Compare commits
	
		
			7 Commits
		
	
	
		
			dev/client
			...
			dev/client
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
						 | 
					4430b37581 | ||
| 
						 | 
					e14b8cb510 | ||
| 
						 | 
					6d3c733f91 | ||
| 
						 | 
					1a079dad44 | ||
| 
						 | 
					32f49a6181 | ||
| 
						 | 
					29c6b13300 | ||
| 
						 | 
					2ac2de645b | 
@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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    <option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
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    <option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
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    <module name="Projekte.mdga.client.main" />
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    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
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    <extension name="coverage">
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      <pattern>
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        <option name="PATTERN" value="pp.mdga.client.board.outline.*" />
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        <option name="ENABLED" value="true" />
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      </pattern>
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    </extension>
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    <method v="2">
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      <option name="Make" enabled="true" />
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    </method>
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  </configuration>
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</component>
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@@ -38,7 +38,12 @@ public enum Asset {
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    swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.png"),
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    shieldCard,
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    shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
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    dice
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    dice,
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    tankShoot("Models/tank/tankShoot_bot.j3o", "Models/tank/tank_diff.png"),
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    tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"),
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    treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f),
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    treesBigBackground("Models/treeBig/treesBigBackground.j3o", "Models/treeBig/treeBig_diff.png", 1.2f),
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    shell
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    ;
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    private final String modelPath;
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@@ -156,9 +156,18 @@ else if(boardSelect != null) {
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                        p = UUID.randomUUID();
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                        gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
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                        gameView.getBoardHandler().movePieceStartAnim(p,0);
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                        gameView.getBoardHandler().movePieceAnim(p,0, 8);
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                        gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
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                        gameView.getGuiHandler().setSelectableCards(List.of(BonusCard.SHIELD));
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//                        gameView.getBoardHandler().movePieceAnim(p,0, 8);
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                    } else {
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                        gameView.getBoardHandler().throwBombAnim(p);
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//                        gameView.getBoardHandler().throwBombAnim(p);
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                        gameView.getBoardHandler().throwPiece(p,Color.ARMY);
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//                        gameView.getBoardHandler().movePieceAnim(p,0,20);
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//                        gameView.getBoardHandler().throwPiece(p,Color.CYBER);
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//                        gameView.getBoardHandler().throwPiece(p,Color.AIRFORCE);
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                        //gameView.getBoardHandler().movePieceStartAnim(p,0);
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                    }
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@@ -128,7 +128,7 @@ public void simpleInitApp() {
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        gameView = new GameView(this);
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        ceremonyView = new CeremonyView(this);
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        enter(MdgaState.GAME);
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        enter(MdgaState.MAIN);
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    }
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    /**
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@@ -85,12 +85,13 @@ private void handleGame(Notification notification) {
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        GuiHandler guiHandler = gameView.getGuiHandler();
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        BoardHandler boardHandler = gameView.getBoardHandler();
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        ModelSynchronizer modelSynchronizer = app.getModelSynchronize();
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        Color ownColor = gameView.getOwnColor();
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        if (notification instanceof AcquireCardNotification n) {
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            guiHandler.addCardOwn(n.getBonusCard());
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        } else if (notification instanceof ActivePlayerNotification n) {
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            gameView.getGuiHandler().setActivePlayer(n.getColor());
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            boardHandler.showDice(n.getColor());
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            if(n.getColor() != ownColor) boardHandler.showDice(n.getColor());
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        } else if (notification instanceof CeremonyNotification ceremonyNotification) {
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            app.enter(MdgaState.CEREMONY);
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            CeremonyView ceremonyView = (CeremonyView) app.getView();
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@@ -138,11 +139,11 @@ private void handleGame(Notification notification) {
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            }
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            guiHandler.hideText();
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        } else if (notification instanceof ThrowPieceNotification n) {
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            boardHandler.throwBombAnim(n.getPieceId());
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            boardHandler.throwPiece(n.getPieceId(), n.getThrowColor());
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        } else if (notification instanceof NoShieldNotification n) {
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            boardHandler.unshieldPiece(n.getPieceId());
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        } else if (notification instanceof PlayCardNotification n) {
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            if(n.getColor() == gameView.getOwnColor()) guiHandler.playCardOwn(n.getCard());
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            if(n.getColor() == ownColor) guiHandler.playCardOwn(n.getCard());
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            else guiHandler.playCardEnemy(n.getColor(), n.getCard());
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        } else if (notification instanceof PlayerInGameNotification n) {
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            boardHandler.addPlayer(n.getColor(),n.getPiecesList());
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@@ -151,7 +152,7 @@ private void handleGame(Notification notification) {
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            gameView.leaveInterrupt();
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        } else if (notification instanceof RollDiceNotification n) {
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            gameView.getGuiHandler().hideText();
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            if(n.getColor() == gameView.getOwnColor()){
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            if(n.getColor() == ownColor){
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                guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
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            }
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            else {
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										47
									
								
								Projekte/mdga/client/src/main/java/pp/mdga/client/Util.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,47 @@
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package pp.mdga.client;
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import com.jme3.math.Vector3f;
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public class Util {
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    private Util(){}
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    /**
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     * Performs linear interpolation between two values.
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     *
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     * @param start The starting value.
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     * @param end The ending value.
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     * @param t A parameter between 0 and 1 representing the interpolation progress.
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     * @return The interpolated value.
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     */
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    public static float linInt(float start, float end, float t) {
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        return start + t * (end - start);
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    }
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    /**
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     * Performs quadratic interpolation between three points.
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     *
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     * @param p1 The initial point.
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     * @param p2 The middle point.
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     * @param p3 The final point.
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     * @param t The interpolation parameter (0 <= t <= 1).
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     * @return The interpolated point.
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     */
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    public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
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        // Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
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        float oneMinusT = 1 - t;
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        return p1.mult(oneMinusT * oneMinusT)
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                .add(p2.mult(2 * oneMinusT * t))
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                .add(p3.mult(t * t));
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    }
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    /**
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     * A smooth ease-in-out function for interpolation.
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     * It accelerates and decelerates the interpolation for a smoother effect.
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     *
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     * @param x The interpolation parameter (0 <= x <= 1).
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     * @return The adjusted interpolation value.
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     */
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    public static float easeInOut(float x){
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        return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
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    }
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}
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@@ -123,6 +123,15 @@ public void playSound(MdgaSound sound) {
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            case BONUS:
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                assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
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                break;
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            case TURRET_ROTATE:
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                assets.add(new SoundAssetDelayVolume(SoundAsset.TURRET_ROTATE, 0.7f, 0f));
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                break;
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            case TANK_SHOOT:
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                assets.add(new SoundAssetDelayVolume(SoundAsset.TANK_SHOOT, 0.7f, 0f));
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                break;
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            case TANK_EXPLOSION:
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                assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
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                break;
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            default:
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                break;
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        }
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@@ -35,4 +35,7 @@ public enum MdgaSound {
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    EXPLOSION,
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    LOSE,
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    BONUS,
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    TURRET_ROTATE,
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    TANK_SHOOT,
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    TANK_EXPLOSION
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}
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@@ -35,7 +35,11 @@ enum SoundAsset {
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    UI90("ui90.ogg"),
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    BONUS("bonus.ogg"),
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    LOSE("lose.ogg"),
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    CONNECTED("connected.wav");
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    CONNECTED("connected.wav"),
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    TURRET_ROTATE("turret_rotate.ogg"),
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    TANK_SHOOT("tank_shoot.ogg")
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    ;
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    private final String path;
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@@ -0,0 +1,18 @@
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package pp.mdga.client.animation;
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import pp.mdga.client.InitControl;
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public class ActionControl extends InitControl {
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    private final Runnable runnable;
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    public ActionControl(Runnable runnable){
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        this.runnable = runnable;
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    }
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    protected void action(){
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        if(runnable == null) throw new RuntimeException("runnable is null");
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        else runnable.run();
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    }
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}
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@@ -0,0 +1,70 @@
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package pp.mdga.client.animation;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import pp.mdga.client.InitControl;
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 | 
			
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import static pp.mdga.client.Util.linInt;
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public class FadeControl extends ActionControl {
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    private float duration; // Duration of the fade effect
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    private float timeElapsed = 0;
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    private boolean init = false;
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    private float startAlpha;
 | 
			
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    private float endAlpha;
 | 
			
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 | 
			
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    public FadeControl(float duration, float startAlpha, float endAlpha, Runnable actionAfter) {
 | 
			
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        super(actionAfter);
 | 
			
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        this.duration = duration;
 | 
			
		||||
        this.startAlpha = startAlpha;
 | 
			
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        this.endAlpha = endAlpha;
 | 
			
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    }
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 | 
			
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    public FadeControl(float duration, float startAlpha, float endAlpha) {
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        this(duration, startAlpha, endAlpha, null);
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    }
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 | 
			
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    @Override
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    protected void initSpatial() {
 | 
			
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        init = true;
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    }
 | 
			
		||||
 | 
			
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    @Override
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    protected void controlUpdate(float tpf) {
 | 
			
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        if (!init) return;
 | 
			
		||||
 | 
			
		||||
        timeElapsed += tpf;
 | 
			
		||||
        float t = timeElapsed / duration; // Calculate progress (0 to 1)
 | 
			
		||||
 | 
			
		||||
        if (t >= 1) {
 | 
			
		||||
            // Fade complete
 | 
			
		||||
            t = 1;
 | 
			
		||||
            init = false;
 | 
			
		||||
            spatial.removeControl(this);
 | 
			
		||||
            action();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        float alpha = linInt(startAlpha, endAlpha, t); // Interpolate alpha
 | 
			
		||||
 | 
			
		||||
        // Update the material's alpha
 | 
			
		||||
        if (spatial instanceof Geometry geometry) {
 | 
			
		||||
            Material mat = geometry.getMaterial();
 | 
			
		||||
            if (mat != null) {
 | 
			
		||||
                ColorRGBA diffuse = (ColorRGBA) mat.getParam("Diffuse").getValue();
 | 
			
		||||
                mat.setColor("Diffuse", new ColorRGBA(diffuse.r, diffuse.g, diffuse.b, alpha));
 | 
			
		||||
 | 
			
		||||
                ColorRGBA ambient = (ColorRGBA) mat.getParam("Ambient").getValue();
 | 
			
		||||
                mat.setColor("Ambient", new ColorRGBA(ambient.r, ambient.g, ambient.b, alpha));
 | 
			
		||||
 | 
			
		||||
                // Disable shadows when the object is nearly invisible
 | 
			
		||||
                if (alpha <= 0.1f) {
 | 
			
		||||
                    geometry.setShadowMode(RenderQueue.ShadowMode.Off);
 | 
			
		||||
                } else {
 | 
			
		||||
                    geometry.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
 | 
			
		||||
                }
 | 
			
		||||
            } else throw new RuntimeException("Material is null");
 | 
			
		||||
        } else throw new RuntimeException("Spatial is not instance of Geometry");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -29,6 +29,7 @@ public class JetAnimation {
 | 
			
		||||
    private final float animationDuration; // Dauer der Animation
 | 
			
		||||
    private Explosion explosion;
 | 
			
		||||
    private final UUID id;
 | 
			
		||||
    private Runnable actionAfter;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die ThrowAnimation-Klasse.
 | 
			
		||||
@@ -40,7 +41,7 @@ public class JetAnimation {
 | 
			
		||||
     * @param curveHeight        Die maximale Höhe der Flugkurve
 | 
			
		||||
     * @param animationDuration  Die Gesamtdauer der Animation in Sekunden
 | 
			
		||||
     */
 | 
			
		||||
    public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration) {
 | 
			
		||||
    public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
 | 
			
		||||
        Vector3f spawnPoint = targetPoint.add(170, 50, 50);
 | 
			
		||||
 | 
			
		||||
        Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
 | 
			
		||||
@@ -58,6 +59,7 @@ public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint,
 | 
			
		||||
        id = uuid;
 | 
			
		||||
 | 
			
		||||
        explosion = new Explosion(app, rootNode, nodePoint);
 | 
			
		||||
        this.actionAfter = actionAfter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -120,10 +122,7 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (elapsedTime > 6.0f) {
 | 
			
		||||
                    GameView gameView = (GameView) app.getView();
 | 
			
		||||
                    BoardHandler boardHandler = gameView.getBoardHandler();
 | 
			
		||||
 | 
			
		||||
                    boardHandler.throwPieceAnim(id);
 | 
			
		||||
                    endAnim();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
@@ -134,6 +133,10 @@ protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void endAnim(){
 | 
			
		||||
        actionAfter.run();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Repräsentiert eine 3D-Bezier-Kurve mit vier Kontrollpunkten.
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,200 @@
 | 
			
		||||
package pp.mdga.client.animation;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.mdga.client.InitControl;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
 | 
			
		||||
import java.util.*;
 | 
			
		||||
 | 
			
		||||
public class MatrixAnimation extends ActionControl {
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
    private static final Random RANDOM = new Random();
 | 
			
		||||
    private Vector3f radarPos;
 | 
			
		||||
    private Runnable runnable;
 | 
			
		||||
    private boolean init = false;
 | 
			
		||||
    private List<ParticleEmitter> activeEmitter = new ArrayList<>();
 | 
			
		||||
    private ParticleEmitter radarEmitter = null;
 | 
			
		||||
    private float timeElapsed = 0f;
 | 
			
		||||
 | 
			
		||||
    private enum MatrixState{
 | 
			
		||||
        RADAR_ON,
 | 
			
		||||
        RADAR_OFF,
 | 
			
		||||
        MATRIX_ON,
 | 
			
		||||
        MATRIX_OFF
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private MatrixState state;
 | 
			
		||||
    public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable){
 | 
			
		||||
        super(runnable);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.radarPos = radarPos;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void initSpatial() {
 | 
			
		||||
        state = MatrixState.RADAR_ON;
 | 
			
		||||
        timeElapsed = 0;
 | 
			
		||||
        init = true;
 | 
			
		||||
        radar();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if(!init) return;
 | 
			
		||||
 | 
			
		||||
        timeElapsed += tpf;
 | 
			
		||||
 | 
			
		||||
        switch(state){
 | 
			
		||||
            case RADAR_ON -> {
 | 
			
		||||
                if(timeElapsed >= 2f){
 | 
			
		||||
                    state = MatrixState.RADAR_OFF;
 | 
			
		||||
                    timeElapsed = 0;
 | 
			
		||||
                    radarEmitter.setParticlesPerSec(0);
 | 
			
		||||
                    new Timer().schedule(new TimerTask() {
 | 
			
		||||
                        @Override
 | 
			
		||||
                        public void run() {
 | 
			
		||||
                            app.getRootNode().detachChild(radarEmitter);
 | 
			
		||||
                        }
 | 
			
		||||
                    }, 3000);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            case RADAR_OFF -> {
 | 
			
		||||
                if(timeElapsed >= 0.1f){
 | 
			
		||||
                    state = MatrixState.MATRIX_ON;
 | 
			
		||||
                    timeElapsed = 0;
 | 
			
		||||
                    matrix();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            case MATRIX_ON -> {
 | 
			
		||||
                if(timeElapsed >= 3f){
 | 
			
		||||
                    state = MatrixState.MATRIX_OFF;
 | 
			
		||||
                    timeElapsed = 0;
 | 
			
		||||
                    turnOff();
 | 
			
		||||
                    new Timer().schedule(new TimerTask() {
 | 
			
		||||
                        @Override
 | 
			
		||||
                        public void run() {
 | 
			
		||||
                            for (ParticleEmitter particleEmitter : activeEmitter){
 | 
			
		||||
                                app.getRootNode().detachChild(particleEmitter);
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }, 3000);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            case MATRIX_OFF -> {
 | 
			
		||||
                if(timeElapsed >= 0.5f){
 | 
			
		||||
                    init = false;
 | 
			
		||||
                    spatial.removeControl(this);
 | 
			
		||||
                    action();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void turnOff(){
 | 
			
		||||
        for (ParticleEmitter particleEmitter : activeEmitter){
 | 
			
		||||
            particleEmitter.setParticlesPerSec(0f);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void radar(){
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/radar_beam.png"));
 | 
			
		||||
        ParticleEmitter emitter = new ParticleEmitter("Effect", Type.Triangle, 50);
 | 
			
		||||
        emitter.setMaterial(mat);
 | 
			
		||||
        emitter.setImagesX(1); // columns
 | 
			
		||||
        emitter.setImagesY(1); // rows
 | 
			
		||||
        emitter.setSelectRandomImage(true);
 | 
			
		||||
        emitter.setStartColor(ColorRGBA.White);
 | 
			
		||||
        emitter.setEndColor(ColorRGBA.Black);
 | 
			
		||||
        emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, 2));
 | 
			
		||||
        emitter.getParticleInfluencer().setVelocityVariation(0f);
 | 
			
		||||
        emitter.setStartSize(0.1f);
 | 
			
		||||
        emitter.setEndSize(10);
 | 
			
		||||
        emitter.setGravity(0, 0, 0);
 | 
			
		||||
        float life = 2.6f;
 | 
			
		||||
        emitter.setLowLife(life);
 | 
			
		||||
        emitter.setHighLife(life);
 | 
			
		||||
        emitter.setLocalTranslation(radarPos.add(new Vector3f(0,0,5)));
 | 
			
		||||
        emitter.setParticlesPerSec(1.8f);
 | 
			
		||||
        app.getRootNode().attachChild(emitter);
 | 
			
		||||
        radarEmitter = emitter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void matrix(){
 | 
			
		||||
       for(int i = 0; i < 5; i++){
 | 
			
		||||
           particleStream(
 | 
			
		||||
               generateMatrixColor(),
 | 
			
		||||
               generateMatrixColor(),
 | 
			
		||||
               getRandomFloat(0,1f),
 | 
			
		||||
               getRandomPosition(),
 | 
			
		||||
               getRandomFloat(1,2)
 | 
			
		||||
           );
 | 
			
		||||
       }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar){
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/particle_cir.png"));
 | 
			
		||||
        ParticleEmitter matrix = new ParticleEmitter("Effect", Type.Triangle, 50);
 | 
			
		||||
        matrix.setMaterial(mat);
 | 
			
		||||
        matrix.setImagesX(2); // columns
 | 
			
		||||
        matrix.setImagesY(1); // rows
 | 
			
		||||
        matrix.setSelectRandomImage(true);
 | 
			
		||||
        matrix.setStartColor(start);
 | 
			
		||||
        matrix.setEndColor(end);
 | 
			
		||||
        matrix.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, -6f - speedVar));
 | 
			
		||||
        matrix.getParticleInfluencer().setVelocityVariation(0f);
 | 
			
		||||
        matrix.setStartSize(0.4f);
 | 
			
		||||
        matrix.setEndSize(0.6f);
 | 
			
		||||
        matrix.setGravity(0, 0, 2f);
 | 
			
		||||
        matrix.setLowLife(3f);
 | 
			
		||||
        matrix.setHighLife(3f);
 | 
			
		||||
        matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0,0,15)));
 | 
			
		||||
        matrix.setParticlesPerSec(spawnVar);
 | 
			
		||||
        app.getRootNode().attachChild(matrix);
 | 
			
		||||
        activeEmitter.add(matrix);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Vector3f getRandomPosition() {
 | 
			
		||||
        // Generate a random angle in radians (0 to 2π)
 | 
			
		||||
        float angle = (float) (2 * Math.PI * RANDOM.nextDouble());
 | 
			
		||||
 | 
			
		||||
        // Generate a random radius with uniform distribution
 | 
			
		||||
        float radius = (float) Math.sqrt(RANDOM.nextDouble());
 | 
			
		||||
        radius *= 1f;
 | 
			
		||||
 | 
			
		||||
        // Convert polar coordinates to Cartesian
 | 
			
		||||
        float x = radius * (float) Math.cos(angle);
 | 
			
		||||
        float y = radius * (float) Math.sin(angle);
 | 
			
		||||
 | 
			
		||||
        return new Vector3f(x,y,0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static float getRandomFloat(float start, float end) {
 | 
			
		||||
        if (start > end) {
 | 
			
		||||
            throw new IllegalArgumentException("Start must be less than or equal to end.");
 | 
			
		||||
        }
 | 
			
		||||
        return start + RANDOM.nextFloat() * (end - start);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ColorRGBA generateMatrixColor() {
 | 
			
		||||
        // Red is dominant
 | 
			
		||||
        float red = 0.8f + RANDOM.nextFloat() * 0.2f;  // Red channel: 0.8 to 1.0
 | 
			
		||||
        // Green is moderately high
 | 
			
		||||
        float green = 0.4f + RANDOM.nextFloat() * 0.3f;  // Green channel: 0.4 to 0.7
 | 
			
		||||
        // Blue is minimal
 | 
			
		||||
        float blue = RANDOM.nextFloat() * 0.2f;  // Blue channel: 0.0 to 0.2
 | 
			
		||||
        float alpha = 1.0f;  // Fully opaque
 | 
			
		||||
 | 
			
		||||
        return new ColorRGBA(red, green, blue, alpha);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +1,8 @@
 | 
			
		||||
package pp.mdga.client.animation;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.mdga.client.InitControl;
 | 
			
		||||
 | 
			
		||||
import static pp.mdga.client.Util.*;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A control that smoothly moves a spatial from an initial position to an end position
 | 
			
		||||
@@ -12,16 +13,16 @@
 | 
			
		||||
 * an ease-in-out curve to create a smooth start and stop effect.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class MoveControl extends InitControl {
 | 
			
		||||
public class MoveControl extends ActionControl {
 | 
			
		||||
 | 
			
		||||
    private boolean moving;
 | 
			
		||||
    private final Vector3f initPos;
 | 
			
		||||
    private final Vector3f endPos;
 | 
			
		||||
    private final Vector3f middlePos;
 | 
			
		||||
    private final static float HEIGHT = 2;
 | 
			
		||||
    private final static float MOVE_SPEED = 1f;
 | 
			
		||||
    private float progress = 0;
 | 
			
		||||
    private final Runnable actionAfter;
 | 
			
		||||
    private final float height;
 | 
			
		||||
    private final float duration;
 | 
			
		||||
    private float timer = 0;
 | 
			
		||||
    private boolean easing;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
 | 
			
		||||
@@ -32,15 +33,22 @@ public class MoveControl extends InitControl {
 | 
			
		||||
     * @param actionAfter A Runnable that will be executed after the movement finishes.
 | 
			
		||||
     */
 | 
			
		||||
    public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
 | 
			
		||||
        this(initPos, endPos, actionAfter, 2, 1, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing){
 | 
			
		||||
        super(actionAfter);
 | 
			
		||||
        moving = false;
 | 
			
		||||
        this.initPos = initPos;
 | 
			
		||||
        this.endPos = endPos;
 | 
			
		||||
        this.height = height;
 | 
			
		||||
        this.duration = duration;
 | 
			
		||||
        this.easing = easing;
 | 
			
		||||
        middlePos = new Vector3f(
 | 
			
		||||
            (initPos.x + endPos.x) / 2,
 | 
			
		||||
            (initPos.y + endPos.y) / 2,
 | 
			
		||||
            HEIGHT
 | 
			
		||||
                (initPos.x + endPos.x) / 2,
 | 
			
		||||
                (initPos.y + endPos.y) / 2,
 | 
			
		||||
                height
 | 
			
		||||
        );
 | 
			
		||||
        this.actionAfter = actionAfter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -50,7 +58,7 @@ public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void initSpatial() {
 | 
			
		||||
        moving = true;
 | 
			
		||||
        progress = 0;
 | 
			
		||||
        timer = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -63,10 +71,16 @@ protected void initSpatial() {
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if(!moving) return;
 | 
			
		||||
        progress += tpf * MOVE_SPEED;
 | 
			
		||||
        if(progress > 1) progress = 1;
 | 
			
		||||
        spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, easeInOut(progress)));
 | 
			
		||||
        if(progress == 1) end();
 | 
			
		||||
        timer += tpf;
 | 
			
		||||
 | 
			
		||||
        float t = timer / duration;
 | 
			
		||||
        if (t >= 1) t = 1;
 | 
			
		||||
 | 
			
		||||
        float interpolated = easing ? easeInOut(t) : t;
 | 
			
		||||
 | 
			
		||||
        spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, interpolated));
 | 
			
		||||
 | 
			
		||||
        if(t >= 1) end();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -75,35 +89,11 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
     */
 | 
			
		||||
    private void end(){
 | 
			
		||||
        moving = false;
 | 
			
		||||
        actionAfter.run();
 | 
			
		||||
        spatial.removeControl(this);
 | 
			
		||||
        action();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Performs quadratic interpolation between three points.
 | 
			
		||||
     *
 | 
			
		||||
     * @param p1 The initial point.
 | 
			
		||||
     * @param p2 The middle point.
 | 
			
		||||
     * @param p3 The final point.
 | 
			
		||||
     * @param t The interpolation parameter (0 <= t <= 1).
 | 
			
		||||
     * @return The interpolated point.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
 | 
			
		||||
        // Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
 | 
			
		||||
        float oneMinusT = 1 - t;
 | 
			
		||||
        return p1.mult(oneMinusT * oneMinusT)
 | 
			
		||||
                 .add(p2.mult(2 * oneMinusT * t))
 | 
			
		||||
                 .add(p3.mult(t * t));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A smooth ease-in-out function for interpolation.
 | 
			
		||||
     * It accelerates and decelerates the interpolation for a smoother effect.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x The interpolation parameter (0 <= x <= 1).
 | 
			
		||||
     * @return The adjusted interpolation value.
 | 
			
		||||
     */
 | 
			
		||||
    private float easeInOut(float x){
 | 
			
		||||
            return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,167 @@
 | 
			
		||||
package pp.mdga.client.animation;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.InitControl;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.board.TankTopControl;
 | 
			
		||||
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import static com.jme3.material.Materials.LIGHTING;
 | 
			
		||||
import static com.jme3.material.Materials.UNSHADED;
 | 
			
		||||
 | 
			
		||||
public class ShellAnimation extends ActionControl {
 | 
			
		||||
    private static final float FLYING_DURATION = 1.25f;
 | 
			
		||||
    private static final float FLYING_HEIGHT = 12f;
 | 
			
		||||
    private TankTopControl tankTopControl;
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
 | 
			
		||||
    public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter){
 | 
			
		||||
        super(actionAfter);
 | 
			
		||||
        this.tankTopControl = tankTopControl;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void initSpatial() {
 | 
			
		||||
        tankTopControl.rotate(spatial.getLocalTranslation(), this::shoot);
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.TURRET_ROTATE);
 | 
			
		||||
        app.getRootNode().attachChild(createShell());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f getShootPos(){
 | 
			
		||||
        Vector3f localOffset = new Vector3f(0, -5.4f, 2.9f);
 | 
			
		||||
        Quaternion turretRotation = tankTopControl.getSpatial().getLocalRotation();
 | 
			
		||||
        Vector3f transformedOffset = turretRotation.mult(localOffset);
 | 
			
		||||
        return tankTopControl.getSpatial().getLocalTranslation().add(transformedOffset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void shoot(){
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.TANK_SHOOT);
 | 
			
		||||
        Vector3f shootPos = getShootPos();
 | 
			
		||||
        createEffect(
 | 
			
		||||
                shootPos,
 | 
			
		||||
                "Images/particle/flame.png",
 | 
			
		||||
                2, 2,
 | 
			
		||||
                1, 3,
 | 
			
		||||
                1f,
 | 
			
		||||
                0.3f, 0.7f,
 | 
			
		||||
                new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
 | 
			
		||||
                new ColorRGBA(1f, 0f, 0f, 0f)
 | 
			
		||||
        );
 | 
			
		||||
        createEffect(
 | 
			
		||||
                shootPos,
 | 
			
		||||
                "Images/particle/vapor_cloud.png",
 | 
			
		||||
                3, 3,
 | 
			
		||||
                0.3f, 0.8f,
 | 
			
		||||
                10,
 | 
			
		||||
                0.1f, 0.35f,
 | 
			
		||||
                new ColorRGBA(0.5f,0.5f,0.5f,0.5f),
 | 
			
		||||
                ColorRGBA.Black
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        Spatial shell = createShell();
 | 
			
		||||
        app.getRootNode().attachChild(shell);
 | 
			
		||||
        shell.addControl(new ShellControl(this::hitExplosion, shootPos, spatial.getLocalTranslation(), FLYING_HEIGHT, FLYING_DURATION, app.getAssetManager()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial createShell(){
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel(Asset.shell.getModelPath());
 | 
			
		||||
        model.scale(.16f);
 | 
			
		||||
        model.setLocalTranslation(tankTopControl.getSpatial().getLocalTranslation());
 | 
			
		||||
 | 
			
		||||
        Vector3f shootPos = tankTopControl.getSpatial().getLocalTranslation();
 | 
			
		||||
        Vector3f targetPos = spatial.getLocalTranslation();
 | 
			
		||||
        Vector3f direction = targetPos.subtract(shootPos).normalize();
 | 
			
		||||
 | 
			
		||||
        Quaternion rotation = new Quaternion();
 | 
			
		||||
        rotation.lookAt(direction, new Vector3f(1,0,0)); // Assuming UNIT_Y is the up vector
 | 
			
		||||
 | 
			
		||||
        model.setLocalRotation(rotation);
 | 
			
		||||
        model.rotate(FastMath.HALF_PI,0,0);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), LIGHTING);
 | 
			
		||||
        mat.setBoolean("UseMaterialColors", true);
 | 
			
		||||
        ColorRGBA color = ColorRGBA.fromRGBA255(143,117,0,255);
 | 
			
		||||
        mat.setColor("Diffuse", color);
 | 
			
		||||
        mat.setColor("Ambient", color);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void hitExplosion(){
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.TANK_EXPLOSION);
 | 
			
		||||
        createEffect(
 | 
			
		||||
                spatial.getLocalTranslation().setZ(1),
 | 
			
		||||
                "Images/particle/flame.png",
 | 
			
		||||
                2, 2,
 | 
			
		||||
                1, 5,
 | 
			
		||||
                2f,
 | 
			
		||||
                0.3f, 0.7f,
 | 
			
		||||
                new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
 | 
			
		||||
                new ColorRGBA(1f, 0f, 0f, 0f)
 | 
			
		||||
        );
 | 
			
		||||
        new Timer().schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                action();
 | 
			
		||||
            }
 | 
			
		||||
        }, 800);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void createEffect(Vector3f shootPos,
 | 
			
		||||
                              String image,
 | 
			
		||||
                              int x, int y,
 | 
			
		||||
                              float startSize, float endSize,
 | 
			
		||||
                              float velocity,
 | 
			
		||||
                              float lowLife, float highLife,
 | 
			
		||||
                              ColorRGBA start, ColorRGBA end){
 | 
			
		||||
        // Create a particle emitter for the explosion
 | 
			
		||||
        ParticleEmitter explosionEmitter = new ParticleEmitter("Explosion", ParticleMesh.Type.Triangle, 100);
 | 
			
		||||
        Material explosionMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        explosionMat.setTexture("Texture", app.getAssetManager().loadTexture(image));
 | 
			
		||||
        explosionEmitter.setMaterial(explosionMat);
 | 
			
		||||
 | 
			
		||||
        // Particle properties
 | 
			
		||||
        explosionEmitter.setImagesX(x); // Columns in the texture
 | 
			
		||||
        explosionEmitter.setImagesY(y); // Rows in the texture
 | 
			
		||||
        explosionEmitter.setSelectRandomImage(true); // Randomize images for variety
 | 
			
		||||
 | 
			
		||||
        explosionEmitter.setStartColor(start); // Bright yellowish orange
 | 
			
		||||
        explosionEmitter.setEndColor(end); // Fade to transparent red
 | 
			
		||||
 | 
			
		||||
        explosionEmitter.setStartSize(startSize); // Initial size
 | 
			
		||||
        explosionEmitter.setEndSize(endSize); // Final size
 | 
			
		||||
        explosionEmitter.setLowLife(lowLife); // Minimum lifetime of particles
 | 
			
		||||
        explosionEmitter.setHighLife(highLife); // Maximum lifetime of particles
 | 
			
		||||
        explosionEmitter.setGravity(0, 0, 1); // Gravity to pull particles down
 | 
			
		||||
        explosionEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, velocity));
 | 
			
		||||
        explosionEmitter.getParticleInfluencer().setVelocityVariation(1f); // Adds randomness to the initial velocity
 | 
			
		||||
        explosionEmitter.setFacingVelocity(true); // Particles face their velocity direction
 | 
			
		||||
        explosionEmitter.setLocalTranslation(shootPos);
 | 
			
		||||
        explosionEmitter.setParticlesPerSec(0);
 | 
			
		||||
        explosionEmitter.emitAllParticles();
 | 
			
		||||
        app.getRootNode().attachChild(explosionEmitter);
 | 
			
		||||
        new Timer().schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.getRootNode().detachChild(explosionEmitter);
 | 
			
		||||
            }
 | 
			
		||||
        }, 1000);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,89 @@
 | 
			
		||||
package pp.mdga.client.animation;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.mdga.client.InitControl;
 | 
			
		||||
 | 
			
		||||
public class ShellControl extends ActionControl {
 | 
			
		||||
    private final Vector3f shootPos;
 | 
			
		||||
    private final Vector3f endPos;
 | 
			
		||||
    private final float height;
 | 
			
		||||
    private final float duration;
 | 
			
		||||
    private Vector3f oldPos;
 | 
			
		||||
    private ParticleEmitter emitter;
 | 
			
		||||
    private AssetManager assetManager;
 | 
			
		||||
 | 
			
		||||
    public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager){
 | 
			
		||||
        super(runnable);
 | 
			
		||||
        this.shootPos = shootPos;
 | 
			
		||||
        this.endPos = endPos;
 | 
			
		||||
        this.height = height;
 | 
			
		||||
        this.duration = duration;
 | 
			
		||||
        this.assetManager = assetManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void initSpatial() {
 | 
			
		||||
        spatial.addControl(new MoveControl(
 | 
			
		||||
                shootPos,
 | 
			
		||||
                endPos,
 | 
			
		||||
                ()->{
 | 
			
		||||
                    emitter.killAllParticles();
 | 
			
		||||
                    emitter.setParticlesPerSec(0);
 | 
			
		||||
                    emitter.removeFromParent();
 | 
			
		||||
                    spatial.removeControl(this);
 | 
			
		||||
                    spatial.removeFromParent();
 | 
			
		||||
                    action();
 | 
			
		||||
                },
 | 
			
		||||
                height,
 | 
			
		||||
                duration,
 | 
			
		||||
                false
 | 
			
		||||
        ));
 | 
			
		||||
        oldPos = spatial.getLocalTranslation().clone();
 | 
			
		||||
        createEmitter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void createEmitter() {
 | 
			
		||||
        emitter = new ParticleEmitter("ShellTrail", ParticleMesh.Type.Triangle, 200);
 | 
			
		||||
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", assetManager.loadTexture("Images/particle/line.png")); // Nutze eine schmale, linienartige Textur
 | 
			
		||||
        emitter.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        // Comic-Style Farben
 | 
			
		||||
        emitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Reinweiß
 | 
			
		||||
        emitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0f)); // Transparent
 | 
			
		||||
 | 
			
		||||
        // Partikelgröße und Lebensdauer
 | 
			
		||||
        emitter.setStartSize(0.15f); // Startgröße
 | 
			
		||||
        emitter.setEndSize(0.1f); // Endgröße
 | 
			
		||||
        emitter.setLowLife(0.14f); // Sehr kurze Lebensdauer
 | 
			
		||||
        emitter.setHighLife(0.14f);
 | 
			
		||||
 | 
			
		||||
        emitter.setGravity(0, 0, 0); // Keine Gravitation
 | 
			
		||||
        emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
 | 
			
		||||
        emitter.getParticleInfluencer().setVelocityVariation(0f); // Kein Variationsspielraum
 | 
			
		||||
 | 
			
		||||
        // Hohe Dichte für eine glatte Spur
 | 
			
		||||
        emitter.setParticlesPerSec(500);
 | 
			
		||||
 | 
			
		||||
        // Zur Shell hinzufügen
 | 
			
		||||
        spatial.getParent().attachChild(emitter);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        Vector3f direction = spatial.getLocalTranslation().subtract(oldPos).normalize();
 | 
			
		||||
        if (direction.lengthSquared() > 0) {
 | 
			
		||||
            spatial.getLocalRotation().lookAt(direction, Vector3f.UNIT_X);
 | 
			
		||||
            spatial.rotate(FastMath.HALF_PI,0,0);
 | 
			
		||||
        }
 | 
			
		||||
        oldPos = spatial.getLocalTranslation().clone();
 | 
			
		||||
 | 
			
		||||
        emitter.setLocalTranslation(spatial.getLocalTranslation().clone());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,6 +1,9 @@
 | 
			
		||||
package pp.mdga.client.board;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
@@ -10,8 +13,7 @@
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.animation.MoveControl;
 | 
			
		||||
import pp.mdga.client.animation.JetAnimation;
 | 
			
		||||
import pp.mdga.client.animation.*;
 | 
			
		||||
import pp.mdga.client.gui.DiceControl;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
@@ -55,6 +57,10 @@ public class BoardHandler {
 | 
			
		||||
    private PieceControl selectedOwnPiece;
 | 
			
		||||
    private PieceControl selectedEnemyPiece;
 | 
			
		||||
    private DiceControl diceControl;
 | 
			
		||||
    //Radar Position for Matrix animation
 | 
			
		||||
    private Vector3f radarPos;
 | 
			
		||||
    //TankTop for shellAnimation
 | 
			
		||||
    private TankTopControl tankTop;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new BoardHandler.
 | 
			
		||||
@@ -147,12 +153,24 @@ private void initMap() {
 | 
			
		||||
                case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
 | 
			
		||||
                case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
 | 
			
		||||
                case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
 | 
			
		||||
                case radar -> addRadar(assetOnMap);
 | 
			
		||||
                case tankShoot -> addTankShoot(assetOnMap);
 | 
			
		||||
 | 
			
		||||
                default -> displayAsset(assetOnMap);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addTankShoot(AssetOnMap assetOnMap) {
 | 
			
		||||
        displayAsset(assetOnMap);
 | 
			
		||||
        tankTop = displayAndControl(new AssetOnMap(Asset.tankShootTop, assetOnMap.x(), assetOnMap.y(), assetOnMap.rot()), new TankTopControl());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addRadar(AssetOnMap assetOnMap) {
 | 
			
		||||
        radarPos = gridToWorld(assetOnMap.x(), assetOnMap.y());
 | 
			
		||||
        displayAsset(assetOnMap);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Converts an asset to its corresponding color.
 | 
			
		||||
     *
 | 
			
		||||
@@ -186,11 +204,16 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
 | 
			
		||||
        model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
 | 
			
		||||
        model.setLocalTranslation(pos);
 | 
			
		||||
        model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
 | 
			
		||||
        mat.setBoolean("UseMaterialColors", true); // Required for Material Colors
 | 
			
		||||
        mat.setColor("Diffuse", new ColorRGBA(1, 1, 1, 1)); // White color with full alpha
 | 
			
		||||
        mat.setColor("Ambient", new ColorRGBA(1, 1, 1, 1)); // Ambient color with full alpha
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
        rootNodeBoard.attachChild(model);
 | 
			
		||||
 | 
			
		||||
        rootNodeBoard.attachChild(model);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -722,22 +745,54 @@ public void movePieceStartAnim(UUID uuid, int moveIndex){
 | 
			
		||||
     */
 | 
			
		||||
    public void throwPieceAnim(UUID uuid){
 | 
			
		||||
        pieces.get(uuid).getSpatial().addControl(new MoveControl(
 | 
			
		||||
            pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(), ()->throwPiece(uuid))
 | 
			
		||||
            pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
 | 
			
		||||
                ()->throwPiece(uuid))
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void throwPiece(UUID uuid, Color throwColor){
 | 
			
		||||
        switch(throwColor){
 | 
			
		||||
            case ARMY -> throwShell(uuid);
 | 
			
		||||
            case NAVY -> throwMissle(uuid);
 | 
			
		||||
            case CYBER -> throwMatrix(uuid);
 | 
			
		||||
            case AIRFORCE -> throwBomb(uuid);
 | 
			
		||||
            default -> throw new RuntimeException("invalid color");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animates the throwing of a piece to the next available waiting node.
 | 
			
		||||
     *
 | 
			
		||||
     * @param uuid the UUID of the piece to animate
 | 
			
		||||
     */
 | 
			
		||||
    public void throwBombAnim(UUID uuid){
 | 
			
		||||
    private void throwBomb(UUID uuid) {
 | 
			
		||||
        Vector3f targetPoint = pieces.get(uuid).getLocation();
 | 
			
		||||
 | 
			
		||||
        JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6);
 | 
			
		||||
        JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6, ()->throwPieceAnim(uuid));
 | 
			
		||||
        anim.start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void throwMatrix(UUID uuid) {
 | 
			
		||||
        //app.getAcousticHandler().playSound(MdgaSound.MATRIX);
 | 
			
		||||
        Spatial piece = pieces.get(uuid).getSpatial();
 | 
			
		||||
        piece.addControl(new MatrixAnimation(app, radarPos,()-> {
 | 
			
		||||
            piece.addControl(new FadeControl(1,1,0,
 | 
			
		||||
                    () -> {
 | 
			
		||||
                        throwPiece(uuid);
 | 
			
		||||
                        piece.addControl(new FadeControl(1,0,1));
 | 
			
		||||
                    }
 | 
			
		||||
            ));
 | 
			
		||||
        }));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void throwMissle(UUID uuid) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void throwShell(UUID uuid) {
 | 
			
		||||
        pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, ()-> throwPieceAnim(uuid)));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animates the swapping of two pieces by swapping their positions and rotations.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -102,15 +102,18 @@ public void init(Color ownColor) {
 | 
			
		||||
     * and resets the camera position and rotation to its default state.
 | 
			
		||||
     */
 | 
			
		||||
    public void shutdown() {
 | 
			
		||||
        app.getRootNode().removeLight(sun);
 | 
			
		||||
        app.getRootNode().removeLight(ambient);
 | 
			
		||||
        init = false;
 | 
			
		||||
        fpp.removeFilter(fxaaFilter);
 | 
			
		||||
        fpp.removeFilter(ssaoFilter);
 | 
			
		||||
        fpp.removeFilter(dlsf);
 | 
			
		||||
        app.getRootNode().detachChild(sky);
 | 
			
		||||
        app.getRootNode().removeLight(ambient);
 | 
			
		||||
        app.getRootNode().removeLight(sun);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Reset the camera to its default state
 | 
			
		||||
        app.getCamera().setLocation(defaultCameraPosition);
 | 
			
		||||
        app.getCamera().setRotation(defaultCameraRotation);
 | 
			
		||||
 | 
			
		||||
        fpp.removeFilter(dlsf);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -109,6 +109,9 @@ private static Asset getLoadedAsset(String assetName) {
 | 
			
		||||
            case "tank" -> Asset.tank;
 | 
			
		||||
            case "treeSmall" -> Asset.treeSmall;
 | 
			
		||||
            case "treeBig" -> Asset.treeBig;
 | 
			
		||||
            case "tank_shoot" -> Asset.tankShoot;
 | 
			
		||||
            case "treesBigBackground" -> Asset.treesBigBackground;
 | 
			
		||||
            case "treesSmallBackground" -> Asset.treesSmallBackground;
 | 
			
		||||
            default -> throw new IllegalStateException("Unexpected value: " + assetName);
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -141,7 +141,7 @@ public void initSpatial(){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void rotateInit() {
 | 
			
		||||
//        rotate(rotation - initRotation);
 | 
			
		||||
        setRotation(initRotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -278,4 +278,5 @@ public boolean isSelectable() {
 | 
			
		||||
    public void setHoverable(boolean hoverable) {
 | 
			
		||||
        this.hoverable = hoverable;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,105 @@
 | 
			
		||||
package pp.mdga.client.board;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.mdga.client.InitControl;
 | 
			
		||||
 | 
			
		||||
import static pp.mdga.client.Util.linInt;
 | 
			
		||||
 | 
			
		||||
public class TankTopControl extends InitControl {
 | 
			
		||||
 | 
			
		||||
    private float timer = 0; // Time elapsed
 | 
			
		||||
    private final static float DURATION = 1.5f; // Total rotation duration in seconds
 | 
			
		||||
    private boolean rotating = false; // Flag to track if rotation is active
 | 
			
		||||
    private float startAngle = 0;
 | 
			
		||||
    private float endAngle = 0;
 | 
			
		||||
    private Runnable actionAfter = null;
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if (!rotating) return;
 | 
			
		||||
 | 
			
		||||
        // Update the timer
 | 
			
		||||
        timer += tpf;
 | 
			
		||||
 | 
			
		||||
        // Calculate interpolation factor (0 to 1)
 | 
			
		||||
        float t = timer / DURATION;
 | 
			
		||||
 | 
			
		||||
        if (t >= 1) t = 1;
 | 
			
		||||
 | 
			
		||||
        float curAngle = linInt(startAngle, endAngle, t);
 | 
			
		||||
 | 
			
		||||
        // Interpolate the rotation
 | 
			
		||||
        Quaternion interpolatedRotation = new Quaternion();
 | 
			
		||||
        interpolatedRotation.fromAngleAxis((float) Math.toRadians(curAngle), Vector3f.UNIT_Z);
 | 
			
		||||
 | 
			
		||||
        // Apply the interpolated rotation to the spatial
 | 
			
		||||
        spatial.setLocalRotation(interpolatedRotation);
 | 
			
		||||
 | 
			
		||||
        if(t >= 1){
 | 
			
		||||
            rotating = false;
 | 
			
		||||
            if(actionAfter != null) actionAfter.run();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void rotate(Vector3f enemyPos, Runnable actionAfter) {
 | 
			
		||||
        if (spatial == null) throw new RuntimeException("spatial is null");
 | 
			
		||||
 | 
			
		||||
        startAngle = getOwnAngle();
 | 
			
		||||
        endAngle = getEnemyAngle(enemyPos);
 | 
			
		||||
 | 
			
		||||
        // Adjust endAngle to ensure the shortest path
 | 
			
		||||
        float deltaAngle = endAngle - startAngle;
 | 
			
		||||
        if (deltaAngle > 180) {
 | 
			
		||||
            endAngle -= 360; // Rotate counterclockwise
 | 
			
		||||
        } else if (deltaAngle < -180) {
 | 
			
		||||
            endAngle += 360; // Rotate clockwise
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        timer = 0;
 | 
			
		||||
        rotating = true;
 | 
			
		||||
        this.actionAfter = actionAfter; // Store the action to execute after rotation
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private float getEnemyAngle(Vector3f enemyPos){
 | 
			
		||||
        // Direction to the enemy in the XY plane
 | 
			
		||||
        Vector3f direction = enemyPos.subtract(spatial.getLocalTranslation());
 | 
			
		||||
        direction.z = 0; // Project to XY plane
 | 
			
		||||
        direction.normalizeLocal();
 | 
			
		||||
 | 
			
		||||
        Vector3f reference = Vector3f.UNIT_Y.mult(-1);
 | 
			
		||||
 | 
			
		||||
        // Calculate the angle between the direction vector and the reference vector
 | 
			
		||||
        float angle = FastMath.acos(reference.dot(direction));
 | 
			
		||||
 | 
			
		||||
        // Determine rotation direction using the cross product
 | 
			
		||||
        Vector3f cross = reference.cross(direction);
 | 
			
		||||
        if (cross.z < 0) {
 | 
			
		||||
            angle = -angle;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return (float) Math.toDegrees(angle); // Return the absolute angle in degrees
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private float getOwnAngle() {
 | 
			
		||||
        // Tank's forward direction in the XY plane
 | 
			
		||||
        Vector3f forward = spatial.getLocalRotation().mult(Vector3f.UNIT_Y);
 | 
			
		||||
        forward.z = 0; // Project to XY plane
 | 
			
		||||
        forward.normalizeLocal();
 | 
			
		||||
 | 
			
		||||
        // Reference vector: Positive X-axis
 | 
			
		||||
        Vector3f reference = Vector3f.UNIT_Y;
 | 
			
		||||
 | 
			
		||||
        // Calculate the angle between the forward vector and the reference vector
 | 
			
		||||
        float angle = FastMath.acos(reference.dot(forward));
 | 
			
		||||
 | 
			
		||||
        // Determine rotation direction using the cross product
 | 
			
		||||
        Vector3f cross = reference.cross(forward);
 | 
			
		||||
        if (cross.z < 0) { // For Z-up, check the Z component of the cross product
 | 
			
		||||
            angle = -angle;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return (float) Math.toDegrees(angle); // Return the absolute angle in radians
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -152,5 +152,4 @@ void rollRankingResultOwn(Color color, int eye){
 | 
			
		||||
     void diceNow(){
 | 
			
		||||
         createTopText("Klicke  zum  Würfeln", 5, 80, ColorRGBA.White, 0);
 | 
			
		||||
     }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,7 @@
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.post.filters.ComposeFilter;
 | 
			
		||||
import com.jme3.post.filters.FXAAFilter;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
@@ -31,35 +32,46 @@ public class CardLayer extends AbstractAppState {
 | 
			
		||||
    private List<Spatial> cardBuffer;
 | 
			
		||||
    private final FilterPostProcessor fpp;
 | 
			
		||||
    private final Camera overlayCam;
 | 
			
		||||
    Texture2D backTexture;
 | 
			
		||||
    private Texture2D backTexture;
 | 
			
		||||
    private FXAAFilter fxaaFilter;
 | 
			
		||||
    private ViewPort view;
 | 
			
		||||
    private DirectionalLightShadowFilter dlsf;
 | 
			
		||||
    DirectionalLight sun;
 | 
			
		||||
    ComposeFilter compose;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
 | 
			
		||||
        this.overlayCam = overlayCam;
 | 
			
		||||
        this.fpp = fpp;
 | 
			
		||||
        this.cardBuffer = new ArrayList<>();
 | 
			
		||||
        init = false;
 | 
			
		||||
        this.backTexture = backTexture;
 | 
			
		||||
        cardBuffer = new ArrayList<>();
 | 
			
		||||
        init = false;
 | 
			
		||||
        fxaaFilter = new FXAAFilter();
 | 
			
		||||
        view = null;
 | 
			
		||||
        dlsf = null;
 | 
			
		||||
 | 
			
		||||
        sun = new DirectionalLight();
 | 
			
		||||
        sun.setColor(ColorRGBA.White);
 | 
			
		||||
        sun.setDirection(new Vector3f(.5f, -.5f, -1));
 | 
			
		||||
        compose = new ComposeFilter(backTexture);
 | 
			
		||||
        root = new Node("Under gui viewport Root");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        root = new Node("Under gui viewport Root");
 | 
			
		||||
 | 
			
		||||
        ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
 | 
			
		||||
        view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
 | 
			
		||||
        view.setEnabled(true);
 | 
			
		||||
        view.setClearFlags(true, true, true);
 | 
			
		||||
        view.attachScene(root);
 | 
			
		||||
        fpp.setFrameBufferFormat(Image.Format.RGBA8);
 | 
			
		||||
        fpp.addFilter(new ComposeFilter(backTexture));
 | 
			
		||||
        fpp.addFilter(compose);
 | 
			
		||||
        fpp.addFilter(fxaaFilter);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        DirectionalLight sun = new DirectionalLight();
 | 
			
		||||
        sun.setColor(ColorRGBA.White);
 | 
			
		||||
        sun.setDirection(new Vector3f(.5f, -.5f, -1));
 | 
			
		||||
        root.addLight(sun);
 | 
			
		||||
 | 
			
		||||
        DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
 | 
			
		||||
        dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
 | 
			
		||||
        dlsf.setLight(sun);
 | 
			
		||||
        dlsf.setEnabled(true);
 | 
			
		||||
        dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
 | 
			
		||||
@@ -72,6 +84,15 @@ public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shutdown() {
 | 
			
		||||
        view.clearProcessors();
 | 
			
		||||
        fpp.removeFilter(dlsf);
 | 
			
		||||
        dlsf = null;
 | 
			
		||||
        root.removeLight(sun);
 | 
			
		||||
        fpp.removeFilter(fxaaFilter);
 | 
			
		||||
        fpp.removeFilter(compose);
 | 
			
		||||
        view.detachScene(root);
 | 
			
		||||
        app.getRenderManager().removeMainView(view);
 | 
			
		||||
 | 
			
		||||
        cardBuffer.clear();
 | 
			
		||||
        root.detachAllChildren();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -39,14 +39,15 @@ public DiceControl(AssetManager assetManager){
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        float clampedTpf = Math.min(tpf, 0.05f); // Max 50 ms per frame
 | 
			
		||||
        if (isRolling) {
 | 
			
		||||
            if(!slerp) {
 | 
			
		||||
                // Apply rotational velocity to the dice
 | 
			
		||||
                spinWithAngularVelocity(tpf);
 | 
			
		||||
                spinWithAngularVelocity(clampedTpf);
 | 
			
		||||
 | 
			
		||||
                // Gradually reduce rotational velocity (simulate deceleration)
 | 
			
		||||
                angularVelocity.subtractLocal(
 | 
			
		||||
                        angularVelocity.mult(deceleration * tpf)
 | 
			
		||||
                        angularVelocity.mult(deceleration * clampedTpf)
 | 
			
		||||
                );
 | 
			
		||||
 | 
			
		||||
                // Stop rolling when angular velocity is close to zero
 | 
			
		||||
@@ -55,7 +56,7 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                timeElapsed += tpf * rollDuration;
 | 
			
		||||
                timeElapsed += clampedTpf * rollDuration;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                if (timeElapsed > 1.0f) timeElapsed = 1.0f;
 | 
			
		||||
@@ -71,7 +72,7 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }else if(spin){
 | 
			
		||||
            spinWithAngularVelocity(tpf);
 | 
			
		||||
            spinWithAngularVelocity(clampedTpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,7 @@
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.post.filters.FXAAFilter;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
@@ -54,7 +55,6 @@ public void select(Spatial model, ColorRGBA color, int width) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void hideOutlineFilterEffect(Spatial model) {
 | 
			
		||||
//        app.enqueue(() -> {
 | 
			
		||||
            outlineFilter.setEnabled(false);
 | 
			
		||||
            outlineFilter.getOutlinePreFilter().setEnabled(false);
 | 
			
		||||
            fpp.removeFilter(outlineFilter);
 | 
			
		||||
@@ -62,18 +62,14 @@ private void hideOutlineFilterEffect(Spatial model) {
 | 
			
		||||
            outlineViewport.clearProcessors();
 | 
			
		||||
            renderManager.removePreView(outlineViewport);
 | 
			
		||||
            outlineViewport = null;
 | 
			
		||||
//            return null;
 | 
			
		||||
//        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
 | 
			
		||||
//        app.enqueue(() -> {
 | 
			
		||||
            outlineViewport = renderManager.createPreView("outlineViewport", cam);
 | 
			
		||||
            FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
 | 
			
		||||
 | 
			
		||||
            OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
 | 
			
		||||
            outlineFpp.addFilter(outlinePreFilter);
 | 
			
		||||
 | 
			
		||||
            outlineViewport.attachScene(model);
 | 
			
		||||
            outlineViewport.addProcessor(outlineFpp);
 | 
			
		||||
 | 
			
		||||
@@ -82,7 +78,5 @@ private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color)
 | 
			
		||||
            outlineFilter.setOutlineWidth(width);
 | 
			
		||||
 | 
			
		||||
            fpp.addFilter(outlineFilter);
 | 
			
		||||
//            return null;
 | 
			
		||||
//        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
| 
		 After Width: | Height: | Size: 46 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Images/particle/line.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 140 B  | 
| 
		 After Width: | Height: | Size: 29 KiB  | 
| 
		 After Width: | Height: | Size: 18 KiB  | 
@@ -1,4 +1,6 @@
 | 
			
		||||
world 0,0 90
 | 
			
		||||
treesBigBackground 0,0 90
 | 
			
		||||
treesSmallBackground 0,0 90
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#Marine Pos
 | 
			
		||||
@@ -56,7 +58,8 @@ big_tent -10,-9 130
 | 
			
		||||
big_tent 9,-10 225
 | 
			
		||||
radar 0,10 -20
 | 
			
		||||
tank -1,-10 135
 | 
			
		||||
tank 0,-18 180
 | 
			
		||||
#tank 0,-18 180
 | 
			
		||||
tank_shoot 0,-18 180
 | 
			
		||||
tank 3,-18 180
 | 
			
		||||
tank -3,-18 180
 | 
			
		||||
 | 
			
		||||
@@ -270,3 +273,4 @@ treeBig 12,22 360
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Models/shell/shell.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 Before Width: | Height: | Size: 10 MiB After Width: | Height: | Size: 13 MiB  | 
| 
		 After Width: | Height: | Size: 10 MiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Sounds/matrix.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Sounds/tank_shoot.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Sounds/turret_rotate.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -42,7 +42,7 @@ protected void handlePowerCard(PlayCardMessage msg){
 | 
			
		||||
    protected void throwPiece(Piece piece){
 | 
			
		||||
        logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
 | 
			
		||||
        logic.getGame().getBoard().getPlayerData().get(piece.getColor()).addWaitingPiece(piece);
 | 
			
		||||
        logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
 | 
			
		||||
//        logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
 | 
			
		||||
        logic.getGame().getPlayerByColor(piece.getColor()).getPlayerStatistic().increasePiecesBeingThrown();
 | 
			
		||||
        logic.getGame().getGameStatistics().increasePiecesBeingThrown();
 | 
			
		||||
        piece.setState(PieceState.WAITING);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,7 @@
 | 
			
		||||
package pp.mdga.notification;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -10,12 +12,14 @@ public class ThrowPieceNotification extends Notification {
 | 
			
		||||
     * The id of the piece that was thrown.
 | 
			
		||||
     */
 | 
			
		||||
    private final UUID pieceId;
 | 
			
		||||
    private final Color throwColor;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This constructor is used to create a new ThrowPieceNotification
 | 
			
		||||
     */
 | 
			
		||||
    public ThrowPieceNotification(UUID pieceId) {
 | 
			
		||||
    public ThrowPieceNotification(UUID pieceId, Color throwColor) {
 | 
			
		||||
        this.pieceId = pieceId;
 | 
			
		||||
        this.throwColor = throwColor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -26,4 +30,8 @@ public ThrowPieceNotification(UUID pieceId) {
 | 
			
		||||
    public UUID getPieceId() {
 | 
			
		||||
        return pieceId;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Color getThrowColor() {
 | 
			
		||||
        return throwColor;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||