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			dev/client
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			dev/client
		
	
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					5b8032bed9 | 
@@ -1,5 +1,6 @@
 | 
			
		||||
<component name="ProjectRunConfigurationManager">
 | 
			
		||||
  <configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
 | 
			
		||||
    <option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
 | 
			
		||||
    <option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
 | 
			
		||||
    <module name="Projekte.mdga.client.main" />
 | 
			
		||||
 
 | 
			
		||||
@@ -38,7 +38,8 @@ public enum Asset {
 | 
			
		||||
    swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.png"),
 | 
			
		||||
    shieldCard,
 | 
			
		||||
    shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
 | 
			
		||||
    dice
 | 
			
		||||
    dice,
 | 
			
		||||
    missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f),
 | 
			
		||||
    ;
 | 
			
		||||
 | 
			
		||||
    private final String modelPath;
 | 
			
		||||
 
 | 
			
		||||
@@ -149,16 +149,16 @@ else if(boardSelect != null) {
 | 
			
		||||
            if (name.equals("Right")) {
 | 
			
		||||
                isRotateRight = !isRotateRight;
 | 
			
		||||
            }
 | 
			
		||||
            if(name.equals("Test") &&isPressed){
 | 
			
		||||
            if(name.equals("Test2") &&isPressed){
 | 
			
		||||
                if(app.getView() instanceof GameView gameView){
 | 
			
		||||
 | 
			
		||||
                    if(p == null) {
 | 
			
		||||
                        p = UUID.randomUUID();
 | 
			
		||||
                        gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
 | 
			
		||||
                        gameView.getBoardHandler().movePieceStartAnim(p,0);
 | 
			
		||||
                        gameView.getBoardHandler().movePieceAnim(p,0, 8);
 | 
			
		||||
                        //gameView.getBoardHandler().movePieceAnim(p,0, 8);
 | 
			
		||||
                    } else {
 | 
			
		||||
                        gameView.getBoardHandler().throwBombAnim(p);
 | 
			
		||||
                        gameView.getBoardHandler().throwMissileAnim(p);
 | 
			
		||||
                        //gameView.getBoardHandler().movePieceStartAnim(p,0);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -128,7 +128,7 @@ public void simpleInitApp() {
 | 
			
		||||
        gameView = new GameView(this);
 | 
			
		||||
        ceremonyView = new CeremonyView(this);
 | 
			
		||||
 | 
			
		||||
        enter(MdgaState.GAME);
 | 
			
		||||
        enter(MdgaState.MAIN);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -74,10 +74,11 @@ public void selectCard(BonusCard card) {
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		||||
        this.card = card;
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		||||
 | 
			
		||||
        GameView gameView = (GameView) app.getView();
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		||||
        if(card != null) {
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		||||
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		||||
        if(card == null) {
 | 
			
		||||
            gameView.needConfirm();
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		||||
        } else {
 | 
			
		||||
            gameView.noConfirm();
 | 
			
		||||
            gameView.needNoPower();
 | 
			
		||||
        }
 | 
			
		||||
    }
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		||||
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		||||
@@ -93,14 +94,17 @@ public void confirm() {
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		||||
        } else if (a != null) {
 | 
			
		||||
            selectPiece(a);
 | 
			
		||||
            gameView.getBoardHandler().clearSelectable();
 | 
			
		||||
        } else if (card != null){
 | 
			
		||||
            selectCard(card);
 | 
			
		||||
            gameView.getGuiHandler().clearSelectableCards();
 | 
			
		||||
        } else {
 | 
			
		||||
            throw new RuntimeException("nothing to confirm");
 | 
			
		||||
            if(null == card) {
 | 
			
		||||
                selectCard(null);
 | 
			
		||||
            } else {
 | 
			
		||||
                selectCard(card);
 | 
			
		||||
                gameView.getGuiHandler().clearSelectableCards();
 | 
			
		||||
            }
 | 
			
		||||
        }
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		||||
 | 
			
		||||
        gameView.noConfirm();
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		||||
        gameView.noNoPower();
 | 
			
		||||
    }
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		||||
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		||||
    public void selectTsk(Color color) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.board.BoardHandler;
 | 
			
		||||
import pp.mdga.client.gui.GuiHandler;
 | 
			
		||||
import pp.mdga.client.view.CeremonyView;
 | 
			
		||||
@@ -88,9 +89,11 @@ private void handleGame(Notification notification) {
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		||||
 | 
			
		||||
        if (notification instanceof AcquireCardNotification n) {
 | 
			
		||||
            guiHandler.addCardOwn(n.getBonusCard());
 | 
			
		||||
            app.getAcousticHandler().playSound(MdgaSound.BONUS);
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		||||
        } else if (notification instanceof ActivePlayerNotification n) {
 | 
			
		||||
            gameView.getGuiHandler().setActivePlayer(n.getColor());
 | 
			
		||||
            boardHandler.showDice(n.getColor());
 | 
			
		||||
            app.getAcousticHandler().playSound(MdgaSound.UI90);
 | 
			
		||||
        } else if (notification instanceof CeremonyNotification ceremonyNotification) {
 | 
			
		||||
            app.enter(MdgaState.CEREMONY);
 | 
			
		||||
            CeremonyView ceremonyView = (CeremonyView) app.getView();
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		||||
@@ -125,8 +128,8 @@ private void handleGame(Notification notification) {
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		||||
        } else if (notification instanceof HomeMoveNotification home) {
 | 
			
		||||
            boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex());
 | 
			
		||||
            guiHandler.hideText();
 | 
			
		||||
        } else if (notification instanceof InterruptNotification) {
 | 
			
		||||
            gameView.enterInterrupt();
 | 
			
		||||
        } else if (notification instanceof InterruptNotification notification1) {
 | 
			
		||||
            gameView.enterInterrupt(notification1.getColor());
 | 
			
		||||
        } else if (notification instanceof MovePieceNotification n) {
 | 
			
		||||
            if(n.isMoveStart()) {
 | 
			
		||||
                //StartMove
 | 
			
		||||
@@ -161,6 +164,7 @@ private void handleGame(Notification notification) {
 | 
			
		||||
            }
 | 
			
		||||
        } else if (notification instanceof SelectableCardsNotification n) {
 | 
			
		||||
            guiHandler.setSelectableCards(n.getCards());
 | 
			
		||||
            gameView.needNoPower();
 | 
			
		||||
        } else if (notification instanceof ShieldActiveNotification n) {
 | 
			
		||||
            boardHandler.shieldPiece(n.getPieceId());
 | 
			
		||||
        } else if (notification instanceof ShieldSuppressedNotification n) {
 | 
			
		||||
 
 | 
			
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@@ -113,9 +113,9 @@ public void playSound(MdgaSound sound) {
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.JET, 1.0f, 0.0f));
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		||||
                break;
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            case EXPLOSION:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 4f));
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		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 4f));
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 4f));
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 0f));
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case LOSE:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.LOSE, 1.0f, 0.0f));
 | 
			
		||||
@@ -123,6 +123,15 @@ public void playSound(MdgaSound sound) {
 | 
			
		||||
            case BONUS:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case UI90:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.UI90, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case MISSILE:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.MISSILE, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case MATRIX:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -35,4 +35,7 @@ public enum MdgaSound {
 | 
			
		||||
    EXPLOSION,
 | 
			
		||||
    LOSE,
 | 
			
		||||
    BONUS,
 | 
			
		||||
    UI90,
 | 
			
		||||
    MISSILE,
 | 
			
		||||
    MATRIX,
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -35,6 +35,8 @@ enum SoundAsset {
 | 
			
		||||
    UI90("ui90.ogg"),
 | 
			
		||||
    BONUS("bonus.ogg"),
 | 
			
		||||
    LOSE("lose.ogg"),
 | 
			
		||||
    MISSILE("missile.ogg"),
 | 
			
		||||
    MATRIX("matrix.wav"),
 | 
			
		||||
    CONNECTED("connected.wav");
 | 
			
		||||
 | 
			
		||||
    private final String path;
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,7 @@
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
 | 
			
		||||
public class Explosion {
 | 
			
		||||
 | 
			
		||||
@@ -34,8 +35,6 @@ public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
 | 
			
		||||
        this.location = location;
 | 
			
		||||
 | 
			
		||||
        this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.getAdditionalRenderState().setDepthWrite(false);
 | 
			
		||||
        mat.getAdditionalRenderState().setDepthTest(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -56,7 +55,6 @@ private void initializeEmitter() {
 | 
			
		||||
        fire.setParticlesPerSec(0);
 | 
			
		||||
 | 
			
		||||
        fire.setLocalTranslation(location);
 | 
			
		||||
        fire.move(0, 0, 45);
 | 
			
		||||
 | 
			
		||||
        smoke = new ParticleEmitter("Effect2", Type.Triangle,40);
 | 
			
		||||
        smoke.setMaterial(mat);
 | 
			
		||||
@@ -74,7 +72,8 @@ private void initializeEmitter() {
 | 
			
		||||
        smoke.setParticlesPerSec(0);
 | 
			
		||||
 | 
			
		||||
        smoke.setLocalTranslation(location);
 | 
			
		||||
        smoke.move(0, 0, 45);
 | 
			
		||||
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -57,7 +57,7 @@ public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint,
 | 
			
		||||
 | 
			
		||||
        id = uuid;
 | 
			
		||||
 | 
			
		||||
        explosion = new Explosion(app, rootNode, nodePoint);
 | 
			
		||||
        explosion = new Explosion(app, rootNode, targetPoint);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -83,8 +83,6 @@ private void spawnJet() {
 | 
			
		||||
        jetModel.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        rootNode.attachChild(jetModel);
 | 
			
		||||
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,138 @@
 | 
			
		||||
package pp.mdga.client.animation;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.board.BoardHandler;
 | 
			
		||||
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
 | 
			
		||||
public class MissileAnimation {
 | 
			
		||||
 | 
			
		||||
    private final Node rootNode;       // Root-Knoten, an den die Animation gehängt wird
 | 
			
		||||
    private final MdgaApp app;        // Referenz auf die Hauptanwendung
 | 
			
		||||
    private final Vector3f start;     // Startpunkt der Rakete
 | 
			
		||||
    private final Vector3f target;    // Zielpunkt der Rakete
 | 
			
		||||
    private final float flightTime;   // Gesamtdauer des Flugs
 | 
			
		||||
    private Explosion explosion;
 | 
			
		||||
    private Spatial missileModel;     // 3D-Modell der Rakete
 | 
			
		||||
 | 
			
		||||
    private UUID id;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die MissileAnimation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app       Die Hauptanwendung.
 | 
			
		||||
     * @param rootNode  Der Root-Knoten, an den die Animation gehängt wird.
 | 
			
		||||
     * @param target    Der Zielpunkt der Rakete.
 | 
			
		||||
     * @param flightTime Die Zeit, die die Rakete für den gesamten Flug benötigt.
 | 
			
		||||
     */
 | 
			
		||||
    public MissileAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f target, float flightTime) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.rootNode = rootNode;
 | 
			
		||||
        this.flightTime = flightTime;
 | 
			
		||||
 | 
			
		||||
        explosion = new Explosion(app, rootNode, target);
 | 
			
		||||
        id = uuid;
 | 
			
		||||
 | 
			
		||||
        this.target = target.add(new Vector3f(1.5f, -1, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        start = BoardHandler.gridToWorld(12, 0);
 | 
			
		||||
        start.add(new Vector3f(0, 0, 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Startet die Raketenanimation.
 | 
			
		||||
     */
 | 
			
		||||
    public void start() {
 | 
			
		||||
        loadMissile();
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.MISSILE);
 | 
			
		||||
        animateMissile();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Raketenmodell und setzt es auf den Startpunkt.
 | 
			
		||||
     */
 | 
			
		||||
    private void loadMissile() {
 | 
			
		||||
        missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath()); // Lade das Missile-Modell
 | 
			
		||||
        missileModel.scale(Asset.missile.getSize());
 | 
			
		||||
        missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
 | 
			
		||||
        missileModel.setMaterial(mat);
 | 
			
		||||
        missileModel.setLocalTranslation(start); // Setze Startposition
 | 
			
		||||
        rootNode.attachChild(missileModel); // Füge das Modell zur Szene hinzu
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animiert die Rakete entlang einer Parabel.
 | 
			
		||||
     */
 | 
			
		||||
    private void animateMissile() {
 | 
			
		||||
        missileModel.addControl(new AbstractControl() {
 | 
			
		||||
            private float elapsedTime = 0;
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void controlUpdate(float tpf) {
 | 
			
		||||
                elapsedTime += tpf;
 | 
			
		||||
                float progress = elapsedTime / flightTime;
 | 
			
		||||
 | 
			
		||||
                if (progress >= 0.95f) {
 | 
			
		||||
                    explosion.trigger();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (progress >= 1) {
 | 
			
		||||
                    explosion.trigger();
 | 
			
		||||
 | 
			
		||||
                    // Flug abgeschlossen
 | 
			
		||||
                    rootNode.detachChild(missileModel); // Entferne Rakete nach dem Ziel
 | 
			
		||||
                    this.spatial.removeControl(this);   // Entferne die Steuerung
 | 
			
		||||
                    return;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Berechne die aktuelle Position entlang der Parabel
 | 
			
		||||
                Vector3f currentPosition = computeParabolicPath(start, target, progress);
 | 
			
		||||
                missileModel.setLocalTranslation(currentPosition);
 | 
			
		||||
 | 
			
		||||
                // Passe die Ausrichtung an (Nase der Rakete zeigt in Flugrichtung)
 | 
			
		||||
                Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
 | 
			
		||||
                    .subtract(currentPosition)
 | 
			
		||||
                    .normalizeLocal();
 | 
			
		||||
                missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y); // Z ist oben, Y ist "Up"
 | 
			
		||||
                missileModel.rotate(0, FastMath.HALF_PI, 0);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
                // Keine Render-Logik benötigt
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet eine Parabelbewegung von `start` zu `target`.
 | 
			
		||||
     *
 | 
			
		||||
     * @param start Der Startpunkt der Rakete.
 | 
			
		||||
     * @param target Der Zielpunkt der Rakete.
 | 
			
		||||
     * @param t Der Fortschritt des Flugs (0 bis 1).
 | 
			
		||||
     * @return Die Position der Rakete entlang der Parabel.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
 | 
			
		||||
        Vector3f midPoint = start.add(target).multLocal(0.5f); // Berechne die Mitte zwischen Start und Ziel
 | 
			
		||||
        midPoint.addLocal(0, 0, 20); // Erhöhe den Scheitelpunkt der Parabel entlang der Z-Achse
 | 
			
		||||
 | 
			
		||||
        // Quadratische Interpolation (Parabel)
 | 
			
		||||
        Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
 | 
			
		||||
        Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
 | 
			
		||||
        return FastMath.interpolateLinear(t, startToMid, midToTarget);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -10,6 +10,7 @@
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.animation.MissileAnimation;
 | 
			
		||||
import pp.mdga.client.animation.MoveControl;
 | 
			
		||||
import pp.mdga.client.animation.JetAnimation;
 | 
			
		||||
import pp.mdga.client.gui.DiceControl;
 | 
			
		||||
@@ -201,7 +202,7 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
 | 
			
		||||
     * @param y The y-coordinate on the grid
 | 
			
		||||
     * @return The corresponding world position
 | 
			
		||||
     */
 | 
			
		||||
    private static Vector3f gridToWorld(int x, int y) {
 | 
			
		||||
    public static Vector3f gridToWorld(int x, int y) {
 | 
			
		||||
        return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -727,7 +728,7 @@ public void throwPieceAnim(UUID uuid){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animates the throwing of a piece to the next available waiting node.
 | 
			
		||||
     * Animates the throwing of a piece to the next available waiting node and plays jet animation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param uuid the UUID of the piece to animate
 | 
			
		||||
     */
 | 
			
		||||
@@ -738,6 +739,18 @@ public void throwBombAnim(UUID uuid){
 | 
			
		||||
        anim.start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animates the throwing of a piece to the next available waiting node and plays ship animation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param uuid the UUID of the piece to animate
 | 
			
		||||
     */
 | 
			
		||||
    public void throwMissileAnim(UUID uuid){
 | 
			
		||||
        Vector3f targetPoint = pieces.get(uuid).getLocation();
 | 
			
		||||
 | 
			
		||||
        MissileAnimation anim = new MissileAnimation(app, rootNode, uuid, targetPoint, 2);
 | 
			
		||||
        anim.start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animates the swapping of two pieces by swapping their positions and rotations.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -8,18 +8,21 @@
 | 
			
		||||
import pp.mdga.client.button.LabelButton;
 | 
			
		||||
import pp.mdga.client.button.MenuButton;
 | 
			
		||||
import pp.mdga.client.view.MdgaView;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
public class InterruptDialog extends Dialog {
 | 
			
		||||
    private ButtonRight forceButton;
 | 
			
		||||
 | 
			
		||||
    private LabelButton label;
 | 
			
		||||
 | 
			
		||||
    private String text = "";
 | 
			
		||||
 | 
			
		||||
    public InterruptDialog(MdgaApp app, Node node) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
 | 
			
		||||
 | 
			
		||||
        label = new LabelButton(app, node, "Warte auf Spieler...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
 | 
			
		||||
        label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
 | 
			
		||||
 | 
			
		||||
        float offset = 2.8f;
 | 
			
		||||
 | 
			
		||||
@@ -40,4 +43,21 @@ protected void onHide() {
 | 
			
		||||
        forceButton.hide();
 | 
			
		||||
        label.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setColor(Color color) {
 | 
			
		||||
        switch (color) {
 | 
			
		||||
            case AIRFORCE:
 | 
			
		||||
                text = "Luftwaffe";
 | 
			
		||||
                break;
 | 
			
		||||
            case ARMY:
 | 
			
		||||
                text = "Heer";
 | 
			
		||||
                break;
 | 
			
		||||
            case NAVY:
 | 
			
		||||
                text = "Marine";
 | 
			
		||||
                break;
 | 
			
		||||
            case CYBER:
 | 
			
		||||
                text = "CIR";
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -131,6 +131,8 @@ public void selectCard(CardControl cardControl) {
 | 
			
		||||
            cardControl.select();
 | 
			
		||||
            cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        app.getModelSynchronize().selectCard(cardSelect);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Camera getCardLayerCamera() {
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@
 | 
			
		||||
import com.jme3.network.serializing.serializers.EnumSerializer;
 | 
			
		||||
import pp.mdga.Resources;
 | 
			
		||||
import pp.mdga.game.*;
 | 
			
		||||
import pp.mdga.game.card.*;
 | 
			
		||||
import pp.mdga.message.client.*;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
import pp.mdga.server.ServerGameLogic;
 | 
			
		||||
@@ -124,7 +125,7 @@ private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(NoTurnMessage.class);
 | 
			
		||||
        Serializer.registerClass(PauseGameMessage.class);
 | 
			
		||||
        Serializer.registerClass(PlayCardMessage.class);
 | 
			
		||||
        Serializer.registerClass(PossibleCardMessage.class);
 | 
			
		||||
        Serializer.registerClass(PossibleCardsMessage.class);
 | 
			
		||||
        Serializer.registerClass(PossiblePieceMessage.class);
 | 
			
		||||
        Serializer.registerClass(RankingResponseMessage.class);
 | 
			
		||||
        Serializer.registerClass(RankingRollAgainMessage.class);
 | 
			
		||||
@@ -144,12 +145,17 @@ private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(Piece.class);
 | 
			
		||||
        Serializer.registerClass(BonusNode.class);
 | 
			
		||||
        Serializer.registerClass(StartNode.class);
 | 
			
		||||
        Serializer.registerClass(PlayerData.class);
 | 
			
		||||
        Serializer.registerClass(HomeNode.class);
 | 
			
		||||
        Serializer.registerClass(PowerCard.class);
 | 
			
		||||
        Serializer.registerClass(TurboCard.class);
 | 
			
		||||
        Serializer.registerClass(SwapCard.class);
 | 
			
		||||
        Serializer.registerClass(ShieldCard.class);
 | 
			
		||||
        Serializer.registerClass(HiddenCard.class);
 | 
			
		||||
 | 
			
		||||
        Serializer.registerClass(Color.class, new EnumSerializer());
 | 
			
		||||
        Serializer.registerClass(PieceState.class, new EnumSerializer());
 | 
			
		||||
        Serializer.registerClass(ShieldState.class, new EnumSerializer());
 | 
			
		||||
        Serializer.registerClass(BonusCard.class, new EnumSerializer());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
 
 | 
			
		||||
@@ -20,6 +20,8 @@ public class GameView extends MdgaView {
 | 
			
		||||
    private ButtonLeft leaveButton;
 | 
			
		||||
    private ButtonRight confirmButton;
 | 
			
		||||
 | 
			
		||||
    private ButtonRight noPowerButton;
 | 
			
		||||
 | 
			
		||||
    private Color ownColor = null;
 | 
			
		||||
 | 
			
		||||
    private InterruptDialog interruptDialog;
 | 
			
		||||
@@ -31,10 +33,13 @@ public class GameView extends MdgaView {
 | 
			
		||||
    public GameView(MdgaApp app) {
 | 
			
		||||
        super(app);
 | 
			
		||||
 | 
			
		||||
        setOwnColor(Color.AIRFORCE);
 | 
			
		||||
        leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
 | 
			
		||||
 | 
			
		||||
        confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
 | 
			
		||||
 | 
			
		||||
        noPowerButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Verzichten", 1);
 | 
			
		||||
 | 
			
		||||
        interruptDialog = new InterruptDialog(app, guiNode);
 | 
			
		||||
 | 
			
		||||
        fpp = new FilterPostProcessor(app.getAssetManager());
 | 
			
		||||
@@ -65,6 +70,7 @@ public void onLeave() {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        confirmButton.hide();
 | 
			
		||||
        noPowerButton.hide();
 | 
			
		||||
 | 
			
		||||
        app.getViewPort().removeProcessor(fpp);
 | 
			
		||||
    }
 | 
			
		||||
@@ -109,6 +115,7 @@ public Color getOwnColor() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void needConfirm() {
 | 
			
		||||
        noPowerButton.hide();
 | 
			
		||||
        confirmButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -116,7 +123,16 @@ public void noConfirm() {
 | 
			
		||||
        confirmButton.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void enterInterrupt() {
 | 
			
		||||
    public void needNoPower() {
 | 
			
		||||
        confirmButton.hide();
 | 
			
		||||
        noPowerButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void noNoPower() {
 | 
			
		||||
        noPowerButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void enterInterrupt(Color color) {
 | 
			
		||||
        enterOverlay(Overlay.INTERRUPT);
 | 
			
		||||
 | 
			
		||||
        guiNode.detachChild(guiHandlerNode);
 | 
			
		||||
@@ -124,6 +140,7 @@ public void enterInterrupt() {
 | 
			
		||||
 | 
			
		||||
        app.getInputSynchronize().setClickAllowed(false);
 | 
			
		||||
 | 
			
		||||
        interruptDialog.setColor(color);
 | 
			
		||||
        interruptDialog.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -135,6 +152,8 @@ public void leaveInterrupt() {
 | 
			
		||||
 | 
			
		||||
        app.getInputSynchronize().setClickAllowed(true);
 | 
			
		||||
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.START);
 | 
			
		||||
 | 
			
		||||
        interruptDialog.hide();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							
										
											
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										3052
									
								
								Projekte/mdga/client/src/main/resources/Models/missile/AVMT300.fbx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3052
									
								
								Projekte/mdga/client/src/main/resources/Models/missile/AVMT300.fbx
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -0,0 +1,32 @@
 | 
			
		||||
# Blender MTL File: 'untitled.blend'
 | 
			
		||||
# Material Count: 3
 | 
			
		||||
 | 
			
		||||
newmtl Material.001
 | 
			
		||||
Ns 96.078431
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.640000 0.640000 0.640000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd untiffftled.jpg
 | 
			
		||||
 | 
			
		||||
newmtl Material.002
 | 
			
		||||
Ns 96.078431
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.640000 0.640000 0.640000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd untiffftled.jpg
 | 
			
		||||
 | 
			
		||||
newmtl Material.004
 | 
			
		||||
Ns 96.078431
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.640000 0.640000 0.640000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd untiffftled.jpg
 | 
			
		||||
							
								
								
									
										2523
									
								
								Projekte/mdga/client/src/main/resources/Models/missile/AVMT300.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2523
									
								
								Projekte/mdga/client/src/main/resources/Models/missile/AVMT300.obj
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 42 KiB  | 
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Sounds/matrix.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Sounds/matrix.wav
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Sounds/missile.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Projekte/mdga/client/src/main/resources/Sounds/missile.ogg
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -1,9 +1,8 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ceremonyState.CeremonyStates;
 | 
			
		||||
import pp.mdga.client.ceremonyState.PodiumState;
 | 
			
		||||
import pp.mdga.client.ceremonyState.StatisticsState;
 | 
			
		||||
import pp.mdga.notification.CeremonyNotification;
 | 
			
		||||
import pp.mdga.client.ceremonystate.CeremonyStates;
 | 
			
		||||
import pp.mdga.client.ceremonystate.PodiumState;
 | 
			
		||||
import pp.mdga.client.ceremonystate.StatisticsState;
 | 
			
		||||
 | 
			
		||||
public class CeremonyState extends ClientState {
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,13 +5,13 @@
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
import pp.mdga.game.Game;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.game.PlayerData;
 | 
			
		||||
import pp.mdga.message.client.ClientMessage;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
import pp.mdga.notification.*;
 | 
			
		||||
import pp.mdga.notification.InfoNotification;
 | 
			
		||||
import pp.mdga.notification.Notification;
 | 
			
		||||
import pp.mdga.notification.StartDialogNotification;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -52,20 +52,21 @@ public ClientGameLogic(ClientSender clientSender) {
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message to be sent
 | 
			
		||||
     */
 | 
			
		||||
    public void send(ClientMessage msg){
 | 
			
		||||
    public void send(ClientMessage msg) {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.INFO, "send {0}", msg);
 | 
			
		||||
        clientSender.send(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get a piece by its id
 | 
			
		||||
     *
 | 
			
		||||
     * @param pieceId the UUID of the piece
 | 
			
		||||
     * @return the piece
 | 
			
		||||
     */
 | 
			
		||||
    private Piece getPiece(UUID pieceId){
 | 
			
		||||
        for(Map.Entry<Color, PlayerData> entry : game.getBoard().getPlayerData().entrySet()){
 | 
			
		||||
            for(Piece piece : entry.getValue().getPieces()){
 | 
			
		||||
                if(piece.getUuid().equals(pieceId)){
 | 
			
		||||
    private Piece getPiece(UUID pieceId) {
 | 
			
		||||
        for (var player : this.game.getPlayers().values()) {
 | 
			
		||||
            for (Piece piece : player.getPieces()) {
 | 
			
		||||
                if (piece.getUuid().equals(pieceId)) {
 | 
			
		||||
                    return piece;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
@@ -78,7 +79,7 @@ private Piece getPiece(UUID pieceId){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the clientSender
 | 
			
		||||
     */
 | 
			
		||||
    public ClientSender getClientSender(){
 | 
			
		||||
    public ClientSender getClientSender() {
 | 
			
		||||
        return clientSender;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -123,7 +124,7 @@ public void setOwnPlayerId(int ownPlayerId) {
 | 
			
		||||
     *
 | 
			
		||||
     * @return the game
 | 
			
		||||
     */
 | 
			
		||||
    public Game getGame(){
 | 
			
		||||
    public Game getGame() {
 | 
			
		||||
        return game;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -132,7 +133,7 @@ public Game getGame(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current State
 | 
			
		||||
     */
 | 
			
		||||
    public ClientState getState(){
 | 
			
		||||
    public ClientState getState() {
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -141,7 +142,7 @@ public ClientState getState(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return if the client is a host
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isHost(){
 | 
			
		||||
    public boolean isHost() {
 | 
			
		||||
        return isHost;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -150,8 +151,8 @@ public boolean isHost(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the calculated moves as int
 | 
			
		||||
     */
 | 
			
		||||
    public int getCalculatedMoves(){
 | 
			
		||||
        return game.getDiceEyes() * game.getDiceModifier();
 | 
			
		||||
    public int getCalculatedMoves() {
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -159,7 +160,7 @@ public int getCalculatedMoves(){
 | 
			
		||||
     *
 | 
			
		||||
     * @param isHost the boolean value
 | 
			
		||||
     */
 | 
			
		||||
    public void setHost(boolean isHost){
 | 
			
		||||
    public void setHost(boolean isHost) {
 | 
			
		||||
        this.isHost = isHost;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -329,7 +330,7 @@ public void received(PlayCardMessage msg) {
 | 
			
		||||
     * @param msg the PossibleCard message received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PossibleCardMessage msg) {
 | 
			
		||||
    public void received(PossibleCardsMessage msg) {
 | 
			
		||||
        state.received(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -412,7 +413,7 @@ public void received(ShutdownMessage msg) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(IncorrectRequestMessage msg) {
 | 
			
		||||
        state.received(msg);
 | 
			
		||||
        addNotification(new InfoNotification(Resources.stringLookup("incorrect.request." + msg.getId())));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -480,14 +481,14 @@ public void received(SelectPieceMessage msg) {
 | 
			
		||||
     *
 | 
			
		||||
     * @param pieceId the pieceID
 | 
			
		||||
     */
 | 
			
		||||
    public void selectPiece(UUID pieceId){
 | 
			
		||||
    public void selectPiece(UUID pieceId) {
 | 
			
		||||
        state.selectPiece(getPiece(pieceId));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method call the method selectNExt of the state
 | 
			
		||||
     */
 | 
			
		||||
    public void selectNext(){
 | 
			
		||||
    public void selectNext() {
 | 
			
		||||
        state.selectNext();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -496,7 +497,7 @@ public void selectNext(){
 | 
			
		||||
     *
 | 
			
		||||
     * @param card the BonusCard to selected
 | 
			
		||||
     */
 | 
			
		||||
    public void selectCard(BonusCard card){
 | 
			
		||||
    public void selectCard(BonusCard card) {
 | 
			
		||||
        state.selectCard(card);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -505,7 +506,7 @@ public void selectCard(BonusCard card){
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the Color to be selected
 | 
			
		||||
     */
 | 
			
		||||
    public void selectTsk(Color color){
 | 
			
		||||
    public void selectTsk(Color color) {
 | 
			
		||||
        state.selectTSK(color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -514,14 +515,14 @@ public void selectTsk(Color color){
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the color to be deselcted
 | 
			
		||||
     */
 | 
			
		||||
    public void deselectTSK(Color color){
 | 
			
		||||
    public void deselectTSK(Color color) {
 | 
			
		||||
        state.deselectTSK(color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method calls the selectDice method of the state
 | 
			
		||||
     */
 | 
			
		||||
    public void selectDice(){
 | 
			
		||||
    public void selectDice() {
 | 
			
		||||
        state.selectDice();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -530,7 +531,7 @@ public void selectDice(){
 | 
			
		||||
     *
 | 
			
		||||
     * @param name the name to be set
 | 
			
		||||
     */
 | 
			
		||||
    public void selectName(String name){
 | 
			
		||||
    public void selectName(String name) {
 | 
			
		||||
        state.setName(name);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -539,8 +540,8 @@ public void selectName(String name){
 | 
			
		||||
     *
 | 
			
		||||
     * @param ready the value if this method should ready or unready
 | 
			
		||||
     */
 | 
			
		||||
    public void selectReady(boolean ready){
 | 
			
		||||
        if(ready){
 | 
			
		||||
    public void selectReady(boolean ready) {
 | 
			
		||||
        if (ready) {
 | 
			
		||||
            state.selectReady();
 | 
			
		||||
        } else {
 | 
			
		||||
            state.selectUnready();
 | 
			
		||||
@@ -552,14 +553,14 @@ public void selectReady(boolean ready){
 | 
			
		||||
     *
 | 
			
		||||
     * @param name the name of the player hosting
 | 
			
		||||
     */
 | 
			
		||||
    public void selectHost(String name){
 | 
			
		||||
    public void selectHost(String name) {
 | 
			
		||||
        state.selectHost(name);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method calls the selectLeave method of the state
 | 
			
		||||
     */
 | 
			
		||||
    public void selectLeave(){
 | 
			
		||||
    public void selectLeave() {
 | 
			
		||||
        state.selectLeave();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -568,28 +569,28 @@ public void selectLeave(){
 | 
			
		||||
     *
 | 
			
		||||
     * @param ip the ip to cennect to
 | 
			
		||||
     */
 | 
			
		||||
    public void selectJoin(String ip){
 | 
			
		||||
    public void selectJoin(String ip) {
 | 
			
		||||
        state.selectJoin(ip);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method calls the selectAnimationEnd method of the state
 | 
			
		||||
     */
 | 
			
		||||
    public void selectAnimationEnd(){
 | 
			
		||||
    public void selectAnimationEnd() {
 | 
			
		||||
        state.selectAnimationEnd();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method calls the selectStart method of the state
 | 
			
		||||
     */
 | 
			
		||||
    public void selectStart(){
 | 
			
		||||
    public void selectStart() {
 | 
			
		||||
        state.selectStart();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method calls the selectResume method of the state
 | 
			
		||||
     */
 | 
			
		||||
    public void selectResume(){
 | 
			
		||||
    public void selectResume() {
 | 
			
		||||
        state.selectResume();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -598,7 +599,7 @@ public void selectResume(){
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the new state
 | 
			
		||||
     */
 | 
			
		||||
    public void setState(ClientState state){
 | 
			
		||||
    public void setState(ClientState state) {
 | 
			
		||||
        this.state.exit();
 | 
			
		||||
        state.enter();
 | 
			
		||||
        this.state = state;
 | 
			
		||||
@@ -607,7 +608,7 @@ public void setState(ClientState state){
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to enter the interrupt state and save the previous state
 | 
			
		||||
     */
 | 
			
		||||
    public void enterInterrupt(){
 | 
			
		||||
    public void enterInterrupt() {
 | 
			
		||||
        interruptState.enter();
 | 
			
		||||
        interruptState.setPreviousState(state);
 | 
			
		||||
        this.state = interruptState;
 | 
			
		||||
@@ -618,7 +619,7 @@ public void enterInterrupt(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the GameState
 | 
			
		||||
     */
 | 
			
		||||
    public GameState getGameState(){
 | 
			
		||||
    public GameState getGameState() {
 | 
			
		||||
        return gameState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -627,7 +628,7 @@ public GameState getGameState(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the CeremonyState
 | 
			
		||||
     */
 | 
			
		||||
    public CeremonyState getCeremony(){
 | 
			
		||||
    public CeremonyState getCeremony() {
 | 
			
		||||
        return ceremonyState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -636,7 +637,7 @@ public CeremonyState getCeremony(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the InterruptState
 | 
			
		||||
     */
 | 
			
		||||
    public InterruptState getInterrupt(){
 | 
			
		||||
    public InterruptState getInterrupt() {
 | 
			
		||||
        return interruptState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -645,7 +646,7 @@ public InterruptState getInterrupt(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the DialogsState
 | 
			
		||||
     */
 | 
			
		||||
    public DialogsState getDialogs(){
 | 
			
		||||
    public DialogsState getDialogs() {
 | 
			
		||||
        return dialogsState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -654,7 +655,7 @@ public DialogsState getDialogs(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the SettingsState
 | 
			
		||||
     */
 | 
			
		||||
    public SettingsState getSettings(){
 | 
			
		||||
    public SettingsState getSettings() {
 | 
			
		||||
        return settingsState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -663,8 +664,8 @@ public SettingsState getSettings(){
 | 
			
		||||
     *
 | 
			
		||||
     * @return the next notification
 | 
			
		||||
     */
 | 
			
		||||
    public Notification getNotification(){
 | 
			
		||||
        if(!notifications.isEmpty()){
 | 
			
		||||
    public Notification getNotification() {
 | 
			
		||||
        if (!notifications.isEmpty()) {
 | 
			
		||||
            return notifications.remove(0);
 | 
			
		||||
        } else {
 | 
			
		||||
            return null;
 | 
			
		||||
@@ -676,7 +677,7 @@ public Notification getNotification(){
 | 
			
		||||
     *
 | 
			
		||||
     * @param notification the notification to be added
 | 
			
		||||
     */
 | 
			
		||||
    public void addNotification(Notification notification){
 | 
			
		||||
    public void addNotification(Notification notification) {
 | 
			
		||||
        notifications.add(notification);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -116,7 +116,7 @@ public void received(PlayCardMessage msg) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PossibleCardMessage msg) {
 | 
			
		||||
    public void received(PossibleCardsMessage msg) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,9 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.dialogState.DialogStates;
 | 
			
		||||
import pp.mdga.client.dialogState.LobbyState;
 | 
			
		||||
import pp.mdga.client.dialogState.NetworkDialogState;
 | 
			
		||||
import pp.mdga.client.dialogState.StartDialogState;
 | 
			
		||||
import pp.mdga.client.dialogstate.DialogStates;
 | 
			
		||||
import pp.mdga.client.dialogstate.LobbyState;
 | 
			
		||||
import pp.mdga.client.dialogstate.NetworkDialogState;
 | 
			
		||||
import pp.mdga.client.dialogstate.StartDialogState;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.gameState.*;
 | 
			
		||||
import pp.mdga.client.gamestate.*;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.client.LeaveGameMessage;
 | 
			
		||||
@@ -241,7 +241,7 @@ public void received(DiceAgainMessage msg){
 | 
			
		||||
     * @param msg the message to be received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PossibleCardMessage msg){
 | 
			
		||||
    public void received(PossibleCardsMessage msg){
 | 
			
		||||
        state.received(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,9 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.settingsState.AudioSettingsState;
 | 
			
		||||
import pp.mdga.client.settingsState.MainSettingsState;
 | 
			
		||||
import pp.mdga.client.settingsState.SettingStates;
 | 
			
		||||
import pp.mdga.client.settingsState.VideoSettingsState;
 | 
			
		||||
import pp.mdga.client.settingsstate.AudioSettingsState;
 | 
			
		||||
import pp.mdga.client.settingsstate.MainSettingsState;
 | 
			
		||||
import pp.mdga.client.settingsstate.SettingStates;
 | 
			
		||||
import pp.mdga.client.settingsstate.VideoSettingsState;
 | 
			
		||||
 | 
			
		||||
public class SettingsState extends ClientState {
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.ceremonyState;
 | 
			
		||||
package pp.mdga.client.ceremonystate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.ceremonyState;
 | 
			
		||||
package pp.mdga.client.ceremonystate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.CeremonyState;
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.ceremonyState;
 | 
			
		||||
package pp.mdga.client.ceremonystate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.dialogState;
 | 
			
		||||
package pp.mdga.client.dialogstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.dialogState;
 | 
			
		||||
package pp.mdga.client.dialogstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -6,16 +6,14 @@
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.game.Player;
 | 
			
		||||
import pp.mdga.game.PlayerData;
 | 
			
		||||
import pp.mdga.message.client.*;
 | 
			
		||||
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
 | 
			
		||||
import pp.mdga.message.server.LobbyPlayerLeaveMessage;
 | 
			
		||||
import pp.mdga.message.server.ServerStartGameMessage;
 | 
			
		||||
import pp.mdga.message.server.UpdateReadyMessage;
 | 
			
		||||
import pp.mdga.message.server.UpdateTSKMessage;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
import pp.mdga.notification.*;
 | 
			
		||||
 | 
			
		||||
import java.util.*;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
 | 
			
		||||
public class LobbyState extends DialogStates {
 | 
			
		||||
 | 
			
		||||
@@ -58,41 +56,47 @@ public void selectReady() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectUnready(){
 | 
			
		||||
    public void selectUnready() {
 | 
			
		||||
        logic.send(new LobbyNotReadyMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectStart(){
 | 
			
		||||
        if(logic.isHost() && logic.getGame().areAllReady()){
 | 
			
		||||
            logic.send(new StartGameMessage(false));
 | 
			
		||||
        } else if(logic.isHost() && !logic.getGame().areAllReady()) {
 | 
			
		||||
            logic.send(new StartGameMessage(true));
 | 
			
		||||
    public void selectStart() {
 | 
			
		||||
        if (logic.isHost() && logic.getGame().areAllReady()) {
 | 
			
		||||
            logic.send(new StartGameMessage());
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.send(new StartGameMessage());
 | 
			
		||||
            LOGGER.log(System.Logger.Level.ERROR, "You are not the host");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ServerStartGameMessage msg){
 | 
			
		||||
    public void received(ServerStartGameMessage msg) {
 | 
			
		||||
        for (Player player: msg.getPlayers()) {
 | 
			
		||||
            for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
 | 
			
		||||
                if (entry.getValue().getColor() == player.getColor()) {
 | 
			
		||||
                    this.logic.getGame().getPlayers().put(entry.getKey(), player);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        logic.getGame().setBoard(msg.getBoard());
 | 
			
		||||
        logic.addNotification(new GameNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor()));
 | 
			
		||||
        for (Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()) {
 | 
			
		||||
        for (var player : logic.getGame().getPlayers().values()) {
 | 
			
		||||
            List<UUID> pieces = new ArrayList<>();
 | 
			
		||||
            for (Piece piece : logic.getGame().getBoard().getPlayerData().get(entry.getValue().getColor()).getPieces()) {
 | 
			
		||||
            for (Piece piece : player.getPieces()) {
 | 
			
		||||
                pieces.add(piece.getUuid());
 | 
			
		||||
            }
 | 
			
		||||
            logic.addNotification(new PlayerInGameNotification(entry.getValue().getColor(), pieces, entry.getValue().getName()));
 | 
			
		||||
            logic.addNotification(new PlayerInGameNotification(player.getColor(), pieces, player.getName()));
 | 
			
		||||
        }
 | 
			
		||||
        logic.setState(logic.getGameState());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LobbyPlayerJoinedMessage msg){
 | 
			
		||||
        if(msg.getPlayer().getName().equals(logic.getOwnPlayerName())){
 | 
			
		||||
    public void received(LobbyPlayerJoinedMessage msg) {
 | 
			
		||||
        if (msg.getPlayer().getName().equals(logic.getOwnPlayerName())) {
 | 
			
		||||
            logic.setOwnPlayerId(msg.getId());
 | 
			
		||||
        }
 | 
			
		||||
        if (msg.isHost() && msg.getId() == logic.getOwnPlayerId()){
 | 
			
		||||
        if (msg.isHost() && msg.getId() == logic.getOwnPlayerId()) {
 | 
			
		||||
            logic.setHost(true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -101,9 +105,9 @@ public void received(LobbyPlayerJoinedMessage msg){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(UpdateTSKMessage msg){
 | 
			
		||||
        if(msg.isTaken()) {
 | 
			
		||||
            logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), logic.getOwnPlayerId()== msg.getId()));
 | 
			
		||||
    public void received(UpdateTSKMessage msg) {
 | 
			
		||||
        if (msg.isTaken()) {
 | 
			
		||||
            logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), logic.getOwnPlayerId() == msg.getId()));
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
 | 
			
		||||
        }
 | 
			
		||||
@@ -112,13 +116,13 @@ public void received(UpdateTSKMessage msg){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(LobbyPlayerLeaveMessage msg){
 | 
			
		||||
    public void received(LobbyPlayerLeaveMessage msg) {
 | 
			
		||||
        logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
 | 
			
		||||
        logic.getGame().getPlayers().remove(msg.getId());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(UpdateReadyMessage msg){
 | 
			
		||||
    public void received(UpdateReadyMessage msg) {
 | 
			
		||||
        //TODO server sendet kein update on UNready
 | 
			
		||||
        logic.addNotification(new LobbyReadyNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor(), msg.isReady()));
 | 
			
		||||
        logic.getGame().getPlayers().get(msg.getPlayerId()).setReady(msg.isReady());
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.dialogState;
 | 
			
		||||
package pp.mdga.client.dialogstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.Resources;
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.dialogState;
 | 
			
		||||
package pp.mdga.client.dialogstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -1,40 +0,0 @@
 | 
			
		||||
package pp.mdga.client.gameState.determineStartPlayerState;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.DetermineStartPlayerState;
 | 
			
		||||
import pp.mdga.message.server.RankingResponseMessage;
 | 
			
		||||
import pp.mdga.message.server.RankingRollAgainMessage;
 | 
			
		||||
import pp.mdga.notification.ActivePlayerNotification;
 | 
			
		||||
 | 
			
		||||
public class WaitRankingState extends DetermineStartPlayerStates {
 | 
			
		||||
 | 
			
		||||
    private final DetermineStartPlayerState parent;
 | 
			
		||||
 | 
			
		||||
    public WaitRankingState(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
        super(parent, logic);
 | 
			
		||||
        this.parent = (DetermineStartPlayerState) parent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(RankingRollAgainMessage msg){
 | 
			
		||||
        parent.setState(parent.getRollRankingDice());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(RankingResponseMessage msg){
 | 
			
		||||
        logic.addNotification(new ActivePlayerNotification(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor()));
 | 
			
		||||
        logic.getGame().setActiveColor(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor());
 | 
			
		||||
        parent.getParent().setState(parent.getParent().getWaiting());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.gameState;
 | 
			
		||||
package pp.mdga.client.gamestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -1,11 +1,14 @@
 | 
			
		||||
package pp.mdga.client.gameState;
 | 
			
		||||
package pp.mdga.client.gamestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.GameState;
 | 
			
		||||
import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStates;
 | 
			
		||||
import pp.mdga.client.gameState.determineStartPlayerState.RollRankingDiceState;
 | 
			
		||||
import pp.mdga.client.gameState.determineStartPlayerState.WaitRankingState;
 | 
			
		||||
import pp.mdga.client.gamestate.determinestartplayerstate.DetermineStartPlayerStates;
 | 
			
		||||
import pp.mdga.client.gamestate.determinestartplayerstate.Intro;
 | 
			
		||||
import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
 | 
			
		||||
import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
 | 
			
		||||
import pp.mdga.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.mdga.message.server.ActivePlayerMessage;
 | 
			
		||||
import pp.mdga.message.server.DieMessage;
 | 
			
		||||
import pp.mdga.message.server.RankingResponseMessage;
 | 
			
		||||
import pp.mdga.message.server.RankingRollAgainMessage;
 | 
			
		||||
@@ -17,12 +20,33 @@ public class DetermineStartPlayerState extends GameStates {
 | 
			
		||||
 | 
			
		||||
    private final RollRankingDiceState rollRankingDiceState = new RollRankingDiceState(this, logic);
 | 
			
		||||
    private final WaitRankingState waitRankingState = new WaitRankingState(this, logic);
 | 
			
		||||
    private final Intro intro = new Intro(this, logic);
 | 
			
		||||
 | 
			
		||||
    public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
        super(parent, logic);
 | 
			
		||||
        this.parent = (GameState) parent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public RollRankingDiceState getRollRankingDice() {
 | 
			
		||||
        return rollRankingDiceState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public WaitRankingState getWaitRanking() {
 | 
			
		||||
        return waitRankingState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public DetermineStartPlayerStates getState(){
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Intro getIntro(){
 | 
			
		||||
        return intro;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameState getParent() {
 | 
			
		||||
        return parent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        this.setState(this.rollRankingDiceState);
 | 
			
		||||
@@ -46,6 +70,11 @@ public void selectDice() {
 | 
			
		||||
        state.selectDice();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectAnimationEnd(){
 | 
			
		||||
        state.selectAnimationEnd();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DieMessage msg){
 | 
			
		||||
        state.received(msg);
 | 
			
		||||
@@ -61,19 +90,8 @@ public void received(RankingResponseMessage msg){
 | 
			
		||||
        state.received(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public RollRankingDiceState getRollRankingDice() {
 | 
			
		||||
        return rollRankingDiceState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public WaitRankingState getWaitRanking() {
 | 
			
		||||
        return waitRankingState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public DetermineStartPlayerStates getState(){
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameState getParent() {
 | 
			
		||||
        return parent;
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ActivePlayerMessage msg){
 | 
			
		||||
        state.received(msg);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.gameState;
 | 
			
		||||
package pp.mdga.client.gamestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -12,39 +12,45 @@
 | 
			
		||||
import pp.mdga.notification.SwapPieceNotification;
 | 
			
		||||
import pp.mdga.notification.ThrowPieceNotification;
 | 
			
		||||
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
 | 
			
		||||
public abstract class GameStates extends ClientState {
 | 
			
		||||
    public GameStates(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
        super(parent, logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void handlePowerCard(PlayCardMessage msg){
 | 
			
		||||
        if (msg.getCard().equals(BonusCard.TURBO)){
 | 
			
		||||
    protected void handlePowerCard(PlayCardMessage msg) {
 | 
			
		||||
        if (msg.getCard().getCard().equals(BonusCard.TURBO)) {
 | 
			
		||||
            logic.getGame().setDiceModifier(msg.getDiceModifier());
 | 
			
		||||
        } else if (msg.getCard().equals(BonusCard.SHIELD)){
 | 
			
		||||
            if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier())) % 10 != 0) {
 | 
			
		||||
                logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.SUPPRESSED);
 | 
			
		||||
                logic.addNotification(new ShieldSuppressedNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
 | 
			
		||||
            } else {
 | 
			
		||||
                logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.ACTIVE);
 | 
			
		||||
                logic.addNotification(new ShieldActiveNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
 | 
			
		||||
            }
 | 
			
		||||
        } else if (msg.getCard().getCard().equals(BonusCard.SHIELD)) {
 | 
			
		||||
            handleShield(msg.getPieces().get(0).getUuid());
 | 
			
		||||
        } else {
 | 
			
		||||
            Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
 | 
			
		||||
            Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifierEnemy());
 | 
			
		||||
            Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieces().get(0).getUuid());
 | 
			
		||||
            Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieces().get(1).getUuid());
 | 
			
		||||
            int ownIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(ownPiece);
 | 
			
		||||
            logic.addNotification(new SwapPieceNotification(ownPiece.getUuid(), enemyPiece.getUuid()));
 | 
			
		||||
            logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(enemyPiece)].setOccupant(ownPiece);
 | 
			
		||||
            logic.getGame().getBoard().getInfield()[ownIndex].setOccupant(enemyPiece);
 | 
			
		||||
        }
 | 
			
		||||
        logic.getGame().getDiscardPile().add(logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).removeHandCard(msg.getCard()));
 | 
			
		||||
        logic.getGame().getDiscardPile().add(msg.getCard());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void throwPiece(Piece piece){
 | 
			
		||||
    protected void throwPiece(Piece piece) {
 | 
			
		||||
        logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
 | 
			
		||||
        logic.getGame().getBoard().getPlayerData().get(piece.getColor()).addWaitingPiece(piece);
 | 
			
		||||
        logic.getGame().getPlayerByColor(piece.getColor()).addWaitingPiece(piece);
 | 
			
		||||
        logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
 | 
			
		||||
        logic.getGame().getPlayerByColor(piece.getColor()).getPlayerStatistic().increasePiecesBeingThrown();
 | 
			
		||||
        logic.getGame().getGameStatistics().increasePiecesBeingThrown();
 | 
			
		||||
        piece.setState(PieceState.WAITING);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void handleShield(UUID uuid) {
 | 
			
		||||
        if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(uuid)) % 10 != 0) {
 | 
			
		||||
            logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.SUPPRESSED);
 | 
			
		||||
            logic.addNotification(new ShieldSuppressedNotification(uuid));
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.ACTIVE);
 | 
			
		||||
            logic.addNotification(new ShieldActiveNotification(uuid));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,11 +1,14 @@
 | 
			
		||||
package pp.mdga.client.gameState;
 | 
			
		||||
package pp.mdga.client.gamestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.GameState;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
import pp.mdga.notification.*;
 | 
			
		||||
import pp.mdga.notification.ActivePlayerNotification;
 | 
			
		||||
import pp.mdga.notification.HomeMoveNotification;
 | 
			
		||||
import pp.mdga.notification.MovePieceNotification;
 | 
			
		||||
import pp.mdga.notification.PlayCardNotification;
 | 
			
		||||
 | 
			
		||||
public class SpectatorState extends GameStates {
 | 
			
		||||
 | 
			
		||||
@@ -27,15 +30,15 @@ public void exit() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(CeremonyMessage msg){
 | 
			
		||||
    public void received(CeremonyMessage msg) {
 | 
			
		||||
        logic.setState(logic.getCeremony());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DieMessage msg){
 | 
			
		||||
        logic.getGame().setDiceEyes(msg.getDiceEye());
 | 
			
		||||
    public void received(DieMessage msg) {
 | 
			
		||||
        //logic.getGame().setDiceEyes(msg.getDiceEye());
 | 
			
		||||
//        logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
 | 
			
		||||
        if(msg.getDiceEye() == 6){
 | 
			
		||||
        if (msg.getDiceEye() == 6) {
 | 
			
		||||
            logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
 | 
			
		||||
            logic.getGame().getGameStatistics().increaseDiced6();
 | 
			
		||||
        }
 | 
			
		||||
@@ -43,8 +46,8 @@ public void received(DieMessage msg){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PlayCardMessage msg){
 | 
			
		||||
        logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
 | 
			
		||||
    public void received(PlayCardMessage msg) {
 | 
			
		||||
        logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
 | 
			
		||||
        handlePowerCard(msg);
 | 
			
		||||
        logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
 | 
			
		||||
        logic.getGame().getGameStatistics().increaseCardsPlayed();
 | 
			
		||||
@@ -52,26 +55,26 @@ public void received(PlayCardMessage msg){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ActivePlayerMessage msg){
 | 
			
		||||
    public void received(ActivePlayerMessage msg) {
 | 
			
		||||
        logic.addNotification(new ActivePlayerNotification(msg.getColor()));
 | 
			
		||||
        logic.getGame().setActiveColor(msg.getColor());
 | 
			
		||||
        parent.setState(parent.getAnimation());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(MoveMessage msg){
 | 
			
		||||
    public void received(MoveMessage msg) {
 | 
			
		||||
        Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
 | 
			
		||||
        if (msg.isHomeMove()){
 | 
			
		||||
        if (msg.isHomeMove()) {
 | 
			
		||||
            logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
 | 
			
		||||
            logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
 | 
			
		||||
            logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
 | 
			
		||||
            logic.getGame().getPlayerByColor(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
 | 
			
		||||
        } else {
 | 
			
		||||
            if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
 | 
			
		||||
                throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
 | 
			
		||||
                logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
 | 
			
		||||
                logic.getGame().getGameStatistics().increasePiecesThrown();
 | 
			
		||||
            }
 | 
			
		||||
            if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
 | 
			
		||||
            if (logic.getGame().getPlayerByColor(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)) {
 | 
			
		||||
                logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
 | 
			
		||||
                logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
 | 
			
		||||
            } else {
 | 
			
		||||
@@ -1,14 +1,14 @@
 | 
			
		||||
package pp.mdga.client.gameState;
 | 
			
		||||
package pp.mdga.client.gamestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.GameState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.ChoosePieceState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.MovePieceState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.PlayPowerCardState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.PowerCardState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.RollDiceState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.TurnStates;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.MovePieceState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.PlayPowerCardState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.PowerCardState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.RollDiceState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.TurnStates;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
@@ -108,7 +108,7 @@ public void received(DiceAgainMessage msg){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PossibleCardMessage msg){
 | 
			
		||||
    public void received(PossibleCardsMessage msg){
 | 
			
		||||
        state.received(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1,9 +1,10 @@
 | 
			
		||||
package pp.mdga.client.gameState;
 | 
			
		||||
package pp.mdga.client.gamestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.GameState;
 | 
			
		||||
import pp.mdga.game.*;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.game.PieceState;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
import pp.mdga.notification.*;
 | 
			
		||||
 | 
			
		||||
@@ -27,21 +28,21 @@ public void exit() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(CeremonyMessage msg){
 | 
			
		||||
    public void received(CeremonyMessage msg) {
 | 
			
		||||
        logic.setState(logic.getCeremony());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DiceNowMessage msg){
 | 
			
		||||
    public void received(DiceNowMessage msg) {
 | 
			
		||||
        logic.addNotification(new DiceNowNotification());
 | 
			
		||||
        parent.setState(parent.getTurn());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DieMessage msg){
 | 
			
		||||
    public void received(DieMessage msg) {
 | 
			
		||||
        logic.getGame().setDiceEyes(msg.getDiceEye());
 | 
			
		||||
//        logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
 | 
			
		||||
        if(msg.getDiceEye() == 6){
 | 
			
		||||
        logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes()));
 | 
			
		||||
        if (msg.getDiceEye() == 6) {
 | 
			
		||||
            logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
 | 
			
		||||
            logic.getGame().getGameStatistics().increaseDiced6();
 | 
			
		||||
        }
 | 
			
		||||
@@ -49,8 +50,8 @@ public void received(DieMessage msg){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PlayCardMessage msg){
 | 
			
		||||
        logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
 | 
			
		||||
    public void received(PlayCardMessage msg) {
 | 
			
		||||
        logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
 | 
			
		||||
        handlePowerCard(msg);
 | 
			
		||||
        logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
 | 
			
		||||
        logic.getGame().getGameStatistics().increaseCardsPlayed();
 | 
			
		||||
@@ -58,21 +59,21 @@ public void received(PlayCardMessage msg){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ActivePlayerMessage msg){
 | 
			
		||||
    public void received(ActivePlayerMessage msg) {
 | 
			
		||||
        logic.addNotification(new ActivePlayerNotification(msg.getColor()));
 | 
			
		||||
        logic.getGame().setActiveColor(msg.getColor());
 | 
			
		||||
        parent.setState(parent.getAnimation());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(MoveMessage msg){
 | 
			
		||||
    public void received(MoveMessage msg) {
 | 
			
		||||
        Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
 | 
			
		||||
        if (msg.isHomeMove()){
 | 
			
		||||
        if (msg.isHomeMove()) {
 | 
			
		||||
            logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
 | 
			
		||||
            logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
 | 
			
		||||
            logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
 | 
			
		||||
            for(int i = msg.getTargetIndex() + 1; i < 4; i++){
 | 
			
		||||
                if(!logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()){
 | 
			
		||||
            logic.getGame().getPlayerByColor(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
 | 
			
		||||
            for (int i = msg.getTargetIndex() + 1; i < 4; i++) {
 | 
			
		||||
                if (!logic.getGame().getPlayerByColor(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()) {
 | 
			
		||||
                    pieceToMove.setState(PieceState.HOME);
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
@@ -84,7 +85,7 @@ public void received(MoveMessage msg){
 | 
			
		||||
                logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
 | 
			
		||||
                logic.getGame().getGameStatistics().increasePiecesThrown();
 | 
			
		||||
            }
 | 
			
		||||
            if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
 | 
			
		||||
            if (logic.getGame().getPlayerByColor(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)) {
 | 
			
		||||
                logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
 | 
			
		||||
                logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
 | 
			
		||||
            } else {
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.determineStartPlayerState;
 | 
			
		||||
package pp.mdga.client.gamestate.determinestartplayerstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.GameStates;
 | 
			
		||||
import pp.mdga.client.gamestate.GameStates;
 | 
			
		||||
 | 
			
		||||
public abstract class DetermineStartPlayerStates extends GameStates {
 | 
			
		||||
    public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
@@ -0,0 +1,85 @@
 | 
			
		||||
package pp.mdga.client.gamestate.determinestartplayerstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gamestate.DetermineStartPlayerState;
 | 
			
		||||
import pp.mdga.game.Player;
 | 
			
		||||
import pp.mdga.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.mdga.notification.AcquireCardNotification;
 | 
			
		||||
import pp.mdga.notification.ActivePlayerNotification;
 | 
			
		||||
import pp.mdga.notification.DrawCardNotification;
 | 
			
		||||
import pp.mdga.notification.MovePieceNotification;
 | 
			
		||||
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
 | 
			
		||||
public class Intro extends DetermineStartPlayerStates{
 | 
			
		||||
 | 
			
		||||
    private final DetermineStartPlayerState parent;
 | 
			
		||||
 | 
			
		||||
    private int animationCounter = 0;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor for Intro
 | 
			
		||||
     *
 | 
			
		||||
     * @param parent the parent state
 | 
			
		||||
     * @param logic the client game logic
 | 
			
		||||
     */
 | 
			
		||||
    public Intro(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
        super(parent, logic);
 | 
			
		||||
        this.parent = (DetermineStartPlayerState) parent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the parent state;
 | 
			
		||||
     *
 | 
			
		||||
     * @return the parent state
 | 
			
		||||
     */
 | 
			
		||||
    public DetermineStartPlayerState getParent(){
 | 
			
		||||
        return parent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to enter this state and play all necessary intro animations.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        for(Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()){
 | 
			
		||||
            //logic.addNotification(new WaitMoveNotification(entry.getValue().getPieces()[0].getUuid()));
 | 
			
		||||
            logic.addNotification(new MovePieceNotification(entry.getValue().getPieces()[0].getUuid(), entry.getValue().getStartNodeIndex(), true));
 | 
			
		||||
            logic.getGame().getBoard().getInfield()[entry.getValue().getStartNodeIndex()].setOccupant(entry.getValue().getPieces()[0]);
 | 
			
		||||
            animationCounter++;
 | 
			
		||||
            if(entry.getKey() == logic.getOwnPlayerId()){
 | 
			
		||||
                logic.addNotification(new AcquireCardNotification(entry.getValue().getHandCards().get(0).getCard()));
 | 
			
		||||
            } else {
 | 
			
		||||
                logic.addNotification(new DrawCardNotification(entry.getValue().getColor(), entry.getValue().getHandCards().get(0).getCard()));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method i s used to exit this state.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        animationCounter = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used when the view has completed the animation.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectAnimationEnd(){
 | 
			
		||||
        animationCounter--;
 | 
			
		||||
        if(animationCounter != 0){
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        logic.send(new AnimationEndMessage());
 | 
			
		||||
        if (logic.getGame().getActivePlayerId() == logic.getOwnPlayerId()){
 | 
			
		||||
            parent.getParent().setState(parent.getParent().getTurn());
 | 
			
		||||
            logic.addNotification(new ActivePlayerNotification(logic.getGame().getActiveColor()));
 | 
			
		||||
        } else {
 | 
			
		||||
            parent.getParent().setState(parent.getParent().getWaiting());
 | 
			
		||||
            logic.addNotification(new ActivePlayerNotification(logic.getGame().getActiveColor()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.determineStartPlayerState;
 | 
			
		||||
package pp.mdga.client.gamestate.determinestartplayerstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.DetermineStartPlayerState;
 | 
			
		||||
import pp.mdga.client.gamestate.DetermineStartPlayerState;
 | 
			
		||||
import pp.mdga.message.client.RequestDieMessage;
 | 
			
		||||
import pp.mdga.message.server.DieMessage;
 | 
			
		||||
import pp.mdga.notification.DiceNowNotification;
 | 
			
		||||
@@ -28,13 +28,12 @@ public void exit() {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectDice(){
 | 
			
		||||
        System.out.println("selectDice");
 | 
			
		||||
        logic.send(new RequestDieMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DieMessage msg){
 | 
			
		||||
        logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(),true));
 | 
			
		||||
        parent.setState(parent.getWaitRanking());
 | 
			
		||||
        logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(),true));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,58 @@
 | 
			
		||||
package pp.mdga.client.gamestate.determinestartplayerstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gamestate.DetermineStartPlayerState;
 | 
			
		||||
import pp.mdga.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
import pp.mdga.notification.ActivePlayerNotification;
 | 
			
		||||
 | 
			
		||||
public class WaitRankingState extends DetermineStartPlayerStates {
 | 
			
		||||
 | 
			
		||||
    private final DetermineStartPlayerState parent;
 | 
			
		||||
    private boolean canChange = false;
 | 
			
		||||
 | 
			
		||||
    public WaitRankingState(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
        super(parent, logic);
 | 
			
		||||
        this.parent = (DetermineStartPlayerState) parent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void changeToIntro(){
 | 
			
		||||
        if(!canChange){
 | 
			
		||||
            canChange = true;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        parent.setState(parent.getIntro());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DiceNowMessage msg){
 | 
			
		||||
        parent.setState(parent.getRollRankingDice());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(RankingResponseMessage msg){
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectAnimationEnd(){
 | 
			
		||||
        changeToIntro();
 | 
			
		||||
        logic.send(new AnimationEndMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ActivePlayerMessage msg){
 | 
			
		||||
        logic.getGame().setActiveColor(msg.getColor());
 | 
			
		||||
        changeToIntro();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,9 +1,9 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.TurnState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.choosePieceState.*;
 | 
			
		||||
import pp.mdga.client.gamestate.TurnState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.TurnState;
 | 
			
		||||
import pp.mdga.client.gamestate.TurnState;
 | 
			
		||||
import pp.mdga.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.TurnState;
 | 
			
		||||
import pp.mdga.client.gamestate.TurnState;
 | 
			
		||||
import pp.mdga.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.mdga.message.server.PlayCardMessage;
 | 
			
		||||
import pp.mdga.notification.PlayCardNotification;
 | 
			
		||||
@@ -20,7 +20,7 @@ public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard()));
 | 
			
		||||
        logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard().getCard()));
 | 
			
		||||
        handlePowerCard(playCardMessage);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1,17 +1,17 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.TurnState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStates;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
 | 
			
		||||
import pp.mdga.client.gamestate.TurnState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.powercardstate.ChoosePowerCardState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.powercardstate.PowerCardStates;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.powercardstate.ShieldState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.powercardstate.SwapState;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.server.DiceNowMessage;
 | 
			
		||||
import pp.mdga.message.server.PlayCardMessage;
 | 
			
		||||
import pp.mdga.message.server.PossibleCardMessage;
 | 
			
		||||
import pp.mdga.message.server.PossibleCardsMessage;
 | 
			
		||||
import pp.mdga.message.server.PossiblePieceMessage;
 | 
			
		||||
 | 
			
		||||
public class PowerCardState extends TurnStates {
 | 
			
		||||
@@ -48,7 +48,7 @@ public void setState(PowerCardStates state) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PossibleCardMessage msg){
 | 
			
		||||
    public void received(PossibleCardsMessage msg){
 | 
			
		||||
        state.received(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1,10 +1,13 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.TurnState;
 | 
			
		||||
import pp.mdga.client.gamestate.TurnState;
 | 
			
		||||
import pp.mdga.message.client.RequestDieMessage;
 | 
			
		||||
import pp.mdga.message.server.DieMessage;
 | 
			
		||||
import pp.mdga.message.server.NoTurnMessage;
 | 
			
		||||
import pp.mdga.notification.DiceNowNotification;
 | 
			
		||||
import pp.mdga.notification.RollDiceNotification;
 | 
			
		||||
 | 
			
		||||
public class RollDiceState extends TurnStates {
 | 
			
		||||
 | 
			
		||||
@@ -17,7 +20,7 @@ public RollDiceState(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
 | 
			
		||||
        logic.addNotification(new DiceNowNotification());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
@@ -29,6 +32,11 @@ public TurnState getParent() {
 | 
			
		||||
        return parent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectDice(){
 | 
			
		||||
        logic.send(new RequestDieMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void received(DieMessage msg){
 | 
			
		||||
        logic.getGame().setDiceEyes(msg.getDiceEye());
 | 
			
		||||
        parent.setState(parent.getChoosePiece());
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.GameStates;
 | 
			
		||||
import pp.mdga.client.gamestate.GameStates;
 | 
			
		||||
 | 
			
		||||
public  abstract class TurnStates extends GameStates {
 | 
			
		||||
    public TurnStates(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.choosePieceState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.TurnStates;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.TurnStates;
 | 
			
		||||
 | 
			
		||||
public abstract class ChoosePieceStates extends TurnStates {
 | 
			
		||||
    public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
@@ -1,12 +1,11 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.choosePieceState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.ChoosePieceState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.server.*;
 | 
			
		||||
import pp.mdga.message.server.StartPieceMessage;
 | 
			
		||||
import pp.mdga.notification.MovePieceNotification;
 | 
			
		||||
import pp.mdga.notification.SelectableMoveNotification;
 | 
			
		||||
import pp.mdga.notification.WaitMoveNotification;
 | 
			
		||||
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.choosePieceState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.ChoosePieceState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.client.SelectedPiecesMessage;
 | 
			
		||||
import pp.mdga.message.server.MoveMessage;
 | 
			
		||||
@@ -31,24 +31,26 @@ public void exit() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPossiblePieces(ArrayList<Piece> possiblePieces){
 | 
			
		||||
    public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
 | 
			
		||||
        this.possiblePieces = possiblePieces;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectPiece(Piece piece){
 | 
			
		||||
    public void selectPiece(Piece piece) {
 | 
			
		||||
        ArrayList<Piece> pieces = new ArrayList<>();
 | 
			
		||||
        if(possiblePieces.contains(piece)){
 | 
			
		||||
            logic.send(new SelectedPiecesMessage(piece.getUuid()));
 | 
			
		||||
            pieces.add(piece);
 | 
			
		||||
            logic.send(new SelectedPiecesMessage(pieces));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(MoveMessage msg){
 | 
			
		||||
    public void received(MoveMessage msg) {
 | 
			
		||||
        Piece piece = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
 | 
			
		||||
        if(msg.isHomeMove()){
 | 
			
		||||
        if (msg.isHomeMove()) {
 | 
			
		||||
            logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
 | 
			
		||||
            logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
 | 
			
		||||
            logic.getGame().getBoard().getPlayerData().get(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
 | 
			
		||||
            logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
 | 
			
		||||
        } else {
 | 
			
		||||
            if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
 | 
			
		||||
                throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
 | 
			
		||||
@@ -1,12 +1,14 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.choosePieceState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.ChoosePieceState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.client.SelectedPiecesMessage;
 | 
			
		||||
import pp.mdga.message.server.MoveMessage;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
 | 
			
		||||
public class StartPieceState extends ChoosePieceStates {
 | 
			
		||||
 | 
			
		||||
    private final ChoosePieceState parent;
 | 
			
		||||
@@ -30,8 +32,10 @@ public void exit() {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectPiece(Piece piece){
 | 
			
		||||
        ArrayList<Piece> pieces = new ArrayList<>();
 | 
			
		||||
        if(moveablePiece.equals(piece)){
 | 
			
		||||
            logic.send(new SelectedPiecesMessage(piece.getUuid()));
 | 
			
		||||
            pieces.add(piece);
 | 
			
		||||
            logic.send(new SelectedPiecesMessage(pieces));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1,13 +1,16 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.choosePieceState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.ChoosePieceState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.game.PieceState;
 | 
			
		||||
import pp.mdga.message.client.SelectedPiecesMessage;
 | 
			
		||||
import pp.mdga.message.server.MoveMessage;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
public class WaitingPieceState extends ChoosePieceStates {
 | 
			
		||||
 | 
			
		||||
    private final ChoosePieceState parent;
 | 
			
		||||
@@ -29,8 +32,10 @@ public void exit() {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectPiece(Piece piece){
 | 
			
		||||
        ArrayList<Piece> pieces = new ArrayList<>();
 | 
			
		||||
        if(moveablePiece.equals(piece)){
 | 
			
		||||
            logic.send(new SelectedPiecesMessage(piece.getUuid()));
 | 
			
		||||
            pieces.add(piece);
 | 
			
		||||
            logic.send(new SelectedPiecesMessage(pieces));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1,14 +1,15 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.powerCardState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.powercardstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.PowerCardState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.PowerCardState;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.game.card.*;
 | 
			
		||||
import pp.mdga.message.client.NoPowerCardMessage;
 | 
			
		||||
import pp.mdga.message.client.SelectCardMessage;
 | 
			
		||||
import pp.mdga.message.server.DiceNowMessage;
 | 
			
		||||
import pp.mdga.message.server.PlayCardMessage;
 | 
			
		||||
import pp.mdga.message.server.PossibleCardMessage;
 | 
			
		||||
import pp.mdga.message.server.PossibleCardsMessage;
 | 
			
		||||
import pp.mdga.message.server.PossiblePieceMessage;
 | 
			
		||||
import pp.mdga.notification.SelectableCardsNotification;
 | 
			
		||||
 | 
			
		||||
@@ -21,7 +22,7 @@
 | 
			
		||||
public class ChoosePowerCardState extends PowerCardStates {
 | 
			
		||||
 | 
			
		||||
    private final PowerCardState parent;
 | 
			
		||||
    private ArrayList<BonusCard> possibleCards;
 | 
			
		||||
    private ArrayList<PowerCard> possibleCards = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor
 | 
			
		||||
@@ -38,8 +39,6 @@ public ChoosePowerCardState(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        possibleCards = new ArrayList<>();
 | 
			
		||||
        //TODO: logic.send(new RequestPossibleCardsMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -47,7 +46,7 @@ public void enter() {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void exit() {
 | 
			
		||||
        possibleCards = null;
 | 
			
		||||
        possibleCards = new ArrayList<>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -55,9 +54,15 @@ public void exit() {
 | 
			
		||||
     * @param msg possible cards message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PossibleCardMessage msg){
 | 
			
		||||
        possibleCards = (ArrayList<BonusCard>) msg.getPossibleCards();
 | 
			
		||||
        logic.addNotification(new SelectableCardsNotification(possibleCards));
 | 
			
		||||
    public void received(PossibleCardsMessage msg){
 | 
			
		||||
        possibleCards = (ArrayList<PowerCard>)msg.getPossibleCards();
 | 
			
		||||
        ArrayList<BonusCard> possibleBonusCards = new ArrayList<>();
 | 
			
		||||
        for (PowerCard card : possibleCards) {
 | 
			
		||||
            if (!possibleBonusCards.contains(card.getCard())) {
 | 
			
		||||
                possibleBonusCards.add(card.getCard());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        logic.addNotification(new SelectableCardsNotification(possibleBonusCards));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -67,7 +72,7 @@ public void received(PossibleCardMessage msg){
 | 
			
		||||
    @Override
 | 
			
		||||
    public void selectCard(BonusCard card){
 | 
			
		||||
        if(card != null){
 | 
			
		||||
            logic.send(new SelectCardMessage(card));
 | 
			
		||||
            logic.send(new SelectCardMessage(logic.getGame().getPlayers().get(logic.getOwnPlayerId()).getPowerCardByType(card)));
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.send(new NoPowerCardMessage());
 | 
			
		||||
        }
 | 
			
		||||
@@ -79,10 +84,9 @@ public void selectCard(BonusCard card){
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PlayCardMessage msg){
 | 
			
		||||
        if(msg.getCard().equals(BonusCard.TURBO)){
 | 
			
		||||
            logic.getGame().setDiceModifier(msg.getDiceModifier());
 | 
			
		||||
        } else {
 | 
			
		||||
            LOGGER.log(System.Logger.Level.ERROR, "Received card that is not turbo");
 | 
			
		||||
        if(msg.getCard().getCard().equals(BonusCard.TURBO)){
 | 
			
		||||
            parent.getParent().getPlayPowerCard().setPlayCard(msg);
 | 
			
		||||
            parent.getParent().setState(parent.getParent().getPlayPowerCard());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.powerCardState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.powercardstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.TurnStates;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.TurnStates;
 | 
			
		||||
 | 
			
		||||
public abstract class PowerCardStates extends TurnStates {
 | 
			
		||||
    public PowerCardStates(ClientState parent, ClientGameLogic logic) {
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.powerCardState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.powercardstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.PowerCardState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.PowerCardState;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.client.RequestPlayCardMessage;
 | 
			
		||||
import pp.mdga.message.server.PlayCardMessage;
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
package pp.mdga.client.gameState.turnState.powerCardState;
 | 
			
		||||
package pp.mdga.client.gamestate.turnstate.powercardstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
import pp.mdga.client.gameState.turnState.PowerCardState;
 | 
			
		||||
import pp.mdga.client.gamestate.turnstate.PowerCardState;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.message.client.RequestPlayCardMessage;
 | 
			
		||||
import pp.mdga.message.server.PlayCardMessage;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.settingsState;
 | 
			
		||||
package pp.mdga.client.settingsstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.settingsState;
 | 
			
		||||
package pp.mdga.client.settingsstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.settingsState;
 | 
			
		||||
package pp.mdga.client.settingsstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
package pp.mdga.client.settingsState;
 | 
			
		||||
package pp.mdga.client.settingsstate;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.ClientGameLogic;
 | 
			
		||||
import pp.mdga.client.ClientState;
 | 
			
		||||
@@ -2,31 +2,38 @@
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
import java.util.HashMap;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class will be used to hold all Board relevant data.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class Board {
 | 
			
		||||
    private Map<Color, PlayerData> playerData = new HashMap<>();
 | 
			
		||||
    /**
 | 
			
		||||
     * The size of the board.
 | 
			
		||||
     */
 | 
			
		||||
    public static final int BOARD_SIZE = 40;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Create Board attributes.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node[] infield;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This constructor is used to create a new board
 | 
			
		||||
     */
 | 
			
		||||
    public Board() {
 | 
			
		||||
        infield = new Node[40];
 | 
			
		||||
        for (int i = 0; i < 40; i++) {
 | 
			
		||||
            if (i % 10 == 0) {
 | 
			
		||||
                infield[i] = new StartNode(
 | 
			
		||||
                    i == 0 ? Color.AIRFORCE :
 | 
			
		||||
                        i == 10 ? Color.CYBER :
 | 
			
		||||
                            i == 20 ? Color.NAVY :
 | 
			
		||||
                                Color.ARMY
 | 
			
		||||
                );
 | 
			
		||||
            } else if (i == 4 || i == 14 || i == 24 || i == 34) {
 | 
			
		||||
        infield = new Node[BOARD_SIZE];
 | 
			
		||||
        initializeBoard();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the board by setting up the nodes.
 | 
			
		||||
     * Start nodes, bonus nodes, and regular nodes are created based on their positions.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeBoard() {
 | 
			
		||||
        for (int i = 0; i < BOARD_SIZE; i++) {
 | 
			
		||||
            if (isStartNode(i)) {
 | 
			
		||||
                infield[i] = createStartNode(i);
 | 
			
		||||
            } else if (isBonusNode(i)) {
 | 
			
		||||
                infield[i] = new BonusNode();
 | 
			
		||||
            } else {
 | 
			
		||||
                infield[i] = new Node(null);
 | 
			
		||||
@@ -35,23 +42,48 @@ public Board() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to add the given color and playerData parameters to the playerData attribute of
 | 
			
		||||
     * Board class.
 | 
			
		||||
     * Checks if the given index is a start node.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color      as the color of the player as a Color enumeration.
 | 
			
		||||
     * @param playerData as the playerData of the player as a PlayerData object.
 | 
			
		||||
     * @param i the index to check
 | 
			
		||||
     * @return true if the index is a start node, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public void addPlayerData(Color color, PlayerData playerData) {
 | 
			
		||||
        this.playerData.put(color, playerData);
 | 
			
		||||
    private boolean isStartNode(int i) {
 | 
			
		||||
        return i % 10 == 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the playerData
 | 
			
		||||
     * Checks if the given index is a bonus node.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the playerData
 | 
			
		||||
     * @param i the index to check
 | 
			
		||||
     * @return true if the index is a bonus node, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public Map<Color, PlayerData> getPlayerData() {
 | 
			
		||||
        return playerData;
 | 
			
		||||
    private boolean isBonusNode(int i) {
 | 
			
		||||
        return i % 10 == 4;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a start node with the appropriate color based on the index.
 | 
			
		||||
     *
 | 
			
		||||
     * @param i the index of the start node
 | 
			
		||||
     * @return a new StartNode with the corresponding color
 | 
			
		||||
     */
 | 
			
		||||
    private StartNode createStartNode(int i) {
 | 
			
		||||
        return new StartNode(Color.getColor(i));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the index of a specific piece on the board
 | 
			
		||||
     *
 | 
			
		||||
     * @param piece the piece to be searched for
 | 
			
		||||
     * @return the index of the piece
 | 
			
		||||
     */
 | 
			
		||||
    public int getInfieldIndexOfPiece(Piece piece) {
 | 
			
		||||
        for (int i = 0; i < infield.length; i++) {
 | 
			
		||||
            if (infield[i].getOccupant() == piece) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -73,18 +105,8 @@ public void setPieceOnBoard(int index, Piece piece) {
 | 
			
		||||
        infield[index].setOccupant(piece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the index of a specific piece on the board
 | 
			
		||||
     *
 | 
			
		||||
     * @param piece the piece to be searched for
 | 
			
		||||
     * @return the index of the piece
 | 
			
		||||
     */
 | 
			
		||||
    public int getInfieldIndexOfPiece(Piece piece) {
 | 
			
		||||
        for (int i = 0; i < infield.length; i++) {
 | 
			
		||||
            if (infield[i].getOccupant() == piece) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return -1;
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "Default Board";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,11 @@
 | 
			
		||||
package pp.mdga.game;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Enum representing the different types of bonus cards.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public enum BonusCard {
 | 
			
		||||
    /**
 | 
			
		||||
     * The hidden bonus card.
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,10 @@
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class BonusNode extends Node {
 | 
			
		||||
    BonusNode(){
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    BonusNode() {
 | 
			
		||||
        super(null);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,8 +3,8 @@
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This enumeration will be used to show the four different TSK which can be picked from a player.
 | 
			
		||||
 * In Addition, the NONE color will be used to show a none color.
 | 
			
		||||
 * This enumeration represents the four different TSK colors that a player can choose.
 | 
			
		||||
 * Additionally, the NONE color indicates the absence of a color.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public enum Color {
 | 
			
		||||
@@ -58,4 +58,19 @@ public Color next() {
 | 
			
		||||
 | 
			
		||||
        return colors[nextIndex];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return the color of the given index.
 | 
			
		||||
     *
 | 
			
		||||
     * @param i as the index of the color as an Integer.
 | 
			
		||||
     * @return a Color enumeration.
 | 
			
		||||
     */
 | 
			
		||||
    public static Color getColor(int i) {
 | 
			
		||||
        for (Color color : Color.values()) {
 | 
			
		||||
            if (color.ordinal() == i) {
 | 
			
		||||
                return color;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,5 @@
 | 
			
		||||
package pp.mdga.game;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Arrays;
 | 
			
		||||
import java.util.Iterator;
 | 
			
		||||
import java.util.random.RandomGenerator;
 | 
			
		||||
import java.util.random.RandomGeneratorFactory;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,14 @@
 | 
			
		||||
package pp.mdga.game;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.game.card.PowerCard;
 | 
			
		||||
import pp.mdga.game.card.ShieldCard;
 | 
			
		||||
import pp.mdga.game.card.SwapCard;
 | 
			
		||||
import pp.mdga.game.card.TurboCard;
 | 
			
		||||
 | 
			
		||||
import java.util.*;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The Game class represents the game state of the Ludo game.
 | 
			
		||||
 * The Game class represents the game state of the game.
 | 
			
		||||
 * It contains all the information needed to play the game.
 | 
			
		||||
 * The game state is updated by the game logic.
 | 
			
		||||
 */
 | 
			
		||||
@@ -14,57 +19,108 @@ public class Game {
 | 
			
		||||
    public static final int AMOUNT_OF_TURBO_CARDS = 16;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The number of shield and swap cards available in the game.
 | 
			
		||||
     * The number of shield cards available in the game.
 | 
			
		||||
     */
 | 
			
		||||
    public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
 | 
			
		||||
    public static final int AMOUNT_OF_SHIELD_CARDS = 12;
 | 
			
		||||
 | 
			
		||||
    // The modifier applied to the dice roll.
 | 
			
		||||
    private int diceModifier = 1;
 | 
			
		||||
    /**
 | 
			
		||||
     * The number of swap cards available in the game.
 | 
			
		||||
     */
 | 
			
		||||
    public static final int AMOUNT_OF_SWAP_CARDS = 12;
 | 
			
		||||
 | 
			
		||||
    // The number of eyes shown on the dice.
 | 
			
		||||
    private int diceEyes;
 | 
			
		||||
 | 
			
		||||
    // A map of player IDs to Player objects.
 | 
			
		||||
    /**
 | 
			
		||||
     * A map of player IDs to Player objects.
 | 
			
		||||
     */
 | 
			
		||||
    private Map<Integer, Player> players = new HashMap<>();
 | 
			
		||||
 | 
			
		||||
    // The statistics of the game.
 | 
			
		||||
    /**
 | 
			
		||||
     * The statistics of the game.
 | 
			
		||||
     */
 | 
			
		||||
    private Statistic gameStatistics;
 | 
			
		||||
 | 
			
		||||
    // The pile of bonus cards available for drawing.
 | 
			
		||||
    private List<BonusCard> drawPile;
 | 
			
		||||
    /**
 | 
			
		||||
     * The pile of bonus cards available for drawing.
 | 
			
		||||
     */
 | 
			
		||||
    private List<PowerCard> drawPile = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    // The pile of bonus cards that have been discarded.
 | 
			
		||||
    private List<BonusCard> discardPile = new ArrayList<>();
 | 
			
		||||
    /**
 | 
			
		||||
     * The pile of bonus cards that have been discarded.
 | 
			
		||||
     */
 | 
			
		||||
    private List<PowerCard> discardPile = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    // The game board.
 | 
			
		||||
    /**
 | 
			
		||||
     * The game board.
 | 
			
		||||
     */
 | 
			
		||||
    private Board board;
 | 
			
		||||
 | 
			
		||||
    // The die used in the game.
 | 
			
		||||
    /**
 | 
			
		||||
     * The die used in the game.
 | 
			
		||||
     */
 | 
			
		||||
    private Die die;
 | 
			
		||||
 | 
			
		||||
    // The host of this game
 | 
			
		||||
    /**
 | 
			
		||||
     * The host of this game
 | 
			
		||||
     */
 | 
			
		||||
    private int host = -1;
 | 
			
		||||
 | 
			
		||||
    // The color of the active player.
 | 
			
		||||
    /**
 | 
			
		||||
     * The color of the active player.
 | 
			
		||||
     */
 | 
			
		||||
    private Color activeColor;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The dice modifier.
 | 
			
		||||
     */
 | 
			
		||||
    private int diceModifier;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The number of eyes on the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private int diceEyes;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This constructor creates a new Game object.
 | 
			
		||||
     */
 | 
			
		||||
    public Game() {
 | 
			
		||||
        gameStatistics = new Statistic();
 | 
			
		||||
        drawPile = new ArrayList<>();
 | 
			
		||||
        for (int i = 0; i < AMOUNT_OF_TURBO_CARDS; i++) {
 | 
			
		||||
            drawPile.add(BonusCard.TURBO);
 | 
			
		||||
        }
 | 
			
		||||
        for (int i = 0; i < AMOUNT_OF_SHIELD_AND_SWAP_CARDS; i++) {
 | 
			
		||||
            drawPile.add(BonusCard.SWAP);
 | 
			
		||||
            drawPile.add(BonusCard.SHIELD);
 | 
			
		||||
        }
 | 
			
		||||
        initializeDrawPile();
 | 
			
		||||
        board = new Board();
 | 
			
		||||
        die = new Die();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method initializes the draw pile with the predefined number of bonus cards.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDrawPile() {
 | 
			
		||||
        this.addBonusCards(new TurboCard(), AMOUNT_OF_TURBO_CARDS);
 | 
			
		||||
        this.addBonusCards(new SwapCard(), AMOUNT_OF_SWAP_CARDS);
 | 
			
		||||
        this.addBonusCards(new ShieldCard(), AMOUNT_OF_SHIELD_CARDS);
 | 
			
		||||
        Collections.shuffle(this.drawPile);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to remove the first card of the drawPile attribute of Game class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return first card as a PowerCard enumeration.
 | 
			
		||||
     */
 | 
			
		||||
    public PowerCard draw() {
 | 
			
		||||
        if (!this.drawPile.isEmpty()) {
 | 
			
		||||
            return this.drawPile.remove(0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method adds a number of bonus cards to the draw pile.
 | 
			
		||||
     *
 | 
			
		||||
     * @param card  the card to add
 | 
			
		||||
     * @param count the number of cards to add
 | 
			
		||||
     */
 | 
			
		||||
    private void addBonusCards(PowerCard card, int count) {
 | 
			
		||||
        drawPile.addAll(Collections.nCopies(count, card));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method adds a player to the game.
 | 
			
		||||
     *
 | 
			
		||||
@@ -99,7 +155,7 @@ public void updatePlayerActiveState(int id, boolean active) {
 | 
			
		||||
     * If yes it will return true, otherwise false.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color as the color which should be checked if taken as a Color enumeration.
 | 
			
		||||
     * @return      true or false.
 | 
			
		||||
     * @return true or false.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isColorTaken(Color color) {
 | 
			
		||||
        for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
 | 
			
		||||
@@ -152,6 +208,15 @@ public Player getPlayerByColor(Color color) {
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return all connected players as a list.
 | 
			
		||||
     *
 | 
			
		||||
     * @return players as a List of Player objects.
 | 
			
		||||
     */
 | 
			
		||||
    public List<Player> getPlayersAsList() {
 | 
			
		||||
        return new ArrayList<>(this.players.values());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return the id of the active player depending on the activeColor attribute of Game
 | 
			
		||||
     * class.
 | 
			
		||||
@@ -166,7 +231,7 @@ public int getActivePlayerId() {
 | 
			
		||||
     * This method will be used to return the id of the Player defined by the given color parameter.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color as the color of the player as a Color enumeration.
 | 
			
		||||
     * @return      the id of the player as an Integer.
 | 
			
		||||
     * @return the id of the player as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public int getPlayerIdByColor(Color color) {
 | 
			
		||||
        for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
 | 
			
		||||
@@ -216,8 +281,8 @@ public boolean areAllReady() {
 | 
			
		||||
     * @return the piece specified by the UUID
 | 
			
		||||
     */
 | 
			
		||||
    public Piece getPieceThroughUUID(UUID pieceId) {
 | 
			
		||||
        for (var playerData : board.getPlayerData().values()) {
 | 
			
		||||
            for (var piece : playerData.getPieces()) {
 | 
			
		||||
        for (var player : this.getPlayers().values()) {
 | 
			
		||||
            for (var piece : player.getPieces()) {
 | 
			
		||||
                if (piece.getUuid().equals(pieceId)) {
 | 
			
		||||
                    return piece;
 | 
			
		||||
                }
 | 
			
		||||
@@ -235,24 +300,6 @@ public boolean isHost() {
 | 
			
		||||
        return this.host != -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the dice modifier.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the dice modifier
 | 
			
		||||
     */
 | 
			
		||||
    public int getDiceModifier() {
 | 
			
		||||
        return diceModifier;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the dice eyes.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the dice eyes
 | 
			
		||||
     */
 | 
			
		||||
    public int getDiceEyes() {
 | 
			
		||||
        return diceEyes;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the players.
 | 
			
		||||
     *
 | 
			
		||||
@@ -272,21 +319,21 @@ public Statistic getGameStatistics() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the draw pile.
 | 
			
		||||
     * This method will be used to return drawPile attribute of Game class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the draw pile
 | 
			
		||||
     * @return drawPile as a List of PowerCard objects.
 | 
			
		||||
     */
 | 
			
		||||
    public List<BonusCard> getDrawPile() {
 | 
			
		||||
        return drawPile;
 | 
			
		||||
    public List<PowerCard> getDrawPile() {
 | 
			
		||||
        return this.drawPile;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the discard pile.
 | 
			
		||||
     * This method will be used to return discardPile attribute of Game class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the discard pile
 | 
			
		||||
     * @return discardPile as a List of PowerCard objects.
 | 
			
		||||
     */
 | 
			
		||||
    public List<BonusCard> getDiscardPile() {
 | 
			
		||||
        return discardPile;
 | 
			
		||||
    public List<PowerCard> getDiscardPile() {
 | 
			
		||||
        return this.discardPile;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -325,24 +372,6 @@ public int getHost() {
 | 
			
		||||
        return this.host;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets the dice modifier.
 | 
			
		||||
     *
 | 
			
		||||
     * @param diceModifier the new dice modifier
 | 
			
		||||
     */
 | 
			
		||||
    public void setDiceModifier(int diceModifier) {
 | 
			
		||||
        this.diceModifier = diceModifier;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets the dice eyes.
 | 
			
		||||
     *
 | 
			
		||||
     * @param diceEyes the new dice eyes
 | 
			
		||||
     */
 | 
			
		||||
    public void setDiceEyes(int diceEyes) {
 | 
			
		||||
        this.diceEyes = diceEyes;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets the players.
 | 
			
		||||
     *
 | 
			
		||||
@@ -362,20 +391,22 @@ public void setGameStatistics(Statistic gameStatistics) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets the draw pile.
 | 
			
		||||
     * This method will be used to set drawPile attribute of Game class to the given discardPile parameter.
 | 
			
		||||
     * It will be used to test cases.
 | 
			
		||||
     *
 | 
			
		||||
     * @param drawPile the new draw pile
 | 
			
		||||
     * @param drawPile the new value of drawPile attribute as a List of PowerCards.
 | 
			
		||||
     */
 | 
			
		||||
    public void setDrawPile(List<BonusCard> drawPile) {
 | 
			
		||||
    public void setDrawPile(List<PowerCard> drawPile) {
 | 
			
		||||
        this.drawPile = drawPile;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets the discard pile.
 | 
			
		||||
     * This method will be used to set discardPile attribute of Game class to the given discardPile parameter.
 | 
			
		||||
     * It will be used to test cases.
 | 
			
		||||
     *
 | 
			
		||||
     * @param discardPile the new discard pile
 | 
			
		||||
     * @param discardPile the new value of discardPile attribute as a List of PowerCards.
 | 
			
		||||
     */
 | 
			
		||||
    public void setDiscardPile(List<BonusCard> discardPile) {
 | 
			
		||||
    public void setDiscardPile(List<PowerCard> discardPile) {
 | 
			
		||||
        this.discardPile = discardPile;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -414,4 +445,40 @@ public void setDie(Die die) {
 | 
			
		||||
    public void setHost(int host) {
 | 
			
		||||
        this.host = host;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to get the dice eyes.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the dice eyes
 | 
			
		||||
     */
 | 
			
		||||
    public int getDiceEyes() {
 | 
			
		||||
        return diceEyes;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the dice modifier.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the dice modifier
 | 
			
		||||
     */
 | 
			
		||||
    public int getDiceModifier() {
 | 
			
		||||
        return diceModifier;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to set the dice eyes.
 | 
			
		||||
     *
 | 
			
		||||
     * @param diceEyes the new dice eyes
 | 
			
		||||
     */
 | 
			
		||||
    public void setDiceEyes(int diceEyes) {
 | 
			
		||||
        this.diceEyes = diceEyes;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to set the dice modifier.
 | 
			
		||||
     *
 | 
			
		||||
     * @param diceModifier the new dice modifier
 | 
			
		||||
     */
 | 
			
		||||
    public void setDiceModifier(int diceModifier) {
 | 
			
		||||
        this.diceModifier = diceModifier;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,9 @@
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class HomeNode extends Node {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public HomeNode() {
 | 
			
		||||
        super(null);
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -3,22 +3,33 @@
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class will be used the represent a Node on which the pieces can travel along
 | 
			
		||||
 * Represents a node on the board.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class Node {
 | 
			
		||||
    /**
 | 
			
		||||
     * The occupant of the node.
 | 
			
		||||
     */
 | 
			
		||||
    protected Piece occupant;
 | 
			
		||||
 | 
			
		||||
    public Node(Piece piece){
 | 
			
		||||
    /**
 | 
			
		||||
     * This constructor is used to create a new node object with a given occupant.
 | 
			
		||||
     *
 | 
			
		||||
     * @param piece as the occupant of the node.
 | 
			
		||||
     */
 | 
			
		||||
    public Node(Piece piece) {
 | 
			
		||||
        occupant = piece;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Node(){
 | 
			
		||||
    /**
 | 
			
		||||
     * This constructor is used to create a new node object with a default occupant.
 | 
			
		||||
     */
 | 
			
		||||
    private Node() {
 | 
			
		||||
        occupant = new Piece(Color.AIRFORCE, PieceState.WAITING);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get an occupant of the Node.
 | 
			
		||||
     * This method is used to get an occupant of the node.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current occupant of the node
 | 
			
		||||
     */
 | 
			
		||||
@@ -27,7 +38,7 @@ public Piece getOccupant() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to set a new Occupant
 | 
			
		||||
     * This method is used to set a new occupant
 | 
			
		||||
     *
 | 
			
		||||
     * @param occupant the new occupant of the node
 | 
			
		||||
     */
 | 
			
		||||
@@ -58,9 +69,9 @@ public boolean isOccupied() {
 | 
			
		||||
     * This method will be used to check if the node is occupied by a piece of the given color.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color as the color of the piece as a Color object.
 | 
			
		||||
     * @return      true or false.
 | 
			
		||||
     * @return true or false.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isOccupied(Color color) {
 | 
			
		||||
        return this.occupant != null && this.occupant.getColor() == color;
 | 
			
		||||
        return isOccupied() && this.occupant.getColor() == color;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -51,74 +51,117 @@ private Piece() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the color of the piece
 | 
			
		||||
     * Sets the shield state of the piece.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the piece
 | 
			
		||||
     * @param shield the new shield state
 | 
			
		||||
     */
 | 
			
		||||
    public void setShield(ShieldState shield) {
 | 
			
		||||
        this.shield = shield;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the color of the piece
 | 
			
		||||
     * Gets the shield state of the piece.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the piece
 | 
			
		||||
     * @return the shield state
 | 
			
		||||
     */
 | 
			
		||||
    public ShieldState getShield() {
 | 
			
		||||
        return shield;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the color of the piece
 | 
			
		||||
     * Sets the state of the piece.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the state of the piece
 | 
			
		||||
     * @param state the new state
 | 
			
		||||
     */
 | 
			
		||||
    public void setState(PieceState state) {
 | 
			
		||||
        this.state = state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the color of the piece
 | 
			
		||||
     * Gets the state of the piece.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the piece
 | 
			
		||||
     * @return the state
 | 
			
		||||
     */
 | 
			
		||||
    public PieceState getState() {
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the color of the piece
 | 
			
		||||
     * Checks if the piece is shielded.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the piece
 | 
			
		||||
     * @return true if the piece is shielded, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isShielded() {
 | 
			
		||||
        return shield == ShieldState.ACTIVE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the color of the piece
 | 
			
		||||
     * Checks if the shield of a piece is suppressed.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the piece
 | 
			
		||||
     * @return true if the shield is suppressed, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isSuppressed() {
 | 
			
		||||
        return shield == ShieldState.SUPPRESSED;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the color of the piece
 | 
			
		||||
     * Gets the color of the piece.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the piece
 | 
			
		||||
     * @return the color
 | 
			
		||||
     */
 | 
			
		||||
    public Color getColor() {
 | 
			
		||||
        return color;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to get the color of the piece
 | 
			
		||||
     * Gets the unique identifier of the piece.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the piece
 | 
			
		||||
     * @return the UUID
 | 
			
		||||
     */
 | 
			
		||||
    public UUID getUuid() {
 | 
			
		||||
        return uuid;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will return all necessary information of Piece class in a more readable way.
 | 
			
		||||
     *
 | 
			
		||||
     * @return information as a String.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "Piece with UUID: %s and color: %s with state: %s".formatted(this.uuid, color, state);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to create the hash code of this Piece class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return hashCode as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public int hashCode() {
 | 
			
		||||
        return this.uuid.hashCode();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to check if the given obj parameter is equal to this object.
 | 
			
		||||
     * It will return false if the obj parameter is null or if the hash codes of both objects are not equal. Otherwise
 | 
			
		||||
     * it will return true.
 | 
			
		||||
     *
 | 
			
		||||
     * @param obj as the object which will be compared as an Object.
 | 
			
		||||
     * @return true or false.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean equals(Object obj) {
 | 
			
		||||
        if (obj == null) {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (obj instanceof Piece) {
 | 
			
		||||
            Piece piece = (Piece) obj;
 | 
			
		||||
 | 
			
		||||
            return this.hashCode() == piece.hashCode();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,5 +22,5 @@ public enum PieceState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The piece is finished.
 | 
			
		||||
     */
 | 
			
		||||
    HOMEFINISHED;
 | 
			
		||||
    HOMEFINISHED
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,11 +2,12 @@
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.mdga.Resources;
 | 
			
		||||
import pp.mdga.game.card.PowerCard;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class will be used to handle general PlayerData
 | 
			
		||||
 * This class represents a player in the game.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class Player {
 | 
			
		||||
@@ -23,7 +24,7 @@ public class Player {
 | 
			
		||||
    /**
 | 
			
		||||
     * The hand cards of the player.
 | 
			
		||||
     */
 | 
			
		||||
    private ArrayList<BonusCard> handCards = new ArrayList<>();
 | 
			
		||||
    private ArrayList<PowerCard> handCards = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The color of the player.
 | 
			
		||||
@@ -44,10 +45,29 @@ public class Player {
 | 
			
		||||
     * Node and piece attributes
 | 
			
		||||
     */
 | 
			
		||||
    private int startNodeIndex = -1;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The home nodes of the player.
 | 
			
		||||
     */
 | 
			
		||||
    private HomeNode[] homeNodes = new HomeNode[Resources.MAX_PIECES];
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The waiting area of the player.
 | 
			
		||||
     */
 | 
			
		||||
    private Piece[] waitingArea = new Piece[Resources.MAX_PIECES];
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The pieces of the player.
 | 
			
		||||
     */
 | 
			
		||||
    private Piece[] pieces = new Piece[Resources.MAX_PIECES];
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public Player() {
 | 
			
		||||
        this("");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This constructor constructs a new Player object
 | 
			
		||||
     *
 | 
			
		||||
@@ -57,13 +77,6 @@ public Player(String name) {
 | 
			
		||||
        this.name = name;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public Player() {
 | 
			
		||||
        this("");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to initialize all nodes and pieces of the Player class.
 | 
			
		||||
     */
 | 
			
		||||
@@ -73,6 +86,7 @@ public void initialize() {
 | 
			
		||||
            this.pieces[index] = new Piece(this.color, PieceState.WAITING);
 | 
			
		||||
            this.waitingArea[index] = this.pieces[index];
 | 
			
		||||
        }
 | 
			
		||||
        startNodeIndex = color.ordinal() * 10;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -80,22 +94,17 @@ public void initialize() {
 | 
			
		||||
     *
 | 
			
		||||
     * @param card the card to be added to the players hand
 | 
			
		||||
     */
 | 
			
		||||
    public void addHandCard(BonusCard card) {
 | 
			
		||||
        handCards.add(card);
 | 
			
		||||
    public void addHandCard(PowerCard card) {
 | 
			
		||||
        this.handCards.add(card);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns a BonusCard to be removed from the players hand.
 | 
			
		||||
     * This method will be used to remove the given card parameter from the handCards attribute of Player card.
 | 
			
		||||
     *
 | 
			
		||||
     * @param card the cards type to be removed
 | 
			
		||||
     * @return the removed card or null if there is none of that card type
 | 
			
		||||
     * @param card as the card which should be removed from the handCards attribute as a PowerCard object.
 | 
			
		||||
     */
 | 
			
		||||
    public BonusCard removeHandCard(BonusCard card) {
 | 
			
		||||
        BonusCard cardToRemove = handCards.stream().filter(c -> c.equals(card)).findFirst().orElse(null);
 | 
			
		||||
        if (cardToRemove != null) {
 | 
			
		||||
            handCards.remove(cardToRemove);
 | 
			
		||||
        }
 | 
			
		||||
        return cardToRemove;
 | 
			
		||||
    public void removeHandCard(PowerCard card) {
 | 
			
		||||
        this.handCards.remove(card);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -120,7 +129,27 @@ public void addWaitingPiece(Piece piece) {
 | 
			
		||||
     * @return true or false.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isFinished() {
 | 
			
		||||
        return false;
 | 
			
		||||
        for (int i = 0; i < Resources.MAX_PIECES; i++) {
 | 
			
		||||
            if (this.pieces[i].getState() != PieceState.HOMEFINISHED) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns a PowerCard based on its Type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param bonusCard the card Type to be matched
 | 
			
		||||
     * @return the first PowerCard of this type
 | 
			
		||||
     */
 | 
			
		||||
    public PowerCard getPowerCardByType(BonusCard bonusCard) {
 | 
			
		||||
        for (PowerCard card : this.handCards) {
 | 
			
		||||
            if(card.getCard().equals(bonusCard)) {
 | 
			
		||||
                return card;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -142,12 +171,12 @@ public Statistic getPlayerStatistic() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the current handCards of the player
 | 
			
		||||
     * This method will be used to return handCards attribute of Player class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the handCards of the player
 | 
			
		||||
     * @return handCards as a List of PowerCard objects.
 | 
			
		||||
     */
 | 
			
		||||
    public ArrayList<BonusCard> getHandCards() {
 | 
			
		||||
        return handCards;
 | 
			
		||||
    public ArrayList<PowerCard> getHandCards() {
 | 
			
		||||
        return this.handCards;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -248,4 +277,24 @@ public void setReady(boolean ready) {
 | 
			
		||||
    public void setActive(boolean active) {
 | 
			
		||||
        this.active = active;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets a piece at the given index in the home area
 | 
			
		||||
     *
 | 
			
		||||
     * @param index the index of the node
 | 
			
		||||
     * @param piece the piece to be set at the given index
 | 
			
		||||
     */
 | 
			
		||||
    public void setPieceInHome(int index, Piece piece) {
 | 
			
		||||
        this.homeNodes[index].setOccupant(piece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The string representation of the player
 | 
			
		||||
     *
 | 
			
		||||
     * @return the string representation of the player
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "Player: " + name + " Color: " + color;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,197 +0,0 @@
 | 
			
		||||
package pp.mdga.game;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.mdga.Resources;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class is used to represent PlayerData related to the board
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class PlayerData {
 | 
			
		||||
    /**
 | 
			
		||||
     * An array of HomeNode objects representing the home nodes of the player.
 | 
			
		||||
     */
 | 
			
		||||
    private HomeNode[] homeNodes;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The index of the start node for the player.
 | 
			
		||||
     */
 | 
			
		||||
    private int startNodeIndex;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * An array of Piece objects representing the waiting area of the player.
 | 
			
		||||
     */
 | 
			
		||||
    private Piece[] waitingArea;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * An array of Piece objects representing all the pieces of the player.
 | 
			
		||||
     */
 | 
			
		||||
    private Piece[] pieces;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This constructor is used to create a new PlayerData object
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the color of the player
 | 
			
		||||
     */
 | 
			
		||||
    public PlayerData(Color color) {
 | 
			
		||||
        homeNodes = new HomeNode[Resources.MAX_PIECES];
 | 
			
		||||
        pieces = new Piece[Resources.MAX_PIECES];
 | 
			
		||||
        waitingArea = new Piece[Resources.MAX_PIECES];
 | 
			
		||||
        for (int i = 0; i < Resources.MAX_PIECES; i++) {
 | 
			
		||||
            homeNodes[i] = new HomeNode();
 | 
			
		||||
            pieces[i] = new Piece(color, PieceState.WAITING);
 | 
			
		||||
            waitingArea[i] = pieces[i];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    private PlayerData() {
 | 
			
		||||
        homeNodes = new HomeNode[Resources.MAX_PIECES];
 | 
			
		||||
        waitingArea = new Piece[Resources.MAX_PIECES];
 | 
			
		||||
        pieces = new Piece[Resources.MAX_PIECES];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to check if the player is finished.
 | 
			
		||||
     * ToDo: Currently return always false. Implement logic!
 | 
			
		||||
     *
 | 
			
		||||
     * @return true or false.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isFinished() {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns an Array of HomeNodes
 | 
			
		||||
     *
 | 
			
		||||
     * @return the array of HomeNodes
 | 
			
		||||
     */
 | 
			
		||||
    public Node[] getHomeNodes() {
 | 
			
		||||
        return homeNodes;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the index of the StartNode
 | 
			
		||||
     *
 | 
			
		||||
     * @return the index of the StartNode
 | 
			
		||||
     */
 | 
			
		||||
    public int getStartNodeIndex() {
 | 
			
		||||
        return startNodeIndex;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets the index of the startNode.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startNodeIndex the integer index of the startNode
 | 
			
		||||
     */
 | 
			
		||||
    public void setStartNodeIndex(int startNodeIndex) {
 | 
			
		||||
        this.startNodeIndex = startNodeIndex;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns an array pieces representing the waiting area.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the waiting area
 | 
			
		||||
     */
 | 
			
		||||
    public Piece[] getWaitingArea() {
 | 
			
		||||
        return waitingArea;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns an array of pieces with all the players pieces
 | 
			
		||||
     *
 | 
			
		||||
     * @return the array of pieces
 | 
			
		||||
     */
 | 
			
		||||
    public Piece[] getPieces() {
 | 
			
		||||
        return pieces;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method adds a piece to the waiting area
 | 
			
		||||
     *
 | 
			
		||||
     * @param piece the piece to be added to the waiting area
 | 
			
		||||
     */
 | 
			
		||||
    public void addWaitingPiece(Piece piece) {
 | 
			
		||||
        for (int i = 0; i < Resources.MAX_PIECES; i++) {
 | 
			
		||||
            if (waitingArea[i] == null) {
 | 
			
		||||
                waitingArea[i] = piece;
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method removes a piece from the waiting area
 | 
			
		||||
     *
 | 
			
		||||
     * @return the piece that was removed from the waiting area
 | 
			
		||||
     */
 | 
			
		||||
    public Piece removePieceFromWaitingArea() {
 | 
			
		||||
        for (int i = 0; i < Resources.MAX_PIECES; i++) {
 | 
			
		||||
            if (waitingArea[i] != null) {
 | 
			
		||||
                Piece piece = waitingArea[i];
 | 
			
		||||
                waitingArea[i] = null;
 | 
			
		||||
                return piece;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets a piece at the given index in the home area
 | 
			
		||||
     *
 | 
			
		||||
     * @param index the index of the node
 | 
			
		||||
     * @param piece the piece to be set at the given index
 | 
			
		||||
     */
 | 
			
		||||
    public void setPieceInHome(int index, Piece piece) {
 | 
			
		||||
        homeNodes[index].setOccupant(piece);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return if the given piece parameter is inside the homNodes attribute of PlayerData
 | 
			
		||||
     * class.
 | 
			
		||||
     * If yes it will return true, otherwise false.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true or false.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean homeIncludes(Piece piece) {
 | 
			
		||||
        for (Node node : this.homeNodes) {
 | 
			
		||||
            if (node.getOccupant() == piece) {
 | 
			
		||||
                return true;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return the index of the given piece parameter in the homeNodes attribute of
 | 
			
		||||
     * PlayerData class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return index as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    public int getIndexInHome(Piece piece) {
 | 
			
		||||
        for (int i = 0; i < Resources.MAX_PIECES; i++) {
 | 
			
		||||
            if (homeNodes[i].getOccupant() == piece) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be usd to check if the waitingArea attribute of PlayerData class is empty.
 | 
			
		||||
     * If yes it will return false, otherwise true.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true or false.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean hasPieceInWaitingArea() {
 | 
			
		||||
        for (Piece piece : waitingArea) {
 | 
			
		||||
            if (piece != null) {
 | 
			
		||||
                return true;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -15,5 +15,5 @@ public enum ShieldState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The shield is suppressed, when the piece is on a start node.
 | 
			
		||||
     */
 | 
			
		||||
    SUPPRESSED;
 | 
			
		||||
    SUPPRESSED
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,6 +22,9 @@ public StartNode(Color color) {
 | 
			
		||||
        this.color = color;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization.
 | 
			
		||||
     */
 | 
			
		||||
    private StartNode() {
 | 
			
		||||
        super(null);
 | 
			
		||||
        color = Color.NONE;
 | 
			
		||||
 
 | 
			
		||||
@@ -68,7 +68,7 @@ public void setCardsPlayed(int cardsPlayed) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the count of enemyPieces Thrown during the game.
 | 
			
		||||
     * This method returns the count of enemyPieces thrown during the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the count of enemyPieces thrown
 | 
			
		||||
     */
 | 
			
		||||
@@ -77,7 +77,7 @@ public int getPiecesThrown() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method sets the new count of enemyPieces Thrown
 | 
			
		||||
     * This method sets the new count of enemyPieces thrown
 | 
			
		||||
     *
 | 
			
		||||
     * @param piecesThrown the new count of pieces thrown.
 | 
			
		||||
     */
 | 
			
		||||
@@ -165,28 +165,28 @@ public void increaseCardsPlayed() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method increases the value of cardsPlayed by 1.
 | 
			
		||||
     * This method increases the value of piecesThrown by 1.
 | 
			
		||||
     */
 | 
			
		||||
    public void increasePiecesThrown() {
 | 
			
		||||
        piecesThrown++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method increases the value of cardsPlayed by 1.
 | 
			
		||||
     * This method increases the value of piecesBeingThrown by 1.
 | 
			
		||||
     */
 | 
			
		||||
    public void increasePiecesBeingThrown() {
 | 
			
		||||
        piecesBeingThrown++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method increases the value of cardsPlayed by 1.
 | 
			
		||||
     * This method increases the value of diced6 by 1.
 | 
			
		||||
     */
 | 
			
		||||
    public void increaseDiced6() {
 | 
			
		||||
        diced6++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method increases the value of cardsPlayed by 1.
 | 
			
		||||
     * This method increases the value of traveledNodes by 1.
 | 
			
		||||
     */
 | 
			
		||||
    public void increaseTraveledNodes() {
 | 
			
		||||
        traveledNodes++;
 | 
			
		||||
@@ -202,7 +202,7 @@ public void increaseTraveledNodes(int nodes) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method increases the value of cardsPlayed by 1.
 | 
			
		||||
     * This method increases the value of activatedBonusNodes by 1.
 | 
			
		||||
     */
 | 
			
		||||
    public void increaseActivatedBonusNodes() {
 | 
			
		||||
        activatedBonusNodes++;
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,29 @@
 | 
			
		||||
package pp.mdga.game.card;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.visitor.Visitor;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class represents the hidden power card of this application.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class HiddenCard extends PowerCard {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public HiddenCard() {
 | 
			
		||||
        this.card = BonusCard.HIDDEN;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to call the visit method of the given visitor parameter and pass a PowerCard object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor as the visitor which will differentiates between all types of power card types as a Visitor
 | 
			
		||||
     *                interface.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(Visitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,86 @@
 | 
			
		||||
package pp.mdga.game.card;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.visitor.Visitor;
 | 
			
		||||
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This abstract class represents the abstract power class which will be used to realize a visitor pattern for all
 | 
			
		||||
 * types of different cards inside the game.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public abstract class PowerCard {
 | 
			
		||||
    /**
 | 
			
		||||
     * Create PowerCard attributes.
 | 
			
		||||
     */
 | 
			
		||||
    private final UUID uuid = UUID.randomUUID();
 | 
			
		||||
    protected BonusCard card;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public PowerCard() {
 | 
			
		||||
        this.card = BonusCard.HIDDEN;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to call the visit method of the given visitor parameter and pass a PowerCard object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor as the visitor which will differentiates between all types of power card types as a Visitor
 | 
			
		||||
     *                interface.
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void accept(Visitor visitor);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return uuid attribute of abstract PowerCard class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return uuid as a UUID object.
 | 
			
		||||
     */
 | 
			
		||||
    public UUID getUuid() {
 | 
			
		||||
        return this.uuid;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to return card attribute of abstract PowerCard class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return card as a BonusCard enumeration.
 | 
			
		||||
     */
 | 
			
		||||
    public BonusCard getCard() {
 | 
			
		||||
        return this.card;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to create the hash code of this abstract PowerCard class.
 | 
			
		||||
     *
 | 
			
		||||
     * @return hashCode as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public int hashCode() {
 | 
			
		||||
        return this.uuid.hashCode();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to check if the given obj parameter is equal to this object.
 | 
			
		||||
     * It will return false if the obj parameter is null or if the hash codes of both objects are not equal. Otherwise
 | 
			
		||||
     * it will return true.
 | 
			
		||||
     *
 | 
			
		||||
     * @param obj as the object which will be compared as an Object.
 | 
			
		||||
     * @return true or false.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean equals(Object obj) {
 | 
			
		||||
        if (obj == null) {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (obj instanceof PowerCard) {
 | 
			
		||||
            PowerCard card = (PowerCard) obj;
 | 
			
		||||
 | 
			
		||||
            return this.hashCode() == card.hashCode();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,28 @@
 | 
			
		||||
package pp.mdga.game.card;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.visitor.Visitor;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class represents the shield power card of this application.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class ShieldCard extends PowerCard {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public ShieldCard() {
 | 
			
		||||
        this.card = BonusCard.SHIELD;
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to call the visit method of the given visitor parameter and pass a PowerCard object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor as the visitor which will differentiates between all types of power card types as a Visitor
 | 
			
		||||
     *                interface.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(Visitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,29 @@
 | 
			
		||||
package pp.mdga.game.card;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.visitor.Visitor;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class represents the swap power card of this application.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class SwapCard extends PowerCard {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public SwapCard() {
 | 
			
		||||
        this.card = BonusCard.SWAP;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to call the visit method of the given visitor parameter and pass a PowerCard object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor as the visitor which will differentiates between all types of power card types as a Visitor
 | 
			
		||||
     *                interface.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(Visitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,29 @@
 | 
			
		||||
package pp.mdga.game.card;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.visitor.Visitor;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class represents the turbo power card of this application.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class TurboCard extends PowerCard {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public TurboCard() {
 | 
			
		||||
        this.card = BonusCard.TURBO;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to call the visit method of the given visitor parameter and pass a PowerCard object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor as the visitor which will differentiates between all types of power card types as a Visitor
 | 
			
		||||
     *                interface.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(Visitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -14,16 +14,6 @@ public AnimationEndMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a string representation of this message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "AnimationEnd{}";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor for processing this message.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -21,17 +21,17 @@ public interface ClientInterpreter {
 | 
			
		||||
    void received(DeselectTSKMessage msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received ForceStartGame message.
 | 
			
		||||
     * Processes a received StartGame message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the ForceStartGame message to be processed
 | 
			
		||||
     * @param msg  the StartGame message to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(StartGameMessage msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received JoinServer message.
 | 
			
		||||
     * Processes a received JoinedLobby message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the JoinServer message to be processed
 | 
			
		||||
     * @param msg  the JoinedLobby message to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(JoinedLobbyMessage msg, int from);
 | 
			
		||||
 
 | 
			
		||||
@@ -21,4 +21,8 @@ protected ClientMessage() {
 | 
			
		||||
     * @param from        the connection ID of the sender
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void accept(ClientInterpreter interpreter, int from);
 | 
			
		||||
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return getClass().getSimpleName() + "{}";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,22 +8,12 @@
 | 
			
		||||
@Serializable
 | 
			
		||||
public class ClientStartGameMessage extends ClientMessage {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ClientStartGame instance.
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     */
 | 
			
		||||
    public ClientStartGameMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a string representation of this message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "ClientStartGame{}";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor to process this message.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -3,24 +3,17 @@
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *
 | 
			
		||||
 * A message sent by a client to indicate that it has disconnected.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class DisconnectedMessage extends ClientMessage {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new Disconnected message.
 | 
			
		||||
     */
 | 
			
		||||
    public DisconnectedMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a string representation of this message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "ClientStartGame{}";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor to process this message.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -14,16 +14,6 @@ public ForceContinueGameMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a string representation of this message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "ForceContinueGame{}";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor to process this message.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,9 @@
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class JoinedLobbyMessage extends ClientMessage {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The name of the player that is joining the server.
 | 
			
		||||
     */
 | 
			
		||||
    private final String name;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -42,7 +44,7 @@ public String getName(){
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "JoinServer{}";
 | 
			
		||||
        return "JoinServer {" + "name=" + name + '}';
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -14,16 +14,6 @@ public LeaveGameMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a string representation of this message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "LeaveGame{}";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor to process this message.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -14,16 +14,6 @@ public LobbyNotReadyMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a string representation of this message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "LobbyNotReady{}";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor to process this message.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -14,16 +14,6 @@ public LobbyReadyMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a string representation of this message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "LobbyReady{}";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor to process this message.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
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	Block a user