168 Commits

Author SHA1 Message Date
Felix Koppe
ee94d901f4 Adjust print statements 2024-12-08 13:54:39 +01:00
Felix Koppe
bca02bfe4b Adjust print statements 2024-12-08 13:51:05 +01:00
Felix Koppe
acdf5ec6a9 Add missing registration of SelectPieceMessage 2024-12-08 13:29:44 +01:00
Cedric Beck
41d6f70d51 added logger 2024-12-08 12:50:58 +01:00
Felix Koppe
4c064cb615 Merge commit+ 2024-12-08 12:45:36 +01:00
Felix Koppe
121f47d070 Fix selectPieceState and startPieceState logic 2024-12-08 12:45:08 +01:00
Cedric Beck
ae436589a2 edited MoveMessage in WaitingState 2024-12-08 12:38:59 +01:00
Cedric Beck
bc399b1bf9 edited String queals in Piece 2024-12-08 12:03:05 +01:00
Cedric Beck
98a6f2e689 added debug 2024-12-08 11:57:30 +01:00
Cedric Beck
9a07375fed Merge branch 'development' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into development 2024-12-08 11:39:42 +01:00
Felix Koppe
498c2eb054 Merge remote-tracking branch 'origin/development' into development 2024-12-08 11:44:38 +01:00
Cedric Beck
ce55ca8bb5 added further node select implementation 2024-12-08 11:39:37 +01:00
Felix Koppe
9c729059bf Merge branch 'refs/heads/dev/server_h' into development 2024-12-08 11:30:09 +01:00
Cedric Beck
3b7ef37364 added selectNode when right piece is selected 2024-12-08 11:27:56 +01:00
Fleischer Hanno
ec295c94f1 fixed the equals method in piece 2024-12-08 11:23:53 +01:00
Cedric Beck
adfe2b94b8 fixed cardLayer shutdown bug 2024-12-08 11:19:00 +01:00
Cedric Beck
69108063a0 fixed Notification bug 2024-12-08 10:33:56 +01:00
Hanno Fleischer
16e7488fae Merge branch 'dev/server_h' into 'development'
added more communication fixes, states now use correct messages

See merge request progproj/gruppen-ht24/Gruppe-01!38
2024-12-08 09:13:47 +00:00
Hanno Fleischer
c9c99709ba added more communication fixes, states now use correct messages 2024-12-08 09:52:23 +01:00
Felix Koppe
e069017375 Merge remote-tracking branch 'origin/dev/server_h' into development 2024-12-08 09:44:23 +01:00
Hanno Fleischer
8b27ccce22 adjusted stattransition methods to work correctly 2024-12-08 03:08:47 +01:00
Hanno Fleischer
8c22d935a9 implemented rest of the server logic in choosepiece substates, and began to fix bugs after testing 2024-12-08 01:59:29 +01:00
Cedric Beck
c8d7d91de0 added import in NotiSync 2024-12-07 21:57:41 +01:00
Cedric Beck
389d1b6056 merge development into dev/client_beck 2024-12-07 17:04:43 +01:00
Cedric Beck
e5abcbdc8c added jet_noGear.j3o 2024-12-07 16:51:38 +01:00
Felix Koppe
bf84bfa0f9 Update animations and remove test setup 2024-12-07 16:40:45 +01:00
Hanno Fleischer
0c49d7ed1c Merge branch 'dev/server_h' of https://athene1.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into dev/server_h 2024-12-07 15:37:02 +01:00
Hanno Fleischer
2ba6a22422 Merge branch 'development' into 'dev/server_h'
Development

See merge request progproj/gruppen-ht24/Gruppe-01!37
2024-12-07 14:36:25 +00:00
Hanno Fleischer
c37bac4614 replaced DicaAgain message with DicveNow 2024-12-07 15:34:34 +01:00
Felix Koppe
06b37584cb Merge dev/client_beck into development 2024-12-07 15:05:03 +01:00
Felix Koppe
0c42a2df88 Merge branch 'dev/client_beck' into development
# Conflicts:
#	Projekte/mdga/client/src/main/java/pp/mdga/client/Asset.java
#	Projekte/mdga/client/src/main/java/pp/mdga/client/InputSynchronizer.java
#	Projekte/mdga/client/src/main/java/pp/mdga/client/acoustic/AcousticHandler.java
#	Projekte/mdga/client/src/main/java/pp/mdga/client/acoustic/MdgaSound.java
#	Projekte/mdga/client/src/main/java/pp/mdga/client/acoustic/SoundAsset.java
#	Projekte/mdga/client/src/main/java/pp/mdga/client/animation/JetAnimation.java
#	Projekte/mdga/client/src/main/java/pp/mdga/client/board/BoardHandler.java
#	Projekte/mdga/model/src/main/java/pp/mdga/client/gamestate/GameStates.java
2024-12-07 15:00:27 +01:00
Felix Koppe
d75d704878 Add smoke effekt to missileAnimation 2024-12-07 14:55:08 +01:00
Felix Koppe
f96da2c46c Add notification delay 2024-12-07 14:37:19 +01:00
Felix Koppe
525809899e Minor improvements 2024-12-07 11:03:30 +01:00
Felix Koppe
fd9708752c Merge dev/model into development 2024-12-06 18:49:15 +01:00
Hanno Fleischer
5a9f7a8118 added AnimationEndMessages to 'RollDiceState', 'MovePieceState' and 'PlayPowerCardState' 2024-12-06 18:45:14 +01:00
Felix Koppe
236d3db930 Add ambience 2024-12-06 18:10:09 +01:00
Felix Koppe
6059e93276 Fix interruptDialog 2024-12-06 16:52:08 +01:00
Felix Koppe
f2eeb6dab4 Fix logic error regarding cardSelection 2024-12-06 16:27:01 +01:00
Hanno Fleischer
2e1fe3c050 fixed a missing method call ind TurnState and removed debug sout statements ind 'RollDiceMessage' 2024-12-06 15:19:04 +01:00
Felix Koppe
d39f85fbe9 Add some javaDoc to client 2024-12-06 14:26:13 +01:00
Felix Koppe
960a57caba Fix broken lose sound 2024-12-06 13:28:38 +01:00
Felix Koppe
36631df2e9 Fix broken jet-sound 2024-12-06 13:26:28 +01:00
Felix Koppe
df27c23cd5 Fix shadercode 2024-12-06 13:19:17 +01:00
Felix Koppe
acd64d1507 Fix shadercode 2024-12-06 13:14:54 +01:00
Felix Koppe
76f86c8a66 Improve audioSettings 2024-12-06 11:35:05 +01:00
Hanno Fleischer
308b592b65 Merge branch 'development' into 'dev/model'
Development merge

See merge request progproj/gruppen-ht24/Gruppe-01!36
2024-12-06 09:55:19 +00:00
Felix Koppe
c4e7fb1d41 Fix logic in modelSyncronizer 2024-12-06 10:54:02 +01:00
Felix Koppe
aacc0440b3 Update .gitignore 2024-12-06 10:33:13 +01:00
Hanno Fleischer
43c0e3bcc7 Merge branch 'development' into 'dev/model'
Development

See merge request progproj/gruppen-ht24/Gruppe-01!35
2024-12-06 09:09:29 +00:00
Felix Koppe
95635f5fb7 Fix ownColor in gameView 2024-12-06 09:59:28 +01:00
Felix Koppe
e337b1f888 Fix card select issue 2024-12-06 09:57:28 +01:00
Felix Koppe
0237bcc4be Fix card select issue 2024-12-06 09:51:17 +01:00
Felix Koppe
26836d16cc Fix card select issue 2024-12-06 09:48:24 +01:00
Felix Koppe
a6c8cc33f4 Make cardSelect trigger needCconfirm 2024-12-06 09:31:02 +01:00
Felix Koppe
7f5f4b8c68 Fix broken sound 2024-12-06 09:24:49 +01:00
Felix Koppe
7f3483aa6b Add broken sound 2024-12-06 09:22:10 +01:00
Felix Koppe
8422b7be1e Merge branch 'development' into dev/client_koppe2 2024-12-06 09:11:09 +01:00
Felix Koppe
f0b23ab9c2 Readd broken files 2024-12-06 09:10:47 +01:00
Felix Koppe
78f1dbb3d3 Remove broken files 2024-12-06 09:08:52 +01:00
Daniel Grigencha
4904b32ea3 Updated 'ChoosePieceState' class.
Updated the 'ChoosePieceState' class by adding the 'RequestMoveMessage' handling to it.
2024-12-06 08:58:51 +01:00
Daniel Grigencha
b00219c4fb Updated 'PlayPowerCardState' class.
Updated the 'PlayPowerCardState' class by adding the 'AnimationEndMessage' handling to it.
2024-12-06 08:58:01 +01:00
Daniel Grigencha
12cf5f3e71 Updated 'PowerCardState' class.
Updated the 'PowerCardState' class by adding the 'SelectedPiecesMessage' handling to it.
2024-12-06 08:57:08 +01:00
Daniel Grigencha
77b0207214 Updated 'TurnState' class.
Updated the 'TurnState' class by adding the 'SelectedPiecesMessage', 'NoPowerCardMessage', 'RequestDieMessage' and 'ReuqestMoveMessage' handling to it.
2024-12-06 08:56:21 +01:00
Daniel Grigencha
a18165bc02 Updated 'Game' class.
Updated the 'Game' class by commenting out the creation of turbo and shield cards. This is only for testing purposes.
2024-12-06 08:55:01 +01:00
Felix Koppe
9e758e4417 Merge branch 'dev/model' into dev/client_koppe2 2024-12-06 08:11:37 +01:00
Daniel Grigencha
62ceff822f Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by adding logic for the roll again event to the 'RequestDieMessage' handling.
2024-12-06 04:54:14 +01:00
Hanno Fleischer
33afc4ab3b added selectDice method in RollDiceState 2024-12-06 04:48:05 +01:00
Daniel Grigencha
322d539cfd Merge branch 'dev/model' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into dev/model 2024-12-06 04:28:40 +01:00
Daniel Grigencha
9c4f2387ee Updated 'FirstRollState', 'SecondRollState' and 'ThirdROllState' classes.
Updated the 'FirstRollState', 'SecondRollState' and 'ThirdROllState' class by adding the 'received(RequestDieMessage msg, int from)' method to them.
2024-12-06 04:28:33 +01:00
Daniel Grigencha
9d1430e488 Updated 'AnimationState' class.
Updated the 'AnimationState' class by setting the data type of 'messageReceived' from 'Map' to 'Set'.
2024-12-06 04:27:10 +01:00
Daniel Grigencha
dd2146d417 Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by setting the data type of 'messageReceived' from 'Map' to 'Set'.
2024-12-06 04:26:38 +01:00
Daniel Grigencha
d9ad0f0a4b Updated 'LobbyState' class.
Updated the 'LobbyState' class by setting the first waiting piece on the start node.
2024-12-06 04:25:45 +01:00
Hanno Fleischer
0368ec8541 implemented the correct transition, when the player can play no powercard 2024-12-06 04:18:58 +01:00
Daniel Grigencha
72f0bc5a2f Updated 'RollDiceState' class.
Updated the 'RollDiceState' class by adding the 'received(RequestDieMessage msg, int from)' method to it.
2024-12-06 04:17:29 +01:00
Daniel Grigencha
23ae4a3080 Updated 'DetermineStartPlayaerState' class.
Updated the 'DetermineStartPlayerState' class by calling the right method of the 'entry' inside the 'RequestDieMessage' handling.
2024-12-06 04:14:42 +01:00
Daniel Grigencha
765b1884fe Updated 'AnimationState' class.
Updated the 'AnimationState' class by removing the unused 'DiceNowMessage' call from it.
2024-12-06 03:57:42 +01:00
Daniel Grigencha
e3febd6ba1 Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by removing the 'rolls' attribute and its usage from it.
2024-12-06 03:49:39 +01:00
Daniel Grigencha
1a562a8d38 Updated 'DeterminStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by adding the multi roll support to it. In Addition, the server model will be updated correctly.
2024-12-06 03:29:11 +01:00
Daniel Grigencha
39ed4238b5 Updated 'AnimationState' class.
Updated the 'AnimationState' class by adding a missing semicolon.
2024-12-06 03:27:55 +01:00
Daniel Grigencha
620063e894 Updated 'AnimationState' class.
Updated the 'AnimationState' class by updating the 'messageReceived' attribute in it. In Addition, the 'AnimationEndMessage' handling was updated.
2024-12-06 03:22:25 +01:00
Daniel Grigencha
2d0788eb72 Updated 'TurnState' class.
Updated the 'TurnState' class by updating the imports in it.
2024-12-06 03:20:28 +01:00
Daniel Grigencha
8470a96908 Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by updating the 'AnimationEndMessage' handling in it. In Addition, the 'RequestDieMessage' handling was updated as well.
2024-12-06 02:55:14 +01:00
Hanno Fleischer
a6205c982a now sending AnimationEndMessage when in Waitranking State 2024-12-06 02:40:16 +01:00
Daniel Grigencha
58b9298c91 Merge branch 'dev/model' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into dev/model 2024-12-06 02:38:53 +01:00
Daniel Grigencha
1e6856744b Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by adding the 'received(AnimationEndMessage msg, int from)' method to it.
2024-12-06 02:38:46 +01:00
Hanno Fleischer
f713e00c36 made all 'PowerCards' serializable 2024-12-06 02:30:13 +01:00
Daniel Grigencha
81ae896ae8 Updated 'TurnState' class.
Updated the 'TurnState' class by removing the start state of this state machine of the constructor.
2024-12-06 02:22:46 +01:00
Daniel Grigencha
5b55d39c9a Updated 'AnimationState' class.
Updated the 'AnimationState' class by solving the transition error due to the separat state change.
2024-12-06 02:22:07 +01:00
Hanno Fleischer
f36e2ff7bb adjusted the getter for the card in the intro to get BonusCards instead of PowerCards 2024-12-06 02:16:58 +01:00
Hanno Fleischer
16afe95aa6 Merge branch 'dev/model' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into dev/model 2024-12-06 02:13:08 +01:00
Hanno Fleischer
55d398b428 adjusted all useages of the SelectedPieces consturctor to transfer the right parameters 2024-12-06 02:12:59 +01:00
Daniel Grigencha
affa2ecd7e Added 'ChoosePowerCardState', 'ShieldCardState', 'SwapCardState' and 'TurboCardState' classes.
Updated the 'ChoosePowerCardState', 'ShieldCardState', 'SwapCardState' and 'TurboCardState' classes to this project. They will be used inside the power card state. In Addition, the abstract 'PowerCardAutomatonState' class was added.
2024-12-06 02:11:32 +01:00
Hanno Fleischer
0a1bd1f503 adjusted all State containing 'received(PlayCardMessage msg)' to work with the new message 2024-12-06 02:04:55 +01:00
Daniel Grigencha
a2867fc88a Added 'ServerCardVisitor' class.
Added the 'ServerCardVisitor' class to this project. It will be used as a visitor on the server to differentiate between all types of power cards.
2024-12-06 01:41:45 +01:00
Daniel Grigencha
c6761d91d1 Updated 'PowerCardState' class.
Updated the 'PowerCardState' class by updating the content of the 'enter' in it.
2024-12-06 01:37:24 +01:00
Daniel Grigencha
5708ee6ffe Updated 'PlayCardMessage' class.
Updated the 'PlayCardMessage' class by removing the 'ownPieceID' and 'enemyPieceID' attributes and their getter methods from it. In Addition, the 'pieces' attribute and its getter method was added.
2024-12-06 01:28:44 +01:00
Hanno Fleischer
d61b68aa41 overrode hachCode and equals method of Piece 2024-12-06 01:15:06 +01:00
Daniel Grigencha
e98418b274 Merge branch 'dev/model' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into dev/model 2024-12-06 01:06:20 +01:00
Daniel Grigencha
66dc9c02ea Updated 'PowerCardState' class.
Updated the 'PowerCardState' class by adding the 'currentState', 'choosePowerCardState', 'shieldCardState', 'swapCardState' and 'turboCardState' attributes and its getter methods to it. In Addition, logic was written into the 'enter' method.
2024-12-06 00:53:11 +01:00
Daniel Grigencha
dd95356abd Updated 'TurnState' class.
Updated the 'TurnState' class by adding the 'player' attribute and its getter method to it.
2024-12-06 00:50:48 +01:00
Daniel Grigencha
84776c71b2 Updated 'SelectedPiecesMessage' class.
Updated the 'SelectedPiecesMessage' class by removing 'pieceIdentifier' attribute and its getter method from it. In Addition, the 'pieces' attribute and its getter method was added.
2024-12-06 00:47:33 +01:00
Daniel Grigencha
d07eee6251 Updated 'Piece' class.
Updated the 'Piece' class by overwriting the 'toString' method in it.
2024-12-06 00:45:56 +01:00
Hanno Fleischer
b601ff2cf7 renamed 'PossibleCardMEssage' to 'PossibleCardsMessage' and completed JavaDocs for method 'getPowerCardByType' in 'Player' 2024-12-06 00:36:06 +01:00
Hanno Fleischer
04119d2f3e modified 'ChoosePowerCardState' to work with PowerCards as well as adjusted 'SelectcardMessage' to use 'PowerCards' 2024-12-06 00:31:12 +01:00
Hanno Fleischer
a92c06a70e added a method in 'Player' to return the first 'PowerCard' of a specific Type 2024-12-06 00:30:08 +01:00
Daniel Grigencha
50f9c0ef0c Updated 'PossibleCardMessage' class.
Updated the 'PossibleCardMessage' class by replacing all 'BonusCard' with 'PowerCard' in it.
2024-12-06 00:19:11 +01:00
Daniel Grigencha
f7f246daaa Merge branch 'dev/model' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into dev/model 2024-12-06 00:16:42 +01:00
Daniel Grigencha
8a738a3633 Updated 'Game' class.
Updated the 'Game' class by replacing all 'BonusCard' with 'PowerCard' in it.
2024-12-06 00:16:38 +01:00
Daniel Grigencha
3a32a7ebf7 Updated 'Player' class.
Updated the 'Player' class by replacing all 'BonusCard' with 'PowerCard' in it.
2024-12-06 00:11:50 +01:00
Daniel Grigencha
6894802c00 Added 'HiddenCard', 'ShieldCard', 'SwapCard' and 'TurboCard' classes.
Updated the 'HiddenCard', 'ShieldCard', 'SwapCard' and 'TurboCard' classes to this project. They will be used to display different types of power cards.
2024-12-06 00:04:21 +01:00
Daniel Grigencha
a09211da5f Updated abstract 'PowerCard' class.
Updated the abstract 'PowerCard' class by setting the 'card' attribute to 'protected' in it.
2024-12-06 00:03:16 +01:00
Daniel Grigencha
c9c9c5dcf6 Added abstract 'PowerCard' class.
Added the abstract 'PowerCard' class to this project. It will be used to display different types of hand cards.
2024-12-05 23:58:43 +01:00
Daniel Grigencha
1e46b1dc59 Added 'Visitor' interface.
Added the 'Visitor' interface to this project. It will be used to handle all types of power cards.
2024-12-05 23:54:55 +01:00
Hanno Fleischer
6c74acc334 added a getter for the BonusCrad in PowerCard 2024-12-05 23:07:22 +01:00
Hanno Fleischer
421231aa12 made BonusCard Serializable and added the method calls to display handcards during the intro 2024-12-05 22:46:48 +01:00
Daniel Grigencha
d8bb458e9c Updated 'LobbyState' class.
Updated the 'LobbyState' class by updating the 'initializeGame' method in it.
2024-12-05 23:45:24 +01:00
Hanno Fleischer
f0080118d0 Changed and :
removed the selectAnimationEnd Method from Waitranking and moved logic into the receivedActivePlayerMessage. Added in selectStart to always send a StartGameMessage in order to trigger incorrectRequestMEssage
2024-12-05 22:34:53 +01:00
Daniel Grigencha
8a438ab069 Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by updating the whole start player determination process in it.
2024-12-05 23:29:21 +01:00
Daniel Grigencha
0ce8184069 Updated 'Game' class.
Updated the 'Game' class by adding the 'draw' method to it. In Addition, the 'initializeDrawPile' method was updated by shuffling the 'drawPile' attribute after filling it.
2024-12-05 23:27:06 +01:00
Felix Koppe
2c524477d7 Merge branch 'dev/model' into dev/client_koppe2 2024-12-05 22:18:00 +01:00
Felix Koppe
587af466e8 Merge branch 'development' into dev/client_koppe2
# Conflicts:
#	Projekte/mdga/client/src/main/java/pp/mdga/client/NotificationSynchronizer.java
2024-12-05 22:17:53 +01:00
Felix Koppe
8d398450f1 Minor changes 2024-12-05 22:15:59 +01:00
Felix Koppe
0a96dd6f9f Repair sounds 2024-12-05 22:07:36 +01:00
Felix Koppe
e8a556de27 Add missle 2024-12-05 22:02:02 +01:00
Hanno Fleischer
1214d3c87c added an getter for the error id in the IncorrectrequestMessage and implemeted how to handle it in the client game logic. 2024-12-05 21:11:40 +01:00
Daniel Grigencha
f2c34aee2d Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by updating the 'received(RequestDieMessage msg, int from)' method in it.
2024-12-05 22:03:48 +01:00
Daniel Grigencha
2da1fec7dd Updated 'RankingResponseMessage' class.
Updated the 'RankingResponseMessage' class by removing the 'startingPlayerId' attribute and its getter method from it. In Addition the 'rankingResults' attribute and its getter method were added.
2024-12-05 22:01:05 +01:00
Daniel Grigencha
5d76a89b95 Updated 'LobbyState' class.
Updated the 'LobbyState' class by updating the 'JoinedLobbyMessage' and 'LobbyReadyMessage' handlings in it.
2024-12-05 21:58:20 +01:00
Daniel Grigencha
60ebef3518 Updated 'LobbyState' class.
Updated the 'LobbyState' class by adding an 'IncorrectRequestMessage' to the start game handling.
2024-12-05 19:58:23 +01:00
Felix Koppe
a399b14291 Improve interrupt 2024-12-05 18:11:57 +01:00
Felix Koppe
9d21e2ce87 Merge commit 2024-12-05 18:00:27 +01:00
Felix Koppe
2255bfd648 Remove test binding 2024-12-05 18:00:04 +01:00
Hanno Fleischer
74194d8514 Merge branch 'development' into 'dev/model'
Development

See merge request progproj/gruppen-ht24/Gruppe-01!34
2024-12-05 16:58:50 +00:00
Fleischer Hanno
cabd98a24a adjusted a broadcast in lobby state to a send to reduce traffic (original commit f1124f32) and removed souts as well as added comments back into the code 2024-12-05 17:51:18 +01:00
Felix Koppe
f1124f3245 Fix missing ready update from server on join of new player in LobbyState 2024-12-05 16:38:09 +01:00
Felix Koppe
fc4a357e9e Merge branch 'dev/model' into dev/client_koppe2 2024-12-05 16:25:23 +01:00
Felix Koppe
a8b02faa96 Merge branch 'development' into dev/client_koppe2
# Conflicts:
#	Projekte/mdga/client/src/main/java/pp/mdga/client/NotificationSynchronizer.java
2024-12-05 16:25:11 +01:00
Hanno Fleischer
4478291852 added the movement of pieces in the intro state to be also done in the model 2024-12-05 15:22:38 +01:00
Hanno Fleischer
0622c35303 fixed state transitions and implemented the Intro state to move the pieces to the correct start setup
added some logic so that the client only transitions to the intro state when the animation has finished at it received the new active Player, and after animating the setup it switches to the corresponding state baserd on  the active player and displays the now new active player.
2024-12-05 14:02:02 +01:00
Daniel Grigencha
3b0cd9ebdb Updated the JavaDocs in multiple classes, to improve readability. 2024-12-05 05:21:33 +01:00
Daniel Grigencha
e81aa67d36 Updated the JavaDocs in multiple classes, to improve readability. 2024-12-05 05:09:15 +01:00
Daniel Grigencha
4fb848420b Updated the 'DisconnectedMessage' class.
Updated the 'DisconnectedMessage' class by adding JavaDocs.
2024-12-05 05:03:39 +01:00
Daniel Grigencha
07a833afe7 Updated the 'ClientInterpreter' interface.
Updated the 'ClientInterpreter' interface by adjusting the JavaDocs.
2024-12-05 05:00:29 +01:00
Daniel Grigencha
6576250113 Updated the 'Player' class.
Updated the 'Player' class by adjusting the JavaDocs and writing the logic for the 'isFinished()' method.
2024-12-05 04:54:12 +01:00
Daniel Grigencha
154efccf31 Updated 'Game' class.
Updated the 'Game' class by adjusting the JavaDocs and rewriting the constructor for maintainability and readability.
2024-12-05 04:52:59 +01:00
Daniel Grigencha
f90aed7bbb Updated 'Color' enum.
Updated the 'Color' enum by adjusting the JavaDocs and adding a new static method 'getColor(int)'
2024-12-05 04:51:55 +01:00
Daniel Grigencha
3a86837307 Updated the JavaDocs in multiple classes, to improve readability. 2024-12-05 04:50:34 +01:00
Daniel Grigencha
da0756452c Updated the JavaDocs in multiple classes, to improve readability. 2024-12-05 04:49:49 +01:00
Daniel Grigencha
bfe8a20f92 Updated 'Board' class.
Updated the 'Board' class by rewriting the constructor, to make it maintainable and scalable.
2024-12-05 04:46:01 +01:00
Hanno Fleischer
354cdc0a9c added Intro state and its logic 2024-12-04 17:03:57 +01:00
Felix Koppe
5c71531277 Merge branch 'development' into dev/client_koppe2 2024-12-04 13:43:33 +01:00
Hanno Fleischer
e8d1442e5b made the model checkstyle compliant 2024-12-04 12:10:48 +01:00
Hanno Fleischer
bdacc4aad3 created the Intro state and renamed all packages to be checkstyle compliant 2024-12-04 12:08:38 +01:00
Hanno Fleischer
8e8104b672 forgot to add StartGameMessage in previous commit 2024-12-04 11:10:26 +01:00
Hanno Fleischer
de899cef35 removed from every Message the getInfoTest method and only overrode the toString method in messages with content, in every other message it is handled through the parent class 2024-12-04 11:07:55 +01:00
Daniel Grigencha
29711d6210 Updated 'ClientStartGameMessage' class.
Updated the 'ClientStartGameMesssage' class by preparing it for the correct BPMN diagram.
2024-12-04 02:46:07 +01:00
Daniel Grigencha
29d8e791f6 Updated 'Player' class.
Updated the 'Player' class by adding the 'setPieceInHome' method to it.
2024-12-04 02:44:28 +01:00
Daniel Grigencha
4440341f79 Updated 'LobbyState' class.
Updated the 'LobbyState' class by updating the creation of the 'ServerStartGameMessage' object. In Addition, the start process if all players are ready was removed.
2024-12-04 02:44:03 +01:00
Daniel Grigencha
de5c8bf44c Updated 'Game' class.
Updated the 'Game' class by adding the 'getPlayersAsList' method to it.
2024-12-04 02:43:29 +01:00
Daniel Grigencha
ab5cece1b3 Updated 'StartGameMessage' class.
Updated the 'StartGameMessage' class by removing the unused 'forceStartGame' attribute from it.
2024-12-04 02:42:57 +01:00
Daniel Grigencha
b8ed5060d6 Updated 'Board' class.
Updated the 'Board' class by removing the 'playerData' attribute and its getter method from it.
2024-12-04 02:42:16 +01:00
Daniel Grigencha
c0b72ae4da Updated 'ServerStartGameMessage' class.
Updated the 'ServerStartGameMessage' class by adding the 'players' attribute and its getter method to it.
2024-12-04 02:41:44 +01:00
Daniel Grigencha
c1b4caa82b Updated 'LobbyState' class.
Updated the 'LobbyState' class by updating the 'received(ServerStartGameMessage msg)' method in it after updating the 'ServerStartGameMessage' class.
2024-12-04 02:22:58 +01:00
Daniel Grigencha
a757158477 Updated 'MdgaServer' class.
Updated the 'MdgaServer' class by removing the serializer registration in it.
2024-12-04 02:09:20 +01:00
Daniel Grigencha
964ff87b11 Updated client states.
Updated the client states by removing all references to the 'PlayerData' class.
2024-12-04 01:47:31 +01:00
Felix Koppe
82234a7ff9 Merge commit 2024-12-02 15:44:41 +01:00
Felix Koppe
5b8032bed9 Prepare for model 2024-12-01 17:44:37 +01:00
197 changed files with 10080 additions and 1933 deletions

2
.gitignore vendored
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@@ -1,3 +1,5 @@
.run/
.gradle
build/
#!gradle/wrapper/gradle-wrapper.jar

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@@ -0,0 +1,19 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
<option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
<module name="Projekte.mdga.client.main" />
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.mdga.client.board.outline.*" />
<option name="ENABLED" value="true" />
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true" />
</method>
</configuration>
</component>

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@@ -39,6 +39,7 @@ public enum Asset {
shieldCard,
shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
dice,
missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f),
tankShoot("Models/tank/tankShoot_bot.j3o", "Models/tank/tank_diff.png"),
tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"),
treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f),

View File

@@ -149,25 +149,17 @@ else if(boardSelect != null) {
if (name.equals("Right")) {
isRotateRight = !isRotateRight;
}
if(name.equals("Test") &&isPressed){
if(name.equals("Test2") &&isPressed){
if(app.getView() instanceof GameView gameView){
if(p == null) {
p = UUID.randomUUID();
gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
gameView.getBoardHandler().movePieceStartAnim(p,0);
gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
gameView.getGuiHandler().setSelectableCards(List.of(BonusCard.SHIELD));
// gameView.getBoardHandler().movePieceAnim(p,0, 8);
gameView.getBoardHandler().outlineMove(List.of(p),List.of(2),List.of(false));
//gameView.getBoardHandler().movePieceAnim(p,0, 8);
} else {
// gameView.getBoardHandler().throwBombAnim(p);
gameView.getBoardHandler().throwPiece(p,Color.ARMY);
// gameView.getBoardHandler().movePieceAnim(p,0,20);
// gameView.getBoardHandler().throwPiece(p,Color.CYBER);
// gameView.getBoardHandler().throwPiece(p,Color.AIRFORCE);
gameView.getBoardHandler().throwPiece(p, Color.ARMY);
//gameView.getBoardHandler().movePieceStartAnim(p,0);
}

View File

@@ -1,16 +1,8 @@
package pp.mdga.client;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.server.MdgaServer;
import pp.mdga.client.view.CeremonyView;
import pp.mdga.client.view.GameView;
import pp.mdga.client.view.LobbyView;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import pp.mdga.message.client.LobbyReadyMessage;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.DrawCardNotification;
import pp.mdga.notification.TskSelectNotification;
import java.util.UUID;
import java.util.logging.Level;
@@ -74,10 +66,11 @@ public void selectCard(BonusCard card) {
this.card = card;
GameView gameView = (GameView) app.getView();
if(card != null) {
gameView.needConfirm();
} else {
gameView.noConfirm();
gameView.showNoPower();
}
}
@@ -87,20 +80,19 @@ public void confirm() {
GameView gameView = (GameView) app.getView();
if(a != null && b != null) {
selectPiece(a);
selectPiece(b);
app.getGameLogic().selectPiece(a);
app.getGameLogic().selectPiece(b);
gameView.getBoardHandler().clearSelectable();
} else if (a != null) {
selectPiece(a);
app.getGameLogic().selectPiece(a);
gameView.getBoardHandler().clearSelectable();
} else if (card != null){
selectCard(card);
gameView.getGuiHandler().clearSelectableCards();
} else {
throw new RuntimeException("nothing to confirm");
app.getGameLogic().selectCard(card);
gameView.getGuiHandler().clearSelectableCards();
}
gameView.noConfirm();
gameView.hideNoPower();
}
public void selectTsk(Color color) {

View File

@@ -1,5 +1,7 @@
package pp.mdga.client;
import com.jme3.system.NanoTimer;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.gui.GuiHandler;
import pp.mdga.client.view.CeremonyView;
@@ -15,13 +17,28 @@ public class NotificationSynchronizer {
private ArrayList<Notification> notifications = new ArrayList<>();
private NanoTimer timer = new NanoTimer();
private float delay = 0;
private static final float STANDARD_DELAY = 2.5f;
NotificationSynchronizer(MdgaApp app) {
this.app = app;
}
public void update() {
Notification n = app.getGameLogic().getNotification();
while (n != null) {
while (timer.getTimeInSeconds() >= delay) {
Notification n = app.getGameLogic().getNotification();
if(n == null) {
return;
}
System.out.println("receive notification:" + n.getClass().getName());
timer.reset();
delay = 0;
if(n instanceof InfoNotification infoNotification) {
app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError());
return;
@@ -45,8 +62,6 @@ public void update() {
throw new RuntimeException("no notification expected: " + n.getClass().getName());
}
}
n = app.getGameLogic().getNotification();
}
}
@@ -89,9 +104,13 @@ private void handleGame(Notification notification) {
if (notification instanceof AcquireCardNotification n) {
guiHandler.addCardOwn(n.getBonusCard());
app.getAcousticHandler().playSound(MdgaSound.BONUS);
delay = STANDARD_DELAY;
} else if (notification instanceof ActivePlayerNotification n) {
gameView.getGuiHandler().setActivePlayer(n.getColor());
if(n.getColor() != ownColor) boardHandler.showDice(n.getColor());
app.getAcousticHandler().playSound(MdgaSound.UI90);
delay = STANDARD_DELAY;
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
app.enter(MdgaState.CEREMONY);
CeremonyView ceremonyView = (CeremonyView) app.getView();
@@ -126,8 +145,8 @@ private void handleGame(Notification notification) {
} else if (notification instanceof HomeMoveNotification home) {
boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex());
guiHandler.hideText();
} else if (notification instanceof InterruptNotification) {
gameView.enterInterrupt();
} else if (notification instanceof InterruptNotification notification1) {
gameView.enterInterrupt(notification1.getColor());
} else if (notification instanceof MovePieceNotification n) {
if(n.isMoveStart()) {
//StartMove
@@ -160,8 +179,10 @@ private void handleGame(Notification notification) {
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
else guiHandler.showRolledDice(n.getEyes(), n.getColor());
}
delay = 7;
} else if (notification instanceof SelectableCardsNotification n) {
guiHandler.setSelectableCards(n.getCards());
gameView.showNoPower();
} else if (notification instanceof ShieldActiveNotification n) {
boardHandler.shieldPiece(n.getPieceId());
} else if (notification instanceof ShieldSuppressedNotification n) {
@@ -170,7 +191,7 @@ private void handleGame(Notification notification) {
app.afterGameCleanup();
app.enter(MdgaState.MAIN);
} else if (notification instanceof SwapPieceNotification n) {
// boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
boardHandler.swapPieceAnim(n.getFirstPiece(), n.getSecondPiece());
guiHandler.swap();
} else if (notification instanceof WaitMoveNotification) {
//TODO ???

View File

@@ -18,12 +18,14 @@ public class AcousticHandler {
private boolean fading = false; // Indicates if a fade is in progress
private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress
private static final float FADE_DURATION = 3.0f; // Duration for outfade
private static final float FADE_DURATION = 2.0f; // Duration for outfade
private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade
private GameMusic playing = null; // Currently playing track
private GameMusic scheduled = null; // Scheduled track to play next
private GameMusic old = null; // Old track being faded out
private GameMusic birds;
private float mainVolume = 0.0f;
private float musicVolume = 1.0f;
private float soundVolume = 1.0f;
@@ -38,6 +40,8 @@ public AcousticHandler(MdgaApp app) {
mainVolume = prefs.getFloat("mainVolume", 1.0f);
musicVolume = prefs.getFloat("musicVolume", 1.0f);
soundVolume = prefs.getFloat("soundVolume", 1.0f);
birds = new GameMusic(app, MusicAsset.BIRDS, getSoundVolumeTotal(), MusicAsset.BIRDS.getSubVolume(), MusicAsset.BIRDS.getLoop(), 0.0f);
}
/**
@@ -60,6 +64,8 @@ public void update() {
iterator.remove();
}
}
birds.update(Math.min(getSoundVolumeTotal(), getMusicVolumeTotal() > 0 ? 0 : 1));
}
/**
@@ -113,9 +119,9 @@ public void playSound(MdgaSound sound) {
assets.add(new SoundAssetDelayVolume(SoundAsset.JET, 1.0f, 0.0f));
break;
case EXPLOSION:
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 4f));
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 4f));
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 4f));
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 0f));
break;
case LOSE:
assets.add(new SoundAssetDelayVolume(SoundAsset.LOSE, 1.0f, 0.0f));
@@ -123,6 +129,15 @@ public void playSound(MdgaSound sound) {
case BONUS:
assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
break;
case UI90:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI90, 1.0f, 0.0f));
break;
case MISSILE:
assets.add(new SoundAssetDelayVolume(SoundAsset.MISSILE, 1.0f, 0.0f));
break;
case MATRIX:
assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
break;
case TURRET_ROTATE:
assets.add(new SoundAssetDelayVolume(SoundAsset.TURRET_ROTATE, 0.7f, 0f));
break;
@@ -153,6 +168,10 @@ public void playState(MdgaState state) {
}
MusicAsset asset = null;
birds.pause();
float pause = 0.0f;
switch (state) {
case MAIN:
playGame = false;
@@ -163,10 +182,12 @@ public void playState(MdgaState state) {
asset = MusicAsset.LOBBY;
break;
case GAME:
birds.play();
addGameTracks();
playGame = true;
assert (!gameTracks.isEmpty()) : "no more game music available";
asset = gameTracks.remove(0);
pause = 2.0f;
break;
case CEREMONY:
playGame = false;
@@ -178,7 +199,7 @@ public void playState(MdgaState state) {
assert (null != asset) : "music sceduling went wrong";
scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), 0.0f);
scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), pause);
}
/**
@@ -454,7 +475,7 @@ public void setSoundVolume(float soundVolume) {
*/
float getMusicVolumeTotal() {
return getMusicVolume() * getMainVolume();
return getMusicVolume() * getMainVolume() / 2;
}
/**

View File

@@ -35,6 +35,9 @@ public enum MdgaSound {
EXPLOSION,
LOSE,
BONUS,
UI90,
MISSILE,
MATRIX,
TURRET_ROTATE,
TANK_SHOOT,
TANK_EXPLOSION

View File

@@ -10,12 +10,13 @@ enum MusicAsset {
MAIN_MENU("Spaceship.wav", true, 1.0f),
LOBBY("DeadPlanet.wav", true, 1.0f),
CEREMONY("80s,Disco,Life.wav", true, 1.0f),
GAME_1("NeonRoadTrip.wav", 1.0f),
GAME_2("NoPressureTrance.wav", 1.0f),
GAME_3("TheSynthRave.wav", 1.0f),
GAME_4("LaserParty.wav", 1.0f),
GAME_5("RetroNoir.wav", 1.0f),
GAME_6("SpaceInvaders.wav", 1.0f);
GAME_1("NeonRoadTrip.wav", 0.5f),
GAME_2("NoPressureTrance.wav", 0.5f),
GAME_3("TheSynthRave.wav", 0.5f),
GAME_4("LaserParty.wav", 0.5f),
GAME_5("RetroNoir.wav", 0.5f),
GAME_6("SpaceInvaders.wav", 0.5f),
BIRDS("nature-ambience.ogg", true, 1.0f);
private final String path;
private final boolean loop;

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@@ -35,6 +35,8 @@ enum SoundAsset {
UI90("ui90.ogg"),
BONUS("bonus.ogg"),
LOSE("lose.ogg"),
MISSILE("missile.ogg"),
MATRIX("matrix.wav"),
CONNECTED("connected.wav"),
TURRET_ROTATE("turret_rotate.ogg"),
TANK_SHOOT("tank_shoot.ogg")

View File

@@ -8,7 +8,12 @@
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
/**
* The {@code Explosion} class represents an explosion effect in a 3D environment.
* It manages the creation, configuration, and triggering of particle emitters for fire and smoke effects.
*/
public class Explosion {
private final Node rootNode;
@@ -22,11 +27,11 @@ public class Explosion {
private final Material mat;
/**
* Konstruktor für die Explosion.
* Constructor for the {@code Explosion} class.
*
* @param app Die Hauptanwendung.
* @param rootNode Der Root-Knoten, an den die Explosion angefügt wird.
* @param location Der Ort der Explosion in World-Koordinaten.
* @param app The main application managing the explosion.
* @param rootNode The root node to which the explosion effects will be attached.
* @param location The location of the explosion in world coordinates.
*/
public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
this.app = app;
@@ -34,51 +39,54 @@ public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
this.location = location;
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.getAdditionalRenderState().setDepthWrite(false);
mat.getAdditionalRenderState().setDepthTest(false);
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/flame.png"));
}
/**
* Initialisiert den Partikel-Emitter für die Explosion.
* Initializes the particle emitters for the explosion effect.
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
*/
private void initializeEmitter() {
fire = new ParticleEmitter("Effect", Type.Triangle,50);
fire.setMaterial(mat);
fire.setImagesX(2);
fire.setImagesY(2);
fire.setStartColor(ColorRGBA.Yellow);
fire.setEndColor(ColorRGBA.Red);
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,4f));
fire.getParticleInfluencer().setVelocityVariation(0.4f);
fire.setStartSize(0.1f);
fire.setEndSize(0.8f);
fire.setStartSize(0.7f);
fire.setEndSize(1.8f);
fire.setGravity(0, 0, -0.1f);
fire.setLowLife(0.5f);
fire.setHighLife(2.2f);
fire.setParticlesPerSec(0);
fire.setLocalTranslation(location);
fire.move(0, 0, 45);
smoke = new ParticleEmitter("Effect2", Type.Triangle,40);
smoke.setMaterial(mat);
smoke.setImagesX(2);
smoke.setImagesY(2);
smoke.setImagesX(3);
smoke.setImagesY(3);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,0.7f));
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
smoke.setStartSize(0.2f);
smoke.setEndSize(0.5f);
smoke.setStartSize(0.8f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(5.5f);
smoke.setParticlesPerSec(0);
smoke.setLocalTranslation(location);
smoke.move(0, 0, 45);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
}
/**
* Löst die Explosion aus.
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
* Both emitters are automatically detached after a predefined duration.
*/
public void trigger() {
if (!triggered) {

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@@ -17,31 +17,34 @@
import java.util.UUID;
/**
* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
* It creates a jet model, animates its movement along a curved path, triggers an explosion at a target point,
* and performs additional actions upon animation completion.
*/
public class JetAnimation {
private final MdgaApp app; // Referenz auf die Hauptanwendung
private final Node rootNode; // Root-Knoten, an dem die Animation hängt
private Spatial jetModel; // Das Model des "jet"
private final Vector3f spawnPoint; // Spawnpunkt des Jets
private final Vector3f nodePoint; // Punkt des überflogenen Knotens
private final Vector3f despawnPoint; // Punkt, an dem der Jet despawnt
private final float curveHeight; // Maximale Höhe der Kurve
private final float animationDuration; // Dauer der Animation
private final MdgaApp app;
private final Node rootNode;
private Spatial jetModel;
private final Vector3f spawnPoint;
private final Vector3f nodePoint;
private final Vector3f despawnPoint;
private final float curveHeight;
private final float animationDuration;
private Explosion explosion;
private final UUID id;
private Runnable actionAfter;
/**
* Konstruktor für die ThrowAnimation-Klasse.
* Constructor for the {@code JetAnimation} class.
*
* @param app Die Hauptanwendung
* @param rootNode Der Root-Knoten, an dem der Jet angefügt wird
* @param uuid Die UUID des pieces
* @param targetPoint Der Punkt, an dem der Jet spawnt
* @param curveHeight Die maximale Höhe der Flugkurve
* @param animationDuration Die Gesamtdauer der Animation in Sekunden
* @param app The main application managing the jet animation.
* @param rootNode The root node to which the jet model will be attached.
* @param targetPoint The target point where the explosion will occur.
* @param curveHeight The height of the curve for the jet's flight path.
* @param animationDuration The total duration of the jet animation.
*/
public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
public JetAnimation(MdgaApp app, Node rootNode, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
Vector3f spawnPoint = targetPoint.add(170, 50, 50);
Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
@@ -56,14 +59,12 @@ public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint,
this.curveHeight = curveHeight;
this.animationDuration = animationDuration;
id = uuid;
explosion = new Explosion(app, rootNode, nodePoint);
explosion = new Explosion(app, rootNode, targetPoint);
this.actionAfter = actionAfter;
}
/**
* Startet die Animation.
* Starts the jet animation by spawning the jet model and initiating its movement along the predefined path.
*/
public void start() {
app.getAcousticHandler().playSound(MdgaSound.JET);
@@ -72,7 +73,7 @@ public void start() {
}
/**
* Spawnt den Jet an der spezifizierten Position.
* Spawns the jet model at the designated spawn point, applying material, scaling, and rotation.
*/
private void spawnJet() {
jetModel = app.getAssetManager().loadModel(Asset.jet.getModelPath());
@@ -85,12 +86,11 @@ private void spawnJet() {
jetModel.setMaterial(mat);
rootNode.attachChild(jetModel);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
}
/**
* Animiert den Jet entlang einer Kurve und lässt ihn anschließend verschwinden.
/**actionAfter
* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
* and performs cleanup operations after the animation completes.
*/
private void animateJet() {
Vector3f controlPoint1 = spawnPoint.add(0, curveHeight, 0);
@@ -127,9 +127,7 @@ protected void controlUpdate(float tpf) {
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// Wird hier nicht benötigt
}
protected void controlRender(RenderManager rm, ViewPort vp) {}
});
}
@@ -138,11 +136,20 @@ private void endAnim(){
}
/**
* Repräsentiert eine 3D-Bezier-Kurve mit vier Kontrollpunkten.
* The {@code BezierCurve3f} class represents a 3D cubic Bezier curve.
* It provides methods to interpolate positions and derivatives along the curve.
*/
private static class BezierCurve3f {
private final Vector3f p0, p1, p2, p3;
/**
* Constructor for the {@code BezierCurve3f} class.
*
* @param p0 The starting point of the curve.
* @param p1 The first control point influencing the curve's shape.
* @param p2 The second control point influencing the curve's shape.
* @param p3 The endpoint of the curve.
*/
public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
this.p0 = p0;
this.p1 = p1;
@@ -150,6 +157,12 @@ public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
this.p3 = p3;
}
/**
* Interpolates a position along the curve at a given progress value {@code t}.
*
* @param t The progress value (0.0 to 1.0) along the curve.
* @return The interpolated position on the curve.
*/
public Vector3f interpolate(float t) {
float u = 1 - t;
float tt = t * t;
@@ -164,6 +177,12 @@ public Vector3f interpolate(float t) {
return point;
}
/**
* Computes the derivative at a given progress value {@code t}, representing the direction along the curve.
*
* @param t The progress value (0.0 to 1.0) along the curve.
* @return The derivative (direction vector) at the specified progress.
*/
public Vector3f interpolateDerivative(float t) {
float u = 1 - t;
float tt = t * t;

View File

@@ -0,0 +1,185 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
import java.util.UUID;
/**
* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.
*/
public class MissileAnimation {
private final Node rootNode;
private final MdgaApp app;
private final Vector3f start;
private final Vector3f target;
private final float flightTime;
private Explosion explosion;
private Spatial missileModel;
private Runnable actionAfter;
private ParticleEmitter smoke;
private Node missileNode = new Node();
private final Material mat;
/**
* Constructor for the {@code MissileAnimation} class.
*
* @param app The main application managing the missile animation.
* @param rootNode The root node to which the missile model will be attached.
* @param target The target point where the missile will explode.
* @param flightTime The total flight time of the missile.
*/
public MissileAnimation(MdgaApp app, Node rootNode, Vector3f target, float flightTime, Runnable actionAfter) {
this.app = app;
this.rootNode = rootNode;
this.flightTime = flightTime;
this.actionAfter = actionAfter;
explosion = new Explosion(app, rootNode, target);
this.target = target.add(new Vector3f(1.5f, -1, 0));
start = BoardHandler.gridToWorld(12, 0);
start.add(new Vector3f(0, 0, 0));
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle,400);
smoke.setMaterial(mat);
smoke.setImagesX(3);
smoke.setImagesY(3);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,0.0f));
smoke.getParticleInfluencer().setVelocityVariation(0.1f);
smoke.setStartSize(0.8f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(3.5f);
smoke.setParticlesPerSec(100);
missileNode.attachChild(smoke);
smoke.move(1, 0.85f, 1.0f);
}
/**
* Starts the missile animation by loading the missile model and initiating its parabolic movement.
*/
public void start() {
Smoke s = new Smoke(app, rootNode, start);
s.trigger();
loadMissile();
app.getAcousticHandler().playSound(MdgaSound.MISSILE);
animateMissile();
}
/**
* Loads the missile model into the scene, applies scaling, material, and sets its initial position.
*/
private void loadMissile() {
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath());
missileModel.scale(Asset.missile.getSize());
missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
missileModel.setMaterial(mat);
missileNode.setLocalTranslation(start);
missileNode.attachChild(missileModel);
rootNode.attachChild(missileNode);
}
/**
* Animates the missile along a parabolic path, triggers the explosion near the target,
* and removes the missile model after the animation completes.
*/
private void animateMissile() {
missileNode.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
if(elapsedTime > 6) {
endAnim();
rootNode.detachChild(missileNode);
this.spatial.removeControl(this);
}
elapsedTime += tpf;
float progress = elapsedTime / flightTime;
if (progress >= 0.55) {
smoke.setParticlesPerSec(30);
}
if (progress >= 0.7) {
smoke.setParticlesPerSec(0);
}
if (progress >= 0.95f) {
explosion.trigger();
}
if (progress >= 1) {
explosion.trigger();
missileNode.detachChild(missileModel);
}
Vector3f currentPosition = computeParabolicPath(start, target, progress);
missileNode.setLocalTranslation(currentPosition);
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
.subtract(currentPosition)
.normalizeLocal();
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y);
missileModel.rotate(0, FastMath.HALF_PI, 0);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
});
}
private void endAnim(){
actionAfter.run();
}
/**
* Computes a position along a parabolic path at a given progress value {@code t}.
*
* @param start The starting point of the missile's flight.
* @param target The target point of the missile's flight.
* @param t The progress value (0.0 to 1.0) along the flight path.
* @return The interpolated position along the parabolic path.
*/
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
Vector3f midPoint = start.add(target).multLocal(0.5f);
midPoint.addLocal(0, 0, 20);
Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
return FastMath.interpolateLinear(t, startToMid, midToTarget);
}
}

View File

@@ -0,0 +1,127 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
public class Smoke {
private final Node rootNode;
private final MdgaApp app;
private final Vector3f location;
private ParticleEmitter fire;
private ParticleEmitter smoke;
private boolean triggered = false;
private final Material mat;
/**
* Constructor for the {@code Explosion} class.
*
* @param app The main application managing the explosion.
* @param rootNode The root node to which the explosion effects will be attached.
* @param location The location of the explosion in world coordinates.
*/
public Smoke(MdgaApp app, Node rootNode, Vector3f location) {
this.app = app;
this.rootNode = rootNode;
this.location = location;
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
}
/**
* Initializes the particle emitters for the explosion effect.
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
*/
private void initializeEmitter() {
fire = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,50);
fire.setMaterial(mat);
fire.setStartColor(ColorRGBA.DarkGray);
fire.setEndColor(ColorRGBA.DarkGray);
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,4f));
fire.getParticleInfluencer().setVelocityVariation(0.4f);
fire.setStartSize(0.7f);
fire.setEndSize(3.8f);
fire.setGravity(0, 0, -0.1f);
fire.setLowLife(0.5f);
fire.setHighLife(1.2f);
fire.setParticlesPerSec(0);
fire.setLocalTranslation(location);
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle,40);
smoke.setMaterial(mat);
smoke.setImagesX(2);
smoke.setImagesY(2);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,2f));
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
smoke.setStartSize(0.5f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(2.5f);
smoke.setParticlesPerSec(0);
smoke.setLocalTranslation(location);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
}
/**
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
* Both emitters are automatically detached after a predefined duration.
*/
public void trigger() {
if (!triggered) {
triggered = true;
initializeEmitter();
}
rootNode.attachChild(fire);
fire.emitAllParticles();
fire.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(fire);
fire.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
});
rootNode.attachChild(smoke);
smoke.emitAllParticles();
smoke.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(smoke);
smoke.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
});
}
}

View File

@@ -53,6 +53,7 @@ public class BoardHandler {
// Flags and lists for handling piece selection and movement
private List<PieceControl> selectableOwnPieces;
private List<PieceControl> selectableEnemyPieces;
private Map<PieceControl, NodeControl> selectedPieceNodeMap;
private List<NodeControl> outlineNodes;
private PieceControl selectedOwnPiece;
private PieceControl selectedEnemyPiece;
@@ -87,6 +88,7 @@ public void init() {
isInitialised = true;
selectableOwnPieces = new ArrayList<>();
selectableEnemyPieces = new ArrayList<>();
selectedPieceNodeMap = new HashMap<>();
outlineNodes = new ArrayList<>();
selectedOwnPiece = null;
selectedEnemyPiece = null;
@@ -224,7 +226,7 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
* @param y The y-coordinate on the grid
* @return The corresponding world position
*/
private static Vector3f gridToWorld(int x, int y) {
public static Vector3f gridToWorld(int x, int y) {
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
}
@@ -240,16 +242,38 @@ private Spatial displayAsset(AssetOnMap assetOnMap) {
return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot());
}
/**
* Adds a visual representation of an asset to the scene, attaches a control to it, and returns the control.
*
* @param assetOnMap The asset to be displayed in the 3D environment.
* @param control The control to be added to the spatial representing the asset.
* @param <T> The type of control, extending {@code AbstractControl}.
* @return The control that was added to the spatial.
*/
private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) {
Spatial spatial = displayAsset(assetOnMap);
spatial.addControl(control);
return control;
}
/**
* Moves a piece in the 3D environment to the location of a specified node.
*
* @param pieceControl The control managing the piece to be moved.
* @param nodeControl The control managing the target node to which the piece will move.
*/
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
pieceControl.setLocation(nodeControl.getLocation());
}
/**
* Adds a home node for a specific player color, attaching it to the map of home nodes.
*
* @param map The map storing lists of home nodes by player color.
* @param color The color associated with the home nodes to be added.
* @param assetOnMap The asset representing the home node in the 3D environment.
* @throws RuntimeException if more than 4 home nodes are added for a single color.
*/
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
@@ -293,6 +317,16 @@ private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
movePieceRek(uuid, curIndex, moveIndex);
}
/**
* Adds an item to a list in a map. If the key does not exist in the map, a new list is created.
*
* @param map The map containing lists of items.
* @param key The key associated with the list in the map.
* @param item The item to be added to the list.
* @param <T> The type of items in the list.
* @param <E> The type of the key in the map.
* @return The updated list associated with the specified key.
*/
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
List<T> list = map.getOrDefault(key, new ArrayList<>());
list.add(item);
@@ -300,12 +334,27 @@ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
return list;
}
/**
* Removes an item from a list in a map. If the key does not exist in the map, a new list is created.
*
* @param map The map containing lists of items.
* @param key The key associated with the list in the map.
* @param item The item to be removed from the list.
* @param <T> The type of items in the list.
* @param <E> The type of the key in the map.
*/
private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
List<T> list = map.getOrDefault(key, new ArrayList<>());
list.remove(item);
map.put(key, list);
}
/**
* Calculates the mean position of the waiting nodes for a specific color.
*
* @param color The color associated with the waiting nodes.
* @return The mean position of the waiting nodes as a {@code Vector3f}.
*/
private Vector3f getWaitingPos(Color color){
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
}
@@ -556,6 +605,7 @@ public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolea
pieceControl.setSelectable(true);
outlineNodes.add(nodeControl);
selectableOwnPieces.add(pieceControl);
selectedPieceNodeMap.put(pieceControl, nodeControl);
}
}
@@ -621,10 +671,12 @@ public void pieceSelect(PieceControl pieceSelected) {
}
if (!isSelected) {
pieceSelected.select();
selectedPieceNodeMap.get(pieceSelected).select();
selectedOwnPiece = pieceSelected;
}
else {
pieceSelected.unSelect();
selectedPieceNodeMap.get(pieceSelected).highlight();
selectedOwnPiece = null;
}
}
@@ -654,11 +706,13 @@ public void clearSelectable(){
p.unSelect();
p.unHighlight();
p.setSelectable(false);
p.setHoverable(false);
}
for(PieceControl p : selectableOwnPieces) {
p.unSelect();
p.unHighlight();
p.setSelectable(false);
p.setHoverable(false);
}
for(NodeControl n : outlineNodes){
n.deOutline();
@@ -666,6 +720,7 @@ public void clearSelectable(){
outlineNodes.clear();
selectableEnemyPieces.clear();
selectableOwnPieces.clear();
selectedPieceNodeMap.clear();
selectedEnemyPiece = null;
selectedOwnPiece = null;
}
@@ -753,7 +808,7 @@ public void throwPieceAnim(UUID uuid){
public void throwPiece(UUID uuid, Color throwColor){
switch(throwColor){
case ARMY -> throwShell(uuid);
case NAVY -> throwMissle(uuid);
case NAVY -> throwMissile(uuid);
case CYBER -> throwMatrix(uuid);
case AIRFORCE -> throwBomb(uuid);
default -> throw new RuntimeException("invalid color");
@@ -768,7 +823,7 @@ public void throwPiece(UUID uuid, Color throwColor){
private void throwBomb(UUID uuid) {
Vector3f targetPoint = pieces.get(uuid).getLocation();
JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6, ()->throwPieceAnim(uuid));
JetAnimation anim = new JetAnimation(app, rootNode, targetPoint, 40, 6, ()->throwPieceAnim(uuid));
anim.start();
}
@@ -785,8 +840,11 @@ private void throwMatrix(UUID uuid) {
}));
}
private void throwMissle(UUID uuid) {
private void throwMissile(UUID uuid) {
Vector3f targetPoint = pieces.get(uuid).getLocation();
MissileAnimation anim = new MissileAnimation(app, rootNode, targetPoint, 2f, ()->throwPieceAnim(uuid));
anim.start();
}
private void throwShell(UUID uuid) {

View File

@@ -16,6 +16,8 @@ public class NodeControl extends OutlineControl {
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
private static final ColorRGBA OUTLINE_SELECT_COLOR = ColorRGBA.Cyan;
private static final int OUTLINE_SELECT_WIDTH = 6;
/**
* Constructs a {@link NodeControl} with the specified application and post processor.
@@ -45,4 +47,8 @@ public Vector3f getLocation(){
public void highlight() {
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
}
public void select() {
super.outline(OUTLINE_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
}
}

View File

@@ -18,17 +18,37 @@ public class OutlineControl extends InitControl {
private static final int THICKNESS_DEFAULT = 6;
private MdgaApp app;
/**
* Constructs an {@code OutlineControl} with default thickness for the object outline.
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
}
/**
* Constructs an {@code OutlineControl} with default thickness, allowing a custom camera to be specified.
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
* @param cam The camera used for rendering the outlined objects.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
}
/**
* Constructs an {@code OutlineControl} with a specified thickness and custom camera.
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
* @param cam The camera used for rendering the outlined objects.
* @param thickness The thickness of the outline.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
this.app = app;
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
@@ -61,6 +81,11 @@ public void deOutline(){
outlineOwn.deselect(spatial);
}
/**
* Retrieves the instance of the {@code MdgaApp} associated with this control.
*
* @return The {@code MdgaApp} instance.
*/
public MdgaApp getApp() {
return app;
}

View File

@@ -77,12 +77,17 @@ public SliderButton(MdgaApp app, Node node, String label) {
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
slider.setBackground(background);
// Set label background
QuadBackgroundComponent labelBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
this.label.setBackground(labelBackground);
// Configure the label font
this.label.setFont(font);
this.label.setTextHAlignment(HAlignment.Center);
// Default position and size
pos = new Vector2f(0, 0);
size = new Vector2f(5.5f, 1);
size = new Vector2f(6f, 1);
// Add label and slider to container
container.addChild(this.label);

View File

@@ -7,6 +7,11 @@
import pp.mdga.client.button.SliderButton;
import pp.mdga.client.view.MdgaView;
/**
* The {@code AudioSettingsDialog} class represents a dialog for adjusting audio settings in the application.
* It provides controls for managing main volume, music volume, and sound effect volume, and includes
* a button to return to the previous menu.
*/
public class AudioSettingsDialog extends Dialog {
private final MdgaView view;
@@ -18,6 +23,13 @@ public class AudioSettingsDialog extends Dialog {
private boolean active = false;
/**
* Constructs an {@code AudioSettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The current view, used for navigation and interaction with the dialog.
*/
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node);
@@ -42,6 +54,9 @@ public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f));
}
/**
* Called when the dialog is shown. Initializes and displays the volume controls and back button.
*/
@Override
protected void onShow() {
active = true;
@@ -57,6 +72,9 @@ protected void onShow() {
soundVolume.show();
}
/**
* Called when the dialog is hidden. Hides all volume controls and the back button.
*/
@Override
protected void onHide() {
active = false;
@@ -68,6 +86,10 @@ protected void onHide() {
soundVolume.hide();
}
/**
* Updates the application audio settings based on the current values of the sliders.
* This method is called continuously while the dialog is active.
*/
public void update() {
if(!active) {
return;

View File

@@ -10,17 +10,30 @@
import java.util.ArrayList;
/**
* The {@code CeremonyDialog} class displays a dialog containing statistical data in a tabular format.
* It allows adding rows of statistics and manages their visibility when shown or hidden.
*/
public class CeremonyDialog extends Dialog {
private ArrayList<ArrayList<LabelButton>> labels;
float offsetX;
/**
* Constructs a {@code CeremonyDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
*/
public CeremonyDialog(MdgaApp app, Node node) {
super(app, node);
prepare();
}
/**
* Called when the dialog is shown. Makes all label buttons in the table visible.
*/
@Override
protected void onShow() {
for (ArrayList<LabelButton> row : labels) {
@@ -30,6 +43,9 @@ protected void onShow() {
}
}
/**
* Called when the dialog is hidden. Hides all label buttons in the table.
*/
@Override
protected void onHide() {
for (ArrayList<LabelButton> row : labels) {
@@ -39,6 +55,17 @@ protected void onHide() {
}
}
/**
* Adds a row of statistical data to the dialog.
*
* @param name The name of the player or category for the row.
* @param v1 The value for the first column.
* @param v2 The value for the second column.
* @param v3 The value for the third column.
* @param v4 The value for the fourth column.
* @param v5 The value for the fifth column.
* @param v6 The value for the sixth column.
*/
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
float offsetYSmall = 0.5f;
@@ -76,6 +103,9 @@ public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5
labels.add(row);
}
/**
* Prepares the initial layout of the dialog, including header labels.
*/
public void prepare() {
offsetX = 0.5f;

View File

@@ -4,30 +4,53 @@
import com.simsilica.lemur.Container;
import pp.mdga.client.MdgaApp;
/**
* The {@code Dialog} class serves as an abstract base class for dialogs in the application.
* It provides functionality for showing and hiding the dialog and defines abstract methods
* for custom behavior when the dialog is shown or hidden.
*/
public abstract class Dialog {
protected final MdgaApp app;
protected final Node node = new Node();
private final Node root;
/**
* Constructs a {@code Dialog}.
*
* @param app The main application managing the dialog.
* @param node The root node to which the dialog's node will be attached.
*/
Dialog(MdgaApp app, Node node) {
this.app = app;
this.root = node;
}
/**
* Shows the dialog by attaching its node to the root node and invoking the {@code onShow} method.
*/
public void show() {
root.attachChild(node);
onShow();
}
/**
* Hides the dialog by detaching its node from the root node and invoking the {@code onHide} method.
*/
public void hide() {
root.detachChild(node);
onHide();
}
/**
* Called when the dialog is shown. Subclasses must implement this method to define custom behavior.
*/
protected abstract void onShow();
/**
* Called when the dialog is hidden. Subclasses must implement this method to define custom behavior.
*/
protected abstract void onHide();
}

View File

@@ -12,6 +12,10 @@
import java.util.prefs.Preferences;
/**
* The {@code HostDialog} class represents a dialog for hosting a network game session.
* It allows users to input a port number, start hosting a server, and navigate back to the previous view.
*/
public class HostDialog extends NetworkDialog {
private InputButton portInput;
@@ -22,6 +26,13 @@ public class HostDialog extends NetworkDialog {
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/**
* Constructs a {@code HostDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public HostDialog(MdgaApp app, Node node, MainView view) {
super(app, node, (NetworkSupport) app.getNetworkSupport());
@@ -39,6 +50,9 @@ public HostDialog(MdgaApp app, Node node, MainView view) {
offset += 1.5f;
}
/**
* Called when the dialog is shown. Displays all input fields and buttons.
*/
@Override
protected void onShow() {
portInput.show();
@@ -46,6 +60,9 @@ protected void onShow() {
backButton.show();
}
/**
* Called when the dialog is hidden. Hides all input fields and buttons.
*/
@Override
protected void onHide() {
portInput.hide();
@@ -53,27 +70,44 @@ protected void onHide() {
backButton.hide();
}
/**
* Updates the state of the port input field.
* This method is called periodically to synchronize the dialog state.
*/
public void update() {
portInput.update();
}
/**
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
*
* @return The port number as a string.
*/
public String getPort() {
prefs.put("hostPort", portInput.getString());
setPortNumber(Integer.parseInt(portInput.getString()));
return portInput.getString();
}
/**
* Resets the port input field to its default value and updates preferences accordingly.
*/
public void resetPort() {
portInput.reset();
prefs.put("hostPort", "11111");
}
/**
* Starts the server to host a network game.
*/
public void hostServer() {
startServer();
}
/**
* Connects to the server as a client.
*/
public void connectServerAsClient() {
connectServer();
}
}

View File

@@ -8,36 +8,77 @@
import pp.mdga.client.button.LabelButton;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView;
import pp.mdga.game.Color;
/**
* The {@code InterruptDialog} class represents a dialog that interrupts the game flow,
* providing a message and the option to force an action if the user is a host.
*/
public class InterruptDialog extends Dialog {
private ButtonRight forceButton;
private LabelButton label;
private String text = "";
/**
* Constructs an {@code InterruptDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
*/
public InterruptDialog(MdgaApp app, Node node) {
super(app, node);
forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
label = new LabelButton(app, node, "Warte auf Spieler...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
float offset = 2.8f;
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
}
/**
* Called when the dialog is shown. Displays the label and optionally the force button if the user is the host.
*/
@Override
protected void onShow() {
if(app.getGameLogic().isHost()) {
forceButton.show();
}
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
float offset = 2.8f;
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
label.show();
}
/**
* Called when the dialog is hidden. Hides the label and the force button.
*/
@Override
protected void onHide() {
forceButton.hide();
label.hide();
}
/**
* Sets the displayed text based on the specified color.
*
* @param color The color used to determine the text (e.g., "Luftwaffe" for AIRFORCE).
*/
public void setColor(Color color) {
switch (color) {
case AIRFORCE:
text = "Luftwaffe";
break;
case ARMY:
text = "Heer";
break;
case NAVY:
text = "Marine";
break;
case CYBER:
text = "CIR";
break;
}
}
}

View File

@@ -13,6 +13,10 @@
import java.util.prefs.Preferences;
/**
* The {@code JoinDialog} class represents a dialog for joining a network game.
* It allows users to input an IP address and port number, connect to a server, or navigate back to the previous view.
*/
public class JoinDialog extends NetworkDialog {
private InputButton ipInput;
private InputButton portInput;
@@ -24,6 +28,13 @@ public class JoinDialog extends NetworkDialog {
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/**
* Constructs a {@code JoinDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public JoinDialog(MdgaApp app, Node node, MainView view) {
super(app, node, (NetworkSupport) app.getNetworkSupport());
@@ -46,6 +57,9 @@ public JoinDialog(MdgaApp app, Node node, MainView view) {
offset += 1.5f;
}
/**
* Called when the dialog is shown. Displays all input fields and buttons.
*/
@Override
protected void onShow() {
ipInput.show();
@@ -54,6 +68,9 @@ protected void onShow() {
backButton.show();
}
/**
* Called when the dialog is hidden. Hides all input fields and buttons.
*/
@Override
protected void onHide() {
ipInput.hide();
@@ -62,37 +79,62 @@ protected void onHide() {
backButton.hide();
}
/**
* Updates the state of the input fields. This method is called periodically to synchronize the dialog state.
*/
public void update() {
ipInput.update();
portInput.update();
}
/**
* Retrieves the currently entered IP address, saves it to preferences, and sets it as the hostname.
*
* @return The IP address as a string.
*/
public String getIpt() {
prefs.put("joinIp", ipInput.getString());
setHostname(ipInput.getString());
return ipInput.getString();
}
/**
* Resets the IP input field to its default value and updates preferences accordingly.
*/
public void resetIp() {
ipInput.reset();
prefs.put("joinIp", "");
}
/**
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
*
* @return The port number as a string.
*/
public String getPort() {
prefs.put("joinPort", portInput.getString());
setPortNumber(Integer.parseInt(portInput.getString()));
return portInput.getString();
}
/**
* Resets the port input field to its default value and updates preferences accordingly.
*/
public void resetPort() {
portInput.reset();
prefs.put("joinPort", "11111");
}
/**
* Connects to the server using the current IP address and port number.
*/
public void connectToServer() {
connectServer();
}
/**
* Disconnects from the server if a network connection exists.
*/
public void disconnect() {
NetworkSupport network = getNetwork();
if (network != null) {
@@ -104,4 +146,3 @@ public void disconnect() {
}
}
}

View File

@@ -8,6 +8,11 @@
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
/**
* The {@code NetworkDialog} class serves as an abstract base class for dialogs
* that involve network-related functionalities, such as connecting to a server or hosting a game.
* It provides methods for initializing, connecting to, and managing a network server.
*/
public abstract class NetworkDialog extends Dialog {
private NetworkSupport network;
@@ -17,19 +22,41 @@ public abstract class NetworkDialog extends Dialog {
private MdgaServer serverInstance;
private Thread serverThread;
/**
* Constructs a {@code NetworkDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param network The network support instance for managing network interactions.
*/
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
super(app, node);
this.network = network;
}
/**
* Sets the hostname for the network connection.
*
* @param hostname The hostname or IP address of the server.
*/
public void setHostname(String hostname) {
this.hostname = hostname;
}
/**
* Sets the port number for the network connection.
*
* @param portNumber The port number to use for the connection.
*/
public void setPortNumber(int portNumber) {
this.portNumber = portNumber;
}
/**
* Initializes the network connection using the current hostname and port number.
*
* @return {@code null} if successful, otherwise throws an exception.
*/
protected Object initNetwork() {
try {
this.network.initNetwork(this.hostname, this.portNumber);
@@ -39,6 +66,9 @@ protected Object initNetwork() {
}
}
/**
* Starts the process of connecting to a server asynchronously.
*/
protected void connectServer() {
try {
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
@@ -47,6 +77,9 @@ protected void connectServer() {
}
}
/**
* Starts hosting a server in a separate thread.
*/
protected void startServer() {
serverThread = new Thread(() -> {
try {
@@ -60,6 +93,9 @@ protected void startServer() {
serverThread.start();
}
/**
* Shuts down the hosted server and cleans up resources.
*/
public void shutdownServer() {
try {
@@ -85,6 +121,11 @@ public void shutdownServer() {
}
}
/**
* Updates the state of the connection process.
*
* @param delta The time elapsed since the last update call.
*/
public void update(float delta) {
if (this.connectionFuture != null && this.connectionFuture.isDone()) {
try {
@@ -97,6 +138,11 @@ public void update(float delta) {
}
}
/**
* Retrieves the {@code NetworkSupport} instance associated with this dialog.
*
* @return The {@code NetworkSupport} instance.
*/
public NetworkSupport getNetwork() {
return network;
}

View File

@@ -8,6 +8,10 @@
import pp.mdga.client.view.MainView;
import pp.mdga.client.view.MdgaView;
/**
* The {@code SettingsDialog} class represents a dialog for navigating to various settings sections,
* such as video and audio settings, or returning to the previous view.
*/
public class SettingsDialog extends Dialog {
private MenuButton videoButton;
private MenuButton audioButton;
@@ -15,6 +19,13 @@ public class SettingsDialog extends Dialog {
private final MdgaView view;
/**
* Constructs a {@code SettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The view managing navigation and interaction with the settings dialog.
*/
public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node);
@@ -34,6 +45,9 @@ public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f));
}
/**
* Called when the dialog is shown. Displays all buttons for video settings, audio settings, and back navigation.
*/
@Override
protected void onShow() {
videoButton.show();
@@ -41,6 +55,9 @@ protected void onShow() {
backButton.show();
}
/**
* Called when the dialog is hidden. Hides all buttons for video settings, audio settings, and back navigation.
*/
@Override
protected void onHide() {
videoButton.hide();

View File

@@ -14,6 +14,10 @@
import java.util.Random;
import java.util.random.RandomGenerator;
/**
* The {@code StartDialog} class represents the initial dialog in the application,
* allowing the user to input their name, host or join a game, or exit the application.
*/
public class StartDialog extends Dialog {
private InputButton nameInput;
@@ -23,6 +27,13 @@ public class StartDialog extends Dialog {
private final MainView view;
/**
* Constructs a {@code StartDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public StartDialog(MdgaApp app, Node node, MainView view) {
super(app, node);
@@ -48,6 +59,9 @@ public StartDialog(MdgaApp app, Node node, MainView view) {
endButton.setPos(new Vector2f(0, 1.8f));
}
/**
* Called when the dialog is shown. Displays the name input field and all buttons.
*/
@Override
protected void onShow() {
nameInput.show();
@@ -57,6 +71,9 @@ protected void onShow() {
endButton.show();
}
/**
* Called when the dialog is hidden. Hides the name input field and all buttons.
*/
@Override
protected void onHide ()
{
@@ -67,10 +84,18 @@ protected void onHide ()
endButton.hide();
}
/**
* Updates the state of the name input field. This method is called periodically to synchronize the dialog state.
*/
public void update() {
nameInput.update();
}
/**
* Retrieves the name entered by the user. If no name is provided, a random name is generated.
*
* @return The user's name or a randomly generated name.
*/
public String getName() {
String name = nameInput.getString();
@@ -206,7 +231,7 @@ public String getName() {
"FluffiKopf",
"DonutDöner",
"VollpfostenX",
"Schraubenschlüssel",
"Waschlappen",
"Witzepumper",
"ToastTraum",
"FroschFighter",
@@ -263,22 +288,22 @@ public String getName() {
"VulkanKeks",
"WasserToast",
"MenschSalat",
"KampfKohlenhydrate",
"KampfKohl",
"SockenZirkus",
"SchwimmBärchen",
"TanzenderDachgepäckträger",
"TanzenderPudel",
"PizzamarktMensch",
"ZahnarztZocker",
"RollerCoasterTester",
"WaschmaschinenPilot",
"RollerRudi",
"PupsPilot",
"WitzigeZwiebel",
"Pillenschlucker",
"ZwiebelReiter",
"HüpfenderKaktus",
"KochenderAsteroid",
"AsteroidenAlf",
"ChaosKarotte",
"WolkenFurz",
"SchnitzelPartikel",
"Krümelmonster",
"WackelBiene",
};

View File

@@ -11,6 +11,11 @@
import java.util.prefs.Preferences;
/**
* The {@code VideoSettingsDialog} class represents a dialog for configuring video settings,
* such as resolution and fullscreen mode. It also provides an option to restart the application
* when certain settings are changed.
*/
public class VideoSettingsDialog extends Dialog {
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
@@ -29,6 +34,13 @@ public class VideoSettingsDialog extends Dialog {
private boolean active = false;
/**
* Constructs a {@code VideoSettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The view managing navigation and interaction with the video settings dialog.
*/
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node);
@@ -67,6 +79,9 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f));
}
/**
* Called when the dialog is shown. Displays all buttons and marks the dialog as active.
*/
@Override
protected void onShow() {
active = true;
@@ -83,6 +98,9 @@ protected void onShow() {
backButton.show();
}
/**
* Called when the dialog is hidden. Hides all buttons and marks the dialog as inactive.
*/
@Override
protected void onHide() {
active = false;
@@ -100,12 +118,23 @@ protected void onHide() {
restartButton.hide();
}
/**
* Updates the dialog's state. This method can be used for periodic updates while the dialog is active.
*/
public void update() {
if(!active) {
return;
}
}
/**
* Updates the resolution settings and optionally triggers the restart button if changes are detected.
*
* @param width The width of the resolution.
* @param height The height of the resolution.
* @param imageFactor The scaling factor for the resolution.
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
*/
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
if(width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
restartButton.show();

View File

@@ -10,12 +10,25 @@
import pp.mdga.client.animation.ZoomControl;
import pp.mdga.game.Color;
/**
* The {@code ActionTextHandler} class manages the display of animated and stylized text messages in the game's UI.
* It supports dynamic text creation with spacing, color, and effects, such as dice rolls, player actions, and rankings.
*/
class ActionTextHandler {
private Node root;
private BitmapFont font;
private AppSettings appSettings;
private int ranking;
float paddingRanked = 100;
/**
* Constructs an {@code ActionTextHandler}.
*
* @param guiNode The GUI node where the text messages will be displayed.
* @param assetManager The asset manager used to load fonts and other assets.
* @param appSettings The application settings for positioning and sizing.
*/
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
root = new Node("actionTextRoot");
guiNode.attachChild(root);
@@ -26,6 +39,16 @@ class ActionTextHandler {
ranking = 0;
}
/**
* Creates a {@code Node} containing text with specified spacing, size, and colors for each segment of the text.
*
* @param textArr An array of strings representing the text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param colorArr An array of {@code ColorRGBA} representing the color for each string in {@code textArr}.
* @return A {@code Node} containing the styled text with spacing and color applied.
* @throws RuntimeException if the lengths of {@code textArr} and {@code colorArr} do not match.
*/
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
@@ -52,18 +75,55 @@ private Node createTextWithSpacing(String[] textArr, float spacing, float size,
return textNode;
}
/**
* Creates a {@code Node} containing text with specified spacing, size, and a single color.
*
* @param text The text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color The color of the text.
* @return A {@code Node} containing the styled text.
*/
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
}
/**
* Calculates the center position of a rectangle given its width, height, and an origin position.
*
* @param width The width of the rectangle.
* @param height The height of the rectangle.
* @param pos The origin position of the rectangle.
* @return A {@code Vector3f} representing the center position.
*/
private Vector3f center(float width, float height, Vector3f pos){
return new Vector3f(pos.x+width/2, pos.y+height/2,0);
}
/**
* Creates and positions a single-line text at the top of the screen with a specified vertical offset.
*
* @param name The text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color The color of the text.
* @param top The vertical offset from the top of the screen.
* @return A {@code Node} containing the styled text positioned at the top.
*/
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
}
/**
* Creates and positions multi-line text at the top of the screen with specified vertical offset, spacing, and colors.
*
* @param name An array of strings representing the text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color An array of {@code ColorRGBA} representing the color for each string in {@code name}.
* @param top The vertical offset from the top of the screen.
* @return A {@code Node} containing the styled text positioned at the top.
*/
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
Node text = createTextWithSpacing(name, spacing, size, color);
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
@@ -71,18 +131,44 @@ private Node createTopText(String[] name, float spacing, float size, ColorRGBA c
return text;
}
/**
* Calculates the center position of a rectangle with negative width offset.
*
* @param width The negative width of the rectangle.
* @param height The height of the rectangle.
* @param pos The origin position of the rectangle.
* @return A {@code Vector3f} representing the center position.
*/
private Vector3f centerText(float width, float height, Vector3f pos){
return center(-width, height, pos);
}
/**
* Displays a message indicating the active player.
*
* @param name The name of the active player.
* @param color The color representing the player's team.
*/
void activePlayer(String name, Color color){
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
/**
* Displays a message indicating that the current player is active.
*
* @param color The color representing the player's team.
*/
void ownActive(Color color){
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
/**
* Displays a dice roll result for a player.
*
* @param diceNum The number rolled on the dice.
* @param name The name of the player.
* @param color The color representing the player's team.
*/
void diceNum(int diceNum, String name, Color color){
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
@@ -90,38 +176,84 @@ void diceNum(int diceNum, String name, Color color){
}
/**
* Displays a dice roll result with a multiplier for a player.
*
* @param diceNum The number rolled on the dice.
* @param mult The multiplier applied to the dice result.
* @param name The name of the player.
* @param color The color representing the player's team.
*/
void diceNumMult(int diceNum,int mult, String name, Color color){
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
}
/**
* Displays the dice roll result for the current player.
*
* @param diceNum The number rolled on the dice.
*/
void ownDice(int diceNum){
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
}
/**
* Displays the dice roll result with a multiplier for the current player.
*
* @param diceNum The number rolled on the dice.
* @param mult The multiplier applied to the dice result.
*/
void ownDiceMult(int diceNum, int mult){
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
}
/**
* Displays a message indicating that a specified player received a bonus card.
*
* @param name The name of the player who received the bonus card.
* @param color The color representing the player's team.
*/
void drawCard(String name, Color color){
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
/**
* Displays a message indicating that the current player received a bonus card.
*
* @param color The color representing the player's team.
*/
void drawCardOwn(Color color){
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
/**
* Displays a message indicating that a specified player has completed their turn or action.
*
* @param name The name of the player who finished.
* @param color The color representing the player's team.
*/
void finishText(String name, Color color){
createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
/**
* Displays a message indicating that the current player has completed their turn or action.
*
* @param color The color representing the player's team.
*/
void finishTextOwn(Color color){
createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
/**
* Converts a player's team color to a corresponding {@code ColorRGBA}.
*
* @param color The player's team color.
* @return The corresponding {@code ColorRGBA}.
* @throws RuntimeException if the color is invalid.
*/
private ColorRGBA playerColorToColorRGBA(Color color){
return switch (color){
case ARMY -> ColorRGBA.Green;
@@ -132,23 +264,40 @@ private ColorRGBA playerColorToColorRGBA(Color color){
};
}
/**
* Hides all text messages displayed by the handler and resets the ranking counter.
*/
void hide(){
ranking = 0;
root.detachAllChildren();
}
float paddingRanked = 100;
/**
* Displays a ranked dice roll result for a specified player.
*
* @param name The name of the player.
* @param color The color representing the player's team.
* @param eye The dice roll result.
*/
void rollRankingResult(String name, Color color, int eye){
createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
ranking++;
}
/**
* Displays a ranked dice roll result for the current player.
*
* @param color The color representing the player's team.
* @param eye The dice roll result.
*/
void rollRankingResultOwn(Color color, int eye){
createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
ranking++;
}
/**
* Displays a message prompting the player to roll the dice.
*/
void diceNow(){
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
}

View File

@@ -84,14 +84,14 @@ public void initialize(AppStateManager stateManager, Application app) {
}
public void shutdown() {
view.clearProcessors();
// view.clearProcessors();
fpp.removeFilter(dlsf);
dlsf = null;
root.removeLight(sun);
fpp.removeFilter(fxaaFilter);
fpp.removeFilter(compose);
// fpp.removeFilter(compose);
view.detachScene(root);
app.getRenderManager().removeMainView(view);
// app.getRenderManager().removeMainView(view);
cardBuffer.clear();
root.detachAllChildren();

View File

@@ -50,9 +50,10 @@ public void init() {
}
public void shutdown() {
clearSelectableCards();
if (cardLayer != null) {
cardLayer.shutdown();
clearSelectableCards();
app.getStateManager().detach(cardLayer);
}
cardLayer = null;
}
@@ -131,6 +132,8 @@ public void selectCard(CardControl cardControl) {
cardControl.select();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
}
app.getModelSynchronize().selectCard(cardSelect);
}
public Camera getCardLayerCamera() {

View File

@@ -96,6 +96,7 @@ public void rollDice(int diceNum, Runnable actionAfter) {
if (isRolling) return;
spin = false;
slerp = false;
timeElapsed = 0;
this.actionAfter = actionAfter;
angularVelocity.set(
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),

View File

@@ -141,10 +141,11 @@ public void addPlayer(Color color, String name, boolean own){
}
public void setActivePlayer(Color color) {
Color lastFirst = playerOrder.remove(0);
if(playerOrder.get(0) == color) return;
Color oldFirst = playerOrder.remove(0);
playerOrder.remove(color);
playerOrder.add(0, color);
playerOrder.add(lastFirst);
playerOrder.add(oldFirst);
drawPlayers();
}

View File

@@ -5,6 +5,7 @@
import com.jme3.network.serializing.serializers.EnumSerializer;
import pp.mdga.Resources;
import pp.mdga.game.*;
import pp.mdga.game.card.*;
import pp.mdga.message.client.*;
import pp.mdga.message.server.*;
import pp.mdga.server.ServerGameLogic;
@@ -107,6 +108,7 @@ private void initializeSerializables() {
Serializer.registerClass(RequestPlayCardMessage.class);
Serializer.registerClass(SelectCardMessage.class);
Serializer.registerClass(SelectedPiecesMessage.class);
Serializer.registerClass(SelectPieceMessage.class);
Serializer.registerClass(SelectTSKMessage.class);
Serializer.registerClass(ActivePlayerMessage.class);
Serializer.registerClass(AnyPieceMessage.class);
@@ -124,7 +126,7 @@ private void initializeSerializables() {
Serializer.registerClass(NoTurnMessage.class);
Serializer.registerClass(PauseGameMessage.class);
Serializer.registerClass(PlayCardMessage.class);
Serializer.registerClass(PossibleCardMessage.class);
Serializer.registerClass(PossibleCardsMessage.class);
Serializer.registerClass(PossiblePieceMessage.class);
Serializer.registerClass(RankingResponseMessage.class);
Serializer.registerClass(RankingRollAgainMessage.class);
@@ -144,12 +146,17 @@ private void initializeSerializables() {
Serializer.registerClass(Piece.class);
Serializer.registerClass(BonusNode.class);
Serializer.registerClass(StartNode.class);
Serializer.registerClass(PlayerData.class);
Serializer.registerClass(HomeNode.class);
Serializer.registerClass(PowerCard.class);
Serializer.registerClass(TurboCard.class);
Serializer.registerClass(SwapCard.class);
Serializer.registerClass(ShieldCard.class);
Serializer.registerClass(HiddenCard.class);
Serializer.registerClass(Color.class, new EnumSerializer());
Serializer.registerClass(PieceState.class, new EnumSerializer());
Serializer.registerClass(ShieldState.class, new EnumSerializer());
Serializer.registerClass(BonusCard.class, new EnumSerializer());
}
private void registerListeners() {
@@ -198,7 +205,7 @@ public void messageReceived(HostedConnection source, Message message) {
* @param message as the received message as a Message object.
*/
private void messageReceived(HostedConnection source, ClientMessage message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
System.out.println("server received from: " + source.getId() + " " + message.getClass().getName());
pendingMessages.add(new ReceivedMessage(message, source.getId()));
}
@@ -273,10 +280,11 @@ public void send(int id, ServerMessage message) {
return;
}
final HostedConnection connection = myServer.getConnection(id);
if (connection != null)
if (connection != null){
System.out.println("server sends to: " + id + " " + message.getClass().getName());
connection.send(message);
else
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
}
else LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
}
/**

View File

@@ -20,6 +20,8 @@ public class GameView extends MdgaView {
private ButtonLeft leaveButton;
private ButtonRight confirmButton;
private ButtonRight noPowerButton;
private Color ownColor = null;
private InterruptDialog interruptDialog;
@@ -35,6 +37,8 @@ public GameView(MdgaApp app) {
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
noPowerButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Verzichten", 1);
interruptDialog = new InterruptDialog(app, guiNode);
fpp = new FilterPostProcessor(app.getAssetManager());
@@ -65,6 +69,7 @@ public void onLeave() {
confirmButton.hide();
noPowerButton.hide();
app.getViewPort().removeProcessor(fpp);
}
@@ -109,6 +114,7 @@ public Color getOwnColor() {
}
public void needConfirm() {
noPowerButton.hide();
confirmButton.show();
}
@@ -116,7 +122,16 @@ public void noConfirm() {
confirmButton.hide();
}
public void enterInterrupt() {
public void showNoPower() {
confirmButton.hide();
noPowerButton.show();
}
public void hideNoPower() {
noPowerButton.hide();
}
public void enterInterrupt(Color color) {
enterOverlay(Overlay.INTERRUPT);
guiNode.detachChild(guiHandlerNode);
@@ -124,6 +139,7 @@ public void enterInterrupt() {
app.getInputSynchronize().setClickAllowed(false);
interruptDialog.setColor(color);
interruptDialog.show();
}
@@ -135,6 +151,8 @@ public void leaveInterrupt() {
app.getInputSynchronize().setClickAllowed(true);
app.getAcousticHandler().playSound(MdgaSound.START);
interruptDialog.hide();
}
}

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@@ -1,7 +1,6 @@
// Samplers for textures
uniform sampler2D m_Texture;
uniform sampler2D m_OutlineDepthTexture;
uniform sampler2D m_DepthTexture;
// Input texture coordinates from the vertex shader
in vec2 texCoord;
@@ -15,26 +14,25 @@ uniform float m_OutlineWidth;
out vec4 fragColor;
void main() {
// Sample depth textures
// Sample depth textures at various offsets
vec4 depth = texture(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth2 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth3 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth4 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth5 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, m_OutlineWidth)) / m_Resolution);
vec4 depth6 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
vec4 depth7 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
vec4 depth8 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
vec4 depth1 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth2 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth3 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth4 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth5 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, m_OutlineWidth)) / m_Resolution);
vec4 depth6 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
vec4 depth7 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
vec4 depth8 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
// Sample the main texture
vec4 color = texture(m_Texture, texCoord);
// Determine whether to apply the outline color
if (depth == vec4(0.0) &&
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
fragColor = m_OutlineColor; // Apply outline color
} else {
fragColor = color; // Use the original texture color
}
// Check if an outline should be applied
bool isEdge = (depth == vec4(0.0)) &&
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth);
// Output the final color
fragColor = isEdge ? m_OutlineColor : color;
}

View File

@@ -1,11 +1,10 @@
// Use 'in' instead of 'varying' for inputs from the vertex shader
// Input texture coordinates from the vertex shader
in vec2 texCoord;
// Declare a custom output variable for the fragment color
// Output variable for the fragment color
out vec4 fragColor;
// Uniform samplers
// Uniform samplers for textures
uniform sampler2D m_Texture;
uniform sampler2D m_NormalsTexture;
uniform sampler2D m_DepthTexture;
@@ -13,6 +12,7 @@ uniform sampler2D m_DepthTexture;
void main() {
// Sample the texture at the given texture coordinates
vec4 color = texture(m_Texture, texCoord);
// Assign the color to the output variable
fragColor = color;
}

View File

@@ -1,109 +1,78 @@
// Uniform samplers
uniform sampler2D m_Texture;
uniform sampler2D m_OutlineDepthTexture;
uniform sampler2D m_DepthTexture;
varying vec2 texCoord;
// Input texture coordinates from the vertex shader
in vec2 texCoord;
// Uniforms for resolution, outline color, and width
uniform vec2 m_Resolution;
uniform vec4 m_OutlineColor;
uniform float m_OutlineWidth;
// Output variable for fragment color
out vec4 fragColor;
void main() {
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
vec4 color = texture2D(m_Texture, texCoord);
//如果是背景
float ratio=0.;
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
float dist=m_OutlineWidth;
//距离边的像素
vec4 nearDepth;
if(depth1 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth2 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,-i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth3 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth4 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,-i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth5 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth6 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth7 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,0.))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth8 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,0.))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}
//0:场景颜色 1:outline颜色
ratio = clamp(1.- dist/m_OutlineWidth,0.,1.);
//float off = (1.-ratio*ratio)*(1.-ratio*ratio);
gl_FragColor = color*(1.-ratio) +m_OutlineColor*ratio;
//gl_FragColor = m_OutlineColor;
}else{
gl_FragColor = color;
}
//debug
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
}
vec4 depth = texture(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth2 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth3 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth4 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth5 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, m_OutlineWidth)) / m_Resolution);
vec4 depth6 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
vec4 depth7 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
vec4 depth8 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
vec4 color = texture(m_Texture, texCoord);
float ratio = 0.0;
if (depth == vec4(0.0) &&
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
float dist = m_OutlineWidth;
vec4 nearDepth;
// Iterate to find the distance to the nearest edge
for (float i = 0.0; i < m_OutlineWidth; i++) {
if (depth1 != depth) {
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, i)) / m_Resolution);
if (nearDepth != depth) { dist = i; break; }
} else if (depth2 != depth) {
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, -i)) / m_Resolution);
if (nearDepth != depth) { dist = i; break; }
} else if (depth3 != depth) {
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, i)) / m_Resolution);
if (nearDepth != depth) { dist = i; break; }
} else if (depth4 != depth) {
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, -i)) / m_Resolution);
if (nearDepth != depth) { dist = i; break; }
} else if (depth5 != depth) {
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, i)) / m_Resolution);
if (nearDepth != depth) { dist = i; break; }
} else if (depth6 != depth) {
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -i)) / m_Resolution);
if (nearDepth != depth) { dist = i; break; }
} else if (depth7 != depth) {
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, 0.0)) / m_Resolution);
if (nearDepth != depth) { dist = i; break; }
} else if (depth8 != depth) {
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, 0.0)) / m_Resolution);
if (nearDepth != depth) { dist = i; break; }
}
}
// Calculate ratio for outline blending
ratio = clamp(1.0 - dist / m_OutlineWidth, 0.0, 1.0);
// Blend the outline color with the base color
fragColor = color * (1.0 - ratio) + m_OutlineColor * ratio;
} else {
// No outline, use the base texture color
fragColor = color;
}
// Optional: Debugging outline visualization
// fragColor = vec4(0.0, 1.0 - ratio, 0.0, 1.0);
}

View File

@@ -1,8 +1,8 @@
// Use 'in' for vertex attributes
// Vertex attributes
in vec4 inPosition;
in vec2 inTexCoord;
// Use 'out' for passing data to the fragment shader
// Output to fragment shader
out vec2 texCoord;
void main() {

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@@ -0,0 +1,32 @@
# Blender MTL File: 'untitled.blend'
# Material Count: 3
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg
newmtl Material.002
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg
newmtl Material.004
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg

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@@ -1,9 +1,8 @@
package pp.mdga.client;
import pp.mdga.client.ceremonyState.CeremonyStates;
import pp.mdga.client.ceremonyState.PodiumState;
import pp.mdga.client.ceremonyState.StatisticsState;
import pp.mdga.notification.CeremonyNotification;
import pp.mdga.client.ceremonystate.CeremonyStates;
import pp.mdga.client.ceremonystate.PodiumState;
import pp.mdga.client.ceremonystate.StatisticsState;
public class CeremonyState extends ClientState {

View File

@@ -5,13 +5,13 @@
import pp.mdga.game.Color;
import pp.mdga.game.Game;
import pp.mdga.game.Piece;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
import pp.mdga.notification.InfoNotification;
import pp.mdga.notification.Notification;
import pp.mdga.notification.StartDialogNotification;
import java.util.ArrayList;
import java.util.Map;
import java.util.UUID;
/**
@@ -52,20 +52,21 @@ public ClientGameLogic(ClientSender clientSender) {
*
* @param msg the message to be sent
*/
public void send(ClientMessage msg){
public void send(ClientMessage msg) {
LOGGER.log(System.Logger.Level.INFO, "send {0}", msg);
clientSender.send(msg);
}
/**
* This method is used to get a piece by its id
*
* @param pieceId the UUID of the piece
* @return the piece
*/
private Piece getPiece(UUID pieceId){
for(Map.Entry<Color, PlayerData> entry : game.getBoard().getPlayerData().entrySet()){
for(Piece piece : entry.getValue().getPieces()){
if(piece.getUuid().equals(pieceId)){
private Piece getPiece(UUID pieceId) {
for (var player : this.game.getPlayers().values()) {
for (Piece piece : player.getPieces()) {
if (piece.getUuid().equals(pieceId)) {
return piece;
}
}
@@ -78,7 +79,7 @@ private Piece getPiece(UUID pieceId){
*
* @return the clientSender
*/
public ClientSender getClientSender(){
public ClientSender getClientSender() {
return clientSender;
}
@@ -123,7 +124,7 @@ public void setOwnPlayerId(int ownPlayerId) {
*
* @return the game
*/
public Game getGame(){
public Game getGame() {
return game;
}
@@ -132,7 +133,7 @@ public Game getGame(){
*
* @return the current State
*/
public ClientState getState(){
public ClientState getState() {
return state;
}
@@ -141,7 +142,7 @@ public ClientState getState(){
*
* @return if the client is a host
*/
public boolean isHost(){
public boolean isHost() {
return isHost;
}
@@ -150,8 +151,8 @@ public boolean isHost(){
*
* @return the calculated moves as int
*/
public int getCalculatedMoves(){
return game.getDiceEyes() * game.getDiceModifier();
public int getCalculatedMoves() {
return 0;
}
/**
@@ -159,7 +160,7 @@ public int getCalculatedMoves(){
*
* @param isHost the boolean value
*/
public void setHost(boolean isHost){
public void setHost(boolean isHost) {
this.isHost = isHost;
}
@@ -329,7 +330,7 @@ public void received(PlayCardMessage msg) {
* @param msg the PossibleCard message received
*/
@Override
public void received(PossibleCardMessage msg) {
public void received(PossibleCardsMessage msg) {
state.received(msg);
}
@@ -412,7 +413,7 @@ public void received(ShutdownMessage msg) {
*/
@Override
public void received(IncorrectRequestMessage msg) {
state.received(msg);
addNotification(new InfoNotification(Resources.stringLookup("incorrect.request." + msg.getId())));
}
/**
@@ -480,14 +481,14 @@ public void received(SelectPieceMessage msg) {
*
* @param pieceId the pieceID
*/
public void selectPiece(UUID pieceId){
public void selectPiece(UUID pieceId) {
state.selectPiece(getPiece(pieceId));
}
/**
* This method call the method selectNExt of the state
*/
public void selectNext(){
public void selectNext() {
state.selectNext();
}
@@ -496,7 +497,7 @@ public void selectNext(){
*
* @param card the BonusCard to selected
*/
public void selectCard(BonusCard card){
public void selectCard(BonusCard card) {
state.selectCard(card);
}
@@ -505,7 +506,7 @@ public void selectCard(BonusCard card){
*
* @param color the Color to be selected
*/
public void selectTsk(Color color){
public void selectTsk(Color color) {
state.selectTSK(color);
}
@@ -514,14 +515,14 @@ public void selectTsk(Color color){
*
* @param color the color to be deselcted
*/
public void deselectTSK(Color color){
public void deselectTSK(Color color) {
state.deselectTSK(color);
}
/**
* This method calls the selectDice method of the state
*/
public void selectDice(){
public void selectDice() {
state.selectDice();
}
@@ -530,7 +531,7 @@ public void selectDice(){
*
* @param name the name to be set
*/
public void selectName(String name){
public void selectName(String name) {
state.setName(name);
}
@@ -539,8 +540,8 @@ public void selectName(String name){
*
* @param ready the value if this method should ready or unready
*/
public void selectReady(boolean ready){
if(ready){
public void selectReady(boolean ready) {
if (ready) {
state.selectReady();
} else {
state.selectUnready();
@@ -552,14 +553,14 @@ public void selectReady(boolean ready){
*
* @param name the name of the player hosting
*/
public void selectHost(String name){
public void selectHost(String name) {
state.selectHost(name);
}
/**
* This method calls the selectLeave method of the state
*/
public void selectLeave(){
public void selectLeave() {
state.selectLeave();
}
@@ -568,28 +569,28 @@ public void selectLeave(){
*
* @param ip the ip to cennect to
*/
public void selectJoin(String ip){
public void selectJoin(String ip) {
state.selectJoin(ip);
}
/**
* This method calls the selectAnimationEnd method of the state
*/
public void selectAnimationEnd(){
public void selectAnimationEnd() {
state.selectAnimationEnd();
}
/**
* This method calls the selectStart method of the state
*/
public void selectStart(){
public void selectStart() {
state.selectStart();
}
/**
* This method calls the selectResume method of the state
*/
public void selectResume(){
public void selectResume() {
state.selectResume();
}
@@ -598,7 +599,7 @@ public void selectResume(){
*
* @param state the new state
*/
public void setState(ClientState state){
public void setState(ClientState state) {
this.state.exit();
state.enter();
this.state = state;
@@ -607,7 +608,7 @@ public void setState(ClientState state){
/**
* This method is used to enter the interrupt state and save the previous state
*/
public void enterInterrupt(){
public void enterInterrupt() {
interruptState.enter();
interruptState.setPreviousState(state);
this.state = interruptState;
@@ -618,7 +619,7 @@ public void enterInterrupt(){
*
* @return the GameState
*/
public GameState getGameState(){
public GameState getGameState() {
return gameState;
}
@@ -627,7 +628,7 @@ public GameState getGameState(){
*
* @return the CeremonyState
*/
public CeremonyState getCeremony(){
public CeremonyState getCeremony() {
return ceremonyState;
}
@@ -636,7 +637,7 @@ public CeremonyState getCeremony(){
*
* @return the InterruptState
*/
public InterruptState getInterrupt(){
public InterruptState getInterrupt() {
return interruptState;
}
@@ -645,7 +646,7 @@ public InterruptState getInterrupt(){
*
* @return the DialogsState
*/
public DialogsState getDialogs(){
public DialogsState getDialogs() {
return dialogsState;
}
@@ -654,7 +655,7 @@ public DialogsState getDialogs(){
*
* @return the SettingsState
*/
public SettingsState getSettings(){
public SettingsState getSettings() {
return settingsState;
}
@@ -663,8 +664,8 @@ public SettingsState getSettings(){
*
* @return the next notification
*/
public Notification getNotification(){
if(!notifications.isEmpty()){
public Notification getNotification() {
if (!notifications.isEmpty()) {
return notifications.remove(0);
} else {
return null;
@@ -676,7 +677,7 @@ public Notification getNotification(){
*
* @param notification the notification to be added
*/
public void addNotification(Notification notification){
public void addNotification(Notification notification) {
notifications.add(notification);
}

View File

@@ -116,7 +116,7 @@ public void received(PlayCardMessage msg) {
}
@Override
public void received(PossibleCardMessage msg) {
public void received(PossibleCardsMessage msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg.toString());
}

View File

@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.dialogState.DialogStates;
import pp.mdga.client.dialogState.LobbyState;
import pp.mdga.client.dialogState.NetworkDialogState;
import pp.mdga.client.dialogState.StartDialogState;
import pp.mdga.client.dialogstate.DialogStates;
import pp.mdga.client.dialogstate.LobbyState;
import pp.mdga.client.dialogstate.NetworkDialogState;
import pp.mdga.client.dialogstate.StartDialogState;
import pp.mdga.game.Color;
import pp.mdga.message.server.*;

View File

@@ -1,6 +1,6 @@
package pp.mdga.client;
import pp.mdga.client.gameState.*;
import pp.mdga.client.gamestate.*;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.client.LeaveGameMessage;
@@ -56,6 +56,7 @@ public void setState(GameStates newState){
if(this.state != null){
this.state.exit();
}
System.out.println("CLIENT STATE old:" + this.state + " new:" + newState);
newState.enter();
state = newState;
}
@@ -241,7 +242,7 @@ public void received(DiceAgainMessage msg){
* @param msg the message to be received
*/
@Override
public void received(PossibleCardMessage msg){
public void received(PossibleCardsMessage msg){
state.received(msg);
}
@@ -275,6 +276,11 @@ public void received(ActivePlayerMessage msg){
state.received(msg);
}
@Override
public void received(PossiblePieceMessage msg){
state.received(msg);
}
/**
* This method returns the current state
*

View File

@@ -1,9 +1,9 @@
package pp.mdga.client;
import pp.mdga.client.settingsState.AudioSettingsState;
import pp.mdga.client.settingsState.MainSettingsState;
import pp.mdga.client.settingsState.SettingStates;
import pp.mdga.client.settingsState.VideoSettingsState;
import pp.mdga.client.settingsstate.AudioSettingsState;
import pp.mdga.client.settingsstate.MainSettingsState;
import pp.mdga.client.settingsstate.SettingStates;
import pp.mdga.client.settingsstate.VideoSettingsState;
public class SettingsState extends ClientState {

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonyState;
package pp.mdga.client.ceremonystate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonyState;
package pp.mdga.client.ceremonystate;
import pp.mdga.client.CeremonyState;
import pp.mdga.client.ClientGameLogic;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.ceremonyState;
package pp.mdga.client.ceremonystate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.dialogState;
package pp.mdga.client.dialogstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.dialogState;
package pp.mdga.client.dialogstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
@@ -6,16 +6,14 @@
import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.*;
import pp.mdga.message.server.LobbyPlayerJoinedMessage;
import pp.mdga.message.server.LobbyPlayerLeaveMessage;
import pp.mdga.message.server.ServerStartGameMessage;
import pp.mdga.message.server.UpdateReadyMessage;
import pp.mdga.message.server.UpdateTSKMessage;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
import java.util.*;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.UUID;
public class LobbyState extends DialogStates {
@@ -58,41 +56,48 @@ public void selectReady() {
}
@Override
public void selectUnready(){
public void selectUnready() {
logic.send(new LobbyNotReadyMessage());
}
@Override
public void selectStart(){
if(logic.isHost() && logic.getGame().areAllReady()){
logic.send(new StartGameMessage(false));
} else if(logic.isHost() && !logic.getGame().areAllReady()) {
logic.send(new StartGameMessage(true));
public void selectStart() {
if (logic.isHost() && logic.getGame().areAllReady()) {
logic.send(new StartGameMessage());
} else {
logic.send(new StartGameMessage());
LOGGER.log(System.Logger.Level.ERROR, "You are not the host");
}
}
@Override
public void received(ServerStartGameMessage msg){
public void received(ServerStartGameMessage msg) {
for (Player player: msg.getPlayers()) {
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
if (entry.getValue().getColor() == player.getColor()) {
this.logic.getGame().getPlayers().put(entry.getKey(), player);
}
}
}
logic.getGame().setBoard(msg.getBoard());
logic.addNotification(new GameNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor()));
for (Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()) {
for (var player : logic.getGame().getPlayers().values()) {
List<UUID> pieces = new ArrayList<>();
for (Piece piece : logic.getGame().getBoard().getPlayerData().get(entry.getValue().getColor()).getPieces()) {
for (Piece piece : player.getPieces()) {
pieces.add(piece.getUuid());
}
logic.addNotification(new PlayerInGameNotification(entry.getValue().getColor(), pieces, entry.getValue().getName()));
logic.addNotification(new PlayerInGameNotification(player.getColor(), pieces, player.getName()));
}
logic.setState(logic.getGameState());
}
@Override
public void received(LobbyPlayerJoinedMessage msg){
if(msg.getPlayer().getName().equals(logic.getOwnPlayerName())){
public void received(LobbyPlayerJoinedMessage msg) {
if (msg.getPlayer().getName().equals(logic.getOwnPlayerName())) {
System.out.println(msg.getId());
logic.setOwnPlayerId(msg.getId());
}
if (msg.isHost() && msg.getId() == logic.getOwnPlayerId()){
if (msg.isHost() && msg.getId() == logic.getOwnPlayerId()) {
logic.setHost(true);
}
@@ -101,9 +106,9 @@ public void received(LobbyPlayerJoinedMessage msg){
}
@Override
public void received(UpdateTSKMessage msg){
if(msg.isTaken()) {
logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), logic.getOwnPlayerId()== msg.getId()));
public void received(UpdateTSKMessage msg) {
if (msg.isTaken()) {
logic.addNotification(new TskSelectNotification(msg.getColor(), logic.getGame().getPlayers().get(msg.getId()).getName(), logic.getOwnPlayerId() == msg.getId()));
} else {
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
}
@@ -112,13 +117,13 @@ public void received(UpdateTSKMessage msg){
}
@Override
public void received(LobbyPlayerLeaveMessage msg){
public void received(LobbyPlayerLeaveMessage msg) {
logic.addNotification(new TskUnselectNotification(logic.getGame().getPlayers().get(msg.getId()).getColor()));
logic.getGame().getPlayers().remove(msg.getId());
}
@Override
public void received(UpdateReadyMessage msg){
public void received(UpdateReadyMessage msg) {
//TODO server sendet kein update on UNready
logic.addNotification(new LobbyReadyNotification(logic.getGame().getPlayers().get(msg.getPlayerId()).getColor(), msg.isReady()));
logic.getGame().getPlayers().get(msg.getPlayerId()).setReady(msg.isReady());

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.dialogState;
package pp.mdga.client.dialogstate;
import pp.mdga.Resources;
import pp.mdga.client.ClientGameLogic;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.dialogState;
package pp.mdga.client.dialogstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,97 +0,0 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.*;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
public class WaitingState extends GameStates {
private final GameState parent;
public WaitingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(CeremonyMessage msg){
logic.setState(logic.getCeremony());
}
@Override
public void received(DiceNowMessage msg){
logic.addNotification(new DiceNowNotification());
parent.setState(parent.getTurn());
}
@Override
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if(msg.getDiceEye() == 6){
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
parent.setState(parent.getAnimation());
}
@Override
public void received(PlayCardMessage msg){
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
parent.setState(parent.getAnimation());
}
@Override
public void received(ActivePlayerMessage msg){
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation());
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
for(int i = msg.getTargetIndex() + 1; i < 4; i++){
if(!logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getHomeNodes()[i].isOccupied()){
pieceToMove.setState(PieceState.HOME);
break;
}
pieceToMove.setState(PieceState.HOMEFINISHED);
}
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
} else {
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
}
}
parent.setState(parent.getAnimation());
}
}

View File

@@ -1,40 +0,0 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
import pp.mdga.notification.ActivePlayerNotification;
public class WaitRankingState extends DetermineStartPlayerStates {
private final DetermineStartPlayerState parent;
public WaitRankingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(RankingRollAgainMessage msg){
parent.setState(parent.getRollRankingDice());
}
@Override
public void received(RankingResponseMessage msg){
logic.addNotification(new ActivePlayerNotification(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor()));
logic.getGame().setActiveColor(logic.getGame().getPlayers().get(msg.getStartingPlayerId()).getColor());
parent.getParent().setState(parent.getParent().getWaiting());
}
}

View File

@@ -1,62 +0,0 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.HomeMoveNotification;
import pp.mdga.notification.MovePieceNotification;
import java.util.ArrayList;
public class SelectPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private ArrayList<Piece> possiblePieces;
public SelectPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
possiblePieces = new ArrayList<>();
}
@Override
public void exit() {
}
public void setPossiblePieces(ArrayList<Piece> possiblePieces){
this.possiblePieces = possiblePieces;
}
@Override
public void selectPiece(Piece piece){
if(possiblePieces.contains(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg){
Piece piece = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if(msg.isHomeMove()){
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
logic.addNotification(new MovePieceNotification(piece.getUuid(), logic.getGame().getBoard().getInfieldIndexOfPiece(piece), msg.getTargetIndex()));
}
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

View File

@@ -1,42 +0,0 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
public class StartPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private Piece moveablePiece;
public StartPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectPiece(Piece piece){
if(moveablePiece.equals(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
}
}
@Override
public void received(MoveMessage msg){
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
@@ -7,6 +7,8 @@
public class AnimationState extends GameStates {
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
private final GameState parent;
public AnimationState(ClientState parent, ClientGameLogic logic) {
@@ -16,7 +18,7 @@ public AnimationState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering AnimationState");
}
@Override

View File

@@ -1,14 +1,14 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gameState.determineStartPlayerState.DetermineStartPlayerStates;
import pp.mdga.client.gameState.determineStartPlayerState.RollRankingDiceState;
import pp.mdga.client.gameState.determineStartPlayerState.WaitRankingState;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.RankingResponseMessage;
import pp.mdga.message.server.RankingRollAgainMessage;
import pp.mdga.client.gamestate.determinestartplayerstate.DetermineStartPlayerStates;
import pp.mdga.client.gamestate.determinestartplayerstate.Intro;
import pp.mdga.client.gamestate.determinestartplayerstate.RollRankingDiceState;
import pp.mdga.client.gamestate.determinestartplayerstate.WaitRankingState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*;
public class DetermineStartPlayerState extends GameStates {
@@ -17,12 +17,33 @@ public class DetermineStartPlayerState extends GameStates {
private final RollRankingDiceState rollRankingDiceState = new RollRankingDiceState(this, logic);
private final WaitRankingState waitRankingState = new WaitRankingState(this, logic);
private final Intro intro = new Intro(this, logic);
public DetermineStartPlayerState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
public RollRankingDiceState getRollRankingDice() {
return rollRankingDiceState;
}
public WaitRankingState getWaitRanking() {
return waitRankingState;
}
public DetermineStartPlayerStates getState(){
return state;
}
public Intro getIntro(){
return intro;
}
public GameState getParent() {
return parent;
}
@Override
public void enter() {
this.setState(this.rollRankingDiceState);
@@ -37,8 +58,8 @@ public void setState(DetermineStartPlayerStates state) {
if(this.state != null){
this.state.exit();
}
state.enter();
this.state = state;
this.state.enter();
}
@Override
@@ -46,11 +67,21 @@ public void selectDice() {
state.selectDice();
}
@Override
public void selectAnimationEnd(){
state.selectAnimationEnd();
}
@Override
public void received(DieMessage msg){
state.received(msg);
}
@Override
public void received(DiceNowMessage msg){
state.received(msg);
}
@Override
public void received(RankingRollAgainMessage msg){
state.received(msg);
@@ -61,19 +92,8 @@ public void received(RankingResponseMessage msg){
state.received(msg);
}
public RollRankingDiceState getRollRankingDice() {
return rollRankingDiceState;
}
public WaitRankingState getWaitRanking() {
return waitRankingState;
}
public DetermineStartPlayerStates getState(){
return state;
}
public GameState getParent() {
return parent;
@Override
public void received(ActivePlayerMessage msg){
state.received(msg);
}
}

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
@@ -12,39 +12,49 @@
import pp.mdga.notification.SwapPieceNotification;
import pp.mdga.notification.ThrowPieceNotification;
import java.util.UUID;
public abstract class GameStates extends ClientState {
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
public GameStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
protected void handlePowerCard(PlayCardMessage msg){
if (msg.getCard().equals(BonusCard.TURBO)){
protected void handlePowerCard(PlayCardMessage msg) {
if (msg.getCard().getCard().equals(BonusCard.TURBO)) {
logic.getGame().setDiceModifier(msg.getDiceModifier());
} else if (msg.getCard().equals(BonusCard.SHIELD)){
if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier())) % 10 != 0) {
logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldSuppressedNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
} else {
logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).setShield(ShieldState.ACTIVE);
logic.addNotification(new ShieldActiveNotification(logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier()).getUuid()));
}
} else if (msg.getCard().getCard().equals(BonusCard.SHIELD)) {
handleShield(msg.getPieces().get(0).getUuid());
} else {
Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifier());
Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieceIdentifierEnemy());
Piece ownPiece = logic.getGame().getPieceThroughUUID(msg.getPieces().get(0).getUuid());
Piece enemyPiece = logic.getGame().getPieceThroughUUID(msg.getPieces().get(1).getUuid());
LOGGER.log(System.Logger.Level.INFO, "Swapping");
int ownIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(ownPiece);
logic.addNotification(new SwapPieceNotification(ownPiece.getUuid(), enemyPiece.getUuid()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(enemyPiece)].setOccupant(ownPiece);
logic.getGame().getBoard().getInfield()[ownIndex].setOccupant(enemyPiece);
}
logic.getGame().getDiscardPile().add(logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).removeHandCard(msg.getCard()));
logic.getGame().getDiscardPile().add(msg.getCard());
}
protected void throwPiece(Piece piece){
protected void throwPiece(Piece piece) {
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(piece.getColor()).addWaitingPiece(piece);
// logic.addNotification(new ThrowPieceNotification(piece.getUuid()));
logic.getGame().getPlayerByColor(piece.getColor()).addWaitingPiece(piece);
logic.addNotification(new ThrowPieceNotification(piece.getUuid(), piece.getColor()));
logic.getGame().getPlayerByColor(piece.getColor()).getPlayerStatistic().increasePiecesBeingThrown();
logic.getGame().getGameStatistics().increasePiecesBeingThrown();
piece.setState(PieceState.WAITING);
}
private void handleShield(UUID uuid) {
if (logic.getGame().getBoard().getInfieldIndexOfPiece(logic.getGame().getPieceThroughUUID(uuid)) % 10 != 0) {
logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.SUPPRESSED);
logic.addNotification(new ShieldSuppressedNotification(uuid));
} else {
logic.getGame().getPieceThroughUUID(uuid).setShield(ShieldState.ACTIVE);
logic.addNotification(new ShieldActiveNotification(uuid));
}
}
}

View File

@@ -1,11 +1,14 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
import pp.mdga.notification.ActivePlayerNotification;
import pp.mdga.notification.HomeMoveNotification;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.PlayCardNotification;
public class SpectatorState extends GameStates {
@@ -27,15 +30,15 @@ public void exit() {
}
@Override
public void received(CeremonyMessage msg){
public void received(CeremonyMessage msg) {
logic.setState(logic.getCeremony());
}
@Override
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
public void received(DieMessage msg) {
//logic.getGame().setDiceEyes(msg.getDiceEye());
// logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes(), logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier()));
if(msg.getDiceEye() == 6){
if (msg.getDiceEye() == 6) {
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
@@ -43,8 +46,8 @@ public void received(DieMessage msg){
}
@Override
public void received(PlayCardMessage msg){
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard()));
public void received(PlayCardMessage msg) {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
@@ -52,26 +55,26 @@ public void received(PlayCardMessage msg){
}
@Override
public void received(ActivePlayerMessage msg){
public void received(ActivePlayerMessage msg) {
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getAnimation());
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
if (msg.isHomeMove()){
public void received(MoveMessage msg) {
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
if (msg.isHomeMove()) {
logic.addNotification(new HomeMoveNotification(pieceToMove.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)].clearOccupant();
logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
logic.getGame().getPlayerByColor(pieceToMove.getColor()).setPieceInHome(msg.getTargetIndex(), pieceToMove);
} else {
if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isOccupied()) {
throwPiece(logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant());
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increasePiecesThrown();
logic.getGame().getGameStatistics().increasePiecesThrown();
}
if(logic.getGame().getBoard().getPlayerData().get(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)){
if (logic.getGame().getPlayerByColor(pieceToMove.getColor()).getStartNodeIndex() == logic.getGame().getBoard().getInfieldIndexOfPiece(pieceToMove)) {
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), msg.getTargetIndex(), true));
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(pieceToMove);
} else {

View File

@@ -1,14 +1,14 @@
package pp.mdga.client.gameState;
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gameState.turnState.MovePieceState;
import pp.mdga.client.gameState.turnState.PlayPowerCardState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gameState.turnState.RollDiceState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.MovePieceState;
import pp.mdga.client.gamestate.turnstate.PlayPowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.client.gamestate.turnstate.RollDiceState;
import pp.mdga.client.gamestate.turnstate.TurnStates;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
@@ -47,6 +47,11 @@ public void setState(TurnStates state){
this.state = state;
}
@Override
public void selectDice(){
state.selectDice();
}
@Override
public void selectPiece(Piece piece){
state.selectPiece(piece);
@@ -108,7 +113,7 @@ public void received(DiceAgainMessage msg){
}
@Override
public void received(PossibleCardMessage msg){
public void received(PossibleCardsMessage msg){
state.received(msg);
}
@@ -127,6 +132,11 @@ public void received(DieMessage msg){
state.received(msg);
}
@Override
public void received(PossiblePieceMessage msg){
state.received(msg);
}
public ChoosePieceState getChoosePiece() {
return choosePieceState;
}

View File

@@ -0,0 +1,95 @@
package pp.mdga.client.gamestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.GameState;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.message.server.*;
import pp.mdga.notification.*;
public class WaitingState extends GameStates {
private final GameState parent;
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
public WaitingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (GameState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void received(CeremonyMessage msg) {
logic.setState(logic.getCeremony());
}
@Override
public void received(DiceNowMessage msg) {
logic.addNotification(new DiceNowNotification());
parent.setState(parent.getTurn());
}
@Override
public void received(DieMessage msg) {
logic.getGame().setDiceEyes(msg.getDiceEye());
logic.addNotification(new RollDiceNotification(logic.getGame().getActiveColor(), logic.getGame().getDiceEyes()));
if (msg.getDiceEye() == 6) {
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseDiced6();
logic.getGame().getGameStatistics().increaseDiced6();
}
}
@Override
public void received(PlayCardMessage msg) {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor(), msg.getCard().getCard()));
handlePowerCard(msg);
logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getPlayerStatistic().increaseCardsPlayed();
logic.getGame().getGameStatistics().increaseCardsPlayed();
parent.setState(parent.getAnimation());
}
@Override
public void received(ActivePlayerMessage msg) {
logic.addNotification(new ActivePlayerNotification(msg.getColor()));
logic.getGame().setActiveColor(msg.getColor());
parent.setState(parent.getTurn());
}
@Override
public void received(MoveMessage msg) {
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
//logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
if (msg.isHomeMove()) {
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
} else {
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
//logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(piece);
if (occ != null) {
//TODO: MoveThrowNotification
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
//set occ to waiting
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
}
logic.addNotification(new MovePieceNotification(msg.getPiece().getUuid(), oldIndex, msg.getTargetIndex()));
//clear old node
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
//set new node
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
}
parent.setState(parent.getAnimation());
}
}

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.determineStartPlayerState;
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
import pp.mdga.client.gamestate.GameStates;
public abstract class DetermineStartPlayerStates extends GameStates {
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {

View File

@@ -0,0 +1,85 @@
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.game.Player;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.ActivePlayerNotification;
import pp.mdga.notification.DrawCardNotification;
import pp.mdga.notification.MovePieceNotification;
import java.util.Map;
public class Intro extends DetermineStartPlayerStates{
private final DetermineStartPlayerState parent;
private int animationCounter = 0;
/**
* Constructor for Intro
*
* @param parent the parent state
* @param logic the client game logic
*/
public Intro(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
/**
* This method is used to get the parent state;
*
* @return the parent state
*/
public DetermineStartPlayerState getParent(){
return parent;
}
/**
* This method is used to enter this state and play all necessary intro animations.
*/
@Override
public void enter() {
for(Map.Entry<Integer, Player> entry : logic.getGame().getPlayers().entrySet()){
logic.addNotification(new MovePieceNotification(entry.getValue().getPieces()[0].getUuid(), entry.getValue().getStartNodeIndex(), true));
logic.getGame().getBoard().getInfield()[entry.getValue().getStartNodeIndex()].setOccupant(entry.getValue().getPieces()[0]);
entry.getValue().getWaitingArea()[0] = null;
animationCounter++;
if(entry.getKey() == logic.getOwnPlayerId()){
logic.addNotification(new AcquireCardNotification(entry.getValue().getHandCards().get(0).getCard()));
} else {
logic.addNotification(new DrawCardNotification(entry.getValue().getColor(), entry.getValue().getHandCards().get(0).getCard()));
}
}
}
/**
* This method i s used to exit this state.
*/
@Override
public void exit() {
animationCounter = 0;
}
/**
* This method is used when the view has completed the animation.
*/
@Override
public void selectAnimationEnd(){
animationCounter--;
if(animationCounter != 0){
return;
}
logic.send(new AnimationEndMessage());
if (logic.getGame().getActivePlayerId() == logic.getOwnPlayerId()){
parent.getParent().setState(parent.getParent().getTurn());
logic.addNotification(new ActivePlayerNotification(logic.getGame().getActiveColor()));
} else {
parent.getParent().setState(parent.getParent().getWaiting());
logic.addNotification(new ActivePlayerNotification(logic.getGame().getActiveColor()));
}
}
}

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.determineStartPlayerState;
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.DetermineStartPlayerState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.DieMessage;
import pp.mdga.notification.DiceNowNotification;
@@ -10,6 +10,8 @@
public class RollRankingDiceState extends DetermineStartPlayerStates {
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
private final DetermineStartPlayerState parent;
public RollRankingDiceState(ClientState parent, ClientGameLogic logic) {
@@ -19,22 +21,23 @@ public RollRankingDiceState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering RollRankingDiceState");
logic.addNotification(new DiceNowNotification());
}
@Override
public void exit() {
LOGGER.log(System.Logger.Level.INFO, "Exiting RollRankingDiceState");
}
@Override
public void selectDice(){
System.out.println("selectDice");
logic.send(new RequestDieMessage());
}
@Override
public void received(DieMessage msg){
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(),true));
parent.setState(parent.getWaitRanking());
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(),true));
}
}

View File

@@ -0,0 +1,62 @@
package pp.mdga.client.gamestate.determinestartplayerstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.DetermineStartPlayerState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*;
import pp.mdga.notification.ActivePlayerNotification;
public class WaitRankingState extends DetermineStartPlayerStates {
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
private final DetermineStartPlayerState parent;
private boolean canChange = false;
public WaitRankingState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (DetermineStartPlayerState) parent;
}
private void changeToIntro(){
if(!canChange){
canChange = true;
return;
}
parent.setState(parent.getIntro());
}
@Override
public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering WaitRankingState");
}
@Override
public void exit() {
canChange = false;
LOGGER.log(System.Logger.Level.INFO, "Exiting WaitRankingState");
}
@Override
public void received(DiceNowMessage msg){
parent.setState(parent.getRollRankingDice());
}
@Override
public void received(RankingResponseMessage msg){
}
@Override
public void selectAnimationEnd(){
changeToIntro();
logic.send(new AnimationEndMessage());
}
@Override
public void received(ActivePlayerMessage msg){
logic.getGame().setActiveColor(msg.getColor());
changeToIntro();
}
}

View File

@@ -1,9 +1,9 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.choosePieceState.*;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.client.gamestate.turnstate.choosepiecestate.*;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.*;
@@ -46,7 +46,7 @@ public void received(SpectatorMessage msg){
}
@Override
public void received(DiceAgainMessage msg){
public void received(DiceNowMessage msg){
parent.setState(parent.getRollDice());
}

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.PlayCardNotification;
@@ -20,7 +20,7 @@ public PlayPowerCardState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard()));
logic.addNotification(new PlayCardNotification(logic.getGame().getActiveColor() , playCardMessage.getCard().getCard()));
handlePowerCard(playCardMessage);
}
@@ -35,7 +35,7 @@ public void setPlayCard(PlayCardMessage playCardMessage) {
@Override
public void selectAnimationEnd(){
parent.setState(parent.getRollDice());
logic.send(new AnimationEndMessage());
parent.setState(parent.getRollDice());
}
}

View File

@@ -1,17 +1,17 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCardState;
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStates;
import pp.mdga.client.gameState.turnState.powerCardState.ShieldState;
import pp.mdga.client.gameState.turnState.powerCardState.SwapState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.client.gamestate.turnstate.powercardstate.ChoosePowerCardState;
import pp.mdga.client.gamestate.turnstate.powercardstate.PowerCardStates;
import pp.mdga.client.gamestate.turnstate.powercardstate.ShieldState;
import pp.mdga.client.gamestate.turnstate.powercardstate.SwapState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Piece;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossibleCardsMessage;
import pp.mdga.message.server.PossiblePieceMessage;
public class PowerCardState extends TurnStates {
@@ -48,7 +48,7 @@ public void setState(PowerCardStates state) {
}
@Override
public void received(PossibleCardMessage msg){
public void received(PossibleCardsMessage msg){
state.received(msg);
}

View File

@@ -1,10 +1,14 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.TurnState;
import pp.mdga.client.gamestate.TurnState;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.NoTurnMessage;
import pp.mdga.notification.DiceNowNotification;
import pp.mdga.notification.RollDiceNotification;
public class RollDiceState extends TurnStates {
@@ -17,7 +21,7 @@ public RollDiceState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
logic.addNotification(new DiceNowNotification());
}
@Override
@@ -29,11 +33,28 @@ public TurnState getParent() {
return parent;
}
@Override
public void selectDice(){
logic.send(new RequestDieMessage());
}
@Override
public void received(DieMessage msg){
logic.getGame().setDiceEyes(msg.getDiceEye());
logic.addNotification(new RollDiceNotification(logic.getGame().getPlayerById(logic.getOwnPlayerId()).getColor(), msg.getDiceEye(),false));
}
@Override
public void selectAnimationEnd(){
logic.send(new AnimationEndMessage());
parent.setState(parent.getChoosePiece());
}
// @Override
// public void received(ChoosePieceStateMessage msg){
// parent.setState(parent.getChoosePiece());
// }
@Override
public void received(NoTurnMessage msg){
parent.getParent().setState(parent.getParent().getWaiting());

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState;
package pp.mdga.client.gamestate.turnstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
import pp.mdga.client.gamestate.GameStates;
public abstract class TurnStates extends GameStates {
public TurnStates(ClientState parent, ClientGameLogic logic) {

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.client.gamestate.turnstate.TurnStates;
public abstract class ChoosePieceStates extends TurnStates {
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {

View File

@@ -1,12 +1,11 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.server.*;
import pp.mdga.message.server.StartPieceMessage;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.WaitMoveNotification;
@@ -17,6 +16,8 @@
public class NoPieceState extends ChoosePieceStates {
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
private final ChoosePieceState parent;
public NoPieceState(ClientState parent, ClientGameLogic logic) {
@@ -26,7 +27,7 @@ public NoPieceState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering NoPieceState");
}
@Override
@@ -36,14 +37,16 @@ public void exit() {
@Override
public void received(SelectPieceMessage msg) {
parent.setState(parent.getSelectPiece());
ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new));
ArrayList<Piece> pieces = msg.getPieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new));
parent.getSelectPiece().setPossiblePieces(pieces);
LOGGER.log(System.Logger.Level.INFO, "Received " + msg.getPieces().size() + " pieces");
logic.addNotification(new SelectableMoveNotification(pieces.stream().map(Piece::getUuid).collect(Collectors.toCollection(ArrayList::new)), msg.getTargetIndex(), msg.getIsHomeMove()));
parent.setState(parent.getSelectPiece());
}
@Override
public void received(WaitPieceMessage msg){
LOGGER.log(System.Logger.Level.INFO, "Received WaitPieceMessage");
logic.addNotification(new WaitMoveNotification(msg.getPieceID()));
parent.setState(parent.getWaitingPiece());
}
@@ -57,6 +60,8 @@ public void received(StartPieceMessage msg){
listPiece.add(piece.getUuid());
listIndex.add(msg.getTargetIndex());
homeMove.add(false);
parent.getStartPiece().setMoveablePiece(piece);
LOGGER.log(System.Logger.Level.INFO, "Received start piece " + listPiece.get(0));
logic.addNotification(new SelectableMoveNotification(listPiece, listIndex, homeMove));
parent.setState(parent.getStartPiece());
}

View File

@@ -0,0 +1,77 @@
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestMoveMessage;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.HomeMoveNotification;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.ThrowPieceNotification;
import java.util.ArrayList;
public class SelectPieceState extends ChoosePieceStates {
private final ChoosePieceState parent;
private ArrayList<Piece> possiblePieces;
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
public SelectPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
possiblePieces = new ArrayList<>();
}
@Override
public void exit() {
}
public void setPossiblePieces(ArrayList<Piece> possiblePieces) {
this.possiblePieces = possiblePieces;
}
@Override
public void selectPiece(Piece piece) {
if(possiblePieces.contains(piece)){
logic.send(new RequestMoveMessage(piece));
}
}
@Override
public void received(MoveMessage msg) {
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
//logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
if (msg.isHomeMove()) {
logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
} else {
int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
//logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(piece);
if (occ != null) {
//TODO: MoveThrowNotification
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
//set occ to waiting
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
}
logic.addNotification(new MovePieceNotification(msg.getPiece().getUuid(), oldIndex, msg.getTargetIndex()));
//clear old node
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
//set new node
logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
}
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

View File

@@ -0,0 +1,62 @@
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestMoveMessage;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.ThrowPieceNotification;
import java.util.ArrayList;
public class StartPieceState extends ChoosePieceStates {
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
private final ChoosePieceState parent;
private Piece moveablePiece;
public StartPieceState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (ChoosePieceState) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
moveablePiece = null;
}
public void setMoveablePiece(Piece moveablePiece) {
this.moveablePiece = moveablePiece;
}
@Override
public void selectPiece(Piece piece){
if(moveablePiece.equals(piece)){
logic.send(new RequestMoveMessage(piece));
}
}
@Override
public void received(MoveMessage msg){
Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
int i = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
LOGGER.log(System.Logger.Level.INFO, "Received MoveMessage with start index: " + i);
logic.addNotification(new MovePieceNotification(msg.getPiece().getUuid(), i, msg.getTargetIndex()));
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(piece);
if (occ != null){
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
}
parent.getParent().setState(parent.getParent().getMovePiece());
}
}

View File

@@ -1,12 +1,18 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
package pp.mdga.client.gamestate.turnstate.choosepiecestate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.ChoosePieceState;
import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.message.client.RequestMoveMessage;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.MoveMessage;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.ThrowPieceNotification;
import java.util.ArrayList;
import java.util.List;
public class WaitingPieceState extends ChoosePieceStates {
@@ -30,13 +36,19 @@ public void exit() {
@Override
public void selectPiece(Piece piece){
if(moveablePiece.equals(piece)){
logic.send(new SelectedPiecesMessage(piece.getUuid()));
logic.send(new RequestMoveMessage(piece));
}
}
@Override
public void received(MoveMessage msg){
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getIdentifier());
Piece pieceToMove = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].moveOccupant(pieceToMove);
logic.addNotification(new MovePieceNotification(pieceToMove.getUuid(), logic.getGame().getPlayerByColor(logic.getGame().getActiveColor()).getStartNodeIndex(), true));
if (occ != null){
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
logic.addNotification(new ThrowPieceNotification(occ.getUuid(), pieceToMove.getColor()));
}
pieceToMove.setState(PieceState.ACTIVE);
parent.getParent().setState(parent.getParent().getMovePiece());
}

View File

@@ -1,14 +1,15 @@
package pp.mdga.client.gameState.turnState.powerCardState;
package pp.mdga.client.gamestate.turnstate.powercardstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.BonusCard;
import pp.mdga.game.card.*;
import pp.mdga.message.client.NoPowerCardMessage;
import pp.mdga.message.client.SelectCardMessage;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.message.server.PossibleCardMessage;
import pp.mdga.message.server.PossibleCardsMessage;
import pp.mdga.message.server.PossiblePieceMessage;
import pp.mdga.notification.SelectableCardsNotification;
@@ -21,7 +22,7 @@
public class ChoosePowerCardState extends PowerCardStates {
private final PowerCardState parent;
private ArrayList<BonusCard> possibleCards;
private ArrayList<PowerCard> possibleCards = new ArrayList<>();
/**
* Constructor
@@ -38,8 +39,6 @@ public ChoosePowerCardState(ClientState parent, ClientGameLogic logic) {
*/
@Override
public void enter() {
possibleCards = new ArrayList<>();
//TODO: logic.send(new RequestPossibleCardsMessage());
}
/**
@@ -47,7 +46,7 @@ public void enter() {
*/
@Override
public void exit() {
possibleCards = null;
possibleCards = new ArrayList<>();
}
/**
@@ -55,9 +54,15 @@ public void exit() {
* @param msg possible cards message
*/
@Override
public void received(PossibleCardMessage msg){
possibleCards = (ArrayList<BonusCard>) msg.getPossibleCards();
logic.addNotification(new SelectableCardsNotification(possibleCards));
public void received(PossibleCardsMessage msg){
possibleCards = (ArrayList<PowerCard>)msg.getPossibleCards();
ArrayList<BonusCard> possibleBonusCards = new ArrayList<>();
for (PowerCard card : possibleCards) {
if (!possibleBonusCards.contains(card.getCard())) {
possibleBonusCards.add(card.getCard());
}
}
logic.addNotification(new SelectableCardsNotification(possibleBonusCards));
}
/**
@@ -67,7 +72,7 @@ public void received(PossibleCardMessage msg){
@Override
public void selectCard(BonusCard card){
if(card != null){
logic.send(new SelectCardMessage(card));
logic.send(new SelectCardMessage(logic.getGame().getPlayers().get(logic.getOwnPlayerId()).getPowerCardByType(card)));
} else {
logic.send(new NoPowerCardMessage());
}
@@ -79,10 +84,9 @@ public void selectCard(BonusCard card){
*/
@Override
public void received(PlayCardMessage msg){
if(msg.getCard().equals(BonusCard.TURBO)){
logic.getGame().setDiceModifier(msg.getDiceModifier());
} else {
LOGGER.log(System.Logger.Level.ERROR, "Received card that is not turbo");
if(msg.getCard().getCard().equals(BonusCard.TURBO)){
parent.getParent().getPlayPowerCard().setPlayCard(msg);
parent.getParent().setState(parent.getParent().getPlayPowerCard());
}
}
@@ -102,11 +106,12 @@ public void received(DiceNowMessage msg){
@Override
public void received(PossiblePieceMessage msg){
if (msg.getEnemyPossiblePieces().isEmpty()){
parent.getShield().setPossiblePieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
parent.getShield().setPossiblePieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
parent.setState(parent.getShield());
} else {
parent.getSwap().setPossibleOwnPieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
parent.getSwap().setPossibleEnemyPieces(msg.getEnemyPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece)).collect(Collectors.toCollection(ArrayList::new)));
System.out.println("Should enter Swap State");
parent.getSwap().setPossibleOwnPieces(msg.getOwnPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
parent.getSwap().setPossibleEnemyPieces(msg.getEnemyPossiblePieces().stream().map(piece -> logic.getGame().getPieceThroughUUID(piece.getUuid())).collect(Collectors.toCollection(ArrayList::new)));
parent.setState(parent.getSwap());
}
}

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.powerCardState;
package pp.mdga.client.gamestate.turnstate.powercardstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
import pp.mdga.client.gamestate.turnstate.TurnStates;
public abstract class PowerCardStates extends TurnStates {
public PowerCardStates(ClientState parent, ClientGameLogic logic) {

View File

@@ -1,8 +1,8 @@
package pp.mdga.client.gameState.turnState.powerCardState;
package pp.mdga.client.gamestate.turnstate.powercardstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.server.PlayCardMessage;
@@ -13,6 +13,7 @@
public class ShieldState extends PowerCardStates {
private final PowerCardState parent;
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
private ArrayList<Piece> possiblePieces;

View File

@@ -1,10 +1,12 @@
package pp.mdga.client.gameState.turnState.powerCardState;
package pp.mdga.client.gamestate.turnstate.powercardstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.PowerCardState;
import pp.mdga.client.gamestate.turnstate.PowerCardState;
import pp.mdga.game.Piece;
import pp.mdga.message.client.RequestPlayCardMessage;
import pp.mdga.message.client.SelectCardMessage;
import pp.mdga.message.client.SelectedPiecesMessage;
import pp.mdga.message.server.PlayCardMessage;
import pp.mdga.notification.SelectableSwapNotification;
@@ -13,6 +15,8 @@
public class SwapState extends PowerCardStates {
private final System.Logger LOGGER = System.getLogger(this.getClass().getName());
private final PowerCardState parent;
private ArrayList<Piece> possibleOwnPieces;
@@ -29,6 +33,7 @@ public SwapState(ClientState parent, ClientGameLogic logic) {
@Override
public void enter() {
LOGGER.log(System.Logger.Level.INFO, "Entering SwapState");
ArrayList<UUID> ownPieces = new ArrayList<>(possibleOwnPieces.stream().map(Piece::getUuid).toList());
ArrayList<UUID> enemyPieces = new ArrayList<>(possibleEnemyPieces.stream().map(Piece::getUuid).toList());
logic.addNotification(new SelectableSwapNotification(ownPieces, enemyPieces));
@@ -36,6 +41,7 @@ public void enter() {
@Override
public void exit() {
LOGGER.log(System.Logger.Level.INFO, "Exiting SwapState");
possibleOwnPieces = null;
possibleEnemyPieces = null;
}
@@ -56,7 +62,10 @@ public void selectPiece(Piece piece){
selectedEnemyPiece = piece;
}
if (selectedOwnPiece != null && selectedEnemyPiece != null){
logic.send(RequestPlayCardMessage.requestPlaySwap(selectedOwnPiece.getUuid(), selectedEnemyPiece.getUuid()));
ArrayList<Piece> temp = new ArrayList<>();
temp.add(selectedOwnPiece);
temp.add(selectedEnemyPiece);
logic.send(new SelectedPiecesMessage(temp));
}
}

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.settingsState;
package pp.mdga.client.settingsstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.settingsState;
package pp.mdga.client.settingsstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.settingsState;
package pp.mdga.client.settingsstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -1,4 +1,4 @@
package pp.mdga.client.settingsState;
package pp.mdga.client.settingsstate;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;

View File

@@ -2,31 +2,38 @@
import com.jme3.network.serializing.Serializable;
import java.util.HashMap;
import java.util.Map;
/**
* This class will be used to hold all Board relevant data.
*/
@Serializable
public class Board {
private Map<Color, PlayerData> playerData = new HashMap<>();
/**
* The size of the board.
*/
public static final int BOARD_SIZE = 40;
/**
* Create Board attributes.
*/
private final Node[] infield;
/**
* This constructor is used to create a new board
*/
public Board() {
infield = new Node[40];
for (int i = 0; i < 40; i++) {
if (i % 10 == 0) {
infield[i] = new StartNode(
i == 0 ? Color.AIRFORCE :
i == 10 ? Color.CYBER :
i == 20 ? Color.NAVY :
Color.ARMY
);
} else if (i == 4 || i == 14 || i == 24 || i == 34) {
infield = new Node[BOARD_SIZE];
initializeBoard();
}
/**
* Initializes the board by setting up the nodes.
* Start nodes, bonus nodes, and regular nodes are created based on their positions.
*/
private void initializeBoard() {
for (int i = 0; i < BOARD_SIZE; i++) {
if (isStartNode(i)) {
infield[i] = createStartNode(i);
} else if (isBonusNode(i)) {
infield[i] = new BonusNode();
} else {
infield[i] = new Node(null);
@@ -35,23 +42,50 @@ public Board() {
}
/**
* This method will be used to add the given color and playerData parameters to the playerData attribute of
* Board class.
* Checks if the given index is a start node.
*
* @param color as the color of the player as a Color enumeration.
* @param playerData as the playerData of the player as a PlayerData object.
* @param i the index to check
* @return true if the index is a start node, false otherwise
*/
public void addPlayerData(Color color, PlayerData playerData) {
this.playerData.put(color, playerData);
private boolean isStartNode(int i) {
return i % 10 == 0;
}
/**
* This method returns the playerData
* Checks if the given index is a bonus node.
*
* @return the playerData
* @param i the index to check
* @return true if the index is a bonus node, false otherwise
*/
public Map<Color, PlayerData> getPlayerData() {
return playerData;
private boolean isBonusNode(int i) {
return i % 10 == 4;
}
/**
* Creates a start node with the appropriate color based on the index.
*
* @param i the index of the start node
* @return a new StartNode with the corresponding color
*/
private StartNode createStartNode(int i) {
return new StartNode(Color.getColor(i));
}
/**
* This method returns the index of a specific piece on the board
*
* @param piece the piece to be searched for
* @return the index of the piece
*/
public int getInfieldIndexOfPiece(Piece piece) {
for (int i = 0; i < infield.length; i++) {
if(infield[i].isOccupied()) {
if (infield[i].getOccupant().equals(piece)) {
return i;
}
}
}
return -1;
}
/**
@@ -73,18 +107,8 @@ public void setPieceOnBoard(int index, Piece piece) {
infield[index].setOccupant(piece);
}
/**
* This method returns the index of a specific piece on the board
*
* @param piece the piece to be searched for
* @return the index of the piece
*/
public int getInfieldIndexOfPiece(Piece piece) {
for (int i = 0; i < infield.length; i++) {
if (infield[i].getOccupant() == piece) {
return i;
}
}
return -1;
@Override
public String toString() {
return "Default Board";
}
}

View File

@@ -1,8 +1,11 @@
package pp.mdga.game;
import com.jme3.network.serializing.Serializable;
/**
* Enum representing the different types of bonus cards.
*/
@Serializable
public enum BonusCard {
/**
* The hidden bonus card.

View File

@@ -7,7 +7,10 @@
*/
@Serializable
public class BonusNode extends Node {
BonusNode(){
/**
* Constructor.
*/
BonusNode() {
super(null);
}
}

View File

@@ -3,8 +3,8 @@
import com.jme3.network.serializing.Serializable;
/**
* This enumeration will be used to show the four different TSK which can be picked from a player.
* In Addition, the NONE color will be used to show a none color.
* This enumeration represents the four different TSK colors that a player can choose.
* Additionally, the NONE color indicates the absence of a color.
*/
@Serializable
public enum Color {
@@ -58,4 +58,19 @@ public Color next() {
return colors[nextIndex];
}
/**
* This method will be used to return the color of the given index.
*
* @param i as the index of the color as an Integer.
* @return a Color enumeration.
*/
public static Color getColor(int i) {
for (Color color : Color.values()) {
if (color.ordinal() == i) {
return color;
}
}
return null;
}
}

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