Compare commits
14 Commits
main
...
b_Brennfoe
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a38366600c | ||
|
|
8c45784246 | ||
|
|
febdd63422 | ||
|
|
264b854cbe | ||
|
|
24f20f855f | ||
|
|
dac84388fc | ||
|
|
329d3d7372 | ||
|
|
22bcd55024 | ||
|
|
161fa5cb22 | ||
|
|
9cfabdb15d | ||
|
|
3bcaca8810 | ||
|
|
0f70f4691d | ||
|
|
b56f4d35a3 | ||
|
|
09f3e9e403 |
1084
Dokumente/BattleshipDiagramm.drawio
Normal file
@@ -9,7 +9,6 @@ implementation project(":jme-common")
|
||||
implementation project(":battleship:model")
|
||||
|
||||
implementation libs.jme3.desktop
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
runtimeOnly libs.jme3.jogg
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#
|
||||
# Specifies the map used by the opponent in single mode.
|
||||
# Single mode is activated if this property is set.
|
||||
#map.opponent=maps/map2.json
|
||||
map.opponent=maps/map2.json
|
||||
#
|
||||
# Specifies the map used by the player in single mode.
|
||||
# The player must define their own map if this property is not set.
|
||||
|
||||
@@ -0,0 +1,238 @@
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.audio.AudioData.DataType;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.audio.AudioSource.Status;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.MusicEvent;
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* Class to play Background music in game
|
||||
*/
|
||||
public class BackgroundMusic implements GameEventListener {
|
||||
private static final String VOLUME_PREF = "volume";
|
||||
private static final String MUSIC_ENABLED_PREF = "musicEnabled";
|
||||
private final Preferences pref = Preferences.userNodeForPackage(BackgroundMusic.class);
|
||||
static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
|
||||
|
||||
private static final String MENU_MUSIC = "Sound/Music/menu/cinematictrailerelite.ogg";
|
||||
private static final String GAME_MUSIC = "Sound/Music/game/Aluminum.ogg";
|
||||
private static final String VICTORY_MUSIC = "Sound/Music/victory/victorymarchofvalor.ogg";
|
||||
private static final String LOSE_MUSIC = "Sound/Music/lose/TouchofDream.ogg";
|
||||
private final AudioNode menuMusic;
|
||||
private final AudioNode gameMusic;
|
||||
private final AudioNode victoryMusic;
|
||||
private final AudioNode loseMusic;
|
||||
private String lastPlayedMusic;
|
||||
private boolean musicEnabled;
|
||||
private float volume;
|
||||
private Application app;
|
||||
|
||||
/**
|
||||
* Constructor for BackgroundMusic class
|
||||
*
|
||||
* @param app The main Application
|
||||
*/
|
||||
public BackgroundMusic(Application app) {
|
||||
this.volume = pref.getFloat(VOLUME_PREF, 1.0f);
|
||||
this.musicEnabled = pref.getBoolean(MUSIC_ENABLED_PREF, true);
|
||||
this.app = app;
|
||||
|
||||
menuMusic = createMusicNode(MENU_MUSIC);
|
||||
gameMusic = createMusicNode(GAME_MUSIC);
|
||||
victoryMusic = createMusicNode(VICTORY_MUSIC);
|
||||
loseMusic = createMusicNode(LOSE_MUSIC);
|
||||
stop(gameMusic);
|
||||
stop(victoryMusic);
|
||||
stop(loseMusic);
|
||||
lastPlayedMusic = menuMusic.getName();
|
||||
|
||||
if (musicEnabled) {
|
||||
play(menuMusic);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an audio node for the music
|
||||
*
|
||||
* @param musicFilePath the file path to the music
|
||||
* @return the created audio node
|
||||
*/
|
||||
|
||||
private AudioNode createMusicNode(String musicFilePath) {
|
||||
AudioNode audioNode = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
|
||||
audioNode.setVolume(volume);
|
||||
audioNode.setPositional(false);
|
||||
audioNode.setLooping(true);
|
||||
audioNode.setName(musicFilePath);
|
||||
return audioNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the music
|
||||
*
|
||||
* @param audioNode the audio node to be played
|
||||
*/
|
||||
public void play(AudioNode audioNode) {
|
||||
if (musicEnabled && (audioNode.getStatus() == Status.Stopped || audioNode.getStatus() == Status.Paused)) {
|
||||
audioNode.play();
|
||||
lastPlayedMusic = audioNode.getName();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses the music
|
||||
*
|
||||
* @param audioNode the audio node to be paused
|
||||
*/
|
||||
public void pause(AudioNode audioNode) {
|
||||
if (audioNode.getStatus() == Status.Playing) {
|
||||
audioNode.pause();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the music
|
||||
*
|
||||
* @param audioNode the audio node to be stopped
|
||||
*/
|
||||
public void stop(AudioNode audioNode) {
|
||||
if (audioNode.getStatus() == Status.Playing) {
|
||||
audioNode.stop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Controls which music should be played
|
||||
*/
|
||||
public void toggleMusic() {
|
||||
this.musicEnabled = !this.musicEnabled;
|
||||
if (musicEnabled) {
|
||||
switch (lastPlayedMusic) {
|
||||
case MENU_MUSIC:
|
||||
play(menuMusic);
|
||||
break;
|
||||
case GAME_MUSIC:
|
||||
play(gameMusic);
|
||||
break;
|
||||
case VICTORY_MUSIC:
|
||||
play(victoryMusic);
|
||||
break;
|
||||
case LOSE_MUSIC:
|
||||
play(loseMusic);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
pause(menuMusic);
|
||||
pause(gameMusic);
|
||||
pause(victoryMusic);
|
||||
pause(loseMusic);
|
||||
}
|
||||
|
||||
pref.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the music to the specified music if it isn't already playing
|
||||
*
|
||||
* @param music the music to play
|
||||
*/
|
||||
public void changeMusic(Music music) {
|
||||
if (music == Music.MENU_THEME && !lastPlayedMusic.equals(MENU_MUSIC)) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
stop(gameMusic);
|
||||
stop(victoryMusic);
|
||||
stop(loseMusic);
|
||||
play(menuMusic);
|
||||
lastPlayedMusic = menuMusic.getName();
|
||||
}
|
||||
else if (music == Music.GAME_THEME && !lastPlayedMusic.equals(GAME_MUSIC)) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
stop(menuMusic);
|
||||
stop(loseMusic);
|
||||
stop(victoryMusic);
|
||||
play(gameMusic);
|
||||
lastPlayedMusic = gameMusic.getName();
|
||||
}
|
||||
else if (music == Music.VICTORY_THEME && !lastPlayedMusic.equals(VICTORY_MUSIC)) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
stop(menuMusic);
|
||||
stop(gameMusic);
|
||||
stop(loseMusic);
|
||||
play(victoryMusic);
|
||||
lastPlayedMusic = victoryMusic.getName();
|
||||
}
|
||||
else if (music == Music.LOSE_THEME && !lastPlayedMusic.equals(LOSE_MUSIC)) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
stop(menuMusic);
|
||||
stop(gameMusic);
|
||||
stop(victoryMusic);
|
||||
play(loseMusic);
|
||||
lastPlayedMusic = loseMusic.getName();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the different MusicEvents
|
||||
*
|
||||
* @param music the received Event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(MusicEvent music) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
switch (music.music()) {
|
||||
case MENU_THEME:
|
||||
changeMusic(Music.MENU_THEME);
|
||||
break;
|
||||
case GAME_THEME:
|
||||
changeMusic(Music.GAME_THEME);
|
||||
break;
|
||||
case VICTORY_THEME:
|
||||
changeMusic(Music.VICTORY_THEME);
|
||||
break;
|
||||
case LOSE_THEME:
|
||||
changeMusic(Music.LOSE_THEME);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the volume for the music
|
||||
*
|
||||
* @param volume float to transfer the new volume
|
||||
*/
|
||||
public void setVolume(float volume) {
|
||||
this.volume = volume;
|
||||
menuMusic.setVolume(volume);
|
||||
gameMusic.setVolume(volume);
|
||||
victoryMusic.setVolume(volume);
|
||||
loseMusic.setVolume(volume);
|
||||
|
||||
pref.putFloat(VOLUME_PREF, volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the volume
|
||||
*
|
||||
* @return the current volume as a float
|
||||
*/
|
||||
public float getVolume() {
|
||||
return volume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if music should be played or not
|
||||
*
|
||||
* @return boolean value in music should be played
|
||||
*/
|
||||
public boolean isMusicEnabled() {
|
||||
return musicEnabled;
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
@@ -122,6 +115,11 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
/**
|
||||
* Object handling the background music
|
||||
*/
|
||||
private BackgroundMusic backgroundMusic;
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
@@ -225,6 +223,8 @@ public void simpleInitApp() {
|
||||
setupStates();
|
||||
setupGui();
|
||||
serverConnection.connect();
|
||||
backgroundMusic = new BackgroundMusic(this);
|
||||
logic.addListener(backgroundMusic);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -315,6 +315,10 @@ public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
public BackgroundMusic getBackgroundMusic() {
|
||||
return backgroundMusic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
@@ -15,6 +8,7 @@
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
import pp.battleship.notification.Sound;
|
||||
import pp.battleship.notification.SoundEvent;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
@@ -27,13 +21,14 @@
|
||||
* An application state that plays sounds.
|
||||
*/
|
||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
private AudioNode missileLaunch;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -78,6 +73,7 @@ public void initialize(AppStateManager stateManager, Application app) {
|
||||
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||
missileLaunch = loadSound(app, "Sound/Effects/missilefiring.wav"); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -100,6 +96,14 @@ private AudioNode loadSound(Application app, String name) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the splash sound effect.
|
||||
*/
|
||||
public void missileLaunch() {
|
||||
if (isEnabled() && missileLaunch != null)
|
||||
missileLaunch.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the splash sound effect.
|
||||
*/
|
||||
@@ -124,12 +128,18 @@ public void shipDestroyed() {
|
||||
shipDestroyedSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays sound according to the received SoundEvent
|
||||
*
|
||||
* @param event the received SoundEvent
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case EXPLOSION -> explosion();
|
||||
case SPLASH -> splash();
|
||||
case DESTROYED_SHIP -> shipDestroyed();
|
||||
case MISSILE_LAUNCH -> missileLaunch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,11 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.DefaultRangedValueModel;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
@@ -33,6 +29,7 @@ class Menu extends Dialog {
|
||||
private final BattleshipApp app;
|
||||
private final Button loadButton = new Button(lookup("menu.map.load"));
|
||||
private final Button saveButton = new Button(lookup("menu.map.save"));
|
||||
private final VersionedReference<Double> volumeRef;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
@@ -45,6 +42,19 @@ public Menu(BattleshipApp app) {
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||
new StateCheckboxModel(app, GameSound.class)));
|
||||
Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
|
||||
musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
|
||||
musicToggle.addClickCommands(s -> toggleMusic());
|
||||
addChild(musicToggle);
|
||||
|
||||
addChild(new Label(lookup("menu.music.volume"), new ElementId("slider_label")));
|
||||
Slider volumeSlider = new Slider();
|
||||
volumeSlider.setModel(new DefaultRangedValueModel(0.00, 1.00, app.getBackgroundMusic().getVolume()));
|
||||
volumeSlider.setDelta(0.05);
|
||||
addChild(volumeSlider);
|
||||
|
||||
volumeRef = volumeSlider.getModel().createReference();
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton)
|
||||
@@ -53,9 +63,39 @@ public Menu(BattleshipApp app) {
|
||||
.addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button(lookup("menu.quit")))
|
||||
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the volume when the slider is moved
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (volumeRef.update()) {
|
||||
double newVolume = volumeRef.get();
|
||||
adjustVolume(newVolume);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the volume for the background music
|
||||
*
|
||||
* @param volume is the double value of the volume
|
||||
*/
|
||||
private void adjustVolume(double volume) {
|
||||
app.getBackgroundMusic().setVolume((float) volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the background music on and off
|
||||
*/
|
||||
private void toggleMusic() {
|
||||
app.getBackgroundMusic().toggleMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
@@ -14,6 +8,7 @@
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
import server.BattleshipServer;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
@@ -37,6 +32,7 @@ class NetworkDialog extends SimpleDialog {
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
private boolean hostServer = false;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
@@ -50,12 +46,17 @@ class NetworkDialog extends SimpleDialog {
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
Checkbox hostServer = new Checkbox(lookup("start.own.server"));
|
||||
hostServer.setChecked(false);
|
||||
hostServer.addClickCommands(s -> toggleOwnServer());
|
||||
|
||||
final BattleshipApp app = network.getApp();
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
input.addChild(hostServer);
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
@@ -68,10 +69,10 @@ class NetworkDialog extends SimpleDialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Handles the action for establishing the connection to a server.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void connect() {
|
||||
private void connectToServer() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
@@ -150,4 +151,46 @@ private void failure(Throwable e) {
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect-button.
|
||||
* If hostServer-Checkbox is active, starts a new Server on the clients machine, else tries to connect to existing server
|
||||
*/
|
||||
private void connect() {
|
||||
if (hostServer) {
|
||||
startServer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, e.getMessage(), e);
|
||||
}
|
||||
connectToServer();
|
||||
}
|
||||
else {
|
||||
connectToServer();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a server on the clients machine
|
||||
*/
|
||||
private void startServer() {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
|
||||
battleshipServer.run();
|
||||
}
|
||||
catch (Exception e) {
|
||||
LOGGER.log(Level.ERROR, e);
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the hostServer-Checkbox
|
||||
*/
|
||||
private void toggleOwnServer() {
|
||||
hostServer = !hostServer;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -0,0 +1,181 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
public class HitEffectHandler {
|
||||
private final AssetManager assetManager;
|
||||
private static final Logger LOGGER = System.getLogger(HitEffectHandler.class.getName());
|
||||
|
||||
/**
|
||||
* Constructor for the HitEffectHandler class
|
||||
*
|
||||
* @param app the main application
|
||||
*/
|
||||
public HitEffectHandler(Application app) {
|
||||
assetManager = app.getAssetManager();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates explosion, debris and fire effects when ship gets hit
|
||||
*
|
||||
* @param battleshipNode the node of the ship that gets hit and the effect should be attached to
|
||||
* @param shot The shot taken on a field
|
||||
*/
|
||||
public void hitEffect(Node battleshipNode, Shot shot) {
|
||||
//Explosion
|
||||
ParticleEmitter explosion = new ParticleEmitter("Explosion", Type.Triangle, 30);
|
||||
explosion.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
|
||||
explosion.setImagesX(2);
|
||||
explosion.setImagesY(2);
|
||||
explosion.setStartColor(new ColorRGBA(0.96f, 0.82f, 0.6f, 1f));
|
||||
explosion.setEndColor(new ColorRGBA(0.88f, 0.32f, 0.025f, 1f));
|
||||
explosion.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
|
||||
explosion.setStartSize(0.45f);
|
||||
explosion.setEndSize(0.1f);
|
||||
explosion.setGravity(0, -0.5f, 0);
|
||||
explosion.setLowLife(1f);
|
||||
explosion.setHighLife(3.5f);
|
||||
explosion.setParticlesPerSec(0);
|
||||
explosion.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
explosion.emitAllParticles();
|
||||
|
||||
//Debris
|
||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 6);
|
||||
Material debrisMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||
debrisMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Debris/debris.png"));
|
||||
debris.setMaterial(debrisMaterial);
|
||||
debris.setImagesX(2);
|
||||
debris.setImagesY(2);
|
||||
debris.setStartColor(ColorRGBA.White);
|
||||
debris.setEndColor(ColorRGBA.White);
|
||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0.25f, 2f, 0.25f));
|
||||
debris.setStartSize(0.25f);
|
||||
debris.setEndSize(0.1f);
|
||||
debris.setGravity(0, 1.5f, 0);
|
||||
debris.getParticleInfluencer().setVelocityVariation(0.3f);
|
||||
debris.setLowLife(1f);
|
||||
debris.setHighLife(3.5f);
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
debris.emitAllParticles();
|
||||
|
||||
//Fire
|
||||
ParticleEmitter fire = new ParticleEmitter("Fire", Type.Triangle, 30);
|
||||
Material fireMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||
fireMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Fire/fire.png"));
|
||||
fire.setMaterial(fireMaterial);
|
||||
fire.setImagesX(2);
|
||||
fire.setImagesY(2);
|
||||
fire.setStartColor(ColorRGBA.Orange);
|
||||
fire.setEndColor(ColorRGBA.Red);
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1.5f, 0));
|
||||
fire.setStartSize(0.2f);
|
||||
fire.setEndSize(0.05f);
|
||||
fire.setLowLife(1f);
|
||||
fire.setHighLife(2f);
|
||||
fire.getParticleInfluencer().setVelocityVariation(0.2f);
|
||||
fire.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
fire.getLocalTranslation().subtractLocal(battleshipNode.getLocalTranslation());
|
||||
battleshipNode.attachChild(fire);
|
||||
fire.emitAllParticles();
|
||||
|
||||
// LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", explosion.getLocalTranslation().toString());
|
||||
// LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", debris.getLocalTranslation().toString());
|
||||
// LOGGER.log(Level.INFO, "Created HitEffect at {0}", fire.getLocalTranslation().toString());
|
||||
|
||||
battleshipNode.attachChild(explosion);
|
||||
explosion.addControl(new EffectControl(explosion, battleshipNode));
|
||||
fire.addControl(new EffectControl(fire, battleshipNode));
|
||||
battleshipNode.attachChild(debris);
|
||||
debris.addControl(new EffectControl(debris, battleshipNode));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a splash effect if the shot hits the water
|
||||
*
|
||||
* @param shot The shot taken on a field
|
||||
*/
|
||||
public ParticleEmitter missEffect(Shot shot) {
|
||||
ParticleEmitter missEffect = new ParticleEmitter("HitEffect", Type.Triangle, 45);
|
||||
missEffect.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
|
||||
missEffect.setImagesX(2);
|
||||
missEffect.setImagesY(2);
|
||||
missEffect.setStartColor(new ColorRGBA(0.067f, 0.06f, 0.37f, 0.87f));
|
||||
missEffect.setEndColor(new ColorRGBA(0.32f, 0.55f, 0.87f, 0.79f));
|
||||
missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
|
||||
missEffect.setStartSize(0.1f);
|
||||
missEffect.setEndSize(0.08f);
|
||||
missEffect.setGravity(0, 0.36f, 0);
|
||||
missEffect.setLowLife(0.7f);
|
||||
missEffect.setHighLife(1.8f);
|
||||
missEffect.setParticlesPerSec(0);
|
||||
missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
|
||||
LOGGER.log(Level.DEBUG, "Created MissEffect at {0}", missEffect.getLocalTranslation().toString());
|
||||
|
||||
missEffect.emitAllParticles();
|
||||
missEffect.addControl(new EffectControl(missEffect));
|
||||
return missEffect;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inner class to control effects
|
||||
*/
|
||||
private static class EffectControl extends AbstractControl {
|
||||
private final ParticleEmitter emitter;
|
||||
private final Node parentNode;
|
||||
|
||||
/**
|
||||
* Constructor used to attach effect to a node
|
||||
*
|
||||
* @param emitter the particle emitter to be controlled
|
||||
* @param parentNode the node to be attached
|
||||
*/
|
||||
public EffectControl(ParticleEmitter emitter, Node parentNode) {
|
||||
this.emitter = emitter;
|
||||
this.parentNode = parentNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor used if the effect shouldn't be attached to a node
|
||||
*
|
||||
* @param emitter the particle emitter to be controlled
|
||||
*/
|
||||
public EffectControl(ParticleEmitter emitter) {
|
||||
this.emitter = emitter;
|
||||
this.parentNode = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the Effect is not rendered anymore so it can be removed
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
|
||||
if (parentNode != null)
|
||||
parentNode.detachChild(emitter);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
@@ -12,9 +7,14 @@
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
* It handles the rendering of ships and shots on the map view, updating the view
|
||||
@@ -26,6 +26,9 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
private static final float SHOT_DEPTH = -2f;
|
||||
private static final float SHIP_DEPTH = 0f;
|
||||
private static final float INDENT = 4f;
|
||||
private static final float MISSILE_DEPTH = 6f;
|
||||
private static final float MISSILE_SIZE = 0.8f;
|
||||
private static final float MISSILE_CENTERED_IN_MAP_GRID = 0.0625f;
|
||||
|
||||
// Colors used for different visual elements
|
||||
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
||||
@@ -37,6 +40,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
// The MapView associated with this synchronizer
|
||||
private final MapView view;
|
||||
|
||||
static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
* Initializes the synchronizer and adds existing elements from the model to the view.
|
||||
@@ -58,16 +63,14 @@ public MapViewSynchronizer(MapView view) {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
LOGGER.log(Level.DEBUG, "visiting" + shot);
|
||||
// Convert the shot's model coordinates to view coordinates
|
||||
final Position p1 = view.modelToView(shot.getX(), shot.getY());
|
||||
final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
|
||||
final ColorRGBA color = shot.isHit() ? HIT_COLOR : MISS_COLOR;
|
||||
|
||||
// Create and return a rectangle representing the shot
|
||||
return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
|
||||
SHOT_DEPTH,
|
||||
p2.getX() - p1.getX(), p2.getY() - p1.getY(),
|
||||
color);
|
||||
return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(), SHOT_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), color);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -109,6 +112,32 @@ public Spatial visit(Battleship ship) {
|
||||
return shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a visual representation on the map
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the node the visual representation gets attached to.
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
|
||||
final Node missileNode = new Node("missile");
|
||||
final Position p1 = view.modelToView(shell.getX(), shell.getY());
|
||||
final Position p2 = view.modelToView(shell.getX() + MISSILE_SIZE, shell.getY() + MISSILE_SIZE);
|
||||
|
||||
final float x1 = p1.getX() + INDENT;
|
||||
final float y1 = p1.getY() + INDENT;
|
||||
final float x2 = p2.getX() - INDENT;
|
||||
final float y2 = p2.getY() - INDENT;
|
||||
|
||||
final Position startPosition = view.modelToView(MISSILE_CENTERED_IN_MAP_GRID, MISSILE_CENTERED_IN_MAP_GRID);
|
||||
|
||||
missileNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.DarkGray));
|
||||
missileNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH);
|
||||
missileNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
|
||||
return missileNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a line geometry representing part of the ship's border.
|
||||
*
|
||||
@@ -120,6 +149,7 @@ public Spatial visit(Battleship ship) {
|
||||
* @return a Geometry representing the line
|
||||
*/
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "created Ship line");
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
@@ -18,6 +15,7 @@
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
@@ -34,13 +32,21 @@
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||
private static final String UBOAT_MODEL = "Models/UBOAT/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj";
|
||||
private static final String PATROL_BOAT_MODEL = "Models/PATROL_BOAT/12219_boat_v2_L2.obj";
|
||||
private static final String MODERN_BATTLESHIP_MODEL = "Models/BATTLESHIP/10619_Battleship.obj";
|
||||
private static final String MODERN_BATTLESHIP_TEXTURES = "Models/BATTLESHIP/BattleshipC.jpg";
|
||||
private static final String MISSILE_MODEL = "Models/Missile/AIM120D.obj";
|
||||
private static final String MISSILE_TEXTURE = "Models/Missile/texture.png";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
private static final String MISSILE = "missile"; //NON-NLS
|
||||
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
|
||||
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
|
||||
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
|
||||
private final HitEffectHandler hitEffectHandler;
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
@@ -56,6 +62,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
hitEffectHandler = new HitEffectHandler(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@@ -69,7 +76,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
||||
return shot.isHit() ? handleHit(shot) : hitEffectHandler.missEffect(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -84,9 +91,7 @@ private Spatial handleHit(Shot shot) {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
final Geometry representation = createCylinder(shot);
|
||||
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(representation);
|
||||
hitEffectHandler.hitEffect(shipNode, shot);
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -133,6 +138,24 @@ public Spatial visit(Battleship ship) {
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a Shell and creates a graphical representation of it.
|
||||
*
|
||||
* @param shell the Shell to be represented
|
||||
* @return the node containing the graphical representation of the Shell
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
final Node node = new Node(MISSILE);
|
||||
node.attachChild(createMissile());
|
||||
|
||||
final float x = shell.getY();
|
||||
final float z = shell.getX();
|
||||
node.setLocalTranslation(x + 0.5f, 10f, z + 0.5f);
|
||||
node.addControl(new ShellControl(shell, app));
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the appropriate graphical representation of the specified battleship.
|
||||
* The representation is either a detailed model or a simple box based on the length of the ship.
|
||||
@@ -141,7 +164,13 @@ public Spatial visit(Battleship ship) {
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
|
||||
return switch (ship.getLength()) {
|
||||
case 1 -> createPatrolBoat(ship);
|
||||
case 2 -> createModernBattleship(ship);
|
||||
case 3 -> createUboat(ship);
|
||||
case 4 -> createBattleship(ship);
|
||||
default -> createBox(ship);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -196,6 +225,86 @@ private Spatial createBattleship(Battleship ship) {
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a modern battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
|
||||
private Spatial createModernBattleship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(MODERN_BATTLESHIP_MODEL);
|
||||
Material mat = new Material(app.getAssetManager(), UNSHADED);
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MODERN_BATTLESHIP_TEXTURES));
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
|
||||
model.setMaterial(mat);
|
||||
|
||||
model.setQueueBucket(RenderQueue.Bucket.Opaque);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
|
||||
model.scale(0.000075f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.move(0, 0.2f, 0);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a missile.
|
||||
*
|
||||
* @return the spatial representing the missile
|
||||
*/
|
||||
|
||||
private Spatial createMissile() {
|
||||
final Spatial model = app.getAssetManager().loadModel(MISSILE_MODEL);
|
||||
Material mat = new Material(app.getAssetManager(), UNSHADED);
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MISSILE_TEXTURE));
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
|
||||
model.setMaterial(mat);
|
||||
|
||||
model.setQueueBucket(RenderQueue.Bucket.Opaque);
|
||||
|
||||
model.rotate(-HALF_PI, 0, 0);
|
||||
model.scale(0.009f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.move(0, 0f, 0);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a Uboat.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the Uboat
|
||||
*/
|
||||
|
||||
private Spatial createUboat(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(UBOAT_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.45f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.move(0, -0.25f, 0);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a Patrol boat.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the Patrol boat
|
||||
*/
|
||||
|
||||
private Spatial createPatrolBoat(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.00045f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Class to control the 3D representation of a shell
|
||||
*/
|
||||
public class ShellControl extends AbstractControl {
|
||||
|
||||
private final Shell shell;
|
||||
private final BattleshipApp app;
|
||||
private static final float TRAVEL_SPEED = 8.5f;
|
||||
static final Logger LOGGER = System.getLogger(BattleshipApp.class.getName());
|
||||
|
||||
/**
|
||||
* Constructor for ShellControl class
|
||||
*
|
||||
* @param shell The Shell to be displayed
|
||||
* @param app the main application
|
||||
*/
|
||||
public ShellControl(Shell shell, BattleshipApp app) {
|
||||
this.shell = shell;
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to control movement of the Shell and remove it when target is reached
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
public void controlUpdate(float tpf) {
|
||||
//LOGGER.log(Level.DEBUG, "missile at x=" + shell.getX() + ", y=" + shell.getY());
|
||||
spatial.move(0, -TRAVEL_SPEED * tpf, 0);
|
||||
if (spatial.getLocalTranslation().getY() <= 0.2) {
|
||||
spatial.getParent().detachChild(spatial);
|
||||
app.getGameLogic().send(new EndAnimationMessage(new IntPoint(shell.getX(), shell.getY())));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* Class to control the 2D representation of a shell
|
||||
*/
|
||||
public class ShellMapControl extends AbstractControl {
|
||||
private final Position position;
|
||||
private final IntPoint pos;
|
||||
private static final Vector3f VECTOR_3_F = new Vector3f();
|
||||
private final BattleshipApp app;
|
||||
|
||||
/**
|
||||
* Constructor for ShellMapControl
|
||||
*
|
||||
* @param position the target position of the shell
|
||||
* @param app the main application
|
||||
* @param pos the position the then to render shot goes to
|
||||
*/
|
||||
public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
|
||||
super();
|
||||
this.position = position;
|
||||
this.pos = pos;
|
||||
this.app = app;
|
||||
VECTOR_3_F.set(new Vector3f(position.getX(), position.getY(), 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to control movement of the Shell on the map and remove it when target is reached
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
spatial.move(VECTOR_3_F.mult(tpf));
|
||||
if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
|
||||
spatial.getParent().detachChild(spatial);
|
||||
app.getGameLogic().send(new EndAnimationMessage(pos));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
@@ -14,6 +9,9 @@
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.util.FloatMath.DEG_TO_RAD;
|
||||
import static pp.util.FloatMath.TWO_PI;
|
||||
import static pp.util.FloatMath.sin;
|
||||
@@ -47,6 +45,12 @@ class ShipControl extends AbstractControl {
|
||||
* The current time within the oscillation cycle, used to calculate the ship's pitch angle.
|
||||
*/
|
||||
private float time;
|
||||
/**
|
||||
* Ship to be controlled
|
||||
*/
|
||||
private final Battleship battleship;
|
||||
|
||||
private static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs a new ShipControl instance for the specified Battleship.
|
||||
@@ -56,6 +60,7 @@ class ShipControl extends AbstractControl {
|
||||
* @param ship the Battleship object to control
|
||||
*/
|
||||
public ShipControl(Battleship ship) {
|
||||
this.battleship = ship;
|
||||
// Determine the axis of rotation based on the ship's orientation
|
||||
axis = switch (ship.getRot()) {
|
||||
case LEFT, RIGHT -> Vector3f.UNIT_X;
|
||||
@@ -63,7 +68,7 @@ public ShipControl(Battleship ship) {
|
||||
};
|
||||
|
||||
// Set the cycle duration and amplitude based on the ship's length
|
||||
cycle = ship.getLength() * 2f;
|
||||
cycle = battleship.getLength() * 2f;
|
||||
amplitude = 5f * DEG_TO_RAD / ship.getLength();
|
||||
}
|
||||
|
||||
@@ -78,14 +83,23 @@ protected void controlUpdate(float tpf) {
|
||||
// If spatial is null, do nothing
|
||||
if (spatial == null) return;
|
||||
|
||||
// Update the time within the oscillation cycle
|
||||
time = (time + tpf) % cycle;
|
||||
if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() < -0.6f) {
|
||||
LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
|
||||
spatial.getParent().detachChild(spatial);
|
||||
}
|
||||
else if (battleship.isDestroyed()) {
|
||||
spatial.move(0, -0.2f * tpf, 0);
|
||||
}
|
||||
else {
|
||||
// Update the time within the oscillation cycle
|
||||
time = (time + tpf) % cycle;
|
||||
|
||||
// Calculate the current angle of the oscillation
|
||||
final float angle = amplitude * sin(time * TWO_PI / cycle);
|
||||
// Calculate the current angle of the oscillation
|
||||
final float angle = amplitude * sin(time * TWO_PI / cycle);
|
||||
|
||||
// Update the pitch Quaternion with the new angle
|
||||
pitch.fromAngleAxis(angle, axis);
|
||||
// Update the pitch Quaternion with the new angle
|
||||
pitch.fromAngleAxis(angle, axis);
|
||||
}
|
||||
|
||||
// Apply the pitch rotation to the spatial
|
||||
spatial.setLocalRotation(pitch);
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
|
||||
|
||||
package server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
import com.jme3.network.Server;
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||
private static final File CONFIG_FILE = new File("server.properties");
|
||||
|
||||
private static int port;
|
||||
|
||||
private final BattleshipConfig config = new BattleshipConfig();
|
||||
private Server myServer;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the server.
|
||||
*/
|
||||
public BattleshipServer(int port) {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
BattleshipServer.port = port;
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs a server
|
||||
*/
|
||||
public void run() {
|
||||
startServer();
|
||||
while (true)
|
||||
processNextMessage();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a server
|
||||
*/
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||
myServer = Network.createServer(port);
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes next received message
|
||||
*/
|
||||
private void processNextMessage() {
|
||||
try {
|
||||
pendingMessages.take().process(logic);
|
||||
}
|
||||
catch (InterruptedException ex) {
|
||||
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers all serializable classes
|
||||
*/
|
||||
private void initializeSerializables() {
|
||||
Serializer.registerClass(GameDetails.class);
|
||||
Serializer.registerClass(StartBattleMessage.class);
|
||||
Serializer.registerClass(MapMessage.class);
|
||||
Serializer.registerClass(ShootMessage.class);
|
||||
Serializer.registerClass(EffectMessage.class);
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(StartAnimationMessage.class);
|
||||
Serializer.registerClass(EndAnimationMessage.class);
|
||||
Serializer.registerClass(SwitchToBattleState.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers all listeners
|
||||
*/
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, EndAnimationMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a received message
|
||||
* @param source the connection the message comes from
|
||||
* @param message the received message
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
if (message instanceof ClientMessage clientMessage)
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new connection to a server
|
||||
* @param server the server to add the connection to
|
||||
* @param hostedConnection the connection to be added
|
||||
*/
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a standing connection from a server
|
||||
* @param server the server to add the connection to
|
||||
* @param hostedConnection the connection to be added
|
||||
*/
|
||||
@Override
|
||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
||||
final Player player = logic.getPlayerById(hostedConnection.getId());
|
||||
if (player == null)
|
||||
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
|
||||
else { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the server and terminates the application with the given exit code
|
||||
* @param exitValue the exit status code
|
||||
*/
|
||||
private void exit(int exitValue) { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
||||
if (myServer != null)
|
||||
for (HostedConnection client : myServer.getConnections()) //NON-NLS
|
||||
if (client != null) client.close("Game over"); //NON-NLS
|
||||
System.exit(exitValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the specified message to the specified connection.
|
||||
*
|
||||
* @param id the connection id
|
||||
* @param message the message
|
||||
*/
|
||||
public void send(int id, ServerMessage message) {
|
||||
if (myServer == null || !myServer.isRunning()) {
|
||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||
return;
|
||||
}
|
||||
final HostedConnection connection = myServer.getConnection(id);
|
||||
if (connection != null)
|
||||
connection.send(message);
|
||||
else
|
||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
|
||||
|
||||
package server;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
|
||||
/**
|
||||
* Represents a message received from a client
|
||||
* @param message the received message
|
||||
* @param from the ID of the client that sent the message
|
||||
*/
|
||||
record ReceivedMessage(ClientMessage message, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
message.accept(interpreter, from);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
newmtl Battleship
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd BattleshipC.jpg
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn1SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn2SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn3SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn4SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn5SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn6SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn7SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn8SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
|
After Width: | Height: | Size: 360 KiB |
@@ -0,0 +1,12 @@
|
||||
# Blender MTL File: 'AIM120D.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material.006
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd texture.png
|
||||
@@ -0,0 +1,2 @@
|
||||
AIM-120D Missile (Air-to-Air) by https://free3d.com/3d-model/aim-120d-shell-air-to-air-20348.html
|
||||
License: License for personal use
|
||||
|
After Width: | Height: | Size: 6.8 MiB |
@@ -0,0 +1,104 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 16.12.2011 14:18:52
|
||||
|
||||
newmtl white
|
||||
Ns 53.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.6667 0.6667 0.6667
|
||||
Kd 0.6667 0.6667 0.6667
|
||||
Ks 0.1800 0.1800 0.1800
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_elements_black
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.0000 0.0000 0.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_glass
|
||||
Ns 60.0000
|
||||
Ni 7.0000
|
||||
d 0.4000
|
||||
Tr 0.6000
|
||||
Tf 0.4000 0.4000 0.4000
|
||||
illum 2
|
||||
Ka 0.1059 0.1569 0.1451
|
||||
Kd 0.1059 0.1569 0.1451
|
||||
Ks 0.6750 0.6750 0.6750
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_screw_hooks_bronze
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.2941 0.2157 0.0510
|
||||
Kd 0.2941 0.2157 0.0510
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_silver
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.3333 0.3333 0.3333
|
||||
Kd 0.3333 0.3333 0.3333
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_buffer
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.2700 0.2700 0.2700
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_buffer_diffuse.jpg
|
||||
map_Kd boat_buffer_diffuse.jpg
|
||||
|
||||
newmtl boat_roof_accessory
|
||||
Ns 15.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_roof_accessory_diffuse.jpg
|
||||
map_Kd boat_roof_accessory_diffuse.jpg
|
||||
|
||||
newmtl boat_body
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_body_diffuse.jpg
|
||||
map_Kd boat_body_diffuse.jpg
|
||||
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 166 KiB |
|
After Width: | Height: | Size: 98 KiB |
@@ -0,0 +1,16 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 29.03.2012 14:25:39
|
||||
|
||||
newmtl default
|
||||
Ns 35.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.5400 0.5400 0.5400
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||
|
After Width: | Height: | Size: 168 KiB |
@@ -0,0 +1,2 @@
|
||||
Missile firing fl by NHMWretched (https://pixabay.com/sound-effects/missile-firing-fl-106655/)
|
||||
CCO License
|
||||
@@ -0,0 +1 @@
|
||||
Aluminum | Roie Shpigler | https://artlist.io/royalty-free-music/song/aluminum/122360
|
||||
@@ -0,0 +1 @@
|
||||
A Touch of Dream | Max H. | https://artlist.io/royalty-free-music/song/a-touch-of-dream/126111
|
||||
@@ -0,0 +1,4 @@
|
||||
Epic Cinematic Trailer | ELITE by Alex-Productions | https://onsound.eu/
|
||||
Music promoted by https://www.chosic.com/free-music/all/
|
||||
Creative Commons CC BY 3.0
|
||||
https://creativecommons.org/licenses/by/3.0/
|
||||
@@ -0,0 +1 @@
|
||||
Victory march of Valor | Land_of_Books_YouTube | https://pixabay.com/users/land_of_books_youtube-7733644/s
|
||||
@@ -0,0 +1,2 @@
|
||||
Created using Metal Plates 13 from ambientCG.com,
|
||||
licensed under the Creative Commons CC0 1.0 Universal License.
|
||||
|
After Width: | Height: | Size: 5.8 MiB |
@@ -0,0 +1,2 @@
|
||||
https://www.rawpixel.com/image/13141087/png-fire-bonfire-illuminated-destruction-generated-image-rawpixel
|
||||
Licence: Free for personal use
|
||||
|
After Width: | Height: | Size: 3.4 MiB |
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.exporter;
|
||||
|
||||
@@ -41,7 +36,7 @@ public static void main(String[] args) {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "Models/KingGeorgeV/KingGeorgeV.j3o"); //NON-NLS
|
||||
|
||||
stop();
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ newmtl _King_George_V
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship;
|
||||
|
||||
import pp.util.config.Config;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship;
|
||||
|
||||
import java.util.ResourceBundle;
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Represents the state in which the animation is played
|
||||
*/
|
||||
public class AnimationState extends ClientState {
|
||||
|
||||
private boolean myTurn;
|
||||
|
||||
/**
|
||||
* Constructor for the AnimationState class
|
||||
*
|
||||
* @param logic the client logic
|
||||
* @param turn a boolean containing if it's the client's turn
|
||||
* @param position the position a Shell gets created
|
||||
*/
|
||||
public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
|
||||
super(logic);
|
||||
logic.playMusic(Music.GAME_THEME);
|
||||
myTurn = turn;
|
||||
if (myTurn) {
|
||||
logic.getOpponentMap().add(new Shell(position));
|
||||
}
|
||||
else {
|
||||
logic.getOwnMap().add(new Shell(position));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes sure the client renders the correct view
|
||||
*
|
||||
* @return true
|
||||
*/
|
||||
@Override
|
||||
boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic, msg.isGameLost()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the client back to the battle state
|
||||
*
|
||||
* @param msg the received SwitchToBattleState message
|
||||
*/
|
||||
@Override
|
||||
public void receivedSwitchToBattleState(SwitchToBattleState msg) {
|
||||
logic.setState(new BattleState(logic, msg.getTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,13 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
@@ -29,14 +26,25 @@ class BattleState extends ClientState {
|
||||
*/
|
||||
public BattleState(ClientGameLogic logic, boolean myTurn) {
|
||||
super(logic);
|
||||
logic.playMusic(Music.GAME_THEME);
|
||||
this.myTurn = myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes sure the client renders the correct view
|
||||
*
|
||||
* @return true
|
||||
*/
|
||||
@Override
|
||||
public boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers a shoot event if it's client's turn
|
||||
*
|
||||
* @param pos the position where the click occurred
|
||||
*/
|
||||
@Override
|
||||
public void clickOpponentMap(IntPoint pos) {
|
||||
if (!myTurn)
|
||||
@@ -46,57 +54,13 @@ else if (logic.getOpponentMap().isValid(pos))
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
* Triggers an animation if StartAnimationMessage is received
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
* @param msg the received Startanimation message
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
|
||||
logic.setState(new GameOverState(logic));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
public void receivedStartAnimation(StartAnimationMessage msg) {
|
||||
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||
logic.playSound(Sound.MISSILE_LAUNCH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
@@ -11,7 +6,9 @@
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
@@ -20,6 +17,8 @@
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
import pp.battleship.notification.InfoTextEvent;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.MusicEvent;
|
||||
import pp.battleship.notification.Sound;
|
||||
import pp.battleship.notification.SoundEvent;
|
||||
|
||||
@@ -226,6 +225,26 @@ public void received(EffectMessage msg) {
|
||||
state.receivedEffect(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that client should play an animation
|
||||
*
|
||||
* @param msg
|
||||
*/
|
||||
@Override
|
||||
public void received(StartAnimationMessage msg) {
|
||||
state.receivedStartAnimation(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that client should switch to the battle state
|
||||
*
|
||||
* @param msg
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg) {
|
||||
state.receivedSwitchToBattleState(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the player's own map, opponent's map, and harbor based on the game details.
|
||||
*
|
||||
@@ -304,7 +323,7 @@ public void saveMap(File file) throws IOException {
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null)
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
else
|
||||
@@ -352,4 +371,13 @@ public void notifyListeners(GameEvent event) {
|
||||
public void update(float delta) {
|
||||
state.update(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers an event to play specified music
|
||||
*
|
||||
* @param music the music to be played
|
||||
*/
|
||||
public void playMusic(Music music) {
|
||||
notifyListeners(new MusicEvent(music));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
@@ -165,6 +162,24 @@ void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that client should switch to battle state
|
||||
*
|
||||
* @param msg the received SwitchToBattleState message
|
||||
*/
|
||||
void receivedSwitchToBattleState(SwitchToBattleState msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchToBattleState not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that the client should start an animation
|
||||
*
|
||||
* @param msg the received StartAnimation message
|
||||
*/
|
||||
void receivedStartAnimation(StartAnimationMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedStartAnimation not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
@@ -16,8 +11,11 @@
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import static pp.battleship.game.client.ClientGameLogic.LOGGER;
|
||||
import static pp.battleship.model.Battleship.Status.INVALID_PREVIEW;
|
||||
import static pp.battleship.model.Battleship.Status.NORMAL;
|
||||
import static pp.battleship.model.Battleship.Status.VALID_PREVIEW;
|
||||
@@ -56,7 +54,7 @@ public boolean showEditor() {
|
||||
*/
|
||||
@Override
|
||||
public void movePreview(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "move preview to {0}", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "move preview to {0}", pos); //NON-NLS
|
||||
if (preview == null || !ownMap().isValid(pos)) return;
|
||||
preview.moveTo(pos);
|
||||
setPreviewStatus(preview);
|
||||
@@ -71,7 +69,7 @@ public void movePreview(IntPoint pos) {
|
||||
*/
|
||||
@Override
|
||||
public void clickOwnMap(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "click at {0} in own map", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "click at {0} in own map", pos); //NON-NLS
|
||||
if (!ownMap().isValid(pos)) return;
|
||||
if (preview == null)
|
||||
modifyShip(pos);
|
||||
@@ -125,7 +123,7 @@ private void placeShip(IntPoint cursor) {
|
||||
*/
|
||||
@Override
|
||||
public void clickHarbor(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "click at {0} in harbor", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "click at {0} in harbor", pos); //NON-NLS
|
||||
if (!harbor().isValid(pos)) return;
|
||||
final Battleship shipAtCursor = harbor().findShipAt(pos);
|
||||
if (preview != null) {
|
||||
@@ -152,7 +150,7 @@ else if (shipAtCursor != null) {
|
||||
*/
|
||||
@Override
|
||||
public void rotateShip() {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "pushed rotate"); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "pushed rotate"); //NON-NLS
|
||||
if (preview == null) return;
|
||||
preview.rotated();
|
||||
ownMap().remove(preview);
|
||||
@@ -238,6 +236,9 @@ public void loadMap(File file) throws IOException {
|
||||
final ShipMapDTO dto = ShipMapDTO.loadFrom(file);
|
||||
if (!dto.fits(logic.getDetails()))
|
||||
throw new IOException(lookup("map.doesnt.fit"));
|
||||
else if (!checkMapToLoad(dto)) {
|
||||
throw new IOException(lookup("ships.dont.fit.the.map"));
|
||||
}
|
||||
ownMap().clear();
|
||||
dto.getShips().forEach(ownMap()::add);
|
||||
harbor().clear();
|
||||
@@ -245,6 +246,39 @@ public void loadMap(File file) throws IOException {
|
||||
selectedInHarbor = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the provided map meets the requirements
|
||||
*
|
||||
* @param dto the data transfer object to check
|
||||
* @return boolean if the map meets the requirements
|
||||
*/
|
||||
private boolean checkMapToLoad(ShipMapDTO dto) {
|
||||
int mapWidth = dto.getWidth();
|
||||
int mapHeight = dto.getHeight();
|
||||
|
||||
// check if ship is out of bounds
|
||||
for (int i = 0; i < dto.getShips().size(); i++) {
|
||||
Battleship battleship = dto.getShips().get(i);
|
||||
if (battleship.getMaxX() >= mapWidth || battleship.getMinX() < 0 || battleship.getMaxY() >= mapHeight || battleship.getMinY() < 0) {
|
||||
LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", battleship.toString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// check if ships overlap
|
||||
List<Battleship> ships = dto.getShips();
|
||||
for (Battleship ship : ships) {
|
||||
for (Battleship compareShip : ships) {
|
||||
if (!(ship == compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the player's own map may be loaded from a file.
|
||||
*
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.notification.Music;
|
||||
|
||||
/**
|
||||
* Represents the state of the client when the game is over.
|
||||
*/
|
||||
@@ -16,8 +13,14 @@ class GameOverState extends ClientState {
|
||||
*
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
GameOverState(ClientGameLogic logic) {
|
||||
GameOverState(ClientGameLogic logic, boolean loser) {
|
||||
super(logic);
|
||||
if (loser) {
|
||||
logic.playMusic(Music.LOSE_THEME);
|
||||
}
|
||||
else {
|
||||
logic.playMusic(Music.VICTORY_THEME);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
@@ -58,6 +53,11 @@ private void fillHarbor(GameDetails details) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if map may be saved to file
|
||||
*
|
||||
* @return false
|
||||
*/
|
||||
@Override
|
||||
public boolean maySaveMap() {
|
||||
return false;
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
@@ -38,4 +34,16 @@ public void receivedStartBattle(StartBattleMessage msg) {
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
logic.setState(new BattleState(logic, msg.isMyTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverts the client back to the editor state if an invalid map is provided
|
||||
*
|
||||
* @param details the game details including map size and ships
|
||||
*/
|
||||
@Override
|
||||
public void receivedGameDetails(GameDetails details) {
|
||||
ClientGameLogic.LOGGER.log(Level.WARNING, "Invalid Map"); //NON-NLS
|
||||
logic.setInfoText("map.invalid");
|
||||
logic.setState(new EditorState(logic));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
|
||||
@@ -1,20 +1,16 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@@ -39,6 +35,9 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
|
||||
private boolean p1AnimationFinished = false;
|
||||
private boolean p2AnimationFinished = false;
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
*
|
||||
@@ -142,10 +141,78 @@ public Player addPlayer(int id) {
|
||||
public void received(MapMessage msg, int from) {
|
||||
if (state != ServerState.SET_UP)
|
||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||
else if (!checkMap(msg, from)) {
|
||||
LOGGER.log(Level.ERROR, "The submitted map is not allowed");
|
||||
send(players.get(from), new GameDetails(config));
|
||||
}
|
||||
else
|
||||
playerReady(getPlayerById(from), msg.getShips());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of an EndAnimation message
|
||||
* @param msg received EndAnimation message
|
||||
*/
|
||||
@Override
|
||||
public void received(EndAnimationMessage msg, int from) {
|
||||
if (state != ServerState.WAIT_ANIMATION)
|
||||
LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
|
||||
else if (getPlayerById(from) == players.get(0)) {
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
|
||||
p1AnimationFinished = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
else if (getPlayerById(from) == players.get(1)) {
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
|
||||
p2AnimationFinished = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
if (p1AnimationFinished && p2AnimationFinished) {
|
||||
setState(ServerState.BATTLE);
|
||||
for (Player player : players)
|
||||
send(player, new SwitchToBattleState(player == activePlayer));
|
||||
p1AnimationFinished = false;
|
||||
p2AnimationFinished = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the map contains correct ship placement and is of the correct size
|
||||
*
|
||||
* @param msg the received MapMessage of the player
|
||||
* @param from the ID of the Player
|
||||
* @return a boolean based on if the transmitted map ist correct
|
||||
*/
|
||||
|
||||
private boolean checkMap(MapMessage msg, int from) {
|
||||
int mapWidth = getPlayerById(from).getMap().getWidth();
|
||||
int mapHeight = getPlayerById(from).getMap().getHeight();
|
||||
|
||||
if (mapHeight != 10 || mapWidth != 10)
|
||||
return false;
|
||||
|
||||
// check if ship is out of bounds
|
||||
for (Battleship ship : msg.getShips()) {
|
||||
if (ship.getMaxX() >= mapWidth || ship.getMinX() < 0 || ship.getMaxY() >= mapHeight || ship.getMinY() < 0) {
|
||||
LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", ship.toString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// check if ships overlap
|
||||
List<Battleship> ships = msg.getShips();
|
||||
for (Battleship ship : ships) {
|
||||
for (Battleship compareShip : ships) {
|
||||
if (!(ship == compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a ShootMessage.
|
||||
*
|
||||
@@ -157,7 +224,10 @@ public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
for (Player player : players) {
|
||||
send(player, new StartAnimationMessage(msg.getPosition(), player == activePlayer));
|
||||
setState(ServerState.WAIT_ANIMATION);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -181,40 +251,86 @@ void playerReady(Player player, List<Battleship> ships) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the shooting action by the player.
|
||||
*
|
||||
* @param p the player who shot
|
||||
* @param pos the position of the shot
|
||||
* Handles what Effect should be triggered based on the shot
|
||||
* @param player the player receiving the message
|
||||
* @param position the position the shot hit
|
||||
*/
|
||||
void shoot(Player p, IntPoint pos) {
|
||||
if (p != activePlayer) return;
|
||||
final Player otherPlayer = getOpponent(activePlayer);
|
||||
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
||||
void shoot(Player player, IntPoint position) {
|
||||
final Battleship selectedShip;
|
||||
selectedShip = getSelectedShip(player, position);
|
||||
if (selectedShip == null) {
|
||||
// shot missed
|
||||
send(activePlayer, EffectMessage.miss(true, pos));
|
||||
send(otherPlayer, EffectMessage.miss(false, pos));
|
||||
activePlayer = otherPlayer;
|
||||
shotMissed(player, position);
|
||||
}
|
||||
else {
|
||||
// shot hit a ship
|
||||
selectedShip.hit(pos);
|
||||
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
||||
// game is over
|
||||
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
shotHit(player, position, selectedShip);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ship at a given position
|
||||
* @param player the player whose map will be checked for a ship
|
||||
* @param position the position to be checked for a ship
|
||||
* @return if there is a ship at the given position, returns the ship, else null
|
||||
*/
|
||||
Battleship getSelectedShip(Player player, IntPoint position) {
|
||||
if (player != activePlayer) {
|
||||
return player.getMap().findShipAt(position);
|
||||
}
|
||||
else {
|
||||
return getOpponent(player).getMap().findShipAt(position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the client that the shot missed
|
||||
* @param player the player receiving the message
|
||||
* @param position the position at which the shot hit in the water
|
||||
*/
|
||||
void shotMissed(Player player, IntPoint position) {
|
||||
if (player != activePlayer) {
|
||||
send(player, EffectMessage.miss(false, position));
|
||||
}
|
||||
else
|
||||
send(activePlayer, EffectMessage.miss(true, position));
|
||||
|
||||
if (p1AnimationFinished && p2AnimationFinished)
|
||||
if (player == activePlayer)
|
||||
activePlayer = getOpponent(player);
|
||||
else
|
||||
activePlayer = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the client that the shot missed
|
||||
* @param player the player receiving the message
|
||||
* @param position the position at which the shot hit in the ship
|
||||
* @param ship the ship that has been hit
|
||||
*/
|
||||
void shotHit(Player player, IntPoint position, Battleship ship) {
|
||||
ship.hit(position);
|
||||
if (getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()) {
|
||||
if (player != activePlayer)
|
||||
send(player, EffectMessage.lost(position, ship, activePlayer.getMap().getRemainingShips()));
|
||||
else
|
||||
send(activePlayer, EffectMessage.won(position, ship));
|
||||
|
||||
if (p1AnimationFinished && p2AnimationFinished) {
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
else if (selectedShip.isDestroyed()) {
|
||||
// ship has been destroyed, but game is not yet over
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
||||
}
|
||||
else if (ship.isDestroyed()) {
|
||||
if (player != activePlayer)
|
||||
send(player, EffectMessage.shipDestroyed(false, position, ship));
|
||||
else
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, position, ship));
|
||||
}
|
||||
else {
|
||||
if (player != activePlayer) {
|
||||
send(player, EffectMessage.hit(false, position));
|
||||
}
|
||||
else {
|
||||
// ship has been hit, but it hasn't been destroyed
|
||||
send(activePlayer, EffectMessage.hit(true, pos));
|
||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||
send(activePlayer, EffectMessage.hit(true, position));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
@@ -26,6 +21,11 @@ enum ServerState {
|
||||
*/
|
||||
BATTLE,
|
||||
|
||||
/**
|
||||
* Waits for the Animation to finish
|
||||
*/
|
||||
WAIT_ANIMATION,
|
||||
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
@@ -63,6 +59,16 @@ public void received(MapMessage msg, int from) {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided EndAnimation message
|
||||
* @param msg thr received EndAnimation message
|
||||
* @param from the identifier of the sender
|
||||
*/
|
||||
@Override
|
||||
public void received(EndAnimationMessage msg, int from) {
|
||||
copiedMessage = new EndAnimationMessage(msg.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
||||
@@ -1,19 +1,8 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
@@ -24,11 +13,14 @@
|
||||
class InterpreterProxy implements ServerInterpreter {
|
||||
private final BattleshipClient playerClient;
|
||||
|
||||
static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs an InterpreterProxy with the specified BattleshipClient.
|
||||
*
|
||||
* @param playerClient the client to which the server messages are forwarded
|
||||
*/
|
||||
|
||||
InterpreterProxy(BattleshipClient playerClient) {
|
||||
this.playerClient = playerClient;
|
||||
}
|
||||
@@ -82,6 +74,27 @@ public void received(EffectMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the received AnimationStartMessage to the client's game logic.
|
||||
*
|
||||
* @param msg the AnimationStartMessage received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(StartAnimationMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the received SwitchBattleState to the client's game logic.
|
||||
*
|
||||
* @param msg the SwitchBattleState received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
|
||||
*
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
import pp.util.RandomPositionIterator;
|
||||
@@ -113,15 +111,35 @@ public void received(StartBattleMessage msg) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an effect message, logs it, and updates the turn status.
|
||||
* If it is RobotClient's turn to shoot, schedules a shot using shoot();
|
||||
* Receives an effect message, logs it.
|
||||
*
|
||||
* @param msg The effect message
|
||||
*/
|
||||
@Override
|
||||
public void received(EffectMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
||||
if (msg.isMyTurn())
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an AnimationStartMessage, and responds instantly with an AnimationEndMessage
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
@Override
|
||||
public void received(StartAnimationMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
|
||||
connection.sendRobotMessage(new EndAnimationMessage(msg.getPosition()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives a SwitchBattleState, and shots if it is the robots turn
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchToBattleState msg) {
|
||||
LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
|
||||
if (msg.getTurn())
|
||||
shoot();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.client;
|
||||
|
||||
/**
|
||||
@@ -26,4 +19,11 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received EndAnimation message
|
||||
* @param msg the received EndAnimation message
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(EndAnimationMessage msg, int from);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.AbstractMessage;
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
/**
|
||||
* A message sent by the client telling the server the animation is finished
|
||||
*/
|
||||
@Serializable
|
||||
public class EndAnimationMessage extends ClientMessage {
|
||||
|
||||
private IntPoint position;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private EndAnimationMessage() {/*do nothing */}
|
||||
|
||||
/**
|
||||
* Constructs an EndAnimation message
|
||||
* @param position the position to be effected
|
||||
*/
|
||||
public EndAnimationMessage(final IntPoint position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
* @param from the connection ID of the sender
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the position
|
||||
* @return IntPoint position
|
||||
*/
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
|
||||
/**
|
||||
* An interface for processing server messages.
|
||||
* Implementations of this interface can be used to handle different types of server messages.
|
||||
@@ -33,4 +28,16 @@ public interface ServerInterpreter {
|
||||
* @param msg the EffectMessage received
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
/**
|
||||
* Handles a StartAnimation message received from the server
|
||||
* @param msg the received StartAnimation message
|
||||
*/
|
||||
void received(StartAnimationMessage msg);
|
||||
|
||||
/**
|
||||
* Handles a SwitchToBattleState message received from the server
|
||||
* @param msg the received SwitchToBattleState message
|
||||
*/
|
||||
void received(SwitchToBattleState msg);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.AbstractMessage;
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
/**
|
||||
* A message sent by the server to inform clients about the start of an animation
|
||||
*/
|
||||
@Serializable
|
||||
public class StartAnimationMessage extends ServerMessage {
|
||||
|
||||
private IntPoint position;
|
||||
private boolean myTurn;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private StartAnimationMessage() {/*do nothing */}
|
||||
|
||||
/**
|
||||
* Constructs a StartAnimation message
|
||||
* @param position the position a Shell will affect
|
||||
* @param myTurn boolean if it's client's turn
|
||||
*/
|
||||
public StartAnimationMessage(IntPoint position, boolean myTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bundle key of the informational text to be shown at the client.
|
||||
* This key is used to retrieve the appropriate localized text for display.
|
||||
*
|
||||
* @return the bundle key of the informational text
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "started animation at " + position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the position
|
||||
* @return IntPoint position
|
||||
*/
|
||||
public IntPoint getPosition() {return position;}
|
||||
|
||||
/**
|
||||
* Getter for myTurn
|
||||
* @return boolean myTurn
|
||||
*/
|
||||
public boolean isMyTurn() {return myTurn;}
|
||||
}
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* A message sent by the server to tell client to switch to battle state
|
||||
*/
|
||||
@Serializable
|
||||
public class SwitchToBattleState extends ServerMessage {
|
||||
|
||||
private boolean myTurn;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private SwitchToBattleState() {/*do nothing */}
|
||||
|
||||
/**
|
||||
* Constructs a SwitchToBattleState message
|
||||
* @param turn boolean it's client's turn
|
||||
*/
|
||||
public SwitchToBattleState(boolean turn) {
|
||||
myTurn = turn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bundle key of the informational text to be shown at the client.
|
||||
* This key is used to retrieve the appropriate localized text for display.
|
||||
*
|
||||
* @return the bundle key of the informational text
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "switched to battle state";
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for myTurn
|
||||
* @return boolean myTurn
|
||||
*/
|
||||
public boolean getTurn() {return myTurn;}
|
||||
}
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
* This class represents a shell
|
||||
*/
|
||||
public class Shell implements Item {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* Constructs a new Shell object
|
||||
*
|
||||
* @param position the end position of the shell
|
||||
*/
|
||||
public Shell(IntPoint position) {
|
||||
x = position.getX();
|
||||
y = position.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the x coordinate
|
||||
*
|
||||
* @return int x coordinate
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the y coordinate
|
||||
*
|
||||
* @return int y coordinate
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for x coordinate
|
||||
*
|
||||
* @param x the new value of x coordinate
|
||||
*/
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for y coordinate
|
||||
*
|
||||
* @param y the new value of y coordinate
|
||||
*/
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor with a return value.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
* @param <T> the type of the return value
|
||||
* @return the result of the visitor's visit method
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor without a return value.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,9 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import pp.battleship.notification.GameEvent;
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.ItemAddedEvent;
|
||||
import pp.battleship.notification.ItemRemovedEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
@@ -90,6 +84,15 @@ public void add(Shot shot) {
|
||||
addItem(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a Shell on the map
|
||||
*
|
||||
* @param shell the Shell to be registered
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
@@ -97,7 +100,7 @@ public void add(Shot shot) {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners(new ItemRemovedEvent(item, this));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
@@ -28,4 +21,11 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
* @param shell the Shell element to visit
|
||||
* @return the result of visiting the Shell element
|
||||
*/
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
@@ -25,4 +18,10 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
* @param shell the Shell to be visited
|
||||
*/
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.model.dto;
|
||||
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||