Java Docs

This commit is contained in:
Luca Puderbach 2024-12-02 09:02:41 +01:00
parent a73384c436
commit 30822e3f4d
4 changed files with 49 additions and 18 deletions

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@ -1,7 +1,17 @@
package pp.monopoly.game.client;
public class ActiveState extends ClientState{
/**
* Represents the active client state in the Monopoly game.
* Extends {@link ClientState}.
*/
public class ActiveState extends ClientState {
/**
* Constructs an ActiveState with the specified game logic.
*
* @param logic the client-side game logic associated with this state
* used to manage game interactions and transitions
*/
ActiveState(ClientGameLogic logic) {
super(logic);
}

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@ -6,24 +6,25 @@
////////////////////////////////////////
package pp.monopoly.game.client;
import pp.monopoly.model.IntPoint;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger.Level;
import pp.monopoly.model.IntPoint;
/**
* Defines the behavior and state transitions for the client-side game logic.
* Different states of the game logic implement this interface to handle various game events and actions.
* Defines the behavior and state transitions for the client-side game logic in Monopoly.
* Different states of the game logic implement this abstract class to handle various game events and actions.
*/
abstract class ClientState {
/**
* The game logic object.
* The game logic object managing the client-side state.
*/
final ClientGameLogic logic;
/**
* Constructs a client state of the specified game logic.
* Constructs a client state for the specified game logic.
*
* @param logic the game logic
*/
@ -49,16 +50,16 @@ abstract class ClientState {
}
/**
* Checks if the battle state should be shown.
* Checks if the player's turn should be shown in the current state.
*
* @return true if the battle state should be shown, false otherwise
* @return true if the player's turn should be shown, false otherwise
*/
boolean showTurn() {
return false;
}
/**
* Moves the preview figure to the specified position.
* Moves the preview figure to the specified position on the game board.
*
* @param pos the new position for the preview figure
*/
@ -67,13 +68,13 @@ abstract class ClientState {
}
/**
* Loads a map from the specified file.
* Loads a game configuration from the specified file.
*
* @param file the file to load the map from
* @throws IOException if the map cannot be loaded in the current state
* @param file the file to load the game configuration from
* @throws IOException if the configuration cannot be loaded in the current state
*/
void loadMap(File file) throws IOException {
throw new IOException("You are not allowed to load a map in this state of the game");
void loadGameConfig(File file) throws IOException {
throw new IOException("You are not allowed to load a game configuration in this state of the game.");
}
/**
@ -81,5 +82,7 @@ abstract class ClientState {
*
* @param delta time in seconds since the last update call
*/
void update(float delta) { /* do nothing by default */ }
void update(float delta) {
// Default implementation does nothing
}
}

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@ -1,7 +1,16 @@
package pp.monopoly.game.client;
public class LobbyState extends ClientState{
/**
* Represents the lobby state of the client in the Monopoly game.
* Extends {@link ClientState}.
*/
public class LobbyState extends ClientState {
/**
* Constructs a LobbyState with the specified game logic.
*
* @param logic the client-side game logic
*/
LobbyState(ClientGameLogic logic) {
super(logic);
}

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@ -1,7 +1,16 @@
package pp.monopoly.game.client;
public class WaitForTurnState extends ClientState{
/**
* Represents the state where the client is waiting for their turn in the Monopoly game.
* Extends {@link ClientState}.
*/
public class WaitForTurnState extends ClientState {
/**
* Constructs a WaitForTurnState with the specified game logic.
*
* @param logic the client-side game logic
*/
WaitForTurnState(ClientGameLogic logic) {
super(logic);
}