fixed bugs, game now compiles

This commit is contained in:
Johannes Schmelz
2024-11-13 13:31:02 +01:00
parent 17533112a1
commit 86b8297c9d
6 changed files with 73 additions and 45 deletions

View File

@@ -31,10 +31,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private AudioNode splashSound;
private AudioNode shipDestroyedSound;
private AudioNode explosionSound;
/**
* Checks if sound is enabled in the preferences.
*
@@ -75,9 +71,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
}
/**
@@ -100,36 +93,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
return null;
}
/**
* Plays the splash sound effect.
*/
public void splash() {
if (isEnabled() && splashSound != null)
splashSound.playInstance();
}
/**
* Plays the explosion sound effect.
*/
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
}
/**
* Plays sound effect when a ship has been destroyed.
*/
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
}
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case EXPLOSION -> explosion();
case SPLASH -> splash();
case DESTROYED_SHIP -> shipDestroyed();
}
}
}

View File

@@ -159,7 +159,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*/
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("Monopoly.name"));
settings.setTitle(lookup("monopoly.name"));
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());

View File

@@ -7,7 +7,6 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu;
public class GameMenu extends Dialog {
private final MonopolyApp app;
@@ -17,7 +16,7 @@ public class GameMenu extends Dialog {
*
* @param app the MonopolyApp instance
*/
public SettingsMenu(MonopolyApp app) {
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@@ -41,10 +40,6 @@ public class GameMenu extends Dialog {
// You can add more settings components here, like checkboxes or sliders.
}
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
}
/**
* Returns to the StartMenu when the back button is clicked.
*/