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refactor
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## (c) Mark Minas (mark.minas@unibw.de)
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########################################
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#
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# Battleship client configuration
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#
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# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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#map.opponent=maps/map2.json
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#
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# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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map.own=maps/map1.json
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#
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# Coordinates of the shots fired by the RobotClient in the order listed.
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# Example:
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# 2, 0,\
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# 2, 1,\
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# 2, 2,\
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# 2, 3
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# defines four shots, namely at the coordinates
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# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
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robot.targets=2, 0,\
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2, 1,\
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2, 2,\
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2, 3
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#
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# Delay in milliseconds between each shot fired by the RobotClient.
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robot.delay=500
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# Monopoly client configuration
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#
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# The dimensions of the game map used in single mode.
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# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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map.width=10
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map.height=10
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#
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# The number of ships of each length available in single mode.
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# The value is a comma-separated list where each element corresponds to the number of ships
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# with a specific length. For example:
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# ship.nums=4, 3, 2, 1
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# This configuration means:
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# - 4 ships of length 1
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# - 3 ships of length 2
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# - 2 ships of length 3
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# - 1 ship of length 4
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ship.nums=4, 3, 2, 1
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#
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# Screen settings
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#
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