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18
Projekte/.run/MonopolyApp (Mac).run.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
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singleton="false">
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<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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<module name="Projekte.monopoly.client.main"/>
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<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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<extension name="coverage">
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<pattern>
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||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
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<option name="ENABLED" value="true"/>
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true"/>
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</method>
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</configuration>
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</component>
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@@ -21,9 +21,11 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
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def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
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def redBorderColor = color(1, 0, 0, 1) // Red border color
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def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
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def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
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def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
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def lightGrey = color(0.6, 0.6, 0.6, 1.0)
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@@ -246,7 +248,12 @@ selector("tab.button", "pp") {
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buttonCommands = stdButtonCommands
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}
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selector("settings-title", "pp") {
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fontSize = 48 // Set font size
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def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
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def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
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background = outerBackground
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fontSize = 40
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insets = new Insets3f(3, 3, 3, 3)
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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}
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@@ -34,7 +34,7 @@ public class GameMusic extends AbstractAppState{
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return PREFERENCES.getBoolean(ENABLED_PREF, true);
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}
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/**
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/**
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* Checks if sound is enabled in the preferences.
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*
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* @return float to which the volume is set
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@@ -30,6 +30,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameSound.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private static final String VOLUME_PREF = "volume"; //NON-NLS
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private AudioNode passStartSound;
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private AudioNode eventCardSound;
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@@ -59,6 +60,15 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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setEnabled(!isEnabled());
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}
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/**
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* Checks if sound is enabled in the preferences.
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*
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* @return float to which the volume is set
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*/
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public static float volumeInPreferences() {
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return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
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}
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/**
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* Sets the enabled state of this AppState.
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* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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@@ -92,7 +102,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
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tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
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winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
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looserSound = loadSound(app, "Sound/Effects/looser.ogg");
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looserSound = loadSound(app, "Sound/Effects/loser.ogg");
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buttonSound = loadSound(app, "Sound/Effects/button.ogg");
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}
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@@ -193,21 +203,40 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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if (isEnabled() && buttonSound != null)
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buttonSound.playInstance();
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}
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/**
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* Sets the volume of the sounds
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* @param vol the volume to which the sounds should be set
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*/
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public void setVolume(float vol){
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passStartSound.setVolume(vol);
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eventCardSound.setVolume(vol);
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gulagSound.setVolume(vol);
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diceRollSound.setVolume(vol);
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moneyCollectSound.setVolume(vol);
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moneyLostSound.setVolume(vol);
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tradeAcceptedSound.setVolume(vol);
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tradeRejectedSound.setVolume(vol);
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winnerSound.setVolume(vol);
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looserSound.setVolume(vol);
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buttonSound.setVolume(vol);
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PREFERENCES.putFloat(VOLUME_PREF, vol);
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}
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@Override
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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case PASS_START -> passStart();
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case EVENT_CARD -> eventCard();
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case GULAG -> eventCard();
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case DICE_ROLL -> eventCard();
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case MONEY_COLLECTED -> eventCard();
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case MONEY_LOST -> eventCard();
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case TRADE_ACCEPTED -> eventCard();
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case TRADE_REJECTED -> eventCard();
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case WINNER -> eventCard();
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case LOSER -> eventCard();
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case BUTTON -> eventCard();
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case GULAG -> gulag();
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case DICE_ROLL -> diceRoll();
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case MONEY_COLLECTED -> moneyCollect();
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case MONEY_LOST -> moneyLost();
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case TRADE_ACCEPTED -> tradeAccepted();
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case TRADE_REJECTED -> tradeRejected();
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case WINNER -> winner();
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case LOSER -> looser();
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case BUTTON -> button();
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||||
}
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||||
}
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}
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||||
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@@ -28,6 +28,7 @@ import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.notification.ClientStateEvent;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.InfoTextEvent;
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import pp.monopoly.notification.Sound;
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import pp.dialog.DialogBuilder;
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import pp.dialog.DialogManager;
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import pp.graphics.Draw;
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@@ -228,6 +229,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private void setupGui() {
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GuiGlobals.initialize(this);
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BaseStyles.loadStyleResources(STYLES_SCRIPT);
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BaseStyles.loadGlassStyle();
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GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
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final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
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topText = new BitmapText(normalFont);
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@@ -415,8 +417,11 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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DialogBuilder.simple(dialogManager)
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.setTitle(lookup("dialog.question"))
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.setText(question)
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.setOkButton(lookup("button.yes"), yesAction)
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.setNoButton(lookup("button.no"))
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.setOkButton(lookup("button.yes"), d -> {
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getGameLogic().playSound(Sound.BUTTON); // Play sound
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yesAction.run(); // Execute the original yesAction
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})
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.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
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.build()
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.open();
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}
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@@ -430,8 +435,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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DialogBuilder.simple(dialogManager)
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.setTitle(lookup("dialog.error"))
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.setText(errorMessage)
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.setOkButton(lookup("button.ok"))
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.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
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.build()
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.open();
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}
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public void disconnect() {
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serverConnection.disconnect();
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}
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}
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@@ -12,7 +12,11 @@ import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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@@ -21,8 +25,10 @@ import com.simsilica.lemur.component.SpringGridLayout;
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import static pp.monopoly.Resources.lookup;
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import com.simsilica.lemur.style.ElementId;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.NetworkSupport;
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import pp.monopoly.notification.Sound;
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import pp.monopoly.server.MonopolyServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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@@ -59,6 +65,21 @@ public class CreateGameMenu extends Dialog {
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port.setSingleLine(true);
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final MonopolyApp app = network.getApp();
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int screenWidth = app.getContext().getSettings().getWidth();
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int screenHeight = app.getContext().getSettings().getHeight();
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||||
// Set up the background image
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
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Quad quad = new Quad(screenWidth, screenHeight);
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||||
Geometry background = new Geometry("Background", quad);
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Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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backgroundMaterial.setTexture("ColorMap", backgroundImage);
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background.setMaterial(backgroundMaterial);
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background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
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app.getGuiNode().attachChild(background);
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addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
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final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
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input.addChild(host, 1);
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@@ -68,17 +89,27 @@ public class CreateGameMenu extends Dialog {
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addChild(input);
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// "Abbrechen"-Button
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cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
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cancelButton.addClickCommands(source -> close());
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cancelButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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this.close();
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new StartMenu(network.getApp()).open();
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}));
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addChild(cancelButton);
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cancelButton.addClickCommands(s -> new StartMenu(app));
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// "Selber hosten"-Button
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addChild(serverButton).addClickCommands(s -> startServerInThread());
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serverButton.addClickCommands(s -> ifTopDialog( () -> {
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network.getApp().getGameLogic().playSound(Sound.BUTTON);
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startServerInThread();
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} ));
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addChild(serverButton);
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// "Beitreten"-Button
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joinButton.setPreferredSize(new Vector3f(120, 40, 0));
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joinButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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connect();
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}));
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addChild(joinButton);
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joinButton.addClickCommands(s -> connect());
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}
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||||
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/**
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@@ -125,7 +156,7 @@ public class CreateGameMenu extends Dialog {
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||||
@Override
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public void escape() {
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close();
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||||
new SettingsMenu(network.getApp()).open();
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}
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||||
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/**
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@@ -188,7 +219,6 @@ public class CreateGameMenu extends Dialog {
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try {
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||||
Thread.sleep(2000);
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} catch (InterruptedException e) {
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||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
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||||
}
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||||
connect();
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||||
|
@@ -26,6 +26,7 @@ import com.simsilica.lemur.style.ElementId;
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||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.client.PlayerReady;
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import pp.monopoly.notification.Sound;
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||||
|
||||
import java.util.Set;
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||||
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@@ -37,6 +38,13 @@ public class LobbyMenu extends Dialog {
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private Geometry circle;
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||||
private Container lowerLeftMenu;
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||||
private Container lowerRightMenu;
|
||||
private ColorRGBA playerColor= ColorRGBA.Gray;
|
||||
|
||||
private PlayerHandler playerHandler;
|
||||
private TextField startingCapital;
|
||||
private TextField playerInputField;
|
||||
private Selector<String> figureDropdown;
|
||||
|
||||
|
||||
private TextField playerInputField = new TextField("Spieler 1");
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
@@ -46,19 +54,20 @@ public class LobbyMenu extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
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||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
app.getGuiNode().detachAllChildren(); // Entfernt das CreateGameMenu (inklusive Hintergrund)
|
||||
|
||||
addBackgroundImage();// Hintergrundbild laden und hinzufügen
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0));
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
|
||||
@@ -97,15 +106,16 @@ public class LobbyMenu extends Dialog {
|
||||
|
||||
|
||||
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
playerInputContainer.addChild(playerInputField);
|
||||
// Spacer (Center Circle Area)
|
||||
Label spacer = dropdownContainer.addChild(new Label(""));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0));
|
||||
|
||||
// Figur Dropdown
|
||||
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
figureDropdownContainer.setPreferredSize(new Vector3f(150, 80, 0));
|
||||
figureDropdownContainer.addChild(new Label("Figur:"));
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
@@ -119,7 +129,11 @@ public class LobbyMenu extends Dialog {
|
||||
|
||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdown.setPreferredSize(new Vector3f(150, 140, 0));
|
||||
Vector3f dimens = figureDropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
figureDropdown.getPopupContainer().setPreferredSize( dimens2 );
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
|
||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
||||
@@ -130,10 +144,13 @@ public class LobbyMenu extends Dialog {
|
||||
buttonContainer.setBackground(null);
|
||||
// Lower-left container for "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
Button cancelButton = new Button("Abbrechen");
|
||||
Button cancelButton = new Button("Beenden");
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
cancelButton.setFontSize(18); // Adjust font size
|
||||
cancelButton.addClickCommands(source -> close()); // Add functionality
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.closeApp();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
@@ -146,15 +163,19 @@ public class LobbyMenu extends Dialog {
|
||||
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
readyButton.setFontSize(18); // Adjust font size
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
||||
readyButton.addClickCommands(source -> toggleReady(null)); // Add functionality
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerRightMenu.addChild(readyButton);
|
||||
//TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
// Add a colored circle between the input field and the dropdown menu
|
||||
circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
|
||||
circle = createCircle(); // 50 is the diameter, Red is the color
|
||||
circle.setLocalTranslation(new Vector3f(
|
||||
(app.getCamera().getWidth()) / 2, // Center horizontally
|
||||
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
|
||||
@@ -171,7 +192,59 @@ public class LobbyMenu extends Dialog {
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
/**
|
||||
* Apply the starting capital only if the current player is the host.
|
||||
*/
|
||||
private void applyStartingCapital(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
// Check if the current player is the host
|
||||
if (currentPlayer.equals(playerHandler.getHostPlayer())) {
|
||||
try {
|
||||
// Parse and validate starting capital
|
||||
int startBalance = Integer.parseInt(startingCapital.getText().replaceAll("[^\\d]", ""));
|
||||
if (startBalance < 0) throw new NumberFormatException("Starting capital must be positive.");
|
||||
|
||||
// Apply the starting balance to all players
|
||||
playerHandler.setStartBalance(startBalance);
|
||||
System.out.println("Starting balance set to: " + startBalance);
|
||||
} catch (NumberFormatException e) {
|
||||
System.err.println("Invalid starting capital: " + e.getMessage());
|
||||
}
|
||||
} else {
|
||||
System.out.println("Only the host can set the starting balance.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the player name from the input field.
|
||||
*/
|
||||
private void applyPlayerName(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
String playerName = playerInputField.getText().trim();
|
||||
if (!playerName.isEmpty()) {
|
||||
currentPlayer.setName(playerName);
|
||||
System.out.println("Player name set to: " + playerName);
|
||||
} else {
|
||||
System.err.println("Invalid player name: Name cannot be empty.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the selected figure to the player.
|
||||
*/
|
||||
private void applyFigure(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
String selectedFigure = figureDropdown.getSelectedItem();
|
||||
if (selectedFigure != null && !selectedFigure.isEmpty()) {
|
||||
currentPlayer.setFigure(new Figure(0, 0, 0, Rotation.RIGHT, "selectedFigure"));
|
||||
System.out.println("Player figure set to: " + selectedFigure);
|
||||
} else {
|
||||
System.err.println("Invalid figure selection.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
@@ -188,29 +261,40 @@ public class LobbyMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
private Geometry createCircle(ColorRGBA color) {
|
||||
private Geometry createCircle() {
|
||||
|
||||
Sphere sphere = new Sphere(90,90,60.0f);
|
||||
Geometry circleGeometry = new Geometry("Circle", sphere);
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", color); // Set the desired color
|
||||
material.setColor("Color", playerColor); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
public void setPlayerColor(ColorRGBA newColor) {
|
||||
this.playerColor = newColor;
|
||||
// Update the circle's color
|
||||
if (circle != null) {
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", playerColor);
|
||||
circle.setMaterial(material);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schaltet den "Bereit"-Status um.
|
||||
* Assigns a color to the player based on their ID.
|
||||
*
|
||||
* @param playerID the player's ID
|
||||
*/
|
||||
private void toggleReady(Label playersLabel) {
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
super.close();
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -254,6 +338,7 @@ public class LobbyMenu extends Dialog {
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
System.out.println("Selected: " + selected);
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selected) {
|
||||
case "[0]":
|
||||
figure = "Laptop";
|
||||
|
@@ -20,6 +20,8 @@ import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
@@ -31,7 +33,8 @@ public class SettingsMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
private final VolumeSlider slider;
|
||||
private final VolumeSlider musicSlider;
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
@@ -41,19 +44,28 @@ public class SettingsMenu extends Dialog {
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
addChild(new Label("Einstellungen", new ElementId("header"))); //NON-NLS
|
||||
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
|
||||
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
|
||||
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
|
||||
|
||||
addChild(soundSlider);
|
||||
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
addChild(slider);
|
||||
addChild(musicSlider);
|
||||
|
||||
addChild(new Button("Zurück zum Spiel")).addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button("Beenden")).addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
update();
|
||||
}
|
||||
|
||||
@@ -66,7 +78,8 @@ public class SettingsMenu extends Dialog {
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
slider.update();
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -0,0 +1,31 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param sound the Effects sound instance
|
||||
*/
|
||||
public SoundSlider(GameSound sound) {
|
||||
super();
|
||||
this.sound = sound;
|
||||
vol = GameSound.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
sound.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
}
|
@@ -14,6 +14,7 @@ import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
@@ -21,8 +22,6 @@ import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Container logoContainer;
|
||||
private Container unibwLogoContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
@@ -54,7 +53,11 @@ public class StartMenu extends Dialog {
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
startButton.addClickCommands(s -> app.connect());
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.connect(); // Perform the connection logic
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
@@ -112,6 +115,12 @@ public class StartMenu extends Dialog {
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -14,6 +14,7 @@ import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
@@ -135,7 +136,10 @@ public class Toolbar extends Dialog {
|
||||
private Button addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
return diceButton;
|
||||
}
|
||||
@@ -143,21 +147,30 @@ public class Toolbar extends Dialog {
|
||||
private void addTradeMenuButton() {
|
||||
Button diceButton = new Button("Handeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
private void addEndTurnButton() {
|
||||
Button diceButton = new Button("Grundstücke");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
private void addPropertyMenuButton() {
|
||||
Button diceButton = new Button("Zug beenden");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
|
@@ -23,7 +23,7 @@ public class BuildingPropertyCard extends Dialog {
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buildingPropertyContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 39;
|
||||
private int index = 37;
|
||||
|
||||
public BuildingPropertyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
@@ -121,8 +121,8 @@ public class BuildingPropertyCard extends Dialog {
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
// app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
// app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
|
@@ -3,14 +3,16 @@ package pp.monopoly.client.gui.popups;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
@@ -18,13 +20,18 @@ import pp.monopoly.client.MonopolyApp;
|
||||
public class BuyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container settingsContainer;
|
||||
private final Container buyCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
private int index = 37;
|
||||
|
||||
public BuyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
@@ -34,52 +41,55 @@ public class BuyCard extends Dialog {
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
settingsContainer = new Container();
|
||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buyCardContainer = new Container();
|
||||
buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
|
||||
|
||||
// Titel
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Gebäude 30", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen
|
||||
Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
int i = 0;
|
||||
int a = 10;
|
||||
int b = -45;
|
||||
|
||||
// Effekt-Sound: Slider und Checkbox
|
||||
Container propertyValuesContainer = settingsContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis:" + i, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Miete:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek:" + b, new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buyCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
buyCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
app.getGuiNode().attachChild(buyCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -104,13 +114,11 @@ public class BuyCard extends Dialog {
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
// app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
// app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@@ -0,0 +1,118 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class EventCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container eventCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
public EventCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
Card card = app.getDeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
|
||||
//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
//buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setBuyCardPopupOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
}
|
@@ -5,7 +5,6 @@ import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
@@ -125,8 +124,8 @@ public class FoodFieldCard extends Dialog {
|
||||
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
// app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
// app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
|
@@ -45,9 +45,9 @@ public class GateFieldCard extends Dialog {
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label settingsTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
settingsTitle.setColor(ColorRGBA.Black);
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
@@ -118,8 +118,8 @@ public class GateFieldCard extends Dialog {
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
// app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
// app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,55 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class LoserPopUp extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public LoserPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
|
||||
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
TextureKey key = new TextureKey("Pictures/MonopolyLoser.png", true);
|
||||
Texture texture = app.getAssetManager().loadTexture(key);
|
||||
IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
|
||||
icon.setIconSize(new Vector2f(155f, 120f)); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon); // Setze das Icon im Label
|
||||
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
inputContainer.setLocalTranslation(300,500,0);
|
||||
attachChild(inputContainer);
|
||||
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 260 KiB |
After Width: | Height: | Size: 105 KiB |
After Width: | Height: | Size: 207 KiB |
After Width: | Height: | Size: 169 KiB |
After Width: | Height: | Size: 228 KiB |
After Width: | Height: | Size: 183 KiB |
After Width: | Height: | Size: 171 KiB |
@@ -5,7 +5,7 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
@@ -52,7 +52,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
/** The current state of the client game logic. */
|
||||
private ClientState state = new LobbyState(this);
|
||||
|
||||
private PlayerHandler playerHandler;
|
||||
private List<Player> players;
|
||||
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
|
||||
@@ -94,8 +94,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.entry();
|
||||
}
|
||||
|
||||
public PlayerHandler getPlayerHandler() {
|
||||
return playerHandler;
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -226,7 +226,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||
//event card logic
|
||||
// Kartenlogik
|
||||
playSound(Sound.EVENT_CARD);
|
||||
}
|
||||
|
||||
@@ -255,7 +255,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
players = msg.getPlayers();
|
||||
setInfoText("The game has started! Good luck!");
|
||||
setState(new WaitForTurnState(this));
|
||||
}
|
||||
|
@@ -10,6 +10,8 @@ package pp.monopoly.game.server;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
@@ -28,6 +30,7 @@ import pp.monopoly.model.fields.WacheField;
|
||||
/**
|
||||
* Class representing a player
|
||||
*/
|
||||
@Serializable
|
||||
public class Player implements FieldVisitor<Void>{
|
||||
private final int id;
|
||||
private String name;
|
||||
@@ -40,6 +43,14 @@ public class Player implements FieldVisitor<Void>{
|
||||
private final PlayerHandler handler;
|
||||
private PlayerState state = new LobbyState();
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private Player(){
|
||||
id = 0;
|
||||
handler = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a player with the speciefied params
|
||||
* @param id the id of the player
|
||||
@@ -84,7 +95,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
* Set the name of the Player
|
||||
* @param name the new name
|
||||
*/
|
||||
void setName(String name) {
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@@ -168,6 +179,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
public void buyProperty(PropertyField property) {
|
||||
if (property.getOwner() == null && accountBalance >= property.getPrice()) {
|
||||
properties.add(property);
|
||||
property.setOwner(this);
|
||||
pay(property.getPrice());
|
||||
}
|
||||
}
|
||||
|
@@ -8,10 +8,13 @@ import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.LimitedLinkedList;
|
||||
/**
|
||||
* A class for helping with player actions and managing thier turns
|
||||
*/
|
||||
@Serializable
|
||||
public class PlayerHandler {
|
||||
private List<Player> players = new LimitedLinkedList<>(6);
|
||||
private Set<Player> readyPlayers = new HashSet<>();
|
||||
@@ -19,6 +22,11 @@ public class PlayerHandler {
|
||||
private Player hostPlayer;
|
||||
private Player extra = null;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerHandler() {}
|
||||
|
||||
/**
|
||||
* Contructs a PlayerHandler
|
||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||
@@ -157,7 +165,7 @@ public class PlayerHandler {
|
||||
* @param id the id to be searched for
|
||||
* @return the player with the required id
|
||||
*/
|
||||
Player getPlayerById(int id) {
|
||||
public Player getPlayerById(int id) {
|
||||
for (Player player : players) {
|
||||
if (player.getId() == id) return player;
|
||||
}
|
||||
@@ -176,7 +184,7 @@ public class PlayerHandler {
|
||||
players.get(0).setActive();
|
||||
}
|
||||
|
||||
void setStartBalance(int amount) {
|
||||
public void setStartBalance(int amount) {
|
||||
for (Player player : players) {
|
||||
player.setAccountBalance(amount);
|
||||
}
|
||||
|
@@ -204,7 +204,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
if(playerHandler.allPlayersReady()) {
|
||||
playerHandler.setStartBalance(startMoney);
|
||||
for (Player p : playerHandler.getPlayers()) {
|
||||
send(p, new GameStart(playerHandler));
|
||||
send(p, new GameStart(playerHandler.getPlayers()));
|
||||
}
|
||||
playerHandler.randomOrder();
|
||||
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
|
||||
|
@@ -1,12 +1,20 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents the server's response to a player's request to buy a property.
|
||||
*/
|
||||
@Serializable
|
||||
public class BuyPropertyResponse extends ServerMessage{
|
||||
private final boolean successful;
|
||||
private final String propertyName;
|
||||
private final String reason; // Reason for failure, if any
|
||||
private boolean successful;
|
||||
private String propertyName;
|
||||
private String reason; // Reason for failure, if any
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private BuyPropertyResponse() { /* empty */ }
|
||||
|
||||
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
|
||||
this.successful = successful;
|
||||
|
@@ -2,10 +2,18 @@ package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class DiceResult extends ServerMessage{
|
||||
|
||||
private List<Integer> rollResult;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private DiceResult() { /* empty */ }
|
||||
|
||||
public DiceResult(List<Integer> rollResult) {
|
||||
this.rollResult = rollResult;
|
||||
}
|
||||
|
@@ -1,7 +1,15 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class EventDrawCard extends ServerMessage{
|
||||
private final String cardDescription;
|
||||
private String cardDescription;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private EventDrawCard() { /* empty */ }
|
||||
|
||||
public EventDrawCard(String cardDescription) {
|
||||
this.cardDescription = cardDescription;
|
||||
|
@@ -1,7 +1,15 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class GameOver extends ServerMessage{
|
||||
private final boolean isWinner;
|
||||
private boolean isWinner;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private GameOver() { /* empty */ }
|
||||
|
||||
public GameOver(boolean isWinner) {
|
||||
this.isWinner = isWinner;
|
||||
|
@@ -1,17 +1,27 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class GameStart extends ServerMessage{
|
||||
|
||||
private final PlayerHandler ph;
|
||||
private List<Player> players;
|
||||
|
||||
public GameStart(PlayerHandler ph) {
|
||||
this.ph = ph;
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private GameStart() { /* empty */ }
|
||||
|
||||
public GameStart(List<Player> players) {
|
||||
this.players = players;
|
||||
}
|
||||
|
||||
public PlayerHandler getPlayerHandler() {
|
||||
return ph;
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@@ -1,8 +1,16 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class JailEvent extends ServerMessage{
|
||||
|
||||
private final boolean goingToJail;
|
||||
private boolean goingToJail;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private JailEvent() { /* empty */ }
|
||||
|
||||
public JailEvent(boolean goingToJail) {
|
||||
this.goingToJail = goingToJail;
|
||||
|
@@ -1,10 +1,18 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class NextPlayerTurn extends ServerMessage{
|
||||
|
||||
private final Player player;
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private NextPlayerTurn() { /* empty */ }
|
||||
|
||||
public NextPlayerTurn(Player player) {
|
||||
this.player = player;
|
||||
|
@@ -1,12 +1,20 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
|
||||
@Serializable
|
||||
public class PlayerStatusUpdate extends ServerMessage{
|
||||
|
||||
private final String playerName;
|
||||
private final String status;
|
||||
private final PlayerColor color;
|
||||
private String playerName;
|
||||
private String status;
|
||||
private PlayerColor color;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerStatusUpdate() { /* empty */ }
|
||||
|
||||
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
|
||||
this.playerName = playerName;
|
||||
|
@@ -1,8 +1,16 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class TimeOutWarning extends ServerMessage{
|
||||
|
||||
private final int remainingTime;
|
||||
private int remainingTime;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TimeOutWarning() { /* empty */ }
|
||||
|
||||
public TimeOutWarning(int remainingTime) {
|
||||
this.remainingTime = remainingTime;
|
||||
|
@@ -1,14 +1,22 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a response to a trade offer.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeReply extends ServerMessage{
|
||||
private int initiatorId;
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeReply() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeResponse with the specified response details.
|
||||
*
|
||||
|
@@ -1,15 +1,23 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a trade Request message from one player to another.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeRequest extends ServerMessage{
|
||||
private int receiverId;
|
||||
private TradeHandler tradehandler;
|
||||
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeRequest() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeRequest with the specified details.
|
||||
*
|
||||
|
@@ -2,18 +2,26 @@ package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
/**
|
||||
* Represents a response containing the player's assets.
|
||||
*/
|
||||
@Serializable
|
||||
public class ViewAssetsResponse extends ServerMessage{
|
||||
|
||||
private final List<PropertyField> properties;
|
||||
private final BoardManager board;
|
||||
private final int accountBalance;
|
||||
private final int jailCards;
|
||||
private List<PropertyField> properties;
|
||||
private BoardManager board;
|
||||
private int accountBalance;
|
||||
private int jailCards;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private ViewAssetsResponse() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a ViewAssetsResponse with the specified properties and account balance.
|
||||
|
@@ -4,9 +4,12 @@ import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import static java.lang.Math.min;
|
||||
|
||||
@Serializable
|
||||
public class Figure implements Item{
|
||||
private final String type;
|
||||
private final int length; // The length of the Figure
|
||||
|
@@ -2,14 +2,22 @@ package pp.monopoly.model;
|
||||
|
||||
import java.util.LinkedList;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* A LinkedList with a maximum size limit.
|
||||
*
|
||||
* @param <E> the type of elements held in this collection
|
||||
*/
|
||||
@Serializable
|
||||
public class LimitedLinkedList<E> extends LinkedList<E> {
|
||||
|
||||
private final int maxSize;
|
||||
private int maxSize;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private LimitedLinkedList() {}
|
||||
|
||||
/**
|
||||
* Constructs a LimitedLinkedList with the specified maximum size.
|
||||
|
@@ -15,9 +15,9 @@ public class Card {
|
||||
visitor.visit(this, player);
|
||||
}
|
||||
|
||||
String getDescription() {
|
||||
public String getDescription() {
|
||||
return description;
|
||||
}
|
||||
} // TODO wird gerade in der EventCard zur erstellung des Popup genutzt
|
||||
|
||||
String getKeyword() {
|
||||
return keyword;
|
||||
|
@@ -26,6 +26,7 @@ import com.jme3.network.serializing.Serializer;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.game.server.ServerGameLogic;
|
||||
import pp.monopoly.game.server.ServerSender;
|
||||
import pp.monopoly.message.client.BuyPropertyRequest;
|
||||
@@ -36,8 +37,12 @@ import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.LimitedLinkedList;
|
||||
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
@@ -119,9 +124,22 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
|
||||
Serializer.registerClass(TradeOffer.class);
|
||||
Serializer.registerClass(TradeResponse.class);
|
||||
Serializer.registerClass(ViewAssetsRequest.class);
|
||||
Serializer.registerClass(GameStart.class);
|
||||
Serializer.registerClass(LimitedLinkedList.class);
|
||||
Serializer.registerClass(NextPlayerTurn.class);
|
||||
Serializer.registerClass(Player.class);
|
||||
Serializer.registerClass(Figure.class);
|
||||
Serializer.registerClass(PlayerHandler.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, BuyPropertyRequest.class);
|
||||
myServer.addMessageListener(this, EndTurn.class);
|
||||
myServer.addMessageListener(this, PlayerReady.class);
|
||||
myServer.addMessageListener(this, RollDice.class);
|
||||
myServer.addMessageListener(this, TradeOffer.class);
|
||||
myServer.addMessageListener(this, TradeResponse.class);
|
||||
myServer.addMessageListener(this, ViewAssetsRequest.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
|