Compare commits
26 Commits
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b_schmelz_
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1
.gitignore
vendored
@@ -4,7 +4,6 @@ build
|
||||
|
||||
# VSC
|
||||
bin
|
||||
.vscode
|
||||
|
||||
# IntelliJ
|
||||
*.iml
|
||||
|
@@ -1,18 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
|
||||
singleton="false">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
|
||||
<module name="Projekte.monopoly.client.main"/>
|
||||
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
@@ -1,18 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
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||||
nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
|
||||
<module name="Projekte.monopoly.client.main"/>
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||||
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
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||||
<option name="ENABLED" value="true"/>
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||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
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||||
<option name="Make" enabled="true"/>
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||||
</method>
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||||
</configuration>
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||||
</component>
|
@@ -1,17 +0,0 @@
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||||
<component name="ProjectRunConfigurationManager">
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||||
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
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||||
nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
|
||||
<module name="Projekte.monopoly.server.main"/>
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||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.server.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
@@ -7,22 +7,22 @@
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||||
|
||||
package pp.battleship.client;
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||||
import java.io.File;
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||||
import java.io.IOException;
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||||
import java.util.prefs.Preferences;
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||||
|
||||
import com.simsilica.lemur.Button;
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||||
import com.simsilica.lemur.Checkbox;
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||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
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||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
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||||
import pp.dialog.TextInputDialog;
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||||
import pp.battleship.client.gui.VolumeSlider;
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||||
|
||||
import java.io.File;
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||||
import java.io.IOException;
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||||
import java.util.prefs.Preferences;
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||||
|
||||
import static pp.battleship.Resources.lookup;
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||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
@@ -39,7 +39,7 @@ class Menu extends Dialog {
|
||||
private final VolumeSlider slider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.+
|
||||
* Constructs the Menu dialog for the Battleship application.
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||||
*
|
||||
* @param app the BattleshipApp instance
|
||||
*/
|
||||
|
@@ -7,23 +7,24 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.server.BattleshipServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "1234"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
|
@@ -1,7 +1,6 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
|
@@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication {
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
|
||||
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
|
||||
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
|
||||
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
|
||||
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
|
||||
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
|
||||
|
||||
stop();
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 518 KiB |
@@ -1,152 +0,0 @@
|
||||
# Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material
|
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Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
|
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Ks 0.500000 0.500000 0.500000
|
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Ke 0.000000 0.000000 0.000000
|
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png
|
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|
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newmtl Material.002
|
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Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
|
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Kd 0.799099 0.004025 0.021219
|
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Ks 0.500000 0.500000 0.500000
|
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Ke 0.000000 0.000000 0.000000
|
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Ni 1.500000
|
||||
d 1.000000
|
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illum 2
|
||||
|
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newmtl Material.008
|
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Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
|
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Kd 0.215859 0.215861 0.215861
|
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Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
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Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Material.010
|
||||
Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
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illum 2
|
||||
map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg
|
||||
|
||||
newmtl Material.011
|
||||
Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
|
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Ks 0.500000 0.500000 0.500000
|
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Ke 0.000000 0.000000 0.000000
|
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Ni 1.500000
|
||||
d 1.000000
|
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illum 2
|
||||
map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png
|
||||
|
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newmtl Material.012
|
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Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg
|
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|
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newmtl Material.013
|
||||
Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
|
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Kd 0.799099 0.004025 0.021219
|
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Ks 0.500000 0.500000 0.500000
|
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
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illum 2
|
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|
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newmtl Material.014
|
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Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png
|
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|
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newmtl Material.015
|
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Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg
|
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|
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newmtl Material.016
|
||||
Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
|
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Kd 0.799099 0.004025 0.021219
|
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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|
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newmtl Material.019
|
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Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
|
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg
|
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|
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newmtl Material.022
|
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Ns 250.000000
|
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Ka 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg
|
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|
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newmtl Material.023
|
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg
|
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|
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newmtl Material.024
|
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
|
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Ks 0.500000 0.500000 0.500000
|
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
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map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg
|
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|
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newmtl Material.025
|
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.215859 0.215861 0.215861
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
|
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d 1.000000
|
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illum 2
|
@@ -1,558 +0,0 @@
|
||||
# Blender 4.2.2 LTS
|
||||
# www.blender.org
|
||||
mtllib Hotel.V.1.2.mtl
|
||||
o Korridor
|
||||
v 1.832325 0.743096 0.449194
|
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v 1.832325 0.295686 0.449194
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v 0.271347 0.743096 0.429009
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v 0.271347 0.295686 0.429009
|
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v 1.837850 0.743096 0.022004
|
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v 1.837850 0.295686 0.022004
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v 0.276871 0.743096 0.001818
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v 0.276871 0.295686 0.001818
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vn -0.0129 -0.0000 0.9999
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vn -0.9999 -0.0000 -0.0129
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vn 0.0129 -0.0000 -0.9999
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vn 0.9999 -0.0000 0.0129
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -1.0000 -0.0000
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.250000
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vt 0.625000 0.500000
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vt 0.375000 0.500000
|
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vt 0.625000 0.750000
|
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vt 0.375000 0.750000
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vt 0.625000 1.000000
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vt 0.375000 1.000000
|
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vt 0.125000 0.500000
|
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vt 0.125000 0.750000
|
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vt 0.875000 0.500000
|
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vt 0.875000 0.750000
|
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s 0
|
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usemtl Material.008
|
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f 1/1/1 3/4/1 4/3/1 2/2/1
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f 3/4/2 7/6/2 8/5/2 4/3/2
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f 7/6/3 5/8/3 6/7/3 8/5/3
|
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f 5/8/4 1/10/4 2/9/4 6/7/4
|
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f 3/11/5 1/12/5 5/8/5 7/6/5
|
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f 8/5/6 6/7/6 2/14/6 4/13/6
|
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o Dach300.002
|
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v 2.503119 1.817345 1.102498
|
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v 2.142795 1.919807 1.102498
|
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v 2.503119 1.817345 -0.809905
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v 2.142795 1.919807 -0.809905
|
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v 1.831221 1.817345 1.102498
|
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v 2.138520 1.919807 1.102498
|
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v 1.831221 1.817345 -0.809905
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v 2.138520 1.919807 -0.809905
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vn 0.2735 0.9619 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn -0.3163 0.9487 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -0.0000 -1.0000 -0.0000
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vn -0.0000 1.0000 -0.0000
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.250000
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vt 0.625000 0.500000
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vt 0.375000 0.500000
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vt 0.625000 0.750000
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vt 0.375000 0.750000
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vt 0.625000 1.000000
|
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vt 0.375000 1.000000
|
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vt 0.125000 0.500000
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vt 0.125000 0.750000
|
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vt 0.875000 0.500000
|
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vt 0.875000 0.750000
|
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s 0
|
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usemtl Material.002
|
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f 9/15/7 11/18/7 12/17/7 10/16/7
|
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f 11/18/8 15/20/8 16/19/8 12/17/8
|
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f 15/20/9 13/22/9 14/21/9 16/19/9
|
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f 13/22/10 9/24/10 10/23/10 14/21/10
|
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f 11/25/11 9/26/11 13/22/11 15/20/11
|
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f 16/19/12 14/21/12 10/28/12 12/27/12
|
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o neu1
|
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v 1.833977 0.294749 1.094962
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v 1.833977 1.817107 1.094962
|
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v 1.833977 0.294749 -0.825603
|
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v 1.833977 1.817107 -0.825603
|
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v 2.517500 0.294749 1.094962
|
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v 2.517500 1.817107 1.094962
|
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v 2.517500 0.294749 -0.825603
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v 2.517500 1.817107 -0.825603
|
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn 1.0000 -0.0000 -0.0000
|
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vn -0.0000 -0.0000 1.0000
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vn -0.0000 -1.0000 -0.0000
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vn -0.0000 1.0000 -0.0000
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
|
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vt 0.375000 0.250000
|
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vt 0.625000 0.500000
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vt 0.375000 0.500000
|
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vt 0.625000 0.750000
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vt 0.375000 0.750000
|
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vt 0.625000 1.000000
|
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vt 0.375000 1.000000
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|
||||
f 101/176/76 97/178/76 98/177/76 102/175/76
|
||||
f 99/179/77 97/180/77 101/176/77 103/174/77
|
||||
f 104/173/78 102/175/78 98/182/78 100/181/78
|
||||
o Korridor.005
|
||||
v -2.036718 0.748953 0.450501
|
||||
v -2.036718 0.301543 0.450501
|
||||
v -0.306695 0.748953 0.464067
|
||||
v -0.306695 0.301543 0.464067
|
||||
v -2.036887 0.748953 0.471977
|
||||
v -2.036887 0.301543 0.471977
|
||||
v -0.306864 0.748953 0.485542
|
||||
v -0.306864 0.301543 0.485542
|
||||
vn 0.0078 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 0.0078
|
||||
vn -0.0078 -0.0000 1.0000
|
||||
vn -1.0000 -0.0000 -0.0078
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.024
|
||||
f 105/183/79 107/186/79 108/185/79 106/184/79
|
||||
f 107/186/80 111/188/80 112/187/80 108/185/80
|
||||
f 111/188/81 109/190/81 110/189/81 112/187/81
|
||||
f 109/190/82 105/192/82 106/191/82 110/189/82
|
||||
f 107/193/83 105/194/83 109/190/83 111/188/83
|
||||
f 112/187/84 110/189/84 106/196/84 108/195/84
|
||||
o Korridor.006
|
||||
v -0.288805 0.743096 0.460344
|
||||
v -0.288805 0.295686 0.460344
|
||||
v -2.062986 0.743096 0.437401
|
||||
v -2.062986 0.295686 0.437401
|
||||
v -0.283281 0.743096 0.033143
|
||||
v -0.283281 0.295686 0.033143
|
||||
v -2.057462 0.743096 0.010200
|
||||
v -2.057462 0.295686 0.010200
|
||||
vn -0.0129 -0.0000 0.9999
|
||||
vn -0.9999 -0.0000 -0.0129
|
||||
vn 0.0129 -0.0000 -0.9999
|
||||
vn 0.9999 -0.0000 0.0129
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.025
|
||||
f 113/197/85 115/200/85 116/199/85 114/198/85
|
||||
f 115/200/86 119/202/86 120/201/86 116/199/86
|
||||
f 119/202/87 117/204/87 118/203/87 120/201/87
|
||||
f 117/204/88 113/206/88 114/205/88 118/203/88
|
||||
f 115/207/89 113/208/89 117/204/89 119/202/89
|
||||
f 120/201/90 118/203/90 114/210/90 116/209/90
|
Before Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 552 KiB |
Before Width: | Height: | Size: 100 KiB |
@@ -7,11 +7,12 @@
|
||||
|
||||
package pp.battleship;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import pp.util.config.Config;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.TreeMap;
|
||||
|
||||
import pp.util.config.Config;
|
||||
import static java.lang.Math.max;
|
||||
|
||||
/**
|
||||
* Provides access to the configuration settings for the Battleship game.
|
||||
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
|
||||
* The default port number for the Battleship server.
|
||||
*/
|
||||
@Property("port")
|
||||
private int port = 12234;
|
||||
private int port = 1234;
|
||||
|
||||
/**
|
||||
* The width of the game map in terms of grid units.
|
||||
|
@@ -10,7 +10,7 @@
|
||||
# This file defines the configuration settings for the Battleship server.
|
||||
#
|
||||
# The port number on which the server will listen for incoming connections.
|
||||
port=42069
|
||||
port=1234
|
||||
#
|
||||
# The dimensions of the game map.
|
||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||
|
@@ -111,7 +111,7 @@ public class DialogManager {
|
||||
*
|
||||
* @param dialog the dialog to open
|
||||
*/
|
||||
public void open(Dialog dialog) {
|
||||
void open(Dialog dialog) {
|
||||
dialogStack.push(dialog);
|
||||
dialog.update();
|
||||
app.getGuiNode().attachChild(dialog);
|
||||
@@ -133,7 +133,7 @@ public class DialogManager {
|
||||
* @param dialog the dialog to close
|
||||
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
||||
*/
|
||||
public void close(Dialog dialog) {
|
||||
void close(Dialog dialog) {
|
||||
if (!isTop(dialog))
|
||||
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
||||
dialogStack.pop();
|
||||
|
@@ -1,11 +1,7 @@
|
||||
// Styling of Lemur components
|
||||
// For documentation, see:
|
||||
// For documentation, see
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||
|
||||
import com.jme3.math.ColorRGBA
|
||||
import com.jme3.texture.Texture
|
||||
import com.simsilica.lemur.*
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.Button
|
||||
import com.simsilica.lemur.Button.ButtonAction
|
||||
import com.simsilica.lemur.Command
|
||||
@@ -13,24 +9,15 @@ import com.simsilica.lemur.HAlignment
|
||||
import com.simsilica.lemur.Insets3f
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||
import pp.monopoly.client.MonopolyApp
|
||||
import pp.monopoly.game.server.Player
|
||||
|
||||
def bgColor = color(1, 1, 1, 1)
|
||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||
def bgColor = color(0.25, 0.5, 0.5, 1)
|
||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||
def buttonBgColor = color(1, 1, 1, 1)
|
||||
def buttonBgColor = color(0, 0.75, 0.75, 1)
|
||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
|
||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
|
||||
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
|
||||
|
||||
|
||||
|
||||
|
||||
def gradient = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||
@@ -40,32 +27,7 @@ def gradient = TbtQuadBackgroundComponent.create(
|
||||
|
||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
//doubleGradient.color = color(0, 0, 0, 1)
|
||||
|
||||
def orangeBorder = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
|
||||
generateMips: false),
|
||||
1, 1, 1, 126, 126,
|
||||
1f, false)
|
||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
||||
|
||||
|
||||
def createCustomBackground(app) {
|
||||
// Load the texture from the assets
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
|
||||
|
||||
// Create the TbtQuadBackgroundComponent
|
||||
def backgroundCustom = TbtQuadBackgroundComponent.create(
|
||||
texture, // The texture to use
|
||||
1, 1, 1, // Insets for the 9-patch behavior
|
||||
126, 126, // The size of the texture
|
||||
1f, // The scale factor
|
||||
false // No tiling
|
||||
)
|
||||
|
||||
return backgroundCustom
|
||||
}
|
||||
generateMips: false)
|
||||
|
||||
selector("pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||
@@ -76,63 +38,18 @@ selector("label", "pp") {
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-Bold", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
color = buttonEnabledColor
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
|
||||
selector("label-toolbar", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 25
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
selector("label-Text", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-account", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("card-label", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = ColorRGBA.Black
|
||||
}
|
||||
|
||||
selector("header", "pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = color(1, 0.5, 0, 1)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("container", "pp") {
|
||||
background = solidWhiteBackground.clone()
|
||||
background.setColor(bgColor)
|
||||
}
|
||||
|
||||
selector("toolbar") {
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
|
||||
|
||||
}
|
||||
|
||||
selector("slider", "pp") {
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
@@ -198,26 +115,20 @@ selector("title", "pp") {
|
||||
shadowOffset = vec3(2, -2, -1)
|
||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
generateMips: false)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
|
||||
selector("button", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
background = gradient.clone()
|
||||
color = buttonEnabledColor
|
||||
background.setColor(buttonBgColor)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
selector("slider", "pp") {
|
||||
@@ -265,7 +176,6 @@ selector("slider.down.button", "pp") {
|
||||
|
||||
selector("checkbox", "pp") {
|
||||
color = buttonEnabledColor
|
||||
fontSize = 20
|
||||
}
|
||||
|
||||
selector("rollup", "pp") {
|
||||
@@ -282,119 +192,10 @@ selector("tabbedPanel.container", "pp") {
|
||||
}
|
||||
|
||||
selector("tab.button", "pp") {
|
||||
background = solidWhiteBackground.clone()
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
color = tabbuttonEnabledColor
|
||||
insets = new Insets3f(4, 2, 0, 2)
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
selector("settings-title", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
selector("warning-title", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("menu-button", "pp") {
|
||||
fontSize = 40 // Set font size
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
// Style for Selector text
|
||||
selector("selector.item.label") {
|
||||
color = color(0, 0, 0, 1) // Black text
|
||||
fontSize = 16 // Optional: Adjust the text size if needed
|
||||
textHAlignment = HAlignment.Left // Optional: Align text to the left
|
||||
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
|
||||
}
|
||||
// Style the popup container background
|
||||
selector("selector.popup") {
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
|
||||
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
|
||||
}
|
||||
|
||||
// Style the text of dropdown options
|
||||
selector("selector.item.label") {
|
||||
color = color(0, 0, 0, 1) // Black text
|
||||
fontSize = 16 // Optional: Adjust font size
|
||||
textHAlignment = HAlignment.Left // Align text to the left
|
||||
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
|
||||
}
|
||||
|
||||
// Style the hover state of dropdown options
|
||||
selector("selector.item.label", "hover") {
|
||||
color = color(1, 1, 1, 1) // White text when hovered
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
||||
}
|
||||
|
||||
def enabledCommandToolbar = new Command<Button>() {
|
||||
MonopolyApp app // Pass the app instance to access player details
|
||||
|
||||
void execute(Button source) {
|
||||
// Get the current player's color
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
|
||||
|
||||
if (source.isEnabled()) {
|
||||
source.setColor(ColorRGBA.White);
|
||||
def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
|
||||
source.setBackground(playerBackground);
|
||||
} else {
|
||||
source.setColor(ColorRGBA.White);
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
|
||||
source.setBackground(grayBackground);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def stdButtonCommandsToolbar = [
|
||||
(ButtonAction.Down) : [pressedCommand],
|
||||
(ButtonAction.Up) : [pressedCommand],
|
||||
(ButtonAction.Enabled) : [enabledCommandToolbar],
|
||||
(ButtonAction.Disabled): [enabledCommandToolbar]
|
||||
]
|
||||
|
||||
selector("button-toolbar", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommandsToolbar
|
||||
}
|
||||
|
||||
|
||||
selector("button-clear", "pp") { playerColor ->
|
||||
def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
|
||||
def playerGradientBackground = new QuadBackgroundComponent(validColor)
|
||||
|
||||
// Kein Hintergrundbild, komplett transparent
|
||||
playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
|
||||
|
||||
background = playerGradientBackground.clone() // Setze den Hintergrund
|
||||
insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
|
||||
textHAlignment = HAlignment.Center // Text-Zentrierung
|
||||
textVAlignment = VAlignment.Center // Text-Zentrierung
|
||||
}
|
||||
|
@@ -1,38 +0,0 @@
|
||||
plugins {
|
||||
id 'buildlogic.jme-application-conventions'
|
||||
id 'com.github.johnrengelman.shadow' version '8.1.1'
|
||||
}
|
||||
|
||||
description = 'Monopoly Client'
|
||||
|
||||
dependencies {
|
||||
implementation project(":jme-common")
|
||||
implementation project(":monopoly:model")
|
||||
implementation project(":monopoly:server")
|
||||
|
||||
implementation 'com.simsilica:lemur-proto:1.13.0'
|
||||
implementation libs.jme3.desktop
|
||||
implementation libs.lemur
|
||||
implementation libs.lemurproto
|
||||
|
||||
implementation libs.selenium
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
runtimeOnly libs.jme3.jogg
|
||||
runtimeOnly libs.jme3.testdata
|
||||
}
|
||||
|
||||
application {
|
||||
mainClass = 'pp.monopoly.client.MonopolyApp'
|
||||
applicationName = 'monopoly'
|
||||
}
|
||||
|
||||
shadowJar {
|
||||
manifest {
|
||||
attributes(
|
||||
'Main-Class': 'pp.monopoly.client.MonopolyApp'
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@@ -1,39 +0,0 @@
|
||||
########################################
|
||||
## Programming project code
|
||||
## UniBw M, 2022, 2023, 2024
|
||||
## www.unibw.de/inf2
|
||||
## (c) Mark Minas (mark.minas@unibw.de)
|
||||
########################################
|
||||
#
|
||||
# Monopoly client configuration
|
||||
#
|
||||
# The dimensions of the game map used in single mode.
|
||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||
map.width=10
|
||||
map.height=10
|
||||
#
|
||||
#
|
||||
# Screen settings
|
||||
#
|
||||
# Color of the text displayed at the top of the overlay.
|
||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
|
||||
overlay.top.color=1, 1, 1, 1
|
||||
#
|
||||
# Application settings configuration
|
||||
# Determines whether the settings window is shown at startup.
|
||||
settings.show=false
|
||||
#
|
||||
# Specifies the width of the application window in pixels.
|
||||
settings.resolution.width=1200
|
||||
#
|
||||
# Specifies the height of the application window in pixels.
|
||||
settings.resolution.height=800
|
||||
#
|
||||
# Determines whether the application runs in full-screen mode.
|
||||
settings.full-screen=false
|
||||
#
|
||||
# Enables or disables gamma correction to improve color accuracy.
|
||||
settings.use-gamma-correction=true
|
||||
#
|
||||
# Indicates whether the statistics window is displayed during gameplay.
|
||||
statistics.show=false
|
@@ -1,8 +0,0 @@
|
||||
handlers=java.util.logging.ConsoleHandler
|
||||
.level=INFO
|
||||
pp.level=FINE
|
||||
com.jme3.network.level=INFO
|
||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
|
||||
java.util.logging.ConsoleHandler.level=FINER
|
||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
|
||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
|
@@ -1,215 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import com.jme3.util.TangentBinormalGenerator;
|
||||
|
||||
import pp.monopoly.client.gui.BobTheBuilder;
|
||||
import pp.monopoly.client.gui.Toolbar;
|
||||
import pp.monopoly.model.Board;
|
||||
import static pp.util.FloatMath.TWO_PI;
|
||||
import static pp.util.FloatMath.cos;
|
||||
import static pp.util.FloatMath.sin;
|
||||
import static pp.util.FloatMath.sqrt;
|
||||
|
||||
/**
|
||||
* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
|
||||
* This state is responsible for setting up and updating the sea, sky, and lighting
|
||||
* conditions, and controls the camera to create a dynamic view of the game environment.
|
||||
*/
|
||||
public class BoardAppState extends MonopolyAppState {
|
||||
/**
|
||||
* The path to the unshaded texture material.
|
||||
*/
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
|
||||
/**
|
||||
* The path to the sea texture material.
|
||||
*/
|
||||
private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
|
||||
|
||||
/**
|
||||
* The root node for all visual elements in this state.
|
||||
*/
|
||||
private final Node viewNode = new Node("view"); //NON-NLS
|
||||
|
||||
/**
|
||||
* The node containing the scene elements, such as the sea surface.
|
||||
*/
|
||||
private final Node sceneNode = new Node("scene"); //NON-NLS
|
||||
|
||||
/**
|
||||
* Synchronizes the buildings's visual representation with the game logic.
|
||||
*/
|
||||
private BobTheBuilder bobTheBuilder;
|
||||
|
||||
/**
|
||||
* The pop-up manager for displaying messages and notifications.
|
||||
*/
|
||||
private PopUpManager popUpManager;;
|
||||
|
||||
/**
|
||||
* Initializes the state by setting up the sky, lights, and other visual components.
|
||||
* This method is called when the state is first attached to the state manager.
|
||||
*
|
||||
* @param stateManager the state manager
|
||||
* @param application the application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
popUpManager = new PopUpManager(getApp());
|
||||
viewNode.attachChild(sceneNode);
|
||||
setupLights();
|
||||
setupSky();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
|
||||
* This method is called when the state is set to active.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
getApp().getRootNode().detachAllChildren();
|
||||
getApp().getGuiNode().detachAllChildren();
|
||||
|
||||
new Toolbar(getApp()).open();
|
||||
sceneNode.detachAllChildren();
|
||||
setupScene();
|
||||
if (bobTheBuilder == null) {
|
||||
bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
|
||||
System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
|
||||
getGameLogic().addListener(bobTheBuilder);
|
||||
}
|
||||
getApp().getRootNode().attachChild(viewNode);
|
||||
}
|
||||
//TODO remove this only for camera testing
|
||||
private static final float ABOVE_SEA_LEVEL = 10f;
|
||||
private static final float INCLINATION = 2.5f;
|
||||
private float cameraAngle;
|
||||
|
||||
/**
|
||||
* Adjusts the camera position and orientation to create a circular motion around
|
||||
* the center of the map. This provides a dynamic view of the sea and surrounding environment.
|
||||
*/
|
||||
private void adjustCamera() {
|
||||
final Board board = getGameLogic().getBoard();
|
||||
final float mx = 0.5f * board.getWidth();
|
||||
final float my = 0.5f * board.getHeight();
|
||||
final float radius = 2f * sqrt(mx * mx + my + my);
|
||||
final float cos = radius * cos(cameraAngle);
|
||||
final float sin = radius * sin(cameraAngle);
|
||||
final float x = mx - cos;
|
||||
final float y = my - sin;
|
||||
final Camera camera = getApp().getCamera();
|
||||
camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
|
||||
camera.lookAt(new Vector3f(0,0, 0),
|
||||
Vector3f.UNIT_Y);
|
||||
camera.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
|
||||
* This method is called when the state is set to inactive.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getRootNode().detachChild(viewNode);
|
||||
if (bobTheBuilder != null) {
|
||||
getGameLogic().removeListener(bobTheBuilder);
|
||||
bobTheBuilder = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state each frame, moving the camera to simulate it circling around the map.
|
||||
*
|
||||
* @param tpf the time per frame (seconds)
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
super.update(tpf);
|
||||
//TODO remove this only for camera testing
|
||||
cameraAngle += TWO_PI * 0.05f * tpf;
|
||||
adjustCamera();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the lighting for the scene, including directional and ambient lights.
|
||||
* Also configures shadows to enhance the visual depth of the scene.
|
||||
*/
|
||||
private void setupLights() {
|
||||
final AssetManager assetManager = getApp().getAssetManager();
|
||||
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
|
||||
shRend.setLambda(0.55f);
|
||||
shRend.setShadowIntensity(0.6f);
|
||||
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
|
||||
getApp().getViewPort().addProcessor(shRend);
|
||||
|
||||
final DirectionalLight sun = new DirectionalLight();
|
||||
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
|
||||
viewNode.addLight(sun);
|
||||
shRend.setLight(sun);
|
||||
|
||||
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
|
||||
viewNode.addLight(ambientLight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the sky in the scene using a skybox with textures for all six directions.
|
||||
* This creates a realistic and immersive environment for the sea.
|
||||
*/
|
||||
private void setupSky() {
|
||||
final AssetManager assetManager = getApp().getAssetManager();
|
||||
final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS
|
||||
final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS
|
||||
final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS
|
||||
final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
|
||||
final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
|
||||
final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
|
||||
final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
|
||||
// sky.rotate(0, PI, 0);
|
||||
viewNode.attachChild(sky);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the sea surface in the scene. This includes creating the sea mesh,
|
||||
* applying textures, and enabling shadows.
|
||||
*/
|
||||
private void setupScene() {
|
||||
final Board board = getGameLogic().getBoard();
|
||||
final float x = board.getWidth();
|
||||
final float y = board.getHeight();
|
||||
final Box seaMesh = new Box(y, 0.1f, x);
|
||||
final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
|
||||
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
|
||||
Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
seaGeo.setLocalRotation(rotation);
|
||||
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
|
||||
seaMat.setTexture("DiffuseMap", texture);
|
||||
seaGeo.setMaterial(seaMat);
|
||||
seaGeo.setShadowMode(ShadowMode.CastAndReceive);
|
||||
TangentBinormalGenerator.generate(seaGeo);
|
||||
sceneNode.attachChild(seaGeo);
|
||||
}
|
||||
}
|
@@ -1,203 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
/**
|
||||
* Handles the background and secondary music in the game.
|
||||
* Allows playing, stopping, and toggling between background music and a secondary track.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState {
|
||||
private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; // NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; // NON-NLS
|
||||
|
||||
private AudioNode mainMusic;
|
||||
private AudioNode secondaryMusic;
|
||||
private boolean isMainMusicPlaying = false;
|
||||
private boolean isSecondaryMusicPlaying = false;
|
||||
|
||||
/**
|
||||
* Initializes the GameMusic app state and loads the background music.
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application instance
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
mainMusic = loadSound(app, "Sound/background.ogg");
|
||||
secondaryMusic = loadSound(app, "Sound/ChooseYourCharakter.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
if (isEnabled()) {
|
||||
playMainMusic();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(true);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the main music.
|
||||
|
||||
*/
|
||||
public void playMainMusic() {
|
||||
if (!isEnabled()) {
|
||||
return; // Sound is disabled
|
||||
}
|
||||
if (mainMusic != null && !isMainMusicPlaying) {
|
||||
mainMusic.play();
|
||||
isMainMusicPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the main music.
|
||||
*/
|
||||
private void stopMainMusic() {
|
||||
if (mainMusic != null && isMainMusicPlaying) {
|
||||
mainMusic.stop();
|
||||
isMainMusicPlaying = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the secondary music and stops the main music.
|
||||
*
|
||||
*/
|
||||
public void playSecondaryMusic() {
|
||||
if (!isEnabled()) {
|
||||
stopAllMusic();
|
||||
return;
|
||||
}
|
||||
if (isSecondaryMusicPlaying) {
|
||||
return; // Secondary music is already playing
|
||||
}
|
||||
|
||||
stopMainMusic();
|
||||
|
||||
if (secondaryMusic != null) {
|
||||
secondaryMusic.setVolume(volumeInPreferences());
|
||||
secondaryMusic.play();
|
||||
isSecondaryMusicPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the secondary music.
|
||||
*/
|
||||
public void stopSecondaryMusic() {
|
||||
if (secondaryMusic != null && isSecondaryMusicPlaying) {
|
||||
secondaryMusic.stop();
|
||||
isSecondaryMusicPlaying = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles between the background music and the secondary track.
|
||||
* If the secondary track is playing, it stops and resumes the background music.
|
||||
* If the background music is playing, it pauses and plays the secondary track.
|
||||
*
|
||||
*/
|
||||
public void toggleMusic() {
|
||||
if (!isEnabled()) {
|
||||
stopAllMusic();
|
||||
return;
|
||||
}
|
||||
if (isSecondaryMusicPlaying) {
|
||||
stopSecondaryMusic();
|
||||
playMainMusic();
|
||||
} else {
|
||||
stopMainMusic();
|
||||
playSecondaryMusic();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the audio volume for both the main and secondary tracks.
|
||||
*
|
||||
* @param vol The volume level (0.0f to 1.0f)
|
||||
*/
|
||||
public void setVolume(float vol) {
|
||||
if (mainMusic != null) mainMusic.setVolume(vol);
|
||||
if (secondaryMusic != null) secondaryMusic.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops all music (both main and secondary).
|
||||
*/
|
||||
public void stopAllMusic() {
|
||||
stopMainMusic();
|
||||
stopSecondaryMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or disables the sound system.
|
||||
* When disabled, all music stops.
|
||||
*
|
||||
* @param enabled {@code true} to enable, {@code false} to disable
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return; // Avoid redundant operations
|
||||
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
|
||||
if (enabled) {
|
||||
playMainMusic();
|
||||
} else {
|
||||
stopAllMusic();
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); // NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the current sound volume preference.
|
||||
*
|
||||
* @return The volume level (0.0f to 1.0f)
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
}
|
@@ -1,263 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays sounds.
|
||||
*/
|
||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Logger instance for logging messages related to GameSound.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
|
||||
/**
|
||||
* Preferences instance for managing GameSound-related settings.
|
||||
*/
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
|
||||
/**
|
||||
* Preference key for enabling or disabling GameSound.
|
||||
*/
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Preference key for storing the volume level of GameSound.
|
||||
*/
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode passStartSound;
|
||||
private AudioNode eventCardSound;
|
||||
private AudioNode gulagSound;
|
||||
private AudioNode diceRollSound;
|
||||
private AudioNode moneyCollectSound;
|
||||
private AudioNode moneyLostSound;
|
||||
private AudioNode tradeAcceptedSound;
|
||||
private AudioNode tradeRejectedSound;
|
||||
private AudioNode winnerSound;
|
||||
private AudioNode looserSound;
|
||||
private AudioNode buttonSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
|
||||
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
|
||||
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
|
||||
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
|
||||
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
|
||||
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
|
||||
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
|
||||
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
|
||||
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
|
||||
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
|
||||
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the passStart sound effect.
|
||||
*/
|
||||
public void passStart() {
|
||||
if (isEnabled() && passStartSound != null)
|
||||
passStartSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the eventCard sound effect.
|
||||
*/
|
||||
public void eventCard() {
|
||||
if (isEnabled() && eventCardSound != null)
|
||||
eventCardSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the gulag sound effect.
|
||||
*/
|
||||
public void gulag() {
|
||||
if (isEnabled() && gulagSound != null)
|
||||
gulagSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the diceRoll sound effect.
|
||||
*/
|
||||
public void diceRoll() {
|
||||
if (isEnabled() && diceRollSound != null)
|
||||
diceRollSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the moneyCollect sound effect.
|
||||
*/
|
||||
public void moneyCollect() {
|
||||
if (isEnabled() && moneyCollectSound != null)
|
||||
moneyCollectSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the moneyLost sound effect.
|
||||
*/
|
||||
public void moneyLost() {
|
||||
if (isEnabled() && moneyLostSound != null)
|
||||
moneyLostSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the tradeAccepted sound effect.
|
||||
*/
|
||||
public void tradeAccepted() {
|
||||
if (isEnabled() && tradeAcceptedSound != null)
|
||||
tradeAcceptedSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the tradeRejected sound effect.
|
||||
*/
|
||||
public void tradeRejected() {
|
||||
if (isEnabled() && tradeRejectedSound != null)
|
||||
tradeRejectedSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the winner sound effect.
|
||||
*/
|
||||
public void winner() {
|
||||
if (isEnabled() && winnerSound != null)
|
||||
winnerSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the looser sound effect.
|
||||
*/
|
||||
public void looser() {
|
||||
if (isEnabled() && looserSound != null)
|
||||
looserSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the button sound effect.
|
||||
*/
|
||||
public void button() {
|
||||
if (isEnabled() && buttonSound != null)
|
||||
buttonSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Sets the volume of the sounds
|
||||
* @param vol the volume to which the sounds should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
passStartSound.setVolume(vol);
|
||||
eventCardSound.setVolume(vol);
|
||||
gulagSound.setVolume(vol);
|
||||
diceRollSound.setVolume(vol);
|
||||
moneyCollectSound.setVolume(vol);
|
||||
moneyLostSound.setVolume(vol);
|
||||
tradeAcceptedSound.setVolume(vol);
|
||||
tradeRejectedSound.setVolume(vol);
|
||||
winnerSound.setVolume(vol);
|
||||
looserSound.setVolume(vol);
|
||||
buttonSound.setVolume(vol);
|
||||
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides {@link SoundEvent#notifyListener(GameEventListener)}
|
||||
* @param event the received event
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case PASS_START -> passStart();
|
||||
case EVENT_CARD -> eventCard();
|
||||
case GULAG -> gulag();
|
||||
case DICE_ROLL -> diceRoll();
|
||||
case MONEY_COLLECTED -> moneyCollect();
|
||||
case MONEY_LOST -> moneyLost();
|
||||
case TRADE_ACCEPTED -> tradeAccepted();
|
||||
case TRADE_REJECTED -> tradeRejected();
|
||||
case WINNER -> winner();
|
||||
case LOSER -> looser();
|
||||
case BUTTON -> button();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,488 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.StartMenu;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* The main class for the Monopoly client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the client configuration file, if one exists.
|
||||
*/
|
||||
private static final File CONFIG_FILE = new File("client.properties");
|
||||
|
||||
/**
|
||||
* Input mapping name for mouse clicks.
|
||||
*/
|
||||
public static final String CLICK = "CLICK";
|
||||
|
||||
/**
|
||||
* Input mapping name for the Escape key.
|
||||
*/
|
||||
private static final String ESC = "ESC";
|
||||
|
||||
/**
|
||||
* Manager for handling dialogs within the application.
|
||||
*/
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
|
||||
/**
|
||||
* The server connection instance, used for communicating with the game server.
|
||||
*/
|
||||
private final ServerConnection serverConnection;
|
||||
|
||||
/**
|
||||
* Instance of the {@link Draw} class for rendering graphics.
|
||||
*/
|
||||
private Draw draw;
|
||||
|
||||
/**
|
||||
* Text display at the top of the GUI for showing information to the user.
|
||||
*/
|
||||
private BitmapText topText;
|
||||
|
||||
/**
|
||||
* Executor service for handling asynchronous tasks within the application.
|
||||
*/
|
||||
private ExecutorService executor;
|
||||
|
||||
/**
|
||||
* Handler for managing the client's game logic.
|
||||
*/
|
||||
private final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Configuration settings for the Battleship client application.
|
||||
*/
|
||||
private final MonopolyAppConfig config;
|
||||
|
||||
/**
|
||||
* Listener for handling actions triggered by the Escape key.
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
/**
|
||||
* Listener for handeling Demo Mode (Minas mode)
|
||||
*/
|
||||
private final ActionListener f8Listener = (name, isPressed, tpf) -> handleF8(isPressed);
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Monopoly application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
public MonopolyApp() {
|
||||
config = new MonopolyAppConfig();
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and configures application settings from the client configuration.
|
||||
*
|
||||
* @return A configured {@link AppSettings} object.
|
||||
*/
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
settings.setGammaCorrection(config.useGammaCorrection());
|
||||
return settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory method for creating a server connection based on the current
|
||||
* client configuration.
|
||||
*
|
||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
||||
*/
|
||||
private ServerConnection makeServerConnection() {
|
||||
return new NetworkSupport(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
||||
*
|
||||
* @return The {@link DialogManager} instance.
|
||||
*/
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the game logic handler for the client.
|
||||
*
|
||||
* @return The {@link ClientGameLogic} instance.
|
||||
*/
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current configuration settings for the Monopoly client.
|
||||
*
|
||||
* @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance.
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application.
|
||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
setPauseOnLostFocus(false);
|
||||
draw = new Draw(assetManager);
|
||||
setupInput();
|
||||
setupStates();
|
||||
setupGui();
|
||||
new StartMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical user interface (GUI) for the application.
|
||||
*/
|
||||
private void setupGui() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
BaseStyles.loadGlassStyle();
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
topText = new BitmapText(normalFont);
|
||||
final int height = context.getSettings().getHeight();
|
||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
||||
topText.setColor(config.getTopColor());
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings and sets up listeners for user interactions.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addMapping("F8", new KeyTrigger(KeyInput.KEY_F8));
|
||||
inputManager.addListener(f8Listener, "F8");
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action on alt m for demo mode
|
||||
* @param isPressed {@code true} is alt + m is pressed, {@code false} otherwise
|
||||
*/
|
||||
private void handleF8(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
LOGGER.log(Level.INFO, "F detected."); // Debug logging
|
||||
getGameLogic().send(new NotificationAnswer("hack"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
private void setupStates() {
|
||||
if (config.getShowStatistics()) {
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
||||
stateManager.attach(stats);
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new BoardAppState());
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
logic.addListener(gameSound);
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
*
|
||||
* @param tpf Time per frame in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
stateManager.update(tpf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
||||
*
|
||||
* @param isPressed Indicates whether the Escape key is pressed.
|
||||
*/
|
||||
public void escape(boolean isPressed) {
|
||||
if (!isPressed) return;
|
||||
if (dialogManager.showsDialog())
|
||||
dialogManager.escape();
|
||||
else
|
||||
new SettingsMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to connect
|
||||
*/
|
||||
public void connect() {
|
||||
serverConnection.connect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
public void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
public void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), d -> {
|
||||
getGameLogic().playSound(Sound.BUTTON); // Play sound
|
||||
yesAction.run(); // Execute the original yesAction
|
||||
})
|
||||
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects the current server connection.
|
||||
*
|
||||
* This method delegates the disconnection operation to the `disconnect` method of the
|
||||
* `serverConnection` object.
|
||||
*
|
||||
*/
|
||||
public void disconnect() {
|
||||
serverConnection.disconnect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the unique identifier associated with the server connection.
|
||||
*
|
||||
* Checks if a Server is connected and returns 0 if there is no connection
|
||||
*
|
||||
* @return the ID of the connected Server instance.
|
||||
*/
|
||||
public int getId() {
|
||||
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
|
||||
return 0;
|
||||
}
|
||||
}
|
@@ -1,190 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
||||
|
||||
/**
|
||||
* Provides access to the Monopoly application configuration.
|
||||
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
|
||||
* particularly those related to screen settings and visual customization.
|
||||
* <p>
|
||||
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
||||
* to ensure proper functionality when reading from a properties file.
|
||||
* </p>
|
||||
*/
|
||||
public class MonopolyAppConfig extends MonopolyClientConfig {
|
||||
|
||||
/**
|
||||
* Converts a string value found in the properties file into an object of the specified type.
|
||||
* Extends the superclass method to support conversion to {@link ColorRGBA}.
|
||||
*
|
||||
* @param value the string value to be converted
|
||||
* @param targetType the target type into which the value string is converted
|
||||
* @return the converted object of the specified type
|
||||
*/
|
||||
@Override
|
||||
protected Object convertToType(String value, Class<?> targetType) {
|
||||
if (targetType == ColorRGBA.class)
|
||||
return makeColorRGBA(value);
|
||||
return super.convertToType(value, targetType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
|
||||
*
|
||||
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
|
||||
* @return a {@link ColorRGBA} object representing the color
|
||||
* @throws IllegalArgumentException if the input string is not in the expected format
|
||||
*/
|
||||
private static ColorRGBA makeColorRGBA(String value) {
|
||||
String[] split = value.split(",", -1);
|
||||
try {
|
||||
if (split.length == 4)
|
||||
return new ColorRGBA(Float.parseFloat(split[0]),
|
||||
Float.parseFloat(split[1]),
|
||||
Float.parseFloat(split[2]),
|
||||
Float.parseFloat(split[3]));
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
// deliberately left empty
|
||||
}
|
||||
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
|
||||
}
|
||||
|
||||
/**
|
||||
* The width of the game view resolution in pixels.
|
||||
*/
|
||||
@Property("settings.resolution.width") //NON-NLS
|
||||
private int resolutionWidth = 1200;
|
||||
|
||||
/**
|
||||
* The height of the game view resolution in pixels.
|
||||
*/
|
||||
@Property("settings.resolution.height") //NON-NLS
|
||||
private int resolutionHeight = 800;
|
||||
|
||||
/**
|
||||
* Specifies whether the game should start in full-screen mode.
|
||||
*/
|
||||
@Property("settings.full-screen") //NON-NLS
|
||||
private boolean fullScreen = false;
|
||||
|
||||
/**
|
||||
* Specifies whether gamma correction should be enabled.
|
||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||
* and sRGB images are linearized.
|
||||
* <p>
|
||||
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
|
||||
* </p>
|
||||
*/
|
||||
@Property("settings.use-gamma-correction") //NON-NLS
|
||||
private boolean useGammaCorrection = true;
|
||||
|
||||
/**
|
||||
* Specifies whether full resolution framebuffers should be used on Retina displays.
|
||||
* This setting is ignored on non-Retina platforms.
|
||||
*/
|
||||
@Property("settings.use-retina-framebuffer") //NON-NLS
|
||||
private boolean useRetinaFrameBuffer = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the settings window should be shown for configuring the game.
|
||||
*/
|
||||
@Property("settings.show") //NON-NLS
|
||||
private boolean showSettings = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||
*/
|
||||
@Property("statistics.show") //NON-NLS
|
||||
private boolean showStatistics = false;
|
||||
|
||||
/**
|
||||
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
|
||||
*/
|
||||
@Property("overlay.top.color") //NON-NLS
|
||||
private ColorRGBA topColor = ColorRGBA.White;
|
||||
|
||||
/**
|
||||
* Creates a default {@code MonopolyAppConfig} with predefined values.
|
||||
*/
|
||||
public MonopolyAppConfig() {
|
||||
// Default constructor
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the game view resolution in pixels.
|
||||
*
|
||||
* @return the width of the game view resolution in pixels
|
||||
*/
|
||||
public int getResolutionWidth() {
|
||||
return resolutionWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the game view resolution in pixels.
|
||||
*
|
||||
* @return the height of the game view resolution in pixels
|
||||
*/
|
||||
public int getResolutionHeight() {
|
||||
return resolutionHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the game should start in full-screen mode.
|
||||
*
|
||||
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
|
||||
*/
|
||||
public boolean fullScreen() {
|
||||
return fullScreen;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether gamma correction is enabled.
|
||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||
* and sRGB images are linearized.
|
||||
*
|
||||
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
|
||||
*/
|
||||
public boolean useGammaCorrection() {
|
||||
return useGammaCorrection;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether full resolution framebuffers should be used on Retina displays.
|
||||
* This setting is ignored on non-Retina platforms.
|
||||
*
|
||||
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
|
||||
*/
|
||||
public boolean useRetinaFrameBuffer() {
|
||||
return useRetinaFrameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the settings window should be shown for configuring the game.
|
||||
*
|
||||
* @return {@code true} if the settings window should be shown; {@code false} otherwise
|
||||
*/
|
||||
public boolean getShowSettings() {
|
||||
return showSettings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||
*
|
||||
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
|
||||
*/
|
||||
public boolean getShowStatistics() {
|
||||
return showStatistics;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
|
||||
*
|
||||
* @return the color of the top text during gameplay
|
||||
*/
|
||||
public ColorRGBA getTopColor() {
|
||||
return topColor;
|
||||
}
|
||||
}
|
@@ -1,84 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the Monopoly game.
|
||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||
*/
|
||||
public abstract class MonopolyAppState extends AbstractAppState {
|
||||
private MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Creates a new MonopolyAppState that is initially disabled.
|
||||
*/
|
||||
protected MonopolyAppState() {
|
||||
setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the state manager and application.
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param application The application instance
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
this.app = (MonopolyApp) application;
|
||||
if (isEnabled()) {
|
||||
enableState();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the MonopolyApp instance associated with this MonopolyAppState.
|
||||
*
|
||||
* @return The MonopolyApp instance.
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the client game logic handler.
|
||||
*
|
||||
* @return the client game logic handler
|
||||
*/
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return app.getGameLogic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of the MonopolyAppState.
|
||||
* If the new state is the same as the current state, the method returns.
|
||||
*
|
||||
* @param enabled The new enabled state.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
if (app != null) {
|
||||
if (enabled) {
|
||||
enableState();
|
||||
} else {
|
||||
disableState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the state is enabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void enableState();
|
||||
|
||||
/**
|
||||
* Called when the state is disabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void disableState();
|
||||
}
|
@@ -1,164 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||
private final MonopolyApp app;
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the given Monopoly application.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the client connections Id
|
||||
*
|
||||
* @return the client id
|
||||
*/
|
||||
public int getId() {
|
||||
if (client == null) return 0;
|
||||
return client.getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Monopoly application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a connection to the game server.
|
||||
*
|
||||
* @return true if there is a connection to the game server, false otherwise.
|
||||
*/
|
||||
@Override
|
||||
public boolean isConnected() {
|
||||
return client != null && client.isConnected();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to join the game if there is no connection yet.
|
||||
* Opens a dialog for the user to enter the host and port information.
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null)
|
||||
new CreateGameMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the client connection.
|
||||
*/
|
||||
@Override
|
||||
public void disconnect() {
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the network connection.
|
||||
*
|
||||
* @param host The server's address.
|
||||
* @param port The server's port.
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
public void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
client.addClientStateListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a message is received from the server.
|
||||
*
|
||||
* @param client The client instance that received the message.
|
||||
* @param message The message received from the server.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client has successfully connected to the server.
|
||||
*
|
||||
* @param client The client that connected to the server.
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client is disconnected from the server.
|
||||
*
|
||||
* @param client The client that was disconnected.
|
||||
* @param disconnectInfo Information about the disconnection.
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
this.client = null;
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the specified message to the server.
|
||||
*
|
||||
* @param message The message to be sent to the server.
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
client.send(message);
|
||||
}
|
||||
}
|
@@ -1,97 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
|
||||
public class PopUpManager implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
public PopUpManager(MonopolyApp app) {
|
||||
this.app = app;
|
||||
app.getGameLogic().addListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
}
|
@@ -1,146 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Hotel;
|
||||
import pp.monopoly.model.House;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
public class BobTheBuilder extends GameBoardSynchronizer {
|
||||
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
private static final String HOUSE = "house"; //NON-NLS
|
||||
private static final String HOTEL = "hotel"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
public BobTheBuilder(MonopolyApp app, Node root) {
|
||||
super(app.getGameLogic().getBoard(), root);
|
||||
this.app = app;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createFigure(figure));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(figure.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(figure.getRot().toQuaternion());
|
||||
node.addControl(new FigureControl(figure));
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(Hotel hotel) {
|
||||
final Node node = new Node(HOTEL);
|
||||
node.attachChild(createHotel(hotel));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(hotel.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(hotel.getRot().toQuaternion());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(House house) {
|
||||
final Node node = new Node(HOUSE);
|
||||
node.attachChild(createHouse(house));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(house.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(house.getAlignment());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private Spatial createFigure(Figure figure) {
|
||||
// Lade das Modell
|
||||
Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.scale(0.5f);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createHotel(Hotel hotel) {
|
||||
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
|
||||
model.scale(0.2f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
|
||||
private Spatial createHouse(House house) {
|
||||
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
|
||||
model.scale(0.5f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Item item) {
|
||||
final Box box = new Box(3,
|
||||
3f,
|
||||
3);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
geometry.setLocalTranslation(0, 2, 0);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
//TODO player move animation
|
||||
}
|
||||
}
|
@@ -1,221 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.BuyHouse;
|
||||
import pp.monopoly.client.gui.popups.RepayMortage;
|
||||
import pp.monopoly.client.gui.popups.SellHouse;
|
||||
import pp.monopoly.client.gui.popups.TakeMortage;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Represents the building administration menu in the Monopoly application.
|
||||
* <p>
|
||||
* Provides options to manage properties, including building houses, demolishing houses,
|
||||
* taking mortgages, repaying mortgages, and viewing an overview of owned properties.
|
||||
* </p>
|
||||
*/
|
||||
public class BuildingAdminMenu extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the menu's UI components. */
|
||||
private final Container mainContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
|
||||
/** Button to navigate back to the previous menu. */
|
||||
private final Button backButton = new Button("Zurück");
|
||||
|
||||
/** Button to build houses on properties. */
|
||||
private final Button buildButton = new Button("Bauen");
|
||||
|
||||
/** Button to demolish houses on properties. */
|
||||
private final Button demolishButton = new Button("Abriss");
|
||||
|
||||
/** Button to take out a mortgage on properties. */
|
||||
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
|
||||
|
||||
/** Button to repay a mortgage on properties. */
|
||||
private final Button payMortgageButton = new Button("Hypothek bezahlen");
|
||||
|
||||
/** Button to open the property overview menu. */
|
||||
private final Button overviewButton = new Button("Übersicht");
|
||||
|
||||
/**
|
||||
* Constructs the building administration menu.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuildingAdminMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
|
||||
|
||||
// Add header
|
||||
mainContainer.addChild(createHeaderContainer());
|
||||
// Add content
|
||||
mainContainer.addChild(createContent());
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the header container.
|
||||
*
|
||||
* @return The header container.
|
||||
*/
|
||||
private Container createHeaderContainer() {
|
||||
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
|
||||
Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
|
||||
headerLabel.setFontSize(45);
|
||||
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
return headerContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main content container with columns for Overview, Build, and Mortgage.
|
||||
*
|
||||
* @return The content container.
|
||||
*/
|
||||
private Container createContent() {
|
||||
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
|
||||
|
||||
// Overview Column
|
||||
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
|
||||
|
||||
//Building Overview Button
|
||||
overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
overviewButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new PropertyOverviewMenu(app).open();
|
||||
}));
|
||||
overviewColumn.addChild(overviewButton);
|
||||
|
||||
// Back Button
|
||||
backButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
backButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
overviewColumn.addChild(backButton);
|
||||
|
||||
contentContainer.addChild(overviewColumn);
|
||||
|
||||
|
||||
// Build Column
|
||||
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
|
||||
|
||||
// Build Houses Button
|
||||
buildButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
buildButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuyHouse(app).open();
|
||||
}));
|
||||
buildColumn.addChild(buildButton);
|
||||
|
||||
//Demolish Houses Button
|
||||
demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
demolishButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new SellHouse(app).open();
|
||||
}));
|
||||
buildColumn.addChild(demolishButton);
|
||||
|
||||
contentContainer.addChild(buildColumn);
|
||||
|
||||
|
||||
// Mortgage Column
|
||||
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
|
||||
|
||||
// Lend Mortgage Button
|
||||
takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new TakeMortage(app).open();
|
||||
}));
|
||||
mortgageColumn.addChild(takeMortgageButton);
|
||||
|
||||
//Repay Mortgage Button
|
||||
payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new RepayMortage(app).open();
|
||||
}));
|
||||
mortgageColumn.addChild(payMortgageButton);
|
||||
|
||||
contentContainer.addChild(mortgageColumn);
|
||||
|
||||
return contentContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the building administration menu and detaches its elements from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Periodic updates for the menu, if required.
|
||||
*
|
||||
* @param delta Time since the last update in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates if necessary
|
||||
}
|
||||
}
|
@@ -1,66 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
|
||||
/**
|
||||
* Controls the movement of the camera within the scene.
|
||||
*/
|
||||
public class CameraController {
|
||||
private final Camera camera;
|
||||
private final float height = 25; // Height of the camera above the game board
|
||||
|
||||
/**
|
||||
* Constructor for the CameraController.
|
||||
*
|
||||
* @param camera The camera to be controlled
|
||||
*/
|
||||
public CameraController(Camera camera) {
|
||||
this.camera = camera;
|
||||
setPosition(0);
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the camera's position and orientation.
|
||||
*
|
||||
* @param tpf Time per frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's position based on the field ID.
|
||||
*
|
||||
* @param fieldID The ID of the field to which the camera should move
|
||||
*/
|
||||
public void setPosition(int fieldID) {
|
||||
camera.setLocation(fieldIdToVector(fieldID));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's position using specific coordinates.
|
||||
*
|
||||
* @param x The X-coordinate of the new camera position
|
||||
* @param y The Y-coordinate of the new camera position
|
||||
*/
|
||||
public void setPosition(float x, float y) {
|
||||
camera.setLocation(new Vector3f(x, height, y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Maps a field ID to its corresponding position in the game world.
|
||||
*
|
||||
* @param fieldID The ID of the field
|
||||
* @return The position of the field as a {@link Vector3f}
|
||||
* @throws IllegalArgumentException If the field ID is invalid
|
||||
*/
|
||||
private Vector3f fieldIdToVector(int fieldID) {
|
||||
if (fieldID <= 10) return new Vector3f(30, height, 0);
|
||||
if (fieldID <= 20) return new Vector3f(0, height, 30);
|
||||
if (fieldID <= 30) return new Vector3f(-30, height, 0);
|
||||
if (fieldID <= 40) return new Vector3f(0, height, -30);
|
||||
else throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
@@ -1,60 +0,0 @@
|
||||
//package pp.monopoly.client.gui;
|
||||
//
|
||||
//import com.jme3.input.InputManager;
|
||||
//import com.jme3.input.KeyInput;
|
||||
//import com.jme3.input.controls.ActionListener;
|
||||
//import com.jme3.input.controls.KeyTrigger;
|
||||
//
|
||||
///**
|
||||
// * Handhabt die Eingaben für die Kamera.
|
||||
// */
|
||||
//public class CameraInputHandler {
|
||||
//
|
||||
// private CameraController cameraController; // Kamera-Controller
|
||||
//
|
||||
// /**
|
||||
// * Konstruktor für den CameraInputHandler.
|
||||
// *
|
||||
// * @param cameraController Der Kamera-Controller, der gesteuert werden soll.
|
||||
// * @param inputManager Der InputManager, um Eingaben zu registrieren.
|
||||
// */
|
||||
// public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
|
||||
// if (cameraController == null || inputManager == null) {
|
||||
// throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein");
|
||||
// }
|
||||
// this.cameraController = cameraController;
|
||||
//
|
||||
// // Mappings für Kamerasteuerung
|
||||
// inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1
|
||||
// inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2)); // Modus 2
|
||||
// inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3)); // Modus 3
|
||||
//
|
||||
// // Listener für die Kameramodi
|
||||
// inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * ActionListener für die Kamerasteuerung.
|
||||
// */
|
||||
// private final ActionListener actionListener = (name, isPressed, tpf) -> {
|
||||
// if (!isPressed) return;
|
||||
//
|
||||
// // Umschalten der Kamera-Modi basierend auf der Eingabe
|
||||
// switch (name) {
|
||||
// case "FocusCurrentPlayer" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
|
||||
// System.out.println("Kameramodus: Fokus auf aktuellen Spieler");
|
||||
// }
|
||||
// case "FocusSelf" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
|
||||
// System.out.println("Kameramodus: Fokus auf eigene Figur");
|
||||
// }
|
||||
// case "FreeCam" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FREECAM);
|
||||
// System.out.println("Kameramodus: Freie Kamera");
|
||||
// }
|
||||
// default -> System.err.println("Unbekannter Kameramodus: " + name);
|
||||
// }
|
||||
// };
|
||||
//}
|
||||
//
|
@@ -1,224 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ChoosePartner extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Selector<String> playerSelector;
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button confirmButton = new Button("Bestätigen");
|
||||
private final Container mainContainer;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
private Geometry background;
|
||||
private TradeHandler tradeHandler;
|
||||
private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
|
||||
private String lastSelected = ""; // To keep track of the last selected value
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
/**
|
||||
* Constructs the ChoosePartner dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public ChoosePartner(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
|
||||
app.getGameLogic().send(new ViewAssetsRequest());
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
mainContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Add title with background
|
||||
Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
||||
headerLabel.setFontSize(40);
|
||||
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
|
||||
|
||||
// Dropdown for player selection
|
||||
mainContainer.addChild(createDropdown());
|
||||
|
||||
// Add buttons
|
||||
mainContainer.addChild(createButtonContainer());
|
||||
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
4
|
||||
);
|
||||
|
||||
// Initialize selection reference for tracking changes
|
||||
selectionRef = playerSelector.getSelectionModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dropdown menu for selecting a partner.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
VersionedList<String> playerOptions = new VersionedList<>();
|
||||
|
||||
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
playerOptions.add(player.getName() + " (ID: " + player.getId() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
playerSelector = new Selector<>(playerOptions, "glass");
|
||||
dropdownContainer.addChild(playerSelector);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX(dimens.getX());
|
||||
playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3));
|
||||
playerSelector.setLocalTranslation(0, 0, 5);
|
||||
|
||||
// Set initial selection
|
||||
if (!playerOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(playerOptions.get(0));
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the button container with cancel and confirm buttons.
|
||||
*
|
||||
* @return The button container.
|
||||
*/
|
||||
private Container createButtonContainer() {
|
||||
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
buttonContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
cancelButton.setFontSize(30);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// "Bestätigen" button
|
||||
lowerRightMenu = new Container();
|
||||
confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
confirmButton.setFontSize(30);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
new TradeMenu(app, tradeHandler).open();
|
||||
}));
|
||||
lowerRightMenu.addChild(confirmButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
return buttonContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action for the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog periodically, called by the dialog manager.
|
||||
*
|
||||
* @param delta The time elapsed since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Check if the selection has changed
|
||||
if (selectionRef.update()) {
|
||||
String selected = playerSelector.getSelectedItem();
|
||||
if (!selected.equals(lastSelected)) {
|
||||
lastSelected = selected;
|
||||
onDropdownSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(playerSelector);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
|
||||
int idEnd = selected.indexOf(")", idStart); // Find end of the ID
|
||||
String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
|
||||
int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
|
||||
|
||||
// Find the player by ID
|
||||
Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
|
||||
|
||||
if (selectedPlayer != null) {
|
||||
tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,226 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.NetworkSupport;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
public class CreateGameMenu extends Dialog {
|
||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private final Button serverButton = new Button("Selber hosten");
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button joinButton = new Button("Beitreten");
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Constructs a new CreateGameMenu.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public CreateGameMenu(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
addChild(input);
|
||||
// "Abbrechen"-Button
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
new StartMenu(network.getApp()).open();
|
||||
}));
|
||||
addChild(cancelButton);
|
||||
|
||||
// "Selber hosten"-Button
|
||||
serverButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
network.getApp().getGameLogic().playSound(Sound.BUTTON);
|
||||
startServerInThread();
|
||||
} ));
|
||||
addChild(serverButton);
|
||||
|
||||
// "Beitreten"-Button
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
connect();
|
||||
}));
|
||||
addChild(joinButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
new LobbyMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(null);
|
||||
} catch (Exception e) {
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
});
|
||||
serverThread.start();
|
||||
try {
|
||||
Thread.sleep(2000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
connect();
|
||||
}
|
||||
}
|
@@ -1,28 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
import pp.monopoly.model.Figure;
|
||||
|
||||
public class FigureControl extends AbstractControl {
|
||||
|
||||
private final Figure figure;
|
||||
|
||||
public FigureControl(Figure figure) {
|
||||
super();
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
//TODO: animation
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering required
|
||||
}
|
||||
|
||||
}
|
@@ -1,87 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the board, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
* <p>
|
||||
* Subclasses are responsible for providing the specific implementation of how each item in the map
|
||||
* is represented visually by implementing the {@link Visitor} interface.
|
||||
* </p>
|
||||
*/
|
||||
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
// The board that this synchronizer is responsible for
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new GameBoardSynchronizer.
|
||||
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
|
||||
*
|
||||
* @param map the board to be synchronized
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected GameBoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the board to the view.
|
||||
* This method should be called during initialization to ensure that all current items in the board
|
||||
* are visually represented.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the ship map.
|
||||
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the ship map
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.board())
|
||||
delete(event.item());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the ship map.
|
||||
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the ship map
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.board()){
|
||||
add(event.item());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -1,93 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Command;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ImageButton extends Button {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final String functionality;
|
||||
private final PlayerColor playerColor;
|
||||
|
||||
public ImageButton(String functionality, MonopolyApp app) {
|
||||
super("", "button-clear");
|
||||
this.app = app;
|
||||
this.functionality = functionality;
|
||||
this.playerColor = Player.getColor(app.getId());
|
||||
|
||||
updateButtonAppearance(ButtonState.ENABLED);
|
||||
addButtonCommands();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the button's appearance based on its state.
|
||||
*
|
||||
* @param state the current button state
|
||||
*/
|
||||
private void updateButtonAppearance(ButtonState state) {
|
||||
setBackgroundTexture(state.name().toLowerCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds button commands for state-specific actions like hover, press, enable, and disable.
|
||||
*/
|
||||
private void addButtonCommands() {
|
||||
addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
|
||||
addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Hover, source -> {
|
||||
if (isEnabled()) {
|
||||
updateButtonAppearance(ButtonState.HOVER);
|
||||
}
|
||||
});
|
||||
addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Down, source -> {
|
||||
if (isEnabled()) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the background texture for the button based on the given state.
|
||||
*
|
||||
* @param state the button state (e.g., "enabled", "disabled", "hover")
|
||||
*/
|
||||
private void setBackgroundTexture(String state) {
|
||||
String texturePath = buildTexturePath(state);
|
||||
Texture texture = app.getAssetManager().loadTexture(texturePath);
|
||||
setBackground(new QuadBackgroundComponent(texture));
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the file path for the button texture.
|
||||
*
|
||||
* @param state the button state (e.g., "enabled", "disabled", "hover")
|
||||
* @return the full file path to the texture
|
||||
*/
|
||||
private String buildTexturePath(String state) {
|
||||
return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Button states for handling appearance transitions.
|
||||
*/
|
||||
private enum ButtonState {
|
||||
ENABLED, DISABLED, HOVER
|
||||
}
|
||||
|
||||
public void addClickCommands( Command<? super Button> command ) {
|
||||
super.addCommands(ButtonAction.Down, command);
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
|
||||
public void addClickCommands( Command<? super Button>... commands ) {
|
||||
super.addCommands(ButtonAction.Down, commands);
|
||||
}
|
||||
}
|
@@ -1,345 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Insets3f;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Represents the lobby menu in the Monopoly application.
|
||||
* <p>
|
||||
* Provides functionality for player configuration, including input for starting capital,
|
||||
* player name, and figure selection, as well as options to ready up or exit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the lobby menu UI. */
|
||||
private final Container menuContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
|
||||
/** Colored circle displayed between input fields and dropdown menus. */
|
||||
private Geometry circle;
|
||||
|
||||
/** Container for the lower-left section of the menu. */
|
||||
private Container lowerLeftMenu;
|
||||
|
||||
/** Container for the lower-right section of the menu. */
|
||||
private Container lowerRightMenu;
|
||||
|
||||
/** Text field for entering the player's name. */
|
||||
private TextField playerInputField;
|
||||
|
||||
/** Text field for entering the starting capital. */
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
|
||||
/** Selected player figure. */
|
||||
private String figure;
|
||||
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
private Selector<String> figureDropdown;
|
||||
|
||||
/**
|
||||
* Constructs the lobby menu for player configuration.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public LobbyMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
if (music != null && music.isEnabled()) {
|
||||
music.playSecondaryMusic();
|
||||
}
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
|
||||
title.setFontSize(40);
|
||||
|
||||
// Add a spacer between the title and the input field
|
||||
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
||||
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
// Add an input field (TextField)
|
||||
horizontalContainer.addChild(startingCapital);
|
||||
startingCapital.setPreferredWidth(100); // Set the width of the input field
|
||||
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
|
||||
|
||||
// Add a spacer after the input field
|
||||
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
||||
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1
|
||||
);
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
|
||||
// Dropdowns and Labels
|
||||
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
|
||||
dropdownContainer.setBackground(null);
|
||||
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
|
||||
// Player Input Field
|
||||
Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
playerInputContainer.addChild(new Label("Spieler:"));
|
||||
playerInputContainer.setBackground(null);
|
||||
|
||||
|
||||
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
|
||||
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
playerInputContainer.addChild(playerInputField);
|
||||
// Spacer (Center Circle Area)
|
||||
Label spacer = dropdownContainer.addChild(new Label(""));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
|
||||
|
||||
// Figur Dropdown
|
||||
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
figureDropdownContainer.addChild(new Label("Figur:"));
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
VersionedList<String> figures = new VersionedList<>();
|
||||
figures.add("Computer");
|
||||
figures.add("Flugzeug");
|
||||
figures.add("Jägermeister");
|
||||
figures.add("Katze");
|
||||
figures.add("OOP");
|
||||
figures.add("Handyholster");
|
||||
|
||||
|
||||
figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
|
||||
|
||||
// Create selection ref for updating
|
||||
selectionRef = figureDropdown.getSelectionModel().createReference();
|
||||
// Set default
|
||||
figureDropdown.getSelectionModel().setSelection(0);
|
||||
onDropdownSelectionChanged(figureDropdown);
|
||||
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
|
||||
buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
|
||||
buttonContainer.setBackground(null);
|
||||
// Lower-left container for "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
Button cancelButton = new Button("Beenden");
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
cancelButton.setFontSize(18); // Adjust font size
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.closeApp();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Bereit" button
|
||||
lowerRightMenu = new Container();
|
||||
Button readyButton = new Button("Bereit");
|
||||
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
readyButton.setFontSize(18); // Adjust font size
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
music.toggleMusic();
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
}));
|
||||
lowerRightMenu.addChild(readyButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
// Add a colored circle between the input field and the dropdown menu
|
||||
circle = createCircle(); // 50 is the diameter, Red is the color
|
||||
circle.setLocalTranslation(new Vector3f(
|
||||
(app.getCamera().getWidth()) / 2, // Center horizontally
|
||||
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
|
||||
2 // Ensure it's in front of the background but behind the dropdown
|
||||
));
|
||||
app.getGuiNode().attachChild(circle); // Attach to the GUI node
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds a background image to the lobby menu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a circle graphic element for the menu.
|
||||
*
|
||||
* @return the created circle geometry
|
||||
*/
|
||||
private Geometry createCircle() {
|
||||
|
||||
Sphere sphere = new Sphere(90,90,60.0f);
|
||||
Geometry circleGeometry = new Geometry("Circle", sphere);
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the player's ready state and sends the configuration to the server.
|
||||
*/
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the menu at regular intervals.
|
||||
* Checks if the dropdown selection has been updated and invokes the selection change handler.
|
||||
*
|
||||
* @param tpf Time per frame, in seconds, since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
onDropdownSelectionChanged(figureDropdown);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the current menu and transitions music playback.
|
||||
* Stops the secondary music (if playing) and resumes the main background music
|
||||
* if music is enabled in the preferences. Ensures smooth transitions in audio.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
if (music != null) {
|
||||
music.stopSecondaryMusic();
|
||||
if (music.isEnabled()) {
|
||||
music.playMainMusic();
|
||||
}
|
||||
}
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the selected figure based on the dropdown menu selection.
|
||||
*
|
||||
* @param selector the selected figure
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> selector) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selector.getSelectedItem()) {
|
||||
case "Jägermeister":
|
||||
figure = "Jaegermeister";
|
||||
break;
|
||||
case "Handyholster":
|
||||
figure = "Holster";
|
||||
break;
|
||||
default:
|
||||
figure = selector.getSelectedItem();
|
||||
break;
|
||||
}
|
||||
System.out.println("FIGUR:::::"+figure);
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for handling selection changes in dropdown menus.
|
||||
*
|
||||
* @param <T> the type of the selection
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
/**
|
||||
* Triggered when the selection changes.
|
||||
*
|
||||
* @param selection the new selection
|
||||
*/
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
}
|
@@ -1,271 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
|
||||
*/
|
||||
public class PropertyOverviewMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container mainContainer;
|
||||
private final Container displayContainer;
|
||||
private final Slider horizontalSlider;
|
||||
private final List<Container> cards;
|
||||
|
||||
/**
|
||||
* Constructs the PropertyOverviewMenu dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public PropertyOverviewMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Make the menu fullscreen
|
||||
Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
|
||||
|
||||
// Main container for the menu layout
|
||||
mainContainer = new Container();
|
||||
mainContainer.setPreferredSize(screenSize); // Make fullscreen
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
|
||||
|
||||
// Header label
|
||||
Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
|
||||
headerLabel.setFontSize(40);
|
||||
|
||||
// Central display container (to hold the "Gebäude" cards)
|
||||
displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
|
||||
displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
|
||||
displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
displayContainer.setLocalTranslation(0, 0, 11);
|
||||
|
||||
// Add some placeholder "Gebäude" cards to the display container
|
||||
cards = new ArrayList<>();
|
||||
populatePlayerProperties();
|
||||
|
||||
|
||||
// Initially add only visible cards to the displayContainer
|
||||
refreshVisibleCards(0);
|
||||
|
||||
// Horizontal slider for scrolling through cards
|
||||
horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
|
||||
horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
|
||||
horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
|
||||
horizontalSlider.addControl(new SliderValueChangeListener());
|
||||
|
||||
// Add the "Zurück" button at the bottom
|
||||
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
|
||||
backButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
backButton.addClickCommands(source -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
|
||||
}));
|
||||
|
||||
// Attach the main container to the GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
0,
|
||||
app.getCamera().getHeight(), // Align to the top
|
||||
10
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Fetches the player's properties and populates them into the cards list.
|
||||
*/
|
||||
private void populatePlayerProperties() {
|
||||
// Fetch the current player
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
|
||||
// Fetch the player's properties using their indices
|
||||
List<PropertyField> fields = new ArrayList<>();
|
||||
for (Integer i : currentPlayer.getProperties()) {
|
||||
fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i));
|
||||
}
|
||||
|
||||
// Iterate through the fetched properties
|
||||
for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) {
|
||||
if (property instanceof BuildingProperty) {
|
||||
BuildingProperty building = (BuildingProperty) property;
|
||||
cards.add(createBuildingCard(building));
|
||||
} else if (property instanceof FoodField) {
|
||||
FoodField foodField = (FoodField) property;
|
||||
cards.add(createFoodFieldCard(foodField));
|
||||
} else if (property instanceof GateField) {
|
||||
GateField gateField = (GateField) property;
|
||||
cards.add(createGateFieldCard(gateField));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for BuildingProperty with detailed rent and cost information.
|
||||
*/
|
||||
private Container createBuildingCard(BuildingProperty field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard
|
||||
card.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25);
|
||||
|
||||
// Add property details
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"));
|
||||
hypo.setFontSize(14);
|
||||
if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red);
|
||||
propertyValuesContainer.addChild(hypo);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for FoodField with dynamic pricing and rent details.
|
||||
*/
|
||||
private Container createFoodFieldCard(FoodField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.White); // Ensure readability on dark background
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
|
||||
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for GateField with rent details for owning multiple gates.
|
||||
*/
|
||||
private Container createGateFieldCard(GateField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the visible cards in the displayContainer based on the slider value.
|
||||
*
|
||||
* @param startIndex The starting index of the visible cards.
|
||||
*/
|
||||
private void refreshVisibleCards(int startIndex) {
|
||||
displayContainer.clearChildren(); // Remove all current children
|
||||
int maxVisible = 5; // Number of cards to display at once
|
||||
for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
|
||||
displayContainer.addChild(cards.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Custom listener for slider value changes.
|
||||
* Extends {@link AbstractControl} to respond to updates in the slider's value and refresh
|
||||
* the visible cards accordingly.
|
||||
*/
|
||||
private class SliderValueChangeListener extends AbstractControl {
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Get the slider's current value and refresh visible cards
|
||||
int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
|
||||
refreshVisibleCards(sliderValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the rendering logic for the control.
|
||||
* <p>
|
||||
* This implementation does not require any rendering operations, so the method is left empty.
|
||||
*
|
||||
* @param renderManager the {@link RenderManager} handling the rendering process.
|
||||
* @param viewPort the {@link ViewPort} associated with the rendering context.
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
// No rendering logic needed
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and detaches it from the GUI node.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,146 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Monopoly game application.
|
||||
* It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
|
||||
/**
|
||||
* Preferences instance for storing and retrieving settings specific to the SettingsMenu.
|
||||
*/
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
|
||||
/**
|
||||
* Reference to the main Monopoly application instance.
|
||||
*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Slider control for adjusting the music volume.
|
||||
*/
|
||||
private final VolumeSlider musicSlider;
|
||||
|
||||
/**
|
||||
* Slider control for adjusting the sound effects volume.
|
||||
*/
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Checkbox for toggling sound effects.
|
||||
*/
|
||||
private final Checkbox soundCheckbox;
|
||||
|
||||
/**
|
||||
* Checkbox for toggling background music.
|
||||
*/
|
||||
private final Checkbox musicCheckbox;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
|
||||
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
|
||||
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
|
||||
|
||||
addChild(soundSlider);
|
||||
|
||||
soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
|
||||
addChild(soundCheckbox);
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
|
||||
musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
|
||||
musicCheckbox.addClickCommands(s -> toggleMusicPreference());
|
||||
addChild(musicCheckbox);
|
||||
|
||||
addChild(musicSlider);
|
||||
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the music preference based on the state of the musicCheckbox.
|
||||
* Enables or disables background music and starts playback if enabled.
|
||||
*/
|
||||
private void toggleMusicPreference() {
|
||||
boolean enabled = musicCheckbox.isChecked();
|
||||
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
|
||||
if (gameMusic != null) {
|
||||
gameMusic.setEnabled(enabled);
|
||||
if (enabled) {
|
||||
gameMusic.playMainMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the music checkbox to match the current preferences.
|
||||
* This ensures the checkbox reflects the actual enabled/disabled state of the music.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
|
||||
if (gameMusic != null) {
|
||||
musicCheckbox.setChecked(gameMusic.isEnabled());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates UI elements such as sliders and synchronizes the state of the settings menu.
|
||||
*
|
||||
* @param delta the time in seconds since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,38 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
/**
|
||||
* Manages sound effects for the game.
|
||||
*/
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
|
||||
/**
|
||||
* Volume level for the game sounds.
|
||||
*/
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param sound the Effects sound instance
|
||||
*/
|
||||
public SoundSlider(GameSound sound) {
|
||||
super();
|
||||
this.sound = sound;
|
||||
vol = GameSound.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* When triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
sound.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,124 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1);
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0));
|
||||
startButton.setFontSize(40);
|
||||
startButton.setTextHAlignment(HAlignment.Center);
|
||||
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.connect();
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
// Create a container for the logo
|
||||
Container logoContainer = new Container();
|
||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||
logoContainer.setBackground(logoBackground);
|
||||
|
||||
|
||||
float logoWidth = 512;
|
||||
float logoHeight = 128;
|
||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||
|
||||
logoContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - logoWidth / 2f,
|
||||
screenHeight / 2f + 200,
|
||||
0
|
||||
));
|
||||
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
|
||||
Container unibwContainer = new Container();
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
float unibwWidth = 512;
|
||||
float unibwHeight = 128;
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - unibwWidth / 2f,
|
||||
screenHeight / 2f + 100,
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the startup menu and detaches all GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,562 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.input.event.MouseButtonEvent;
|
||||
import com.jme3.input.event.MouseMotionEvent;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.event.MouseEventControl;
|
||||
import com.simsilica.lemur.event.MouseListener;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.Bankrupt;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.notification.ButtonStatusEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Represents the toolbar interface in the Monopoly application.
|
||||
* Provides game controls, player information, and event handling.
|
||||
*/
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
/** The Monopoly application instance*/
|
||||
private final MonopolyApp app;
|
||||
/** The container representing the toolbar interface */
|
||||
private final Container toolbarContainer;
|
||||
/** The container representing the player overview information */
|
||||
private Container overviewContainer;
|
||||
/** The container representing the player account information */
|
||||
private Container accountContainer;
|
||||
/** The player handler instance */
|
||||
private PlayerHandler playerHandler;
|
||||
/** The label representing the left dice */
|
||||
private Label imageLabel;
|
||||
/** The label representing the right dice */
|
||||
private Label imageLabel2;
|
||||
/** The flag to check if the dice can be rolled */
|
||||
private boolean canRollDice = false;
|
||||
/** The trade button */
|
||||
private Button tradeButton;
|
||||
/** The property menu button */
|
||||
private Button propertyMenuButton;
|
||||
/** The end turn button */
|
||||
private Button endTurnButton;
|
||||
/** The latest incoming Dice Roll Event */
|
||||
private DiceRollEvent latestDiceRollEvent = null;
|
||||
/** The flag to check if the bankrupt pop up is already shown */
|
||||
private boolean bankruptPopUp = false;
|
||||
|
||||
/**
|
||||
* Constructs a new {@code Toolbar} for the given {@code MonopolyApp}.
|
||||
*
|
||||
* @param app The {@code MonopolyApp} instance to create the toolbar for.
|
||||
*/
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
app.getGameLogic().addListener(this);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
toolbarContainer = setupToolbar();
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the toolbar interface with the game controls, player information, and event handling.
|
||||
*
|
||||
* @return The container representing the toolbar interface.
|
||||
*/
|
||||
private Container setupToolbar() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
|
||||
Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
|
||||
background.setMargin(0, 0); // Removes any internal margin
|
||||
container.setBackground(background);
|
||||
|
||||
setupBorders(container);
|
||||
setupPlayerInfoSection(container);
|
||||
setupDiceSection(container);
|
||||
setupActionMenu(container);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the borders for the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupBorders(Container container) {
|
||||
addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
|
||||
addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
|
||||
addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left
|
||||
addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a border to the toolbar interface with the specified dimensions and color.
|
||||
*
|
||||
* @param x The x-coordinate of the border.
|
||||
* @param y The y-coordinate of the border.
|
||||
* @param width The width of the border.
|
||||
* @param height The height of the border.
|
||||
* @param color The color of the border.
|
||||
*/
|
||||
private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
|
||||
Container border = new Container();
|
||||
border.setPreferredSize(new Vector3f(width, height, 0));
|
||||
border.setBackground(new QuadBackgroundComponent(color));
|
||||
border.setLocalTranslation(x, y, 3);
|
||||
app.getGuiNode().attachChild(border);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the player information section of the toolbar interface.
|
||||
*
|
||||
* @param parentContainer The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupPlayerInfoSection(Container parentContainer) {
|
||||
Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
|
||||
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
|
||||
playerInfoSection.setBackground(background);
|
||||
|
||||
accountContainer = playerInfoSection.addChild(new Container());
|
||||
accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
|
||||
accountContainer.setBackground(null);
|
||||
|
||||
overviewContainer = playerInfoSection.addChild(new Container());
|
||||
overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
|
||||
overviewContainer.setBackground(null);
|
||||
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the dice section of the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupDiceSection(Container container) {
|
||||
Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the action menu of the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupActionMenu(Container container) {
|
||||
Container menuContainer = container.addChild(new Container());
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color of the current player.
|
||||
*
|
||||
* @return The color of the current player.
|
||||
*/
|
||||
private ColorRGBA getCurrentPlayerColor() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
return Player.getColor(currentPlayer.getId()).getColor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dice display section of the toolbar interface.
|
||||
*
|
||||
* @return The container representing the dice display section.
|
||||
*/
|
||||
private Container createDiceDisplay() {
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
|
||||
|
||||
imageLabel = createDiceLabel("Pictures/dice/one.png");
|
||||
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
|
||||
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel));
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel2));
|
||||
|
||||
// Add mouse event control for click handling
|
||||
MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
|
||||
@Override
|
||||
public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
|
||||
if (event.isPressed()) {
|
||||
handleDiceRoll();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
});
|
||||
|
||||
return horizontalContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dice label with the specified icon path.
|
||||
*
|
||||
* @param iconPath The path to the icon image.
|
||||
* @return The label representing the dice.
|
||||
*/
|
||||
private Label createDiceLabel(String iconPath) {
|
||||
Label label = new Label("");
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setIconSize(new Vector2f(100, 100));
|
||||
label.setIcon(icon);
|
||||
return label;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dice container with the specified label.
|
||||
*
|
||||
* @param label The label representing the dice.
|
||||
* @return The container representing the dice.
|
||||
*/
|
||||
private Container createDiceContainer(Label label) {
|
||||
Container container = new Container();
|
||||
container.setBackground(null);
|
||||
container.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
container.addChild(label);
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the dice roll event.
|
||||
*/
|
||||
private void handleDiceRoll() {
|
||||
ifTopDialog(() -> {
|
||||
if (!canRollDice) return;
|
||||
canRollDice = false;
|
||||
if (endTurnButton != null) endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private Button createTradeButton() {
|
||||
String iconPath = "icons/icon-handeln.png";
|
||||
// createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
|
||||
tradeButton = new ImageButton("generic", app);
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(75 , 75));
|
||||
tradeButton.setIcon(icon);
|
||||
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
new ChoosePartner(app).open();
|
||||
}));
|
||||
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
|
||||
private Button createPropertyMenuButton() {
|
||||
|
||||
String iconPath = "icons/icon-gebaude.png";
|
||||
propertyMenuButton = new ImageButton("generic", app);
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(50 , 50));
|
||||
propertyMenuButton.setIcon(icon);
|
||||
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
private Button createEndTurnButton() {
|
||||
// return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
|
||||
|
||||
String iconPath = "icons/icon-zugbeenden.png";
|
||||
endTurnButton = new ImageButton("generic", app);
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(50 , 50));
|
||||
endTurnButton.setIcon(icon);
|
||||
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}));
|
||||
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a background with the specified color.
|
||||
*
|
||||
* @param color The color of the background.
|
||||
* @return The background component.
|
||||
*/
|
||||
private QuadBackgroundComponent createButtonBackground(ColorRGBA color) {
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(color);
|
||||
Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png");
|
||||
if (gradient != null) background.setTexture(gradient);
|
||||
return background;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the end turn event.
|
||||
*/
|
||||
private void handleEndTurn() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the dice animation.
|
||||
*/
|
||||
private void startDiceAnimation() {
|
||||
long startTime = System.currentTimeMillis();
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
if (latestDiceRollEvent != null) {
|
||||
showFinalDiceResult(latestDiceRollEvent);
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
System.err.println("Dice animation interrupted: " + e.getMessage());
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the dice roll.
|
||||
*
|
||||
* @param startTime The start time of the animation.
|
||||
* @throws InterruptedException If the animation is interrupted.
|
||||
*/
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) {
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
updateDiceIcons(currentFace[0]);
|
||||
Thread.sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dice icons with the specified face.
|
||||
*
|
||||
* @param face The face of the dice.
|
||||
*/
|
||||
private void updateDiceIcons(int face) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(face));
|
||||
setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the final dice result.
|
||||
*
|
||||
* @param event The dice roll event.
|
||||
*/
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(event.a()));
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the dice icon with the specified image path.
|
||||
*
|
||||
* @param label The label representing the dice.
|
||||
* @param imagePath The path to the icon image.
|
||||
*/
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80));
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the dice number to a string representation.
|
||||
*
|
||||
* @param i The dice number.
|
||||
* @return The string representation of the dice number.
|
||||
*/
|
||||
private String diceToString(int i) {
|
||||
return "Pictures/dice/" + switch (i) {
|
||||
case 1 -> "one";
|
||||
case 2 -> "two";
|
||||
case 3 -> "three";
|
||||
case 4 -> "four";
|
||||
case 5 -> "five";
|
||||
case 6 -> "six";
|
||||
default -> throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
} + ".png";
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events and updates the dice display.
|
||||
*
|
||||
* @param event the dice roll event containing dice values
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(DiceRollEvent event) {
|
||||
latestDiceRollEvent = event;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the player view by refreshing the player information displayed on the toolbar.
|
||||
*
|
||||
* @param event the update player view event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the player view.
|
||||
*/
|
||||
private void refreshPlayerView() {
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
addAccountDetails();
|
||||
addOverviewDetails();
|
||||
|
||||
accountContainer.setBackground(null);
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the account details to the player view.
|
||||
*/
|
||||
private void addAccountDetails() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the overview details to the player view.
|
||||
*/
|
||||
private void addOverviewDetails() {
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
playerLabel.setColor(Player.getColor(player.getId()).getColor());
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the status of toolbar buttons based on the provided button status event.
|
||||
* Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status.
|
||||
*
|
||||
* @param event the button status event indicating whether the buttons should be enabled
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
System.out.println("Button status event received: " + event.buttonsEnabled()+ "GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG");
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
canRollDice = enabled;
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the toolbar, detaching it from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the toolbar by refreshing player information.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
refreshPlayerView();
|
||||
super.update();
|
||||
}
|
||||
}
|
@@ -1,406 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* Represents the trade menu dialog in the Monopoly application.
|
||||
* <p>
|
||||
* Facilitates trade interactions between players, including selection of properties,
|
||||
* currency, and special cards for offers and requests.
|
||||
* </p>
|
||||
*/
|
||||
public class TradeMenu extends Dialog {
|
||||
|
||||
/** The Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** The trade handler managing trade logic. */
|
||||
private final TradeHandler tradeHandler;
|
||||
|
||||
/** Main container for the trade menu UI. */
|
||||
private final Container mainContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
|
||||
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
|
||||
private Label leftSelectionsLabel, rightSelectionsLabel;
|
||||
private TextField leftCurrencyInput, rightCurrencyInput;
|
||||
|
||||
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
|
||||
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
|
||||
|
||||
private Set<String> rightselBuildings = new HashSet<>();
|
||||
private Set<String> leftselBuildings = new HashSet<>();
|
||||
|
||||
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
|
||||
|
||||
/**
|
||||
* Constructs the trade menu dialog.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param tradeHandler the handler managing trade interactions
|
||||
*/
|
||||
public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.tradeHandler = tradeHandler;
|
||||
|
||||
addBackgroundImage();
|
||||
|
||||
mainContainer = createMainContainer();
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
positionMainContainer();
|
||||
|
||||
initializeReferences();
|
||||
}
|
||||
/** Creates the main container for the trade menu UI. */
|
||||
private Container createMainContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
container.setPreferredSize(new Vector3f(1200, 800, 0));
|
||||
container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
container.addChild(createHeader());
|
||||
container.addChild(createMainContent());
|
||||
return container;
|
||||
}
|
||||
/** Creates the header label for the trade menu. */
|
||||
private Label createHeader() {
|
||||
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
|
||||
header.setFontSize(50);
|
||||
header.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
return header;
|
||||
}
|
||||
/** Creates the main content section of the trade menu. */
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
|
||||
mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
|
||||
mainContent.addChild(createMiddleSection());
|
||||
mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
|
||||
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
/** Sets the trade data based on the current selections. */
|
||||
private void setTrades() {
|
||||
String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
|
||||
String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
|
||||
tradeHandler.setOfferedAmount(Integer.parseInt(leftCurreny));
|
||||
tradeHandler.setRequestedAmount(Integer.parseInt(rightCurreny));
|
||||
tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
|
||||
tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
|
||||
|
||||
Set<PropertyField> offeredProperties = new HashSet<>();
|
||||
for (String propertyString : leftselBuildings) {
|
||||
offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
|
||||
}
|
||||
|
||||
Set<PropertyField> requestedProperties = new HashSet<>();
|
||||
for (String propertyString : rightselBuildings) {
|
||||
requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
|
||||
}
|
||||
|
||||
tradeHandler.setOfferedProperties(offeredProperties);
|
||||
tradeHandler.setRequestedProperties(requestedProperties);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a trade column for either the sender or receiver.
|
||||
*
|
||||
* @param label the label text for the column
|
||||
* @param isLeft true if the column is for the sender; false otherwise
|
||||
*/
|
||||
private Container createTradeColumn(String label, boolean isLeft) {
|
||||
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
|
||||
Label columnLabel = column.addChild(new Label(label));
|
||||
columnLabel.setFontSize(24);
|
||||
columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
column.addChild(new Label("Gebäude:"));
|
||||
Selector<String> buildingSelector = createPropertySelector(isLeft);
|
||||
column.addChild(buildingSelector);
|
||||
|
||||
column.addChild(new Label("Währung:"));
|
||||
TextField currencyInput = createCurrencyInput();
|
||||
column.addChild(currencyInput);
|
||||
|
||||
column.addChild(new Label("Sonderkarten:"));
|
||||
Selector<String> specialCardSelector = createSpecialCardSelector(isLeft);
|
||||
styleSelector(specialCardSelector);
|
||||
column.addChild(specialCardSelector);
|
||||
|
||||
assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft);
|
||||
return column;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a property selector for buildings.
|
||||
*
|
||||
* @param isLeft true if the selector is for the sender; false otherwise
|
||||
* @return the created property selector
|
||||
*/
|
||||
private Selector<String> createPropertySelector(boolean isLeft) {
|
||||
VersionedList<String> properties = new VersionedList<>();
|
||||
for (PropertyField field : getPropertyFields(isLeft)) {
|
||||
properties.add(field.getName());
|
||||
}
|
||||
Selector<String> selector = new Selector<>(properties, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a selector for special cards.
|
||||
*
|
||||
* @param isLeft true if the selector is for the sender; false otherwise
|
||||
* @return the created special card selector
|
||||
*/
|
||||
private Selector<String> createSpecialCardSelector(boolean isLeft) {
|
||||
VersionedList<String> numbers = new VersionedList<>();
|
||||
for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
|
||||
numbers.add(i + "");
|
||||
}
|
||||
Selector<String> selector = new Selector<>(numbers, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the property fields owned by the respective player.
|
||||
*
|
||||
* @param isLeft true if retrieving fields for the sender; false otherwise
|
||||
* @return an iterable of property fields
|
||||
*/
|
||||
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
|
||||
Set<PropertyField> building = app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
|
||||
.getProperties())
|
||||
.stream()
|
||||
.filter(p -> p instanceof BuildingProperty)
|
||||
.map(p -> (BuildingProperty) p)
|
||||
.filter(p -> p.getHouses() == 0)
|
||||
.collect(Collectors.toSet());
|
||||
|
||||
Set<PropertyField> rest = app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
|
||||
.getProperties())
|
||||
.stream()
|
||||
.filter(p -> !(p instanceof BuildingProperty))
|
||||
.collect(Collectors.toSet());
|
||||
|
||||
|
||||
List<PropertyField> combinedProperties = new ArrayList<>();
|
||||
combinedProperties.addAll(building);
|
||||
combinedProperties.addAll(rest);
|
||||
combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList());
|
||||
return combinedProperties;
|
||||
}
|
||||
/** Creates a text field for currency input. */
|
||||
private TextField createCurrencyInput() {
|
||||
TextField currencyInput = new TextField("0");
|
||||
styleTextField(currencyInput);
|
||||
return currencyInput;
|
||||
}
|
||||
/** Creates the middle section containing buttons and summary fields. */
|
||||
private Container createMiddleSection() {
|
||||
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
|
||||
Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:"));
|
||||
middleLabelTop.setFontSize(24);
|
||||
middleLabelTop.setTextVAlignment(VAlignment.Center);
|
||||
middleLabelTop.setTextHAlignment(HAlignment.Center);
|
||||
middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
leftSelectionsLabel = middleSection.addChild(new Label(""));
|
||||
leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
|
||||
Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
|
||||
Button cancel = new Button("Abbrechen");
|
||||
cancel.addClickCommands(s -> ifTopDialog(() -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
|
||||
Button trade = new Button("Handeln");
|
||||
trade.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
setTrades();
|
||||
app.getGameLogic().send(new TradeOffer(tradeHandler));
|
||||
close();
|
||||
}));
|
||||
|
||||
buttons.addChild(cancel);
|
||||
buttons.addChild(trade);
|
||||
|
||||
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:"));
|
||||
middleLabelBottom.setFontSize(24);
|
||||
middleLabelBottom.setTextVAlignment(VAlignment.Center);
|
||||
middleLabelBottom.setTextHAlignment(HAlignment.Center);
|
||||
middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
rightSelectionsLabel = middleSection.addChild(new Label(""));
|
||||
rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
return middleSection;
|
||||
}
|
||||
|
||||
/** Styles the given selector with insets and background color. */
|
||||
private void styleSelector(Selector<String> selector) {
|
||||
selector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
/** Styles the given text field with insets and background color. */
|
||||
private void styleTextField(TextField textField) {
|
||||
textField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
textField.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Assigns selectors and input fields to either the left or right column.
|
||||
*
|
||||
* @param buildingSelector the building selector
|
||||
* @param specialCardSelector the special card selector
|
||||
* @param currencyInput the currency input field
|
||||
* @param isLeft true if assigning to the left column; false otherwise
|
||||
*/
|
||||
private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
|
||||
if (isLeft) {
|
||||
leftBuildingSelector = buildingSelector;
|
||||
leftSpecialCardSelector = specialCardSelector;
|
||||
leftCurrencyInput = currencyInput;
|
||||
} else {
|
||||
rightBuildingSelector = buildingSelector;
|
||||
rightSpecialCardSelector = specialCardSelector;
|
||||
rightCurrencyInput = currencyInput;
|
||||
}
|
||||
}
|
||||
/** Positions the main container at the center of the screen. */
|
||||
private void positionMainContainer() {
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
/** Adds a background image to the trade menu. */
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6);
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
/** Initializes references for tracking UI changes. */
|
||||
private void initializeReferences() {
|
||||
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
|
||||
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
|
||||
|
||||
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
|
||||
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the trade menu state, including selected properties and values.
|
||||
*
|
||||
* @param delta the time elapsed since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (leftBuildingRef.update() || leftCardRef.update()) {
|
||||
updateSelections(leftSelectionsLabel, leftBuildingSelector, true);
|
||||
}
|
||||
|
||||
if (rightBuildingRef.update() || rightCardRef.update()) {
|
||||
updateSelections(rightSelectionsLabel, rightBuildingSelector, false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the displayed selections for properties.
|
||||
*
|
||||
* @param target the target label to update
|
||||
* @param building the building selector
|
||||
* @param isLeft true if updating the left column; false otherwise
|
||||
*/
|
||||
private void updateSelections(Label target, Selector<String> building, boolean isLeft) {
|
||||
StringBuilder buildingText = new StringBuilder();
|
||||
if (isLeft) {
|
||||
if (leftselBuildings.contains(building.getSelectedItem())) {
|
||||
leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected
|
||||
} else {
|
||||
leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : leftselBuildings) {
|
||||
buildingText.append(property).append(", ");
|
||||
}
|
||||
} else {
|
||||
if (rightselBuildings.contains(building.getSelectedItem())) {
|
||||
rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected
|
||||
} else {
|
||||
rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : rightselBuildings) {
|
||||
buildingText.append(property).append(", ");
|
||||
}
|
||||
}
|
||||
|
||||
target.setText(buildingText.toString().replaceAll(", $", ""));
|
||||
}
|
||||
|
||||
/** Opens the settings menu when the escape key is pressed. */
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/** Closes the trade menu and detaches UI elements. */
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,37 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
import pp.monopoly.client.GameMusic;
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameMusic music;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* When triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -1,504 +0,0 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.FillMode;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Panel;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.GuiControl;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.grid.GridModel;
|
||||
import com.simsilica.lemur.style.Attributes;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.style.StyleDefaults;
|
||||
import com.simsilica.lemur.style.Styles;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class GridPanel extends Panel {
|
||||
|
||||
public static final String ELEMENT_ID = "grid";
|
||||
|
||||
private GridModel<Panel> model;
|
||||
private VersionedReference<GridModel<Panel>> modelRef;
|
||||
private SpringGridLayout layout;
|
||||
private int visibleRows = 5;
|
||||
private int visibleColumns = 5;
|
||||
private int row = 0;
|
||||
private int column = 0;
|
||||
private Float alpha; // for setting to new children
|
||||
private Float[] columnwidths = null;
|
||||
private Float[] rowheight = null;
|
||||
private boolean widthsupdate = false;
|
||||
private HAlignment [] columnHalignement = null;
|
||||
|
||||
|
||||
|
||||
public GridPanel(GridModel<Panel> model ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), null);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, String style ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), style);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
|
||||
this(true, model, elementId, style);
|
||||
}
|
||||
|
||||
protected GridPanel(boolean applyStyles, GridModel<Panel> model,
|
||||
ElementId elementId, String style ) {
|
||||
super(false, elementId, style);
|
||||
|
||||
this.layout = new SpringGridLayout(Axis.Y, Axis.X,
|
||||
FillMode.ForcedEven,
|
||||
FillMode.ForcedEven);
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
if( applyStyles ) {
|
||||
Styles styles = GuiGlobals.getInstance().getStyles();
|
||||
styles.applyStyles(this, elementId, style);
|
||||
}
|
||||
|
||||
setModel(model);
|
||||
}
|
||||
// change the layout if necessary
|
||||
public void setLayout(SpringGridLayout lay) {
|
||||
this.layout = lay;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
this.modelRef = null;
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@StyleDefaults(ELEMENT_ID)
|
||||
public static void initializeDefaultStyles( Attributes attrs ) {
|
||||
}
|
||||
|
||||
public void setModel( GridModel<Panel> model ) {
|
||||
|
||||
if( this.model == model ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( this.model != null ) {
|
||||
// Clear the old panel
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
this.modelRef = null;
|
||||
}
|
||||
|
||||
this.model = model;
|
||||
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
}
|
||||
|
||||
public GridModel<Panel> getModel() {
|
||||
return model;
|
||||
}
|
||||
|
||||
public void setRow( int row ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public void setColumn( int column ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getColumn() {
|
||||
return column;
|
||||
}
|
||||
|
||||
public Panel getCell( int r, int c ) {
|
||||
r = r - row;
|
||||
c = c - column;
|
||||
if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
|
||||
return null;
|
||||
}
|
||||
return (Panel)layout.getChild(r, c);
|
||||
}
|
||||
|
||||
public void setLocation( int row, int column ) {
|
||||
if( this.row == row && this.column == column ) {
|
||||
return;
|
||||
}
|
||||
this.row = row;
|
||||
this.column = column;
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleSize( int rows, int columns ) {
|
||||
this.visibleRows = rows;
|
||||
this.visibleColumns = columns;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleRows( int rows ) {
|
||||
setVisibleSize(rows, visibleColumns);
|
||||
}
|
||||
|
||||
public int getVisibleRows() {
|
||||
return visibleRows;
|
||||
}
|
||||
|
||||
public void setVisibleColumns( int columns ) {
|
||||
setVisibleSize(visibleRows, columns);
|
||||
}
|
||||
|
||||
public int getVisibleColumns() {
|
||||
return visibleColumns;
|
||||
}
|
||||
|
||||
public void setAlpha( float alpha, boolean recursive ) {
|
||||
this.alpha = alpha;
|
||||
super.setAlpha(alpha, recursive);
|
||||
}
|
||||
|
||||
protected void refreshGrid() {
|
||||
widthsupdate = false;
|
||||
|
||||
if( model == null ) {
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
return;
|
||||
}
|
||||
|
||||
for( int r = row; r < row + visibleRows; r++ ) {
|
||||
for( int c = column; c < column + visibleColumns; c++ ) {
|
||||
Node existing = layout.getChild(r-row, c-column);
|
||||
if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
|
||||
// Out of bounds
|
||||
layout.addChild(null, r-row, c-column);
|
||||
} else {
|
||||
Panel child = model.getCell(r, c, (Panel)existing);
|
||||
|
||||
// we check if there is a size for either rowheight or columnwidth stored
|
||||
Float ytemp = null;
|
||||
Float xtemp = null;
|
||||
|
||||
if (columnwidths !=null) {
|
||||
if (columnwidths.length > c) {
|
||||
if (columnwidths[c] != null) xtemp = columnwidths[c];
|
||||
}
|
||||
}
|
||||
|
||||
if (rowheight != null) {
|
||||
if (rowheight.length > r) {
|
||||
if (rowheight[r] !=null) ytemp = rowheight[r];
|
||||
}
|
||||
}
|
||||
// and only if, we set the preferred size
|
||||
if (ytemp !=null || xtemp != null) {
|
||||
child.setPreferredSize(null);
|
||||
if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
|
||||
if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
|
||||
}
|
||||
|
||||
if (columnHalignement != null) {
|
||||
if (columnHalignement.length > c) {
|
||||
if (columnHalignement[c] != null) {
|
||||
// we only set the alignement for "text" elements attached to the listbox
|
||||
// for others e.g. progressbar etc. we should call the element and do the changes there
|
||||
if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof TextField)
|
||||
((TextField) child).setTextHAlignment(columnHalignement[c]);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
|
||||
if( child != existing ) {
|
||||
// Make sure new children pick up the alpha of the container
|
||||
if( alpha != null && alpha != 1 ) {
|
||||
child.setAlpha(alpha);
|
||||
}
|
||||
|
||||
layout.addChild(child, r-row, c-column);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLogicalState( float tpf ) {
|
||||
super.updateLogicalState(tpf);
|
||||
|
||||
if( modelRef.update() ) {
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
if (widthsupdate) refreshGrid();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getName() + "[elementId=" + getElementId() + "]";
|
||||
}
|
||||
|
||||
|
||||
public Float[] getColumnwidths() {
|
||||
return columnwidths;
|
||||
}
|
||||
|
||||
public Float[] getRowheights() {
|
||||
return rowheight;
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float rowheight, int rownumber_starting_with_0){
|
||||
// adds or replaces a columnwidth
|
||||
if (rownumber_starting_with_0 < 0) return;
|
||||
int size = rownumber_starting_with_0+1;
|
||||
if (this.rowheight != null) {
|
||||
size = Math.max(size, this.rowheight.length);
|
||||
}
|
||||
preparegridsizes(size,false);
|
||||
setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
|
||||
// adds or replaces a columnwidth
|
||||
if (columnnumber_starting_with_0 <0) return;
|
||||
int size = columnnumber_starting_with_0+1;
|
||||
if (this.columnwidths != null) {
|
||||
size = Math.max(size, this.columnwidths.length);
|
||||
}
|
||||
preparegridsizes(size,true);
|
||||
setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight (Float[] rowheights_or_null) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
setRowheight(rowheights_or_null,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths (Float[] columnwidths_or_null) {
|
||||
// replaces the given columnwidths and only keep the number of columns given
|
||||
setColumnwidths(columnwidths_or_null,true);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (rowheights_or_null != null) tmp = rowheights_or_null.length;
|
||||
if (preparegridsizes(tmp,false)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
|
||||
// replaces the given columnwidths_or_null and only keep the number of columns given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
|
||||
if (preparegridsizes(tmp,true)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
|
||||
// prepares and adjust the size of the field(s) that hold columnwidth or rowheights
|
||||
if (givenfieldsize == null) {
|
||||
if (width) { //either columns or rows will be set null
|
||||
columnwidths =null;
|
||||
} else {
|
||||
rowheight = null;
|
||||
}
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Panel x = (Panel) p;
|
||||
x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false; // no more activity needed
|
||||
} else {
|
||||
Float[] tmp;
|
||||
tmp = new Float[givenfieldsize];
|
||||
if (width) {
|
||||
if (columnwidths == null) {
|
||||
columnwidths = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:columnwidths) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
columnwidths = tmp; // we get what we have
|
||||
} else {
|
||||
if (rowheight == null) {
|
||||
rowheight = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:rowheight) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
rowheight = tmp; // we get what we have
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
|
||||
if (override || (size !=null)) {
|
||||
if (i_am_a_row) {
|
||||
rowheight[row_or_column] = size;
|
||||
} else {
|
||||
columnwidths[row_or_column] = size;
|
||||
}
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// public void setRowheight(Float rowheight_or_null){
|
||||
// if (rowheight_or_null<=0) return;
|
||||
// this.rowheight = rowheight_or_null;
|
||||
// widthsupdate = true;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void setHalignements(HAlignment[] hals) {
|
||||
setHalignements(hals,false);
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment[] hals, boolean overridestandard) {
|
||||
if (checkexistinghal(hals)) {
|
||||
int i =0;
|
||||
for (HAlignment z:hals) {
|
||||
setHalignementchecked(z,i,overridestandard);
|
||||
i++;
|
||||
if (i>=columnHalignement.length) return; // we ignore given HAlignement that is out of column bound
|
||||
}
|
||||
if (!overridestandard ) return;
|
||||
for (int u = i; u<columnHalignement.length;u++) {
|
||||
setHalignementchecked(null,u,overridestandard); // override existing HAlignements
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment hal, int column) {
|
||||
checkexistinghal(new HAlignment[]{HAlignment.Center});
|
||||
if (column < columnHalignement.length) setHalignementchecked(hal,column,true);
|
||||
}
|
||||
|
||||
private void setHalignementchecked(HAlignment hal, int column,boolean override) {
|
||||
if (override || (hal !=null)) {
|
||||
columnHalignement[column] = hal;
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean checkexistinghal(HAlignment[] givenfield) {
|
||||
// delete the given Halignements
|
||||
if (givenfield == null) {
|
||||
columnHalignement =null;
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Button x = (Button)((Panel) p);
|
||||
x.setTextHAlignment(HAlignment.Left); //standard HAlignement
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false;
|
||||
}
|
||||
// or prepare if we have no columnHalignement yet
|
||||
HAlignment[] tmp;
|
||||
if (columnHalignement == null) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
columnHalignement = tmp;
|
||||
} else {
|
||||
if (!(columnHalignement.length ==model.getColumnCount() )) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
int i = 0;
|
||||
for (HAlignment z:columnHalignement) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>=model.getColumnCount()) break;
|
||||
}
|
||||
columnHalignement = tmp;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public HAlignment[] getColumnHalignement() {
|
||||
return columnHalignement;
|
||||
}
|
||||
}
|
@@ -1,135 +0,0 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import java.util.AbstractList;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedObject;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class VersionedList<T> extends AbstractList<T>
|
||||
implements VersionedObject<List<T>> {
|
||||
private long version = 0;
|
||||
private List<T> list;
|
||||
|
||||
protected VersionedList(List<T> items, boolean copy ) {
|
||||
if( copy ) {
|
||||
list = new ArrayList<T>();
|
||||
list.addAll(items);
|
||||
} else {
|
||||
this.list = items;
|
||||
}
|
||||
}
|
||||
|
||||
public VersionedList() {
|
||||
this(new ArrayList<T>(), false);
|
||||
}
|
||||
|
||||
public VersionedList(List<T> items ) {
|
||||
this(items, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps a list in a VersionedList instead of copying it.
|
||||
* This is useful for cases where a VersionedList is required
|
||||
* but strict versioning is not, for example, passing a static list
|
||||
* to a ListBox. Changes to the wrapped list obviously don't
|
||||
* trigger version changes in the wrapper. Only changes through
|
||||
* the wrapper will increment the version.
|
||||
*/
|
||||
public static <T> VersionedList<T> wrap( List<T> list ) {
|
||||
return new VersionedList<T>(list, false);
|
||||
}
|
||||
|
||||
public void incrementVersion() { // changed this to public
|
||||
version++;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getVersion() {
|
||||
return version;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<T> getObject() {
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VersionedReference<List<T>> createReference() {
|
||||
return new VersionedReference<List<T>>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public T get( int i ) {
|
||||
return list.get(i);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return list.size();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T set( int i, T val ) {
|
||||
T result = list.set(i, val);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add( int i, T val ) {
|
||||
list.add(i, val);
|
||||
incrementVersion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T remove( int i ) {
|
||||
T result = list.remove(i);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -1,144 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Represents a confirmation dialog that appears when a trade is accepted .
|
||||
* <p>
|
||||
* Displays a message to the user informing them that the trade they proposed has been accepted,
|
||||
* along with a confirmation button to close the dialog.
|
||||
* </p>
|
||||
*/
|
||||
public class AcceptTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Container for the warning message content. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a border for the dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the accept trade dialog.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param msg the trade reply message containing details about the trade
|
||||
*/
|
||||
public AcceptTrade(MonopolyApp app, TradeReply msg) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the dialog.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and removes the associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,133 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
*/
|
||||
public class Bankrupt extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the bankruptcy warning content. */
|
||||
private final Container bankruptContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the bankruptcy warning popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public Bankrupt(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
bankruptContainer = new Container();
|
||||
bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
bankruptContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = bankruptContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+
|
||||
"Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(this::close));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
bankruptContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(bankruptContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(bankruptContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,128 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* BuildingPropertyCard creates the popup for field information
|
||||
*/
|
||||
public class BuildingPropertyCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the building property information. */
|
||||
private final Container buildingPropertyContainer;
|
||||
|
||||
/** Background container providing a border for the property card. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a property card popup displaying details about the building property.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuildingPropertyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponding field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buildingPropertyContainer = new Container();
|
||||
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
|
||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
//Titel
|
||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
System.err.println("Button does something?");
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
buildingPropertyContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buildingPropertyContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes the associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,247 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
|
||||
*/
|
||||
public class BuyHouse extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the "Buy House" popup UI. */
|
||||
private final Container buyHouseContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference for tracking dropdown selection changes. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for choosing properties to build houses on. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of selected properties for house purchase. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label displaying the total cost of building houses on the selected properties. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs the "Buy House" popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuyHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Main container for the menu
|
||||
buyHouseContainer = new Container();
|
||||
buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Adjust backgroundContainer size to match buyHouseContainer
|
||||
backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Title
|
||||
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Divide buyHouseContainer into three sub-containers
|
||||
Container upContainer = buyHouseContainer.addChild(new Container());
|
||||
Container middleContainer = buyHouseContainer.addChild(new Container());
|
||||
Container downContainer = buyHouseContainer.addChild(new Container());
|
||||
|
||||
// Upper section text
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
// Add the property selector dropdown
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
downContainer.addChild(new Label("Kosten:", new ElementId("label-Text"))); // Label for cost
|
||||
downContainer.addChild(cost); // Cost details
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Cancel button
|
||||
Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Confirm button
|
||||
Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("BuyHouse");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Center the popup
|
||||
buyHouseContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
|
||||
11
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
|
||||
10
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buyHouseContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting properties eligible for house construction.
|
||||
*
|
||||
* @return The container holding the dropdown menu.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new Label("");
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player that are eligible for house construction.
|
||||
*
|
||||
* @return A list of {@link BuildingProperty} objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(property -> app.getGameLogic().getBoardManager().canBuild(property))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Periodically updates the popup, tracking selection changes in the dropdown menu.
|
||||
*
|
||||
* @param delta Time since the last update in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes in the dropdown menu.
|
||||
*
|
||||
* @param playerProperties the dropdown selector for the player's properties
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buyHouseContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,149 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TradeMenu;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
|
||||
*/
|
||||
public class ConfirmTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the "Confirm Trade" popup UI. */
|
||||
private final Container confirmTradeContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** The trade handler managing the details of the trade proposal. */
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Constructs the "Confirm Trade" popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public ConfirmTrade(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = app.getGameLogic().getTradeHandler();
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
confirmTradeContainer = new Container();
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
StringBuilder offeredProperties = new StringBuilder();
|
||||
for (PropertyField field : tradeHandler.getOfferedProperties()) {
|
||||
offeredProperties.append(field.getName());
|
||||
offeredProperties.append(", ");
|
||||
}
|
||||
|
||||
StringBuilder requestedProperties = new StringBuilder();
|
||||
for (PropertyField field : tradeHandler.getRequestedProperties()) {
|
||||
requestedProperties.append(field.getName());
|
||||
requestedProperties.append(", ");
|
||||
}
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Spieler " + " " + tradeHandler.getSender().getName() + " " +" möchte:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Ablehnen-Button
|
||||
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
|
||||
declineButton.setFontSize(32);
|
||||
declineButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new TradeResponse(false, tradeHandler));
|
||||
close();
|
||||
}));
|
||||
// Verhandeln-Button
|
||||
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
|
||||
negotiateButton.setFontSize(32);
|
||||
negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
|
||||
t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
|
||||
new TradeMenu(app, t).open();
|
||||
}));
|
||||
// Confirm-Button
|
||||
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new TradeResponse(true, tradeHandler));
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Menü
|
||||
confirmTradeContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Menü
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(confirmTradeContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(confirmTradeContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,133 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
|
||||
*/
|
||||
public class EventCardPopup extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the event card information. */
|
||||
private final Container eventCardContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the EventCardPopup to display the details of a triggered event card.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param description the description of the triggered event card
|
||||
*/
|
||||
public EventCardPopup(MonopolyApp app, String description) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Erklärungsfelder werden automatisch den descriptions der Message entnommen
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(eventCardContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,150 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* FoodFieldCard creates the popup for field information
|
||||
*/
|
||||
public class FoodFieldCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the food field information. */
|
||||
private final Container foodFieldContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a FoodFieldCard popup displaying details about a food field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public FoodFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
foodFieldContainer = new Container();
|
||||
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setFontSize(48);
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
|
||||
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
foodFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(foodFieldContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
}
|
@@ -1,125 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* GateFieldCard creates the popup for field information
|
||||
*/
|
||||
public class GateFieldCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the gate field information. */
|
||||
private final Container gateFieldContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a GateFieldCard popup displaying details about a gate field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
gateFieldContainer = new Container();
|
||||
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
gateFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(gateFieldContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,132 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
|
||||
* <p>
|
||||
* This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
|
||||
* </p>
|
||||
*/
|
||||
public class Gulag extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the Gulag warning message. */
|
||||
private final Container gulagContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public Gulag(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
gulagContainer = new Container();
|
||||
gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
gulagContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
gulagContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(gulagContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gulagContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -1,136 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
|
||||
* <p>
|
||||
* This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
|
||||
* </p>
|
||||
*/
|
||||
public class GulagInfo extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the Gulag information dialog. */
|
||||
private final Container gulagInfoContainer;
|
||||
|
||||
/** Background container providing a styled border around the dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param trys the number of failed attempts to roll doubles for release
|
||||
*/
|
||||
public GulagInfo(MonopolyApp app, int trys) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Bestätigungspopup
|
||||
gulagInfoContainer = new Container();
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
|
||||
backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
|
||||
Container propertyValuesContainer = gulagInfoContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
|
||||
// Bezahlen-Button
|
||||
Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new NotificationAnswer("PayJail"));
|
||||
close();
|
||||
}));
|
||||
// Ereigniskarte-Button
|
||||
Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button")));
|
||||
eventCardButton.setFontSize(32);
|
||||
eventCardButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new NotificationAnswer("UseJailCard"));
|
||||
close();
|
||||
}));
|
||||
// Schließen-Button
|
||||
Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button")));
|
||||
closeButton.setFontSize(32);
|
||||
closeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Menü
|
||||
gulagInfoContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Menü
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
|
||||
eventCardButton.setEnabled(false);
|
||||
}
|
||||
|
||||
if(trys == 3) {
|
||||
closeButton.setEnabled(false);
|
||||
}
|
||||
|
||||
app.getGuiNode().attachChild(gulagInfoContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the GulagInfo popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gulagInfoContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the GulagInfo dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,145 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* LooserPopUp is a dialog that appears when a player loses the game.
|
||||
* <p>
|
||||
* This popup provides a message of encouragement and an option to quit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class LooserPopUp extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the "Looser" dialog UI. */
|
||||
private final Container LooserContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new WinnerPopUp dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public LooserPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
LooserContainer = new Container();
|
||||
LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
LooserContainer.setPreferredSize(new Vector3f(355,600,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header")));
|
||||
looserTitle.setFontSize(25);
|
||||
// looserTitle.setColor(ColorRGBA.Black);
|
||||
// Create the image container
|
||||
Container imageContainer = LooserContainer.addChild(new Container());
|
||||
imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
|
||||
imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
|
||||
|
||||
// Add the image to the container
|
||||
Label imageLabel = new Label(""); // Create a label for the image
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon
|
||||
icon.setIconScale(0.7f); // Scale the image appropriately
|
||||
imageLabel.setIcon(icon);
|
||||
imageContainer.addChild(imageLabel); // Add the image label to the container
|
||||
|
||||
//Beenden Button
|
||||
Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
LooserContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(LooserContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the LooserPopUp dialog and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(LooserContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -1,141 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* NoMoneyWarning is a warning popup that appears when a player tries to perform
|
||||
* an action they cannot afford due to insufficient funds, such as attempting
|
||||
* to purchase a property or building.
|
||||
* <p>
|
||||
* This dialog notifies the player of their lack of funds and provides a single
|
||||
* confirmation button to close the dialog.
|
||||
* </p>
|
||||
*/
|
||||
public class NoMoneyWarning extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the warning popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the NoMoneyWarning dialog UI. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a new NoMoneyWarning dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public NoMoneyWarning(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(38);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Bestätigen-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background for the dialog.
|
||||
*
|
||||
* @return The geometry representing the overlay background.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,166 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent is a popup that is triggered when a player lands on a property owned by another player
|
||||
* and needs to pay rent in the Monopoly application.
|
||||
* <p>
|
||||
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
|
||||
* </p>
|
||||
*/
|
||||
public class ReceivedRent extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rent information and action. */
|
||||
private final Container rentContainer;
|
||||
|
||||
/** Background container providing a border for the rent popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the amount of rent to be paid
|
||||
*/
|
||||
public ReceivedRent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the overlay
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create and position the background container
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Create and position the rent container
|
||||
rentContainer = createRentContainer(playerName, amount);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background.
|
||||
*
|
||||
* @return the overlay geometry
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container with styling.
|
||||
*
|
||||
* @return the styled background container
|
||||
*/
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main rent container with title, text, and button.
|
||||
*
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the rent amount
|
||||
* @return the rent container
|
||||
*/
|
||||
private Container createRentContainer(String playerName, int amount) {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label(playerName+ " zahlt dir " + amount + " EUR Miete",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Payment button
|
||||
Button payButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers the rent and background containers on the screen.
|
||||
*/
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center rent container
|
||||
rentContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,145 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* RejectTrade is a popup that appears when a trade proposal is rejected by another player
|
||||
* in the Monopoly application.
|
||||
* <p>
|
||||
* Displays a message indicating that the proposed trade has been declined, along with
|
||||
* details of the involved players and provides an option to close the popup.
|
||||
* </p>
|
||||
*/
|
||||
public class RejectTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rejection message content. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the RejectTrade popup displaying the rejection of a trade proposal.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param msg the trade reply message containing details about the rejected trade
|
||||
*/
|
||||
public RejectTrade(MonopolyApp app, TradeReply msg) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,167 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent is a popup that is triggered when a player lands on a property owned by another player
|
||||
* and needs to pay rent in the Monopoly application.
|
||||
* <p>
|
||||
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
|
||||
* </p>
|
||||
*/
|
||||
public class Rent extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rent information and action. */
|
||||
private final Container rentContainer;
|
||||
|
||||
/** Background container providing a border for the rent popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the amount of rent to be paid
|
||||
*/
|
||||
public Rent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the overlay
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create and position the background container
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Create and position the rent container
|
||||
rentContainer = createRentContainer(playerName, amount);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background.
|
||||
*
|
||||
* @return the overlay geometry
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container with styling.
|
||||
*
|
||||
* @return the styled background container
|
||||
*/
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main rent container with title, text, and button.
|
||||
*
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the rent amount
|
||||
* @return the rent container
|
||||
*/
|
||||
private Container createRentContainer(String playerName, int amount) {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du musst " + amount + " EUR Miete an " + playerName + " zahlen",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Payment button
|
||||
Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers the rent and background containers on the screen.
|
||||
*/
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center rent container
|
||||
rentContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,251 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
|
||||
* in the Building Administration Menu.
|
||||
* <p>
|
||||
* This popup allows the player to select mortgaged properties and repay their mortgages,
|
||||
* showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
|
||||
* </p>
|
||||
*/
|
||||
public class RepayMortage extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the mortgage repayment menu. */
|
||||
private final Container repayMortageContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track property selections in the dropdown menu. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown menu for selecting mortgaged properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of selected properties for mortgage repayment. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label displaying the total repayment cost. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs the RepayMortage popup for handling mortgage repayment.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public RepayMortage(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
repayMortageContainer = new Container();
|
||||
repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = repayMortageContainer.addChild(new Container());
|
||||
Container middleContainer = repayMortageContainer.addChild(new Container());
|
||||
Container downContainer = repayMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost);
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("RepayMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
repayMortageContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(repayMortageContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (PropertyField property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new Label(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the UI based on selection changes in the dropdown menu.
|
||||
*
|
||||
* @param delta the time elapsed since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles changes in the property selection and updates the total repayment cost.
|
||||
*
|
||||
* @param playerProperties the dropdown menu for selecting properties
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(repayMortageContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,49 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2013-2013 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
|
||||
/**
|
||||
* Notified when the current selection changes.
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public interface SelectionListener {
|
||||
|
||||
public void selectionChanged( Spatial selection, Spatial previous );
|
||||
}
|
@@ -1,256 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* SellHouse is a popup that appears when a player clicks on the "Demolish" button
|
||||
* in the BuildingAdminMenu.
|
||||
* <p>
|
||||
* This dialog allows players to select their properties and demolish houses or hotels
|
||||
* for a partial refund of their purchase cost.
|
||||
* </p>
|
||||
*/
|
||||
public class SellHouse extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the SellHouse dialog UI. */
|
||||
private final Container sellhouseContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for displaying available properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of properties selected for selling. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label to display the total refund amount for the selected properties. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs a new SellHouse dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public SellHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
sellhouseContainer = new Container();
|
||||
sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilung des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = sellhouseContainer.addChild(new Container());
|
||||
Container middleContainer = sellhouseContainer.addChild(new Container());
|
||||
Container downContainer = sellhouseContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost); // Cost details
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("SellHouse");
|
||||
for (String string : selectedProperties) {
|
||||
System.out.println(string);
|
||||
}
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
System.out.println("ID des verkaufs: "+integer);
|
||||
}
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
sellhouseContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(sellhouseContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new Label("");
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of BuildingProperty objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(p -> app.getGameLogic().getBoardManager().canSell(p))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog UI, tracking changes in the property selection.
|
||||
*
|
||||
* @param delta Time since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles changes to the property selection.
|
||||
*
|
||||
* @param playerProperties The dropdown menu's selection state.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2;
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and removes GUI elements from the screen.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(sellhouseContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,260 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button
|
||||
* in the BuildingAdminMenu.
|
||||
* <p>
|
||||
* This popup allows the player to select properties and take a mortgage on them
|
||||
* to gain financial benefit during gameplay.
|
||||
* </p>
|
||||
*/
|
||||
public class TakeMortage extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the TakeMortage dialog UI. */
|
||||
private final Container takeMortageContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for displaying available properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of properties selected for mortgaging. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label to display the total mortgage amount. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs a new TakeMortage dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public TakeMortage(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
takeMortageContainer = new Container();
|
||||
takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = takeMortageContainer.addChild(new Container());
|
||||
Container middleContainer = takeMortageContainer.addChild(new Container());
|
||||
Container downContainer = takeMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost);
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("TakeMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
takeMortageContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(takeMortageContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container with property options.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (PropertyField property : playerProperties) {
|
||||
if(property instanceof BuildingProperty) {
|
||||
if (((BuildingProperty)property).getHouses()!=0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new Label(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
* <p>
|
||||
* Only properties that are not currently mortgaged are included.
|
||||
* </p>
|
||||
*
|
||||
* @return List of eligible PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> !p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog UI, tracking changes in the property selection.
|
||||
*
|
||||
* @param delta Time since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles changes to the property selection.
|
||||
*
|
||||
* @param playerProperties The dropdown menu's selection state.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and removes GUI elements from the screen.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(takeMortageContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,139 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* TimeOut is a warning popup triggered when the connection to the server is interrupted.
|
||||
* <p>
|
||||
* This popup informs the user about the loss of connection and provides an option to acknowledge it.
|
||||
* </p>
|
||||
*/
|
||||
public class TimeOut extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the TimeOut dialog UI. */
|
||||
private final Container timeOutContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a new TimeOut dialog to notify the user about a connection loss.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public TimeOut(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
timeOutContainer = new Container();
|
||||
timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
timeOutContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
Container textContainer = timeOutContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
timeOutContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(timeOutContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the TimeOut dialog and removes its GUI elements.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(timeOutContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -1,143 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
|
||||
* <p>
|
||||
* This popup congratulates the player for their victory and provides an option to quit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class WinnerPopUp extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the "Winner" dialog UI. */
|
||||
private final Container WinnerContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a new WinnerPopUp dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public WinnerPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
WinnerContainer = new Container();
|
||||
WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
WinnerContainer.setPreferredSize(new Vector3f(440,600,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
|
||||
winnerTitle.setFontSize(25);
|
||||
// winnerTitle.setColor(ColorRGBA.Black);
|
||||
// Create the image container
|
||||
Container imageContainer = WinnerContainer.addChild(new Container());
|
||||
imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
|
||||
imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
|
||||
|
||||
// Add the image to the container
|
||||
Label imageLabel = new Label(""); // Create a label for the image
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon
|
||||
icon.setIconScale(1); // Scale the image appropriately
|
||||
imageLabel.setIcon(icon);
|
||||
imageContainer.addChild(imageLabel); // Add the image label to the container
|
||||
|
||||
|
||||
Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
WinnerContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(WinnerContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the WinnerPopUp dialog and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(WinnerContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
Before Width: | Height: | Size: 8.0 KiB |
Before Width: | Height: | Size: 80 KiB |
Before Width: | Height: | Size: 58 KiB |
Before Width: | Height: | Size: 58 KiB |
Before Width: | Height: | Size: 72 KiB |
Before Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 39 KiB |
Before Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 49 KiB |
Before Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 195 KiB |
Before Width: | Height: | Size: 205 KiB |
Before Width: | Height: | Size: 260 KiB |
Before Width: | Height: | Size: 260 KiB |
Before Width: | Height: | Size: 409 KiB |
Before Width: | Height: | Size: 170 KiB |
Before Width: | Height: | Size: 193 KiB |