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			4 Commits
		
	
	
		
			5f4c6be7b8
			...
			reworkedGu
		
	
	| Author | SHA1 | Date | |
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					159927e52c | ||
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					8614faf940 | ||
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					4ba43602fa | ||
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					b4e2beca3a | 
@@ -0,0 +1,217 @@
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					package pp.monopoly.client;
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					import com.jme3.app.Application;
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					import com.jme3.app.state.AppStateManager;
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					import com.jme3.asset.AssetManager;
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					import com.jme3.light.AmbientLight;
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					import com.jme3.light.DirectionalLight;
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					import com.jme3.material.Material;
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					import com.jme3.math.ColorRGBA;
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					import com.jme3.math.FastMath;
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					import com.jme3.math.Quaternion;
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					import com.jme3.math.Vector2f;
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					import com.jme3.math.Vector3f;
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					import com.jme3.renderer.Camera;
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					import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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					import com.jme3.scene.Geometry;
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					import com.jme3.scene.Node;
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					import com.jme3.scene.Spatial;
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					import com.jme3.scene.shape.Box;
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					import com.jme3.shadow.DirectionalLightShadowRenderer;
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					import com.jme3.shadow.EdgeFilteringMode;
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					import com.jme3.texture.Texture;
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					import com.jme3.util.SkyFactory;
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					import com.jme3.util.TangentBinormalGenerator;
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					import pp.monopoly.model.Board;
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					import pp.monopoly.client.gui.BobTheBuilder;
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					import pp.monopoly.client.gui.Toolbar;
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					import static pp.util.FloatMath.PI;
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					import static pp.util.FloatMath.TWO_PI;
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					import static pp.util.FloatMath.cos;
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					import static pp.util.FloatMath.sin;
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					import static pp.util.FloatMath.sqrt;
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					/**
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					 * Manages the rendering and visual aspects of the sea and sky in the Battleship game.
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					 * This state is responsible for setting up and updating the sea, sky, and lighting
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					 * conditions, and controls the camera to create a dynamic view of the game environment.
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					 */
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					public class BoardAppState extends MonopolyAppState {
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					    /**
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					     * The path to the unshaded texture material.
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					     */ 
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					    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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					    /**
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					     * The path to the sea texture material.
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					     */
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					    private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
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					    /**
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					     * The root node for all visual elements in this state.
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					     */
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					    private final Node viewNode = new Node("view"); //NON-NLS
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					    /**
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					     * The node containing the scene elements, such as the sea surface.
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					     */
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					    private final Node sceneNode = new Node("scene"); //NON-NLS
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					    /**
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					     * Synchronizes the buildings's visual representation with the game logic.
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					     */
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					    private BobTheBuilder bobTheBuilder;
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					    /**
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					     * The pop-up manager for displaying messages and notifications.
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					     */
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					    private PopUpManager popUpManager;;
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					    /**
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					     * Initializes the state by setting up the sky, lights, and other visual components.
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					     * This method is called when the state is first attached to the state manager.
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					     *
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					     * @param stateManager the state manager
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					     * @param application  the application
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					     */
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					    @Override
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					    public void initialize(AppStateManager stateManager, Application application) {
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					        super.initialize(stateManager, application);
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					        popUpManager = new PopUpManager(getApp());
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					        viewNode.attachChild(sceneNode);
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					        setupLights();
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					        setupSky();
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					    }
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					    /**
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					     * Enables the sea and sky state, setting up the scene and registering any necessary listeners.
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					     * This method is called when the state is set to active.
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					     */
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					    @Override
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					    protected void enableState() {
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					        getApp().getRootNode().detachAllChildren();
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					        getApp().getGuiNode().detachAllChildren();
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					        new Toolbar(getApp()).open();
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					        sceneNode.detachAllChildren();
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					        setupScene();
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					        if (bobTheBuilder == null) {
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					            bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
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					            System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
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					            getGameLogic().addListener(bobTheBuilder);
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					        }
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					        getApp().getRootNode().attachChild(viewNode);
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					    }
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					    //TODO remove this only for camera testing
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					    private static final float ABOVE_SEA_LEVEL = 10f;
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					    private static final float INCLINATION = 2.5f;
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					    private float cameraAngle;
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					    /**
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					     * Adjusts the camera position and orientation to create a circular motion around
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					     * the center of the map. This provides a dynamic view of the sea and surrounding environment.
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					     */
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					    private void adjustCamera() {
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					        final Board board = getGameLogic().getBoard();
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					        final float mx = 0.5f * board.getWidth();
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					        final float my = 0.5f * board.getHeight();
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					        final float radius = 2f * sqrt(mx * mx + my + my);
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					        final float cos = radius * cos(cameraAngle);
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					        final float sin = radius * sin(cameraAngle);
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					        final float x = mx - cos;
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					        final float y = my - sin;
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					        final Camera camera = getApp().getCamera();
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					        camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
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					        camera.lookAt(new Vector3f(0,0, 0),
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					                                    Vector3f.UNIT_Y);
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					        camera.update();
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					    }
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					    /**
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					     * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
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					     * This method is called when the state is set to inactive.
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					     */
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					    @Override
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					    protected void disableState() {
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					        getApp().getRootNode().detachChild(viewNode);
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					        if (bobTheBuilder != null) {
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					            getGameLogic().removeListener(bobTheBuilder);
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					            bobTheBuilder = null;
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					        }
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					    }
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					    /**
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					     * Updates the state each frame, moving the camera to simulate it circling around the map.
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					     *
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					     * @param tpf the time per frame (seconds)
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					     */
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					    @Override
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					    public void update(float tpf) {
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					        super.update(tpf);
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					        //TODO remove this only for camera testing
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					        cameraAngle += TWO_PI * 0.05f * tpf;
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					        adjustCamera();
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					    }
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					    /**
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					     * Sets up the lighting for the scene, including directional and ambient lights.
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					     * Also configures shadows to enhance the visual depth of the scene.
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					     */
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					    private void setupLights() {
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					        final AssetManager assetManager = getApp().getAssetManager();
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					        final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
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					        shRend.setLambda(0.55f);
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					        shRend.setShadowIntensity(0.6f);
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					        shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
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					        getApp().getViewPort().addProcessor(shRend);
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					        final DirectionalLight sun = new DirectionalLight();
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					        sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
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					        viewNode.addLight(sun);
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					        shRend.setLight(sun);
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					        final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
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					        viewNode.addLight(ambientLight);
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					    }
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					    /**
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					     * Sets up the sky in the scene using a skybox with textures for all six directions.
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					     * This creates a realistic and immersive environment for the sea.
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					     */
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					    private void setupSky() {
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					        final AssetManager assetManager = getApp().getAssetManager();
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					        final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS
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					        final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS
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					        final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS
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					        final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS
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					        final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS
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					        final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS
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					        final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
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					        // sky.rotate(0, PI, 0);
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					        viewNode.attachChild(sky);
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					    }
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					    /**
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					     * Sets up the sea surface in the scene. This includes creating the sea mesh,
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					     * applying textures, and enabling shadows.
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					     */
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					    private void setupScene() {
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					        final Board board = getGameLogic().getBoard();
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					        final float x = board.getWidth();
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					        final float y = board.getHeight();
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					        final Box seaMesh = new Box(y, 0.1f, x);
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					        final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
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					        seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
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					        Quaternion rotation = new com.jme3.math.Quaternion();
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					        rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
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					        seaGeo.setLocalRotation(rotation);
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					        final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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					        Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
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					        seaMat.setTexture("DiffuseMap", texture);
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					        seaGeo.setMaterial(seaMat);
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					        seaGeo.setShadowMode(ShadowMode.CastAndReceive);
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					        TangentBinormalGenerator.generate(seaGeo);
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					        sceneNode.attachChild(seaGeo);
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					    }
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					}
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@@ -285,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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        attachGameSound();
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					        attachGameSound();
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        attachGameMusic();
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					        attachGameMusic();
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        stateManager.attach(new GameAppState());
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					        stateManager.attach(new BoardAppState());
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    }
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					    }
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    /**
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					    /**
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@@ -405,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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     */
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					     */
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    @Override
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					    @Override
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    public void receivedEvent(ClientStateEvent event) {
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					    public void receivedEvent(ClientStateEvent event) {
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        stateManager.getState(GameAppState.class).setEnabled(true);
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					        stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
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    }
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					    }
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    /**
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					    /**
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@@ -0,0 +1,97 @@
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					package pp.monopoly.client;
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					import java.util.Timer;
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					import java.util.TimerTask;
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					import pp.monopoly.client.gui.popups.AcceptTrade;
 | 
				
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					import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
				
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					import pp.monopoly.client.gui.popups.ConfirmTrade;
 | 
				
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					import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
				
			||||||
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					import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
				
			||||||
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					import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
				
			||||||
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					import pp.monopoly.client.gui.popups.Gulag;
 | 
				
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					import pp.monopoly.client.gui.popups.GulagInfo;
 | 
				
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					import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
				
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					import pp.monopoly.client.gui.popups.NoMoneyWarning;
 | 
				
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					import pp.monopoly.client.gui.popups.ReceivedRent;
 | 
				
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					import pp.monopoly.client.gui.popups.RejectTrade;
 | 
				
			||||||
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					import pp.monopoly.client.gui.popups.Rent;
 | 
				
			||||||
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					import pp.monopoly.client.gui.popups.TimeOut;
 | 
				
			||||||
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					import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.NotificationMessage;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.TradeReply;
 | 
				
			||||||
 | 
					import pp.monopoly.model.fields.BuildingProperty;
 | 
				
			||||||
 | 
					import pp.monopoly.model.fields.FoodField;
 | 
				
			||||||
 | 
					import pp.monopoly.model.fields.GateField;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.EventCardEvent;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.GameEventListener;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.PopUpEvent;
 | 
				
			||||||
 | 
					
 | 
				
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					public class PopUpManager implements GameEventListener {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
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					    private final MonopolyApp app;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
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					    public PopUpManager(MonopolyApp app) {
 | 
				
			||||||
 | 
					        this.app = app;
 | 
				
			||||||
 | 
					        app.getGameLogic().addListener(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
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					    public void receivedEvent(PopUpEvent event) {
 | 
				
			||||||
 | 
					        if (event.msg().equals("Buy")) {
 | 
				
			||||||
 | 
					            Timer timer = new Timer();
 | 
				
			||||||
 | 
					            timer.schedule(new TimerTask() {
 | 
				
			||||||
 | 
					                @Override
 | 
				
			||||||
 | 
					                public void run() {
 | 
				
			||||||
 | 
					                    app.enqueue(() -> {
 | 
				
			||||||
 | 
					                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
				
			||||||
 | 
					                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        if (fieldObject instanceof BuildingProperty) {
 | 
				
			||||||
 | 
					                            new BuildingPropertyCard(app).open();
 | 
				
			||||||
 | 
					                        } else if (fieldObject instanceof GateField) {
 | 
				
			||||||
 | 
					                            new GateFieldCard(app).open();
 | 
				
			||||||
 | 
					                        } else if (fieldObject instanceof FoodField) {
 | 
				
			||||||
 | 
					                            new FoodFieldCard(app).open();
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    });
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }, 2500);
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("Winner")) {
 | 
				
			||||||
 | 
					            new WinnerPopUp(app).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("Looser")) {
 | 
				
			||||||
 | 
					            new LooserPopUp(app).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("timeout")) {
 | 
				
			||||||
 | 
					            new TimeOut(app).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("tradeRequest")) {
 | 
				
			||||||
 | 
					            new ConfirmTrade(app).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("goingToJail")) {
 | 
				
			||||||
 | 
					            new Gulag(app).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("NoMoneyWarning")) {
 | 
				
			||||||
 | 
					            new NoMoneyWarning(app).open();
 | 
				
			||||||
 | 
					        } else if(event.msg().equals("rent")) {
 | 
				
			||||||
 | 
					            new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("jailtryagain")) {
 | 
				
			||||||
 | 
					            new GulagInfo(app, 1).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("jailpay")) {
 | 
				
			||||||
 | 
					            new GulagInfo(app, 3).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("tradepos")) {
 | 
				
			||||||
 | 
					            new AcceptTrade(app, (TradeReply) event.message()).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("tradeneg")) {
 | 
				
			||||||
 | 
					            new RejectTrade(app, (TradeReply) event.message()).open();
 | 
				
			||||||
 | 
					        } else if (event.msg().equals("ReceivedRent")) {
 | 
				
			||||||
 | 
					            new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void receivedEvent(EventCardEvent event) {
 | 
				
			||||||
 | 
					        Timer timer = new Timer();
 | 
				
			||||||
 | 
					        timer.schedule(new TimerTask() {
 | 
				
			||||||
 | 
					            @Override
 | 
				
			||||||
 | 
					            public void run() {
 | 
				
			||||||
 | 
					                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }, 2500);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -1,74 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.scene.Node;
 | 
					 | 
				
			||||||
import com.jme3.scene.Spatial;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Item;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Visitor;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.GameEventListener;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
					 | 
				
			||||||
import pp.view.ModelViewSynchronizer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
					 | 
				
			||||||
 * This class handles the addition and removal of items from the map, ensuring that changes in the model
 | 
					 | 
				
			||||||
 * are accurately reflected in the view.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
					 | 
				
			||||||
    protected final Board board;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new BoardSynchronizer.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param board the game board to synchronize
 | 
					 | 
				
			||||||
     * @param root  the root node to which the view representations of the board items are attached
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    protected BoardSynchronizer(Board board, Node root) {
 | 
					 | 
				
			||||||
        super(root);
 | 
					 | 
				
			||||||
        this.board = board;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Translates a model item into its corresponding visual representation.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param item the item from the model to be translated
 | 
					 | 
				
			||||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    protected Spatial translate(Item item) {
 | 
					 | 
				
			||||||
        return item.accept(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds the existing items from the board to the view during initialization.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    protected void addExisting() {
 | 
					 | 
				
			||||||
        board.getItems().forEach(this::add);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the event when an item is removed from the board.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param event the event indicating that an item has been removed from the board
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
					 | 
				
			||||||
        if (board == event.getBoard()) {
 | 
					 | 
				
			||||||
            delete(event.getItem());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the event when an item is added to the board.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param event the event indicating that an item has been added to the board
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
					 | 
				
			||||||
        if (board == event.getBoard()) {
 | 
					 | 
				
			||||||
            add(event.getItem());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -0,0 +1,159 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import static com.jme3.material.Materials.LIGHTING;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.util.stream.Collectors;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
 | 
					import com.jme3.material.RenderState.BlendMode;
 | 
				
			||||||
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
 | 
					import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
				
			||||||
 | 
					import com.jme3.scene.Geometry;
 | 
				
			||||||
 | 
					import com.jme3.scene.Node;
 | 
				
			||||||
 | 
					import com.jme3.scene.Spatial;
 | 
				
			||||||
 | 
					import com.jme3.scene.shape.Box;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.client.MonopolyApp;
 | 
				
			||||||
 | 
					import pp.monopoly.game.server.Player;
 | 
				
			||||||
 | 
					import pp.monopoly.model.Figure;
 | 
				
			||||||
 | 
					import pp.monopoly.model.Hotel;
 | 
				
			||||||
 | 
					import pp.monopoly.model.House;
 | 
				
			||||||
 | 
					import pp.monopoly.model.Item;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.UpdatePlayerView;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class BobTheBuilder extends GameBoardSynchronizer {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String COLOR = "Color"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String FIGURE = "figure"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String HOUSE = "house"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String HOTEL = "hotel"; //NON-NLS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public BobTheBuilder(MonopolyApp app, Node root) {
 | 
				
			||||||
 | 
					        super(app.getGameLogic().getBoard(), root);
 | 
				
			||||||
 | 
					        this.app = app;
 | 
				
			||||||
 | 
					        addExisting();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public Spatial visit(Figure figure) {
 | 
				
			||||||
 | 
					        final Node node = new Node(FIGURE);
 | 
				
			||||||
 | 
					        node.attachChild(createFigure(figure));
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        // Setze die Position basierend auf der Feld-ID
 | 
				
			||||||
 | 
					        node.setLocalTranslation(figure.getPos());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Setze die Rotation basierend auf der Feld-ID
 | 
				
			||||||
 | 
					        node.setLocalRotation(figure.getRot().toQuaternion());
 | 
				
			||||||
 | 
					        // node.addControl(new FigureControl(figure));
 | 
				
			||||||
 | 
					        return node;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public Spatial visit(Hotel hotel) {
 | 
				
			||||||
 | 
					        final Node node = new Node(HOTEL);
 | 
				
			||||||
 | 
					        node.attachChild(createHotel(hotel));
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        // Setze die Position basierend auf der Feld-ID
 | 
				
			||||||
 | 
					        node.setLocalTranslation(hotel.getPos());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Setze die Rotation basierend auf der Feld-ID
 | 
				
			||||||
 | 
					        node.setLocalRotation(hotel.getRot().toQuaternion());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return node;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public Spatial visit(House house) {
 | 
				
			||||||
 | 
					        final Node node = new Node(HOUSE);
 | 
				
			||||||
 | 
					        node.attachChild(createHouse(house));
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        // Setze die Position basierend auf der Feld-ID
 | 
				
			||||||
 | 
					        node.setLocalTranslation(house.getPos());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Setze die Rotation basierend auf der Feld-ID
 | 
				
			||||||
 | 
					        node.setLocalRotation(house.getAlignment());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return node;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Spatial createFigure(Figure figure) {
 | 
				
			||||||
 | 
					        // Lade das Modell
 | 
				
			||||||
 | 
					        Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Skaliere und positioniere das Modell
 | 
				
			||||||
 | 
					        model.scale(0.5f);
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					        return model;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Spatial createHotel(Hotel hotel) {
 | 
				
			||||||
 | 
					        Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
 | 
				
			||||||
 | 
					        model.scale(0.2f);
 | 
				
			||||||
 | 
					        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
				
			||||||
 | 
					        return model;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Spatial createHouse(House house) {
 | 
				
			||||||
 | 
					        Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
 | 
				
			||||||
 | 
					        model.scale(0.5f);
 | 
				
			||||||
 | 
					        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
				
			||||||
 | 
					        return model;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param ship the battleship to be represented
 | 
				
			||||||
 | 
					     * @return the geometry representing the battleship as a box
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private Spatial createBox(Item item) {
 | 
				
			||||||
 | 
					        final Box box = new Box(3,
 | 
				
			||||||
 | 
					                                3f,
 | 
				
			||||||
 | 
					                                3);
 | 
				
			||||||
 | 
					        final Geometry geometry = new Geometry(FIGURE, box);
 | 
				
			||||||
 | 
					        geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
 | 
				
			||||||
 | 
					        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
				
			||||||
 | 
					        geometry.setLocalTranslation(0, 2, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return geometry;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /**
 | 
				
			||||||
 | 
					     * Creates a new {@link Material} with the specified color.
 | 
				
			||||||
 | 
					     * If the color includes transparency (i.e., alpha value less than 1),
 | 
				
			||||||
 | 
					     * the material's render state is set to use alpha blending, allowing for
 | 
				
			||||||
 | 
					     * semi-transparent rendering.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
				
			||||||
 | 
					     *              of the color is less than 1, the material will support transparency.
 | 
				
			||||||
 | 
					     * @return a {@link Material} instance configured with the specified color and,
 | 
				
			||||||
 | 
					     * if necessary, alpha blending enabled.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private Material createColoredMaterial(ColorRGBA color) {
 | 
				
			||||||
 | 
					        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
				
			||||||
 | 
					        if (color.getAlpha() < 1f)
 | 
				
			||||||
 | 
					            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
				
			||||||
 | 
					        material.setColor(COLOR, color);
 | 
				
			||||||
 | 
					        return material;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void receivedEvent(UpdatePlayerView event) {
 | 
				
			||||||
 | 
					        board.removePlayers();
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					        //TODO transition animation
 | 
				
			||||||
 | 
					        for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
 | 
				
			||||||
 | 
					            board.add(player.getFigure());
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
 | 
				
			||||||
 | 
					            add(item);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -1,120 +1,87 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client.gui;
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.Node;
 | 
					import com.jme3.scene.Node;
 | 
				
			||||||
import com.jme3.scene.Spatial;
 | 
					import com.jme3.scene.Spatial;
 | 
				
			||||||
import com.jme3.scene.shape.Box;
 | 
					import pp.monopoly.model.Item;
 | 
				
			||||||
 | 
					import pp.monopoly.model.Visitor;
 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					import pp.monopoly.notification.DiceRollEvent;
 | 
				
			||||||
import pp.monopoly.game.server.PlayerColor;
 | 
					import pp.monopoly.notification.GameEventListener;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.ItemAddedEvent;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.ItemRemovedEvent;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.UpdatePlayerView;
 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					import pp.monopoly.model.Board;
 | 
				
			||||||
import pp.monopoly.model.Figure;
 | 
					import pp.monopoly.model.Figure;
 | 
				
			||||||
import pp.monopoly.model.Rotation;
 | 
					import pp.view.ModelViewSynchronizer;
 | 
				
			||||||
import static pp.util.FloatMath.HALF_PI;
 | 
					 | 
				
			||||||
import static pp.util.FloatMath.PI;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
 | 
					 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
				
			||||||
 * representation of the Game board and figures with the underlying data model.
 | 
					 * This class handles the addition and removal of items from the board, ensuring that changes in the model
 | 
				
			||||||
 * It extends the {@link BoardSynchronizer} to provide specific synchronization
 | 
					 * are accurately reflected in the view.
 | 
				
			||||||
 * logic for the Game board.
 | 
					 * <p>
 | 
				
			||||||
 | 
					 * Subclasses are responsible for providing the specific implementation of how each item in the map
 | 
				
			||||||
 | 
					 * is represented visually by implementing the {@link Visitor} interface.
 | 
				
			||||||
 | 
					 * </p>
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
class GameBoardSynchronizer extends BoardSynchronizer {
 | 
					abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
				
			||||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
					    // The board that this synchronizer is responsible for
 | 
				
			||||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
					    protected final Board board;
 | 
				
			||||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
					 | 
				
			||||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
 | 
					     * Constructs a new GameBoardSynchronizer.
 | 
				
			||||||
 | 
					     * Initializes the synchronizer with the provided board and the root node for attaching view representations.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param app  the Monopoly application
 | 
					     * @param map  the board to be synchronized
 | 
				
			||||||
     * @param root the root node to which graphical elements will be attached
 | 
					     * @param root the root node to which the view representations of the board items are attached
 | 
				
			||||||
     * @param map  the Game Board containing fields and figures
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
 | 
					    protected GameBoardSynchronizer(Board board, Node root) {
 | 
				
			||||||
        super(board, root);
 | 
					        super(root);
 | 
				
			||||||
        this.app = app;
 | 
					        this.board = board;
 | 
				
			||||||
        addExisting();
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Visits a {@link Figure} and creates a graphical representation of it.
 | 
					     * Translates a model item into its corresponding visual representation.
 | 
				
			||||||
     * The representation is a 3D model.
 | 
					     * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param figure the figure to be represented
 | 
					     * @param item the item from the model to be translated
 | 
				
			||||||
     * @return the node containing the graphical representation of the figure
 | 
					     * @return the visual representation of the item as a {@link Spatial}
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public Spatial visit(Figure figure) {
 | 
					    @Override
 | 
				
			||||||
        final Node node = new Node(FIGURE);
 | 
					    protected Spatial translate(Item item) {
 | 
				
			||||||
        node.attachChild(createBox(figure));
 | 
					        return item.accept(this);
 | 
				
			||||||
        final float x = 1;
 | 
					 | 
				
			||||||
        final float z = 1;
 | 
					 | 
				
			||||||
        node.setLocalTranslation(x, 0f, z);
 | 
					 | 
				
			||||||
        return node;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Creates a representation of a figure
 | 
					     * Adds the existing items from the board to the view.
 | 
				
			||||||
     *
 | 
					     * This method should be called during initialization to ensure that all current items in the board
 | 
				
			||||||
     * @param figure the figure to be represented
 | 
					     * are visually represented.
 | 
				
			||||||
     * @return the geometry representing the figure
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private Spatial createBox(Figure figure) {
 | 
					    protected void addExisting() {
 | 
				
			||||||
        final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
 | 
					        board.getItems().forEach(this::add);
 | 
				
			||||||
                                0.3f,
 | 
					 | 
				
			||||||
                                0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
 | 
					 | 
				
			||||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
					 | 
				
			||||||
        geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
 | 
					 | 
				
			||||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        return geometry;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /**
 | 
					        /**
 | 
				
			||||||
     * Creates a new {@link Material} with the specified color.
 | 
					     * Handles the event when an item is removed from the ship map.
 | 
				
			||||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
					     * Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
 | 
				
			||||||
     * the material's render state is set to use alpha blending, allowing for
 | 
					 | 
				
			||||||
     * semi-transparent rendering.
 | 
					 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
					     * @param event the event indicating that an item has been removed from the ship map
 | 
				
			||||||
     *              of the color is less than 1, the material will support transparency.
 | 
					 | 
				
			||||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
					 | 
				
			||||||
     * if necessary, alpha blending enabled.
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
					    @Override
 | 
				
			||||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
					    public void receivedEvent(ItemRemovedEvent event) {
 | 
				
			||||||
        if (color.getAlpha() < 1f)
 | 
					        if (board == event.board())
 | 
				
			||||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					            delete(event.item());
 | 
				
			||||||
        material.setColor(COLOR, color);
 | 
					 | 
				
			||||||
        return material;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Calculates the rotation angle for the specified rotation.
 | 
					     * Handles the event when an item is added to the ship map.
 | 
				
			||||||
 | 
					     * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param rot the rotation of the battleship
 | 
					     * @param event the event indicating that an item has been added to the ship map
 | 
				
			||||||
     * @return the rotation angle in radians
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private static float calculateRotationAngle(Rotation rot) {
 | 
					    @Override
 | 
				
			||||||
        return switch (rot) {
 | 
					    public void receivedEvent(ItemAddedEvent event) {
 | 
				
			||||||
            case RIGHT -> HALF_PI;
 | 
					        if (board == event.board()){
 | 
				
			||||||
            case DOWN -> 0f;
 | 
					            add(event.item());
 | 
				
			||||||
            case LEFT -> -HALF_PI;
 | 
					 | 
				
			||||||
            case UP -> PI;
 | 
					 | 
				
			||||||
        };
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,5 +1,9 @@
 | 
				
			|||||||
package pp.monopoly.game.client;
 | 
					package pp.monopoly.game.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.game.server.Player;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.NextPlayerTurn;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.ViewAssetsResponse;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents the active client state in the Monopoly game.
 | 
					 * Represents the active client state in the Monopoly game.
 | 
				
			||||||
 * Extends {@link ClientState}.
 | 
					 * Extends {@link ClientState}.
 | 
				
			||||||
@@ -15,4 +19,22 @@ public class ActiveState extends ClientState {
 | 
				
			|||||||
    ActiveState(ClientGameLogic logic) {
 | 
					    ActiveState(ClientGameLogic logic) {
 | 
				
			||||||
        super(logic);
 | 
					        super(logic);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    boolean isTurn() {
 | 
				
			||||||
 | 
					        return true;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    void recivedNextPlayerTurn(NextPlayerTurn msg) {
 | 
				
			||||||
 | 
					        logic.getBoard().clear();
 | 
				
			||||||
 | 
					        for (Player player : logic.getPlayerHandler().getPlayers()) {
 | 
				
			||||||
 | 
					            logic.getBoard().add(player.getFigure());
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    void recivedViewAssetsResponse(ViewAssetsResponse msg) {
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -5,8 +5,10 @@ import java.lang.System.Logger.Level;
 | 
				
			|||||||
import java.util.ArrayList;
 | 
					import java.util.ArrayList;
 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.game.server.Player;
 | 
				
			||||||
import pp.monopoly.game.server.PlayerHandler;
 | 
					import pp.monopoly.game.server.PlayerHandler;
 | 
				
			||||||
import pp.monopoly.message.client.ClientMessage;
 | 
					import pp.monopoly.message.client.ClientMessage;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.BuildInfo;
 | 
				
			||||||
import pp.monopoly.message.server.BuyPropertyRequest;
 | 
					import pp.monopoly.message.server.BuyPropertyRequest;
 | 
				
			||||||
import pp.monopoly.message.server.DiceResult;
 | 
					import pp.monopoly.message.server.DiceResult;
 | 
				
			||||||
import pp.monopoly.message.server.EventDrawCard;
 | 
					import pp.monopoly.message.server.EventDrawCard;
 | 
				
			||||||
@@ -22,9 +24,11 @@ import pp.monopoly.message.server.TradeReply;
 | 
				
			|||||||
import pp.monopoly.message.server.TradeRequest;
 | 
					import pp.monopoly.message.server.TradeRequest;
 | 
				
			||||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
					import pp.monopoly.message.server.ViewAssetsResponse;
 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					import pp.monopoly.model.Board;
 | 
				
			||||||
import pp.monopoly.model.IntPoint;
 | 
					import pp.monopoly.model.Hotel;
 | 
				
			||||||
 | 
					import pp.monopoly.model.House;
 | 
				
			||||||
import pp.monopoly.model.TradeHandler;
 | 
					import pp.monopoly.model.TradeHandler;
 | 
				
			||||||
import pp.monopoly.model.fields.BoardManager;
 | 
					import pp.monopoly.model.fields.BoardManager;
 | 
				
			||||||
 | 
					import pp.monopoly.model.fields.BuildingProperty;
 | 
				
			||||||
import pp.monopoly.notification.ClientStateEvent;
 | 
					import pp.monopoly.notification.ClientStateEvent;
 | 
				
			||||||
import pp.monopoly.notification.DiceRollEvent;
 | 
					import pp.monopoly.notification.DiceRollEvent;
 | 
				
			||||||
import pp.monopoly.notification.ButtonStatusEvent;
 | 
					import pp.monopoly.notification.ButtonStatusEvent;
 | 
				
			||||||
@@ -33,6 +37,7 @@ import pp.monopoly.notification.GameEvent;
 | 
				
			|||||||
import pp.monopoly.notification.GameEventBroker;
 | 
					import pp.monopoly.notification.GameEventBroker;
 | 
				
			||||||
import pp.monopoly.notification.GameEventListener;
 | 
					import pp.monopoly.notification.GameEventListener;
 | 
				
			||||||
import pp.monopoly.notification.InfoTextEvent;
 | 
					import pp.monopoly.notification.InfoTextEvent;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.ItemAddedEvent;
 | 
				
			||||||
import pp.monopoly.notification.PopUpEvent;
 | 
					import pp.monopoly.notification.PopUpEvent;
 | 
				
			||||||
import pp.monopoly.notification.Sound;
 | 
					import pp.monopoly.notification.Sound;
 | 
				
			||||||
import pp.monopoly.notification.SoundEvent;
 | 
					import pp.monopoly.notification.SoundEvent;
 | 
				
			||||||
@@ -54,7 +59,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
    private final List<GameEventListener> listeners = new ArrayList<>();
 | 
					    private final List<GameEventListener> listeners = new ArrayList<>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /** The game board representing the player's current state. */
 | 
					    /** The game board representing the player's current state. */
 | 
				
			||||||
    private Board board;
 | 
					    private Board board = new Board(10, 10, this);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /** The current state of the client game logic. */
 | 
					    /** The current state of the client game logic. */
 | 
				
			||||||
    private ClientState state = new LobbyState(this);
 | 
					    private ClientState state = new LobbyState(this);
 | 
				
			||||||
@@ -121,15 +126,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        return tradeHandler;
 | 
					        return tradeHandler;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Moves the preview figure to the specified position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param pos the new position for the preview figure
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void movePreview(IntPoint pos) {
 | 
					 | 
				
			||||||
        state.movePreview(pos);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Sets the informational text to be displayed to the player.
 | 
					     * Sets the informational text to be displayed to the player.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
@@ -204,32 +200,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        state.update(delta);
 | 
					        state.update(delta);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    public boolean isTurn() {
 | 
				
			||||||
     * Handles the result of a dice roll.
 | 
					        return state.isTurn();
 | 
				
			||||||
     *
 | 
					    }
 | 
				
			||||||
     * @param msg the message containing the dice roll result
 | 
					
 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(DiceResult msg) {
 | 
					    public void received(DiceResult msg) {
 | 
				
			||||||
        playSound(Sound.DICE_ROLL);
 | 
					        playSound(Sound.DICE_ROLL);
 | 
				
			||||||
        notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
 | 
					        notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles drawing an event card.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the drawn card details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(EventDrawCard msg) {
 | 
					    public void received(EventDrawCard msg) {
 | 
				
			||||||
        notifyListeners(new EventCardEvent(msg.getCardDescription()));
 | 
					        notifyListeners(new EventCardEvent(msg.getCardDescription()));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the game over message.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing game over details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(GameOver msg) {
 | 
					    public void received(GameOver msg) {
 | 
				
			||||||
        if (msg.isWinner()) {
 | 
					        if (msg.isWinner()) {
 | 
				
			||||||
@@ -241,23 +226,17 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the start of the game.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the game start message
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(GameStart msg) {
 | 
					    public void received(GameStart msg) {
 | 
				
			||||||
        playerHandler = msg.getPlayerHandler();
 | 
					        playerHandler = msg.getPlayerHandler();
 | 
				
			||||||
        setState(new WaitForTurnState(this));
 | 
					        setState(new WaitForTurnState(this));
 | 
				
			||||||
 | 
					        for (Player player : playerHandler.getPlayers()) {
 | 
				
			||||||
 | 
					            board.add(player.getFigure());
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        notifyListeners(new ButtonStatusEvent(false));
 | 
					        notifyListeners(new ButtonStatusEvent(false));
 | 
				
			||||||
 | 
					        notifyListeners(new UpdatePlayerView());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles jail-related events.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing jail event details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(JailEvent msg) {
 | 
					    public void received(JailEvent msg) {
 | 
				
			||||||
        if (msg.isGoingToJail()) {
 | 
					        if (msg.isGoingToJail()) {
 | 
				
			||||||
@@ -266,11 +245,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the status of a player.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing player status update details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(PlayerStatusUpdate msg) {
 | 
					    public void received(PlayerStatusUpdate msg) {
 | 
				
			||||||
        playerHandler = msg.getPlayerHandler();
 | 
					        playerHandler = msg.getPlayerHandler();
 | 
				
			||||||
@@ -278,31 +252,16 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        notifyListeners(new UpdatePlayerView());
 | 
					        notifyListeners(new UpdatePlayerView());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles timeout warnings.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing timeout warning details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(TimeOutWarning msg) {
 | 
					    public void received(TimeOutWarning msg) {
 | 
				
			||||||
        notifyListeners(new PopUpEvent("timeout", msg));
 | 
					        notifyListeners(new PopUpEvent("timeout", msg));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Displays the player's assets in response to a server query.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the player's assets
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(ViewAssetsResponse msg) {
 | 
					    public void received(ViewAssetsResponse msg) {
 | 
				
			||||||
        boardManager = msg.getboard();
 | 
					        boardManager = msg.getboard();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles trade replies from other players.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the trade reply
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(TradeReply msg) {
 | 
					    public void received(TradeReply msg) {
 | 
				
			||||||
        if (msg.isAccepted()) {
 | 
					        if (msg.isAccepted()) {
 | 
				
			||||||
@@ -314,24 +273,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles trade requests from other players.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the trade request details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(TradeRequest msg) {
 | 
					    public void received(TradeRequest msg) {
 | 
				
			||||||
        tradeHandler = msg.getTradeHandler();
 | 
					        tradeHandler = msg.getTradeHandler();
 | 
				
			||||||
        notifyListeners(new PopUpEvent("tradeRequest", msg));
 | 
					        notifyListeners(new PopUpEvent("tradeRequest", msg));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the transition to the next player's turn.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message indicating it's the next player's turn
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(NextPlayerTurn msg) {
 | 
					    public void received(NextPlayerTurn msg) {
 | 
				
			||||||
 | 
					        setState(new ActiveState(this));
 | 
				
			||||||
        notifyListeners(new ButtonStatusEvent(true));
 | 
					        notifyListeners(new ButtonStatusEvent(true));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -357,4 +307,18 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
            notifyListeners(new PopUpEvent("ReceivedRent", msg));
 | 
					            notifyListeners(new PopUpEvent("ReceivedRent", msg));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void received(BuildInfo msg) {
 | 
				
			||||||
 | 
					        System.out.println("TRIGGER BUILD INFO");
 | 
				
			||||||
 | 
					        if (msg.isAdded()) {
 | 
				
			||||||
 | 
					            BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
 | 
				
			||||||
 | 
					            if (property.getHotel() == 1 ) {
 | 
				
			||||||
 | 
					                board.add(new Hotel(property.getId()));
 | 
				
			||||||
 | 
					            } else {
 | 
				
			||||||
 | 
					                board.add(new House( property.getHouses(), property.getId()));
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -11,7 +11,11 @@ import java.io.File;
 | 
				
			|||||||
import java.io.IOException;
 | 
					import java.io.IOException;
 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					import java.lang.System.Logger.Level;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.monopoly.model.IntPoint;
 | 
					import pp.monopoly.message.server.GameStart;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.NextPlayerTurn;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.NotificationMessage;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.ViewAssetsResponse;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Defines the behavior and state transitions for the client-side game logic in Monopoly.
 | 
					 * Defines the behavior and state transitions for the client-side game logic in Monopoly.
 | 
				
			||||||
@@ -54,17 +58,39 @@ abstract class ClientState {
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return true if the player's turn should be shown, false otherwise
 | 
					     * @return true if the player's turn should be shown, false otherwise
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    boolean showTurn() {
 | 
					    boolean isTurn() {
 | 
				
			||||||
        return false;
 | 
					        return false;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Moves the preview figure to the specified position on the game board.
 | 
					     * Starts the battle based on the server message.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param pos the new position for the preview figure
 | 
					     * @param msg the message indicating whose turn it is to shoot
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void movePreview(IntPoint pos) {
 | 
					    void receivedGameStart(GameStart msg) {
 | 
				
			||||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
 | 
					        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updateds the view based on the new player status.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg the message containing the new player status
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) {
 | 
				
			||||||
 | 
					        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void recivedNextPlayerTurn(NextPlayerTurn  msg) {
 | 
				
			||||||
 | 
					        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void recivedNotificationMessage(NotificationMessage  msg) {
 | 
				
			||||||
 | 
					        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void recivedViewAssetsResponse(ViewAssetsResponse  msg) {
 | 
				
			||||||
 | 
					        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,5 +1,7 @@
 | 
				
			|||||||
package pp.monopoly.game.client;
 | 
					package pp.monopoly.game.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.GameStart;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents the lobby state of the client in the Monopoly game.
 | 
					 * Represents the lobby state of the client in the Monopoly game.
 | 
				
			||||||
 * Extends {@link ClientState}.
 | 
					 * Extends {@link ClientState}.
 | 
				
			||||||
@@ -14,4 +16,9 @@ public class LobbyState extends ClientState {
 | 
				
			|||||||
    LobbyState(ClientGameLogic logic) {
 | 
					    LobbyState(ClientGameLogic logic) {
 | 
				
			||||||
        super(logic);
 | 
					        super(logic);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    void receivedGameStart(GameStart msg) {
 | 
				
			||||||
 | 
					        logic.setState(new WaitForTurnState(logic));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,5 +1,7 @@
 | 
				
			|||||||
package pp.monopoly.game.client;
 | 
					package pp.monopoly.game.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.NextPlayerTurn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents the state where the client is waiting for their turn in the Monopoly game.
 | 
					 * Represents the state where the client is waiting for their turn in the Monopoly game.
 | 
				
			||||||
 * Extends {@link ClientState}.
 | 
					 * Extends {@link ClientState}.
 | 
				
			||||||
@@ -14,4 +16,14 @@ public class WaitForTurnState extends ClientState {
 | 
				
			|||||||
    WaitForTurnState(ClientGameLogic logic) {
 | 
					    WaitForTurnState(ClientGameLogic logic) {
 | 
				
			||||||
        super(logic);
 | 
					        super(logic);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    boolean isTurn() {
 | 
				
			||||||
 | 
					        return true;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    void recivedNextPlayerTurn(NextPlayerTurn msg) {
 | 
				
			||||||
 | 
					        logic.setState(new ActiveState(logic));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,6 +7,8 @@ import java.util.List;
 | 
				
			|||||||
import java.util.Set;
 | 
					import java.util.Set;
 | 
				
			||||||
import java.util.stream.Collectors;
 | 
					import java.util.stream.Collectors;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.monopoly.MonopolyConfig;
 | 
					import pp.monopoly.MonopolyConfig;
 | 
				
			||||||
import pp.monopoly.message.client.AlterProperty;
 | 
					import pp.monopoly.message.client.AlterProperty;
 | 
				
			||||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
					import pp.monopoly.message.client.BuyPropertyResponse;
 | 
				
			||||||
@@ -18,6 +20,7 @@ import pp.monopoly.message.client.RollDice;
 | 
				
			|||||||
import pp.monopoly.message.client.TradeOffer;
 | 
					import pp.monopoly.message.client.TradeOffer;
 | 
				
			||||||
import pp.monopoly.message.client.TradeResponse;
 | 
					import pp.monopoly.message.client.TradeResponse;
 | 
				
			||||||
import pp.monopoly.message.client.ViewAssetsRequest;
 | 
					import pp.monopoly.message.client.ViewAssetsRequest;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.BuildInfo;
 | 
				
			||||||
import pp.monopoly.message.server.GameOver;
 | 
					import pp.monopoly.message.server.GameOver;
 | 
				
			||||||
import pp.monopoly.message.server.GameStart;
 | 
					import pp.monopoly.message.server.GameStart;
 | 
				
			||||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
					import pp.monopoly.message.server.NextPlayerTurn;
 | 
				
			||||||
@@ -95,6 +98,17 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Sends a message to all players in the game.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg the ServerMessage to send
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void sendAll(ServerMessage msg) {
 | 
				
			||||||
 | 
					        for (Player player : playerHandler.getPlayers()) {
 | 
				
			||||||
 | 
					            send(player, msg);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Adds a new player to the game if the game is in the LOBBY state and the maximum
 | 
					     * Adds a new player to the game if the game is in the LOBBY state and the maximum
 | 
				
			||||||
     * player limit has not been reached.
 | 
					     * player limit has not been reached.
 | 
				
			||||||
@@ -209,7 +223,9 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
            String name = msg.getName();
 | 
					            String name = msg.getName();
 | 
				
			||||||
            String truc = name.length() > 10 ? name.substring(0, 15) : name;
 | 
					            String truc = name.length() > 10 ? name.substring(0, 15) : name;
 | 
				
			||||||
            player.setName(truc);
 | 
					            player.setName(truc);
 | 
				
			||||||
            player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
 | 
					            Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure());
 | 
				
			||||||
 | 
					            player.setFigure(figure);
 | 
				
			||||||
 | 
					            // board.addFigure(figure);
 | 
				
			||||||
            playerHandler.setPlayerReady(player, true);    
 | 
					            playerHandler.setPlayerReady(player, true);    
 | 
				
			||||||
            LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
 | 
					            LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -407,6 +423,8 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
            for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
					            for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
				
			||||||
                if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
 | 
					                if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
 | 
				
			||||||
                    field.build();
 | 
					                    field.build();
 | 
				
			||||||
 | 
					                    updateAllPlayers();
 | 
				
			||||||
 | 
					                    sendAll( new BuildInfo(field.getId(), true));
 | 
				
			||||||
                    sender.pay(field.getHousePrice());
 | 
					                    sender.pay(field.getHousePrice());
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
@@ -414,11 +432,12 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
            for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
					            for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
				
			||||||
                if (boardManager.canSell(field)) {
 | 
					                if (boardManager.canSell(field)) {
 | 
				
			||||||
                    field.sell();
 | 
					                    field.sell();
 | 
				
			||||||
 | 
					                    updateAllPlayers();
 | 
				
			||||||
 | 
					                    sendAll( new BuildInfo(field.getId(), false));
 | 
				
			||||||
                    sender.earnMoney(field.getHousePrice() / 2);
 | 
					                    sender.earnMoney(field.getHousePrice() / 2);
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					 | 
				
			||||||
        updateAllPlayers();
 | 
					        updateAllPlayers();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -429,9 +448,9 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
        } else if (msg.getKeyword().equals("PayJail")) {
 | 
					        } else if (msg.getKeyword().equals("PayJail")) {
 | 
				
			||||||
            playerHandler.getPlayerById(from).payBail();
 | 
					            playerHandler.getPlayerById(from).payBail();
 | 
				
			||||||
        } else if(msg.getKeyword().equals("hack")) {
 | 
					        } else if(msg.getKeyword().equals("hack")) {
 | 
				
			||||||
            for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
					            // for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
				
			||||||
                bp.build();
 | 
					            //     bp.build();
 | 
				
			||||||
            }
 | 
					            // }
 | 
				
			||||||
            for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
 | 
					            for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
 | 
				
			||||||
                field.setOwner(playerHandler.getPlayerById(0));
 | 
					                field.setOwner(playerHandler.getPlayerById(0));
 | 
				
			||||||
                playerHandler.getPlayerById(0).addProperty(field.getId());
 | 
					                playerHandler.getPlayerById(0).addProperty(field.getId());
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,34 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.network.serializing.Serializable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					@Serializable
 | 
				
			||||||
 | 
					public class BuildInfo extends ServerMessage {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private final int id;
 | 
				
			||||||
 | 
					    private final boolean added;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private BuildInfo() {
 | 
				
			||||||
 | 
					        this(0, false);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public BuildInfo(int id, boolean added) {
 | 
				
			||||||
 | 
					        this.id = id;
 | 
				
			||||||
 | 
					        this.added = added;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public int getId() {
 | 
				
			||||||
 | 
					        return id;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public boolean isAdded() {
 | 
				
			||||||
 | 
					        return added;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void accept(ServerInterpreter interpreter) {
 | 
				
			||||||
 | 
					        interpreter.received(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -91,16 +91,23 @@ public interface ServerInterpreter {
 | 
				
			|||||||
    void received(NextPlayerTurn msg);
 | 
					    void received(NextPlayerTurn msg);
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Handles a NextPlayerTurn message received from the server.
 | 
					     * Handles a BuyPropertyRequest message received from the server.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param msg the NextPlayerTurn message received
 | 
					     * @param msg the BuyPropertyRequest message received
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void received(BuyPropertyRequest msg);
 | 
					    void received(BuyPropertyRequest msg);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Handles a NextPlayerTurn message received from the server.
 | 
					     * Handles a NotificationMessage message received from the server.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param msg the NextPlayerTurn message received
 | 
					     * @param msg the NotificationMessage message received
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void received(NotificationMessage msg);
 | 
					    void received(NotificationMessage msg);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Handles a BuildInfo message received from the server.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg the BuildInfo message received
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void received(BuildInfo msg);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,10 +1,3 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.model;
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.ArrayList;
 | 
					import java.util.ArrayList;
 | 
				
			||||||
@@ -66,7 +59,34 @@ public class Board {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    private void addItem(Item item) {
 | 
					    private void addItem(Item item) {
 | 
				
			||||||
        items.add(item);
 | 
					        items.add(item);
 | 
				
			||||||
        notifyListeners((GameEvent) new ItemAddedEvent(item, null));
 | 
					        notifyListeners(new ItemAddedEvent(this, item));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Adds a figure to the map and triggers an item addition event.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param figure the figure to be added to the map
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void add(Figure figure) {
 | 
				
			||||||
 | 
					        addItem(figure);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Adds a house to the map and triggers an item addition event.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param house the house to be added to the map
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void add(House house) {
 | 
				
			||||||
 | 
					        addItem(house);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Adds a hotel to the map and triggers an item addition event.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param hotel the hotel to be added to the map
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void add(Hotel hotel) {
 | 
				
			||||||
 | 
					        addItem(hotel);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -76,7 +96,11 @@ public class Board {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    public void remove(Item item) {
 | 
					    public void remove(Item item) {
 | 
				
			||||||
        items.remove(item);
 | 
					        items.remove(item);
 | 
				
			||||||
        notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
 | 
					        notifyListeners((GameEvent) new ItemRemovedEvent(this, item)); 
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void removePlayers() {
 | 
				
			||||||
 | 
					        items.removeIf(item -> item instanceof Figure);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -97,6 +121,33 @@ public class Board {
 | 
				
			|||||||
        return items.stream().filter(clazz::isInstance).map(clazz::cast);
 | 
					        return items.stream().filter(clazz::isInstance).map(clazz::cast);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns a stream of all figures currently on the map.
 | 
				
			||||||
 | 
					     * 
 | 
				
			||||||
 | 
					     * @return a stream of all figures on the map
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Stream<Figure> getFigures() {
 | 
				
			||||||
 | 
					        return getItems(Figure.class);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns a stream of all houses currently on the map.
 | 
				
			||||||
 | 
					     * 
 | 
				
			||||||
 | 
					     * @return a stream of all houses on the map
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Stream<House> getHouses() {
 | 
				
			||||||
 | 
					        return getItems(House.class);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns a stream of all hotels currently on the map.
 | 
				
			||||||
 | 
					     * 
 | 
				
			||||||
 | 
					     * @return a stream of all hotels on the map
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Stream<Hotel> getHotels() {
 | 
				
			||||||
 | 
					        return getItems(Hotel.class);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Returns an unmodifiable list of all items currently on the map.
 | 
					     * Returns an unmodifiable list of all items currently on the map.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
@@ -124,28 +175,6 @@ public class Board {
 | 
				
			|||||||
        return height;
 | 
					        return height;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Validates whether the specified position is within the map boundaries.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param pos the position to validate
 | 
					 | 
				
			||||||
     * @return true if the position is within the map, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean isValid(IntPosition pos) {
 | 
					 | 
				
			||||||
        return isValid(pos.getX(), pos.getY());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if the specified coordinates are within the map boundaries.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param x the x-coordinate to validate
 | 
					 | 
				
			||||||
     * @param y the y-coordinate to validate
 | 
					 | 
				
			||||||
     * @return true if the coordinates are valid, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean isValid(int x, int y) {
 | 
					 | 
				
			||||||
        return x >= 0 && x < width &&
 | 
					 | 
				
			||||||
               y >= 0 && y < height;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Returns a string representation of the map.
 | 
					     * Returns a string representation of the map.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,28 +1,22 @@
 | 
				
			|||||||
package pp.monopoly.model;
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import static java.lang.Math.max;
 | 
					import java.util.Random;
 | 
				
			||||||
import static java.lang.Math.min;
 | 
					 | 
				
			||||||
import java.util.Collections;
 | 
					 | 
				
			||||||
import java.util.HashSet;
 | 
					 | 
				
			||||||
import java.util.Set;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					import com.jme3.network.serializing.Serializable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@Serializable
 | 
					@Serializable
 | 
				
			||||||
public class Figure implements Item{
 | 
					public class Figure implements Item{
 | 
				
			||||||
    private final String type;
 | 
					    private final String type;
 | 
				
			||||||
    private final int length; // The length of the Figure
 | 
					    private Vector3f position;
 | 
				
			||||||
    private int x;            // The x-coordinate of the Figure's position
 | 
					 | 
				
			||||||
    private int y;            // The y-coordinate of the Figure's position
 | 
					 | 
				
			||||||
    private Rotation rot;     // The rotation of the Figure
 | 
					    private Rotation rot;     // The rotation of the Figure
 | 
				
			||||||
    private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Default constructor for serialization. Initializes a Figure with length 0,
 | 
					     * Default constructor for serialization. Initializes a Figure with length 0,
 | 
				
			||||||
     * at position (0, 0), with a default rotation of RIGHT.
 | 
					     * at position (0, 0), with a default rotation of NORTH.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private Figure() {
 | 
					    private Figure() {
 | 
				
			||||||
        this(0, 0, 0, Rotation.RIGHT, "cube");
 | 
					        this(null, Rotation.NORTH, "");
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -30,14 +24,12 @@ public class Figure implements Item{
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param length the length of the Figure
 | 
					     * @param length the length of the Figure
 | 
				
			||||||
     * @param x      the x-coordinate of the Figure's initial position
 | 
					     * @param x      the x-coordinate of the Figure's initial position
 | 
				
			||||||
     * @param y      the y-coordinate of the Figure's initial position
 | 
					     * @param z      the z-coordinate of the Figure's initial position
 | 
				
			||||||
     * @param rot    the rotation of the Figure
 | 
					     * @param rot    the rotation of the Figure
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public Figure(int length, int x, int y, Rotation rot, String type) {
 | 
					    public Figure(Vector3f position, Rotation rot, String type) {
 | 
				
			||||||
        this.x = x;
 | 
					        this.position = calculateFieldPosition(0);
 | 
				
			||||||
        this.y = y;
 | 
					 | 
				
			||||||
        this.rot = rot;
 | 
					        this.rot = rot;
 | 
				
			||||||
        this.length = length;
 | 
					 | 
				
			||||||
        this.type = type;
 | 
					        this.type = type;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -46,8 +38,17 @@ public class Figure implements Item{
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return the x-coordinate of the Figure
 | 
					     * @return the x-coordinate of the Figure
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public int getX() {
 | 
					    public float getX() {
 | 
				
			||||||
        return x;
 | 
					        return position.getX();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns the current z-coordinate of the Figure's position.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the z-coordinate of the Figure
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public float getZ() {
 | 
				
			||||||
 | 
					        return position.getZ();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -55,19 +56,17 @@ public class Figure implements Item{
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return the y-coordinate of the Figure
 | 
					     * @return the y-coordinate of the Figure
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public int getY() {
 | 
					    public float getY() {
 | 
				
			||||||
        return y;
 | 
					        return position.getY();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Moves the Figure to the specified coordinates.
 | 
					     * Returns the current position of the Figure.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param x the new x-coordinate of the Figure's position
 | 
					     * @return the position of the Figure
 | 
				
			||||||
     * @param y the new y-coordinate of the Figure's position
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void moveTo(int x, int y) {
 | 
					    public Vector3f getPos() {
 | 
				
			||||||
        this.x = x;
 | 
					        return position;
 | 
				
			||||||
        this.y = y;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -75,8 +74,8 @@ public class Figure implements Item{
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param pos the new position of the Figure
 | 
					     * @param pos the new position of the Figure
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void moveTo(IntPosition pos) {
 | 
					    public void moveTo(Vector3f pos) {
 | 
				
			||||||
        moveTo(pos.getX(), pos.getY());
 | 
					        position = pos;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -85,85 +84,62 @@ public class Figure implements Item{
 | 
				
			|||||||
     * @param fieldId the position to move to
 | 
					     * @param fieldId the position to move to
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void moveTo(int fieldId) {
 | 
					    public void moveTo(int fieldId) {
 | 
				
			||||||
        moveTo(fieldIdToPosition(fieldId));
 | 
					        moveTo(calculateFieldPosition(fieldId));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private IntPoint fieldIdToPosition(int fieldId) {
 | 
					    private Vector3f calculateFieldPosition(int fieldID) {
 | 
				
			||||||
        if (fieldId < 0 || fieldId > 39) {
 | 
					        float baseX = 0.0f;
 | 
				
			||||||
            throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
 | 
					        float baseZ = 0.0f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        switch (fieldID) {
 | 
				
			||||||
 | 
					            case 0: baseX = -9.1f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 1: baseX = -6.5f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 2: baseX = -4.9f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 3: baseX = -3.3f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 4: baseX = -1.6f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 5: baseX =  0.0f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 6: baseX =  1.6f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 7: baseX =  3.3f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 8: baseX =  4.9f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 9: baseX =  6.5f; baseZ = -9.1f; break;
 | 
				
			||||||
 | 
					            case 10: baseX = 9.1f; baseZ = -9.1f; break; 
 | 
				
			||||||
 | 
					            case 11: baseX = 9.1f; baseZ = -6.5f; break;
 | 
				
			||||||
 | 
					            case 12: baseX = 9.1f; baseZ = -4.9f; break;
 | 
				
			||||||
 | 
					            case 13: baseX = 9.1f; baseZ = -3.3f; break;
 | 
				
			||||||
 | 
					            case 14: baseX = 9.1f; baseZ = -1.6f; break;
 | 
				
			||||||
 | 
					            case 15: baseX = 9.1f; baseZ =  0.0f; break;
 | 
				
			||||||
 | 
					            case 16: baseX = 9.1f; baseZ =  1.6f; break;
 | 
				
			||||||
 | 
					            case 17: baseX = 9.1f; baseZ =  3.3f; break;
 | 
				
			||||||
 | 
					            case 18: baseX = 9.1f; baseZ =  4.9f; break;
 | 
				
			||||||
 | 
					            case 19: baseX = 9.1f; baseZ =  6.5f; break;
 | 
				
			||||||
 | 
					            case 20: baseX = 9.1f; baseZ =  9.1f; break;
 | 
				
			||||||
 | 
					            case 21: baseX = 6.5f; baseZ =  9.1f; break;
 | 
				
			||||||
 | 
					            case 22: baseX = 4.9f; baseZ =  9.1f; break;
 | 
				
			||||||
 | 
					            case 23: baseX = 3.3f; baseZ =  9.1f; break;
 | 
				
			||||||
 | 
					            case 24: baseX = 1.6f; baseZ =  9.1f; break;
 | 
				
			||||||
 | 
					            case 25: baseX = 0.0f; baseZ =  9.1f; break;
 | 
				
			||||||
 | 
					            case 26: baseX = -1.6f; baseZ = 9.1f; break;
 | 
				
			||||||
 | 
					            case 27: baseX = -3.3f; baseZ = 9.1f; break;
 | 
				
			||||||
 | 
					            case 28: baseX = -4.9f; baseZ = 9.1f; break;
 | 
				
			||||||
 | 
					            case 29: baseX = -6.5f; baseZ = 9.1f; break;
 | 
				
			||||||
 | 
					            case 30: baseX = -9.1f; baseZ = 9.1f; break;
 | 
				
			||||||
 | 
					            case 31: baseX = -9.1f; baseZ = 6.5f; break;
 | 
				
			||||||
 | 
					            case 32: baseX = -9.1f; baseZ = 4.9f; break;
 | 
				
			||||||
 | 
					            case 33: baseX = -9.1f; baseZ = 3.3f; break;
 | 
				
			||||||
 | 
					            case 34: baseX = -9.1f; baseZ = 1.6f; break;
 | 
				
			||||||
 | 
					            case 35: baseX = -9.1f; baseZ = 0.0f; break;
 | 
				
			||||||
 | 
					            case 36: baseX = -9.1f; baseZ = -1.6f; break;
 | 
				
			||||||
 | 
					            case 37: baseX = -9.1f; baseZ = -3.3f; break;
 | 
				
			||||||
 | 
					            case 38: baseX = -9.1f; baseZ = -4.9f; break;
 | 
				
			||||||
 | 
					            case 39: baseX = -9.1f; baseZ = -6.5f; break;
 | 
				
			||||||
 | 
					            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Determine which edge and position along the edge
 | 
					        float xOffset = new Random().nextFloat();
 | 
				
			||||||
        if (fieldId <= 9) {
 | 
					        float zOffset = new Random().nextFloat();
 | 
				
			||||||
            // Bottom edge: From (-10, -10) to (10, -10)
 | 
					 | 
				
			||||||
            int x = -10 + fieldId * 2;
 | 
					 | 
				
			||||||
            return new IntPoint(x, -10);
 | 
					 | 
				
			||||||
        } else if (fieldId <= 19) {
 | 
					 | 
				
			||||||
            // Right edge: From (10, -10) to (10, 10)
 | 
					 | 
				
			||||||
            int y = -10 + (fieldId - 10) * 2;
 | 
					 | 
				
			||||||
            return new IntPoint(10, y);
 | 
					 | 
				
			||||||
        } else if (fieldId <= 29) {
 | 
					 | 
				
			||||||
            // Top edge: From (10, 10) to (-10, 10)
 | 
					 | 
				
			||||||
            int x = 10 - (fieldId - 20) * 2;
 | 
					 | 
				
			||||||
            return new IntPoint(x, 10);
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            // Left edge: From (-10, 10) to (-10, -10)
 | 
					 | 
				
			||||||
            int y = 10 - (fieldId - 30) * 2;
 | 
					 | 
				
			||||||
            return new IntPoint(-10, y);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private Rotation fieldIdToRotation(int fieldId) {
 | 
					        //TODO adjust y pos
 | 
				
			||||||
        if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
 | 
					        return new Vector3f(baseX + xOffset, 1, baseZ + zOffset);
 | 
				
			||||||
        else if (fieldId <= 20) return Rotation.LEFT;
 | 
					 | 
				
			||||||
        else if (fieldId <= 30) return Rotation.UP;
 | 
					 | 
				
			||||||
        else if (fieldId <= 39) return Rotation.RIGHT;
 | 
					 | 
				
			||||||
        else throw new IllegalArgumentException();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the length of the Figure.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the length of the Figure
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getLength() {
 | 
					 | 
				
			||||||
        return length;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the minimum x-coordinate of the Figure
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getMinX() {
 | 
					 | 
				
			||||||
        return x + min(0, (length - 1) * rot.dx());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the maximum x-coordinate of the Figure
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getMaxX() {
 | 
					 | 
				
			||||||
        return x + max(0, (length - 1) * rot.dx());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the minimum y-coordinate of the Figure
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getMinY() {
 | 
					 | 
				
			||||||
        return y + min(0, (length - 1) * rot.dy());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the maximum y-coordinate of the Figure
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getMaxY() {
 | 
					 | 
				
			||||||
        return y + max(0, (length - 1) * rot.dy());
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -184,99 +160,6 @@ public class Figure implements Item{
 | 
				
			|||||||
        this.rot = rot;
 | 
					        this.rot = rot;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Rotates the Figure by 90 degrees clockwise.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void rotated() {
 | 
					 | 
				
			||||||
        setRotation(rot.rotate());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Attempts to hit the Figure at the specified position.
 | 
					 | 
				
			||||||
     * If the position is part of the Figure, the hit is recorded.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param x the x-coordinate of the position to hit
 | 
					 | 
				
			||||||
     * @param y the y-coordinate of the position to hit
 | 
					 | 
				
			||||||
     * @return true if the position is part of the Figure, false otherwise
 | 
					 | 
				
			||||||
     * @see #contains(int, int)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean hit(int x, int y) {
 | 
					 | 
				
			||||||
        if (!contains(x, y))
 | 
					 | 
				
			||||||
            return false;
 | 
					 | 
				
			||||||
        damaged.add(new IntPoint(x, y));
 | 
					 | 
				
			||||||
        return true;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Attempts to hit the Figure at the specified position.
 | 
					 | 
				
			||||||
     * If the position is part of the Figure, the hit is recorded.
 | 
					 | 
				
			||||||
     * This is a convenience method for {@linkplain #hit(int, int)}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param position the position to hit
 | 
					 | 
				
			||||||
     * @return true if the position is part of the Figure, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean hit(IntPosition position) {
 | 
					 | 
				
			||||||
        return hit(position.getX(), position.getY());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the positions of this Figure that have been hit.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return a set of positions that have been hit
 | 
					 | 
				
			||||||
     * @see #hit(int, int)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Set<IntPoint> getDamaged() {
 | 
					 | 
				
			||||||
        return Collections.unmodifiableSet(damaged);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks whether the specified position is covered by the Figure. This method does
 | 
					 | 
				
			||||||
     * not record a hit, only checks coverage.
 | 
					 | 
				
			||||||
     * This is a convenience method for {@linkplain #contains(int, int)}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param pos the position to check
 | 
					 | 
				
			||||||
     * @return true if the position is covered by the Figure, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean contains(IntPosition pos) {
 | 
					 | 
				
			||||||
        return contains(pos.getX(), pos.getY());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks whether the specified position is covered by the Figure. This method does
 | 
					 | 
				
			||||||
     * not record a hit, only checks coverage.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param x the x-coordinate of the position to check
 | 
					 | 
				
			||||||
     * @param y the y-coordinate of the position to check
 | 
					 | 
				
			||||||
     * @return true if the position is covered by the Figure, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean contains(int x, int y) {
 | 
					 | 
				
			||||||
        return getMinX() <= x && x <= getMaxX() &&
 | 
					 | 
				
			||||||
               getMinY() <= y && y <= getMaxY();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Determines if the Figure has been completely destroyed. A Figure is considered
 | 
					 | 
				
			||||||
     * destroyed if all of its positions have been hit.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return true if the Figure is destroyed, false otherwise
 | 
					 | 
				
			||||||
     * @see #hit(int, int)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean isDestroyed() {
 | 
					 | 
				
			||||||
        return damaged.size() == length;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks whether this Figure collides with another Figure. Two Figures collide
 | 
					 | 
				
			||||||
     * if any of their occupied positions overlap.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param other the other Figure to check collision with
 | 
					 | 
				
			||||||
     * @return true if the Figures collide, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean collidesWith(Figure other) {
 | 
					 | 
				
			||||||
        return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
 | 
					 | 
				
			||||||
               other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Returns a string representation of the Figure, including its length, position,
 | 
					     * Returns a string representation of the Figure, including its length, position,
 | 
				
			||||||
     * and rotation.
 | 
					     * and rotation.
 | 
				
			||||||
@@ -285,7 +168,7 @@ public class Figure implements Item{
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public String toString() {
 | 
					    public String toString() {
 | 
				
			||||||
        return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}';  //NON-NLS
 | 
					        return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}';  //NON-NLS
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,99 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class Hotel implements Item{
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * The ID of the field the hotel is on.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private final int fieldID;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a new hotel with fieldID 0.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private Hotel() {
 | 
				
			||||||
 | 
					        this.fieldID = 0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a new hotel on the given field.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param fieldID the ID of the field the hotel is on
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Hotel(int fieldID) {
 | 
				
			||||||
 | 
					        this.fieldID = fieldID;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public <T> T accept(Visitor<T> visitor) {
 | 
				
			||||||
 | 
					        return visitor.visit(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void accept(VoidVisitor visitor) {
 | 
				
			||||||
 | 
					        visitor.visit(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns the position of the building on the field.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the position of the building on the field
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Vector3f getPos() {
 | 
				
			||||||
 | 
					        float baseX = 0.0f;
 | 
				
			||||||
 | 
					        float baseZ = 0.0f;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        switch (fieldID) {
 | 
				
			||||||
 | 
					            case 0: baseX = -8.4f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 1: baseX = -6.3f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 2: baseX = -4.7f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 3: baseX = -3.1f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 4: baseX = -1.4f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 5: baseX =  0.2f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 6: baseX =  1.8f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 7: baseX =  3.5f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 8: baseX =  5.1f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 9: baseX =  6.7f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 10: baseX = 8.2f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt
 | 
				
			||||||
 | 
					            case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt
 | 
				
			||||||
 | 
					            case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt
 | 
				
			||||||
 | 
					            case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt
 | 
				
			||||||
 | 
					            case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt
 | 
				
			||||||
 | 
					            case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt
 | 
				
			||||||
 | 
					            case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt
 | 
				
			||||||
 | 
					            case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt
 | 
				
			||||||
 | 
					            case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt
 | 
				
			||||||
 | 
					            case 20: baseX = 8.2f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 21: baseX = 6.5f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 22: baseX = 4.9f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 23: baseX = 3.3f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 24: baseX = 1.6f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 25: baseX = 0.0f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 26: baseX = -1.6f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 27: baseX = -3.3f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 28: baseX = -4.9f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 29: baseX = -6.5f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 30: baseX = -7.2f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 31: baseX = -7.2f; baseZ = 6.5f; break;
 | 
				
			||||||
 | 
					            case 32: baseX = -7.2f; baseZ = 4.9f; break;
 | 
				
			||||||
 | 
					            case 33: baseX = -7.2f; baseZ = 3.3f; break;
 | 
				
			||||||
 | 
					            case 34: baseX = -7.2f; baseZ = 1.6f; break;
 | 
				
			||||||
 | 
					            case 35: baseX = -7.2f; baseZ = 0.0f; break;
 | 
				
			||||||
 | 
					            case 36: baseX = -7.2f; baseZ = -1.6f; break;
 | 
				
			||||||
 | 
					            case 37: baseX = -7.2f; baseZ = -3.3f; break;
 | 
				
			||||||
 | 
					            case 38: baseX = -7.2f; baseZ = -4.9f; break;
 | 
				
			||||||
 | 
					            case 39: baseX = -7.2f; baseZ = -6.5f; break;
 | 
				
			||||||
 | 
					            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        return new Vector3f(baseX, 0, baseZ);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public Rotation getRot() {
 | 
				
			||||||
 | 
					        // TODO
 | 
				
			||||||
 | 
					        return Rotation.NORTH;        
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -0,0 +1,130 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.FastMath;
 | 
				
			||||||
 | 
					import com.jme3.math.Quaternion;
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					import com.jme3.network.serializing.Serializable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * A class representing a house in the Monopoly game.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					@Serializable
 | 
				
			||||||
 | 
					public class House implements Item{
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * The stage of the house.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private final int stage;
 | 
				
			||||||
 | 
					    private final int fieldID;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a new house with stage 0.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private House() {
 | 
				
			||||||
 | 
					        this.stage = 0;
 | 
				
			||||||
 | 
					        this.fieldID = 0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a new house with the given stage.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param stage the stage of the house
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public House(int stage, int fieldID) {
 | 
				
			||||||
 | 
					        this.stage = stage;
 | 
				
			||||||
 | 
					        this.fieldID = fieldID;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns the stage of the house.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the stage of the house
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public int getStage() {
 | 
				
			||||||
 | 
					        return stage;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public <T> T accept(Visitor<T> visitor) {
 | 
				
			||||||
 | 
					        return visitor.visit(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void accept(VoidVisitor visitor) {
 | 
				
			||||||
 | 
					        visitor.visit(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns the position of the building on the field.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the position of the building on the field
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Vector3f getPos() {
 | 
				
			||||||
 | 
					        float baseX = 0.0f;
 | 
				
			||||||
 | 
					        float baseZ = 0.0f;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        switch (fieldID) {
 | 
				
			||||||
 | 
					            case 0: baseX = -8.4f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 1: baseX = -6.3f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 2: baseX = -4.7f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 3: baseX = -3.1f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 4: baseX = -1.4f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 5: baseX =  0.2f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 6: baseX =  1.8f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 7: baseX =  3.5f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 8: baseX =  5.1f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 9: baseX =  6.7f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 10: baseX = 8.2f; baseZ = -7.7f; break;
 | 
				
			||||||
 | 
					            case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt
 | 
				
			||||||
 | 
					            case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt
 | 
				
			||||||
 | 
					            case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt
 | 
				
			||||||
 | 
					            case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt
 | 
				
			||||||
 | 
					            case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt
 | 
				
			||||||
 | 
					            case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt
 | 
				
			||||||
 | 
					            case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt
 | 
				
			||||||
 | 
					            case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt
 | 
				
			||||||
 | 
					            case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt
 | 
				
			||||||
 | 
					            case 20: baseX = 8.2f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 21: baseX = 6.5f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 22: baseX = 4.9f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 23: baseX = 3.3f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 24: baseX = 1.6f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 25: baseX = 0.0f; baseZ =  7.7f; break;
 | 
				
			||||||
 | 
					            case 26: baseX = -1.6f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 27: baseX = -3.3f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 28: baseX = -4.9f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 29: baseX = -6.5f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 30: baseX = -7.2f; baseZ = 7.7f; break;
 | 
				
			||||||
 | 
					            case 31: baseX = -7.2f; baseZ = 6.5f; break;
 | 
				
			||||||
 | 
					            case 32: baseX = -7.2f; baseZ = 4.9f; break;
 | 
				
			||||||
 | 
					            case 33: baseX = -7.2f; baseZ = 3.3f; break;
 | 
				
			||||||
 | 
					            case 34: baseX = -7.2f; baseZ = 1.6f; break;
 | 
				
			||||||
 | 
					            case 35: baseX = -7.2f; baseZ = 0.0f; break;
 | 
				
			||||||
 | 
					            case 36: baseX = -7.2f; baseZ = -1.6f; break;
 | 
				
			||||||
 | 
					            case 37: baseX = -7.2f; baseZ = -3.3f; break;
 | 
				
			||||||
 | 
					            case 38: baseX = -7.2f; baseZ = -4.9f; break;
 | 
				
			||||||
 | 
					            case 39: baseX = -7.2f; baseZ = -6.5f; break;
 | 
				
			||||||
 | 
					            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        return new Vector3f(baseX, 0, baseZ);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public Rotation getRot() {
 | 
				
			||||||
 | 
					        //TODO
 | 
				
			||||||
 | 
					        return Rotation.NORTH;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Quaternion getAlignment() {
 | 
				
			||||||
 | 
					        Quaternion rotation = new Quaternion();
 | 
				
			||||||
 | 
					        if (fieldID >= 1 && fieldID <= 10) {
 | 
				
			||||||
 | 
					            rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
				
			||||||
 | 
					        } else if (fieldID >= 21 && fieldID <= 30) {
 | 
				
			||||||
 | 
					            rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
				
			||||||
 | 
					        } else if (fieldID >= 31 && fieldID <= 39) {
 | 
				
			||||||
 | 
					            rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        return rotation;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -7,6 +7,8 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
package pp.monopoly.model;
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * An interface representing any item on a board
 | 
					 * An interface representing any item on a board
 | 
				
			||||||
 * It extends the IntPosition interface to provide position information.
 | 
					 * It extends the IntPosition interface to provide position information.
 | 
				
			||||||
@@ -28,4 +30,19 @@ public interface Item {
 | 
				
			|||||||
     * @param visitor the visitor performing operations on the item
 | 
					     * @param visitor the visitor performing operations on the item
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void accept(VoidVisitor visitor);
 | 
					    void accept(VoidVisitor visitor);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns the rotation of the item on the board.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the rotation of the item on the board
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    Rotation getRot();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns the position of the item on the board.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the position of the item on the board
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    Vector3f getPos();
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,67 +1,108 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.model;
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					import com.jme3.math.Quaternion;
 | 
				
			||||||
 * Represents the rotation of a Item and provides functionality related to rotation.
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 */
 | 
					
 | 
				
			||||||
import java.io.Serializable;
 | 
					import java.io.Serializable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import static pp.util.FloatMath.PI;
 | 
				
			||||||
 | 
					import static pp.util.FloatMath.TWO_PI;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
public enum Rotation implements Serializable {
 | 
					public enum Rotation implements Serializable {
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Represents the item facing upwards.
 | 
					     * Represents the item facing north (positive Z-axis).
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    UP,
 | 
					    NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)),
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Represents the item facing rightwards.
 | 
					     * Represents the item facing south (negative Z-axis).
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    RIGHT,
 | 
					    SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)),
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Represents the item facing downwards.
 | 
					     * Represents the item facing west (negative X-axis).
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    DOWN,
 | 
					    WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)),
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Represents the item facing leftwards.
 | 
					     * Represents the item facing east (positive X-axis).
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    LEFT;
 | 
					    EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    private final float radians;
 | 
				
			||||||
     * Gets the change in x-coordinate corresponding to this rotation.
 | 
					    private final Quaternion rotation;
 | 
				
			||||||
     *
 | 
					
 | 
				
			||||||
     * @return the change in x-coordinate
 | 
					    Rotation(float radians, Quaternion rotation) {
 | 
				
			||||||
     */
 | 
					        this.radians = radians;
 | 
				
			||||||
    public int dx() {
 | 
					        this.rotation = rotation;
 | 
				
			||||||
        return switch (this) {
 | 
					 | 
				
			||||||
            case UP, DOWN -> 0;
 | 
					 | 
				
			||||||
            case RIGHT -> 1;
 | 
					 | 
				
			||||||
            case LEFT -> -1;
 | 
					 | 
				
			||||||
        };
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Gets the change in y-coordinate corresponding to this rotation.
 | 
					     * Gets the 3D rotation quaternion corresponding to this rotation.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return the change in y-coordinate
 | 
					     * @return the rotation as a {@link Quaternion}.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public int dy() {
 | 
					    public Quaternion toQuaternion() {
 | 
				
			||||||
        return switch (this) {
 | 
					        return rotation;
 | 
				
			||||||
            case UP -> 1;
 | 
					 | 
				
			||||||
            case LEFT, RIGHT -> 0;
 | 
					 | 
				
			||||||
            case DOWN -> -1;
 | 
					 | 
				
			||||||
        };
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Rotates the orientation clockwise and returns the next rotation.
 | 
					     * Gets the rotation in radians.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return the next rotation after rotating clockwise
 | 
					     * @return the rotation in radians.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public Rotation rotate() {
 | 
					    public float radians() {
 | 
				
			||||||
 | 
					        return radians;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the next rotation after rotating clockwise.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Rotation rotateClockwise() {
 | 
				
			||||||
        return values()[(ordinal() + 1) % values().length];
 | 
					        return values()[(ordinal() + 1) % values().length];
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the next rotation after rotating counterclockwise.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Rotation rotateCounterclockwise() {
 | 
				
			||||||
 | 
					        return values()[(ordinal() - 1 + values().length) % values().length];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Rotates by the specified radians and returns the corresponding rotation.
 | 
				
			||||||
 | 
					     * Valid radians are multiples of PI/2.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param radians the radians to rotate. Must be a multiple of PI/2.
 | 
				
			||||||
 | 
					     * @return the resulting rotation.
 | 
				
			||||||
 | 
					     * @throws IllegalArgumentException if the radians are not a multiple of PI/2.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Rotation rotateByRadians(float radians) {
 | 
				
			||||||
 | 
					        if ((radians % (PI / 2)) != 0) {
 | 
				
			||||||
 | 
					            throw new IllegalArgumentException("Radians must be a multiple of PI/2.");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        int steps = (int) ((radians / (PI / 2)) % values().length);
 | 
				
			||||||
 | 
					        if (steps < 0) {
 | 
				
			||||||
 | 
					            steps += values().length; // Normalize negative steps.
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        return values()[(ordinal() + steps) % values().length];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Finds the rotation closest to the specified radians value.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param radians the radians value.
 | 
				
			||||||
 | 
					     * @return the nearest rotation.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public static Rotation closestToRadians(float radians) {
 | 
				
			||||||
 | 
					        float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI.
 | 
				
			||||||
 | 
					        if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH;
 | 
				
			||||||
 | 
					        if (normalized < 3 * PI / 4) return EAST;
 | 
				
			||||||
 | 
					        if (normalized < 5 * PI / 4) return SOUTH;
 | 
				
			||||||
 | 
					        return WEST;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,10 +1,3 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.model;
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
@@ -22,4 +15,20 @@ public interface Visitor<T> {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    T visit(Figure figure);
 | 
					    T visit(Figure figure);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Visits a Hotel element.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param hotel the Hotel element to visit
 | 
				
			||||||
 | 
					     * @return the result of visiting the hotel element
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    T visit(Hotel hotel);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Visits a house element.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param house the House element to visit
 | 
				
			||||||
 | 
					     * @return the result of visiting the house element
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    T visit(House figure);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,10 +1,3 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.model;
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
@@ -19,4 +12,18 @@ public interface VoidVisitor {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    void visit(Figure figure);
 | 
					    void visit(Figure figure);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Visits a Hotel element.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param hotel the Hotel element to visit
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void visit(Hotel hotel);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Visits a House element.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param house the House element to visit
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void visit(House house);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -6,36 +6,10 @@ import pp.monopoly.model.Item;
 | 
				
			|||||||
/**
 | 
					/**
 | 
				
			||||||
 * Event that is triggered when an item is added to a board.
 | 
					 * Event that is triggered when an item is added to a board.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
public class ItemAddedEvent {
 | 
					public record ItemAddedEvent(Board board, Item item) implements GameEvent {
 | 
				
			||||||
    private final Item item;
 | 
					 | 
				
			||||||
    private final Board board;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    @Override
 | 
				
			||||||
     * Constructs a new ItemAddedEvent.
 | 
					    public void notifyListener(GameEventListener listener) {
 | 
				
			||||||
     *
 | 
					        listener.receivedEvent(this);
 | 
				
			||||||
     * @param item  the item that was added
 | 
					 | 
				
			||||||
     * @param board the board to which the item was added
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ItemAddedEvent(Item item, Board board) {
 | 
					 | 
				
			||||||
        this.item = item;
 | 
					 | 
				
			||||||
        this.board = board;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets the item that was added.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the added item
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Item getItem() {
 | 
					 | 
				
			||||||
        return item;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets the board to which the item was added.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the board
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Board getBoard() {
 | 
					 | 
				
			||||||
        return board;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,35 +1,15 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.notification;
 | 
					package pp.monopoly.notification;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					import pp.monopoly.model.Board;
 | 
				
			||||||
import pp.monopoly.model.Item;
 | 
					import pp.monopoly.model.Item;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Event when an item gets removed.
 | 
					 * Event that is triggered when an item is removed from a board.
 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
public class ItemRemovedEvent {
 | 
					public record ItemRemovedEvent(Board board, Item item) implements GameEvent {
 | 
				
			||||||
    private final Item item;
 | 
					 | 
				
			||||||
    private final Board board;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public ItemRemovedEvent(Item item, Board board) {
 | 
					    @Override
 | 
				
			||||||
        this.item = item;
 | 
					    public void notifyListener(GameEventListener listener) {
 | 
				
			||||||
        this.board = board;
 | 
					        listener.receivedEvent(this);
 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Item getItem() {
 | 
					 | 
				
			||||||
        return item;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Board getBoard() {
 | 
					 | 
				
			||||||
        return board;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
@@ -39,6 +39,7 @@ import pp.monopoly.message.client.RollDice;
 | 
				
			|||||||
import pp.monopoly.message.client.TradeOffer;
 | 
					import pp.monopoly.message.client.TradeOffer;
 | 
				
			||||||
import pp.monopoly.message.client.TradeResponse;
 | 
					import pp.monopoly.message.client.TradeResponse;
 | 
				
			||||||
import pp.monopoly.message.client.ViewAssetsRequest;
 | 
					import pp.monopoly.message.client.ViewAssetsRequest;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.BuildInfo;
 | 
				
			||||||
import pp.monopoly.message.server.BuyPropertyRequest;
 | 
					import pp.monopoly.message.server.BuyPropertyRequest;
 | 
				
			||||||
import pp.monopoly.message.server.DiceResult;
 | 
					import pp.monopoly.message.server.DiceResult;
 | 
				
			||||||
import pp.monopoly.message.server.EventDrawCard;
 | 
					import pp.monopoly.message.server.EventDrawCard;
 | 
				
			||||||
@@ -192,6 +193,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
 | 
				
			|||||||
        Serializer.registerClass(JailEvent.class);
 | 
					        Serializer.registerClass(JailEvent.class);
 | 
				
			||||||
        Serializer.registerClass(AlterProperty.class);
 | 
					        Serializer.registerClass(AlterProperty.class);
 | 
				
			||||||
        Serializer.registerClass(GameOver.class);
 | 
					        Serializer.registerClass(GameOver.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(BuildInfo.class);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user