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15 Commits
7b82b20736
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b_Mueller_
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BIN
Projekte/Alienship.j3o
Normal file
BIN
Projekte/Boje.j3o
Normal file
BIN
Projekte/KingGeorgeV.j3o
Normal file
BIN
Projekte/Marlow66.j3o
Normal file
BIN
Projekte/Models/Alienship.j3o
Normal file
BIN
Projekte/UX23.j3o
Normal file
@@ -9,6 +9,9 @@ dependencies {
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implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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implementation project(path: ':battleship:server')
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implementation project(path: ':battleship:server')
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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@@ -25,6 +25,7 @@ import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.GameMusic;
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import pp.battleship.game.client.ServerConnection;
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import pp.battleship.game.singlemode.BattleshipClientConfig;
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import pp.battleship.game.singlemode.ServerConnectionMockup;
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@@ -265,13 +266,24 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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flyCam.setEnabled(false);
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stateManager.detach(stateManager.getState(StatsAppState.class));
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stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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atttachGameMusic();
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attachGameSound();
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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}
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private void atttachGameMusic() {
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final GameMusic gameSound = new GameMusic();
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gameSound.setEnabled(GameMusic.enabledInPreferences());
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stateManager.attach(gameSound);
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}
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/**
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* Attaches the game sound state and sets its initial enabled state.
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*
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*/
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private void attachGameSound() {
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final GameSound gameSound = new GameSound();
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@@ -12,6 +12,8 @@ import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import pp.battleship.game.client.ClientGameLogic;
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/**
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* Abstract class representing a state in the Battleship game.
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* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
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@@ -87,7 +87,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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* @param name The name of the sound file.
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* @return The loaded AudioNode.
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*/
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private AudioNode loadSound(Application app, String name) {
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public AudioNode loadSound(Application app, String name) {
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try {
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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sound.setLooping(false);
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@@ -11,6 +11,7 @@ import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.battleship.game.client.GameMusic;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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@@ -30,6 +31,8 @@ import static pp.util.PreferencesUtils.getPreferences;
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class Menu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(Menu.class);
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private static final String LAST_PATH = "last.file.path";
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// private final VolumeSlider slider;
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private final BattleshipApp app;
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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@@ -39,12 +42,14 @@ class Menu extends Dialog {
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*
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* @param app the BattleshipApp instance
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*/
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public Menu(BattleshipApp app) {
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super(app.getDialogManager());
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this.app = app;
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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addChild(new Checkbox(lookup("menu.sound-enabled"),
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new StateCheckboxModel(app, GameSound.class)));
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// slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
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addChild(loadButton)
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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addChild(saveButton)
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@@ -54,6 +59,11 @@ class Menu extends Dialog {
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addChild(new Button(lookup("menu.quit")))
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.addClickCommands(s -> ifTopDialog(app::closeApp));
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update();
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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// addChild(slider);
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}
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/**
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@@ -65,6 +75,14 @@ class Menu extends Dialog {
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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}
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/* @Override
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public void update(float delta) {
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slider.update();
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}
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*/
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/**
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* As an escape action, this method closes the menu if it is the top dialog.
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*/
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@@ -7,10 +7,12 @@
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package pp.battleship.client;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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@@ -35,6 +37,7 @@ class NetworkDialog extends SimpleDialog {
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private final TextField port = new TextField(DEFAULT_PORT);
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private String hostname;
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private int portNumber;
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private final Button serverButton = new Button(lookup("client.server-start"));
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private Future<Object> connectionFuture;
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private Dialog progressDialog;
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@@ -65,7 +68,11 @@ class NetworkDialog extends SimpleDialog {
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.setOkClose(false)
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.setNoClose(false)
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.build(this);
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addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
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}
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//Add the button to start the sever
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/**
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* Handles the action for the connect button in the connection dialog.
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@@ -150,4 +157,21 @@ class NetworkDialog extends SimpleDialog {
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network.getApp().errorDialog(lookup("server.connection.failed"));
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network.getApp().setInfoText(e.getLocalizedMessage());
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}
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/**
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* Starts the server in a separate thread.
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*/
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private void startServerInThread() {
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serverButton.setEnabled(false);
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Thread serverThread = new Thread(() -> {
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try {
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BattleshipServer.main(null);
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} catch (Exception e) {
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serverButton.setEnabled(true);
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LOGGER.log(Level.ERROR, "Server could not be started", e);
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network.getApp().errorDialog("Could not start server: " + e.getMessage());
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}
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});
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serverThread.start();
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}
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}
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@@ -8,10 +8,12 @@
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package pp.battleship.client.gui;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.util.Position;
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@@ -36,6 +38,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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// The MapView associated with this synchronizer
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private final MapView view;
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private Shell shell;
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/**
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* Constructs a new MapViewSynchronizer for the given MapView.
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@@ -122,4 +125,16 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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}
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public void update(float deltaTime) {
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if (shell != null) {
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shell.updatePosition(deltaTime);
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drawShell(shell.getCurrentPosition());
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}
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}
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private void drawShell(Vector3f position){
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//TODO implement
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}
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}
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@@ -0,0 +1,285 @@
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package pp.battleship.client.gui;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import pp.battleship.client.BattleshipApp;
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/**
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* Factory class responsible for creating particle effects used in the game.
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* This centralizes the creation of various types of particle emitters.
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*/
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public class ParticleEffectFactory {
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private static final int COUNT_FACTOR = 1;
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private static final float COUNT_FACTOR_F = 1f;
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private static final boolean POINT_SPRITE = true;
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private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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private final BattleshipApp app;
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ParticleEffectFactory(BattleshipApp app) {
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this.app = app;
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}
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/**
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* Creates a flame particle emitter.
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*
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* @return a configured flame particle emitter
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*/
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ParticleEmitter createFlame() {
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ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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flame.setSelectRandomImage(true);
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flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
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flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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flame.setStartSize(0.1f);
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flame.setEndSize(0.5f);
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flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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flame.setParticlesPerSec(0);
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flame.setGravity(0, -5, 0);
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flame.setLowLife(.4f);
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flame.setHighLife(.5f);
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flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
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flame.getParticleInfluencer().setVelocityVariation(1f);
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flame.setImagesX(2);
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flame.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flame.setMaterial(mat);
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return flame;
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}
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/**
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* Creates a flash particle emitter.
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*
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* @return a configured flash particle emitter
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*/
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ParticleEmitter createFlash() {
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ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
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flash.setSelectRandomImage(true);
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flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
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flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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||||
flash.setStartSize(.1f);
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flash.setEndSize(0.5f);
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flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
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flash.setParticlesPerSec(0);
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flash.setGravity(0, 0, 0);
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flash.setLowLife(.2f);
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flash.setHighLife(.2f);
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flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
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flash.getParticleInfluencer().setVelocityVariation(1);
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flash.setImagesX(2);
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flash.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flash.setMaterial(mat);
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return flash;
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}
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/**
|
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* Creates a round spark particle emitter.
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*
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* @return a configured round spark particle emitter
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*/
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ParticleEmitter createRoundSpark() {
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ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
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roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
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||||
roundSpark.setStartSize(0.2f);
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||||
roundSpark.setEndSize(0.8f);
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||||
roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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roundSpark.setParticlesPerSec(0);
|
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roundSpark.setGravity(0, -.5f, 0);
|
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roundSpark.setLowLife(1.8f);
|
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roundSpark.setHighLife(2f);
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roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
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roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
|
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roundSpark.setImagesX(1);
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roundSpark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
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||||
roundSpark.setMaterial(mat);
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||||
|
||||
return roundSpark;
|
||||
}
|
||||
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||||
/**
|
||||
* Creates a spark particle emitter.
|
||||
*
|
||||
* @return a configured spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createSpark() {
|
||||
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
spark.setStartSize(.5f);
|
||||
spark.setEndSize(.5f);
|
||||
spark.setFacingVelocity(true);
|
||||
spark.setParticlesPerSec(0);
|
||||
spark.setGravity(0, 5, 0);
|
||||
spark.setLowLife(1.1f);
|
||||
spark.setHighLife(1.5f);
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||
spark.setImagesX(1);
|
||||
spark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||
spark.setMaterial(mat);
|
||||
|
||||
return spark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a smoke trail particle emitter.
|
||||
*
|
||||
* @return a configured smoke trail particle emitter
|
||||
*/
|
||||
ParticleEmitter createSmokeTrail() {
|
||||
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
smokeTrail.setStartSize(.2f);
|
||||
smokeTrail.setEndSize(1f);
|
||||
smokeTrail.setFacingVelocity(true);
|
||||
smokeTrail.setParticlesPerSec(0);
|
||||
smokeTrail.setGravity(0, 1, 0);
|
||||
smokeTrail.setLowLife(.4f);
|
||||
smokeTrail.setHighLife(.5f);
|
||||
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
||||
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeTrail.setImagesX(1);
|
||||
smokeTrail.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||
smokeTrail.setMaterial(mat);
|
||||
|
||||
return smokeTrail;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a debris particle emitter.
|
||||
*
|
||||
* @return a configured debris particle emitter
|
||||
*/
|
||||
ParticleEmitter createDebris() {
|
||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||
debris.setSelectRandomImage(true);
|
||||
debris.setRandomAngle(true);
|
||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||
debris.setStartSize(.10f);
|
||||
debris.setEndSize(.15f);
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setGravity(0, 12f, 0);
|
||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
|
||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||
debris.setImagesX(3);
|
||||
debris.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||
debris.setMaterial(mat);
|
||||
|
||||
return debris;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a shockwave particle emitter.
|
||||
*
|
||||
* @return a configured shockwave particle emitter
|
||||
*/
|
||||
ParticleEmitter createShockwave() {
|
||||
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||
shockwave.setStartSize(0f);
|
||||
shockwave.setEndSize(3f);
|
||||
shockwave.setParticlesPerSec(0);
|
||||
shockwave.setGravity(0, 0, 0);
|
||||
shockwave.setLowLife(0.5f);
|
||||
shockwave.setHighLife(0.5f);
|
||||
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||
shockwave.setImagesX(1);
|
||||
shockwave.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||
shockwave.setMaterial(mat);
|
||||
|
||||
return shockwave;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a moving smoke emitter.
|
||||
*
|
||||
* @return a configured smoke emitter
|
||||
*/
|
||||
ParticleEmitter createMovingSmokeEmitter() {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
/**
|
||||
* Creates a one-time water splash particle emitter.
|
||||
*
|
||||
* @return a configured one-time water splash particle emitter
|
||||
*/
|
||||
public ParticleEmitter createWaterSplash() {
|
||||
// Create a new particle emitter for the splash effect
|
||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||
|
||||
// Set the shape of the emitter, making particles emit from a point or small area
|
||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||
|
||||
// Start and end colors for water (blue, fading out)
|
||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||
|
||||
// Particle size: small at start, larger before fading out
|
||||
waterSplash.setStartSize(0.1f);
|
||||
waterSplash.setEndSize(0.3f);
|
||||
|
||||
// Particle lifespan (how long particles live)
|
||||
waterSplash.setLowLife(0.5f);
|
||||
waterSplash.setHighLife(1f);
|
||||
|
||||
// Gravity: Pull the water particles downwards
|
||||
waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
|
||||
|
||||
// Velocity: Give particles an initial burst upward (simulates splash)
|
||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
|
||||
|
||||
// Set how many particles are emitted per second (0 to emit all particles at once)
|
||||
waterSplash.setParticlesPerSec(0);
|
||||
|
||||
// Load a texture for the water splash (assuming a texture exists at this path)
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||
waterSplash.setMaterial(mat);
|
||||
|
||||
return waterSplash;
|
||||
}
|
||||
|
||||
}
|
@@ -7,6 +7,7 @@
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
@@ -21,7 +22,6 @@ import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
@@ -34,7 +34,13 @@ import static pp.util.FloatMath.PI;
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String UX23 = "Models/UX23/UX23.j3o";
|
||||
private static final String BOJE = "Models/Boje/Boje.j3o";
|
||||
|
||||
private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o";
|
||||
private static final String MARLOW66 = "Models/Marlow66/Marlow66.j3o";
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
@@ -44,6 +50,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
@@ -56,6 +63,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@@ -69,10 +77,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
* contains the ship model as a child so that it moves with the ship.
|
||||
*
|
||||
@@ -84,12 +92,62 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
final Geometry representation = createCylinder(shot);
|
||||
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(representation);
|
||||
|
||||
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = particleFactory.createFlame();
|
||||
ParticleEmitter flash = particleFactory.createFlash();
|
||||
ParticleEmitter spark = particleFactory.createSpark();
|
||||
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||
ParticleEmitter debris = particleFactory.createDebris();
|
||||
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
hitEffectNode.attachChild(flash);
|
||||
hitEffectNode.attachChild(spark);
|
||||
hitEffectNode.attachChild(roundSpark);
|
||||
hitEffectNode.attachChild(smokeTrail);
|
||||
hitEffectNode.attachChild(debris);
|
||||
hitEffectNode.attachChild(shockwave);
|
||||
hitEffectNode.attachChild(movingSmoke);
|
||||
|
||||
// Set the local translation for the hit effect to the point of impact
|
||||
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
|
||||
// Attach the hitEffectNode to the shipNode so it moves with the ship
|
||||
shipNode.attachChild(hitEffectNode);
|
||||
|
||||
// Emit particles when the hit happens
|
||||
flash.emitAllParticles();
|
||||
spark.emitAllParticles();
|
||||
smokeTrail.emitAllParticles();
|
||||
debris.emitAllParticles();
|
||||
shockwave.emitAllParticles();
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
return null;
|
||||
}
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a cylinder geometry representing the specified shot.
|
||||
@@ -141,7 +199,13 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
|
||||
switch (ship.getLength()) {
|
||||
case 4: return createBattleship(ship);
|
||||
case 3: return createMarlow66(ship);
|
||||
case 2: return createUX23(ship);
|
||||
case 1: return createAllienship(ship);
|
||||
default: return createBox(ship);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -191,6 +255,42 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
// model.scale(0.0007f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createAllienship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.10f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;}
|
||||
private Spatial createUX23(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(UX23);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
// model.move(0f, -0.05f, 0f);
|
||||
model.scale(0.89f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private Spatial createMarlow66(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(MARLOW66);
|
||||
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, 0.25f, 0f);
|
||||
model.scale(0.135f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
|
BIN
Projekte/battleship/client/src/main/resources/Effects/Debris.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/Smoke.png
Normal file
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 16 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flame.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flash.png
Normal file
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 32 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/spark.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 3.1 MiB |
After Width: | Height: | Size: 3.2 MiB |
@@ -41,7 +41,11 @@ public class ModelExporter extends SimpleApplication {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
|
||||
export("Models/Alienship/Alienship.obj", "Alienship.j3o");//NON-NLS
|
||||
export("Models/Marlow66/Marlow66.obj", "Marlow66.j3o");//NON-NLS
|
||||
export("Models/UX23/UX23.obj", "UX23.j3o");//NON-NLS
|
||||
export("Models/Boje/Boje.obj", "Boje.j3o");//NON-NLS
|
||||
|
||||
stop();
|
||||
}
|
||||
|
After Width: | Height: | Size: 78 KiB |
@@ -0,0 +1,11 @@
|
||||
# Blender MTL File: 'water ship.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
20188
Projekte/battleship/converter/src/main/resources/Models/Boje/Boje.obj
Normal file
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 89 KiB |
@@ -0,0 +1,90 @@
|
||||
# Blender MTL File: 'Marlow66.blend'
|
||||
# Material Count: 6
|
||||
|
||||
# DISCLOSURE:
|
||||
# This model obj or mtl files are NOT intended for commercial purposes.
|
||||
# Do not copy or sell in part or in full without explicit permission from original author
|
||||
# including accompanying textures, jpgs etc...
|
||||
# One or more textures bundled with this project have been created with images from Textures.com.
|
||||
# These images may not be redistributed by default. Please visit www.textures.com for more information.
|
||||
#
|
||||
# AUTHOR: PapaySailor Copyright 2020
|
||||
# WEB SITE: www.archipelagosim.com
|
||||
|
||||
newmtl Aluminum
|
||||
Ns 40.0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.1 0.1 0.1
|
||||
|
||||
newmtl Black
|
||||
Ns 517.690314
|
||||
Ka 0.235955 0.235955 0.235955
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Chrome
|
||||
Ns 10
|
||||
Ka 0.05 0.05 0.1
|
||||
Kd 0.99 0.99 0.99
|
||||
Ks 1.0 1.0 1.0
|
||||
|
||||
newmtl DarkWood
|
||||
Ns 225.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.58 0.41 0.25
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd WoodPlanks.jpg
|
||||
|
||||
newmtl LightBlue
|
||||
Ns 440.461707
|
||||
Ka 0.3 0.3 0.3
|
||||
Kd 0.25 1.0 1.0
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
map_Kd HullTexture.png
|
||||
|
||||
newmtl None
|
||||
Ns 500
|
||||
Ka 0.8 0.8 0.8
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.8 0.8 0.8
|
||||
d 1
|
||||
illum 2
|
||||
|
||||
newmtl White
|
||||
Ka 0.38 0.39 0.38
|
||||
Kd 0.9 0.9 0.9
|
||||
Ks 0.57 0.49 0.37
|
||||
Ke 0.0 0.0 0.0
|
||||
Ns 579.0
|
||||
|
||||
newmtl WindowShaded
|
||||
Ka 0.184744 0.184744 0.184744
|
||||
Kd 0.166368 0.218014 0.259048
|
||||
Ks 0.6283 0.5559 0.3661
|
||||
Ke 0.0 0.0 0.0
|
||||
Ns 427.451019
|
||||
Tr 0.2
|
||||
|
||||
newmtl Wood
|
||||
Ns 50
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.93 0.82 0.63
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd FineWood.jpg
|
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 3.1 MiB |
After Width: | Height: | Size: 3.2 MiB |
@@ -0,0 +1,55 @@
|
||||
# Blender MTL File: 'None'
|
||||
# Material Count: 5
|
||||
|
||||
newmtl mat_0_0
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.686275 0.686275 0.686275
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl mat_0_1
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
||||
|
||||
newmtl mat_0_2
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
||||
|
||||
newmtl mat_0_3
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.058824 0.058824 0.058824
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl mat_0_4
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
17572
Projekte/battleship/converter/src/main/resources/Models/UX23/UX23.obj
Normal file
@@ -60,7 +60,7 @@ class BattleState extends ClientState {
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic));
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,114 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
public class GameMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode music;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
*
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
music = loadSoundb(app, "Sound/Music/My_heart_will_go_on.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
music.play();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSoundb(Application app, String name) {
|
||||
try{
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
else if(!isEnabled() && enabled) {
|
||||
if (music != null) music.play();
|
||||
} else if (isEnabled() && !enabled) {
|
||||
if (music != null) music.stop();
|
||||
}
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,93 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ShellAnimationFinishedMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.model.Shell;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* This class represents the client state during a shooting animation.
|
||||
* It handles the logic for the animation of a fired shell and ensures
|
||||
* that the client notifies the server when the animation is complete.
|
||||
*/
|
||||
public class ShootingAnimationState extends ClientState {
|
||||
|
||||
// The shell object representing the fired shell's movement
|
||||
private final Shell shell;
|
||||
|
||||
/**
|
||||
* Constructs the ShootingAnimationState with the given game logic and shell.
|
||||
*
|
||||
* @param logic the game logic instance managing the state
|
||||
* @param shell the shell object representing the fired projectile
|
||||
*/
|
||||
ShootingAnimationState(ClientGameLogic logic, Shell shell) {
|
||||
super(logic);
|
||||
this.shell = shell;
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates that the battle scene should be shown in this state.
|
||||
*
|
||||
* @return true because the battle view is active during the shooting animation
|
||||
*/
|
||||
@Override
|
||||
public boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the effect message received from the server.
|
||||
* Logs the received effect for debugging purposes.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
*/
|
||||
@Override
|
||||
void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
// Here, you could implement additional logic to display the effects of the shot,
|
||||
// like a visual indication of a hit or a miss.
|
||||
}
|
||||
|
||||
/**
|
||||
* Called once per frame to update the shell's position and check if it has reached the target.
|
||||
* If the shell reaches the target, a message is sent to the server.
|
||||
*
|
||||
* @param deltaTime time in seconds since the last update call
|
||||
*/
|
||||
@Override
|
||||
public void update(float deltaTime) {
|
||||
if (shell != null) {
|
||||
// Update the position of the shell based on the elapsed time
|
||||
shell.updatePosition(deltaTime);
|
||||
|
||||
// Check if the shell has reached its target
|
||||
if (shell.isAtTarget()) {
|
||||
// If the shell has reached the target, notify the server that the animation is complete
|
||||
sendAnimationCompleteMessage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the server indicating that the shooting animation has finished.
|
||||
*/
|
||||
private void sendAnimationCompleteMessage() {
|
||||
ShellAnimationFinishedMessage message = new ShellAnimationFinishedMessage();
|
||||
// Send the message to the server via the game's logic communication system
|
||||
logic.send(message);
|
||||
logic.setState(new BattleState(logic, true));
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "Shell animation complete, message sent to server.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Optionally, you can add an entry method if there is any setup that needs to happen when entering the state.
|
||||
* By default, this is empty.
|
||||
*/
|
||||
@Override
|
||||
void entry() {
|
||||
super.entry(); // Call the parent entry method
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "Entered ShootingAnimationState.");
|
||||
}
|
||||
}
|
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final GameMusic music;
|
||||
|
||||
private double vol;
|
||||
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume((float) vol);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
@@ -10,6 +10,7 @@ package pp.battleship.game.server;
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShellAnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
@@ -35,6 +36,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private final BattleshipConfig config;
|
||||
private final List<Player> players = new ArrayList<>(2);
|
||||
private final Set<Player> readyPlayers = new HashSet<>();
|
||||
private Set<Integer> playersFinishedShellAnimation = new HashSet<>();
|
||||
private final ServerSender serverSender;
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
@@ -140,12 +142,22 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
*/
|
||||
@Override
|
||||
public void received(MapMessage msg, int from) {
|
||||
List<Battleship> ships = msg.getShips();
|
||||
if (state != ServerState.SET_UP)
|
||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||
else
|
||||
playerReady(getPlayerById(from), msg.getShips());
|
||||
|
||||
|
||||
if (!shipsValid(ships)){
|
||||
LOGGER.log(Level.ERROR, "ship placement by player {0} is Invalid", from);
|
||||
send(getPlayerById(from),null);
|
||||
return;
|
||||
}
|
||||
|
||||
playerReady(getPlayerById(from), msg.getShips());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handles the reception of a ShootMessage.
|
||||
*
|
||||
@@ -217,4 +229,53 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isInBounds(Battleship ship){
|
||||
return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() &&
|
||||
ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private boolean shipsValid(List<Battleship> ships) {
|
||||
|
||||
Set<IntPoint> occupied = new HashSet<>();
|
||||
|
||||
for (Battleship ship : ships) {
|
||||
if (!isInBounds(ship)){
|
||||
return false;
|
||||
}
|
||||
for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) {
|
||||
for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) {
|
||||
IntPoint point = new IntPoint(x,y);
|
||||
if (!occupied.add(point)){
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
public void received(ShellAnimationFinishedMessage msg, int from) {
|
||||
// Add the player to the set of players who have finished the animation
|
||||
playersFinishedShellAnimation.add(from);
|
||||
|
||||
// Check if both players have finished the shell animation
|
||||
if (playersFinishedShellAnimation.size() == 2) {
|
||||
// Clear the set of players who have finished the animation for the next shot
|
||||
playersFinishedShellAnimation.clear();
|
||||
|
||||
// Transition back to the BATTLE state
|
||||
setState(ServerState.BATTLE);
|
||||
|
||||
// Log the completion of the shell animation
|
||||
LOGGER.log(Level.INFO, "Both players finished shell animation. Returning to BATTLE state.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@@ -10,6 +10,7 @@ package pp.battleship.game.singlemode;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShellAnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||
@@ -63,6 +64,11 @@ class Copycat implements ClientInterpreter {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ShellAnimationFinishedMessage shellAnimationFinishedMessage, int from) {
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
@@ -26,4 +26,5 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
void received(ShellAnimationFinishedMessage shellAnimationFinishedMessage, int from);
|
||||
}
|
||||
|
@@ -0,0 +1,10 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
public class ShellAnimationFinishedMessage extends ClientMessage{
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,47 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
public class Shell {
|
||||
private Vector3f startPosition;
|
||||
private Vector3f targetPosition;
|
||||
private Vector3f currentPosition;
|
||||
private float speed;
|
||||
private boolean isAtTarget;
|
||||
|
||||
public Shell(Vector3f startPosition, Vector3f targetPosition, float speed) {
|
||||
this.startPosition = startPosition;
|
||||
this.targetPosition = targetPosition;
|
||||
this.currentPosition = new Vector3f(startPosition);
|
||||
this.speed = speed;
|
||||
this.isAtTarget = true;
|
||||
}
|
||||
|
||||
// Aktualisiert die Position des Geschosses basierend auf der verstrichenen Zeit
|
||||
public void updatePosition(float deltaTime) {
|
||||
if (!isAtTarget) {
|
||||
// Berechne die Richtung des Geschosses
|
||||
Vector3f direction = targetPosition.subtract(currentPosition).normalize();
|
||||
// Berechne die Bewegung basierend auf der Geschwindigkeit und der verstrichenen Zeit
|
||||
Vector3f movement = direction.mult(speed * deltaTime);
|
||||
currentPosition.addLocal(movement);
|
||||
|
||||
// Prüfe, ob das Geschoss das Ziel erreicht hat
|
||||
if (currentPosition.distance(targetPosition) < speed * deltaTime) {
|
||||
currentPosition.set(targetPosition);
|
||||
isAtTarget = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Gibt die aktuelle Position des Geschosses zurück
|
||||
public Vector3f getCurrentPosition() {
|
||||
return currentPosition;
|
||||
}
|
||||
|
||||
// Überprüft, ob das Geschoss das Ziel erreicht hat
|
||||
public boolean isAtTarget() {
|
||||
return isAtTarget;
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,46 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
public class ShellControl extends AbstractControl {
|
||||
|
||||
private Shell shell; // Das Shell-Objekt, das die Bewegung des Geschosses enthält
|
||||
|
||||
public ShellControl(Shell shell) {
|
||||
this.shell = shell;
|
||||
}
|
||||
|
||||
// Die Methode wird in jedem Frame aufgerufen, um die Logik zu aktualisieren
|
||||
@Override
|
||||
protected void controlUpdate(float deltaTime) {
|
||||
if (shell != null) {
|
||||
// Aktualisiere die Position des Geschosses basierend auf der verstrichenen Zeit
|
||||
shell.updatePosition(deltaTime);
|
||||
|
||||
// Setze die neue Position des Geschosses im 3D-Raum
|
||||
spatial.setLocalTranslation(shell.getCurrentPosition());
|
||||
|
||||
// Optionale Animation oder Effekte hinzufügen (z.B. Rauch oder Funkenflug)
|
||||
// addParticleEffects();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Setze das Shell-Objekt neu, um es während des Spiels zu ändern
|
||||
public void setShell(Shell shell) {
|
||||
this.shell = shell;
|
||||
}
|
||||
|
||||
// Gibt das aktuell verwendete Shell-Objekt zurück
|
||||
public Shell getShell() {
|
||||
return this.shell;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// TODO Auto-generated method stub
|
||||
}
|
||||
}
|
||||
|
@@ -7,15 +7,16 @@
|
||||
|
||||
package pp.battleship.model;
|
||||
|
||||
import pp.battleship.notification.GameEvent;
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.ItemAddedEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import pp.battleship.notification.GameEvent;
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.ItemAddedEvent;
|
||||
import pp.battleship.notification.ItemRemovedEvent;
|
||||
|
||||
/**
|
||||
* Represents a rectangular map that holds ships and registers shots fired.
|
||||
* It also supports event notification for game state changes such as item addition or removal.
|
||||
@@ -97,7 +98,7 @@ public class ShipMap {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners(new ItemRemovedEvent(item, this));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -37,3 +37,4 @@ dialog.error=Error
|
||||
dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
client.server-start=Start server
|
@@ -4,7 +4,7 @@
|
||||
## www.unibw.de/inf2
|
||||
## (c) Mark Minas (mark.minas@unibw.de)
|
||||
########################################
|
||||
#
|
||||
|
||||
battleship.name=Schiffe versenken
|
||||
button.ready=Bereit
|
||||
button.rotate=Rotiere
|
||||
@@ -37,3 +37,4 @@ dialog.error=Fehler
|
||||
dialog.question=Frage
|
||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
||||
client.server-start=Server starten
|
||||
|
@@ -54,6 +54,8 @@ public class ShipMapTest {
|
||||
verify(mockBroker).notifyListeners(any(ItemAddedEvent.class));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Test
|
||||
public void testRemoveItem() {
|
||||
map.add(battleship);
|
||||
|
@@ -1,3 +1,4 @@
|
||||
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
@@ -5,7 +6,7 @@
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.server;
|
||||
package pp.battleship.server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
@@ -176,4 +177,4 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
else
|
||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -17,6 +17,9 @@ dependencyResolutionManagement {
|
||||
library('jme3-plugins', 'org.jmonkeyengine', 'jme3-plugins').versionRef('jme')
|
||||
library('jme3-jogg', 'org.jmonkeyengine', 'jme3-jogg').versionRef('jme')
|
||||
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
||||
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
|
||||
|
||||
|
||||
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
||||
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
||||
|
||||
|