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			7b82b20736
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			b_malkmus_
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | a0dffbfc34 | ||
|  | 7076e204af | ||
|  | 50559f5785 | ||
|  | f5dc8a0f05 | 
| @@ -9,6 +9,8 @@ dependencies { | |||||||
|     implementation project(":battleship:model") |     implementation project(":battleship:model") | ||||||
|  |  | ||||||
|     implementation libs.jme3.desktop |     implementation libs.jme3.desktop | ||||||
|  |     implementation 'com.simsilica:lemur:1.14.0' | ||||||
|  |     implementation 'com.simsilica:lemur-proto:1.10.0' | ||||||
|  |  | ||||||
|     runtimeOnly libs.jme3.awt.dialogs |     runtimeOnly libs.jme3.awt.dialogs | ||||||
|     runtimeOnly libs.jme3.plugins |     runtimeOnly libs.jme3.plugins | ||||||
|   | |||||||
| @@ -0,0 +1,127 @@ | |||||||
|  | package pp.battleship.client; | ||||||
|  |  | ||||||
|  | import com.jme3.app.Application; | ||||||
|  | import com.jme3.app.state.AbstractAppState; | ||||||
|  | import com.jme3.app.state.AppStateManager; | ||||||
|  | import com.jme3.asset.AssetLoadException; | ||||||
|  | import com.jme3.asset.AssetNotFoundException; | ||||||
|  | import com.jme3.audio.AudioData; | ||||||
|  | import com.jme3.audio.AudioNode; | ||||||
|  | import pp.battleship.notification.GameEventListener; | ||||||
|  | import pp.battleship.notification.SoundEvent; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.prefs.Preferences; | ||||||
|  |  | ||||||
|  | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * An application state that plays music. | ||||||
|  |  */ | ||||||
|  | public class GameMusic extends AbstractAppState { | ||||||
|  |     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||||
|  |     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||||
|  |     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||||
|  |     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||||
|  |  | ||||||
|  |     private AudioNode piratenMusic; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Checks if sound is enabled in the preferences. | ||||||
|  |      * | ||||||
|  |      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||||
|  |      */ | ||||||
|  |  | ||||||
|  |     //Prüft, ob die Musik eingeschalten ist. | ||||||
|  |     public static boolean enabledInPreferences() { | ||||||
|  |         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||||
|  |     } | ||||||
|  |     /** | ||||||
|  |      * Checks enabled volume in preferences. | ||||||
|  |      * | ||||||
|  |      * @return {@code float} if a volumePreference is set, the volume is set to the Value in  PREFERENCES, | ||||||
|  |      *         {@code 0.25f} if no volumePreference is set in  PREFERENCES, the Volume is set to a default of 0.25f | ||||||
|  |      * | ||||||
|  |      */ | ||||||
|  |  | ||||||
|  |     //Standardeinstellung für Musik | ||||||
|  |     public static float volumePreference() { | ||||||
|  |         return PREFERENCES.getFloat(VOLUME_PREF, 0.33f); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Toggles the game sound on or off. | ||||||
|  |      */ | ||||||
|  |     public void toggleSound() { | ||||||
|  |         setEnabled(!isEnabled()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sets the enabled state of this AppState. | ||||||
|  |      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||||
|  |      * | ||||||
|  |      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void setEnabled(boolean enabled) { | ||||||
|  |         if (isEnabled() == enabled) return; | ||||||
|  |         else if (!isEnabled() && enabled) { | ||||||
|  |             if (piratenMusic != null) piratenMusic.play(); | ||||||
|  |         } else if (isEnabled() && !enabled) { | ||||||
|  |             if (piratenMusic != null) piratenMusic.stop(); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         super.setEnabled(enabled); | ||||||
|  |         LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS | ||||||
|  |         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Initializes the music. | ||||||
|  |      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||||
|  |      * | ||||||
|  |      * @param stateManager The state manager | ||||||
|  |      * @param app          The application | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void initialize(AppStateManager stateManager, Application app) { | ||||||
|  |         super.initialize(stateManager, app); | ||||||
|  |         piratenMusic =loadSound(app, "Sound/BackgroundMusic/Piratenmusik.ogg"); | ||||||
|  |         setVolume(volumePreference()); | ||||||
|  |         piratenMusic.setLooping(true); | ||||||
|  |         if (isEnabled() && piratenMusic != null) { | ||||||
|  |             piratenMusic.play(); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Loads the music from the specified file. | ||||||
|  |      * | ||||||
|  |      * @param app  The application | ||||||
|  |      * @param name The name of the sound file. | ||||||
|  |      * @return The loaded AudioNode. | ||||||
|  |      */ | ||||||
|  |     private AudioNode loadSound(Application app, String name) { | ||||||
|  |         try { | ||||||
|  |             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||||
|  |             sound.setLooping(false); | ||||||
|  |             sound.setPositional(false); | ||||||
|  |             return sound; | ||||||
|  |         } | ||||||
|  |         catch (AssetLoadException | AssetNotFoundException ex) { | ||||||
|  |             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||||
|  |         } | ||||||
|  |         return null; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     //Einstellung der Lautstärke | ||||||
|  |     public void setVolume(float vol){ | ||||||
|  |         piratenMusic.setVolume(vol); | ||||||
|  |         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  | } | ||||||
|  |  | ||||||
| @@ -7,10 +7,14 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Checkbox; | import com.simsilica.lemur.Checkbox; | ||||||
| import com.simsilica.lemur.Label; | import com.simsilica.lemur.Label; | ||||||
|  | import com.simsilica.lemur.RangedValueModel; | ||||||
| import com.simsilica.lemur.style.ElementId; | import com.simsilica.lemur.style.ElementId; | ||||||
|  | import com.simsilica.lemur.Slider; | ||||||
|  | import pp.battleship.client.gui.VolumeSlider; | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.StateCheckboxModel; | import pp.dialog.StateCheckboxModel; | ||||||
| import pp.dialog.TextInputDialog; | import pp.dialog.TextInputDialog; | ||||||
| @@ -33,6 +37,7 @@ class Menu extends Dialog { | |||||||
|     private final BattleshipApp app; |     private final BattleshipApp app; | ||||||
|     private final Button loadButton = new Button(lookup("menu.map.load")); |     private final Button loadButton = new Button(lookup("menu.map.load")); | ||||||
|     private final Button saveButton = new Button(lookup("menu.map.save")); |     private final Button saveButton = new Button(lookup("menu.map.save")); | ||||||
|  |     private final VolumeSlider volumeSlider; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs the Menu dialog for the Battleship application. |      * Constructs the Menu dialog for the Battleship application. | ||||||
| @@ -45,6 +50,26 @@ class Menu extends Dialog { | |||||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS |         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), |         addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||||
|                               new StateCheckboxModel(app, GameSound.class))); |                               new StateCheckboxModel(app, GameSound.class))); | ||||||
|  |         addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS | ||||||
|  |  | ||||||
|  |         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||||
|  |  | ||||||
|  |         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); | ||||||
|  |  | ||||||
|  |         volumeSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||||
|  |  | ||||||
|  |         addChild(volumeSlider); | ||||||
|  |  | ||||||
|  |         addChild(loadButton) | ||||||
|  |                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||||
|  |         addChild(saveButton); | ||||||
|  |         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     // Füge den Slider zum GUI hinzu | ||||||
|  |         addChild(volumeSlider); | ||||||
|  |  | ||||||
|         addChild(loadButton) |         addChild(loadButton) | ||||||
|                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); |                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||||
|         addChild(saveButton) |         addChild(saveButton) | ||||||
| @@ -140,4 +165,6 @@ class Menu extends Dialog { | |||||||
|     private void saveDialog() { |     private void saveDialog() { | ||||||
|         fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save")); |         fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save")); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -11,6 +11,8 @@ import com.simsilica.lemur.Container; | |||||||
| import com.simsilica.lemur.Label; | import com.simsilica.lemur.Label; | ||||||
| import com.simsilica.lemur.TextField; | import com.simsilica.lemur.TextField; | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; | import com.simsilica.lemur.component.SpringGridLayout; | ||||||
|  | import com.simsilica.lemur.Button; | ||||||
|  | import pp.battleship.server.BattleshipServer; | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.DialogBuilder; | import pp.dialog.DialogBuilder; | ||||||
| import pp.dialog.SimpleDialog; | import pp.dialog.SimpleDialog; | ||||||
| @@ -33,6 +35,8 @@ class NetworkDialog extends SimpleDialog { | |||||||
|     private final NetworkSupport network; |     private final NetworkSupport network; | ||||||
|     private final TextField host = new TextField(LOCALHOST); |     private final TextField host = new TextField(LOCALHOST); | ||||||
|     private final TextField port = new TextField(DEFAULT_PORT); |     private final TextField port = new TextField(DEFAULT_PORT); | ||||||
|  |     // private final Button serverButton = new Button(lookup("client.server-star")); | ||||||
|  |     private final Button serverButton = new Button(lookup("client.server-start")); | ||||||
|     private String hostname; |     private String hostname; | ||||||
|     private int portNumber; |     private int portNumber; | ||||||
|     private Future<Object> connectionFuture; |     private Future<Object> connectionFuture; | ||||||
| @@ -65,6 +69,10 @@ class NetworkDialog extends SimpleDialog { | |||||||
|                      .setOkClose(false) |                      .setOkClose(false) | ||||||
|                      .setNoClose(false) |                      .setNoClose(false) | ||||||
|                      .build(this); |                      .build(this); | ||||||
|  |  | ||||||
|  |         //Add the button to start the sever | ||||||
|  |         addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); | ||||||
|  |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -150,4 +158,21 @@ class NetworkDialog extends SimpleDialog { | |||||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); |         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); |         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Starts the server in a separate thread. | ||||||
|  |      */ | ||||||
|  |     private void startServerInThread() { | ||||||
|  |         serverButton.setEnabled(false); | ||||||
|  |         Thread serverThread = new Thread(() -> { | ||||||
|  |             try { | ||||||
|  |                 BattleshipServer.main(null); | ||||||
|  |             } catch (Exception e) { | ||||||
|  |                 serverButton.setEnabled(true); | ||||||
|  |                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||||
|  |                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||||
|  |             } | ||||||
|  |         }); | ||||||
|  |         serverThread.start(); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -8,10 +8,12 @@ | |||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial; | import com.jme3.scene.Spatial; | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
|  | import pp.battleship.model.Shell; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
| import pp.util.Position; | import pp.util.Position; | ||||||
|  |  | ||||||
| @@ -36,6 +38,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|  |  | ||||||
|     // The MapView associated with this synchronizer |     // The MapView associated with this synchronizer | ||||||
|     private final MapView view; |     private final MapView view; | ||||||
|  |     private Shell shell; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a new MapViewSynchronizer for the given MapView. |      * Constructs a new MapViewSynchronizer for the given MapView. | ||||||
| @@ -122,4 +125,19 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { |     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); |         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||||
|     } |     } | ||||||
|  |     /** | ||||||
|  |      * | ||||||
|  |      * @param deltaTime | ||||||
|  |      */ | ||||||
|  |     public void update(float deltaTime) { | ||||||
|  |         if (shell != null) { | ||||||
|  |             shell.updatePosition(deltaTime); | ||||||
|  |             drawShell(shell.getCurrentPosition()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void drawShell(Vector3f position) { | ||||||
|  |         // Methode zum Zeichnen des Geschosses auf der 2D-Karte TODO | ||||||
|  |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -32,9 +32,13 @@ import static pp.util.FloatMath.PI; | |||||||
|  * It extends the {@link ShipMapSynchronizer} to provide specific synchronization |  * It extends the {@link ShipMapSynchronizer} to provide specific synchronization | ||||||
|  * logic for the sea map. |  * logic for the sea map. | ||||||
|  */ |  */ | ||||||
|  | //ANPASSEN!!!! | ||||||
| class SeaSynchronizer extends ShipMapSynchronizer { | class SeaSynchronizer extends ShipMapSynchronizer { | ||||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS |     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS |     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS | ||||||
|  |     private static final String FLUGZEUGTRAEGER = "Models/Flugzeugträger_5er/Flugzeugträger.j3o"; | ||||||
|  |     private static final String KORVETTE = "Models/Korvette_3er/Korvette.j3o"; | ||||||
|  |     private static final String ZERSTOERER = "Models/Zerstörer_2er/Zerstörer.j3o"; | ||||||
|     private static final String COLOR = "Color"; //NON-NLS |     private static final String COLOR = "Color"; //NON-NLS | ||||||
|     private static final String SHIP = "ship"; //NON-NLS |     private static final String SHIP = "ship"; //NON-NLS | ||||||
|     private static final String SHOT = "shot"; //NON-NLS |     private static final String SHOT = "shot"; //NON-NLS | ||||||
| @@ -44,6 +48,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|  |  | ||||||
|     private final ShipMap map; |     private final ShipMap map; | ||||||
|     private final BattleshipApp app; |     private final BattleshipApp app; | ||||||
|  |     private final ParticleEffectFactory particleFactory; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. |      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||||
| @@ -56,6 +61,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         super(app.getGameLogic().getOwnMap(), root); |         super(app.getGameLogic().getOwnMap(), root); | ||||||
|         this.app = app; |         this.app = app; | ||||||
|         this.map = map; |         this.map = map; | ||||||
|  |         this.particleFactory = new ParticleEffectFactory(app); | ||||||
|         addExisting(); |         addExisting(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -80,17 +86,95 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|      * @return always null to prevent the representation from being attached |      * @return always null to prevent the representation from being attached | ||||||
|      * to the items node as well |      * to the items node as well | ||||||
|      */ |      */ | ||||||
|  |     private Spatial handleMiss(Shot shot) { | ||||||
|  |         Node shotNode = new Node("ShotNode"); | ||||||
|  |         Geometry shotCylinder = createCylinder(shot); | ||||||
|  |         shotNode.attachChild(shotCylinder); | ||||||
|  |         ParticleEmitter waterSplash = particleFactory.createWaterSplash(); | ||||||
|  |         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||||
|  |         shotNode.attachChild(waterSplash); | ||||||
|  |         waterSplash.emitAllParticles(); | ||||||
|  |  | ||||||
|  |         return shotNode; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |      * @param shot a hit | ||||||
|  |      * @return always null to prevent the representation from being attached to the items node as well | ||||||
|  |      */ | ||||||
|     private Spatial handleHit(Shot shot) { |     private Spatial handleHit(Shot shot) { | ||||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); |         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||||
|         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); |         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); | ||||||
|  |  | ||||||
|         final Geometry representation = createCylinder(shot); |  | ||||||
|         representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation()); |  | ||||||
|         shipNode.attachChild(representation); |         // Create a new node specifically for the hit effects | ||||||
|  |         Node hitEffectNode = new Node("HitEffectNode"); | ||||||
|  |  | ||||||
|  |         // Create particle effects | ||||||
|  |         ParticleEmitter flame = particleFactory.createFlame(); | ||||||
|  |         ParticleEmitter flash = particleFactory.createFlash(); | ||||||
|  |         ParticleEmitter spark = particleFactory.createSpark(); | ||||||
|  |         ParticleEmitter roundSpark = particleFactory.createRoundSpark(); | ||||||
|  |         ParticleEmitter smokeTrail = particleFactory.createSmokeTrail(); | ||||||
|  |         ParticleEmitter debris = particleFactory.createDebris(); | ||||||
|  |         ParticleEmitter shockwave = particleFactory.createShockwave(); | ||||||
|  |         ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter(); | ||||||
|  |  | ||||||
|  |         // Attach all effects to the hitEffectNode | ||||||
|  |         hitEffectNode.attachChild(flame); | ||||||
|  |         hitEffectNode.attachChild(flash); | ||||||
|  |         hitEffectNode.attachChild(spark); | ||||||
|  |         hitEffectNode.attachChild(roundSpark); | ||||||
|  |         hitEffectNode.attachChild(smokeTrail); | ||||||
|  |         hitEffectNode.attachChild(debris); | ||||||
|  |         hitEffectNode.attachChild(shockwave); | ||||||
|  |         hitEffectNode.attachChild(movingSmoke); | ||||||
|  |  | ||||||
|  |         // Set the local translation for the hit effect to the point of impact | ||||||
|  |         hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x, | ||||||
|  |                                           0.5f, // Adjust as needed for height above the ship | ||||||
|  |                                           shot.getX() + 0.5f - shipNode.getLocalTranslation().z); | ||||||
|  |  | ||||||
|  |         // Attach the hitEffectNode to the shipNode so it moves with the ship | ||||||
|  |         shipNode.attachChild(hitEffectNode); | ||||||
|  |  | ||||||
|  |         // Emit particles when the hit happens | ||||||
|  |         flash.emitAllParticles(); | ||||||
|  |         spark.emitAllParticles(); | ||||||
|  |         smokeTrail.emitAllParticles(); | ||||||
|  |         debris.emitAllParticles(); | ||||||
|  |         shockwave.emitAllParticles(); | ||||||
|  |         flame.emitAllParticles(); | ||||||
|  |         roundSpark.emitAllParticles(); | ||||||
|  |  | ||||||
|  |         //Checks if ship is destroyed and triggers animation accordingly | ||||||
|  |         if (ship.isDestroyed()) { | ||||||
|  |             sinkAndRemoveShip(ship); | ||||||
|  |         } | ||||||
|  |  | ||||||
|         return null; |         return null; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles the sinking animation and removal of ship if destroyed | ||||||
|  |      * @param ship the ship to be sunk | ||||||
|  |      */ | ||||||
|  |     private void sinkAndRemoveShip(Battleship ship) { | ||||||
|  |  | ||||||
|  |         final Node shipNode = (Node) getSpatial(ship); | ||||||
|  |         if (shipNode == null) return; | ||||||
|  |  | ||||||
|  |         // Add sinking control to animate the sinking | ||||||
|  |         shipNode.addControl(new SinkingControl(shipNode)); | ||||||
|  |  | ||||||
|  |         // Add particle effects | ||||||
|  |         ParticleEmitter bubbles = particleFactory.createWaterSplash(); | ||||||
|  |         bubbles.setLocalTranslation(shipNode.getLocalTranslation()); | ||||||
|  |         shipNode.attachChild(bubbles); | ||||||
|  |         bubbles.emitAllParticles(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a cylinder geometry representing the specified shot. |      * Creates a cylinder geometry representing the specified shot. | ||||||
|      * The appearance of the cylinder depends on whether the shot is a hit or a miss. |      * The appearance of the cylinder depends on whether the shot is a hit or a miss. | ||||||
| @@ -140,8 +224,14 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|      * @param ship the battleship to be represented |      * @param ship the battleship to be represented | ||||||
|      * @return the spatial representing the battleship |      * @return the spatial representing the battleship | ||||||
|      */ |      */ | ||||||
|  |     //ANPASSEN!!!!!! | ||||||
|     private Spatial createShip(Battleship ship) { |     private Spatial createShip(Battleship ship) { | ||||||
|         return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship); |         if( ship.getLength() == 4){ createBox(ship); return createBattleship(ship); } | ||||||
|  |         else if(ship.getLength()==5){createBox(ship);return createFlugzeugtraeger(ship); } | ||||||
|  |         else if(ship.getLength()==3){createBox(ship);return createKorvette(ship); } | ||||||
|  |         else if(ship.getLength()==2){createBox(ship);return createZerstoerer(ship); } | ||||||
|  |         else if(ship.getLength()==1){createBox(ship);return createZerstoerer(ship); } | ||||||
|  |         else throw new IllegalArgumentException("Deine Länge ist nicht definiert!"); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -186,6 +276,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|      * @param ship the battleship to be represented |      * @param ship the battleship to be represented | ||||||
|      * @return the spatial representing the "King George V" battleship |      * @return the spatial representing the "King George V" battleship | ||||||
|      */ |      */ | ||||||
|  |     //ANPASSEN!!!! | ||||||
|     private Spatial createBattleship(Battleship ship) { |     private Spatial createBattleship(Battleship ship) { | ||||||
|         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); |         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); | ||||||
|  |  | ||||||
| @@ -196,6 +287,36 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         return model; |         return model; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     private Spatial createFlugzeugtraeger(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(FLUGZEUGTRAEGER); | ||||||
|  |  | ||||||
|  |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         model.scale(1.48f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private Spatial createKorvette(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(KORVETTE); | ||||||
|  |  | ||||||
|  |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         model.scale(1.48f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private Spatial createZerstoerer(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(ZERSTOERER); | ||||||
|  |  | ||||||
|  |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         model.scale(1.48f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Calculates the rotation angle for the specified rotation. |      * Calculates the rotation angle for the specified rotation. | ||||||
|      * |      * | ||||||
|   | |||||||
| @@ -0,0 +1,53 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.Node; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Control that handles the sinking effect for destroyed ships. | ||||||
|  |  * It will gradually move the ship downwards and then remove it from the scene. | ||||||
|  |  */ | ||||||
|  | class SinkingControl extends AbstractControl { | ||||||
|  |     private static final float SINK_DURATION = 5f;  // Duration of the sinking animation | ||||||
|  |     private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks | ||||||
|  |     private float elapsedTime = 0; | ||||||
|  |  | ||||||
|  |     private final Node shipNode; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs a {@code SinkingControl.java} object with the shipNode to be to be sunk | ||||||
|  |      * @param shipNode the node to handeld | ||||||
|  |      */ | ||||||
|  |     public SinkingControl(Node shipNode) { | ||||||
|  |         this.shipNode = shipNode; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updated the Map to sink the ship | ||||||
|  |      * | ||||||
|  |      * @param tpf time per frame | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void controlUpdate(float tpf) { | ||||||
|  |         // Update the sinking effect | ||||||
|  |         elapsedTime += tpf; | ||||||
|  |  | ||||||
|  |         // Move the ship down over time | ||||||
|  |         Vector3f currentPos = shipNode.getLocalTranslation(); | ||||||
|  |         shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z); | ||||||
|  |  | ||||||
|  |         // Check if sinking duration has passed | ||||||
|  |         if (elapsedTime >= SINK_DURATION) { | ||||||
|  |             // Remove the ship from the scene | ||||||
|  |             shipNode.removeFromParent(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |         // No rendering-related code needed | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -0,0 +1,29 @@ | |||||||
|  | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  | import com.simsilica.lemur.Slider; | ||||||
|  | import pp.battleship.client.GameMusic; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     public class VolumeSlider extends Slider { | ||||||
|  |  | ||||||
|  |         private final GameMusic piratenMusic; | ||||||
|  |  | ||||||
|  |         private double vol; | ||||||
|  |  | ||||||
|  |         public VolumeSlider(GameMusic music) { | ||||||
|  |             super(); | ||||||
|  |             this.piratenMusic = music; | ||||||
|  |             vol = GameMusic.volumePreference(); | ||||||
|  |             getModel().setPercent(vol); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         public void update() { | ||||||
|  |             if (vol != getModel().getPercent()) { | ||||||
|  |                 vol = getModel().getPercent(); | ||||||
|  |                 piratenMusic.setVolume( (float) vol); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -42,10 +42,13 @@ public class ModelExporter extends SimpleApplication { | |||||||
|     @Override |     @Override | ||||||
|     public void simpleInitApp() { |     public void simpleInitApp() { | ||||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS |         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS | ||||||
|  |         export("Models/Flugzeugträger_5er/Flugzeugträger.obj", "Flugzeugträger.j3o"); | ||||||
|  |         export("Models/Korvette_3er/caravel.obj", "Korvette.j3o"); | ||||||
|  |         export("Models/Zerstörer_2er/ShipV_LOW.obj", "Zerstörer.j3o"); | ||||||
|         stop(); |         stop(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Exports spatial into a file |      * Exports spatial into a file | ||||||
|      * |      * | ||||||
|   | |||||||
| @@ -0,0 +1,112 @@ | |||||||
|  | # Blender 4.2.2 LTS MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl Main.002 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.490000 0.257495 0.132300 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.016 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.000000 0.000000 0.000000 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.017 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.190000 0.077615 0.017100 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.018 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.266600 0.466860 0.620000 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.019 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.990000 0.990000 0.990000 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.020 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.070000 0.062265 0.058100 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.021 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.160000 0.151680 0.147200 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.022 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.340000 0.164333 0.000000 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.023 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.940000 0.561180 0.206800 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Mat.1_1.002 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.320000 0.151520 0.060800 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Sail.002 | ||||||
|  | Ns 319.999939 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.070000 0.070000 0.070000 | ||||||
|  | Ks 1.000000 1.000000 1.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
| @@ -0,0 +1,52 @@ | |||||||
|  | # Blender 4.2.2 LTS MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl DeckStuff.003 | ||||||
|  | Ns 20.000006 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.184314 0.600000 0.792157 | ||||||
|  | Ks 0.000000 0.000000 0.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 1 | ||||||
|  |  | ||||||
|  | newmtl Hull.003 | ||||||
|  | Ns 20.000006 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.701961 0.678431 0.019608 | ||||||
|  | Ks 0.000000 0.000000 0.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 1 | ||||||
|  |  | ||||||
|  | newmtl MastsRigging.003 | ||||||
|  | Ns 20.000006 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.086275 0.768628 0.117647 | ||||||
|  | Ks 0.000000 0.000000 0.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 1 | ||||||
|  |  | ||||||
|  | newmtl Poopdeck.003 | ||||||
|  | Ns 20.000006 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.976471 0.211765 0.211765 | ||||||
|  | Ks 0.000000 0.000000 0.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 1 | ||||||
|  |  | ||||||
|  | newmtl Sail.007 | ||||||
|  | Ns 20.000006 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.588000 0.588000 0.588000 | ||||||
|  | Ks 0.000000 0.000000 0.000000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 1 | ||||||
| After Width: | Height: | Size: 1.1 MiB | 
| After Width: | Height: | Size: 2.7 MiB | 
| After Width: | Height: | Size: 48 KiB | 
| After Width: | Height: | Size: 1.5 MiB | 
| After Width: | Height: | Size: 4.5 MiB | 
| After Width: | Height: | Size: 18 KiB | 
| After Width: | Height: | Size: 1.7 MiB | 
| After Width: | Height: | Size: 472 KiB | 
| After Width: | Height: | Size: 1.6 MiB | 
| After Width: | Height: | Size: 48 KiB | 
| After Width: | Height: | Size: 727 KiB | 
| After Width: | Height: | Size: 4.1 MiB | 
| After Width: | Height: | Size: 52 KiB | 
| After Width: | Height: | Size: 1003 KiB | 
| After Width: | Height: | Size: 415 KiB | 
| After Width: | Height: | Size: 12 KiB | 
| After Width: | Height: | Size: 4.2 KiB | 
| After Width: | Height: | Size: 1.5 MiB | 
| After Width: | Height: | Size: 8.4 KiB | 
| After Width: | Height: | Size: 249 KiB | 
| After Width: | Height: | Size: 658 KiB | 
| After Width: | Height: | Size: 1.8 MiB | 
| After Width: | Height: | Size: 48 KiB | 
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 4.8 MiB | 
| After Width: | Height: | Size: 17 KiB | 
| After Width: | Height: | Size: 755 KiB | 
| After Width: | Height: | Size: 76 KiB | 
| After Width: | Height: | Size: 472 KiB | 
| After Width: | Height: | Size: 12 KiB | 
| After Width: | Height: | Size: 4.2 KiB | 
| After Width: | Height: | Size: 1.9 MiB | 
| After Width: | Height: | Size: 4.2 KiB | 
| After Width: | Height: | Size: 260 KiB | 
| @@ -0,0 +1,32 @@ | |||||||
|  | # Blender 4.2.2 LTS MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl map_ShipV_001 | ||||||
|  | Ns 224.999985 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.800000 0.144874 0.000708 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl map_ShipV_002 | ||||||
|  | Ns 224.999985 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.800000 0.035888 0.004678 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl map_ShipV_003 | ||||||
|  | Ns 224.999985 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.001405 0.006690 0.800000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
| After Width: | Height: | Size: 1.7 MiB | 
| After Width: | Height: | Size: 4.0 MiB | 
| After Width: | Height: | Size: 589 B | 
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| After Width: | Height: | Size: 1.9 MiB | 
| @@ -72,7 +72,7 @@ class BattleState extends ClientState { | |||||||
|      * @return the map (either the opponent's or player's own map) that is affected by the shot |      * @return the map (either the opponent's or player's own map) that is affected by the shot | ||||||
|      */ |      */ | ||||||
|     private ShipMap affectedMap(EffectMessage msg) { |     private ShipMap affectedMap(EffectMessage msg) { | ||||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); |         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOpponentMap(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -0,0 +1,93 @@ | |||||||
|  | package pp.battleship.game.client; | ||||||
|  |  | ||||||
|  | import pp.battleship.message.client.ShellAnimationFinishedMessage; | ||||||
|  | import pp.battleship.message.server.EffectMessage; | ||||||
|  | import pp.battleship.model.Shell; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * This class represents the client state during a shooting animation. | ||||||
|  |  * It handles the logic for the animation of a fired shell and ensures | ||||||
|  |  * that the client notifies the server when the animation is complete. | ||||||
|  |  */ | ||||||
|  | public class ShootingAnimationState extends ClientState { | ||||||
|  |  | ||||||
|  |     // The shell object representing the fired shell's movement | ||||||
|  |     private final Shell shell; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs the ShootingAnimationState with the given game logic and shell. | ||||||
|  |      * | ||||||
|  |      * @param logic the game logic instance managing the state | ||||||
|  |      * @param shell the shell object representing the fired projectile | ||||||
|  |      */ | ||||||
|  |     ShootingAnimationState(ClientGameLogic logic, Shell shell) { | ||||||
|  |         super(logic); | ||||||
|  |         this.shell = shell; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Indicates that the battle scene should be shown in this state. | ||||||
|  |      * | ||||||
|  |      * @return true because the battle view is active during the shooting animation | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public boolean showBattle() { | ||||||
|  |         return true; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles the effect message received from the server. | ||||||
|  |      * Logs the received effect for debugging purposes. | ||||||
|  |      * | ||||||
|  |      * @param msg the effect message received from the server | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     void receivedEffect(EffectMessage msg) { | ||||||
|  |         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS | ||||||
|  |         // Here, you could implement additional logic to display the effects of the shot, | ||||||
|  |         // like a visual indication of a hit or a miss. | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Called once per frame to update the shell's position and check if it has reached the target. | ||||||
|  |      * If the shell reaches the target, a message is sent to the server. | ||||||
|  |      * | ||||||
|  |      * @param deltaTime time in seconds since the last update call | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void update(float deltaTime) { | ||||||
|  |         if (shell != null) { | ||||||
|  |             // Update the position of the shell based on the elapsed time | ||||||
|  |             shell.updatePosition(deltaTime); | ||||||
|  |  | ||||||
|  |             // Check if the shell has reached its target | ||||||
|  |             if (shell.isAtTarget()) { | ||||||
|  |                 // If the shell has reached the target, notify the server that the animation is complete | ||||||
|  |                 sendAnimationCompleteMessage(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sends a message to the server indicating that the shooting animation has finished. | ||||||
|  |      */ | ||||||
|  |     private void sendAnimationCompleteMessage() { | ||||||
|  |         ShellAnimationFinishedMessage message = new ShellAnimationFinishedMessage(); | ||||||
|  |         // Send the message to the server via the game's logic communication system | ||||||
|  |         logic.send(message); | ||||||
|  |         logic.setState(new BattleState(logic, true)); | ||||||
|  |         ClientGameLogic.LOGGER.log(Level.INFO, "Shell animation complete, message sent to server."); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Optionally, you can add an entry method if there is any setup that needs to happen when entering the state. | ||||||
|  |      * By default, this is empty. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     void entry() { | ||||||
|  |         super.entry();  // Call the parent entry method | ||||||
|  |         ClientGameLogic.LOGGER.log(Level.INFO, "Entered ShootingAnimationState."); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -8,6 +8,7 @@ | |||||||
| package pp.battleship.game.server; | package pp.battleship.game.server; | ||||||
|  |  | ||||||
| import pp.battleship.BattleshipConfig; | import pp.battleship.BattleshipConfig; | ||||||
|  | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -51,4 +52,9 @@ public class Player { | |||||||
|     public ShipMap getMap() { |     public ShipMap getMap() { | ||||||
|         return map; |         return map; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -9,7 +9,9 @@ package pp.battleship.game.server; | |||||||
|  |  | ||||||
| import pp.battleship.BattleshipConfig; | import pp.battleship.BattleshipConfig; | ||||||
| import pp.battleship.message.client.ClientInterpreter; | import pp.battleship.message.client.ClientInterpreter; | ||||||
|  | import pp.battleship.message.client.ClientMessage; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
|  | import pp.battleship.message.client.ShellAnimationFinishedMessage; | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| import pp.battleship.message.server.EffectMessage; | import pp.battleship.message.server.EffectMessage; | ||||||
| import pp.battleship.message.server.GameDetails; | import pp.battleship.message.server.GameDetails; | ||||||
| @@ -35,6 +37,7 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|     private final BattleshipConfig config; |     private final BattleshipConfig config; | ||||||
|     private final List<Player> players = new ArrayList<>(2); |     private final List<Player> players = new ArrayList<>(2); | ||||||
|     private final Set<Player> readyPlayers = new HashSet<>(); |     private final Set<Player> readyPlayers = new HashSet<>(); | ||||||
|  |     private Set<Integer> playersFinishedShellAnimation = new HashSet<>(); | ||||||
|     private final ServerSender serverSender; |     private final ServerSender serverSender; | ||||||
|     private Player activePlayer; |     private Player activePlayer; | ||||||
|     private ServerState state = ServerState.WAIT; |     private ServerState state = ServerState.WAIT; | ||||||
| @@ -168,11 +171,19 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|      * @param ships  the list of ships placed by the player |      * @param ships  the list of ships placed by the player | ||||||
|      */ |      */ | ||||||
|     void playerReady(Player player, List<Battleship> ships) { |     void playerReady(Player player, List<Battleship> ships) { | ||||||
|  |         // Überprüfe, ob die Karte des Spielers gültig ist | ||||||
|  |         if (!player.getMap().isValid2(ships)) { | ||||||
|  |             LOGGER.log(Level.ERROR, "Invalid map configuration for player {0}", player); //NON-NLS | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |  | ||||||
|         if (!readyPlayers.add(player)) { |         if (!readyPlayers.add(player)) { | ||||||
|             LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS |             LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         ships.forEach(player.getMap()::add); |         ships.forEach(player.getMap()::add); | ||||||
|  |  | ||||||
|         if (readyPlayers.size() == 2) { |         if (readyPlayers.size() == 2) { | ||||||
|             for (Player p : players) |             for (Player p : players) | ||||||
|                 send(p, new StartBattleMessage(p == activePlayer)); |                 send(p, new StartBattleMessage(p == activePlayer)); | ||||||
| @@ -188,6 +199,11 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|      */ |      */ | ||||||
|     void shoot(Player p, IntPoint pos) { |     void shoot(Player p, IntPoint pos) { | ||||||
|         if (p != activePlayer) return; |         if (p != activePlayer) return; | ||||||
|  |  | ||||||
|  |         setState(ServerState.SHELL_IN_FLIGHT); | ||||||
|  |         // setState(ServerState.BATTLE); | ||||||
|  |  | ||||||
|  |  | ||||||
|         final Player otherPlayer = getOpponent(activePlayer); |         final Player otherPlayer = getOpponent(activePlayer); | ||||||
|         final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos); |         final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos); | ||||||
|         if (selectedShip == null) { |         if (selectedShip == null) { | ||||||
| @@ -217,4 +233,30 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |     /** | ||||||
|  |      * Handles the reception of ShellAnimationFinishedMessage. | ||||||
|  |      * This method is called when a client signals that its shell animation is complete. | ||||||
|  |      * | ||||||
|  |      * @param msg  the received ShellAnimationFinishedMessage | ||||||
|  |      * @param from the ID of the sender client | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void received(ShellAnimationFinishedMessage msg, int from) { | ||||||
|  |         // Add the player to the set of players who have finished the animation | ||||||
|  |         playersFinishedShellAnimation.add(from); | ||||||
|  |  | ||||||
|  |         // Check if both players have finished the shell animation | ||||||
|  |         if (playersFinishedShellAnimation.size() == 2) { | ||||||
|  |             // Clear the set of players who have finished the animation for the next shot | ||||||
|  |             playersFinishedShellAnimation.clear(); | ||||||
|  |  | ||||||
|  |             // Transition back to the BATTLE state | ||||||
|  |             setState(ServerState.BATTLE); | ||||||
|  |  | ||||||
|  |             // Log the completion of the shell animation | ||||||
|  |             LOGGER.log(Level.INFO, "Both players finished shell animation. Returning to BATTLE state."); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -29,5 +29,8 @@ enum ServerState { | |||||||
|     /** |     /** | ||||||
|      * The game has ended because all the ships of one player have been destroyed. |      * The game has ended because all the ships of one player have been destroyed. | ||||||
|      */ |      */ | ||||||
|     GAME_OVER |     GAME_OVER, | ||||||
|  |  | ||||||
|  |     //Game stays frozen as long as firing animation is running | ||||||
|  |     SHELL_IN_FLIGHT | ||||||
| } | } | ||||||
|   | |||||||
| @@ -10,6 +10,7 @@ package pp.battleship.game.singlemode; | |||||||
| import pp.battleship.message.client.ClientInterpreter; | import pp.battleship.message.client.ClientInterpreter; | ||||||
| import pp.battleship.message.client.ClientMessage; | import pp.battleship.message.client.ClientMessage; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
|  | import pp.battleship.message.client.ShellAnimationFinishedMessage; | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
|  |  | ||||||
| @@ -72,4 +73,11 @@ class Copycat implements ClientInterpreter { | |||||||
|     private static Battleship copy(Battleship ship) { |     private static Battleship copy(Battleship ship) { | ||||||
|         return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot()); |         return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void received(ShellAnimationFinishedMessage shellAnimationFinishedMessage, int from) { | ||||||
|  |         // TODO Auto-generated method stub | ||||||
|  |         throw new UnsupportedOperationException("Unimplemented method 'received'"); | ||||||
|  |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -25,5 +25,7 @@ public interface ClientInterpreter { | |||||||
|      * @param msg  the MapMessage to be processed |      * @param msg  the MapMessage to be processed | ||||||
|      * @param from the connection ID from which the message was received |      * @param from the connection ID from which the message was received | ||||||
|      */ |      */ | ||||||
|     void received(MapMessage msg, int from); |     // TODO | ||||||
|  |     void received(ShellAnimationFinishedMessage shellAnimationFinishedMessage, int from); | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -0,0 +1,10 @@ | |||||||
|  | package pp.battleship.message.client; | ||||||
|  |  | ||||||
|  | public class ShellAnimationFinishedMessage  extends ClientMessage{ | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void accept(ClientInterpreter interpreter, int from) { | ||||||
|  |         interpreter.received(this, from); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -0,0 +1,46 @@ | |||||||
|  | package pp.battleship.model; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
|  | public class Shell { | ||||||
|  |     private Vector3f startPosition; | ||||||
|  |     private Vector3f targetPosition; | ||||||
|  |     private Vector3f currentPosition; | ||||||
|  |     private float speed; | ||||||
|  |     private boolean isAtTarget; | ||||||
|  |  | ||||||
|  |     public Shell(Vector3f startPosition, Vector3f targetPosition, float speed) { | ||||||
|  |         this.startPosition = startPosition; | ||||||
|  |         this.targetPosition = targetPosition; | ||||||
|  |         this.currentPosition = new Vector3f(startPosition); | ||||||
|  |         this.speed = speed; | ||||||
|  |         this.isAtTarget = true; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Aktualisiert die Position des Geschosses basierend auf der verstrichenen Zeit | ||||||
|  |     public void updatePosition(float deltaTime) { | ||||||
|  |         if (!isAtTarget) { | ||||||
|  |             // Berechne die Richtung des Geschosses | ||||||
|  |             Vector3f direction = targetPosition.subtract(currentPosition).normalize(); | ||||||
|  |             // Berechne die Bewegung basierend auf der Geschwindigkeit und der verstrichenen Zeit | ||||||
|  |             Vector3f movement = direction.mult(speed * deltaTime); | ||||||
|  |             currentPosition.addLocal(movement); | ||||||
|  |  | ||||||
|  |             // Prüfe, ob das Geschoss das Ziel erreicht hat | ||||||
|  |             if (currentPosition.distance(targetPosition) < speed * deltaTime) { | ||||||
|  |                 currentPosition.set(targetPosition); | ||||||
|  |                 isAtTarget = true; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Gibt die aktuelle Position des Geschosses zurück | ||||||
|  |     public Vector3f getCurrentPosition() { | ||||||
|  |         return currentPosition; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Überprüft, ob das Geschoss das Ziel erreicht hat | ||||||
|  |     public boolean isAtTarget() { | ||||||
|  |         return isAtTarget; | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -0,0 +1,47 @@ | |||||||
|  | package pp.battleship.model; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.Spatial; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  |  | ||||||
|  | public class ShellControl extends AbstractControl { | ||||||
|  |  | ||||||
|  |     private Shell shell;   // Das Shell-Objekt, das die Bewegung des Geschosses enthält | ||||||
|  |  | ||||||
|  |     public ShellControl(Shell shell) { | ||||||
|  |         this.shell = shell; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Die Methode wird in jedem Frame aufgerufen, um die Logik zu aktualisieren | ||||||
|  |     @Override | ||||||
|  |     protected void controlUpdate(float deltaTime) { | ||||||
|  |         if (shell != null) { | ||||||
|  |             // Aktualisiere die Position des Geschosses basierend auf der verstrichenen Zeit | ||||||
|  |             shell.updatePosition(deltaTime); | ||||||
|  |  | ||||||
|  |             // Setze die neue Position des Geschosses im 3D-Raum | ||||||
|  |             spatial.setLocalTranslation(shell.getCurrentPosition()); | ||||||
|  |  | ||||||
|  |             // Optionale Animation oder Effekte hinzufügen (z.B. Rauch oder Funkenflug) | ||||||
|  |             // addParticleEffects(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     // Setze das Shell-Objekt neu, um es während des Spiels zu ändern | ||||||
|  |     public void setShell(Shell shell) { | ||||||
|  |         this.shell = shell; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Gibt das aktuell verwendete Shell-Objekt zurück | ||||||
|  |     public Shell getShell() { | ||||||
|  |         return this.shell; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |         // TODO Auto-generated method stub | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -10,6 +10,7 @@ package pp.battleship.model; | |||||||
| import pp.battleship.notification.GameEvent; | import pp.battleship.notification.GameEvent; | ||||||
| import pp.battleship.notification.GameEventBroker; | import pp.battleship.notification.GameEventBroker; | ||||||
| import pp.battleship.notification.ItemAddedEvent; | import pp.battleship.notification.ItemAddedEvent; | ||||||
|  | import pp.battleship.notification.ItemRemovedEvent; | ||||||
|  |  | ||||||
| import java.util.ArrayList; | import java.util.ArrayList; | ||||||
| import java.util.Collections; | import java.util.Collections; | ||||||
| @@ -97,7 +98,7 @@ public class ShipMap { | |||||||
|      */ |      */ | ||||||
|     public void remove(Item item) { |     public void remove(Item item) { | ||||||
|         items.remove(item); |         items.remove(item); | ||||||
|         notifyListeners(new ItemAddedEvent(item, this)); |         notifyListeners(new ItemRemovedEvent(item, this)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -184,6 +185,35 @@ public class ShipMap { | |||||||
|                getShips().filter(s -> s != ship).noneMatch(ship::collidesWith); |                getShips().filter(s -> s != ship).noneMatch(ship::collidesWith); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     //ich brauche eine zweite isValid Methode, da in der ServerGameLogic eine Liste von Schiffen und | ||||||
|  |     //kein einzelnes übergeben wird. Da ich keinen Bock habe, dort eine for Schleife zu bauen, mache ich | ||||||
|  |     //das hier. | ||||||
|  |     public boolean isValid2(List<Battleship> ships) { | ||||||
|  |         // Überprüfe, ob jedes Schiff innerhalb der Spielfeldgrenzen liegt | ||||||
|  |         //istWithinBounds kommt 20 Zeilen weiter unten. Minas gab uns schon Code vor, um das ganze zu lösen. | ||||||
|  |         for (Battleship ship : ships) { | ||||||
|  |             if (!isShipWithinBounds(ship)) { | ||||||
|  |                 return false;  // Ein Schiff liegt außerhalb der Grenzen | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         // Überprüfe, ob sich keine Schiffe überlappen | ||||||
|  |         for (int i = 0; i < ships.size(); i++) { | ||||||
|  |             Battleship ship1 = ships.get(i); | ||||||
|  |             for (int j = i + 1; j < ships.size(); j++) { | ||||||
|  |                 Battleship ship2 = ships.get(j); | ||||||
|  |                 if (ship1.collidesWith(ship2)) { | ||||||
|  |                     return false;  // Schiffe überlappen sich | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         return true;  // Alle Schiffe sind korrekt platziert | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private boolean isShipWithinBounds(Battleship ship) { | ||||||
|  |         return isValid(ship.getMinX(), ship.getMinY()) && | ||||||
|  |                isValid(ship.getMaxX(), ship.getMaxY()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Finds a battleship at the specified coordinates. |      * Finds a battleship at the specified coordinates. | ||||||
|      * |      * | ||||||
|   | |||||||