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	| Author | SHA1 | Date | |
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|  | 0f44d37d4a | ||
|  | f248a77c81 | ||
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|  | 1740988629 | ||
|  | dcc7cf9c20 | ||
|  | 5501c0716d | ||
|  | 8261e1b3b2 | ||
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|  | 133921cfbb | ||
|  | 4cf14d02ee | ||
|  | 50bee91775 | ||
|  | a656ab5062 | ||
|  | b2a6f86fc2 | ||
|  | 9f90d92198 | ||
|  | 3e913f636c | ||
|  | 806c00c94a | ||
|  | 4fff32c13e | ||
|  | 1c99117ca0 | ||
|  | 62421e87cc | ||
|  | e343074240 | ||
|  | 35f154aa0f | ||
|  | 4488911e82 | 
							
								
								
									
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						| @@ -4,7 +4,6 @@ build | |||||||
|  |  | ||||||
| # VSC | # VSC | ||||||
| bin | bin | ||||||
| .vscode |  | ||||||
|  |  | ||||||
| # IntelliJ | # IntelliJ | ||||||
| *.iml | *.iml | ||||||
|   | |||||||
| @@ -1,18 +0,0 @@ | |||||||
| <component name="ProjectRunConfigurationManager"> |  | ||||||
|     <configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application" |  | ||||||
|                    singleton="false"> |  | ||||||
|         <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> |  | ||||||
|         <module name="Projekte.monopoly.client.main"/> |  | ||||||
|         <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/> |  | ||||||
|         <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> |  | ||||||
|         <extension name="coverage"> |  | ||||||
|             <pattern> |  | ||||||
|                 <option name="PATTERN" value="pp.monopoly.client.*"/> |  | ||||||
|                 <option name="ENABLED" value="true"/> |  | ||||||
|             </pattern> |  | ||||||
|         </extension> |  | ||||||
|         <method v="2"> |  | ||||||
|             <option name="Make" enabled="true"/> |  | ||||||
|         </method> |  | ||||||
|     </configuration> |  | ||||||
| </component> |  | ||||||
| @@ -1,18 +0,0 @@ | |||||||
| <component name="ProjectRunConfigurationManager"> |  | ||||||
|   <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false" |  | ||||||
|                  nameIsGenerated="true"> |  | ||||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> |  | ||||||
|     <module name="Projekte.monopoly.client.main"/> |  | ||||||
|     <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/> |  | ||||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> |  | ||||||
|     <extension name="coverage"> |  | ||||||
|       <pattern> |  | ||||||
|         <option name="PATTERN" value="pp.monopoly.client.*"/> |  | ||||||
|         <option name="ENABLED" value="true"/> |  | ||||||
|       </pattern> |  | ||||||
|     </extension> |  | ||||||
|     <method v="2"> |  | ||||||
|       <option name="Make" enabled="true"/> |  | ||||||
|     </method> |  | ||||||
|   </configuration> |  | ||||||
| </component> |  | ||||||
| @@ -1,17 +0,0 @@ | |||||||
| <component name="ProjectRunConfigurationManager"> |  | ||||||
|   <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application" |  | ||||||
|                  nameIsGenerated="true"> |  | ||||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/> |  | ||||||
|     <module name="Projekte.monopoly.server.main"/> |  | ||||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> |  | ||||||
|     <extension name="coverage"> |  | ||||||
|       <pattern> |  | ||||||
|         <option name="PATTERN" value="pp.monopoly.server.*"/> |  | ||||||
|         <option name="ENABLED" value="true"/> |  | ||||||
|       </pattern> |  | ||||||
|     </extension> |  | ||||||
|     <method v="2"> |  | ||||||
|       <option name="Make" enabled="true"/> |  | ||||||
|     </method> |  | ||||||
|   </configuration> |  | ||||||
| </component> |  | ||||||
| @@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|     private AudioNode splashSound; |     private AudioNode splashSound; | ||||||
|     private AudioNode shipDestroyedSound; |     private AudioNode shipDestroyedSound; | ||||||
|     private AudioNode explosionSound; |     private AudioNode explosionSound; | ||||||
|     private AudioNode shellFlyingSound; |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Checks if sound is enabled in the preferences. |      * Checks if sound is enabled in the preferences. | ||||||
| @@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS |         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS |         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS |         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||||
|         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|             shipDestroyedSound.playInstance(); |             shipDestroyedSound.playInstance(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Plays the shell flying sound effect. |  | ||||||
|      */ |  | ||||||
|     public void shellFly() { |  | ||||||
|         if (isEnabled() && shellFlyingSound != null) { |  | ||||||
|             shellFlyingSound.playInstance(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles a recieved {@code SoundEvent} and plays the according sound. |  | ||||||
|      *  |  | ||||||
|      * @param event the Sound event to be processed |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(SoundEvent event) { |     public void receivedEvent(SoundEvent event) { | ||||||
|         switch (event.sound()) { |         switch (event.sound()) { | ||||||
|             case EXPLOSION -> explosion(); |             case EXPLOSION -> explosion(); | ||||||
|             case SPLASH -> splash(); |             case SPLASH -> splash(); | ||||||
|             case DESTROYED_SHIP -> shipDestroyed(); |             case DESTROYED_SHIP -> shipDestroyed(); | ||||||
|             case SHELL_FLYING -> shellFly(); |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,22 +7,22 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Checkbox; | import com.simsilica.lemur.Checkbox; | ||||||
| import com.simsilica.lemur.Label; | import com.simsilica.lemur.Label; | ||||||
| import com.simsilica.lemur.style.ElementId; | import com.simsilica.lemur.style.ElementId; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; |  | ||||||
| import pp.battleship.client.gui.GameMusic; | import pp.battleship.client.gui.GameMusic; | ||||||
|  | import pp.battleship.client.gui.VolumeSlider; | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.StateCheckboxModel; | import pp.dialog.StateCheckboxModel; | ||||||
| import pp.dialog.TextInputDialog; | import pp.dialog.TextInputDialog; | ||||||
| import pp.battleship.client.gui.VolumeSlider; |  | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.util.prefs.Preferences; | ||||||
|  |  | ||||||
|  | import static pp.battleship.Resources.lookup; | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -39,7 +39,7 @@ class Menu extends Dialog { | |||||||
|     private final VolumeSlider slider; |     private final VolumeSlider slider; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs the Menu dialog for the Battleship application.+ |      * Constructs the Menu dialog for the Battleship application. | ||||||
|      * |      * | ||||||
|      * @param app the BattleshipApp instance |      * @param app the BattleshipApp instance | ||||||
|      */ |      */ | ||||||
|   | |||||||
| @@ -7,23 +7,24 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.ExecutionException; |  | ||||||
| import java.util.concurrent.Future; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Container; | import com.simsilica.lemur.Container; | ||||||
| import com.simsilica.lemur.Label; | import com.simsilica.lemur.Label; | ||||||
| import com.simsilica.lemur.TextField; | import com.simsilica.lemur.TextField; | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; | import com.simsilica.lemur.component.SpringGridLayout; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; |  | ||||||
| import pp.battleship.server.BattleshipServer; | import pp.battleship.server.BattleshipServer; | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.DialogBuilder; | import pp.dialog.DialogBuilder; | ||||||
| import pp.dialog.SimpleDialog; | import pp.dialog.SimpleDialog; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.ExecutionException; | ||||||
|  | import java.util.concurrent.Future; | ||||||
|  |  | ||||||
|  | import static pp.battleship.Resources.lookup; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents a dialog for setting up a network connection in the Battleship game. |  * Represents a dialog for setting up a network connection in the Battleship game. | ||||||
|  * Allows users to specify the host and port for connecting to a game server. |  * Allows users to specify the host and port for connecting to a game server. | ||||||
| @@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog; | |||||||
| class NetworkDialog extends SimpleDialog { | class NetworkDialog extends SimpleDialog { | ||||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); |     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS |     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS |     private static final String DEFAULT_PORT = "1234"; //NON-NLS | ||||||
|     private final NetworkSupport network; |     private final NetworkSupport network; | ||||||
|     private final TextField host = new TextField(LOCALHOST); |     private final TextField host = new TextField(LOCALHOST); | ||||||
|     private final TextField port = new TextField(DEFAULT_PORT); |     private final TextField port = new TextField(DEFAULT_PORT); | ||||||
|   | |||||||
| @@ -14,9 +14,6 @@ import com.jme3.asset.AssetNotFoundException; | |||||||
| import com.jme3.audio.AudioData; | import com.jme3.audio.AudioData; | ||||||
| import com.jme3.audio.AudioNode; | import com.jme3.audio.AudioNode; | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. |  | ||||||
|  */ |  | ||||||
| public class GameMusic extends AbstractAppState{ | public class GameMusic extends AbstractAppState{ | ||||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); |     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); |     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||||
|   | |||||||
| @@ -28,7 +28,7 @@ import pp.util.Position; | |||||||
|  * and interaction between the model and the view. |  * and interaction between the model and the view. | ||||||
|  */ |  */ | ||||||
| class MapView { | class MapView { | ||||||
|     public static final float FIELD_SIZE = 40f; |     private static final float FIELD_SIZE = 40f; | ||||||
|     private static final float GRID_LINE_WIDTH = 2f; |     private static final float GRID_LINE_WIDTH = 2f; | ||||||
|     private static final float BACKGROUND_DEPTH = -4f; |     private static final float BACKGROUND_DEPTH = -4f; | ||||||
|     private static final float GRID_DEPTH = -1f; |     private static final float GRID_DEPTH = -1f; | ||||||
|   | |||||||
| @@ -7,23 +7,14 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial; | import com.jme3.scene.Spatial; | ||||||
| import com.jme3.scene.shape.Sphere; |  | ||||||
|  |  | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.Shell; |  | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
| import pp.util.Position; | import pp.util.Position; | ||||||
|  |  | ||||||
| import static com.jme3.material.Materials.UNSHADED; |  | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Synchronizes the visual representation of the ship map with the game model. |  * Synchronizes the visual representation of the ship map with the game model. | ||||||
|  * It handles the rendering of ships and shots on the map view, updating the view |  * It handles the rendering of ships and shots on the map view, updating the view | ||||||
| @@ -131,24 +122,4 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { |     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); |         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|         /** |  | ||||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object |  | ||||||
|      * for 2D visualization in the game. The shell is represented as a circle. |  | ||||||
|      * |  | ||||||
|      * @param shell The {@code Shell} object to be visualized. |  | ||||||
|      * @return A {@code Spatial} object representing the shell on the map. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public Spatial visit(Shell shell) { |  | ||||||
|         final ColorRGBA color = ColorRGBA.Black; |  | ||||||
|         Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f)); |  | ||||||
|         Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS |  | ||||||
|         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); |  | ||||||
|         mat.setColor("Color", color); |  | ||||||
|         ellipse.setMaterial(mat); |  | ||||||
|         ellipse.addControl(new Shell2DControl(view, shell)); |  | ||||||
|         return ellipse; |  | ||||||
|     }       |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -20,7 +20,6 @@ import com.jme3.scene.shape.Cylinder; | |||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.Rotation; | import pp.battleship.model.Rotation; | ||||||
| import pp.battleship.model.Shell; |  | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
|  |  | ||||||
| @@ -40,7 +39,6 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS |     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS | ||||||
|     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS |     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS | ||||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS |     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS | ||||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; |  | ||||||
|     private static final String COLOR = "Color"; //NON-NLS |     private static final String COLOR = "Color"; //NON-NLS | ||||||
|     private static final String SHIP = "ship"; //NON-NLS |     private static final String SHIP = "ship"; //NON-NLS | ||||||
|     private static final String SHOT = "shot"; //NON-NLS |     private static final String SHOT = "shot"; //NON-NLS | ||||||
| @@ -354,25 +352,4 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|             case UP -> PI; |             case UP -> PI; | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object |  | ||||||
|      * for visualization in the game. |  | ||||||
|      * |  | ||||||
|      * @param shell The {@code Shell} object to be visualized. |  | ||||||
|      * @return A {@code Spatial} object representing the 3D model of the shell. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public Spatial visit(Shell shell) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o"); |  | ||||||
|         model.setLocalScale(.05f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|         Material mat = new Material(app.getAssetManager(), LIGHTING); |  | ||||||
|         mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png")); |  | ||||||
|         mat.setReceivesShadows(true); |  | ||||||
|         model.setMaterial(mat); |  | ||||||
|  |  | ||||||
|         model.addControl(new ShellControl(shell)); |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,57 +0,0 @@ | |||||||
| package pp.battleship.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
| import pp.battleship.model.Shell; |  | ||||||
| import pp.util.Position; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Controls the 2D representation of a {@code Shell} in the game, updating its position |  | ||||||
|  * based on the shell's current state in the game model. The {@code Shell2DControl} class |  | ||||||
|  * is responsible for translating the shell's 3D position to a 2D view position within |  | ||||||
|  * the game's map view. |  | ||||||
|  */ |  | ||||||
| public class Shell2DControl extends AbstractControl { |  | ||||||
|     private final Shell shell; |  | ||||||
|     private final MapView view; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}. |  | ||||||
|      * |  | ||||||
|      * @param view  The {@code MapView} used to get information about the map to display. |  | ||||||
|      * @param shell The {@code Shell} being visualized. |  | ||||||
|      */ |  | ||||||
|     public Shell2DControl(MapView view, Shell shell){ |  | ||||||
|         this.shell = shell; |  | ||||||
|         this.view = view; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the position of the shell's 2D representation based on the shell's current |  | ||||||
|      * 3D position in the game model. The position is mapped from model space to view space |  | ||||||
|      * coordinates and translated to the appropriate location within the {@code MapView}. |  | ||||||
|      * |  | ||||||
|      * @param tpf Time per frame, representing the time elapsed since the last frame. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlUpdate(float tpf) { |  | ||||||
|         Vector3f shellPos = shell.getPosition(); |  | ||||||
|         Position viewPos = view.modelToView(shellPos.x, shellPos.z); |  | ||||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|         // No rendering-specific behavior required for this control |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,58 +0,0 @@ | |||||||
| package pp.battleship.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
| import pp.battleship.model.Shell; |  | ||||||
|  |  | ||||||
| import static pp.util.FloatMath.PI; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Controls the 3D representation of a {@code Shell} in the game, updating its position |  | ||||||
|  * and rotation based on the shell's current state in the game model. The {@code ShellControl} |  | ||||||
|  * class ensures that the spatial associated with the shell is positioned and oriented correctly |  | ||||||
|  * within the world. |  | ||||||
|  */ |  | ||||||
| public class ShellControl extends AbstractControl { |  | ||||||
|     private final Shell shell; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}. |  | ||||||
|      * |  | ||||||
|      * @param shell The {@code Shell} being visualized and controlled. |  | ||||||
|      */ |  | ||||||
|     public ShellControl(Shell shell){ |  | ||||||
|         super(); |  | ||||||
|         this.shell = shell; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the 3D position and rotation of the shell based on its current state. |  | ||||||
|      * Converts map coordinates to world coordinates and applies the shell's orientation. |  | ||||||
|      * |  | ||||||
|      * @param tpf Time per frame, representing the elapsed time since the last update. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlUpdate(float tpf) { |  | ||||||
|         Vector3f pos = shell.getPosition(); |  | ||||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); |  | ||||||
|         fixed.setY(pos.y); |  | ||||||
|         spatial.setLocalTranslation(fixed); |  | ||||||
|         spatial.setLocalRotation(shell.getRotation()); |  | ||||||
|         spatial.rotate(PI/2,0,0); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|         // No rendering-specific behavior required for this control |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -46,14 +46,6 @@ class SinkingControl extends AbstractControl { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|         // No rendering-related code needed |         // No rendering-related code needed | ||||||
|   | |||||||
| @@ -1,7 +1,6 @@ | |||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Slider; | import com.simsilica.lemur.Slider; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. |  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||||
|  * It extends the Slider class and provides functionalities for setting the music volume, |  * It extends the Slider class and provides functionalities for setting the music volume, | ||||||
|   | |||||||
| @@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig; | |||||||
| import pp.battleship.game.server.Player; | import pp.battleship.game.server.Player; | ||||||
| import pp.battleship.game.server.ServerGameLogic; | import pp.battleship.game.server.ServerGameLogic; | ||||||
| import pp.battleship.game.server.ServerSender; | import pp.battleship.game.server.ServerSender; | ||||||
| import pp.battleship.message.client.AnimationFinishedMessage; |  | ||||||
| import pp.battleship.message.client.ClientMessage; | import pp.battleship.message.client.ClientMessage; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| @@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | |||||||
|         Serializer.registerClass(MapMessage.class); |         Serializer.registerClass(MapMessage.class); | ||||||
|         Serializer.registerClass(ShootMessage.class); |         Serializer.registerClass(ShootMessage.class); | ||||||
|         Serializer.registerClass(EffectMessage.class); |         Serializer.registerClass(EffectMessage.class); | ||||||
|         Serializer.registerClass(AnimationFinishedMessage.class); |  | ||||||
|         Serializer.registerClass(Battleship.class); |         Serializer.registerClass(Battleship.class); | ||||||
|         Serializer.registerClass(IntPoint.class); |         Serializer.registerClass(IntPoint.class); | ||||||
|         Serializer.registerClass(Shot.class); |         Serializer.registerClass(Shot.class); | ||||||
| @@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | |||||||
|     private void registerListeners() { |     private void registerListeners() { | ||||||
|         myServer.addMessageListener(this, MapMessage.class); |         myServer.addMessageListener(this, MapMessage.class); | ||||||
|         myServer.addMessageListener(this, ShootMessage.class); |         myServer.addMessageListener(this, ShootMessage.class); | ||||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); |  | ||||||
|         myServer.addConnectionListener(this); |         myServer.addConnectionListener(this); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| Before Width: | Height: | Size: 43 KiB | 
| @@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication { | |||||||
|         export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS |         export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS | ||||||
|         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS |         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS | ||||||
|         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS |         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS | ||||||
|         export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30"); |  | ||||||
|         export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30"); |  | ||||||
|         export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30"); |  | ||||||
|         export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30"); |  | ||||||
|         export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30"); |  | ||||||
|         export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30"); |  | ||||||
|         stop(); |         stop(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| Before Width: | Height: | Size: 518 KiB | 
| @@ -1,152 +0,0 @@ | |||||||
| # Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend' |  | ||||||
| # www.blender.org |  | ||||||
|  |  | ||||||
| newmtl Material |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png |  | ||||||
|  |  | ||||||
| newmtl Material.002 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.799099 0.004025 0.021219 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
|  |  | ||||||
| newmtl Material.008 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.215859 0.215861 0.215861 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
|  |  | ||||||
| newmtl Material.010 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.011 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png |  | ||||||
|  |  | ||||||
| newmtl Material.012 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.013 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.799099 0.004025 0.021219 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
|  |  | ||||||
| newmtl Material.014 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png |  | ||||||
|  |  | ||||||
| newmtl Material.015 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.016 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.799099 0.004025 0.021219 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
|  |  | ||||||
| newmtl Material.019 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.022 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.023 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.024 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.025 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.215859 0.215861 0.215861 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| @@ -1,558 +0,0 @@ | |||||||
| # Blender 4.2.2 LTS |  | ||||||
| # www.blender.org |  | ||||||
| mtllib Hotel.V.1.2.mtl |  | ||||||
| o Korridor |  | ||||||
| v 1.832325 0.743096 0.449194 |  | ||||||
| v 1.832325 0.295686 0.449194 |  | ||||||
| v 0.271347 0.743096 0.429009 |  | ||||||
| v 0.271347 0.295686 0.429009 |  | ||||||
| v 1.837850 0.743096 0.022004 |  | ||||||
| v 1.837850 0.295686 0.022004 |  | ||||||
| v 0.276871 0.743096 0.001818 |  | ||||||
| v 0.276871 0.295686 0.001818 |  | ||||||
| vn -0.0129 -0.0000 0.9999 |  | ||||||
| vn -0.9999 -0.0000 -0.0129 |  | ||||||
| vn 0.0129 -0.0000 -0.9999 |  | ||||||
| vn 0.9999 -0.0000 0.0129 |  | ||||||
| vn -0.0000 1.0000 -0.0000 |  | ||||||
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| vt 0.625000 1.000000 |  | ||||||
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| f 99/179/77 97/180/77 101/176/77 103/174/77 |  | ||||||
| f 104/173/78 102/175/78 98/182/78 100/181/78 |  | ||||||
| o Korridor.005 |  | ||||||
| v -2.036718 0.748953 0.450501 |  | ||||||
| v -2.036718 0.301543 0.450501 |  | ||||||
| v -0.306695 0.748953 0.464067 |  | ||||||
| v -0.306695 0.301543 0.464067 |  | ||||||
| v -2.036887 0.748953 0.471977 |  | ||||||
| v -2.036887 0.301543 0.471977 |  | ||||||
| v -0.306864 0.748953 0.485542 |  | ||||||
| v -0.306864 0.301543 0.485542 |  | ||||||
| vn 0.0078 -0.0000 -1.0000 |  | ||||||
| vn 1.0000 -0.0000 0.0078 |  | ||||||
| vn -0.0078 -0.0000 1.0000 |  | ||||||
| vn -1.0000 -0.0000 -0.0078 |  | ||||||
| vn -0.0000 1.0000 -0.0000 |  | ||||||
| vn -0.0000 -1.0000 -0.0000 |  | ||||||
| vt 0.375000 0.000000 |  | ||||||
| vt 0.625000 0.000000 |  | ||||||
| vt 0.625000 0.250000 |  | ||||||
| vt 0.375000 0.250000 |  | ||||||
| vt 0.625000 0.500000 |  | ||||||
| vt 0.375000 0.500000 |  | ||||||
| vt 0.625000 0.750000 |  | ||||||
| vt 0.375000 0.750000 |  | ||||||
| vt 0.625000 1.000000 |  | ||||||
| vt 0.375000 1.000000 |  | ||||||
| vt 0.125000 0.500000 |  | ||||||
| vt 0.125000 0.750000 |  | ||||||
| vt 0.875000 0.500000 |  | ||||||
| vt 0.875000 0.750000 |  | ||||||
| s 0 |  | ||||||
| usemtl Material.024 |  | ||||||
| f 105/183/79 107/186/79 108/185/79 106/184/79 |  | ||||||
| f 107/186/80 111/188/80 112/187/80 108/185/80 |  | ||||||
| f 111/188/81 109/190/81 110/189/81 112/187/81 |  | ||||||
| f 109/190/82 105/192/82 106/191/82 110/189/82 |  | ||||||
| f 107/193/83 105/194/83 109/190/83 111/188/83 |  | ||||||
| f 112/187/84 110/189/84 106/196/84 108/195/84 |  | ||||||
| o Korridor.006 |  | ||||||
| v -0.288805 0.743096 0.460344 |  | ||||||
| v -0.288805 0.295686 0.460344 |  | ||||||
| v -2.062986 0.743096 0.437401 |  | ||||||
| v -2.062986 0.295686 0.437401 |  | ||||||
| v -0.283281 0.743096 0.033143 |  | ||||||
| v -0.283281 0.295686 0.033143 |  | ||||||
| v -2.057462 0.743096 0.010200 |  | ||||||
| v -2.057462 0.295686 0.010200 |  | ||||||
| vn -0.0129 -0.0000 0.9999 |  | ||||||
| vn -0.9999 -0.0000 -0.0129 |  | ||||||
| vn 0.0129 -0.0000 -0.9999 |  | ||||||
| vn 0.9999 -0.0000 0.0129 |  | ||||||
| vn -0.0000 1.0000 -0.0000 |  | ||||||
| vn -0.0000 -1.0000 -0.0000 |  | ||||||
| vt 0.375000 0.000000 |  | ||||||
| vt 0.625000 0.000000 |  | ||||||
| vt 0.625000 0.250000 |  | ||||||
| vt 0.375000 0.250000 |  | ||||||
| vt 0.625000 0.500000 |  | ||||||
| vt 0.375000 0.500000 |  | ||||||
| vt 0.625000 0.750000 |  | ||||||
| vt 0.375000 0.750000 |  | ||||||
| vt 0.625000 1.000000 |  | ||||||
| vt 0.375000 1.000000 |  | ||||||
| vt 0.125000 0.500000 |  | ||||||
| vt 0.125000 0.750000 |  | ||||||
| vt 0.875000 0.500000 |  | ||||||
| vt 0.875000 0.750000 |  | ||||||
| s 0 |  | ||||||
| usemtl Material.025 |  | ||||||
| f 113/197/85 115/200/85 116/199/85 114/198/85 |  | ||||||
| f 115/200/86 119/202/86 120/201/86 116/199/86 |  | ||||||
| f 119/202/87 117/204/87 118/203/87 120/201/87 |  | ||||||
| f 117/204/88 113/206/88 114/205/88 118/203/88 |  | ||||||
| f 115/207/89 113/208/89 117/204/89 119/202/89 |  | ||||||
| f 120/201/90 118/203/90 114/210/90 116/209/90 |  | ||||||
| Before Width: | Height: | Size: 55 KiB | 
| Before Width: | Height: | Size: 552 KiB | 
| Before Width: | Height: | Size: 100 KiB | 
| @@ -7,11 +7,12 @@ | |||||||
|  |  | ||||||
| package pp.battleship; | package pp.battleship; | ||||||
|  |  | ||||||
| import static java.lang.Math.max; | import pp.util.config.Config; | ||||||
|  |  | ||||||
| import java.util.Map; | import java.util.Map; | ||||||
| import java.util.TreeMap; | import java.util.TreeMap; | ||||||
|  |  | ||||||
| import pp.util.config.Config; | import static java.lang.Math.max; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Provides access to the configuration settings for the Battleship game. |  * Provides access to the configuration settings for the Battleship game. | ||||||
| @@ -30,7 +31,7 @@ public class BattleshipConfig extends Config { | |||||||
|      * The default port number for the Battleship server. |      * The default port number for the Battleship server. | ||||||
|      */ |      */ | ||||||
|     @Property("port") |     @Property("port") | ||||||
|     private int port = 12234; |     private int port = 1234; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * The width of the game map in terms of grid units. |      * The width of the game map in terms of grid units. | ||||||
|   | |||||||
| @@ -10,7 +10,6 @@ package pp.battleship.game.client; | |||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| import pp.battleship.message.server.EffectMessage; | import pp.battleship.message.server.EffectMessage; | ||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
| import pp.battleship.model.Shell; |  | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
| import pp.battleship.notification.Sound; | import pp.battleship.notification.Sound; | ||||||
|  |  | ||||||
| @@ -54,13 +53,16 @@ class BattleState extends ClientState { | |||||||
|     @Override |     @Override | ||||||
|     public void receivedEffect(EffectMessage msg) { |     public void receivedEffect(EffectMessage msg) { | ||||||
|         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS |         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS | ||||||
|  |         playSound(msg); | ||||||
|         myTurn = msg.isMyTurn(); |         myTurn = msg.isMyTurn(); | ||||||
|         logic.setInfoText(msg.getInfoTextKey()); |         logic.setInfoText(msg.getInfoTextKey()); | ||||||
|         Shell shell = new Shell(msg.getShot()); |         affectedMap(msg).add(msg.getShot()); | ||||||
|         affectedMap(msg).add(shell); |         if (destroyedOpponentShip(msg)) | ||||||
|         logic.playSound(Sound.SHELL_FLYING); |             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||||
|         logic.setState(new ShootingState(logic, shell, myTurn, msg)); |         if (msg.isGameOver()) { | ||||||
|  |             msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add); | ||||||
|  |             logic.setState(new GameOverState(logic)); | ||||||
|  |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -72,4 +74,29 @@ class BattleState extends ClientState { | |||||||
|     private ShipMap affectedMap(EffectMessage msg) { |     private ShipMap affectedMap(EffectMessage msg) { | ||||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); |         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Checks if the opponent's ship was destroyed by the player's shot. | ||||||
|  |      * | ||||||
|  |      * @param msg the effect message received from the server | ||||||
|  |      * @return true if the shot destroyed an opponent's ship, false otherwise | ||||||
|  |      */ | ||||||
|  |     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||||
|  |         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||||
|  |      * or destruction of a ship. | ||||||
|  |      * | ||||||
|  |      * @param msg the effect message containing the result of the shot | ||||||
|  |      */ | ||||||
|  |     private void playSound(EffectMessage msg) { | ||||||
|  |         if (!msg.getShot().isHit()) | ||||||
|  |             logic.playSound(Sound.SPLASH); | ||||||
|  |         else if (msg.getDestroyedShip() == null) | ||||||
|  |             logic.playSound(Sound.EXPLOSION); | ||||||
|  |         else | ||||||
|  |             logic.playSound(Sound.DESTROYED_SHIP); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,114 +0,0 @@ | |||||||
| package pp.battleship.game.client; |  | ||||||
|  |  | ||||||
| import pp.battleship.message.client.AnimationFinishedMessage; |  | ||||||
| import pp.battleship.message.server.EffectMessage; |  | ||||||
| import pp.battleship.model.Battleship; |  | ||||||
| import pp.battleship.model.Shell; |  | ||||||
| import pp.battleship.model.ShipMap; |  | ||||||
| import pp.battleship.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents the shooting state of the game where a shell is fired at the opponent. |  | ||||||
|  */ |  | ||||||
| public class ShootingState extends ClientState { |  | ||||||
|     private float shootValue; |  | ||||||
|     private final static float SHELL_SPEED = 0.3f; |  | ||||||
|     private final Shell shell; |  | ||||||
|     private final boolean myTurn; |  | ||||||
|     private final EffectMessage msg; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a shooting state with the specified game logic. |  | ||||||
|      * |  | ||||||
|      * @param logic  the game logic |  | ||||||
|      * @param shell  the shell being shot |  | ||||||
|      * @param myTurn indicates if it is the player's turn |  | ||||||
|      * @param msg    the effect message associated with the shooting action |  | ||||||
|      */ |  | ||||||
|     public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) { |  | ||||||
|         super(logic); |  | ||||||
|         this.msg = msg; |  | ||||||
|         this.myTurn = myTurn; |  | ||||||
|         this.shell = shell; |  | ||||||
|         this.shootValue = 0; |  | ||||||
|         shell.move(shootValue); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public boolean showBattle() { |  | ||||||
|         return true; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the shooting state by moving the shell based on the elapsed time. |  | ||||||
|      * |  | ||||||
|      * @param delta the time in seconds since the last update |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     void update(float delta) { |  | ||||||
|         super.update(delta); |  | ||||||
|         if (shootValue > 1) { |  | ||||||
|             endState(); |  | ||||||
|         } |  | ||||||
|         else { |  | ||||||
|             shootValue += delta * SHELL_SPEED; |  | ||||||
|             shell.move(shootValue); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Ends the shooting state and processes the effects of the shot. |  | ||||||
|      */ |  | ||||||
|     private void endState() { |  | ||||||
|         playSound(msg); |  | ||||||
|         affectedMap(msg).add(msg.getShot()); |  | ||||||
|         affectedMap(msg).remove(shell); |  | ||||||
|  |  | ||||||
|         if (destroyedOpponentShip(msg)) |  | ||||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); |  | ||||||
|         if (msg.isGameOver()) { |  | ||||||
|             for (Battleship ship : msg.getRemainingOpponentShips()) { |  | ||||||
|                 logic.getOpponentMap().add(ship); |  | ||||||
|             } |  | ||||||
|             logic.setState(new GameOverState(logic)); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|         logic.send(new AnimationFinishedMessage()); |  | ||||||
|         logic.setState(new BattleState(logic, myTurn)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks if an opponent's ship was destroyed by the shot. |  | ||||||
|      * |  | ||||||
|      * @param msg the effect message containing the shot details |  | ||||||
|      * @return true if an opponent's ship was destroyed, false otherwise |  | ||||||
|      */ |  | ||||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { |  | ||||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Retrieves the affected map based on whether the shot was owned by the player or the opponent. |  | ||||||
|      * |  | ||||||
|      * @param msg the effect message containing shot details |  | ||||||
|      * @return the ShipMap that was affected by the shot |  | ||||||
|      */ |  | ||||||
|     private ShipMap affectedMap(EffectMessage msg) { |  | ||||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, |  | ||||||
|      * or destruction of a ship. |  | ||||||
|      * |  | ||||||
|      * @param msg the effect message containing the result of the shot |  | ||||||
|      */ |  | ||||||
|     private void playSound(EffectMessage msg) { |  | ||||||
|         if (!msg.getShot().isHit()) |  | ||||||
|             logic.playSound(Sound.SPLASH); |  | ||||||
|         else if (msg.getDestroyedShip() == null) |  | ||||||
|             logic.playSound(Sound.EXPLOSION); |  | ||||||
|         else |  | ||||||
|             logic.playSound(Sound.DESTROYED_SHIP); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -8,8 +8,8 @@ | |||||||
| package pp.battleship.game.server; | package pp.battleship.game.server; | ||||||
|  |  | ||||||
| import pp.battleship.BattleshipConfig; | import pp.battleship.BattleshipConfig; | ||||||
| import pp.battleship.message.client.AnimationFinishedMessage; |  | ||||||
| import pp.battleship.message.client.ClientInterpreter; | import pp.battleship.message.client.ClientInterpreter; | ||||||
|  | import pp.battleship.message.client.ClientMessage; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| import pp.battleship.message.server.EffectMessage; | import pp.battleship.message.server.EffectMessage; | ||||||
| @@ -39,7 +39,6 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|     private final ServerSender serverSender; |     private final ServerSender serverSender; | ||||||
|     private Player activePlayer; |     private Player activePlayer; | ||||||
|     private ServerState state = ServerState.WAIT; |     private ServerState state = ServerState.WAIT; | ||||||
|     private Set<Player> waitPlayers = new HashSet<>(); |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a ServerGameLogic with the specified sender and configuration. |      * Constructs a ServerGameLogic with the specified sender and configuration. | ||||||
| @@ -136,6 +135,7 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles the reception of a MapMessage. |      * Handles the reception of a MapMessage. | ||||||
|  |      * Also tests if Map is in correct format | ||||||
|      * |      * | ||||||
|      * @param msg  the received MapMessage |      * @param msg  the received MapMessage | ||||||
|      * @param from the ID of the sender client |      * @param from the ID of the sender client | ||||||
| @@ -144,75 +144,60 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|     public void received(MapMessage msg, int from) { |     public void received(MapMessage msg, int from) { | ||||||
|         if (state != ServerState.SET_UP) |         if (state != ServerState.SET_UP) | ||||||
|             LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS |             LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS | ||||||
|         else { |          | ||||||
|             if (checkMap(msg.getShips())) { |         Player cp = getPlayerById(from); | ||||||
|                 playerReady(getPlayerById(from), msg.getShips()); |         List<Battleship> ships = msg.getShips(); | ||||||
|             } |  | ||||||
|             else { |         if (!validateShips(ships)) { | ||||||
|                 LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS |             LOGGER.log(Level.ERROR, "Invalid ship placement by player {0}", from); | ||||||
|                 send(players.get(from), new GameDetails(config)); |             send(cp, null ); | ||||||
|             } |             return; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |         playerReady(cp, ships); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the reception of a AnimationFinishedMessage. |  | ||||||
|      * |  | ||||||
|      * @param msg  the received MapMessage |  | ||||||
|      * @param from the ID of the sender client |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void received(AnimationFinishedMessage msg, int from) { |  | ||||||
|         if (state != ServerState.ANIMATION) { |  | ||||||
|             LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state); |  | ||||||
|         } |  | ||||||
|         else { |  | ||||||
|             LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from)); |  | ||||||
|             Player player = getPlayerById(from); |  | ||||||
|             if (!waitPlayers.add(player)) { |  | ||||||
|                 LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS |  | ||||||
|                 return; |  | ||||||
|             } |  | ||||||
|             if (waitPlayers.size() == 2) { |  | ||||||
|                 waitPlayers = new HashSet<>(); |  | ||||||
|                 setState(ServerState.BATTLE); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Validates the placement of battleships on the map. |      * Validates a list of ships. | ||||||
|      * Ensures that: |      * Validates the list, that no ships are out of bounds or overlap with each other | ||||||
|      * <ul> |  | ||||||
|      *   <li>The number of ships matches the configuration.</li> |  | ||||||
|      *   <li>Ships are within the map's boundaries.</li> |  | ||||||
|      *   <li>Ships do not overlap.</li> |  | ||||||
|      * </ul> |  | ||||||
|      *  |      *  | ||||||
|      * @param ships the list of {@link Battleship} objects to validate |      * @param ships list of ships to validate | ||||||
|      * @return {@code true} if all ships are placed correctly; {@code false} otherwise |      * @return {@code true} if all ships positions are valid, {@code false} otherwise | ||||||
|      */ |      */ | ||||||
|     private boolean checkMap(List<Battleship> ships) { |     private boolean validateShips(List<Battleship> ships) { | ||||||
|         int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum(); |         Set<IntPoint> occupiedPoints = new HashSet<>(); | ||||||
|         if (numShips != ships.size()) return false; |  | ||||||
|      |      | ||||||
|         List<IntPoint> occupied = new ArrayList<>(); |         for (Battleship ship : ships) { | ||||||
|  |             if (!isWithinBounds(ship)) { | ||||||
|  |                 return false; | ||||||
|  |             } | ||||||
|      |      | ||||||
|         for (Battleship battleship : ships) { |             for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) { | ||||||
|             int x = battleship.getX(); |                 for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) { | ||||||
|             int y = battleship.getY(); |                     IntPoint point = new IntPoint(x, y); | ||||||
|             for (int i = 0; i < battleship.getLength(); i++) { |                     if (!occupiedPoints.add(point)) { | ||||||
|                 if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) { |                         return false; | ||||||
|                     occupied.add(new IntPoint(x, y)); |                     } | ||||||
|                     x += battleship.getRot().dx(); |  | ||||||
|                     y += battleship.getRot().dy(); |  | ||||||
|                 } |                 } | ||||||
|                 else return false; |  | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  |          | ||||||
|         return true; |         return true; | ||||||
|     } |     } | ||||||
|      |      | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Test if a ship is inside the map | ||||||
|  |      * @param ship the ship to validate | ||||||
|  |      * @return {@code true} if a ship is within bounds, {@code false} otherwise | ||||||
|  |      */ | ||||||
|  |     private boolean isWithinBounds(Battleship ship) { | ||||||
|  |         return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() && | ||||||
|  |                ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight(); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles the reception of a ShootMessage. |      * Handles the reception of a ShootMessage. | ||||||
|      * |      * | ||||||
| @@ -223,11 +208,8 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|     public void received(ShootMessage msg, int from) { |     public void received(ShootMessage msg, int from) { | ||||||
|         if (state != ServerState.BATTLE) |         if (state != ServerState.BATTLE) | ||||||
|             LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS |             LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS | ||||||
|         else{ |         else | ||||||
|             setState(ServerState.ANIMATION); |  | ||||||
|             shoot(getPlayerById(from), msg.getPosition()); |             shoot(getPlayerById(from), msg.getPosition()); | ||||||
|         } |  | ||||||
|  |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -26,11 +26,6 @@ enum ServerState { | |||||||
|      */ |      */ | ||||||
|     BATTLE, |     BATTLE, | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The server is waiting for all clients to finish the shoot animation. |  | ||||||
|      */ |  | ||||||
|     ANIMATION, |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * The game has ended because all the ships of one player have been destroyed. |      * The game has ended because all the ships of one player have been destroyed. | ||||||
|      */ |      */ | ||||||
|   | |||||||
| @@ -7,7 +7,6 @@ | |||||||
|  |  | ||||||
| package pp.battleship.game.singlemode; | package pp.battleship.game.singlemode; | ||||||
|  |  | ||||||
| import pp.battleship.message.client.AnimationFinishedMessage; |  | ||||||
| import pp.battleship.message.client.ClientInterpreter; | import pp.battleship.message.client.ClientInterpreter; | ||||||
| import pp.battleship.message.client.ClientMessage; | import pp.battleship.message.client.ClientMessage; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
| @@ -64,11 +63,6 @@ class Copycat implements ClientInterpreter { | |||||||
|         copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList()); |         copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void received(AnimationFinishedMessage msg, int from) { |  | ||||||
|         copiedMessage = msg; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a copy of the provided {@link Battleship}. |      * Creates a copy of the provided {@link Battleship}. | ||||||
|      * |      * | ||||||
|   | |||||||
| @@ -1,7 +1,6 @@ | |||||||
| package pp.battleship.game.singlemode; | package pp.battleship.game.singlemode; | ||||||
|  |  | ||||||
| import pp.battleship.game.client.BattleshipClient; | import pp.battleship.game.client.BattleshipClient; | ||||||
| import pp.battleship.message.client.AnimationFinishedMessage; |  | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| import pp.battleship.message.server.EffectMessage; | import pp.battleship.message.server.EffectMessage; | ||||||
| @@ -72,7 +71,6 @@ class RobotClient implements ServerInterpreter { | |||||||
|      * Makes the RobotClient take a shot by sending a ShootMessage with the target position. |      * Makes the RobotClient take a shot by sending a ShootMessage with the target position. | ||||||
|      */ |      */ | ||||||
|     private void robotShot() { |     private void robotShot() { | ||||||
|  |  | ||||||
|         connection.sendRobotMessage(new ShootMessage(getShotPosition())); |         connection.sendRobotMessage(new ShootMessage(getShotPosition())); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -123,7 +121,6 @@ class RobotClient implements ServerInterpreter { | |||||||
|     @Override |     @Override | ||||||
|     public void received(EffectMessage msg) { |     public void received(EffectMessage msg) { | ||||||
|         LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS |         LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS | ||||||
|         connection.sendRobotMessage(new AnimationFinishedMessage()); |  | ||||||
|         if (msg.isMyTurn()) |         if (msg.isMyTurn()) | ||||||
|             shoot(); |             shoot(); | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -1,24 +0,0 @@ | |||||||
| package pp.battleship.message.client; |  | ||||||
|  |  | ||||||
| import com.jme3.network.serializing.Serializable; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents a message indicating that an animation has finished on the client side. |  | ||||||
|  */ |  | ||||||
| @Serializable |  | ||||||
| public class AnimationFinishedMessage extends ClientMessage { |  | ||||||
|     public AnimationFinishedMessage() { |  | ||||||
|         super(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Accepts a visitor to process this message. |  | ||||||
|      * |  | ||||||
|      * @param interpreter the visitor to process this message |  | ||||||
|      * @param from        the connection ID from which the message was received |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void accept(ClientInterpreter interpreter, int from) { |  | ||||||
|         interpreter.received(this, from); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -26,12 +26,4 @@ public interface ClientInterpreter { | |||||||
|      * @param from the connection ID from which the message was received |      * @param from the connection ID from which the message was received | ||||||
|      */ |      */ | ||||||
|     void received(MapMessage msg, int from); |     void received(MapMessage msg, int from); | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Processes a received AnimationFinishedMessage. |  | ||||||
|      * |  | ||||||
|      * @param msg  the MapMessage to be processed |  | ||||||
|      * @param from the connection ID from which the message was received |  | ||||||
|      */ |  | ||||||
|     void received(AnimationFinishedMessage msg, int from); |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,125 +0,0 @@ | |||||||
| package pp.battleship.model; |  | ||||||
|  |  | ||||||
| import com.jme3.math.Quaternion; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * The {@code Shell} class represents a projectile fired by a ship in the Battleship game. |  | ||||||
|  * It models the position and rotation of the projectile and allows for its movement along |  | ||||||
|  * a Bezier curve. |  | ||||||
|  */ |  | ||||||
| public class Shell implements Item { |  | ||||||
|     /** |  | ||||||
|      * Initial position of the shell |  | ||||||
|      */ |  | ||||||
|     private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3); |  | ||||||
|     /** |  | ||||||
|      * The overshot difference vector used to get a shallower flight path |  | ||||||
|      */ |  | ||||||
|     private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1); |  | ||||||
|     // Target shot position |  | ||||||
|     private final Vector3f shotPosition; |  | ||||||
|     // Position on top of shotPosition used for Bezier curve |  | ||||||
|     private final Vector3f overShotPosition; |  | ||||||
|     // Current position of the shell |  | ||||||
|     private Vector3f position; |  | ||||||
|     // Current rotation of the shell |  | ||||||
|     private final Quaternion rotation; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new {@code Shell} object using the given {@code Shot} target. |  | ||||||
|      * The initial position, target position, and overshot position are calculated. |  | ||||||
|      * |  | ||||||
|      * @param shot The target {@code Shot} object containing the destination coordinates. |  | ||||||
|      */ |  | ||||||
|     public Shell(Shot shot) { |  | ||||||
|         this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY()); |  | ||||||
|         this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF); |  | ||||||
|         this.position = INIT_POS; |  | ||||||
|         this.rotation = new Quaternion(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Gets the current position of the shell. |  | ||||||
|      * |  | ||||||
|      * @return The current position as a {@code Vector3f}. |  | ||||||
|      */ |  | ||||||
|     public Vector3f getPosition() { |  | ||||||
|         return this.position; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Gets the current rotation of the shell. |  | ||||||
|      * |  | ||||||
|      * @return The current rotation as a {@code Quaternion}. |  | ||||||
|      */ |  | ||||||
|     public Quaternion getRotation() { |  | ||||||
|         return this.rotation; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Moves the shell along a Bezier curve based on the given time factor {@code t}. |  | ||||||
|      * The position and rotation of the shell are updated. |  | ||||||
|      * |  | ||||||
|      * @param t The time factor between 0 and 1, representing the progress of the shell's flight. |  | ||||||
|      */ |  | ||||||
|     public void move(float t) { |  | ||||||
|         if (t > 1f) t = 1f; |  | ||||||
|         Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t); |  | ||||||
|         updateRotation(position, newPosition); |  | ||||||
|         this.position = newPosition; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}. |  | ||||||
|      * |  | ||||||
|      * @param p1 The start position. |  | ||||||
|      * @param p2 The overshot position. |  | ||||||
|      * @param p3 The target position. |  | ||||||
|      * @param t  The time factor for interpolation. |  | ||||||
|      * @return The interpolated position as a {@code Vector3f}. |  | ||||||
|      */ |  | ||||||
|     private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) { |  | ||||||
|         Vector3f inA = linInt(p1, p2, t); |  | ||||||
|         Vector3f inB = linInt(p2, p3, t); |  | ||||||
|         return linInt(inA, inB, t); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}. |  | ||||||
|      * |  | ||||||
|      * @param p1 The start position. |  | ||||||
|      * @param p2 The end position. |  | ||||||
|      * @param t  The time factor for interpolation. |  | ||||||
|      * @return The interpolated position as a {@code Vector3f}. |  | ||||||
|      */ |  | ||||||
|     private Vector3f linInt(Vector3f p1, Vector3f p2, float t) { |  | ||||||
|         float x = p1.getX() + t * (p2.getX() - p1.getX()); |  | ||||||
|         float y = p1.getY() + t * (p2.getY() - p1.getY()); |  | ||||||
|         float z = p1.getZ() + t * (p2.getZ() - p1.getZ()); |  | ||||||
|         return new Vector3f(x, y, z); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the rotation of the shell to face the new position along its flight path. |  | ||||||
|      * |  | ||||||
|      * @param oldPos The previous position of the shell. |  | ||||||
|      * @param newPos The new position of the shell. |  | ||||||
|      */ |  | ||||||
|     private void updateRotation(Vector3f oldPos, Vector3f newPos) { |  | ||||||
|         Vector3f direction = newPos.subtract(oldPos).normalize(); |  | ||||||
|         if (direction.lengthSquared() > 0) { |  | ||||||
|             this.rotation.lookAt(direction, Vector3f.UNIT_Y); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public <T> T accept(Visitor<T> visitor) { |  | ||||||
|         return visitor.visit(this); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void accept(VoidVisitor visitor) { |  | ||||||
|         visitor.visit(this); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -78,15 +78,6 @@ public class ShipMap { | |||||||
|         addItem(ship); |         addItem(ship); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Registers a shot on the map and triggers an item addition event. |  | ||||||
|      * |  | ||||||
|      * @param shell the shell to be registered on the map |  | ||||||
|      */ |  | ||||||
|     public void add(Shell shell) { |  | ||||||
|         addItem(shell); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Registers a shot on the map, updates the state of the affected ship (if any), |      * Registers a shot on the map, updates the state of the affected ship (if any), | ||||||
|      * and triggers an item addition event. |      * and triggers an item addition event. | ||||||
|   | |||||||
| @@ -28,12 +28,4 @@ public interface Visitor<T> { | |||||||
|      * @return the result of visiting the Battleship element |      * @return the result of visiting the Battleship element | ||||||
|      */ |      */ | ||||||
|     T visit(Battleship ship); |     T visit(Battleship ship); | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Visits a Shell element |  | ||||||
|      *  |  | ||||||
|      * @param shell the Shell element to visit |  | ||||||
|      * @return the result of visitung the Battleship element |  | ||||||
|      */ |  | ||||||
|     T visit(Shell shell); |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -25,10 +25,4 @@ public interface VoidVisitor { | |||||||
|      * @param ship the Battleship element to visit |      * @param ship the Battleship element to visit | ||||||
|      */ |      */ | ||||||
|     void visit(Battleship ship); |     void visit(Battleship ship); | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Visits a Shell element |  | ||||||
|      * @param shell the Shell element to visit |  | ||||||
|      */ |  | ||||||
|     void visit(Shell shell); |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -22,9 +22,5 @@ public enum Sound { | |||||||
|     /** |     /** | ||||||
|      * Sound of a ship being destroyed. |      * Sound of a ship being destroyed. | ||||||
|      */ |      */ | ||||||
|     DESTROYED_SHIP, |     DESTROYED_SHIP | ||||||
|     /** |  | ||||||
|      * Sound of a shell flying |  | ||||||
|      */ |  | ||||||
|     SHELL_FLYING |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -10,7 +10,7 @@ | |||||||
| # This file defines the configuration settings for the Battleship server. | # This file defines the configuration settings for the Battleship server. | ||||||
| # | # | ||||||
| # The port number on which the server will listen for incoming connections. | # The port number on which the server will listen for incoming connections. | ||||||
| port=42069 | port=1234 | ||||||
| # | # | ||||||
| # The dimensions of the game map. | # The dimensions of the game map. | ||||||
| # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. | # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. | ||||||
|   | |||||||
| @@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig; | |||||||
| import pp.battleship.game.server.Player; | import pp.battleship.game.server.Player; | ||||||
| import pp.battleship.game.server.ServerGameLogic; | import pp.battleship.game.server.ServerGameLogic; | ||||||
| import pp.battleship.game.server.ServerSender; | import pp.battleship.game.server.ServerSender; | ||||||
| import pp.battleship.message.client.AnimationFinishedMessage; |  | ||||||
| import pp.battleship.message.client.ClientMessage; | import pp.battleship.message.client.ClientMessage; | ||||||
| import pp.battleship.message.client.MapMessage; | import pp.battleship.message.client.MapMessage; | ||||||
| import pp.battleship.message.client.ShootMessage; | import pp.battleship.message.client.ShootMessage; | ||||||
| @@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | |||||||
|         Serializer.registerClass(MapMessage.class); |         Serializer.registerClass(MapMessage.class); | ||||||
|         Serializer.registerClass(ShootMessage.class); |         Serializer.registerClass(ShootMessage.class); | ||||||
|         Serializer.registerClass(EffectMessage.class); |         Serializer.registerClass(EffectMessage.class); | ||||||
|         Serializer.registerClass(AnimationFinishedMessage.class); |  | ||||||
|         Serializer.registerClass(Battleship.class); |         Serializer.registerClass(Battleship.class); | ||||||
|         Serializer.registerClass(IntPoint.class); |         Serializer.registerClass(IntPoint.class); | ||||||
|         Serializer.registerClass(Shot.class); |         Serializer.registerClass(Shot.class); | ||||||
| @@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | |||||||
|     private void registerListeners() { |     private void registerListeners() { | ||||||
|         myServer.addMessageListener(this, MapMessage.class); |         myServer.addMessageListener(this, MapMessage.class); | ||||||
|         myServer.addMessageListener(this, ShootMessage.class); |         myServer.addMessageListener(this, ShootMessage.class); | ||||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); |  | ||||||
|         myServer.addConnectionListener(this); |         myServer.addConnectionListener(this); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -111,7 +111,7 @@ public class DialogManager { | |||||||
|      * |      * | ||||||
|      * @param dialog the dialog to open |      * @param dialog the dialog to open | ||||||
|      */ |      */ | ||||||
|     public void open(Dialog dialog) { |     void open(Dialog dialog) { | ||||||
|         dialogStack.push(dialog); |         dialogStack.push(dialog); | ||||||
|         dialog.update(); |         dialog.update(); | ||||||
|         app.getGuiNode().attachChild(dialog); |         app.getGuiNode().attachChild(dialog); | ||||||
| @@ -133,7 +133,7 @@ public class DialogManager { | |||||||
|      * @param dialog the dialog to close |      * @param dialog the dialog to close | ||||||
|      * @throws IllegalArgumentException if the specified dialog is not the top dialog |      * @throws IllegalArgumentException if the specified dialog is not the top dialog | ||||||
|      */ |      */ | ||||||
|     public void close(Dialog dialog) { |     void close(Dialog dialog) { | ||||||
|         if (!isTop(dialog)) |         if (!isTop(dialog)) | ||||||
|             throw new IllegalArgumentException(dialog + " is not the top dialog"); |             throw new IllegalArgumentException(dialog + " is not the top dialog"); | ||||||
|         dialogStack.pop(); |         dialogStack.pop(); | ||||||
|   | |||||||
| @@ -1,11 +1,7 @@ | |||||||
| // Styling of Lemur components | // Styling of Lemur components | ||||||
| // For documentation, see: | // For documentation, see | ||||||
| // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA |  | ||||||
| import com.jme3.texture.Texture |  | ||||||
| import com.simsilica.lemur.* |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent |  | ||||||
| import com.simsilica.lemur.Button | import com.simsilica.lemur.Button | ||||||
| import com.simsilica.lemur.Button.ButtonAction | import com.simsilica.lemur.Button.ButtonAction | ||||||
| import com.simsilica.lemur.Command | import com.simsilica.lemur.Command | ||||||
| @@ -13,24 +9,15 @@ import com.simsilica.lemur.HAlignment | |||||||
| import com.simsilica.lemur.Insets3f | import com.simsilica.lemur.Insets3f | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | import com.simsilica.lemur.component.QuadBackgroundComponent | ||||||
| import com.simsilica.lemur.component.TbtQuadBackgroundComponent | import com.simsilica.lemur.component.TbtQuadBackgroundComponent | ||||||
| import pp.monopoly.client.MonopolyApp |  | ||||||
| import pp.monopoly.game.server.Player |  | ||||||
|  |  | ||||||
| def bgColor = color(1, 1, 1, 1) | def bgColor = color(0.25, 0.5, 0.5, 1) | ||||||
| def buttonEnabledColor = color(0, 0, 0, 1) | def buttonEnabledColor = color(0.8, 0.9, 1, 1) | ||||||
| def buttonDisabledColor = color(0.8, 0.9, 1, 0.2) | def buttonDisabledColor = color(0.8, 0.9, 1, 0.2) | ||||||
| def buttonBgColor = color(1, 1, 1, 1) | def buttonBgColor = color(0, 0.75, 0.75, 1) | ||||||
| def sliderColor = color(0.6, 0.8, 0.8, 1) | def sliderColor = color(0.6, 0.8, 0.8, 1) | ||||||
| def sliderBgColor = color(0.5, 0.75, 0.75, 1) | def sliderBgColor = color(0.5, 0.75, 0.75, 1) | ||||||
| def gradientColor = color(0.5, 0.75, 0.85, 0.5) | def gradientColor = color(0.5, 0.75, 0.85, 0.5) | ||||||
| def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1) | def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1) | ||||||
| def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1)) |  | ||||||
| def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f)); |  | ||||||
| def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f)); |  | ||||||
| def lightGrey = color(0.6, 0.6, 0.6, 1.0) |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| def gradient = TbtQuadBackgroundComponent.create( | def gradient = TbtQuadBackgroundComponent.create( | ||||||
|         texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", |         texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", | ||||||
| @@ -40,32 +27,7 @@ def gradient = TbtQuadBackgroundComponent.create( | |||||||
|  |  | ||||||
| def doubleGradient = new QuadBackgroundComponent(gradientColor) | def doubleGradient = new QuadBackgroundComponent(gradientColor) | ||||||
| doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | ||||||
|         generateMips: false) |                                  generateMips: false) | ||||||
| //doubleGradient.color = color(0, 0, 0, 1) |  | ||||||
|  |  | ||||||
| def orangeBorder = TbtQuadBackgroundComponent.create( |  | ||||||
|         texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed |  | ||||||
|                 generateMips: false), |  | ||||||
|         1, 1, 1, 126, 126, |  | ||||||
|         1f, false) |  | ||||||
| orangeBorder.color = color(1, 0.5, 0, 1) // Orange color |  | ||||||
|  |  | ||||||
|  |  | ||||||
| def createCustomBackground(app) { |  | ||||||
|     // Load the texture from the assets |  | ||||||
|     Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png") |  | ||||||
|  |  | ||||||
|     // Create the TbtQuadBackgroundComponent |  | ||||||
|     def backgroundCustom = TbtQuadBackgroundComponent.create( |  | ||||||
|             texture,          // The texture to use |  | ||||||
|             1, 1, 1,          // Insets for the 9-patch behavior |  | ||||||
|             126, 126,         // The size of the texture |  | ||||||
|             1f,               // The scale factor |  | ||||||
|             false             // No tiling |  | ||||||
|     ) |  | ||||||
|  |  | ||||||
|     return backgroundCustom |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("pp") { | selector("pp") { | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") |     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") | ||||||
| @@ -76,70 +38,18 @@ selector("label", "pp") { | |||||||
|     color = buttonEnabledColor |     color = buttonEnabledColor | ||||||
| } | } | ||||||
|  |  | ||||||
| selector("label-Bold", "pp") { |  | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |  | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") |  | ||||||
|     fontSize = 30 |  | ||||||
|     color = buttonEnabledColor |  | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
|  |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("label-toolbar", "pp") { |  | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |  | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") |  | ||||||
|     fontSize = 25 |  | ||||||
|     color = new ColorRGBA(ColorRGBA.White) |  | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
|  |  | ||||||
| } |  | ||||||
| selector("label-Text", "pp") { |  | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |  | ||||||
|     fontSize = 25 |  | ||||||
|     color = buttonEnabledColor |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("label-player", "pp") { |  | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |  | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") |  | ||||||
|     fontSize = 20 |  | ||||||
|     color = buttonEnabledColor |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("label-account", "pp") { |  | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |  | ||||||
|     fontSize = 25 |  | ||||||
|     color = new ColorRGBA(ColorRGBA.White) |  | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("card-label", "pp") { |  | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |  | ||||||
|     color = ColorRGBA.Black |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("header", "pp") { | selector("header", "pp") { | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") |     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |     insets = new Insets3f(2, 2, 2, 2) | ||||||
|     color = color(1, 0.5, 0, 1) |     color = color(1, 0.5, 0, 1) | ||||||
|     textHAlignment = HAlignment.Center |     textHAlignment = HAlignment.Center | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
| } | } | ||||||
|  |  | ||||||
| selector("container", "pp") { | selector("container", "pp") { | ||||||
|     background = solidWhiteBackground.clone() |  | ||||||
|     background.setColor(bgColor) |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("toolbar") { |  | ||||||
|     background = gradient.clone() |     background = gradient.clone() | ||||||
|     background.setColor(bgColor) |     background.setColor(bgColor) | ||||||
|     //color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f)) |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| selector("slider", "pp") { | selector("slider", "pp") { | ||||||
|     background = gradient.clone() |     background = gradient.clone() | ||||||
|     background.setColor(bgColor) |     background.setColor(bgColor) | ||||||
| @@ -205,26 +115,20 @@ selector("title", "pp") { | |||||||
|     shadowOffset = vec3(2, -2, -1) |     shadowOffset = vec3(2, -2, -1) | ||||||
|     background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1)) |     background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1)) | ||||||
|     background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", |     background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | ||||||
|             generateMips: false) |                                  generateMips: false) | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |     insets = new Insets3f(2, 2, 2, 2) | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
|  |  | ||||||
|     buttonCommands = stdButtonCommands |     buttonCommands = stdButtonCommands | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| selector("button", "pp") { | selector("button", "pp") { | ||||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border |     background = gradient.clone() | ||||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background |     color = buttonEnabledColor | ||||||
|  |     background.setColor(buttonBgColor) | ||||||
|  |     insets = new Insets3f(2, 2, 2, 2) | ||||||
|  |  | ||||||
|     // Apply the outer border as the main background |     buttonCommands = stdButtonCommands | ||||||
|     background = outerBackground |  | ||||||
|  |  | ||||||
|     // Use insets to create a margin/padding effect for the inner background |  | ||||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness |  | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
| } | } | ||||||
|  |  | ||||||
| selector("slider", "pp") { | selector("slider", "pp") { | ||||||
| @@ -272,7 +176,6 @@ selector("slider.down.button", "pp") { | |||||||
|  |  | ||||||
| selector("checkbox", "pp") { | selector("checkbox", "pp") { | ||||||
|     color = buttonEnabledColor |     color = buttonEnabledColor | ||||||
|     fontSize = 20 |  | ||||||
| } | } | ||||||
|  |  | ||||||
| selector("rollup", "pp") { | selector("rollup", "pp") { | ||||||
| @@ -289,119 +192,10 @@ selector("tabbedPanel.container", "pp") { | |||||||
| } | } | ||||||
|  |  | ||||||
| selector("tab.button", "pp") { | selector("tab.button", "pp") { | ||||||
|     background = solidWhiteBackground.clone() |     background = gradient.clone() | ||||||
|     background.setColor(bgColor) |     background.setColor(bgColor) | ||||||
|     color = tabbuttonEnabledColor |     color = tabbuttonEnabledColor | ||||||
|     insets = new Insets3f(4, 2, 0, 2) |     insets = new Insets3f(4, 2, 0, 2) | ||||||
|  |  | ||||||
|     buttonCommands = stdButtonCommands |     buttonCommands = stdButtonCommands | ||||||
| } | } | ||||||
| selector("settings-title", "pp") { |  | ||||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border |  | ||||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background |  | ||||||
|  |  | ||||||
|     background = outerBackground |  | ||||||
|     fontSize = 40 |  | ||||||
|     insets = new Insets3f(3, 3, 3, 3) |  | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
|  } |  | ||||||
| selector("warning-title", "pp") { |  | ||||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border |  | ||||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background |  | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") |  | ||||||
|     background = outerBackground |  | ||||||
|     fontSize = 40 |  | ||||||
|     insets = new Insets3f(3, 3, 3, 3) |  | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("menu-button", "pp") { |  | ||||||
|     fontSize = 40 // Set font size |  | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
|     buttonCommands = stdButtonCommands |  | ||||||
| } |  | ||||||
|  |  | ||||||
| // Style for Selector text |  | ||||||
| selector("selector.item.label") { |  | ||||||
|     color = color(0, 0, 0, 1)  // Black text |  | ||||||
|     fontSize = 16  // Optional: Adjust the text size if needed |  | ||||||
|     textHAlignment = HAlignment.Left  // Optional: Align text to the left |  | ||||||
|     insets = new Insets3f(2, 2, 2, 2)  // Optional: Add padding around text |  | ||||||
| } |  | ||||||
| // Style the popup container background |  | ||||||
| selector("selector.popup") { |  | ||||||
|     background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f))  // Translucent white background |  | ||||||
|     insets = new Insets3f(5, 5, 5, 5)  // Padding inside the popup container |  | ||||||
| } |  | ||||||
|  |  | ||||||
| // Style the text of dropdown options |  | ||||||
| selector("selector.item.label") { |  | ||||||
|     color = color(0, 0, 0, 1)  // Black text |  | ||||||
|     fontSize = 16  // Optional: Adjust font size |  | ||||||
|     textHAlignment = HAlignment.Left  // Align text to the left |  | ||||||
|     insets = new Insets3f(2, 5, 2, 5)  // Add padding for each option |  | ||||||
| } |  | ||||||
|  |  | ||||||
| // Style the hover state of dropdown options |  | ||||||
| selector("selector.item.label", "hover") { |  | ||||||
|     color = color(1, 1, 1, 1)  // White text when hovered |  | ||||||
|     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background |  | ||||||
| } |  | ||||||
|  |  | ||||||
| def enabledCommandToolbar = new Command<Button>() { |  | ||||||
|     MonopolyApp app // Pass the app instance to access player details |  | ||||||
|  |  | ||||||
|     void execute(Button source) { |  | ||||||
|         // Get the current player's color |  | ||||||
|         Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); |  | ||||||
|         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); |  | ||||||
|  |  | ||||||
|         if (source.isEnabled()) { |  | ||||||
|             source.setColor(ColorRGBA.White); |  | ||||||
|             def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color |  | ||||||
|             source.setBackground(playerBackground); |  | ||||||
|         } else { |  | ||||||
|             source.setColor(ColorRGBA.White); |  | ||||||
|             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled |  | ||||||
|             source.setBackground(grayBackground); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| def stdButtonCommandsToolbar = [ |  | ||||||
|         (ButtonAction.Down)    : [pressedCommand], |  | ||||||
|         (ButtonAction.Up)      : [pressedCommand], |  | ||||||
|         (ButtonAction.Enabled) : [enabledCommandToolbar], |  | ||||||
|         (ButtonAction.Disabled): [enabledCommandToolbar] |  | ||||||
| ] |  | ||||||
|  |  | ||||||
| selector("button-toolbar", "pp") { |  | ||||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border |  | ||||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background |  | ||||||
|  |  | ||||||
|     // Apply the outer border as the main background |  | ||||||
|     background = outerBackground |  | ||||||
|  |  | ||||||
|     // Use insets to create a margin/padding effect for the inner background |  | ||||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness |  | ||||||
|     textHAlignment = HAlignment.Center |  | ||||||
|     textVAlignment = VAlignment.Center |  | ||||||
|     buttonCommands = stdButtonCommandsToolbar |  | ||||||
| } |  | ||||||
|  |  | ||||||
|  |  | ||||||
| selector("button-clear", "pp") { playerColor -> |  | ||||||
|     def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent |  | ||||||
|     def playerGradientBackground = new QuadBackgroundComponent(validColor) |  | ||||||
|  |  | ||||||
|     // Kein Hintergrundbild, komplett transparent |  | ||||||
|     playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha) |  | ||||||
|  |  | ||||||
|     background = playerGradientBackground.clone() // Setze den Hintergrund |  | ||||||
|     insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder |  | ||||||
|     textHAlignment = HAlignment.Center // Text-Zentrierung |  | ||||||
|     textVAlignment = VAlignment.Center // Text-Zentrierung |  | ||||||
| } |  | ||||||
|   | |||||||
| @@ -1,38 +0,0 @@ | |||||||
| plugins { |  | ||||||
|     id 'buildlogic.jme-application-conventions' |  | ||||||
|     id 'com.github.johnrengelman.shadow' version '8.1.1' |  | ||||||
| } |  | ||||||
|  |  | ||||||
| description = 'Monopoly Client' |  | ||||||
|  |  | ||||||
| dependencies { |  | ||||||
|     implementation project(":jme-common") |  | ||||||
|     implementation project(":monopoly:model") |  | ||||||
|     implementation project(":monopoly:server") |  | ||||||
|  |  | ||||||
|     implementation 'com.simsilica:lemur-proto:1.13.0' |  | ||||||
|     implementation libs.jme3.desktop |  | ||||||
|     implementation libs.lemur |  | ||||||
|     implementation libs.lemurproto |  | ||||||
|  |  | ||||||
|     implementation libs.selenium |  | ||||||
|  |  | ||||||
|     runtimeOnly libs.jme3.awt.dialogs |  | ||||||
|     runtimeOnly libs.jme3.plugins |  | ||||||
|     runtimeOnly libs.jme3.jogg |  | ||||||
|     runtimeOnly libs.jme3.testdata |  | ||||||
| } |  | ||||||
|  |  | ||||||
| application { |  | ||||||
|     mainClass = 'pp.monopoly.client.MonopolyApp' |  | ||||||
|     applicationName = 'monopoly' |  | ||||||
| } |  | ||||||
|  |  | ||||||
| shadowJar { |  | ||||||
|     manifest { |  | ||||||
|         attributes( |  | ||||||
|             'Main-Class': 'pp.monopoly.client.MonopolyApp' |  | ||||||
|         ) |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| @@ -1,39 +0,0 @@ | |||||||
| ######################################## |  | ||||||
| ## Programming project code |  | ||||||
| ## UniBw M, 2022, 2023, 2024 |  | ||||||
| ## www.unibw.de/inf2 |  | ||||||
| ## (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| ######################################## |  | ||||||
| # |  | ||||||
| # Monopoly client configuration |  | ||||||
| # |  | ||||||
| # The dimensions of the game map used in single mode. |  | ||||||
| # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. |  | ||||||
| map.width=10 |  | ||||||
| map.height=10 |  | ||||||
| # |  | ||||||
| # |  | ||||||
| # Screen settings |  | ||||||
| # |  | ||||||
| # Color of the text displayed at the top of the overlay. |  | ||||||
| # The format is (red, green, blue, alpha) where each value ranges from 0 to 1. |  | ||||||
| overlay.top.color=1, 1, 1, 1 |  | ||||||
| # |  | ||||||
| # Application settings configuration |  | ||||||
| # Determines whether the settings window is shown at startup. |  | ||||||
| settings.show=false |  | ||||||
| # |  | ||||||
| # Specifies the width of the application window in pixels. |  | ||||||
| settings.resolution.width=1200 |  | ||||||
| # |  | ||||||
| # Specifies the height of the application window in pixels. |  | ||||||
| settings.resolution.height=800 |  | ||||||
| # |  | ||||||
| # Determines whether the application runs in full-screen mode. |  | ||||||
| settings.full-screen=false |  | ||||||
| # |  | ||||||
| # Enables or disables gamma correction to improve color accuracy. |  | ||||||
| settings.use-gamma-correction=true |  | ||||||
| # |  | ||||||
| # Indicates whether the statistics window is displayed during gameplay. |  | ||||||
| statistics.show=false |  | ||||||
| @@ -1,8 +0,0 @@ | |||||||
| handlers=java.util.logging.ConsoleHandler |  | ||||||
| .level=INFO |  | ||||||
| pp.level=FINE |  | ||||||
| com.jme3.network.level=INFO |  | ||||||
| ;com.jme3.util.TangentBinormalGenerator.level=SEVERE |  | ||||||
| java.util.logging.ConsoleHandler.level=FINER |  | ||||||
| java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter |  | ||||||
| ;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n |  | ||||||
| @@ -1,277 +0,0 @@ | |||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import com.jme3.app.Application; |  | ||||||
| import com.jme3.app.state.AppStateManager; |  | ||||||
| import com.jme3.asset.AssetManager; |  | ||||||
| import com.jme3.effect.ParticleEmitter; |  | ||||||
| import com.jme3.effect.ParticleMesh; |  | ||||||
| import com.jme3.effect.shapes.EmitterSphereShape; |  | ||||||
| import com.jme3.light.AmbientLight; |  | ||||||
| import com.jme3.light.DirectionalLight; |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.FastMath; |  | ||||||
| import com.jme3.math.Quaternion; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.Camera; |  | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
| import com.jme3.scene.Spatial; |  | ||||||
| import com.jme3.scene.shape.Box; |  | ||||||
| import com.jme3.shadow.DirectionalLightShadowRenderer; |  | ||||||
| import com.jme3.shadow.EdgeFilteringMode; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.jme3.util.SkyFactory; |  | ||||||
| import com.jme3.util.TangentBinormalGenerator; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.gui.BobTheBuilder; |  | ||||||
| import pp.monopoly.client.gui.Toolbar; |  | ||||||
| import pp.monopoly.model.Board; |  | ||||||
| import pp.monopoly.client.gui.FigureControl; |  | ||||||
| import static pp.util.FloatMath.TWO_PI; |  | ||||||
| import static pp.util.FloatMath.cos; |  | ||||||
| import static pp.util.FloatMath.sin; |  | ||||||
| import static pp.util.FloatMath.sqrt; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Manages the rendering and visual aspects of the sea and sky in the Battleship game. |  | ||||||
|  * This state is responsible for setting up and updating the sea, sky, and lighting |  | ||||||
|  * conditions, and controls the camera to create a dynamic view of the game environment. |  | ||||||
|  */ |  | ||||||
| public class BoardAppState extends MonopolyAppState { |  | ||||||
|     /** |  | ||||||
|      * The path to the unshaded texture material. |  | ||||||
|      */  |  | ||||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The path to the sea texture material. |  | ||||||
|      */ |  | ||||||
|     private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The root node for all visual elements in this state. |  | ||||||
|      */ |  | ||||||
|     private final Node viewNode = new Node("view"); //NON-NLS |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The node containing the scene elements, such as the sea surface. |  | ||||||
|      */ |  | ||||||
|     private final Node sceneNode = new Node("scene"); //NON-NLS |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Synchronizes the buildings's visual representation with the game logic. |  | ||||||
|      */ |  | ||||||
|     private BobTheBuilder bobTheBuilder; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The pop-up manager for displaying messages and notifications. |  | ||||||
|      */ |  | ||||||
|     private PopUpManager popUpManager;; |  | ||||||
|  |  | ||||||
|     private Vector3f currentTarget = new Vector3f(0f,0,0f); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes the state by setting up the sky, lights, and other visual components. |  | ||||||
|      * This method is called when the state is first attached to the state manager. |  | ||||||
|      * |  | ||||||
|      * @param stateManager the state manager |  | ||||||
|      * @param application  the application |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void initialize(AppStateManager stateManager, Application application) { |  | ||||||
|         super.initialize(stateManager, application); |  | ||||||
|         popUpManager = new PopUpManager(getApp()); |  | ||||||
|         viewNode.attachChild(sceneNode); |  | ||||||
|         setupLights(); |  | ||||||
|         setupSky(); |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     /** |  | ||||||
|      * Enables the sea and sky state, setting up the scene and registering any necessary listeners. |  | ||||||
|      * This method is called when the state is set to active. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void enableState() { |  | ||||||
|         getApp().getRootNode().detachAllChildren(); |  | ||||||
|         getApp().getGuiNode().detachAllChildren(); |  | ||||||
|  |  | ||||||
|         new Toolbar(getApp()).open(); |  | ||||||
|         sceneNode.detachAllChildren(); |  | ||||||
|         setupScene(); |  | ||||||
|         if (bobTheBuilder == null) { |  | ||||||
|             bobTheBuilder = new BobTheBuilder(getApp(), sceneNode); |  | ||||||
|             getGameLogic().addListener(bobTheBuilder); |  | ||||||
|         } |  | ||||||
|         getApp().getRootNode().attachChild(viewNode); |  | ||||||
|     } |  | ||||||
|     //TODO remove this only for camera testing |  | ||||||
|     private static final float ABOVE_SEA_LEVEL = 10f; |  | ||||||
|     private static final float INCLINATION = 2.5f; |  | ||||||
|     private float cameraAngle; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adjusts the camera position and orientation to create a circular motion around |  | ||||||
|      * the center of the map. This provides a dynamic view of the sea and surrounding environment. |  | ||||||
|      */ |  | ||||||
|     private void adjustCamera() { |  | ||||||
|         final Board board = getGameLogic().getBoard(); |  | ||||||
|         final float mx = 0.5f * board.getWidth(); |  | ||||||
|         final float my = 0.5f * board.getHeight(); |  | ||||||
|         final float radius = 2f * sqrt(mx * mx + my + my); |  | ||||||
|         final float cos = radius * cos(cameraAngle); |  | ||||||
|         final float sin = radius * sin(cameraAngle); |  | ||||||
|         final float x = mx - cos; |  | ||||||
|         final float y = my - sin; |  | ||||||
|         final Camera camera = getApp().getCamera(); |  | ||||||
|         camera.setLocation(new Vector3f(30,20,0)); |  | ||||||
|         camera.lookAt(new Vector3f(getCurrentTarget()), |  | ||||||
|                                     Vector3f.UNIT_Y); |  | ||||||
|         camera.update(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|      |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. |  | ||||||
|      * This method is called when the state is set to inactive. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void disableState() { |  | ||||||
|         getApp().getRootNode().detachChild(viewNode); |  | ||||||
|         if (bobTheBuilder != null) { |  | ||||||
|             getGameLogic().removeListener(bobTheBuilder); |  | ||||||
|             bobTheBuilder = null; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the state each frame, moving the camera to simulate it circling around the map. |  | ||||||
|      * |  | ||||||
|      * @param tpf the time per frame (seconds) |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float tpf) { |  | ||||||
|         super.update(tpf); |  | ||||||
|         //TODO remove this only for camera testing |  | ||||||
|         cameraAngle += TWO_PI * 0.05f * tpf; |  | ||||||
|         adjustCamera(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the lighting for the scene, including directional and ambient lights. |  | ||||||
|      * Also configures shadows to enhance the visual depth of the scene. |  | ||||||
|      */ |  | ||||||
|     private void setupLights() { |  | ||||||
|         final AssetManager assetManager = getApp().getAssetManager(); |  | ||||||
|         final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3); |  | ||||||
|         shRend.setLambda(0.55f); |  | ||||||
|         shRend.setShadowIntensity(0.6f); |  | ||||||
|         shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear); |  | ||||||
|         getApp().getViewPort().addProcessor(shRend); |  | ||||||
|  |  | ||||||
|         final DirectionalLight sun = new DirectionalLight(); |  | ||||||
|         sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal()); |  | ||||||
|         viewNode.addLight(sun); |  | ||||||
|         shRend.setLight(sun); |  | ||||||
|  |  | ||||||
|         final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f)); |  | ||||||
|         viewNode.addLight(ambientLight); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the sky in the scene using a skybox with textures for all six directions. |  | ||||||
|      * This creates a realistic and immersive environment for the sea. |  | ||||||
|      */ |  | ||||||
|     private void setupSky() { |  | ||||||
|         final AssetManager assetManager = getApp().getAssetManager(); |  | ||||||
|         final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS |  | ||||||
|         final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS |  | ||||||
|         final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS |  | ||||||
|         final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS |  | ||||||
|         final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS |  | ||||||
|         final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS |  | ||||||
|         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); |  | ||||||
|         // sky.rotate(0, PI, 0); |  | ||||||
|         viewNode.attachChild(sky); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the sea surface in the scene. This includes creating the sea mesh, |  | ||||||
|      * applying textures, and enabling shadows. |  | ||||||
|      */ |  | ||||||
|     private void setupScene() { |  | ||||||
|         final Board board = getGameLogic().getBoard(); |  | ||||||
|         final float x = board.getWidth(); |  | ||||||
|         final float y = board.getHeight(); |  | ||||||
|         final Box seaMesh = new Box(y, 0.1f, x); |  | ||||||
|         final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS |  | ||||||
|         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); |  | ||||||
|         Quaternion rotation = new Quaternion(); |  | ||||||
|         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); |  | ||||||
|         seaGeo.setLocalRotation(rotation); |  | ||||||
|         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); |  | ||||||
|         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); |  | ||||||
|         seaMat.setTexture("DiffuseMap", texture); |  | ||||||
|         seaGeo.setMaterial(seaMat); |  | ||||||
|         seaGeo.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|         TangentBinormalGenerator.generate(seaGeo); |  | ||||||
|      |  | ||||||
|         sceneNode.attachChild(createCardDeck()); |  | ||||||
|         sceneNode.attachChild(seaGeo); |  | ||||||
|      |  | ||||||
|         // Schneefall hinzufügen |  | ||||||
|         addSnowEffect(sceneNode); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private Node createCardDeck() { |  | ||||||
|         Node cardDeck = new Node("cardDeck"); |  | ||||||
|         Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten_Deck.j3o"); |  | ||||||
|         card.setLocalTranslation(5.5f, 0, 2.7f); |  | ||||||
|         card.setLocalScale(4.1f); |  | ||||||
|         card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y)); |  | ||||||
|  |  | ||||||
|         Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten_Deck.j3o"); |  | ||||||
|         card2.setLocalTranslation(-1.4f, 0, -3.8f); |  | ||||||
|         card2.setLocalScale(4.1f); |  | ||||||
|         card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y)); |  | ||||||
|  |  | ||||||
|         cardDeck.attachChild(card); |  | ||||||
|         cardDeck.attachChild(card2); |  | ||||||
|         return cardDeck; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public Vector3f getCurrentTarget(){ |  | ||||||
|         return currentTarget; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void addSnowEffect(Node parentNode) { |  | ||||||
|         // ParticleEmitter für Schnee |  | ||||||
|         ParticleEmitter snowEmitter = new ParticleEmitter("Snow", ParticleMesh.Type.Triangle, 5000); |  | ||||||
|         Material snowMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); |  | ||||||
|         snowMat.setTexture("Texture", getApp().getAssetManager().loadTexture("Textures/snowflake.png")); // Schneeflocken-Textur |  | ||||||
|         snowEmitter.setMaterial(snowMat); |  | ||||||
|  |  | ||||||
|         // Eigenschaften für Schneepartikel |  | ||||||
|         snowEmitter.setImagesX(1); |  | ||||||
|         snowEmitter.setImagesY(1); |  | ||||||
|         snowEmitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0.5f)); // Weiß, halbtransparent |  | ||||||
|         snowEmitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Vollweiß |  | ||||||
|         snowEmitter.setStartSize(0.1f); |  | ||||||
|         snowEmitter.setEndSize(0.2f); |  | ||||||
|         snowEmitter.setGravity(0, 0.5f, 0); // Langsames Fallen |  | ||||||
|         snowEmitter.setLowLife(3f); |  | ||||||
|         snowEmitter.setHighLife(15f); |  | ||||||
|         snowEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -1, 0)); |  | ||||||
|         snowEmitter.getParticleInfluencer().setVelocityVariation(0.3f); |  | ||||||
|  |  | ||||||
|         // Spawn-Bereich für Schneeflocken definieren |  | ||||||
|         snowEmitter.setParticlesPerSec(200); |  | ||||||
|         snowEmitter.setLocalTranslation(0, 10, 0); |  | ||||||
|         snowEmitter.setShape(new EmitterSphereShape(new Vector3f(0, 0, 0), 15)); // Bereich von -15 bis 15 |  | ||||||
|  |  | ||||||
|         // Emitter zur Szene hinzufügen |  | ||||||
|         parentNode.attachChild(snowEmitter); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,203 +0,0 @@ | |||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import com.jme3.app.Application; |  | ||||||
| import com.jme3.app.state.AbstractAppState; |  | ||||||
| import com.jme3.app.state.AppStateManager; |  | ||||||
| import com.jme3.asset.AssetLoadException; |  | ||||||
| import com.jme3.asset.AssetNotFoundException; |  | ||||||
| import com.jme3.audio.AudioData; |  | ||||||
| import com.jme3.audio.AudioNode; |  | ||||||
| /** |  | ||||||
|  * Handles the background and secondary music in the game. |  | ||||||
|  * Allows playing, stopping, and toggling between background music and a secondary track. |  | ||||||
|  */ |  | ||||||
| public class GameMusic extends AbstractAppState { |  | ||||||
|     private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName()); |  | ||||||
|     private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class); |  | ||||||
|     private static final String ENABLED_PREF = "enabled"; // NON-NLS |  | ||||||
|     private static final String VOLUME_PREF = "volume"; // NON-NLS |  | ||||||
|  |  | ||||||
|     private AudioNode mainMusic; |  | ||||||
|     private AudioNode secondaryMusic; |  | ||||||
|     private boolean isMainMusicPlaying = false; |  | ||||||
|     private boolean isSecondaryMusicPlaying = false; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes the GameMusic app state and loads the background music. |  | ||||||
|      * |  | ||||||
|      * @param stateManager The state manager |  | ||||||
|      * @param app          The application instance |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void initialize(AppStateManager stateManager, Application app) { |  | ||||||
|         super.initialize(stateManager, app); |  | ||||||
|         mainMusic = loadSound(app, "Sound/background.ogg"); |  | ||||||
|         secondaryMusic = loadSound(app, "Sound/ChooseYourCharakter.ogg"); |  | ||||||
|         setVolume(volumeInPreferences()); |  | ||||||
|         if (isEnabled()) { |  | ||||||
|             playMainMusic(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Loads a sound from the specified file. |  | ||||||
|      * |  | ||||||
|      * @param app  The application |  | ||||||
|      * @param name The name of the sound file. |  | ||||||
|      * @return The loaded AudioNode. |  | ||||||
|      */ |  | ||||||
|     private AudioNode loadSound(Application app, String name) { |  | ||||||
|         try { |  | ||||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); |  | ||||||
|             sound.setLooping(true); |  | ||||||
|             sound.setPositional(false); |  | ||||||
|             return sound; |  | ||||||
|         } |  | ||||||
|         catch (AssetLoadException | AssetNotFoundException ex) { |  | ||||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); |  | ||||||
|         } |  | ||||||
|         return null; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Plays the main music. |  | ||||||
|  |  | ||||||
|      */ |  | ||||||
|     public void playMainMusic() { |  | ||||||
|         if (!isEnabled()) { |  | ||||||
|             return; // Sound is disabled |  | ||||||
|         } |  | ||||||
|         if (mainMusic != null && !isMainMusicPlaying) { |  | ||||||
|             mainMusic.play(); |  | ||||||
|             isMainMusicPlaying = true; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Stops the main music. |  | ||||||
|      */ |  | ||||||
|     private void stopMainMusic() { |  | ||||||
|         if (mainMusic != null && isMainMusicPlaying) { |  | ||||||
|             mainMusic.stop(); |  | ||||||
|             isMainMusicPlaying = false; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Plays the secondary music and stops the main music. |  | ||||||
|      * |  | ||||||
|      */ |  | ||||||
|     public void playSecondaryMusic() { |  | ||||||
|         if (!isEnabled()) { |  | ||||||
|             stopAllMusic(); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|         if (isSecondaryMusicPlaying) { |  | ||||||
|             return; // Secondary music is already playing |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         stopMainMusic(); |  | ||||||
|  |  | ||||||
|         if (secondaryMusic != null) { |  | ||||||
|             secondaryMusic.setVolume(volumeInPreferences()); |  | ||||||
|             secondaryMusic.play(); |  | ||||||
|             isSecondaryMusicPlaying = true; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Stops the secondary music. |  | ||||||
|      */ |  | ||||||
|     public void stopSecondaryMusic() { |  | ||||||
|         if (secondaryMusic != null && isSecondaryMusicPlaying) { |  | ||||||
|             secondaryMusic.stop(); |  | ||||||
|             isSecondaryMusicPlaying = false; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Toggles between the background music and the secondary track. |  | ||||||
|      * If the secondary track is playing, it stops and resumes the background music. |  | ||||||
|      * If the background music is playing, it pauses and plays the secondary track. |  | ||||||
|      * |  | ||||||
|      */ |  | ||||||
|     public void toggleMusic() { |  | ||||||
|         if (!isEnabled()) { |  | ||||||
|             stopAllMusic(); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|         if (isSecondaryMusicPlaying) { |  | ||||||
|             stopSecondaryMusic(); |  | ||||||
|             playMainMusic(); |  | ||||||
|         } else { |  | ||||||
|             stopMainMusic(); |  | ||||||
|             playSecondaryMusic(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the audio volume for both the main and secondary tracks. |  | ||||||
|      * |  | ||||||
|      * @param vol The volume level (0.0f to 1.0f) |  | ||||||
|      */ |  | ||||||
|     public void setVolume(float vol) { |  | ||||||
|         if (mainMusic != null) mainMusic.setVolume(vol); |  | ||||||
|         if (secondaryMusic != null) secondaryMusic.setVolume(vol); |  | ||||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Stops all music (both main and secondary). |  | ||||||
|      */ |  | ||||||
|     public void stopAllMusic() { |  | ||||||
|         stopMainMusic(); |  | ||||||
|         stopSecondaryMusic(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Enables or disables the sound system. |  | ||||||
|      * When disabled, all music stops. |  | ||||||
|      * |  | ||||||
|      * @param enabled {@code true} to enable, {@code false} to disable |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void setEnabled(boolean enabled) { |  | ||||||
|         if (isEnabled() == enabled) return; // Avoid redundant operations |  | ||||||
|  |  | ||||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); |  | ||||||
|  |  | ||||||
|         if (enabled) { |  | ||||||
|             playMainMusic(); |  | ||||||
|         } else { |  | ||||||
|             stopAllMusic(); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         super.setEnabled(enabled); |  | ||||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); // NON-NLS |  | ||||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Retrieves the current sound volume preference. |  | ||||||
|      * |  | ||||||
|      * @return The volume level (0.0f to 1.0f) |  | ||||||
|      */ |  | ||||||
|     public static float volumeInPreferences() { |  | ||||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks if sound is enabled in the preferences. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise |  | ||||||
|      */ |  | ||||||
|     public static boolean enabledInPreferences() { |  | ||||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,264 +0,0 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import com.jme3.app.Application; |  | ||||||
| import com.jme3.app.state.AbstractAppState; |  | ||||||
| import com.jme3.app.state.AppStateManager; |  | ||||||
| import com.jme3.asset.AssetLoadException; |  | ||||||
| import com.jme3.asset.AssetNotFoundException; |  | ||||||
| import com.jme3.audio.AudioData; |  | ||||||
| import com.jme3.audio.AudioNode; |  | ||||||
|  |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.SoundEvent; |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * An application state that plays sounds. |  | ||||||
|  */ |  | ||||||
| public class GameSound extends AbstractAppState implements GameEventListener { |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Logger instance for logging messages related to GameSound. |  | ||||||
|      */ |  | ||||||
|     private static final Logger LOGGER = System.getLogger(GameSound.class.getName()); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      *  Preferences instance for managing GameSound-related settings. |  | ||||||
|      */ |  | ||||||
|     private static final Preferences PREFERENCES = getPreferences(GameSound.class); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Preference key for enabling or disabling GameSound. |  | ||||||
|      */ |  | ||||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Preference key for storing the volume level of GameSound. |  | ||||||
|      */ |  | ||||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS |  | ||||||
|  |  | ||||||
|     private AudioNode passStartSound; |  | ||||||
|     private AudioNode eventCardSound; |  | ||||||
|     private AudioNode gulagSound; |  | ||||||
|     private AudioNode diceRollSound; |  | ||||||
|     private AudioNode moneyCollectSound; |  | ||||||
|     private AudioNode moneyLostSound; |  | ||||||
|     private AudioNode tradeAcceptedSound; |  | ||||||
|     private AudioNode tradeRejectedSound; |  | ||||||
|     private AudioNode winnerSound; |  | ||||||
|     private AudioNode looserSound; |  | ||||||
|     private AudioNode buttonSound; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks if sound is enabled in the preferences. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. |  | ||||||
|      */ |  | ||||||
|     public static boolean enabledInPreferences() { |  | ||||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Toggles the game sound on or off. |  | ||||||
|      */ |  | ||||||
|     public void toggleSound() { |  | ||||||
|         setEnabled(!isEnabled()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks if sound is enabled in the preferences. |  | ||||||
|      * |  | ||||||
|      * @return float to which the volume is set |  | ||||||
|      */ |  | ||||||
|     public static float volumeInPreferences() { |  | ||||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the enabled state of this AppState. |  | ||||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} |  | ||||||
|      * |  | ||||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void setEnabled(boolean enabled) { |  | ||||||
|         if (isEnabled() == enabled) return; |  | ||||||
|         super.setEnabled(enabled); |  | ||||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS |  | ||||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes the sound effects for the game. |  | ||||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} |  | ||||||
|      * |  | ||||||
|      * @param stateManager The state manager |  | ||||||
|      * @param app          The application |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void initialize(AppStateManager stateManager, Application app) { |  | ||||||
|         super.initialize(stateManager, app); |  | ||||||
|         passStartSound = loadSound(app, "Sound/Effects/passStart.ogg"); |  | ||||||
|         eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg"); |  | ||||||
|         gulagSound = loadSound(app, "Sound/Effects/gulag.ogg"); |  | ||||||
|         diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg"); |  | ||||||
|         moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg"); |  | ||||||
|         moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg"); |  | ||||||
|         tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg"); |  | ||||||
|         tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg"); |  | ||||||
|         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); |  | ||||||
|         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); |  | ||||||
|         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); |  | ||||||
|         setVolume(volumeInPreferences()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Loads a sound from the specified file. |  | ||||||
|      * |  | ||||||
|      * @param app  The application |  | ||||||
|      * @param name The name of the sound file. |  | ||||||
|      * @return The loaded AudioNode. |  | ||||||
|      */ |  | ||||||
|     private AudioNode loadSound(Application app, String name) { |  | ||||||
|         try { |  | ||||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); |  | ||||||
|             sound.setLooping(false); |  | ||||||
|             sound.setPositional(false); |  | ||||||
|             return sound; |  | ||||||
|         } |  | ||||||
|         catch (AssetLoadException | AssetNotFoundException ex) { |  | ||||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); |  | ||||||
|         } |  | ||||||
|         return null; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Plays the passStart sound effect. |  | ||||||
|      */ |  | ||||||
|     public void passStart() { |  | ||||||
|         if (isEnabled() && passStartSound != null) |  | ||||||
|             passStartSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the eventCard sound effect. |  | ||||||
|      */ |  | ||||||
|     public void eventCard() { |  | ||||||
|         if (isEnabled() && eventCardSound != null) |  | ||||||
|             eventCardSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the gulag sound effect. |  | ||||||
|      */ |  | ||||||
|     public void gulag() { |  | ||||||
|         if (isEnabled() && gulagSound != null) |  | ||||||
|             gulagSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the diceRoll sound effect. |  | ||||||
|      */ |  | ||||||
|     public void diceRoll() { |  | ||||||
|         if (isEnabled() && diceRollSound != null) |  | ||||||
|             diceRollSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the moneyCollect sound effect. |  | ||||||
|      */ |  | ||||||
|     public void moneyCollect() { |  | ||||||
|         if (isEnabled() && moneyCollectSound != null) |  | ||||||
|             moneyCollectSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the moneyLost sound effect. |  | ||||||
|      */ |  | ||||||
|     public void moneyLost() { |  | ||||||
|         if (isEnabled() && moneyLostSound != null) |  | ||||||
|             moneyLostSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the tradeAccepted sound effect. |  | ||||||
|      */ |  | ||||||
|     public void tradeAccepted() { |  | ||||||
|         if (isEnabled() && tradeAcceptedSound != null) |  | ||||||
|             tradeAcceptedSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the tradeRejected sound effect. |  | ||||||
|      */ |  | ||||||
|     public void tradeRejected() { |  | ||||||
|         if (isEnabled() && tradeRejectedSound != null) |  | ||||||
|             tradeRejectedSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the winner sound effect. |  | ||||||
|      */ |  | ||||||
|     public void winner() { |  | ||||||
|         if (isEnabled() && winnerSound != null) |  | ||||||
|             winnerSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the looser sound effect. |  | ||||||
|      */ |  | ||||||
|     public void looser() { |  | ||||||
|         if (isEnabled() && looserSound != null) |  | ||||||
|             looserSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Plays the button sound effect. |  | ||||||
|      */ |  | ||||||
|     public void button() { |  | ||||||
|         if (isEnabled() && buttonSound != null) |  | ||||||
|             buttonSound.playInstance(); |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Sets the volume of the sounds |  | ||||||
|      * @param vol the volume to which the sounds should be set |  | ||||||
|      */ |  | ||||||
|     public void setVolume(float vol){ |  | ||||||
|         passStartSound.setVolume(vol); |  | ||||||
|         eventCardSound.setVolume(vol); |  | ||||||
|         gulagSound.setVolume(vol); |  | ||||||
|         diceRollSound.setVolume(vol); |  | ||||||
|         moneyCollectSound.setVolume(vol); |  | ||||||
|         moneyLostSound.setVolume(vol); |  | ||||||
|         tradeAcceptedSound.setVolume(vol); |  | ||||||
|         tradeRejectedSound.setVolume(vol); |  | ||||||
|         winnerSound.setVolume(vol); |  | ||||||
|         looserSound.setVolume(vol); |  | ||||||
|         buttonSound.setVolume(vol); |  | ||||||
|  |  | ||||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Overrides  {@link SoundEvent#notifyListener(GameEventListener)} |  | ||||||
|      * @param event the received event |  | ||||||
|      */ |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(SoundEvent event) { |  | ||||||
|         switch (event.sound()) { |  | ||||||
|             case PASS_START -> passStart(); |  | ||||||
|             case EVENT_CARD -> eventCard(); |  | ||||||
|             case GULAG -> gulag(); |  | ||||||
|             case DICE_ROLL -> diceRoll(); |  | ||||||
|             case MONEY_COLLECTED -> moneyCollect(); |  | ||||||
|             case MONEY_LOST -> moneyLost(); |  | ||||||
|             case TRADE_ACCEPTED -> tradeAccepted(); |  | ||||||
|             case TRADE_REJECTED -> tradeRejected(); |  | ||||||
|             case WINNER -> winner(); |  | ||||||
|             case LOSER -> looser(); |  | ||||||
|             case BUTTON -> button(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,497 +0,0 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.FileInputStream; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.ExecutorService; |  | ||||||
| import java.util.concurrent.Executors; |  | ||||||
| import java.util.logging.LogManager; |  | ||||||
| import java.awt.Image; |  | ||||||
|  |  | ||||||
| import javax.imageio.ImageIO; |  | ||||||
|  |  | ||||||
| import com.jme3.app.DebugKeysAppState; |  | ||||||
| import com.jme3.app.SimpleApplication; |  | ||||||
| import com.jme3.app.StatsAppState; |  | ||||||
| import com.jme3.font.BitmapFont; |  | ||||||
| import com.jme3.font.BitmapText; |  | ||||||
| import com.jme3.input.KeyInput; |  | ||||||
| import com.jme3.input.MouseInput; |  | ||||||
| import com.jme3.input.controls.ActionListener; |  | ||||||
| import com.jme3.input.controls.KeyTrigger; |  | ||||||
| import com.jme3.input.controls.MouseButtonTrigger; |  | ||||||
| import com.jme3.system.AppSettings; |  | ||||||
| import com.simsilica.lemur.GuiGlobals; |  | ||||||
| import com.simsilica.lemur.style.BaseStyles; |  | ||||||
|  |  | ||||||
| import pp.dialog.DialogBuilder; |  | ||||||
| import pp.dialog.DialogManager; |  | ||||||
| import pp.graphics.Draw; |  | ||||||
| import static pp.monopoly.Resources.lookup; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.client.gui.StartMenu; |  | ||||||
| import pp.monopoly.game.client.ClientGameLogic; |  | ||||||
| import pp.monopoly.game.client.MonopolyClient; |  | ||||||
| import pp.monopoly.game.client.ServerConnection; |  | ||||||
| import pp.monopoly.message.client.NotificationAnswer; |  | ||||||
| import pp.monopoly.notification.ClientStateEvent; |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.InfoTextEvent; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * The main class for the Monopoly client application. |  | ||||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. |  | ||||||
|  */ |  | ||||||
| public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener { |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Logger for logging messages within the application. |  | ||||||
|      */ |  | ||||||
|     private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName()); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Path to the styles script for GUI elements. |  | ||||||
|      */ |  | ||||||
|     private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Path to the font resource used in the GUI. |  | ||||||
|      */ |  | ||||||
|     private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Path to the client configuration file, if one exists. |  | ||||||
|      */ |  | ||||||
|     private static final File CONFIG_FILE = new File("client.properties"); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Input mapping name for mouse clicks. |  | ||||||
|      */ |  | ||||||
|     public static final String CLICK = "CLICK"; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Input mapping name for the Escape key. |  | ||||||
|      */ |  | ||||||
|     private static final String ESC = "ESC"; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Manager for handling dialogs within the application. |  | ||||||
|      */ |  | ||||||
|     private final DialogManager dialogManager = new DialogManager(this); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The server connection instance, used for communicating with the game server. |  | ||||||
|      */ |  | ||||||
|     private final ServerConnection serverConnection; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Instance of the {@link Draw} class for rendering graphics. |  | ||||||
|      */ |  | ||||||
|     private Draw draw; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Text display at the top of the GUI for showing information to the user. |  | ||||||
|      */ |  | ||||||
|     private BitmapText topText; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Executor service for handling asynchronous tasks within the application. |  | ||||||
|      */ |  | ||||||
|     private ExecutorService executor; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handler for managing the client's game logic. |  | ||||||
|      */ |  | ||||||
|     private final ClientGameLogic logic; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Configuration settings for the Battleship client application. |  | ||||||
|      */ |  | ||||||
|     private final MonopolyAppConfig config; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Listener for handling actions triggered by the Escape key. |  | ||||||
|      */ |  | ||||||
|     private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Listener for handeling Demo Mode (Minas mode) |  | ||||||
|      */ |  | ||||||
|     private final ActionListener f8Listener = (name, isPressed, tpf) -> handleF8(isPressed); |  | ||||||
|  |  | ||||||
|     static { |  | ||||||
|         // Configure logging |  | ||||||
|         LogManager manager = LogManager.getLogManager(); |  | ||||||
|         try { |  | ||||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); |  | ||||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS |  | ||||||
|         } |  | ||||||
|         catch (IOException e) { |  | ||||||
|             LOGGER.log(Level.INFO, e.getMessage()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Starts the Monopoly application. |  | ||||||
|      * |  | ||||||
|      * @param args Command-line arguments for launching the application. |  | ||||||
|      */ |  | ||||||
|     public static void main(String[] args) { |  | ||||||
|         new MonopolyApp().start(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new {@code MonopolyApp} instance. |  | ||||||
|      * Initializes the configuration, server connection, and game logic listeners. |  | ||||||
|      */ |  | ||||||
|     public MonopolyApp() { |  | ||||||
|         config = new MonopolyAppConfig(); |  | ||||||
|         config.readFromIfExists(CONFIG_FILE); |  | ||||||
|         serverConnection = makeServerConnection(); |  | ||||||
|         logic = new ClientGameLogic(serverConnection); |  | ||||||
|         logic.addListener(this); |  | ||||||
|         setShowSettings(config.getShowSettings()); |  | ||||||
|         setSettings(makeSettings()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates and configures application settings from the client configuration. |  | ||||||
|      * |  | ||||||
|      * @return A configured {@link AppSettings} object. |  | ||||||
|      */ |  | ||||||
|     private AppSettings makeSettings() { |  | ||||||
|         final AppSettings settings = new AppSettings(true); |  | ||||||
|         settings.setTitle(lookup("monopoly.name")); |  | ||||||
|         try { |  | ||||||
|             settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))}); |  | ||||||
|         } |  | ||||||
|         catch (IOException e) { |  | ||||||
|             LOGGER.log(Level.ERROR, e.getMessage()); |  | ||||||
|         } |  | ||||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); |  | ||||||
|         settings.setFullscreen(config.fullScreen()); |  | ||||||
|         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); |  | ||||||
|         settings.setGammaCorrection(config.useGammaCorrection()); |  | ||||||
|         return settings; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Factory method for creating a server connection based on the current |  | ||||||
|      * client configuration. |  | ||||||
|      * |  | ||||||
|      * @return A {@link ServerConnection} instance, which could be a real or mock server. |  | ||||||
|      */ |  | ||||||
|     private ServerConnection makeServerConnection() { |  | ||||||
|         return new NetworkSupport(this); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the dialog manager responsible for managing in-game dialogs. |  | ||||||
|      * |  | ||||||
|      * @return The {@link DialogManager} instance. |  | ||||||
|      */ |  | ||||||
|     public DialogManager getDialogManager() { |  | ||||||
|         return dialogManager; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the game logic handler for the client. |  | ||||||
|      * |  | ||||||
|      * @return The {@link ClientGameLogic} instance. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public ClientGameLogic getGameLogic() { |  | ||||||
|         return logic; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the current configuration settings for the Monopoly client. |  | ||||||
|      * |  | ||||||
|      * @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public MonopolyAppConfig getConfig() { |  | ||||||
|         return config; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes the application. |  | ||||||
|      * Sets up input mappings, GUI, game states, and connects to the server. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void simpleInitApp() { |  | ||||||
|         setPauseOnLostFocus(false); |  | ||||||
|         draw = new Draw(assetManager); |  | ||||||
|         setupInput(); |  | ||||||
|         setupStates(); |  | ||||||
|         setupGui(); |  | ||||||
|         new StartMenu(this).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the graphical user interface (GUI) for the application. |  | ||||||
|      */ |  | ||||||
|     private void setupGui() { |  | ||||||
|         GuiGlobals.initialize(this); |  | ||||||
|         BaseStyles.loadStyleResources(STYLES_SCRIPT); |  | ||||||
|         BaseStyles.loadGlassStyle(); |  | ||||||
|         GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS |  | ||||||
|         final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS |  | ||||||
|         topText = new BitmapText(normalFont); |  | ||||||
|         final int height = context.getSettings().getHeight(); |  | ||||||
|         topText.setLocalTranslation(10f, height - 10f, 0f); |  | ||||||
|         topText.setColor(config.getTopColor()); |  | ||||||
|         guiNode.attachChild(topText); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Configures input mappings and sets up listeners for user interactions. |  | ||||||
|      */ |  | ||||||
|     private void setupInput() { |  | ||||||
|         inputManager.deleteMapping(INPUT_MAPPING_EXIT); |  | ||||||
|         inputManager.setCursorVisible(false); |  | ||||||
|         inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE)); |  | ||||||
|         inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |  | ||||||
|         inputManager.addMapping("F8", new KeyTrigger(KeyInput.KEY_F8)); |  | ||||||
|         inputManager.addListener(f8Listener, "F8"); |  | ||||||
|         inputManager.addListener(escapeListener, ESC); |  | ||||||
|          |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the action on alt m for demo mode |  | ||||||
|      * @param isPressed {@code true} is alt + m is pressed, {@code false} otherwise |  | ||||||
|      */ |  | ||||||
|     private void handleF8(boolean isPressed) { |  | ||||||
|         if (isPressed) { |  | ||||||
|             LOGGER.log(Level.INFO, "F detected."); // Debug logging |  | ||||||
|             getGameLogic().send(new NotificationAnswer("hack")); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes and attaches the necessary application states for the game. |  | ||||||
|      */ |  | ||||||
|     private void setupStates() { |  | ||||||
|         if (config.getShowStatistics()) { |  | ||||||
|             final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS |  | ||||||
|             final StatsAppState stats = new StatsAppState(guiNode, normalFont); |  | ||||||
|             stateManager.attach(stats); |  | ||||||
|         } |  | ||||||
|         flyCam.setEnabled(false); |  | ||||||
|         stateManager.detach(stateManager.getState(StatsAppState.class)); |  | ||||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); |  | ||||||
|  |  | ||||||
|         attachGameSound(); |  | ||||||
|         attachGameMusic(); |  | ||||||
|         stateManager.attach(new BoardAppState()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Attaches the game sound state and sets its initial enabled state. |  | ||||||
|      */ |  | ||||||
|     private void attachGameSound() { |  | ||||||
|         final GameSound gameSound = new GameSound(); |  | ||||||
|         logic.addListener(gameSound); |  | ||||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); |  | ||||||
|         stateManager.attach(gameSound); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Attaches the background music state and sets its initial enabled state. |  | ||||||
|      */ |  | ||||||
|     private void attachGameMusic() { |  | ||||||
|         final GameMusic gameSound = new GameMusic(); |  | ||||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); |  | ||||||
|         stateManager.attach(gameSound); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the application state every frame. |  | ||||||
|      * This method is called once per frame during the game loop. |  | ||||||
|      * |  | ||||||
|      * @param tpf Time per frame in seconds. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void simpleUpdate(float tpf) { |  | ||||||
|         super.simpleUpdate(tpf); |  | ||||||
|         dialogManager.update(tpf); |  | ||||||
|         logic.update(tpf); |  | ||||||
|         stateManager.update(tpf); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the Escape key action to either close the top dialog or show the main menu. |  | ||||||
|      * |  | ||||||
|      * @param isPressed Indicates whether the Escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     public void escape(boolean isPressed) { |  | ||||||
|         if (!isPressed) return; |  | ||||||
|         if (dialogManager.showsDialog()) |  | ||||||
|             dialogManager.escape(); |  | ||||||
|         else |  | ||||||
|             new SettingsMenu(this).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the {@link Draw} instance used for rendering graphical elements in the game. |  | ||||||
|      * |  | ||||||
|      * @return The {@link Draw} instance. |  | ||||||
|      */ |  | ||||||
|     public Draw getDraw() { |  | ||||||
|         return draw; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Tries to connect |  | ||||||
|      */ |  | ||||||
|     public void connect() { |  | ||||||
|         serverConnection.connect(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles a request to close the application. |  | ||||||
|      * If the request is initiated by pressing ESC, this parameter is true. |  | ||||||
|      * |  | ||||||
|      * @param esc If true, the request is due to the ESC key being pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void requestClose(boolean esc) { /* do nothing */ } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the application, displaying a confirmation dialog if the client is connected to a server. |  | ||||||
|      */ |  | ||||||
|     public void closeApp() { |  | ||||||
|         if (serverConnection.isConnected()) |  | ||||||
|             confirmDialog(lookup("confirm.leaving"), this::close); |  | ||||||
|         else |  | ||||||
|             close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the application, disconnecting from the server and stopping the application. |  | ||||||
|      */ |  | ||||||
|     private void close() { |  | ||||||
|         serverConnection.disconnect(); |  | ||||||
|         stop(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the informational text displayed in the GUI. |  | ||||||
|      * |  | ||||||
|      * @param text The information text to display. |  | ||||||
|      */ |  | ||||||
|     public void setInfoText(String text) { |  | ||||||
|         LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS |  | ||||||
|         topText.setText(text); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}. |  | ||||||
|      * |  | ||||||
|      * @param event The {@link InfoTextEvent} containing the key for the text to display. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(InfoTextEvent event) { |  | ||||||
|         LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS |  | ||||||
|         setInfoText(lookup(event.key())); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles client state events to update the game states accordingly. |  | ||||||
|      * |  | ||||||
|      * @param event The {@link ClientStateEvent} representing the state change. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(ClientStateEvent event) { |  | ||||||
|         stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the executor service used for handling multithreaded tasks. |  | ||||||
|      * |  | ||||||
|      * @return The {@link ExecutorService} instance. |  | ||||||
|      */ |  | ||||||
|     public ExecutorService getExecutor() { |  | ||||||
|         if (executor == null) |  | ||||||
|             executor = Executors.newCachedThreadPool(); |  | ||||||
|         return executor; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Stops the application, shutting down the executor service and halting execution. |  | ||||||
|      * |  | ||||||
|      * @param waitFor If true, waits for the application to stop before returning. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void stop(boolean waitFor) { |  | ||||||
|         if (executor != null) executor.shutdownNow(); |  | ||||||
|         super.stop(waitFor); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Displays a confirmation dialog with a specified question and action for the "Yes" button. |  | ||||||
|      * |  | ||||||
|      * @param question  The question to display in the dialog. |  | ||||||
|      * @param yesAction The action to perform if "Yes" is selected. |  | ||||||
|      */ |  | ||||||
|     public void confirmDialog(String question, Runnable yesAction) { |  | ||||||
|         DialogBuilder.simple(dialogManager) |  | ||||||
|                      .setTitle(lookup("dialog.question")) |  | ||||||
|                      .setText(question) |  | ||||||
|                      .setOkButton(lookup("button.yes"), d -> { |  | ||||||
|                         getGameLogic().playSound(Sound.BUTTON); // Play sound |  | ||||||
|                         yesAction.run(); // Execute the original yesAction |  | ||||||
|                     }) |  | ||||||
|                      .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON)) |  | ||||||
|                      .build() |  | ||||||
|                      .open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Displays an error dialog with the specified error message. |  | ||||||
|      * |  | ||||||
|      * @param errorMessage The error message to display in the dialog. |  | ||||||
|      */ |  | ||||||
|     public void errorDialog(String errorMessage) { |  | ||||||
|         DialogBuilder.simple(dialogManager) |  | ||||||
|                      .setTitle(lookup("dialog.error")) |  | ||||||
|                      .setText(errorMessage) |  | ||||||
|                      .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON)) |  | ||||||
|                      .build() |  | ||||||
|                      .open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Disconnects the current server connection. |  | ||||||
|      * |  | ||||||
|      * This method delegates the disconnection operation to the `disconnect` method of the |  | ||||||
|      * `serverConnection` object. |  | ||||||
|      * |  | ||||||
|      */ |  | ||||||
|     public void disconnect() { |  | ||||||
|         serverConnection.disconnect(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Retrieves the unique identifier associated with the server connection. |  | ||||||
|      * |  | ||||||
|      * Checks if a Server is connected and returns 0 if there is no connection |  | ||||||
|      * |  | ||||||
|      * @return the ID of the connected Server instance. |  | ||||||
|      */ |  | ||||||
|     public int getId() { |  | ||||||
|         if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId(); |  | ||||||
|         return 0; |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,210 +0,0 @@ | |||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
|  |  | ||||||
| import pp.monopoly.game.client.MonopolyClientConfig; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Provides access to the Monopoly application configuration. |  | ||||||
|  * Extends {@link MonopolyClientConfig} to include additional properties specific to the client, |  | ||||||
|  * particularly those related to screen settings and visual customization. |  | ||||||
|  * <p> |  | ||||||
|  * <b>Note:</b> Attributes of this class should not be marked as {@code final} |  | ||||||
|  * to ensure proper functionality when reading from a properties file. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class MonopolyAppConfig extends MonopolyClientConfig { |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Converts a string value found in the properties file into an object of the specified type. |  | ||||||
|      * Extends the superclass method to support conversion to {@link ColorRGBA}. |  | ||||||
|      * |  | ||||||
|      * @param value      the string value to be converted |  | ||||||
|      * @param targetType the target type into which the value string is converted |  | ||||||
|      * @return the converted object of the specified type |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected Object convertToType(String value, Class<?> targetType) { |  | ||||||
|         if (targetType == ColorRGBA.class) |  | ||||||
|             return makeColorRGBA(value); |  | ||||||
|         return super.convertToType(value, targetType); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Converts the specified string value to a corresponding {@link ColorRGBA} object. |  | ||||||
|      * |  | ||||||
|      * @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1] |  | ||||||
|      * @return a {@link ColorRGBA} object representing the color |  | ||||||
|      * @throws IllegalArgumentException if the input string is not in the expected format |  | ||||||
|      */ |  | ||||||
|     private static ColorRGBA makeColorRGBA(String value) { |  | ||||||
|         String[] split = value.split(",", -1); |  | ||||||
|         try { |  | ||||||
|             if (split.length == 4) |  | ||||||
|                 return new ColorRGBA(Float.parseFloat(split[0]), |  | ||||||
|                                      Float.parseFloat(split[1]), |  | ||||||
|                                      Float.parseFloat(split[2]), |  | ||||||
|                                      Float.parseFloat(split[3])); |  | ||||||
|         } |  | ||||||
|         catch (NumberFormatException e) { |  | ||||||
|             // deliberately left empty |  | ||||||
|         } |  | ||||||
|         throw new IllegalArgumentException(value + " should consist of exactly 4 numbers"); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The width of the game view resolution in pixels. |  | ||||||
|      */ |  | ||||||
|     @Property("settings.resolution.width") //NON-NLS |  | ||||||
|     private int resolutionWidth = 1200; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The height of the game view resolution in pixels. |  | ||||||
|      */ |  | ||||||
|     @Property("settings.resolution.height") //NON-NLS |  | ||||||
|     private int resolutionHeight = 800; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Specifies whether the game should start in full-screen mode. |  | ||||||
|      */ |  | ||||||
|     @Property("settings.full-screen") //NON-NLS |  | ||||||
|     private boolean fullScreen = false; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Specifies whether gamma correction should be enabled. |  | ||||||
|      * If enabled, the main framebuffer is configured for sRGB colors, |  | ||||||
|      * and sRGB images are linearized. |  | ||||||
|      * <p> |  | ||||||
|      * Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored. |  | ||||||
|      * </p> |  | ||||||
|      */ |  | ||||||
|     @Property("settings.use-gamma-correction") //NON-NLS |  | ||||||
|     private boolean useGammaCorrection = true; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Specifies whether full resolution framebuffers should be used on Retina displays. |  | ||||||
|      * This setting is ignored on non-Retina platforms. |  | ||||||
|      */ |  | ||||||
|     @Property("settings.use-retina-framebuffer") //NON-NLS |  | ||||||
|     private boolean useRetinaFrameBuffer = false; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Specifies whether the settings window should be shown for configuring the game. |  | ||||||
|      */ |  | ||||||
|     @Property("settings.show") //NON-NLS |  | ||||||
|     private boolean showSettings = false; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Specifies whether the JME statistics window should be shown in the lower left corner of the screen. |  | ||||||
|      */ |  | ||||||
|     @Property("statistics.show") //NON-NLS |  | ||||||
|     private boolean showStatistics = false; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * The color of the top text during gameplay, represented as a {@link ColorRGBA} object. |  | ||||||
|      */ |  | ||||||
|     @Property("overlay.top.color") //NON-NLS |  | ||||||
|     private ColorRGBA topColor = ColorRGBA.White; |  | ||||||
|  |  | ||||||
|     private ColorRGBA applyGammaCorrection(ColorRGBA color) { |  | ||||||
|         return new ColorRGBA( |  | ||||||
|             correctGamma(color.r), |  | ||||||
|             correctGamma(color.g), |  | ||||||
|             correctGamma(color.b), |  | ||||||
|             color.a // Alpha bleibt unverändert |  | ||||||
|         ); |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     private float correctGamma(float channel) { |  | ||||||
|         // Formel: ((RGB / 255)^2.2) * 255 |  | ||||||
|         float normalized = channel / 255.0f; // RGB normalisieren (0-1) |  | ||||||
|         float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2 |  | ||||||
|         return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255 |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     private float correctGamma(float channel, float gamma) { |  | ||||||
|         return (float) Math.pow(channel, gamma); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a default {@code MonopolyAppConfig} with predefined values. |  | ||||||
|      */ |  | ||||||
|     public MonopolyAppConfig() { |  | ||||||
|         // Default constructor |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the width of the game view resolution in pixels. |  | ||||||
|      * |  | ||||||
|      * @return the width of the game view resolution in pixels |  | ||||||
|      */ |  | ||||||
|     public int getResolutionWidth() { |  | ||||||
|         return resolutionWidth; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the height of the game view resolution in pixels. |  | ||||||
|      * |  | ||||||
|      * @return the height of the game view resolution in pixels |  | ||||||
|      */ |  | ||||||
|     public int getResolutionHeight() { |  | ||||||
|         return resolutionHeight; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns whether the game should start in full-screen mode. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if the game should start in full-screen mode; {@code false} otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean fullScreen() { |  | ||||||
|         return fullScreen; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns whether gamma correction is enabled. |  | ||||||
|      * If enabled, the main framebuffer is configured for sRGB colors, |  | ||||||
|      * and sRGB images are linearized. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if gamma correction is enabled; {@code false} otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean useGammaCorrection() { |  | ||||||
|         return useGammaCorrection; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns whether full resolution framebuffers should be used on Retina displays. |  | ||||||
|      * This setting is ignored on non-Retina platforms. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean useRetinaFrameBuffer() { |  | ||||||
|         return useRetinaFrameBuffer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns whether the settings window should be shown for configuring the game. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if the settings window should be shown; {@code false} otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean getShowSettings() { |  | ||||||
|         return showSettings; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns whether the JME statistics window should be shown in the lower left corner of the screen. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if the statistics window should be shown; {@code false} otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean getShowStatistics() { |  | ||||||
|         return showStatistics; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the color of the top text during gameplay as a {@link ColorRGBA} object. |  | ||||||
|      * |  | ||||||
|      * @return the color of the top text during gameplay |  | ||||||
|      */ |  | ||||||
|     public ColorRGBA getTopColor() { |  | ||||||
|         return topColor; |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,84 +0,0 @@ | |||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import com.jme3.app.Application; |  | ||||||
| import com.jme3.app.state.AbstractAppState; |  | ||||||
| import com.jme3.app.state.AppStateManager; |  | ||||||
|  |  | ||||||
| import pp.monopoly.game.client.ClientGameLogic; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Abstract class representing a state in the Monopoly game. |  | ||||||
|  * Extends the AbstractAppState from jMonkeyEngine to manage state behavior. |  | ||||||
|  */ |  | ||||||
| public abstract class MonopolyAppState extends AbstractAppState { |  | ||||||
|     private MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a new MonopolyAppState that is initially disabled. |  | ||||||
|      */ |  | ||||||
|     protected MonopolyAppState() { |  | ||||||
|         setEnabled(false); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes the state manager and application. |  | ||||||
|      * |  | ||||||
|      * @param stateManager The state manager |  | ||||||
|      * @param application  The application instance |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void initialize(AppStateManager stateManager, Application application) { |  | ||||||
|         super.initialize(stateManager, application); |  | ||||||
|         this.app = (MonopolyApp) application; |  | ||||||
|         if (isEnabled()) { |  | ||||||
|             enableState(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the MonopolyApp instance associated with this MonopolyAppState. |  | ||||||
|      * |  | ||||||
|      * @return The MonopolyApp instance. |  | ||||||
|      */ |  | ||||||
|     public MonopolyApp getApp() { |  | ||||||
|         return app; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the client game logic handler. |  | ||||||
|      * |  | ||||||
|      * @return the client game logic handler |  | ||||||
|      */ |  | ||||||
|     public ClientGameLogic getGameLogic() { |  | ||||||
|         return app.getGameLogic(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the enabled state of the MonopolyAppState. |  | ||||||
|      * If the new state is the same as the current state, the method returns. |  | ||||||
|      * |  | ||||||
|      * @param enabled The new enabled state. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void setEnabled(boolean enabled) { |  | ||||||
|         if (isEnabled() == enabled) return; |  | ||||||
|         super.setEnabled(enabled); |  | ||||||
|         if (app != null) { |  | ||||||
|             if (enabled) { |  | ||||||
|                 enableState(); |  | ||||||
|             } else { |  | ||||||
|                 disableState(); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Called when the state is enabled. Override to define specific behavior. |  | ||||||
|      */ |  | ||||||
|     protected abstract void enableState(); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Called when the state is disabled. Override to define specific behavior. |  | ||||||
|      */ |  | ||||||
|     protected abstract void disableState(); |  | ||||||
| } |  | ||||||
| @@ -1,164 +0,0 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import com.jme3.network.Client; |  | ||||||
| import com.jme3.network.ClientStateListener; |  | ||||||
| import com.jme3.network.Message; |  | ||||||
| import com.jme3.network.MessageListener; |  | ||||||
| import com.jme3.network.Network; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.gui.CreateGameMenu; |  | ||||||
| import pp.monopoly.game.client.ServerConnection; |  | ||||||
| import pp.monopoly.message.client.ClientMessage; |  | ||||||
| import pp.monopoly.message.server.ServerMessage; |  | ||||||
|  |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| import static pp.monopoly.Resources.lookup; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Manages the network connection for the Monopoly application. |  | ||||||
|  * Handles connecting to and disconnecting from the server, and sending messages. |  | ||||||
|  */ |  | ||||||
| public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection { |  | ||||||
|     private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName()); |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|     private Client client; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a NetworkSupport instance for the given Monopoly application. |  | ||||||
|      * |  | ||||||
|      * @param app The Monopoly application instance. |  | ||||||
|      */ |  | ||||||
|     public NetworkSupport(MonopolyApp app) { |  | ||||||
|         this.app = app; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Return the client connections Id |  | ||||||
|      * |  | ||||||
|      * @return the client id |  | ||||||
|      */ |  | ||||||
|     public int getId() { |  | ||||||
|         if (client == null) return 0; |  | ||||||
|         return client.getId(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the Monopoly application instance. |  | ||||||
|      * |  | ||||||
|      * @return Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public MonopolyApp getApp() { |  | ||||||
|         return app; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks if there is a connection to the game server. |  | ||||||
|      * |  | ||||||
|      * @return true if there is a connection to the game server, false otherwise. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public boolean isConnected() { |  | ||||||
|         return client != null && client.isConnected(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Attempts to join the game if there is no connection yet. |  | ||||||
|      * Opens a dialog for the user to enter the host and port information. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void connect() { |  | ||||||
|         if (client == null) |  | ||||||
|             new CreateGameMenu(this).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the client connection. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void disconnect() { |  | ||||||
|         if (client == null) return; |  | ||||||
|         client.close(); |  | ||||||
|         client = null; |  | ||||||
|         LOGGER.log(Level.INFO, "client closed"); //NON-NLS |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes the network connection. |  | ||||||
|      * |  | ||||||
|      * @param host The server's address. |  | ||||||
|      * @param port The server's port. |  | ||||||
|      * @throws IOException If an I/O error occurs when creating the client. |  | ||||||
|      */ |  | ||||||
|     public void initNetwork(String host, int port) throws IOException { |  | ||||||
|         if (client != null) |  | ||||||
|             throw new IllegalStateException("trying to join a game again"); |  | ||||||
|         client = Network.connectToServer(host, port); |  | ||||||
|         client.start(); |  | ||||||
|         client.addMessageListener(this); |  | ||||||
|         client.addClientStateListener(this); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Called when a message is received from the server. |  | ||||||
|      * |  | ||||||
|      * @param client  The client instance that received the message. |  | ||||||
|      * @param message The message received from the server. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void messageReceived(Client client, Message message) { |  | ||||||
|         LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS |  | ||||||
|         if (message instanceof ServerMessage serverMessage) |  | ||||||
|             app.enqueue(() -> serverMessage.accept(app.getGameLogic())); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Called when the client has successfully connected to the server. |  | ||||||
|      * |  | ||||||
|      * @param client The client that connected to the server. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void clientConnected(Client client) { |  | ||||||
|         LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Called when the client is disconnected from the server. |  | ||||||
|      * |  | ||||||
|      * @param client         The client that was disconnected. |  | ||||||
|      * @param disconnectInfo Information about the disconnection. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) { |  | ||||||
|         LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS |  | ||||||
|         if (this.client != client) |  | ||||||
|             throw new IllegalArgumentException("parameter value must be client"); |  | ||||||
|         LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS |  | ||||||
|         this.client = null; |  | ||||||
|         disconnect(); |  | ||||||
|         app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server"))); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sends the specified message to the server. |  | ||||||
|      * |  | ||||||
|      * @param message The message to be sent to the server. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void send(ClientMessage message) { |  | ||||||
|         LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS |  | ||||||
|         if (client == null) |  | ||||||
|             app.errorDialog(lookup("lost.connection.to.server")); |  | ||||||
|         else |  | ||||||
|             client.send(message); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,97 +0,0 @@ | |||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import java.util.Timer; |  | ||||||
| import java.util.TimerTask; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.gui.popups.AcceptTrade; |  | ||||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; |  | ||||||
| import pp.monopoly.client.gui.popups.ConfirmTrade; |  | ||||||
| import pp.monopoly.client.gui.popups.EventCardPopup; |  | ||||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; |  | ||||||
| import pp.monopoly.client.gui.popups.GateFieldCard; |  | ||||||
| import pp.monopoly.client.gui.popups.Gulag; |  | ||||||
| import pp.monopoly.client.gui.popups.GulagInfo; |  | ||||||
| import pp.monopoly.client.gui.popups.LooserPopUp; |  | ||||||
| import pp.monopoly.client.gui.popups.NoMoneyWarning; |  | ||||||
| import pp.monopoly.client.gui.popups.ReceivedRent; |  | ||||||
| import pp.monopoly.client.gui.popups.RejectTrade; |  | ||||||
| import pp.monopoly.client.gui.popups.Rent; |  | ||||||
| import pp.monopoly.client.gui.popups.TimeOut; |  | ||||||
| import pp.monopoly.client.gui.popups.WinnerPopUp; |  | ||||||
| import pp.monopoly.message.server.NotificationMessage; |  | ||||||
| import pp.monopoly.message.server.TradeReply; |  | ||||||
| import pp.monopoly.model.fields.BuildingProperty; |  | ||||||
| import pp.monopoly.model.fields.FoodField; |  | ||||||
| import pp.monopoly.model.fields.GateField; |  | ||||||
| import pp.monopoly.notification.EventCardEvent; |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.PopUpEvent; |  | ||||||
|  |  | ||||||
| public class PopUpManager implements GameEventListener { |  | ||||||
|  |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     public PopUpManager(MonopolyApp app) { |  | ||||||
|         this.app = app; |  | ||||||
|         app.getGameLogic().addListener(this); |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(PopUpEvent event) { |  | ||||||
|         if (event.msg().equals("Buy")) { |  | ||||||
|             Timer timer = new Timer(); |  | ||||||
|             timer.schedule(new TimerTask() { |  | ||||||
|                 @Override |  | ||||||
|                 public void run() { |  | ||||||
|                     app.enqueue(() -> { |  | ||||||
|                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); |  | ||||||
|                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); |  | ||||||
|  |  | ||||||
|                         if (fieldObject instanceof BuildingProperty) { |  | ||||||
|                             new BuildingPropertyCard(app).open(); |  | ||||||
|                         } else if (fieldObject instanceof GateField) { |  | ||||||
|                             new GateFieldCard(app).open(); |  | ||||||
|                         } else if (fieldObject instanceof FoodField) { |  | ||||||
|                             new FoodFieldCard(app).open(); |  | ||||||
|                         } |  | ||||||
|                     }); |  | ||||||
|                 } |  | ||||||
|             }, 2500); |  | ||||||
|         } else if (event.msg().equals("Winner")) { |  | ||||||
|             new WinnerPopUp(app).open(); |  | ||||||
|         } else if (event.msg().equals("Looser")) { |  | ||||||
|             new LooserPopUp(app).open(); |  | ||||||
|         } else if (event.msg().equals("timeout")) { |  | ||||||
|             new TimeOut(app).open(); |  | ||||||
|         } else if (event.msg().equals("tradeRequest")) { |  | ||||||
|             new ConfirmTrade(app).open(); |  | ||||||
|         } else if (event.msg().equals("goingToJail")) { |  | ||||||
|             new Gulag(app).open(); |  | ||||||
|         } else if (event.msg().equals("NoMoneyWarning")) { |  | ||||||
|             new NoMoneyWarning(app).open(); |  | ||||||
|         } else if(event.msg().equals("rent")) { |  | ||||||
|             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); |  | ||||||
|         } else if (event.msg().equals("jailtryagain")) { |  | ||||||
|             new GulagInfo(app, 1).open(); |  | ||||||
|         } else if (event.msg().equals("jailpay")) { |  | ||||||
|             new GulagInfo(app, 3).open(); |  | ||||||
|         } else if (event.msg().equals("tradepos")) { |  | ||||||
|             new AcceptTrade(app, (TradeReply) event.message()).open(); |  | ||||||
|         } else if (event.msg().equals("tradeneg")) { |  | ||||||
|             new RejectTrade(app, (TradeReply) event.message()).open(); |  | ||||||
|         } else if (event.msg().equals("ReceivedRent")) { |  | ||||||
|             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(EventCardEvent event) { |  | ||||||
|         Timer timer = new Timer(); |  | ||||||
|         timer.schedule(new TimerTask() { |  | ||||||
|             @Override |  | ||||||
|             public void run() { |  | ||||||
|                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); |  | ||||||
|             } |  | ||||||
|         }, 2500); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,147 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.FastMath; |  | ||||||
| import com.jme3.math.Quaternion; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
| import com.jme3.scene.Spatial; |  | ||||||
| import com.jme3.scene.shape.Box; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.model.Figure; |  | ||||||
| import pp.monopoly.model.Hotel; |  | ||||||
| import pp.monopoly.model.House; |  | ||||||
| import pp.monopoly.model.Item; |  | ||||||
| import pp.monopoly.notification.UpdatePlayerView; |  | ||||||
|  |  | ||||||
| public class BobTheBuilder extends GameBoardSynchronizer { |  | ||||||
|  |  | ||||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS |  | ||||||
|     private static final String COLOR = "Color"; //NON-NLS |  | ||||||
|     private static final String FIGURE = "figure"; //NON-NLS |  | ||||||
|     private static final String HOUSE = "house"; //NON-NLS |  | ||||||
|     private static final String HOTEL = "hotel"; //NON-NLS |  | ||||||
|  |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     public BobTheBuilder(MonopolyApp app, Node root) { |  | ||||||
|         super(app.getGameLogic().getBoard(), root); |  | ||||||
|         this.app = app; |  | ||||||
|         addExisting(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public Spatial visit(Figure figure) { |  | ||||||
|         final Node node = new Node(FIGURE); |  | ||||||
|         Spatial spatial = createFigure(figure); |  | ||||||
|         node.attachChild(spatial); |  | ||||||
|      |  | ||||||
|         // Setze die Position basierend auf der Feld-ID |  | ||||||
|         node.setLocalTranslation(figure.getPos()); |  | ||||||
|  |  | ||||||
|         // Setze die Anfangsrotation auf 90 Grad nach links |  | ||||||
|         Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); |  | ||||||
|         node.setLocalRotation(initialRotation); |  | ||||||
|  |  | ||||||
|         node.addControl(new  FigureControl(node, figure, app)); |  | ||||||
|         return node; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public Spatial visit(Hotel hotel) { |  | ||||||
|         final Node node = new Node(HOTEL); |  | ||||||
|         node.attachChild(createHotel(hotel)); |  | ||||||
|      |  | ||||||
|         // Setze die Position basierend auf der Feld-ID |  | ||||||
|         node.setLocalTranslation(hotel.getPos()); |  | ||||||
|  |  | ||||||
|         // Setze die Rotation basierend auf der Feld-ID |  | ||||||
|         node.setLocalRotation(hotel.getRot().toQuaternion()); |  | ||||||
|  |  | ||||||
|         return node; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public Spatial visit(House house) { |  | ||||||
|         final Node node = new Node(HOUSE); |  | ||||||
|         node.attachChild(createHouse(house)); |  | ||||||
|      |  | ||||||
|         // Setze die Position basierend auf der Feld-ID |  | ||||||
|         node.setLocalTranslation(house.getPos()); |  | ||||||
|  |  | ||||||
|         // Setze die Rotation basierend auf der Feld-ID |  | ||||||
|         node.setLocalRotation(house.getAlignment()); |  | ||||||
|  |  | ||||||
|         return node; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private Spatial createFigure(Figure figure) { |  | ||||||
|         // Lade das Modell |  | ||||||
|         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); |  | ||||||
|          |  | ||||||
|         // Skaliere und positioniere das Modell |  | ||||||
|         model.scale(0.5f); |  | ||||||
|          |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private Spatial createHotel(Hotel hotel) { |  | ||||||
|         Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o"); |  | ||||||
|         model.scale(0.2f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private Spatial createHouse(House house) { |  | ||||||
|         Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o"); |  | ||||||
|         model.scale(0.5f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. |  | ||||||
|      * |  | ||||||
|      * @param ship the battleship to be represented |  | ||||||
|      * @return the geometry representing the battleship as a box |  | ||||||
|      */ |  | ||||||
|     private Spatial createBox(Item item) { |  | ||||||
|         final Box box = new Box(3, |  | ||||||
|                                 3f, |  | ||||||
|                                 3); |  | ||||||
|         final Geometry geometry = new Geometry(FIGURE, box); |  | ||||||
|         geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue)); |  | ||||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|         geometry.setLocalTranslation(0, 2, 0); |  | ||||||
|  |  | ||||||
|         return geometry; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|         /** |  | ||||||
|      * Creates a new {@link Material} with the specified color. |  | ||||||
|      * If the color includes transparency (i.e., alpha value less than 1), |  | ||||||
|      * the material's render state is set to use alpha blending, allowing for |  | ||||||
|      * semi-transparent rendering. |  | ||||||
|      * |  | ||||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value |  | ||||||
|      *              of the color is less than 1, the material will support transparency. |  | ||||||
|      * @return a {@link Material} instance configured with the specified color and, |  | ||||||
|      * if necessary, alpha blending enabled. |  | ||||||
|      */ |  | ||||||
|     private Material createColoredMaterial(ColorRGBA color) { |  | ||||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); |  | ||||||
|         if (color.getAlpha() < 1f) |  | ||||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         material.setColor(COLOR, color); |  | ||||||
|         return material; |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,221 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.simsilica.lemur.*; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.popups.BuyHouse; |  | ||||||
| import pp.monopoly.client.gui.popups.RepayMortage; |  | ||||||
| import pp.monopoly.client.gui.popups.SellHouse; |  | ||||||
| import pp.monopoly.client.gui.popups.TakeMortage; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents the building administration menu in the Monopoly application. |  | ||||||
|  * <p> |  | ||||||
|  * Provides options to manage properties, including building houses, demolishing houses, |  | ||||||
|  * taking mortgages, repaying mortgages, and viewing an overview of owned properties. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class BuildingAdminMenu extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the menu's UI components. */ |  | ||||||
|     private final Container mainContainer; |  | ||||||
|  |  | ||||||
|     /** Background geometry for the menu. */ |  | ||||||
|     private Geometry background; |  | ||||||
|  |  | ||||||
|     /** Button to navigate back to the previous menu. */ |  | ||||||
|     private final Button backButton = new Button("Zurück"); |  | ||||||
|  |  | ||||||
|     /** Button to build houses on properties. */ |  | ||||||
|     private final Button buildButton = new Button("Bauen"); |  | ||||||
|  |  | ||||||
|     /** Button to demolish houses on properties. */ |  | ||||||
|     private final Button demolishButton = new Button("Abriss"); |  | ||||||
|  |  | ||||||
|     /** Button to take out a mortgage on properties. */ |  | ||||||
|     private final Button takeMortgageButton = new Button("Hypothek aufnehmen"); |  | ||||||
|  |  | ||||||
|     /** Button to repay a mortgage on properties. */ |  | ||||||
|     private final Button payMortgageButton = new Button("Hypothek bezahlen"); |  | ||||||
|  |  | ||||||
|     /** Button to open the property overview menu. */ |  | ||||||
|     private final Button overviewButton = new Button("Übersicht"); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the building administration menu. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public BuildingAdminMenu(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Background Image |  | ||||||
|         addBackgroundImage(); |  | ||||||
|  |  | ||||||
|         // Main container for the UI components |  | ||||||
|         mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         mainContainer.setPreferredSize(new Vector3f(800, 600, 0)); |  | ||||||
|         mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background |  | ||||||
|  |  | ||||||
|         // Add header |  | ||||||
|         mainContainer.addChild(createHeaderContainer()); |  | ||||||
|         // Add content |  | ||||||
|         mainContainer.addChild(createContent()); |  | ||||||
|         // Attach main container to GUI node |  | ||||||
|         app.getGuiNode().attachChild(mainContainer); |  | ||||||
|         mainContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the header container. |  | ||||||
|      * |  | ||||||
|      * @return The header container. |  | ||||||
|      */ |  | ||||||
|     private Container createHeaderContainer() { |  | ||||||
|         Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); |  | ||||||
|         headerContainer.setPreferredSize(new Vector3f(800, 100, 0)); |  | ||||||
|         Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header"))); |  | ||||||
|         headerLabel.setFontSize(45); |  | ||||||
|         headerLabel.setInsets(new Insets3f(10, 10, 10, 10)); |  | ||||||
|         return headerContainer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the main content container with columns for Overview, Build, and Mortgage. |  | ||||||
|      * |  | ||||||
|      * @return The content container. |  | ||||||
|      */ |  | ||||||
|     private Container createContent() { |  | ||||||
|         Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); |  | ||||||
|         contentContainer.setPreferredSize(new Vector3f(800, 500, 0)); |  | ||||||
|  |  | ||||||
|         // Overview Column |  | ||||||
|         Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30); |  | ||||||
|  |  | ||||||
|         //Building Overview Button |  | ||||||
|         overviewButton.setPreferredSize(new Vector3f(200, 50, 0)); |  | ||||||
|         overviewButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             new PropertyOverviewMenu(app).open(); |  | ||||||
|         })); |  | ||||||
|         overviewColumn.addChild(overviewButton); |  | ||||||
|  |  | ||||||
|         // Back Button |  | ||||||
|         backButton.setPreferredSize(new Vector3f(200, 50, 0)); |  | ||||||
|         backButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         overviewColumn.addChild(backButton); |  | ||||||
|  |  | ||||||
|         contentContainer.addChild(overviewColumn); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Build Column |  | ||||||
|         Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         buildColumn.addChild(new Label("Bauen:")).setFontSize(30); |  | ||||||
|  |  | ||||||
|         // Build Houses Button |  | ||||||
|         buildButton.setPreferredSize(new Vector3f(200, 50, 0)); |  | ||||||
|         buildButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             new BuyHouse(app).open(); |  | ||||||
|         })); |  | ||||||
|         buildColumn.addChild(buildButton); |  | ||||||
|  |  | ||||||
|         //Demolish Houses Button |  | ||||||
|         demolishButton.setPreferredSize(new Vector3f(200, 50, 0)); |  | ||||||
|         demolishButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             new SellHouse(app).open(); |  | ||||||
|         })); |  | ||||||
|         buildColumn.addChild(demolishButton); |  | ||||||
|  |  | ||||||
|         contentContainer.addChild(buildColumn); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Mortgage Column |  | ||||||
|         Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30); |  | ||||||
|  |  | ||||||
|         // Lend Mortgage Button |  | ||||||
|         takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0)); |  | ||||||
|         takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             new TakeMortage(app).open(); |  | ||||||
|         })); |  | ||||||
|         mortgageColumn.addChild(takeMortgageButton); |  | ||||||
|  |  | ||||||
|         //Repay Mortgage Button |  | ||||||
|         payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0)); |  | ||||||
|         payMortgageButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             new RepayMortage(app).open(); |  | ||||||
|         })); |  | ||||||
|         mortgageColumn.addChild(payMortgageButton);   |  | ||||||
|  |  | ||||||
|         contentContainer.addChild(mortgageColumn); |  | ||||||
|  |  | ||||||
|         return contentContainer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds a background image to the dialog. |  | ||||||
|      */ |  | ||||||
|     private void addBackgroundImage() { |  | ||||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         background = new Geometry("Background", quad); |  | ||||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); |  | ||||||
|         background.setMaterial(backgroundMaterial); |  | ||||||
|         background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements |  | ||||||
|         app.getGuiNode().attachChild(background); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the building administration menu and detaches its elements from the GUI. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(mainContainer); |  | ||||||
|         app.getGuiNode().detachChild(background); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Periodic updates for the menu, if required. |  | ||||||
|      * |  | ||||||
|      * @param delta Time since the last update in seconds. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         // Periodic updates if necessary |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,66 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.Camera; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Controls the movement of the camera within the scene. |  | ||||||
|  */ |  | ||||||
| public class CameraController { |  | ||||||
|     private final Camera camera; |  | ||||||
|     private final float height = 25;    // Height of the camera above the game board |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructor for the CameraController. |  | ||||||
|      * |  | ||||||
|      * @param camera The camera to be controlled |  | ||||||
|      */ |  | ||||||
|     public CameraController(Camera camera) { |  | ||||||
|         this.camera = camera; |  | ||||||
|         setPosition(0); |  | ||||||
|         camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the camera's position and orientation. |  | ||||||
|      * |  | ||||||
|      * @param tpf Time per frame |  | ||||||
|      */ |  | ||||||
|     public void update(float tpf) { |  | ||||||
|         camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the camera's position based on the field ID. |  | ||||||
|      * |  | ||||||
|      * @param fieldID The ID of the field to which the camera should move |  | ||||||
|      */ |  | ||||||
|     public void setPosition(int fieldID) { |  | ||||||
|         camera.setLocation(fieldIdToVector(fieldID)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the camera's position using specific coordinates. |  | ||||||
|      * |  | ||||||
|      * @param x The X-coordinate of the new camera position |  | ||||||
|      * @param y The Y-coordinate of the new camera position |  | ||||||
|      */ |  | ||||||
|     public void setPosition(float x, float y) { |  | ||||||
|         camera.setLocation(new Vector3f(x, height, y)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Maps a field ID to its corresponding position in the game world. |  | ||||||
|      * |  | ||||||
|      * @param fieldID The ID of the field |  | ||||||
|      * @return The position of the field as a {@link Vector3f} |  | ||||||
|      * @throws IllegalArgumentException If the field ID is invalid |  | ||||||
|      */ |  | ||||||
|     private Vector3f fieldIdToVector(int fieldID) { |  | ||||||
|         if (fieldID <= 10) return new Vector3f(30, height, 0); |  | ||||||
|         if (fieldID <= 20) return new Vector3f(0, height, 30); |  | ||||||
|         if (fieldID <= 30) return new Vector3f(-30, height, 0); |  | ||||||
|         if (fieldID <= 40) return new Vector3f(0, height, -30); |  | ||||||
|         else throw new IllegalArgumentException(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,60 +0,0 @@ | |||||||
| //package pp.monopoly.client.gui; |  | ||||||
| // |  | ||||||
| //import com.jme3.input.InputManager; |  | ||||||
| //import com.jme3.input.KeyInput; |  | ||||||
| //import com.jme3.input.controls.ActionListener; |  | ||||||
| //import com.jme3.input.controls.KeyTrigger; |  | ||||||
| // |  | ||||||
| ///** |  | ||||||
| // * Handhabt die Eingaben für die Kamera. |  | ||||||
| // */ |  | ||||||
| //public class CameraInputHandler { |  | ||||||
| // |  | ||||||
| //    private CameraController cameraController; // Kamera-Controller |  | ||||||
| // |  | ||||||
| //    /** |  | ||||||
| //     * Konstruktor für den CameraInputHandler. |  | ||||||
| //     * |  | ||||||
| //     * @param cameraController Der Kamera-Controller, der gesteuert werden soll. |  | ||||||
| //     * @param inputManager     Der InputManager, um Eingaben zu registrieren. |  | ||||||
| //     */ |  | ||||||
| //    public CameraInputHandler(CameraController cameraController, InputManager inputManager) { |  | ||||||
| //        if (cameraController == null || inputManager == null) { |  | ||||||
| //            throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein"); |  | ||||||
| //        } |  | ||||||
| //        this.cameraController = cameraController; |  | ||||||
| // |  | ||||||
| //        // Mappings für Kamerasteuerung |  | ||||||
| //        inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1 |  | ||||||
| //        inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2));         // Modus 2 |  | ||||||
| //        inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3));          // Modus 3 |  | ||||||
| // |  | ||||||
| //        // Listener für die Kameramodi |  | ||||||
| //        inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam"); |  | ||||||
| //    } |  | ||||||
| // |  | ||||||
| //    /** |  | ||||||
| //     * ActionListener für die Kamerasteuerung. |  | ||||||
| //     */ |  | ||||||
| //    private final ActionListener actionListener = (name, isPressed, tpf) -> { |  | ||||||
| //        if (!isPressed) return; |  | ||||||
| // |  | ||||||
| //        // Umschalten der Kamera-Modi basierend auf der Eingabe |  | ||||||
| //        switch (name) { |  | ||||||
| //            case "FocusCurrentPlayer" -> { |  | ||||||
| //                cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER); |  | ||||||
| //                System.out.println("Kameramodus: Fokus auf aktuellen Spieler"); |  | ||||||
| //            } |  | ||||||
| //            case "FocusSelf" -> { |  | ||||||
| //                cameraController.setMode(CameraController.CameraMode.FOCUS_SELF); |  | ||||||
| //                System.out.println("Kameramodus: Fokus auf eigene Figur"); |  | ||||||
| //            } |  | ||||||
| //            case "FreeCam" -> { |  | ||||||
| //                cameraController.setMode(CameraController.CameraMode.FREECAM); |  | ||||||
| //                System.out.println("Kameramodus: Freie Kamera"); |  | ||||||
| //            } |  | ||||||
| //            default -> System.err.println("Unbekannter Kameramodus: " + name); |  | ||||||
| //        } |  | ||||||
| //    }; |  | ||||||
| //} |  | ||||||
| // |  | ||||||
| @@ -1,224 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import java.util.Set; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.simsilica.lemur.*; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.core.VersionedList; |  | ||||||
| import com.simsilica.lemur.core.VersionedReference; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.message.client.ViewAssetsRequest; |  | ||||||
| import pp.monopoly.model.TradeHandler; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| public class ChoosePartner extends Dialog { |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|     private Selector<String> playerSelector; |  | ||||||
|     private final Button cancelButton = new Button("Abbrechen"); |  | ||||||
|     private final Button confirmButton = new Button("Bestätigen"); |  | ||||||
|     private final Container mainContainer; |  | ||||||
|     private Container lowerLeftMenu; |  | ||||||
|     private Container lowerRightMenu; |  | ||||||
|     private Geometry background; |  | ||||||
|     private TradeHandler tradeHandler; |  | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes |  | ||||||
|     private String lastSelected = ""; // To keep track of the last selected value |  | ||||||
|  |  | ||||||
|     QuadBackgroundComponent translucentWhiteBackground = |  | ||||||
|             new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the ChoosePartner dialog. |  | ||||||
|      * |  | ||||||
|      * @param app The Monopoly application instance. |  | ||||||
|      */ |  | ||||||
|     public ChoosePartner(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|         tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId())); |  | ||||||
|         app.getGameLogic().send(new ViewAssetsRequest()); |  | ||||||
|  |  | ||||||
|         // Background Image |  | ||||||
|         addBackgroundImage(); |  | ||||||
|  |  | ||||||
|         // Main container for the UI components |  | ||||||
|         mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         mainContainer.setPreferredSize(new Vector3f(1000, 600, 0)); |  | ||||||
|         mainContainer.setBackground(translucentWhiteBackground); |  | ||||||
|  |  | ||||||
|         // Add title with background |  | ||||||
|         Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold"))); |  | ||||||
|         headerLabel.setFontSize(40); |  | ||||||
|         headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f))); |  | ||||||
|  |  | ||||||
|         // Dropdown for player selection |  | ||||||
|         mainContainer.addChild(createDropdown()); |  | ||||||
|  |  | ||||||
|         // Add buttons |  | ||||||
|         mainContainer.addChild(createButtonContainer()); |  | ||||||
|  |  | ||||||
|         // Attach main container to GUI node |  | ||||||
|         app.getGuiNode().attachChild(mainContainer); |  | ||||||
|         mainContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2, |  | ||||||
|                 4 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Initialize selection reference for tracking changes |  | ||||||
|         selectionRef = playerSelector.getSelectionModel().createReference(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the dropdown menu for selecting a partner. |  | ||||||
|      * |  | ||||||
|      * @return The dropdown container. |  | ||||||
|      */ |  | ||||||
|     private Container createDropdown() { |  | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0)); |  | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black))); |  | ||||||
|  |  | ||||||
|         VersionedList<String> playerOptions = new VersionedList<>(); |  | ||||||
|  |  | ||||||
|         for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) { |  | ||||||
|             if (player.getId() != app.getId()) { |  | ||||||
|                 playerOptions.add(player.getName() + " (ID: " + player.getId() + ")"); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         playerSelector = new Selector<>(playerOptions, "glass"); |  | ||||||
|         dropdownContainer.addChild(playerSelector); |  | ||||||
|         Vector3f dimens = dropdownContainer.getPreferredSize(); |  | ||||||
|         Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize(); |  | ||||||
|         dimens2.setX(dimens.getX()); |  | ||||||
|         playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3)); |  | ||||||
|         playerSelector.setLocalTranslation(0, 0, 5); |  | ||||||
|  |  | ||||||
|         // Set initial selection |  | ||||||
|         if (!playerOptions.isEmpty()) { |  | ||||||
|             onDropdownSelectionChanged(playerOptions.get(0)); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         return dropdownContainer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the button container with cancel and confirm buttons. |  | ||||||
|      * |  | ||||||
|      * @return The button container. |  | ||||||
|      */ |  | ||||||
|     private Container createButtonContainer() { |  | ||||||
|         Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); |  | ||||||
|         buttonContainer.setBackground(translucentWhiteBackground); |  | ||||||
|  |  | ||||||
|         // "Abbrechen" button |  | ||||||
|         lowerLeftMenu = new Container(); |  | ||||||
|         cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); |  | ||||||
|         cancelButton.setFontSize(30); |  | ||||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         lowerLeftMenu.addChild(cancelButton); |  | ||||||
|  |  | ||||||
|         // Position the container near the bottom-left corner |  | ||||||
|         lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner |  | ||||||
|         app.getGuiNode().attachChild(lowerLeftMenu); |  | ||||||
|  |  | ||||||
|         // "Bestätigen" button |  | ||||||
|         lowerRightMenu = new Container(); |  | ||||||
|         confirmButton.setPreferredSize(new Vector3f(200, 60, 0)); |  | ||||||
|         confirmButton.setFontSize(30); |  | ||||||
|         confirmButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|             new TradeMenu(app, tradeHandler).open(); |  | ||||||
|         })); |  | ||||||
|         lowerRightMenu.addChild(confirmButton); |  | ||||||
|  |  | ||||||
|         // Position the container near the bottom-right corner |  | ||||||
|         lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom |  | ||||||
|         app.getGuiNode().attachChild(lowerRightMenu); |  | ||||||
|  |  | ||||||
|         return buttonContainer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds a background image to the dialog. |  | ||||||
|      */ |  | ||||||
|     private void addBackgroundImage() { |  | ||||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         background = new Geometry("Background", quad); |  | ||||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); |  | ||||||
|         background.setMaterial(backgroundMaterial); |  | ||||||
|         background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements |  | ||||||
|         app.getGuiNode().attachChild(background); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action for the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the dialog periodically, called by the dialog manager. |  | ||||||
|      * |  | ||||||
|      * @param delta The time elapsed since the last update. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         // Check if the selection has changed |  | ||||||
|         if (selectionRef.update()) { |  | ||||||
|             String selected = playerSelector.getSelectedItem(); |  | ||||||
|             if (!selected.equals(lastSelected)) { |  | ||||||
|                 lastSelected = selected; |  | ||||||
|                 onDropdownSelectionChanged(selected); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(playerSelector); |  | ||||||
|         app.getGuiNode().detachChild(lowerLeftMenu); |  | ||||||
|         app.getGuiNode().detachChild(lowerRightMenu); |  | ||||||
|         app.getGuiNode().detachChild(mainContainer); |  | ||||||
|         app.getGuiNode().detachChild(background); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Callback for when the dropdown selection changes. |  | ||||||
|      */ |  | ||||||
|     private void onDropdownSelectionChanged(String selected) { |  | ||||||
|         app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID |  | ||||||
|         int idEnd = selected.indexOf(")", idStart); // Find end of the ID |  | ||||||
|         String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string |  | ||||||
|         int playerId = Integer.parseInt(idStr); // Convert the ID to an integer |  | ||||||
|  |  | ||||||
|         // Find the player by ID |  | ||||||
|         Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId); |  | ||||||
|  |  | ||||||
|         if (selectedPlayer != null) { |  | ||||||
|             tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,226 +0,0 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.ExecutionException; |  | ||||||
| import java.util.concurrent.Future; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.TextField; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
|  |  | ||||||
| import static pp.monopoly.Resources.lookup; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.NetworkSupport; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
| import pp.monopoly.server.MonopolyServer; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.dialog.DialogBuilder; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents a dialog for setting up a network connection in the Battleship game. |  | ||||||
|  * Allows users to specify the host and port for connecting to a game server. |  | ||||||
|  */ |  | ||||||
| public class CreateGameMenu extends Dialog { |  | ||||||
|     private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName()); |  | ||||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS |  | ||||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS |  | ||||||
|     private final NetworkSupport network; |  | ||||||
|     private final TextField host = new TextField(LOCALHOST); |  | ||||||
|     private final TextField port = new TextField(DEFAULT_PORT); |  | ||||||
|     private final Button serverButton = new Button("Selber hosten"); |  | ||||||
|     private final Button cancelButton = new Button("Abbrechen"); |  | ||||||
|     private final Button joinButton = new Button("Beitreten"); |  | ||||||
|     private String hostname; |  | ||||||
|     private int portNumber; |  | ||||||
|     private Future<Object> connectionFuture; |  | ||||||
|     private Dialog progressDialog; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new CreateGameMenu. |  | ||||||
|      * |  | ||||||
|      * @param network The NetworkSupport instance to be used for network operations. |  | ||||||
|      */ |  | ||||||
|     public CreateGameMenu(NetworkSupport network) { |  | ||||||
|         super(network.getApp().getDialogManager()); |  | ||||||
|         this.network = network; |  | ||||||
|         host.setSingleLine(true); |  | ||||||
|         host.setPreferredWidth(400f); |  | ||||||
|         port.setSingleLine(true); |  | ||||||
|  |  | ||||||
|         final MonopolyApp app = network.getApp(); |  | ||||||
|  |  | ||||||
|         int screenWidth = app.getContext().getSettings().getWidth(); |  | ||||||
|         int screenHeight = app.getContext().getSettings().getHeight(); |  | ||||||
|  |  | ||||||
|         // Set up the background image |  | ||||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); |  | ||||||
|         Quad quad = new Quad(screenWidth, screenHeight); |  | ||||||
|         Geometry background = new Geometry("Background", quad); |  | ||||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); |  | ||||||
|         background.setMaterial(backgroundMaterial); |  | ||||||
|         background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements |  | ||||||
|         app.getGuiNode().attachChild(background); |  | ||||||
|  |  | ||||||
|         addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS |  | ||||||
|         final Container input = new Container(new SpringGridLayout()); |  | ||||||
|         input.addChild(new Label(lookup("host.name") + ":  ")); |  | ||||||
|         input.addChild(host, 1); |  | ||||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); |  | ||||||
|         input.addChild(port, 1); |  | ||||||
|          |  | ||||||
|         addChild(input); |  | ||||||
|         // "Abbrechen"-Button |  | ||||||
|         cancelButton.setPreferredSize(new Vector3f(120, 40, 0)); |  | ||||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             this.close(); |  | ||||||
|             new StartMenu(network.getApp()).open(); |  | ||||||
|         })); |  | ||||||
|         addChild(cancelButton); |  | ||||||
|  |  | ||||||
|         // "Selber hosten"-Button |  | ||||||
|         serverButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             network.getApp().getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             startServerInThread(); |  | ||||||
|         }   )); |  | ||||||
|         addChild(serverButton); |  | ||||||
|  |  | ||||||
|         // "Beitreten"-Button |  | ||||||
|         joinButton.setPreferredSize(new Vector3f(120, 40, 0)); |  | ||||||
|         joinButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             connect(); |  | ||||||
|         })); |  | ||||||
|         addChild(joinButton); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the action for the connect button in the connection dialog. |  | ||||||
|      * Tries to parse the port number and initiate connection to the server. |  | ||||||
|      */ |  | ||||||
|     private void connect() { |  | ||||||
|         LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS |  | ||||||
|         try { |  | ||||||
|             hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText(); |  | ||||||
|             portNumber = Integer.parseInt(port.getText()); |  | ||||||
|             openProgressDialog(); |  | ||||||
|             connectionFuture = network.getApp().getExecutor().submit(this::initNetwork); |  | ||||||
|         } |  | ||||||
|         catch (NumberFormatException e) { |  | ||||||
|             network.getApp().errorDialog(lookup("port.must.be.integer")); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dialog indicating that the connection is in progress. |  | ||||||
|      */ |  | ||||||
|     private void openProgressDialog() { |  | ||||||
|         progressDialog = DialogBuilder.simple(network.getApp().getDialogManager()) |  | ||||||
|                                       .setText(lookup("label.connecting")) |  | ||||||
|                                       .build(); |  | ||||||
|         progressDialog.open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Tries to initialize the network connection. |  | ||||||
|      * |  | ||||||
|      * @throws RuntimeException If an error occurs when creating the client. |  | ||||||
|      */ |  | ||||||
|     private Object initNetwork() { |  | ||||||
|         try { |  | ||||||
|             network.initNetwork(hostname, portNumber); |  | ||||||
|             return null; |  | ||||||
|         } |  | ||||||
|         catch (Exception e) { |  | ||||||
|             throw new RuntimeException(e); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(network.getApp()).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically |  | ||||||
|      * updating this dialog. T |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         if (connectionFuture != null && connectionFuture.isDone()) |  | ||||||
|             try { |  | ||||||
|                 connectionFuture.get(); |  | ||||||
|                 success(); |  | ||||||
|             } |  | ||||||
|             catch (ExecutionException e) { |  | ||||||
|                 failure(e.getCause()); |  | ||||||
|             } |  | ||||||
|             catch (InterruptedException e) { |  | ||||||
|                 LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS |  | ||||||
|                 Thread.currentThread().interrupt(); |  | ||||||
|             } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles a successful connection to the game server. |  | ||||||
|      */ |  | ||||||
|     private void success() { |  | ||||||
|         connectionFuture = null; |  | ||||||
|         progressDialog.close(); |  | ||||||
|         this.close(); |  | ||||||
|         new LobbyMenu(network.getApp()).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles a failed connection attempt. |  | ||||||
|      * |  | ||||||
|      * @param e The cause of the failure. |  | ||||||
|      */ |  | ||||||
|     private void failure(Throwable e) { |  | ||||||
|         connectionFuture = null; |  | ||||||
|         progressDialog.close(); |  | ||||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); |  | ||||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Starts the server in a separate thread. |  | ||||||
|      */ |  | ||||||
|     private void startServerInThread() { |  | ||||||
|         serverButton.setEnabled(false); |  | ||||||
|         Thread serverThread = new Thread(() -> { |  | ||||||
|             try { |  | ||||||
|                 MonopolyServer.main(null); |  | ||||||
|             } catch (Exception e) { |  | ||||||
|                 serverButton.setEnabled(true); |  | ||||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); |  | ||||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|         serverThread.start(); |  | ||||||
|         try { |  | ||||||
|             Thread.sleep(2000); |  | ||||||
|         } catch (InterruptedException e) { |  | ||||||
|             e.printStackTrace(); |  | ||||||
|         } |  | ||||||
|         connect(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,160 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.FastMath; |  | ||||||
| import com.jme3.math.Quaternion; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.game.client.ClientGameLogic; |  | ||||||
| import pp.monopoly.model.Figure; |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.UpdatePlayerView; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.LinkedList; |  | ||||||
| import java.util.Queue; |  | ||||||
|  |  | ||||||
|  |  | ||||||
| public class FigureControl extends AbstractControl implements GameEventListener { |  | ||||||
|  |  | ||||||
|     private static final Logger LOGGER = System.getLogger(FigureControl.class.getName()); |  | ||||||
|     private final Figure figure; |  | ||||||
|     private final Node spatial; |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|     private Queue<Vector3f> path; // Path to follow |  | ||||||
|     private Vector3f currentTarget; |  | ||||||
|     private float animationTime = 0f; // Time elapsed for the current movement |  | ||||||
|     private final float durationPerField = 0.5f; // Time to move between fields |  | ||||||
|     private float delayTime = 3f; // Verzögerung in Sekunden |  | ||||||
|     private float delayElapsed = 0f; // Zeit, die seit dem Start der Verzögerung vergangen ist |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     public FigureControl(Node spatial, Figure figure, MonopolyApp app) { |  | ||||||
|         super(); |  | ||||||
|         this.figure = figure; |  | ||||||
|         this.spatial = spatial; |  | ||||||
|         this.app = app; |  | ||||||
|         this.path = new LinkedList<>(); |  | ||||||
|         app.getGameLogic().addListener(this); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     protected void controlUpdate(float tpf) { |  | ||||||
|         if (delayTime > 0) { |  | ||||||
|             delayElapsed += tpf; |  | ||||||
|             if (delayElapsed < delayTime) { |  | ||||||
|                 return; // Warte, bis die Verzögerung abgeschlossen ist |  | ||||||
|             } |  | ||||||
|             delayTime = 0; // Verzögerung abgeschlossen |  | ||||||
|             System.out.println("Delay completed. Starting animation..."); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         if (currentTarget == null && !path.isEmpty()) { |  | ||||||
|             // Hole das nächste Ziel aus dem Pfad |  | ||||||
|             currentTarget = path.poll(); |  | ||||||
|             animationTime = 0f; |  | ||||||
|  |  | ||||||
|             // Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30) |  | ||||||
|             int currentField = figure.getCurrentFieldID(); |  | ||||||
|             int nextField = nextField(currentField); |  | ||||||
|              |  | ||||||
|             if ((nextField(currentField) == 10) || |  | ||||||
|                 (nextField(currentField) ==  20) || |  | ||||||
|                 (nextField(currentField) ==  30) || |  | ||||||
|                 (nextField(currentField) ==  0)) { |  | ||||||
|                  |  | ||||||
|                 Quaternion rotation = spatial.getLocalRotation(); |  | ||||||
|                 Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y); |  | ||||||
|                 spatial.setLocalRotation(rotation.mult(turnRight)); |  | ||||||
|                  |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             System.out.println("Next target: " + currentTarget); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         if (currentTarget != null) { |  | ||||||
|             animationTime += tpf; |  | ||||||
|  |  | ||||||
|             Vector3f startPosition = spatial.getLocalTranslation(); |  | ||||||
|             Vector3f interpolatedPosition = startPosition.interpolateLocal( |  | ||||||
|                 currentTarget, |  | ||||||
|                 animationTime / durationPerField |  | ||||||
|             ); |  | ||||||
|  |  | ||||||
|             // Hüpfeffekt hinzufügen |  | ||||||
|             float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField)); |  | ||||||
|             interpolatedPosition.setY(hopHeight ); |  | ||||||
|             spatial.setLocalTranslation(interpolatedPosition); |  | ||||||
|  |  | ||||||
|             // Ziel erreicht |  | ||||||
|             if (animationTime >= durationPerField) { |  | ||||||
|                 spatial.setLocalTranslation(currentTarget); |  | ||||||
|                 figure.moveTo(currentTarget); // Synchronisiere die interne Position |  | ||||||
|                 currentTarget = null; // Setze Ziel zurück |  | ||||||
|  |  | ||||||
|                 System.out.println("Target reached."); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private int nextField(int currentField) { |  | ||||||
|         return (currentField + 1) % 40; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|      |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|         // No rendering logic required |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public void setPath(int startField, int endField) { |  | ||||||
|         LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField); |  | ||||||
|         path.clear(); |  | ||||||
|         for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) { |  | ||||||
|             Vector3f position = figure.calculateFieldPosition(fieldId); |  | ||||||
|             LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position); |  | ||||||
|             path.add(position); |  | ||||||
|         } |  | ||||||
|         Vector3f finalPosition = figure.calculateFieldPosition(endField); |  | ||||||
|         path.add(finalPosition); |  | ||||||
|         LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition); |  | ||||||
|          |  | ||||||
|          |  | ||||||
|         LOGGER.log(Level.TRACE, "Path size: {0}", path.size()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(UpdatePlayerView event) { |  | ||||||
|         LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event); |  | ||||||
|          |  | ||||||
|         int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID(); |  | ||||||
|         int currentField = figure.getCurrentFieldID(); |  | ||||||
|  |  | ||||||
|         if (currentField == newPos) { |  | ||||||
|             LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         setPath(currentField, newPos); |  | ||||||
|         delayTime = 3f; // Verzögerung zurücksetzen |  | ||||||
|         delayElapsed = 0f; // Timer zurücksetzen |  | ||||||
|          |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|      |  | ||||||
|      |  | ||||||
|  |  | ||||||
|  |  | ||||||
|      |  | ||||||
| } |  | ||||||
| @@ -1,87 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
| import com.jme3.scene.Spatial; |  | ||||||
| import pp.monopoly.model.Item; |  | ||||||
| import pp.monopoly.model.Visitor; |  | ||||||
| import pp.monopoly.notification.DiceRollEvent; |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.ItemAddedEvent; |  | ||||||
| import pp.monopoly.notification.ItemRemovedEvent; |  | ||||||
| import pp.monopoly.notification.UpdatePlayerView; |  | ||||||
| import pp.monopoly.model.Board; |  | ||||||
| import pp.monopoly.model.Figure; |  | ||||||
| import pp.view.ModelViewSynchronizer; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. |  | ||||||
|  * This class handles the addition and removal of items from the board, ensuring that changes in the model |  | ||||||
|  * are accurately reflected in the view. |  | ||||||
|  * <p> |  | ||||||
|  * Subclasses are responsible for providing the specific implementation of how each item in the map |  | ||||||
|  * is represented visually by implementing the {@link Visitor} interface. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { |  | ||||||
|     // The board that this synchronizer is responsible for |  | ||||||
|     protected final Board board; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new GameBoardSynchronizer. |  | ||||||
|      * Initializes the synchronizer with the provided board and the root node for attaching view representations. |  | ||||||
|      * |  | ||||||
|      * @param map  the board to be synchronized |  | ||||||
|      * @param root the root node to which the view representations of the board items are attached |  | ||||||
|      */ |  | ||||||
|     protected GameBoardSynchronizer(Board board, Node root) { |  | ||||||
|         super(root); |  | ||||||
|         this.board = board; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Translates a model item into its corresponding visual representation. |  | ||||||
|      * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface. |  | ||||||
|      * |  | ||||||
|      * @param item the item from the model to be translated |  | ||||||
|      * @return the visual representation of the item as a {@link Spatial} |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected Spatial translate(Item item) { |  | ||||||
|         return item.accept(this); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds the existing items from the board to the view. |  | ||||||
|      * This method should be called during initialization to ensure that all current items in the board |  | ||||||
|      * are visually represented. |  | ||||||
|      */ |  | ||||||
|     protected void addExisting() { |  | ||||||
|         board.getItems().forEach(this::add); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|         /** |  | ||||||
|      * Handles the event when an item is removed from the ship map. |  | ||||||
|      * Removes the visual representation of the item from the view if it belongs to the synchronized ship map. |  | ||||||
|      * |  | ||||||
|      * @param event the event indicating that an item has been removed from the ship map |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(ItemRemovedEvent event) { |  | ||||||
|         if (board == event.board()) |  | ||||||
|             delete(event.item()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the event when an item is added to the ship map. |  | ||||||
|      * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map. |  | ||||||
|      * |  | ||||||
|      * @param event the event indicating that an item has been added to the ship map |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(ItemAddedEvent event) { |  | ||||||
|         if (board == event.board()){ |  | ||||||
|             add(event.item()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| } |  | ||||||
| @@ -1,93 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Command; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.game.server.PlayerColor; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| public class ImageButton extends Button { |  | ||||||
|  |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|     private final String functionality; |  | ||||||
|     private final PlayerColor playerColor; |  | ||||||
|  |  | ||||||
|     public ImageButton(String functionality, MonopolyApp app) { |  | ||||||
|         super("", "button-clear"); |  | ||||||
|         this.app = app; |  | ||||||
|         this.functionality = functionality; |  | ||||||
|         this.playerColor = Player.getColor(app.getId()); |  | ||||||
|  |  | ||||||
|         updateButtonAppearance(ButtonState.ENABLED); |  | ||||||
|         addButtonCommands(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the button's appearance based on its state. |  | ||||||
|      * |  | ||||||
|      * @param state the current button state |  | ||||||
|      */ |  | ||||||
|     private void updateButtonAppearance(ButtonState state) { |  | ||||||
|         setBackgroundTexture(state.name().toLowerCase()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds button commands for state-specific actions like hover, press, enable, and disable. |  | ||||||
|      */ |  | ||||||
|     private void addButtonCommands() { |  | ||||||
|         addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED)); |  | ||||||
|         addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED)); |  | ||||||
|         addCommands(ButtonAction.Hover, source -> { |  | ||||||
|             if (isEnabled()) { |  | ||||||
|                 updateButtonAppearance(ButtonState.HOVER); |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|         addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); |  | ||||||
|         addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); |  | ||||||
|         addCommands(ButtonAction.Down, source -> { |  | ||||||
|             if (isEnabled()) { |  | ||||||
|                 app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the background texture for the button based on the given state. |  | ||||||
|      * |  | ||||||
|      * @param state the button state (e.g., "enabled", "disabled", "hover") |  | ||||||
|      */ |  | ||||||
|     private void setBackgroundTexture(String state) { |  | ||||||
|         String texturePath = buildTexturePath(state); |  | ||||||
|         Texture texture = app.getAssetManager().loadTexture(texturePath); |  | ||||||
|         setBackground(new QuadBackgroundComponent(texture)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Builds the file path for the button texture. |  | ||||||
|      * |  | ||||||
|      * @param state the button state (e.g., "enabled", "disabled", "hover") |  | ||||||
|      * @return the full file path to the texture |  | ||||||
|      */ |  | ||||||
|     private String buildTexturePath(String state) { |  | ||||||
|         return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Button states for handling appearance transitions. |  | ||||||
|      */ |  | ||||||
|     private enum ButtonState { |  | ||||||
|         ENABLED, DISABLED, HOVER |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public void addClickCommands( Command<? super Button> command ) { |  | ||||||
|         super.addCommands(ButtonAction.Down, command); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @SuppressWarnings("unchecked") // because Java doesn't like var-arg generics |  | ||||||
|     public void addClickCommands( Command<? super Button>... commands ) { |  | ||||||
|         super.addCommands(ButtonAction.Down, commands); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,344 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.jme3.scene.shape.Sphere; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.simsilica.lemur.Axis; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Insets3f; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.Selector; |  | ||||||
| import com.simsilica.lemur.TextField; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.core.VersionedList; |  | ||||||
| import com.simsilica.lemur.core.VersionedReference; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.GameMusic; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.message.client.PlayerReady; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| import java.util.Set; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents the lobby menu in the Monopoly application. |  | ||||||
|  * <p> |  | ||||||
|  * Provides functionality for player configuration, including input for starting capital, |  | ||||||
|  * player name, and figure selection, as well as options to ready up or exit the game. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class LobbyMenu extends Dialog { |  | ||||||
|  |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the lobby menu UI. */ |  | ||||||
|     private final Container menuContainer; |  | ||||||
|  |  | ||||||
|     /** Background geometry for the menu. */ |  | ||||||
|     private Geometry background; |  | ||||||
|  |  | ||||||
|     /** Colored circle displayed between input fields and dropdown menus. */ |  | ||||||
|     private Geometry circle; |  | ||||||
|  |  | ||||||
|     /** Container for the lower-left section of the menu. */ |  | ||||||
|     private Container lowerLeftMenu; |  | ||||||
|  |  | ||||||
|     /** Container for the lower-right section of the menu. */ |  | ||||||
|     private Container lowerRightMenu; |  | ||||||
|  |  | ||||||
|     /** Text field for entering the player's name. */ |  | ||||||
|     private TextField playerInputField; |  | ||||||
|  |  | ||||||
|     /** Text field for entering the starting capital. */ |  | ||||||
|     private TextField startingCapital = new TextField("15000"); |  | ||||||
|  |  | ||||||
|     /** Selected player figure. */ |  | ||||||
|     private String figure; |  | ||||||
|  |  | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |  | ||||||
|     private Selector<String> figureDropdown; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the lobby menu for player configuration. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public LobbyMenu(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); |  | ||||||
|         if (music != null && music.isEnabled()) { |  | ||||||
|             music.playSecondaryMusic(); |  | ||||||
|         } |  | ||||||
|         playerInputField = new TextField("Spieler "+(app.getId()+1)); |  | ||||||
|         // Hintergrundbild laden und hinzufügen |  | ||||||
|         addBackgroundImage(); |  | ||||||
|  |  | ||||||
|         QuadBackgroundComponent translucentWhiteBackground = |  | ||||||
|                 new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)); |  | ||||||
|  |  | ||||||
|         menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container |  | ||||||
|         menuContainer.setBackground(translucentWhiteBackground); |  | ||||||
|  |  | ||||||
|         // Create a smaller horizontal container for the label, input field, and spacers |  | ||||||
|         Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); |  | ||||||
|         horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size |  | ||||||
|         horizontalContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold"))); |  | ||||||
|         title.setFontSize(40); |  | ||||||
|  |  | ||||||
|         // Add a spacer between the title and the input field |  | ||||||
|         Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer |  | ||||||
|         spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer |  | ||||||
|  |  | ||||||
|         // Add an input field (TextField) |  | ||||||
|         horizontalContainer.addChild(startingCapital); |  | ||||||
|         startingCapital.setPreferredWidth(100); // Set the width of the input field |  | ||||||
|         startingCapital.setPreferredSize(new Vector3f(150, 50, 0)); |  | ||||||
|         startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field |  | ||||||
|  |  | ||||||
|         // Add a spacer after the input field |  | ||||||
|         Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer |  | ||||||
|         spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer |  | ||||||
|  |  | ||||||
|         menuContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, |  | ||||||
|                 1 |  | ||||||
|         ); |  | ||||||
|         app.getGuiNode().attachChild(menuContainer); |  | ||||||
|  |  | ||||||
|         // Dropdowns and Labels |  | ||||||
|         Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); |  | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black))); |  | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0)); |  | ||||||
|         dropdownContainer.setBackground(null); |  | ||||||
|         dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0)); |  | ||||||
|         // Player Input Field |  | ||||||
|         Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); |  | ||||||
|         playerInputContainer.addChild(new Label("Spieler:")); |  | ||||||
|         playerInputContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         playerInputField.setPreferredSize(new Vector3f(100, 20, 0)); |  | ||||||
|         playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field |  | ||||||
|         playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); |  | ||||||
|         playerInputContainer.addChild(playerInputField); |  | ||||||
|         // Spacer (Center Circle Area) |  | ||||||
|         Label spacer = dropdownContainer.addChild(new Label("")); |  | ||||||
|         spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic |  | ||||||
|  |  | ||||||
|         // Figur Dropdown |  | ||||||
|         Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); |  | ||||||
|         figureDropdownContainer.addChild(new Label("Figur:")); |  | ||||||
|         figureDropdownContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         VersionedList<String> figures = new VersionedList<>(); |  | ||||||
|         figures.add("Computer"); |  | ||||||
|         figures.add("Flugzeug"); |  | ||||||
|         figures.add("Jägermeister"); |  | ||||||
|         figures.add("Katze"); |  | ||||||
|         figures.add("OOP"); |  | ||||||
|         figures.add("Handyholster"); |  | ||||||
|  |  | ||||||
|          |  | ||||||
|         figureDropdown = new Selector<>(figures, "glass"); |  | ||||||
|         figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray)); |  | ||||||
|         figureDropdown.setPreferredSize(new Vector3f(100, 20, 0)); |  | ||||||
|         figureDropdownContainer.addChild(figureDropdown); |  | ||||||
|         Vector3f dimens = dropdownContainer.getPreferredSize(); |  | ||||||
|         Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize(); |  | ||||||
|         dimens2.setX( dimens.getX() ); |  | ||||||
|         figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5)); |  | ||||||
|  |  | ||||||
|         // Create selection ref for updating |  | ||||||
|         selectionRef = figureDropdown.getSelectionModel().createReference(); |  | ||||||
|         // Set default |  | ||||||
|         figureDropdown.getSelectionModel().setSelection(0); |  | ||||||
|         onDropdownSelectionChanged(figureDropdown); |  | ||||||
|  |  | ||||||
|         Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); |  | ||||||
|         buttonContainer.setPreferredSize(new Vector3f(100, 40, 0)); |  | ||||||
|         buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons |  | ||||||
|         buttonContainer.setBackground(null); |  | ||||||
|         // Lower-left container for "Abbrechen" button |  | ||||||
|         lowerLeftMenu = new Container(); |  | ||||||
|         Button cancelButton = new Button("Beenden"); |  | ||||||
|         cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image |  | ||||||
|         cancelButton.setFontSize(18); // Adjust font size |  | ||||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.closeApp(); |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         })); |  | ||||||
|         lowerLeftMenu.addChild(cancelButton); |  | ||||||
|  |  | ||||||
|         // Position the container near the bottom-left corner |  | ||||||
|         lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner |  | ||||||
|         app.getGuiNode().attachChild(lowerLeftMenu); |  | ||||||
|  |  | ||||||
|         // Lower-right container for "Bereit" button |  | ||||||
|         lowerRightMenu = new Container(); |  | ||||||
|         Button readyButton = new Button("Bereit"); |  | ||||||
|         readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image |  | ||||||
|         readyButton.setFontSize(18); // Adjust font size |  | ||||||
|         readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style |  | ||||||
|         readyButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             music.toggleMusic(); |  | ||||||
|             toggleReady(); |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray)); |  | ||||||
|         })); |  | ||||||
|         lowerRightMenu.addChild(readyButton); |  | ||||||
|  |  | ||||||
|         // Position the container near the bottom-right corner |  | ||||||
|         lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom |  | ||||||
|         app.getGuiNode().attachChild(lowerRightMenu); |  | ||||||
|  |  | ||||||
|         // Add a colored circle between the input field and the dropdown menu |  | ||||||
|         circle = createCircle(); // 50 is the diameter, Red is the color |  | ||||||
|         circle.setLocalTranslation(new Vector3f( |  | ||||||
|                 (app.getCamera().getWidth()) / 2, // Center horizontally |  | ||||||
|                 (app.getCamera().getHeight() / 2) - 90, // Adjust Y position |  | ||||||
|                 2 // Ensure it's in front of the background but behind the dropdown |  | ||||||
|         )); |  | ||||||
|         app.getGuiNode().attachChild(circle); // Attach to the GUI node |  | ||||||
|  |  | ||||||
|         // Zentrierung des Containers |  | ||||||
|         menuContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, |  | ||||||
|                 1  // Höhere Z-Ebene für den Vordergrund |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(menuContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      *  Adds a background image to the lobby menu. |  | ||||||
|      */ |  | ||||||
|     private void addBackgroundImage() { |  | ||||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png"); |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         background = new Geometry("Background", quad); |  | ||||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); |  | ||||||
|         background.setMaterial(backgroundMaterial); |  | ||||||
|         background.setLocalTranslation(0, 0, -1); // Hintergrundebene |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(background); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a circle graphic element for the menu. |  | ||||||
|      * |  | ||||||
|      * @return the created circle geometry |  | ||||||
|      */ |  | ||||||
|     private Geometry createCircle() { |  | ||||||
|  |  | ||||||
|         Sphere sphere = new Sphere(90,90,60.0f); |  | ||||||
|         Geometry circleGeometry = new Geometry("Circle", sphere); |  | ||||||
|  |  | ||||||
|         // Create a material with a solid color |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color |  | ||||||
|         circleGeometry.setMaterial(material); |  | ||||||
|  |  | ||||||
|         return circleGeometry; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Toggles the player's ready state and sends the configuration to the server. |  | ||||||
|      */ |  | ||||||
|     private void toggleReady() { |  | ||||||
|         app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText()))); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the menu at regular intervals. |  | ||||||
|      * Checks if the dropdown selection has been updated and invokes the selection change handler. |  | ||||||
|      * |  | ||||||
|      * @param tpf Time per frame, in seconds, since the last update. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float tpf) { |  | ||||||
|         if (selectionRef.update()) { |  | ||||||
|             onDropdownSelectionChanged(figureDropdown);  |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the current menu and transitions music playback. |  | ||||||
|      * Stops the secondary music (if playing) and resumes the main background music |  | ||||||
|      * if music is enabled in the preferences. Ensures smooth transitions in audio. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); |  | ||||||
|         if (music != null) { |  | ||||||
|             music.stopSecondaryMusic(); |  | ||||||
|             if (music.isEnabled()) { |  | ||||||
|                 music.playMainMusic(); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the selected figure based on the dropdown menu selection. |  | ||||||
|      * |  | ||||||
|      * @param selector the selected figure |  | ||||||
|      */ |  | ||||||
|     private void onDropdownSelectionChanged(Selector<String> selector) { |  | ||||||
|         app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         switch (selector.getSelectedItem()) { |  | ||||||
|             case "Jägermeister": |  | ||||||
|                 figure = "Jaegermeister"; |  | ||||||
|                 break; |  | ||||||
|             case "Handyholster": |  | ||||||
|                 figure = "Holster"; |  | ||||||
|                 break; |  | ||||||
|             default: |  | ||||||
|             figure = selector.getSelectedItem(); |  | ||||||
|                 break; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Functional interface for handling selection changes in dropdown menus. |  | ||||||
|      * |  | ||||||
|      * @param <T> the type of the selection |  | ||||||
|      */ |  | ||||||
|     @FunctionalInterface |  | ||||||
|     private interface SelectionActionListener<T> { |  | ||||||
|         /** |  | ||||||
|          * Triggered when the selection changes. |  | ||||||
|          * |  | ||||||
|          * @param selection the new selection |  | ||||||
|          */ |  | ||||||
|         void onSelectionChanged(T selection); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,271 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
| import com.simsilica.lemur.*; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.model.fields.BuildingProperty; |  | ||||||
| import pp.monopoly.model.fields.FoodField; |  | ||||||
| import pp.monopoly.model.fields.GateField; |  | ||||||
| import pp.monopoly.model.fields.PropertyField; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| import java.util.ArrayList; |  | ||||||
| import java.util.Comparator; |  | ||||||
| import java.util.List; |  | ||||||
| import java.util.stream.Collectors; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * PropertyOverviewMenu is a dialog for displaying the player's properties in the game. |  | ||||||
|  */ |  | ||||||
| public class PropertyOverviewMenu extends Dialog { |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|     private final Container mainContainer; |  | ||||||
|     private final Container displayContainer; |  | ||||||
|     private final Slider horizontalSlider; |  | ||||||
|     private final List<Container> cards; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the PropertyOverviewMenu dialog. |  | ||||||
|      * |  | ||||||
|      * @param app The Monopoly application instance. |  | ||||||
|      */ |  | ||||||
|     public PropertyOverviewMenu(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Make the menu fullscreen |  | ||||||
|         Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0); |  | ||||||
|  |  | ||||||
|         // Main container for the menu layout |  | ||||||
|         mainContainer = new Container(); |  | ||||||
|         mainContainer.setPreferredSize(screenSize); // Make fullscreen |  | ||||||
|         mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background |  | ||||||
|  |  | ||||||
|         // Header label |  | ||||||
|         Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header"))); |  | ||||||
|         headerLabel.setFontSize(40); |  | ||||||
|  |  | ||||||
|         // Central display container (to hold the "Gebäude" cards) |  | ||||||
|         displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout |  | ||||||
|         displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width |  | ||||||
|         displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White)); |  | ||||||
|         displayContainer.setLocalTranslation(0, 0, 11); |  | ||||||
|  |  | ||||||
|         // Add some placeholder "Gebäude" cards to the display container |  | ||||||
|         cards = new ArrayList<>(); |  | ||||||
|         populatePlayerProperties(); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Initially add only visible cards to the displayContainer |  | ||||||
|         refreshVisibleCards(0); |  | ||||||
|  |  | ||||||
|         // Horizontal slider for scrolling through cards |  | ||||||
|         horizontalSlider = mainContainer.addChild(new Slider(Axis.X)); |  | ||||||
|         horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5)); |  | ||||||
|         horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0)); |  | ||||||
|         horizontalSlider.addControl(new SliderValueChangeListener()); |  | ||||||
|  |  | ||||||
|         // Add the "Zurück" button at the bottom |  | ||||||
|         Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button"))); |  | ||||||
|         backButton.setPreferredSize(new Vector3f(200, 60, 0)); |  | ||||||
|         backButton.addClickCommands(source -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|  |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Attach the main container to the GUI node |  | ||||||
|         app.getGuiNode().attachChild(mainContainer); |  | ||||||
|         mainContainer.setLocalTranslation( |  | ||||||
|                 0, |  | ||||||
|                 app.getCamera().getHeight(), // Align to the top |  | ||||||
|                 10 |  | ||||||
|         ); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Fetches the player's properties and populates them into the cards list. |  | ||||||
|      */ |  | ||||||
|     private void populatePlayerProperties() { |  | ||||||
|         // Fetch the current player |  | ||||||
|         Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); |  | ||||||
|  |  | ||||||
|         // Fetch the player's properties using their indices |  | ||||||
|         List<PropertyField> fields = new ArrayList<>(); |  | ||||||
|         for (Integer i : currentPlayer.getProperties()) { |  | ||||||
|             fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i)); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         // Iterate through the fetched properties |  | ||||||
|         for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) { |  | ||||||
|             if (property instanceof BuildingProperty) { |  | ||||||
|                 BuildingProperty building = (BuildingProperty) property; |  | ||||||
|                 cards.add(createBuildingCard(building)); |  | ||||||
|             } else if (property instanceof FoodField) { |  | ||||||
|                 FoodField foodField = (FoodField) property; |  | ||||||
|                 cards.add(createFoodFieldCard(foodField)); |  | ||||||
|             } else if (property instanceof GateField) { |  | ||||||
|                 GateField gateField = (GateField) property; |  | ||||||
|                 cards.add(createGateFieldCard(gateField)); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a card for BuildingProperty with detailed rent and cost information. |  | ||||||
|      */ |  | ||||||
|     private Container createBuildingCard(BuildingProperty field) { |  | ||||||
|         Container card = new Container(); |  | ||||||
|         card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard |  | ||||||
|         card.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); |  | ||||||
|         card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset |  | ||||||
|  |  | ||||||
|         card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25); |  | ||||||
|  |  | ||||||
|         // Add property details |  | ||||||
|         Container propertyValuesContainer = card.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile |  | ||||||
|         Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text")); |  | ||||||
|         hypo.setFontSize(14); |  | ||||||
|         if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red); |  | ||||||
|         propertyValuesContainer.addChild(hypo); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         return card; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a card for FoodField with dynamic pricing and rent details. |  | ||||||
|      */ |  | ||||||
|     private Container createFoodFieldCard(FoodField field) { |  | ||||||
|         Container card = new Container(); |  | ||||||
|         card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size |  | ||||||
|         card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card |  | ||||||
|         card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset |  | ||||||
|  |  | ||||||
|         // Title Section |  | ||||||
|         Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold"))); |  | ||||||
|         title.setFontSize(30); |  | ||||||
|         title.setColor(ColorRGBA.White); // Ensure readability on dark background |  | ||||||
|  |  | ||||||
|         // Property Values Section |  | ||||||
|         Container propertyValuesContainer = card.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background |  | ||||||
|         propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|  |  | ||||||
|         return card; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a card for GateField with rent details for owning multiple gates. |  | ||||||
|      */ |  | ||||||
|     private Container createGateFieldCard(GateField field) { |  | ||||||
|         Container card = new Container(); |  | ||||||
|         card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size |  | ||||||
|         card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background |  | ||||||
|         card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset |  | ||||||
|  |  | ||||||
|         // Title Section |  | ||||||
|         Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold"))); |  | ||||||
|         title.setFontSize(30); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Property Values Section |  | ||||||
|         Container propertyValuesContainer = card.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background |  | ||||||
|  |  | ||||||
|         return card; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the visible cards in the displayContainer based on the slider value. |  | ||||||
|      * |  | ||||||
|      * @param startIndex The starting index of the visible cards. |  | ||||||
|      */ |  | ||||||
|     private void refreshVisibleCards(int startIndex) { |  | ||||||
|         displayContainer.clearChildren(); // Remove all current children |  | ||||||
|         int maxVisible = 5; // Number of cards to display at once |  | ||||||
|         for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) { |  | ||||||
|             displayContainer.addChild(cards.get(i)); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Custom listener for slider value changes. |  | ||||||
|      * Extends {@link AbstractControl} to respond to updates in the slider's value and refresh |  | ||||||
|      *  the visible cards accordingly. |  | ||||||
|      */ |  | ||||||
|     private class SliderValueChangeListener extends AbstractControl { |  | ||||||
|         @Override |  | ||||||
|         protected void controlUpdate(float tpf) { |  | ||||||
|             // Get the slider's current value and refresh visible cards |  | ||||||
|             int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue(); |  | ||||||
|             refreshVisibleCards(sliderValue); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         /** |  | ||||||
|          * Overrides the rendering logic for the control. |  | ||||||
|          * <p> |  | ||||||
|          * This implementation does not require any rendering operations, so the method is left empty. |  | ||||||
|          * |  | ||||||
|          * @param renderManager the {@link RenderManager} handling the rendering process. |  | ||||||
|          * @param viewPort the {@link ViewPort} associated with the rendering context. |  | ||||||
|          */ |  | ||||||
|         @Override |  | ||||||
|         protected void controlRender(RenderManager renderManager, ViewPort viewPort) { |  | ||||||
|             // No rendering logic needed |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the dialog and detaches it from the GUI node. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(mainContainer); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,146 +0,0 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Checkbox; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.GameMusic; |  | ||||||
| import pp.monopoly.client.GameSound; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.dialog.StateCheckboxModel; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * The Menu class represents the main menu in the Monopoly game application. |  | ||||||
|  * It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment, |  | ||||||
|  * returning to the game, and quitting the application. |  | ||||||
|  */ |  | ||||||
| public class SettingsMenu extends Dialog { |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Preferences instance for storing and retrieving settings specific to the SettingsMenu. |  | ||||||
|      */ |  | ||||||
|     private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Reference to the main Monopoly application instance. |  | ||||||
|      */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Slider control for adjusting the music volume. |  | ||||||
|      */ |  | ||||||
|     private final VolumeSlider musicSlider; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Slider control for adjusting the sound effects volume. |  | ||||||
|      */ |  | ||||||
|     private final SoundSlider soundSlider; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checkbox for toggling sound effects. |  | ||||||
|      */ |  | ||||||
|     private final Checkbox soundCheckbox; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checkbox for toggling background music. |  | ||||||
|      */ |  | ||||||
|     private final Checkbox musicCheckbox; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Menu dialog for the Monopoly application. |  | ||||||
|      * |  | ||||||
|      * @param app the MonopolyApp instance |  | ||||||
|      */ |  | ||||||
|     public SettingsMenu(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|         musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); |  | ||||||
|         soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class)); |  | ||||||
|         addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS |  | ||||||
|         addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS |  | ||||||
|  |  | ||||||
|         addChild(soundSlider); |  | ||||||
|  |  | ||||||
|         soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)); |  | ||||||
|         addChild(soundCheckbox); |  | ||||||
|  |  | ||||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS |  | ||||||
|  |  | ||||||
|         musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)); |  | ||||||
|         musicCheckbox.addClickCommands(s -> toggleMusicPreference()); |  | ||||||
|         addChild(musicCheckbox); |  | ||||||
|  |  | ||||||
|         addChild(musicSlider); |  | ||||||
|  |  | ||||||
|         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             this.close();  // Close the StartMenu dialog |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         })); |  | ||||||
|         addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.closeApp(); |  | ||||||
|         })); |  | ||||||
|         update(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Toggles the music preference based on the state of the musicCheckbox. |  | ||||||
|      * Enables or disables background music and starts playback if enabled. |  | ||||||
|      */ |  | ||||||
|     private void toggleMusicPreference() { |  | ||||||
|         boolean enabled = musicCheckbox.isChecked(); |  | ||||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); |  | ||||||
|         if (gameMusic != null) { |  | ||||||
|             gameMusic.setEnabled(enabled); |  | ||||||
|             if (enabled) { |  | ||||||
|                 gameMusic.playMainMusic(); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the state of the music checkbox to match the current preferences. |  | ||||||
|      * This ensures the checkbox reflects the actual enabled/disabled state of the music. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update() { |  | ||||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); |  | ||||||
|         if (gameMusic != null) { |  | ||||||
|             musicCheckbox.setChecked(gameMusic.isEnabled()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates UI elements such as sliders and synchronizes the state of the settings menu. |  | ||||||
|      * |  | ||||||
|      * @param delta the time in seconds since the last update |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         musicSlider.update(); |  | ||||||
|         soundSlider.update(); |  | ||||||
|         update(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * As an escape action, this method closes the menu if it is the top dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,38 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Slider; |  | ||||||
| import pp.monopoly.client.GameSound; |  | ||||||
|  |  | ||||||
| public class SoundSlider extends Slider { |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Manages sound effects for the game. |  | ||||||
|      */ |  | ||||||
|     private final pp.monopoly.client.GameSound sound; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Volume level for the game sounds. |  | ||||||
|      */ |  | ||||||
|     private double vol; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Volume Slider for the Menu dialog |  | ||||||
|      * @param sound the Effects sound instance |  | ||||||
|      */ |  | ||||||
|     public SoundSlider(GameSound sound) { |  | ||||||
|         super(); |  | ||||||
|         this.sound = sound; |  | ||||||
|         vol = GameSound.volumeInPreferences(); |  | ||||||
|         getModel().setPercent(vol); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * When triggered it updates the volume to the value set with the slider |  | ||||||
|      */ |  | ||||||
|     public void update() { |  | ||||||
|         if (vol != getModel().getPercent()) { |  | ||||||
|             vol = getModel().getPercent(); |  | ||||||
|             sound.setVolume( (float) vol); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,124 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.simsilica.lemur.Axis; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.HAlignment; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Constructs the startup menu dialog for the Monopoly application. |  | ||||||
|  */ |  | ||||||
| public class StartMenu extends Dialog { |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Startup Menu dialog for the Monopoly application. |  | ||||||
|      * |  | ||||||
|      * @param app the MonopolyApp instance |  | ||||||
|      */ |  | ||||||
|     public StartMenu(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|          |  | ||||||
|         int screenWidth = app.getContext().getSettings().getWidth(); |  | ||||||
|         int screenHeight = app.getContext().getSettings().getHeight(); |  | ||||||
|  |  | ||||||
|         // Set up the background image |  | ||||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); |  | ||||||
|         Quad quad = new Quad(screenWidth, screenHeight); |  | ||||||
|         Geometry background = new Geometry("Background", quad); |  | ||||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); |  | ||||||
|         background.setMaterial(backgroundMaterial); |  | ||||||
|         background.setLocalTranslation(0, 0, -1); |  | ||||||
|         app.getGuiNode().attachChild(background); |  | ||||||
|  |  | ||||||
|         Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|  |  | ||||||
|         Button startButton = new Button("Spielen"); |  | ||||||
|         startButton.setPreferredSize(new Vector3f(190, 60, 0)); |  | ||||||
|         startButton.setFontSize(40); |  | ||||||
|         startButton.setTextHAlignment(HAlignment.Center); |  | ||||||
|  |  | ||||||
|         startButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             close(); |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.connect(); |  | ||||||
|         })); |  | ||||||
|         centerMenu.addChild(startButton); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f, |  | ||||||
|                                                     screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f, |  | ||||||
|                                                     0)); |  | ||||||
|         app.getGuiNode().attachChild(centerMenu); |  | ||||||
|  |  | ||||||
|         // Load the Monopoly logo as a texture |  | ||||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopolyw.png"); |  | ||||||
|  |  | ||||||
|         // Create a container for the logo |  | ||||||
|         Container logoContainer = new Container(); |  | ||||||
|         QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture); |  | ||||||
|         logoContainer.setBackground(logoBackground); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         float logoWidth = 512; |  | ||||||
|         float logoHeight = 128; |  | ||||||
|         logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0)); |  | ||||||
|  |  | ||||||
|         logoContainer.setLocalTranslation(new Vector3f( |  | ||||||
|                 screenWidth / 2f - logoWidth / 2f, |  | ||||||
|                 screenHeight / 2f + 200, |  | ||||||
|                 0 |  | ||||||
|         )); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(logoContainer); |  | ||||||
|  |  | ||||||
|         Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png"); |  | ||||||
|  |  | ||||||
|         Container unibwContainer = new Container(); |  | ||||||
|         QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture); |  | ||||||
|         unibwContainer.setBackground(unibwBackground); |  | ||||||
|  |  | ||||||
|         float unibwWidth = 512; |  | ||||||
|         float unibwHeight = 128; |  | ||||||
|         unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0)); |  | ||||||
|  |  | ||||||
|         unibwContainer.setLocalTranslation(new Vector3f( |  | ||||||
|                 screenWidth / 2f - unibwWidth / 2f, |  | ||||||
|                 screenHeight / 2f + 100, |  | ||||||
|                 0 |  | ||||||
|         )); |  | ||||||
|  |  | ||||||
|         // Attach the container to the GUI node |  | ||||||
|         app.getGuiNode().attachChild(unibwContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the startup menu and detaches all GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachAllChildren(); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,562 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.input.event.MouseButtonEvent; |  | ||||||
| import com.jme3.input.event.MouseMotionEvent; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector2f; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Spatial; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.simsilica.lemur.Axis; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.HAlignment; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.VAlignment; |  | ||||||
| import com.simsilica.lemur.component.IconComponent; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.event.MouseEventControl; |  | ||||||
| import com.simsilica.lemur.event.MouseListener; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.popups.Bankrupt; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.game.server.PlayerHandler; |  | ||||||
| import pp.monopoly.message.client.EndTurn; |  | ||||||
| import pp.monopoly.message.client.RollDice; |  | ||||||
| import pp.monopoly.notification.ButtonStatusEvent; |  | ||||||
| import pp.monopoly.notification.DiceRollEvent; |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
| import pp.monopoly.notification.UpdatePlayerView; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents the toolbar interface in the Monopoly application. |  | ||||||
|  * Provides game controls, player information, and event handling. |  | ||||||
|  */ |  | ||||||
| public class Toolbar extends Dialog implements GameEventListener { |  | ||||||
|  |  | ||||||
|     /** The Monopoly application instance*/ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|     /** The container representing the toolbar interface */ |  | ||||||
|     private final Container toolbarContainer; |  | ||||||
|     /** The container representing the player overview information */ |  | ||||||
|     private Container overviewContainer; |  | ||||||
|     /** The container representing the player account information */ |  | ||||||
|     private Container accountContainer; |  | ||||||
|     /** The player handler instance */ |  | ||||||
|     private PlayerHandler playerHandler; |  | ||||||
|     /** The label representing the left dice */ |  | ||||||
|     private Label imageLabel; |  | ||||||
|     /** The label representing the right dice */ |  | ||||||
|     private Label imageLabel2; |  | ||||||
|     /** The flag to check if the dice can be rolled */ |  | ||||||
|     private boolean canRollDice = false; |  | ||||||
|     /** The trade button */ |  | ||||||
|     private Button tradeButton; |  | ||||||
|     /** The property menu button */ |  | ||||||
|     private Button propertyMenuButton; |  | ||||||
|     /** The end turn button */ |  | ||||||
|     private Button endTurnButton; |  | ||||||
|     /** The latest incoming Dice Roll Event */ |  | ||||||
|     private DiceRollEvent latestDiceRollEvent = null; |  | ||||||
|     /** The flag to check if the bankrupt pop up is already shown */ |  | ||||||
|     private boolean bankruptPopUp = false; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new {@code Toolbar} for the given {@code MonopolyApp}. |  | ||||||
|      * |  | ||||||
|      * @param app The {@code MonopolyApp} instance to create the toolbar for. |  | ||||||
|      */ |  | ||||||
|     public Toolbar(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         app.getGameLogic().addListener(this); |  | ||||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); |  | ||||||
|  |  | ||||||
|         toolbarContainer = setupToolbar(); |  | ||||||
|         app.getGuiNode().attachChild(toolbarContainer); |  | ||||||
|  |  | ||||||
|         endTurnButton.setEnabled(false); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the toolbar interface with the game controls, player information, and event handling. |  | ||||||
|      * |  | ||||||
|      * @return The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private Container setupToolbar() { |  | ||||||
|         Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); |  | ||||||
|         container.setLocalTranslation(0, 200, 0); |  | ||||||
|         container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); |  | ||||||
|  |  | ||||||
|         Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png"); |  | ||||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar); |  | ||||||
|         background.setMargin(0, 0); // Removes any internal margin |  | ||||||
|         container.setBackground(background); |  | ||||||
|  |  | ||||||
|         setupBorders(container); |  | ||||||
|         setupPlayerInfoSection(container); |  | ||||||
|         setupDiceSection(container); |  | ||||||
|         setupActionMenu(container); |  | ||||||
|  |  | ||||||
|         return container; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the borders for the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @param container The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private void setupBorders(Container container) { |  | ||||||
|         addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top |  | ||||||
|         addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom |  | ||||||
|         addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left |  | ||||||
|         addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds a border to the toolbar interface with the specified dimensions and color. |  | ||||||
|      * |  | ||||||
|      * @param x      The x-coordinate of the border. |  | ||||||
|      * @param y      The y-coordinate of the border. |  | ||||||
|      * @param width  The width of the border. |  | ||||||
|      * @param height The height of the border. |  | ||||||
|      * @param color  The color of the border. |  | ||||||
|      */ |  | ||||||
|     private void addBorder(float x, float y, float width, float height, ColorRGBA color) { |  | ||||||
|         Container border = new Container(); |  | ||||||
|         border.setPreferredSize(new Vector3f(width, height, 0)); |  | ||||||
|         border.setBackground(new QuadBackgroundComponent(color)); |  | ||||||
|         border.setLocalTranslation(x, y, 3); |  | ||||||
|         app.getGuiNode().attachChild(border); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the player information section of the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @param parentContainer The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private void setupPlayerInfoSection(Container parentContainer) { |  | ||||||
|         Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); |  | ||||||
|         playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers |  | ||||||
|  |  | ||||||
|         Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png"); |  | ||||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture); |  | ||||||
|         playerInfoSection.setBackground(background); |  | ||||||
|  |  | ||||||
|         accountContainer = playerInfoSection.addChild(new Container()); |  | ||||||
|         accountContainer.setPreferredSize(new Vector3f(300, 300, 0)); |  | ||||||
|         accountContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         overviewContainer = playerInfoSection.addChild(new Container()); |  | ||||||
|         overviewContainer.setPreferredSize(new Vector3f(300, 300, 0)); |  | ||||||
|         overviewContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         refreshPlayerView(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the dice section of the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @param container The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private void setupDiceSection(Container container) { |  | ||||||
|         Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); |  | ||||||
|         diceContainer.addChild(createDiceDisplay()); |  | ||||||
|         diceContainer.setBackground(null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the action menu of the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @param container The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private void setupActionMenu(Container container) { |  | ||||||
|         Container menuContainer = container.addChild(new Container()); |  | ||||||
|         menuContainer.addChild(createTradeButton()); |  | ||||||
|         menuContainer.addChild(createPropertyMenuButton()); |  | ||||||
|         menuContainer.addChild(createEndTurnButton()); |  | ||||||
|         menuContainer.setBackground(null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the color of the current player. |  | ||||||
|      * |  | ||||||
|      * @return The color of the current player. |  | ||||||
|      */ |  | ||||||
|     private ColorRGBA getCurrentPlayerColor() { |  | ||||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); |  | ||||||
|         return Player.getColor(currentPlayer.getId()).getColor(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the dice display section of the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @return The container representing the dice display section. |  | ||||||
|      */ |  | ||||||
|     private Container createDiceDisplay() { |  | ||||||
|         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); |  | ||||||
|         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); |  | ||||||
|  |  | ||||||
|         imageLabel = createDiceLabel("Pictures/dice/one.png"); |  | ||||||
|         imageLabel2 = createDiceLabel("Pictures/dice/two.png"); |  | ||||||
|  |  | ||||||
|         horizontalContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel)); |  | ||||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel2)); |  | ||||||
|  |  | ||||||
|             // Add mouse event control for click handling |  | ||||||
|         MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() { |  | ||||||
|             @Override |  | ||||||
|             public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) { |  | ||||||
|                 if (event.isPressed()) { |  | ||||||
|                     handleDiceRoll(); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             @Override |  | ||||||
|             public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) { |  | ||||||
|                 // Do nothing |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             @Override |  | ||||||
|             public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) { |  | ||||||
|                 // Do nothing |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             @Override |  | ||||||
|             public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) { |  | ||||||
|                 // Do nothing |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|  |  | ||||||
|         return horizontalContainer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dice label with the specified icon path. |  | ||||||
|      * |  | ||||||
|      * @param iconPath The path to the icon image. |  | ||||||
|      * @return The label representing the dice. |  | ||||||
|      */ |  | ||||||
|     private Label createDiceLabel(String iconPath) { |  | ||||||
|         Label label = new Label(""); |  | ||||||
|         IconComponent icon = new IconComponent(iconPath); |  | ||||||
|         icon.setIconSize(new Vector2f(80, 80)); |  | ||||||
|         label.setIcon(icon); |  | ||||||
|         return label; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dice container with the specified label. |  | ||||||
|      * |  | ||||||
|      * @param label The label representing the dice. |  | ||||||
|      * @return The container representing the dice. |  | ||||||
|      */ |  | ||||||
|     private Container createDiceContainer(Label label) { |  | ||||||
|         Container container = new Container(); |  | ||||||
|         container.setBackground(null); |  | ||||||
|         container.setPreferredSize(new Vector3f(100, 150, 0)); |  | ||||||
|         container.addChild(label); |  | ||||||
|         return container; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the dice roll event. |  | ||||||
|      */ |  | ||||||
|     private void handleDiceRoll() { |  | ||||||
|         ifTopDialog(() -> { |  | ||||||
|             if (!canRollDice) return; |  | ||||||
|             canRollDice = false; |  | ||||||
|             if (endTurnButton != null) endTurnButton.setEnabled(true); |  | ||||||
|             startDiceAnimation(); |  | ||||||
|             app.getGameLogic().send(new RollDice()); |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private Button createTradeButton() { |  | ||||||
|         String iconPath = "icons/icon-handeln.png"; |  | ||||||
|         // createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open()); |  | ||||||
|         tradeButton = new ImageButton("generic", app); |  | ||||||
|         tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); |  | ||||||
|  |  | ||||||
|         IconComponent icon = new IconComponent(iconPath); |  | ||||||
|         icon.setHAlignment(HAlignment.Center); |  | ||||||
|         icon.setVAlignment(VAlignment.Center); |  | ||||||
|         icon.setIconSize(new Vector2f(75 , 75)); |  | ||||||
|         tradeButton.setIcon(icon); |  | ||||||
|  |  | ||||||
|         tradeButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             new ChoosePartner(app).open(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         return tradeButton; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private Button createPropertyMenuButton() { |  | ||||||
|  |  | ||||||
|         String iconPath = "icons/icon-gebaude.png"; |  | ||||||
|         propertyMenuButton = new ImageButton("generic", app); |  | ||||||
|         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); |  | ||||||
|  |  | ||||||
|         IconComponent icon = new IconComponent(iconPath); |  | ||||||
|         icon.setHAlignment(HAlignment.Center); |  | ||||||
|         icon.setVAlignment(VAlignment.Center); |  | ||||||
|         icon.setIconSize(new Vector2f(50 , 50)); |  | ||||||
|         propertyMenuButton.setIcon(icon); |  | ||||||
|  |  | ||||||
|         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             new BuildingAdminMenu(app).open(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         return propertyMenuButton; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private Button createEndTurnButton() { |  | ||||||
|         // return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn()); |  | ||||||
|  |  | ||||||
|         String iconPath = "icons/icon-zugbeenden.png"; |  | ||||||
|         endTurnButton = new ImageButton("generic", app); |  | ||||||
|         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); |  | ||||||
|  |  | ||||||
|         IconComponent icon = new IconComponent(iconPath); |  | ||||||
|         icon.setHAlignment(HAlignment.Center); |  | ||||||
|         icon.setVAlignment(VAlignment.Center); |  | ||||||
|         icon.setIconSize(new Vector2f(50 , 50)); |  | ||||||
|         endTurnButton.setIcon(icon); |  | ||||||
|  |  | ||||||
|         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().send(new EndTurn()); |  | ||||||
|             receivedEvent(new ButtonStatusEvent(false)); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         return endTurnButton; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a background with the specified color. |  | ||||||
|      * |  | ||||||
|      * @param color The color of the background. |  | ||||||
|      * @return The background component. |  | ||||||
|      */ |  | ||||||
|     private QuadBackgroundComponent createButtonBackground(ColorRGBA color) { |  | ||||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(color); |  | ||||||
|         Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png"); |  | ||||||
|         if (gradient != null) background.setTexture(gradient); |  | ||||||
|         return background; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the end turn event. |  | ||||||
|      */ |  | ||||||
|     private void handleEndTurn() { |  | ||||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); |  | ||||||
|         if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) { |  | ||||||
|             new Bankrupt(app).open(); |  | ||||||
|             bankruptPopUp = true; |  | ||||||
|         } else { |  | ||||||
|             bankruptPopUp = false; |  | ||||||
|             app.getGameLogic().send(new EndTurn()); |  | ||||||
|             receivedEvent(new ButtonStatusEvent(false)); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Starts the dice animation. |  | ||||||
|      */ |  | ||||||
|     private void startDiceAnimation() { |  | ||||||
|         long startTime = System.currentTimeMillis(); |  | ||||||
|         new Thread(() -> { |  | ||||||
|             try { |  | ||||||
|                 animateDice(startTime); |  | ||||||
|                 if (latestDiceRollEvent != null) { |  | ||||||
|                     showFinalDiceResult(latestDiceRollEvent); |  | ||||||
|                 } |  | ||||||
|             } catch (InterruptedException e) { |  | ||||||
|                 e.printStackTrace(); |  | ||||||
|             } |  | ||||||
|         }).start(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Animates the dice roll. |  | ||||||
|      * |  | ||||||
|      * @param startTime The start time of the animation. |  | ||||||
|      * @throws InterruptedException If the animation is interrupted. |  | ||||||
|      */ |  | ||||||
|     private void animateDice(long startTime) throws InterruptedException { |  | ||||||
|         int[] currentFace = {1}; |  | ||||||
|         while (System.currentTimeMillis() - startTime < 2000) { |  | ||||||
|             currentFace[0] = (currentFace[0] % 6) + 1; |  | ||||||
|             updateDiceIcons(currentFace[0]); |  | ||||||
|             Thread.sleep(100); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the dice icons with the specified face. |  | ||||||
|      * |  | ||||||
|      * @param face The face of the dice. |  | ||||||
|      */ |  | ||||||
|     private void updateDiceIcons(int face) { |  | ||||||
|         app.enqueue(() -> { |  | ||||||
|             setDiceIcon(imageLabel, diceToString(face)); |  | ||||||
|             setDiceIcon(imageLabel2, diceToString((face % 6) + 1)); |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Shows the final dice result. |  | ||||||
|      * |  | ||||||
|      * @param event The dice roll event. |  | ||||||
|      */ |  | ||||||
|     private void showFinalDiceResult(DiceRollEvent event) { |  | ||||||
|         app.enqueue(() -> { |  | ||||||
|             setDiceIcon(imageLabel, diceToString(event.a())); |  | ||||||
|             setDiceIcon(imageLabel2, diceToString(event.b())); |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the dice icon with the specified image path. |  | ||||||
|      * |  | ||||||
|      * @param label     The label representing the dice. |  | ||||||
|      * @param imagePath The path to the icon image. |  | ||||||
|      */ |  | ||||||
|     private void setDiceIcon(Label label, String imagePath) { |  | ||||||
|         IconComponent icon = new IconComponent(imagePath); |  | ||||||
|         icon.setIconSize(new Vector2f(80, 80)); |  | ||||||
|         label.setIcon(icon); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Converts the dice number to a string representation. |  | ||||||
|      * |  | ||||||
|      * @param i The dice number. |  | ||||||
|      * @return The string representation of the dice number. |  | ||||||
|      */ |  | ||||||
|     private String diceToString(int i) { |  | ||||||
|         return "Pictures/dice/" + switch (i) { |  | ||||||
|             case 1 -> "one"; |  | ||||||
|             case 2 -> "two"; |  | ||||||
|             case 3 -> "three"; |  | ||||||
|             case 4 -> "four"; |  | ||||||
|             case 5 -> "five"; |  | ||||||
|             case 6 -> "six"; |  | ||||||
|             default -> throw new IllegalArgumentException("Invalid dice number: " + i); |  | ||||||
|         } + ".png"; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles dice roll events and updates the dice display. |  | ||||||
|      * |  | ||||||
|      * @param event the dice roll event containing dice values |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(DiceRollEvent event) { |  | ||||||
|         latestDiceRollEvent = event; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the player view by refreshing the player information displayed on the toolbar. |  | ||||||
|      * |  | ||||||
|      * @param event the update player view event |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(UpdatePlayerView event) { |  | ||||||
|         playerHandler = app.getGameLogic().getPlayerHandler(); |  | ||||||
|         refreshPlayerView(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Refreshes the player view. |  | ||||||
|      */ |  | ||||||
|     private void refreshPlayerView() { |  | ||||||
|         accountContainer.clearChildren(); |  | ||||||
|         overviewContainer.clearChildren(); |  | ||||||
|  |  | ||||||
|         addAccountDetails(); |  | ||||||
|         addOverviewDetails(); |  | ||||||
|  |  | ||||||
|         accountContainer.setBackground(null); |  | ||||||
|         overviewContainer.setBackground(null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds the account details to the player view. |  | ||||||
|      */ |  | ||||||
|     private void addAccountDetails() { |  | ||||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); |  | ||||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); |  | ||||||
|         accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account"))); |  | ||||||
|         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); |  | ||||||
|         accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account"))); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds the overview details to the player view. |  | ||||||
|      */ |  | ||||||
|     private void addOverviewDetails() { |  | ||||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); |  | ||||||
|         for (Player player : playerHandler.getPlayers()) { |  | ||||||
|             if (player.getId() != app.getId()) { |  | ||||||
|                 Label playerLabel = new Label( |  | ||||||
|                         player.getName() + ": " + player.getAccountBalance() + " EUR", |  | ||||||
|                         new ElementId("label-player") |  | ||||||
|  |  | ||||||
|                 ); |  | ||||||
|                 playerLabel.setColor(Player.getColor(player.getId()).getColor()); |  | ||||||
|                 overviewContainer.addChild(playerLabel); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the status of toolbar buttons based on the provided button status event. |  | ||||||
|      * Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status. |  | ||||||
|      * |  | ||||||
|      * @param event the button status event indicating whether the buttons should be enabled |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(ButtonStatusEvent event) { |  | ||||||
|         boolean enabled = event.buttonsEnabled(); |  | ||||||
|         canRollDice = enabled; |  | ||||||
|         tradeButton.setEnabled(enabled); |  | ||||||
|         propertyMenuButton.setEnabled(enabled); |  | ||||||
|         endTurnButton.setEnabled(false); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the toolbar, detaching it from the GUI. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(toolbarContainer); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the toolbar by refreshing player information. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update() { |  | ||||||
|         refreshPlayerView(); |  | ||||||
|         super.update(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,406 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
| import com.simsilica.lemur.*; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.core.VersionedList; |  | ||||||
| import com.simsilica.lemur.core.VersionedReference; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.message.client.TradeOffer; |  | ||||||
| import pp.monopoly.model.TradeHandler; |  | ||||||
| import pp.monopoly.model.fields.BuildingProperty; |  | ||||||
| import pp.monopoly.model.fields.PropertyField; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| import java.util.ArrayList; |  | ||||||
| import java.util.Comparator; |  | ||||||
| import java.util.HashSet; |  | ||||||
| import java.util.List; |  | ||||||
| import java.util.Set; |  | ||||||
| import java.util.stream.Collectors; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents the trade menu dialog in the Monopoly application. |  | ||||||
|  * <p> |  | ||||||
|  * Facilitates trade interactions between players, including selection of properties, |  | ||||||
|  * currency, and special cards for offers and requests. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class TradeMenu extends Dialog { |  | ||||||
|  |  | ||||||
|     /** The Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** The trade handler managing trade logic. */ |  | ||||||
|     private final TradeHandler tradeHandler; |  | ||||||
|  |  | ||||||
|     /** Main container for the trade menu UI. */ |  | ||||||
|     private final Container mainContainer; |  | ||||||
|  |  | ||||||
|     /** Background geometry for the menu. */ |  | ||||||
|     private Geometry background; |  | ||||||
|     private Selector<String> leftBuildingSelector, leftSpecialCardSelector; |  | ||||||
|     private Selector<String> rightBuildingSelector, rightSpecialCardSelector; |  | ||||||
|     private Label leftSelectionsLabel, rightSelectionsLabel; |  | ||||||
|     private TextField leftCurrencyInput, rightCurrencyInput; |  | ||||||
|  |  | ||||||
|     private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef; |  | ||||||
|     private VersionedReference<Set<Integer>> leftCardRef, rightCardRef; |  | ||||||
|  |  | ||||||
|     private Set<String> rightselBuildings = new HashSet<>(); |  | ||||||
|     private Set<String> leftselBuildings = new HashSet<>(); |  | ||||||
|  |  | ||||||
|     private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the trade menu dialog. |  | ||||||
|      * |  | ||||||
|      * @param app          the Monopoly application instance |  | ||||||
|      * @param tradeHandler the handler managing trade interactions |  | ||||||
|      */ |  | ||||||
|     public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|         this.tradeHandler = tradeHandler; |  | ||||||
|  |  | ||||||
|         addBackgroundImage(); |  | ||||||
|  |  | ||||||
|         mainContainer = createMainContainer(); |  | ||||||
|         app.getGuiNode().attachChild(mainContainer); |  | ||||||
|         positionMainContainer(); |  | ||||||
|  |  | ||||||
|         initializeReferences(); |  | ||||||
|     } |  | ||||||
|     /** Creates the main container for the trade menu UI. */ |  | ||||||
|     private Container createMainContainer() { |  | ||||||
|         Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         container.setPreferredSize(new Vector3f(1200, 800, 0)); |  | ||||||
|         container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE)); |  | ||||||
|  |  | ||||||
|         container.addChild(createHeader()); |  | ||||||
|         container.addChild(createMainContent()); |  | ||||||
|         return container; |  | ||||||
|     } |  | ||||||
|     /** Creates the header label for the trade menu. */ |  | ||||||
|     private Label createHeader() { |  | ||||||
|         Label header = new Label("Handelsmenü", new ElementId("label-Bold")); |  | ||||||
|         header.setFontSize(50); |  | ||||||
|         header.setInsets(new Insets3f(10, 10, 10, 10)); |  | ||||||
|         header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE)); |  | ||||||
|         return header; |  | ||||||
|     } |  | ||||||
|     /** Creates the main content section of the trade menu. */ |  | ||||||
|     private Container createMainContent() { |  | ||||||
|         Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y)); |  | ||||||
|         mainContent.setPreferredSize(new Vector3f(1200, 700, 0)); |  | ||||||
|  |  | ||||||
|         mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true)); |  | ||||||
|         mainContent.addChild(createMiddleSection()); |  | ||||||
|         mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false)); |  | ||||||
|  |  | ||||||
|         return mainContent; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Sets the trade data based on the current selections. */ |  | ||||||
|     private void setTrades() { |  | ||||||
|         String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText(); |  | ||||||
|         String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText(); |  | ||||||
|         tradeHandler.setOfferedAmount(Integer.parseInt(leftCurreny)); |  | ||||||
|         tradeHandler.setRequestedAmount(Integer.parseInt(rightCurreny)); |  | ||||||
|         tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem())); |  | ||||||
|         tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem())); |  | ||||||
|  |  | ||||||
|         Set<PropertyField> offeredProperties = new HashSet<>(); |  | ||||||
|         for (String propertyString : leftselBuildings) { |  | ||||||
|             offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString)); |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         Set<PropertyField> requestedProperties = new HashSet<>(); |  | ||||||
|         for (String propertyString : rightselBuildings) { |  | ||||||
|             requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString)); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         tradeHandler.setOfferedProperties(offeredProperties); |  | ||||||
|         tradeHandler.setRequestedProperties(requestedProperties); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a trade column for either the sender or receiver. |  | ||||||
|      * |  | ||||||
|      * @param label  the label text for the column |  | ||||||
|      * @param isLeft true if the column is for the sender; false otherwise |  | ||||||
|      */ |  | ||||||
|     private Container createTradeColumn(String label, boolean isLeft) { |  | ||||||
|         Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         column.setBackground(new QuadBackgroundComponent(ColorRGBA.White)); |  | ||||||
|  |  | ||||||
|         Label columnLabel = column.addChild(new Label(label)); |  | ||||||
|         columnLabel.setFontSize(24); |  | ||||||
|         columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE)); |  | ||||||
|  |  | ||||||
|         column.addChild(new Label("Gebäude:")); |  | ||||||
|         Selector<String> buildingSelector = createPropertySelector(isLeft); |  | ||||||
|         column.addChild(buildingSelector); |  | ||||||
|  |  | ||||||
|         column.addChild(new Label("Währung:")); |  | ||||||
|         TextField currencyInput = createCurrencyInput(); |  | ||||||
|         column.addChild(currencyInput); |  | ||||||
|  |  | ||||||
|         column.addChild(new Label("Sonderkarten:")); |  | ||||||
|         Selector<String> specialCardSelector = createSpecialCardSelector(isLeft); |  | ||||||
|         styleSelector(specialCardSelector); |  | ||||||
|         column.addChild(specialCardSelector); |  | ||||||
|  |  | ||||||
|         assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft); |  | ||||||
|         return column; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a property selector for buildings. |  | ||||||
|      * |  | ||||||
|      * @param isLeft true if the selector is for the sender; false otherwise |  | ||||||
|      * @return the created property selector |  | ||||||
|      */ |  | ||||||
|     private Selector<String> createPropertySelector(boolean isLeft) { |  | ||||||
|         VersionedList<String> properties = new VersionedList<>(); |  | ||||||
|         for (PropertyField field : getPropertyFields(isLeft)) { |  | ||||||
|             properties.add(field.getName()); |  | ||||||
|         } |  | ||||||
|         Selector<String> selector = new Selector<>(properties, "glass"); |  | ||||||
|         styleSelector(selector); |  | ||||||
|         return selector; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a selector for special cards. |  | ||||||
|      * |  | ||||||
|      * @param isLeft true if the selector is for the sender; false otherwise |  | ||||||
|      * @return the created special card selector |  | ||||||
|      */ |  | ||||||
|     private Selector<String> createSpecialCardSelector(boolean isLeft) { |  | ||||||
|         VersionedList<String> numbers = new VersionedList<>(); |  | ||||||
|         for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) { |  | ||||||
|             numbers.add(i + ""); |  | ||||||
|         } |  | ||||||
|         Selector<String> selector = new Selector<>(numbers, "glass"); |  | ||||||
|         styleSelector(selector); |  | ||||||
|         return selector; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Retrieves the property fields owned by the respective player. |  | ||||||
|      * |  | ||||||
|      * @param isLeft true if retrieving fields for the sender; false otherwise |  | ||||||
|      * @return an iterable of property fields |  | ||||||
|      */ |  | ||||||
|     private Iterable<PropertyField> getPropertyFields(boolean isLeft) { |  | ||||||
|         Set<PropertyField> building = app.getGameLogic() |  | ||||||
|                 .getBoardManager() |  | ||||||
|                 .getPropertyFields(app.getGameLogic() |  | ||||||
|                         .getPlayerHandler() |  | ||||||
|                         .getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId()) |  | ||||||
|                         .getProperties()) |  | ||||||
|                 .stream() |  | ||||||
|                 .filter(p -> p instanceof BuildingProperty) |  | ||||||
|                 .map(p -> (BuildingProperty) p) |  | ||||||
|                 .filter(p -> p.getHouses() == 0) |  | ||||||
|                 .collect(Collectors.toSet()); |  | ||||||
|  |  | ||||||
|         Set<PropertyField> rest = app.getGameLogic() |  | ||||||
|                 .getBoardManager() |  | ||||||
|                 .getPropertyFields(app.getGameLogic() |  | ||||||
|                         .getPlayerHandler() |  | ||||||
|                         .getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId()) |  | ||||||
|                         .getProperties()) |  | ||||||
|                 .stream() |  | ||||||
|                 .filter(p -> !(p instanceof BuildingProperty)) |  | ||||||
|                 .collect(Collectors.toSet());     |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         List<PropertyField> combinedProperties = new ArrayList<>(); |  | ||||||
|         combinedProperties.addAll(building); |  | ||||||
|         combinedProperties.addAll(rest); |  | ||||||
|         combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList()); |  | ||||||
|         return combinedProperties; |  | ||||||
|     } |  | ||||||
|     /** Creates a text field for currency input. */ |  | ||||||
|     private TextField createCurrencyInput() { |  | ||||||
|         TextField currencyInput = new TextField("0"); |  | ||||||
|         styleTextField(currencyInput); |  | ||||||
|         return currencyInput; |  | ||||||
|     } |  | ||||||
|     /** Creates the middle section containing buttons and summary fields. */ |  | ||||||
|     private Container createMiddleSection() { |  | ||||||
|         Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f))); |  | ||||||
|  |  | ||||||
|         Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:")); |  | ||||||
|         middleLabelTop.setFontSize(24); |  | ||||||
|         middleLabelTop.setTextVAlignment(VAlignment.Center); |  | ||||||
|         middleLabelTop.setTextHAlignment(HAlignment.Center); |  | ||||||
|         middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5)); |  | ||||||
|  |  | ||||||
|         leftSelectionsLabel = middleSection.addChild(new Label("")); |  | ||||||
|         leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0)); |  | ||||||
|  |  | ||||||
|         Container buttons = middleSection.addChild(new Container(new SpringGridLayout())); |  | ||||||
|         Button cancel = new Button("Abbrechen"); |  | ||||||
|         cancel.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             close(); |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         Button trade = new Button("Handeln"); |  | ||||||
|         trade.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             setTrades(); |  | ||||||
|             app.getGameLogic().send(new TradeOffer(tradeHandler)); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         buttons.addChild(cancel); |  | ||||||
|         buttons.addChild(trade); |  | ||||||
|  |  | ||||||
|         Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:")); |  | ||||||
|         middleLabelBottom.setFontSize(24); |  | ||||||
|         middleLabelBottom.setTextVAlignment(VAlignment.Center); |  | ||||||
|         middleLabelBottom.setTextHAlignment(HAlignment.Center); |  | ||||||
|         middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5)); |  | ||||||
|  |  | ||||||
|         rightSelectionsLabel = middleSection.addChild(new Label("")); |  | ||||||
|         rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0)); |  | ||||||
|         return middleSection; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Styles the given selector with insets and background color. */ |  | ||||||
|     private void styleSelector(Selector<String> selector) { |  | ||||||
|         selector.setInsets(new Insets3f(5, 10, 5, 10)); |  | ||||||
|         selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Styles the given text field with insets and background color. */ |  | ||||||
|     private void styleTextField(TextField textField) { |  | ||||||
|         textField.setInsets(new Insets3f(5, 10, 5, 10)); |  | ||||||
|         textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); |  | ||||||
|         textField.setPreferredSize(new Vector3f(300, 30, 0)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Assigns selectors and input fields to either the left or right column. |  | ||||||
|      * |  | ||||||
|      * @param buildingSelector    the building selector |  | ||||||
|      * @param specialCardSelector the special card selector |  | ||||||
|      * @param currencyInput       the currency input field |  | ||||||
|      * @param isLeft              true if assigning to the left column; false otherwise |  | ||||||
|      */ |  | ||||||
|     private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) { |  | ||||||
|         if (isLeft) { |  | ||||||
|             leftBuildingSelector = buildingSelector; |  | ||||||
|             leftSpecialCardSelector = specialCardSelector; |  | ||||||
|             leftCurrencyInput = currencyInput; |  | ||||||
|         } else { |  | ||||||
|             rightBuildingSelector = buildingSelector; |  | ||||||
|             rightSpecialCardSelector = specialCardSelector; |  | ||||||
|             rightCurrencyInput = currencyInput; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|     /** Positions the main container at the center of the screen. */ |  | ||||||
|     private void positionMainContainer() { |  | ||||||
|         mainContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|     } |  | ||||||
|     /** Adds a background image to the trade menu. */ |  | ||||||
|     private void addBackgroundImage() { |  | ||||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         background = new Geometry("Background", quad); |  | ||||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); |  | ||||||
|         background.setMaterial(backgroundMaterial); |  | ||||||
|         background.setLocalTranslation(0, 0, 6); |  | ||||||
|         app.getGuiNode().attachChild(background); |  | ||||||
|     } |  | ||||||
|     /** Initializes references for tracking UI changes. */ |  | ||||||
|     private void initializeReferences() { |  | ||||||
|         leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference(); |  | ||||||
|         leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference(); |  | ||||||
|  |  | ||||||
|         rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference(); |  | ||||||
|         rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the trade menu state, including selected properties and values. |  | ||||||
|      * |  | ||||||
|      * @param delta the time elapsed since the last update |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         if (leftBuildingRef.update() || leftCardRef.update()) { |  | ||||||
|             updateSelections(leftSelectionsLabel, leftBuildingSelector, true); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         if (rightBuildingRef.update() || rightCardRef.update()) { |  | ||||||
|             updateSelections(rightSelectionsLabel, rightBuildingSelector, false); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the displayed selections for properties. |  | ||||||
|      * |  | ||||||
|      * @param target   the target label to update |  | ||||||
|      * @param building the building selector |  | ||||||
|      * @param isLeft   true if updating the left column; false otherwise |  | ||||||
|      */ |  | ||||||
|     private void updateSelections(Label target, Selector<String> building, boolean isLeft) { |  | ||||||
|         StringBuilder buildingText = new StringBuilder(); |  | ||||||
|         if (isLeft) { |  | ||||||
|             if (leftselBuildings.contains(building.getSelectedItem())) { |  | ||||||
|                 leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected |  | ||||||
|             } else { |  | ||||||
|                 leftselBuildings.add(building.getSelectedItem()); // Add if not already selected |  | ||||||
|             } |  | ||||||
|             for (String property : leftselBuildings) { |  | ||||||
|                 buildingText.append(property).append(", "); |  | ||||||
|             } |  | ||||||
|         } else { |  | ||||||
|             if (rightselBuildings.contains(building.getSelectedItem())) { |  | ||||||
|                 rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected |  | ||||||
|             } else { |  | ||||||
|                 rightselBuildings.add(building.getSelectedItem()); // Add if not already selected |  | ||||||
|             } |  | ||||||
|             for (String property : rightselBuildings) { |  | ||||||
|                 buildingText.append(property).append(", "); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         target.setText(buildingText.toString().replaceAll(", $", "")); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Opens the settings menu when the escape key is pressed. */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** Closes the trade menu and detaches UI elements. */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(mainContainer); |  | ||||||
|         app.getGuiNode().detachChild(background); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,37 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Slider; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.GameMusic; |  | ||||||
| /** |  | ||||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. |  | ||||||
|  * It extends the Slider class and provides functionalities for setting the music volume, |  | ||||||
|  * with the help of the Slider in the GUI  |  | ||||||
|  */ |  | ||||||
| public class VolumeSlider extends Slider { |  | ||||||
|  |  | ||||||
|     private final pp.monopoly.client.GameMusic music; |  | ||||||
|     private double vol; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Volume Slider for the Menu dialog |  | ||||||
|      * @param music the music instance |  | ||||||
|      */ |  | ||||||
|     public VolumeSlider(GameMusic music) { |  | ||||||
|         super(); |  | ||||||
|         this.music = music; |  | ||||||
|         vol = GameMusic.volumeInPreferences(); |  | ||||||
|         getModel().setPercent(vol); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * When triggered it updates the volume to the value set with the slider |  | ||||||
|      */ |  | ||||||
|     public void update() { |  | ||||||
|         if (vol != getModel().getPercent()) { |  | ||||||
|             vol = getModel().getPercent(); |  | ||||||
|             music.setVolume( (float) vol); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|      |  | ||||||
| } |  | ||||||
| @@ -1,504 +0,0 @@ | |||||||
| /* |  | ||||||
|  * $Id$ |  | ||||||
|  *  |  | ||||||
|  * Copyright (c) 2014, Simsilica, LLC |  | ||||||
|  * All rights reserved. |  | ||||||
|  *  |  | ||||||
|  * Redistribution and use in source and binary forms, with or without |  | ||||||
|  * modification, are permitted provided that the following conditions  |  | ||||||
|  * are met: |  | ||||||
|  *  |  | ||||||
|  * 1. Redistributions of source code must retain the above copyright  |  | ||||||
|  *    notice, this list of conditions and the following disclaimer. |  | ||||||
|  *  |  | ||||||
|  * 2. Redistributions in binary form must reproduce the above copyright  |  | ||||||
|  *    notice, this list of conditions and the following disclaimer in  |  | ||||||
|  *    the documentation and/or other materials provided with the  |  | ||||||
|  *    distribution. |  | ||||||
|  *  |  | ||||||
|  * 3. Neither the name of the copyright holder nor the names of its  |  | ||||||
|  *    contributors may be used to endorse or promote products derived  |  | ||||||
|  *    from this software without specific prior written permission. |  | ||||||
|  *  |  | ||||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS  |  | ||||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT  |  | ||||||
|  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS  |  | ||||||
|  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE  |  | ||||||
|  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,  |  | ||||||
|  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES  |  | ||||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR  |  | ||||||
|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)  |  | ||||||
|  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,  |  | ||||||
|  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)  |  | ||||||
|  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED  |  | ||||||
|  * OF THE POSSIBILITY OF SUCH DAMAGE. |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
|  package pp.monopoly.client.gui.hslider; |  | ||||||
|  |  | ||||||
|  import com.jme3.scene.Node; |  | ||||||
|  import com.jme3.scene.Spatial; |  | ||||||
| import com.simsilica.lemur.Axis; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.FillMode; |  | ||||||
| import com.simsilica.lemur.GuiGlobals; |  | ||||||
| import com.simsilica.lemur.HAlignment; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.Panel; |  | ||||||
| import com.simsilica.lemur.TextField; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
|  import com.simsilica.lemur.core.GuiControl; |  | ||||||
|  import com.simsilica.lemur.core.VersionedReference; |  | ||||||
|  import com.simsilica.lemur.grid.GridModel; |  | ||||||
|  import com.simsilica.lemur.style.Attributes; |  | ||||||
|  import com.simsilica.lemur.style.ElementId; |  | ||||||
|  import com.simsilica.lemur.style.StyleDefaults; |  | ||||||
|  import com.simsilica.lemur.style.Styles; |  | ||||||
|   |  | ||||||
|   |  | ||||||
|  /** |  | ||||||
|   * |  | ||||||
|   *  @author    Paul Speed |  | ||||||
|   */ |  | ||||||
|  public class GridPanel extends Panel { |  | ||||||
|   |  | ||||||
|      public static final String ELEMENT_ID = "grid"; |  | ||||||
|   |  | ||||||
|      private GridModel<Panel> model; |  | ||||||
|      private VersionedReference<GridModel<Panel>> modelRef; |  | ||||||
|      private SpringGridLayout layout; |  | ||||||
|      private int visibleRows = 5; |  | ||||||
|      private int visibleColumns = 5; |  | ||||||
|      private int row = 0; |  | ||||||
|      private int column = 0; |  | ||||||
|      private Float alpha; // for setting to new children |  | ||||||
|      private Float[] columnwidths = null; |  | ||||||
|      private Float[] rowheight = null; |  | ||||||
|      private boolean widthsupdate = false; |  | ||||||
|      private HAlignment [] columnHalignement = null; |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|      public GridPanel(GridModel<Panel> model ) { |  | ||||||
|          this(true, model, new ElementId(ELEMENT_ID), null); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public GridPanel(GridModel<Panel> model, String style ) { |  | ||||||
|          this(true, model, new ElementId(ELEMENT_ID), style); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) { |  | ||||||
|          this(true, model, elementId, style); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      protected GridPanel(boolean applyStyles, GridModel<Panel> model, |  | ||||||
|                          ElementId elementId, String style ) { |  | ||||||
|          super(false, elementId, style); |  | ||||||
|   |  | ||||||
|          this.layout = new SpringGridLayout(Axis.Y, Axis.X, |  | ||||||
|                                             FillMode.ForcedEven, |  | ||||||
|                                             FillMode.ForcedEven); |  | ||||||
|          getControl(GuiControl.class).setLayout(layout); |  | ||||||
|   |  | ||||||
|          if( applyStyles ) { |  | ||||||
|              Styles styles = GuiGlobals.getInstance().getStyles(); |  | ||||||
|              styles.applyStyles(this, elementId, style); |  | ||||||
|          } |  | ||||||
|   |  | ||||||
|          setModel(model); |  | ||||||
|      } |  | ||||||
|      // change the layout if necessary |  | ||||||
|      public void setLayout(SpringGridLayout lay) { |  | ||||||
|          this.layout = lay; |  | ||||||
|          getControl(GuiControl.class).getLayout().clearChildren(); |  | ||||||
|          getControl(GuiControl.class).setLayout(layout); |  | ||||||
|   |  | ||||||
|          this.modelRef = null; |  | ||||||
|          if( this.model != null ) { |  | ||||||
|              this.modelRef = model.createReference(); |  | ||||||
|              refreshGrid(); |  | ||||||
|          } |  | ||||||
|   |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|   |  | ||||||
|      @StyleDefaults(ELEMENT_ID) |  | ||||||
|      public static void initializeDefaultStyles( Attributes attrs ) { |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setModel( GridModel<Panel> model ) { |  | ||||||
|   |  | ||||||
|          if( this.model == model ) { |  | ||||||
|              return; |  | ||||||
|          } |  | ||||||
|   |  | ||||||
|          if( this.model != null ) { |  | ||||||
|              // Clear the old panel |  | ||||||
|              getControl(GuiControl.class).getLayout().clearChildren(); |  | ||||||
|              this.modelRef = null; |  | ||||||
|          } |  | ||||||
|   |  | ||||||
|          this.model = model; |  | ||||||
|   |  | ||||||
|          if( this.model != null ) { |  | ||||||
|              this.modelRef = model.createReference(); |  | ||||||
|              refreshGrid(); |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public GridModel<Panel> getModel() { |  | ||||||
|          return model; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setRow( int row ) { |  | ||||||
|          setLocation(row, column); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public int getRow() { |  | ||||||
|          return row; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setColumn( int column ) { |  | ||||||
|          setLocation(row, column); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public int getColumn() { |  | ||||||
|          return column; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public Panel getCell( int r, int c ) { |  | ||||||
|          r = r - row; |  | ||||||
|          c = c - column; |  | ||||||
|          if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) { |  | ||||||
|              return null; |  | ||||||
|          } |  | ||||||
|          return (Panel)layout.getChild(r, c); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setLocation( int row, int column ) { |  | ||||||
|          if( this.row == row && this.column == column ) { |  | ||||||
|              return; |  | ||||||
|          } |  | ||||||
|          this.row = row; |  | ||||||
|          this.column = column; |  | ||||||
|          refreshGrid(); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setVisibleSize( int rows, int columns ) { |  | ||||||
|          this.visibleRows = rows; |  | ||||||
|          this.visibleColumns = columns; |  | ||||||
|          getControl(GuiControl.class).getLayout().clearChildren(); |  | ||||||
|          refreshGrid(); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setVisibleRows( int rows ) { |  | ||||||
|          setVisibleSize(rows, visibleColumns); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public int getVisibleRows() { |  | ||||||
|          return visibleRows; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setVisibleColumns( int columns ) { |  | ||||||
|          setVisibleSize(visibleRows, columns); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public int getVisibleColumns() { |  | ||||||
|          return visibleColumns; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setAlpha( float alpha, boolean recursive ) { |  | ||||||
|          this.alpha = alpha; |  | ||||||
|          super.setAlpha(alpha, recursive); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      protected void refreshGrid() { |  | ||||||
|          widthsupdate = false; |  | ||||||
|   |  | ||||||
|          if( model == null ) { |  | ||||||
|              getControl(GuiControl.class).getLayout().clearChildren(); |  | ||||||
|              return; |  | ||||||
|          } |  | ||||||
|   |  | ||||||
|          for( int r = row; r < row + visibleRows; r++ ) { |  | ||||||
|              for( int c = column; c < column + visibleColumns; c++ ) { |  | ||||||
|                  Node existing = layout.getChild(r-row, c-column); |  | ||||||
|                  if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) { |  | ||||||
|                      // Out of bounds |  | ||||||
|                      layout.addChild(null, r-row, c-column); |  | ||||||
|                  } else { |  | ||||||
|                      Panel child = model.getCell(r, c, (Panel)existing); |  | ||||||
|   |  | ||||||
|                      // we check if there is a size for either rowheight or columnwidth stored |  | ||||||
|                      Float ytemp = null; |  | ||||||
|                      Float xtemp = null; |  | ||||||
|   |  | ||||||
|                      if (columnwidths !=null) { |  | ||||||
|                          if (columnwidths.length > c) { |  | ||||||
|                              if (columnwidths[c] != null) xtemp = columnwidths[c]; |  | ||||||
|                          } |  | ||||||
|                      } |  | ||||||
|   |  | ||||||
|                      if (rowheight != null) { |  | ||||||
|                          if (rowheight.length > r) { |  | ||||||
|                              if (rowheight[r] !=null) ytemp = rowheight[r]; |  | ||||||
|                          } |  | ||||||
|                      } |  | ||||||
|                      // and only if, we set the preferred size |  | ||||||
|                      if (ytemp !=null || xtemp != null) { |  | ||||||
|                          child.setPreferredSize(null); |  | ||||||
|                          if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp)); |  | ||||||
|                          if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp)); |  | ||||||
|                      } |  | ||||||
|   |  | ||||||
|                      if (columnHalignement != null) { |  | ||||||
|                          if (columnHalignement.length > c) { |  | ||||||
|                              if (columnHalignement[c] != null) { |  | ||||||
|                                  // we only set the alignement for "text" elements attached to the listbox |  | ||||||
|                                  // for others e.g. progressbar etc. we should call the element and do the changes there |  | ||||||
|                                  if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]); |  | ||||||
|                                  if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]); |  | ||||||
|                                  if (child instanceof TextField) |  | ||||||
|                                      ((TextField) child).setTextHAlignment(columnHalignement[c]); |  | ||||||
|                              } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left); |  | ||||||
|                          } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left); |  | ||||||
|                      } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left); |  | ||||||
|   |  | ||||||
|                      if( child != existing ) { |  | ||||||
|                          // Make sure new children pick up the alpha of the container |  | ||||||
|                          if( alpha != null && alpha != 1 ) { |  | ||||||
|                              child.setAlpha(alpha); |  | ||||||
|                          } |  | ||||||
|   |  | ||||||
|                          layout.addChild(child, r-row, c-column); |  | ||||||
|                      } |  | ||||||
|                  } |  | ||||||
|              } |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public void updateLogicalState( float tpf ) { |  | ||||||
|          super.updateLogicalState(tpf); |  | ||||||
|   |  | ||||||
|          if( modelRef.update() ) { |  | ||||||
|              refreshGrid(); |  | ||||||
|          } |  | ||||||
|   |  | ||||||
|          if (widthsupdate)  refreshGrid(); |  | ||||||
|   |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public String toString() { |  | ||||||
|          return getClass().getName() + "[elementId=" + getElementId() + "]"; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|   |  | ||||||
|      public Float[] getColumnwidths() { |  | ||||||
|          return columnwidths; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public Float[] getRowheights() { |  | ||||||
|          return rowheight; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|   |  | ||||||
|      public void setRowheight(Float rowheight, int rownumber_starting_with_0){ |  | ||||||
|          // adds or replaces a columnwidth |  | ||||||
|          if (rownumber_starting_with_0 < 0) return; |  | ||||||
|          int size = rownumber_starting_with_0+1; |  | ||||||
|          if (this.rowheight != null) { |  | ||||||
|              size = Math.max(size, this.rowheight.length); |  | ||||||
|          } |  | ||||||
|          preparegridsizes(size,false); |  | ||||||
|          setcheckedsize(rowheight,rownumber_starting_with_0,true,true); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) { |  | ||||||
|          // adds or replaces a columnwidth |  | ||||||
|          if (columnnumber_starting_with_0 <0) return; |  | ||||||
|          int size = columnnumber_starting_with_0+1; |  | ||||||
|          if (this.columnwidths != null) { |  | ||||||
|              size = Math.max(size, this.columnwidths.length); |  | ||||||
|          } |  | ||||||
|          preparegridsizes(size,true); |  | ||||||
|          setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|   |  | ||||||
|      public void setRowheight (Float[] rowheights_or_null) { |  | ||||||
|          // replaces the given rowheights and only keep the number of rows given |  | ||||||
|          setRowheight(rowheights_or_null,true); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setColumnwidths (Float[] columnwidths_or_null) { |  | ||||||
|          // replaces the given columnwidths and only keep the number of columns given |  | ||||||
|          setColumnwidths(columnwidths_or_null,true); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|   |  | ||||||
|      public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) { |  | ||||||
|          // replaces the given rowheights and only keep the number of rows given |  | ||||||
|          // null values either overwrite or will be ignored |  | ||||||
|          Integer tmp = null; |  | ||||||
|          if (rowheights_or_null != null) tmp = rowheights_or_null.length; |  | ||||||
|          if (preparegridsizes(tmp,false)) { |  | ||||||
|              for (int i = 0; i <tmp;i++) { |  | ||||||
|                  setcheckedsize(rowheights_or_null[i],i,write_null_values,true); |  | ||||||
|              } |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) { |  | ||||||
|          // replaces the given columnwidths_or_null and only keep the number of columns given |  | ||||||
|          // null values either overwrite or will be ignored |  | ||||||
|          Integer tmp = null; |  | ||||||
|          if (columnwidths_or_null != null) tmp = columnwidths_or_null.length; |  | ||||||
|          if (preparegridsizes(tmp,true)) { |  | ||||||
|              for (int i = 0; i <tmp;i++) { |  | ||||||
|                  setcheckedsize(columnwidths_or_null[i],i,write_null_values,false); |  | ||||||
|              } |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|   |  | ||||||
|      private boolean preparegridsizes(Integer givenfieldsize, boolean width) { |  | ||||||
|          // prepares and adjust the size of the field(s) that hold columnwidth or rowheights |  | ||||||
|          if (givenfieldsize == null) { |  | ||||||
|              if (width) { //either columns or rows will be set null |  | ||||||
|                  columnwidths =null; |  | ||||||
|              } else { |  | ||||||
|                  rowheight = null; |  | ||||||
|              } |  | ||||||
|              for (Spatial p: this.getChildren()) { |  | ||||||
|                  Panel x = (Panel) p; |  | ||||||
|                  x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update |  | ||||||
|              } |  | ||||||
|              widthsupdate = true; |  | ||||||
|              return false; // no more activity needed |  | ||||||
|          } else { |  | ||||||
|              Float[] tmp; |  | ||||||
|              tmp = new Float[givenfieldsize]; |  | ||||||
|              if (width) { |  | ||||||
|                  if (columnwidths == null) { |  | ||||||
|                      columnwidths = tmp; |  | ||||||
|                      return true; |  | ||||||
|                  } |  | ||||||
|                  int i = 0; |  | ||||||
|                  for (Float z:columnwidths) { |  | ||||||
|                      tmp[i] =z; |  | ||||||
|                      i++; |  | ||||||
|                      if (i>= givenfieldsize) break; |  | ||||||
|                  } |  | ||||||
|                  columnwidths = tmp; // we get what we have |  | ||||||
|              } else { |  | ||||||
|                  if (rowheight == null) { |  | ||||||
|                      rowheight = tmp; |  | ||||||
|                      return true; |  | ||||||
|                  } |  | ||||||
|                  int i = 0; |  | ||||||
|                  for (Float z:rowheight) { |  | ||||||
|                      tmp[i] =z; |  | ||||||
|                      i++; |  | ||||||
|                      if (i>= givenfieldsize) break; |  | ||||||
|                  } |  | ||||||
|                  rowheight = tmp; // we get what we have |  | ||||||
|              } |  | ||||||
|              return true; |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) { |  | ||||||
|          if (override || (size !=null))  { |  | ||||||
|              if (i_am_a_row) { |  | ||||||
|                  rowheight[row_or_column] = size; |  | ||||||
|              } else { |  | ||||||
|                  columnwidths[row_or_column] = size; |  | ||||||
|              } |  | ||||||
|              widthsupdate = true; |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   //   public void setRowheight(Float rowheight_or_null){ |  | ||||||
|   //       if (rowheight_or_null<=0) return; |  | ||||||
|   //       this.rowheight = rowheight_or_null; |  | ||||||
|   //       widthsupdate = true; |  | ||||||
|   //   } |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|   |  | ||||||
|      public void setHalignements(HAlignment[] hals) { |  | ||||||
|          setHalignements(hals,false); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setHalignements(HAlignment[] hals, boolean overridestandard) { |  | ||||||
|          if (checkexistinghal(hals)) { |  | ||||||
|              int i =0; |  | ||||||
|              for (HAlignment z:hals) { |  | ||||||
|                  setHalignementchecked(z,i,overridestandard); |  | ||||||
|                  i++; |  | ||||||
|                  if (i>=columnHalignement.length)   return; // we ignore given HAlignement that is out of column bound |  | ||||||
|              } |  | ||||||
|              if (!overridestandard ) return; |  | ||||||
|              for (int u = i; u<columnHalignement.length;u++) { |  | ||||||
|                  setHalignementchecked(null,u,overridestandard); // override existing HAlignements |  | ||||||
|              } |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void setHalignements(HAlignment hal, int column) { |  | ||||||
|          checkexistinghal(new HAlignment[]{HAlignment.Center}); |  | ||||||
|          if (column < columnHalignement.length)  setHalignementchecked(hal,column,true); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      private void setHalignementchecked(HAlignment hal, int column,boolean override) { |  | ||||||
|          if (override || (hal !=null))  { |  | ||||||
|              columnHalignement[column] = hal; |  | ||||||
|              widthsupdate = true; |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      private boolean checkexistinghal(HAlignment[] givenfield) { |  | ||||||
|          // delete the given Halignements |  | ||||||
|          if (givenfield == null) { |  | ||||||
|              columnHalignement =null; |  | ||||||
|              for (Spatial p: this.getChildren()) { |  | ||||||
|                  Button x = (Button)((Panel) p); |  | ||||||
|                  x.setTextHAlignment(HAlignment.Left); //standard HAlignement |  | ||||||
|              } |  | ||||||
|              widthsupdate = true; |  | ||||||
|              return false; |  | ||||||
|          } |  | ||||||
|          // or prepare if we have no columnHalignement yet |  | ||||||
|          HAlignment[] tmp; |  | ||||||
|          if (columnHalignement == null) { |  | ||||||
|              tmp = new HAlignment[model.getColumnCount()]; |  | ||||||
|              columnHalignement = tmp; |  | ||||||
|          } else { |  | ||||||
|              if (!(columnHalignement.length ==model.getColumnCount() )) { |  | ||||||
|                  tmp = new HAlignment[model.getColumnCount()]; |  | ||||||
|                  int i = 0; |  | ||||||
|                  for (HAlignment z:columnHalignement) { |  | ||||||
|                      tmp[i] =z; |  | ||||||
|                      i++; |  | ||||||
|                      if (i>=model.getColumnCount()) break; |  | ||||||
|                  } |  | ||||||
|                  columnHalignement = tmp; |  | ||||||
|              } |  | ||||||
|          } |  | ||||||
|          return true; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public HAlignment[] getColumnHalignement() { |  | ||||||
|          return columnHalignement; |  | ||||||
|      } |  | ||||||
|  } |  | ||||||
| @@ -1,135 +0,0 @@ | |||||||
| /* |  | ||||||
|  * $Id$ |  | ||||||
|  *  |  | ||||||
|  * Copyright (c) 2014, Simsilica, LLC |  | ||||||
|  * All rights reserved. |  | ||||||
|  *  |  | ||||||
|  * Redistribution and use in source and binary forms, with or without |  | ||||||
|  * modification, are permitted provided that the following conditions  |  | ||||||
|  * are met: |  | ||||||
|  *  |  | ||||||
|  * 1. Redistributions of source code must retain the above copyright  |  | ||||||
|  *    notice, this list of conditions and the following disclaimer. |  | ||||||
|  *  |  | ||||||
|  * 2. Redistributions in binary form must reproduce the above copyright  |  | ||||||
|  *    notice, this list of conditions and the following disclaimer in  |  | ||||||
|  *    the documentation and/or other materials provided with the  |  | ||||||
|  *    distribution. |  | ||||||
|  *  |  | ||||||
|  * 3. Neither the name of the copyright holder nor the names of its  |  | ||||||
|  *    contributors may be used to endorse or promote products derived  |  | ||||||
|  *    from this software without specific prior written permission. |  | ||||||
|  *  |  | ||||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS  |  | ||||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT  |  | ||||||
|  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS  |  | ||||||
|  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE  |  | ||||||
|  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,  |  | ||||||
|  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES  |  | ||||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR  |  | ||||||
|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)  |  | ||||||
|  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,  |  | ||||||
|  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)  |  | ||||||
|  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED  |  | ||||||
|  * OF THE POSSIBILITY OF SUCH DAMAGE. |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
|  package pp.monopoly.client.gui.hslider; |  | ||||||
|  |  | ||||||
|  import java.util.AbstractList; |  | ||||||
|  import java.util.ArrayList; |  | ||||||
|  import java.util.List; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.core.VersionedObject; |  | ||||||
| import com.simsilica.lemur.core.VersionedReference; |  | ||||||
|   |  | ||||||
|   |  | ||||||
|  /** |  | ||||||
|   * |  | ||||||
|   *  @author    Paul Speed |  | ||||||
|   */ |  | ||||||
|  public class VersionedList<T> extends AbstractList<T> |  | ||||||
|                                implements VersionedObject<List<T>> { |  | ||||||
|      private long version = 0; |  | ||||||
|      private List<T> list; |  | ||||||
|   |  | ||||||
|      protected VersionedList(List<T> items, boolean copy ) { |  | ||||||
|          if( copy ) { |  | ||||||
|              list = new ArrayList<T>(); |  | ||||||
|              list.addAll(items); |  | ||||||
|          } else { |  | ||||||
|              this.list = items; |  | ||||||
|          } |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public VersionedList() { |  | ||||||
|          this(new ArrayList<T>(), false); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public VersionedList(List<T> items ) { |  | ||||||
|          this(items, true); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      /** |  | ||||||
|       *  Wraps a list in a VersionedList instead of copying it. |  | ||||||
|       *  This is useful for cases where a VersionedList is required |  | ||||||
|       *  but strict versioning is not, for example, passing a static list |  | ||||||
|       *  to a ListBox.  Changes to the wrapped list obviously don't |  | ||||||
|       *  trigger version changes in the wrapper.  Only changes through |  | ||||||
|       *  the wrapper will increment the version. |  | ||||||
|       */ |  | ||||||
|      public static <T> VersionedList<T> wrap( List<T> list ) { |  | ||||||
|          return new VersionedList<T>(list, false); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      public void incrementVersion() { // changed this to public |  | ||||||
|          version++; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public long getVersion() { |  | ||||||
|          return version; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public List<T> getObject() { |  | ||||||
|          return this; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public VersionedReference<List<T>> createReference() { |  | ||||||
|          return new VersionedReference<List<T>>(this); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public T get( int i ) { |  | ||||||
|          return list.get(i); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public int size() { |  | ||||||
|          return list.size(); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public T set( int i, T val ) { |  | ||||||
|          T result = list.set(i, val); |  | ||||||
|          incrementVersion(); |  | ||||||
|          return result; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public void add( int i, T val ) { |  | ||||||
|          list.add(i, val); |  | ||||||
|          incrementVersion(); |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|      @Override |  | ||||||
|      public T remove( int i ) { |  | ||||||
|          T result = list.remove(i); |  | ||||||
|          incrementVersion(); |  | ||||||
|          return result; |  | ||||||
|      } |  | ||||||
|   |  | ||||||
|  } |  | ||||||
|   |  | ||||||
| @@ -1,144 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.message.server.TradeReply; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents a confirmation dialog that appears when a trade is accepted . |  | ||||||
|  * <p> |  | ||||||
|  * Displays a message to the user informing them that the trade they proposed has been accepted, |  | ||||||
|  * along with a confirmation button to close the dialog. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class AcceptTrade extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the dialog. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Container for the warning message content. */ |  | ||||||
|     private final Container noMoneyWarningContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the dialog. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the accept trade dialog. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      * @param msg the trade reply message containing details about the trade |  | ||||||
|      */ |  | ||||||
|     public AcceptTrade(MonopolyApp app, TradeReply msg) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Warnung |  | ||||||
|         noMoneyWarningContainer = new Container(); |  | ||||||
|         noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title"))); |  | ||||||
|         gateFieldTitle.setFontSize(48); |  | ||||||
|         gateFieldTitle.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Text, der im Popup steht |  | ||||||
|         Container textContainer = noMoneyWarningContainer.addChild(new Container()); |  | ||||||
|         textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text"))); |  | ||||||
|         textContainer.addChild(new Label("", new ElementId("label-Text"))); |  | ||||||
|         textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text"))); |  | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Passt den textContainer an die Größe des bankruptContainers an |  | ||||||
|         textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0)); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         noMoneyWarningContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2, |  | ||||||
|             8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(noMoneyWarningContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent background overlay for the dialog. |  | ||||||
|      * |  | ||||||
|      * @return the geometry of the overlay |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the dialog and removes the associated GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape key action by closing the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,133 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn |  | ||||||
|  */ |  | ||||||
| public class Bankrupt extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the popup. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the bankruptcy warning content. */ |  | ||||||
|     private final Container bankruptContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the bankruptcy warning popup. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public Bankrupt(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Warnung |  | ||||||
|         bankruptContainer = new Container(); |  | ||||||
|         bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         bankruptContainer.setPreferredSize(new Vector3f(550,250,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title"))); |  | ||||||
|         gateFieldTitle.setFontSize(48); |  | ||||||
|         gateFieldTitle.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Text, der im Popup steht |  | ||||||
|         Container textContainer = bankruptContainer.addChild(new Container()); |  | ||||||
|         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+ |  | ||||||
|         "Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text"))); |  | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Passt den textContainer an die Größe des bankruptContainers an |  | ||||||
|         textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0)); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(source -> ifTopDialog(this::close)); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         bankruptContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2, |  | ||||||
|             8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(bankruptContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent background overlay for the popup. |  | ||||||
|      * |  | ||||||
|      * @return the geometry of the overlay |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the menu and removes the GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(bankruptContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape key action by closing the popup. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,127 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.message.client.BuyPropertyResponse; |  | ||||||
| import pp.monopoly.model.fields.BoardManager; |  | ||||||
| import pp.monopoly.model.fields.BuildingProperty; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * BuildingPropertyCard creates the popup for field information |  | ||||||
|  */ |  | ||||||
| public class BuildingPropertyCard extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the building property information. */ |  | ||||||
|     private final Container buildingPropertyContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the property card. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a property card popup displaying details about the building property. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public BuildingPropertyCard(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         //Generate the corresponding field |  | ||||||
|         int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); |  | ||||||
|         BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Gebäudekarte |  | ||||||
|         buildingPropertyContainer = new Container(); |  | ||||||
|         buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an |  | ||||||
|         backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         //Titel |  | ||||||
|         Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold"))); |  | ||||||
|         settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); |  | ||||||
|         settingsTitle.setFontSize(48); |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         // Die Preise werden dynamisch dem BoardManager entnommen |  | ||||||
|         Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Kaufen-Button |  | ||||||
|         Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button"))); |  | ||||||
|         buyButton.setFontSize(32); |  | ||||||
|         buyButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|             app.getGameLogic().send(new BuyPropertyResponse()); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         buildingPropertyContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2, |  | ||||||
|             16 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 15 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(buildingPropertyContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes the associated GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,248 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.simsilica.lemur.Axis; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.Selector; |  | ||||||
| import com.simsilica.lemur.TextField; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.core.VersionedList; |  | ||||||
| import com.simsilica.lemur.core.VersionedReference; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.message.client.AlterProperty; |  | ||||||
| import pp.monopoly.model.fields.BoardManager; |  | ||||||
| import pp.monopoly.model.fields.BuildingProperty; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| import java.util.HashSet; |  | ||||||
| import java.util.List; |  | ||||||
| import java.util.Set; |  | ||||||
| import java.util.stream.Collectors; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu |  | ||||||
|  */ |  | ||||||
| public class BuyHouse extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the "Buy House" popup UI. */ |  | ||||||
|     private final Container buyHouseContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** Label to display selected properties. */ |  | ||||||
|     private Label selectionDisplay; |  | ||||||
|  |  | ||||||
|     /** Reference for tracking dropdown selection changes. */ |  | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |  | ||||||
|  |  | ||||||
|     /** Dropdown selector for choosing properties to build houses on. */ |  | ||||||
|     private Selector<String> propertySelector; |  | ||||||
|  |  | ||||||
|     /** Set of selected properties for house purchase. */ |  | ||||||
|     private Set<String> selectedProperties = new HashSet<>(); |  | ||||||
|  |  | ||||||
|     /** Label displaying the total cost of building houses on the selected properties. */ |  | ||||||
|     private Label cost = new Label("0", new ElementId("label-Text")); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the "Buy House" popup. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public BuyHouse(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Main container for the menu |  | ||||||
|         buyHouseContainer = new Container(); |  | ||||||
|         buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Adjust backgroundContainer size to match buyHouseContainer |  | ||||||
|         backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Title |  | ||||||
|         Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold"))); |  | ||||||
|         title.setFontSize(48); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Divide buyHouseContainer into three sub-containers |  | ||||||
|         Container upContainer = buyHouseContainer.addChild(new Container()); |  | ||||||
|         Container middleContainer = buyHouseContainer.addChild(new Container()); |  | ||||||
|         Container downContainer = buyHouseContainer.addChild(new Container()); |  | ||||||
|  |  | ||||||
|         // Upper section text |  | ||||||
|         upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); |  | ||||||
|         upContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line |  | ||||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); |  | ||||||
|         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); |  | ||||||
|  |  | ||||||
|         // Add the property selector dropdown |  | ||||||
|         middleContainer.addChild(createPropertyDropdown()); |  | ||||||
|  |  | ||||||
|         downContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line |  | ||||||
|         downContainer.addChild(new Label("Kosten:", new ElementId("label-Text"))); // Label for cost |  | ||||||
|         downContainer.addChild(cost); // Cost details |  | ||||||
|         downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Cancel button |  | ||||||
|         Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button"))); |  | ||||||
|         cancelButton.setFontSize(32); |  | ||||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Confirm button |  | ||||||
|         Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         confirmButton.setFontSize(32); |  | ||||||
|         confirmButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             AlterProperty msg = new AlterProperty("BuyHouse"); |  | ||||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); |  | ||||||
|             app.getGameLogic().send(msg); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Center the popup |  | ||||||
|         buyHouseContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2, |  | ||||||
|                 9 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(buyHouseContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dropdown menu for selecting properties eligible for house construction. |  | ||||||
|      * |  | ||||||
|      * @return The container holding the dropdown menu. |  | ||||||
|      */ |  | ||||||
|     private Container createPropertyDropdown() { |  | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |  | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |  | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |  | ||||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); |  | ||||||
|  |  | ||||||
|         // Populate the dropdown with property names |  | ||||||
|         for (BuildingProperty property : playerProperties) { |  | ||||||
|             propertyOptions.add(property.getName()); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         propertySelector = new Selector<>(propertyOptions, "glass"); |  | ||||||
|         dropdownContainer.addChild(propertySelector); |  | ||||||
|  |  | ||||||
|         // Track selection changes |  | ||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |  | ||||||
|  |  | ||||||
|         // Initialize the selection display here |  | ||||||
|         selectionDisplay = new Label(""); |  | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |  | ||||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |  | ||||||
|  |  | ||||||
|         // Set initial selection |  | ||||||
|         if (!propertyOptions.isEmpty()) { |  | ||||||
|             onDropdownSelectionChanged(propertySelector); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         return dropdownContainer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Retrieves the list of properties owned by the current player that are eligible for house construction. |  | ||||||
|      * |  | ||||||
|      * @return A list of {@link BuildingProperty} objects owned by the player. |  | ||||||
|      */ |  | ||||||
|     private List<BuildingProperty> getPlayerProperties() { |  | ||||||
|         Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); |  | ||||||
|         BoardManager boardManager = app.getGameLogic().getBoardManager(); |  | ||||||
|  |  | ||||||
|         return boardManager.getPropertyFields(self.getProperties()).stream() |  | ||||||
|                            .filter(property -> property instanceof BuildingProperty) |  | ||||||
|                            .map(property -> (BuildingProperty) property) |  | ||||||
|                            .filter(property -> app.getGameLogic().getBoardManager().canBuild(property)) |  | ||||||
|                            .collect(Collectors.toList()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Periodically updates the popup, tracking selection changes in the dropdown menu. |  | ||||||
|      * |  | ||||||
|      * @param delta Time since the last update in seconds. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         if(selectionRef.update()) { |  | ||||||
|             onDropdownSelectionChanged(propertySelector); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles property selection changes in the dropdown menu. |  | ||||||
|      * |  | ||||||
|      * @param playerProperties the dropdown selector for the player's properties |  | ||||||
|      */ |  | ||||||
|     private void onDropdownSelectionChanged(Selector<String> playerProperties) { |  | ||||||
|         String selected = playerProperties.getSelectedItem(); |  | ||||||
|         app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         if (selectedProperties.contains(selected)) { |  | ||||||
|             selectedProperties.remove(selected); |  | ||||||
|         } else { |  | ||||||
|             selectedProperties.add(selected); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         int cost = 0; |  | ||||||
|         for (String s : selectedProperties) { |  | ||||||
|             cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice(); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         String display = String.join(" | ", selectedProperties); |  | ||||||
|         selectionDisplay.setText(display); |  | ||||||
|  |  | ||||||
|         this.cost.setText(cost+""); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes its GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(buyHouseContainer); |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,149 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.client.gui.TradeMenu; |  | ||||||
| import pp.monopoly.message.client.TradeResponse; |  | ||||||
| import pp.monopoly.model.TradeHandler; |  | ||||||
| import pp.monopoly.model.fields.PropertyField; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * ConfirmTrade is a popup which appears when a trade is proposed to this certain player. |  | ||||||
|  */ |  | ||||||
| public class ConfirmTrade extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the "Confirm Trade" popup UI. */ |  | ||||||
|     private final Container confirmTradeContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** The trade handler managing the details of the trade proposal. */ |  | ||||||
|     private TradeHandler tradeHandler; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the "Confirm Trade" popup. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public ConfirmTrade(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|         tradeHandler = app.getGameLogic().getTradeHandler(); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         confirmTradeContainer = new Container(); |  | ||||||
|  |  | ||||||
|         float padding = 10; |  | ||||||
|         backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|          |  | ||||||
|         // Titel |  | ||||||
|         Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title"))); |  | ||||||
|         title.setFontSize(48); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         StringBuilder offeredProperties = new StringBuilder(); |  | ||||||
|         for (PropertyField field : tradeHandler.getOfferedProperties()) { |  | ||||||
|             offeredProperties.append(field.getName()); |  | ||||||
|             offeredProperties.append(", "); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         StringBuilder requestedProperties = new StringBuilder(); |  | ||||||
|         for (PropertyField field : tradeHandler.getRequestedProperties()) { |  | ||||||
|             requestedProperties.append(field.getName()); |  | ||||||
|             requestedProperties.append(", "); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         Container propertyValuesContainer = confirmTradeContainer.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Spieler " + " " + tradeHandler.getSender().getName() + " " +" möchte:", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkarten", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkarten", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Ablehnen-Button |  | ||||||
|         Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button"))); |  | ||||||
|         declineButton.setFontSize(32); |  | ||||||
|         declineButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.getGameLogic().send(new TradeResponse(false, tradeHandler)); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Verhandeln-Button |  | ||||||
|         Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button"))); |  | ||||||
|         negotiateButton.setFontSize(32); |  | ||||||
|         negotiateButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|             TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId())); |  | ||||||
|             t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId())); |  | ||||||
|             new TradeMenu(app, t).open(); |  | ||||||
|         })); |  | ||||||
|         // Confirm-Button |  | ||||||
|         Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         confirmButton.setFontSize(32); |  | ||||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.getGameLogic().send(new TradeResponse(true, tradeHandler)); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Menü |  | ||||||
|         confirmTradeContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2, |  | ||||||
|             8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Menü |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(confirmTradeContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes its GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(confirmTradeContainer); |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,133 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField |  | ||||||
|  */ |  | ||||||
| public class EventCardPopup extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the popup. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the event card information. */ |  | ||||||
|     private final Container eventCardContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the EventCardPopup to display the details of a triggered event card. |  | ||||||
|      * |  | ||||||
|      * @param app         the Monopoly application instance |  | ||||||
|      * @param description the description of the triggered event card |  | ||||||
|      */ |  | ||||||
|     public EventCardPopup(MonopolyApp app, String description) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         eventCardContainer = new Container(); |  | ||||||
|         eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         eventCardContainer.setPreferredSize(new Vector3f(550,400,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; |  | ||||||
|         backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title"))); |  | ||||||
|         gateFieldTitle.setFontSize(48); |  | ||||||
|         gateFieldTitle.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         // Die Erklärungsfelder werden automatisch den descriptions der Message entnommen |  | ||||||
|         Container propertyValuesContainer = eventCardContainer.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,0)); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(source -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         eventCardContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2, |  | ||||||
|             10 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 9 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(eventCardContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent background overlay for the popup. |  | ||||||
|      * |  | ||||||
|      * @return the geometry of the overlay |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes its associated GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(eventCardContainer); |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape key action by closing the popup. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,150 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.message.client.BuyPropertyResponse; |  | ||||||
| import pp.monopoly.model.fields.FoodField; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * FoodFieldCard creates the popup for field information |  | ||||||
|  */ |  | ||||||
| public class FoodFieldCard extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the popup. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the food field information. */ |  | ||||||
|     private final Container foodFieldContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a FoodFieldCard popup displaying details about a food field. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public FoodFieldCard(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); |  | ||||||
|         FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); |  | ||||||
|  |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         foodFieldContainer = new Container(); |  | ||||||
|         foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); |  | ||||||
|  |  | ||||||
|         float padding = 10; |  | ||||||
|         backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold"))); |  | ||||||
|         settingsTitle.setFontSize(48); |  | ||||||
|         settingsTitle.setColor(ColorRGBA.White); |  | ||||||
|  |  | ||||||
|         Container propertyValuesContainer = foodFieldContainer.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Kaufen-Button |  | ||||||
|         Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); |  | ||||||
|         buyButton.setFontSize(32); |  | ||||||
|         buyButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.getGameLogic().send(new BuyPropertyResponse()); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         foodFieldContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2, |  | ||||||
|             8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(foodFieldContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent background overlay for the popup. |  | ||||||
|      * |  | ||||||
|      * @return the geometry of the overlay |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes its associated GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| } |  | ||||||
| @@ -1,125 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.message.client.BuyPropertyResponse; |  | ||||||
| import pp.monopoly.model.fields.GateField; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * GateFieldCard creates the popup for field information |  | ||||||
|  */ |  | ||||||
| public class GateFieldCard extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the gate field information. */ |  | ||||||
|     private final Container gateFieldContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a GateFieldCard popup displaying details about a gate field. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public GateFieldCard(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         //Generate the corresponfing field |  | ||||||
|         int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); |  | ||||||
|         GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Gebäudekarte |  | ||||||
|         gateFieldContainer = new Container(); |  | ||||||
|         gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe |  | ||||||
|         Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold"))); |  | ||||||
|         gateFieldTitle.setFontSize(48); |  | ||||||
|         gateFieldTitle.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         // Die Preise werden dynamisch dem BoardManager entnommen |  | ||||||
|         Container propertyValuesContainer = gateFieldContainer.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Kaufen-Button |  | ||||||
|         Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); |  | ||||||
|         buyButton.setFontSize(32); |  | ||||||
|         buyButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.getGameLogic().send(new BuyPropertyResponse()); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         gateFieldContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(gateFieldContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes its associated GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,132 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game. |  | ||||||
|  * <p> |  | ||||||
|  * This popup informs the player that they are being sent to the Gulag and includes a confirmation button. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class Gulag extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the popup. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the Gulag warning message. */ |  | ||||||
|     private final Container gulagContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public Gulag(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Warnung |  | ||||||
|         gulagContainer = new Container(); |  | ||||||
|         gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         gulagContainer.setPreferredSize(new Vector3f(550,250,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title"))); |  | ||||||
|         gateFieldTitle.setFontSize(48); |  | ||||||
|         gateFieldTitle.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         gulagContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2, |  | ||||||
|             12 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 11 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(gulagContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent overlay background for the popup. |  | ||||||
|      * |  | ||||||
|      * @return the geometry of the overlay |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes its associated GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(gulagContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the popup. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| } |  | ||||||
| @@ -1,136 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.message.client.NotificationAnswer; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field. |  | ||||||
|  * <p> |  | ||||||
|  * This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class GulagInfo extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the Gulag information dialog. */ |  | ||||||
|     private final Container gulagInfoContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a styled border around the dialog. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      * @param trys the number of failed attempts to roll doubles for release |  | ||||||
|      */ |  | ||||||
|     public GulagInfo(MonopolyApp app, int trys) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für das Bestätigungspopup |  | ||||||
|         gulagInfoContainer = new Container(); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an |  | ||||||
|         backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|          |  | ||||||
|         // Titel |  | ||||||
|         Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title"))); |  | ||||||
|         title.setFontSize(48); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         // Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist) |  | ||||||
|         Container propertyValuesContainer = gulagInfoContainer.addChild(new Container()); |  | ||||||
|         propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text"))); |  | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Bezahlen-Button |  | ||||||
|         Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button"))); |  | ||||||
|         payButton.setFontSize(32); |  | ||||||
|         payButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.getGameLogic().send(new NotificationAnswer("PayJail")); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Ereigniskarte-Button |  | ||||||
|         Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button"))); |  | ||||||
|         eventCardButton.setFontSize(32); |  | ||||||
|         eventCardButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.getGameLogic().send(new NotificationAnswer("UseJailCard")); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Schließen-Button |  | ||||||
|         Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button"))); |  | ||||||
|         closeButton.setFontSize(32); |  | ||||||
|         closeButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Menü |  | ||||||
|         gulagInfoContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2, |  | ||||||
|             14 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Menü |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 13 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) { |  | ||||||
|             eventCardButton.setEnabled(false); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         if(trys == 3) { |  | ||||||
|             closeButton.setEnabled(false); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(gulagInfoContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the GulagInfo popup and removes its GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(gulagInfoContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the GulagInfo dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,145 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.IconComponent; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * LooserPopUp is a dialog that appears when a player loses the game. |  | ||||||
|  * <p> |  | ||||||
|  * This popup provides a message of encouragement and an option to quit the game. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class LooserPopUp extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the dialog. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the "Looser" dialog UI. */ |  | ||||||
|     private final Container LooserContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a styled border around the main dialog. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new WinnerPopUp dialog. |  | ||||||
|      * |  | ||||||
|      * @param app The MonopolyApp instance. |  | ||||||
|      */ |  | ||||||
|     public LooserPopUp(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Warnung |  | ||||||
|         LooserContainer = new Container(); |  | ||||||
|         LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         LooserContainer.setPreferredSize(new Vector3f(355,600,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header"))); |  | ||||||
|         looserTitle.setFontSize(25); |  | ||||||
|         // looserTitle.setColor(ColorRGBA.Black); |  | ||||||
|         // Create the image container |  | ||||||
|         Container imageContainer = LooserContainer.addChild(new Container()); |  | ||||||
|         imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background |  | ||||||
|         imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout |  | ||||||
|  |  | ||||||
|         // Add the image to the container |  | ||||||
|         Label imageLabel = new Label(""); // Create a label for the image |  | ||||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon |  | ||||||
|         icon.setIconScale(0.7f); // Scale the image appropriately |  | ||||||
|         imageLabel.setIcon(icon); |  | ||||||
|         imageContainer.addChild(imageLabel); // Add the image label to the container |  | ||||||
|  |  | ||||||
|         //Beenden Button |  | ||||||
|         Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.closeApp(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         LooserContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(LooserContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent background overlay for the popup. |  | ||||||
|      * |  | ||||||
|      * @return The overlay geometry. |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the LooserPopUp dialog and removes its GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(LooserContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| } |  | ||||||
| @@ -1,141 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * NoMoneyWarning is a warning popup that appears when a player tries to perform |  | ||||||
|  * an action they cannot afford due to insufficient funds, such as attempting |  | ||||||
|  * to purchase a property or building. |  | ||||||
|  * <p> |  | ||||||
|  * This dialog notifies the player of their lack of funds and provides a single |  | ||||||
|  * confirmation button to close the dialog. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class NoMoneyWarning extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the warning popup. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the NoMoneyWarning dialog UI. */ |  | ||||||
|     private final Container noMoneyWarningContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a styled border around the main dialog. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new NoMoneyWarning dialog. |  | ||||||
|      * |  | ||||||
|      * @param app The MonopolyApp instance. |  | ||||||
|      */ |  | ||||||
|     public NoMoneyWarning(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Warnung |  | ||||||
|         noMoneyWarningContainer = new Container(); |  | ||||||
|         noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title"))); |  | ||||||
|         gateFieldTitle.setFontSize(38); |  | ||||||
|         gateFieldTitle.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Text, der im Popup steht |  | ||||||
|         Container textContainer = noMoneyWarningContainer.addChild(new Container()); |  | ||||||
|         textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text"))); |  | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Passt den textContainer an die Größe des bankruptContainers an |  | ||||||
|         textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0)); |  | ||||||
|  |  | ||||||
|         // Bestätigen-Button |  | ||||||
|         Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         noMoneyWarningContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2, |  | ||||||
|             8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(noMoneyWarningContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent overlay background for the dialog. |  | ||||||
|      * |  | ||||||
|      * @return The geometry representing the overlay background. |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the menu and removes the GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,166 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Rent is a popup that is triggered when a player lands on a property owned by another player |  | ||||||
|  * and needs to pay rent in the Monopoly application. |  | ||||||
|  * <p> |  | ||||||
|  * Displays the rent amount and the recipient player's name, with an option to confirm the payment. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class ReceivedRent extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the popup. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the rent information and action. */ |  | ||||||
|     private final Container rentContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the rent popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Rent popup displaying the rent amount and recipient player. |  | ||||||
|      * |  | ||||||
|      * @param app        the Monopoly application instance |  | ||||||
|      * @param playerName the name of the player to whom the rent is owed |  | ||||||
|      * @param amount     the amount of rent to be paid |  | ||||||
|      */ |  | ||||||
|     public ReceivedRent(MonopolyApp app, String playerName, int amount) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Create the overlay |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create and position the background container |  | ||||||
|         backgroundContainer = createBackgroundContainer(); |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Create and position the rent container |  | ||||||
|         rentContainer = createRentContainer(playerName, amount); |  | ||||||
|         app.getGuiNode().attachChild(rentContainer); |  | ||||||
|  |  | ||||||
|         centerContainers(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent overlay background. |  | ||||||
|      * |  | ||||||
|      * @return the overlay geometry |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the background container with styling. |  | ||||||
|      * |  | ||||||
|      * @return the styled background container |  | ||||||
|      */ |  | ||||||
|     private Container createBackgroundContainer() { |  | ||||||
|         Container container = new Container(); |  | ||||||
|         container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background |  | ||||||
|         return container; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the main rent container with title, text, and button. |  | ||||||
|      * |  | ||||||
|      * @param playerName the name of the player to whom the rent is owed |  | ||||||
|      * @param amount     the rent amount |  | ||||||
|      * @return the rent container |  | ||||||
|      */ |  | ||||||
|     private Container createRentContainer(String playerName, int amount) { |  | ||||||
|         Container container = new Container(); |  | ||||||
|         container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray)); |  | ||||||
|         container.setPreferredSize(new Vector3f(550, 250, 10)); |  | ||||||
|  |  | ||||||
|         // Title |  | ||||||
|         Label title = container.addChild(new Label("Miete!", new ElementId("warning-title"))); |  | ||||||
|         title.setFontSize(48); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Rent message |  | ||||||
|         Container textContainer = container.addChild(new Container()); |  | ||||||
|         textContainer.addChild(new Label(playerName+ " zahlt dir " + amount + " EUR Miete", |  | ||||||
|                 new ElementId("label-Text"))); |  | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0)); |  | ||||||
|  |  | ||||||
|         // Payment button |  | ||||||
|         Button payButton = container.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         payButton.setFontSize(32); |  | ||||||
|         payButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|                 app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|                 close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         return container; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Centers the rent and background containers on the screen. |  | ||||||
|      */ |  | ||||||
|     private void centerContainers() { |  | ||||||
|         float padding = 10; |  | ||||||
|  |  | ||||||
|         // Center rent container |  | ||||||
|         rentContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Center background container with padding |  | ||||||
|         backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(rentContainer); |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,145 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.message.server.TradeReply; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * RejectTrade is a popup that appears when a trade proposal is rejected by another player |  | ||||||
|  * in the Monopoly application. |  | ||||||
|  * <p> |  | ||||||
|  * Displays a message indicating that the proposed trade has been declined, along with |  | ||||||
|  * details of the involved players and provides an option to close the popup. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class RejectTrade extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the popup. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the rejection message content. */ |  | ||||||
|     private final Container noMoneyWarningContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the RejectTrade popup displaying the rejection of a trade proposal. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      * @param msg the trade reply message containing details about the rejected trade |  | ||||||
|      */ |  | ||||||
|     public RejectTrade(MonopolyApp app, TradeReply msg) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Warnung |  | ||||||
|         noMoneyWarningContainer = new Container(); |  | ||||||
|         noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title"))); |  | ||||||
|         gateFieldTitle.setFontSize(48); |  | ||||||
|         gateFieldTitle.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Text, der im Popup steht |  | ||||||
|         Container textContainer = noMoneyWarningContainer.addChild(new Container()); |  | ||||||
|         textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text"))); |  | ||||||
|         textContainer.addChild(new Label("", new ElementId("label-Text"))); |  | ||||||
|         textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text"))); |  | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Passt den textContainer an die Größe des bankruptContainers an |  | ||||||
|         textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0)); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         noMoneyWarningContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2, |  | ||||||
|             8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(noMoneyWarningContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent background overlay for the popup. |  | ||||||
|      * |  | ||||||
|      * @return the geometry of the overlay |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the menu and removes the GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape key action by closing the popup. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,167 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Rent is a popup that is triggered when a player lands on a property owned by another player |  | ||||||
|  * and needs to pay rent in the Monopoly application. |  | ||||||
|  * <p> |  | ||||||
|  * Displays the rent amount and the recipient player's name, with an option to confirm the payment. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class Rent extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the popup. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the rent information and action. */ |  | ||||||
|     private final Container rentContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the rent popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Rent popup displaying the rent amount and recipient player. |  | ||||||
|      * |  | ||||||
|      * @param app        the Monopoly application instance |  | ||||||
|      * @param playerName the name of the player to whom the rent is owed |  | ||||||
|      * @param amount     the amount of rent to be paid |  | ||||||
|      */ |  | ||||||
|     public Rent(MonopolyApp app, String playerName, int amount) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Create the overlay |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create and position the background container |  | ||||||
|         backgroundContainer = createBackgroundContainer(); |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Create and position the rent container |  | ||||||
|         rentContainer = createRentContainer(playerName, amount); |  | ||||||
|         app.getGuiNode().attachChild(rentContainer); |  | ||||||
|  |  | ||||||
|         centerContainers(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent overlay background. |  | ||||||
|      * |  | ||||||
|      * @return the overlay geometry |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the background container with styling. |  | ||||||
|      * |  | ||||||
|      * @return the styled background container |  | ||||||
|      */ |  | ||||||
|     private Container createBackgroundContainer() { |  | ||||||
|         Container container = new Container(); |  | ||||||
|         container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background |  | ||||||
|         return container; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the main rent container with title, text, and button. |  | ||||||
|      * |  | ||||||
|      * @param playerName the name of the player to whom the rent is owed |  | ||||||
|      * @param amount     the rent amount |  | ||||||
|      * @return the rent container |  | ||||||
|      */ |  | ||||||
|     private Container createRentContainer(String playerName, int amount) { |  | ||||||
|         Container container = new Container(); |  | ||||||
|         container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray)); |  | ||||||
|         container.setPreferredSize(new Vector3f(550, 250, 10)); |  | ||||||
|  |  | ||||||
|         // Title |  | ||||||
|         Label title = container.addChild(new Label("Miete!", new ElementId("warning-title"))); |  | ||||||
|         title.setFontSize(48); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Rent message |  | ||||||
|         Container textContainer = container.addChild(new Container()); |  | ||||||
|         textContainer.addChild(new Label("Du musst " + amount  + " EUR Miete an " + playerName + " zahlen", |  | ||||||
|                 new ElementId("label-Text"))); |  | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0)); |  | ||||||
|  |  | ||||||
|         // Payment button |  | ||||||
|         Button payButton = container.addChild(new Button("Überweisen", new ElementId("button"))); |  | ||||||
|         payButton.setFontSize(32); |  | ||||||
|         payButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|                 app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|                 close(); |  | ||||||
|  |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         return container; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Centers the rent and background containers on the screen. |  | ||||||
|      */ |  | ||||||
|     private void centerContainers() { |  | ||||||
|         float padding = 10; |  | ||||||
|  |  | ||||||
|         // Center rent container |  | ||||||
|         rentContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Center background container with padding |  | ||||||
|         backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(rentContainer); |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground); |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,252 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.simsilica.lemur.Axis; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.Selector; |  | ||||||
| import com.simsilica.lemur.TextField; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.core.VersionedList; |  | ||||||
| import com.simsilica.lemur.core.VersionedReference; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.message.client.AlterProperty; |  | ||||||
| import pp.monopoly.model.fields.BoardManager; |  | ||||||
| import pp.monopoly.model.fields.PropertyField; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| import java.util.HashSet; |  | ||||||
| import java.util.List; |  | ||||||
| import java.util.Set; |  | ||||||
| import java.util.stream.Collectors; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option |  | ||||||
|  * in the Building Administration Menu. |  | ||||||
|  * <p> |  | ||||||
|  * This popup allows the player to select mortgaged properties and repay their mortgages, |  | ||||||
|  * showing the total cost of the repayment. Includes options to confirm or cancel the repayment. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class RepayMortage extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the mortgage repayment menu. */ |  | ||||||
|     private final Container repayMortageContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a border for the popup. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** Label to display selected properties. */ |  | ||||||
|     private Label selectionDisplay; |  | ||||||
|  |  | ||||||
|     /** Reference to track property selections in the dropdown menu. */ |  | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |  | ||||||
|  |  | ||||||
|     /** Dropdown menu for selecting mortgaged properties. */ |  | ||||||
|     private Selector<String> propertySelector; |  | ||||||
|  |  | ||||||
|     /** Set of selected properties for mortgage repayment. */ |  | ||||||
|     private Set<String> selectedProperties = new HashSet<>(); |  | ||||||
|  |  | ||||||
|     /** Label displaying the total repayment cost. */ |  | ||||||
|     private Label cost = new Label("0", new ElementId("label-Text")); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the RepayMortage popup for handling mortgage repayment. |  | ||||||
|      * |  | ||||||
|      * @param app the Monopoly application instance |  | ||||||
|      */ |  | ||||||
|     public RepayMortage(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für das Menü |  | ||||||
|         repayMortageContainer = new Container(); |  | ||||||
|         repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold"))); |  | ||||||
|         title.setFontSize(48); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         //Unterteilund des sellHouseContainer in drei "Untercontainer" |  | ||||||
|         Container upContainer = repayMortageContainer.addChild(new Container()); |  | ||||||
|         Container middleContainer = repayMortageContainer.addChild(new Container()); |  | ||||||
|         Container downContainer = repayMortageContainer.addChild(new Container()); |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); |  | ||||||
|         upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); |  | ||||||
|         middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |  | ||||||
|  |  | ||||||
|         middleContainer.addChild(createPropertyDropdown()); |  | ||||||
|  |  | ||||||
|         downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         downContainer.addChild(cost); |  | ||||||
|         downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button"))); |  | ||||||
|         cancelButton.setFontSize(32); |  | ||||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Kaufen-Button |  | ||||||
|         Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         confirmButton.setFontSize(32); |  | ||||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             AlterProperty msg = new AlterProperty("RepayMortage"); |  | ||||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); |  | ||||||
|             app.getGameLogic().send(msg); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         repayMortageContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2, |  | ||||||
|             9 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(repayMortageContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dropdown menu for selecting a property. |  | ||||||
|      * |  | ||||||
|      * @return The dropdown container. |  | ||||||
|      */ |  | ||||||
|     private Container createPropertyDropdown() { |  | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |  | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |  | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |  | ||||||
|         List<PropertyField> playerProperties = getPlayerProperties(); |  | ||||||
|  |  | ||||||
|         // Populate the dropdown with property names |  | ||||||
|         for (PropertyField property : playerProperties) { |  | ||||||
|             propertyOptions.add(property.getName()); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         propertySelector = new Selector<>(propertyOptions, "glass"); |  | ||||||
|         dropdownContainer.addChild(propertySelector); |  | ||||||
|  |  | ||||||
|         // Track selection changes |  | ||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |  | ||||||
|  |  | ||||||
|         // Initialize the selection display here |  | ||||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections |  | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |  | ||||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |  | ||||||
|  |  | ||||||
|         // Set initial selection |  | ||||||
|         if (!propertyOptions.isEmpty()) { |  | ||||||
|             onDropdownSelectionChanged(propertySelector); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         return dropdownContainer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Retrieves the list of properties owned by the current player. |  | ||||||
|      * |  | ||||||
|      * @return List of PropertyField objects owned by the player. |  | ||||||
|      */ |  | ||||||
|     private List<PropertyField> getPlayerProperties() { |  | ||||||
|         Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); |  | ||||||
|         BoardManager boardManager = app.getGameLogic().getBoardManager(); |  | ||||||
|  |  | ||||||
|         return boardManager.getPropertyFields(self.getProperties()).stream() |  | ||||||
|                            .filter(property -> property instanceof PropertyField) |  | ||||||
|                            .map(property -> (PropertyField) property) |  | ||||||
|                            .filter(p -> p.isMortgaged()) |  | ||||||
|                            .collect(Collectors.toList()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the UI based on selection changes in the dropdown menu. |  | ||||||
|      * |  | ||||||
|      * @param delta the time elapsed since the last update |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         if(selectionRef.update()) { |  | ||||||
|             onDropdownSelectionChanged(propertySelector); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles changes in the property selection and updates the total repayment cost. |  | ||||||
|      * |  | ||||||
|      * @param playerProperties the dropdown menu for selecting properties |  | ||||||
|      */ |  | ||||||
|     private void onDropdownSelectionChanged(Selector<String> playerProperties) { |  | ||||||
|         String selected = playerProperties.getSelectedItem(); |  | ||||||
|         app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         if (selectedProperties.contains(selected)) { |  | ||||||
|             selectedProperties.remove(selected); |  | ||||||
|         } else { |  | ||||||
|             selectedProperties.add(selected); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         int cost = 0; |  | ||||||
|         for (String s : selectedProperties) { |  | ||||||
|             cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo(); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         String display = String.join(" | ", selectedProperties); |  | ||||||
|         selectionDisplay.setText(display); |  | ||||||
|  |  | ||||||
|         this.cost.setText(cost+""); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the popup and removes its associated GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(repayMortageContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Opens the settings menu when the escape key is pressed. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,49 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| /* |  | ||||||
|  * $Id$ |  | ||||||
|  * |  | ||||||
|  * Copyright (c) 2013-2013 jMonkeyEngine |  | ||||||
|  * All rights reserved. |  | ||||||
|  * |  | ||||||
|  * Redistribution and use in source and binary forms, with or without |  | ||||||
|  * modification, are permitted provided that the following conditions are |  | ||||||
|  * met: |  | ||||||
|  * |  | ||||||
|  * * Redistributions of source code must retain the above copyright |  | ||||||
|  *   notice, this list of conditions and the following disclaimer. |  | ||||||
|  * |  | ||||||
|  * * Redistributions in binary form must reproduce the above copyright |  | ||||||
|  *   notice, this list of conditions and the following disclaimer in the |  | ||||||
|  *   documentation and/or other materials provided with the distribution. |  | ||||||
|  * |  | ||||||
|  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |  | ||||||
|  *   may be used to endorse or promote products derived from this software |  | ||||||
|  *   without specific prior written permission. |  | ||||||
|  * |  | ||||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |  | ||||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |  | ||||||
|  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |  | ||||||
|  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |  | ||||||
|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |  | ||||||
|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |  | ||||||
|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |  | ||||||
|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |  | ||||||
|  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |  | ||||||
|  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |  | ||||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
|  |  | ||||||
| import com.jme3.scene.Spatial; |  | ||||||
|  |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  *  Notified when the current selection changes. |  | ||||||
|  * |  | ||||||
|  *  @author    Paul Speed |  | ||||||
|  */ |  | ||||||
| public interface SelectionListener { |  | ||||||
|  |  | ||||||
|     public void selectionChanged( Spatial selection, Spatial previous ); |  | ||||||
| } |  | ||||||
| @@ -1,251 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.simsilica.lemur.Axis; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.Selector; |  | ||||||
| import com.simsilica.lemur.TextField; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.core.VersionedList; |  | ||||||
| import com.simsilica.lemur.core.VersionedReference; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.message.client.AlterProperty; |  | ||||||
| import pp.monopoly.model.fields.BoardManager; |  | ||||||
| import pp.monopoly.model.fields.BuildingProperty; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| import java.util.HashSet; |  | ||||||
| import java.util.List; |  | ||||||
| import java.util.Set; |  | ||||||
| import java.util.stream.Collectors; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * SellHouse is a popup that appears when a player clicks on the "Demolish" button |  | ||||||
|  * in the BuildingAdminMenu. |  | ||||||
|  * <p> |  | ||||||
|  * This dialog allows players to select their properties and demolish houses or hotels |  | ||||||
|  * for a partial refund of their purchase cost. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class SellHouse extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the SellHouse dialog UI. */ |  | ||||||
|     private final Container sellhouseContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a styled border around the main dialog. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** Label to display selected properties. */ |  | ||||||
|     private Label selectionDisplay; |  | ||||||
|  |  | ||||||
|     /** Reference to track selection changes in the property selector. */ |  | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |  | ||||||
|  |  | ||||||
|     /** Dropdown selector for displaying available properties. */ |  | ||||||
|     private Selector<String> propertySelector; |  | ||||||
|  |  | ||||||
|     /** Set of properties selected for selling. */ |  | ||||||
|     private Set<String> selectedProperties = new HashSet<>(); |  | ||||||
|  |  | ||||||
|     /** Label to display the total refund amount for the selected properties. */ |  | ||||||
|     private Label cost = new Label("0", new ElementId("label-Text")); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new SellHouse dialog. |  | ||||||
|      * |  | ||||||
|      * @param app The MonopolyApp instance. |  | ||||||
|      */ |  | ||||||
|     public SellHouse(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für das Menü |  | ||||||
|         sellhouseContainer = new Container(); |  | ||||||
|         sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold"))); |  | ||||||
|         title.setFontSize(48); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         //Unterteilung des sellHouseContainer in drei "Untercontainer" |  | ||||||
|         Container upContainer = sellhouseContainer.addChild(new Container()); |  | ||||||
|         Container middleContainer = sellhouseContainer.addChild(new Container()); |  | ||||||
|         Container downContainer = sellhouseContainer.addChild(new Container()); |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); |  | ||||||
|         upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); |  | ||||||
|         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); |  | ||||||
|  |  | ||||||
|         middleContainer.addChild(createPropertyDropdown()); |  | ||||||
|  |  | ||||||
|         downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         downContainer.addChild(cost); // Cost details |  | ||||||
|         downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button"))); |  | ||||||
|         cancelButton.setFontSize(32); |  | ||||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Kaufen-Button |  | ||||||
|         Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         confirmButton.setFontSize(32); |  | ||||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             AlterProperty msg = new AlterProperty("SellHouse"); |  | ||||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); |  | ||||||
|             app.getGameLogic().send(msg); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         sellhouseContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2, |  | ||||||
|             9 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(sellhouseContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dropdown menu for selecting a property. |  | ||||||
|      * |  | ||||||
|      * @return The dropdown container. |  | ||||||
|      */ |  | ||||||
|     private Container createPropertyDropdown() { |  | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |  | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |  | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |  | ||||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); |  | ||||||
|  |  | ||||||
|         // Populate the dropdown with property names |  | ||||||
|         for (BuildingProperty property : playerProperties) { |  | ||||||
|             propertyOptions.add(property.getName()); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         propertySelector = new Selector<>(propertyOptions, "glass"); |  | ||||||
|         dropdownContainer.addChild(propertySelector); |  | ||||||
|  |  | ||||||
|         // Track selection changes |  | ||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |  | ||||||
|  |  | ||||||
|         // Initialize the selection display here |  | ||||||
|         selectionDisplay = new Label(""); |  | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |  | ||||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |  | ||||||
|          |  | ||||||
|         // Set initial selection |  | ||||||
|         if (!propertyOptions.isEmpty()) { |  | ||||||
|             onDropdownSelectionChanged(propertySelector); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         return dropdownContainer; |  | ||||||
|     } |  | ||||||
|     /** |  | ||||||
|      * Retrieves the list of properties owned by the current player. |  | ||||||
|      * |  | ||||||
|      * @return List of BuildingProperty objects owned by the player. |  | ||||||
|      */ |  | ||||||
|     private List<BuildingProperty> getPlayerProperties() { |  | ||||||
|         Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); |  | ||||||
|         BoardManager boardManager = app.getGameLogic().getBoardManager(); |  | ||||||
|  |  | ||||||
|         return boardManager.getPropertyFields(self.getProperties()).stream() |  | ||||||
|                            .filter(property -> property instanceof BuildingProperty) |  | ||||||
|                            .map(property -> (BuildingProperty) property) |  | ||||||
|                            .filter(p -> app.getGameLogic().getBoardManager().canSell(p)) |  | ||||||
|                            .collect(Collectors.toList()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the dialog UI, tracking changes in the property selection. |  | ||||||
|      * |  | ||||||
|      * @param delta Time since the last update. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         if(selectionRef.update()) { |  | ||||||
|             onDropdownSelectionChanged(propertySelector); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles changes to the property selection. |  | ||||||
|      * |  | ||||||
|      * @param playerProperties The dropdown menu's selection state. |  | ||||||
|      */ |  | ||||||
|     private void onDropdownSelectionChanged(Selector<String> playerProperties) { |  | ||||||
|         String selected = playerProperties.getSelectedItem(); |  | ||||||
|         app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         if (selectedProperties.contains(selected)) { |  | ||||||
|             selectedProperties.remove(selected); |  | ||||||
|         } else { |  | ||||||
|             selectedProperties.add(selected); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         int cost = 0; |  | ||||||
|         for (String s : selectedProperties) { |  | ||||||
|             cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         String display = String.join(" | ", selectedProperties); |  | ||||||
|         selectionDisplay.setText(display); |  | ||||||
|  |  | ||||||
|         this.cost.setText(cost+""); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the dialog and removes GUI elements from the screen. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(sellhouseContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,261 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.simsilica.lemur.Axis; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.Selector; |  | ||||||
| import com.simsilica.lemur.TextField; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; |  | ||||||
| import com.simsilica.lemur.core.VersionedList; |  | ||||||
| import com.simsilica.lemur.core.VersionedReference; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.SettingsMenu; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.message.client.AlterProperty; |  | ||||||
| import pp.monopoly.model.fields.BoardManager; |  | ||||||
| import pp.monopoly.model.fields.BuildingProperty; |  | ||||||
| import pp.monopoly.model.fields.PropertyField; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| import java.util.HashSet; |  | ||||||
| import java.util.List; |  | ||||||
| import java.util.Set; |  | ||||||
| import java.util.stream.Collectors; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button |  | ||||||
|  * in the BuildingAdminMenu. |  | ||||||
|  * <p> |  | ||||||
|  * This popup allows the player to select properties and take a mortgage on them |  | ||||||
|  * to gain financial benefit during gameplay. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class TakeMortage extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Main container for the TakeMortage dialog UI. */ |  | ||||||
|     private final Container takeMortageContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a styled border around the main dialog. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** Label to display selected properties. */ |  | ||||||
|     private Label selectionDisplay; |  | ||||||
|  |  | ||||||
|     /** Reference to track selection changes in the property selector. */ |  | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |  | ||||||
|  |  | ||||||
|     /** Dropdown selector for displaying available properties. */ |  | ||||||
|     private Selector<String> propertySelector; |  | ||||||
|  |  | ||||||
|     /** Set of properties selected for mortgaging. */ |  | ||||||
|     private Set<String> selectedProperties = new HashSet<>(); |  | ||||||
|  |  | ||||||
|     /** Label to display the total mortgage amount. */ |  | ||||||
|     private Label cost = new Label("0", new ElementId("label-Text")); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new TakeMortage dialog. |  | ||||||
|      * |  | ||||||
|      * @param app The MonopolyApp instance. |  | ||||||
|      */ |  | ||||||
|     public TakeMortage(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für das Menü |  | ||||||
|         takeMortageContainer = new Container(); |  | ||||||
|         takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold"))); |  | ||||||
|         title.setFontSize(48); |  | ||||||
|         title.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         //Unterteilund des sellHouseContainer in drei "Untercontainer" |  | ||||||
|         Container upContainer = takeMortageContainer.addChild(new Container()); |  | ||||||
|         Container middleContainer = takeMortageContainer.addChild(new Container()); |  | ||||||
|         Container downContainer = takeMortageContainer.addChild(new Container()); |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); |  | ||||||
|         upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); |  | ||||||
|         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); |  | ||||||
|  |  | ||||||
|         middleContainer.addChild(createPropertyDropdown()); |  | ||||||
|  |  | ||||||
|         downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile |  | ||||||
|         downContainer.addChild(cost); |  | ||||||
|         downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button"))); |  | ||||||
|         cancelButton.setFontSize(32); |  | ||||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|         // Kaufen-Button |  | ||||||
|         Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         confirmButton.setFontSize(32); |  | ||||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             AlterProperty msg = new AlterProperty("TakeMortage"); |  | ||||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); |  | ||||||
|             app.getGameLogic().send(msg); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         takeMortageContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2, |  | ||||||
|             9 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(takeMortageContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dropdown menu for selecting a property. |  | ||||||
|      * |  | ||||||
|      * @return The dropdown container with property options. |  | ||||||
|      */ |  | ||||||
|     private Container createPropertyDropdown() { |  | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |  | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |  | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |  | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |  | ||||||
|         List<PropertyField> playerProperties = getPlayerProperties(); |  | ||||||
|  |  | ||||||
|         // Populate the dropdown with property names |  | ||||||
|         for (PropertyField property : playerProperties) { |  | ||||||
|             if(property instanceof BuildingProperty) { |  | ||||||
|                 if (((BuildingProperty)property).getHouses()!=0) { |  | ||||||
|                     break; |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|             propertyOptions.add(property.getName()); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         propertySelector = new Selector<>(propertyOptions, "glass"); |  | ||||||
|         dropdownContainer.addChild(propertySelector); |  | ||||||
|  |  | ||||||
|         // Track selection changes |  | ||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |  | ||||||
|  |  | ||||||
|         // Initialize the selection display here |  | ||||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections |  | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |  | ||||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |  | ||||||
|  |  | ||||||
|         // Set initial selection |  | ||||||
|         if (!propertyOptions.isEmpty()) { |  | ||||||
|             onDropdownSelectionChanged(propertySelector); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         return dropdownContainer; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Retrieves the list of properties owned by the current player. |  | ||||||
|      * <p> |  | ||||||
|      * Only properties that are not currently mortgaged are included. |  | ||||||
|      * </p> |  | ||||||
|      * |  | ||||||
|      * @return List of eligible PropertyField objects owned by the player. |  | ||||||
|      */ |  | ||||||
|     private List<PropertyField> getPlayerProperties() { |  | ||||||
|         Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); |  | ||||||
|         BoardManager boardManager = app.getGameLogic().getBoardManager(); |  | ||||||
|  |  | ||||||
|         return boardManager.getPropertyFields(self.getProperties()).stream() |  | ||||||
|                            .filter(property -> property instanceof PropertyField) |  | ||||||
|                            .map(property -> (PropertyField) property) |  | ||||||
|                            .filter(p -> !p.isMortgaged()) |  | ||||||
|                            .collect(Collectors.toList()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the dialog UI, tracking changes in the property selection. |  | ||||||
|      * |  | ||||||
|      * @param delta Time since the last update. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void update(float delta) { |  | ||||||
|         if(selectionRef.update()) { |  | ||||||
|             onDropdownSelectionChanged(propertySelector); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles changes to the property selection. |  | ||||||
|      * |  | ||||||
|      * @param playerProperties The dropdown menu's selection state. |  | ||||||
|      */ |  | ||||||
|     private void onDropdownSelectionChanged(Selector<String> playerProperties) { |  | ||||||
|         String selected = playerProperties.getSelectedItem(); |  | ||||||
|         app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         if (selectedProperties.contains(selected)) { |  | ||||||
|             selectedProperties.remove(selected); |  | ||||||
|         } else { |  | ||||||
|             selectedProperties.add(selected); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         int cost = 0; |  | ||||||
|         for (String s : selectedProperties) { |  | ||||||
|             cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo(); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         String display = String.join(" | ", selectedProperties); |  | ||||||
|         selectionDisplay.setText(display); |  | ||||||
|  |  | ||||||
|         this.cost.setText(cost+""); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the dialog and removes GUI elements from the screen. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(takeMortageContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         new SettingsMenu(app).open(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,139 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * TimeOut is a warning popup triggered when the connection to the server is interrupted. |  | ||||||
|  * <p> |  | ||||||
|  * This popup informs the user about the loss of connection and provides an option to acknowledge it. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class TimeOut extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the dialog. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the TimeOut dialog UI. */ |  | ||||||
|     private final Container timeOutContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a styled border around the main dialog. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new TimeOut dialog to notify the user about a connection loss. |  | ||||||
|      * |  | ||||||
|      * @param app The MonopolyApp instance. |  | ||||||
|      */ |  | ||||||
|     public TimeOut(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Warnung |  | ||||||
|         timeOutContainer = new Container(); |  | ||||||
|         timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         timeOutContainer.setPreferredSize(new Vector3f(550,250,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title"))); |  | ||||||
|         gateFieldTitle.setFontSize(48); |  | ||||||
|         gateFieldTitle.setColor(ColorRGBA.Black); |  | ||||||
|  |  | ||||||
|         // Text, der auf der Karte steht |  | ||||||
|         Container textContainer = timeOutContainer.addChild(new Container()); |  | ||||||
|         textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text"))); |  | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         textContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0)); |  | ||||||
|  |  | ||||||
|         // Beenden-Button |  | ||||||
|         Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             close(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         timeOutContainer.setLocalTranslation( |  | ||||||
|             (app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2, |  | ||||||
|             (app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2, |  | ||||||
|             8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(timeOutContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent background overlay for the popup. |  | ||||||
|      * |  | ||||||
|      * @return The overlay geometry. |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the TimeOut dialog and removes its GUI elements. |  | ||||||
|      */ |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(timeOutContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| } |  | ||||||
| @@ -1,143 +0,0 @@ | |||||||
| package pp.monopoly.client.gui.popups; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.scene.Geometry; |  | ||||||
| import com.jme3.scene.shape.Quad; |  | ||||||
| import com.simsilica.lemur.Button; |  | ||||||
| import com.simsilica.lemur.Container; |  | ||||||
| import com.simsilica.lemur.Label; |  | ||||||
| import com.simsilica.lemur.component.IconComponent; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; |  | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
| import pp.dialog.Dialog; |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * WinnerPopUp is a dialog displayed when a player wins the Monopoly game. |  | ||||||
|  * <p> |  | ||||||
|  * This popup congratulates the player for their victory and provides an option to quit the game. |  | ||||||
|  * </p> |  | ||||||
|  */ |  | ||||||
| public class WinnerPopUp extends Dialog { |  | ||||||
|     /** Reference to the Monopoly application instance. */ |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|  |  | ||||||
|     /** Semi-transparent overlay background for the dialog. */ |  | ||||||
|     private final Geometry overlayBackground; |  | ||||||
|  |  | ||||||
|     /** Main container for the "Winner" dialog UI. */ |  | ||||||
|     private final Container WinnerContainer; |  | ||||||
|  |  | ||||||
|     /** Background container providing a styled border around the main dialog. */ |  | ||||||
|     private final Container backgroundContainer; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new WinnerPopUp dialog. |  | ||||||
|      * |  | ||||||
|      * @param app The MonopolyApp instance. |  | ||||||
|      */ |  | ||||||
|     public WinnerPopUp(MonopolyApp app) { |  | ||||||
|         super(app.getDialogManager()); |  | ||||||
|         this.app = app; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Halbtransparentes Overlay hinzufügen |  | ||||||
|         overlayBackground = createOverlayBackground(); |  | ||||||
|         app.getGuiNode().attachChild(overlayBackground); |  | ||||||
|  |  | ||||||
|         // Create the background container |  | ||||||
|         backgroundContainer = new Container(); |  | ||||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background |  | ||||||
|         app.getGuiNode().attachChild(backgroundContainer); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         // Hauptcontainer für die Warnung |  | ||||||
|         WinnerContainer = new Container(); |  | ||||||
|         WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); |  | ||||||
|         WinnerContainer.setPreferredSize(new Vector3f(440,600,10)); |  | ||||||
|  |  | ||||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an |  | ||||||
|         backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0)); |  | ||||||
|  |  | ||||||
|         // Titel |  | ||||||
|         Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header"))); |  | ||||||
|         winnerTitle.setFontSize(25); |  | ||||||
|        // winnerTitle.setColor(ColorRGBA.Black); |  | ||||||
|         // Create the image container |  | ||||||
|         Container imageContainer = WinnerContainer.addChild(new Container()); |  | ||||||
|         imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background |  | ||||||
|         imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout |  | ||||||
|  |  | ||||||
|         // Add the image to the container |  | ||||||
|         Label imageLabel = new Label(""); // Create a label for the image |  | ||||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon |  | ||||||
|         icon.setIconScale(1); // Scale the image appropriately |  | ||||||
|         imageLabel.setIcon(icon); |  | ||||||
|         imageContainer.addChild(imageLabel); // Add the image label to the container |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button"))); |  | ||||||
|         quitButton.setFontSize(32); |  | ||||||
|         quitButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             app.closeApp(); |  | ||||||
|         })); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         WinnerContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2, |  | ||||||
|                 8 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         // Zentriere das Popup |  | ||||||
|         backgroundContainer.setLocalTranslation( |  | ||||||
|                 (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2, |  | ||||||
|                 (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2, |  | ||||||
|                 7 |  | ||||||
|         ); |  | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(WinnerContainer); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a semi-transparent background overlay for the popup. |  | ||||||
|      * |  | ||||||
|      * @return The overlay geometry. |  | ||||||
|      */ |  | ||||||
|     private Geometry createOverlayBackground() { |  | ||||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); |  | ||||||
|         Geometry overlay = new Geometry("Overlay", quad); |  | ||||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); |  | ||||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent |  | ||||||
|         material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); |  | ||||||
|         overlay.setMaterial(material); |  | ||||||
|         overlay.setLocalTranslation(0, 0, 0); |  | ||||||
|         return overlay; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the WinnerPopUp dialog and removes its GUI elements. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         app.getGuiNode().detachChild(WinnerContainer);  // Entferne das Menü |  | ||||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand |  | ||||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the escape action to close the dialog. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void escape() { |  | ||||||
|         close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| } |  | ||||||
| Before Width: | Height: | Size: 8.0 KiB | 
| Before Width: | Height: | Size: 80 KiB | 
| Before Width: | Height: | Size: 58 KiB | 
| Before Width: | Height: | Size: 58 KiB |