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			b_puderbac
			...
			revert-f24
		
	
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					4488911e82 | 
							
								
								
									
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								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -24,5 +24,3 @@ out
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		||||
.DS_Store
 | 
			
		||||
!Projekte/gradle/wrapper/gradle-wrapper.jar
 | 
			
		||||
 | 
			
		||||
45.j3o
 | 
			
		||||
KingGeorge.j3o
 | 
			
		||||
 
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@@ -73,7 +73,8 @@ Betriebssystem:
 | 
			
		||||
  die Zeile:
 | 
			
		||||
 | 
			
		||||
  `export JAVA_HOME="<Pfad zum entpackten Archiv>"`
 | 
			
		||||
cd  Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad.
 | 
			
		||||
 | 
			
		||||
  Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad.
 | 
			
		||||
  Zum Beispiel:
 | 
			
		||||
 | 
			
		||||
  `export JAVA_HOME="/home/user/jdk-20.0.2"`
 | 
			
		||||
 
 | 
			
		||||
@@ -7,15 +7,9 @@ description = 'Battleship Client'
 | 
			
		||||
dependencies {
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		||||
    implementation project(":jme-common")
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		||||
    implementation project(":battleship:model")
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		||||
    implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
 | 
			
		||||
    implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    implementation libs.jme3.desktop
 | 
			
		||||
    implementation project(path: ':battleship:server')
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		||||
    implementation project(path: ':battleship:server')
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		||||
 | 
			
		||||
    implementation libs.jme3.effects
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		||||
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		||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
			
		||||
    runtimeOnly libs.jme3.plugins
 | 
			
		||||
 
 | 
			
		||||
@@ -23,7 +23,7 @@
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
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		||||
      "x": 4,
 | 
			
		||||
      "y": 12,
 | 
			
		||||
      "y": 8,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,66 +0,0 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 0,
 | 
			
		||||
      "y": 5,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 0,
 | 
			
		||||
      "y": 9,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 6,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 4,
 | 
			
		||||
      "y": 8,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -1,66 +0,0 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 0,
 | 
			
		||||
      "y": 5,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 0,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 6,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 4,
 | 
			
		||||
      "y": 8,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -7,15 +7,6 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutorService;
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.DebugKeysAppState;
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
import com.jme3.app.StatsAppState;
 | 
			
		||||
@@ -29,11 +20,9 @@ import com.jme3.input.controls.MouseButtonTrigger;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import com.simsilica.lemur.style.BaseStyles;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import pp.battleship.client.gui.BattleAppState;
 | 
			
		||||
import pp.battleship.client.gui.BgMusic;
 | 
			
		||||
import pp.battleship.client.gui.EditorAppState;
 | 
			
		||||
import pp.battleship.client.gui.GameMusic;
 | 
			
		||||
import pp.battleship.client.gui.SeaAppState;
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
@@ -47,6 +36,17 @@ import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.DialogManager;
 | 
			
		||||
import pp.graphics.Draw;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutorService;
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The main class for the Battleship client application.
 | 
			
		||||
 * It manages the initialization, input setup, GUI setup, and game states for the client.
 | 
			
		||||
@@ -268,8 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
 | 
			
		||||
 | 
			
		||||
        attachGameSound();
 | 
			
		||||
        attachGameMusic();
 | 
			
		||||
        stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
 | 
			
		||||
        attachBgMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -281,13 +281,16 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
        gameSound.setEnabled(GameSound.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    }
 | 
			
		||||
    private void attachBgMusic() {
 | 
			
		||||
        final BgMusic gameSound = new BgMusic();
 | 
			
		||||
        gameSound.setEnabled(BgMusic.enabledInPreferences());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the background music state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameMusic() {
 | 
			
		||||
        final GameMusic gameSound = new GameMusic();
 | 
			
		||||
        gameSound.setEnabled(GameMusic.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the application state every frame.
 | 
			
		||||
     * This method is called once per frame during the game loop.
 | 
			
		||||
 
 | 
			
		||||
@@ -7,10 +7,6 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
@@ -18,9 +14,13 @@ import com.jme3.asset.AssetLoadException;
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.notification.GameEventListener;
 | 
			
		||||
import pp.battleship.notification.SoundEvent;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 
 | 
			
		||||
@@ -7,25 +7,24 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import pp.battleship.client.gui.BgMusic;
 | 
			
		||||
import pp.battleship.client.gui.GameMusic;
 | 
			
		||||
import pp.battleship.client.gui.VolumeSlider;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.dialog.TextInputDialog;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
			
		||||
@@ -47,24 +46,19 @@ class Menu extends Dialog {
 | 
			
		||||
    public Menu(BattleshipApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class));
 | 
			
		||||
        slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
 | 
			
		||||
        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
			
		||||
       // addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
			
		||||
       //                       new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class)));
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
 | 
			
		||||
        
 | 
			
		||||
        addChild(slider);
 | 
			
		||||
 | 
			
		||||
        addChild(loadButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
			
		||||
        addChild(saveButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::saveDialog));
 | 
			
		||||
        addChild(new Button(lookup("menu.return-to-game")))
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::close));
 | 
			
		||||
        addChild(new Button(lookup("menu.quit")))
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(app::closeApp));
 | 
			
		||||
        addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
			
		||||
        addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog));
 | 
			
		||||
        addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close));
 | 
			
		||||
        addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp));
 | 
			
		||||
        
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -76,6 +70,7 @@ class Menu extends Dialog {
 | 
			
		||||
        loadButton.setEnabled(app.getGameLogic().mayLoadMap());
 | 
			
		||||
        saveButton.setEnabled(app.getGameLogic().maySaveMap());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        slider.update();
 | 
			
		||||
 
 | 
			
		||||
@@ -7,23 +7,24 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import pp.battleship.client.server.BattleshipSelfhostServer;
 | 
			
		||||
import pp.battleship.server.BattleshipServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a dialog for setting up a network connection in the Battleship game.
 | 
			
		||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
			
		||||
@@ -35,7 +36,8 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
    private static final Checkbox HOST  = new Checkbox(lookup("server.host"));
 | 
			
		||||
    // private final Button serverButton = new Button(lookup("client.server-star"));
 | 
			
		||||
    private final Button serverButton = new Button(lookup("client.server-start"));
 | 
			
		||||
    private String hostname;
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
@@ -59,7 +61,6 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
 | 
			
		||||
 | 
			
		||||
        DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                     .setTitle(lookup("server.dialog"))
 | 
			
		||||
@@ -69,6 +70,9 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
                     .setOkClose(false)
 | 
			
		||||
                     .setNoClose(false)
 | 
			
		||||
                     .build(this);
 | 
			
		||||
        
 | 
			
		||||
        //Add the button to start the sever
 | 
			
		||||
        addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -156,15 +160,15 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server of the client in a new thread and catches connectivity issues.
 | 
			
		||||
     * Starts the server in a separate thread.
 | 
			
		||||
     */
 | 
			
		||||
    private void startClientServer() {
 | 
			
		||||
        HOST.setEnabled(false);
 | 
			
		||||
    private void startServerInThread() {
 | 
			
		||||
        serverButton.setEnabled(false);
 | 
			
		||||
        Thread serverThread = new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                BattleshipSelfhostServer.main(null);
 | 
			
		||||
                BattleshipServer.main(null);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                HOST.setEnabled(true);
 | 
			
		||||
                serverButton.setEnabled(true);
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Server could not be started", e);
 | 
			
		||||
                network.getApp().errorDialog("Could not start server: " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -7,19 +7,19 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import pp.battleship.client.BattleshipAppState;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import static pp.battleship.client.BattleshipApp.CLICK;
 | 
			
		||||
import pp.battleship.client.BattleshipAppState;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * EditorState manages the editor mode in the Battleship game,
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,7 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
@@ -19,14 +14,9 @@ import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * An application state that plays sounds.
 | 
			
		||||
 */
 | 
			
		||||
public class BgMusic extends AbstractAppState{
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BgMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(BgMusic.class);
 | 
			
		||||
public class GameMusic extends AbstractAppState{
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
@@ -44,7 +34,7 @@ public class BgMusic extends AbstractAppState{
 | 
			
		||||
        /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return //TODO
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
@@ -60,7 +50,7 @@ public class BgMusic extends AbstractAppState{
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        music = loadSound(app, "Sound/Music/bgMusic.ogg");
 | 
			
		||||
        music = loadSound(app, "Sound/background.ogg");
 | 
			
		||||
        setVolume(volumeInPreferences());
 | 
			
		||||
        music.setLooping(true);
 | 
			
		||||
        if (isEnabled() && music != null) {
 | 
			
		||||
@@ -88,7 +78,7 @@ public class BgMusic extends AbstractAppState{
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** TODO
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
     *
 | 
			
		||||
@@ -97,11 +87,15 @@ public class BgMusic extends AbstractAppState{
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
        else if(!isEnabled() && enabled) {
 | 
			
		||||
            if (music != null) music.play();
 | 
			
		||||
        } else if (isEnabled() && !enabled) {
 | 
			
		||||
            if (music != null) music.stop();
 | 
			
		||||
 | 
			
		||||
        if (music != null) {
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                music.play();
 | 
			
		||||
            } else {
 | 
			
		||||
                music.stop();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
@@ -114,6 +108,10 @@ public class BgMusic extends AbstractAppState{
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of music
 | 
			
		||||
     * @param vol the volume to which the music should be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        music.setVolume(vol);
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
@@ -16,7 +16,6 @@ import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial.CullHint;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
@@ -29,7 +28,7 @@ import pp.util.Position;
 | 
			
		||||
 * and interaction between the model and the view.
 | 
			
		||||
 */
 | 
			
		||||
class MapView {
 | 
			
		||||
    public static final float FIELD_SIZE = 40f;
 | 
			
		||||
    private static final float FIELD_SIZE = 40f;
 | 
			
		||||
    private static final float GRID_LINE_WIDTH = 2f;
 | 
			
		||||
    private static final float BACKGROUND_DEPTH = -4f;
 | 
			
		||||
    private static final float GRID_DEPTH = -1f;
 | 
			
		||||
 
 | 
			
		||||
@@ -7,18 +7,11 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import static com.jme3.material.Materials.UNSHADED;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Sphere;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
@@ -116,8 +109,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
        return shipNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a line geometry representing part of the ship's border.
 | 
			
		||||
     *
 | 
			
		||||
@@ -131,24 +122,4 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
 | 
			
		||||
        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
            /**
 | 
			
		||||
     * Creates and returns a Spatial representation of the given {@code Shell} object
 | 
			
		||||
     * for 2D visualization in the game. The shell is represented as a circle.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The {@code Shell} object to be visualized.
 | 
			
		||||
     * @return A {@code Spatial} object representing the shell on the map.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final ColorRGBA color = ColorRGBA.Black;
 | 
			
		||||
        Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
 | 
			
		||||
        Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
 | 
			
		||||
        mat.setColor("Color", color);
 | 
			
		||||
        ellipse.setMaterial(mat);
 | 
			
		||||
        ellipse.addControl(new Shell2DControl(view, shell));
 | 
			
		||||
        return ellipse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,6 @@ import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -184,7 +183,6 @@ public class ParticleEffectFactory {
 | 
			
		||||
        debris.setGravity(0, 12f, 0);
 | 
			
		||||
        debris.setLowLife(1.4f);
 | 
			
		||||
        debris.setHighLife(1.5f);
 | 
			
		||||
        debris.setLocalTranslation(0, 2f, 0);
 | 
			
		||||
        debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
 | 
			
		||||
        debris.getParticleInfluencer().setVelocityVariation(.60f);
 | 
			
		||||
        debris.setImagesX(3);
 | 
			
		||||
@@ -232,18 +230,23 @@ public class ParticleEffectFactory {
 | 
			
		||||
        ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
 | 
			
		||||
        smokeEmitter.setGravity(0, 0, 0);
 | 
			
		||||
        smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
 | 
			
		||||
        smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________
 | 
			
		||||
        smokeEmitter.setLowLife(1);
 | 
			
		||||
        smokeEmitter.setHighLife(1);
 | 
			
		||||
        smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
 | 
			
		||||
        smokeEmitter.setImagesX(15); 
 | 
			
		||||
        smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
 | 
			
		||||
        smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
 | 
			
		||||
        smokeEmitter.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return smokeEmitter;
 | 
			
		||||
    }
 | 
			
		||||
    public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a one-time water splash particle emitter.
 | 
			
		||||
     * 
 | 
			
		||||
     * @return a configured one-time water splash particle emitter
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter createWaterSplash() {
 | 
			
		||||
        // Create a new particle emitter for the splash effect
 | 
			
		||||
        ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
 | 
			
		||||
        
 | 
			
		||||
@@ -279,5 +282,4 @@ public class ParticleEffectFactory {
 | 
			
		||||
 | 
			
		||||
        return waterSplash;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,28 +7,23 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
 | 
			
		||||
@@ -40,24 +35,20 @@ import static pp.util.FloatMath.PI;
 | 
			
		||||
 */
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS
 | 
			
		||||
    private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS
 | 
			
		||||
    private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS
 | 
			
		||||
    //private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS
 | 
			
		||||
    private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS
 | 
			
		||||
    
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
 | 
			
		||||
    private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
    private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
 | 
			
		||||
    private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
 | 
			
		||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private final ParticleEffectFactory particleFactory;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
@@ -86,6 +77,13 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : handleMiss(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a miss by representing it with a blue cylinder
 | 
			
		||||
     * and attaching a water splash effect to it.
 | 
			
		||||
     * @param shot the shot to be processed
 | 
			
		||||
     * @return a Spatial simulating a miss with water splash effect
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial handleMiss(Shot shot) {
 | 
			
		||||
        Node shotNode = new Node("ShotNode");
 | 
			
		||||
        Geometry shotCylinder = createCylinder(shot);
 | 
			
		||||
@@ -97,6 +95,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
 | 
			
		||||
        return shotNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the sinking animation and removal of ship if destroyed
 | 
			
		||||
     * @param ship the ship to be sunk
 | 
			
		||||
     */
 | 
			
		||||
    private void sinkAndRemoveShip(Battleship ship) {
 | 
			
		||||
        Battleship wilkeningklaunichtmeinencode = ship;
 | 
			
		||||
        final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode);
 | 
			
		||||
@@ -112,20 +115,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
        bubbles.emitAllParticles();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a hit by attaching its representation to the node that
 | 
			
		||||
     * contains the ship model as a child so that it moves with the ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot a hit
 | 
			
		||||
     * @return always null to prevent the representation from being attached
 | 
			
		||||
     * to the items node as well
 | 
			
		||||
     * @return always null to prevent the representation from being attached to the items node as well
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial handleHit(Shot shot) {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Create a new node specifically for the hit effects
 | 
			
		||||
        Node hitEffectNode = new Node("HitEffectNode");
 | 
			
		||||
 | 
			
		||||
        // Create particle effects
 | 
			
		||||
@@ -165,12 +168,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
        flame.emitAllParticles();
 | 
			
		||||
        roundSpark.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        //Checks if ship is destroyed and triggers animation accordingly
 | 
			
		||||
        if (ship.isDestroyed()) {
 | 
			
		||||
            sinkAndRemoveShip(ship);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -184,16 +186,15 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private Geometry createCylinder(Shot shot) {
 | 
			
		||||
        final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
 | 
			
		||||
        final float height = shot.isHit() ? 1.2f : 0.1f;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
        final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHOT, cylinder);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(color));
 | 
			
		||||
        geometry.rotate(HALF_PI, 0f, 0f);
 | 
			
		||||
        
 | 
			
		||||
        // compute the center of the shot in world coordinates, with an additional 2f height
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f);
 | 
			
		||||
    
 | 
			
		||||
        // compute the center of the shot in world coordinates
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -225,20 +226,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShip(Battleship ship) {
 | 
			
		||||
        if (ship.getLength() == 1) {
 | 
			
		||||
            return createTie_Fighter(ship);
 | 
			
		||||
        } else if (ship.getLength() == 2) {
 | 
			
		||||
            return createWing(ship);
 | 
			
		||||
        } else if (ship.getLength() == 3) {
 | 
			
		||||
            return createTransporter(ship);
 | 
			
		||||
        } else if (ship.getLength() == 4) {
 | 
			
		||||
            return createBattleship(ship);
 | 
			
		||||
        } else {
 | 
			
		||||
            return createBox(ship);
 | 
			
		||||
        switch (ship.getLength()) {
 | 
			
		||||
            case 4: return createBattleship(ship);
 | 
			
		||||
            case 3: return createCV(ship);
 | 
			
		||||
            case 2: return createBattle(ship);
 | 
			
		||||
            case 1: return createSmallship(ship);
 | 
			
		||||
            default: return createBox(ship);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
@@ -277,100 +272,71 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent all battleships.
 | 
			
		||||
     * Creates a detailed 3D model to represent a "King George V" battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the "King George V" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    // Berechne den Rotationswinkel
 | 
			
		||||
    float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
 | 
			
		||||
    model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
 | 
			
		||||
    model.rotate(0f, rotationAngle, -HALF_PI);
 | 
			
		||||
    model.scale(1.2f);
 | 
			
		||||
    model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
    // Bestimme die Verschiebung basierend auf der Rotation
 | 
			
		||||
    Vector3f translation = model.getLocalTranslation();
 | 
			
		||||
    
 | 
			
		||||
    // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
 | 
			
		||||
    if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
 | 
			
		||||
        // Verschiebe auf der Z-Achse und um 2f nach oben
 | 
			
		||||
        translation = translation.subtract(0,0,1);  // Nach hinten auf der Z-Achse, und um 2f nach oben
 | 
			
		||||
    } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
 | 
			
		||||
        // Verschiebe auf der X-Achse und um 2f nach oben
 | 
			
		||||
        translation = translation.subtract(1,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    model.setLocalTranslation(translation);
 | 
			
		||||
    
 | 
			
		||||
    return model;
 | 
			
		||||
    }
 | 
			
		||||
    private Spatial createTransporter(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(TRANSPORTER);
 | 
			
		||||
        float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f);
 | 
			
		||||
        model.scale(0.008f);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(1.48f);
 | 
			
		||||
        // model.scale(0.0007f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
 | 
			
		||||
        Vector3f translation = model.getLocalTranslation();
 | 
			
		||||
        // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
 | 
			
		||||
        if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
 | 
			
		||||
        // Verschiebe auf der Z-Achse und um 2f nach oben
 | 
			
		||||
        translation = translation.subtract(0,0,1);  
 | 
			
		||||
        } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
 | 
			
		||||
        // Verschiebe auf der X-Achse und um 2f nach oben
 | 
			
		||||
        translation = translation.add(1,0,0);  
 | 
			
		||||
      }
 | 
			
		||||
    
 | 
			
		||||
        model.setLocalTranslation(translation);
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
    private Spatial createWing(Battleship ship) {
 | 
			
		||||
    final Spatial model = app.getAssetManager().loadModel(WING);
 | 
			
		||||
    model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
 | 
			
		||||
 | 
			
		||||
    // Berechne den Rotationswinkel
 | 
			
		||||
    float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
 | 
			
		||||
    model.rotate(0f, rotationAngle, 0f);
 | 
			
		||||
    model.scale(0.0008f);
 | 
			
		||||
    model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
    // Bestimme die Verschiebung basierend auf der Rotation
 | 
			
		||||
    Vector3f translation = model.getLocalTranslation();
 | 
			
		||||
    
 | 
			
		||||
    // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
 | 
			
		||||
    if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
 | 
			
		||||
        // Verschiebe auf der Z-Achse und um 2f nach oben
 | 
			
		||||
        translation = translation.add(0,0,0);  // Nach hinten auf der Z-Achse, und um 2f nach oben
 | 
			
		||||
    } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
 | 
			
		||||
        // Verschiebe auf der X-Achse und um 2f nach oben
 | 
			
		||||
        translation = translation.add(0,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    model.setLocalTranslation(translation);
 | 
			
		||||
    
 | 
			
		||||
    return model;
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
    private Spatial createTie_Fighter(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.07f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a small tug boat.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing a small tug boat
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSmallship(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.0005f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "German WWII UBoat".
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the "German WWII UBoat"
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createCV(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.move(0f, 0.25f, 0f);
 | 
			
		||||
        model.scale(0.85f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing a battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBattle(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.move(0f, -0.06f, 0f);
 | 
			
		||||
        model.scale(0.27f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
@@ -386,25 +352,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
            case UP -> PI;
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and returns a 3D model representation of the given {@code Shell} object
 | 
			
		||||
     * for visualization in the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The {@code Shell} object to be visualized.
 | 
			
		||||
     * @return A {@code Spatial} object representing the 3D model of the shell.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
 | 
			
		||||
        model.setLocalScale(.05f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), LIGHTING);
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
 | 
			
		||||
        mat.setReceivesShadows(true);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.addControl(new ShellControl(shell));
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,49 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the 2D representation of a {@code Shell} in the game, updating its position
 | 
			
		||||
 * based on the shell's current state in the game model. The {@code Shell2DControl} class
 | 
			
		||||
 * is responsible for translating the shell's 3D position to a 2D view position within
 | 
			
		||||
 * the game's map view.
 | 
			
		||||
 */
 | 
			
		||||
public class Shell2DControl extends AbstractControl {
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private final MapView view;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param view  The {@code MapView} used to get information about the map to display.
 | 
			
		||||
     * @param shell The {@code Shell} being visualized.
 | 
			
		||||
     */
 | 
			
		||||
    public Shell2DControl(MapView view, Shell shell){
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.view = view;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the position of the shell's 2D representation based on the shell's current
 | 
			
		||||
     * 3D position in the game model. The position is mapped from model space to view space
 | 
			
		||||
     * coordinates and translated to the appropriate location within the {@code MapView}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, representing the time elapsed since the last frame.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        Vector3f shellPos = shell.getPosition();
 | 
			
		||||
        Position viewPos = view.modelToView(shellPos.x, shellPos.z);
 | 
			
		||||
        spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering-specific behavior required for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,50 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the 3D representation of a {@code Shell} in the game, updating its position
 | 
			
		||||
 * and rotation based on the shell's current state in the game model. The {@code ShellControl}
 | 
			
		||||
 * class ensures that the spatial associated with the shell is positioned and oriented correctly
 | 
			
		||||
 * within the world.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControl extends AbstractControl {
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The {@code Shell} being visualized and controlled.
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell){
 | 
			
		||||
        super();
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the 3D position and rotation of the shell based on its current state.
 | 
			
		||||
     * Converts map coordinates to world coordinates and applies the shell's orientation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, representing the elapsed time since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        Vector3f pos = shell.getPosition();
 | 
			
		||||
        Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f);
 | 
			
		||||
        fixed.setY(pos.y);
 | 
			
		||||
        spatial.setLocalTranslation(fixed);
 | 
			
		||||
        spatial.setLocalRotation(shell.getRotation());
 | 
			
		||||
        spatial.rotate(PI/2,0,0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering-specific behavior required for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,20 +1,18 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Control that handles the sinking effect for destroyed ships.
 | 
			
		||||
 * It will gradually move the ship downwards and then remove it from the scene.
 | 
			
		||||
 */
 | 
			
		||||
class SinkingControl extends AbstractControl {
 | 
			
		||||
    private static final float SINK_DURATION = 2f;  // Duration of the sinking animation
 | 
			
		||||
    private static final float SINK_SPEED = 0.6f;   // Speed at which the ship sinks
 | 
			
		||||
    private static final float SINK_DURATION = 5f;  // Duration of the sinking animation
 | 
			
		||||
    private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks
 | 
			
		||||
    private float elapsedTime = 0;
 | 
			
		||||
 | 
			
		||||
    private final Node shipNode;
 | 
			
		||||
@@ -26,7 +24,7 @@ class SinkingControl extends AbstractControl {
 | 
			
		||||
    public SinkingControl(Node shipNode) {
 | 
			
		||||
        this.shipNode = shipNode;
 | 
			
		||||
    }
 | 
			
		||||
    float tiltAngle= 0;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updated the Map to sink the ship
 | 
			
		||||
     * 
 | 
			
		||||
@@ -39,18 +37,13 @@ class SinkingControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
        // Move the ship down over time
 | 
			
		||||
        Vector3f currentPos = shipNode.getLocalTranslation();
 | 
			
		||||
        shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2);
 | 
			
		||||
        
 | 
			
		||||
        shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
 | 
			
		||||
 | 
			
		||||
        // Check if sinking duration has passed
 | 
			
		||||
        if (elapsedTime >= SINK_DURATION) {
 | 
			
		||||
            // Remove the ship from the scene
 | 
			
		||||
            shipNode.removeFromParent();
 | 
			
		||||
        }
 | 
			
		||||
        // Apply the tilt angle and rotation during sinking
 | 
			
		||||
        float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf;
 | 
			
		||||
        float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking
 | 
			
		||||
        Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0);
 | 
			
		||||
        spatial.setLocalRotation(tiltRotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
 
 | 
			
		||||
@@ -1,140 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the burning, tilting, and sinking behavior of a battleship.
 | 
			
		||||
 * The ship will burn and tilt for a specified duration, then sink below the water surface.
 | 
			
		||||
 */
 | 
			
		||||
public class SinkingShip extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
    private float elapsedTime = 0.2f;
 | 
			
		||||
    private final float burnTiltDuration;
 | 
			
		||||
    private final float sinkDuration;
 | 
			
		||||
    private final float sinkDepth;
 | 
			
		||||
    private final float tiltAngle;
 | 
			
		||||
    private final Vector3f initialPosition;
 | 
			
		||||
    private boolean sinkingStarted = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipSinkingControl instance.
 | 
			
		||||
     *
 | 
			
		||||
     * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
 | 
			
		||||
     * @param sinkDuration     Time in seconds for the ship to fully sink
 | 
			
		||||
     * @param sinkDepth        Depth below the water to sink the ship
 | 
			
		||||
     * @param tiltAngle        Final tilt angle in degrees
 | 
			
		||||
     */
 | 
			
		||||
    public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
 | 
			
		||||
        this.burnTiltDuration = burnTiltDuration;
 | 
			
		||||
        this.sinkDuration = sinkDuration;
 | 
			
		||||
        this.sinkDepth = sinkDepth;
 | 
			
		||||
        this.tiltAngle = tiltAngle;
 | 
			
		||||
        this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Overrides controlUpdate in AbstractControl
 | 
			
		||||
     * regulates the burn and tilt timeframe
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
 | 
			
		||||
        elapsedTime += tpf;
 | 
			
		||||
 | 
			
		||||
        if (elapsedTime < burnTiltDuration) {
 | 
			
		||||
            float progress = elapsedTime / burnTiltDuration;
 | 
			
		||||
 | 
			
		||||
            float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
 | 
			
		||||
            Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
 | 
			
		||||
            spatial.setLocalRotation(tiltRotation);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Start sinking if it hasn't started yet
 | 
			
		||||
        if (!sinkingStarted) {
 | 
			
		||||
            sinkingStarted = true;
 | 
			
		||||
            // Save the initial position when sinking starts
 | 
			
		||||
            initialPosition.set(spatial.getLocalTranslation());
 | 
			
		||||
 | 
			
		||||
            // Remove the hitEffectNode
 | 
			
		||||
            Node parentNode = (Node) spatial;
 | 
			
		||||
            Spatial hitEffects = parentNode.getChild("HitEffectNode");
 | 
			
		||||
            if (hitEffects != null) {
 | 
			
		||||
                parentNode.detachChild(hitEffects);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Calculate the progress of the sinking (0 to 1)
 | 
			
		||||
        float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
 | 
			
		||||
 | 
			
		||||
        // Apply the tilt angle (remains constant during sinking)
 | 
			
		||||
        float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress;
 | 
			
		||||
        float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test)
 | 
			
		||||
        Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle);
 | 
			
		||||
        spatial.setLocalRotation(tiltRotation);
 | 
			
		||||
 | 
			
		||||
        // Sink the ship by interpolating the Y position
 | 
			
		||||
        float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
 | 
			
		||||
        spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
 | 
			
		||||
 | 
			
		||||
        if (currentY <= sinkDepth) {
 | 
			
		||||
            Node parentNode = (Node) spatial.getParent();
 | 
			
		||||
            if (parentNode != null) {
 | 
			
		||||
                parentNode.detachChild(spatial);
 | 
			
		||||
            }
 | 
			
		||||
            spatial.removeControl(this);
 | 
			
		||||
        }
 | 
			
		||||
      // public void checkAndTriggerExplosion() {
 | 
			
		||||
      //     // Prüfen, ob das sinkende Schiff den Boden erreicht hat
 | 
			
		||||
      //     if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) {
 | 
			
		||||
      //         // Explosion ausführen, wenn der Boden erreicht ist
 | 
			
		||||
      //         triggerExplosionAnimation();
 | 
			
		||||
      //         
 | 
			
		||||
      //         // Entfernen des Schiffs aus dem Elternknoten
 | 
			
		||||
      //         Node parentNode = (Node) spatial.getParent();
 | 
			
		||||
      //         if (parentNode != null) {
 | 
			
		||||
      //             parentNode.detachChild(spatial);
 | 
			
		||||
      //         }
 | 
			
		||||
      //         
 | 
			
		||||
      //         // Entfernen der Kontrolle vom Spatial
 | 
			
		||||
      //         spatial.removeControl(this);
 | 
			
		||||
      //     }
 | 
			
		||||
      // }
 | 
			
		||||
      // 
 | 
			
		||||
      // private void triggerExplosionAnimation() {
 | 
			
		||||
      //     // Code für die Explosion-Animation (alibi Methode)
 | 
			
		||||
      //     System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!");
 | 
			
		||||
      //     // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte
 | 
			
		||||
      // }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering logic is needed for this control
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the sinking process for the ship.
 | 
			
		||||
     */
 | 
			
		||||
    public void startSinking() {
 | 
			
		||||
        // --> sinkingControl
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,20 +1,30 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The VolumeSlider class represents the Volume Slider in the Menu.
 | 
			
		||||
 * It extends the Slider class and provides functionalities for setting the music volume,
 | 
			
		||||
 * with the help of the Slider in the GUI 
 | 
			
		||||
 */
 | 
			
		||||
public class VolumeSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final BgMusic music;
 | 
			
		||||
 | 
			
		||||
    private final GameMusic music;
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    public VolumeSlider(BgMusic music) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param music the music instance
 | 
			
		||||
     */
 | 
			
		||||
    public VolumeSlider(GameMusic music) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.music = music;
 | 
			
		||||
        vol = BgMusic.volumeInPreferences();
 | 
			
		||||
        vol = GameMusic.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
 
 | 
			
		||||
@@ -5,16 +5,7 @@
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.BlockingQueue;
 | 
			
		||||
import java.util.concurrent.LinkedBlockingQueue;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
package pp.battleship.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.ConnectionListener;
 | 
			
		||||
import com.jme3.network.HostedConnection;
 | 
			
		||||
@@ -23,12 +14,10 @@ import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
import com.jme3.network.Server;
 | 
			
		||||
import com.jme3.network.serializing.Serializer;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
@@ -40,17 +29,26 @@ import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.BlockingQueue;
 | 
			
		||||
import java.util.concurrent.LinkedBlockingQueue;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Server implementing the visitor pattern as MessageReceiver for ClientMessages
 | 
			
		||||
 */
 | 
			
		||||
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName());
 | 
			
		||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
 | 
			
		||||
    private static final File CONFIG_FILE = new File("server.properties");
 | 
			
		||||
 | 
			
		||||
    private final BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
    private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
@@ -68,13 +66,13 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
 | 
			
		||||
     * Starts the Battleships server.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new BattleshipSelfhostServer().run();
 | 
			
		||||
        new BattleshipServer().run();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the server.
 | 
			
		||||
     */
 | 
			
		||||
    BattleshipSelfhostServer() {
 | 
			
		||||
    BattleshipServer() {
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
@@ -120,21 +118,19 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
        Serializer.registerClass(AnimationFinishedMessage.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationFinishedMessage.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
        if (message instanceof ClientMessage clientMessage)
 | 
			
		||||
            pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId()));
 | 
			
		||||
            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
@@ -5,12 +5,12 @@
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
package pp.battleship.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
 | 
			
		||||
record ReceivedMessageSelfhost(ClientMessage message, int from) {
 | 
			
		||||
record ReceivedMessage(ClientMessage message, int from) {
 | 
			
		||||
    void process(ClientInterpreter interpreter) {
 | 
			
		||||
        message.accept(interpreter, from);
 | 
			
		||||
    }
 | 
			
		||||
| 
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											BIN
										
									
								
								Projekte/battleship/client/src/main/resources/Models/CV/CV.j3o
									
									
									
									
									
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						| 
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											BIN
										
									
								
								Projekte/battleship/client/src/main/resources/Models/CV/_2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 80 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/client/src/main/resources/Models/CV/_6.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
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		 After Width: | Height: | Size: 79 B  | 
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		 After Width: | Height: | Size: 78 B  | 
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		 After Width: | Height: | Size: 78 B  | 
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		 After Width: | Height: | Size: 78 B  | 
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		 After Width: | Height: | Size: 79 B  | 
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		 After Width: | Height: | Size: 79 B  | 
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		 After Width: | Height: | Size: 78 B  | 
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		 After Width: | Height: | Size: 78 B  | 
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		 After Width: | Height: | Size: 78 B  | 
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		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 96 KiB  | 
| 
		 After Width: | Height: | Size: 82 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/client/src/main/resources/Models/CV/prev.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 670 KiB  | 
| 
		 After Width: | Height: | Size: 235 KiB  | 
| 
		 After Width: | Height: | Size: 94 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 43 KiB  | 
| 
		 Before Width: | Height: | Size: 354 KiB  | 
| 
		 Before Width: | Height: | Size: 164 KiB  | 
| 
		 Before Width: | Height: | Size: 220 KiB  | 
@@ -1,6 +1,6 @@
 | 
			
		||||
Material Water : Common/MatDefs/Light/Lighting.j3md {
 | 
			
		||||
     MaterialParameters {
 | 
			
		||||
         Shininess            : 6
 | 
			
		||||
         Shininess            : 64
 | 
			
		||||
         DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg
 | 
			
		||||
         NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg
 | 
			
		||||
         SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg
 | 
			
		||||
 
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB  | 
@@ -1,2 +0,0 @@
 | 
			
		||||
[LocalizedFileNames]
 | 
			
		||||
Water_002_NORM.jpg=@Water_002_NORM,0
 | 
			
		||||
@@ -1,9 +1,11 @@
 | 
			
		||||
package pp.battleship.exporter;
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
package pp.battleship.exporter;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
import com.jme3.export.JmeExporter;
 | 
			
		||||
@@ -12,6 +14,11 @@ import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.system.JmeContext;
 | 
			
		||||
import com.jme3.util.TangentBinormalGenerator;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class transforms models into j3o format.
 | 
			
		||||
 */
 | 
			
		||||
@@ -34,13 +41,10 @@ public class ModelExporter extends SimpleApplication {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
       export("Models/45.obj", "45.j3o");//NON-NLS passt
 | 
			
		||||
       //export("Models/.j3o"); 
 | 
			
		||||
       // export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt
 | 
			
		||||
       // export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS
 | 
			
		||||
       // export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,16 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 29.03.2012 14:25:39
 | 
			
		||||
 | 
			
		||||
newmtl default
 | 
			
		||||
	Ns 35.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5400 0.5400 0.5400
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
| 
		 After Width: | Height: | Size: 168 KiB  |