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			logic
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			revert-f24
		
	
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					4488911e82 | 
							
								
								
									
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								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -4,7 +4,6 @@ build
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# VSC
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bin
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.vscode
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# IntelliJ
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*.iml
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@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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    <configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
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                   singleton="false">
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        <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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        <module name="Projekte.monopoly.client.main"/>
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        <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
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        <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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        <extension name="coverage">
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            <pattern>
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                <option name="PATTERN" value="pp.monopoly.client.*"/>
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                <option name="ENABLED" value="true"/>
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            </pattern>
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        </extension>
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        <method v="2">
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            <option name="Make" enabled="true"/>
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        </method>
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    </configuration>
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</component>
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@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
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                 nameIsGenerated="true">
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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    <module name="Projekte.monopoly.client.main"/>
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    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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    <extension name="coverage">
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      <pattern>
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        <option name="PATTERN" value="pp.monopoly.client.*"/>
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        <option name="ENABLED" value="true"/>
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      </pattern>
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    </extension>
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    <method v="2">
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      <option name="Make" enabled="true"/>
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    </method>
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  </configuration>
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</component>
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@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
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                 nameIsGenerated="true">
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
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    <module name="Projekte.monopoly.server.main"/>
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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    <extension name="coverage">
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      <pattern>
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        <option name="PATTERN" value="pp.monopoly.server.*"/>
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        <option name="ENABLED" value="true"/>
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      </pattern>
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    </extension>
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    <method v="2">
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      <option name="Make" enabled="true"/>
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    </method>
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  </configuration>
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</component>
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@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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    private AudioNode splashSound;
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    private AudioNode shipDestroyedSound;
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    private AudioNode explosionSound;
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    private AudioNode shellFlyingSound;
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    /**
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     * Checks if sound is enabled in the preferences.
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@@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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        shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
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    }
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    /**
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@@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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            shipDestroyedSound.playInstance();
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    }
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    /**
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     * Plays the shell flying sound effect.
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     */
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    public void shellFly() {
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        if (isEnabled() && shellFlyingSound != null) {
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            shellFlyingSound.playInstance();
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        }
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    }
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    /**
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     * Handles a recieved {@code SoundEvent} and plays the according sound.
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     * 
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     * @param event the Sound event to be processed
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     */
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    @Override
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    public void receivedEvent(SoundEvent event) {
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        switch (event.sound()) {
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            case EXPLOSION -> explosion();
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            case SPLASH -> splash();
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            case DESTROYED_SHIP -> shipDestroyed();
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            case SHELL_FLYING -> shellFly();
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        }
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    }
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}
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@@ -7,22 +7,22 @@
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package pp.battleship.client;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import pp.battleship.client.gui.VolumeSlider;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import static pp.battleship.Resources.lookup;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@@ -39,7 +39,7 @@ class Menu extends Dialog {
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    private final VolumeSlider slider;
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    /**
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     * Constructs the Menu dialog for the Battleship application.+
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     * Constructs the Menu dialog for the Battleship application.
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     *
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     * @param app the BattleshipApp instance
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     */
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@@ -7,23 +7,24 @@
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package pp.battleship.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import static pp.battleship.Resources.lookup;
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/**
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 * Represents a dialog for setting up a network connection in the Battleship game.
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 * Allows users to specify the host and port for connecting to a game server.
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@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
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class NetworkDialog extends SimpleDialog {
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    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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    private static final String LOCALHOST = "localhost"; //NON-NLS
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    private static final String DEFAULT_PORT = "42069"; //NON-NLS
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    private static final String DEFAULT_PORT = "1234"; //NON-NLS
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    private final NetworkSupport network;
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    private final TextField host = new TextField(LOCALHOST);
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    private final TextField port = new TextField(DEFAULT_PORT);
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@@ -14,9 +14,6 @@ import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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/**
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 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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 */
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public class GameMusic extends AbstractAppState{
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    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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@@ -28,7 +28,7 @@ import pp.util.Position;
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 * and interaction between the model and the view.
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 */
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class MapView {
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    public static final float FIELD_SIZE = 40f;
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    private static final float FIELD_SIZE = 40f;
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    private static final float GRID_LINE_WIDTH = 2f;
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    private static final float BACKGROUND_DEPTH = -4f;
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    private static final float GRID_DEPTH = -1f;
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@@ -7,23 +7,14 @@
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package pp.battleship.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Sphere;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.util.Position;
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import static com.jme3.material.Materials.UNSHADED;
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/**
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 * Synchronizes the visual representation of the ship map with the game model.
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 * It handles the rendering of ships and shots on the map view, updating the view
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@@ -131,24 +122,4 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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    }
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        /**
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     * Creates and returns a Spatial representation of the given {@code Shell} object
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     * for 2D visualization in the game. The shell is represented as a circle.
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     *
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     * @param shell The {@code Shell} object to be visualized.
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     * @return A {@code Spatial} object representing the shell on the map.
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     */
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    @Override
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    public Spatial visit(Shell shell) {
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        final ColorRGBA color = ColorRGBA.Black;
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        Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
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        Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
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        mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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        mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
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        mat.setColor("Color", color);
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        ellipse.setMaterial(mat);
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        ellipse.addControl(new Shell2DControl(view, shell));
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        return ellipse;
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    }      
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}
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@@ -20,7 +20,6 @@ import com.jme3.scene.shape.Cylinder;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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@@ -40,7 +39,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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    private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
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    private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
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    private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
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    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
			
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    private static final String COLOR = "Color"; //NON-NLS
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    private static final String SHIP = "ship"; //NON-NLS
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    private static final String SHOT = "shot"; //NON-NLS
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@@ -354,25 +352,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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            case UP -> PI;
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        };
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    }
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    /**
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     * Creates and returns a 3D model representation of the given {@code Shell} object
 | 
			
		||||
     * for visualization in the game.
 | 
			
		||||
     *
 | 
			
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     * @param shell The {@code Shell} object to be visualized.
 | 
			
		||||
     * @return A {@code Spatial} object representing the 3D model of the shell.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
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    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
 | 
			
		||||
        model.setLocalScale(.05f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), LIGHTING);
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
 | 
			
		||||
        mat.setReceivesShadows(true);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.addControl(new ShellControl(shell));
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,57 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the 2D representation of a {@code Shell} in the game, updating its position
 | 
			
		||||
 * based on the shell's current state in the game model. The {@code Shell2DControl} class
 | 
			
		||||
 * is responsible for translating the shell's 3D position to a 2D view position within
 | 
			
		||||
 * the game's map view.
 | 
			
		||||
 */
 | 
			
		||||
public class Shell2DControl extends AbstractControl {
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private final MapView view;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param view  The {@code MapView} used to get information about the map to display.
 | 
			
		||||
     * @param shell The {@code Shell} being visualized.
 | 
			
		||||
     */
 | 
			
		||||
    public Shell2DControl(MapView view, Shell shell){
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.view = view;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the position of the shell's 2D representation based on the shell's current
 | 
			
		||||
     * 3D position in the game model. The position is mapped from model space to view space
 | 
			
		||||
     * coordinates and translated to the appropriate location within the {@code MapView}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, representing the time elapsed since the last frame.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        Vector3f shellPos = shell.getPosition();
 | 
			
		||||
        Position viewPos = view.modelToView(shellPos.x, shellPos.z);
 | 
			
		||||
        spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering-specific behavior required for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,58 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the 3D representation of a {@code Shell} in the game, updating its position
 | 
			
		||||
 * and rotation based on the shell's current state in the game model. The {@code ShellControl}
 | 
			
		||||
 * class ensures that the spatial associated with the shell is positioned and oriented correctly
 | 
			
		||||
 * within the world.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControl extends AbstractControl {
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The {@code Shell} being visualized and controlled.
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell){
 | 
			
		||||
        super();
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the 3D position and rotation of the shell based on its current state.
 | 
			
		||||
     * Converts map coordinates to world coordinates and applies the shell's orientation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, representing the elapsed time since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        Vector3f pos = shell.getPosition();
 | 
			
		||||
        Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
 | 
			
		||||
        fixed.setY(pos.y);
 | 
			
		||||
        spatial.setLocalTranslation(fixed);
 | 
			
		||||
        spatial.setLocalRotation(shell.getRotation());
 | 
			
		||||
        spatial.rotate(PI/2,0,0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering-specific behavior required for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -46,14 +46,6 @@ class SinkingControl extends AbstractControl {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering-related code needed
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,6 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The VolumeSlider class represents the Volume Slider in the Menu.
 | 
			
		||||
 * It extends the Slider class and provides functionalities for setting the music volume,
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
        Serializer.registerClass(ShootMessage.class);
 | 
			
		||||
        Serializer.registerClass(EffectMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationFinishedMessage.class);
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationFinishedMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 43 KiB  | 
@@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication {
 | 
			
		||||
        export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
 | 
			
		||||
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,11 +7,12 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship;
 | 
			
		||||
 | 
			
		||||
import static java.lang.Math.max;
 | 
			
		||||
import pp.util.config.Config;
 | 
			
		||||
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.TreeMap;
 | 
			
		||||
 | 
			
		||||
import pp.util.config.Config;
 | 
			
		||||
import static java.lang.Math.max;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Provides access to the configuration settings for the Battleship game.
 | 
			
		||||
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
 | 
			
		||||
     * The default port number for the Battleship server.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("port")
 | 
			
		||||
    private int port = 12234;
 | 
			
		||||
    private int port = 1234;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The width of the game map in terms of grid units.
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,6 @@ package pp.battleship.game.client;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
@@ -54,13 +53,16 @@ class BattleState extends ClientState {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        Shell shell = new Shell(msg.getShot());
 | 
			
		||||
        affectedMap(msg).add(shell);
 | 
			
		||||
        logic.playSound(Sound.SHELL_FLYING);
 | 
			
		||||
        logic.setState(new ShootingState(logic, shell, myTurn, msg));
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -72,4 +74,29 @@ class BattleState extends ClientState {
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,114 +0,0 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the shooting state of the game where a shell is fired at the opponent.
 | 
			
		||||
 */
 | 
			
		||||
public class ShootingState extends ClientState {
 | 
			
		||||
    private float shootValue;
 | 
			
		||||
    private final static float SHELL_SPEED = 0.3f;
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private final boolean myTurn;
 | 
			
		||||
    private final EffectMessage msg;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a shooting state with the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic  the game logic
 | 
			
		||||
     * @param shell  the shell being shot
 | 
			
		||||
     * @param myTurn indicates if it is the player's turn
 | 
			
		||||
     * @param msg    the effect message associated with the shooting action
 | 
			
		||||
     */
 | 
			
		||||
    public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        this.msg = msg;
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.shootValue = 0;
 | 
			
		||||
        shell.move(shootValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the shooting state by moving the shell based on the elapsed time.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta the time in seconds since the last update
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    void update(float delta) {
 | 
			
		||||
        super.update(delta);
 | 
			
		||||
        if (shootValue > 1) {
 | 
			
		||||
            endState();
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            shootValue += delta * SHELL_SPEED;
 | 
			
		||||
            shell.move(shootValue);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Ends the shooting state and processes the effects of the shot.
 | 
			
		||||
     */
 | 
			
		||||
    private void endState() {
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        affectedMap(msg).remove(shell);
 | 
			
		||||
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            for (Battleship ship : msg.getRemainingOpponentShips()) {
 | 
			
		||||
                logic.getOpponentMap().add(ship);
 | 
			
		||||
            }
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        logic.send(new AnimationFinishedMessage());
 | 
			
		||||
        logic.setState(new BattleState(logic, myTurn));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if an opponent's ship was destroyed by the shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the shot details
 | 
			
		||||
     * @return true if an opponent's ship was destroyed, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the affected map based on whether the shot was owned by the player or the opponent.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing shot details
 | 
			
		||||
     * @return the ShipMap that was affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -8,8 +8,8 @@
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
@@ -39,7 +39,6 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    private final ServerSender serverSender;
 | 
			
		||||
    private Player activePlayer;
 | 
			
		||||
    private ServerState state = ServerState.WAIT;
 | 
			
		||||
    private Set<Player> waitPlayers = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
			
		||||
@@ -136,6 +135,7 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a MapMessage.
 | 
			
		||||
     * Also tests if Map is in correct format
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the received MapMessage
 | 
			
		||||
     * @param from the ID of the sender client
 | 
			
		||||
@@ -144,74 +144,59 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    public void received(MapMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.SET_UP)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else {
 | 
			
		||||
            if (checkMap(msg.getShips())) {
 | 
			
		||||
                playerReady(getPlayerById(from), msg.getShips());
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS
 | 
			
		||||
                send(players.get(from), new GameDetails(config));
 | 
			
		||||
            }
 | 
			
		||||
        
 | 
			
		||||
        Player cp = getPlayerById(from);
 | 
			
		||||
        List<Battleship> ships = msg.getShips();
 | 
			
		||||
 | 
			
		||||
        if (!validateShips(ships)) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Invalid ship placement by player {0}", from);
 | 
			
		||||
            send(cp, null );
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        playerReady(cp, ships);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a AnimationFinishedMessage.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the received MapMessage
 | 
			
		||||
     * @param from the ID of the sender client
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationFinishedMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.ANIMATION) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from));
 | 
			
		||||
            Player player = getPlayerById(from);
 | 
			
		||||
            if (!waitPlayers.add(player)) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
            if (waitPlayers.size() == 2) {
 | 
			
		||||
                waitPlayers = new HashSet<>();
 | 
			
		||||
                setState(ServerState.BATTLE);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Validates the placement of battleships on the map.
 | 
			
		||||
     * Ensures that:
 | 
			
		||||
     * <ul>
 | 
			
		||||
     *   <li>The number of ships matches the configuration.</li>
 | 
			
		||||
     *   <li>Ships are within the map's boundaries.</li>
 | 
			
		||||
     *   <li>Ships do not overlap.</li>
 | 
			
		||||
     * </ul>
 | 
			
		||||
     *
 | 
			
		||||
     * @param ships the list of {@link Battleship} objects to validate
 | 
			
		||||
     * @return {@code true} if all ships are placed correctly; {@code false} otherwise
 | 
			
		||||
     * Validates a list of ships.
 | 
			
		||||
     * Validates the list, that no ships are out of bounds or overlap with each other
 | 
			
		||||
     * 
 | 
			
		||||
     * @param ships list of ships to validate
 | 
			
		||||
     * @return {@code true} if all ships positions are valid, {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean checkMap(List<Battleship> ships) {
 | 
			
		||||
        int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum();
 | 
			
		||||
        if (numShips != ships.size()) return false;
 | 
			
		||||
 | 
			
		||||
        List<IntPoint> occupied = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
        for (Battleship battleship : ships) {
 | 
			
		||||
            int x = battleship.getX();
 | 
			
		||||
            int y = battleship.getY();
 | 
			
		||||
            for (int i = 0; i < battleship.getLength(); i++) {
 | 
			
		||||
                if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) {
 | 
			
		||||
                    occupied.add(new IntPoint(x, y));
 | 
			
		||||
                    x += battleship.getRot().dx();
 | 
			
		||||
                    y += battleship.getRot().dy();
 | 
			
		||||
    private boolean validateShips(List<Battleship> ships) {
 | 
			
		||||
        Set<IntPoint> occupiedPoints = new HashSet<>();
 | 
			
		||||
    
 | 
			
		||||
        for (Battleship ship : ships) {
 | 
			
		||||
            if (!isWithinBounds(ship)) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
    
 | 
			
		||||
            for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) {
 | 
			
		||||
                for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) {
 | 
			
		||||
                    IntPoint point = new IntPoint(x, y);
 | 
			
		||||
                    if (!occupiedPoints.add(point)) {
 | 
			
		||||
                        return false;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Test if a ship is inside the map
 | 
			
		||||
     * @param ship the ship to validate
 | 
			
		||||
     * @return {@code true} if a ship is within bounds, {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean isWithinBounds(Battleship ship) {
 | 
			
		||||
        return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() &&
 | 
			
		||||
               ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a ShootMessage.
 | 
			
		||||
@@ -223,11 +208,8 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    public void received(ShootMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.BATTLE)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else{
 | 
			
		||||
            setState(ServerState.ANIMATION);
 | 
			
		||||
        else
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -26,11 +26,6 @@ enum ServerState {
 | 
			
		||||
     */
 | 
			
		||||
    BATTLE,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server is waiting for all clients to finish the shoot animation.
 | 
			
		||||
     */
 | 
			
		||||
    ANIMATION,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,6 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
@@ -64,11 +63,6 @@ class Copycat implements ClientInterpreter {
 | 
			
		||||
        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationFinishedMessage msg, int from) {
 | 
			
		||||
        copiedMessage = msg;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a copy of the provided {@link Battleship}.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,6 @@
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
@@ -72,7 +71,6 @@ class RobotClient implements ServerInterpreter {
 | 
			
		||||
     * Makes the RobotClient take a shot by sending a ShootMessage with the target position.
 | 
			
		||||
     */
 | 
			
		||||
    private void robotShot() {
 | 
			
		||||
 | 
			
		||||
        connection.sendRobotMessage(new ShootMessage(getShotPosition()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -123,7 +121,6 @@ class RobotClient implements ServerInterpreter {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(EffectMessage msg) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
 | 
			
		||||
        connection.sendRobotMessage(new AnimationFinishedMessage());
 | 
			
		||||
        if (msg.isMyTurn())
 | 
			
		||||
            shoot();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,24 +0,0 @@
 | 
			
		||||
package pp.battleship.message.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a message indicating that an animation has finished on the client side.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class AnimationFinishedMessage extends ClientMessage {
 | 
			
		||||
    public AnimationFinishedMessage() {
 | 
			
		||||
        super();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor to process this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to process this message
 | 
			
		||||
     * @param from        the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
			
		||||
        interpreter.received(this, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -26,12 +26,4 @@ public interface ClientInterpreter {
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(MapMessage msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received AnimationFinishedMessage.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the MapMessage to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(AnimationFinishedMessage msg, int from);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,125 +0,0 @@
 | 
			
		||||
package pp.battleship.model;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The {@code Shell} class represents a projectile fired by a ship in the Battleship game.
 | 
			
		||||
 * It models the position and rotation of the projectile and allows for its movement along
 | 
			
		||||
 * a Bezier curve.
 | 
			
		||||
 */
 | 
			
		||||
public class Shell implements Item {
 | 
			
		||||
    /**
 | 
			
		||||
     * Initial position of the shell
 | 
			
		||||
     */
 | 
			
		||||
    private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3);
 | 
			
		||||
    /**
 | 
			
		||||
     * The overshot difference vector used to get a shallower flight path
 | 
			
		||||
     */
 | 
			
		||||
    private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1);
 | 
			
		||||
    // Target shot position
 | 
			
		||||
    private final Vector3f shotPosition;
 | 
			
		||||
    // Position on top of shotPosition used for Bezier curve
 | 
			
		||||
    private final Vector3f overShotPosition;
 | 
			
		||||
    // Current position of the shell
 | 
			
		||||
    private Vector3f position;
 | 
			
		||||
    // Current rotation of the shell
 | 
			
		||||
    private final Quaternion rotation;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code Shell} object using the given {@code Shot} target.
 | 
			
		||||
     * The initial position, target position, and overshot position are calculated.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot The target {@code Shot} object containing the destination coordinates.
 | 
			
		||||
     */
 | 
			
		||||
    public Shell(Shot shot) {
 | 
			
		||||
        this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY());
 | 
			
		||||
        this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF);
 | 
			
		||||
        this.position = INIT_POS;
 | 
			
		||||
        this.rotation = new Quaternion();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current position of the shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The current position as a {@code Vector3f}.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3f getPosition() {
 | 
			
		||||
        return this.position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current rotation of the shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The current rotation as a {@code Quaternion}.
 | 
			
		||||
     */
 | 
			
		||||
    public Quaternion getRotation() {
 | 
			
		||||
        return this.rotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the shell along a Bezier curve based on the given time factor {@code t}.
 | 
			
		||||
     * The position and rotation of the shell are updated.
 | 
			
		||||
     *
 | 
			
		||||
     * @param t The time factor between 0 and 1, representing the progress of the shell's flight.
 | 
			
		||||
     */
 | 
			
		||||
    public void move(float t) {
 | 
			
		||||
        if (t > 1f) t = 1f;
 | 
			
		||||
        Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t);
 | 
			
		||||
        updateRotation(position, newPosition);
 | 
			
		||||
        this.position = newPosition;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param p1 The start position.
 | 
			
		||||
     * @param p2 The overshot position.
 | 
			
		||||
     * @param p3 The target position.
 | 
			
		||||
     * @param t  The time factor for interpolation.
 | 
			
		||||
     * @return The interpolated position as a {@code Vector3f}.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
 | 
			
		||||
        Vector3f inA = linInt(p1, p2, t);
 | 
			
		||||
        Vector3f inB = linInt(p2, p3, t);
 | 
			
		||||
        return linInt(inA, inB, t);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param p1 The start position.
 | 
			
		||||
     * @param p2 The end position.
 | 
			
		||||
     * @param t  The time factor for interpolation.
 | 
			
		||||
     * @return The interpolated position as a {@code Vector3f}.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f linInt(Vector3f p1, Vector3f p2, float t) {
 | 
			
		||||
        float x = p1.getX() + t * (p2.getX() - p1.getX());
 | 
			
		||||
        float y = p1.getY() + t * (p2.getY() - p1.getY());
 | 
			
		||||
        float z = p1.getZ() + t * (p2.getZ() - p1.getZ());
 | 
			
		||||
        return new Vector3f(x, y, z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the rotation of the shell to face the new position along its flight path.
 | 
			
		||||
     *
 | 
			
		||||
     * @param oldPos The previous position of the shell.
 | 
			
		||||
     * @param newPos The new position of the shell.
 | 
			
		||||
     */
 | 
			
		||||
    private void updateRotation(Vector3f oldPos, Vector3f newPos) {
 | 
			
		||||
        Vector3f direction = newPos.subtract(oldPos).normalize();
 | 
			
		||||
        if (direction.lengthSquared() > 0) {
 | 
			
		||||
            this.rotation.lookAt(direction, Vector3f.UNIT_Y);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
        return visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(VoidVisitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -78,15 +78,6 @@ public class ShipMap {
 | 
			
		||||
        addItem(ship);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers a shot on the map and triggers an item addition event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell to be registered on the map
 | 
			
		||||
     */
 | 
			
		||||
    public void add(Shell shell) {
 | 
			
		||||
        addItem(shell);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers a shot on the map, updates the state of the affected ship (if any),
 | 
			
		||||
     * and triggers an item addition event.
 | 
			
		||||
 
 | 
			
		||||
@@ -28,12 +28,4 @@ public interface Visitor<T> {
 | 
			
		||||
     * @return the result of visiting the Battleship element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element
 | 
			
		||||
     * 
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the result of visitung the Battleship element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -25,10 +25,4 @@ public interface VoidVisitor {
 | 
			
		||||
     * @param ship the Battleship element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,9 +22,5 @@ public enum Sound {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a ship being destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    DESTROYED_SHIP,
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a shell flying
 | 
			
		||||
     */
 | 
			
		||||
    SHELL_FLYING
 | 
			
		||||
    DESTROYED_SHIP
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,7 @@
 | 
			
		||||
# This file defines the configuration settings for the Battleship server.
 | 
			
		||||
#
 | 
			
		||||
# The port number on which the server will listen for incoming connections.
 | 
			
		||||
port=42069
 | 
			
		||||
port=1234
 | 
			
		||||
#
 | 
			
		||||
# The dimensions of the game map.
 | 
			
		||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
        Serializer.registerClass(ShootMessage.class);
 | 
			
		||||
        Serializer.registerClass(EffectMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationFinishedMessage.class);
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationFinishedMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -111,7 +111,7 @@ public class DialogManager {
 | 
			
		||||
     *
 | 
			
		||||
     * @param dialog the dialog to open
 | 
			
		||||
     */
 | 
			
		||||
    public void open(Dialog dialog) {
 | 
			
		||||
    void open(Dialog dialog) {
 | 
			
		||||
        dialogStack.push(dialog);
 | 
			
		||||
        dialog.update();
 | 
			
		||||
        app.getGuiNode().attachChild(dialog);
 | 
			
		||||
@@ -133,7 +133,7 @@ public class DialogManager {
 | 
			
		||||
     * @param dialog the dialog to close
 | 
			
		||||
     * @throws IllegalArgumentException if the specified dialog is not the top dialog
 | 
			
		||||
     */
 | 
			
		||||
    public void close(Dialog dialog) {
 | 
			
		||||
    void close(Dialog dialog) {
 | 
			
		||||
        if (!isTop(dialog))
 | 
			
		||||
            throw new IllegalArgumentException(dialog + " is not the top dialog");
 | 
			
		||||
        dialogStack.pop();
 | 
			
		||||
 
 | 
			
		||||
@@ -1,49 +1,33 @@
 | 
			
		||||
// Styling of Lemur components
 | 
			
		||||
// For documentation, see:
 | 
			
		||||
// For documentation, see:
 | 
			
		||||
// For documentation, see
 | 
			
		||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA
 | 
			
		||||
import com.simsilica.lemur.*
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
			
		||||
import com.simsilica.lemur.Button
 | 
			
		||||
import com.simsilica.lemur.Button.ButtonAction
 | 
			
		||||
import com.simsilica.lemur.Command
 | 
			
		||||
import com.simsilica.lemur.HAlignment
 | 
			
		||||
import com.simsilica.lemur.Insets3f
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
			
		||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
 | 
			
		||||
 | 
			
		||||
def bgColor = color(1, 1, 1, 1)
 | 
			
		||||
def buttonEnabledColor = color(0, 0, 0, 1)
 | 
			
		||||
def bgColor = color(0.25, 0.5, 0.5, 1)
 | 
			
		||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
 | 
			
		||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
 | 
			
		||||
def buttonBgColor = color(1, 1, 1, 1)
 | 
			
		||||
def buttonBgColor = color(0, 0.75, 0.75, 1)
 | 
			
		||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
 | 
			
		||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
 | 
			
		||||
def gradientColor = color(1, 1, 1, 1)
 | 
			
		||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
 | 
			
		||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
 | 
			
		||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
 | 
			
		||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
 | 
			
		||||
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
 | 
			
		||||
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def gradient = TbtQuadBackgroundComponent.create(
 | 
			
		||||
        texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
 | 
			
		||||
       1, 1, 1, 126, 126, 1f, false)
 | 
			
		||||
 | 
			
		||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
 | 
			
		||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
			
		||||
        generateMips: false)
 | 
			
		||||
//doubleGradient.color = color(0, 0, 0, 1)
 | 
			
		||||
 | 
			
		||||
def orangeBorder = TbtQuadBackgroundComponent.create(
 | 
			
		||||
        texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
 | 
			
		||||
        texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
 | 
			
		||||
                generateMips: false),
 | 
			
		||||
        1, 1, 1, 126, 126,
 | 
			
		||||
        1f, false)
 | 
			
		||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
 | 
			
		||||
 | 
			
		||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
 | 
			
		||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
			
		||||
                                 generateMips: false)
 | 
			
		||||
 | 
			
		||||
selector("pp") {
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
 | 
			
		||||
@@ -54,44 +38,21 @@ selector("label", "pp") {
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("label-Bold", "pp") {
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
 | 
			
		||||
    fontSize = 30
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
selector("label-Text", "pp") {
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    fontSize = 25
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("header", "pp") {
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    color = color(1, 0.5, 0, 1)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Container Stil
 | 
			
		||||
selector("container", "pp") {
 | 
			
		||||
    background = solidWhiteBackground.clone()
 | 
			
		||||
    background.setColor(bgColor)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("toolbar") {
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
    background.setColor(bgColor)
 | 
			
		||||
    //color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("slider", "pp") {
 | 
			
		||||
    insets = new Insets3f(5, 10, 5, 10) // Abstand
 | 
			
		||||
    background = new QuadBackgroundComponent(sliderBgColor)
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
    background.setColor(bgColor)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
def pressedCommand = new Command<Button>() {
 | 
			
		||||
@@ -112,6 +73,30 @@ def enabledCommand = new Command<Button>() {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
def repeatCommand = new Command<Button>() {
 | 
			
		||||
    private long startTime
 | 
			
		||||
    private long lastClick
 | 
			
		||||
 | 
			
		||||
    void execute(Button source) {
 | 
			
		||||
        // Only do the repeating click while the mouse is
 | 
			
		||||
        // over the button (and pressed of course)
 | 
			
		||||
        if (source.isPressed() && source.isHighlightOn()) {
 | 
			
		||||
            long elapsedTime = System.currentTimeMillis() - startTime
 | 
			
		||||
            // After half a second pause, click 8 times a second
 | 
			
		||||
            if (elapsedTime > 500 && elapsedTime > lastClick + 125) {
 | 
			
		||||
                source.click()
 | 
			
		||||
 | 
			
		||||
                // Try to quantize the last click time to prevent drift
 | 
			
		||||
                lastClick = ((elapsedTime - 500) / 125) * 125 + 500
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            startTime = System.currentTimeMillis()
 | 
			
		||||
            lastClick = 0
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
def stdButtonCommands = [
 | 
			
		||||
        (ButtonAction.Down)    : [pressedCommand],
 | 
			
		||||
        (ButtonAction.Up)      : [pressedCommand],
 | 
			
		||||
@@ -130,26 +115,19 @@ selector("title", "pp") {
 | 
			
		||||
    shadowOffset = vec3(2, -2, -1)
 | 
			
		||||
    background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
 | 
			
		||||
    background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
			
		||||
            generateMips: false)
 | 
			
		||||
                                 generateMips: false)
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
selector("button", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
    background.setColor(buttonBgColor)
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
 | 
			
		||||
    // Apply the outer border as the main background
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
 | 
			
		||||
    // Use insets to create a margin/padding effect for the inner background
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -198,7 +176,6 @@ selector("slider.down.button", "pp") {
 | 
			
		||||
 | 
			
		||||
selector("checkbox", "pp") {
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
    fontSize = 20
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("rollup", "pp") {
 | 
			
		||||
@@ -215,55 +192,10 @@ selector("tabbedPanel.container", "pp") {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("tab.button", "pp") {
 | 
			
		||||
    background = solidWhiteBackground.clone()
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
    background.setColor(bgColor)
 | 
			
		||||
    color = tabbuttonEnabledColor
 | 
			
		||||
    insets = new Insets3f(4, 2, 0, 2)
 | 
			
		||||
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
selector("settings-title", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
 | 
			
		||||
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
    fontSize = 40
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
 }
 | 
			
		||||
 | 
			
		||||
selector("menu-button", "pp") {
 | 
			
		||||
    fontSize = 40 // Set font size
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style for Selector text
 | 
			
		||||
selector("selector.item.label") {
 | 
			
		||||
    color = color(0, 0, 0, 1)  // Black text
 | 
			
		||||
    fontSize = 16  // Optional: Adjust the text size if needed
 | 
			
		||||
    textHAlignment = HAlignment.Left  // Optional: Align text to the left
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)  // Optional: Add padding around text
 | 
			
		||||
}
 | 
			
		||||
// Style the popup container background
 | 
			
		||||
selector("selector.popup") {
 | 
			
		||||
    background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f))  // Translucent white background
 | 
			
		||||
    insets = new Insets3f(5, 5, 5, 5)  // Padding inside the popup container
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style the text of dropdown options
 | 
			
		||||
selector("selector.item.label") {
 | 
			
		||||
    color = color(0, 0, 0, 1)  // Black text
 | 
			
		||||
    fontSize = 16  // Optional: Adjust font size
 | 
			
		||||
    textHAlignment = HAlignment.Left  // Align text to the left
 | 
			
		||||
    insets = new Insets3f(2, 5, 2, 5)  // Add padding for each option
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style the hover state of dropdown options
 | 
			
		||||
selector("selector.item.label", "hover") {
 | 
			
		||||
    color = color(1, 1, 1, 1)  // White text when hovered
 | 
			
		||||
    background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,28 +0,0 @@
 | 
			
		||||
plugins {
 | 
			
		||||
    id 'buildlogic.jme-application-conventions'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
description = 'Monopoly Client'
 | 
			
		||||
 | 
			
		||||
dependencies {
 | 
			
		||||
    implementation project(":jme-common")
 | 
			
		||||
    implementation project(":monopoly:model")
 | 
			
		||||
    implementation project(":monopoly:server")
 | 
			
		||||
 | 
			
		||||
    implementation 'com.simsilica:lemur-proto:1.13.0'
 | 
			
		||||
    implementation libs.jme3.desktop
 | 
			
		||||
    implementation libs.lemur
 | 
			
		||||
    implementation libs.lemurproto
 | 
			
		||||
 | 
			
		||||
    implementation libs.selenium
 | 
			
		||||
 | 
			
		||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
			
		||||
    runtimeOnly libs.jme3.plugins
 | 
			
		||||
    runtimeOnly libs.jme3.jogg
 | 
			
		||||
    runtimeOnly libs.jme3.testdata
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
application {
 | 
			
		||||
    mainClass = 'pp.monopoly.client.MonopolyApp'
 | 
			
		||||
    applicationName = 'monopoly'
 | 
			
		||||
}
 | 
			
		||||
@@ -1,39 +0,0 @@
 | 
			
		||||
########################################
 | 
			
		||||
## Programming project code
 | 
			
		||||
## UniBw M, 2022, 2023, 2024
 | 
			
		||||
## www.unibw.de/inf2
 | 
			
		||||
## (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
########################################
 | 
			
		||||
#
 | 
			
		||||
# Monopoly client configuration
 | 
			
		||||
#
 | 
			
		||||
# The dimensions of the game map used in single mode.
 | 
			
		||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
 | 
			
		||||
map.width=10
 | 
			
		||||
map.height=10
 | 
			
		||||
#
 | 
			
		||||
#
 | 
			
		||||
# Screen settings
 | 
			
		||||
#
 | 
			
		||||
# Color of the text displayed at the top of the overlay.
 | 
			
		||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
 | 
			
		||||
overlay.top.color=1, 1, 1, 1
 | 
			
		||||
#
 | 
			
		||||
# Application settings configuration
 | 
			
		||||
# Determines whether the settings window is shown at startup.
 | 
			
		||||
settings.show=false
 | 
			
		||||
#
 | 
			
		||||
# Specifies the width of the application window in pixels.
 | 
			
		||||
settings.resolution.width=1200
 | 
			
		||||
#
 | 
			
		||||
# Specifies the height of the application window in pixels.
 | 
			
		||||
settings.resolution.height=800
 | 
			
		||||
#
 | 
			
		||||
# Determines whether the application runs in full-screen mode.
 | 
			
		||||
settings.full-screen=false
 | 
			
		||||
#
 | 
			
		||||
# Enables or disables gamma correction to improve color accuracy.
 | 
			
		||||
settings.use-gamma-correction=true
 | 
			
		||||
#
 | 
			
		||||
# Indicates whether the statistics window is displayed during gameplay.
 | 
			
		||||
statistics.show=false
 | 
			
		||||
@@ -1,8 +0,0 @@
 | 
			
		||||
handlers=java.util.logging.ConsoleHandler
 | 
			
		||||
.level=INFO
 | 
			
		||||
pp.level=FINE
 | 
			
		||||
com.jme3.network.level=INFO
 | 
			
		||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
 | 
			
		||||
java.util.logging.ConsoleHandler.level=FINER
 | 
			
		||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
 | 
			
		||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
 | 
			
		||||
@@ -1,122 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
import com.jme3.asset.AssetLoadException;
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
 | 
			
		||||
 */
 | 
			
		||||
public class GameMusic extends AbstractAppState{
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode music;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the sound effects for the game.
 | 
			
		||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param app          The application
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        music = loadSound(app, "Sound/background.ogg");
 | 
			
		||||
        setVolume(volumeInPreferences());
 | 
			
		||||
        music.setLooping(true);
 | 
			
		||||
        if (isEnabled() && music != null) {
 | 
			
		||||
            music.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a sound from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  The application
 | 
			
		||||
     * @param name The name of the sound file.
 | 
			
		||||
     * @return The loaded AudioNode.
 | 
			
		||||
     */
 | 
			
		||||
    private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        try {
 | 
			
		||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
 | 
			
		||||
        if (music != null) {
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                music.play();
 | 
			
		||||
            } else {
 | 
			
		||||
                music.stop();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of music
 | 
			
		||||
     * @param vol the volume to which the music should be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        music.setVolume(vol);
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,234 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.SoundEvent;
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * An application state that plays sounds based on game events.
 | 
			
		||||
 */
 | 
			
		||||
public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode passStartSound;
 | 
			
		||||
    private AudioNode eventCardSound;
 | 
			
		||||
    private AudioNode gulagSound;
 | 
			
		||||
    private AudioNode diceRollSound;
 | 
			
		||||
    private AudioNode moneyCollectSound;
 | 
			
		||||
    private AudioNode moneyLostSound;
 | 
			
		||||
    private AudioNode tradeAcceptedSound;
 | 
			
		||||
    private AudioNode tradeRejectedSound;
 | 
			
		||||
    private AudioNode winnerSound;
 | 
			
		||||
    private AudioNode looserSound;
 | 
			
		||||
    private AudioNode buttonSound;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled);
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the sound effects for the game and stores the application reference.
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param app          The application instance
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
 | 
			
		||||
        eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
 | 
			
		||||
        gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
 | 
			
		||||
        diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
 | 
			
		||||
        moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
 | 
			
		||||
        moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
 | 
			
		||||
        tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
 | 
			
		||||
        tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
 | 
			
		||||
        winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
 | 
			
		||||
        looserSound = loadSound(app, "Sound/Effects/loser.ogg");
 | 
			
		||||
        buttonSound = loadSound(app, "Sound/Effects/button.ogg");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a sound from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
     * @param name The name of the sound file.
 | 
			
		||||
     * @return The loaded AudioNode.
 | 
			
		||||
     */
 | 
			
		||||
    private AudioNode loadSound(String name) {
 | 
			
		||||
        try {
 | 
			
		||||
            AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        } catch (Exception ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the passStart sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void passStart() {
 | 
			
		||||
        if (isEnabled() && passStartSound != null)
 | 
			
		||||
            passStartSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the eventCard sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void eventCard() {
 | 
			
		||||
        if (isEnabled() && eventCardSound != null)
 | 
			
		||||
            eventCardSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the gulag sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void gulag() {
 | 
			
		||||
        if (isEnabled() && gulagSound != null)
 | 
			
		||||
            gulagSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the diceRoll sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void diceRoll() {
 | 
			
		||||
        if (isEnabled() && diceRollSound != null)
 | 
			
		||||
            diceRollSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the moneyCollect sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void moneyCollect() {
 | 
			
		||||
        if (isEnabled() && moneyCollectSound != null)
 | 
			
		||||
            moneyCollectSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the moneyLost sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void moneyLost() {
 | 
			
		||||
        if (isEnabled() && moneyLostSound != null)
 | 
			
		||||
            moneyLostSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the tradeAccepted sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void tradeAccepted() {
 | 
			
		||||
        if (isEnabled() && tradeAcceptedSound != null)
 | 
			
		||||
            tradeAcceptedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the tradeRejected sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void tradeRejected() {
 | 
			
		||||
        if (isEnabled() && tradeRejectedSound != null)
 | 
			
		||||
            tradeRejectedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the winner sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void winner() {
 | 
			
		||||
        if (isEnabled() && winnerSound != null)
 | 
			
		||||
            winnerSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the looser sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void looser() {
 | 
			
		||||
        if (isEnabled() && looserSound != null)
 | 
			
		||||
            looserSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the button sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void button() {
 | 
			
		||||
        if (isEnabled() && buttonSound != null)
 | 
			
		||||
            buttonSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of the sounds
 | 
			
		||||
     * @param vol the volume to which the sounds should be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        passStartSound.setVolume(vol);
 | 
			
		||||
        eventCardSound.setVolume(vol);
 | 
			
		||||
        gulagSound.setVolume(vol);
 | 
			
		||||
        diceRollSound.setVolume(vol);
 | 
			
		||||
        moneyCollectSound.setVolume(vol);
 | 
			
		||||
        moneyLostSound.setVolume(vol);
 | 
			
		||||
        tradeAcceptedSound.setVolume(vol);
 | 
			
		||||
        tradeRejectedSound.setVolume(vol);
 | 
			
		||||
        winnerSound.setVolume(vol);
 | 
			
		||||
        looserSound.setVolume(vol);
 | 
			
		||||
        buttonSound.setVolume(vol);
 | 
			
		||||
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case PASS_START -> passStart();
 | 
			
		||||
            case EVENT_CARD -> eventCard();
 | 
			
		||||
            case GULAG -> gulag();
 | 
			
		||||
            case DICE_ROLL -> diceRoll();
 | 
			
		||||
            case MONEY_COLLECTED -> moneyCollect();
 | 
			
		||||
            case MONEY_LOST -> moneyLost();
 | 
			
		||||
            case TRADE_ACCEPTED -> tradeAccepted();
 | 
			
		||||
            case TRADE_REJECTED -> tradeRejected();
 | 
			
		||||
            case WINNER -> winner();
 | 
			
		||||
            case LOSER -> looser();
 | 
			
		||||
            case BUTTON -> button();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}//heloo
 | 
			
		||||
@@ -1,507 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.DebugKeysAppState;
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
import com.jme3.app.StatsAppState;
 | 
			
		||||
import com.jme3.font.BitmapFont;
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.input.KeyInput;
 | 
			
		||||
import com.jme3.input.MouseInput;
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.input.controls.KeyTrigger;
 | 
			
		||||
import com.jme3.input.controls.MouseButtonTrigger;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.BaseStyles;
 | 
			
		||||
import pp.monopoly.game.client.MonopolyClient;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.client.gui.StartMenu;
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.notification.ClientStateEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.InfoTextEvent;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.DialogManager;
 | 
			
		||||
import pp.graphics.Draw;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutorService;
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The main class for the Battleship client application.
 | 
			
		||||
 * It manages the initialization, input setup, GUI setup, and game states for the client.
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger for logging messages within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the styles script for GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the font resource used in the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the client configuration file, if one exists.
 | 
			
		||||
     */
 | 
			
		||||
    private static final File CONFIG_FILE = new File("client.properties");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Input mapping name for mouse clicks.
 | 
			
		||||
     */
 | 
			
		||||
    public static final String CLICK = "CLICK";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Input mapping name for the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String ESC = "ESC";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Manager for handling dialogs within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private final DialogManager dialogManager = new DialogManager(this);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server connection instance, used for communicating with the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private final ServerConnection serverConnection;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Instance of the {@link Draw} class for rendering graphics.
 | 
			
		||||
     */
 | 
			
		||||
    private Draw draw;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Text display at the top of the GUI for showing information to the user.
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText topText;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Executor service for handling asynchronous tasks within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private ExecutorService executor;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handler for managing the client's game logic.
 | 
			
		||||
     */
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configuration settings for the Battleship client application.
 | 
			
		||||
     */
 | 
			
		||||
    private final MonopolyAppConfig config;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    //TODO temp for testing
 | 
			
		||||
    private EventCard eventCard;
 | 
			
		||||
    private BuildingPropertyCard buildingProperty;
 | 
			
		||||
    private FoodFieldCard foodField;
 | 
			
		||||
    private GateFieldCard gateField;
 | 
			
		||||
    private BuyCard buyCard;
 | 
			
		||||
    private boolean isBuyCardPopupOpen = false;
 | 
			
		||||
    private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
 | 
			
		||||
    private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param args Command-line arguments for launching the application.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new MonopolyApp().start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code MonopolyApp} instance.
 | 
			
		||||
     * Initializes the configuration, server connection, and game logic listeners.
 | 
			
		||||
     */
 | 
			
		||||
    private MonopolyApp() {
 | 
			
		||||
        config = new MonopolyAppConfig();
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        serverConnection = makeServerConnection();
 | 
			
		||||
        logic = new ClientGameLogic(serverConnection);
 | 
			
		||||
        logic.addListener(this);
 | 
			
		||||
        setShowSettings(config.getShowSettings());
 | 
			
		||||
        setSettings(makeSettings());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and configures application settings from the client configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A configured {@link AppSettings} object.
 | 
			
		||||
     */
 | 
			
		||||
    private AppSettings makeSettings() {
 | 
			
		||||
        final AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setTitle(lookup("monopoly.name"));
 | 
			
		||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
			
		||||
        settings.setFullscreen(config.fullScreen());
 | 
			
		||||
        settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
 | 
			
		||||
        settings.setGammaCorrection(config.useGammaCorrection());
 | 
			
		||||
        return settings;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Factory method for creating a server connection based on the current
 | 
			
		||||
     * client configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A {@link ServerConnection} instance, which could be a real or mock server.
 | 
			
		||||
     */
 | 
			
		||||
    private ServerConnection makeServerConnection() {
 | 
			
		||||
        return new NetworkSupport(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the dialog manager responsible for managing in-game dialogs.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link DialogManager} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public DialogManager getDialogManager() {
 | 
			
		||||
        return dialogManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the game logic handler for the client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link ClientGameLogic} instance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public ClientGameLogic getGameLogic() {
 | 
			
		||||
        return logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the current configuration settings for the Battleship client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link BattleshipClientConfig} instance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public MonopolyAppConfig getConfig() {
 | 
			
		||||
        return config;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the application.
 | 
			
		||||
     * Sets up input mappings, GUI, game states, and connects to the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        setPauseOnLostFocus(false);
 | 
			
		||||
        draw = new Draw(assetManager);
 | 
			
		||||
        setupInput();
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
        new StartMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the graphical user interface (GUI) for the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupGui() {
 | 
			
		||||
        GuiGlobals.initialize(this);
 | 
			
		||||
        BaseStyles.loadStyleResources(STYLES_SCRIPT);
 | 
			
		||||
        BaseStyles.loadGlassStyle();
 | 
			
		||||
        GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
 | 
			
		||||
        final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
			
		||||
        topText = new BitmapText(normalFont);
 | 
			
		||||
        final int height = context.getSettings().getHeight();
 | 
			
		||||
        topText.setLocalTranslation(10f, height - 10f, 0f);
 | 
			
		||||
        topText.setColor(config.getTopColor());
 | 
			
		||||
        guiNode.attachChild(topText);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configures input mappings and sets up listeners for user interactions.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupInput() {
 | 
			
		||||
        inputManager.deleteMapping(INPUT_MAPPING_EXIT);
 | 
			
		||||
        inputManager.setCursorVisible(false);
 | 
			
		||||
        inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
        inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
 | 
			
		||||
        inputManager.addListener(escapeListener, ESC);
 | 
			
		||||
 | 
			
		||||
        //TODO tmp for testing
 | 
			
		||||
        inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
 | 
			
		||||
        inputManager.addListener(BListener, "B");
 | 
			
		||||
        inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
 | 
			
		||||
        inputManager.addListener(TListener, "T");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
 | 
			
		||||
    private void handleB(boolean isPressed) {
 | 
			
		||||
        if (isPressed) {
 | 
			
		||||
            Dialog tmp = new BuyCard(this);
 | 
			
		||||
            if (eventCard != null && isBuyCardPopupOpen) {
 | 
			
		||||
                // Schließe das SettingsMenu
 | 
			
		||||
                System.out.println("Schließe BuyCardPopup...");
 | 
			
		||||
                eventCard.close();
 | 
			
		||||
                eventCard = null;
 | 
			
		||||
                tmp.open();
 | 
			
		||||
            } else {
 | 
			
		||||
                // Öffne das SettingsMenu
 | 
			
		||||
                System.out.println("Öffne BuyCardPopup...");
 | 
			
		||||
                eventCard = new EventCard(this);
 | 
			
		||||
                eventCard.open();
 | 
			
		||||
                dialogManager.close(tmp);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
 | 
			
		||||
    private void handleT(boolean isPressed) {
 | 
			
		||||
        if (isPressed) {
 | 
			
		||||
            testWorld = new TestWorld(this);
 | 
			
		||||
            testWorld.initializeScene();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes and attaches the necessary application states for the game.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupStates() {
 | 
			
		||||
        if (config.getShowStatistics()) {
 | 
			
		||||
            final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
			
		||||
            final StatsAppState stats = new StatsAppState(guiNode, normalFont);
 | 
			
		||||
            stateManager.attach(stats);
 | 
			
		||||
        }
 | 
			
		||||
        flyCam.setEnabled(false);
 | 
			
		||||
        stateManager.detach(stateManager.getState(StatsAppState.class));
 | 
			
		||||
        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
 | 
			
		||||
 | 
			
		||||
        attachGameSound();
 | 
			
		||||
        attachGameMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the game sound state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameSound() {
 | 
			
		||||
        final GameSound gameSound = new GameSound();
 | 
			
		||||
        logic.addListener(gameSound);
 | 
			
		||||
        gameSound.setEnabled(GameSound.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the background music state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameMusic() {
 | 
			
		||||
        final GameMusic gameSound = new GameMusic();
 | 
			
		||||
        gameSound.setEnabled(GameMusic.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the application state every frame.
 | 
			
		||||
     * This method is called once per frame during the game loop.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleUpdate(float tpf) {
 | 
			
		||||
        super.simpleUpdate(tpf);
 | 
			
		||||
        dialogManager.update(tpf);
 | 
			
		||||
        logic.update(tpf);
 | 
			
		||||
 | 
			
		||||
        //TODO testing replace later
 | 
			
		||||
        if (testWorld != null) {
 | 
			
		||||
            testWorld.update(tpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the Escape key action to either close the top dialog or show the main menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isPressed Indicates whether the Escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    public void escape(boolean isPressed) {
 | 
			
		||||
        if (!isPressed) return;
 | 
			
		||||
        if (dialogManager.showsDialog())
 | 
			
		||||
            dialogManager.escape();
 | 
			
		||||
        else
 | 
			
		||||
            new SettingsMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the {@link Draw} instance used for rendering graphical elements in the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link Draw} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public Draw getDraw() {
 | 
			
		||||
        return draw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Tries to connect
 | 
			
		||||
     */
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a request to close the application.
 | 
			
		||||
     * If the request is initiated by pressing ESC, this parameter is true.
 | 
			
		||||
     *
 | 
			
		||||
     * @param esc If true, the request is due to the ESC key being pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void requestClose(boolean esc) { /* do nothing */ }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the application, displaying a confirmation dialog if the client is connected to a server.
 | 
			
		||||
     */
 | 
			
		||||
    public void closeApp() {
 | 
			
		||||
        if (serverConnection.isConnected())
 | 
			
		||||
            confirmDialog(lookup("confirm.leaving"), this::close);
 | 
			
		||||
        else
 | 
			
		||||
            close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the application, disconnecting from the server and stopping the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void close() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the informational text displayed in the GUI.
 | 
			
		||||
     *
 | 
			
		||||
     * @param text The information text to display.
 | 
			
		||||
     */
 | 
			
		||||
    public void setInfoText(String text) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
 | 
			
		||||
        topText.setText(text);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The {@link InfoTextEvent} containing the key for the text to display.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(InfoTextEvent event) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
 | 
			
		||||
        setInfoText(lookup(event.key()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles client state events to update the game states accordingly.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The {@link ClientStateEvent} representing the state change.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ClientStateEvent event) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the executor service used for handling multithreaded tasks.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link ExecutorService} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ExecutorService getExecutor() {
 | 
			
		||||
        if (executor == null)
 | 
			
		||||
            executor = Executors.newCachedThreadPool();
 | 
			
		||||
        return executor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the application, shutting down the executor service and halting execution.
 | 
			
		||||
     *
 | 
			
		||||
     * @param waitFor If true, waits for the application to stop before returning.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void stop(boolean waitFor) {
 | 
			
		||||
        if (executor != null) executor.shutdownNow();
 | 
			
		||||
        super.stop(waitFor);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays a confirmation dialog with a specified question and action for the "Yes" button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param question  The question to display in the dialog.
 | 
			
		||||
     * @param yesAction The action to perform if "Yes" is selected.
 | 
			
		||||
     */
 | 
			
		||||
    public void confirmDialog(String question, Runnable yesAction) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.question"))
 | 
			
		||||
                     .setText(question)
 | 
			
		||||
                     .setOkButton(lookup("button.yes"), d -> {
 | 
			
		||||
                        getGameLogic().playSound(Sound.BUTTON); // Play sound
 | 
			
		||||
                        yesAction.run(); // Execute the original yesAction
 | 
			
		||||
                    })
 | 
			
		||||
                     .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays an error dialog with the specified error message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param errorMessage The error message to display in the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    public void errorDialog(String errorMessage) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.error"))
 | 
			
		||||
                     .setText(errorMessage)
 | 
			
		||||
                     .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void disconnect() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,190 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.client.MonopolyClientConfig;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Provides access to the Monopoly application configuration.
 | 
			
		||||
 * Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
 | 
			
		||||
 * particularly those related to screen settings and visual customization.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * <b>Note:</b> Attributes of this class should not be marked as {@code final}
 | 
			
		||||
 * to ensure proper functionality when reading from a properties file.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyAppConfig extends MonopolyClientConfig {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Converts a string value found in the properties file into an object of the specified type.
 | 
			
		||||
     * Extends the superclass method to support conversion to {@link ColorRGBA}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param value      the string value to be converted
 | 
			
		||||
     * @param targetType the target type into which the value string is converted
 | 
			
		||||
     * @return the converted object of the specified type
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Object convertToType(String value, Class<?> targetType) {
 | 
			
		||||
        if (targetType == ColorRGBA.class)
 | 
			
		||||
            return makeColorRGBA(value);
 | 
			
		||||
        return super.convertToType(value, targetType);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Converts the specified string value to a corresponding {@link ColorRGBA} object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
 | 
			
		||||
     * @return a {@link ColorRGBA} object representing the color
 | 
			
		||||
     * @throws IllegalArgumentException if the input string is not in the expected format
 | 
			
		||||
     */
 | 
			
		||||
    private static ColorRGBA makeColorRGBA(String value) {
 | 
			
		||||
        String[] split = value.split(",", -1);
 | 
			
		||||
        try {
 | 
			
		||||
            if (split.length == 4)
 | 
			
		||||
                return new ColorRGBA(Float.parseFloat(split[0]),
 | 
			
		||||
                                     Float.parseFloat(split[1]),
 | 
			
		||||
                                     Float.parseFloat(split[2]),
 | 
			
		||||
                                     Float.parseFloat(split[3]));
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
            // deliberately left empty
 | 
			
		||||
        }
 | 
			
		||||
        throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The width of the game view resolution in pixels.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.resolution.width") //NON-NLS
 | 
			
		||||
    private int resolutionWidth = 1200;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The height of the game view resolution in pixels.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.resolution.height") //NON-NLS
 | 
			
		||||
    private int resolutionHeight = 800;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether the game should start in full-screen mode.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.full-screen") //NON-NLS
 | 
			
		||||
    private boolean fullScreen = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether gamma correction should be enabled.
 | 
			
		||||
     * If enabled, the main framebuffer is configured for sRGB colors,
 | 
			
		||||
     * and sRGB images are linearized.
 | 
			
		||||
     * <p>
 | 
			
		||||
     * Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
 | 
			
		||||
     * </p>
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.use-gamma-correction") //NON-NLS
 | 
			
		||||
    private boolean useGammaCorrection = true;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether full resolution framebuffers should be used on Retina displays.
 | 
			
		||||
     * This setting is ignored on non-Retina platforms.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.use-retina-framebuffer") //NON-NLS
 | 
			
		||||
    private boolean useRetinaFrameBuffer = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether the settings window should be shown for configuring the game.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.show") //NON-NLS
 | 
			
		||||
    private boolean showSettings = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("statistics.show") //NON-NLS
 | 
			
		||||
    private boolean showStatistics = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("overlay.top.color") //NON-NLS
 | 
			
		||||
    private ColorRGBA topColor = ColorRGBA.White;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a default {@code MonopolyAppConfig} with predefined values.
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyAppConfig() {
 | 
			
		||||
        // Default constructor
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the width of the game view resolution in pixels.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the width of the game view resolution in pixels
 | 
			
		||||
     */
 | 
			
		||||
    public int getResolutionWidth() {
 | 
			
		||||
        return resolutionWidth;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the height of the game view resolution in pixels.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the height of the game view resolution in pixels
 | 
			
		||||
     */
 | 
			
		||||
    public int getResolutionHeight() {
 | 
			
		||||
        return resolutionHeight;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether the game should start in full-screen mode.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean fullScreen() {
 | 
			
		||||
        return fullScreen;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether gamma correction is enabled.
 | 
			
		||||
     * If enabled, the main framebuffer is configured for sRGB colors,
 | 
			
		||||
     * and sRGB images are linearized.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if gamma correction is enabled; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean useGammaCorrection() {
 | 
			
		||||
        return useGammaCorrection;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether full resolution framebuffers should be used on Retina displays.
 | 
			
		||||
     * This setting is ignored on non-Retina platforms.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean useRetinaFrameBuffer() {
 | 
			
		||||
        return useRetinaFrameBuffer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether the settings window should be shown for configuring the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if the settings window should be shown; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean getShowSettings() {
 | 
			
		||||
        return showSettings;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether the JME statistics window should be shown in the lower left corner of the screen.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if the statistics window should be shown; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean getShowStatistics() {
 | 
			
		||||
        return showStatistics;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the top text during gameplay
 | 
			
		||||
     */
 | 
			
		||||
    public ColorRGBA getTopColor() {
 | 
			
		||||
        return topColor;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,84 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstract class representing a state in the Monopoly game.
 | 
			
		||||
 * Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
 | 
			
		||||
 */
 | 
			
		||||
public abstract class MonopolyAppState extends AbstractAppState {
 | 
			
		||||
    private MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new MonopolyAppState that is initially disabled.
 | 
			
		||||
     */
 | 
			
		||||
    protected MonopolyAppState() {
 | 
			
		||||
        setEnabled(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the state manager and application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param application  The application instance
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application application) {
 | 
			
		||||
        super.initialize(stateManager, application);
 | 
			
		||||
        this.app = (MonopolyApp) application;
 | 
			
		||||
        if (isEnabled()) {
 | 
			
		||||
            enableState();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the MonopolyApp instance associated with this MonopolyAppState.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyApp getApp() {
 | 
			
		||||
        return app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the client game logic handler.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the client game logic handler
 | 
			
		||||
     */
 | 
			
		||||
    public ClientGameLogic getGameLogic() {
 | 
			
		||||
        return app.getGameLogic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of the MonopolyAppState.
 | 
			
		||||
     * If the new state is the same as the current state, the method returns.
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled The new enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        if (app != null) {
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                enableState();
 | 
			
		||||
            } else {
 | 
			
		||||
                disableState();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the state is enabled. Override to define specific behavior.
 | 
			
		||||
     */
 | 
			
		||||
    protected abstract void enableState();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the state is disabled. Override to define specific behavior.
 | 
			
		||||
     */
 | 
			
		||||
    protected abstract void disableState();
 | 
			
		||||
}
 | 
			
		||||
@@ -1,163 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.Client;
 | 
			
		||||
import com.jme3.network.ClientStateListener;
 | 
			
		||||
import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.CreateGameMenu;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.message.client.ClientMessage;
 | 
			
		||||
import pp.monopoly.message.server.ServerMessage;
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the network connection for the Battleship application.
 | 
			
		||||
 * Handles connecting to and disconnecting from the server, and sending messages.
 | 
			
		||||
 */
 | 
			
		||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private Client client;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a NetworkSupport instance for the given Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Battleship application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public NetworkSupport(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the client connections Id
 | 
			
		||||
     * @return the client id
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        if (client == null) return 0;
 | 
			
		||||
        return client.getId();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the Battleship application instance.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Battleship application instance
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyApp getApp() {
 | 
			
		||||
        return app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if there is a connection to the game server.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if there is a connection to the game server, false otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean isConnected() {
 | 
			
		||||
        return client != null && client.isConnected();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attempts to join the game if there is no connection yet.
 | 
			
		||||
     * Opens a dialog for the user to enter the host and port information.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        if (client == null)
 | 
			
		||||
            new CreateGameMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the client connection.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void disconnect() {
 | 
			
		||||
        if (client == null) return;
 | 
			
		||||
        client.close();
 | 
			
		||||
        client = null;
 | 
			
		||||
        LOGGER.log(Level.INFO, "client closed"); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the network connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param host The server's address.
 | 
			
		||||
     * @param port The server's port.
 | 
			
		||||
     * @throws IOException If an I/O error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    public void initNetwork(String host, int port) throws IOException {
 | 
			
		||||
        if (client != null)
 | 
			
		||||
            throw new IllegalStateException("trying to join a game again");
 | 
			
		||||
        client = Network.connectToServer(host, port);
 | 
			
		||||
        client.start();
 | 
			
		||||
        client.addMessageListener(this);
 | 
			
		||||
        client.addClientStateListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when a message is received from the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param client  The client instance that received the message.
 | 
			
		||||
     * @param message The message received from the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(Client client, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
 | 
			
		||||
        if (message instanceof ServerMessage serverMessage)
 | 
			
		||||
            app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the client has successfully connected to the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param client The client that connected to the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clientConnected(Client client) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the client is disconnected from the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param client         The client that was disconnected.
 | 
			
		||||
     * @param disconnectInfo Information about the disconnection.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
 | 
			
		||||
        if (this.client != client)
 | 
			
		||||
            throw new IllegalArgumentException("parameter value must be client");
 | 
			
		||||
        LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
 | 
			
		||||
        this.client = null;
 | 
			
		||||
        disconnect();
 | 
			
		||||
        app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends the specified message to the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param message The message to be sent to the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void send(ClientMessage message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
 | 
			
		||||
        if (client == null)
 | 
			
		||||
            app.errorDialog(lookup("lost.connection.to.server"));
 | 
			
		||||
        else
 | 
			
		||||
            client.send(message);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,91 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Visitor;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
			
		||||
import pp.view.ModelViewSynchronizer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
			
		||||
 * This class handles the addition and removal of items from the map, ensuring that changes in the model
 | 
			
		||||
 * are accurately reflected in the view.
 | 
			
		||||
 */
 | 
			
		||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
			
		||||
    protected final Board board;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new BoardSynchronizer.
 | 
			
		||||
     *
 | 
			
		||||
     * @param board the game board to synchronize
 | 
			
		||||
     * @param root  the root node to which the view representations of the board items are attached
 | 
			
		||||
     * @param board the game board to synchronize
 | 
			
		||||
     * @param root  the root node to which the view representations of the board items are attached
 | 
			
		||||
     */
 | 
			
		||||
    protected BoardSynchronizer(Board board, Node root) {
 | 
			
		||||
    protected BoardSynchronizer(Board board, Node root) {
 | 
			
		||||
        super(root);
 | 
			
		||||
        this.board = board;
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Translates a model item into its corresponding visual representation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param item the item from the model to be translated
 | 
			
		||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Spatial translate(Item item) {
 | 
			
		||||
        return item.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the existing items from the board to the view during initialization.
 | 
			
		||||
     * Adds the existing items from the board to the view during initialization.
 | 
			
		||||
     */
 | 
			
		||||
    protected void addExisting() {
 | 
			
		||||
        board.getItems().forEach(this::add);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is removed from the board.
 | 
			
		||||
     * Handles the event when an item is removed from the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the board
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            delete(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            delete(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is added to the board.
 | 
			
		||||
     * Handles the event when an item is added to the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been added to the board
 | 
			
		||||
     * @param event the event indicating that an item has been added to the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            add(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            add(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,60 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Steuert die Kamerabewegung in der Szene.
 | 
			
		||||
 */
 | 
			
		||||
public class CameraController {
 | 
			
		||||
    private final Camera camera;
 | 
			
		||||
    private final Vector3f center; // Fokuspunkt der Kamera
 | 
			
		||||
    private final float radius;    // Radius der Kreisbewegung
 | 
			
		||||
    private final float height;    // Höhe der Kamera über dem Spielfeld
 | 
			
		||||
    private final float speed;     // Geschwindigkeit der Kamerabewegung
 | 
			
		||||
    private float angle;           // Aktueller Winkel in der Kreisbewegung
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für den CameraController.
 | 
			
		||||
     *
 | 
			
		||||
     * @param camera Die Kamera, die gesteuert werden soll
 | 
			
		||||
     * @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
 | 
			
		||||
     * @param radius Der Radius der Kreisbewegung
 | 
			
		||||
     * @param height Die Höhe der Kamera über dem Fokuspunkt
 | 
			
		||||
     * @param speed  Die Geschwindigkeit der Kamerabewegung
 | 
			
		||||
     */
 | 
			
		||||
    public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
 | 
			
		||||
        this.camera = camera;
 | 
			
		||||
        this.center = center;
 | 
			
		||||
        this.radius = radius;
 | 
			
		||||
        this.height = height;
 | 
			
		||||
        this.speed = speed;
 | 
			
		||||
        this.angle = 0; // Starte bei Winkel 0
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Kameraposition und -ausrichtung.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        camera.lookAt(center, Vector3f.UNIT_Y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPosition(int fieldID) {
 | 
			
		||||
        camera.setLocation(fieldIdToVector(fieldID));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPosition(float x, float y) {
 | 
			
		||||
        camera.setLocation(new Vector3f(x,height,y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f fieldIdToVector(int fieldID) {
 | 
			
		||||
        if (fieldID <= 10) return new Vector3f(30,height,0);
 | 
			
		||||
        if (fieldID <= 20) return new Vector3f(0, height, 30);
 | 
			
		||||
        if (fieldID <= 30) return new Vector3f(-30, height, 0);
 | 
			
		||||
        if (fieldID <= 40) return new Vector3f(0, height, -30);
 | 
			
		||||
        else throw new IllegalArgumentException();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,64 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class ChoosePartner extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public ChoosePartner(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent translucentWhiteBackground =
 | 
			
		||||
                new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
			
		||||
 | 
			
		||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
 | 
			
		||||
        menuContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // Create a smaller horizontal container for the label, input field, and spacers
 | 
			
		||||
        Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        Label title = horizontalContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,226 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.NetworkSupport;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.server.MonopolyServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a dialog for setting up a network connection in the Battleship game.
 | 
			
		||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
			
		||||
 */
 | 
			
		||||
public class CreateGameMenu extends Dialog {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
 | 
			
		||||
    private static final String LOCALHOST = "localhost"; //NON-NLS
 | 
			
		||||
    private static final String DEFAULT_PORT = "42069"; //NON-NLS
 | 
			
		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
    private final Button serverButton = new Button("Selber hosten");
 | 
			
		||||
    private final Button cancelButton = new Button("Abbrechen");
 | 
			
		||||
    private final Button joinButton = new Button("Beitreten");
 | 
			
		||||
    private String hostname;
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new CreateGameMenu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    public CreateGameMenu(NetworkSupport network) {
 | 
			
		||||
        super(network.getApp().getDialogManager());
 | 
			
		||||
        this.network = network;
 | 
			
		||||
        host.setSingleLine(true);
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        final MonopolyApp app = network.getApp();
 | 
			
		||||
 | 
			
		||||
                int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Set up the background image
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        
 | 
			
		||||
        addChild(input);
 | 
			
		||||
        // "Abbrechen"-Button
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            this.close();
 | 
			
		||||
            new StartMenu(network.getApp()).open();
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // "Selber hosten"-Button
 | 
			
		||||
        serverButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            network.getApp().getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            startServerInThread();
 | 
			
		||||
        }   ));
 | 
			
		||||
        addChild(serverButton);
 | 
			
		||||
 | 
			
		||||
        // "Beitreten"-Button
 | 
			
		||||
        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        joinButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            connect();
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(joinButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Tries to initialize the network connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @throws RuntimeException If an error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(network.getApp()).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
 | 
			
		||||
     * updating this dialog. T
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (connectionFuture != null && connectionFuture.isDone())
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a successful connection to the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private void success() {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        this.close();
 | 
			
		||||
        new LobbyMenu(network.getApp()).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a failed connection attempt.
 | 
			
		||||
     *
 | 
			
		||||
     * @param e The cause of the failure.
 | 
			
		||||
     */
 | 
			
		||||
    private void failure(Throwable e) {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
			
		||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server in a separate thread.
 | 
			
		||||
     */
 | 
			
		||||
    private void startServerInThread() {
 | 
			
		||||
        serverButton.setEnabled(false);
 | 
			
		||||
        Thread serverThread = new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                MonopolyServer.main(null);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                serverButton.setEnabled(true);
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Server could not be started", e);
 | 
			
		||||
                network.getApp().errorDialog("Could not start server: " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        serverThread.start();
 | 
			
		||||
        try {
 | 
			
		||||
            Thread.sleep(2000);
 | 
			
		||||
        } catch (InterruptedException e) {
 | 
			
		||||
            e.printStackTrace();
 | 
			
		||||
        }
 | 
			
		||||
        connect();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,124 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
 | 
			
		||||
 * representation of the ships and shots on the sea map with the underlying data model.
 | 
			
		||||
 * It extends the {@link BoardSynchronizer} to provide specific synchronization
 | 
			
		||||
 * logic for the sea map.
 | 
			
		||||
 */
 | 
			
		||||
class GameBoardSynchronizer extends BoardSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final ParticleEffectFactory particleFactory;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  the Battleship application
 | 
			
		||||
     * @param root the root node to which graphical elements will be attached
 | 
			
		||||
     * @param map  the ship map containing the ships and shots
 | 
			
		||||
     */
 | 
			
		||||
    public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
 | 
			
		||||
        super(board, root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.particleFactory = new ParticleEffectFactory(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Battleship} and creates a graphical representation of it.
 | 
			
		||||
     * The representation is either a 3D model or a simple box depending on the
 | 
			
		||||
     * type of battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the battleship
 | 
			
		||||
     */
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createBox(figure));
 | 
			
		||||
        // compute the center of the ship in world coordinates
 | 
			
		||||
        final float x = 1;
 | 
			
		||||
        final float z = 1;
 | 
			
		||||
        node.setLocalTranslation(x, 0f, z);
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Figure figure) {
 | 
			
		||||
        final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rot the rotation of the battleship
 | 
			
		||||
     * @return the rotation angle in radians
 | 
			
		||||
     */
 | 
			
		||||
    private static float calculateRotationAngle(Rotation rot) {
 | 
			
		||||
        return switch (rot) {
 | 
			
		||||
            case RIGHT -> HALF_PI;
 | 
			
		||||
            case DOWN -> 0f;
 | 
			
		||||
            case LEFT -> -HALF_PI;
 | 
			
		||||
            case UP -> PI;
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,296 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.BaseAppState;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.scene.shape.Sphere;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Insets3f;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.message.client.PlayerReady;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
public class LobbyMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Geometry circle;
 | 
			
		||||
    private Container lowerLeftMenu;
 | 
			
		||||
    private Container lowerRightMenu;
 | 
			
		||||
 | 
			
		||||
    private TextField playerInputField = new TextField("Spieler 1");
 | 
			
		||||
    private TextField startingCapital = new TextField("15000");
 | 
			
		||||
    private String figure;
 | 
			
		||||
 | 
			
		||||
    public LobbyMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent translucentWhiteBackground =
 | 
			
		||||
                new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
			
		||||
 | 
			
		||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
 | 
			
		||||
        menuContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // Create a smaller horizontal container for the label, input field, and spacers
 | 
			
		||||
        Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Add a spacer between the title and the input field
 | 
			
		||||
        Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
 | 
			
		||||
        spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
			
		||||
 | 
			
		||||
        // Add an input field (TextField)
 | 
			
		||||
        horizontalContainer.addChild(startingCapital);
 | 
			
		||||
        startingCapital.setPreferredWidth(100); // Set the width of the input field
 | 
			
		||||
        startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
        startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
 | 
			
		||||
 | 
			
		||||
        // Add a spacer after the input field
 | 
			
		||||
        Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
 | 
			
		||||
        spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
			
		||||
 | 
			
		||||
        menuContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                1
 | 
			
		||||
        );
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
 | 
			
		||||
        // Dropdowns and Labels
 | 
			
		||||
        Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(null);
 | 
			
		||||
        dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
 | 
			
		||||
        // Player Input Field
 | 
			
		||||
        Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        playerInputContainer.addChild(new Label("Spieler:"));
 | 
			
		||||
        playerInputContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
 | 
			
		||||
        playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
        playerInputContainer.addChild(playerInputField);
 | 
			
		||||
        // Spacer (Center Circle Area)
 | 
			
		||||
        Label spacer = dropdownContainer.addChild(new Label(""));
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
 | 
			
		||||
 | 
			
		||||
        // Figur Dropdown
 | 
			
		||||
        Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        figureDropdownContainer.addChild(new Label("Figur:"));
 | 
			
		||||
        figureDropdownContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> figures = new VersionedList<>();
 | 
			
		||||
        figures.add("Laptop");
 | 
			
		||||
        figures.add("Flugzeug");
 | 
			
		||||
        figures.add("Jägermeister");
 | 
			
		||||
        figures.add("Katze");
 | 
			
		||||
        figures.add("OOP");
 | 
			
		||||
        figures.add("Handyholster");
 | 
			
		||||
 | 
			
		||||
        Selector<String> figureDropdown = new Selector<>(figures, "glass");
 | 
			
		||||
        figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
			
		||||
        figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        figureDropdownContainer.addChild(figureDropdown);
 | 
			
		||||
 | 
			
		||||
        addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
 | 
			
		||||
 | 
			
		||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
 | 
			
		||||
        buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
 | 
			
		||||
        buttonContainer.setBackground(null);
 | 
			
		||||
        // Lower-left container for "Abbrechen" button
 | 
			
		||||
        lowerLeftMenu = new Container();
 | 
			
		||||
        Button cancelButton = new Button("Beenden");
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
			
		||||
        cancelButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        lowerLeftMenu.addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-left corner
 | 
			
		||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
 | 
			
		||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
			
		||||
 | 
			
		||||
        // Lower-right container for "Bereit" button
 | 
			
		||||
        lowerRightMenu = new Container();
 | 
			
		||||
        Button readyButton = new Button("Bereit");
 | 
			
		||||
        readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
			
		||||
        readyButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
 | 
			
		||||
        readyButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            toggleReady();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        lowerRightMenu.addChild(readyButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-right corner
 | 
			
		||||
        lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
 | 
			
		||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
			
		||||
 | 
			
		||||
        // Add a colored circle between the input field and the dropdown menu
 | 
			
		||||
        circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
 | 
			
		||||
        circle.setLocalTranslation(new Vector3f(
 | 
			
		||||
                (app.getCamera().getWidth()) / 2, // Center horizontally
 | 
			
		||||
                (app.getCamera().getHeight() / 2) - 90, // Adjust Y position
 | 
			
		||||
                2 // Ensure it's in front of the background but behind the dropdown
 | 
			
		||||
        ));
 | 
			
		||||
        app.getGuiNode().attachChild(circle); // Attach to the GUI node
 | 
			
		||||
 | 
			
		||||
        // Zentrierung des Containers
 | 
			
		||||
        menuContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                1  // Höhere Z-Ebene für den Vordergrund
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Geometry createCircle(ColorRGBA color) {
 | 
			
		||||
 | 
			
		||||
        Sphere sphere = new Sphere(90,90,60.0f);
 | 
			
		||||
        Geometry circleGeometry = new Geometry("Circle", sphere);
 | 
			
		||||
 | 
			
		||||
        // Create a material with a solid color
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", color); // Set the desired color
 | 
			
		||||
        circleGeometry.setMaterial(material);
 | 
			
		||||
 | 
			
		||||
        return circleGeometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schaltet den "Bereit"-Status um.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleReady() {
 | 
			
		||||
        app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a custom action listener to the Selector.
 | 
			
		||||
     */
 | 
			
		||||
    private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
 | 
			
		||||
        VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        app.getStateManager().attach(new BaseAppState() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void update(float tpf) {
 | 
			
		||||
                if (selectionRef.update()) {
 | 
			
		||||
                    String selected = selectionRef.get().toString();
 | 
			
		||||
                    System.out.println(selected);
 | 
			
		||||
                    listener.onSelectionChanged(selected);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void initialize(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void cleanup(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onEnable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onDisable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Callback for when the dropdown selection changes.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(String selected) {
 | 
			
		||||
        System.out.println("Selected: " + selected);
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        switch (selected) {
 | 
			
		||||
            case "[0]":
 | 
			
		||||
                figure = "Laptop";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[1]":
 | 
			
		||||
                figure = "Flugzeug";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[2]":
 | 
			
		||||
                figure = "Jägermeister";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[3]":
 | 
			
		||||
                figure = "Katze";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[4]":
 | 
			
		||||
                figure = "OOP";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[5]":
 | 
			
		||||
                figure = "Handyholster";
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                break;    
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Functional interface for a selection action listener.
 | 
			
		||||
     */
 | 
			
		||||
    @FunctionalInterface
 | 
			
		||||
    private interface SelectionActionListener<T> {
 | 
			
		||||
        void onSelectionChanged(T selection);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,22 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factory class responsible for creating particle effects used in the game.
 | 
			
		||||
 * This centralizes the creation of various types of particle emitters.
 | 
			
		||||
 */
 | 
			
		||||
public class ParticleEffectFactory {
 | 
			
		||||
    private static final int COUNT_FACTOR = 1;
 | 
			
		||||
    private static final float COUNT_FACTOR_F = 1f;
 | 
			
		||||
    private static final boolean POINT_SPRITE = true;
 | 
			
		||||
    private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
 | 
			
		||||
    
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    ParticleEffectFactory(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,92 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
			
		||||
 * returning to the game, and quitting the application.
 | 
			
		||||
 */
 | 
			
		||||
public class SettingsMenu extends Dialog {
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
 | 
			
		||||
    private static final String LAST_PATH = "last.file.path";
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final VolumeSlider musicSlider;
 | 
			
		||||
    private final SoundSlider soundSlider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public SettingsMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
 | 
			
		||||
        soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
 | 
			
		||||
        addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
 | 
			
		||||
        addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        addChild(soundSlider);
 | 
			
		||||
 | 
			
		||||
        addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        
 | 
			
		||||
        addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
 | 
			
		||||
        
 | 
			
		||||
        addChild(musicSlider);
 | 
			
		||||
 | 
			
		||||
        addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            this.close();  // Close the StartMenu dialog
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        musicSlider.update();
 | 
			
		||||
        soundSlider.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,31 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
 | 
			
		||||
public class SoundSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final pp.monopoly.client.GameSound sound;
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param sound the Effects sound instance
 | 
			
		||||
     */
 | 
			
		||||
    public SoundSlider(GameSound sound) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.sound = sound;
 | 
			
		||||
        vol = GameSound.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            sound.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,135 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Constructs the startup menu dialog for the Monopoly application.
 | 
			
		||||
import pp.monopoly.client.gui.GameMenu;
 | 
			
		||||
 */
 | 
			
		||||
 */
 | 
			
		||||
public class StartMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
			
		||||
     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public StartMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Set up the background image
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        // Center container for title and play button
 | 
			
		||||
        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
 | 
			
		||||
        Button startButton = new Button("Spielen");
 | 
			
		||||
        startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
 | 
			
		||||
        startButton.setFontSize(40); // Set the font size for the button text
 | 
			
		||||
        startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
 | 
			
		||||
 | 
			
		||||
        startButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            this.close();  // Close the StartMenu dialog
 | 
			
		||||
            app.connect(); // Perform the connection logic
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        centerMenu.addChild(startButton);
 | 
			
		||||
 | 
			
		||||
        // Position the center container in the middle of the screen
 | 
			
		||||
        centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
 | 
			
		||||
                                                    screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
 | 
			
		||||
                                                    0));
 | 
			
		||||
        app.getGuiNode().attachChild(centerMenu);
 | 
			
		||||
 | 
			
		||||
        // Load the Monopoly logo as a texture
 | 
			
		||||
        Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
 | 
			
		||||
 | 
			
		||||
        // Create a container for the logo
 | 
			
		||||
        Container logoContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
 | 
			
		||||
        logoContainer.setBackground(logoBackground);
 | 
			
		||||
 | 
			
		||||
        // Set the size of the container to fit the logo
 | 
			
		||||
        float logoWidth = 512;  // Adjust these values based on the logo dimensions
 | 
			
		||||
        float logoHeight = 128; // Adjust these values based on the logo dimensions
 | 
			
		||||
        logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
 | 
			
		||||
 | 
			
		||||
        // Position the container at the center of the screen
 | 
			
		||||
        logoContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - logoWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 200, // Adjust this value for vertical position
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(logoContainer);
 | 
			
		||||
 | 
			
		||||
        // Load the Unibw logo as a texture
 | 
			
		||||
        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
			
		||||
 | 
			
		||||
        // Create a container for the Unibw logo
 | 
			
		||||
        Container unibwContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
 | 
			
		||||
        unibwContainer.setBackground(unibwBackground);
 | 
			
		||||
 | 
			
		||||
        // Set the size of the container to fit the Unibw logo
 | 
			
		||||
        float unibwWidth = 512;  // Adjust these values based on the logo dimensions
 | 
			
		||||
        float unibwHeight = 128; // Adjust these values based on the logo dimensions
 | 
			
		||||
        unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
 | 
			
		||||
 | 
			
		||||
        // Position the container slightly below the Monopoly logo
 | 
			
		||||
        unibwContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - unibwWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 100, // Adjust this value for vertical position
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(unibwContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,94 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.concurrent.ScheduledExecutorService;
 | 
			
		||||
import java.util.concurrent.TimeUnit;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
 | 
			
		||||
 * Die Kamera wird durch den CameraController gesteuert.
 | 
			
		||||
 */
 | 
			
		||||
public class TestWorld {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private CameraController cameraController; // Steuert die Kamera
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für TestWorld.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     */
 | 
			
		||||
    public TestWorld(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Szene und startet die Kamerabewegung.
 | 
			
		||||
     */
 | 
			
		||||
    public void initializeScene() {
 | 
			
		||||
        app.getGuiNode().detachAllChildren(); // Entferne GUI
 | 
			
		||||
        app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
 | 
			
		||||
 | 
			
		||||
        setSkyColor(); // Setze den Himmel auf hellblau
 | 
			
		||||
        createBoard(); // Erstelle das Spielfeld
 | 
			
		||||
 | 
			
		||||
        // Erstelle den CameraController
 | 
			
		||||
        cameraController = new CameraController(
 | 
			
		||||
                app.getCamera(),           // Die Kamera der App
 | 
			
		||||
                Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds
 | 
			
		||||
                4,                        // Radius des Kreises
 | 
			
		||||
                15,                        // Höhe der Kamera
 | 
			
		||||
                0                     // Geschwindigkeit der Bewegung
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar hinzu
 | 
			
		||||
        new Toolbar(app).open();
 | 
			
		||||
        
 | 
			
		||||
        cameraController.setPosition(0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Kameraposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (cameraController != null) {
 | 
			
		||||
            cameraController.update(tpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Setzt die Hintergrundfarbe der Szene auf hellblau.
 | 
			
		||||
     */
 | 
			
		||||
    private void setSkyColor() {
 | 
			
		||||
        app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstelle das Spielfeld.
 | 
			
		||||
     */
 | 
			
		||||
    private void createBoard() {
 | 
			
		||||
        // Erstelle ein Quadrat
 | 
			
		||||
        Box box = new Box(10, 0.1f, 10);  // Dünnes Quadrat für die Textur
 | 
			
		||||
        Geometry geom = new Geometry("Board", box);
 | 
			
		||||
 | 
			
		||||
        // Setze das Material mit Textur
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
        mat.setTexture("ColorMap", texture);
 | 
			
		||||
        geom.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        app.getRootNode().attachChild(geom);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,80 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.jme3.system.JmeCanvasContext;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
 | 
			
		||||
import javax.swing.*;
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.awt.event.ActionEvent;
 | 
			
		||||
 | 
			
		||||
public class TestWorldWithMenu extends SimpleApplication {
 | 
			
		||||
 | 
			
		||||
    public static void createAndShowGUI() {
 | 
			
		||||
        // Create JFrame
 | 
			
		||||
        JFrame frame = new JFrame("Test World with Menu");
 | 
			
		||||
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 | 
			
		||||
        frame.setLayout(new BorderLayout());
 | 
			
		||||
        frame.setSize(800, 600);
 | 
			
		||||
 | 
			
		||||
        // Create Menu Bar
 | 
			
		||||
        JMenuBar menuBar = new JMenuBar();
 | 
			
		||||
        JMenu fileMenu = new JMenu("File");
 | 
			
		||||
        JMenuItem exitItem = new JMenuItem(new AbstractAction("Exit") {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void actionPerformed(ActionEvent e) {
 | 
			
		||||
                System.exit(0);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        fileMenu.add(exitItem);
 | 
			
		||||
        menuBar.add(fileMenu);
 | 
			
		||||
        frame.setJMenuBar(menuBar);
 | 
			
		||||
 | 
			
		||||
        // Create Canvas for jMonkey
 | 
			
		||||
        AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setWidth(800);
 | 
			
		||||
        settings.setHeight(600);
 | 
			
		||||
 | 
			
		||||
        TestWorldWithMenu app = new TestWorldWithMenu();
 | 
			
		||||
        app.setSettings(settings);
 | 
			
		||||
        app.createCanvas(); // Create a canvas for embedding
 | 
			
		||||
        JmeCanvasContext ctx = (JmeCanvasContext) app.getContext();
 | 
			
		||||
        ctx.setSystemListener(app);
 | 
			
		||||
        Canvas canvas = ctx.getCanvas();
 | 
			
		||||
        canvas.setSize(800, 600);
 | 
			
		||||
 | 
			
		||||
        // Add the canvas to JFrame
 | 
			
		||||
        frame.add(canvas, BorderLayout.CENTER);
 | 
			
		||||
 | 
			
		||||
        // Show the frame
 | 
			
		||||
        frame.setVisible(true);
 | 
			
		||||
 | 
			
		||||
        // Start the jMonkeyEngine application
 | 
			
		||||
        app.startCanvas();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        // Erstelle ein Quadrat
 | 
			
		||||
        Box box = new Box(1, 0.01f, 1);  // Dünnes Quadrat für die Textur
 | 
			
		||||
        Geometry geom = new Geometry("Box", box);
 | 
			
		||||
 | 
			
		||||
        // Setze das Material mit Textur
 | 
			
		||||
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        Texture texture = assetManager.loadTexture("Pictures/board.png"); // Replace with the path to your image
 | 
			
		||||
        mat.setTexture("ColorMap", texture);
 | 
			
		||||
        geom.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        // Füge das Quadrat zur Szene hinzu
 | 
			
		||||
        rootNode.attachChild(geom);
 | 
			
		||||
 | 
			
		||||
        // Setze die Kameraposition, um das Quadrat zu fokussieren
 | 
			
		||||
        cam.setLocation(new Vector3f(0, 0, 3));  // Kamera auf der Z-Achse, nah am Quadrat
 | 
			
		||||
        cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,292 +0,0 @@
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
			
		||||
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                200,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        //initializeButtons();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
 | 
			
		||||
        Container accountContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
 | 
			
		||||
        accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
 | 
			
		||||
        accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Add a spacer between accountContainer and overviewContainer
 | 
			
		||||
        Panel spacer = new Panel(); // Create an empty panel as a spacer
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
 | 
			
		||||
        spacer.setBackground(null);
 | 
			
		||||
        toolbarContainer.addChild(spacer);
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Container für Übersicht
 | 
			
		||||
        Container overviewContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Container für Würfel
 | 
			
		||||
        Container diceContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        // Create a horizontal container to align leftContainer and rightContainer side by side
 | 
			
		||||
        Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Create the first container (leftContainer)
 | 
			
		||||
        Container leftContainer = new Container();
 | 
			
		||||
        leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/dice/one.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        Label imageLabel2 = new Label("");
 | 
			
		||||
        IconComponent icon2 = new IconComponent("Pictures/dice/two.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
 | 
			
		||||
        imageLabel2.setIcon(icon2);
 | 
			
		||||
 | 
			
		||||
        // Create the second container (rightContainer)
 | 
			
		||||
        Container rightContainer = new Container();
 | 
			
		||||
        rightContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
 | 
			
		||||
        leftContainer.setBackground(null);
 | 
			
		||||
        rightContainer.setBackground(null);
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        imageLabel.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
        imageLabel.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        imageLabel2.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
        imageLabel2.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        leftContainer.addChild(imageLabel);
 | 
			
		||||
        rightContainer.addChild(imageLabel2);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Add leftContainer and rightContainer to the horizontal container
 | 
			
		||||
        horizontalContainer.addChild(leftContainer);
 | 
			
		||||
        horizontalContainer.addChild(rightContainer);
 | 
			
		||||
 | 
			
		||||
        // Add the horizontalContainer to the diceContainer (top section)
 | 
			
		||||
        diceContainer.addChild(horizontalContainer);
 | 
			
		||||
 | 
			
		||||
        // Add the Würfeln button directly below the horizontalContainer
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        diceContainer.addChild(diceButton);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
 | 
			
		||||
        Container menuContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        menuContainer.addChild(new Button("Handeln"));
 | 
			
		||||
        menuContainer.addChild(new Button("Grundstücke"));
 | 
			
		||||
        menuContainer.addChild(new Button("Zug beenden"));
 | 
			
		||||
        menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addTradeMenuButton();  // Bewegung nach vorne
 | 
			
		||||
        addEndTurnButton(); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    /*private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }*/
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private Button addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(50, 20, 0));
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
        return diceButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addTradeMenuButton() {
 | 
			
		||||
        Button diceButton = new Button("Handeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(s  -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            this.close();
 | 
			
		||||
            System.out.println("test");
 | 
			
		||||
            new ChoosePartner(app).open();
 | 
			
		||||
        });
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }// TODO Funktion der Buttons Überarbeiten und prüfen
 | 
			
		||||
 | 
			
		||||
    private void addEndTurnButton() {
 | 
			
		||||
        Button diceButton = new Button("Grundstücke");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addPropertyMenuButton() {
 | 
			
		||||
        Button diceButton = new Button("Zug beenden");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,168 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar2 {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar2(MonopolyApp app, Geometry cube) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.cube = cube;
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                100,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
			
		||||
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        initializeButtons();
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
			
		||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
    private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private void addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
			
		||||
     *
 | 
			
		||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
			
		||||
     */
 | 
			
		||||
    private void moveCube(int step) {
 | 
			
		||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
			
		||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
			
		||||
        cube.setLocalTranslation(newPosition);
 | 
			
		||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
			
		||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Entfernt die Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    public void remove() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,37 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
/**
 | 
			
		||||
 * The VolumeSlider class represents the Volume Slider in the Menu.
 | 
			
		||||
 * It extends the Slider class and provides functionalities for setting the music volume,
 | 
			
		||||
 * with the help of the Slider in the GUI 
 | 
			
		||||
 */
 | 
			
		||||
public class VolumeSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final pp.monopoly.client.GameMusic music;
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param music the music instance
 | 
			
		||||
     */
 | 
			
		||||
    public VolumeSlider(GameMusic music) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.music = music;
 | 
			
		||||
        vol = GameMusic.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            music.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
@@ -1,135 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TODO Kommentare fixen
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container buildingPropertyContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    public BuildingPropertyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buildingPropertyContainer = new Container();
 | 
			
		||||
        buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        buildingPropertyContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buildingPropertyContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,128 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class BuyCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container buyCardContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    public BuyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buyCardContainer = new Container();
 | 
			
		||||
        buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = buyCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        buyCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buyCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,124 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
 | 
			
		||||
import pp.monopoly.model.card.DeckHelper;
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class EventCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container eventCardContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public EventCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        Card card = new DeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        eventCardContainer = new Container();
 | 
			
		||||
        eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = eventCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
 | 
			
		||||
        //Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        //buyButton.setFontSize(32);
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        eventCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(eventCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(eventCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,139 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
 | 
			
		||||
 */
 | 
			
		||||
public class FoodFieldCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container foodFieldContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 12;
 | 
			
		||||
 | 
			
		||||
    public FoodFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        foodFieldContainer = new Container();
 | 
			
		||||
        foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
			
		||||
        Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        foodFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(foodFieldContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,132 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class GateFieldCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container gateFieldContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 5;
 | 
			
		||||
 | 
			
		||||
    public GateFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        gateFieldContainer = new Container();
 | 
			
		||||
        gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        gateFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(gateFieldContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,52 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class LooserPopUp extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    public LooserPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
 | 
			
		||||
        inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconScale(1); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        // Setze das Icon im Label
 | 
			
		||||
        inputContainer.addChild(imageLabel);
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
			
		||||
        
 | 
			
		||||
        inputContainer.setLocalTranslation(300, 800, 0);
 | 
			
		||||
        app.getGuiNode().attachChild(inputContainer);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -1,49 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * $Id$
 | 
			
		||||
 *
 | 
			
		||||
 * Copyright (c) 2013-2013 jMonkeyEngine
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are
 | 
			
		||||
 * met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *   notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *   notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *   documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *
 | 
			
		||||
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 | 
			
		||||
 *   may be used to endorse or promote products derived from this software
 | 
			
		||||
 *   without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 | 
			
		||||
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
			
		||||
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Notified when the current selection changes.
 | 
			
		||||
 *
 | 
			
		||||
 *  @author    Paul Speed
 | 
			
		||||
 */
 | 
			
		||||
public interface SelectionListener {
 | 
			
		||||
 | 
			
		||||
    public void selectionChanged( Spatial selection, Spatial previous );
 | 
			
		||||
}
 | 
			
		||||
@@ -1,51 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class WinnerPopUp extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    public WinnerPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
 | 
			
		||||
        inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconScale(1); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        // Setze das Icon im Label
 | 
			
		||||
        inputContainer.addChild(imageLabel);
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
			
		||||
        
 | 
			
		||||
        inputContainer.setLocalTranslation(300, 800, 0);
 | 
			
		||||
        app.getGuiNode().attachChild(inputContainer);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 260 KiB  | 
| 
		 Before Width: | Height: | Size: 260 KiB  | 
| 
		 Before Width: | Height: | Size: 409 KiB  | 
| 
		 Before Width: | Height: | Size: 857 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 MiB  | 
| 
		 Before Width: | Height: | Size: 105 KiB  | 
| 
		 Before Width: | Height: | Size: 207 KiB  | 
| 
		 Before Width: | Height: | Size: 169 KiB  | 
| 
		 Before Width: | Height: | Size: 228 KiB  | 
| 
		 Before Width: | Height: | Size: 183 KiB  | 
| 
		 Before Width: | Height: | Size: 171 KiB  | 
| 
		 Before Width: | Height: | Size: 3.9 MiB  | 
| 
		 Before Width: | Height: | Size: 44 KiB  | 
| 
		 Before Width: | Height: | Size: 484 KiB  | 
| 
		 Before Width: | Height: | Size: 144 KiB  | 
| 
		 Before Width: | Height: | Size: 750 KiB  | 
| 
		 Before Width: | Height: | Size: 7.1 MiB  |