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			4 Commits
		
	
	
		
			7b82b20736
			...
			reworkedGu
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 159927e52c | ||
|  | 8614faf940 | ||
|  | 4ba43602fa | ||
|  | b4e2beca3a | 
| Before Width: | Height: | Size: 518 KiB | 
| @@ -1,152 +0,0 @@ | |||||||
| # Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend' |  | ||||||
| # www.blender.org |  | ||||||
|  |  | ||||||
| newmtl Material |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png |  | ||||||
|  |  | ||||||
| newmtl Material.002 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.799099 0.004025 0.021219 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
|  |  | ||||||
| newmtl Material.008 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.215859 0.215861 0.215861 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
|  |  | ||||||
| newmtl Material.010 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.011 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png |  | ||||||
|  |  | ||||||
| newmtl Material.012 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.013 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.799099 0.004025 0.021219 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
|  |  | ||||||
| newmtl Material.014 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png |  | ||||||
|  |  | ||||||
| newmtl Material.015 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.016 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.799099 0.004025 0.021219 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
|  |  | ||||||
| newmtl Material.019 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.022 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.023 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.024 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg |  | ||||||
|  |  | ||||||
| newmtl Material.025 |  | ||||||
| Ns 250.000000 |  | ||||||
| Ka 1.000000 1.000000 1.000000 |  | ||||||
| Kd 0.215859 0.215861 0.215861 |  | ||||||
| Ks 0.500000 0.500000 0.500000 |  | ||||||
| Ke 0.000000 0.000000 0.000000 |  | ||||||
| Ni 1.500000 |  | ||||||
| d 1.000000 |  | ||||||
| illum 2 |  | ||||||
| @@ -1,558 +0,0 @@ | |||||||
| # Blender 4.2.2 LTS |  | ||||||
| # www.blender.org |  | ||||||
| mtllib Hotel.V.1.2.mtl |  | ||||||
| o Korridor |  | ||||||
| v 1.832325 0.743096 0.449194 |  | ||||||
| v 1.832325 0.295686 0.449194 |  | ||||||
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| v 0.271347 0.295686 0.429009 |  | ||||||
| v 1.837850 0.743096 0.022004 |  | ||||||
| v 1.837850 0.295686 0.022004 |  | ||||||
| v 0.276871 0.743096 0.001818 |  | ||||||
| v 0.276871 0.295686 0.001818 |  | ||||||
| vn -0.0129 -0.0000 0.9999 |  | ||||||
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| vt 0.625000 1.000000 |  | ||||||
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| usemtl Material.008 |  | ||||||
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| f 3/11/5 1/12/5 5/8/5 7/6/5 |  | ||||||
| f 8/5/6 6/7/6 2/14/6 4/13/6 |  | ||||||
| o Dach300.002 |  | ||||||
| v 2.503119 1.817345 1.102498 |  | ||||||
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| f 9/15/7 11/18/7 12/17/7 10/16/7 |  | ||||||
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| f 11/25/11 9/26/11 13/22/11 15/20/11 |  | ||||||
| f 16/19/12 14/21/12 10/28/12 12/27/12 |  | ||||||
| o neu1 |  | ||||||
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| f 19/39/17 23/34/17 21/36/17 17/40/17 |  | ||||||
| f 24/33/18 20/41/18 18/42/18 22/35/18 |  | ||||||
| o Frontfassade |  | ||||||
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| vt 0.625000 1.000000 |  | ||||||
| vt 0.375000 1.000000 |  | ||||||
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| vt 0.875000 0.500000 |  | ||||||
| vt 0.875000 0.750000 |  | ||||||
| s 0 |  | ||||||
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| f 73/127/55 75/130/55 76/129/55 74/128/55 |  | ||||||
| f 75/130/56 79/132/56 80/131/56 76/129/56 |  | ||||||
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| f 80/131/60 78/133/60 74/140/60 76/139/60 |  | ||||||
| o Korridor.002 |  | ||||||
| v 0.294809 0.748953 0.441551 |  | ||||||
| v 0.294809 0.301543 0.441551 |  | ||||||
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| v 1.816918 0.301543 0.453486 |  | ||||||
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| v 1.816749 0.301543 0.474962 |  | ||||||
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| vn -0.0078 -0.0000 1.0000 |  | ||||||
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| vn -0.0000 1.0000 -0.0000 |  | ||||||
| vn -0.0000 -1.0000 -0.0000 |  | ||||||
| vt 0.375000 0.000000 |  | ||||||
| vt 0.625000 0.000000 |  | ||||||
| vt 0.625000 0.250000 |  | ||||||
| vt 0.375000 0.250000 |  | ||||||
| vt 0.625000 0.500000 |  | ||||||
| vt 0.375000 0.500000 |  | ||||||
| vt 0.625000 0.750000 |  | ||||||
| vt 0.375000 0.750000 |  | ||||||
| vt 0.625000 1.000000 |  | ||||||
| vt 0.375000 1.000000 |  | ||||||
| vt 0.125000 0.500000 |  | ||||||
| vt 0.125000 0.750000 |  | ||||||
| vt 0.875000 0.500000 |  | ||||||
| vt 0.875000 0.750000 |  | ||||||
| s 0 |  | ||||||
| usemtl Material.019 |  | ||||||
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| f 83/144/62 87/146/62 88/145/62 84/143/62 |  | ||||||
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| f 83/151/65 81/152/65 85/148/65 87/146/65 |  | ||||||
| f 88/145/66 86/147/66 82/154/66 84/153/66 |  | ||||||
| o Korridor.003 |  | ||||||
| v 0.295923 0.753172 -0.007372 |  | ||||||
| v 0.295923 0.305763 -0.007372 |  | ||||||
| v 1.818032 0.753172 0.004563 |  | ||||||
| v 1.818032 0.305763 0.004563 |  | ||||||
| v 0.295755 0.753172 0.014104 |  | ||||||
| v 0.295755 0.305763 0.014104 |  | ||||||
| v 1.817863 0.753172 0.026039 |  | ||||||
| v 1.817863 0.305763 0.026039 |  | ||||||
| vn 0.0078 -0.0000 -1.0000 |  | ||||||
| vn 1.0000 -0.0000 0.0078 |  | ||||||
| vn -0.0078 -0.0000 1.0000 |  | ||||||
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| vn -0.0000 1.0000 -0.0000 |  | ||||||
| vn -0.0000 -1.0000 -0.0000 |  | ||||||
| vt 0.375000 0.000000 |  | ||||||
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| vt 0.625000 0.250000 |  | ||||||
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| vt 0.625000 0.750000 |  | ||||||
| vt 0.375000 0.750000 |  | ||||||
| vt 0.625000 1.000000 |  | ||||||
| vt 0.375000 1.000000 |  | ||||||
| vt 0.125000 0.500000 |  | ||||||
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| s 0 |  | ||||||
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| v -2.035452 0.753172 0.001578 |  | ||||||
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| v -0.305598 0.305763 0.036620 |  | ||||||
| vn 0.0078 -0.0000 -1.0000 |  | ||||||
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| vn -0.0000 1.0000 -0.0000 |  | ||||||
| vn -0.0000 -1.0000 -0.0000 |  | ||||||
| vt 0.375000 0.000000 |  | ||||||
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| vt 0.625000 0.250000 |  | ||||||
| vt 0.375000 0.250000 |  | ||||||
| vt 0.625000 0.500000 |  | ||||||
| vt 0.375000 0.500000 |  | ||||||
| vt 0.625000 0.750000 |  | ||||||
| vt 0.375000 0.750000 |  | ||||||
| vt 0.625000 1.000000 |  | ||||||
| vt 0.375000 1.000000 |  | ||||||
| vt 0.125000 0.500000 |  | ||||||
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| vt 0.875000 0.500000 |  | ||||||
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| s 0 |  | ||||||
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| v -2.036718 0.748953 0.450501 |  | ||||||
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| v -0.306864 0.301543 0.485542 |  | ||||||
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| vn -0.0078 -0.0000 1.0000 |  | ||||||
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| vn -0.0000 1.0000 -0.0000 |  | ||||||
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| vt 0.375000 0.000000 |  | ||||||
| vt 0.625000 0.000000 |  | ||||||
| vt 0.625000 0.250000 |  | ||||||
| vt 0.375000 0.250000 |  | ||||||
| vt 0.625000 0.500000 |  | ||||||
| vt 0.375000 0.500000 |  | ||||||
| vt 0.625000 0.750000 |  | ||||||
| vt 0.375000 0.750000 |  | ||||||
| vt 0.625000 1.000000 |  | ||||||
| vt 0.375000 1.000000 |  | ||||||
| vt 0.125000 0.500000 |  | ||||||
| vt 0.125000 0.750000 |  | ||||||
| vt 0.875000 0.500000 |  | ||||||
| vt 0.875000 0.750000 |  | ||||||
| s 0 |  | ||||||
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| f 105/183/79 107/186/79 108/185/79 106/184/79 |  | ||||||
| f 107/186/80 111/188/80 112/187/80 108/185/80 |  | ||||||
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| vt 0.375000 0.000000 |  | ||||||
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| vt 0.625000 0.250000 |  | ||||||
| vt 0.375000 0.250000 |  | ||||||
| vt 0.625000 0.500000 |  | ||||||
| vt 0.375000 0.500000 |  | ||||||
| vt 0.625000 0.750000 |  | ||||||
| vt 0.375000 0.750000 |  | ||||||
| vt 0.625000 1.000000 |  | ||||||
| vt 0.375000 1.000000 |  | ||||||
| vt 0.125000 0.500000 |  | ||||||
| vt 0.125000 0.750000 |  | ||||||
| vt 0.875000 0.500000 |  | ||||||
| vt 0.875000 0.750000 |  | ||||||
| s 0 |  | ||||||
| usemtl Material.025 |  | ||||||
| f 113/197/85 115/200/85 116/199/85 114/198/85 |  | ||||||
| f 115/200/86 119/202/86 120/201/86 116/199/86 |  | ||||||
| f 119/202/87 117/204/87 118/203/87 120/201/87 |  | ||||||
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| Before Width: | Height: | Size: 55 KiB | 
| Before Width: | Height: | Size: 552 KiB | 
| Before Width: | Height: | Size: 100 KiB | 
| @@ -3,7 +3,6 @@ | |||||||
| // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA | import com.jme3.math.ColorRGBA | ||||||
| import com.jme3.texture.Texture |  | ||||||
| import com.simsilica.lemur.* | import com.simsilica.lemur.* | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | import com.simsilica.lemur.component.QuadBackgroundComponent | ||||||
| import com.simsilica.lemur.Button | import com.simsilica.lemur.Button | ||||||
| @@ -13,8 +12,6 @@ import com.simsilica.lemur.HAlignment | |||||||
| import com.simsilica.lemur.Insets3f | import com.simsilica.lemur.Insets3f | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | import com.simsilica.lemur.component.QuadBackgroundComponent | ||||||
| import com.simsilica.lemur.component.TbtQuadBackgroundComponent | import com.simsilica.lemur.component.TbtQuadBackgroundComponent | ||||||
| import pp.monopoly.client.MonopolyApp |  | ||||||
| import pp.monopoly.game.server.Player |  | ||||||
|  |  | ||||||
| def bgColor = color(1, 1, 1, 1) | def bgColor = color(1, 1, 1, 1) | ||||||
| def buttonEnabledColor = color(0, 0, 0, 1) | def buttonEnabledColor = color(0, 0, 0, 1) | ||||||
| @@ -50,23 +47,6 @@ def orangeBorder = TbtQuadBackgroundComponent.create( | |||||||
|         1f, false) |         1f, false) | ||||||
| orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | ||||||
|  |  | ||||||
|  |  | ||||||
| def createCustomBackground(app) { |  | ||||||
|     // Load the texture from the assets |  | ||||||
|     Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png") |  | ||||||
|  |  | ||||||
|     // Create the TbtQuadBackgroundComponent |  | ||||||
|     def backgroundCustom = TbtQuadBackgroundComponent.create( |  | ||||||
|             texture,          // The texture to use |  | ||||||
|             1, 1, 1,          // Insets for the 9-patch behavior |  | ||||||
|             126, 126,         // The size of the texture |  | ||||||
|             1f,               // The scale factor |  | ||||||
|             false             // No tiling |  | ||||||
|     ) |  | ||||||
|  |  | ||||||
|     return backgroundCustom |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("pp") { | selector("pp") { | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") |     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") | ||||||
| } | } | ||||||
| @@ -89,7 +69,7 @@ selector("label-Bold", "pp") { | |||||||
| selector("label-toolbar", "pp") { | selector("label-toolbar", "pp") { | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |     insets = new Insets3f(2, 2, 2, 2) | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") |     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||||
|     fontSize = 25 |     fontSize = 30 | ||||||
|     color = new ColorRGBA(ColorRGBA.White) |     color = new ColorRGBA(ColorRGBA.White) | ||||||
|     textHAlignment = HAlignment.Center |     textHAlignment = HAlignment.Center | ||||||
|     textVAlignment = VAlignment.Center |     textVAlignment = VAlignment.Center | ||||||
| @@ -101,13 +81,6 @@ selector("label-Text", "pp") { | |||||||
|     color = buttonEnabledColor |     color = buttonEnabledColor | ||||||
| } | } | ||||||
|  |  | ||||||
| selector("label-player", "pp") { |  | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |  | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") |  | ||||||
|     fontSize = 20 |  | ||||||
|     color = buttonEnabledColor |  | ||||||
| } |  | ||||||
|  |  | ||||||
| selector("label-account", "pp") { | selector("label-account", "pp") { | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |     insets = new Insets3f(2, 2, 2, 2) | ||||||
|     fontSize = 25 |     fontSize = 25 | ||||||
| @@ -225,6 +198,7 @@ selector("button", "pp") { | |||||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness |     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness | ||||||
|     textHAlignment = HAlignment.Center |     textHAlignment = HAlignment.Center | ||||||
|     textVAlignment = VAlignment.Center |     textVAlignment = VAlignment.Center | ||||||
|  |     buttonCommands = stdButtonCommands | ||||||
| } | } | ||||||
|  |  | ||||||
| selector("slider", "pp") { | selector("slider", "pp") { | ||||||
| @@ -351,23 +325,22 @@ selector("selector.item.label", "hover") { | |||||||
|     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background |     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| def enabledCommandToolbar = new Command<Button>() { | def enabledCommandToolbar = new Command<Button>() { | ||||||
|     MonopolyApp app // Pass the app instance to access player details |  | ||||||
|  |  | ||||||
|     void execute(Button source) { |     void execute(Button source) { | ||||||
|         // Get the current player's color |         if (source.isEnabled()){ | ||||||
|         Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); |             source.setColor(ColorRGBA.White) | ||||||
|         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); |             def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background | ||||||
|  |             source.setBackground(orangeBackground); | ||||||
|         if (source.isEnabled()) { |         } else{ | ||||||
|             source.setColor(ColorRGBA.White); |             source.setColor(ColorRGBA.White) | ||||||
|             def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color |             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background | ||||||
|             source.setBackground(playerBackground); |  | ||||||
|         } else { |  | ||||||
|             source.setColor(ColorRGBA.White); |  | ||||||
|             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled |  | ||||||
|             source.setBackground(grayBackground); |             source.setBackground(grayBackground); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -393,15 +366,3 @@ selector("button-toolbar", "pp") { | |||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| selector("button-clear", "pp") { playerColor -> |  | ||||||
|     def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent |  | ||||||
|     def playerGradientBackground = new QuadBackgroundComponent(validColor) |  | ||||||
|  |  | ||||||
|     // Kein Hintergrundbild, komplett transparent |  | ||||||
|     playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha) |  | ||||||
|  |  | ||||||
|     background = playerGradientBackground.clone() // Setze den Hintergrund |  | ||||||
|     insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder |  | ||||||
|     textHAlignment = HAlignment.Center // Text-Zentrierung |  | ||||||
|     textVAlignment = VAlignment.Center // Text-Zentrierung |  | ||||||
| } |  | ||||||
|   | |||||||
| @@ -3,15 +3,13 @@ package pp.monopoly.client; | |||||||
| import com.jme3.app.Application; | import com.jme3.app.Application; | ||||||
| import com.jme3.app.state.AppStateManager; | import com.jme3.app.state.AppStateManager; | ||||||
| import com.jme3.asset.AssetManager; | import com.jme3.asset.AssetManager; | ||||||
| import com.jme3.effect.ParticleEmitter; |  | ||||||
| import com.jme3.effect.ParticleMesh; |  | ||||||
| import com.jme3.effect.shapes.EmitterSphereShape; |  | ||||||
| import com.jme3.light.AmbientLight; | import com.jme3.light.AmbientLight; | ||||||
| import com.jme3.light.DirectionalLight; | import com.jme3.light.DirectionalLight; | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.math.FastMath; | import com.jme3.math.FastMath; | ||||||
| import com.jme3.math.Quaternion; | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector2f; | ||||||
| import com.jme3.math.Vector3f; | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.renderer.Camera; | import com.jme3.renderer.Camera; | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
| @@ -24,11 +22,11 @@ import com.jme3.shadow.EdgeFilteringMode; | |||||||
| import com.jme3.texture.Texture; | import com.jme3.texture.Texture; | ||||||
| import com.jme3.util.SkyFactory; | import com.jme3.util.SkyFactory; | ||||||
| import com.jme3.util.TangentBinormalGenerator; | import com.jme3.util.TangentBinormalGenerator; | ||||||
|  | import pp.monopoly.model.Board; | ||||||
| import pp.monopoly.client.gui.BobTheBuilder; | import pp.monopoly.client.gui.BobTheBuilder; | ||||||
| import pp.monopoly.client.gui.Toolbar; | import pp.monopoly.client.gui.Toolbar; | ||||||
| import pp.monopoly.model.Board; |  | ||||||
| import pp.monopoly.client.gui.FigureControl; | import static pp.util.FloatMath.PI; | ||||||
| import static pp.util.FloatMath.TWO_PI; | import static pp.util.FloatMath.TWO_PI; | ||||||
| import static pp.util.FloatMath.cos; | import static pp.util.FloatMath.cos; | ||||||
| import static pp.util.FloatMath.sin; | import static pp.util.FloatMath.sin; | ||||||
| @@ -70,8 +68,6 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|      */ |      */ | ||||||
|     private PopUpManager popUpManager;; |     private PopUpManager popUpManager;; | ||||||
|  |  | ||||||
|     private Vector3f currentTarget = new Vector3f(0f,0,0f); |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Initializes the state by setting up the sky, lights, and other visual components. |      * Initializes the state by setting up the sky, lights, and other visual components. | ||||||
|      * This method is called when the state is first attached to the state manager. |      * This method is called when the state is first attached to the state manager. | ||||||
| @@ -101,7 +97,8 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|         sceneNode.detachAllChildren(); |         sceneNode.detachAllChildren(); | ||||||
|         setupScene(); |         setupScene(); | ||||||
|         if (bobTheBuilder == null) { |         if (bobTheBuilder == null) { | ||||||
|             bobTheBuilder = new BobTheBuilder(getApp(), sceneNode); |             bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode()); | ||||||
|  |             System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"); | ||||||
|             getGameLogic().addListener(bobTheBuilder); |             getGameLogic().addListener(bobTheBuilder); | ||||||
|         } |         } | ||||||
|         getApp().getRootNode().attachChild(viewNode); |         getApp().getRootNode().attachChild(viewNode); | ||||||
| @@ -125,14 +122,12 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|         final float x = mx - cos; |         final float x = mx - cos; | ||||||
|         final float y = my - sin; |         final float y = my - sin; | ||||||
|         final Camera camera = getApp().getCamera(); |         final Camera camera = getApp().getCamera(); | ||||||
|         camera.setLocation(new Vector3f(30,20,0)); |         camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y)); | ||||||
|         camera.lookAt(new Vector3f(getCurrentTarget()), |         camera.lookAt(new Vector3f(0,0, 0), | ||||||
|                                     Vector3f.UNIT_Y); |                                     Vector3f.UNIT_Y); | ||||||
|         camera.update(); |         camera.update(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|      |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. |      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. | ||||||
|      * This method is called when the state is set to inactive. |      * This method is called when the state is set to inactive. | ||||||
| @@ -186,12 +181,12 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|      */ |      */ | ||||||
|     private void setupSky() { |     private void setupSky() { | ||||||
|         final AssetManager assetManager = getApp().getAssetManager(); |         final AssetManager assetManager = getApp().getAssetManager(); | ||||||
|         final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS |         final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS | ||||||
|         final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS |         final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS | ||||||
|         final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS |         final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS | ||||||
|         final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS |         final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS | ||||||
|         final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS |         final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS | ||||||
|         final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS |         final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS | ||||||
|         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); |         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); | ||||||
|         // sky.rotate(0, PI, 0); |         // sky.rotate(0, PI, 0); | ||||||
|         viewNode.attachChild(sky); |         viewNode.attachChild(sky); | ||||||
| @@ -206,10 +201,10 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|         final float x = board.getWidth(); |         final float x = board.getWidth(); | ||||||
|         final float y = board.getHeight(); |         final float y = board.getHeight(); | ||||||
|         final Box seaMesh = new Box(y, 0.1f, x); |         final Box seaMesh = new Box(y, 0.1f, x); | ||||||
|         final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS |         final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS | ||||||
|         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); |         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); | ||||||
|         Quaternion rotation = new Quaternion(); |         Quaternion rotation = new com.jme3.math.Quaternion(); | ||||||
|         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); |         rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); | ||||||
|         seaGeo.setLocalRotation(rotation); |         seaGeo.setLocalRotation(rotation); | ||||||
|         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); |         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||||
|         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); |         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); | ||||||
| @@ -217,61 +212,6 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|         seaGeo.setMaterial(seaMat); |         seaGeo.setMaterial(seaMat); | ||||||
|         seaGeo.setShadowMode(ShadowMode.CastAndReceive); |         seaGeo.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|         TangentBinormalGenerator.generate(seaGeo); |         TangentBinormalGenerator.generate(seaGeo); | ||||||
|      |  | ||||||
|         sceneNode.attachChild(createCardDeck()); |  | ||||||
|         sceneNode.attachChild(seaGeo); |         sceneNode.attachChild(seaGeo); | ||||||
|      |  | ||||||
|         // Schneefall hinzufügen |  | ||||||
|         addSnowEffect(sceneNode); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private Node createCardDeck() { |  | ||||||
|         Node cardDeck = new Node("cardDeck"); |  | ||||||
|         Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten_Deck.j3o"); |  | ||||||
|         card.setLocalTranslation(5.5f, 0, 2.7f); |  | ||||||
|         card.setLocalScale(4.1f); |  | ||||||
|         card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y)); |  | ||||||
|  |  | ||||||
|         Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten_Deck.j3o"); |  | ||||||
|         card2.setLocalTranslation(-1.4f, 0, -3.8f); |  | ||||||
|         card2.setLocalScale(4.1f); |  | ||||||
|         card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y)); |  | ||||||
|  |  | ||||||
|         cardDeck.attachChild(card); |  | ||||||
|         cardDeck.attachChild(card2); |  | ||||||
|         return cardDeck; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public Vector3f getCurrentTarget(){ |  | ||||||
|         return currentTarget; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void addSnowEffect(Node parentNode) { |  | ||||||
|         // ParticleEmitter für Schnee |  | ||||||
|         ParticleEmitter snowEmitter = new ParticleEmitter("Snow", ParticleMesh.Type.Triangle, 5000); |  | ||||||
|         Material snowMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); |  | ||||||
|         snowMat.setTexture("Texture", getApp().getAssetManager().loadTexture("Textures/snowflake.png")); // Schneeflocken-Textur |  | ||||||
|         snowEmitter.setMaterial(snowMat); |  | ||||||
|  |  | ||||||
|         // Eigenschaften für Schneepartikel |  | ||||||
|         snowEmitter.setImagesX(1); |  | ||||||
|         snowEmitter.setImagesY(1); |  | ||||||
|         snowEmitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0.5f)); // Weiß, halbtransparent |  | ||||||
|         snowEmitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Vollweiß |  | ||||||
|         snowEmitter.setStartSize(0.1f); |  | ||||||
|         snowEmitter.setEndSize(0.2f); |  | ||||||
|         snowEmitter.setGravity(0, 0.5f, 0); // Langsames Fallen |  | ||||||
|         snowEmitter.setLowLife(3f); |  | ||||||
|         snowEmitter.setHighLife(15f); |  | ||||||
|         snowEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -1, 0)); |  | ||||||
|         snowEmitter.getParticleInfluencer().setVelocityVariation(0.3f); |  | ||||||
|  |  | ||||||
|         // Spawn-Bereich für Schneeflocken definieren |  | ||||||
|         snowEmitter.setParticlesPerSec(200); |  | ||||||
|         snowEmitter.setLocalTranslation(0, 10, 0); |  | ||||||
|         snowEmitter.setShape(new EmitterSphereShape(new Vector3f(0, 0, 0), 15)); // Bereich von -15 bis 15 |  | ||||||
|  |  | ||||||
|         // Emitter zur Szene hinzufügen |  | ||||||
|         parentNode.attachChild(snowEmitter); |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
| @@ -0,0 +1,99 @@ | |||||||
|  | //////////////////////////////////////// | ||||||
|  | // Programming project code | ||||||
|  | // UniBw M, 2022, 2023, 2024 | ||||||
|  | // www.unibw.de/inf2 | ||||||
|  | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
|  | //////////////////////////////////////// | ||||||
|  |  | ||||||
|  | package pp.monopoly.client; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
|  | import com.jme3.input.controls.ActionListener; | ||||||
|  | import com.jme3.scene.Node; | ||||||
|  |  | ||||||
|  | import pp.monopoly.client.gui.TestWorld; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Represents the state responsible for managing the battle interface within the Battleship game. | ||||||
|  |  * This state handles the display and interaction of the battle map, including the opponent's map. | ||||||
|  |  * It manages GUI components, input events, and the layout of the interface when this state is enabled. | ||||||
|  |  */ | ||||||
|  | public class GameAppState extends MonopolyAppState { | ||||||
|  |     private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName()); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * A listener for handling click events in the battle interface. | ||||||
|  |      * When a click is detected, it triggers the corresponding actions on the opponent's map. | ||||||
|  |      */ | ||||||
|  |     private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed); | ||||||
|  |      | ||||||
|  |     /** | ||||||
|  |      * The root node for all GUI components in the battle state. | ||||||
|  |      */ | ||||||
|  |     private final Node battleNode = new Node("Game"); //NON-NLS | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * A view representing the opponent's map in the GUI. | ||||||
|  |      */ | ||||||
|  |     private TestWorld testWorld; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Enables the battle state by initializing, laying out, and adding GUI components. | ||||||
|  |      * Attaches the components to the GUI node and registers input listeners. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void enableState() { | ||||||
|  |         LOGGER.log(Level.DEBUG, "Enabling game state"); | ||||||
|  |         battleNode.detachAllChildren(); | ||||||
|  |         initializeGuiComponents(); | ||||||
|  |         addGuiComponents(); | ||||||
|  |         getApp().getGuiNode().attachChild(battleNode); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Disables the battle state by removing GUI components and unregistering input listeners. | ||||||
|  |      * Also handles cleanup of resources, such as the opponent's map view. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     protected void disableState() { | ||||||
|  |         getApp().getGuiNode().detachChild(battleNode); | ||||||
|  |         getApp().getInputManager().removeListener(clickListener); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Initializes the GUI components used in the battle state. | ||||||
|  |      * Creates the opponent's map view and adds a grid overlay to it. | ||||||
|  |      */ | ||||||
|  |     private void initializeGuiComponents() { | ||||||
|  |  | ||||||
|  |         // Initialisiere TestWorld mit Spielern | ||||||
|  |         testWorld = new TestWorld(getApp()); | ||||||
|  |         testWorld.initializeScene(); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adds the initialized GUI components to the battle node. | ||||||
|  |      * Currently, it attaches the opponent's map view to the node. | ||||||
|  |      */ | ||||||
|  |     private void addGuiComponents() { | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles click events in the battle interface. If the event indicates a click (not a release), | ||||||
|  |      * it translates the cursor position to the model's coordinate system and triggers the game logic | ||||||
|  |      * for interacting with the opponent's map. | ||||||
|  |      * | ||||||
|  |      * @param isPressed whether the mouse button is currently pressed (true) or released (false) | ||||||
|  |      */ | ||||||
|  |     private void click(boolean isPressed) { | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void update(float tpf) { | ||||||
|  |         super.update(tpf); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -13,13 +13,14 @@ import com.jme3.asset.AssetLoadException; | |||||||
| import com.jme3.asset.AssetNotFoundException; | import com.jme3.asset.AssetNotFoundException; | ||||||
| import com.jme3.audio.AudioData; | import com.jme3.audio.AudioData; | ||||||
| import com.jme3.audio.AudioNode; | import com.jme3.audio.AudioNode; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Handles the background and secondary music in the game. |  * Handles the background and secondary music in the game. | ||||||
|  * Allows playing, stopping, and toggling between background music and a secondary track. |  * Allows playing, stopping, and toggling between background music and a secondary track. | ||||||
|  */ |  */ | ||||||
| public class GameMusic extends AbstractAppState { | public class GameMusic extends AbstractAppState { | ||||||
|     private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName()); |     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||||
|     private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class); |     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||||
|     private static final String ENABLED_PREF = "enabled"; // NON-NLS |     private static final String ENABLED_PREF = "enabled"; // NON-NLS | ||||||
|     private static final String VOLUME_PREF = "volume"; // NON-NLS |     private static final String VOLUME_PREF = "volume"; // NON-NLS | ||||||
|  |  | ||||||
| @@ -67,9 +68,8 @@ public class GameMusic extends AbstractAppState { | |||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Plays the main music. |      * Plays the main music. | ||||||
|  |  | ||||||
|      */ |      */ | ||||||
|     public void playMainMusic() { |     private void playMainMusic() { | ||||||
|         if (!isEnabled()) { |         if (!isEnabled()) { | ||||||
|             return; // Sound is disabled |             return; // Sound is disabled | ||||||
|         } |         } | ||||||
| @@ -92,10 +92,11 @@ public class GameMusic extends AbstractAppState { | |||||||
|     /** |     /** | ||||||
|      * Plays the secondary music and stops the main music. |      * Plays the secondary music and stops the main music. | ||||||
|      * |      * | ||||||
|  |      * @param app                The application instance | ||||||
|  |      * @param secondaryMusicFile The file path of the secondary audio file | ||||||
|      */ |      */ | ||||||
|     public void playSecondaryMusic() { |     private void playSecondaryMusic() { | ||||||
|         if (!isEnabled()) { |         if(!isEnabled()) { | ||||||
|             stopAllMusic(); |  | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|         if (isSecondaryMusicPlaying) { |         if (isSecondaryMusicPlaying) { | ||||||
| @@ -114,7 +115,7 @@ public class GameMusic extends AbstractAppState { | |||||||
|     /** |     /** | ||||||
|      * Stops the secondary music. |      * Stops the secondary music. | ||||||
|      */ |      */ | ||||||
|     public void stopSecondaryMusic() { |     private void stopSecondaryMusic() { | ||||||
|         if (secondaryMusic != null && isSecondaryMusicPlaying) { |         if (secondaryMusic != null && isSecondaryMusicPlaying) { | ||||||
|             secondaryMusic.stop(); |             secondaryMusic.stop(); | ||||||
|             isSecondaryMusicPlaying = false; |             isSecondaryMusicPlaying = false; | ||||||
| @@ -126,17 +127,17 @@ public class GameMusic extends AbstractAppState { | |||||||
|      * If the secondary track is playing, it stops and resumes the background music. |      * If the secondary track is playing, it stops and resumes the background music. | ||||||
|      * If the background music is playing, it pauses and plays the secondary track. |      * If the background music is playing, it pauses and plays the secondary track. | ||||||
|      * |      * | ||||||
|  |      * @param app                The application instance | ||||||
|  |      * @param secondaryMusicFile The file path of the secondary audio file | ||||||
|      */ |      */ | ||||||
|     public void toggleMusic() { |     public void toggleMusic() { | ||||||
|         if (!isEnabled()) { |         if(!isEnabled()) { | ||||||
|             stopAllMusic(); |  | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|         if (isSecondaryMusicPlaying) { |         if (isSecondaryMusicPlaying) { | ||||||
|             stopSecondaryMusic(); |             stopSecondaryMusic(); | ||||||
|             playMainMusic(); |             playMainMusic(); | ||||||
|         } else { |         } else { | ||||||
|             stopMainMusic(); |  | ||||||
|             playSecondaryMusic(); |             playSecondaryMusic(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| @@ -152,14 +153,6 @@ public class GameMusic extends AbstractAppState { | |||||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); |         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Stops all music (both main and secondary). |  | ||||||
|      */ |  | ||||||
|     public void stopAllMusic() { |  | ||||||
|         stopMainMusic(); |  | ||||||
|         stopSecondaryMusic(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Enables or disables the sound system. |      * Enables or disables the sound system. | ||||||
|      * When disabled, all music stops. |      * When disabled, all music stops. | ||||||
| @@ -168,14 +161,13 @@ public class GameMusic extends AbstractAppState { | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void setEnabled(boolean enabled) { |     public void setEnabled(boolean enabled) { | ||||||
|         if (isEnabled() == enabled) return; // Avoid redundant operations |         if (isEnabled() == enabled) return; | ||||||
|  |  | ||||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); |  | ||||||
|  |  | ||||||
|         if (enabled) { |         if (enabled) { | ||||||
|             playMainMusic(); |             playMainMusic(); | ||||||
|         } else { |         } else { | ||||||
|             stopAllMusic(); |             stopMainMusic(); | ||||||
|  |             stopSecondaryMusic(); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         super.setEnabled(enabled); |         super.setEnabled(enabled); | ||||||
|   | |||||||
| @@ -120,7 +120,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); |         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); | ||||||
|         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); |         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); | ||||||
|         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); |         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); | ||||||
|         setVolume(volumeInPreferences()); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -15,9 +15,6 @@ import java.lang.System.Logger.Level; | |||||||
| import java.util.concurrent.ExecutorService; | import java.util.concurrent.ExecutorService; | ||||||
| import java.util.concurrent.Executors; | import java.util.concurrent.Executors; | ||||||
| import java.util.logging.LogManager; | import java.util.logging.LogManager; | ||||||
| import java.awt.Image; |  | ||||||
|  |  | ||||||
| import javax.imageio.ImageIO; |  | ||||||
|  |  | ||||||
| import com.jme3.app.DebugKeysAppState; | import com.jme3.app.DebugKeysAppState; | ||||||
| import com.jme3.app.SimpleApplication; | import com.jme3.app.SimpleApplication; | ||||||
| @@ -172,12 +169,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | |||||||
|     private AppSettings makeSettings() { |     private AppSettings makeSettings() { | ||||||
|         final AppSettings settings = new AppSettings(true); |         final AppSettings settings = new AppSettings(true); | ||||||
|         settings.setTitle(lookup("monopoly.name")); |         settings.setTitle(lookup("monopoly.name")); | ||||||
|         try { |  | ||||||
|             settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))}); |  | ||||||
|         } |  | ||||||
|         catch (IOException e) { |  | ||||||
|             LOGGER.log(Level.ERROR, e.getMessage()); |  | ||||||
|         } |  | ||||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); |         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); | ||||||
|         settings.setFullscreen(config.fullScreen()); |         settings.setFullscreen(config.fullScreen()); | ||||||
|         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); |         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); | ||||||
|   | |||||||
| @@ -106,26 +106,6 @@ public class MonopolyAppConfig extends MonopolyClientConfig { | |||||||
|     @Property("overlay.top.color") //NON-NLS |     @Property("overlay.top.color") //NON-NLS | ||||||
|     private ColorRGBA topColor = ColorRGBA.White; |     private ColorRGBA topColor = ColorRGBA.White; | ||||||
|  |  | ||||||
|     private ColorRGBA applyGammaCorrection(ColorRGBA color) { |  | ||||||
|         return new ColorRGBA( |  | ||||||
|             correctGamma(color.r), |  | ||||||
|             correctGamma(color.g), |  | ||||||
|             correctGamma(color.b), |  | ||||||
|             color.a // Alpha bleibt unverändert |  | ||||||
|         ); |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     private float correctGamma(float channel) { |  | ||||||
|         // Formel: ((RGB / 255)^2.2) * 255 |  | ||||||
|         float normalized = channel / 255.0f; // RGB normalisieren (0-1) |  | ||||||
|         float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2 |  | ||||||
|         return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255 |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     private float correctGamma(float channel, float gamma) { |  | ||||||
|         return (float) Math.pow(channel, gamma); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a default {@code MonopolyAppConfig} with predefined values. |      * Creates a default {@code MonopolyAppConfig} with predefined values. | ||||||
|      */ |      */ | ||||||
|   | |||||||
| @@ -1,11 +1,12 @@ | |||||||
| package pp.monopoly.client.gui; | package pp.monopoly.client.gui; | ||||||
|  |  | ||||||
|  | import static com.jme3.material.Materials.LIGHTING; | ||||||
|  |  | ||||||
|  | import java.util.stream.Collectors; | ||||||
|  |  | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
| import com.jme3.material.RenderState.BlendMode; | import com.jme3.material.RenderState.BlendMode; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.math.FastMath; |  | ||||||
| import com.jme3.math.Quaternion; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| @@ -13,6 +14,7 @@ import com.jme3.scene.Spatial; | |||||||
| import com.jme3.scene.shape.Box; | import com.jme3.scene.shape.Box; | ||||||
|  |  | ||||||
| import pp.monopoly.client.MonopolyApp; | import pp.monopoly.client.MonopolyApp; | ||||||
|  | import pp.monopoly.game.server.Player; | ||||||
| import pp.monopoly.model.Figure; | import pp.monopoly.model.Figure; | ||||||
| import pp.monopoly.model.Hotel; | import pp.monopoly.model.Hotel; | ||||||
| import pp.monopoly.model.House; | import pp.monopoly.model.House; | ||||||
| @@ -39,17 +41,14 @@ public class BobTheBuilder extends GameBoardSynchronizer { | |||||||
|     @Override |     @Override | ||||||
|     public Spatial visit(Figure figure) { |     public Spatial visit(Figure figure) { | ||||||
|         final Node node = new Node(FIGURE); |         final Node node = new Node(FIGURE); | ||||||
|         Spatial spatial = createFigure(figure); |         node.attachChild(createFigure(figure)); | ||||||
|         node.attachChild(spatial); |  | ||||||
|      |      | ||||||
|         // Setze die Position basierend auf der Feld-ID |         // Setze die Position basierend auf der Feld-ID | ||||||
|         node.setLocalTranslation(figure.getPos()); |         node.setLocalTranslation(figure.getPos()); | ||||||
|  |  | ||||||
|         // Setze die Anfangsrotation auf 90 Grad nach links |         // Setze die Rotation basierend auf der Feld-ID | ||||||
|         Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); |         node.setLocalRotation(figure.getRot().toQuaternion()); | ||||||
|         node.setLocalRotation(initialRotation); |         // node.addControl(new FigureControl(figure)); | ||||||
|  |  | ||||||
|         node.addControl(new  FigureControl(node, figure, app)); |  | ||||||
|         return node; |         return node; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -86,7 +85,7 @@ public class BobTheBuilder extends GameBoardSynchronizer { | |||||||
|     private Spatial createFigure(Figure figure) { |     private Spatial createFigure(Figure figure) { | ||||||
|         // Lade das Modell |         // Lade das Modell | ||||||
|         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); |         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); | ||||||
|          |  | ||||||
|         // Skaliere und positioniere das Modell |         // Skaliere und positioniere das Modell | ||||||
|         model.scale(0.5f); |         model.scale(0.5f); | ||||||
|          |          | ||||||
| @@ -144,4 +143,17 @@ public class BobTheBuilder extends GameBoardSynchronizer { | |||||||
|         material.setColor(COLOR, color); |         material.setColor(COLOR, color); | ||||||
|         return material; |         return material; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(UpdatePlayerView event) { | ||||||
|  |         board.removePlayers(); | ||||||
|  |          | ||||||
|  |         //TODO transition animation | ||||||
|  |         for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) { | ||||||
|  |             board.add(player.getFigure()); | ||||||
|  |         } | ||||||
|  |         for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) { | ||||||
|  |             add(item); | ||||||
|  |         } | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,160 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.FastMath; |  | ||||||
| import com.jme3.math.Quaternion; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.game.client.ClientGameLogic; |  | ||||||
| import pp.monopoly.model.Figure; |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.UpdatePlayerView; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.LinkedList; |  | ||||||
| import java.util.Queue; |  | ||||||
|  |  | ||||||
|  |  | ||||||
| public class FigureControl extends AbstractControl implements GameEventListener { |  | ||||||
|  |  | ||||||
|     private static final Logger LOGGER = System.getLogger(FigureControl.class.getName()); |  | ||||||
|     private final Figure figure; |  | ||||||
|     private final Node spatial; |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|     private Queue<Vector3f> path; // Path to follow |  | ||||||
|     private Vector3f currentTarget; |  | ||||||
|     private float animationTime = 0f; // Time elapsed for the current movement |  | ||||||
|     private final float durationPerField = 0.5f; // Time to move between fields |  | ||||||
|     private float delayTime = 3f; // Verzögerung in Sekunden |  | ||||||
|     private float delayElapsed = 0f; // Zeit, die seit dem Start der Verzögerung vergangen ist |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     public FigureControl(Node spatial, Figure figure, MonopolyApp app) { |  | ||||||
|         super(); |  | ||||||
|         this.figure = figure; |  | ||||||
|         this.spatial = spatial; |  | ||||||
|         this.app = app; |  | ||||||
|         this.path = new LinkedList<>(); |  | ||||||
|         app.getGameLogic().addListener(this); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     protected void controlUpdate(float tpf) { |  | ||||||
|         if (delayTime > 0) { |  | ||||||
|             delayElapsed += tpf; |  | ||||||
|             if (delayElapsed < delayTime) { |  | ||||||
|                 return; // Warte, bis die Verzögerung abgeschlossen ist |  | ||||||
|             } |  | ||||||
|             delayTime = 0; // Verzögerung abgeschlossen |  | ||||||
|             System.out.println("Delay completed. Starting animation..."); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         if (currentTarget == null && !path.isEmpty()) { |  | ||||||
|             // Hole das nächste Ziel aus dem Pfad |  | ||||||
|             currentTarget = path.poll(); |  | ||||||
|             animationTime = 0f; |  | ||||||
|  |  | ||||||
|             // Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30) |  | ||||||
|             int currentField = figure.getCurrentFieldID(); |  | ||||||
|             int nextField = nextField(currentField); |  | ||||||
|              |  | ||||||
|             if ((nextField(currentField) == 10) || |  | ||||||
|                 (nextField(currentField) ==  20) || |  | ||||||
|                 (nextField(currentField) ==  30) || |  | ||||||
|                 (nextField(currentField) ==  0)) { |  | ||||||
|                  |  | ||||||
|                 Quaternion rotation = spatial.getLocalRotation(); |  | ||||||
|                 Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y); |  | ||||||
|                 spatial.setLocalRotation(rotation.mult(turnRight)); |  | ||||||
|                  |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             System.out.println("Next target: " + currentTarget); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         if (currentTarget != null) { |  | ||||||
|             animationTime += tpf; |  | ||||||
|  |  | ||||||
|             Vector3f startPosition = spatial.getLocalTranslation(); |  | ||||||
|             Vector3f interpolatedPosition = startPosition.interpolateLocal( |  | ||||||
|                 currentTarget, |  | ||||||
|                 animationTime / durationPerField |  | ||||||
|             ); |  | ||||||
|  |  | ||||||
|             // Hüpfeffekt hinzufügen |  | ||||||
|             float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField)); |  | ||||||
|             interpolatedPosition.setY(hopHeight ); |  | ||||||
|             spatial.setLocalTranslation(interpolatedPosition); |  | ||||||
|  |  | ||||||
|             // Ziel erreicht |  | ||||||
|             if (animationTime >= durationPerField) { |  | ||||||
|                 spatial.setLocalTranslation(currentTarget); |  | ||||||
|                 figure.moveTo(currentTarget); // Synchronisiere die interne Position |  | ||||||
|                 currentTarget = null; // Setze Ziel zurück |  | ||||||
|  |  | ||||||
|                 System.out.println("Target reached."); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private int nextField(int currentField) { |  | ||||||
|         return (currentField + 1) % 40; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|      |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|         // No rendering logic required |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public void setPath(int startField, int endField) { |  | ||||||
|         LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField); |  | ||||||
|         path.clear(); |  | ||||||
|         for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) { |  | ||||||
|             Vector3f position = figure.calculateFieldPosition(fieldId); |  | ||||||
|             LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position); |  | ||||||
|             path.add(position); |  | ||||||
|         } |  | ||||||
|         Vector3f finalPosition = figure.calculateFieldPosition(endField); |  | ||||||
|         path.add(finalPosition); |  | ||||||
|         LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition); |  | ||||||
|          |  | ||||||
|          |  | ||||||
|         LOGGER.log(Level.TRACE, "Path size: {0}", path.size()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(UpdatePlayerView event) { |  | ||||||
|         LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event); |  | ||||||
|          |  | ||||||
|         int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID(); |  | ||||||
|         int currentField = figure.getCurrentFieldID(); |  | ||||||
|  |  | ||||||
|         if (currentField == newPos) { |  | ||||||
|             LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos); |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         setPath(currentField, newPos); |  | ||||||
|         delayTime = 3f; // Verzögerung zurücksetzen |  | ||||||
|         delayElapsed = 0f; // Timer zurücksetzen |  | ||||||
|          |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|      |  | ||||||
|      |  | ||||||
|  |  | ||||||
|  |  | ||||||
|      |  | ||||||
| } |  | ||||||
| @@ -2,92 +2,38 @@ package pp.monopoly.client.gui; | |||||||
|  |  | ||||||
| import com.jme3.texture.Texture; | import com.jme3.texture.Texture; | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Command; |  | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||||
|  | import com.simsilica.lemur.style.ElementId; | ||||||
|  |  | ||||||
| import pp.monopoly.client.MonopolyApp; | import pp.monopoly.client.MonopolyApp; | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.game.server.PlayerColor; |  | ||||||
| import pp.monopoly.notification.Sound; |  | ||||||
|  |  | ||||||
| public class ImageButton extends Button { | public class ImageButton extends Button { | ||||||
|  |  | ||||||
|     private final MonopolyApp app; |     private final String file; | ||||||
|     private final String functionality; |     private static MonopolyApp app; | ||||||
|     private final PlayerColor playerColor; |      | ||||||
|  |     public ImageButton( String s, String file, MonopolyApp app ) { | ||||||
|     public ImageButton(String functionality, MonopolyApp app) { |         this(s, true, new ElementId(ELEMENT_ID), null, file, app); | ||||||
|         super("", "button-clear"); |     } | ||||||
|         this.app = app; |      | ||||||
|         this.functionality = functionality; |     public ImageButton( String s, String style, String file, MonopolyApp app ) { | ||||||
|         this.playerColor = Player.getColor(app.getId()); |         this(s, true, new ElementId(ELEMENT_ID), style, file, app); | ||||||
|  |     } | ||||||
|         updateButtonAppearance(ButtonState.ENABLED); |      | ||||||
|         addButtonCommands(); |     public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) { | ||||||
|  |         this(s, true, elementId, null, file, app); | ||||||
|  |     } | ||||||
|  |          | ||||||
|  |     public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) { | ||||||
|  |         this(s, true, elementId, style, file, app); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) { | ||||||
|  |         super(s, false, elementId, style); | ||||||
|  |         this.file = file; | ||||||
|  |         ImageButton.app = app; | ||||||
|  |         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png"); | ||||||
|  |         setBackground(new QuadBackgroundComponent(backgroundImage)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the button's appearance based on its state. |  | ||||||
|      * |  | ||||||
|      * @param state the current button state |  | ||||||
|      */ |  | ||||||
|     private void updateButtonAppearance(ButtonState state) { |  | ||||||
|         setBackgroundTexture(state.name().toLowerCase()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds button commands for state-specific actions like hover, press, enable, and disable. |  | ||||||
|      */ |  | ||||||
|     private void addButtonCommands() { |  | ||||||
|         addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED)); |  | ||||||
|         addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED)); |  | ||||||
|         addCommands(ButtonAction.Hover, source -> { |  | ||||||
|             if (isEnabled()) { |  | ||||||
|                 updateButtonAppearance(ButtonState.HOVER); |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|         addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); |  | ||||||
|         addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); |  | ||||||
|         addCommands(ButtonAction.Down, source -> { |  | ||||||
|             if (isEnabled()) { |  | ||||||
|                 app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the background texture for the button based on the given state. |  | ||||||
|      * |  | ||||||
|      * @param state the button state (e.g., "enabled", "disabled", "hover") |  | ||||||
|      */ |  | ||||||
|     private void setBackgroundTexture(String state) { |  | ||||||
|         String texturePath = buildTexturePath(state); |  | ||||||
|         Texture texture = app.getAssetManager().loadTexture(texturePath); |  | ||||||
|         setBackground(new QuadBackgroundComponent(texture)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Builds the file path for the button texture. |  | ||||||
|      * |  | ||||||
|      * @param state the button state (e.g., "enabled", "disabled", "hover") |  | ||||||
|      * @return the full file path to the texture |  | ||||||
|      */ |  | ||||||
|     private String buildTexturePath(String state) { |  | ||||||
|         return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Button states for handling appearance transitions. |  | ||||||
|      */ |  | ||||||
|     private enum ButtonState { |  | ||||||
|         ENABLED, DISABLED, HOVER |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public void addClickCommands( Command<? super Button> command ) { |  | ||||||
|         super.addCommands(ButtonAction.Down, command); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @SuppressWarnings("unchecked") // because Java doesn't like var-arg generics |  | ||||||
|     public void addClickCommands( Command<? super Button>... commands ) { |  | ||||||
|         super.addCommands(ButtonAction.Down, commands); |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -79,9 +79,8 @@ public class LobbyMenu extends Dialog { | |||||||
|         this.app = app; |         this.app = app; | ||||||
|  |  | ||||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); |         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||||
|         if (music != null && music.isEnabled()) { |         music.toggleMusic(); | ||||||
|             music.playSecondaryMusic(); |  | ||||||
|         } |  | ||||||
|         playerInputField = new TextField("Spieler "+(app.getId()+1)); |         playerInputField = new TextField("Spieler "+(app.getId()+1)); | ||||||
|         // Hintergrundbild laden und hinzufügen |         // Hintergrundbild laden und hinzufügen | ||||||
|         addBackgroundImage(); |         addBackgroundImage(); | ||||||
| @@ -277,12 +276,6 @@ public class LobbyMenu extends Dialog { | |||||||
|         new SettingsMenu(app).open(); |         new SettingsMenu(app).open(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the menu at regular intervals. |  | ||||||
|      * Checks if the dropdown selection has been updated and invokes the selection change handler. |  | ||||||
|      * |  | ||||||
|      * @param tpf Time per frame, in seconds, since the last update. |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void update(float tpf) { |     public void update(float tpf) { | ||||||
|         if (selectionRef.update()) { |         if (selectionRef.update()) { | ||||||
| @@ -290,27 +283,10 @@ public class LobbyMenu extends Dialog { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Closes the current menu and transitions music playback. |  | ||||||
|      * Stops the secondary music (if playing) and resumes the main background music |  | ||||||
|      * if music is enabled in the preferences. Ensures smooth transitions in audio. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void close() { |  | ||||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); |  | ||||||
|         if (music != null) { |  | ||||||
|             music.stopSecondaryMusic(); |  | ||||||
|             if (music.isEnabled()) { |  | ||||||
|                 music.playMainMusic(); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         super.close(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the selected figure based on the dropdown menu selection. |      * Updates the selected figure based on the dropdown menu selection. | ||||||
|      * |      * | ||||||
|      * @param selector the selected figure |      * @param selected the selected figure | ||||||
|      */ |      */ | ||||||
|     private void onDropdownSelectionChanged(Selector<String> selector) { |     private void onDropdownSelectionChanged(Selector<String> selector) { | ||||||
|         app.getGameLogic().playSound(Sound.BUTTON); |         app.getGameLogic().playSound(Sound.BUTTON); | ||||||
| @@ -325,6 +301,7 @@ public class LobbyMenu extends Dialog { | |||||||
|             figure = selector.getSelectedItem(); |             figure = selector.getSelectedItem(); | ||||||
|                 break; |                 break; | ||||||
|         } |         } | ||||||
|  |         System.out.println("FIGUR:::::"+figure); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -51,17 +51,7 @@ public class SettingsMenu extends Dialog { | |||||||
|     private final SoundSlider soundSlider; |     private final SoundSlider soundSlider; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Checkbox for toggling sound effects. |      * Constructs the Menu dialog for the Battleship application. | ||||||
|      */ |  | ||||||
|     private final Checkbox soundCheckbox; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checkbox for toggling background music. |  | ||||||
|      */ |  | ||||||
|     private final Checkbox musicCheckbox; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Menu dialog for the Monopoly application. |  | ||||||
|      * |      * | ||||||
|      * @param app the MonopolyApp instance |      * @param app the MonopolyApp instance | ||||||
|      */ |      */ | ||||||
| @@ -75,15 +65,11 @@ public class SettingsMenu extends Dialog { | |||||||
|  |  | ||||||
|         addChild(soundSlider); |         addChild(soundSlider); | ||||||
|  |  | ||||||
|         soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)); |         addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class))); | ||||||
|         addChild(soundCheckbox); |          | ||||||
|  |  | ||||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS |         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS | ||||||
|  |         addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class))); | ||||||
|         musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)); |          | ||||||
|         musicCheckbox.addClickCommands(s -> toggleMusicPreference()); |  | ||||||
|         addChild(musicCheckbox); |  | ||||||
|  |  | ||||||
|         addChild(musicSlider); |         addChild(musicSlider); | ||||||
|  |  | ||||||
|         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { |         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||||
| @@ -98,42 +84,16 @@ public class SettingsMenu extends Dialog { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Toggles the music preference based on the state of the musicCheckbox. |      * Updates the state of the load and save buttons based on the game logic. | ||||||
|      * Enables or disables background music and starts playback if enabled. |  | ||||||
|      */ |  | ||||||
|     private void toggleMusicPreference() { |  | ||||||
|         boolean enabled = musicCheckbox.isChecked(); |  | ||||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); |  | ||||||
|         if (gameMusic != null) { |  | ||||||
|             gameMusic.setEnabled(enabled); |  | ||||||
|             if (enabled) { |  | ||||||
|                 gameMusic.playMainMusic(); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the state of the music checkbox to match the current preferences. |  | ||||||
|      * This ensures the checkbox reflects the actual enabled/disabled state of the music. |  | ||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void update() { |     public void update() { | ||||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); |  | ||||||
|         if (gameMusic != null) { |  | ||||||
|             musicCheckbox.setChecked(gameMusic.isEnabled()); |  | ||||||
|         } |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates UI elements such as sliders and synchronizes the state of the settings menu. |  | ||||||
|      * |  | ||||||
|      * @param delta the time in seconds since the last update |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void update(float delta) { |     public void update(float delta) { | ||||||
|         musicSlider.update(); |         musicSlider.update(); | ||||||
|         soundSlider.update(); |         soundSlider.update(); | ||||||
|         update(); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -65,7 +65,7 @@ public class StartMenu extends Dialog { | |||||||
|         app.getGuiNode().attachChild(centerMenu); |         app.getGuiNode().attachChild(centerMenu); | ||||||
|  |  | ||||||
|         // Load the Monopoly logo as a texture |         // Load the Monopoly logo as a texture | ||||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopolyw.png"); |         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png"); | ||||||
|  |  | ||||||
|         // Create a container for the logo |         // Create a container for the logo | ||||||
|         Container logoContainer = new Container(); |         Container logoContainer = new Container(); | ||||||
|   | |||||||
| @@ -0,0 +1,565 @@ | |||||||
|  | package pp.monopoly.client.gui; | ||||||
|  |  | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.List; | ||||||
|  | import java.util.Timer; | ||||||
|  | import java.util.TimerTask; | ||||||
|  |  | ||||||
|  | import com.jme3.light.AmbientLight; | ||||||
|  | import com.jme3.light.DirectionalLight; | ||||||
|  | import com.jme3.material.Material; | ||||||
|  | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  | import com.jme3.texture.Texture; | ||||||
|  |  | ||||||
|  | import pp.monopoly.client.MonopolyApp; | ||||||
|  | import pp.monopoly.client.gui.popups.AcceptTrade; | ||||||
|  | import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||||
|  | import pp.monopoly.client.gui.popups.ConfirmTrade; | ||||||
|  | import pp.monopoly.client.gui.popups.EventCardPopup; | ||||||
|  | import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||||
|  | import pp.monopoly.client.gui.popups.GateFieldCard; | ||||||
|  | import pp.monopoly.client.gui.popups.Gulag; | ||||||
|  | import pp.monopoly.client.gui.popups.GulagInfo; | ||||||
|  | import pp.monopoly.client.gui.popups.LooserPopUp; | ||||||
|  | import pp.monopoly.client.gui.popups.NoMoneyWarning; | ||||||
|  | import pp.monopoly.client.gui.popups.ReceivedRent; | ||||||
|  | import pp.monopoly.client.gui.popups.RejectTrade; | ||||||
|  | import pp.monopoly.client.gui.popups.Rent; | ||||||
|  | import pp.monopoly.client.gui.popups.TimeOut; | ||||||
|  | import pp.monopoly.client.gui.popups.WinnerPopUp; | ||||||
|  | import pp.monopoly.game.server.Player; | ||||||
|  | import pp.monopoly.game.server.PlayerHandler; | ||||||
|  | import pp.monopoly.message.server.NotificationMessage; | ||||||
|  | import pp.monopoly.message.server.TradeReply; | ||||||
|  | import pp.monopoly.model.fields.BuildingProperty; | ||||||
|  | import pp.monopoly.model.fields.FoodField; | ||||||
|  | import pp.monopoly.model.fields.GateField; | ||||||
|  | import pp.monopoly.notification.EventCardEvent; | ||||||
|  | import pp.monopoly.notification.GameEventListener; | ||||||
|  | import pp.monopoly.notification.PopUpEvent; | ||||||
|  | import pp.monopoly.notification.UpdatePlayerView; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren. | ||||||
|  |  */ | ||||||
|  | public class TestWorld implements GameEventListener { | ||||||
|  |  | ||||||
|  |     private final MonopolyApp app; | ||||||
|  |     private PlayerHandler playerHandler; | ||||||
|  |     private CameraController cameraController; | ||||||
|  |     private Toolbar toolbar; | ||||||
|  |     private List<String> existingHouses = new ArrayList<>(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Konstruktor für die TestWorld. | ||||||
|  |      * | ||||||
|  |      * @param app     Die Hauptanwendung | ||||||
|  |      */ | ||||||
|  |     public TestWorld(MonopolyApp app) { | ||||||
|  |         this.app = app; | ||||||
|  |         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||||
|  |         app.getGameLogic().addListener(this); | ||||||
|  |         cameraController = new CameraController(app.getCamera()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Initialisiert die Szene mit Spielfeld und Figuren. | ||||||
|  |      */ | ||||||
|  |     public void initializeScene() { | ||||||
|  |         // Entferne bestehende Inhalte | ||||||
|  |         app.getGuiNode().detachAllChildren(); | ||||||
|  |         app.getRootNode().detachAllChildren(); | ||||||
|  |  | ||||||
|  |         System.out.println("Szene initialisiert."); | ||||||
|  |  | ||||||
|  |         //Füge Inhalte ein | ||||||
|  |         setSkyColor(); | ||||||
|  |         createBoard(); | ||||||
|  |         addLighting(); | ||||||
|  |         createPlayerFigures(); | ||||||
|  |         toolbar = new Toolbar(app); | ||||||
|  |         toolbar.open(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Setzt die Hintergrundfarbe der Szene auf hellblau. | ||||||
|  |      */ | ||||||
|  |     private void setSkyColor() { | ||||||
|  |         app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Erstellt das Spielfeld und fügt es zur Szene hinzu. | ||||||
|  |      */ | ||||||
|  |     private void createBoard() { | ||||||
|  |         try { | ||||||
|  |             com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10); | ||||||
|  |             com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box); | ||||||
|  |  | ||||||
|  |             Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||||
|  |             Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png"); | ||||||
|  |             mat.setTexture("DiffuseMap", texture); | ||||||
|  |             geom.setMaterial(mat); | ||||||
|  |  | ||||||
|  |             geom.setLocalTranslation(0, -0.1f, 0); | ||||||
|  |  | ||||||
|  |             com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||||
|  |             rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); | ||||||
|  |             geom.setLocalRotation(rotation); | ||||||
|  |  | ||||||
|  |             app.getRootNode().attachChild(geom); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void addLighting() { | ||||||
|  |         // Direktionales Licht | ||||||
|  |         DirectionalLight sun = new DirectionalLight(); | ||||||
|  |         sun.setColor(ColorRGBA.White); | ||||||
|  |         sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal()); | ||||||
|  |         app.getRootNode().addLight(sun); | ||||||
|  |  | ||||||
|  |         // Umgebungslicht | ||||||
|  |         AmbientLight ambient = new AmbientLight(); | ||||||
|  |         ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f)); | ||||||
|  |         app.getRootNode().addLight(ambient); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private com.jme3.math.Quaternion calculateRotationForField(int fieldID) { | ||||||
|  |         com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||||
|  |      | ||||||
|  |         // Berechne die Rotation basierend auf der Feld-ID | ||||||
|  |         if (fieldID >= 0 && fieldID <= 9) { | ||||||
|  |             // Untere Seite (0-9) | ||||||
|  |             rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben | ||||||
|  |         } else if (fieldID >= 10 && fieldID <= 19) { | ||||||
|  |             // Rechte Seite (10-19) | ||||||
|  |             rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links | ||||||
|  |         } else if (fieldID >= 20 && fieldID <= 29) { | ||||||
|  |             // Obere Seite (20-29) | ||||||
|  |             rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten | ||||||
|  |         } else if (fieldID >= 30 && fieldID <= 39) { | ||||||
|  |             // Linke Seite (30-39) | ||||||
|  |             rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         // Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung) | ||||||
|  |         if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) { | ||||||
|  |             com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion(); | ||||||
|  |             oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen | ||||||
|  |             rotation = rotation.multLocal(oppositeDirection); | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         // Füge zusätzliche 90° nach links hinzu | ||||||
|  |         com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion(); | ||||||
|  |         leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links | ||||||
|  |         rotation = rotation.multLocal(leftTurn); | ||||||
|  |      | ||||||
|  |         return rotation; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste. | ||||||
|  |      */ | ||||||
|  |     private void createPlayerFigures() { | ||||||
|  |         for (Player player : playerHandler.getPlayers()) { | ||||||
|  |             try { | ||||||
|  |                 // Lade das Modell | ||||||
|  |                 com.jme3.scene.Spatial model = app.getAssetManager().loadModel( | ||||||
|  |                         "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"); | ||||||
|  |      | ||||||
|  |                 // Skaliere und positioniere das Modell | ||||||
|  |                 model.setLocalScale(0.5f); | ||||||
|  |                 Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId()); | ||||||
|  |                 model.setLocalTranslation(startPosition); | ||||||
|  |      | ||||||
|  |                 // Setze die Rotation basierend auf der Feld-ID | ||||||
|  |                 model.setLocalRotation(calculateRotationForField(player.getFieldID())); | ||||||
|  |      | ||||||
|  |                 model.setName("PlayerFigure_" + player.getId()); | ||||||
|  |      | ||||||
|  |                 // Füge das Modell zur Szene hinzu | ||||||
|  |                 app.getRootNode().attachChild(model); | ||||||
|  |             } catch (Exception e) { | ||||||
|  |                 System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage()); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private Vector3f calculateFieldPosition(int fieldID, int playerIndex) { | ||||||
|  |         float offset = 0.1f; | ||||||
|  |         float baseX = 0.0f; | ||||||
|  |         float baseZ = 0.0f; | ||||||
|  |  | ||||||
|  |         switch (fieldID) { | ||||||
|  |             case 0: baseX = -9.1f; baseZ = -9.1f; break; | ||||||
|  |             case 1: baseX = -6.5f; baseZ = -9.1f; break; | ||||||
|  |             case 2: baseX = -4.9f; baseZ = -9.1f; break; | ||||||
|  |             case 3: baseX = -3.3f; baseZ = -9.1f; break; | ||||||
|  |             case 4: baseX = -1.6f; baseZ = -9.1f; break; | ||||||
|  |             case 5: baseX =  0.0f; baseZ = -9.1f; break; | ||||||
|  |             case 6: baseX =  1.6f; baseZ = -9.1f; break; | ||||||
|  |             case 7: baseX =  3.3f; baseZ = -9.1f; break; | ||||||
|  |             case 8: baseX =  4.9f; baseZ = -9.1f; break; | ||||||
|  |             case 9: baseX =  6.5f; baseZ = -9.1f; break; | ||||||
|  |             case 10: baseX = 9.1f; baseZ = -9.1f; break;  | ||||||
|  |             case 11: baseX = 9.1f; baseZ = -6.5f; break; | ||||||
|  |             case 12: baseX = 9.1f; baseZ = -4.9f; break; | ||||||
|  |             case 13: baseX = 9.1f; baseZ = -3.3f; break; | ||||||
|  |             case 14: baseX = 9.1f; baseZ = -1.6f; break; | ||||||
|  |             case 15: baseX = 9.1f; baseZ =  0.0f; break; | ||||||
|  |             case 16: baseX = 9.1f; baseZ =  1.6f; break; | ||||||
|  |             case 17: baseX = 9.1f; baseZ =  3.3f; break; | ||||||
|  |             case 18: baseX = 9.1f; baseZ =  4.9f; break; | ||||||
|  |             case 19: baseX = 9.1f; baseZ =  6.5f; break; | ||||||
|  |             case 20: baseX = 9.1f; baseZ =  9.1f; break; | ||||||
|  |             case 21: baseX = 6.5f; baseZ =  9.1f; break; | ||||||
|  |             case 22: baseX = 4.9f; baseZ =  9.1f; break; | ||||||
|  |             case 23: baseX = 3.3f; baseZ =  9.1f; break; | ||||||
|  |             case 24: baseX = 1.6f; baseZ =  9.1f; break; | ||||||
|  |             case 25: baseX = 0.0f; baseZ =  9.1f; break; | ||||||
|  |             case 26: baseX = -1.6f; baseZ = 9.1f; break; | ||||||
|  |             case 27: baseX = -3.3f; baseZ = 9.1f; break; | ||||||
|  |             case 28: baseX = -4.9f; baseZ = 9.1f; break; | ||||||
|  |             case 29: baseX = -6.5f; baseZ = 9.1f; break; | ||||||
|  |             case 30: baseX = -9.1f; baseZ = 9.1f; break; | ||||||
|  |             case 31: baseX = -9.1f; baseZ = 6.5f; break; | ||||||
|  |             case 32: baseX = -9.1f; baseZ = 4.9f; break; | ||||||
|  |             case 33: baseX = -9.1f; baseZ = 3.3f; break; | ||||||
|  |             case 34: baseX = -9.1f; baseZ = 1.6f; break; | ||||||
|  |             case 35: baseX = -9.1f; baseZ = 0.0f; break; | ||||||
|  |             case 36: baseX = -9.1f; baseZ = -1.6f; break; | ||||||
|  |             case 37: baseX = -9.1f; baseZ = -3.3f; break; | ||||||
|  |             case 38: baseX = -9.1f; baseZ = -4.9f; break; | ||||||
|  |             case 39: baseX = -9.1f; baseZ = -6.5f; break; | ||||||
|  |             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         float xOffset = (playerIndex % 2) * offset; | ||||||
|  |         float zOffset = (playerIndex / 2) * offset; | ||||||
|  |  | ||||||
|  |         return new Vector3f(baseX + xOffset, 0, baseZ + zOffset); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void movePlayerFigure(Player player) { | ||||||
|  |         int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId()); | ||||||
|  |         String figureName = "PlayerFigure_" + player.getId(); | ||||||
|  |         com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName); | ||||||
|  |      | ||||||
|  |         if (figure != null) { | ||||||
|  |             // Füge einen Delay hinzu (z.B. 3 Sekunden) | ||||||
|  |             Timer timer = new Timer(); | ||||||
|  |             timer.schedule(new TimerTask() { | ||||||
|  |                 @Override | ||||||
|  |                 public void run() { | ||||||
|  |                     app.enqueue(() -> { | ||||||
|  |                         // Setze die Position | ||||||
|  |                         Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId()); | ||||||
|  |                         figure.setLocalTranslation(targetPosition); | ||||||
|  |      | ||||||
|  |                         // Aktualisiere die Rotation basierend auf der Feld-ID | ||||||
|  |                         figure.setLocalRotation(calculateRotationForField(player.getFieldID())); | ||||||
|  |                     }); | ||||||
|  |                 } | ||||||
|  |             }, 3000); // 3000 Millisekunden Delay | ||||||
|  |         } else { | ||||||
|  |             System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden."); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private int getFieldIDFromPosition(Vector3f position) { | ||||||
|  |         for (int fieldID = 0; fieldID < 40; fieldID++) { | ||||||
|  |             Vector3f fieldPosition = calculateFieldPosition(fieldID, 0); | ||||||
|  |             if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung | ||||||
|  |                 return fieldID; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Berechnet den Eckpunkt basierend auf Start- und Zielposition. | ||||||
|  |      * | ||||||
|  |      * @param startPosition Die Startposition der Figur. | ||||||
|  |      * @param targetPosition Die Zielposition der Figur. | ||||||
|  |      * @return Die Position der Ecke, die passiert werden muss. | ||||||
|  |      */ | ||||||
|  |     private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) { | ||||||
|  |         // Ziel: Immer entlang der Spielfeldkante navigieren | ||||||
|  |         float deltaX = targetPosition.x - startPosition.x; | ||||||
|  |         float deltaZ = targetPosition.z - startPosition.z; | ||||||
|  |      | ||||||
|  |         // Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll | ||||||
|  |         if (deltaX != 0 && deltaZ != 0) { | ||||||
|  |             if (Math.abs(deltaX) > Math.abs(deltaZ)) { | ||||||
|  |                 // Bewegung entlang X zuerst | ||||||
|  |                 return new Vector3f(targetPosition.x, 0, startPosition.z); | ||||||
|  |             } else { | ||||||
|  |                 // Bewegung entlang Z zuerst | ||||||
|  |                 return new Vector3f(startPosition.x, 0, targetPosition.z); | ||||||
|  |             } | ||||||
|  |         } else { | ||||||
|  |             // Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich) | ||||||
|  |             return targetPosition; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) { | ||||||
|  |         List<Vector3f> pathPoints = new ArrayList<>(); | ||||||
|  |      | ||||||
|  |         // Bewegung im Uhrzeigersinn | ||||||
|  |         if (startFieldID < targetFieldID) { | ||||||
|  |             for (int i = startFieldID; i <= targetFieldID; i++) { | ||||||
|  |                 // Füge Ecken hinzu, falls sie überschritten werden | ||||||
|  |                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||||
|  |                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } else { | ||||||
|  |             // Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5) | ||||||
|  |             for (int i = startFieldID; i < 40; i++) { | ||||||
|  |                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||||
|  |                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             for (int i = 0; i <= targetFieldID; i++) { | ||||||
|  |                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||||
|  |                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         // Füge das Ziel hinzu | ||||||
|  |         pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex)); | ||||||
|  |      | ||||||
|  |         return pathPoints; | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     private int calculatePlayerIndexOnField(int fieldID, int playerID) { | ||||||
|  |         List<Player> playersOnField = playerHandler.getPlayers().stream() | ||||||
|  |             .filter(p -> p.getFieldID() == fieldID) | ||||||
|  |             .toList(); | ||||||
|  |  | ||||||
|  |         for (int i = 0; i < playersOnField.size(); i++) { | ||||||
|  |             if (playersOnField.get(i).getId() == playerID) { | ||||||
|  |                 return i; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         return 0; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) { | ||||||
|  |         float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment) | ||||||
|  |         int[] currentSegment = {0}; | ||||||
|  |      | ||||||
|  |         app.enqueue(() -> { | ||||||
|  |             figure.addControl(new AbstractControl() { | ||||||
|  |                 private float elapsedTime = 0.0f; | ||||||
|  |      | ||||||
|  |                 @Override | ||||||
|  |                 protected void controlUpdate(float tpf) { | ||||||
|  |                     if (currentSegment[0] >= pathPoints.size() - 1) { | ||||||
|  |                         this.setEnabled(false); // Animation abgeschlossen | ||||||
|  |                         return; | ||||||
|  |                     } | ||||||
|  |      | ||||||
|  |                     elapsedTime += tpf; | ||||||
|  |                     float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f); | ||||||
|  |      | ||||||
|  |                     Vector3f start = pathPoints.get(currentSegment[0]); | ||||||
|  |                     Vector3f end = pathPoints.get(currentSegment[0] + 1); | ||||||
|  |      | ||||||
|  |                     Vector3f interpolatedPosition = start.interpolateLocal(end, progress); | ||||||
|  |                     figure.setLocalTranslation(interpolatedPosition); | ||||||
|  |      | ||||||
|  |                     if (progress >= 1.0f) { | ||||||
|  |                         elapsedTime = 0.0f; | ||||||
|  |                         currentSegment[0]++; | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |      | ||||||
|  |                 @Override | ||||||
|  |                 protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |                     // Nicht benötigt | ||||||
|  |                 } | ||||||
|  |             }); | ||||||
|  |         }); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(PopUpEvent event) { | ||||||
|  |         if (event.msg().equals("Buy")) { | ||||||
|  |             Timer timer = new Timer(); | ||||||
|  |             timer.schedule(new TimerTask() { | ||||||
|  |                 @Override | ||||||
|  |                 public void run() { | ||||||
|  |                     app.enqueue(() -> { | ||||||
|  |                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||||
|  |                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); | ||||||
|  |  | ||||||
|  |                         if (fieldObject instanceof BuildingProperty) { | ||||||
|  |                             new BuildingPropertyCard(app).open(); | ||||||
|  |                         } else if (fieldObject instanceof GateField) { | ||||||
|  |                             new GateFieldCard(app).open(); | ||||||
|  |                         } else if (fieldObject instanceof FoodField) { | ||||||
|  |                             new FoodFieldCard(app).open(); | ||||||
|  |                         } | ||||||
|  |                     }); | ||||||
|  |                 } | ||||||
|  |             }, 2500); | ||||||
|  |         } else if (event.msg().equals("Winner")) { | ||||||
|  |             new WinnerPopUp(app).open(); | ||||||
|  |         } else if (event.msg().equals("Looser")) { | ||||||
|  |             new LooserPopUp(app).open(); | ||||||
|  |         } else if (event.msg().equals("timeout")) { | ||||||
|  |             new TimeOut(app).open(); | ||||||
|  |         } else if (event.msg().equals("tradeRequest")) { | ||||||
|  |             new ConfirmTrade(app).open(); | ||||||
|  |         } else if (event.msg().equals("goingToJail")) { | ||||||
|  |             new Gulag(app).open(); | ||||||
|  |         } else if (event.msg().equals("NoMoneyWarning")) { | ||||||
|  |             new NoMoneyWarning(app).open(); | ||||||
|  |         } else if(event.msg().equals("rent")) { | ||||||
|  |             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||||
|  |         } else if (event.msg().equals("jailtryagain")) { | ||||||
|  |             new GulagInfo(app, 1).open(); | ||||||
|  |         } else if (event.msg().equals("jailpay")) { | ||||||
|  |             new GulagInfo(app, 3).open(); | ||||||
|  |         } else if (event.msg().equals("tradepos")) { | ||||||
|  |             new AcceptTrade(app, (TradeReply) event.message()).open(); | ||||||
|  |         } else if (event.msg().equals("tradeneg")) { | ||||||
|  |             new RejectTrade(app, (TradeReply) event.message()).open(); | ||||||
|  |         } else if (event.msg().equals("ReceivedRent")) { | ||||||
|  |             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private Vector3f calculateBuildingPosition(int fieldID) { | ||||||
|  |         float baseX = 0.0f; | ||||||
|  |         float baseZ = 0.0f; | ||||||
|  |      | ||||||
|  |         switch (fieldID) { | ||||||
|  |             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||||
|  |             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||||
|  |             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||||
|  |             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||||
|  |             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||||
|  |             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||||
|  |             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||||
|  |             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||||
|  |             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||||
|  |             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||||
|  |             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||||
|  |             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||||
|  |             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||||
|  |             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||||
|  |             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||||
|  |             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||||
|  |             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||||
|  |             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||||
|  |             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||||
|  |             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||||
|  |             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||||
|  |             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||||
|  |             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||||
|  |             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||||
|  |             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||||
|  |             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||||
|  |             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||||
|  |             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||||
|  |             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||||
|  |             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||||
|  |             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||||
|  |             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||||
|  |             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||||
|  |             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||||
|  |             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||||
|  |             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||||
|  |             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||||
|  |             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||||
|  |             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||||
|  |             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||||
|  |             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         return new Vector3f(baseX, 0, baseZ); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void updateHousesOnBoard() { | ||||||
|  |         app.enqueue(() -> { | ||||||
|  |             List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings(); | ||||||
|  |  | ||||||
|  |             for (BuildingProperty property : propertiesWithBuildings) { | ||||||
|  |                 int houseCount = property.getHouses(); | ||||||
|  |                 int hotelCount = property.getHotel(); | ||||||
|  |  | ||||||
|  |                 String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount); | ||||||
|  |  | ||||||
|  |                 if (existingHouses.contains(uniqueIdentifier)) continue; | ||||||
|  |  | ||||||
|  |                 try { | ||||||
|  |                     String modelPath = hotelCount > 0 | ||||||
|  |                             ? "models/Hotel/Hotel.j3o" | ||||||
|  |                             : "models/Haus/" + houseCount + "Haus.j3o"; | ||||||
|  |  | ||||||
|  |                     com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath); | ||||||
|  |  | ||||||
|  |                     Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||||
|  |                      | ||||||
|  |                     buildingModel.setMaterial(mat); | ||||||
|  |  | ||||||
|  |                     buildingModel.setLocalScale(0.5f); | ||||||
|  |                     Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0); | ||||||
|  |                     buildingModel.setLocalTranslation(position); | ||||||
|  |  | ||||||
|  |                     com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||||
|  |                     if (property.getId() >= 1 && property.getId() <= 10) { | ||||||
|  |                         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||||
|  |                     } else if (property.getId() >= 21 && property.getId() <= 30) { | ||||||
|  |                         rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||||
|  |                     } else if (property.getId() >= 31 && property.getId() <= 39) { | ||||||
|  |                         rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); | ||||||
|  |                     } | ||||||
|  |  | ||||||
|  |                     buildingModel.setLocalRotation(rotation); | ||||||
|  |                     buildingModel.setName(uniqueIdentifier); | ||||||
|  |                     app.getRootNode().attachChild(buildingModel); | ||||||
|  |                     existingHouses.add(uniqueIdentifier); | ||||||
|  |  | ||||||
|  |                 } catch (Exception e) { | ||||||
|  |                     System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage()); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         }); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(EventCardEvent event) { | ||||||
|  |         Timer timer = new Timer(); | ||||||
|  |         timer.schedule(new TimerTask() { | ||||||
|  |             @Override | ||||||
|  |             public void run() { | ||||||
|  |                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); | ||||||
|  |             } | ||||||
|  |         }, 2500); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(UpdatePlayerView event) { | ||||||
|  |         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||||
|  |         for (Player player : playerHandler.getPlayers()) { | ||||||
|  |             movePlayerFigure(player); | ||||||
|  |         } | ||||||
|  |         updateHousesOnBoard(); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -1,11 +1,8 @@ | |||||||
| package pp.monopoly.client.gui; | package pp.monopoly.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.input.event.MouseButtonEvent; |  | ||||||
| import com.jme3.input.event.MouseMotionEvent; |  | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.math.Vector2f; | import com.jme3.math.Vector2f; | ||||||
| import com.jme3.math.Vector3f; | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.scene.Spatial; |  | ||||||
| import com.jme3.texture.Texture; | import com.jme3.texture.Texture; | ||||||
| import com.simsilica.lemur.Axis; | import com.simsilica.lemur.Axis; | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| @@ -16,9 +13,8 @@ import com.simsilica.lemur.VAlignment; | |||||||
| import com.simsilica.lemur.component.IconComponent; | import com.simsilica.lemur.component.IconComponent; | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; | import com.simsilica.lemur.component.SpringGridLayout; | ||||||
| import com.simsilica.lemur.event.MouseEventControl; |  | ||||||
| import com.simsilica.lemur.event.MouseListener; |  | ||||||
| import com.simsilica.lemur.style.ElementId; | import com.simsilica.lemur.style.ElementId; | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.monopoly.client.MonopolyApp; | import pp.monopoly.client.MonopolyApp; | ||||||
| import pp.monopoly.client.gui.popups.Bankrupt; | import pp.monopoly.client.gui.popups.Bankrupt; | ||||||
| @@ -34,41 +30,88 @@ import pp.monopoly.notification.UpdatePlayerView; | |||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents the toolbar interface in the Monopoly application. |  * Represents the toolbar interface in the Monopoly application. | ||||||
|  * Provides game controls, player information, and event handling. |  * <p> | ||||||
|  |  * This class provides game controls, player information, and event handling | ||||||
|  |  * for actions such as dice rolling, trading, and ending turns. | ||||||
|  |  * Implements {@link GameEventListener} to respond to game events. | ||||||
|  |  * </p> | ||||||
|  */ |  */ | ||||||
| public class Toolbar extends Dialog implements GameEventListener { | public class Toolbar extends Dialog implements GameEventListener { | ||||||
|  |  | ||||||
|     /** The Monopoly application instance*/ |     /** | ||||||
|  |      * Reference to the Monopoly application instance. | ||||||
|  |      */ | ||||||
|     private final MonopolyApp app; |     private final MonopolyApp app; | ||||||
|     /** The container representing the toolbar interface */ |  | ||||||
|  |     /** | ||||||
|  |      * The main container for the toolbar interface. | ||||||
|  |      */ | ||||||
|     private final Container toolbarContainer; |     private final Container toolbarContainer; | ||||||
|     /** The container representing the player overview information */ |  | ||||||
|  |     /** | ||||||
|  |      * Container for displaying an overview of other players. | ||||||
|  |      */ | ||||||
|     private Container overviewContainer; |     private Container overviewContainer; | ||||||
|     /** The container representing the player account information */ |  | ||||||
|  |     /** | ||||||
|  |      * Container for displaying account-related information. | ||||||
|  |      */ | ||||||
|     private Container accountContainer; |     private Container accountContainer; | ||||||
|     /** The player handler instance */ |  | ||||||
|  |     /** | ||||||
|  |      * Handles player-related data and actions. | ||||||
|  |      */ | ||||||
|     private PlayerHandler playerHandler; |     private PlayerHandler playerHandler; | ||||||
|     /** The label representing the left dice */ |  | ||||||
|  |     /** | ||||||
|  |      * Label for the first dice display. | ||||||
|  |      */ | ||||||
|     private Label imageLabel; |     private Label imageLabel; | ||||||
|     /** The label representing the right dice */ |  | ||||||
|  |     /** | ||||||
|  |      * Label for the second dice display. | ||||||
|  |      */ | ||||||
|     private Label imageLabel2; |     private Label imageLabel2; | ||||||
|     /** The flag to check if the dice can be rolled */ |  | ||||||
|     private boolean canRollDice = false; |  | ||||||
|     /** The trade button */ |     /** | ||||||
|  |      * Button for rolling the dice. | ||||||
|  |      */ | ||||||
|  |     private Button diceButton; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Button for initiating trades. | ||||||
|  |      */ | ||||||
|     private Button tradeButton; |     private Button tradeButton; | ||||||
|     /** The property menu button */ |  | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Button for accessing the property menu. | ||||||
|  |      */ | ||||||
|     private Button propertyMenuButton; |     private Button propertyMenuButton; | ||||||
|     /** The end turn button */ |  | ||||||
|  |     /** | ||||||
|  |      * Button for ending the player's turn. | ||||||
|  |      */ | ||||||
|     private Button endTurnButton; |     private Button endTurnButton; | ||||||
|     /** The latest incoming Dice Roll Event */ |  | ||||||
|  |     /** | ||||||
|  |      * Stores the most recent dice roll event. | ||||||
|  |      */ | ||||||
|     private DiceRollEvent latestDiceRollEvent = null; |     private DiceRollEvent latestDiceRollEvent = null; | ||||||
|     /** The flag to check if the bankrupt pop up is already shown */ |  | ||||||
|  |     /**Indicates if the bankrupt PopUp has already been shown */ | ||||||
|     private boolean bankruptPopUp = false; |     private boolean bankruptPopUp = false; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a new {@code Toolbar} for the given {@code MonopolyApp}. |      * Constructs the toolbar for the Monopoly application. | ||||||
|  |      * <p> | ||||||
|  |      * Initializes the toolbar interface, adds event listeners, and sets up | ||||||
|  |      * the GUI elements such as dice, buttons, and player information displays. | ||||||
|  |      * </p> | ||||||
|      * |      * | ||||||
|      * @param app The {@code MonopolyApp} instance to create the toolbar for. |      * @param app the Monopoly application instance | ||||||
|      */ |      */ | ||||||
|     public Toolbar(MonopolyApp app) { |     public Toolbar(MonopolyApp app) { | ||||||
|         super(app.getDialogManager()); |         super(app.getDialogManager()); | ||||||
| @@ -77,187 +120,111 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|         app.getGameLogic().addListener(this); |         app.getGameLogic().addListener(this); | ||||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); |         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||||
|  |  | ||||||
|         toolbarContainer = setupToolbar(); |         toolbarContainer = createToolbarContainer(); | ||||||
|         app.getGuiNode().attachChild(toolbarContainer); |         app.getGuiNode().attachChild(toolbarContainer); | ||||||
|  |  | ||||||
|         endTurnButton.setEnabled(false); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     private Container createToolbarContainer() { | ||||||
|      * Sets up the toolbar interface with the game controls, player information, and event handling. |  | ||||||
|      * |  | ||||||
|      * @return The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private Container setupToolbar() { |  | ||||||
|         Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); |         Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); | ||||||
|         container.setLocalTranslation(0, 200, 0); |         container.setLocalTranslation(0, 200, 0); | ||||||
|         container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); |         container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); | ||||||
|  |  | ||||||
|         Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png"); |         Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png"); | ||||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar); |         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar); | ||||||
|         background.setMargin(0, 0); // Removes any internal margin |  | ||||||
|         container.setBackground(background); |         container.setBackground(background); | ||||||
|  |      | ||||||
|  |         // Spielerfarbe abrufen | ||||||
|  |         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||||
|  |         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); | ||||||
|  |      | ||||||
|  |         // Oberer Balken | ||||||
|  |         Container playerColorBar = new Container(); | ||||||
|  |         playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens | ||||||
|  |         playerColorBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||||
|  |         playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar | ||||||
|  |         app.getGuiNode().attachChild(playerColorBar); | ||||||
|  |  | ||||||
|         setupBorders(container); |         // unterer Balken | ||||||
|         setupPlayerInfoSection(container); |         Container playerColorBarbot = new Container(); | ||||||
|         setupDiceSection(container); |         playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens | ||||||
|         setupActionMenu(container); |         playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor)); | ||||||
|  |         playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar | ||||||
|         return container; |         app.getGuiNode().attachChild(playerColorBarbot); | ||||||
|     } |      | ||||||
|  |      | ||||||
|     /** |         // Linker Balken | ||||||
|      * Sets up the borders for the toolbar interface. |         Container leftBar = new Container(); | ||||||
|      * |         leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210 | ||||||
|      * @param container The container representing the toolbar interface. |         leftBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||||
|      */ |         leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand | ||||||
|     private void setupBorders(Container container) { |         app.getGuiNode().attachChild(leftBar); | ||||||
|         addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top |      | ||||||
|         addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom |         // Rechter Balken | ||||||
|         addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left |         Container rightBar = new Container(); | ||||||
|         addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right |         rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210 | ||||||
|     } |         rightBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||||
|  |         rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand | ||||||
|     /** |         app.getGuiNode().attachChild(rightBar); | ||||||
|      * Adds a border to the toolbar interface with the specified dimensions and color. |          | ||||||
|      * |         // Übersicht und Konto | ||||||
|      * @param x      The x-coordinate of the border. |         accountContainer = container.addChild(new Container()); | ||||||
|      * @param y      The y-coordinate of the border. |         overviewContainer = container.addChild(new Container()); | ||||||
|      * @param width  The width of the border. |         receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung | ||||||
|      * @param height The height of the border. |      | ||||||
|      * @param color  The color of the border. |         // Würfel-Bereich | ||||||
|      */ |         container.addChild(createDiceSection()); | ||||||
|     private void addBorder(float x, float y, float width, float height, ColorRGBA color) { |      | ||||||
|         Container border = new Container(); |         // Aktionsmenü | ||||||
|         border.setPreferredSize(new Vector3f(width, height, 0)); |  | ||||||
|         border.setBackground(new QuadBackgroundComponent(color)); |  | ||||||
|         border.setLocalTranslation(x, y, 3); |  | ||||||
|         app.getGuiNode().attachChild(border); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the player information section of the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @param parentContainer The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private void setupPlayerInfoSection(Container parentContainer) { |  | ||||||
|         Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); |  | ||||||
|         playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers |  | ||||||
|  |  | ||||||
|         Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png"); |  | ||||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture); |  | ||||||
|         playerInfoSection.setBackground(background); |  | ||||||
|  |  | ||||||
|         accountContainer = playerInfoSection.addChild(new Container()); |  | ||||||
|         accountContainer.setPreferredSize(new Vector3f(300, 300, 0)); |  | ||||||
|         accountContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         overviewContainer = playerInfoSection.addChild(new Container()); |  | ||||||
|         overviewContainer.setPreferredSize(new Vector3f(300, 300, 0)); |  | ||||||
|         overviewContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         refreshPlayerView(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the dice section of the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @param container The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private void setupDiceSection(Container container) { |  | ||||||
|         Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); |  | ||||||
|         diceContainer.addChild(createDiceDisplay()); |  | ||||||
|         diceContainer.setBackground(null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets up the action menu of the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @param container The container representing the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private void setupActionMenu(Container container) { |  | ||||||
|         Container menuContainer = container.addChild(new Container()); |         Container menuContainer = container.addChild(new Container()); | ||||||
|         menuContainer.addChild(createTradeButton()); |         menuContainer.addChild(createTradeButton()); | ||||||
|         menuContainer.addChild(createPropertyMenuButton()); |         menuContainer.addChild(createPropertyMenuButton()); | ||||||
|         menuContainer.addChild(createEndTurnButton()); |         menuContainer.addChild(createEndTurnButton()); | ||||||
|         menuContainer.setBackground(null); |         menuContainer.setBackground(null); | ||||||
|  |      | ||||||
|  |         return container; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the color of the current player. |     private Container createDiceSection() { | ||||||
|      * |         Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||||
|      * @return The color of the current player. |         diceContainer.addChild(createDiceDisplay()); | ||||||
|      */ |         diceContainer.setBackground(null); | ||||||
|     private ColorRGBA getCurrentPlayerColor() { |  | ||||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); |         diceButton = new Button("Würfeln", new ElementId("button-toolbar")); | ||||||
|         return Player.getColor(currentPlayer.getId()).getColor(); |         diceButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||||
|  |         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||||
|  |             diceButton.setEnabled(false); | ||||||
|  |             endTurnButton.setEnabled(true); | ||||||
|  |             startDiceAnimation(); | ||||||
|  |             app.getGameLogic().send(new RollDice()); | ||||||
|  |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|  |         })); | ||||||
|  |         diceContainer.addChild(diceButton); | ||||||
|  |  | ||||||
|  |         return diceContainer; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the dice display section of the toolbar interface. |  | ||||||
|      * |  | ||||||
|      * @return The container representing the dice display section. |  | ||||||
|      */ |  | ||||||
|     private Container createDiceDisplay() { |     private Container createDiceDisplay() { | ||||||
|         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); |         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||||
|         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); |         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); | ||||||
|  |         horizontalContainer.setBackground(null); | ||||||
|  |  | ||||||
|         imageLabel = createDiceLabel("Pictures/dice/one.png"); |         imageLabel = createDiceLabel("Pictures/dice/one.png"); | ||||||
|         imageLabel2 = createDiceLabel("Pictures/dice/two.png"); |         imageLabel2 = createDiceLabel("Pictures/dice/two.png"); | ||||||
|  |  | ||||||
|         horizontalContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel)); |         horizontalContainer.addChild(createDiceContainer(imageLabel)); | ||||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel2)); |         horizontalContainer.addChild(createDiceContainer(imageLabel2)); | ||||||
|  |  | ||||||
|             // Add mouse event control for click handling |  | ||||||
|         MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() { |  | ||||||
|             @Override |  | ||||||
|             public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) { |  | ||||||
|                 if (event.isPressed()) { |  | ||||||
|                     handleDiceRoll(); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             @Override |  | ||||||
|             public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) { |  | ||||||
|                 // Do nothing |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             @Override |  | ||||||
|             public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) { |  | ||||||
|                 // Do nothing |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             @Override |  | ||||||
|             public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) { |  | ||||||
|                 // Do nothing |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|  |  | ||||||
|         return horizontalContainer; |         return horizontalContainer; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dice label with the specified icon path. |  | ||||||
|      * |  | ||||||
|      * @param iconPath The path to the icon image. |  | ||||||
|      * @return The label representing the dice. |  | ||||||
|      */ |  | ||||||
|     private Label createDiceLabel(String iconPath) { |     private Label createDiceLabel(String iconPath) { | ||||||
|         Label label = new Label(""); |         Label label = new Label(""); | ||||||
|         IconComponent icon = new IconComponent(iconPath); |         IconComponent icon = new IconComponent(iconPath); | ||||||
|         icon.setIconSize(new Vector2f(80, 80)); |         icon.setIconSize(new Vector2f(100, 100)); | ||||||
|         label.setIcon(icon); |         label.setIcon(icon); | ||||||
|         return label; |         return label; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a dice container with the specified label. |  | ||||||
|      * |  | ||||||
|      * @param label The label representing the dice. |  | ||||||
|      * @return The container representing the dice. |  | ||||||
|      */ |  | ||||||
|     private Container createDiceContainer(Label label) { |     private Container createDiceContainer(Label label) { | ||||||
|         Container container = new Container(); |         Container container = new Container(); | ||||||
|         container.setBackground(null); |         container.setBackground(null); | ||||||
| @@ -266,114 +233,77 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|         return container; |         return container; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the dice roll event. |  | ||||||
|      */ |  | ||||||
|     private void handleDiceRoll() { |  | ||||||
|         ifTopDialog(() -> { |  | ||||||
|             if (!canRollDice) return; |  | ||||||
|             canRollDice = false; |  | ||||||
|             if (endTurnButton != null) endTurnButton.setEnabled(true); |  | ||||||
|             startDiceAnimation(); |  | ||||||
|             app.getGameLogic().send(new RollDice()); |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private Button createTradeButton() { |     private Button createTradeButton() { | ||||||
|         String iconPath = "icons/icon-handeln.png"; |  | ||||||
|         // createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open()); |         tradeButton = new Button("", new ElementId("button-toolbar")); | ||||||
|         tradeButton = new ImageButton("generic", app); |  | ||||||
|         tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); |         tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||||
|  |  | ||||||
|         IconComponent icon = new IconComponent(iconPath); |         String iconTradePath = "icons/icon-handeln.png"; | ||||||
|         icon.setHAlignment(HAlignment.Center); |         IconComponent iconTrade = new IconComponent(iconTradePath); | ||||||
|         icon.setVAlignment(VAlignment.Center); |         iconTrade.setHAlignment(HAlignment.Center); | ||||||
|         icon.setIconSize(new Vector2f(75 , 75)); |         iconTrade.setVAlignment(VAlignment.Center); | ||||||
|         tradeButton.setIcon(icon); |         iconTrade.setIconSize(new Vector2f(100, 100)); | ||||||
|  |  | ||||||
|         tradeButton.addClickCommands(s -> ifTopDialog(() -> { |         tradeButton.setIcon(iconTrade); | ||||||
|  |         tradeButton.setFontSize(40); | ||||||
|  |  | ||||||
|  |         // Add click behavior | ||||||
|  |         tradeButton.addClickCommands(source -> ifTopDialog(() -> { | ||||||
|  |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|             new ChoosePartner(app).open(); |             new ChoosePartner(app).open(); | ||||||
|         })); |         })); | ||||||
|  |  | ||||||
|         return tradeButton; |         return tradeButton; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     private Button createPropertyMenuButton() { |     private Button createPropertyMenuButton() { | ||||||
|  |         propertyMenuButton = new Button("", new ElementId("button-toolbar")); | ||||||
|         String iconPath = "icons/icon-gebaude.png"; |  | ||||||
|         propertyMenuButton = new ImageButton("generic", app); |  | ||||||
|         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); |         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||||
|  |  | ||||||
|         IconComponent icon = new IconComponent(iconPath); |         String iconBuildingPath = "icons/icon-gebaude.png"; | ||||||
|         icon.setHAlignment(HAlignment.Center); |         IconComponent iconBuilding = new IconComponent(iconBuildingPath); | ||||||
|         icon.setVAlignment(VAlignment.Center); |         iconBuilding.setHAlignment(HAlignment.Center); | ||||||
|         icon.setIconSize(new Vector2f(50 , 50)); |         iconBuilding.setVAlignment(VAlignment.Center); | ||||||
|         propertyMenuButton.setIcon(icon); |         iconBuilding.setIconSize(new Vector2f(75, 75)); | ||||||
|  |  | ||||||
|  |         propertyMenuButton.setIcon(iconBuilding); | ||||||
|  |         propertyMenuButton.setFontSize(30); | ||||||
|         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { |         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { | ||||||
|  |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|             new BuildingAdminMenu(app).open(); |             new BuildingAdminMenu(app).open(); | ||||||
|         })); |         })); | ||||||
|  |  | ||||||
|         return propertyMenuButton; |         return propertyMenuButton; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private Button createEndTurnButton() { |     private Button createEndTurnButton() { | ||||||
|         // return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn()); |         endTurnButton = new Button("", new ElementId("button-toolbar")); | ||||||
|  |         endTurnButton.setFontSize(28); | ||||||
|         String iconPath = "icons/icon-zugbeenden.png"; |  | ||||||
|         endTurnButton = new ImageButton("generic", app); |  | ||||||
|         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); |         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||||
|  |  | ||||||
|         IconComponent icon = new IconComponent(iconPath); |         String iconEndTurnPath = "icons/icon-zugbeenden.png"; | ||||||
|         icon.setHAlignment(HAlignment.Center); |         IconComponent iconEndTurn = new IconComponent(iconEndTurnPath); | ||||||
|         icon.setVAlignment(VAlignment.Center); |         iconEndTurn.setHAlignment(HAlignment.Center); | ||||||
|         icon.setIconSize(new Vector2f(50 , 50)); |         iconEndTurn.setVAlignment(VAlignment.Center); | ||||||
|         endTurnButton.setIcon(icon); |         iconEndTurn.setIconSize(new Vector2f(75, 75)); | ||||||
|  |  | ||||||
|  |         endTurnButton.setIcon(iconEndTurn); | ||||||
|         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { |         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { | ||||||
|             app.getGameLogic().send(new EndTurn()); |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|             receivedEvent(new ButtonStatusEvent(false)); |             if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) { | ||||||
|  |                 new Bankrupt(app).open(); | ||||||
|  |                 bankruptPopUp = true; | ||||||
|  |             } else { | ||||||
|  |                 bankruptPopUp = false; | ||||||
|  |                 app.getGameLogic().send(new EndTurn()); | ||||||
|  |                 receivedEvent(new ButtonStatusEvent(false)); | ||||||
|  |             } | ||||||
|         })); |         })); | ||||||
|  |  | ||||||
|         return endTurnButton; |         return endTurnButton; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a background with the specified color. |  | ||||||
|      * |  | ||||||
|      * @param color The color of the background. |  | ||||||
|      * @return The background component. |  | ||||||
|      */ |  | ||||||
|     private QuadBackgroundComponent createButtonBackground(ColorRGBA color) { |  | ||||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(color); |  | ||||||
|         Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png"); |  | ||||||
|         if (gradient != null) background.setTexture(gradient); |  | ||||||
|         return background; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the end turn event. |  | ||||||
|      */ |  | ||||||
|     private void handleEndTurn() { |  | ||||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); |  | ||||||
|         if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) { |  | ||||||
|             new Bankrupt(app).open(); |  | ||||||
|             bankruptPopUp = true; |  | ||||||
|         } else { |  | ||||||
|             bankruptPopUp = false; |  | ||||||
|             app.getGameLogic().send(new EndTurn()); |  | ||||||
|             receivedEvent(new ButtonStatusEvent(false)); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Starts the dice animation. |  | ||||||
|      */ |  | ||||||
|     private void startDiceAnimation() { |     private void startDiceAnimation() { | ||||||
|         long startTime = System.currentTimeMillis(); |         long startTime = System.currentTimeMillis(); | ||||||
|  |      | ||||||
|         new Thread(() -> { |         new Thread(() -> { | ||||||
|             try { |             try { | ||||||
|                 animateDice(startTime); |                 animateDice(startTime); | ||||||
| @@ -381,42 +311,35 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|                     showFinalDiceResult(latestDiceRollEvent); |                     showFinalDiceResult(latestDiceRollEvent); | ||||||
|                 } |                 } | ||||||
|             } catch (InterruptedException e) { |             } catch (InterruptedException e) { | ||||||
|                 e.printStackTrace(); |                 System.err.println("Dice animation interrupted: " + e.getMessage()); | ||||||
|             } |             } | ||||||
|         }).start(); |         }).start(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Animates the dice roll. |      * Animates the dice roll by cycling through dice images. | ||||||
|      * |  | ||||||
|      * @param startTime The start time of the animation. |  | ||||||
|      * @throws InterruptedException If the animation is interrupted. |  | ||||||
|      */ |      */ | ||||||
|     private void animateDice(long startTime) throws InterruptedException { |     private void animateDice(long startTime) throws InterruptedException { | ||||||
|         int[] currentFace = {1}; |         int[] currentFace = {1}; | ||||||
|         while (System.currentTimeMillis() - startTime < 2000) { |         while (System.currentTimeMillis() - startTime < 2000) { // Animation duration | ||||||
|             currentFace[0] = (currentFace[0] % 6) + 1; |             currentFace[0] = (currentFace[0] % 6) + 1; | ||||||
|             updateDiceIcons(currentFace[0]); |      | ||||||
|             Thread.sleep(100); |             String rotatingImage1 = diceToString(currentFace[0]); | ||||||
|  |             String rotatingImage2 = diceToString((currentFace[0] % 6) + 1); | ||||||
|  |      | ||||||
|  |             app.enqueue(() -> { | ||||||
|  |                 setDiceIcon(imageLabel, rotatingImage1); | ||||||
|  |                 setDiceIcon(imageLabel2, rotatingImage2); | ||||||
|  |             }); | ||||||
|  |      | ||||||
|  |             Thread.sleep(100); // Time between frame updates | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the dice icons with the specified face. |      * Displays the final dice result after animation. | ||||||
|      * |      * | ||||||
|      * @param face The face of the dice. |      * @param event the dice roll event containing the result | ||||||
|      */ |  | ||||||
|     private void updateDiceIcons(int face) { |  | ||||||
|         app.enqueue(() -> { |  | ||||||
|             setDiceIcon(imageLabel, diceToString(face)); |  | ||||||
|             setDiceIcon(imageLabel2, diceToString((face % 6) + 1)); |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Shows the final dice result. |  | ||||||
|      * |  | ||||||
|      * @param event The dice roll event. |  | ||||||
|      */ |      */ | ||||||
|     private void showFinalDiceResult(DiceRollEvent event) { |     private void showFinalDiceResult(DiceRollEvent event) { | ||||||
|         app.enqueue(() -> { |         app.enqueue(() -> { | ||||||
| @@ -424,39 +347,28 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|             setDiceIcon(imageLabel2, diceToString(event.b())); |             setDiceIcon(imageLabel2, diceToString(event.b())); | ||||||
|         }); |         }); | ||||||
|     } |     } | ||||||
|  |      | ||||||
|     /** |  | ||||||
|      * Sets the dice icon with the specified image path. |  | ||||||
|      * |  | ||||||
|      * @param label     The label representing the dice. |  | ||||||
|      * @param imagePath The path to the icon image. |  | ||||||
|      */ |  | ||||||
|     private void setDiceIcon(Label label, String imagePath) { |     private void setDiceIcon(Label label, String imagePath) { | ||||||
|         IconComponent icon = new IconComponent(imagePath); |         IconComponent icon = new IconComponent(imagePath); | ||||||
|         icon.setIconSize(new Vector2f(80, 80)); |         icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size | ||||||
|         label.setIcon(icon); |         label.setIcon(icon); | ||||||
|     } |     } | ||||||
|  |      | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Converts the dice number to a string representation. |  | ||||||
|      * |  | ||||||
|      * @param i The dice number. |  | ||||||
|      * @return The string representation of the dice number. |  | ||||||
|      */ |  | ||||||
|     private String diceToString(int i) { |     private String diceToString(int i) { | ||||||
|         return "Pictures/dice/" + switch (i) { |         switch (i) { | ||||||
|             case 1 -> "one"; |             case 1: return "Pictures/dice/one.png"; | ||||||
|             case 2 -> "two"; |             case 2: return "Pictures/dice/two.png"; | ||||||
|             case 3 -> "three"; |             case 3: return "Pictures/dice/three.png"; | ||||||
|             case 4 -> "four"; |             case 4: return "Pictures/dice/four.png"; | ||||||
|             case 5 -> "five"; |             case 5: return "Pictures/dice/five.png"; | ||||||
|             case 6 -> "six"; |             case 6: return "Pictures/dice/six.png"; | ||||||
|             default -> throw new IllegalArgumentException("Invalid dice number: " + i); |             default: throw new IllegalArgumentException("Invalid dice number: " + i); | ||||||
|         } + ".png"; |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles dice roll events and updates the dice display. |      * Handles dice roll events by updating the dice display. | ||||||
|      * |      * | ||||||
|      * @param event the dice roll event containing dice values |      * @param event the dice roll event containing dice values | ||||||
|      */ |      */ | ||||||
| @@ -466,76 +378,67 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the player view by refreshing the player information displayed on the toolbar. |      * Updates the player view with the latest account and overview data. | ||||||
|      * |      * | ||||||
|      * @param event the update player view event |      * @param event the update event for the player view | ||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(UpdatePlayerView event) { |     public void receivedEvent(UpdatePlayerView event) { | ||||||
|         playerHandler = app.getGameLogic().getPlayerHandler(); |         playerHandler = app.getGameLogic().getPlayerHandler(); | ||||||
|         refreshPlayerView(); |         System.out.println("Update Player View"); | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Refreshes the player view. |  | ||||||
|      */ |  | ||||||
|     private void refreshPlayerView() { |  | ||||||
|         accountContainer.clearChildren(); |         accountContainer.clearChildren(); | ||||||
|         overviewContainer.clearChildren(); |         overviewContainer.clearChildren(); | ||||||
|  |  | ||||||
|         addAccountDetails(); |         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); | ||||||
|         addOverviewDetails(); |         accountContainer.addChild(new Label( | ||||||
|  |                 playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR", | ||||||
|  |                 new ElementId("label-account") | ||||||
|  |         )); | ||||||
|  |         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); | ||||||
|  |         accountContainer.addChild(new Label( | ||||||
|  |                 playerHandler.getPlayerById(app.getId()).getNumJailCard() + "", | ||||||
|  |                 new ElementId("label-account") | ||||||
|  |         )); | ||||||
|         accountContainer.setBackground(null); |         accountContainer.setBackground(null); | ||||||
|  |  | ||||||
|  |         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); | ||||||
|  |         for (Player player : playerHandler.getPlayers()) { | ||||||
|  |             if (player.getId() != app.getId()) { | ||||||
|  |                 // Spielerfarbe abrufen | ||||||
|  |                 ColorRGBA playerColor = (Player.getColor(player.getId()).getColor()); | ||||||
|  |              | ||||||
|  |                 // Label für den Spieler erstellen | ||||||
|  |                 Label playerLabel = new Label( | ||||||
|  |                     player.getName() + ": " + player.getAccountBalance() + " EUR", | ||||||
|  |                     new ElementId("label-Text") | ||||||
|  |                 ); | ||||||
|  |              | ||||||
|  |                 // Farbe setzen | ||||||
|  |                 playerLabel.setColor(playerColor); | ||||||
|  |              | ||||||
|  |                 // Label zum Container hinzufügen | ||||||
|  |                 overviewContainer.addChild(playerLabel); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|         overviewContainer.setBackground(null); |         overviewContainer.setBackground(null); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Adds the account details to the player view. |      * Updates the enabled status of toolbar buttons based on the event. | ||||||
|      */ |  | ||||||
|     private void addAccountDetails() { |  | ||||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); |  | ||||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); |  | ||||||
|         accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account"))); |  | ||||||
|         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); |  | ||||||
|         accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account"))); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds the overview details to the player view. |  | ||||||
|      */ |  | ||||||
|     private void addOverviewDetails() { |  | ||||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); |  | ||||||
|         for (Player player : playerHandler.getPlayers()) { |  | ||||||
|             if (player.getId() != app.getId()) { |  | ||||||
|                 Label playerLabel = new Label( |  | ||||||
|                         player.getName() + ": " + player.getAccountBalance() + " EUR", |  | ||||||
|                         new ElementId("label-player") |  | ||||||
|  |  | ||||||
|                 ); |  | ||||||
|                 playerLabel.setColor(Player.getColor(player.getId()).getColor()); |  | ||||||
|                 overviewContainer.addChild(playerLabel); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the status of toolbar buttons based on the provided button status event. |  | ||||||
|      * Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status. |  | ||||||
|      * |      * | ||||||
|      * @param event the button status event indicating whether the buttons should be enabled |      * @param event the button status event | ||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(ButtonStatusEvent event) { |     public void receivedEvent(ButtonStatusEvent event) { | ||||||
|         boolean enabled = event.buttonsEnabled(); |         boolean enabled = event.buttonsEnabled(); | ||||||
|         canRollDice = enabled; |         diceButton.setEnabled(enabled); | ||||||
|         tradeButton.setEnabled(enabled); |         tradeButton.setEnabled(enabled); | ||||||
|         propertyMenuButton.setEnabled(enabled); |         propertyMenuButton.setEnabled(enabled); | ||||||
|         endTurnButton.setEnabled(false); |         endTurnButton.setEnabled(false); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Closes the toolbar, detaching it from the GUI. |      * Closes the toolbar and detaches it from the GUI. | ||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void close() { |     public void close() { | ||||||
| @@ -556,7 +459,7 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void update() { |     public void update() { | ||||||
|         refreshPlayerView(); |         receivedEvent(new UpdatePlayerView()); | ||||||
|         super.update(); |         super.update(); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -910,6 +910,7 @@ | |||||||
|          } |          } | ||||||
|          sliderhorsetup(); |          sliderhorsetup(); | ||||||
|          adjustothercolumnmodel(); |          adjustothercolumnmodel(); | ||||||
|  |          //     System.out.println("Columns available: " +availableColumns); | ||||||
|      } |      } | ||||||
|   |   | ||||||
|      @StyleAttribute(value="visibleColumns") |      @StyleAttribute(value="visibleColumns") | ||||||
| @@ -922,6 +923,7 @@ | |||||||
|          sliderhorsetup(); |          sliderhorsetup(); | ||||||
|          grid.refreshGrid(); |          grid.refreshGrid(); | ||||||
|          refreshSelector(); |          refreshSelector(); | ||||||
|  |          //  System.out.println("Columns visble: " +grid.getVisibleColumns()); | ||||||
|      } |      } | ||||||
|   |   | ||||||
|      // Column Operations |      // Column Operations | ||||||
|   | |||||||
| @@ -66,8 +66,7 @@ public class Bankrupt extends Dialog { | |||||||
|  |  | ||||||
|         // Text, der im Popup steht |         // Text, der im Popup steht | ||||||
|         Container textContainer = bankruptContainer.addChild(new Container()); |         Container textContainer = bankruptContainer.addChild(new Container()); | ||||||
|         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+ |         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text"))); | ||||||
|         "Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text"))); |  | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|  |  | ||||||
|         // Passt den textContainer an die Größe des bankruptContainers an |         // Passt den textContainer an die Größe des bankruptContainers an | ||||||
|   | |||||||
| @@ -78,6 +78,7 @@ public class BuildingPropertyCard extends Dialog { | |||||||
|         Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button"))); |         Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||||
|         quitButton.setFontSize(32); |         quitButton.setFontSize(32); | ||||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { |         quitButton.addClickCommands(s -> ifTopDialog( () -> { | ||||||
|  |             System.err.println("Button does something?"); | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|             close(); |             close(); | ||||||
|         })); |         })); | ||||||
| @@ -94,14 +95,14 @@ public class BuildingPropertyCard extends Dialog { | |||||||
|         buildingPropertyContainer.setLocalTranslation( |         buildingPropertyContainer.setLocalTranslation( | ||||||
|             (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2, |             (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2, | ||||||
|             (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2, |             (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2, | ||||||
|             16 |             8 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         // Zentriere das Popup |         // Zentriere das Popup | ||||||
|         backgroundContainer.setLocalTranslation( |         backgroundContainer.setLocalTranslation( | ||||||
|                 (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2, |                 (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2, | ||||||
|                 (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2, |                 (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2, | ||||||
|                 15 |                 7 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(buildingPropertyContainer); |         app.getGuiNode().attachChild(buildingPropertyContainer); | ||||||
|   | |||||||
| @@ -40,8 +40,8 @@ public class BuyHouse extends Dialog { | |||||||
|     /** Background container providing a border for the popup. */ |     /** Background container providing a border for the popup. */ | ||||||
|     private final Container backgroundContainer; |     private final Container backgroundContainer; | ||||||
|  |  | ||||||
|     /** Label to display selected properties. */ |     /** TextField to display selected properties. */ | ||||||
|     private Label selectionDisplay; |     private TextField selectionDisplay; | ||||||
|  |  | ||||||
|     /** Reference for tracking dropdown selection changes. */ |     /** Reference for tracking dropdown selection changes. */ | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |     private VersionedReference<Set<Integer>> selectionRef; | ||||||
| @@ -77,7 +77,7 @@ public class BuyHouse extends Dialog { | |||||||
|         backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0)); |         backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||||
|  |  | ||||||
|         // Title |         // Title | ||||||
|         Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold"))); |         Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold"))); | ||||||
|         title.setFontSize(48); |         title.setFontSize(48); | ||||||
|         title.setColor(ColorRGBA.Black); |         title.setColor(ColorRGBA.Black); | ||||||
|  |  | ||||||
| @@ -145,7 +145,7 @@ public class BuyHouse extends Dialog { | |||||||
|     private Container createPropertyDropdown() { |     private Container createPropertyDropdown() { | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); |         List<BuildingProperty> playerProperties = getPlayerProperties(); | ||||||
| @@ -162,9 +162,8 @@ public class BuyHouse extends Dialog { | |||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||||
|  |  | ||||||
|         // Initialize the selection display here |         // Initialize the selection display here | ||||||
|         selectionDisplay = new Label(""); |         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||||
|  |  | ||||||
|         // Set initial selection |         // Set initial selection | ||||||
|   | |||||||
| @@ -69,7 +69,7 @@ public class EventCardPopup extends Dialog { | |||||||
|         Container propertyValuesContainer = eventCardContainer.addChild(new Container()); |         Container propertyValuesContainer = eventCardContainer.addChild(new Container()); | ||||||
|         propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text"))); |         propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text"))); | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,0)); |         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10)); | ||||||
|  |  | ||||||
|         // Beenden-Button |         // Beenden-Button | ||||||
|         Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button"))); |         Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button"))); | ||||||
|   | |||||||
| @@ -81,14 +81,14 @@ public class Gulag extends Dialog { | |||||||
|         gulagContainer.setLocalTranslation( |         gulagContainer.setLocalTranslation( | ||||||
|             (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2, |             (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2, | ||||||
|             (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2, |             (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2, | ||||||
|             12 |             8 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         // Zentriere das Popup |         // Zentriere das Popup | ||||||
|         backgroundContainer.setLocalTranslation( |         backgroundContainer.setLocalTranslation( | ||||||
|                 (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2, |                 (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2, | ||||||
|                 (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2, |                 (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2, | ||||||
|                 11 |                 7 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(gulagContainer); |         app.getGuiNode().attachChild(gulagContainer); | ||||||
|   | |||||||
| @@ -95,14 +95,14 @@ public class GulagInfo extends Dialog { | |||||||
|         gulagInfoContainer.setLocalTranslation( |         gulagInfoContainer.setLocalTranslation( | ||||||
|             (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2, |             (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2, | ||||||
|             (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2, |             (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2, | ||||||
|             14 |             8 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         // Zentriere das Menü |         // Zentriere das Menü | ||||||
|         backgroundContainer.setLocalTranslation( |         backgroundContainer.setLocalTranslation( | ||||||
|                 (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2, |                 (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2, | ||||||
|                 (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2, |                 (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2, | ||||||
|                 13 |                 7 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) { |         if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) { | ||||||
|   | |||||||
| @@ -45,8 +45,8 @@ public class RepayMortage extends Dialog { | |||||||
|     /** Background container providing a border for the popup. */ |     /** Background container providing a border for the popup. */ | ||||||
|     private final Container backgroundContainer; |     private final Container backgroundContainer; | ||||||
|  |  | ||||||
|     /** Label to display selected properties. */ |     /** Text field to display selected properties. */ | ||||||
|     private Label selectionDisplay; |     private TextField selectionDisplay; | ||||||
|  |  | ||||||
|     /** Reference to track property selections in the dropdown menu. */ |     /** Reference to track property selections in the dropdown menu. */ | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |     private VersionedReference<Set<Integer>> selectionRef; | ||||||
| @@ -82,7 +82,7 @@ public class RepayMortage extends Dialog { | |||||||
|         backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); |         backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||||
|  |  | ||||||
|         // Titel |         // Titel | ||||||
|         Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold"))); |         Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold"))); | ||||||
|         title.setFontSize(48); |         title.setFontSize(48); | ||||||
|         title.setColor(ColorRGBA.Black); |         title.setColor(ColorRGBA.Black); | ||||||
|  |  | ||||||
| @@ -97,7 +97,7 @@ public class RepayMortage extends Dialog { | |||||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|  |  | ||||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); |         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); | ||||||
|         middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||||
|  |  | ||||||
|         middleContainer.addChild(createPropertyDropdown()); |         middleContainer.addChild(createPropertyDropdown()); | ||||||
|  |  | ||||||
| @@ -149,7 +149,7 @@ public class RepayMortage extends Dialog { | |||||||
|     private Container createPropertyDropdown() { |     private Container createPropertyDropdown() { | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||||
|         List<PropertyField> playerProperties = getPlayerProperties(); |         List<PropertyField> playerProperties = getPlayerProperties(); | ||||||
| @@ -166,9 +166,8 @@ public class RepayMortage extends Dialog { | |||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||||
|  |  | ||||||
|         // Initialize the selection display here |         // Initialize the selection display here | ||||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections |         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||||
|  |  | ||||||
|         // Set initial selection |         // Set initial selection | ||||||
|   | |||||||
| @@ -45,8 +45,8 @@ public class SellHouse extends Dialog { | |||||||
|     /** Background container providing a styled border around the main dialog. */ |     /** Background container providing a styled border around the main dialog. */ | ||||||
|     private final Container backgroundContainer; |     private final Container backgroundContainer; | ||||||
|  |  | ||||||
|     /** Label to display selected properties. */ |     /** Text field to display selected properties. */ | ||||||
|     private Label selectionDisplay; |     private TextField selectionDisplay; | ||||||
|  |  | ||||||
|     /** Reference to track selection changes in the property selector. */ |     /** Reference to track selection changes in the property selector. */ | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |     private VersionedReference<Set<Integer>> selectionRef; | ||||||
| @@ -82,11 +82,11 @@ public class SellHouse extends Dialog { | |||||||
|         backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0)); |         backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||||
|  |  | ||||||
|         // Titel |         // Titel | ||||||
|         Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold"))); |         Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold"))); | ||||||
|         title.setFontSize(48); |         title.setFontSize(48); | ||||||
|         title.setColor(ColorRGBA.Black); |         title.setColor(ColorRGBA.Black); | ||||||
|  |  | ||||||
|         //Unterteilung des sellHouseContainer in drei "Untercontainer" |         //Unterteilund des sellHouseContainer in drei "Untercontainer" | ||||||
|         Container upContainer = sellhouseContainer.addChild(new Container()); |         Container upContainer = sellhouseContainer.addChild(new Container()); | ||||||
|         Container middleContainer = sellhouseContainer.addChild(new Container()); |         Container middleContainer = sellhouseContainer.addChild(new Container()); | ||||||
|         Container downContainer = sellhouseContainer.addChild(new Container()); |         Container downContainer = sellhouseContainer.addChild(new Container()); | ||||||
| @@ -119,7 +119,13 @@ public class SellHouse extends Dialog { | |||||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { |         confirmButton.addClickCommands(s -> ifTopDialog( () -> { | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|             AlterProperty msg = new AlterProperty("SellHouse"); |             AlterProperty msg = new AlterProperty("SellHouse"); | ||||||
|  |             for (String string : selectedProperties) { | ||||||
|  |                 System.out.println(string); | ||||||
|  |             } | ||||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); |             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); | ||||||
|  |             for (Integer integer : msg.getProperties()) { | ||||||
|  |                 System.out.println("ID des verkaufs: "+integer); | ||||||
|  |             } | ||||||
|             app.getGameLogic().send(msg); |             app.getGameLogic().send(msg); | ||||||
|             close(); |             close(); | ||||||
|         })); |         })); | ||||||
| @@ -149,7 +155,7 @@ public class SellHouse extends Dialog { | |||||||
|     private Container createPropertyDropdown() { |     private Container createPropertyDropdown() { | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); |         List<BuildingProperty> playerProperties = getPlayerProperties(); | ||||||
| @@ -166,9 +172,8 @@ public class SellHouse extends Dialog { | |||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||||
|  |  | ||||||
|         // Initialize the selection display here |         // Initialize the selection display here | ||||||
|         selectionDisplay = new Label(""); |         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||||
|          |          | ||||||
|         // Set initial selection |         // Set initial selection | ||||||
|   | |||||||
| @@ -46,8 +46,8 @@ public class TakeMortage extends Dialog { | |||||||
|     /** Background container providing a styled border around the main dialog. */ |     /** Background container providing a styled border around the main dialog. */ | ||||||
|     private final Container backgroundContainer; |     private final Container backgroundContainer; | ||||||
|  |  | ||||||
|     /** Label to display selected properties. */ |     /** Text field to display selected properties. */ | ||||||
|     private Label selectionDisplay; |     private TextField selectionDisplay; | ||||||
|  |  | ||||||
|     /** Reference to track selection changes in the property selector. */ |     /** Reference to track selection changes in the property selector. */ | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |     private VersionedReference<Set<Integer>> selectionRef; | ||||||
| @@ -83,7 +83,7 @@ public class TakeMortage extends Dialog { | |||||||
|         backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); |         backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||||
|  |  | ||||||
|         // Titel |         // Titel | ||||||
|         Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold"))); |         Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold"))); | ||||||
|         title.setFontSize(48); |         title.setFontSize(48); | ||||||
|         title.setColor(ColorRGBA.Black); |         title.setColor(ColorRGBA.Black); | ||||||
|  |  | ||||||
| @@ -150,7 +150,7 @@ public class TakeMortage extends Dialog { | |||||||
|     private Container createPropertyDropdown() { |     private Container createPropertyDropdown() { | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); |         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||||
|         List<PropertyField> playerProperties = getPlayerProperties(); |         List<PropertyField> playerProperties = getPlayerProperties(); | ||||||
| @@ -172,9 +172,8 @@ public class TakeMortage extends Dialog { | |||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||||
|  |  | ||||||
|         // Initialize the selection display here |         // Initialize the selection display here | ||||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections |         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |  | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||||
|  |  | ||||||
|         // Set initial selection |         // Set initial selection | ||||||
|   | |||||||
| Before Width: | Height: | Size: 8.0 KiB | 
| Before Width: | Height: | Size: 80 KiB | 
| Before Width: | Height: | Size: 58 KiB | 
| Before Width: | Height: | Size: 58 KiB | 
| Before Width: | Height: | Size: 72 KiB | 
| Before Width: | Height: | Size: 25 KiB | 
| Before Width: | Height: | Size: 17 KiB | 
| Before Width: | Height: | Size: 39 KiB | 
| Before Width: | Height: | Size: 26 KiB | 
| Before Width: | Height: | Size: 17 KiB | 
| Before Width: | Height: | Size: 46 KiB | 
| Before Width: | Height: | Size: 27 KiB | 
| Before Width: | Height: | Size: 18 KiB | 
| Before Width: | Height: | Size: 49 KiB | 
| Before Width: | Height: | Size: 26 KiB | 
| Before Width: | Height: | Size: 18 KiB | 
| Before Width: | Height: | Size: 46 KiB | 
| Before Width: | Height: | Size: 24 KiB | 
| Before Width: | Height: | Size: 16 KiB | 
| Before Width: | Height: | Size: 37 KiB | 
| Before Width: | Height: | Size: 27 KiB | 
| Before Width: | Height: | Size: 17 KiB | 
| Before Width: | Height: | Size: 48 KiB | 
| Before Width: | Height: | Size: 195 KiB | 
| Before Width: | Height: | Size: 205 KiB | 
| Before Width: | Height: | Size: 170 KiB | 
| Before Width: | Height: | Size: 193 KiB | 
| Before Width: | Height: | Size: 198 KiB | 
| Before Width: | Height: | Size: 201 KiB | 
| Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 1.4 MiB | 
| Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 105 KiB | 
| Before Width: | Height: | Size: 195 KiB | 
| Before Width: | Height: | Size: 588 KiB | 
| Before Width: | Height: | Size: 190 KiB | 
| Before Width: | Height: | Size: 3.5 KiB | 
| Before Width: | Height: | Size: 364 KiB | 
| Before Width: | Height: | Size: 518 KiB | 
| Before Width: | Height: | Size: 55 KiB | 
| Before Width: | Height: | Size: 552 KiB | 
| Before Width: | Height: | Size: 100 KiB | 
| @@ -1,4 +1,9 @@ | |||||||
| package pp.monopoly.game.client; | package pp.monopoly.game.client; | ||||||
|  |  | ||||||
|  | import pp.monopoly.game.server.Player; | ||||||
|  | import pp.monopoly.message.server.NextPlayerTurn; | ||||||
|  | import pp.monopoly.message.server.ViewAssetsResponse; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents the active client state in the Monopoly game. |  * Represents the active client state in the Monopoly game. | ||||||
|  * Extends {@link ClientState}. |  * Extends {@link ClientState}. | ||||||
| @@ -19,4 +24,17 @@ public class ActiveState extends ClientState { | |||||||
|     boolean isTurn() { |     boolean isTurn() { | ||||||
|         return true; |         return true; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     void recivedNextPlayerTurn(NextPlayerTurn msg) { | ||||||
|  |         logic.getBoard().clear(); | ||||||
|  |         for (Player player : logic.getPlayerHandler().getPlayers()) { | ||||||
|  |             logic.getBoard().add(player.getFigure()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     void recivedViewAssetsResponse(ViewAssetsResponse msg) { | ||||||
|  |          | ||||||
|  |     } | ||||||
| } | } | ||||||
| @@ -4,9 +4,6 @@ import java.lang.System.Logger; | |||||||
| import java.lang.System.Logger.Level; | import java.lang.System.Logger.Level; | ||||||
| import java.util.ArrayList; | import java.util.ArrayList; | ||||||
| import java.util.List; | import java.util.List; | ||||||
| import java.util.stream.Collectors; |  | ||||||
|  |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
|  |  | ||||||
| import pp.monopoly.game.server.Player; | import pp.monopoly.game.server.Player; | ||||||
| import pp.monopoly.game.server.PlayerHandler; | import pp.monopoly.game.server.PlayerHandler; | ||||||
| @@ -27,10 +24,8 @@ import pp.monopoly.message.server.TradeReply; | |||||||
| import pp.monopoly.message.server.TradeRequest; | import pp.monopoly.message.server.TradeRequest; | ||||||
| import pp.monopoly.message.server.ViewAssetsResponse; | import pp.monopoly.message.server.ViewAssetsResponse; | ||||||
| import pp.monopoly.model.Board; | import pp.monopoly.model.Board; | ||||||
| import pp.monopoly.model.Figure; |  | ||||||
| import pp.monopoly.model.Hotel; | import pp.monopoly.model.Hotel; | ||||||
| import pp.monopoly.model.House; | import pp.monopoly.model.House; | ||||||
| import pp.monopoly.model.Rotation; |  | ||||||
| import pp.monopoly.model.TradeHandler; | import pp.monopoly.model.TradeHandler; | ||||||
| import pp.monopoly.model.fields.BoardManager; | import pp.monopoly.model.fields.BoardManager; | ||||||
| import pp.monopoly.model.fields.BuildingProperty; | import pp.monopoly.model.fields.BuildingProperty; | ||||||
| @@ -236,7 +231,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         playerHandler = msg.getPlayerHandler(); |         playerHandler = msg.getPlayerHandler(); | ||||||
|         setState(new WaitForTurnState(this)); |         setState(new WaitForTurnState(this)); | ||||||
|         for (Player player : playerHandler.getPlayers()) { |         for (Player player : playerHandler.getPlayers()) { | ||||||
|             board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure(), player.getId())); |             board.add(player.getFigure()); | ||||||
|         } |         } | ||||||
|         notifyListeners(new ButtonStatusEvent(false)); |         notifyListeners(new ButtonStatusEvent(false)); | ||||||
|         notifyListeners(new UpdatePlayerView()); |         notifyListeners(new UpdatePlayerView()); | ||||||
| @@ -253,7 +248,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|     @Override |     @Override | ||||||
|     public void received(PlayerStatusUpdate msg) { |     public void received(PlayerStatusUpdate msg) { | ||||||
|         playerHandler = msg.getPlayerHandler(); |         playerHandler = msg.getPlayerHandler(); | ||||||
|         LOGGER.log(Level.TRACE, "Update Player View triggerd with message: {0}", msg); |         System.out.println("Update Player"); | ||||||
|         notifyListeners(new UpdatePlayerView()); |         notifyListeners(new UpdatePlayerView()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -310,31 +305,19 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         } else if(msg.getKeyWord().equals("ReceivedRent")) { |         } else if(msg.getKeyWord().equals("ReceivedRent")) { | ||||||
|             playSound(Sound.MONEY_COLLECTED); |             playSound(Sound.MONEY_COLLECTED); | ||||||
|             notifyListeners(new PopUpEvent("ReceivedRent", msg)); |             notifyListeners(new PopUpEvent("ReceivedRent", msg)); | ||||||
|         } else if (msg.getKeyWord().equals("aussetzen")) { |  | ||||||
|             notifyListeners(new ButtonStatusEvent(false)); |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(BuildInfo msg) { |     public void received(BuildInfo msg) { | ||||||
|  |         System.out.println("TRIGGER BUILD INFO"); | ||||||
|         if (msg.isAdded()) { |         if (msg.isAdded()) { | ||||||
|             BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())); |             BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())); | ||||||
|             if (property.getHotel() == 1 ) { |             if (property.getHotel() == 1 ) { | ||||||
|  |  | ||||||
|                 for(int i = 0; i < 4; i++) { |  | ||||||
|                     board.remove(board.getHouse(msg.getId(), i+1)); |  | ||||||
|                 } |  | ||||||
|                  |  | ||||||
|                 board.add(new Hotel(property.getId())); |                 board.add(new Hotel(property.getId())); | ||||||
|             } else { |             } else { | ||||||
|                 board.add(new House( property.getHouses(), property.getId())); |                 board.add(new House( property.getHouses(), property.getId())); | ||||||
|             } |             } | ||||||
|         } else { |  | ||||||
|             if( ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses() == 4 ) { |  | ||||||
|                 board.remove(board.getHotel(msg.getId())); |  | ||||||
|             } else { |  | ||||||
|                 board.remove(board.getHouse(msg.getId(), ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses()+1)); |  | ||||||
|             } |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -23,6 +23,7 @@ import pp.monopoly.message.server.NextPlayerTurn; | |||||||
| import pp.monopoly.message.server.NotificationMessage; | import pp.monopoly.message.server.NotificationMessage; | ||||||
| import pp.monopoly.message.server.PlayerStatusUpdate; | import pp.monopoly.message.server.PlayerStatusUpdate; | ||||||
| import pp.monopoly.model.FieldVisitor; | import pp.monopoly.model.FieldVisitor; | ||||||
|  | import pp.monopoly.model.Figure; | ||||||
| import pp.monopoly.model.card.Card; | import pp.monopoly.model.card.Card; | ||||||
| import pp.monopoly.model.fields.BuildingProperty; | import pp.monopoly.model.fields.BuildingProperty; | ||||||
| import pp.monopoly.model.fields.EventField; | import pp.monopoly.model.fields.EventField; | ||||||
| @@ -43,7 +44,7 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|     private final int id; |     private final int id; | ||||||
|     private String name; |     private String name; | ||||||
|     private int accountBalance = 15000; |     private int accountBalance = 15000; | ||||||
|     private String figure; |     private Figure figure; | ||||||
|     private Set<Integer> properties = new HashSet<>(); |     private Set<Integer> properties = new HashSet<>(); | ||||||
|     private int getOutOfJailCard; |     private int getOutOfJailCard; | ||||||
|     private int fieldID; |     private int fieldID; | ||||||
| @@ -81,19 +82,11 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|         this.handler = handler; |         this.handler = handler; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     public void setFigure(Figure figure) { | ||||||
|      * Set the figure of the player |  | ||||||
|      * @param figure the figure to be set |  | ||||||
|      */ |  | ||||||
|     public void setFigure(String figure) { |  | ||||||
|         this.figure = figure; |         this.figure = figure; | ||||||
|     } |     } | ||||||
|  |      | ||||||
|     /** |     public Figure getFigure(){ | ||||||
|      * Returns the figure of the player |  | ||||||
|      * @return the figure of the player |  | ||||||
|      */ |  | ||||||
|     public String getFigure() { |  | ||||||
|         return figure; |         return figure; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -187,6 +180,7 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|             earnMoney(2000); // Passing GO gives money |             earnMoney(2000); // Passing GO gives money | ||||||
|         } |         } | ||||||
|         fieldID = (fieldID + steps) % 40; |         fieldID = (fieldID + steps) % 40; | ||||||
|  |         figure.moveTo(fieldID); | ||||||
|         handler.getLogic().send(this, new PlayerStatusUpdate(handler)); |         handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||||
|         handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); |         handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||||
|         return fieldID; |         return fieldID; | ||||||
| @@ -200,6 +194,7 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|     public int setPosition(int position){ |     public int setPosition(int position){ | ||||||
|         if(position < 40 && position >= 0) { |         if(position < 40 && position >= 0) { | ||||||
|             fieldID = position; |             fieldID = position; | ||||||
|  |             figure.moveTo(fieldID); | ||||||
|             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); |             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||||
|             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); |             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||||
|         } |         } | ||||||
| @@ -217,6 +212,7 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|                 earnMoney(2000); |                 earnMoney(2000); | ||||||
|             } |             } | ||||||
|             fieldID = position; |             fieldID = position; | ||||||
|  |             figure.moveTo(fieldID); | ||||||
|             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); |             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||||
|             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); |             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -6,14 +6,12 @@ import com.jme3.math.ColorRGBA; | |||||||
|  * Enum representing six distinct colors for players in the game. |  * Enum representing six distinct colors for players in the game. | ||||||
|  */ |  */ | ||||||
| public enum PlayerColor { | public enum PlayerColor { | ||||||
|     CYAN(new ColorRGBA(69 / 255f, 205 / 255f, 205 / 255f, 1), "Cyan"), |     CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"), | ||||||
|     YELLOW(new ColorRGBA(225 / 255f, 201 / 255f, 44 / 255f, 1), "Yellow"), |     YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"), | ||||||
|     RED(new ColorRGBA(255 / 255f, 33 / 255f, 33 / 255f, 1), "Red"), |     RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"), | ||||||
|     PINK(new ColorRGBA(196 / 255f, 73 / 255f, 240 / 255f, 1), "Pink"), |     PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"), | ||||||
|     GREEN(new ColorRGBA(61 / 255f, 227 / 255f, 58 / 255f, 1), "Green"), |     GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"), | ||||||
|     PURPLE(new ColorRGBA(60 / 255f, 74 / 255f, 223 / 255f, 1), "Purple"); |     PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila"); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private final ColorRGBA color; |     private final ColorRGBA color; | ||||||
|     private final String colorName; |     private final String colorName; | ||||||
|   | |||||||
| @@ -3,9 +3,11 @@ package pp.monopoly.game.server; | |||||||
| import java.lang.System.Logger; | import java.lang.System.Logger; | ||||||
| import java.lang.System.Logger.Level; | import java.lang.System.Logger.Level; | ||||||
| import java.util.HashSet; | import java.util.HashSet; | ||||||
|  | import java.util.List; | ||||||
| import java.util.Set; | import java.util.Set; | ||||||
| import java.util.stream.Collectors; | import java.util.stream.Collectors; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
| import pp.monopoly.MonopolyConfig; | import pp.monopoly.MonopolyConfig; | ||||||
| import pp.monopoly.message.client.AlterProperty; | import pp.monopoly.message.client.AlterProperty; | ||||||
| @@ -27,6 +29,8 @@ import pp.monopoly.message.server.ServerMessage; | |||||||
| import pp.monopoly.message.server.TradeReply; | import pp.monopoly.message.server.TradeReply; | ||||||
| import pp.monopoly.message.server.TradeRequest; | import pp.monopoly.message.server.TradeRequest; | ||||||
| import pp.monopoly.message.server.ViewAssetsResponse; | import pp.monopoly.message.server.ViewAssetsResponse; | ||||||
|  | import pp.monopoly.model.Figure; | ||||||
|  | import pp.monopoly.model.Rotation; | ||||||
| import pp.monopoly.model.TradeHandler; | import pp.monopoly.model.TradeHandler; | ||||||
| import pp.monopoly.model.card.DeckHelper; | import pp.monopoly.model.card.DeckHelper; | ||||||
| import pp.monopoly.model.fields.BoardManager; | import pp.monopoly.model.fields.BoardManager; | ||||||
| @@ -85,7 +89,7 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|      * @param player the Player to whom the message is sent |      * @param player the Player to whom the message is sent | ||||||
|      * @param msg    the ServerMessage to send |      * @param msg    the ServerMessage to send | ||||||
|      */ |      */ | ||||||
|     public void send(Player player, ServerMessage msg) { |     void send(Player player, ServerMessage msg) { | ||||||
|         if (player != null && msg != null) { |         if (player != null && msg != null) { | ||||||
|             serverSender.send(player.getId(), msg); |             serverSender.send(player.getId(), msg); | ||||||
|             LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName()); |             LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName()); | ||||||
| @@ -168,6 +172,7 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.getFieldID()); // Assuming player position for property |             PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.getFieldID()); // Assuming player position for property | ||||||
|              |              | ||||||
|             player.buyProperty(property); |             player.buyProperty(property); | ||||||
|  |             System.out.println("Properties:" +player.getProperties().toString()); | ||||||
|             LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName()); |             LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName()); | ||||||
|         } |         } | ||||||
|         updateAllPlayers(); |         updateAllPlayers(); | ||||||
| @@ -218,7 +223,8 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             String name = msg.getName(); |             String name = msg.getName(); | ||||||
|             String truc = name.length() > 10 ? name.substring(0, 15) : name; |             String truc = name.length() > 10 ? name.substring(0, 15) : name; | ||||||
|             player.setName(truc); |             player.setName(truc); | ||||||
|             player.setFigure(msg.getFigure()); |             Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure()); | ||||||
|  |             player.setFigure(figure); | ||||||
|             // board.addFigure(figure); |             // board.addFigure(figure); | ||||||
|             playerHandler.setPlayerReady(player, true);     |             playerHandler.setPlayerReady(player, true);     | ||||||
|             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); |             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); | ||||||
| @@ -321,29 +327,25 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Executes a trade between two players, transferring properties and money as specified. |      * Executes the trade by transferring requested properties from the receiver | ||||||
|      * |      * to the sender and offered properties from the sender to the receiver. | ||||||
|      * @param sender            the player initiating the trade |  | ||||||
|      * @param receiver          the player receiving the trade offer |  | ||||||
|      * @param requestedProperties the properties requested by the receiver |  | ||||||
|      * @param offeredProperties   the properties offered by the sender |  | ||||||
|      */ |      */ | ||||||
|     private void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) { |     public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) { | ||||||
|         // Transfer requested properties from receiver to sender |         // Transfer requested properties from receiver to sender | ||||||
|         for (PropertyField field : offeredProperties) { |         for (PropertyField field : requestedProperties) { | ||||||
|                 receiver.removeProperty(field.getId()); |                 receiver.removeProperty(field.getId()); | ||||||
|                 sender.addProperty(field.getId()); |                 sender.addProperty(field.getId()); | ||||||
|                 field.setOwner(sender); // Update ownership |                 field.setOwner(sender); // Update ownership | ||||||
|                 LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",  |                 System.out.printf("Property %s transferred from %s to %s.\n",  | ||||||
|                                 field.getName(), receiver.getName(), sender.getName()); |                                 field.getName(), receiver.getName(), sender.getName()); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         // Transfer offered properties from sender to receiver |         // Transfer offered properties from sender to receiver | ||||||
|         for (PropertyField field : requestedProperties) { |         for (PropertyField field : offeredProperties) { | ||||||
|                 sender.removeProperty(field.getId()); |                 sender.removeProperty(field.getId()); | ||||||
|                 receiver.addProperty(field.getId()); |                 receiver.addProperty(field.getId()); | ||||||
|                 field.setOwner(receiver); // Update ownership |                 field.setOwner(receiver); // Update ownership | ||||||
|                 LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",  |                 System.out.printf("Property %s transferred from %s to %s.\n",  | ||||||
|                                 field.getName(), sender.getName(), receiver.getName()); |                                 field.getName(), sender.getName(), receiver.getName()); | ||||||
|             } |             } | ||||||
|     } |     } | ||||||
| @@ -446,95 +448,16 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|         } else if (msg.getKeyword().equals("PayJail")) { |         } else if (msg.getKeyword().equals("PayJail")) { | ||||||
|             playerHandler.getPlayerById(from).payBail(); |             playerHandler.getPlayerById(from).payBail(); | ||||||
|         } else if(msg.getKeyword().equals("hack")) { |         } else if(msg.getKeyword().equals("hack")) { | ||||||
|             generatePredefinedGameState(); |             // for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||||
|  |             //     bp.build(); | ||||||
|  |             // } | ||||||
|  |             for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) { | ||||||
|  |                 field.setOwner(playerHandler.getPlayerById(0)); | ||||||
|  |                 playerHandler.getPlayerById(0).addProperty(field.getId()); | ||||||
|  |             } | ||||||
|  |             playerHandler.getPlayerById(0).earnMoney(20000); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         updateAllPlayers(); |         updateAllPlayers(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private void generatePredefinedGameState() { |  | ||||||
|  |  | ||||||
|         if(playerHandler.getPlayerCount() < 2) { |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|      |  | ||||||
|         Player p1 = playerHandler.getPlayerById(0); |  | ||||||
|         Player p2 = playerHandler.getPlayerById(1); |  | ||||||
|      |  | ||||||
|         // Reset properties and balances for a clean state |  | ||||||
|         p1.getProperties().clear(); |  | ||||||
|         p2.getProperties().clear(); |  | ||||||
|         boardManager.getBoard().forEach(field -> { |  | ||||||
|             if (field instanceof PropertyField) { |  | ||||||
|                 ((PropertyField) field).setOwner(null); |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|      |  | ||||||
|         // Define properties to assign |  | ||||||
|         Set<Integer> p1Properties = Set.of(1, 3, 6, 8); // Gym, Sportplatz, Studium+, PhysikHörsaal |  | ||||||
|         Set<Integer> p2Properties = Set.of(21, 23, 24, 9); // Red set + Audimax |  | ||||||
|      |  | ||||||
|         // Assign properties via AlterProperty |  | ||||||
|         assignProperties(p1, p1Properties); |  | ||||||
|         assignProperties(p2, p2Properties); |  | ||||||
|      |  | ||||||
|         // Player 1 builds houses on Gym and Sportplatz |  | ||||||
|         // buildHouses(p1, Set.of(1, 3)); |  | ||||||
|      |  | ||||||
|         // Player 2 builds houses on the Red set |  | ||||||
|         // buildHouses(p2, Set.of(21, 23, 24)); |  | ||||||
|      |  | ||||||
|         // Set player balances |  | ||||||
|         p1.setAccountBalance(12325); |  | ||||||
|         p2.setAccountBalance(26750); |  | ||||||
|      |  | ||||||
|         // Add Get Out of Jail cards |  | ||||||
|         p1.addJailCard(); |  | ||||||
|      |  | ||||||
|         // Set player positions |  | ||||||
|         p1.setPosition(6); // Near Studium+ |  | ||||||
|         p2.setPosition(25); // Near Nordtor |  | ||||||
|      |  | ||||||
|         LOGGER.log(Level.INFO, "Predefined game state generated."); |  | ||||||
|         updateAllPlayers(); |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     /** |  | ||||||
|      * Assigns properties to a player using AlterProperty messages. |  | ||||||
|      * |  | ||||||
|      * @param player     the player to assign properties to |  | ||||||
|      * @param properties the set of property IDs to assign |  | ||||||
|      */ |  | ||||||
|     private void assignProperties(Player player, Set<Integer> properties) { |  | ||||||
|         AlterProperty alterProperty = new AlterProperty("AssignProperties"); |  | ||||||
|         alterProperty.setProperties(properties); |  | ||||||
|      |  | ||||||
|         for (Integer propertyId : properties) { |  | ||||||
|             PropertyField field = (PropertyField) boardManager.getFieldAtIndex(propertyId); |  | ||||||
|             field.setOwner(player); |  | ||||||
|             player.addProperty(propertyId); |  | ||||||
|         } |  | ||||||
|         LOGGER.log(Level.DEBUG, "Properties assigned to player {0}: {1}", player.getName(), properties); |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     /** |  | ||||||
|      * Builds houses for a player on specific properties using AlterProperty messages. |  | ||||||
|      * |  | ||||||
|      * @param player     the player building houses |  | ||||||
|      * @param properties the set of property IDs to build houses on |  | ||||||
|      */ |  | ||||||
|     private void buildHouses(Player player, Set<Integer> properties) { |  | ||||||
|         AlterProperty alterProperty = new AlterProperty("BuyHouse"); |  | ||||||
|         alterProperty.setProperties(properties); |  | ||||||
|      |  | ||||||
|         for (Integer propertyId : properties) { |  | ||||||
|             BuildingProperty field = (BuildingProperty) boardManager.getFieldAtIndex(propertyId); |  | ||||||
|             if (boardManager.canBuild(field) && player.getAccountBalance() >= field.getHousePrice()) { |  | ||||||
|                 field.build(); |  | ||||||
|                 player.pay(field.getHousePrice()); |  | ||||||
|                 LOGGER.log(Level.DEBUG, "House built on property {0} for player {1}.", field.getName(), player.getName()); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|      |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -28,18 +28,7 @@ public class TradeResponse extends ClientMessage{ | |||||||
|         this.tradeHandler = tradeHandler; |         this.tradeHandler = tradeHandler; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns whether the trade was accepted. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if the trade was accepted, {@code false} otherwise |  | ||||||
|      */ |  | ||||||
|     public boolean isAccepted() { return status; } |     public boolean isAccepted() { return status; } | ||||||
|      |  | ||||||
|     /** |  | ||||||
|      * Returns the TradeHandler corresponding to the Trade. |  | ||||||
|      * |  | ||||||
|      * @return the TradeHandler corresponding to the Trade |  | ||||||
|      */ |  | ||||||
|     public TradeHandler getTradeHandler() { |     public TradeHandler getTradeHandler() { | ||||||
|         return tradeHandler; |         return tradeHandler; | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -139,14 +139,6 @@ public class Board { | |||||||
|         return getItems(House.class); |         return getItems(House.class); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public House getHouse(int fieldId, int stage) { |  | ||||||
|         return getHouses().filter(house -> house.getFieldID() == fieldId && house.getStage() == stage).findFirst().orElse(null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public Hotel getHotel(int fieldId) { |  | ||||||
|         return getHotels().filter(hotel -> hotel.getFieldID() == fieldId).findFirst().orElse(null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns a stream of all hotels currently on the map. |      * Returns a stream of all hotels currently on the map. | ||||||
|      *  |      *  | ||||||
|   | |||||||
| @@ -7,8 +7,6 @@ import com.jme3.network.serializing.Serializable; | |||||||
|  |  | ||||||
| @Serializable | @Serializable | ||||||
| public class Figure implements Item{ | public class Figure implements Item{ | ||||||
|  |  | ||||||
|     private final int id; |  | ||||||
|     private final String type; |     private final String type; | ||||||
|     private Vector3f position; |     private Vector3f position; | ||||||
|     private Rotation rot;     // The rotation of the Figure |     private Rotation rot;     // The rotation of the Figure | ||||||
| @@ -18,7 +16,7 @@ public class Figure implements Item{ | |||||||
|      * at position (0, 0), with a default rotation of NORTH. |      * at position (0, 0), with a default rotation of NORTH. | ||||||
|      */ |      */ | ||||||
|     private Figure() { |     private Figure() { | ||||||
|         this(null, Rotation.NORTH, "", 0); |         this(null, Rotation.NORTH, ""); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -29,19 +27,10 @@ public class Figure implements Item{ | |||||||
|      * @param z      the z-coordinate of the Figure's initial position |      * @param z      the z-coordinate of the Figure's initial position | ||||||
|      * @param rot    the rotation of the Figure |      * @param rot    the rotation of the Figure | ||||||
|      */ |      */ | ||||||
|     public Figure(Vector3f position, Rotation rot, String type, int id) { |     public Figure(Vector3f position, Rotation rot, String type) { | ||||||
|         this.position = calculateFieldPosition(0); |         this.position = calculateFieldPosition(0); | ||||||
|         this.rot = rot; |         this.rot = rot; | ||||||
|         this.type = type; |         this.type = type; | ||||||
|         this.id = id; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Return the id corresponding to the players id |  | ||||||
|      * @return the id of the figure |  | ||||||
|      */ |  | ||||||
|     public int getId() { |  | ||||||
|         return id; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -98,7 +87,7 @@ public class Figure implements Item{ | |||||||
|         moveTo(calculateFieldPosition(fieldId)); |         moveTo(calculateFieldPosition(fieldId)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public Vector3f calculateFieldPosition(int fieldID) { |     private Vector3f calculateFieldPosition(int fieldID) { | ||||||
|         float baseX = 0.0f; |         float baseX = 0.0f; | ||||||
|         float baseZ = 0.0f; |         float baseZ = 0.0f; | ||||||
|  |  | ||||||
| @@ -150,18 +139,7 @@ public class Figure implements Item{ | |||||||
|         float zOffset = new Random().nextFloat(); |         float zOffset = new Random().nextFloat(); | ||||||
|  |  | ||||||
|         //TODO adjust y pos |         //TODO adjust y pos | ||||||
|         return new Vector3f(baseX , 0, baseZ ); |         return new Vector3f(baseX + xOffset, 1, baseZ + zOffset); | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public int getCurrentFieldID() { |  | ||||||
|         Vector3f pos = getPos(); |  | ||||||
|         for (int fieldID = 0; fieldID < 40; fieldID++) { |  | ||||||
|             Vector3f fieldPosition = calculateFieldPosition(fieldID); |  | ||||||
|             if (pos.distance(fieldPosition) < 0.1f) { // Toleranz für Positionsvergleich |  | ||||||
|                 return fieldID; |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         throw new IllegalStateException("Current field ID could not be determined from position: " + pos); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -96,13 +96,4 @@ public class Hotel implements Item{ | |||||||
|         // TODO |         // TODO | ||||||
|         return Rotation.NORTH;         |         return Rotation.NORTH;         | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the ID of the field the hotel is on. |  | ||||||
|      * |  | ||||||
|      * @return the ID of the field the hotel is on |  | ||||||
|      */ |  | ||||||
|     public int getFieldID() { |  | ||||||
|         return fieldID; |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -24,15 +24,6 @@ public class House implements Item{ | |||||||
|         this.fieldID = 0; |         this.fieldID = 0; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Returns the field ID of the house. |  | ||||||
|      * |  | ||||||
|      * @return the field ID of the house |  | ||||||
|      */ |  | ||||||
|     public int getFieldID() { |  | ||||||
|         return fieldID; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a new house with the given stage. |      * Creates a new house with the given stage. | ||||||
|      * |      * | ||||||
|   | |||||||
| @@ -8,7 +8,6 @@ import java.util.Queue; | |||||||
|  |  | ||||||
| import pp.monopoly.game.server.Player; | import pp.monopoly.game.server.Player; | ||||||
| import pp.monopoly.message.client.EndTurn; | import pp.monopoly.message.client.EndTurn; | ||||||
| import pp.monopoly.message.server.NotificationMessage; |  | ||||||
|  |  | ||||||
| public class DeckHelper{ | public class DeckHelper{ | ||||||
|  |  | ||||||
| @@ -259,7 +258,6 @@ public class DeckHelper{ | |||||||
|      |      | ||||||
|         private void rueckstuferantrag(Player player) { |         private void rueckstuferantrag(Player player) { | ||||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); |             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||||
|             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); |  | ||||||
|         } |         } | ||||||
|      |      | ||||||
|         private void hausfeierSturz(Player player) { |         private void hausfeierSturz(Player player) { | ||||||
| @@ -274,7 +272,6 @@ public class DeckHelper{ | |||||||
|         private void dienstreiseLourd(Player player) { |         private void dienstreiseLourd(Player player) { | ||||||
|             player.pay(1000); |             player.pay(1000); | ||||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); |             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||||
|             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); |  | ||||||
|         } |         } | ||||||
|      |      | ||||||
|         private void blutspendenSonderurlaub(Player player) { |         private void blutspendenSonderurlaub(Player player) { | ||||||
| @@ -299,7 +296,6 @@ public class DeckHelper{ | |||||||
|      |      | ||||||
|         private void partyEskaliert(Player player) { |         private void partyEskaliert(Player player) { | ||||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); |             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||||
|             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); |  | ||||||
|         } |         } | ||||||
|      |      | ||||||
|         private void vpEinstandsparty(Player player) { |         private void vpEinstandsparty(Player player) { | ||||||
| @@ -312,7 +308,6 @@ public class DeckHelper{ | |||||||
|      |      | ||||||
|         private void bergmarsch(Player player) { |         private void bergmarsch(Player player) { | ||||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); |             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||||
|             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); |  | ||||||
|         } |         } | ||||||
|      |      | ||||||
|         private void jodelEispenis(Player player) { |         private void jodelEispenis(Player player) { | ||||||
|   | |||||||
| @@ -146,47 +146,45 @@ public class BoardManager { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Checks if a House or Hotel can be sold on the given Property. |      * Checks if a House can be sold on the given Property | ||||||
|      * |  | ||||||
|      * @param field the Property to check |      * @param field the Property to check | ||||||
|      * @return true if a house or hotel can be sold on the property, false otherwise |      * @return true if a house can be sold on the property, false otherwise | ||||||
|      */ |      */ | ||||||
|     public boolean canSell(BuildingProperty field) { |     public boolean canSell(BuildingProperty field) { | ||||||
|         if (field == null) { |         if (field == null) { | ||||||
|             return false; // Null check for safety |             return false; // Null check for safety | ||||||
|         } |         } | ||||||
|  |      | ||||||
|         // Get the color group of the property |         // Get the color group of the property | ||||||
|         FieldColor groupColor = field.getColor(); |         FieldColor groupColor = field.getColor(); | ||||||
|  |      | ||||||
|         // Get all properties of the same color group |         // Get all properties of the same color group | ||||||
|         List<BuildingProperty> groupProperties = board.stream() |         List<BuildingProperty> groupProperties = board.stream() | ||||||
|                 .filter(f -> f instanceof BuildingProperty) |                 .filter(f -> f instanceof BuildingProperty) | ||||||
|                 .map(f -> (BuildingProperty) f) |                 .map(f -> (BuildingProperty) f) | ||||||
|                 .filter(bp -> bp.getColor() == groupColor) |                 .filter(bp -> bp.getColor() == groupColor) | ||||||
|                 .collect(Collectors.toList()); |                 .collect(Collectors.toList()); | ||||||
|  |      | ||||||
|         // Check if the property has houses or a hotel to sell |         // Check if the property has houses or a hotel to sell | ||||||
|         if (field.getHouses() == 0 && field.getHotel() == 0) { |         if (field.getHouses() == 0 && field.getHotel() == 0) { | ||||||
|             return false; // No houses or hotels to sell |             return false; // No houses or hotels to sell | ||||||
|         } |         } | ||||||
|  |      | ||||||
|         // Ensure balanced selling: You cannot sell houses unevenly in the group |         // Ensure balanced selling: You cannot sell houses unevenly in the group | ||||||
|         int currentHouses = field.getHouses(); |         int currentHouses = field.getHouses(); | ||||||
|         int currentHotel = field.getHotel(); |         int currentHotel = field.getHotel(); | ||||||
|  |      | ||||||
|         // If there is a hotel, ensure all other properties have max houses (4) before selling it |         // If there is a hotel, selling is allowed only if all other properties have max houses | ||||||
|         if (currentHotel > 0) { |         if (currentHotel > 0) { | ||||||
|             return groupProperties.stream() |             return groupProperties.stream() | ||||||
|                     .allMatch(bp -> bp.getHouses() == 4 || bp.equals(field)); |                     .allMatch(bp -> bp.getHouses() == 4 || bp.equals(field)); | ||||||
|         } |         } | ||||||
|  |      | ||||||
|         // If there are houses, check that selling does not unbalance the group |         // If there are houses, check that selling does not unbalance the group | ||||||
|         return groupProperties.stream() |         return groupProperties.stream() | ||||||
|                 .allMatch(bp -> bp.getHouses() <= currentHouses); |                 .allMatch(bp -> bp.getHouses() <= currentHouses); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen. |      * Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen. | ||||||
|      * @return Liste von BuildingProperty-Feldern mit Gebäuden |      * @return Liste von BuildingProperty-Feldern mit Gebäuden | ||||||
| @@ -200,10 +198,3 @@ public class BoardManager { | |||||||
|     } |     } | ||||||
|      |      | ||||||
| } | } | ||||||
|  |  | ||||||
| /* TODO: |  | ||||||
| - Häuser beim bau eines Hotels entfernen |  | ||||||
| - Alle texturen schwarz |  | ||||||
|  |  | ||||||
|  *  |  | ||||||
|  */ |  | ||||||
|   | |||||||
| @@ -90,7 +90,7 @@ public class ServerGameLogicTest { | |||||||
|         // Arrange: Spieler initialisieren und Position setzen |         // Arrange: Spieler initialisieren und Position setzen | ||||||
|         Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen |         Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen | ||||||
|         Figure figure = mock(Figure.class); // Mock für die Spielfigur |         Figure figure = mock(Figure.class); // Mock für die Spielfigur | ||||||
|          |         player.setFigure(figure); // Mock-Figur dem Spieler zuweisen | ||||||
|         int initialFieldID = player.getFieldID(); // Startfeld |         int initialFieldID = player.getFieldID(); // Startfeld | ||||||
|         DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4 |         DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4 | ||||||
|  |  | ||||||
| @@ -106,7 +106,7 @@ public class ServerGameLogicTest { | |||||||
|  |  | ||||||
|         // Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde |         // Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde | ||||||
|         assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist |         assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist | ||||||
|          |         verify(figure).moveTo(expectedFieldID); // Sicherstellen, dass die Figur bewegt wurde | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -748,6 +748,7 @@ public class ServerGameLogicTest { | |||||||
|  |  | ||||||
|         // Create a player with mocked handler |         // Create a player with mocked handler | ||||||
|         Player player = new Player(1, "Spieler 1", handler); |         Player player = new Player(1, "Spieler 1", handler); | ||||||
|  |         player.setFigure(figure); // Set the mocked figure | ||||||
|         // player.setPosition(5); // Set the initial position |         // player.setPosition(5); // Set the initial position | ||||||
|  |  | ||||||
|         // Stub handler.getLogic() to return mocked ServerGameLogic |         // Stub handler.getLogic() to return mocked ServerGameLogic | ||||||
| @@ -801,6 +802,8 @@ public class ServerGameLogicTest { | |||||||
|  |  | ||||||
|         player.buyProperty(property); |         player.buyProperty(property); | ||||||
|  |  | ||||||
|  |         System.out.println("Player Balance: " + player.getAccountBalance()); | ||||||
|  |         System.out.println("Player Properties: " + player.getProperties()); | ||||||
|         assertEquals(14000, player.getAccountBalance()); |         assertEquals(14000, player.getAccountBalance()); | ||||||
|         assertTrue(player.getProperties().contains(property.getId())); |         assertTrue(player.getProperties().contains(property.getId())); | ||||||
|     } |     } | ||||||
| @@ -1025,11 +1028,7 @@ public class ServerGameLogicTest { | |||||||
|  |  | ||||||
|         player.jail(); |         player.jail(); | ||||||
|  |  | ||||||
|         try { |         player.payBail(); | ||||||
|             player.payBail(); |  | ||||||
|         } catch (Exception e) { |  | ||||||
|             e.printStackTrace(); |  | ||||||
|         } |  | ||||||
|          |          | ||||||
|         // Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen |         // Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen | ||||||
|         assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden |         assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden | ||||||
| @@ -1232,6 +1231,10 @@ public class ServerGameLogicTest { | |||||||
|         handler.addPlayer(player2); |         handler.addPlayer(player2); | ||||||
|         handler.addPlayer(player3); |         handler.addPlayer(player3); | ||||||
|  |  | ||||||
|  |         player1.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|  |         player2.setFigure(figure); | ||||||
|  |         player3.setFigure(figure); | ||||||
|  |  | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1260,7 +1263,7 @@ public class ServerGameLogicTest { | |||||||
|         // Arrange |         // Arrange | ||||||
|         PlayerHandler handler = new PlayerHandler(null); |         PlayerHandler handler = new PlayerHandler(null); | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1287,7 +1290,7 @@ public class ServerGameLogicTest { | |||||||
|         // Arrange |         // Arrange | ||||||
|         PlayerHandler handler = new PlayerHandler(null); |         PlayerHandler handler = new PlayerHandler(null); | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1313,7 +1316,7 @@ public class ServerGameLogicTest { | |||||||
|         // Arrange |         // Arrange | ||||||
|         PlayerHandler handler = new PlayerHandler(null); |         PlayerHandler handler = new PlayerHandler(null); | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1343,7 +1346,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1367,7 +1370,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1392,7 +1395,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1419,7 +1422,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1446,7 +1449,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1481,7 +1484,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         player.setAccountBalance(1500); // Startguthaben |         player.setAccountBalance(1500); // Startguthaben | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1508,7 +1511,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1539,7 +1542,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1562,7 +1565,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         try { |         try { | ||||||
|             player.setPosition(10); // Starte auf Position 10 |             player.setPosition(10); // Starte auf Position 10 | ||||||
|         } catch (Exception e) { |         } catch (Exception e) { | ||||||
| @@ -1591,7 +1594,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1616,7 +1619,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1641,7 +1644,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1670,7 +1673,7 @@ public class ServerGameLogicTest { | |||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|  |  | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         handler.addPlayer(player); // Spieler 1 hinzufügen |         handler.addPlayer(player); // Spieler 1 hinzufügen | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -1695,7 +1698,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         player.setAccountBalance(1500); // Startsaldo setzen |         player.setAccountBalance(1500); // Startsaldo setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1722,7 +1725,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         player.setAccountBalance(1500); // Startsaldo setzen |         player.setAccountBalance(1500); // Startsaldo setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1750,7 +1753,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1777,7 +1780,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos |         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1803,7 +1806,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos |         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1830,7 +1833,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos |         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1857,7 +1860,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|          |         player.setFigure(figure); // Spielfigur setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         player.setAccountBalance(15000); // Startguthaben des Spielers |         player.setAccountBalance(15000); // Startguthaben des Spielers | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|   | |||||||