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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-04-12 04:21:08 +02:00
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8 Commits
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008cb1ebe4
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3e14a2674f |
@ -95,7 +95,7 @@ public class BoardAppState extends MonopolyAppState {
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sceneNode.detachAllChildren();
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setupScene();
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if (bobTheBuilder == null) {
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bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
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bobTheBuilder = new BobTheBuilder(getApp(), sceneNode);
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System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
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getGameLogic().addListener(bobTheBuilder);
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}
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@ -120,7 +120,7 @@ public class BoardAppState extends MonopolyAppState {
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final float x = mx - cos;
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final float y = my - sin;
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final Camera camera = getApp().getCamera();
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camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
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camera.setLocation(new Vector3f(0,40,0));
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camera.lookAt(new Vector3f(0,0, 0),
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Vector3f.UNIT_Y);
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camera.update();
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@ -210,6 +210,24 @@ public class BoardAppState extends MonopolyAppState {
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seaGeo.setMaterial(seaMat);
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seaGeo.setShadowMode(ShadowMode.CastAndReceive);
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TangentBinormalGenerator.generate(seaGeo);
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sceneNode.attachChild(createCardDeck());
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sceneNode.attachChild(seaGeo);
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}
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private Node createCardDeck() {
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Node cardDeck = new Node("cardDeck");
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Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten_Deck.j3o");
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card.setLocalTranslation(5.5f, 0, 2.7f);
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card.setLocalScale(4.1f);
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card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y));
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Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten_Deck.j3o");
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card2.setLocalTranslation(-1.4f, 0, -3.8f);
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card2.setLocalScale(4.1f);
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card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y));
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cardDeck.attachChild(card);
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cardDeck.attachChild(card2);
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return cardDeck;
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}
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}
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@ -120,6 +120,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
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looserSound = loadSound(app, "Sound/Effects/loser.ogg");
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buttonSound = loadSound(app, "Sound/Effects/button.ogg");
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setVolume(volumeInPreferences());
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}
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/**
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@ -95,14 +95,14 @@ public class BuildingPropertyCard extends Dialog {
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buildingPropertyContainer.setLocalTranslation(
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(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
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8
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10
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);
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// Zentriere das Popup
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
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7
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9
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);
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app.getGuiNode().attachChild(buildingPropertyContainer);
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@ -125,13 +125,13 @@ public class BuyHouse extends Dialog {
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buyHouseContainer.setLocalTranslation(
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(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
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11
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9
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);
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
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10
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8
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);
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app.getGuiNode().attachChild(buyHouseContainer);
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@ -69,7 +69,7 @@ public class EventCardPopup extends Dialog {
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Container propertyValuesContainer = eventCardContainer.addChild(new Container());
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propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
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propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
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propertyValuesContainer.setPreferredSize(new Vector3f(300,200,0));
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// Beenden-Button
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Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
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@ -83,14 +83,14 @@ public class EventCardPopup extends Dialog {
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eventCardContainer.setLocalTranslation(
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(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
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9
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8
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);
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// Zentriere das Popup
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
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8
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7
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);
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app.getGuiNode().attachChild(eventCardContainer);
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@ -4,6 +4,7 @@ import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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import com.jme3.math.Vector3f;
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@ -318,10 +319,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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if (msg.isAdded()) {
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BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
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if (property.getHotel() == 1 ) {
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for(int i = 0; i < 4; i++) {
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board.remove(board.getHouse(msg.getId(), i+1));
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}
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board.add(new Hotel(property.getId()));
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} else {
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board.add(new House( property.getHouses(), property.getId()));
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}
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} else {
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if( ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses() == 4 ) {
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board.remove(board.getHotel(msg.getId()));
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} else {
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board.remove(board.getHouse(msg.getId(), ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses()+1));
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}
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}
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}
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@ -454,13 +454,9 @@ public class ServerGameLogic implements ClientInterpreter {
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}
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private void generatePredefinedGameState() {
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// Ensure at least two players exist
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if (playerHandler.getPlayers().size() < 2) {
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Player player1 = new Player(0, "Player1", playerHandler);
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Player player2 = new Player(1, "Player2", playerHandler);
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playerHandler.addPlayer(player1);
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playerHandler.addPlayer(player2);
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if(playerHandler.getPlayerCount() < 2) {
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return;
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}
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Player p1 = playerHandler.getPlayerById(0);
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@ -484,10 +480,10 @@ public class ServerGameLogic implements ClientInterpreter {
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assignProperties(p2, p2Properties);
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// Player 1 builds houses on Gym and Sportplatz
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buildHouses(p1, Set.of(1, 3));
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// buildHouses(p1, Set.of(1, 3));
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// Player 2 builds houses on the Red set
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buildHouses(p2, Set.of(21, 23, 24));
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// buildHouses(p2, Set.of(21, 23, 24));
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// Set player balances
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p1.setAccountBalance(12325);
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@ -139,6 +139,14 @@ public class Board {
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return getItems(House.class);
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}
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public House getHouse(int fieldId, int stage) {
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return getHouses().filter(house -> house.getFieldID() == fieldId && house.getStage() == stage).findFirst().orElse(null);
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}
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public Hotel getHotel(int fieldId) {
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return getHotels().filter(hotel -> hotel.getFieldID() == fieldId).findFirst().orElse(null);
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}
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/**
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* Returns a stream of all hotels currently on the map.
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*
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@ -96,4 +96,13 @@ public class Hotel implements Item{
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// TODO
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return Rotation.NORTH;
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}
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/**
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* Returns the ID of the field the hotel is on.
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*
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* @return the ID of the field the hotel is on
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*/
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public int getFieldID() {
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return fieldID;
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}
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}
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@ -24,6 +24,15 @@ public class House implements Item{
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this.fieldID = 0;
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}
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/**
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* Returns the field ID of the house.
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*
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* @return the field ID of the house
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*/
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public int getFieldID() {
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return fieldID;
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}
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/**
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* Creates a new house with the given stage.
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*
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@ -146,45 +146,47 @@ public class BoardManager {
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}
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/**
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* Checks if a House can be sold on the given Property
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* Checks if a House or Hotel can be sold on the given Property.
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*
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* @param field the Property to check
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* @return true if a house can be sold on the property, false otherwise
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* @return true if a house or hotel can be sold on the property, false otherwise
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*/
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public boolean canSell(BuildingProperty field) {
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if (field == null) {
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return false; // Null check for safety
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}
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// Get the color group of the property
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FieldColor groupColor = field.getColor();
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// Get all properties of the same color group
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List<BuildingProperty> groupProperties = board.stream()
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.filter(f -> f instanceof BuildingProperty)
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.map(f -> (BuildingProperty) f)
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.filter(bp -> bp.getColor() == groupColor)
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.collect(Collectors.toList());
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// Check if the property has houses or a hotel to sell
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if (field.getHouses() == 0 && field.getHotel() == 0) {
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return false; // No houses or hotels to sell
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}
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// Ensure balanced selling: You cannot sell houses unevenly in the group
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int currentHouses = field.getHouses();
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int currentHotel = field.getHotel();
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// If there is a hotel, selling is allowed only if all other properties have max houses
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// If there is a hotel, ensure all other properties have max houses (4) before selling it
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if (currentHotel > 0) {
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return groupProperties.stream()
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.allMatch(bp -> bp.getHouses() == 4 || bp.equals(field));
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}
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// If there are houses, check that selling does not unbalance the group
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return groupProperties.stream()
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.allMatch(bp -> bp.getHouses() <= currentHouses);
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}
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/**
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* Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen.
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* @return Liste von BuildingProperty-Feldern mit Gebäuden
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@ -198,3 +200,10 @@ public class BoardManager {
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}
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}
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/* TODO:
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- Häuser beim bau eines Hotels entfernen
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- Alle texturen schwarz
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*
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*/
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