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					4488911e82 | 
							
								
								
									
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								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -4,7 +4,6 @@ build
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# VSC
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					# VSC
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bin
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					bin
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.vscode
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# IntelliJ
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					# IntelliJ
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*.iml
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					*.iml
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@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
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                 nameIsGenerated="true">
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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    <module name="Projekte.monopoly.client.main"/>
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    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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					 | 
				
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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					 | 
				
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    <extension name="coverage">
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      <pattern>
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					 | 
				
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        <option name="PATTERN" value="pp.monopoly.client.*"/>
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					 | 
				
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        <option name="ENABLED" value="true"/>
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      </pattern>
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    </extension>
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    <method v="2">
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      <option name="Make" enabled="true"/>
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    </method>
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  </configuration>
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</component>
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@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
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                 nameIsGenerated="true">
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
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    <module name="Projekte.monopoly.server.main"/>
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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    <extension name="coverage">
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      <pattern>
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					 | 
				
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        <option name="PATTERN" value="pp.monopoly.server.*"/>
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					 | 
				
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        <option name="ENABLED" value="true"/>
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      </pattern>
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    </extension>
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    <method v="2">
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      <option name="Make" enabled="true"/>
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    </method>
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  </configuration>
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</component>
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@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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    private AudioNode splashSound;
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					    private AudioNode splashSound;
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    private AudioNode shipDestroyedSound;
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					    private AudioNode shipDestroyedSound;
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    private AudioNode explosionSound;
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					    private AudioNode explosionSound;
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    private AudioNode shellFlyingSound;
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    /**
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					    /**
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     * Checks if sound is enabled in the preferences.
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					     * Checks if sound is enabled in the preferences.
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@@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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					        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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					        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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					        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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        shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
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    }
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					    }
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    /**
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					    /**
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@@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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            shipDestroyedSound.playInstance();
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					            shipDestroyedSound.playInstance();
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    }
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					    }
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    /**
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     * Plays the shell flying sound effect.
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     */
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    public void shellFly() {
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        if (isEnabled() && shellFlyingSound != null) {
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            shellFlyingSound.playInstance();
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        }
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    }
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    /**
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					 | 
				
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     * Handles a recieved {@code SoundEvent} and plays the according sound.
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     * 
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     * @param event the Sound event to be processed
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     */
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    @Override
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					    @Override
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    public void receivedEvent(SoundEvent event) {
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					    public void receivedEvent(SoundEvent event) {
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        switch (event.sound()) {
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					        switch (event.sound()) {
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            case EXPLOSION -> explosion();
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					            case EXPLOSION -> explosion();
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            case SPLASH -> splash();
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					            case SPLASH -> splash();
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            case DESTROYED_SHIP -> shipDestroyed();
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					            case DESTROYED_SHIP -> shipDestroyed();
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            case SHELL_FLYING -> shellFly();
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        }
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					        }
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    }
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					    }
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}
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					}
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@@ -7,21 +7,22 @@
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package pp.battleship.client;
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					package pp.battleship.client;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import com.simsilica.lemur.Button;
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					import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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					import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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					import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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					import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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					import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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					import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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					import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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					import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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					import pp.dialog.TextInputDialog;
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					import java.io.File;
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					import java.io.IOException;
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					import java.util.prefs.Preferences;
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					import static pp.battleship.Resources.lookup;
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import static pp.util.PreferencesUtils.getPreferences;
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					import static pp.util.PreferencesUtils.getPreferences;
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/**
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					/**
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@@ -38,7 +39,7 @@ class Menu extends Dialog {
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    private final VolumeSlider slider;
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					    private final VolumeSlider slider;
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    /**
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					    /**
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     * Constructs the Menu dialog for the Battleship application.+
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					     * Constructs the Menu dialog for the Battleship application.
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     *
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					     *
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     * @param app the BattleshipApp instance
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					     * @param app the BattleshipApp instance
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     */
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					     */
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@@ -14,9 +14,6 @@ import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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					import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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					import com.jme3.audio.AudioNode;
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/**
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 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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 */
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public class GameMusic extends AbstractAppState{
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					public class GameMusic extends AbstractAppState{
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    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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					    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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					    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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@@ -28,7 +28,7 @@ import pp.util.Position;
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 * and interaction between the model and the view.
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					 * and interaction between the model and the view.
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 */
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					 */
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class MapView {
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					class MapView {
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    public static final float FIELD_SIZE = 40f;
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					    private static final float FIELD_SIZE = 40f;
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    private static final float GRID_LINE_WIDTH = 2f;
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					    private static final float GRID_LINE_WIDTH = 2f;
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    private static final float BACKGROUND_DEPTH = -4f;
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					    private static final float BACKGROUND_DEPTH = -4f;
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    private static final float GRID_DEPTH = -1f;
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					    private static final float GRID_DEPTH = -1f;
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@@ -7,23 +7,14 @@
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package pp.battleship.client.gui;
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					package pp.battleship.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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					import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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					import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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					import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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					import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Sphere;
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import pp.battleship.model.Battleship;
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					import pp.battleship.model.Battleship;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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					import pp.battleship.model.Shot;
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import pp.util.Position;
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					import pp.util.Position;
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import static com.jme3.material.Materials.UNSHADED;
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/**
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					/**
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 * Synchronizes the visual representation of the ship map with the game model.
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					 * Synchronizes the visual representation of the ship map with the game model.
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 * It handles the rendering of ships and shots on the map view, updating the view
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					 * It handles the rendering of ships and shots on the map view, updating the view
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@@ -131,24 +122,4 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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					    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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					        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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    }
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					    }
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					 | 
				
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        /**
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					 | 
				
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     * Creates and returns a Spatial representation of the given {@code Shell} object
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					 | 
				
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     * for 2D visualization in the game. The shell is represented as a circle.
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					 | 
				
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     *
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					 | 
				
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     * @param shell The {@code Shell} object to be visualized.
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					 | 
				
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     * @return A {@code Spatial} object representing the shell on the map.
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					 | 
				
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     */
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    @Override
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    public Spatial visit(Shell shell) {
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        final ColorRGBA color = ColorRGBA.Black;
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					 | 
				
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        Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
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					 | 
				
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        Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
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					 | 
				
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        mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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					 | 
				
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        mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
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					 | 
				
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        mat.setColor("Color", color);
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					 | 
				
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        ellipse.setMaterial(mat);
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					 | 
				
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        ellipse.addControl(new Shell2DControl(view, shell));
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					 | 
				
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        return ellipse;
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					 | 
				
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    }      
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					 | 
				
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}
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					}
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@@ -20,7 +20,6 @@ import com.jme3.scene.shape.Cylinder;
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import pp.battleship.client.BattleshipApp;
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					import pp.battleship.client.BattleshipApp;
 | 
				
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import pp.battleship.model.Battleship;
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					import pp.battleship.model.Battleship;
 | 
				
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import pp.battleship.model.Rotation;
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					import pp.battleship.model.Rotation;
 | 
				
			||||||
import pp.battleship.model.Shell;
 | 
					 | 
				
			||||||
import pp.battleship.model.ShipMap;
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					import pp.battleship.model.ShipMap;
 | 
				
			||||||
import pp.battleship.model.Shot;
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					import pp.battleship.model.Shot;
 | 
				
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 | 
					
 | 
				
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@@ -40,7 +39,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
    private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
 | 
					    private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
 | 
				
			||||||
    private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
 | 
					    private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
 | 
				
			||||||
    private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
 | 
					    private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
 | 
				
			||||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
					 | 
				
			||||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
					    private static final String COLOR = "Color"; //NON-NLS
 | 
				
			||||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
					    private static final String SHIP = "ship"; //NON-NLS
 | 
				
			||||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
					    private static final String SHOT = "shot"; //NON-NLS
 | 
				
			||||||
@@ -354,25 +352,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
            case UP -> PI;
 | 
					            case UP -> PI;
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates and returns a 3D model representation of the given {@code Shell} object
 | 
					 | 
				
			||||||
     * for visualization in the game.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param shell The {@code Shell} object to be visualized.
 | 
					 | 
				
			||||||
     * @return A {@code Spatial} object representing the 3D model of the shell.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Spatial visit(Shell shell) {
 | 
					 | 
				
			||||||
        final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
 | 
					 | 
				
			||||||
        model.setLocalScale(.05f);
 | 
					 | 
				
			||||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
					 | 
				
			||||||
        Material mat = new Material(app.getAssetManager(), LIGHTING);
 | 
					 | 
				
			||||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
 | 
					 | 
				
			||||||
        mat.setReceivesShadows(true);
 | 
					 | 
				
			||||||
        model.setMaterial(mat);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        model.addControl(new ShellControl(shell));
 | 
					 | 
				
			||||||
        return model;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,57 +0,0 @@
 | 
				
			|||||||
package pp.battleship.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.renderer.RenderManager;
 | 
					 | 
				
			||||||
import com.jme3.renderer.ViewPort;
 | 
					 | 
				
			||||||
import com.jme3.scene.control.AbstractControl;
 | 
					 | 
				
			||||||
import pp.battleship.model.Shell;
 | 
					 | 
				
			||||||
import pp.util.Position;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Controls the 2D representation of a {@code Shell} in the game, updating its position
 | 
					 | 
				
			||||||
 * based on the shell's current state in the game model. The {@code Shell2DControl} class
 | 
					 | 
				
			||||||
 * is responsible for translating the shell's 3D position to a 2D view position within
 | 
					 | 
				
			||||||
 * the game's map view.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class Shell2DControl extends AbstractControl {
 | 
					 | 
				
			||||||
    private final Shell shell;
 | 
					 | 
				
			||||||
    private final MapView view;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param view  The {@code MapView} used to get information about the map to display.
 | 
					 | 
				
			||||||
     * @param shell The {@code Shell} being visualized.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Shell2DControl(MapView view, Shell shell){
 | 
					 | 
				
			||||||
        this.shell = shell;
 | 
					 | 
				
			||||||
        this.view = view;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the position of the shell's 2D representation based on the shell's current
 | 
					 | 
				
			||||||
     * 3D position in the game model. The position is mapped from model space to view space
 | 
					 | 
				
			||||||
     * coordinates and translated to the appropriate location within the {@code MapView}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param tpf Time per frame, representing the time elapsed since the last frame.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    protected void controlUpdate(float tpf) {
 | 
					 | 
				
			||||||
        Vector3f shellPos = shell.getPosition();
 | 
					 | 
				
			||||||
        Position viewPos = view.modelToView(shellPos.x, shellPos.z);
 | 
					 | 
				
			||||||
        spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * This method is called during the rendering phase, but it does not perform any
 | 
					 | 
				
			||||||
     * operations in this implementation as the control only influences the spatial's
 | 
					 | 
				
			||||||
     * transformation, not its rendering process.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
					 | 
				
			||||||
     * @param vp the ViewPort being rendered (not null)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
					 | 
				
			||||||
        // No rendering-specific behavior required for this control
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,58 +0,0 @@
 | 
				
			|||||||
package pp.battleship.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.renderer.RenderManager;
 | 
					 | 
				
			||||||
import com.jme3.renderer.ViewPort;
 | 
					 | 
				
			||||||
import com.jme3.scene.control.AbstractControl;
 | 
					 | 
				
			||||||
import pp.battleship.model.Shell;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import static pp.util.FloatMath.PI;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Controls the 3D representation of a {@code Shell} in the game, updating its position
 | 
					 | 
				
			||||||
 * and rotation based on the shell's current state in the game model. The {@code ShellControl}
 | 
					 | 
				
			||||||
 * class ensures that the spatial associated with the shell is positioned and oriented correctly
 | 
					 | 
				
			||||||
 * within the world.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class ShellControl extends AbstractControl {
 | 
					 | 
				
			||||||
    private final Shell shell;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param shell The {@code Shell} being visualized and controlled.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ShellControl(Shell shell){
 | 
					 | 
				
			||||||
        super();
 | 
					 | 
				
			||||||
        this.shell = shell;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the 3D position and rotation of the shell based on its current state.
 | 
					 | 
				
			||||||
     * Converts map coordinates to world coordinates and applies the shell's orientation.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param tpf Time per frame, representing the elapsed time since the last update.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    protected void controlUpdate(float tpf) {
 | 
					 | 
				
			||||||
        Vector3f pos = shell.getPosition();
 | 
					 | 
				
			||||||
        Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
 | 
					 | 
				
			||||||
        fixed.setY(pos.y);
 | 
					 | 
				
			||||||
        spatial.setLocalTranslation(fixed);
 | 
					 | 
				
			||||||
        spatial.setLocalRotation(shell.getRotation());
 | 
					 | 
				
			||||||
        spatial.rotate(PI/2,0,0);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * This method is called during the rendering phase, but it does not perform any
 | 
					 | 
				
			||||||
     * operations in this implementation as the control only influences the spatial's
 | 
					 | 
				
			||||||
     * transformation, not its rendering process.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
					 | 
				
			||||||
     * @param vp the ViewPort being rendered (not null)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
					 | 
				
			||||||
        // No rendering-specific behavior required for this control
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -46,14 +46,6 @@ class SinkingControl extends AbstractControl {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * This method is called during the rendering phase, but it does not perform any
 | 
					 | 
				
			||||||
     * operations in this implementation as the control only influences the spatial's
 | 
					 | 
				
			||||||
     * transformation, not its rendering process.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
					 | 
				
			||||||
     * @param vp the ViewPort being rendered (not null)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
					    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
				
			||||||
        // No rendering-related code needed
 | 
					        // No rendering-related code needed
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
 | 
				
			|||||||
import pp.battleship.game.server.Player;
 | 
					import pp.battleship.game.server.Player;
 | 
				
			||||||
import pp.battleship.game.server.ServerGameLogic;
 | 
					import pp.battleship.game.server.ServerGameLogic;
 | 
				
			||||||
import pp.battleship.game.server.ServerSender;
 | 
					import pp.battleship.game.server.ServerSender;
 | 
				
			||||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
					 | 
				
			||||||
import pp.battleship.message.client.ClientMessage;
 | 
					import pp.battleship.message.client.ClientMessage;
 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
				
			|||||||
        Serializer.registerClass(MapMessage.class);
 | 
					        Serializer.registerClass(MapMessage.class);
 | 
				
			||||||
        Serializer.registerClass(ShootMessage.class);
 | 
					        Serializer.registerClass(ShootMessage.class);
 | 
				
			||||||
        Serializer.registerClass(EffectMessage.class);
 | 
					        Serializer.registerClass(EffectMessage.class);
 | 
				
			||||||
        Serializer.registerClass(AnimationFinishedMessage.class);
 | 
					 | 
				
			||||||
        Serializer.registerClass(Battleship.class);
 | 
					        Serializer.registerClass(Battleship.class);
 | 
				
			||||||
        Serializer.registerClass(IntPoint.class);
 | 
					        Serializer.registerClass(IntPoint.class);
 | 
				
			||||||
        Serializer.registerClass(Shot.class);
 | 
					        Serializer.registerClass(Shot.class);
 | 
				
			||||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
				
			|||||||
    private void registerListeners() {
 | 
					    private void registerListeners() {
 | 
				
			||||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
					        myServer.addMessageListener(this, MapMessage.class);
 | 
				
			||||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
					        myServer.addMessageListener(this, ShootMessage.class);
 | 
				
			||||||
        myServer.addMessageListener(this, AnimationFinishedMessage.class);
 | 
					 | 
				
			||||||
        myServer.addConnectionListener(this);
 | 
					        myServer.addConnectionListener(this);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
| 
		 Before Width: | Height: | Size: 43 KiB  | 
@@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication {
 | 
				
			|||||||
        export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
 | 
					        export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
 | 
				
			||||||
        export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
 | 
					        export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
 | 
				
			||||||
        export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
 | 
					        export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
 | 
				
			||||||
        export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
 | 
					
 | 
				
			||||||
        export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
 | 
					 | 
				
			||||||
        export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
 | 
					 | 
				
			||||||
        export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
 | 
					 | 
				
			||||||
        export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
 | 
					 | 
				
			||||||
        export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
 | 
					 | 
				
			||||||
        stop();
 | 
					        stop();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -10,7 +10,6 @@ package pp.battleship.game.client;
 | 
				
			|||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
import pp.battleship.message.server.EffectMessage;
 | 
					import pp.battleship.message.server.EffectMessage;
 | 
				
			||||||
import pp.battleship.model.IntPoint;
 | 
					import pp.battleship.model.IntPoint;
 | 
				
			||||||
import pp.battleship.model.Shell;
 | 
					 | 
				
			||||||
import pp.battleship.model.ShipMap;
 | 
					import pp.battleship.model.ShipMap;
 | 
				
			||||||
import pp.battleship.notification.Sound;
 | 
					import pp.battleship.notification.Sound;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -54,13 +53,16 @@ class BattleState extends ClientState {
 | 
				
			|||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void receivedEffect(EffectMessage msg) {
 | 
					    public void receivedEffect(EffectMessage msg) {
 | 
				
			||||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
					        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
				
			||||||
 | 
					        playSound(msg);
 | 
				
			||||||
        myTurn = msg.isMyTurn();
 | 
					        myTurn = msg.isMyTurn();
 | 
				
			||||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
					        logic.setInfoText(msg.getInfoTextKey());
 | 
				
			||||||
        Shell shell = new Shell(msg.getShot());
 | 
					        affectedMap(msg).add(msg.getShot());
 | 
				
			||||||
        affectedMap(msg).add(shell);
 | 
					        if (destroyedOpponentShip(msg))
 | 
				
			||||||
        logic.playSound(Sound.SHELL_FLYING);
 | 
					            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
				
			||||||
        logic.setState(new ShootingState(logic, shell, myTurn, msg));
 | 
					        if (msg.isGameOver()) {
 | 
				
			||||||
 | 
					            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
				
			||||||
 | 
					            logic.setState(new GameOverState(logic));
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -72,4 +74,29 @@ class BattleState extends ClientState {
 | 
				
			|||||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
					    private ShipMap affectedMap(EffectMessage msg) {
 | 
				
			||||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
					        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg the effect message received from the server
 | 
				
			||||||
 | 
					     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
				
			||||||
 | 
					        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
				
			||||||
 | 
					     * or destruction of a ship.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg the effect message containing the result of the shot
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void playSound(EffectMessage msg) {
 | 
				
			||||||
 | 
					        if (!msg.getShot().isHit())
 | 
				
			||||||
 | 
					            logic.playSound(Sound.SPLASH);
 | 
				
			||||||
 | 
					        else if (msg.getDestroyedShip() == null)
 | 
				
			||||||
 | 
					            logic.playSound(Sound.EXPLOSION);
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            logic.playSound(Sound.DESTROYED_SHIP);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,114 +0,0 @@
 | 
				
			|||||||
package pp.battleship.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
					 | 
				
			||||||
import pp.battleship.message.server.EffectMessage;
 | 
					 | 
				
			||||||
import pp.battleship.model.Battleship;
 | 
					 | 
				
			||||||
import pp.battleship.model.Shell;
 | 
					 | 
				
			||||||
import pp.battleship.model.ShipMap;
 | 
					 | 
				
			||||||
import pp.battleship.notification.Sound;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents the shooting state of the game where a shell is fired at the opponent.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class ShootingState extends ClientState {
 | 
					 | 
				
			||||||
    private float shootValue;
 | 
					 | 
				
			||||||
    private final static float SHELL_SPEED = 0.3f;
 | 
					 | 
				
			||||||
    private final Shell shell;
 | 
					 | 
				
			||||||
    private final boolean myTurn;
 | 
					 | 
				
			||||||
    private final EffectMessage msg;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a shooting state with the specified game logic.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param logic  the game logic
 | 
					 | 
				
			||||||
     * @param shell  the shell being shot
 | 
					 | 
				
			||||||
     * @param myTurn indicates if it is the player's turn
 | 
					 | 
				
			||||||
     * @param msg    the effect message associated with the shooting action
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) {
 | 
					 | 
				
			||||||
        super(logic);
 | 
					 | 
				
			||||||
        this.msg = msg;
 | 
					 | 
				
			||||||
        this.myTurn = myTurn;
 | 
					 | 
				
			||||||
        this.shell = shell;
 | 
					 | 
				
			||||||
        this.shootValue = 0;
 | 
					 | 
				
			||||||
        shell.move(shootValue);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public boolean showBattle() {
 | 
					 | 
				
			||||||
        return true;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the shooting state by moving the shell based on the elapsed time.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param delta the time in seconds since the last update
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    void update(float delta) {
 | 
					 | 
				
			||||||
        super.update(delta);
 | 
					 | 
				
			||||||
        if (shootValue > 1) {
 | 
					 | 
				
			||||||
            endState();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        else {
 | 
					 | 
				
			||||||
            shootValue += delta * SHELL_SPEED;
 | 
					 | 
				
			||||||
            shell.move(shootValue);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Ends the shooting state and processes the effects of the shot.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void endState() {
 | 
					 | 
				
			||||||
        playSound(msg);
 | 
					 | 
				
			||||||
        affectedMap(msg).add(msg.getShot());
 | 
					 | 
				
			||||||
        affectedMap(msg).remove(shell);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (destroyedOpponentShip(msg))
 | 
					 | 
				
			||||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
					 | 
				
			||||||
        if (msg.isGameOver()) {
 | 
					 | 
				
			||||||
            for (Battleship ship : msg.getRemainingOpponentShips()) {
 | 
					 | 
				
			||||||
                logic.getOpponentMap().add(ship);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            logic.setState(new GameOverState(logic));
 | 
					 | 
				
			||||||
            return;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        logic.send(new AnimationFinishedMessage());
 | 
					 | 
				
			||||||
        logic.setState(new BattleState(logic, myTurn));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if an opponent's ship was destroyed by the shot.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the effect message containing the shot details
 | 
					 | 
				
			||||||
     * @return true if an opponent's ship was destroyed, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
					 | 
				
			||||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Retrieves the affected map based on whether the shot was owned by the player or the opponent.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the effect message containing shot details
 | 
					 | 
				
			||||||
     * @return the ShipMap that was affected by the shot
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
					 | 
				
			||||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
					 | 
				
			||||||
     * or destruction of a ship.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the effect message containing the result of the shot
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void playSound(EffectMessage msg) {
 | 
					 | 
				
			||||||
        if (!msg.getShot().isHit())
 | 
					 | 
				
			||||||
            logic.playSound(Sound.SPLASH);
 | 
					 | 
				
			||||||
        else if (msg.getDestroyedShip() == null)
 | 
					 | 
				
			||||||
            logic.playSound(Sound.EXPLOSION);
 | 
					 | 
				
			||||||
        else
 | 
					 | 
				
			||||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -8,8 +8,8 @@
 | 
				
			|||||||
package pp.battleship.game.server;
 | 
					package pp.battleship.game.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.battleship.BattleshipConfig;
 | 
					import pp.battleship.BattleshipConfig;
 | 
				
			||||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
					 | 
				
			||||||
import pp.battleship.message.client.ClientInterpreter;
 | 
					import pp.battleship.message.client.ClientInterpreter;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.ClientMessage;
 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
import pp.battleship.message.server.EffectMessage;
 | 
					import pp.battleship.message.server.EffectMessage;
 | 
				
			||||||
@@ -39,7 +39,6 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    private final ServerSender serverSender;
 | 
					    private final ServerSender serverSender;
 | 
				
			||||||
    private Player activePlayer;
 | 
					    private Player activePlayer;
 | 
				
			||||||
    private ServerState state = ServerState.WAIT;
 | 
					    private ServerState state = ServerState.WAIT;
 | 
				
			||||||
    private Set<Player> waitPlayers = new HashSet<>();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
					     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
				
			||||||
@@ -136,6 +135,7 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Handles the reception of a MapMessage.
 | 
					     * Handles the reception of a MapMessage.
 | 
				
			||||||
 | 
					     * Also tests if Map is in correct format
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param msg  the received MapMessage
 | 
					     * @param msg  the received MapMessage
 | 
				
			||||||
     * @param from the ID of the sender client
 | 
					     * @param from the ID of the sender client
 | 
				
			||||||
@@ -144,74 +144,59 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    public void received(MapMessage msg, int from) {
 | 
					    public void received(MapMessage msg, int from) {
 | 
				
			||||||
        if (state != ServerState.SET_UP)
 | 
					        if (state != ServerState.SET_UP)
 | 
				
			||||||
            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
					            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
				
			||||||
        else {
 | 
					        
 | 
				
			||||||
            if (checkMap(msg.getShips())) {
 | 
					        Player cp = getPlayerById(from);
 | 
				
			||||||
                playerReady(getPlayerById(from), msg.getShips());
 | 
					        List<Battleship> ships = msg.getShips();
 | 
				
			||||||
            }
 | 
					
 | 
				
			||||||
            else {
 | 
					        if (!validateShips(ships)) {
 | 
				
			||||||
                LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS
 | 
					            LOGGER.log(Level.ERROR, "Invalid ship placement by player {0}", from);
 | 
				
			||||||
                send(players.get(from), new GameDetails(config));
 | 
					            send(cp, null );
 | 
				
			||||||
            }
 | 
					            return;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        playerReady(cp, ships);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the reception of a AnimationFinishedMessage.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the received MapMessage
 | 
					 | 
				
			||||||
     * @param from the ID of the sender client
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(AnimationFinishedMessage msg, int from) {
 | 
					 | 
				
			||||||
        if (state != ServerState.ANIMATION) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        else {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from));
 | 
					 | 
				
			||||||
            Player player = getPlayerById(from);
 | 
					 | 
				
			||||||
            if (!waitPlayers.add(player)) {
 | 
					 | 
				
			||||||
                LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS
 | 
					 | 
				
			||||||
                return;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            if (waitPlayers.size() == 2) {
 | 
					 | 
				
			||||||
                waitPlayers = new HashSet<>();
 | 
					 | 
				
			||||||
                setState(ServerState.BATTLE);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Validates the placement of battleships on the map.
 | 
					     * Validates a list of ships.
 | 
				
			||||||
     * Ensures that:
 | 
					     * Validates the list, that no ships are out of bounds or overlap with each other
 | 
				
			||||||
     * <ul>
 | 
					     * 
 | 
				
			||||||
     *   <li>The number of ships matches the configuration.</li>
 | 
					     * @param ships list of ships to validate
 | 
				
			||||||
     *   <li>Ships are within the map's boundaries.</li>
 | 
					     * @return {@code true} if all ships positions are valid, {@code false} otherwise
 | 
				
			||||||
     *   <li>Ships do not overlap.</li>
 | 
					 | 
				
			||||||
     * </ul>
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param ships the list of {@link Battleship} objects to validate
 | 
					 | 
				
			||||||
     * @return {@code true} if all ships are placed correctly; {@code false} otherwise
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private boolean checkMap(List<Battleship> ships) {
 | 
					    private boolean validateShips(List<Battleship> ships) {
 | 
				
			||||||
        int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum();
 | 
					        Set<IntPoint> occupiedPoints = new HashSet<>();
 | 
				
			||||||
        if (numShips != ships.size()) return false;
 | 
					    
 | 
				
			||||||
 | 
					        for (Battleship ship : ships) {
 | 
				
			||||||
        List<IntPoint> occupied = new ArrayList<>();
 | 
					            if (!isWithinBounds(ship)) {
 | 
				
			||||||
 | 
					                return false;
 | 
				
			||||||
        for (Battleship battleship : ships) {
 | 
					            }
 | 
				
			||||||
            int x = battleship.getX();
 | 
					    
 | 
				
			||||||
            int y = battleship.getY();
 | 
					            for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) {
 | 
				
			||||||
            for (int i = 0; i < battleship.getLength(); i++) {
 | 
					                for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) {
 | 
				
			||||||
                if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) {
 | 
					                    IntPoint point = new IntPoint(x, y);
 | 
				
			||||||
                    occupied.add(new IntPoint(x, y));
 | 
					                    if (!occupiedPoints.add(point)) {
 | 
				
			||||||
                    x += battleship.getRot().dx();
 | 
					                        return false;
 | 
				
			||||||
                    y += battleship.getRot().dy();
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                else return false;
 | 
					 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
        return true;
 | 
					        return true;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Test if a ship is inside the map
 | 
				
			||||||
 | 
					     * @param ship the ship to validate
 | 
				
			||||||
 | 
					     * @return {@code true} if a ship is within bounds, {@code false} otherwise
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private boolean isWithinBounds(Battleship ship) {
 | 
				
			||||||
 | 
					        return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() &&
 | 
				
			||||||
 | 
					               ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Handles the reception of a ShootMessage.
 | 
					     * Handles the reception of a ShootMessage.
 | 
				
			||||||
@@ -223,11 +208,8 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    public void received(ShootMessage msg, int from) {
 | 
					    public void received(ShootMessage msg, int from) {
 | 
				
			||||||
        if (state != ServerState.BATTLE)
 | 
					        if (state != ServerState.BATTLE)
 | 
				
			||||||
            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
					            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
				
			||||||
        else{
 | 
					        else
 | 
				
			||||||
            setState(ServerState.ANIMATION);
 | 
					 | 
				
			||||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
					            shoot(getPlayerById(from), msg.getPosition());
 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -26,11 +26,6 @@ enum ServerState {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    BATTLE,
 | 
					    BATTLE,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The server is waiting for all clients to finish the shoot animation.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    ANIMATION,
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
					     * The game has ended because all the ships of one player have been destroyed.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,7 +7,6 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
package pp.battleship.game.singlemode;
 | 
					package pp.battleship.game.singlemode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
					 | 
				
			||||||
import pp.battleship.message.client.ClientInterpreter;
 | 
					import pp.battleship.message.client.ClientInterpreter;
 | 
				
			||||||
import pp.battleship.message.client.ClientMessage;
 | 
					import pp.battleship.message.client.ClientMessage;
 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
@@ -64,11 +63,6 @@ class Copycat implements ClientInterpreter {
 | 
				
			|||||||
        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
					        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(AnimationFinishedMessage msg, int from) {
 | 
					 | 
				
			||||||
        copiedMessage = msg;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Creates a copy of the provided {@link Battleship}.
 | 
					     * Creates a copy of the provided {@link Battleship}.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,7 +1,6 @@
 | 
				
			|||||||
package pp.battleship.game.singlemode;
 | 
					package pp.battleship.game.singlemode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.battleship.game.client.BattleshipClient;
 | 
					import pp.battleship.game.client.BattleshipClient;
 | 
				
			||||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
					 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
import pp.battleship.message.server.EffectMessage;
 | 
					import pp.battleship.message.server.EffectMessage;
 | 
				
			||||||
@@ -72,7 +71,6 @@ class RobotClient implements ServerInterpreter {
 | 
				
			|||||||
     * Makes the RobotClient take a shot by sending a ShootMessage with the target position.
 | 
					     * Makes the RobotClient take a shot by sending a ShootMessage with the target position.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private void robotShot() {
 | 
					    private void robotShot() {
 | 
				
			||||||
 | 
					 | 
				
			||||||
        connection.sendRobotMessage(new ShootMessage(getShotPosition()));
 | 
					        connection.sendRobotMessage(new ShootMessage(getShotPosition()));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -123,7 +121,6 @@ class RobotClient implements ServerInterpreter {
 | 
				
			|||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(EffectMessage msg) {
 | 
					    public void received(EffectMessage msg) {
 | 
				
			||||||
        LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
 | 
					        LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
 | 
				
			||||||
        connection.sendRobotMessage(new AnimationFinishedMessage());
 | 
					 | 
				
			||||||
        if (msg.isMyTurn())
 | 
					        if (msg.isMyTurn())
 | 
				
			||||||
            shoot();
 | 
					            shoot();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,24 +0,0 @@
 | 
				
			|||||||
package pp.battleship.message.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents a message indicating that an animation has finished on the client side.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class AnimationFinishedMessage extends ClientMessage {
 | 
					 | 
				
			||||||
    public AnimationFinishedMessage() {
 | 
					 | 
				
			||||||
        super();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Accepts a visitor to process this message.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param interpreter the visitor to process this message
 | 
					 | 
				
			||||||
     * @param from        the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					 | 
				
			||||||
        interpreter.received(this, from);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -26,12 +26,4 @@ public interface ClientInterpreter {
 | 
				
			|||||||
     * @param from the connection ID from which the message was received
 | 
					     * @param from the connection ID from which the message was received
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void received(MapMessage msg, int from);
 | 
					    void received(MapMessage msg, int from);
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Processes a received AnimationFinishedMessage.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the MapMessage to be processed
 | 
					 | 
				
			||||||
     * @param from the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(AnimationFinishedMessage msg, int from);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,125 +0,0 @@
 | 
				
			|||||||
package pp.battleship.model;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.math.Quaternion;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * The {@code Shell} class represents a projectile fired by a ship in the Battleship game.
 | 
					 | 
				
			||||||
 * It models the position and rotation of the projectile and allows for its movement along
 | 
					 | 
				
			||||||
 * a Bezier curve.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class Shell implements Item {
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initial position of the shell
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3);
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The overshot difference vector used to get a shallower flight path
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1);
 | 
					 | 
				
			||||||
    // Target shot position
 | 
					 | 
				
			||||||
    private final Vector3f shotPosition;
 | 
					 | 
				
			||||||
    // Position on top of shotPosition used for Bezier curve
 | 
					 | 
				
			||||||
    private final Vector3f overShotPosition;
 | 
					 | 
				
			||||||
    // Current position of the shell
 | 
					 | 
				
			||||||
    private Vector3f position;
 | 
					 | 
				
			||||||
    // Current rotation of the shell
 | 
					 | 
				
			||||||
    private final Quaternion rotation;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new {@code Shell} object using the given {@code Shot} target.
 | 
					 | 
				
			||||||
     * The initial position, target position, and overshot position are calculated.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param shot The target {@code Shot} object containing the destination coordinates.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Shell(Shot shot) {
 | 
					 | 
				
			||||||
        this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY());
 | 
					 | 
				
			||||||
        this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF);
 | 
					 | 
				
			||||||
        this.position = INIT_POS;
 | 
					 | 
				
			||||||
        this.rotation = new Quaternion();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets the current position of the shell.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return The current position as a {@code Vector3f}.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Vector3f getPosition() {
 | 
					 | 
				
			||||||
        return this.position;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets the current rotation of the shell.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return The current rotation as a {@code Quaternion}.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Quaternion getRotation() {
 | 
					 | 
				
			||||||
        return this.rotation;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Moves the shell along a Bezier curve based on the given time factor {@code t}.
 | 
					 | 
				
			||||||
     * The position and rotation of the shell are updated.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param t The time factor between 0 and 1, representing the progress of the shell's flight.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void move(float t) {
 | 
					 | 
				
			||||||
        if (t > 1f) t = 1f;
 | 
					 | 
				
			||||||
        Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t);
 | 
					 | 
				
			||||||
        updateRotation(position, newPosition);
 | 
					 | 
				
			||||||
        this.position = newPosition;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param p1 The start position.
 | 
					 | 
				
			||||||
     * @param p2 The overshot position.
 | 
					 | 
				
			||||||
     * @param p3 The target position.
 | 
					 | 
				
			||||||
     * @param t  The time factor for interpolation.
 | 
					 | 
				
			||||||
     * @return The interpolated position as a {@code Vector3f}.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
 | 
					 | 
				
			||||||
        Vector3f inA = linInt(p1, p2, t);
 | 
					 | 
				
			||||||
        Vector3f inB = linInt(p2, p3, t);
 | 
					 | 
				
			||||||
        return linInt(inA, inB, t);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param p1 The start position.
 | 
					 | 
				
			||||||
     * @param p2 The end position.
 | 
					 | 
				
			||||||
     * @param t  The time factor for interpolation.
 | 
					 | 
				
			||||||
     * @return The interpolated position as a {@code Vector3f}.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Vector3f linInt(Vector3f p1, Vector3f p2, float t) {
 | 
					 | 
				
			||||||
        float x = p1.getX() + t * (p2.getX() - p1.getX());
 | 
					 | 
				
			||||||
        float y = p1.getY() + t * (p2.getY() - p1.getY());
 | 
					 | 
				
			||||||
        float z = p1.getZ() + t * (p2.getZ() - p1.getZ());
 | 
					 | 
				
			||||||
        return new Vector3f(x, y, z);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the rotation of the shell to face the new position along its flight path.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param oldPos The previous position of the shell.
 | 
					 | 
				
			||||||
     * @param newPos The new position of the shell.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void updateRotation(Vector3f oldPos, Vector3f newPos) {
 | 
					 | 
				
			||||||
        Vector3f direction = newPos.subtract(oldPos).normalize();
 | 
					 | 
				
			||||||
        if (direction.lengthSquared() > 0) {
 | 
					 | 
				
			||||||
            this.rotation.lookAt(direction, Vector3f.UNIT_Y);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public <T> T accept(Visitor<T> visitor) {
 | 
					 | 
				
			||||||
        return visitor.visit(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void accept(VoidVisitor visitor) {
 | 
					 | 
				
			||||||
        visitor.visit(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -78,15 +78,6 @@ public class ShipMap {
 | 
				
			|||||||
        addItem(ship);
 | 
					        addItem(ship);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Registers a shot on the map and triggers an item addition event.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param shell the shell to be registered on the map
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void add(Shell shell) {
 | 
					 | 
				
			||||||
        addItem(shell);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Registers a shot on the map, updates the state of the affected ship (if any),
 | 
					     * Registers a shot on the map, updates the state of the affected ship (if any),
 | 
				
			||||||
     * and triggers an item addition event.
 | 
					     * and triggers an item addition event.
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -28,12 +28,4 @@ public interface Visitor<T> {
 | 
				
			|||||||
     * @return the result of visiting the Battleship element
 | 
					     * @return the result of visiting the Battleship element
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    T visit(Battleship ship);
 | 
					    T visit(Battleship ship);
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Visits a Shell element
 | 
					 | 
				
			||||||
     * 
 | 
					 | 
				
			||||||
     * @param shell the Shell element to visit
 | 
					 | 
				
			||||||
     * @return the result of visitung the Battleship element
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    T visit(Shell shell);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -25,10 +25,4 @@ public interface VoidVisitor {
 | 
				
			|||||||
     * @param ship the Battleship element to visit
 | 
					     * @param ship the Battleship element to visit
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void visit(Battleship ship);
 | 
					    void visit(Battleship ship);
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Visits a Shell element
 | 
					 | 
				
			||||||
     * @param shell the Shell element to visit
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void visit(Shell shell);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -22,9 +22,5 @@ public enum Sound {
 | 
				
			|||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Sound of a ship being destroyed.
 | 
					     * Sound of a ship being destroyed.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    DESTROYED_SHIP,
 | 
					    DESTROYED_SHIP
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sound of a shell flying
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    SHELL_FLYING
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
 | 
				
			|||||||
import pp.battleship.game.server.Player;
 | 
					import pp.battleship.game.server.Player;
 | 
				
			||||||
import pp.battleship.game.server.ServerGameLogic;
 | 
					import pp.battleship.game.server.ServerGameLogic;
 | 
				
			||||||
import pp.battleship.game.server.ServerSender;
 | 
					import pp.battleship.game.server.ServerSender;
 | 
				
			||||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
					 | 
				
			||||||
import pp.battleship.message.client.ClientMessage;
 | 
					import pp.battleship.message.client.ClientMessage;
 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
				
			|||||||
        Serializer.registerClass(MapMessage.class);
 | 
					        Serializer.registerClass(MapMessage.class);
 | 
				
			||||||
        Serializer.registerClass(ShootMessage.class);
 | 
					        Serializer.registerClass(ShootMessage.class);
 | 
				
			||||||
        Serializer.registerClass(EffectMessage.class);
 | 
					        Serializer.registerClass(EffectMessage.class);
 | 
				
			||||||
        Serializer.registerClass(AnimationFinishedMessage.class);
 | 
					 | 
				
			||||||
        Serializer.registerClass(Battleship.class);
 | 
					        Serializer.registerClass(Battleship.class);
 | 
				
			||||||
        Serializer.registerClass(IntPoint.class);
 | 
					        Serializer.registerClass(IntPoint.class);
 | 
				
			||||||
        Serializer.registerClass(Shot.class);
 | 
					        Serializer.registerClass(Shot.class);
 | 
				
			||||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
				
			|||||||
    private void registerListeners() {
 | 
					    private void registerListeners() {
 | 
				
			||||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
					        myServer.addMessageListener(this, MapMessage.class);
 | 
				
			||||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
					        myServer.addMessageListener(this, ShootMessage.class);
 | 
				
			||||||
        myServer.addMessageListener(this, AnimationFinishedMessage.class);
 | 
					 | 
				
			||||||
        myServer.addConnectionListener(this);
 | 
					        myServer.addConnectionListener(this);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -111,7 +111,7 @@ public class DialogManager {
 | 
				
			|||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param dialog the dialog to open
 | 
					     * @param dialog the dialog to open
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void open(Dialog dialog) {
 | 
					    void open(Dialog dialog) {
 | 
				
			||||||
        dialogStack.push(dialog);
 | 
					        dialogStack.push(dialog);
 | 
				
			||||||
        dialog.update();
 | 
					        dialog.update();
 | 
				
			||||||
        app.getGuiNode().attachChild(dialog);
 | 
					        app.getGuiNode().attachChild(dialog);
 | 
				
			||||||
@@ -133,7 +133,7 @@ public class DialogManager {
 | 
				
			|||||||
     * @param dialog the dialog to close
 | 
					     * @param dialog the dialog to close
 | 
				
			||||||
     * @throws IllegalArgumentException if the specified dialog is not the top dialog
 | 
					     * @throws IllegalArgumentException if the specified dialog is not the top dialog
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void close(Dialog dialog) {
 | 
					    void close(Dialog dialog) {
 | 
				
			||||||
        if (!isTop(dialog))
 | 
					        if (!isTop(dialog))
 | 
				
			||||||
            throw new IllegalArgumentException(dialog + " is not the top dialog");
 | 
					            throw new IllegalArgumentException(dialog + " is not the top dialog");
 | 
				
			||||||
        dialogStack.pop();
 | 
					        dialogStack.pop();
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,8 +1,7 @@
 | 
				
			|||||||
// Styling of Lemur components
 | 
					// Styling of Lemur components
 | 
				
			||||||
// For documentation, see:
 | 
					// For documentation, see
 | 
				
			||||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
 | 
					// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
 | 
				
			||||||
import com.simsilica.lemur.*
 | 
					
 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button
 | 
					import com.simsilica.lemur.Button
 | 
				
			||||||
import com.simsilica.lemur.Button.ButtonAction
 | 
					import com.simsilica.lemur.Button.ButtonAction
 | 
				
			||||||
import com.simsilica.lemur.Command
 | 
					import com.simsilica.lemur.Command
 | 
				
			||||||
@@ -11,19 +10,14 @@ import com.simsilica.lemur.Insets3f
 | 
				
			|||||||
import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
					import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
				
			||||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
 | 
					import com.simsilica.lemur.component.TbtQuadBackgroundComponent
 | 
				
			||||||
 | 
					
 | 
				
			||||||
def bgColor = color(1, 1, 1, 1)
 | 
					def bgColor = color(0.25, 0.5, 0.5, 1)
 | 
				
			||||||
def buttonEnabledColor = color(0, 0, 0, 1)
 | 
					def buttonEnabledColor = color(0.8, 0.9, 1, 1)
 | 
				
			||||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
 | 
					def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
 | 
				
			||||||
def buttonBgColor = color(1, 1, 1, 1)
 | 
					def buttonBgColor = color(0, 0.75, 0.75, 1)
 | 
				
			||||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
 | 
					def sliderColor = color(0.6, 0.8, 0.8, 1)
 | 
				
			||||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
 | 
					def sliderBgColor = color(0.5, 0.75, 0.75, 1)
 | 
				
			||||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
 | 
					def gradientColor = color(0.5, 0.75, 0.85, 0.5)
 | 
				
			||||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
 | 
					def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
 | 
				
			||||||
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
 | 
					 | 
				
			||||||
def greyBackground = color(0.8, 0.8, 0.8, 1)  // Grey background color
 | 
					 | 
				
			||||||
def redBorderColor = color(1, 0, 0, 1)        // Red border color
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
def gradient = TbtQuadBackgroundComponent.create(
 | 
					def gradient = TbtQuadBackgroundComponent.create(
 | 
				
			||||||
        texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
 | 
					        texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
 | 
				
			||||||
@@ -33,14 +27,7 @@ def gradient = TbtQuadBackgroundComponent.create(
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
 | 
					def doubleGradient = new QuadBackgroundComponent(gradientColor)
 | 
				
			||||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
					doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
				
			||||||
        generateMips: false)
 | 
					                                 generateMips: false)
 | 
				
			||||||
 | 
					 | 
				
			||||||
def orangeBorder = TbtQuadBackgroundComponent.create(
 | 
					 | 
				
			||||||
        texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
 | 
					 | 
				
			||||||
                generateMips: false),
 | 
					 | 
				
			||||||
        1, 1, 1, 126, 126,
 | 
					 | 
				
			||||||
        1f, false)
 | 
					 | 
				
			||||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
selector("pp") {
 | 
					selector("pp") {
 | 
				
			||||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
 | 
					    font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
 | 
				
			||||||
@@ -59,26 +46,10 @@ selector("header", "pp") {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
selector("container", "pp") {
 | 
					selector("container", "pp") {
 | 
				
			||||||
    background = solidWhiteBackground.clone()
 | 
					    background = gradient.clone()
 | 
				
			||||||
    background.setColor(bgColor)
 | 
					    background.setColor(bgColor)
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
selector("toolbar") {
 | 
					 | 
				
			||||||
    // Set the grey background
 | 
					 | 
				
			||||||
    background = new QuadBackgroundComponent(greyBackground)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Add a red border using a TbtQuadBackgroundComponent
 | 
					 | 
				
			||||||
    def redBorder = TbtQuadBackgroundComponent.create(
 | 
					 | 
				
			||||||
            texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
 | 
					 | 
				
			||||||
                    generateMips: false),
 | 
					 | 
				
			||||||
            1, 1, 1, 1, 1,
 | 
					 | 
				
			||||||
            1f, false)
 | 
					 | 
				
			||||||
    redBorder.color = redBorderColor
 | 
					 | 
				
			||||||
    background = greyBackground
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Optional: Set padding inside the toolbar
 | 
					 | 
				
			||||||
    insets = new Insets3f(10, 10, 10, 10)
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
selector("slider", "pp") {
 | 
					selector("slider", "pp") {
 | 
				
			||||||
    background = gradient.clone()
 | 
					    background = gradient.clone()
 | 
				
			||||||
    background.setColor(bgColor)
 | 
					    background.setColor(bgColor)
 | 
				
			||||||
@@ -144,7 +115,7 @@ selector("title", "pp") {
 | 
				
			|||||||
    shadowOffset = vec3(2, -2, -1)
 | 
					    shadowOffset = vec3(2, -2, -1)
 | 
				
			||||||
    background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
 | 
					    background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
 | 
				
			||||||
    background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
					    background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
				
			||||||
            generateMips: false)
 | 
					                                 generateMips: false)
 | 
				
			||||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
					    insets = new Insets3f(2, 2, 2, 2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    buttonCommands = stdButtonCommands
 | 
					    buttonCommands = stdButtonCommands
 | 
				
			||||||
@@ -152,14 +123,11 @@ selector("title", "pp") {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
selector("button", "pp") {
 | 
					selector("button", "pp") {
 | 
				
			||||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
 | 
					    background = gradient.clone()
 | 
				
			||||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
 | 
					    color = buttonEnabledColor
 | 
				
			||||||
 | 
					    background.setColor(buttonBgColor)
 | 
				
			||||||
 | 
					    insets = new Insets3f(2, 2, 2, 2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Apply the outer border as the main background
 | 
					 | 
				
			||||||
    background = outerBackground
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Use insets to create a margin/padding effect for the inner background
 | 
					 | 
				
			||||||
    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
					 | 
				
			||||||
    buttonCommands = stdButtonCommands
 | 
					    buttonCommands = stdButtonCommands
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -208,7 +176,6 @@ selector("slider.down.button", "pp") {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
selector("checkbox", "pp") {
 | 
					selector("checkbox", "pp") {
 | 
				
			||||||
    color = buttonEnabledColor
 | 
					    color = buttonEnabledColor
 | 
				
			||||||
    fontSize = 20
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
selector("rollup", "pp") {
 | 
					selector("rollup", "pp") {
 | 
				
			||||||
@@ -225,20 +192,10 @@ selector("tabbedPanel.container", "pp") {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
selector("tab.button", "pp") {
 | 
					selector("tab.button", "pp") {
 | 
				
			||||||
    background = solidWhiteBackground.clone()
 | 
					    background = gradient.clone()
 | 
				
			||||||
    background.setColor(bgColor)
 | 
					    background.setColor(bgColor)
 | 
				
			||||||
    color = tabbuttonEnabledColor
 | 
					    color = tabbuttonEnabledColor
 | 
				
			||||||
    insets = new Insets3f(4, 2, 0, 2)
 | 
					    insets = new Insets3f(4, 2, 0, 2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    buttonCommands = stdButtonCommands
 | 
					    buttonCommands = stdButtonCommands
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
selector("settings-title", "pp") {
 | 
					 | 
				
			||||||
    fontSize = 48 // Set font size
 | 
					 | 
				
			||||||
    background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
 | 
					 | 
				
			||||||
 }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
selector("menu-button", "pp") {
 | 
					 | 
				
			||||||
    fontSize = 40 // Set font size
 | 
					 | 
				
			||||||
    background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,23 +0,0 @@
 | 
				
			|||||||
plugins {
 | 
					 | 
				
			||||||
    id 'buildlogic.jme-application-conventions'
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
description = 'Monopoly Client'
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
dependencies {
 | 
					 | 
				
			||||||
    implementation project(":jme-common")
 | 
					 | 
				
			||||||
    implementation project(":monopoly:model")
 | 
					 | 
				
			||||||
    implementation project(":monopoly:server")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    implementation libs.jme3.desktop
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
					 | 
				
			||||||
    runtimeOnly libs.jme3.plugins
 | 
					 | 
				
			||||||
    runtimeOnly libs.jme3.jogg
 | 
					 | 
				
			||||||
    runtimeOnly libs.jme3.testdata
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
application {
 | 
					 | 
				
			||||||
    mainClass = 'pp.monopoly.client.MonopolyApp'
 | 
					 | 
				
			||||||
    applicationName = 'monopoly'
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,73 +0,0 @@
 | 
				
			|||||||
########################################
 | 
					 | 
				
			||||||
## Programming project code
 | 
					 | 
				
			||||||
## UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
## www.unibw.de/inf2
 | 
					 | 
				
			||||||
## (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
########################################
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Battleship client configuration
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Specifies the map used by the opponent in single mode.
 | 
					 | 
				
			||||||
# Single mode is activated if this property is set.
 | 
					 | 
				
			||||||
#map.opponent=maps/map2.json
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Specifies the map used by the player in single mode.
 | 
					 | 
				
			||||||
# The player must define their own map if this property is not set.
 | 
					 | 
				
			||||||
map.own=maps/map1.json
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Coordinates of the shots fired by the RobotClient in the order listed.
 | 
					 | 
				
			||||||
# Example:
 | 
					 | 
				
			||||||
#   2, 0,\
 | 
					 | 
				
			||||||
#   2, 1,\
 | 
					 | 
				
			||||||
#   2, 2,\
 | 
					 | 
				
			||||||
#   2, 3
 | 
					 | 
				
			||||||
#  defines four shots, namely at the coordinates
 | 
					 | 
				
			||||||
#  (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
 | 
					 | 
				
			||||||
robot.targets=2, 0,\
 | 
					 | 
				
			||||||
              2, 1,\
 | 
					 | 
				
			||||||
              2, 2,\
 | 
					 | 
				
			||||||
              2, 3
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Delay in milliseconds between each shot fired by the RobotClient.
 | 
					 | 
				
			||||||
robot.delay=500
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# The dimensions of the game map used in single mode.
 | 
					 | 
				
			||||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
 | 
					 | 
				
			||||||
map.width=10
 | 
					 | 
				
			||||||
map.height=10
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# The number of ships of each length available in single mode.
 | 
					 | 
				
			||||||
# The value is a comma-separated list where each element corresponds to the number of ships
 | 
					 | 
				
			||||||
# with a specific length. For example:
 | 
					 | 
				
			||||||
# ship.nums=4, 3, 2, 1
 | 
					 | 
				
			||||||
# This configuration means:
 | 
					 | 
				
			||||||
#   - 4 ships of length 1
 | 
					 | 
				
			||||||
#   - 3 ships of length 2
 | 
					 | 
				
			||||||
#   - 2 ships of length 3
 | 
					 | 
				
			||||||
#   - 1 ship of length 4
 | 
					 | 
				
			||||||
ship.nums=4, 3, 2, 1
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Screen settings
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Color of the text displayed at the top of the overlay.
 | 
					 | 
				
			||||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
 | 
					 | 
				
			||||||
overlay.top.color=1, 1, 1, 1
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Application settings configuration
 | 
					 | 
				
			||||||
# Determines whether the settings window is shown at startup.
 | 
					 | 
				
			||||||
settings.show=false
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Specifies the width of the application window in pixels.
 | 
					 | 
				
			||||||
settings.resolution.width=1200
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Specifies the height of the application window in pixels.
 | 
					 | 
				
			||||||
settings.resolution.height=800
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Determines whether the application runs in full-screen mode.
 | 
					 | 
				
			||||||
settings.full-screen=false
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Enables or disables gamma correction to improve color accuracy.
 | 
					 | 
				
			||||||
settings.use-gamma-correction=true
 | 
					 | 
				
			||||||
#
 | 
					 | 
				
			||||||
# Indicates whether the statistics window is displayed during gameplay.
 | 
					 | 
				
			||||||
statistics.show=false
 | 
					 | 
				
			||||||
@@ -1,8 +0,0 @@
 | 
				
			|||||||
handlers=java.util.logging.ConsoleHandler
 | 
					 | 
				
			||||||
.level=INFO
 | 
					 | 
				
			||||||
pp.level=FINE
 | 
					 | 
				
			||||||
com.jme3.network.level=INFO
 | 
					 | 
				
			||||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
 | 
					 | 
				
			||||||
java.util.logging.ConsoleHandler.level=FINER
 | 
					 | 
				
			||||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
 | 
					 | 
				
			||||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
 | 
					 | 
				
			||||||
@@ -1,122 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
import java.util.prefs.Preferences;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.app.Application;
 | 
					 | 
				
			||||||
import com.jme3.app.state.AbstractAppState;
 | 
					 | 
				
			||||||
import com.jme3.app.state.AppStateManager;
 | 
					 | 
				
			||||||
import com.jme3.asset.AssetLoadException;
 | 
					 | 
				
			||||||
import com.jme3.asset.AssetNotFoundException;
 | 
					 | 
				
			||||||
import com.jme3.audio.AudioData;
 | 
					 | 
				
			||||||
import com.jme3.audio.AudioNode;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class GameMusic extends AbstractAppState{
 | 
					 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
					 | 
				
			||||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
					 | 
				
			||||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
					 | 
				
			||||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private AudioNode music;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if sound is enabled in the preferences.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static boolean enabledInPreferences() {
 | 
					 | 
				
			||||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
     * Checks if sound is enabled in the preferences.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return float to which the volume is set
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static float volumeInPreferences() {
 | 
					 | 
				
			||||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the sound effects for the game.
 | 
					 | 
				
			||||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param stateManager The state manager
 | 
					 | 
				
			||||||
     * @param app          The application
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
					 | 
				
			||||||
        super.initialize(stateManager, app);
 | 
					 | 
				
			||||||
        music = loadSound(app, "Sound/background.ogg");
 | 
					 | 
				
			||||||
        setVolume(volumeInPreferences());
 | 
					 | 
				
			||||||
        music.setLooping(true);
 | 
					 | 
				
			||||||
        if (isEnabled() && music != null) {
 | 
					 | 
				
			||||||
            music.play();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Loads a sound from the specified file.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app  The application
 | 
					 | 
				
			||||||
     * @param name The name of the sound file.
 | 
					 | 
				
			||||||
     * @return The loaded AudioNode.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private AudioNode loadSound(Application app, String name) {
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
					 | 
				
			||||||
            sound.setLooping(false);
 | 
					 | 
				
			||||||
            sound.setPositional(false);
 | 
					 | 
				
			||||||
            return sound;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the enabled state of this AppState.
 | 
					 | 
				
			||||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void setEnabled(boolean enabled) {
 | 
					 | 
				
			||||||
        if (isEnabled() == enabled) return;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (music != null) {
 | 
					 | 
				
			||||||
            if (enabled) {
 | 
					 | 
				
			||||||
                music.play();
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                music.stop();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        super.setEnabled(enabled);
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
					 | 
				
			||||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Toggles the game sound on or off.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void toggleSound() {
 | 
					 | 
				
			||||||
        setEnabled(!isEnabled());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the volume of music
 | 
					 | 
				
			||||||
     * @param vol the volume to which the music should be set
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void setVolume(float vol){
 | 
					 | 
				
			||||||
        music.setVolume(vol);
 | 
					 | 
				
			||||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,213 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
import java.util.prefs.Preferences;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.app.Application;
 | 
					 | 
				
			||||||
import com.jme3.app.state.AbstractAppState;
 | 
					 | 
				
			||||||
import com.jme3.app.state.AppStateManager;
 | 
					 | 
				
			||||||
import com.jme3.asset.AssetLoadException;
 | 
					 | 
				
			||||||
import com.jme3.asset.AssetNotFoundException;
 | 
					 | 
				
			||||||
import com.jme3.audio.AudioData;
 | 
					 | 
				
			||||||
import com.jme3.audio.AudioNode;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.notification.GameEventListener;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.SoundEvent;
 | 
					 | 
				
			||||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * An application state that plays sounds.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class GameSound extends AbstractAppState implements GameEventListener {
 | 
					 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
					 | 
				
			||||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
					 | 
				
			||||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private AudioNode passStartSound;
 | 
					 | 
				
			||||||
    private AudioNode eventCardSound;
 | 
					 | 
				
			||||||
    private AudioNode gulagSound;
 | 
					 | 
				
			||||||
    private AudioNode diceRollSound;
 | 
					 | 
				
			||||||
    private AudioNode moneyCollectSound;
 | 
					 | 
				
			||||||
    private AudioNode moneyLostSound;
 | 
					 | 
				
			||||||
    private AudioNode tradeAcceptedSound;
 | 
					 | 
				
			||||||
    private AudioNode tradeRejectedSound;
 | 
					 | 
				
			||||||
    private AudioNode winnerSound;
 | 
					 | 
				
			||||||
    private AudioNode looserSound;
 | 
					 | 
				
			||||||
    private AudioNode buttonSound;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if sound is enabled in the preferences.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static boolean enabledInPreferences() {
 | 
					 | 
				
			||||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Toggles the game sound on or off.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void toggleSound() {
 | 
					 | 
				
			||||||
        setEnabled(!isEnabled());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the enabled state of this AppState.
 | 
					 | 
				
			||||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void setEnabled(boolean enabled) {
 | 
					 | 
				
			||||||
        if (isEnabled() == enabled) return;
 | 
					 | 
				
			||||||
        super.setEnabled(enabled);
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
					 | 
				
			||||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the sound effects for the game.
 | 
					 | 
				
			||||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param stateManager The state manager
 | 
					 | 
				
			||||||
     * @param app          The application
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
					 | 
				
			||||||
        super.initialize(stateManager, app);
 | 
					 | 
				
			||||||
        passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
 | 
					 | 
				
			||||||
        eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
 | 
					 | 
				
			||||||
        gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
 | 
					 | 
				
			||||||
        diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
 | 
					 | 
				
			||||||
        moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
 | 
					 | 
				
			||||||
        moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
 | 
					 | 
				
			||||||
        tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
 | 
					 | 
				
			||||||
        tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
 | 
					 | 
				
			||||||
        winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
 | 
					 | 
				
			||||||
        looserSound = loadSound(app, "Sound/Effects/looser.ogg");
 | 
					 | 
				
			||||||
        buttonSound = loadSound(app, "Sound/Effects/button.ogg");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Loads a sound from the specified file.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app  The application
 | 
					 | 
				
			||||||
     * @param name The name of the sound file.
 | 
					 | 
				
			||||||
     * @return The loaded AudioNode.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private AudioNode loadSound(Application app, String name) {
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
					 | 
				
			||||||
            sound.setLooping(false);
 | 
					 | 
				
			||||||
            sound.setPositional(false);
 | 
					 | 
				
			||||||
            return sound;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the passStart sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void passStart() {
 | 
					 | 
				
			||||||
        if (isEnabled() && passStartSound != null)
 | 
					 | 
				
			||||||
            passStartSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the eventCard sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void eventCard() {
 | 
					 | 
				
			||||||
        if (isEnabled() && eventCardSound != null)
 | 
					 | 
				
			||||||
            eventCardSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the gulag sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void gulag() {
 | 
					 | 
				
			||||||
        if (isEnabled() && gulagSound != null)
 | 
					 | 
				
			||||||
            gulagSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the diceRoll sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void diceRoll() {
 | 
					 | 
				
			||||||
        if (isEnabled() && diceRollSound != null)
 | 
					 | 
				
			||||||
            diceRollSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the moneyCollect sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void moneyCollect() {
 | 
					 | 
				
			||||||
        if (isEnabled() && moneyCollectSound != null)
 | 
					 | 
				
			||||||
            moneyCollectSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the moneyLost sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void moneyLost() {
 | 
					 | 
				
			||||||
        if (isEnabled() && moneyLostSound != null)
 | 
					 | 
				
			||||||
            moneyLostSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the tradeAccepted sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void tradeAccepted() {
 | 
					 | 
				
			||||||
        if (isEnabled() && tradeAcceptedSound != null)
 | 
					 | 
				
			||||||
            tradeAcceptedSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the tradeRejected sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void tradeRejected() {
 | 
					 | 
				
			||||||
        if (isEnabled() && tradeRejectedSound != null)
 | 
					 | 
				
			||||||
            tradeRejectedSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the winner sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void winner() {
 | 
					 | 
				
			||||||
        if (isEnabled() && winnerSound != null)
 | 
					 | 
				
			||||||
            winnerSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the looser sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void looser() {
 | 
					 | 
				
			||||||
        if (isEnabled() && looserSound != null)
 | 
					 | 
				
			||||||
            looserSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the button sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void button() {
 | 
					 | 
				
			||||||
        if (isEnabled() && buttonSound != null)
 | 
					 | 
				
			||||||
            buttonSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void receivedEvent(SoundEvent event) {
 | 
					 | 
				
			||||||
        switch (event.sound()) {
 | 
					 | 
				
			||||||
            case PASS_START -> passStart();
 | 
					 | 
				
			||||||
            case EVENT_CARD -> eventCard();
 | 
					 | 
				
			||||||
            case GULAG -> eventCard();
 | 
					 | 
				
			||||||
            case DICE_ROLL -> eventCard();
 | 
					 | 
				
			||||||
            case MONEY_COLLECTED -> eventCard();
 | 
					 | 
				
			||||||
            case MONEY_LOST -> eventCard();
 | 
					 | 
				
			||||||
            case TRADE_ACCEPTED -> eventCard();
 | 
					 | 
				
			||||||
            case TRADE_REJECTED -> eventCard();
 | 
					 | 
				
			||||||
            case WINNER -> eventCard();
 | 
					 | 
				
			||||||
            case LOSER -> eventCard();
 | 
					 | 
				
			||||||
            case BUTTON -> eventCard();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,51 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.prefs.Preferences;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
					 | 
				
			||||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
					 | 
				
			||||||
 * returning to the game, and quitting the application.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
class Menu extends Dialog {
 | 
					 | 
				
			||||||
    private static final Preferences PREFERENCES = getPreferences(Menu.class);
 | 
					 | 
				
			||||||
    private static final String LAST_PATH = "last.file.path";
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs the Menu dialog for the Battleship application.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app the BattleshipApp instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Menu(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void update() {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void escape() {
 | 
					 | 
				
			||||||
        close();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,235 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.concurrent.ExecutorService;
 | 
					 | 
				
			||||||
import java.util.concurrent.Executors;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.app.SimpleApplication;
 | 
					 | 
				
			||||||
import com.jme3.font.BitmapFont;
 | 
					 | 
				
			||||||
import com.jme3.font.BitmapText;
 | 
					 | 
				
			||||||
import com.jme3.input.KeyInput;
 | 
					 | 
				
			||||||
import com.jme3.input.controls.ActionListener;
 | 
					 | 
				
			||||||
import com.jme3.input.controls.KeyTrigger;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.system.AppSettings;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.GuiGlobals;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.BaseStyles;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.DialogBuilder;
 | 
					 | 
				
			||||||
import pp.dialog.DialogManager;
 | 
					 | 
				
			||||||
import pp.graphics.Draw;
 | 
					 | 
				
			||||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
					 | 
				
			||||||
import pp.monopoly.client.gui.TestWorld;
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.MonopolyClient;
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.ServerConnection;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.GameEventListener;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.InfoTextEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.server.MonopolyServer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
 | 
					 | 
				
			||||||
    private BitmapText topText;
 | 
					 | 
				
			||||||
    private final ServerConnection serverConnection;
 | 
					 | 
				
			||||||
    private final ClientGameLogic logic;
 | 
					 | 
				
			||||||
    private final MonopolyAppConfig config;
 | 
					 | 
				
			||||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
 | 
					 | 
				
			||||||
    private final DialogManager dialogManager = new DialogManager(this);
 | 
					 | 
				
			||||||
    private final ExecutorService executor = Executors.newCachedThreadPool();
 | 
					 | 
				
			||||||
    private final Draw draw;
 | 
					 | 
				
			||||||
    private SettingsMenu settingsMenu;
 | 
					 | 
				
			||||||
    private TestWorld testWorld;
 | 
					 | 
				
			||||||
    private boolean isSettingsMenuOpen = false;
 | 
					 | 
				
			||||||
    private boolean inputBlocked = false;
 | 
					 | 
				
			||||||
    private MonopolyServer monopolyServer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Path to the styles script for GUI elements.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Path to the font resource used in the GUI.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public static void main(String[] args) {
 | 
					 | 
				
			||||||
        new MonopolyApp().start();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public MonopolyApp() {
 | 
					 | 
				
			||||||
        this.draw = new Draw(assetManager);
 | 
					 | 
				
			||||||
        config = new MonopolyAppConfig();
 | 
					 | 
				
			||||||
        serverConnection = new NetworkSupport(this);
 | 
					 | 
				
			||||||
        logic = new ClientGameLogic(serverConnection);
 | 
					 | 
				
			||||||
        logic.addListener(this);
 | 
					 | 
				
			||||||
        setShowSettings(config.getShowSettings());
 | 
					 | 
				
			||||||
        setSettings(makeSettings());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public MonopolyAppConfig getConfig() {
 | 
					 | 
				
			||||||
        return config;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public ClientGameLogic getGameLogic() {
 | 
					 | 
				
			||||||
        return logic;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private AppSettings makeSettings() {
 | 
					 | 
				
			||||||
        final AppSettings settings = new AppSettings(true);
 | 
					 | 
				
			||||||
        settings.setTitle("Monopoly Game");
 | 
					 | 
				
			||||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
					 | 
				
			||||||
        settings.setFullscreen(config.fullScreen());
 | 
					 | 
				
			||||||
        return settings;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void simpleInitApp() {
 | 
					 | 
				
			||||||
        GuiGlobals.initialize(this);
 | 
					 | 
				
			||||||
        BaseStyles.loadStyleResources(STYLES_SCRIPT);
 | 
					 | 
				
			||||||
        GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
 | 
					 | 
				
			||||||
        final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        setupInput();
 | 
					 | 
				
			||||||
        setupGui();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zeige das Startmenü
 | 
					 | 
				
			||||||
        StartMenu.createStartMenu(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void setupGui() {
 | 
					 | 
				
			||||||
        BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
 | 
					 | 
				
			||||||
        topText = new BitmapText(normalFont);
 | 
					 | 
				
			||||||
        topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
 | 
					 | 
				
			||||||
        guiNode.attachChild(topText);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void setupInput() {
 | 
					 | 
				
			||||||
        inputManager.deleteMapping(INPUT_MAPPING_EXIT);
 | 
					 | 
				
			||||||
        inputManager.setCursorVisible(true);
 | 
					 | 
				
			||||||
        inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
					 | 
				
			||||||
        inputManager.addListener(escapeListener, "ESC");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void handleEscape(boolean isPressed) {
 | 
					 | 
				
			||||||
        if (isPressed) {
 | 
					 | 
				
			||||||
            if (settingsMenu != null && isSettingsMenuOpen) {
 | 
					 | 
				
			||||||
                // Schließe das SettingsMenu
 | 
					 | 
				
			||||||
                System.out.println("Schließe SettingsMenu...");
 | 
					 | 
				
			||||||
                settingsMenu.close();
 | 
					 | 
				
			||||||
                settingsMenu = null;
 | 
					 | 
				
			||||||
                setSettingsMenuOpen(false);
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                // Öffne das SettingsMenu
 | 
					 | 
				
			||||||
                System.out.println("Öffne SettingsMenu...");
 | 
					 | 
				
			||||||
                settingsMenu = new SettingsMenu(this);
 | 
					 | 
				
			||||||
                settingsMenu.open();
 | 
					 | 
				
			||||||
                setSettingsMenuOpen(true);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void blockInputs() {
 | 
					 | 
				
			||||||
        if (!inputBlocked) {
 | 
					 | 
				
			||||||
            System.out.println("Blockiere Eingaben...");
 | 
					 | 
				
			||||||
            inputManager.setCursorVisible(true); // Cursor sichtbar machen
 | 
					 | 
				
			||||||
            inputManager.clearMappings();       // Alle Mappings entfernen
 | 
					 | 
				
			||||||
            inputBlocked = true;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    public void unblockInputs() {
 | 
					 | 
				
			||||||
        if (inputBlocked) {
 | 
					 | 
				
			||||||
            System.out.println("Aktiviere Eingaben...");
 | 
					 | 
				
			||||||
            setupInput(); // Standard-Eingaben neu registrieren
 | 
					 | 
				
			||||||
            inputBlocked = false;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setInfoText(String text) {
 | 
					 | 
				
			||||||
        topText.setText(text);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void receivedEvent(InfoTextEvent event) {
 | 
					 | 
				
			||||||
        setInfoText(event.key());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void stop(boolean waitFor) {
 | 
					 | 
				
			||||||
        if (executor != null) executor.shutdownNow();
 | 
					 | 
				
			||||||
        serverConnection.disconnect();
 | 
					 | 
				
			||||||
        super.stop(waitFor);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public DialogManager getDialogManager() {
 | 
					 | 
				
			||||||
        return dialogManager;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Draw getDraw() {
 | 
					 | 
				
			||||||
        return draw;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public ExecutorService getExecutor() {
 | 
					 | 
				
			||||||
        return executor;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void closeApp() {
 | 
					 | 
				
			||||||
        stop();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void errorDialog(String errorMessage) {
 | 
					 | 
				
			||||||
        DialogBuilder.simple(dialogManager)
 | 
					 | 
				
			||||||
                .setTitle("Fehler")
 | 
					 | 
				
			||||||
                .setText(errorMessage)
 | 
					 | 
				
			||||||
                .setOkButton("OK")
 | 
					 | 
				
			||||||
                .build()
 | 
					 | 
				
			||||||
                .open();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setSettingsMenuOpen(boolean isOpen) {
 | 
					 | 
				
			||||||
        this.isSettingsMenuOpen = isOpen;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void simpleUpdate(float tpf) {
 | 
					 | 
				
			||||||
        if (testWorld != null) {
 | 
					 | 
				
			||||||
            testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void startTestWorld() {
 | 
					 | 
				
			||||||
        guiNode.detachAllChildren(); // Entferne GUI
 | 
					 | 
				
			||||||
        testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
 | 
					 | 
				
			||||||
        testWorld.initializeScene();     // Initialisiere die Szene
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void returnToMenu() {
 | 
					 | 
				
			||||||
        guiNode.detachAllChildren(); // Entferne die GUI
 | 
					 | 
				
			||||||
        StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Startet den Server in einem neuen Thread.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void startServer() {
 | 
					 | 
				
			||||||
        new Thread(() -> {
 | 
					 | 
				
			||||||
            try {
 | 
					 | 
				
			||||||
                monopolyServer = new MonopolyServer(); // Erstelle Serverinstanz
 | 
					 | 
				
			||||||
            } catch (Exception e) {
 | 
					 | 
				
			||||||
                e.printStackTrace();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }).start();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public MonopolyServer getMonopolyServer() {
 | 
					 | 
				
			||||||
        return monopolyServer;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public ServerConnection getServerConnection() {
 | 
					 | 
				
			||||||
        return serverConnection;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,190 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.MonopolyClientConfig;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Provides access to the Monopoly application configuration.
 | 
					 | 
				
			||||||
 * Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
 | 
					 | 
				
			||||||
 * particularly those related to screen settings and visual customization.
 | 
					 | 
				
			||||||
 * <p>
 | 
					 | 
				
			||||||
 * <b>Note:</b> Attributes of this class should not be marked as {@code final}
 | 
					 | 
				
			||||||
 * to ensure proper functionality when reading from a properties file.
 | 
					 | 
				
			||||||
 * </p>
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class MonopolyAppConfig extends MonopolyClientConfig {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Converts a string value found in the properties file into an object of the specified type.
 | 
					 | 
				
			||||||
     * Extends the superclass method to support conversion to {@link ColorRGBA}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param value      the string value to be converted
 | 
					 | 
				
			||||||
     * @param targetType the target type into which the value string is converted
 | 
					 | 
				
			||||||
     * @return the converted object of the specified type
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    protected Object convertToType(String value, Class<?> targetType) {
 | 
					 | 
				
			||||||
        if (targetType == ColorRGBA.class)
 | 
					 | 
				
			||||||
            return makeColorRGBA(value);
 | 
					 | 
				
			||||||
        return super.convertToType(value, targetType);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Converts the specified string value to a corresponding {@link ColorRGBA} object.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
 | 
					 | 
				
			||||||
     * @return a {@link ColorRGBA} object representing the color
 | 
					 | 
				
			||||||
     * @throws IllegalArgumentException if the input string is not in the expected format
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static ColorRGBA makeColorRGBA(String value) {
 | 
					 | 
				
			||||||
        String[] split = value.split(",", -1);
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            if (split.length == 4)
 | 
					 | 
				
			||||||
                return new ColorRGBA(Float.parseFloat(split[0]),
 | 
					 | 
				
			||||||
                                     Float.parseFloat(split[1]),
 | 
					 | 
				
			||||||
                                     Float.parseFloat(split[2]),
 | 
					 | 
				
			||||||
                                     Float.parseFloat(split[3]));
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        catch (NumberFormatException e) {
 | 
					 | 
				
			||||||
            // deliberately left empty
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The width of the game view resolution in pixels.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("settings.resolution.width") //NON-NLS
 | 
					 | 
				
			||||||
    private int resolutionWidth = 1200;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The height of the game view resolution in pixels.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("settings.resolution.height") //NON-NLS
 | 
					 | 
				
			||||||
    private int resolutionHeight = 800;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Specifies whether the game should start in full-screen mode.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("settings.full-screen") //NON-NLS
 | 
					 | 
				
			||||||
    private boolean fullScreen = false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Specifies whether gamma correction should be enabled.
 | 
					 | 
				
			||||||
     * If enabled, the main framebuffer is configured for sRGB colors,
 | 
					 | 
				
			||||||
     * and sRGB images are linearized.
 | 
					 | 
				
			||||||
     * <p>
 | 
					 | 
				
			||||||
     * Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
 | 
					 | 
				
			||||||
     * </p>
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("settings.use-gamma-correction") //NON-NLS
 | 
					 | 
				
			||||||
    private boolean useGammaCorrection = true;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Specifies whether full resolution framebuffers should be used on Retina displays.
 | 
					 | 
				
			||||||
     * This setting is ignored on non-Retina platforms.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("settings.use-retina-framebuffer") //NON-NLS
 | 
					 | 
				
			||||||
    private boolean useRetinaFrameBuffer = false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Specifies whether the settings window should be shown for configuring the game.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("settings.show") //NON-NLS
 | 
					 | 
				
			||||||
    private boolean showSettings = false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("statistics.show") //NON-NLS
 | 
					 | 
				
			||||||
    private boolean showStatistics = false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("overlay.top.color") //NON-NLS
 | 
					 | 
				
			||||||
    private ColorRGBA topColor = ColorRGBA.White;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates a default {@code MonopolyAppConfig} with predefined values.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public MonopolyAppConfig() {
 | 
					 | 
				
			||||||
        // Default constructor
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the width of the game view resolution in pixels.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the width of the game view resolution in pixels
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getResolutionWidth() {
 | 
					 | 
				
			||||||
        return resolutionWidth;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the height of the game view resolution in pixels.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the height of the game view resolution in pixels
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getResolutionHeight() {
 | 
					 | 
				
			||||||
        return resolutionHeight;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns whether the game should start in full-screen mode.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean fullScreen() {
 | 
					 | 
				
			||||||
        return fullScreen;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns whether gamma correction is enabled.
 | 
					 | 
				
			||||||
     * If enabled, the main framebuffer is configured for sRGB colors,
 | 
					 | 
				
			||||||
     * and sRGB images are linearized.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return {@code true} if gamma correction is enabled; {@code false} otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean useGammaCorrection() {
 | 
					 | 
				
			||||||
        return useGammaCorrection;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns whether full resolution framebuffers should be used on Retina displays.
 | 
					 | 
				
			||||||
     * This setting is ignored on non-Retina platforms.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean useRetinaFrameBuffer() {
 | 
					 | 
				
			||||||
        return useRetinaFrameBuffer;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns whether the settings window should be shown for configuring the game.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return {@code true} if the settings window should be shown; {@code false} otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean getShowSettings() {
 | 
					 | 
				
			||||||
        return showSettings;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns whether the JME statistics window should be shown in the lower left corner of the screen.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return {@code true} if the statistics window should be shown; {@code false} otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean getShowStatistics() {
 | 
					 | 
				
			||||||
        return showStatistics;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the color of the top text during gameplay
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ColorRGBA getTopColor() {
 | 
					 | 
				
			||||||
        return topColor;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,84 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.app.Application;
 | 
					 | 
				
			||||||
import com.jme3.app.state.AbstractAppState;
 | 
					 | 
				
			||||||
import com.jme3.app.state.AppStateManager;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Abstract class representing a state in the Monopoly game.
 | 
					 | 
				
			||||||
 * Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public abstract class MonopolyAppState extends AbstractAppState {
 | 
					 | 
				
			||||||
    private MonopolyApp app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates a new MonopolyAppState that is initially disabled.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    protected MonopolyAppState() {
 | 
					 | 
				
			||||||
        setEnabled(false);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the state manager and application.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param stateManager The state manager
 | 
					 | 
				
			||||||
     * @param application  The application instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void initialize(AppStateManager stateManager, Application application) {
 | 
					 | 
				
			||||||
        super.initialize(stateManager, application);
 | 
					 | 
				
			||||||
        this.app = (MonopolyApp) application;
 | 
					 | 
				
			||||||
        if (isEnabled()) {
 | 
					 | 
				
			||||||
            enableState();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the MonopolyApp instance associated with this MonopolyAppState.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return The MonopolyApp instance.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public MonopolyApp getApp() {
 | 
					 | 
				
			||||||
        return app;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the client game logic handler.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the client game logic handler
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ClientGameLogic getGameLogic() {
 | 
					 | 
				
			||||||
        return app.getGameLogic();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the enabled state of the MonopolyAppState.
 | 
					 | 
				
			||||||
     * If the new state is the same as the current state, the method returns.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param enabled The new enabled state.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void setEnabled(boolean enabled) {
 | 
					 | 
				
			||||||
        if (isEnabled() == enabled) return;
 | 
					 | 
				
			||||||
        super.setEnabled(enabled);
 | 
					 | 
				
			||||||
        if (app != null) {
 | 
					 | 
				
			||||||
            if (enabled) {
 | 
					 | 
				
			||||||
                enableState();
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                disableState();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Called when the state is enabled. Override to define specific behavior.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    protected abstract void enableState();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Called when the state is disabled. Override to define specific behavior.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    protected abstract void disableState();
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,146 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
import java.util.concurrent.ExecutionException;
 | 
					 | 
				
			||||||
import java.util.concurrent.Future;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.TextField;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.dialog.DialogBuilder;
 | 
					 | 
				
			||||||
import pp.dialog.SimpleDialog;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents a dialog for setting up a network connection in the Monopoly game.
 | 
					 | 
				
			||||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
class NetworkDialog extends SimpleDialog {
 | 
					 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
 | 
					 | 
				
			||||||
    private static final String LOCALHOST = "localhost";
 | 
					 | 
				
			||||||
    private static final String DEFAULT_PORT = "1234";
 | 
					 | 
				
			||||||
    private final NetworkSupport network;
 | 
					 | 
				
			||||||
    private final TextField host = new TextField(LOCALHOST);
 | 
					 | 
				
			||||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
					 | 
				
			||||||
    private String hostname;
 | 
					 | 
				
			||||||
    private int portNumber;
 | 
					 | 
				
			||||||
    private Future<Object> connectionFuture;
 | 
					 | 
				
			||||||
    private Dialog progressDialog;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new NetworkDialog.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    NetworkDialog(NetworkSupport network) {
 | 
					 | 
				
			||||||
        super(network.getApp().getDialogManager());
 | 
					 | 
				
			||||||
        this.network = network;
 | 
					 | 
				
			||||||
        initializeDialog();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the dialog with input fields and connection buttons.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void initializeDialog() {
 | 
					 | 
				
			||||||
        final MonopolyApp app = network.getApp();
 | 
					 | 
				
			||||||
        Container inputContainer = new Container();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel und Eingabefelder für Host und Port
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Server-Adresse"));
 | 
					 | 
				
			||||||
        inputContainer.addChild(host);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Port"));
 | 
					 | 
				
			||||||
        inputContainer.addChild(port);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Button connectButton = inputContainer.addChild(new Button("Verbinden"));
 | 
					 | 
				
			||||||
        connectButton.addClickCommands(source -> connect());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
 | 
					 | 
				
			||||||
        cancelButton.addClickCommands(source -> app.closeApp());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(inputContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initiates the connection attempt based on the entered host and port.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void connect() {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
					 | 
				
			||||||
            portNumber = Integer.parseInt(port.getText());
 | 
					 | 
				
			||||||
            openProgressDialog();
 | 
					 | 
				
			||||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
					 | 
				
			||||||
        } catch (NumberFormatException e) {
 | 
					 | 
				
			||||||
            network.getApp().errorDialog("Port muss eine Zahl sein.");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Opens a progress dialog while connecting.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void openProgressDialog() {
 | 
					 | 
				
			||||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
					 | 
				
			||||||
                                      .setText("Verbinde zum Server...")
 | 
					 | 
				
			||||||
                                      .build();
 | 
					 | 
				
			||||||
        progressDialog.open();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Attempts to initialize the network connection.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @throws RuntimeException If an error occurs when creating the client.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Object initNetwork() {
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            network.initNetwork(hostname, portNumber);
 | 
					 | 
				
			||||||
            return null;
 | 
					 | 
				
			||||||
        } catch (Exception e) {
 | 
					 | 
				
			||||||
            throw new RuntimeException(e);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the connection status and handles completion or failure.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void update(float delta) {
 | 
					 | 
				
			||||||
        if (connectionFuture != null && connectionFuture.isDone()) {
 | 
					 | 
				
			||||||
            try {
 | 
					 | 
				
			||||||
                connectionFuture.get();
 | 
					 | 
				
			||||||
                onSuccess();
 | 
					 | 
				
			||||||
            } catch (ExecutionException e) {
 | 
					 | 
				
			||||||
                onFailure(e.getCause());
 | 
					 | 
				
			||||||
            } catch (InterruptedException e) {
 | 
					 | 
				
			||||||
                LOGGER.log(Level.WARNING, "Connection interrupted.", e);
 | 
					 | 
				
			||||||
                Thread.currentThread().interrupt();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a successful connection to the game server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void onSuccess() {
 | 
					 | 
				
			||||||
        connectionFuture = null;
 | 
					 | 
				
			||||||
        progressDialog.close();
 | 
					 | 
				
			||||||
        this.close();
 | 
					 | 
				
			||||||
        network.getApp().setInfoText("Warte auf einen Gegner...");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a failed connection attempt.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param e The cause of the failure.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void onFailure(Throwable e) {
 | 
					 | 
				
			||||||
        connectionFuture = null;
 | 
					 | 
				
			||||||
        progressDialog.close();
 | 
					 | 
				
			||||||
        network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
 | 
					 | 
				
			||||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,144 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.io.IOException;
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.Client;
 | 
					 | 
				
			||||||
import com.jme3.network.ClientStateListener;
 | 
					 | 
				
			||||||
import com.jme3.network.Message;
 | 
					 | 
				
			||||||
import com.jme3.network.MessageListener;
 | 
					 | 
				
			||||||
import com.jme3.network.Network;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.ServerConnection;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.ClientMessage;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ServerMessage;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Manages the network connection for the Monopoly application.
 | 
					 | 
				
			||||||
 * Handles connecting to and disconnecting from the server, and sending messages.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
 | 
					 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private Client client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a NetworkSupport instance for the Monopoly application.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app The Monopoly application instance.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public NetworkSupport(MonopolyApp app) {
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the Monopoly application instance.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Monopoly application instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    MonopolyApp getApp() {
 | 
					 | 
				
			||||||
        return app;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if there is a connection to the game server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return true if there is a connection to the game server, false otherwise.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public boolean isConnected() {
 | 
					 | 
				
			||||||
        return client != null && client.isConnected();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Attempts to join the game if there is no connection yet.
 | 
					 | 
				
			||||||
     * Opens a dialog for the user to enter the host and port information.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void connect() {
 | 
					 | 
				
			||||||
        if (client == null) {
 | 
					 | 
				
			||||||
            new NetworkDialog(this).open();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Closes the client connection.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void disconnect() {
 | 
					 | 
				
			||||||
        if (client == null) return;
 | 
					 | 
				
			||||||
        client.close();
 | 
					 | 
				
			||||||
        client = null;
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Client connection closed.");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the network connection.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param host The server's address.
 | 
					 | 
				
			||||||
     * @param port The server's port.
 | 
					 | 
				
			||||||
     * @throws IOException If an I/O error occurs when creating the client.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void initNetwork(String host, int port) throws IOException {
 | 
					 | 
				
			||||||
        if (client != null) {
 | 
					 | 
				
			||||||
            throw new IllegalStateException("Already connected to the game server.");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        client = Network.connectToServer(host, port);
 | 
					 | 
				
			||||||
        client.start();
 | 
					 | 
				
			||||||
        client.addMessageListener(this);
 | 
					 | 
				
			||||||
        client.addClientStateListener(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Called when a message is received from the server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param client  The client instance that received the message.
 | 
					 | 
				
			||||||
     * @param message The message received from the server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void messageReceived(Client client, Message message) {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Message received from server: {0}", message);
 | 
					 | 
				
			||||||
        if (message instanceof ServerMessage serverMessage) {
 | 
					 | 
				
			||||||
            app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Called when the client has successfully connected to the server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param client The client that connected to the server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void clientConnected(Client client) {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Called when the client is disconnected from the server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param client         The client that was disconnected.
 | 
					 | 
				
			||||||
     * @param disconnectInfo Information about the disconnection.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
 | 
					 | 
				
			||||||
        this.client = null;
 | 
					 | 
				
			||||||
        app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sends the specified message to the server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param message The message to be sent to the server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void send(ClientMessage message) {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
 | 
					 | 
				
			||||||
        if (client == null) {
 | 
					 | 
				
			||||||
            app.errorDialog("Verbindung zum Server verloren.");
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            client.send(message);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,181 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.jme3.texture.Texture;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Axis;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.HAlignment;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.gui.CreateGameMenu;
 | 
					 | 
				
			||||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Constructs the startup menu dialog for the Monopoly application.
 | 
					 | 
				
			||||||
import pp.monopoly.client.gui.GameMenu;
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class StartMenu extends Dialog {
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private Container logoContainer;
 | 
					 | 
				
			||||||
    private Container unibwLogoContainer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app the MonopolyApp instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public StartMenu(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates and displays the Start Menu with buttons for starting the game,
 | 
					 | 
				
			||||||
     * opening settings, and quitting the application.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static void createStartMenu(MonopolyApp app) {
 | 
					 | 
				
			||||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
					 | 
				
			||||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Set up the background image
 | 
					 | 
				
			||||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
					 | 
				
			||||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
					 | 
				
			||||||
        Geometry background = new Geometry("Background", quad);
 | 
					 | 
				
			||||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
					 | 
				
			||||||
        background.setMaterial(backgroundMaterial);
 | 
					 | 
				
			||||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(background);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        createMonopolyLogo(app);
 | 
					 | 
				
			||||||
        createUnibwLogo(app);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Center container for title and play button
 | 
					 | 
				
			||||||
        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Button startButton = new Button("Spielen");
 | 
					 | 
				
			||||||
        startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
 | 
					 | 
				
			||||||
        startButton.setFontSize(40); // Set the font size for the button text
 | 
					 | 
				
			||||||
        startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        startButton.addClickCommands(source -> startGame(app));
 | 
					 | 
				
			||||||
        centerMenu.addChild(startButton);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Position the center container in the middle of the screen
 | 
					 | 
				
			||||||
        centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
 | 
					 | 
				
			||||||
                                                    screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
 | 
					 | 
				
			||||||
                                                    0));
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(centerMenu);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Lower-left container for "Spiel beenden" button
 | 
					 | 
				
			||||||
        Container lowerLeftMenu = new Container();
 | 
					 | 
				
			||||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
 | 
					 | 
				
			||||||
        Button quitButton = new Button("Spiel beenden");
 | 
					 | 
				
			||||||
        quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
 | 
					 | 
				
			||||||
        quitButton.setFontSize(18);
 | 
					 | 
				
			||||||
        quitButton.addClickCommands(source -> quitGame());
 | 
					 | 
				
			||||||
        lowerLeftMenu.addChild(quitButton);
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Lower-right container for "Einstellungen" button
 | 
					 | 
				
			||||||
        Container lowerRightMenu = new Container();
 | 
					 | 
				
			||||||
        lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
 | 
					 | 
				
			||||||
        Button settingsButton = new Button("Einstellungen");
 | 
					 | 
				
			||||||
        settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
 | 
					 | 
				
			||||||
        settingsButton.setFontSize(18); // Increase the font size for the text
 | 
					 | 
				
			||||||
        settingsButton.addClickCommands(source -> openSettings(app));
 | 
					 | 
				
			||||||
        lowerRightMenu.addChild(settingsButton);
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates and positions the Monopoly logo container in the center of the screen.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static void createMonopolyLogo(MonopolyApp app) {
 | 
					 | 
				
			||||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
					 | 
				
			||||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Load the Monopoly logo as a texture
 | 
					 | 
				
			||||||
        Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create a container for the logo
 | 
					 | 
				
			||||||
        Container logoContainer = new Container();
 | 
					 | 
				
			||||||
        QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
 | 
					 | 
				
			||||||
        logoContainer.setBackground(logoBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Set the size of the container to fit the logo
 | 
					 | 
				
			||||||
        float logoWidth = 512;  // Adjust these values based on the logo dimensions
 | 
					 | 
				
			||||||
        float logoHeight = 128; // Adjust these values based on the logo dimensions
 | 
					 | 
				
			||||||
        logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Position the container at the center of the screen
 | 
					 | 
				
			||||||
        logoContainer.setLocalTranslation(new Vector3f(
 | 
					 | 
				
			||||||
                screenWidth / 2f - logoWidth / 2f,
 | 
					 | 
				
			||||||
                screenHeight / 2f + 200, // Adjust this value for vertical position
 | 
					 | 
				
			||||||
                0
 | 
					 | 
				
			||||||
        ));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Attach the container to the GUI node
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(logoContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates and positions the Unibw logo container in the center of the screen.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static void createUnibwLogo(MonopolyApp app) {
 | 
					 | 
				
			||||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
					 | 
				
			||||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Load the Unibw logo as a texture
 | 
					 | 
				
			||||||
        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create a container for the Unibw logo
 | 
					 | 
				
			||||||
        Container unibwContainer = new Container();
 | 
					 | 
				
			||||||
        QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
 | 
					 | 
				
			||||||
        unibwContainer.setBackground(unibwBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Set the size of the container to fit the Unibw logo
 | 
					 | 
				
			||||||
        float unibwWidth = 512;  // Adjust these values based on the logo dimensions
 | 
					 | 
				
			||||||
        float unibwHeight = 128; // Adjust these values based on the logo dimensions
 | 
					 | 
				
			||||||
        unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Position the container slightly below the Monopoly logo
 | 
					 | 
				
			||||||
        unibwContainer.setLocalTranslation(new Vector3f(
 | 
					 | 
				
			||||||
                screenWidth / 2f - unibwWidth / 2f,
 | 
					 | 
				
			||||||
                screenHeight / 2f + 100, // Adjust this value for vertical position
 | 
					 | 
				
			||||||
                0
 | 
					 | 
				
			||||||
        ));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Attach the container to the GUI node
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(unibwContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Starts the game by transitioning to the CreateGameMenu.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static void startGame(MonopolyApp app) {
 | 
					 | 
				
			||||||
        app.getGuiNode().detachAllChildren();
 | 
					 | 
				
			||||||
        new CreateGameMenu(app);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Opens the settings menu.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static void openSettings(MonopolyApp app) {
 | 
					 | 
				
			||||||
        app.getGuiNode().detachAllChildren();
 | 
					 | 
				
			||||||
        new SettingsMenu(app);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Quits the game application.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static void quitGame() {
 | 
					 | 
				
			||||||
        System.exit(0);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,74 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.scene.Node;
 | 
					 | 
				
			||||||
import com.jme3.scene.Spatial;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Item;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Visitor;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.GameEventListener;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
					 | 
				
			||||||
import pp.view.ModelViewSynchronizer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
					 | 
				
			||||||
 * This class handles the addition and removal of items from the map, ensuring that changes in the model
 | 
					 | 
				
			||||||
 * are accurately reflected in the view.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
					 | 
				
			||||||
    protected final Board board;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new BoardSynchronizer.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param board the game board to synchronize
 | 
					 | 
				
			||||||
     * @param root  the root node to which the view representations of the board items are attached
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    protected BoardSynchronizer(Board board, Node root) {
 | 
					 | 
				
			||||||
        super(root);
 | 
					 | 
				
			||||||
        this.board = board;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Translates a model item into its corresponding visual representation.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param item the item from the model to be translated
 | 
					 | 
				
			||||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    protected Spatial translate(Item item) {
 | 
					 | 
				
			||||||
        return item.accept(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds the existing items from the board to the view during initialization.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    protected void addExisting() {
 | 
					 | 
				
			||||||
        board.getItems().forEach(this::add);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the event when an item is removed from the board.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param event the event indicating that an item has been removed from the board
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
					 | 
				
			||||||
        if (board == event.getBoard()) {
 | 
					 | 
				
			||||||
            delete(event.getItem());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the event when an item is added to the board.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param event the event indicating that an item has been added to the board
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
					 | 
				
			||||||
        if (board == event.getBoard()) {
 | 
					 | 
				
			||||||
            add(event.getItem());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,59 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.math.FastMath;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.renderer.Camera;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Steuert die Kamerabewegung in der Szene.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class CameraController {
 | 
					 | 
				
			||||||
    private final Camera camera;
 | 
					 | 
				
			||||||
    private final Vector3f center; // Fokuspunkt der Kamera
 | 
					 | 
				
			||||||
    private final float radius;    // Radius der Kreisbewegung
 | 
					 | 
				
			||||||
    private final float height;    // Höhe der Kamera über dem Spielfeld
 | 
					 | 
				
			||||||
    private final float speed;     // Geschwindigkeit der Kamerabewegung
 | 
					 | 
				
			||||||
    private float angle;           // Aktueller Winkel in der Kreisbewegung
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Konstruktor für den CameraController.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param camera Die Kamera, die gesteuert werden soll
 | 
					 | 
				
			||||||
     * @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
 | 
					 | 
				
			||||||
     * @param radius Der Radius der Kreisbewegung
 | 
					 | 
				
			||||||
     * @param height Die Höhe der Kamera über dem Fokuspunkt
 | 
					 | 
				
			||||||
     * @param speed  Die Geschwindigkeit der Kamerabewegung
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
 | 
					 | 
				
			||||||
        this.camera = camera;
 | 
					 | 
				
			||||||
        this.center = center;
 | 
					 | 
				
			||||||
        this.radius = radius;
 | 
					 | 
				
			||||||
        this.height = height;
 | 
					 | 
				
			||||||
        this.speed = speed;
 | 
					 | 
				
			||||||
        this.angle = 0; // Starte bei Winkel 0
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Aktualisiert die Kameraposition und -ausrichtung.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param tpf Zeit pro Frame
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void update(float tpf) {
 | 
					 | 
				
			||||||
        // Aktualisiere den Winkel basierend auf der Geschwindigkeit
 | 
					 | 
				
			||||||
        angle += speed * tpf;
 | 
					 | 
				
			||||||
        if (angle >= FastMath.TWO_PI) {
 | 
					 | 
				
			||||||
            angle -= FastMath.TWO_PI; // Winkel zurücksetzen, um Überläufe zu vermeiden
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Berechne die neue Position der Kamera
 | 
					 | 
				
			||||||
        float x = center.x + radius * FastMath.cos(angle);
 | 
					 | 
				
			||||||
        float z = center.z + radius * FastMath.sin(angle);
 | 
					 | 
				
			||||||
        float y = center.y + height;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze die Kameraposition
 | 
					 | 
				
			||||||
        camera.setLocation(new Vector3f(x, y, z));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Lasse die Kamera auf den Fokuspunkt blicken
 | 
					 | 
				
			||||||
        camera.lookAt(center, Vector3f.UNIT_Y);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,132 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import javax.swing.JOptionPane;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.network.Client;
 | 
					 | 
				
			||||||
import com.jme3.network.Network;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.jme3.texture.Texture;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Axis;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.TextField;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.monopoly.client.StartMenu;
 | 
					 | 
				
			||||||
import pp.monopoly.server.MonopolyServer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * CreateGameMenu class represents the menu for creating a new game.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class CreateGameMenu {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Container menuContainer;
 | 
					 | 
				
			||||||
    private Geometry background;
 | 
					 | 
				
			||||||
    private Label serverStatusLabel;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public CreateGameMenu(MonopolyApp app) {
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Hintergrundbild laden und hinzufügen
 | 
					 | 
				
			||||||
        addBackgroundImage();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Hauptcontainer für das Menü
 | 
					 | 
				
			||||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
					 | 
				
			||||||
        menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel
 | 
					 | 
				
			||||||
        Label title = menuContainer.addChild(new Label("Neues Spiel"));
 | 
					 | 
				
			||||||
        title.setFontSize(48);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Eingabefelder-Container
 | 
					 | 
				
			||||||
        Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
					 | 
				
			||||||
        inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
 | 
					 | 
				
			||||||
        inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Server-Adresse:"));
 | 
					 | 
				
			||||||
        TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
 | 
					 | 
				
			||||||
        playerNameField.setPreferredWidth(400); // Breite des Textfelds
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Port:"));
 | 
					 | 
				
			||||||
        TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
 | 
					 | 
				
			||||||
        serverAddressField.setPreferredWidth(400); // Breite des Textfelds
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Button-Container
 | 
					 | 
				
			||||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
					 | 
				
			||||||
        buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
 | 
					 | 
				
			||||||
        buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // "Abbrechen"-Button
 | 
					 | 
				
			||||||
        Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
 | 
					 | 
				
			||||||
        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
					 | 
				
			||||||
        cancelButton.addClickCommands(source -> goBackToStartMenu());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // "Selber hosten"-Button
 | 
					 | 
				
			||||||
        Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
 | 
					 | 
				
			||||||
        hostButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
					 | 
				
			||||||
        hostButton.addClickCommands(source -> startServer());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // "Beitreten"-Button (vorerst funktionslos)
 | 
					 | 
				
			||||||
        Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
 | 
					 | 
				
			||||||
        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Serverstatus-Label
 | 
					 | 
				
			||||||
        serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
 | 
					 | 
				
			||||||
        serverStatusLabel.setFontSize(24);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zentrierung des Containers
 | 
					 | 
				
			||||||
        menuContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
                1  // Höhere Z-Ebene für den Vordergrund
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
 | 
					 | 
				
			||||||
        app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
 | 
					 | 
				
			||||||
            @Override
 | 
					 | 
				
			||||||
            public void onAction(String name, boolean isPressed, float tpf) {
 | 
					 | 
				
			||||||
                if (name.equals("OpenTestWorld") && isPressed) {
 | 
					 | 
				
			||||||
                    app.startTestWorld(); // Öffnet die TestWorld
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }, "OpenTestWorld");
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(menuContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addBackgroundImage() {
 | 
					 | 
				
			||||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
					 | 
				
			||||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
					 | 
				
			||||||
        background = new Geometry("Background", quad);
 | 
					 | 
				
			||||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
					 | 
				
			||||||
        background.setMaterial(backgroundMaterial);
 | 
					 | 
				
			||||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(background);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void goBackToStartMenu() {
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(menuContainer);
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
 | 
					 | 
				
			||||||
        StartMenu.createStartMenu(app);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void startServer() {
 | 
					 | 
				
			||||||
        app.start();
 | 
					 | 
				
			||||||
        app.getServerConnection().connect();
 | 
					 | 
				
			||||||
        JOptionPane.showMessageDialog(null, "Server Started");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,124 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.Node;
 | 
					 | 
				
			||||||
import com.jme3.scene.Spatial;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Box;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.monopoly.game.server.PlayerColor;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Figure;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Rotation;
 | 
					 | 
				
			||||||
import static pp.util.FloatMath.HALF_PI;
 | 
					 | 
				
			||||||
import static pp.util.FloatMath.PI;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
 | 
					 | 
				
			||||||
 * representation of the ships and shots on the sea map with the underlying data model.
 | 
					 | 
				
			||||||
 * It extends the {@link BoardSynchronizer} to provide specific synchronization
 | 
					 | 
				
			||||||
 * logic for the sea map.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
class GameBoardSynchronizer extends BoardSynchronizer {
 | 
					 | 
				
			||||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
					 | 
				
			||||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
					 | 
				
			||||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
					 | 
				
			||||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final ParticleEffectFactory particleFactory;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app  the Battleship application
 | 
					 | 
				
			||||||
     * @param root the root node to which graphical elements will be attached
 | 
					 | 
				
			||||||
     * @param map  the ship map containing the ships and shots
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
 | 
					 | 
				
			||||||
        super(board, root);
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
        this.particleFactory = new ParticleEffectFactory(app);
 | 
					 | 
				
			||||||
        addExisting();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Visits a {@link Battleship} and creates a graphical representation of it.
 | 
					 | 
				
			||||||
     * The representation is either a 3D model or a simple box depending on the
 | 
					 | 
				
			||||||
     * type of battleship.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param ship the battleship to be represented
 | 
					 | 
				
			||||||
     * @return the node containing the graphical representation of the battleship
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Spatial visit(Figure figure) {
 | 
					 | 
				
			||||||
        final Node node = new Node(FIGURE);
 | 
					 | 
				
			||||||
        node.attachChild(createBox(figure));
 | 
					 | 
				
			||||||
        // compute the center of the ship in world coordinates
 | 
					 | 
				
			||||||
        final float x = 1;
 | 
					 | 
				
			||||||
        final float z = 1;
 | 
					 | 
				
			||||||
        node.setLocalTranslation(x, 0f, z);
 | 
					 | 
				
			||||||
        return node;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param ship the battleship to be represented
 | 
					 | 
				
			||||||
     * @return the geometry representing the battleship as a box
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Spatial createBox(Figure figure) {
 | 
					 | 
				
			||||||
        final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
 | 
					 | 
				
			||||||
                                0.3f,
 | 
					 | 
				
			||||||
                                0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
 | 
					 | 
				
			||||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
					 | 
				
			||||||
        geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
 | 
					 | 
				
			||||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        return geometry;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates a new {@link Material} with the specified color.
 | 
					 | 
				
			||||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
					 | 
				
			||||||
     * the material's render state is set to use alpha blending, allowing for
 | 
					 | 
				
			||||||
     * semi-transparent rendering.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
					 | 
				
			||||||
     *              of the color is less than 1, the material will support transparency.
 | 
					 | 
				
			||||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
					 | 
				
			||||||
     * if necessary, alpha blending enabled.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
					 | 
				
			||||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
					 | 
				
			||||||
        if (color.getAlpha() < 1f)
 | 
					 | 
				
			||||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					 | 
				
			||||||
        material.setColor(COLOR, color);
 | 
					 | 
				
			||||||
        return material;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Calculates the rotation angle for the specified rotation.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param rot the rotation of the battleship
 | 
					 | 
				
			||||||
     * @return the rotation angle in radians
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static float calculateRotationAngle(Rotation rot) {
 | 
					 | 
				
			||||||
        return switch (rot) {
 | 
					 | 
				
			||||||
            case RIGHT -> HALF_PI;
 | 
					 | 
				
			||||||
            case DOWN -> 0f;
 | 
					 | 
				
			||||||
            case LEFT -> -HALF_PI;
 | 
					 | 
				
			||||||
            case UP -> PI;
 | 
					 | 
				
			||||||
        };
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,51 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class GameMenu extends Dialog {
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs the SettingsMenu dialog for the Monopoly application.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app the MonopolyApp instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public GameMenu(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add a title label for Settings
 | 
					 | 
				
			||||||
        Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
 | 
					 | 
				
			||||||
        settingsTitle.setFontSize(48);  // Set font size for the title
 | 
					 | 
				
			||||||
        settingsTitle.setColor(ColorRGBA.White);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add any settings-related components here, such as volume control, toggles, etc.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add a back button to return to StartMenu
 | 
					 | 
				
			||||||
        Button backButton = new Button("Zurück", new ElementId("menu-button"));
 | 
					 | 
				
			||||||
        backButton.setColor(ColorRGBA.White);
 | 
					 | 
				
			||||||
        backButton.setFontSize(24);
 | 
					 | 
				
			||||||
        backButton.addClickCommands(source -> returnToStartMenu());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add components to this dialog
 | 
					 | 
				
			||||||
        addChild(settingsTitle);
 | 
					 | 
				
			||||||
        addChild(backButton);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // You can add more settings components here, like checkboxes or sliders.
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns to the StartMenu when the back button is clicked.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void returnToStartMenu() {
 | 
					 | 
				
			||||||
        app.getDialogManager().close(this); // Close the current settings dialog
 | 
					 | 
				
			||||||
        //TODO return zum Ausgangsmenü
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,75 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.Node;
 | 
					 | 
				
			||||||
import com.jme3.scene.Spatial.CullHint;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents the visual view of a {@link Board}, used to display the map structure and elements.
 | 
					 | 
				
			||||||
 * This class handles the graphical representation of the board, including background setup and grid lines.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
class MapView {
 | 
					 | 
				
			||||||
    private static final float FIELD_SIZE = 40f;
 | 
					 | 
				
			||||||
    private static final float BACKGROUND_DEPTH = -4f;
 | 
					 | 
				
			||||||
    private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Node mapNode = new Node("map");
 | 
					 | 
				
			||||||
    private final Board board;
 | 
					 | 
				
			||||||
    private final MapViewSynchronizer synchronizer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param board the board to visualize
 | 
					 | 
				
			||||||
     * @param app   the main application instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    MapView(Board board, MonopolyApp app) {
 | 
					 | 
				
			||||||
        this.board = board;
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
        this.synchronizer = new MapViewSynchronizer(this);
 | 
					 | 
				
			||||||
        setupBackground();
 | 
					 | 
				
			||||||
        app.getGameLogic().addListener(synchronizer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Unregisters the {@link MapViewSynchronizer} from listening to board changes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void unregister() {
 | 
					 | 
				
			||||||
        app.getGameLogic().removeListener(synchronizer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets up the background of the map view using a quad geometry.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void setupBackground() {
 | 
					 | 
				
			||||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        mat.setColor("Color", BACKGROUND_COLOR);
 | 
					 | 
				
			||||||
        mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					 | 
				
			||||||
        Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
 | 
					 | 
				
			||||||
        background.setMaterial(mat);
 | 
					 | 
				
			||||||
        background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
 | 
					 | 
				
			||||||
        background.setCullHint(CullHint.Never);
 | 
					 | 
				
			||||||
        mapNode.attachChild(background);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets the root node containing all visual elements in this map view.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the root node for the map view
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Node getNode() {
 | 
					 | 
				
			||||||
        return mapNode;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Board getBoard() {
 | 
					 | 
				
			||||||
        return board;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,45 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.scene.Spatial;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.Figure;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Synchronizes the visual representation of the board with the game model.
 | 
					 | 
				
			||||||
 * Handles updates for items on the board.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
class MapViewSynchronizer extends BoardSynchronizer {
 | 
					 | 
				
			||||||
    private final MapView view;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new MapViewSynchronizer for the given MapView.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param view the MapView to synchronize with the game model
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public MapViewSynchronizer(MapView view) {
 | 
					 | 
				
			||||||
        super(view.getBoard(), view.getNode());
 | 
					 | 
				
			||||||
        this.view = view;
 | 
					 | 
				
			||||||
        addExisting();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Enables the state by performing initial setup, such as adding any items to the view.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    protected void enableState() {
 | 
					 | 
				
			||||||
        // Platz für zusätzliche Initialisierungen
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Disables the state by clearing the view.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    protected void disableState() {
 | 
					 | 
				
			||||||
        view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    public Spatial visit(Figure figure) {
 | 
					 | 
				
			||||||
        return figure.accept(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,22 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.effect.ParticleMesh.Type;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Factory class responsible for creating particle effects used in the game.
 | 
					 | 
				
			||||||
 * This centralizes the creation of various types of particle emitters.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class ParticleEffectFactory {
 | 
					 | 
				
			||||||
    private static final int COUNT_FACTOR = 1;
 | 
					 | 
				
			||||||
    private static final float COUNT_FACTOR_F = 1f;
 | 
					 | 
				
			||||||
    private static final boolean POINT_SPRITE = true;
 | 
					 | 
				
			||||||
    private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    ParticleEffectFactory(MonopolyApp app) {
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,89 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.awt.BorderLayout;
 | 
					 | 
				
			||||||
import java.awt.FlowLayout;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import javax.swing.JButton;
 | 
					 | 
				
			||||||
import javax.swing.JFrame;
 | 
					 | 
				
			||||||
import javax.swing.JLabel;
 | 
					 | 
				
			||||||
import javax.swing.JOptionPane;
 | 
					 | 
				
			||||||
import javax.swing.JPanel;
 | 
					 | 
				
			||||||
import javax.swing.JTextField;
 | 
					 | 
				
			||||||
import javax.swing.SwingUtilities;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class ServerScreen {
 | 
					 | 
				
			||||||
    private JFrame frame;
 | 
					 | 
				
			||||||
    private JTextField inputField;
 | 
					 | 
				
			||||||
    private JLabel label;
 | 
					 | 
				
			||||||
    private JButton startButton;
 | 
					 | 
				
			||||||
    private JButton stopButton;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public ServerScreen() {
 | 
					 | 
				
			||||||
        initialize();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void initialize() {
 | 
					 | 
				
			||||||
        // Erstelle das Hauptfenster
 | 
					 | 
				
			||||||
        frame = new JFrame("Server Placeholder"); // Setze den Titel
 | 
					 | 
				
			||||||
        frame.setSize(400, 200);
 | 
					 | 
				
			||||||
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 | 
					 | 
				
			||||||
        frame.setLayout(new BorderLayout());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Eingabefeld und Label im oberen Bereich
 | 
					 | 
				
			||||||
        JPanel topPanel = new JPanel();
 | 
					 | 
				
			||||||
        topPanel.setLayout(new FlowLayout());
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        label = new JLabel("Server-Port:");
 | 
					 | 
				
			||||||
        inputField = new JTextField("42069", 10);
 | 
					 | 
				
			||||||
        topPanel.add(label);
 | 
					 | 
				
			||||||
        topPanel.add(inputField);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Buttons im unteren Bereich
 | 
					 | 
				
			||||||
        JPanel bottomPanel = new JPanel();
 | 
					 | 
				
			||||||
        bottomPanel.setLayout(new FlowLayout());
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        startButton = new JButton("Start Server");
 | 
					 | 
				
			||||||
        stopButton = new JButton("Stop Server");
 | 
					 | 
				
			||||||
        stopButton.setEnabled(false); // Stop-Button ist anfangs deaktiviert
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        bottomPanel.add(startButton);
 | 
					 | 
				
			||||||
        bottomPanel.add(stopButton);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Füge die Panels zum Hauptfenster hinzu
 | 
					 | 
				
			||||||
        frame.add(topPanel, BorderLayout.NORTH);
 | 
					 | 
				
			||||||
        frame.add(bottomPanel, BorderLayout.SOUTH);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Aktion für Start-Button
 | 
					 | 
				
			||||||
        startButton.addActionListener(e -> startServer());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Aktion für Stop-Button
 | 
					 | 
				
			||||||
        stopButton.addActionListener(e -> stopServer());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zeige das Fenster
 | 
					 | 
				
			||||||
        frame.setVisible(true);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void startServer() {
 | 
					 | 
				
			||||||
        String port = inputField.getText();
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            int portNumber = Integer.parseInt(port);
 | 
					 | 
				
			||||||
            // Server-Startlogik hier einfügen
 | 
					 | 
				
			||||||
            JOptionPane.showMessageDialog(frame, "Server gestartet auf Port " + portNumber);
 | 
					 | 
				
			||||||
            startButton.setEnabled(false); // Deaktiviere den Start-Button
 | 
					 | 
				
			||||||
            stopButton.setEnabled(true);  // Aktiviere den Stop-Button
 | 
					 | 
				
			||||||
        } catch (NumberFormatException e) {
 | 
					 | 
				
			||||||
            JOptionPane.showMessageDialog(frame, "Ungültiger Port: " + port, "Fehler", JOptionPane.ERROR_MESSAGE);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void stopServer() {
 | 
					 | 
				
			||||||
        // Server-Stoplogik hier einfügen
 | 
					 | 
				
			||||||
        JOptionPane.showMessageDialog(frame, "Server gestoppt.");
 | 
					 | 
				
			||||||
        startButton.setEnabled(true); // Aktiviere den Start-Button
 | 
					 | 
				
			||||||
        stopButton.setEnabled(false); // Deaktiviere den Stop-Button
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public static void main(String[] args) {
 | 
					 | 
				
			||||||
        SwingUtilities.invokeLater(ServerScreen::new);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,120 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Checkbox;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Slider;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class SettingsMenu extends Dialog {
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Geometry overlayBackground;
 | 
					 | 
				
			||||||
    private final Container settingsContainer;
 | 
					 | 
				
			||||||
    private final Container backgroundContainer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public SettingsMenu(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Halbtransparentes Overlay hinzufügen
 | 
					 | 
				
			||||||
        overlayBackground = createOverlayBackground();
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create the background container
 | 
					 | 
				
			||||||
        backgroundContainer = new Container();
 | 
					 | 
				
			||||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Hauptcontainer für das Menü
 | 
					 | 
				
			||||||
        settingsContainer = new Container();
 | 
					 | 
				
			||||||
        settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel
 | 
					 | 
				
			||||||
        Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
 | 
					 | 
				
			||||||
        settingsTitle.setFontSize(48);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Effekt-Sound: Slider und Checkbox
 | 
					 | 
				
			||||||
        Container effectSoundContainer = settingsContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
 | 
					 | 
				
			||||||
        effectSoundContainer.addChild(new Slider());
 | 
					 | 
				
			||||||
        effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true);
 | 
					 | 
				
			||||||
        effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
        // Hintergrundmusik: Slider und Checkbox
 | 
					 | 
				
			||||||
        Container backgroundMusicContainer = settingsContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
 | 
					 | 
				
			||||||
        backgroundMusicContainer.addChild(new Slider());
 | 
					 | 
				
			||||||
        backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
 | 
					 | 
				
			||||||
        backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Beenden-Button
 | 
					 | 
				
			||||||
        Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
 | 
					 | 
				
			||||||
        quitButton.setFontSize(32);
 | 
					 | 
				
			||||||
        quitButton.addClickCommands(source -> app.stop());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
					 | 
				
			||||||
        backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zentriere das Menü
 | 
					 | 
				
			||||||
        settingsContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
            (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
            (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
            4
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        backgroundContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
 | 
					 | 
				
			||||||
                3
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(settingsContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Geometrie des Overlays
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Geometry createOverlayBackground() {
 | 
					 | 
				
			||||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
					 | 
				
			||||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
					 | 
				
			||||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
					 | 
				
			||||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					 | 
				
			||||||
        overlay.setMaterial(material);
 | 
					 | 
				
			||||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
					 | 
				
			||||||
        return overlay;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void close() {
 | 
					 | 
				
			||||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(settingsContainer);  // Entferne das Menü
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
					 | 
				
			||||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren
 | 
					 | 
				
			||||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
					 | 
				
			||||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,107 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Box;
 | 
					 | 
				
			||||||
import com.jme3.texture.Texture;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
 | 
					 | 
				
			||||||
 * Die Kamera wird durch den CameraController gesteuert.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class TestWorld {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private CameraController cameraController; // Steuert die Kamera
 | 
					 | 
				
			||||||
    private Geometry cube; // Spielfigur
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Konstruktor für TestWorld.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app Die Hauptanwendung (MonopolyApp)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public TestWorld(MonopolyApp app) {
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initialisiert die Szene und startet die Kamerabewegung.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void initializeScene() {
 | 
					 | 
				
			||||||
        app.getGuiNode().detachAllChildren(); // Entferne GUI
 | 
					 | 
				
			||||||
        app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        setSkyColor(); // Setze den Himmel auf hellblau
 | 
					 | 
				
			||||||
        createBoard(); // Erstelle das Spielfeld
 | 
					 | 
				
			||||||
        createCube();  // Füge den Würfel hinzu
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Erstelle den CameraController
 | 
					 | 
				
			||||||
        cameraController = new CameraController(
 | 
					 | 
				
			||||||
                app.getCamera(),           // Die Kamera der App
 | 
					 | 
				
			||||||
                Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds
 | 
					 | 
				
			||||||
                5,                        // Radius des Kreises
 | 
					 | 
				
			||||||
                3,                        // Höhe der Kamera
 | 
					 | 
				
			||||||
                0.5f                      // Geschwindigkeit der Bewegung
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Füge die Toolbar hinzu
 | 
					 | 
				
			||||||
        new Toolbar(app, cube);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Aktualisiert die Kameraposition.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param tpf Zeit pro Frame
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void update(float tpf) {
 | 
					 | 
				
			||||||
        if (cameraController != null) {
 | 
					 | 
				
			||||||
            cameraController.update(tpf);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Setzt die Hintergrundfarbe der Szene auf hellblau.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void setSkyColor() {
 | 
					 | 
				
			||||||
        app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstelle das Spielfeld.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void createBoard() {
 | 
					 | 
				
			||||||
        // Erstelle ein Quadrat
 | 
					 | 
				
			||||||
        Box box = new Box(1, 0.01f, 1);  // Dünnes Quadrat für die Textur
 | 
					 | 
				
			||||||
        Geometry geom = new Geometry("Board", box);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze das Material mit Textur
 | 
					 | 
				
			||||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
					 | 
				
			||||||
        mat.setTexture("ColorMap", texture);
 | 
					 | 
				
			||||||
        geom.setMaterial(mat);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getRootNode().attachChild(geom);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt den Würfel (Spielfigur) in der Szene.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void createCube() {
 | 
					 | 
				
			||||||
        Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
 | 
					 | 
				
			||||||
        cube = new Geometry("Cube", box);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze das Material für den Würfel
 | 
					 | 
				
			||||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
 | 
					 | 
				
			||||||
        cube.setMaterial(mat);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze den Startpunkt des Würfels
 | 
					 | 
				
			||||||
        cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getRootNode().attachChild(cube);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,168 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.Random;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.font.BitmapText;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Axis;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
					 | 
				
			||||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class Toolbar {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Container toolbarContainer;
 | 
					 | 
				
			||||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
					 | 
				
			||||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
					 | 
				
			||||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
					 | 
				
			||||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
					 | 
				
			||||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
					 | 
				
			||||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
					 | 
				
			||||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Konstruktor für die Toolbar.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
					 | 
				
			||||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Toolbar(MonopolyApp app, Geometry cube) {
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
        this.cube = cube;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Erstelle die Toolbar
 | 
					 | 
				
			||||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze die Position am unteren Rand und die Breite
 | 
					 | 
				
			||||||
        toolbarContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                0,                                 // Links bündig
 | 
					 | 
				
			||||||
                100,                               // Höhe über dem unteren Rand
 | 
					 | 
				
			||||||
                0                                  // Z-Ebene
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Füge Buttons zur Toolbar hinzu
 | 
					 | 
				
			||||||
        initializeButtons();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Füge die Toolbar zur GUI hinzu
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Erstelle die Position-Anzeige
 | 
					 | 
				
			||||||
        positionText = createPositionDisplay();
 | 
					 | 
				
			||||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initialisiert die Buttons in der Toolbar.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void initializeButtons() {
 | 
					 | 
				
			||||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
					 | 
				
			||||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
					 | 
				
			||||||
        addDiceRollButton();       // Würfel-Button
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param label   Der Text des Buttons
 | 
					 | 
				
			||||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addButton(String label, int step) {
 | 
					 | 
				
			||||||
        Button button = new Button(label);
 | 
					 | 
				
			||||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
					 | 
				
			||||||
        button.addClickCommands(source -> moveCube(step));
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(button);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addDiceRollButton() {
 | 
					 | 
				
			||||||
        Button diceButton = new Button("Würfeln");
 | 
					 | 
				
			||||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
					 | 
				
			||||||
        diceButton.addClickCommands(source -> rollDice());
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(diceButton);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void rollDice() {
 | 
					 | 
				
			||||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
					 | 
				
			||||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
					 | 
				
			||||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void moveCube(int step) {
 | 
					 | 
				
			||||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
					 | 
				
			||||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
					 | 
				
			||||||
        cube.setLocalTranslation(newPosition);
 | 
					 | 
				
			||||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
					 | 
				
			||||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
					 | 
				
			||||||
     * @return Die berechnete Position als Vector3f
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Vector3f calculatePosition(int position) {
 | 
					 | 
				
			||||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
					 | 
				
			||||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        switch (side) {
 | 
					 | 
				
			||||||
            case 0: // Unten (positive x-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
					 | 
				
			||||||
            case 1: // Rechts (positive z-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
					 | 
				
			||||||
            case 2: // Oben (negative x-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
					 | 
				
			||||||
            case 3: // Links (negative z-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
					 | 
				
			||||||
            default:
 | 
					 | 
				
			||||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private BitmapText createPositionDisplay() {
 | 
					 | 
				
			||||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
					 | 
				
			||||||
        text.setSize(20); // Schriftgröße
 | 
					 | 
				
			||||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(text);
 | 
					 | 
				
			||||||
        return text;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void updatePositionDisplay() {
 | 
					 | 
				
			||||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Entfernt die Toolbar.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void remove() {
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(positionText);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,168 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.Random;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.font.BitmapText;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Axis;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
					 | 
				
			||||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class Toolbar2 {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Container toolbarContainer;
 | 
					 | 
				
			||||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
					 | 
				
			||||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
					 | 
				
			||||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
					 | 
				
			||||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
					 | 
				
			||||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
					 | 
				
			||||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
					 | 
				
			||||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Konstruktor für die Toolbar.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
					 | 
				
			||||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Toolbar2(MonopolyApp app, Geometry cube) {
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
        this.cube = cube;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Erstelle die Toolbar
 | 
					 | 
				
			||||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze die Position am unteren Rand und die Breite
 | 
					 | 
				
			||||||
        toolbarContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                0,                                 // Links bündig
 | 
					 | 
				
			||||||
                100,                               // Höhe über dem unteren Rand
 | 
					 | 
				
			||||||
                0                                  // Z-Ebene
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Füge Buttons zur Toolbar hinzu
 | 
					 | 
				
			||||||
        initializeButtons();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Füge die Toolbar zur GUI hinzu
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Erstelle die Position-Anzeige
 | 
					 | 
				
			||||||
        positionText = createPositionDisplay();
 | 
					 | 
				
			||||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initialisiert die Buttons in der Toolbar.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void initializeButtons() {
 | 
					 | 
				
			||||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
					 | 
				
			||||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
					 | 
				
			||||||
        addDiceRollButton();       // Würfel-Button
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param label   Der Text des Buttons
 | 
					 | 
				
			||||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addButton(String label, int step) {
 | 
					 | 
				
			||||||
        Button button = new Button(label);
 | 
					 | 
				
			||||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
					 | 
				
			||||||
        button.addClickCommands(source -> moveCube(step));
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(button);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addDiceRollButton() {
 | 
					 | 
				
			||||||
        Button diceButton = new Button("Würfeln");
 | 
					 | 
				
			||||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
					 | 
				
			||||||
        diceButton.addClickCommands(source -> rollDice());
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(diceButton);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void rollDice() {
 | 
					 | 
				
			||||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
					 | 
				
			||||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
					 | 
				
			||||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void moveCube(int step) {
 | 
					 | 
				
			||||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
					 | 
				
			||||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
					 | 
				
			||||||
        cube.setLocalTranslation(newPosition);
 | 
					 | 
				
			||||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
					 | 
				
			||||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
					 | 
				
			||||||
     * @return Die berechnete Position als Vector3f
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Vector3f calculatePosition(int position) {
 | 
					 | 
				
			||||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
					 | 
				
			||||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        switch (side) {
 | 
					 | 
				
			||||||
            case 0: // Unten (positive x-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
					 | 
				
			||||||
            case 1: // Rechts (positive z-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
					 | 
				
			||||||
            case 2: // Oben (negative x-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
					 | 
				
			||||||
            case 3: // Links (negative z-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
					 | 
				
			||||||
            default:
 | 
					 | 
				
			||||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private BitmapText createPositionDisplay() {
 | 
					 | 
				
			||||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
					 | 
				
			||||||
        text.setSize(20); // Schriftgröße
 | 
					 | 
				
			||||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(text);
 | 
					 | 
				
			||||||
        return text;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void updatePositionDisplay() {
 | 
					 | 
				
			||||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Entfernt die Toolbar.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void remove() {
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(positionText);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
| 
		 Before Width: | Height: | Size: 857 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 MiB  | 
| 
		 Before Width: | Height: | Size: 44 KiB  | 
| 
		 Before Width: | Height: | Size: 484 KiB  | 
| 
		 Before Width: | Height: | Size: 144 KiB  | 
| 
		 Before Width: | Height: | Size: 750 KiB  | 
| 
		 Before Width: | Height: | Size: 7.1 MiB  | 
| 
		 Before Width: | Height: | Size: 4.2 KiB  | 
@@ -1,10 +0,0 @@
 | 
				
			|||||||
plugins {
 | 
					 | 
				
			||||||
    id 'buildlogic.java-library-conventions'
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
description = 'Monopoly common model'
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
dependencies {
 | 
					 | 
				
			||||||
    api project(":common")
 | 
					 | 
				
			||||||
    api libs.jme3.networking
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,79 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import static java.lang.Math.max;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.util.config.Config;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Provides access to the configuration settings for the Monopoly game.
 | 
					 | 
				
			||||||
 * <p>
 | 
					 | 
				
			||||||
 * This class allows for loading configuration settings from a properties file,
 | 
					 | 
				
			||||||
 * including the server port, map dimensions
 | 
					 | 
				
			||||||
 * </p>
 | 
					 | 
				
			||||||
 * <p>
 | 
					 | 
				
			||||||
 * <b>Note:</b> Attributes of this class are not marked as {@code final} to allow
 | 
					 | 
				
			||||||
 * for proper initialization when reading from a properties file.
 | 
					 | 
				
			||||||
 * </p>
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class MonopolyConfig extends Config {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The default port number for the Monopoly server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("port")
 | 
					 | 
				
			||||||
    private int port = 42069;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The width of the game map in terms of grid units.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("map.width")
 | 
					 | 
				
			||||||
    private int mapWidth = 11;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The height of the game map in terms of grid units.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("map.height")
 | 
					 | 
				
			||||||
    private int mapHeight = 11;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates an instance of {@code MonopolyConfig} with default settings.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public MonopolyConfig() {
 | 
					 | 
				
			||||||
        // Default constructor
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the port number configured for the Monopoly server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the port number
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getPort() {
 | 
					 | 
				
			||||||
        return port;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the width of the game map. The width is guaranteed to be at least 2 units.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the width of the game map
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getMapWidth() {
 | 
					 | 
				
			||||||
        return max(mapWidth, 2);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the height of the game map. The height is guaranteed to be at least 2 units.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the height of the game map
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getMapHeight() {
 | 
					 | 
				
			||||||
        return max(mapHeight, 2);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,40 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.ResourceBundle;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Provides access to the resource bundle of the game.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * @see #BUNDLE
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class Resources {
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The resource bundle for the Monopoly game.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static final ResourceBundle BUNDLE = ResourceBundle.getBundle("monopoly"); //NON-NLS
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets a string for the given key from the resource bundle in {@linkplain #BUNDLE}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param key the key for the desired string
 | 
					 | 
				
			||||||
     * @return the string for the given key
 | 
					 | 
				
			||||||
     * @throws NullPointerException               if {@code key} is {@code null}
 | 
					 | 
				
			||||||
     * @throws java.util.MissingResourceException if no object for the given key can be found
 | 
					 | 
				
			||||||
     * @throws ClassCastException                 if the object found for the given key is not a string
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static String lookup(String key) {
 | 
					 | 
				
			||||||
        return BUNDLE.getString(key);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Private constructor to prevent instantiation.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Resources() { /* do not instantiate */ }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,260 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.io.File;
 | 
					 | 
				
			||||||
import java.io.IOException;
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
import java.util.ArrayList;
 | 
					 | 
				
			||||||
import java.util.List;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.ClientMessage;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.BuyPropertyResponse;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.DiceResult;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.EventDrawCard;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.GameOver;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.GameStart;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.JailEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ServerInterpreter;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.TimeOutWarning;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.TradeReply;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.TradeRequest;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					 | 
				
			||||||
import pp.monopoly.model.IntPoint;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.ClientStateEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.GameEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.GameEventBroker;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.GameEventListener;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.InfoTextEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.Sound;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.SoundEvent;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.io.File;
 | 
					 | 
				
			||||||
import java.io.IOException;
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
import java.util.ArrayList;
 | 
					 | 
				
			||||||
import java.util.List;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Controls the client-side game logic for Monopoly.
 | 
					 | 
				
			||||||
 * Manages the player's placement, interactions with the map, and response to server messages.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
					 | 
				
			||||||
    static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
 | 
					 | 
				
			||||||
    private final ClientSender clientSender;
 | 
					 | 
				
			||||||
    private final List<GameEventListener> listeners = new ArrayList<>();
 | 
					 | 
				
			||||||
    private Board board;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private ClientState state = new ClientState(this) {
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
    };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a ClientGameLogic with the specified sender object.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param clientSender the object used to send messages to the server
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ClientGameLogic(ClientSender clientSender) {
 | 
					 | 
				
			||||||
        this.clientSender = clientSender;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the current state of the game logic.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    ClientState getState() {
 | 
					 | 
				
			||||||
        return state;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the current state of the game logic.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param newState the new state to be set
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void setState(ClientState newState) {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.DEBUG, "state transition {0} --> {1}", state.getName(), newState.getName()); //NON-NLS
 | 
					 | 
				
			||||||
        state = newState;
 | 
					 | 
				
			||||||
        notifyListeners(new ClientStateEvent());
 | 
					 | 
				
			||||||
        state.entry();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the player's own map.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the player's own map
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Board getBoard() {
 | 
					 | 
				
			||||||
        return board;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Moves the preview figure to the specified position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param pos the new position for the preview figure
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void movePreview(IntPoint pos) {
 | 
					 | 
				
			||||||
        state.movePreview(pos);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the informational text to be displayed to the player.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param key the key for the info text
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void setInfoText(String key) {
 | 
					 | 
				
			||||||
        notifyListeners(new InfoTextEvent(key));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Emits an event to play the specified sound.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param sound the sound to be played.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void playSound(Sound sound) {
 | 
					 | 
				
			||||||
        notifyListeners(new SoundEvent(sound));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Loads a map from the specified file.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param file the file to load the map from
 | 
					 | 
				
			||||||
     * @throws IOException if an I/O error occurs
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void loadMap(File file) throws IOException {
 | 
					 | 
				
			||||||
        state.loadMap(file);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sends a message to the server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message to be sent
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void send(ClientMessage msg) {
 | 
					 | 
				
			||||||
        if (clientSender == null)
 | 
					 | 
				
			||||||
            LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
 | 
					 | 
				
			||||||
        else
 | 
					 | 
				
			||||||
            clientSender.send(msg);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds a listener to receive game events.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param listener the listener to add
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public synchronized void addListener(GameEventListener listener) {
 | 
					 | 
				
			||||||
        listeners.add(listener);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Removes a listener from receiving game events.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param listener the listener to remove
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public synchronized void removeListener(GameEventListener listener) {
 | 
					 | 
				
			||||||
        listeners.remove(listener);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Notifies all listeners of a game event.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param event the game event to notify listeners of
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void notifyListeners(GameEvent event) {
 | 
					 | 
				
			||||||
        final List<GameEventListener> copy;
 | 
					 | 
				
			||||||
        synchronized (this) {
 | 
					 | 
				
			||||||
            copy = new ArrayList<>(listeners);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        for (GameEventListener listener : copy)
 | 
					 | 
				
			||||||
            event.notifyListener(listener);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Called once per frame by the update loop.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param delta time in seconds since the last update call
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void update(float delta) {
 | 
					 | 
				
			||||||
        state.update(delta);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(BuyPropertyResponse msg) {
 | 
					 | 
				
			||||||
        if (msg.isSuccessful()) {
 | 
					 | 
				
			||||||
            setInfoText("You successfully bought " + msg.getPropertyName() + "!");
 | 
					 | 
				
			||||||
            playSound(Sound.MONEY_LOST);
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(DiceResult msg) {
 | 
					 | 
				
			||||||
        setInfoText("You rolled a " + msg.calcTotal() + "!");
 | 
					 | 
				
			||||||
        playSound(Sound.DICE_ROLL);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(EventDrawCard msg) {
 | 
					 | 
				
			||||||
        setInfoText("Event card drawn: " + msg.getCardDescription());
 | 
					 | 
				
			||||||
        playSound(Sound.EVENT_CARD);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(GameOver msg) {
 | 
					 | 
				
			||||||
        if (msg.isWinner()) {
 | 
					 | 
				
			||||||
            setInfoText("Congratulations! You have won the game!");
 | 
					 | 
				
			||||||
            playSound(Sound.WINNER);
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            setInfoText("Game over. Better luck next time!");
 | 
					 | 
				
			||||||
            playSound(Sound.LOSER);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(GameStart msg) {
 | 
					 | 
				
			||||||
        setInfoText("The game has started! Good luck!");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(JailEvent msg) {
 | 
					 | 
				
			||||||
        if (msg.isGoingToJail()) {
 | 
					 | 
				
			||||||
            setInfoText("You are sent to jail!");
 | 
					 | 
				
			||||||
            playSound(Sound.GULAG);
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            setInfoText("You are out of jail!");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(PlayerStatusUpdate msg) {
 | 
					 | 
				
			||||||
        setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(TimeOutWarning msg) {
 | 
					 | 
				
			||||||
        setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(ViewAssetsResponse msg) {
 | 
					 | 
				
			||||||
        setInfoText("Your current assets are being displayed.");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(TradeReply msg) {
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(TradeRequest msg) {
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,22 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.ClientMessage;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Interface for sending messages to the server.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public interface ClientSender {
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Send the specified message to the server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param message the message
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void send(ClientMessage message);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,85 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
import pp.monopoly.model.IntPoint;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.io.File;
 | 
					 | 
				
			||||||
import java.io.IOException;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Defines the behavior and state transitions for the client-side game logic.
 | 
					 | 
				
			||||||
 * Different states of the game logic implement this interface to handle various game events and actions.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
abstract class ClientState {
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The game logic object.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    final ClientGameLogic logic;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a client state of the specified game logic.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param logic the game logic
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    ClientState(ClientGameLogic logic) {
 | 
					 | 
				
			||||||
        this.logic = logic;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Method to be overridden by subclasses for post-transition initialization.
 | 
					 | 
				
			||||||
     * By default, it does nothing, but it can be overridden in derived states.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void entry() {
 | 
					 | 
				
			||||||
        // Default implementation does nothing
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the name of the current state.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the name of the current state
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    String getName() {
 | 
					 | 
				
			||||||
        return getClass().getSimpleName();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if the battle state should be shown.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return true if the battle state should be shown, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    boolean showTurn() {
 | 
					 | 
				
			||||||
        return false;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Moves the preview figure to the specified position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param pos the new position for the preview figure
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void movePreview(IntPoint pos) {
 | 
					 | 
				
			||||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Loads a map from the specified file.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param file the file to load the map from
 | 
					 | 
				
			||||||
     * @throws IOException if the map cannot be loaded in the current state
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void loadMap(File file) throws IOException {
 | 
					 | 
				
			||||||
        throw new IOException("You are not allowed to load a map in this state of the game");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Called once per frame by the update loop if this state is active.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param delta time in seconds since the last update call
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void update(float delta) { /* do nothing by default */ }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,36 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Interface representing a Monopoly client.
 | 
					 | 
				
			||||||
 * Provides methods to access game logic, configuration, and to enqueue tasks.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public interface MonopolyClient {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the game logic associated with this client.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the ClientGameLogic instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    ClientGameLogic getGameLogic();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
     * Returns the configuration associated with this client.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the MonopolyConfig instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    MonopolyClientConfig getConfig();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Enqueues a task to be executed by the client.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param runnable the task to be executed
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void enqueue(Runnable runnable);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,48 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.io.File;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.MonopolyConfig;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Class providing access to the Monopoly client configuration.
 | 
					 | 
				
			||||||
 * Extends {@link MonopolyConfig} to include additional properties specific to the client.
 | 
					 | 
				
			||||||
 * This class manages configuration settings related to the RobotClient's behavior
 | 
					 | 
				
			||||||
 * and the game maps used in single mode.
 | 
					 | 
				
			||||||
 * <p>
 | 
					 | 
				
			||||||
 * <b>Note:</b> Attributes of this class should not be marked as {@code final}
 | 
					 | 
				
			||||||
 * to ensure proper functionality when reading from a properties file.
 | 
					 | 
				
			||||||
 * </p>
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class MonopolyClientConfig extends MonopolyConfig {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Path to the file representing the map.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Property("map")
 | 
					 | 
				
			||||||
    private String map;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates a default {@code MonopolyClientConfig} with predefined values.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public MonopolyClientConfig() {
 | 
					 | 
				
			||||||
        // Default constructor
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the file representing the opponent's map.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the opponent's map file, or {@code null} if not set.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public File getMap() {
 | 
					 | 
				
			||||||
        return map == null ? null : new File(map);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,32 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Interface representing a connection to the server.
 | 
					 | 
				
			||||||
 * Extends ClientSender to allow sending messages to the server.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public interface ServerConnection extends ClientSender {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if the client is currently connected to the server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return true if connected, false otherwise.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    boolean isConnected();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Establishes a connection to the server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void connect();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Disconnects from the server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void disconnect();
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,487 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.server;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.List;
 | 
					 | 
				
			||||||
import java.util.Random;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.DiceResult;
 | 
					 | 
				
			||||||
import pp.monopoly.model.FieldVisitor;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Figure;
 | 
					 | 
				
			||||||
import pp.monopoly.model.card.DeckHelper;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.EventField;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.FineField;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.FoodField;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.GateField;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.GoField;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.GulagField;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.PropertyField;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.TestStreckeField;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.WacheField;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Class representing a player
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class Player implements FieldVisitor<Void>{
 | 
					 | 
				
			||||||
    private final int id;
 | 
					 | 
				
			||||||
    private String name;
 | 
					 | 
				
			||||||
    private PlayerColor color;
 | 
					 | 
				
			||||||
    private int accountBalance = 0;
 | 
					 | 
				
			||||||
    private Figure figure;
 | 
					 | 
				
			||||||
    private List<PropertyField> properties;
 | 
					 | 
				
			||||||
    private int getOutOfJailCard;
 | 
					 | 
				
			||||||
    private int fieldID;
 | 
					 | 
				
			||||||
    private DiceResult rollResult;
 | 
					 | 
				
			||||||
    private final PlayerHandler handler;
 | 
					 | 
				
			||||||
    private PlayerState state = new LobbyState();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a player with the speciefied params
 | 
					 | 
				
			||||||
     * @param id the id of the player
 | 
					 | 
				
			||||||
     * @param name the name of the player
 | 
					 | 
				
			||||||
     * @param handler the PlayerHandler thispalyer is a part of
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Player(int id, String name, PlayerHandler handler) {
 | 
					 | 
				
			||||||
        this.name = name;
 | 
					 | 
				
			||||||
        this.id = id;
 | 
					 | 
				
			||||||
        this.handler = handler;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a player with the specified id
 | 
					 | 
				
			||||||
     * @param id the id of the player
 | 
					 | 
				
			||||||
     * @param handler the PlayerHandler this player is a part of
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Player(int id, PlayerHandler handler) {
 | 
					 | 
				
			||||||
        this.id = id;
 | 
					 | 
				
			||||||
        this.handler = handler;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Set the name of the Player
 | 
					 | 
				
			||||||
     * @param name the new name
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void setName(String name) {
 | 
					 | 
				
			||||||
        this.name = name;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Set the PlayerColor
 | 
					 | 
				
			||||||
     * @param color the color to be set to
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void setColor(PlayerColor color) {
 | 
					 | 
				
			||||||
        this.color = color;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns this players id
 | 
					 | 
				
			||||||
     * @return th eid of this player
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getId() {
 | 
					 | 
				
			||||||
        return id;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the current position of the player
 | 
					 | 
				
			||||||
     * @return the current position of this player
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getFieldID() {
 | 
					 | 
				
			||||||
        return fieldID;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Moves by the specified amount of steps
 | 
					 | 
				
			||||||
     * @param steps the number of steps to move
 | 
					 | 
				
			||||||
     * @return the new position
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int move(int steps){
 | 
					 | 
				
			||||||
        return movePos(fieldID+steps);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Moves the player to the specified Position on the board
 | 
					 | 
				
			||||||
     * @param position the position to move to
 | 
					 | 
				
			||||||
     * @return the new position
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int movePos(int position){
 | 
					 | 
				
			||||||
        fieldID = fieldID+position;
 | 
					 | 
				
			||||||
        if(fieldID >= 40) {
 | 
					 | 
				
			||||||
            fieldID = fieldID%40;
 | 
					 | 
				
			||||||
            earnMoney(2000);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return fieldID;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets all the properties owned by this player
 | 
					 | 
				
			||||||
     * @return List of all properties owned by this player
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public List<PropertyField> getProperties() {
 | 
					 | 
				
			||||||
        return properties;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Buy the speciefied property.
 | 
					 | 
				
			||||||
     * Properties can olny be bought when they are not sold yet and you have enough money left to buy
 | 
					 | 
				
			||||||
     * @param property to property to be bought
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void buyProperty(PropertyField property) {
 | 
					 | 
				
			||||||
        if (property.getOwner() == null && accountBalance >= property.getPrice()) {
 | 
					 | 
				
			||||||
            properties.add(property);
 | 
					 | 
				
			||||||
            pay(property.getPrice());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sell the property
 | 
					 | 
				
			||||||
     * @param property the property to be sold
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void sellProperty(PropertyField property) {
 | 
					 | 
				
			||||||
        if (property.getOwner() == this) {
 | 
					 | 
				
			||||||
            properties.remove(property);
 | 
					 | 
				
			||||||
            property.setOwner(null);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets this players current accountBalanece
 | 
					 | 
				
			||||||
     * @return the amount of money currently owned by this player
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getAccountBalance() {
 | 
					 | 
				
			||||||
        return accountBalance;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Removed the speciefied amount of money to this players accountabalance
 | 
					 | 
				
			||||||
     * @param amount the amount to be removed
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void pay(int amount) {
 | 
					 | 
				
			||||||
        accountBalance -= amount;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Add the speciefied amount of money to this players accountabalance
 | 
					 | 
				
			||||||
     * @param amount the amount to be added
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void earnMoney(int amount) {
 | 
					 | 
				
			||||||
        accountBalance += amount;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Return the players name
 | 
					 | 
				
			||||||
     * @return the name of this player
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public String getName() {
 | 
					 | 
				
			||||||
        return name;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Return the number of GEtOutOfJailCards owned by this player
 | 
					 | 
				
			||||||
     * @return
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getNumJailCard() {
 | 
					 | 
				
			||||||
        return getOutOfJailCard;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds a GetOutOfJailCard
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void addJailCard() {
 | 
					 | 
				
			||||||
        getOutOfJailCard++;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Removes a GetOutOfJailCard.
 | 
					 | 
				
			||||||
     * Removes one single card per call, to a minimum of 0 cards
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void removeJailCard() {
 | 
					 | 
				
			||||||
        if (getOutOfJailCard ==0) {
 | 
					 | 
				
			||||||
            throw new IllegalStateException("Has no JailCard to remove");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        getOutOfJailCard--;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the logic of paying the jail bail
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void payBail() {
 | 
					 | 
				
			||||||
        state.payBail();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the logic of using a GetOutOfJailCard
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void useJailCard() {
 | 
					 | 
				
			||||||
        state.useJailCard();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(BuildingProperty field) {
 | 
					 | 
				
			||||||
        int rent = field.calcRent();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        field.getOwner().earnMoney(rent);
 | 
					 | 
				
			||||||
        pay(rent);
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(FoodField field) {
 | 
					 | 
				
			||||||
        int factor = 4;
 | 
					 | 
				
			||||||
        if (field.getOwner().getNumProp(field) == 2) {
 | 
					 | 
				
			||||||
            factor = 10;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        field.getOwner().earnMoney(rollResult.calcTotal()*factor);
 | 
					 | 
				
			||||||
        pay(rollResult.calcTotal()*factor);
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(GateField field) {
 | 
					 | 
				
			||||||
        int rent = field.calcRent() * field.getOwner().getNumProp(field);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        field.getOwner().earnMoney(rent);
 | 
					 | 
				
			||||||
        pay(rent);
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(GulagField field) {
 | 
					 | 
				
			||||||
        state = new JailState();
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(TestStreckeField field) {
 | 
					 | 
				
			||||||
        earnMoney(field.collectMoney());
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(EventField field) {
 | 
					 | 
				
			||||||
        DeckHelper.drawCard();
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(WacheField field) {
 | 
					 | 
				
			||||||
        movePos(10);
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(GoField field) {
 | 
					 | 
				
			||||||
        earnMoney(2000);
 | 
					 | 
				
			||||||
        GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
 | 
					 | 
				
			||||||
        res.accept(this);
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public Void visit(FineField field) {
 | 
					 | 
				
			||||||
        int amount = field.getFine();
 | 
					 | 
				
			||||||
        pay(amount);
 | 
					 | 
				
			||||||
        TestStreckeField res =(TestStreckeField) handler.getLogic().getBoardManager().getFieldAtIndex(20);
 | 
					 | 
				
			||||||
        res.addMoney(amount);
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Return the number of Properties of the speciefied fild type
 | 
					 | 
				
			||||||
     * @param field the type of field to search for
 | 
					 | 
				
			||||||
     * @return the number of the fields owned with the specified type
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getNumProp(PropertyField field) {
 | 
					 | 
				
			||||||
        int count = 0;
 | 
					 | 
				
			||||||
        for (PropertyField propertyField : properties) {
 | 
					 | 
				
			||||||
            if (propertyField.getClass() == field.getClass()) {
 | 
					 | 
				
			||||||
                count++;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        return count;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
     * Inner class for dice functionality in the game.
 | 
					 | 
				
			||||||
     * Rolls random dice values.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private class Dice {
 | 
					 | 
				
			||||||
        private static Random random = new Random();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
         * Rolls a single die and returns a random value from 1 to 6.
 | 
					 | 
				
			||||||
         *
 | 
					 | 
				
			||||||
         * @return the result of a dice roll (1 to 6)
 | 
					 | 
				
			||||||
         */
 | 
					 | 
				
			||||||
        private static int rollDice() {
 | 
					 | 
				
			||||||
            return random.nextInt(6) + 1;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Rolls two dice and returns a list with the results.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return a List of two integers representing the dice roll results
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    DiceResult rollDice() {
 | 
					 | 
				
			||||||
        return state.rollDice();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * A interface representing the PlayerStates
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private interface PlayerState {
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
         * Handles the logic for rolling Dice
 | 
					 | 
				
			||||||
         * @return the {@link DiceResult} of this the DiceRoll
 | 
					 | 
				
			||||||
         */
 | 
					 | 
				
			||||||
        DiceResult rollDice();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
         * Handles the logic for paying the Jail Bail
 | 
					 | 
				
			||||||
         */
 | 
					 | 
				
			||||||
        void payBail();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
         * Handles the action of using a GetOutOfJail Card
 | 
					 | 
				
			||||||
         */
 | 
					 | 
				
			||||||
        void useJailCard();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Class to represent the Active PlayerState
 | 
					 | 
				
			||||||
     * This class is set when it is the Players turn to do actions
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private class ActiveState implements PlayerState {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public DiceResult rollDice() {
 | 
					 | 
				
			||||||
            List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
 | 
					 | 
				
			||||||
            rollResult = new DiceResult(roll);
 | 
					 | 
				
			||||||
            return rollResult;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void payBail() {
 | 
					 | 
				
			||||||
            // do nothing
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void useJailCard() {
 | 
					 | 
				
			||||||
            // do nothings
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * A class to represent the Lobby PlayerState
 | 
					 | 
				
			||||||
     * Set when in Lobby
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private class LobbyState implements PlayerState{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public DiceResult rollDice() {
 | 
					 | 
				
			||||||
            //do nothing
 | 
					 | 
				
			||||||
            return null;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void payBail() {
 | 
					 | 
				
			||||||
            //do nothing
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void useJailCard() {
 | 
					 | 
				
			||||||
            // do nothing
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * A class to represent the Jailed PlayerState
 | 
					 | 
				
			||||||
     * Set when in Gulag
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private class JailState implements PlayerState {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        private int DoubletsCounter = 3;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public DiceResult rollDice() {
 | 
					 | 
				
			||||||
            List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
 | 
					 | 
				
			||||||
            rollResult = new DiceResult(roll);
 | 
					 | 
				
			||||||
            if (rollResult.isDoublets()) {
 | 
					 | 
				
			||||||
                state = new ActiveState();
 | 
					 | 
				
			||||||
            } else if (DoubletsCounter == 0) {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                DoubletsCounter--;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            return rollResult;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void payBail() {
 | 
					 | 
				
			||||||
            pay(500);
 | 
					 | 
				
			||||||
            state = new ActiveState();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void useJailCard() {
 | 
					 | 
				
			||||||
            getOutOfJailCard--;
 | 
					 | 
				
			||||||
            state = new ActiveState();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private class BankruptState implements PlayerState {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public DiceResult rollDice() {
 | 
					 | 
				
			||||||
            // TODO Auto-generated method stub
 | 
					 | 
				
			||||||
            throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void payBail() {
 | 
					 | 
				
			||||||
            // TODO Auto-generated method stub
 | 
					 | 
				
			||||||
            throw new UnsupportedOperationException("Unimplemented method 'payBail'");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void useJailCard() {
 | 
					 | 
				
			||||||
            // TODO Auto-generated method stub
 | 
					 | 
				
			||||||
            throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private class WaitForTurnState implements PlayerState {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public DiceResult rollDice() {
 | 
					 | 
				
			||||||
            // TODO Auto-generated method stub
 | 
					 | 
				
			||||||
            throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void payBail() {
 | 
					 | 
				
			||||||
            // TODO Auto-generated method stub
 | 
					 | 
				
			||||||
            throw new UnsupportedOperationException("Unimplemented method 'payBail'");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        @Override
 | 
					 | 
				
			||||||
        public void useJailCard() {
 | 
					 | 
				
			||||||
            // TODO Auto-generated method stub
 | 
					 | 
				
			||||||
            throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,35 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.game.server;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Enum representing six distinct colors for players in the game.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public enum PlayerColor {
 | 
					 | 
				
			||||||
    GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)),   // Hex: 00cc00
 | 
					 | 
				
			||||||
    RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)),           // Hex: ff0000
 | 
					 | 
				
			||||||
    BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)),          // Hex: 0000cc
 | 
					 | 
				
			||||||
    PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)),       // Hex: ff4da6
 | 
					 | 
				
			||||||
    GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)),    // Hex: 006600
 | 
					 | 
				
			||||||
    YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1));      // Hex: ffff00
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final ColorRGBA color;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a PlayerColor with the specified ColorRGBA value.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param color the ColorRGBA value associated with the player color
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    PlayerColor(ColorRGBA color) {
 | 
					 | 
				
			||||||
        this.color = color;
 | 
					 | 
				
			||||||
    } 
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets the ColorRGBA value of the player color.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the ColorRGBA value
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ColorRGBA getColor() {
 | 
					 | 
				
			||||||
        return color;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,137 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.game.server;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.LinkedList;
 | 
					 | 
				
			||||||
import java.util.Collection;
 | 
					 | 
				
			||||||
import java.util.HashSet;
 | 
					 | 
				
			||||||
import java.util.List;
 | 
					 | 
				
			||||||
import java.util.NoSuchElementException;
 | 
					 | 
				
			||||||
import java.util.Set;
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * A class for helping with player actions and managing thier turns
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class PlayerHandler {
 | 
					 | 
				
			||||||
    private List<Player> players = new LinkedList<>();
 | 
					 | 
				
			||||||
    private Set<Player> readyPlayers = new HashSet<>();
 | 
					 | 
				
			||||||
    private ServerGameLogic logic;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Contructs a PlayerHandler
 | 
					 | 
				
			||||||
     * @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    PlayerHandler(ServerGameLogic logic) {
 | 
					 | 
				
			||||||
        this.logic = logic;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Contructs a PlayerHandler
 | 
					 | 
				
			||||||
     * @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
 | 
					 | 
				
			||||||
     * @param p1 a Player to be added
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    PlayerHandler(ServerGameLogic logic, Player p1) {
 | 
					 | 
				
			||||||
        this(logic);
 | 
					 | 
				
			||||||
        players.add(p1);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Contructs a PlayerHandler
 | 
					 | 
				
			||||||
     * @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
 | 
					 | 
				
			||||||
     * @param players a Collection of Players to be added
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    PlayerHandler(ServerGameLogic logic, Collection<Player> players) {
 | 
					 | 
				
			||||||
        this(logic);
 | 
					 | 
				
			||||||
        players.addAll(players);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Return the number of players
 | 
					 | 
				
			||||||
     * @return number of players in the game
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getPlayerCount() {
 | 
					 | 
				
			||||||
        return players.size();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Chechs if all players are ready to start the game
 | 
					 | 
				
			||||||
     * @return {@code true} if all players are ready, otherwise {@code false}
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean allPlayersReady() {
 | 
					 | 
				
			||||||
        if (readyPlayers.size() == players.size()) return true;
 | 
					 | 
				
			||||||
        return false;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets a players Ready status
 | 
					 | 
				
			||||||
     * @param player the player to alter
 | 
					 | 
				
			||||||
     * @param ready the new Status
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void setPlayerReady(Player player, boolean ready) {
 | 
					 | 
				
			||||||
        if (!players.contains(player)) {
 | 
					 | 
				
			||||||
            throw new IllegalArgumentException("Player does not belong to this PlayerHandler");
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            if (ready) {
 | 
					 | 
				
			||||||
                readyPlayers.add(player);
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                readyPlayers.remove(player);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds a player to the Queue
 | 
					 | 
				
			||||||
     * @param player the player to be added to the queue
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void addPlayer(Player player) {
 | 
					 | 
				
			||||||
        if (players.contains(player)) {
 | 
					 | 
				
			||||||
            throw new IllegalArgumentException("Player already registered");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        players.add(player);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Removes the specified Player from the Queue
 | 
					 | 
				
			||||||
     * @param player the player to be removed
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void removePlayer(Player player) {
 | 
					 | 
				
			||||||
        players.remove(player);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets Player based on their id in the Queue
 | 
					 | 
				
			||||||
     * @param index the index of the queue
 | 
					 | 
				
			||||||
     * @return the Player at the required index
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    Player getPlayerAtIndex(int index) {
 | 
					 | 
				
			||||||
        return players.get(index);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Completes a player turn and return the next player
 | 
					 | 
				
			||||||
     * @return the next players who is active
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    Player nextPlayer() {
 | 
					 | 
				
			||||||
        Player tmp = players.get(0);
 | 
					 | 
				
			||||||
        players.remove(0);
 | 
					 | 
				
			||||||
        players.add(tmp);
 | 
					 | 
				
			||||||
        return players.get(0);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the {@link ServerGameLogic} of this PlayerHandler
 | 
					 | 
				
			||||||
     * @return the {@link ServerGameLogic} of this PlayerHandler
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    ServerGameLogic getLogic() {
 | 
					 | 
				
			||||||
        return logic;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets a player based on their id
 | 
					 | 
				
			||||||
     * @param id the id to be searched for
 | 
					 | 
				
			||||||
     * @return the player with the required id
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    Player getPlayerById(int id) {
 | 
					 | 
				
			||||||
        for (Player player : players) {
 | 
					 | 
				
			||||||
            if (player.getId() == id) return player;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,259 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.game.server;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.MonopolyConfig;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.*;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ServerMessage;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.TradeReply;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.TradeRequest;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.BoardManager;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.PropertyField;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.MonopolyConfig;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.ClientInterpreter;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ServerMessage;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Controls the server-side game logic for Monopoly.
 | 
					 | 
				
			||||||
 * Manages game states, player interactions, and message handling.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class ServerGameLogic implements ClientInterpreter {
 | 
					 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyConfig config;
 | 
					 | 
				
			||||||
    private final PlayerHandler playerHandler = new PlayerHandler(this);
 | 
					 | 
				
			||||||
    private final ServerSender serverSender;
 | 
					 | 
				
			||||||
    private ServerState state = ServerState.CREATEGAME;
 | 
					 | 
				
			||||||
    private static final int MAX_PLAYERS = 6;
 | 
					 | 
				
			||||||
    private BoardManager boardManager = new BoardManager();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a ServerGameLogic instance with the specified sender and configuration.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param serverSender the sender used to send messages to clients
 | 
					 | 
				
			||||||
     * @param config       the game configuration
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ServerGameLogic(ServerSender serverSender, MonopolyConfig config) {
 | 
					 | 
				
			||||||
        this.serverSender = serverSender;
 | 
					 | 
				
			||||||
        this.config = config;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Retrieves the current state of the game.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the current ServerState
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    ServerState getState() {
 | 
					 | 
				
			||||||
        return state;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets a new state for the game and logs the state transition.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param newState the new ServerState to transition to
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void setState(ServerState newState) {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.DEBUG, "State transition {0} --> {1}", state, newState);
 | 
					 | 
				
			||||||
        state = newState;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sends a message to a specified player.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param player the Player to whom the message is sent
 | 
					 | 
				
			||||||
     * @param msg    the ServerMessage to send
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void send(Player player, ServerMessage msg) {
 | 
					 | 
				
			||||||
        if (player != null && msg != null) {
 | 
					 | 
				
			||||||
            serverSender.send(player.getId(), msg);
 | 
					 | 
				
			||||||
            LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName());
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.WARNING, "Attempted to send a null message or to a null player");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds a new player to the game if the game is in the LOBBY state and the maximum
 | 
					 | 
				
			||||||
     * player limit has not been reached.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param player the Player to add to the game
 | 
					 | 
				
			||||||
     * @return the added Player, or null if the player could not be added
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Player addPlayer(Player player) {
 | 
					 | 
				
			||||||
        if (state != ServerState.LOBBY) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
 | 
					 | 
				
			||||||
            return null;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
 | 
					 | 
				
			||||||
            return null;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        playerHandler.addPlayer(player);
 | 
					 | 
				
			||||||
        LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        return player;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds a new player to the game if the game is in the LOBBY state and the maximum
 | 
					 | 
				
			||||||
     * player limit has not been reached.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param id the id of the player to add to the game
 | 
					 | 
				
			||||||
     * @return the added Player, or null if the player could not be added
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Player addPlayer(int id) {
 | 
					 | 
				
			||||||
        Player player = new Player(id, playerHandler);
 | 
					 | 
				
			||||||
        if (state != ServerState.LOBBY) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
 | 
					 | 
				
			||||||
            return null;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
 | 
					 | 
				
			||||||
            return null;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        playerHandler.addPlayer(player);
 | 
					 | 
				
			||||||
        LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        return player;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a BuyPropertyRequest from a player, allowing the player to purchase a property
 | 
					 | 
				
			||||||
     * if it is unowned and they have sufficient funds.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the BuyPropertyRequest received from the player
 | 
					 | 
				
			||||||
     * @param from the connection ID of the player who sent the request
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(BuyPropertyRequest msg, int from) {
 | 
					 | 
				
			||||||
        Player player = playerHandler.getPlayerById(from);
 | 
					 | 
				
			||||||
        if (player != null && state == ServerState.INGAME) {
 | 
					 | 
				
			||||||
            PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.move(0)); // Assuming player position for property
 | 
					 | 
				
			||||||
            
 | 
					 | 
				
			||||||
            if (property.getOwner() == null && player.getAccountBalance() >= property.getPrice()) {
 | 
					 | 
				
			||||||
                player.buyProperty(property);
 | 
					 | 
				
			||||||
                property.setOwner(player);
 | 
					 | 
				
			||||||
                player.earnMoney(-property.getPrice());
 | 
					 | 
				
			||||||
                LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                LOGGER.log(Level.WARNING, "Player {0} cannot buy property {1}", player.getName(), property.getName());
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles an EndTurn request, ending the player's turn and advancing to the next player.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the EndTurn message received from the player
 | 
					 | 
				
			||||||
     * @param from the connection ID of the player who sent the request
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(EndTurn msg, int from) {
 | 
					 | 
				
			||||||
        Player player = playerHandler.getPlayerById(from);
 | 
					 | 
				
			||||||
        if (player != null && state == ServerState.INGAME) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
 | 
					 | 
				
			||||||
            playerHandler.nextPlayer();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a PlayerReady message, marking the player as ready.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the PlayerReady message received from the player
 | 
					 | 
				
			||||||
     * @param from the connection ID of the player who sent the request
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(PlayerReady msg, int from) {
 | 
					 | 
				
			||||||
        Player player = playerHandler.getPlayerById(from);
 | 
					 | 
				
			||||||
        if (player != null) {
 | 
					 | 
				
			||||||
            player.setName(msg.getName());
 | 
					 | 
				
			||||||
            player.setColor(msg.getColor());
 | 
					 | 
				
			||||||
            player.setName(msg.getName());
 | 
					 | 
				
			||||||
            LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a RollDice message, rolling dice for the player and moving them on the board.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the RollDice message received from the player
 | 
					 | 
				
			||||||
     * @param from the connection ID of the player who sent the request
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(RollDice msg, int from) {
 | 
					 | 
				
			||||||
        Player player = playerHandler.getPlayerById(from);
 | 
					 | 
				
			||||||
        if (player != null && state == ServerState.INGAME) {
 | 
					 | 
				
			||||||
            send(player, player.rollDice());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a TradeOffer message by forwarding the trade offer to the receiving player.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the TradeOffer message received from the initiating player
 | 
					 | 
				
			||||||
     * @param from the connection ID of the player who sent the offer
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(TradeOffer msg, int from) {
 | 
					 | 
				
			||||||
        Player sender = playerHandler.getPlayerById(from);
 | 
					 | 
				
			||||||
        Player receiver = playerHandler.getPlayerById(msg.getReceiverId());
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        if (sender != null && receiver != null) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.INFO, "Player {0} offers a trade to player {1}", sender.getName(), receiver.getName());
 | 
					 | 
				
			||||||
            send(playerHandler.getPlayerById(msg.getReceiverId()), new TradeRequest(msg.getReceiverId(), msg.getTradeHandler()));
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a TradeResponse message by forwarding the response back to the initiating player.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the TradeResponse message received from the receiving player
 | 
					 | 
				
			||||||
     * @param from the connection ID of the player who sent the response
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(TradeResponse msg, int from) {
 | 
					 | 
				
			||||||
        Player responder = playerHandler.getPlayerById(from);
 | 
					 | 
				
			||||||
        Player initiator = playerHandler.getPlayerById(msg.getInitiatorId());
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        if (responder != null && initiator != null) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.INFO, "Player {0} responded to trade with player {1}", responder.getName(), initiator.getName());
 | 
					 | 
				
			||||||
            send(initiator, new TradeReply(msg.getInitiatorId(), msg.getTradeHandler()));
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a ViewAssetsRequest message, sending the player a response containing their assets.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the ViewAssetsRequest message received from the player
 | 
					 | 
				
			||||||
     * @param from the connection ID of the player who sent the request
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(ViewAssetsRequest msg, int from) {
 | 
					 | 
				
			||||||
        Player player = playerHandler.getPlayerById(from);
 | 
					 | 
				
			||||||
        if (player != null) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
 | 
					 | 
				
			||||||
            
 | 
					 | 
				
			||||||
            send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Retrieves the board manager, which manages the game board.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the BoardManager instance managing the game board
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public BoardManager getBoardManager() {
 | 
					 | 
				
			||||||
        return boardManager;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Player getPlayerById(int id) {
 | 
					 | 
				
			||||||
        return playerHandler.getPlayerById(id);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,23 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.server;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ServerMessage;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Interface for sending messages to a client.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public interface ServerSender {
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Send the specified message to the client.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param id      the id of the client that shall receive the message
 | 
					 | 
				
			||||||
     * @param message the message
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void send(int id, ServerMessage message);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,33 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.game.server;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents the different states of the Monopoly server during the game lifecycle.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
enum ServerState {
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The server is waiting for clients to connect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    CREATEGAME,
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The server is waiting for clients to set up their status to ready
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    LOBBY,
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The battle of the game where players take turns
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    INGAME,
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The game has ended because all the players went bankrupt
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    GAMEOVER
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,31 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents a request from a player to buy a property.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class BuyPropertyRequest extends ClientMessage{
 | 
					 | 
				
			||||||
    private int propertyId;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a BuyPropertyRequest with the specified property ID.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param propertyId the ID of the property to buy
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public BuyPropertyRequest(int propertyId) {
 | 
					 | 
				
			||||||
        this.propertyId = propertyId;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets the ID of the property to buy.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the property ID
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getPropertyId() {
 | 
					 | 
				
			||||||
        return propertyId;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					 | 
				
			||||||
        interpreter.received(this, from);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,69 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.message.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Visitor interface for processing all client messages.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public interface ClientInterpreter {
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Processes a received BuyPropertyRequest.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the BuyPropertyRequest to be processed
 | 
					 | 
				
			||||||
     * @param from the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(BuyPropertyRequest msg, int from);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Processes a received EndTurn.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the EndTurn to be processed
 | 
					 | 
				
			||||||
     * @param from the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(EndTurn msg, int from);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Processes a received PlayerReady.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the PlayerReady to be processed
 | 
					 | 
				
			||||||
     * @param from the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(PlayerReady msg, int from);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Processes a received RollDice.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the RollDice to be processed
 | 
					 | 
				
			||||||
     * @param from the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(RollDice msg, int from);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Processes a received TradeOffer.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the TradeOffer to be processed
 | 
					 | 
				
			||||||
     * @param from the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(TradeOffer msg, int from);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Processes a received TradeResponse.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the TradeResponse to be processed
 | 
					 | 
				
			||||||
     * @param from the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(TradeResponse msg, int from);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Processes a received ViewAssetsRequest.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg  the ViewAssetsRequest to be processed
 | 
					 | 
				
			||||||
     * @param from the connection ID from which the message was received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(ViewAssetsRequest msg, int from);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,32 +0,0 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.message.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.AbstractMessage;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * An abstract base class for client messages used in network transfer.
 | 
					 | 
				
			||||||
 * It extends the AbstractMessage class provided by the jme3-network library.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public abstract class ClientMessage extends AbstractMessage {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new ClientMessage instance.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    protected ClientMessage() {
 | 
					 | 
				
			||||||
        super(true);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Accepts a visitor for processing this message.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param interpreter the visitor to be used for processing
 | 
					 | 
				
			||||||
     * @param from        the connection ID of the sender
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public abstract void accept(ClientInterpreter interpreter, int from);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,12 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents a message indicating the player wants to end their turn.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class EndTurn extends ClientMessage{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					 | 
				
			||||||
        interpreter.received(this, from);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,52 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.server.PlayerColor;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents a message indicating the player is ready to play.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class PlayerReady extends ClientMessage{
 | 
					 | 
				
			||||||
    private boolean isReady;
 | 
					 | 
				
			||||||
    private String name;
 | 
					 | 
				
			||||||
    private PlayerColor color;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a PlayerReady message.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param isReady true if the player is ready, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public PlayerReady(boolean isReady) {
 | 
					 | 
				
			||||||
        this.isReady = isReady;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Getter for the Name
 | 
					 | 
				
			||||||
     * @return the Name
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public String getName() {
 | 
					 | 
				
			||||||
        return name;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Getter for the Playercolor
 | 
					 | 
				
			||||||
     * @return the Playercolor
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public PlayerColor getColor() {
 | 
					 | 
				
			||||||
        return color;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if the player is ready.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return true if ready, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean isReady() {
 | 
					 | 
				
			||||||
        return isReady;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					 | 
				
			||||||
        interpreter.received(this, from);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,12 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents a message requesting to roll the dice.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class RollDice extends ClientMessage{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					 | 
				
			||||||
        interpreter.received(this, from);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,32 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.TradeHandler;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Represents a trade Request message from one player to another.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class TradeOffer extends ClientMessage{
 | 
					 | 
				
			||||||
    private int receiverId;
 | 
					 | 
				
			||||||
    private TradeHandler tradehandler;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a TradeOffer with the specified details.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param receiverId the ID of the player receiving the Request
 | 
					 | 
				
			||||||
     * @param tradehandler the tradehandler
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public TradeOffer(int receiverId, TradeHandler tradehandler) {
 | 
					 | 
				
			||||||
        this.receiverId = receiverId;
 | 
					 | 
				
			||||||
        this.tradehandler = tradehandler;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getReceiverId() { return receiverId; }
 | 
					 | 
				
			||||||
    public TradeHandler getTradeHandler() { return tradehandler; }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					 | 
				
			||||||
        interpreter.received(this, from);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||