Compare commits
24 Commits
b_schmelz_
...
b_wilkenin
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0a66d3cbfd | ||
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30d129735c | ||
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71a4ac8d12 |
@@ -9,7 +9,6 @@ dependencies {
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||||
implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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|
@@ -9,7 +9,7 @@
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#
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# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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#map.opponent=maps/map2.json
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map.opponent=maps/map2.json
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#
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# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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66
Projekte/battleship/client/maps/map3.json
Normal file
@@ -0,0 +1,66 @@
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{
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||||
"width": 10,
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"height": 10,
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"ships": [
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{
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||||
"length": 4,
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"x": 15,
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||||
"y": 5,
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||||
"rot": "DOWN"
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},
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{
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"length": 3,
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"x": 0,
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"y": 9,
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"rot": "DOWN"
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},
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{
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"length": 3,
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"x": 2,
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"y": 6,
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"rot": "RIGHT"
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},
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{
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"length": 2,
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"x": 4,
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"y": 8,
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"rot": "RIGHT"
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},
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{
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"length": 2,
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||||
"x": 2,
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"y": 4,
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"rot": "DOWN"
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},
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{
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"length": 2,
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"x": 2,
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"y": 1,
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"rot": "DOWN"
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},
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{
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"length": 1,
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"x": 6,
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"y": 2,
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"rot": "RIGHT"
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},
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{
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"length": 1,
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"x": 8,
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"y": 2,
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"rot": "RIGHT"
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},
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{
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"length": 1,
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"x": 6,
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"y": 0,
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"rot": "RIGHT"
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},
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||||
{
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||||
"length": 1,
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||||
"x": 8,
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"y": 0,
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"rot": "RIGHT"
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||||
}
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||||
]
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||||
}
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66
Projekte/battleship/client/maps/map4.json
Normal file
@@ -0,0 +1,66 @@
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{
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"width": 10,
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"height": 10,
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"ships": [
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{
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"length": 4,
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"x": 0,
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||||
"y": 5,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 3,
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"x": 0,
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||||
"y": 9,
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"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 3,
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||||
"x": 2,
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||||
"y": 6,
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"rot": "RIGHT"
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||||
},
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||||
{
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"length": 2,
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"x": 0,
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||||
"y": 8,
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"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 2,
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||||
"y": 4,
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"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 2,
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||||
"y": 1,
|
||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 6,
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||||
"y": 0,
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||||
"rot": "RIGHT"
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||||
},
|
||||
{
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||||
"length": 1,
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||||
"x": 8,
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||||
"y": 0,
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||||
"rot": "RIGHT"
|
||||
}
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||||
]
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||||
}
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66
Projekte/battleship/client/maps/map5.json
Normal file
@@ -0,0 +1,66 @@
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{
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"width": 10,
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"height": 10,
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"ships": [
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||||
{
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||||
"length": 4,
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||||
"x": 0,
|
||||
"y": 5,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 3,
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"x": 0,
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||||
"y": 9,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 3,
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||||
"x": 0,
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||||
"y": 6,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 4,
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"y": 8,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 2,
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||||
"y": 4,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 2,
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||||
"y": 1,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 6,
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||||
"y": 2,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
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||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
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||||
]
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||||
}
|
60
Projekte/battleship/client/maps/map6.json
Normal file
@@ -0,0 +1,60 @@
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||||
{
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||||
"width": 10,
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||||
"height": 10,
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||||
"ships": [
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||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 3,
|
||||
"x": 2,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
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||||
]
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||||
}
|
66
Projekte/battleship/client/maps/map7.json
Normal file
@@ -0,0 +1,66 @@
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||||
{
|
||||
"width": 10,
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||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 4,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 7,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 7,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 9,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
66
Projekte/battleship/client/maps/map8.json
Normal file
@@ -0,0 +1,66 @@
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||||
{
|
||||
"width": 10,
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||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 7,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 4,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 3,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -22,7 +22,6 @@ import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
import pp.battleship.client.gui.BattleAppState;
|
||||
import pp.battleship.client.gui.EditorAppState;
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.battleship.client.gui.SeaAppState;
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
@@ -283,14 +282,15 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
* Attaches the music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
final GameMusic gameMusic = new GameMusic();
|
||||
gameMusic.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameMusic);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
|
@@ -1,4 +1,4 @@
|
||||
package pp.battleship.client.gui;
|
||||
package pp.battleship.client;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
@@ -14,9 +14,6 @@ import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
/**
|
||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
@@ -34,10 +31,10 @@ public class GameMusic extends AbstractAppState{
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
@@ -53,7 +50,7 @@ public class GameMusic extends AbstractAppState{
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
music = loadSound(app, "Sound/background.ogg");
|
||||
music = loadSound(app, "Sound/DasBootMenu.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
@@ -90,15 +87,11 @@ public class GameMusic extends AbstractAppState{
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
|
||||
if (music != null) {
|
||||
if (enabled) {
|
||||
music.play();
|
||||
} else {
|
||||
music.stop();
|
||||
}
|
||||
else if(!isEnabled() && enabled) {
|
||||
if (music != null) music.play();
|
||||
} else if (isEnabled() && !enabled) {
|
||||
if (music != null) music.stop();
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
@@ -111,12 +104,8 @@ public class GameMusic extends AbstractAppState{
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume of music
|
||||
* @param vol the volume to which the music should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
}
|
||||
}
|
@@ -80,6 +80,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||
shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -137,7 +138,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Handles a recieved {@code SoundEvent} and plays the according sound.
|
||||
*
|
||||
*
|
||||
* @param event the Sound event to be processed
|
||||
*/
|
||||
@Override
|
||||
@@ -147,6 +148,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
case SPLASH -> splash();
|
||||
case DESTROYED_SHIP -> shipDestroyed();
|
||||
case SHELL_FLYING -> shellFly();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -11,13 +11,13 @@ import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
|
||||
import pp.battleship.client.GameMusic;
|
||||
import pp.battleship.client.VolumeSlider;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.prefs.Preferences;
|
||||
@@ -51,14 +51,17 @@ class Menu extends Dialog {
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
|
||||
addChild(slider);
|
||||
|
||||
addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog));
|
||||
addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::saveDialog));
|
||||
addChild(new Button(lookup("menu.return-to-game")))
|
||||
.addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button(lookup("menu.quit")))
|
||||
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
update();
|
||||
}
|
||||
|
||||
@@ -71,11 +74,6 @@ class Menu extends Dialog {
|
||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
slider.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@@ -151,4 +149,13 @@ class Menu extends Dialog {
|
||||
private void saveDialog() {
|
||||
fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the position of the volume control slider.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
slider.update();
|
||||
}
|
||||
}
|
||||
|
@@ -12,7 +12,6 @@ import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.battleship.server.BattleshipServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
@@ -70,7 +69,7 @@ class NetworkDialog extends SimpleDialog {
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
|
||||
|
||||
//Add the button to start the sever
|
||||
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
||||
}
|
||||
|
@@ -1,20 +1,13 @@
|
||||
package pp.battleship.client.gui;
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final GameMusic music;
|
||||
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
@@ -22,14 +15,10 @@ public class VolumeSlider extends Slider {
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -15,12 +15,10 @@ import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
|
||||
@@ -132,7 +130,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Creates and returns a Spatial representation of the given {@code Shell} object
|
||||
* for 2D visualization in the game. The shell is represented as a circle.
|
||||
*
|
||||
@@ -150,5 +148,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
ellipse.setMaterial(mat);
|
||||
ellipse.addControl(new Shell2DControl(view, shell));
|
||||
return ellipse;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -7,30 +7,28 @@ import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
|
||||
*/
|
||||
public class ParticleEffectFactory {
|
||||
public class ParticleCreator {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
|
||||
private final BattleshipApp app;
|
||||
|
||||
ParticleEffectFactory(BattleshipApp app) {
|
||||
ParticleCreator(BattleshipApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a flame particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured flame particle emitter
|
||||
*/
|
||||
ParticleEmitter createFlame() {
|
||||
|
||||
ParticleEmitter createFlame(){
|
||||
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||
flame.setSelectRandomImage(true);
|
||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||
@@ -56,7 +54,7 @@ public class ParticleEffectFactory {
|
||||
|
||||
/**
|
||||
* Creates a flash particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured flash particle emitter
|
||||
*/
|
||||
ParticleEmitter createFlash() {
|
||||
@@ -85,7 +83,7 @@ public class ParticleEffectFactory {
|
||||
|
||||
/**
|
||||
* Creates a round spark particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured round spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createRoundSpark() {
|
||||
@@ -113,7 +111,7 @@ public class ParticleEffectFactory {
|
||||
|
||||
/**
|
||||
* Creates a spark particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createSpark() {
|
||||
@@ -125,9 +123,9 @@ public class ParticleEffectFactory {
|
||||
spark.setFacingVelocity(true);
|
||||
spark.setParticlesPerSec(0);
|
||||
spark.setGravity(0, 5, 0);
|
||||
spark.setLowLife(1.1f);
|
||||
spark.setLowLife(0.5f);
|
||||
spark.setHighLife(1.5f);
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 8, 0)); // y20
|
||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||
spark.setImagesX(1);
|
||||
spark.setImagesY(1);
|
||||
@@ -140,7 +138,7 @@ public class ParticleEffectFactory {
|
||||
|
||||
/**
|
||||
* Creates a smoke trail particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured smoke trail particle emitter
|
||||
*/
|
||||
ParticleEmitter createSmokeTrail() {
|
||||
@@ -167,7 +165,7 @@ public class ParticleEffectFactory {
|
||||
|
||||
/**
|
||||
* Creates a debris particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured debris particle emitter
|
||||
*/
|
||||
ParticleEmitter createDebris() {
|
||||
@@ -196,7 +194,7 @@ public class ParticleEffectFactory {
|
||||
|
||||
/**
|
||||
* Creates a shockwave particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured shockwave particle emitter
|
||||
*/
|
||||
ParticleEmitter createShockwave() {
|
||||
@@ -223,7 +221,7 @@ public class ParticleEffectFactory {
|
||||
|
||||
/**
|
||||
* Creates a moving smoke emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured smoke emitter
|
||||
*/
|
||||
ParticleEmitter createMovingSmokeEmitter() {
|
||||
@@ -243,20 +241,20 @@ public class ParticleEffectFactory {
|
||||
|
||||
/**
|
||||
* Creates a one-time water splash particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured one-time water splash particle emitter
|
||||
*/
|
||||
public ParticleEmitter createWaterSplash() {
|
||||
// Create a new particle emitter for the splash effect
|
||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||
|
||||
|
||||
// Set the shape of the emitter, making particles emit from a point or small area
|
||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||
|
||||
|
||||
// Start and end colors for water (blue, fading out)
|
||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||
|
||||
|
||||
// Particle size: small at start, larger before fading out
|
||||
waterSplash.setStartSize(0.1f);
|
||||
waterSplash.setEndSize(0.3f);
|
||||
@@ -267,14 +265,14 @@ public class ParticleEffectFactory {
|
||||
|
||||
// Gravity: Pull the water particles downwards
|
||||
waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
|
||||
|
||||
|
||||
// Velocity: Give particles an initial burst upward (simulates splash)
|
||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
|
||||
|
||||
|
||||
// Set how many particles are emitted per second (0 to emit all particles at once)
|
||||
waterSplash.setParticlesPerSec(0);
|
||||
|
||||
|
||||
// Load a texture for the water splash (assuming a texture exists at this path)
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||
@@ -282,4 +280,5 @@ public class ParticleEffectFactory {
|
||||
|
||||
return waterSplash;
|
||||
}
|
||||
|
||||
}
|
@@ -37,9 +37,9 @@ import static pp.util.FloatMath.PI;
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
|
||||
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||
private static final String SMALL_SHIP_MODEL = "Models/SmallShip/SmallShip.j3o"; //NON-NLS
|
||||
private static final String U_BOAT_MODEL = "Models/WWII_ship_German_Type_II_U-boat_v2/WW2Uboat.j3o"; //NON-NLS
|
||||
private static final String TUG_BOAT_MODEL = "Models/TugBoat/TugBoat.j3o"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
@@ -50,7 +50,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
private final ParticleCreator particlecreator;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
@@ -63,7 +64,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
this.particlecreator = new ParticleCreator(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@@ -90,7 +91,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||
ParticleEmitter waterSplash = particlecreator.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
@@ -103,45 +104,46 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* @param ship the ship to be sunk
|
||||
*/
|
||||
private void sinkAndRemoveShip(Battleship ship) {
|
||||
Battleship wilkeningklaunichtmeinencode = ship;
|
||||
final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode);
|
||||
Battleship dasIstGelebteTeamarbeit = ship;
|
||||
final Node shipNode = (Node) getSpatial(dasIstGelebteTeamarbeit);
|
||||
if (shipNode == null) return;
|
||||
|
||||
// Add sinking control to animate the sinking
|
||||
shipNode.addControl(new SinkingControl(shipNode));
|
||||
shipNode.addControl(new SinkControl(shipNode));
|
||||
|
||||
// Add particle effects
|
||||
ParticleEmitter bubbles = particleFactory.createWaterSplash();
|
||||
ParticleEmitter bubbles = particlecreator.createWaterSplash();
|
||||
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(bubbles);
|
||||
bubbles.emitAllParticles();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
* contains the ship model as a child so that it moves with the ship.
|
||||
*
|
||||
* @param shot a hit
|
||||
* @return always null to prevent the representation from being attached to the items node as well
|
||||
* @return always null to prevent the representation from being attached
|
||||
* to the items node as well
|
||||
*/
|
||||
private Spatial handleHit(Shot shot) {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
|
||||
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = particleFactory.createFlame();
|
||||
ParticleEmitter flash = particleFactory.createFlash();
|
||||
ParticleEmitter spark = particleFactory.createSpark();
|
||||
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||
ParticleEmitter debris = particleFactory.createDebris();
|
||||
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||
ParticleEmitter flame = particlecreator.createFlame();
|
||||
ParticleEmitter flash = particlecreator.createFlash();
|
||||
ParticleEmitter spark = particlecreator.createSpark();
|
||||
ParticleEmitter roundSpark = particlecreator.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particlecreator.createSmokeTrail();
|
||||
ParticleEmitter debris = particlecreator.createDebris();
|
||||
ParticleEmitter shockwave = particlecreator.createShockwave();
|
||||
ParticleEmitter movingSmoke = particlecreator.createMovingSmokeEmitter();
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
@@ -155,8 +157,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
// Set the local translation for the hit effect to the point of impact
|
||||
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
|
||||
// Attach the hitEffectNode to the shipNode so it moves with the ship
|
||||
shipNode.attachChild(hitEffectNode);
|
||||
@@ -229,12 +231,18 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
switch (ship.getLength()) {
|
||||
case 4: return createBattleship(ship);
|
||||
case 3: return createCV(ship);
|
||||
case 2: return createBattle(ship);
|
||||
case 1: return createSmallship(ship);
|
||||
default: return createBox(ship);
|
||||
case 4:
|
||||
return createBattleship(ship);
|
||||
case 3:
|
||||
return createLargeship(ship);
|
||||
case 2:
|
||||
return createMediumship(ship);
|
||||
case 1:
|
||||
return createSmallship(ship);
|
||||
default:
|
||||
return createBox(ship);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -284,20 +292,13 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
// model.scale(0.0007f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a small tug boat.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing a small tug boat
|
||||
*/
|
||||
|
||||
private Spatial createSmallship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL);
|
||||
final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.0005f);
|
||||
@@ -306,35 +307,21 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a "German WWII UBoat".
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the "German WWII UBoat"
|
||||
*/
|
||||
private Spatial createCV(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
|
||||
private Spatial createMediumship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(U_BOAT_MODEL);
|
||||
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, 0.25f, 0f);
|
||||
model.scale(0.85f);
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.27f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing a battleship
|
||||
*/
|
||||
private Spatial createBattle(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
||||
private Spatial createLargeship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(TUG_BOAT_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, -0.06f, 0f);
|
||||
model.scale(0.27f);
|
||||
model.scale(0.0004f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
@@ -375,4 +362,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
model.addControl(new ShellControl(shell));
|
||||
return model;
|
||||
}
|
||||
}
|
||||
}
|
@@ -42,14 +42,6 @@ public class Shell2DControl extends AbstractControl {
|
||||
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
|
@@ -43,14 +43,6 @@ public class ShellControl extends AbstractControl {
|
||||
spatial.rotate(PI/2,0,0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
|
@@ -10,7 +10,7 @@ import com.jme3.scene.Node;
|
||||
* Control that handles the sinking effect for destroyed ships.
|
||||
* It will gradually move the ship downwards and then remove it from the scene.
|
||||
*/
|
||||
class SinkingControl extends AbstractControl {
|
||||
class SinkControl extends AbstractControl {
|
||||
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
||||
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
||||
private float elapsedTime = 0;
|
||||
@@ -21,13 +21,13 @@ class SinkingControl extends AbstractControl {
|
||||
* Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
|
||||
* @param shipNode the node to handeld
|
||||
*/
|
||||
public SinkingControl(Node shipNode) {
|
||||
public SinkControl(Node shipNode) {
|
||||
this.shipNode = shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updated the Map to sink the ship
|
||||
*
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
@@ -46,16 +46,9 @@ class SinkingControl extends AbstractControl {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-related code needed
|
||||
}
|
||||
}
|
||||
|
@@ -18,8 +18,8 @@ import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
@@ -179,4 +179,5 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
else
|
||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -15,3 +15,4 @@ record ReceivedMessage(ClientMessage message, int from) {
|
||||
message.accept(interpreter, from);
|
||||
}
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 54 KiB |
Before Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 66 KiB |
Before Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.4 KiB |
Before Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 80 KiB |
Before Width: | Height: | Size: 91 KiB |
Before Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 98 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 96 KiB |
Before Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 670 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 166 KiB |
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
After Width: | Height: | Size: 51 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 168 KiB After Width: | Height: | Size: 168 KiB |
@@ -42,10 +42,9 @@ public class ModelExporter extends SimpleApplication {
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||
|
||||
export("Models/SmallShip/12219_boat_v2_L2.obj", "SmallShip.j3o"); //NON-NLS
|
||||
export("Models/WWII_ship_German_Type_II_U-boat_v2/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "WW2Uboat.j3o"); //NON-NLS
|
||||
export("Models/TugBoat/12218_tugboat_v1_L2.obj", "TugBoat.j3o"); //NON-NLS
|
||||
stop();
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 54 KiB |
Before Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 66 KiB |
Before Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.4 KiB |
Before Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 80 KiB |
Before Width: | Height: | Size: 91 KiB |
Before Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 98 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 79 B |