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b_schmidt_
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@@ -7,18 +7,14 @@ description = 'Battleship Client'
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dependencies {
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dependencies {
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implementation project(":jme-common")
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implementation project(":jme-common")
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implementation project(":battleship:model")
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implementation project(":battleship:model")
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implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
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implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
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implementation libs.jme3.desktop
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.testdata
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runtimeOnly libs.jme3.testdata
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}
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}
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application {
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application {
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@@ -22,8 +22,8 @@ import com.simsilica.lemur.GuiGlobals;
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import com.simsilica.lemur.style.BaseStyles;
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import com.simsilica.lemur.style.BaseStyles;
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import pp.battleship.client.gui.BattleAppState;
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import pp.battleship.client.gui.BattleAppState;
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import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.client.GameMusic;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.ServerConnection;
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import pp.battleship.game.client.ServerConnection;
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@@ -269,7 +269,6 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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attachGameSound();
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attachGameSound();
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attachGameMusic();
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attachGameMusic();
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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}
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}
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@@ -284,12 +283,12 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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}
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}
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/**
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/**
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* Attaches the music state and sets its initial enabled state.
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* Attaches the background music state and sets its initial enabled state.
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*/
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*/
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private void attachGameMusic() {
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private void attachGameMusic() {
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final GameMusic gameMusic = new GameMusic();
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final GameMusic gameSound = new GameMusic();
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gameMusic.setEnabled(GameMusic.enabledInPreferences());
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gameSound.setEnabled(GameMusic.enabledInPreferences());
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stateManager.attach(gameMusic);
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stateManager.attach(gameSound);
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}
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}
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/**
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/**
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@@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode explosionSound;
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private AudioNode shellFlyingSound;
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/**
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/**
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* Checks if sound is enabled in the preferences.
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* Checks if sound is enabled in the preferences.
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@@ -78,6 +79,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
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}
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}
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/**
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/**
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@@ -124,12 +126,27 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound.playInstance();
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shipDestroyedSound.playInstance();
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}
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}
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/**
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* Plays the shell flying sound effect.
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*/
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public void shellFly() {
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if (isEnabled() && shellFlyingSound != null) {
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shellFlyingSound.playInstance();
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}
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}
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/**
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* Handles a recieved {@code SoundEvent} and plays the according sound.
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*
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* @param event the Sound event to be processed
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*/
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@Override
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@Override
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public void receivedEvent(SoundEvent event) {
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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switch (event.sound()) {
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case EXPLOSION -> explosion();
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case DESTROYED_SHIP -> shipDestroyed();
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case SHELL_FLYING -> shellFly();
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}
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}
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}
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}
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}
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}
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@@ -7,20 +7,21 @@
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package pp.battleship.client;
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package pp.battleship.client;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.battleship.client.gui.VolumeControl;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import java.io.File;
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import java.io.File;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import java.util.prefs.Preferences;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import static pp.util.PreferencesUtils.getPreferences;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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/**
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@@ -34,35 +35,29 @@ class Menu extends Dialog {
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private final BattleshipApp app;
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private final BattleshipApp app;
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final VolumeControl volumeSlider;
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private final VolumeSlider slider;
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/**
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/**
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* Constructs the Menu dialog for the Battleship application.
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* Constructs the Menu dialog for the Battleship application.+
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*
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*
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* @param app the BattleshipApp instance
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* @param app the BattleshipApp instance
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*/
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*/
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public Menu(BattleshipApp app) {
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public Menu(BattleshipApp app) {
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super(app.getDialogManager());
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super(app.getDialogManager());
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this.app = app;
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this.app = app;
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slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
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addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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addChild(slider);
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volumeSlider = new VolumeControl(app.getStateManager().getState(GameMusic.class));
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addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog));
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addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog));
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addChild(volumeSlider);
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addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close));
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addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp));
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addChild(loadButton)
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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addChild(saveButton)
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.addClickCommands(s -> ifTopDialog(this::saveDialog));
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addChild(new Button(lookup("menu.return-to-game")))
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.addClickCommands(s -> ifTopDialog(this::close));
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addChild(new Button(lookup("menu.quit")))
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.addClickCommands(s -> ifTopDialog(app::closeApp));
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update();
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update();
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}
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}
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@@ -75,15 +70,11 @@ class Menu extends Dialog {
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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}
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}
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/**
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* Updates the position of the volume control slider.
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*/
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@Override
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@Override
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public void update(float delta) {
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public void update(float delta) {
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volumeSlider.update();
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slider.update();
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}
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}
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/**
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/**
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* As an escape action, this method closes the menu if it is the top dialog.
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* As an escape action, this method closes the menu if it is the top dialog.
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*/
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*/
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@@ -7,12 +7,13 @@
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package pp.battleship.client;
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package pp.battleship.client;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.component.SpringGridLayout;
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import pp.battleship.client.server.BattleshipSelfhostServer;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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import pp.dialog.SimpleDialog;
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@@ -35,7 +36,8 @@ class NetworkDialog extends SimpleDialog {
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private final NetworkSupport network;
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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private final TextField port = new TextField(DEFAULT_PORT);
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private static final Checkbox HOST = new Checkbox(lookup("server.host"));
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// private final Button serverButton = new Button(lookup("client.server-star"));
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private final Button serverButton = new Button(lookup("client.server-start"));
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private String hostname;
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private String hostname;
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private int portNumber;
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private int portNumber;
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private Future<Object> connectionFuture;
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private Future<Object> connectionFuture;
|
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@@ -59,7 +61,6 @@ class NetworkDialog extends SimpleDialog {
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input.addChild(host, 1);
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input.addChild(host, 1);
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input.addChild(new Label(lookup("port.number") + ": "));
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input.addChild(new Label(lookup("port.number") + ": "));
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input.addChild(port, 1);
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input.addChild(port, 1);
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input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
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|
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|
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DialogBuilder.simple(app.getDialogManager())
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DialogBuilder.simple(app.getDialogManager())
|
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.setTitle(lookup("server.dialog"))
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.setTitle(lookup("server.dialog"))
|
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@@ -69,6 +70,9 @@ class NetworkDialog extends SimpleDialog {
|
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.setOkClose(false)
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.setOkClose(false)
|
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.setNoClose(false)
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.setNoClose(false)
|
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.build(this);
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.build(this);
|
||||||
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|
||||||
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//Add the button to start the sever
|
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addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
||||||
}
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}
|
||||||
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|
||||||
/**
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/**
|
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@@ -156,15 +160,15 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
}
|
}
|
||||||
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|
||||||
/**
|
/**
|
||||||
* Starts the server of the client in a new thread and catches connectivity issues.
|
* Starts the server in a separate thread.
|
||||||
*/
|
*/
|
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private void startClientServer() {
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private void startServerInThread() {
|
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HOST.setEnabled(false);
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serverButton.setEnabled(false);
|
||||||
Thread serverThread = new Thread(() -> {
|
Thread serverThread = new Thread(() -> {
|
||||||
try {
|
try {
|
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BattleshipSelfhostServer.main(null);
|
BattleshipServer.main(null);
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
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HOST.setEnabled(true);
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serverButton.setEnabled(true);
|
||||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
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LOGGER.log(Level.ERROR, "Server could not be started", e);
|
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network.getApp().errorDialog("Could not start server: " + e.getMessage());
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network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||||
}
|
}
|
||||||
@@ -172,4 +176,3 @@ class NetworkDialog extends SimpleDialog {
|
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serverThread.start();
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serverThread.start();
|
||||||
}
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}
|
||||||
}
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}
|
||||||
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|
||||||
|
|||||||
@@ -1,5 +1,10 @@
|
|||||||
package pp.battleship.client;
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package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import static pp.util.PreferencesUtils.getPreferences;
|
||||||
|
|
||||||
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import java.lang.System.Logger;
|
||||||
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import java.lang.System.Logger.Level;
|
||||||
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import java.util.prefs.Preferences;
|
||||||
|
|
||||||
import com.jme3.app.Application;
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import com.jme3.app.Application;
|
||||||
import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AbstractAppState;
|
||||||
@@ -9,25 +14,16 @@ import com.jme3.asset.AssetNotFoundException;
|
|||||||
import com.jme3.audio.AudioData;
|
import com.jme3.audio.AudioData;
|
||||||
import com.jme3.audio.AudioNode;
|
import com.jme3.audio.AudioNode;
|
||||||
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
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|
||||||
import java.lang.System.Logger.Level;
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|
||||||
import java.util.prefs.Preferences;
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|
||||||
|
|
||||||
import static pp.util.PreferencesUtils.getPreferences;
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|
||||||
|
|
||||||
/**
|
/**
|
||||||
* An application state that plays music.
|
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||||
*/
|
*/
|
||||||
public class GameMusic extends AbstractAppState {
|
public class GameMusic extends AbstractAppState{
|
||||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||||
|
|
||||||
private AudioNode battleMusic;
|
private AudioNode music;
|
||||||
private AudioNode menuMusicModern;
|
|
||||||
private AudioNode menuMusicTraditional;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if sound is enabled in the preferences.
|
* Checks if sound is enabled in the preferences.
|
||||||
@@ -37,47 +33,18 @@ public class GameMusic extends AbstractAppState {
|
|||||||
public static boolean enabledInPreferences() {
|
public static boolean enabledInPreferences() {
|
||||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
* Checks enabled volume in preferences.
|
|
||||||
*
|
|
||||||
* @return {@code float} if a volumePreference is set, the volume is set to the Value in PREFERENCES,
|
|
||||||
* {@code 0.25f} if no volumePreference is set in PREFERENCES, the Volume is set to a default of 0.25f
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
public static float volumePreference() {
|
/**
|
||||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.25f);
|
* Checks if sound is enabled in the preferences.
|
||||||
|
*
|
||||||
|
* @return float to which the volume is set
|
||||||
|
*/
|
||||||
|
public static float volumeInPreferences() {
|
||||||
|
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Toggles the game sound on or off.
|
* Initializes the sound effects for the game.
|
||||||
*/
|
|
||||||
public void toggleSound() {
|
|
||||||
setEnabled(!isEnabled());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the enabled state of this AppState.
|
|
||||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
|
||||||
*
|
|
||||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void setEnabled(boolean enabled) {
|
|
||||||
if (isEnabled() == enabled) return;
|
|
||||||
else if (!isEnabled() && enabled) {
|
|
||||||
if (menuMusicModern != null) menuMusicModern.play();
|
|
||||||
} else if (isEnabled() && !enabled) {
|
|
||||||
if (menuMusicModern != null) menuMusicModern.stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
super.setEnabled(enabled);
|
|
||||||
LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
|
|
||||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the music.
|
|
||||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||||
*
|
*
|
||||||
* @param stateManager The state manager
|
* @param stateManager The state manager
|
||||||
@@ -86,17 +53,16 @@ public class GameMusic extends AbstractAppState {
|
|||||||
@Override
|
@Override
|
||||||
public void initialize(AppStateManager stateManager, Application app) {
|
public void initialize(AppStateManager stateManager, Application app) {
|
||||||
super.initialize(stateManager, app);
|
super.initialize(stateManager, app);
|
||||||
menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg");
|
music = loadSound(app, "Sound/background.ogg");
|
||||||
setVolume(volumePreference());
|
setVolume(volumeInPreferences());
|
||||||
menuMusicModern.setLooping(true);
|
music.setLooping(true);
|
||||||
if (isEnabled() && menuMusicModern != null) {
|
if (isEnabled() && music != null) {
|
||||||
menuMusicModern.play();
|
music.play();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads the music from the specified file.
|
* Loads a sound from the specified file.
|
||||||
*
|
*
|
||||||
* @param app The application
|
* @param app The application
|
||||||
* @param name The name of the sound file.
|
* @param name The name of the sound file.
|
||||||
@@ -116,14 +82,41 @@ public class GameMusic extends AbstractAppState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the vol param to the level set in PREFERENCES
|
* Sets the enabled state of this AppState.
|
||||||
*
|
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||||
* @param vol Volume level of the music as indicated by the Volume control Slider
|
|
||||||
*
|
*
|
||||||
|
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||||
*/
|
*/
|
||||||
public void setVolume(float vol){
|
@Override
|
||||||
menuMusicModern.setVolume(vol);
|
public void setEnabled(boolean enabled) {
|
||||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
if (isEnabled() == enabled) return;
|
||||||
|
|
||||||
|
if (music != null) {
|
||||||
|
if (enabled) {
|
||||||
|
music.play();
|
||||||
|
} else {
|
||||||
|
music.stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
super.setEnabled(enabled);
|
||||||
|
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||||
|
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
/**
|
||||||
|
* Toggles the game sound on or off.
|
||||||
|
*/
|
||||||
|
public void toggleSound() {
|
||||||
|
setEnabled(!isEnabled());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the volume of music
|
||||||
|
* @param vol the volume to which the music should be set
|
||||||
|
*/
|
||||||
|
public void setVolume(float vol){
|
||||||
|
music.setVolume(vol);
|
||||||
|
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -15,6 +15,7 @@ import com.jme3.scene.Geometry;
|
|||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
import com.jme3.scene.Spatial;
|
import com.jme3.scene.Spatial;
|
||||||
import com.jme3.scene.shape.Sphere;
|
import com.jme3.scene.shape.Sphere;
|
||||||
|
|
||||||
import pp.battleship.model.Battleship;
|
import pp.battleship.model.Battleship;
|
||||||
import pp.battleship.model.Shell;
|
import pp.battleship.model.Shell;
|
||||||
import pp.battleship.model.Shot;
|
import pp.battleship.model.Shot;
|
||||||
@@ -22,6 +23,7 @@ import pp.util.Position;
|
|||||||
|
|
||||||
import static com.jme3.material.Materials.UNSHADED;
|
import static com.jme3.material.Materials.UNSHADED;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Synchronizes the visual representation of the ship map with the game model.
|
* Synchronizes the visual representation of the ship map with the game model.
|
||||||
* It handles the rendering of ships and shots on the map view, updating the view
|
* It handles the rendering of ships and shots on the map view, updating the view
|
||||||
@@ -130,7 +132,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
|||||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates and returns a Spatial representation of the given {@code Shell} object
|
* Creates and returns a Spatial representation of the given {@code Shell} object
|
||||||
* for 2D visualization in the game. The shell is represented as a circle.
|
* for 2D visualization in the game. The shell is represented as a circle.
|
||||||
*
|
*
|
||||||
@@ -148,6 +150,5 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
|||||||
ellipse.setMaterial(mat);
|
ellipse.setMaterial(mat);
|
||||||
ellipse.addControl(new Shell2DControl(view, shell));
|
ellipse.addControl(new Shell2DControl(view, shell));
|
||||||
return ellipse;
|
return ellipse;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,285 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh.Type;
|
||||||
|
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import pp.battleship.client.BattleshipApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Factory class responsible for creating particle effects used in the game.
|
||||||
|
* This centralizes the creation of various types of particle emitters.
|
||||||
|
*/
|
||||||
|
public class ParticleEffectFactory {
|
||||||
|
private static final int COUNT_FACTOR = 1;
|
||||||
|
private static final float COUNT_FACTOR_F = 1f;
|
||||||
|
private static final boolean POINT_SPRITE = true;
|
||||||
|
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||||
|
|
||||||
|
private final BattleshipApp app;
|
||||||
|
|
||||||
|
ParticleEffectFactory(BattleshipApp app) {
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a flame particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured flame particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createFlame() {
|
||||||
|
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||||
|
flame.setSelectRandomImage(true);
|
||||||
|
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||||
|
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||||
|
flame.setStartSize(0.1f);
|
||||||
|
flame.setEndSize(0.5f);
|
||||||
|
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
flame.setParticlesPerSec(0);
|
||||||
|
flame.setGravity(0, -5, 0);
|
||||||
|
flame.setLowLife(.4f);
|
||||||
|
flame.setHighLife(.5f);
|
||||||
|
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
||||||
|
flame.getParticleInfluencer().setVelocityVariation(1f);
|
||||||
|
flame.setImagesX(2);
|
||||||
|
flame.setImagesY(2);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
flame.setMaterial(mat);
|
||||||
|
|
||||||
|
return flame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a flash particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured flash particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createFlash() {
|
||||||
|
ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
||||||
|
flash.setSelectRandomImage(true);
|
||||||
|
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
||||||
|
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
flash.setStartSize(.1f);
|
||||||
|
flash.setEndSize(0.5f);
|
||||||
|
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||||
|
flash.setParticlesPerSec(0);
|
||||||
|
flash.setGravity(0, 0, 0);
|
||||||
|
flash.setLowLife(.2f);
|
||||||
|
flash.setHighLife(.2f);
|
||||||
|
flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
|
||||||
|
flash.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
flash.setImagesX(2);
|
||||||
|
flash.setImagesY(2);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
flash.setMaterial(mat);
|
||||||
|
|
||||||
|
return flash;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a round spark particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured round spark particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createRoundSpark() {
|
||||||
|
ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
||||||
|
roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
||||||
|
roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||||
|
roundSpark.setStartSize(0.2f);
|
||||||
|
roundSpark.setEndSize(0.8f);
|
||||||
|
roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
roundSpark.setParticlesPerSec(0);
|
||||||
|
roundSpark.setGravity(0, -.5f, 0);
|
||||||
|
roundSpark.setLowLife(1.8f);
|
||||||
|
roundSpark.setHighLife(2f);
|
||||||
|
roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||||
|
roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||||
|
roundSpark.setImagesX(1);
|
||||||
|
roundSpark.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
roundSpark.setMaterial(mat);
|
||||||
|
|
||||||
|
return roundSpark;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a spark particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured spark particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createSpark() {
|
||||||
|
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||||
|
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
spark.setStartSize(.5f);
|
||||||
|
spark.setEndSize(.5f);
|
||||||
|
spark.setFacingVelocity(true);
|
||||||
|
spark.setParticlesPerSec(0);
|
||||||
|
spark.setGravity(0, 5, 0);
|
||||||
|
spark.setLowLife(1.1f);
|
||||||
|
spark.setHighLife(1.5f);
|
||||||
|
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||||
|
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
spark.setImagesX(1);
|
||||||
|
spark.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||||
|
spark.setMaterial(mat);
|
||||||
|
|
||||||
|
return spark;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a smoke trail particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured smoke trail particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createSmokeTrail() {
|
||||||
|
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||||
|
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
smokeTrail.setStartSize(.2f);
|
||||||
|
smokeTrail.setEndSize(1f);
|
||||||
|
smokeTrail.setFacingVelocity(true);
|
||||||
|
smokeTrail.setParticlesPerSec(0);
|
||||||
|
smokeTrail.setGravity(0, 1, 0);
|
||||||
|
smokeTrail.setLowLife(.4f);
|
||||||
|
smokeTrail.setHighLife(.5f);
|
||||||
|
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
||||||
|
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
smokeTrail.setImagesX(1);
|
||||||
|
smokeTrail.setImagesY(3);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||||
|
smokeTrail.setMaterial(mat);
|
||||||
|
|
||||||
|
return smokeTrail;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a debris particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured debris particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createDebris() {
|
||||||
|
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||||
|
debris.setSelectRandomImage(true);
|
||||||
|
debris.setRandomAngle(true);
|
||||||
|
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||||
|
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||||
|
debris.setStartSize(.10f);
|
||||||
|
debris.setEndSize(.15f);
|
||||||
|
debris.setParticlesPerSec(0);
|
||||||
|
debris.setGravity(0, 12f, 0);
|
||||||
|
debris.setLowLife(1.4f);
|
||||||
|
debris.setHighLife(1.5f);
|
||||||
|
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||||
|
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||||
|
debris.setImagesX(3);
|
||||||
|
debris.setImagesY(3);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||||
|
debris.setMaterial(mat);
|
||||||
|
|
||||||
|
return debris;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a shockwave particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured shockwave particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createShockwave() {
|
||||||
|
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||||
|
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||||
|
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||||
|
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||||
|
shockwave.setStartSize(0f);
|
||||||
|
shockwave.setEndSize(3f);
|
||||||
|
shockwave.setParticlesPerSec(0);
|
||||||
|
shockwave.setGravity(0, 0, 0);
|
||||||
|
shockwave.setLowLife(0.5f);
|
||||||
|
shockwave.setHighLife(0.5f);
|
||||||
|
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||||
|
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||||
|
shockwave.setImagesX(1);
|
||||||
|
shockwave.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||||
|
shockwave.setMaterial(mat);
|
||||||
|
|
||||||
|
return shockwave;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a moving smoke emitter.
|
||||||
|
*
|
||||||
|
* @return a configured smoke emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createMovingSmokeEmitter() {
|
||||||
|
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||||
|
smokeEmitter.setGravity(0, 0, 0);
|
||||||
|
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
smokeEmitter.setLowLife(1);
|
||||||
|
smokeEmitter.setHighLife(1);
|
||||||
|
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||||
|
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||||
|
smokeEmitter.setMaterial(mat);
|
||||||
|
|
||||||
|
return smokeEmitter;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a one-time water splash particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured one-time water splash particle emitter
|
||||||
|
*/
|
||||||
|
public ParticleEmitter createWaterSplash() {
|
||||||
|
// Create a new particle emitter for the splash effect
|
||||||
|
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||||
|
|
||||||
|
// Set the shape of the emitter, making particles emit from a point or small area
|
||||||
|
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||||
|
|
||||||
|
// Start and end colors for water (blue, fading out)
|
||||||
|
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||||
|
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||||
|
|
||||||
|
// Particle size: small at start, larger before fading out
|
||||||
|
waterSplash.setStartSize(0.1f);
|
||||||
|
waterSplash.setEndSize(0.3f);
|
||||||
|
|
||||||
|
// Particle lifespan (how long particles live)
|
||||||
|
waterSplash.setLowLife(0.5f);
|
||||||
|
waterSplash.setHighLife(1f);
|
||||||
|
|
||||||
|
// Gravity: Pull the water particles downwards
|
||||||
|
waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
|
||||||
|
|
||||||
|
// Velocity: Give particles an initial burst upward (simulates splash)
|
||||||
|
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||||
|
waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
|
||||||
|
|
||||||
|
// Set how many particles are emitted per second (0 to emit all particles at once)
|
||||||
|
waterSplash.setParticlesPerSec(0);
|
||||||
|
|
||||||
|
// Load a texture for the water splash (assuming a texture exists at this path)
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||||
|
waterSplash.setMaterial(mat);
|
||||||
|
|
||||||
|
return waterSplash;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,13 +8,9 @@
|
|||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
import com.jme3.effect.ParticleEmitter;
|
import com.jme3.effect.ParticleEmitter;
|
||||||
import com.jme3.effect.ParticleMesh.Type;
|
|
||||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||||
import com.jme3.scene.Geometry;
|
import com.jme3.scene.Geometry;
|
||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
@@ -34,16 +30,16 @@ import static pp.util.FloatMath.PI;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* The {@code SeaSynchronizer} class is responsible for synchronizing the graphical
|
* The {@code SeaSynchronizer} class is responsible for synchronizing the graphical
|
||||||
* representation of the ships and shots on the sea map with the underlying model.
|
* representation of the ships and shots on the sea map with the underlying data model.
|
||||||
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
||||||
* logic for the sea map.
|
* logic for the sea map.
|
||||||
*/
|
*/
|
||||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
|
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||||
private static final String SMALL_BOAT_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o";
|
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
|
||||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
|
||||||
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
||||||
|
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
private static final String COLOR = "Color"; //NON-NLS
|
||||||
private static final String SHIP = "ship"; //NON-NLS
|
private static final String SHIP = "ship"; //NON-NLS
|
||||||
@@ -54,273 +50,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
|
|
||||||
private final ShipMap map;
|
private final ShipMap map;
|
||||||
private final BattleshipApp app;
|
private final BattleshipApp app;
|
||||||
private Shell shell;
|
private final ParticleEffectFactory particleFactory;
|
||||||
private Spatial shellModel;
|
|
||||||
|
|
||||||
private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris,
|
|
||||||
shockwave;
|
|
||||||
|
|
||||||
|
|
||||||
private static final int COUNT_FACTOR = 1;
|
|
||||||
private static final float COUNT_FACTOR_F = 1f;
|
|
||||||
|
|
||||||
private static final boolean POINT_SPRITE = true;
|
|
||||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a Flame texture with indefinite Lifetime
|
|
||||||
* @return flame texture
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createFlame(){
|
|
||||||
flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
|
||||||
flame.setSelectRandomImage(true);
|
|
||||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
|
||||||
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
|
||||||
flame.setStartSize(0.1f);
|
|
||||||
flame.setEndSize(0.5f);
|
|
||||||
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
|
||||||
flame.setParticlesPerSec(0);
|
|
||||||
flame.setGravity(0, -5, 0);
|
|
||||||
flame.setLowLife(.4f);
|
|
||||||
flame.setHighLife(.5f);
|
|
||||||
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
|
||||||
flame.getParticleInfluencer().setVelocityVariation(1f);
|
|
||||||
flame.setImagesX(2);
|
|
||||||
flame.setImagesY(2);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
|
||||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
|
||||||
flame.setMaterial(mat);
|
|
||||||
|
|
||||||
return flame;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a Flash texture
|
|
||||||
* @return flash texture
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createFlash(){
|
|
||||||
flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
|
||||||
flash.setSelectRandomImage(true);
|
|
||||||
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
|
||||||
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
|
||||||
flash.setStartSize(.1f);
|
|
||||||
flash.setEndSize(0.5f);
|
|
||||||
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
|
||||||
flash.setParticlesPerSec(0);
|
|
||||||
flash.setGravity(0, 0, 0);
|
|
||||||
flash.setLowLife(.2f);
|
|
||||||
flash.setHighLife(.2f);
|
|
||||||
flash.getParticleInfluencer()
|
|
||||||
.setInitialVelocity(new Vector3f(0, 5f, 0));
|
|
||||||
flash.getParticleInfluencer().setVelocityVariation(1);
|
|
||||||
flash.setImagesX(2);
|
|
||||||
flash.setImagesY(2);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
|
||||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
|
||||||
flash.setMaterial(mat);
|
|
||||||
|
|
||||||
return flash;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates small spark particles, that dissipate into the air
|
|
||||||
* @return spark texture
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createRoundSpark(){
|
|
||||||
roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
|
||||||
roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
|
||||||
roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
|
||||||
roundspark.setStartSize(0.2f);
|
|
||||||
roundspark.setEndSize(0.8f);
|
|
||||||
roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
|
||||||
roundspark.setParticlesPerSec(0);
|
|
||||||
roundspark.setGravity(0, -.5f, 0);
|
|
||||||
roundspark.setLowLife(1.8f);
|
|
||||||
roundspark.setHighLife(2f);
|
|
||||||
roundspark.getParticleInfluencer()
|
|
||||||
.setInitialVelocity(new Vector3f(0, 3, 0));
|
|
||||||
roundspark.getParticleInfluencer().setVelocityVariation(.5f);
|
|
||||||
roundspark.setImagesX(1);
|
|
||||||
roundspark.setImagesY(1);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
|
||||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
|
||||||
roundspark.setMaterial(mat);
|
|
||||||
|
|
||||||
return roundspark;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates small, thin smoke trails that enhance the flying debris
|
|
||||||
* @return crates a thin smoke trail texture
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createSpark(){
|
|
||||||
spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
|
||||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
|
||||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
|
||||||
spark.setStartSize(.5f);
|
|
||||||
spark.setEndSize(.5f);
|
|
||||||
spark.setFacingVelocity(true);
|
|
||||||
spark.setParticlesPerSec(0);
|
|
||||||
spark.setGravity(0, 5, 0);
|
|
||||||
spark.setLowLife(1.1f);
|
|
||||||
spark.setHighLife(1.5f);
|
|
||||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
|
||||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
|
||||||
spark.setImagesX(1);
|
|
||||||
spark.setImagesY(1);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
|
||||||
spark.setMaterial(mat);
|
|
||||||
|
|
||||||
return spark;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a dynamic smoke trail
|
|
||||||
* @return smoke texture
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createSmokeTrail(){
|
|
||||||
smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
|
||||||
smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
|
||||||
smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
|
||||||
smoketrail.setStartSize(.2f);
|
|
||||||
smoketrail.setEndSize(1f);
|
|
||||||
|
|
||||||
// smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
|
||||||
smoketrail.setFacingVelocity(true);
|
|
||||||
smoketrail.setParticlesPerSec(0);
|
|
||||||
smoketrail.setGravity(0, 1, 0);
|
|
||||||
smoketrail.setLowLife(.4f);
|
|
||||||
smoketrail.setHighLife(.5f);
|
|
||||||
smoketrail.getParticleInfluencer()
|
|
||||||
.setInitialVelocity(new Vector3f(0, 12, 0));
|
|
||||||
smoketrail.getParticleInfluencer().setVelocityVariation(1);
|
|
||||||
smoketrail.setImagesX(1);
|
|
||||||
smoketrail.setImagesY(3);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
|
||||||
smoketrail.setMaterial(mat);
|
|
||||||
|
|
||||||
return smoketrail;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* creates flying debris particles
|
|
||||||
* @return debris texture
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createDebris(){
|
|
||||||
debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
|
||||||
debris.setSelectRandomImage(true);
|
|
||||||
debris.setRandomAngle(true);
|
|
||||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
|
||||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
|
||||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
|
||||||
debris.setStartSize(.10f);
|
|
||||||
debris.setEndSize(.15f);
|
|
||||||
|
|
||||||
// debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
|
||||||
debris.setParticlesPerSec(0);
|
|
||||||
debris.setGravity(0, 12f, 0);
|
|
||||||
debris.setLowLife(1.4f);
|
|
||||||
debris.setHighLife(1.5f);
|
|
||||||
debris.getParticleInfluencer()
|
|
||||||
.setInitialVelocity(new Vector3f(0, 15, 0));
|
|
||||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
|
||||||
debris.setImagesX(3);
|
|
||||||
debris.setImagesY(3);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
|
||||||
debris.setMaterial(mat);
|
|
||||||
|
|
||||||
return debris;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates an expanding circular shockwave
|
|
||||||
* @return shockwave texture
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createShockwave(){
|
|
||||||
shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
|
||||||
// shockwave.setRandomAngle(true);
|
|
||||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
|
||||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
|
||||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
|
||||||
|
|
||||||
shockwave.setStartSize(0f);
|
|
||||||
shockwave.setEndSize(3f);
|
|
||||||
|
|
||||||
shockwave.setParticlesPerSec(0);
|
|
||||||
shockwave.setGravity(0, 0, 0);
|
|
||||||
shockwave.setLowLife(0.5f);
|
|
||||||
shockwave.setHighLife(0.5f);
|
|
||||||
shockwave.getParticleInfluencer()
|
|
||||||
.setInitialVelocity(new Vector3f(0, 0, 0));
|
|
||||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
|
||||||
shockwave.setImagesX(1);
|
|
||||||
shockwave.setImagesY(1);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
|
||||||
shockwave.setMaterial(mat);
|
|
||||||
|
|
||||||
return shockwave;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates an animated smoke column.
|
|
||||||
* @return moving smoke texture
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createMovingSmokeEmitter() {
|
|
||||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
|
||||||
smokeEmitter.setGravity(0, 0, 0);
|
|
||||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
|
||||||
smokeEmitter.setLowLife(1);
|
|
||||||
smokeEmitter.setHighLife(1);
|
|
||||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
|
||||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
|
||||||
|
|
||||||
// Set the material for the emitter
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
|
||||||
smokeEmitter.setMaterial(mat);
|
|
||||||
|
|
||||||
return smokeEmitter;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a small burst of bubbles.
|
|
||||||
*
|
|
||||||
* @return bubbling water texture.
|
|
||||||
*/
|
|
||||||
public ParticleEmitter createWaterSplash() {
|
|
||||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
|
||||||
|
|
||||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
|
||||||
|
|
||||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
|
||||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
|
||||||
|
|
||||||
waterSplash.setStartSize(0.05f);
|
|
||||||
waterSplash.setEndSize(0.1f);
|
|
||||||
|
|
||||||
waterSplash.setLowLife(0.5f);
|
|
||||||
waterSplash.setHighLife(1f);
|
|
||||||
|
|
||||||
|
|
||||||
waterSplash.setGravity(0, 0, 0); // No gravity to simulate a horizontal water splash
|
|
||||||
|
|
||||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(1f, 0f, 1f)); // Horizontal spread
|
|
||||||
waterSplash.getParticleInfluencer().setVelocityVariation(1f); // Add randomness to splash
|
|
||||||
waterSplash.setParticlesPerSec(0);
|
|
||||||
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
|
||||||
waterSplash.setMaterial(mat);
|
|
||||||
|
|
||||||
return waterSplash;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||||
@@ -333,6 +63,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
super(app.getGameLogic().getOwnMap(), root);
|
super(app.getGameLogic().getOwnMap(), root);
|
||||||
this.app = app;
|
this.app = app;
|
||||||
this.map = map;
|
this.map = map;
|
||||||
|
this.particleFactory = new ParticleEffectFactory(app);
|
||||||
addExisting();
|
addExisting();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -349,13 +80,49 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a miss by representing it with a blue cylinder
|
||||||
|
* and attaching a water splash effect to it.
|
||||||
|
* @param shot the shot to be processed
|
||||||
|
* @return a Spatial simulating a miss with water splash effect
|
||||||
|
*/
|
||||||
|
private Spatial handleMiss(Shot shot) {
|
||||||
|
Node shotNode = new Node("ShotNode");
|
||||||
|
Geometry shotCylinder = createCylinder(shot);
|
||||||
|
shotNode.attachChild(shotCylinder);
|
||||||
|
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||||
|
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||||
|
shotNode.attachChild(waterSplash);
|
||||||
|
waterSplash.emitAllParticles();
|
||||||
|
|
||||||
|
return shotNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the sinking animation and removal of ship if destroyed
|
||||||
|
* @param ship the ship to be sunk
|
||||||
|
*/
|
||||||
|
private void sinkAndRemoveShip(Battleship ship) {
|
||||||
|
Battleship wilkeningklaunichtmeinencode = ship;
|
||||||
|
final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode);
|
||||||
|
if (shipNode == null) return;
|
||||||
|
|
||||||
|
// Add sinking control to animate the sinking
|
||||||
|
shipNode.addControl(new SinkingControl(shipNode));
|
||||||
|
|
||||||
|
// Add particle effects
|
||||||
|
ParticleEmitter bubbles = particleFactory.createWaterSplash();
|
||||||
|
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
||||||
|
shipNode.attachChild(bubbles);
|
||||||
|
bubbles.emitAllParticles();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a hit by attaching its representation to the node that
|
* Handles a hit by attaching its representation to the node that
|
||||||
* contains the ship model as a child so that it moves with the ship.
|
* contains the ship model as a child so that it moves with the ship.
|
||||||
*
|
*
|
||||||
* @param shot a hit
|
* @param shot a hit
|
||||||
* @return always null to prevent the representation from being attached
|
* @return always null to prevent the representation from being attached to the items node as well
|
||||||
* to the items node as well
|
|
||||||
*/
|
*/
|
||||||
private Spatial handleHit(Shot shot) {
|
private Spatial handleHit(Shot shot) {
|
||||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||||
@@ -367,14 +134,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
Node hitEffectNode = new Node("HitEffectNode");
|
Node hitEffectNode = new Node("HitEffectNode");
|
||||||
|
|
||||||
// Create particle effects
|
// Create particle effects
|
||||||
ParticleEmitter flame = createFlame();
|
ParticleEmitter flame = particleFactory.createFlame();
|
||||||
ParticleEmitter flash = createFlash();
|
ParticleEmitter flash = particleFactory.createFlash();
|
||||||
ParticleEmitter spark = createSpark();
|
ParticleEmitter spark = particleFactory.createSpark();
|
||||||
ParticleEmitter roundSpark = createRoundSpark();
|
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||||
ParticleEmitter smokeTrail = createSmokeTrail();
|
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||||
ParticleEmitter debris = createDebris();
|
ParticleEmitter debris = particleFactory.createDebris();
|
||||||
ParticleEmitter shockwave = createShockwave();
|
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||||
ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter
|
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||||
|
|
||||||
// Attach all effects to the hitEffectNode
|
// Attach all effects to the hitEffectNode
|
||||||
hitEffectNode.attachChild(flame);
|
hitEffectNode.attachChild(flame);
|
||||||
@@ -403,36 +170,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
flame.emitAllParticles();
|
flame.emitAllParticles();
|
||||||
roundSpark.emitAllParticles();
|
roundSpark.emitAllParticles();
|
||||||
|
|
||||||
|
//Checks if ship is destroyed and triggers animation accordingly
|
||||||
if (ship.isDestroyed()) {
|
if (ship.isDestroyed()) {
|
||||||
// Add ShipSinkingControl to the shipNode
|
sinkAndRemoveShip(ship);
|
||||||
ShipSinkingControl sinkingControl = new ShipSinkingControl(2f, 5f, -5f, 60f);
|
|
||||||
shipNode.addControl(sinkingControl);
|
|
||||||
sinkingControl.startSinking(); // Start the sinking process
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a miss by representing it with a blue cylinder
|
|
||||||
* and attaching a water splash effect to it.
|
|
||||||
* @param shot the shot to be processed
|
|
||||||
* @return a Spatial simulating a miss with water splash effect
|
|
||||||
*/
|
|
||||||
private Spatial handleMiss(Shot shot) {
|
|
||||||
Node shotNode = new Node("ShotNode");
|
|
||||||
Geometry shotCylinder = createCylinder(shot);
|
|
||||||
shotNode.attachChild(shotCylinder);
|
|
||||||
ParticleEmitter waterSplash = createWaterSplash();
|
|
||||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
|
||||||
shotNode.attachChild(waterSplash);
|
|
||||||
waterSplash.emitAllParticles();
|
|
||||||
|
|
||||||
return shotNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a cylinder geometry representing the specified shot.
|
* Creates a cylinder geometry representing the specified shot.
|
||||||
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
||||||
@@ -484,17 +229,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
*/
|
*/
|
||||||
private Spatial createShip(Battleship ship) {
|
private Spatial createShip(Battleship ship) {
|
||||||
switch (ship.getLength()) {
|
switch (ship.getLength()) {
|
||||||
case 4:
|
case 4: return createBattleship(ship);
|
||||||
return createBattleship(ship);
|
case 3: return createCV(ship);
|
||||||
case 3:
|
case 2: return createBattle(ship);
|
||||||
return createCV(ship);
|
case 1: return createSmallship(ship);
|
||||||
case 2:
|
default: return createBox(ship);
|
||||||
return createBattle(ship);
|
|
||||||
case 1:
|
|
||||||
return createSmallShip(ship);
|
|
||||||
|
|
||||||
default:
|
|
||||||
return createBox(ship);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -538,26 +277,27 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
* Creates a detailed 3D model to represent a "King George V" battleship.
|
* Creates a detailed 3D model to represent a "King George V" battleship.
|
||||||
*
|
*
|
||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing the "King George V" battleship.
|
* @return the spatial representing the "King George V" battleship
|
||||||
*/
|
*/
|
||||||
private Spatial createBattleship(Battleship ship) {
|
private Spatial createBattleship(Battleship ship) {
|
||||||
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
model.scale(1.48f);
|
model.scale(1.48f);
|
||||||
|
// model.scale(0.0007f);
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a detailed 3D model to represent a small tugboat.
|
* Creates a detailed 3D model to represent a small tug boat.
|
||||||
*
|
*
|
||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing the small tugboat.
|
* @return the spatial representing a small tug boat
|
||||||
*/
|
*/
|
||||||
private Spatial createSmallShip(Battleship ship) {
|
private Spatial createSmallship(Battleship ship) {
|
||||||
final Spatial model = app.getAssetManager().loadModel(SMALL_BOAT_MODEL);
|
final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL);
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
model.scale(0.0005f);
|
model.scale(0.0005f);
|
||||||
@@ -567,27 +307,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a detailed 3D model to represent a U-Boat .
|
* Creates a detailed 3D model to represent a "German WWII UBoat".
|
||||||
*
|
*
|
||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing the U-Boat.
|
* @return the spatial representing the "German WWII UBoat"
|
||||||
*/
|
|
||||||
private Spatial createBattle(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
|
||||||
// model.move(0f, -0.05f, 0f);
|
|
||||||
model.scale(0.27f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a detailed 3D model to represent an aircraft carrier
|
|
||||||
*
|
|
||||||
* @param ship the battleship to be represented
|
|
||||||
* @return the spatial representing the aircraft carrier.
|
|
||||||
*/
|
*/
|
||||||
private Spatial createCV(Battleship ship) {
|
private Spatial createCV(Battleship ship) {
|
||||||
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
|
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
|
||||||
@@ -600,6 +323,23 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a detailed 3D model to represent a battleship.
|
||||||
|
*
|
||||||
|
* @param ship the battleship to be represented
|
||||||
|
* @return the spatial representing a battleship
|
||||||
|
*/
|
||||||
|
private Spatial createBattle(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
||||||
|
|
||||||
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
|
model.move(0f, -0.06f, 0f);
|
||||||
|
model.scale(0.27f);
|
||||||
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculates the rotation angle for the specified rotation.
|
* Calculates the rotation angle for the specified rotation.
|
||||||
*
|
*
|
||||||
@@ -635,5 +375,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
model.addControl(new ShellControl(shell));
|
model.addControl(new ShellControl(shell));
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,9 +42,16 @@ public class Shell2DControl extends AbstractControl {
|
|||||||
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is called during the rendering phase, but it does not perform any
|
||||||
|
* operations in this implementation as the control only influences the spatial's
|
||||||
|
* transformation, not its rendering process.
|
||||||
|
*
|
||||||
|
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||||
|
* @param vp the ViewPort being rendered (not null)
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
// No rendering-specific behavior required for this control
|
// No rendering-specific behavior required for this control
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -43,9 +43,16 @@ public class ShellControl extends AbstractControl {
|
|||||||
spatial.rotate(PI/2,0,0);
|
spatial.rotate(PI/2,0,0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is called during the rendering phase, but it does not perform any
|
||||||
|
* operations in this implementation as the control only influences the spatial's
|
||||||
|
* transformation, not its rendering process.
|
||||||
|
*
|
||||||
|
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||||
|
* @param vp the ViewPort being rendered (not null)
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
// No rendering-specific behavior required for this control
|
// No rendering-specific behavior required for this control
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,116 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Controls the burning, tilting, and sinking behavior of a battleship.
|
|
||||||
* The ship will burn and tilt for a specified duration, then sink below the water surface.
|
|
||||||
*/
|
|
||||||
public class ShipSinkingControl extends AbstractControl {
|
|
||||||
|
|
||||||
private float elapsedTime = 0f;
|
|
||||||
private final float burnTiltDuration;
|
|
||||||
private final float sinkDuration;
|
|
||||||
private final float sinkDepth;
|
|
||||||
private final float tiltAngle;
|
|
||||||
private final Vector3f initialPosition;
|
|
||||||
private boolean sinkingStarted = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new ShipSinkingControl instance.
|
|
||||||
*
|
|
||||||
* @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
|
|
||||||
* @param sinkDuration Time in seconds for the ship to fully sink
|
|
||||||
* @param sinkDepth Depth below the water to sink the ship
|
|
||||||
* @param tiltAngle Final tilt angle in degrees
|
|
||||||
*/
|
|
||||||
public ShipSinkingControl(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
|
|
||||||
this.burnTiltDuration = burnTiltDuration;
|
|
||||||
this.sinkDuration = sinkDuration;
|
|
||||||
this.sinkDepth = sinkDepth;
|
|
||||||
this.tiltAngle = tiltAngle;
|
|
||||||
this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Overrides controlUpdate in AbstractControl
|
|
||||||
* regulates the burn and tilt timeframe
|
|
||||||
* @param tpf time per frame (in seconds)
|
|
||||||
*/
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
if (spatial == null) return;
|
|
||||||
|
|
||||||
elapsedTime += tpf;
|
|
||||||
|
|
||||||
if (elapsedTime < burnTiltDuration) {
|
|
||||||
float progress = elapsedTime / burnTiltDuration;
|
|
||||||
|
|
||||||
float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
|
|
||||||
Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
|
|
||||||
spatial.setLocalRotation(tiltRotation);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start sinking if it hasn't started yet
|
|
||||||
if (!sinkingStarted) {
|
|
||||||
sinkingStarted = true;
|
|
||||||
// Save the initial position when sinking starts
|
|
||||||
initialPosition.set(spatial.getLocalTranslation());
|
|
||||||
|
|
||||||
// Remove the hitEffectNode
|
|
||||||
Node parentNode = (Node) spatial;
|
|
||||||
Spatial hitEffects = parentNode.getChild("HitEffectNode");
|
|
||||||
if (hitEffects != null) {
|
|
||||||
parentNode.detachChild(hitEffects);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate the progress of the sinking (0 to 1)
|
|
||||||
float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
|
|
||||||
|
|
||||||
// Apply the tilt angle (remains constant during sinking)
|
|
||||||
Quaternion tiltRotation = new Quaternion().fromAngles(-FastMath.DEG_TO_RAD * tiltAngle, 0, 0);
|
|
||||||
spatial.setLocalRotation(tiltRotation);
|
|
||||||
|
|
||||||
// Sink the ship by interpolating the Y position
|
|
||||||
float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
|
|
||||||
spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
|
|
||||||
|
|
||||||
if (currentY <= sinkDepth) {
|
|
||||||
Node parentNode = (Node) spatial.getParent();
|
|
||||||
if (parentNode != null) {
|
|
||||||
parentNode.detachChild(spatial);
|
|
||||||
}
|
|
||||||
spatial.removeControl(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
// No rendering logic is needed for this control
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Starts the sinking process for the ship.
|
|
||||||
*/
|
|
||||||
public void startSinking() {
|
|
||||||
// Nothing to do here as the control update handles the timing and sequence
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Control that handles the sinking effect for destroyed ships.
|
||||||
|
* It will gradually move the ship downwards and then remove it from the scene.
|
||||||
|
*/
|
||||||
|
class SinkingControl extends AbstractControl {
|
||||||
|
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
||||||
|
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
||||||
|
private float elapsedTime = 0;
|
||||||
|
|
||||||
|
private final Node shipNode;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
|
||||||
|
* @param shipNode the node to handeld
|
||||||
|
*/
|
||||||
|
public SinkingControl(Node shipNode) {
|
||||||
|
this.shipNode = shipNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updated the Map to sink the ship
|
||||||
|
*
|
||||||
|
* @param tpf time per frame
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
// Update the sinking effect
|
||||||
|
elapsedTime += tpf;
|
||||||
|
|
||||||
|
// Move the ship down over time
|
||||||
|
Vector3f currentPos = shipNode.getLocalTranslation();
|
||||||
|
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
|
||||||
|
|
||||||
|
// Check if sinking duration has passed
|
||||||
|
if (elapsedTime >= SINK_DURATION) {
|
||||||
|
// Remove the ship from the scene
|
||||||
|
shipNode.removeFromParent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is called during the rendering phase, but it does not perform any
|
||||||
|
* operations in this implementation as the control only influences the spatial's
|
||||||
|
* transformation, not its rendering process.
|
||||||
|
*
|
||||||
|
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||||
|
* @param vp the ViewPort being rendered (not null)
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
// No rendering-related code needed
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Slider;
|
|
||||||
import pp.battleship.client.GameMusic;
|
|
||||||
|
|
||||||
|
|
||||||
public class VolumeControl extends Slider {
|
|
||||||
|
|
||||||
private final GameMusic menuMusicModern;
|
|
||||||
|
|
||||||
private double vol;
|
|
||||||
|
|
||||||
public VolumeControl(GameMusic music) {
|
|
||||||
super();
|
|
||||||
this.menuMusicModern = music;
|
|
||||||
vol = GameMusic.volumePreference();
|
|
||||||
getModel().setPercent(vol);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the volume of the music to the appropriate level set by the User through the Volume control Slider
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
public void update() {
|
|
||||||
if (vol != getModel().getPercent()) {
|
|
||||||
vol = getModel().getPercent();
|
|
||||||
menuMusicModern.setVolume( (float) vol);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.simsilica.lemur.Slider;
|
||||||
|
/**
|
||||||
|
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||||
|
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||||
|
* with the help of the Slider in the GUI
|
||||||
|
*/
|
||||||
|
public class VolumeSlider extends Slider {
|
||||||
|
|
||||||
|
private final GameMusic music;
|
||||||
|
private double vol;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the Volume Slider for the Menu dialog
|
||||||
|
* @param music the music instance
|
||||||
|
*/
|
||||||
|
public VolumeSlider(GameMusic music) {
|
||||||
|
super();
|
||||||
|
this.music = music;
|
||||||
|
vol = GameMusic.volumeInPreferences();
|
||||||
|
getModel().setPercent(vol);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* when triggered it updates the volume to the value set with the slider
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
if (vol != getModel().getPercent()) {
|
||||||
|
vol = getModel().getPercent();
|
||||||
|
music.setVolume( (float) vol);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -5,7 +5,7 @@
|
|||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.battleship.client.server;
|
package pp.battleship.server;
|
||||||
|
|
||||||
import com.jme3.network.ConnectionListener;
|
import com.jme3.network.ConnectionListener;
|
||||||
import com.jme3.network.HostedConnection;
|
import com.jme3.network.HostedConnection;
|
||||||
@@ -42,14 +42,14 @@ import java.util.logging.LogManager;
|
|||||||
/**
|
/**
|
||||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||||
*/
|
*/
|
||||||
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||||
private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName());
|
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||||
private static final File CONFIG_FILE = new File("server.properties");
|
private static final File CONFIG_FILE = new File("server.properties");
|
||||||
|
|
||||||
private final BattleshipConfig config = new BattleshipConfig();
|
private final BattleshipConfig config = new BattleshipConfig();
|
||||||
private Server myServer;
|
private Server myServer;
|
||||||
private final ServerGameLogic logic;
|
private final ServerGameLogic logic;
|
||||||
private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>();
|
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||||
|
|
||||||
static {
|
static {
|
||||||
// Configure logging
|
// Configure logging
|
||||||
@@ -64,16 +64,16 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts the server.
|
* Starts the Battleships server.
|
||||||
*/
|
*/
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
new BattleshipSelfhostServer().run();
|
new BattleshipServer().run();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the server.
|
* Creates the server.
|
||||||
*/
|
*/
|
||||||
BattleshipSelfhostServer() {
|
BattleshipServer() {
|
||||||
config.readFromIfExists(CONFIG_FILE);
|
config.readFromIfExists(CONFIG_FILE);
|
||||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||||
logic = new ServerGameLogic(this, config);
|
logic = new ServerGameLogic(this, config);
|
||||||
@@ -133,7 +133,7 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
|
|||||||
public void messageReceived(HostedConnection source, Message message) {
|
public void messageReceived(HostedConnection source, Message message) {
|
||||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||||
if (message instanceof ClientMessage clientMessage)
|
if (message instanceof ClientMessage clientMessage)
|
||||||
pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId()));
|
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -5,12 +5,12 @@
|
|||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.battleship.client.server;
|
package pp.battleship.server;
|
||||||
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
|
|
||||||
record ReceivedMessageSelfhost(ClientMessage message, int from) {
|
record ReceivedMessage(ClientMessage message, int from) {
|
||||||
void process(ClientInterpreter interpreter) {
|
void process(ClientInterpreter interpreter) {
|
||||||
message.accept(interpreter, from);
|
message.accept(interpreter, from);
|
||||||
}
|
}
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
|
||||||
# File Created: 29.03.2012 14:25:39
|
|
||||||
|
|
||||||
newmtl default
|
|
||||||
Ns 35.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 1.0000 1.0000 1.0000
|
|
||||||
Kd 1.0000 1.0000 1.0000
|
|
||||||
Ks 0.5400 0.5400 0.5400
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
|
||||||
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
|
||||||
@@ -1,104 +0,0 @@
|
|||||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
|
||||||
# File Created: 16.12.2011 14:18:52
|
|
||||||
|
|
||||||
newmtl white
|
|
||||||
Ns 53.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.6667 0.6667 0.6667
|
|
||||||
Kd 0.6667 0.6667 0.6667
|
|
||||||
Ks 0.1800 0.1800 0.1800
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl boat_elements_black
|
|
||||||
Ns 55.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.0000 0.0000 0.0000
|
|
||||||
Kd 0.0000 0.0000 0.0000
|
|
||||||
Ks 0.3600 0.3600 0.3600
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl boat_glass
|
|
||||||
Ns 60.0000
|
|
||||||
Ni 7.0000
|
|
||||||
d 0.4000
|
|
||||||
Tr 0.6000
|
|
||||||
Tf 0.4000 0.4000 0.4000
|
|
||||||
illum 2
|
|
||||||
Ka 0.1059 0.1569 0.1451
|
|
||||||
Kd 0.1059 0.1569 0.1451
|
|
||||||
Ks 0.6750 0.6750 0.6750
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl boat_screw_hooks_bronze
|
|
||||||
Ns 80.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.2941 0.2157 0.0510
|
|
||||||
Kd 0.2941 0.2157 0.0510
|
|
||||||
Ks 0.7200 0.7200 0.7200
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl boat_silver
|
|
||||||
Ns 80.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.3333 0.3333 0.3333
|
|
||||||
Kd 0.3333 0.3333 0.3333
|
|
||||||
Ks 0.7200 0.7200 0.7200
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl boat_buffer
|
|
||||||
Ns 10.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 1.0000 1.0000 1.0000
|
|
||||||
Kd 1.0000 1.0000 1.0000
|
|
||||||
Ks 0.2700 0.2700 0.2700
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
map_Ka boat_buffer_diffuse.jpg
|
|
||||||
map_Kd boat_buffer_diffuse.jpg
|
|
||||||
|
|
||||||
newmtl boat_roof_accessory
|
|
||||||
Ns 15.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 1.0000 1.0000 1.0000
|
|
||||||
Kd 1.0000 1.0000 1.0000
|
|
||||||
Ks 0.3600 0.3600 0.3600
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
map_Ka boat_roof_accessory_diffuse.jpg
|
|
||||||
map_Kd boat_roof_accessory_diffuse.jpg
|
|
||||||
|
|
||||||
newmtl boat_body
|
|
||||||
Ns 55.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 1.0000 1.0000 1.0000
|
|
||||||
Kd 1.0000 1.0000 1.0000
|
|
||||||
Ks 0.3600 0.3600 0.3600
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
map_Ka boat_body_diffuse.jpg
|
|
||||||
map_Kd boat_body_diffuse.jpg
|
|
||||||
|
Before Width: | Height: | Size: 78 B |
@@ -1,180 +0,0 @@
|
|||||||
newmtl Model001_Material001
|
|
||||||
map_Kd Yorktown_paint6.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material002
|
|
||||||
map_Kd diff_null_7.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material003
|
|
||||||
map_Kd diff_null_14.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material004
|
|
||||||
map_Kd diff_null_Color005.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material005
|
|
||||||
map_Kd diff_null_8.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material006
|
|
||||||
map_Kd diff_null_Color007.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material007
|
|
||||||
map_Kd diff_null_17.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material008
|
|
||||||
map_Kd diff_null_FrontColor.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material009
|
|
||||||
map_Kd diff_null_BackColor.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material010
|
|
||||||
map_Kd diff_null_4.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material011
|
|
||||||
map_Kd Color_004.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material012
|
|
||||||
map_Kd diff_null_Gray1.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material013
|
|
||||||
map_Kd diff_null_3.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material014
|
|
||||||
map_Kd Metal_Rough.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material015
|
|
||||||
map_Kd diff_null_12.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material016
|
|
||||||
map_Kd diff_null_19.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material017
|
|
||||||
map_Kd diff_null_Color003.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material018
|
|
||||||
map_Kd diff_null_mat1.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material019
|
|
||||||
map_Kd diff_null_1.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material020
|
|
||||||
map_Kd diff_null_2.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material021
|
|
||||||
map_Kd diff_null_Black1.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material022
|
|
||||||
map_Kd diff_null_Model001Materia.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material023
|
|
||||||
map_Kd diff_null_Model001Mate1.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material024
|
|
||||||
map_Kd diff_null_13.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material025
|
|
||||||
map_Kd _6.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material026
|
|
||||||
map_Kd Metal_Aluminum_Anodized.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material027
|
|
||||||
map_Kd diff_null_Color006.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material028
|
|
||||||
map_Kd Blinds_Vertical_Stripe_Gray.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material029
|
|
||||||
map_Kd diff_null_15.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material030
|
|
||||||
map_Kd diff_null_Color002.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material031
|
|
||||||
map_Kd Cladding_Siding_Tan.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material032
|
|
||||||
map_Kd diff_null_Color008.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material033
|
|
||||||
map_Kd diff_null_16.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material034
|
|
||||||
map_Kd _2.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material035
|
|
||||||
map_Kd Blinds_Roman_Hobbled_Blue.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material036
|
|
||||||
map_Kd Blinds_Wood_White.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material037
|
|
||||||
map_Kd Metal_Seamed.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material038
|
|
||||||
map_Kd image_16.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material039
|
|
||||||
map_Kd diff_null_9.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material040
|
|
||||||
map_Kd image_15.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material041
|
|
||||||
map_Kd _Blinds_Roman_Hobbled_Blue_1.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material042
|
|
||||||
map_Kd diff_null_10.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material043
|
|
||||||
map_Kd diff_null_Material5.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material044
|
|
||||||
map_Kd diff_null_Material1.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
newmtl Model001_Material045
|
|
||||||
map_Kd diff_null_11.png
|
|
||||||
map_bump bumpmap_flat.png
|
|
||||||
|
|
||||||
@@ -41,14 +41,16 @@ public class ModelExporter extends SimpleApplication {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
|
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "12219_boat_v2_L2.j3o");
|
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||||
export("Models/Shell/Shell/45.obj", "Shell.j3o");
|
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
|
||||||
|
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
|
||||||
|
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
|
||||||
|
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
|
||||||
|
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
|
||||||
|
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
|
||||||
stop();
|
stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 78 B |
|
Before Width: | Height: | Size: 127 KiB |
|
Before Width: | Height: | Size: 94 KiB |
|
Before Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 147 KiB |
|
Before Width: | Height: | Size: 109 KiB |
|
Before Width: | Height: | Size: 101 KiB |
|
Before Width: | Height: | Size: 102 KiB |
|
Before Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 3.0 MiB |
|
Before Width: | Height: | Size: 246 KiB |
|
Before Width: | Height: | Size: 330 KiB |
@@ -10,8 +10,8 @@ package pp.battleship.game.client;
|
|||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.model.IntPoint;
|
import pp.battleship.model.IntPoint;
|
||||||
import pp.battleship.model.ShipMap;
|
|
||||||
import pp.battleship.model.Shell;
|
import pp.battleship.model.Shell;
|
||||||
|
import pp.battleship.model.ShipMap;
|
||||||
import pp.battleship.notification.Sound;
|
import pp.battleship.notification.Sound;
|
||||||
|
|
||||||
import java.lang.System.Logger.Level;
|
import java.lang.System.Logger.Level;
|
||||||
@@ -54,13 +54,13 @@ class BattleState extends ClientState {
|
|||||||
@Override
|
@Override
|
||||||
public void receivedEffect(EffectMessage msg) {
|
public void receivedEffect(EffectMessage msg) {
|
||||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||||
|
|
||||||
myTurn = msg.isMyTurn();
|
myTurn = msg.isMyTurn();
|
||||||
logic.setInfoText(msg.getInfoTextKey());
|
logic.setInfoText(msg.getInfoTextKey());
|
||||||
Shell shell = new Shell(msg.getShot());
|
Shell shell = new Shell(msg.getShot());
|
||||||
affectedMap(msg).add(shell);
|
affectedMap(msg).add(shell);
|
||||||
logic.playSound(Sound.SHELL_FLYING);
|
logic.playSound(Sound.SHELL_FLYING);
|
||||||
logic.setState(new ShootingState(logic, shell, myTurn, msg));
|
logic.setState(new ShootingState(logic, shell, myTurn, msg));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -8,10 +8,10 @@
|
|||||||
package pp.battleship.game.server;
|
package pp.battleship.game.server;
|
||||||
|
|
||||||
import pp.battleship.BattleshipConfig;
|
import pp.battleship.BattleshipConfig;
|
||||||
|
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.message.server.GameDetails;
|
import pp.battleship.message.server.GameDetails;
|
||||||
import pp.battleship.message.server.ServerMessage;
|
import pp.battleship.message.server.ServerMessage;
|
||||||
@@ -36,10 +36,10 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
private final BattleshipConfig config;
|
private final BattleshipConfig config;
|
||||||
private final List<Player> players = new ArrayList<>(2);
|
private final List<Player> players = new ArrayList<>(2);
|
||||||
private final Set<Player> readyPlayers = new HashSet<>();
|
private final Set<Player> readyPlayers = new HashSet<>();
|
||||||
private Set<Player> waitPlayers = new HashSet<>();
|
|
||||||
private final ServerSender serverSender;
|
private final ServerSender serverSender;
|
||||||
private Player activePlayer;
|
private Player activePlayer;
|
||||||
private ServerState state = ServerState.WAIT;
|
private ServerState state = ServerState.WAIT;
|
||||||
|
private Set<Player> waitPlayers = new HashSet<>();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||||
@@ -136,7 +136,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the reception of a MapMessage.
|
* Handles the reception of a MapMessage.
|
||||||
* Also tests valid ship placement on the Map.
|
|
||||||
*
|
*
|
||||||
* @param msg the received MapMessage
|
* @param msg the received MapMessage
|
||||||
* @param from the ID of the sender client
|
* @param from the ID of the sender client
|
||||||
@@ -154,85 +153,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
send(players.get(from), new GameDetails(config));
|
send(players.get(from), new GameDetails(config));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the reception of a ShootMessage.
|
|
||||||
*
|
|
||||||
* @param msg the received ShootMessage
|
|
||||||
* @param from the ID of the sender client
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(ShootMessage msg, int from) {
|
|
||||||
if (state != ServerState.BATTLE)
|
|
||||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
|
||||||
else{
|
|
||||||
setState(ServerState.ANIMATION);
|
|
||||||
shoot(getPlayerById(from), msg.getPosition());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Marks the player as ready and sets their ships.
|
|
||||||
* Transitions the state to PLAY if both players are ready.
|
|
||||||
*
|
|
||||||
* @param player the player who is ready
|
|
||||||
* @param ships the list of ships placed by the player
|
|
||||||
*/
|
|
||||||
void playerReady(Player player, List<Battleship> ships) {
|
|
||||||
if (!readyPlayers.add(player)) {
|
|
||||||
LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ships.forEach(player.getMap()::add);
|
|
||||||
if (readyPlayers.size() == 2) {
|
|
||||||
for (Player p : players)
|
|
||||||
send(p, new StartBattleMessage(p == activePlayer));
|
|
||||||
setState(ServerState.BATTLE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the shooting action by the player.
|
|
||||||
*
|
|
||||||
* @param p the player who shot
|
|
||||||
* @param pos the position of the shot
|
|
||||||
*/
|
|
||||||
void shoot(Player p, IntPoint pos) {
|
|
||||||
if (p != activePlayer) return;
|
|
||||||
|
|
||||||
final Player otherPlayer = getOpponent(activePlayer);
|
|
||||||
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
|
||||||
if (selectedShip == null) {
|
|
||||||
// shot missed
|
|
||||||
send(activePlayer, EffectMessage.miss(true, pos));
|
|
||||||
send(otherPlayer, EffectMessage.miss(false, pos));
|
|
||||||
activePlayer = otherPlayer;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// shot hit a ship
|
|
||||||
selectedShip.hit(pos);
|
|
||||||
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
|
||||||
// game is over
|
|
||||||
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
|
||||||
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
|
||||||
setState(ServerState.GAME_OVER);
|
|
||||||
}
|
|
||||||
else if (selectedShip.isDestroyed()) {
|
|
||||||
// ship has been destroyed, but game is not yet over
|
|
||||||
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
|
||||||
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// ship has been hit, but it hasn't been destroyed
|
|
||||||
send(activePlayer, EffectMessage.hit(true, pos));
|
|
||||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/**
|
/**
|
||||||
* Handles the reception of a AnimationFinishedMessage.
|
* Handles the reception of a AnimationFinishedMessage.
|
||||||
*
|
*
|
||||||
@@ -290,4 +212,79 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the reception of a ShootMessage.
|
||||||
|
*
|
||||||
|
* @param msg the received ShootMessage
|
||||||
|
* @param from the ID of the sender client
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(ShootMessage msg, int from) {
|
||||||
|
if (state != ServerState.BATTLE)
|
||||||
|
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||||
|
else{
|
||||||
|
setState(ServerState.ANIMATION);
|
||||||
|
shoot(getPlayerById(from), msg.getPosition());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Marks the player as ready and sets their ships.
|
||||||
|
* Transitions the state to PLAY if both players are ready.
|
||||||
|
*
|
||||||
|
* @param player the player who is ready
|
||||||
|
* @param ships the list of ships placed by the player
|
||||||
|
*/
|
||||||
|
void playerReady(Player player, List<Battleship> ships) {
|
||||||
|
if (!readyPlayers.add(player)) {
|
||||||
|
LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ships.forEach(player.getMap()::add);
|
||||||
|
if (readyPlayers.size() == 2) {
|
||||||
|
for (Player p : players)
|
||||||
|
send(p, new StartBattleMessage(p == activePlayer));
|
||||||
|
setState(ServerState.BATTLE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the shooting action by the player.
|
||||||
|
*
|
||||||
|
* @param p the player who shot
|
||||||
|
* @param pos the position of the shot
|
||||||
|
*/
|
||||||
|
void shoot(Player p, IntPoint pos) {
|
||||||
|
if (p != activePlayer) return;
|
||||||
|
final Player otherPlayer = getOpponent(activePlayer);
|
||||||
|
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
||||||
|
if (selectedShip == null) {
|
||||||
|
// shot missed
|
||||||
|
send(activePlayer, EffectMessage.miss(true, pos));
|
||||||
|
send(otherPlayer, EffectMessage.miss(false, pos));
|
||||||
|
activePlayer = otherPlayer;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// shot hit a ship
|
||||||
|
selectedShip.hit(pos);
|
||||||
|
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
||||||
|
// game is over
|
||||||
|
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
||||||
|
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||||
|
setState(ServerState.GAME_OVER);
|
||||||
|
}
|
||||||
|
else if (selectedShip.isDestroyed()) {
|
||||||
|
// ship has been destroyed, but game is not yet over
|
||||||
|
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
||||||
|
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// ship has been hit, but it hasn't been destroyed
|
||||||
|
send(activePlayer, EffectMessage.hit(true, pos));
|
||||||
|
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,9 +31,8 @@ enum ServerState {
|
|||||||
*/
|
*/
|
||||||
ANIMATION,
|
ANIMATION,
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The game has ended because all the ships of one player have been destroyed.
|
* The game has ended because all the ships of one player have been destroyed.
|
||||||
*/
|
*/
|
||||||
GAME_OVER,
|
GAME_OVER
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,11 +7,11 @@
|
|||||||
|
|
||||||
package pp.battleship.game.singlemode;
|
package pp.battleship.game.singlemode;
|
||||||
|
|
||||||
|
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.model.Battleship;
|
import pp.battleship.model.Battleship;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -69,7 +69,6 @@ class Copycat implements ClientInterpreter {
|
|||||||
copiedMessage = msg;
|
copiedMessage = msg;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a copy of the provided {@link Battleship}.
|
* Creates a copy of the provided {@link Battleship}.
|
||||||
*
|
*
|
||||||
@@ -79,5 +78,4 @@ class Copycat implements ClientInterpreter {
|
|||||||
private static Battleship copy(Battleship ship) {
|
private static Battleship copy(Battleship ship) {
|
||||||
return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot());
|
return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
package pp.battleship.game.singlemode;
|
package pp.battleship.game.singlemode;
|
||||||
|
|
||||||
import pp.battleship.game.client.BattleshipClient;
|
import pp.battleship.game.client.BattleshipClient;
|
||||||
|
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.message.server.GameDetails;
|
import pp.battleship.message.server.GameDetails;
|
||||||
import pp.battleship.message.server.ServerInterpreter;
|
import pp.battleship.message.server.ServerInterpreter;
|
||||||
@@ -72,6 +72,7 @@ class RobotClient implements ServerInterpreter {
|
|||||||
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
||||||
*/
|
*/
|
||||||
private void robotShot() {
|
private void robotShot() {
|
||||||
|
|
||||||
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -30,8 +30,8 @@ public interface ClientInterpreter {
|
|||||||
/**
|
/**
|
||||||
* Processes a received AnimationFinishedMessage.
|
* Processes a received AnimationFinishedMessage.
|
||||||
*
|
*
|
||||||
* @param animationFinishedMessage the MapMessage to be processed
|
* @param msg the MapMessage to be processed
|
||||||
* @param from the connection ID from which the message was received
|
* @param from the connection ID from which the message was received
|
||||||
*/
|
*/
|
||||||
void received(AnimationFinishedMessage animationFinishedMessage, int from);
|
void received(AnimationFinishedMessage msg, int from);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -123,4 +123,3 @@ public class Shell implements Item {
|
|||||||
visitor.visit(this);
|
visitor.visit(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -78,6 +78,15 @@ public class ShipMap {
|
|||||||
addItem(ship);
|
addItem(ship);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Registers a shot on the map and triggers an item addition event.
|
||||||
|
*
|
||||||
|
* @param shell the shell to be registered on the map
|
||||||
|
*/
|
||||||
|
public void add(Shell shell) {
|
||||||
|
addItem(shell);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Registers a shot on the map, updates the state of the affected ship (if any),
|
* Registers a shot on the map, updates the state of the affected ship (if any),
|
||||||
* and triggers an item addition event.
|
* and triggers an item addition event.
|
||||||
@@ -91,16 +100,6 @@ public class ShipMap {
|
|||||||
addItem(shot);
|
addItem(shot);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Registers a shot on the map and triggers an item addition event.
|
|
||||||
*
|
|
||||||
* @param shell the shell to be registered on the map
|
|
||||||
*/
|
|
||||||
public void add(Shell shell) {
|
|
||||||
addItem(shell);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Removes an item from the map and triggers an item removal event.
|
* Removes an item from the map and triggers an item removal event.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -28,14 +28,12 @@ public interface Visitor<T> {
|
|||||||
* @return the result of visiting the Battleship element
|
* @return the result of visiting the Battleship element
|
||||||
*/
|
*/
|
||||||
T visit(Battleship ship);
|
T visit(Battleship ship);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Visits a Shell element
|
* Visits a Shell element
|
||||||
*
|
*
|
||||||
* @param shell the Shell element to visit
|
* @param shell the Shell element to visit
|
||||||
* @return the result of visitung the Battleship element
|
* @return the result of visitung the Battleship element
|
||||||
*/
|
*/
|
||||||
|
|
||||||
T visit(Shell shell);
|
T visit(Shell shell);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,9 +27,8 @@ public interface VoidVisitor {
|
|||||||
void visit(Battleship ship);
|
void visit(Battleship ship);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* * Visits a Shell element
|
* Visits a Shell element
|
||||||
* @param shell the Shell element to visit
|
* @param shell the Shell element to visit
|
||||||
*/
|
*/
|
||||||
void visit(Shell shell);
|
void visit(Shell shell);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,5 +27,4 @@ public enum Sound {
|
|||||||
* Sound of a shell flying
|
* Sound of a shell flying
|
||||||
*/
|
*/
|
||||||
SHELL_FLYING
|
SHELL_FLYING
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,12 +25,11 @@ button.cancel=Cancel
|
|||||||
server.dialog=Server
|
server.dialog=Server
|
||||||
host.name=Host
|
host.name=Host
|
||||||
port.number=Port
|
port.number=Port
|
||||||
server.host= Self-Host Game
|
|
||||||
wait.its.not.your.turn=Wait, it's not your turn!!
|
wait.its.not.your.turn=Wait, it's not your turn!!
|
||||||
menu.quit=Quit game
|
menu.quit=Quit game
|
||||||
menu.return-to-game=Return to game
|
menu.return-to-game=Return to game
|
||||||
menu.sound-enabled=Sound switched on
|
menu.sound-enabled=Sound switched on
|
||||||
menu.background-sound-enabled=Music switched on
|
menu.background-sound-enabled=Background music switched on
|
||||||
menu.map.load=Load map from file...
|
menu.map.load=Load map from file...
|
||||||
menu.map.save=Save map in file...
|
menu.map.save=Save map in file...
|
||||||
label.file=File:
|
label.file=File:
|
||||||
@@ -39,3 +38,4 @@ dialog.error=Error
|
|||||||
dialog.question=Question
|
dialog.question=Question
|
||||||
port.must.be.integer=Port must be an integer number
|
port.must.be.integer=Port must be an integer number
|
||||||
map.doesnt.fit=The map doesn't fit to this game
|
map.doesnt.fit=The map doesn't fit to this game
|
||||||
|
client.server-start=Start server
|
||||||
|
|||||||
@@ -25,12 +25,11 @@ button.cancel=Abbruch
|
|||||||
server.dialog=Server
|
server.dialog=Server
|
||||||
host.name=Host
|
host.name=Host
|
||||||
port.number=Port
|
port.number=Port
|
||||||
server.host= Spiel selbst hosten
|
|
||||||
wait.its.not.your.turn=Warte, Du bist nicht dran!!
|
wait.its.not.your.turn=Warte, Du bist nicht dran!!
|
||||||
menu.quit=Spiel beenden
|
menu.quit=Spiel beenden
|
||||||
menu.return-to-game=Zurück zum Spiel
|
menu.return-to-game=Zurück zum Spiel
|
||||||
menu.sound-enabled=Sound eingeschaltet
|
menu.sound-enabled=Sound eingeschaltet
|
||||||
menu.background-sound-enabled=Musik eingeschaltet
|
menu.background-sound-enabled=Hintergrundmusik eingeschaltet
|
||||||
menu.map.load=Karte von Datei laden...
|
menu.map.load=Karte von Datei laden...
|
||||||
menu.map.save=Karte in Datei speichern...
|
menu.map.save=Karte in Datei speichern...
|
||||||
label.file=Datei:
|
label.file=Datei:
|
||||||
@@ -39,3 +38,4 @@ dialog.error=Fehler
|
|||||||
dialog.question=Frage
|
dialog.question=Frage
|
||||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
||||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
||||||
|
client.server-start=Server starten
|
||||||
|
|||||||
@@ -18,10 +18,10 @@ import pp.battleship.BattleshipConfig;
|
|||||||
import pp.battleship.game.server.Player;
|
import pp.battleship.game.server.Player;
|
||||||
import pp.battleship.game.server.ServerGameLogic;
|
import pp.battleship.game.server.ServerGameLogic;
|
||||||
import pp.battleship.game.server.ServerSender;
|
import pp.battleship.game.server.ServerSender;
|
||||||
|
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.message.server.GameDetails;
|
import pp.battleship.message.server.GameDetails;
|
||||||
import pp.battleship.message.server.ServerMessage;
|
import pp.battleship.message.server.ServerMessage;
|
||||||
@@ -81,9 +81,8 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
|
|
||||||
public void run() {
|
public void run() {
|
||||||
startServer();
|
startServer();
|
||||||
while (true) {
|
while (true)
|
||||||
processNextMessage();
|
processNextMessage();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void startServer() {
|
private void startServer() {
|
||||||
@@ -121,7 +120,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
Serializer.registerClass(Battleship.class);
|
Serializer.registerClass(Battleship.class);
|
||||||
Serializer.registerClass(IntPoint.class);
|
Serializer.registerClass(IntPoint.class);
|
||||||
Serializer.registerClass(Shot.class);
|
Serializer.registerClass(Shot.class);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void registerListeners() {
|
private void registerListeners() {
|
||||||
|
|||||||
@@ -111,7 +111,7 @@ public class DialogManager {
|
|||||||
*
|
*
|
||||||
* @param dialog the dialog to open
|
* @param dialog the dialog to open
|
||||||
*/
|
*/
|
||||||
void open(Dialog dialog) {
|
public void open(Dialog dialog) {
|
||||||
dialogStack.push(dialog);
|
dialogStack.push(dialog);
|
||||||
dialog.update();
|
dialog.update();
|
||||||
app.getGuiNode().attachChild(dialog);
|
app.getGuiNode().attachChild(dialog);
|
||||||
@@ -133,7 +133,7 @@ public class DialogManager {
|
|||||||
* @param dialog the dialog to close
|
* @param dialog the dialog to close
|
||||||
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
||||||
*/
|
*/
|
||||||
void close(Dialog dialog) {
|
public void close(Dialog dialog) {
|
||||||
if (!isTop(dialog))
|
if (!isTop(dialog))
|
||||||
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
||||||
dialogStack.pop();
|
dialogStack.pop();
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
// Styling of Lemur components
|
// Styling of Lemur components
|
||||||
// For documentation, see
|
// For documentation, see:
|
||||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||||
|
import com.simsilica.lemur.*
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||||
import com.simsilica.lemur.Button
|
import com.simsilica.lemur.Button
|
||||||
import com.simsilica.lemur.Button.ButtonAction
|
import com.simsilica.lemur.Button.ButtonAction
|
||||||
import com.simsilica.lemur.Command
|
import com.simsilica.lemur.Command
|
||||||
@@ -10,14 +11,19 @@ import com.simsilica.lemur.Insets3f
|
|||||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||||
|
|
||||||
def bgColor = color(0.25, 0.5, 0.5, 1)
|
def bgColor = color(1, 1, 1, 1)
|
||||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||||
def buttonBgColor = color(0, 0.75, 0.75, 1)
|
def buttonBgColor = color(1, 1, 1, 1)
|
||||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||||
|
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
|
||||||
|
def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
|
||||||
|
def redBorderColor = color(1, 0, 0, 1) // Red border color
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def gradient = TbtQuadBackgroundComponent.create(
|
def gradient = TbtQuadBackgroundComponent.create(
|
||||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||||
@@ -27,7 +33,14 @@ def gradient = TbtQuadBackgroundComponent.create(
|
|||||||
|
|
||||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||||
generateMips: false)
|
generateMips: false)
|
||||||
|
|
||||||
|
def orangeBorder = TbtQuadBackgroundComponent.create(
|
||||||
|
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
|
||||||
|
generateMips: false),
|
||||||
|
1, 1, 1, 126, 126,
|
||||||
|
1f, false)
|
||||||
|
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
||||||
|
|
||||||
selector("pp") {
|
selector("pp") {
|
||||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||||
@@ -46,10 +59,26 @@ selector("header", "pp") {
|
|||||||
}
|
}
|
||||||
|
|
||||||
selector("container", "pp") {
|
selector("container", "pp") {
|
||||||
background = gradient.clone()
|
background = solidWhiteBackground.clone()
|
||||||
background.setColor(bgColor)
|
background.setColor(bgColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
selector("toolbar") {
|
||||||
|
// Set the grey background
|
||||||
|
background = new QuadBackgroundComponent(greyBackground)
|
||||||
|
|
||||||
|
// Add a red border using a TbtQuadBackgroundComponent
|
||||||
|
def redBorder = TbtQuadBackgroundComponent.create(
|
||||||
|
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||||
|
generateMips: false),
|
||||||
|
1, 1, 1, 1, 1,
|
||||||
|
1f, false)
|
||||||
|
redBorder.color = redBorderColor
|
||||||
|
background = greyBackground
|
||||||
|
|
||||||
|
// Optional: Set padding inside the toolbar
|
||||||
|
insets = new Insets3f(10, 10, 10, 10)
|
||||||
|
}
|
||||||
selector("slider", "pp") {
|
selector("slider", "pp") {
|
||||||
background = gradient.clone()
|
background = gradient.clone()
|
||||||
background.setColor(bgColor)
|
background.setColor(bgColor)
|
||||||
@@ -115,7 +144,7 @@ selector("title", "pp") {
|
|||||||
shadowOffset = vec3(2, -2, -1)
|
shadowOffset = vec3(2, -2, -1)
|
||||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
||||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||||
generateMips: false)
|
generateMips: false)
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
insets = new Insets3f(2, 2, 2, 2)
|
||||||
|
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
@@ -123,11 +152,14 @@ selector("title", "pp") {
|
|||||||
|
|
||||||
|
|
||||||
selector("button", "pp") {
|
selector("button", "pp") {
|
||||||
background = gradient.clone()
|
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||||
color = buttonEnabledColor
|
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||||
background.setColor(buttonBgColor)
|
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
|
||||||
|
|
||||||
|
// Apply the outer border as the main background
|
||||||
|
background = outerBackground
|
||||||
|
|
||||||
|
// Use insets to create a margin/padding effect for the inner background
|
||||||
|
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -176,6 +208,7 @@ selector("slider.down.button", "pp") {
|
|||||||
|
|
||||||
selector("checkbox", "pp") {
|
selector("checkbox", "pp") {
|
||||||
color = buttonEnabledColor
|
color = buttonEnabledColor
|
||||||
|
fontSize = 20
|
||||||
}
|
}
|
||||||
|
|
||||||
selector("rollup", "pp") {
|
selector("rollup", "pp") {
|
||||||
@@ -192,10 +225,14 @@ selector("tabbedPanel.container", "pp") {
|
|||||||
}
|
}
|
||||||
|
|
||||||
selector("tab.button", "pp") {
|
selector("tab.button", "pp") {
|
||||||
background = gradient.clone()
|
background = solidWhiteBackground.clone()
|
||||||
background.setColor(bgColor)
|
background.setColor(bgColor)
|
||||||
color = tabbuttonEnabledColor
|
color = tabbuttonEnabledColor
|
||||||
insets = new Insets3f(4, 2, 0, 2)
|
insets = new Insets3f(4, 2, 0, 2)
|
||||||
|
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
}
|
}
|
||||||
|
selector("settings-title", "pp") {
|
||||||
|
fontSize = 48 // Set font size
|
||||||
|
background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
|
||||||
|
}
|
||||||
23
Projekte/monopoly/client/build.gradle
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
plugins {
|
||||||
|
id 'buildlogic.jme-application-conventions'
|
||||||
|
}
|
||||||
|
|
||||||
|
description = 'Monopoly Client'
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
implementation project(":jme-common")
|
||||||
|
implementation project(":monopoly:model")
|
||||||
|
implementation project(":monopoly:server")
|
||||||
|
|
||||||
|
implementation libs.jme3.desktop
|
||||||
|
|
||||||
|
runtimeOnly libs.jme3.awt.dialogs
|
||||||
|
runtimeOnly libs.jme3.plugins
|
||||||
|
runtimeOnly libs.jme3.jogg
|
||||||
|
runtimeOnly libs.jme3.testdata
|
||||||
|
}
|
||||||
|
|
||||||
|
application {
|
||||||
|
mainClass = 'pp.monopoly.client.MonopolyApp'
|
||||||
|
applicationName = 'monopoly'
|
||||||
|
}
|
||||||
73
Projekte/monopoly/client/client.properties
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
########################################
|
||||||
|
## Programming project code
|
||||||
|
## UniBw M, 2022, 2023, 2024
|
||||||
|
## www.unibw.de/inf2
|
||||||
|
## (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
########################################
|
||||||
|
#
|
||||||
|
# Battleship client configuration
|
||||||
|
#
|
||||||
|
# Specifies the map used by the opponent in single mode.
|
||||||
|
# Single mode is activated if this property is set.
|
||||||
|
#map.opponent=maps/map2.json
|
||||||
|
#
|
||||||
|
# Specifies the map used by the player in single mode.
|
||||||
|
# The player must define their own map if this property is not set.
|
||||||
|
map.own=maps/map1.json
|
||||||
|
#
|
||||||
|
# Coordinates of the shots fired by the RobotClient in the order listed.
|
||||||
|
# Example:
|
||||||
|
# 2, 0,\
|
||||||
|
# 2, 1,\
|
||||||
|
# 2, 2,\
|
||||||
|
# 2, 3
|
||||||
|
# defines four shots, namely at the coordinates
|
||||||
|
# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
|
||||||
|
robot.targets=2, 0,\
|
||||||
|
2, 1,\
|
||||||
|
2, 2,\
|
||||||
|
2, 3
|
||||||
|
#
|
||||||
|
# Delay in milliseconds between each shot fired by the RobotClient.
|
||||||
|
robot.delay=500
|
||||||
|
#
|
||||||
|
# The dimensions of the game map used in single mode.
|
||||||
|
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||||
|
map.width=10
|
||||||
|
map.height=10
|
||||||
|
#
|
||||||
|
# The number of ships of each length available in single mode.
|
||||||
|
# The value is a comma-separated list where each element corresponds to the number of ships
|
||||||
|
# with a specific length. For example:
|
||||||
|
# ship.nums=4, 3, 2, 1
|
||||||
|
# This configuration means:
|
||||||
|
# - 4 ships of length 1
|
||||||
|
# - 3 ships of length 2
|
||||||
|
# - 2 ships of length 3
|
||||||
|
# - 1 ship of length 4
|
||||||
|
ship.nums=4, 3, 2, 1
|
||||||
|
#
|
||||||
|
# Screen settings
|
||||||
|
#
|
||||||
|
# Color of the text displayed at the top of the overlay.
|
||||||
|
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
|
||||||
|
overlay.top.color=1, 1, 1, 1
|
||||||
|
#
|
||||||
|
# Application settings configuration
|
||||||
|
# Determines whether the settings window is shown at startup.
|
||||||
|
settings.show=false
|
||||||
|
#
|
||||||
|
# Specifies the width of the application window in pixels.
|
||||||
|
settings.resolution.width=1200
|
||||||
|
#
|
||||||
|
# Specifies the height of the application window in pixels.
|
||||||
|
settings.resolution.height=800
|
||||||
|
#
|
||||||
|
# Determines whether the application runs in full-screen mode.
|
||||||
|
settings.full-screen=false
|
||||||
|
#
|
||||||
|
# Enables or disables gamma correction to improve color accuracy.
|
||||||
|
settings.use-gamma-correction=true
|
||||||
|
#
|
||||||
|
# Indicates whether the statistics window is displayed during gameplay.
|
||||||
|
statistics.show=false
|
||||||
8
Projekte/monopoly/client/logging.properties
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
handlers=java.util.logging.ConsoleHandler
|
||||||
|
.level=INFO
|
||||||
|
pp.level=FINE
|
||||||
|
com.jme3.network.level=INFO
|
||||||
|
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
|
||||||
|
java.util.logging.ConsoleHandler.level=FINER
|
||||||
|
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
|
||||||
|
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
|
||||||
@@ -0,0 +1,129 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.client;
|
||||||
|
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
import java.util.prefs.Preferences;
|
||||||
|
|
||||||
|
import com.jme3.app.Application;
|
||||||
|
import com.jme3.app.state.AbstractAppState;
|
||||||
|
import com.jme3.app.state.AppStateManager;
|
||||||
|
import com.jme3.asset.AssetLoadException;
|
||||||
|
import com.jme3.asset.AssetNotFoundException;
|
||||||
|
import com.jme3.audio.AudioData;
|
||||||
|
import com.jme3.audio.AudioNode;
|
||||||
|
|
||||||
|
import pp.monopoly.notification.GameEventListener;
|
||||||
|
import pp.monopoly.notification.SoundEvent;
|
||||||
|
import static pp.util.PreferencesUtils.getPreferences;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An application state that plays sounds.
|
||||||
|
*/
|
||||||
|
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||||
|
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||||
|
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||||
|
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||||
|
|
||||||
|
private AudioNode splashSound;
|
||||||
|
private AudioNode shipDestroyedSound;
|
||||||
|
private AudioNode explosionSound;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if sound is enabled in the preferences.
|
||||||
|
*
|
||||||
|
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||||
|
*/
|
||||||
|
public static boolean enabledInPreferences() {
|
||||||
|
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Toggles the game sound on or off.
|
||||||
|
*/
|
||||||
|
public void toggleSound() {
|
||||||
|
setEnabled(!isEnabled());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the enabled state of this AppState.
|
||||||
|
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||||
|
*
|
||||||
|
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void setEnabled(boolean enabled) {
|
||||||
|
if (isEnabled() == enabled) return;
|
||||||
|
super.setEnabled(enabled);
|
||||||
|
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||||
|
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the sound effects for the game.
|
||||||
|
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||||
|
*
|
||||||
|
* @param stateManager The state manager
|
||||||
|
* @param app The application
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void initialize(AppStateManager stateManager, Application app) {
|
||||||
|
super.initialize(stateManager, app);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a sound from the specified file.
|
||||||
|
*
|
||||||
|
* @param app The application
|
||||||
|
* @param name The name of the sound file.
|
||||||
|
* @return The loaded AudioNode.
|
||||||
|
*/
|
||||||
|
private AudioNode loadSound(Application app, String name) {
|
||||||
|
try {
|
||||||
|
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||||
|
sound.setLooping(false);
|
||||||
|
sound.setPositional(false);
|
||||||
|
return sound;
|
||||||
|
}
|
||||||
|
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||||
|
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays the splash sound effect.
|
||||||
|
*/
|
||||||
|
public void splash() {
|
||||||
|
if (isEnabled() && splashSound != null)
|
||||||
|
splashSound.playInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays the explosion sound effect.
|
||||||
|
*/
|
||||||
|
public void explosion() {
|
||||||
|
if (isEnabled() && explosionSound != null)
|
||||||
|
explosionSound.playInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays sound effect when a ship has been destroyed.
|
||||||
|
*/
|
||||||
|
public void shipDestroyed() {
|
||||||
|
if (isEnabled() && shipDestroyedSound != null)
|
||||||
|
shipDestroyedSound.playInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(SoundEvent event) {
|
||||||
|
switch (event.sound()) {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.client;
|
||||||
|
|
||||||
|
import java.util.prefs.Preferences;
|
||||||
|
|
||||||
|
import pp.dialog.Dialog;
|
||||||
|
import static pp.util.PreferencesUtils.getPreferences;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Menu class represents the main menu in the Battleship game application.
|
||||||
|
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||||
|
* returning to the game, and quitting the application.
|
||||||
|
*/
|
||||||
|
class Menu extends Dialog {
|
||||||
|
private static final Preferences PREFERENCES = getPreferences(Menu.class);
|
||||||
|
private static final String LAST_PATH = "last.file.path";
|
||||||
|
private final MonopolyApp app;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the Menu dialog for the Battleship application.
|
||||||
|
*
|
||||||
|
* @param app the BattleshipApp instance
|
||||||
|
*/
|
||||||
|
public Menu(MonopolyApp app) {
|
||||||
|
super(app.getDialogManager());
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the state of the load and save buttons based on the game logic.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* As an escape action, this method closes the menu if it is the top dialog.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void escape() {
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,235 @@
|
|||||||
|
package pp.monopoly.client;
|
||||||
|
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
|
||||||
|
import com.jme3.app.SimpleApplication;
|
||||||
|
import com.jme3.font.BitmapFont;
|
||||||
|
import com.jme3.font.BitmapText;
|
||||||
|
import com.jme3.input.KeyInput;
|
||||||
|
import com.jme3.input.controls.ActionListener;
|
||||||
|
import com.jme3.input.controls.KeyTrigger;
|
||||||
|
|
||||||
|
import com.jme3.system.AppSettings;
|
||||||
|
import com.simsilica.lemur.GuiGlobals;
|
||||||
|
import com.simsilica.lemur.Label;
|
||||||
|
import com.simsilica.lemur.style.BaseStyles;
|
||||||
|
|
||||||
|
import pp.dialog.DialogBuilder;
|
||||||
|
import pp.dialog.DialogManager;
|
||||||
|
import pp.graphics.Draw;
|
||||||
|
import pp.monopoly.client.gui.SettingsMenu;
|
||||||
|
import pp.monopoly.client.gui.TestWorld;
|
||||||
|
import pp.monopoly.game.client.ClientGameLogic;
|
||||||
|
import pp.monopoly.game.client.MonopolyClient;
|
||||||
|
import pp.monopoly.game.client.ServerConnection;
|
||||||
|
import pp.monopoly.notification.GameEventListener;
|
||||||
|
import pp.monopoly.notification.InfoTextEvent;
|
||||||
|
import pp.monopoly.server.MonopolyServer;
|
||||||
|
|
||||||
|
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||||
|
private BitmapText topText;
|
||||||
|
private final ServerConnection serverConnection;
|
||||||
|
private final ClientGameLogic logic;
|
||||||
|
private final MonopolyAppConfig config;
|
||||||
|
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
|
||||||
|
private final DialogManager dialogManager = new DialogManager(this);
|
||||||
|
private final ExecutorService executor = Executors.newCachedThreadPool();
|
||||||
|
private final Draw draw;
|
||||||
|
private SettingsMenu settingsMenu;
|
||||||
|
private TestWorld testWorld;
|
||||||
|
private boolean isSettingsMenuOpen = false;
|
||||||
|
private boolean inputBlocked = false;
|
||||||
|
private MonopolyServer monopolyServer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Path to the styles script for GUI elements.
|
||||||
|
*/
|
||||||
|
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||||
|
/**
|
||||||
|
* Path to the font resource used in the GUI.
|
||||||
|
*/
|
||||||
|
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||||
|
|
||||||
|
|
||||||
|
public static void main(String[] args) {
|
||||||
|
new MonopolyApp().start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public MonopolyApp() {
|
||||||
|
this.draw = new Draw(assetManager);
|
||||||
|
config = new MonopolyAppConfig();
|
||||||
|
serverConnection = new NetworkSupport(this);
|
||||||
|
logic = new ClientGameLogic(serverConnection);
|
||||||
|
logic.addListener(this);
|
||||||
|
setShowSettings(config.getShowSettings());
|
||||||
|
setSettings(makeSettings());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MonopolyAppConfig getConfig() {
|
||||||
|
return config;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ClientGameLogic getGameLogic() {
|
||||||
|
return logic;
|
||||||
|
}
|
||||||
|
|
||||||
|
private AppSettings makeSettings() {
|
||||||
|
final AppSettings settings = new AppSettings(true);
|
||||||
|
settings.setTitle("Monopoly Game");
|
||||||
|
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||||
|
settings.setFullscreen(config.fullScreen());
|
||||||
|
return settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void simpleInitApp() {
|
||||||
|
GuiGlobals.initialize(this);
|
||||||
|
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||||
|
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||||
|
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||||
|
|
||||||
|
setupInput();
|
||||||
|
setupGui();
|
||||||
|
|
||||||
|
// Zeige das Startmenü
|
||||||
|
StartMenu.createStartMenu(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void setupGui() {
|
||||||
|
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||||
|
topText = new BitmapText(normalFont);
|
||||||
|
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
|
||||||
|
guiNode.attachChild(topText);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setupInput() {
|
||||||
|
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||||
|
inputManager.setCursorVisible(true);
|
||||||
|
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||||
|
inputManager.addListener(escapeListener, "ESC");
|
||||||
|
}
|
||||||
|
|
||||||
|
void handleEscape(boolean isPressed) {
|
||||||
|
if (isPressed) {
|
||||||
|
if (settingsMenu != null && isSettingsMenuOpen) {
|
||||||
|
// Schließe das SettingsMenu
|
||||||
|
System.out.println("Schließe SettingsMenu...");
|
||||||
|
settingsMenu.close();
|
||||||
|
settingsMenu = null;
|
||||||
|
setSettingsMenuOpen(false);
|
||||||
|
} else {
|
||||||
|
// Öffne das SettingsMenu
|
||||||
|
System.out.println("Öffne SettingsMenu...");
|
||||||
|
settingsMenu = new SettingsMenu(this);
|
||||||
|
settingsMenu.open();
|
||||||
|
setSettingsMenuOpen(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void blockInputs() {
|
||||||
|
if (!inputBlocked) {
|
||||||
|
System.out.println("Blockiere Eingaben...");
|
||||||
|
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
||||||
|
inputManager.clearMappings(); // Alle Mappings entfernen
|
||||||
|
inputBlocked = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void unblockInputs() {
|
||||||
|
if (inputBlocked) {
|
||||||
|
System.out.println("Aktiviere Eingaben...");
|
||||||
|
setupInput(); // Standard-Eingaben neu registrieren
|
||||||
|
inputBlocked = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setInfoText(String text) {
|
||||||
|
topText.setText(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(InfoTextEvent event) {
|
||||||
|
setInfoText(event.key());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void stop(boolean waitFor) {
|
||||||
|
if (executor != null) executor.shutdownNow();
|
||||||
|
serverConnection.disconnect();
|
||||||
|
super.stop(waitFor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public DialogManager getDialogManager() {
|
||||||
|
return dialogManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Draw getDraw() {
|
||||||
|
return draw;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ExecutorService getExecutor() {
|
||||||
|
return executor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void closeApp() {
|
||||||
|
stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void errorDialog(String errorMessage) {
|
||||||
|
DialogBuilder.simple(dialogManager)
|
||||||
|
.setTitle("Fehler")
|
||||||
|
.setText(errorMessage)
|
||||||
|
.setOkButton("OK")
|
||||||
|
.build()
|
||||||
|
.open();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSettingsMenuOpen(boolean isOpen) {
|
||||||
|
this.isSettingsMenuOpen = isOpen;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void simpleUpdate(float tpf) {
|
||||||
|
if (testWorld != null) {
|
||||||
|
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void startTestWorld() {
|
||||||
|
guiNode.detachAllChildren(); // Entferne GUI
|
||||||
|
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
||||||
|
testWorld.initializeScene(); // Initialisiere die Szene
|
||||||
|
}
|
||||||
|
|
||||||
|
public void returnToMenu() {
|
||||||
|
guiNode.detachAllChildren(); // Entferne die GUI
|
||||||
|
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Startet den Server in einem neuen Thread.
|
||||||
|
*/
|
||||||
|
public void startServer() {
|
||||||
|
new Thread(() -> {
|
||||||
|
try {
|
||||||
|
monopolyServer = new MonopolyServer(); // Erstelle Serverinstanz
|
||||||
|
} catch (Exception e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
}).start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public MonopolyServer getMonopolyServer() {
|
||||||
|
return monopolyServer;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,190 @@
|
|||||||
|
package pp.monopoly.client;
|
||||||
|
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
|
||||||
|
import pp.monopoly.game.client.MonopolyClientConfig;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides access to the Monopoly application configuration.
|
||||||
|
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
|
||||||
|
* particularly those related to screen settings and visual customization.
|
||||||
|
* <p>
|
||||||
|
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
||||||
|
* to ensure proper functionality when reading from a properties file.
|
||||||
|
* </p>
|
||||||
|
*/
|
||||||
|
public class MonopolyAppConfig extends MonopolyClientConfig {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts a string value found in the properties file into an object of the specified type.
|
||||||
|
* Extends the superclass method to support conversion to {@link ColorRGBA}.
|
||||||
|
*
|
||||||
|
* @param value the string value to be converted
|
||||||
|
* @param targetType the target type into which the value string is converted
|
||||||
|
* @return the converted object of the specified type
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected Object convertToType(String value, Class<?> targetType) {
|
||||||
|
if (targetType == ColorRGBA.class)
|
||||||
|
return makeColorRGBA(value);
|
||||||
|
return super.convertToType(value, targetType);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
|
||||||
|
*
|
||||||
|
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
|
||||||
|
* @return a {@link ColorRGBA} object representing the color
|
||||||
|
* @throws IllegalArgumentException if the input string is not in the expected format
|
||||||
|
*/
|
||||||
|
private static ColorRGBA makeColorRGBA(String value) {
|
||||||
|
String[] split = value.split(",", -1);
|
||||||
|
try {
|
||||||
|
if (split.length == 4)
|
||||||
|
return new ColorRGBA(Float.parseFloat(split[0]),
|
||||||
|
Float.parseFloat(split[1]),
|
||||||
|
Float.parseFloat(split[2]),
|
||||||
|
Float.parseFloat(split[3]));
|
||||||
|
}
|
||||||
|
catch (NumberFormatException e) {
|
||||||
|
// deliberately left empty
|
||||||
|
}
|
||||||
|
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The width of the game view resolution in pixels.
|
||||||
|
*/
|
||||||
|
@Property("settings.resolution.width") //NON-NLS
|
||||||
|
private int resolutionWidth = 1200;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The height of the game view resolution in pixels.
|
||||||
|
*/
|
||||||
|
@Property("settings.resolution.height") //NON-NLS
|
||||||
|
private int resolutionHeight = 800;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Specifies whether the game should start in full-screen mode.
|
||||||
|
*/
|
||||||
|
@Property("settings.full-screen") //NON-NLS
|
||||||
|
private boolean fullScreen = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Specifies whether gamma correction should be enabled.
|
||||||
|
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||||
|
* and sRGB images are linearized.
|
||||||
|
* <p>
|
||||||
|
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
|
||||||
|
* </p>
|
||||||
|
*/
|
||||||
|
@Property("settings.use-gamma-correction") //NON-NLS
|
||||||
|
private boolean useGammaCorrection = true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Specifies whether full resolution framebuffers should be used on Retina displays.
|
||||||
|
* This setting is ignored on non-Retina platforms.
|
||||||
|
*/
|
||||||
|
@Property("settings.use-retina-framebuffer") //NON-NLS
|
||||||
|
private boolean useRetinaFrameBuffer = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Specifies whether the settings window should be shown for configuring the game.
|
||||||
|
*/
|
||||||
|
@Property("settings.show") //NON-NLS
|
||||||
|
private boolean showSettings = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||||
|
*/
|
||||||
|
@Property("statistics.show") //NON-NLS
|
||||||
|
private boolean showStatistics = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
|
||||||
|
*/
|
||||||
|
@Property("overlay.top.color") //NON-NLS
|
||||||
|
private ColorRGBA topColor = ColorRGBA.White;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a default {@code MonopolyAppConfig} with predefined values.
|
||||||
|
*/
|
||||||
|
public MonopolyAppConfig() {
|
||||||
|
// Default constructor
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the width of the game view resolution in pixels.
|
||||||
|
*
|
||||||
|
* @return the width of the game view resolution in pixels
|
||||||
|
*/
|
||||||
|
public int getResolutionWidth() {
|
||||||
|
return resolutionWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the height of the game view resolution in pixels.
|
||||||
|
*
|
||||||
|
* @return the height of the game view resolution in pixels
|
||||||
|
*/
|
||||||
|
public int getResolutionHeight() {
|
||||||
|
return resolutionHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether the game should start in full-screen mode.
|
||||||
|
*
|
||||||
|
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
|
||||||
|
*/
|
||||||
|
public boolean fullScreen() {
|
||||||
|
return fullScreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether gamma correction is enabled.
|
||||||
|
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||||
|
* and sRGB images are linearized.
|
||||||
|
*
|
||||||
|
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
|
||||||
|
*/
|
||||||
|
public boolean useGammaCorrection() {
|
||||||
|
return useGammaCorrection;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether full resolution framebuffers should be used on Retina displays.
|
||||||
|
* This setting is ignored on non-Retina platforms.
|
||||||
|
*
|
||||||
|
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
|
||||||
|
*/
|
||||||
|
public boolean useRetinaFrameBuffer() {
|
||||||
|
return useRetinaFrameBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether the settings window should be shown for configuring the game.
|
||||||
|
*
|
||||||
|
* @return {@code true} if the settings window should be shown; {@code false} otherwise
|
||||||
|
*/
|
||||||
|
public boolean getShowSettings() {
|
||||||
|
return showSettings;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||||
|
*
|
||||||
|
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
|
||||||
|
*/
|
||||||
|
public boolean getShowStatistics() {
|
||||||
|
return showStatistics;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
|
||||||
|
*
|
||||||
|
* @return the color of the top text during gameplay
|
||||||
|
*/
|
||||||
|
public ColorRGBA getTopColor() {
|
||||||
|
return topColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
package pp.monopoly.client;
|
||||||
|
|
||||||
|
import com.jme3.app.Application;
|
||||||
|
import com.jme3.app.state.AbstractAppState;
|
||||||
|
import com.jme3.app.state.AppStateManager;
|
||||||
|
|
||||||
|
import pp.monopoly.game.client.ClientGameLogic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Abstract class representing a state in the Monopoly game.
|
||||||
|
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||||
|
*/
|
||||||
|
public abstract class MonopolyAppState extends AbstractAppState {
|
||||||
|
private MonopolyApp app;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a new MonopolyAppState that is initially disabled.
|
||||||
|
*/
|
||||||
|
protected MonopolyAppState() {
|
||||||
|
setEnabled(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the state manager and application.
|
||||||
|
*
|
||||||
|
* @param stateManager The state manager
|
||||||
|
* @param application The application instance
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void initialize(AppStateManager stateManager, Application application) {
|
||||||
|
super.initialize(stateManager, application);
|
||||||
|
this.app = (MonopolyApp) application;
|
||||||
|
if (isEnabled()) {
|
||||||
|
enableState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the MonopolyApp instance associated with this MonopolyAppState.
|
||||||
|
*
|
||||||
|
* @return The MonopolyApp instance.
|
||||||
|
*/
|
||||||
|
public MonopolyApp getApp() {
|
||||||
|
return app;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the client game logic handler.
|
||||||
|
*
|
||||||
|
* @return the client game logic handler
|
||||||
|
*/
|
||||||
|
public ClientGameLogic getGameLogic() {
|
||||||
|
return app.getGameLogic();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the enabled state of the MonopolyAppState.
|
||||||
|
* If the new state is the same as the current state, the method returns.
|
||||||
|
*
|
||||||
|
* @param enabled The new enabled state.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void setEnabled(boolean enabled) {
|
||||||
|
if (isEnabled() == enabled) return;
|
||||||
|
super.setEnabled(enabled);
|
||||||
|
if (app != null) {
|
||||||
|
if (enabled) {
|
||||||
|
enableState();
|
||||||
|
} else {
|
||||||
|
disableState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the state is enabled. Override to define specific behavior.
|
||||||
|
*/
|
||||||
|
protected abstract void enableState();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the state is disabled. Override to define specific behavior.
|
||||||
|
*/
|
||||||
|
protected abstract void disableState();
|
||||||
|
}
|
||||||
@@ -0,0 +1,146 @@
|
|||||||
|
package pp.monopoly.client;
|
||||||
|
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
import java.util.concurrent.ExecutionException;
|
||||||
|
import java.util.concurrent.Future;
|
||||||
|
|
||||||
|
import com.simsilica.lemur.Button;
|
||||||
|
import com.simsilica.lemur.Container;
|
||||||
|
import com.simsilica.lemur.Label;
|
||||||
|
import com.simsilica.lemur.TextField;
|
||||||
|
|
||||||
|
import pp.dialog.Dialog;
|
||||||
|
import pp.dialog.DialogBuilder;
|
||||||
|
import pp.dialog.SimpleDialog;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a dialog for setting up a network connection in the Monopoly game.
|
||||||
|
* Allows users to specify the host and port for connecting to a game server.
|
||||||
|
*/
|
||||||
|
class NetworkDialog extends SimpleDialog {
|
||||||
|
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||||
|
private static final String LOCALHOST = "localhost";
|
||||||
|
private static final String DEFAULT_PORT = "1234";
|
||||||
|
private final NetworkSupport network;
|
||||||
|
private final TextField host = new TextField(LOCALHOST);
|
||||||
|
private final TextField port = new TextField(DEFAULT_PORT);
|
||||||
|
private String hostname;
|
||||||
|
private int portNumber;
|
||||||
|
private Future<Object> connectionFuture;
|
||||||
|
private Dialog progressDialog;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new NetworkDialog.
|
||||||
|
*
|
||||||
|
* @param network The NetworkSupport instance to be used for network operations.
|
||||||
|
*/
|
||||||
|
NetworkDialog(NetworkSupport network) {
|
||||||
|
super(network.getApp().getDialogManager());
|
||||||
|
this.network = network;
|
||||||
|
initializeDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the dialog with input fields and connection buttons.
|
||||||
|
*/
|
||||||
|
private void initializeDialog() {
|
||||||
|
final MonopolyApp app = network.getApp();
|
||||||
|
Container inputContainer = new Container();
|
||||||
|
|
||||||
|
// Titel und Eingabefelder für Host und Port
|
||||||
|
inputContainer.addChild(new Label("Server-Adresse"));
|
||||||
|
inputContainer.addChild(host);
|
||||||
|
|
||||||
|
inputContainer.addChild(new Label("Port"));
|
||||||
|
inputContainer.addChild(port);
|
||||||
|
|
||||||
|
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
||||||
|
connectButton.addClickCommands(source -> connect());
|
||||||
|
|
||||||
|
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
||||||
|
cancelButton.addClickCommands(source -> app.closeApp());
|
||||||
|
|
||||||
|
app.getGuiNode().attachChild(inputContainer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initiates the connection attempt based on the entered host and port.
|
||||||
|
*/
|
||||||
|
private void connect() {
|
||||||
|
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
||||||
|
try {
|
||||||
|
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||||
|
portNumber = Integer.parseInt(port.getText());
|
||||||
|
openProgressDialog();
|
||||||
|
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||||
|
} catch (NumberFormatException e) {
|
||||||
|
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Opens a progress dialog while connecting.
|
||||||
|
*/
|
||||||
|
private void openProgressDialog() {
|
||||||
|
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||||
|
.setText("Verbinde zum Server...")
|
||||||
|
.build();
|
||||||
|
progressDialog.open();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to initialize the network connection.
|
||||||
|
*
|
||||||
|
* @throws RuntimeException If an error occurs when creating the client.
|
||||||
|
*/
|
||||||
|
private Object initNetwork() {
|
||||||
|
try {
|
||||||
|
network.initNetwork(hostname, portNumber);
|
||||||
|
return null;
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the connection status and handles completion or failure.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void update(float delta) {
|
||||||
|
if (connectionFuture != null && connectionFuture.isDone()) {
|
||||||
|
try {
|
||||||
|
connectionFuture.get();
|
||||||
|
onSuccess();
|
||||||
|
} catch (ExecutionException e) {
|
||||||
|
onFailure(e.getCause());
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
||||||
|
Thread.currentThread().interrupt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a successful connection to the game server.
|
||||||
|
*/
|
||||||
|
private void onSuccess() {
|
||||||
|
connectionFuture = null;
|
||||||
|
progressDialog.close();
|
||||||
|
this.close();
|
||||||
|
network.getApp().setInfoText("Warte auf einen Gegner...");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a failed connection attempt.
|
||||||
|
*
|
||||||
|
* @param e The cause of the failure.
|
||||||
|
*/
|
||||||
|
private void onFailure(Throwable e) {
|
||||||
|
connectionFuture = null;
|
||||||
|
progressDialog.close();
|
||||||
|
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
||||||
|
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,144 @@
|
|||||||
|
package pp.monopoly.client;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
|
import com.jme3.network.Client;
|
||||||
|
import com.jme3.network.ClientStateListener;
|
||||||
|
import com.jme3.network.Message;
|
||||||
|
import com.jme3.network.MessageListener;
|
||||||
|
import com.jme3.network.Network;
|
||||||
|
|
||||||
|
import pp.monopoly.game.client.ServerConnection;
|
||||||
|
import pp.monopoly.message.client.ClientMessage;
|
||||||
|
import pp.monopoly.message.server.ServerMessage;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Manages the network connection for the Monopoly application.
|
||||||
|
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||||
|
*/
|
||||||
|
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||||
|
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||||
|
private final MonopolyApp app;
|
||||||
|
private Client client;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a NetworkSupport instance for the Monopoly application.
|
||||||
|
*
|
||||||
|
* @param app The Monopoly application instance.
|
||||||
|
*/
|
||||||
|
public NetworkSupport(MonopolyApp app) {
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the Monopoly application instance.
|
||||||
|
*
|
||||||
|
* @return Monopoly application instance
|
||||||
|
*/
|
||||||
|
MonopolyApp getApp() {
|
||||||
|
return app;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if there is a connection to the game server.
|
||||||
|
*
|
||||||
|
* @return true if there is a connection to the game server, false otherwise.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public boolean isConnected() {
|
||||||
|
return client != null && client.isConnected();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to join the game if there is no connection yet.
|
||||||
|
* Opens a dialog for the user to enter the host and port information.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void connect() {
|
||||||
|
if (client == null) {
|
||||||
|
new NetworkDialog(this).open();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Closes the client connection.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void disconnect() {
|
||||||
|
if (client == null) return;
|
||||||
|
client.close();
|
||||||
|
client = null;
|
||||||
|
LOGGER.log(Level.INFO, "Client connection closed.");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the network connection.
|
||||||
|
*
|
||||||
|
* @param host The server's address.
|
||||||
|
* @param port The server's port.
|
||||||
|
* @throws IOException If an I/O error occurs when creating the client.
|
||||||
|
*/
|
||||||
|
void initNetwork(String host, int port) throws IOException {
|
||||||
|
if (client != null) {
|
||||||
|
throw new IllegalStateException("Already connected to the game server.");
|
||||||
|
}
|
||||||
|
client = Network.connectToServer(host, port);
|
||||||
|
client.start();
|
||||||
|
client.addMessageListener(this);
|
||||||
|
client.addClientStateListener(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a message is received from the server.
|
||||||
|
*
|
||||||
|
* @param client The client instance that received the message.
|
||||||
|
* @param message The message received from the server.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void messageReceived(Client client, Message message) {
|
||||||
|
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
||||||
|
if (message instanceof ServerMessage serverMessage) {
|
||||||
|
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the client has successfully connected to the server.
|
||||||
|
*
|
||||||
|
* @param client The client that connected to the server.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void clientConnected(Client client) {
|
||||||
|
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the client is disconnected from the server.
|
||||||
|
*
|
||||||
|
* @param client The client that was disconnected.
|
||||||
|
* @param disconnectInfo Information about the disconnection.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||||
|
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
||||||
|
this.client = null;
|
||||||
|
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends the specified message to the server.
|
||||||
|
*
|
||||||
|
* @param message The message to be sent to the server.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void send(ClientMessage message) {
|
||||||
|
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
||||||
|
if (client == null) {
|
||||||
|
app.errorDialog("Verbindung zum Server verloren.");
|
||||||
|
} else {
|
||||||
|
client.send(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,181 @@
|
|||||||
|
package pp.monopoly.client;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.shape.Quad;
|
||||||
|
import com.jme3.texture.Texture;
|
||||||
|
import com.simsilica.lemur.Axis;
|
||||||
|
import com.simsilica.lemur.Button;
|
||||||
|
import com.simsilica.lemur.Container;
|
||||||
|
import com.simsilica.lemur.HAlignment;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
|
import com.simsilica.lemur.component.SpringGridLayout;
|
||||||
|
|
||||||
|
import pp.dialog.Dialog;
|
||||||
|
import pp.monopoly.client.gui.CreateGameMenu;
|
||||||
|
import pp.monopoly.client.gui.SettingsMenu;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the startup menu dialog for the Monopoly application.
|
||||||
|
import pp.monopoly.client.gui.GameMenu;
|
||||||
|
*/
|
||||||
|
public class StartMenu extends Dialog {
|
||||||
|
private final MonopolyApp app;
|
||||||
|
private Container logoContainer;
|
||||||
|
private Container unibwLogoContainer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||||
|
*
|
||||||
|
* @param app the MonopolyApp instance
|
||||||
|
*/
|
||||||
|
public StartMenu(MonopolyApp app) {
|
||||||
|
super(app.getDialogManager());
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates and displays the Start Menu with buttons for starting the game,
|
||||||
|
* opening settings, and quitting the application.
|
||||||
|
*/
|
||||||
|
public static void createStartMenu(MonopolyApp app) {
|
||||||
|
int screenWidth = app.getContext().getSettings().getWidth();
|
||||||
|
int screenHeight = app.getContext().getSettings().getHeight();
|
||||||
|
|
||||||
|
// Set up the background image
|
||||||
|
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||||
|
Quad quad = new Quad(screenWidth, screenHeight);
|
||||||
|
Geometry background = new Geometry("Background", quad);
|
||||||
|
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||||
|
background.setMaterial(backgroundMaterial);
|
||||||
|
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||||
|
app.getGuiNode().attachChild(background);
|
||||||
|
|
||||||
|
createMonopolyLogo(app);
|
||||||
|
createUnibwLogo(app);
|
||||||
|
|
||||||
|
// Center container for title and play button
|
||||||
|
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||||
|
|
||||||
|
Button startButton = new Button("Spielen");
|
||||||
|
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
||||||
|
startButton.setFontSize(40); // Set the font size for the button text
|
||||||
|
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||||
|
|
||||||
|
startButton.addClickCommands(source -> startGame(app));
|
||||||
|
centerMenu.addChild(startButton);
|
||||||
|
|
||||||
|
// Position the center container in the middle of the screen
|
||||||
|
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||||
|
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||||
|
0));
|
||||||
|
app.getGuiNode().attachChild(centerMenu);
|
||||||
|
|
||||||
|
// Lower-left container for "Spiel beenden" button
|
||||||
|
Container lowerLeftMenu = new Container();
|
||||||
|
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
|
||||||
|
Button quitButton = new Button("Spiel beenden");
|
||||||
|
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||||
|
quitButton.setFontSize(18);
|
||||||
|
quitButton.addClickCommands(source -> quitGame());
|
||||||
|
lowerLeftMenu.addChild(quitButton);
|
||||||
|
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||||
|
|
||||||
|
// Lower-right container for "Einstellungen" button
|
||||||
|
Container lowerRightMenu = new Container();
|
||||||
|
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
|
||||||
|
Button settingsButton = new Button("Einstellungen");
|
||||||
|
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||||
|
settingsButton.setFontSize(18); // Increase the font size for the text
|
||||||
|
settingsButton.addClickCommands(source -> openSettings(app));
|
||||||
|
lowerRightMenu.addChild(settingsButton);
|
||||||
|
app.getGuiNode().attachChild(lowerRightMenu);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates and positions the Monopoly logo container in the center of the screen.
|
||||||
|
*/
|
||||||
|
private static void createMonopolyLogo(MonopolyApp app) {
|
||||||
|
int screenWidth = app.getContext().getSettings().getWidth();
|
||||||
|
int screenHeight = app.getContext().getSettings().getHeight();
|
||||||
|
|
||||||
|
// Load the Monopoly logo as a texture
|
||||||
|
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||||
|
|
||||||
|
// Create a container for the logo
|
||||||
|
Container logoContainer = new Container();
|
||||||
|
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||||
|
logoContainer.setBackground(logoBackground);
|
||||||
|
|
||||||
|
// Set the size of the container to fit the logo
|
||||||
|
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
||||||
|
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
||||||
|
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||||
|
|
||||||
|
// Position the container at the center of the screen
|
||||||
|
logoContainer.setLocalTranslation(new Vector3f(
|
||||||
|
screenWidth / 2f - logoWidth / 2f,
|
||||||
|
screenHeight / 2f + 200, // Adjust this value for vertical position
|
||||||
|
0
|
||||||
|
));
|
||||||
|
|
||||||
|
// Attach the container to the GUI node
|
||||||
|
app.getGuiNode().attachChild(logoContainer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates and positions the Unibw logo container in the center of the screen.
|
||||||
|
*/
|
||||||
|
private static void createUnibwLogo(MonopolyApp app) {
|
||||||
|
int screenWidth = app.getContext().getSettings().getWidth();
|
||||||
|
int screenHeight = app.getContext().getSettings().getHeight();
|
||||||
|
|
||||||
|
// Load the Unibw logo as a texture
|
||||||
|
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||||
|
|
||||||
|
// Create a container for the Unibw logo
|
||||||
|
Container unibwContainer = new Container();
|
||||||
|
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||||
|
unibwContainer.setBackground(unibwBackground);
|
||||||
|
|
||||||
|
// Set the size of the container to fit the Unibw logo
|
||||||
|
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
||||||
|
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
||||||
|
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||||
|
|
||||||
|
// Position the container slightly below the Monopoly logo
|
||||||
|
unibwContainer.setLocalTranslation(new Vector3f(
|
||||||
|
screenWidth / 2f - unibwWidth / 2f,
|
||||||
|
screenHeight / 2f + 100, // Adjust this value for vertical position
|
||||||
|
0
|
||||||
|
));
|
||||||
|
|
||||||
|
// Attach the container to the GUI node
|
||||||
|
app.getGuiNode().attachChild(unibwContainer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the game by transitioning to the CreateGameMenu.
|
||||||
|
*/
|
||||||
|
private static void startGame(MonopolyApp app) {
|
||||||
|
app.getGuiNode().detachAllChildren();
|
||||||
|
new CreateGameMenu(app);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Opens the settings menu.
|
||||||
|
*/
|
||||||
|
private static void openSettings(MonopolyApp app) {
|
||||||
|
app.getGuiNode().detachAllChildren();
|
||||||
|
new SettingsMenu(app);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Quits the game application.
|
||||||
|
*/
|
||||||
|
private static void quitGame() {
|
||||||
|
System.exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
|
||||||
|
import pp.monopoly.model.Board;
|
||||||
|
import pp.monopoly.model.Item;
|
||||||
|
import pp.monopoly.model.Visitor;
|
||||||
|
import pp.monopoly.notification.GameEventListener;
|
||||||
|
import pp.monopoly.notification.ItemAddedEvent;
|
||||||
|
import pp.monopoly.notification.ItemRemovedEvent;
|
||||||
|
import pp.view.ModelViewSynchronizer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||||
|
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||||
|
* are accurately reflected in the view.
|
||||||
|
*/
|
||||||
|
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||||
|
protected final Board board;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new BoardSynchronizer.
|
||||||
|
*
|
||||||
|
* @param board the game board to synchronize
|
||||||
|
* @param root the root node to which the view representations of the board items are attached
|
||||||
|
*/
|
||||||
|
protected BoardSynchronizer(Board board, Node root) {
|
||||||
|
super(root);
|
||||||
|
this.board = board;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Translates a model item into its corresponding visual representation.
|
||||||
|
*
|
||||||
|
* @param item the item from the model to be translated
|
||||||
|
* @return the visual representation of the item as a {@link Spatial}
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected Spatial translate(Item item) {
|
||||||
|
return item.accept(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds the existing items from the board to the view during initialization.
|
||||||
|
*/
|
||||||
|
protected void addExisting() {
|
||||||
|
board.getItems().forEach(this::add);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the event when an item is removed from the board.
|
||||||
|
*
|
||||||
|
* @param event the event indicating that an item has been removed from the board
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(ItemRemovedEvent event) {
|
||||||
|
if (board == event.getBoard()) {
|
||||||
|
delete(event.getItem());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the event when an item is added to the board.
|
||||||
|
*
|
||||||
|
* @param event the event indicating that an item has been added to the board
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(ItemAddedEvent event) {
|
||||||
|
if (board == event.getBoard()) {
|
||||||
|
add(event.getItem());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
|
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.simsilica.lemur.Button;
|
||||||
|
import com.simsilica.lemur.Label;
|
||||||
|
import com.simsilica.lemur.style.ElementId;
|
||||||
|
|
||||||
|
import pp.dialog.Dialog;
|
||||||
|
import pp.monopoly.client.MonopolyApp;
|
||||||
|
|
||||||
|
public class GameMenu extends Dialog {
|
||||||
|
private final MonopolyApp app;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs the SettingsMenu dialog for the Monopoly application.
|
||||||
|
*
|
||||||
|
* @param app the MonopolyApp instance
|
||||||
|
*/
|
||||||
|
public GameMenu(MonopolyApp app) {
|
||||||
|
super(app.getDialogManager());
|
||||||
|
this.app = app;
|
||||||
|
|
||||||
|
// Add a title label for Settings
|
||||||
|
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
|
||||||
|
settingsTitle.setFontSize(48); // Set font size for the title
|
||||||
|
settingsTitle.setColor(ColorRGBA.White);
|
||||||
|
|
||||||
|
// Add any settings-related components here, such as volume control, toggles, etc.
|
||||||
|
|
||||||
|
// Add a back button to return to StartMenu
|
||||||
|
Button backButton = new Button("Zurück", new ElementId("menu-button"));
|
||||||
|
backButton.setColor(ColorRGBA.White);
|
||||||
|
backButton.setFontSize(24);
|
||||||
|
backButton.addClickCommands(source -> returnToStartMenu());
|
||||||
|
|
||||||
|
// Add components to this dialog
|
||||||
|
addChild(settingsTitle);
|
||||||
|
addChild(backButton);
|
||||||
|
|
||||||
|
// You can add more settings components here, like checkboxes or sliders.
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns to the StartMenu when the back button is clicked.
|
||||||
|
*/
|
||||||
|
private void returnToStartMenu() {
|
||||||
|
app.getDialogManager().close(this); // Close the current settings dialog
|
||||||
|
//TODO return zum Ausgangsmenü
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,75 @@
|
|||||||
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial.CullHint;
|
||||||
|
import com.jme3.scene.shape.Quad;
|
||||||
|
|
||||||
|
import pp.monopoly.client.MonopolyApp;
|
||||||
|
import pp.monopoly.model.Board;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
|
||||||
|
* This class handles the graphical representation of the board, including background setup and grid lines.
|
||||||
|
*/
|
||||||
|
class MapView {
|
||||||
|
private static final float FIELD_SIZE = 40f;
|
||||||
|
private static final float BACKGROUND_DEPTH = -4f;
|
||||||
|
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
|
||||||
|
|
||||||
|
private final MonopolyApp app;
|
||||||
|
private final Node mapNode = new Node("map");
|
||||||
|
private final Board board;
|
||||||
|
private final MapViewSynchronizer synchronizer;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
|
||||||
|
*
|
||||||
|
* @param board the board to visualize
|
||||||
|
* @param app the main application instance
|
||||||
|
*/
|
||||||
|
MapView(Board board, MonopolyApp app) {
|
||||||
|
this.board = board;
|
||||||
|
this.app = app;
|
||||||
|
this.synchronizer = new MapViewSynchronizer(this);
|
||||||
|
setupBackground();
|
||||||
|
app.getGameLogic().addListener(synchronizer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
|
||||||
|
*/
|
||||||
|
void unregister() {
|
||||||
|
app.getGameLogic().removeListener(synchronizer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets up the background of the map view using a quad geometry.
|
||||||
|
*/
|
||||||
|
private void setupBackground() {
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
mat.setColor("Color", BACKGROUND_COLOR);
|
||||||
|
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||||
|
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
|
||||||
|
background.setMaterial(mat);
|
||||||
|
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
|
||||||
|
background.setCullHint(CullHint.Never);
|
||||||
|
mapNode.attachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the root node containing all visual elements in this map view.
|
||||||
|
*
|
||||||
|
* @return the root node for the map view
|
||||||
|
*/
|
||||||
|
public Node getNode() {
|
||||||
|
return mapNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Board getBoard() {
|
||||||
|
return board;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
package pp.monopoly.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
|
||||||
|
import pp.monopoly.model.Figure;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Synchronizes the visual representation of the board with the game model.
|
||||||
|
* Handles updates for items on the board.
|
||||||
|
*/
|
||||||
|
class MapViewSynchronizer extends BoardSynchronizer {
|
||||||
|
private final MapView view;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||||
|
*
|
||||||
|
* @param view the MapView to synchronize with the game model
|
||||||
|
*/
|
||||||
|
public MapViewSynchronizer(MapView view) {
|
||||||
|
super(view.getBoard(), view.getNode());
|
||||||
|
this.view = view;
|
||||||
|
addExisting();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enables the state by performing initial setup, such as adding any items to the view.
|
||||||
|
*/
|
||||||
|
|
||||||
|
protected void enableState() {
|
||||||
|
// Platz für zusätzliche Initialisierungen
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disables the state by clearing the view.
|
||||||
|
*/
|
||||||
|
|
||||||
|
protected void disableState() {
|
||||||
|
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public Spatial visit(Figure figure) {
|
||||||
|
return figure.accept(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 484 KiB |
|
After Width: | Height: | Size: 144 KiB |
15
Projekte/monopoly/model/build.gradle
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
plugins {
|
||||||
|
id 'buildlogic.java-library-conventions'
|
||||||
|
}
|
||||||
|
|
||||||
|
description = 'Monopoly common model'
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
api project(":common")
|
||||||
|
api libs.jme3.networking
|
||||||
|
testImplementation libs.mockito.core
|
||||||
|
|
||||||
|
testImplementation project(":monopoly:client")
|
||||||
|
testImplementation project(":monopoly:model")
|
||||||
|
testImplementation project(":monopoly:server")
|
||||||
|
}
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly;
|
||||||
|
|
||||||
|
import static java.lang.Math.max;
|
||||||
|
|
||||||
|
import pp.util.config.Config;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides access to the configuration settings for the Monopoly game.
|
||||||
|
* <p>
|
||||||
|
* This class allows for loading configuration settings from a properties file,
|
||||||
|
* including the server port, map dimensions
|
||||||
|
* </p>
|
||||||
|
* <p>
|
||||||
|
* <b>Note:</b> Attributes of this class are not marked as {@code final} to allow
|
||||||
|
* for proper initialization when reading from a properties file.
|
||||||
|
* </p>
|
||||||
|
*/
|
||||||
|
public class MonopolyConfig extends Config {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The default port number for the Monopoly server.
|
||||||
|
*/
|
||||||
|
@Property("port")
|
||||||
|
private int port = 42069;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The width of the game map in terms of grid units.
|
||||||
|
*/
|
||||||
|
@Property("map.width")
|
||||||
|
private int mapWidth = 10;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The height of the game map in terms of grid units.
|
||||||
|
*/
|
||||||
|
@Property("map.height")
|
||||||
|
private int mapHeight = 10;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates an instance of {@code MonopolyConfig} with default settings.
|
||||||
|
*/
|
||||||
|
public MonopolyConfig() {
|
||||||
|
// Default constructor
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the port number configured for the Monopoly server.
|
||||||
|
*
|
||||||
|
* @return the port number
|
||||||
|
*/
|
||||||
|
public int getPort() {
|
||||||
|
return port;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the width of the game map. The width is guaranteed to be at least 2 units.
|
||||||
|
*
|
||||||
|
* @return the width of the game map
|
||||||
|
*/
|
||||||
|
public int getMapWidth() {
|
||||||
|
return max(mapWidth, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the height of the game map. The height is guaranteed to be at least 2 units.
|
||||||
|
*
|
||||||
|
* @return the height of the game map
|
||||||
|
*/
|
||||||
|
public int getMapHeight() {
|
||||||
|
return max(mapHeight, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly;
|
||||||
|
|
||||||
|
import java.util.ResourceBundle;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides access to the resource bundle of the game.
|
||||||
|
*
|
||||||
|
* @see #BUNDLE
|
||||||
|
*/
|
||||||
|
public class Resources {
|
||||||
|
/**
|
||||||
|
* The resource bundle for the Monopoly game.
|
||||||
|
*/
|
||||||
|
public static final ResourceBundle BUNDLE = ResourceBundle.getBundle("monopoly"); //NON-NLS
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a string for the given key from the resource bundle in {@linkplain #BUNDLE}.
|
||||||
|
*
|
||||||
|
* @param key the key for the desired string
|
||||||
|
* @return the string for the given key
|
||||||
|
* @throws NullPointerException if {@code key} is {@code null}
|
||||||
|
* @throws java.util.MissingResourceException if no object for the given key can be found
|
||||||
|
* @throws ClassCastException if the object found for the given key is not a string
|
||||||
|
*/
|
||||||
|
public static String lookup(String key) {
|
||||||
|
return BUNDLE.getString(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Private constructor to prevent instantiation.
|
||||||
|
*/
|
||||||
|
private Resources() { /* do not instantiate */ }
|
||||||
|
}
|
||||||
@@ -0,0 +1,260 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import pp.monopoly.message.client.ClientMessage;
|
||||||
|
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||||
|
import pp.monopoly.message.server.DiceResult;
|
||||||
|
import pp.monopoly.message.server.EventDrawCard;
|
||||||
|
import pp.monopoly.message.server.GameOver;
|
||||||
|
import pp.monopoly.message.server.GameStart;
|
||||||
|
import pp.monopoly.message.server.JailEvent;
|
||||||
|
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||||
|
import pp.monopoly.message.server.ServerInterpreter;
|
||||||
|
import pp.monopoly.message.server.TimeOutWarning;
|
||||||
|
import pp.monopoly.message.server.TradeReply;
|
||||||
|
import pp.monopoly.message.server.TradeRequest;
|
||||||
|
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||||
|
import pp.monopoly.model.Board;
|
||||||
|
import pp.monopoly.model.IntPoint;
|
||||||
|
import pp.monopoly.notification.ClientStateEvent;
|
||||||
|
import pp.monopoly.notification.GameEvent;
|
||||||
|
import pp.monopoly.notification.GameEventBroker;
|
||||||
|
import pp.monopoly.notification.GameEventListener;
|
||||||
|
import pp.monopoly.notification.InfoTextEvent;
|
||||||
|
import pp.monopoly.notification.Sound;
|
||||||
|
import pp.monopoly.notification.SoundEvent;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Controls the client-side game logic for Monopoly.
|
||||||
|
* Manages the player's placement, interactions with the map, and response to server messages.
|
||||||
|
*/
|
||||||
|
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||||
|
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||||
|
private final ClientSender clientSender;
|
||||||
|
private final List<GameEventListener> listeners = new ArrayList<>();
|
||||||
|
private Board board;
|
||||||
|
|
||||||
|
private ClientState state = new ClientState(this) {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a ClientGameLogic with the specified sender object.
|
||||||
|
*
|
||||||
|
* @param clientSender the object used to send messages to the server
|
||||||
|
*/
|
||||||
|
public ClientGameLogic(ClientSender clientSender) {
|
||||||
|
this.clientSender = clientSender;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the current state of the game logic.
|
||||||
|
*/
|
||||||
|
ClientState getState() {
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the current state of the game logic.
|
||||||
|
*
|
||||||
|
* @param newState the new state to be set
|
||||||
|
*/
|
||||||
|
void setState(ClientState newState) {
|
||||||
|
LOGGER.log(Level.DEBUG, "state transition {0} --> {1}", state.getName(), newState.getName()); //NON-NLS
|
||||||
|
state = newState;
|
||||||
|
notifyListeners(new ClientStateEvent());
|
||||||
|
state.entry();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the player's own map.
|
||||||
|
*
|
||||||
|
* @return the player's own map
|
||||||
|
*/
|
||||||
|
public Board getBoard() {
|
||||||
|
return board;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves the preview figure to the specified position.
|
||||||
|
*
|
||||||
|
* @param pos the new position for the preview figure
|
||||||
|
*/
|
||||||
|
public void movePreview(IntPoint pos) {
|
||||||
|
state.movePreview(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the informational text to be displayed to the player.
|
||||||
|
*
|
||||||
|
* @param key the key for the info text
|
||||||
|
*/
|
||||||
|
void setInfoText(String key) {
|
||||||
|
notifyListeners(new InfoTextEvent(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Emits an event to play the specified sound.
|
||||||
|
*
|
||||||
|
* @param sound the sound to be played.
|
||||||
|
*/
|
||||||
|
public void playSound(Sound sound) {
|
||||||
|
notifyListeners(new SoundEvent(sound));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a map from the specified file.
|
||||||
|
*
|
||||||
|
* @param file the file to load the map from
|
||||||
|
* @throws IOException if an I/O error occurs
|
||||||
|
*/
|
||||||
|
public void loadMap(File file) throws IOException {
|
||||||
|
state.loadMap(file);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends a message to the server.
|
||||||
|
*
|
||||||
|
* @param msg the message to be sent
|
||||||
|
*/
|
||||||
|
void send(ClientMessage msg) {
|
||||||
|
if (clientSender == null)
|
||||||
|
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||||
|
else
|
||||||
|
clientSender.send(msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a listener to receive game events.
|
||||||
|
*
|
||||||
|
* @param listener the listener to add
|
||||||
|
*/
|
||||||
|
public synchronized void addListener(GameEventListener listener) {
|
||||||
|
listeners.add(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes a listener from receiving game events.
|
||||||
|
*
|
||||||
|
* @param listener the listener to remove
|
||||||
|
*/
|
||||||
|
public synchronized void removeListener(GameEventListener listener) {
|
||||||
|
listeners.remove(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Notifies all listeners of a game event.
|
||||||
|
*
|
||||||
|
* @param event the game event to notify listeners of
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void notifyListeners(GameEvent event) {
|
||||||
|
final List<GameEventListener> copy;
|
||||||
|
synchronized (this) {
|
||||||
|
copy = new ArrayList<>(listeners);
|
||||||
|
}
|
||||||
|
for (GameEventListener listener : copy)
|
||||||
|
event.notifyListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called once per frame by the update loop.
|
||||||
|
*
|
||||||
|
* @param delta time in seconds since the last update call
|
||||||
|
*/
|
||||||
|
public void update(float delta) {
|
||||||
|
state.update(delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(BuyPropertyResponse msg) {
|
||||||
|
if (msg.isSuccessful()) {
|
||||||
|
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
|
||||||
|
playSound(Sound.MONEY_LOST);
|
||||||
|
} else {
|
||||||
|
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(DiceResult msg) {
|
||||||
|
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
||||||
|
playSound(Sound.DICE_ROLL);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(EventDrawCard msg) {
|
||||||
|
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||||
|
playSound(Sound.EVENT_CARD);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(GameOver msg) {
|
||||||
|
if (msg.isWinner()) {
|
||||||
|
setInfoText("Congratulations! You have won the game!");
|
||||||
|
playSound(Sound.WINNER);
|
||||||
|
} else {
|
||||||
|
setInfoText("Game over. Better luck next time!");
|
||||||
|
playSound(Sound.LOSER);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(GameStart msg) {
|
||||||
|
setInfoText("The game has started! Good luck!");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(JailEvent msg) {
|
||||||
|
if (msg.isGoingToJail()) {
|
||||||
|
setInfoText("You are sent to jail!");
|
||||||
|
playSound(Sound.GULAG);
|
||||||
|
} else {
|
||||||
|
setInfoText("You are out of jail!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(PlayerStatusUpdate msg) {
|
||||||
|
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(TimeOutWarning msg) {
|
||||||
|
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(ViewAssetsResponse msg) {
|
||||||
|
setInfoText("Your current assets are being displayed.");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(TradeReply msg) {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void received(TradeRequest msg) {
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
|
import pp.monopoly.message.client.ClientMessage;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface for sending messages to the server.
|
||||||
|
*/
|
||||||
|
public interface ClientSender {
|
||||||
|
/**
|
||||||
|
* Send the specified message to the server.
|
||||||
|
*
|
||||||
|
* @param message the message
|
||||||
|
*/
|
||||||
|
void send(ClientMessage message);
|
||||||
|
}
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.client;
|
||||||
|
import pp.monopoly.model.IntPoint;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Defines the behavior and state transitions for the client-side game logic.
|
||||||
|
* Different states of the game logic implement this interface to handle various game events and actions.
|
||||||
|
*/
|
||||||
|
abstract class ClientState {
|
||||||
|
/**
|
||||||
|
* The game logic object.
|
||||||
|
*/
|
||||||
|
final ClientGameLogic logic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a client state of the specified game logic.
|
||||||
|
*
|
||||||
|
* @param logic the game logic
|
||||||
|
*/
|
||||||
|
ClientState(ClientGameLogic logic) {
|
||||||
|
this.logic = logic;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Method to be overridden by subclasses for post-transition initialization.
|
||||||
|
* By default, it does nothing, but it can be overridden in derived states.
|
||||||
|
*/
|
||||||
|
void entry() {
|
||||||
|
// Default implementation does nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the name of the current state.
|
||||||
|
*
|
||||||
|
* @return the name of the current state
|
||||||
|
*/
|
||||||
|
String getName() {
|
||||||
|
return getClass().getSimpleName();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the battle state should be shown.
|
||||||
|
*
|
||||||
|
* @return true if the battle state should be shown, false otherwise
|
||||||
|
*/
|
||||||
|
boolean showTurn() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves the preview figure to the specified position.
|
||||||
|
*
|
||||||
|
* @param pos the new position for the preview figure
|
||||||
|
*/
|
||||||
|
void movePreview(IntPoint pos) {
|
||||||
|
ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a map from the specified file.
|
||||||
|
*
|
||||||
|
* @param file the file to load the map from
|
||||||
|
* @throws IOException if the map cannot be loaded in the current state
|
||||||
|
*/
|
||||||
|
void loadMap(File file) throws IOException {
|
||||||
|
throw new IOException("You are not allowed to load a map in this state of the game");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called once per frame by the update loop if this state is active.
|
||||||
|
*
|
||||||
|
* @param delta time in seconds since the last update call
|
||||||
|
*/
|
||||||
|
void update(float delta) { /* do nothing by default */ }
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface representing a Monopoly client.
|
||||||
|
* Provides methods to access game logic, configuration, and to enqueue tasks.
|
||||||
|
*/
|
||||||
|
public interface MonopolyClient {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the game logic associated with this client.
|
||||||
|
*
|
||||||
|
* @return the ClientGameLogic instance
|
||||||
|
*/
|
||||||
|
ClientGameLogic getGameLogic();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the configuration associated with this client.
|
||||||
|
*
|
||||||
|
* @return the MonopolyConfig instance
|
||||||
|
*/
|
||||||
|
MonopolyClientConfig getConfig();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enqueues a task to be executed by the client.
|
||||||
|
*
|
||||||
|
* @param runnable the task to be executed
|
||||||
|
*/
|
||||||
|
void enqueue(Runnable runnable);
|
||||||
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
|
||||||
|
import pp.monopoly.MonopolyConfig;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class providing access to the Monopoly client configuration.
|
||||||
|
* Extends {@link MonopolyConfig} to include additional properties specific to the client.
|
||||||
|
* This class manages configuration settings related to the RobotClient's behavior
|
||||||
|
* and the game maps used in single mode.
|
||||||
|
* <p>
|
||||||
|
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
||||||
|
* to ensure proper functionality when reading from a properties file.
|
||||||
|
* </p>
|
||||||
|
*/
|
||||||
|
public class MonopolyClientConfig extends MonopolyConfig {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Path to the file representing the map.
|
||||||
|
*/
|
||||||
|
@Property("map")
|
||||||
|
private String map;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a default {@code MonopolyClientConfig} with predefined values.
|
||||||
|
*/
|
||||||
|
public MonopolyClientConfig() {
|
||||||
|
// Default constructor
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the file representing the opponent's map.
|
||||||
|
*
|
||||||
|
* @return the opponent's map file, or {@code null} if not set.
|
||||||
|
*/
|
||||||
|
public File getMap() {
|
||||||
|
return map == null ? null : new File(map);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.client;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface representing a connection to the server.
|
||||||
|
* Extends ClientSender to allow sending messages to the server.
|
||||||
|
*/
|
||||||
|
public interface ServerConnection extends ClientSender {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the client is currently connected to the server.
|
||||||
|
*
|
||||||
|
* @return true if connected, false otherwise.
|
||||||
|
*/
|
||||||
|
boolean isConnected();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Establishes a connection to the server.
|
||||||
|
*/
|
||||||
|
void connect();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disconnects from the server.
|
||||||
|
*/
|
||||||
|
void disconnect();
|
||||||
|
}
|
||||||
@@ -0,0 +1,487 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.server;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
import pp.monopoly.message.server.DiceResult;
|
||||||
|
import pp.monopoly.model.FieldVisitor;
|
||||||
|
import pp.monopoly.model.Figure;
|
||||||
|
import pp.monopoly.model.card.DeckHelper;
|
||||||
|
import pp.monopoly.model.fields.BuildingProperty;
|
||||||
|
import pp.monopoly.model.fields.EventField;
|
||||||
|
import pp.monopoly.model.fields.FineField;
|
||||||
|
import pp.monopoly.model.fields.FoodField;
|
||||||
|
import pp.monopoly.model.fields.GateField;
|
||||||
|
import pp.monopoly.model.fields.GoField;
|
||||||
|
import pp.monopoly.model.fields.GulagField;
|
||||||
|
import pp.monopoly.model.fields.PropertyField;
|
||||||
|
import pp.monopoly.model.fields.TestStreckeField;
|
||||||
|
import pp.monopoly.model.fields.WacheField;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class representing a player
|
||||||
|
*/
|
||||||
|
public class Player implements FieldVisitor<Void>{
|
||||||
|
private final int id;
|
||||||
|
private String name;
|
||||||
|
private PlayerColor color;
|
||||||
|
private int accountBalance = 0;
|
||||||
|
private Figure figure;
|
||||||
|
private List<PropertyField> properties;
|
||||||
|
private int getOutOfJailCard;
|
||||||
|
private int fieldID;
|
||||||
|
private DiceResult rollResult;
|
||||||
|
private final PlayerHandler handler;
|
||||||
|
private PlayerState state = new LobbyState();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a player with the speciefied params
|
||||||
|
* @param id the id of the player
|
||||||
|
* @param name the name of the player
|
||||||
|
* @param handler the PlayerHandler thispalyer is a part of
|
||||||
|
*/
|
||||||
|
public Player(int id, String name, PlayerHandler handler) {
|
||||||
|
this.name = name;
|
||||||
|
this.id = id;
|
||||||
|
this.handler = handler;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a player with the specified id
|
||||||
|
* @param id the id of the player
|
||||||
|
* @param handler the PlayerHandler this player is a part of
|
||||||
|
*/
|
||||||
|
public Player(int id, PlayerHandler handler) {
|
||||||
|
this.id = id;
|
||||||
|
this.handler = handler;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the name of the Player
|
||||||
|
* @param name the new name
|
||||||
|
*/
|
||||||
|
void setName(String name) {
|
||||||
|
this.name = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the PlayerColor
|
||||||
|
* @param color the color to be set to
|
||||||
|
*/
|
||||||
|
void setColor(PlayerColor color) {
|
||||||
|
this.color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns this players id
|
||||||
|
* @return th eid of this player
|
||||||
|
*/
|
||||||
|
public int getId() {
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the current position of the player
|
||||||
|
* @return the current position of this player
|
||||||
|
*/
|
||||||
|
public int getFieldID() {
|
||||||
|
return fieldID;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves by the specified amount of steps
|
||||||
|
* @param steps the number of steps to move
|
||||||
|
* @return the new position
|
||||||
|
*/
|
||||||
|
public int move(int steps){
|
||||||
|
return movePos(fieldID+steps);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves the player to the specified Position on the board
|
||||||
|
* @param position the position to move to
|
||||||
|
* @return the new position
|
||||||
|
*/
|
||||||
|
public int movePos(int position){
|
||||||
|
fieldID = fieldID+position;
|
||||||
|
if(fieldID >= 40) {
|
||||||
|
fieldID = fieldID%40;
|
||||||
|
earnMoney(2000);
|
||||||
|
}
|
||||||
|
return fieldID;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets all the properties owned by this player
|
||||||
|
* @return List of all properties owned by this player
|
||||||
|
*/
|
||||||
|
public List<PropertyField> getProperties() {
|
||||||
|
return properties;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Buy the speciefied property.
|
||||||
|
* Properties can olny be bought when they are not sold yet and you have enough money left to buy
|
||||||
|
* @param property to property to be bought
|
||||||
|
*/
|
||||||
|
public void buyProperty(PropertyField property) {
|
||||||
|
if (property.getOwner() == null && accountBalance >= property.getPrice()) {
|
||||||
|
properties.add(property);
|
||||||
|
pay(property.getPrice());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sell the property
|
||||||
|
* @param property the property to be sold
|
||||||
|
*/
|
||||||
|
public void sellProperty(PropertyField property) {
|
||||||
|
if (property.getOwner() == this) {
|
||||||
|
properties.remove(property);
|
||||||
|
property.setOwner(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets this players current accountBalanece
|
||||||
|
* @return the amount of money currently owned by this player
|
||||||
|
*/
|
||||||
|
public int getAccountBalance() {
|
||||||
|
return accountBalance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removed the speciefied amount of money to this players accountabalance
|
||||||
|
* @param amount the amount to be removed
|
||||||
|
*/
|
||||||
|
public void pay(int amount) {
|
||||||
|
accountBalance -= amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add the speciefied amount of money to this players accountabalance
|
||||||
|
* @param amount the amount to be added
|
||||||
|
*/
|
||||||
|
public void earnMoney(int amount) {
|
||||||
|
accountBalance += amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the players name
|
||||||
|
* @return the name of this player
|
||||||
|
*/
|
||||||
|
public String getName() {
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the number of GEtOutOfJailCards owned by this player
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
|
public int getNumJailCard() {
|
||||||
|
return getOutOfJailCard;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a GetOutOfJailCard
|
||||||
|
*/
|
||||||
|
public void addJailCard() {
|
||||||
|
getOutOfJailCard++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes a GetOutOfJailCard.
|
||||||
|
* Removes one single card per call, to a minimum of 0 cards
|
||||||
|
*/
|
||||||
|
public void removeJailCard() {
|
||||||
|
if (getOutOfJailCard ==0) {
|
||||||
|
throw new IllegalStateException("Has no JailCard to remove");
|
||||||
|
}
|
||||||
|
getOutOfJailCard--;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the logic of paying the jail bail
|
||||||
|
*/
|
||||||
|
public void payBail() {
|
||||||
|
state.payBail();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the logic of using a GetOutOfJailCard
|
||||||
|
*/
|
||||||
|
public void useJailCard() {
|
||||||
|
state.useJailCard();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(BuildingProperty field) {
|
||||||
|
int rent = field.calcRent();
|
||||||
|
|
||||||
|
field.getOwner().earnMoney(rent);
|
||||||
|
pay(rent);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(FoodField field) {
|
||||||
|
int factor = 4;
|
||||||
|
if (field.getOwner().getNumProp(field) == 2) {
|
||||||
|
factor = 10;
|
||||||
|
}
|
||||||
|
field.getOwner().earnMoney(rollResult.calcTotal()*factor);
|
||||||
|
pay(rollResult.calcTotal()*factor);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(GateField field) {
|
||||||
|
int rent = field.calcRent() * field.getOwner().getNumProp(field);
|
||||||
|
|
||||||
|
field.getOwner().earnMoney(rent);
|
||||||
|
pay(rent);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(GulagField field) {
|
||||||
|
state = new JailState();
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(TestStreckeField field) {
|
||||||
|
earnMoney(field.collectMoney());
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(EventField field) {
|
||||||
|
DeckHelper.drawCard();
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(WacheField field) {
|
||||||
|
movePos(10);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(GoField field) {
|
||||||
|
earnMoney(2000);
|
||||||
|
GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
|
||||||
|
res.accept(this);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Void visit(FineField field) {
|
||||||
|
int amount = field.getFine();
|
||||||
|
pay(amount);
|
||||||
|
TestStreckeField res =(TestStreckeField) handler.getLogic().getBoardManager().getFieldAtIndex(20);
|
||||||
|
res.addMoney(amount);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the number of Properties of the speciefied fild type
|
||||||
|
* @param field the type of field to search for
|
||||||
|
* @return the number of the fields owned with the specified type
|
||||||
|
*/
|
||||||
|
public int getNumProp(PropertyField field) {
|
||||||
|
int count = 0;
|
||||||
|
for (PropertyField propertyField : properties) {
|
||||||
|
if (propertyField.getClass() == field.getClass()) {
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inner class for dice functionality in the game.
|
||||||
|
* Rolls random dice values.
|
||||||
|
*/
|
||||||
|
private class Dice {
|
||||||
|
private static Random random = new Random();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Rolls a single die and returns a random value from 1 to 6.
|
||||||
|
*
|
||||||
|
* @return the result of a dice roll (1 to 6)
|
||||||
|
*/
|
||||||
|
private static int rollDice() {
|
||||||
|
return random.nextInt(6) + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Rolls two dice and returns a list with the results.
|
||||||
|
*
|
||||||
|
* @return a List of two integers representing the dice roll results
|
||||||
|
*/
|
||||||
|
DiceResult rollDice() {
|
||||||
|
return state.rollDice();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A interface representing the PlayerStates
|
||||||
|
*/
|
||||||
|
private interface PlayerState {
|
||||||
|
/**
|
||||||
|
* Handles the logic for rolling Dice
|
||||||
|
* @return the {@link DiceResult} of this the DiceRoll
|
||||||
|
*/
|
||||||
|
DiceResult rollDice();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the logic for paying the Jail Bail
|
||||||
|
*/
|
||||||
|
void payBail();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the action of using a GetOutOfJail Card
|
||||||
|
*/
|
||||||
|
void useJailCard();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class to represent the Active PlayerState
|
||||||
|
* This class is set when it is the Players turn to do actions
|
||||||
|
*/
|
||||||
|
private class ActiveState implements PlayerState {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DiceResult rollDice() {
|
||||||
|
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||||
|
rollResult = new DiceResult(roll);
|
||||||
|
return rollResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void payBail() {
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void useJailCard() {
|
||||||
|
// do nothings
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A class to represent the Lobby PlayerState
|
||||||
|
* Set when in Lobby
|
||||||
|
*/
|
||||||
|
private class LobbyState implements PlayerState{
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DiceResult rollDice() {
|
||||||
|
//do nothing
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void payBail() {
|
||||||
|
//do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void useJailCard() {
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A class to represent the Jailed PlayerState
|
||||||
|
* Set when in Gulag
|
||||||
|
*/
|
||||||
|
private class JailState implements PlayerState {
|
||||||
|
|
||||||
|
private int DoubletsCounter = 3;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DiceResult rollDice() {
|
||||||
|
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||||
|
rollResult = new DiceResult(roll);
|
||||||
|
if (rollResult.isDoublets()) {
|
||||||
|
state = new ActiveState();
|
||||||
|
} else if (DoubletsCounter == 0) {
|
||||||
|
|
||||||
|
} else {
|
||||||
|
DoubletsCounter--;
|
||||||
|
}
|
||||||
|
return rollResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void payBail() {
|
||||||
|
pay(500);
|
||||||
|
state = new ActiveState();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void useJailCard() {
|
||||||
|
getOutOfJailCard--;
|
||||||
|
state = new ActiveState();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private class BankruptState implements PlayerState {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DiceResult rollDice() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void payBail() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void useJailCard() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private class WaitForTurnState implements PlayerState {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public DiceResult rollDice() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void payBail() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void useJailCard() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
package pp.monopoly.game.server;
|
||||||
|
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enum representing six distinct colors for players in the game.
|
||||||
|
*/
|
||||||
|
public enum PlayerColor {
|
||||||
|
GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)), // Hex: 00cc00
|
||||||
|
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)), // Hex: ff0000
|
||||||
|
BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)), // Hex: 0000cc
|
||||||
|
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)), // Hex: ff4da6
|
||||||
|
GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)), // Hex: 006600
|
||||||
|
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)); // Hex: ffff00
|
||||||
|
|
||||||
|
private final ColorRGBA color;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a PlayerColor with the specified ColorRGBA value.
|
||||||
|
*
|
||||||
|
* @param color the ColorRGBA value associated with the player color
|
||||||
|
*/
|
||||||
|
PlayerColor(ColorRGBA color) {
|
||||||
|
this.color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the ColorRGBA value of the player color.
|
||||||
|
*
|
||||||
|
* @return the ColorRGBA value
|
||||||
|
*/
|
||||||
|
public ColorRGBA getColor() {
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,137 @@
|
|||||||
|
package pp.monopoly.game.server;
|
||||||
|
|
||||||
|
import java.util.LinkedList;
|
||||||
|
import java.util.Collection;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.NoSuchElementException;
|
||||||
|
import java.util.Set;
|
||||||
|
/**
|
||||||
|
* A class for helping with player actions and managing thier turns
|
||||||
|
*/
|
||||||
|
public class PlayerHandler {
|
||||||
|
private List<Player> players = new LinkedList<>();
|
||||||
|
private Set<Player> readyPlayers = new HashSet<>();
|
||||||
|
private ServerGameLogic logic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Contructs a PlayerHandler
|
||||||
|
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||||
|
*/
|
||||||
|
PlayerHandler(ServerGameLogic logic) {
|
||||||
|
this.logic = logic;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Contructs a PlayerHandler
|
||||||
|
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||||
|
* @param p1 a Player to be added
|
||||||
|
*/
|
||||||
|
PlayerHandler(ServerGameLogic logic, Player p1) {
|
||||||
|
this(logic);
|
||||||
|
players.add(p1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Contructs a PlayerHandler
|
||||||
|
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||||
|
* @param players a Collection of Players to be added
|
||||||
|
*/
|
||||||
|
PlayerHandler(ServerGameLogic logic, Collection<Player> players) {
|
||||||
|
this(logic);
|
||||||
|
players.addAll(players);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the number of players
|
||||||
|
* @return number of players in the game
|
||||||
|
*/
|
||||||
|
public int getPlayerCount() {
|
||||||
|
return players.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Chechs if all players are ready to start the game
|
||||||
|
* @return {@code true} if all players are ready, otherwise {@code false}
|
||||||
|
*/
|
||||||
|
public boolean allPlayersReady() {
|
||||||
|
if (readyPlayers.size() == players.size()) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a players Ready status
|
||||||
|
* @param player the player to alter
|
||||||
|
* @param ready the new Status
|
||||||
|
*/
|
||||||
|
void setPlayerReady(Player player, boolean ready) {
|
||||||
|
if (!players.contains(player)) {
|
||||||
|
throw new IllegalArgumentException("Player does not belong to this PlayerHandler");
|
||||||
|
} else {
|
||||||
|
if (ready) {
|
||||||
|
readyPlayers.add(player);
|
||||||
|
} else {
|
||||||
|
readyPlayers.remove(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a player to the Queue
|
||||||
|
* @param player the player to be added to the queue
|
||||||
|
*/
|
||||||
|
void addPlayer(Player player) {
|
||||||
|
if (players.contains(player)) {
|
||||||
|
throw new IllegalArgumentException("Player already registered");
|
||||||
|
}
|
||||||
|
players.add(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes the specified Player from the Queue
|
||||||
|
* @param player the player to be removed
|
||||||
|
*/
|
||||||
|
void removePlayer(Player player) {
|
||||||
|
players.remove(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets Player based on their id in the Queue
|
||||||
|
* @param index the index of the queue
|
||||||
|
* @return the Player at the required index
|
||||||
|
*/
|
||||||
|
Player getPlayerAtIndex(int index) {
|
||||||
|
return players.get(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Completes a player turn and return the next player
|
||||||
|
* @return the next players who is active
|
||||||
|
*/
|
||||||
|
Player nextPlayer() {
|
||||||
|
Player tmp = players.get(0);
|
||||||
|
players.remove(0);
|
||||||
|
players.add(tmp);
|
||||||
|
return players.get(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the {@link ServerGameLogic} of this PlayerHandler
|
||||||
|
* @return the {@link ServerGameLogic} of this PlayerHandler
|
||||||
|
*/
|
||||||
|
ServerGameLogic getLogic() {
|
||||||
|
return logic;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a player based on their id
|
||||||
|
* @param id the id to be searched for
|
||||||
|
* @return the player with the required id
|
||||||
|
*/
|
||||||
|
Player getPlayerById(int id) {
|
||||||
|
for (Player player : players) {
|
||||||
|
if (player.getId() == id) return player;
|
||||||
|
}
|
||||||
|
throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,259 @@
|
|||||||
|
package pp.monopoly.game.server;
|
||||||
|
|
||||||
|
import pp.monopoly.MonopolyConfig;
|
||||||
|
import pp.monopoly.message.client.*;
|
||||||
|
import pp.monopoly.message.server.ServerMessage;
|
||||||
|
import pp.monopoly.message.server.TradeReply;
|
||||||
|
import pp.monopoly.message.server.TradeRequest;
|
||||||
|
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||||
|
import pp.monopoly.model.fields.BoardManager;
|
||||||
|
import pp.monopoly.model.fields.PropertyField;
|
||||||
|
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
|
import pp.monopoly.MonopolyConfig;
|
||||||
|
import pp.monopoly.message.client.ClientInterpreter;
|
||||||
|
import pp.monopoly.message.server.ServerMessage;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Controls the server-side game logic for Monopoly.
|
||||||
|
* Manages game states, player interactions, and message handling.
|
||||||
|
*/
|
||||||
|
public class ServerGameLogic implements ClientInterpreter {
|
||||||
|
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
|
||||||
|
|
||||||
|
private final MonopolyConfig config;
|
||||||
|
private final PlayerHandler playerHandler = new PlayerHandler(this);
|
||||||
|
private final ServerSender serverSender;
|
||||||
|
private ServerState state = ServerState.CREATEGAME;
|
||||||
|
private static final int MAX_PLAYERS = 6;
|
||||||
|
private BoardManager boardManager = new BoardManager();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a ServerGameLogic instance with the specified sender and configuration.
|
||||||
|
*
|
||||||
|
* @param serverSender the sender used to send messages to clients
|
||||||
|
* @param config the game configuration
|
||||||
|
*/
|
||||||
|
public ServerGameLogic(ServerSender serverSender, MonopolyConfig config) {
|
||||||
|
this.serverSender = serverSender;
|
||||||
|
this.config = config;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the current state of the game.
|
||||||
|
*
|
||||||
|
* @return the current ServerState
|
||||||
|
*/
|
||||||
|
ServerState getState() {
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets a new state for the game and logs the state transition.
|
||||||
|
*
|
||||||
|
* @param newState the new ServerState to transition to
|
||||||
|
*/
|
||||||
|
void setState(ServerState newState) {
|
||||||
|
LOGGER.log(Level.DEBUG, "State transition {0} --> {1}", state, newState);
|
||||||
|
state = newState;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends a message to a specified player.
|
||||||
|
*
|
||||||
|
* @param player the Player to whom the message is sent
|
||||||
|
* @param msg the ServerMessage to send
|
||||||
|
*/
|
||||||
|
void send(Player player, ServerMessage msg) {
|
||||||
|
if (player != null && msg != null) {
|
||||||
|
serverSender.send(player.getId(), msg);
|
||||||
|
LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName());
|
||||||
|
} else {
|
||||||
|
LOGGER.log(Level.WARNING, "Attempted to send a null message or to a null player");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||||
|
* player limit has not been reached.
|
||||||
|
*
|
||||||
|
* @param player the Player to add to the game
|
||||||
|
* @return the added Player, or null if the player could not be added
|
||||||
|
*/
|
||||||
|
public Player addPlayer(Player player) {
|
||||||
|
if (state != ServerState.LOBBY) {
|
||||||
|
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
|
||||||
|
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
playerHandler.addPlayer(player);
|
||||||
|
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||||
|
|
||||||
|
return player;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||||
|
* player limit has not been reached.
|
||||||
|
*
|
||||||
|
* @param id the id of the player to add to the game
|
||||||
|
* @return the added Player, or null if the player could not be added
|
||||||
|
*/
|
||||||
|
public Player addPlayer(int id) {
|
||||||
|
Player player = new Player(id, playerHandler);
|
||||||
|
if (state != ServerState.LOBBY) {
|
||||||
|
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
|
||||||
|
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
playerHandler.addPlayer(player);
|
||||||
|
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||||
|
|
||||||
|
return player;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a BuyPropertyRequest from a player, allowing the player to purchase a property
|
||||||
|
* if it is unowned and they have sufficient funds.
|
||||||
|
*
|
||||||
|
* @param msg the BuyPropertyRequest received from the player
|
||||||
|
* @param from the connection ID of the player who sent the request
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(BuyPropertyRequest msg, int from) {
|
||||||
|
Player player = playerHandler.getPlayerById(from);
|
||||||
|
if (player != null && state == ServerState.INGAME) {
|
||||||
|
PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.move(0)); // Assuming player position for property
|
||||||
|
|
||||||
|
if (property.getOwner() == null && player.getAccountBalance() >= property.getPrice()) {
|
||||||
|
player.buyProperty(property);
|
||||||
|
property.setOwner(player);
|
||||||
|
player.earnMoney(-property.getPrice());
|
||||||
|
LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
|
||||||
|
} else {
|
||||||
|
LOGGER.log(Level.WARNING, "Player {0} cannot buy property {1}", player.getName(), property.getName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles an EndTurn request, ending the player's turn and advancing to the next player.
|
||||||
|
*
|
||||||
|
* @param msg the EndTurn message received from the player
|
||||||
|
* @param from the connection ID of the player who sent the request
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(EndTurn msg, int from) {
|
||||||
|
Player player = playerHandler.getPlayerById(from);
|
||||||
|
if (player != null && state == ServerState.INGAME) {
|
||||||
|
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
|
||||||
|
playerHandler.nextPlayer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a PlayerReady message, marking the player as ready.
|
||||||
|
*
|
||||||
|
* @param msg the PlayerReady message received from the player
|
||||||
|
* @param from the connection ID of the player who sent the request
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(PlayerReady msg, int from) {
|
||||||
|
Player player = playerHandler.getPlayerById(from);
|
||||||
|
if (player != null) {
|
||||||
|
player.setName(msg.getName());
|
||||||
|
player.setColor(msg.getColor());
|
||||||
|
player.setName(msg.getName());
|
||||||
|
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a RollDice message, rolling dice for the player and moving them on the board.
|
||||||
|
*
|
||||||
|
* @param msg the RollDice message received from the player
|
||||||
|
* @param from the connection ID of the player who sent the request
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(RollDice msg, int from) {
|
||||||
|
Player player = playerHandler.getPlayerById(from);
|
||||||
|
if (player != null && state == ServerState.INGAME) {
|
||||||
|
send(player, player.rollDice());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a TradeOffer message by forwarding the trade offer to the receiving player.
|
||||||
|
*
|
||||||
|
* @param msg the TradeOffer message received from the initiating player
|
||||||
|
* @param from the connection ID of the player who sent the offer
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(TradeOffer msg, int from) {
|
||||||
|
Player sender = playerHandler.getPlayerById(from);
|
||||||
|
Player receiver = playerHandler.getPlayerById(msg.getReceiverId());
|
||||||
|
|
||||||
|
if (sender != null && receiver != null) {
|
||||||
|
LOGGER.log(Level.INFO, "Player {0} offers a trade to player {1}", sender.getName(), receiver.getName());
|
||||||
|
send(playerHandler.getPlayerById(msg.getReceiverId()), new TradeRequest(msg.getReceiverId(), msg.getTradeHandler()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a TradeResponse message by forwarding the response back to the initiating player.
|
||||||
|
*
|
||||||
|
* @param msg the TradeResponse message received from the receiving player
|
||||||
|
* @param from the connection ID of the player who sent the response
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(TradeResponse msg, int from) {
|
||||||
|
Player responder = playerHandler.getPlayerById(from);
|
||||||
|
Player initiator = playerHandler.getPlayerById(msg.getInitiatorId());
|
||||||
|
|
||||||
|
if (responder != null && initiator != null) {
|
||||||
|
LOGGER.log(Level.INFO, "Player {0} responded to trade with player {1}", responder.getName(), initiator.getName());
|
||||||
|
send(initiator, new TradeReply(msg.getInitiatorId(), msg.getTradeHandler()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a ViewAssetsRequest message, sending the player a response containing their assets.
|
||||||
|
*
|
||||||
|
* @param msg the ViewAssetsRequest message received from the player
|
||||||
|
* @param from the connection ID of the player who sent the request
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(ViewAssetsRequest msg, int from) {
|
||||||
|
Player player = playerHandler.getPlayerById(from);
|
||||||
|
if (player != null) {
|
||||||
|
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
|
||||||
|
|
||||||
|
send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the board manager, which manages the game board.
|
||||||
|
*
|
||||||
|
* @return the BoardManager instance managing the game board
|
||||||
|
*/
|
||||||
|
public BoardManager getBoardManager() {
|
||||||
|
return boardManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Player getPlayerById(int id) {
|
||||||
|
return playerHandler.getPlayerById(id);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.server;
|
||||||
|
|
||||||
|
import pp.monopoly.message.server.ServerMessage;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interface for sending messages to a client.
|
||||||
|
*/
|
||||||
|
public interface ServerSender {
|
||||||
|
/**
|
||||||
|
* Send the specified message to the client.
|
||||||
|
*
|
||||||
|
* @param id the id of the client that shall receive the message
|
||||||
|
* @param message the message
|
||||||
|
*/
|
||||||
|
void send(int id, ServerMessage message);
|
||||||
|
}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
////////////////////////////////////////
|
||||||
|
// Programming project code
|
||||||
|
// UniBw M, 2022, 2023, 2024
|
||||||
|
// www.unibw.de/inf2
|
||||||
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
|
////////////////////////////////////////
|
||||||
|
|
||||||
|
package pp.monopoly.game.server;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the different states of the Monopoly server during the game lifecycle.
|
||||||
|
*/
|
||||||
|
enum ServerState {
|
||||||
|
/**
|
||||||
|
* The server is waiting for clients to connect.
|
||||||
|
*/
|
||||||
|
CREATEGAME,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The server is waiting for clients to set up their status to ready
|
||||||
|
*/
|
||||||
|
LOBBY,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The battle of the game where players take turns
|
||||||
|
*/
|
||||||
|
INGAME,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The game has ended because all the players went bankrupt
|
||||||
|
*/
|
||||||
|
GAMEOVER
|
||||||
|
}
|
||||||