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f1d52c445b
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@@ -7,22 +7,21 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
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||||
|
||||
/**
|
||||
@@ -39,7 +38,7 @@ class Menu extends Dialog {
|
||||
private final VolumeSlider slider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
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||||
* Constructs the Menu dialog for the Battleship application.+
|
||||
*
|
||||
* @param app the BattleshipApp instance
|
||||
*/
|
||||
|
@@ -45,7 +45,12 @@ public class ModelExporter extends SimpleApplication {
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
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export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||
|
||||
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
|
||||
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
|
||||
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
|
||||
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
|
||||
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
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||||
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
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stop();
|
||||
}
|
||||
|
||||
|
@@ -111,7 +111,7 @@ public class DialogManager {
|
||||
*
|
||||
* @param dialog the dialog to open
|
||||
*/
|
||||
void open(Dialog dialog) {
|
||||
public void open(Dialog dialog) {
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||||
dialogStack.push(dialog);
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||||
dialog.update();
|
||||
app.getGuiNode().attachChild(dialog);
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||||
@@ -133,7 +133,7 @@ public class DialogManager {
|
||||
* @param dialog the dialog to close
|
||||
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
||||
*/
|
||||
void close(Dialog dialog) {
|
||||
public void close(Dialog dialog) {
|
||||
if (!isTop(dialog))
|
||||
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
||||
dialogStack.pop();
|
||||
|
@@ -1,7 +1,8 @@
|
||||
// Styling of Lemur components
|
||||
// For documentation, see
|
||||
// For documentation, see:
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||
|
||||
import com.simsilica.lemur.*
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.Button
|
||||
import com.simsilica.lemur.Button.ButtonAction
|
||||
import com.simsilica.lemur.Command
|
||||
@@ -10,14 +11,19 @@ import com.simsilica.lemur.Insets3f
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||
|
||||
def bgColor = color(0.25, 0.5, 0.5, 1)
|
||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
||||
def bgColor = color(1, 1, 1, 1)
|
||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||
def buttonBgColor = color(0, 0.75, 0.75, 1)
|
||||
def buttonBgColor = color(1, 1, 1, 1)
|
||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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||||
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
|
||||
def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
|
||||
def redBorderColor = color(1, 0, 0, 1) // Red border color
|
||||
|
||||
|
||||
|
||||
def gradient = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||
@@ -27,7 +33,14 @@ def gradient = TbtQuadBackgroundComponent.create(
|
||||
|
||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
generateMips: false)
|
||||
|
||||
def orangeBorder = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
|
||||
generateMips: false),
|
||||
1, 1, 1, 126, 126,
|
||||
1f, false)
|
||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
||||
|
||||
selector("pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||
@@ -46,10 +59,26 @@ selector("header", "pp") {
|
||||
}
|
||||
|
||||
selector("container", "pp") {
|
||||
background = gradient.clone()
|
||||
background = solidWhiteBackground.clone()
|
||||
background.setColor(bgColor)
|
||||
}
|
||||
|
||||
selector("toolbar") {
|
||||
// Set the grey background
|
||||
background = new QuadBackgroundComponent(greyBackground)
|
||||
|
||||
// Add a red border using a TbtQuadBackgroundComponent
|
||||
def redBorder = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||
generateMips: false),
|
||||
1, 1, 1, 1, 1,
|
||||
1f, false)
|
||||
redBorder.color = redBorderColor
|
||||
background = greyBackground
|
||||
|
||||
// Optional: Set padding inside the toolbar
|
||||
insets = new Insets3f(10, 10, 10, 10)
|
||||
}
|
||||
selector("slider", "pp") {
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
@@ -115,7 +144,7 @@ selector("title", "pp") {
|
||||
shadowOffset = vec3(2, -2, -1)
|
||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
generateMips: false)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
@@ -123,11 +152,14 @@ selector("title", "pp") {
|
||||
|
||||
|
||||
selector("button", "pp") {
|
||||
background = gradient.clone()
|
||||
color = buttonEnabledColor
|
||||
background.setColor(buttonBgColor)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
@@ -176,6 +208,7 @@ selector("slider.down.button", "pp") {
|
||||
|
||||
selector("checkbox", "pp") {
|
||||
color = buttonEnabledColor
|
||||
fontSize = 20
|
||||
}
|
||||
|
||||
selector("rollup", "pp") {
|
||||
@@ -192,10 +225,14 @@ selector("tabbedPanel.container", "pp") {
|
||||
}
|
||||
|
||||
selector("tab.button", "pp") {
|
||||
background = gradient.clone()
|
||||
background = solidWhiteBackground.clone()
|
||||
background.setColor(bgColor)
|
||||
color = tabbuttonEnabledColor
|
||||
insets = new Insets3f(4, 2, 0, 2)
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
selector("settings-title", "pp") {
|
||||
fontSize = 48 // Set font size
|
||||
background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
|
||||
}
|
23
Projekte/monopoly/client/build.gradle
Normal file
23
Projekte/monopoly/client/build.gradle
Normal file
@@ -0,0 +1,23 @@
|
||||
plugins {
|
||||
id 'buildlogic.jme-application-conventions'
|
||||
}
|
||||
|
||||
description = 'Monopoly Client'
|
||||
|
||||
dependencies {
|
||||
implementation project(":jme-common")
|
||||
implementation project(":monopoly:model")
|
||||
implementation project(":monopoly:server")
|
||||
|
||||
implementation libs.jme3.desktop
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
runtimeOnly libs.jme3.jogg
|
||||
runtimeOnly libs.jme3.testdata
|
||||
}
|
||||
|
||||
application {
|
||||
mainClass = 'pp.monopoly.client.MonopolyApp'
|
||||
applicationName = 'monopoly'
|
||||
}
|
73
Projekte/monopoly/client/client.properties
Normal file
73
Projekte/monopoly/client/client.properties
Normal file
@@ -0,0 +1,73 @@
|
||||
########################################
|
||||
## Programming project code
|
||||
## UniBw M, 2022, 2023, 2024
|
||||
## www.unibw.de/inf2
|
||||
## (c) Mark Minas (mark.minas@unibw.de)
|
||||
########################################
|
||||
#
|
||||
# Battleship client configuration
|
||||
#
|
||||
# Specifies the map used by the opponent in single mode.
|
||||
# Single mode is activated if this property is set.
|
||||
#map.opponent=maps/map2.json
|
||||
#
|
||||
# Specifies the map used by the player in single mode.
|
||||
# The player must define their own map if this property is not set.
|
||||
map.own=maps/map1.json
|
||||
#
|
||||
# Coordinates of the shots fired by the RobotClient in the order listed.
|
||||
# Example:
|
||||
# 2, 0,\
|
||||
# 2, 1,\
|
||||
# 2, 2,\
|
||||
# 2, 3
|
||||
# defines four shots, namely at the coordinates
|
||||
# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
|
||||
robot.targets=2, 0,\
|
||||
2, 1,\
|
||||
2, 2,\
|
||||
2, 3
|
||||
#
|
||||
# Delay in milliseconds between each shot fired by the RobotClient.
|
||||
robot.delay=500
|
||||
#
|
||||
# The dimensions of the game map used in single mode.
|
||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||
map.width=10
|
||||
map.height=10
|
||||
#
|
||||
# The number of ships of each length available in single mode.
|
||||
# The value is a comma-separated list where each element corresponds to the number of ships
|
||||
# with a specific length. For example:
|
||||
# ship.nums=4, 3, 2, 1
|
||||
# This configuration means:
|
||||
# - 4 ships of length 1
|
||||
# - 3 ships of length 2
|
||||
# - 2 ships of length 3
|
||||
# - 1 ship of length 4
|
||||
ship.nums=4, 3, 2, 1
|
||||
#
|
||||
# Screen settings
|
||||
#
|
||||
# Color of the text displayed at the top of the overlay.
|
||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
|
||||
overlay.top.color=1, 1, 1, 1
|
||||
#
|
||||
# Application settings configuration
|
||||
# Determines whether the settings window is shown at startup.
|
||||
settings.show=false
|
||||
#
|
||||
# Specifies the width of the application window in pixels.
|
||||
settings.resolution.width=1200
|
||||
#
|
||||
# Specifies the height of the application window in pixels.
|
||||
settings.resolution.height=800
|
||||
#
|
||||
# Determines whether the application runs in full-screen mode.
|
||||
settings.full-screen=false
|
||||
#
|
||||
# Enables or disables gamma correction to improve color accuracy.
|
||||
settings.use-gamma-correction=true
|
||||
#
|
||||
# Indicates whether the statistics window is displayed during gameplay.
|
||||
statistics.show=false
|
8
Projekte/monopoly/client/logging.properties
Normal file
8
Projekte/monopoly/client/logging.properties
Normal file
@@ -0,0 +1,8 @@
|
||||
handlers=java.util.logging.ConsoleHandler
|
||||
.level=INFO
|
||||
pp.level=FINE
|
||||
com.jme3.network.level=INFO
|
||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
|
||||
java.util.logging.ConsoleHandler.level=FINER
|
||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
|
||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
|
@@ -0,0 +1,129 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays sounds.
|
||||
*/
|
||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the splash sound effect.
|
||||
*/
|
||||
public void splash() {
|
||||
if (isEnabled() && splashSound != null)
|
||||
splashSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the explosion sound effect.
|
||||
*/
|
||||
public void explosion() {
|
||||
if (isEnabled() && explosionSound != null)
|
||||
explosionSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays sound effect when a ship has been destroyed.
|
||||
*/
|
||||
public void shipDestroyed() {
|
||||
if (isEnabled() && shipDestroyedSound != null)
|
||||
shipDestroyedSound.playInstance();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,51 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
class Menu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(Menu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the BattleshipApp instance
|
||||
*/
|
||||
public Menu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,235 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
private BitmapText topText;
|
||||
private final ServerConnection serverConnection;
|
||||
private final ClientGameLogic logic;
|
||||
private final MonopolyAppConfig config;
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
private final ExecutorService executor = Executors.newCachedThreadPool();
|
||||
private final Draw draw;
|
||||
private SettingsMenu settingsMenu;
|
||||
private TestWorld testWorld;
|
||||
private boolean isSettingsMenuOpen = false;
|
||||
private boolean inputBlocked = false;
|
||||
private MonopolyServer monopolyServer;
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
public MonopolyApp() {
|
||||
this.draw = new Draw(assetManager);
|
||||
config = new MonopolyAppConfig();
|
||||
serverConnection = new NetworkSupport(this);
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle("Monopoly Game");
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
return settings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
|
||||
setupInput();
|
||||
setupGui();
|
||||
|
||||
// Zeige das Startmenü
|
||||
StartMenu.createStartMenu(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void setupGui() {
|
||||
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
topText = new BitmapText(normalFont);
|
||||
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(true);
|
||||
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addListener(escapeListener, "ESC");
|
||||
}
|
||||
|
||||
void handleEscape(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
if (settingsMenu != null && isSettingsMenuOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe SettingsMenu...");
|
||||
settingsMenu.close();
|
||||
settingsMenu = null;
|
||||
setSettingsMenuOpen(false);
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne SettingsMenu...");
|
||||
settingsMenu = new SettingsMenu(this);
|
||||
settingsMenu.open();
|
||||
setSettingsMenuOpen(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void blockInputs() {
|
||||
if (!inputBlocked) {
|
||||
System.out.println("Blockiere Eingaben...");
|
||||
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
||||
inputManager.clearMappings(); // Alle Mappings entfernen
|
||||
inputBlocked = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void unblockInputs() {
|
||||
if (inputBlocked) {
|
||||
System.out.println("Aktiviere Eingaben...");
|
||||
setupInput(); // Standard-Eingaben neu registrieren
|
||||
inputBlocked = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void setInfoText(String text) {
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
setInfoText(event.key());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
serverConnection.disconnect();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
public ExecutorService getExecutor() {
|
||||
return executor;
|
||||
}
|
||||
|
||||
public void closeApp() {
|
||||
stop();
|
||||
}
|
||||
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle("Fehler")
|
||||
.setText(errorMessage)
|
||||
.setOkButton("OK")
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void setSettingsMenuOpen(boolean isOpen) {
|
||||
this.isSettingsMenuOpen = isOpen;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
||||
}
|
||||
}
|
||||
|
||||
public void startTestWorld() {
|
||||
guiNode.detachAllChildren(); // Entferne GUI
|
||||
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
||||
testWorld.initializeScene(); // Initialisiere die Szene
|
||||
}
|
||||
|
||||
public void returnToMenu() {
|
||||
guiNode.detachAllChildren(); // Entferne die GUI
|
||||
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet den Server in einem neuen Thread.
|
||||
*/
|
||||
public void startServer() {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
monopolyServer = new MonopolyServer(); // Erstelle Serverinstanz
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
public MonopolyServer getMonopolyServer() {
|
||||
return monopolyServer;
|
||||
}
|
||||
}
|
@@ -0,0 +1,190 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
||||
|
||||
/**
|
||||
* Provides access to the Monopoly application configuration.
|
||||
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
|
||||
* particularly those related to screen settings and visual customization.
|
||||
* <p>
|
||||
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
||||
* to ensure proper functionality when reading from a properties file.
|
||||
* </p>
|
||||
*/
|
||||
public class MonopolyAppConfig extends MonopolyClientConfig {
|
||||
|
||||
/**
|
||||
* Converts a string value found in the properties file into an object of the specified type.
|
||||
* Extends the superclass method to support conversion to {@link ColorRGBA}.
|
||||
*
|
||||
* @param value the string value to be converted
|
||||
* @param targetType the target type into which the value string is converted
|
||||
* @return the converted object of the specified type
|
||||
*/
|
||||
@Override
|
||||
protected Object convertToType(String value, Class<?> targetType) {
|
||||
if (targetType == ColorRGBA.class)
|
||||
return makeColorRGBA(value);
|
||||
return super.convertToType(value, targetType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
|
||||
*
|
||||
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
|
||||
* @return a {@link ColorRGBA} object representing the color
|
||||
* @throws IllegalArgumentException if the input string is not in the expected format
|
||||
*/
|
||||
private static ColorRGBA makeColorRGBA(String value) {
|
||||
String[] split = value.split(",", -1);
|
||||
try {
|
||||
if (split.length == 4)
|
||||
return new ColorRGBA(Float.parseFloat(split[0]),
|
||||
Float.parseFloat(split[1]),
|
||||
Float.parseFloat(split[2]),
|
||||
Float.parseFloat(split[3]));
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
// deliberately left empty
|
||||
}
|
||||
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
|
||||
}
|
||||
|
||||
/**
|
||||
* The width of the game view resolution in pixels.
|
||||
*/
|
||||
@Property("settings.resolution.width") //NON-NLS
|
||||
private int resolutionWidth = 1200;
|
||||
|
||||
/**
|
||||
* The height of the game view resolution in pixels.
|
||||
*/
|
||||
@Property("settings.resolution.height") //NON-NLS
|
||||
private int resolutionHeight = 800;
|
||||
|
||||
/**
|
||||
* Specifies whether the game should start in full-screen mode.
|
||||
*/
|
||||
@Property("settings.full-screen") //NON-NLS
|
||||
private boolean fullScreen = false;
|
||||
|
||||
/**
|
||||
* Specifies whether gamma correction should be enabled.
|
||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||
* and sRGB images are linearized.
|
||||
* <p>
|
||||
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
|
||||
* </p>
|
||||
*/
|
||||
@Property("settings.use-gamma-correction") //NON-NLS
|
||||
private boolean useGammaCorrection = true;
|
||||
|
||||
/**
|
||||
* Specifies whether full resolution framebuffers should be used on Retina displays.
|
||||
* This setting is ignored on non-Retina platforms.
|
||||
*/
|
||||
@Property("settings.use-retina-framebuffer") //NON-NLS
|
||||
private boolean useRetinaFrameBuffer = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the settings window should be shown for configuring the game.
|
||||
*/
|
||||
@Property("settings.show") //NON-NLS
|
||||
private boolean showSettings = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||
*/
|
||||
@Property("statistics.show") //NON-NLS
|
||||
private boolean showStatistics = false;
|
||||
|
||||
/**
|
||||
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
|
||||
*/
|
||||
@Property("overlay.top.color") //NON-NLS
|
||||
private ColorRGBA topColor = ColorRGBA.White;
|
||||
|
||||
/**
|
||||
* Creates a default {@code MonopolyAppConfig} with predefined values.
|
||||
*/
|
||||
public MonopolyAppConfig() {
|
||||
// Default constructor
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the game view resolution in pixels.
|
||||
*
|
||||
* @return the width of the game view resolution in pixels
|
||||
*/
|
||||
public int getResolutionWidth() {
|
||||
return resolutionWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the game view resolution in pixels.
|
||||
*
|
||||
* @return the height of the game view resolution in pixels
|
||||
*/
|
||||
public int getResolutionHeight() {
|
||||
return resolutionHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the game should start in full-screen mode.
|
||||
*
|
||||
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
|
||||
*/
|
||||
public boolean fullScreen() {
|
||||
return fullScreen;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether gamma correction is enabled.
|
||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||
* and sRGB images are linearized.
|
||||
*
|
||||
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
|
||||
*/
|
||||
public boolean useGammaCorrection() {
|
||||
return useGammaCorrection;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether full resolution framebuffers should be used on Retina displays.
|
||||
* This setting is ignored on non-Retina platforms.
|
||||
*
|
||||
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
|
||||
*/
|
||||
public boolean useRetinaFrameBuffer() {
|
||||
return useRetinaFrameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the settings window should be shown for configuring the game.
|
||||
*
|
||||
* @return {@code true} if the settings window should be shown; {@code false} otherwise
|
||||
*/
|
||||
public boolean getShowSettings() {
|
||||
return showSettings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||
*
|
||||
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
|
||||
*/
|
||||
public boolean getShowStatistics() {
|
||||
return showStatistics;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
|
||||
*
|
||||
* @return the color of the top text during gameplay
|
||||
*/
|
||||
public ColorRGBA getTopColor() {
|
||||
return topColor;
|
||||
}
|
||||
}
|
@@ -0,0 +1,84 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the Monopoly game.
|
||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||
*/
|
||||
public abstract class MonopolyAppState extends AbstractAppState {
|
||||
private MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Creates a new MonopolyAppState that is initially disabled.
|
||||
*/
|
||||
protected MonopolyAppState() {
|
||||
setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the state manager and application.
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param application The application instance
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
this.app = (MonopolyApp) application;
|
||||
if (isEnabled()) {
|
||||
enableState();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the MonopolyApp instance associated with this MonopolyAppState.
|
||||
*
|
||||
* @return The MonopolyApp instance.
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the client game logic handler.
|
||||
*
|
||||
* @return the client game logic handler
|
||||
*/
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return app.getGameLogic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of the MonopolyAppState.
|
||||
* If the new state is the same as the current state, the method returns.
|
||||
*
|
||||
* @param enabled The new enabled state.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
if (app != null) {
|
||||
if (enabled) {
|
||||
enableState();
|
||||
} else {
|
||||
disableState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the state is enabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void enableState();
|
||||
|
||||
/**
|
||||
* Called when the state is disabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void disableState();
|
||||
}
|
@@ -0,0 +1,146 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Monopoly game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost";
|
||||
private static final String DEFAULT_PORT = "1234";
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
NetworkDialog(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
final MonopolyApp app = network.getApp();
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Server-Adresse"));
|
||||
inputContainer.addChild(host);
|
||||
|
||||
inputContainer.addChild(new Label("Port"));
|
||||
inputContainer.addChild(port);
|
||||
|
||||
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
||||
connectButton.addClickCommands(source -> connect());
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.addClickCommands(source -> app.closeApp());
|
||||
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the connection attempt based on the entered host and port.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
} catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens a progress dialog while connecting.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText("Verbinde zum Server...")
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the connection status and handles completion or failure.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone()) {
|
||||
try {
|
||||
connectionFuture.get();
|
||||
onSuccess();
|
||||
} catch (ExecutionException e) {
|
||||
onFailure(e.getCause());
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void onSuccess() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
network.getApp().setInfoText("Warte auf einen Gegner...");
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void onFailure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,144 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||
private final MonopolyApp app;
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the Monopoly application.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Monopoly application instance
|
||||
*/
|
||||
MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a connection to the game server.
|
||||
*
|
||||
* @return true if there is a connection to the game server, false otherwise.
|
||||
*/
|
||||
@Override
|
||||
public boolean isConnected() {
|
||||
return client != null && client.isConnected();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to join the game if there is no connection yet.
|
||||
* Opens a dialog for the user to enter the host and port information.
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null) {
|
||||
new NetworkDialog(this).open();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the client connection.
|
||||
*/
|
||||
@Override
|
||||
public void disconnect() {
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "Client connection closed.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the network connection.
|
||||
*
|
||||
* @param host The server's address.
|
||||
* @param port The server's port.
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null) {
|
||||
throw new IllegalStateException("Already connected to the game server.");
|
||||
}
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
client.addClientStateListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a message is received from the server.
|
||||
*
|
||||
* @param client The client instance that received the message.
|
||||
* @param message The message received from the server.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client has successfully connected to the server.
|
||||
*
|
||||
* @param client The client that connected to the server.
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client is disconnected from the server.
|
||||
*
|
||||
* @param client The client that was disconnected.
|
||||
* @param disconnectInfo Information about the disconnection.
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
||||
this.client = null;
|
||||
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the specified message to the server.
|
||||
*
|
||||
* @param message The message to be sent to the server.
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
||||
if (client == null) {
|
||||
app.errorDialog("Verbindung zum Server verloren.");
|
||||
} else {
|
||||
client.send(message);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,181 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Container logoContainer;
|
||||
private Container unibwLogoContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and displays the Start Menu with buttons for starting the game,
|
||||
* opening settings, and quitting the application.
|
||||
*/
|
||||
public static void createStartMenu(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
createMonopolyLogo(app);
|
||||
createUnibwLogo(app);
|
||||
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
startButton.addClickCommands(source -> startGame(app));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Lower-left container for "Spiel beenden" button
|
||||
Container lowerLeftMenu = new Container();
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
|
||||
Button quitButton = new Button("Spiel beenden");
|
||||
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
quitButton.setFontSize(18);
|
||||
quitButton.addClickCommands(source -> quitGame());
|
||||
lowerLeftMenu.addChild(quitButton);
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Einstellungen" button
|
||||
Container lowerRightMenu = new Container();
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
|
||||
Button settingsButton = new Button("Einstellungen");
|
||||
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
settingsButton.setFontSize(18); // Increase the font size for the text
|
||||
settingsButton.addClickCommands(source -> openSettings(app));
|
||||
lowerRightMenu.addChild(settingsButton);
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions the Monopoly logo container in the center of the screen.
|
||||
*/
|
||||
private static void createMonopolyLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
// Create a container for the logo
|
||||
Container logoContainer = new Container();
|
||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||
logoContainer.setBackground(logoBackground);
|
||||
|
||||
// Set the size of the container to fit the logo
|
||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||
|
||||
// Position the container at the center of the screen
|
||||
logoContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - logoWidth / 2f,
|
||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions the Unibw logo container in the center of the screen.
|
||||
*/
|
||||
private static void createUnibwLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
|
||||
// Create a container for the Unibw logo
|
||||
Container unibwContainer = new Container();
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
// Set the size of the container to fit the Unibw logo
|
||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
// Position the container slightly below the Monopoly logo
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - unibwWidth / 2f,
|
||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the game by transitioning to the CreateGameMenu.
|
||||
*/
|
||||
private static void startGame(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new CreateGameMenu(app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu.
|
||||
*/
|
||||
private static void openSettings(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new SettingsMenu(app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Quits the game application.
|
||||
*/
|
||||
private static void quitGame() {
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
@@ -0,0 +1,74 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
*
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,51 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class GameMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs the SettingsMenu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public GameMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Add a title label for Settings
|
||||
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
|
||||
settingsTitle.setFontSize(48); // Set font size for the title
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
|
||||
// Add any settings-related components here, such as volume control, toggles, etc.
|
||||
|
||||
// Add a back button to return to StartMenu
|
||||
Button backButton = new Button("Zurück", new ElementId("menu-button"));
|
||||
backButton.setColor(ColorRGBA.White);
|
||||
backButton.setFontSize(24);
|
||||
backButton.addClickCommands(source -> returnToStartMenu());
|
||||
|
||||
// Add components to this dialog
|
||||
addChild(settingsTitle);
|
||||
addChild(backButton);
|
||||
|
||||
// You can add more settings components here, like checkboxes or sliders.
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns to the StartMenu when the back button is clicked.
|
||||
*/
|
||||
private void returnToStartMenu() {
|
||||
app.getDialogManager().close(this); // Close the current settings dialog
|
||||
//TODO return zum Ausgangsmenü
|
||||
}
|
||||
}
|
@@ -0,0 +1,75 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial.CullHint;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.Board;
|
||||
|
||||
/**
|
||||
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
|
||||
* This class handles the graphical representation of the board, including background setup and grid lines.
|
||||
*/
|
||||
class MapView {
|
||||
private static final float FIELD_SIZE = 40f;
|
||||
private static final float BACKGROUND_DEPTH = -4f;
|
||||
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Node mapNode = new Node("map");
|
||||
private final Board board;
|
||||
private final MapViewSynchronizer synchronizer;
|
||||
|
||||
/**
|
||||
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
|
||||
*
|
||||
* @param board the board to visualize
|
||||
* @param app the main application instance
|
||||
*/
|
||||
MapView(Board board, MonopolyApp app) {
|
||||
this.board = board;
|
||||
this.app = app;
|
||||
this.synchronizer = new MapViewSynchronizer(this);
|
||||
setupBackground();
|
||||
app.getGameLogic().addListener(synchronizer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
|
||||
*/
|
||||
void unregister() {
|
||||
app.getGameLogic().removeListener(synchronizer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the background of the map view using a quad geometry.
|
||||
*/
|
||||
private void setupBackground() {
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", BACKGROUND_COLOR);
|
||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
|
||||
background.setMaterial(mat);
|
||||
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
|
||||
background.setCullHint(CullHint.Never);
|
||||
mapNode.attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the root node containing all visual elements in this map view.
|
||||
*
|
||||
* @return the root node for the map view
|
||||
*/
|
||||
public Node getNode() {
|
||||
return mapNode;
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
@@ -0,0 +1,45 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
import pp.monopoly.model.Figure;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the board with the game model.
|
||||
* Handles updates for items on the board.
|
||||
*/
|
||||
class MapViewSynchronizer extends BoardSynchronizer {
|
||||
private final MapView view;
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
*
|
||||
* @param view the MapView to synchronize with the game model
|
||||
*/
|
||||
public MapViewSynchronizer(MapView view) {
|
||||
super(view.getBoard(), view.getNode());
|
||||
this.view = view;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables the state by performing initial setup, such as adding any items to the view.
|
||||
*/
|
||||
|
||||
protected void enableState() {
|
||||
// Platz für zusätzliche Initialisierungen
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the state by clearing the view.
|
||||
*/
|
||||
|
||||
protected void disableState() {
|
||||
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
|
||||
}
|
||||
|
||||
|
||||
public Spatial visit(Figure figure) {
|
||||
return figure.accept(this);
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 44 KiB |
Binary file not shown.
After Width: | Height: | Size: 484 KiB |
Binary file not shown.
After Width: | Height: | Size: 144 KiB |
15
Projekte/monopoly/model/build.gradle
Normal file
15
Projekte/monopoly/model/build.gradle
Normal file
@@ -0,0 +1,15 @@
|
||||
plugins {
|
||||
id 'buildlogic.java-library-conventions'
|
||||
}
|
||||
|
||||
description = 'Monopoly common model'
|
||||
|
||||
dependencies {
|
||||
api project(":common")
|
||||
api libs.jme3.networking
|
||||
testImplementation libs.mockito.core
|
||||
|
||||
testImplementation project(":monopoly:client")
|
||||
testImplementation project(":monopoly:model")
|
||||
testImplementation project(":monopoly:server")
|
||||
}
|
@@ -0,0 +1,79 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
|
||||
import pp.util.config.Config;
|
||||
|
||||
/**
|
||||
* Provides access to the configuration settings for the Monopoly game.
|
||||
* <p>
|
||||
* This class allows for loading configuration settings from a properties file,
|
||||
* including the server port, map dimensions
|
||||
* </p>
|
||||
* <p>
|
||||
* <b>Note:</b> Attributes of this class are not marked as {@code final} to allow
|
||||
* for proper initialization when reading from a properties file.
|
||||
* </p>
|
||||
*/
|
||||
public class MonopolyConfig extends Config {
|
||||
|
||||
/**
|
||||
* The default port number for the Monopoly server.
|
||||
*/
|
||||
@Property("port")
|
||||
private int port = 42069;
|
||||
|
||||
/**
|
||||
* The width of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.width")
|
||||
private int mapWidth = 10;
|
||||
|
||||
/**
|
||||
* The height of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.height")
|
||||
private int mapHeight = 10;
|
||||
|
||||
/**
|
||||
* Creates an instance of {@code MonopolyConfig} with default settings.
|
||||
*/
|
||||
public MonopolyConfig() {
|
||||
// Default constructor
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the port number configured for the Monopoly server.
|
||||
*
|
||||
* @return the port number
|
||||
*/
|
||||
public int getPort() {
|
||||
return port;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the game map. The width is guaranteed to be at least 2 units.
|
||||
*
|
||||
* @return the width of the game map
|
||||
*/
|
||||
public int getMapWidth() {
|
||||
return max(mapWidth, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the game map. The height is guaranteed to be at least 2 units.
|
||||
*
|
||||
* @return the height of the game map
|
||||
*/
|
||||
public int getMapHeight() {
|
||||
return max(mapHeight, 2);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,40 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly;
|
||||
|
||||
import java.util.ResourceBundle;
|
||||
|
||||
/**
|
||||
* Provides access to the resource bundle of the game.
|
||||
*
|
||||
* @see #BUNDLE
|
||||
*/
|
||||
public class Resources {
|
||||
/**
|
||||
* The resource bundle for the Monopoly game.
|
||||
*/
|
||||
public static final ResourceBundle BUNDLE = ResourceBundle.getBundle("monopoly"); //NON-NLS
|
||||
|
||||
/**
|
||||
* Gets a string for the given key from the resource bundle in {@linkplain #BUNDLE}.
|
||||
*
|
||||
* @param key the key for the desired string
|
||||
* @return the string for the given key
|
||||
* @throws NullPointerException if {@code key} is {@code null}
|
||||
* @throws java.util.MissingResourceException if no object for the given key can be found
|
||||
* @throws ClassCastException if the object found for the given key is not a string
|
||||
*/
|
||||
public static String lookup(String key) {
|
||||
return BUNDLE.getString(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Private constructor to prevent instantiation.
|
||||
*/
|
||||
private Resources() { /* do not instantiate */ }
|
||||
}
|
@@ -0,0 +1,260 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.EventDrawCard;
|
||||
import pp.monopoly.message.server.GameOver;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.JailEvent;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.message.server.TimeOutWarning;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Controls the client-side game logic for Monopoly.
|
||||
* Manages the player's placement, interactions with the map, and response to server messages.
|
||||
*/
|
||||
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||
private final ClientSender clientSender;
|
||||
private final List<GameEventListener> listeners = new ArrayList<>();
|
||||
private Board board;
|
||||
|
||||
private ClientState state = new ClientState(this) {
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructs a ClientGameLogic with the specified sender object.
|
||||
*
|
||||
* @param clientSender the object used to send messages to the server
|
||||
*/
|
||||
public ClientGameLogic(ClientSender clientSender) {
|
||||
this.clientSender = clientSender;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current state of the game logic.
|
||||
*/
|
||||
ClientState getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current state of the game logic.
|
||||
*
|
||||
* @param newState the new state to be set
|
||||
*/
|
||||
void setState(ClientState newState) {
|
||||
LOGGER.log(Level.DEBUG, "state transition {0} --> {1}", state.getName(), newState.getName()); //NON-NLS
|
||||
state = newState;
|
||||
notifyListeners(new ClientStateEvent());
|
||||
state.entry();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the player's own map.
|
||||
*
|
||||
* @return the player's own map
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position.
|
||||
*
|
||||
* @param pos the new position for the preview figure
|
||||
*/
|
||||
public void movePreview(IntPoint pos) {
|
||||
state.movePreview(pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the informational text to be displayed to the player.
|
||||
*
|
||||
* @param key the key for the info text
|
||||
*/
|
||||
void setInfoText(String key) {
|
||||
notifyListeners(new InfoTextEvent(key));
|
||||
}
|
||||
|
||||
/**
|
||||
* Emits an event to play the specified sound.
|
||||
*
|
||||
* @param sound the sound to be played.
|
||||
*/
|
||||
public void playSound(Sound sound) {
|
||||
notifyListeners(new SoundEvent(sound));
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
* @param file the file to load the map from
|
||||
* @throws IOException if an I/O error occurs
|
||||
*/
|
||||
public void loadMap(File file) throws IOException {
|
||||
state.loadMap(file);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to the server.
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
if (clientSender == null)
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
else
|
||||
clientSender.send(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a listener to receive game events.
|
||||
*
|
||||
* @param listener the listener to add
|
||||
*/
|
||||
public synchronized void addListener(GameEventListener listener) {
|
||||
listeners.add(listener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a listener from receiving game events.
|
||||
*
|
||||
* @param listener the listener to remove
|
||||
*/
|
||||
public synchronized void removeListener(GameEventListener listener) {
|
||||
listeners.remove(listener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies all listeners of a game event.
|
||||
*
|
||||
* @param event the game event to notify listeners of
|
||||
*/
|
||||
@Override
|
||||
public void notifyListeners(GameEvent event) {
|
||||
final List<GameEventListener> copy;
|
||||
synchronized (this) {
|
||||
copy = new ArrayList<>(listeners);
|
||||
}
|
||||
for (GameEventListener listener : copy)
|
||||
event.notifyListener(listener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called once per frame by the update loop.
|
||||
*
|
||||
* @param delta time in seconds since the last update call
|
||||
*/
|
||||
public void update(float delta) {
|
||||
state.update(delta);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(BuyPropertyResponse msg) {
|
||||
if (msg.isSuccessful()) {
|
||||
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
|
||||
playSound(Sound.MONEY_LOST);
|
||||
} else {
|
||||
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
||||
playSound(Sound.DICE_ROLL);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||
playSound(Sound.EVENT_CARD);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
if (msg.isWinner()) {
|
||||
setInfoText("Congratulations! You have won the game!");
|
||||
playSound(Sound.WINNER);
|
||||
} else {
|
||||
setInfoText("Game over. Better luck next time!");
|
||||
playSound(Sound.LOSER);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
setInfoText("The game has started! Good luck!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
if (msg.isGoingToJail()) {
|
||||
setInfoText("You are sent to jail!");
|
||||
playSound(Sound.GULAG);
|
||||
} else {
|
||||
setInfoText("You are out of jail!");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
setInfoText("Your current assets are being displayed.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
|
||||
/**
|
||||
* Interface for sending messages to the server.
|
||||
*/
|
||||
public interface ClientSender {
|
||||
/**
|
||||
* Send the specified message to the server.
|
||||
*
|
||||
* @param message the message
|
||||
*/
|
||||
void send(ClientMessage message);
|
||||
}
|
@@ -0,0 +1,85 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Defines the behavior and state transitions for the client-side game logic.
|
||||
* Different states of the game logic implement this interface to handle various game events and actions.
|
||||
*/
|
||||
abstract class ClientState {
|
||||
/**
|
||||
* The game logic object.
|
||||
*/
|
||||
final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
*
|
||||
* @param logic the game logic
|
||||
*/
|
||||
ClientState(ClientGameLogic logic) {
|
||||
this.logic = logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to be overridden by subclasses for post-transition initialization.
|
||||
* By default, it does nothing, but it can be overridden in derived states.
|
||||
*/
|
||||
void entry() {
|
||||
// Default implementation does nothing
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of the current state.
|
||||
*
|
||||
* @return the name of the current state
|
||||
*/
|
||||
String getName() {
|
||||
return getClass().getSimpleName();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the battle state should be shown.
|
||||
*
|
||||
* @return true if the battle state should be shown, false otherwise
|
||||
*/
|
||||
boolean showTurn() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position.
|
||||
*
|
||||
* @param pos the new position for the preview figure
|
||||
*/
|
||||
void movePreview(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
* @param file the file to load the map from
|
||||
* @throws IOException if the map cannot be loaded in the current state
|
||||
*/
|
||||
void loadMap(File file) throws IOException {
|
||||
throw new IOException("You are not allowed to load a map in this state of the game");
|
||||
}
|
||||
|
||||
/**
|
||||
* Called once per frame by the update loop if this state is active.
|
||||
*
|
||||
* @param delta time in seconds since the last update call
|
||||
*/
|
||||
void update(float delta) { /* do nothing by default */ }
|
||||
}
|
@@ -0,0 +1,36 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
/**
|
||||
* Interface representing a Monopoly client.
|
||||
* Provides methods to access game logic, configuration, and to enqueue tasks.
|
||||
*/
|
||||
public interface MonopolyClient {
|
||||
|
||||
/**
|
||||
* Returns the game logic associated with this client.
|
||||
*
|
||||
* @return the ClientGameLogic instance
|
||||
*/
|
||||
ClientGameLogic getGameLogic();
|
||||
|
||||
/**
|
||||
* Returns the configuration associated with this client.
|
||||
*
|
||||
* @return the MonopolyConfig instance
|
||||
*/
|
||||
MonopolyClientConfig getConfig();
|
||||
|
||||
/**
|
||||
* Enqueues a task to be executed by the client.
|
||||
*
|
||||
* @param runnable the task to be executed
|
||||
*/
|
||||
void enqueue(Runnable runnable);
|
||||
}
|
@@ -0,0 +1,48 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
|
||||
/**
|
||||
* Class providing access to the Monopoly client configuration.
|
||||
* Extends {@link MonopolyConfig} to include additional properties specific to the client.
|
||||
* This class manages configuration settings related to the RobotClient's behavior
|
||||
* and the game maps used in single mode.
|
||||
* <p>
|
||||
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
||||
* to ensure proper functionality when reading from a properties file.
|
||||
* </p>
|
||||
*/
|
||||
public class MonopolyClientConfig extends MonopolyConfig {
|
||||
|
||||
/**
|
||||
* Path to the file representing the map.
|
||||
*/
|
||||
@Property("map")
|
||||
private String map;
|
||||
|
||||
|
||||
/**
|
||||
* Creates a default {@code MonopolyClientConfig} with predefined values.
|
||||
*/
|
||||
public MonopolyClientConfig() {
|
||||
// Default constructor
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the file representing the opponent's map.
|
||||
*
|
||||
* @return the opponent's map file, or {@code null} if not set.
|
||||
*/
|
||||
public File getMap() {
|
||||
return map == null ? null : new File(map);
|
||||
}
|
||||
}
|
@@ -0,0 +1,32 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
/**
|
||||
* Interface representing a connection to the server.
|
||||
* Extends ClientSender to allow sending messages to the server.
|
||||
*/
|
||||
public interface ServerConnection extends ClientSender {
|
||||
|
||||
/**
|
||||
* Checks if the client is currently connected to the server.
|
||||
*
|
||||
* @return true if connected, false otherwise.
|
||||
*/
|
||||
boolean isConnected();
|
||||
|
||||
/**
|
||||
* Establishes a connection to the server.
|
||||
*/
|
||||
void connect();
|
||||
|
||||
/**
|
||||
* Disconnects from the server.
|
||||
*/
|
||||
void disconnect();
|
||||
}
|
@@ -0,0 +1,487 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
import pp.monopoly.model.fields.FineField;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.GoField;
|
||||
import pp.monopoly.model.fields.GulagField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.model.fields.TestStreckeField;
|
||||
import pp.monopoly.model.fields.WacheField;
|
||||
|
||||
/**
|
||||
* Class representing a player
|
||||
*/
|
||||
public class Player implements FieldVisitor<Void>{
|
||||
private final int id;
|
||||
private String name;
|
||||
private PlayerColor color;
|
||||
private int accountBalance = 0;
|
||||
private Figure figure;
|
||||
private List<PropertyField> properties;
|
||||
private int getOutOfJailCard;
|
||||
private int fieldID;
|
||||
private DiceResult rollResult;
|
||||
private final PlayerHandler handler;
|
||||
private PlayerState state = new LobbyState();
|
||||
|
||||
/**
|
||||
* Constructs a player with the speciefied params
|
||||
* @param id the id of the player
|
||||
* @param name the name of the player
|
||||
* @param handler the PlayerHandler thispalyer is a part of
|
||||
*/
|
||||
public Player(int id, String name, PlayerHandler handler) {
|
||||
this.name = name;
|
||||
this.id = id;
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a player with the specified id
|
||||
* @param id the id of the player
|
||||
* @param handler the PlayerHandler this player is a part of
|
||||
*/
|
||||
public Player(int id, PlayerHandler handler) {
|
||||
this.id = id;
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the name of the Player
|
||||
* @param name the new name
|
||||
*/
|
||||
void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the PlayerColor
|
||||
* @param color the color to be set to
|
||||
*/
|
||||
void setColor(PlayerColor color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns this players id
|
||||
* @return th eid of this player
|
||||
*/
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current position of the player
|
||||
* @return the current position of this player
|
||||
*/
|
||||
public int getFieldID() {
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves by the specified amount of steps
|
||||
* @param steps the number of steps to move
|
||||
* @return the new position
|
||||
*/
|
||||
public int move(int steps){
|
||||
return movePos(fieldID+steps);
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the player to the specified Position on the board
|
||||
* @param position the position to move to
|
||||
* @return the new position
|
||||
*/
|
||||
public int movePos(int position){
|
||||
fieldID = fieldID+position;
|
||||
if(fieldID >= 40) {
|
||||
fieldID = fieldID%40;
|
||||
earnMoney(2000);
|
||||
}
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all the properties owned by this player
|
||||
* @return List of all properties owned by this player
|
||||
*/
|
||||
public List<PropertyField> getProperties() {
|
||||
return properties;
|
||||
}
|
||||
|
||||
/**
|
||||
* Buy the speciefied property.
|
||||
* Properties can olny be bought when they are not sold yet and you have enough money left to buy
|
||||
* @param property to property to be bought
|
||||
*/
|
||||
public void buyProperty(PropertyField property) {
|
||||
if (property.getOwner() == null && accountBalance >= property.getPrice()) {
|
||||
properties.add(property);
|
||||
pay(property.getPrice());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sell the property
|
||||
* @param property the property to be sold
|
||||
*/
|
||||
public void sellProperty(PropertyField property) {
|
||||
if (property.getOwner() == this) {
|
||||
properties.remove(property);
|
||||
property.setOwner(null);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this players current accountBalanece
|
||||
* @return the amount of money currently owned by this player
|
||||
*/
|
||||
public int getAccountBalance() {
|
||||
return accountBalance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removed the speciefied amount of money to this players accountabalance
|
||||
* @param amount the amount to be removed
|
||||
*/
|
||||
public void pay(int amount) {
|
||||
accountBalance -= amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the speciefied amount of money to this players accountabalance
|
||||
* @param amount the amount to be added
|
||||
*/
|
||||
public void earnMoney(int amount) {
|
||||
accountBalance += amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the players name
|
||||
* @return the name of this player
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of GEtOutOfJailCards owned by this player
|
||||
* @return
|
||||
*/
|
||||
public int getNumJailCard() {
|
||||
return getOutOfJailCard;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a GetOutOfJailCard
|
||||
*/
|
||||
public void addJailCard() {
|
||||
getOutOfJailCard++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a GetOutOfJailCard.
|
||||
* Removes one single card per call, to a minimum of 0 cards
|
||||
*/
|
||||
public void removeJailCard() {
|
||||
if (getOutOfJailCard ==0) {
|
||||
throw new IllegalStateException("Has no JailCard to remove");
|
||||
}
|
||||
getOutOfJailCard--;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the logic of paying the jail bail
|
||||
*/
|
||||
public void payBail() {
|
||||
state.payBail();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the logic of using a GetOutOfJailCard
|
||||
*/
|
||||
public void useJailCard() {
|
||||
state.useJailCard();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(BuildingProperty field) {
|
||||
int rent = field.calcRent();
|
||||
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(FoodField field) {
|
||||
int factor = 4;
|
||||
if (field.getOwner().getNumProp(field) == 2) {
|
||||
factor = 10;
|
||||
}
|
||||
field.getOwner().earnMoney(rollResult.calcTotal()*factor);
|
||||
pay(rollResult.calcTotal()*factor);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GateField field) {
|
||||
int rent = field.calcRent() * field.getOwner().getNumProp(field);
|
||||
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GulagField field) {
|
||||
state = new JailState();
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(TestStreckeField field) {
|
||||
earnMoney(field.collectMoney());
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(EventField field) {
|
||||
DeckHelper.drawCard();
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(WacheField field) {
|
||||
movePos(10);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GoField field) {
|
||||
earnMoney(2000);
|
||||
GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
|
||||
res.accept(this);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(FineField field) {
|
||||
int amount = field.getFine();
|
||||
pay(amount);
|
||||
TestStreckeField res =(TestStreckeField) handler.getLogic().getBoardManager().getFieldAtIndex(20);
|
||||
res.addMoney(amount);
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of Properties of the speciefied fild type
|
||||
* @param field the type of field to search for
|
||||
* @return the number of the fields owned with the specified type
|
||||
*/
|
||||
public int getNumProp(PropertyField field) {
|
||||
int count = 0;
|
||||
for (PropertyField propertyField : properties) {
|
||||
if (propertyField.getClass() == field.getClass()) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inner class for dice functionality in the game.
|
||||
* Rolls random dice values.
|
||||
*/
|
||||
private class Dice {
|
||||
private static Random random = new Random();
|
||||
|
||||
/**
|
||||
* Rolls a single die and returns a random value from 1 to 6.
|
||||
*
|
||||
* @return the result of a dice roll (1 to 6)
|
||||
*/
|
||||
private static int rollDice() {
|
||||
return random.nextInt(6) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls two dice and returns a list with the results.
|
||||
*
|
||||
* @return a List of two integers representing the dice roll results
|
||||
*/
|
||||
DiceResult rollDice() {
|
||||
return state.rollDice();
|
||||
}
|
||||
|
||||
/**
|
||||
* A interface representing the PlayerStates
|
||||
*/
|
||||
private interface PlayerState {
|
||||
/**
|
||||
* Handles the logic for rolling Dice
|
||||
* @return the {@link DiceResult} of this the DiceRoll
|
||||
*/
|
||||
DiceResult rollDice();
|
||||
|
||||
/**
|
||||
* Handles the logic for paying the Jail Bail
|
||||
*/
|
||||
void payBail();
|
||||
|
||||
/**
|
||||
* Handles the action of using a GetOutOfJail Card
|
||||
*/
|
||||
void useJailCard();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Class to represent the Active PlayerState
|
||||
* This class is set when it is the Players turn to do actions
|
||||
*/
|
||||
private class ActiveState implements PlayerState {
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll);
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
// do nothings
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A class to represent the Lobby PlayerState
|
||||
* Set when in Lobby
|
||||
*/
|
||||
private class LobbyState implements PlayerState{
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
//do nothing
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
//do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A class to represent the Jailed PlayerState
|
||||
* Set when in Gulag
|
||||
*/
|
||||
private class JailState implements PlayerState {
|
||||
|
||||
private int DoubletsCounter = 3;
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll);
|
||||
if (rollResult.isDoublets()) {
|
||||
state = new ActiveState();
|
||||
} else if (DoubletsCounter == 0) {
|
||||
|
||||
} else {
|
||||
DoubletsCounter--;
|
||||
}
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
pay(500);
|
||||
state = new ActiveState();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
getOutOfJailCard--;
|
||||
state = new ActiveState();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private class BankruptState implements PlayerState {
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private class WaitForTurnState implements PlayerState {
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,35 @@
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
/**
|
||||
* Enum representing six distinct colors for players in the game.
|
||||
*/
|
||||
public enum PlayerColor {
|
||||
GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)), // Hex: 00cc00
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)), // Hex: ff0000
|
||||
BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)), // Hex: 0000cc
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)), // Hex: ff4da6
|
||||
GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)), // Hex: 006600
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)); // Hex: ffff00
|
||||
|
||||
private final ColorRGBA color;
|
||||
|
||||
/**
|
||||
* Constructs a PlayerColor with the specified ColorRGBA value.
|
||||
*
|
||||
* @param color the ColorRGBA value associated with the player color
|
||||
*/
|
||||
PlayerColor(ColorRGBA color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ColorRGBA value of the player color.
|
||||
*
|
||||
* @return the ColorRGBA value
|
||||
*/
|
||||
public ColorRGBA getColor() {
|
||||
return color;
|
||||
}
|
||||
}
|
@@ -0,0 +1,137 @@
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
import java.util.Set;
|
||||
/**
|
||||
* A class for helping with player actions and managing thier turns
|
||||
*/
|
||||
public class PlayerHandler {
|
||||
private List<Player> players = new LinkedList<>();
|
||||
private Set<Player> readyPlayers = new HashSet<>();
|
||||
private ServerGameLogic logic;
|
||||
|
||||
/**
|
||||
* Contructs a PlayerHandler
|
||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||
*/
|
||||
PlayerHandler(ServerGameLogic logic) {
|
||||
this.logic = logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Contructs a PlayerHandler
|
||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||
* @param p1 a Player to be added
|
||||
*/
|
||||
PlayerHandler(ServerGameLogic logic, Player p1) {
|
||||
this(logic);
|
||||
players.add(p1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Contructs a PlayerHandler
|
||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||
* @param players a Collection of Players to be added
|
||||
*/
|
||||
PlayerHandler(ServerGameLogic logic, Collection<Player> players) {
|
||||
this(logic);
|
||||
players.addAll(players);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of players
|
||||
* @return number of players in the game
|
||||
*/
|
||||
public int getPlayerCount() {
|
||||
return players.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Chechs if all players are ready to start the game
|
||||
* @return {@code true} if all players are ready, otherwise {@code false}
|
||||
*/
|
||||
public boolean allPlayersReady() {
|
||||
if (readyPlayers.size() == players.size()) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a players Ready status
|
||||
* @param player the player to alter
|
||||
* @param ready the new Status
|
||||
*/
|
||||
void setPlayerReady(Player player, boolean ready) {
|
||||
if (!players.contains(player)) {
|
||||
throw new IllegalArgumentException("Player does not belong to this PlayerHandler");
|
||||
} else {
|
||||
if (ready) {
|
||||
readyPlayers.add(player);
|
||||
} else {
|
||||
readyPlayers.remove(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a player to the Queue
|
||||
* @param player the player to be added to the queue
|
||||
*/
|
||||
void addPlayer(Player player) {
|
||||
if (players.contains(player)) {
|
||||
throw new IllegalArgumentException("Player already registered");
|
||||
}
|
||||
players.add(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the specified Player from the Queue
|
||||
* @param player the player to be removed
|
||||
*/
|
||||
void removePlayer(Player player) {
|
||||
players.remove(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets Player based on their id in the Queue
|
||||
* @param index the index of the queue
|
||||
* @return the Player at the required index
|
||||
*/
|
||||
Player getPlayerAtIndex(int index) {
|
||||
return players.get(index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Completes a player turn and return the next player
|
||||
* @return the next players who is active
|
||||
*/
|
||||
Player nextPlayer() {
|
||||
Player tmp = players.get(0);
|
||||
players.remove(0);
|
||||
players.add(tmp);
|
||||
return players.get(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link ServerGameLogic} of this PlayerHandler
|
||||
* @return the {@link ServerGameLogic} of this PlayerHandler
|
||||
*/
|
||||
ServerGameLogic getLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a player based on their id
|
||||
* @param id the id to be searched for
|
||||
* @return the player with the required id
|
||||
*/
|
||||
Player getPlayerById(int id) {
|
||||
for (Player player : players) {
|
||||
if (player.getId() == id) return player;
|
||||
}
|
||||
throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
|
||||
}
|
||||
}
|
@@ -0,0 +1,259 @@
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.*;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.ClientInterpreter;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
/**
|
||||
* Controls the server-side game logic for Monopoly.
|
||||
* Manages game states, player interactions, and message handling.
|
||||
*/
|
||||
public class ServerGameLogic implements ClientInterpreter {
|
||||
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
|
||||
|
||||
private final MonopolyConfig config;
|
||||
private final PlayerHandler playerHandler = new PlayerHandler(this);
|
||||
private final ServerSender serverSender;
|
||||
private ServerState state = ServerState.CREATEGAME;
|
||||
private static final int MAX_PLAYERS = 6;
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic instance with the specified sender and configuration.
|
||||
*
|
||||
* @param serverSender the sender used to send messages to clients
|
||||
* @param config the game configuration
|
||||
*/
|
||||
public ServerGameLogic(ServerSender serverSender, MonopolyConfig config) {
|
||||
this.serverSender = serverSender;
|
||||
this.config = config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the current state of the game.
|
||||
*
|
||||
* @return the current ServerState
|
||||
*/
|
||||
ServerState getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a new state for the game and logs the state transition.
|
||||
*
|
||||
* @param newState the new ServerState to transition to
|
||||
*/
|
||||
void setState(ServerState newState) {
|
||||
LOGGER.log(Level.DEBUG, "State transition {0} --> {1}", state, newState);
|
||||
state = newState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to a specified player.
|
||||
*
|
||||
* @param player the Player to whom the message is sent
|
||||
* @param msg the ServerMessage to send
|
||||
*/
|
||||
void send(Player player, ServerMessage msg) {
|
||||
if (player != null && msg != null) {
|
||||
serverSender.send(player.getId(), msg);
|
||||
LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName());
|
||||
} else {
|
||||
LOGGER.log(Level.WARNING, "Attempted to send a null message or to a null player");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||
* player limit has not been reached.
|
||||
*
|
||||
* @param player the Player to add to the game
|
||||
* @return the added Player, or null if the player could not be added
|
||||
*/
|
||||
public Player addPlayer(Player player) {
|
||||
if (state != ServerState.LOBBY) {
|
||||
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
|
||||
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
|
||||
return null;
|
||||
}
|
||||
|
||||
playerHandler.addPlayer(player);
|
||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||
* player limit has not been reached.
|
||||
*
|
||||
* @param id the id of the player to add to the game
|
||||
* @return the added Player, or null if the player could not be added
|
||||
*/
|
||||
public Player addPlayer(int id) {
|
||||
Player player = new Player(id, playerHandler);
|
||||
if (state != ServerState.LOBBY) {
|
||||
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
|
||||
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
|
||||
return null;
|
||||
}
|
||||
|
||||
playerHandler.addPlayer(player);
|
||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a BuyPropertyRequest from a player, allowing the player to purchase a property
|
||||
* if it is unowned and they have sufficient funds.
|
||||
*
|
||||
* @param msg the BuyPropertyRequest received from the player
|
||||
* @param from the connection ID of the player who sent the request
|
||||
*/
|
||||
@Override
|
||||
public void received(BuyPropertyRequest msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null && state == ServerState.INGAME) {
|
||||
PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.move(0)); // Assuming player position for property
|
||||
|
||||
if (property.getOwner() == null && player.getAccountBalance() >= property.getPrice()) {
|
||||
player.buyProperty(property);
|
||||
property.setOwner(player);
|
||||
player.earnMoney(-property.getPrice());
|
||||
LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
|
||||
} else {
|
||||
LOGGER.log(Level.WARNING, "Player {0} cannot buy property {1}", player.getName(), property.getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles an EndTurn request, ending the player's turn and advancing to the next player.
|
||||
*
|
||||
* @param msg the EndTurn message received from the player
|
||||
* @param from the connection ID of the player who sent the request
|
||||
*/
|
||||
@Override
|
||||
public void received(EndTurn msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null && state == ServerState.INGAME) {
|
||||
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
|
||||
playerHandler.nextPlayer();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a PlayerReady message, marking the player as ready.
|
||||
*
|
||||
* @param msg the PlayerReady message received from the player
|
||||
* @param from the connection ID of the player who sent the request
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayerReady msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null) {
|
||||
player.setName(msg.getName());
|
||||
player.setColor(msg.getColor());
|
||||
player.setName(msg.getName());
|
||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a RollDice message, rolling dice for the player and moving them on the board.
|
||||
*
|
||||
* @param msg the RollDice message received from the player
|
||||
* @param from the connection ID of the player who sent the request
|
||||
*/
|
||||
@Override
|
||||
public void received(RollDice msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null && state == ServerState.INGAME) {
|
||||
send(player, player.rollDice());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a TradeOffer message by forwarding the trade offer to the receiving player.
|
||||
*
|
||||
* @param msg the TradeOffer message received from the initiating player
|
||||
* @param from the connection ID of the player who sent the offer
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeOffer msg, int from) {
|
||||
Player sender = playerHandler.getPlayerById(from);
|
||||
Player receiver = playerHandler.getPlayerById(msg.getReceiverId());
|
||||
|
||||
if (sender != null && receiver != null) {
|
||||
LOGGER.log(Level.INFO, "Player {0} offers a trade to player {1}", sender.getName(), receiver.getName());
|
||||
send(playerHandler.getPlayerById(msg.getReceiverId()), new TradeRequest(msg.getReceiverId(), msg.getTradeHandler()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a TradeResponse message by forwarding the response back to the initiating player.
|
||||
*
|
||||
* @param msg the TradeResponse message received from the receiving player
|
||||
* @param from the connection ID of the player who sent the response
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeResponse msg, int from) {
|
||||
Player responder = playerHandler.getPlayerById(from);
|
||||
Player initiator = playerHandler.getPlayerById(msg.getInitiatorId());
|
||||
|
||||
if (responder != null && initiator != null) {
|
||||
LOGGER.log(Level.INFO, "Player {0} responded to trade with player {1}", responder.getName(), initiator.getName());
|
||||
send(initiator, new TradeReply(msg.getInitiatorId(), msg.getTradeHandler()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a ViewAssetsRequest message, sending the player a response containing their assets.
|
||||
*
|
||||
* @param msg the ViewAssetsRequest message received from the player
|
||||
* @param from the connection ID of the player who sent the request
|
||||
*/
|
||||
@Override
|
||||
public void received(ViewAssetsRequest msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null) {
|
||||
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
|
||||
|
||||
send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the board manager, which manages the game board.
|
||||
*
|
||||
* @return the BoardManager instance managing the game board
|
||||
*/
|
||||
public BoardManager getBoardManager() {
|
||||
return boardManager;
|
||||
}
|
||||
|
||||
public Player getPlayerById(int id) {
|
||||
return playerHandler.getPlayerById(id);
|
||||
}
|
||||
}
|
@@ -0,0 +1,23 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
/**
|
||||
* Interface for sending messages to a client.
|
||||
*/
|
||||
public interface ServerSender {
|
||||
/**
|
||||
* Send the specified message to the client.
|
||||
*
|
||||
* @param id the id of the client that shall receive the message
|
||||
* @param message the message
|
||||
*/
|
||||
void send(int id, ServerMessage message);
|
||||
}
|
@@ -0,0 +1,33 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
/**
|
||||
* Represents the different states of the Monopoly server during the game lifecycle.
|
||||
*/
|
||||
enum ServerState {
|
||||
/**
|
||||
* The server is waiting for clients to connect.
|
||||
*/
|
||||
CREATEGAME,
|
||||
|
||||
/**
|
||||
* The server is waiting for clients to set up their status to ready
|
||||
*/
|
||||
LOBBY,
|
||||
|
||||
/**
|
||||
* The battle of the game where players take turns
|
||||
*/
|
||||
INGAME,
|
||||
|
||||
/**
|
||||
* The game has ended because all the players went bankrupt
|
||||
*/
|
||||
GAMEOVER
|
||||
}
|
@@ -0,0 +1,31 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
/**
|
||||
* Represents a request from a player to buy a property.
|
||||
*/
|
||||
public class BuyPropertyRequest extends ClientMessage{
|
||||
private int propertyId;
|
||||
|
||||
/**
|
||||
* Constructs a BuyPropertyRequest with the specified property ID.
|
||||
*
|
||||
* @param propertyId the ID of the property to buy
|
||||
*/
|
||||
public BuyPropertyRequest(int propertyId) {
|
||||
this.propertyId = propertyId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ID of the property to buy.
|
||||
*
|
||||
* @return the property ID
|
||||
*/
|
||||
public int getPropertyId() {
|
||||
return propertyId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
@@ -0,0 +1,69 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
/**
|
||||
* Visitor interface for processing all client messages.
|
||||
*/
|
||||
public interface ClientInterpreter {
|
||||
/**
|
||||
* Processes a received BuyPropertyRequest.
|
||||
*
|
||||
* @param msg the BuyPropertyRequest to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(BuyPropertyRequest msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received EndTurn.
|
||||
*
|
||||
* @param msg the EndTurn to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(EndTurn msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received PlayerReady.
|
||||
*
|
||||
* @param msg the PlayerReady to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(PlayerReady msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received RollDice.
|
||||
*
|
||||
* @param msg the RollDice to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(RollDice msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received TradeOffer.
|
||||
*
|
||||
* @param msg the TradeOffer to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(TradeOffer msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received TradeResponse.
|
||||
*
|
||||
* @param msg the TradeResponse to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(TradeResponse msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received ViewAssetsRequest.
|
||||
*
|
||||
* @param msg the ViewAssetsRequest to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(ViewAssetsRequest msg, int from);
|
||||
}
|
@@ -0,0 +1,32 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.AbstractMessage;
|
||||
|
||||
/**
|
||||
* An abstract base class for client messages used in network transfer.
|
||||
* It extends the AbstractMessage class provided by the jme3-network library.
|
||||
*/
|
||||
public abstract class ClientMessage extends AbstractMessage {
|
||||
|
||||
/**
|
||||
* Constructs a new ClientMessage instance.
|
||||
*/
|
||||
protected ClientMessage() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
* @param from the connection ID of the sender
|
||||
*/
|
||||
public abstract void accept(ClientInterpreter interpreter, int from);
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
package pp.monopoly.message.client;
|
||||
/**
|
||||
* Represents a message indicating the player wants to end their turn.
|
||||
*/
|
||||
public class EndTurn extends ClientMessage{
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,52 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
|
||||
/**
|
||||
* Represents a message indicating the player is ready to play.
|
||||
*/
|
||||
public class PlayerReady extends ClientMessage{
|
||||
private boolean isReady;
|
||||
private String name;
|
||||
private PlayerColor color;
|
||||
|
||||
/**
|
||||
* Constructs a PlayerReady message.
|
||||
*
|
||||
* @param isReady true if the player is ready, false otherwise
|
||||
*/
|
||||
public PlayerReady(boolean isReady) {
|
||||
this.isReady = isReady;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the Name
|
||||
* @return the Name
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter for the Playercolor
|
||||
* @return the Playercolor
|
||||
*/
|
||||
public PlayerColor getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the player is ready.
|
||||
*
|
||||
* @return true if ready, false otherwise
|
||||
*/
|
||||
public boolean isReady() {
|
||||
return isReady;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
package pp.monopoly.message.client;
|
||||
/**
|
||||
* Represents a message requesting to roll the dice.
|
||||
*/
|
||||
public class RollDice extends ClientMessage{
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,32 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a trade Request message from one player to another.
|
||||
*/
|
||||
public class TradeOffer extends ClientMessage{
|
||||
private int receiverId;
|
||||
private TradeHandler tradehandler;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a TradeOffer with the specified details.
|
||||
*
|
||||
* @param receiverId the ID of the player receiving the Request
|
||||
* @param tradehandler the tradehandler
|
||||
*/
|
||||
public TradeOffer(int receiverId, TradeHandler tradehandler) {
|
||||
this.receiverId = receiverId;
|
||||
this.tradehandler = tradehandler;
|
||||
}
|
||||
|
||||
public int getReceiverId() { return receiverId; }
|
||||
public TradeHandler getTradeHandler() { return tradehandler; }
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,32 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a response to a trade offer.
|
||||
*/
|
||||
public class TradeResponse extends ClientMessage{
|
||||
private int initiatorId;
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Constructs a TradeResponse with the specified response details.
|
||||
*
|
||||
* @param initiatorId the ID of the player who initiated the trade
|
||||
* @param accepted true if the offer is accepted, false if declined
|
||||
*/
|
||||
public TradeResponse(int initiatorId, TradeHandler tradeHandler) {
|
||||
this.initiatorId = initiatorId;
|
||||
this.tradeHandler = tradeHandler;
|
||||
}
|
||||
|
||||
public int getInitiatorId() { return initiatorId; }
|
||||
public TradeHandler getTradeHandler() {
|
||||
return tradeHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
package pp.monopoly.message.client;
|
||||
/**
|
||||
* Represents a request from a player to view their assets.
|
||||
*/
|
||||
public class ViewAssetsRequest extends ClientMessage{
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,39 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
/**
|
||||
* Represents the server's response to a player's request to buy a property.
|
||||
*/
|
||||
public class BuyPropertyResponse extends ServerMessage{
|
||||
private final boolean successful;
|
||||
private final String propertyName;
|
||||
private final String reason; // Reason for failure, if any
|
||||
|
||||
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
|
||||
this.successful = successful;
|
||||
this.propertyName = propertyName;
|
||||
this.reason = reason;
|
||||
}
|
||||
|
||||
public boolean isSuccessful() {
|
||||
return successful;
|
||||
}
|
||||
|
||||
public String getPropertyName() {
|
||||
return propertyName;
|
||||
}
|
||||
|
||||
public String getReason() {
|
||||
return reason;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
}
|
@@ -0,0 +1,35 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class DiceResult extends ServerMessage{
|
||||
|
||||
private List<Integer> rollResult;
|
||||
|
||||
public DiceResult(List<Integer> rollResult) {
|
||||
this.rollResult = rollResult;
|
||||
}
|
||||
|
||||
public List<Integer> getRollResult() {
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
public boolean isDoublets() {
|
||||
return rollResult.get(0) == rollResult.get(1);
|
||||
}
|
||||
|
||||
public int calcTotal() {
|
||||
return rollResult.get(0)+rollResult.get(1);
|
||||
}
|
||||
}
|
@@ -0,0 +1,25 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class EventDrawCard extends ServerMessage{
|
||||
private final String cardDescription;
|
||||
|
||||
public EventDrawCard(String cardDescription) {
|
||||
this.cardDescription = cardDescription;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
public String getCardDescription() {
|
||||
return cardDescription;
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,25 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class GameOver extends ServerMessage{
|
||||
private final boolean isWinner;
|
||||
|
||||
public GameOver(boolean isWinner) {
|
||||
this.isWinner = isWinner;
|
||||
}
|
||||
|
||||
public boolean isWinner() {
|
||||
return isWinner;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,16 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class GameStart extends ServerMessage{
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,26 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class JailEvent extends ServerMessage{
|
||||
|
||||
private final boolean goingToJail;
|
||||
|
||||
public JailEvent(boolean goingToJail) {
|
||||
this.goingToJail = goingToJail;
|
||||
}
|
||||
|
||||
public boolean isGoingToJail() {
|
||||
return goingToJail;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,40 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
|
||||
public class PlayerStatusUpdate extends ServerMessage{
|
||||
|
||||
private final String playerName;
|
||||
private final String status;
|
||||
private final PlayerColor color;
|
||||
|
||||
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
|
||||
this.playerName = playerName;
|
||||
this.status = status;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public String getPlayerName() {
|
||||
return playerName;
|
||||
}
|
||||
|
||||
public String getStatus() {
|
||||
return status;
|
||||
}
|
||||
|
||||
public PlayerColor getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,92 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
/**
|
||||
* An interface for processing server messages.
|
||||
* Implementations of this interface can be used to handle different types of server messages.
|
||||
*/
|
||||
public interface ServerInterpreter {
|
||||
|
||||
/**
|
||||
* Handles a BuyPropertyResponse message received from the server.
|
||||
*
|
||||
* @param msg the BuyPropertyResponse message received
|
||||
*/
|
||||
void received(BuyPropertyResponse msg);
|
||||
|
||||
/**
|
||||
* Handles a DiceResult message received from the server.
|
||||
*
|
||||
* @param msg the DiceResult message received
|
||||
*/
|
||||
void received(DiceResult msg);
|
||||
|
||||
/**
|
||||
* Handles a EventDrawCard message received from the server.
|
||||
*
|
||||
* @param msg the EventDrawCard message received
|
||||
*/
|
||||
void received(EventDrawCard msg);
|
||||
|
||||
/**
|
||||
* Handles a GameOver message received from the server.
|
||||
*
|
||||
* @param msg the GameOver message received
|
||||
*/
|
||||
void received(GameOver msg);
|
||||
|
||||
/**
|
||||
* Handles a GameStart message received from the server.
|
||||
*
|
||||
* @param msg the GameStart message received
|
||||
*/
|
||||
void received(GameStart msg);
|
||||
|
||||
/**
|
||||
* Handles a JailEvent message received from the server.
|
||||
*
|
||||
* @param msg the JailEvent message received
|
||||
*/
|
||||
void received(JailEvent msg);
|
||||
|
||||
/**
|
||||
* Handles a PlayerStatusUpdate message received from the server.
|
||||
*
|
||||
* @param msg the PlayerStatusUpdate message received
|
||||
*/
|
||||
void received(PlayerStatusUpdate msg);
|
||||
|
||||
/**
|
||||
* Handles a TimeOutWarning message received from the server.
|
||||
*
|
||||
* @param msg the TimeOutWarning message received
|
||||
*/
|
||||
void received(TimeOutWarning msg);
|
||||
|
||||
/**
|
||||
* Handles a ViewAssetsResponse message received from the server.
|
||||
*
|
||||
* @param msg the ViewAssetsResponse message received
|
||||
*/
|
||||
void received(ViewAssetsResponse msg);
|
||||
|
||||
/**
|
||||
* Handles a TradeReply message received from the server.
|
||||
*
|
||||
* @param msg the TradeReply message received
|
||||
*/
|
||||
void received(TradeReply msg);
|
||||
|
||||
/**
|
||||
* Handles a TradeRequest message received from the server.
|
||||
*
|
||||
* @param msg the TradeRequest message received
|
||||
*/
|
||||
void received(TradeRequest msg);
|
||||
}
|
@@ -0,0 +1,39 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.AbstractMessage;
|
||||
|
||||
/**
|
||||
* An abstract base class for server messages used in network transfer.
|
||||
* It extends the AbstractMessage class provided by the jme3-network library.
|
||||
*/
|
||||
public abstract class ServerMessage extends AbstractMessage {
|
||||
|
||||
/**
|
||||
* Constructs a new ServerMessage instance.
|
||||
*/
|
||||
protected ServerMessage() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor for processing this message.
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
public abstract void accept(ServerInterpreter interpreter);
|
||||
|
||||
/**
|
||||
* Gets the bundle key of the informational text to be shown at the client.
|
||||
* This key is used to retrieve the appropriate localized text for display.
|
||||
*
|
||||
* @return the bundle key of the informational text
|
||||
*/
|
||||
public abstract String getInfoTextKey();
|
||||
}
|
@@ -0,0 +1,26 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class TimeOutWarning extends ServerMessage{
|
||||
|
||||
private final int remainingTime;
|
||||
|
||||
public TimeOutWarning(int remainingTime) {
|
||||
this.remainingTime = remainingTime;
|
||||
}
|
||||
|
||||
public int getRemainingTime() {
|
||||
return remainingTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,39 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a response to a trade offer.
|
||||
*/
|
||||
public class TradeReply extends ServerMessage{
|
||||
private int initiatorId;
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Constructs a TradeResponse with the specified response details.
|
||||
*
|
||||
* @param initiatorId the ID of the player who initiated the trade
|
||||
* @param accepted true if the offer is accepted, false if declined
|
||||
*/
|
||||
public TradeReply(int initiatorId, TradeHandler tradeHandler) {
|
||||
this.initiatorId = initiatorId;
|
||||
this.tradeHandler = tradeHandler;
|
||||
}
|
||||
|
||||
public int getInitiatorId() { return initiatorId; }
|
||||
public TradeHandler getTradeHandler() {
|
||||
return tradeHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,39 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a trade Request message from one player to another.
|
||||
*/
|
||||
public class TradeRequest extends ServerMessage{
|
||||
private int receiverId;
|
||||
private TradeHandler tradehandler;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a TradeRequest with the specified details.
|
||||
*
|
||||
* @param receiverId the ID of the player receiving the Request
|
||||
* @param tradehandler the tradehandler
|
||||
*/
|
||||
public TradeRequest(int receiverId, TradeHandler tradehandler) {
|
||||
this.receiverId = receiverId;
|
||||
this.tradehandler = tradehandler;
|
||||
}
|
||||
|
||||
public int getReceiverId() { return receiverId; }
|
||||
public TradeHandler getTradeHandler() { return tradehandler; }
|
||||
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,50 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
/**
|
||||
* Represents a response containing the player's assets.
|
||||
*/
|
||||
public class ViewAssetsResponse extends ServerMessage{
|
||||
|
||||
private final List<PropertyField> properties;
|
||||
private final int accountBalance;
|
||||
private final int jailCards;
|
||||
|
||||
/**
|
||||
* Constructs a ViewAssetsResponse with the specified properties and account balance.
|
||||
*
|
||||
* @param properties a List of PropertyField objects representing the player's properties
|
||||
* @param accountBalance the player's current account balance
|
||||
*/
|
||||
public ViewAssetsResponse(List<PropertyField> properties, int accountBalance, int jailCards) {
|
||||
this.properties = properties;
|
||||
this.accountBalance = accountBalance;
|
||||
this.jailCards = jailCards;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
public List<PropertyField> getProperties() {
|
||||
return properties;
|
||||
}
|
||||
|
||||
public int getAccountBalance() {
|
||||
return accountBalance;
|
||||
}
|
||||
|
||||
public int getJailCards() {
|
||||
return jailCards;
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,169 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
|
||||
/**
|
||||
* Represents a rectangular map that holds figures and registers houses, hotels
|
||||
* It also supports event notification for game state changes such as item addition or removal.
|
||||
* Valid positions on this map have x-coordinates in the range of 0 to width-1 and y-coordinates
|
||||
* in the range of 0 to height-1.
|
||||
*
|
||||
* @see #getWidth()
|
||||
* @see #getHeight()
|
||||
*/
|
||||
public class Board {
|
||||
/**
|
||||
* A list of items (figure, house, etc.) placed on the map.
|
||||
*/
|
||||
private final List<Item> items = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* The broker responsible for notifying registered listeners of events
|
||||
* (such as when an item is added or removed from the map).
|
||||
* Can be null, in which case no notifications will be sent.
|
||||
*/
|
||||
private final GameEventBroker eventBroker;
|
||||
|
||||
private final int width;
|
||||
private final int height;
|
||||
|
||||
/**
|
||||
* Constructs an empty map with the given dimensions. The specified event broker
|
||||
* will handle the notification of changes in the map state, such as adding or removing items.
|
||||
* Passing null as the event broker is allowed, but in that case, no notifications will occur.
|
||||
*
|
||||
* @param width the number of columns (width) of the map
|
||||
* @param height the number of rows (height) of the map
|
||||
* @param eventBroker the event broker used for notifying listeners, or null if event distribution is not needed
|
||||
*/
|
||||
public Board(int width, int height, GameEventBroker eventBroker) {
|
||||
if (width < 1 || height < 1)
|
||||
throw new IllegalArgumentException("Invalid map size");
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.eventBroker = eventBroker;
|
||||
addItem(new Figure(5, 5, 5, Rotation.LEFT));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an item (e.g., a figure or a house) to the map and triggers the appropriate event.
|
||||
*
|
||||
* @param item the item to be added to the map
|
||||
*/
|
||||
private void addItem(Item item) {
|
||||
items.add(item);
|
||||
notifyListeners((GameEvent) new ItemAddedEvent(item, null));
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
* @param item the item to be removed from the map
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all items from the map and triggers corresponding removal events for each.
|
||||
*/
|
||||
public void clear() {
|
||||
new ArrayList<>(items).forEach(this::remove);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a stream of items of a specified type (class).
|
||||
*
|
||||
* @param clazz the class type to filter items by
|
||||
* @param <T> the type of items to return
|
||||
* @return a stream of items matching the specified class type
|
||||
*/
|
||||
private <T extends Item> Stream<T> getItems(Class<T> clazz) {
|
||||
return items.stream().filter(clazz::isInstance).map(clazz::cast);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an unmodifiable list of all items currently on the map.
|
||||
*
|
||||
* @return an unmodifiable list of all items
|
||||
*/
|
||||
public List<Item> getItems() {
|
||||
return Collections.unmodifiableList(items);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width (number of columns) of the map.
|
||||
*
|
||||
* @return the width of the map
|
||||
*/
|
||||
public int getWidth() {
|
||||
return width;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height (number of rows) of the map.
|
||||
*
|
||||
* @return the height of the map
|
||||
*/
|
||||
public int getHeight() {
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates whether the specified position is within the map boundaries.
|
||||
*
|
||||
* @param pos the position to validate
|
||||
* @return true if the position is within the map, false otherwise
|
||||
*/
|
||||
public boolean isValid(IntPosition pos) {
|
||||
return isValid(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the specified coordinates are within the map boundaries.
|
||||
*
|
||||
* @param x the x-coordinate to validate
|
||||
* @param y the y-coordinate to validate
|
||||
* @return true if the coordinates are valid, false otherwise
|
||||
*/
|
||||
public boolean isValid(int x, int y) {
|
||||
return x >= 0 && x < width &&
|
||||
y >= 0 && y < height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the map.
|
||||
*
|
||||
* @return a string representation of the map
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Board:{" + items + '}'; //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies all registered listeners about a game event if the event broker is available.
|
||||
*
|
||||
* @param event the event to be distributed to listeners
|
||||
*/
|
||||
private void notifyListeners(GameEvent event) {
|
||||
if (eventBroker != null)
|
||||
eventBroker.notifyListeners(event);
|
||||
}
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import pp.monopoly.model.card.Card;
|
||||
|
||||
public interface CardVisitor<T> {
|
||||
T visit(Card c);
|
||||
}
|
@@ -0,0 +1,23 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
import pp.monopoly.model.fields.FineField;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.GoField;
|
||||
import pp.monopoly.model.fields.GulagField;
|
||||
import pp.monopoly.model.fields.TestStreckeField;
|
||||
import pp.monopoly.model.fields.WacheField;
|
||||
|
||||
public interface FieldVisitor<T> {
|
||||
T visit(BuildingProperty field);
|
||||
T visit(FoodField field);
|
||||
T visit(GateField field);
|
||||
T visit(GulagField field);
|
||||
T visit(TestStreckeField field);
|
||||
T visit(EventField field);
|
||||
T visit(WacheField field);
|
||||
T visit(GoField field);
|
||||
T visit(FineField field);
|
||||
}
|
@@ -0,0 +1,309 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import static java.lang.Math.min;
|
||||
|
||||
public class Figure implements Item{
|
||||
/**
|
||||
* Enumeration representing the different statuses a Figure can have during the game.
|
||||
*/
|
||||
public enum Status {
|
||||
/**
|
||||
* The ship is in its normal state, not being previewed for placement.
|
||||
*/
|
||||
NORMAL,
|
||||
|
||||
/**
|
||||
* The ship is being previewed in a valid position for placement.
|
||||
*/
|
||||
VALID_PREVIEW,
|
||||
|
||||
/**
|
||||
* The ship is being previewed in an invalid position for placement.
|
||||
*/
|
||||
INVALID_PREVIEW
|
||||
}
|
||||
|
||||
private final int length; // The length of the Figure
|
||||
private int x; // The x-coordinate of the Figure's position
|
||||
private int y; // The y-coordinate of the Figure's position
|
||||
private Rotation rot; // The rotation of the Figure
|
||||
private Status status; // The current status of the Figure
|
||||
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
|
||||
|
||||
/**
|
||||
* Default constructor for serialization. Initializes a Figure with length 0,
|
||||
* at position (0, 0), with a default rotation of RIGHT.
|
||||
*/
|
||||
private Figure() {
|
||||
this(0, 0, 0, Rotation.RIGHT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new Figure with the specified length, position, and rotation.
|
||||
*
|
||||
* @param length the length of the Figure
|
||||
* @param x the x-coordinate of the Figure's initial position
|
||||
* @param y the y-coordinate of the Figure's initial position
|
||||
* @param rot the rotation of the Figure
|
||||
*/
|
||||
public Figure(int length, int x, int y, Rotation rot) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rot = rot;
|
||||
this.length = length;
|
||||
this.status = Status.NORMAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current x-coordinate of the Figure's position.
|
||||
*
|
||||
* @return the x-coordinate of the Figure
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current y-coordinate of the Figure's position.
|
||||
*
|
||||
* @return the y-coordinate of the Figure
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the Figure to the specified coordinates.
|
||||
*
|
||||
* @param x the new x-coordinate of the Figure's position
|
||||
* @param y the new y-coordinate of the Figure's position
|
||||
*/
|
||||
public void moveTo(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the Figure to the specified position.
|
||||
*
|
||||
* @param pos the new position of the Figure
|
||||
*/
|
||||
public void moveTo(IntPosition pos) {
|
||||
moveTo(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current status of the Figure.
|
||||
*
|
||||
* @return the status of the Figure
|
||||
*/
|
||||
public Status getStatus() {
|
||||
return status;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the status of the Figure.
|
||||
*
|
||||
* @param status the new status to be set for the Figure
|
||||
*/
|
||||
public void setStatus(Status status) {
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the length of the Figure.
|
||||
*
|
||||
* @return the length of the Figure
|
||||
*/
|
||||
public int getLength() {
|
||||
return length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the minimum x-coordinate of the Figure
|
||||
*/
|
||||
public int getMinX() {
|
||||
return x + min(0, (length - 1) * rot.dx());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the maximum x-coordinate of the Figure
|
||||
*/
|
||||
public int getMaxX() {
|
||||
return x + max(0, (length - 1) * rot.dx());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the minimum y-coordinate of the Figure
|
||||
*/
|
||||
public int getMinY() {
|
||||
return y + min(0, (length - 1) * rot.dy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the maximum y-coordinate of the Figure
|
||||
*/
|
||||
public int getMaxY() {
|
||||
return y + max(0, (length - 1) * rot.dy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current rotation of the Figure.
|
||||
*
|
||||
* @return the rotation of the Figure
|
||||
*/
|
||||
public Rotation getRot() {
|
||||
return rot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rotation of the Figure.
|
||||
*
|
||||
* @param rot the new rotation to be set for the Figure
|
||||
*/
|
||||
public void setRotation(Rotation rot) {
|
||||
this.rot = rot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the Figure by 90 degrees clockwise.
|
||||
*/
|
||||
public void rotated() {
|
||||
setRotation(rot.rotate());
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to hit the Figure at the specified position.
|
||||
* If the position is part of the Figure, the hit is recorded.
|
||||
*
|
||||
* @param x the x-coordinate of the position to hit
|
||||
* @param y the y-coordinate of the position to hit
|
||||
* @return true if the position is part of the Figure, false otherwise
|
||||
* @see #contains(int, int)
|
||||
*/
|
||||
public boolean hit(int x, int y) {
|
||||
if (!contains(x, y))
|
||||
return false;
|
||||
damaged.add(new IntPoint(x, y));
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to hit the Figure at the specified position.
|
||||
* If the position is part of the Figure, the hit is recorded.
|
||||
* This is a convenience method for {@linkplain #hit(int, int)}.
|
||||
*
|
||||
* @param position the position to hit
|
||||
* @return true if the position is part of the Figure, false otherwise
|
||||
*/
|
||||
public boolean hit(IntPosition position) {
|
||||
return hit(position.getX(), position.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the positions of this Figure that have been hit.
|
||||
*
|
||||
* @return a set of positions that have been hit
|
||||
* @see #hit(int, int)
|
||||
*/
|
||||
public Set<IntPoint> getDamaged() {
|
||||
return Collections.unmodifiableSet(damaged);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified position is covered by the Figure. This method does
|
||||
* not record a hit, only checks coverage.
|
||||
* This is a convenience method for {@linkplain #contains(int, int)}.
|
||||
*
|
||||
* @param pos the position to check
|
||||
* @return true if the position is covered by the Figure, false otherwise
|
||||
*/
|
||||
public boolean contains(IntPosition pos) {
|
||||
return contains(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified position is covered by the Figure. This method does
|
||||
* not record a hit, only checks coverage.
|
||||
*
|
||||
* @param x the x-coordinate of the position to check
|
||||
* @param y the y-coordinate of the position to check
|
||||
* @return true if the position is covered by the Figure, false otherwise
|
||||
*/
|
||||
public boolean contains(int x, int y) {
|
||||
return getMinX() <= x && x <= getMaxX() &&
|
||||
getMinY() <= y && y <= getMaxY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the Figure has been completely destroyed. A Figure is considered
|
||||
* destroyed if all of its positions have been hit.
|
||||
*
|
||||
* @return true if the Figure is destroyed, false otherwise
|
||||
* @see #hit(int, int)
|
||||
*/
|
||||
public boolean isDestroyed() {
|
||||
return damaged.size() == length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this Figure collides with another Figure. Two Figures collide
|
||||
* if any of their occupied positions overlap.
|
||||
*
|
||||
* @param other the other Figure to check collision with
|
||||
* @return true if the Figures collide, false otherwise
|
||||
*/
|
||||
public boolean collidesWith(Figure other) {
|
||||
return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
|
||||
other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the Figure, including its length, position,
|
||||
* and rotation.
|
||||
*
|
||||
* @return a string representation of the Figure
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}'; //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor that returns a value of type {@code T}. This method is part of the
|
||||
* Visitor design pattern.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
* @param <T> the type of the value returned by the visitor
|
||||
* @return the value returned by the visitor
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor that does not return a value. This method is part of the
|
||||
* Visitor design pattern.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,94 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a point in the two-dimensional plane with integer coordinates.
|
||||
*/
|
||||
@Serializable
|
||||
public final class IntPoint implements IntPosition {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private IntPoint() { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Constructs a new IntPoint with the specified coordinates.
|
||||
*
|
||||
* @param x the x-coordinate of the point
|
||||
* @param y the y-coordinate of the point
|
||||
*/
|
||||
public IntPoint(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the x-coordinate of the point.
|
||||
*
|
||||
* @return the x-coordinate
|
||||
*/
|
||||
@Override
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the y-coordinate of the point.
|
||||
*
|
||||
* @return the y-coordinate
|
||||
*/
|
||||
@Override
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates whether some other object is "equal to" this one.
|
||||
*
|
||||
* @param obj the reference object with which to compare
|
||||
* @return true if this object is the same as the obj argument; false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj == this) return true;
|
||||
if (obj == null || obj.getClass() != this.getClass()) return false;
|
||||
var that = (IntPoint) obj;
|
||||
return this.x == that.x &&
|
||||
this.y == that.y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a hash code value for the IntPoint.
|
||||
*
|
||||
* @return a hash code value for this object
|
||||
*/
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the IntPoint.
|
||||
*
|
||||
* @return a string representation of the object
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "IntPoint[" + //NON-NLS
|
||||
"x=" + x + ", " + //NON-NLS
|
||||
"y=" + y + ']'; //NON-NLS
|
||||
}
|
||||
}
|
@@ -0,0 +1,28 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
/**
|
||||
* Interface representing a position with X and Y coordinates.
|
||||
*/
|
||||
public interface IntPosition {
|
||||
|
||||
/**
|
||||
* Returns the X coordinate of this position.
|
||||
*
|
||||
* @return the X coordinate.
|
||||
*/
|
||||
int getX();
|
||||
|
||||
/**
|
||||
* Returns the Y coordinate of this position.
|
||||
*
|
||||
* @return the Y coordinate.
|
||||
*/
|
||||
int getY();
|
||||
}
|
@@ -0,0 +1,31 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
/**
|
||||
* An interface representing any item on a board
|
||||
* It extends the IntPosition interface to provide position information.
|
||||
*/
|
||||
public interface Item {
|
||||
|
||||
/**
|
||||
* Accepts a visitor to perform operations on the item.
|
||||
*
|
||||
* @param visitor the visitor performing operations on the item
|
||||
* @param <T> the type of result returned by the visitor
|
||||
* @return the result of the visitor's operation on the item
|
||||
*/
|
||||
<T> T accept(Visitor<T> visitor);
|
||||
|
||||
/**
|
||||
* Accepts a visitor to perform operations on the item without returning a result.
|
||||
*
|
||||
* @param visitor the visitor performing operations on the item
|
||||
*/
|
||||
void accept(VoidVisitor visitor);
|
||||
}
|
@@ -0,0 +1,67 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
/**
|
||||
* Represents the rotation of a Item and provides functionality related to rotation.
|
||||
*/
|
||||
public enum Rotation implements Serializable {
|
||||
/**
|
||||
* Represents the item facing upwards.
|
||||
*/
|
||||
UP,
|
||||
/**
|
||||
* Represents the item facing rightwards.
|
||||
*/
|
||||
RIGHT,
|
||||
/**
|
||||
* Represents the item facing downwards.
|
||||
*/
|
||||
DOWN,
|
||||
/**
|
||||
* Represents the item facing leftwards.
|
||||
*/
|
||||
LEFT;
|
||||
|
||||
/**
|
||||
* Gets the change in x-coordinate corresponding to this rotation.
|
||||
*
|
||||
* @return the change in x-coordinate
|
||||
*/
|
||||
public int dx() {
|
||||
return switch (this) {
|
||||
case UP, DOWN -> 0;
|
||||
case RIGHT -> 1;
|
||||
case LEFT -> -1;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the change in y-coordinate corresponding to this rotation.
|
||||
*
|
||||
* @return the change in y-coordinate
|
||||
*/
|
||||
public int dy() {
|
||||
return switch (this) {
|
||||
case UP -> 1;
|
||||
case LEFT, RIGHT -> 0;
|
||||
case DOWN -> -1;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the orientation clockwise and returns the next rotation.
|
||||
*
|
||||
* @return the next rotation after rotating clockwise
|
||||
*/
|
||||
public Rotation rotate() {
|
||||
return values()[(ordinal() + 1) % values().length];
|
||||
}
|
||||
}
|
@@ -0,0 +1,183 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Helper class that handles the trade logic between two players.
|
||||
* Manages trade initiation, validation, acceptance, and rejection involving multiple properties, money, and jail cards.
|
||||
*/
|
||||
public class TradeHandler {
|
||||
|
||||
/**
|
||||
* Initiates a trade offer between two players involving properties, money, and jail cards.
|
||||
*
|
||||
* @param sender the Player who is initiating the trade
|
||||
* @param receiver the Player who is the target of the trade offer
|
||||
* @param offeredAmount the amount of money the sender offers
|
||||
* @param offeredProperties the list of properties the sender offers
|
||||
* @param offeredJailCards the number of jail cards the sender offers
|
||||
* @param requestedAmount the amount of money the sender requests from the receiver
|
||||
* @param requestedProperties the list of properties the sender requests from the receiver
|
||||
* @param requestedJailCards the number of jail cards the sender requests from the receiver
|
||||
* @return true if the trade offer is valid and initiated, false otherwise
|
||||
*/
|
||||
public boolean initiateTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
|
||||
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
|
||||
// Validate the trade offer
|
||||
if (!validateTrade(sender, offeredAmount, offeredProperties, offeredJailCards, receiver, requestedAmount, requestedProperties, requestedJailCards)) {
|
||||
System.out.println("Trade offer is invalid.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Notify the receiver about the trade offer (this would be an actual message in a real implementation)
|
||||
System.out.println("Trade offer initiated by " + sender.getName() + " to " + receiver.getName());
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts the trade offer and completes the trade between two players.
|
||||
*
|
||||
* @param sender the Player who initiated the trade
|
||||
* @param receiver the Player who accepted the trade
|
||||
* @param offeredAmount the amount of money to transfer from the sender to the receiver
|
||||
* @param offeredProperties the list of properties to transfer from the sender to the receiver
|
||||
* @param offeredJailCards the number of jail cards to transfer from the sender to the receiver
|
||||
* @param requestedAmount the amount of money to transfer from the receiver to the sender
|
||||
* @param requestedProperties the list of properties to transfer from the receiver to the sender
|
||||
* @param requestedJailCards the number of jail cards to transfer from the receiver to the sender
|
||||
*/
|
||||
public void acceptTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
|
||||
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
|
||||
// Transfer money
|
||||
sender.earnMoney(-offeredAmount); // Deduct money from the sender
|
||||
receiver.earnMoney(offeredAmount); // Add money to the receiver
|
||||
|
||||
receiver.earnMoney(-requestedAmount); // Deduct money from the receiver
|
||||
sender.earnMoney(requestedAmount); // Add money to the sender
|
||||
|
||||
// Transfer ownership of the properties from sender to receiver
|
||||
if (offeredProperties != null) {
|
||||
for (PropertyField property : offeredProperties) {
|
||||
transferProperty(sender, receiver, property);
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer ownership of the properties from receiver to sender
|
||||
if (requestedProperties != null) {
|
||||
for (PropertyField property : requestedProperties) {
|
||||
transferProperty(receiver, sender, property);
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer jail cards
|
||||
transferJailCards(sender, receiver, offeredJailCards);
|
||||
transferJailCards(receiver, sender, requestedJailCards);
|
||||
|
||||
System.out.println("Trade accepted. " + sender.getName() + " and " + receiver.getName() + " completed the trade.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Rejects the trade offer.
|
||||
*
|
||||
* @param receiver the Player who is rejecting the trade
|
||||
*/
|
||||
public void rejectTrade(Player receiver) {
|
||||
System.out.println("Trade rejected by " + receiver.getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates a trade offer by checking if the sender and receiver own the properties involved,
|
||||
* have sufficient funds for the money involved in the trade, and have enough jail cards.
|
||||
*
|
||||
* @param sender the Player initiating the trade
|
||||
* @param offeredAmount the amount of money the sender is offering
|
||||
* @param offeredProperties the list of properties the sender is offering
|
||||
* @param offeredJailCards the number of jail cards the sender is offering
|
||||
* @param receiver the Player receiving the trade offer
|
||||
* @param requestedAmount the amount of money the sender is requesting
|
||||
* @param requestedProperties the list of properties the sender is requesting from the receiver
|
||||
* @param requestedJailCards the number of jail cards the sender is requesting from the receiver
|
||||
* @return true if the trade offer is valid, false otherwise
|
||||
*/
|
||||
private boolean validateTrade(Player sender, int offeredAmount, List<PropertyField> offeredProperties, int offeredJailCards,
|
||||
Player receiver, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
|
||||
// Check if sender has enough money to offer
|
||||
if (sender.getAccountBalance() < offeredAmount) {
|
||||
System.out.println("Sender does not have enough balance to make this offer.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if receiver has enough money to offer
|
||||
if (receiver.getAccountBalance() < requestedAmount) {
|
||||
System.out.println("Receiver does not have enough balance to fulfill requested amount.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if sender owns all the offered properties
|
||||
if (offeredProperties != null) {
|
||||
for (PropertyField property : offeredProperties) {
|
||||
if (!sender.getProperties().contains(property)) {
|
||||
System.out.println("Sender does not own the property " + property.getName() + " being offered.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if receiver owns all the requested properties
|
||||
if (requestedProperties != null) {
|
||||
for (PropertyField property : requestedProperties) {
|
||||
if (!receiver.getProperties().contains(property)) {
|
||||
System.out.println("Receiver does not own the property " + property.getName() + " requested.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if sender has enough jail cards to offer
|
||||
if (sender.getNumJailCard() < offeredJailCards) {
|
||||
System.out.println("Sender does not have enough jail cards to offer.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if receiver has enough jail cards to fulfill the request
|
||||
if (receiver.getNumJailCard() < requestedJailCards) {
|
||||
System.out.println("Receiver does not have enough jail cards to fulfill the request.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Transfers a property from one player to another.
|
||||
*
|
||||
* @param from the Player transferring the property
|
||||
* @param to the Player receiving the property
|
||||
* @param property the PropertyField being transferred
|
||||
*/
|
||||
private void transferProperty(Player from, Player to, PropertyField property) {
|
||||
from.sellProperty(property);
|
||||
to.buyProperty(property);
|
||||
property.setOwner(to); // Update the property's owner
|
||||
|
||||
System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Transfers jail cards between players.
|
||||
*
|
||||
* @param from the Player transferring jail cards
|
||||
* @param to the Player receiving jail cards
|
||||
* @param numCards the number of jail cards to transfer
|
||||
*/
|
||||
private void transferJailCards(Player from, Player to, int numCards) {
|
||||
for (int i = 0; i < numCards; i++) {
|
||||
from.removeJailCard();
|
||||
to.addJailCard();
|
||||
}
|
||||
System.out.println("Transferred " + numCards + " jail card(s) from " + from.getName() + " to " + to.getName());
|
||||
}
|
||||
}
|
@@ -0,0 +1,25 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
/**
|
||||
* An interface for implementing the Visitor pattern for different types of elements in the Monopoly model.
|
||||
*
|
||||
* @param <T> the type of result returned by the visit methods
|
||||
*/
|
||||
public interface Visitor<T> {
|
||||
|
||||
/**
|
||||
* Visits a Figure element.
|
||||
*
|
||||
* @param figure the figure element to visit
|
||||
* @return the result of visiting the figure element
|
||||
*/
|
||||
T visit(Figure figure);
|
||||
|
||||
}
|
@@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
/**
|
||||
* An interface for implementing the Visitor pattern for different types of elements in the Monopoly model
|
||||
* without returning any result.
|
||||
*/
|
||||
public interface VoidVisitor {
|
||||
/**
|
||||
* Visits a Figure element.
|
||||
*
|
||||
* @param figure the Figure element to visit
|
||||
*/
|
||||
void visit(Figure figure);
|
||||
|
||||
}
|
@@ -0,0 +1,23 @@
|
||||
package pp.monopoly.model.card;
|
||||
|
||||
public class Card {
|
||||
private final String description;
|
||||
private final String keyword;
|
||||
|
||||
Card(String description, String keyword) {
|
||||
this.description = description;
|
||||
this.keyword = keyword;
|
||||
}
|
||||
|
||||
public void accept(DeckHelper visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
|
||||
public String getDescription() {
|
||||
return description;
|
||||
}
|
||||
|
||||
String getKeyword() {
|
||||
return keyword;
|
||||
}
|
||||
}
|
@@ -0,0 +1,34 @@
|
||||
package pp.monopoly.model.card;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Queue;
|
||||
|
||||
import pp.monopoly.model.CardVisitor;
|
||||
|
||||
public class DeckHelper implements CardVisitor<Void>{
|
||||
|
||||
private static Queue<Card> cards;
|
||||
|
||||
private DeckHelper() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(Card c) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'visit'");
|
||||
}
|
||||
|
||||
private void shuffle() {
|
||||
List<Card> cardList = new ArrayList<>(cards);
|
||||
Collections.shuffle(cardList);
|
||||
cards.clear();
|
||||
cards.addAll(cardList);
|
||||
}
|
||||
|
||||
public static Card drawCard() {
|
||||
return cards != null ? cards.poll() : null;
|
||||
}
|
||||
}
|
@@ -0,0 +1,91 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
|
||||
/**
|
||||
* Simple Manager class responsible for managing the GameBoard of Monopoly
|
||||
*/
|
||||
public class BoardManager {
|
||||
|
||||
private List<Field> board;
|
||||
|
||||
/**
|
||||
* Constructs a BoardManager
|
||||
*/
|
||||
public BoardManager() {
|
||||
board = createBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Monopoly GameBoard
|
||||
* @return the List of Fields in correct Order
|
||||
*/
|
||||
private static List<Field> createBoard() {
|
||||
ArrayList<Field> fields = new ArrayList<>();
|
||||
|
||||
fields.add(new GoField());
|
||||
fields.add(new BuildingProperty("Gym", 1, 600, 20));
|
||||
fields.add(new EventField("Hausfeier", 2));
|
||||
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40));
|
||||
fields.add(new FineField("Diszi", 4, 2000));
|
||||
fields.add(new GateField("Südtor", 5));
|
||||
fields.add(new BuildingProperty("Studium+", 6, 1000, 60));
|
||||
fields.add(new EventField("Üvas", 7));
|
||||
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
|
||||
fields.add(new BuildingProperty("Audimax", 9, 1200, 80));
|
||||
fields.add(new GulagField());
|
||||
fields.add(new BuildingProperty("99er", 11, 1400, 100));
|
||||
fields.add(new FoodField("Brandl", 12));
|
||||
fields.add(new BuildingProperty("12er", 13, 1400, 100));
|
||||
fields.add(new BuildingProperty("23er", 14, 1600, 120));
|
||||
fields.add(new GateField("HauptWache", 15));
|
||||
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
|
||||
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
|
||||
fields.add(new EventField("Marine-Welcome-Party", 18));
|
||||
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160));
|
||||
fields.add(new TestStreckeField());
|
||||
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180));
|
||||
fields.add(new EventField("Üvas", 22));
|
||||
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180));
|
||||
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200));
|
||||
fields.add(new GateField("Nordtor", 25));
|
||||
fields.add(new BuildingProperty("Cascada", 26, 2600, 220));
|
||||
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
|
||||
fields.add(new FoodField("Truppenküche", 28));
|
||||
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
|
||||
fields.add(new WacheField());
|
||||
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260));
|
||||
fields.add(new BuildingProperty("SanZ", 32, 300, 260));
|
||||
fields.add(new EventField("Maibock", 33));
|
||||
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
|
||||
fields.add(new GateField("Osttor", 35));
|
||||
fields.add(new EventField("Üvas", 36));
|
||||
fields.add(new BuildingProperty("2er", 37, 3500, 350));
|
||||
fields.add(new FineField("EZM", 38, 1000));
|
||||
fields.add(new BuildingProperty("20er", 39, 4000, 500));
|
||||
|
||||
return fields;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Method to find the Field at specific index
|
||||
* @param index the index for which to find the field
|
||||
* @return the field at the index
|
||||
*/
|
||||
public Field getFieldAtIndex(int index) {
|
||||
return board.get(index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to find the index of a Monopoly field
|
||||
* @param field the Field to get the Index of
|
||||
* @return the Index of the field
|
||||
*/
|
||||
public int getIndexOfField(Field field) {
|
||||
if (board.contains(field)) return field.getId();
|
||||
else throw new NoSuchElementException();
|
||||
}
|
||||
}
|
@@ -0,0 +1,70 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class BuildingProperty extends PropertyField {
|
||||
|
||||
private int houses;
|
||||
private boolean hotel = false;
|
||||
|
||||
BuildingProperty(String name, int id, int price, int rent) {
|
||||
super(name, id, price, rent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calcRent() {
|
||||
if (hotel) {
|
||||
return (int) Math.round(rent*70/10)*10;
|
||||
}
|
||||
switch (houses) {
|
||||
case 1:
|
||||
return (int) Math.round(rent*5/10)*10;
|
||||
case 2:
|
||||
return (int) Math.round(rent*15/10)*10;
|
||||
case 3:
|
||||
return (int) Math.round(rent*40/10)*10;
|
||||
case 4:
|
||||
return (int) Math.round(rent*55/10)*10;
|
||||
|
||||
default:
|
||||
return rent;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean buildHouse() {
|
||||
if (houses < 4) {
|
||||
houses++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean buildHotel() {
|
||||
if (hotel) {
|
||||
return false;
|
||||
}
|
||||
hotel = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean removeHouse() {
|
||||
if (houses == 0) {
|
||||
return false;
|
||||
}
|
||||
houses--;
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean removeHotel() {
|
||||
if (!hotel) {
|
||||
return false;
|
||||
}
|
||||
hotel = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
}
|
@@ -0,0 +1,23 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
|
||||
public class EventField extends Field{
|
||||
|
||||
public EventField(String name, int id) {
|
||||
super(name, id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
|
||||
public Card drawCard() {
|
||||
return DeckHelper.drawCard();
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,23 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
abstract class Field {
|
||||
protected final String name;
|
||||
protected final int id;
|
||||
|
||||
protected Field(String name, int id) {
|
||||
this.name = name;
|
||||
this.id= id;
|
||||
}
|
||||
|
||||
public abstract void accept(Player player);
|
||||
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
}
|
@@ -0,0 +1,23 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class FineField extends Field{
|
||||
|
||||
private final int fine;
|
||||
|
||||
FineField(String name, int id, int fine) {
|
||||
super(name, id);
|
||||
this.fine = fine;
|
||||
}
|
||||
|
||||
public int getFine() {
|
||||
return fine;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,20 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class FoodField extends PropertyField {
|
||||
|
||||
public FoodField(String name, int id) {
|
||||
super(name, id, 1500,0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calcRent() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
}
|
@@ -0,0 +1,21 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class GateField extends PropertyField{
|
||||
|
||||
GateField(String name, int id) {
|
||||
super(name, id, 2000, 25);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calcRent() {
|
||||
return rent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,15 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class GoField extends Field{
|
||||
|
||||
public GoField() {
|
||||
super("Monatsgehalt", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
}
|
@@ -0,0 +1,18 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class GulagField extends Field{
|
||||
|
||||
private int bailCost = 500;
|
||||
|
||||
GulagField() {
|
||||
super("Gulag", 10);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,92 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
/**
|
||||
* Represents an abstract property field in the Monopoly game.
|
||||
* Contains attributes related to ownership, price, rent, and mortgage status.
|
||||
*/
|
||||
public abstract class PropertyField extends Field {
|
||||
|
||||
private final int price;
|
||||
protected final int rent;
|
||||
private Player owner;
|
||||
private boolean mortgaged = false;
|
||||
|
||||
/**
|
||||
* Constructs a PropertyField with the specified name, ID, price, and rent.
|
||||
*
|
||||
* @param name the name of the property
|
||||
* @param id the unique identifier for the property
|
||||
* @param price the purchase price of the property
|
||||
* @param rent the base rent for the property
|
||||
*/
|
||||
protected PropertyField(String name, int id, int price, int rent) {
|
||||
super(name, id);
|
||||
this.price = price;
|
||||
this.rent = rent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rent for this property.
|
||||
* The calculation may depend on various factors specific to property type.
|
||||
*
|
||||
* @return the calculated rent for this property
|
||||
*/
|
||||
public abstract int calcRent();
|
||||
|
||||
/**
|
||||
* Gets the purchase price of the property.
|
||||
*
|
||||
* @return the price of the property
|
||||
*/
|
||||
public int getPrice() {
|
||||
return price;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the mortgage value (hypothecary value) of the property.
|
||||
* Typically, this is half of the property price.
|
||||
*
|
||||
* @return the mortgage value of the property
|
||||
*/
|
||||
public int getHypo() {
|
||||
return price / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the owner of the property.
|
||||
*
|
||||
* @return the Player who owns the property, or null if the property is unowned
|
||||
*/
|
||||
public Player getOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the owner of the property.
|
||||
*
|
||||
* @param player the Player who will own this property
|
||||
*/
|
||||
public void setOwner(Player player) {
|
||||
owner = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the property is currently mortgaged.
|
||||
*
|
||||
* @return true if the property is mortgaged, false otherwise
|
||||
*/
|
||||
public boolean isMortgaged() {
|
||||
return mortgaged;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the mortgage status of the property.
|
||||
*
|
||||
* @param mortgaged true to mark the property as mortgaged, false to unmark it
|
||||
*/
|
||||
public void setMortgaged(boolean mortgaged) {
|
||||
this.mortgaged = mortgaged;
|
||||
}
|
||||
}
|
@@ -0,0 +1,24 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class TestStreckeField extends Field{
|
||||
private int money;
|
||||
|
||||
TestStreckeField() {
|
||||
super("Teststrecke", 20);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
|
||||
public void addMoney(int amount) {
|
||||
money += amount;
|
||||
}
|
||||
|
||||
public int collectMoney() {
|
||||
return money = 0;
|
||||
}
|
||||
}
|
@@ -0,0 +1,16 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
public class WacheField extends Field{
|
||||
|
||||
public WacheField() {
|
||||
super("Wache", 30);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(Player player) {
|
||||
player.visit(this);
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,23 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Event when an item is added to a map.
|
||||
*/
|
||||
public record ClientStateEvent() implements GameEvent {
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
}
|
@@ -0,0 +1,20 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* An interface used for all game events.
|
||||
*/
|
||||
public interface GameEvent {
|
||||
/**
|
||||
* Notifies the game event listener of the event.
|
||||
*
|
||||
* @param listener the game event listener to be notified
|
||||
*/
|
||||
void notifyListener(GameEventListener listener);
|
||||
}
|
@@ -0,0 +1,20 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Defines a broker for distributing game events to registered listeners.
|
||||
*/
|
||||
public interface GameEventBroker {
|
||||
/**
|
||||
* Notifies all registered listeners about the specified game event.
|
||||
*
|
||||
* @param event the game event to be broadcast to listeners
|
||||
*/
|
||||
void notifyListeners(GameEvent event);
|
||||
}
|
@@ -0,0 +1,48 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Listener interface for all events implemented by subclasses of {@linkplain pp.monopoly.notification.GameEvent}.
|
||||
*/
|
||||
public interface GameEventListener {
|
||||
/**
|
||||
* Indicates that an item has been destroyed
|
||||
*
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(ItemRemovedEvent event) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Indicates that an item has been added to a map.
|
||||
*
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(ItemAddedEvent event) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Indicates that an info text shall be shown.
|
||||
*
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(InfoTextEvent event) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Indicates that a sound shall be played.
|
||||
*
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(SoundEvent event) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Indicates that the client's state has changed.
|
||||
*
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(ClientStateEvent event) { /* do nothing */ }
|
||||
}
|
@@ -0,0 +1,25 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Event when an item is added to a map.
|
||||
*
|
||||
* @param key the bundle key for the message
|
||||
*/
|
||||
public record InfoTextEvent(String key) implements GameEvent {
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
}
|
@@ -0,0 +1,41 @@
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event that is triggered when an item is added to a board.
|
||||
*/
|
||||
public class ItemAddedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new ItemAddedEvent.
|
||||
*
|
||||
* @param item the item that was added
|
||||
* @param board the board to which the item was added
|
||||
*/
|
||||
public ItemAddedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the item that was added.
|
||||
*
|
||||
* @return the added item
|
||||
*/
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the board to which the item was added.
|
||||
*
|
||||
* @return the board
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
@@ -0,0 +1,36 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event when an item gets removed.
|
||||
*
|
||||
* @param item the destroyed item
|
||||
*/
|
||||
public class ItemRemovedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
|
||||
public ItemRemovedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,61 @@
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Enum representing various sound effects in the game.
|
||||
*/
|
||||
public enum Sound {
|
||||
/**
|
||||
* UC-sound-01: Sound effect for passing the start/Los field.
|
||||
*/
|
||||
PASS_START,
|
||||
|
||||
/**
|
||||
* UC-sound-02: Sound effect for drawing an event card.
|
||||
*/
|
||||
EVENT_CARD,
|
||||
|
||||
/**
|
||||
* UC-sound-03: Sound effect for entering the Gulag.
|
||||
*/
|
||||
GULAG,
|
||||
|
||||
/**
|
||||
* UC-sound-04: Sound effect for rolling the dice.
|
||||
*/
|
||||
DICE_ROLL,
|
||||
|
||||
/**
|
||||
* UC-sound-05: Sound effect for collecting money.
|
||||
*/
|
||||
MONEY_COLLECTED,
|
||||
|
||||
/**
|
||||
* UC-sound-06: Sound effect for losing money.
|
||||
*/
|
||||
MONEY_LOST,
|
||||
|
||||
/**
|
||||
* UC-sound-07: Sound effect for accepting a trade offer.
|
||||
*/
|
||||
TRADE_ACCEPTED,
|
||||
|
||||
/**
|
||||
* UC-sound-08: Sound effect for rejecting a trade offer.
|
||||
*/
|
||||
TRADE_REJECTED,
|
||||
|
||||
/**
|
||||
* UC-sound-09: Sound effect for winning the game.
|
||||
*/
|
||||
WINNER,
|
||||
|
||||
/**
|
||||
* UC-sound-10: Sound effect for losing the game.
|
||||
*/
|
||||
LOSER,
|
||||
|
||||
/**
|
||||
* UC-sound-11: Sound effect for button click.
|
||||
*/
|
||||
BUTTON;
|
||||
}
|
@@ -0,0 +1,26 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Event when an item is added to a map.
|
||||
*
|
||||
* @param sound the sound to be played
|
||||
*/
|
||||
public record SoundEvent(Sound sound) implements GameEvent {
|
||||
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
}
|
@@ -0,0 +1,43 @@
|
||||
########################################
|
||||
## Programming project code
|
||||
## UniBw M, 2022, 2023, 2024
|
||||
## www.unibw.de/inf2
|
||||
## (c) Mark Minas (mark.minas@unibw.de)
|
||||
########################################
|
||||
#
|
||||
monopoly.name=Monopoly
|
||||
button.play=Start Game
|
||||
button.ready=Ready
|
||||
button.rotate=Rotate
|
||||
server.connection.failed=Failed to establish a server connection.
|
||||
its.your.turn=It's your turn! Click on the opponent's field to shoot...
|
||||
lost.connection.to.server=Lost connection to server. The game terminated.
|
||||
place.ships.in.your.map=Place ships in your map.
|
||||
wait.for.an.opponent=Wait for an opponent!
|
||||
wait.for.opponent=Wait for your opponent!
|
||||
confirm.leaving=Would you really like to leave the game?
|
||||
you.lost.the.game=You lost the game!
|
||||
you.won.the.game=You won the game!
|
||||
button.yes=Yes
|
||||
button.no=No
|
||||
button.ok=Ok
|
||||
button.connect=Connect
|
||||
button.cancel=Cancel
|
||||
server.dialog=Server
|
||||
host.name=Host
|
||||
port.number=Port
|
||||
wait.its.not.your.turn=Wait, it's not your turn!!
|
||||
menu.quit=Quit game
|
||||
menu.return-to-game=Return to game
|
||||
menu.sound-enabled=Sound switched on
|
||||
menu.background-sound-enabled=Background music switched on
|
||||
menu.map.load=Load map from file...
|
||||
menu.map.save=Save map in file...
|
||||
label.file=File:
|
||||
label.connecting=Connecting...
|
||||
dialog.error=Error
|
||||
dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
client.server-start=Start server
|
||||
menu.settings=Open Settings
|
@@ -0,0 +1,42 @@
|
||||
########################################
|
||||
## Programming project code
|
||||
## UniBw M, 2022, 2023, 2024
|
||||
## www.unibw.de/inf2
|
||||
## (c) Mark Minas (mark.minas@unibw.de)
|
||||
########################################
|
||||
#
|
||||
monopoly.name=Monopoly
|
||||
button.play=Start Game
|
||||
button.ready=Ready
|
||||
button.rotate=Rotate
|
||||
server.connection.failed=Failed to establish a server connection.
|
||||
its.your.turn=It's your turn! Click on the opponent's field to shoot...
|
||||
lost.connection.to.server=Lost connection to server. The game terminated.
|
||||
place.ships.in.your.map=Place ships in your map.
|
||||
wait.for.an.opponent=Wait for an opponent!
|
||||
wait.for.opponent=Wait for your opponent!
|
||||
confirm.leaving=Would you really like to leave the game?
|
||||
you.lost.the.game=You lost the game!
|
||||
you.won.the.game=You won the game!
|
||||
button.yes=Yes
|
||||
button.no=No
|
||||
button.ok=Ok
|
||||
button.connect=Connect
|
||||
button.cancel=Cancel
|
||||
server.dialog=Server
|
||||
host.name=Host
|
||||
port.number=Port
|
||||
wait.its.not.your.turn=Wait, it's not your turn!!
|
||||
menu.quit=Quit game
|
||||
menu.return-to-game=Return to game
|
||||
menu.sound-enabled=Sound switched on
|
||||
menu.background-sound-enabled=Background music switched on
|
||||
menu.map.load=Load map from file...
|
||||
menu.map.save=Save map in file...
|
||||
label.file=File:
|
||||
label.connecting=Connecting...
|
||||
dialog.error=Error
|
||||
dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
client.server-start=Start server
|
@@ -0,0 +1,387 @@
|
||||
/*
|
||||
package pp.monopoly;
|
||||
import org.junit.Test;
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
import static org.junit.Assert.assertEquals;
|
||||
public class Testhandbuch {
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// T001 UC-game-01 - testStartApplication
|
||||
@Test
|
||||
public void testStartApplication() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
|
||||
assertNotNull(mainMenu);
|
||||
}
|
||||
|
||||
// T002 UC-game-02 - testOpenStartMenu
|
||||
@Test
|
||||
public void testOpenStartMenu() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
|
||||
mainMenu.showMenu();
|
||||
assertTrue(mainMenu.isMenuVisible());
|
||||
}
|
||||
|
||||
// T003 UC-game-03 - testNavigateToPlayOption
|
||||
@Test
|
||||
public void testNavigateToPlayOption() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
|
||||
mainMenu.showMenu();
|
||||
mainMenu.startNewGame();
|
||||
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
|
||||
assertNotNull(newGameMenu);
|
||||
}
|
||||
|
||||
// T004 UC-game-04 - testExitApplicationFromMenu
|
||||
@Test
|
||||
public void testExitApplicationFromMenu() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
|
||||
mainMenu.showMenu();
|
||||
mainMenu.exitGame();
|
||||
assertTrue(app.isClosed());
|
||||
}
|
||||
|
||||
// T005 UC-game-05 - testOpenSettingsFromMenu
|
||||
@Test
|
||||
public void testOpenSettingsFromMenu() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
|
||||
mainMenu.showMenu();
|
||||
mainMenu.openSettings();
|
||||
SettingMenu settingMenu = app.getStateManager().getState(SettingMenu.class);
|
||||
assertNotNull(settingMenu);
|
||||
}
|
||||
|
||||
// T006 UC-game-06 - testOpenGameMenuWithESC
|
||||
@Test
|
||||
public void testOpenGameMenuWithESC() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
app.simpleUpdate(0.1f);
|
||||
GameMenu gameMenu = app.getStateManager().getState(GameMenu.class);
|
||||
assertTrue(gameMenu.isVisible());
|
||||
}
|
||||
|
||||
// T007 UC-game-07 - testEnterHostName
|
||||
@Test
|
||||
public void testEnterHostName() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
|
||||
newGameMenu.showMenu();
|
||||
newGameMenu.enterHostName("localhost");
|
||||
assertEquals("localhost", newGameMenu.getHostName());
|
||||
}
|
||||
|
||||
// T008 UC-game-07 - testEnterPortNumber
|
||||
@Test
|
||||
public void testEnterPortNumber() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
|
||||
newGameMenu.showMenu();
|
||||
newGameMenu.enterPortNumber(12345);
|
||||
assertEquals(12345, newGameMenu.getPortNumber());
|
||||
}
|
||||
|
||||
// T009 UC-game-07 - testCancelGameCreation
|
||||
@Test
|
||||
public void testCancelGameCreation() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
|
||||
newGameMenu.showMenu();
|
||||
newGameMenu.cancel();
|
||||
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
|
||||
assertTrue(mainMenu.isMenuVisible());
|
||||
}
|
||||
|
||||
// T010 UC-game-08 - testEnterPlayerLobby
|
||||
@Test
|
||||
public void testEnterPlayerLobby() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
app.getStateManager().getState(NetworkDialog.class).connect();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
assertNotNull(lobby);
|
||||
}
|
||||
|
||||
// T011 UC-game-09 - testEnterStartingCapital
|
||||
@Test
|
||||
public void testEnterStartingCapital() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
|
||||
newGameMenu.showMenu();
|
||||
newGameMenu.enterStartingCapital(1500);
|
||||
assertEquals(1500, newGameMenu.getStartingCapital());
|
||||
}
|
||||
|
||||
// T012 UC-game-09 - testIncreaseStartingCapital
|
||||
@Test
|
||||
public void testIncreaseStartingCapital() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
|
||||
newGameMenu.showMenu();
|
||||
newGameMenu.enterStartingCapital(1500);
|
||||
newGameMenu.increaseStartingCapital(100);
|
||||
assertEquals(1600, newGameMenu.getStartingCapital());
|
||||
}
|
||||
|
||||
// T013 UC-game-09 - testDecreaseStartingCapital
|
||||
@Test
|
||||
public void testDecreaseStartingCapital() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
|
||||
newGameMenu.showMenu();
|
||||
newGameMenu.enterStartingCapital(1500);
|
||||
newGameMenu.decreaseStartingCapital(100);
|
||||
assertEquals(1400, newGameMenu.getStartingCapital());
|
||||
}
|
||||
|
||||
// T014 UC-game-10 - testDefaultPlayerName
|
||||
@Test
|
||||
public void testDefaultPlayerName() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
app.getStateManager().getState(Lobby.class).initializePlayerNames();
|
||||
assertEquals("Spieler 1", app.getStateManager().getState(Lobby.class).getPlayerName(0));
|
||||
assertEquals("Spieler 2", app.getStateManager().getState(Lobby.class).getPlayerName(1));
|
||||
}
|
||||
|
||||
// T015 UC-game-11 - testEnterDisplayName
|
||||
@Test
|
||||
public void testEnterDisplayName() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.enterDisplayName("TestPlayer");
|
||||
assertEquals("TestPlayer", lobby.getPlayerName(0));
|
||||
}
|
||||
|
||||
// T016 UC-game-11 - testDuplicateNameEntry
|
||||
@Test
|
||||
public void testDuplicateNameEntry() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.enterDisplayName("Player1");
|
||||
assertTrue(lobby.isDuplicateName("Player1"));
|
||||
}
|
||||
|
||||
// T017 UC-game-12 - testSelectPlayerColor
|
||||
@Test
|
||||
public void testSelectPlayerColor() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.selectColor("Red");
|
||||
assertEquals("Red", lobby.getPlayerColor(0));
|
||||
}
|
||||
|
||||
// T018 UC-game-12 - testSelectOccupiedColor
|
||||
@Test
|
||||
public void testSelectOccupiedColor() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.selectColor("Red");
|
||||
assertTrue(lobby.isColorOccupied("Red"));
|
||||
}
|
||||
|
||||
// T019 UC-game-13 - testSelectPlayerToken
|
||||
@Test
|
||||
public void testSelectPlayerToken() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.selectToken("Ship");
|
||||
assertEquals("Ship", lobby.getPlayerToken(0));
|
||||
}
|
||||
|
||||
// T020 UC-game-13 - testSelectOccupiedToken
|
||||
@Test
|
||||
public void testSelectOccupiedToken() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.selectToken("Ship");
|
||||
assertTrue(lobby.isTokenOccupied("Ship"));
|
||||
}
|
||||
|
||||
// T021 UC-game-14 - testCancelPlayerLobby
|
||||
@Test
|
||||
public void testCancelPlayerLobby() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.cancel();
|
||||
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
|
||||
assertTrue(mainMenu.isMenuVisible());
|
||||
}
|
||||
|
||||
// T022 UC-game-15 - testOpenLobbyMenuWithESC
|
||||
@Test
|
||||
public void testOpenLobbyMenuWithESC() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
app.simpleUpdate(0.1f);
|
||||
LobbyMenu lobbyMenu = app.getStateManager().getState(LobbyMenu.class);
|
||||
assertTrue(lobbyMenu.isVisible());
|
||||
}
|
||||
|
||||
// T023 UC-game-16 - testPlayerReadyConfirmation
|
||||
@Test
|
||||
public void testPlayerReadyConfirmation() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.setPlayerReady(true);
|
||||
assertTrue(lobby.isPlayerReady(0));
|
||||
}
|
||||
|
||||
// T024 UC-game-17 - testStartGame
|
||||
@Test
|
||||
public void testStartGame() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Lobby lobby = app.getStateManager().getState(Lobby.class);
|
||||
lobby.startGame();
|
||||
assertEquals(GameState.InGame, lobby.getGameState());
|
||||
}
|
||||
|
||||
// T025 UC-game-18 - testPlayerMovement
|
||||
@Test
|
||||
public void testPlayerMovement() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
player.move(5);
|
||||
assertEquals(5, player.getPosition());
|
||||
}
|
||||
|
||||
// T026 UC-game-19 - testPurchaseProperty
|
||||
@Test
|
||||
public void testPurchaseProperty() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
Property property = game.getProperty(0);
|
||||
player.buyProperty(property);
|
||||
assertTrue(player.getProperties().contains(property));
|
||||
}
|
||||
|
||||
// T027 UC-game-20 - testMovePlayerOnDiceRoll
|
||||
@Test
|
||||
public void testMovePlayerOnDiceRoll() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
int initialPosition = player.getPosition();
|
||||
player.rollDice();
|
||||
assertTrue(player.getPosition() > initialPosition);
|
||||
}
|
||||
|
||||
// T028 UC-game-21 - testPassGo
|
||||
@Test
|
||||
public void testPassGo() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
player.move(40); // Assuming 40 steps moves player to Go
|
||||
assertTrue(player.passedGo());
|
||||
}
|
||||
|
||||
// T029 UC-game-22 - testCollectMoneyFromGo
|
||||
@Test
|
||||
public void testCollectMoneyFromGo() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
int initialBalance = player.getBalance();
|
||||
player.move(40); // Move to Go
|
||||
assertTrue(player.getBalance() > initialBalance);
|
||||
}
|
||||
|
||||
// T030 UC-game-23 - testPayRent
|
||||
@Test
|
||||
public void testPayRent() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
PropertyField property = (PropertyField) game.getField(1);
|
||||
player.move(1);
|
||||
int initialBalance = player.getBalance();
|
||||
player.payRent(property);
|
||||
assertTrue(player.getBalance() < initialBalance);
|
||||
}
|
||||
|
||||
// T031 UC-game-24 - testDeclareBankruptcy
|
||||
@Test
|
||||
public void testDeclareBankruptcy() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
player.declareBankruptcy();
|
||||
assertEquals(PlayerState.Bankrupt, player.getState());
|
||||
}
|
||||
|
||||
// T032 UC-game-25 - testTradeProperty
|
||||
@Test
|
||||
public void testTradeProperty() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player1 = game.getPlayer(0);
|
||||
Player player2 = game.getPlayer(1);
|
||||
Property property = game.getProperty(0);
|
||||
player1.offerTrade(player2, property);
|
||||
assertTrue(player2.hasProperty(property));
|
||||
}
|
||||
|
||||
// T033 UC-game-26 - testGameOverCondition
|
||||
@Test
|
||||
public void testGameOverCondition() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
player.declareBankruptcy();
|
||||
assertTrue(game.isGameOver());
|
||||
}
|
||||
|
||||
// T034 UC-game-27 - testPlayerInJail
|
||||
@Test
|
||||
public void testPlayerInJail() {
|
||||
MonopolyApp app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
Game game = app.getStateManager().getState(Game.class);
|
||||
Player player = game.getPlayer(0);
|
||||
game.sendToJail(player);
|
||||
assertEquals(PlayerState.InJail, player.getState());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
*/
|
@@ -0,0 +1,239 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.Node;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
import static org.mockito.Mockito.*;
|
||||
|
||||
public class ClientLogicTest {
|
||||
|
||||
private MonopolyApp app;
|
||||
private Node guiNodeMock;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
// Erstelle eine Mock-Instanz der MonopolyApp
|
||||
app = spy(new MonopolyApp());
|
||||
|
||||
// Mock GuiNode
|
||||
guiNodeMock = mock(Node.class);
|
||||
doReturn(guiNodeMock).when(app).getGuiNode();
|
||||
|
||||
// Initialisiere die App
|
||||
doNothing().when(app).simpleInitApp();
|
||||
app.simpleInitApp();
|
||||
}
|
||||
|
||||
@Test
|
||||
// T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird
|
||||
public void testStartApplication() {
|
||||
// Mock des Hauptmenü-Kindes
|
||||
Spatial mainMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("MainMenu")).thenReturn(mainMenuMock);
|
||||
|
||||
// Test, ob das Hauptmenü angezeigt wird
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
|
||||
public void testOpenStartMenu() {
|
||||
// Mock des Startmenü-Kindes
|
||||
Spatial startMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("StartMenu")).thenReturn(startMenuMock);
|
||||
|
||||
// Test, ob das Startmenü angezeigt wird
|
||||
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
|
||||
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
|
||||
public void testNavigateToPlayOption() {
|
||||
// Mock des Spielerstellungsmenü-Kindes
|
||||
Spatial playMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("PlayMenu")).thenReturn(playMenuMock);
|
||||
|
||||
// Test, ob das Spielerstellungsmenü angezeigt wird
|
||||
Spatial playMenu = app.getGuiNode().getChild("PlayMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", playMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
|
||||
public void testExitApplicationFromMenu() {
|
||||
// Simuliere den Schließen-Aufruf
|
||||
doNothing().when(app).closeApp();
|
||||
|
||||
// Rufe die Schließen-Methode auf
|
||||
app.closeApp();
|
||||
|
||||
// Verifiziere, dass die Methode aufgerufen wurde
|
||||
verify(app, times(1)).closeApp();
|
||||
}
|
||||
|
||||
@Test
|
||||
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
|
||||
public void testOpenSettingsFromMenu() {
|
||||
// Mock des Einstellungsmenü-Kindes
|
||||
Spatial settingsMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("SettingsMenu")).thenReturn(settingsMenuMock);
|
||||
|
||||
// Test, ob das Einstellungsmenü angezeigt wird
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
|
||||
public void testOpenGameMenuWithESC() {
|
||||
// Simuliere den ESC-Tastendruck
|
||||
doNothing().when(app).handleEscape(true);
|
||||
|
||||
// Rufe die ESC-Tastenmethode auf
|
||||
app.handleEscape(true);
|
||||
|
||||
// Verifiziere, dass die Methode aufgerufen wurde
|
||||
verify(app, times(1)).handleEscape(true);
|
||||
}
|
||||
}
|
||||
/*
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
|
||||
public void testOpenStartMenu() {
|
||||
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
|
||||
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
|
||||
}
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
|
||||
public void testMainMenuButtons() {
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü (MainMenu) sollte sichtbar sein", mainMenu);
|
||||
|
||||
Spatial playButtonSpatial = app.getGuiNode().getChild("PlayButton");
|
||||
assertNotNull("Der 'Spielen'-Button sollte existieren", playButtonSpatial);
|
||||
|
||||
Spatial settingsButtonSpatial = app.getGuiNode().getChild("SettingsButton");
|
||||
assertNotNull("Der 'Einstellungen'-Button sollte existieren", settingsButtonSpatial);
|
||||
|
||||
Spatial exitButtonSpatial = app.getGuiNode().getChild("ExitButton");
|
||||
assertNotNull("Der 'Spiel beenden'-Button sollte existieren", exitButtonSpatial);
|
||||
|
||||
// Optional: Überprüfung der Funktionalität (Simulation von Button-Klicks)
|
||||
if (playButtonSpatial instanceof Button) {
|
||||
Button playButton = (Button) playButtonSpatial;
|
||||
playButton.click();
|
||||
|
||||
Spatial newGameMenu = app.getGuiNode().getChild("NewGameMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte nach dem Klicken auf 'Spielen' sichtbar sein", newGameMenu);
|
||||
} else {
|
||||
throw new AssertionError("'PlayButton' ist kein Button-Objekt.");
|
||||
}
|
||||
|
||||
if (settingsButtonSpatial instanceof Button) {
|
||||
Button settingsButton = (Button) settingsButtonSpatial;
|
||||
settingsButton.click();
|
||||
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte nach dem Klicken auf 'Einstellungen' sichtbar sein", settingsMenu);
|
||||
} else {
|
||||
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
|
||||
}
|
||||
|
||||
if (exitButtonSpatial instanceof Button) {
|
||||
Button exitButton = (Button) exitButtonSpatial;
|
||||
exitButton.click();
|
||||
|
||||
Spatial mainMenuAfterExit = app.getGuiNode().getChild("MainMenu");
|
||||
assertNull("Das Hauptmenü sollte nach dem Klicken auf 'Spiel beenden' nicht mehr sichtbar sein", mainMenuAfterExit);
|
||||
} else {
|
||||
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
@Test
|
||||
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
|
||||
public void testNavigateToPlayOption() {
|
||||
Spatial startGameButtonSpatial = app.getGuiNode().getChild("StartGameButton");
|
||||
assertNotNull("Der 'Spiel starten'-Button sollte existieren", startGameButtonSpatial);
|
||||
|
||||
if (startGameButtonSpatial instanceof Button) {
|
||||
Button startGameButton = (Button) startGameButtonSpatial;
|
||||
startGameButton.click();
|
||||
|
||||
Spatial newGameMenu = app.getGuiNode().getChild("NewGameMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", newGameMenu);
|
||||
} else {
|
||||
throw new AssertionError("'StartGameButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
|
||||
public void testExitApplicationFromMenu() {
|
||||
Spatial exitButtonSpatial = app.getGuiNode().getChild("ExitButton");
|
||||
assertNotNull("Der 'Beenden'-Button sollte existieren", exitButtonSpatial);
|
||||
|
||||
if (exitButtonSpatial instanceof Button) {
|
||||
Button exitButton = (Button) exitButtonSpatial;
|
||||
exitButton.click();
|
||||
|
||||
Spatial mainMenuAfterExit = app.getGuiNode().getChild("MainMenu");
|
||||
assertNull("Das Hauptmenü sollte nach dem Beenden nicht mehr sichtbar sein", mainMenuAfterExit);
|
||||
} else {
|
||||
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
|
||||
public void testOpenSettingsFromMenu() {
|
||||
Spatial settingsButtonSpatial = app.getGuiNode().getChild("SettingsButton");
|
||||
assertNotNull("Der 'Einstellungen'-Button sollte existieren", settingsButtonSpatial);
|
||||
|
||||
if (settingsButtonSpatial instanceof Button) {
|
||||
Button settingsButton = (Button) settingsButtonSpatial;
|
||||
settingsButton.click();
|
||||
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
|
||||
} else {
|
||||
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
|
||||
public void testOpenGameMenuWithESC() {
|
||||
app.escape(true); // Simuliert das Drücken der ESC-Taste
|
||||
|
||||
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
|
||||
assertNotNull("Das Spielmenü sollte nach Drücken von ESC sichtbar sein", gameMenu);
|
||||
|
||||
app.escape(false); // Simuliert das Loslassen der ESC-Taste
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
// T083: UC-menu-05 - Überprüfen, ob der Spieler erfolgreich ins Spiel zurückkehren kann
|
||||
public void testReturnToGame() {
|
||||
Spatial returnButtonSpatial = app.getGuiNode().getChild("ReturnButton");
|
||||
assertNotNull("Der 'Zurück'-Button sollte existieren", returnButtonSpatial);
|
||||
|
||||
if (returnButtonSpatial instanceof Button) {
|
||||
Button returnButton = (Button) returnButtonSpatial;
|
||||
returnButton.click();
|
||||
|
||||
Spatial gameScene = app.getGuiNode().getChild("GameScene");
|
||||
assertNotNull("Die Spielszene sollte nach dem Klick auf 'Zurück' sichtbar sein", gameScene);
|
||||
} else {
|
||||
throw new AssertionError("'ReturnButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
@@ -0,0 +1,123 @@
|
||||
package pp.monopoly.game.client;
|
||||
/*
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import org.mockito.Mock;
|
||||
import org.mockito.MockitoAnnotations;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.monopoly.client.ClientSender;
|
||||
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
import static org.mockito.Mockito.*;
|
||||
|
||||
/**
|
||||
* Tests the client-side logic of the Monopoly game.
|
||||
*/
|
||||
/*
|
||||
public class ClientGameLogicTest {
|
||||
|
||||
private ClientGameLogic logic;
|
||||
|
||||
@Mock
|
||||
private MonopolyServer serverMock;
|
||||
|
||||
@Mock
|
||||
private ClientSender clientSenderMock;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
MockitoAnnotations.openMocks(this);
|
||||
logic = new ClientGameLogic(clientSenderMock);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterHostName() {
|
||||
String hostName = "localhost";
|
||||
logic.setHostName(hostName);
|
||||
|
||||
assertEquals("The hostname should be correctly set.", hostName, logic.getHostName());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterPortNumber() {
|
||||
int portNumber = 12345;
|
||||
logic.setPortNumber(portNumber);
|
||||
|
||||
assertEquals("The port number should be correctly set.", portNumber, logic.getPortNumber());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testCancelGameCreation() {
|
||||
doNothing().when(clientSenderMock).returnToMainMenu();
|
||||
|
||||
logic.cancelGameCreation();
|
||||
|
||||
verify(clientSenderMock, times(1)).returnToMainMenu();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterPlayerLobby() {
|
||||
doNothing().when(clientSenderMock).enterLobby();
|
||||
|
||||
logic.enterLobby();
|
||||
|
||||
verify(clientSenderMock, times(1)).enterLobby();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterStartingCapital() {
|
||||
int startingCapital = 1500;
|
||||
logic.setStartingCapital(startingCapital);
|
||||
|
||||
assertEquals("The starting capital should be correctly set.", startingCapital, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testIncreaseStartingCapital() {
|
||||
logic.setStartingCapital(1500);
|
||||
logic.increaseStartingCapital();
|
||||
|
||||
assertEquals("The starting capital should increase by 100.", 1600, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDecreaseStartingCapital() {
|
||||
logic.setStartingCapital(1500);
|
||||
logic.decreaseStartingCapital();
|
||||
|
||||
assertEquals("The starting capital should decrease by 100.", 1400, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDefaultPlayerName() {
|
||||
logic.addPlayer("Player 1");
|
||||
|
||||
assertTrue("The player name should be correctly set.", logic.getPlayerNames().contains("Player 1"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterDisplayName() {
|
||||
String displayName = "JohnDoe";
|
||||
logic.setPlayerName(displayName);
|
||||
|
||||
assertEquals("The display name should be correctly set.", displayName, logic.getPlayerName());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDuplicateNameEntry() {
|
||||
logic.addPlayer("Player 1");
|
||||
boolean result = logic.addPlayer("Player 1");
|
||||
|
||||
assertTrue("Duplicate names should not be allowed.", !result);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSelectPlayerColor() {
|
||||
logic.addPlayer("Player 1");
|
||||
boolean result = logic.setPlayerColor("Player 1", "Red");
|
||||
|
||||
assertTrue("The player should be able to select an available color.", result);
|
||||
}
|
||||
}
|
||||
*/
|
@@ -0,0 +1,993 @@
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import org.mockito.MockedStatic;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
import pp.monopoly.model.fields.FineField;
|
||||
import pp.monopoly.model.fields.GulagField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
import java.lang.reflect.Constructor;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Queue;
|
||||
|
||||
import static junit.framework.TestCase.assertSame;
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static org.junit.Assert.assertFalse;
|
||||
import static org.junit.Assert.assertThrows;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
import static org.mockito.ArgumentMatchers.any;
|
||||
import static org.mockito.ArgumentMatchers.anyInt;
|
||||
import static org.mockito.Mockito.atLeastOnce;
|
||||
import static org.mockito.Mockito.doAnswer;
|
||||
import static org.mockito.Mockito.doCallRealMethod;
|
||||
import static org.mockito.Mockito.doNothing;
|
||||
import static org.mockito.Mockito.doReturn;
|
||||
import static org.mockito.Mockito.mock;
|
||||
import static org.mockito.Mockito.mockStatic;
|
||||
import static org.mockito.Mockito.never;
|
||||
import static org.mockito.Mockito.spy;
|
||||
import static org.mockito.Mockito.times;
|
||||
import static org.mockito.Mockito.verify;
|
||||
import static org.mockito.Mockito.when;
|
||||
|
||||
public class ServerGameLogicTest {
|
||||
|
||||
private ServerGameLogic serverGameLogic;
|
||||
private PlayerHandler playerHandler;
|
||||
private Player player;
|
||||
private PropertyField property;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
// Initialisierung von Abhängigkeiten
|
||||
serverGameLogic = new ServerGameLogic(null, null);
|
||||
playerHandler = new PlayerHandler(serverGameLogic);
|
||||
player = new Player(1, "TestPlayer", playerHandler);
|
||||
}
|
||||
|
||||
/**
|
||||
* T026: Überprüfen, ob der Spieler erfolgreich würfeln kann.
|
||||
*/
|
||||
@Test
|
||||
public void testRollDice() {
|
||||
// Act: Spieler würfelt
|
||||
player = mock(Player.class);
|
||||
when(player.rollDice()).thenReturn(new DiceResult(List.of(4, 3))); // Beispiel: Würfel zeigen 4 und 3
|
||||
DiceResult diceResult = player.rollDice();
|
||||
|
||||
// Assert: Würfelwerte liegen im Bereich von 2 bis 12
|
||||
assertTrue(diceResult.calcTotal() >= 2 && diceResult.calcTotal() <= 12);
|
||||
}
|
||||
|
||||
/**
|
||||
* T027: Überprüfen, ob der Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt.
|
||||
*/
|
||||
@Test
|
||||
public void testMovePlayer() {
|
||||
// Arrange: Spieler initialisieren und Position setzen
|
||||
player.getFieldID(); // Startfeld
|
||||
DiceResult diceResult = new DiceResult(List.of(3, 4)); // Würfel: 3 und 4
|
||||
|
||||
// Act: Spieler bewegen
|
||||
int newFieldID = (player.getFieldID() + diceResult.calcTotal()) % 40; // Spielfeld mit 40 Feldern
|
||||
player.move(newFieldID);
|
||||
|
||||
// Assert: Position überprüfen
|
||||
assertEquals(newFieldID, player.getFieldID());
|
||||
}
|
||||
|
||||
/**
|
||||
* T028: Überprüft, ob die Würfel zufällige Zahlen generieren.
|
||||
*/
|
||||
@Test
|
||||
public void testGenerationDice() {
|
||||
// Arrange: Statistiken für Würfel
|
||||
int min = Integer.MAX_VALUE;
|
||||
int max = Integer.MIN_VALUE;
|
||||
|
||||
// Act: Simuliere mehrere Würfe
|
||||
for (int i = 0; i < 1000; i++) {
|
||||
DiceResult diceResult = new DiceResult(List.of(
|
||||
(int) (Math.random() * 6) + 1,
|
||||
(int) (Math.random() * 6) + 1
|
||||
));
|
||||
int total = diceResult.calcTotal();
|
||||
|
||||
// Erfasse den minimalen und maximalen Wert
|
||||
min = Math.min(min, total);
|
||||
max = Math.max(max, total);
|
||||
}
|
||||
|
||||
// Assert: Überprüfung der Zufälligkeit (Werte zwischen 2 und 12)
|
||||
assertTrue(min >= 2); // Minimaler Wurf: 1 + 1
|
||||
assertTrue(max <= 12); // Maximaler Wurf: 6 + 6
|
||||
}
|
||||
|
||||
/**
|
||||
* T030: Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird.
|
||||
*/
|
||||
@Test
|
||||
public void testSumDiceResults() {
|
||||
// Arrange: Teste alle möglichen Würfelkombinationen
|
||||
for (int dice1 = 1; dice1 <= 6; dice1++) {
|
||||
for (int dice2 = 1; dice2 <= 6; dice2++) {
|
||||
// Act: Simuliere die Würfelergebnisse und berechne die Summe
|
||||
DiceResult diceResult = new DiceResult(List.of(dice1, dice2));
|
||||
int sum = diceResult.calcTotal();
|
||||
|
||||
// Assert: Überprüfe die korrekte Summe
|
||||
assertEquals(dice1 + dice2, sum); // Erwartetes Ergebnis: Summe der beiden Würfel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T031 Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
|
||||
*/
|
||||
@Test
|
||||
public void testGrayOutDiceAfterRoll() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* T032: Überprüfen, ob alle Paschs (zwei identische Augenzahlen) korrekt erkannt werden.
|
||||
*/
|
||||
@Test
|
||||
public void testDetectDoubleForAllPossibleDoubles() {
|
||||
// Act & Assert: Überprüfe für alle möglichen Paschs (1-1 bis 6-6)
|
||||
for (int i = 1; i <= 6; i++) {
|
||||
DiceResult diceResult = new DiceResult(List.of(i, i)); // Pasch mit zwei gleichen Zahlen
|
||||
assertTrue("Pasch wurde nicht korrekt erkannt für " + i + "-" + i, diceResult.isDoublets());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T033: Überprüfen, ob ein Spieler bei einem Pasch erneut würfeln darf.
|
||||
*/
|
||||
@Test
|
||||
public void testDoubleRoll() {
|
||||
// Arrange: Mock für Player erstellen
|
||||
Player mockPlayer = mock(Player.class);
|
||||
|
||||
// Würfel-Ergebnis simulieren
|
||||
DiceResult doubleResult = new DiceResult(List.of(6, 6));
|
||||
when(mockPlayer.rollDice()).thenReturn(doubleResult); // rollDice wird gemockt
|
||||
|
||||
// Act: Spieler würfelt
|
||||
DiceResult result = mockPlayer.rollDice();
|
||||
|
||||
// Assert: Überprüfen, ob Pasch erkannt wird
|
||||
assertTrue(result.isDoublets()); // Pasch sollte erkannt werden
|
||||
verify(mockPlayer, times(1)).rollDice(); // Sicherstellen, dass rollDice genau einmal aufgerufen wurde
|
||||
}
|
||||
|
||||
/**
|
||||
* T034: Überprüfen, ob ein Spieler nach dem dritten Pasch ins Gulag kommt.
|
||||
*/
|
||||
@Test
|
||||
public void testTripleDoubleGulag() {
|
||||
// Arrange: Spieler-Mock erstellen
|
||||
Player mockedPlayer = mock(Player.class);
|
||||
|
||||
// Drei aufeinanderfolgende Paschs simulieren
|
||||
when(mockedPlayer.rollDice())
|
||||
.thenReturn(new DiceResult(List.of(2, 2))) // Erster Pasch
|
||||
.thenReturn(new DiceResult(List.of(5, 5))) // Zweiter Pasch
|
||||
.thenReturn(new DiceResult(List.of(6, 6))); // Dritter Pasch
|
||||
|
||||
// Act: Spieler würfelt dreimal
|
||||
boolean firstDouble = mockedPlayer.rollDice().isDoublets();
|
||||
boolean secondDouble = mockedPlayer.rollDice().isDoublets();
|
||||
boolean thirdDouble = mockedPlayer.rollDice().isDoublets();
|
||||
|
||||
// Spieler wird ins Jail bewegt, wenn drei Paschs gewürfelt wurden
|
||||
if (firstDouble && secondDouble && thirdDouble) {
|
||||
mockedPlayer.movePos(10); // Jail-Position im Spiel
|
||||
}
|
||||
|
||||
// Assert: Spieler ist nach dem dritten Pasch im Jail
|
||||
assertTrue(firstDouble);
|
||||
assertTrue(secondDouble);
|
||||
assertTrue(thirdDouble);
|
||||
verify(mockedPlayer, times(1)).movePos(10); // Spieler sollte genau einmal ins Jail bewegt werden
|
||||
}
|
||||
/*
|
||||
/**
|
||||
* T035: Überprüft, ob der Spieler ein Grundstück kaufen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testBuyProperty() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
PropertyField propertyField = mock(PropertyField.class);
|
||||
List<PropertyField> properties = new ArrayList<>(); // Liste der Immobilien
|
||||
|
||||
// Simuliere das Verhalten von getProperties() und add
|
||||
when(player.getProperties()).thenReturn(properties);
|
||||
when(propertyField.getOwner()).thenReturn(null); // Kein Besitzer
|
||||
when(propertyField.getPrice()).thenReturn(200); // Preis
|
||||
when(player.getAccountBalance()).thenReturn(500); // Spieler hat genug Geld
|
||||
|
||||
// Act
|
||||
player.buyProperty(propertyField);
|
||||
|
||||
// Hinzufügen der Immobilie simulieren
|
||||
properties.add(propertyField);
|
||||
|
||||
// Assert
|
||||
verify(propertyField).setOwner(player); // Eigentümer setzen
|
||||
verify(player).pay(200); // Betrag abziehen
|
||||
assertTrue(properties.contains(propertyField)); // Überprüfen, ob die Immobilie hinzugefügt wurde
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
/**
|
||||
* T037: Überprüft, ob der Spieler in den Gulag geschickt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testGoToGulag() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
GulagField gulagField = mock(GulagField.class);
|
||||
|
||||
// Spieler wird auf ein Ereignis gesetzt, das ihn ins Gefängnis schickt
|
||||
when(player.getFieldID()).thenReturn(30); // Beispiel: Feld 30 = Gehe-ins-Gefängnis-Feld
|
||||
|
||||
// Act: Spieler wird ins Gefängnis geschickt
|
||||
player.movePos(gulagField.getId());
|
||||
|
||||
// Assert: Überprüfe, ob der Spieler korrekt ins Gefängnis bewegt wurde
|
||||
verify(player, times(1)).movePos(gulagField.getId());
|
||||
verify(player, never()).earnMoney(anyInt()); // Spieler sollte kein Geld erhalten
|
||||
}
|
||||
|
||||
/**
|
||||
* T039: Überprüft, ob der Spieler nicht mehr als vier Häuser bauen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testMaxBuildHouses() {
|
||||
// Arrange: Mock des BuildingProperty
|
||||
BuildingProperty buildingProperty = mock(BuildingProperty.class);
|
||||
|
||||
// Setze Rückgabewerte für Methoden
|
||||
when(buildingProperty.buildHouse()).thenReturn(true).thenReturn(true).thenReturn(true).thenReturn(true).thenReturn(false);
|
||||
|
||||
// Act: Spieler versucht mehr als 4 Häuser zu bauen
|
||||
boolean firstBuild = buildingProperty.buildHouse(); // Haus 1
|
||||
boolean secondBuild = buildingProperty.buildHouse(); // Haus 2
|
||||
boolean thirdBuild = buildingProperty.buildHouse(); // Haus 3
|
||||
boolean fourthBuild = buildingProperty.buildHouse(); // Haus 4
|
||||
boolean fifthBuild = buildingProperty.buildHouse(); // Versuch, Haus 5 zu bauen
|
||||
|
||||
// Assert: Überprüfung, dass der fünfte Bau abgelehnt wird
|
||||
assertTrue(firstBuild);
|
||||
assertTrue(secondBuild);
|
||||
assertTrue(thirdBuild);
|
||||
assertTrue(fourthBuild);
|
||||
assertFalse(fifthBuild); // Der fünfte Hausbau sollte blockiert werden
|
||||
}
|
||||
|
||||
/**
|
||||
* T040: Überprüfen, ob der Spieler eine Hypothek auf ein Grundstück aufnehmen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testTakeMortgage() {
|
||||
// Arrange: Mock für Spieler und Grundstück
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Spieler ist der Besitzer und Grundstück ist nicht hypothekiert
|
||||
when(property.getOwner()).thenReturn(player);
|
||||
when(property.isMortgaged()).thenReturn(false);
|
||||
when(property.getHypo()).thenReturn(500);
|
||||
|
||||
// Act: Spieler nimmt Hypothek auf
|
||||
property.setMortgaged(true); // Hypothek setzen
|
||||
verify(property).setMortgaged(true); // Hypothek bestätigt
|
||||
when(property.isMortgaged()).thenReturn(true); // Zustand simulieren
|
||||
player.earnMoney(property.getHypo()); // Spieler erhält Geld
|
||||
|
||||
// Assert: Überprüfe die Ergebnisse
|
||||
verify(player).earnMoney(500); // Spieler erhält Hypothekenwert
|
||||
assertTrue(property.isMortgaged()); // Hypothek erfolgreich
|
||||
}
|
||||
|
||||
/**
|
||||
* T041: UC-gameplay-12
|
||||
* Überprüfen, ob eine Würfelanimation beim Würfeln ausgeführt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testDiceRollAnimation() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* T042: UC-gameplay-13
|
||||
* Überprüfen, ob der Spieler beim Betreten von Steuerfeldern Steuern zahlt.
|
||||
*/
|
||||
@Test
|
||||
public void testPayTaxes() {
|
||||
// Arrange: Mock für Spieler und Steuerfeld
|
||||
Player player = mock(Player.class);
|
||||
FineField taxField = mock(FineField.class);
|
||||
|
||||
// Mocking: Stub für Steuerbetrag und Guthaben des Spielers
|
||||
when(taxField.getFine()).thenReturn(200); // Steuerbetrag
|
||||
when(player.getAccountBalance()).thenReturn(1000); // Spieler hat 1000 Guthaben
|
||||
|
||||
// Mock visit() Logik, um die Zahlung auszulösen
|
||||
doAnswer(invocation -> {
|
||||
FineField field = invocation.getArgument(0);
|
||||
player.pay(field.getFine());
|
||||
return null;
|
||||
}).when(player).visit(any(FineField.class));
|
||||
|
||||
// Act: Spieler betritt das Steuerfeld
|
||||
taxField.accept(player);
|
||||
assertEquals(800, player.getAccountBalance());
|
||||
}
|
||||
|
||||
/**
|
||||
* T044: UC-gameplay-14
|
||||
* Überprüfen, ob der Spieler eine Ereigniskarte zieht und die entsprechende Aktion ausgeführt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testDrawEventCard() {
|
||||
// Arrange: Mock für Spieler und Karten
|
||||
Player player = mock(Player.class);
|
||||
EventField eventField = new EventField("Ereignisfeld", 1);
|
||||
|
||||
// Mocking: Ereigniskarte simulieren
|
||||
Card eventCard = mock(Card.class);
|
||||
Queue<Card> mockCardQueue = mock(Queue.class);
|
||||
|
||||
// Mock DeckHelper: Simuliere Kartenstapel
|
||||
try (MockedStatic<DeckHelper> mockedDeckHelper = mockStatic(DeckHelper.class)) {
|
||||
mockedDeckHelper.when(DeckHelper::drawCard).thenReturn(eventCard);
|
||||
|
||||
// Mocking: Simuliere die Aktion der Karte
|
||||
doNothing().when(eventCard).accept(any());
|
||||
|
||||
// Act: Spieler betritt das Ereignisfeld und zieht eine Karte
|
||||
eventField.accept(player);
|
||||
Card drawnCard = eventField.drawCard();
|
||||
|
||||
// Assert: Überprüfe die Interaktionen
|
||||
verify(eventCard).accept(any()); // Aktion der Karte ausführen
|
||||
assertSame(eventCard, drawnCard); // Sicherstellen, dass die gezogene Karte zurückgegeben wurde
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T043: Überprüfen, ob der Spieler die Hypothek zurückzahlt.
|
||||
*/
|
||||
@Test
|
||||
public void testPayBackMortgage() {
|
||||
// Arrange: Mock für Spieler und Grundstück
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Spieler ist der Besitzer und Grundstück ist hypothekiert
|
||||
when(property.getOwner()).thenReturn(player);
|
||||
when(property.isMortgaged()).thenReturn(true);
|
||||
when(property.getHypo()).thenReturn(500);
|
||||
|
||||
// Act: Spieler zahlt Hypothek zurück
|
||||
int repaymentAmount = (int) Math.round(property.getHypo() * 1.1); // Hypothek + 10% Zinsen
|
||||
player.pay(repaymentAmount); // Spieler zahlt zurück
|
||||
verify(player).pay(repaymentAmount); // Zahlung bestätigt
|
||||
property.setMortgaged(false); // Hypothek wird aufgehoben
|
||||
when(property.isMortgaged()).thenReturn(false); // Zustand simulieren
|
||||
|
||||
// Assert: Überprüfe die Ergebnisse
|
||||
verify(property).setMortgaged(false); // Hypothek aufgehoben
|
||||
assertFalse(property.isMortgaged()); // Hypothekenstatus ist aufgehoben
|
||||
}
|
||||
|
||||
/**
|
||||
* T045 - UC-gameplay-16
|
||||
* Testet, ob der Spieler nur ein Hotel auf einem Grundstück bauen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testBuildHotel() {
|
||||
// Arrange: Spieler und Grundstück mocken
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty buildingProperty = mock(BuildingProperty.class);
|
||||
|
||||
// Verhalten des Mocks definieren
|
||||
when(buildingProperty.getOwner()).thenReturn(player); // Spieler ist der Besitzer
|
||||
when(buildingProperty.buildHotel())
|
||||
.thenReturn(true) // Erster Versuch: Hotel erfolgreich gebaut
|
||||
.thenReturn(false); // Zweiter Versuch: Hotelbau blockiert
|
||||
|
||||
// Act: Spieler versucht, Hotels zu bauen
|
||||
boolean firstBuildSuccess = buildingProperty.buildHotel(); // Erster Versuch
|
||||
boolean secondBuildSuccess = buildingProperty.buildHotel(); // Zweiter Versuch
|
||||
|
||||
// Assert: Überprüfen der Ergebnisse
|
||||
assertTrue(firstBuildSuccess); // Erstes Hotel sollte erlaubt sein
|
||||
assertFalse(secondBuildSuccess); // Zweites Hotel sollte blockiert werden
|
||||
}
|
||||
|
||||
/**
|
||||
* T046: Überprüfen, ob das Spiel korrekt zum nächsten Spieler wechselt.
|
||||
*/
|
||||
@Test
|
||||
public void testSwitchTurnToNextPlayer() {
|
||||
// Arrange
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
Player player1 = mock(Player.class);
|
||||
Player player2 = mock(Player.class);
|
||||
Player player3 = mock(Player.class);
|
||||
|
||||
when(player1.getId()).thenReturn(1);
|
||||
when(player2.getId()).thenReturn(2);
|
||||
when(player3.getId()).thenReturn(3);
|
||||
|
||||
// Initialisiere den PlayerHandler mit Spielern
|
||||
PlayerHandler playerHandler = new PlayerHandler(logic);
|
||||
playerHandler.addPlayer(player1);
|
||||
playerHandler.addPlayer(player2);
|
||||
playerHandler.addPlayer(player3);
|
||||
|
||||
// Act
|
||||
Player currentPlayer = playerHandler.nextPlayer();
|
||||
|
||||
// Assert
|
||||
assertEquals(player2, currentPlayer); // Spieler 2 ist an der Reihe
|
||||
assertEquals(player3, playerHandler.nextPlayer()); // Spieler 3 ist danach dran
|
||||
assertEquals(player1, playerHandler.nextPlayer()); // Spieler 1 ist danach wieder dran
|
||||
}
|
||||
|
||||
/**
|
||||
* T048: Überprüft, ob der Spieler korrekt die Strafzahlung entrichtet.
|
||||
*/
|
||||
@Test
|
||||
public void testPenaltyPayment() {
|
||||
// Arrange: Mock für Spieler und die Strafe
|
||||
Player player = mock(Player.class);
|
||||
int penaltyAmount = 300; // Beispiel-Strafbetrag
|
||||
|
||||
// Voraussetzungen: Der Spieler hat ein Konto mit genügend Guthaben
|
||||
when(player.getAccountBalance()).thenReturn(1000);
|
||||
|
||||
// Act: Spieler zahlt die Strafe
|
||||
player.pay(penaltyAmount);
|
||||
|
||||
// Assert: Überprüfe, ob der Betrag abgezogen wurde
|
||||
verify(player).pay(penaltyAmount);
|
||||
assertEquals(700, player.getAccountBalance() - penaltyAmount); // Neues Guthaben nach Strafzahlung
|
||||
}
|
||||
|
||||
/**
|
||||
* T049: Überprüft, ob der Spieler korrekt Strafzahlungen erhält.
|
||||
*/
|
||||
@Test
|
||||
public void testReceivePenaltyPayment() {
|
||||
// Arrange: Mock für den zahlenden und empfangenden Spieler
|
||||
Player payingPlayer = mock(Player.class);
|
||||
Player receivingPlayer = mock(Player.class);
|
||||
int penaltyAmount = 200; // Beispiel-Strafbetrag
|
||||
|
||||
// Voraussetzungen: Der zahlende Spieler hat genug Guthaben
|
||||
when(payingPlayer.getAccountBalance()).thenReturn(1000);
|
||||
|
||||
// Act: Strafzahlung durchführen
|
||||
payingPlayer.pay(penaltyAmount);
|
||||
receivingPlayer.earnMoney(penaltyAmount);
|
||||
|
||||
// Assert: Überprüfen, ob der Betrag korrekt abgezogen wurde
|
||||
verify(payingPlayer).pay(penaltyAmount);
|
||||
|
||||
// Überprüfen, ob der Betrag beim Empfänger gutgeschrieben wurde
|
||||
verify(receivingPlayer).earnMoney(penaltyAmount);
|
||||
|
||||
// Optional: Überprüfen der neuen Guthabenstände
|
||||
assertEquals(800, payingPlayer.getAccountBalance() - penaltyAmount); // Neues Guthaben des zahlenden Spielers
|
||||
assertEquals(200, receivingPlayer.getAccountBalance() + penaltyAmount); // Neues Guthaben des empfangenden Spielers
|
||||
}
|
||||
|
||||
/**
|
||||
* T050: Überprüfen, ob der Spieler das Gulag verlassen kann.
|
||||
*
|
||||
* /
|
||||
|
||||
@Test public void testLeaveGulag() {
|
||||
// Arrange: Mock für PlayerHandler
|
||||
PlayerHandler handlerMock = mock(PlayerHandler.class);
|
||||
Player player = new Player(1, handlerMock);
|
||||
|
||||
// Simuliere, dass der Spieler eine "Gulag-Frei"-Karte besitzt
|
||||
player.addJailCard(); // Spieler erhält eine "Gulag-Frei"-Karte
|
||||
assertEquals(1, player.getNumJailCard()); // Sicherstellen, dass die Karte vorhanden ist
|
||||
|
||||
// Simuliere, dass der Spieler das Gulag betritt
|
||||
GulagField gulagFieldMock = mock(GulagField.class);
|
||||
gulagFieldMock.accept(player); // Spieler wird in den JailState versetzt
|
||||
|
||||
// Act: Spieler nutzt die "Gulag-Frei"-Karte
|
||||
player.useJailCard(); // Spieler verlässt das Gulag durch die Karte
|
||||
|
||||
// Assert: Überprüfen, ob die Karte entfernt wurde und der Spieler aktiv ist
|
||||
assertEquals(0, player.getNumJailCard()); // Keine Karten mehr übrig
|
||||
assertEquals(1, player.getFieldID()); // Sicherstellen, dass der Spieler nicht mehr im Gulag ist
|
||||
}
|
||||
|
||||
/**
|
||||
* T051: UC-gameplay-23
|
||||
* Überprüfen, ob die Spielreihenfolge korrekt bestimmt wird.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testDetermineTurnOrder() {
|
||||
// Arrange: Erstellen einer Liste von Spielern mit simulierten Würfel-Ergebnissen
|
||||
PlayerHandler playerHandler = new PlayerHandler(mock(ServerGameLogic.class));
|
||||
Player player1 = mock(Player.class);
|
||||
Player player2 = mock(Player.class);
|
||||
Player player3 = mock(Player.class);
|
||||
|
||||
when(player1.rollDice()).thenReturn(new DiceResult(List.of(4, 3))); // Ergebnis: 7
|
||||
when(player2.rollDice()).thenReturn(new DiceResult(List.of(6, 1))); // Ergebnis: 7
|
||||
when(player3.rollDice()).thenReturn(new DiceResult(List.of(5, 5))); // Ergebnis: 10
|
||||
|
||||
playerHandler.addPlayer(player1);
|
||||
playerHandler.addPlayer(player2);
|
||||
playerHandler.addPlayer(player3);
|
||||
|
||||
// Act: Reihenfolge der Spieler bestimmen
|
||||
List<Player> turnOrder = playerHandler.determineTurnOrder();
|
||||
|
||||
// Assert: Überprüfung, ob die Spieler in der korrekten Reihenfolge sortiert sind
|
||||
assertEquals(player3, turnOrder.get(0)); // Spieler 3 hat die höchste Summe (10)
|
||||
assertTrue(turnOrder.containsAll(List.of(player1, player2))); // Spieler 1 und 2 folgen
|
||||
assertEquals(3, turnOrder.size()); // Überprüfung, ob alle Spieler berücksichtigt wurden
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T052: UC-gameplay-24
|
||||
* Überprüfen, ob der Spieler Bankrott erklären kann.
|
||||
*//*
|
||||
@Test
|
||||
public void testDeclareBankruptcy() {
|
||||
// Arrange: Mock für Spieler, Bank und Besitz
|
||||
Player player = new Player(1, "Spieler 1", mock(PlayerHandler.class));
|
||||
PropertyField property1 = mock(PropertyField.class);
|
||||
PropertyField property2 = mock(PropertyField.class);
|
||||
List<PropertyField> properties = List.of(property1, property2);
|
||||
|
||||
// Spieler besitzt zwei Grundstücke und hat kein Geld mehr
|
||||
player.earnMoney(500); // Spieler hat 500 auf dem Konto
|
||||
when(property1.getOwner()).thenReturn(player);
|
||||
when(property2.getOwner()).thenReturn(player);
|
||||
player.getProperties().addAll(properties);
|
||||
|
||||
// Spieler hat Schulden (z. B. 1000)
|
||||
int debt = 1000;
|
||||
|
||||
// Act: Spieler erklärt Bankrott
|
||||
player.pay(debt); // Schulden abziehen
|
||||
player.declareBankruptcy(); // Bankrott erklären
|
||||
|
||||
// Assert: Überprüfen, ob Besitz zurückgegeben wurde und Spieler bankrott ist
|
||||
for (PropertyField property : properties) {
|
||||
verify(property).setOwner(null); // Besitz zurück an die Bank
|
||||
}
|
||||
assertTrue(player.state instanceof Player.BankruptState); // Spieler ist jetzt bankrott
|
||||
assertEquals(0, player.getAccountBalance()); // Spieler hat kein Geld mehr
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T053: UC-gameplay-25
|
||||
* Überprüfen, ob der Spieler aufgrund eines anderen Spielers Bankrott geht.
|
||||
*//*
|
||||
@Test
|
||||
public void testBankruptcyByPlayer() {
|
||||
// Arrange: Mock für Spieler und Besitz
|
||||
Player player1 = new Player(1, "Spieler 1", mock(PlayerHandler.class)); // Schuldner
|
||||
Player player2 = new Player(2, "Spieler 2", mock(PlayerHandler.class)); // Gläubiger
|
||||
PropertyField property1 = mock(PropertyField.class);
|
||||
PropertyField property2 = mock(PropertyField.class);
|
||||
List<PropertyField> properties = List.of(property1, property2);
|
||||
|
||||
// Spieler 1 besitzt zwei Grundstücke und hat wenig Geld
|
||||
player1.earnMoney(500); // Spieler 1 hat 500 auf dem Konto
|
||||
when(property1.getOwner()).thenReturn(player1);
|
||||
when(property2.getOwner()).thenReturn(player1);
|
||||
player1.getProperties().addAll(properties);
|
||||
|
||||
// Spieler 2 ist der Gläubiger
|
||||
player2.earnMoney(1000); // Spieler 2 hat genug Geld
|
||||
|
||||
// Act: Spieler 1 zahlt an Spieler 2, bis er bankrott geht
|
||||
int debt = 1000; // Spieler 1 schuldet Spieler 2 1000
|
||||
player1.pay(debt);
|
||||
player2.earnMoney(debt); // Spieler 2 erhält das Geld
|
||||
if (player1.getAccountBalance() < 0) {
|
||||
player1.declareBankruptcy();
|
||||
}
|
||||
|
||||
// Assert: Überprüfen, ob Spieler 1 bankrott ist und Spieler 2 das Geld erhalten hat
|
||||
for (PropertyField property : properties) {
|
||||
verify(property).setOwner(null); // Besitz von Spieler 1 zurück an die Bank
|
||||
}
|
||||
assertTrue(player1.state instanceof Player.BankruptState); // Spieler 1 ist bankrott
|
||||
assertEquals(0, player1.getAccountBalance()); // Spieler 1 hat kein Geld mehr
|
||||
assertEquals(1500, player2.getAccountBalance()); // Spieler 2 hat das Geld erhalten
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T054: UC-gameplay-26
|
||||
* Überprüfen, ob das Spiel bei Bankrott eines Spielers mit Game Over endet.
|
||||
*/
|
||||
/*@Test
|
||||
public void testGameOverBankruptcy() {
|
||||
// Arrange: Mock für Spieler und Spiel-Logik
|
||||
PlayerHandler playerHandler = mock(PlayerHandler.class);
|
||||
ServerGameLogic gameLogic = mock(ServerGameLogic.class);
|
||||
when(playerHandler.getLogic()).thenReturn(gameLogic);
|
||||
|
||||
Player player1 = new Player(1, "Spieler 1", playerHandler); // Spieler, der bankrott geht
|
||||
Player player2 = new Player(2, "Spieler 2", playerHandler); // Letzter verbleibender Spieler
|
||||
|
||||
// Spieler in die PlayerHandler-Liste hinzufügen
|
||||
List<Player> players = List.of(player1, player2);
|
||||
when(playerHandler.getPlayerCount()).thenReturn(players.size());
|
||||
|
||||
// Spieler 1 verliert alles und erklärt Bankrott
|
||||
player1.declareBankruptcy();
|
||||
players.remove(player1); // Spieler 1 wird entfernt
|
||||
when(playerHandler.getPlayerCount()).thenReturn(players.size() - 1);
|
||||
|
||||
// Act: Überprüfen, ob nur noch ein Spieler übrig ist
|
||||
if (players.size() == 1) {
|
||||
gameLogic.endGame(player2); // Spielende auslösen
|
||||
}
|
||||
|
||||
// Assert: Prüfen, ob das Spiel im GameOver-Zustand ist und der Gewinner korrekt gesetzt wurde
|
||||
verify(gameLogic).setGameState(GameState.GAME_OVER); // Spielstatus auf "Game Over" setzen
|
||||
verify(gameLogic).endGame(player2); // Gewinner ist Spieler 2
|
||||
assertTrue(player2.getAccountBalance() > 0); // Gewinner hat ein positives Guthaben
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* T056: UC-gameplay-29
|
||||
* Überprüfen, ob das Ereignisfeld eine zufällige Karte anzeigt und die entsprechende Aktion ausführt.
|
||||
*/
|
||||
@Test
|
||||
public void testTriggerEventTile() {
|
||||
// Arrange: Mock für Spieler, Ereignisfeld und DeckHelper
|
||||
Player player = mock(Player.class);
|
||||
EventField eventField = mock(EventField.class);
|
||||
DeckHelper deckHelper = mock(DeckHelper.class);
|
||||
Card eventCard = mock(Card.class); // Ereigniskarte
|
||||
|
||||
// Stubbing: Ereigniskarte ziehen
|
||||
when(eventField.drawCard()).thenReturn(eventCard);
|
||||
when(eventCard.getDescription()).thenReturn("Du bekommst 200€!"); // Beispieltext
|
||||
|
||||
// Stubbing: Spieleraktion durch Ereigniskarte
|
||||
doAnswer(invocation -> {
|
||||
player.earnMoney(200); // Aktion: Geld dem Spieler gutschreiben
|
||||
return null;
|
||||
}).when(eventCard).accept(any());
|
||||
|
||||
// Act: Spieler betritt das Ereignisfeld
|
||||
eventField.accept(player); // Spieler interagiert mit dem Ereignisfeld
|
||||
Card drawnCard = eventField.drawCard(); // Ereigniskarte wird gezogen
|
||||
drawnCard.accept(deckHelper); // Ereigniskarte führt ihre Aktion aus
|
||||
|
||||
// Assert: Überprüfen, ob die Karte korrekt angezeigt und die Aktion ausgeführt wurde
|
||||
assertEquals("Du bekommst 200€!", drawnCard.getDescription()); // Überprüfung der Kartenbeschreibung
|
||||
verify(player).earnMoney(200); // Überprüfung, ob dem Spieler 200€ gutgeschrieben wurden
|
||||
}
|
||||
/**
|
||||
* T057: UC-gameplay-30
|
||||
* Überprüfen, ob der Spieler beim Erreichen des Gulag-Feldes in den Gulag versetzt wird.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testTriggerGulagTransfer() {
|
||||
// Arrange: Mock-Objekte erstellen
|
||||
Player player = mock(Player.class);
|
||||
PlayerHandler handler = mock(PlayerHandler.class);
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
BoardManager boardManager = mock(BoardManager.class);
|
||||
GulagField gulagField = mock(GulagField.class);
|
||||
|
||||
// Setup: Spieler-Setup mit Logik und Mock-Feld
|
||||
when(handler.getLogic()).thenReturn(logic);
|
||||
when(logic.getBoardManager()).thenReturn(boardManager);
|
||||
|
||||
// Act: Spieler interagiert mit dem Gulag-Feld
|
||||
doCallRealMethod().when(player).visit(gulagField);
|
||||
player.visit(gulagField); // Spieler landet auf dem Gulag-Feld
|
||||
|
||||
// Assert: Überprüfen, ob der Spieler in den "JailState" versetzt wird
|
||||
verify(player).setState(any(Player.JailState.class));
|
||||
assertTrue(player.getState() instanceof Player.JailState); // Spieler ist jetzt im JailState
|
||||
}*/
|
||||
/**
|
||||
* T058: UC-gameplay-31
|
||||
* Überprüfen, ob der Spieler eine Karte von der Bank erfolgreich kaufen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testBuyCard() {
|
||||
// Arrange: Mock-Objekte für Spieler und Property erstellen
|
||||
Player player = spy(new Player(1, mock(PlayerHandler.class))); // Verwenden Sie spy, um die reale Methode zu testen
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Karte ist unbesessen und der Spieler hat genug Geld
|
||||
when(property.getOwner()).thenReturn(null); // Karte gehört niemandem
|
||||
when(property.getPrice()).thenReturn(1000); // Kartenpreis
|
||||
when(player.getAccountBalance()).thenReturn(2000); // Spieler hat genug Geld
|
||||
|
||||
// Act: Spieler kauft die Karte
|
||||
player.buyProperty(property);
|
||||
|
||||
// Assert: Überprüfen, ob der Spieler die Karte besitzt und das Geld abgezogen wurde
|
||||
verify(player).pay(1000); // Geld abgezogen
|
||||
verify(property).setOwner(player); // Spieler wird als Besitzer gesetzt
|
||||
verify(property).getOwner(); // Prüfen, ob das Eigentümer-Attribut korrekt gesetzt wurde
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T059: UC-gameplay-32
|
||||
* Überprüfen, ob der Kartenerwerb fehlschlägt, wenn der Spieler nicht genug Geld hat.
|
||||
*/
|
||||
/*@Test
|
||||
public void testCardPurchaseFailed() {
|
||||
// Arrange: Mock-Objekte für Spieler und Property erstellen
|
||||
Player player = spy(new Player(1, mock(PlayerHandler.class))); // Spy verwendet für reale Methoden
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Karte gehört der Bank und Spieler hat zu wenig Geld
|
||||
when(property.getOwner()).thenReturn(null); // Karte gehört der Bank
|
||||
when(property.getPrice()).thenReturn(1000); // Preis der Karte
|
||||
when(player.getAccountBalance()).thenReturn(500); // Spieler hat zu wenig Geld
|
||||
|
||||
// Act & Assert: Spieler versucht, die Karte zu kaufen
|
||||
Exception exception = assertThrows(IllegalStateException.class, () -> {
|
||||
player.buyProperty(property); // Kaufversuch
|
||||
});
|
||||
|
||||
// Überprüfen, ob die erwartete Ausnahme mit der korrekten Nachricht ausgelöst wurde
|
||||
assertEquals("Property cannot be purchased", exception.getMessage());
|
||||
|
||||
// Verifizieren, dass der Besitzer nicht geändert wurde
|
||||
verify(property, never()).setOwner(player); // Spieler darf nicht als Besitzer gesetzt werden
|
||||
|
||||
// Verifizieren, dass kein Geld abgezogen wurde
|
||||
verify(player, never()).pay(anyInt());
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T60: Überprüfen, ob der Spieler korrekt Miete zahlt, wenn er auf einem besetzten Grundstück landet.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testPayRent() {
|
||||
// Arrange: Erstelle Mock-Objekte für Spieler und Grundstück
|
||||
Player tenant = spy(new Player(1, mock(PlayerHandler.class))); // Spieler, der die Miete zahlt
|
||||
Player owner = spy(new Player(2, mock(PlayerHandler.class))); // Spieler, der die Miete erhält
|
||||
BuildingProperty property = mock(BuildingProperty.class); // Grundstück
|
||||
|
||||
// Voraussetzungen:
|
||||
when(property.getOwner()).thenReturn(owner); // Eigentümer des Grundstücks
|
||||
when(property.calcRent()).thenReturn(300); // Berechnete Miete beträgt 300
|
||||
when(tenant.getAccountBalance()).thenReturn(1000); // Mieter hat 1000 Guthaben
|
||||
when(owner.getAccountBalance()).thenReturn(2000); // Vermieter hat 2000 Guthaben
|
||||
|
||||
// Act: Spieler besucht das Grundstück
|
||||
property.accept(tenant);
|
||||
|
||||
// Assert: Überprüfen, ob die Miete korrekt verarbeitet wurde
|
||||
verify(tenant).pay(300); // Spieler zahlt 300
|
||||
verify(owner).earnMoney(300); // Eigentümer erhält 300
|
||||
assertEquals(700, tenant.getAccountBalance()); // Mieter hat noch 700 übrig
|
||||
assertEquals(2300, owner.getAccountBalance()); // Vermieter hat jetzt 2300
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T61: Überprüfen, ob der Spieler bei fehlendem Guthaben die Miete nicht zahlen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testRentPaymentFailed() {
|
||||
// Arrange: Mock-Objekte für Spieler und Grundstück
|
||||
Player tenant = spy(new Player(1, mock(PlayerHandler.class))); // Spieler, der die Miete zahlen soll
|
||||
Player owner = spy(new Player(2, mock(PlayerHandler.class))); // Vermieter
|
||||
BuildingProperty property = mock(BuildingProperty.class); // Grundstück
|
||||
|
||||
// Voraussetzungen
|
||||
when(property.getOwner()).thenReturn(owner); // Eigentümer des Grundstücks
|
||||
when(property.calcRent()).thenReturn(300); // Berechnete Miete
|
||||
when(tenant.getAccountBalance()).thenReturn(200); // Guthaben des Mieters unzureichend
|
||||
when(owner.getAccountBalance()).thenReturn(2000); // Guthaben des Vermieters
|
||||
|
||||
// Act: Spieler besucht das Grundstück
|
||||
property.accept(tenant);
|
||||
|
||||
// Assert: Überprüfe, dass keine Zahlung stattfindet
|
||||
verify(tenant, never()).pay(300); // Spieler zahlt nichts
|
||||
verify(owner, never()).earnMoney(300); // Vermieter erhält nichts
|
||||
assertEquals(200, tenant.getAccountBalance()); // Guthaben des Mieters bleibt unverändert
|
||||
assertEquals(2000, owner.getAccountBalance()); // Guthaben des Vermieters bleibt unverändert
|
||||
}
|
||||
|
||||
/**
|
||||
* T63: Überprüfen, ob der Spieler aufgrund einer Strafe eine Runde aussetzen muss.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testSkipTurnDueToPenalty() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
PlayerHandler handler = mock(PlayerHandler.class);
|
||||
when(handler.nextPlayer()).thenReturn(player); // Spielerwechsel simulieren
|
||||
|
||||
EventField penaltyField = mock(EventField.class);
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
when(penaltyField.accept(player)).then(invocation -> {
|
||||
player.skipTurn(); // Spieler erhält eine Strafe und muss aussetzen
|
||||
return null;
|
||||
});
|
||||
|
||||
// Act
|
||||
penaltyField.accept(player);
|
||||
|
||||
// Assert
|
||||
verify(player).skipTurn(); // Spieler muss Runde aussetzen
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
T68: Überprüfen, ob die Anzahl der "Gulag-Frei"-Karten nach der Verwendung korrekt abgezogen wird
|
||||
*/
|
||||
@Test
|
||||
public void testDeductGulagFreeCard() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.addJailCard(); // Spieler besitzt eine Karte
|
||||
player.addJailCard(); // Spieler besitzt zwei Karten
|
||||
|
||||
assertEquals(2, player.getNumJailCard()); // Sicherstellen, dass Spieler 2 Karten hat
|
||||
|
||||
// Act
|
||||
player.removeJailCard(); // Spieler verwendet eine Karte
|
||||
|
||||
// Assert
|
||||
assertEquals(1, player.getNumJailCard()); // Anzahl der Karten sollte um 1 reduziert sein
|
||||
}
|
||||
|
||||
/**
|
||||
* T070: Überprüfen, ob der Spieler erfolgreich aus dem Gulag rauswürfeln kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testRollToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.addJailCard();
|
||||
player.state = player.new JailState();
|
||||
|
||||
DiceResult successfulRoll = new DiceResult(List.of(3, 3)); // Doppelte gewürfelt
|
||||
when(player.rollDice()).thenReturn(successfulRoll);
|
||||
|
||||
// Act
|
||||
DiceResult rollResult = player.rollDice();
|
||||
|
||||
// Assert
|
||||
assertTrue(rollResult.isDoublets()); // Sicherstellen, dass doppelte gewürfelt wurde
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T071: Überprüfen, ob das Rauswürfeln aus dem Gulag fehlschlägt.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailRollToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
|
||||
DiceResult unsuccessfulRoll = new DiceResult(List.of(1, 2)); // Keine Doppel
|
||||
when(player.rollDice()).thenReturn(unsuccessfulRoll);
|
||||
|
||||
// Act
|
||||
DiceResult rollResult = player.rollDice();
|
||||
|
||||
// Assert
|
||||
assertFalse(rollResult.isDoublets()); // Sicherstellen, dass keine Doppel gewürfelt wurden
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T072: Überprüfen, ob der Spieler durch Zahlung erfolgreich das Gulag verlassen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testPayToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.earnMoney(500); // Spieler hat genug Geld
|
||||
|
||||
// Act
|
||||
player.payBail();
|
||||
|
||||
// Assert
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
assertEquals(0, player.getAccountBalance()); // Geld korrekt abgezogen
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T073: Überprüfen, ob der Ausstieg aus dem Gulag durch Zahlung fehlschlägt, wenn nicht genug Geld vorhanden ist.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailPayToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.pay(100); // Spieler hat kein Geld mehr
|
||||
|
||||
// Act & Assert
|
||||
assertThrows(IllegalStateException.class, () -> player.payBail());
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
/*
|
||||
/**
|
||||
* T074: Überprüfen, ob der Spieler eine "Gulag-Frei"-Karte erfolgreich nutzen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testUseGulagFreeCardToExit() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.addJailCard(); // Spieler besitzt eine Karte
|
||||
|
||||
// Act
|
||||
player.useJailCard();
|
||||
|
||||
// Assert
|
||||
assertEquals(0, player.getNumJailCard()); // Karte wurde verbraucht
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T075: Überprüfen, ob der Spieler das Gulag nicht verlassen kann, wenn keine "Gulag-Frei"-Karten verfügbar sind.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailUseGulagFreeCardToExit() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
|
||||
// Act & Assert
|
||||
assertThrows(IllegalStateException.class, () -> player.useJailCard());
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
}
|
@@ -0,0 +1,9 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.fail;
|
||||
|
||||
public class RandomPositionIteratorTest {
|
||||
|
||||
}
|
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Reference in New Issue
Block a user