Compare commits
22 Commits
client_log
...
revert-f24
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4488911e82 |
@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode explosionSound;
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private AudioNode shellFlyingSound;
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/**
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/**
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* Checks if sound is enabled in the preferences.
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* Checks if sound is enabled in the preferences.
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@@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
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}
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}
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/**
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/**
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@@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound.playInstance();
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shipDestroyedSound.playInstance();
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}
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}
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/**
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* Plays the shell flying sound effect.
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*/
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public void shellFly() {
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if (isEnabled() && shellFlyingSound != null) {
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shellFlyingSound.playInstance();
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}
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}
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/**
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* Handles a recieved {@code SoundEvent} and plays the according sound.
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*
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* @param event the Sound event to be processed
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*/
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@Override
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@Override
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public void receivedEvent(SoundEvent event) {
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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switch (event.sound()) {
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case EXPLOSION -> explosion();
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case DESTROYED_SHIP -> shipDestroyed();
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case SHELL_FLYING -> shellFly();
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}
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}
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}
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}
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}
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}
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@@ -14,9 +14,6 @@ import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioNode;
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/**
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* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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*/
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public class GameMusic extends AbstractAppState{
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public class GameMusic extends AbstractAppState{
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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@@ -28,7 +28,7 @@ import pp.util.Position;
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* and interaction between the model and the view.
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* and interaction between the model and the view.
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*/
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*/
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class MapView {
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class MapView {
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public static final float FIELD_SIZE = 40f;
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private static final float FIELD_SIZE = 40f;
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private static final float GRID_LINE_WIDTH = 2f;
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private static final float GRID_LINE_WIDTH = 2f;
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private static final float BACKGROUND_DEPTH = -4f;
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private static final float BACKGROUND_DEPTH = -4f;
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private static final float GRID_DEPTH = -1f;
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private static final float GRID_DEPTH = -1f;
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@@ -7,23 +7,14 @@
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package pp.battleship.client.gui;
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package pp.battleship.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Sphere;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.battleship.model.Shot;
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import pp.util.Position;
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import pp.util.Position;
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import static com.jme3.material.Materials.UNSHADED;
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/**
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/**
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* Synchronizes the visual representation of the ship map with the game model.
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* Synchronizes the visual representation of the ship map with the game model.
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* It handles the rendering of ships and shots on the map view, updating the view
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* It handles the rendering of ships and shots on the map view, updating the view
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@@ -131,24 +122,4 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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}
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}
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/**
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* Creates and returns a Spatial representation of the given {@code Shell} object
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* for 2D visualization in the game. The shell is represented as a circle.
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*
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* @param shell The {@code Shell} object to be visualized.
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* @return A {@code Spatial} object representing the shell on the map.
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*/
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@Override
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public Spatial visit(Shell shell) {
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final ColorRGBA color = ColorRGBA.Black;
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Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
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Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
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mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
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mat.setColor("Color", color);
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ellipse.setMaterial(mat);
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ellipse.addControl(new Shell2DControl(view, shell));
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return ellipse;
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}
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}
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}
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@@ -20,7 +20,6 @@ import com.jme3.scene.shape.Cylinder;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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import pp.battleship.model.Shot;
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@@ -40,7 +39,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
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private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
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private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
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private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
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private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
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private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
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private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
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private static final String COLOR = "Color"; //NON-NLS
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private static final String COLOR = "Color"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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private static final String SHOT = "shot"; //NON-NLS
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private static final String SHOT = "shot"; //NON-NLS
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@@ -354,25 +352,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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case UP -> PI;
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case UP -> PI;
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};
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};
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}
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}
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/**
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* Creates and returns a 3D model representation of the given {@code Shell} object
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* for visualization in the game.
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*
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* @param shell The {@code Shell} object to be visualized.
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* @return A {@code Spatial} object representing the 3D model of the shell.
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*/
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@Override
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public Spatial visit(Shell shell) {
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final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
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model.setLocalScale(.05f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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Material mat = new Material(app.getAssetManager(), LIGHTING);
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mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
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mat.setReceivesShadows(true);
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model.setMaterial(mat);
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model.addControl(new ShellControl(shell));
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return model;
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}
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}
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}
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@@ -1,57 +0,0 @@
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package pp.battleship.client.gui;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.model.Shell;
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import pp.util.Position;
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/**
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* Controls the 2D representation of a {@code Shell} in the game, updating its position
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* based on the shell's current state in the game model. The {@code Shell2DControl} class
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* is responsible for translating the shell's 3D position to a 2D view position within
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* the game's map view.
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*/
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public class Shell2DControl extends AbstractControl {
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private final Shell shell;
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private final MapView view;
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/**
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* Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
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*
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* @param view The {@code MapView} used to get information about the map to display.
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* @param shell The {@code Shell} being visualized.
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*/
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public Shell2DControl(MapView view, Shell shell){
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this.shell = shell;
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this.view = view;
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}
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/**
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* Updates the position of the shell's 2D representation based on the shell's current
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* 3D position in the game model. The position is mapped from model space to view space
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* coordinates and translated to the appropriate location within the {@code MapView}.
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*
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* @param tpf Time per frame, representing the time elapsed since the last frame.
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*/
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@Override
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protected void controlUpdate(float tpf) {
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Vector3f shellPos = shell.getPosition();
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Position viewPos = view.modelToView(shellPos.x, shellPos.z);
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spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
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}
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||||||
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/**
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|
||||||
* This method is called during the rendering phase, but it does not perform any
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|
||||||
* operations in this implementation as the control only influences the spatial's
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* transformation, not its rendering process.
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|
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*
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* @param rm the RenderManager rendering the controlled Spatial (not null)
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||||||
* @param vp the ViewPort being rendered (not null)
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|
||||||
*/
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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|
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// No rendering-specific behavior required for this control
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||||||
}
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||||||
}
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@@ -1,58 +0,0 @@
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package pp.battleship.client.gui;
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|
||||||
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|
||||||
import com.jme3.math.Vector3f;
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|
||||||
import com.jme3.renderer.RenderManager;
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|
||||||
import com.jme3.renderer.ViewPort;
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|
||||||
import com.jme3.scene.control.AbstractControl;
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|
||||||
import pp.battleship.model.Shell;
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|
||||||
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|
||||||
import static pp.util.FloatMath.PI;
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|
||||||
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|
||||||
/**
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|
||||||
* Controls the 3D representation of a {@code Shell} in the game, updating its position
|
|
||||||
* and rotation based on the shell's current state in the game model. The {@code ShellControl}
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|
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* class ensures that the spatial associated with the shell is positioned and oriented correctly
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|
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* within the world.
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|
||||||
*/
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|
||||||
public class ShellControl extends AbstractControl {
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|
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private final Shell shell;
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|
||||||
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|
||||||
/**
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|
||||||
* Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
|
|
||||||
*
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|
||||||
* @param shell The {@code Shell} being visualized and controlled.
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|
||||||
*/
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|
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public ShellControl(Shell shell){
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|
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super();
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|
||||||
this.shell = shell;
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|
||||||
}
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|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the 3D position and rotation of the shell based on its current state.
|
|
||||||
* Converts map coordinates to world coordinates and applies the shell's orientation.
|
|
||||||
*
|
|
||||||
* @param tpf Time per frame, representing the elapsed time since the last update.
|
|
||||||
*/
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|
||||||
@Override
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|
||||||
protected void controlUpdate(float tpf) {
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|
||||||
Vector3f pos = shell.getPosition();
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|
||||||
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
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|
||||||
fixed.setY(pos.y);
|
|
||||||
spatial.setLocalTranslation(fixed);
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|
||||||
spatial.setLocalRotation(shell.getRotation());
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|
||||||
spatial.rotate(PI/2,0,0);
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|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
// No rendering-specific behavior required for this control
|
|
||||||
}
|
|
||||||
}
|
|
@@ -46,14 +46,6 @@ class SinkingControl extends AbstractControl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
@Override
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
// No rendering-related code needed
|
// No rendering-related code needed
|
||||||
|
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
|
|||||||
import pp.battleship.game.server.Player;
|
import pp.battleship.game.server.Player;
|
||||||
import pp.battleship.game.server.ServerGameLogic;
|
import pp.battleship.game.server.ServerGameLogic;
|
||||||
import pp.battleship.game.server.ServerSender;
|
import pp.battleship.game.server.ServerSender;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
Serializer.registerClass(MapMessage.class);
|
Serializer.registerClass(MapMessage.class);
|
||||||
Serializer.registerClass(ShootMessage.class);
|
Serializer.registerClass(ShootMessage.class);
|
||||||
Serializer.registerClass(EffectMessage.class);
|
Serializer.registerClass(EffectMessage.class);
|
||||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
|
||||||
Serializer.registerClass(Battleship.class);
|
Serializer.registerClass(Battleship.class);
|
||||||
Serializer.registerClass(IntPoint.class);
|
Serializer.registerClass(IntPoint.class);
|
||||||
Serializer.registerClass(Shot.class);
|
Serializer.registerClass(Shot.class);
|
||||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
private void registerListeners() {
|
private void registerListeners() {
|
||||||
myServer.addMessageListener(this, MapMessage.class);
|
myServer.addMessageListener(this, MapMessage.class);
|
||||||
myServer.addMessageListener(this, ShootMessage.class);
|
myServer.addMessageListener(this, ShootMessage.class);
|
||||||
myServer.addMessageListener(this, AnimationFinishedMessage.class);
|
|
||||||
myServer.addConnectionListener(this);
|
myServer.addConnectionListener(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 43 KiB |
@@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication {
|
|||||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||||
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
|
|
||||||
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
|
|
||||||
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
|
|
||||||
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
|
|
||||||
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
|
|
||||||
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
|
|
||||||
stop();
|
stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -10,7 +10,6 @@ package pp.battleship.game.client;
|
|||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.model.IntPoint;
|
import pp.battleship.model.IntPoint;
|
||||||
import pp.battleship.model.Shell;
|
|
||||||
import pp.battleship.model.ShipMap;
|
import pp.battleship.model.ShipMap;
|
||||||
import pp.battleship.notification.Sound;
|
import pp.battleship.notification.Sound;
|
||||||
|
|
||||||
@@ -54,13 +53,16 @@ class BattleState extends ClientState {
|
|||||||
@Override
|
@Override
|
||||||
public void receivedEffect(EffectMessage msg) {
|
public void receivedEffect(EffectMessage msg) {
|
||||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||||
|
playSound(msg);
|
||||||
myTurn = msg.isMyTurn();
|
myTurn = msg.isMyTurn();
|
||||||
logic.setInfoText(msg.getInfoTextKey());
|
logic.setInfoText(msg.getInfoTextKey());
|
||||||
Shell shell = new Shell(msg.getShot());
|
affectedMap(msg).add(msg.getShot());
|
||||||
affectedMap(msg).add(shell);
|
if (destroyedOpponentShip(msg))
|
||||||
logic.playSound(Sound.SHELL_FLYING);
|
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||||
logic.setState(new ShootingState(logic, shell, myTurn, msg));
|
if (msg.isGameOver()) {
|
||||||
|
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||||
|
logic.setState(new GameOverState(logic));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -72,4 +74,29 @@ class BattleState extends ClientState {
|
|||||||
private ShipMap affectedMap(EffectMessage msg) {
|
private ShipMap affectedMap(EffectMessage msg) {
|
||||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||||
|
*
|
||||||
|
* @param msg the effect message received from the server
|
||||||
|
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||||
|
*/
|
||||||
|
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||||
|
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||||
|
* or destruction of a ship.
|
||||||
|
*
|
||||||
|
* @param msg the effect message containing the result of the shot
|
||||||
|
*/
|
||||||
|
private void playSound(EffectMessage msg) {
|
||||||
|
if (!msg.getShot().isHit())
|
||||||
|
logic.playSound(Sound.SPLASH);
|
||||||
|
else if (msg.getDestroyedShip() == null)
|
||||||
|
logic.playSound(Sound.EXPLOSION);
|
||||||
|
else
|
||||||
|
logic.playSound(Sound.DESTROYED_SHIP);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,114 +0,0 @@
|
|||||||
package pp.battleship.game.client;
|
|
||||||
|
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.server.EffectMessage;
|
|
||||||
import pp.battleship.model.Battleship;
|
|
||||||
import pp.battleship.model.Shell;
|
|
||||||
import pp.battleship.model.ShipMap;
|
|
||||||
import pp.battleship.notification.Sound;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the shooting state of the game where a shell is fired at the opponent.
|
|
||||||
*/
|
|
||||||
public class ShootingState extends ClientState {
|
|
||||||
private float shootValue;
|
|
||||||
private final static float SHELL_SPEED = 0.3f;
|
|
||||||
private final Shell shell;
|
|
||||||
private final boolean myTurn;
|
|
||||||
private final EffectMessage msg;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a shooting state with the specified game logic.
|
|
||||||
*
|
|
||||||
* @param logic the game logic
|
|
||||||
* @param shell the shell being shot
|
|
||||||
* @param myTurn indicates if it is the player's turn
|
|
||||||
* @param msg the effect message associated with the shooting action
|
|
||||||
*/
|
|
||||||
public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) {
|
|
||||||
super(logic);
|
|
||||||
this.msg = msg;
|
|
||||||
this.myTurn = myTurn;
|
|
||||||
this.shell = shell;
|
|
||||||
this.shootValue = 0;
|
|
||||||
shell.move(shootValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean showBattle() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the shooting state by moving the shell based on the elapsed time.
|
|
||||||
*
|
|
||||||
* @param delta the time in seconds since the last update
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
void update(float delta) {
|
|
||||||
super.update(delta);
|
|
||||||
if (shootValue > 1) {
|
|
||||||
endState();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
shootValue += delta * SHELL_SPEED;
|
|
||||||
shell.move(shootValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Ends the shooting state and processes the effects of the shot.
|
|
||||||
*/
|
|
||||||
private void endState() {
|
|
||||||
playSound(msg);
|
|
||||||
affectedMap(msg).add(msg.getShot());
|
|
||||||
affectedMap(msg).remove(shell);
|
|
||||||
|
|
||||||
if (destroyedOpponentShip(msg))
|
|
||||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
|
||||||
if (msg.isGameOver()) {
|
|
||||||
for (Battleship ship : msg.getRemainingOpponentShips()) {
|
|
||||||
logic.getOpponentMap().add(ship);
|
|
||||||
}
|
|
||||||
logic.setState(new GameOverState(logic));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
logic.send(new AnimationFinishedMessage());
|
|
||||||
logic.setState(new BattleState(logic, myTurn));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if an opponent's ship was destroyed by the shot.
|
|
||||||
*
|
|
||||||
* @param msg the effect message containing the shot details
|
|
||||||
* @return true if an opponent's ship was destroyed, false otherwise
|
|
||||||
*/
|
|
||||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
|
||||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the affected map based on whether the shot was owned by the player or the opponent.
|
|
||||||
*
|
|
||||||
* @param msg the effect message containing shot details
|
|
||||||
* @return the ShipMap that was affected by the shot
|
|
||||||
*/
|
|
||||||
private ShipMap affectedMap(EffectMessage msg) {
|
|
||||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
|
||||||
* or destruction of a ship.
|
|
||||||
*
|
|
||||||
* @param msg the effect message containing the result of the shot
|
|
||||||
*/
|
|
||||||
private void playSound(EffectMessage msg) {
|
|
||||||
if (!msg.getShot().isHit())
|
|
||||||
logic.playSound(Sound.SPLASH);
|
|
||||||
else if (msg.getDestroyedShip() == null)
|
|
||||||
logic.playSound(Sound.EXPLOSION);
|
|
||||||
else
|
|
||||||
logic.playSound(Sound.DESTROYED_SHIP);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -8,8 +8,8 @@
|
|||||||
package pp.battleship.game.server;
|
package pp.battleship.game.server;
|
||||||
|
|
||||||
import pp.battleship.BattleshipConfig;
|
import pp.battleship.BattleshipConfig;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
@@ -39,7 +39,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
private final ServerSender serverSender;
|
private final ServerSender serverSender;
|
||||||
private Player activePlayer;
|
private Player activePlayer;
|
||||||
private ServerState state = ServerState.WAIT;
|
private ServerState state = ServerState.WAIT;
|
||||||
private Set<Player> waitPlayers = new HashSet<>();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||||
@@ -136,6 +135,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the reception of a MapMessage.
|
* Handles the reception of a MapMessage.
|
||||||
|
* Also tests if Map is in correct format
|
||||||
*
|
*
|
||||||
* @param msg the received MapMessage
|
* @param msg the received MapMessage
|
||||||
* @param from the ID of the sender client
|
* @param from the ID of the sender client
|
||||||
@@ -144,74 +144,59 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
public void received(MapMessage msg, int from) {
|
public void received(MapMessage msg, int from) {
|
||||||
if (state != ServerState.SET_UP)
|
if (state != ServerState.SET_UP)
|
||||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||||
else {
|
|
||||||
if (checkMap(msg.getShips())) {
|
Player cp = getPlayerById(from);
|
||||||
playerReady(getPlayerById(from), msg.getShips());
|
List<Battleship> ships = msg.getShips();
|
||||||
}
|
|
||||||
else {
|
if (!validateShips(ships)) {
|
||||||
LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS
|
LOGGER.log(Level.ERROR, "Invalid ship placement by player {0}", from);
|
||||||
send(players.get(from), new GameDetails(config));
|
send(cp, null );
|
||||||
}
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
playerReady(cp, ships);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the reception of a AnimationFinishedMessage.
|
|
||||||
*
|
|
||||||
* @param msg the received MapMessage
|
|
||||||
* @param from the ID of the sender client
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(AnimationFinishedMessage msg, int from) {
|
|
||||||
if (state != ServerState.ANIMATION) {
|
|
||||||
LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from));
|
|
||||||
Player player = getPlayerById(from);
|
|
||||||
if (!waitPlayers.add(player)) {
|
|
||||||
LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (waitPlayers.size() == 2) {
|
|
||||||
waitPlayers = new HashSet<>();
|
|
||||||
setState(ServerState.BATTLE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Validates the placement of battleships on the map.
|
* Validates a list of ships.
|
||||||
* Ensures that:
|
* Validates the list, that no ships are out of bounds or overlap with each other
|
||||||
* <ul>
|
*
|
||||||
* <li>The number of ships matches the configuration.</li>
|
* @param ships list of ships to validate
|
||||||
* <li>Ships are within the map's boundaries.</li>
|
* @return {@code true} if all ships positions are valid, {@code false} otherwise
|
||||||
* <li>Ships do not overlap.</li>
|
|
||||||
* </ul>
|
|
||||||
*
|
|
||||||
* @param ships the list of {@link Battleship} objects to validate
|
|
||||||
* @return {@code true} if all ships are placed correctly; {@code false} otherwise
|
|
||||||
*/
|
*/
|
||||||
private boolean checkMap(List<Battleship> ships) {
|
private boolean validateShips(List<Battleship> ships) {
|
||||||
int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum();
|
Set<IntPoint> occupiedPoints = new HashSet<>();
|
||||||
if (numShips != ships.size()) return false;
|
|
||||||
|
for (Battleship ship : ships) {
|
||||||
List<IntPoint> occupied = new ArrayList<>();
|
if (!isWithinBounds(ship)) {
|
||||||
|
return false;
|
||||||
for (Battleship battleship : ships) {
|
}
|
||||||
int x = battleship.getX();
|
|
||||||
int y = battleship.getY();
|
for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) {
|
||||||
for (int i = 0; i < battleship.getLength(); i++) {
|
for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) {
|
||||||
if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) {
|
IntPoint point = new IntPoint(x, y);
|
||||||
occupied.add(new IntPoint(x, y));
|
if (!occupiedPoints.add(point)) {
|
||||||
x += battleship.getRot().dx();
|
return false;
|
||||||
y += battleship.getRot().dy();
|
}
|
||||||
}
|
}
|
||||||
else return false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Test if a ship is inside the map
|
||||||
|
* @param ship the ship to validate
|
||||||
|
* @return {@code true} if a ship is within bounds, {@code false} otherwise
|
||||||
|
*/
|
||||||
|
private boolean isWithinBounds(Battleship ship) {
|
||||||
|
return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() &&
|
||||||
|
ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the reception of a ShootMessage.
|
* Handles the reception of a ShootMessage.
|
||||||
@@ -223,11 +208,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
public void received(ShootMessage msg, int from) {
|
public void received(ShootMessage msg, int from) {
|
||||||
if (state != ServerState.BATTLE)
|
if (state != ServerState.BATTLE)
|
||||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||||
else{
|
else
|
||||||
setState(ServerState.ANIMATION);
|
|
||||||
shoot(getPlayerById(from), msg.getPosition());
|
shoot(getPlayerById(from), msg.getPosition());
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@@ -26,11 +26,6 @@ enum ServerState {
|
|||||||
*/
|
*/
|
||||||
BATTLE,
|
BATTLE,
|
||||||
|
|
||||||
/**
|
|
||||||
* The server is waiting for all clients to finish the shoot animation.
|
|
||||||
*/
|
|
||||||
ANIMATION,
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The game has ended because all the ships of one player have been destroyed.
|
* The game has ended because all the ships of one player have been destroyed.
|
||||||
*/
|
*/
|
||||||
|
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
package pp.battleship.game.singlemode;
|
package pp.battleship.game.singlemode;
|
||||||
|
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
@@ -64,11 +63,6 @@ class Copycat implements ClientInterpreter {
|
|||||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(AnimationFinishedMessage msg, int from) {
|
|
||||||
copiedMessage = msg;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a copy of the provided {@link Battleship}.
|
* Creates a copy of the provided {@link Battleship}.
|
||||||
*
|
*
|
||||||
|
@@ -1,7 +1,6 @@
|
|||||||
package pp.battleship.game.singlemode;
|
package pp.battleship.game.singlemode;
|
||||||
|
|
||||||
import pp.battleship.game.client.BattleshipClient;
|
import pp.battleship.game.client.BattleshipClient;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
@@ -72,7 +71,6 @@ class RobotClient implements ServerInterpreter {
|
|||||||
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
||||||
*/
|
*/
|
||||||
private void robotShot() {
|
private void robotShot() {
|
||||||
|
|
||||||
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,7 +121,6 @@ class RobotClient implements ServerInterpreter {
|
|||||||
@Override
|
@Override
|
||||||
public void received(EffectMessage msg) {
|
public void received(EffectMessage msg) {
|
||||||
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
||||||
connection.sendRobotMessage(new AnimationFinishedMessage());
|
|
||||||
if (msg.isMyTurn())
|
if (msg.isMyTurn())
|
||||||
shoot();
|
shoot();
|
||||||
}
|
}
|
||||||
|
@@ -1,24 +0,0 @@
|
|||||||
package pp.battleship.message.client;
|
|
||||||
|
|
||||||
import com.jme3.network.serializing.Serializable;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a message indicating that an animation has finished on the client side.
|
|
||||||
*/
|
|
||||||
@Serializable
|
|
||||||
public class AnimationFinishedMessage extends ClientMessage {
|
|
||||||
public AnimationFinishedMessage() {
|
|
||||||
super();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Accepts a visitor to process this message.
|
|
||||||
*
|
|
||||||
* @param interpreter the visitor to process this message
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -26,12 +26,4 @@ public interface ClientInterpreter {
|
|||||||
* @param from the connection ID from which the message was received
|
* @param from the connection ID from which the message was received
|
||||||
*/
|
*/
|
||||||
void received(MapMessage msg, int from);
|
void received(MapMessage msg, int from);
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes a received AnimationFinishedMessage.
|
|
||||||
*
|
|
||||||
* @param msg the MapMessage to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(AnimationFinishedMessage msg, int from);
|
|
||||||
}
|
}
|
||||||
|
@@ -1,125 +0,0 @@
|
|||||||
package pp.battleship.model;
|
|
||||||
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The {@code Shell} class represents a projectile fired by a ship in the Battleship game.
|
|
||||||
* It models the position and rotation of the projectile and allows for its movement along
|
|
||||||
* a Bezier curve.
|
|
||||||
*/
|
|
||||||
public class Shell implements Item {
|
|
||||||
/**
|
|
||||||
* Initial position of the shell
|
|
||||||
*/
|
|
||||||
private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3);
|
|
||||||
/**
|
|
||||||
* The overshot difference vector used to get a shallower flight path
|
|
||||||
*/
|
|
||||||
private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1);
|
|
||||||
// Target shot position
|
|
||||||
private final Vector3f shotPosition;
|
|
||||||
// Position on top of shotPosition used for Bezier curve
|
|
||||||
private final Vector3f overShotPosition;
|
|
||||||
// Current position of the shell
|
|
||||||
private Vector3f position;
|
|
||||||
// Current rotation of the shell
|
|
||||||
private final Quaternion rotation;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code Shell} object using the given {@code Shot} target.
|
|
||||||
* The initial position, target position, and overshot position are calculated.
|
|
||||||
*
|
|
||||||
* @param shot The target {@code Shot} object containing the destination coordinates.
|
|
||||||
*/
|
|
||||||
public Shell(Shot shot) {
|
|
||||||
this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY());
|
|
||||||
this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF);
|
|
||||||
this.position = INIT_POS;
|
|
||||||
this.rotation = new Quaternion();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current position of the shell.
|
|
||||||
*
|
|
||||||
* @return The current position as a {@code Vector3f}.
|
|
||||||
*/
|
|
||||||
public Vector3f getPosition() {
|
|
||||||
return this.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current rotation of the shell.
|
|
||||||
*
|
|
||||||
* @return The current rotation as a {@code Quaternion}.
|
|
||||||
*/
|
|
||||||
public Quaternion getRotation() {
|
|
||||||
return this.rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moves the shell along a Bezier curve based on the given time factor {@code t}.
|
|
||||||
* The position and rotation of the shell are updated.
|
|
||||||
*
|
|
||||||
* @param t The time factor between 0 and 1, representing the progress of the shell's flight.
|
|
||||||
*/
|
|
||||||
public void move(float t) {
|
|
||||||
if (t > 1f) t = 1f;
|
|
||||||
Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t);
|
|
||||||
updateRotation(position, newPosition);
|
|
||||||
this.position = newPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}.
|
|
||||||
*
|
|
||||||
* @param p1 The start position.
|
|
||||||
* @param p2 The overshot position.
|
|
||||||
* @param p3 The target position.
|
|
||||||
* @param t The time factor for interpolation.
|
|
||||||
* @return The interpolated position as a {@code Vector3f}.
|
|
||||||
*/
|
|
||||||
private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
|
||||||
Vector3f inA = linInt(p1, p2, t);
|
|
||||||
Vector3f inB = linInt(p2, p3, t);
|
|
||||||
return linInt(inA, inB, t);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}.
|
|
||||||
*
|
|
||||||
* @param p1 The start position.
|
|
||||||
* @param p2 The end position.
|
|
||||||
* @param t The time factor for interpolation.
|
|
||||||
* @return The interpolated position as a {@code Vector3f}.
|
|
||||||
*/
|
|
||||||
private Vector3f linInt(Vector3f p1, Vector3f p2, float t) {
|
|
||||||
float x = p1.getX() + t * (p2.getX() - p1.getX());
|
|
||||||
float y = p1.getY() + t * (p2.getY() - p1.getY());
|
|
||||||
float z = p1.getZ() + t * (p2.getZ() - p1.getZ());
|
|
||||||
return new Vector3f(x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the rotation of the shell to face the new position along its flight path.
|
|
||||||
*
|
|
||||||
* @param oldPos The previous position of the shell.
|
|
||||||
* @param newPos The new position of the shell.
|
|
||||||
*/
|
|
||||||
private void updateRotation(Vector3f oldPos, Vector3f newPos) {
|
|
||||||
Vector3f direction = newPos.subtract(oldPos).normalize();
|
|
||||||
if (direction.lengthSquared() > 0) {
|
|
||||||
this.rotation.lookAt(direction, Vector3f.UNIT_Y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public <T> T accept(Visitor<T> visitor) {
|
|
||||||
return visitor.visit(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(VoidVisitor visitor) {
|
|
||||||
visitor.visit(this);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -78,15 +78,6 @@ public class ShipMap {
|
|||||||
addItem(ship);
|
addItem(ship);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Registers a shot on the map and triggers an item addition event.
|
|
||||||
*
|
|
||||||
* @param shell the shell to be registered on the map
|
|
||||||
*/
|
|
||||||
public void add(Shell shell) {
|
|
||||||
addItem(shell);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Registers a shot on the map, updates the state of the affected ship (if any),
|
* Registers a shot on the map, updates the state of the affected ship (if any),
|
||||||
* and triggers an item addition event.
|
* and triggers an item addition event.
|
||||||
|
@@ -28,12 +28,4 @@ public interface Visitor<T> {
|
|||||||
* @return the result of visiting the Battleship element
|
* @return the result of visiting the Battleship element
|
||||||
*/
|
*/
|
||||||
T visit(Battleship ship);
|
T visit(Battleship ship);
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a Shell element
|
|
||||||
*
|
|
||||||
* @param shell the Shell element to visit
|
|
||||||
* @return the result of visitung the Battleship element
|
|
||||||
*/
|
|
||||||
T visit(Shell shell);
|
|
||||||
}
|
}
|
||||||
|
@@ -25,10 +25,4 @@ public interface VoidVisitor {
|
|||||||
* @param ship the Battleship element to visit
|
* @param ship the Battleship element to visit
|
||||||
*/
|
*/
|
||||||
void visit(Battleship ship);
|
void visit(Battleship ship);
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a Shell element
|
|
||||||
* @param shell the Shell element to visit
|
|
||||||
*/
|
|
||||||
void visit(Shell shell);
|
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,5 @@ public enum Sound {
|
|||||||
/**
|
/**
|
||||||
* Sound of a ship being destroyed.
|
* Sound of a ship being destroyed.
|
||||||
*/
|
*/
|
||||||
DESTROYED_SHIP,
|
DESTROYED_SHIP
|
||||||
/**
|
|
||||||
* Sound of a shell flying
|
|
||||||
*/
|
|
||||||
SHELL_FLYING
|
|
||||||
}
|
}
|
||||||
|
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
|
|||||||
import pp.battleship.game.server.Player;
|
import pp.battleship.game.server.Player;
|
||||||
import pp.battleship.game.server.ServerGameLogic;
|
import pp.battleship.game.server.ServerGameLogic;
|
||||||
import pp.battleship.game.server.ServerSender;
|
import pp.battleship.game.server.ServerSender;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
Serializer.registerClass(MapMessage.class);
|
Serializer.registerClass(MapMessage.class);
|
||||||
Serializer.registerClass(ShootMessage.class);
|
Serializer.registerClass(ShootMessage.class);
|
||||||
Serializer.registerClass(EffectMessage.class);
|
Serializer.registerClass(EffectMessage.class);
|
||||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
|
||||||
Serializer.registerClass(Battleship.class);
|
Serializer.registerClass(Battleship.class);
|
||||||
Serializer.registerClass(IntPoint.class);
|
Serializer.registerClass(IntPoint.class);
|
||||||
Serializer.registerClass(Shot.class);
|
Serializer.registerClass(Shot.class);
|
||||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
private void registerListeners() {
|
private void registerListeners() {
|
||||||
myServer.addMessageListener(this, MapMessage.class);
|
myServer.addMessageListener(this, MapMessage.class);
|
||||||
myServer.addMessageListener(this, ShootMessage.class);
|
myServer.addMessageListener(this, ShootMessage.class);
|
||||||
myServer.addMessageListener(this, AnimationFinishedMessage.class);
|
|
||||||
myServer.addConnectionListener(this);
|
myServer.addConnectionListener(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -111,7 +111,7 @@ public class DialogManager {
|
|||||||
*
|
*
|
||||||
* @param dialog the dialog to open
|
* @param dialog the dialog to open
|
||||||
*/
|
*/
|
||||||
public void open(Dialog dialog) {
|
void open(Dialog dialog) {
|
||||||
dialogStack.push(dialog);
|
dialogStack.push(dialog);
|
||||||
dialog.update();
|
dialog.update();
|
||||||
app.getGuiNode().attachChild(dialog);
|
app.getGuiNode().attachChild(dialog);
|
||||||
@@ -133,7 +133,7 @@ public class DialogManager {
|
|||||||
* @param dialog the dialog to close
|
* @param dialog the dialog to close
|
||||||
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
||||||
*/
|
*/
|
||||||
public void close(Dialog dialog) {
|
void close(Dialog dialog) {
|
||||||
if (!isTop(dialog))
|
if (!isTop(dialog))
|
||||||
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
||||||
dialogStack.pop();
|
dialogStack.pop();
|
||||||
|
@@ -1,8 +1,7 @@
|
|||||||
// Styling of Lemur components
|
// Styling of Lemur components
|
||||||
// For documentation, see:
|
// For documentation, see
|
||||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||||
import com.simsilica.lemur.*
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
|
||||||
import com.simsilica.lemur.Button
|
import com.simsilica.lemur.Button
|
||||||
import com.simsilica.lemur.Button.ButtonAction
|
import com.simsilica.lemur.Button.ButtonAction
|
||||||
import com.simsilica.lemur.Command
|
import com.simsilica.lemur.Command
|
||||||
@@ -11,17 +10,14 @@ import com.simsilica.lemur.Insets3f
|
|||||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||||
|
|
||||||
def bgColor = color(1, 1, 1, 1)
|
def bgColor = color(0.25, 0.5, 0.5, 1)
|
||||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
||||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||||
def buttonBgColor = color(1, 1, 1, 1)
|
def buttonBgColor = color(0, 0.75, 0.75, 1)
|
||||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||||
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def gradient = TbtQuadBackgroundComponent.create(
|
def gradient = TbtQuadBackgroundComponent.create(
|
||||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||||
@@ -31,14 +27,7 @@ def gradient = TbtQuadBackgroundComponent.create(
|
|||||||
|
|
||||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||||
generateMips: false)
|
generateMips: false)
|
||||||
|
|
||||||
def orangeBorder = TbtQuadBackgroundComponent.create(
|
|
||||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
|
|
||||||
generateMips: false),
|
|
||||||
1, 1, 1, 126, 126,
|
|
||||||
1f, false)
|
|
||||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
|
||||||
|
|
||||||
selector("pp") {
|
selector("pp") {
|
||||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||||
@@ -57,7 +46,7 @@ selector("header", "pp") {
|
|||||||
}
|
}
|
||||||
|
|
||||||
selector("container", "pp") {
|
selector("container", "pp") {
|
||||||
background = solidWhiteBackground.clone()
|
background = gradient.clone()
|
||||||
background.setColor(bgColor)
|
background.setColor(bgColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,7 +115,7 @@ selector("title", "pp") {
|
|||||||
shadowOffset = vec3(2, -2, -1)
|
shadowOffset = vec3(2, -2, -1)
|
||||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
||||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||||
generateMips: false)
|
generateMips: false)
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
insets = new Insets3f(2, 2, 2, 2)
|
||||||
|
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
@@ -134,14 +123,11 @@ selector("title", "pp") {
|
|||||||
|
|
||||||
|
|
||||||
selector("button", "pp") {
|
selector("button", "pp") {
|
||||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
background = gradient.clone()
|
||||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
color = buttonEnabledColor
|
||||||
|
background.setColor(buttonBgColor)
|
||||||
|
insets = new Insets3f(2, 2, 2, 2)
|
||||||
|
|
||||||
// Apply the outer border as the main background
|
|
||||||
background = outerBackground
|
|
||||||
|
|
||||||
// Use insets to create a margin/padding effect for the inner background
|
|
||||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -206,7 +192,7 @@ selector("tabbedPanel.container", "pp") {
|
|||||||
}
|
}
|
||||||
|
|
||||||
selector("tab.button", "pp") {
|
selector("tab.button", "pp") {
|
||||||
background = solidWhiteBackground.clone()
|
background = gradient.clone()
|
||||||
background.setColor(bgColor)
|
background.setColor(bgColor)
|
||||||
color = tabbuttonEnabledColor
|
color = tabbuttonEnabledColor
|
||||||
insets = new Insets3f(4, 2, 0, 2)
|
insets = new Insets3f(4, 2, 0, 2)
|
||||||
|
@@ -1,22 +0,0 @@
|
|||||||
plugins {
|
|
||||||
id 'buildlogic.jme-application-conventions'
|
|
||||||
}
|
|
||||||
|
|
||||||
description = 'Monopoly Client'
|
|
||||||
|
|
||||||
dependencies {
|
|
||||||
implementation project(":jme-common")
|
|
||||||
implementation project(":monopoly:model")
|
|
||||||
|
|
||||||
implementation libs.jme3.desktop
|
|
||||||
|
|
||||||
runtimeOnly libs.jme3.awt.dialogs
|
|
||||||
runtimeOnly libs.jme3.plugins
|
|
||||||
runtimeOnly libs.jme3.jogg
|
|
||||||
runtimeOnly libs.jme3.testdata
|
|
||||||
}
|
|
||||||
|
|
||||||
application {
|
|
||||||
mainClass = 'pp.monopoly.client.MonopolyApp'
|
|
||||||
applicationName = 'monopoly'
|
|
||||||
}
|
|
@@ -1,73 +0,0 @@
|
|||||||
########################################
|
|
||||||
## Programming project code
|
|
||||||
## UniBw M, 2022, 2023, 2024
|
|
||||||
## www.unibw.de/inf2
|
|
||||||
## (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
########################################
|
|
||||||
#
|
|
||||||
# Battleship client configuration
|
|
||||||
#
|
|
||||||
# Specifies the map used by the opponent in single mode.
|
|
||||||
# Single mode is activated if this property is set.
|
|
||||||
#map.opponent=maps/map2.json
|
|
||||||
#
|
|
||||||
# Specifies the map used by the player in single mode.
|
|
||||||
# The player must define their own map if this property is not set.
|
|
||||||
map.own=maps/map1.json
|
|
||||||
#
|
|
||||||
# Coordinates of the shots fired by the RobotClient in the order listed.
|
|
||||||
# Example:
|
|
||||||
# 2, 0,\
|
|
||||||
# 2, 1,\
|
|
||||||
# 2, 2,\
|
|
||||||
# 2, 3
|
|
||||||
# defines four shots, namely at the coordinates
|
|
||||||
# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
|
|
||||||
robot.targets=2, 0,\
|
|
||||||
2, 1,\
|
|
||||||
2, 2,\
|
|
||||||
2, 3
|
|
||||||
#
|
|
||||||
# Delay in milliseconds between each shot fired by the RobotClient.
|
|
||||||
robot.delay=500
|
|
||||||
#
|
|
||||||
# The dimensions of the game map used in single mode.
|
|
||||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
|
||||||
map.width=10
|
|
||||||
map.height=10
|
|
||||||
#
|
|
||||||
# The number of ships of each length available in single mode.
|
|
||||||
# The value is a comma-separated list where each element corresponds to the number of ships
|
|
||||||
# with a specific length. For example:
|
|
||||||
# ship.nums=4, 3, 2, 1
|
|
||||||
# This configuration means:
|
|
||||||
# - 4 ships of length 1
|
|
||||||
# - 3 ships of length 2
|
|
||||||
# - 2 ships of length 3
|
|
||||||
# - 1 ship of length 4
|
|
||||||
ship.nums=4, 3, 2, 1
|
|
||||||
#
|
|
||||||
# Screen settings
|
|
||||||
#
|
|
||||||
# Color of the text displayed at the top of the overlay.
|
|
||||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
|
|
||||||
overlay.top.color=1, 1, 1, 1
|
|
||||||
#
|
|
||||||
# Application settings configuration
|
|
||||||
# Determines whether the settings window is shown at startup.
|
|
||||||
settings.show=false
|
|
||||||
#
|
|
||||||
# Specifies the width of the application window in pixels.
|
|
||||||
settings.resolution.width=1200
|
|
||||||
#
|
|
||||||
# Specifies the height of the application window in pixels.
|
|
||||||
settings.resolution.height=800
|
|
||||||
#
|
|
||||||
# Determines whether the application runs in full-screen mode.
|
|
||||||
settings.full-screen=false
|
|
||||||
#
|
|
||||||
# Enables or disables gamma correction to improve color accuracy.
|
|
||||||
settings.use-gamma-correction=true
|
|
||||||
#
|
|
||||||
# Indicates whether the statistics window is displayed during gameplay.
|
|
||||||
statistics.show=false
|
|
@@ -1,8 +0,0 @@
|
|||||||
handlers=java.util.logging.ConsoleHandler
|
|
||||||
.level=INFO
|
|
||||||
pp.level=FINE
|
|
||||||
com.jme3.network.level=INFO
|
|
||||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
|
|
||||||
java.util.logging.ConsoleHandler.level=FINER
|
|
||||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
|
|
||||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
|
|
@@ -1,129 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
|
||||||
import com.jme3.app.state.AbstractAppState;
|
|
||||||
import com.jme3.app.state.AppStateManager;
|
|
||||||
import com.jme3.asset.AssetLoadException;
|
|
||||||
import com.jme3.asset.AssetNotFoundException;
|
|
||||||
import com.jme3.audio.AudioData;
|
|
||||||
import com.jme3.audio.AudioNode;
|
|
||||||
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.SoundEvent;
|
|
||||||
import static pp.util.PreferencesUtils.getPreferences;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An application state that plays sounds.
|
|
||||||
*/
|
|
||||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
|
||||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
|
||||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
|
||||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
|
||||||
|
|
||||||
private AudioNode splashSound;
|
|
||||||
private AudioNode shipDestroyedSound;
|
|
||||||
private AudioNode explosionSound;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if sound is enabled in the preferences.
|
|
||||||
*
|
|
||||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
|
||||||
*/
|
|
||||||
public static boolean enabledInPreferences() {
|
|
||||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toggles the game sound on or off.
|
|
||||||
*/
|
|
||||||
public void toggleSound() {
|
|
||||||
setEnabled(!isEnabled());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the enabled state of this AppState.
|
|
||||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
|
||||||
*
|
|
||||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void setEnabled(boolean enabled) {
|
|
||||||
if (isEnabled() == enabled) return;
|
|
||||||
super.setEnabled(enabled);
|
|
||||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
|
||||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the sound effects for the game.
|
|
||||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
|
||||||
*
|
|
||||||
* @param stateManager The state manager
|
|
||||||
* @param app The application
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void initialize(AppStateManager stateManager, Application app) {
|
|
||||||
super.initialize(stateManager, app);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a sound from the specified file.
|
|
||||||
*
|
|
||||||
* @param app The application
|
|
||||||
* @param name The name of the sound file.
|
|
||||||
* @return The loaded AudioNode.
|
|
||||||
*/
|
|
||||||
private AudioNode loadSound(Application app, String name) {
|
|
||||||
try {
|
|
||||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
|
||||||
sound.setLooping(false);
|
|
||||||
sound.setPositional(false);
|
|
||||||
return sound;
|
|
||||||
}
|
|
||||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
|
||||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Plays the splash sound effect.
|
|
||||||
*/
|
|
||||||
public void splash() {
|
|
||||||
if (isEnabled() && splashSound != null)
|
|
||||||
splashSound.playInstance();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Plays the explosion sound effect.
|
|
||||||
*/
|
|
||||||
public void explosion() {
|
|
||||||
if (isEnabled() && explosionSound != null)
|
|
||||||
explosionSound.playInstance();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Plays sound effect when a ship has been destroyed.
|
|
||||||
*/
|
|
||||||
public void shipDestroyed() {
|
|
||||||
if (isEnabled() && shipDestroyedSound != null)
|
|
||||||
shipDestroyedSound.playInstance();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(SoundEvent event) {
|
|
||||||
switch (event.sound()) {
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,51 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import static pp.util.PreferencesUtils.getPreferences;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The Menu class represents the main menu in the Battleship game application.
|
|
||||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
|
||||||
* returning to the game, and quitting the application.
|
|
||||||
*/
|
|
||||||
class Menu extends Dialog {
|
|
||||||
private static final Preferences PREFERENCES = getPreferences(Menu.class);
|
|
||||||
private static final String LAST_PATH = "last.file.path";
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the Menu dialog for the Battleship application.
|
|
||||||
*
|
|
||||||
* @param app the BattleshipApp instance
|
|
||||||
*/
|
|
||||||
public Menu(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the state of the load and save buttons based on the game logic.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void update() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* As an escape action, this method closes the menu if it is the top dialog.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
close();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,209 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import java.util.concurrent.ExecutorService;
|
|
||||||
import java.util.concurrent.Executors;
|
|
||||||
|
|
||||||
import com.jme3.app.SimpleApplication;
|
|
||||||
import com.jme3.font.BitmapFont;
|
|
||||||
import com.jme3.font.BitmapText;
|
|
||||||
import com.jme3.input.KeyInput;
|
|
||||||
import com.jme3.input.controls.ActionListener;
|
|
||||||
import com.jme3.input.controls.KeyTrigger;
|
|
||||||
import com.jme3.system.AppSettings;
|
|
||||||
import com.simsilica.lemur.GuiGlobals;
|
|
||||||
import com.simsilica.lemur.style.BaseStyles;
|
|
||||||
|
|
||||||
import pp.dialog.DialogBuilder;
|
|
||||||
import pp.dialog.DialogManager;
|
|
||||||
import pp.graphics.Draw;
|
|
||||||
import pp.monopoly.client.gui.SettingsMenu;
|
|
||||||
import pp.monopoly.client.gui.TestWorld;
|
|
||||||
import pp.monopoly.game.client.ClientGameLogic;
|
|
||||||
import pp.monopoly.game.client.MonopolyClient;
|
|
||||||
import pp.monopoly.game.client.ServerConnection;
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.InfoTextEvent;
|
|
||||||
|
|
||||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
|
||||||
private BitmapText topText;
|
|
||||||
private final ServerConnection serverConnection;
|
|
||||||
private final ClientGameLogic logic;
|
|
||||||
private final MonopolyAppConfig config;
|
|
||||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
|
|
||||||
private final DialogManager dialogManager = new DialogManager(this);
|
|
||||||
private final ExecutorService executor = Executors.newCachedThreadPool();
|
|
||||||
private final Draw draw;
|
|
||||||
private SettingsMenu settingsMenu;
|
|
||||||
private TestWorld testWorld;
|
|
||||||
private boolean isSettingsMenuOpen = false;
|
|
||||||
private boolean inputBlocked = false;
|
|
||||||
/**
|
|
||||||
* Path to the styles script for GUI elements.
|
|
||||||
*/
|
|
||||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
|
||||||
/**
|
|
||||||
* Path to the font resource used in the GUI.
|
|
||||||
*/
|
|
||||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
|
||||||
|
|
||||||
|
|
||||||
public static void main(String[] args) {
|
|
||||||
new MonopolyApp().start();
|
|
||||||
}
|
|
||||||
|
|
||||||
public MonopolyApp() {
|
|
||||||
this.draw = new Draw(assetManager);
|
|
||||||
config = new MonopolyAppConfig();
|
|
||||||
serverConnection = new NetworkSupport(this);
|
|
||||||
logic = new ClientGameLogic(serverConnection);
|
|
||||||
logic.addListener(this);
|
|
||||||
setShowSettings(config.getShowSettings());
|
|
||||||
setSettings(makeSettings());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public MonopolyAppConfig getConfig() {
|
|
||||||
return config;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public ClientGameLogic getGameLogic() {
|
|
||||||
return logic;
|
|
||||||
}
|
|
||||||
|
|
||||||
private AppSettings makeSettings() {
|
|
||||||
final AppSettings settings = new AppSettings(true);
|
|
||||||
settings.setTitle("Monopoly Game");
|
|
||||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
|
||||||
settings.setFullscreen(config.fullScreen());
|
|
||||||
return settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void simpleInitApp() {
|
|
||||||
GuiGlobals.initialize(this);
|
|
||||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
|
||||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
|
||||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
|
||||||
|
|
||||||
setupInput();
|
|
||||||
setupGui();
|
|
||||||
|
|
||||||
// Zeige das Startmenü
|
|
||||||
StartMenu.createStartMenu(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setupGui() {
|
|
||||||
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
|
||||||
topText = new BitmapText(normalFont);
|
|
||||||
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
|
|
||||||
guiNode.attachChild(topText);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setupInput() {
|
|
||||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
|
||||||
inputManager.setCursorVisible(true);
|
|
||||||
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
|
||||||
inputManager.addListener(escapeListener, "ESC");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void handleEscape(boolean isPressed) {
|
|
||||||
if (isPressed) {
|
|
||||||
if (settingsMenu != null && isSettingsMenuOpen) {
|
|
||||||
// Schließe das SettingsMenu
|
|
||||||
System.out.println("Schließe SettingsMenu...");
|
|
||||||
settingsMenu.close();
|
|
||||||
settingsMenu = null;
|
|
||||||
setSettingsMenuOpen(false);
|
|
||||||
} else {
|
|
||||||
// Öffne das SettingsMenu
|
|
||||||
System.out.println("Öffne SettingsMenu...");
|
|
||||||
settingsMenu = new SettingsMenu(this);
|
|
||||||
settingsMenu.open();
|
|
||||||
setSettingsMenuOpen(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void blockInputs() {
|
|
||||||
if (!inputBlocked) {
|
|
||||||
System.out.println("Blockiere Eingaben...");
|
|
||||||
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
|
||||||
inputManager.clearMappings(); // Alle Mappings entfernen
|
|
||||||
inputBlocked = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void unblockInputs() {
|
|
||||||
if (inputBlocked) {
|
|
||||||
System.out.println("Aktiviere Eingaben...");
|
|
||||||
setupInput(); // Standard-Eingaben neu registrieren
|
|
||||||
inputBlocked = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setInfoText(String text) {
|
|
||||||
topText.setText(text);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(InfoTextEvent event) {
|
|
||||||
setInfoText(event.key());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void stop(boolean waitFor) {
|
|
||||||
if (executor != null) executor.shutdownNow();
|
|
||||||
serverConnection.disconnect();
|
|
||||||
super.stop(waitFor);
|
|
||||||
}
|
|
||||||
|
|
||||||
public DialogManager getDialogManager() {
|
|
||||||
return dialogManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Draw getDraw() {
|
|
||||||
return draw;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ExecutorService getExecutor() {
|
|
||||||
return executor;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void closeApp() {
|
|
||||||
stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void errorDialog(String errorMessage) {
|
|
||||||
DialogBuilder.simple(dialogManager)
|
|
||||||
.setTitle("Fehler")
|
|
||||||
.setText(errorMessage)
|
|
||||||
.setOkButton("OK")
|
|
||||||
.build()
|
|
||||||
.open();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSettingsMenuOpen(boolean isOpen) {
|
|
||||||
this.isSettingsMenuOpen = isOpen;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void simpleUpdate(float tpf) {
|
|
||||||
if (testWorld != null) {
|
|
||||||
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void startTestWorld() {
|
|
||||||
guiNode.detachAllChildren(); // Entferne GUI
|
|
||||||
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
|
||||||
testWorld.initializeScene(); // Initialisiere die Szene
|
|
||||||
}
|
|
||||||
|
|
||||||
public void returnToMenu() {
|
|
||||||
guiNode.detachAllChildren(); // Entferne die GUI
|
|
||||||
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,190 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
|
|
||||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Provides access to the Monopoly application configuration.
|
|
||||||
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
|
|
||||||
* particularly those related to screen settings and visual customization.
|
|
||||||
* <p>
|
|
||||||
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
|
||||||
* to ensure proper functionality when reading from a properties file.
|
|
||||||
* </p>
|
|
||||||
*/
|
|
||||||
public class MonopolyAppConfig extends MonopolyClientConfig {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Converts a string value found in the properties file into an object of the specified type.
|
|
||||||
* Extends the superclass method to support conversion to {@link ColorRGBA}.
|
|
||||||
*
|
|
||||||
* @param value the string value to be converted
|
|
||||||
* @param targetType the target type into which the value string is converted
|
|
||||||
* @return the converted object of the specified type
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected Object convertToType(String value, Class<?> targetType) {
|
|
||||||
if (targetType == ColorRGBA.class)
|
|
||||||
return makeColorRGBA(value);
|
|
||||||
return super.convertToType(value, targetType);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
|
|
||||||
*
|
|
||||||
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
|
|
||||||
* @return a {@link ColorRGBA} object representing the color
|
|
||||||
* @throws IllegalArgumentException if the input string is not in the expected format
|
|
||||||
*/
|
|
||||||
private static ColorRGBA makeColorRGBA(String value) {
|
|
||||||
String[] split = value.split(",", -1);
|
|
||||||
try {
|
|
||||||
if (split.length == 4)
|
|
||||||
return new ColorRGBA(Float.parseFloat(split[0]),
|
|
||||||
Float.parseFloat(split[1]),
|
|
||||||
Float.parseFloat(split[2]),
|
|
||||||
Float.parseFloat(split[3]));
|
|
||||||
}
|
|
||||||
catch (NumberFormatException e) {
|
|
||||||
// deliberately left empty
|
|
||||||
}
|
|
||||||
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The width of the game view resolution in pixels.
|
|
||||||
*/
|
|
||||||
@Property("settings.resolution.width") //NON-NLS
|
|
||||||
private int resolutionWidth = 1200;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The height of the game view resolution in pixels.
|
|
||||||
*/
|
|
||||||
@Property("settings.resolution.height") //NON-NLS
|
|
||||||
private int resolutionHeight = 800;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether the game should start in full-screen mode.
|
|
||||||
*/
|
|
||||||
@Property("settings.full-screen") //NON-NLS
|
|
||||||
private boolean fullScreen = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether gamma correction should be enabled.
|
|
||||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
|
||||||
* and sRGB images are linearized.
|
|
||||||
* <p>
|
|
||||||
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
|
|
||||||
* </p>
|
|
||||||
*/
|
|
||||||
@Property("settings.use-gamma-correction") //NON-NLS
|
|
||||||
private boolean useGammaCorrection = true;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether full resolution framebuffers should be used on Retina displays.
|
|
||||||
* This setting is ignored on non-Retina platforms.
|
|
||||||
*/
|
|
||||||
@Property("settings.use-retina-framebuffer") //NON-NLS
|
|
||||||
private boolean useRetinaFrameBuffer = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether the settings window should be shown for configuring the game.
|
|
||||||
*/
|
|
||||||
@Property("settings.show") //NON-NLS
|
|
||||||
private boolean showSettings = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
|
|
||||||
*/
|
|
||||||
@Property("statistics.show") //NON-NLS
|
|
||||||
private boolean showStatistics = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
|
|
||||||
*/
|
|
||||||
@Property("overlay.top.color") //NON-NLS
|
|
||||||
private ColorRGBA topColor = ColorRGBA.White;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a default {@code MonopolyAppConfig} with predefined values.
|
|
||||||
*/
|
|
||||||
public MonopolyAppConfig() {
|
|
||||||
// Default constructor
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the width of the game view resolution in pixels.
|
|
||||||
*
|
|
||||||
* @return the width of the game view resolution in pixels
|
|
||||||
*/
|
|
||||||
public int getResolutionWidth() {
|
|
||||||
return resolutionWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the height of the game view resolution in pixels.
|
|
||||||
*
|
|
||||||
* @return the height of the game view resolution in pixels
|
|
||||||
*/
|
|
||||||
public int getResolutionHeight() {
|
|
||||||
return resolutionHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether the game should start in full-screen mode.
|
|
||||||
*
|
|
||||||
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean fullScreen() {
|
|
||||||
return fullScreen;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether gamma correction is enabled.
|
|
||||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
|
||||||
* and sRGB images are linearized.
|
|
||||||
*
|
|
||||||
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean useGammaCorrection() {
|
|
||||||
return useGammaCorrection;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether full resolution framebuffers should be used on Retina displays.
|
|
||||||
* This setting is ignored on non-Retina platforms.
|
|
||||||
*
|
|
||||||
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean useRetinaFrameBuffer() {
|
|
||||||
return useRetinaFrameBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether the settings window should be shown for configuring the game.
|
|
||||||
*
|
|
||||||
* @return {@code true} if the settings window should be shown; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean getShowSettings() {
|
|
||||||
return showSettings;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
|
|
||||||
*
|
|
||||||
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean getShowStatistics() {
|
|
||||||
return showStatistics;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
|
|
||||||
*
|
|
||||||
* @return the color of the top text during gameplay
|
|
||||||
*/
|
|
||||||
public ColorRGBA getTopColor() {
|
|
||||||
return topColor;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,84 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
|
||||||
import com.jme3.app.state.AbstractAppState;
|
|
||||||
import com.jme3.app.state.AppStateManager;
|
|
||||||
|
|
||||||
import pp.monopoly.game.client.ClientGameLogic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Abstract class representing a state in the Monopoly game.
|
|
||||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
|
||||||
*/
|
|
||||||
public abstract class MonopolyAppState extends AbstractAppState {
|
|
||||||
private MonopolyApp app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new MonopolyAppState that is initially disabled.
|
|
||||||
*/
|
|
||||||
protected MonopolyAppState() {
|
|
||||||
setEnabled(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the state manager and application.
|
|
||||||
*
|
|
||||||
* @param stateManager The state manager
|
|
||||||
* @param application The application instance
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void initialize(AppStateManager stateManager, Application application) {
|
|
||||||
super.initialize(stateManager, application);
|
|
||||||
this.app = (MonopolyApp) application;
|
|
||||||
if (isEnabled()) {
|
|
||||||
enableState();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the MonopolyApp instance associated with this MonopolyAppState.
|
|
||||||
*
|
|
||||||
* @return The MonopolyApp instance.
|
|
||||||
*/
|
|
||||||
public MonopolyApp getApp() {
|
|
||||||
return app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the client game logic handler.
|
|
||||||
*
|
|
||||||
* @return the client game logic handler
|
|
||||||
*/
|
|
||||||
public ClientGameLogic getGameLogic() {
|
|
||||||
return app.getGameLogic();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the enabled state of the MonopolyAppState.
|
|
||||||
* If the new state is the same as the current state, the method returns.
|
|
||||||
*
|
|
||||||
* @param enabled The new enabled state.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void setEnabled(boolean enabled) {
|
|
||||||
if (isEnabled() == enabled) return;
|
|
||||||
super.setEnabled(enabled);
|
|
||||||
if (app != null) {
|
|
||||||
if (enabled) {
|
|
||||||
enableState();
|
|
||||||
} else {
|
|
||||||
disableState();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the state is enabled. Override to define specific behavior.
|
|
||||||
*/
|
|
||||||
protected abstract void enableState();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the state is disabled. Override to define specific behavior.
|
|
||||||
*/
|
|
||||||
protected abstract void disableState();
|
|
||||||
}
|
|
@@ -1,146 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.concurrent.ExecutionException;
|
|
||||||
import java.util.concurrent.Future;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.TextField;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.dialog.DialogBuilder;
|
|
||||||
import pp.dialog.SimpleDialog;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a dialog for setting up a network connection in the Monopoly game.
|
|
||||||
* Allows users to specify the host and port for connecting to a game server.
|
|
||||||
*/
|
|
||||||
class NetworkDialog extends SimpleDialog {
|
|
||||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
|
||||||
private static final String LOCALHOST = "localhost";
|
|
||||||
private static final String DEFAULT_PORT = "1234";
|
|
||||||
private final NetworkSupport network;
|
|
||||||
private final TextField host = new TextField(LOCALHOST);
|
|
||||||
private final TextField port = new TextField(DEFAULT_PORT);
|
|
||||||
private String hostname;
|
|
||||||
private int portNumber;
|
|
||||||
private Future<Object> connectionFuture;
|
|
||||||
private Dialog progressDialog;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new NetworkDialog.
|
|
||||||
*
|
|
||||||
* @param network The NetworkSupport instance to be used for network operations.
|
|
||||||
*/
|
|
||||||
NetworkDialog(NetworkSupport network) {
|
|
||||||
super(network.getApp().getDialogManager());
|
|
||||||
this.network = network;
|
|
||||||
initializeDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the dialog with input fields and connection buttons.
|
|
||||||
*/
|
|
||||||
private void initializeDialog() {
|
|
||||||
final MonopolyApp app = network.getApp();
|
|
||||||
Container inputContainer = new Container();
|
|
||||||
|
|
||||||
// Titel und Eingabefelder für Host und Port
|
|
||||||
inputContainer.addChild(new Label("Server-Adresse"));
|
|
||||||
inputContainer.addChild(host);
|
|
||||||
|
|
||||||
inputContainer.addChild(new Label("Port"));
|
|
||||||
inputContainer.addChild(port);
|
|
||||||
|
|
||||||
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
|
||||||
connectButton.addClickCommands(source -> connect());
|
|
||||||
|
|
||||||
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
|
||||||
cancelButton.addClickCommands(source -> app.closeApp());
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(inputContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initiates the connection attempt based on the entered host and port.
|
|
||||||
*/
|
|
||||||
private void connect() {
|
|
||||||
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
|
||||||
try {
|
|
||||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
|
||||||
portNumber = Integer.parseInt(port.getText());
|
|
||||||
openProgressDialog();
|
|
||||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
|
||||||
} catch (NumberFormatException e) {
|
|
||||||
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Opens a progress dialog while connecting.
|
|
||||||
*/
|
|
||||||
private void openProgressDialog() {
|
|
||||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
|
||||||
.setText("Verbinde zum Server...")
|
|
||||||
.build();
|
|
||||||
progressDialog.open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Attempts to initialize the network connection.
|
|
||||||
*
|
|
||||||
* @throws RuntimeException If an error occurs when creating the client.
|
|
||||||
*/
|
|
||||||
private Object initNetwork() {
|
|
||||||
try {
|
|
||||||
network.initNetwork(hostname, portNumber);
|
|
||||||
return null;
|
|
||||||
} catch (Exception e) {
|
|
||||||
throw new RuntimeException(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the connection status and handles completion or failure.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void update(float delta) {
|
|
||||||
if (connectionFuture != null && connectionFuture.isDone()) {
|
|
||||||
try {
|
|
||||||
connectionFuture.get();
|
|
||||||
onSuccess();
|
|
||||||
} catch (ExecutionException e) {
|
|
||||||
onFailure(e.getCause());
|
|
||||||
} catch (InterruptedException e) {
|
|
||||||
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
|
||||||
Thread.currentThread().interrupt();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a successful connection to the game server.
|
|
||||||
*/
|
|
||||||
private void onSuccess() {
|
|
||||||
connectionFuture = null;
|
|
||||||
progressDialog.close();
|
|
||||||
this.close();
|
|
||||||
network.getApp().setInfoText("Warte auf einen Gegner...");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a failed connection attempt.
|
|
||||||
*
|
|
||||||
* @param e The cause of the failure.
|
|
||||||
*/
|
|
||||||
private void onFailure(Throwable e) {
|
|
||||||
connectionFuture = null;
|
|
||||||
progressDialog.close();
|
|
||||||
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
|
||||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,144 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
|
|
||||||
import com.jme3.network.Client;
|
|
||||||
import com.jme3.network.ClientStateListener;
|
|
||||||
import com.jme3.network.Message;
|
|
||||||
import com.jme3.network.MessageListener;
|
|
||||||
import com.jme3.network.Network;
|
|
||||||
|
|
||||||
import pp.monopoly.game.client.ServerConnection;
|
|
||||||
import pp.monopoly.message.client.ClientMessage;
|
|
||||||
import pp.monopoly.message.server.ServerMessage;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Manages the network connection for the Monopoly application.
|
|
||||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
|
||||||
*/
|
|
||||||
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
|
||||||
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private Client client;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a NetworkSupport instance for the Monopoly application.
|
|
||||||
*
|
|
||||||
* @param app The Monopoly application instance.
|
|
||||||
*/
|
|
||||||
public NetworkSupport(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the Monopoly application instance.
|
|
||||||
*
|
|
||||||
* @return Monopoly application instance
|
|
||||||
*/
|
|
||||||
MonopolyApp getApp() {
|
|
||||||
return app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if there is a connection to the game server.
|
|
||||||
*
|
|
||||||
* @return true if there is a connection to the game server, false otherwise.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public boolean isConnected() {
|
|
||||||
return client != null && client.isConnected();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Attempts to join the game if there is no connection yet.
|
|
||||||
* Opens a dialog for the user to enter the host and port information.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void connect() {
|
|
||||||
if (client == null) {
|
|
||||||
new NetworkDialog(this).open();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Closes the client connection.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void disconnect() {
|
|
||||||
if (client == null) return;
|
|
||||||
client.close();
|
|
||||||
client = null;
|
|
||||||
LOGGER.log(Level.INFO, "Client connection closed.");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the network connection.
|
|
||||||
*
|
|
||||||
* @param host The server's address.
|
|
||||||
* @param port The server's port.
|
|
||||||
* @throws IOException If an I/O error occurs when creating the client.
|
|
||||||
*/
|
|
||||||
void initNetwork(String host, int port) throws IOException {
|
|
||||||
if (client != null) {
|
|
||||||
throw new IllegalStateException("Already connected to the game server.");
|
|
||||||
}
|
|
||||||
client = Network.connectToServer(host, port);
|
|
||||||
client.start();
|
|
||||||
client.addMessageListener(this);
|
|
||||||
client.addClientStateListener(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when a message is received from the server.
|
|
||||||
*
|
|
||||||
* @param client The client instance that received the message.
|
|
||||||
* @param message The message received from the server.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void messageReceived(Client client, Message message) {
|
|
||||||
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
|
||||||
if (message instanceof ServerMessage serverMessage) {
|
|
||||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the client has successfully connected to the server.
|
|
||||||
*
|
|
||||||
* @param client The client that connected to the server.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void clientConnected(Client client) {
|
|
||||||
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the client is disconnected from the server.
|
|
||||||
*
|
|
||||||
* @param client The client that was disconnected.
|
|
||||||
* @param disconnectInfo Information about the disconnection.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
|
||||||
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
|
||||||
this.client = null;
|
|
||||||
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sends the specified message to the server.
|
|
||||||
*
|
|
||||||
* @param message The message to be sent to the server.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void send(ClientMessage message) {
|
|
||||||
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
|
||||||
if (client == null) {
|
|
||||||
app.errorDialog("Verbindung zum Server verloren.");
|
|
||||||
} else {
|
|
||||||
client.send(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,182 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.simsilica.lemur.Axis;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.HAlignment;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.gui.CreateGameMenu;
|
|
||||||
import pp.monopoly.client.gui.SettingsMenu;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the startup menu dialog for the Monopoly application.
|
|
||||||
import pp.monopoly.client.gui.GameMenu;
|
|
||||||
*/
|
|
||||||
public class StartMenu extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private Container logoContainer;
|
|
||||||
private Container unibwLogoContainer;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
|
||||||
*
|
|
||||||
* @param app the MonopolyApp instance
|
|
||||||
*/
|
|
||||||
public StartMenu(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates and displays the Start Menu with buttons for starting the game,
|
|
||||||
* opening settings, and quitting the application.
|
|
||||||
*/
|
|
||||||
public static void createStartMenu(MonopolyApp app) {
|
|
||||||
int screenWidth = app.getContext().getSettings().getWidth();
|
|
||||||
int screenHeight = app.getContext().getSettings().getHeight();
|
|
||||||
|
|
||||||
// Set up the background image
|
|
||||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
|
||||||
Quad quad = new Quad(screenWidth, screenHeight);
|
|
||||||
Geometry background = new Geometry("Background", quad);
|
|
||||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
|
||||||
background.setMaterial(backgroundMaterial);
|
|
||||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
|
||||||
app.getGuiNode().attachChild(background);
|
|
||||||
|
|
||||||
createMonopolyLogo(app);
|
|
||||||
createUnibwLogo(app);
|
|
||||||
|
|
||||||
// Center container for title and play button
|
|
||||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
|
||||||
|
|
||||||
Button startButton = new Button("Spielen");
|
|
||||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
|
||||||
startButton.setFontSize(40); // Set the font size for the button text
|
|
||||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
|
||||||
|
|
||||||
startButton.addClickCommands(source -> startGame(app));
|
|
||||||
centerMenu.addChild(startButton);
|
|
||||||
|
|
||||||
// Position the center container in the middle of the screen
|
|
||||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
|
||||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
|
||||||
0));
|
|
||||||
app.getGuiNode().attachChild(centerMenu);
|
|
||||||
|
|
||||||
// Lower-left container for "Spiel beenden" button
|
|
||||||
Container lowerLeftMenu = new Container();
|
|
||||||
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
|
|
||||||
Button quitButton = new Button("Spiel beenden");
|
|
||||||
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
|
||||||
quitButton.setFontSize(18);
|
|
||||||
quitButton.addClickCommands(source -> quitGame());
|
|
||||||
lowerLeftMenu.addChild(quitButton);
|
|
||||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
|
||||||
|
|
||||||
// Lower-right container for "Einstellungen" button
|
|
||||||
Container lowerRightMenu = new Container();
|
|
||||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
|
|
||||||
Button settingsButton = new Button("Einstellungen");
|
|
||||||
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
|
||||||
settingsButton.setFontSize(18); // Increase the font size for the text
|
|
||||||
settingsButton.addClickCommands(source -> openSettings(app));
|
|
||||||
lowerRightMenu.addChild(settingsButton);
|
|
||||||
app.getGuiNode().attachChild(lowerRightMenu);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates and positions the Monopoly logo container in the center of the screen.
|
|
||||||
*/
|
|
||||||
private static void createMonopolyLogo(MonopolyApp app) {
|
|
||||||
int screenWidth = app.getContext().getSettings().getWidth();
|
|
||||||
int screenHeight = app.getContext().getSettings().getHeight();
|
|
||||||
|
|
||||||
// Load the Monopoly logo as a texture
|
|
||||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
|
||||||
|
|
||||||
// Create a container for the logo
|
|
||||||
Container logoContainer = new Container();
|
|
||||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
|
||||||
logoContainer.setBackground(logoBackground);
|
|
||||||
|
|
||||||
// Set the size of the container to fit the logo
|
|
||||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
|
||||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
|
||||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
|
||||||
|
|
||||||
// Position the container at the center of the screen
|
|
||||||
logoContainer.setLocalTranslation(new Vector3f(
|
|
||||||
screenWidth / 2f - logoWidth / 2f,
|
|
||||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
|
||||||
0
|
|
||||||
));
|
|
||||||
|
|
||||||
// Attach the container to the GUI node
|
|
||||||
app.getGuiNode().attachChild(logoContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates and positions the Unibw logo container in the center of the screen.
|
|
||||||
*/
|
|
||||||
private static void createUnibwLogo(MonopolyApp app) {
|
|
||||||
int screenWidth = app.getContext().getSettings().getWidth();
|
|
||||||
int screenHeight = app.getContext().getSettings().getHeight();
|
|
||||||
|
|
||||||
// Load the Unibw logo as a texture
|
|
||||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
|
||||||
|
|
||||||
// Create a container for the Unibw logo
|
|
||||||
Container unibwContainer = new Container();
|
|
||||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
|
||||||
unibwContainer.setBackground(unibwBackground);
|
|
||||||
|
|
||||||
// Set the size of the container to fit the Unibw logo
|
|
||||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
|
||||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
|
||||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
|
||||||
|
|
||||||
// Position the container slightly below the Monopoly logo
|
|
||||||
unibwContainer.setLocalTranslation(new Vector3f(
|
|
||||||
screenWidth / 2f - unibwWidth / 2f,
|
|
||||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
|
||||||
0
|
|
||||||
));
|
|
||||||
|
|
||||||
// Attach the container to the GUI node
|
|
||||||
app.getGuiNode().attachChild(unibwContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Starts the game by transitioning to the CreateGameMenu.
|
|
||||||
*/
|
|
||||||
private static void startGame(MonopolyApp app) {
|
|
||||||
app.getGuiNode().detachAllChildren();
|
|
||||||
new CreateGameMenu(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Opens the settings menu.
|
|
||||||
*/
|
|
||||||
private static void openSettings(MonopolyApp app) {
|
|
||||||
app.getGuiNode().detachAllChildren();
|
|
||||||
new SettingsMenu(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Quits the game application.
|
|
||||||
*/
|
|
||||||
private static void quitGame() {
|
|
||||||
System.exit(0);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,74 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
|
|
||||||
import pp.monopoly.model.Board;
|
|
||||||
import pp.monopoly.model.Item;
|
|
||||||
import pp.monopoly.model.Visitor;
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.ItemAddedEvent;
|
|
||||||
import pp.monopoly.notification.ItemRemovedEvent;
|
|
||||||
import pp.view.ModelViewSynchronizer;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
|
||||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
|
||||||
* are accurately reflected in the view.
|
|
||||||
*/
|
|
||||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
|
||||||
protected final Board board;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new BoardSynchronizer.
|
|
||||||
*
|
|
||||||
* @param board the game board to synchronize
|
|
||||||
* @param root the root node to which the view representations of the board items are attached
|
|
||||||
*/
|
|
||||||
protected BoardSynchronizer(Board board, Node root) {
|
|
||||||
super(root);
|
|
||||||
this.board = board;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Translates a model item into its corresponding visual representation.
|
|
||||||
*
|
|
||||||
* @param item the item from the model to be translated
|
|
||||||
* @return the visual representation of the item as a {@link Spatial}
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected Spatial translate(Item item) {
|
|
||||||
return item.accept(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds the existing items from the board to the view during initialization.
|
|
||||||
*/
|
|
||||||
protected void addExisting() {
|
|
||||||
board.getItems().forEach(this::add);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the event when an item is removed from the board.
|
|
||||||
*
|
|
||||||
* @param event the event indicating that an item has been removed from the board
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(ItemRemovedEvent event) {
|
|
||||||
if (board == event.getBoard()) {
|
|
||||||
delete(event.getItem());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the event when an item is added to the board.
|
|
||||||
*
|
|
||||||
* @param event the event indicating that an item has been added to the board
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(ItemAddedEvent event) {
|
|
||||||
if (board == event.getBoard()) {
|
|
||||||
add(event.getItem());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,59 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Steuert die Kamerabewegung in der Szene.
|
|
||||||
*/
|
|
||||||
public class CameraController {
|
|
||||||
private final Camera camera;
|
|
||||||
private final Vector3f center; // Fokuspunkt der Kamera
|
|
||||||
private final float radius; // Radius der Kreisbewegung
|
|
||||||
private final float height; // Höhe der Kamera über dem Spielfeld
|
|
||||||
private final float speed; // Geschwindigkeit der Kamerabewegung
|
|
||||||
private float angle; // Aktueller Winkel in der Kreisbewegung
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für den CameraController.
|
|
||||||
*
|
|
||||||
* @param camera Die Kamera, die gesteuert werden soll
|
|
||||||
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
|
|
||||||
* @param radius Der Radius der Kreisbewegung
|
|
||||||
* @param height Die Höhe der Kamera über dem Fokuspunkt
|
|
||||||
* @param speed Die Geschwindigkeit der Kamerabewegung
|
|
||||||
*/
|
|
||||||
public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
|
|
||||||
this.camera = camera;
|
|
||||||
this.center = center;
|
|
||||||
this.radius = radius;
|
|
||||||
this.height = height;
|
|
||||||
this.speed = speed;
|
|
||||||
this.angle = 0; // Starte bei Winkel 0
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Aktualisiert die Kameraposition und -ausrichtung.
|
|
||||||
*
|
|
||||||
* @param tpf Zeit pro Frame
|
|
||||||
*/
|
|
||||||
public void update(float tpf) {
|
|
||||||
// Aktualisiere den Winkel basierend auf der Geschwindigkeit
|
|
||||||
angle += speed * tpf;
|
|
||||||
if (angle >= FastMath.TWO_PI) {
|
|
||||||
angle -= FastMath.TWO_PI; // Winkel zurücksetzen, um Überläufe zu vermeiden
|
|
||||||
}
|
|
||||||
|
|
||||||
// Berechne die neue Position der Kamera
|
|
||||||
float x = center.x + radius * FastMath.cos(angle);
|
|
||||||
float z = center.z + radius * FastMath.sin(angle);
|
|
||||||
float y = center.y + height;
|
|
||||||
|
|
||||||
// Setze die Kameraposition
|
|
||||||
camera.setLocation(new Vector3f(x, y, z));
|
|
||||||
|
|
||||||
// Lasse die Kamera auf den Fokuspunkt blicken
|
|
||||||
camera.lookAt(center, Vector3f.UNIT_Y);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,121 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.simsilica.lemur.Axis;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.TextField;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.client.StartMenu;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* CreateGameMenu class represents the menu for creating a new game.
|
|
||||||
*/
|
|
||||||
public class CreateGameMenu {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Container menuContainer;
|
|
||||||
private Geometry background;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für das CreateGameMenu.
|
|
||||||
*
|
|
||||||
* @param app Die Hauptanwendung (MonopolyApp)
|
|
||||||
*/
|
|
||||||
public CreateGameMenu(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
// Hintergrundbild laden und hinzufügen
|
|
||||||
addBackgroundImage();
|
|
||||||
|
|
||||||
// Hauptcontainer für das Menü
|
|
||||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
|
||||||
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
|
|
||||||
|
|
||||||
// Titel
|
|
||||||
Label title = menuContainer.addChild(new Label("Neues Spiel"));
|
|
||||||
title.setFontSize(48);
|
|
||||||
|
|
||||||
// Eingabefelder-Container
|
|
||||||
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
|
||||||
inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
|
|
||||||
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
|
||||||
|
|
||||||
inputContainer.addChild(new Label("Server-Adresse:"));
|
|
||||||
TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
|
|
||||||
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
|
|
||||||
|
|
||||||
inputContainer.addChild(new Label("Port:"));
|
|
||||||
TextField portField = inputContainer.addChild(new TextField("42069"));
|
|
||||||
portField.setPreferredWidth(400); // Breite des Textfelds
|
|
||||||
|
|
||||||
// Button-Container
|
|
||||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
|
||||||
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
|
|
||||||
buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
|
||||||
|
|
||||||
// "Abbrechen"-Button
|
|
||||||
Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
|
|
||||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
|
||||||
cancelButton.addClickCommands(source -> goBackToStartMenu());
|
|
||||||
|
|
||||||
// "Spiel hosten"-Button
|
|
||||||
Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
|
|
||||||
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
|
|
||||||
hostButton.addClickCommands(source -> {
|
|
||||||
closeCreateGameMenu(); // Schließt das Menü
|
|
||||||
app.startTestWorld(); // Starte die TestWorld im selben Fenster
|
|
||||||
});
|
|
||||||
|
|
||||||
// "Beitreten"-Button
|
|
||||||
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
|
|
||||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
|
||||||
// Placeholder für die Beitrittslogik
|
|
||||||
|
|
||||||
// Zentrierung des Containers
|
|
||||||
menuContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
|
||||||
1 // Höhere Z-Ebene für den Vordergrund
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(menuContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
|
||||||
*/
|
|
||||||
private void addBackgroundImage() {
|
|
||||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
background = new Geometry("Background", quad);
|
|
||||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
|
||||||
background.setMaterial(backgroundMaterial);
|
|
||||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
|
|
||||||
*/
|
|
||||||
private void goBackToStartMenu() {
|
|
||||||
closeCreateGameMenu(); // Schließt das Menü
|
|
||||||
StartMenu.createStartMenu(app); // Zeige das Startmenü
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Entfernt das CreateGameMenu und dessen Hintergrund.
|
|
||||||
*/
|
|
||||||
private void closeCreateGameMenu() {
|
|
||||||
app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
|
|
||||||
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,124 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.shape.Box;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.game.server.PlayerColor;
|
|
||||||
import pp.monopoly.model.Board;
|
|
||||||
import pp.monopoly.model.Figure;
|
|
||||||
import pp.monopoly.model.Rotation;
|
|
||||||
import static pp.util.FloatMath.HALF_PI;
|
|
||||||
import static pp.util.FloatMath.PI;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
|
||||||
* representation of the ships and shots on the sea map with the underlying data model.
|
|
||||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
|
||||||
* logic for the sea map.
|
|
||||||
*/
|
|
||||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
|
||||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
|
||||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
|
||||||
private static final String FIGURE = "figure"; //NON-NLS
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final ParticleEffectFactory particleFactory;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
|
||||||
*
|
|
||||||
* @param app the Battleship application
|
|
||||||
* @param root the root node to which graphical elements will be attached
|
|
||||||
* @param map the ship map containing the ships and shots
|
|
||||||
*/
|
|
||||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
|
||||||
super(board, root);
|
|
||||||
this.app = app;
|
|
||||||
this.particleFactory = new ParticleEffectFactory(app);
|
|
||||||
addExisting();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a {@link Battleship} and creates a graphical representation of it.
|
|
||||||
* The representation is either a 3D model or a simple box depending on the
|
|
||||||
* type of battleship.
|
|
||||||
*
|
|
||||||
* @param ship the battleship to be represented
|
|
||||||
* @return the node containing the graphical representation of the battleship
|
|
||||||
*/
|
|
||||||
public Spatial visit(Figure figure) {
|
|
||||||
final Node node = new Node(FIGURE);
|
|
||||||
node.attachChild(createBox(figure));
|
|
||||||
// compute the center of the ship in world coordinates
|
|
||||||
final float x = 1;
|
|
||||||
final float z = 1;
|
|
||||||
node.setLocalTranslation(x, 0f, z);
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
|
||||||
*
|
|
||||||
* @param ship the battleship to be represented
|
|
||||||
* @return the geometry representing the battleship as a box
|
|
||||||
*/
|
|
||||||
private Spatial createBox(Figure figure) {
|
|
||||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
|
||||||
0.3f,
|
|
||||||
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
|
||||||
final Geometry geometry = new Geometry(FIGURE, box);
|
|
||||||
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
|
||||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return geometry;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new {@link Material} with the specified color.
|
|
||||||
* If the color includes transparency (i.e., alpha value less than 1),
|
|
||||||
* the material's render state is set to use alpha blending, allowing for
|
|
||||||
* semi-transparent rendering.
|
|
||||||
*
|
|
||||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
|
||||||
* of the color is less than 1, the material will support transparency.
|
|
||||||
* @return a {@link Material} instance configured with the specified color and,
|
|
||||||
* if necessary, alpha blending enabled.
|
|
||||||
*/
|
|
||||||
private Material createColoredMaterial(ColorRGBA color) {
|
|
||||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
|
||||||
if (color.getAlpha() < 1f)
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
material.setColor(COLOR, color);
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Calculates the rotation angle for the specified rotation.
|
|
||||||
*
|
|
||||||
* @param rot the rotation of the battleship
|
|
||||||
* @return the rotation angle in radians
|
|
||||||
*/
|
|
||||||
private static float calculateRotationAngle(Rotation rot) {
|
|
||||||
return switch (rot) {
|
|
||||||
case RIGHT -> HALF_PI;
|
|
||||||
case DOWN -> 0f;
|
|
||||||
case LEFT -> -HALF_PI;
|
|
||||||
case UP -> PI;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,51 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
public class GameMenu extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the SettingsMenu dialog for the Monopoly application.
|
|
||||||
*
|
|
||||||
* @param app the MonopolyApp instance
|
|
||||||
*/
|
|
||||||
public GameMenu(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
// Add a title label for Settings
|
|
||||||
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
|
|
||||||
settingsTitle.setFontSize(48); // Set font size for the title
|
|
||||||
settingsTitle.setColor(ColorRGBA.White);
|
|
||||||
|
|
||||||
// Add any settings-related components here, such as volume control, toggles, etc.
|
|
||||||
|
|
||||||
// Add a back button to return to StartMenu
|
|
||||||
Button backButton = new Button("Zurück", new ElementId("menu-button"));
|
|
||||||
backButton.setColor(ColorRGBA.White);
|
|
||||||
backButton.setFontSize(24);
|
|
||||||
backButton.addClickCommands(source -> returnToStartMenu());
|
|
||||||
|
|
||||||
// Add components to this dialog
|
|
||||||
addChild(settingsTitle);
|
|
||||||
addChild(backButton);
|
|
||||||
|
|
||||||
// You can add more settings components here, like checkboxes or sliders.
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns to the StartMenu when the back button is clicked.
|
|
||||||
*/
|
|
||||||
private void returnToStartMenu() {
|
|
||||||
app.getDialogManager().close(this); // Close the current settings dialog
|
|
||||||
//TODO return zum Ausgangsmenü
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,75 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial.CullHint;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.model.Board;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
|
|
||||||
* This class handles the graphical representation of the board, including background setup and grid lines.
|
|
||||||
*/
|
|
||||||
class MapView {
|
|
||||||
private static final float FIELD_SIZE = 40f;
|
|
||||||
private static final float BACKGROUND_DEPTH = -4f;
|
|
||||||
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Node mapNode = new Node("map");
|
|
||||||
private final Board board;
|
|
||||||
private final MapViewSynchronizer synchronizer;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
|
|
||||||
*
|
|
||||||
* @param board the board to visualize
|
|
||||||
* @param app the main application instance
|
|
||||||
*/
|
|
||||||
MapView(Board board, MonopolyApp app) {
|
|
||||||
this.board = board;
|
|
||||||
this.app = app;
|
|
||||||
this.synchronizer = new MapViewSynchronizer(this);
|
|
||||||
setupBackground();
|
|
||||||
app.getGameLogic().addListener(synchronizer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
|
|
||||||
*/
|
|
||||||
void unregister() {
|
|
||||||
app.getGameLogic().removeListener(synchronizer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets up the background of the map view using a quad geometry.
|
|
||||||
*/
|
|
||||||
private void setupBackground() {
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
mat.setColor("Color", BACKGROUND_COLOR);
|
|
||||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
|
|
||||||
background.setMaterial(mat);
|
|
||||||
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
|
|
||||||
background.setCullHint(CullHint.Never);
|
|
||||||
mapNode.attachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the root node containing all visual elements in this map view.
|
|
||||||
*
|
|
||||||
* @return the root node for the map view
|
|
||||||
*/
|
|
||||||
public Node getNode() {
|
|
||||||
return mapNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Board getBoard() {
|
|
||||||
return board;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,45 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
|
|
||||||
import pp.monopoly.model.Figure;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Synchronizes the visual representation of the board with the game model.
|
|
||||||
* Handles updates for items on the board.
|
|
||||||
*/
|
|
||||||
class MapViewSynchronizer extends BoardSynchronizer {
|
|
||||||
private final MapView view;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
|
||||||
*
|
|
||||||
* @param view the MapView to synchronize with the game model
|
|
||||||
*/
|
|
||||||
public MapViewSynchronizer(MapView view) {
|
|
||||||
super(view.getBoard(), view.getNode());
|
|
||||||
this.view = view;
|
|
||||||
addExisting();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Enables the state by performing initial setup, such as adding any items to the view.
|
|
||||||
*/
|
|
||||||
|
|
||||||
protected void enableState() {
|
|
||||||
// Platz für zusätzliche Initialisierungen
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disables the state by clearing the view.
|
|
||||||
*/
|
|
||||||
|
|
||||||
protected void disableState() {
|
|
||||||
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public Spatial visit(Figure figure) {
|
|
||||||
return figure.accept(this);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,22 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.effect.ParticleMesh.Type;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Factory class responsible for creating particle effects used in the game.
|
|
||||||
* This centralizes the creation of various types of particle emitters.
|
|
||||||
*/
|
|
||||||
public class ParticleEffectFactory {
|
|
||||||
private static final int COUNT_FACTOR = 1;
|
|
||||||
private static final float COUNT_FACTOR_F = 1f;
|
|
||||||
private static final boolean POINT_SPRITE = true;
|
|
||||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
ParticleEffectFactory(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,100 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Checkbox;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.Slider;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
|
||||||
*/
|
|
||||||
public class SettingsMenu extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Geometry overlayBackground;
|
|
||||||
private final Container settingsContainer;
|
|
||||||
|
|
||||||
public SettingsMenu(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
// Halbtransparentes Overlay hinzufügen
|
|
||||||
overlayBackground = createOverlayBackground();
|
|
||||||
app.getGuiNode().attachChild(overlayBackground);
|
|
||||||
|
|
||||||
// Hauptcontainer für das Menü
|
|
||||||
settingsContainer = new Container();
|
|
||||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
|
||||||
|
|
||||||
// Titel
|
|
||||||
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
|
|
||||||
settingsTitle.setFontSize(48);
|
|
||||||
|
|
||||||
// Effekt-Sound: Slider und Checkbox
|
|
||||||
Container effectSoundContainer = settingsContainer.addChild(new Container());
|
|
||||||
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
|
|
||||||
effectSoundContainer.addChild(new Slider());
|
|
||||||
effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
|
|
||||||
|
|
||||||
// Hintergrundmusik: Slider und Checkbox
|
|
||||||
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
|
|
||||||
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
|
|
||||||
backgroundMusicContainer.addChild(new Slider());
|
|
||||||
backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
|
|
||||||
|
|
||||||
// Beenden-Button
|
|
||||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
|
|
||||||
quitButton.setFontSize(32);
|
|
||||||
quitButton.addClickCommands(source -> app.stop());
|
|
||||||
|
|
||||||
// Zentriere das Menü
|
|
||||||
settingsContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
|
||||||
1
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(settingsContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
|
||||||
*
|
|
||||||
* @return Geometrie des Overlays
|
|
||||||
*/
|
|
||||||
private Geometry createOverlayBackground() {
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
Geometry overlay = new Geometry("Overlay", quad);
|
|
||||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
overlay.setMaterial(material);
|
|
||||||
overlay.setLocalTranslation(0, 0, 0);
|
|
||||||
return overlay;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
|
||||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
|
||||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
|
||||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
|
||||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
|
||||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@@ -1,107 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Box;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
|
|
||||||
* Die Kamera wird durch den CameraController gesteuert.
|
|
||||||
*/
|
|
||||||
public class TestWorld {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private CameraController cameraController; // Steuert die Kamera
|
|
||||||
private Geometry cube; // Spielfigur
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für TestWorld.
|
|
||||||
*
|
|
||||||
* @param app Die Hauptanwendung (MonopolyApp)
|
|
||||||
*/
|
|
||||||
public TestWorld(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialisiert die Szene und startet die Kamerabewegung.
|
|
||||||
*/
|
|
||||||
public void initializeScene() {
|
|
||||||
app.getGuiNode().detachAllChildren(); // Entferne GUI
|
|
||||||
app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
|
|
||||||
|
|
||||||
setSkyColor(); // Setze den Himmel auf hellblau
|
|
||||||
createBoard(); // Erstelle das Spielfeld
|
|
||||||
createCube(); // Füge den Würfel hinzu
|
|
||||||
|
|
||||||
// Erstelle den CameraController
|
|
||||||
cameraController = new CameraController(
|
|
||||||
app.getCamera(), // Die Kamera der App
|
|
||||||
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
|
|
||||||
5, // Radius des Kreises
|
|
||||||
3, // Höhe der Kamera
|
|
||||||
0.5f // Geschwindigkeit der Bewegung
|
|
||||||
);
|
|
||||||
|
|
||||||
// Füge die Toolbar hinzu
|
|
||||||
new Toolbar(app, cube);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Aktualisiert die Kameraposition.
|
|
||||||
*
|
|
||||||
* @param tpf Zeit pro Frame
|
|
||||||
*/
|
|
||||||
public void update(float tpf) {
|
|
||||||
if (cameraController != null) {
|
|
||||||
cameraController.update(tpf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
|
||||||
*/
|
|
||||||
private void setSkyColor() {
|
|
||||||
app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstelle das Spielfeld.
|
|
||||||
*/
|
|
||||||
private void createBoard() {
|
|
||||||
// Erstelle ein Quadrat
|
|
||||||
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
|
|
||||||
Geometry geom = new Geometry("Board", box);
|
|
||||||
|
|
||||||
// Setze das Material mit Textur
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
|
|
||||||
mat.setTexture("ColorMap", texture);
|
|
||||||
geom.setMaterial(mat);
|
|
||||||
|
|
||||||
app.getRootNode().attachChild(geom);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt den Würfel (Spielfigur) in der Szene.
|
|
||||||
*/
|
|
||||||
private void createCube() {
|
|
||||||
Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
|
|
||||||
cube = new Geometry("Cube", box);
|
|
||||||
|
|
||||||
// Setze das Material für den Würfel
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
|
|
||||||
cube.setMaterial(mat);
|
|
||||||
|
|
||||||
// Setze den Startpunkt des Würfels
|
|
||||||
cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
|
|
||||||
|
|
||||||
app.getRootNode().attachChild(cube);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,168 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import java.util.Random;
|
|
||||||
|
|
||||||
import com.jme3.font.BitmapText;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.simsilica.lemur.Axis;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
|
||||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
|
||||||
*/
|
|
||||||
public class Toolbar {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Container toolbarContainer;
|
|
||||||
private final Geometry cube; // Referenz auf den Würfel
|
|
||||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
|
||||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
|
||||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
|
||||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
|
||||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
|
||||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für die Toolbar.
|
|
||||||
*
|
|
||||||
* @param app Die Hauptanwendung (MonopolyApp)
|
|
||||||
* @param cube Der Würfel, der bewegt werden soll
|
|
||||||
*/
|
|
||||||
public Toolbar(MonopolyApp app, Geometry cube) {
|
|
||||||
this.app = app;
|
|
||||||
this.cube = cube;
|
|
||||||
|
|
||||||
// Erstelle die Toolbar
|
|
||||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
|
||||||
|
|
||||||
// Setze die Position am unteren Rand und die Breite
|
|
||||||
toolbarContainer.setLocalTranslation(
|
|
||||||
0, // Links bündig
|
|
||||||
100, // Höhe über dem unteren Rand
|
|
||||||
0 // Z-Ebene
|
|
||||||
);
|
|
||||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
|
||||||
|
|
||||||
// Füge Buttons zur Toolbar hinzu
|
|
||||||
initializeButtons();
|
|
||||||
|
|
||||||
// Füge die Toolbar zur GUI hinzu
|
|
||||||
app.getGuiNode().attachChild(toolbarContainer);
|
|
||||||
|
|
||||||
// Erstelle die Position-Anzeige
|
|
||||||
positionText = createPositionDisplay();
|
|
||||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialisiert die Buttons in der Toolbar.
|
|
||||||
*/
|
|
||||||
private void initializeButtons() {
|
|
||||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
|
||||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
|
||||||
addDiceRollButton(); // Würfel-Button
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fügt einen Button mit einer Bewegung hinzu.
|
|
||||||
*
|
|
||||||
* @param label Der Text des Buttons
|
|
||||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
|
||||||
*/
|
|
||||||
private void addButton(String label, int step) {
|
|
||||||
Button button = new Button(label);
|
|
||||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
|
||||||
button.addClickCommands(source -> moveCube(step));
|
|
||||||
toolbarContainer.addChild(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
|
||||||
*/
|
|
||||||
private void addDiceRollButton() {
|
|
||||||
Button diceButton = new Button("Würfeln");
|
|
||||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
|
||||||
diceButton.addClickCommands(source -> rollDice());
|
|
||||||
toolbarContainer.addChild(diceButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
|
||||||
*/
|
|
||||||
private void rollDice() {
|
|
||||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
|
||||||
System.out.println("Gewürfelt: " + diceRoll);
|
|
||||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
|
||||||
*
|
|
||||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
|
||||||
*/
|
|
||||||
private void moveCube(int step) {
|
|
||||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
|
||||||
Vector3f newPosition = calculatePosition(currentPosition);
|
|
||||||
cube.setLocalTranslation(newPosition);
|
|
||||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
|
||||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
|
||||||
*
|
|
||||||
* @param position Aktuelle Position auf dem Spielfeld
|
|
||||||
* @return Die berechnete Position als Vector3f
|
|
||||||
*/
|
|
||||||
private Vector3f calculatePosition(int position) {
|
|
||||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
|
||||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
|
||||||
|
|
||||||
switch (side) {
|
|
||||||
case 0: // Unten (positive x-Achse)
|
|
||||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
|
||||||
case 1: // Rechts (positive z-Achse)
|
|
||||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
|
||||||
case 2: // Oben (negative x-Achse)
|
|
||||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
|
||||||
case 3: // Links (negative z-Achse)
|
|
||||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
|
||||||
default:
|
|
||||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt die Anzeige für die aktuelle Position.
|
|
||||||
*
|
|
||||||
* @return Das BitmapText-Objekt für die Anzeige
|
|
||||||
*/
|
|
||||||
private BitmapText createPositionDisplay() {
|
|
||||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
|
||||||
text.setSize(20); // Schriftgröße
|
|
||||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
|
||||||
app.getGuiNode().attachChild(text);
|
|
||||||
return text;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
|
||||||
*/
|
|
||||||
private void updatePositionDisplay() {
|
|
||||||
positionText.setText("Feld-ID: " + currentPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Entfernt die Toolbar.
|
|
||||||
*/
|
|
||||||
public void remove() {
|
|
||||||
app.getGuiNode().detachChild(toolbarContainer);
|
|
||||||
app.getGuiNode().detachChild(positionText);
|
|
||||||
}
|
|
||||||
}
|
|
Before Width: | Height: | Size: 857 KiB |
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 484 KiB |
Before Width: | Height: | Size: 144 KiB |
Before Width: | Height: | Size: 750 KiB |
Before Width: | Height: | Size: 7.1 MiB |
Before Width: | Height: | Size: 4.2 KiB |
@@ -1,10 +0,0 @@
|
|||||||
plugins {
|
|
||||||
id 'buildlogic.java-library-conventions'
|
|
||||||
}
|
|
||||||
|
|
||||||
description = 'Monopoly common model'
|
|
||||||
|
|
||||||
dependencies {
|
|
||||||
api project(":common")
|
|
||||||
api libs.jme3.networking
|
|
||||||
}
|
|
@@ -1,82 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly;
|
|
||||||
|
|
||||||
import pp.util.config.Config;
|
|
||||||
|
|
||||||
import java.util.Map;
|
|
||||||
import java.util.TreeMap;
|
|
||||||
|
|
||||||
import static java.lang.Math.max;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Provides access to the configuration settings for the Monopoly game.
|
|
||||||
* <p>
|
|
||||||
* This class allows for loading configuration settings from a properties file,
|
|
||||||
* including the server port, map dimensions
|
|
||||||
* </p>
|
|
||||||
* <p>
|
|
||||||
* <b>Note:</b> Attributes of this class are not marked as {@code final} to allow
|
|
||||||
* for proper initialization when reading from a properties file.
|
|
||||||
* </p>
|
|
||||||
*/
|
|
||||||
public class MonopolyConfig extends Config {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The default port number for the Monopoly server.
|
|
||||||
*/
|
|
||||||
@Property("port")
|
|
||||||
private int port = 1234;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The width of the game map in terms of grid units.
|
|
||||||
*/
|
|
||||||
@Property("map.width")
|
|
||||||
private int mapWidth = 10;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The height of the game map in terms of grid units.
|
|
||||||
*/
|
|
||||||
@Property("map.height")
|
|
||||||
private int mapHeight = 10;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates an instance of {@code MonopolyConfig} with default settings.
|
|
||||||
*/
|
|
||||||
public MonopolyConfig() {
|
|
||||||
// Default constructor
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the port number configured for the Monopoly server.
|
|
||||||
*
|
|
||||||
* @return the port number
|
|
||||||
*/
|
|
||||||
public int getPort() {
|
|
||||||
return port;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the width of the game map. The width is guaranteed to be at least 2 units.
|
|
||||||
*
|
|
||||||
* @return the width of the game map
|
|
||||||
*/
|
|
||||||
public int getMapWidth() {
|
|
||||||
return max(mapWidth, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the height of the game map. The height is guaranteed to be at least 2 units.
|
|
||||||
*
|
|
||||||
* @return the height of the game map
|
|
||||||
*/
|
|
||||||
public int getMapHeight() {
|
|
||||||
return max(mapHeight, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,40 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly;
|
|
||||||
|
|
||||||
import java.util.ResourceBundle;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Provides access to the resource bundle of the game.
|
|
||||||
*
|
|
||||||
* @see #BUNDLE
|
|
||||||
*/
|
|
||||||
public class Resources {
|
|
||||||
/**
|
|
||||||
* The resource bundle for the Monopoly game.
|
|
||||||
*/
|
|
||||||
public static final ResourceBundle BUNDLE = ResourceBundle.getBundle("monopoly"); //NON-NLS
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets a string for the given key from the resource bundle in {@linkplain #BUNDLE}.
|
|
||||||
*
|
|
||||||
* @param key the key for the desired string
|
|
||||||
* @return the string for the given key
|
|
||||||
* @throws NullPointerException if {@code key} is {@code null}
|
|
||||||
* @throws java.util.MissingResourceException if no object for the given key can be found
|
|
||||||
* @throws ClassCastException if the object found for the given key is not a string
|
|
||||||
*/
|
|
||||||
public static String lookup(String key) {
|
|
||||||
return BUNDLE.getString(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Private constructor to prevent instantiation.
|
|
||||||
*/
|
|
||||||
private Resources() { /* do not instantiate */ }
|
|
||||||
}
|
|
@@ -1,260 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.client;
|
|
||||||
|
|
||||||
import java.io.File;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import pp.monopoly.message.client.ClientMessage;
|
|
||||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
|
||||||
import pp.monopoly.message.server.DiceResult;
|
|
||||||
import pp.monopoly.message.server.EventDrawCard;
|
|
||||||
import pp.monopoly.message.server.GameOver;
|
|
||||||
import pp.monopoly.message.server.GameStart;
|
|
||||||
import pp.monopoly.message.server.JailEvent;
|
|
||||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
|
||||||
import pp.monopoly.message.server.ServerInterpreter;
|
|
||||||
import pp.monopoly.message.server.TimeOutWarning;
|
|
||||||
import pp.monopoly.message.server.TradeReply;
|
|
||||||
import pp.monopoly.message.server.TradeRequest;
|
|
||||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
|
||||||
import pp.monopoly.model.Board;
|
|
||||||
import pp.monopoly.model.IntPoint;
|
|
||||||
import pp.monopoly.notification.ClientStateEvent;
|
|
||||||
import pp.monopoly.notification.GameEvent;
|
|
||||||
import pp.monopoly.notification.GameEventBroker;
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.InfoTextEvent;
|
|
||||||
import pp.monopoly.notification.Sound;
|
|
||||||
import pp.monopoly.notification.SoundEvent;
|
|
||||||
|
|
||||||
import java.io.File;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Controls the client-side game logic for Monopoly.
|
|
||||||
* Manages the player's placement, interactions with the map, and response to server messages.
|
|
||||||
*/
|
|
||||||
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
|
||||||
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
|
||||||
private final ClientSender clientSender;
|
|
||||||
private final List<GameEventListener> listeners = new ArrayList<>();
|
|
||||||
private Board board;
|
|
||||||
|
|
||||||
private ClientState state = new ClientState(this) {
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a ClientGameLogic with the specified sender object.
|
|
||||||
*
|
|
||||||
* @param clientSender the object used to send messages to the server
|
|
||||||
*/
|
|
||||||
public ClientGameLogic(ClientSender clientSender) {
|
|
||||||
this.clientSender = clientSender;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the current state of the game logic.
|
|
||||||
*/
|
|
||||||
ClientState getState() {
|
|
||||||
return state;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the current state of the game logic.
|
|
||||||
*
|
|
||||||
* @param newState the new state to be set
|
|
||||||
*/
|
|
||||||
void setState(ClientState newState) {
|
|
||||||
LOGGER.log(Level.DEBUG, "state transition {0} --> {1}", state.getName(), newState.getName()); //NON-NLS
|
|
||||||
state = newState;
|
|
||||||
notifyListeners(new ClientStateEvent());
|
|
||||||
state.entry();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the player's own map.
|
|
||||||
*
|
|
||||||
* @return the player's own map
|
|
||||||
*/
|
|
||||||
public Board getBoard() {
|
|
||||||
return board;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moves the preview figure to the specified position.
|
|
||||||
*
|
|
||||||
* @param pos the new position for the preview figure
|
|
||||||
*/
|
|
||||||
public void movePreview(IntPoint pos) {
|
|
||||||
state.movePreview(pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the informational text to be displayed to the player.
|
|
||||||
*
|
|
||||||
* @param key the key for the info text
|
|
||||||
*/
|
|
||||||
void setInfoText(String key) {
|
|
||||||
notifyListeners(new InfoTextEvent(key));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Emits an event to play the specified sound.
|
|
||||||
*
|
|
||||||
* @param sound the sound to be played.
|
|
||||||
*/
|
|
||||||
public void playSound(Sound sound) {
|
|
||||||
notifyListeners(new SoundEvent(sound));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a map from the specified file.
|
|
||||||
*
|
|
||||||
* @param file the file to load the map from
|
|
||||||
* @throws IOException if an I/O error occurs
|
|
||||||
*/
|
|
||||||
public void loadMap(File file) throws IOException {
|
|
||||||
state.loadMap(file);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sends a message to the server.
|
|
||||||
*
|
|
||||||
* @param msg the message to be sent
|
|
||||||
*/
|
|
||||||
void send(ClientMessage msg) {
|
|
||||||
if (clientSender == null)
|
|
||||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
|
||||||
else
|
|
||||||
clientSender.send(msg);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a listener to receive game events.
|
|
||||||
*
|
|
||||||
* @param listener the listener to add
|
|
||||||
*/
|
|
||||||
public synchronized void addListener(GameEventListener listener) {
|
|
||||||
listeners.add(listener);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes a listener from receiving game events.
|
|
||||||
*
|
|
||||||
* @param listener the listener to remove
|
|
||||||
*/
|
|
||||||
public synchronized void removeListener(GameEventListener listener) {
|
|
||||||
listeners.remove(listener);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Notifies all listeners of a game event.
|
|
||||||
*
|
|
||||||
* @param event the game event to notify listeners of
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void notifyListeners(GameEvent event) {
|
|
||||||
final List<GameEventListener> copy;
|
|
||||||
synchronized (this) {
|
|
||||||
copy = new ArrayList<>(listeners);
|
|
||||||
}
|
|
||||||
for (GameEventListener listener : copy)
|
|
||||||
event.notifyListener(listener);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called once per frame by the update loop.
|
|
||||||
*
|
|
||||||
* @param delta time in seconds since the last update call
|
|
||||||
*/
|
|
||||||
public void update(float delta) {
|
|
||||||
state.update(delta);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(BuyPropertyResponse msg) {
|
|
||||||
if (msg.isSuccessful()) {
|
|
||||||
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
|
|
||||||
playSound(Sound.MONEY_LOST);
|
|
||||||
} else {
|
|
||||||
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(DiceResult msg) {
|
|
||||||
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
|
||||||
playSound(Sound.DICE_ROLL);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(EventDrawCard msg) {
|
|
||||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
|
||||||
playSound(Sound.EVENT_CARD);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(GameOver msg) {
|
|
||||||
if (msg.isWinner()) {
|
|
||||||
setInfoText("Congratulations! You have won the game!");
|
|
||||||
playSound(Sound.WINNER);
|
|
||||||
} else {
|
|
||||||
setInfoText("Game over. Better luck next time!");
|
|
||||||
playSound(Sound.LOSER);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(GameStart msg) {
|
|
||||||
setInfoText("The game has started! Good luck!");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(JailEvent msg) {
|
|
||||||
if (msg.isGoingToJail()) {
|
|
||||||
setInfoText("You are sent to jail!");
|
|
||||||
playSound(Sound.GULAG);
|
|
||||||
} else {
|
|
||||||
setInfoText("You are out of jail!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(PlayerStatusUpdate msg) {
|
|
||||||
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(TimeOutWarning msg) {
|
|
||||||
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(ViewAssetsResponse msg) {
|
|
||||||
setInfoText("Your current assets are being displayed.");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(TradeReply msg) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(TradeRequest msg) {
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,22 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.client;
|
|
||||||
|
|
||||||
import pp.monopoly.message.client.ClientMessage;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Interface for sending messages to the server.
|
|
||||||
*/
|
|
||||||
public interface ClientSender {
|
|
||||||
/**
|
|
||||||
* Send the specified message to the server.
|
|
||||||
*
|
|
||||||
* @param message the message
|
|
||||||
*/
|
|
||||||
void send(ClientMessage message);
|
|
||||||
}
|
|
@@ -1,85 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.client;
|
|
||||||
import pp.monopoly.model.IntPoint;
|
|
||||||
|
|
||||||
import java.io.File;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Defines the behavior and state transitions for the client-side game logic.
|
|
||||||
* Different states of the game logic implement this interface to handle various game events and actions.
|
|
||||||
*/
|
|
||||||
abstract class ClientState {
|
|
||||||
/**
|
|
||||||
* The game logic object.
|
|
||||||
*/
|
|
||||||
final ClientGameLogic logic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a client state of the specified game logic.
|
|
||||||
*
|
|
||||||
* @param logic the game logic
|
|
||||||
*/
|
|
||||||
ClientState(ClientGameLogic logic) {
|
|
||||||
this.logic = logic;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Method to be overridden by subclasses for post-transition initialization.
|
|
||||||
* By default, it does nothing, but it can be overridden in derived states.
|
|
||||||
*/
|
|
||||||
void entry() {
|
|
||||||
// Default implementation does nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the name of the current state.
|
|
||||||
*
|
|
||||||
* @return the name of the current state
|
|
||||||
*/
|
|
||||||
String getName() {
|
|
||||||
return getClass().getSimpleName();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the battle state should be shown.
|
|
||||||
*
|
|
||||||
* @return true if the battle state should be shown, false otherwise
|
|
||||||
*/
|
|
||||||
boolean showTurn() {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moves the preview figure to the specified position.
|
|
||||||
*
|
|
||||||
* @param pos the new position for the preview figure
|
|
||||||
*/
|
|
||||||
void movePreview(IntPoint pos) {
|
|
||||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a map from the specified file.
|
|
||||||
*
|
|
||||||
* @param file the file to load the map from
|
|
||||||
* @throws IOException if the map cannot be loaded in the current state
|
|
||||||
*/
|
|
||||||
void loadMap(File file) throws IOException {
|
|
||||||
throw new IOException("You are not allowed to load a map in this state of the game");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called once per frame by the update loop if this state is active.
|
|
||||||
*
|
|
||||||
* @param delta time in seconds since the last update call
|
|
||||||
*/
|
|
||||||
void update(float delta) { /* do nothing by default */ }
|
|
||||||
}
|
|
@@ -1,36 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.client;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Interface representing a Monopoly client.
|
|
||||||
* Provides methods to access game logic, configuration, and to enqueue tasks.
|
|
||||||
*/
|
|
||||||
public interface MonopolyClient {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the game logic associated with this client.
|
|
||||||
*
|
|
||||||
* @return the ClientGameLogic instance
|
|
||||||
*/
|
|
||||||
ClientGameLogic getGameLogic();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the configuration associated with this client.
|
|
||||||
*
|
|
||||||
* @return the MonopolyConfig instance
|
|
||||||
*/
|
|
||||||
MonopolyClientConfig getConfig();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Enqueues a task to be executed by the client.
|
|
||||||
*
|
|
||||||
* @param runnable the task to be executed
|
|
||||||
*/
|
|
||||||
void enqueue(Runnable runnable);
|
|
||||||
}
|
|
@@ -1,48 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.client;
|
|
||||||
|
|
||||||
import java.io.File;
|
|
||||||
|
|
||||||
import pp.monopoly.MonopolyConfig;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Class providing access to the Monopoly client configuration.
|
|
||||||
* Extends {@link MonopolyConfig} to include additional properties specific to the client.
|
|
||||||
* This class manages configuration settings related to the RobotClient's behavior
|
|
||||||
* and the game maps used in single mode.
|
|
||||||
* <p>
|
|
||||||
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
|
||||||
* to ensure proper functionality when reading from a properties file.
|
|
||||||
* </p>
|
|
||||||
*/
|
|
||||||
public class MonopolyClientConfig extends MonopolyConfig {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Path to the file representing the map.
|
|
||||||
*/
|
|
||||||
@Property("map")
|
|
||||||
private String map;
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a default {@code MonopolyClientConfig} with predefined values.
|
|
||||||
*/
|
|
||||||
public MonopolyClientConfig() {
|
|
||||||
// Default constructor
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the file representing the opponent's map.
|
|
||||||
*
|
|
||||||
* @return the opponent's map file, or {@code null} if not set.
|
|
||||||
*/
|
|
||||||
public File getMap() {
|
|
||||||
return map == null ? null : new File(map);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,32 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.client;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Interface representing a connection to the server.
|
|
||||||
* Extends ClientSender to allow sending messages to the server.
|
|
||||||
*/
|
|
||||||
public interface ServerConnection extends ClientSender {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the client is currently connected to the server.
|
|
||||||
*
|
|
||||||
* @return true if connected, false otherwise.
|
|
||||||
*/
|
|
||||||
boolean isConnected();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Establishes a connection to the server.
|
|
||||||
*/
|
|
||||||
void connect();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disconnects from the server.
|
|
||||||
*/
|
|
||||||
void disconnect();
|
|
||||||
}
|
|
@@ -1,487 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.server;
|
|
||||||
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Random;
|
|
||||||
|
|
||||||
import pp.monopoly.message.server.DiceResult;
|
|
||||||
import pp.monopoly.model.FieldVisitor;
|
|
||||||
import pp.monopoly.model.Figure;
|
|
||||||
import pp.monopoly.model.card.DeckHelper;
|
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
|
||||||
import pp.monopoly.model.fields.EventField;
|
|
||||||
import pp.monopoly.model.fields.FineField;
|
|
||||||
import pp.monopoly.model.fields.FoodField;
|
|
||||||
import pp.monopoly.model.fields.GateField;
|
|
||||||
import pp.monopoly.model.fields.GoField;
|
|
||||||
import pp.monopoly.model.fields.GulagField;
|
|
||||||
import pp.monopoly.model.fields.PropertyField;
|
|
||||||
import pp.monopoly.model.fields.TestStreckeField;
|
|
||||||
import pp.monopoly.model.fields.WacheField;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Class representing a player
|
|
||||||
*/
|
|
||||||
public class Player implements FieldVisitor<Void>{
|
|
||||||
private final int id;
|
|
||||||
private String name;
|
|
||||||
private PlayerColor color;
|
|
||||||
private int accountBalance = 0;
|
|
||||||
private Figure figure;
|
|
||||||
private List<PropertyField> properties;
|
|
||||||
private int getOutOfJailCard;
|
|
||||||
private int fieldID;
|
|
||||||
private DiceResult rollResult;
|
|
||||||
private final PlayerHandler handler;
|
|
||||||
private PlayerState state = new LobbyState();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a player with the speciefied params
|
|
||||||
* @param id the id of the player
|
|
||||||
* @param name the name of the player
|
|
||||||
* @param handler the PlayerHandler thispalyer is a part of
|
|
||||||
*/
|
|
||||||
public Player(int id, String name, PlayerHandler handler) {
|
|
||||||
this.name = name;
|
|
||||||
this.id = id;
|
|
||||||
this.handler = handler;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a player with the specified id
|
|
||||||
* @param id the id of the player
|
|
||||||
* @param handler the PlayerHandler this player is a part of
|
|
||||||
*/
|
|
||||||
public Player(int id, PlayerHandler handler) {
|
|
||||||
this.id = id;
|
|
||||||
this.handler = handler;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the name of the Player
|
|
||||||
* @param name the new name
|
|
||||||
*/
|
|
||||||
void setName(String name) {
|
|
||||||
this.name = name;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the PlayerColor
|
|
||||||
* @param color the color to be set to
|
|
||||||
*/
|
|
||||||
void setColor(PlayerColor color) {
|
|
||||||
this.color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns this players id
|
|
||||||
* @return th eid of this player
|
|
||||||
*/
|
|
||||||
public int getId() {
|
|
||||||
return id;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the current position of the player
|
|
||||||
* @return the current position of this player
|
|
||||||
*/
|
|
||||||
public int getFieldID() {
|
|
||||||
return fieldID;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moves by the specified amount of steps
|
|
||||||
* @param steps the number of steps to move
|
|
||||||
* @return the new position
|
|
||||||
*/
|
|
||||||
public int move(int steps){
|
|
||||||
return movePos(fieldID+steps);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moves the player to the specified Position on the board
|
|
||||||
* @param position the position to move to
|
|
||||||
* @return the new position
|
|
||||||
*/
|
|
||||||
public int movePos(int position){
|
|
||||||
fieldID = fieldID+position;
|
|
||||||
if(fieldID >= 40) {
|
|
||||||
fieldID = fieldID%40;
|
|
||||||
earnMoney(2000);
|
|
||||||
}
|
|
||||||
return fieldID;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets all the properties owned by this player
|
|
||||||
* @return List of all properties owned by this player
|
|
||||||
*/
|
|
||||||
public List<PropertyField> getProperties() {
|
|
||||||
return properties;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Buy the speciefied property.
|
|
||||||
* Properties can olny be bought when they are not sold yet and you have enough money left to buy
|
|
||||||
* @param property to property to be bought
|
|
||||||
*/
|
|
||||||
public void buyProperty(PropertyField property) {
|
|
||||||
if (property.getOwner() == null && accountBalance >= property.getPrice()) {
|
|
||||||
properties.add(property);
|
|
||||||
pay(property.getPrice());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sell the property
|
|
||||||
* @param property the property to be sold
|
|
||||||
*/
|
|
||||||
public void sellProperty(PropertyField property) {
|
|
||||||
if (property.getOwner() == this) {
|
|
||||||
properties.remove(property);
|
|
||||||
property.setOwner(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets this players current accountBalanece
|
|
||||||
* @return the amount of money currently owned by this player
|
|
||||||
*/
|
|
||||||
public int getAccountBalance() {
|
|
||||||
return accountBalance;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removed the speciefied amount of money to this players accountabalance
|
|
||||||
* @param amount the amount to be removed
|
|
||||||
*/
|
|
||||||
public void pay(int amount) {
|
|
||||||
accountBalance -= amount;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Add the speciefied amount of money to this players accountabalance
|
|
||||||
* @param amount the amount to be added
|
|
||||||
*/
|
|
||||||
public void earnMoney(int amount) {
|
|
||||||
accountBalance += amount;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the players name
|
|
||||||
* @return the name of this player
|
|
||||||
*/
|
|
||||||
public String getName() {
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the number of GEtOutOfJailCards owned by this player
|
|
||||||
* @return
|
|
||||||
*/
|
|
||||||
public int getNumJailCard() {
|
|
||||||
return getOutOfJailCard;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a GetOutOfJailCard
|
|
||||||
*/
|
|
||||||
public void addJailCard() {
|
|
||||||
getOutOfJailCard++;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes a GetOutOfJailCard.
|
|
||||||
* Removes one single card per call, to a minimum of 0 cards
|
|
||||||
*/
|
|
||||||
public void removeJailCard() {
|
|
||||||
if (getOutOfJailCard ==0) {
|
|
||||||
throw new IllegalStateException("Has no JailCard to remove");
|
|
||||||
}
|
|
||||||
getOutOfJailCard--;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the logic of paying the jail bail
|
|
||||||
*/
|
|
||||||
public void payBail() {
|
|
||||||
state.payBail();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the logic of using a GetOutOfJailCard
|
|
||||||
*/
|
|
||||||
public void useJailCard() {
|
|
||||||
state.useJailCard();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(BuildingProperty field) {
|
|
||||||
int rent = field.calcRent();
|
|
||||||
|
|
||||||
field.getOwner().earnMoney(rent);
|
|
||||||
pay(rent);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(FoodField field) {
|
|
||||||
int factor = 4;
|
|
||||||
if (field.getOwner().getNumProp(field) == 2) {
|
|
||||||
factor = 10;
|
|
||||||
}
|
|
||||||
field.getOwner().earnMoney(rollResult.calcTotal()*factor);
|
|
||||||
pay(rollResult.calcTotal()*factor);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(GateField field) {
|
|
||||||
int rent = field.calcRent() * field.getOwner().getNumProp(field);
|
|
||||||
|
|
||||||
field.getOwner().earnMoney(rent);
|
|
||||||
pay(rent);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(GulagField field) {
|
|
||||||
state = new JailState();
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(TestStreckeField field) {
|
|
||||||
earnMoney(field.collectMoney());
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(EventField field) {
|
|
||||||
DeckHelper.drawCard();
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(WacheField field) {
|
|
||||||
movePos(10);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(GoField field) {
|
|
||||||
earnMoney(2000);
|
|
||||||
GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
|
|
||||||
res.accept(this);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Void visit(FineField field) {
|
|
||||||
int amount = field.getFine();
|
|
||||||
pay(amount);
|
|
||||||
TestStreckeField res =(TestStreckeField) handler.getLogic().getBoardManager().getFieldAtIndex(20);
|
|
||||||
res.addMoney(amount);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the number of Properties of the speciefied fild type
|
|
||||||
* @param field the type of field to search for
|
|
||||||
* @return the number of the fields owned with the specified type
|
|
||||||
*/
|
|
||||||
public int getNumProp(PropertyField field) {
|
|
||||||
int count = 0;
|
|
||||||
for (PropertyField propertyField : properties) {
|
|
||||||
if (propertyField.getClass() == field.getClass()) {
|
|
||||||
count++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return count;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Inner class for dice functionality in the game.
|
|
||||||
* Rolls random dice values.
|
|
||||||
*/
|
|
||||||
private class Dice {
|
|
||||||
private static Random random = new Random();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Rolls a single die and returns a random value from 1 to 6.
|
|
||||||
*
|
|
||||||
* @return the result of a dice roll (1 to 6)
|
|
||||||
*/
|
|
||||||
private static int rollDice() {
|
|
||||||
return random.nextInt(6) + 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Rolls two dice and returns a list with the results.
|
|
||||||
*
|
|
||||||
* @return a List of two integers representing the dice roll results
|
|
||||||
*/
|
|
||||||
DiceResult rollDice() {
|
|
||||||
return state.rollDice();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A interface representing the PlayerStates
|
|
||||||
*/
|
|
||||||
private interface PlayerState {
|
|
||||||
/**
|
|
||||||
* Handles the logic for rolling Dice
|
|
||||||
* @return the {@link DiceResult} of this the DiceRoll
|
|
||||||
*/
|
|
||||||
DiceResult rollDice();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the logic for paying the Jail Bail
|
|
||||||
*/
|
|
||||||
void payBail();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the action of using a GetOutOfJail Card
|
|
||||||
*/
|
|
||||||
void useJailCard();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Class to represent the Active PlayerState
|
|
||||||
* This class is set when it is the Players turn to do actions
|
|
||||||
*/
|
|
||||||
private class ActiveState implements PlayerState {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DiceResult rollDice() {
|
|
||||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
|
||||||
rollResult = new DiceResult(roll);
|
|
||||||
return rollResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void payBail() {
|
|
||||||
// do nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void useJailCard() {
|
|
||||||
// do nothings
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A class to represent the Lobby PlayerState
|
|
||||||
* Set when in Lobby
|
|
||||||
*/
|
|
||||||
private class LobbyState implements PlayerState{
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DiceResult rollDice() {
|
|
||||||
//do nothing
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void payBail() {
|
|
||||||
//do nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void useJailCard() {
|
|
||||||
// do nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A class to represent the Jailed PlayerState
|
|
||||||
* Set when in Gulag
|
|
||||||
*/
|
|
||||||
private class JailState implements PlayerState {
|
|
||||||
|
|
||||||
private int DoubletsCounter = 3;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DiceResult rollDice() {
|
|
||||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
|
||||||
rollResult = new DiceResult(roll);
|
|
||||||
if (rollResult.isDoublets()) {
|
|
||||||
state = new ActiveState();
|
|
||||||
} else if (DoubletsCounter == 0) {
|
|
||||||
|
|
||||||
} else {
|
|
||||||
DoubletsCounter--;
|
|
||||||
}
|
|
||||||
return rollResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void payBail() {
|
|
||||||
pay(500);
|
|
||||||
state = new ActiveState();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void useJailCard() {
|
|
||||||
getOutOfJailCard--;
|
|
||||||
state = new ActiveState();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private class BankruptState implements PlayerState {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DiceResult rollDice() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void payBail() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void useJailCard() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private class WaitForTurnState implements PlayerState {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public DiceResult rollDice() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void payBail() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void useJailCard() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,35 +0,0 @@
|
|||||||
package pp.monopoly.game.server;
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Enum representing six distinct colors for players in the game.
|
|
||||||
*/
|
|
||||||
public enum PlayerColor {
|
|
||||||
GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)), // Hex: 00cc00
|
|
||||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)), // Hex: ff0000
|
|
||||||
BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)), // Hex: 0000cc
|
|
||||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)), // Hex: ff4da6
|
|
||||||
GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)), // Hex: 006600
|
|
||||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)); // Hex: ffff00
|
|
||||||
|
|
||||||
private final ColorRGBA color;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a PlayerColor with the specified ColorRGBA value.
|
|
||||||
*
|
|
||||||
* @param color the ColorRGBA value associated with the player color
|
|
||||||
*/
|
|
||||||
PlayerColor(ColorRGBA color) {
|
|
||||||
this.color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the ColorRGBA value of the player color.
|
|
||||||
*
|
|
||||||
* @return the ColorRGBA value
|
|
||||||
*/
|
|
||||||
public ColorRGBA getColor() {
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,137 +0,0 @@
|
|||||||
package pp.monopoly.game.server;
|
|
||||||
|
|
||||||
import java.util.LinkedList;
|
|
||||||
import java.util.Collection;
|
|
||||||
import java.util.HashSet;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.NoSuchElementException;
|
|
||||||
import java.util.Set;
|
|
||||||
/**
|
|
||||||
* A class for helping with player actions and managing thier turns
|
|
||||||
*/
|
|
||||||
public class PlayerHandler {
|
|
||||||
private List<Player> players = new LinkedList<>();
|
|
||||||
private Set<Player> readyPlayers = new HashSet<>();
|
|
||||||
private ServerGameLogic logic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Contructs a PlayerHandler
|
|
||||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
|
||||||
*/
|
|
||||||
PlayerHandler(ServerGameLogic logic) {
|
|
||||||
this.logic = logic;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Contructs a PlayerHandler
|
|
||||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
|
||||||
* @param p1 a Player to be added
|
|
||||||
*/
|
|
||||||
PlayerHandler(ServerGameLogic logic, Player p1) {
|
|
||||||
this(logic);
|
|
||||||
players.add(p1);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Contructs a PlayerHandler
|
|
||||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
|
||||||
* @param players a Collection of Players to be added
|
|
||||||
*/
|
|
||||||
PlayerHandler(ServerGameLogic logic, Collection<Player> players) {
|
|
||||||
this(logic);
|
|
||||||
players.addAll(players);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the number of players
|
|
||||||
* @return number of players in the game
|
|
||||||
*/
|
|
||||||
public int getPlayerCount() {
|
|
||||||
return players.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Chechs if all players are ready to start the game
|
|
||||||
* @return {@code true} if all players are ready, otherwise {@code false}
|
|
||||||
*/
|
|
||||||
public boolean allPlayersReady() {
|
|
||||||
if (readyPlayers.size() == players.size()) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets a players Ready status
|
|
||||||
* @param player the player to alter
|
|
||||||
* @param ready the new Status
|
|
||||||
*/
|
|
||||||
void setPlayerReady(Player player, boolean ready) {
|
|
||||||
if (!players.contains(player)) {
|
|
||||||
throw new IllegalArgumentException("Player does not belong to this PlayerHandler");
|
|
||||||
} else {
|
|
||||||
if (ready) {
|
|
||||||
readyPlayers.add(player);
|
|
||||||
} else {
|
|
||||||
readyPlayers.remove(player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a player to the Queue
|
|
||||||
* @param player the player to be added to the queue
|
|
||||||
*/
|
|
||||||
void addPlayer(Player player) {
|
|
||||||
if (players.contains(player)) {
|
|
||||||
throw new IllegalArgumentException("Player already registered");
|
|
||||||
}
|
|
||||||
players.add(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes the specified Player from the Queue
|
|
||||||
* @param player the player to be removed
|
|
||||||
*/
|
|
||||||
void removePlayer(Player player) {
|
|
||||||
players.remove(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets Player based on their id in the Queue
|
|
||||||
* @param index the index of the queue
|
|
||||||
* @return the Player at the required index
|
|
||||||
*/
|
|
||||||
Player getPlayerAtIndex(int index) {
|
|
||||||
return players.get(index);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Completes a player turn and return the next player
|
|
||||||
* @return the next players who is active
|
|
||||||
*/
|
|
||||||
Player nextPlayer() {
|
|
||||||
Player tmp = players.get(0);
|
|
||||||
players.remove(0);
|
|
||||||
players.add(tmp);
|
|
||||||
return players.get(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the {@link ServerGameLogic} of this PlayerHandler
|
|
||||||
* @return the {@link ServerGameLogic} of this PlayerHandler
|
|
||||||
*/
|
|
||||||
ServerGameLogic getLogic() {
|
|
||||||
return logic;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets a player based on their id
|
|
||||||
* @param id the id to be searched for
|
|
||||||
* @return the player with the required id
|
|
||||||
*/
|
|
||||||
Player getPlayerById(int id) {
|
|
||||||
for (Player player : players) {
|
|
||||||
if (player.getId() == id) return player;
|
|
||||||
}
|
|
||||||
throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,259 +0,0 @@
|
|||||||
package pp.monopoly.game.server;
|
|
||||||
|
|
||||||
import pp.monopoly.MonopolyConfig;
|
|
||||||
import pp.monopoly.message.client.*;
|
|
||||||
import pp.monopoly.message.server.ServerMessage;
|
|
||||||
import pp.monopoly.message.server.TradeReply;
|
|
||||||
import pp.monopoly.message.server.TradeRequest;
|
|
||||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
|
||||||
import pp.monopoly.model.fields.BoardManager;
|
|
||||||
import pp.monopoly.model.fields.PropertyField;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
|
|
||||||
import pp.monopoly.MonopolyConfig;
|
|
||||||
import pp.monopoly.message.client.ClientInterpreter;
|
|
||||||
import pp.monopoly.message.server.ServerMessage;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Controls the server-side game logic for Monopoly.
|
|
||||||
* Manages game states, player interactions, and message handling.
|
|
||||||
*/
|
|
||||||
public class ServerGameLogic implements ClientInterpreter {
|
|
||||||
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
|
|
||||||
|
|
||||||
private final MonopolyConfig config;
|
|
||||||
private final PlayerHandler playerHandler = new PlayerHandler(this);
|
|
||||||
private final ServerSender serverSender;
|
|
||||||
private ServerState state = ServerState.CREATEGAME;
|
|
||||||
private static final int MAX_PLAYERS = 6;
|
|
||||||
private BoardManager boardManager = new BoardManager();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a ServerGameLogic instance with the specified sender and configuration.
|
|
||||||
*
|
|
||||||
* @param serverSender the sender used to send messages to clients
|
|
||||||
* @param config the game configuration
|
|
||||||
*/
|
|
||||||
public ServerGameLogic(ServerSender serverSender, MonopolyConfig config) {
|
|
||||||
this.serverSender = serverSender;
|
|
||||||
this.config = config;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the current state of the game.
|
|
||||||
*
|
|
||||||
* @return the current ServerState
|
|
||||||
*/
|
|
||||||
ServerState getState() {
|
|
||||||
return state;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets a new state for the game and logs the state transition.
|
|
||||||
*
|
|
||||||
* @param newState the new ServerState to transition to
|
|
||||||
*/
|
|
||||||
void setState(ServerState newState) {
|
|
||||||
LOGGER.log(Level.DEBUG, "State transition {0} --> {1}", state, newState);
|
|
||||||
state = newState;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sends a message to a specified player.
|
|
||||||
*
|
|
||||||
* @param player the Player to whom the message is sent
|
|
||||||
* @param msg the ServerMessage to send
|
|
||||||
*/
|
|
||||||
void send(Player player, ServerMessage msg) {
|
|
||||||
if (player != null && msg != null) {
|
|
||||||
serverSender.send(player.getId(), msg);
|
|
||||||
LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName());
|
|
||||||
} else {
|
|
||||||
LOGGER.log(Level.WARNING, "Attempted to send a null message or to a null player");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
|
||||||
* player limit has not been reached.
|
|
||||||
*
|
|
||||||
* @param player the Player to add to the game
|
|
||||||
* @return the added Player, or null if the player could not be added
|
|
||||||
*/
|
|
||||||
public Player addPlayer(Player player) {
|
|
||||||
if (state != ServerState.LOBBY) {
|
|
||||||
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
|
|
||||||
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
playerHandler.addPlayer(player);
|
|
||||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
|
||||||
|
|
||||||
return player;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
|
||||||
* player limit has not been reached.
|
|
||||||
*
|
|
||||||
* @param id the id of the player to add to the game
|
|
||||||
* @return the added Player, or null if the player could not be added
|
|
||||||
*/
|
|
||||||
public Player addPlayer(int id) {
|
|
||||||
Player player = new Player(id, playerHandler);
|
|
||||||
if (state != ServerState.LOBBY) {
|
|
||||||
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
|
|
||||||
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
playerHandler.addPlayer(player);
|
|
||||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
|
||||||
|
|
||||||
return player;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a BuyPropertyRequest from a player, allowing the player to purchase a property
|
|
||||||
* if it is unowned and they have sufficient funds.
|
|
||||||
*
|
|
||||||
* @param msg the BuyPropertyRequest received from the player
|
|
||||||
* @param from the connection ID of the player who sent the request
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(BuyPropertyRequest msg, int from) {
|
|
||||||
Player player = playerHandler.getPlayerById(from);
|
|
||||||
if (player != null && state == ServerState.INGAME) {
|
|
||||||
PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.move(0)); // Assuming player position for property
|
|
||||||
|
|
||||||
if (property.getOwner() == null && player.getAccountBalance() >= property.getPrice()) {
|
|
||||||
player.buyProperty(property);
|
|
||||||
property.setOwner(player);
|
|
||||||
player.earnMoney(-property.getPrice());
|
|
||||||
LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
|
|
||||||
} else {
|
|
||||||
LOGGER.log(Level.WARNING, "Player {0} cannot buy property {1}", player.getName(), property.getName());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles an EndTurn request, ending the player's turn and advancing to the next player.
|
|
||||||
*
|
|
||||||
* @param msg the EndTurn message received from the player
|
|
||||||
* @param from the connection ID of the player who sent the request
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(EndTurn msg, int from) {
|
|
||||||
Player player = playerHandler.getPlayerById(from);
|
|
||||||
if (player != null && state == ServerState.INGAME) {
|
|
||||||
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
|
|
||||||
playerHandler.nextPlayer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a PlayerReady message, marking the player as ready.
|
|
||||||
*
|
|
||||||
* @param msg the PlayerReady message received from the player
|
|
||||||
* @param from the connection ID of the player who sent the request
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(PlayerReady msg, int from) {
|
|
||||||
Player player = playerHandler.getPlayerById(from);
|
|
||||||
if (player != null) {
|
|
||||||
player.setName(msg.getName());
|
|
||||||
player.setColor(msg.getColor());
|
|
||||||
player.setName(msg.getName());
|
|
||||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a RollDice message, rolling dice for the player and moving them on the board.
|
|
||||||
*
|
|
||||||
* @param msg the RollDice message received from the player
|
|
||||||
* @param from the connection ID of the player who sent the request
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(RollDice msg, int from) {
|
|
||||||
Player player = playerHandler.getPlayerById(from);
|
|
||||||
if (player != null && state == ServerState.INGAME) {
|
|
||||||
send(player, player.rollDice());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a TradeOffer message by forwarding the trade offer to the receiving player.
|
|
||||||
*
|
|
||||||
* @param msg the TradeOffer message received from the initiating player
|
|
||||||
* @param from the connection ID of the player who sent the offer
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(TradeOffer msg, int from) {
|
|
||||||
Player sender = playerHandler.getPlayerById(from);
|
|
||||||
Player receiver = playerHandler.getPlayerById(msg.getReceiverId());
|
|
||||||
|
|
||||||
if (sender != null && receiver != null) {
|
|
||||||
LOGGER.log(Level.INFO, "Player {0} offers a trade to player {1}", sender.getName(), receiver.getName());
|
|
||||||
send(playerHandler.getPlayerById(msg.getReceiverId()), new TradeRequest(msg.getReceiverId(), msg.getTradeHandler()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a TradeResponse message by forwarding the response back to the initiating player.
|
|
||||||
*
|
|
||||||
* @param msg the TradeResponse message received from the receiving player
|
|
||||||
* @param from the connection ID of the player who sent the response
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(TradeResponse msg, int from) {
|
|
||||||
Player responder = playerHandler.getPlayerById(from);
|
|
||||||
Player initiator = playerHandler.getPlayerById(msg.getInitiatorId());
|
|
||||||
|
|
||||||
if (responder != null && initiator != null) {
|
|
||||||
LOGGER.log(Level.INFO, "Player {0} responded to trade with player {1}", responder.getName(), initiator.getName());
|
|
||||||
send(initiator, new TradeReply(msg.getInitiatorId(), msg.getTradeHandler()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a ViewAssetsRequest message, sending the player a response containing their assets.
|
|
||||||
*
|
|
||||||
* @param msg the ViewAssetsRequest message received from the player
|
|
||||||
* @param from the connection ID of the player who sent the request
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(ViewAssetsRequest msg, int from) {
|
|
||||||
Player player = playerHandler.getPlayerById(from);
|
|
||||||
if (player != null) {
|
|
||||||
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
|
|
||||||
|
|
||||||
send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the board manager, which manages the game board.
|
|
||||||
*
|
|
||||||
* @return the BoardManager instance managing the game board
|
|
||||||
*/
|
|
||||||
public BoardManager getBoardManager() {
|
|
||||||
return boardManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Player getPlayerById(int id) {
|
|
||||||
return playerHandler.getPlayerById(id);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,23 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.server;
|
|
||||||
|
|
||||||
import pp.monopoly.message.server.ServerMessage;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Interface for sending messages to a client.
|
|
||||||
*/
|
|
||||||
public interface ServerSender {
|
|
||||||
/**
|
|
||||||
* Send the specified message to the client.
|
|
||||||
*
|
|
||||||
* @param id the id of the client that shall receive the message
|
|
||||||
* @param message the message
|
|
||||||
*/
|
|
||||||
void send(int id, ServerMessage message);
|
|
||||||
}
|
|
@@ -1,33 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.game.server;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the different states of the Monopoly server during the game lifecycle.
|
|
||||||
*/
|
|
||||||
enum ServerState {
|
|
||||||
/**
|
|
||||||
* The server is waiting for clients to connect.
|
|
||||||
*/
|
|
||||||
CREATEGAME,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The server is waiting for clients to set up their status to ready
|
|
||||||
*/
|
|
||||||
LOBBY,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The battle of the game where players take turns
|
|
||||||
*/
|
|
||||||
INGAME,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The game has ended because all the players went bankrupt
|
|
||||||
*/
|
|
||||||
GAMEOVER
|
|
||||||
}
|
|
@@ -1,31 +0,0 @@
|
|||||||
package pp.monopoly.message.client;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a request from a player to buy a property.
|
|
||||||
*/
|
|
||||||
public class BuyPropertyRequest extends ClientMessage{
|
|
||||||
private int propertyId;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a BuyPropertyRequest with the specified property ID.
|
|
||||||
*
|
|
||||||
* @param propertyId the ID of the property to buy
|
|
||||||
*/
|
|
||||||
public BuyPropertyRequest(int propertyId) {
|
|
||||||
this.propertyId = propertyId;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the ID of the property to buy.
|
|
||||||
*
|
|
||||||
* @return the property ID
|
|
||||||
*/
|
|
||||||
public int getPropertyId() {
|
|
||||||
return propertyId;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,69 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.message.client;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Visitor interface for processing all client messages.
|
|
||||||
*/
|
|
||||||
public interface ClientInterpreter {
|
|
||||||
/**
|
|
||||||
* Processes a received BuyPropertyRequest.
|
|
||||||
*
|
|
||||||
* @param msg the BuyPropertyRequest to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(BuyPropertyRequest msg, int from);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes a received EndTurn.
|
|
||||||
*
|
|
||||||
* @param msg the EndTurn to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(EndTurn msg, int from);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes a received PlayerReady.
|
|
||||||
*
|
|
||||||
* @param msg the PlayerReady to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(PlayerReady msg, int from);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes a received RollDice.
|
|
||||||
*
|
|
||||||
* @param msg the RollDice to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(RollDice msg, int from);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes a received TradeOffer.
|
|
||||||
*
|
|
||||||
* @param msg the TradeOffer to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(TradeOffer msg, int from);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes a received TradeResponse.
|
|
||||||
*
|
|
||||||
* @param msg the TradeResponse to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(TradeResponse msg, int from);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes a received ViewAssetsRequest.
|
|
||||||
*
|
|
||||||
* @param msg the ViewAssetsRequest to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(ViewAssetsRequest msg, int from);
|
|
||||||
}
|
|
@@ -1,32 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.message.client;
|
|
||||||
|
|
||||||
import com.jme3.network.AbstractMessage;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An abstract base class for client messages used in network transfer.
|
|
||||||
* It extends the AbstractMessage class provided by the jme3-network library.
|
|
||||||
*/
|
|
||||||
public abstract class ClientMessage extends AbstractMessage {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new ClientMessage instance.
|
|
||||||
*/
|
|
||||||
protected ClientMessage() {
|
|
||||||
super(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Accepts a visitor for processing this message.
|
|
||||||
*
|
|
||||||
* @param interpreter the visitor to be used for processing
|
|
||||||
* @param from the connection ID of the sender
|
|
||||||
*/
|
|
||||||
public abstract void accept(ClientInterpreter interpreter, int from);
|
|
||||||
}
|
|
@@ -1,12 +0,0 @@
|
|||||||
package pp.monopoly.message.client;
|
|
||||||
/**
|
|
||||||
* Represents a message indicating the player wants to end their turn.
|
|
||||||
*/
|
|
||||||
public class EndTurn extends ClientMessage{
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,52 +0,0 @@
|
|||||||
package pp.monopoly.message.client;
|
|
||||||
|
|
||||||
import pp.monopoly.game.server.PlayerColor;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a message indicating the player is ready to play.
|
|
||||||
*/
|
|
||||||
public class PlayerReady extends ClientMessage{
|
|
||||||
private boolean isReady;
|
|
||||||
private String name;
|
|
||||||
private PlayerColor color;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a PlayerReady message.
|
|
||||||
*
|
|
||||||
* @param isReady true if the player is ready, false otherwise
|
|
||||||
*/
|
|
||||||
public PlayerReady(boolean isReady) {
|
|
||||||
this.isReady = isReady;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Getter for the Name
|
|
||||||
* @return the Name
|
|
||||||
*/
|
|
||||||
public String getName() {
|
|
||||||
return name;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Getter for the Playercolor
|
|
||||||
* @return the Playercolor
|
|
||||||
*/
|
|
||||||
public PlayerColor getColor() {
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the player is ready.
|
|
||||||
*
|
|
||||||
* @return true if ready, false otherwise
|
|
||||||
*/
|
|
||||||
public boolean isReady() {
|
|
||||||
return isReady;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,12 +0,0 @@
|
|||||||
package pp.monopoly.message.client;
|
|
||||||
/**
|
|
||||||
* Represents a message requesting to roll the dice.
|
|
||||||
*/
|
|
||||||
public class RollDice extends ClientMessage{
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,32 +0,0 @@
|
|||||||
package pp.monopoly.message.client;
|
|
||||||
|
|
||||||
import pp.monopoly.model.TradeHandler;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a trade Request message from one player to another.
|
|
||||||
*/
|
|
||||||
public class TradeOffer extends ClientMessage{
|
|
||||||
private int receiverId;
|
|
||||||
private TradeHandler tradehandler;
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a TradeOffer with the specified details.
|
|
||||||
*
|
|
||||||
* @param receiverId the ID of the player receiving the Request
|
|
||||||
* @param tradehandler the tradehandler
|
|
||||||
*/
|
|
||||||
public TradeOffer(int receiverId, TradeHandler tradehandler) {
|
|
||||||
this.receiverId = receiverId;
|
|
||||||
this.tradehandler = tradehandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getReceiverId() { return receiverId; }
|
|
||||||
public TradeHandler getTradeHandler() { return tradehandler; }
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,32 +0,0 @@
|
|||||||
package pp.monopoly.message.client;
|
|
||||||
|
|
||||||
import pp.monopoly.model.TradeHandler;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a response to a trade offer.
|
|
||||||
*/
|
|
||||||
public class TradeResponse extends ClientMessage{
|
|
||||||
private int initiatorId;
|
|
||||||
private TradeHandler tradeHandler;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a TradeResponse with the specified response details.
|
|
||||||
*
|
|
||||||
* @param initiatorId the ID of the player who initiated the trade
|
|
||||||
* @param accepted true if the offer is accepted, false if declined
|
|
||||||
*/
|
|
||||||
public TradeResponse(int initiatorId, TradeHandler tradeHandler) {
|
|
||||||
this.initiatorId = initiatorId;
|
|
||||||
this.tradeHandler = tradeHandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getInitiatorId() { return initiatorId; }
|
|
||||||
public TradeHandler getTradeHandler() {
|
|
||||||
return tradeHandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,12 +0,0 @@
|
|||||||
package pp.monopoly.message.client;
|
|
||||||
/**
|
|
||||||
* Represents a request from a player to view their assets.
|
|
||||||
*/
|
|
||||||
public class ViewAssetsRequest extends ClientMessage{
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,39 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the server's response to a player's request to buy a property.
|
|
||||||
*/
|
|
||||||
public class BuyPropertyResponse extends ServerMessage{
|
|
||||||
private final boolean successful;
|
|
||||||
private final String propertyName;
|
|
||||||
private final String reason; // Reason for failure, if any
|
|
||||||
|
|
||||||
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
|
|
||||||
this.successful = successful;
|
|
||||||
this.propertyName = propertyName;
|
|
||||||
this.reason = reason;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isSuccessful() {
|
|
||||||
return successful;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getPropertyName() {
|
|
||||||
return propertyName;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getReason() {
|
|
||||||
return reason;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,35 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public class DiceResult extends ServerMessage{
|
|
||||||
|
|
||||||
private List<Integer> rollResult;
|
|
||||||
|
|
||||||
public DiceResult(List<Integer> rollResult) {
|
|
||||||
this.rollResult = rollResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<Integer> getRollResult() {
|
|
||||||
return rollResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isDoublets() {
|
|
||||||
return rollResult.get(0) == rollResult.get(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int calcTotal() {
|
|
||||||
return rollResult.get(0)+rollResult.get(1);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,25 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
public class EventDrawCard extends ServerMessage{
|
|
||||||
private final String cardDescription;
|
|
||||||
|
|
||||||
public EventDrawCard(String cardDescription) {
|
|
||||||
this.cardDescription = cardDescription;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getCardDescription() {
|
|
||||||
return cardDescription;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,25 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
public class GameOver extends ServerMessage{
|
|
||||||
private final boolean isWinner;
|
|
||||||
|
|
||||||
public GameOver(boolean isWinner) {
|
|
||||||
this.isWinner = isWinner;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isWinner() {
|
|
||||||
return isWinner;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,16 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
public class GameStart extends ServerMessage{
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,26 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
public class JailEvent extends ServerMessage{
|
|
||||||
|
|
||||||
private final boolean goingToJail;
|
|
||||||
|
|
||||||
public JailEvent(boolean goingToJail) {
|
|
||||||
this.goingToJail = goingToJail;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isGoingToJail() {
|
|
||||||
return goingToJail;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,40 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
import pp.monopoly.game.server.PlayerColor;
|
|
||||||
|
|
||||||
public class PlayerStatusUpdate extends ServerMessage{
|
|
||||||
|
|
||||||
private final String playerName;
|
|
||||||
private final String status;
|
|
||||||
private final PlayerColor color;
|
|
||||||
|
|
||||||
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
|
|
||||||
this.playerName = playerName;
|
|
||||||
this.status = status;
|
|
||||||
this.color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getPlayerName() {
|
|
||||||
return playerName;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getStatus() {
|
|
||||||
return status;
|
|
||||||
}
|
|
||||||
|
|
||||||
public PlayerColor getColor() {
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,92 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An interface for processing server messages.
|
|
||||||
* Implementations of this interface can be used to handle different types of server messages.
|
|
||||||
*/
|
|
||||||
public interface ServerInterpreter {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a BuyPropertyResponse message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the BuyPropertyResponse message received
|
|
||||||
*/
|
|
||||||
void received(BuyPropertyResponse msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a DiceResult message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the DiceResult message received
|
|
||||||
*/
|
|
||||||
void received(DiceResult msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a EventDrawCard message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the EventDrawCard message received
|
|
||||||
*/
|
|
||||||
void received(EventDrawCard msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a GameOver message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the GameOver message received
|
|
||||||
*/
|
|
||||||
void received(GameOver msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a GameStart message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the GameStart message received
|
|
||||||
*/
|
|
||||||
void received(GameStart msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a JailEvent message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the JailEvent message received
|
|
||||||
*/
|
|
||||||
void received(JailEvent msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a PlayerStatusUpdate message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the PlayerStatusUpdate message received
|
|
||||||
*/
|
|
||||||
void received(PlayerStatusUpdate msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a TimeOutWarning message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the TimeOutWarning message received
|
|
||||||
*/
|
|
||||||
void received(TimeOutWarning msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a ViewAssetsResponse message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the ViewAssetsResponse message received
|
|
||||||
*/
|
|
||||||
void received(ViewAssetsResponse msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a TradeReply message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the TradeReply message received
|
|
||||||
*/
|
|
||||||
void received(TradeReply msg);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a TradeRequest message received from the server.
|
|
||||||
*
|
|
||||||
* @param msg the TradeRequest message received
|
|
||||||
*/
|
|
||||||
void received(TradeRequest msg);
|
|
||||||
}
|
|
@@ -1,39 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
import com.jme3.network.AbstractMessage;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An abstract base class for server messages used in network transfer.
|
|
||||||
* It extends the AbstractMessage class provided by the jme3-network library.
|
|
||||||
*/
|
|
||||||
public abstract class ServerMessage extends AbstractMessage {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new ServerMessage instance.
|
|
||||||
*/
|
|
||||||
protected ServerMessage() {
|
|
||||||
super(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Accepts a visitor for processing this message.
|
|
||||||
*
|
|
||||||
* @param interpreter the visitor to be used for processing
|
|
||||||
*/
|
|
||||||
public abstract void accept(ServerInterpreter interpreter);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the bundle key of the informational text to be shown at the client.
|
|
||||||
* This key is used to retrieve the appropriate localized text for display.
|
|
||||||
*
|
|
||||||
* @return the bundle key of the informational text
|
|
||||||
*/
|
|
||||||
public abstract String getInfoTextKey();
|
|
||||||
}
|
|
@@ -1,26 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
public class TimeOutWarning extends ServerMessage{
|
|
||||||
|
|
||||||
private final int remainingTime;
|
|
||||||
|
|
||||||
public TimeOutWarning(int remainingTime) {
|
|
||||||
this.remainingTime = remainingTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getRemainingTime() {
|
|
||||||
return remainingTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,39 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
import pp.monopoly.model.TradeHandler;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a response to a trade offer.
|
|
||||||
*/
|
|
||||||
public class TradeReply extends ServerMessage{
|
|
||||||
private int initiatorId;
|
|
||||||
private TradeHandler tradeHandler;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a TradeResponse with the specified response details.
|
|
||||||
*
|
|
||||||
* @param initiatorId the ID of the player who initiated the trade
|
|
||||||
* @param accepted true if the offer is accepted, false if declined
|
|
||||||
*/
|
|
||||||
public TradeReply(int initiatorId, TradeHandler tradeHandler) {
|
|
||||||
this.initiatorId = initiatorId;
|
|
||||||
this.tradeHandler = tradeHandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getInitiatorId() { return initiatorId; }
|
|
||||||
public TradeHandler getTradeHandler() {
|
|
||||||
return tradeHandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,39 +0,0 @@
|
|||||||
package pp.monopoly.message.server;
|
|
||||||
|
|
||||||
import pp.monopoly.model.TradeHandler;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a trade Request message from one player to another.
|
|
||||||
*/
|
|
||||||
public class TradeRequest extends ServerMessage{
|
|
||||||
private int receiverId;
|
|
||||||
private TradeHandler tradehandler;
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a TradeRequest with the specified details.
|
|
||||||
*
|
|
||||||
* @param receiverId the ID of the player receiving the Request
|
|
||||||
* @param tradehandler the tradehandler
|
|
||||||
*/
|
|
||||||
public TradeRequest(int receiverId, TradeHandler tradehandler) {
|
|
||||||
this.receiverId = receiverId;
|
|
||||||
this.tradehandler = tradehandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getReceiverId() { return receiverId; }
|
|
||||||
public TradeHandler getTradeHandler() { return tradehandler; }
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(ServerInterpreter interpreter) {
|
|
||||||
interpreter.received(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getInfoTextKey() {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|