Compare commits
22 Commits
logic
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revert-f24
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1
.gitignore
vendored
@@ -4,7 +4,6 @@ build
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# VSC
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# VSC
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bin
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bin
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.vscode
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# IntelliJ
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# IntelliJ
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*.iml
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*.iml
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@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
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singleton="false">
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<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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<module name="Projekte.monopoly.client.main"/>
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<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="pp.monopoly.client.*"/>
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<option name="ENABLED" value="true"/>
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true"/>
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</method>
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</configuration>
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</component>
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@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
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nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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<module name="Projekte.monopoly.client.main"/>
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<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="pp.monopoly.client.*"/>
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<option name="ENABLED" value="true"/>
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true"/>
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</method>
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</configuration>
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</component>
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@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
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nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
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<module name="Projekte.monopoly.server.main"/>
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="pp.monopoly.server.*"/>
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<option name="ENABLED" value="true"/>
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true"/>
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</method>
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</configuration>
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</component>
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@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode explosionSound;
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private AudioNode shellFlyingSound;
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/**
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/**
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* Checks if sound is enabled in the preferences.
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* Checks if sound is enabled in the preferences.
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@@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
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}
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}
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/**
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/**
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@@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound.playInstance();
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shipDestroyedSound.playInstance();
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}
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}
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/**
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* Plays the shell flying sound effect.
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*/
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public void shellFly() {
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if (isEnabled() && shellFlyingSound != null) {
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shellFlyingSound.playInstance();
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}
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}
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/**
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* Handles a recieved {@code SoundEvent} and plays the according sound.
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*
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* @param event the Sound event to be processed
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*/
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@Override
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@Override
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public void receivedEvent(SoundEvent event) {
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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switch (event.sound()) {
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case EXPLOSION -> explosion();
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case DESTROYED_SHIP -> shipDestroyed();
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case SHELL_FLYING -> shellFly();
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}
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}
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}
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}
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}
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}
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@@ -7,22 +7,22 @@
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package pp.battleship.client;
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package pp.battleship.client;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import pp.dialog.TextInputDialog;
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import pp.battleship.client.gui.VolumeSlider;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import static pp.battleship.Resources.lookup;
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import static pp.util.PreferencesUtils.getPreferences;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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/**
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@@ -39,7 +39,7 @@ class Menu extends Dialog {
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private final VolumeSlider slider;
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private final VolumeSlider slider;
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/**
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/**
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* Constructs the Menu dialog for the Battleship application.+
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* Constructs the Menu dialog for the Battleship application.
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*
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*
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* @param app the BattleshipApp instance
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* @param app the BattleshipApp instance
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*/
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*/
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@@ -7,23 +7,24 @@
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package pp.battleship.client;
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package pp.battleship.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.component.SpringGridLayout;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.server.BattleshipServer;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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import pp.dialog.SimpleDialog;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import static pp.battleship.Resources.lookup;
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/**
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/**
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* Represents a dialog for setting up a network connection in the Battleship game.
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* Represents a dialog for setting up a network connection in the Battleship game.
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* Allows users to specify the host and port for connecting to a game server.
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* Allows users to specify the host and port for connecting to a game server.
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@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
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class NetworkDialog extends SimpleDialog {
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class NetworkDialog extends SimpleDialog {
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private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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private static final String LOCALHOST = "localhost"; //NON-NLS
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private static final String LOCALHOST = "localhost"; //NON-NLS
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private static final String DEFAULT_PORT = "42069"; //NON-NLS
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private static final String DEFAULT_PORT = "1234"; //NON-NLS
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private final NetworkSupport network;
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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private final TextField port = new TextField(DEFAULT_PORT);
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@@ -14,9 +14,6 @@ import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioNode;
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/**
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* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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*/
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public class GameMusic extends AbstractAppState{
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public class GameMusic extends AbstractAppState{
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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@@ -28,7 +28,7 @@ import pp.util.Position;
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* and interaction between the model and the view.
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* and interaction between the model and the view.
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*/
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*/
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class MapView {
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class MapView {
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public static final float FIELD_SIZE = 40f;
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private static final float FIELD_SIZE = 40f;
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private static final float GRID_LINE_WIDTH = 2f;
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private static final float GRID_LINE_WIDTH = 2f;
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private static final float BACKGROUND_DEPTH = -4f;
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private static final float BACKGROUND_DEPTH = -4f;
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private static final float GRID_DEPTH = -1f;
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private static final float GRID_DEPTH = -1f;
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@@ -7,23 +7,14 @@
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package pp.battleship.client.gui;
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package pp.battleship.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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||||||
import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Sphere;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.battleship.model.Shot;
|
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import pp.util.Position;
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import pp.util.Position;
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|
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import static com.jme3.material.Materials.UNSHADED;
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|
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|
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|
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/**
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/**
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* Synchronizes the visual representation of the ship map with the game model.
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* Synchronizes the visual representation of the ship map with the game model.
|
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* It handles the rendering of ships and shots on the map view, updating the view
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* It handles the rendering of ships and shots on the map view, updating the view
|
||||||
@@ -131,24 +122,4 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
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return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||||
}
|
}
|
||||||
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|
||||||
/**
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|
||||||
* Creates and returns a Spatial representation of the given {@code Shell} object
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|
||||||
* for 2D visualization in the game. The shell is represented as a circle.
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|
||||||
*
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|
||||||
* @param shell The {@code Shell} object to be visualized.
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|
||||||
* @return A {@code Spatial} object representing the shell on the map.
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|
||||||
*/
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|
||||||
@Override
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|
||||||
public Spatial visit(Shell shell) {
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|
||||||
final ColorRGBA color = ColorRGBA.Black;
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|
||||||
Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
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|
||||||
Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
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|
||||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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|
||||||
mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
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|
||||||
mat.setColor("Color", color);
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|
||||||
ellipse.setMaterial(mat);
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|
||||||
ellipse.addControl(new Shell2DControl(view, shell));
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|
||||||
return ellipse;
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|
||||||
}
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|
||||||
}
|
}
|
||||||
|
@@ -20,7 +20,6 @@ import com.jme3.scene.shape.Cylinder;
|
|||||||
import pp.battleship.client.BattleshipApp;
|
import pp.battleship.client.BattleshipApp;
|
||||||
import pp.battleship.model.Battleship;
|
import pp.battleship.model.Battleship;
|
||||||
import pp.battleship.model.Rotation;
|
import pp.battleship.model.Rotation;
|
||||||
import pp.battleship.model.Shell;
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|
||||||
import pp.battleship.model.ShipMap;
|
import pp.battleship.model.ShipMap;
|
||||||
import pp.battleship.model.Shot;
|
import pp.battleship.model.Shot;
|
||||||
|
|
||||||
@@ -40,7 +39,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
|
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
|
||||||
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
||||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
private static final String COLOR = "Color"; //NON-NLS
|
||||||
private static final String SHIP = "ship"; //NON-NLS
|
private static final String SHIP = "ship"; //NON-NLS
|
||||||
private static final String SHOT = "shot"; //NON-NLS
|
private static final String SHOT = "shot"; //NON-NLS
|
||||||
@@ -354,25 +352,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
case UP -> PI;
|
case UP -> PI;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates and returns a 3D model representation of the given {@code Shell} object
|
|
||||||
* for visualization in the game.
|
|
||||||
*
|
|
||||||
* @param shell The {@code Shell} object to be visualized.
|
|
||||||
* @return A {@code Spatial} object representing the 3D model of the shell.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public Spatial visit(Shell shell) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
|
|
||||||
model.setLocalScale(.05f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
Material mat = new Material(app.getAssetManager(), LIGHTING);
|
|
||||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
|
|
||||||
mat.setReceivesShadows(true);
|
|
||||||
model.setMaterial(mat);
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|
||||||
|
|
||||||
model.addControl(new ShellControl(shell));
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@@ -1,57 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import pp.battleship.model.Shell;
|
|
||||||
import pp.util.Position;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Controls the 2D representation of a {@code Shell} in the game, updating its position
|
|
||||||
* based on the shell's current state in the game model. The {@code Shell2DControl} class
|
|
||||||
* is responsible for translating the shell's 3D position to a 2D view position within
|
|
||||||
* the game's map view.
|
|
||||||
*/
|
|
||||||
public class Shell2DControl extends AbstractControl {
|
|
||||||
private final Shell shell;
|
|
||||||
private final MapView view;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
|
|
||||||
*
|
|
||||||
* @param view The {@code MapView} used to get information about the map to display.
|
|
||||||
* @param shell The {@code Shell} being visualized.
|
|
||||||
*/
|
|
||||||
public Shell2DControl(MapView view, Shell shell){
|
|
||||||
this.shell = shell;
|
|
||||||
this.view = view;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the position of the shell's 2D representation based on the shell's current
|
|
||||||
* 3D position in the game model. The position is mapped from model space to view space
|
|
||||||
* coordinates and translated to the appropriate location within the {@code MapView}.
|
|
||||||
*
|
|
||||||
* @param tpf Time per frame, representing the time elapsed since the last frame.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
Vector3f shellPos = shell.getPosition();
|
|
||||||
Position viewPos = view.modelToView(shellPos.x, shellPos.z);
|
|
||||||
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
// No rendering-specific behavior required for this control
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,58 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import pp.battleship.model.Shell;
|
|
||||||
|
|
||||||
import static pp.util.FloatMath.PI;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Controls the 3D representation of a {@code Shell} in the game, updating its position
|
|
||||||
* and rotation based on the shell's current state in the game model. The {@code ShellControl}
|
|
||||||
* class ensures that the spatial associated with the shell is positioned and oriented correctly
|
|
||||||
* within the world.
|
|
||||||
*/
|
|
||||||
public class ShellControl extends AbstractControl {
|
|
||||||
private final Shell shell;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
|
|
||||||
*
|
|
||||||
* @param shell The {@code Shell} being visualized and controlled.
|
|
||||||
*/
|
|
||||||
public ShellControl(Shell shell){
|
|
||||||
super();
|
|
||||||
this.shell = shell;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the 3D position and rotation of the shell based on its current state.
|
|
||||||
* Converts map coordinates to world coordinates and applies the shell's orientation.
|
|
||||||
*
|
|
||||||
* @param tpf Time per frame, representing the elapsed time since the last update.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
Vector3f pos = shell.getPosition();
|
|
||||||
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
|
|
||||||
fixed.setY(pos.y);
|
|
||||||
spatial.setLocalTranslation(fixed);
|
|
||||||
spatial.setLocalRotation(shell.getRotation());
|
|
||||||
spatial.rotate(PI/2,0,0);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
// No rendering-specific behavior required for this control
|
|
||||||
}
|
|
||||||
}
|
|
@@ -46,14 +46,6 @@ class SinkingControl extends AbstractControl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
@Override
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
// No rendering-related code needed
|
// No rendering-related code needed
|
||||||
|
@@ -1,7 +1,6 @@
|
|||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
import com.simsilica.lemur.Slider;
|
import com.simsilica.lemur.Slider;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||||
|
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
|
|||||||
import pp.battleship.game.server.Player;
|
import pp.battleship.game.server.Player;
|
||||||
import pp.battleship.game.server.ServerGameLogic;
|
import pp.battleship.game.server.ServerGameLogic;
|
||||||
import pp.battleship.game.server.ServerSender;
|
import pp.battleship.game.server.ServerSender;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
Serializer.registerClass(MapMessage.class);
|
Serializer.registerClass(MapMessage.class);
|
||||||
Serializer.registerClass(ShootMessage.class);
|
Serializer.registerClass(ShootMessage.class);
|
||||||
Serializer.registerClass(EffectMessage.class);
|
Serializer.registerClass(EffectMessage.class);
|
||||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
|
||||||
Serializer.registerClass(Battleship.class);
|
Serializer.registerClass(Battleship.class);
|
||||||
Serializer.registerClass(IntPoint.class);
|
Serializer.registerClass(IntPoint.class);
|
||||||
Serializer.registerClass(Shot.class);
|
Serializer.registerClass(Shot.class);
|
||||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
private void registerListeners() {
|
private void registerListeners() {
|
||||||
myServer.addMessageListener(this, MapMessage.class);
|
myServer.addMessageListener(this, MapMessage.class);
|
||||||
myServer.addMessageListener(this, ShootMessage.class);
|
myServer.addMessageListener(this, ShootMessage.class);
|
||||||
myServer.addMessageListener(this, AnimationFinishedMessage.class);
|
|
||||||
myServer.addConnectionListener(this);
|
myServer.addConnectionListener(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 43 KiB |
@@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication {
|
|||||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||||
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
|
|
||||||
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
|
|
||||||
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
|
|
||||||
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
|
|
||||||
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
|
|
||||||
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
|
|
||||||
stop();
|
stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -7,11 +7,12 @@
|
|||||||
|
|
||||||
package pp.battleship;
|
package pp.battleship;
|
||||||
|
|
||||||
import static java.lang.Math.max;
|
import pp.util.config.Config;
|
||||||
|
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.TreeMap;
|
import java.util.TreeMap;
|
||||||
|
|
||||||
import pp.util.config.Config;
|
import static java.lang.Math.max;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Provides access to the configuration settings for the Battleship game.
|
* Provides access to the configuration settings for the Battleship game.
|
||||||
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
|
|||||||
* The default port number for the Battleship server.
|
* The default port number for the Battleship server.
|
||||||
*/
|
*/
|
||||||
@Property("port")
|
@Property("port")
|
||||||
private int port = 12234;
|
private int port = 1234;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The width of the game map in terms of grid units.
|
* The width of the game map in terms of grid units.
|
||||||
|
@@ -10,7 +10,6 @@ package pp.battleship.game.client;
|
|||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.model.IntPoint;
|
import pp.battleship.model.IntPoint;
|
||||||
import pp.battleship.model.Shell;
|
|
||||||
import pp.battleship.model.ShipMap;
|
import pp.battleship.model.ShipMap;
|
||||||
import pp.battleship.notification.Sound;
|
import pp.battleship.notification.Sound;
|
||||||
|
|
||||||
@@ -54,13 +53,16 @@ class BattleState extends ClientState {
|
|||||||
@Override
|
@Override
|
||||||
public void receivedEffect(EffectMessage msg) {
|
public void receivedEffect(EffectMessage msg) {
|
||||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||||
|
playSound(msg);
|
||||||
myTurn = msg.isMyTurn();
|
myTurn = msg.isMyTurn();
|
||||||
logic.setInfoText(msg.getInfoTextKey());
|
logic.setInfoText(msg.getInfoTextKey());
|
||||||
Shell shell = new Shell(msg.getShot());
|
affectedMap(msg).add(msg.getShot());
|
||||||
affectedMap(msg).add(shell);
|
if (destroyedOpponentShip(msg))
|
||||||
logic.playSound(Sound.SHELL_FLYING);
|
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||||
logic.setState(new ShootingState(logic, shell, myTurn, msg));
|
if (msg.isGameOver()) {
|
||||||
|
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||||
|
logic.setState(new GameOverState(logic));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -72,4 +74,29 @@ class BattleState extends ClientState {
|
|||||||
private ShipMap affectedMap(EffectMessage msg) {
|
private ShipMap affectedMap(EffectMessage msg) {
|
||||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||||
|
*
|
||||||
|
* @param msg the effect message received from the server
|
||||||
|
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||||
|
*/
|
||||||
|
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||||
|
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||||
|
* or destruction of a ship.
|
||||||
|
*
|
||||||
|
* @param msg the effect message containing the result of the shot
|
||||||
|
*/
|
||||||
|
private void playSound(EffectMessage msg) {
|
||||||
|
if (!msg.getShot().isHit())
|
||||||
|
logic.playSound(Sound.SPLASH);
|
||||||
|
else if (msg.getDestroyedShip() == null)
|
||||||
|
logic.playSound(Sound.EXPLOSION);
|
||||||
|
else
|
||||||
|
logic.playSound(Sound.DESTROYED_SHIP);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@@ -1,114 +0,0 @@
|
|||||||
package pp.battleship.game.client;
|
|
||||||
|
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.server.EffectMessage;
|
|
||||||
import pp.battleship.model.Battleship;
|
|
||||||
import pp.battleship.model.Shell;
|
|
||||||
import pp.battleship.model.ShipMap;
|
|
||||||
import pp.battleship.notification.Sound;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the shooting state of the game where a shell is fired at the opponent.
|
|
||||||
*/
|
|
||||||
public class ShootingState extends ClientState {
|
|
||||||
private float shootValue;
|
|
||||||
private final static float SHELL_SPEED = 0.3f;
|
|
||||||
private final Shell shell;
|
|
||||||
private final boolean myTurn;
|
|
||||||
private final EffectMessage msg;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a shooting state with the specified game logic.
|
|
||||||
*
|
|
||||||
* @param logic the game logic
|
|
||||||
* @param shell the shell being shot
|
|
||||||
* @param myTurn indicates if it is the player's turn
|
|
||||||
* @param msg the effect message associated with the shooting action
|
|
||||||
*/
|
|
||||||
public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) {
|
|
||||||
super(logic);
|
|
||||||
this.msg = msg;
|
|
||||||
this.myTurn = myTurn;
|
|
||||||
this.shell = shell;
|
|
||||||
this.shootValue = 0;
|
|
||||||
shell.move(shootValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean showBattle() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the shooting state by moving the shell based on the elapsed time.
|
|
||||||
*
|
|
||||||
* @param delta the time in seconds since the last update
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
void update(float delta) {
|
|
||||||
super.update(delta);
|
|
||||||
if (shootValue > 1) {
|
|
||||||
endState();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
shootValue += delta * SHELL_SPEED;
|
|
||||||
shell.move(shootValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Ends the shooting state and processes the effects of the shot.
|
|
||||||
*/
|
|
||||||
private void endState() {
|
|
||||||
playSound(msg);
|
|
||||||
affectedMap(msg).add(msg.getShot());
|
|
||||||
affectedMap(msg).remove(shell);
|
|
||||||
|
|
||||||
if (destroyedOpponentShip(msg))
|
|
||||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
|
||||||
if (msg.isGameOver()) {
|
|
||||||
for (Battleship ship : msg.getRemainingOpponentShips()) {
|
|
||||||
logic.getOpponentMap().add(ship);
|
|
||||||
}
|
|
||||||
logic.setState(new GameOverState(logic));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
logic.send(new AnimationFinishedMessage());
|
|
||||||
logic.setState(new BattleState(logic, myTurn));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if an opponent's ship was destroyed by the shot.
|
|
||||||
*
|
|
||||||
* @param msg the effect message containing the shot details
|
|
||||||
* @return true if an opponent's ship was destroyed, false otherwise
|
|
||||||
*/
|
|
||||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
|
||||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the affected map based on whether the shot was owned by the player or the opponent.
|
|
||||||
*
|
|
||||||
* @param msg the effect message containing shot details
|
|
||||||
* @return the ShipMap that was affected by the shot
|
|
||||||
*/
|
|
||||||
private ShipMap affectedMap(EffectMessage msg) {
|
|
||||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
|
||||||
* or destruction of a ship.
|
|
||||||
*
|
|
||||||
* @param msg the effect message containing the result of the shot
|
|
||||||
*/
|
|
||||||
private void playSound(EffectMessage msg) {
|
|
||||||
if (!msg.getShot().isHit())
|
|
||||||
logic.playSound(Sound.SPLASH);
|
|
||||||
else if (msg.getDestroyedShip() == null)
|
|
||||||
logic.playSound(Sound.EXPLOSION);
|
|
||||||
else
|
|
||||||
logic.playSound(Sound.DESTROYED_SHIP);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -8,8 +8,8 @@
|
|||||||
package pp.battleship.game.server;
|
package pp.battleship.game.server;
|
||||||
|
|
||||||
import pp.battleship.BattleshipConfig;
|
import pp.battleship.BattleshipConfig;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
@@ -39,7 +39,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
private final ServerSender serverSender;
|
private final ServerSender serverSender;
|
||||||
private Player activePlayer;
|
private Player activePlayer;
|
||||||
private ServerState state = ServerState.WAIT;
|
private ServerState state = ServerState.WAIT;
|
||||||
private Set<Player> waitPlayers = new HashSet<>();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||||
@@ -136,6 +135,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the reception of a MapMessage.
|
* Handles the reception of a MapMessage.
|
||||||
|
* Also tests if Map is in correct format
|
||||||
*
|
*
|
||||||
* @param msg the received MapMessage
|
* @param msg the received MapMessage
|
||||||
* @param from the ID of the sender client
|
* @param from the ID of the sender client
|
||||||
@@ -144,74 +144,59 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
public void received(MapMessage msg, int from) {
|
public void received(MapMessage msg, int from) {
|
||||||
if (state != ServerState.SET_UP)
|
if (state != ServerState.SET_UP)
|
||||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||||
else {
|
|
||||||
if (checkMap(msg.getShips())) {
|
Player cp = getPlayerById(from);
|
||||||
playerReady(getPlayerById(from), msg.getShips());
|
List<Battleship> ships = msg.getShips();
|
||||||
}
|
|
||||||
else {
|
if (!validateShips(ships)) {
|
||||||
LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS
|
LOGGER.log(Level.ERROR, "Invalid ship placement by player {0}", from);
|
||||||
send(players.get(from), new GameDetails(config));
|
send(cp, null );
|
||||||
}
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
playerReady(cp, ships);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the reception of a AnimationFinishedMessage.
|
|
||||||
*
|
|
||||||
* @param msg the received MapMessage
|
|
||||||
* @param from the ID of the sender client
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(AnimationFinishedMessage msg, int from) {
|
|
||||||
if (state != ServerState.ANIMATION) {
|
|
||||||
LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from));
|
|
||||||
Player player = getPlayerById(from);
|
|
||||||
if (!waitPlayers.add(player)) {
|
|
||||||
LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (waitPlayers.size() == 2) {
|
|
||||||
waitPlayers = new HashSet<>();
|
|
||||||
setState(ServerState.BATTLE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Validates the placement of battleships on the map.
|
* Validates a list of ships.
|
||||||
* Ensures that:
|
* Validates the list, that no ships are out of bounds or overlap with each other
|
||||||
* <ul>
|
*
|
||||||
* <li>The number of ships matches the configuration.</li>
|
* @param ships list of ships to validate
|
||||||
* <li>Ships are within the map's boundaries.</li>
|
* @return {@code true} if all ships positions are valid, {@code false} otherwise
|
||||||
* <li>Ships do not overlap.</li>
|
|
||||||
* </ul>
|
|
||||||
*
|
|
||||||
* @param ships the list of {@link Battleship} objects to validate
|
|
||||||
* @return {@code true} if all ships are placed correctly; {@code false} otherwise
|
|
||||||
*/
|
*/
|
||||||
private boolean checkMap(List<Battleship> ships) {
|
private boolean validateShips(List<Battleship> ships) {
|
||||||
int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum();
|
Set<IntPoint> occupiedPoints = new HashSet<>();
|
||||||
if (numShips != ships.size()) return false;
|
|
||||||
|
for (Battleship ship : ships) {
|
||||||
List<IntPoint> occupied = new ArrayList<>();
|
if (!isWithinBounds(ship)) {
|
||||||
|
return false;
|
||||||
for (Battleship battleship : ships) {
|
}
|
||||||
int x = battleship.getX();
|
|
||||||
int y = battleship.getY();
|
for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) {
|
||||||
for (int i = 0; i < battleship.getLength(); i++) {
|
for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) {
|
||||||
if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) {
|
IntPoint point = new IntPoint(x, y);
|
||||||
occupied.add(new IntPoint(x, y));
|
if (!occupiedPoints.add(point)) {
|
||||||
x += battleship.getRot().dx();
|
return false;
|
||||||
y += battleship.getRot().dy();
|
}
|
||||||
}
|
}
|
||||||
else return false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Test if a ship is inside the map
|
||||||
|
* @param ship the ship to validate
|
||||||
|
* @return {@code true} if a ship is within bounds, {@code false} otherwise
|
||||||
|
*/
|
||||||
|
private boolean isWithinBounds(Battleship ship) {
|
||||||
|
return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() &&
|
||||||
|
ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the reception of a ShootMessage.
|
* Handles the reception of a ShootMessage.
|
||||||
@@ -223,11 +208,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
public void received(ShootMessage msg, int from) {
|
public void received(ShootMessage msg, int from) {
|
||||||
if (state != ServerState.BATTLE)
|
if (state != ServerState.BATTLE)
|
||||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||||
else{
|
else
|
||||||
setState(ServerState.ANIMATION);
|
|
||||||
shoot(getPlayerById(from), msg.getPosition());
|
shoot(getPlayerById(from), msg.getPosition());
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@@ -26,11 +26,6 @@ enum ServerState {
|
|||||||
*/
|
*/
|
||||||
BATTLE,
|
BATTLE,
|
||||||
|
|
||||||
/**
|
|
||||||
* The server is waiting for all clients to finish the shoot animation.
|
|
||||||
*/
|
|
||||||
ANIMATION,
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The game has ended because all the ships of one player have been destroyed.
|
* The game has ended because all the ships of one player have been destroyed.
|
||||||
*/
|
*/
|
||||||
|
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
package pp.battleship.game.singlemode;
|
package pp.battleship.game.singlemode;
|
||||||
|
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
@@ -64,11 +63,6 @@ class Copycat implements ClientInterpreter {
|
|||||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void received(AnimationFinishedMessage msg, int from) {
|
|
||||||
copiedMessage = msg;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a copy of the provided {@link Battleship}.
|
* Creates a copy of the provided {@link Battleship}.
|
||||||
*
|
*
|
||||||
|
@@ -1,7 +1,6 @@
|
|||||||
package pp.battleship.game.singlemode;
|
package pp.battleship.game.singlemode;
|
||||||
|
|
||||||
import pp.battleship.game.client.BattleshipClient;
|
import pp.battleship.game.client.BattleshipClient;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
@@ -72,7 +71,6 @@ class RobotClient implements ServerInterpreter {
|
|||||||
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
||||||
*/
|
*/
|
||||||
private void robotShot() {
|
private void robotShot() {
|
||||||
|
|
||||||
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,7 +121,6 @@ class RobotClient implements ServerInterpreter {
|
|||||||
@Override
|
@Override
|
||||||
public void received(EffectMessage msg) {
|
public void received(EffectMessage msg) {
|
||||||
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
||||||
connection.sendRobotMessage(new AnimationFinishedMessage());
|
|
||||||
if (msg.isMyTurn())
|
if (msg.isMyTurn())
|
||||||
shoot();
|
shoot();
|
||||||
}
|
}
|
||||||
|
@@ -1,24 +0,0 @@
|
|||||||
package pp.battleship.message.client;
|
|
||||||
|
|
||||||
import com.jme3.network.serializing.Serializable;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a message indicating that an animation has finished on the client side.
|
|
||||||
*/
|
|
||||||
@Serializable
|
|
||||||
public class AnimationFinishedMessage extends ClientMessage {
|
|
||||||
public AnimationFinishedMessage() {
|
|
||||||
super();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Accepts a visitor to process this message.
|
|
||||||
*
|
|
||||||
* @param interpreter the visitor to process this message
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void accept(ClientInterpreter interpreter, int from) {
|
|
||||||
interpreter.received(this, from);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -26,12 +26,4 @@ public interface ClientInterpreter {
|
|||||||
* @param from the connection ID from which the message was received
|
* @param from the connection ID from which the message was received
|
||||||
*/
|
*/
|
||||||
void received(MapMessage msg, int from);
|
void received(MapMessage msg, int from);
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes a received AnimationFinishedMessage.
|
|
||||||
*
|
|
||||||
* @param msg the MapMessage to be processed
|
|
||||||
* @param from the connection ID from which the message was received
|
|
||||||
*/
|
|
||||||
void received(AnimationFinishedMessage msg, int from);
|
|
||||||
}
|
}
|
||||||
|
@@ -1,125 +0,0 @@
|
|||||||
package pp.battleship.model;
|
|
||||||
|
|
||||||
import com.jme3.math.Quaternion;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The {@code Shell} class represents a projectile fired by a ship in the Battleship game.
|
|
||||||
* It models the position and rotation of the projectile and allows for its movement along
|
|
||||||
* a Bezier curve.
|
|
||||||
*/
|
|
||||||
public class Shell implements Item {
|
|
||||||
/**
|
|
||||||
* Initial position of the shell
|
|
||||||
*/
|
|
||||||
private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3);
|
|
||||||
/**
|
|
||||||
* The overshot difference vector used to get a shallower flight path
|
|
||||||
*/
|
|
||||||
private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1);
|
|
||||||
// Target shot position
|
|
||||||
private final Vector3f shotPosition;
|
|
||||||
// Position on top of shotPosition used for Bezier curve
|
|
||||||
private final Vector3f overShotPosition;
|
|
||||||
// Current position of the shell
|
|
||||||
private Vector3f position;
|
|
||||||
// Current rotation of the shell
|
|
||||||
private final Quaternion rotation;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code Shell} object using the given {@code Shot} target.
|
|
||||||
* The initial position, target position, and overshot position are calculated.
|
|
||||||
*
|
|
||||||
* @param shot The target {@code Shot} object containing the destination coordinates.
|
|
||||||
*/
|
|
||||||
public Shell(Shot shot) {
|
|
||||||
this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY());
|
|
||||||
this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF);
|
|
||||||
this.position = INIT_POS;
|
|
||||||
this.rotation = new Quaternion();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current position of the shell.
|
|
||||||
*
|
|
||||||
* @return The current position as a {@code Vector3f}.
|
|
||||||
*/
|
|
||||||
public Vector3f getPosition() {
|
|
||||||
return this.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current rotation of the shell.
|
|
||||||
*
|
|
||||||
* @return The current rotation as a {@code Quaternion}.
|
|
||||||
*/
|
|
||||||
public Quaternion getRotation() {
|
|
||||||
return this.rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moves the shell along a Bezier curve based on the given time factor {@code t}.
|
|
||||||
* The position and rotation of the shell are updated.
|
|
||||||
*
|
|
||||||
* @param t The time factor between 0 and 1, representing the progress of the shell's flight.
|
|
||||||
*/
|
|
||||||
public void move(float t) {
|
|
||||||
if (t > 1f) t = 1f;
|
|
||||||
Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t);
|
|
||||||
updateRotation(position, newPosition);
|
|
||||||
this.position = newPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}.
|
|
||||||
*
|
|
||||||
* @param p1 The start position.
|
|
||||||
* @param p2 The overshot position.
|
|
||||||
* @param p3 The target position.
|
|
||||||
* @param t The time factor for interpolation.
|
|
||||||
* @return The interpolated position as a {@code Vector3f}.
|
|
||||||
*/
|
|
||||||
private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
|
||||||
Vector3f inA = linInt(p1, p2, t);
|
|
||||||
Vector3f inB = linInt(p2, p3, t);
|
|
||||||
return linInt(inA, inB, t);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}.
|
|
||||||
*
|
|
||||||
* @param p1 The start position.
|
|
||||||
* @param p2 The end position.
|
|
||||||
* @param t The time factor for interpolation.
|
|
||||||
* @return The interpolated position as a {@code Vector3f}.
|
|
||||||
*/
|
|
||||||
private Vector3f linInt(Vector3f p1, Vector3f p2, float t) {
|
|
||||||
float x = p1.getX() + t * (p2.getX() - p1.getX());
|
|
||||||
float y = p1.getY() + t * (p2.getY() - p1.getY());
|
|
||||||
float z = p1.getZ() + t * (p2.getZ() - p1.getZ());
|
|
||||||
return new Vector3f(x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the rotation of the shell to face the new position along its flight path.
|
|
||||||
*
|
|
||||||
* @param oldPos The previous position of the shell.
|
|
||||||
* @param newPos The new position of the shell.
|
|
||||||
*/
|
|
||||||
private void updateRotation(Vector3f oldPos, Vector3f newPos) {
|
|
||||||
Vector3f direction = newPos.subtract(oldPos).normalize();
|
|
||||||
if (direction.lengthSquared() > 0) {
|
|
||||||
this.rotation.lookAt(direction, Vector3f.UNIT_Y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public <T> T accept(Visitor<T> visitor) {
|
|
||||||
return visitor.visit(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void accept(VoidVisitor visitor) {
|
|
||||||
visitor.visit(this);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -78,15 +78,6 @@ public class ShipMap {
|
|||||||
addItem(ship);
|
addItem(ship);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Registers a shot on the map and triggers an item addition event.
|
|
||||||
*
|
|
||||||
* @param shell the shell to be registered on the map
|
|
||||||
*/
|
|
||||||
public void add(Shell shell) {
|
|
||||||
addItem(shell);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Registers a shot on the map, updates the state of the affected ship (if any),
|
* Registers a shot on the map, updates the state of the affected ship (if any),
|
||||||
* and triggers an item addition event.
|
* and triggers an item addition event.
|
||||||
|
@@ -28,12 +28,4 @@ public interface Visitor<T> {
|
|||||||
* @return the result of visiting the Battleship element
|
* @return the result of visiting the Battleship element
|
||||||
*/
|
*/
|
||||||
T visit(Battleship ship);
|
T visit(Battleship ship);
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a Shell element
|
|
||||||
*
|
|
||||||
* @param shell the Shell element to visit
|
|
||||||
* @return the result of visitung the Battleship element
|
|
||||||
*/
|
|
||||||
T visit(Shell shell);
|
|
||||||
}
|
}
|
||||||
|
@@ -25,10 +25,4 @@ public interface VoidVisitor {
|
|||||||
* @param ship the Battleship element to visit
|
* @param ship the Battleship element to visit
|
||||||
*/
|
*/
|
||||||
void visit(Battleship ship);
|
void visit(Battleship ship);
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a Shell element
|
|
||||||
* @param shell the Shell element to visit
|
|
||||||
*/
|
|
||||||
void visit(Shell shell);
|
|
||||||
}
|
}
|
||||||
|
@@ -22,9 +22,5 @@ public enum Sound {
|
|||||||
/**
|
/**
|
||||||
* Sound of a ship being destroyed.
|
* Sound of a ship being destroyed.
|
||||||
*/
|
*/
|
||||||
DESTROYED_SHIP,
|
DESTROYED_SHIP
|
||||||
/**
|
|
||||||
* Sound of a shell flying
|
|
||||||
*/
|
|
||||||
SHELL_FLYING
|
|
||||||
}
|
}
|
||||||
|
@@ -10,7 +10,7 @@
|
|||||||
# This file defines the configuration settings for the Battleship server.
|
# This file defines the configuration settings for the Battleship server.
|
||||||
#
|
#
|
||||||
# The port number on which the server will listen for incoming connections.
|
# The port number on which the server will listen for incoming connections.
|
||||||
port=42069
|
port=1234
|
||||||
#
|
#
|
||||||
# The dimensions of the game map.
|
# The dimensions of the game map.
|
||||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||||
|
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
|
|||||||
import pp.battleship.game.server.Player;
|
import pp.battleship.game.server.Player;
|
||||||
import pp.battleship.game.server.ServerGameLogic;
|
import pp.battleship.game.server.ServerGameLogic;
|
||||||
import pp.battleship.game.server.ServerSender;
|
import pp.battleship.game.server.ServerSender;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
Serializer.registerClass(MapMessage.class);
|
Serializer.registerClass(MapMessage.class);
|
||||||
Serializer.registerClass(ShootMessage.class);
|
Serializer.registerClass(ShootMessage.class);
|
||||||
Serializer.registerClass(EffectMessage.class);
|
Serializer.registerClass(EffectMessage.class);
|
||||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
|
||||||
Serializer.registerClass(Battleship.class);
|
Serializer.registerClass(Battleship.class);
|
||||||
Serializer.registerClass(IntPoint.class);
|
Serializer.registerClass(IntPoint.class);
|
||||||
Serializer.registerClass(Shot.class);
|
Serializer.registerClass(Shot.class);
|
||||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
private void registerListeners() {
|
private void registerListeners() {
|
||||||
myServer.addMessageListener(this, MapMessage.class);
|
myServer.addMessageListener(this, MapMessage.class);
|
||||||
myServer.addMessageListener(this, ShootMessage.class);
|
myServer.addMessageListener(this, ShootMessage.class);
|
||||||
myServer.addMessageListener(this, AnimationFinishedMessage.class);
|
|
||||||
myServer.addConnectionListener(this);
|
myServer.addConnectionListener(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -111,7 +111,7 @@ public class DialogManager {
|
|||||||
*
|
*
|
||||||
* @param dialog the dialog to open
|
* @param dialog the dialog to open
|
||||||
*/
|
*/
|
||||||
public void open(Dialog dialog) {
|
void open(Dialog dialog) {
|
||||||
dialogStack.push(dialog);
|
dialogStack.push(dialog);
|
||||||
dialog.update();
|
dialog.update();
|
||||||
app.getGuiNode().attachChild(dialog);
|
app.getGuiNode().attachChild(dialog);
|
||||||
@@ -133,7 +133,7 @@ public class DialogManager {
|
|||||||
* @param dialog the dialog to close
|
* @param dialog the dialog to close
|
||||||
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
||||||
*/
|
*/
|
||||||
public void close(Dialog dialog) {
|
void close(Dialog dialog) {
|
||||||
if (!isTop(dialog))
|
if (!isTop(dialog))
|
||||||
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
||||||
dialogStack.pop();
|
dialogStack.pop();
|
||||||
|
@@ -1,49 +1,33 @@
|
|||||||
// Styling of Lemur components
|
// Styling of Lemur components
|
||||||
// For documentation, see:
|
// For documentation, see
|
||||||
// For documentation, see:
|
|
||||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA
|
|
||||||
import com.simsilica.lemur.*
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
|
||||||
import com.simsilica.lemur.Button
|
import com.simsilica.lemur.Button
|
||||||
import com.simsilica.lemur.Button.ButtonAction
|
import com.simsilica.lemur.Button.ButtonAction
|
||||||
import com.simsilica.lemur.Command
|
import com.simsilica.lemur.Command
|
||||||
import com.simsilica.lemur.HAlignment
|
import com.simsilica.lemur.HAlignment
|
||||||
import com.simsilica.lemur.Insets3f
|
import com.simsilica.lemur.Insets3f
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||||
|
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||||
|
|
||||||
def bgColor = color(1, 1, 1, 1)
|
def bgColor = color(0.25, 0.5, 0.5, 1)
|
||||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
||||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||||
def buttonBgColor = color(1, 1, 1, 1)
|
def buttonBgColor = color(0, 0.75, 0.75, 1)
|
||||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||||
def gradientColor = color(1, 1, 1, 1)
|
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
|
|
||||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
|
|
||||||
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
|
|
||||||
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def gradient = TbtQuadBackgroundComponent.create(
|
def gradient = TbtQuadBackgroundComponent.create(
|
||||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
|
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||||
1, 1, 1, 126, 126, 1f, false)
|
|
||||||
|
|
||||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
|
||||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
|
||||||
generateMips: false)
|
|
||||||
//doubleGradient.color = color(0, 0, 0, 1)
|
|
||||||
|
|
||||||
def orangeBorder = TbtQuadBackgroundComponent.create(
|
|
||||||
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
|
|
||||||
generateMips: false),
|
generateMips: false),
|
||||||
1, 1, 1, 126, 126,
|
1, 1, 1, 126, 126,
|
||||||
1f, false)
|
1f, false)
|
||||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
|
||||||
|
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||||
|
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||||
|
generateMips: false)
|
||||||
|
|
||||||
selector("pp") {
|
selector("pp") {
|
||||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||||
@@ -54,44 +38,21 @@ selector("label", "pp") {
|
|||||||
color = buttonEnabledColor
|
color = buttonEnabledColor
|
||||||
}
|
}
|
||||||
|
|
||||||
selector("label-Bold", "pp") {
|
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
|
||||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
|
||||||
fontSize = 30
|
|
||||||
color = buttonEnabledColor
|
|
||||||
textHAlignment = HAlignment.Center
|
|
||||||
textVAlignment = VAlignment.Center
|
|
||||||
|
|
||||||
}
|
|
||||||
selector("label-Text", "pp") {
|
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
|
||||||
fontSize = 25
|
|
||||||
color = buttonEnabledColor
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("header", "pp") {
|
selector("header", "pp") {
|
||||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
insets = new Insets3f(2, 2, 2, 2)
|
||||||
color = color(1, 0.5, 0, 1)
|
color = color(1, 0.5, 0, 1)
|
||||||
textHAlignment = HAlignment.Center
|
textHAlignment = HAlignment.Center
|
||||||
textVAlignment = VAlignment.Center
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Container Stil
|
|
||||||
selector("container", "pp") {
|
selector("container", "pp") {
|
||||||
background = solidWhiteBackground.clone()
|
|
||||||
background.setColor(bgColor)
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("toolbar") {
|
|
||||||
background = gradient.clone()
|
background = gradient.clone()
|
||||||
background.setColor(bgColor)
|
background.setColor(bgColor)
|
||||||
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
selector("slider", "pp") {
|
selector("slider", "pp") {
|
||||||
insets = new Insets3f(5, 10, 5, 10) // Abstand
|
background = gradient.clone()
|
||||||
background = new QuadBackgroundComponent(sliderBgColor)
|
background.setColor(bgColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
def pressedCommand = new Command<Button>() {
|
def pressedCommand = new Command<Button>() {
|
||||||
@@ -112,6 +73,30 @@ def enabledCommand = new Command<Button>() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
def repeatCommand = new Command<Button>() {
|
||||||
|
private long startTime
|
||||||
|
private long lastClick
|
||||||
|
|
||||||
|
void execute(Button source) {
|
||||||
|
// Only do the repeating click while the mouse is
|
||||||
|
// over the button (and pressed of course)
|
||||||
|
if (source.isPressed() && source.isHighlightOn()) {
|
||||||
|
long elapsedTime = System.currentTimeMillis() - startTime
|
||||||
|
// After half a second pause, click 8 times a second
|
||||||
|
if (elapsedTime > 500 && elapsedTime > lastClick + 125) {
|
||||||
|
source.click()
|
||||||
|
|
||||||
|
// Try to quantize the last click time to prevent drift
|
||||||
|
lastClick = ((elapsedTime - 500) / 125) * 125 + 500
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
startTime = System.currentTimeMillis()
|
||||||
|
lastClick = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
def stdButtonCommands = [
|
def stdButtonCommands = [
|
||||||
(ButtonAction.Down) : [pressedCommand],
|
(ButtonAction.Down) : [pressedCommand],
|
||||||
(ButtonAction.Up) : [pressedCommand],
|
(ButtonAction.Up) : [pressedCommand],
|
||||||
@@ -130,26 +115,19 @@ selector("title", "pp") {
|
|||||||
shadowOffset = vec3(2, -2, -1)
|
shadowOffset = vec3(2, -2, -1)
|
||||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
||||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||||
generateMips: false)
|
generateMips: false)
|
||||||
insets = new Insets3f(2, 2, 2, 2)
|
insets = new Insets3f(2, 2, 2, 2)
|
||||||
textHAlignment = HAlignment.Center
|
|
||||||
textVAlignment = VAlignment.Center
|
|
||||||
|
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
selector("button", "pp") {
|
selector("button", "pp") {
|
||||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
background = gradient.clone()
|
||||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
color = buttonEnabledColor
|
||||||
|
background.setColor(buttonBgColor)
|
||||||
|
insets = new Insets3f(2, 2, 2, 2)
|
||||||
|
|
||||||
// Apply the outer border as the main background
|
|
||||||
background = outerBackground
|
|
||||||
|
|
||||||
// Use insets to create a margin/padding effect for the inner background
|
|
||||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
|
||||||
textHAlignment = HAlignment.Center
|
|
||||||
textVAlignment = VAlignment.Center
|
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -198,7 +176,6 @@ selector("slider.down.button", "pp") {
|
|||||||
|
|
||||||
selector("checkbox", "pp") {
|
selector("checkbox", "pp") {
|
||||||
color = buttonEnabledColor
|
color = buttonEnabledColor
|
||||||
fontSize = 20
|
|
||||||
}
|
}
|
||||||
|
|
||||||
selector("rollup", "pp") {
|
selector("rollup", "pp") {
|
||||||
@@ -215,55 +192,10 @@ selector("tabbedPanel.container", "pp") {
|
|||||||
}
|
}
|
||||||
|
|
||||||
selector("tab.button", "pp") {
|
selector("tab.button", "pp") {
|
||||||
background = solidWhiteBackground.clone()
|
background = gradient.clone()
|
||||||
background.setColor(bgColor)
|
background.setColor(bgColor)
|
||||||
color = tabbuttonEnabledColor
|
color = tabbuttonEnabledColor
|
||||||
insets = new Insets3f(4, 2, 0, 2)
|
insets = new Insets3f(4, 2, 0, 2)
|
||||||
|
|
||||||
buttonCommands = stdButtonCommands
|
buttonCommands = stdButtonCommands
|
||||||
}
|
}
|
||||||
selector("settings-title", "pp") {
|
|
||||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
|
||||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
|
||||||
|
|
||||||
background = outerBackground
|
|
||||||
fontSize = 40
|
|
||||||
insets = new Insets3f(3, 3, 3, 3)
|
|
||||||
textHAlignment = HAlignment.Center
|
|
||||||
textVAlignment = VAlignment.Center
|
|
||||||
}
|
|
||||||
|
|
||||||
selector("menu-button", "pp") {
|
|
||||||
fontSize = 40 // Set font size
|
|
||||||
textHAlignment = HAlignment.Center
|
|
||||||
textVAlignment = VAlignment.Center
|
|
||||||
buttonCommands = stdButtonCommands
|
|
||||||
}
|
|
||||||
|
|
||||||
// Style for Selector text
|
|
||||||
selector("selector.item.label") {
|
|
||||||
color = color(0, 0, 0, 1) // Black text
|
|
||||||
fontSize = 16 // Optional: Adjust the text size if needed
|
|
||||||
textHAlignment = HAlignment.Left // Optional: Align text to the left
|
|
||||||
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
|
|
||||||
}
|
|
||||||
// Style the popup container background
|
|
||||||
selector("selector.popup") {
|
|
||||||
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
|
|
||||||
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
|
|
||||||
}
|
|
||||||
|
|
||||||
// Style the text of dropdown options
|
|
||||||
selector("selector.item.label") {
|
|
||||||
color = color(0, 0, 0, 1) // Black text
|
|
||||||
fontSize = 16 // Optional: Adjust font size
|
|
||||||
textHAlignment = HAlignment.Left // Align text to the left
|
|
||||||
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
|
|
||||||
}
|
|
||||||
|
|
||||||
// Style the hover state of dropdown options
|
|
||||||
selector("selector.item.label", "hover") {
|
|
||||||
color = color(1, 1, 1, 1) // White text when hovered
|
|
||||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
|
||||||
}
|
|
||||||
|
|
||||||
|
@@ -1,28 +0,0 @@
|
|||||||
plugins {
|
|
||||||
id 'buildlogic.jme-application-conventions'
|
|
||||||
}
|
|
||||||
|
|
||||||
description = 'Monopoly Client'
|
|
||||||
|
|
||||||
dependencies {
|
|
||||||
implementation project(":jme-common")
|
|
||||||
implementation project(":monopoly:model")
|
|
||||||
implementation project(":monopoly:server")
|
|
||||||
|
|
||||||
implementation 'com.simsilica:lemur-proto:1.13.0'
|
|
||||||
implementation libs.jme3.desktop
|
|
||||||
implementation libs.lemur
|
|
||||||
implementation libs.lemurproto
|
|
||||||
|
|
||||||
implementation libs.selenium
|
|
||||||
|
|
||||||
runtimeOnly libs.jme3.awt.dialogs
|
|
||||||
runtimeOnly libs.jme3.plugins
|
|
||||||
runtimeOnly libs.jme3.jogg
|
|
||||||
runtimeOnly libs.jme3.testdata
|
|
||||||
}
|
|
||||||
|
|
||||||
application {
|
|
||||||
mainClass = 'pp.monopoly.client.MonopolyApp'
|
|
||||||
applicationName = 'monopoly'
|
|
||||||
}
|
|
@@ -1,39 +0,0 @@
|
|||||||
########################################
|
|
||||||
## Programming project code
|
|
||||||
## UniBw M, 2022, 2023, 2024
|
|
||||||
## www.unibw.de/inf2
|
|
||||||
## (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
########################################
|
|
||||||
#
|
|
||||||
# Monopoly client configuration
|
|
||||||
#
|
|
||||||
# The dimensions of the game map used in single mode.
|
|
||||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
|
||||||
map.width=10
|
|
||||||
map.height=10
|
|
||||||
#
|
|
||||||
#
|
|
||||||
# Screen settings
|
|
||||||
#
|
|
||||||
# Color of the text displayed at the top of the overlay.
|
|
||||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
|
|
||||||
overlay.top.color=1, 1, 1, 1
|
|
||||||
#
|
|
||||||
# Application settings configuration
|
|
||||||
# Determines whether the settings window is shown at startup.
|
|
||||||
settings.show=false
|
|
||||||
#
|
|
||||||
# Specifies the width of the application window in pixels.
|
|
||||||
settings.resolution.width=1200
|
|
||||||
#
|
|
||||||
# Specifies the height of the application window in pixels.
|
|
||||||
settings.resolution.height=800
|
|
||||||
#
|
|
||||||
# Determines whether the application runs in full-screen mode.
|
|
||||||
settings.full-screen=false
|
|
||||||
#
|
|
||||||
# Enables or disables gamma correction to improve color accuracy.
|
|
||||||
settings.use-gamma-correction=true
|
|
||||||
#
|
|
||||||
# Indicates whether the statistics window is displayed during gameplay.
|
|
||||||
statistics.show=false
|
|
@@ -1,8 +0,0 @@
|
|||||||
handlers=java.util.logging.ConsoleHandler
|
|
||||||
.level=INFO
|
|
||||||
pp.level=FINE
|
|
||||||
com.jme3.network.level=INFO
|
|
||||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
|
|
||||||
java.util.logging.ConsoleHandler.level=FINER
|
|
||||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
|
|
||||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
|
|
@@ -1,122 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import static pp.util.PreferencesUtils.getPreferences;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
|
||||||
import com.jme3.app.state.AbstractAppState;
|
|
||||||
import com.jme3.app.state.AppStateManager;
|
|
||||||
import com.jme3.asset.AssetLoadException;
|
|
||||||
import com.jme3.asset.AssetNotFoundException;
|
|
||||||
import com.jme3.audio.AudioData;
|
|
||||||
import com.jme3.audio.AudioNode;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
|
||||||
*/
|
|
||||||
public class GameMusic extends AbstractAppState{
|
|
||||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
|
||||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
|
||||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
|
||||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
|
||||||
|
|
||||||
private AudioNode music;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if sound is enabled in the preferences.
|
|
||||||
*
|
|
||||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
|
||||||
*/
|
|
||||||
public static boolean enabledInPreferences() {
|
|
||||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if sound is enabled in the preferences.
|
|
||||||
*
|
|
||||||
* @return float to which the volume is set
|
|
||||||
*/
|
|
||||||
public static float volumeInPreferences() {
|
|
||||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the sound effects for the game.
|
|
||||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
|
||||||
*
|
|
||||||
* @param stateManager The state manager
|
|
||||||
* @param app The application
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void initialize(AppStateManager stateManager, Application app) {
|
|
||||||
super.initialize(stateManager, app);
|
|
||||||
music = loadSound(app, "Sound/background.ogg");
|
|
||||||
setVolume(volumeInPreferences());
|
|
||||||
music.setLooping(true);
|
|
||||||
if (isEnabled() && music != null) {
|
|
||||||
music.play();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a sound from the specified file.
|
|
||||||
*
|
|
||||||
* @param app The application
|
|
||||||
* @param name The name of the sound file.
|
|
||||||
* @return The loaded AudioNode.
|
|
||||||
*/
|
|
||||||
private AudioNode loadSound(Application app, String name) {
|
|
||||||
try {
|
|
||||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
|
||||||
sound.setLooping(false);
|
|
||||||
sound.setPositional(false);
|
|
||||||
return sound;
|
|
||||||
}
|
|
||||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
|
||||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the enabled state of this AppState.
|
|
||||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
|
||||||
*
|
|
||||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void setEnabled(boolean enabled) {
|
|
||||||
if (isEnabled() == enabled) return;
|
|
||||||
|
|
||||||
if (music != null) {
|
|
||||||
if (enabled) {
|
|
||||||
music.play();
|
|
||||||
} else {
|
|
||||||
music.stop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
super.setEnabled(enabled);
|
|
||||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
|
||||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toggles the game sound on or off.
|
|
||||||
*/
|
|
||||||
public void toggleSound() {
|
|
||||||
setEnabled(!isEnabled());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the volume of music
|
|
||||||
* @param vol the volume to which the music should be set
|
|
||||||
*/
|
|
||||||
public void setVolume(float vol){
|
|
||||||
music.setVolume(vol);
|
|
||||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,234 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
|
||||||
import com.jme3.app.state.AbstractAppState;
|
|
||||||
import com.jme3.app.state.AppStateManager;
|
|
||||||
import com.jme3.audio.AudioData;
|
|
||||||
import com.jme3.audio.AudioNode;
|
|
||||||
|
|
||||||
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.SoundEvent;
|
|
||||||
import static pp.util.PreferencesUtils.getPreferences;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An application state that plays sounds based on game events.
|
|
||||||
*/
|
|
||||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
|
||||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
|
||||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
|
||||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
|
||||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
|
||||||
|
|
||||||
private AudioNode passStartSound;
|
|
||||||
private AudioNode eventCardSound;
|
|
||||||
private AudioNode gulagSound;
|
|
||||||
private AudioNode diceRollSound;
|
|
||||||
private AudioNode moneyCollectSound;
|
|
||||||
private AudioNode moneyLostSound;
|
|
||||||
private AudioNode tradeAcceptedSound;
|
|
||||||
private AudioNode tradeRejectedSound;
|
|
||||||
private AudioNode winnerSound;
|
|
||||||
private AudioNode looserSound;
|
|
||||||
private AudioNode buttonSound;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if sound is enabled in the preferences.
|
|
||||||
*
|
|
||||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
|
||||||
*/
|
|
||||||
public static boolean enabledInPreferences() {
|
|
||||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toggles the game sound on or off.
|
|
||||||
*/
|
|
||||||
public void toggleSound() {
|
|
||||||
setEnabled(!isEnabled());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if sound is enabled in the preferences.
|
|
||||||
*
|
|
||||||
* @return float to which the volume is set
|
|
||||||
*/
|
|
||||||
public static float volumeInPreferences() {
|
|
||||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the enabled state of this AppState.
|
|
||||||
*
|
|
||||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void setEnabled(boolean enabled) {
|
|
||||||
if (isEnabled() == enabled) return;
|
|
||||||
super.setEnabled(enabled);
|
|
||||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled);
|
|
||||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the sound effects for the game and stores the application reference.
|
|
||||||
*
|
|
||||||
* @param stateManager The state manager
|
|
||||||
* @param app The application instance
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void initialize(AppStateManager stateManager, Application app) {
|
|
||||||
super.initialize(stateManager, app);
|
|
||||||
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
|
|
||||||
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
|
|
||||||
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
|
|
||||||
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
|
|
||||||
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
|
|
||||||
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
|
|
||||||
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
|
|
||||||
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
|
|
||||||
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
|
|
||||||
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
|
|
||||||
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a sound from the specified file.
|
|
||||||
*
|
|
||||||
* @param name The name of the sound file.
|
|
||||||
* @return The loaded AudioNode.
|
|
||||||
*/
|
|
||||||
private AudioNode loadSound(String name) {
|
|
||||||
try {
|
|
||||||
AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
|
||||||
sound.setLooping(false);
|
|
||||||
sound.setPositional(false);
|
|
||||||
return sound;
|
|
||||||
} catch (Exception ex) {
|
|
||||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Plays the passStart sound effect.
|
|
||||||
*/
|
|
||||||
public void passStart() {
|
|
||||||
if (isEnabled() && passStartSound != null)
|
|
||||||
passStartSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the eventCard sound effect.
|
|
||||||
*/
|
|
||||||
public void eventCard() {
|
|
||||||
if (isEnabled() && eventCardSound != null)
|
|
||||||
eventCardSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the gulag sound effect.
|
|
||||||
*/
|
|
||||||
public void gulag() {
|
|
||||||
if (isEnabled() && gulagSound != null)
|
|
||||||
gulagSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the diceRoll sound effect.
|
|
||||||
*/
|
|
||||||
public void diceRoll() {
|
|
||||||
if (isEnabled() && diceRollSound != null)
|
|
||||||
diceRollSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the moneyCollect sound effect.
|
|
||||||
*/
|
|
||||||
public void moneyCollect() {
|
|
||||||
if (isEnabled() && moneyCollectSound != null)
|
|
||||||
moneyCollectSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the moneyLost sound effect.
|
|
||||||
*/
|
|
||||||
public void moneyLost() {
|
|
||||||
if (isEnabled() && moneyLostSound != null)
|
|
||||||
moneyLostSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the tradeAccepted sound effect.
|
|
||||||
*/
|
|
||||||
public void tradeAccepted() {
|
|
||||||
if (isEnabled() && tradeAcceptedSound != null)
|
|
||||||
tradeAcceptedSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the tradeRejected sound effect.
|
|
||||||
*/
|
|
||||||
public void tradeRejected() {
|
|
||||||
if (isEnabled() && tradeRejectedSound != null)
|
|
||||||
tradeRejectedSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the winner sound effect.
|
|
||||||
*/
|
|
||||||
public void winner() {
|
|
||||||
if (isEnabled() && winnerSound != null)
|
|
||||||
winnerSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the looser sound effect.
|
|
||||||
*/
|
|
||||||
public void looser() {
|
|
||||||
if (isEnabled() && looserSound != null)
|
|
||||||
looserSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Plays the button sound effect.
|
|
||||||
*/
|
|
||||||
public void button() {
|
|
||||||
if (isEnabled() && buttonSound != null)
|
|
||||||
buttonSound.playInstance();
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* Sets the volume of the sounds
|
|
||||||
* @param vol the volume to which the sounds should be set
|
|
||||||
*/
|
|
||||||
public void setVolume(float vol){
|
|
||||||
passStartSound.setVolume(vol);
|
|
||||||
eventCardSound.setVolume(vol);
|
|
||||||
gulagSound.setVolume(vol);
|
|
||||||
diceRollSound.setVolume(vol);
|
|
||||||
moneyCollectSound.setVolume(vol);
|
|
||||||
moneyLostSound.setVolume(vol);
|
|
||||||
tradeAcceptedSound.setVolume(vol);
|
|
||||||
tradeRejectedSound.setVolume(vol);
|
|
||||||
winnerSound.setVolume(vol);
|
|
||||||
looserSound.setVolume(vol);
|
|
||||||
buttonSound.setVolume(vol);
|
|
||||||
|
|
||||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(SoundEvent event) {
|
|
||||||
switch (event.sound()) {
|
|
||||||
case PASS_START -> passStart();
|
|
||||||
case EVENT_CARD -> eventCard();
|
|
||||||
case GULAG -> gulag();
|
|
||||||
case DICE_ROLL -> diceRoll();
|
|
||||||
case MONEY_COLLECTED -> moneyCollect();
|
|
||||||
case MONEY_LOST -> moneyLost();
|
|
||||||
case TRADE_ACCEPTED -> tradeAccepted();
|
|
||||||
case TRADE_REJECTED -> tradeRejected();
|
|
||||||
case WINNER -> winner();
|
|
||||||
case LOSER -> looser();
|
|
||||||
case BUTTON -> button();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}//heloo
|
|
@@ -1,507 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import com.jme3.app.DebugKeysAppState;
|
|
||||||
import com.jme3.app.SimpleApplication;
|
|
||||||
import com.jme3.app.StatsAppState;
|
|
||||||
import com.jme3.font.BitmapFont;
|
|
||||||
import com.jme3.font.BitmapText;
|
|
||||||
import com.jme3.input.KeyInput;
|
|
||||||
import com.jme3.input.MouseInput;
|
|
||||||
import com.jme3.input.controls.ActionListener;
|
|
||||||
import com.jme3.input.controls.KeyTrigger;
|
|
||||||
import com.jme3.input.controls.MouseButtonTrigger;
|
|
||||||
import com.jme3.system.AppSettings;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.simsilica.lemur.GuiGlobals;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.style.BaseStyles;
|
|
||||||
import pp.monopoly.game.client.MonopolyClient;
|
|
||||||
import pp.monopoly.client.gui.SettingsMenu;
|
|
||||||
import pp.monopoly.client.gui.StartMenu;
|
|
||||||
import pp.monopoly.client.gui.TestWorld;
|
|
||||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
|
||||||
import pp.monopoly.client.gui.popups.BuyCard;
|
|
||||||
import pp.monopoly.client.gui.popups.EventCard;
|
|
||||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
|
||||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
|
||||||
import pp.monopoly.game.client.ClientGameLogic;
|
|
||||||
import pp.monopoly.game.client.ServerConnection;
|
|
||||||
import pp.monopoly.notification.ClientStateEvent;
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.InfoTextEvent;
|
|
||||||
import pp.monopoly.notification.Sound;
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.dialog.DialogBuilder;
|
|
||||||
import pp.dialog.DialogManager;
|
|
||||||
import pp.graphics.Draw;
|
|
||||||
|
|
||||||
import java.io.File;
|
|
||||||
import java.io.FileInputStream;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.concurrent.ExecutorService;
|
|
||||||
import java.util.concurrent.Executors;
|
|
||||||
import java.util.logging.LogManager;
|
|
||||||
|
|
||||||
import static pp.monopoly.Resources.lookup;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The main class for the Battleship client application.
|
|
||||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
|
||||||
*/
|
|
||||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Logger for logging messages within the application.
|
|
||||||
*/
|
|
||||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Path to the styles script for GUI elements.
|
|
||||||
*/
|
|
||||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Path to the font resource used in the GUI.
|
|
||||||
*/
|
|
||||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Path to the client configuration file, if one exists.
|
|
||||||
*/
|
|
||||||
private static final File CONFIG_FILE = new File("client.properties");
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Input mapping name for mouse clicks.
|
|
||||||
*/
|
|
||||||
public static final String CLICK = "CLICK";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Input mapping name for the Escape key.
|
|
||||||
*/
|
|
||||||
private static final String ESC = "ESC";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Manager for handling dialogs within the application.
|
|
||||||
*/
|
|
||||||
private final DialogManager dialogManager = new DialogManager(this);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The server connection instance, used for communicating with the game server.
|
|
||||||
*/
|
|
||||||
private final ServerConnection serverConnection;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Instance of the {@link Draw} class for rendering graphics.
|
|
||||||
*/
|
|
||||||
private Draw draw;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Text display at the top of the GUI for showing information to the user.
|
|
||||||
*/
|
|
||||||
private BitmapText topText;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Executor service for handling asynchronous tasks within the application.
|
|
||||||
*/
|
|
||||||
private ExecutorService executor;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handler for managing the client's game logic.
|
|
||||||
*/
|
|
||||||
private final ClientGameLogic logic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Configuration settings for the Battleship client application.
|
|
||||||
*/
|
|
||||||
private final MonopolyAppConfig config;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Listener for handling actions triggered by the Escape key.
|
|
||||||
*/
|
|
||||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
|
||||||
|
|
||||||
//TODO temp for testing
|
|
||||||
private EventCard eventCard;
|
|
||||||
private BuildingPropertyCard buildingProperty;
|
|
||||||
private FoodFieldCard foodField;
|
|
||||||
private GateFieldCard gateField;
|
|
||||||
private BuyCard buyCard;
|
|
||||||
private boolean isBuyCardPopupOpen = false;
|
|
||||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
|
||||||
private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
|
|
||||||
private TestWorld testWorld;
|
|
||||||
|
|
||||||
static {
|
|
||||||
// Configure logging
|
|
||||||
LogManager manager = LogManager.getLogManager();
|
|
||||||
try {
|
|
||||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
|
||||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
|
||||||
}
|
|
||||||
catch (IOException e) {
|
|
||||||
LOGGER.log(Level.INFO, e.getMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Starts the Battleship application.
|
|
||||||
*
|
|
||||||
* @param args Command-line arguments for launching the application.
|
|
||||||
*/
|
|
||||||
public static void main(String[] args) {
|
|
||||||
new MonopolyApp().start();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new {@code MonopolyApp} instance.
|
|
||||||
* Initializes the configuration, server connection, and game logic listeners.
|
|
||||||
*/
|
|
||||||
private MonopolyApp() {
|
|
||||||
config = new MonopolyAppConfig();
|
|
||||||
config.readFromIfExists(CONFIG_FILE);
|
|
||||||
serverConnection = makeServerConnection();
|
|
||||||
logic = new ClientGameLogic(serverConnection);
|
|
||||||
logic.addListener(this);
|
|
||||||
setShowSettings(config.getShowSettings());
|
|
||||||
setSettings(makeSettings());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates and configures application settings from the client configuration.
|
|
||||||
*
|
|
||||||
* @return A configured {@link AppSettings} object.
|
|
||||||
*/
|
|
||||||
private AppSettings makeSettings() {
|
|
||||||
final AppSettings settings = new AppSettings(true);
|
|
||||||
settings.setTitle(lookup("monopoly.name"));
|
|
||||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
|
||||||
settings.setFullscreen(config.fullScreen());
|
|
||||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
|
||||||
settings.setGammaCorrection(config.useGammaCorrection());
|
|
||||||
return settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Factory method for creating a server connection based on the current
|
|
||||||
* client configuration.
|
|
||||||
*
|
|
||||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
|
||||||
*/
|
|
||||||
private ServerConnection makeServerConnection() {
|
|
||||||
return new NetworkSupport(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
|
||||||
*
|
|
||||||
* @return The {@link DialogManager} instance.
|
|
||||||
*/
|
|
||||||
public DialogManager getDialogManager() {
|
|
||||||
return dialogManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the game logic handler for the client.
|
|
||||||
*
|
|
||||||
* @return The {@link ClientGameLogic} instance.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public ClientGameLogic getGameLogic() {
|
|
||||||
return logic;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the current configuration settings for the Battleship client.
|
|
||||||
*
|
|
||||||
* @return The {@link BattleshipClientConfig} instance.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public MonopolyAppConfig getConfig() {
|
|
||||||
return config;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the application.
|
|
||||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void simpleInitApp() {
|
|
||||||
setPauseOnLostFocus(false);
|
|
||||||
draw = new Draw(assetManager);
|
|
||||||
setupInput();
|
|
||||||
setupStates();
|
|
||||||
setupGui();
|
|
||||||
new StartMenu(this).open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets up the graphical user interface (GUI) for the application.
|
|
||||||
*/
|
|
||||||
private void setupGui() {
|
|
||||||
GuiGlobals.initialize(this);
|
|
||||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
|
||||||
BaseStyles.loadGlassStyle();
|
|
||||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
|
||||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
|
||||||
topText = new BitmapText(normalFont);
|
|
||||||
final int height = context.getSettings().getHeight();
|
|
||||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
|
||||||
topText.setColor(config.getTopColor());
|
|
||||||
guiNode.attachChild(topText);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Configures input mappings and sets up listeners for user interactions.
|
|
||||||
*/
|
|
||||||
private void setupInput() {
|
|
||||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
|
||||||
inputManager.setCursorVisible(false);
|
|
||||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
|
||||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
|
||||||
inputManager.addListener(escapeListener, ESC);
|
|
||||||
|
|
||||||
//TODO tmp for testing
|
|
||||||
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
|
|
||||||
inputManager.addListener(BListener, "B");
|
|
||||||
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
|
|
||||||
inputManager.addListener(TListener, "T");
|
|
||||||
}
|
|
||||||
|
|
||||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
|
||||||
private void handleB(boolean isPressed) {
|
|
||||||
if (isPressed) {
|
|
||||||
Dialog tmp = new BuyCard(this);
|
|
||||||
if (eventCard != null && isBuyCardPopupOpen) {
|
|
||||||
// Schließe das SettingsMenu
|
|
||||||
System.out.println("Schließe BuyCardPopup...");
|
|
||||||
eventCard.close();
|
|
||||||
eventCard = null;
|
|
||||||
tmp.open();
|
|
||||||
} else {
|
|
||||||
// Öffne das SettingsMenu
|
|
||||||
System.out.println("Öffne BuyCardPopup...");
|
|
||||||
eventCard = new EventCard(this);
|
|
||||||
eventCard.open();
|
|
||||||
dialogManager.close(tmp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
|
||||||
private void handleT(boolean isPressed) {
|
|
||||||
if (isPressed) {
|
|
||||||
testWorld = new TestWorld(this);
|
|
||||||
testWorld.initializeScene();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes and attaches the necessary application states for the game.
|
|
||||||
*/
|
|
||||||
private void setupStates() {
|
|
||||||
if (config.getShowStatistics()) {
|
|
||||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
|
||||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
|
||||||
stateManager.attach(stats);
|
|
||||||
}
|
|
||||||
flyCam.setEnabled(false);
|
|
||||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
|
||||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
|
||||||
|
|
||||||
attachGameSound();
|
|
||||||
attachGameMusic();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Attaches the game sound state and sets its initial enabled state.
|
|
||||||
*/
|
|
||||||
private void attachGameSound() {
|
|
||||||
final GameSound gameSound = new GameSound();
|
|
||||||
logic.addListener(gameSound);
|
|
||||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
|
||||||
stateManager.attach(gameSound);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Attaches the background music state and sets its initial enabled state.
|
|
||||||
*/
|
|
||||||
private void attachGameMusic() {
|
|
||||||
final GameMusic gameSound = new GameMusic();
|
|
||||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
|
||||||
stateManager.attach(gameSound);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the application state every frame.
|
|
||||||
* This method is called once per frame during the game loop.
|
|
||||||
*
|
|
||||||
* @param tpf Time per frame in seconds.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void simpleUpdate(float tpf) {
|
|
||||||
super.simpleUpdate(tpf);
|
|
||||||
dialogManager.update(tpf);
|
|
||||||
logic.update(tpf);
|
|
||||||
|
|
||||||
//TODO testing replace later
|
|
||||||
if (testWorld != null) {
|
|
||||||
testWorld.update(tpf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
|
||||||
*
|
|
||||||
* @param isPressed Indicates whether the Escape key is pressed.
|
|
||||||
*/
|
|
||||||
public void escape(boolean isPressed) {
|
|
||||||
if (!isPressed) return;
|
|
||||||
if (dialogManager.showsDialog())
|
|
||||||
dialogManager.escape();
|
|
||||||
else
|
|
||||||
new SettingsMenu(this).open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
|
||||||
*
|
|
||||||
* @return The {@link Draw} instance.
|
|
||||||
*/
|
|
||||||
public Draw getDraw() {
|
|
||||||
return draw;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Tries to connect
|
|
||||||
*/
|
|
||||||
public void connect() {
|
|
||||||
serverConnection.connect();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a request to close the application.
|
|
||||||
* If the request is initiated by pressing ESC, this parameter is true.
|
|
||||||
*
|
|
||||||
* @param esc If true, the request is due to the ESC key being pressed.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void requestClose(boolean esc) { /* do nothing */ }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
|
||||||
*/
|
|
||||||
public void closeApp() {
|
|
||||||
if (serverConnection.isConnected())
|
|
||||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
|
||||||
else
|
|
||||||
close();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Closes the application, disconnecting from the server and stopping the application.
|
|
||||||
*/
|
|
||||||
private void close() {
|
|
||||||
serverConnection.disconnect();
|
|
||||||
stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the informational text displayed in the GUI.
|
|
||||||
*
|
|
||||||
* @param text The information text to display.
|
|
||||||
*/
|
|
||||||
public void setInfoText(String text) {
|
|
||||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
|
||||||
topText.setText(text);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
|
||||||
*
|
|
||||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(InfoTextEvent event) {
|
|
||||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
|
||||||
setInfoText(lookup(event.key()));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles client state events to update the game states accordingly.
|
|
||||||
*
|
|
||||||
* @param event The {@link ClientStateEvent} representing the state change.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(ClientStateEvent event) {
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the executor service used for handling multithreaded tasks.
|
|
||||||
*
|
|
||||||
* @return The {@link ExecutorService} instance.
|
|
||||||
*/
|
|
||||||
public ExecutorService getExecutor() {
|
|
||||||
if (executor == null)
|
|
||||||
executor = Executors.newCachedThreadPool();
|
|
||||||
return executor;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Stops the application, shutting down the executor service and halting execution.
|
|
||||||
*
|
|
||||||
* @param waitFor If true, waits for the application to stop before returning.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void stop(boolean waitFor) {
|
|
||||||
if (executor != null) executor.shutdownNow();
|
|
||||||
super.stop(waitFor);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
|
||||||
*
|
|
||||||
* @param question The question to display in the dialog.
|
|
||||||
* @param yesAction The action to perform if "Yes" is selected.
|
|
||||||
*/
|
|
||||||
public void confirmDialog(String question, Runnable yesAction) {
|
|
||||||
DialogBuilder.simple(dialogManager)
|
|
||||||
.setTitle(lookup("dialog.question"))
|
|
||||||
.setText(question)
|
|
||||||
.setOkButton(lookup("button.yes"), d -> {
|
|
||||||
getGameLogic().playSound(Sound.BUTTON); // Play sound
|
|
||||||
yesAction.run(); // Execute the original yesAction
|
|
||||||
})
|
|
||||||
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
|
|
||||||
.build()
|
|
||||||
.open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Displays an error dialog with the specified error message.
|
|
||||||
*
|
|
||||||
* @param errorMessage The error message to display in the dialog.
|
|
||||||
*/
|
|
||||||
public void errorDialog(String errorMessage) {
|
|
||||||
DialogBuilder.simple(dialogManager)
|
|
||||||
.setTitle(lookup("dialog.error"))
|
|
||||||
.setText(errorMessage)
|
|
||||||
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
|
|
||||||
.build()
|
|
||||||
.open();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void disconnect() {
|
|
||||||
serverConnection.disconnect();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,190 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
|
|
||||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Provides access to the Monopoly application configuration.
|
|
||||||
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
|
|
||||||
* particularly those related to screen settings and visual customization.
|
|
||||||
* <p>
|
|
||||||
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
|
||||||
* to ensure proper functionality when reading from a properties file.
|
|
||||||
* </p>
|
|
||||||
*/
|
|
||||||
public class MonopolyAppConfig extends MonopolyClientConfig {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Converts a string value found in the properties file into an object of the specified type.
|
|
||||||
* Extends the superclass method to support conversion to {@link ColorRGBA}.
|
|
||||||
*
|
|
||||||
* @param value the string value to be converted
|
|
||||||
* @param targetType the target type into which the value string is converted
|
|
||||||
* @return the converted object of the specified type
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected Object convertToType(String value, Class<?> targetType) {
|
|
||||||
if (targetType == ColorRGBA.class)
|
|
||||||
return makeColorRGBA(value);
|
|
||||||
return super.convertToType(value, targetType);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
|
|
||||||
*
|
|
||||||
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
|
|
||||||
* @return a {@link ColorRGBA} object representing the color
|
|
||||||
* @throws IllegalArgumentException if the input string is not in the expected format
|
|
||||||
*/
|
|
||||||
private static ColorRGBA makeColorRGBA(String value) {
|
|
||||||
String[] split = value.split(",", -1);
|
|
||||||
try {
|
|
||||||
if (split.length == 4)
|
|
||||||
return new ColorRGBA(Float.parseFloat(split[0]),
|
|
||||||
Float.parseFloat(split[1]),
|
|
||||||
Float.parseFloat(split[2]),
|
|
||||||
Float.parseFloat(split[3]));
|
|
||||||
}
|
|
||||||
catch (NumberFormatException e) {
|
|
||||||
// deliberately left empty
|
|
||||||
}
|
|
||||||
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The width of the game view resolution in pixels.
|
|
||||||
*/
|
|
||||||
@Property("settings.resolution.width") //NON-NLS
|
|
||||||
private int resolutionWidth = 1200;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The height of the game view resolution in pixels.
|
|
||||||
*/
|
|
||||||
@Property("settings.resolution.height") //NON-NLS
|
|
||||||
private int resolutionHeight = 800;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether the game should start in full-screen mode.
|
|
||||||
*/
|
|
||||||
@Property("settings.full-screen") //NON-NLS
|
|
||||||
private boolean fullScreen = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether gamma correction should be enabled.
|
|
||||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
|
||||||
* and sRGB images are linearized.
|
|
||||||
* <p>
|
|
||||||
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
|
|
||||||
* </p>
|
|
||||||
*/
|
|
||||||
@Property("settings.use-gamma-correction") //NON-NLS
|
|
||||||
private boolean useGammaCorrection = true;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether full resolution framebuffers should be used on Retina displays.
|
|
||||||
* This setting is ignored on non-Retina platforms.
|
|
||||||
*/
|
|
||||||
@Property("settings.use-retina-framebuffer") //NON-NLS
|
|
||||||
private boolean useRetinaFrameBuffer = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether the settings window should be shown for configuring the game.
|
|
||||||
*/
|
|
||||||
@Property("settings.show") //NON-NLS
|
|
||||||
private boolean showSettings = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
|
|
||||||
*/
|
|
||||||
@Property("statistics.show") //NON-NLS
|
|
||||||
private boolean showStatistics = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
|
|
||||||
*/
|
|
||||||
@Property("overlay.top.color") //NON-NLS
|
|
||||||
private ColorRGBA topColor = ColorRGBA.White;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a default {@code MonopolyAppConfig} with predefined values.
|
|
||||||
*/
|
|
||||||
public MonopolyAppConfig() {
|
|
||||||
// Default constructor
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the width of the game view resolution in pixels.
|
|
||||||
*
|
|
||||||
* @return the width of the game view resolution in pixels
|
|
||||||
*/
|
|
||||||
public int getResolutionWidth() {
|
|
||||||
return resolutionWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the height of the game view resolution in pixels.
|
|
||||||
*
|
|
||||||
* @return the height of the game view resolution in pixels
|
|
||||||
*/
|
|
||||||
public int getResolutionHeight() {
|
|
||||||
return resolutionHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether the game should start in full-screen mode.
|
|
||||||
*
|
|
||||||
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean fullScreen() {
|
|
||||||
return fullScreen;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether gamma correction is enabled.
|
|
||||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
|
||||||
* and sRGB images are linearized.
|
|
||||||
*
|
|
||||||
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean useGammaCorrection() {
|
|
||||||
return useGammaCorrection;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether full resolution framebuffers should be used on Retina displays.
|
|
||||||
* This setting is ignored on non-Retina platforms.
|
|
||||||
*
|
|
||||||
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean useRetinaFrameBuffer() {
|
|
||||||
return useRetinaFrameBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether the settings window should be shown for configuring the game.
|
|
||||||
*
|
|
||||||
* @return {@code true} if the settings window should be shown; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean getShowSettings() {
|
|
||||||
return showSettings;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
|
|
||||||
*
|
|
||||||
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
|
|
||||||
*/
|
|
||||||
public boolean getShowStatistics() {
|
|
||||||
return showStatistics;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
|
|
||||||
*
|
|
||||||
* @return the color of the top text during gameplay
|
|
||||||
*/
|
|
||||||
public ColorRGBA getTopColor() {
|
|
||||||
return topColor;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,84 +0,0 @@
|
|||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
|
||||||
import com.jme3.app.state.AbstractAppState;
|
|
||||||
import com.jme3.app.state.AppStateManager;
|
|
||||||
|
|
||||||
import pp.monopoly.game.client.ClientGameLogic;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Abstract class representing a state in the Monopoly game.
|
|
||||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
|
||||||
*/
|
|
||||||
public abstract class MonopolyAppState extends AbstractAppState {
|
|
||||||
private MonopolyApp app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new MonopolyAppState that is initially disabled.
|
|
||||||
*/
|
|
||||||
protected MonopolyAppState() {
|
|
||||||
setEnabled(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the state manager and application.
|
|
||||||
*
|
|
||||||
* @param stateManager The state manager
|
|
||||||
* @param application The application instance
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void initialize(AppStateManager stateManager, Application application) {
|
|
||||||
super.initialize(stateManager, application);
|
|
||||||
this.app = (MonopolyApp) application;
|
|
||||||
if (isEnabled()) {
|
|
||||||
enableState();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the MonopolyApp instance associated with this MonopolyAppState.
|
|
||||||
*
|
|
||||||
* @return The MonopolyApp instance.
|
|
||||||
*/
|
|
||||||
public MonopolyApp getApp() {
|
|
||||||
return app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the client game logic handler.
|
|
||||||
*
|
|
||||||
* @return the client game logic handler
|
|
||||||
*/
|
|
||||||
public ClientGameLogic getGameLogic() {
|
|
||||||
return app.getGameLogic();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the enabled state of the MonopolyAppState.
|
|
||||||
* If the new state is the same as the current state, the method returns.
|
|
||||||
*
|
|
||||||
* @param enabled The new enabled state.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void setEnabled(boolean enabled) {
|
|
||||||
if (isEnabled() == enabled) return;
|
|
||||||
super.setEnabled(enabled);
|
|
||||||
if (app != null) {
|
|
||||||
if (enabled) {
|
|
||||||
enableState();
|
|
||||||
} else {
|
|
||||||
disableState();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the state is enabled. Override to define specific behavior.
|
|
||||||
*/
|
|
||||||
protected abstract void enableState();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the state is disabled. Override to define specific behavior.
|
|
||||||
*/
|
|
||||||
protected abstract void disableState();
|
|
||||||
}
|
|
@@ -1,163 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client;
|
|
||||||
|
|
||||||
import com.jme3.network.Client;
|
|
||||||
import com.jme3.network.ClientStateListener;
|
|
||||||
import com.jme3.network.Message;
|
|
||||||
import com.jme3.network.MessageListener;
|
|
||||||
import com.jme3.network.Network;
|
|
||||||
|
|
||||||
import pp.monopoly.client.gui.CreateGameMenu;
|
|
||||||
import pp.monopoly.game.client.ServerConnection;
|
|
||||||
import pp.monopoly.message.client.ClientMessage;
|
|
||||||
import pp.monopoly.message.server.ServerMessage;
|
|
||||||
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
|
|
||||||
import static pp.monopoly.Resources.lookup;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Manages the network connection for the Battleship application.
|
|
||||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
|
||||||
*/
|
|
||||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
|
||||||
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private Client client;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
|
||||||
*
|
|
||||||
* @param app The Battleship application instance.
|
|
||||||
*/
|
|
||||||
public NetworkSupport(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Return the client connections Id
|
|
||||||
* @return the client id
|
|
||||||
*/
|
|
||||||
public int getId() {
|
|
||||||
if (client == null) return 0;
|
|
||||||
return client.getId();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the Battleship application instance.
|
|
||||||
*
|
|
||||||
* @return Battleship application instance
|
|
||||||
*/
|
|
||||||
public MonopolyApp getApp() {
|
|
||||||
return app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if there is a connection to the game server.
|
|
||||||
*
|
|
||||||
* @return true if there is a connection to the game server, false otherwise.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public boolean isConnected() {
|
|
||||||
return client != null && client.isConnected();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Attempts to join the game if there is no connection yet.
|
|
||||||
* Opens a dialog for the user to enter the host and port information.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void connect() {
|
|
||||||
if (client == null)
|
|
||||||
new CreateGameMenu(this).open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Closes the client connection.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void disconnect() {
|
|
||||||
if (client == null) return;
|
|
||||||
client.close();
|
|
||||||
client = null;
|
|
||||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the network connection.
|
|
||||||
*
|
|
||||||
* @param host The server's address.
|
|
||||||
* @param port The server's port.
|
|
||||||
* @throws IOException If an I/O error occurs when creating the client.
|
|
||||||
*/
|
|
||||||
public void initNetwork(String host, int port) throws IOException {
|
|
||||||
if (client != null)
|
|
||||||
throw new IllegalStateException("trying to join a game again");
|
|
||||||
client = Network.connectToServer(host, port);
|
|
||||||
client.start();
|
|
||||||
client.addMessageListener(this);
|
|
||||||
client.addClientStateListener(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when a message is received from the server.
|
|
||||||
*
|
|
||||||
* @param client The client instance that received the message.
|
|
||||||
* @param message The message received from the server.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void messageReceived(Client client, Message message) {
|
|
||||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
|
||||||
if (message instanceof ServerMessage serverMessage)
|
|
||||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the client has successfully connected to the server.
|
|
||||||
*
|
|
||||||
* @param client The client that connected to the server.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void clientConnected(Client client) {
|
|
||||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when the client is disconnected from the server.
|
|
||||||
*
|
|
||||||
* @param client The client that was disconnected.
|
|
||||||
* @param disconnectInfo Information about the disconnection.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
|
||||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
|
||||||
if (this.client != client)
|
|
||||||
throw new IllegalArgumentException("parameter value must be client");
|
|
||||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
|
||||||
this.client = null;
|
|
||||||
disconnect();
|
|
||||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sends the specified message to the server.
|
|
||||||
*
|
|
||||||
* @param message The message to be sent to the server.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void send(ClientMessage message) {
|
|
||||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
|
||||||
if (client == null)
|
|
||||||
app.errorDialog(lookup("lost.connection.to.server"));
|
|
||||||
else
|
|
||||||
client.send(message);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,91 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
|
|
||||||
|
|
||||||
import pp.monopoly.model.Board;
|
|
||||||
import pp.monopoly.model.Item;
|
|
||||||
import pp.monopoly.model.Item;
|
|
||||||
import pp.monopoly.model.Visitor;
|
|
||||||
import pp.monopoly.notification.GameEventListener;
|
|
||||||
import pp.monopoly.notification.ItemAddedEvent;
|
|
||||||
import pp.monopoly.notification.ItemRemovedEvent;
|
|
||||||
import pp.view.ModelViewSynchronizer;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
|
||||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
|
||||||
* are accurately reflected in the view.
|
|
||||||
*/
|
|
||||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
|
||||||
protected final Board board;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new BoardSynchronizer.
|
|
||||||
*
|
|
||||||
* @param board the game board to synchronize
|
|
||||||
* @param root the root node to which the view representations of the board items are attached
|
|
||||||
* @param board the game board to synchronize
|
|
||||||
* @param root the root node to which the view representations of the board items are attached
|
|
||||||
*/
|
|
||||||
protected BoardSynchronizer(Board board, Node root) {
|
|
||||||
protected BoardSynchronizer(Board board, Node root) {
|
|
||||||
super(root);
|
|
||||||
this.board = board;
|
|
||||||
this.board = board;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Translates a model item into its corresponding visual representation.
|
|
||||||
*
|
|
||||||
* @param item the item from the model to be translated
|
|
||||||
* @return the visual representation of the item as a {@link Spatial}
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected Spatial translate(Item item) {
|
|
||||||
return item.accept(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds the existing items from the board to the view during initialization.
|
|
||||||
* Adds the existing items from the board to the view during initialization.
|
|
||||||
*/
|
|
||||||
protected void addExisting() {
|
|
||||||
board.getItems().forEach(this::add);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the event when an item is removed from the board.
|
|
||||||
* Handles the event when an item is removed from the board.
|
|
||||||
*
|
|
||||||
* @param event the event indicating that an item has been removed from the board
|
|
||||||
* @param event the event indicating that an item has been removed from the board
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(ItemRemovedEvent event) {
|
|
||||||
if (board == event.getBoard()) {
|
|
||||||
delete(event.getItem());
|
|
||||||
}
|
|
||||||
if (board == event.getBoard()) {
|
|
||||||
delete(event.getItem());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the event when an item is added to the board.
|
|
||||||
* Handles the event when an item is added to the board.
|
|
||||||
*
|
|
||||||
* @param event the event indicating that an item has been added to the board
|
|
||||||
* @param event the event indicating that an item has been added to the board
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void receivedEvent(ItemAddedEvent event) {
|
|
||||||
if (board == event.getBoard()) {
|
|
||||||
add(event.getItem());
|
|
||||||
}
|
|
||||||
if (board == event.getBoard()) {
|
|
||||||
add(event.getItem());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,60 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.Camera;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Steuert die Kamerabewegung in der Szene.
|
|
||||||
*/
|
|
||||||
public class CameraController {
|
|
||||||
private final Camera camera;
|
|
||||||
private final Vector3f center; // Fokuspunkt der Kamera
|
|
||||||
private final float radius; // Radius der Kreisbewegung
|
|
||||||
private final float height; // Höhe der Kamera über dem Spielfeld
|
|
||||||
private final float speed; // Geschwindigkeit der Kamerabewegung
|
|
||||||
private float angle; // Aktueller Winkel in der Kreisbewegung
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für den CameraController.
|
|
||||||
*
|
|
||||||
* @param camera Die Kamera, die gesteuert werden soll
|
|
||||||
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
|
|
||||||
* @param radius Der Radius der Kreisbewegung
|
|
||||||
* @param height Die Höhe der Kamera über dem Fokuspunkt
|
|
||||||
* @param speed Die Geschwindigkeit der Kamerabewegung
|
|
||||||
*/
|
|
||||||
public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
|
|
||||||
this.camera = camera;
|
|
||||||
this.center = center;
|
|
||||||
this.radius = radius;
|
|
||||||
this.height = height;
|
|
||||||
this.speed = speed;
|
|
||||||
this.angle = 0; // Starte bei Winkel 0
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Aktualisiert die Kameraposition und -ausrichtung.
|
|
||||||
*
|
|
||||||
* @param tpf Zeit pro Frame
|
|
||||||
*/
|
|
||||||
public void update(float tpf) {
|
|
||||||
camera.lookAt(center, Vector3f.UNIT_Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setPosition(int fieldID) {
|
|
||||||
camera.setLocation(fieldIdToVector(fieldID));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setPosition(float x, float y) {
|
|
||||||
camera.setLocation(new Vector3f(x,height,y));
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3f fieldIdToVector(int fieldID) {
|
|
||||||
if (fieldID <= 10) return new Vector3f(30,height,0);
|
|
||||||
if (fieldID <= 20) return new Vector3f(0, height, 30);
|
|
||||||
if (fieldID <= 30) return new Vector3f(-30, height, 0);
|
|
||||||
if (fieldID <= 40) return new Vector3f(0, height, -30);
|
|
||||||
else throw new IllegalArgumentException();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,64 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.simsilica.lemur.Axis;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.TextField;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
public class ChoosePartner extends Dialog {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Container menuContainer;
|
|
||||||
private Geometry background;
|
|
||||||
|
|
||||||
|
|
||||||
public ChoosePartner(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
// Hintergrundbild laden und hinzufügen
|
|
||||||
addBackgroundImage();
|
|
||||||
|
|
||||||
QuadBackgroundComponent translucentWhiteBackground =
|
|
||||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
|
||||||
|
|
||||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
|
||||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
|
||||||
menuContainer.setBackground(translucentWhiteBackground);
|
|
||||||
|
|
||||||
// Create a smaller horizontal container for the label, input field, and spacers
|
|
||||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
|
||||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
|
||||||
horizontalContainer.setBackground(null);
|
|
||||||
|
|
||||||
Label title = horizontalContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
|
||||||
title.setFontSize(40);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
|
||||||
*/
|
|
||||||
private void addBackgroundImage() {
|
|
||||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
background = new Geometry("Background", quad);
|
|
||||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
|
||||||
background.setMaterial(backgroundMaterial);
|
|
||||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(background);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,226 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
import java.util.concurrent.ExecutionException;
|
|
||||||
import java.util.concurrent.Future;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.TextField;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import static pp.monopoly.Resources.lookup;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.client.NetworkSupport;
|
|
||||||
import pp.monopoly.notification.Sound;
|
|
||||||
import pp.monopoly.server.MonopolyServer;
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.dialog.DialogBuilder;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
|
||||||
* Allows users to specify the host and port for connecting to a game server.
|
|
||||||
*/
|
|
||||||
public class CreateGameMenu extends Dialog {
|
|
||||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
|
||||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
|
||||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
|
||||||
private final NetworkSupport network;
|
|
||||||
private final TextField host = new TextField(LOCALHOST);
|
|
||||||
private final TextField port = new TextField(DEFAULT_PORT);
|
|
||||||
private final Button serverButton = new Button("Selber hosten");
|
|
||||||
private final Button cancelButton = new Button("Abbrechen");
|
|
||||||
private final Button joinButton = new Button("Beitreten");
|
|
||||||
private String hostname;
|
|
||||||
private int portNumber;
|
|
||||||
private Future<Object> connectionFuture;
|
|
||||||
private Dialog progressDialog;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new CreateGameMenu.
|
|
||||||
*
|
|
||||||
* @param network The NetworkSupport instance to be used for network operations.
|
|
||||||
*/
|
|
||||||
public CreateGameMenu(NetworkSupport network) {
|
|
||||||
super(network.getApp().getDialogManager());
|
|
||||||
this.network = network;
|
|
||||||
host.setSingleLine(true);
|
|
||||||
host.setPreferredWidth(400f);
|
|
||||||
port.setSingleLine(true);
|
|
||||||
|
|
||||||
final MonopolyApp app = network.getApp();
|
|
||||||
|
|
||||||
int screenWidth = app.getContext().getSettings().getWidth();
|
|
||||||
int screenHeight = app.getContext().getSettings().getHeight();
|
|
||||||
|
|
||||||
// Set up the background image
|
|
||||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
|
||||||
Quad quad = new Quad(screenWidth, screenHeight);
|
|
||||||
Geometry background = new Geometry("Background", quad);
|
|
||||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
|
||||||
background.setMaterial(backgroundMaterial);
|
|
||||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
|
||||||
app.getGuiNode().attachChild(background);
|
|
||||||
|
|
||||||
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
|
|
||||||
final Container input = new Container(new SpringGridLayout());
|
|
||||||
input.addChild(new Label(lookup("host.name") + ": "));
|
|
||||||
input.addChild(host, 1);
|
|
||||||
input.addChild(new Label(lookup("port.number") + ": "));
|
|
||||||
input.addChild(port, 1);
|
|
||||||
|
|
||||||
addChild(input);
|
|
||||||
// "Abbrechen"-Button
|
|
||||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
|
||||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
this.close();
|
|
||||||
new StartMenu(network.getApp()).open();
|
|
||||||
}));
|
|
||||||
addChild(cancelButton);
|
|
||||||
|
|
||||||
// "Selber hosten"-Button
|
|
||||||
serverButton.addClickCommands(s -> ifTopDialog( () -> {
|
|
||||||
network.getApp().getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
startServerInThread();
|
|
||||||
} ));
|
|
||||||
addChild(serverButton);
|
|
||||||
|
|
||||||
// "Beitreten"-Button
|
|
||||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
|
||||||
joinButton.addClickCommands(s -> ifTopDialog( () -> {
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
connect();
|
|
||||||
}));
|
|
||||||
addChild(joinButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the action for the connect button in the connection dialog.
|
|
||||||
* Tries to parse the port number and initiate connection to the server.
|
|
||||||
*/
|
|
||||||
private void connect() {
|
|
||||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
|
||||||
try {
|
|
||||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
|
||||||
portNumber = Integer.parseInt(port.getText());
|
|
||||||
openProgressDialog();
|
|
||||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
|
||||||
}
|
|
||||||
catch (NumberFormatException e) {
|
|
||||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a dialog indicating that the connection is in progress.
|
|
||||||
*/
|
|
||||||
private void openProgressDialog() {
|
|
||||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
|
||||||
.setText(lookup("label.connecting"))
|
|
||||||
.build();
|
|
||||||
progressDialog.open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Tries to initialize the network connection.
|
|
||||||
*
|
|
||||||
* @throws RuntimeException If an error occurs when creating the client.
|
|
||||||
*/
|
|
||||||
private Object initNetwork() {
|
|
||||||
try {
|
|
||||||
network.initNetwork(hostname, portNumber);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
catch (Exception e) {
|
|
||||||
throw new RuntimeException(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(network.getApp()).open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
|
||||||
* updating this dialog. T
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void update(float delta) {
|
|
||||||
if (connectionFuture != null && connectionFuture.isDone())
|
|
||||||
try {
|
|
||||||
connectionFuture.get();
|
|
||||||
success();
|
|
||||||
}
|
|
||||||
catch (ExecutionException e) {
|
|
||||||
failure(e.getCause());
|
|
||||||
}
|
|
||||||
catch (InterruptedException e) {
|
|
||||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
|
||||||
Thread.currentThread().interrupt();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a successful connection to the game server.
|
|
||||||
*/
|
|
||||||
private void success() {
|
|
||||||
connectionFuture = null;
|
|
||||||
progressDialog.close();
|
|
||||||
this.close();
|
|
||||||
new LobbyMenu(network.getApp()).open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a failed connection attempt.
|
|
||||||
*
|
|
||||||
* @param e The cause of the failure.
|
|
||||||
*/
|
|
||||||
private void failure(Throwable e) {
|
|
||||||
connectionFuture = null;
|
|
||||||
progressDialog.close();
|
|
||||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
|
||||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Starts the server in a separate thread.
|
|
||||||
*/
|
|
||||||
private void startServerInThread() {
|
|
||||||
serverButton.setEnabled(false);
|
|
||||||
Thread serverThread = new Thread(() -> {
|
|
||||||
try {
|
|
||||||
MonopolyServer.main(null);
|
|
||||||
} catch (Exception e) {
|
|
||||||
serverButton.setEnabled(true);
|
|
||||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
|
||||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
|
||||||
}
|
|
||||||
});
|
|
||||||
serverThread.start();
|
|
||||||
try {
|
|
||||||
Thread.sleep(2000);
|
|
||||||
} catch (InterruptedException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
connect();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,124 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.scene.shape.Box;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.game.server.PlayerColor;
|
|
||||||
import pp.monopoly.model.Board;
|
|
||||||
import pp.monopoly.model.Figure;
|
|
||||||
import pp.monopoly.model.Rotation;
|
|
||||||
import static pp.util.FloatMath.HALF_PI;
|
|
||||||
import static pp.util.FloatMath.PI;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
|
||||||
* representation of the ships and shots on the sea map with the underlying data model.
|
|
||||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
|
||||||
* logic for the sea map.
|
|
||||||
*/
|
|
||||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
|
||||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
|
||||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
|
||||||
private static final String FIGURE = "figure"; //NON-NLS
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final ParticleEffectFactory particleFactory;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
|
||||||
*
|
|
||||||
* @param app the Battleship application
|
|
||||||
* @param root the root node to which graphical elements will be attached
|
|
||||||
* @param map the ship map containing the ships and shots
|
|
||||||
*/
|
|
||||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
|
||||||
super(board, root);
|
|
||||||
this.app = app;
|
|
||||||
this.particleFactory = new ParticleEffectFactory(app);
|
|
||||||
addExisting();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Visits a {@link Battleship} and creates a graphical representation of it.
|
|
||||||
* The representation is either a 3D model or a simple box depending on the
|
|
||||||
* type of battleship.
|
|
||||||
*
|
|
||||||
* @param ship the battleship to be represented
|
|
||||||
* @return the node containing the graphical representation of the battleship
|
|
||||||
*/
|
|
||||||
public Spatial visit(Figure figure) {
|
|
||||||
final Node node = new Node(FIGURE);
|
|
||||||
node.attachChild(createBox(figure));
|
|
||||||
// compute the center of the ship in world coordinates
|
|
||||||
final float x = 1;
|
|
||||||
final float z = 1;
|
|
||||||
node.setLocalTranslation(x, 0f, z);
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
|
||||||
*
|
|
||||||
* @param ship the battleship to be represented
|
|
||||||
* @return the geometry representing the battleship as a box
|
|
||||||
*/
|
|
||||||
private Spatial createBox(Figure figure) {
|
|
||||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
|
||||||
0.3f,
|
|
||||||
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
|
||||||
final Geometry geometry = new Geometry(FIGURE, box);
|
|
||||||
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
|
||||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return geometry;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new {@link Material} with the specified color.
|
|
||||||
* If the color includes transparency (i.e., alpha value less than 1),
|
|
||||||
* the material's render state is set to use alpha blending, allowing for
|
|
||||||
* semi-transparent rendering.
|
|
||||||
*
|
|
||||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
|
||||||
* of the color is less than 1, the material will support transparency.
|
|
||||||
* @return a {@link Material} instance configured with the specified color and,
|
|
||||||
* if necessary, alpha blending enabled.
|
|
||||||
*/
|
|
||||||
private Material createColoredMaterial(ColorRGBA color) {
|
|
||||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
|
||||||
if (color.getAlpha() < 1f)
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
material.setColor(COLOR, color);
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Calculates the rotation angle for the specified rotation.
|
|
||||||
*
|
|
||||||
* @param rot the rotation of the battleship
|
|
||||||
* @return the rotation angle in radians
|
|
||||||
*/
|
|
||||||
private static float calculateRotationAngle(Rotation rot) {
|
|
||||||
return switch (rot) {
|
|
||||||
case RIGHT -> HALF_PI;
|
|
||||||
case DOWN -> 0f;
|
|
||||||
case LEFT -> -HALF_PI;
|
|
||||||
case UP -> PI;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,296 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
|
||||||
import com.jme3.app.state.BaseAppState;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.scene.shape.Sphere;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.simsilica.lemur.Axis;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Insets3f;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.Selector;
|
|
||||||
import com.simsilica.lemur.TextField;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.core.VersionedList;
|
|
||||||
import com.simsilica.lemur.core.VersionedReference;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.message.client.PlayerReady;
|
|
||||||
import pp.monopoly.notification.Sound;
|
|
||||||
|
|
||||||
import java.util.Set;
|
|
||||||
|
|
||||||
public class LobbyMenu extends Dialog {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Container menuContainer;
|
|
||||||
private Geometry background;
|
|
||||||
private Geometry circle;
|
|
||||||
private Container lowerLeftMenu;
|
|
||||||
private Container lowerRightMenu;
|
|
||||||
|
|
||||||
private TextField playerInputField = new TextField("Spieler 1");
|
|
||||||
private TextField startingCapital = new TextField("15000");
|
|
||||||
private String figure;
|
|
||||||
|
|
||||||
public LobbyMenu(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
// Hintergrundbild laden und hinzufügen
|
|
||||||
addBackgroundImage();
|
|
||||||
|
|
||||||
QuadBackgroundComponent translucentWhiteBackground =
|
|
||||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
|
||||||
|
|
||||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
|
||||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
|
||||||
menuContainer.setBackground(translucentWhiteBackground);
|
|
||||||
|
|
||||||
// Create a smaller horizontal container for the label, input field, and spacers
|
|
||||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
|
||||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
|
||||||
horizontalContainer.setBackground(null);
|
|
||||||
|
|
||||||
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
|
|
||||||
title.setFontSize(40);
|
|
||||||
|
|
||||||
// Add a spacer between the title and the input field
|
|
||||||
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
|
||||||
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
|
||||||
|
|
||||||
// Add an input field (TextField)
|
|
||||||
horizontalContainer.addChild(startingCapital);
|
|
||||||
startingCapital.setPreferredWidth(100); // Set the width of the input field
|
|
||||||
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
|
|
||||||
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
|
|
||||||
|
|
||||||
// Add a spacer after the input field
|
|
||||||
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
|
||||||
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
|
||||||
|
|
||||||
menuContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
|
||||||
1
|
|
||||||
);
|
|
||||||
app.getGuiNode().attachChild(menuContainer);
|
|
||||||
|
|
||||||
// Dropdowns and Labels
|
|
||||||
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
|
||||||
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
|
|
||||||
dropdownContainer.setBackground(null);
|
|
||||||
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
|
|
||||||
// Player Input Field
|
|
||||||
Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
|
||||||
playerInputContainer.addChild(new Label("Spieler:"));
|
|
||||||
playerInputContainer.setBackground(null);
|
|
||||||
|
|
||||||
|
|
||||||
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
|
|
||||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
|
|
||||||
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
|
||||||
playerInputContainer.addChild(playerInputField);
|
|
||||||
// Spacer (Center Circle Area)
|
|
||||||
Label spacer = dropdownContainer.addChild(new Label(""));
|
|
||||||
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
|
|
||||||
|
|
||||||
// Figur Dropdown
|
|
||||||
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
|
||||||
figureDropdownContainer.addChild(new Label("Figur:"));
|
|
||||||
figureDropdownContainer.setBackground(null);
|
|
||||||
|
|
||||||
VersionedList<String> figures = new VersionedList<>();
|
|
||||||
figures.add("Laptop");
|
|
||||||
figures.add("Flugzeug");
|
|
||||||
figures.add("Jägermeister");
|
|
||||||
figures.add("Katze");
|
|
||||||
figures.add("OOP");
|
|
||||||
figures.add("Handyholster");
|
|
||||||
|
|
||||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
|
||||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
|
||||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
|
||||||
figureDropdownContainer.addChild(figureDropdown);
|
|
||||||
|
|
||||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
|
||||||
|
|
||||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
|
||||||
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
|
|
||||||
buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
|
|
||||||
buttonContainer.setBackground(null);
|
|
||||||
// Lower-left container for "Abbrechen" button
|
|
||||||
lowerLeftMenu = new Container();
|
|
||||||
Button cancelButton = new Button("Beenden");
|
|
||||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
|
||||||
cancelButton.setFontSize(18); // Adjust font size
|
|
||||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
app.closeApp();
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
}));
|
|
||||||
lowerLeftMenu.addChild(cancelButton);
|
|
||||||
|
|
||||||
// Position the container near the bottom-left corner
|
|
||||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
|
|
||||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
|
||||||
|
|
||||||
// Lower-right container for "Bereit" button
|
|
||||||
lowerRightMenu = new Container();
|
|
||||||
Button readyButton = new Button("Bereit");
|
|
||||||
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
|
||||||
readyButton.setFontSize(18); // Adjust font size
|
|
||||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
|
||||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
toggleReady();
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
}));
|
|
||||||
lowerRightMenu.addChild(readyButton);
|
|
||||||
|
|
||||||
// Position the container near the bottom-right corner
|
|
||||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
|
|
||||||
app.getGuiNode().attachChild(lowerRightMenu);
|
|
||||||
|
|
||||||
// Add a colored circle between the input field and the dropdown menu
|
|
||||||
circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
|
|
||||||
circle.setLocalTranslation(new Vector3f(
|
|
||||||
(app.getCamera().getWidth()) / 2, // Center horizontally
|
|
||||||
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
|
|
||||||
2 // Ensure it's in front of the background but behind the dropdown
|
|
||||||
));
|
|
||||||
app.getGuiNode().attachChild(circle); // Attach to the GUI node
|
|
||||||
|
|
||||||
// Zentrierung des Containers
|
|
||||||
menuContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
|
||||||
1 // Höhere Z-Ebene für den Vordergrund
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(menuContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
|
||||||
*/
|
|
||||||
private void addBackgroundImage() {
|
|
||||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
background = new Geometry("Background", quad);
|
|
||||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
|
||||||
background.setMaterial(backgroundMaterial);
|
|
||||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(background);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Geometry createCircle(ColorRGBA color) {
|
|
||||||
|
|
||||||
Sphere sphere = new Sphere(90,90,60.0f);
|
|
||||||
Geometry circleGeometry = new Geometry("Circle", sphere);
|
|
||||||
|
|
||||||
// Create a material with a solid color
|
|
||||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
material.setColor("Color", color); // Set the desired color
|
|
||||||
circleGeometry.setMaterial(material);
|
|
||||||
|
|
||||||
return circleGeometry;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Schaltet den "Bereit"-Status um.
|
|
||||||
*/
|
|
||||||
private void toggleReady() {
|
|
||||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(app).open();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a custom action listener to the Selector.
|
|
||||||
*/
|
|
||||||
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
|
||||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
|
||||||
|
|
||||||
app.getStateManager().attach(new BaseAppState() {
|
|
||||||
@Override
|
|
||||||
public void update(float tpf) {
|
|
||||||
if (selectionRef.update()) {
|
|
||||||
String selected = selectionRef.get().toString();
|
|
||||||
System.out.println(selected);
|
|
||||||
listener.onSelectionChanged(selected);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void initialize(Application app) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void cleanup(Application app) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onEnable() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onDisable() {
|
|
||||||
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Callback for when the dropdown selection changes.
|
|
||||||
*/
|
|
||||||
private void onDropdownSelectionChanged(String selected) {
|
|
||||||
System.out.println("Selected: " + selected);
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
switch (selected) {
|
|
||||||
case "[0]":
|
|
||||||
figure = "Laptop";
|
|
||||||
break;
|
|
||||||
case "[1]":
|
|
||||||
figure = "Flugzeug";
|
|
||||||
break;
|
|
||||||
case "[2]":
|
|
||||||
figure = "Jägermeister";
|
|
||||||
break;
|
|
||||||
case "[3]":
|
|
||||||
figure = "Katze";
|
|
||||||
break;
|
|
||||||
case "[4]":
|
|
||||||
figure = "OOP";
|
|
||||||
break;
|
|
||||||
case "[5]":
|
|
||||||
figure = "Handyholster";
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Functional interface for a selection action listener.
|
|
||||||
*/
|
|
||||||
@FunctionalInterface
|
|
||||||
private interface SelectionActionListener<T> {
|
|
||||||
void onSelectionChanged(T selection);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,22 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.effect.ParticleMesh.Type;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Factory class responsible for creating particle effects used in the game.
|
|
||||||
* This centralizes the creation of various types of particle emitters.
|
|
||||||
*/
|
|
||||||
public class ParticleEffectFactory {
|
|
||||||
private static final int COUNT_FACTOR = 1;
|
|
||||||
private static final float COUNT_FACTOR_F = 1f;
|
|
||||||
private static final boolean POINT_SPRITE = true;
|
|
||||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
ParticleEffectFactory(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,92 +0,0 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import java.util.prefs.Preferences;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Checkbox;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
|
|
||||||
import static pp.monopoly.Resources.lookup;
|
|
||||||
import pp.monopoly.client.GameMusic;
|
|
||||||
import pp.monopoly.client.GameSound;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.dialog.StateCheckboxModel;
|
|
||||||
import pp.monopoly.notification.Sound;
|
|
||||||
|
|
||||||
import static pp.util.PreferencesUtils.getPreferences;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The Menu class represents the main menu in the Battleship game application.
|
|
||||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
|
||||||
* returning to the game, and quitting the application.
|
|
||||||
*/
|
|
||||||
public class SettingsMenu extends Dialog {
|
|
||||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
|
||||||
private static final String LAST_PATH = "last.file.path";
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final VolumeSlider musicSlider;
|
|
||||||
private final SoundSlider soundSlider;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the Menu dialog for the Battleship application.
|
|
||||||
*
|
|
||||||
* @param app the MonopolyApp instance
|
|
||||||
*/
|
|
||||||
public SettingsMenu(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
|
||||||
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
|
|
||||||
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
|
|
||||||
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
|
|
||||||
|
|
||||||
addChild(soundSlider);
|
|
||||||
|
|
||||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
|
||||||
|
|
||||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
|
||||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
|
||||||
|
|
||||||
addChild(musicSlider);
|
|
||||||
|
|
||||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
this.close(); // Close the StartMenu dialog
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
}));
|
|
||||||
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
app.closeApp();
|
|
||||||
}));
|
|
||||||
update();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the state of the load and save buttons based on the game logic.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void update() {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void update(float delta) {
|
|
||||||
musicSlider.update();
|
|
||||||
soundSlider.update();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* As an escape action, this method closes the menu if it is the top dialog.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
close();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,31 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Slider;
|
|
||||||
import pp.monopoly.client.GameSound;
|
|
||||||
|
|
||||||
public class SoundSlider extends Slider {
|
|
||||||
|
|
||||||
private final pp.monopoly.client.GameSound sound;
|
|
||||||
private double vol;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the Volume Slider for the Menu dialog
|
|
||||||
* @param sound the Effects sound instance
|
|
||||||
*/
|
|
||||||
public SoundSlider(GameSound sound) {
|
|
||||||
super();
|
|
||||||
this.sound = sound;
|
|
||||||
vol = GameSound.volumeInPreferences();
|
|
||||||
getModel().setPercent(vol);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* when triggered it updates the volume to the value set with the slider
|
|
||||||
*/
|
|
||||||
public void update() {
|
|
||||||
if (vol != getModel().getPercent()) {
|
|
||||||
vol = getModel().getPercent();
|
|
||||||
sound.setVolume( (float) vol);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,135 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.simsilica.lemur.Axis;
|
|
||||||
import com.simsilica.lemur.Axis;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.HAlignment;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.HAlignment;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.notification.Sound;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the startup menu dialog for the Monopoly application.
|
|
||||||
import pp.monopoly.client.gui.GameMenu;
|
|
||||||
*/
|
|
||||||
*/
|
|
||||||
public class StartMenu extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
|
||||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
|
||||||
*
|
|
||||||
* @param app the MonopolyApp instance
|
|
||||||
*/
|
|
||||||
public StartMenu(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
int screenWidth = app.getContext().getSettings().getWidth();
|
|
||||||
int screenHeight = app.getContext().getSettings().getHeight();
|
|
||||||
|
|
||||||
// Set up the background image
|
|
||||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
|
||||||
Quad quad = new Quad(screenWidth, screenHeight);
|
|
||||||
Geometry background = new Geometry("Background", quad);
|
|
||||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
|
||||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
|
||||||
background.setMaterial(backgroundMaterial);
|
|
||||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
|
||||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
|
||||||
app.getGuiNode().attachChild(background);
|
|
||||||
|
|
||||||
// Center container for title and play button
|
|
||||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
|
||||||
|
|
||||||
Button startButton = new Button("Spielen");
|
|
||||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
|
||||||
startButton.setFontSize(40); // Set the font size for the button text
|
|
||||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
|
||||||
|
|
||||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
this.close(); // Close the StartMenu dialog
|
|
||||||
app.connect(); // Perform the connection logic
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
}));
|
|
||||||
centerMenu.addChild(startButton);
|
|
||||||
|
|
||||||
// Position the center container in the middle of the screen
|
|
||||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
|
||||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
|
||||||
0));
|
|
||||||
app.getGuiNode().attachChild(centerMenu);
|
|
||||||
|
|
||||||
// Load the Monopoly logo as a texture
|
|
||||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
|
||||||
|
|
||||||
// Create a container for the logo
|
|
||||||
Container logoContainer = new Container();
|
|
||||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
|
||||||
logoContainer.setBackground(logoBackground);
|
|
||||||
|
|
||||||
// Set the size of the container to fit the logo
|
|
||||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
|
||||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
|
||||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
|
||||||
|
|
||||||
// Position the container at the center of the screen
|
|
||||||
logoContainer.setLocalTranslation(new Vector3f(
|
|
||||||
screenWidth / 2f - logoWidth / 2f,
|
|
||||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
|
||||||
0
|
|
||||||
));
|
|
||||||
|
|
||||||
// Attach the container to the GUI node
|
|
||||||
app.getGuiNode().attachChild(logoContainer);
|
|
||||||
|
|
||||||
// Load the Unibw logo as a texture
|
|
||||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
|
||||||
|
|
||||||
// Create a container for the Unibw logo
|
|
||||||
Container unibwContainer = new Container();
|
|
||||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
|
||||||
unibwContainer.setBackground(unibwBackground);
|
|
||||||
|
|
||||||
// Set the size of the container to fit the Unibw logo
|
|
||||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
|
||||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
|
||||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
|
||||||
|
|
||||||
// Position the container slightly below the Monopoly logo
|
|
||||||
unibwContainer.setLocalTranslation(new Vector3f(
|
|
||||||
screenWidth / 2f - unibwWidth / 2f,
|
|
||||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
|
||||||
0
|
|
||||||
));
|
|
||||||
|
|
||||||
// Attach the container to the GUI node
|
|
||||||
app.getGuiNode().attachChild(unibwContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(app).open();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
app.getGuiNode().detachAllChildren();
|
|
||||||
super.close();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,94 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import java.util.concurrent.Executors;
|
|
||||||
import java.util.concurrent.ScheduledExecutorService;
|
|
||||||
import java.util.concurrent.TimeUnit;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Box;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
|
|
||||||
* Die Kamera wird durch den CameraController gesteuert.
|
|
||||||
*/
|
|
||||||
public class TestWorld {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private CameraController cameraController; // Steuert die Kamera
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für TestWorld.
|
|
||||||
*
|
|
||||||
* @param app Die Hauptanwendung (MonopolyApp)
|
|
||||||
*/
|
|
||||||
public TestWorld(MonopolyApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialisiert die Szene und startet die Kamerabewegung.
|
|
||||||
*/
|
|
||||||
public void initializeScene() {
|
|
||||||
app.getGuiNode().detachAllChildren(); // Entferne GUI
|
|
||||||
app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
|
|
||||||
|
|
||||||
setSkyColor(); // Setze den Himmel auf hellblau
|
|
||||||
createBoard(); // Erstelle das Spielfeld
|
|
||||||
|
|
||||||
// Erstelle den CameraController
|
|
||||||
cameraController = new CameraController(
|
|
||||||
app.getCamera(), // Die Kamera der App
|
|
||||||
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
|
|
||||||
4, // Radius des Kreises
|
|
||||||
15, // Höhe der Kamera
|
|
||||||
0 // Geschwindigkeit der Bewegung
|
|
||||||
);
|
|
||||||
|
|
||||||
// Füge die Toolbar hinzu
|
|
||||||
new Toolbar(app).open();
|
|
||||||
|
|
||||||
cameraController.setPosition(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Aktualisiert die Kameraposition.
|
|
||||||
*
|
|
||||||
* @param tpf Zeit pro Frame
|
|
||||||
*/
|
|
||||||
public void update(float tpf) {
|
|
||||||
if (cameraController != null) {
|
|
||||||
cameraController.update(tpf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
|
||||||
*/
|
|
||||||
private void setSkyColor() {
|
|
||||||
app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstelle das Spielfeld.
|
|
||||||
*/
|
|
||||||
private void createBoard() {
|
|
||||||
// Erstelle ein Quadrat
|
|
||||||
Box box = new Box(10, 0.1f, 10); // Dünnes Quadrat für die Textur
|
|
||||||
Geometry geom = new Geometry("Board", box);
|
|
||||||
|
|
||||||
// Setze das Material mit Textur
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
|
||||||
mat.setTexture("ColorMap", texture);
|
|
||||||
geom.setMaterial(mat);
|
|
||||||
|
|
||||||
app.getRootNode().attachChild(geom);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,80 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.app.SimpleApplication;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Box;
|
|
||||||
import com.jme3.texture.Texture;
|
|
||||||
import com.jme3.system.JmeCanvasContext;
|
|
||||||
import com.jme3.system.AppSettings;
|
|
||||||
|
|
||||||
import javax.swing.*;
|
|
||||||
import java.awt.*;
|
|
||||||
import java.awt.event.ActionEvent;
|
|
||||||
|
|
||||||
public class TestWorldWithMenu extends SimpleApplication {
|
|
||||||
|
|
||||||
public static void createAndShowGUI() {
|
|
||||||
// Create JFrame
|
|
||||||
JFrame frame = new JFrame("Test World with Menu");
|
|
||||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
|
||||||
frame.setLayout(new BorderLayout());
|
|
||||||
frame.setSize(800, 600);
|
|
||||||
|
|
||||||
// Create Menu Bar
|
|
||||||
JMenuBar menuBar = new JMenuBar();
|
|
||||||
JMenu fileMenu = new JMenu("File");
|
|
||||||
JMenuItem exitItem = new JMenuItem(new AbstractAction("Exit") {
|
|
||||||
@Override
|
|
||||||
public void actionPerformed(ActionEvent e) {
|
|
||||||
System.exit(0);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
fileMenu.add(exitItem);
|
|
||||||
menuBar.add(fileMenu);
|
|
||||||
frame.setJMenuBar(menuBar);
|
|
||||||
|
|
||||||
// Create Canvas for jMonkey
|
|
||||||
AppSettings settings = new AppSettings(true);
|
|
||||||
settings.setWidth(800);
|
|
||||||
settings.setHeight(600);
|
|
||||||
|
|
||||||
TestWorldWithMenu app = new TestWorldWithMenu();
|
|
||||||
app.setSettings(settings);
|
|
||||||
app.createCanvas(); // Create a canvas for embedding
|
|
||||||
JmeCanvasContext ctx = (JmeCanvasContext) app.getContext();
|
|
||||||
ctx.setSystemListener(app);
|
|
||||||
Canvas canvas = ctx.getCanvas();
|
|
||||||
canvas.setSize(800, 600);
|
|
||||||
|
|
||||||
// Add the canvas to JFrame
|
|
||||||
frame.add(canvas, BorderLayout.CENTER);
|
|
||||||
|
|
||||||
// Show the frame
|
|
||||||
frame.setVisible(true);
|
|
||||||
|
|
||||||
// Start the jMonkeyEngine application
|
|
||||||
app.startCanvas();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void simpleInitApp() {
|
|
||||||
// Erstelle ein Quadrat
|
|
||||||
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
|
|
||||||
Geometry geom = new Geometry("Box", box);
|
|
||||||
|
|
||||||
// Setze das Material mit Textur
|
|
||||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
Texture texture = assetManager.loadTexture("Pictures/board.png"); // Replace with the path to your image
|
|
||||||
mat.setTexture("ColorMap", texture);
|
|
||||||
geom.setMaterial(mat);
|
|
||||||
|
|
||||||
// Füge das Quadrat zur Szene hinzu
|
|
||||||
rootNode.attachChild(geom);
|
|
||||||
|
|
||||||
// Setze die Kameraposition, um das Quadrat zu fokussieren
|
|
||||||
cam.setLocation(new Vector3f(0, 0, 3)); // Kamera auf der Z-Achse, nah am Quadrat
|
|
||||||
cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,292 +0,0 @@
|
|||||||
|
|
||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import java.util.Random;
|
|
||||||
|
|
||||||
import com.jme3.font.BitmapText;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector2f;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.simsilica.lemur.*;
|
|
||||||
import com.simsilica.lemur.component.IconComponent;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.notification.Sound;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
|
||||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
|
||||||
*/
|
|
||||||
public class Toolbar extends Dialog {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Container toolbarContainer;
|
|
||||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
|
||||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
|
||||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
|
||||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
|
||||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
|
||||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für die Toolbar.
|
|
||||||
*
|
|
||||||
* @param app Die Hauptanwendung (MonopolyApp)
|
|
||||||
*/
|
|
||||||
public Toolbar(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
// Erstelle die Toolbar
|
|
||||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
|
||||||
|
|
||||||
// Setze die Position am unteren Rand und die Breite
|
|
||||||
toolbarContainer.setLocalTranslation(
|
|
||||||
0, // Links bündig
|
|
||||||
200, // Höhe über dem unteren Rand
|
|
||||||
0 // Z-Ebene
|
|
||||||
);
|
|
||||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
|
|
||||||
|
|
||||||
|
|
||||||
// Füge Buttons zur Toolbar hinzu
|
|
||||||
//initializeButtons();
|
|
||||||
|
|
||||||
|
|
||||||
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
|
|
||||||
Container accountContainer = toolbarContainer.addChild(new Container());
|
|
||||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
|
|
||||||
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
|
|
||||||
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
|
|
||||||
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
|
||||||
|
|
||||||
// Add a spacer between accountContainer and overviewContainer
|
|
||||||
Panel spacer = new Panel(); // Create an empty panel as a spacer
|
|
||||||
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
|
|
||||||
spacer.setBackground(null);
|
|
||||||
toolbarContainer.addChild(spacer);
|
|
||||||
|
|
||||||
// Menü-Container: Ein Container für Übersicht
|
|
||||||
Container overviewContainer = toolbarContainer.addChild(new Container());
|
|
||||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
|
|
||||||
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
|
||||||
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
|
||||||
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
|
||||||
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
|
||||||
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
|
||||||
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
|
||||||
|
|
||||||
// Menü-Container: Ein Container für Würfel
|
|
||||||
Container diceContainer = toolbarContainer.addChild(new Container());
|
|
||||||
diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y));
|
|
||||||
|
|
||||||
// Create a horizontal container to align leftContainer and rightContainer side by side
|
|
||||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
|
||||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Adjust size as needed
|
|
||||||
|
|
||||||
// Create the first container (leftContainer)
|
|
||||||
Container leftContainer = new Container();
|
|
||||||
leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
|
|
||||||
|
|
||||||
Label imageLabel = new Label("");
|
|
||||||
IconComponent icon = new IconComponent("Pictures/dice/one.png"); // Icon mit Textur erstellen
|
|
||||||
icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
|
|
||||||
imageLabel.setIcon(icon);
|
|
||||||
|
|
||||||
Label imageLabel2 = new Label("");
|
|
||||||
IconComponent icon2 = new IconComponent("Pictures/dice/two.png"); // Icon mit Textur erstellen
|
|
||||||
icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
|
|
||||||
imageLabel2.setIcon(icon2);
|
|
||||||
|
|
||||||
// Create the second container (rightContainer)
|
|
||||||
Container rightContainer = new Container();
|
|
||||||
rightContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
|
|
||||||
leftContainer.setBackground(null);
|
|
||||||
rightContainer.setBackground(null);
|
|
||||||
diceContainer.setBackground(null);
|
|
||||||
horizontalContainer.setBackground(null);
|
|
||||||
|
|
||||||
imageLabel.setTextVAlignment(VAlignment.Center);
|
|
||||||
imageLabel.setTextHAlignment(HAlignment.Center);
|
|
||||||
imageLabel2.setTextVAlignment(VAlignment.Center);
|
|
||||||
imageLabel2.setTextHAlignment(HAlignment.Center);
|
|
||||||
|
|
||||||
leftContainer.addChild(imageLabel);
|
|
||||||
rightContainer.addChild(imageLabel2);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Add leftContainer and rightContainer to the horizontal container
|
|
||||||
horizontalContainer.addChild(leftContainer);
|
|
||||||
horizontalContainer.addChild(rightContainer);
|
|
||||||
|
|
||||||
// Add the horizontalContainer to the diceContainer (top section)
|
|
||||||
diceContainer.addChild(horizontalContainer);
|
|
||||||
|
|
||||||
// Add the Würfeln button directly below the horizontalContainer
|
|
||||||
Button diceButton = new Button("Würfeln");
|
|
||||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button
|
|
||||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
rollDice();
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
}));
|
|
||||||
diceContainer.addChild(diceButton);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
|
|
||||||
Container menuContainer = toolbarContainer.addChild(new Container());
|
|
||||||
menuContainer.addChild(new Button("Handeln"));
|
|
||||||
menuContainer.addChild(new Button("Grundstücke"));
|
|
||||||
menuContainer.addChild(new Button("Zug beenden"));
|
|
||||||
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
|
||||||
|
|
||||||
// Füge die Toolbar zur GUI hinzu
|
|
||||||
app.getGuiNode().attachChild(toolbarContainer);
|
|
||||||
|
|
||||||
// Erstelle die Position-Anzeige
|
|
||||||
positionText = createPositionDisplay();
|
|
||||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialisiert die Buttons in der Toolbar.
|
|
||||||
*/
|
|
||||||
private void initializeButtons() {
|
|
||||||
addTradeMenuButton(); // Bewegung nach vorne
|
|
||||||
addEndTurnButton(); // Bewegung nach hinten
|
|
||||||
addDiceRollButton(); // Würfel-Button
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fügt einen Button mit einer Bewegung hinzu.
|
|
||||||
*
|
|
||||||
* @param label Der Text des Buttons
|
|
||||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*private void addButton(String label, int step) {
|
|
||||||
Button button = new Button(label);
|
|
||||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
|
||||||
button.addClickCommands(source -> moveCube(step));
|
|
||||||
toolbarContainer.addChild(button);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
|
||||||
*/
|
|
||||||
private Button addDiceRollButton() {
|
|
||||||
Button diceButton = new Button("Würfeln");
|
|
||||||
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
|
|
||||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
rollDice();
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
}));
|
|
||||||
toolbarContainer.addChild(diceButton);
|
|
||||||
return diceButton;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addTradeMenuButton() {
|
|
||||||
Button diceButton = new Button("Handeln");
|
|
||||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
|
||||||
diceButton.addClickCommands(s -> {
|
|
||||||
rollDice();
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
this.close();
|
|
||||||
System.out.println("test");
|
|
||||||
new ChoosePartner(app).open();
|
|
||||||
});
|
|
||||||
toolbarContainer.addChild(diceButton);
|
|
||||||
}// TODO Funktion der Buttons Überarbeiten und prüfen
|
|
||||||
|
|
||||||
private void addEndTurnButton() {
|
|
||||||
Button diceButton = new Button("Grundstücke");
|
|
||||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
|
||||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
rollDice();
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
}));
|
|
||||||
toolbarContainer.addChild(diceButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addPropertyMenuButton() {
|
|
||||||
Button diceButton = new Button("Zug beenden");
|
|
||||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
|
||||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
|
||||||
rollDice();
|
|
||||||
app.getGameLogic().playSound(Sound.BUTTON);
|
|
||||||
}));
|
|
||||||
toolbarContainer.addChild(diceButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
|
||||||
*/
|
|
||||||
private void rollDice() {
|
|
||||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
|
||||||
System.out.println("Gewürfelt: " + diceRoll);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
|
||||||
*
|
|
||||||
* @param position Aktuelle Position auf dem Spielfeld
|
|
||||||
* @return Die berechnete Position als Vector3f
|
|
||||||
*/
|
|
||||||
private Vector3f calculatePosition(int position) {
|
|
||||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
|
||||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
|
||||||
|
|
||||||
switch (side) {
|
|
||||||
case 0: // Unten (positive x-Achse)
|
|
||||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
|
||||||
case 1: // Rechts (positive z-Achse)
|
|
||||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
|
||||||
case 2: // Oben (negative x-Achse)
|
|
||||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
|
||||||
case 3: // Links (negative z-Achse)
|
|
||||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
|
||||||
default:
|
|
||||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt die Anzeige für die aktuelle Position.
|
|
||||||
*
|
|
||||||
* @return Das BitmapText-Objekt für die Anzeige
|
|
||||||
*/
|
|
||||||
private BitmapText createPositionDisplay() {
|
|
||||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
|
||||||
text.setSize(20); // Schriftgröße
|
|
||||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
|
||||||
app.getGuiNode().attachChild(text);
|
|
||||||
return text;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
|
||||||
*/
|
|
||||||
private void updatePositionDisplay() {
|
|
||||||
positionText.setText("Feld-ID: " + currentPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
app.getGuiNode().detachChild(toolbarContainer);
|
|
||||||
app.getGuiNode().detachChild(positionText);
|
|
||||||
super.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(app).open();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,168 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import java.util.Random;
|
|
||||||
|
|
||||||
import com.jme3.font.BitmapText;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.simsilica.lemur.Axis;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
|
||||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
|
||||||
*/
|
|
||||||
public class Toolbar2 {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Container toolbarContainer;
|
|
||||||
private final Geometry cube; // Referenz auf den Würfel
|
|
||||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
|
||||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
|
||||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
|
||||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
|
||||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
|
||||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor für die Toolbar.
|
|
||||||
*
|
|
||||||
* @param app Die Hauptanwendung (MonopolyApp)
|
|
||||||
* @param cube Der Würfel, der bewegt werden soll
|
|
||||||
*/
|
|
||||||
public Toolbar2(MonopolyApp app, Geometry cube) {
|
|
||||||
this.app = app;
|
|
||||||
this.cube = cube;
|
|
||||||
|
|
||||||
// Erstelle die Toolbar
|
|
||||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
|
||||||
|
|
||||||
// Setze die Position am unteren Rand und die Breite
|
|
||||||
toolbarContainer.setLocalTranslation(
|
|
||||||
0, // Links bündig
|
|
||||||
100, // Höhe über dem unteren Rand
|
|
||||||
0 // Z-Ebene
|
|
||||||
);
|
|
||||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
|
||||||
|
|
||||||
// Füge Buttons zur Toolbar hinzu
|
|
||||||
initializeButtons();
|
|
||||||
|
|
||||||
// Füge die Toolbar zur GUI hinzu
|
|
||||||
app.getGuiNode().attachChild(toolbarContainer);
|
|
||||||
|
|
||||||
// Erstelle die Position-Anzeige
|
|
||||||
positionText = createPositionDisplay();
|
|
||||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialisiert die Buttons in der Toolbar.
|
|
||||||
*/
|
|
||||||
private void initializeButtons() {
|
|
||||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
|
||||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
|
||||||
addDiceRollButton(); // Würfel-Button
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fügt einen Button mit einer Bewegung hinzu.
|
|
||||||
*
|
|
||||||
* @param label Der Text des Buttons
|
|
||||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
|
||||||
*/
|
|
||||||
private void addButton(String label, int step) {
|
|
||||||
Button button = new Button(label);
|
|
||||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
|
||||||
button.addClickCommands(source -> moveCube(step));
|
|
||||||
toolbarContainer.addChild(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
|
||||||
*/
|
|
||||||
private void addDiceRollButton() {
|
|
||||||
Button diceButton = new Button("Würfeln");
|
|
||||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
|
||||||
diceButton.addClickCommands(source -> rollDice());
|
|
||||||
toolbarContainer.addChild(diceButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
|
||||||
*/
|
|
||||||
private void rollDice() {
|
|
||||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
|
||||||
System.out.println("Gewürfelt: " + diceRoll);
|
|
||||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
|
||||||
*
|
|
||||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
|
||||||
*/
|
|
||||||
private void moveCube(int step) {
|
|
||||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
|
||||||
Vector3f newPosition = calculatePosition(currentPosition);
|
|
||||||
cube.setLocalTranslation(newPosition);
|
|
||||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
|
||||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
|
||||||
*
|
|
||||||
* @param position Aktuelle Position auf dem Spielfeld
|
|
||||||
* @return Die berechnete Position als Vector3f
|
|
||||||
*/
|
|
||||||
private Vector3f calculatePosition(int position) {
|
|
||||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
|
||||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
|
||||||
|
|
||||||
switch (side) {
|
|
||||||
case 0: // Unten (positive x-Achse)
|
|
||||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
|
||||||
case 1: // Rechts (positive z-Achse)
|
|
||||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
|
||||||
case 2: // Oben (negative x-Achse)
|
|
||||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
|
||||||
case 3: // Links (negative z-Achse)
|
|
||||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
|
||||||
default:
|
|
||||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt die Anzeige für die aktuelle Position.
|
|
||||||
*
|
|
||||||
* @return Das BitmapText-Objekt für die Anzeige
|
|
||||||
*/
|
|
||||||
private BitmapText createPositionDisplay() {
|
|
||||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
|
||||||
text.setSize(20); // Schriftgröße
|
|
||||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
|
||||||
app.getGuiNode().attachChild(text);
|
|
||||||
return text;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
|
||||||
*/
|
|
||||||
private void updatePositionDisplay() {
|
|
||||||
positionText.setText("Feld-ID: " + currentPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Entfernt die Toolbar.
|
|
||||||
*/
|
|
||||||
public void remove() {
|
|
||||||
app.getGuiNode().detachChild(toolbarContainer);
|
|
||||||
app.getGuiNode().detachChild(positionText);
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,37 +0,0 @@
|
|||||||
package pp.monopoly.client.gui;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Slider;
|
|
||||||
|
|
||||||
import pp.monopoly.client.GameMusic;
|
|
||||||
/**
|
|
||||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
|
||||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
|
||||||
* with the help of the Slider in the GUI
|
|
||||||
*/
|
|
||||||
public class VolumeSlider extends Slider {
|
|
||||||
|
|
||||||
private final pp.monopoly.client.GameMusic music;
|
|
||||||
private double vol;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the Volume Slider for the Menu dialog
|
|
||||||
* @param music the music instance
|
|
||||||
*/
|
|
||||||
public VolumeSlider(GameMusic music) {
|
|
||||||
super();
|
|
||||||
this.music = music;
|
|
||||||
vol = GameMusic.volumeInPreferences();
|
|
||||||
getModel().setPercent(vol);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* when triggered it updates the volume to the value set with the slider
|
|
||||||
*/
|
|
||||||
public void update() {
|
|
||||||
if (vol != getModel().getPercent()) {
|
|
||||||
vol = getModel().getPercent();
|
|
||||||
music.setVolume( (float) vol);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,135 +0,0 @@
|
|||||||
package pp.monopoly.client.gui.popups;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.client.gui.SettingsMenu;
|
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* TODO Kommentare fixen
|
|
||||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
|
||||||
*/
|
|
||||||
public class BuildingPropertyCard extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Geometry overlayBackground;
|
|
||||||
private final Container buildingPropertyContainer;
|
|
||||||
private final Container backgroundContainer;
|
|
||||||
private int index = 37;
|
|
||||||
|
|
||||||
public BuildingPropertyCard(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
//Generate the corresponfing field
|
|
||||||
BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
|
||||||
|
|
||||||
// Halbtransparentes Overlay hinzufügen
|
|
||||||
overlayBackground = createOverlayBackground();
|
|
||||||
app.getGuiNode().attachChild(overlayBackground);
|
|
||||||
|
|
||||||
// Create the background container
|
|
||||||
backgroundContainer = new Container();
|
|
||||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
|
||||||
app.getGuiNode().attachChild(backgroundContainer);
|
|
||||||
|
|
||||||
// Hauptcontainer für die Gebäudekarte
|
|
||||||
buildingPropertyContainer = new Container();
|
|
||||||
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
|
||||||
|
|
||||||
|
|
||||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
|
||||||
settingsTitle.setFontSize(48);
|
|
||||||
|
|
||||||
// Text, der auf der Karte steht
|
|
||||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
|
||||||
Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
|
|
||||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
|
||||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
|
||||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
|
||||||
|
|
||||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
|
||||||
|
|
||||||
/*
|
|
||||||
// Beenden-Button
|
|
||||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
|
||||||
quitButton.setFontSize(32);
|
|
||||||
// Kaufen-Button
|
|
||||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
|
||||||
buyButton.setFontSize(32);
|
|
||||||
*/
|
|
||||||
|
|
||||||
float padding = 10; // Padding around the settingsContainer for the background
|
|
||||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
|
||||||
|
|
||||||
|
|
||||||
// Zentriere das Menü
|
|
||||||
buildingPropertyContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
|
|
||||||
8
|
|
||||||
);
|
|
||||||
|
|
||||||
backgroundContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
|
||||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
|
|
||||||
7
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(buildingPropertyContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
|
||||||
*
|
|
||||||
* @return Geometrie des Overlays
|
|
||||||
*/
|
|
||||||
private Geometry createOverlayBackground() {
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
Geometry overlay = new Geometry("Overlay", quad);
|
|
||||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
overlay.setMaterial(material);
|
|
||||||
overlay.setLocalTranslation(0, 0, 0);
|
|
||||||
return overlay;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
|
||||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
|
||||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
|
||||||
super.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setIndex(int index) {
|
|
||||||
this.index = index;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(app).open();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,128 +0,0 @@
|
|||||||
package pp.monopoly.client.gui.popups;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.client.gui.SettingsMenu;
|
|
||||||
import pp.monopoly.model.fields.BoardManager;
|
|
||||||
import pp.monopoly.model.fields.BuildingProperty;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
|
||||||
*/
|
|
||||||
public class BuyCard extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Geometry overlayBackground;
|
|
||||||
private final Container buyCardContainer;
|
|
||||||
private final Container backgroundContainer;
|
|
||||||
|
|
||||||
private int index = 37;
|
|
||||||
|
|
||||||
public BuyCard(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
//Generate the corresponfing field
|
|
||||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
|
||||||
|
|
||||||
// Halbtransparentes Overlay hinzufügen
|
|
||||||
overlayBackground = createOverlayBackground();
|
|
||||||
app.getGuiNode().attachChild(overlayBackground);
|
|
||||||
|
|
||||||
// Create the background container
|
|
||||||
backgroundContainer = new Container();
|
|
||||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
|
||||||
app.getGuiNode().attachChild(backgroundContainer);
|
|
||||||
|
|
||||||
// Hauptcontainer für die Gebäudekarte
|
|
||||||
buyCardContainer = new Container();
|
|
||||||
buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
|
||||||
|
|
||||||
|
|
||||||
Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
|
||||||
settingsTitle.setFontSize(48);
|
|
||||||
|
|
||||||
// Text, der auf der Karte steht
|
|
||||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
|
||||||
Container propertyValuesContainer = buyCardContainer.addChild(new Container());
|
|
||||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
|
||||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
|
||||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
|
||||||
|
|
||||||
// Beenden-Button
|
|
||||||
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
|
|
||||||
quitButton.setFontSize(32);
|
|
||||||
// Kaufen-Button
|
|
||||||
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
|
||||||
buyButton.setFontSize(32);
|
|
||||||
|
|
||||||
float padding = 10; // Padding around the settingsContainer for the background
|
|
||||||
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
|
||||||
|
|
||||||
|
|
||||||
// Zentriere das Menü
|
|
||||||
buyCardContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
|
|
||||||
8
|
|
||||||
);
|
|
||||||
|
|
||||||
backgroundContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
|
|
||||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
|
|
||||||
7
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(buyCardContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
|
||||||
*
|
|
||||||
* @return Geometrie des Overlays
|
|
||||||
*/
|
|
||||||
private Geometry createOverlayBackground() {
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
Geometry overlay = new Geometry("Overlay", quad);
|
|
||||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
overlay.setMaterial(material);
|
|
||||||
overlay.setLocalTranslation(0, 0, 0);
|
|
||||||
return overlay;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
|
|
||||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
|
||||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
|
||||||
super.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(app).open();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,124 +0,0 @@
|
|||||||
package pp.monopoly.client.gui.popups;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.client.gui.SettingsMenu;
|
|
||||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
|
|
||||||
import pp.monopoly.model.card.DeckHelper;
|
|
||||||
/**
|
|
||||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
|
||||||
*/
|
|
||||||
public class EventCard extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Geometry overlayBackground;
|
|
||||||
private final Container eventCardContainer;
|
|
||||||
private final Container backgroundContainer;
|
|
||||||
|
|
||||||
|
|
||||||
public EventCard(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
//Generate the corresponfing field
|
|
||||||
Card card = new DeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
|
|
||||||
|
|
||||||
// Halbtransparentes Overlay hinzufügen
|
|
||||||
overlayBackground = createOverlayBackground();
|
|
||||||
app.getGuiNode().attachChild(overlayBackground);
|
|
||||||
|
|
||||||
// Create the background container
|
|
||||||
backgroundContainer = new Container();
|
|
||||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
|
||||||
app.getGuiNode().attachChild(backgroundContainer);
|
|
||||||
|
|
||||||
// Hauptcontainer für die Gebäudekarte
|
|
||||||
eventCardContainer = new Container();
|
|
||||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
|
||||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
|
||||||
|
|
||||||
// Titel
|
|
||||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
|
||||||
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
|
||||||
gateFieldTitle.setFontSize(48);
|
|
||||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
|
||||||
|
|
||||||
// Text, der auf der Karte steht
|
|
||||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
|
||||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
|
||||||
propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
|
||||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
|
||||||
|
|
||||||
// Beenden-Button
|
|
||||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
|
||||||
quitButton.setFontSize(32);
|
|
||||||
quitButton.addClickCommands(source -> close());
|
|
||||||
|
|
||||||
|
|
||||||
// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
|
|
||||||
//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
|
||||||
//buyButton.setFontSize(32);
|
|
||||||
|
|
||||||
float padding = 10; // Padding around the settingsContainer for the background
|
|
||||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
|
||||||
|
|
||||||
|
|
||||||
// Zentriere das Menü
|
|
||||||
eventCardContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
|
||||||
8
|
|
||||||
);
|
|
||||||
|
|
||||||
backgroundContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
|
||||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
|
||||||
7
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(eventCardContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
|
||||||
*
|
|
||||||
* @return Geometrie des Overlays
|
|
||||||
*/
|
|
||||||
private Geometry createOverlayBackground() {
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
Geometry overlay = new Geometry("Overlay", quad);
|
|
||||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
overlay.setMaterial(material);
|
|
||||||
overlay.setLocalTranslation(0, 0, 0);
|
|
||||||
return overlay;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
|
|
||||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
|
||||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
|
||||||
super.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(app).open();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,139 +0,0 @@
|
|||||||
package pp.monopoly.client.gui.popups;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.client.gui.SettingsMenu;
|
|
||||||
import pp.monopoly.model.fields.FoodField;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
|
|
||||||
*/
|
|
||||||
public class FoodFieldCard extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Geometry overlayBackground;
|
|
||||||
private final Container foodFieldContainer;
|
|
||||||
private final Container backgroundContainer;
|
|
||||||
private int index = 12;
|
|
||||||
|
|
||||||
public FoodFieldCard(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
//Generate the corresponfing field
|
|
||||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
|
||||||
|
|
||||||
// Halbtransparentes Overlay hinzufügen
|
|
||||||
overlayBackground = createOverlayBackground();
|
|
||||||
app.getGuiNode().attachChild(overlayBackground);
|
|
||||||
|
|
||||||
// Create the background container
|
|
||||||
backgroundContainer = new Container();
|
|
||||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
|
||||||
app.getGuiNode().attachChild(backgroundContainer);
|
|
||||||
|
|
||||||
// Hauptcontainer für die Gebäudekarte
|
|
||||||
foodFieldContainer = new Container();
|
|
||||||
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
|
||||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
|
||||||
settingsTitle.setFontSize(48);
|
|
||||||
|
|
||||||
// Text, der auf der Karte steht
|
|
||||||
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
|
|
||||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
|
||||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
|
||||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
|
||||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
|
||||||
|
|
||||||
|
|
||||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
|
||||||
|
|
||||||
/*
|
|
||||||
// Beenden-Button
|
|
||||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
|
||||||
quitButton.setFontSize(32);
|
|
||||||
// Kaufen-Button
|
|
||||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
|
||||||
buyButton.setFontSize(32);
|
|
||||||
*/
|
|
||||||
|
|
||||||
float padding = 10; // Padding around the settingsContainer for the background
|
|
||||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
|
||||||
|
|
||||||
|
|
||||||
// Zentriere das Menü
|
|
||||||
foodFieldContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
|
|
||||||
8
|
|
||||||
);
|
|
||||||
|
|
||||||
backgroundContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
|
|
||||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
|
|
||||||
7
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(foodFieldContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
|
||||||
*
|
|
||||||
* @return Geometrie des Overlays
|
|
||||||
*/
|
|
||||||
private Geometry createOverlayBackground() {
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
Geometry overlay = new Geometry("Overlay", quad);
|
|
||||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
overlay.setMaterial(material);
|
|
||||||
overlay.setLocalTranslation(0, 0, 0);
|
|
||||||
return overlay;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
|
|
||||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
|
||||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
|
||||||
super.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setIndex(int index) {
|
|
||||||
this.index = index;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(app).open();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -1,132 +0,0 @@
|
|||||||
package pp.monopoly.client.gui.popups;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.scene.Geometry;
|
|
||||||
import com.jme3.scene.shape.Quad;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
import pp.monopoly.client.gui.SettingsMenu;
|
|
||||||
import pp.monopoly.model.fields.GateField;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
|
||||||
*/
|
|
||||||
public class GateFieldCard extends Dialog {
|
|
||||||
private final MonopolyApp app;
|
|
||||||
private final Geometry overlayBackground;
|
|
||||||
private final Container gateFieldContainer;
|
|
||||||
private final Container backgroundContainer;
|
|
||||||
private int index = 5;
|
|
||||||
|
|
||||||
public GateFieldCard(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
//Generate the corresponfing field
|
|
||||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
|
||||||
|
|
||||||
// Halbtransparentes Overlay hinzufügen
|
|
||||||
overlayBackground = createOverlayBackground();
|
|
||||||
app.getGuiNode().attachChild(overlayBackground);
|
|
||||||
|
|
||||||
// Create the background container
|
|
||||||
backgroundContainer = new Container();
|
|
||||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
|
||||||
app.getGuiNode().attachChild(backgroundContainer);
|
|
||||||
|
|
||||||
// Hauptcontainer für die Gebäudekarte
|
|
||||||
gateFieldContainer = new Container();
|
|
||||||
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
|
||||||
|
|
||||||
// Titel
|
|
||||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
|
||||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
|
||||||
gateFieldTitle.setFontSize(48);
|
|
||||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
|
||||||
|
|
||||||
// Text, der auf der Karte steht
|
|
||||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
|
||||||
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
|
|
||||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
|
||||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
|
||||||
|
|
||||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
|
||||||
|
|
||||||
/*
|
|
||||||
// Beenden-Button
|
|
||||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
|
||||||
quitButton.setFontSize(32);
|
|
||||||
// Kaufen-Button
|
|
||||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
|
||||||
buyButton.setFontSize(32);
|
|
||||||
*/
|
|
||||||
|
|
||||||
float padding = 10; // Padding around the settingsContainer for the background
|
|
||||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
|
||||||
|
|
||||||
|
|
||||||
// Zentriere das Menü
|
|
||||||
gateFieldContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
|
||||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
|
||||||
8
|
|
||||||
);
|
|
||||||
|
|
||||||
backgroundContainer.setLocalTranslation(
|
|
||||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
|
|
||||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
|
|
||||||
7
|
|
||||||
);
|
|
||||||
|
|
||||||
app.getGuiNode().attachChild(gateFieldContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
|
||||||
*
|
|
||||||
* @return Geometrie des Overlays
|
|
||||||
*/
|
|
||||||
private Geometry createOverlayBackground() {
|
|
||||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
|
||||||
Geometry overlay = new Geometry("Overlay", quad);
|
|
||||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
|
||||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
|
||||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
|
||||||
overlay.setMaterial(material);
|
|
||||||
overlay.setLocalTranslation(0, 0, 0);
|
|
||||||
return overlay;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
|
||||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
|
||||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
|
||||||
super.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setIndex(int index) {
|
|
||||||
this.index = index;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void escape() {
|
|
||||||
new SettingsMenu(app).open();
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,52 +0,0 @@
|
|||||||
package pp.monopoly.client.gui.popups;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.component.IconComponent;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
public class LooserPopUp extends Dialog {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new NetworkDialog.
|
|
||||||
*
|
|
||||||
* @param network The NetworkSupport instance to be used for network operations.
|
|
||||||
*/
|
|
||||||
public LooserPopUp(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
initializeDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the dialog with input fields and connection buttons.
|
|
||||||
*/
|
|
||||||
private void initializeDialog() {
|
|
||||||
Container inputContainer = new Container();
|
|
||||||
|
|
||||||
// Titel und Eingabefelder für Host und Port
|
|
||||||
inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
|
|
||||||
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
|
|
||||||
|
|
||||||
Label imageLabel = new Label("");
|
|
||||||
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
|
|
||||||
icon.setIconScale(1); // Skalierung des Bildes
|
|
||||||
imageLabel.setIcon(icon);
|
|
||||||
|
|
||||||
// Setze das Icon im Label
|
|
||||||
inputContainer.addChild(imageLabel);
|
|
||||||
|
|
||||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
|
||||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
|
||||||
|
|
||||||
inputContainer.setLocalTranslation(300, 800, 0);
|
|
||||||
app.getGuiNode().attachChild(inputContainer);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@@ -1,49 +0,0 @@
|
|||||||
package pp.monopoly.client.gui.popups;
|
|
||||||
|
|
||||||
/*
|
|
||||||
* $Id$
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2013 jMonkeyEngine
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are
|
|
||||||
* met:
|
|
||||||
*
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
*
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
*
|
|
||||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
||||||
* may be used to endorse or promote products derived from this software
|
|
||||||
* without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Notified when the current selection changes.
|
|
||||||
*
|
|
||||||
* @author Paul Speed
|
|
||||||
*/
|
|
||||||
public interface SelectionListener {
|
|
||||||
|
|
||||||
public void selectionChanged( Spatial selection, Spatial previous );
|
|
||||||
}
|
|
@@ -1,51 +0,0 @@
|
|||||||
package pp.monopoly.client.gui.popups;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.component.IconComponent;
|
|
||||||
|
|
||||||
import pp.dialog.Dialog;
|
|
||||||
import pp.monopoly.client.MonopolyApp;
|
|
||||||
|
|
||||||
public class WinnerPopUp extends Dialog {
|
|
||||||
|
|
||||||
private final MonopolyApp app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a new NetworkDialog.
|
|
||||||
*
|
|
||||||
* @param app The NetworkSupport instance to be used for network operations.
|
|
||||||
*/
|
|
||||||
public WinnerPopUp(MonopolyApp app) {
|
|
||||||
super(app.getDialogManager());
|
|
||||||
this.app = app;
|
|
||||||
initializeDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the dialog with input fields and connection buttons.
|
|
||||||
*/
|
|
||||||
private void initializeDialog() {
|
|
||||||
Container inputContainer = new Container();
|
|
||||||
|
|
||||||
// Titel und Eingabefelder für Host und Port
|
|
||||||
inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
|
|
||||||
inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
|
|
||||||
|
|
||||||
Label imageLabel = new Label("");
|
|
||||||
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
|
|
||||||
icon.setIconScale(1); // Skalierung des Bildes
|
|
||||||
imageLabel.setIcon(icon);
|
|
||||||
|
|
||||||
// Setze das Icon im Label
|
|
||||||
inputContainer.addChild(imageLabel);
|
|
||||||
|
|
||||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
|
||||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
|
||||||
|
|
||||||
inputContainer.setLocalTranslation(300, 800, 0);
|
|
||||||
app.getGuiNode().attachChild(inputContainer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
Before Width: | Height: | Size: 260 KiB |
Before Width: | Height: | Size: 260 KiB |
Before Width: | Height: | Size: 409 KiB |
Before Width: | Height: | Size: 857 KiB |
Before Width: | Height: | Size: 1.4 MiB |
Before Width: | Height: | Size: 105 KiB |
Before Width: | Height: | Size: 207 KiB |
Before Width: | Height: | Size: 169 KiB |
Before Width: | Height: | Size: 228 KiB |
Before Width: | Height: | Size: 183 KiB |
Before Width: | Height: | Size: 171 KiB |
Before Width: | Height: | Size: 3.9 MiB |
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 484 KiB |
Before Width: | Height: | Size: 144 KiB |
Before Width: | Height: | Size: 750 KiB |
Before Width: | Height: | Size: 7.1 MiB |