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f1d52c445b
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7a9e84f49c | ||
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2496ad812a | ||
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1b4fee2853 | ||
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b65f458302 | ||
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c792a8b3fb |
@@ -7,22 +7,21 @@
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package pp.battleship.client;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import static pp.battleship.Resources.lookup;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@@ -39,7 +38,7 @@ class Menu extends Dialog {
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private final VolumeSlider slider;
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/**
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* Constructs the Menu dialog for the Battleship application.
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* Constructs the Menu dialog for the Battleship application.+
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*
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* @param app the BattleshipApp instance
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*/
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|
@@ -45,7 +45,12 @@ public class ModelExporter extends SimpleApplication {
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export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
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export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
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export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
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export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
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export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
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export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
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export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
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export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
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export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
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stop();
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}
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@@ -1,7 +1,8 @@
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// Styling of Lemur components
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// For documentation, see
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// For documentation, see:
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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import com.simsilica.lemur.*
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.Button
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import com.simsilica.lemur.Button.ButtonAction
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import com.simsilica.lemur.Command
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@@ -11,19 +12,17 @@ import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.component.TbtQuadBackgroundComponent
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def bgColor = color(1, 1, 1, 1)
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def buttonEnabledColor = color(0.8, 0.9, 1, 1)
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def buttonEnabledColor = color(0, 0, 0, 1)
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def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
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//def buttonBgColor = color(0, 0.75, 0.75, 1)
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def buttonBgColor = color(1, 1, 1, 1)
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def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
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def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
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def redBorderColor = color(1, 0, 0, 1) // Red border color
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def playButtonBorderColor = color(1, 0.6, 0, 1) // Orange border for "Spielen" button
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def playButtonTextColor = color(0, 0, 0, 1) // Black text color for "Spielen" button
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def buttonBgColor = color(1, 1, 1, 1) // White background for "Spiel beenden" and "Einstellungen" buttons
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def buttonTextColor = color(0, 0, 0, 1) // Black text color for "Spiel beenden" and "Einstellungen" buttons
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def borderColor = color(0, 0, 0, 1) // Black border for "Spiel beenden" and "Einstellungen"
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def gradient = TbtQuadBackgroundComponent.create(
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@@ -34,7 +33,14 @@ def gradient = TbtQuadBackgroundComponent.create(
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def doubleGradient = new QuadBackgroundComponent(gradientColor)
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doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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generateMips: false)
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generateMips: false)
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def orangeBorder = TbtQuadBackgroundComponent.create(
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
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generateMips: false),
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1, 1, 1, 126, 126,
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1f, false)
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orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
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selector("pp") {
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font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
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@@ -53,33 +59,31 @@ selector("header", "pp") {
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}
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selector("container", "pp") {
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background = gradient.clone()
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background = solidWhiteBackground.clone()
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background.setColor(bgColor)
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}
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selector("toolbar") {
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// Set the grey background
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background = new QuadBackgroundComponent(greyBackground)
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// Add a red border using a TbtQuadBackgroundComponent
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def redBorder = TbtQuadBackgroundComponent.create(
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texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
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generateMips: false),
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1, 1, 1, 1, 1,
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1f, false)
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redBorder.color = redBorderColor
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background = greyBackground
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// Optional: Set padding inside the toolbar
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insets = new Insets3f(10, 10, 10, 10)
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}
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selector("slider", "pp") {
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background = gradient.clone()
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background.setColor(bgColor)
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}
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selector("play-button", "pp") {
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color = playButtonTextColor // Black text color
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background = new QuadBackgroundComponent(playButtonBorderColor) // Orange border background
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insets = new Insets3f(15, 25, 15, 25) // Padding for larger button size
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background.setMargin(5, 5) // Thin border effect around the background color
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fontSize = 36 // Larger font size for prominence
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}
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selector("menu-button", "pp") {
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color = buttonTextColor // Black text color
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background = new QuadBackgroundComponent(buttonBgColor) // White background
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insets = new Insets3f(10, 20, 10, 20) // Padding
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background.setMargin(1, 1) // Thin black border
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background.setColor(borderColor) // Set black border color
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fontSize = 24 // Standard font size
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}
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def pressedCommand = new Command<Button>() {
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void execute(Button source) {
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if (source.isPressed())
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@@ -140,7 +144,7 @@ selector("title", "pp") {
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shadowOffset = vec3(2, -2, -1)
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background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
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background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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generateMips: false)
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generateMips: false)
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insets = new Insets3f(2, 2, 2, 2)
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buttonCommands = stdButtonCommands
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@@ -148,11 +152,14 @@ selector("title", "pp") {
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selector("button", "pp") {
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background = gradient.clone()
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color = buttonEnabledColor
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background.setColor(buttonBgColor)
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insets = new Insets3f(2, 2, 2, 2)
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def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
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def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
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// Apply the outer border as the main background
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background = outerBackground
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// Use insets to create a margin/padding effect for the inner background
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insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
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buttonCommands = stdButtonCommands
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}
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@@ -201,6 +208,7 @@ selector("slider.down.button", "pp") {
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selector("checkbox", "pp") {
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color = buttonEnabledColor
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fontSize = 20
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}
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selector("rollup", "pp") {
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@@ -217,10 +225,14 @@ selector("tabbedPanel.container", "pp") {
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}
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selector("tab.button", "pp") {
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background = gradient.clone()
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background = solidWhiteBackground.clone()
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background.setColor(bgColor)
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color = tabbuttonEnabledColor
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insets = new Insets3f(4, 2, 0, 2)
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buttonCommands = stdButtonCommands
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}
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selector("settings-title", "pp") {
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fontSize = 48 // Set font size
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background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
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}
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@@ -7,6 +7,7 @@ description = 'Monopoly Client'
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dependencies {
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implementation project(":jme-common")
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implementation project(":monopoly:model")
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implementation project(":monopoly:server")
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implementation libs.jme3.desktop
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@@ -7,6 +7,10 @@
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package pp.monopoly.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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@@ -14,13 +18,9 @@ import com.jme3.asset.AssetLoadException;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.SoundEvent;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@@ -31,6 +31,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private static final Preferences PREFERENCES = getPreferences(GameSound.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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/**
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* Checks if sound is enabled in the preferences.
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*
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@@ -93,10 +97,33 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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return null;
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}
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/**
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* Plays the splash sound effect.
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*/
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public void splash() {
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if (isEnabled() && splashSound != null)
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splashSound.playInstance();
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}
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/**
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* Plays the explosion sound effect.
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*/
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public void explosion() {
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if (isEnabled() && explosionSound != null)
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explosionSound.playInstance();
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}
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/**
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* Plays sound effect when a ship has been destroyed.
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*/
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public void shipDestroyed() {
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if (isEnabled() && shipDestroyedSound != null)
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shipDestroyedSound.playInstance();
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}
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|
||||
@Override
|
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public void receivedEvent(SoundEvent event) {
|
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switch (event.sound()) {
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||||
|
||||
}
|
||||
}
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||||
}
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||||
|
@@ -7,17 +7,9 @@
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|
||||
package pp.monopoly.client;
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|
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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|
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import java.util.prefs.Preferences;
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|
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import static pp.monopoly.Resources.lookup;
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import pp.dialog.Dialog;
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import static pp.util.PreferencesUtils.getPreferences;
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|
||||
/**
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||||
|
@@ -1,423 +1,235 @@
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////////////////////////////////////////
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||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
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// www.unibw.de/inf2
|
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
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|
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import com.jme3.app.DebugKeysAppState;
|
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import java.util.concurrent.ExecutorService;
|
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import java.util.concurrent.Executors;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* The main class for the Monopoly client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
||||
private BitmapText topText;
|
||||
private final ServerConnection serverConnection;
|
||||
private final ClientGameLogic logic;
|
||||
private final MonopolyAppConfig config;
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
private final ExecutorService executor = Executors.newCachedThreadPool();
|
||||
private final Draw draw;
|
||||
private SettingsMenu settingsMenu;
|
||||
private TestWorld testWorld;
|
||||
private boolean isSettingsMenuOpen = false;
|
||||
private boolean inputBlocked = false;
|
||||
private MonopolyServer monopolyServer;
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the client configuration file, if one exists.
|
||||
*/
|
||||
private static final File CONFIG_FILE = new File("client.properties");
|
||||
|
||||
/**
|
||||
* Input mapping name for mouse clicks.
|
||||
*/
|
||||
public static final String CLICK = "CLICK";
|
||||
|
||||
/**
|
||||
* Input mapping name for the Escape key.
|
||||
*/
|
||||
private static final String ESC = "ESC";
|
||||
|
||||
/**
|
||||
* Manager for handling dialogs within the application.
|
||||
*/
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
|
||||
/**
|
||||
* The server connection instance, used for communicating with the game server.
|
||||
*/
|
||||
private final ServerConnection serverConnection;
|
||||
|
||||
/**
|
||||
* Instance of the {@link Draw} class for rendering graphics.
|
||||
*/
|
||||
private Draw draw;
|
||||
|
||||
/**
|
||||
* Text display at the top of the GUI for showing information to the user.
|
||||
*/
|
||||
private BitmapText topText;
|
||||
|
||||
/**
|
||||
* Executor service for handling asynchronous tasks within the application.
|
||||
*/
|
||||
private ExecutorService executor;
|
||||
|
||||
/**
|
||||
* Handler for managing the client's game logic.
|
||||
*/
|
||||
private final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Configuration settings for the Monopoly client application.
|
||||
*/
|
||||
private final MonopolyAppConfig config;
|
||||
|
||||
/**
|
||||
* Listener for handling actions triggered by the Escape key.
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Monopoly application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
private MonopolyApp() {
|
||||
public MonopolyApp() {
|
||||
this.draw = new Draw(assetManager);
|
||||
config = new MonopolyAppConfig();
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
serverConnection = new NetworkSupport(this);
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and configures application settings from the client configuration.
|
||||
*
|
||||
* @return A configured {@link AppSettings} object.
|
||||
*/
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
settings.setGammaCorrection(config.useGammaCorrection());
|
||||
return settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory method for creating a server connection based on the current
|
||||
* client configuration.
|
||||
*
|
||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
||||
*/
|
||||
private ServerConnection makeServerConnection() {
|
||||
return new NetworkSupport(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
||||
*
|
||||
* @return The {@link DialogManager} instance.
|
||||
*/
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the game logic handler for the client.
|
||||
*
|
||||
* @return The {@link ClientGameLogic} instance.
|
||||
*/
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current configuration settings for the Monopoly client.
|
||||
*
|
||||
* @return The {@link MonopolyClientConfig} instance.
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application.
|
||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
setPauseOnLostFocus(false);
|
||||
draw = new Draw(assetManager);
|
||||
setupInput();
|
||||
setupStates();
|
||||
setupGui();
|
||||
serverConnection.connect();
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical user interface (GUI) for the application.
|
||||
*/
|
||||
private void setupGui() {
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle("Monopoly Game");
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
return settings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
|
||||
setupInput();
|
||||
setupGui();
|
||||
|
||||
// Zeige das Startmenü
|
||||
StartMenu.createStartMenu(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void setupGui() {
|
||||
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
topText = new BitmapText(normalFont);
|
||||
final int height = context.getSettings().getHeight();
|
||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
||||
topText.setColor(config.getTopColor());
|
||||
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings and sets up listeners for user interactions.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
inputManager.setCursorVisible(true);
|
||||
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addListener(escapeListener, "ESC");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
private void setupStates() {
|
||||
if (config.getShowStatistics()) {
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
||||
stateManager.attach(stats);
|
||||
void handleEscape(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
if (settingsMenu != null && isSettingsMenuOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe SettingsMenu...");
|
||||
settingsMenu.close();
|
||||
settingsMenu = null;
|
||||
setSettingsMenuOpen(false);
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne SettingsMenu...");
|
||||
settingsMenu = new SettingsMenu(this);
|
||||
settingsMenu.open();
|
||||
setSettingsMenuOpen(true);
|
||||
}
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
}
|
||||
|
||||
|
||||
|
||||
attachGameSound();
|
||||
|
||||
//TODO add states
|
||||
stateManager.attachAll();
|
||||
private void blockInputs() {
|
||||
if (!inputBlocked) {
|
||||
System.out.println("Blockiere Eingaben...");
|
||||
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
||||
inputManager.clearMappings(); // Alle Mappings entfernen
|
||||
inputBlocked = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void unblockInputs() {
|
||||
if (inputBlocked) {
|
||||
System.out.println("Aktiviere Eingaben...");
|
||||
setupInput(); // Standard-Eingaben neu registrieren
|
||||
inputBlocked = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
logic.addListener(gameSound);
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
public void setInfoText(String text) {
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
*
|
||||
* @param tpf Time per frame in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
setInfoText(event.key());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
||||
*
|
||||
* @param isPressed Indicates whether the Escape key is pressed.
|
||||
*/
|
||||
private void escape(boolean isPressed) {
|
||||
if (!isPressed) return;
|
||||
if (dialogManager.showsDialog())
|
||||
dialogManager.escape();
|
||||
else
|
||||
new Menu(this).open();
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
serverConnection.disconnect();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
//TODO
|
||||
throw new UnsupportedOperationException("unimplemented method");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
public void closeApp() {
|
||||
stop();
|
||||
}
|
||||
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle("Fehler")
|
||||
.setText(errorMessage)
|
||||
.setOkButton("OK")
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void setSettingsMenuOpen(boolean isOpen) {
|
||||
this.isSettingsMenuOpen = isOpen;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
public void simpleUpdate(float tpf) {
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
||||
}
|
||||
}
|
||||
|
||||
public void startTestWorld() {
|
||||
guiNode.detachAllChildren(); // Entferne GUI
|
||||
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
||||
testWorld.initializeScene(); // Initialisiere die Szene
|
||||
}
|
||||
|
||||
public void returnToMenu() {
|
||||
guiNode.detachAllChildren(); // Entferne die GUI
|
||||
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
* Startet den Server in einem neuen Thread.
|
||||
*/
|
||||
void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), yesAction)
|
||||
.setNoButton(lookup("button.no"))
|
||||
.build()
|
||||
.open();
|
||||
public void startServer() {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
monopolyServer = new MonopolyServer(); // Erstelle Serverinstanz
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"))
|
||||
.build()
|
||||
.open();
|
||||
public MonopolyServer getMonopolyServer() {
|
||||
return monopolyServer;
|
||||
}
|
||||
}
|
||||
|
@@ -1,13 +1,7 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
||||
|
||||
/**
|
||||
@@ -193,4 +187,4 @@ public class MonopolyAppConfig extends MonopolyClientConfig {
|
||||
public ColorRGBA getTopColor() {
|
||||
return topColor;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,19 +1,13 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the Battleship game.
|
||||
* Abstract class representing a state in the Monopoly game.
|
||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||
*/
|
||||
public abstract class MonopolyAppState extends AbstractAppState {
|
||||
@@ -21,8 +15,6 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
|
||||
/**
|
||||
* Creates a new MonopolyAppState that is initially disabled.
|
||||
*
|
||||
* @see #setEnabled(boolean)
|
||||
*/
|
||||
protected MonopolyAppState() {
|
||||
setEnabled(false);
|
||||
@@ -38,7 +30,9 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
this.app = (MonopolyApp) application;
|
||||
if (isEnabled()) enableState();
|
||||
if (isEnabled()) {
|
||||
enableState();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -59,15 +53,6 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
return app.getGameLogic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if any dialog is currently displayed.
|
||||
*
|
||||
* @return true if any dialog is currently shown, false otherwise
|
||||
*/
|
||||
public boolean showsDialog() {
|
||||
return app.getDialogManager().showsDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of the MonopolyAppState.
|
||||
* If the new state is the same as the current state, the method returns.
|
||||
@@ -79,24 +64,21 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
if (app != null) {
|
||||
if (enabled)
|
||||
if (enabled) {
|
||||
enableState();
|
||||
else
|
||||
} else {
|
||||
disableState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the state is enabled.
|
||||
* It is meant to be overridden by subclasses to perform
|
||||
* specific actions when the state is enabled.
|
||||
* Called when the state is enabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void enableState();
|
||||
|
||||
/**
|
||||
* This method is called when the state is disabled.
|
||||
* It is meant to be overridden by subclasses to perform
|
||||
* specific actions when the state is disabled.
|
||||
* Called when the state is disabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void disableState();
|
||||
}
|
||||
}
|
@@ -1,35 +1,27 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Represents a dialog for setting up a network connection in the Monopoly game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "1234"; //NON-NLS
|
||||
private static final String LOCALHOST = "localhost";
|
||||
private static final String DEFAULT_PORT = "1234";
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
@@ -46,56 +38,59 @@ class NetworkDialog extends SimpleDialog {
|
||||
NetworkDialog(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
.setExtension(d -> d.addChild(input))
|
||||
.setOkButton(lookup("button.connect"), d -> connect())
|
||||
.setNoButton(lookup("button.cancel"), app::closeApp)
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
final MonopolyApp app = network.getApp();
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Server-Adresse"));
|
||||
inputContainer.addChild(host);
|
||||
|
||||
inputContainer.addChild(new Label("Port"));
|
||||
inputContainer.addChild(port);
|
||||
|
||||
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
||||
connectButton.addClickCommands(source -> connect());
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.addClickCommands(source -> app.closeApp());
|
||||
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the connection attempt based on the entered host and port.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
} catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
* Opens a progress dialog while connecting.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.setText("Verbinde zum Server...")
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
* Attempts to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
@@ -103,40 +98,37 @@ class NetworkDialog extends SimpleDialog {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
* Updates the connection status and handles completion or failure.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
if (connectionFuture != null && connectionFuture.isDone()) {
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
onSuccess();
|
||||
} catch (ExecutionException e) {
|
||||
onFailure(e.getCause());
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
private void onSuccess() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
network.getApp().setInfoText(lookup("wait.for.an.opponent"));
|
||||
network.getApp().setInfoText("Warte auf einen Gegner...");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -144,10 +136,11 @@ class NetworkDialog extends SimpleDialog {
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
private void onFailure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -1,29 +1,21 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
@@ -32,18 +24,18 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
* Constructs a NetworkSupport instance for the Monopoly application.
|
||||
*
|
||||
* @param app The Battleship application instance.
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
* @return Monopoly application instance
|
||||
*/
|
||||
MonopolyApp getApp() {
|
||||
return app;
|
||||
@@ -65,8 +57,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null)
|
||||
if (client == null) {
|
||||
new NetworkDialog(this).open();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -77,7 +70,7 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Client connection closed.");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -88,8 +81,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
if (client != null) {
|
||||
throw new IllegalStateException("Already connected to the game server.");
|
||||
}
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
@@ -104,9 +98,10 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -116,7 +111,7 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -127,13 +122,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
||||
this.client = null;
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -143,10 +134,11 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
||||
if (client == null) {
|
||||
app.errorDialog("Verbindung zum Server verloren.");
|
||||
} else {
|
||||
client.send(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,117 +1,181 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Insets3f;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Panel;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
import pp.monopoly.client.gui.GameMenu;
|
||||
import pp.dialog.DialogManager;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
|
||||
private final MonopolyApp app;
|
||||
|
||||
// Buttons for the menu
|
||||
private final Button playButton = new Button(lookup("button.play"));
|
||||
private final Button quitButton = new Button(lookup("menu.quit"));
|
||||
private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
|
||||
private Container logoContainer;
|
||||
private Container unibwLogoContainer;
|
||||
|
||||
/**
|
||||
* Constructs the StartMenu dialog for the Monopoly application.
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
// Load and display the background image
|
||||
TextureKey backgroundKey = new TextureKey("unibw-bib", false);
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
|
||||
/**
|
||||
* Creates and displays the Start Menu with buttons for starting the game,
|
||||
* opening settings, and quitting the application.
|
||||
*/
|
||||
public static void createStartMenu(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
|
||||
|
||||
// Create a large Quad for the background
|
||||
Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
|
||||
Geometry background = new Geometry("Background", backgroundQuad);
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
|
||||
|
||||
// Attach the background as the first element
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
// Load and display the Monopoly logo
|
||||
TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
|
||||
Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
|
||||
Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
|
||||
createMonopolyLogo(app);
|
||||
createUnibwLogo(app);
|
||||
|
||||
Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
|
||||
Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
|
||||
monopolyLogo.setMaterial(monopolyLogoMaterial);
|
||||
monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
Panel monopolyLogoPanel = new Panel();
|
||||
addChild(monopolyLogoPanel);
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
// Load and display the university logo
|
||||
TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
|
||||
Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
|
||||
Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
|
||||
startButton.addClickCommands(source -> startGame(app));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
|
||||
Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
|
||||
universityLogo.setMaterial(universityLogoMaterial);
|
||||
universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
|
||||
// Position the center container in the middle of the screen
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
Panel universityLogoPanel = new Panel();
|
||||
addChild(universityLogoPanel);
|
||||
// Lower-left container for "Spiel beenden" button
|
||||
Container lowerLeftMenu = new Container();
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
|
||||
Button quitButton = new Button("Spiel beenden");
|
||||
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
quitButton.setFontSize(18);
|
||||
quitButton.addClickCommands(source -> quitGame());
|
||||
lowerLeftMenu.addChild(quitButton);
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
|
||||
|
||||
// Button actions
|
||||
playButton.addClickCommands(source -> startGame());
|
||||
quitButton.addClickCommands(source -> app.closeApp());
|
||||
settingsButton.addClickCommands(source -> openSettings());
|
||||
|
||||
addChild(monopolyLogoPanel);
|
||||
addChild(universityLogoPanel);
|
||||
addChild(playButton);
|
||||
addChild(quitButton);
|
||||
addChild(settingsButton);
|
||||
// Lower-right container for "Einstellungen" button
|
||||
Container lowerRightMenu = new Container();
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
|
||||
Button settingsButton = new Button("Einstellungen");
|
||||
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
settingsButton.setFontSize(18); // Increase the font size for the text
|
||||
settingsButton.addClickCommands(source -> openSettings(app));
|
||||
lowerRightMenu.addChild(settingsButton);
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
}
|
||||
|
||||
private void startGame() {
|
||||
System.out.println("Starting game...");
|
||||
/**
|
||||
* Creates and positions the Monopoly logo container in the center of the screen.
|
||||
*/
|
||||
private static void createMonopolyLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
// Create a container for the logo
|
||||
Container logoContainer = new Container();
|
||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||
logoContainer.setBackground(logoBackground);
|
||||
|
||||
// Set the size of the container to fit the logo
|
||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||
|
||||
// Position the container at the center of the screen
|
||||
logoContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - logoWidth / 2f,
|
||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
}
|
||||
|
||||
private void openSettings() {
|
||||
app.getDialogManager().close(this);
|
||||
app.getDialogManager().open(new GameMenu(app));
|
||||
/**
|
||||
* Creates and positions the Unibw logo container in the center of the screen.
|
||||
*/
|
||||
private static void createUnibwLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
|
||||
// Create a container for the Unibw logo
|
||||
Container unibwContainer = new Container();
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
// Set the size of the container to fit the Unibw logo
|
||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
// Position the container slightly below the Monopoly logo
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - unibwWidth / 2f,
|
||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
/**
|
||||
* Starts the game by transitioning to the CreateGameMenu.
|
||||
*/
|
||||
private static void startGame(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new CreateGameMenu(app);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
/**
|
||||
* Opens the settings menu.
|
||||
*/
|
||||
private static void openSettings(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new SettingsMenu(app);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Quits the game application.
|
||||
*/
|
||||
private static void quitGame() {
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
@@ -1,16 +1,10 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
@@ -21,30 +15,23 @@ import pp.view.ModelViewSynchronizer;
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
* <p>
|
||||
* Subclasses are responsible for providing the specific implementation of how each item in the map
|
||||
* is represented visually by implementing the {@link Visitor} interface.
|
||||
* </p>
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
// The map that this synchronizer is responsible for
|
||||
private final Board board;
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
* Initializes the synchronizer with the provided map and the root node for attaching view representations.
|
||||
*
|
||||
* @param map the map to be synchronized
|
||||
* @param root the root node to which the view representations of the map items are attached
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board map, Node root) {
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = map;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
@@ -55,35 +42,33 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the map to the view.
|
||||
* This method should be called during initialization to ensure that all current items in the map
|
||||
* are visually represented.
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the map.
|
||||
* Removes the visual representation of the item from the view if it belongs to the synchronized map.
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the map
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.map())
|
||||
delete(event.item());
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the map.
|
||||
* Adds the visual representation of the new item to the view if it belongs to the synchronized map.
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the map
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.map())
|
||||
add(event.item());
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -5,6 +5,7 @@ import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
|
@@ -1,55 +1,38 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial.CullHint;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.util.FloatPoint;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* Represents the visual view of a {@link Board}, used to display the map structure such as the player's map, harbor,
|
||||
* and opponent's map. This class handles the graphical representation of the map, including background setup, grid lines,
|
||||
* and interaction between the model and the view.
|
||||
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
|
||||
* This class handles the graphical representation of the board, including background setup and grid lines.
|
||||
*/
|
||||
class MapView {
|
||||
private static final float FIELD_SIZE = 40f;
|
||||
private static final float GRID_LINE_WIDTH = 2f;
|
||||
private static final float BACKGROUND_DEPTH = -4f;
|
||||
private static final float GRID_DEPTH = -1f;
|
||||
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
|
||||
private static final ColorRGBA GRID_COLOR = ColorRGBA.Green;
|
||||
|
||||
// Reference to the main application and the ship map being visualized
|
||||
private final MonopolyApp app;
|
||||
private final Node mapNode = new Node("map"); // NON-NLS
|
||||
private final Board map;
|
||||
private final Node mapNode = new Node("map");
|
||||
private final Board board;
|
||||
private final MapViewSynchronizer synchronizer;
|
||||
|
||||
/**
|
||||
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
|
||||
* Initializes the view by setting up the background and registering a synchronizer to listen to changes in the map.
|
||||
*
|
||||
* @param map the ship map to visualize
|
||||
* @param app the main application instance
|
||||
* @param board the board to visualize
|
||||
* @param app the main application instance
|
||||
*/
|
||||
MapView(Board map, MonopolyApp app) {
|
||||
this.map = map;
|
||||
MapView(Board board, MonopolyApp app) {
|
||||
this.board = board;
|
||||
this.app = app;
|
||||
this.synchronizer = new MapViewSynchronizer(this);
|
||||
setupBackground();
|
||||
@@ -57,65 +40,26 @@ class MapView {
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregisters the {@link MapViewSynchronizer} from the listener list of the ClientGameLogic,
|
||||
* stopping the view from receiving updates when the underlying {@link Board} changes.
|
||||
* After calling this method, this MapView instance should no longer be used.
|
||||
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
|
||||
*/
|
||||
void unregister() {
|
||||
app.getGameLogic().removeListener(synchronizer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the {@link Board} associated with this view.
|
||||
*
|
||||
* @return the ship map
|
||||
*/
|
||||
public Board getMap() {
|
||||
return map;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the {@link MonopolyApp} instance associated with this view.
|
||||
*
|
||||
* @return the main application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the background of the map view using a quad geometry.
|
||||
* The background is configured with a semi-transparent color and placed at a specific depth.
|
||||
*/
|
||||
private void setupBackground() {
|
||||
final Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); // NON-NLS
|
||||
mat.setColor("Color", BACKGROUND_COLOR); // NON-NLS
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", BACKGROUND_COLOR);
|
||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
final Position corner = modelToView(map.getWidth(), map.getHeight());
|
||||
final Geometry background = new Geometry("MapBackground", new Quad(corner.getX(), corner.getY()));
|
||||
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
|
||||
background.setMaterial(mat);
|
||||
background.setLocalTranslation(0f, 0f, BACKGROUND_DEPTH);
|
||||
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
|
||||
background.setCullHint(CullHint.Never);
|
||||
mapNode.attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds grid lines to the map view to visually separate the fields within the map.
|
||||
* The grid lines are drawn based on the dimensions of the ship map.
|
||||
*/
|
||||
public void addGrid() {
|
||||
for (int x = 0; x <= map.getWidth(); x++) {
|
||||
final Position f = modelToView(x, 0);
|
||||
final Position t = modelToView(x, map.getHeight());
|
||||
mapNode.attachChild(gridLine(f, t));
|
||||
}
|
||||
for (int y = 0; y <= map.getHeight(); y++) {
|
||||
final Position f = modelToView(0, y);
|
||||
final Position t = modelToView(map.getWidth(), y);
|
||||
mapNode.attachChild(gridLine(f, t));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the root node containing all visual elements in this map view.
|
||||
*
|
||||
@@ -125,67 +69,7 @@ class MapView {
|
||||
return mapNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the total width of the map in view coordinates.
|
||||
*
|
||||
* @return the width of the map in view coordinates
|
||||
*/
|
||||
public float getWidth() {
|
||||
return FIELD_SIZE * map.getWidth();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the total height of the map in view coordinates.
|
||||
*
|
||||
* @return the height of the map in view coordinates
|
||||
*/
|
||||
public float getHeight() {
|
||||
return FIELD_SIZE * map.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts coordinates from view coordinates to model coordinates.
|
||||
*
|
||||
* @param x the x-coordinate in view space
|
||||
* @param y the y-coordinate in view space
|
||||
* @return the corresponding model coordinates as an {@link IntPoint}
|
||||
*/
|
||||
public IntPoint viewToModel(float x, float y) {
|
||||
return new IntPoint((int) Math.floor(x / FIELD_SIZE), (int) Math.floor(y / FIELD_SIZE));
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts coordinates from model coordinates to view coordinates.
|
||||
*
|
||||
* @param x the x-coordinate in model space
|
||||
* @param y the y-coordinate in model space
|
||||
* @return the corresponding view coordinates as a {@link Position}
|
||||
*/
|
||||
public Position modelToView(float x, float y) {
|
||||
return new FloatPoint(x * FIELD_SIZE, y * FIELD_SIZE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the mouse position to model coordinates.
|
||||
* This method takes into account the map's transformation in the 3D scene.
|
||||
*
|
||||
* @param pos the 2D vector representing the mouse position in the view
|
||||
* @return the corresponding model coordinates as an {@link IntPoint}
|
||||
*/
|
||||
public IntPoint mouseToModel(Vector2f pos) {
|
||||
final Vector3f world = new Vector3f(pos.getX(), pos.getY(), 0f);
|
||||
final Vector3f view = mapNode.getWorldTransform().transformInverseVector(world, null);
|
||||
return viewToModel(view.getX(), view.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a visual representation of a grid line between two positions.
|
||||
*
|
||||
* @param p1 the start position of the grid line
|
||||
* @param p2 the end position of the grid line
|
||||
* @return a {@link Geometry} representing the grid line
|
||||
*/
|
||||
private Geometry gridLine(Position p1, Position p2) {
|
||||
return app.getDraw().makeFatLine(p1, p2, GRID_DEPTH, GRID_COLOR, GRID_LINE_WIDTH);
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
@@ -1,63 +1,45 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.util.Position;
|
||||
|
||||
import pp.monopoly.model.Figure;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
* It handles the rendering of ships and shots on the map view, updating the view
|
||||
* whenever changes occur in the model.
|
||||
* Synchronizes the visual representation of the board with the game model.
|
||||
* Handles updates for items on the board.
|
||||
*/
|
||||
class MapViewSynchronizer extends BoardSynchronizer {
|
||||
// Constants for rendering properties
|
||||
private static final float SHIP_LINE_WIDTH = 6f;
|
||||
private static final float SHOT_DEPTH = -2f;
|
||||
private static final float SHIP_DEPTH = 0f;
|
||||
private static final float INDENT = 4f;
|
||||
|
||||
// Colors used for different visual elements
|
||||
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
||||
private static final ColorRGBA MISS_COLOR = ColorRGBA.Blue;
|
||||
private static final ColorRGBA SHIP_BORDER_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA PREVIEW_COLOR = ColorRGBA.Gray;
|
||||
private static final ColorRGBA ERROR_COLOR = ColorRGBA.Red;
|
||||
|
||||
// The MapView associated with this synchronizer
|
||||
private final MapView view;
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
* Initializes the synchronizer and adds existing elements from the model to the view.
|
||||
*
|
||||
* @param view the MapView to synchronize with the game model
|
||||
*/
|
||||
public MapViewSynchronizer(MapView view) {
|
||||
super(view.getMap(), view.getNode());
|
||||
super(view.getBoard(), view.getNode());
|
||||
this.view = view;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a line geometry representing part of the ship's border.
|
||||
*
|
||||
* @param x1 the starting x-coordinate of the line
|
||||
* @param y1 the starting y-coordinate of the line
|
||||
* @param x2 the ending x-coordinate of the line
|
||||
* @param y2 the ending y-coordinate of the line
|
||||
* @param color the color of the line
|
||||
* @return a Geometry representing the line
|
||||
* Enables the state by performing initial setup, such as adding any items to the view.
|
||||
*/
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
|
||||
protected void enableState() {
|
||||
// Platz für zusätzliche Initialisierungen
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the state by clearing the view.
|
||||
*/
|
||||
|
||||
protected void disableState() {
|
||||
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
|
||||
}
|
||||
|
||||
|
||||
public Spatial visit(Figure figure) {
|
||||
return figure.accept(this);
|
||||
}
|
||||
}
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 484 KiB |
@@ -7,4 +7,9 @@ description = 'Monopoly common model'
|
||||
dependencies {
|
||||
api project(":common")
|
||||
api libs.jme3.networking
|
||||
}
|
||||
testImplementation libs.mockito.core
|
||||
|
||||
testImplementation project(":monopoly:client")
|
||||
testImplementation project(":monopoly:model")
|
||||
testImplementation project(":monopoly:server")
|
||||
}
|
@@ -7,13 +7,10 @@
|
||||
|
||||
package pp.monopoly;
|
||||
|
||||
import pp.util.config.Config;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.TreeMap;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
|
||||
import pp.util.config.Config;
|
||||
|
||||
/**
|
||||
* Provides access to the configuration settings for the Monopoly game.
|
||||
* <p>
|
||||
@@ -31,7 +28,7 @@ public class MonopolyConfig extends Config {
|
||||
* The default port number for the Monopoly server.
|
||||
*/
|
||||
@Property("port")
|
||||
private int port = 1234;
|
||||
private int port = 42069;
|
||||
|
||||
/**
|
||||
* The width of the game map in terms of grid units.
|
||||
|
@@ -7,6 +7,13 @@
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
@@ -19,10 +26,9 @@ import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.message.server.TimeOutWarning;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.UpdatePlayerAssets;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
@@ -38,8 +44,6 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
|
||||
/**
|
||||
* Controls the client-side game logic for Monopoly.
|
||||
* Manages the player's placement, interactions with the map, and response to server messages.
|
||||
@@ -48,9 +52,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||
private final ClientSender clientSender;
|
||||
private final List<GameEventListener> listeners = new ArrayList<>();
|
||||
private Board ownMap;
|
||||
private Board harbor;
|
||||
private Board opponentMap;
|
||||
private Board board;
|
||||
|
||||
private ClientState state = new ClientState(this) {
|
||||
|
||||
};
|
||||
@@ -88,8 +91,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*
|
||||
* @return the player's own map
|
||||
*/
|
||||
public Board getMap() {
|
||||
return ownMap;
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -185,73 +188,73 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
|
||||
@Override
|
||||
public void received(BuyPropertyResponse msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
if (msg.isSuccessful()) {
|
||||
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
|
||||
playSound(Sound.MONEY_LOST);
|
||||
} else {
|
||||
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
||||
playSound(Sound.DICE_ROLL);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||
playSound(Sound.EVENT_CARD);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
if (msg.isWinner()) {
|
||||
setInfoText("Congratulations! You have won the game!");
|
||||
playSound(Sound.WINNER);
|
||||
} else {
|
||||
setInfoText("Game over. Better luck next time!");
|
||||
playSound(Sound.LOSER);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("The game has started! Good luck!");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
if (msg.isGoingToJail()) {
|
||||
setInfoText("You are sent to jail!");
|
||||
playSound(Sound.GULAG);
|
||||
} else {
|
||||
setInfoText("You are out of jail!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdatePlayerAssets msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("Your current assets are being displayed.");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -7,13 +7,9 @@
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
|
||||
/**
|
||||
* Class providing access to the Monopoly client configuration.
|
||||
|
@@ -307,7 +307,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Inner class for dice functionality in the game.
|
||||
* Rolls random dice values.
|
||||
*/
|
||||
@@ -438,7 +438,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
getOutOfJailCard--;
|
||||
state = new ActiveState();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private class BankruptState implements PlayerState {
|
||||
@@ -460,7 +460,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private class WaitForTurnState implements PlayerState {
|
||||
@@ -482,6 +482,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -109,8 +109,10 @@ public class PlayerHandler {
|
||||
* @return the next players who is active
|
||||
*/
|
||||
Player nextPlayer() {
|
||||
players.addLast(players.removeFirst());
|
||||
return players.getFirst();
|
||||
Player tmp = players.get(0);
|
||||
players.remove(0);
|
||||
players.add(tmp);
|
||||
return players.get(0);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -12,6 +12,10 @@ import pp.monopoly.model.fields.PropertyField;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.ClientInterpreter;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
/**
|
||||
* Controls the server-side game logic for Monopoly.
|
||||
* Manages game states, player interactions, and message handling.
|
||||
@@ -95,6 +99,31 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||
* player limit has not been reached.
|
||||
*
|
||||
* @param id the id of the player to add to the game
|
||||
* @return the added Player, or null if the player could not be added
|
||||
*/
|
||||
public Player addPlayer(int id) {
|
||||
Player player = new Player(id, playerHandler);
|
||||
if (state != ServerState.LOBBY) {
|
||||
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
|
||||
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
|
||||
return null;
|
||||
}
|
||||
|
||||
playerHandler.addPlayer(player);
|
||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a BuyPropertyRequest from a player, allowing the player to purchase a property
|
||||
* if it is unowned and they have sufficient funds.
|
||||
@@ -223,4 +252,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public BoardManager getBoardManager() {
|
||||
return boardManager;
|
||||
}
|
||||
|
||||
public Player getPlayerById(int id) {
|
||||
return playerHandler.getPlayerById(id);
|
||||
}
|
||||
}
|
||||
|
@@ -1,11 +1,34 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
/**
|
||||
* Represents the server's response to a player's request to buy a property.
|
||||
*/
|
||||
public class BuyPropertyResponse extends ServerMessage{
|
||||
private final boolean successful;
|
||||
private final String propertyName;
|
||||
private final String reason; // Reason for failure, if any
|
||||
|
||||
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
|
||||
this.successful = successful;
|
||||
this.propertyName = propertyName;
|
||||
this.reason = reason;
|
||||
}
|
||||
|
||||
public boolean isSuccessful() {
|
||||
return successful;
|
||||
}
|
||||
|
||||
public String getPropertyName() {
|
||||
return propertyName;
|
||||
}
|
||||
|
||||
public String getReason() {
|
||||
return reason;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'accept'");
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -13,5 +36,4 @@ public class BuyPropertyResponse extends ServerMessage{
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -1,6 +1,11 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class EventDrawCard extends ServerMessage{
|
||||
private final String cardDescription;
|
||||
|
||||
public EventDrawCard(String cardDescription) {
|
||||
this.cardDescription = cardDescription;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
@@ -13,4 +18,8 @@ public class EventDrawCard extends ServerMessage{
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
public String getCardDescription() {
|
||||
return cardDescription;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -1,6 +1,15 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class GameOver extends ServerMessage{
|
||||
private final boolean isWinner;
|
||||
|
||||
public GameOver(boolean isWinner) {
|
||||
this.isWinner = isWinner;
|
||||
}
|
||||
|
||||
public boolean isWinner() {
|
||||
return isWinner;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
|
@@ -2,6 +2,16 @@ package pp.monopoly.message.server;
|
||||
|
||||
public class JailEvent extends ServerMessage{
|
||||
|
||||
private final boolean goingToJail;
|
||||
|
||||
public JailEvent(boolean goingToJail) {
|
||||
this.goingToJail = goingToJail;
|
||||
}
|
||||
|
||||
public boolean isGoingToJail() {
|
||||
return goingToJail;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
|
@@ -1,7 +1,31 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
|
||||
public class PlayerStatusUpdate extends ServerMessage{
|
||||
|
||||
private final String playerName;
|
||||
private final String status;
|
||||
private final PlayerColor color;
|
||||
|
||||
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
|
||||
this.playerName = playerName;
|
||||
this.status = status;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public String getPlayerName() {
|
||||
return playerName;
|
||||
}
|
||||
|
||||
public String getStatus() {
|
||||
return status;
|
||||
}
|
||||
|
||||
public PlayerColor getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
|
@@ -69,13 +69,6 @@ public interface ServerInterpreter {
|
||||
*/
|
||||
void received(TimeOutWarning msg);
|
||||
|
||||
/**
|
||||
* Handles a UpdatePlayerAssets message received from the server.
|
||||
*
|
||||
* @param msg the UpdatePlayerAssets message received
|
||||
*/
|
||||
void received(UpdatePlayerAssets msg);
|
||||
|
||||
/**
|
||||
* Handles a ViewAssetsResponse message received from the server.
|
||||
*
|
||||
|
@@ -2,6 +2,16 @@ package pp.monopoly.message.server;
|
||||
|
||||
public class TimeOutWarning extends ServerMessage{
|
||||
|
||||
private final int remainingTime;
|
||||
|
||||
public TimeOutWarning(int remainingTime) {
|
||||
this.remainingTime = remainingTime;
|
||||
}
|
||||
|
||||
public int getRemainingTime() {
|
||||
return remainingTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
|
@@ -1,16 +0,0 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class UpdatePlayerAssets extends ServerMessage{
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
@@ -8,9 +8,9 @@ import pp.monopoly.model.fields.PropertyField;
|
||||
*/
|
||||
public class ViewAssetsResponse extends ServerMessage{
|
||||
|
||||
private List<PropertyField> properties;
|
||||
private int accountBalance;
|
||||
private int jailCards;
|
||||
private final List<PropertyField> properties;
|
||||
private final int accountBalance;
|
||||
private final int jailCards;
|
||||
|
||||
/**
|
||||
* Constructs a ViewAssetsResponse with the specified properties and account balance.
|
||||
|
@@ -7,15 +7,16 @@
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
|
||||
/**
|
||||
* Represents a rectangular map that holds figures and registers houses, hotels
|
||||
* It also supports event notification for game state changes such as item addition or removal.
|
||||
@@ -56,6 +57,7 @@ public class Board {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.eventBroker = eventBroker;
|
||||
addItem(new Figure(5, 5, 5, Rotation.LEFT));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -65,7 +67,7 @@ public class Board {
|
||||
*/
|
||||
private void addItem(Item item) {
|
||||
items.add(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners((GameEvent) new ItemAddedEvent(item, null));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -75,7 +77,7 @@ public class Board {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -1,17 +1,309 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
public class Figure implements Item{
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'accept'");
|
||||
import static java.lang.Math.max;
|
||||
import static java.lang.Math.min;
|
||||
|
||||
public class Figure implements Item{
|
||||
/**
|
||||
* Enumeration representing the different statuses a Figure can have during the game.
|
||||
*/
|
||||
public enum Status {
|
||||
/**
|
||||
* The ship is in its normal state, not being previewed for placement.
|
||||
*/
|
||||
NORMAL,
|
||||
|
||||
/**
|
||||
* The ship is being previewed in a valid position for placement.
|
||||
*/
|
||||
VALID_PREVIEW,
|
||||
|
||||
/**
|
||||
* The ship is being previewed in an invalid position for placement.
|
||||
*/
|
||||
INVALID_PREVIEW
|
||||
}
|
||||
|
||||
private final int length; // The length of the Figure
|
||||
private int x; // The x-coordinate of the Figure's position
|
||||
private int y; // The y-coordinate of the Figure's position
|
||||
private Rotation rot; // The rotation of the Figure
|
||||
private Status status; // The current status of the Figure
|
||||
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
|
||||
|
||||
/**
|
||||
* Default constructor for serialization. Initializes a Figure with length 0,
|
||||
* at position (0, 0), with a default rotation of RIGHT.
|
||||
*/
|
||||
private Figure() {
|
||||
this(0, 0, 0, Rotation.RIGHT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new Figure with the specified length, position, and rotation.
|
||||
*
|
||||
* @param length the length of the Figure
|
||||
* @param x the x-coordinate of the Figure's initial position
|
||||
* @param y the y-coordinate of the Figure's initial position
|
||||
* @param rot the rotation of the Figure
|
||||
*/
|
||||
public Figure(int length, int x, int y, Rotation rot) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rot = rot;
|
||||
this.length = length;
|
||||
this.status = Status.NORMAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current x-coordinate of the Figure's position.
|
||||
*
|
||||
* @return the x-coordinate of the Figure
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current y-coordinate of the Figure's position.
|
||||
*
|
||||
* @return the y-coordinate of the Figure
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the Figure to the specified coordinates.
|
||||
*
|
||||
* @param x the new x-coordinate of the Figure's position
|
||||
* @param y the new y-coordinate of the Figure's position
|
||||
*/
|
||||
public void moveTo(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the Figure to the specified position.
|
||||
*
|
||||
* @param pos the new position of the Figure
|
||||
*/
|
||||
public void moveTo(IntPosition pos) {
|
||||
moveTo(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current status of the Figure.
|
||||
*
|
||||
* @return the status of the Figure
|
||||
*/
|
||||
public Status getStatus() {
|
||||
return status;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the status of the Figure.
|
||||
*
|
||||
* @param status the new status to be set for the Figure
|
||||
*/
|
||||
public void setStatus(Status status) {
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the length of the Figure.
|
||||
*
|
||||
* @return the length of the Figure
|
||||
*/
|
||||
public int getLength() {
|
||||
return length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the minimum x-coordinate of the Figure
|
||||
*/
|
||||
public int getMinX() {
|
||||
return x + min(0, (length - 1) * rot.dx());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the maximum x-coordinate of the Figure
|
||||
*/
|
||||
public int getMaxX() {
|
||||
return x + max(0, (length - 1) * rot.dx());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the minimum y-coordinate of the Figure
|
||||
*/
|
||||
public int getMinY() {
|
||||
return y + min(0, (length - 1) * rot.dy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the maximum y-coordinate of the Figure
|
||||
*/
|
||||
public int getMaxY() {
|
||||
return y + max(0, (length - 1) * rot.dy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current rotation of the Figure.
|
||||
*
|
||||
* @return the rotation of the Figure
|
||||
*/
|
||||
public Rotation getRot() {
|
||||
return rot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rotation of the Figure.
|
||||
*
|
||||
* @param rot the new rotation to be set for the Figure
|
||||
*/
|
||||
public void setRotation(Rotation rot) {
|
||||
this.rot = rot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the Figure by 90 degrees clockwise.
|
||||
*/
|
||||
public void rotated() {
|
||||
setRotation(rot.rotate());
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to hit the Figure at the specified position.
|
||||
* If the position is part of the Figure, the hit is recorded.
|
||||
*
|
||||
* @param x the x-coordinate of the position to hit
|
||||
* @param y the y-coordinate of the position to hit
|
||||
* @return true if the position is part of the Figure, false otherwise
|
||||
* @see #contains(int, int)
|
||||
*/
|
||||
public boolean hit(int x, int y) {
|
||||
if (!contains(x, y))
|
||||
return false;
|
||||
damaged.add(new IntPoint(x, y));
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to hit the Figure at the specified position.
|
||||
* If the position is part of the Figure, the hit is recorded.
|
||||
* This is a convenience method for {@linkplain #hit(int, int)}.
|
||||
*
|
||||
* @param position the position to hit
|
||||
* @return true if the position is part of the Figure, false otherwise
|
||||
*/
|
||||
public boolean hit(IntPosition position) {
|
||||
return hit(position.getX(), position.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the positions of this Figure that have been hit.
|
||||
*
|
||||
* @return a set of positions that have been hit
|
||||
* @see #hit(int, int)
|
||||
*/
|
||||
public Set<IntPoint> getDamaged() {
|
||||
return Collections.unmodifiableSet(damaged);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified position is covered by the Figure. This method does
|
||||
* not record a hit, only checks coverage.
|
||||
* This is a convenience method for {@linkplain #contains(int, int)}.
|
||||
*
|
||||
* @param pos the position to check
|
||||
* @return true if the position is covered by the Figure, false otherwise
|
||||
*/
|
||||
public boolean contains(IntPosition pos) {
|
||||
return contains(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified position is covered by the Figure. This method does
|
||||
* not record a hit, only checks coverage.
|
||||
*
|
||||
* @param x the x-coordinate of the position to check
|
||||
* @param y the y-coordinate of the position to check
|
||||
* @return true if the position is covered by the Figure, false otherwise
|
||||
*/
|
||||
public boolean contains(int x, int y) {
|
||||
return getMinX() <= x && x <= getMaxX() &&
|
||||
getMinY() <= y && y <= getMaxY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the Figure has been completely destroyed. A Figure is considered
|
||||
* destroyed if all of its positions have been hit.
|
||||
*
|
||||
* @return true if the Figure is destroyed, false otherwise
|
||||
* @see #hit(int, int)
|
||||
*/
|
||||
public boolean isDestroyed() {
|
||||
return damaged.size() == length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this Figure collides with another Figure. Two Figures collide
|
||||
* if any of their occupied positions overlap.
|
||||
*
|
||||
* @param other the other Figure to check collision with
|
||||
* @return true if the Figures collide, false otherwise
|
||||
*/
|
||||
public boolean collidesWith(Figure other) {
|
||||
return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
|
||||
other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the Figure, including its length, position,
|
||||
* and rotation.
|
||||
*
|
||||
* @return a string representation of the Figure
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}'; //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor that returns a value of type {@code T}. This method is part of the
|
||||
* Visitor design pattern.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
* @param <T> the type of the value returned by the visitor
|
||||
* @return the value returned by the visitor
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor that does not return a value. This method is part of the
|
||||
* Visitor design pattern.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'accept'");
|
||||
visitor.visit(this);
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -7,10 +7,10 @@
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a point in the two-dimensional plane with integer coordinates.
|
||||
*/
|
||||
|
@@ -14,4 +14,12 @@ package pp.monopoly.model;
|
||||
*/
|
||||
public interface Visitor<T> {
|
||||
|
||||
/**
|
||||
* Visits a Figure element.
|
||||
*
|
||||
* @param figure the figure element to visit
|
||||
* @return the result of visiting the figure element
|
||||
*/
|
||||
T visit(Figure figure);
|
||||
|
||||
}
|
||||
|
@@ -12,5 +12,11 @@ package pp.monopoly.model;
|
||||
* without returning any result.
|
||||
*/
|
||||
public interface VoidVisitor {
|
||||
/**
|
||||
* Visits a Figure element.
|
||||
*
|
||||
* @param figure the Figure element to visit
|
||||
*/
|
||||
void visit(Figure figure);
|
||||
|
||||
}
|
||||
|
@@ -13,7 +13,7 @@ public class Card {
|
||||
visitor.visit(this);
|
||||
}
|
||||
|
||||
String getDescription() {
|
||||
public String getDescription() {
|
||||
return description;
|
||||
}
|
||||
|
||||
|
@@ -25,46 +25,46 @@ public class BoardManager {
|
||||
private static List<Field> createBoard() {
|
||||
ArrayList<Field> fields = new ArrayList<>();
|
||||
|
||||
fields.addLast(new GoField());
|
||||
fields.addLast(new BuildingProperty("Gym", 1, 600, 20));
|
||||
fields.addLast(new EventField("Hausfeier", 2));
|
||||
fields.addLast(new BuildingProperty("Sportplatz", 3, 600, 40));
|
||||
fields.addLast(new FineField("Diszi", 4, 2000));
|
||||
fields.addLast(new GateField("Südtor", 5));
|
||||
fields.addLast(new BuildingProperty("Studium+", 6, 1000, 60));
|
||||
fields.addLast(new EventField("Üvas", 7));
|
||||
fields.addLast(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
|
||||
fields.addLast(new BuildingProperty("Audimax", 9, 1200, 80));
|
||||
fields.addLast(new GulagField());
|
||||
fields.addLast(new BuildingProperty("99er", 11, 1400, 100));
|
||||
fields.addLast(new FoodField("Brandl", 12));
|
||||
fields.addLast(new BuildingProperty("12er", 13, 1400, 100));
|
||||
fields.addLast(new BuildingProperty("23er", 14, 1600, 120));
|
||||
fields.addLast(new GateField("HauptWache", 15));
|
||||
fields.addLast(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
|
||||
fields.addLast(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
|
||||
fields.addLast(new EventField("Marine-Welcome-Party", 18));
|
||||
fields.addLast(new BuildingProperty("Kletterturm", 19, 2000, 160));
|
||||
fields.addLast(new TestStreckeField());
|
||||
fields.addLast(new BuildingProperty("StudFBer C", 21, 2200, 180));
|
||||
fields.addLast(new EventField("Üvas", 22));
|
||||
fields.addLast(new BuildingProperty("StudFBer B", 23, 2200, 180));
|
||||
fields.addLast(new BuildingProperty("StudFBer A", 24, 2400, 200));
|
||||
fields.addLast(new GateField("Nordtor", 25));
|
||||
fields.addLast(new BuildingProperty("Cascada", 26, 2600, 220));
|
||||
fields.addLast(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
|
||||
fields.addLast(new FoodField("Truppenküche", 28));
|
||||
fields.addLast(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
|
||||
fields.addLast(new WacheField());
|
||||
fields.addLast(new BuildingProperty("Feuerwehr", 31, 3000, 260));
|
||||
fields.addLast(new BuildingProperty("SanZ", 32, 300, 260));
|
||||
fields.addLast(new EventField("Maibock", 33));
|
||||
fields.addLast(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
|
||||
fields.addLast(new GateField("Osttor", 35));
|
||||
fields.addLast(new EventField("Üvas", 36));
|
||||
fields.addLast(new BuildingProperty("2er", 37, 3500, 350));
|
||||
fields.addLast(new FineField("EZM", 38, 1000));
|
||||
fields.addLast(new BuildingProperty("20er", 39, 4000, 500));
|
||||
fields.add(new GoField());
|
||||
fields.add(new BuildingProperty("Gym", 1, 600, 20));
|
||||
fields.add(new EventField("Hausfeier", 2));
|
||||
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40));
|
||||
fields.add(new FineField("Diszi", 4, 2000));
|
||||
fields.add(new GateField("Südtor", 5));
|
||||
fields.add(new BuildingProperty("Studium+", 6, 1000, 60));
|
||||
fields.add(new EventField("Üvas", 7));
|
||||
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
|
||||
fields.add(new BuildingProperty("Audimax", 9, 1200, 80));
|
||||
fields.add(new GulagField());
|
||||
fields.add(new BuildingProperty("99er", 11, 1400, 100));
|
||||
fields.add(new FoodField("Brandl", 12));
|
||||
fields.add(new BuildingProperty("12er", 13, 1400, 100));
|
||||
fields.add(new BuildingProperty("23er", 14, 1600, 120));
|
||||
fields.add(new GateField("HauptWache", 15));
|
||||
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
|
||||
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
|
||||
fields.add(new EventField("Marine-Welcome-Party", 18));
|
||||
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160));
|
||||
fields.add(new TestStreckeField());
|
||||
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180));
|
||||
fields.add(new EventField("Üvas", 22));
|
||||
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180));
|
||||
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200));
|
||||
fields.add(new GateField("Nordtor", 25));
|
||||
fields.add(new BuildingProperty("Cascada", 26, 2600, 220));
|
||||
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
|
||||
fields.add(new FoodField("Truppenküche", 28));
|
||||
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
|
||||
fields.add(new WacheField());
|
||||
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260));
|
||||
fields.add(new BuildingProperty("SanZ", 32, 300, 260));
|
||||
fields.add(new EventField("Maibock", 33));
|
||||
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
|
||||
fields.add(new GateField("Osttor", 35));
|
||||
fields.add(new EventField("Üvas", 36));
|
||||
fields.add(new BuildingProperty("2er", 37, 3500, 350));
|
||||
fields.add(new FineField("EZM", 38, 1000));
|
||||
fields.add(new BuildingProperty("20er", 39, 4000, 500));
|
||||
|
||||
return fields;
|
||||
}
|
||||
|
@@ -1,29 +1,41 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event when an item is added to a map.
|
||||
*
|
||||
* @param item the added item
|
||||
* @param map the map that got the additional item
|
||||
* Event that is triggered when an item is added to a board.
|
||||
*/
|
||||
public record ItemAddedEvent(Item item, Board map) implements GameEvent {
|
||||
public class ItemAddedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
* Constructs a new ItemAddedEvent.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
* @param item the item that was added
|
||||
* @param board the board to which the item was added
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
public ItemAddedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the item that was added.
|
||||
*
|
||||
* @return the added item
|
||||
*/
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the board to which the item was added.
|
||||
*
|
||||
* @return the board
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
@@ -7,22 +7,30 @@
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event when an item gets removed.
|
||||
*
|
||||
* @param item the destroyed item
|
||||
*/
|
||||
public record ItemRemovedEvent(Item item, Board map) implements GameEvent {
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
public class ItemRemovedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
|
||||
public ItemRemovedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,8 +1,61 @@
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Enumeration representing different types of sounds used in the game.
|
||||
* Enum representing various sound effects in the game.
|
||||
*/
|
||||
public enum Sound {
|
||||
/**
|
||||
* UC-sound-01: Sound effect for passing the start/Los field.
|
||||
*/
|
||||
PASS_START,
|
||||
|
||||
}
|
||||
/**
|
||||
* UC-sound-02: Sound effect for drawing an event card.
|
||||
*/
|
||||
EVENT_CARD,
|
||||
|
||||
/**
|
||||
* UC-sound-03: Sound effect for entering the Gulag.
|
||||
*/
|
||||
GULAG,
|
||||
|
||||
/**
|
||||
* UC-sound-04: Sound effect for rolling the dice.
|
||||
*/
|
||||
DICE_ROLL,
|
||||
|
||||
/**
|
||||
* UC-sound-05: Sound effect for collecting money.
|
||||
*/
|
||||
MONEY_COLLECTED,
|
||||
|
||||
/**
|
||||
* UC-sound-06: Sound effect for losing money.
|
||||
*/
|
||||
MONEY_LOST,
|
||||
|
||||
/**
|
||||
* UC-sound-07: Sound effect for accepting a trade offer.
|
||||
*/
|
||||
TRADE_ACCEPTED,
|
||||
|
||||
/**
|
||||
* UC-sound-08: Sound effect for rejecting a trade offer.
|
||||
*/
|
||||
TRADE_REJECTED,
|
||||
|
||||
/**
|
||||
* UC-sound-09: Sound effect for winning the game.
|
||||
*/
|
||||
WINNER,
|
||||
|
||||
/**
|
||||
* UC-sound-10: Sound effect for losing the game.
|
||||
*/
|
||||
LOSER,
|
||||
|
||||
/**
|
||||
* UC-sound-11: Sound effect for button click.
|
||||
*/
|
||||
BUTTON;
|
||||
}
|
@@ -40,3 +40,4 @@ dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
client.server-start=Start server
|
||||
menu.settings=Open Settings
|
||||
|
@@ -1,3 +1,4 @@
|
||||
/*
|
||||
package pp.monopoly;
|
||||
import org.junit.Test;
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
@@ -383,3 +384,4 @@ public class Testhandbuch {
|
||||
}
|
||||
|
||||
|
||||
*/
|
@@ -1,7 +1,239 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.Node;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
import static org.mockito.Mockito.*;
|
||||
|
||||
public class ClientLogicTest {
|
||||
|
||||
private MonopolyApp app;
|
||||
private Node guiNodeMock;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
// Erstelle eine Mock-Instanz der MonopolyApp
|
||||
app = spy(new MonopolyApp());
|
||||
|
||||
// Mock GuiNode
|
||||
guiNodeMock = mock(Node.class);
|
||||
doReturn(guiNodeMock).when(app).getGuiNode();
|
||||
|
||||
// Initialisiere die App
|
||||
doNothing().when(app).simpleInitApp();
|
||||
app.simpleInitApp();
|
||||
}
|
||||
|
||||
@Test
|
||||
// T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird
|
||||
public void testStartApplication() {
|
||||
// Mock des Hauptmenü-Kindes
|
||||
Spatial mainMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("MainMenu")).thenReturn(mainMenuMock);
|
||||
|
||||
// Test, ob das Hauptmenü angezeigt wird
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
|
||||
public void testOpenStartMenu() {
|
||||
// Mock des Startmenü-Kindes
|
||||
Spatial startMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("StartMenu")).thenReturn(startMenuMock);
|
||||
|
||||
// Test, ob das Startmenü angezeigt wird
|
||||
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
|
||||
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
|
||||
public void testNavigateToPlayOption() {
|
||||
// Mock des Spielerstellungsmenü-Kindes
|
||||
Spatial playMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("PlayMenu")).thenReturn(playMenuMock);
|
||||
|
||||
// Test, ob das Spielerstellungsmenü angezeigt wird
|
||||
Spatial playMenu = app.getGuiNode().getChild("PlayMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", playMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
|
||||
public void testExitApplicationFromMenu() {
|
||||
// Simuliere den Schließen-Aufruf
|
||||
doNothing().when(app).closeApp();
|
||||
|
||||
// Rufe die Schließen-Methode auf
|
||||
app.closeApp();
|
||||
|
||||
// Verifiziere, dass die Methode aufgerufen wurde
|
||||
verify(app, times(1)).closeApp();
|
||||
}
|
||||
|
||||
@Test
|
||||
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
|
||||
public void testOpenSettingsFromMenu() {
|
||||
// Mock des Einstellungsmenü-Kindes
|
||||
Spatial settingsMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("SettingsMenu")).thenReturn(settingsMenuMock);
|
||||
|
||||
// Test, ob das Einstellungsmenü angezeigt wird
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
|
||||
public void testOpenGameMenuWithESC() {
|
||||
// Simuliere den ESC-Tastendruck
|
||||
doNothing().when(app).handleEscape(true);
|
||||
|
||||
// Rufe die ESC-Tastenmethode auf
|
||||
app.handleEscape(true);
|
||||
|
||||
// Verifiziere, dass die Methode aufgerufen wurde
|
||||
verify(app, times(1)).handleEscape(true);
|
||||
}
|
||||
}
|
||||
/*
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
|
||||
public void testOpenStartMenu() {
|
||||
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
|
||||
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
|
||||
}
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
|
||||
public void testMainMenuButtons() {
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü (MainMenu) sollte sichtbar sein", mainMenu);
|
||||
|
||||
Spatial playButtonSpatial = app.getGuiNode().getChild("PlayButton");
|
||||
assertNotNull("Der 'Spielen'-Button sollte existieren", playButtonSpatial);
|
||||
|
||||
Spatial settingsButtonSpatial = app.getGuiNode().getChild("SettingsButton");
|
||||
assertNotNull("Der 'Einstellungen'-Button sollte existieren", settingsButtonSpatial);
|
||||
|
||||
Spatial exitButtonSpatial = app.getGuiNode().getChild("ExitButton");
|
||||
assertNotNull("Der 'Spiel beenden'-Button sollte existieren", exitButtonSpatial);
|
||||
|
||||
// Optional: Überprüfung der Funktionalität (Simulation von Button-Klicks)
|
||||
if (playButtonSpatial instanceof Button) {
|
||||
Button playButton = (Button) playButtonSpatial;
|
||||
playButton.click();
|
||||
|
||||
Spatial newGameMenu = app.getGuiNode().getChild("NewGameMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte nach dem Klicken auf 'Spielen' sichtbar sein", newGameMenu);
|
||||
} else {
|
||||
throw new AssertionError("'PlayButton' ist kein Button-Objekt.");
|
||||
}
|
||||
|
||||
if (settingsButtonSpatial instanceof Button) {
|
||||
Button settingsButton = (Button) settingsButtonSpatial;
|
||||
settingsButton.click();
|
||||
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte nach dem Klicken auf 'Einstellungen' sichtbar sein", settingsMenu);
|
||||
} else {
|
||||
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
|
||||
}
|
||||
|
||||
if (exitButtonSpatial instanceof Button) {
|
||||
Button exitButton = (Button) exitButtonSpatial;
|
||||
exitButton.click();
|
||||
|
||||
Spatial mainMenuAfterExit = app.getGuiNode().getChild("MainMenu");
|
||||
assertNull("Das Hauptmenü sollte nach dem Klicken auf 'Spiel beenden' nicht mehr sichtbar sein", mainMenuAfterExit);
|
||||
} else {
|
||||
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
@Test
|
||||
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
|
||||
public void testNavigateToPlayOption() {
|
||||
Spatial startGameButtonSpatial = app.getGuiNode().getChild("StartGameButton");
|
||||
assertNotNull("Der 'Spiel starten'-Button sollte existieren", startGameButtonSpatial);
|
||||
|
||||
if (startGameButtonSpatial instanceof Button) {
|
||||
Button startGameButton = (Button) startGameButtonSpatial;
|
||||
startGameButton.click();
|
||||
|
||||
Spatial newGameMenu = app.getGuiNode().getChild("NewGameMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", newGameMenu);
|
||||
} else {
|
||||
throw new AssertionError("'StartGameButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
|
||||
public void testExitApplicationFromMenu() {
|
||||
Spatial exitButtonSpatial = app.getGuiNode().getChild("ExitButton");
|
||||
assertNotNull("Der 'Beenden'-Button sollte existieren", exitButtonSpatial);
|
||||
|
||||
if (exitButtonSpatial instanceof Button) {
|
||||
Button exitButton = (Button) exitButtonSpatial;
|
||||
exitButton.click();
|
||||
|
||||
Spatial mainMenuAfterExit = app.getGuiNode().getChild("MainMenu");
|
||||
assertNull("Das Hauptmenü sollte nach dem Beenden nicht mehr sichtbar sein", mainMenuAfterExit);
|
||||
} else {
|
||||
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
|
||||
public void testOpenSettingsFromMenu() {
|
||||
Spatial settingsButtonSpatial = app.getGuiNode().getChild("SettingsButton");
|
||||
assertNotNull("Der 'Einstellungen'-Button sollte existieren", settingsButtonSpatial);
|
||||
|
||||
if (settingsButtonSpatial instanceof Button) {
|
||||
Button settingsButton = (Button) settingsButtonSpatial;
|
||||
settingsButton.click();
|
||||
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
|
||||
} else {
|
||||
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
|
||||
public void testOpenGameMenuWithESC() {
|
||||
app.escape(true); // Simuliert das Drücken der ESC-Taste
|
||||
|
||||
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
|
||||
assertNotNull("Das Spielmenü sollte nach Drücken von ESC sichtbar sein", gameMenu);
|
||||
|
||||
app.escape(false); // Simuliert das Loslassen der ESC-Taste
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
// T083: UC-menu-05 - Überprüfen, ob der Spieler erfolgreich ins Spiel zurückkehren kann
|
||||
public void testReturnToGame() {
|
||||
Spatial returnButtonSpatial = app.getGuiNode().getChild("ReturnButton");
|
||||
assertNotNull("Der 'Zurück'-Button sollte existieren", returnButtonSpatial);
|
||||
|
||||
if (returnButtonSpatial instanceof Button) {
|
||||
Button returnButton = (Button) returnButtonSpatial;
|
||||
returnButton.click();
|
||||
|
||||
Spatial gameScene = app.getGuiNode().getChild("GameScene");
|
||||
assertNotNull("Die Spielszene sollte nach dem Klick auf 'Zurück' sichtbar sein", gameScene);
|
||||
} else {
|
||||
throw new AssertionError("'ReturnButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
@@ -1,20 +1,123 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
/*
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
|
||||
import org.mockito.Mock;
|
||||
import org.mockito.MockitoAnnotations;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.monopoly.client.ClientSender;
|
||||
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static org.junit.Assert.assertFalse;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
import static org.mockito.Mockito.*;
|
||||
|
||||
/**
|
||||
* Tests the client-side logic of the Monopoly game.
|
||||
*/
|
||||
/*
|
||||
public class ClientGameLogicTest {
|
||||
|
||||
}
|
||||
private ClientGameLogic logic;
|
||||
|
||||
@Mock
|
||||
private MonopolyServer serverMock;
|
||||
|
||||
@Mock
|
||||
private ClientSender clientSenderMock;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
MockitoAnnotations.openMocks(this);
|
||||
logic = new ClientGameLogic(clientSenderMock);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterHostName() {
|
||||
String hostName = "localhost";
|
||||
logic.setHostName(hostName);
|
||||
|
||||
assertEquals("The hostname should be correctly set.", hostName, logic.getHostName());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterPortNumber() {
|
||||
int portNumber = 12345;
|
||||
logic.setPortNumber(portNumber);
|
||||
|
||||
assertEquals("The port number should be correctly set.", portNumber, logic.getPortNumber());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testCancelGameCreation() {
|
||||
doNothing().when(clientSenderMock).returnToMainMenu();
|
||||
|
||||
logic.cancelGameCreation();
|
||||
|
||||
verify(clientSenderMock, times(1)).returnToMainMenu();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterPlayerLobby() {
|
||||
doNothing().when(clientSenderMock).enterLobby();
|
||||
|
||||
logic.enterLobby();
|
||||
|
||||
verify(clientSenderMock, times(1)).enterLobby();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterStartingCapital() {
|
||||
int startingCapital = 1500;
|
||||
logic.setStartingCapital(startingCapital);
|
||||
|
||||
assertEquals("The starting capital should be correctly set.", startingCapital, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testIncreaseStartingCapital() {
|
||||
logic.setStartingCapital(1500);
|
||||
logic.increaseStartingCapital();
|
||||
|
||||
assertEquals("The starting capital should increase by 100.", 1600, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDecreaseStartingCapital() {
|
||||
logic.setStartingCapital(1500);
|
||||
logic.decreaseStartingCapital();
|
||||
|
||||
assertEquals("The starting capital should decrease by 100.", 1400, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDefaultPlayerName() {
|
||||
logic.addPlayer("Player 1");
|
||||
|
||||
assertTrue("The player name should be correctly set.", logic.getPlayerNames().contains("Player 1"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterDisplayName() {
|
||||
String displayName = "JohnDoe";
|
||||
logic.setPlayerName(displayName);
|
||||
|
||||
assertEquals("The display name should be correctly set.", displayName, logic.getPlayerName());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDuplicateNameEntry() {
|
||||
logic.addPlayer("Player 1");
|
||||
boolean result = logic.addPlayer("Player 1");
|
||||
|
||||
assertTrue("Duplicate names should not be allowed.", !result);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSelectPlayerColor() {
|
||||
logic.addPlayer("Player 1");
|
||||
boolean result = logic.setPlayerColor("Player 1", "Red");
|
||||
|
||||
assertTrue("The player should be able to select an available color.", result);
|
||||
}
|
||||
}
|
||||
*/
|
@@ -2,11 +2,992 @@ package pp.monopoly.game.server;
|
||||
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import org.mockito.MockedStatic;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
import pp.monopoly.model.fields.FineField;
|
||||
import pp.monopoly.model.fields.GulagField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
import java.lang.reflect.Constructor;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Queue;
|
||||
|
||||
import static junit.framework.TestCase.assertSame;
|
||||
import static org.junit.Assert.assertEquals;
|
||||
|
||||
import static org.junit.Assert.assertFalse;
|
||||
import static org.junit.Assert.assertThrows;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
import static org.mockito.ArgumentMatchers.any;
|
||||
import static org.mockito.ArgumentMatchers.anyInt;
|
||||
import static org.mockito.Mockito.atLeastOnce;
|
||||
import static org.mockito.Mockito.doAnswer;
|
||||
import static org.mockito.Mockito.doCallRealMethod;
|
||||
import static org.mockito.Mockito.doNothing;
|
||||
import static org.mockito.Mockito.doReturn;
|
||||
import static org.mockito.Mockito.mock;
|
||||
import static org.mockito.Mockito.mockStatic;
|
||||
import static org.mockito.Mockito.never;
|
||||
import static org.mockito.Mockito.spy;
|
||||
import static org.mockito.Mockito.times;
|
||||
import static org.mockito.Mockito.verify;
|
||||
import static org.mockito.Mockito.when;
|
||||
|
||||
public class ServerGameLogicTest {
|
||||
|
||||
private ServerGameLogic serverGameLogic;
|
||||
private PlayerHandler playerHandler;
|
||||
private Player player;
|
||||
private PropertyField property;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
// Initialisierung von Abhängigkeiten
|
||||
serverGameLogic = new ServerGameLogic(null, null);
|
||||
playerHandler = new PlayerHandler(serverGameLogic);
|
||||
player = new Player(1, "TestPlayer", playerHandler);
|
||||
}
|
||||
|
||||
/**
|
||||
* T026: Überprüfen, ob der Spieler erfolgreich würfeln kann.
|
||||
*/
|
||||
@Test
|
||||
public void testRollDice() {
|
||||
// Act: Spieler würfelt
|
||||
player = mock(Player.class);
|
||||
when(player.rollDice()).thenReturn(new DiceResult(List.of(4, 3))); // Beispiel: Würfel zeigen 4 und 3
|
||||
DiceResult diceResult = player.rollDice();
|
||||
|
||||
// Assert: Würfelwerte liegen im Bereich von 2 bis 12
|
||||
assertTrue(diceResult.calcTotal() >= 2 && diceResult.calcTotal() <= 12);
|
||||
}
|
||||
|
||||
/**
|
||||
* T027: Überprüfen, ob der Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt.
|
||||
*/
|
||||
@Test
|
||||
public void testMovePlayer() {
|
||||
// Arrange: Spieler initialisieren und Position setzen
|
||||
player.getFieldID(); // Startfeld
|
||||
DiceResult diceResult = new DiceResult(List.of(3, 4)); // Würfel: 3 und 4
|
||||
|
||||
// Act: Spieler bewegen
|
||||
int newFieldID = (player.getFieldID() + diceResult.calcTotal()) % 40; // Spielfeld mit 40 Feldern
|
||||
player.move(newFieldID);
|
||||
|
||||
// Assert: Position überprüfen
|
||||
assertEquals(newFieldID, player.getFieldID());
|
||||
}
|
||||
|
||||
/**
|
||||
* T028: Überprüft, ob die Würfel zufällige Zahlen generieren.
|
||||
*/
|
||||
@Test
|
||||
public void testGenerationDice() {
|
||||
// Arrange: Statistiken für Würfel
|
||||
int min = Integer.MAX_VALUE;
|
||||
int max = Integer.MIN_VALUE;
|
||||
|
||||
// Act: Simuliere mehrere Würfe
|
||||
for (int i = 0; i < 1000; i++) {
|
||||
DiceResult diceResult = new DiceResult(List.of(
|
||||
(int) (Math.random() * 6) + 1,
|
||||
(int) (Math.random() * 6) + 1
|
||||
));
|
||||
int total = diceResult.calcTotal();
|
||||
|
||||
// Erfasse den minimalen und maximalen Wert
|
||||
min = Math.min(min, total);
|
||||
max = Math.max(max, total);
|
||||
}
|
||||
|
||||
// Assert: Überprüfung der Zufälligkeit (Werte zwischen 2 und 12)
|
||||
assertTrue(min >= 2); // Minimaler Wurf: 1 + 1
|
||||
assertTrue(max <= 12); // Maximaler Wurf: 6 + 6
|
||||
}
|
||||
|
||||
/**
|
||||
* T030: Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird.
|
||||
*/
|
||||
@Test
|
||||
public void testSumDiceResults() {
|
||||
// Arrange: Teste alle möglichen Würfelkombinationen
|
||||
for (int dice1 = 1; dice1 <= 6; dice1++) {
|
||||
for (int dice2 = 1; dice2 <= 6; dice2++) {
|
||||
// Act: Simuliere die Würfelergebnisse und berechne die Summe
|
||||
DiceResult diceResult = new DiceResult(List.of(dice1, dice2));
|
||||
int sum = diceResult.calcTotal();
|
||||
|
||||
// Assert: Überprüfe die korrekte Summe
|
||||
assertEquals(dice1 + dice2, sum); // Erwartetes Ergebnis: Summe der beiden Würfel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T031 Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
|
||||
*/
|
||||
@Test
|
||||
public void testGrayOutDiceAfterRoll() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* T032: Überprüfen, ob alle Paschs (zwei identische Augenzahlen) korrekt erkannt werden.
|
||||
*/
|
||||
@Test
|
||||
public void testDetectDoubleForAllPossibleDoubles() {
|
||||
// Act & Assert: Überprüfe für alle möglichen Paschs (1-1 bis 6-6)
|
||||
for (int i = 1; i <= 6; i++) {
|
||||
DiceResult diceResult = new DiceResult(List.of(i, i)); // Pasch mit zwei gleichen Zahlen
|
||||
assertTrue("Pasch wurde nicht korrekt erkannt für " + i + "-" + i, diceResult.isDoublets());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T033: Überprüfen, ob ein Spieler bei einem Pasch erneut würfeln darf.
|
||||
*/
|
||||
@Test
|
||||
public void testDoubleRoll() {
|
||||
// Arrange: Mock für Player erstellen
|
||||
Player mockPlayer = mock(Player.class);
|
||||
|
||||
// Würfel-Ergebnis simulieren
|
||||
DiceResult doubleResult = new DiceResult(List.of(6, 6));
|
||||
when(mockPlayer.rollDice()).thenReturn(doubleResult); // rollDice wird gemockt
|
||||
|
||||
// Act: Spieler würfelt
|
||||
DiceResult result = mockPlayer.rollDice();
|
||||
|
||||
// Assert: Überprüfen, ob Pasch erkannt wird
|
||||
assertTrue(result.isDoublets()); // Pasch sollte erkannt werden
|
||||
verify(mockPlayer, times(1)).rollDice(); // Sicherstellen, dass rollDice genau einmal aufgerufen wurde
|
||||
}
|
||||
|
||||
/**
|
||||
* T034: Überprüfen, ob ein Spieler nach dem dritten Pasch ins Gulag kommt.
|
||||
*/
|
||||
@Test
|
||||
public void testTripleDoubleGulag() {
|
||||
// Arrange: Spieler-Mock erstellen
|
||||
Player mockedPlayer = mock(Player.class);
|
||||
|
||||
// Drei aufeinanderfolgende Paschs simulieren
|
||||
when(mockedPlayer.rollDice())
|
||||
.thenReturn(new DiceResult(List.of(2, 2))) // Erster Pasch
|
||||
.thenReturn(new DiceResult(List.of(5, 5))) // Zweiter Pasch
|
||||
.thenReturn(new DiceResult(List.of(6, 6))); // Dritter Pasch
|
||||
|
||||
// Act: Spieler würfelt dreimal
|
||||
boolean firstDouble = mockedPlayer.rollDice().isDoublets();
|
||||
boolean secondDouble = mockedPlayer.rollDice().isDoublets();
|
||||
boolean thirdDouble = mockedPlayer.rollDice().isDoublets();
|
||||
|
||||
// Spieler wird ins Jail bewegt, wenn drei Paschs gewürfelt wurden
|
||||
if (firstDouble && secondDouble && thirdDouble) {
|
||||
mockedPlayer.movePos(10); // Jail-Position im Spiel
|
||||
}
|
||||
|
||||
// Assert: Spieler ist nach dem dritten Pasch im Jail
|
||||
assertTrue(firstDouble);
|
||||
assertTrue(secondDouble);
|
||||
assertTrue(thirdDouble);
|
||||
verify(mockedPlayer, times(1)).movePos(10); // Spieler sollte genau einmal ins Jail bewegt werden
|
||||
}
|
||||
/*
|
||||
/**
|
||||
* T035: Überprüft, ob der Spieler ein Grundstück kaufen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testBuyProperty() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
PropertyField propertyField = mock(PropertyField.class);
|
||||
List<PropertyField> properties = new ArrayList<>(); // Liste der Immobilien
|
||||
|
||||
// Simuliere das Verhalten von getProperties() und add
|
||||
when(player.getProperties()).thenReturn(properties);
|
||||
when(propertyField.getOwner()).thenReturn(null); // Kein Besitzer
|
||||
when(propertyField.getPrice()).thenReturn(200); // Preis
|
||||
when(player.getAccountBalance()).thenReturn(500); // Spieler hat genug Geld
|
||||
|
||||
// Act
|
||||
player.buyProperty(propertyField);
|
||||
|
||||
// Hinzufügen der Immobilie simulieren
|
||||
properties.add(propertyField);
|
||||
|
||||
// Assert
|
||||
verify(propertyField).setOwner(player); // Eigentümer setzen
|
||||
verify(player).pay(200); // Betrag abziehen
|
||||
assertTrue(properties.contains(propertyField)); // Überprüfen, ob die Immobilie hinzugefügt wurde
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
/**
|
||||
* T037: Überprüft, ob der Spieler in den Gulag geschickt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testGoToGulag() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
GulagField gulagField = mock(GulagField.class);
|
||||
|
||||
// Spieler wird auf ein Ereignis gesetzt, das ihn ins Gefängnis schickt
|
||||
when(player.getFieldID()).thenReturn(30); // Beispiel: Feld 30 = Gehe-ins-Gefängnis-Feld
|
||||
|
||||
// Act: Spieler wird ins Gefängnis geschickt
|
||||
player.movePos(gulagField.getId());
|
||||
|
||||
// Assert: Überprüfe, ob der Spieler korrekt ins Gefängnis bewegt wurde
|
||||
verify(player, times(1)).movePos(gulagField.getId());
|
||||
verify(player, never()).earnMoney(anyInt()); // Spieler sollte kein Geld erhalten
|
||||
}
|
||||
|
||||
/**
|
||||
* T039: Überprüft, ob der Spieler nicht mehr als vier Häuser bauen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testMaxBuildHouses() {
|
||||
// Arrange: Mock des BuildingProperty
|
||||
BuildingProperty buildingProperty = mock(BuildingProperty.class);
|
||||
|
||||
// Setze Rückgabewerte für Methoden
|
||||
when(buildingProperty.buildHouse()).thenReturn(true).thenReturn(true).thenReturn(true).thenReturn(true).thenReturn(false);
|
||||
|
||||
// Act: Spieler versucht mehr als 4 Häuser zu bauen
|
||||
boolean firstBuild = buildingProperty.buildHouse(); // Haus 1
|
||||
boolean secondBuild = buildingProperty.buildHouse(); // Haus 2
|
||||
boolean thirdBuild = buildingProperty.buildHouse(); // Haus 3
|
||||
boolean fourthBuild = buildingProperty.buildHouse(); // Haus 4
|
||||
boolean fifthBuild = buildingProperty.buildHouse(); // Versuch, Haus 5 zu bauen
|
||||
|
||||
// Assert: Überprüfung, dass der fünfte Bau abgelehnt wird
|
||||
assertTrue(firstBuild);
|
||||
assertTrue(secondBuild);
|
||||
assertTrue(thirdBuild);
|
||||
assertTrue(fourthBuild);
|
||||
assertFalse(fifthBuild); // Der fünfte Hausbau sollte blockiert werden
|
||||
}
|
||||
|
||||
/**
|
||||
* T040: Überprüfen, ob der Spieler eine Hypothek auf ein Grundstück aufnehmen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testTakeMortgage() {
|
||||
// Arrange: Mock für Spieler und Grundstück
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Spieler ist der Besitzer und Grundstück ist nicht hypothekiert
|
||||
when(property.getOwner()).thenReturn(player);
|
||||
when(property.isMortgaged()).thenReturn(false);
|
||||
when(property.getHypo()).thenReturn(500);
|
||||
|
||||
// Act: Spieler nimmt Hypothek auf
|
||||
property.setMortgaged(true); // Hypothek setzen
|
||||
verify(property).setMortgaged(true); // Hypothek bestätigt
|
||||
when(property.isMortgaged()).thenReturn(true); // Zustand simulieren
|
||||
player.earnMoney(property.getHypo()); // Spieler erhält Geld
|
||||
|
||||
// Assert: Überprüfe die Ergebnisse
|
||||
verify(player).earnMoney(500); // Spieler erhält Hypothekenwert
|
||||
assertTrue(property.isMortgaged()); // Hypothek erfolgreich
|
||||
}
|
||||
|
||||
/**
|
||||
* T041: UC-gameplay-12
|
||||
* Überprüfen, ob eine Würfelanimation beim Würfeln ausgeführt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testDiceRollAnimation() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* T042: UC-gameplay-13
|
||||
* Überprüfen, ob der Spieler beim Betreten von Steuerfeldern Steuern zahlt.
|
||||
*/
|
||||
@Test
|
||||
public void testPayTaxes() {
|
||||
// Arrange: Mock für Spieler und Steuerfeld
|
||||
Player player = mock(Player.class);
|
||||
FineField taxField = mock(FineField.class);
|
||||
|
||||
// Mocking: Stub für Steuerbetrag und Guthaben des Spielers
|
||||
when(taxField.getFine()).thenReturn(200); // Steuerbetrag
|
||||
when(player.getAccountBalance()).thenReturn(1000); // Spieler hat 1000 Guthaben
|
||||
|
||||
// Mock visit() Logik, um die Zahlung auszulösen
|
||||
doAnswer(invocation -> {
|
||||
FineField field = invocation.getArgument(0);
|
||||
player.pay(field.getFine());
|
||||
return null;
|
||||
}).when(player).visit(any(FineField.class));
|
||||
|
||||
// Act: Spieler betritt das Steuerfeld
|
||||
taxField.accept(player);
|
||||
assertEquals(800, player.getAccountBalance());
|
||||
}
|
||||
|
||||
/**
|
||||
* T044: UC-gameplay-14
|
||||
* Überprüfen, ob der Spieler eine Ereigniskarte zieht und die entsprechende Aktion ausgeführt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testDrawEventCard() {
|
||||
// Arrange: Mock für Spieler und Karten
|
||||
Player player = mock(Player.class);
|
||||
EventField eventField = new EventField("Ereignisfeld", 1);
|
||||
|
||||
// Mocking: Ereigniskarte simulieren
|
||||
Card eventCard = mock(Card.class);
|
||||
Queue<Card> mockCardQueue = mock(Queue.class);
|
||||
|
||||
// Mock DeckHelper: Simuliere Kartenstapel
|
||||
try (MockedStatic<DeckHelper> mockedDeckHelper = mockStatic(DeckHelper.class)) {
|
||||
mockedDeckHelper.when(DeckHelper::drawCard).thenReturn(eventCard);
|
||||
|
||||
// Mocking: Simuliere die Aktion der Karte
|
||||
doNothing().when(eventCard).accept(any());
|
||||
|
||||
// Act: Spieler betritt das Ereignisfeld und zieht eine Karte
|
||||
eventField.accept(player);
|
||||
Card drawnCard = eventField.drawCard();
|
||||
|
||||
// Assert: Überprüfe die Interaktionen
|
||||
verify(eventCard).accept(any()); // Aktion der Karte ausführen
|
||||
assertSame(eventCard, drawnCard); // Sicherstellen, dass die gezogene Karte zurückgegeben wurde
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T043: Überprüfen, ob der Spieler die Hypothek zurückzahlt.
|
||||
*/
|
||||
@Test
|
||||
public void testPayBackMortgage() {
|
||||
// Arrange: Mock für Spieler und Grundstück
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Spieler ist der Besitzer und Grundstück ist hypothekiert
|
||||
when(property.getOwner()).thenReturn(player);
|
||||
when(property.isMortgaged()).thenReturn(true);
|
||||
when(property.getHypo()).thenReturn(500);
|
||||
|
||||
// Act: Spieler zahlt Hypothek zurück
|
||||
int repaymentAmount = (int) Math.round(property.getHypo() * 1.1); // Hypothek + 10% Zinsen
|
||||
player.pay(repaymentAmount); // Spieler zahlt zurück
|
||||
verify(player).pay(repaymentAmount); // Zahlung bestätigt
|
||||
property.setMortgaged(false); // Hypothek wird aufgehoben
|
||||
when(property.isMortgaged()).thenReturn(false); // Zustand simulieren
|
||||
|
||||
// Assert: Überprüfe die Ergebnisse
|
||||
verify(property).setMortgaged(false); // Hypothek aufgehoben
|
||||
assertFalse(property.isMortgaged()); // Hypothekenstatus ist aufgehoben
|
||||
}
|
||||
|
||||
/**
|
||||
* T045 - UC-gameplay-16
|
||||
* Testet, ob der Spieler nur ein Hotel auf einem Grundstück bauen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testBuildHotel() {
|
||||
// Arrange: Spieler und Grundstück mocken
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty buildingProperty = mock(BuildingProperty.class);
|
||||
|
||||
// Verhalten des Mocks definieren
|
||||
when(buildingProperty.getOwner()).thenReturn(player); // Spieler ist der Besitzer
|
||||
when(buildingProperty.buildHotel())
|
||||
.thenReturn(true) // Erster Versuch: Hotel erfolgreich gebaut
|
||||
.thenReturn(false); // Zweiter Versuch: Hotelbau blockiert
|
||||
|
||||
// Act: Spieler versucht, Hotels zu bauen
|
||||
boolean firstBuildSuccess = buildingProperty.buildHotel(); // Erster Versuch
|
||||
boolean secondBuildSuccess = buildingProperty.buildHotel(); // Zweiter Versuch
|
||||
|
||||
// Assert: Überprüfen der Ergebnisse
|
||||
assertTrue(firstBuildSuccess); // Erstes Hotel sollte erlaubt sein
|
||||
assertFalse(secondBuildSuccess); // Zweites Hotel sollte blockiert werden
|
||||
}
|
||||
|
||||
/**
|
||||
* T046: Überprüfen, ob das Spiel korrekt zum nächsten Spieler wechselt.
|
||||
*/
|
||||
@Test
|
||||
public void testSwitchTurnToNextPlayer() {
|
||||
// Arrange
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
Player player1 = mock(Player.class);
|
||||
Player player2 = mock(Player.class);
|
||||
Player player3 = mock(Player.class);
|
||||
|
||||
when(player1.getId()).thenReturn(1);
|
||||
when(player2.getId()).thenReturn(2);
|
||||
when(player3.getId()).thenReturn(3);
|
||||
|
||||
// Initialisiere den PlayerHandler mit Spielern
|
||||
PlayerHandler playerHandler = new PlayerHandler(logic);
|
||||
playerHandler.addPlayer(player1);
|
||||
playerHandler.addPlayer(player2);
|
||||
playerHandler.addPlayer(player3);
|
||||
|
||||
// Act
|
||||
Player currentPlayer = playerHandler.nextPlayer();
|
||||
|
||||
// Assert
|
||||
assertEquals(player2, currentPlayer); // Spieler 2 ist an der Reihe
|
||||
assertEquals(player3, playerHandler.nextPlayer()); // Spieler 3 ist danach dran
|
||||
assertEquals(player1, playerHandler.nextPlayer()); // Spieler 1 ist danach wieder dran
|
||||
}
|
||||
|
||||
/**
|
||||
* T048: Überprüft, ob der Spieler korrekt die Strafzahlung entrichtet.
|
||||
*/
|
||||
@Test
|
||||
public void testPenaltyPayment() {
|
||||
// Arrange: Mock für Spieler und die Strafe
|
||||
Player player = mock(Player.class);
|
||||
int penaltyAmount = 300; // Beispiel-Strafbetrag
|
||||
|
||||
// Voraussetzungen: Der Spieler hat ein Konto mit genügend Guthaben
|
||||
when(player.getAccountBalance()).thenReturn(1000);
|
||||
|
||||
// Act: Spieler zahlt die Strafe
|
||||
player.pay(penaltyAmount);
|
||||
|
||||
// Assert: Überprüfe, ob der Betrag abgezogen wurde
|
||||
verify(player).pay(penaltyAmount);
|
||||
assertEquals(700, player.getAccountBalance() - penaltyAmount); // Neues Guthaben nach Strafzahlung
|
||||
}
|
||||
|
||||
/**
|
||||
* T049: Überprüft, ob der Spieler korrekt Strafzahlungen erhält.
|
||||
*/
|
||||
@Test
|
||||
public void testReceivePenaltyPayment() {
|
||||
// Arrange: Mock für den zahlenden und empfangenden Spieler
|
||||
Player payingPlayer = mock(Player.class);
|
||||
Player receivingPlayer = mock(Player.class);
|
||||
int penaltyAmount = 200; // Beispiel-Strafbetrag
|
||||
|
||||
// Voraussetzungen: Der zahlende Spieler hat genug Guthaben
|
||||
when(payingPlayer.getAccountBalance()).thenReturn(1000);
|
||||
|
||||
// Act: Strafzahlung durchführen
|
||||
payingPlayer.pay(penaltyAmount);
|
||||
receivingPlayer.earnMoney(penaltyAmount);
|
||||
|
||||
// Assert: Überprüfen, ob der Betrag korrekt abgezogen wurde
|
||||
verify(payingPlayer).pay(penaltyAmount);
|
||||
|
||||
// Überprüfen, ob der Betrag beim Empfänger gutgeschrieben wurde
|
||||
verify(receivingPlayer).earnMoney(penaltyAmount);
|
||||
|
||||
// Optional: Überprüfen der neuen Guthabenstände
|
||||
assertEquals(800, payingPlayer.getAccountBalance() - penaltyAmount); // Neues Guthaben des zahlenden Spielers
|
||||
assertEquals(200, receivingPlayer.getAccountBalance() + penaltyAmount); // Neues Guthaben des empfangenden Spielers
|
||||
}
|
||||
|
||||
/**
|
||||
* T050: Überprüfen, ob der Spieler das Gulag verlassen kann.
|
||||
*
|
||||
* /
|
||||
|
||||
@Test public void testLeaveGulag() {
|
||||
// Arrange: Mock für PlayerHandler
|
||||
PlayerHandler handlerMock = mock(PlayerHandler.class);
|
||||
Player player = new Player(1, handlerMock);
|
||||
|
||||
// Simuliere, dass der Spieler eine "Gulag-Frei"-Karte besitzt
|
||||
player.addJailCard(); // Spieler erhält eine "Gulag-Frei"-Karte
|
||||
assertEquals(1, player.getNumJailCard()); // Sicherstellen, dass die Karte vorhanden ist
|
||||
|
||||
// Simuliere, dass der Spieler das Gulag betritt
|
||||
GulagField gulagFieldMock = mock(GulagField.class);
|
||||
gulagFieldMock.accept(player); // Spieler wird in den JailState versetzt
|
||||
|
||||
// Act: Spieler nutzt die "Gulag-Frei"-Karte
|
||||
player.useJailCard(); // Spieler verlässt das Gulag durch die Karte
|
||||
|
||||
// Assert: Überprüfen, ob die Karte entfernt wurde und der Spieler aktiv ist
|
||||
assertEquals(0, player.getNumJailCard()); // Keine Karten mehr übrig
|
||||
assertEquals(1, player.getFieldID()); // Sicherstellen, dass der Spieler nicht mehr im Gulag ist
|
||||
}
|
||||
|
||||
/**
|
||||
* T051: UC-gameplay-23
|
||||
* Überprüfen, ob die Spielreihenfolge korrekt bestimmt wird.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testDetermineTurnOrder() {
|
||||
// Arrange: Erstellen einer Liste von Spielern mit simulierten Würfel-Ergebnissen
|
||||
PlayerHandler playerHandler = new PlayerHandler(mock(ServerGameLogic.class));
|
||||
Player player1 = mock(Player.class);
|
||||
Player player2 = mock(Player.class);
|
||||
Player player3 = mock(Player.class);
|
||||
|
||||
when(player1.rollDice()).thenReturn(new DiceResult(List.of(4, 3))); // Ergebnis: 7
|
||||
when(player2.rollDice()).thenReturn(new DiceResult(List.of(6, 1))); // Ergebnis: 7
|
||||
when(player3.rollDice()).thenReturn(new DiceResult(List.of(5, 5))); // Ergebnis: 10
|
||||
|
||||
playerHandler.addPlayer(player1);
|
||||
playerHandler.addPlayer(player2);
|
||||
playerHandler.addPlayer(player3);
|
||||
|
||||
// Act: Reihenfolge der Spieler bestimmen
|
||||
List<Player> turnOrder = playerHandler.determineTurnOrder();
|
||||
|
||||
// Assert: Überprüfung, ob die Spieler in der korrekten Reihenfolge sortiert sind
|
||||
assertEquals(player3, turnOrder.get(0)); // Spieler 3 hat die höchste Summe (10)
|
||||
assertTrue(turnOrder.containsAll(List.of(player1, player2))); // Spieler 1 und 2 folgen
|
||||
assertEquals(3, turnOrder.size()); // Überprüfung, ob alle Spieler berücksichtigt wurden
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T052: UC-gameplay-24
|
||||
* Überprüfen, ob der Spieler Bankrott erklären kann.
|
||||
*//*
|
||||
@Test
|
||||
public void testDeclareBankruptcy() {
|
||||
// Arrange: Mock für Spieler, Bank und Besitz
|
||||
Player player = new Player(1, "Spieler 1", mock(PlayerHandler.class));
|
||||
PropertyField property1 = mock(PropertyField.class);
|
||||
PropertyField property2 = mock(PropertyField.class);
|
||||
List<PropertyField> properties = List.of(property1, property2);
|
||||
|
||||
// Spieler besitzt zwei Grundstücke und hat kein Geld mehr
|
||||
player.earnMoney(500); // Spieler hat 500 auf dem Konto
|
||||
when(property1.getOwner()).thenReturn(player);
|
||||
when(property2.getOwner()).thenReturn(player);
|
||||
player.getProperties().addAll(properties);
|
||||
|
||||
// Spieler hat Schulden (z. B. 1000)
|
||||
int debt = 1000;
|
||||
|
||||
// Act: Spieler erklärt Bankrott
|
||||
player.pay(debt); // Schulden abziehen
|
||||
player.declareBankruptcy(); // Bankrott erklären
|
||||
|
||||
// Assert: Überprüfen, ob Besitz zurückgegeben wurde und Spieler bankrott ist
|
||||
for (PropertyField property : properties) {
|
||||
verify(property).setOwner(null); // Besitz zurück an die Bank
|
||||
}
|
||||
assertTrue(player.state instanceof Player.BankruptState); // Spieler ist jetzt bankrott
|
||||
assertEquals(0, player.getAccountBalance()); // Spieler hat kein Geld mehr
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T053: UC-gameplay-25
|
||||
* Überprüfen, ob der Spieler aufgrund eines anderen Spielers Bankrott geht.
|
||||
*//*
|
||||
@Test
|
||||
public void testBankruptcyByPlayer() {
|
||||
// Arrange: Mock für Spieler und Besitz
|
||||
Player player1 = new Player(1, "Spieler 1", mock(PlayerHandler.class)); // Schuldner
|
||||
Player player2 = new Player(2, "Spieler 2", mock(PlayerHandler.class)); // Gläubiger
|
||||
PropertyField property1 = mock(PropertyField.class);
|
||||
PropertyField property2 = mock(PropertyField.class);
|
||||
List<PropertyField> properties = List.of(property1, property2);
|
||||
|
||||
// Spieler 1 besitzt zwei Grundstücke und hat wenig Geld
|
||||
player1.earnMoney(500); // Spieler 1 hat 500 auf dem Konto
|
||||
when(property1.getOwner()).thenReturn(player1);
|
||||
when(property2.getOwner()).thenReturn(player1);
|
||||
player1.getProperties().addAll(properties);
|
||||
|
||||
// Spieler 2 ist der Gläubiger
|
||||
player2.earnMoney(1000); // Spieler 2 hat genug Geld
|
||||
|
||||
// Act: Spieler 1 zahlt an Spieler 2, bis er bankrott geht
|
||||
int debt = 1000; // Spieler 1 schuldet Spieler 2 1000
|
||||
player1.pay(debt);
|
||||
player2.earnMoney(debt); // Spieler 2 erhält das Geld
|
||||
if (player1.getAccountBalance() < 0) {
|
||||
player1.declareBankruptcy();
|
||||
}
|
||||
|
||||
// Assert: Überprüfen, ob Spieler 1 bankrott ist und Spieler 2 das Geld erhalten hat
|
||||
for (PropertyField property : properties) {
|
||||
verify(property).setOwner(null); // Besitz von Spieler 1 zurück an die Bank
|
||||
}
|
||||
assertTrue(player1.state instanceof Player.BankruptState); // Spieler 1 ist bankrott
|
||||
assertEquals(0, player1.getAccountBalance()); // Spieler 1 hat kein Geld mehr
|
||||
assertEquals(1500, player2.getAccountBalance()); // Spieler 2 hat das Geld erhalten
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T054: UC-gameplay-26
|
||||
* Überprüfen, ob das Spiel bei Bankrott eines Spielers mit Game Over endet.
|
||||
*/
|
||||
/*@Test
|
||||
public void testGameOverBankruptcy() {
|
||||
// Arrange: Mock für Spieler und Spiel-Logik
|
||||
PlayerHandler playerHandler = mock(PlayerHandler.class);
|
||||
ServerGameLogic gameLogic = mock(ServerGameLogic.class);
|
||||
when(playerHandler.getLogic()).thenReturn(gameLogic);
|
||||
|
||||
Player player1 = new Player(1, "Spieler 1", playerHandler); // Spieler, der bankrott geht
|
||||
Player player2 = new Player(2, "Spieler 2", playerHandler); // Letzter verbleibender Spieler
|
||||
|
||||
// Spieler in die PlayerHandler-Liste hinzufügen
|
||||
List<Player> players = List.of(player1, player2);
|
||||
when(playerHandler.getPlayerCount()).thenReturn(players.size());
|
||||
|
||||
// Spieler 1 verliert alles und erklärt Bankrott
|
||||
player1.declareBankruptcy();
|
||||
players.remove(player1); // Spieler 1 wird entfernt
|
||||
when(playerHandler.getPlayerCount()).thenReturn(players.size() - 1);
|
||||
|
||||
// Act: Überprüfen, ob nur noch ein Spieler übrig ist
|
||||
if (players.size() == 1) {
|
||||
gameLogic.endGame(player2); // Spielende auslösen
|
||||
}
|
||||
|
||||
// Assert: Prüfen, ob das Spiel im GameOver-Zustand ist und der Gewinner korrekt gesetzt wurde
|
||||
verify(gameLogic).setGameState(GameState.GAME_OVER); // Spielstatus auf "Game Over" setzen
|
||||
verify(gameLogic).endGame(player2); // Gewinner ist Spieler 2
|
||||
assertTrue(player2.getAccountBalance() > 0); // Gewinner hat ein positives Guthaben
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* T056: UC-gameplay-29
|
||||
* Überprüfen, ob das Ereignisfeld eine zufällige Karte anzeigt und die entsprechende Aktion ausführt.
|
||||
*/
|
||||
@Test
|
||||
public void testTriggerEventTile() {
|
||||
// Arrange: Mock für Spieler, Ereignisfeld und DeckHelper
|
||||
Player player = mock(Player.class);
|
||||
EventField eventField = mock(EventField.class);
|
||||
DeckHelper deckHelper = mock(DeckHelper.class);
|
||||
Card eventCard = mock(Card.class); // Ereigniskarte
|
||||
|
||||
// Stubbing: Ereigniskarte ziehen
|
||||
when(eventField.drawCard()).thenReturn(eventCard);
|
||||
when(eventCard.getDescription()).thenReturn("Du bekommst 200€!"); // Beispieltext
|
||||
|
||||
// Stubbing: Spieleraktion durch Ereigniskarte
|
||||
doAnswer(invocation -> {
|
||||
player.earnMoney(200); // Aktion: Geld dem Spieler gutschreiben
|
||||
return null;
|
||||
}).when(eventCard).accept(any());
|
||||
|
||||
// Act: Spieler betritt das Ereignisfeld
|
||||
eventField.accept(player); // Spieler interagiert mit dem Ereignisfeld
|
||||
Card drawnCard = eventField.drawCard(); // Ereigniskarte wird gezogen
|
||||
drawnCard.accept(deckHelper); // Ereigniskarte führt ihre Aktion aus
|
||||
|
||||
// Assert: Überprüfen, ob die Karte korrekt angezeigt und die Aktion ausgeführt wurde
|
||||
assertEquals("Du bekommst 200€!", drawnCard.getDescription()); // Überprüfung der Kartenbeschreibung
|
||||
verify(player).earnMoney(200); // Überprüfung, ob dem Spieler 200€ gutgeschrieben wurden
|
||||
}
|
||||
/**
|
||||
* T057: UC-gameplay-30
|
||||
* Überprüfen, ob der Spieler beim Erreichen des Gulag-Feldes in den Gulag versetzt wird.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testTriggerGulagTransfer() {
|
||||
// Arrange: Mock-Objekte erstellen
|
||||
Player player = mock(Player.class);
|
||||
PlayerHandler handler = mock(PlayerHandler.class);
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
BoardManager boardManager = mock(BoardManager.class);
|
||||
GulagField gulagField = mock(GulagField.class);
|
||||
|
||||
// Setup: Spieler-Setup mit Logik und Mock-Feld
|
||||
when(handler.getLogic()).thenReturn(logic);
|
||||
when(logic.getBoardManager()).thenReturn(boardManager);
|
||||
|
||||
// Act: Spieler interagiert mit dem Gulag-Feld
|
||||
doCallRealMethod().when(player).visit(gulagField);
|
||||
player.visit(gulagField); // Spieler landet auf dem Gulag-Feld
|
||||
|
||||
// Assert: Überprüfen, ob der Spieler in den "JailState" versetzt wird
|
||||
verify(player).setState(any(Player.JailState.class));
|
||||
assertTrue(player.getState() instanceof Player.JailState); // Spieler ist jetzt im JailState
|
||||
}*/
|
||||
/**
|
||||
* T058: UC-gameplay-31
|
||||
* Überprüfen, ob der Spieler eine Karte von der Bank erfolgreich kaufen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testBuyCard() {
|
||||
// Arrange: Mock-Objekte für Spieler und Property erstellen
|
||||
Player player = spy(new Player(1, mock(PlayerHandler.class))); // Verwenden Sie spy, um die reale Methode zu testen
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Karte ist unbesessen und der Spieler hat genug Geld
|
||||
when(property.getOwner()).thenReturn(null); // Karte gehört niemandem
|
||||
when(property.getPrice()).thenReturn(1000); // Kartenpreis
|
||||
when(player.getAccountBalance()).thenReturn(2000); // Spieler hat genug Geld
|
||||
|
||||
// Act: Spieler kauft die Karte
|
||||
player.buyProperty(property);
|
||||
|
||||
// Assert: Überprüfen, ob der Spieler die Karte besitzt und das Geld abgezogen wurde
|
||||
verify(player).pay(1000); // Geld abgezogen
|
||||
verify(property).setOwner(player); // Spieler wird als Besitzer gesetzt
|
||||
verify(property).getOwner(); // Prüfen, ob das Eigentümer-Attribut korrekt gesetzt wurde
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T059: UC-gameplay-32
|
||||
* Überprüfen, ob der Kartenerwerb fehlschlägt, wenn der Spieler nicht genug Geld hat.
|
||||
*/
|
||||
/*@Test
|
||||
public void testCardPurchaseFailed() {
|
||||
// Arrange: Mock-Objekte für Spieler und Property erstellen
|
||||
Player player = spy(new Player(1, mock(PlayerHandler.class))); // Spy verwendet für reale Methoden
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Karte gehört der Bank und Spieler hat zu wenig Geld
|
||||
when(property.getOwner()).thenReturn(null); // Karte gehört der Bank
|
||||
when(property.getPrice()).thenReturn(1000); // Preis der Karte
|
||||
when(player.getAccountBalance()).thenReturn(500); // Spieler hat zu wenig Geld
|
||||
|
||||
// Act & Assert: Spieler versucht, die Karte zu kaufen
|
||||
Exception exception = assertThrows(IllegalStateException.class, () -> {
|
||||
player.buyProperty(property); // Kaufversuch
|
||||
});
|
||||
|
||||
// Überprüfen, ob die erwartete Ausnahme mit der korrekten Nachricht ausgelöst wurde
|
||||
assertEquals("Property cannot be purchased", exception.getMessage());
|
||||
|
||||
// Verifizieren, dass der Besitzer nicht geändert wurde
|
||||
verify(property, never()).setOwner(player); // Spieler darf nicht als Besitzer gesetzt werden
|
||||
|
||||
// Verifizieren, dass kein Geld abgezogen wurde
|
||||
verify(player, never()).pay(anyInt());
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T60: Überprüfen, ob der Spieler korrekt Miete zahlt, wenn er auf einem besetzten Grundstück landet.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testPayRent() {
|
||||
// Arrange: Erstelle Mock-Objekte für Spieler und Grundstück
|
||||
Player tenant = spy(new Player(1, mock(PlayerHandler.class))); // Spieler, der die Miete zahlt
|
||||
Player owner = spy(new Player(2, mock(PlayerHandler.class))); // Spieler, der die Miete erhält
|
||||
BuildingProperty property = mock(BuildingProperty.class); // Grundstück
|
||||
|
||||
// Voraussetzungen:
|
||||
when(property.getOwner()).thenReturn(owner); // Eigentümer des Grundstücks
|
||||
when(property.calcRent()).thenReturn(300); // Berechnete Miete beträgt 300
|
||||
when(tenant.getAccountBalance()).thenReturn(1000); // Mieter hat 1000 Guthaben
|
||||
when(owner.getAccountBalance()).thenReturn(2000); // Vermieter hat 2000 Guthaben
|
||||
|
||||
// Act: Spieler besucht das Grundstück
|
||||
property.accept(tenant);
|
||||
|
||||
// Assert: Überprüfen, ob die Miete korrekt verarbeitet wurde
|
||||
verify(tenant).pay(300); // Spieler zahlt 300
|
||||
verify(owner).earnMoney(300); // Eigentümer erhält 300
|
||||
assertEquals(700, tenant.getAccountBalance()); // Mieter hat noch 700 übrig
|
||||
assertEquals(2300, owner.getAccountBalance()); // Vermieter hat jetzt 2300
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T61: Überprüfen, ob der Spieler bei fehlendem Guthaben die Miete nicht zahlen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testRentPaymentFailed() {
|
||||
// Arrange: Mock-Objekte für Spieler und Grundstück
|
||||
Player tenant = spy(new Player(1, mock(PlayerHandler.class))); // Spieler, der die Miete zahlen soll
|
||||
Player owner = spy(new Player(2, mock(PlayerHandler.class))); // Vermieter
|
||||
BuildingProperty property = mock(BuildingProperty.class); // Grundstück
|
||||
|
||||
// Voraussetzungen
|
||||
when(property.getOwner()).thenReturn(owner); // Eigentümer des Grundstücks
|
||||
when(property.calcRent()).thenReturn(300); // Berechnete Miete
|
||||
when(tenant.getAccountBalance()).thenReturn(200); // Guthaben des Mieters unzureichend
|
||||
when(owner.getAccountBalance()).thenReturn(2000); // Guthaben des Vermieters
|
||||
|
||||
// Act: Spieler besucht das Grundstück
|
||||
property.accept(tenant);
|
||||
|
||||
// Assert: Überprüfe, dass keine Zahlung stattfindet
|
||||
verify(tenant, never()).pay(300); // Spieler zahlt nichts
|
||||
verify(owner, never()).earnMoney(300); // Vermieter erhält nichts
|
||||
assertEquals(200, tenant.getAccountBalance()); // Guthaben des Mieters bleibt unverändert
|
||||
assertEquals(2000, owner.getAccountBalance()); // Guthaben des Vermieters bleibt unverändert
|
||||
}
|
||||
|
||||
/**
|
||||
* T63: Überprüfen, ob der Spieler aufgrund einer Strafe eine Runde aussetzen muss.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testSkipTurnDueToPenalty() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
PlayerHandler handler = mock(PlayerHandler.class);
|
||||
when(handler.nextPlayer()).thenReturn(player); // Spielerwechsel simulieren
|
||||
|
||||
EventField penaltyField = mock(EventField.class);
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
when(penaltyField.accept(player)).then(invocation -> {
|
||||
player.skipTurn(); // Spieler erhält eine Strafe und muss aussetzen
|
||||
return null;
|
||||
});
|
||||
|
||||
// Act
|
||||
penaltyField.accept(player);
|
||||
|
||||
// Assert
|
||||
verify(player).skipTurn(); // Spieler muss Runde aussetzen
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
T68: Überprüfen, ob die Anzahl der "Gulag-Frei"-Karten nach der Verwendung korrekt abgezogen wird
|
||||
*/
|
||||
@Test
|
||||
public void testDeductGulagFreeCard() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.addJailCard(); // Spieler besitzt eine Karte
|
||||
player.addJailCard(); // Spieler besitzt zwei Karten
|
||||
|
||||
assertEquals(2, player.getNumJailCard()); // Sicherstellen, dass Spieler 2 Karten hat
|
||||
|
||||
// Act
|
||||
player.removeJailCard(); // Spieler verwendet eine Karte
|
||||
|
||||
// Assert
|
||||
assertEquals(1, player.getNumJailCard()); // Anzahl der Karten sollte um 1 reduziert sein
|
||||
}
|
||||
|
||||
/**
|
||||
* T070: Überprüfen, ob der Spieler erfolgreich aus dem Gulag rauswürfeln kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testRollToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.addJailCard();
|
||||
player.state = player.new JailState();
|
||||
|
||||
DiceResult successfulRoll = new DiceResult(List.of(3, 3)); // Doppelte gewürfelt
|
||||
when(player.rollDice()).thenReturn(successfulRoll);
|
||||
|
||||
// Act
|
||||
DiceResult rollResult = player.rollDice();
|
||||
|
||||
// Assert
|
||||
assertTrue(rollResult.isDoublets()); // Sicherstellen, dass doppelte gewürfelt wurde
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T071: Überprüfen, ob das Rauswürfeln aus dem Gulag fehlschlägt.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailRollToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
|
||||
DiceResult unsuccessfulRoll = new DiceResult(List.of(1, 2)); // Keine Doppel
|
||||
when(player.rollDice()).thenReturn(unsuccessfulRoll);
|
||||
|
||||
// Act
|
||||
DiceResult rollResult = player.rollDice();
|
||||
|
||||
// Assert
|
||||
assertFalse(rollResult.isDoublets()); // Sicherstellen, dass keine Doppel gewürfelt wurden
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T072: Überprüfen, ob der Spieler durch Zahlung erfolgreich das Gulag verlassen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testPayToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.earnMoney(500); // Spieler hat genug Geld
|
||||
|
||||
// Act
|
||||
player.payBail();
|
||||
|
||||
// Assert
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
assertEquals(0, player.getAccountBalance()); // Geld korrekt abgezogen
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T073: Überprüfen, ob der Ausstieg aus dem Gulag durch Zahlung fehlschlägt, wenn nicht genug Geld vorhanden ist.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailPayToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.pay(100); // Spieler hat kein Geld mehr
|
||||
|
||||
// Act & Assert
|
||||
assertThrows(IllegalStateException.class, () -> player.payBail());
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
/*
|
||||
/**
|
||||
* T074: Überprüfen, ob der Spieler eine "Gulag-Frei"-Karte erfolgreich nutzen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testUseGulagFreeCardToExit() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.addJailCard(); // Spieler besitzt eine Karte
|
||||
|
||||
// Act
|
||||
player.useJailCard();
|
||||
|
||||
// Assert
|
||||
assertEquals(0, player.getNumJailCard()); // Karte wurde verbraucht
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T075: Überprüfen, ob der Spieler das Gulag nicht verlassen kann, wenn keine "Gulag-Frei"-Karten verfügbar sind.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailUseGulagFreeCardToExit() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
|
||||
// Act & Assert
|
||||
assertThrows(IllegalStateException.class, () -> player.useJailCard());
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
}
|
@@ -65,7 +65,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
|
||||
/**
|
||||
* Creates the server.
|
||||
*/
|
||||
MonopolyServer() {
|
||||
public MonopolyServer() {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
@@ -120,7 +120,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(new Player(hostedConnection.getId()));
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Reference in New Issue
Block a user