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Version1.1
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b_Fleische
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f759eddda1 |
@@ -9,6 +9,7 @@ implementation project(":jme-common")
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implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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@@ -9,7 +9,7 @@
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#
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# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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#map.opponent=maps/map2.json
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map.opponent=maps/map2.json
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#
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# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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@@ -23,10 +23,10 @@ map.own=maps/map1.json
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# 2, 3
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# defines four shots, namely at the coordinates
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# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
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robot.targets=2, 0,\
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2, 1,\
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2, 2,\
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2, 3
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robot.targets=2, 3,\
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2, 4,\
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2, 5,\
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2, 8
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#
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# Delay in milliseconds between each shot fired by the RobotClient.
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robot.delay=500
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@@ -0,0 +1,242 @@
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package pp.battleship.client;
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import com.jme3.audio.AudioData.DataType;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource.Status;
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import pp.battleship.notification.Music;
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import pp.battleship.notification.MusicEvent;
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import pp.battleship.notification.GameEventListener;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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public class BackgroundMusic implements GameEventListener {
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private static final String VOLUME_PREF = "volume";
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private static final String MUSIC_ENABLED_PREF = "musicEnabled";
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private static final Preferences PREFS = Preferences.userNodeForPackage(BackgroundMusic.class);
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static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
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private static final String MENU_MUSIC = "Music/MainMenu/Dark_Intro.ogg";
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private static final String BATTLE_MUSIC = "Music/BattleTheme/boss_battle_#2_metal_loop.wav";
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private static final String GAME_OVER_MUSIC_L = "Music/GameOver/Lose/Lose.ogg";
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private static final String GAME_OVER_MUSIC_V = "Music/GameOver/Victory/Victory.wav";
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private final AudioNode menuMusic;
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private final AudioNode battleMusic;
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private final AudioNode gameOverMusicL;
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private final AudioNode gameOverMusicV;
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private String lastNodePlayed;
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private boolean musicEnabled;
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private float volume;
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private final BattleshipApp app;
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/**
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* Initializes and controls the BackgroundMusic
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*
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* @param app The main Application
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*/
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public BackgroundMusic(BattleshipApp app) {
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this.volume = PREFS.getFloat(VOLUME_PREF, 1.0f);
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this.musicEnabled = PREFS.getBoolean(MUSIC_ENABLED_PREF, true);
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this.app = app;
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menuMusic = createAudioNode(MENU_MUSIC);
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battleMusic = createAudioNode(BATTLE_MUSIC);
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gameOverMusicL = createAudioNode(GAME_OVER_MUSIC_L);
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gameOverMusicV = createAudioNode(GAME_OVER_MUSIC_V);
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stop(battleMusic);
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stop(gameOverMusicL);
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stop(gameOverMusicV);
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lastNodePlayed = menuMusic.getName();
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if(musicEnabled) {
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play(menuMusic);
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}
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}
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/**
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* This method will be used to create the audio node containing the music
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*
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* @param musicFilePath the file path to the music
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* @return the created audio node
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*/
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private AudioNode createAudioNode(String musicFilePath) {
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AudioNode audioNode = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
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audioNode.setVolume(volume * app.getMainVolumeControl().getMainVolume());
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audioNode.setPositional(false);
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audioNode.setLooping(true);
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audioNode.setName(musicFilePath);
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return audioNode;
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}
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/**
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* sets the give audio node to play
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*
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* @param audioNode the audio node which should start to play
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*/
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public void play(AudioNode audioNode) {
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if (musicEnabled && (audioNode.getStatus() == Status.Stopped || audioNode.getStatus() == Status.Paused)) {
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audioNode.play();
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lastNodePlayed = audioNode.getName();
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}
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}
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/**
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* stops the given audio node from playing
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*
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* @param audioNode the audio node to be stopped
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*/
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public void stop(AudioNode audioNode) {
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if (audioNode.getStatus() == Status.Playing) {
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audioNode.stop();
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}
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}
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/**
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* pauses the given audi node
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*
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* @param audioNode the audio node to be paused
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*/
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public void pause(AudioNode audioNode) {
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if (audioNode.getStatus() == Status.Playing) {
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audioNode.pause();
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}
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}
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/**
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* Toggle Method to control the music to switch it on or off
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*/
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public void toggleMusic() {
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this.musicEnabled = !this.musicEnabled;
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if (musicEnabled) {
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switch (lastNodePlayed){
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case MENU_MUSIC:
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play(menuMusic);
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break;
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case BATTLE_MUSIC:
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play(battleMusic);
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break;
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case GAME_OVER_MUSIC_L:
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play(gameOverMusicL);
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break;
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case GAME_OVER_MUSIC_V:
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play(gameOverMusicV);
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break;
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}
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} else {
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pause(menuMusic);
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pause(battleMusic);
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pause(gameOverMusicL);
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pause(gameOverMusicV);
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}
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PREFS.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
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}
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/**
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* this method is used when the main volume changes
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*/
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public void setVolume(){
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setVolume(PREFS.getFloat(VOLUME_PREF, 1.0f));
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}
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/**
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* Method to set the volume for the music
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*
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* @param volume float to transfer the new volume
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*/
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public void setVolume(float volume) {
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this.volume = volume;
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float mainVolume = app.getMainVolumeControl().getMainVolume();
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menuMusic.setVolume(volume * mainVolume);
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battleMusic.setVolume(volume * mainVolume);
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gameOverMusicL.setVolume(volume * mainVolume);
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gameOverMusicV.setVolume(volume * mainVolume);
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PREFS.putFloat(VOLUME_PREF, volume);
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}
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/**
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* This method retuns the volume
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*
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* @return the current volume as a float
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*/
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public float getVolume() {
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return volume;
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}
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/**
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* Returns if music should be played or not
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*
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* @return boolean value in music should be played
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*/
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public boolean isMusicEnabled() {
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return musicEnabled;
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}
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/**
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* changes the music to the specified music if it isn't already playing
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*
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* @param music the music to play
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*/
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public void changeMusic(Music music) {
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if(music == Music.MENU_THEME && !lastNodePlayed.equals(MENU_MUSIC)) {
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LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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stop(battleMusic);
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stop(gameOverMusicL);
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stop(gameOverMusicV);
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play(menuMusic);
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lastNodePlayed = menuMusic.getName();
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} else if (music == Music.BATTLE_THEME && !lastNodePlayed.equals(BATTLE_MUSIC)) {
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LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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stop(menuMusic);
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stop(gameOverMusicL);
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stop(gameOverMusicV);
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play(battleMusic);
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lastNodePlayed = battleMusic.getName();
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} else if (music == Music.GAME_OVER_THEME_L && !lastNodePlayed.equals(GAME_OVER_MUSIC_L)) {
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LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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stop(menuMusic);
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stop(battleMusic);
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stop(gameOverMusicV);
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play(gameOverMusicL);
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lastNodePlayed = gameOverMusicL.getName();
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} else if (music == Music.GAME_OVER_THEME_V && !lastNodePlayed.equals(GAME_OVER_MUSIC_V)){
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LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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stop(menuMusic);
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stop(battleMusic);
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stop(gameOverMusicL);
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play(gameOverMusicV);
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lastNodePlayed = gameOverMusicV.getName();
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}
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}
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/**
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* the method which receives the Event
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*
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* @param music the received Event
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*/
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@Override
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public void receivedEvent (MusicEvent music){
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LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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switch (music.music()){
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case MENU_THEME:
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changeMusic(Music.MENU_THEME);
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break;
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case BATTLE_THEME:
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changeMusic(Music.BATTLE_THEME);
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break;
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case GAME_OVER_THEME_L:
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changeMusic(Music.GAME_OVER_THEME_L);
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break;
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case GAME_OVER_THEME_V:
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changeMusic(Music.GAME_OVER_THEME_V);
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break;
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}
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}
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}
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@@ -122,6 +122,16 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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*/
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private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
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/**
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* The Object which handles the background music
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*/
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private BackgroundMusic backgroundMusic;
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/**
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* The object that handles the main volume
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*/
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private MainVolume mainVolume;
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static {
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// Configure logging
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LogManager manager = LogManager.getLogManager();
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@@ -225,6 +235,10 @@ public void simpleInitApp() {
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setupStates();
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setupGui();
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serverConnection.connect();
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mainVolume = new MainVolume(this);
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backgroundMusic = new BackgroundMusic(this);
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logic.addListener(backgroundMusic);
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}
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/**
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@@ -426,4 +440,22 @@ void errorDialog(String errorMessage) {
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.build()
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.open();
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}
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/**
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* this method returns the object which handles the background music
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*
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* @return BackgroundMusic
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*/
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public BackgroundMusic getBackgroundMusic(){
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return backgroundMusic;
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}
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/**
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* this method returns the object which handles the main volume
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*
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* @return an object of MainVolume
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*/
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public MainVolume getMainVolumeControl(){
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return mainVolume;
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}
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}
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@@ -14,6 +14,7 @@
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource;
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import pp.battleship.notification.GameEventListener;
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import pp.battleship.notification.SoundEvent;
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@@ -27,13 +28,19 @@
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* An application state that plays sounds.
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*/
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public class GameSound extends AbstractAppState implements GameEventListener {
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private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
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static final Logger LOGGER = System.getLogger(GameSound.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameSound.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private static final String SOUND_VOLUME_PREF = "volume";
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private float volume;
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|
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode rocketSound;
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|
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private BattleshipApp app;
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/**
|
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* Checks if sound is enabled in the preferences.
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@@ -75,9 +82,13 @@ public void setEnabled(boolean enabled) {
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@Override
|
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public void initialize(AppStateManager stateManager, Application app) {
|
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super.initialize(stateManager, app);
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this.app = (BattleshipApp) app;
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
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rocketSound = loadSound(app, "Sound/Effects/rocket.wav");
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|
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volume = PREFERENCES.getFloat(SOUND_VOLUME_PREF, 1.0f);
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}
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/**
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@@ -124,12 +135,65 @@ public void shipDestroyed() {
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shipDestroyedSound.playInstance();
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}
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|
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/**
|
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* Plays sound effect when a rocket starts
|
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*/
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public void rocket() {
|
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if (isEnabled() && rocketSound != null)
|
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rocketSound.playInstance();
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}
|
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|
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/**
|
||||
* this method sets the sound volume of the sounds
|
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*
|
||||
* @param volume the volume to be set to
|
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*/
|
||||
public void setSoundVolume(float volume) {
|
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float mainVolume = app.getMainVolumeControl().getMainVolume();
|
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float calculatedVolume = volume * mainVolume;
|
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shipDestroyedSound.setVolume(calculatedVolume);
|
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splashSound.setVolume(calculatedVolume);
|
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explosionSound.setVolume(calculatedVolume);
|
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this.volume = volume;
|
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PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
|
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}
|
||||
|
||||
/**
|
||||
* this method will be used if the main volume changes
|
||||
*/
|
||||
public void setSoundVolume() {
|
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float mainVolume = app.getMainVolumeControl().getMainVolume();
|
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shipDestroyedSound.setVolume(volume * mainVolume);
|
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splashSound.setVolume(volume * mainVolume);
|
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explosionSound.setVolume(volume * mainVolume);
|
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rocketSound.setVolume(volume * mainVolume);
|
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PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns the sound
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public float getVolume(){
|
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return volume;
|
||||
}
|
||||
|
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@Override
|
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public void receivedEvent(SoundEvent event) {
|
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switch (event.sound()) {
|
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case EXPLOSION -> explosion();
|
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case SPLASH -> splash();
|
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case DESTROYED_SHIP -> shipDestroyed();
|
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case EXPLOSION :
|
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explosion();
|
||||
break;
|
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case SPLASH :
|
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splash();
|
||||
break;
|
||||
case DESTROYED_SHIP:
|
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shipDestroyed();
|
||||
break;
|
||||
case ROCKET_FIRED:
|
||||
rocket();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
package pp.battleship.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class MainVolume {
|
||||
private static final Preferences PREFS = Preferences.userNodeForPackage(MainVolume.class);
|
||||
private static final String MAIN_VOLUME_PREFS = "MainVolume";
|
||||
static final Logger LOGGER = System.getLogger(MainVolume.class.getName());
|
||||
|
||||
private float mainVolume;
|
||||
|
||||
private BattleshipApp app;
|
||||
|
||||
public MainVolume(BattleshipApp app) {
|
||||
this.mainVolume = PREFS.getFloat(MAIN_VOLUME_PREFS, 1.0f);
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
public void setMainVolume(float mainVolume) {
|
||||
LOGGER.log(Level.DEBUG, "setMainVolume: mainVolume = {0}", mainVolume);
|
||||
app.getBackgroundMusic().setVolume();
|
||||
app.getStateManager().getState(GameSound.class).setSoundVolume();
|
||||
this.mainVolume = mainVolume;
|
||||
PREFS.putFloat(MAIN_VOLUME_PREFS, mainVolume);
|
||||
}
|
||||
|
||||
public float getMainVolume() {
|
||||
return mainVolume;
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,10 @@
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.DefaultRangedValueModel;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
@@ -34,6 +37,14 @@ class Menu extends Dialog {
|
||||
private final Button loadButton = new Button(lookup("menu.map.load"));
|
||||
private final Button saveButton = new Button(lookup("menu.map.save"));
|
||||
|
||||
private static final double SLIDER_DELTA = 0.1;
|
||||
private static final double SLIDER_MIN_VALUE = 0.0;
|
||||
private static final double SLIDER_MAX_VALUE = 2.0;
|
||||
|
||||
private final VersionedReference<Double> volumeRef;
|
||||
private final VersionedReference<Double> soundVolumeRef;
|
||||
private final VersionedReference<Double> mainVolumeRef;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
@@ -43,8 +54,28 @@ public Menu(BattleshipApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
|
||||
addChild(new Label(lookup("menu.main.volume"), new ElementId("label")));
|
||||
Slider mainVolumeSlider = createSlider(app.getMainVolumeControl().getMainVolume());
|
||||
addChild(mainVolumeSlider);
|
||||
mainVolumeRef = mainVolumeSlider.getModel().createReference();
|
||||
|
||||
addChild(new Label(lookup("menu.sound.volume"), new ElementId("label")));
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||
new StateCheckboxModel(app, GameSound.class)));
|
||||
Slider soundSlider = createSlider(app.getStateManager().getState(GameSound.class).getVolume());
|
||||
addChild(soundSlider);
|
||||
soundVolumeRef = soundSlider.getModel().createReference();
|
||||
|
||||
addChild(new Label(lookup("menu.volume"), new ElementId("label")));
|
||||
Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
|
||||
musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
|
||||
musicToggle.addClickCommands(s -> toggleMusic());
|
||||
addChild(musicToggle);
|
||||
Slider volumeSlider = createSlider(app.getBackgroundMusic().getVolume());
|
||||
addChild(volumeSlider);
|
||||
volumeRef = volumeSlider.getModel().createReference();
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton)
|
||||
@@ -56,6 +87,72 @@ public Menu(BattleshipApp app) {
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method creates a slider to be used in the menu
|
||||
*
|
||||
* @param relativePosition the position of the regulator on the slider
|
||||
* @return the creates slider
|
||||
*/
|
||||
private Slider createSlider(double relativePosition){
|
||||
Slider slider = new Slider();
|
||||
slider.setModel(new DefaultRangedValueModel(SLIDER_MIN_VALUE, SLIDER_MAX_VALUE, relativePosition));
|
||||
slider.setDelta(SLIDER_DELTA);
|
||||
return slider;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is used update the volume when there is a change in the slider
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf){
|
||||
if(volumeRef.update()){
|
||||
double newVolume = volumeRef.get();
|
||||
adjustMusicVolume(newVolume);
|
||||
}
|
||||
else if (soundVolumeRef.update()) {
|
||||
double newSoundVolume = soundVolumeRef.get();
|
||||
adjustSoundVolume(newSoundVolume);
|
||||
} else if (mainVolumeRef.update()) {
|
||||
double newMainVolume = mainVolumeRef.get();
|
||||
adjustMainVolume(newMainVolume);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method adjusts the main volume
|
||||
*
|
||||
* @param newVolume the volume to be set as main volume
|
||||
*/
|
||||
private void adjustMainVolume(double newVolume) {
|
||||
app.getMainVolumeControl().setMainVolume((float) newVolume);
|
||||
}
|
||||
|
||||
/**
|
||||
* this method adjust the volume for the background music
|
||||
*
|
||||
* @param volume is the double value of the volume
|
||||
*/
|
||||
private void adjustMusicVolume(double volume) {
|
||||
app.getBackgroundMusic().setVolume((float) volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* this method adjusts the volume for the sound
|
||||
*
|
||||
* @param volume is a double value of the sound volume
|
||||
*/
|
||||
private void adjustSoundVolume(double volume) {
|
||||
app.getStateManager().getState(GameSound.class).setSoundVolume((float) volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* this method toggles the background music on and off
|
||||
*/
|
||||
private void toggleMusic() {
|
||||
app.getBackgroundMusic().toggleMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
|
||||
@@ -7,10 +7,12 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.battleship.client.server.BattleshipServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
@@ -37,6 +39,7 @@ class NetworkDialog extends SimpleDialog {
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
private boolean hostServer = false;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
@@ -50,12 +53,17 @@ class NetworkDialog extends SimpleDialog {
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
Checkbox serverHost = new Checkbox(lookup("host.own.server"));
|
||||
serverHost.setChecked(false);
|
||||
serverHost.addClickCommands(s -> toggleServerHost());
|
||||
|
||||
final BattleshipApp app = network.getApp();
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
input.addChild(serverHost);
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
@@ -71,7 +79,7 @@ class NetworkDialog extends SimpleDialog {
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void connect() {
|
||||
private void connectServer() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
@@ -84,6 +92,41 @@ private void connect() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will start a server or just connect to one based on the boolean hostServer
|
||||
*/
|
||||
private void connect() {
|
||||
if(hostServer){
|
||||
startServer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, e.getMessage(), e);
|
||||
}
|
||||
connectServer();
|
||||
} else {
|
||||
connectServer();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method starts a server in a new thread
|
||||
*/
|
||||
private void startServer() {
|
||||
new Thread(() -> {
|
||||
try{
|
||||
BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
|
||||
battleshipServer.run();
|
||||
} catch (Exception e) {
|
||||
LOGGER.log(Level.ERROR, e.getMessage(), e);
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
private void toggleServerHost(){
|
||||
hostServer = !hostServer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
/**
|
||||
* This class is used to handle the effects for impacts
|
||||
*/
|
||||
public class EffectHandler {
|
||||
|
||||
private final AssetManager assetManager;
|
||||
static final Logger LOGGER = System.getLogger(EffectHandler.class.getName());
|
||||
|
||||
private Material particleMat;
|
||||
|
||||
/**
|
||||
* the constructor is used to get the asset manager from the app
|
||||
*
|
||||
* @param app the main application
|
||||
*/
|
||||
public EffectHandler(Application app) {
|
||||
assetManager = app.getAssetManager();
|
||||
particleMat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a new HitEffect
|
||||
*
|
||||
* @param battleshipNode the node of the ship
|
||||
* @param shot the shot which triggered the effect
|
||||
*/
|
||||
public void createHitEffect(Node battleshipNode, Shot shot) {
|
||||
createFieryEffect(battleshipNode,shot, "HitEffect", 30, 0.45f, 0.1f, -0.5f, 1f , 2f, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a new FireEffect
|
||||
*
|
||||
* @param battleshipNode the node of the ship
|
||||
* @param shot the shot which triggered the effect
|
||||
*/
|
||||
public void createFireEffect(Node battleshipNode, Shot shot) {
|
||||
createFieryEffect(battleshipNode, shot, "FireEffect", 30, 0.1f, 0.05f, -0.9f, 1f , 2f, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a fiery type hit effect
|
||||
*
|
||||
* @param battleshipNode the ship to which the effect should be attached
|
||||
* @param shot the shot that triggered the effect
|
||||
* @param name the name of the particle emitter
|
||||
* @param numOfParticle the overall numberOfParticles
|
||||
* @param startSize the start size of the particles
|
||||
* @param endSize the end size of the particles
|
||||
* @param gravity the gravity of the particles
|
||||
* @param lowLife the lowest lifetime of a particle
|
||||
* @param highLife the maximum lifetime of a particle
|
||||
* @param loop if the effect should be looped
|
||||
*/
|
||||
public void createFieryEffect(Node battleshipNode, Shot shot, String name, int numOfParticle, float startSize, float endSize, float gravity,
|
||||
float lowLife, float highLife, boolean loop) {
|
||||
ParticleEmitter fieryEffect = new ParticleEmitter(name, Type.Triangle, numOfParticle);
|
||||
fieryEffect.setMaterial(particleMat);
|
||||
fieryEffect.setImagesX(2);
|
||||
fieryEffect.setImagesY(2);
|
||||
fieryEffect.setStartColor(ColorRGBA.Orange);
|
||||
fieryEffect.setEndColor(ColorRGBA.Red);
|
||||
fieryEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1,0));
|
||||
fieryEffect.setStartSize(startSize);
|
||||
fieryEffect.setEndSize(endSize);
|
||||
fieryEffect.setGravity(0, gravity, 0);
|
||||
fieryEffect.setLowLife(lowLife);
|
||||
fieryEffect.setHighLife(highLife);
|
||||
|
||||
if(!loop) {
|
||||
fieryEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
|
||||
fieryEffect.setParticlesPerSec(0);
|
||||
fieryEffect.emitAllParticles();
|
||||
} else {
|
||||
fieryEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
|
||||
fieryEffect.getLocalTranslation().subtractLocal(battleshipNode.getLocalTranslation());
|
||||
fieryEffect.setParticlesPerSec(10);
|
||||
}
|
||||
|
||||
battleshipNode.attachChild(fieryEffect);
|
||||
LOGGER.log(Level.DEBUG, "Created {0} at {1}", name ,fieryEffect.getLocalTranslation().toString());
|
||||
|
||||
fieryEffect.addControl(new EffectControl(fieryEffect, battleshipNode));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to create a miss effect at a certain location
|
||||
*/
|
||||
public ParticleEmitter createMissEffect(Shot shot) {
|
||||
ParticleEmitter missEffect = new ParticleEmitter("MissEffect", Type.Triangle, 15);
|
||||
missEffect.setMaterial(particleMat);
|
||||
missEffect.setImagesX(2);
|
||||
missEffect.setImagesY(2);
|
||||
missEffect.setStartColor(ColorRGBA.Blue); // Water color
|
||||
missEffect.setEndColor(ColorRGBA.Cyan);
|
||||
missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
|
||||
missEffect.setStartSize(0.3f);
|
||||
missEffect.setEndSize(0.05f);
|
||||
missEffect.setGravity(0, -0.1f, 0);
|
||||
missEffect.setLowLife(0.5f);
|
||||
missEffect.setHighLife(1.5f);
|
||||
missEffect.setParticlesPerSec(0);
|
||||
missEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
|
||||
missEffect.emitAllParticles();
|
||||
|
||||
missEffect.addControl(new EffectControl(missEffect));
|
||||
|
||||
return missEffect;
|
||||
}
|
||||
|
||||
/**
|
||||
* This inner class is used to control the effects
|
||||
*/
|
||||
private static class EffectControl extends AbstractControl {
|
||||
private final ParticleEmitter emitter;
|
||||
private final Node parentNode;
|
||||
|
||||
/**
|
||||
* this constructor is used to when the effect should be attached to a specific node
|
||||
*
|
||||
* @param emitter the Particle emitter to be controlled
|
||||
* @param parentNode the node to be attached
|
||||
*/
|
||||
public EffectControl(ParticleEmitter emitter, Node parentNode) {
|
||||
this.emitter = emitter;
|
||||
this.parentNode = parentNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* This constructor is used when the effect shouldn't be attached to
|
||||
* a specific node
|
||||
*
|
||||
* @param emitter the Particle emitter to be controlled
|
||||
*/
|
||||
public EffectControl(ParticleEmitter emitter){
|
||||
this.emitter = emitter;
|
||||
this.parentNode = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* The method which checks if the Effect is not rendered anymore so it can be removed
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
|
||||
if (parentNode != null)
|
||||
parentNode.detachChild(emitter);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
}
|
||||
}
|
||||
@@ -12,8 +12,11 @@
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
import java.lang.System.Logger;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
@@ -26,6 +29,10 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
private static final float SHOT_DEPTH = -2f;
|
||||
private static final float SHIP_DEPTH = 0f;
|
||||
private static final float INDENT = 4f;
|
||||
private static final float SHELL_DEPTH = 8f;
|
||||
|
||||
private static final float SHELL_SIZE = 0.75f;
|
||||
private static final float SHELL_CENTERED_IN_MAP_GRID = 0.0625f;
|
||||
|
||||
// Colors used for different visual elements
|
||||
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
||||
@@ -37,6 +44,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
// The MapView associated with this synchronizer
|
||||
private final MapView view;
|
||||
|
||||
static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
* Initializes the synchronizer and adds existing elements from the model to the view.
|
||||
@@ -58,6 +67,7 @@ public MapViewSynchronizer(MapView view) {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "Visiting " + shot);
|
||||
// Convert the shot's model coordinates to view coordinates
|
||||
final Position p1 = view.modelToView(shot.getX(), shot.getY());
|
||||
final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
|
||||
@@ -109,6 +119,27 @@ public Spatial visit(Battleship ship) {
|
||||
return shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method will create a representation of a shell in the map
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the node the representation is attached to
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
|
||||
final Node shellNode = new Node("shell");
|
||||
final Position p1 = view.modelToView(shell.getX(), shell.getY());
|
||||
final Position p2 = view.modelToView(shell.getX() + SHELL_SIZE, shell.getY() + SHELL_SIZE);
|
||||
|
||||
final Position startPosition = view.modelToView(SHELL_CENTERED_IN_MAP_GRID, SHELL_CENTERED_IN_MAP_GRID);
|
||||
|
||||
shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), SHELL_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.Black));
|
||||
shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
|
||||
shellNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
|
||||
return shellNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a line geometry representing part of the ship's border.
|
||||
*
|
||||
@@ -120,6 +151,7 @@ public Spatial visit(Battleship ship) {
|
||||
* @return a Geometry representing the line
|
||||
*/
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "created ship line");
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,19 +8,13 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.battleship.model.*;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
@@ -34,13 +28,15 @@
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||
private static final String UBOAT = "Models/UBoat/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj"; //NON-NLS
|
||||
private static final String BATTLE_SHIP_MODERN = "Models/BattleShipModern/Destroyer.j3o";
|
||||
private static final String BATTLE_SHIP_MODERN_TEXTURE = "Models/BattleShipModern/BattleshipC.jpg";
|
||||
private static final String PATROL_BOAT = "Models/PatrolBoat/12219_boat_v2_L2.obj";
|
||||
private static final String SHELL_ROCKET = "Models/Rocket/Rocket.obj";
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
|
||||
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
|
||||
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
|
||||
private static final String SHELL = "shell";
|
||||
private final EffectHandler effectHandler;
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
@@ -56,6 +52,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
effectHandler = new EffectHandler(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@@ -69,7 +66,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
||||
return shot.isHit() ? handleHit(shot) : effectHandler.createMissEffect(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -84,35 +81,12 @@ private Spatial handleHit(Shot shot) {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
final Geometry representation = createCylinder(shot);
|
||||
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(representation);
|
||||
effectHandler.createHitEffect(shipNode, shot);
|
||||
effectHandler.createFireEffect(shipNode, shot);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a cylinder geometry representing the specified shot.
|
||||
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
||||
*
|
||||
* @param shot the shot to be represented
|
||||
* @return the geometry representing the shot
|
||||
*/
|
||||
private Geometry createCylinder(Shot shot) {
|
||||
final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
|
||||
final float height = shot.isHit() ? 1.2f : 0.1f;
|
||||
|
||||
final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
|
||||
final Geometry geometry = new Geometry(SHOT, cylinder);
|
||||
|
||||
geometry.setMaterial(createColoredMaterial(color));
|
||||
geometry.rotate(HALF_PI, 0f, 0f);
|
||||
// compute the center of the shot in world coordinates
|
||||
geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Battleship} and creates a graphical representation of it.
|
||||
* The representation is either a 3D model or a simple box depending on the
|
||||
@@ -133,6 +107,42 @@ public Spatial visit(Battleship ship) {
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a shell and creates a graphical representation
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the node containing the graphical representation
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell){
|
||||
final Node node = new Node(SHELL);
|
||||
node.attachChild(createRocket());
|
||||
|
||||
final float x = shell.getY();
|
||||
final float z = shell.getX();
|
||||
|
||||
node.setLocalTranslation(x + 0.5f, 10f, z + 0.5f);
|
||||
ShellControl shellControl = new ShellControl(shell, app);
|
||||
node.addControl(shellControl);
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates the spatial representation of a rocket
|
||||
*
|
||||
* @return a spatial the rocket
|
||||
*/
|
||||
private Spatial createRocket() {
|
||||
final Spatial model = app.getAssetManager().loadModel(SHELL_ROCKET);
|
||||
|
||||
model.rotate(PI, 0f, 0f);
|
||||
model.scale(0.002f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.move(0, 0, 0);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the appropriate graphical representation of the specified battleship.
|
||||
* The representation is either a detailed model or a simple box based on the length of the ship.
|
||||
@@ -141,43 +151,13 @@ public Spatial visit(Battleship ship) {
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Battleship ship) {
|
||||
final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
|
||||
final Geometry geometry = new Geometry(SHIP, box);
|
||||
geometry.setMaterial(createColoredMaterial(BOX_COLOR));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
return switch (ship.getLength()) {
|
||||
case 1 -> createPatrolBoat(ship);
|
||||
case 2 -> createModernBattleship(ship);
|
||||
case 3 -> createUBoat(ship);
|
||||
case 4 -> createBattleship(ship);
|
||||
default -> throw new IllegalArgumentException("Ship length must be between 1 and 4 units long");
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -196,6 +176,64 @@ private Spatial createBattleship(Battleship ship) {
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a detailed 3D model to represent an UBoat
|
||||
*
|
||||
* @param ship the ship to be represented
|
||||
* @return the spatial representing the Uboat
|
||||
*/
|
||||
private Spatial createUBoat(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(UBOAT);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.5f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.move(0, -0.3f, 0);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a detailed 3D model to represent the modern battleship
|
||||
*
|
||||
* @param ship the ship to be represented
|
||||
* @return the spatial representing the Modern Battleship
|
||||
*/
|
||||
private Spatial createModernBattleship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BATTLE_SHIP_MODERN);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), UNSHADED);
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(BATTLE_SHIP_MODERN_TEXTURE));
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
|
||||
model.setMaterial(mat);
|
||||
|
||||
model.setQueueBucket(RenderQueue.Bucket.Opaque);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.08f);
|
||||
model.setLocalTranslation(0f, 0.2f, 0f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a detailed 3D model to represent the patrol boat
|
||||
*
|
||||
* @param ship the ship to be represented
|
||||
* @return the spatial representing the patrol boat
|
||||
*/
|
||||
private Spatial createPatrolBoat(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.0005f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
|
||||
/**
|
||||
* This class controls a 3D representation of a shell
|
||||
*/
|
||||
public class ShellControl extends AbstractControl {
|
||||
private final Shell shell;
|
||||
private final BattleshipApp app;
|
||||
|
||||
private static final float MOVE_SPEED = 8.0f;
|
||||
|
||||
static final Logger LOGGER = System.getLogger(ShellControl.class.getName());
|
||||
|
||||
/**
|
||||
* Constructor to create a new ShellControl object
|
||||
*
|
||||
* @param shell the shell to be displayed
|
||||
* @param app the main application
|
||||
*/
|
||||
public ShellControl(Shell shell, BattleshipApp app) {
|
||||
this.shell = shell;
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method moves the representation towards it destination
|
||||
* and deletes it if it reaches its target
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
spatial.move(0, -MOVE_SPEED * tpf, 0);
|
||||
spatial.rotate(0f, 0.05f, 0f);
|
||||
//LOGGER.log(System.Logger.Level.DEBUG, "moved rocket {0}", spatial.getLocalTranslation().getY());
|
||||
if (spatial.getLocalTranslation().getY() <= 1.5){
|
||||
spatial.getParent().detachChild(spatial);
|
||||
app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* This class controls a ShellMap element
|
||||
*/
|
||||
public class ShellMapControl extends AbstractControl {
|
||||
private final Position position;
|
||||
private final IntPoint pos;
|
||||
private static final Vector3f VECTOR = new Vector3f();
|
||||
private final BattleshipApp app;
|
||||
|
||||
/**
|
||||
* constructs a new ShellMapControl object
|
||||
*
|
||||
* @param position the position where the shell should move to on the map
|
||||
* @param app the main application
|
||||
* @param pos the position the then to render shot goes to
|
||||
*/
|
||||
public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
|
||||
super();
|
||||
this.position = position;
|
||||
this.pos = pos;
|
||||
this.app = app;
|
||||
VECTOR.set(new Vector3f(position.getX(), position.getY(), 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* this method moves the shell representation to its correct spot and removes it after
|
||||
* it arrived at its destination
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
spatial.move(VECTOR.mult(tpf));
|
||||
if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
|
||||
spatial.getParent().detachChild(spatial);
|
||||
app.getGameLogic().send(new AnimationEndMessage(pos));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,9 @@
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.util.FloatMath.DEG_TO_RAD;
|
||||
import static pp.util.FloatMath.TWO_PI;
|
||||
import static pp.util.FloatMath.sin;
|
||||
@@ -43,11 +46,28 @@ class ShipControl extends AbstractControl {
|
||||
*/
|
||||
private final Quaternion pitch = new Quaternion();
|
||||
|
||||
/**
|
||||
* the speed at which ships sink
|
||||
*/
|
||||
private static final float SINKING_SPEED = -0.05f;
|
||||
|
||||
/**
|
||||
* the threshold when ships should be removed from the scene if they sink below the value
|
||||
*/
|
||||
private static final float SHIP_SINKING_REMOVE_THRESHOLD = -0.6f;
|
||||
|
||||
/**
|
||||
* The current time within the oscillation cycle, used to calculate the ship's pitch angle.
|
||||
*/
|
||||
private float time;
|
||||
|
||||
/**
|
||||
* The ship to be controlled
|
||||
*/
|
||||
private final Battleship battleship;
|
||||
|
||||
static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs a new ShipControl instance for the specified Battleship.
|
||||
* The ship's orientation determines the axis of rotation, while its length influences
|
||||
@@ -56,6 +76,8 @@ class ShipControl extends AbstractControl {
|
||||
* @param ship the Battleship object to control
|
||||
*/
|
||||
public ShipControl(Battleship ship) {
|
||||
battleship = ship;
|
||||
|
||||
// Determine the axis of rotation based on the ship's orientation
|
||||
axis = switch (ship.getRot()) {
|
||||
case LEFT, RIGHT -> Vector3f.UNIT_X;
|
||||
@@ -63,13 +85,14 @@ public ShipControl(Battleship ship) {
|
||||
};
|
||||
|
||||
// Set the cycle duration and amplitude based on the ship's length
|
||||
cycle = ship.getLength() * 2f;
|
||||
cycle = battleship.getLength() * 2f;
|
||||
amplitude = 5f * DEG_TO_RAD / ship.getLength();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the ship's pitch oscillation each frame. The ship's pitch is adjusted
|
||||
* to create a continuous tilting motion, simulating the effect of waves.
|
||||
* And lets the ship sink if it is destroyed and removes it from the scene when it has completely sunk
|
||||
*
|
||||
* @param tpf time per frame (in seconds), used to calculate the new pitch angle
|
||||
*/
|
||||
@@ -78,17 +101,25 @@ protected void controlUpdate(float tpf) {
|
||||
// If spatial is null, do nothing
|
||||
if (spatial == null) return;
|
||||
|
||||
// Update the time within the oscillation cycle
|
||||
time = (time + tpf) % cycle;
|
||||
if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() <= SHIP_SINKING_REMOVE_THRESHOLD) {
|
||||
LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
|
||||
spatial.getParent().detachChild(spatial);
|
||||
} else if (battleship.isDestroyed()) {
|
||||
spatial.move(0, SINKING_SPEED * tpf, 0);
|
||||
} else {
|
||||
// Update the time within the oscillation cycle
|
||||
time = (time + tpf) % cycle;
|
||||
|
||||
// Calculate the current angle of the oscillation
|
||||
final float angle = amplitude * sin(time * TWO_PI / cycle);
|
||||
// Calculate the current angle of the oscillation
|
||||
final float angle = amplitude * sin(time * TWO_PI / cycle);
|
||||
|
||||
// Update the pitch Quaternion with the new angle
|
||||
pitch.fromAngleAxis(angle, axis);
|
||||
// Update the pitch Quaternion with the new angle
|
||||
pitch.fromAngleAxis(angle, axis);
|
||||
|
||||
// Apply the pitch rotation to the spatial
|
||||
spatial.setLocalRotation(pitch);
|
||||
}
|
||||
|
||||
// Apply the pitch rotation to the spatial
|
||||
spatial.setLocalRotation(pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,177 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
import com.jme3.network.Server;
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||
private static final File CONFIG_FILE = new File("server.properties");
|
||||
|
||||
private static int port;
|
||||
|
||||
private final BattleshipConfig config = new BattleshipConfig();
|
||||
private Server myServer;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the server.
|
||||
*/
|
||||
public BattleshipServer(int port) {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
BattleshipServer.port = port;
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
}
|
||||
|
||||
public void run() {
|
||||
startServer();
|
||||
while (true)
|
||||
processNextMessage();
|
||||
}
|
||||
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||
myServer = Network.createServer(port);
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
private void processNextMessage() {
|
||||
try {
|
||||
pendingMessages.take().process(logic);
|
||||
}
|
||||
catch (InterruptedException ex) {
|
||||
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
private void initializeSerializables() {
|
||||
Serializer.registerClass(GameDetails.class);
|
||||
Serializer.registerClass(StartBattleMessage.class);
|
||||
Serializer.registerClass(MapMessage.class);
|
||||
Serializer.registerClass(ShootMessage.class);
|
||||
Serializer.registerClass(EffectMessage.class);
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(AnimationStartMessage.class);
|
||||
Serializer.registerClass(SwitchBattleState.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
if (message instanceof ClientMessage clientMessage)
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
||||
final Player player = logic.getPlayerById(hostedConnection.getId());
|
||||
if (player == null)
|
||||
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
|
||||
else { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void exit(int exitValue) { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
||||
if (myServer != null)
|
||||
for (HostedConnection client : myServer.getConnections()) //NON-NLS
|
||||
if (client != null) client.close("Game over"); //NON-NLS
|
||||
System.exit(exitValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the specified message to the specified connection.
|
||||
*
|
||||
* @param id the connection id
|
||||
* @param message the message
|
||||
*/
|
||||
public void send(int id, ServerMessage message) {
|
||||
if (myServer == null || !myServer.isRunning()) {
|
||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||
return;
|
||||
}
|
||||
final HostedConnection connection = myServer.getConnection(id);
|
||||
if (connection != null)
|
||||
connection.send(message);
|
||||
else
|
||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
|
||||
record ReceivedMessage(ClientMessage message, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
message.accept(interpreter, from);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
newmtl Battleship
|
||||
illum 4
|
||||
Kd 0.00 0.00 0.00
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
map_Kd BattleshipC.jpg
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn1SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn2SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.00 0.00 0.00
|
||||
Ns 256.00
|
||||
newmtl blinn3SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn4SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn5SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn6SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn7SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
newmtl blinn8SG
|
||||
illum 4
|
||||
Kd 0.50 0.50 0.50
|
||||
Ka 0.00 0.00 0.00
|
||||
Tf 1.00 1.00 1.00
|
||||
Ni 1.00
|
||||
Ks 0.50 0.50 0.50
|
||||
Ns 256.00
|
||||
|
After Width: | Height: | Size: 360 KiB |
@@ -0,0 +1,3 @@
|
||||
based on:
|
||||
https://free3d.com/3d-model/battleship-v1--611736.html
|
||||
License: Free Personal Use Only
|
||||
@@ -0,0 +1,104 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 16.12.2011 14:18:52
|
||||
|
||||
newmtl white
|
||||
Ns 53.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.6667 0.6667 0.6667
|
||||
Kd 0.6667 0.6667 0.6667
|
||||
Ks 0.1800 0.1800 0.1800
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_elements_black
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.0000 0.0000 0.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_glass
|
||||
Ns 60.0000
|
||||
Ni 7.0000
|
||||
d 0.4000
|
||||
Tr 0.6000
|
||||
Tf 0.4000 0.4000 0.4000
|
||||
illum 2
|
||||
Ka 0.1059 0.1569 0.1451
|
||||
Kd 0.1059 0.1569 0.1451
|
||||
Ks 0.6750 0.6750 0.6750
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_screw_hooks_bronze
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.2941 0.2157 0.0510
|
||||
Kd 0.2941 0.2157 0.0510
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_silver
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.3333 0.3333 0.3333
|
||||
Kd 0.3333 0.3333 0.3333
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_buffer
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.2700 0.2700 0.2700
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_buffer_diffuse.jpg
|
||||
map_Kd boat_buffer_diffuse.jpg
|
||||
|
||||
newmtl boat_roof_accessory
|
||||
Ns 15.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_roof_accessory_diffuse.jpg
|
||||
map_Kd boat_roof_accessory_diffuse.jpg
|
||||
|
||||
newmtl boat_body
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_body_diffuse.jpg
|
||||
map_Kd boat_body_diffuse.jpg
|
||||
@@ -0,0 +1,3 @@
|
||||
based on:
|
||||
https://free3d.com/3d-model/boat-v2--225787.html
|
||||
License: Free Personal Use Only
|
||||
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 166 KiB |
|
After Width: | Height: | Size: 98 KiB |
@@ -0,0 +1,250 @@
|
||||
#
|
||||
# Generated by Sweet Home 3D - ven. janv. 02 20:37:08 CET 2015
|
||||
# http://www.sweethome3d.com/
|
||||
#
|
||||
|
||||
newmtl FrontColorNoCulling
|
||||
illum 1
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.2 0.2 0.2
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl ForegroundColor
|
||||
illum 1
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.2 0.2 0.2
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl white
|
||||
illum 1
|
||||
Ka 0.48235294 0.5019608 0.5803922
|
||||
Kd 0.48235294 0.5019608 0.5803922
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl white_Cylinder_5
|
||||
illum 1
|
||||
Ka 0.47843137 0.49803922 0.5764706
|
||||
Kd 0.47843137 0.49803922 0.5764706
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl white_Cylinder_10
|
||||
illum 1
|
||||
Ka 0.8784314 0.8745098 0.8901961
|
||||
Kd 0.8784314 0.8745098 0.8901961
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl FrontColorNoCulling_11
|
||||
illum 1
|
||||
Ka 0.8784314 0.8745098 0.8901961
|
||||
Kd 0.8784314 0.8745098 0.8901961
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl ForegroundColor_12
|
||||
illum 1
|
||||
Ka 0.8784314 0.8745098 0.8901961
|
||||
Kd 0.8784314 0.8745098 0.8901961
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl white_Mesh_13
|
||||
illum 1
|
||||
Ka 0.6 0.6 0.6
|
||||
Kd 0.6 0.6 0.6
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl Cube_1_1_1
|
||||
illum 1
|
||||
Ka 0.0 0.0 0.0
|
||||
Kd 0.0 0.0 0.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cylinder_7_7
|
||||
illum 1
|
||||
Ka 0.4 0.4 0.4
|
||||
Kd 0.4 0.4 0.4
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cylinder_10_10
|
||||
illum 1
|
||||
Ka 0.8 0.4 0.0
|
||||
Kd 0.8 0.4 0.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cylinder_11_11
|
||||
illum 2
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.2 0.2 0.2
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl 12_12
|
||||
illum 1
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.2 0.2 0.2
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cube_1_1_1_Cube_1_1_1_38
|
||||
illum 1
|
||||
Ka 0.6 0.6 0.6
|
||||
Kd 0.6 0.6 0.6
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl white_Cylinder_58
|
||||
illum 1
|
||||
Ka 0.1882353 0.27058825 0.58431375
|
||||
Kd 0.1882353 0.27058825 0.58431375
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl white_Cylinder_59
|
||||
illum 1
|
||||
Ka 0.3137255 0.14901961 0.011764706
|
||||
Kd 0.3137255 0.14901961 0.011764706
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 0.0
|
||||
|
||||
newmtl 1_1
|
||||
illum 2
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1.0 1.0 1.0
|
||||
Ks 0.5 0.5 0.5
|
||||
Ns 64.0
|
||||
Ni 1.0
|
||||
d 0.48000002
|
||||
map_Kd Missile_AIM-120_D_[AMRAAM]_1_1.png
|
||||
|
||||
newmtl Cube_1_2_2
|
||||
illum 1
|
||||
Ka 0.8 0.4 0.0
|
||||
Kd 0.8 0.4 0.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cylinder_4_4
|
||||
illum 2
|
||||
Ka 0.6 0.6 0.6
|
||||
Kd 0.6 0.6 0.6
|
||||
Ks 0.5 0.5 0.5
|
||||
Ns 64.0
|
||||
|
||||
newmtl Cylinder_5_5
|
||||
illum 2
|
||||
Ka 0.8 0.8 0.0
|
||||
Kd 0.8 0.8 0.0
|
||||
Ks 0.5 0.5 0.5
|
||||
Ns 64.0
|
||||
|
||||
newmtl Cylinder_6_6
|
||||
illum 2
|
||||
Ka 0.8784314 0.8745098 0.8901961
|
||||
Kd 0.8784314 0.8745098 0.8901961
|
||||
Ks 0.5 0.5 0.5
|
||||
Ns 64.0
|
||||
|
||||
newmtl Cylinder_10_10_Cylinder_10_10_73
|
||||
illum 1
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.2 0.2 0.2
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl 11_11
|
||||
illum 1
|
||||
Ka 0.6 0.6 0.6
|
||||
Kd 0.6 0.6 0.6
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cube_1_1_1_Cube_1_1_1_76
|
||||
illum 1
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1.0 1.0 1.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
Ni 1.0
|
||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_1_1_Cube_1_1_1_76.png
|
||||
|
||||
newmtl Cylinder_2_2
|
||||
illum 2
|
||||
Ka 0.6 0.6 0.6
|
||||
Kd 0.6 0.6 0.6
|
||||
Ks 0.5 0.5 0.5
|
||||
Ns 64.0
|
||||
|
||||
newmtl Cylinder_3_3
|
||||
illum 1
|
||||
Ka 0.4 0.4 0.0
|
||||
Kd 0.4 0.4 0.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cylinder_4_4_Cylinder_4_4_79
|
||||
illum 1
|
||||
Ka 0.0 0.0 0.0
|
||||
Kd 0.0 0.0 0.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cube_1_5_5
|
||||
illum 1
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1.0 1.0 1.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_5_5.png
|
||||
|
||||
newmtl Cube_1_6_6
|
||||
illum 1
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1.0 1.0 1.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
Ni 1.0
|
||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_6_6.png
|
||||
|
||||
newmtl Cylinder_1_1
|
||||
illum 1
|
||||
Ka 0.4 0.4 0.4
|
||||
Kd 0.4 0.4 0.4
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cube_1_5_5_Cube_1_5_5_86
|
||||
illum 1
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.2 0.2 0.2
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cube_1_6_6_Cube_1_6_6_87
|
||||
illum 1
|
||||
Ka 0.8 0.0 0.0
|
||||
Kd 0.8 0.0 0.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cylinder_7_7_Cylinder_7_7_88
|
||||
illum 1
|
||||
Ka 0.8 0.4 0.0
|
||||
Kd 0.8 0.4 0.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
||||
newmtl Cylinder_8_8
|
||||
illum 1
|
||||
Ka 0.4 0.6 0.0
|
||||
Kd 0.4 0.6 0.0
|
||||
Ks 0.0 0.0 0.0
|
||||
Ns 1.0
|
||||
|
After Width: | Height: | Size: 210 KiB |
|
After Width: | Height: | Size: 164 KiB |
|
After Width: | Height: | Size: 289 KiB |
|
After Width: | Height: | Size: 26 KiB |
@@ -0,0 +1,3 @@
|
||||
based on:
|
||||
https://free3d.com/de/3d-model/aim-120d-missile-51025.html
|
||||
License: Free Personal Use Only
|
||||
22889
Projekte/battleship/client/src/main/resources/Models/Rocket/Rocket.obj
Normal file
@@ -0,0 +1,16 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 29.03.2012 14:25:39
|
||||
|
||||
newmtl default
|
||||
Ns 35.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.5400 0.5400 0.5400
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||
|
After Width: | Height: | Size: 168 KiB |
@@ -0,0 +1,3 @@
|
||||
based on:
|
||||
https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
|
||||
License: Free Personal Use Only
|
||||
@@ -0,0 +1,3 @@
|
||||
based on
|
||||
https://opengameart.org/content/boss-battle-2-symphonic-metal
|
||||
License: CC0 (public domain)
|
||||
@@ -0,0 +1,3 @@
|
||||
based on
|
||||
https://opengameart.org/content/game-over-instrumental
|
||||
License: CC0 (public domain)
|
||||
@@ -0,0 +1,3 @@
|
||||
based on
|
||||
https://opengameart.org/content/victory-fanfare-short
|
||||
License: CC0 (public domain)
|
||||
@@ -0,0 +1,3 @@
|
||||
based on
|
||||
https://opengameart.org/content/dark-intro
|
||||
License: CC0 (public domain)
|
||||
@@ -0,0 +1,108 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.SwitchBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
public class AnimationState extends ClientState {
|
||||
private boolean myTurn;
|
||||
|
||||
/**
|
||||
* creates an object of AnimationState
|
||||
*
|
||||
* @param logic the client logic
|
||||
* @param myTurn a boolean containing if it is the clients turn
|
||||
* @param position the position a shell should be created
|
||||
*/
|
||||
public AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
|
||||
super(logic);
|
||||
logic.playMusic(Music.BATTLE_THEME);
|
||||
this.myTurn = myTurn;
|
||||
if(myTurn) {
|
||||
logic.getOpponentMap().add(new Shell(position));
|
||||
}else {
|
||||
logic.getOwnMap().add(new Shell(position));
|
||||
logic.playSound(Sound.ROCKET_FIRED);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method makes sure the client renders the correct view
|
||||
*
|
||||
* @return true
|
||||
*/
|
||||
@Override
|
||||
boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(System.Logger.Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg)) {
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
}
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic, msg.isGameLost()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is used to change the client to the battle state again
|
||||
*
|
||||
* @param msg the message to process
|
||||
*/
|
||||
@Override
|
||||
public void receivedSwitchBattleState(SwitchBattleState msg) {
|
||||
logic.setState(new BattleState(logic, msg.isTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
}
|
||||
@@ -8,12 +8,9 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.AnimationStartMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
import pp.battleship.notification.Music;
|
||||
|
||||
/**
|
||||
* Represents the state of the client where players take turns to attack each other's ships.
|
||||
@@ -29,9 +26,15 @@ class BattleState extends ClientState {
|
||||
*/
|
||||
public BattleState(ClientGameLogic logic, boolean myTurn) {
|
||||
super(logic);
|
||||
logic.playMusic(Music.BATTLE_THEME);
|
||||
this.myTurn = myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method makes sure the client renders the correct view
|
||||
*
|
||||
* @return true
|
||||
*/
|
||||
@Override
|
||||
public boolean showBattle() {
|
||||
return true;
|
||||
@@ -45,58 +48,8 @@ else if (logic.getOpponentMap().isValid(pos))
|
||||
logic.send(new ShootMessage(pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
|
||||
logic.setState(new GameOverState(logic));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
public void receivedAnimationStart(AnimationStartMessage msg){
|
||||
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,7 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
@@ -20,6 +17,8 @@
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
import pp.battleship.notification.InfoTextEvent;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.MusicEvent;
|
||||
import pp.battleship.notification.Sound;
|
||||
import pp.battleship.notification.SoundEvent;
|
||||
|
||||
@@ -226,6 +225,26 @@ public void received(EffectMessage msg) {
|
||||
state.receivedEffect(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that the client should start an animation
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
state.receivedAnimationStart(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that the client should move to the battle state
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchBattleState msg) {
|
||||
state.receivedSwitchBattleState(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the player's own map, opponent's map, and harbor based on the game details.
|
||||
*
|
||||
@@ -258,6 +277,15 @@ public void playSound(Sound sound) {
|
||||
notifyListeners(new SoundEvent(sound));
|
||||
}
|
||||
|
||||
/**
|
||||
* Emits an event to play the specified music
|
||||
*
|
||||
* @param music the music to be played
|
||||
*/
|
||||
public void playMusic(Music music) {
|
||||
notifyListeners(new MusicEvent(music));
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
@@ -304,7 +332,7 @@ public void saveMap(File file) throws IOException {
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null)
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
else
|
||||
|
||||
@@ -7,9 +7,7 @@
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
@@ -165,6 +163,24 @@ void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that the client should start an animation
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
void receivedAnimationStart(AnimationStartMessage msg){
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that the client should move to the battle state
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
void receivedSwitchBattleState(SwitchBattleState msg){
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchBattleState not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
*
|
||||
|
||||
@@ -16,8 +16,11 @@
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import static pp.battleship.game.client.ClientGameLogic.LOGGER;
|
||||
import static pp.battleship.model.Battleship.Status.INVALID_PREVIEW;
|
||||
import static pp.battleship.model.Battleship.Status.NORMAL;
|
||||
import static pp.battleship.model.Battleship.Status.VALID_PREVIEW;
|
||||
@@ -56,7 +59,7 @@ public boolean showEditor() {
|
||||
*/
|
||||
@Override
|
||||
public void movePreview(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "move preview to {0}", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "move preview to {0}", pos); //NON-NLS
|
||||
if (preview == null || !ownMap().isValid(pos)) return;
|
||||
preview.moveTo(pos);
|
||||
setPreviewStatus(preview);
|
||||
@@ -71,7 +74,7 @@ public void movePreview(IntPoint pos) {
|
||||
*/
|
||||
@Override
|
||||
public void clickOwnMap(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "click at {0} in own map", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "click at {0} in own map", pos); //NON-NLS
|
||||
if (!ownMap().isValid(pos)) return;
|
||||
if (preview == null)
|
||||
modifyShip(pos);
|
||||
@@ -125,7 +128,7 @@ private void placeShip(IntPoint cursor) {
|
||||
*/
|
||||
@Override
|
||||
public void clickHarbor(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "click at {0} in harbor", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "click at {0} in harbor", pos); //NON-NLS
|
||||
if (!harbor().isValid(pos)) return;
|
||||
final Battleship shipAtCursor = harbor().findShipAt(pos);
|
||||
if (preview != null) {
|
||||
@@ -152,7 +155,7 @@ else if (shipAtCursor != null) {
|
||||
*/
|
||||
@Override
|
||||
public void rotateShip() {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "pushed rotate"); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "pushed rotate"); //NON-NLS
|
||||
if (preview == null) return;
|
||||
preview.rotated();
|
||||
ownMap().remove(preview);
|
||||
@@ -238,6 +241,9 @@ public void loadMap(File file) throws IOException {
|
||||
final ShipMapDTO dto = ShipMapDTO.loadFrom(file);
|
||||
if (!dto.fits(logic.getDetails()))
|
||||
throw new IOException(lookup("map.doesnt.fit"));
|
||||
else if (!checkMapToLoad(dto)) {
|
||||
throw new IOException(lookup("ships.dont.fit.the.map"));
|
||||
}
|
||||
ownMap().clear();
|
||||
dto.getShips().forEach(ownMap()::add);
|
||||
harbor().clear();
|
||||
@@ -245,6 +251,40 @@ public void loadMap(File file) throws IOException {
|
||||
selectedInHarbor = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used to check if the loaded map is correct
|
||||
*
|
||||
* @param dto the data transfer object to check
|
||||
* @return boolean if map is correct or not
|
||||
*/
|
||||
private boolean checkMapToLoad(ShipMapDTO dto) {
|
||||
int mapWidth = dto.getWidth();
|
||||
int mapHeight = dto.getHeight();
|
||||
|
||||
// check if ship is out of bounds
|
||||
for (int i = 0; i < dto.getShips().size(); i++) {
|
||||
Battleship battleship = dto.getShips().get(i);
|
||||
if (battleship.getMaxX() >= mapWidth || battleship.getMinX() < 0 || battleship.getMaxY() >= mapHeight || battleship.getMinY() < 0) {
|
||||
LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", battleship.toString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// check if ships overlap
|
||||
List<Battleship> ships = dto.getShips();
|
||||
for(Battleship ship:ships){
|
||||
for(Battleship compareShip:ships){
|
||||
if(!(ship==compareShip)){
|
||||
if(ship.collidesWith(compareShip)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the player's own map may be loaded from a file.
|
||||
*
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.notification.Music;
|
||||
|
||||
/**
|
||||
* Represents the state of the client when the game is over.
|
||||
*/
|
||||
@@ -16,8 +18,13 @@ class GameOverState extends ClientState {
|
||||
*
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
GameOverState(ClientGameLogic logic) {
|
||||
GameOverState(ClientGameLogic logic, boolean lost) {
|
||||
super(logic);
|
||||
if (lost){
|
||||
logic.playMusic(Music.GAME_OVER_THEME_L);
|
||||
} else {
|
||||
logic.playMusic(Music.GAME_OVER_THEME_V);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
@@ -38,4 +39,16 @@ public void receivedStartBattle(StartBattleMessage msg) {
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
logic.setState(new BattleState(logic, msg.isMyTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will revert the client from wait state to editor state
|
||||
* in case a wrong map was submitted
|
||||
*
|
||||
* @param details the game details including map size and ships
|
||||
*/
|
||||
@Override
|
||||
public void receivedGameDetails(GameDetails details){
|
||||
logic.setInfoText("invalid.map");
|
||||
logic.setState(new EditorState(logic));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,19 +8,21 @@
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.util.Position;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.lang.reflect.Array;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
@@ -39,6 +41,9 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
|
||||
private boolean player1AnimationReady = false;
|
||||
private boolean player2AnimationReady = false;
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
*
|
||||
@@ -142,10 +147,47 @@ public Player addPlayer(int id) {
|
||||
public void received(MapMessage msg, int from) {
|
||||
if (state != ServerState.SET_UP)
|
||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||
else if (!checkMap(msg, from)) {
|
||||
LOGGER.log(Level.ERROR, "player submitted not allowed Map");
|
||||
send(getPlayerById(from), new GameDetails(config));
|
||||
}
|
||||
else
|
||||
playerReady(getPlayerById(from), msg.getShips());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the map contains correct ship placement and is of the correct size
|
||||
*
|
||||
* @param msg the received MapMessage of the player
|
||||
* @param from the ID of the Player
|
||||
* @return a boolean based on if the transmitted map ist correct
|
||||
*/
|
||||
private boolean checkMap(MapMessage msg, int from) {
|
||||
int mapWidth = getPlayerById(from).getMap().getWidth();
|
||||
int mapHeight = getPlayerById(from).getMap().getHeight();
|
||||
|
||||
// check if ship is out of bounds
|
||||
for (Battleship battleship : msg.getShips()){
|
||||
if (battleship.getMaxX() >= mapWidth || battleship.getMinX() < 0 || battleship.getMaxY() >= mapHeight || battleship.getMinY() < 0) {
|
||||
LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", battleship.toString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// check if ships overlap
|
||||
List<Battleship> ships = msg.getShips();
|
||||
for(Battleship ship:ships){
|
||||
for(Battleship compareShip:ships){
|
||||
if(!(ship==compareShip)){
|
||||
if(ship.collidesWith(compareShip)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a ShootMessage.
|
||||
*
|
||||
@@ -157,7 +199,40 @@ public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else
|
||||
for (Player player : players){
|
||||
send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
|
||||
setState(ServerState.ANIMATION_WAIT);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a clients message that it is done with the animation
|
||||
*
|
||||
* @param msg the AnimationEndMessage to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from){
|
||||
if(state != ServerState.ANIMATION_WAIT) {
|
||||
LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
|
||||
return;
|
||||
}
|
||||
if(getPlayerById(from) == players.get(0)){
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
|
||||
player1AnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
} else if (getPlayerById(from) == players.get(1)){
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
|
||||
player2AnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
if(player1AnimationReady && player2AnimationReady){
|
||||
setState(ServerState.BATTLE);
|
||||
for (Player player : players)
|
||||
send(player, new SwitchBattleState(player == activePlayer));
|
||||
player1AnimationReady = false;
|
||||
player2AnimationReady = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -181,39 +256,56 @@ void playerReady(Player player, List<Battleship> ships) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the shooting action by the player.
|
||||
* This method decides what effectMessage the client should get based on the shot made
|
||||
* and switches the active player if a shot was missed
|
||||
*
|
||||
* @param p the player who shot
|
||||
* @param pos the position of the shot
|
||||
* @param p the player to be sent the message
|
||||
* @param position the position where the shot would hit in the 2d map model
|
||||
*/
|
||||
void shoot(Player p, IntPoint pos) {
|
||||
if (p != activePlayer) return;
|
||||
final Player otherPlayer = getOpponent(activePlayer);
|
||||
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
||||
if (selectedShip == null) {
|
||||
// shot missed
|
||||
send(activePlayer, EffectMessage.miss(true, pos));
|
||||
send(otherPlayer, EffectMessage.miss(false, pos));
|
||||
activePlayer = otherPlayer;
|
||||
void shoot(Player p, IntPoint position) {
|
||||
final Battleship selectedShip;
|
||||
if(p != activePlayer){
|
||||
selectedShip = p.getMap().findShipAt(position);
|
||||
} else {
|
||||
selectedShip = getOpponent(p).getMap().findShipAt(position);
|
||||
}
|
||||
else {
|
||||
// shot hit a ship
|
||||
selectedShip.hit(pos);
|
||||
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
||||
// game is over
|
||||
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
setState(ServerState.GAME_OVER);
|
||||
if (selectedShip == null) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.miss(false, position));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.miss(true, position));
|
||||
}
|
||||
else if (selectedShip.isDestroyed()) {
|
||||
// ship has been destroyed, but game is not yet over
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
||||
if(player1AnimationReady && player2AnimationReady){
|
||||
LOGGER.log(Level.DEBUG, "switched active player");
|
||||
if(p != activePlayer){
|
||||
activePlayer = p;
|
||||
} else {
|
||||
activePlayer = getOpponent(p);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// ship has been hit, but it hasn't been destroyed
|
||||
send(activePlayer, EffectMessage.hit(true, pos));
|
||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||
} else {
|
||||
selectedShip.hit(position);
|
||||
if(getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()){
|
||||
if(p != activePlayer){
|
||||
send(p, EffectMessage.lost(position, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.won(position, selectedShip));
|
||||
}
|
||||
if(player1AnimationReady && player2AnimationReady){
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
} else if (selectedShip.isDestroyed()){
|
||||
if(p != activePlayer){
|
||||
send(p, EffectMessage.shipDestroyed(false, position, selectedShip));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, position, selectedShip));
|
||||
}
|
||||
} else {
|
||||
if(p != activePlayer){
|
||||
send(p, EffectMessage.hit(false, position));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.hit(true, position));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,5 +29,10 @@ enum ServerState {
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
GAME_OVER
|
||||
GAME_OVER,
|
||||
|
||||
/**
|
||||
* The server waits for all players to finish the animation
|
||||
*/
|
||||
ANIMATION_WAIT
|
||||
}
|
||||
|
||||
@@ -7,10 +7,7 @@
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.client.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||
/**
|
||||
@@ -63,6 +60,18 @@ public void received(MapMessage msg, int from) {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a AnimationEndMessage
|
||||
* Creates a copy of the AnimationEndMessage
|
||||
*
|
||||
* @param msg the AnimationEndMessage to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
copiedMessage = new AnimationEndMessage(msg.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
||||
@@ -9,11 +9,7 @@
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
@@ -24,11 +20,13 @@
|
||||
class InterpreterProxy implements ServerInterpreter {
|
||||
private final BattleshipClient playerClient;
|
||||
|
||||
static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
|
||||
/**
|
||||
* Constructs an InterpreterProxy with the specified BattleshipClient.
|
||||
*
|
||||
* @param playerClient the client to which the server messages are forwarded
|
||||
*/
|
||||
|
||||
InterpreterProxy(BattleshipClient playerClient) {
|
||||
this.playerClient = playerClient;
|
||||
}
|
||||
@@ -82,6 +80,27 @@ public void received(EffectMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the received AnimationStartMessage to the client's game logic.
|
||||
*
|
||||
* @param msg the AnimationStartMessage received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the received SwitchBattleState to the client's game logic.
|
||||
*
|
||||
* @param msg the SwitchBattleState received from the server
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchBattleState msg){
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
|
||||
*
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
import pp.util.RandomPositionIterator;
|
||||
@@ -113,15 +111,35 @@ public void received(StartBattleMessage msg) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an effect message, logs it, and updates the turn status.
|
||||
* If it is RobotClient's turn to shoot, schedules a shot using shoot();
|
||||
* Receives an effect message, logs it.
|
||||
*
|
||||
* @param msg The effect message
|
||||
*/
|
||||
@Override
|
||||
public void received(EffectMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
||||
if (msg.isMyTurn())
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an AnimationStartMessage, and responds instantly with an AnimationEndMessage
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
|
||||
connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives a SwitchBattleState, and shots if it is the robots turn
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchBattleState msg){
|
||||
LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
|
||||
if (msg.isTurn())
|
||||
shoot();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class AnimationEndMessage extends ClientMessage {
|
||||
|
||||
private IntPoint position;
|
||||
|
||||
/**
|
||||
* used for serialization
|
||||
*/
|
||||
private AnimationEndMessage(){ /* nothing */}
|
||||
|
||||
/**
|
||||
* constructs a new AnimationEndMessage
|
||||
*
|
||||
* @param position the position to be effected by the server
|
||||
*/
|
||||
public AnimationEndMessage(IntPoint position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the position
|
||||
*
|
||||
* @return IntPoint position
|
||||
*/
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts Visitors to process this message
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
* @param from the connection ID of the sender
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received AnimationendMessage
|
||||
*
|
||||
* @param msg the AnimationEndMessage to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(AnimationEndMessage msg, int from);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@Serializable
|
||||
public class AnimationStartMessage extends ServerMessage {
|
||||
private IntPoint position;
|
||||
private boolean myTurn;
|
||||
|
||||
/**
|
||||
* used for serialization
|
||||
*/
|
||||
private AnimationStartMessage(){ /* nothing */}
|
||||
|
||||
/**
|
||||
* constructs a new AnimationStartMessage
|
||||
*
|
||||
* @param position the Position a shell should affect
|
||||
* @param isTurn boolean containing if it is the clients turn or not
|
||||
*/
|
||||
public AnimationStartMessage(IntPoint position, boolean isTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = isTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the position
|
||||
*
|
||||
* @return IntPoint position
|
||||
*/
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for myTurn
|
||||
*
|
||||
* @return boolean myTurn
|
||||
*/
|
||||
public boolean isMyTurn() {
|
||||
return myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts visitors to process this message
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns a string that gives context to the message
|
||||
*
|
||||
* @return String teh context
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return (position + " to be animated");
|
||||
}
|
||||
}
|
||||
@@ -33,4 +33,18 @@ public interface ServerInterpreter {
|
||||
* @param msg the EffectMessage received
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
/**
|
||||
* Handles an AnimationStartMessage received from the server
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
void received(AnimationStartMessage msg);
|
||||
|
||||
/**
|
||||
* handles an SwitchBattleState received from the server
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
void received(SwitchBattleState msg);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class SwitchBattleState extends ServerMessage {
|
||||
private boolean isTurn;
|
||||
|
||||
/**
|
||||
* used for serialization
|
||||
*/
|
||||
private SwitchBattleState(){ /* nothing */}
|
||||
|
||||
/**
|
||||
* constructs a new SwitchBattleState message
|
||||
*
|
||||
* @param isTurn boolean containing if it is the clients turn
|
||||
*/
|
||||
public SwitchBattleState(boolean isTurn) {
|
||||
this.isTurn = isTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for isTurn
|
||||
*
|
||||
* @return boolean isTurn
|
||||
*/
|
||||
public boolean isTurn() {
|
||||
return isTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* accept visitors the process this message
|
||||
*
|
||||
* @param interpreter the visitor to be used for processing
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns a string containing context for this method
|
||||
*
|
||||
* @return String containing context
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
* This class represents a shell
|
||||
*/
|
||||
public class Shell implements Item {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* constructs a new shell object
|
||||
*
|
||||
* @param position the end position of the shell
|
||||
*/
|
||||
public Shell(IntPoint position) {
|
||||
x = position.getX();
|
||||
y = position.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the x coordinate
|
||||
*
|
||||
* @return int x coordinate
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the y coordinate
|
||||
*
|
||||
* @return int y coordinate
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for x coordinate
|
||||
*
|
||||
* @param x the new value of x coordinate
|
||||
*/
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
/**
|
||||
* setter for y coordinate
|
||||
*
|
||||
* @param y the new value of y coordinate
|
||||
*/
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor with a return value.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
* @param <T> the type of the return value
|
||||
* @return the result of the visitor's visit method
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor without a return value.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,7 @@
|
||||
import pp.battleship.notification.GameEvent;
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.ItemAddedEvent;
|
||||
import pp.battleship.notification.ItemRemovedEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
@@ -90,6 +91,15 @@ public void add(Shot shot) {
|
||||
addItem(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shell in the map and updates an item added event
|
||||
*
|
||||
* @param shell the shell to be registered
|
||||
*/
|
||||
public void add(Shell shell){
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
@@ -97,7 +107,7 @@ public void add(Shot shot) {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners(new ItemRemovedEvent(item, this));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the result of visiting the Shell element
|
||||
*/
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -25,4 +25,11 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
*/
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -82,6 +82,20 @@ public List<Battleship> getShips() {
|
||||
return ships.stream().map(BattleshipDTO::toBattleship).toList();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the width of the DTO.
|
||||
*
|
||||
* @return the width of the DTO
|
||||
*/
|
||||
public int getWidth() {return width;}
|
||||
|
||||
/**
|
||||
* Returns the height of the DTO.
|
||||
*
|
||||
* @return the height of the DTO.
|
||||
*/
|
||||
public int getHeight() {return height;}
|
||||
|
||||
/**
|
||||
* Saves the current ShipMapDTO to a file in JSON format.
|
||||
*
|
||||
|
||||
@@ -45,4 +45,11 @@ default void receivedEvent(SoundEvent event) { /* do nothing */ }
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(ClientStateEvent event) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Indicates that the music should be changed
|
||||
*
|
||||
* @param event the received Event
|
||||
*/
|
||||
default void receivedEvent(MusicEvent event) { /* do nothing */ }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
* Enumeration representing different types of sounds used in the game.
|
||||
*/
|
||||
public enum Music {
|
||||
/**
|
||||
* Menu music
|
||||
*/
|
||||
MENU_THEME,
|
||||
/**
|
||||
* Battle music
|
||||
*/
|
||||
BATTLE_THEME,
|
||||
/**
|
||||
* Game over music for a loss
|
||||
*/
|
||||
GAME_OVER_THEME_L,
|
||||
/**
|
||||
* Game over music for a victory
|
||||
*/
|
||||
GAME_OVER_THEME_V,
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package pp.battleship.notification;
|
||||
|
||||
/**
|
||||
* Event when the background music is to be changed
|
||||
*
|
||||
* @param music the music to be played
|
||||
*/
|
||||
public record MusicEvent(Music music) implements GameEvent {
|
||||
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
}
|
||||
@@ -22,5 +22,9 @@ public enum Sound {
|
||||
/**
|
||||
* Sound of a ship being destroyed.
|
||||
*/
|
||||
DESTROYED_SHIP
|
||||
DESTROYED_SHIP,
|
||||
/**
|
||||
* Sound of a rocket
|
||||
*/
|
||||
ROCKET_FIRED
|
||||
}
|
||||
|
||||
@@ -22,18 +22,25 @@ button.no=No
|
||||
button.ok=Ok
|
||||
button.connect=Connect
|
||||
button.cancel=Cancel
|
||||
host.own.server=Host server
|
||||
server.dialog=Server
|
||||
host.name=Host
|
||||
port.number=Port
|
||||
wait.its.not.your.turn=Wait, it's not your turn!!
|
||||
menu.quit=Quit game
|
||||
menu.return-to-game=Return to game
|
||||
menu.sound-enabled=Sound switched on
|
||||
menu.sound-enabled=Toggle the sound
|
||||
menu.main.volume= Main volume
|
||||
menu.map.load=Load map from file...
|
||||
menu.map.save=Save map in file...
|
||||
menu.music.toggle=Toggle the music
|
||||
invalid.map=Your submitted map was invalid
|
||||
menu.volume=Music volume
|
||||
menu.sound.volume=Sound volume
|
||||
label.file=File:
|
||||
label.connecting=Connecting...
|
||||
dialog.error=Error
|
||||
dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
ships.dont.fit.the.map=Ships are out of the Area
|
||||
|
||||
@@ -23,17 +23,24 @@ button.ok=Ok
|
||||
button.connect=Verbinde
|
||||
button.cancel=Abbruch
|
||||
server.dialog=Server
|
||||
host.own.server=Server starten
|
||||
host.name=Host
|
||||
port.number=Port
|
||||
wait.its.not.your.turn=Warte, Du bist nicht dran!!
|
||||
menu.quit=Spiel beenden
|
||||
menu.return-to-game=Zurück zum Spiel
|
||||
menu.sound-enabled=Sound eingeschaltet
|
||||
menu.sound-enabled=An/Ausschalten des Sounds
|
||||
menu.main.volume=Gesamt Lautst<73>rke
|
||||
menu.map.load=Karte von Datei laden...
|
||||
menu.map.save=Karte in Datei speichern...
|
||||
menu.music.toggle=An/Ausschalten der Musik
|
||||
invalid.map=Die angegebene Karte war ung<6E>ltig
|
||||
menu.volume=Lautst<EFBFBD>rke der Musik
|
||||
menu.sound.volume=Lautst<EFBFBD>rke des Sounds
|
||||
label.file=Datei:
|
||||
label.connecting=Verbindung wird aufgebaut...
|
||||
dialog.error=Fehler
|
||||
dialog.question=Frage
|
||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
||||
ships.dont.fit.the.map=Ein Schiff ist au<61>erhalb des Spielfelds plaziert
|
||||
@@ -222,6 +222,7 @@ public void testClient() {
|
||||
assertEquals(p(1, 5), shootMsg.getPosition());
|
||||
clientLogic.received(EffectMessage.shipDestroyed(true, p(1, 5), new Battleship(2, 1, 5, DOWN)));
|
||||
assertEquals("its.your.turn", infoTexts.poll());
|
||||
|
||||
ships = clientLogic.getOpponentMap().getShips().toList();
|
||||
assertEquals(1, ships.size());
|
||||
checkShip(ships.get(0), 2, 1, 5, DOWN, NORMAL);
|
||||
@@ -234,6 +235,7 @@ public void testClient() {
|
||||
assertEquals("you.lost.the.game", infoTexts.poll());
|
||||
ships = clientLogic.getOpponentMap().getShips().toList();
|
||||
assertEquals(2, ships.size());
|
||||
|
||||
checkShip(ships.get(0), 2, 1, 5, DOWN, NORMAL);
|
||||
checkShip(ships.get(1), 1, 1, 2, RIGHT, NORMAL);
|
||||
|
||||
|
||||
@@ -18,15 +18,14 @@
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.io.File;
|
||||
@@ -118,11 +117,15 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(AnimationStartMessage.class);
|
||||
Serializer.registerClass(SwitchBattleState.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
selector("label", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = buttonEnabledColor
|
||||
textHAlignment = HAlignment.Center
|
||||
}
|
||||
|
||||
selector("header", "pp") {
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
||||
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
||||
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
||||
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
|
||||
|
||||
library('lemur', 'com.simsilica:lemur:1.16.0')
|
||||
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
|
||||
|
||||