Compare commits
14 Commits
b_Bauer_Lu
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b_Brennfoe
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09f3e9e403 |
1084
Dokumente/BattleshipDiagramm.drawio
Normal file
@@ -1,17 +1,18 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application" singleton="false">
|
<configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application"
|
||||||
<option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
|
singleton="false">
|
||||||
<module name="Projekte.battleship.client.main" />
|
<option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
|
||||||
<option name="VM_PARAMETERS" value="-XstartOnFirstThread" />
|
<module name="Projekte.battleship.client.main"/>
|
||||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
|
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
|
||||||
|
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||||
<extension name="coverage">
|
<extension name="coverage">
|
||||||
<pattern>
|
<pattern>
|
||||||
<option name="PATTERN" value="pp.battleship.client.server.*" />
|
<option name="PATTERN" value="pp.battleship.client.*"/>
|
||||||
<option name="ENABLED" value="true" />
|
<option name="ENABLED" value="true"/>
|
||||||
</pattern>
|
</pattern>
|
||||||
</extension>
|
</extension>
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Make" enabled="true" />
|
<option name="Make" enabled="true"/>
|
||||||
</method>
|
</method>
|
||||||
</configuration>
|
</configuration>
|
||||||
</component>
|
</component>
|
||||||
@@ -1,19 +1,18 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
|
<configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false"
|
||||||
<option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
|
nameIsGenerated="true">
|
||||||
<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
|
<option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
|
||||||
<option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
|
<module name="Projekte.battleship.client.main"/>
|
||||||
<module name="Gruppe-01" />
|
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
|
||||||
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties" />
|
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
|
|
||||||
<extension name="coverage">
|
<extension name="coverage">
|
||||||
<pattern>
|
<pattern>
|
||||||
<option name="PATTERN" value="pp.battleship.client.server.*" />
|
<option name="PATTERN" value="pp.battleship.client.*"/>
|
||||||
<option name="ENABLED" value="true" />
|
<option name="ENABLED" value="true"/>
|
||||||
</pattern>
|
</pattern>
|
||||||
</extension>
|
</extension>
|
||||||
<method v="2">
|
<method v="2">
|
||||||
<option name="Make" enabled="true" />
|
<option name="Make" enabled="true"/>
|
||||||
</method>
|
</method>
|
||||||
</configuration>
|
</configuration>
|
||||||
</component>
|
</component>
|
||||||
@@ -9,8 +9,6 @@ implementation project(":jme-common")
|
|||||||
implementation project(":battleship:model")
|
implementation project(":battleship:model")
|
||||||
|
|
||||||
implementation libs.jme3.desktop
|
implementation libs.jme3.desktop
|
||||||
implementation libs.jme3.effects
|
|
||||||
|
|
||||||
runtimeOnly libs.jme3.awt.dialogs
|
runtimeOnly libs.jme3.awt.dialogs
|
||||||
runtimeOnly libs.jme3.plugins
|
runtimeOnly libs.jme3.plugins
|
||||||
runtimeOnly libs.jme3.jogg
|
runtimeOnly libs.jme3.jogg
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
#
|
#
|
||||||
# Specifies the map used by the opponent in single mode.
|
# Specifies the map used by the opponent in single mode.
|
||||||
# Single mode is activated if this property is set.
|
# Single mode is activated if this property is set.
|
||||||
#map.opponent=maps/map2.json
|
map.opponent=maps/map2.json
|
||||||
#
|
#
|
||||||
# Specifies the map used by the player in single mode.
|
# Specifies the map used by the player in single mode.
|
||||||
# The player must define their own map if this property is not set.
|
# The player must define their own map if this property is not set.
|
||||||
|
|||||||
@@ -1,66 +0,0 @@
|
|||||||
{
|
|
||||||
"width": 10,
|
|
||||||
"height": 10,
|
|
||||||
"ships": [
|
|
||||||
{
|
|
||||||
"length": 4,
|
|
||||||
"x": 2,
|
|
||||||
"y": 8,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 3,
|
|
||||||
"x": 2,
|
|
||||||
"y": 5,
|
|
||||||
"rot": "DOWN"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 3,
|
|
||||||
"x": 5,
|
|
||||||
"y": 6,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 2,
|
|
||||||
"x": 4,
|
|
||||||
"y": 4,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 2,
|
|
||||||
"x": 7,
|
|
||||||
"y": 4,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 2,
|
|
||||||
"x": 7,
|
|
||||||
"y": 4,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 1,
|
|
||||||
"x": 6,
|
|
||||||
"y": 2,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 1,
|
|
||||||
"x": 8,
|
|
||||||
"y": 2,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 1,
|
|
||||||
"x": 6,
|
|
||||||
"y": 0,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 1,
|
|
||||||
"x": 8,
|
|
||||||
"y": 0,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
{
|
|
||||||
"width": 10,
|
|
||||||
"height": 10,
|
|
||||||
"ships": [
|
|
||||||
{
|
|
||||||
"length": 1,
|
|
||||||
"x": 9,
|
|
||||||
"y": 0,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 1,
|
|
||||||
"x": 9,
|
|
||||||
"y": 1,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 1,
|
|
||||||
"x": 8,
|
|
||||||
"y": 0,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 1,
|
|
||||||
"x": 8,
|
|
||||||
"y": 1,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 2,
|
|
||||||
"x": 8,
|
|
||||||
"y": 2,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 2,
|
|
||||||
"x": 6,
|
|
||||||
"y": 0,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 2,
|
|
||||||
"x": 6,
|
|
||||||
"y": 1,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 3,
|
|
||||||
"x": 5,
|
|
||||||
"y": 2,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 3,
|
|
||||||
"x": 7,
|
|
||||||
"y": 3,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"length": 4,
|
|
||||||
"x": 6,
|
|
||||||
"y": 4,
|
|
||||||
"rot": "RIGHT"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -4,90 +4,233 @@
|
|||||||
import com.jme3.audio.AudioData.DataType;
|
import com.jme3.audio.AudioData.DataType;
|
||||||
import com.jme3.audio.AudioNode;
|
import com.jme3.audio.AudioNode;
|
||||||
import com.jme3.audio.AudioSource.Status;
|
import com.jme3.audio.AudioSource.Status;
|
||||||
|
import pp.battleship.notification.Music;
|
||||||
|
import pp.battleship.notification.MusicEvent;
|
||||||
|
import pp.battleship.notification.GameEventListener;
|
||||||
|
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
import java.util.prefs.Preferences;
|
import java.util.prefs.Preferences;
|
||||||
|
|
||||||
public class BackgroundMusic {
|
/**
|
||||||
|
* Class to play Background music in game
|
||||||
|
*/
|
||||||
|
public class BackgroundMusic implements GameEventListener {
|
||||||
private static final String VOLUME_PREF = "volume";
|
private static final String VOLUME_PREF = "volume";
|
||||||
private static final String MUSIC_ENABLED_PREF = "musicEnabled";
|
private static final String MUSIC_ENABLED_PREF = "musicEnabled";
|
||||||
private Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
|
private final Preferences pref = Preferences.userNodeForPackage(BackgroundMusic.class);
|
||||||
|
static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
|
||||||
|
|
||||||
private final AudioNode backgroundMusic;
|
private static final String MENU_MUSIC = "Sound/Music/menu/cinematictrailerelite.ogg";
|
||||||
|
private static final String GAME_MUSIC = "Sound/Music/game/Aluminum.ogg";
|
||||||
|
private static final String VICTORY_MUSIC = "Sound/Music/victory/victorymarchofvalor.ogg";
|
||||||
|
private static final String LOSE_MUSIC = "Sound/Music/lose/TouchofDream.ogg";
|
||||||
|
private final AudioNode menuMusic;
|
||||||
|
private final AudioNode gameMusic;
|
||||||
|
private final AudioNode victoryMusic;
|
||||||
|
private final AudioNode loseMusic;
|
||||||
|
private String lastPlayedMusic;
|
||||||
private boolean musicEnabled;
|
private boolean musicEnabled;
|
||||||
private float volume;
|
private float volume;
|
||||||
|
private Application app;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constuctor for the BackgroundMusic
|
* Constructor for BackgroundMusic class
|
||||||
* @param app for synchronising and saving data with the application
|
*
|
||||||
* @param musicFilePath the filepath for the BackgroundMusic
|
* @param app The main Application
|
||||||
*/
|
*/
|
||||||
public BackgroundMusic(Application app, String musicFilePath) {
|
public BackgroundMusic(Application app) {
|
||||||
this.volume = prefs.getFloat(VOLUME_PREF, 1.0f);
|
this.volume = pref.getFloat(VOLUME_PREF, 1.0f);
|
||||||
this.musicEnabled = prefs.getBoolean(MUSIC_ENABLED_PREF, true);
|
this.musicEnabled = pref.getBoolean(MUSIC_ENABLED_PREF, true);
|
||||||
|
this.app = app;
|
||||||
|
|
||||||
backgroundMusic = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
|
menuMusic = createMusicNode(MENU_MUSIC);
|
||||||
backgroundMusic.setLooping(true);
|
gameMusic = createMusicNode(GAME_MUSIC);
|
||||||
backgroundMusic.setPositional(false);
|
victoryMusic = createMusicNode(VICTORY_MUSIC);
|
||||||
backgroundMusic.setVolume(1.0f);
|
loseMusic = createMusicNode(LOSE_MUSIC);
|
||||||
|
stop(gameMusic);
|
||||||
|
stop(victoryMusic);
|
||||||
|
stop(loseMusic);
|
||||||
|
lastPlayedMusic = menuMusic.getName();
|
||||||
|
|
||||||
if (musicEnabled) {
|
if (musicEnabled) {
|
||||||
play();
|
play(menuMusic);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if the condition is met to play BackgroundMusic
|
* Creates an audio node for the music
|
||||||
|
*
|
||||||
|
* @param musicFilePath the file path to the music
|
||||||
|
* @return the created audio node
|
||||||
*/
|
*/
|
||||||
public void play() {
|
|
||||||
if (musicEnabled && (backgroundMusic.getStatus() == Status.Stopped || backgroundMusic.getStatus() == Status.Paused)) {
|
private AudioNode createMusicNode(String musicFilePath) {
|
||||||
backgroundMusic.play();
|
AudioNode audioNode = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
|
||||||
|
audioNode.setVolume(volume);
|
||||||
|
audioNode.setPositional(false);
|
||||||
|
audioNode.setLooping(true);
|
||||||
|
audioNode.setName(musicFilePath);
|
||||||
|
return audioNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the music
|
||||||
|
*
|
||||||
|
* @param audioNode the audio node to be played
|
||||||
|
*/
|
||||||
|
public void play(AudioNode audioNode) {
|
||||||
|
if (musicEnabled && (audioNode.getStatus() == Status.Stopped || audioNode.getStatus() == Status.Paused)) {
|
||||||
|
audioNode.play();
|
||||||
|
lastPlayedMusic = audioNode.getName();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* function to stop the BackgroundMusic
|
* Pauses the music
|
||||||
|
*
|
||||||
|
* @param audioNode the audio node to be paused
|
||||||
*/
|
*/
|
||||||
public void stop() {
|
public void pause(AudioNode audioNode) {
|
||||||
if (backgroundMusic.getStatus() == Status.Playing) {
|
if (audioNode.getStatus() == Status.Playing) {
|
||||||
backgroundMusic.stop();
|
audioNode.pause();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* function to toggle the Backgroundmusic also sets the volume to the previous session
|
* Stops the music
|
||||||
|
*
|
||||||
|
* @param audioNode the audio node to be stopped
|
||||||
*/
|
*/
|
||||||
public void toogleMusic() {
|
public void stop(AudioNode audioNode) {
|
||||||
|
if (audioNode.getStatus() == Status.Playing) {
|
||||||
|
audioNode.stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Controls which music should be played
|
||||||
|
*/
|
||||||
|
public void toggleMusic() {
|
||||||
this.musicEnabled = !this.musicEnabled;
|
this.musicEnabled = !this.musicEnabled;
|
||||||
if (musicEnabled) {
|
if (musicEnabled) {
|
||||||
play();
|
switch (lastPlayedMusic) {
|
||||||
} else {
|
case MENU_MUSIC:
|
||||||
stop();
|
play(menuMusic);
|
||||||
|
break;
|
||||||
|
case GAME_MUSIC:
|
||||||
|
play(gameMusic);
|
||||||
|
break;
|
||||||
|
case VICTORY_MUSIC:
|
||||||
|
play(victoryMusic);
|
||||||
|
break;
|
||||||
|
case LOSE_MUSIC:
|
||||||
|
play(loseMusic);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
prefs.putFloat(VOLUME_PREF, volume);
|
}
|
||||||
|
else {
|
||||||
|
pause(menuMusic);
|
||||||
|
pause(gameMusic);
|
||||||
|
pause(victoryMusic);
|
||||||
|
pause(loseMusic);
|
||||||
|
}
|
||||||
|
|
||||||
|
pref.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Setter for the Volume also safes the volume from the previous session
|
* Changes the music to the specified music if it isn't already playing
|
||||||
* @param volume variable for the volume of the BackgroundMusic
|
*
|
||||||
|
* @param music the music to play
|
||||||
|
*/
|
||||||
|
public void changeMusic(Music music) {
|
||||||
|
if (music == Music.MENU_THEME && !lastPlayedMusic.equals(MENU_MUSIC)) {
|
||||||
|
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||||
|
stop(gameMusic);
|
||||||
|
stop(victoryMusic);
|
||||||
|
stop(loseMusic);
|
||||||
|
play(menuMusic);
|
||||||
|
lastPlayedMusic = menuMusic.getName();
|
||||||
|
}
|
||||||
|
else if (music == Music.GAME_THEME && !lastPlayedMusic.equals(GAME_MUSIC)) {
|
||||||
|
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||||
|
stop(menuMusic);
|
||||||
|
stop(loseMusic);
|
||||||
|
stop(victoryMusic);
|
||||||
|
play(gameMusic);
|
||||||
|
lastPlayedMusic = gameMusic.getName();
|
||||||
|
}
|
||||||
|
else if (music == Music.VICTORY_THEME && !lastPlayedMusic.equals(VICTORY_MUSIC)) {
|
||||||
|
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||||
|
stop(menuMusic);
|
||||||
|
stop(gameMusic);
|
||||||
|
stop(loseMusic);
|
||||||
|
play(victoryMusic);
|
||||||
|
lastPlayedMusic = victoryMusic.getName();
|
||||||
|
}
|
||||||
|
else if (music == Music.LOSE_THEME && !lastPlayedMusic.equals(LOSE_MUSIC)) {
|
||||||
|
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||||
|
stop(menuMusic);
|
||||||
|
stop(gameMusic);
|
||||||
|
stop(victoryMusic);
|
||||||
|
play(loseMusic);
|
||||||
|
lastPlayedMusic = loseMusic.getName();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Receives the different MusicEvents
|
||||||
|
*
|
||||||
|
* @param music the received Event
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void receivedEvent(MusicEvent music) {
|
||||||
|
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||||
|
switch (music.music()) {
|
||||||
|
case MENU_THEME:
|
||||||
|
changeMusic(Music.MENU_THEME);
|
||||||
|
break;
|
||||||
|
case GAME_THEME:
|
||||||
|
changeMusic(Music.GAME_THEME);
|
||||||
|
break;
|
||||||
|
case VICTORY_THEME:
|
||||||
|
changeMusic(Music.VICTORY_THEME);
|
||||||
|
break;
|
||||||
|
case LOSE_THEME:
|
||||||
|
changeMusic(Music.LOSE_THEME);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the volume for the music
|
||||||
|
*
|
||||||
|
* @param volume float to transfer the new volume
|
||||||
*/
|
*/
|
||||||
public void setVolume(float volume) {
|
public void setVolume(float volume) {
|
||||||
this.volume = volume;
|
this.volume = volume;
|
||||||
backgroundMusic.setVolume(volume);
|
menuMusic.setVolume(volume);
|
||||||
prefs.putFloat(VOLUME_PREF, volume);
|
gameMusic.setVolume(volume);
|
||||||
|
victoryMusic.setVolume(volume);
|
||||||
|
loseMusic.setVolume(volume);
|
||||||
|
|
||||||
|
pref.putFloat(VOLUME_PREF, volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Getter for Volume
|
* Returns the volume
|
||||||
* @return a float value of the volume
|
*
|
||||||
|
* @return the current volume as a float
|
||||||
*/
|
*/
|
||||||
public float getVolume() {
|
public float getVolume() {
|
||||||
return volume;
|
return volume;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Getter for musicEnabled
|
* Returns if music should be played or not
|
||||||
* @return if the music is enabled return true, false otherwise
|
*
|
||||||
|
* @return boolean value in music should be played
|
||||||
*/
|
*/
|
||||||
public boolean isMusicEnabled() {
|
public boolean isMusicEnabled() {
|
||||||
return musicEnabled;
|
return musicEnabled;
|
||||||
|
|||||||
@@ -1,10 +1,3 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.jme3.app.DebugKeysAppState;
|
import com.jme3.app.DebugKeysAppState;
|
||||||
@@ -121,8 +114,9 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
|||||||
* Listener for handling actions triggered by the Escape key.
|
* Listener for handling actions triggered by the Escape key.
|
||||||
*/
|
*/
|
||||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
* Object handling the background music
|
||||||
*/
|
*/
|
||||||
private BackgroundMusic backgroundMusic;
|
private BackgroundMusic backgroundMusic;
|
||||||
|
|
||||||
@@ -145,7 +139,6 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
|||||||
*/
|
*/
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
new BattleshipApp().start();
|
new BattleshipApp().start();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -230,7 +223,8 @@ public void simpleInitApp() {
|
|||||||
setupStates();
|
setupStates();
|
||||||
setupGui();
|
setupGui();
|
||||||
serverConnection.connect();
|
serverConnection.connect();
|
||||||
backgroundMusic = new BackgroundMusic(this, "Sound/Effects/BackgroundMusic/boss_battle_#2_metal_opening.wav");
|
backgroundMusic = new BackgroundMusic(this);
|
||||||
|
logic.addListener(backgroundMusic);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -321,6 +315,10 @@ public Draw getDraw() {
|
|||||||
return draw;
|
return draw;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public BackgroundMusic getBackgroundMusic() {
|
||||||
|
return backgroundMusic;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a request to close the application.
|
* Handles a request to close the application.
|
||||||
* If the request is initiated by pressing ESC, this parameter is true.
|
* If the request is initiated by pressing ESC, this parameter is true.
|
||||||
@@ -432,12 +430,4 @@ void errorDialog(String errorMessage) {
|
|||||||
.build()
|
.build()
|
||||||
.open();
|
.open();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Getter for the BackgroundMusic
|
|
||||||
* @return the BackgroundMusic
|
|
||||||
*/
|
|
||||||
public BackgroundMusic getBackgroundMusic(){
|
|
||||||
return backgroundMusic;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,3 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
|
|||||||
@@ -1,10 +1,3 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
import com.jme3.app.Application;
|
||||||
|
|||||||
@@ -1,10 +1,3 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.jme3.app.Application;
|
import com.jme3.app.Application;
|
||||||
@@ -15,6 +8,7 @@
|
|||||||
import com.jme3.audio.AudioData;
|
import com.jme3.audio.AudioData;
|
||||||
import com.jme3.audio.AudioNode;
|
import com.jme3.audio.AudioNode;
|
||||||
import pp.battleship.notification.GameEventListener;
|
import pp.battleship.notification.GameEventListener;
|
||||||
|
import pp.battleship.notification.Sound;
|
||||||
import pp.battleship.notification.SoundEvent;
|
import pp.battleship.notification.SoundEvent;
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
import java.lang.System.Logger;
|
||||||
@@ -27,7 +21,7 @@
|
|||||||
* An application state that plays sounds.
|
* An application state that plays sounds.
|
||||||
*/
|
*/
|
||||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||||
|
|
||||||
@@ -45,6 +39,13 @@ public static boolean enabledInPreferences() {
|
|||||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Toggles the game sound on or off.
|
||||||
|
*/
|
||||||
|
public void toggleSound() {
|
||||||
|
setEnabled(!isEnabled());
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the enabled state of this AppState.
|
* Sets the enabled state of this AppState.
|
||||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||||
@@ -72,7 +73,7 @@ public void initialize(AppStateManager stateManager, Application app) {
|
|||||||
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
||||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||||
missileLaunch = loadSound(app, "Sound/Effects/missileLaunch.wav");
|
missileLaunch = loadSound(app, "Sound/Effects/missilefiring.wav"); //NON-NLS
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -88,16 +89,18 @@ private AudioNode loadSound(Application app, String name) {
|
|||||||
sound.setLooping(false);
|
sound.setLooping(false);
|
||||||
sound.setPositional(false);
|
sound.setPositional(false);
|
||||||
return sound;
|
return sound;
|
||||||
} catch (AssetLoadException | AssetNotFoundException ex) {
|
}
|
||||||
|
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Plays the missile launch sound effect.
|
* Plays the splash sound effect.
|
||||||
*/
|
*/
|
||||||
public void missileLaunch() {
|
public void missileLaunch() {
|
||||||
|
if (isEnabled() && missileLaunch != null)
|
||||||
missileLaunch.playInstance();
|
missileLaunch.playInstance();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,8 +129,9 @@ public void shipDestroyed() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks the according case for the soundeffect
|
* Plays sound according to the received SoundEvent
|
||||||
* @param event the received event
|
*
|
||||||
|
* @param event the received SoundEvent
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void receivedEvent(SoundEvent event) {
|
public void receivedEvent(SoundEvent event) {
|
||||||
|
|||||||
@@ -1,23 +1,15 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.simsilica.lemur.Button;
|
import com.simsilica.lemur.Button;
|
||||||
import com.simsilica.lemur.Checkbox;
|
import com.simsilica.lemur.Checkbox;
|
||||||
|
import com.simsilica.lemur.DefaultRangedValueModel;
|
||||||
import com.simsilica.lemur.Label;
|
import com.simsilica.lemur.Label;
|
||||||
|
import com.simsilica.lemur.Slider;
|
||||||
|
import com.simsilica.lemur.core.VersionedReference;
|
||||||
import com.simsilica.lemur.style.ElementId;
|
import com.simsilica.lemur.style.ElementId;
|
||||||
import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
||||||
import pp.dialog.StateCheckboxModel;
|
import pp.dialog.StateCheckboxModel;
|
||||||
import pp.dialog.TextInputDialog;
|
import pp.dialog.TextInputDialog;
|
||||||
import com.simsilica.lemur.DefaultRangedValueModel;
|
|
||||||
import com.simsilica.lemur.Slider;
|
|
||||||
import com.simsilica.lemur.core.VersionedReference;
|
|
||||||
|
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
@@ -50,16 +42,15 @@ public Menu(BattleshipApp app) {
|
|||||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||||
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||||
new StateCheckboxModel(app, GameSound.class)));
|
new StateCheckboxModel(app, GameSound.class)));
|
||||||
|
|
||||||
Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
|
Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
|
||||||
musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
|
musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
|
||||||
musicToggle.addClickCommands(s -> toggleMusic());
|
musicToggle.addClickCommands(s -> toggleMusic());
|
||||||
|
|
||||||
addChild(musicToggle);
|
addChild(musicToggle);
|
||||||
|
|
||||||
|
addChild(new Label(lookup("menu.music.volume"), new ElementId("slider_label")));
|
||||||
Slider volumeSlider = new Slider();
|
Slider volumeSlider = new Slider();
|
||||||
volumeSlider.setModel(new DefaultRangedValueModel(0.0 , 2.0, app.getBackgroundMusic().getVolume()));
|
volumeSlider.setModel(new DefaultRangedValueModel(0.00, 1.00, app.getBackgroundMusic().getVolume()));
|
||||||
volumeSlider.setDelta(0.1);
|
volumeSlider.setDelta(0.05);
|
||||||
addChild(volumeSlider);
|
addChild(volumeSlider);
|
||||||
|
|
||||||
volumeRef = volumeSlider.getModel().createReference();
|
volumeRef = volumeSlider.getModel().createReference();
|
||||||
@@ -72,34 +63,37 @@ public Menu(BattleshipApp app) {
|
|||||||
.addClickCommands(s -> ifTopDialog(this::close));
|
.addClickCommands(s -> ifTopDialog(this::close));
|
||||||
addChild(new Button(lookup("menu.quit")))
|
addChild(new Button(lookup("menu.quit")))
|
||||||
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||||
|
|
||||||
update();
|
update();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the volume if there is a change and adjusts it accordingly.
|
* Updates the volume when the slider is moved
|
||||||
* @param tmp unused time parameter
|
*
|
||||||
|
* @param tpf time per frame
|
||||||
*/
|
*/
|
||||||
public void update(float tmp){
|
@Override
|
||||||
if(volumeRef.update()) {
|
public void update(float tpf) {
|
||||||
|
if (volumeRef.update()) {
|
||||||
double newVolume = volumeRef.get();
|
double newVolume = volumeRef.get();
|
||||||
adjustVolume(newVolume);
|
adjustVolume(newVolume);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Adjusts the background music volume to the specified value.
|
* Adjusts the volume for the background music
|
||||||
* @param newVolume the new volume level
|
*
|
||||||
|
* @param volume is the double value of the volume
|
||||||
*/
|
*/
|
||||||
|
private void adjustVolume(double volume) {
|
||||||
private void adjustVolume(double newVolume) {
|
app.getBackgroundMusic().setVolume((float) volume);
|
||||||
app.getBackgroundMusic().setVolume((float) newVolume);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Toggles the background music on or off.
|
* Toggles the background music on and off
|
||||||
*/
|
*/
|
||||||
private void toggleMusic(){
|
private void toggleMusic() {
|
||||||
app.getBackgroundMusic().toogleMusic();
|
app.getBackgroundMusic().toggleMusic();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -1,18 +1,14 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.simsilica.lemur.*;
|
import com.simsilica.lemur.Checkbox;
|
||||||
|
import com.simsilica.lemur.Container;
|
||||||
|
import com.simsilica.lemur.Label;
|
||||||
|
import com.simsilica.lemur.TextField;
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
import com.simsilica.lemur.component.SpringGridLayout;
|
||||||
import pp.battleship.client.server.BattleshipServer;
|
|
||||||
import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
||||||
import pp.dialog.DialogBuilder;
|
import pp.dialog.DialogBuilder;
|
||||||
import pp.dialog.SimpleDialog;
|
import pp.dialog.SimpleDialog;
|
||||||
|
import server.BattleshipServer;
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
import java.lang.System.Logger;
|
||||||
import java.lang.System.Logger.Level;
|
import java.lang.System.Logger.Level;
|
||||||
@@ -36,10 +32,7 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
private int portNumber;
|
private int portNumber;
|
||||||
private Future<Object> connectionFuture;
|
private Future<Object> connectionFuture;
|
||||||
private Dialog progressDialog;
|
private Dialog progressDialog;
|
||||||
private BattleshipServer battleshipServer;
|
private boolean hostServer = false;
|
||||||
private boolean GUI = true;
|
|
||||||
private Container menu;
|
|
||||||
private boolean serverToggle = false;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new NetworkDialog.
|
* Constructs a new NetworkDialog.
|
||||||
@@ -53,120 +46,45 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
host.setPreferredWidth(400f);
|
host.setPreferredWidth(400f);
|
||||||
port.setSingleLine(true);
|
port.setSingleLine(true);
|
||||||
|
|
||||||
this.menu = new Container();
|
Checkbox hostServer = new Checkbox(lookup("start.own.server"));
|
||||||
menu();
|
hostServer.setChecked(false);
|
||||||
addChild(menu);
|
hostServer.addClickCommands(s -> toggleOwnServer());
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Main Menu creation
|
|
||||||
*/
|
|
||||||
private void menu() {
|
|
||||||
|
|
||||||
Button connectGame = new Button("Multiplayer");
|
|
||||||
connectGame.addClickCommands(source -> serverConnectGUI());
|
|
||||||
Checkbox serverHost = new Checkbox("Host own Game");
|
|
||||||
serverHost.addClickCommands(source -> toggleServer());
|
|
||||||
|
|
||||||
|
|
||||||
menu.addChild(serverHost);
|
|
||||||
menu.addChild(connectGame);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Logic for the ServerGUI
|
|
||||||
*/
|
|
||||||
private void serverConnectGUI() {
|
|
||||||
LOGGER.log(Level.INFO, "Hosting Server...");
|
|
||||||
|
|
||||||
if (GUI) {
|
|
||||||
host.setSingleLine(true);
|
|
||||||
host.setPreferredWidth(400f);
|
|
||||||
port.setSingleLine(true);
|
|
||||||
|
|
||||||
final BattleshipApp app = network.getApp();
|
final BattleshipApp app = network.getApp();
|
||||||
final Container input = new Container(new SpringGridLayout());
|
final Container input = new Container(new SpringGridLayout());
|
||||||
|
|
||||||
input.addChild(new Label(lookup("host.name") + ": "));
|
input.addChild(new Label(lookup("host.name") + ": "));
|
||||||
input.addChild(host, 1);
|
input.addChild(host, 1);
|
||||||
input.addChild(new Label(lookup("port.number") + ": "));
|
input.addChild(new Label(lookup("port.number") + ": "));
|
||||||
input.addChild(port, 1);
|
input.addChild(port, 1);
|
||||||
|
input.addChild(hostServer);
|
||||||
|
|
||||||
DialogBuilder.simple(app.getDialogManager())
|
DialogBuilder.simple(app.getDialogManager())
|
||||||
.setTitle(lookup("server.dialog"))
|
.setTitle(lookup("server.dialog"))
|
||||||
.setExtension(d -> d.addChild(input))
|
.setExtension(d -> d.addChild(input))
|
||||||
.setOkButton(lookup("button.connect"), d -> connect())
|
.setOkButton(lookup("button.connect"), d -> connect())
|
||||||
|
.setNoButton(lookup("button.cancel"), app::closeApp)
|
||||||
.setOkClose(false)
|
.setOkClose(false)
|
||||||
|
.setNoClose(false)
|
||||||
.build(this);
|
.build(this);
|
||||||
GUI = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Connect to server if serverToggle is false hosts otherwise
|
* Handles the action for establishing the connection to a server.
|
||||||
*/
|
|
||||||
private void connect(){
|
|
||||||
if (serverToggle) {
|
|
||||||
hostServer();
|
|
||||||
} else {
|
|
||||||
connectServer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the action for the connect button in the connection dialog.
|
|
||||||
* Tries to parse the port number and initiate connection to the server.
|
* Tries to parse the port number and initiate connection to the server.
|
||||||
*/
|
*/
|
||||||
private void connectServer() {
|
private void connectToServer() {
|
||||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||||
try {
|
try {
|
||||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||||
portNumber = Integer.parseInt(port.getText());
|
portNumber = Integer.parseInt(port.getText());
|
||||||
openProgressDialog();
|
openProgressDialog();
|
||||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||||
} catch (NumberFormatException e) {
|
}
|
||||||
|
catch (NumberFormatException e) {
|
||||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the Server is running or starts the Server and handles Exceptions *
|
|
||||||
*/
|
|
||||||
private void hostServer() {
|
|
||||||
if (battleshipServer == null) {
|
|
||||||
startServer(); // Starts the server in a new thread
|
|
||||||
try {
|
|
||||||
Thread.sleep(1000); // Wait for the server to start
|
|
||||||
} catch (InterruptedException e) {
|
|
||||||
LOGGER.log(Level.WARNING, e.getMessage(), e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Proceed with connecting to the server
|
|
||||||
connectServer();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toggle Method for Boolean
|
|
||||||
*/
|
|
||||||
private void toggleServer(){
|
|
||||||
serverToggle = !serverToggle;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Allows Client to Start a Server in a new Thread
|
|
||||||
*/
|
|
||||||
private void startServer() {
|
|
||||||
new Thread(() -> {
|
|
||||||
try {
|
|
||||||
// Initialize and run the server
|
|
||||||
battleshipServer = new BattleshipServer();
|
|
||||||
battleshipServer.run(Integer.parseInt(port.getText()));
|
|
||||||
} catch (Exception e) {
|
|
||||||
LOGGER.log(Level.ERROR, e);
|
|
||||||
}
|
|
||||||
}).start();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a dialog indicating that the connection is in progress.
|
* Creates a dialog indicating that the connection is in progress.
|
||||||
*/
|
*/
|
||||||
@@ -186,7 +104,8 @@ private Object initNetwork() {
|
|||||||
try {
|
try {
|
||||||
network.initNetwork(hostname, portNumber);
|
network.initNetwork(hostname, portNumber);
|
||||||
return null;
|
return null;
|
||||||
} catch (Exception e) {
|
}
|
||||||
|
catch (Exception e) {
|
||||||
throw new RuntimeException(e);
|
throw new RuntimeException(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -201,9 +120,11 @@ public void update(float delta) {
|
|||||||
try {
|
try {
|
||||||
connectionFuture.get();
|
connectionFuture.get();
|
||||||
success();
|
success();
|
||||||
} catch (ExecutionException e) {
|
}
|
||||||
|
catch (ExecutionException e) {
|
||||||
failure(e.getCause());
|
failure(e.getCause());
|
||||||
} catch (InterruptedException e) {
|
}
|
||||||
|
catch (InterruptedException e) {
|
||||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||||
Thread.currentThread().interrupt();
|
Thread.currentThread().interrupt();
|
||||||
}
|
}
|
||||||
@@ -230,4 +151,46 @@ private void failure(Throwable e) {
|
|||||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the action for the connect-button.
|
||||||
|
* If hostServer-Checkbox is active, starts a new Server on the clients machine, else tries to connect to existing server
|
||||||
|
*/
|
||||||
|
private void connect() {
|
||||||
|
if (hostServer) {
|
||||||
|
startServer();
|
||||||
|
try {
|
||||||
|
Thread.sleep(1000);
|
||||||
|
}
|
||||||
|
catch (InterruptedException e) {
|
||||||
|
LOGGER.log(Level.WARNING, e.getMessage(), e);
|
||||||
|
}
|
||||||
|
connectToServer();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
connectToServer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts a server on the clients machine
|
||||||
|
*/
|
||||||
|
private void startServer() {
|
||||||
|
new Thread(() -> {
|
||||||
|
try {
|
||||||
|
BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
|
||||||
|
battleshipServer.run();
|
||||||
|
}
|
||||||
|
catch (Exception e) {
|
||||||
|
LOGGER.log(Level.ERROR, e);
|
||||||
|
}
|
||||||
|
}).start();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the action for the hostServer-Checkbox
|
||||||
|
*/
|
||||||
|
private void toggleOwnServer() {
|
||||||
|
hostServer = !hostServer;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,3 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.jme3.network.Client;
|
import com.jme3.network.Client;
|
||||||
|
|||||||
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,181 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.app.Application;
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh.Type;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.battleship.model.Shot;
|
||||||
|
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
|
public class HitEffectHandler {
|
||||||
|
private final AssetManager assetManager;
|
||||||
|
private static final Logger LOGGER = System.getLogger(HitEffectHandler.class.getName());
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for the HitEffectHandler class
|
||||||
|
*
|
||||||
|
* @param app the main application
|
||||||
|
*/
|
||||||
|
public HitEffectHandler(Application app) {
|
||||||
|
assetManager = app.getAssetManager();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates explosion, debris and fire effects when ship gets hit
|
||||||
|
*
|
||||||
|
* @param battleshipNode the node of the ship that gets hit and the effect should be attached to
|
||||||
|
* @param shot The shot taken on a field
|
||||||
|
*/
|
||||||
|
public void hitEffect(Node battleshipNode, Shot shot) {
|
||||||
|
//Explosion
|
||||||
|
ParticleEmitter explosion = new ParticleEmitter("Explosion", Type.Triangle, 30);
|
||||||
|
explosion.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
|
||||||
|
explosion.setImagesX(2);
|
||||||
|
explosion.setImagesY(2);
|
||||||
|
explosion.setStartColor(new ColorRGBA(0.96f, 0.82f, 0.6f, 1f));
|
||||||
|
explosion.setEndColor(new ColorRGBA(0.88f, 0.32f, 0.025f, 1f));
|
||||||
|
explosion.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
|
||||||
|
explosion.setStartSize(0.45f);
|
||||||
|
explosion.setEndSize(0.1f);
|
||||||
|
explosion.setGravity(0, -0.5f, 0);
|
||||||
|
explosion.setLowLife(1f);
|
||||||
|
explosion.setHighLife(3.5f);
|
||||||
|
explosion.setParticlesPerSec(0);
|
||||||
|
explosion.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||||
|
explosion.emitAllParticles();
|
||||||
|
|
||||||
|
//Debris
|
||||||
|
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 6);
|
||||||
|
Material debrisMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
debrisMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Debris/debris.png"));
|
||||||
|
debris.setMaterial(debrisMaterial);
|
||||||
|
debris.setImagesX(2);
|
||||||
|
debris.setImagesY(2);
|
||||||
|
debris.setStartColor(ColorRGBA.White);
|
||||||
|
debris.setEndColor(ColorRGBA.White);
|
||||||
|
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0.25f, 2f, 0.25f));
|
||||||
|
debris.setStartSize(0.25f);
|
||||||
|
debris.setEndSize(0.1f);
|
||||||
|
debris.setGravity(0, 1.5f, 0);
|
||||||
|
debris.getParticleInfluencer().setVelocityVariation(0.3f);
|
||||||
|
debris.setLowLife(1f);
|
||||||
|
debris.setHighLife(3.5f);
|
||||||
|
debris.setParticlesPerSec(0);
|
||||||
|
debris.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||||
|
debris.emitAllParticles();
|
||||||
|
|
||||||
|
//Fire
|
||||||
|
ParticleEmitter fire = new ParticleEmitter("Fire", Type.Triangle, 30);
|
||||||
|
Material fireMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
fireMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Fire/fire.png"));
|
||||||
|
fire.setMaterial(fireMaterial);
|
||||||
|
fire.setImagesX(2);
|
||||||
|
fire.setImagesY(2);
|
||||||
|
fire.setStartColor(ColorRGBA.Orange);
|
||||||
|
fire.setEndColor(ColorRGBA.Red);
|
||||||
|
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1.5f, 0));
|
||||||
|
fire.setStartSize(0.2f);
|
||||||
|
fire.setEndSize(0.05f);
|
||||||
|
fire.setLowLife(1f);
|
||||||
|
fire.setHighLife(2f);
|
||||||
|
fire.getParticleInfluencer().setVelocityVariation(0.2f);
|
||||||
|
fire.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||||
|
fire.getLocalTranslation().subtractLocal(battleshipNode.getLocalTranslation());
|
||||||
|
battleshipNode.attachChild(fire);
|
||||||
|
fire.emitAllParticles();
|
||||||
|
|
||||||
|
// LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", explosion.getLocalTranslation().toString());
|
||||||
|
// LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", debris.getLocalTranslation().toString());
|
||||||
|
// LOGGER.log(Level.INFO, "Created HitEffect at {0}", fire.getLocalTranslation().toString());
|
||||||
|
|
||||||
|
battleshipNode.attachChild(explosion);
|
||||||
|
explosion.addControl(new EffectControl(explosion, battleshipNode));
|
||||||
|
fire.addControl(new EffectControl(fire, battleshipNode));
|
||||||
|
battleshipNode.attachChild(debris);
|
||||||
|
debris.addControl(new EffectControl(debris, battleshipNode));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a splash effect if the shot hits the water
|
||||||
|
*
|
||||||
|
* @param shot The shot taken on a field
|
||||||
|
*/
|
||||||
|
public ParticleEmitter missEffect(Shot shot) {
|
||||||
|
ParticleEmitter missEffect = new ParticleEmitter("HitEffect", Type.Triangle, 45);
|
||||||
|
missEffect.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
|
||||||
|
missEffect.setImagesX(2);
|
||||||
|
missEffect.setImagesY(2);
|
||||||
|
missEffect.setStartColor(new ColorRGBA(0.067f, 0.06f, 0.37f, 0.87f));
|
||||||
|
missEffect.setEndColor(new ColorRGBA(0.32f, 0.55f, 0.87f, 0.79f));
|
||||||
|
missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
|
||||||
|
missEffect.setStartSize(0.1f);
|
||||||
|
missEffect.setEndSize(0.08f);
|
||||||
|
missEffect.setGravity(0, 0.36f, 0);
|
||||||
|
missEffect.setLowLife(0.7f);
|
||||||
|
missEffect.setHighLife(1.8f);
|
||||||
|
missEffect.setParticlesPerSec(0);
|
||||||
|
missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||||
|
|
||||||
|
LOGGER.log(Level.DEBUG, "Created MissEffect at {0}", missEffect.getLocalTranslation().toString());
|
||||||
|
|
||||||
|
missEffect.emitAllParticles();
|
||||||
|
missEffect.addControl(new EffectControl(missEffect));
|
||||||
|
return missEffect;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inner class to control effects
|
||||||
|
*/
|
||||||
|
private static class EffectControl extends AbstractControl {
|
||||||
|
private final ParticleEmitter emitter;
|
||||||
|
private final Node parentNode;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor used to attach effect to a node
|
||||||
|
*
|
||||||
|
* @param emitter the particle emitter to be controlled
|
||||||
|
* @param parentNode the node to be attached
|
||||||
|
*/
|
||||||
|
public EffectControl(ParticleEmitter emitter, Node parentNode) {
|
||||||
|
this.emitter = emitter;
|
||||||
|
this.parentNode = parentNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor used if the effect shouldn't be attached to a node
|
||||||
|
*
|
||||||
|
* @param emitter the particle emitter to be controlled
|
||||||
|
*/
|
||||||
|
public EffectControl(ParticleEmitter emitter) {
|
||||||
|
this.emitter = emitter;
|
||||||
|
this.parentNode = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the Effect is not rendered anymore so it can be removed
|
||||||
|
*
|
||||||
|
* @param tpf time per frame (in seconds)
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
|
||||||
|
if (parentNode != null)
|
||||||
|
parentNode.detachChild(emitter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||||
|
* @param vp the ViewPort being rendered (not null)
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,155 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.asset.AssetManager;
|
|
||||||
import com.jme3.effect.ParticleEmitter;
|
|
||||||
import com.jme3.effect.ParticleMesh.Type;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import pp.battleship.client.BattleshipApp;
|
|
||||||
import pp.battleship.model.Shot;
|
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
|
||||||
import java.lang.System.Logger.Level;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Manages the visual effects for impact events such as hits and misses.
|
|
||||||
*/
|
|
||||||
public class ImpactEffectManager {
|
|
||||||
|
|
||||||
private final AssetManager assetManager;
|
|
||||||
private static final Logger LOGGER = System.getLogger(ImpactEffectManager.class.getName());
|
|
||||||
|
|
||||||
private Material particleMaterial;
|
|
||||||
private BattleshipApp app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor to initialize the asset manager via the main application.
|
|
||||||
*
|
|
||||||
* @param app The main application instance.
|
|
||||||
*/
|
|
||||||
public ImpactEffectManager(BattleshipApp app) {
|
|
||||||
this.app = app;
|
|
||||||
this.assetManager = app.getAssetManager();
|
|
||||||
this.particleMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generates a visual effect for a hit at the specified position.
|
|
||||||
*
|
|
||||||
* @param battleshipNode The node where the effect should be attached.
|
|
||||||
* @param shot The details of the shot where the hit occurred.
|
|
||||||
*/
|
|
||||||
public void triggerHitEffect(Node battleshipNode, Shot shot) {
|
|
||||||
ParticleEmitter hitEffect = createParticleEmitter("HitEffect", 50, ColorRGBA.Orange, ColorRGBA.Red, 0.45f, 0.1f, 1f, 2f);
|
|
||||||
|
|
||||||
hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
|
||||||
|
|
||||||
LOGGER.log(Level.DEBUG, "Hit effect created at position: {0}", hitEffect.getLocalTranslation().toString());
|
|
||||||
|
|
||||||
// hitEffect.emitAllParticles();
|
|
||||||
hitEffect.addControl(new EffectCleanupControl(hitEffect));
|
|
||||||
|
|
||||||
app.getRootNode().attachChild(hitEffect);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a visual effect for a missed shot at the specified location.
|
|
||||||
*
|
|
||||||
* @param shot The details of the missed shot.
|
|
||||||
* @return The particle emitter representing the miss effect.
|
|
||||||
*/
|
|
||||||
public ParticleEmitter triggerMissEffect(Shot shot) {
|
|
||||||
ParticleEmitter missEffect = createParticleEmitter("MissEffect", 50, ColorRGBA.Blue, ColorRGBA.Cyan, 0.3f, 0.05f, 0.5f, 1.5f);
|
|
||||||
missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
|
||||||
missEffect.addControl(new EffectCleanupControl(missEffect));
|
|
||||||
return missEffect;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Helper method to create a particle emitter with predefined parameters.
|
|
||||||
*
|
|
||||||
* @param name The name of the particle emitter.
|
|
||||||
* @param count The number of particles to emit.
|
|
||||||
* @param startColor The initial color of the particles.
|
|
||||||
* @param endColor The final color of the particles.
|
|
||||||
* @param startSize The initial size of the particles.
|
|
||||||
* @param endSize The final size of the particles.
|
|
||||||
* @param lowLife The minimum lifetime of the particles.
|
|
||||||
* @param highLife The maximum lifetime of the particles.
|
|
||||||
* @return The configured ParticleEmitter instance.
|
|
||||||
*/
|
|
||||||
private ParticleEmitter createParticleEmitter(String name, int count, ColorRGBA startColor, ColorRGBA endColor, float startSize, float endSize, float lowLife, float highLife) {
|
|
||||||
ParticleEmitter emitter = new ParticleEmitter(name, Type.Triangle, count);
|
|
||||||
emitter.setNumParticles(0);
|
|
||||||
emitter.setMaterial(particleMaterial);
|
|
||||||
emitter.setImagesX(2);
|
|
||||||
emitter.setImagesY(2);
|
|
||||||
emitter.setStartColor(startColor);
|
|
||||||
emitter.setEndColor(endColor);
|
|
||||||
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
|
|
||||||
emitter.setStartSize(startSize);
|
|
||||||
emitter.setEndSize(endSize);
|
|
||||||
emitter.setGravity(0, -0.5f, 0);
|
|
||||||
emitter.setLowLife(lowLife);
|
|
||||||
emitter.setHighLife(highLife);
|
|
||||||
return emitter;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Custom control class to handle the cleanup of particle effects once they are no longer visible.
|
|
||||||
*/
|
|
||||||
private static class EffectCleanupControl extends AbstractControl {
|
|
||||||
|
|
||||||
private final ParticleEmitter emitter;
|
|
||||||
|
|
||||||
private float currentTime = 0;
|
|
||||||
private final float duration = 3.5f;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor for managing cleanup of a standalone particle emitter.
|
|
||||||
*
|
|
||||||
* @param emitter The particle emitter to manage.
|
|
||||||
*/
|
|
||||||
public EffectCleanupControl(ParticleEmitter emitter) {
|
|
||||||
this.emitter = emitter;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes the emitter when all particles are no longer visible.
|
|
||||||
*
|
|
||||||
* @param tpf Time per frame.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
currentTime += tpf;
|
|
||||||
if (currentTime <= duration) {
|
|
||||||
}
|
|
||||||
if (currentTime >= 1f && currentTime <= 1.1) {
|
|
||||||
//Start
|
|
||||||
emitter.setNumParticles(50);
|
|
||||||
emitter.setParticlesPerSec(50);
|
|
||||||
}
|
|
||||||
if (currentTime >= duration){
|
|
||||||
emitter.setParticlesPerSec(0);
|
|
||||||
}
|
|
||||||
if (currentTime >= duration+1f) {
|
|
||||||
//Ende
|
|
||||||
spatial.removeFromParent();
|
|
||||||
emitter.emitAllParticles();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* No custom rendering needed; particle behavior is handled in controlUpdate.
|
|
||||||
* @param rm handles rendering, and ViewPort
|
|
||||||
* @param vp defines the view where the scene is displayed.
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
|
|
||||||
// No rendering-specific behavior needed for this control.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
@@ -12,10 +7,13 @@
|
|||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
import com.jme3.scene.Spatial;
|
import com.jme3.scene.Spatial;
|
||||||
import pp.battleship.model.Battleship;
|
import pp.battleship.model.Battleship;
|
||||||
|
import pp.battleship.model.IntPoint;
|
||||||
import pp.battleship.model.Shell;
|
import pp.battleship.model.Shell;
|
||||||
import pp.battleship.model.Shot;
|
import pp.battleship.model.Shot;
|
||||||
import pp.util.Position;
|
import pp.util.Position;
|
||||||
|
|
||||||
import java.lang.System.Logger;
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Synchronizes the visual representation of the ship map with the game model.
|
* Synchronizes the visual representation of the ship map with the game model.
|
||||||
@@ -28,8 +26,9 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
|||||||
private static final float SHOT_DEPTH = -2f;
|
private static final float SHOT_DEPTH = -2f;
|
||||||
private static final float SHIP_DEPTH = 0f;
|
private static final float SHIP_DEPTH = 0f;
|
||||||
private static final float INDENT = 4f;
|
private static final float INDENT = 4f;
|
||||||
|
private static final float MISSILE_DEPTH = 6f;
|
||||||
private static final float SHELL_DEPTH = 8f;
|
private static final float MISSILE_SIZE = 0.8f;
|
||||||
|
private static final float MISSILE_CENTERED_IN_MAP_GRID = 0.0625f;
|
||||||
|
|
||||||
// Colors used for different visual elements
|
// Colors used for different visual elements
|
||||||
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
||||||
@@ -41,6 +40,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
|||||||
// The MapView associated with this synchronizer
|
// The MapView associated with this synchronizer
|
||||||
private final MapView view;
|
private final MapView view;
|
||||||
|
|
||||||
|
static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||||
* Initializes the synchronizer and adds existing elements from the model to the view.
|
* Initializes the synchronizer and adds existing elements from the model to the view.
|
||||||
@@ -62,16 +63,14 @@ public MapViewSynchronizer(MapView view) {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public Spatial visit(Shot shot) {
|
public Spatial visit(Shot shot) {
|
||||||
|
LOGGER.log(Level.DEBUG, "visiting" + shot);
|
||||||
// Convert the shot's model coordinates to view coordinates
|
// Convert the shot's model coordinates to view coordinates
|
||||||
final Position p1 = view.modelToView(shot.getX(), shot.getY());
|
final Position p1 = view.modelToView(shot.getX(), shot.getY());
|
||||||
final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
|
final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
|
||||||
final ColorRGBA color = shot.isHit() ? HIT_COLOR : MISS_COLOR;
|
final ColorRGBA color = shot.isHit() ? HIT_COLOR : MISS_COLOR;
|
||||||
|
|
||||||
// Create and return a rectangle representing the shot
|
// Create and return a rectangle representing the shot
|
||||||
return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
|
return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(), SHOT_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), color);
|
||||||
SHOT_DEPTH,
|
|
||||||
p2.getX() - p1.getX(), p2.getY() - p1.getY(),
|
|
||||||
color);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -114,21 +113,29 @@ public Spatial visit(Battleship ship) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a visual representation (Spatial) for the given shell, attaching a control for its behavior.
|
* Creates a visual representation on the map
|
||||||
* @param shell the shell to visit and visualize
|
*
|
||||||
* @return the constructed shell node (Spatial)
|
* @param shell the Shell element to visit
|
||||||
|
* @return the node the visual representation gets attached to.
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public Spatial visit(Shell shell) {
|
public Spatial visit(Shell shell) {
|
||||||
LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
|
LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
|
||||||
final Node shellNode = new Node("shell");
|
final Node missileNode = new Node("missile");
|
||||||
final Position startPosition = view.modelToView(shell.getCurrentPosition().x,shell.getCurrentPosition().z);
|
final Position p1 = view.modelToView(shell.getX(), shell.getY());
|
||||||
|
final Position p2 = view.modelToView(shell.getX() + MISSILE_SIZE, shell.getY() + MISSILE_SIZE);
|
||||||
|
|
||||||
shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(),startPosition.getY(), SHELL_DEPTH, 30, 30, ColorRGBA.Black));
|
final float x1 = p1.getX() + INDENT;
|
||||||
|
final float y1 = p1.getY() + INDENT;
|
||||||
|
final float x2 = p2.getX() - INDENT;
|
||||||
|
final float y2 = p2.getY() - INDENT;
|
||||||
|
|
||||||
shellNode.addControl(new ShellControl(shell, this.view, shell.getLogic()));
|
final Position startPosition = view.modelToView(MISSILE_CENTERED_IN_MAP_GRID, MISSILE_CENTERED_IN_MAP_GRID);
|
||||||
return shellNode;
|
|
||||||
|
|
||||||
|
missileNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.DarkGray));
|
||||||
|
missileNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH);
|
||||||
|
missileNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
|
||||||
|
return missileNode;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -142,6 +149,7 @@ public Spatial visit(Shell shell) {
|
|||||||
* @return a Geometry representing the line
|
* @return a Geometry representing the line
|
||||||
*/
|
*/
|
||||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||||
|
LOGGER.log(Logger.Level.DEBUG, "created Ship line");
|
||||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
|||||||
@@ -1,15 +1,12 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState;
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||||
import com.jme3.scene.Geometry;
|
import com.jme3.scene.Geometry;
|
||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
@@ -17,7 +14,11 @@
|
|||||||
import com.jme3.scene.shape.Box;
|
import com.jme3.scene.shape.Box;
|
||||||
import com.jme3.scene.shape.Cylinder;
|
import com.jme3.scene.shape.Cylinder;
|
||||||
import pp.battleship.client.BattleshipApp;
|
import pp.battleship.client.BattleshipApp;
|
||||||
import pp.battleship.model.*;
|
import pp.battleship.model.Battleship;
|
||||||
|
import pp.battleship.model.Shell;
|
||||||
|
import pp.battleship.model.Rotation;
|
||||||
|
import pp.battleship.model.ShipMap;
|
||||||
|
import pp.battleship.model.Shot;
|
||||||
|
|
||||||
import static java.util.Objects.requireNonNull;
|
import static java.util.Objects.requireNonNull;
|
||||||
import static pp.util.FloatMath.HALF_PI;
|
import static pp.util.FloatMath.HALF_PI;
|
||||||
@@ -31,21 +32,24 @@
|
|||||||
*/
|
*/
|
||||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
|
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||||
private static final String DESTROYER = "Models/Destroyer/Destroyer.j3o";
|
private static final String UBOAT_MODEL = "Models/UBOAT/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj";
|
||||||
private static final String FERRY = "Models/Ferry/13922_Staten_Island_Ferry_V1_l1.obj";
|
private static final String PATROL_BOAT_MODEL = "Models/PATROL_BOAT/12219_boat_v2_L2.obj";
|
||||||
private static final String SMALL = "Models/Small/10634_SpeedBoat_v01_LOD3.obj";
|
private static final String MODERN_BATTLESHIP_MODEL = "Models/BATTLESHIP/10619_Battleship.obj";
|
||||||
private static final String BOMB = "Models/Bomb/BombGBU.j3o";
|
private static final String MODERN_BATTLESHIP_TEXTURES = "Models/BATTLESHIP/BattleshipC.jpg";
|
||||||
|
private static final String MISSILE_MODEL = "Models/Missile/AIM120D.obj";
|
||||||
|
private static final String MISSILE_TEXTURE = "Models/Missile/texture.png";
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
private static final String COLOR = "Color"; //NON-NLS
|
||||||
private static final String SHIP = "ship"; //NON-NLS
|
private static final String SHIP = "ship"; //NON-NLS
|
||||||
private static final String SHOT = "shot"; //NON-NLS
|
private static final String SHOT = "shot"; //NON-NLS
|
||||||
|
private static final String MISSILE = "missile"; //NON-NLS
|
||||||
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
|
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
|
||||||
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
|
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
|
||||||
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
|
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
|
||||||
|
private final HitEffectHandler hitEffectHandler;
|
||||||
|
|
||||||
private final ShipMap map;
|
private final ShipMap map;
|
||||||
private final BattleshipApp app;
|
private final BattleshipApp app;
|
||||||
private ImpactEffectManager effectHandler;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||||
@@ -58,7 +62,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
|||||||
super(app.getGameLogic().getOwnMap(), root);
|
super(app.getGameLogic().getOwnMap(), root);
|
||||||
this.app = app;
|
this.app = app;
|
||||||
this.map = map;
|
this.map = map;
|
||||||
effectHandler = new ImpactEffectManager(app);
|
hitEffectHandler = new HitEffectHandler(app);
|
||||||
addExisting();
|
addExisting();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -72,7 +76,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public Spatial visit(Shot shot) {
|
public Spatial visit(Shot shot) {
|
||||||
return shot.isHit() ? handleHit(shot) : effectHandler.triggerMissEffect(shot);
|
return shot.isHit() ? handleHit(shot) : hitEffectHandler.missEffect(shot);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -87,8 +91,7 @@ private Spatial handleHit(Shot shot) {
|
|||||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||||
|
|
||||||
System.out.println(shot.getX() + " " + shot.getY());
|
hitEffectHandler.hitEffect(shipNode, shot);
|
||||||
effectHandler.triggerHitEffect(shipNode, shot);
|
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
@@ -109,7 +112,7 @@ private Geometry createCylinder(Shot shot) {
|
|||||||
|
|
||||||
geometry.setMaterial(createColoredMaterial(color));
|
geometry.setMaterial(createColoredMaterial(color));
|
||||||
geometry.rotate(HALF_PI, 0f, 0f);
|
geometry.rotate(HALF_PI, 0f, 0f);
|
||||||
|
// compute the center of the shot in world coordinates
|
||||||
geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||||
|
|
||||||
return geometry;
|
return geometry;
|
||||||
@@ -135,42 +138,39 @@ public Spatial visit(Battleship ship) {
|
|||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Visits a Shell and creates a graphical representation of it.
|
||||||
|
*
|
||||||
|
* @param shell the Shell to be represented
|
||||||
|
* @return the node containing the graphical representation of the Shell
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public Spatial visit(Shell shell) {
|
public Spatial visit(Shell shell) {
|
||||||
final Spatial bombModel = app.getAssetManager().loadModel(BOMB);
|
final Node node = new Node(MISSILE);
|
||||||
|
node.attachChild(createMissile());
|
||||||
|
|
||||||
// Apply transformations to the bomb model (scale, rotate, etc. if needed)
|
final float x = shell.getY();
|
||||||
bombModel.scale(0.05f);
|
final float z = shell.getX();
|
||||||
bombModel.rotate(-HALF_PI, 0f, 0f);
|
node.setLocalTranslation(x + 0.5f, 10f, z + 0.5f);
|
||||||
|
node.addControl(new ShellControl(shell, app));
|
||||||
// Set the position of the bomb at the shell's current position
|
return node;
|
||||||
bombModel.setLocalTranslation(shell.getCurrentPosition());
|
|
||||||
|
|
||||||
// Add a control to animate the bomb's movement (similar to the previous cylinder animation)
|
|
||||||
bombModel.addControl(new ShellControl(shell,shell.getLogic()));
|
|
||||||
|
|
||||||
return bombModel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the appropriate graphical representation of the specified battleship.
|
* Creates the appropriate graphical representation of the specified battleship.
|
||||||
* The representation is a detailed model based on the length of the ship.
|
* The representation is either a detailed model or a simple box based on the length of the ship.
|
||||||
*
|
*
|
||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing the battleship
|
* @return the spatial representing the battleship
|
||||||
*/
|
*/
|
||||||
private Spatial createShip(Battleship ship) {
|
private Spatial createShip(Battleship ship) {
|
||||||
// return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
|
return switch (ship.getLength()) {
|
||||||
if (ship.getLength() == 4) {
|
case 1 -> createPatrolBoat(ship);
|
||||||
return createBattleship(ship);
|
case 2 -> createModernBattleship(ship);
|
||||||
} else if (ship.getLength() == 3) {
|
case 3 -> createUboat(ship);
|
||||||
return createBigShip(ship);
|
case 4 -> createBattleship(ship);
|
||||||
} else if (ship.getLength() == 2) {
|
default -> createBox(ship);
|
||||||
return createMediumShip(ship);
|
};
|
||||||
} else if (ship.getLength() == 1) {
|
|
||||||
return createSmallShip(ship);
|
|
||||||
}
|
|
||||||
return createBattleship(ship);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -226,47 +226,80 @@ private Spatial createBattleship(Battleship ship) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a detailed 3D model to represent a "Big Ship"
|
* Creates a detailed 3D model to represent a modern battleship.
|
||||||
* @param ship The Battleship object with position and rotation info.
|
*
|
||||||
* @return the spatial representing the "Big Ship" battleship
|
* @param ship the battleship to be represented
|
||||||
|
* @return the spatial representing the battleship
|
||||||
*/
|
*/
|
||||||
private Spatial createBigShip(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(DESTROYER);
|
|
||||||
|
|
||||||
model.move(0,0.4f,0);
|
private Spatial createModernBattleship(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(MODERN_BATTLESHIP_MODEL);
|
||||||
|
Material mat = new Material(app.getAssetManager(), UNSHADED);
|
||||||
|
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MODERN_BATTLESHIP_TEXTURES));
|
||||||
|
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
|
||||||
|
model.setMaterial(mat);
|
||||||
|
|
||||||
|
model.setQueueBucket(RenderQueue.Bucket.Opaque);
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
|
||||||
model.scale(0.0001f);
|
model.scale(0.000075f);
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
model.move(0, 0.2f, 0);
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a detailed 3D model to represent a "Medium Ship"
|
* Creates a detailed 3D model to represent a missile.
|
||||||
* @param ship The Battleship object with position and rotation info.
|
*
|
||||||
* @return the spatial representing the "Medium Ship" battleship
|
* @return the spatial representing the missile
|
||||||
*/
|
*/
|
||||||
private Spatial createMediumShip(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(FERRY);
|
|
||||||
|
|
||||||
model.move(0,0.25f,0);
|
private Spatial createMissile() {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(MISSILE_MODEL);
|
||||||
|
Material mat = new Material(app.getAssetManager(), UNSHADED);
|
||||||
|
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MISSILE_TEXTURE));
|
||||||
|
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
|
||||||
|
model.setMaterial(mat);
|
||||||
|
|
||||||
|
model.setQueueBucket(RenderQueue.Bucket.Opaque);
|
||||||
|
|
||||||
|
model.rotate(-HALF_PI, 0, 0);
|
||||||
|
model.scale(0.009f);
|
||||||
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
model.move(0, 0f, 0);
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a detailed 3D model to represent a Uboat.
|
||||||
|
*
|
||||||
|
* @param ship the battleship to be represented
|
||||||
|
* @return the spatial representing the Uboat
|
||||||
|
*/
|
||||||
|
|
||||||
|
private Spatial createUboat(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(UBOAT_MODEL);
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
model.scale(0.00025f);
|
model.scale(0.45f);
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
model.move(0, -0.25f, 0);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a detailed 3D model to represent a "Small Ship"
|
* Creates a detailed 3D model to represent a Patrol boat.
|
||||||
* @param ship The Battleship object with position and rotation info.
|
*
|
||||||
* @return the spatial representing the "Small Ship" battleship
|
* @param ship the battleship to be represented
|
||||||
|
* @return the spatial representing the Patrol boat
|
||||||
*/
|
*/
|
||||||
private Spatial createSmallShip(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(SMALL);
|
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
|
private Spatial createPatrolBoat(Battleship ship) {
|
||||||
model.scale(0.0009f);
|
final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT_MODEL);
|
||||||
|
|
||||||
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
|
model.scale(0.00045f);
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
|
|||||||
@@ -1,96 +1,62 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
import com.jme3.renderer.RenderManager;
|
import com.jme3.renderer.RenderManager;
|
||||||
import com.jme3.renderer.ViewPort;
|
import com.jme3.renderer.ViewPort;
|
||||||
import com.jme3.scene.control.AbstractControl;
|
import com.jme3.scene.control.AbstractControl;
|
||||||
import pp.battleship.game.client.ClientGameLogic;
|
import pp.battleship.client.BattleshipApp;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.client.EndAnimationMessage;
|
||||||
|
import pp.battleship.model.IntPoint;
|
||||||
import pp.battleship.model.Shell;
|
import pp.battleship.model.Shell;
|
||||||
import pp.battleship.notification.Sound;
|
|
||||||
import pp.util.Position;
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Controls the oscillating pitch motion of a battleship model in the game.
|
* Class to control the 3D representation of a shell
|
||||||
* The ship oscillates to simulate a realistic movement on water, based on its orientation and length.
|
|
||||||
*/
|
*/
|
||||||
class ShellControl extends AbstractControl {
|
public class ShellControl extends AbstractControl {
|
||||||
|
|
||||||
private final Shell shell;
|
private final Shell shell;
|
||||||
private MapView view;
|
private final BattleshipApp app;
|
||||||
private final ClientGameLogic logic;
|
private static final float TRAVEL_SPEED = 8.5f;
|
||||||
private final EffectMessage msg;
|
static final Logger LOGGER = System.getLogger(BattleshipApp.class.getName());
|
||||||
private boolean hasPlayedSound = false;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new ShipControl instance for the specified Battleship.
|
* Constructor for ShellControl class
|
||||||
* The ship's orientation determines the axis of rotation, while its length influences
|
|
||||||
* the cycle duration and amplitude of the oscillation.
|
|
||||||
*
|
*
|
||||||
* @param shell the Battleship object to control
|
* @param shell The Shell to be displayed
|
||||||
|
* @param app the main application
|
||||||
*/
|
*/
|
||||||
public ShellControl(Shell shell, ClientGameLogic clientGameLogic) {
|
public ShellControl(Shell shell, BattleshipApp app) {
|
||||||
this.shell = shell;
|
this.shell = shell;
|
||||||
this.logic = clientGameLogic;
|
this.app = app;
|
||||||
this.msg = shell.getMsg();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes ShellControl with a shell, map view, and game logic.
|
* Method to control movement of the Shell and remove it when target is reached
|
||||||
* @param shell the shell to be controlled
|
|
||||||
* @param view the map view to display the shell
|
|
||||||
* @param clientGameLogic the game logic instance
|
|
||||||
*/
|
|
||||||
public ShellControl(Shell shell, MapView view, ClientGameLogic clientGameLogic) {
|
|
||||||
this.shell = shell;
|
|
||||||
this.view = view;
|
|
||||||
this.logic = clientGameLogic;
|
|
||||||
this.msg = shell.getMsg();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the ship's pitch oscillation each frame. The ship's pitch is adjusted
|
|
||||||
* to create a continuous tilting motion, simulating the effect of waves.
|
|
||||||
*
|
*
|
||||||
* @param tpf time per frame (in seconds), used to calculate the new pitch angle
|
* @param tpf time per frame (in seconds)
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
protected void controlUpdate(float tpf) {
|
public void controlUpdate(float tpf) {
|
||||||
|
//LOGGER.log(Level.DEBUG, "missile at x=" + shell.getX() + ", y=" + shell.getY());
|
||||||
if (spatial == null)
|
spatial.move(0, -TRAVEL_SPEED * tpf, 0);
|
||||||
return;
|
if (spatial.getLocalTranslation().getY() <= 0.2) {
|
||||||
if (shell.isFinished() && !hasPlayedSound) {
|
spatial.getParent().detachChild(spatial);
|
||||||
if (!msg.getShot().isHit())
|
app.getGameLogic().send(new EndAnimationMessage(new IntPoint(shell.getX(), shell.getY())));
|
||||||
logic.playSound(Sound.SPLASH);
|
|
||||||
else if (msg.getDestroyedShip() == null)
|
|
||||||
logic.playSound(Sound.EXPLOSION);
|
|
||||||
else
|
|
||||||
logic.playSound(Sound.DESTROYED_SHIP);
|
|
||||||
hasPlayedSound = true;
|
|
||||||
}
|
|
||||||
if (view == null) {
|
|
||||||
shell.updatePosition(tpf);
|
|
||||||
spatial.setLocalTranslation(shell.getCurrentPosition());
|
|
||||||
} else {
|
|
||||||
shell.updatePosition(tpf);
|
|
||||||
Position pos2d = view.modelToView(shell.getCurrentPosition().x - 0.3f, shell.getCurrentPosition().z - 0.3f);
|
|
||||||
spatial.setLocalTranslation(pos2d.getY(), pos2d.getX(), 0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called during rendering, but no operations are needed as this control only affects spatial transformation.
|
* This method is called during the rendering phase, but it does not perform any
|
||||||
* @param rm the RenderManager rendering the spatial
|
* operations in this implementation as the control only influences the spatial's
|
||||||
* @param vp the ViewPort being rendered
|
* transformation, not its rendering process.
|
||||||
|
*
|
||||||
|
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||||
|
* @param vp the ViewPort being rendered (not null)
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
// No rendering logic is needed for this control
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,62 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.battleship.client.BattleshipApp;
|
||||||
|
import pp.battleship.message.client.EndAnimationMessage;
|
||||||
|
import pp.battleship.model.IntPoint;
|
||||||
|
import pp.util.Position;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class to control the 2D representation of a shell
|
||||||
|
*/
|
||||||
|
public class ShellMapControl extends AbstractControl {
|
||||||
|
private final Position position;
|
||||||
|
private final IntPoint pos;
|
||||||
|
private static final Vector3f VECTOR_3_F = new Vector3f();
|
||||||
|
private final BattleshipApp app;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for ShellMapControl
|
||||||
|
*
|
||||||
|
* @param position the target position of the shell
|
||||||
|
* @param app the main application
|
||||||
|
* @param pos the position the then to render shot goes to
|
||||||
|
*/
|
||||||
|
public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
|
||||||
|
super();
|
||||||
|
this.position = position;
|
||||||
|
this.pos = pos;
|
||||||
|
this.app = app;
|
||||||
|
VECTOR_3_F.set(new Vector3f(position.getX(), position.getY(), 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Method to control movement of the Shell on the map and remove it when target is reached
|
||||||
|
*
|
||||||
|
* @param tpf time per frame (in seconds)
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
spatial.move(VECTOR_3_F.mult(tpf));
|
||||||
|
if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
|
||||||
|
spatial.getParent().detachChild(spatial);
|
||||||
|
app.getGameLogic().send(new EndAnimationMessage(pos));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is called during the rendering phase, but it does not perform any
|
||||||
|
* operations in this implementation as the control only influences the spatial's
|
||||||
|
* transformation, not its rendering process.
|
||||||
|
*
|
||||||
|
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||||
|
* @param vp the ViewPort being rendered (not null)
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
@@ -17,7 +12,6 @@
|
|||||||
import java.lang.System.Logger;
|
import java.lang.System.Logger;
|
||||||
import java.lang.System.Logger.Level;
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
|
|
||||||
import static pp.util.FloatMath.DEG_TO_RAD;
|
import static pp.util.FloatMath.DEG_TO_RAD;
|
||||||
import static pp.util.FloatMath.TWO_PI;
|
import static pp.util.FloatMath.TWO_PI;
|
||||||
import static pp.util.FloatMath.sin;
|
import static pp.util.FloatMath.sin;
|
||||||
@@ -52,13 +46,11 @@ class ShipControl extends AbstractControl {
|
|||||||
*/
|
*/
|
||||||
private float time;
|
private float time;
|
||||||
/**
|
/**
|
||||||
* The current Ship
|
* Ship to be controlled
|
||||||
*/
|
*/
|
||||||
private final Battleship battleship;
|
private final Battleship battleship;
|
||||||
/**
|
|
||||||
* Logger for logging messages related to ShipControl operations.
|
private static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
|
||||||
*/
|
|
||||||
static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new ShipControl instance for the specified Battleship.
|
* Constructs a new ShipControl instance for the specified Battleship.
|
||||||
@@ -68,7 +60,7 @@ class ShipControl extends AbstractControl {
|
|||||||
* @param ship the Battleship object to control
|
* @param ship the Battleship object to control
|
||||||
*/
|
*/
|
||||||
public ShipControl(Battleship ship) {
|
public ShipControl(Battleship ship) {
|
||||||
battleship = ship;
|
this.battleship = ship;
|
||||||
// Determine the axis of rotation based on the ship's orientation
|
// Determine the axis of rotation based on the ship's orientation
|
||||||
axis = switch (ship.getRot()) {
|
axis = switch (ship.getRot()) {
|
||||||
case LEFT, RIGHT -> Vector3f.UNIT_X;
|
case LEFT, RIGHT -> Vector3f.UNIT_X;
|
||||||
@@ -91,25 +83,28 @@ protected void controlUpdate(float tpf) {
|
|||||||
// If spatial is null, do nothing
|
// If spatial is null, do nothing
|
||||||
if (spatial == null) return;
|
if (spatial == null) return;
|
||||||
|
|
||||||
// Update the time within the oscillation cycle
|
if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() < -0.6f) {
|
||||||
time = (time + tpf) % cycle;
|
|
||||||
if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() <= -0.6f) {
|
|
||||||
LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
|
LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
|
||||||
spatial.getParent().detachChild(spatial);
|
spatial.getParent().detachChild(spatial);
|
||||||
} else if (battleship.isDestroyed()) {
|
}
|
||||||
spatial.move(0, -0.05f * tpf, 0);
|
else if (battleship.isDestroyed()) {
|
||||||
} else {
|
spatial.move(0, -0.2f * tpf, 0);
|
||||||
|
}
|
||||||
|
else {
|
||||||
// Update the time within the oscillation cycle
|
// Update the time within the oscillation cycle
|
||||||
time = (time + tpf) % cycle;
|
time = (time + tpf) % cycle;
|
||||||
|
|
||||||
|
// Calculate the current angle of the oscillation
|
||||||
|
final float angle = amplitude * sin(time * TWO_PI / cycle);
|
||||||
|
|
||||||
|
// Update the pitch Quaternion with the new angle
|
||||||
|
pitch.fromAngleAxis(angle, axis);
|
||||||
|
}
|
||||||
|
|
||||||
// Apply the pitch rotation to the spatial
|
// Apply the pitch rotation to the spatial
|
||||||
spatial.setLocalRotation(pitch);
|
spatial.setLocalRotation(pitch);
|
||||||
}
|
}
|
||||||
|
|
||||||
spatial.setLocalRotation(pitch);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
* This method is called during the rendering phase, but it does not perform any
|
||||||
* operations in this implementation as the control only influences the spatial's
|
* operations in this implementation as the control only influences the spatial's
|
||||||
|
|||||||
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
|||||||
@@ -1,25 +1,28 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.server;
|
|
||||||
|
|
||||||
import com.jme3.network.*;
|
package server;
|
||||||
|
|
||||||
|
import com.jme3.network.ConnectionListener;
|
||||||
|
import com.jme3.network.HostedConnection;
|
||||||
|
import com.jme3.network.Message;
|
||||||
|
import com.jme3.network.MessageListener;
|
||||||
|
import com.jme3.network.Network;
|
||||||
|
import com.jme3.network.Server;
|
||||||
import com.jme3.network.serializing.Serializer;
|
import com.jme3.network.serializing.Serializer;
|
||||||
import pp.battleship.BattleshipConfig;
|
import pp.battleship.BattleshipConfig;
|
||||||
import pp.battleship.game.server.Player;
|
import pp.battleship.game.server.Player;
|
||||||
import pp.battleship.game.server.ServerGameLogic;
|
import pp.battleship.game.server.ServerGameLogic;
|
||||||
import pp.battleship.game.server.ServerSender;
|
import pp.battleship.game.server.ServerSender;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
|
import pp.battleship.message.client.EndAnimationMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.message.server.GameDetails;
|
import pp.battleship.message.server.GameDetails;
|
||||||
import pp.battleship.message.server.ServerMessage;
|
import pp.battleship.message.server.ServerMessage;
|
||||||
|
import pp.battleship.message.server.StartAnimationMessage;
|
||||||
import pp.battleship.message.server.StartBattleMessage;
|
import pp.battleship.message.server.StartBattleMessage;
|
||||||
|
import pp.battleship.message.server.SwitchToBattleState;
|
||||||
import pp.battleship.model.Battleship;
|
import pp.battleship.model.Battleship;
|
||||||
import pp.battleship.model.IntPoint;
|
import pp.battleship.model.IntPoint;
|
||||||
import pp.battleship.model.Shot;
|
import pp.battleship.model.Shot;
|
||||||
@@ -40,6 +43,9 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||||
private static final File CONFIG_FILE = new File("server.properties");
|
private static final File CONFIG_FILE = new File("server.properties");
|
||||||
|
|
||||||
|
private static int port;
|
||||||
|
|
||||||
|
private final BattleshipConfig config = new BattleshipConfig();
|
||||||
private Server myServer;
|
private Server myServer;
|
||||||
private final ServerGameLogic logic;
|
private final ServerGameLogic logic;
|
||||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||||
@@ -56,32 +62,29 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the server.
|
* Creates the server.
|
||||||
*/
|
*/
|
||||||
public BattleshipServer() {
|
public BattleshipServer(int port) {
|
||||||
BattleshipConfig config = new BattleshipConfig();
|
|
||||||
config.readFromIfExists(CONFIG_FILE);
|
config.readFromIfExists(CONFIG_FILE);
|
||||||
|
BattleshipServer.port = port;
|
||||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||||
logic = new ServerGameLogic(this, config);
|
logic = new ServerGameLogic(this, config);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts the server on the given port and continuously processes incoming messages.
|
* Runs a server
|
||||||
* @param port the port to start the server on
|
|
||||||
*/
|
*/
|
||||||
public void run(int port) {
|
public void run() {
|
||||||
startServer(port);
|
startServer();
|
||||||
while (true)
|
while (true)
|
||||||
processNextMessage();
|
processNextMessage();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes and starts the server on the specified port, handling exceptions if the server fails to start.
|
* Starts a server
|
||||||
* @param port the port to start the server on
|
|
||||||
*/
|
*/
|
||||||
private void startServer(int port) {
|
private void startServer() {
|
||||||
try {
|
try {
|
||||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||||
myServer = Network.createServer(port);
|
myServer = Network.createServer(port);
|
||||||
@@ -97,7 +100,7 @@ private void startServer(int port) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retrieves and processes the next message from the queue, handling interruptions during the wait.
|
* Processes next received message
|
||||||
*/
|
*/
|
||||||
private void processNextMessage() {
|
private void processNextMessage() {
|
||||||
try {
|
try {
|
||||||
@@ -110,7 +113,7 @@ private void processNextMessage() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Processes the next message from the queue, handling interruptions during message retrieval.
|
* Registers all serializable classes
|
||||||
*/
|
*/
|
||||||
private void initializeSerializables() {
|
private void initializeSerializables() {
|
||||||
Serializer.registerClass(GameDetails.class);
|
Serializer.registerClass(GameDetails.class);
|
||||||
@@ -121,20 +124,24 @@ private void initializeSerializables() {
|
|||||||
Serializer.registerClass(Battleship.class);
|
Serializer.registerClass(Battleship.class);
|
||||||
Serializer.registerClass(IntPoint.class);
|
Serializer.registerClass(IntPoint.class);
|
||||||
Serializer.registerClass(Shot.class);
|
Serializer.registerClass(Shot.class);
|
||||||
|
Serializer.registerClass(StartAnimationMessage.class);
|
||||||
|
Serializer.registerClass(EndAnimationMessage.class);
|
||||||
|
Serializer.registerClass(SwitchToBattleState.class);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Registers message and connection listeners for the server.
|
* Registers all listeners
|
||||||
*/
|
*/
|
||||||
private void registerListeners() {
|
private void registerListeners() {
|
||||||
myServer.addMessageListener(this, MapMessage.class);
|
myServer.addMessageListener(this, MapMessage.class);
|
||||||
myServer.addMessageListener(this, ShootMessage.class);
|
myServer.addMessageListener(this, ShootMessage.class);
|
||||||
|
myServer.addMessageListener(this, EndAnimationMessage.class);
|
||||||
myServer.addConnectionListener(this);
|
myServer.addConnectionListener(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles received messages, logging the source and adding client messages to the pending queue.
|
* Handles a received message
|
||||||
* @param source the connection the message was received from
|
* @param source the connection the message comes from
|
||||||
* @param message the received message
|
* @param message the received message
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
@@ -145,9 +152,9 @@ public void messageReceived(HostedConnection source, Message message) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a new connection by logging it and adding a new player to the game logic.
|
* Adds a new connection to a server
|
||||||
* @param server the server receiving the connection
|
* @param server the server to add the connection to
|
||||||
* @param hostedConnection the newly added connection
|
* @param hostedConnection the connection to be added
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||||
@@ -156,9 +163,9 @@ public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the removal of a connection by logging it, checking if it belongs to an active player, and exiting if necessary.
|
* Removes a standing connection from a server
|
||||||
* @param server the server losing the connection
|
* @param server the server to add the connection to
|
||||||
* @param hostedConnection the removed connection
|
* @param hostedConnection the connection to be added
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||||
@@ -173,8 +180,8 @@ public void connectionRemoved(Server server, HostedConnection hostedConnection)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Closes all client connections and terminates the server with the given exit value.
|
* Shuts down the server and terminates the application with the given exit code
|
||||||
* @param exitValue the exit code to terminate the application with
|
* @param exitValue the exit status code
|
||||||
*/
|
*/
|
||||||
private void exit(int exitValue) { //NON-NLS
|
private void exit(int exitValue) { //NON-NLS
|
||||||
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
||||||
@@ -1,15 +1,15 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.client.server;
|
|
||||||
|
package server;
|
||||||
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a message received from a client
|
||||||
|
* @param message the received message
|
||||||
|
* @param from the ID of the client that sent the message
|
||||||
|
*/
|
||||||
record ReceivedMessage(ClientMessage message, int from) {
|
record ReceivedMessage(ClientMessage message, int from) {
|
||||||
void process(ClientInterpreter interpreter) {
|
void process(ClientInterpreter interpreter) {
|
||||||
message.accept(interpreter, from);
|
message.accept(interpreter, from);
|
||||||
|
Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 360 KiB |
@@ -1,11 +0,0 @@
|
|||||||
# Blender MTL File: 'untitletttd.blend'
|
|
||||||
# Material Count: 1
|
|
||||||
|
|
||||||
newmtl None
|
|
||||||
Ns 0
|
|
||||||
Ka 0.000000 0.000000 0.000000
|
|
||||||
Kd 0.8 0.8 0.8
|
|
||||||
Ks 0.8 0.8 0.8
|
|
||||||
d 1
|
|
||||||
illum 2
|
|
||||||
map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
based on:
|
|
||||||
https://free3d.com/3d-model/battleship-v1--611736.html
|
|
||||||
License: Free Personal Use Only
|
|
||||||
|
Before Width: | Height: | Size: 35 KiB |
@@ -1,64 +0,0 @@
|
|||||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
|
||||||
# File Created: 13.03.2012 15:35:28
|
|
||||||
|
|
||||||
newmtl metall
|
|
||||||
Ns 31.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.2431 0.2431 0.2431
|
|
||||||
Kd 0.2431 0.2431 0.2431
|
|
||||||
Ks 0.5850 0.5850 0.5850
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl 13922_StatenIslandFerry
|
|
||||||
Ns 50.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 1.0000 1.0000 1.0000
|
|
||||||
Kd 1.0000 1.0000 1.0000
|
|
||||||
Ks 0.5850 0.5850 0.5850
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
map_Ka 13922_StatenIslandFerry_diffuse.jpg
|
|
||||||
map_Kd 13922_StatenIslandFerry_diffuse.jpg
|
|
||||||
|
|
||||||
newmtl metall2
|
|
||||||
Ns 50.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.2118 0.2824 0.3451
|
|
||||||
Kd 0.2118 0.2824 0.3451
|
|
||||||
Ks 0.5850 0.5850 0.5850
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl boat
|
|
||||||
Ns 34.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.6588 0.3059 0.1294
|
|
||||||
Kd 0.6588 0.3059 0.1294
|
|
||||||
Ks 0.3600 0.3600 0.3600
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl white
|
|
||||||
Ns 10.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.9686 0.9686 0.9686
|
|
||||||
Kd 0.9686 0.9686 0.9686
|
|
||||||
Ks 0.0000 0.0000 0.0000
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
based on:
|
|
||||||
https://free3d.com/3d-model/statenislandferry-v1--603882.html
|
|
||||||
License: Free Personal Use Only
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
# Blender MTL File: 'AIM120D.blend'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl Material.006
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd texture.png
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
AIM-120D Missile (Air-to-Air) by https://free3d.com/3d-model/aim-120d-shell-air-to-air-20348.html
|
||||||
|
License: License for personal use
|
||||||
|
After Width: | Height: | Size: 6.8 MiB |
@@ -0,0 +1,104 @@
|
|||||||
|
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||||
|
# File Created: 16.12.2011 14:18:52
|
||||||
|
|
||||||
|
newmtl white
|
||||||
|
Ns 53.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.6667 0.6667 0.6667
|
||||||
|
Kd 0.6667 0.6667 0.6667
|
||||||
|
Ks 0.1800 0.1800 0.1800
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_elements_black
|
||||||
|
Ns 55.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.0000 0.0000 0.0000
|
||||||
|
Kd 0.0000 0.0000 0.0000
|
||||||
|
Ks 0.3600 0.3600 0.3600
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_glass
|
||||||
|
Ns 60.0000
|
||||||
|
Ni 7.0000
|
||||||
|
d 0.4000
|
||||||
|
Tr 0.6000
|
||||||
|
Tf 0.4000 0.4000 0.4000
|
||||||
|
illum 2
|
||||||
|
Ka 0.1059 0.1569 0.1451
|
||||||
|
Kd 0.1059 0.1569 0.1451
|
||||||
|
Ks 0.6750 0.6750 0.6750
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_screw_hooks_bronze
|
||||||
|
Ns 80.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.2941 0.2157 0.0510
|
||||||
|
Kd 0.2941 0.2157 0.0510
|
||||||
|
Ks 0.7200 0.7200 0.7200
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_silver
|
||||||
|
Ns 80.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.3333 0.3333 0.3333
|
||||||
|
Kd 0.3333 0.3333 0.3333
|
||||||
|
Ks 0.7200 0.7200 0.7200
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_buffer
|
||||||
|
Ns 10.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 1.0000 1.0000 1.0000
|
||||||
|
Kd 1.0000 1.0000 1.0000
|
||||||
|
Ks 0.2700 0.2700 0.2700
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka boat_buffer_diffuse.jpg
|
||||||
|
map_Kd boat_buffer_diffuse.jpg
|
||||||
|
|
||||||
|
newmtl boat_roof_accessory
|
||||||
|
Ns 15.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 1.0000 1.0000 1.0000
|
||||||
|
Kd 1.0000 1.0000 1.0000
|
||||||
|
Ks 0.3600 0.3600 0.3600
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka boat_roof_accessory_diffuse.jpg
|
||||||
|
map_Kd boat_roof_accessory_diffuse.jpg
|
||||||
|
|
||||||
|
newmtl boat_body
|
||||||
|
Ns 55.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 1.0000 1.0000 1.0000
|
||||||
|
Kd 1.0000 1.0000 1.0000
|
||||||
|
Ks 0.3600 0.3600 0.3600
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka boat_body_diffuse.jpg
|
||||||
|
map_Kd boat_body_diffuse.jpg
|
||||||
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 166 KiB |
|
After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 717 KiB |
@@ -1,28 +0,0 @@
|
|||||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
|
||||||
# File Created: 08.06.2011 15:26:00
|
|
||||||
|
|
||||||
newmtl _10634_SpeedBoat_v01_LOD310634_SpeedBoat_v01
|
|
||||||
Ns 53.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.5882 0.5882 0.5882
|
|
||||||
Kd 0.5882 0.5882 0.5882
|
|
||||||
Ks 0.2000 0.2000 0.2000
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
map_Ka 10634_SpeedBoat_v01.jpg
|
|
||||||
map_Kd 10634_SpeedBoat_v01.jpg
|
|
||||||
|
|
||||||
newmtl glass
|
|
||||||
Ns 80.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 0.2000
|
|
||||||
Tr 0.8000
|
|
||||||
Tf 0.2000 0.2000 0.2000
|
|
||||||
illum 2
|
|
||||||
Ka 0.5882 0.5882 0.5882
|
|
||||||
Kd 0.5882 0.5882 0.5882
|
|
||||||
Ks 0.5000 0.5000 0.5000
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
based on:
|
|
||||||
https://free3d.com/3d-model/speedboat-v01--840133.html
|
|
||||||
License: Free Personal Use Only
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||||
|
# File Created: 29.03.2012 14:25:39
|
||||||
|
|
||||||
|
newmtl default
|
||||||
|
Ns 35.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 1.0000 1.0000 1.0000
|
||||||
|
Kd 1.0000 1.0000 1.0000
|
||||||
|
Ks 0.5400 0.5400 0.5400
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||||
|
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||||
|
After Width: | Height: | Size: 168 KiB |
@@ -0,0 +1,2 @@
|
|||||||
|
Missile firing fl by NHMWretched (https://pixabay.com/sound-effects/missile-firing-fl-106655/)
|
||||||
|
CCO License
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
Aluminum | Roie Shpigler | https://artlist.io/royalty-free-music/song/aluminum/122360
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
A Touch of Dream | Max H. | https://artlist.io/royalty-free-music/song/a-touch-of-dream/126111
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Epic Cinematic Trailer | ELITE by Alex-Productions | https://onsound.eu/
|
||||||
|
Music promoted by https://www.chosic.com/free-music/all/
|
||||||
|
Creative Commons CC BY 3.0
|
||||||
|
https://creativecommons.org/licenses/by/3.0/
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
Victory march of Valor | Land_of_Books_YouTube | https://pixabay.com/users/land_of_books_youtube-7733644/s
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
Created using Metal Plates 13 from ambientCG.com,
|
||||||
|
licensed under the Creative Commons CC0 1.0 Universal License.
|
||||||
|
After Width: | Height: | Size: 5.8 MiB |
@@ -0,0 +1,2 @@
|
|||||||
|
https://www.rawpixel.com/image/13141087/png-fire-bonfire-illuminated-destruction-generated-image-rawpixel
|
||||||
|
Licence: Free for personal use
|
||||||
|
After Width: | Height: | Size: 3.4 MiB |
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.exporter;
|
package pp.battleship.exporter;
|
||||||
|
|
||||||
@@ -41,7 +36,7 @@ public static void main(String[] args) {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
export("Models/Destroyer/10619_Battleship.obj", "Destroyer.j3o"); //NON-NLS
|
export("Models/KingGeorgeV/King_George_V.obj", "Models/KingGeorgeV/KingGeorgeV.j3o"); //NON-NLS
|
||||||
|
|
||||||
stop();
|
stop();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +0,0 @@
|
|||||||
# Blender MTL File: 'untitletttd.blend'
|
|
||||||
# Material Count: 1
|
|
||||||
|
|
||||||
newmtl None
|
|
||||||
Ns 0
|
|
||||||
Ka 0.000000 0.000000 0.000000
|
|
||||||
Kd 0.8 0.8 0.8
|
|
||||||
Ks 0.8 0.8 0.8
|
|
||||||
d 1
|
|
||||||
illum 2
|
|
||||||
map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
|
|
||||||
@@ -1,73 +0,0 @@
|
|||||||
newmtl Battleship
|
|
||||||
illum 4
|
|
||||||
Kd 0.00 0.00 0.00
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
map_Kd BattleshipC.jpg
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.00 0.00 0.00
|
|
||||||
Ns 256.00
|
|
||||||
newmtl blinn1SG
|
|
||||||
illum 4
|
|
||||||
Kd 0.50 0.50 0.50
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.00 0.00 0.00
|
|
||||||
Ns 256.00
|
|
||||||
newmtl blinn2SG
|
|
||||||
illum 4
|
|
||||||
Kd 0.50 0.50 0.50
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.00 0.00 0.00
|
|
||||||
Ns 256.00
|
|
||||||
newmtl blinn3SG
|
|
||||||
illum 4
|
|
||||||
Kd 0.50 0.50 0.50
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.50 0.50 0.50
|
|
||||||
Ns 256.00
|
|
||||||
newmtl blinn4SG
|
|
||||||
illum 4
|
|
||||||
Kd 0.50 0.50 0.50
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.50 0.50 0.50
|
|
||||||
Ns 256.00
|
|
||||||
newmtl blinn5SG
|
|
||||||
illum 4
|
|
||||||
Kd 0.50 0.50 0.50
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.50 0.50 0.50
|
|
||||||
Ns 256.00
|
|
||||||
newmtl blinn6SG
|
|
||||||
illum 4
|
|
||||||
Kd 0.50 0.50 0.50
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.50 0.50 0.50
|
|
||||||
Ns 256.00
|
|
||||||
newmtl blinn7SG
|
|
||||||
illum 4
|
|
||||||
Kd 0.50 0.50 0.50
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.50 0.50 0.50
|
|
||||||
Ns 256.00
|
|
||||||
newmtl blinn8SG
|
|
||||||
illum 4
|
|
||||||
Kd 0.50 0.50 0.50
|
|
||||||
Ka 0.00 0.00 0.00
|
|
||||||
Tf 1.00 1.00 1.00
|
|
||||||
Ni 1.00
|
|
||||||
Ks 0.50 0.50 0.50
|
|
||||||
Ns 256.00
|
|
||||||
|
Before Width: | Height: | Size: 360 KiB |
@@ -1,3 +0,0 @@
|
|||||||
based on:
|
|
||||||
https://free3d.com/3d-model/battleship-v1--611736.html
|
|
||||||
License: Free Personal Use Only
|
|
||||||
|
Before Width: | Height: | Size: 35 KiB |
@@ -1,64 +0,0 @@
|
|||||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
|
||||||
# File Created: 13.03.2012 15:35:28
|
|
||||||
|
|
||||||
newmtl metall
|
|
||||||
Ns 31.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.2431 0.2431 0.2431
|
|
||||||
Kd 0.2431 0.2431 0.2431
|
|
||||||
Ks 0.5850 0.5850 0.5850
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl 13922_StatenIslandFerry
|
|
||||||
Ns 50.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 1.0000 1.0000 1.0000
|
|
||||||
Kd 1.0000 1.0000 1.0000
|
|
||||||
Ks 0.5850 0.5850 0.5850
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
map_Ka 13922_StatenIslandFerry_diffuse.jpg
|
|
||||||
map_Kd 13922_StatenIslandFerry_diffuse.jpg
|
|
||||||
|
|
||||||
newmtl metall2
|
|
||||||
Ns 50.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.2118 0.2824 0.3451
|
|
||||||
Kd 0.2118 0.2824 0.3451
|
|
||||||
Ks 0.5850 0.5850 0.5850
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl boat
|
|
||||||
Ns 34.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.6588 0.3059 0.1294
|
|
||||||
Kd 0.6588 0.3059 0.1294
|
|
||||||
Ks 0.3600 0.3600 0.3600
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
|
|
||||||
newmtl white
|
|
||||||
Ns 10.0000
|
|
||||||
Ni 1.5000
|
|
||||||
d 1.0000
|
|
||||||
Tr 0.0000
|
|
||||||
Tf 1.0000 1.0000 1.0000
|
|
||||||
illum 2
|
|
||||||
Ka 0.9686 0.9686 0.9686
|
|
||||||
Kd 0.9686 0.9686 0.9686
|
|
||||||
Ks 0.0000 0.0000 0.0000
|
|
||||||
Ke 0.0000 0.0000 0.0000
|
|
||||||
@@ -1,10 +1,3 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship;
|
package pp.battleship;
|
||||||
|
|
||||||
import pp.util.config.Config;
|
import pp.util.config.Config;
|
||||||
|
|||||||
@@ -1,10 +1,3 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship;
|
package pp.battleship;
|
||||||
|
|
||||||
import java.util.ResourceBundle;
|
import java.util.ResourceBundle;
|
||||||
|
|||||||
@@ -0,0 +1,114 @@
|
|||||||
|
package pp.battleship.game.client;
|
||||||
|
|
||||||
|
import pp.battleship.message.client.EndAnimationMessage;
|
||||||
|
import pp.battleship.message.server.EffectMessage;
|
||||||
|
import pp.battleship.message.server.SwitchToBattleState;
|
||||||
|
import pp.battleship.model.IntPoint;
|
||||||
|
import pp.battleship.model.Shell;
|
||||||
|
import pp.battleship.model.ShipMap;
|
||||||
|
import pp.battleship.notification.Music;
|
||||||
|
import pp.battleship.notification.Sound;
|
||||||
|
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the state in which the animation is played
|
||||||
|
*/
|
||||||
|
public class AnimationState extends ClientState {
|
||||||
|
|
||||||
|
private boolean myTurn;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for the AnimationState class
|
||||||
|
*
|
||||||
|
* @param logic the client logic
|
||||||
|
* @param turn a boolean containing if it's the client's turn
|
||||||
|
* @param position the position a Shell gets created
|
||||||
|
*/
|
||||||
|
public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
|
||||||
|
super(logic);
|
||||||
|
logic.playMusic(Music.GAME_THEME);
|
||||||
|
myTurn = turn;
|
||||||
|
if (myTurn) {
|
||||||
|
logic.getOpponentMap().add(new Shell(position));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
logic.getOwnMap().add(new Shell(position));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Makes sure the client renders the correct view
|
||||||
|
*
|
||||||
|
* @return true
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
boolean showBattle() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reports the effect of a shot based on the server message.
|
||||||
|
*
|
||||||
|
* @param msg the message containing the effect of the shot
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void receivedEffect(EffectMessage msg) {
|
||||||
|
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||||
|
playSound(msg);
|
||||||
|
myTurn = msg.isMyTurn();
|
||||||
|
logic.setInfoText(msg.getInfoTextKey());
|
||||||
|
affectedMap(msg).add(msg.getShot());
|
||||||
|
if (destroyedOpponentShip(msg))
|
||||||
|
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||||
|
if (msg.isGameOver()) {
|
||||||
|
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||||
|
logic.setState(new GameOverState(logic, msg.isGameLost()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the client back to the battle state
|
||||||
|
*
|
||||||
|
* @param msg the received SwitchToBattleState message
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void receivedSwitchToBattleState(SwitchToBattleState msg) {
|
||||||
|
logic.setState(new BattleState(logic, msg.getTurn()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||||
|
*
|
||||||
|
* @param msg the effect message received from the server
|
||||||
|
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||||
|
*/
|
||||||
|
private ShipMap affectedMap(EffectMessage msg) {
|
||||||
|
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||||
|
*
|
||||||
|
* @param msg the effect message received from the server
|
||||||
|
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||||
|
*/
|
||||||
|
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||||
|
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||||
|
* or destruction of a ship.
|
||||||
|
*
|
||||||
|
* @param msg the effect message containing the result of the shot
|
||||||
|
*/
|
||||||
|
private void playSound(EffectMessage msg) {
|
||||||
|
if (!msg.getShot().isHit())
|
||||||
|
logic.playSound(Sound.SPLASH);
|
||||||
|
else if (msg.getDestroyedShip() == null)
|
||||||
|
logic.playSound(Sound.EXPLOSION);
|
||||||
|
else
|
||||||
|
logic.playSound(Sound.DESTROYED_SHIP);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,18 +1,13 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.game.client;
|
package pp.battleship.game.client;
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
|
import pp.battleship.message.server.StartAnimationMessage;
|
||||||
import pp.battleship.model.IntPoint;
|
import pp.battleship.model.IntPoint;
|
||||||
import pp.battleship.model.Shell;
|
|
||||||
import pp.battleship.model.ShipMap;
|
import pp.battleship.model.ShipMap;
|
||||||
|
import pp.battleship.notification.Music;
|
||||||
import pp.battleship.notification.Sound;
|
import pp.battleship.notification.Sound;
|
||||||
|
|
||||||
import java.lang.System.Logger.Level;
|
import java.lang.System.Logger.Level;
|
||||||
@@ -31,12 +26,14 @@ class BattleState extends ClientState {
|
|||||||
*/
|
*/
|
||||||
public BattleState(ClientGameLogic logic, boolean myTurn) {
|
public BattleState(ClientGameLogic logic, boolean myTurn) {
|
||||||
super(logic);
|
super(logic);
|
||||||
|
logic.playMusic(Music.GAME_THEME);
|
||||||
this.myTurn = myTurn;
|
this.myTurn = myTurn;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* displays the battle scene.
|
* Makes sure the client renders the correct view
|
||||||
* @return true to show the battle
|
*
|
||||||
|
* @return true
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public boolean showBattle() {
|
public boolean showBattle() {
|
||||||
@@ -44,8 +41,9 @@ public boolean showBattle() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles clicking on the opponent's map. If it's the player's turn and the position is valid, a ShootMessage is sent.
|
* Triggers a shoot event if it's client's turn
|
||||||
* @param pos the clicked position on the opponent's map
|
*
|
||||||
|
* @param pos the position where the click occurred
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void clickOpponentMap(IntPoint pos) {
|
public void clickOpponentMap(IntPoint pos) {
|
||||||
@@ -56,43 +54,13 @@ else if (logic.getOpponentMap().isValid(pos))
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reports the effect of a shot based on the server message.
|
* Triggers an animation if StartAnimationMessage is received
|
||||||
*
|
*
|
||||||
* @param msg the message containing the effect of the shot
|
* @param msg the received Startanimation message
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void receivedEffect(EffectMessage msg) {
|
public void receivedStartAnimation(StartAnimationMessage msg) {
|
||||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||||
myTurn = msg.isMyTurn();
|
|
||||||
logic.playSound(Sound.MISSILE_LAUNCH);
|
logic.playSound(Sound.MISSILE_LAUNCH);
|
||||||
logic.setInfoText(msg.getInfoTextKey());
|
|
||||||
affectedMap(msg).add(msg.getShot());
|
|
||||||
affectedMap(msg).add(new Shell(new Vector3f(0, 50, 0), new Vector3f(msg.getShot().getY() + 0.5f, -0.4f, msg.getShot().getX() + 0.5f), 1f,msg,logic));
|
|
||||||
if (destroyedOpponentShip(msg))
|
|
||||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
|
||||||
if (msg.isGameOver()) {
|
|
||||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
|
||||||
logic.setState(new GameOverState(logic));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
|
||||||
*
|
|
||||||
* @param msg the effect message received from the server
|
|
||||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
|
||||||
*/
|
|
||||||
private ShipMap affectedMap(EffectMessage msg) {
|
|
||||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
|
||||||
*
|
|
||||||
* @param msg the effect message received from the server
|
|
||||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
|
||||||
*/
|
|
||||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
|
||||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,4 @@
|
|||||||
////////////////////////////////////////
|
|
||||||
// Programming project code
|
|
||||||
// UniBw M, 2022, 2023, 2024
|
|
||||||
// www.unibw.de/inf2
|
|
||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
|
||||||
////////////////////////////////////////
|
|
||||||
|
|
||||||
package pp.battleship.game.client;
|
package pp.battleship.game.client;
|
||||||
|
|
||||||
|
|||||||