Compare commits
	
		
			17 Commits
		
	
	
		
			b_Brennfoe
			...
			b_Bauer_Lu
		
	
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					93ade34282 | 
@@ -1,18 +1,17 @@
 | 
			
		||||
<component name="ProjectRunConfigurationManager">
 | 
			
		||||
    <configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application"
 | 
			
		||||
                   singleton="false">
 | 
			
		||||
        <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
 | 
			
		||||
        <module name="Projekte.battleship.client.main"/>
 | 
			
		||||
        <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
 | 
			
		||||
        <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
 | 
			
		||||
        <extension name="coverage">
 | 
			
		||||
            <pattern>
 | 
			
		||||
                <option name="PATTERN" value="pp.battleship.client.*"/>
 | 
			
		||||
                <option name="ENABLED" value="true"/>
 | 
			
		||||
            </pattern>
 | 
			
		||||
        </extension>
 | 
			
		||||
        <method v="2">
 | 
			
		||||
            <option name="Make" enabled="true"/>
 | 
			
		||||
        </method>
 | 
			
		||||
    </configuration>
 | 
			
		||||
  <configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application" singleton="false">
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
 | 
			
		||||
    <module name="Projekte.battleship.client.main" />
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-XstartOnFirstThread" />
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
 | 
			
		||||
    <extension name="coverage">
 | 
			
		||||
      <pattern>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.server.*" />
 | 
			
		||||
        <option name="ENABLED" value="true" />
 | 
			
		||||
      </pattern>
 | 
			
		||||
    </extension>
 | 
			
		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true" />
 | 
			
		||||
    </method>
 | 
			
		||||
  </configuration>
 | 
			
		||||
</component>
 | 
			
		||||
@@ -1,18 +1,19 @@
 | 
			
		||||
<component name="ProjectRunConfigurationManager">
 | 
			
		||||
  <configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false"
 | 
			
		||||
                 nameIsGenerated="true">
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
 | 
			
		||||
    <module name="Projekte.battleship.client.main"/>
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
 | 
			
		||||
  <configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
 | 
			
		||||
    <option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
 | 
			
		||||
    <option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
 | 
			
		||||
    <module name="Gruppe-01" />
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties" />
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
 | 
			
		||||
    <extension name="coverage">
 | 
			
		||||
      <pattern>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.*"/>
 | 
			
		||||
        <option name="ENABLED" value="true"/>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.server.*" />
 | 
			
		||||
        <option name="ENABLED" value="true" />
 | 
			
		||||
      </pattern>
 | 
			
		||||
    </extension>
 | 
			
		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true"/>
 | 
			
		||||
      <option name="Make" enabled="true" />
 | 
			
		||||
    </method>
 | 
			
		||||
  </configuration>
 | 
			
		||||
</component>
 | 
			
		||||
@@ -9,6 +9,8 @@ implementation project(":jme-common")
 | 
			
		||||
    implementation project(":battleship:model")
 | 
			
		||||
 | 
			
		||||
    implementation libs.jme3.desktop
 | 
			
		||||
    implementation libs.jme3.effects
 | 
			
		||||
 | 
			
		||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
			
		||||
    runtimeOnly libs.jme3.plugins
 | 
			
		||||
    runtimeOnly libs.jme3.jogg
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@
 | 
			
		||||
#
 | 
			
		||||
# Specifies the map used by the opponent in single mode.
 | 
			
		||||
# Single mode is activated if this property is set.
 | 
			
		||||
map.opponent=maps/map2.json
 | 
			
		||||
#map.opponent=maps/map2.json
 | 
			
		||||
#
 | 
			
		||||
# Specifies the map used by the player in single mode.
 | 
			
		||||
# The player must define their own map if this property is not set.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,66 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 8,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 5,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 5,
 | 
			
		||||
      "y": 6,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 4,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,66 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 9,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 9,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 5,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 3,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -4,235 +4,92 @@
 | 
			
		||||
import com.jme3.audio.AudioData.DataType;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
import com.jme3.audio.AudioSource.Status;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
import pp.battleship.notification.MusicEvent;
 | 
			
		||||
import pp.battleship.notification.GameEventListener;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Class to play Background music in game
 | 
			
		||||
 */
 | 
			
		||||
public class BackgroundMusic implements GameEventListener {
 | 
			
		||||
public class BackgroundMusic {
 | 
			
		||||
 | 
			
		||||
    private static final String VOLUME_PREF = "volume";
 | 
			
		||||
    private static final String MUSIC_ENABLED_PREF = "musicEnabled";
 | 
			
		||||
    private final Preferences pref = Preferences.userNodeForPackage(BackgroundMusic.class);
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
 | 
			
		||||
    private Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
 | 
			
		||||
 | 
			
		||||
    private static final String MENU_MUSIC = "Sound/Music/menu/cinematictrailerelite.ogg";
 | 
			
		||||
    private static final String GAME_MUSIC = "Sound/Music/game/Aluminum.ogg";
 | 
			
		||||
    private static final String VICTORY_MUSIC = "Sound/Music/victory/victorymarchofvalor.ogg";
 | 
			
		||||
    private static final String LOSE_MUSIC = "Sound/Music/lose/TouchofDream.ogg";
 | 
			
		||||
    private final AudioNode menuMusic;
 | 
			
		||||
    private final AudioNode gameMusic;
 | 
			
		||||
    private final AudioNode victoryMusic;
 | 
			
		||||
    private final AudioNode loseMusic;
 | 
			
		||||
    private String lastPlayedMusic;
 | 
			
		||||
    private final AudioNode backgroundMusic;
 | 
			
		||||
    private boolean musicEnabled;
 | 
			
		||||
    private float volume;
 | 
			
		||||
    private Application app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor for BackgroundMusic class
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The main Application
 | 
			
		||||
     * Constuctor for the BackgroundMusic
 | 
			
		||||
     * @param app for synchronising and saving data with the application
 | 
			
		||||
     * @param musicFilePath the filepath for the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic(Application app) {
 | 
			
		||||
        this.volume = pref.getFloat(VOLUME_PREF, 1.0f);
 | 
			
		||||
        this.musicEnabled = pref.getBoolean(MUSIC_ENABLED_PREF, true);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    public BackgroundMusic(Application app, String musicFilePath) {
 | 
			
		||||
        this.volume = prefs.getFloat(VOLUME_PREF, 1.0f);
 | 
			
		||||
        this.musicEnabled = prefs.getBoolean(MUSIC_ENABLED_PREF, true);
 | 
			
		||||
 | 
			
		||||
        menuMusic = createMusicNode(MENU_MUSIC);
 | 
			
		||||
        gameMusic = createMusicNode(GAME_MUSIC);
 | 
			
		||||
        victoryMusic = createMusicNode(VICTORY_MUSIC);
 | 
			
		||||
        loseMusic = createMusicNode(LOSE_MUSIC);
 | 
			
		||||
        stop(gameMusic);
 | 
			
		||||
        stop(victoryMusic);
 | 
			
		||||
        stop(loseMusic);
 | 
			
		||||
        lastPlayedMusic = menuMusic.getName();
 | 
			
		||||
        backgroundMusic = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
 | 
			
		||||
        backgroundMusic.setLooping(true);
 | 
			
		||||
        backgroundMusic.setPositional(false);
 | 
			
		||||
        backgroundMusic.setVolume(1.0f);
 | 
			
		||||
 | 
			
		||||
        if (musicEnabled) {
 | 
			
		||||
            play(menuMusic);
 | 
			
		||||
            play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates an audio node for the music
 | 
			
		||||
     *
 | 
			
		||||
     * @param musicFilePath the file path to the music
 | 
			
		||||
     * @return the created audio node
 | 
			
		||||
     * Checks if the condition is met to play BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private AudioNode createMusicNode(String musicFilePath) {
 | 
			
		||||
        AudioNode audioNode = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
 | 
			
		||||
        audioNode.setVolume(volume);
 | 
			
		||||
        audioNode.setPositional(false);
 | 
			
		||||
        audioNode.setLooping(true);
 | 
			
		||||
        audioNode.setName(musicFilePath);
 | 
			
		||||
        return audioNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the music
 | 
			
		||||
     *
 | 
			
		||||
     * @param audioNode the audio node to be played
 | 
			
		||||
     */
 | 
			
		||||
    public void play(AudioNode audioNode) {
 | 
			
		||||
        if (musicEnabled && (audioNode.getStatus() == Status.Stopped || audioNode.getStatus() == Status.Paused)) {
 | 
			
		||||
            audioNode.play();
 | 
			
		||||
            lastPlayedMusic = audioNode.getName();
 | 
			
		||||
    public void play() {
 | 
			
		||||
        if (musicEnabled && (backgroundMusic.getStatus() == Status.Stopped || backgroundMusic.getStatus() == Status.Paused)) {
 | 
			
		||||
            backgroundMusic.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Pauses the music
 | 
			
		||||
     *
 | 
			
		||||
     * @param audioNode the audio node to be paused
 | 
			
		||||
     * function to stop the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void pause(AudioNode audioNode) {
 | 
			
		||||
        if (audioNode.getStatus() == Status.Playing) {
 | 
			
		||||
            audioNode.pause();
 | 
			
		||||
    public void stop() {
 | 
			
		||||
        if (backgroundMusic.getStatus() == Status.Playing) {
 | 
			
		||||
            backgroundMusic.stop();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the music
 | 
			
		||||
     *
 | 
			
		||||
     * @param audioNode the audio node to be stopped
 | 
			
		||||
     * function to toggle the Backgroundmusic also sets the volume to the previous session
 | 
			
		||||
     */
 | 
			
		||||
    public void stop(AudioNode audioNode) {
 | 
			
		||||
        if (audioNode.getStatus() == Status.Playing) {
 | 
			
		||||
            audioNode.stop();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Controls which music should be played
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleMusic() {
 | 
			
		||||
    public void toogleMusic() {
 | 
			
		||||
        this.musicEnabled = !this.musicEnabled;
 | 
			
		||||
        if (musicEnabled) {
 | 
			
		||||
            switch (lastPlayedMusic) {
 | 
			
		||||
                case MENU_MUSIC:
 | 
			
		||||
                    play(menuMusic);
 | 
			
		||||
                    break;
 | 
			
		||||
                case GAME_MUSIC:
 | 
			
		||||
                    play(gameMusic);
 | 
			
		||||
                    break;
 | 
			
		||||
                case VICTORY_MUSIC:
 | 
			
		||||
                    play(victoryMusic);
 | 
			
		||||
                    break;
 | 
			
		||||
                case LOSE_MUSIC:
 | 
			
		||||
                    play(loseMusic);
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
            play();
 | 
			
		||||
        } else {
 | 
			
		||||
            stop();
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            pause(menuMusic);
 | 
			
		||||
            pause(gameMusic);
 | 
			
		||||
            pause(victoryMusic);
 | 
			
		||||
            pause(loseMusic);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        pref.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
 | 
			
		||||
        prefs.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Changes the music to the specified music if it isn't already playing
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the music to play
 | 
			
		||||
     */
 | 
			
		||||
    public void changeMusic(Music music) {
 | 
			
		||||
        if (music == Music.MENU_THEME && !lastPlayedMusic.equals(MENU_MUSIC)) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
 | 
			
		||||
            stop(gameMusic);
 | 
			
		||||
            stop(victoryMusic);
 | 
			
		||||
            stop(loseMusic);
 | 
			
		||||
            play(menuMusic);
 | 
			
		||||
            lastPlayedMusic = menuMusic.getName();
 | 
			
		||||
        }
 | 
			
		||||
        else if (music == Music.GAME_THEME && !lastPlayedMusic.equals(GAME_MUSIC)) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
 | 
			
		||||
            stop(menuMusic);
 | 
			
		||||
            stop(loseMusic);
 | 
			
		||||
            stop(victoryMusic);
 | 
			
		||||
            play(gameMusic);
 | 
			
		||||
            lastPlayedMusic = gameMusic.getName();
 | 
			
		||||
        }
 | 
			
		||||
        else if (music == Music.VICTORY_THEME && !lastPlayedMusic.equals(VICTORY_MUSIC)) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
 | 
			
		||||
            stop(menuMusic);
 | 
			
		||||
            stop(gameMusic);
 | 
			
		||||
            stop(loseMusic);
 | 
			
		||||
            play(victoryMusic);
 | 
			
		||||
            lastPlayedMusic = victoryMusic.getName();
 | 
			
		||||
        }
 | 
			
		||||
        else if (music == Music.LOSE_THEME && !lastPlayedMusic.equals(LOSE_MUSIC)) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
 | 
			
		||||
            stop(menuMusic);
 | 
			
		||||
            stop(gameMusic);
 | 
			
		||||
            stop(victoryMusic);
 | 
			
		||||
            play(loseMusic);
 | 
			
		||||
            lastPlayedMusic = loseMusic.getName();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Receives the different MusicEvents
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the received Event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(MusicEvent music) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
 | 
			
		||||
        switch (music.music()) {
 | 
			
		||||
            case MENU_THEME:
 | 
			
		||||
                changeMusic(Music.MENU_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
            case GAME_THEME:
 | 
			
		||||
                changeMusic(Music.GAME_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
            case VICTORY_THEME:
 | 
			
		||||
                changeMusic(Music.VICTORY_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
            case LOSE_THEME:
 | 
			
		||||
                changeMusic(Music.LOSE_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Set the volume for the music
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume float to transfer the new volume
 | 
			
		||||
     * Setter for the Volume also safes the volume from the previous session
 | 
			
		||||
     * @param volume variable for the volume of the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float volume) {
 | 
			
		||||
        this.volume = volume;
 | 
			
		||||
        menuMusic.setVolume(volume);
 | 
			
		||||
        gameMusic.setVolume(volume);
 | 
			
		||||
        victoryMusic.setVolume(volume);
 | 
			
		||||
        loseMusic.setVolume(volume);
 | 
			
		||||
 | 
			
		||||
        pref.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
        backgroundMusic.setVolume(volume);
 | 
			
		||||
        prefs.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the volume
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current volume as a float
 | 
			
		||||
     * Getter for Volume
 | 
			
		||||
     * @return a float value of the volume
 | 
			
		||||
     */
 | 
			
		||||
    public float getVolume() {
 | 
			
		||||
        return volume;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns if music should be played or not
 | 
			
		||||
     *
 | 
			
		||||
     * @return boolean value in music should be played
 | 
			
		||||
     * Getter for musicEnabled
 | 
			
		||||
     * @return if the music is enabled return true, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isMusicEnabled() {
 | 
			
		||||
        return musicEnabled;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -1,3 +1,10 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.DebugKeysAppState;
 | 
			
		||||
@@ -114,9 +121,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Object handling the background music
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    private BackgroundMusic backgroundMusic;
 | 
			
		||||
 | 
			
		||||
@@ -139,6 +145,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new BattleshipApp().start();
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -223,8 +230,7 @@ public void simpleInitApp() {
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
        backgroundMusic = new BackgroundMusic(this);
 | 
			
		||||
        logic.addListener(backgroundMusic);
 | 
			
		||||
        backgroundMusic = new BackgroundMusic(this, "Sound/Effects/BackgroundMusic/boss_battle_#2_metal_opening.wav");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -315,10 +321,6 @@ public Draw getDraw() {
 | 
			
		||||
        return draw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BackgroundMusic getBackgroundMusic() {
 | 
			
		||||
        return backgroundMusic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a request to close the application.
 | 
			
		||||
     * If the request is initiated by pressing ESC, this parameter is true.
 | 
			
		||||
@@ -430,4 +432,12 @@ void errorDialog(String errorMessage) {
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Getter for the BackgroundMusic
 | 
			
		||||
     * @return the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic getBackgroundMusic(){
 | 
			
		||||
        return backgroundMusic;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,10 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,10 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,10 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
@@ -8,7 +15,6 @@
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
import pp.battleship.notification.GameEventListener;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.battleship.notification.SoundEvent;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
@@ -21,7 +27,7 @@
 | 
			
		||||
 * An application state that plays sounds.
 | 
			
		||||
 */
 | 
			
		||||
public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
@@ -39,13 +45,6 @@ public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
@@ -73,7 +72,7 @@ public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
			
		||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
			
		||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
			
		||||
        missileLaunch = loadSound(app, "Sound/Effects/missilefiring.wav"); //NON-NLS
 | 
			
		||||
        missileLaunch = loadSound(app, "Sound/Effects/missileLaunch.wav");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -89,19 +88,17 @@ private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
        } catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the splash sound effect.
 | 
			
		||||
     * Plays the missile launch sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void missileLaunch() {
 | 
			
		||||
        if (isEnabled() && missileLaunch != null)
 | 
			
		||||
            missileLaunch.playInstance();
 | 
			
		||||
        missileLaunch.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -129,9 +126,8 @@ public void shipDestroyed() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays sound according to the received SoundEvent
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the received SoundEvent
 | 
			
		||||
     * Checks the according case for the soundeffect
 | 
			
		||||
     * @param event the received event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,15 +1,23 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.DefaultRangedValueModel;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.dialog.TextInputDialog;
 | 
			
		||||
import com.simsilica.lemur.DefaultRangedValueModel;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
@@ -42,15 +50,16 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
			
		||||
                              new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
 | 
			
		||||
        Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
 | 
			
		||||
        musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
 | 
			
		||||
        musicToggle.addClickCommands(s -> toggleMusic());
 | 
			
		||||
 | 
			
		||||
        addChild(musicToggle);
 | 
			
		||||
 | 
			
		||||
        addChild(new Label(lookup("menu.music.volume"), new ElementId("slider_label")));
 | 
			
		||||
        Slider volumeSlider = new Slider();
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.00, 1.00, app.getBackgroundMusic().getVolume()));
 | 
			
		||||
        volumeSlider.setDelta(0.05);
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.0 , 2.0, app.getBackgroundMusic().getVolume()));
 | 
			
		||||
        volumeSlider.setDelta(0.1);
 | 
			
		||||
        addChild(volumeSlider);
 | 
			
		||||
 | 
			
		||||
        volumeRef = volumeSlider.getModel().createReference();
 | 
			
		||||
@@ -63,37 +72,34 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::close));
 | 
			
		||||
        addChild(new Button(lookup("menu.quit")))
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(app::closeApp));
 | 
			
		||||
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the volume when the slider is moved
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame
 | 
			
		||||
     * Updates the volume if there is a change and adjusts it accordingly.
 | 
			
		||||
     * @param tmp unused time parameter
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (volumeRef.update()) {
 | 
			
		||||
    public void update(float tmp){
 | 
			
		||||
        if(volumeRef.update()) {
 | 
			
		||||
            double newVolume = volumeRef.get();
 | 
			
		||||
            adjustVolume(newVolume);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adjusts the volume for the background music
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume is the double value of the volume
 | 
			
		||||
     * Adjusts the background music volume to the specified value.
 | 
			
		||||
     * @param newVolume the new volume level
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustVolume(double volume) {
 | 
			
		||||
        app.getBackgroundMusic().setVolume((float) volume);
 | 
			
		||||
 | 
			
		||||
    private void adjustVolume(double newVolume) {
 | 
			
		||||
        app.getBackgroundMusic().setVolume((float) newVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the background music on and off
 | 
			
		||||
     * Toggles the background music on or off.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleMusic() {
 | 
			
		||||
        app.getBackgroundMusic().toggleMusic();
 | 
			
		||||
    private void toggleMusic(){
 | 
			
		||||
        app.getBackgroundMusic().toogleMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,14 +1,18 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.battleship.client.server.BattleshipServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
import server.BattleshipServer;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
@@ -32,7 +36,10 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
    private boolean hostServer = false;
 | 
			
		||||
    private BattleshipServer battleshipServer;
 | 
			
		||||
    private boolean GUI = true;
 | 
			
		||||
    private Container menu;
 | 
			
		||||
    private boolean serverToggle = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
@@ -46,52 +53,127 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        Checkbox hostServer = new Checkbox(lookup("start.own.server"));
 | 
			
		||||
        hostServer.setChecked(false);
 | 
			
		||||
        hostServer.addClickCommands(s -> toggleOwnServer());
 | 
			
		||||
 | 
			
		||||
        final BattleshipApp app = network.getApp();
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        input.addChild(hostServer);
 | 
			
		||||
 | 
			
		||||
        DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                     .setTitle(lookup("server.dialog"))
 | 
			
		||||
                     .setExtension(d -> d.addChild(input))
 | 
			
		||||
                     .setOkButton(lookup("button.connect"), d -> connect())
 | 
			
		||||
                     .setNoButton(lookup("button.cancel"), app::closeApp)
 | 
			
		||||
                     .setOkClose(false)
 | 
			
		||||
                     .setNoClose(false)
 | 
			
		||||
                     .build(this);
 | 
			
		||||
        this.menu = new Container();
 | 
			
		||||
        menu();
 | 
			
		||||
        addChild(menu);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for establishing the connection to a server.
 | 
			
		||||
     * Main Menu creation
 | 
			
		||||
     */
 | 
			
		||||
    private void menu() {
 | 
			
		||||
 | 
			
		||||
        Button connectGame = new Button("Multiplayer");
 | 
			
		||||
        connectGame.addClickCommands(source -> serverConnectGUI());
 | 
			
		||||
        Checkbox serverHost = new Checkbox("Host own Game");
 | 
			
		||||
        serverHost.addClickCommands(source -> toggleServer());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        menu.addChild(serverHost);
 | 
			
		||||
        menu.addChild(connectGame);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logic for the ServerGUI
 | 
			
		||||
     */
 | 
			
		||||
    private void serverConnectGUI() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Hosting Server...");
 | 
			
		||||
 | 
			
		||||
        if (GUI) {
 | 
			
		||||
            host.setSingleLine(true);
 | 
			
		||||
            host.setPreferredWidth(400f);
 | 
			
		||||
            port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
            final BattleshipApp app = network.getApp();
 | 
			
		||||
            final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
 | 
			
		||||
            input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
            input.addChild(host, 1);
 | 
			
		||||
            input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
            input.addChild(port, 1);
 | 
			
		||||
 | 
			
		||||
            DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                    .setTitle(lookup("server.dialog"))
 | 
			
		||||
                    .setExtension(d -> d.addChild(input))
 | 
			
		||||
                    .setOkButton(lookup("button.connect"), d -> connect())
 | 
			
		||||
                    .setOkClose(false)
 | 
			
		||||
                    .build(this);
 | 
			
		||||
            GUI = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Connect to server if serverToggle is false hosts otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void connect(){
 | 
			
		||||
        if (serverToggle) {
 | 
			
		||||
            hostServer();
 | 
			
		||||
        } else {
 | 
			
		||||
            connectServer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void connectToServer() {
 | 
			
		||||
    private void connectServer() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the Server is running or starts the Server and handles Exceptions     *
 | 
			
		||||
     */
 | 
			
		||||
    private void hostServer() {
 | 
			
		||||
        if (battleshipServer == null) {
 | 
			
		||||
            startServer(); // Starts the server in a new thread
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(1000); // Wait for the server to start
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        // Proceed with connecting to the server
 | 
			
		||||
        connectServer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggle Method for Boolean
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleServer(){
 | 
			
		||||
        serverToggle = !serverToggle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Allows Client to Start a Server in a new Thread
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                // Initialize and run the server
 | 
			
		||||
                battleshipServer = new BattleshipServer();
 | 
			
		||||
                battleshipServer.run(Integer.parseInt(port.getText()));
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, e);
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
                .setText(lookup("label.connecting"))
 | 
			
		||||
                .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -104,8 +186,7 @@ private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -120,11 +201,9 @@ public void update(float delta) {
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
            } catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
@@ -151,46 +230,4 @@ private void failure(Throwable e) {
 | 
			
		||||
        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
			
		||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect-button.
 | 
			
		||||
     * If hostServer-Checkbox is active, starts a new Server on the clients machine, else tries to connect to existing server
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        if (hostServer) {
 | 
			
		||||
            startServer();
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(1000);
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
            connectToServer();
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            connectToServer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts a server on the clients machine
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
 | 
			
		||||
                battleshipServer.run();
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, e);
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the hostServer-Checkbox
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleOwnServer() {
 | 
			
		||||
        hostServer = !hostServer;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,10 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.Client;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,9 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,9 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,181 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
public class HitEffectHandler {
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(HitEffectHandler.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor for the HitEffectHandler class
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the main application
 | 
			
		||||
     */
 | 
			
		||||
    public HitEffectHandler(Application app) {
 | 
			
		||||
        assetManager = app.getAssetManager();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates explosion, debris and fire effects when ship gets hit
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode the node of the ship that gets hit and the effect should be attached to
 | 
			
		||||
     * @param shot           The shot taken on a field
 | 
			
		||||
     */
 | 
			
		||||
    public void hitEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        //Explosion
 | 
			
		||||
        ParticleEmitter explosion = new ParticleEmitter("Explosion", Type.Triangle, 30);
 | 
			
		||||
        explosion.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
 | 
			
		||||
        explosion.setImagesX(2);
 | 
			
		||||
        explosion.setImagesY(2);
 | 
			
		||||
        explosion.setStartColor(new ColorRGBA(0.96f, 0.82f, 0.6f, 1f));
 | 
			
		||||
        explosion.setEndColor(new ColorRGBA(0.88f, 0.32f, 0.025f, 1f));
 | 
			
		||||
        explosion.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        explosion.setStartSize(0.45f);
 | 
			
		||||
        explosion.setEndSize(0.1f);
 | 
			
		||||
        explosion.setGravity(0, -0.5f, 0);
 | 
			
		||||
        explosion.setLowLife(1f);
 | 
			
		||||
        explosion.setHighLife(3.5f);
 | 
			
		||||
        explosion.setParticlesPerSec(0);
 | 
			
		||||
        explosion.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
        explosion.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        //Debris
 | 
			
		||||
        ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 6);
 | 
			
		||||
        Material debrisMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        debrisMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Debris/debris.png"));
 | 
			
		||||
        debris.setMaterial(debrisMaterial);
 | 
			
		||||
        debris.setImagesX(2);
 | 
			
		||||
        debris.setImagesY(2);
 | 
			
		||||
        debris.setStartColor(ColorRGBA.White);
 | 
			
		||||
        debris.setEndColor(ColorRGBA.White);
 | 
			
		||||
        debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0.25f, 2f, 0.25f));
 | 
			
		||||
        debris.setStartSize(0.25f);
 | 
			
		||||
        debris.setEndSize(0.1f);
 | 
			
		||||
        debris.setGravity(0, 1.5f, 0);
 | 
			
		||||
        debris.getParticleInfluencer().setVelocityVariation(0.3f);
 | 
			
		||||
        debris.setLowLife(1f);
 | 
			
		||||
        debris.setHighLife(3.5f);
 | 
			
		||||
        debris.setParticlesPerSec(0);
 | 
			
		||||
        debris.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
        debris.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        //Fire
 | 
			
		||||
        ParticleEmitter fire = new ParticleEmitter("Fire", Type.Triangle, 30);
 | 
			
		||||
        Material fireMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        fireMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Fire/fire.png"));
 | 
			
		||||
        fire.setMaterial(fireMaterial);
 | 
			
		||||
        fire.setImagesX(2);
 | 
			
		||||
        fire.setImagesY(2);
 | 
			
		||||
        fire.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        fire.setEndColor(ColorRGBA.Red);
 | 
			
		||||
        fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1.5f, 0));
 | 
			
		||||
        fire.setStartSize(0.2f);
 | 
			
		||||
        fire.setEndSize(0.05f);
 | 
			
		||||
        fire.setLowLife(1f);
 | 
			
		||||
        fire.setHighLife(2f);
 | 
			
		||||
        fire.getParticleInfluencer().setVelocityVariation(0.2f);
 | 
			
		||||
        fire.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
        fire.getLocalTranslation().subtractLocal(battleshipNode.getLocalTranslation());
 | 
			
		||||
        battleshipNode.attachChild(fire);
 | 
			
		||||
        fire.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
//        LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", explosion.getLocalTranslation().toString());
 | 
			
		||||
//        LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", debris.getLocalTranslation().toString());
 | 
			
		||||
//        LOGGER.log(Level.INFO, "Created HitEffect at {0}", fire.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
        battleshipNode.attachChild(explosion);
 | 
			
		||||
        explosion.addControl(new EffectControl(explosion, battleshipNode));
 | 
			
		||||
        fire.addControl(new EffectControl(fire, battleshipNode));
 | 
			
		||||
        battleshipNode.attachChild(debris);
 | 
			
		||||
        debris.addControl(new EffectControl(debris, battleshipNode));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a splash effect if the shot hits the water
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot The shot taken on a field
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter missEffect(Shot shot) {
 | 
			
		||||
        ParticleEmitter missEffect = new ParticleEmitter("HitEffect", Type.Triangle, 45);
 | 
			
		||||
        missEffect.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
 | 
			
		||||
        missEffect.setImagesX(2);
 | 
			
		||||
        missEffect.setImagesY(2);
 | 
			
		||||
        missEffect.setStartColor(new ColorRGBA(0.067f, 0.06f, 0.37f, 0.87f));
 | 
			
		||||
        missEffect.setEndColor(new ColorRGBA(0.32f, 0.55f, 0.87f, 0.79f));
 | 
			
		||||
        missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        missEffect.setStartSize(0.1f);
 | 
			
		||||
        missEffect.setEndSize(0.08f);
 | 
			
		||||
        missEffect.setGravity(0, 0.36f, 0);
 | 
			
		||||
        missEffect.setLowLife(0.7f);
 | 
			
		||||
        missEffect.setHighLife(1.8f);
 | 
			
		||||
        missEffect.setParticlesPerSec(0);
 | 
			
		||||
        missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Created MissEffect at {0}", missEffect.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
        missEffect.emitAllParticles();
 | 
			
		||||
        missEffect.addControl(new EffectControl(missEffect));
 | 
			
		||||
        return missEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Inner class to control effects
 | 
			
		||||
     */
 | 
			
		||||
    private static class EffectControl extends AbstractControl {
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
        private final Node parentNode;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Constructor used to attach effect to a node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter    the particle emitter to be controlled
 | 
			
		||||
         * @param parentNode the node to be attached
 | 
			
		||||
         */
 | 
			
		||||
        public EffectControl(ParticleEmitter emitter, Node parentNode) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = parentNode;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Constructor used if the effect shouldn't be attached to a node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter the particle emitter to be controlled
 | 
			
		||||
         */
 | 
			
		||||
        public EffectControl(ParticleEmitter emitter) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Checks if the Effect is not rendered anymore so it can be removed
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf time per frame (in seconds)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
 | 
			
		||||
                if (parentNode != null)
 | 
			
		||||
                    parentNode.detachChild(emitter);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
         * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,155 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the visual effects for impact events such as hits and misses.
 | 
			
		||||
 */
 | 
			
		||||
public class ImpactEffectManager {
 | 
			
		||||
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ImpactEffectManager.class.getName());
 | 
			
		||||
 | 
			
		||||
    private Material particleMaterial;
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor to initialize the asset manager via the main application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The main application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ImpactEffectManager(BattleshipApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.assetManager = app.getAssetManager();
 | 
			
		||||
        this.particleMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Generates a visual effect for a hit at the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode The node where the effect should be attached.
 | 
			
		||||
     * @param shot           The details of the shot where the hit occurred.
 | 
			
		||||
     */
 | 
			
		||||
    public void triggerHitEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        ParticleEmitter hitEffect = createParticleEmitter("HitEffect", 50, ColorRGBA.Orange, ColorRGBA.Red, 0.45f, 0.1f, 1f, 2f);
 | 
			
		||||
 | 
			
		||||
        hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Hit effect created at position: {0}", hitEffect.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
//        hitEffect.emitAllParticles();
 | 
			
		||||
        hitEffect.addControl(new EffectCleanupControl(hitEffect));
 | 
			
		||||
 | 
			
		||||
        app.getRootNode().attachChild(hitEffect);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a visual effect for a missed shot at the specified location.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot The details of the missed shot.
 | 
			
		||||
     * @return The particle emitter representing the miss effect.
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter triggerMissEffect(Shot shot) {
 | 
			
		||||
        ParticleEmitter missEffect = createParticleEmitter("MissEffect", 50, ColorRGBA.Blue, ColorRGBA.Cyan, 0.3f, 0.05f, 0.5f, 1.5f);
 | 
			
		||||
        missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
        missEffect.addControl(new EffectCleanupControl(missEffect));
 | 
			
		||||
        return missEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Helper method to create a particle emitter with predefined parameters.
 | 
			
		||||
     *
 | 
			
		||||
     * @param name          The name of the particle emitter.
 | 
			
		||||
     * @param count         The number of particles to emit.
 | 
			
		||||
     * @param startColor    The initial color of the particles.
 | 
			
		||||
     * @param endColor      The final color of the particles.
 | 
			
		||||
     * @param startSize     The initial size of the particles.
 | 
			
		||||
     * @param endSize       The final size of the particles.
 | 
			
		||||
     * @param lowLife       The minimum lifetime of the particles.
 | 
			
		||||
     * @param highLife      The maximum lifetime of the particles.
 | 
			
		||||
     * @return The configured ParticleEmitter instance.
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createParticleEmitter(String name, int count, ColorRGBA startColor, ColorRGBA endColor, float startSize, float endSize, float lowLife, float highLife) {
 | 
			
		||||
        ParticleEmitter emitter = new ParticleEmitter(name, Type.Triangle, count);
 | 
			
		||||
        emitter.setNumParticles(0);
 | 
			
		||||
        emitter.setMaterial(particleMaterial);
 | 
			
		||||
        emitter.setImagesX(2);
 | 
			
		||||
        emitter.setImagesY(2);
 | 
			
		||||
        emitter.setStartColor(startColor);
 | 
			
		||||
        emitter.setEndColor(endColor);
 | 
			
		||||
        emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        emitter.setStartSize(startSize);
 | 
			
		||||
        emitter.setEndSize(endSize);
 | 
			
		||||
        emitter.setGravity(0, -0.5f, 0);
 | 
			
		||||
        emitter.setLowLife(lowLife);
 | 
			
		||||
        emitter.setHighLife(highLife);
 | 
			
		||||
        return emitter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Custom control class to handle the cleanup of particle effects once they are no longer visible.
 | 
			
		||||
     */
 | 
			
		||||
    private static class EffectCleanupControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
 | 
			
		||||
        private float currentTime = 0;
 | 
			
		||||
        private final float duration = 3.5f;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Constructor for managing cleanup of a standalone particle emitter.
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter The particle emitter to manage.
 | 
			
		||||
         */
 | 
			
		||||
        public EffectCleanupControl(ParticleEmitter emitter) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Removes the emitter when all particles are no longer visible.
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf Time per frame.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            currentTime += tpf;
 | 
			
		||||
            if (currentTime <= duration) {
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= 1f && currentTime <= 1.1) {
 | 
			
		||||
                //Start
 | 
			
		||||
                emitter.setNumParticles(50);
 | 
			
		||||
                emitter.setParticlesPerSec(50);
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= duration){
 | 
			
		||||
                emitter.setParticlesPerSec(0);
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= duration+1f) {
 | 
			
		||||
                //Ende
 | 
			
		||||
                spatial.removeFromParent();
 | 
			
		||||
                emitter.emitAllParticles();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * No custom rendering needed; particle behavior is handled in controlUpdate.
 | 
			
		||||
         * @param rm handles rendering, and ViewPort
 | 
			
		||||
         * @param vp defines the view where the scene is displayed.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
 | 
			
		||||
            // No rendering-specific behavior needed for this control.
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,9 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,9 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
@@ -7,13 +12,10 @@
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Synchronizes the visual representation of the ship map with the game model.
 | 
			
		||||
@@ -26,9 +28,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final float SHOT_DEPTH = -2f;
 | 
			
		||||
    private static final float SHIP_DEPTH = 0f;
 | 
			
		||||
    private static final float INDENT = 4f;
 | 
			
		||||
    private static final float MISSILE_DEPTH = 6f;
 | 
			
		||||
    private static final float MISSILE_SIZE = 0.8f;
 | 
			
		||||
    private static final float MISSILE_CENTERED_IN_MAP_GRID = 0.0625f;
 | 
			
		||||
 | 
			
		||||
    private static final float SHELL_DEPTH = 8f;
 | 
			
		||||
 | 
			
		||||
    // Colors used for different visual elements
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
 | 
			
		||||
@@ -40,8 +41,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    // The MapView associated with this synchronizer
 | 
			
		||||
    private final MapView view;
 | 
			
		||||
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new MapViewSynchronizer for the given MapView.
 | 
			
		||||
     * Initializes the synchronizer and adds existing elements from the model to the view.
 | 
			
		||||
@@ -63,14 +62,16 @@ public MapViewSynchronizer(MapView view) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "visiting" + shot);
 | 
			
		||||
        // Convert the shot's model coordinates to view coordinates
 | 
			
		||||
        final Position p1 = view.modelToView(shot.getX(), shot.getY());
 | 
			
		||||
        final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
 | 
			
		||||
        final ColorRGBA color = shot.isHit() ? HIT_COLOR : MISS_COLOR;
 | 
			
		||||
 | 
			
		||||
        // Create and return a rectangle representing the shot
 | 
			
		||||
        return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(), SHOT_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), color);
 | 
			
		||||
        return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
 | 
			
		||||
                                                     SHOT_DEPTH,
 | 
			
		||||
                                                     p2.getX() - p1.getX(), p2.getY() - p1.getY(),
 | 
			
		||||
                                                     color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -113,29 +114,21 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a visual representation on the map
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the node the visual representation gets attached to.
 | 
			
		||||
     * Creates a visual representation (Spatial) for the given shell, attaching a control for its behavior.
 | 
			
		||||
     * @param shell the shell to visit and visualize
 | 
			
		||||
     * @return the constructed shell node (Spatial)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
 | 
			
		||||
        final Node missileNode = new Node("missile");
 | 
			
		||||
        final Position p1 = view.modelToView(shell.getX(), shell.getY());
 | 
			
		||||
        final Position p2 = view.modelToView(shell.getX() + MISSILE_SIZE, shell.getY() + MISSILE_SIZE);
 | 
			
		||||
        final Node shellNode = new Node("shell");
 | 
			
		||||
        final Position startPosition = view.modelToView(shell.getCurrentPosition().x,shell.getCurrentPosition().z);
 | 
			
		||||
 | 
			
		||||
        final float x1 = p1.getX() + INDENT;
 | 
			
		||||
        final float y1 = p1.getY() + INDENT;
 | 
			
		||||
        final float x2 = p2.getX() - INDENT;
 | 
			
		||||
        final float y2 = p2.getY() - INDENT;
 | 
			
		||||
        shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(),startPosition.getY(), SHELL_DEPTH, 30, 30, ColorRGBA.Black));
 | 
			
		||||
 | 
			
		||||
        final Position startPosition = view.modelToView(MISSILE_CENTERED_IN_MAP_GRID, MISSILE_CENTERED_IN_MAP_GRID);
 | 
			
		||||
        shellNode.addControl(new ShellControl(shell, this.view, shell.getLogic()));
 | 
			
		||||
        return shellNode;
 | 
			
		||||
 | 
			
		||||
        missileNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.DarkGray));
 | 
			
		||||
        missileNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH);
 | 
			
		||||
        missileNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
        return missileNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -149,7 +142,6 @@ public Spatial visit(Shell shell) {
 | 
			
		||||
     * @return a Geometry representing the line
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "created Ship line");
 | 
			
		||||
        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,9 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,15 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
@@ -14,11 +17,7 @@
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.battleship.model.*;
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
@@ -32,24 +31,21 @@
 | 
			
		||||
 */
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
 | 
			
		||||
    private static final String UBOAT_MODEL = "Models/UBOAT/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj";
 | 
			
		||||
    private static final String PATROL_BOAT_MODEL = "Models/PATROL_BOAT/12219_boat_v2_L2.obj";
 | 
			
		||||
    private static final String MODERN_BATTLESHIP_MODEL = "Models/BATTLESHIP/10619_Battleship.obj";
 | 
			
		||||
    private static final String MODERN_BATTLESHIP_TEXTURES = "Models/BATTLESHIP/BattleshipC.jpg";
 | 
			
		||||
    private static final String MISSILE_MODEL = "Models/Missile/AIM120D.obj";
 | 
			
		||||
    private static final String MISSILE_TEXTURE = "Models/Missile/texture.png";
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
 | 
			
		||||
    private static final String DESTROYER = "Models/Destroyer/Destroyer.j3o";
 | 
			
		||||
    private static final String FERRY = "Models/Ferry/13922_Staten_Island_Ferry_V1_l1.obj";
 | 
			
		||||
    private static final String SMALL = "Models/Small/10634_SpeedBoat_v01_LOD3.obj";
 | 
			
		||||
    private static final String BOMB = "Models/Bomb/BombGBU.j3o";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
    private static final String MISSILE = "missile"; //NON-NLS
 | 
			
		||||
    private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
 | 
			
		||||
    private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
 | 
			
		||||
    private final HitEffectHandler hitEffectHandler;
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private ImpactEffectManager effectHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
@@ -62,7 +58,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
        super(app.getGameLogic().getOwnMap(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.map = map;
 | 
			
		||||
        hitEffectHandler = new HitEffectHandler(app);
 | 
			
		||||
        effectHandler = new ImpactEffectManager(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +72,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : hitEffectHandler.missEffect(shot);
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : effectHandler.triggerMissEffect(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -91,7 +87,8 @@ private Spatial handleHit(Shot shot) {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
 | 
			
		||||
        hitEffectHandler.hitEffect(shipNode, shot);
 | 
			
		||||
        System.out.println(shot.getX() + " " + shot.getY());
 | 
			
		||||
        effectHandler.triggerHitEffect(shipNode, shot);
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
@@ -112,7 +109,7 @@ private Geometry createCylinder(Shot shot) {
 | 
			
		||||
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(color));
 | 
			
		||||
        geometry.rotate(HALF_PI, 0f, 0f);
 | 
			
		||||
        // compute the center of the shot in world coordinates
 | 
			
		||||
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
@@ -138,39 +135,42 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell and creates a graphical representation of it.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the Shell
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Node node = new Node(MISSILE);
 | 
			
		||||
        node.attachChild(createMissile());
 | 
			
		||||
        final Spatial bombModel = app.getAssetManager().loadModel(BOMB);
 | 
			
		||||
 | 
			
		||||
        final float x = shell.getY();
 | 
			
		||||
        final float z = shell.getX();
 | 
			
		||||
        node.setLocalTranslation(x + 0.5f, 10f, z + 0.5f);
 | 
			
		||||
        node.addControl(new ShellControl(shell, app));
 | 
			
		||||
        return node;
 | 
			
		||||
        // Apply transformations to the bomb model (scale, rotate, etc. if needed)
 | 
			
		||||
        bombModel.scale(0.05f);
 | 
			
		||||
        bombModel.rotate(-HALF_PI, 0f, 0f);
 | 
			
		||||
 | 
			
		||||
        // Set the position of the bomb at the shell's current position
 | 
			
		||||
        bombModel.setLocalTranslation(shell.getCurrentPosition());
 | 
			
		||||
 | 
			
		||||
        // Add a control to animate the bomb's movement (similar to the previous cylinder animation)
 | 
			
		||||
        bombModel.addControl(new ShellControl(shell,shell.getLogic()));
 | 
			
		||||
 | 
			
		||||
        return bombModel;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the appropriate graphical representation of the specified battleship.
 | 
			
		||||
     * The representation is either a detailed model or a simple box based on the length of the ship.
 | 
			
		||||
     * The representation is a detailed model based on the length of the ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShip(Battleship ship) {
 | 
			
		||||
        return switch (ship.getLength()) {
 | 
			
		||||
            case 1 -> createPatrolBoat(ship);
 | 
			
		||||
            case 2 -> createModernBattleship(ship);
 | 
			
		||||
            case 3 -> createUboat(ship);
 | 
			
		||||
            case 4 -> createBattleship(ship);
 | 
			
		||||
            default -> createBox(ship);
 | 
			
		||||
        };
 | 
			
		||||
        // return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
        if (ship.getLength() == 4) {
 | 
			
		||||
            return createBattleship(ship);
 | 
			
		||||
        } else if (ship.getLength() == 3) {
 | 
			
		||||
            return createBigShip(ship);
 | 
			
		||||
        } else if (ship.getLength() == 2) {
 | 
			
		||||
            return createMediumShip(ship);
 | 
			
		||||
        } else if (ship.getLength() == 1) {
 | 
			
		||||
            return createSmallShip(ship);
 | 
			
		||||
        }
 | 
			
		||||
        return createBattleship(ship);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -226,80 +226,47 @@ private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a modern battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Big Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Big Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBigShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(DESTROYER);
 | 
			
		||||
 | 
			
		||||
    private Spatial createModernBattleship(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(MODERN_BATTLESHIP_MODEL);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MODERN_BATTLESHIP_TEXTURES));
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
        model.move(0,0.4f,0);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.0001f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        model.setQueueBucket(RenderQueue.Bucket.Opaque);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Medium Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Medium Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createMediumShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(FERRY);
 | 
			
		||||
 | 
			
		||||
        model.move(0,0.25f,0);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.00025f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Small Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Small Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSmallShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SMALL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.000075f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, 0.2f, 0);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a missile.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the spatial representing the missile
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private Spatial createMissile() {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(MISSILE_MODEL);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MISSILE_TEXTURE));
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.setQueueBucket(RenderQueue.Bucket.Opaque);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, 0, 0);
 | 
			
		||||
        model.scale(0.009f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, 0f, 0);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a Uboat.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the Uboat
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private Spatial createUboat(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(UBOAT_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.45f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, -0.25f, 0);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a Patrol boat.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the Patrol boat
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private Spatial createPatrolBoat(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.00045f);
 | 
			
		||||
        model.scale(0.0009f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,62 +1,96 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Class to control the 3D representation of a shell
 | 
			
		||||
 * Controls the oscillating pitch motion of a battleship model in the game.
 | 
			
		||||
 * The ship oscillates to simulate a realistic movement on water, based on its orientation and length.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControl extends AbstractControl {
 | 
			
		||||
class ShellControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private static final float TRAVEL_SPEED = 8.5f;
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(BattleshipApp.class.getName());
 | 
			
		||||
    private MapView view;
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
    private final EffectMessage msg;
 | 
			
		||||
    private boolean hasPlayedSound = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor for ShellControl class
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
     * The ship's orientation determines the axis of rotation, while its length influences
 | 
			
		||||
     * the cycle duration and amplitude of the oscillation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The Shell to be displayed
 | 
			
		||||
     * @param app   the main application
 | 
			
		||||
     * @param shell the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, BattleshipApp app) {
 | 
			
		||||
    public ShellControl(Shell shell, ClientGameLogic clientGameLogic) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.logic = clientGameLogic;
 | 
			
		||||
        this.msg = shell.getMsg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Method to control movement of the Shell and remove it when target is reached
 | 
			
		||||
     * Initializes ShellControl with a shell, map view, and game logic.
 | 
			
		||||
     * @param shell the shell to be controlled
 | 
			
		||||
     * @param view the map view to display the shell
 | 
			
		||||
     * @param clientGameLogic the game logic instance
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, MapView view, ClientGameLogic clientGameLogic) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.view = view;
 | 
			
		||||
        this.logic = clientGameLogic;
 | 
			
		||||
        this.msg = shell.getMsg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the ship's pitch oscillation each frame. The ship's pitch is adjusted
 | 
			
		||||
     * to create a continuous tilting motion, simulating the effect of waves.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     * @param tpf time per frame (in seconds), used to calculate the new pitch angle
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void controlUpdate(float tpf) {
 | 
			
		||||
        //LOGGER.log(Level.DEBUG, "missile at x=" + shell.getX() + ", y=" + shell.getY());
 | 
			
		||||
        spatial.move(0, -TRAVEL_SPEED * tpf, 0);
 | 
			
		||||
        if (spatial.getLocalTranslation().getY() <= 0.2) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new EndAnimationMessage(new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
 | 
			
		||||
        if (spatial == null)
 | 
			
		||||
            return;
 | 
			
		||||
        if (shell.isFinished() && !hasPlayedSound) {
 | 
			
		||||
            if (!msg.getShot().isHit())
 | 
			
		||||
                logic.playSound(Sound.SPLASH);
 | 
			
		||||
            else if (msg.getDestroyedShip() == null)
 | 
			
		||||
                logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
            else
 | 
			
		||||
                logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
            hasPlayedSound = true;
 | 
			
		||||
        }
 | 
			
		||||
        if (view == null) {
 | 
			
		||||
            shell.updatePosition(tpf);
 | 
			
		||||
            spatial.setLocalTranslation(shell.getCurrentPosition());
 | 
			
		||||
        } else {
 | 
			
		||||
            shell.updatePosition(tpf);
 | 
			
		||||
            Position pos2d = view.modelToView(shell.getCurrentPosition().x - 0.3f, shell.getCurrentPosition().z - 0.3f);
 | 
			
		||||
            spatial.setLocalTranslation(pos2d.getY(), pos2d.getX(), 0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     * Called during rendering, but no operations are needed as this control only affects spatial transformation.
 | 
			
		||||
     * @param rm the RenderManager rendering the spatial
 | 
			
		||||
     * @param vp the ViewPort being rendered
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
 | 
			
		||||
        // No rendering logic is needed for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,62 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Class to control the 2D representation of a shell
 | 
			
		||||
 */
 | 
			
		||||
public class ShellMapControl extends AbstractControl {
 | 
			
		||||
    private final Position position;
 | 
			
		||||
    private final IntPoint pos;
 | 
			
		||||
    private static final Vector3f VECTOR_3_F = new Vector3f();
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor for ShellMapControl
 | 
			
		||||
     *
 | 
			
		||||
     * @param position the target position of the shell
 | 
			
		||||
     * @param app      the main application
 | 
			
		||||
     * @param pos      the position the then to render shot goes to
 | 
			
		||||
     */
 | 
			
		||||
    public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.pos = pos;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        VECTOR_3_F.set(new Vector3f(position.getX(), position.getY(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Method to control movement of the Shell on the map and remove it when target is reached
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        spatial.move(VECTOR_3_F.mult(tpf));
 | 
			
		||||
        if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new EndAnimationMessage(pos));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,9 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
@@ -12,6 +17,7 @@
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.DEG_TO_RAD;
 | 
			
		||||
import static pp.util.FloatMath.TWO_PI;
 | 
			
		||||
import static pp.util.FloatMath.sin;
 | 
			
		||||
@@ -46,11 +52,13 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     */
 | 
			
		||||
    private float time;
 | 
			
		||||
    /**
 | 
			
		||||
     * Ship to be controlled
 | 
			
		||||
     * The current Ship
 | 
			
		||||
     */
 | 
			
		||||
    private final Battleship battleship;
 | 
			
		||||
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger for logging messages related to ShipControl operations.
 | 
			
		||||
     */
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
@@ -60,7 +68,7 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     * @param ship the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShipControl(Battleship ship) {
 | 
			
		||||
        this.battleship = ship;
 | 
			
		||||
        battleship = ship;
 | 
			
		||||
        // Determine the axis of rotation based on the ship's orientation
 | 
			
		||||
        axis = switch (ship.getRot()) {
 | 
			
		||||
            case LEFT, RIGHT -> Vector3f.UNIT_X;
 | 
			
		||||
@@ -83,26 +91,23 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
        // If spatial is null, do nothing
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
 | 
			
		||||
        if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() < -0.6f) {
 | 
			
		||||
        // Update the time within the oscillation cycle
 | 
			
		||||
        time = (time + tpf) % cycle;
 | 
			
		||||
        if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() <= -0.6f) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
        }
 | 
			
		||||
        else if (battleship.isDestroyed()) {
 | 
			
		||||
            spatial.move(0, -0.2f * tpf, 0);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
        } else if (battleship.isDestroyed()) {
 | 
			
		||||
            spatial.move(0, -0.05f * tpf, 0);
 | 
			
		||||
        } else {
 | 
			
		||||
            // Update the time within the oscillation cycle
 | 
			
		||||
            time = (time + tpf) % cycle;
 | 
			
		||||
 | 
			
		||||
            // Calculate the current angle of the oscillation
 | 
			
		||||
            final float angle = amplitude * sin(time * TWO_PI / cycle);
 | 
			
		||||
 | 
			
		||||
            // Update the pitch Quaternion with the new angle
 | 
			
		||||
            pitch.fromAngleAxis(angle, axis);
 | 
			
		||||
            // Apply the pitch rotation to the spatial
 | 
			
		||||
            spatial.setLocalRotation(pitch);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Apply the pitch rotation to the spatial
 | 
			
		||||
        spatial.setLocalRotation(pitch);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,9 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,28 +1,25 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
package server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.ConnectionListener;
 | 
			
		||||
import com.jme3.network.HostedConnection;
 | 
			
		||||
import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
import com.jme3.network.Server;
 | 
			
		||||
import com.jme3.network.*;
 | 
			
		||||
import com.jme3.network.serializing.Serializer;
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartAnimationMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchToBattleState;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
@@ -43,9 +40,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
 | 
			
		||||
    private static final File CONFIG_FILE = new File("server.properties");
 | 
			
		||||
 | 
			
		||||
    private static int port;
 | 
			
		||||
 | 
			
		||||
    private final BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
@@ -62,29 +56,32 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the server.
 | 
			
		||||
     */
 | 
			
		||||
    public BattleshipServer(int port) {
 | 
			
		||||
    public BattleshipServer() {
 | 
			
		||||
        BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        BattleshipServer.port = port;
 | 
			
		||||
        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Runs a server
 | 
			
		||||
     * Starts the server on the given port and continuously processes incoming messages.
 | 
			
		||||
     * @param port the port to start the server on
 | 
			
		||||
     */
 | 
			
		||||
    public void run() {
 | 
			
		||||
        startServer();
 | 
			
		||||
    public void run(int port) {
 | 
			
		||||
        startServer(port);
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts a server
 | 
			
		||||
     * Initializes and starts the server on the specified port, handling exceptions if the server fails to start.
 | 
			
		||||
     * @param port the port to start the server on
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
    private void startServer(int port) {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
            myServer = Network.createServer(port);
 | 
			
		||||
@@ -100,7 +97,7 @@ private void startServer() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes next received message
 | 
			
		||||
     * Retrieves and processes the next message from the queue, handling interruptions during the wait.
 | 
			
		||||
     */
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
@@ -113,7 +110,7 @@ private void processNextMessage() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers all serializable classes
 | 
			
		||||
     * Processes the next message from the queue, handling interruptions during message retrieval.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
@@ -124,24 +121,20 @@ private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
        Serializer.registerClass(StartAnimationMessage.class);
 | 
			
		||||
        Serializer.registerClass(EndAnimationMessage.class);
 | 
			
		||||
        Serializer.registerClass(SwitchToBattleState.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers all listeners
 | 
			
		||||
     * Registers message and connection listeners for the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, EndAnimationMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a received message
 | 
			
		||||
     * @param source the connection the message comes from
 | 
			
		||||
     * Handles received messages, logging the source and adding client messages to the pending queue.
 | 
			
		||||
     * @param source the connection the message was received from
 | 
			
		||||
     * @param message the received message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
@@ -152,9 +145,9 @@ public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a new connection to a server
 | 
			
		||||
     * @param server the server to add the connection to
 | 
			
		||||
     * @param hostedConnection the connection to be added
 | 
			
		||||
     * Handles a new connection by logging it and adding a new player to the game logic.
 | 
			
		||||
     * @param server the server receiving the connection
 | 
			
		||||
     * @param hostedConnection the newly added connection
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
@@ -163,9 +156,9 @@ public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes a standing connection from a server
 | 
			
		||||
     * @param server the server to add the connection to
 | 
			
		||||
     * @param hostedConnection the connection to be added
 | 
			
		||||
     * Handles the removal of a connection by logging it, checking if it belongs to an active player, and exiting if necessary.
 | 
			
		||||
     * @param server the server losing the connection
 | 
			
		||||
     * @param hostedConnection the removed connection
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
@@ -180,8 +173,8 @@ public void connectionRemoved(Server server, HostedConnection hostedConnection)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Shuts down the server and terminates the application with the given exit code
 | 
			
		||||
     * @param exitValue the exit status code
 | 
			
		||||
     * Closes all client connections and terminates the server with the given exit value.
 | 
			
		||||
     * @param exitValue the exit code to terminate the application with
 | 
			
		||||
     */
 | 
			
		||||
    private void exit(int exitValue) { //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
			
		||||
@@ -1,15 +1,15 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package server;
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a message received from a client
 | 
			
		||||
 * @param message the received message
 | 
			
		||||
 * @param from the ID of the client that sent the message
 | 
			
		||||
 */
 | 
			
		||||
record ReceivedMessage(ClientMessage message, int from) {
 | 
			
		||||
    void process(ClientInterpreter interpreter) {
 | 
			
		||||
        message.accept(interpreter, from);
 | 
			
		||||
@@ -0,0 +1,11 @@
 | 
			
		||||
# Blender MTL File: 'untitletttd.blend'
 | 
			
		||||
# Material Count: 1
 | 
			
		||||
 | 
			
		||||
newmtl None
 | 
			
		||||
Ns 0
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.8 0.8 0.8
 | 
			
		||||
Ks 0.8 0.8 0.8
 | 
			
		||||
d 1
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 360 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 After Width: | Height: | Size: 35 KiB  | 
@@ -0,0 +1,64 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 13.03.2012 15:35:28
 | 
			
		||||
 | 
			
		||||
newmtl metall
 | 
			
		||||
	Ns 31.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2431 0.2431 0.2431
 | 
			
		||||
	Kd 0.2431 0.2431 0.2431
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 13922_StatenIslandFerry
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
	map_Kd 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl metall2
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2118 0.2824 0.3451
 | 
			
		||||
	Kd 0.2118 0.2824 0.3451
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat
 | 
			
		||||
	Ns 34.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6588 0.3059 0.1294
 | 
			
		||||
	Kd 0.6588 0.3059 0.1294
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.9686 0.9686 0.9686
 | 
			
		||||
	Kd 0.9686 0.9686 0.9686
 | 
			
		||||
	Ks 0.0000 0.0000 0.0000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/statenislandferry-v1--603882.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -1,12 +0,0 @@
 | 
			
		||||
# Blender MTL File: 'AIM120D.blend'
 | 
			
		||||
# Material Count: 1
 | 
			
		||||
 | 
			
		||||
newmtl Material.006
 | 
			
		||||
Ns 96.078431
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.640000 0.640000 0.640000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd texture.png
 | 
			
		||||
@@ -1,2 +0,0 @@
 | 
			
		||||
AIM-120D Missile (Air-to-Air) by https://free3d.com/3d-model/aim-120d-shell-air-to-air-20348.html
 | 
			
		||||
License: License for personal use
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 6.8 MiB  | 
@@ -1,104 +0,0 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 16.12.2011 14:18:52
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 53.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6667 0.6667 0.6667
 | 
			
		||||
	Kd 0.6667 0.6667 0.6667
 | 
			
		||||
	Ks 0.1800 0.1800 0.1800
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_elements_black
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0000 0.0000 0.0000
 | 
			
		||||
	Kd 0.0000 0.0000 0.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_glass
 | 
			
		||||
	Ns 60.0000
 | 
			
		||||
	Ni 7.0000
 | 
			
		||||
	d 0.4000
 | 
			
		||||
	Tr 0.6000
 | 
			
		||||
	Tf 0.4000 0.4000 0.4000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.1059 0.1569 0.1451
 | 
			
		||||
	Kd 0.1059 0.1569 0.1451
 | 
			
		||||
	Ks 0.6750 0.6750 0.6750
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_screw_hooks_bronze
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2941 0.2157 0.0510
 | 
			
		||||
	Kd 0.2941 0.2157 0.0510
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_silver
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.3333 0.3333 0.3333
 | 
			
		||||
	Kd 0.3333 0.3333 0.3333
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_buffer
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.2700 0.2700 0.2700
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_buffer_diffuse.jpg
 | 
			
		||||
	map_Kd boat_buffer_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_roof_accessory
 | 
			
		||||
	Ns 15.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_roof_accessory_diffuse.jpg
 | 
			
		||||
	map_Kd boat_roof_accessory_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_body
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_body_diffuse.jpg
 | 
			
		||||
	map_Kd boat_body_diffuse.jpg
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 56 KiB  | 
| 
		 Before Width: | Height: | Size: 166 KiB  | 
| 
		 Before Width: | Height: | Size: 98 KiB  | 
| 
		 After Width: | Height: | Size: 717 KiB  | 
@@ -0,0 +1,28 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 08.06.2011 15:26:00
 | 
			
		||||
 | 
			
		||||
newmtl _10634_SpeedBoat_v01_LOD310634_SpeedBoat_v01
 | 
			
		||||
	Ns 53.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.5882 0.5882 0.5882
 | 
			
		||||
	Kd 0.5882 0.5882 0.5882
 | 
			
		||||
	Ks 0.2000 0.2000 0.2000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 10634_SpeedBoat_v01.jpg
 | 
			
		||||
	map_Kd 10634_SpeedBoat_v01.jpg
 | 
			
		||||
 | 
			
		||||
newmtl glass
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 0.2000
 | 
			
		||||
	Tr 0.8000
 | 
			
		||||
	Tf 0.2000 0.2000 0.2000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.5882 0.5882 0.5882
 | 
			
		||||
	Kd 0.5882 0.5882 0.5882
 | 
			
		||||
	Ks 0.5000 0.5000 0.5000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/speedboat-v01--840133.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -1,16 +0,0 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 29.03.2012 14:25:39
 | 
			
		||||
 | 
			
		||||
newmtl default
 | 
			
		||||
	Ns 35.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5400 0.5400 0.5400
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 168 KiB  | 
@@ -1,2 +0,0 @@
 | 
			
		||||
Missile firing fl by NHMWretched (https://pixabay.com/sound-effects/missile-firing-fl-106655/)
 | 
			
		||||
CCO License
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
Aluminum | Roie Shpigler | https://artlist.io/royalty-free-music/song/aluminum/122360
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
A Touch of Dream | Max H. | https://artlist.io/royalty-free-music/song/a-touch-of-dream/126111
 | 
			
		||||
@@ -1,4 +0,0 @@
 | 
			
		||||
Epic Cinematic Trailer | ELITE by Alex-Productions | https://onsound.eu/
 | 
			
		||||
Music promoted by https://www.chosic.com/free-music/all/
 | 
			
		||||
Creative Commons CC BY 3.0
 | 
			
		||||
https://creativecommons.org/licenses/by/3.0/
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
Victory march of Valor | Land_of_Books_YouTube | https://pixabay.com/users/land_of_books_youtube-7733644/s
 | 
			
		||||
@@ -1,2 +0,0 @@
 | 
			
		||||
Created using Metal Plates 13 from ambientCG.com,
 | 
			
		||||
licensed under the Creative Commons CC0 1.0 Universal License.
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 5.8 MiB  | 
@@ -1,2 +0,0 @@
 | 
			
		||||
https://www.rawpixel.com/image/13141087/png-fire-bonfire-illuminated-destruction-generated-image-rawpixel
 | 
			
		||||
Licence: Free for personal use
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 3.4 MiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/KingGeorgeV.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -1,4 +1,9 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.exporter;
 | 
			
		||||
 | 
			
		||||
@@ -36,7 +41,7 @@ public static void main(String[] args) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        export("Models/KingGeorgeV/King_George_V.obj", "Models/KingGeorgeV/KingGeorgeV.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Destroyer/10619_Battleship.obj", "Destroyer.j3o"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,11 @@
 | 
			
		||||
# Blender MTL File: 'untitletttd.blend'
 | 
			
		||||
# Material Count: 1
 | 
			
		||||
 | 
			
		||||
newmtl None
 | 
			
		||||
Ns 0
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.8 0.8 0.8
 | 
			
		||||
Ks 0.8 0.8 0.8
 | 
			
		||||
d 1
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
 | 
			
		||||
@@ -0,0 +1,73 @@
 | 
			
		||||
newmtl Battleship
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.00 0.00 0.00
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
map_Kd BattleshipC.jpg
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn1SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn2SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn3SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn4SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn5SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn6SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn7SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn8SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
| 
		 After Width: | Height: | Size: 360 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 After Width: | Height: | Size: 35 KiB  | 
@@ -0,0 +1,64 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 13.03.2012 15:35:28
 | 
			
		||||
 | 
			
		||||
newmtl metall
 | 
			
		||||
	Ns 31.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2431 0.2431 0.2431
 | 
			
		||||
	Kd 0.2431 0.2431 0.2431
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 13922_StatenIslandFerry
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
	map_Kd 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl metall2
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2118 0.2824 0.3451
 | 
			
		||||
	Kd 0.2118 0.2824 0.3451
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat
 | 
			
		||||
	Ns 34.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6588 0.3059 0.1294
 | 
			
		||||
	Kd 0.6588 0.3059 0.1294
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.9686 0.9686 0.9686
 | 
			
		||||
	Kd 0.9686 0.9686 0.9686
 | 
			
		||||
	Ks 0.0000 0.0000 0.0000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
@@ -6,7 +6,7 @@ newmtl _King_George_V
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,10 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship;
 | 
			
		||||
 | 
			
		||||
import pp.util.config.Config;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,10 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship;
 | 
			
		||||
 | 
			
		||||
import java.util.ResourceBundle;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,114 +0,0 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchToBattleState;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state in which the animation is played
 | 
			
		||||
 */
 | 
			
		||||
public class AnimationState extends ClientState {
 | 
			
		||||
 | 
			
		||||
    private boolean myTurn;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor for the AnimationState class
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic    the client logic
 | 
			
		||||
     * @param turn     a boolean containing if it's the client's turn
 | 
			
		||||
     * @param position the position a Shell gets created
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        logic.playMusic(Music.GAME_THEME);
 | 
			
		||||
        myTurn = turn;
 | 
			
		||||
        if (myTurn) {
 | 
			
		||||
            logic.getOpponentMap().add(new Shell(position));
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            logic.getOwnMap().add(new Shell(position));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Makes sure the client renders the correct view
 | 
			
		||||
     *
 | 
			
		||||
     * @return true
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports the effect of a shot based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the effect of the shot
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic, msg.isGameLost()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the client back to the battle state
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the received SwitchToBattleState message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedSwitchToBattleState(SwitchToBattleState msg) {
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.getTurn()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot based on the message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return the map (either the opponent's or player's own map) that is affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,13 +1,18 @@
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.StartAnimationMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
@@ -26,14 +31,12 @@ class BattleState extends ClientState {
 | 
			
		||||
     */
 | 
			
		||||
    public BattleState(ClientGameLogic logic, boolean myTurn) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        logic.playMusic(Music.GAME_THEME);
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Makes sure the client renders the correct view
 | 
			
		||||
     *
 | 
			
		||||
     * @return true
 | 
			
		||||
     * displays the battle scene.
 | 
			
		||||
     * @return true to show the battle
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean showBattle() {
 | 
			
		||||
@@ -41,9 +44,8 @@ public boolean showBattle() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Triggers a shoot event if it's client's turn
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the position where the click occurred
 | 
			
		||||
     * Handles clicking on the opponent's map. If it's the player's turn and the position is valid, a ShootMessage is sent.
 | 
			
		||||
     * @param pos the clicked position on the opponent's map
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clickOpponentMap(IntPoint pos) {
 | 
			
		||||
@@ -54,13 +56,43 @@ else if (logic.getOpponentMap().isValid(pos))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Triggers an animation if StartAnimationMessage is received
 | 
			
		||||
     * Reports the effect of a shot based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the received Startanimation message
 | 
			
		||||
     * @param msg the message containing the effect of the shot
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedStartAnimation(StartAnimationMessage msg) {
 | 
			
		||||
        logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.playSound(Sound.MISSILE_LAUNCH);
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        affectedMap(msg).add(new Shell(new Vector3f(0, 50, 0), new Vector3f(msg.getShot().getY() + 0.5f, -0.4f, msg.getShot().getX() + 0.5f), 1f,msg,logic));
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot based on the message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return the map (either the opponent's or player's own map) that is affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||