Compare commits
	
		
			17 Commits
		
	
	
		
			b_koppe_fe
			...
			b_Bauer_Lu
		
	
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					93ade34282 | 
@@ -1,18 +1,17 @@
 | 
			
		||||
<component name="ProjectRunConfigurationManager">
 | 
			
		||||
    <configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application"
 | 
			
		||||
                   singleton="false">
 | 
			
		||||
        <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
 | 
			
		||||
        <module name="Projekte.battleship.client.main"/>
 | 
			
		||||
        <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
 | 
			
		||||
        <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
 | 
			
		||||
        <extension name="coverage">
 | 
			
		||||
            <pattern>
 | 
			
		||||
                <option name="PATTERN" value="pp.battleship.client.*"/>
 | 
			
		||||
                <option name="ENABLED" value="true"/>
 | 
			
		||||
            </pattern>
 | 
			
		||||
        </extension>
 | 
			
		||||
        <method v="2">
 | 
			
		||||
            <option name="Make" enabled="true"/>
 | 
			
		||||
        </method>
 | 
			
		||||
    </configuration>
 | 
			
		||||
  <configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application" singleton="false">
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
 | 
			
		||||
    <module name="Projekte.battleship.client.main" />
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-XstartOnFirstThread" />
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
 | 
			
		||||
    <extension name="coverage">
 | 
			
		||||
      <pattern>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.server.*" />
 | 
			
		||||
        <option name="ENABLED" value="true" />
 | 
			
		||||
      </pattern>
 | 
			
		||||
    </extension>
 | 
			
		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true" />
 | 
			
		||||
    </method>
 | 
			
		||||
  </configuration>
 | 
			
		||||
</component>
 | 
			
		||||
@@ -1,18 +1,19 @@
 | 
			
		||||
<component name="ProjectRunConfigurationManager">
 | 
			
		||||
  <configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false"
 | 
			
		||||
                 nameIsGenerated="true">
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
 | 
			
		||||
    <module name="Projekte.battleship.client.main"/>
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
 | 
			
		||||
  <configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
 | 
			
		||||
    <option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
 | 
			
		||||
    <option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
 | 
			
		||||
    <module name="Gruppe-01" />
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties" />
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
 | 
			
		||||
    <extension name="coverage">
 | 
			
		||||
      <pattern>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.*"/>
 | 
			
		||||
        <option name="ENABLED" value="true"/>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.server.*" />
 | 
			
		||||
        <option name="ENABLED" value="true" />
 | 
			
		||||
      </pattern>
 | 
			
		||||
    </extension>
 | 
			
		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true"/>
 | 
			
		||||
      <option name="Make" enabled="true" />
 | 
			
		||||
    </method>
 | 
			
		||||
  </configuration>
 | 
			
		||||
</component>
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
  <configuration default="false" name="Projekte [test]" type="GradleRunConfiguration" factoryName="Gradle">
 | 
			
		||||
    <ExternalSystemSettings>
 | 
			
		||||
      <option name="executionName" />
 | 
			
		||||
      <option name="externalProjectPath" value="$PROJECT_DIR$/Projekte" />
 | 
			
		||||
      <option name="externalProjectPath" value="$PROJECT_DIR$" />
 | 
			
		||||
      <option name="externalSystemIdString" value="GRADLE" />
 | 
			
		||||
      <option name="scriptParameters" value="--continue" />
 | 
			
		||||
      <option name="taskDescriptions">
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,66 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 8,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 5,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 5,
 | 
			
		||||
      "y": 6,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 4,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,66 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 9,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 9,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 5,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 3,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,95 @@
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.audio.AudioData.DataType;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
import com.jme3.audio.AudioSource.Status;
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
public class BackgroundMusic {
 | 
			
		||||
 | 
			
		||||
    private static final String VOLUME_PREF = "volume";
 | 
			
		||||
    private static final String MUSIC_ENABLED_PREF = "musicEnabled";
 | 
			
		||||
    private Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
 | 
			
		||||
 | 
			
		||||
    private final AudioNode backgroundMusic;
 | 
			
		||||
    private boolean musicEnabled;
 | 
			
		||||
    private float volume;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constuctor for the BackgroundMusic
 | 
			
		||||
     * @param app for synchronising and saving data with the application
 | 
			
		||||
     * @param musicFilePath the filepath for the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic(Application app, String musicFilePath) {
 | 
			
		||||
        this.volume = prefs.getFloat(VOLUME_PREF, 1.0f);
 | 
			
		||||
        this.musicEnabled = prefs.getBoolean(MUSIC_ENABLED_PREF, true);
 | 
			
		||||
 | 
			
		||||
        backgroundMusic = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
 | 
			
		||||
        backgroundMusic.setLooping(true);
 | 
			
		||||
        backgroundMusic.setPositional(false);
 | 
			
		||||
        backgroundMusic.setVolume(1.0f);
 | 
			
		||||
 | 
			
		||||
        if (musicEnabled) {
 | 
			
		||||
            play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the condition is met to play BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void play() {
 | 
			
		||||
        if (musicEnabled && (backgroundMusic.getStatus() == Status.Stopped || backgroundMusic.getStatus() == Status.Paused)) {
 | 
			
		||||
            backgroundMusic.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * function to stop the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void stop() {
 | 
			
		||||
        if (backgroundMusic.getStatus() == Status.Playing) {
 | 
			
		||||
            backgroundMusic.stop();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * function to toggle the Backgroundmusic also sets the volume to the previous session
 | 
			
		||||
     */
 | 
			
		||||
    public void toogleMusic() {
 | 
			
		||||
        this.musicEnabled = !this.musicEnabled;
 | 
			
		||||
        if (musicEnabled) {
 | 
			
		||||
            play();
 | 
			
		||||
        } else {
 | 
			
		||||
            stop();
 | 
			
		||||
        }
 | 
			
		||||
        prefs.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Setter for the Volume also safes the volume from the previous session
 | 
			
		||||
     * @param volume variable for the volume of the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float volume) {
 | 
			
		||||
        this.volume = volume;
 | 
			
		||||
        backgroundMusic.setVolume(volume);
 | 
			
		||||
        prefs.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Getter for Volume
 | 
			
		||||
     * @return a float value of the volume
 | 
			
		||||
     */
 | 
			
		||||
    public float getVolume() {
 | 
			
		||||
        return volume;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Getter for musicEnabled
 | 
			
		||||
     * @return if the music is enabled return true, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isMusicEnabled() {
 | 
			
		||||
        return musicEnabled;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -121,11 +121,10 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    private GameMusic music;
 | 
			
		||||
    private BackgroundMusic backgroundMusic;
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
@@ -146,6 +145,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new BattleshipApp().start();
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -198,15 +198,6 @@ DialogManager getDialogManager() {
 | 
			
		||||
        return dialogManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the GameMusic responsible for playing music.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link GameMusic} instance.
 | 
			
		||||
     */
 | 
			
		||||
    GameMusic getGameMusic() {
 | 
			
		||||
        return music;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the game logic handler for the client.
 | 
			
		||||
     *
 | 
			
		||||
@@ -239,8 +230,7 @@ public void simpleInitApp() {
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
 | 
			
		||||
        music = new GameMusic(this, "Sound/Music/battleship.ogg");
 | 
			
		||||
        backgroundMusic = new BackgroundMusic(this, "Sound/Effects/BackgroundMusic/boss_battle_#2_metal_opening.wav");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -442,4 +432,12 @@ void errorDialog(String errorMessage) {
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Getter for the BackgroundMusic
 | 
			
		||||
     * @return the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic getBackgroundMusic(){
 | 
			
		||||
        return backgroundMusic;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,170 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
import com.jme3.asset.AssetLoadException;
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
import com.jme3.audio.AudioSource;
 | 
			
		||||
import pp.battleship.notification.GameEventListener;
 | 
			
		||||
import pp.battleship.notification.SoundEvent;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * An application state that plays music.
 | 
			
		||||
 */
 | 
			
		||||
public class GameMusic extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "toggle"; //NON-NLS
 | 
			
		||||
    private static final String SLIDER_PREF = "slider"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode music;
 | 
			
		||||
    private boolean enabled;
 | 
			
		||||
    private float volume;
 | 
			
		||||
 | 
			
		||||
    public GameMusic(Application app, String musicFilePath) {
 | 
			
		||||
        this.enabled = PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
        this.volume = PREFERENCES.getFloat(SLIDER_PREF, 2.0f);
 | 
			
		||||
 | 
			
		||||
        music = new AudioNode(app.getAssetManager(), musicFilePath, AudioData.DataType.Stream);
 | 
			
		||||
        music.setLooping(true);
 | 
			
		||||
        music.setPositional(false);
 | 
			
		||||
        music.setVolume(1.0f);
 | 
			
		||||
 | 
			
		||||
        if(enabled) {
 | 
			
		||||
            start();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if music is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if music is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the volume value that is set in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(SLIDER_PREF, 2.0f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game music on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleMusic() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
 | 
			
		||||
        if(enabled) {
 | 
			
		||||
            start();
 | 
			
		||||
        } else {
 | 
			
		||||
            stop();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume for the music
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume the new volume to be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float volume) {
 | 
			
		||||
        this.volume = volume;
 | 
			
		||||
        music.setVolume(volume);
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.INFO, "Volume set to: {0}", volume); //NON-NLS
 | 
			
		||||
        PREFERENCES.putFloat(SLIDER_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a music from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  The application
 | 
			
		||||
     * @param name The name of the sound file.
 | 
			
		||||
     * @return The loaded AudioNode.
 | 
			
		||||
     */
 | 
			
		||||
    private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        try {
 | 
			
		||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the music.
 | 
			
		||||
     */
 | 
			
		||||
    public void start() {
 | 
			
		||||
        if (enabled && (music.getStatus() == AudioSource.Status.Stopped || music.getStatus() == AudioSource.Status.Paused)) {
 | 
			
		||||
            music.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the music.
 | 
			
		||||
     */
 | 
			
		||||
    public void stop() {
 | 
			
		||||
        if (music.getStatus() == AudioSource.Status.Playing) {
 | 
			
		||||
            music.stop();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the volume
 | 
			
		||||
     *
 | 
			
		||||
     * @return float the current volume
 | 
			
		||||
     */
 | 
			
		||||
    public float getVolume() {
 | 
			
		||||
        return volume;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns if music should be played or not
 | 
			
		||||
     *
 | 
			
		||||
     * @return boolean value if music is enabled
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isMusicEnabled() {
 | 
			
		||||
        return enabled;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -34,7 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private AudioNode splashSound;
 | 
			
		||||
    private AudioNode shipDestroyedSound;
 | 
			
		||||
    private AudioNode explosionSound;
 | 
			
		||||
    private AudioNode missleSound;
 | 
			
		||||
    private AudioNode missileLaunch;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
@@ -45,13 +45,6 @@ public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
@@ -79,7 +72,7 @@ public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
			
		||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
			
		||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
			
		||||
        missleSound = loadSound(app, "Sound/Effects/missle.wav");
 | 
			
		||||
        missileLaunch = loadSound(app, "Sound/Effects/missileLaunch.wav");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -95,13 +88,19 @@ private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
        } catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the missile launch sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void missileLaunch() {
 | 
			
		||||
        missileLaunch.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the splash sound effect.
 | 
			
		||||
     */
 | 
			
		||||
@@ -110,14 +109,6 @@ public void splash() {
 | 
			
		||||
            splashSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the missle flyby sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void flyBy() {
 | 
			
		||||
        if (isEnabled() && missleSound != null)
 | 
			
		||||
            missleSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the explosion sound effect.
 | 
			
		||||
     */
 | 
			
		||||
@@ -134,13 +125,17 @@ public void shipDestroyed() {
 | 
			
		||||
            shipDestroyedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks the according case for the soundeffect
 | 
			
		||||
     * @param event the received event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case EXPLOSION -> explosion();
 | 
			
		||||
            case SPLASH -> splash();
 | 
			
		||||
            case DESTROYED_SHIP -> shipDestroyed();
 | 
			
		||||
            case MISSLE_FLYBY -> flyBy();
 | 
			
		||||
            case MISSILE_LAUNCH -> missileLaunch();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,12 +7,17 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.dialog.TextInputDialog;
 | 
			
		||||
import com.simsilica.lemur.DefaultRangedValueModel;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
@@ -32,7 +37,6 @@ class Menu extends Dialog {
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private final Button loadButton = new Button(lookup("menu.map.load"));
 | 
			
		||||
    private final Button saveButton = new Button(lookup("menu.map.save"));
 | 
			
		||||
 | 
			
		||||
    private final VersionedReference<Double> volumeRef;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -46,24 +50,24 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
			
		||||
                              new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        addChild(loadButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
			
		||||
        addChild(saveButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::saveDialog));
 | 
			
		||||
 | 
			
		||||
        Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
 | 
			
		||||
        musicToggle.setChecked(app.getGameMusic().isMusicEnabled());
 | 
			
		||||
        musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
 | 
			
		||||
        musicToggle.addClickCommands(s -> toggleMusic());
 | 
			
		||||
 | 
			
		||||
        addChild(musicToggle);
 | 
			
		||||
 | 
			
		||||
        Slider volumeSlider = new Slider(lookup("menu.music.slider"));
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.0 , 4.0, app.getGameMusic().getVolume()));
 | 
			
		||||
        volumeSlider.setDelta(0.4);
 | 
			
		||||
        Slider volumeSlider = new Slider();
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.0 , 2.0, app.getBackgroundMusic().getVolume()));
 | 
			
		||||
        volumeSlider.setDelta(0.1);
 | 
			
		||||
        addChild(volumeSlider);
 | 
			
		||||
 | 
			
		||||
        volumeRef = volumeSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(loadButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
			
		||||
        addChild(saveButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::saveDialog));
 | 
			
		||||
        addChild(new Button(lookup("menu.return-to-game")))
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::close));
 | 
			
		||||
        addChild(new Button(lookup("menu.quit")))
 | 
			
		||||
@@ -72,33 +76,39 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load/save buttons and volume based on the game logic.
 | 
			
		||||
     * Updates the volume if there is a change and adjusts it accordingly.
 | 
			
		||||
     * @param tmp unused time parameter
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        loadButton.setEnabled(app.getGameLogic().mayLoadMap());
 | 
			
		||||
        saveButton.setEnabled(app.getGameLogic().maySaveMap());
 | 
			
		||||
 | 
			
		||||
        if(volumeRef.update()){
 | 
			
		||||
    public void update(float tmp){
 | 
			
		||||
        if(volumeRef.update()) {
 | 
			
		||||
            double newVolume = volumeRef.get();
 | 
			
		||||
            adjustVolume(newVolume);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method adjust the volume for the background music
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume is the double value of the volume
 | 
			
		||||
     * Adjusts the background music volume to the specified value.
 | 
			
		||||
     * @param newVolume the new volume level
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustVolume(double volume) {
 | 
			
		||||
        app.getGameMusic().setVolume((float) volume);
 | 
			
		||||
 | 
			
		||||
    private void adjustVolume(double newVolume) {
 | 
			
		||||
        app.getBackgroundMusic().setVolume((float) newVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method toggles the background music on and off
 | 
			
		||||
     * Toggles the background music on or off.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleMusic() {
 | 
			
		||||
        app.getGameMusic().toggleMusic();
 | 
			
		||||
    private void toggleMusic(){
 | 
			
		||||
        app.getBackgroundMusic().toogleMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        loadButton.setEnabled(app.getGameLogic().mayLoadMap());
 | 
			
		||||
        saveButton.setEnabled(app.getGameLogic().maySaveMap());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -7,11 +7,9 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.battleship.client.server.BattleshipServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
@@ -38,7 +36,10 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
    private boolean hostServer = false;
 | 
			
		||||
    private BattleshipServer battleshipServer;
 | 
			
		||||
    private boolean GUI = true;
 | 
			
		||||
    private Container menu;
 | 
			
		||||
    private boolean serverToggle = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
@@ -52,89 +53,127 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        Checkbox serverHost = new Checkbox(lookup("menu.host"));
 | 
			
		||||
        serverHost.setChecked(false);
 | 
			
		||||
        serverHost.addClickCommands(s -> toggleServerHost());
 | 
			
		||||
        addChild(serverHost);
 | 
			
		||||
        this.menu = new Container();
 | 
			
		||||
        menu();
 | 
			
		||||
        addChild(menu);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        final BattleshipApp app = network.getApp();
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
    /**
 | 
			
		||||
     * Main Menu creation
 | 
			
		||||
     */
 | 
			
		||||
    private void menu() {
 | 
			
		||||
 | 
			
		||||
        DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                     .setTitle(lookup("server.dialog"))
 | 
			
		||||
                     .setExtension(d -> d.addChild(input))
 | 
			
		||||
                     .setOkButton(lookup("button.connect"), d -> connectLocally())
 | 
			
		||||
                     .setNoButton(lookup("button.cancel"), app::closeApp)
 | 
			
		||||
                     .setOkClose(false)
 | 
			
		||||
                     .setNoClose(false)
 | 
			
		||||
                     .build(this);
 | 
			
		||||
        Button connectGame = new Button("Multiplayer");
 | 
			
		||||
        connectGame.addClickCommands(source -> serverConnectGUI());
 | 
			
		||||
        Checkbox serverHost = new Checkbox("Host own Game");
 | 
			
		||||
        serverHost.addClickCommands(source -> toggleServer());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        menu.addChild(serverHost);
 | 
			
		||||
        menu.addChild(connectGame);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logic for the ServerGUI
 | 
			
		||||
     */
 | 
			
		||||
    private void serverConnectGUI() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Hosting Server...");
 | 
			
		||||
 | 
			
		||||
        if (GUI) {
 | 
			
		||||
            host.setSingleLine(true);
 | 
			
		||||
            host.setPreferredWidth(400f);
 | 
			
		||||
            port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
            final BattleshipApp app = network.getApp();
 | 
			
		||||
            final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
 | 
			
		||||
            input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
            input.addChild(host, 1);
 | 
			
		||||
            input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
            input.addChild(port, 1);
 | 
			
		||||
 | 
			
		||||
            DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                    .setTitle(lookup("server.dialog"))
 | 
			
		||||
                    .setExtension(d -> d.addChild(input))
 | 
			
		||||
                    .setOkButton(lookup("button.connect"), d -> connect())
 | 
			
		||||
                    .setOkClose(false)
 | 
			
		||||
                    .build(this);
 | 
			
		||||
            GUI = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Connect to server if serverToggle is false hosts otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void connect(){
 | 
			
		||||
        if (serverToggle) {
 | 
			
		||||
            hostServer();
 | 
			
		||||
        } else {
 | 
			
		||||
            connectServer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
    private void connectServer() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts a server or if not host connects to one
 | 
			
		||||
     * Checks if the Server is running or starts the Server and handles Exceptions     *
 | 
			
		||||
     */
 | 
			
		||||
    private void connectLocally() {
 | 
			
		||||
        if(hostServer){
 | 
			
		||||
            startServer();
 | 
			
		||||
    private void hostServer() {
 | 
			
		||||
        if (battleshipServer == null) {
 | 
			
		||||
            startServer(); // Starts the server in a new thread
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(1000);
 | 
			
		||||
                Thread.sleep(1000); // Wait for the server to start
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e.getMessage());
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        connect();
 | 
			
		||||
        // Proceed with connecting to the server
 | 
			
		||||
        connectServer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts a host server in a new thread
 | 
			
		||||
     * Toggle Method for Boolean
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleServer(){
 | 
			
		||||
        serverToggle = !serverToggle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Allows Client to Start a Server in a new Thread
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try{
 | 
			
		||||
                BattleshipServer battleshipServer = new BattleshipServer();
 | 
			
		||||
                battleshipServer.run();
 | 
			
		||||
            try {
 | 
			
		||||
                // Initialize and run the server
 | 
			
		||||
                battleshipServer = new BattleshipServer();
 | 
			
		||||
                battleshipServer.run(Integer.parseInt(port.getText()));
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR,e);
 | 
			
		||||
                LOGGER.log(Level.ERROR, e);
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles client/host mode
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleServerHost(){
 | 
			
		||||
        hostServer = !hostServer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
                .setText(lookup("label.connecting"))
 | 
			
		||||
                .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -147,8 +186,7 @@ private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -163,11 +201,9 @@ public void update(float delta) {
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
            } catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,155 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the visual effects for impact events such as hits and misses.
 | 
			
		||||
 */
 | 
			
		||||
public class ImpactEffectManager {
 | 
			
		||||
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ImpactEffectManager.class.getName());
 | 
			
		||||
 | 
			
		||||
    private Material particleMaterial;
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor to initialize the asset manager via the main application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The main application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ImpactEffectManager(BattleshipApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.assetManager = app.getAssetManager();
 | 
			
		||||
        this.particleMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Generates a visual effect for a hit at the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode The node where the effect should be attached.
 | 
			
		||||
     * @param shot           The details of the shot where the hit occurred.
 | 
			
		||||
     */
 | 
			
		||||
    public void triggerHitEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        ParticleEmitter hitEffect = createParticleEmitter("HitEffect", 50, ColorRGBA.Orange, ColorRGBA.Red, 0.45f, 0.1f, 1f, 2f);
 | 
			
		||||
 | 
			
		||||
        hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Hit effect created at position: {0}", hitEffect.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
//        hitEffect.emitAllParticles();
 | 
			
		||||
        hitEffect.addControl(new EffectCleanupControl(hitEffect));
 | 
			
		||||
 | 
			
		||||
        app.getRootNode().attachChild(hitEffect);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a visual effect for a missed shot at the specified location.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot The details of the missed shot.
 | 
			
		||||
     * @return The particle emitter representing the miss effect.
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter triggerMissEffect(Shot shot) {
 | 
			
		||||
        ParticleEmitter missEffect = createParticleEmitter("MissEffect", 50, ColorRGBA.Blue, ColorRGBA.Cyan, 0.3f, 0.05f, 0.5f, 1.5f);
 | 
			
		||||
        missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
        missEffect.addControl(new EffectCleanupControl(missEffect));
 | 
			
		||||
        return missEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Helper method to create a particle emitter with predefined parameters.
 | 
			
		||||
     *
 | 
			
		||||
     * @param name          The name of the particle emitter.
 | 
			
		||||
     * @param count         The number of particles to emit.
 | 
			
		||||
     * @param startColor    The initial color of the particles.
 | 
			
		||||
     * @param endColor      The final color of the particles.
 | 
			
		||||
     * @param startSize     The initial size of the particles.
 | 
			
		||||
     * @param endSize       The final size of the particles.
 | 
			
		||||
     * @param lowLife       The minimum lifetime of the particles.
 | 
			
		||||
     * @param highLife      The maximum lifetime of the particles.
 | 
			
		||||
     * @return The configured ParticleEmitter instance.
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createParticleEmitter(String name, int count, ColorRGBA startColor, ColorRGBA endColor, float startSize, float endSize, float lowLife, float highLife) {
 | 
			
		||||
        ParticleEmitter emitter = new ParticleEmitter(name, Type.Triangle, count);
 | 
			
		||||
        emitter.setNumParticles(0);
 | 
			
		||||
        emitter.setMaterial(particleMaterial);
 | 
			
		||||
        emitter.setImagesX(2);
 | 
			
		||||
        emitter.setImagesY(2);
 | 
			
		||||
        emitter.setStartColor(startColor);
 | 
			
		||||
        emitter.setEndColor(endColor);
 | 
			
		||||
        emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        emitter.setStartSize(startSize);
 | 
			
		||||
        emitter.setEndSize(endSize);
 | 
			
		||||
        emitter.setGravity(0, -0.5f, 0);
 | 
			
		||||
        emitter.setLowLife(lowLife);
 | 
			
		||||
        emitter.setHighLife(highLife);
 | 
			
		||||
        return emitter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Custom control class to handle the cleanup of particle effects once they are no longer visible.
 | 
			
		||||
     */
 | 
			
		||||
    private static class EffectCleanupControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
 | 
			
		||||
        private float currentTime = 0;
 | 
			
		||||
        private final float duration = 3.5f;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Constructor for managing cleanup of a standalone particle emitter.
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter The particle emitter to manage.
 | 
			
		||||
         */
 | 
			
		||||
        public EffectCleanupControl(ParticleEmitter emitter) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Removes the emitter when all particles are no longer visible.
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf Time per frame.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            currentTime += tpf;
 | 
			
		||||
            if (currentTime <= duration) {
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= 1f && currentTime <= 1.1) {
 | 
			
		||||
                //Start
 | 
			
		||||
                emitter.setNumParticles(50);
 | 
			
		||||
                emitter.setParticlesPerSec(50);
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= duration){
 | 
			
		||||
                emitter.setParticlesPerSec(0);
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= duration+1f) {
 | 
			
		||||
                //Ende
 | 
			
		||||
                spatial.removeFromParent();
 | 
			
		||||
                emitter.emitAllParticles();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * No custom rendering needed; particle behavior is handled in controlUpdate.
 | 
			
		||||
         * @param rm handles rendering, and ViewPort
 | 
			
		||||
         * @param vp defines the view where the scene is displayed.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
 | 
			
		||||
            // No rendering-specific behavior needed for this control.
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -8,15 +8,14 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Synchronizes the visual representation of the ship map with the game model.
 | 
			
		||||
@@ -29,10 +28,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final float SHOT_DEPTH = -2f;
 | 
			
		||||
    private static final float SHIP_DEPTH = 0f;
 | 
			
		||||
    private static final float INDENT = 4f;
 | 
			
		||||
    private static final float SHELL_DEPTH = 8f;
 | 
			
		||||
    private static final float SHELL_SIZE = 0.75f;
 | 
			
		||||
    private static final float SHELL_CENTERED_IN_MAP_GRID = 0.0625f;
 | 
			
		||||
 | 
			
		||||
    private static final float SHELL_DEPTH = 8f;
 | 
			
		||||
 | 
			
		||||
    // Colors used for different visual elements
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
 | 
			
		||||
@@ -117,28 +114,23 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a visual representation of a shell on the map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell object representing the shell in the model
 | 
			
		||||
     * @return a Spatial representing the shell
 | 
			
		||||
     * Creates a visual representation (Spatial) for the given shell, attaching a control for its behavior.
 | 
			
		||||
     * @param shell the shell to visit and visualize
 | 
			
		||||
     * @return the constructed shell node (Spatial)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
 | 
			
		||||
        final Node shellNode = new Node("shell");
 | 
			
		||||
        final Position startPosition = view.modelToView(shell.getCurrentPosition().x,shell.getCurrentPosition().z);
 | 
			
		||||
 | 
			
		||||
        final Position p1 = view.modelToView(shell.getX(), shell.getY());
 | 
			
		||||
        final Position p2 = view.modelToView(shell.getX() + SHELL_SIZE, shell.getY() + SHELL_SIZE);
 | 
			
		||||
        shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(),startPosition.getY(), SHELL_DEPTH, 30, 30, ColorRGBA.Black));
 | 
			
		||||
 | 
			
		||||
        final Position startPosition = view.modelToView(SHELL_CENTERED_IN_MAP_GRID, SHELL_CENTERED_IN_MAP_GRID);
 | 
			
		||||
 | 
			
		||||
        shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), SHELL_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.Magenta));
 | 
			
		||||
        shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
 | 
			
		||||
        shellNode.addControl(new ShellControlMap(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
        shellNode.addControl(new ShellControl(shell, this.view, shell.getLogic()));
 | 
			
		||||
        return shellNode;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a line geometry representing part of the ship's border.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -1,193 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.scene.control.Control;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
public class ParticleHandler {
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    static final System.Logger LOGGER = System.getLogger(ParticleHandler.class.getName());
 | 
			
		||||
 | 
			
		||||
    private Material material;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ParticleHandler
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the main battleship application
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleHandler(BattleshipApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method is used to create a hit effect at the position of a node
 | 
			
		||||
     *
 | 
			
		||||
     * @param node the node of the battleship where the effect should be attached to
 | 
			
		||||
     * @param shot the shot that hit a target
 | 
			
		||||
     */
 | 
			
		||||
    public void createHitParticles(Node node, Shot shot) {
 | 
			
		||||
        ParticleEmitter smokeParticles = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,1000);
 | 
			
		||||
        smokeParticles.setMaterial(material);
 | 
			
		||||
        smokeParticles.setImagesX(2);
 | 
			
		||||
        smokeParticles.setImagesY(2);
 | 
			
		||||
        smokeParticles.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        smokeParticles.setEndColor(ColorRGBA.Black);
 | 
			
		||||
        smokeParticles.getParticleInfluencer().setInitialVelocity(new Vector3f(0,0.8f,0));
 | 
			
		||||
        smokeParticles.setStartSize(0.5f);
 | 
			
		||||
        smokeParticles.setEndSize(0.04f);
 | 
			
		||||
        smokeParticles.setGravity(0, -0.1f, 0);
 | 
			
		||||
        smokeParticles.setLowLife(1f);
 | 
			
		||||
        smokeParticles.setHighLife(4f);
 | 
			
		||||
        smokeParticles.setParticlesPerSec(0);
 | 
			
		||||
        smokeParticles.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
 | 
			
		||||
        smokeParticles.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        ParticleEmitter particles2 = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,300);
 | 
			
		||||
        particles2.setMaterial(material);
 | 
			
		||||
        particles2.setImagesX(2);
 | 
			
		||||
        particles2.setImagesY(2);
 | 
			
		||||
        particles2.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        particles2.setEndColor(ColorRGBA.Yellow);
 | 
			
		||||
        particles2.getParticleInfluencer().setInitialVelocity(new Vector3f(0,2,0));
 | 
			
		||||
        particles2.setStartSize(0.7f);
 | 
			
		||||
        particles2.setEndSize(0.1f);
 | 
			
		||||
        particles2.setGravity(0, 0, 0);
 | 
			
		||||
        particles2.setLowLife(0.5f);
 | 
			
		||||
        particles2.setHighLife(1.5f);
 | 
			
		||||
        particles2.setParticlesPerSec(0);
 | 
			
		||||
        particles2.setLocalTranslation(shot.getY() + 1f, 0 , shot.getX() + 1f);
 | 
			
		||||
        particles2.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        ParticleEmitter particles3 = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,300);
 | 
			
		||||
        particles3.setMaterial(material);
 | 
			
		||||
        particles3.setImagesX(1);
 | 
			
		||||
        particles3.setImagesY(1);
 | 
			
		||||
        particles3.setStartColor(ColorRGBA.Red);
 | 
			
		||||
        particles3.setEndColor(ColorRGBA.Gray);
 | 
			
		||||
        particles3.getParticleInfluencer().setInitialVelocity(new Vector3f(0,0.5f,0));
 | 
			
		||||
        particles3.setStartSize(0.8f);
 | 
			
		||||
        particles3.setEndSize(0.1f);
 | 
			
		||||
        particles3.setGravity(0, 0, 0);
 | 
			
		||||
        particles3.setLowLife(0.5f);
 | 
			
		||||
        particles3.setHighLife(0.8f);
 | 
			
		||||
        particles3.setParticlesPerSec(0);
 | 
			
		||||
        particles3.setLocalTranslation(shot.getY() + 1f, 0 , shot.getX() + 1f);
 | 
			
		||||
        particles3.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        ParticleEmitter flames = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,300);
 | 
			
		||||
        flames.setMaterial(material);
 | 
			
		||||
        flames.setImagesX(1);
 | 
			
		||||
        flames.setImagesY(1);
 | 
			
		||||
        flames.setStartColor(ColorRGBA.Red);
 | 
			
		||||
        flames.setEndColor(ColorRGBA.Orange);
 | 
			
		||||
        flames.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1.0f,0));
 | 
			
		||||
        flames.setStartSize(0.4f);
 | 
			
		||||
        flames.setEndSize(0.1f);
 | 
			
		||||
        flames.setGravity(0, -0.2f, 0);
 | 
			
		||||
        flames.setLowLife(0.7f);
 | 
			
		||||
        flames.setHighLife(1.5f);
 | 
			
		||||
        flames.setLocalTranslation(shot.getY(), 0 , shot.getX());
 | 
			
		||||
        flames.setLocalTranslation(flames.getLocalTranslation().subtract(node.getLocalTranslation()));
 | 
			
		||||
        flames.setParticlesPerSec(70);
 | 
			
		||||
 | 
			
		||||
        node.attachChild(smokeParticles);
 | 
			
		||||
        smokeParticles.addControl((Control) new ParticleControl(smokeParticles, node));
 | 
			
		||||
 | 
			
		||||
        node.attachChild(particles2);
 | 
			
		||||
        particles2.addControl((Control) new ParticleControl(particles2, node));
 | 
			
		||||
 | 
			
		||||
        node.attachChild(particles3);
 | 
			
		||||
        particles3.addControl((Control) new ParticleControl(particles3, node));
 | 
			
		||||
 | 
			
		||||
        //node.attachChild(flames);
 | 
			
		||||
        //flames.addControl((Control) new ParticleControl(flames, node));
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Hit-particles at {0}", smokeParticles.getLocalTranslation().toString());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a miss effect at a certain location
 | 
			
		||||
     * @param shot the shot that missed
 | 
			
		||||
     * @return A ParticleEmitter
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter createMissParticles(Shot shot) {
 | 
			
		||||
        ParticleEmitter particles = new ParticleEmitter("MissEffect", ParticleMesh.Type.Triangle, 200);
 | 
			
		||||
        particles.setMaterial(material);
 | 
			
		||||
        particles.setImagesX(2);
 | 
			
		||||
        particles.setImagesY(2);
 | 
			
		||||
        particles.setStartColor(ColorRGBA.Blue);
 | 
			
		||||
        particles.setEndColor(ColorRGBA.White);
 | 
			
		||||
        particles.getParticleInfluencer().setInitialVelocity(new Vector3f(0.01f, 3f, 0.01f));
 | 
			
		||||
        particles.setStartSize(0.05f);
 | 
			
		||||
        particles.setEndSize(0.4f);
 | 
			
		||||
        particles.setGravity(0, 2f, 0);
 | 
			
		||||
        particles.setLowLife(1.0f);
 | 
			
		||||
        particles.setHighLife(2.2f);
 | 
			
		||||
        particles.setParticlesPerSec(0);
 | 
			
		||||
        particles.setLocalTranslation(shot.getY(), -0.5f , shot.getX());
 | 
			
		||||
        particles.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(System.Logger.Level.DEBUG, "Miss-particles at {0}", particles.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
        return particles;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This inner class is used to control the effects
 | 
			
		||||
     */
 | 
			
		||||
    private static class ParticleControl extends AbstractControl {
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
        private final Node parentNode;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * this constructor is used to when the particle should be attached to a specific node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter    the Particle emitter to be controlled
 | 
			
		||||
         * @param parentNode the node to be attached
 | 
			
		||||
         */
 | 
			
		||||
        public ParticleControl(ParticleEmitter emitter, Node parentNode) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = parentNode;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * This constructor is used when the particle shouldn't be attached to
 | 
			
		||||
         * a specific node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter the Particle emitter to be controlled
 | 
			
		||||
         */
 | 
			
		||||
        public ParticleControl(ParticleEmitter emitter) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * The method which checks if the particle is not rendered anymore so it can be removed
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf time per frame (in seconds)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
 | 
			
		||||
                if (parentNode != null)
 | 
			
		||||
                    parentNode.detachChild(emitter);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
         * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -10,9 +10,6 @@
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
@@ -34,18 +31,21 @@
 | 
			
		||||
 */
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
 | 
			
		||||
    private static final String DESTROYER = "Models/Destroyer/Destroyer.j3o";
 | 
			
		||||
    private static final String FERRY = "Models/Ferry/13922_Staten_Island_Ferry_V1_l1.obj";
 | 
			
		||||
    private static final String SMALL = "Models/Small/10634_SpeedBoat_v01_LOD3.obj";
 | 
			
		||||
    private static final String BOMB = "Models/Bomb/BombGBU.j3o";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
    private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
 | 
			
		||||
    private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
 | 
			
		||||
    private static final String BOMB = "Models/Bomb/Files/Bomb GBU-43B(MOAB).obj";
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private final ParticleHandler handler;
 | 
			
		||||
    private ImpactEffectManager effectHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
@@ -58,41 +58,10 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
        super(app.getGameLogic().getOwnMap(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.map = map;
 | 
			
		||||
 | 
			
		||||
        handler = new ParticleHandler(app);
 | 
			
		||||
 | 
			
		||||
        effectHandler = new ImpactEffectManager(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Shell} and creates a graphical representation of it.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell to be represented
 | 
			
		||||
     * @return the graphical representation of the shell
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Node node = new Node("shell");
 | 
			
		||||
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(BOMB);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-PI/2, 0, 0);
 | 
			
		||||
        model.scale(0.09f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
        node.attachChild(model);
 | 
			
		||||
 | 
			
		||||
        final float x = shell.getY();
 | 
			
		||||
        final float z = shell.getX();
 | 
			
		||||
 | 
			
		||||
        node.setLocalTranslation(x, 8f, z);
 | 
			
		||||
        ShellControll control = new ShellControll(shell, app);
 | 
			
		||||
        node.addControl(control);
 | 
			
		||||
        return node;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Shot} and creates a graphical representation of it.
 | 
			
		||||
     * If the shot is a hit, it attaches the representation to the ship node.
 | 
			
		||||
@@ -103,7 +72,7 @@ public Spatial visit(Shell shell) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : handler.createMissParticles(shot);
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : effectHandler.triggerMissEffect(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -111,14 +80,15 @@ public Spatial visit(Shot shot) {
 | 
			
		||||
     * contains the ship model as a child so that it moves with the ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot a hit
 | 
			
		||||
     * @return always null to prevent the representation from being sattached
 | 
			
		||||
     * @return always null to prevent the representation from being attached
 | 
			
		||||
     * to the items node as well
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial handleHit(Shot shot) {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
 | 
			
		||||
        handler.createHitParticles(shipNode, shot);
 | 
			
		||||
        System.out.println(shot.getX() + " " + shot.getY());
 | 
			
		||||
        effectHandler.triggerHitEffect(shipNode, shot);
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
@@ -139,7 +109,7 @@ private Geometry createCylinder(Shot shot) {
 | 
			
		||||
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(color));
 | 
			
		||||
        geometry.rotate(HALF_PI, 0f, 0f);
 | 
			
		||||
        // compute the center of the shot in world coordinates
 | 
			
		||||
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
@@ -165,41 +135,42 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Spatial bombModel = app.getAssetManager().loadModel(BOMB);
 | 
			
		||||
 | 
			
		||||
        // Apply transformations to the bomb model (scale, rotate, etc. if needed)
 | 
			
		||||
        bombModel.scale(0.05f);
 | 
			
		||||
        bombModel.rotate(-HALF_PI, 0f, 0f);
 | 
			
		||||
 | 
			
		||||
        // Set the position of the bomb at the shell's current position
 | 
			
		||||
        bombModel.setLocalTranslation(shell.getCurrentPosition());
 | 
			
		||||
 | 
			
		||||
        // Add a control to animate the bomb's movement (similar to the previous cylinder animation)
 | 
			
		||||
        bombModel.addControl(new ShellControl(shell,shell.getLogic()));
 | 
			
		||||
 | 
			
		||||
        return bombModel;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the appropriate graphical representation of the specified battleship.
 | 
			
		||||
     * The representation is either a detailed model or a simple box based on the length of the ship.
 | 
			
		||||
     * The representation is a detailed model based on the length of the ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShip(Battleship ship) {
 | 
			
		||||
        final int len = ship.getLength();
 | 
			
		||||
 | 
			
		||||
        Quaternion q0 = new Quaternion();
 | 
			
		||||
 | 
			
		||||
        Quaternion q1 = new Quaternion();
 | 
			
		||||
        q1.fromAngleAxis(PI/2, new Vector3f(1, 0, 0));
 | 
			
		||||
 | 
			
		||||
        Quaternion q2 = new Quaternion();
 | 
			
		||||
        q2.fromAngleAxis(PI/2, new Vector3f(1, 0, 0));
 | 
			
		||||
 | 
			
		||||
        switch (len) {
 | 
			
		||||
            case 1 -> {
 | 
			
		||||
                return createBattleship(ship, "Models/Uboat/uboat.j3o", 0.2f, new Vector3f(0.0f, -0.1f, 0.0f), q0);
 | 
			
		||||
            }
 | 
			
		||||
            case 2 -> {
 | 
			
		||||
                return createBattleship(ship, "Models/KingGeorgeV/KingGeorgeV.j3o", 1.0f, new Vector3f(0.0f, 0.0f, 0.0f), q0);
 | 
			
		||||
            }
 | 
			
		||||
            case 3 -> {
 | 
			
		||||
                return createBattleship(ship, "Models/EssexClass/essex.j3o", 0.8f, new Vector3f(0.0f, 0.3f, 0.0f), q2);
 | 
			
		||||
            }
 | 
			
		||||
            case 4 -> {
 | 
			
		||||
                return createBattleship(ship, "Models/Container/container.j3o", 0.05f, new Vector3f(0.0f, 0.0f, 0.0f), q1);
 | 
			
		||||
            }
 | 
			
		||||
            default -> {
 | 
			
		||||
                return createBox(ship);
 | 
			
		||||
            }
 | 
			
		||||
        // return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
        if (ship.getLength() == 4) {
 | 
			
		||||
            return createBattleship(ship);
 | 
			
		||||
        } else if (ship.getLength() == 3) {
 | 
			
		||||
            return createBigShip(ship);
 | 
			
		||||
        } else if (ship.getLength() == 2) {
 | 
			
		||||
            return createMediumShip(ship);
 | 
			
		||||
        } else if (ship.getLength() == 1) {
 | 
			
		||||
            return createSmallShip(ship);
 | 
			
		||||
        }
 | 
			
		||||
        return createBattleship(ship);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -239,22 +210,63 @@ private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a 3D model to represent a "battleship".
 | 
			
		||||
     * Creates a detailed 3D model to represent a "King George V" battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @param path the battleship to be represented
 | 
			
		||||
     * @param scale the battleship to be represented
 | 
			
		||||
     * @param translation the battleship to be represented
 | 
			
		||||
     * @param rotation the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     * @return the spatial representing the "King George V" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBattleship(Battleship ship, String path, float scale, Vector3f translation, Quaternion rotation) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(path);
 | 
			
		||||
    private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.rotate(rotation);
 | 
			
		||||
        model.scale(scale);
 | 
			
		||||
        model.setLocalTranslation(translation);
 | 
			
		||||
        model.scale(1.48f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Big Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Big Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBigShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(DESTROYER);
 | 
			
		||||
 | 
			
		||||
        model.move(0,0.4f,0);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.0001f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Medium Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Medium Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createMediumShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(FERRY);
 | 
			
		||||
 | 
			
		||||
        model.move(0,0.25f,0);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.00025f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Small Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Small Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSmallShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SMALL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.0009f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,96 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the oscillating pitch motion of a battleship model in the game.
 | 
			
		||||
 * The ship oscillates to simulate a realistic movement on water, based on its orientation and length.
 | 
			
		||||
 */
 | 
			
		||||
class ShellControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private MapView view;
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
    private final EffectMessage msg;
 | 
			
		||||
    private boolean hasPlayedSound = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
     * The ship's orientation determines the axis of rotation, while its length influences
 | 
			
		||||
     * the cycle duration and amplitude of the oscillation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, ClientGameLogic clientGameLogic) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.logic = clientGameLogic;
 | 
			
		||||
        this.msg = shell.getMsg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes ShellControl with a shell, map view, and game logic.
 | 
			
		||||
     * @param shell the shell to be controlled
 | 
			
		||||
     * @param view the map view to display the shell
 | 
			
		||||
     * @param clientGameLogic the game logic instance
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, MapView view, ClientGameLogic clientGameLogic) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.view = view;
 | 
			
		||||
        this.logic = clientGameLogic;
 | 
			
		||||
        this.msg = shell.getMsg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the ship's pitch oscillation each frame. The ship's pitch is adjusted
 | 
			
		||||
     * to create a continuous tilting motion, simulating the effect of waves.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds), used to calculate the new pitch angle
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
 | 
			
		||||
        if (spatial == null)
 | 
			
		||||
            return;
 | 
			
		||||
        if (shell.isFinished() && !hasPlayedSound) {
 | 
			
		||||
            if (!msg.getShot().isHit())
 | 
			
		||||
                logic.playSound(Sound.SPLASH);
 | 
			
		||||
            else if (msg.getDestroyedShip() == null)
 | 
			
		||||
                logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
            else
 | 
			
		||||
                logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
            hasPlayedSound = true;
 | 
			
		||||
        }
 | 
			
		||||
        if (view == null) {
 | 
			
		||||
            shell.updatePosition(tpf);
 | 
			
		||||
            spatial.setLocalTranslation(shell.getCurrentPosition());
 | 
			
		||||
        } else {
 | 
			
		||||
            shell.updatePosition(tpf);
 | 
			
		||||
            Position pos2d = view.modelToView(shell.getCurrentPosition().x - 0.3f, shell.getCurrentPosition().z - 0.3f);
 | 
			
		||||
            spatial.setLocalTranslation(pos2d.getY(), pos2d.getX(), 0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called during rendering, but no operations are needed as this control only affects spatial transformation.
 | 
			
		||||
     * @param rm the RenderManager rendering the spatial
 | 
			
		||||
     * @param vp the ViewPort being rendered
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering logic is needed for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,67 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the movement of a shell in a specified position on the battlefield.
 | 
			
		||||
 * This control updates the shell's position and sends a message when it reaches
 | 
			
		||||
 * its target location.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControlMap extends AbstractControl {
 | 
			
		||||
    private final Position position;  // Target position for the shell
 | 
			
		||||
    private final IntPoint pos;        // Target coordinates as an IntPoint
 | 
			
		||||
    private static final Vector3f vector = new Vector3f(); // Movement vector
 | 
			
		||||
    private final BattleshipApp app;   // Reference to the main application
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ShellControlMap object with the specified target position,
 | 
			
		||||
     * application instance, and target coordinates.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position The target Position for the shell.
 | 
			
		||||
     * @param app      The BattleshipApp instance managing the game logic.
 | 
			
		||||
     * @param pos      The IntPoint representing the target coordinates of the shell.
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControlMap(Position position, BattleshipApp app, IntPoint pos) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.pos = pos;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        vector.set(new Vector3f(position.getX(), position.getY(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the shell's position based on the time per frame.
 | 
			
		||||
     * If the shell reaches or exceeds the target position, it detaches
 | 
			
		||||
     * the shell from the scene and sends an animation end message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, used to calculate movement.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        spatial.move(vector.mult(tpf));
 | 
			
		||||
        if (spatial.getLocalTranslation().getX() >= position.getX() &&
 | 
			
		||||
                spatial.getLocalTranslation().getY() >= position.getY()) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new AnimationEndMessage(pos));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Renders the shell control. This method can be overridden to implement
 | 
			
		||||
     * custom rendering behavior, but it is currently empty.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm The RenderManager for rendering the control.
 | 
			
		||||
     * @param vp The ViewPort where the control is rendered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering logic implemented for ShellControlMap
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,62 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
 | 
			
		||||
import java.util.logging.Logger;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the movement and behavior of a shell in the battleship game.
 | 
			
		||||
 * This control updates the position of the shell and sends a message
 | 
			
		||||
 * when the shell reaches the ground.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControll extends AbstractControl {
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    private static final float MOVE_SPEED = 20.0f; // Speed at which the shell moves
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ShellControll object with the specified shell and application instance.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The Shell instance to control.
 | 
			
		||||
     * @param app   The BattleshipApp instance managing the game logic.
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControll(Shell shell, BattleshipApp app) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the shell's position based on the time per frame.
 | 
			
		||||
     * If the shell's position falls below a certain threshold,
 | 
			
		||||
     * it detaches the shell from the scene and sends an animation end message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, used to calculate movement.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        spatial.move(0, -MOVE_SPEED * tpf, 0);
 | 
			
		||||
        if (spatial.getLocalTranslation().getY() <= 0.1f) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Renders the shell control. This method can be overridden to implement
 | 
			
		||||
     * custom rendering behavior, but it is currently empty.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm The RenderManager for rendering the control.
 | 
			
		||||
     * @param vp The ViewPort where the control is rendered.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering logic implemented for ShellControll
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -14,6 +14,10 @@
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.DEG_TO_RAD;
 | 
			
		||||
import static pp.util.FloatMath.TWO_PI;
 | 
			
		||||
import static pp.util.FloatMath.sin;
 | 
			
		||||
@@ -23,12 +27,6 @@
 | 
			
		||||
 * The ship oscillates to simulate a realistic movement on water, based on its orientation and length.
 | 
			
		||||
 */
 | 
			
		||||
class ShipControl extends AbstractControl {
 | 
			
		||||
    /**
 | 
			
		||||
     * The sinking height, after wich the ship will get removed
 | 
			
		||||
     */
 | 
			
		||||
    private static final Float SINKING_HEIGHT = -0.6f;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The axis of rotation for the ship's pitch (tilting forward and backward).
 | 
			
		||||
     */
 | 
			
		||||
@@ -53,11 +51,14 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     * The current time within the oscillation cycle, used to calculate the ship's pitch angle.
 | 
			
		||||
     */
 | 
			
		||||
    private float time;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The ship, that the ShipControl controls
 | 
			
		||||
     * The current Ship
 | 
			
		||||
     */
 | 
			
		||||
    private final Battleship ship;
 | 
			
		||||
    private final Battleship battleship;
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger for logging messages related to ShipControl operations.
 | 
			
		||||
     */
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
@@ -67,8 +68,7 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     * @param ship the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShipControl(Battleship ship) {
 | 
			
		||||
        this.ship = ship;
 | 
			
		||||
 | 
			
		||||
        battleship = ship;
 | 
			
		||||
        // Determine the axis of rotation based on the ship's orientation
 | 
			
		||||
        axis = switch (ship.getRot()) {
 | 
			
		||||
            case LEFT, RIGHT -> Vector3f.UNIT_X;
 | 
			
		||||
@@ -76,7 +76,7 @@ public ShipControl(Battleship ship) {
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // Set the cycle duration and amplitude based on the ship's length
 | 
			
		||||
        cycle = ship.getLength() * 2f;
 | 
			
		||||
        cycle = battleship.getLength() * 2f;
 | 
			
		||||
        amplitude = 5f * DEG_TO_RAD / ship.getLength();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -91,24 +91,23 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
        // If spatial is null, do nothing
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
 | 
			
		||||
        if (ship.isDestroyed() && spatial.getLocalTranslation().getY() < SINKING_HEIGHT) { // removes the ship, if it is completely sunk
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
        }
 | 
			
		||||
        else if (ship.isDestroyed() && spatial.getLocalTranslation().getY() >= SINKING_HEIGHT) { // sink the ship, if it's not completely sunk
 | 
			
		||||
            spatial.move(0, tpf * -0.03f, 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Update the time within the oscillation cycle
 | 
			
		||||
        time = (time + tpf) % cycle;
 | 
			
		||||
        if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() <= -0.6f) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
        } else if (battleship.isDestroyed()) {
 | 
			
		||||
            spatial.move(0, -0.05f * tpf, 0);
 | 
			
		||||
        } else {
 | 
			
		||||
            // Update the time within the oscillation cycle
 | 
			
		||||
            time = (time + tpf) % cycle;
 | 
			
		||||
 | 
			
		||||
        // Calculate the current angle of the oscillation
 | 
			
		||||
        final float angle = amplitude * sin(time * TWO_PI / cycle);
 | 
			
		||||
            // Apply the pitch rotation to the spatial
 | 
			
		||||
            spatial.setLocalRotation(pitch);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Update the pitch Quaternion with the new angle
 | 
			
		||||
        pitch.fromAngleAxis(angle, axis);
 | 
			
		||||
 | 
			
		||||
        // Apply the pitch rotation to the spatial
 | 
			
		||||
        spatial.setLocalRotation(pitch);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.*;
 | 
			
		||||
import com.jme3.network.serializing.Serializer;
 | 
			
		||||
@@ -13,11 +13,13 @@
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
@@ -38,7 +40,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
 | 
			
		||||
    private static final File CONFIG_FILE = new File("server.properties");
 | 
			
		||||
 | 
			
		||||
    private final BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
@@ -55,32 +56,35 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the Battleships server.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new BattleshipServer().run();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the server.
 | 
			
		||||
     */
 | 
			
		||||
    BattleshipServer() {
 | 
			
		||||
    public BattleshipServer() {
 | 
			
		||||
        BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void run() {
 | 
			
		||||
        startServer();
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server on the given port and continuously processes incoming messages.
 | 
			
		||||
     * @param port the port to start the server on
 | 
			
		||||
     */
 | 
			
		||||
    public void run(int port) {
 | 
			
		||||
        startServer(port);
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes and starts the server on the specified port, handling exceptions if the server fails to start.
 | 
			
		||||
     * @param port the port to start the server on
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer(int port) {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
            myServer = Network.createServer(config.getPort());
 | 
			
		||||
            myServer = Network.createServer(port);
 | 
			
		||||
            initializeSerializables();
 | 
			
		||||
            myServer.start();
 | 
			
		||||
            registerListeners();
 | 
			
		||||
@@ -92,6 +96,9 @@ private void startServer() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and processes the next message from the queue, handling interruptions during the wait.
 | 
			
		||||
     */
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
            pendingMessages.take().process(logic);
 | 
			
		||||
@@ -102,10 +109,10 @@ private void processNextMessage() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes the next message from the queue, handling interruptions during message retrieval.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(AnimationEndMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationStartMessage.class);
 | 
			
		||||
        Serializer.registerClass(SwitchBattleState.class);
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
@@ -116,13 +123,20 @@ private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers message and connection listeners for the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, AnimationEndMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles received messages, logging the source and adding client messages to the pending queue.
 | 
			
		||||
     * @param source the connection the message was received from
 | 
			
		||||
     * @param message the received message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
@@ -130,12 +144,22 @@ public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a new connection by logging it and adding a new player to the game logic.
 | 
			
		||||
     * @param server the server receiving the connection
 | 
			
		||||
     * @param hostedConnection the newly added connection
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        logic.addPlayer(hostedConnection.getId());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the removal of a connection by logging it, checking if it belongs to an active player, and exiting if necessary.
 | 
			
		||||
     * @param server the server losing the connection
 | 
			
		||||
     * @param hostedConnection the removed connection
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
 | 
			
		||||
@@ -148,6 +172,10 @@ public void connectionRemoved(Server server, HostedConnection hostedConnection)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes all client connections and terminates the server with the given exit value.
 | 
			
		||||
     * @param exitValue the exit code to terminate the application with
 | 
			
		||||
     */
 | 
			
		||||
    private void exit(int exitValue) { //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
			
		||||
        if (myServer != null)
 | 
			
		||||
@@ -5,7 +5,7 @@
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 55 KiB  | 
| 
		 Before Width: | Height: | Size: 55 KiB  | 
| 
		 Before Width: | Height: | Size: 59 KiB  | 
| 
		 Before Width: | Height: | Size: 31 KiB  | 
| 
		 Before Width: | Height: | Size: 54 KiB  | 
| 
		 Before Width: | Height: | Size: 332 KiB  | 
| 
		 Before Width: | Height: | Size: 30 KiB  | 
| 
		 Before Width: | Height: | Size: 39 KiB  | 
| 
		 Before Width: | Height: | Size: 51 KiB  | 
| 
		 Before Width: | Height: | Size: 78 KiB  | 
| 
		 Before Width: | Height: | Size: 74 KiB  | 
| 
		 Before Width: | Height: | Size: 28 KiB  | 
| 
		 Before Width: | Height: | Size: 21 KiB  | 
| 
		 Before Width: | Height: | Size: 629 KiB  | 
| 
		 Before Width: | Height: | Size: 95 KiB  | 
| 
		 Before Width: | Height: | Size: 24 KiB  | 
| 
		 Before Width: | Height: | Size: 49 KiB  | 
| 
		 Before Width: | Height: | Size: 122 KiB  | 
@@ -1,35 +0,0 @@
 | 
			
		||||
# Blender 4.2.1 LTS MTL File: 'untitled.blend'
 | 
			
		||||
# www.blender.org
 | 
			
		||||
 | 
			
		||||
newmtl Bridge
 | 
			
		||||
Ns 250.000000
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ni 1.500000
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd Bridge_baseColor.png
 | 
			
		||||
map_Ke Bridge_emissive.jpg
 | 
			
		||||
map_d Bridge_baseColor.png
 | 
			
		||||
map_Bump -bm 1.000000 Bridge_normal.jpg
 | 
			
		||||
 | 
			
		||||
newmtl Containers
 | 
			
		||||
Ns 250.000000
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.500000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd Containers_baseColor.jpg
 | 
			
		||||
map_Bump -bm 1.000000 Containers_normal.jpg
 | 
			
		||||
 | 
			
		||||
newmtl Hull
 | 
			
		||||
Ns 250.000000
 | 
			
		||||
Ka 1.000000 1.000000 1.000000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ke 0.000000 0.000000 0.000000
 | 
			
		||||
Ni 1.500000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd Hull_baseColor.jpg
 | 
			
		||||
map_Bump -bm 1.000000 Hull_normal.jpg
 | 
			
		||||
@@ -0,0 +1,73 @@
 | 
			
		||||
newmtl Battleship
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.00 0.00 0.00
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
map_Kd BattleshipC.jpg
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn1SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn2SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn3SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn4SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn5SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn6SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn7SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn8SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
| 
		 After Width: | Height: | Size: 360 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 35 KiB  | 
| 
		 Before Width: | Height: | Size: 54 KiB  | 
| 
		 Before Width: | Height: | Size: 9.3 KiB  | 
| 
		 Before Width: | Height: | Size: 66 KiB  | 
| 
		 Before Width: | Height: | Size: 3.2 KiB  | 
| 
		 Before Width: | Height: | Size: 30 KiB  | 
| 
		 Before Width: | Height: | Size: 10 KiB  | 
| 
		 Before Width: | Height: | Size: 9.4 KiB  | 
| 
		 Before Width: | Height: | Size: 264 KiB  | 
| 
		 Before Width: | Height: | Size: 80 KiB  | 
| 
		 Before Width: | Height: | Size: 91 KiB  | 
| 
		 Before Width: | Height: | Size: 33 KiB  | 
| 
		 Before Width: | Height: | Size: 98 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 79 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 78 B  | 
| 
		 Before Width: | Height: | Size: 79 B  |