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			b_Feyer_Be
			...
			b_Bauer_Lu
		
	
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		||||
          <mxGeometry relative="1" as="geometry" />
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		||||
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        <mxCell id="ec3Q6cWicWv9khViEyFp-13" value="Wait State" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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		||||
          <mxGeometry x="782.5" y="575" width="75" height="20" as="geometry" />
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        </mxCell>
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        <mxCell id="ec3Q6cWicWv9khViEyFp-14" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=1;exitY=0.5;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;strokeColor=#FF0000;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-15" target="ec3Q6cWicWv9khViEyFp-17">
 | 
			
		||||
          <mxGeometry relative="1" as="geometry" />
 | 
			
		||||
        </mxCell>
 | 
			
		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-15" value="Battle State" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
 | 
			
		||||
          <mxGeometry x="782.5" y="690" width="75" height="20" as="geometry" />
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		||||
        </mxCell>
 | 
			
		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-16" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-17" target="ec3Q6cWicWv9khViEyFp-21">
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		||||
          <mxGeometry relative="1" as="geometry" />
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		||||
        </mxCell>
 | 
			
		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-17" value="Animation State" style="rounded=1;whiteSpace=wrap;html=1;strokeColor=#FF0000;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
 | 
			
		||||
          <mxGeometry x="940" y="760" width="110" height="20" as="geometry" />
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		||||
        </mxCell>
 | 
			
		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-18" value="receivedAnimationStartMessage(msg)" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=#FF0000;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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		||||
          <mxGeometry x="885" y="660" width="230" height="30" as="geometry" />
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		||||
        </mxCell>
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		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-19" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0;exitY=0.5;exitDx=0;exitDy=0;entryX=0.5;entryY=1;entryDx=0;entryDy=0;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-21" target="ec3Q6cWicWv9khViEyFp-15">
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          <mxGeometry relative="1" as="geometry" />
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		||||
        </mxCell>
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        <mxCell id="ec3Q6cWicWv9khViEyFp-20" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" edge="1" parent="WIyWlLk6GJQsqaUBKTNV-1" source="ec3Q6cWicWv9khViEyFp-21" target="ec3Q6cWicWv9khViEyFp-23">
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          <mxGeometry relative="1" as="geometry" />
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        <mxCell id="ec3Q6cWicWv9khViEyFp-21" value="<span style="color: rgba(0, 0, 0, 0); font-family: monospace; font-size: 0px; text-align: start; text-wrap: nowrap;">%3CmxGraphModel%3E%3Croot%3E%3CmxCell%20id%3D%220%22%2F%3E%3CmxCell%20id%3D%221%22%20parent%3D%220%22%2F%3E%3CmxCell%20id%3D%222%22%20value%3D%22%22%20style%3D%22rhombus%3BwhiteSpace%3Dwrap%3Bhtml%3D1%3B%22%20vertex%3D%221%22%20parent%3D%221%22%3E%3CmxGeometry%20x%3D%22170%22%20y%3D%22530%22%20width%3D%2280%22%20height%3D%2240%22%20as%3D%22geometry%22%2F%3E%3C%2FmxCell%3E%3C%2Froot%3E%3C%2FmxGraphModel%3E</span>" style="rhombus;whiteSpace=wrap;html=1;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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          <mxGeometry x="955" y="878" width="80" height="40" as="geometry" />
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		||||
        </mxCell>
 | 
			
		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-22" value="sendAnimationEndMessage(pos)<div>receivedEffectMessage(msg)</div>" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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		||||
          <mxGeometry x="1060" y="805" width="200" height="40" as="geometry" />
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		||||
        </mxCell>
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		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-23" value="game over" style="rounded=1;whiteSpace=wrap;html=1;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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		||||
          <mxGeometry x="940" y="970" width="110" height="20" as="geometry" />
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        </mxCell>
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		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-24" value="[game over]" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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          <mxGeometry x="1005" y="930" width="90" height="30" as="geometry" />
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		||||
        </mxCell>
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		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-25" value="[otherwise]" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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		||||
          <mxGeometry x="832" y="918" width="80" height="30" as="geometry" />
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		||||
        </mxCell>
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		||||
        <mxCell id="ec3Q6cWicWv9khViEyFp-26" value="[horbor&nbsp; empty] / send MapMessage" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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          <mxGeometry x="832" y="525" width="220" height="30" as="geometry" />
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        </mxCell>
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        <mxCell id="ec3Q6cWicWv9khViEyFp-27" value="receivedStartBattle(msg)" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="WIyWlLk6GJQsqaUBKTNV-1">
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          <mxGeometry x="827" y="610" width="160" height="30" as="geometry" />
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        </mxCell>
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      </root>
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		||||
    </mxGraphModel>
 | 
			
		||||
  </diagram>
 | 
			
		||||
</mxfile>
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 54 KiB  | 
@@ -1,18 +1,17 @@
 | 
			
		||||
<component name="ProjectRunConfigurationManager">
 | 
			
		||||
    <configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application"
 | 
			
		||||
                   singleton="false">
 | 
			
		||||
        <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
 | 
			
		||||
        <module name="Projekte.battleship.client.main"/>
 | 
			
		||||
        <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
 | 
			
		||||
        <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
 | 
			
		||||
        <extension name="coverage">
 | 
			
		||||
            <pattern>
 | 
			
		||||
                <option name="PATTERN" value="pp.battleship.client.*"/>
 | 
			
		||||
                <option name="ENABLED" value="true"/>
 | 
			
		||||
            </pattern>
 | 
			
		||||
        </extension>
 | 
			
		||||
        <method v="2">
 | 
			
		||||
            <option name="Make" enabled="true"/>
 | 
			
		||||
        </method>
 | 
			
		||||
    </configuration>
 | 
			
		||||
  <configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application" singleton="false">
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
 | 
			
		||||
    <module name="Projekte.battleship.client.main" />
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-XstartOnFirstThread" />
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
 | 
			
		||||
    <extension name="coverage">
 | 
			
		||||
      <pattern>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.server.*" />
 | 
			
		||||
        <option name="ENABLED" value="true" />
 | 
			
		||||
      </pattern>
 | 
			
		||||
    </extension>
 | 
			
		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true" />
 | 
			
		||||
    </method>
 | 
			
		||||
  </configuration>
 | 
			
		||||
</component>
 | 
			
		||||
@@ -1,18 +1,19 @@
 | 
			
		||||
<component name="ProjectRunConfigurationManager">
 | 
			
		||||
  <configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false"
 | 
			
		||||
                 nameIsGenerated="true">
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
 | 
			
		||||
    <module name="Projekte.battleship.client.main"/>
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
 | 
			
		||||
  <configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
 | 
			
		||||
    <option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
 | 
			
		||||
    <option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
 | 
			
		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
 | 
			
		||||
    <module name="Gruppe-01" />
 | 
			
		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties" />
 | 
			
		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
 | 
			
		||||
    <extension name="coverage">
 | 
			
		||||
      <pattern>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.*"/>
 | 
			
		||||
        <option name="ENABLED" value="true"/>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.server.*" />
 | 
			
		||||
        <option name="ENABLED" value="true" />
 | 
			
		||||
      </pattern>
 | 
			
		||||
    </extension>
 | 
			
		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true"/>
 | 
			
		||||
      <option name="Make" enabled="true" />
 | 
			
		||||
    </method>
 | 
			
		||||
  </configuration>
 | 
			
		||||
</component>
 | 
			
		||||
@@ -9,6 +9,7 @@ implementation project(":jme-common")
 | 
			
		||||
    implementation project(":battleship:model")
 | 
			
		||||
 | 
			
		||||
    implementation libs.jme3.desktop
 | 
			
		||||
    implementation libs.jme3.effects
 | 
			
		||||
 | 
			
		||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
			
		||||
    runtimeOnly libs.jme3.plugins
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@
 | 
			
		||||
#
 | 
			
		||||
# Specifies the map used by the opponent in single mode.
 | 
			
		||||
# Single mode is activated if this property is set.
 | 
			
		||||
#git map.opponent=maps/map2.json
 | 
			
		||||
#map.opponent=maps/map2.json
 | 
			
		||||
#
 | 
			
		||||
# Specifies the map used by the player in single mode.
 | 
			
		||||
# The player must define their own map if this property is not set.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,66 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 8,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 5,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 5,
 | 
			
		||||
      "y": 6,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 4,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,66 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 9,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 9,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 5,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 3,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -7,117 +7,89 @@
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * this class is used to control the background-music in the game
 | 
			
		||||
 */
 | 
			
		||||
public class BackgroundMusic {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this attribute ist the keyword to save the last volume, that was set
 | 
			
		||||
     */
 | 
			
		||||
    private static final String VOLUME_PREV = "BackgroundVolume";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this attribute ist the keyword to save the state, whether the music was on or off in the last session
 | 
			
		||||
     */
 | 
			
		||||
    private static final String BACKGROUND_MUSIC_ENABLED_PREV = "BackgroundMusicEnabled";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this attribute holds the last set values for on/off and the volume, with the keywords "BackgroundVolume" and "BackgroundMusicEnabled"
 | 
			
		||||
     */
 | 
			
		||||
    private static final String VOLUME_PREF = "volume";
 | 
			
		||||
    private static final String MUSIC_ENABLED_PREF = "musicEnabled";
 | 
			
		||||
    private Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this attribute holds the Music-node, which is used to play the music
 | 
			
		||||
     */
 | 
			
		||||
    private final AudioNode backgroundMusic;
 | 
			
		||||
    private boolean musicEnabled;
 | 
			
		||||
    private float volume;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this boolean holds, whether the music is enabled or not at this state
 | 
			
		||||
     * Constuctor for the BackgroundMusic
 | 
			
		||||
     * @param app for synchronising and saving data with the application
 | 
			
		||||
     * @param musicFilePath the filepath for the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    private boolean backgroundMusicEnabled;
 | 
			
		||||
    public BackgroundMusic(Application app, String musicFilePath) {
 | 
			
		||||
        this.volume = prefs.getFloat(VOLUME_PREF, 1.0f);
 | 
			
		||||
        this.musicEnabled = prefs.getBoolean(MUSIC_ENABLED_PREF, true);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this attribute holds the current volume
 | 
			
		||||
     */
 | 
			
		||||
    private float backgroundVolume;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this is the constructor of this class, is used to set the current values to the values stored in the preferences
 | 
			
		||||
     *
 | 
			
		||||
     * @param app                 the application the Background-music uis used in
 | 
			
		||||
     * @param backGroundMusicPath the path, where the Background-music is stored in
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic(Application app, String backGroundMusicPath) {
 | 
			
		||||
        this.backgroundVolume = prefs.getFloat(VOLUME_PREV, 1.0f); // sets the volume to the value stored in pref,or 1.0f if it is not accessible
 | 
			
		||||
        this.backgroundMusicEnabled = prefs.getBoolean(BACKGROUND_MUSIC_ENABLED_PREV, true); // sets the enabled to the value stored in pref,or true if it is not accessible
 | 
			
		||||
 | 
			
		||||
        backgroundMusic = new AudioNode(app.getAssetManager(), backGroundMusicPath, DataType.Stream); // initialize the Audio-node
 | 
			
		||||
        backgroundMusic.setLooping(true); // sets looping true, so it is played always, when enabled
 | 
			
		||||
        backgroundMusic = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
 | 
			
		||||
        backgroundMusic.setLooping(true);
 | 
			
		||||
        backgroundMusic.setPositional(false);
 | 
			
		||||
        backgroundMusic.setVolume(backgroundVolume);
 | 
			
		||||
        backgroundMusic.setVolume(1.0f);
 | 
			
		||||
 | 
			
		||||
        if (backgroundMusicEnabled) { //starts playing, when enabled
 | 
			
		||||
        if (musicEnabled) {
 | 
			
		||||
            play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method plays the background sound, if it is enabled
 | 
			
		||||
     * Checks if the condition is met to play BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void play() {
 | 
			
		||||
        if (backgroundMusicEnabled && (backgroundMusic.getStatus() == Status.Stopped || backgroundMusic.getStatus() == Status.Paused)) { //checks, if it is enabled and stopped or paused
 | 
			
		||||
        if (musicEnabled && (backgroundMusic.getStatus() == Status.Stopped || backgroundMusic.getStatus() == Status.Paused)) {
 | 
			
		||||
            backgroundMusic.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method stops the background-music
 | 
			
		||||
     * function to stop the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void stop() { //stops the music, when it is playing
 | 
			
		||||
        if (backgroundMusic.getStatus() == Status.Playing) backgroundMusic.stop();
 | 
			
		||||
    public void stop() {
 | 
			
		||||
        if (backgroundMusic.getStatus() == Status.Playing) {
 | 
			
		||||
            backgroundMusic.stop();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * function to toggle the Background-music ,so if it was disabled it is now enabled and other way around
 | 
			
		||||
     * function to toggle the Backgroundmusic also sets the volume to the previous session
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleMusic() {
 | 
			
		||||
        this.backgroundMusicEnabled = !this.backgroundMusicEnabled;
 | 
			
		||||
        if (backgroundMusicEnabled) {
 | 
			
		||||
    public void toogleMusic() {
 | 
			
		||||
        this.musicEnabled = !this.musicEnabled;
 | 
			
		||||
        if (musicEnabled) {
 | 
			
		||||
            play();
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
        } else {
 | 
			
		||||
            stop();
 | 
			
		||||
        }
 | 
			
		||||
        prefs.putBoolean(BACKGROUND_MUSIC_ENABLED_PREV, backgroundMusicEnabled); //puts in new enabled to the pref
 | 
			
		||||
        prefs.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method sets the
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume is the volume the music is set to
 | 
			
		||||
     * Setter for the Volume also safes the volume from the previous session
 | 
			
		||||
     * @param volume variable for the volume of the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void setBackgroundVolume(float volume) {
 | 
			
		||||
        this.backgroundVolume = volume;
 | 
			
		||||
        backgroundMusic.setVolume(backgroundVolume);
 | 
			
		||||
        prefs.putFloat(VOLUME_PREV, volume);
 | 
			
		||||
    public void setVolume(float volume) {
 | 
			
		||||
        this.volume = volume;
 | 
			
		||||
        backgroundMusic.setVolume(volume);
 | 
			
		||||
        prefs.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method returns the BackgroundVolume
 | 
			
		||||
     *
 | 
			
		||||
     * @return backgroundVolume
 | 
			
		||||
     * Getter for Volume
 | 
			
		||||
     * @return a float value of the volume
 | 
			
		||||
     */
 | 
			
		||||
    public float getBackgroundVolume() {
 | 
			
		||||
        return backgroundVolume;
 | 
			
		||||
    public float getVolume() {
 | 
			
		||||
        return volume;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * return, if the background-music is enabled
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if the music is enabled
 | 
			
		||||
     * Getter for musicEnabled
 | 
			
		||||
     * @return if the music is enabled return true, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isBackgroundMusicEnabled() {
 | 
			
		||||
        return backgroundMusicEnabled;
 | 
			
		||||
    public boolean isMusicEnabled() {
 | 
			
		||||
        return musicEnabled;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -121,9 +121,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this is the object, responsible for the background-music and to control it
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    private BackgroundMusic backgroundMusic;
 | 
			
		||||
 | 
			
		||||
@@ -146,6 +145,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new BattleshipApp().start();
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -230,7 +230,7 @@ public void simpleInitApp() {
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
        backgroundMusic = new BackgroundMusic(this, "Sound/Background/backgroundMusic.ogg"); //initialise backgroundMusic and sets the backgroundMusic-path
 | 
			
		||||
        backgroundMusic = new BackgroundMusic(this, "Sound/Effects/BackgroundMusic/boss_battle_#2_metal_opening.wav");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -434,8 +434,8 @@ void errorDialog(String errorMessage) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method returns Background-Music
 | 
			
		||||
     * @return background-music
 | 
			
		||||
     * Getter for the BackgroundMusic
 | 
			
		||||
     * @return the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic getBackgroundMusic(){
 | 
			
		||||
        return backgroundMusic;
 | 
			
		||||
 
 | 
			
		||||
@@ -30,10 +30,11 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode splashSound;
 | 
			
		||||
    private AudioNode shipDestroyedSound;
 | 
			
		||||
    private AudioNode explosionSound;
 | 
			
		||||
    private AudioNode rocketSound;
 | 
			
		||||
    private AudioNode missileLaunch;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
@@ -44,13 +45,6 @@ public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
@@ -78,7 +72,7 @@ public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
			
		||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
			
		||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
			
		||||
        rocketSound = loadSound(app, "Sound/Effects/rocket-loop-99748.wav");
 | 
			
		||||
        missileLaunch = loadSound(app, "Sound/Effects/missileLaunch.wav");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -100,6 +94,13 @@ private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the missile launch sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void missileLaunch() {
 | 
			
		||||
        missileLaunch.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the splash sound effect.
 | 
			
		||||
     */
 | 
			
		||||
@@ -125,8 +126,7 @@ public void shipDestroyed() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered, though a sound-event,it decides, which sound should be played
 | 
			
		||||
     *
 | 
			
		||||
     * Checks the according case for the soundeffect
 | 
			
		||||
     * @param event the received event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
@@ -135,25 +135,7 @@ public void receivedEvent(SoundEvent event) {
 | 
			
		||||
            case EXPLOSION -> explosion();
 | 
			
		||||
            case SPLASH -> splash();
 | 
			
		||||
            case DESTROYED_SHIP -> shipDestroyed();
 | 
			
		||||
            case ROCKET -> rocket();
 | 
			
		||||
            case ROCKET_STOP -> rocketStopped();
 | 
			
		||||
            case MISSILE_LAUNCH -> missileLaunch();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method plays the sound of the rocket
 | 
			
		||||
     */
 | 
			
		||||
    private void rocket() {
 | 
			
		||||
        if (isEnabled() && splashSound != null)
 | 
			
		||||
            rocketSound.play();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method stops the sound of the rocket
 | 
			
		||||
     */
 | 
			
		||||
    private void rocketStopped() {
 | 
			
		||||
        rocketSound.stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,14 +9,15 @@
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.DefaultRangedValueModel;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.dialog.TextInputDialog;
 | 
			
		||||
import com.simsilica.lemur.DefaultRangedValueModel;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
@@ -50,17 +51,17 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
			
		||||
                              new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
 | 
			
		||||
        //this sets the checkbox,to disable/enable the background-music
 | 
			
		||||
        Checkbox backgroundMusicEnabled = new Checkbox(lookup("background.music.checkbox"));
 | 
			
		||||
        backgroundMusicEnabled.setChecked(app.getBackgroundMusic().isBackgroundMusicEnabled());
 | 
			
		||||
        backgroundMusicEnabled.addClickCommands(s -> app.getBackgroundMusic().toggleMusic());
 | 
			
		||||
        addChild(backgroundMusicEnabled);
 | 
			
		||||
        Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
 | 
			
		||||
        musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
 | 
			
		||||
        musicToggle.addClickCommands(s -> toggleMusic());
 | 
			
		||||
 | 
			
		||||
        //this sets the volume-slider for the volume of the background-music
 | 
			
		||||
        Slider volumeSlider = new Slider(lookup("background.music.volume"));
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.0, 2.0, app.getBackgroundMusic().getBackgroundVolume()));
 | 
			
		||||
        addChild(musicToggle);
 | 
			
		||||
 | 
			
		||||
        Slider volumeSlider = new Slider();
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.0 , 2.0, app.getBackgroundMusic().getVolume()));
 | 
			
		||||
        volumeSlider.setDelta(0.1);
 | 
			
		||||
        addChild(volumeSlider);
 | 
			
		||||
 | 
			
		||||
        volumeRef = volumeSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(loadButton)
 | 
			
		||||
@@ -71,22 +72,36 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::close));
 | 
			
		||||
        addChild(new Button(lookup("menu.quit")))
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(app::closeApp));
 | 
			
		||||
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * updates the background-volume
 | 
			
		||||
     *
 | 
			
		||||
     * @param tmp
 | 
			
		||||
     * Updates the volume if there is a change and adjusts it accordingly.
 | 
			
		||||
     * @param tmp unused time parameter
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tmp) {
 | 
			
		||||
        if (volumeRef.update()) {
 | 
			
		||||
            app.getBackgroundMusic().setBackgroundVolume((float) (double) volumeRef.get());  //sets new background-volume
 | 
			
		||||
    public void update(float tmp){
 | 
			
		||||
        if(volumeRef.update()) {
 | 
			
		||||
            double newVolume = volumeRef.get();
 | 
			
		||||
            adjustVolume(newVolume);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adjusts the background music volume to the specified value.
 | 
			
		||||
     * @param newVolume the new volume level
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private void adjustVolume(double newVolume) {
 | 
			
		||||
        app.getBackgroundMusic().setVolume((float) newVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the background music on or off.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleMusic(){
 | 
			
		||||
        app.getBackgroundMusic().toogleMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -7,13 +7,9 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.battleship.client.server.BattleshipLocalServer;
 | 
			
		||||
import pp.battleship.client.server.BattleshipLocalServer;
 | 
			
		||||
import pp.battleship.client.server.BattleshipServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
@@ -40,7 +36,10 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
    private boolean localServer = false;
 | 
			
		||||
    private BattleshipServer battleshipServer;
 | 
			
		||||
    private boolean GUI = true;
 | 
			
		||||
    private Container menu;
 | 
			
		||||
    private boolean serverToggle = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
@@ -54,29 +53,64 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        final BattleshipApp app = network.getApp();
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        this.menu = new Container();
 | 
			
		||||
        menu();
 | 
			
		||||
        addChild(menu);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
         * this checkbox controls, whether it will connect to an existing server or create a separate server
 | 
			
		||||
         */
 | 
			
		||||
        Checkbox localServerCb = new Checkbox(lookup("local.server"));
 | 
			
		||||
        localServerCb.setChecked(false);
 | 
			
		||||
        localServerCb.addClickCommands(s -> localServer = !localServer);
 | 
			
		||||
    /**
 | 
			
		||||
     * Main Menu creation
 | 
			
		||||
     */
 | 
			
		||||
    private void menu() {
 | 
			
		||||
 | 
			
		||||
        DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                     .setTitle(lookup("server.dialog"))
 | 
			
		||||
                     .setExtension(d -> d.addChild(input))
 | 
			
		||||
                     .setOkButton(lookup("button.connect"), d -> connect())
 | 
			
		||||
                     .setNoButton(lookup("button.cancel"), app::closeApp)
 | 
			
		||||
                     .setOkClose(false)
 | 
			
		||||
                     .setNoClose(false)
 | 
			
		||||
                     .build(this);
 | 
			
		||||
        addChild(localServerCb); // adds the checkbox to the network dialog at the bottom
 | 
			
		||||
        Button connectGame = new Button("Multiplayer");
 | 
			
		||||
        connectGame.addClickCommands(source -> serverConnectGUI());
 | 
			
		||||
        Checkbox serverHost = new Checkbox("Host own Game");
 | 
			
		||||
        serverHost.addClickCommands(source -> toggleServer());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        menu.addChild(serverHost);
 | 
			
		||||
        menu.addChild(connectGame);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logic for the ServerGUI
 | 
			
		||||
     */
 | 
			
		||||
    private void serverConnectGUI() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Hosting Server...");
 | 
			
		||||
 | 
			
		||||
        if (GUI) {
 | 
			
		||||
            host.setSingleLine(true);
 | 
			
		||||
            host.setPreferredWidth(400f);
 | 
			
		||||
            port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
            final BattleshipApp app = network.getApp();
 | 
			
		||||
            final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
 | 
			
		||||
            input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
            input.addChild(host, 1);
 | 
			
		||||
            input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
            input.addChild(port, 1);
 | 
			
		||||
 | 
			
		||||
            DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                    .setTitle(lookup("server.dialog"))
 | 
			
		||||
                    .setExtension(d -> d.addChild(input))
 | 
			
		||||
                    .setOkButton(lookup("button.connect"), d -> connect())
 | 
			
		||||
                    .setOkClose(false)
 | 
			
		||||
                    .build(this);
 | 
			
		||||
            GUI = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Connect to server if serverToggle is false hosts otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void connect(){
 | 
			
		||||
        if (serverToggle) {
 | 
			
		||||
            hostServer();
 | 
			
		||||
        } else {
 | 
			
		||||
            connectServer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -90,44 +124,47 @@ private void connectServer() {
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * connects to the server, creates one, if no server is up
 | 
			
		||||
     * Checks if the Server is running or starts the Server and handles Exceptions     *
 | 
			
		||||
     */
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        if (localServer) {
 | 
			
		||||
            startLocalServer(); //starts a local server
 | 
			
		||||
    private void hostServer() {
 | 
			
		||||
        if (battleshipServer == null) {
 | 
			
		||||
            startServer(); // Starts the server in a new thread
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(1000); // waits, to ensure, that the server in the separate Thread has enough time to start properly
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e) {
 | 
			
		||||
                Thread.sleep(1000); // Wait for the server to start
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
            connectServer(); // connects to the server, that was just created
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            connectServer(); // connects to existing server, when the server si not running, or not started by one of the clients
 | 
			
		||||
        }
 | 
			
		||||
        // Proceed with connecting to the server
 | 
			
		||||
        connectServer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *starts a local server, in another thread
 | 
			
		||||
     * Toggle Method for Boolean
 | 
			
		||||
     */
 | 
			
		||||
    private void startLocalServer() {
 | 
			
		||||
        new Thread(() -> { //creates new Thread
 | 
			
		||||
    private void toggleServer(){
 | 
			
		||||
        serverToggle = !serverToggle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Allows Client to Start a Server in a new Thread
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                BattleshipLocalServer battleshipLocalServer = new BattleshipLocalServer(Integer.parseInt(port.getText())); // creates local server, with the given port numbers
 | 
			
		||||
                battleshipLocalServer.run(); // runs the local server
 | 
			
		||||
                // Initialize and run the server
 | 
			
		||||
                battleshipServer = new BattleshipServer();
 | 
			
		||||
                battleshipServer.run(Integer.parseInt(port.getText()));
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, e);
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
        }).start(); // starts the thread
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -135,8 +172,8 @@ private void startLocalServer() {
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
                .setText(lookup("label.connecting"))
 | 
			
		||||
                .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -149,8 +186,7 @@ private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -165,11 +201,9 @@ public void update(float delta) {
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
            } catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,155 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the visual effects for impact events such as hits and misses.
 | 
			
		||||
 */
 | 
			
		||||
public class ImpactEffectManager {
 | 
			
		||||
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ImpactEffectManager.class.getName());
 | 
			
		||||
 | 
			
		||||
    private Material particleMaterial;
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor to initialize the asset manager via the main application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The main application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ImpactEffectManager(BattleshipApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.assetManager = app.getAssetManager();
 | 
			
		||||
        this.particleMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Generates a visual effect for a hit at the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode The node where the effect should be attached.
 | 
			
		||||
     * @param shot           The details of the shot where the hit occurred.
 | 
			
		||||
     */
 | 
			
		||||
    public void triggerHitEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        ParticleEmitter hitEffect = createParticleEmitter("HitEffect", 50, ColorRGBA.Orange, ColorRGBA.Red, 0.45f, 0.1f, 1f, 2f);
 | 
			
		||||
 | 
			
		||||
        hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Hit effect created at position: {0}", hitEffect.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
//        hitEffect.emitAllParticles();
 | 
			
		||||
        hitEffect.addControl(new EffectCleanupControl(hitEffect));
 | 
			
		||||
 | 
			
		||||
        app.getRootNode().attachChild(hitEffect);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a visual effect for a missed shot at the specified location.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot The details of the missed shot.
 | 
			
		||||
     * @return The particle emitter representing the miss effect.
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter triggerMissEffect(Shot shot) {
 | 
			
		||||
        ParticleEmitter missEffect = createParticleEmitter("MissEffect", 50, ColorRGBA.Blue, ColorRGBA.Cyan, 0.3f, 0.05f, 0.5f, 1.5f);
 | 
			
		||||
        missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
        missEffect.addControl(new EffectCleanupControl(missEffect));
 | 
			
		||||
        return missEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Helper method to create a particle emitter with predefined parameters.
 | 
			
		||||
     *
 | 
			
		||||
     * @param name          The name of the particle emitter.
 | 
			
		||||
     * @param count         The number of particles to emit.
 | 
			
		||||
     * @param startColor    The initial color of the particles.
 | 
			
		||||
     * @param endColor      The final color of the particles.
 | 
			
		||||
     * @param startSize     The initial size of the particles.
 | 
			
		||||
     * @param endSize       The final size of the particles.
 | 
			
		||||
     * @param lowLife       The minimum lifetime of the particles.
 | 
			
		||||
     * @param highLife      The maximum lifetime of the particles.
 | 
			
		||||
     * @return The configured ParticleEmitter instance.
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createParticleEmitter(String name, int count, ColorRGBA startColor, ColorRGBA endColor, float startSize, float endSize, float lowLife, float highLife) {
 | 
			
		||||
        ParticleEmitter emitter = new ParticleEmitter(name, Type.Triangle, count);
 | 
			
		||||
        emitter.setNumParticles(0);
 | 
			
		||||
        emitter.setMaterial(particleMaterial);
 | 
			
		||||
        emitter.setImagesX(2);
 | 
			
		||||
        emitter.setImagesY(2);
 | 
			
		||||
        emitter.setStartColor(startColor);
 | 
			
		||||
        emitter.setEndColor(endColor);
 | 
			
		||||
        emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        emitter.setStartSize(startSize);
 | 
			
		||||
        emitter.setEndSize(endSize);
 | 
			
		||||
        emitter.setGravity(0, -0.5f, 0);
 | 
			
		||||
        emitter.setLowLife(lowLife);
 | 
			
		||||
        emitter.setHighLife(highLife);
 | 
			
		||||
        return emitter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Custom control class to handle the cleanup of particle effects once they are no longer visible.
 | 
			
		||||
     */
 | 
			
		||||
    private static class EffectCleanupControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
 | 
			
		||||
        private float currentTime = 0;
 | 
			
		||||
        private final float duration = 3.5f;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Constructor for managing cleanup of a standalone particle emitter.
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter The particle emitter to manage.
 | 
			
		||||
         */
 | 
			
		||||
        public EffectCleanupControl(ParticleEmitter emitter) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Removes the emitter when all particles are no longer visible.
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf Time per frame.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            currentTime += tpf;
 | 
			
		||||
            if (currentTime <= duration) {
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= 1f && currentTime <= 1.1) {
 | 
			
		||||
                //Start
 | 
			
		||||
                emitter.setNumParticles(50);
 | 
			
		||||
                emitter.setParticlesPerSec(50);
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= duration){
 | 
			
		||||
                emitter.setParticlesPerSec(0);
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= duration+1f) {
 | 
			
		||||
                //Ende
 | 
			
		||||
                spatial.removeFromParent();
 | 
			
		||||
                emitter.emitAllParticles();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * No custom rendering needed; particle behavior is handled in controlUpdate.
 | 
			
		||||
         * @param rm handles rendering, and ViewPort
 | 
			
		||||
         * @param vp defines the view where the scene is displayed.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
 | 
			
		||||
            // No rendering-specific behavior needed for this control.
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -15,7 +15,6 @@
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -24,14 +23,13 @@
 | 
			
		||||
 * whenever changes occur in the model.
 | 
			
		||||
 */
 | 
			
		||||
class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
 | 
			
		||||
    // Constants for rendering properties
 | 
			
		||||
    private static final float SHIP_LINE_WIDTH = 6f;
 | 
			
		||||
    private static final float SHOT_DEPTH = -2f;
 | 
			
		||||
    private static final float SHIP_DEPTH = 0f;
 | 
			
		||||
    private static final float INDENT = 4f;
 | 
			
		||||
 | 
			
		||||
    private static final float SHELL_DEPTH = 8f;
 | 
			
		||||
    private static final float SHELL_IN_GRID = 0.1f;
 | 
			
		||||
 | 
			
		||||
    // Colors used for different visual elements
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
 | 
			
		||||
@@ -71,9 +69,9 @@ public Spatial visit(Shot shot) {
 | 
			
		||||
 | 
			
		||||
        // Create and return a rectangle representing the shot
 | 
			
		||||
        return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
 | 
			
		||||
                SHOT_DEPTH,
 | 
			
		||||
                p2.getX() - p1.getX(), p2.getY() - p1.getY(),
 | 
			
		||||
                color);
 | 
			
		||||
                                                     SHOT_DEPTH,
 | 
			
		||||
                                                     p2.getX() - p1.getX(), p2.getY() - p1.getY(),
 | 
			
		||||
                                                     color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -116,34 +114,23 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method will create a representation of a shell in the map
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the node the representation is attached to
 | 
			
		||||
     * Creates a visual representation (Spatial) for the given shell, attaching a control for its behavior.
 | 
			
		||||
     * @param shell the shell to visit and visualize
 | 
			
		||||
     * @return the constructed shell node (Spatial)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
 | 
			
		||||
        final Node shellNode = new Node("shell");
 | 
			
		||||
        final Position target = view.modelToView(shell.getX(), shell.getY());
 | 
			
		||||
        final Position startPosition = view.modelToView(SHELL_IN_GRID, SHELL_IN_GRID);
 | 
			
		||||
        shellNode.attachChild(createShell());
 | 
			
		||||
        shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
 | 
			
		||||
        shellNode.scale(18f);
 | 
			
		||||
        shellNode.addControl(new ShellMapControl(view.getApp(), target, shell));
 | 
			
		||||
        final Position startPosition = view.modelToView(shell.getCurrentPosition().x,shell.getCurrentPosition().z);
 | 
			
		||||
 | 
			
		||||
        shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(),startPosition.getY(), SHELL_DEPTH, 30, 30, ColorRGBA.Black));
 | 
			
		||||
 | 
			
		||||
        shellNode.addControl(new ShellControl(shell, this.view, shell.getLogic()));
 | 
			
		||||
        return shellNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * returns the red dot for the shell in the MapViewSynchronizer
 | 
			
		||||
     *
 | 
			
		||||
     * @return Spatial
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShell() {
 | 
			
		||||
        return view.getApp().getDraw().makeFilledCircle(ColorRGBA.Red);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a line geometry representing part of the ship's border.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -7,26 +7,17 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import pp.battleship.model.*;
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
@@ -39,21 +30,22 @@
 | 
			
		||||
 * logic for the sea map.
 | 
			
		||||
 */
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(SeaSynchronizer.class.getName());
 | 
			
		||||
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String SUBMARINE = "Models/Submarine/submarine.j3o";
 | 
			
		||||
    private static final String DESTROYER = "Models/Destroyer/10619_Battleship.j3o";
 | 
			
		||||
    private static final String SMALL_SHIP = "Models/SmallShip/10634_SpeedBoat_v01_LOD3.obj";
 | 
			
		||||
    private static final String PARTICLE = "Common/MatDefs/Misc/Particle.j3md";
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
 | 
			
		||||
    private static final String DESTROYER = "Models/Destroyer/Destroyer.j3o";
 | 
			
		||||
    private static final String FERRY = "Models/Ferry/13922_Staten_Island_Ferry_V1_l1.obj";
 | 
			
		||||
    private static final String SMALL = "Models/Small/10634_SpeedBoat_v01_LOD3.obj";
 | 
			
		||||
    private static final String BOMB = "Models/Bomb/BombGBU.j3o";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String ROCKET = "Models/Rocket/rocket.j3o";
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
    private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
 | 
			
		||||
    private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private ImpactEffectManager effectHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
@@ -66,6 +58,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
        super(app.getGameLogic().getOwnMap(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.map = map;
 | 
			
		||||
        effectHandler = new ImpactEffectManager(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -79,20 +72,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : handleMiss(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a miss
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot a hit
 | 
			
		||||
     * @return always null to prevent the representation from being attached
 | 
			
		||||
     * to the items node as well
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private Spatial handleMiss(Shot shot) {
 | 
			
		||||
        final ParticleEmitter emitter = createMissParticle(shot);
 | 
			
		||||
        return emitter;
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : effectHandler.triggerMissEffect(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -106,112 +86,33 @@ private Spatial handleMiss(Shot shot) {
 | 
			
		||||
    private Spatial handleHit(Shot shot) {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
        final ParticleEmitter particleEmitter = createHitParticle(shot);
 | 
			
		||||
        particleEmitter.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
 | 
			
		||||
        shipNode.attachChild(particleEmitter);
 | 
			
		||||
        final ParticleEmitter fire = createFire(shot);
 | 
			
		||||
        shipNode.attachChild(fire);
 | 
			
		||||
 | 
			
		||||
        System.out.println(shot.getX() + " " + shot.getY());
 | 
			
		||||
        effectHandler.triggerHitEffect(shipNode, shot);
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method attach fire to the ship, if it is hit
 | 
			
		||||
     * Creates a cylinder geometry representing the specified shot.
 | 
			
		||||
     * The appearance of the cylinder depends on whether the shot is a hit or a miss.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot the shot, that hit the ship
 | 
			
		||||
     * @return the Fire
 | 
			
		||||
     * @param shot the shot to be represented
 | 
			
		||||
     * @return the geometry representing the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createFire(Shot shot) {
 | 
			
		||||
        ParticleEmitter hitEffect = new ParticleEmitter("fire", Type.Triangle, 5000);
 | 
			
		||||
        hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
 | 
			
		||||
        hitEffect.setImagesX(2);
 | 
			
		||||
        hitEffect.setImagesY(2);
 | 
			
		||||
        hitEffect.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        hitEffect.setEndColor(ColorRGBA.Red);
 | 
			
		||||
        hitEffect.setStartSize(0.1f);
 | 
			
		||||
        hitEffect.setEndSize(0.05f);
 | 
			
		||||
        hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1,0));
 | 
			
		||||
        hitEffect.setParticlesPerSec(5);
 | 
			
		||||
        hitEffect.setLowLife(1f);
 | 
			
		||||
        hitEffect.setHighLife(1f);
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(map.findShipAt(shot.getX(), shot.getY())), "Missing ship node");
 | 
			
		||||
        hitEffect.setGravity(0, -0.9f, 0);
 | 
			
		||||
        Vector3f shipNodePos = shipNode.getLocalTranslation();
 | 
			
		||||
        Vector3f shotWorld = mapToWorldCord(shot.getX(), shot.getY());
 | 
			
		||||
        Vector3f firePos = shotWorld.subtract(shipNodePos);
 | 
			
		||||
        if (map.findShipAt(shot.getX(), shot.getY()).getLength() == 2) {
 | 
			
		||||
            hitEffect.setLocalTranslation(firePos.x, 0.15f, firePos.z);
 | 
			
		||||
        } else {
 | 
			
		||||
            hitEffect.setLocalTranslation(firePos.x, 0.3f, firePos.z);
 | 
			
		||||
        }
 | 
			
		||||
        return hitEffect;
 | 
			
		||||
    }
 | 
			
		||||
    private Geometry createCylinder(Shot shot) {
 | 
			
		||||
        final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
 | 
			
		||||
        final float height = shot.isHit() ? 1.2f : 0.1f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method converts 2d to 3d positions
 | 
			
		||||
     *
 | 
			
		||||
     * @param x            x-Coordinate
 | 
			
		||||
     * @param y-Coordinate
 | 
			
		||||
     * @return the Position as a 3d Vector
 | 
			
		||||
     */
 | 
			
		||||
        final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHOT, cylinder);
 | 
			
		||||
 | 
			
		||||
    private Vector3f mapToWorldCord(int x, int y) {
 | 
			
		||||
        return new Vector3f(y + 0.5f, 0, x + 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(color));
 | 
			
		||||
        geometry.rotate(HALF_PI, 0f, 0f);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method creates the particles, when the shot misses
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot is the parameter, where was shot
 | 
			
		||||
     * @return the particle
 | 
			
		||||
     */
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
    private ParticleEmitter createMissParticle(Shot shot) {
 | 
			
		||||
        ParticleEmitter hitEffect = new ParticleEmitter("HitEffect", Type.Triangle, 30);
 | 
			
		||||
        hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
 | 
			
		||||
        hitEffect.setImagesX(2);
 | 
			
		||||
        hitEffect.setImagesY(2);
 | 
			
		||||
        hitEffect.setStartColor(ColorRGBA.Cyan);
 | 
			
		||||
        hitEffect.setEndColor(ColorRGBA.Blue);
 | 
			
		||||
        hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0.1f, 0.1f, 0.1f));
 | 
			
		||||
        hitEffect.move(0, -2, 0);
 | 
			
		||||
        hitEffect.setStartSize(0.45f);
 | 
			
		||||
        hitEffect.setEndSize(0.45f);
 | 
			
		||||
        hitEffect.setGravity(0, -0.5f, 0);
 | 
			
		||||
        hitEffect.setLowLife(1f);
 | 
			
		||||
        hitEffect.setHighLife(1f);
 | 
			
		||||
        hitEffect.setParticlesPerSec(0);
 | 
			
		||||
        hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        hitEffect.emitAllParticles();
 | 
			
		||||
        return hitEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method creates the particles, when a ship is hit
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot says, where was shot
 | 
			
		||||
     * @return the particle
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private ParticleEmitter createHitParticle(Shot shot) {
 | 
			
		||||
        ParticleEmitter hitEffect = new ParticleEmitter("HitEffect", Type.Triangle, 30);
 | 
			
		||||
        hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
 | 
			
		||||
        hitEffect.setImagesX(2);
 | 
			
		||||
        hitEffect.setImagesY(2);
 | 
			
		||||
        hitEffect.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        hitEffect.setEndColor(ColorRGBA.Red);
 | 
			
		||||
        hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(1, 1, 1));
 | 
			
		||||
 | 
			
		||||
        hitEffect.setStartSize(0.45f);
 | 
			
		||||
        hitEffect.setEndSize(0.1f);
 | 
			
		||||
        hitEffect.setGravity(0, -0.5f, 0);
 | 
			
		||||
        hitEffect.setLowLife(1f);
 | 
			
		||||
        hitEffect.setHighLife(2f);
 | 
			
		||||
        hitEffect.setParticlesPerSec(0);
 | 
			
		||||
        hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        hitEffect.emitAllParticles();
 | 
			
		||||
        return hitEffect;
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -230,58 +131,46 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
        final float x = 0.5f * (ship.getMinY() + ship.getMaxY() + 1f);
 | 
			
		||||
        final float z = 0.5f * (ship.getMinX() + ship.getMaxX() + 1f);
 | 
			
		||||
        node.setLocalTranslation(x, 0f, z);
 | 
			
		||||
        node.addControl(new ShipControl(ship, map));
 | 
			
		||||
        node.addControl(new ShipControl(ship));
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Shell} and creates a graphical representation of it.
 | 
			
		||||
     * The representation is a 3D model
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the shell
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "was visited by SeaSynchronizer");
 | 
			
		||||
        final Node node = new Node("Shell");
 | 
			
		||||
        node.attachChild(createShell());
 | 
			
		||||
        node.setLocalTranslation(shell.getY() + 0.5f, 10, shell.getX() + 0.5f);
 | 
			
		||||
        node.addControl(new ShellControl(shell, app));
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
        final Spatial bombModel = app.getAssetManager().loadModel(BOMB);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method loads the Model
 | 
			
		||||
     *
 | 
			
		||||
     * @return model
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShell() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "created Shell");
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(ROCKET);
 | 
			
		||||
        model.rotate(PI, PI, 0);
 | 
			
		||||
        model.scale(0.0002f);
 | 
			
		||||
        model.move(0, 0, 0);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
        // Apply transformations to the bomb model (scale, rotate, etc. if needed)
 | 
			
		||||
        bombModel.scale(0.05f);
 | 
			
		||||
        bombModel.rotate(-HALF_PI, 0f, 0f);
 | 
			
		||||
 | 
			
		||||
        // Set the position of the bomb at the shell's current position
 | 
			
		||||
        bombModel.setLocalTranslation(shell.getCurrentPosition());
 | 
			
		||||
 | 
			
		||||
        // Add a control to animate the bomb's movement (similar to the previous cylinder animation)
 | 
			
		||||
        bombModel.addControl(new ShellControl(shell,shell.getLogic()));
 | 
			
		||||
 | 
			
		||||
        return bombModel;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the appropriate graphical representation of the specified battleship.
 | 
			
		||||
     * The representation is either a detailed model or a simple box based on the length of the ship.
 | 
			
		||||
     * The representation is a detailed model based on the length of the ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShip(Battleship ship) {
 | 
			
		||||
        //return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
        return switch (ship.getLength()) {
 | 
			
		||||
            case (1) -> createSmallShip(ship);
 | 
			
		||||
            case (2) -> createSubmarine(ship);
 | 
			
		||||
            case (3) -> createDestroyer(ship);
 | 
			
		||||
            case (4) -> createBattleship(ship);
 | 
			
		||||
            default -> createBox(ship);
 | 
			
		||||
        };
 | 
			
		||||
        // return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
        if (ship.getLength() == 4) {
 | 
			
		||||
            return createBattleship(ship);
 | 
			
		||||
        } else if (ship.getLength() == 3) {
 | 
			
		||||
            return createBigShip(ship);
 | 
			
		||||
        } else if (ship.getLength() == 2) {
 | 
			
		||||
            return createMediumShip(ship);
 | 
			
		||||
        } else if (ship.getLength() == 1) {
 | 
			
		||||
            return createSmallShip(ship);
 | 
			
		||||
        }
 | 
			
		||||
        return createBattleship(ship);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -292,8 +181,8 @@ private Spatial createShip(Battleship ship) {
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Battleship ship) {
 | 
			
		||||
        final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
 | 
			
		||||
                0.3f,
 | 
			
		||||
                0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHIP, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(BOX_COLOR));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
@@ -301,54 +190,6 @@ private Spatial createBox(Battleship ship) {
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a Destroyer to represent a battleship that has the length of 3.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the model representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createDestroyer(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(DESTROYER);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) - HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.0001f);
 | 
			
		||||
        model.move(0, 0.3f, 0);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a Submarine to represent a battleship that has the length 2.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the model representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSubmarine(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SUBMARINE);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.25f);
 | 
			
		||||
        model.move(0, -0.2f, 0);
 | 
			
		||||
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a SmallShip to represent a battleship that has the length y.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the model representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSmallShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.001f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
@@ -384,6 +225,53 @@ private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Big Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Big Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBigShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(DESTROYER);
 | 
			
		||||
 | 
			
		||||
        model.move(0,0.4f,0);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.0001f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Medium Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Medium Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createMediumShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(FERRY);
 | 
			
		||||
 | 
			
		||||
        model.move(0,0.25f,0);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.00025f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Small Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Small Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSmallShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SMALL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.0009f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -1,68 +1,96 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * this class controls the Shell in the view
 | 
			
		||||
 * Controls the oscillating pitch motion of a battleship model in the game.
 | 
			
		||||
 * The ship oscillates to simulate a realistic movement on water, based on its orientation and length.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControl extends AbstractControl {
 | 
			
		||||
class ShellControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ShellControl.class.getName());
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private MapView view;
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
    private final EffectMessage msg;
 | 
			
		||||
    private boolean hasPlayedSound = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the shell, that is displayed
 | 
			
		||||
     */
 | 
			
		||||
    private Shell shell;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the Height, when the shell will despawn
 | 
			
		||||
     */
 | 
			
		||||
    private static final Float HEIGHT = 0f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the battleship app
 | 
			
		||||
     */
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the constructor for this class
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
     * The ship's orientation determines the axis of rotation, while its length influences
 | 
			
		||||
     * the cycle duration and amplitude of the oscillation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell it displays
 | 
			
		||||
     * @param app   the BattleshipApp
 | 
			
		||||
     * @param shell the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, BattleshipApp app) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "ShellControl has been initialized");
 | 
			
		||||
    public ShellControl(Shell shell, ClientGameLogic clientGameLogic) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.logic = clientGameLogic;
 | 
			
		||||
        this.msg = shell.getMsg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method controls the movement of the shell in dependent on fpt
 | 
			
		||||
     * Initializes ShellControl with a shell, map view, and game logic.
 | 
			
		||||
     * @param shell the shell to be controlled
 | 
			
		||||
     * @param view the map view to display the shell
 | 
			
		||||
     * @param clientGameLogic the game logic instance
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, MapView view, ClientGameLogic clientGameLogic) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.view = view;
 | 
			
		||||
        this.logic = clientGameLogic;
 | 
			
		||||
        this.msg = shell.getMsg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the ship's pitch oscillation each frame. The ship's pitch is adjusted
 | 
			
		||||
     * to create a continuous tilting motion, simulating the effect of waves.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     * @param tpf time per frame (in seconds), used to calculate the new pitch angle
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
        if (spatial.getLocalTranslation().getY() <= HEIGHT) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
 | 
			
		||||
        if (spatial == null)
 | 
			
		||||
            return;
 | 
			
		||||
        if (shell.isFinished() && !hasPlayedSound) {
 | 
			
		||||
            if (!msg.getShot().isHit())
 | 
			
		||||
                logic.playSound(Sound.SPLASH);
 | 
			
		||||
            else if (msg.getDestroyedShip() == null)
 | 
			
		||||
                logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
            else
 | 
			
		||||
                logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
            hasPlayedSound = true;
 | 
			
		||||
        }
 | 
			
		||||
        if (view == null) {
 | 
			
		||||
            shell.updatePosition(tpf);
 | 
			
		||||
            spatial.setLocalTranslation(shell.getCurrentPosition());
 | 
			
		||||
        } else {
 | 
			
		||||
            spatial.move(0, -1 * 4f * tpf, 0);
 | 
			
		||||
            shell.updatePosition(tpf);
 | 
			
		||||
            Position pos2d = view.modelToView(shell.getCurrentPosition().x - 0.3f, shell.getCurrentPosition().z - 0.3f);
 | 
			
		||||
            spatial.setLocalTranslation(pos2d.getY(), pos2d.getX(), 0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called during rendering, but no operations are needed as this control only affects spatial transformation.
 | 
			
		||||
     * @param rm the RenderManager rendering the spatial
 | 
			
		||||
     * @param vp the ViewPort being rendered
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        //not in use
 | 
			
		||||
        // No rendering logic is needed for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,77 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * this class controls the behaviour of a shell in a 2d map
 | 
			
		||||
 */
 | 
			
		||||
public class ShellMapControl extends AbstractControl {
 | 
			
		||||
    private static final System.Logger LOGGER = System.getLogger(ShellMapControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the position in map-coordinates
 | 
			
		||||
     */
 | 
			
		||||
    private final Position position;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the vector, the shell is going on the 2d screen
 | 
			
		||||
     */
 | 
			
		||||
    private static final Vector3f vector = new Vector3f();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the battleship app
 | 
			
		||||
     */
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the shell displayed
 | 
			
		||||
     */
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the constructor for this class
 | 
			
		||||
     *
 | 
			
		||||
     * @param app      the Battleship app
 | 
			
		||||
     * @param position the position shot at in map-coordinates
 | 
			
		||||
     * @param shell    the shell shot
 | 
			
		||||
     */
 | 
			
		||||
    public ShellMapControl(BattleshipApp app, Position position, Shell shell) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        vector.set(new Vector3f(position.getX(), position.getY(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the update loop for this shell
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     */
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.ROCKET_STOP);
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
            LOGGER.log(System.Logger.Level.DEBUG, "shell has been deleted", spatial.getLocalTranslation());
 | 
			
		||||
        } else {
 | 
			
		||||
            spatial.move(vector.mult(tpf));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -11,13 +11,13 @@
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.DEG_TO_RAD;
 | 
			
		||||
import static pp.util.FloatMath.TWO_PI;
 | 
			
		||||
import static pp.util.FloatMath.sin;
 | 
			
		||||
@@ -51,18 +51,14 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     * The current time within the oscillation cycle, used to calculate the ship's pitch angle.
 | 
			
		||||
     */
 | 
			
		||||
    private float time;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this attribute is the ship, this ShipControl controls
 | 
			
		||||
     * The current Ship
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private final Battleship ship;
 | 
			
		||||
 | 
			
		||||
    private final Battleship battleship;
 | 
			
		||||
    /**
 | 
			
		||||
     * this CONST represents the sinking height, when the ship will be removed
 | 
			
		||||
     * Logger for logging messages related to ShipControl operations.
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private static final Float SINKING_HEIGHT = -0.6f;
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
@@ -71,7 +67,8 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShipControl(Battleship ship, ShipMap map) {
 | 
			
		||||
    public ShipControl(Battleship ship) {
 | 
			
		||||
        battleship = ship;
 | 
			
		||||
        // Determine the axis of rotation based on the ship's orientation
 | 
			
		||||
        axis = switch (ship.getRot()) {
 | 
			
		||||
            case LEFT, RIGHT -> Vector3f.UNIT_X;
 | 
			
		||||
@@ -79,9 +76,8 @@ public ShipControl(Battleship ship, ShipMap map) {
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // Set the cycle duration and amplitude based on the ship's length
 | 
			
		||||
        cycle = ship.getLength() * 2f;
 | 
			
		||||
        cycle = battleship.getLength() * 2f;
 | 
			
		||||
        amplitude = 5f * DEG_TO_RAD / ship.getLength();
 | 
			
		||||
        this.ship = ship;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -94,28 +90,24 @@ public ShipControl(Battleship ship, ShipMap map) {
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        // If spatial is null, do nothing
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
        if(ship.isDestroyed()){
 | 
			
		||||
            if(spatial.getLocalTranslation().getY() < SINKING_HEIGHT) { // removes the ship, if it is completely sunk
 | 
			
		||||
                spatial.getParent().detachChild(spatial);
 | 
			
		||||
            }
 | 
			
		||||
            else // sink the ship, if it's not completely sunk
 | 
			
		||||
                spatial.move(0, tpf * 0.1f * -1, 0);
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Update the time within the oscillation cycle
 | 
			
		||||
        time = (time + tpf) % cycle;
 | 
			
		||||
        if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() <= -0.6f) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
        } else if (battleship.isDestroyed()) {
 | 
			
		||||
            spatial.move(0, -0.05f * tpf, 0);
 | 
			
		||||
        } else {
 | 
			
		||||
            // Update the time within the oscillation cycle
 | 
			
		||||
            time = (time + tpf) % cycle;
 | 
			
		||||
 | 
			
		||||
        // Calculate the current angle of the oscillation
 | 
			
		||||
        final float angle = amplitude * sin(time * TWO_PI / cycle);
 | 
			
		||||
            // Apply the pitch rotation to the spatial
 | 
			
		||||
            spatial.setLocalRotation(pitch);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Update the pitch Quaternion with the new angle
 | 
			
		||||
        pitch.fromAngleAxis(angle, axis);
 | 
			
		||||
 | 
			
		||||
        // Apply the pitch rotation to the spatial
 | 
			
		||||
        spatial.setLocalRotation(pitch);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -84,7 +84,6 @@ public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (shipMap == event.map())
 | 
			
		||||
 | 
			
		||||
            add(event.item());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,22 +7,19 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.ConnectionListener;
 | 
			
		||||
import com.jme3.network.HostedConnection;
 | 
			
		||||
import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
import com.jme3.network.Server;
 | 
			
		||||
import com.jme3.network.*;
 | 
			
		||||
import com.jme3.network.serializing.Serializer;
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
@@ -39,12 +36,11 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Server implementing the visitor pattern as MessageReceiver for ClientMessages
 | 
			
		||||
 */
 | 
			
		||||
public class BattleshipLocalServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipLocalServer.class.getName());
 | 
			
		||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
 | 
			
		||||
    private static final File CONFIG_FILE = new File("server.properties");
 | 
			
		||||
    private final BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
    private static int PORT_NUMBER;
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
 | 
			
		||||
@@ -60,31 +56,35 @@ public class BattleshipLocalServer implements MessageListener<HostedConnection>,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this constructs the local battleship server
 | 
			
		||||
     *
 | 
			
		||||
     * @param portNumber the port number, the local-host should be accessed at
 | 
			
		||||
     * Creates the server.
 | 
			
		||||
     */
 | 
			
		||||
    public BattleshipLocalServer(int portNumber) {
 | 
			
		||||
    public BattleshipServer() {
 | 
			
		||||
        BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        PORT_NUMBER = portNumber;
 | 
			
		||||
        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void run() {
 | 
			
		||||
        startServer();
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server on the given port and continuously processes incoming messages.
 | 
			
		||||
     * @param port the port to start the server on
 | 
			
		||||
     */
 | 
			
		||||
    public void run(int port) {
 | 
			
		||||
        startServer(port);
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method is used to start a server
 | 
			
		||||
     * Initializes and starts the server on the specified port, handling exceptions if the server fails to start.
 | 
			
		||||
     * @param port the port to start the server on
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
    private void startServer(int port) {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
            myServer = Network.createServer(PORT_NUMBER); // creates new server, with the port given before
 | 
			
		||||
            myServer = Network.createServer(port);
 | 
			
		||||
            initializeSerializables();
 | 
			
		||||
            myServer.start();
 | 
			
		||||
            registerListeners();
 | 
			
		||||
@@ -96,6 +96,9 @@ private void startServer() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and processes the next message from the queue, handling interruptions during the wait.
 | 
			
		||||
     */
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
            pendingMessages.take().process(logic);
 | 
			
		||||
@@ -106,6 +109,9 @@ private void processNextMessage() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes the next message from the queue, handling interruptions during message retrieval.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
@@ -115,18 +121,22 @@ private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
        Serializer.registerClass(AnimationEndMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationStartMessage.class);
 | 
			
		||||
        Serializer.registerClass(BackToBattleStateMessage.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers message and connection listeners for the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationEndMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles received messages, logging the source and adding client messages to the pending queue.
 | 
			
		||||
     * @param source the connection the message was received from
 | 
			
		||||
     * @param message the received message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
@@ -134,12 +144,22 @@ public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a new connection by logging it and adding a new player to the game logic.
 | 
			
		||||
     * @param server the server receiving the connection
 | 
			
		||||
     * @param hostedConnection the newly added connection
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        logic.addPlayer(hostedConnection.getId());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the removal of a connection by logging it, checking if it belongs to an active player, and exiting if necessary.
 | 
			
		||||
     * @param server the server losing the connection
 | 
			
		||||
     * @param hostedConnection the removed connection
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
 | 
			
		||||
@@ -152,6 +172,10 @@ public void connectionRemoved(Server server, HostedConnection hostedConnection)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes all client connections and terminates the server with the given exit value.
 | 
			
		||||
     * @param exitValue the exit code to terminate the application with
 | 
			
		||||
     */
 | 
			
		||||
    private void exit(int exitValue) { //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
			
		||||
        if (myServer != null)
 | 
			
		||||
@@ -0,0 +1,11 @@
 | 
			
		||||
# Blender MTL File: 'untitletttd.blend'
 | 
			
		||||
# Material Count: 1
 | 
			
		||||
 | 
			
		||||
newmtl None
 | 
			
		||||
Ns 0
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.8 0.8 0.8
 | 
			
		||||
Ks 0.8 0.8 0.8
 | 
			
		||||
d 1
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
This model is from the following website:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 After Width: | Height: | Size: 35 KiB  | 
@@ -0,0 +1,64 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 13.03.2012 15:35:28
 | 
			
		||||
 | 
			
		||||
newmtl metall
 | 
			
		||||
	Ns 31.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2431 0.2431 0.2431
 | 
			
		||||
	Kd 0.2431 0.2431 0.2431
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 13922_StatenIslandFerry
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
	map_Kd 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl metall2
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2118 0.2824 0.3451
 | 
			
		||||
	Kd 0.2118 0.2824 0.3451
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat
 | 
			
		||||
	Ns 34.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6588 0.3059 0.1294
 | 
			
		||||
	Kd 0.6588 0.3059 0.1294
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.9686 0.9686 0.9686
 | 
			
		||||
	Kd 0.9686 0.9686 0.9686
 | 
			
		||||
	Ks 0.0000 0.0000 0.0000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/statenislandferry-v1--603882.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
Rocket origin:
 | 
			
		||||
https://free3d.com/3d-model/proton-rocket-31617.html
 | 
			
		||||
Licence: free for personal use
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 717 KiB After Width: | Height: | Size: 717 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/speedboat-v01--840133.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
This model is from following website:
 | 
			
		||||
https://free3d.com/3d-model/speedboat-v01--840133.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
This model is from the following website:
 | 
			
		||||
https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 168 KiB  | 
@@ -1,16 +0,0 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 29.03.2012 14:25:39
 | 
			
		||||
 | 
			
		||||
newmtl default
 | 
			
		||||
	Ns 35.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5400 0.5400 0.5400
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
The soundtrack for the background-music is from:
 | 
			
		||||
https://pixabay.com/music/future-bass-nightfall-future-bass-music-228100/
 | 
			
		||||
the soundtrack is free to use
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
RocketSound origin:
 | 
			
		||||
https://pixabay.com/sound-effects/rocket-loop-99748/
 | 
			
		||||
Licence: free to use
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/KingGeorgeV.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -41,7 +41,7 @@ public static void main(String[] args) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        export("Models/KingGeorgeV/rocket/proton.obj", "proton.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Destroyer/10619_Battleship.obj", "Destroyer.j3o"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,11 @@
 | 
			
		||||
# Blender MTL File: 'untitletttd.blend'
 | 
			
		||||
# Material Count: 1
 | 
			
		||||
 | 
			
		||||
newmtl None
 | 
			
		||||
Ns 0
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.8 0.8 0.8
 | 
			
		||||
Ks 0.8 0.8 0.8
 | 
			
		||||
d 1
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
 | 
			
		||||
@@ -0,0 +1,73 @@
 | 
			
		||||
newmtl Battleship
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.00 0.00 0.00
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
map_Kd BattleshipC.jpg
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn1SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn2SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn3SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn4SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn5SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn6SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn7SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn8SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
| 
		 After Width: | Height: | Size: 360 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 After Width: | Height: | Size: 35 KiB  | 
@@ -0,0 +1,64 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 13.03.2012 15:35:28
 | 
			
		||||
 | 
			
		||||
newmtl metall
 | 
			
		||||
	Ns 31.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2431 0.2431 0.2431
 | 
			
		||||
	Kd 0.2431 0.2431 0.2431
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 13922_StatenIslandFerry
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
	map_Kd 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl metall2
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2118 0.2824 0.3451
 | 
			
		||||
	Kd 0.2118 0.2824 0.3451
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat
 | 
			
		||||
	Ns 34.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6588 0.3059 0.1294
 | 
			
		||||
	Kd 0.6588 0.3059 0.1294
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.9686 0.9686 0.9686
 | 
			
		||||
	Kd 0.9686 0.9686 0.9686
 | 
			
		||||
	Ks 0.0000 0.0000 0.0000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
@@ -1,116 +0,0 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.server.AnimationStartMessage;
 | 
			
		||||
import pp.battleship.message.server.BackToBattleStateMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
public class AnimationState extends ClientState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(AnimationState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a client state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the game logic
 | 
			
		||||
     */
 | 
			
		||||
    AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint pos) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        if (myTurn) {
 | 
			
		||||
            logic.getOpponentMap().add(new Shell(pos));
 | 
			
		||||
            logic.playSound(Sound.ROCKET);
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.getOwnMap().add(new Shell(pos));
 | 
			
		||||
            logic.playSound(Sound.ROCKET);
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports the effect of a shot based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the effect of the shot
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        logic.playSound(Sound.ROCKET_STOP);
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey()); //
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        if (destroyedOpponentShip(msg)) {
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        }
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot based on the message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return the map (either the opponent's or player's own map) that is affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * receives an AnimationStartMessage and sets the state to AnimationState
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message received
 | 
			
		||||
     */
 | 
			
		||||
    public void receivedAnimationStart(AnimationStartMessage msg) {
 | 
			
		||||
        logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * receives a BackToBattleStateMessage and sets the state to BattleState
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receiveBackToBattleState(BackToBattleStateMessage msg) {
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.isMyTurn()));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,9 +7,15 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.AnimationStartMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state of the client where players take turns to attack each other's ships.
 | 
			
		||||
@@ -29,9 +35,8 @@ public BattleState(ClientGameLogic logic, boolean myTurn) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this return-statement decides, whether the battle will be shown
 | 
			
		||||
     *
 | 
			
		||||
     * @return true, so the battle will be displayed
 | 
			
		||||
     * displays the battle scene.
 | 
			
		||||
     * @return true to show the battle
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean showBattle() {
 | 
			
		||||
@@ -39,9 +44,8 @@ public boolean showBattle() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the logic, responsible for deciding, whether it was a valid input or not
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the position where the click occurred
 | 
			
		||||
     * Handles clicking on the opponent's map. If it's the player's turn and the position is valid, a ShootMessage is sent.
 | 
			
		||||
     * @param pos the clicked position on the opponent's map
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clickOpponentMap(IntPoint pos) {
 | 
			
		||||
@@ -52,13 +56,43 @@ else if (logic.getOpponentMap().isValid(pos))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Receives an AnimationStartEvent and changes then the client-state to AnimationState
 | 
			
		||||
     * Reports the effect of a shot based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message received
 | 
			
		||||
     * @param msg the message containing the effect of the shot
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedAnimationStart(AnimationStartMessage msg) {
 | 
			
		||||
        logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.playSound(Sound.MISSILE_LAUNCH);
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        affectedMap(msg).add(new Shell(new Vector3f(0, 50, 0), new Vector3f(msg.getShot().getY() + 0.5f, -0.4f, msg.getShot().getX() + 0.5f), 1f,msg,logic));
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot based on the message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return the map (either the opponent's or player's own map) that is affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,10 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
@@ -223,26 +226,6 @@ public void received(EffectMessage msg) {
 | 
			
		||||
        state.receivedEffect(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports the AnimationStartMessage based on the server-state
 | 
			
		||||
     *
 | 
			
		||||
     * @param animationStartMessage the StartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage animationStartMessage) {
 | 
			
		||||
        state.receivedAnimationStart(animationStartMessage);//TODO
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports the BackToBattleStateMessage based on the server-state
 | 
			
		||||
     *
 | 
			
		||||
     * @param backToBattleStateMessage the Message received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BackToBattleStateMessage backToBattleStateMessage) {
 | 
			
		||||
        state.receiveBackToBattleState(backToBattleStateMessage);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the player's own map, opponent's map, and harbor based on the game details.
 | 
			
		||||
     *
 | 
			
		||||
@@ -321,7 +304,7 @@ public void saveMap(File file) throws IOException {
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message to be sent
 | 
			
		||||
     */
 | 
			
		||||
    public void send(ClientMessage msg) {
 | 
			
		||||
    void send(ClientMessage msg) {
 | 
			
		||||
        if (clientSender == null)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,9 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
@@ -163,13 +165,6 @@ void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * @param msg the message received
 | 
			
		||||
     */
 | 
			
		||||
    void receivedAnimationStart(AnimationStartMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedAnimationStart not allowed in {0}", getName());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
@@ -198,15 +193,6 @@ boolean maySaveMap() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Received a BackToBattleStateMessage and logs it
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message received
 | 
			
		||||
     */
 | 
			
		||||
    public void receiveBackToBattleState(BackToBattleStateMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedBackToBattleState not allowed in {0}", getName());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called once per frame by the update loop if this state is active.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -10,14 +10,12 @@
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
@@ -114,8 +112,7 @@ private void placeShip(IntPoint cursor) {
 | 
			
		||||
            harbor().remove(selectedInHarbor);
 | 
			
		||||
            preview = null;
 | 
			
		||||
            selectedInHarbor = null;
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
        } else {
 | 
			
		||||
            preview.setStatus(INVALID_PREVIEW);
 | 
			
		||||
            ownMap().add(preview);
 | 
			
		||||
        }
 | 
			
		||||
@@ -138,8 +135,7 @@ public void clickHarbor(IntPoint pos) {
 | 
			
		||||
            harbor().add(selectedInHarbor);
 | 
			
		||||
            preview = null;
 | 
			
		||||
            selectedInHarbor = null;
 | 
			
		||||
        }
 | 
			
		||||
        else if (shipAtCursor != null) {
 | 
			
		||||
        } else if (shipAtCursor != null) {
 | 
			
		||||
            selectedInHarbor = shipAtCursor;
 | 
			
		||||
            selectedInHarbor.setStatus(VALID_PREVIEW);
 | 
			
		||||
            harbor().remove(selectedInHarbor);
 | 
			
		||||
@@ -231,7 +227,7 @@ private ShipMap harbor() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     * Loads a map from the specified file. Also Checks if the map is valid
 | 
			
		||||
     *
 | 
			
		||||
     * @param file the file to load the map from
 | 
			
		||||
     * @throws IOException if the map cannot be loaded
 | 
			
		||||
@@ -241,8 +237,8 @@ public void loadMap(File file) throws IOException {
 | 
			
		||||
        final ShipMapDTO dto = ShipMapDTO.loadFrom(file);
 | 
			
		||||
        if (!dto.fits(logic.getDetails()))
 | 
			
		||||
            throw new IOException(lookup("map.doesnt.fit"));
 | 
			
		||||
        if (!verifyMap(dto)) {
 | 
			
		||||
            throw new IOException(lookup("player.submitted.invalid.map"));
 | 
			
		||||
        if(!validMap(dto)){
 | 
			
		||||
            throw new IOException(lookup("map.is.invalid"));
 | 
			
		||||
        }
 | 
			
		||||
        ownMap().clear();
 | 
			
		||||
        dto.getShips().forEach(ownMap()::add);
 | 
			
		||||
@@ -251,50 +247,6 @@ public void loadMap(File file) throws IOException {
 | 
			
		||||
        selectedInHarbor = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method returns true, if the given map is valid (don't overlap or out of bound)
 | 
			
		||||
     *
 | 
			
		||||
     * @param dto the map
 | 
			
		||||
     * @return true, if the map is valid
 | 
			
		||||
     */
 | 
			
		||||
    private boolean verifyMap(ShipMapDTO dto) { //MapMessage msg, int playerID
 | 
			
		||||
        return verifyBounds(dto) && verifyOverlap(dto);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * checks, whether a ship is out of the grid
 | 
			
		||||
     *
 | 
			
		||||
     * @param dto is the Map, where the ships are in
 | 
			
		||||
     * @return true, if all ships are in bound
 | 
			
		||||
     */
 | 
			
		||||
    private boolean verifyBounds(ShipMapDTO dto) {
 | 
			
		||||
        int mapWidth = dto.getWidth();
 | 
			
		||||
        int mapHeight = dto.getHeight();
 | 
			
		||||
        for (Battleship ship : dto.getShips()) {
 | 
			
		||||
            if (ship.getMaxX() > mapWidth || ship.getMinX() < 0 || ship.getMaxY() > mapHeight || ship.getMinY() < 0)
 | 
			
		||||
                return false;
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * checks whether the ships overlap each other
 | 
			
		||||
     *
 | 
			
		||||
     * @param dto ist the map, where the ships are in
 | 
			
		||||
     * @return true, if no ships overlap
 | 
			
		||||
     */
 | 
			
		||||
    private boolean verifyOverlap(ShipMapDTO dto) {
 | 
			
		||||
        List<Battleship> ships = dto.getShips();
 | 
			
		||||
        for (Battleship ship : ships) {
 | 
			
		||||
            for (Battleship compareShip : ships) {
 | 
			
		||||
                if (!ship.equals(compareShip)) {
 | 
			
		||||
                    if (ship.collidesWith(compareShip)) return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the player's own map may be loaded from a file.
 | 
			
		||||
     *
 | 
			
		||||
@@ -314,4 +266,51 @@ public boolean mayLoadMap() {
 | 
			
		||||
    public boolean maySaveMap() {
 | 
			
		||||
        return harbor().getItems().isEmpty();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the map is valid in terms of overlapping and if the ship is within the boundries of the map
 | 
			
		||||
     * @param dto DataTransferObject is the loaded json file
 | 
			
		||||
     * @return returns true if the map is valid, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean validMap(ShipMapDTO dto) {
 | 
			
		||||
        return inBoundsClient(dto) && overLapClient(dto);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the Ships overlap on the map
 | 
			
		||||
     * @param dto DataTransferObject is the loaded json file
 | 
			
		||||
     * @return returns true if the ships arent overlapping, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean overLapClient(ShipMapDTO dto) {
 | 
			
		||||
        List<Battleship> battleshipList = dto.getShips();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < battleshipList.size(); i++) {
 | 
			
		||||
            Battleship ship1 = battleshipList.get(i);
 | 
			
		||||
            for (int j = i + 1; j < battleshipList.size(); j++) {
 | 
			
		||||
                Battleship ship2 = battleshipList.get(j);
 | 
			
		||||
                if (ship1.collidesWith(ship2)) {
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the Ship is in the map Boundries
 | 
			
		||||
     * @param dto DataTransferObject is the loaded json file
 | 
			
		||||
     * @return true if the ship is in the maps boundriess, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean inBoundsClient(ShipMapDTO dto) {
 | 
			
		||||
        int widht = dto.getWidth();
 | 
			
		||||
        int height = dto.getHeight();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < dto.getShips().size(); i++) {
 | 
			
		||||
            Battleship localShip = dto.getShips().get(i);
 | 
			
		||||
            if (!(localShip.getMaxX() < widht && localShip.getMaxY() < height && localShip.getMinY() >= 0 && localShip.getMinX() >= 0)) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,6 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
@@ -39,18 +38,4 @@ public void receivedStartBattle(StartBattleMessage msg) {
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.isMyTurn()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the GameDetails message received from the server.
 | 
			
		||||
     * If the map is invalid, the editor state is set.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the GameDetails message received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedGameDetails(GameDetails msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.WARNING, "Invalid Map"); //NON-NLS
 | 
			
		||||
        logic.setInfoText("map.invalid");
 | 
			
		||||
        logic.setState(new EditorState(logic));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,11 +8,13 @@
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
@@ -36,8 +38,6 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    private final ServerSender serverSender;
 | 
			
		||||
    private Player activePlayer;
 | 
			
		||||
    private ServerState state = ServerState.WAIT;
 | 
			
		||||
    private boolean playerOneAnimationReady = false;
 | 
			
		||||
    private boolean playerTwoAnimationReady = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
			
		||||
@@ -54,6 +54,7 @@ public ServerGameLogic(ServerSender serverSender, BattleshipConfig config) {
 | 
			
		||||
     * Returns the  state of the game.
 | 
			
		||||
     */
 | 
			
		||||
    ServerState getState() {
 | 
			
		||||
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -133,7 +134,7 @@ public Player addPlayer(int id) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a MapMessage.
 | 
			
		||||
     * Handles the reception of a MapMessage. Also Checks if the given map is valid or invalid
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the received MapMessage
 | 
			
		||||
     * @param from the ID of the sender client
 | 
			
		||||
@@ -142,77 +143,60 @@ public Player addPlayer(int id) {
 | 
			
		||||
    public void received(MapMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.SET_UP)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else if (!verifyMap(msg, from)) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "player submitted invalid map", state);
 | 
			
		||||
            send(getPlayerById(from), new GameDetails(config));
 | 
			
		||||
        } else
 | 
			
		||||
        else if(!validMap(msg,from)){
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Map message not valid",state);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
            playerReady(getPlayerById(from), msg.getShips());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEndMessage msg, int from) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "AnimationEndMessage was received by ServerGameLogic");
 | 
			
		||||
        if (state != ServerState.ANIMATION_WAIT_STATE)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
 | 
			
		||||
        else if (getPlayerById(from) == players.get(0)) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
 | 
			
		||||
            playerOneAnimationReady = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        } else if (getPlayerById(from) == players.get(1)) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
 | 
			
		||||
            playerTwoAnimationReady = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        }
 | 
			
		||||
        if (playerOneAnimationReady && playerTwoAnimationReady) {
 | 
			
		||||
            setState(ServerState.BATTLE);
 | 
			
		||||
            for (Player player : players)
 | 
			
		||||
                send(player, new BackToBattleStateMessage(player == activePlayer));
 | 
			
		||||
            playerOneAnimationReady = false;
 | 
			
		||||
            playerTwoAnimationReady = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the map is Valid in terms of boundries and overlaps
 | 
			
		||||
     * *
 | 
			
		||||
     * @param msg the received MapMessage
 | 
			
		||||
     * @param id  the ID of the sender client
 | 
			
		||||
     * @return returns true if the map is valid, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean validMap(MapMessage msg, int id) {
 | 
			
		||||
        return inBounds(msg, id) && overLap(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method returns true, if the given map is valid (don't overlap or out of bound)
 | 
			
		||||
     * Checks if the Ships overLap
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg      the message, where the map is in
 | 
			
		||||
     * @param playerID the player, who committed the map
 | 
			
		||||
     * @return true, if the map is valid
 | 
			
		||||
     * @param msg the received MapMessage
 | 
			
		||||
     * @return returns true if the ships arent overlapping, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean verifyMap(MapMessage msg, int playerID) {
 | 
			
		||||
        return verifyBounds(msg, playerID) && verifyOverlap(msg);
 | 
			
		||||
    }
 | 
			
		||||
    private boolean overLap(MapMessage msg) {
 | 
			
		||||
        List<Battleship> battleshipList = msg.getShips();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * checks, whether a ship is out of the grid
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg is the message, where the map is in
 | 
			
		||||
     * @return true, if all ships are in bound
 | 
			
		||||
     */
 | 
			
		||||
    private boolean verifyBounds(MapMessage msg, int playerID) {
 | 
			
		||||
        int mapWidth = getPlayerById(playerID).getMap().getWidth();
 | 
			
		||||
        int mapHeight = getPlayerById(playerID).getMap().getHeight();
 | 
			
		||||
        for (Battleship ship : msg.getShips()) {
 | 
			
		||||
            if (ship.getMaxX() > mapWidth || ship.getMinX() < 0 || ship.getMaxY() > mapHeight || ship.getMinY() < 0)
 | 
			
		||||
                return false;
 | 
			
		||||
        for (int i = 0; i < battleshipList.size(); i++) {
 | 
			
		||||
            Battleship ship1 = battleshipList.get(i);
 | 
			
		||||
            for (int j = i + 1; j < battleshipList.size(); j++) {
 | 
			
		||||
                Battleship ship2 = battleshipList.get(j);
 | 
			
		||||
                if (ship1.collidesWith(ship2)) {
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * checks whether the ships overlap each other
 | 
			
		||||
     * Checks if the Ship is placed in Bounds with the Map
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg is the message, where the map is in
 | 
			
		||||
     * @return true, if no ships overlap
 | 
			
		||||
     * @param msg the received MapMessage
 | 
			
		||||
     * @param id  the ID of the sender client
 | 
			
		||||
     * @return returns true if the ship is within the maps boundries, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean verifyOverlap(MapMessage msg) {
 | 
			
		||||
        List<Battleship> ships = msg.getShips();
 | 
			
		||||
        for (Battleship ship : ships) {
 | 
			
		||||
            for (Battleship compareShip : ships) {
 | 
			
		||||
                if (!ship.equals(compareShip)) {
 | 
			
		||||
                    if (ship.collidesWith(compareShip)) return false;
 | 
			
		||||
                }
 | 
			
		||||
    private boolean inBounds(MapMessage msg, int id) {
 | 
			
		||||
        int widht = getPlayerById(id).getMap().getWidth();
 | 
			
		||||
        int height = getPlayerById(id).getMap().getHeight();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < msg.getShips().size(); i++) {
 | 
			
		||||
            Battleship localShip = msg.getShips().get(i);
 | 
			
		||||
            if (!(localShip.getMaxX() < widht && localShip.getMaxY() < height && localShip.getMinY() >= 0 && localShip.getMinX() >= 0)) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
@@ -228,13 +212,8 @@ private boolean verifyOverlap(MapMessage msg) {
 | 
			
		||||
    public void received(ShootMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.BATTLE)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else {
 | 
			
		||||
            for (Player player : players) {
 | 
			
		||||
                send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
 | 
			
		||||
                setState(ServerState.ANIMATION_WAIT_STATE);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -260,125 +239,35 @@ void playerReady(Player player, List<Battleship> ships) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the shooting action by the player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param p        the player who shot
 | 
			
		||||
     * @param position the position of the shot
 | 
			
		||||
     * @param p   the player who shot
 | 
			
		||||
     * @param pos the position of the shot
 | 
			
		||||
     */
 | 
			
		||||
    void shoot(Player p, IntPoint position) {
 | 
			
		||||
        final Battleship selectedShip;
 | 
			
		||||
        selectedShip = getSelectedShip(p, position);
 | 
			
		||||
    void shoot(Player p, IntPoint pos) {
 | 
			
		||||
        if (p != activePlayer) return;
 | 
			
		||||
        final Player otherPlayer = getOpponent(activePlayer);
 | 
			
		||||
        final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
 | 
			
		||||
        if (selectedShip == null) {
 | 
			
		||||
            nullShip(p, position);
 | 
			
		||||
            // shot missed
 | 
			
		||||
            send(activePlayer, EffectMessage.miss(true, pos));
 | 
			
		||||
            send(otherPlayer, EffectMessage.miss(false, pos));
 | 
			
		||||
            activePlayer = otherPlayer;
 | 
			
		||||
        } else {
 | 
			
		||||
            shootShip(p, position, selectedShip);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the selected battleship through the shot
 | 
			
		||||
     *
 | 
			
		||||
     * @param p        the current player
 | 
			
		||||
     * @param position the position shot at
 | 
			
		||||
     * @return the battleship, on the position shot at
 | 
			
		||||
     */
 | 
			
		||||
    private Battleship getSelectedShip(Player p, IntPoint position) {
 | 
			
		||||
        return (p != activePlayer) ? p.getMap().findShipAt(position) : getOpponent(p).getMap().findShipAt(position);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method handles the shot logic, if the shot misses
 | 
			
		||||
     *
 | 
			
		||||
     * @param p        the current player
 | 
			
		||||
     * @param position the position shot at
 | 
			
		||||
     */
 | 
			
		||||
    private void nullShip(Player p, IntPoint position) {
 | 
			
		||||
        if (p != activePlayer) {
 | 
			
		||||
            send(p, EffectMessage.miss(false, position));
 | 
			
		||||
        } else {
 | 
			
		||||
            send(activePlayer, EffectMessage.miss(true, position));
 | 
			
		||||
        }
 | 
			
		||||
        //switches the active player, when both have finished their animation
 | 
			
		||||
        if (playerOneAnimationReady && playerTwoAnimationReady) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "switched active player");
 | 
			
		||||
            if (p != activePlayer) {
 | 
			
		||||
                activePlayer = p;
 | 
			
		||||
            // shot hit a ship
 | 
			
		||||
            selectedShip.hit(pos);
 | 
			
		||||
            if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
 | 
			
		||||
                // game is over
 | 
			
		||||
                send(activePlayer, EffectMessage.won(pos, selectedShip));
 | 
			
		||||
                send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
 | 
			
		||||
                setState(ServerState.GAME_OVER);
 | 
			
		||||
            } else if (selectedShip.isDestroyed()) {
 | 
			
		||||
                // ship has been destroyed, but game is not yet over
 | 
			
		||||
                send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
 | 
			
		||||
                send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
 | 
			
		||||
            } else {
 | 
			
		||||
                activePlayer = getOpponent(p);
 | 
			
		||||
                // ship has been hit, but it hasn't been destroyed
 | 
			
		||||
                send(activePlayer, EffectMessage.hit(true, pos));
 | 
			
		||||
                send(otherPlayer, EffectMessage.hit(false, pos));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method handles the shot logic, if the shot misses
 | 
			
		||||
     *
 | 
			
		||||
     * @param p            the current player
 | 
			
		||||
     * @param position     the position shot at
 | 
			
		||||
     * @param selectedShip the ship shot at
 | 
			
		||||
     */
 | 
			
		||||
    private void shootShip(Player p, IntPoint position, Battleship selectedShip) {
 | 
			
		||||
        selectedShip.hit(position);
 | 
			
		||||
        if (isGameOver(getOpponent(p))) {
 | 
			
		||||
            gameOver(p, position, selectedShip);
 | 
			
		||||
        } else if (selectedShip.isDestroyed()) {
 | 
			
		||||
            shipDestroys(p, position, selectedShip);
 | 
			
		||||
        } else {
 | 
			
		||||
            shipHit(p, position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * checks, if the given player ends the game, bc he has no ships
 | 
			
		||||
     *
 | 
			
		||||
     * @param p the player
 | 
			
		||||
     * @return true, if the given player has no shi left
 | 
			
		||||
     */
 | 
			
		||||
    private boolean isGameOver(Player p) {
 | 
			
		||||
        return p.getMap().getRemainingShips().isEmpty();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * handles the shot logic,if the game is over
 | 
			
		||||
     *
 | 
			
		||||
     * @param p            the player
 | 
			
		||||
     * @param position     the position shot at
 | 
			
		||||
     * @param selectedShip the current ship, shot at
 | 
			
		||||
     */
 | 
			
		||||
    private void gameOver(Player p, IntPoint position, Battleship selectedShip) {
 | 
			
		||||
        if (p != activePlayer) {
 | 
			
		||||
            send(p, EffectMessage.lost(position, selectedShip, activePlayer.getMap().getRemainingShips()));
 | 
			
		||||
        } else {
 | 
			
		||||
            send(activePlayer, EffectMessage.won(position, selectedShip));
 | 
			
		||||
        }
 | 
			
		||||
        if (playerOneAnimationReady && playerTwoAnimationReady) {
 | 
			
		||||
            setState(ServerState.GAME_OVER);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * handles the logic,if the ship is destroyed and it's not gameOver
 | 
			
		||||
     *
 | 
			
		||||
     * @param p            the player
 | 
			
		||||
     * @param position     the position shot at
 | 
			
		||||
     * @param selectedShip the ship shot at
 | 
			
		||||
     */
 | 
			
		||||
    private void shipDestroys(Player p, IntPoint position, Battleship selectedShip) {
 | 
			
		||||
        if (p != activePlayer) {
 | 
			
		||||
            send(p, EffectMessage.shipDestroyed(false, position, selectedShip));
 | 
			
		||||
        } else {
 | 
			
		||||
            send(activePlayer, EffectMessage.shipDestroyed(true, position, selectedShip));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * handles the logic,if the ship is hit and it's not gameOver
 | 
			
		||||
     *
 | 
			
		||||
     * @param p        the player
 | 
			
		||||
     * @param position the position shot at
 | 
			
		||||
     */
 | 
			
		||||
    private void shipHit(Player p, IntPoint position) {
 | 
			
		||||
        if (p != activePlayer) {
 | 
			
		||||
            send(p, EffectMessage.hit(false, position));
 | 
			
		||||
        } else {
 | 
			
		||||
            send(activePlayer, EffectMessage.hit(true, position));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -29,10 +29,5 @@ enum ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    GAME_OVER,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The game has paused, cause the clients need time to play their respective animations
 | 
			
		||||
     */
 | 
			
		||||
    ANIMATION_WAIT_STATE
 | 
			
		||||
    GAME_OVER
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,6 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
@@ -64,17 +63,6 @@ public void received(MapMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Receives an AnimationEndMessage, copies it
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the message
 | 
			
		||||
     * @param from the connectionID
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEndMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new AnimationEndMessage(msg.getPosition());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a copy of the provided {@link Battleship}.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -9,19 +9,19 @@
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A proxy class that interprets messages from the server and forwards them to the BattleshipClient.
 | 
			
		||||
 * Implements the ServerInterpreter interface to handle specific server messages.
 | 
			
		||||
 */
 | 
			
		||||
class InterpreterProxy implements ServerInterpreter {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
 | 
			
		||||
 | 
			
		||||
    private final BattleshipClient playerClient;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -55,7 +55,8 @@ private void loadMap() {
 | 
			
		||||
        final ClientGameLogic clientGameLogic = playerClient.getGameLogic();
 | 
			
		||||
        try {
 | 
			
		||||
            clientGameLogic.loadMap(playerClient.getConfig().getOwnMap());
 | 
			
		||||
        } catch (IOException e) {
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            throw new RuntimeException("Failed to load PlayerClient map", e);
 | 
			
		||||
        }
 | 
			
		||||
        clientGameLogic.mapFinished();
 | 
			
		||||
@@ -81,27 +82,6 @@ public void received(EffectMessage msg) {
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Received an AnimationStartMessage, logs it and forwards it
 | 
			
		||||
     *
 | 
			
		||||
     * @param animationStartMessage the StartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage animationStartMessage) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "AnimationStartMessage was received by InterpreterProxy");
 | 
			
		||||
        forward(animationStartMessage);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Received a BackToBattleStateMessage, and forwards it
 | 
			
		||||
     *
 | 
			
		||||
     * @param backToBattleStateMessage the Message received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BackToBattleStateMessage backToBattleStateMessage) {
 | 
			
		||||
        forward(backToBattleStateMessage);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,12 @@
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
import pp.util.RandomPositionIterator;
 | 
			
		||||
@@ -122,27 +124,4 @@ public void received(EffectMessage msg) {
 | 
			
		||||
        if (msg.isMyTurn())
 | 
			
		||||
            shoot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Received an AnimationStartMessage, logs it, and sends an AnimationEndMessage, bc it can't be displayed
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the StartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "AnimationStartMessage was received by RobotClient");
 | 
			
		||||
        connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Received an Message, if the BackToBattleState is active, checks, if it's his turn and fires, if it is
 | 
			
		||||
     *
 | 
			
		||||
     * @param backToBattleStateMessage the Message received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BackToBattleStateMessage backToBattleStateMessage) {
 | 
			
		||||
        if (backToBattleStateMessage.isMyTurn()) {
 | 
			
		||||
            shoot();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,50 +0,0 @@
 | 
			
		||||
package pp.battleship.message.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * this class represents the AnimationEndMessage, that is sent from the clients to the server, to say, they are finished with the animation
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class AnimationEndMessage extends ClientMessage {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the position, where was shot at
 | 
			
		||||
     */
 | 
			
		||||
    private IntPoint position;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this private constructor is used for the serialization
 | 
			
		||||
     */
 | 
			
		||||
    private AnimationEndMessage() { /* nothing */}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this is the constructor for this class
 | 
			
		||||
     *
 | 
			
		||||
     * @param position IntPoint
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationEndMessage(IntPoint position) {
 | 
			
		||||
        this.position = position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the getter for the position
 | 
			
		||||
     *
 | 
			
		||||
     * @return IntPoint position
 | 
			
		||||
     */
 | 
			
		||||
    public IntPoint getPosition() {
 | 
			
		||||
        return position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the accept-method for the ClientInterpreter
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to be used for processing
 | 
			
		||||
     * @param from        the connection ID of the sender
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
			
		||||
        interpreter.received(this, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -26,12 +26,4 @@ public interface ClientInterpreter {
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(MapMessage msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received AnimationEndMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param animationEndMessage the message processed
 | 
			
		||||
     * @param from                the connectionID
 | 
			
		||||
     */
 | 
			
		||||
    void received(AnimationEndMessage animationEndMessage, int from);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,67 +0,0 @@
 | 
			
		||||
package pp.battleship.message.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class represents the AnimationStartMessage, which tells the clients, that they should display their animations
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class AnimationStartMessage extends ServerMessage {
 | 
			
		||||
    private IntPoint position;
 | 
			
		||||
    private boolean myTurn;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this empty constructor is needed for the serialization
 | 
			
		||||
     */
 | 
			
		||||
    private AnimationStartMessage() { /* nothing */}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this is the constructor for the AnimationMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param position the position, where was shot
 | 
			
		||||
     * @param isTurn   of the receiving client
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationStartMessage(IntPoint position, boolean isTurn) {
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.myTurn = isTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the position
 | 
			
		||||
     *
 | 
			
		||||
     * @return IntPoint position
 | 
			
		||||
     */
 | 
			
		||||
    public IntPoint getPosition() {
 | 
			
		||||
        return position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for myTurn
 | 
			
		||||
     *
 | 
			
		||||
     * @return boolean myTurn
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isMyTurn() {
 | 
			
		||||
        return myTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method accept ServerInterpreter
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to be used for processing
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ServerInterpreter interpreter) {
 | 
			
		||||
        interpreter.received(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the Info text for each state
 | 
			
		||||
     *
 | 
			
		||||
     * @return String InfoText
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String getInfoTextKey() {
 | 
			
		||||
        return (position + " to be animated");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,59 +0,0 @@
 | 
			
		||||
package pp.battleship.message.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * this Message tells the clients, that they should return to the BattleState
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class BackToBattleStateMessage extends ServerMessage {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the boolean describes, whether it is his turn
 | 
			
		||||
     */
 | 
			
		||||
    private boolean isMyTurn;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the private constructor is used for the serialization
 | 
			
		||||
     */
 | 
			
		||||
    private BackToBattleStateMessage() { /* nothing */}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the constructor for the message
 | 
			
		||||
     *
 | 
			
		||||
     * @param isMyTurn indicates, whether the client, that receives this message, has his turn
 | 
			
		||||
     */
 | 
			
		||||
    public BackToBattleStateMessage(boolean isMyTurn) {
 | 
			
		||||
        this.isMyTurn = isMyTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the MyTurn
 | 
			
		||||
     *
 | 
			
		||||
     * @return boolean myTurn
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isMyTurn() {
 | 
			
		||||
        return isMyTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * accept-method for ServerInterpreter
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to be used for processing
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ServerInterpreter interpreter) {
 | 
			
		||||
        interpreter.received(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * returns info text for this Message
 | 
			
		||||
     *
 | 
			
		||||
     * @return String
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String getInfoTextKey() {
 | 
			
		||||
        return "";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -33,18 +33,4 @@ public interface ServerInterpreter {
 | 
			
		||||
     * @param msg the EffectMessage received
 | 
			
		||||
     */
 | 
			
		||||
    void received(EffectMessage msg);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the AnimationStartMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param animationStartMessage the StartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    void received(AnimationStartMessage animationStartMessage);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the Message, that sets the clients back in the BattleState
 | 
			
		||||
     *
 | 
			
		||||
     * @param backToBattleStateMessage the Message received
 | 
			
		||||
     */
 | 
			
		||||
    void received(BackToBattleStateMessage backToBattleStateMessage);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,36 +1,65 @@
 | 
			
		||||
package pp.battleship.model;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.util.FloatMath;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * this class is the model for the shell, that hits the Battleships
 | 
			
		||||
 */
 | 
			
		||||
public class Shell implements Item {
 | 
			
		||||
    private final Vector3f startPosition;  // Startposition des Geschosses
 | 
			
		||||
    private final Vector3f targetPosition; // Zielposition des Geschosses0
 | 
			
		||||
    private final Vector3f currentPosition; // Aktuelle Position des Geschosses
 | 
			
		||||
    private final float speed; // Geschwindigkeit des Geschosses
 | 
			
		||||
    private final EffectMessage msg;
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(Shell.class.getName());
 | 
			
		||||
    private float progress;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the Target, the Shell will hit
 | 
			
		||||
     * Initializes a Shell with start position, target position, speed, message, and game logic.
 | 
			
		||||
     * @param startPosition initial position of the shell
 | 
			
		||||
     * @param targetPosition target position of the shell
 | 
			
		||||
     * @param speed movement speed of the shell
 | 
			
		||||
     * @param msg effect message related to the shell
 | 
			
		||||
     * @param logic game logic instance
 | 
			
		||||
     */
 | 
			
		||||
    private IntPoint target;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the constructor for this class
 | 
			
		||||
     *
 | 
			
		||||
     * @param target the target, the shell is fired at
 | 
			
		||||
     */
 | 
			
		||||
    public Shell(IntPoint target) {
 | 
			
		||||
        this.target = target;
 | 
			
		||||
        LOGGER.log(Level.INFO, "Shell has been initialized");
 | 
			
		||||
    public Shell(Vector3f startPosition, Vector3f targetPosition, float speed, EffectMessage msg, ClientGameLogic logic) {
 | 
			
		||||
        this.startPosition = startPosition;
 | 
			
		||||
        this.targetPosition = targetPosition;
 | 
			
		||||
        this.currentPosition = new Vector3f(startPosition); // Initiale Position ist die Startposition
 | 
			
		||||
        this.speed = speed;
 | 
			
		||||
        this.msg = msg;
 | 
			
		||||
        this.logic = logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the shell's position based on elapsed time, using eased interpolation between start and target positions.
 | 
			
		||||
     * @param deltaTime time elapsed since last update
 | 
			
		||||
     */
 | 
			
		||||
    public void updatePosition(float deltaTime) {
 | 
			
		||||
        progress += deltaTime * speed;
 | 
			
		||||
        progress = FloatMath.clamp(progress, 0.0f, 1.0f);
 | 
			
		||||
 | 
			
		||||
        float t = FloatMath.easeInOutElastic(progress);
 | 
			
		||||
 | 
			
		||||
        // Interpoliere die Position zwischen Start- und Zielposition basierend auf dem Fortschritt
 | 
			
		||||
        currentPosition.y = FloatMath.extrapolateLinear(t, startPosition.y, targetPosition.y);
 | 
			
		||||
        currentPosition.x = FloatMath.extrapolateLinear(t, startPosition.x, targetPosition.x);
 | 
			
		||||
        currentPosition.z = FloatMath.extrapolateLinear(t, startPosition.z, targetPosition.z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for Current Position
 | 
			
		||||
     * @return current position
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3f getCurrentPosition() {
 | 
			
		||||
        return currentPosition;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the accept-method for a generic visitor
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor the visitor performing operations on the item
 | 
			
		||||
     * @param <T>     cause it is generic
 | 
			
		||||
     * @return T
 | 
			
		||||
     * @param <T> generic type
 | 
			
		||||
     * @return shell
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
@@ -38,9 +67,8 @@ public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the accept-method for the void visitor
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor the visitor performing operations on the item
 | 
			
		||||
     * Visitor pattern
 | 
			
		||||
     * @param visitor the visitor to accept
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(VoidVisitor visitor) {
 | 
			
		||||
@@ -48,20 +76,28 @@ public void accept(VoidVisitor visitor) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the x coordinate
 | 
			
		||||
     *
 | 
			
		||||
     * @return int x coordinate
 | 
			
		||||
     * getter for the isFinished boolean
 | 
			
		||||
     * @return true if progress lesser than 1, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public int getX() {
 | 
			
		||||
        return target.getX();
 | 
			
		||||
    public boolean isFinished() {
 | 
			
		||||
        return progress >= 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the y coordinate
 | 
			
		||||
     *
 | 
			
		||||
     * @return int y coordinate
 | 
			
		||||
     * getter for EffectMessage
 | 
			
		||||
     * @return EffectMessage
 | 
			
		||||
     */
 | 
			
		||||
    public int getY() {
 | 
			
		||||
        return target.getY();
 | 
			
		||||
    public EffectMessage getMsg() {
 | 
			
		||||
        return msg;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for Client logic
 | 
			
		||||
     * @return Client logic
 | 
			
		||||
     */
 | 
			
		||||
    public ClientGameLogic getLogic() {
 | 
			
		||||
        return logic;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||