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14 Commits
b_Feyer_Be
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b_Brennfoe
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1084
Dokumente/BattleshipDiagramm.drawio
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@@ -1,654 +0,0 @@
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<mxGeometry relative="1" as="geometry" />
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</mxfile>
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|
Before Width: | Height: | Size: 54 KiB |
@@ -9,7 +9,6 @@ implementation project(":jme-common")
|
||||
implementation project(":battleship:model")
|
||||
|
||||
implementation libs.jme3.desktop
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
runtimeOnly libs.jme3.jogg
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#
|
||||
# Specifies the map used by the opponent in single mode.
|
||||
# Single mode is activated if this property is set.
|
||||
#git map.opponent=maps/map2.json
|
||||
map.opponent=maps/map2.json
|
||||
#
|
||||
# Specifies the map used by the player in single mode.
|
||||
# The player must define their own map if this property is not set.
|
||||
|
||||
@@ -4,120 +4,235 @@
|
||||
import com.jme3.audio.AudioData.DataType;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import com.jme3.audio.AudioSource.Status;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.MusicEvent;
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* this class is used to control the background-music in the game
|
||||
* Class to play Background music in game
|
||||
*/
|
||||
public class BackgroundMusic {
|
||||
public class BackgroundMusic implements GameEventListener {
|
||||
private static final String VOLUME_PREF = "volume";
|
||||
private static final String MUSIC_ENABLED_PREF = "musicEnabled";
|
||||
private final Preferences pref = Preferences.userNodeForPackage(BackgroundMusic.class);
|
||||
static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
|
||||
|
||||
private static final String MENU_MUSIC = "Sound/Music/menu/cinematictrailerelite.ogg";
|
||||
private static final String GAME_MUSIC = "Sound/Music/game/Aluminum.ogg";
|
||||
private static final String VICTORY_MUSIC = "Sound/Music/victory/victorymarchofvalor.ogg";
|
||||
private static final String LOSE_MUSIC = "Sound/Music/lose/TouchofDream.ogg";
|
||||
private final AudioNode menuMusic;
|
||||
private final AudioNode gameMusic;
|
||||
private final AudioNode victoryMusic;
|
||||
private final AudioNode loseMusic;
|
||||
private String lastPlayedMusic;
|
||||
private boolean musicEnabled;
|
||||
private float volume;
|
||||
private Application app;
|
||||
|
||||
/**
|
||||
* this attribute ist the keyword to save the last volume, that was set
|
||||
*/
|
||||
private static final String VOLUME_PREV = "BackgroundVolume";
|
||||
|
||||
/**
|
||||
* this attribute ist the keyword to save the state, whether the music was on or off in the last session
|
||||
*/
|
||||
private static final String BACKGROUND_MUSIC_ENABLED_PREV = "BackgroundMusicEnabled";
|
||||
|
||||
/**
|
||||
* this attribute holds the last set values for on/off and the volume, with the keywords "BackgroundVolume" and "BackgroundMusicEnabled"
|
||||
*/
|
||||
private Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
|
||||
|
||||
/**
|
||||
* this attribute holds the Music-node, which is used to play the music
|
||||
*/
|
||||
private final AudioNode backgroundMusic;
|
||||
|
||||
/**
|
||||
* this boolean holds, whether the music is enabled or not at this state
|
||||
*/
|
||||
private boolean backgroundMusicEnabled;
|
||||
|
||||
/**
|
||||
* this attribute holds the current volume
|
||||
*/
|
||||
private float backgroundVolume;
|
||||
|
||||
/**
|
||||
* this is the constructor of this class, is used to set the current values to the values stored in the preferences
|
||||
* Constructor for BackgroundMusic class
|
||||
*
|
||||
* @param app the application the Background-music uis used in
|
||||
* @param backGroundMusicPath the path, where the Background-music is stored in
|
||||
* @param app The main Application
|
||||
*/
|
||||
public BackgroundMusic(Application app, String backGroundMusicPath) {
|
||||
this.backgroundVolume = prefs.getFloat(VOLUME_PREV, 1.0f); // sets the volume to the value stored in pref,or 1.0f if it is not accessible
|
||||
this.backgroundMusicEnabled = prefs.getBoolean(BACKGROUND_MUSIC_ENABLED_PREV, true); // sets the enabled to the value stored in pref,or true if it is not accessible
|
||||
public BackgroundMusic(Application app) {
|
||||
this.volume = pref.getFloat(VOLUME_PREF, 1.0f);
|
||||
this.musicEnabled = pref.getBoolean(MUSIC_ENABLED_PREF, true);
|
||||
this.app = app;
|
||||
|
||||
backgroundMusic = new AudioNode(app.getAssetManager(), backGroundMusicPath, DataType.Stream); // initialize the Audio-node
|
||||
backgroundMusic.setLooping(true); // sets looping true, so it is played always, when enabled
|
||||
backgroundMusic.setPositional(false);
|
||||
backgroundMusic.setVolume(backgroundVolume);
|
||||
menuMusic = createMusicNode(MENU_MUSIC);
|
||||
gameMusic = createMusicNode(GAME_MUSIC);
|
||||
victoryMusic = createMusicNode(VICTORY_MUSIC);
|
||||
loseMusic = createMusicNode(LOSE_MUSIC);
|
||||
stop(gameMusic);
|
||||
stop(victoryMusic);
|
||||
stop(loseMusic);
|
||||
lastPlayedMusic = menuMusic.getName();
|
||||
|
||||
if (backgroundMusicEnabled) { //starts playing, when enabled
|
||||
play();
|
||||
if (musicEnabled) {
|
||||
play(menuMusic);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method plays the background sound, if it is enabled
|
||||
* Creates an audio node for the music
|
||||
*
|
||||
* @param musicFilePath the file path to the music
|
||||
* @return the created audio node
|
||||
*/
|
||||
public void play() {
|
||||
if (backgroundMusicEnabled && (backgroundMusic.getStatus() == Status.Stopped || backgroundMusic.getStatus() == Status.Paused)) { //checks, if it is enabled and stopped or paused
|
||||
backgroundMusic.play();
|
||||
|
||||
private AudioNode createMusicNode(String musicFilePath) {
|
||||
AudioNode audioNode = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
|
||||
audioNode.setVolume(volume);
|
||||
audioNode.setPositional(false);
|
||||
audioNode.setLooping(true);
|
||||
audioNode.setName(musicFilePath);
|
||||
return audioNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the music
|
||||
*
|
||||
* @param audioNode the audio node to be played
|
||||
*/
|
||||
public void play(AudioNode audioNode) {
|
||||
if (musicEnabled && (audioNode.getStatus() == Status.Stopped || audioNode.getStatus() == Status.Paused)) {
|
||||
audioNode.play();
|
||||
lastPlayedMusic = audioNode.getName();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method stops the background-music
|
||||
* Pauses the music
|
||||
*
|
||||
* @param audioNode the audio node to be paused
|
||||
*/
|
||||
public void stop() { //stops the music, when it is playing
|
||||
if (backgroundMusic.getStatus() == Status.Playing) backgroundMusic.stop();
|
||||
public void pause(AudioNode audioNode) {
|
||||
if (audioNode.getStatus() == Status.Playing) {
|
||||
audioNode.pause();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* function to toggle the Background-music ,so if it was disabled it is now enabled and other way around
|
||||
* Stops the music
|
||||
*
|
||||
* @param audioNode the audio node to be stopped
|
||||
*/
|
||||
public void stop(AudioNode audioNode) {
|
||||
if (audioNode.getStatus() == Status.Playing) {
|
||||
audioNode.stop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Controls which music should be played
|
||||
*/
|
||||
public void toggleMusic() {
|
||||
this.backgroundMusicEnabled = !this.backgroundMusicEnabled;
|
||||
if (backgroundMusicEnabled) {
|
||||
play();
|
||||
this.musicEnabled = !this.musicEnabled;
|
||||
if (musicEnabled) {
|
||||
switch (lastPlayedMusic) {
|
||||
case MENU_MUSIC:
|
||||
play(menuMusic);
|
||||
break;
|
||||
case GAME_MUSIC:
|
||||
play(gameMusic);
|
||||
break;
|
||||
case VICTORY_MUSIC:
|
||||
play(victoryMusic);
|
||||
break;
|
||||
case LOSE_MUSIC:
|
||||
play(loseMusic);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
stop();
|
||||
pause(menuMusic);
|
||||
pause(gameMusic);
|
||||
pause(victoryMusic);
|
||||
pause(loseMusic);
|
||||
}
|
||||
prefs.putBoolean(BACKGROUND_MUSIC_ENABLED_PREV, backgroundMusicEnabled); //puts in new enabled to the pref
|
||||
|
||||
pref.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* this method sets the
|
||||
* Changes the music to the specified music if it isn't already playing
|
||||
*
|
||||
* @param volume is the volume the music is set to
|
||||
* @param music the music to play
|
||||
*/
|
||||
public void setBackgroundVolume(float volume) {
|
||||
this.backgroundVolume = volume;
|
||||
backgroundMusic.setVolume(backgroundVolume);
|
||||
prefs.putFloat(VOLUME_PREV, volume);
|
||||
public void changeMusic(Music music) {
|
||||
if (music == Music.MENU_THEME && !lastPlayedMusic.equals(MENU_MUSIC)) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
stop(gameMusic);
|
||||
stop(victoryMusic);
|
||||
stop(loseMusic);
|
||||
play(menuMusic);
|
||||
lastPlayedMusic = menuMusic.getName();
|
||||
}
|
||||
else if (music == Music.GAME_THEME && !lastPlayedMusic.equals(GAME_MUSIC)) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
stop(menuMusic);
|
||||
stop(loseMusic);
|
||||
stop(victoryMusic);
|
||||
play(gameMusic);
|
||||
lastPlayedMusic = gameMusic.getName();
|
||||
}
|
||||
else if (music == Music.VICTORY_THEME && !lastPlayedMusic.equals(VICTORY_MUSIC)) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
stop(menuMusic);
|
||||
stop(gameMusic);
|
||||
stop(loseMusic);
|
||||
play(victoryMusic);
|
||||
lastPlayedMusic = victoryMusic.getName();
|
||||
}
|
||||
else if (music == Music.LOSE_THEME && !lastPlayedMusic.equals(LOSE_MUSIC)) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
stop(menuMusic);
|
||||
stop(gameMusic);
|
||||
stop(victoryMusic);
|
||||
play(loseMusic);
|
||||
lastPlayedMusic = loseMusic.getName();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns the BackgroundVolume
|
||||
* Receives the different MusicEvents
|
||||
*
|
||||
* @return backgroundVolume
|
||||
* @param music the received Event
|
||||
*/
|
||||
public float getBackgroundVolume() {
|
||||
return backgroundVolume;
|
||||
@Override
|
||||
public void receivedEvent(MusicEvent music) {
|
||||
LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
|
||||
switch (music.music()) {
|
||||
case MENU_THEME:
|
||||
changeMusic(Music.MENU_THEME);
|
||||
break;
|
||||
case GAME_THEME:
|
||||
changeMusic(Music.GAME_THEME);
|
||||
break;
|
||||
case VICTORY_THEME:
|
||||
changeMusic(Music.VICTORY_THEME);
|
||||
break;
|
||||
case LOSE_THEME:
|
||||
changeMusic(Music.LOSE_THEME);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* return, if the background-music is enabled
|
||||
* Set the volume for the music
|
||||
*
|
||||
* @return true if the music is enabled
|
||||
* @param volume float to transfer the new volume
|
||||
*/
|
||||
public boolean isBackgroundMusicEnabled() {
|
||||
return backgroundMusicEnabled;
|
||||
public void setVolume(float volume) {
|
||||
this.volume = volume;
|
||||
menuMusic.setVolume(volume);
|
||||
gameMusic.setVolume(volume);
|
||||
victoryMusic.setVolume(volume);
|
||||
loseMusic.setVolume(volume);
|
||||
|
||||
pref.putFloat(VOLUME_PREF, volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the volume
|
||||
*
|
||||
* @return the current volume as a float
|
||||
*/
|
||||
public float getVolume() {
|
||||
return volume;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if music should be played or not
|
||||
*
|
||||
* @return boolean value in music should be played
|
||||
*/
|
||||
public boolean isMusicEnabled() {
|
||||
return musicEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
@@ -123,7 +116,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
/**
|
||||
* this is the object, responsible for the background-music and to control it
|
||||
* Object handling the background music
|
||||
*/
|
||||
private BackgroundMusic backgroundMusic;
|
||||
|
||||
@@ -230,7 +223,8 @@ public void simpleInitApp() {
|
||||
setupStates();
|
||||
setupGui();
|
||||
serverConnection.connect();
|
||||
backgroundMusic = new BackgroundMusic(this, "Sound/Background/backgroundMusic.ogg"); //initialise backgroundMusic and sets the backgroundMusic-path
|
||||
backgroundMusic = new BackgroundMusic(this);
|
||||
logic.addListener(backgroundMusic);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -321,6 +315,10 @@ public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
public BackgroundMusic getBackgroundMusic() {
|
||||
return backgroundMusic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
@@ -432,12 +430,4 @@ void errorDialog(String errorMessage) {
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns Background-Music
|
||||
* @return background-music
|
||||
*/
|
||||
public BackgroundMusic getBackgroundMusic(){
|
||||
return backgroundMusic;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
@@ -15,6 +8,7 @@
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
import pp.battleship.notification.Sound;
|
||||
import pp.battleship.notification.SoundEvent;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
@@ -27,13 +21,14 @@
|
||||
* An application state that plays sounds.
|
||||
*/
|
||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
private AudioNode rocketSound;
|
||||
private AudioNode missileLaunch;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -78,7 +73,7 @@ public void initialize(AppStateManager stateManager, Application app) {
|
||||
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||
rocketSound = loadSound(app, "Sound/Effects/rocket-loop-99748.wav");
|
||||
missileLaunch = loadSound(app, "Sound/Effects/missilefiring.wav"); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -94,12 +89,21 @@ private AudioNode loadSound(Application app, String name) {
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
} catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the splash sound effect.
|
||||
*/
|
||||
public void missileLaunch() {
|
||||
if (isEnabled() && missileLaunch != null)
|
||||
missileLaunch.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the splash sound effect.
|
||||
*/
|
||||
@@ -125,9 +129,9 @@ public void shipDestroyed() {
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered, though a sound-event,it decides, which sound should be played
|
||||
* Plays sound according to the received SoundEvent
|
||||
*
|
||||
* @param event the received event
|
||||
* @param event the received SoundEvent
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
@@ -135,25 +139,7 @@ public void receivedEvent(SoundEvent event) {
|
||||
case EXPLOSION -> explosion();
|
||||
case SPLASH -> splash();
|
||||
case DESTROYED_SHIP -> shipDestroyed();
|
||||
case ROCKET -> rocket();
|
||||
case ROCKET_STOP -> rocketStopped();
|
||||
case MISSILE_LAUNCH -> missileLaunch();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method plays the sound of the rocket
|
||||
*/
|
||||
private void rocket() {
|
||||
if (isEnabled() && splashSound != null)
|
||||
rocketSound.play();
|
||||
}
|
||||
|
||||
/**
|
||||
* this method stops the sound of the rocket
|
||||
*/
|
||||
private void rocketStopped() {
|
||||
rocketSound.stop();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
@@ -49,18 +42,17 @@ public Menu(BattleshipApp app) {
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||
new StateCheckboxModel(app, GameSound.class)));
|
||||
Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
|
||||
musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
|
||||
musicToggle.addClickCommands(s -> toggleMusic());
|
||||
addChild(musicToggle);
|
||||
|
||||
//this sets the checkbox,to disable/enable the background-music
|
||||
Checkbox backgroundMusicEnabled = new Checkbox(lookup("background.music.checkbox"));
|
||||
backgroundMusicEnabled.setChecked(app.getBackgroundMusic().isBackgroundMusicEnabled());
|
||||
backgroundMusicEnabled.addClickCommands(s -> app.getBackgroundMusic().toggleMusic());
|
||||
addChild(backgroundMusicEnabled);
|
||||
|
||||
//this sets the volume-slider for the volume of the background-music
|
||||
Slider volumeSlider = new Slider(lookup("background.music.volume"));
|
||||
volumeSlider.setModel(new DefaultRangedValueModel(0.0, 2.0, app.getBackgroundMusic().getBackgroundVolume()));
|
||||
volumeSlider.setDelta(0.1);
|
||||
addChild(new Label(lookup("menu.music.volume"), new ElementId("slider_label")));
|
||||
Slider volumeSlider = new Slider();
|
||||
volumeSlider.setModel(new DefaultRangedValueModel(0.00, 1.00, app.getBackgroundMusic().getVolume()));
|
||||
volumeSlider.setDelta(0.05);
|
||||
addChild(volumeSlider);
|
||||
|
||||
volumeRef = volumeSlider.getModel().createReference();
|
||||
|
||||
addChild(loadButton)
|
||||
@@ -76,17 +68,34 @@ public Menu(BattleshipApp app) {
|
||||
}
|
||||
|
||||
/**
|
||||
* updates the background-volume
|
||||
* Updates the volume when the slider is moved
|
||||
*
|
||||
* @param tmp
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
public void update(float tmp) {
|
||||
public void update(float tpf) {
|
||||
if (volumeRef.update()) {
|
||||
app.getBackgroundMusic().setBackgroundVolume((float) (double) volumeRef.get()); //sets new background-volume
|
||||
double newVolume = volumeRef.get();
|
||||
adjustVolume(newVolume);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the volume for the background music
|
||||
*
|
||||
* @param volume is the double value of the volume
|
||||
*/
|
||||
private void adjustVolume(double volume) {
|
||||
app.getBackgroundMusic().setVolume((float) volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the background music on and off
|
||||
*/
|
||||
private void toggleMusic() {
|
||||
app.getBackgroundMusic().toggleMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
@@ -12,11 +5,10 @@
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.battleship.client.server.BattleshipLocalServer;
|
||||
import pp.battleship.client.server.BattleshipLocalServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
import server.BattleshipServer;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
@@ -40,7 +32,7 @@ class NetworkDialog extends SimpleDialog {
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
private boolean localServer = false;
|
||||
private boolean hostServer = false;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
@@ -54,19 +46,17 @@ class NetworkDialog extends SimpleDialog {
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
Checkbox hostServer = new Checkbox(lookup("start.own.server"));
|
||||
hostServer.setChecked(false);
|
||||
hostServer.addClickCommands(s -> toggleOwnServer());
|
||||
|
||||
final BattleshipApp app = network.getApp();
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
/*
|
||||
* this checkbox controls, whether it will connect to an existing server or create a separate server
|
||||
*/
|
||||
Checkbox localServerCb = new Checkbox(lookup("local.server"));
|
||||
localServerCb.setChecked(false);
|
||||
localServerCb.addClickCommands(s -> localServer = !localServer);
|
||||
input.addChild(hostServer);
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
@@ -76,14 +66,13 @@ class NetworkDialog extends SimpleDialog {
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
addChild(localServerCb); // adds the checkbox to the network dialog at the bottom
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Handles the action for establishing the connection to a server.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void connectServer() {
|
||||
private void connectToServer() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
@@ -96,40 +85,6 @@ private void connectServer() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* connects to the server, creates one, if no server is up
|
||||
*/
|
||||
public void connect() {
|
||||
if (localServer) {
|
||||
startLocalServer(); //starts a local server
|
||||
try {
|
||||
Thread.sleep(1000); // waits, to ensure, that the server in the separate Thread has enough time to start properly
|
||||
}
|
||||
catch (Exception e) {
|
||||
LOGGER.log(Level.WARNING, e.getMessage(), e);
|
||||
}
|
||||
connectServer(); // connects to the server, that was just created
|
||||
}
|
||||
else {
|
||||
connectServer(); // connects to existing server, when the server si not running, or not started by one of the clients
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*starts a local server, in another thread
|
||||
*/
|
||||
private void startLocalServer() {
|
||||
new Thread(() -> { //creates new Thread
|
||||
try {
|
||||
BattleshipLocalServer battleshipLocalServer = new BattleshipLocalServer(Integer.parseInt(port.getText())); // creates local server, with the given port numbers
|
||||
battleshipLocalServer.run(); // runs the local server
|
||||
}
|
||||
catch (Exception e) {
|
||||
LOGGER.log(Level.ERROR, e.getMessage(), e);
|
||||
}
|
||||
}).start(); // starts the thread
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
@@ -196,4 +151,46 @@ private void failure(Throwable e) {
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect-button.
|
||||
* If hostServer-Checkbox is active, starts a new Server on the clients machine, else tries to connect to existing server
|
||||
*/
|
||||
private void connect() {
|
||||
if (hostServer) {
|
||||
startServer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, e.getMessage(), e);
|
||||
}
|
||||
connectToServer();
|
||||
}
|
||||
else {
|
||||
connectToServer();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a server on the clients machine
|
||||
*/
|
||||
private void startServer() {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
|
||||
battleshipServer.run();
|
||||
}
|
||||
catch (Exception e) {
|
||||
LOGGER.log(Level.ERROR, e);
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the hostServer-Checkbox
|
||||
*/
|
||||
private void toggleOwnServer() {
|
||||
hostServer = !hostServer;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -0,0 +1,181 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
public class HitEffectHandler {
|
||||
private final AssetManager assetManager;
|
||||
private static final Logger LOGGER = System.getLogger(HitEffectHandler.class.getName());
|
||||
|
||||
/**
|
||||
* Constructor for the HitEffectHandler class
|
||||
*
|
||||
* @param app the main application
|
||||
*/
|
||||
public HitEffectHandler(Application app) {
|
||||
assetManager = app.getAssetManager();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates explosion, debris and fire effects when ship gets hit
|
||||
*
|
||||
* @param battleshipNode the node of the ship that gets hit and the effect should be attached to
|
||||
* @param shot The shot taken on a field
|
||||
*/
|
||||
public void hitEffect(Node battleshipNode, Shot shot) {
|
||||
//Explosion
|
||||
ParticleEmitter explosion = new ParticleEmitter("Explosion", Type.Triangle, 30);
|
||||
explosion.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
|
||||
explosion.setImagesX(2);
|
||||
explosion.setImagesY(2);
|
||||
explosion.setStartColor(new ColorRGBA(0.96f, 0.82f, 0.6f, 1f));
|
||||
explosion.setEndColor(new ColorRGBA(0.88f, 0.32f, 0.025f, 1f));
|
||||
explosion.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
|
||||
explosion.setStartSize(0.45f);
|
||||
explosion.setEndSize(0.1f);
|
||||
explosion.setGravity(0, -0.5f, 0);
|
||||
explosion.setLowLife(1f);
|
||||
explosion.setHighLife(3.5f);
|
||||
explosion.setParticlesPerSec(0);
|
||||
explosion.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
explosion.emitAllParticles();
|
||||
|
||||
//Debris
|
||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 6);
|
||||
Material debrisMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||
debrisMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Debris/debris.png"));
|
||||
debris.setMaterial(debrisMaterial);
|
||||
debris.setImagesX(2);
|
||||
debris.setImagesY(2);
|
||||
debris.setStartColor(ColorRGBA.White);
|
||||
debris.setEndColor(ColorRGBA.White);
|
||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0.25f, 2f, 0.25f));
|
||||
debris.setStartSize(0.25f);
|
||||
debris.setEndSize(0.1f);
|
||||
debris.setGravity(0, 1.5f, 0);
|
||||
debris.getParticleInfluencer().setVelocityVariation(0.3f);
|
||||
debris.setLowLife(1f);
|
||||
debris.setHighLife(3.5f);
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
debris.emitAllParticles();
|
||||
|
||||
//Fire
|
||||
ParticleEmitter fire = new ParticleEmitter("Fire", Type.Triangle, 30);
|
||||
Material fireMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||
fireMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Fire/fire.png"));
|
||||
fire.setMaterial(fireMaterial);
|
||||
fire.setImagesX(2);
|
||||
fire.setImagesY(2);
|
||||
fire.setStartColor(ColorRGBA.Orange);
|
||||
fire.setEndColor(ColorRGBA.Red);
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1.5f, 0));
|
||||
fire.setStartSize(0.2f);
|
||||
fire.setEndSize(0.05f);
|
||||
fire.setLowLife(1f);
|
||||
fire.setHighLife(2f);
|
||||
fire.getParticleInfluencer().setVelocityVariation(0.2f);
|
||||
fire.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
fire.getLocalTranslation().subtractLocal(battleshipNode.getLocalTranslation());
|
||||
battleshipNode.attachChild(fire);
|
||||
fire.emitAllParticles();
|
||||
|
||||
// LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", explosion.getLocalTranslation().toString());
|
||||
// LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", debris.getLocalTranslation().toString());
|
||||
// LOGGER.log(Level.INFO, "Created HitEffect at {0}", fire.getLocalTranslation().toString());
|
||||
|
||||
battleshipNode.attachChild(explosion);
|
||||
explosion.addControl(new EffectControl(explosion, battleshipNode));
|
||||
fire.addControl(new EffectControl(fire, battleshipNode));
|
||||
battleshipNode.attachChild(debris);
|
||||
debris.addControl(new EffectControl(debris, battleshipNode));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a splash effect if the shot hits the water
|
||||
*
|
||||
* @param shot The shot taken on a field
|
||||
*/
|
||||
public ParticleEmitter missEffect(Shot shot) {
|
||||
ParticleEmitter missEffect = new ParticleEmitter("HitEffect", Type.Triangle, 45);
|
||||
missEffect.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
|
||||
missEffect.setImagesX(2);
|
||||
missEffect.setImagesY(2);
|
||||
missEffect.setStartColor(new ColorRGBA(0.067f, 0.06f, 0.37f, 0.87f));
|
||||
missEffect.setEndColor(new ColorRGBA(0.32f, 0.55f, 0.87f, 0.79f));
|
||||
missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
|
||||
missEffect.setStartSize(0.1f);
|
||||
missEffect.setEndSize(0.08f);
|
||||
missEffect.setGravity(0, 0.36f, 0);
|
||||
missEffect.setLowLife(0.7f);
|
||||
missEffect.setHighLife(1.8f);
|
||||
missEffect.setParticlesPerSec(0);
|
||||
missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
|
||||
LOGGER.log(Level.DEBUG, "Created MissEffect at {0}", missEffect.getLocalTranslation().toString());
|
||||
|
||||
missEffect.emitAllParticles();
|
||||
missEffect.addControl(new EffectControl(missEffect));
|
||||
return missEffect;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inner class to control effects
|
||||
*/
|
||||
private static class EffectControl extends AbstractControl {
|
||||
private final ParticleEmitter emitter;
|
||||
private final Node parentNode;
|
||||
|
||||
/**
|
||||
* Constructor used to attach effect to a node
|
||||
*
|
||||
* @param emitter the particle emitter to be controlled
|
||||
* @param parentNode the node to be attached
|
||||
*/
|
||||
public EffectControl(ParticleEmitter emitter, Node parentNode) {
|
||||
this.emitter = emitter;
|
||||
this.parentNode = parentNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor used if the effect shouldn't be attached to a node
|
||||
*
|
||||
* @param emitter the particle emitter to be controlled
|
||||
*/
|
||||
public EffectControl(ParticleEmitter emitter) {
|
||||
this.emitter = emitter;
|
||||
this.parentNode = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the Effect is not rendered anymore so it can be removed
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
|
||||
if (parentNode != null)
|
||||
parentNode.detachChild(emitter);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
@@ -12,11 +7,13 @@
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
@@ -24,14 +21,14 @@
|
||||
* whenever changes occur in the model.
|
||||
*/
|
||||
class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
private static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
|
||||
// Constants for rendering properties
|
||||
private static final float SHIP_LINE_WIDTH = 6f;
|
||||
private static final float SHOT_DEPTH = -2f;
|
||||
private static final float SHIP_DEPTH = 0f;
|
||||
private static final float INDENT = 4f;
|
||||
private static final float SHELL_DEPTH = 8f;
|
||||
private static final float SHELL_IN_GRID = 0.1f;
|
||||
private static final float MISSILE_DEPTH = 6f;
|
||||
private static final float MISSILE_SIZE = 0.8f;
|
||||
private static final float MISSILE_CENTERED_IN_MAP_GRID = 0.0625f;
|
||||
|
||||
// Colors used for different visual elements
|
||||
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
||||
@@ -43,6 +40,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
// The MapView associated with this synchronizer
|
||||
private final MapView view;
|
||||
|
||||
static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
* Initializes the synchronizer and adds existing elements from the model to the view.
|
||||
@@ -64,16 +63,14 @@ public MapViewSynchronizer(MapView view) {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
LOGGER.log(Level.DEBUG, "visiting" + shot);
|
||||
// Convert the shot's model coordinates to view coordinates
|
||||
final Position p1 = view.modelToView(shot.getX(), shot.getY());
|
||||
final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
|
||||
final ColorRGBA color = shot.isHit() ? HIT_COLOR : MISS_COLOR;
|
||||
|
||||
// Create and return a rectangle representing the shot
|
||||
return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
|
||||
SHOT_DEPTH,
|
||||
p2.getX() - p1.getX(), p2.getY() - p1.getY(),
|
||||
color);
|
||||
return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(), SHOT_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), color);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -116,33 +113,30 @@ public Spatial visit(Battleship ship) {
|
||||
}
|
||||
|
||||
/**
|
||||
* this method will create a representation of a shell in the map
|
||||
* Creates a visual representation on the map
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the node the representation is attached to
|
||||
* @return the node the visual representation gets attached to.
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
|
||||
final Node shellNode = new Node("shell");
|
||||
final Position target = view.modelToView(shell.getX(), shell.getY());
|
||||
final Position startPosition = view.modelToView(SHELL_IN_GRID, SHELL_IN_GRID);
|
||||
shellNode.attachChild(createShell());
|
||||
shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
|
||||
shellNode.scale(18f);
|
||||
shellNode.addControl(new ShellMapControl(view.getApp(), target, shell));
|
||||
return shellNode;
|
||||
}
|
||||
final Node missileNode = new Node("missile");
|
||||
final Position p1 = view.modelToView(shell.getX(), shell.getY());
|
||||
final Position p2 = view.modelToView(shell.getX() + MISSILE_SIZE, shell.getY() + MISSILE_SIZE);
|
||||
|
||||
/**
|
||||
* returns the red dot for the shell in the MapViewSynchronizer
|
||||
*
|
||||
* @return Spatial
|
||||
*/
|
||||
private Spatial createShell() {
|
||||
return view.getApp().getDraw().makeFilledCircle(ColorRGBA.Red);
|
||||
}
|
||||
final float x1 = p1.getX() + INDENT;
|
||||
final float y1 = p1.getY() + INDENT;
|
||||
final float x2 = p2.getX() - INDENT;
|
||||
final float y2 = p2.getY() - INDENT;
|
||||
|
||||
final Position startPosition = view.modelToView(MISSILE_CENTERED_IN_MAP_GRID, MISSILE_CENTERED_IN_MAP_GRID);
|
||||
|
||||
missileNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.DarkGray));
|
||||
missileNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH);
|
||||
missileNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
|
||||
return missileNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a line geometry representing part of the ship's border.
|
||||
@@ -155,6 +149,7 @@ private Spatial createShell() {
|
||||
* @return a Geometry representing the line
|
||||
*/
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "created Ship line");
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
@@ -1,33 +1,25 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
@@ -39,18 +31,22 @@
|
||||
* logic for the sea map.
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final Logger LOGGER = System.getLogger(SeaSynchronizer.class.getName());
|
||||
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String SUBMARINE = "Models/Submarine/submarine.j3o";
|
||||
private static final String DESTROYER = "Models/Destroyer/10619_Battleship.j3o";
|
||||
private static final String SMALL_SHIP = "Models/SmallShip/10634_SpeedBoat_v01_LOD3.obj";
|
||||
private static final String PARTICLE = "Common/MatDefs/Misc/Particle.j3md";
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||
private static final String UBOAT_MODEL = "Models/UBOAT/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj";
|
||||
private static final String PATROL_BOAT_MODEL = "Models/PATROL_BOAT/12219_boat_v2_L2.obj";
|
||||
private static final String MODERN_BATTLESHIP_MODEL = "Models/BATTLESHIP/10619_Battleship.obj";
|
||||
private static final String MODERN_BATTLESHIP_TEXTURES = "Models/BATTLESHIP/BattleshipC.jpg";
|
||||
private static final String MISSILE_MODEL = "Models/Missile/AIM120D.obj";
|
||||
private static final String MISSILE_TEXTURE = "Models/Missile/texture.png";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String ROCKET = "Models/Rocket/rocket.j3o";
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
private static final String MISSILE = "missile"; //NON-NLS
|
||||
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
|
||||
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
|
||||
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
|
||||
private final HitEffectHandler hitEffectHandler;
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
@@ -66,6 +62,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
hitEffectHandler = new HitEffectHandler(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@@ -79,20 +76,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a miss
|
||||
*
|
||||
* @param shot a hit
|
||||
* @return always null to prevent the representation from being attached
|
||||
* to the items node as well
|
||||
*/
|
||||
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
final ParticleEmitter emitter = createMissParticle(shot);
|
||||
return emitter;
|
||||
return shot.isHit() ? handleHit(shot) : hitEffectHandler.missEffect(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -106,112 +90,32 @@ private Spatial handleMiss(Shot shot) {
|
||||
private Spatial handleHit(Shot shot) {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
final ParticleEmitter particleEmitter = createHitParticle(shot);
|
||||
particleEmitter.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(particleEmitter);
|
||||
final ParticleEmitter fire = createFire(shot);
|
||||
shipNode.attachChild(fire);
|
||||
|
||||
hitEffectHandler.hitEffect(shipNode, shot);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method attach fire to the ship, if it is hit
|
||||
* Creates a cylinder geometry representing the specified shot.
|
||||
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
||||
*
|
||||
* @param shot the shot, that hit the ship
|
||||
* @return the Fire
|
||||
* @param shot the shot to be represented
|
||||
* @return the geometry representing the shot
|
||||
*/
|
||||
private ParticleEmitter createFire(Shot shot) {
|
||||
ParticleEmitter hitEffect = new ParticleEmitter("fire", Type.Triangle, 5000);
|
||||
hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
|
||||
hitEffect.setImagesX(2);
|
||||
hitEffect.setImagesY(2);
|
||||
hitEffect.setStartColor(ColorRGBA.Orange);
|
||||
hitEffect.setEndColor(ColorRGBA.Red);
|
||||
hitEffect.setStartSize(0.1f);
|
||||
hitEffect.setEndSize(0.05f);
|
||||
hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1,0));
|
||||
hitEffect.setParticlesPerSec(5);
|
||||
hitEffect.setLowLife(1f);
|
||||
hitEffect.setHighLife(1f);
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(map.findShipAt(shot.getX(), shot.getY())), "Missing ship node");
|
||||
hitEffect.setGravity(0, -0.9f, 0);
|
||||
Vector3f shipNodePos = shipNode.getLocalTranslation();
|
||||
Vector3f shotWorld = mapToWorldCord(shot.getX(), shot.getY());
|
||||
Vector3f firePos = shotWorld.subtract(shipNodePos);
|
||||
if (map.findShipAt(shot.getX(), shot.getY()).getLength() == 2) {
|
||||
hitEffect.setLocalTranslation(firePos.x, 0.15f, firePos.z);
|
||||
} else {
|
||||
hitEffect.setLocalTranslation(firePos.x, 0.3f, firePos.z);
|
||||
}
|
||||
return hitEffect;
|
||||
}
|
||||
private Geometry createCylinder(Shot shot) {
|
||||
final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
|
||||
final float height = shot.isHit() ? 1.2f : 0.1f;
|
||||
|
||||
/**
|
||||
* this method converts 2d to 3d positions
|
||||
*
|
||||
* @param x x-Coordinate
|
||||
* @param y-Coordinate
|
||||
* @return the Position as a 3d Vector
|
||||
*/
|
||||
final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
|
||||
final Geometry geometry = new Geometry(SHOT, cylinder);
|
||||
|
||||
private Vector3f mapToWorldCord(int x, int y) {
|
||||
return new Vector3f(y + 0.5f, 0, x + 0.5f);
|
||||
}
|
||||
geometry.setMaterial(createColoredMaterial(color));
|
||||
geometry.rotate(HALF_PI, 0f, 0f);
|
||||
// compute the center of the shot in world coordinates
|
||||
geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
|
||||
/**
|
||||
* this method creates the particles, when the shot misses
|
||||
*
|
||||
* @param shot is the parameter, where was shot
|
||||
* @return the particle
|
||||
*/
|
||||
|
||||
private ParticleEmitter createMissParticle(Shot shot) {
|
||||
ParticleEmitter hitEffect = new ParticleEmitter("HitEffect", Type.Triangle, 30);
|
||||
hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
|
||||
hitEffect.setImagesX(2);
|
||||
hitEffect.setImagesY(2);
|
||||
hitEffect.setStartColor(ColorRGBA.Cyan);
|
||||
hitEffect.setEndColor(ColorRGBA.Blue);
|
||||
hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0.1f, 0.1f, 0.1f));
|
||||
hitEffect.move(0, -2, 0);
|
||||
hitEffect.setStartSize(0.45f);
|
||||
hitEffect.setEndSize(0.45f);
|
||||
hitEffect.setGravity(0, -0.5f, 0);
|
||||
hitEffect.setLowLife(1f);
|
||||
hitEffect.setHighLife(1f);
|
||||
hitEffect.setParticlesPerSec(0);
|
||||
hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
|
||||
hitEffect.emitAllParticles();
|
||||
return hitEffect;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method creates the particles, when a ship is hit
|
||||
*
|
||||
* @param shot says, where was shot
|
||||
* @return the particle
|
||||
*/
|
||||
|
||||
private ParticleEmitter createHitParticle(Shot shot) {
|
||||
ParticleEmitter hitEffect = new ParticleEmitter("HitEffect", Type.Triangle, 30);
|
||||
hitEffect.setMaterial(new Material(app.getAssetManager(), PARTICLE));
|
||||
hitEffect.setImagesX(2);
|
||||
hitEffect.setImagesY(2);
|
||||
hitEffect.setStartColor(ColorRGBA.Orange);
|
||||
hitEffect.setEndColor(ColorRGBA.Red);
|
||||
hitEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(1, 1, 1));
|
||||
|
||||
hitEffect.setStartSize(0.45f);
|
||||
hitEffect.setEndSize(0.1f);
|
||||
hitEffect.setGravity(0, -0.5f, 0);
|
||||
hitEffect.setLowLife(1f);
|
||||
hitEffect.setHighLife(2f);
|
||||
hitEffect.setParticlesPerSec(0);
|
||||
hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
|
||||
|
||||
hitEffect.emitAllParticles();
|
||||
return hitEffect;
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -230,42 +134,28 @@ public Spatial visit(Battleship ship) {
|
||||
final float x = 0.5f * (ship.getMinY() + ship.getMaxY() + 1f);
|
||||
final float z = 0.5f * (ship.getMinX() + ship.getMaxX() + 1f);
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
node.addControl(new ShipControl(ship, map));
|
||||
node.addControl(new ShipControl(ship));
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Shell} and creates a graphical representation of it.
|
||||
* The representation is a 3D model
|
||||
* Visits a Shell and creates a graphical representation of it.
|
||||
*
|
||||
* @param shell the shell to be represented
|
||||
* @return the node containing the graphical representation of the shell
|
||||
* @param shell the Shell to be represented
|
||||
* @return the node containing the graphical representation of the Shell
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
LOGGER.log(Level.INFO, "was visited by SeaSynchronizer");
|
||||
final Node node = new Node("Shell");
|
||||
node.attachChild(createShell());
|
||||
node.setLocalTranslation(shell.getY() + 0.5f, 10, shell.getX() + 0.5f);
|
||||
final Node node = new Node(MISSILE);
|
||||
node.attachChild(createMissile());
|
||||
|
||||
final float x = shell.getY();
|
||||
final float z = shell.getX();
|
||||
node.setLocalTranslation(x + 0.5f, 10f, z + 0.5f);
|
||||
node.addControl(new ShellControl(shell, app));
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method loads the Model
|
||||
*
|
||||
* @return model
|
||||
*/
|
||||
private Spatial createShell() {
|
||||
LOGGER.log(Level.INFO, "created Shell");
|
||||
final Spatial model = app.getAssetManager().loadModel(ROCKET);
|
||||
model.rotate(PI, PI, 0);
|
||||
model.scale(0.0002f);
|
||||
model.move(0, 0, 0);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the appropriate graphical representation of the specified battleship.
|
||||
* The representation is either a detailed model or a simple box based on the length of the ship.
|
||||
@@ -274,12 +164,11 @@ private Spatial createShell() {
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
//return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
|
||||
return switch (ship.getLength()) {
|
||||
case (1) -> createSmallShip(ship);
|
||||
case (2) -> createSubmarine(ship);
|
||||
case (3) -> createDestroyer(ship);
|
||||
case (4) -> createBattleship(ship);
|
||||
case 1 -> createPatrolBoat(ship);
|
||||
case 2 -> createModernBattleship(ship);
|
||||
case 3 -> createUboat(ship);
|
||||
case 4 -> createBattleship(ship);
|
||||
default -> createBox(ship);
|
||||
};
|
||||
}
|
||||
@@ -301,54 +190,6 @@ private Spatial createBox(Battleship ship) {
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Destroyer to represent a battleship that has the length of 3.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the model representing the battleship
|
||||
*/
|
||||
private Spatial createDestroyer(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(DESTROYER);
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) - HALF_PI, 0f);
|
||||
model.scale(0.0001f);
|
||||
model.move(0, 0.3f, 0);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Submarine to represent a battleship that has the length 2.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the model representing the battleship
|
||||
*/
|
||||
private Spatial createSubmarine(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(SUBMARINE);
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.25f);
|
||||
model.move(0, -0.2f, 0);
|
||||
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a SmallShip to represent a battleship that has the length y.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the model representing the battleship
|
||||
*/
|
||||
private Spatial createSmallShip(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
|
||||
model.scale(0.001f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
@@ -384,6 +225,86 @@ private Spatial createBattleship(Battleship ship) {
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a modern battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
|
||||
private Spatial createModernBattleship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(MODERN_BATTLESHIP_MODEL);
|
||||
Material mat = new Material(app.getAssetManager(), UNSHADED);
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MODERN_BATTLESHIP_TEXTURES));
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
|
||||
model.setMaterial(mat);
|
||||
|
||||
model.setQueueBucket(RenderQueue.Bucket.Opaque);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
|
||||
model.scale(0.000075f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.move(0, 0.2f, 0);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a missile.
|
||||
*
|
||||
* @return the spatial representing the missile
|
||||
*/
|
||||
|
||||
private Spatial createMissile() {
|
||||
final Spatial model = app.getAssetManager().loadModel(MISSILE_MODEL);
|
||||
Material mat = new Material(app.getAssetManager(), UNSHADED);
|
||||
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MISSILE_TEXTURE));
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
|
||||
model.setMaterial(mat);
|
||||
|
||||
model.setQueueBucket(RenderQueue.Bucket.Opaque);
|
||||
|
||||
model.rotate(-HALF_PI, 0, 0);
|
||||
model.scale(0.009f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.move(0, 0f, 0);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a Uboat.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the Uboat
|
||||
*/
|
||||
|
||||
private Spatial createUboat(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(UBOAT_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.45f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.move(0, -0.25f, 0);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a Patrol boat.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the Patrol boat
|
||||
*/
|
||||
|
||||
private Spatial createPatrolBoat(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.00045f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
|
||||
@@ -12,57 +12,51 @@
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* this class controls the Shell in the view
|
||||
* Class to control the 3D representation of a shell
|
||||
*/
|
||||
public class ShellControl extends AbstractControl {
|
||||
|
||||
private static final Logger LOGGER = System.getLogger(ShellControl.class.getName());
|
||||
private final Shell shell;
|
||||
private final BattleshipApp app;
|
||||
private static final float TRAVEL_SPEED = 8.5f;
|
||||
static final Logger LOGGER = System.getLogger(BattleshipApp.class.getName());
|
||||
|
||||
/**
|
||||
* the shell, that is displayed
|
||||
*/
|
||||
private Shell shell;
|
||||
|
||||
/**
|
||||
* the Height, when the shell will despawn
|
||||
*/
|
||||
private static final Float HEIGHT = 0f;
|
||||
|
||||
/**
|
||||
* the battleship app
|
||||
*/
|
||||
private BattleshipApp app;
|
||||
|
||||
/**
|
||||
* the constructor for this class
|
||||
* Constructor for ShellControl class
|
||||
*
|
||||
* @param shell the shell it displays
|
||||
* @param app the BattleshipApp
|
||||
* @param shell The Shell to be displayed
|
||||
* @param app the main application
|
||||
*/
|
||||
public ShellControl(Shell shell, BattleshipApp app) {
|
||||
LOGGER.log(Level.INFO, "ShellControl has been initialized");
|
||||
this.shell = shell;
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method controls the movement of the shell in dependent on fpt
|
||||
* Method to control movement of the Shell and remove it when target is reached
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (spatial == null) return;
|
||||
if (spatial.getLocalTranslation().getY() <= HEIGHT) {
|
||||
public void controlUpdate(float tpf) {
|
||||
//LOGGER.log(Level.DEBUG, "missile at x=" + shell.getX() + ", y=" + shell.getY());
|
||||
spatial.move(0, -TRAVEL_SPEED * tpf, 0);
|
||||
if (spatial.getLocalTranslation().getY() <= 0.2) {
|
||||
spatial.getParent().detachChild(spatial);
|
||||
app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
|
||||
} else {
|
||||
spatial.move(0, -1 * 4f * tpf, 0);
|
||||
app.getGameLogic().send(new EndAnimationMessage(new IntPoint(shell.getX(), shell.getY())));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
//not in use
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,71 +5,56 @@
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.notification.Sound;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* this class controls the behaviour of a shell in a 2d map
|
||||
* Class to control the 2D representation of a shell
|
||||
*/
|
||||
public class ShellMapControl extends AbstractControl {
|
||||
private static final System.Logger LOGGER = System.getLogger(ShellMapControl.class.getName());
|
||||
|
||||
/**
|
||||
* the position in map-coordinates
|
||||
*/
|
||||
private final Position position;
|
||||
|
||||
/**
|
||||
* the vector, the shell is going on the 2d screen
|
||||
*/
|
||||
private static final Vector3f vector = new Vector3f();
|
||||
|
||||
/**
|
||||
* the battleship app
|
||||
*/
|
||||
private final IntPoint pos;
|
||||
private static final Vector3f VECTOR_3_F = new Vector3f();
|
||||
private final BattleshipApp app;
|
||||
|
||||
/**
|
||||
* the shell displayed
|
||||
*/
|
||||
private final Shell shell;
|
||||
|
||||
/**
|
||||
* the constructor for this class
|
||||
* Constructor for ShellMapControl
|
||||
*
|
||||
* @param app the Battleship app
|
||||
* @param position the position shot at in map-coordinates
|
||||
* @param shell the shell shot
|
||||
* @param position the target position of the shell
|
||||
* @param app the main application
|
||||
* @param pos the position the then to render shot goes to
|
||||
*/
|
||||
public ShellMapControl(BattleshipApp app, Position position, Shell shell) {
|
||||
public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
|
||||
super();
|
||||
this.position = position;
|
||||
this.pos = pos;
|
||||
this.app = app;
|
||||
this.shell = shell;
|
||||
vector.set(new Vector3f(position.getX(), position.getY(), 0));
|
||||
VECTOR_3_F.set(new Vector3f(position.getX(), position.getY(), 0));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* the update loop for this shell
|
||||
* Method to control movement of the Shell on the map and remove it when target is reached
|
||||
*
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
spatial.move(VECTOR_3_F.mult(tpf));
|
||||
if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
|
||||
app.getGameLogic().playSound(Sound.ROCKET_STOP);
|
||||
spatial.getParent().detachChild(spatial);
|
||||
app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "shell has been deleted", spatial.getLocalTranslation());
|
||||
} else {
|
||||
spatial.move(vector.mult(tpf));
|
||||
}
|
||||
|
||||
app.getGameLogic().send(new EndAnimationMessage(pos));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
@@ -11,13 +6,12 @@
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.ShipMap;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.util.FloatMath.DEG_TO_RAD;
|
||||
import static pp.util.FloatMath.TWO_PI;
|
||||
import static pp.util.FloatMath.sin;
|
||||
@@ -51,18 +45,12 @@ class ShipControl extends AbstractControl {
|
||||
* The current time within the oscillation cycle, used to calculate the ship's pitch angle.
|
||||
*/
|
||||
private float time;
|
||||
|
||||
/**
|
||||
* this attribute is the ship, this ShipControl controls
|
||||
* Ship to be controlled
|
||||
*/
|
||||
private final Battleship battleship;
|
||||
|
||||
private final Battleship ship;
|
||||
|
||||
/**
|
||||
* this CONST represents the sinking height, when the ship will be removed
|
||||
*/
|
||||
|
||||
private static final Float SINKING_HEIGHT = -0.6f;
|
||||
private static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
|
||||
|
||||
/**
|
||||
* Constructs a new ShipControl instance for the specified Battleship.
|
||||
@@ -71,7 +59,8 @@ class ShipControl extends AbstractControl {
|
||||
*
|
||||
* @param ship the Battleship object to control
|
||||
*/
|
||||
public ShipControl(Battleship ship, ShipMap map) {
|
||||
public ShipControl(Battleship ship) {
|
||||
this.battleship = ship;
|
||||
// Determine the axis of rotation based on the ship's orientation
|
||||
axis = switch (ship.getRot()) {
|
||||
case LEFT, RIGHT -> Vector3f.UNIT_X;
|
||||
@@ -79,9 +68,8 @@ public ShipControl(Battleship ship, ShipMap map) {
|
||||
};
|
||||
|
||||
// Set the cycle duration and amplitude based on the ship's length
|
||||
cycle = ship.getLength() * 2f;
|
||||
cycle = battleship.getLength() * 2f;
|
||||
amplitude = 5f * DEG_TO_RAD / ship.getLength();
|
||||
this.ship = ship;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -94,17 +82,15 @@ public ShipControl(Battleship ship, ShipMap map) {
|
||||
protected void controlUpdate(float tpf) {
|
||||
// If spatial is null, do nothing
|
||||
if (spatial == null) return;
|
||||
if(ship.isDestroyed()){
|
||||
if(spatial.getLocalTranslation().getY() < SINKING_HEIGHT) { // removes the ship, if it is completely sunk
|
||||
|
||||
if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() < -0.6f) {
|
||||
LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
|
||||
spatial.getParent().detachChild(spatial);
|
||||
}
|
||||
else // sink the ship, if it's not completely sunk
|
||||
spatial.move(0, tpf * 0.1f * -1, 0);
|
||||
|
||||
else if (battleship.isDestroyed()) {
|
||||
spatial.move(0, -0.2f * tpf, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
else {
|
||||
// Update the time within the oscillation cycle
|
||||
time = (time + tpf) % cycle;
|
||||
|
||||
@@ -113,6 +99,7 @@ protected void controlUpdate(float tpf) {
|
||||
|
||||
// Update the pitch Quaternion with the new angle
|
||||
pitch.fromAngleAxis(angle, axis);
|
||||
}
|
||||
|
||||
// Apply the pitch rotation to the spatial
|
||||
spatial.setLocalRotation(pitch);
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
@@ -84,7 +79,6 @@ public void receivedEvent(ItemRemovedEvent event) {
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (shipMap == event.map())
|
||||
|
||||
add(event.item());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
|
||||
package server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
@@ -18,11 +13,16 @@
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
@@ -39,12 +39,14 @@
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class BattleshipLocalServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipLocalServer.class.getName());
|
||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||
private static final File CONFIG_FILE = new File("server.properties");
|
||||
|
||||
private static int port;
|
||||
|
||||
private final BattleshipConfig config = new BattleshipConfig();
|
||||
private Server myServer;
|
||||
private static int PORT_NUMBER;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
@@ -61,17 +63,18 @@ public class BattleshipLocalServer implements MessageListener<HostedConnection>,
|
||||
}
|
||||
|
||||
/**
|
||||
* this constructs the local battleship server
|
||||
*
|
||||
* @param portNumber the port number, the local-host should be accessed at
|
||||
* Creates the server.
|
||||
*/
|
||||
public BattleshipLocalServer(int portNumber) {
|
||||
public BattleshipServer(int port) {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
PORT_NUMBER = portNumber;
|
||||
BattleshipServer.port = port;
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs a server
|
||||
*/
|
||||
public void run() {
|
||||
startServer();
|
||||
while (true)
|
||||
@@ -79,12 +82,12 @@ public void run() {
|
||||
}
|
||||
|
||||
/**
|
||||
* this method is used to start a server
|
||||
* Starts a server
|
||||
*/
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||
myServer = Network.createServer(PORT_NUMBER); // creates new server, with the port given before
|
||||
myServer = Network.createServer(port);
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
@@ -96,6 +99,9 @@ private void startServer() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes next received message
|
||||
*/
|
||||
private void processNextMessage() {
|
||||
try {
|
||||
pendingMessages.take().process(logic);
|
||||
@@ -106,6 +112,9 @@ private void processNextMessage() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers all serializable classes
|
||||
*/
|
||||
private void initializeSerializables() {
|
||||
Serializer.registerClass(GameDetails.class);
|
||||
Serializer.registerClass(StartBattleMessage.class);
|
||||
@@ -115,18 +124,26 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(AnimationStartMessage.class);
|
||||
Serializer.registerClass(BackToBattleStateMessage.class);
|
||||
Serializer.registerClass(StartAnimationMessage.class);
|
||||
Serializer.registerClass(EndAnimationMessage.class);
|
||||
Serializer.registerClass(SwitchToBattleState.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers all listeners
|
||||
*/
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addMessageListener(this, EndAnimationMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a received message
|
||||
* @param source the connection the message comes from
|
||||
* @param message the received message
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
@@ -134,12 +151,22 @@ public void messageReceived(HostedConnection source, Message message) {
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new connection to a server
|
||||
* @param server the server to add the connection to
|
||||
* @param hostedConnection the connection to be added
|
||||
*/
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a standing connection from a server
|
||||
* @param server the server to add the connection to
|
||||
* @param hostedConnection the connection to be added
|
||||
*/
|
||||
@Override
|
||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
||||
@@ -152,6 +179,10 @@ public void connectionRemoved(Server server, HostedConnection hostedConnection)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the server and terminates the application with the given exit code
|
||||
* @param exitValue the exit status code
|
||||
*/
|
||||
private void exit(int exitValue) { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
||||
if (myServer != null)
|
||||
@@ -1,15 +1,15 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
|
||||
package server;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
|
||||
/**
|
||||
* Represents a message received from a client
|
||||
* @param message the received message
|
||||
* @param from the ID of the client that sent the message
|
||||
*/
|
||||
record ReceivedMessage(ClientMessage message, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
message.accept(interpreter, from);
|
||||
|
Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 360 KiB |
@@ -1,3 +0,0 @@
|
||||
This model is from the following website:
|
||||
https://free3d.com/3d-model/battleship-v1--611736.html
|
||||
License: Free Personal Use Only
|
||||
@@ -0,0 +1,12 @@
|
||||
# Blender MTL File: 'AIM120D.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material.006
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd texture.png
|
||||
@@ -0,0 +1,2 @@
|
||||
AIM-120D Missile (Air-to-Air) by https://free3d.com/3d-model/aim-120d-shell-air-to-air-20348.html
|
||||
License: License for personal use
|
||||
|
After Width: | Height: | Size: 6.8 MiB |
@@ -0,0 +1,104 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 16.12.2011 14:18:52
|
||||
|
||||
newmtl white
|
||||
Ns 53.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.6667 0.6667 0.6667
|
||||
Kd 0.6667 0.6667 0.6667
|
||||
Ks 0.1800 0.1800 0.1800
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_elements_black
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.0000 0.0000 0.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_glass
|
||||
Ns 60.0000
|
||||
Ni 7.0000
|
||||
d 0.4000
|
||||
Tr 0.6000
|
||||
Tf 0.4000 0.4000 0.4000
|
||||
illum 2
|
||||
Ka 0.1059 0.1569 0.1451
|
||||
Kd 0.1059 0.1569 0.1451
|
||||
Ks 0.6750 0.6750 0.6750
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_screw_hooks_bronze
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.2941 0.2157 0.0510
|
||||
Kd 0.2941 0.2157 0.0510
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_silver
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.3333 0.3333 0.3333
|
||||
Kd 0.3333 0.3333 0.3333
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_buffer
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.2700 0.2700 0.2700
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_buffer_diffuse.jpg
|
||||
map_Kd boat_buffer_diffuse.jpg
|
||||
|
||||
newmtl boat_roof_accessory
|
||||
Ns 15.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_roof_accessory_diffuse.jpg
|
||||
map_Kd boat_roof_accessory_diffuse.jpg
|
||||
|
||||
newmtl boat_body
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_body_diffuse.jpg
|
||||
map_Kd boat_body_diffuse.jpg
|
||||
|
After Width: | Height: | Size: 56 KiB |
|
After Width: | Height: | Size: 166 KiB |
|
After Width: | Height: | Size: 98 KiB |
@@ -1,3 +0,0 @@
|
||||
Rocket origin:
|
||||
https://free3d.com/3d-model/proton-rocket-31617.html
|
||||
Licence: free for personal use
|
||||
|
Before Width: | Height: | Size: 717 KiB |
@@ -1,28 +0,0 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 08.06.2011 15:26:00
|
||||
|
||||
newmtl _10634_SpeedBoat_v01_LOD310634_SpeedBoat_v01
|
||||
Ns 53.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.5882 0.5882 0.5882
|
||||
Kd 0.5882 0.5882 0.5882
|
||||
Ks 0.2000 0.2000 0.2000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 10634_SpeedBoat_v01.jpg
|
||||
map_Kd 10634_SpeedBoat_v01.jpg
|
||||
|
||||
newmtl glass
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 0.2000
|
||||
Tr 0.8000
|
||||
Tf 0.2000 0.2000 0.2000
|
||||
illum 2
|
||||
Ka 0.5882 0.5882 0.5882
|
||||
Kd 0.5882 0.5882 0.5882
|
||||
Ks 0.5000 0.5000 0.5000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
@@ -1,3 +0,0 @@
|
||||
This model is from following website:
|
||||
https://free3d.com/3d-model/speedboat-v01--840133.html
|
||||
License: Free Personal Use Only
|
||||
@@ -1,3 +0,0 @@
|
||||
This model is from the following website:
|
||||
https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
|
||||
License: Free Personal Use Only
|
||||
|
Before Width: | Height: | Size: 168 KiB After Width: | Height: | Size: 168 KiB |
@@ -1,3 +0,0 @@
|
||||
The soundtrack for the background-music is from:
|
||||
https://pixabay.com/music/future-bass-nightfall-future-bass-music-228100/
|
||||
the soundtrack is free to use
|
||||
@@ -1,3 +1,2 @@
|
||||
RocketSound origin:
|
||||
https://pixabay.com/sound-effects/rocket-loop-99748/
|
||||
Licence: free to use
|
||||
Missile firing fl by NHMWretched (https://pixabay.com/sound-effects/missile-firing-fl-106655/)
|
||||
CCO License
|
||||
@@ -0,0 +1 @@
|
||||
Aluminum | Roie Shpigler | https://artlist.io/royalty-free-music/song/aluminum/122360
|
||||
@@ -0,0 +1 @@
|
||||
A Touch of Dream | Max H. | https://artlist.io/royalty-free-music/song/a-touch-of-dream/126111
|
||||
@@ -0,0 +1,4 @@
|
||||
Epic Cinematic Trailer | ELITE by Alex-Productions | https://onsound.eu/
|
||||
Music promoted by https://www.chosic.com/free-music/all/
|
||||
Creative Commons CC BY 3.0
|
||||
https://creativecommons.org/licenses/by/3.0/
|
||||
@@ -0,0 +1 @@
|
||||
Victory march of Valor | Land_of_Books_YouTube | https://pixabay.com/users/land_of_books_youtube-7733644/s
|
||||
@@ -0,0 +1,2 @@
|
||||
Created using Metal Plates 13 from ambientCG.com,
|
||||
licensed under the Creative Commons CC0 1.0 Universal License.
|
||||
|
After Width: | Height: | Size: 5.8 MiB |
@@ -0,0 +1,2 @@
|
||||
https://www.rawpixel.com/image/13141087/png-fire-bonfire-illuminated-destruction-generated-image-rawpixel
|
||||
Licence: Free for personal use
|
||||
|
After Width: | Height: | Size: 3.4 MiB |
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.exporter;
|
||||
|
||||
@@ -41,7 +36,7 @@ public static void main(String[] args) {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/rocket/proton.obj", "proton.j3o"); //NON-NLS
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "Models/KingGeorgeV/KingGeorgeV.j3o"); //NON-NLS
|
||||
|
||||
stop();
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship;
|
||||
|
||||
import pp.util.config.Config;
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship;
|
||||
|
||||
import java.util.ResourceBundle;
|
||||
|
||||
@@ -1,44 +1,52 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.server.AnimationStartMessage;
|
||||
import pp.battleship.message.server.BackToBattleStateMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Represents the state in which the animation is played
|
||||
*/
|
||||
public class AnimationState extends ClientState {
|
||||
private static final Logger LOGGER = System.getLogger(AnimationState.class.getName());
|
||||
|
||||
private boolean myTurn;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
* Constructor for the AnimationState class
|
||||
*
|
||||
* @param logic the game logic
|
||||
* @param logic the client logic
|
||||
* @param turn a boolean containing if it's the client's turn
|
||||
* @param position the position a Shell gets created
|
||||
*/
|
||||
AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint pos) {
|
||||
public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
|
||||
super(logic);
|
||||
logic.playMusic(Music.GAME_THEME);
|
||||
myTurn = turn;
|
||||
if (myTurn) {
|
||||
logic.getOpponentMap().add(new Shell(pos));
|
||||
logic.playSound(Sound.ROCKET);
|
||||
} else {
|
||||
logic.getOwnMap().add(new Shell(pos));
|
||||
logic.playSound(Sound.ROCKET);
|
||||
|
||||
logic.getOpponentMap().add(new Shell(position));
|
||||
}
|
||||
else {
|
||||
logic.getOwnMap().add(new Shell(position));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes sure the client renders the correct view
|
||||
*
|
||||
* @return true
|
||||
*/
|
||||
@Override
|
||||
boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
@@ -46,20 +54,29 @@ boolean showBattle() {
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
logic.playSound(Sound.ROCKET_STOP);
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
logic.setInfoText(msg.getInfoTextKey()); //
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg)) {
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
}
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic));
|
||||
logic.setState(new GameOverState(logic, msg.isGameLost()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the client back to the battle state
|
||||
*
|
||||
* @param msg the received SwitchToBattleState message
|
||||
*/
|
||||
@Override
|
||||
public void receivedSwitchToBattleState(SwitchToBattleState msg) {
|
||||
logic.setState(new BattleState(logic, msg.getTurn()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
@@ -80,15 +97,6 @@ private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives an AnimationStartMessage and sets the state to AnimationState
|
||||
*
|
||||
* @param msg the message received
|
||||
*/
|
||||
public void receivedAnimationStart(AnimationStartMessage msg) {
|
||||
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
@@ -103,14 +111,4 @@ else if (msg.getDestroyedShip() == null)
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a BackToBattleStateMessage and sets the state to BattleState
|
||||
*
|
||||
* @param msg the message received
|
||||
*/
|
||||
@Override
|
||||
public void receiveBackToBattleState(BackToBattleStateMessage msg) {
|
||||
logic.setState(new BattleState(logic, msg.isMyTurn()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.AnimationStartMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Represents the state of the client where players take turns to attack each other's ships.
|
||||
@@ -25,13 +26,14 @@ class BattleState extends ClientState {
|
||||
*/
|
||||
public BattleState(ClientGameLogic logic, boolean myTurn) {
|
||||
super(logic);
|
||||
logic.playMusic(Music.GAME_THEME);
|
||||
this.myTurn = myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* this return-statement decides, whether the battle will be shown
|
||||
* Makes sure the client renders the correct view
|
||||
*
|
||||
* @return true, so the battle will be displayed
|
||||
* @return true
|
||||
*/
|
||||
@Override
|
||||
public boolean showBattle() {
|
||||
@@ -39,7 +41,7 @@ public boolean showBattle() {
|
||||
}
|
||||
|
||||
/**
|
||||
* the logic, responsible for deciding, whether it was a valid input or not
|
||||
* Triggers a shoot event if it's client's turn
|
||||
*
|
||||
* @param pos the position where the click occurred
|
||||
*/
|
||||
@@ -52,13 +54,13 @@ else if (logic.getOpponentMap().isValid(pos))
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an AnimationStartEvent and changes then the client-state to AnimationState
|
||||
* Triggers an animation if StartAnimationMessage is received
|
||||
*
|
||||
* @param msg the message received
|
||||
* @param msg the received Startanimation message
|
||||
*/
|
||||
@Override
|
||||
public void receivedAnimationStart(AnimationStartMessage msg) {
|
||||
public void receivedStartAnimation(StartAnimationMessage msg) {
|
||||
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||
logic.playSound(Sound.MISSILE_LAUNCH);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
@@ -17,6 +17,8 @@
|
||||
import pp.battleship.notification.GameEventBroker;
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
import pp.battleship.notification.InfoTextEvent;
|
||||
import pp.battleship.notification.Music;
|
||||
import pp.battleship.notification.MusicEvent;
|
||||
import pp.battleship.notification.Sound;
|
||||
import pp.battleship.notification.SoundEvent;
|
||||
|
||||
@@ -224,23 +226,23 @@ public void received(EffectMessage msg) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the AnimationStartMessage based on the server-state
|
||||
* Reports that client should play an animation
|
||||
*
|
||||
* @param animationStartMessage the StartMessage received
|
||||
* @param msg
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationStartMessage animationStartMessage) {
|
||||
state.receivedAnimationStart(animationStartMessage);//TODO
|
||||
public void received(StartAnimationMessage msg) {
|
||||
state.receivedStartAnimation(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the BackToBattleStateMessage based on the server-state
|
||||
* Reports that client should switch to the battle state
|
||||
*
|
||||
* @param backToBattleStateMessage the Message received
|
||||
* @param msg
|
||||
*/
|
||||
@Override
|
||||
public void received(BackToBattleStateMessage backToBattleStateMessage) {
|
||||
state.receiveBackToBattleState(backToBattleStateMessage);
|
||||
public void received(SwitchToBattleState msg) {
|
||||
state.receivedSwitchToBattleState(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -369,4 +371,13 @@ public void notifyListeners(GameEvent event) {
|
||||
public void update(float delta) {
|
||||
state.update(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers an event to play specified music
|
||||
*
|
||||
* @param music the music to be played
|
||||
*/
|
||||
public void playMusic(Music music) {
|
||||
notifyListeners(new MusicEvent(music));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
@@ -164,10 +163,21 @@ void receivedEffect(EffectMessage msg) {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param msg the message received
|
||||
* Reports that client should switch to battle state
|
||||
*
|
||||
* @param msg the received SwitchToBattleState message
|
||||
*/
|
||||
void receivedAnimationStart(AnimationStartMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedAnimationStart not allowed in {0}", getName());
|
||||
void receivedSwitchToBattleState(SwitchToBattleState msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchToBattleState not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports that the client should start an animation
|
||||
*
|
||||
* @param msg the received StartAnimation message
|
||||
*/
|
||||
void receivedStartAnimation(StartAnimationMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedStartAnimation not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -198,15 +208,6 @@ boolean maySaveMap() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Received a BackToBattleStateMessage and logs it
|
||||
*
|
||||
* @param msg the message received
|
||||
*/
|
||||
public void receiveBackToBattleState(BackToBattleStateMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedBackToBattleState not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Called once per frame by the update loop if this state is active.
|
||||
*
|
||||
|
||||
@@ -1,26 +1,21 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import static pp.battleship.game.client.ClientGameLogic.LOGGER;
|
||||
import static pp.battleship.model.Battleship.Status.INVALID_PREVIEW;
|
||||
import static pp.battleship.model.Battleship.Status.NORMAL;
|
||||
import static pp.battleship.model.Battleship.Status.VALID_PREVIEW;
|
||||
@@ -59,7 +54,7 @@ public boolean showEditor() {
|
||||
*/
|
||||
@Override
|
||||
public void movePreview(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "move preview to {0}", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "move preview to {0}", pos); //NON-NLS
|
||||
if (preview == null || !ownMap().isValid(pos)) return;
|
||||
preview.moveTo(pos);
|
||||
setPreviewStatus(preview);
|
||||
@@ -74,7 +69,7 @@ public void movePreview(IntPoint pos) {
|
||||
*/
|
||||
@Override
|
||||
public void clickOwnMap(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "click at {0} in own map", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "click at {0} in own map", pos); //NON-NLS
|
||||
if (!ownMap().isValid(pos)) return;
|
||||
if (preview == null)
|
||||
modifyShip(pos);
|
||||
@@ -128,7 +123,7 @@ private void placeShip(IntPoint cursor) {
|
||||
*/
|
||||
@Override
|
||||
public void clickHarbor(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "click at {0} in harbor", pos); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "click at {0} in harbor", pos); //NON-NLS
|
||||
if (!harbor().isValid(pos)) return;
|
||||
final Battleship shipAtCursor = harbor().findShipAt(pos);
|
||||
if (preview != null) {
|
||||
@@ -155,7 +150,7 @@ else if (shipAtCursor != null) {
|
||||
*/
|
||||
@Override
|
||||
public void rotateShip() {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "pushed rotate"); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "pushed rotate"); //NON-NLS
|
||||
if (preview == null) return;
|
||||
preview.rotated();
|
||||
ownMap().remove(preview);
|
||||
@@ -241,8 +236,8 @@ public void loadMap(File file) throws IOException {
|
||||
final ShipMapDTO dto = ShipMapDTO.loadFrom(file);
|
||||
if (!dto.fits(logic.getDetails()))
|
||||
throw new IOException(lookup("map.doesnt.fit"));
|
||||
if (!verifyMap(dto)) {
|
||||
throw new IOException(lookup("player.submitted.invalid.map"));
|
||||
else if (!checkMapToLoad(dto)) {
|
||||
throw new IOException(lookup("ships.dont.fit.the.map"));
|
||||
}
|
||||
ownMap().clear();
|
||||
dto.getShips().forEach(ownMap()::add);
|
||||
@@ -252,43 +247,32 @@ public void loadMap(File file) throws IOException {
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns true, if the given map is valid (don't overlap or out of bound)
|
||||
* Checks if the provided map meets the requirements
|
||||
*
|
||||
* @param dto the map
|
||||
* @return true, if the map is valid
|
||||
* @param dto the data transfer object to check
|
||||
* @return boolean if the map meets the requirements
|
||||
*/
|
||||
private boolean verifyMap(ShipMapDTO dto) { //MapMessage msg, int playerID
|
||||
return verifyBounds(dto) && verifyOverlap(dto);
|
||||
}
|
||||
|
||||
/**
|
||||
* checks, whether a ship is out of the grid
|
||||
*
|
||||
* @param dto is the Map, where the ships are in
|
||||
* @return true, if all ships are in bound
|
||||
*/
|
||||
private boolean verifyBounds(ShipMapDTO dto) {
|
||||
private boolean checkMapToLoad(ShipMapDTO dto) {
|
||||
int mapWidth = dto.getWidth();
|
||||
int mapHeight = dto.getHeight();
|
||||
for (Battleship ship : dto.getShips()) {
|
||||
if (ship.getMaxX() > mapWidth || ship.getMinX() < 0 || ship.getMaxY() > mapHeight || ship.getMinY() < 0)
|
||||
|
||||
// check if ship is out of bounds
|
||||
for (int i = 0; i < dto.getShips().size(); i++) {
|
||||
Battleship battleship = dto.getShips().get(i);
|
||||
if (battleship.getMaxX() >= mapWidth || battleship.getMinX() < 0 || battleship.getMaxY() >= mapHeight || battleship.getMinY() < 0) {
|
||||
LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", battleship.toString());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether the ships overlap each other
|
||||
*
|
||||
* @param dto ist the map, where the ships are in
|
||||
* @return true, if no ships overlap
|
||||
*/
|
||||
private boolean verifyOverlap(ShipMapDTO dto) {
|
||||
// check if ships overlap
|
||||
List<Battleship> ships = dto.getShips();
|
||||
for (Battleship ship : ships) {
|
||||
for (Battleship compareShip : ships) {
|
||||
if (!ship.equals(compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) return false;
|
||||
if (!(ship == compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.notification.Music;
|
||||
|
||||
/**
|
||||
* Represents the state of the client when the game is over.
|
||||
*/
|
||||
@@ -16,8 +13,14 @@ class GameOverState extends ClientState {
|
||||
*
|
||||
* @param logic the client game logic
|
||||
*/
|
||||
GameOverState(ClientGameLogic logic) {
|
||||
GameOverState(ClientGameLogic logic, boolean loser) {
|
||||
super(logic);
|
||||
if (loser) {
|
||||
logic.playMusic(Music.LOSE_THEME);
|
||||
}
|
||||
else {
|
||||
logic.playMusic(Music.VICTORY_THEME);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
@@ -58,6 +53,11 @@ private void fillHarbor(GameDetails details) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if map may be saved to file
|
||||
*
|
||||
* @return false
|
||||
*/
|
||||
@Override
|
||||
public boolean maySaveMap() {
|
||||
return false;
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
@@ -41,16 +36,14 @@ public void receivedStartBattle(StartBattleMessage msg) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the GameDetails message received from the server.
|
||||
* If the map is invalid, the editor state is set.
|
||||
* Reverts the client back to the editor state if an invalid map is provided
|
||||
*
|
||||
* @param msg the GameDetails message received
|
||||
* @param details the game details including map size and ships
|
||||
*/
|
||||
@Override
|
||||
public void receivedGameDetails(GameDetails msg) {
|
||||
public void receivedGameDetails(GameDetails details) {
|
||||
ClientGameLogic.LOGGER.log(Level.WARNING, "Invalid Map"); //NON-NLS
|
||||
logic.setInfoText("map.invalid");
|
||||
logic.setState(new EditorState(logic));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
|
||||
@@ -1,18 +1,16 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartAnimationMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.SwitchToBattleState;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@@ -36,8 +34,9 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private final ServerSender serverSender;
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
private boolean playerOneAnimationReady = false;
|
||||
private boolean playerTwoAnimationReady = false;
|
||||
|
||||
private boolean p1AnimationFinished = false;
|
||||
private boolean p2AnimationFinished = false;
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
@@ -142,76 +141,72 @@ public Player addPlayer(int id) {
|
||||
public void received(MapMessage msg, int from) {
|
||||
if (state != ServerState.SET_UP)
|
||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||
else if (!verifyMap(msg, from)) {
|
||||
LOGGER.log(Level.ERROR, "player submitted invalid map", state);
|
||||
send(getPlayerById(from), new GameDetails(config));
|
||||
} else
|
||||
else if (!checkMap(msg, from)) {
|
||||
LOGGER.log(Level.ERROR, "The submitted map is not allowed");
|
||||
send(players.get(from), new GameDetails(config));
|
||||
}
|
||||
else
|
||||
playerReady(getPlayerById(from), msg.getShips());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of an EndAnimation message
|
||||
* @param msg received EndAnimation message
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
LOGGER.log(Level.INFO, "AnimationEndMessage was received by ServerGameLogic");
|
||||
if (state != ServerState.ANIMATION_WAIT_STATE)
|
||||
public void received(EndAnimationMessage msg, int from) {
|
||||
if (state != ServerState.WAIT_ANIMATION)
|
||||
LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
|
||||
else if (getPlayerById(from) == players.get(0)) {
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
|
||||
playerOneAnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
} else if (getPlayerById(from) == players.get(1)) {
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
|
||||
playerTwoAnimationReady = true;
|
||||
p1AnimationFinished = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
if (playerOneAnimationReady && playerTwoAnimationReady) {
|
||||
else if (getPlayerById(from) == players.get(1)) {
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
|
||||
p2AnimationFinished = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
if (p1AnimationFinished && p2AnimationFinished) {
|
||||
setState(ServerState.BATTLE);
|
||||
for (Player player : players)
|
||||
send(player, new BackToBattleStateMessage(player == activePlayer));
|
||||
playerOneAnimationReady = false;
|
||||
playerTwoAnimationReady = false;
|
||||
send(player, new SwitchToBattleState(player == activePlayer));
|
||||
p1AnimationFinished = false;
|
||||
p2AnimationFinished = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* this method returns true, if the given map is valid (don't overlap or out of bound)
|
||||
* Returns true if the map contains correct ship placement and is of the correct size
|
||||
*
|
||||
* @param msg the message, where the map is in
|
||||
* @param playerID the player, who committed the map
|
||||
* @return true, if the map is valid
|
||||
* @param msg the received MapMessage of the player
|
||||
* @param from the ID of the Player
|
||||
* @return a boolean based on if the transmitted map ist correct
|
||||
*/
|
||||
private boolean verifyMap(MapMessage msg, int playerID) {
|
||||
return verifyBounds(msg, playerID) && verifyOverlap(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* checks, whether a ship is out of the grid
|
||||
*
|
||||
* @param msg is the message, where the map is in
|
||||
* @return true, if all ships are in bound
|
||||
*/
|
||||
private boolean verifyBounds(MapMessage msg, int playerID) {
|
||||
int mapWidth = getPlayerById(playerID).getMap().getWidth();
|
||||
int mapHeight = getPlayerById(playerID).getMap().getHeight();
|
||||
private boolean checkMap(MapMessage msg, int from) {
|
||||
int mapWidth = getPlayerById(from).getMap().getWidth();
|
||||
int mapHeight = getPlayerById(from).getMap().getHeight();
|
||||
|
||||
if (mapHeight != 10 || mapWidth != 10)
|
||||
return false;
|
||||
|
||||
// check if ship is out of bounds
|
||||
for (Battleship ship : msg.getShips()) {
|
||||
if (ship.getMaxX() > mapWidth || ship.getMinX() < 0 || ship.getMaxY() > mapHeight || ship.getMinY() < 0)
|
||||
if (ship.getMaxX() >= mapWidth || ship.getMinX() < 0 || ship.getMaxY() >= mapHeight || ship.getMinY() < 0) {
|
||||
LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", ship.toString());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether the ships overlap each other
|
||||
*
|
||||
* @param msg is the message, where the map is in
|
||||
* @return true, if no ships overlap
|
||||
*/
|
||||
private boolean verifyOverlap(MapMessage msg) {
|
||||
// check if ships overlap
|
||||
List<Battleship> ships = msg.getShips();
|
||||
for (Battleship ship : ships) {
|
||||
for (Battleship compareShip : ships) {
|
||||
if (!ship.equals(compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) return false;
|
||||
if (!(ship == compareShip)) {
|
||||
if (ship.collidesWith(compareShip)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -228,12 +223,10 @@ private boolean verifyOverlap(MapMessage msg) {
|
||||
public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else {
|
||||
else
|
||||
for (Player player : players) {
|
||||
send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
|
||||
setState(ServerState.ANIMATION_WAIT_STATE);
|
||||
}
|
||||
|
||||
send(player, new StartAnimationMessage(msg.getPosition(), player == activePlayer));
|
||||
setState(ServerState.WAIT_ANIMATION);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -258,127 +251,86 @@ void playerReady(Player player, List<Battleship> ships) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the shooting action by the player.
|
||||
*
|
||||
* @param p the player who shot
|
||||
* @param position the position of the shot
|
||||
* Handles what Effect should be triggered based on the shot
|
||||
* @param player the player receiving the message
|
||||
* @param position the position the shot hit
|
||||
*/
|
||||
void shoot(Player p, IntPoint position) {
|
||||
void shoot(Player player, IntPoint position) {
|
||||
final Battleship selectedShip;
|
||||
selectedShip = getSelectedShip(p, position);
|
||||
selectedShip = getSelectedShip(player, position);
|
||||
if (selectedShip == null) {
|
||||
nullShip(p, position);
|
||||
} else {
|
||||
shootShip(p, position, selectedShip);
|
||||
shotMissed(player, position);
|
||||
}
|
||||
else {
|
||||
shotHit(player, position, selectedShip);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* getter for the selected battleship through the shot
|
||||
*
|
||||
* @param p the current player
|
||||
* @param position the position shot at
|
||||
* @return the battleship, on the position shot at
|
||||
* Returns the ship at a given position
|
||||
* @param player the player whose map will be checked for a ship
|
||||
* @param position the position to be checked for a ship
|
||||
* @return if there is a ship at the given position, returns the ship, else null
|
||||
*/
|
||||
private Battleship getSelectedShip(Player p, IntPoint position) {
|
||||
return (p != activePlayer) ? p.getMap().findShipAt(position) : getOpponent(p).getMap().findShipAt(position);
|
||||
Battleship getSelectedShip(Player player, IntPoint position) {
|
||||
if (player != activePlayer) {
|
||||
return player.getMap().findShipAt(position);
|
||||
}
|
||||
else {
|
||||
return getOpponent(player).getMap().findShipAt(position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this method handles the shot logic, if the shot misses
|
||||
*
|
||||
* @param p the current player
|
||||
* @param position the position shot at
|
||||
* Sends a message to the client that the shot missed
|
||||
* @param player the player receiving the message
|
||||
* @param position the position at which the shot hit in the water
|
||||
*/
|
||||
private void nullShip(Player p, IntPoint position) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.miss(false, position));
|
||||
} else {
|
||||
void shotMissed(Player player, IntPoint position) {
|
||||
if (player != activePlayer) {
|
||||
send(player, EffectMessage.miss(false, position));
|
||||
}
|
||||
else
|
||||
send(activePlayer, EffectMessage.miss(true, position));
|
||||
}
|
||||
//switches the active player, when both have finished their animation
|
||||
if (playerOneAnimationReady && playerTwoAnimationReady) {
|
||||
LOGGER.log(Level.DEBUG, "switched active player");
|
||||
if (p != activePlayer) {
|
||||
activePlayer = p;
|
||||
} else {
|
||||
activePlayer = getOpponent(p);
|
||||
}
|
||||
}
|
||||
|
||||
if (p1AnimationFinished && p2AnimationFinished)
|
||||
if (player == activePlayer)
|
||||
activePlayer = getOpponent(player);
|
||||
else
|
||||
activePlayer = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* this method handles the shot logic, if the shot misses
|
||||
*
|
||||
* @param p the current player
|
||||
* @param position the position shot at
|
||||
* @param selectedShip the ship shot at
|
||||
* Sends a message to the client that the shot missed
|
||||
* @param player the player receiving the message
|
||||
* @param position the position at which the shot hit in the ship
|
||||
* @param ship the ship that has been hit
|
||||
*/
|
||||
private void shootShip(Player p, IntPoint position, Battleship selectedShip) {
|
||||
selectedShip.hit(position);
|
||||
if (isGameOver(getOpponent(p))) {
|
||||
gameOver(p, position, selectedShip);
|
||||
} else if (selectedShip.isDestroyed()) {
|
||||
shipDestroys(p, position, selectedShip);
|
||||
} else {
|
||||
shipHit(p, position);
|
||||
}
|
||||
}
|
||||
void shotHit(Player player, IntPoint position, Battleship ship) {
|
||||
ship.hit(position);
|
||||
if (getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()) {
|
||||
if (player != activePlayer)
|
||||
send(player, EffectMessage.lost(position, ship, activePlayer.getMap().getRemainingShips()));
|
||||
else
|
||||
send(activePlayer, EffectMessage.won(position, ship));
|
||||
|
||||
/**
|
||||
* checks, if the given player ends the game, bc he has no ships
|
||||
*
|
||||
* @param p the player
|
||||
* @return true, if the given player has no shi left
|
||||
*/
|
||||
private boolean isGameOver(Player p) {
|
||||
return p.getMap().getRemainingShips().isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* handles the shot logic,if the game is over
|
||||
*
|
||||
* @param p the player
|
||||
* @param position the position shot at
|
||||
* @param selectedShip the current ship, shot at
|
||||
*/
|
||||
private void gameOver(Player p, IntPoint position, Battleship selectedShip) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.lost(position, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.won(position, selectedShip));
|
||||
}
|
||||
if (playerOneAnimationReady && playerTwoAnimationReady) {
|
||||
if (p1AnimationFinished && p2AnimationFinished) {
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* handles the logic,if the ship is destroyed and it's not gameOver
|
||||
*
|
||||
* @param p the player
|
||||
* @param position the position shot at
|
||||
* @param selectedShip the ship shot at
|
||||
*/
|
||||
private void shipDestroys(Player p, IntPoint position, Battleship selectedShip) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.shipDestroyed(false, position, selectedShip));
|
||||
} else {
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, position, selectedShip));
|
||||
else if (ship.isDestroyed()) {
|
||||
if (player != activePlayer)
|
||||
send(player, EffectMessage.shipDestroyed(false, position, ship));
|
||||
else
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, position, ship));
|
||||
}
|
||||
else {
|
||||
if (player != activePlayer) {
|
||||
send(player, EffectMessage.hit(false, position));
|
||||
}
|
||||
|
||||
/**
|
||||
* handles the logic,if the ship is hit and it's not gameOver
|
||||
*
|
||||
* @param p the player
|
||||
* @param position the position shot at
|
||||
*/
|
||||
private void shipHit(Player p, IntPoint position) {
|
||||
if (p != activePlayer) {
|
||||
send(p, EffectMessage.hit(false, position));
|
||||
} else {
|
||||
else {
|
||||
send(activePlayer, EffectMessage.hit(true, position));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.server;
|
||||
|
||||
@@ -27,12 +22,12 @@ enum ServerState {
|
||||
BATTLE,
|
||||
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
* Waits for the Animation to finish
|
||||
*/
|
||||
GAME_OVER,
|
||||
WAIT_ANIMATION,
|
||||
|
||||
/**
|
||||
* The game has paused, cause the clients need time to play their respective animations
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
ANIMATION_WAIT_STATE
|
||||
GAME_OVER
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
|
||||
@@ -1,15 +1,10 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.EndAnimationMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
@@ -65,14 +60,13 @@ public void received(MapMessage msg, int from) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives an AnimationEndMessage, copies it
|
||||
*
|
||||
* @param msg the message
|
||||
* @param from the connectionID
|
||||
* Creates a copy of the provided EndAnimation message
|
||||
* @param msg thr received EndAnimation message
|
||||
* @param from the identifier of the sender
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
copiedMessage = new AnimationEndMessage(msg.getPosition());
|
||||
public void received(EndAnimationMessage msg, int from) {
|
||||
copiedMessage = new EndAnimationMessage(msg.getPosition());
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||