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			b_Mueller_
		
	
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|  | 0fd0555dea | ||
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|  | c0a3e8b37a | ||
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|  | d5450df77c | ||
|  | 1f75f7bf30 | ||
|  | 1ac55a9570 | 
							
								
								
									
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						| @@ -4,7 +4,6 @@ build | |||||||
|  |  | ||||||
| # VSC | # VSC | ||||||
| bin | bin | ||||||
| .vscode |  | ||||||
|  |  | ||||||
| # IntelliJ | # IntelliJ | ||||||
| *.iml | *.iml | ||||||
|   | |||||||
| @@ -1,18 +0,0 @@ | |||||||
| <component name="ProjectRunConfigurationManager"> |  | ||||||
|   <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false" |  | ||||||
|                  nameIsGenerated="true"> |  | ||||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> |  | ||||||
|     <module name="Projekte.monopoly.client.main"/> |  | ||||||
|     <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/> |  | ||||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> |  | ||||||
|     <extension name="coverage"> |  | ||||||
|       <pattern> |  | ||||||
|         <option name="PATTERN" value="pp.monopoly.client.*"/> |  | ||||||
|         <option name="ENABLED" value="true"/> |  | ||||||
|       </pattern> |  | ||||||
|     </extension> |  | ||||||
|     <method v="2"> |  | ||||||
|       <option name="Make" enabled="true"/> |  | ||||||
|     </method> |  | ||||||
|   </configuration> |  | ||||||
| </component> |  | ||||||
| @@ -1,17 +0,0 @@ | |||||||
| <component name="ProjectRunConfigurationManager"> |  | ||||||
|   <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application" |  | ||||||
|                  nameIsGenerated="true"> |  | ||||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/> |  | ||||||
|     <module name="Projekte.monopoly.server.main"/> |  | ||||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> |  | ||||||
|     <extension name="coverage"> |  | ||||||
|       <pattern> |  | ||||||
|         <option name="PATTERN" value="pp.monopoly.server.*"/> |  | ||||||
|         <option name="ENABLED" value="true"/> |  | ||||||
|       </pattern> |  | ||||||
|     </extension> |  | ||||||
|     <method v="2"> |  | ||||||
|       <option name="Make" enabled="true"/> |  | ||||||
|     </method> |  | ||||||
|   </configuration> |  | ||||||
| </component> |  | ||||||
							
								
								
									
										
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						| @@ -10,6 +10,8 @@ dependencies { | |||||||
|  |  | ||||||
|     implementation libs.jme3.desktop |     implementation libs.jme3.desktop | ||||||
|     implementation libs.jme3.effects |     implementation libs.jme3.effects | ||||||
|  |     implementation project(path: ':battleship:server') | ||||||
|  |     implementation project(path: ':battleship:server') | ||||||
|  |  | ||||||
|     runtimeOnly libs.jme3.awt.dialogs |     runtimeOnly libs.jme3.awt.dialogs | ||||||
|     runtimeOnly libs.jme3.plugins |     runtimeOnly libs.jme3.plugins | ||||||
|   | |||||||
| @@ -22,10 +22,10 @@ import com.simsilica.lemur.GuiGlobals; | |||||||
| import com.simsilica.lemur.style.BaseStyles; | import com.simsilica.lemur.style.BaseStyles; | ||||||
| import pp.battleship.client.gui.BattleAppState; | import pp.battleship.client.gui.BattleAppState; | ||||||
| import pp.battleship.client.gui.EditorAppState; | import pp.battleship.client.gui.EditorAppState; | ||||||
| import pp.battleship.client.gui.GameMusic; |  | ||||||
| import pp.battleship.client.gui.SeaAppState; | import pp.battleship.client.gui.SeaAppState; | ||||||
| import pp.battleship.game.client.BattleshipClient; | import pp.battleship.game.client.BattleshipClient; | ||||||
| import pp.battleship.game.client.ClientGameLogic; | import pp.battleship.game.client.ClientGameLogic; | ||||||
|  | import pp.battleship.game.client.GameMusic; | ||||||
| import pp.battleship.game.client.ServerConnection; | import pp.battleship.game.client.ServerConnection; | ||||||
| import pp.battleship.game.singlemode.BattleshipClientConfig; | import pp.battleship.game.singlemode.BattleshipClientConfig; | ||||||
| import pp.battleship.game.singlemode.ServerConnectionMockup; | import pp.battleship.game.singlemode.ServerConnectionMockup; | ||||||
| @@ -266,14 +266,24 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | |||||||
|         flyCam.setEnabled(false); |         flyCam.setEnabled(false); | ||||||
|         stateManager.detach(stateManager.getState(StatsAppState.class)); |         stateManager.detach(stateManager.getState(StatsAppState.class)); | ||||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); |         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||||
|  |         atttachGameMusic(); | ||||||
|  |  | ||||||
|         attachGameSound(); |         attachGameSound(); | ||||||
|         attachGameMusic(); |  | ||||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); |         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     private void atttachGameMusic() { | ||||||
|  |         final GameMusic gameSound = new GameMusic(); | ||||||
|  |         gameSound.setEnabled(GameMusic.enabledInPreferences()); | ||||||
|  |         stateManager.attach(gameSound); | ||||||
|  |  | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Attaches the game sound state and sets its initial enabled state. |      * Attaches the game sound state and sets its initial enabled state. | ||||||
|  |      * | ||||||
|      */ |      */ | ||||||
|     private void attachGameSound() { |     private void attachGameSound() { | ||||||
|         final GameSound gameSound = new GameSound(); |         final GameSound gameSound = new GameSound(); | ||||||
| @@ -282,15 +292,6 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | |||||||
|         stateManager.attach(gameSound); |         stateManager.attach(gameSound); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Attaches the background music state and sets its initial enabled state. |  | ||||||
|      */ |  | ||||||
|     private void attachGameMusic() { |  | ||||||
|         final GameMusic gameSound = new GameMusic(); |  | ||||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); |  | ||||||
|         stateManager.attach(gameSound); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the application state every frame. |      * Updates the application state every frame. | ||||||
|      * This method is called once per frame during the game loop. |      * This method is called once per frame during the game loop. | ||||||
|   | |||||||
| @@ -12,6 +12,8 @@ import com.jme3.app.state.AbstractAppState; | |||||||
| import com.jme3.app.state.AppStateManager; | import com.jme3.app.state.AppStateManager; | ||||||
| import pp.battleship.game.client.ClientGameLogic; | import pp.battleship.game.client.ClientGameLogic; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Abstract class representing a state in the Battleship game. |  * Abstract class representing a state in the Battleship game. | ||||||
|  * Extends the AbstractAppState from jMonkeyEngine to manage state behavior. |  * Extends the AbstractAppState from jMonkeyEngine to manage state behavior. | ||||||
|   | |||||||
| @@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|     private AudioNode splashSound; |     private AudioNode splashSound; | ||||||
|     private AudioNode shipDestroyedSound; |     private AudioNode shipDestroyedSound; | ||||||
|     private AudioNode explosionSound; |     private AudioNode explosionSound; | ||||||
|     private AudioNode shellFlyingSound; |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Checks if sound is enabled in the preferences. |      * Checks if sound is enabled in the preferences. | ||||||
| @@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS |         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS |         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS |         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||||
|         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -89,7 +87,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|      * @param name The name of the sound file. |      * @param name The name of the sound file. | ||||||
|      * @return The loaded AudioNode. |      * @return The loaded AudioNode. | ||||||
|      */ |      */ | ||||||
|     private AudioNode loadSound(Application app, String name) { |     public AudioNode loadSound(Application app, String name) { | ||||||
|         try { |         try { | ||||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); |             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||||
|             sound.setLooping(false); |             sound.setLooping(false); | ||||||
| @@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|             shipDestroyedSound.playInstance(); |             shipDestroyedSound.playInstance(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Plays the shell flying sound effect. |  | ||||||
|      */ |  | ||||||
|     public void shellFly() { |  | ||||||
|         if (isEnabled() && shellFlyingSound != null) { |  | ||||||
|             shellFlyingSound.playInstance(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles a recieved {@code SoundEvent} and plays the according sound. |  | ||||||
|      *  |  | ||||||
|      * @param event the Sound event to be processed |  | ||||||
|      */ |  | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(SoundEvent event) { |     public void receivedEvent(SoundEvent event) { | ||||||
|         switch (event.sound()) { |         switch (event.sound()) { | ||||||
|             case EXPLOSION -> explosion(); |             case EXPLOSION -> explosion(); | ||||||
|             case SPLASH -> splash(); |             case SPLASH -> splash(); | ||||||
|             case DESTROYED_SHIP -> shipDestroyed(); |             case DESTROYED_SHIP -> shipDestroyed(); | ||||||
|             case SHELL_FLYING -> shellFly(); |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,22 +7,20 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Checkbox; | import com.simsilica.lemur.Checkbox; | ||||||
| import com.simsilica.lemur.Label; | import com.simsilica.lemur.Label; | ||||||
| import com.simsilica.lemur.style.ElementId; | import com.simsilica.lemur.style.ElementId; | ||||||
|  | import pp.battleship.game.client.GameMusic; | ||||||
| import static pp.battleship.Resources.lookup; |  | ||||||
| import pp.battleship.client.gui.GameMusic; |  | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.StateCheckboxModel; | import pp.dialog.StateCheckboxModel; | ||||||
| import pp.dialog.TextInputDialog; | import pp.dialog.TextInputDialog; | ||||||
| import pp.battleship.client.gui.VolumeSlider; |  | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.util.prefs.Preferences; | ||||||
|  |  | ||||||
|  | import static pp.battleship.Resources.lookup; | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -33,33 +31,39 @@ import static pp.util.PreferencesUtils.getPreferences; | |||||||
| class Menu extends Dialog { | class Menu extends Dialog { | ||||||
|     private static final Preferences PREFERENCES = getPreferences(Menu.class); |     private static final Preferences PREFERENCES = getPreferences(Menu.class); | ||||||
|     private static final String LAST_PATH = "last.file.path"; |     private static final String LAST_PATH = "last.file.path"; | ||||||
|  |  | ||||||
|  |   //  private final VolumeSlider slider; | ||||||
|     private final BattleshipApp app; |     private final BattleshipApp app; | ||||||
|     private final Button loadButton = new Button(lookup("menu.map.load")); |     private final Button loadButton = new Button(lookup("menu.map.load")); | ||||||
|     private final Button saveButton = new Button(lookup("menu.map.save")); |     private final Button saveButton = new Button(lookup("menu.map.save")); | ||||||
|     private final VolumeSlider slider; |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs the Menu dialog for the Battleship application.+ |      * Constructs the Menu dialog for the Battleship application. | ||||||
|      * |      * | ||||||
|      * @param app the BattleshipApp instance |      * @param app the BattleshipApp instance | ||||||
|      */ |      */ | ||||||
|  |  | ||||||
|     public Menu(BattleshipApp app) { |     public Menu(BattleshipApp app) { | ||||||
|         super(app.getDialogManager()); |         super(app.getDialogManager()); | ||||||
|         this.app = app; |         this.app = app; | ||||||
|         slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); |  | ||||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS |         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||||
|  |         addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||||
|  |                               new StateCheckboxModel(app, GameSound.class))); | ||||||
|  |        // slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||||
|  |         addChild(loadButton) | ||||||
|  |                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||||
|  |         addChild(saveButton) | ||||||
|  |                 .addClickCommands(s -> ifTopDialog(this::saveDialog)); | ||||||
|  |         addChild(new Button(lookup("menu.return-to-game"))) | ||||||
|  |                 .addClickCommands(s -> ifTopDialog(this::close)); | ||||||
|  |         addChild(new Button(lookup("menu.quit"))) | ||||||
|  |                 .addClickCommands(s -> ifTopDialog(app::closeApp)); | ||||||
|  |         update(); | ||||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); |         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||||
|  |  | ||||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); |         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); | ||||||
|          |       //  addChild(slider); | ||||||
|         addChild(slider); |  | ||||||
|  |  | ||||||
|         addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog)); |  | ||||||
|         addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog)); |  | ||||||
|         addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close)); |  | ||||||
|         addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp)); |  | ||||||
|          |  | ||||||
|         update(); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -71,11 +75,14 @@ class Menu extends Dialog { | |||||||
|         saveButton.setEnabled(app.getGameLogic().maySaveMap()); |         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |   /*  @Override | ||||||
|     public void update(float delta) { |     public void update(float delta) { | ||||||
|         slider.update(); |         slider.update(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |    */ | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * As an escape action, this method closes the menu if it is the top dialog. |      * As an escape action, this method closes the menu if it is the top dialog. | ||||||
|      */ |      */ | ||||||
|   | |||||||
| @@ -7,23 +7,23 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.ExecutionException; |  | ||||||
| import java.util.concurrent.Future; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Container; | import com.simsilica.lemur.Container; | ||||||
| import com.simsilica.lemur.Label; | import com.simsilica.lemur.Label; | ||||||
| import com.simsilica.lemur.TextField; | import com.simsilica.lemur.TextField; | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; | import com.simsilica.lemur.component.SpringGridLayout; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; |  | ||||||
| import pp.battleship.server.BattleshipServer; | import pp.battleship.server.BattleshipServer; | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.DialogBuilder; | import pp.dialog.DialogBuilder; | ||||||
| import pp.dialog.SimpleDialog; | import pp.dialog.SimpleDialog; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.ExecutionException; | ||||||
|  | import java.util.concurrent.Future; | ||||||
|  |  | ||||||
|  | import static pp.battleship.Resources.lookup; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents a dialog for setting up a network connection in the Battleship game. |  * Represents a dialog for setting up a network connection in the Battleship game. | ||||||
|  * Allows users to specify the host and port for connecting to a game server. |  * Allows users to specify the host and port for connecting to a game server. | ||||||
| @@ -31,14 +31,13 @@ import pp.dialog.SimpleDialog; | |||||||
| class NetworkDialog extends SimpleDialog { | class NetworkDialog extends SimpleDialog { | ||||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); |     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS |     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS |     private static final String DEFAULT_PORT = "1234"; //NON-NLS | ||||||
|     private final NetworkSupport network; |     private final NetworkSupport network; | ||||||
|     private final TextField host = new TextField(LOCALHOST); |     private final TextField host = new TextField(LOCALHOST); | ||||||
|     private final TextField port = new TextField(DEFAULT_PORT); |     private final TextField port = new TextField(DEFAULT_PORT); | ||||||
|     // private final Button serverButton = new Button(lookup("client.server-star")); |  | ||||||
|     private final Button serverButton = new Button(lookup("client.server-start")); |  | ||||||
|     private String hostname; |     private String hostname; | ||||||
|     private int portNumber; |     private int portNumber; | ||||||
|  |     private final Button serverButton = new Button(lookup("client.server-start")); | ||||||
|     private Future<Object> connectionFuture; |     private Future<Object> connectionFuture; | ||||||
|     private Dialog progressDialog; |     private Dialog progressDialog; | ||||||
|  |  | ||||||
| @@ -69,10 +68,11 @@ class NetworkDialog extends SimpleDialog { | |||||||
|                      .setOkClose(false) |                      .setOkClose(false) | ||||||
|                      .setNoClose(false) |                      .setNoClose(false) | ||||||
|                      .build(this); |                      .build(this); | ||||||
|          |  | ||||||
|         //Add the button to start the sever |  | ||||||
|         addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); |         addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); | ||||||
|     } |     } | ||||||
|  |     //Add the button to start the sever | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles the action for the connect button in the connection dialog. |      * Handles the action for the connect button in the connection dialog. | ||||||
| @@ -157,7 +157,6 @@ class NetworkDialog extends SimpleDialog { | |||||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); |         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); |         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Starts the server in a separate thread. |      * Starts the server in a separate thread. | ||||||
|      */ |      */ | ||||||
| @@ -174,4 +173,5 @@ class NetworkDialog extends SimpleDialog { | |||||||
|         }); |         }); | ||||||
|         serverThread.start(); |         serverThread.start(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,122 +0,0 @@ | |||||||
| package pp.battleship.client.gui; |  | ||||||
|  |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import com.jme3.app.Application; |  | ||||||
| import com.jme3.app.state.AbstractAppState; |  | ||||||
| import com.jme3.app.state.AppStateManager; |  | ||||||
| import com.jme3.asset.AssetLoadException; |  | ||||||
| import com.jme3.asset.AssetNotFoundException; |  | ||||||
| import com.jme3.audio.AudioData; |  | ||||||
| import com.jme3.audio.AudioNode; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. |  | ||||||
|  */ |  | ||||||
| public class GameMusic extends AbstractAppState{ |  | ||||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); |  | ||||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); |  | ||||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS |  | ||||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS |  | ||||||
|  |  | ||||||
|     private AudioNode music; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Checks if sound is enabled in the preferences. |  | ||||||
|      * |  | ||||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. |  | ||||||
|      */ |  | ||||||
|     public static boolean enabledInPreferences() { |  | ||||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|         /** |  | ||||||
|      * Checks if sound is enabled in the preferences. |  | ||||||
|      * |  | ||||||
|      * @return float to which the volume is set |  | ||||||
|      */ |  | ||||||
|     public static float volumeInPreferences() { |  | ||||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes the sound effects for the game. |  | ||||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} |  | ||||||
|      * |  | ||||||
|      * @param stateManager The state manager |  | ||||||
|      * @param app          The application |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void initialize(AppStateManager stateManager, Application app) { |  | ||||||
|         super.initialize(stateManager, app); |  | ||||||
|         music = loadSound(app, "Sound/background.ogg"); |  | ||||||
|         setVolume(volumeInPreferences()); |  | ||||||
|         music.setLooping(true); |  | ||||||
|         if (isEnabled() && music != null) { |  | ||||||
|             music.play(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Loads a sound from the specified file. |  | ||||||
|      * |  | ||||||
|      * @param app  The application |  | ||||||
|      * @param name The name of the sound file. |  | ||||||
|      * @return The loaded AudioNode. |  | ||||||
|      */ |  | ||||||
|     private AudioNode loadSound(Application app, String name) { |  | ||||||
|         try { |  | ||||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); |  | ||||||
|             sound.setLooping(false); |  | ||||||
|             sound.setPositional(false); |  | ||||||
|             return sound; |  | ||||||
|         } |  | ||||||
|         catch (AssetLoadException | AssetNotFoundException ex) { |  | ||||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); |  | ||||||
|         } |  | ||||||
|         return null; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the enabled state of this AppState. |  | ||||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} |  | ||||||
|      * |  | ||||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public void setEnabled(boolean enabled) { |  | ||||||
|         if (isEnabled() == enabled) return; |  | ||||||
|  |  | ||||||
|         if (music != null) { |  | ||||||
|             if (enabled) { |  | ||||||
|                 music.play(); |  | ||||||
|             } else { |  | ||||||
|                 music.stop(); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|      |  | ||||||
|         super.setEnabled(enabled); |  | ||||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS |  | ||||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Toggles the game sound on or off. |  | ||||||
|      */ |  | ||||||
|     public void toggleSound() { |  | ||||||
|         setEnabled(!isEnabled()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Sets the volume of music |  | ||||||
|      * @param vol the volume to which the music should be set |  | ||||||
|      */ |  | ||||||
|     public void setVolume(float vol){ |  | ||||||
|         music.setVolume(vol); |  | ||||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -28,7 +28,7 @@ import pp.util.Position; | |||||||
|  * and interaction between the model and the view. |  * and interaction between the model and the view. | ||||||
|  */ |  */ | ||||||
| class MapView { | class MapView { | ||||||
|     public static final float FIELD_SIZE = 40f; |     private static final float FIELD_SIZE = 40f; | ||||||
|     private static final float GRID_LINE_WIDTH = 2f; |     private static final float GRID_LINE_WIDTH = 2f; | ||||||
|     private static final float BACKGROUND_DEPTH = -4f; |     private static final float BACKGROUND_DEPTH = -4f; | ||||||
|     private static final float GRID_DEPTH = -1f; |     private static final float GRID_DEPTH = -1f; | ||||||
|   | |||||||
| @@ -7,23 +7,16 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.material.RenderState; |  | ||||||
| import com.jme3.material.RenderState.BlendMode; |  | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial; | import com.jme3.scene.Spatial; | ||||||
| import com.jme3.scene.shape.Sphere; |  | ||||||
|  |  | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.Shell; | import pp.battleship.model.Shell; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
| import pp.util.Position; | import pp.util.Position; | ||||||
|  |  | ||||||
| import static com.jme3.material.Materials.UNSHADED; |  | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Synchronizes the visual representation of the ship map with the game model. |  * Synchronizes the visual representation of the ship map with the game model. | ||||||
|  * It handles the rendering of ships and shots on the map view, updating the view |  * It handles the rendering of ships and shots on the map view, updating the view | ||||||
| @@ -45,6 +38,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|  |  | ||||||
|     // The MapView associated with this synchronizer |     // The MapView associated with this synchronizer | ||||||
|     private final MapView view; |     private final MapView view; | ||||||
|  |     private Shell shell; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a new MapViewSynchronizer for the given MapView. |      * Constructs a new MapViewSynchronizer for the given MapView. | ||||||
| @@ -131,24 +125,16 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { |     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); |         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||||
|     } |     } | ||||||
|  |     public void update(float deltaTime) { | ||||||
|  |         if (shell != null) { | ||||||
|  |             shell.updatePosition(deltaTime); | ||||||
|  |             drawShell(shell.getCurrentPosition()); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void drawShell(Vector3f position){ | ||||||
|  |         //TODO implement | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|         /** |  | ||||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object |  | ||||||
|      * for 2D visualization in the game. The shell is represented as a circle. |  | ||||||
|      * |  | ||||||
|      * @param shell The {@code Shell} object to be visualized. |  | ||||||
|      * @return A {@code Spatial} object representing the shell on the map. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public Spatial visit(Shell shell) { |  | ||||||
|         final ColorRGBA color = ColorRGBA.Black; |  | ||||||
|         Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f)); |  | ||||||
|         Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS |  | ||||||
|         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); |  | ||||||
|         mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); |  | ||||||
|         mat.setColor("Color", color); |  | ||||||
|         ellipse.setMaterial(mat); |  | ||||||
|         ellipse.addControl(new Shell2DControl(view, shell)); |  | ||||||
|         return ellipse; |  | ||||||
|     }       |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -240,23 +240,22 @@ public class ParticleEffectFactory { | |||||||
|  |  | ||||||
|         return smokeEmitter; |         return smokeEmitter; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a one-time water splash particle emitter. |      * Creates a one-time water splash particle emitter. | ||||||
|      *  |      * | ||||||
|      * @return a configured one-time water splash particle emitter |      * @return a configured one-time water splash particle emitter | ||||||
|      */ |      */ | ||||||
|     public ParticleEmitter createWaterSplash() { |     public ParticleEmitter createWaterSplash() { | ||||||
|         // Create a new particle emitter for the splash effect |         // Create a new particle emitter for the splash effect | ||||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); |         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||||
|          |  | ||||||
|         // Set the shape of the emitter, making particles emit from a point or small area |         // Set the shape of the emitter, making particles emit from a point or small area | ||||||
|         waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f)); |         waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f)); | ||||||
|          |  | ||||||
|         // Start and end colors for water (blue, fading out) |         // Start and end colors for water (blue, fading out) | ||||||
|         waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start |         waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start | ||||||
|         waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end |         waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end | ||||||
|          |  | ||||||
|         // Particle size: small at start, larger before fading out |         // Particle size: small at start, larger before fading out | ||||||
|         waterSplash.setStartSize(0.1f); |         waterSplash.setStartSize(0.1f); | ||||||
|         waterSplash.setEndSize(0.3f); |         waterSplash.setEndSize(0.3f); | ||||||
| @@ -267,14 +266,14 @@ public class ParticleEffectFactory { | |||||||
|  |  | ||||||
|         // Gravity: Pull the water particles downwards |         // Gravity: Pull the water particles downwards | ||||||
|         waterSplash.setGravity(0, -9.81f, 0);  // Earth's gravity simulation |         waterSplash.setGravity(0, -9.81f, 0);  // Earth's gravity simulation | ||||||
|          |  | ||||||
|         // Velocity: Give particles an initial burst upward (simulates splash) |         // Velocity: Give particles an initial burst upward (simulates splash) | ||||||
|         waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); |         waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||||
|         waterSplash.getParticleInfluencer().setVelocityVariation(0.6f);  // Add randomness to splash |         waterSplash.getParticleInfluencer().setVelocityVariation(0.6f);  // Add randomness to splash | ||||||
|          |  | ||||||
|         // Set how many particles are emitted per second (0 to emit all particles at once) |         // Set how many particles are emitted per second (0 to emit all particles at once) | ||||||
|         waterSplash.setParticlesPerSec(0); |         waterSplash.setParticlesPerSec(0); | ||||||
|          |  | ||||||
|         // Load a texture for the water splash (assuming a texture exists at this path) |         // Load a texture for the water splash (assuming a texture exists at this path) | ||||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png")); |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png")); | ||||||
| @@ -282,4 +281,5 @@ public class ParticleEffectFactory { | |||||||
|  |  | ||||||
|         return waterSplash; |         return waterSplash; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -20,10 +20,8 @@ import com.jme3.scene.shape.Cylinder; | |||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.Rotation; | import pp.battleship.model.Rotation; | ||||||
| import pp.battleship.model.Shell; |  | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
|  |  | ||||||
| import static java.util.Objects.requireNonNull; | import static java.util.Objects.requireNonNull; | ||||||
| import static pp.util.FloatMath.HALF_PI; | import static pp.util.FloatMath.HALF_PI; | ||||||
| import static pp.util.FloatMath.PI; | import static pp.util.FloatMath.PI; | ||||||
| @@ -36,11 +34,13 @@ import static pp.util.FloatMath.PI; | |||||||
|  */ |  */ | ||||||
| class SeaSynchronizer extends ShipMapSynchronizer { | class SeaSynchronizer extends ShipMapSynchronizer { | ||||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS |     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS |     private static final String UX23 = "Models/UX23/UX23.j3o"; | ||||||
|     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS |     private static final String BOJE = "Models/Boje/Boje.j3o"; | ||||||
|     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS |  | ||||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS |     private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o"; | ||||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; |     private static final String MARLOW66 = "Models/Marlow66/Marlow66.j3o"; | ||||||
|  |     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; | ||||||
|  |  | ||||||
|     private static final String COLOR = "Color"; //NON-NLS |     private static final String COLOR = "Color"; //NON-NLS | ||||||
|     private static final String SHIP = "ship"; //NON-NLS |     private static final String SHIP = "ship"; //NON-NLS | ||||||
|     private static final String SHOT = "shot"; //NON-NLS |     private static final String SHOT = "shot"; //NON-NLS | ||||||
| @@ -80,49 +80,13 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         return shot.isHit() ? handleHit(shot) : handleMiss(shot); |         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |         /** | ||||||
|      * Handles a miss by representing it with a blue cylinder |  | ||||||
|      * and attaching a water splash effect to it. |  | ||||||
|      * @param shot the shot to be processed |  | ||||||
|      * @return a Spatial simulating a miss with water splash effect |  | ||||||
|      */ |  | ||||||
|     private Spatial handleMiss(Shot shot) { |  | ||||||
|         Node shotNode = new Node("ShotNode"); |  | ||||||
|         Geometry shotCylinder = createCylinder(shot); |  | ||||||
|         shotNode.attachChild(shotCylinder); |  | ||||||
|         ParticleEmitter waterSplash = particleFactory.createWaterSplash(); |  | ||||||
|         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); |  | ||||||
|         shotNode.attachChild(waterSplash); |  | ||||||
|         waterSplash.emitAllParticles(); |  | ||||||
|  |  | ||||||
|         return shotNode; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles the sinking animation and removal of ship if destroyed |  | ||||||
|      * @param ship the ship to be sunk |  | ||||||
|      */ |  | ||||||
|     private void sinkAndRemoveShip(Battleship ship) { |  | ||||||
|         Battleship wilkeningklaunichtmeinencode = ship; |  | ||||||
|         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); |  | ||||||
|         if (shipNode == null) return; |  | ||||||
|  |  | ||||||
|         // Add sinking control to animate the sinking |  | ||||||
|         shipNode.addControl(new SinkingControl(shipNode)); |  | ||||||
|  |  | ||||||
|         // Add particle effects |  | ||||||
|         ParticleEmitter bubbles = particleFactory.createWaterSplash(); |  | ||||||
|         bubbles.setLocalTranslation(shipNode.getLocalTranslation()); |  | ||||||
|         shipNode.attachChild(bubbles); |  | ||||||
|         bubbles.emitAllParticles(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles a hit by attaching its representation to the node that |      * Handles a hit by attaching its representation to the node that | ||||||
|      * contains the ship model as a child so that it moves with the ship. |      * contains the ship model as a child so that it moves with the ship. | ||||||
|      * |      * | ||||||
|      * @param shot a hit |      * @param shot a hit | ||||||
|      * @return always null to prevent the representation from being attached to the items node as well |      * @return always null to prevent the representation from being attached | ||||||
|  |      * to the items node as well | ||||||
|      */ |      */ | ||||||
|     private Spatial handleHit(Shot shot) { |     private Spatial handleHit(Shot shot) { | ||||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); |         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||||
| @@ -169,14 +133,21 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         shockwave.emitAllParticles(); |         shockwave.emitAllParticles(); | ||||||
|         flame.emitAllParticles(); |         flame.emitAllParticles(); | ||||||
|         roundSpark.emitAllParticles(); |         roundSpark.emitAllParticles(); | ||||||
|  |          | ||||||
|         //Checks if ship is destroyed and triggers animation accordingly |  | ||||||
|         if (ship.isDestroyed()) { |  | ||||||
|             sinkAndRemoveShip(ship); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         return null; |         return null; | ||||||
|     } |     } | ||||||
|  |     private Spatial handleMiss(Shot shot) { | ||||||
|  |         Node shotNode = new Node("ShotNode"); | ||||||
|  |         Geometry shotCylinder = createCylinder(shot); | ||||||
|  |         shotNode.attachChild(shotCylinder); | ||||||
|  |         ParticleEmitter waterSplash = particleFactory.createWaterSplash(); | ||||||
|  |         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||||
|  |         shotNode.attachChild(waterSplash); | ||||||
|  |         waterSplash.emitAllParticles(); | ||||||
|  |  | ||||||
|  |         return shotNode; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a cylinder geometry representing the specified shot. |      * Creates a cylinder geometry representing the specified shot. | ||||||
| @@ -230,9 +201,9 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Spatial createShip(Battleship ship) { |     private Spatial createShip(Battleship ship) { | ||||||
|         switch (ship.getLength()) { |         switch (ship.getLength()) { | ||||||
|             case 4: return createBattleship(ship); |             case 4: return createBattleship(ship); | ||||||
|             case 3: return createCV(ship); |             case 3: return createMarlow66(ship); | ||||||
|             case 2: return createBattle(ship); |             case 2: return createUX23(ship); | ||||||
|             case 1: return createSmallship(ship); |             case 1: return createAllienship(ship); | ||||||
|             default: return createBox(ship); |             default: return createBox(ship); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| @@ -289,52 +260,37 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|  |  | ||||||
|         return model; |         return model; | ||||||
|     } |     } | ||||||
|      |  | ||||||
|     /** |     private Spatial createAllienship(Battleship ship) { | ||||||
|      * Creates a detailed 3D model to represent a small tug boat. |         final Spatial model = app.getAssetManager().loadModel(ALIENSHIP); | ||||||
|      * |  | ||||||
|      * @param ship the battleship to be represented |  | ||||||
|      * @return the spatial representing a small tug boat |  | ||||||
|      */ |  | ||||||
|     private Spatial createSmallship(Battleship ship) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL); |  | ||||||
|  |  | ||||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|         model.scale(0.0005f); |         model.scale(0.10f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |         return model;} | ||||||
|  |     private Spatial createUX23(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(UX23); | ||||||
|  |  | ||||||
|  |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         // model.move(0f, -0.05f, 0f); | ||||||
|  |         model.scale(0.89f); | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|         return model; |         return model; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a detailed 3D model to represent a "German WWII UBoat". |  | ||||||
|      * |  | ||||||
|      * @param ship the battleship to be represented |  | ||||||
|      * @return the spatial representing the "German WWII UBoat" |  | ||||||
|      */ |     private Spatial createMarlow66(Battleship ship) { | ||||||
|     private Spatial createCV(Battleship ship) { |         final Spatial model = app.getAssetManager().loadModel(MARLOW66); | ||||||
|         final Spatial model = app.getAssetManager().loadModel(CV_MODEL); |  | ||||||
|  |  | ||||||
|         model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f); |         model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|         model.move(0f, 0.25f, 0f); |         model.move(0f, 0.25f, 0f); | ||||||
|         model.scale(0.85f); |         model.scale(0.135f); | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|  |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates a detailed 3D model to represent a battleship. |  | ||||||
|      * |  | ||||||
|      * @param ship the battleship to be represented |  | ||||||
|      * @return the spatial representing a battleship |  | ||||||
|      */ |  | ||||||
|     private Spatial createBattle(Battleship ship) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL); |  | ||||||
|  |  | ||||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); |  | ||||||
|         model.move(0f, -0.06f, 0f); |  | ||||||
|         model.scale(0.27f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|         return model; |         return model; | ||||||
| @@ -354,25 +310,4 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|             case UP -> PI; |             case UP -> PI; | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object |  | ||||||
|      * for visualization in the game. |  | ||||||
|      * |  | ||||||
|      * @param shell The {@code Shell} object to be visualized. |  | ||||||
|      * @return A {@code Spatial} object representing the 3D model of the shell. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     public Spatial visit(Shell shell) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o"); |  | ||||||
|         model.setLocalScale(.05f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|         Material mat = new Material(app.getAssetManager(), LIGHTING); |  | ||||||
|         mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png")); |  | ||||||
|         mat.setReceivesShadows(true); |  | ||||||
|         model.setMaterial(mat); |  | ||||||
|  |  | ||||||
|         model.addControl(new ShellControl(shell)); |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,57 +0,0 @@ | |||||||
| package pp.battleship.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
| import pp.battleship.model.Shell; |  | ||||||
| import pp.util.Position; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Controls the 2D representation of a {@code Shell} in the game, updating its position |  | ||||||
|  * based on the shell's current state in the game model. The {@code Shell2DControl} class |  | ||||||
|  * is responsible for translating the shell's 3D position to a 2D view position within |  | ||||||
|  * the game's map view. |  | ||||||
|  */ |  | ||||||
| public class Shell2DControl extends AbstractControl { |  | ||||||
|     private final Shell shell; |  | ||||||
|     private final MapView view; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}. |  | ||||||
|      * |  | ||||||
|      * @param view  The {@code MapView} used to get information about the map to display. |  | ||||||
|      * @param shell The {@code Shell} being visualized. |  | ||||||
|      */ |  | ||||||
|     public Shell2DControl(MapView view, Shell shell){ |  | ||||||
|         this.shell = shell; |  | ||||||
|         this.view = view; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the position of the shell's 2D representation based on the shell's current |  | ||||||
|      * 3D position in the game model. The position is mapped from model space to view space |  | ||||||
|      * coordinates and translated to the appropriate location within the {@code MapView}. |  | ||||||
|      * |  | ||||||
|      * @param tpf Time per frame, representing the time elapsed since the last frame. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlUpdate(float tpf) { |  | ||||||
|         Vector3f shellPos = shell.getPosition(); |  | ||||||
|         Position viewPos = view.modelToView(shellPos.x, shellPos.z); |  | ||||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|         // No rendering-specific behavior required for this control |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,58 +0,0 @@ | |||||||
| package pp.battleship.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
| import pp.battleship.model.Shell; |  | ||||||
|  |  | ||||||
| import static pp.util.FloatMath.PI; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Controls the 3D representation of a {@code Shell} in the game, updating its position |  | ||||||
|  * and rotation based on the shell's current state in the game model. The {@code ShellControl} |  | ||||||
|  * class ensures that the spatial associated with the shell is positioned and oriented correctly |  | ||||||
|  * within the world. |  | ||||||
|  */ |  | ||||||
| public class ShellControl extends AbstractControl { |  | ||||||
|     private final Shell shell; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}. |  | ||||||
|      * |  | ||||||
|      * @param shell The {@code Shell} being visualized and controlled. |  | ||||||
|      */ |  | ||||||
|     public ShellControl(Shell shell){ |  | ||||||
|         super(); |  | ||||||
|         this.shell = shell; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updates the 3D position and rotation of the shell based on its current state. |  | ||||||
|      * Converts map coordinates to world coordinates and applies the shell's orientation. |  | ||||||
|      * |  | ||||||
|      * @param tpf Time per frame, representing the elapsed time since the last update. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlUpdate(float tpf) { |  | ||||||
|         Vector3f pos = shell.getPosition(); |  | ||||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); |  | ||||||
|         fixed.setY(pos.y); |  | ||||||
|         spatial.setLocalTranslation(fixed); |  | ||||||
|         spatial.setLocalRotation(shell.getRotation()); |  | ||||||
|         spatial.rotate(PI/2,0,0); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|         // No rendering-specific behavior required for this control |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,61 +0,0 @@ | |||||||
| package pp.battleship.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Control that handles the sinking effect for destroyed ships. |  | ||||||
|  * It will gradually move the ship downwards and then remove it from the scene. |  | ||||||
|  */ |  | ||||||
| class SinkingControl extends AbstractControl { |  | ||||||
|     private static final float SINK_DURATION = 5f;  // Duration of the sinking animation |  | ||||||
|     private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks |  | ||||||
|     private float elapsedTime = 0; |  | ||||||
|  |  | ||||||
|     private final Node shipNode; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a {@code SinkingControl} object with the shipNode to be to be sunk |  | ||||||
|      * @param shipNode the node to handeld |  | ||||||
|      */ |  | ||||||
|     public SinkingControl(Node shipNode) { |  | ||||||
|         this.shipNode = shipNode; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Updated the Map to sink the ship |  | ||||||
|      *  |  | ||||||
|      * @param tpf time per frame |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlUpdate(float tpf) { |  | ||||||
|         // Update the sinking effect |  | ||||||
|         elapsedTime += tpf; |  | ||||||
|  |  | ||||||
|         // Move the ship down over time |  | ||||||
|         Vector3f currentPos = shipNode.getLocalTranslation(); |  | ||||||
|         shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z); |  | ||||||
|  |  | ||||||
|         // Check if sinking duration has passed |  | ||||||
|         if (elapsedTime >= SINK_DURATION) { |  | ||||||
|             // Remove the ship from the scene |  | ||||||
|             shipNode.removeFromParent(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|         // No rendering-related code needed |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,36 +0,0 @@ | |||||||
| package pp.battleship.client.gui; |  | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Slider; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. |  | ||||||
|  * It extends the Slider class and provides functionalities for setting the music volume, |  | ||||||
|  * with the help of the Slider in the GUI  |  | ||||||
|  */ |  | ||||||
| public class VolumeSlider extends Slider { |  | ||||||
|  |  | ||||||
|     private final GameMusic music; |  | ||||||
|     private double vol; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs the Volume Slider for the Menu dialog |  | ||||||
|      * @param music the music instance |  | ||||||
|      */ |  | ||||||
|     public VolumeSlider(GameMusic music) { |  | ||||||
|         super(); |  | ||||||
|         this.music = music; |  | ||||||
|         vol = GameMusic.volumeInPreferences(); |  | ||||||
|         getModel().setPercent(vol); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * when triggered it updates the volume to the value set with the slider |  | ||||||
|      */ |  | ||||||
|     public void update() { |  | ||||||
|         if (vol != getModel().getPercent()) { |  | ||||||
|             vol = getModel().getPercent(); |  | ||||||
|             music.setVolume( (float) vol); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|      |  | ||||||
| } |  | ||||||
| @@ -1,182 +0,0 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.battleship.server; |  | ||||||
|  |  | ||||||
| import com.jme3.network.ConnectionListener; |  | ||||||
| import com.jme3.network.HostedConnection; |  | ||||||
| import com.jme3.network.Message; |  | ||||||
| import com.jme3.network.MessageListener; |  | ||||||
| import com.jme3.network.Network; |  | ||||||
| import com.jme3.network.Server; |  | ||||||
| import com.jme3.network.serializing.Serializer; |  | ||||||
| import pp.battleship.BattleshipConfig; |  | ||||||
| import pp.battleship.game.server.Player; |  | ||||||
| import pp.battleship.game.server.ServerGameLogic; |  | ||||||
| import pp.battleship.game.server.ServerSender; |  | ||||||
| import pp.battleship.message.client.AnimationFinishedMessage; |  | ||||||
| import pp.battleship.message.client.ClientMessage; |  | ||||||
| import pp.battleship.message.client.MapMessage; |  | ||||||
| import pp.battleship.message.client.ShootMessage; |  | ||||||
| import pp.battleship.message.server.EffectMessage; |  | ||||||
| import pp.battleship.message.server.GameDetails; |  | ||||||
| import pp.battleship.message.server.ServerMessage; |  | ||||||
| import pp.battleship.message.server.StartBattleMessage; |  | ||||||
| import pp.battleship.model.Battleship; |  | ||||||
| import pp.battleship.model.IntPoint; |  | ||||||
| import pp.battleship.model.Shot; |  | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.FileInputStream; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.BlockingQueue; |  | ||||||
| import java.util.concurrent.LinkedBlockingQueue; |  | ||||||
| import java.util.logging.LogManager; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages |  | ||||||
|  */ |  | ||||||
| public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { |  | ||||||
|     private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); |  | ||||||
|     private static final File CONFIG_FILE = new File("server.properties"); |  | ||||||
|  |  | ||||||
|     private final BattleshipConfig config = new BattleshipConfig(); |  | ||||||
|     private Server myServer; |  | ||||||
|     private final ServerGameLogic logic; |  | ||||||
|     private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>(); |  | ||||||
|  |  | ||||||
|     static { |  | ||||||
|         // Configure logging |  | ||||||
|         LogManager manager = LogManager.getLogManager(); |  | ||||||
|         try { |  | ||||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); |  | ||||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS |  | ||||||
|         } |  | ||||||
|         catch (IOException e) { |  | ||||||
|             LOGGER.log(Level.INFO, e.getMessage()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Starts the Battleships server. |  | ||||||
|      */ |  | ||||||
|     public static void main(String[] args) { |  | ||||||
|         new BattleshipServer().run(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Creates the server. |  | ||||||
|      */ |  | ||||||
|     BattleshipServer() { |  | ||||||
|         config.readFromIfExists(CONFIG_FILE); |  | ||||||
|         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS |  | ||||||
|         logic = new ServerGameLogic(this, config); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     public void run() { |  | ||||||
|         startServer(); |  | ||||||
|         while (true) |  | ||||||
|             processNextMessage(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void startServer() { |  | ||||||
|         try { |  | ||||||
|             LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS |  | ||||||
|             myServer = Network.createServer(config.getPort()); |  | ||||||
|             initializeSerializables(); |  | ||||||
|             myServer.start(); |  | ||||||
|             registerListeners(); |  | ||||||
|             LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS |  | ||||||
|         } |  | ||||||
|         catch (IOException e) { |  | ||||||
|             LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS |  | ||||||
|             exit(1); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void processNextMessage() { |  | ||||||
|         try { |  | ||||||
|             pendingMessages.take().process(logic); |  | ||||||
|         } |  | ||||||
|         catch (InterruptedException ex) { |  | ||||||
|             LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS |  | ||||||
|             Thread.currentThread().interrupt(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void initializeSerializables() { |  | ||||||
|         Serializer.registerClass(GameDetails.class); |  | ||||||
|         Serializer.registerClass(StartBattleMessage.class); |  | ||||||
|         Serializer.registerClass(MapMessage.class); |  | ||||||
|         Serializer.registerClass(ShootMessage.class); |  | ||||||
|         Serializer.registerClass(EffectMessage.class); |  | ||||||
|         Serializer.registerClass(AnimationFinishedMessage.class); |  | ||||||
|         Serializer.registerClass(Battleship.class); |  | ||||||
|         Serializer.registerClass(IntPoint.class); |  | ||||||
|         Serializer.registerClass(Shot.class); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void registerListeners() { |  | ||||||
|         myServer.addMessageListener(this, MapMessage.class); |  | ||||||
|         myServer.addMessageListener(this, ShootMessage.class); |  | ||||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); |  | ||||||
|         myServer.addConnectionListener(this); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void messageReceived(HostedConnection source, Message message) { |  | ||||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS |  | ||||||
|         if (message instanceof ClientMessage clientMessage) |  | ||||||
|             pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void connectionAdded(Server server, HostedConnection hostedConnection) { |  | ||||||
|         LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS |  | ||||||
|         logic.addPlayer(hostedConnection.getId()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void connectionRemoved(Server server, HostedConnection hostedConnection) { |  | ||||||
|         LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS |  | ||||||
|         final Player player = logic.getPlayerById(hostedConnection.getId()); |  | ||||||
|         if (player == null) |  | ||||||
|             LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS |  | ||||||
|         else { //NON-NLS |  | ||||||
|             LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS |  | ||||||
|             exit(0); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void exit(int exitValue) { //NON-NLS |  | ||||||
|         LOGGER.log(Level.INFO, "close request"); //NON-NLS |  | ||||||
|         if (myServer != null) |  | ||||||
|             for (HostedConnection client : myServer.getConnections()) //NON-NLS |  | ||||||
|                 if (client != null) client.close("Game over"); //NON-NLS |  | ||||||
|         System.exit(exitValue); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Send the specified message to the specified connection. |  | ||||||
|      * |  | ||||||
|      * @param id      the connection id |  | ||||||
|      * @param message the message |  | ||||||
|      */ |  | ||||||
|     public void send(int id, ServerMessage message) { |  | ||||||
|         if (myServer == null || !myServer.isRunning()) { |  | ||||||
|             LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|         final HostedConnection connection = myServer.getConnection(id); |  | ||||||
|         if (connection != null) |  | ||||||
|             connection.send(message); |  | ||||||
|         else |  | ||||||
|             LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,17 +0,0 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.battleship.server; |  | ||||||
|  |  | ||||||
| import pp.battleship.message.client.ClientInterpreter; |  | ||||||
| import pp.battleship.message.client.ClientMessage; |  | ||||||
|  |  | ||||||
| record ReceivedMessage(ClientMessage message, int from) { |  | ||||||
|     void process(ClientInterpreter interpreter) { |  | ||||||
|         message.accept(interpreter, from); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
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