Compare commits
15 Commits
b_malkmus_
...
b_Mueller_
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BIN
Projekte/Alienship.j3o
Normal file
BIN
Projekte/Boje.j3o
Normal file
BIN
Projekte/KingGeorgeV.j3o
Normal file
BIN
Projekte/Marlow66.j3o
Normal file
BIN
Projekte/Models/Alienship.j3o
Normal file
BIN
Projekte/UX23.j3o
Normal file
@@ -9,8 +9,9 @@ dependencies {
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implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation 'com.simsilica:lemur:1.14.0'
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implementation 'com.simsilica:lemur-proto:1.10.0'
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implementation libs.jme3.effects
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implementation project(path: ':battleship:server')
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implementation project(path: ':battleship:server')
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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@@ -25,6 +25,7 @@ import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.GameMusic;
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import pp.battleship.game.client.ServerConnection;
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import pp.battleship.game.singlemode.BattleshipClientConfig;
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import pp.battleship.game.singlemode.ServerConnectionMockup;
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@@ -265,13 +266,24 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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flyCam.setEnabled(false);
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stateManager.detach(stateManager.getState(StatsAppState.class));
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stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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atttachGameMusic();
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attachGameSound();
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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}
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private void atttachGameMusic() {
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final GameMusic gameSound = new GameMusic();
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gameSound.setEnabled(GameMusic.enabledInPreferences());
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stateManager.attach(gameSound);
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}
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/**
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* Attaches the game sound state and sets its initial enabled state.
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*
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*/
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private void attachGameSound() {
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final GameSound gameSound = new GameSound();
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@@ -12,6 +12,8 @@ import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import pp.battleship.game.client.ClientGameLogic;
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/**
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* Abstract class representing a state in the Battleship game.
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* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
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@@ -87,7 +87,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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* @param name The name of the sound file.
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* @return The loaded AudioNode.
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*/
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private AudioNode loadSound(Application app, String name) {
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public AudioNode loadSound(Application app, String name) {
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try {
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final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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sound.setLooping(false);
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@@ -7,14 +7,11 @@
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package pp.battleship.client;
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import com.jme3.math.Vector3f;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.RangedValueModel;
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.Slider;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.battleship.game.client.GameMusic;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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@@ -34,42 +31,25 @@ import static pp.util.PreferencesUtils.getPreferences;
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class Menu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(Menu.class);
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private static final String LAST_PATH = "last.file.path";
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// private final VolumeSlider slider;
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private final BattleshipApp app;
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private final Button loadButton = new Button(lookup("menu.map.load"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final VolumeSlider volumeSlider;
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/**
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* Constructs the Menu dialog for the Battleship application.
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*
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* @param app the BattleshipApp instance
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*/
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public Menu(BattleshipApp app) {
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super(app.getDialogManager());
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this.app = app;
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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addChild(new Checkbox(lookup("menu.sound-enabled"),
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new StateCheckboxModel(app, GameSound.class)));
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addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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volumeSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
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addChild(volumeSlider);
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addChild(loadButton)
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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addChild(saveButton);
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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// Füge den Slider zum GUI hinzu
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addChild(volumeSlider);
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// slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
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addChild(loadButton)
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.addClickCommands(s -> ifTopDialog(this::loadDialog));
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addChild(saveButton)
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@@ -79,6 +59,11 @@ class Menu extends Dialog {
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addChild(new Button(lookup("menu.quit")))
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.addClickCommands(s -> ifTopDialog(app::closeApp));
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update();
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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// addChild(slider);
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}
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/**
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@@ -90,6 +75,14 @@ class Menu extends Dialog {
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saveButton.setEnabled(app.getGameLogic().maySaveMap());
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}
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/* @Override
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public void update(float delta) {
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slider.update();
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}
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*/
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/**
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* As an escape action, this method closes the menu if it is the top dialog.
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*/
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@@ -165,6 +158,4 @@ class Menu extends Dialog {
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private void saveDialog() {
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fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
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}
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}
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@@ -7,11 +7,11 @@
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package pp.battleship.client;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.Button;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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@@ -35,10 +35,9 @@ class NetworkDialog extends SimpleDialog {
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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// private final Button serverButton = new Button(lookup("client.server-star"));
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private final Button serverButton = new Button(lookup("client.server-start"));
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private String hostname;
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private int portNumber;
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private final Button serverButton = new Button(lookup("client.server-start"));
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private Future<Object> connectionFuture;
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private Dialog progressDialog;
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@@ -69,11 +68,11 @@ class NetworkDialog extends SimpleDialog {
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.setOkClose(false)
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.setNoClose(false)
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.build(this);
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//Add the button to start the sever
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addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
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}
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//Add the button to start the sever
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/**
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* Handles the action for the connect button in the connection dialog.
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@@ -158,7 +157,6 @@ class NetworkDialog extends SimpleDialog {
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network.getApp().errorDialog(lookup("server.connection.failed"));
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network.getApp().setInfoText(e.getLocalizedMessage());
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}
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/**
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* Starts the server in a separate thread.
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*/
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@@ -175,4 +173,5 @@ class NetworkDialog extends SimpleDialog {
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});
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serverThread.start();
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}
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}
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@@ -125,10 +125,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
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return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
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}
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/**
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*
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* @param deltaTime
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*/
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public void update(float deltaTime) {
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if (shell != null) {
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shell.updatePosition(deltaTime);
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@@ -136,8 +132,9 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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}
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}
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private void drawShell(Vector3f position) {
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// Methode zum Zeichnen des Geschosses auf der 2D-Karte TODO
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private void drawShell(Vector3f position){
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//TODO implement
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}
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}
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@@ -0,0 +1,285 @@
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package pp.battleship.client.gui;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import pp.battleship.client.BattleshipApp;
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/**
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* Factory class responsible for creating particle effects used in the game.
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* This centralizes the creation of various types of particle emitters.
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*/
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public class ParticleEffectFactory {
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private static final int COUNT_FACTOR = 1;
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private static final float COUNT_FACTOR_F = 1f;
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private static final boolean POINT_SPRITE = true;
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private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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private final BattleshipApp app;
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ParticleEffectFactory(BattleshipApp app) {
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this.app = app;
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}
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/**
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* Creates a flame particle emitter.
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*
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* @return a configured flame particle emitter
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*/
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ParticleEmitter createFlame() {
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ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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flame.setSelectRandomImage(true);
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flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
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flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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flame.setStartSize(0.1f);
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flame.setEndSize(0.5f);
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flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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flame.setParticlesPerSec(0);
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flame.setGravity(0, -5, 0);
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flame.setLowLife(.4f);
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flame.setHighLife(.5f);
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flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
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flame.getParticleInfluencer().setVelocityVariation(1f);
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flame.setImagesX(2);
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flame.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flame.setMaterial(mat);
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return flame;
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}
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/**
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* Creates a flash particle emitter.
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*
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* @return a configured flash particle emitter
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*/
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ParticleEmitter createFlash() {
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ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
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flash.setSelectRandomImage(true);
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flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
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flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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flash.setStartSize(.1f);
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flash.setEndSize(0.5f);
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flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
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flash.setParticlesPerSec(0);
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flash.setGravity(0, 0, 0);
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flash.setLowLife(.2f);
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flash.setHighLife(.2f);
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flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
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flash.getParticleInfluencer().setVelocityVariation(1);
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flash.setImagesX(2);
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flash.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flash.setMaterial(mat);
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return flash;
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}
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/**
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* Creates a round spark particle emitter.
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*
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* @return a configured round spark particle emitter
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*/
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ParticleEmitter createRoundSpark() {
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ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
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roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||
roundSpark.setStartSize(0.2f);
|
||||
roundSpark.setEndSize(0.8f);
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roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
roundSpark.setParticlesPerSec(0);
|
||||
roundSpark.setGravity(0, -.5f, 0);
|
||||
roundSpark.setLowLife(1.8f);
|
||||
roundSpark.setHighLife(2f);
|
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roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
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roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||
roundSpark.setImagesX(1);
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||||
roundSpark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
roundSpark.setMaterial(mat);
|
||||
|
||||
return roundSpark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a spark particle emitter.
|
||||
*
|
||||
* @return a configured spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createSpark() {
|
||||
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
spark.setStartSize(.5f);
|
||||
spark.setEndSize(.5f);
|
||||
spark.setFacingVelocity(true);
|
||||
spark.setParticlesPerSec(0);
|
||||
spark.setGravity(0, 5, 0);
|
||||
spark.setLowLife(1.1f);
|
||||
spark.setHighLife(1.5f);
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||
spark.setImagesX(1);
|
||||
spark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||
spark.setMaterial(mat);
|
||||
|
||||
return spark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a smoke trail particle emitter.
|
||||
*
|
||||
* @return a configured smoke trail particle emitter
|
||||
*/
|
||||
ParticleEmitter createSmokeTrail() {
|
||||
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
smokeTrail.setStartSize(.2f);
|
||||
smokeTrail.setEndSize(1f);
|
||||
smokeTrail.setFacingVelocity(true);
|
||||
smokeTrail.setParticlesPerSec(0);
|
||||
smokeTrail.setGravity(0, 1, 0);
|
||||
smokeTrail.setLowLife(.4f);
|
||||
smokeTrail.setHighLife(.5f);
|
||||
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
||||
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeTrail.setImagesX(1);
|
||||
smokeTrail.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||
smokeTrail.setMaterial(mat);
|
||||
|
||||
return smokeTrail;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a debris particle emitter.
|
||||
*
|
||||
* @return a configured debris particle emitter
|
||||
*/
|
||||
ParticleEmitter createDebris() {
|
||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||
debris.setSelectRandomImage(true);
|
||||
debris.setRandomAngle(true);
|
||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||
debris.setStartSize(.10f);
|
||||
debris.setEndSize(.15f);
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setGravity(0, 12f, 0);
|
||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
|
||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||
debris.setImagesX(3);
|
||||
debris.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||
debris.setMaterial(mat);
|
||||
|
||||
return debris;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a shockwave particle emitter.
|
||||
*
|
||||
* @return a configured shockwave particle emitter
|
||||
*/
|
||||
ParticleEmitter createShockwave() {
|
||||
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||
shockwave.setStartSize(0f);
|
||||
shockwave.setEndSize(3f);
|
||||
shockwave.setParticlesPerSec(0);
|
||||
shockwave.setGravity(0, 0, 0);
|
||||
shockwave.setLowLife(0.5f);
|
||||
shockwave.setHighLife(0.5f);
|
||||
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||
shockwave.setImagesX(1);
|
||||
shockwave.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||
shockwave.setMaterial(mat);
|
||||
|
||||
return shockwave;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a moving smoke emitter.
|
||||
*
|
||||
* @return a configured smoke emitter
|
||||
*/
|
||||
ParticleEmitter createMovingSmokeEmitter() {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
/**
|
||||
* Creates a one-time water splash particle emitter.
|
||||
*
|
||||
* @return a configured one-time water splash particle emitter
|
||||
*/
|
||||
public ParticleEmitter createWaterSplash() {
|
||||
// Create a new particle emitter for the splash effect
|
||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||
|
||||
// Set the shape of the emitter, making particles emit from a point or small area
|
||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||
|
||||
// Start and end colors for water (blue, fading out)
|
||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||
|
||||
// Particle size: small at start, larger before fading out
|
||||
waterSplash.setStartSize(0.1f);
|
||||
waterSplash.setEndSize(0.3f);
|
||||
|
||||
// Particle lifespan (how long particles live)
|
||||
waterSplash.setLowLife(0.5f);
|
||||
waterSplash.setHighLife(1f);
|
||||
|
||||
// Gravity: Pull the water particles downwards
|
||||
waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
|
||||
|
||||
// Velocity: Give particles an initial burst upward (simulates splash)
|
||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
|
||||
|
||||
// Set how many particles are emitted per second (0 to emit all particles at once)
|
||||
waterSplash.setParticlesPerSec(0);
|
||||
|
||||
// Load a texture for the water splash (assuming a texture exists at this path)
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||
waterSplash.setMaterial(mat);
|
||||
|
||||
return waterSplash;
|
||||
}
|
||||
|
||||
}
|
@@ -7,6 +7,7 @@
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
@@ -21,7 +22,6 @@ import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
@@ -32,13 +32,15 @@ import static pp.util.FloatMath.PI;
|
||||
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
*/
|
||||
//ANPASSEN!!!!
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String FLUGZEUGTRAEGER = "Models/Flugzeugträger_5er/Flugzeugträger.j3o";
|
||||
private static final String KORVETTE = "Models/Korvette_3er/Korvette.j3o";
|
||||
private static final String ZERSTOERER = "Models/Zerstörer_2er/Zerstörer.j3o";
|
||||
private static final String UX23 = "Models/UX23/UX23.j3o";
|
||||
private static final String BOJE = "Models/Boje/Boje.j3o";
|
||||
|
||||
private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o";
|
||||
private static final String MARLOW66 = "Models/Marlow66/Marlow66.j3o";
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
@@ -75,10 +77,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shot shot) {
|
||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
* contains the ship model as a child so that it moves with the ship.
|
||||
*
|
||||
@@ -86,21 +88,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* @return always null to prevent the representation from being attached
|
||||
* to the items node as well
|
||||
*/
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
* @param shot a hit
|
||||
* @return always null to prevent the representation from being attached to the items node as well
|
||||
*/
|
||||
private Spatial handleHit(Shot shot) {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
@@ -146,32 +133,19 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
shockwave.emitAllParticles();
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
//Checks if ship is destroyed and triggers animation accordingly
|
||||
if (ship.isDestroyed()) {
|
||||
sinkAndRemoveShip(ship);
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
/**
|
||||
* Handles the sinking animation and removal of ship if destroyed
|
||||
* @param ship the ship to be sunk
|
||||
*/
|
||||
private void sinkAndRemoveShip(Battleship ship) {
|
||||
|
||||
final Node shipNode = (Node) getSpatial(ship);
|
||||
if (shipNode == null) return;
|
||||
|
||||
// Add sinking control to animate the sinking
|
||||
shipNode.addControl(new SinkingControl(shipNode));
|
||||
|
||||
// Add particle effects
|
||||
ParticleEmitter bubbles = particleFactory.createWaterSplash();
|
||||
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(bubbles);
|
||||
bubbles.emitAllParticles();
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
|
||||
@@ -224,14 +198,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
//ANPASSEN!!!!!!
|
||||
private Spatial createShip(Battleship ship) {
|
||||
if( ship.getLength() == 4){ createBox(ship); return createBattleship(ship); }
|
||||
else if(ship.getLength()==5){createBox(ship);return createFlugzeugtraeger(ship); }
|
||||
else if(ship.getLength()==3){createBox(ship);return createKorvette(ship); }
|
||||
else if(ship.getLength()==2){createBox(ship);return createZerstoerer(ship); }
|
||||
else if(ship.getLength()==1){createBox(ship);return createZerstoerer(ship); }
|
||||
else throw new IllegalArgumentException("Deine Länge ist nicht definiert!");
|
||||
switch (ship.getLength()) {
|
||||
case 4: return createBattleship(ship);
|
||||
case 3: return createMarlow66(ship);
|
||||
case 2: return createUX23(ship);
|
||||
case 1: return createAllienship(ship);
|
||||
default: return createBox(ship);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -276,42 +250,47 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the "King George V" battleship
|
||||
*/
|
||||
//ANPASSEN!!!!
|
||||
private Spatial createBattleship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
// model.scale(0.0007f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createFlugzeugtraeger(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(FLUGZEUGTRAEGER);
|
||||
private Spatial createAllienship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
model.scale(0.10f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;}
|
||||
private Spatial createUX23(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(UX23);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
// model.move(0f, -0.05f, 0f);
|
||||
model.scale(0.89f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createKorvette(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(KORVETTE);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createZerstoerer(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(ZERSTOERER);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
|
||||
private Spatial createMarlow66(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(MARLOW66);
|
||||
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, 0.25f, 0f);
|
||||
model.scale(0.135f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
|
@@ -1,53 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
|
||||
/**
|
||||
* Control that handles the sinking effect for destroyed ships.
|
||||
* It will gradually move the ship downwards and then remove it from the scene.
|
||||
*/
|
||||
class SinkingControl extends AbstractControl {
|
||||
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
||||
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
||||
private float elapsedTime = 0;
|
||||
|
||||
private final Node shipNode;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SinkingControl.java} object with the shipNode to be to be sunk
|
||||
* @param shipNode the node to handeld
|
||||
*/
|
||||
public SinkingControl(Node shipNode) {
|
||||
this.shipNode = shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updated the Map to sink the ship
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Update the sinking effect
|
||||
elapsedTime += tpf;
|
||||
|
||||
// Move the ship down over time
|
||||
Vector3f currentPos = shipNode.getLocalTranslation();
|
||||
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
|
||||
|
||||
// Check if sinking duration has passed
|
||||
if (elapsedTime >= SINK_DURATION) {
|
||||
// Remove the ship from the scene
|
||||
shipNode.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-related code needed
|
||||
}
|
||||
}
|
@@ -1,29 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.battleship.client.GameMusic;
|
||||
|
||||
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final GameMusic piratenMusic;
|
||||
|
||||
private double vol;
|
||||
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.piratenMusic = music;
|
||||
vol = GameMusic.volumePreference();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
piratenMusic.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
BIN
Projekte/battleship/client/src/main/resources/Effects/Debris.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/Smoke.png
Normal file
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 16 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flame.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flash.png
Normal file
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 32 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/spark.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 3.1 MiB |
After Width: | Height: | Size: 3.2 MiB |
@@ -41,14 +41,15 @@ public class ModelExporter extends SimpleApplication {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/Flugzeugträger_5er/Flugzeugträger.obj", "Flugzeugträger.j3o");
|
||||
export("Models/Korvette_3er/caravel.obj", "Korvette.j3o");
|
||||
export("Models/Zerstörer_2er/ShipV_LOW.obj", "Zerstörer.j3o");
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
|
||||
export("Models/Alienship/Alienship.obj", "Alienship.j3o");//NON-NLS
|
||||
export("Models/Marlow66/Marlow66.obj", "Marlow66.j3o");//NON-NLS
|
||||
export("Models/UX23/UX23.obj", "UX23.j3o");//NON-NLS
|
||||
export("Models/Boje/Boje.obj", "Boje.j3o");//NON-NLS
|
||||
|
||||
stop();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Exports spatial into a file
|
||||
*
|
||||
|
After Width: | Height: | Size: 78 KiB |
@@ -0,0 +1,11 @@
|
||||
# Blender MTL File: 'water ship.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
20188
Projekte/battleship/converter/src/main/resources/Models/Boje/Boje.obj
Normal file
@@ -1,112 +0,0 @@
|
||||
# Blender 4.2.2 LTS MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Main.002
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.490000 0.257495 0.132300
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.016
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.017
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.190000 0.077615 0.017100
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.018
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.266600 0.466860 0.620000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.019
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.990000 0.990000 0.990000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.020
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.070000 0.062265 0.058100
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.021
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.160000 0.151680 0.147200
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.022
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.340000 0.164333 0.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.023
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.940000 0.561180 0.206800
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Mat.1_1.002
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.320000 0.151520 0.060800
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Sail.002
|
||||
Ns 319.999939
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.070000 0.070000 0.070000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
@@ -1,52 +0,0 @@
|
||||
# Blender 4.2.2 LTS MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl DeckStuff.003
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.184314 0.600000 0.792157
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Hull.003
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.701961 0.678431 0.019608
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl MastsRigging.003
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.086275 0.768628 0.117647
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Poopdeck.003
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.976471 0.211765 0.211765
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Sail.007
|
||||
Ns 20.000006
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.588000 0.588000 0.588000
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 1
|
Before Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 2.7 MiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 4.5 MiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 472 KiB |
Before Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 727 KiB |
Before Width: | Height: | Size: 4.1 MiB |
Before Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 1003 KiB |
Before Width: | Height: | Size: 415 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 8.4 KiB |
Before Width: | Height: | Size: 249 KiB |
Before Width: | Height: | Size: 658 KiB |
Before Width: | Height: | Size: 1.8 MiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 4.8 MiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 755 KiB |
Before Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 472 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 1.9 MiB |
Before Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 260 KiB |
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 89 KiB |
@@ -0,0 +1,90 @@
|
||||
# Blender MTL File: 'Marlow66.blend'
|
||||
# Material Count: 6
|
||||
|
||||
# DISCLOSURE:
|
||||
# This model obj or mtl files are NOT intended for commercial purposes.
|
||||
# Do not copy or sell in part or in full without explicit permission from original author
|
||||
# including accompanying textures, jpgs etc...
|
||||
# One or more textures bundled with this project have been created with images from Textures.com.
|
||||
# These images may not be redistributed by default. Please visit www.textures.com for more information.
|
||||
#
|
||||
# AUTHOR: PapaySailor Copyright 2020
|
||||
# WEB SITE: www.archipelagosim.com
|
||||
|
||||
newmtl Aluminum
|
||||
Ns 40.0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.1 0.1 0.1
|
||||
|
||||
newmtl Black
|
||||
Ns 517.690314
|
||||
Ka 0.235955 0.235955 0.235955
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Chrome
|
||||
Ns 10
|
||||
Ka 0.05 0.05 0.1
|
||||
Kd 0.99 0.99 0.99
|
||||
Ks 1.0 1.0 1.0
|
||||
|
||||
newmtl DarkWood
|
||||
Ns 225.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.58 0.41 0.25
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd WoodPlanks.jpg
|
||||
|
||||
newmtl LightBlue
|
||||
Ns 440.461707
|
||||
Ka 0.3 0.3 0.3
|
||||
Kd 0.25 1.0 1.0
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
map_Kd HullTexture.png
|
||||
|
||||
newmtl None
|
||||
Ns 500
|
||||
Ka 0.8 0.8 0.8
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.8 0.8 0.8
|
||||
d 1
|
||||
illum 2
|
||||
|
||||
newmtl White
|
||||
Ka 0.38 0.39 0.38
|
||||
Kd 0.9 0.9 0.9
|
||||
Ks 0.57 0.49 0.37
|
||||
Ke 0.0 0.0 0.0
|
||||
Ns 579.0
|
||||
|
||||
newmtl WindowShaded
|
||||
Ka 0.184744 0.184744 0.184744
|
||||
Kd 0.166368 0.218014 0.259048
|
||||
Ks 0.6283 0.5559 0.3661
|
||||
Ke 0.0 0.0 0.0
|
||||
Ns 427.451019
|
||||
Tr 0.2
|
||||
|
||||
newmtl Wood
|
||||
Ns 50
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.93 0.82 0.63
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd FineWood.jpg
|
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 3.1 MiB |
After Width: | Height: | Size: 3.2 MiB |
@@ -0,0 +1,55 @@
|
||||
# Blender MTL File: 'None'
|
||||
# Material Count: 5
|
||||
|
||||
newmtl mat_0_0
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.686275 0.686275 0.686275
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl mat_0_1
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
||||
|
||||
newmtl mat_0_2
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
||||
|
||||
newmtl mat_0_3
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.058824 0.058824 0.058824
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl mat_0_4
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
17572
Projekte/battleship/converter/src/main/resources/Models/UX23/UX23.obj
Normal file
@@ -1,32 +0,0 @@
|
||||
# Blender 4.2.2 LTS MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl map_ShipV_001
|
||||
Ns 224.999985
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.144874 0.000708
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl map_ShipV_002
|
||||
Ns 224.999985
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.035888 0.004678
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl map_ShipV_003
|
||||
Ns 224.999985
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.001405 0.006690 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|