Compare commits
15 Commits
b_wilkenin
...
b_Mueller_
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1ac55a9570 |
BIN
Projekte/Alienship.j3o
Normal file
BIN
Projekte/Boje.j3o
Normal file
BIN
Projekte/KingGeorgeV.j3o
Normal file
BIN
Projekte/Marlow66.j3o
Normal file
BIN
Projekte/Models/Alienship.j3o
Normal file
BIN
Projekte/UX23.j3o
Normal file
@@ -9,6 +9,9 @@ dependencies {
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||||
implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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implementation project(path: ':battleship:server')
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implementation project(path: ':battleship:server')
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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|
@@ -9,7 +9,7 @@
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#
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# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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map.opponent=maps/map2.json
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#map.opponent=maps/map2.json
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#
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# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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|
@@ -1,66 +0,0 @@
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{
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||||
"width": 10,
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||||
"height": 10,
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"ships": [
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||||
{
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||||
"length": 4,
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||||
"x": 15,
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||||
"y": 5,
|
||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 3,
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||||
"x": 0,
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||||
"y": 9,
|
||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 3,
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||||
"x": 2,
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||||
"y": 6,
|
||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 4,
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||||
"y": 8,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 2,
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||||
"y": 4,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 2,
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||||
"y": 1,
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||||
"rot": "DOWN"
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},
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||||
{
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"length": 1,
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||||
"x": 6,
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||||
"y": 2,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 8,
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||||
"y": 2,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 6,
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||||
"y": 0,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 8,
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||||
"y": 0,
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||||
"rot": "RIGHT"
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||||
}
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||||
]
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||||
}
|
@@ -1,66 +0,0 @@
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{
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||||
"width": 10,
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"height": 10,
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||||
"ships": [
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||||
{
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||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "DOWN"
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||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 2,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
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||||
},
|
||||
{
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||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
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||||
]
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||||
}
|
@@ -1,66 +0,0 @@
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||||
{
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||||
"width": 10,
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||||
"height": 10,
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||||
"ships": [
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||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "DOWN"
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||||
},
|
||||
{
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||||
"length": 3,
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||||
"x": 0,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
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||||
},
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||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
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||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
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||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
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||||
},
|
||||
{
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||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
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||||
}
|
||||
]
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||||
}
|
@@ -1,60 +0,0 @@
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||||
{
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||||
"width": 10,
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||||
"height": 10,
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||||
"ships": [
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 2,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
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||||
}
|
@@ -1,66 +0,0 @@
|
||||
{
|
||||
"width": 10,
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||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 4,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 7,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 7,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 9,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -1,66 +0,0 @@
|
||||
{
|
||||
"width": 10,
|
||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 7,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 4,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 3,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -25,6 +25,7 @@ import pp.battleship.client.gui.EditorAppState;
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||||
import pp.battleship.client.gui.SeaAppState;
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||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.game.client.GameMusic;
|
||||
import pp.battleship.game.client.ServerConnection;
|
||||
import pp.battleship.game.singlemode.BattleshipClientConfig;
|
||||
import pp.battleship.game.singlemode.ServerConnectionMockup;
|
||||
@@ -265,14 +266,24 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
atttachGameMusic();
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
|
||||
}
|
||||
|
||||
private void atttachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
@@ -281,16 +292,6 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameMusic = new GameMusic();
|
||||
gameMusic.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameMusic);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
|
@@ -12,6 +12,8 @@ import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the Battleship game.
|
||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||
|
@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
private AudioNode shellFlyingSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -79,8 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||
shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -90,7 +87,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
public AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
@@ -127,28 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
shipDestroyedSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the shell flying sound effect.
|
||||
*/
|
||||
public void shellFly() {
|
||||
if (isEnabled() && shellFlyingSound != null) {
|
||||
shellFlyingSound.playInstance();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a recieved {@code SoundEvent} and plays the according sound.
|
||||
*
|
||||
* @param event the Sound event to be processed
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case EXPLOSION -> explosion();
|
||||
case SPLASH -> splash();
|
||||
case DESTROYED_SHIP -> shipDestroyed();
|
||||
case SHELL_FLYING -> shellFly();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -11,13 +11,11 @@ import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.battleship.game.client.GameMusic;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
|
||||
import pp.battleship.client.GameMusic;
|
||||
import pp.battleship.client.VolumeSlider;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.prefs.Preferences;
|
||||
@@ -33,27 +31,25 @@ import static pp.util.PreferencesUtils.getPreferences;
|
||||
class Menu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(Menu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
|
||||
// private final VolumeSlider slider;
|
||||
private final BattleshipApp app;
|
||||
private final Button loadButton = new Button(lookup("menu.map.load"));
|
||||
private final Button saveButton = new Button(lookup("menu.map.save"));
|
||||
private final VolumeSlider slider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the BattleshipApp instance
|
||||
*/
|
||||
|
||||
public Menu(BattleshipApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
addChild(slider);
|
||||
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||
new StateCheckboxModel(app, GameSound.class)));
|
||||
// slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton)
|
||||
@@ -63,6 +59,11 @@ class Menu extends Dialog {
|
||||
addChild(new Button(lookup("menu.quit")))
|
||||
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
update();
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||
// addChild(slider);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -74,6 +75,14 @@ class Menu extends Dialog {
|
||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
||||
}
|
||||
|
||||
/* @Override
|
||||
public void update(float delta) {
|
||||
slider.update();
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@@ -149,13 +158,4 @@ class Menu extends Dialog {
|
||||
private void saveDialog() {
|
||||
fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the position of the volume control slider.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
slider.update();
|
||||
}
|
||||
}
|
||||
|
@@ -35,10 +35,9 @@ class NetworkDialog extends SimpleDialog {
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
// private final Button serverButton = new Button(lookup("client.server-star"));
|
||||
private final Button serverButton = new Button(lookup("client.server-start"));
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private final Button serverButton = new Button(lookup("client.server-start"));
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
@@ -69,10 +68,11 @@ class NetworkDialog extends SimpleDialog {
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
|
||||
//Add the button to start the sever
|
||||
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
||||
}
|
||||
//Add the button to start the sever
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
@@ -157,7 +157,6 @@ class NetworkDialog extends SimpleDialog {
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
@@ -174,4 +173,5 @@ class NetworkDialog extends SimpleDialog {
|
||||
});
|
||||
serverThread.start();
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -28,7 +28,7 @@ import pp.util.Position;
|
||||
* and interaction between the model and the view.
|
||||
*/
|
||||
class MapView {
|
||||
public static final float FIELD_SIZE = 40f;
|
||||
private static final float FIELD_SIZE = 40f;
|
||||
private static final float GRID_LINE_WIDTH = 2f;
|
||||
private static final float BACKGROUND_DEPTH = -4f;
|
||||
private static final float GRID_DEPTH = -1f;
|
||||
|
@@ -7,20 +7,15 @@
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
@@ -43,6 +38,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
// The MapView associated with this synchronizer
|
||||
private final MapView view;
|
||||
private Shell shell;
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
@@ -129,25 +125,16 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns a Spatial representation of the given {@code Shell} object
|
||||
* for 2D visualization in the game. The shell is represented as a circle.
|
||||
*
|
||||
* @param shell The {@code Shell} object to be visualized.
|
||||
* @return A {@code Spatial} object representing the shell on the map.
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
final ColorRGBA color = ColorRGBA.Black;
|
||||
Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
|
||||
Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
|
||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
|
||||
mat.setColor("Color", color);
|
||||
ellipse.setMaterial(mat);
|
||||
ellipse.addControl(new Shell2DControl(view, shell));
|
||||
return ellipse;
|
||||
public void update(float deltaTime) {
|
||||
if (shell != null) {
|
||||
shell.updatePosition(deltaTime);
|
||||
drawShell(shell.getCurrentPosition());
|
||||
}
|
||||
}
|
||||
|
||||
private void drawShell(Vector3f position){
|
||||
//TODO implement
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@@ -7,28 +7,30 @@ import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
|
||||
public class ParticleCreator {
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
|
||||
*/
|
||||
public class ParticleEffectFactory {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
|
||||
private final BattleshipApp app;
|
||||
|
||||
ParticleCreator(BattleshipApp app) {
|
||||
ParticleEffectFactory(BattleshipApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a flame particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured flame particle emitter
|
||||
*/
|
||||
|
||||
ParticleEmitter createFlame(){
|
||||
ParticleEmitter createFlame() {
|
||||
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||
flame.setSelectRandomImage(true);
|
||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||
@@ -54,7 +56,7 @@ public class ParticleCreator {
|
||||
|
||||
/**
|
||||
* Creates a flash particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured flash particle emitter
|
||||
*/
|
||||
ParticleEmitter createFlash() {
|
||||
@@ -83,7 +85,7 @@ public class ParticleCreator {
|
||||
|
||||
/**
|
||||
* Creates a round spark particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured round spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createRoundSpark() {
|
||||
@@ -111,7 +113,7 @@ public class ParticleCreator {
|
||||
|
||||
/**
|
||||
* Creates a spark particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createSpark() {
|
||||
@@ -123,9 +125,9 @@ public class ParticleCreator {
|
||||
spark.setFacingVelocity(true);
|
||||
spark.setParticlesPerSec(0);
|
||||
spark.setGravity(0, 5, 0);
|
||||
spark.setLowLife(0.5f);
|
||||
spark.setLowLife(1.1f);
|
||||
spark.setHighLife(1.5f);
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 8, 0)); // y20
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||
spark.setImagesX(1);
|
||||
spark.setImagesY(1);
|
||||
@@ -138,7 +140,7 @@ public class ParticleCreator {
|
||||
|
||||
/**
|
||||
* Creates a smoke trail particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured smoke trail particle emitter
|
||||
*/
|
||||
ParticleEmitter createSmokeTrail() {
|
||||
@@ -165,7 +167,7 @@ public class ParticleCreator {
|
||||
|
||||
/**
|
||||
* Creates a debris particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured debris particle emitter
|
||||
*/
|
||||
ParticleEmitter createDebris() {
|
||||
@@ -194,7 +196,7 @@ public class ParticleCreator {
|
||||
|
||||
/**
|
||||
* Creates a shockwave particle emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured shockwave particle emitter
|
||||
*/
|
||||
ParticleEmitter createShockwave() {
|
||||
@@ -221,7 +223,7 @@ public class ParticleCreator {
|
||||
|
||||
/**
|
||||
* Creates a moving smoke emitter.
|
||||
*
|
||||
*
|
||||
* @return a configured smoke emitter
|
||||
*/
|
||||
ParticleEmitter createMovingSmokeEmitter() {
|
||||
@@ -238,7 +240,6 @@ public class ParticleCreator {
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a one-time water splash particle emitter.
|
||||
*
|
@@ -20,10 +20,8 @@ import com.jme3.scene.shape.Cylinder;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
@@ -36,11 +34,13 @@ import static pp.util.FloatMath.PI;
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String SMALL_SHIP_MODEL = "Models/SmallShip/SmallShip.j3o"; //NON-NLS
|
||||
private static final String U_BOAT_MODEL = "Models/WWII_ship_German_Type_II_U-boat_v2/WW2Uboat.j3o"; //NON-NLS
|
||||
private static final String TUG_BOAT_MODEL = "Models/TugBoat/TugBoat.j3o"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String UX23 = "Models/UX23/UX23.j3o";
|
||||
private static final String BOJE = "Models/Boje/Boje.j3o";
|
||||
|
||||
private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o";
|
||||
private static final String MARLOW66 = "Models/Marlow66/Marlow66.j3o";
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
@@ -50,8 +50,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
private final ParticleCreator particlecreator;
|
||||
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
@@ -64,7 +63,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
this.particlecreator = new ParticleCreator(app);
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@@ -81,46 +80,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a miss by representing it with a blue cylinder
|
||||
* and attaching a water splash effect to it.
|
||||
* @param shot the shot to be processed
|
||||
* @return a Spatial simulating a miss with water splash effect
|
||||
*/
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particlecreator.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the sinking animation and removal of ship if destroyed
|
||||
* @param ship the ship to be sunk
|
||||
*/
|
||||
private void sinkAndRemoveShip(Battleship ship) {
|
||||
Battleship dasIstGelebteTeamarbeit = ship;
|
||||
final Node shipNode = (Node) getSpatial(dasIstGelebteTeamarbeit);
|
||||
if (shipNode == null) return;
|
||||
|
||||
// Add sinking control to animate the sinking
|
||||
shipNode.addControl(new SinkControl(shipNode));
|
||||
|
||||
// Add particle effects
|
||||
ParticleEmitter bubbles = particlecreator.createWaterSplash();
|
||||
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(bubbles);
|
||||
bubbles.emitAllParticles();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
* contains the ship model as a child so that it moves with the ship.
|
||||
*
|
||||
@@ -132,18 +92,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
|
||||
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = particlecreator.createFlame();
|
||||
ParticleEmitter flash = particlecreator.createFlash();
|
||||
ParticleEmitter spark = particlecreator.createSpark();
|
||||
ParticleEmitter roundSpark = particlecreator.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particlecreator.createSmokeTrail();
|
||||
ParticleEmitter debris = particlecreator.createDebris();
|
||||
ParticleEmitter shockwave = particlecreator.createShockwave();
|
||||
ParticleEmitter movingSmoke = particlecreator.createMovingSmokeEmitter();
|
||||
ParticleEmitter flame = particleFactory.createFlame();
|
||||
ParticleEmitter flash = particleFactory.createFlash();
|
||||
ParticleEmitter spark = particleFactory.createSpark();
|
||||
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||
ParticleEmitter debris = particleFactory.createDebris();
|
||||
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
@@ -157,8 +119,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
// Set the local translation for the hit effect to the point of impact
|
||||
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
|
||||
// Attach the hitEffectNode to the shipNode so it moves with the ship
|
||||
shipNode.attachChild(hitEffectNode);
|
||||
@@ -171,14 +133,21 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
shockwave.emitAllParticles();
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
//Checks if ship is destroyed and triggers animation accordingly
|
||||
if (ship.isDestroyed()) {
|
||||
sinkAndRemoveShip(ship);
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a cylinder geometry representing the specified shot.
|
||||
@@ -231,18 +200,12 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
switch (ship.getLength()) {
|
||||
case 4:
|
||||
return createBattleship(ship);
|
||||
case 3:
|
||||
return createLargeship(ship);
|
||||
case 2:
|
||||
return createMediumship(ship);
|
||||
case 1:
|
||||
return createSmallship(ship);
|
||||
default:
|
||||
return createBox(ship);
|
||||
case 4: return createBattleship(ship);
|
||||
case 3: return createMarlow66(ship);
|
||||
case 2: return createUX23(ship);
|
||||
case 1: return createAllienship(ship);
|
||||
default: return createBox(ship);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -292,36 +255,42 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
// model.scale(0.0007f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createSmallship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP_MODEL);
|
||||
private Spatial createAllienship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.0005f);
|
||||
model.scale(0.10f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;}
|
||||
private Spatial createUX23(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(UX23);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
// model.move(0f, -0.05f, 0f);
|
||||
model.scale(0.89f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createMediumship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(U_BOAT_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.27f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createLargeship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(TUG_BOAT_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.0004f);
|
||||
|
||||
private Spatial createMarlow66(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(MARLOW66);
|
||||
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, 0.25f, 0f);
|
||||
model.scale(0.135f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
@@ -341,25 +310,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns a 3D model representation of the given {@code Shell} object
|
||||
* for visualization in the game.
|
||||
*
|
||||
* @param shell The {@code Shell} object to be visualized.
|
||||
* @return A {@code Spatial} object representing the 3D model of the shell.
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
|
||||
model.setLocalScale(.05f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
Material mat = new Material(app.getAssetManager(), LIGHTING);
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
|
||||
mat.setReceivesShadows(true);
|
||||
model.setMaterial(mat);
|
||||
|
||||
model.addControl(new ShellControl(shell));
|
||||
return model;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,49 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* Controls the 2D representation of a {@code Shell} in the game, updating its position
|
||||
* based on the shell's current state in the game model. The {@code Shell2DControl} class
|
||||
* is responsible for translating the shell's 3D position to a 2D view position within
|
||||
* the game's map view.
|
||||
*/
|
||||
public class Shell2DControl extends AbstractControl {
|
||||
private final Shell shell;
|
||||
private final MapView view;
|
||||
|
||||
/**
|
||||
* Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
|
||||
*
|
||||
* @param view The {@code MapView} used to get information about the map to display.
|
||||
* @param shell The {@code Shell} being visualized.
|
||||
*/
|
||||
public Shell2DControl(MapView view, Shell shell){
|
||||
this.shell = shell;
|
||||
this.view = view;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the position of the shell's 2D representation based on the shell's current
|
||||
* 3D position in the game model. The position is mapped from model space to view space
|
||||
* coordinates and translated to the appropriate location within the {@code MapView}.
|
||||
*
|
||||
* @param tpf Time per frame, representing the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
Vector3f shellPos = shell.getPosition();
|
||||
Position viewPos = view.modelToView(shellPos.x, shellPos.z);
|
||||
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
}
|
||||
}
|
@@ -1,50 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Shell;
|
||||
|
||||
import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
* Controls the 3D representation of a {@code Shell} in the game, updating its position
|
||||
* and rotation based on the shell's current state in the game model. The {@code ShellControl}
|
||||
* class ensures that the spatial associated with the shell is positioned and oriented correctly
|
||||
* within the world.
|
||||
*/
|
||||
public class ShellControl extends AbstractControl {
|
||||
private final Shell shell;
|
||||
|
||||
/**
|
||||
* Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
|
||||
*
|
||||
* @param shell The {@code Shell} being visualized and controlled.
|
||||
*/
|
||||
public ShellControl(Shell shell){
|
||||
super();
|
||||
this.shell = shell;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the 3D position and rotation of the shell based on its current state.
|
||||
* Converts map coordinates to world coordinates and applies the shell's orientation.
|
||||
*
|
||||
* @param tpf Time per frame, representing the elapsed time since the last update.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
Vector3f pos = shell.getPosition();
|
||||
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
|
||||
fixed.setY(pos.y);
|
||||
spatial.setLocalTranslation(fixed);
|
||||
spatial.setLocalRotation(shell.getRotation());
|
||||
spatial.rotate(PI/2,0,0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
}
|
||||
}
|
@@ -1,54 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
|
||||
/**
|
||||
* Control that handles the sinking effect for destroyed ships.
|
||||
* It will gradually move the ship downwards and then remove it from the scene.
|
||||
*/
|
||||
class SinkControl extends AbstractControl {
|
||||
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
||||
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
||||
private float elapsedTime = 0;
|
||||
|
||||
private final Node shipNode;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
|
||||
* @param shipNode the node to handeld
|
||||
*/
|
||||
public SinkControl(Node shipNode) {
|
||||
this.shipNode = shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updated the Map to sink the ship
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Update the sinking effect
|
||||
elapsedTime += tpf;
|
||||
|
||||
// Move the ship down over time
|
||||
Vector3f currentPos = shipNode.getLocalTranslation();
|
||||
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
|
||||
|
||||
// Check if sinking duration has passed
|
||||
if (elapsedTime >= SINK_DURATION) {
|
||||
// Remove the ship from the scene
|
||||
shipNode.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-related code needed
|
||||
}
|
||||
}
|
||||
|
@@ -1,183 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
import com.jme3.network.Server;
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||
private static final File CONFIG_FILE = new File("server.properties");
|
||||
|
||||
private final BattleshipConfig config = new BattleshipConfig();
|
||||
private Server myServer;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleships server.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new BattleshipServer().run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the server.
|
||||
*/
|
||||
BattleshipServer() {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
}
|
||||
|
||||
public void run() {
|
||||
startServer();
|
||||
while (true)
|
||||
processNextMessage();
|
||||
}
|
||||
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||
myServer = Network.createServer(config.getPort());
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
private void processNextMessage() {
|
||||
try {
|
||||
pendingMessages.take().process(logic);
|
||||
}
|
||||
catch (InterruptedException ex) {
|
||||
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
private void initializeSerializables() {
|
||||
Serializer.registerClass(GameDetails.class);
|
||||
Serializer.registerClass(StartBattleMessage.class);
|
||||
Serializer.registerClass(MapMessage.class);
|
||||
Serializer.registerClass(ShootMessage.class);
|
||||
Serializer.registerClass(EffectMessage.class);
|
||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationFinishedMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
if (message instanceof ClientMessage clientMessage)
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
||||
final Player player = logic.getPlayerById(hostedConnection.getId());
|
||||
if (player == null)
|
||||
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
|
||||
else { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void exit(int exitValue) { //NON-NLS
|
||||
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
||||
if (myServer != null)
|
||||
for (HostedConnection client : myServer.getConnections()) //NON-NLS
|
||||
if (client != null) client.close("Game over"); //NON-NLS
|
||||
System.exit(exitValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the specified message to the specified connection.
|
||||
*
|
||||
* @param id the connection id
|
||||
* @param message the message
|
||||
*/
|
||||
public void send(int id, ServerMessage message) {
|
||||
if (myServer == null || !myServer.isRunning()) {
|
||||
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||
return;
|
||||
}
|
||||
final HostedConnection connection = myServer.getConnection(id);
|
||||
if (connection != null)
|
||||
connection.send(message);
|
||||
else
|
||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
|
@@ -1,18 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.server;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
|
||||
record ReceivedMessage(ClientMessage message, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
message.accept(interpreter, from);
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 63 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 3.1 MiB |
After Width: | Height: | Size: 3.2 MiB |
Before Width: | Height: | Size: 43 KiB |
Before Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 166 KiB |
Before Width: | Height: | Size: 98 KiB |
Before Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 168 KiB |
@@ -41,10 +41,12 @@ public class ModelExporter extends SimpleApplication {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/SmallShip/12219_boat_v2_L2.obj", "SmallShip.j3o"); //NON-NLS
|
||||
export("Models/WWII_ship_German_Type_II_U-boat_v2/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "WW2Uboat.j3o"); //NON-NLS
|
||||
export("Models/TugBoat/12218_tugboat_v1_L2.obj", "TugBoat.j3o"); //NON-NLS
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
|
||||
export("Models/Alienship/Alienship.obj", "Alienship.j3o");//NON-NLS
|
||||
export("Models/Marlow66/Marlow66.obj", "Marlow66.j3o");//NON-NLS
|
||||
export("Models/UX23/UX23.obj", "UX23.j3o");//NON-NLS
|
||||
export("Models/Boje/Boje.obj", "Boje.j3o");//NON-NLS
|
||||
|
||||
stop();
|
||||
}
|
||||
|
||||
|
After Width: | Height: | Size: 78 KiB |
@@ -0,0 +1,11 @@
|
||||
# Blender MTL File: 'water ship.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
20188
Projekte/battleship/converter/src/main/resources/Models/Boje/Boje.obj
Normal file
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 89 KiB |
@@ -0,0 +1,90 @@
|
||||
# Blender MTL File: 'Marlow66.blend'
|
||||
# Material Count: 6
|
||||
|
||||
# DISCLOSURE:
|
||||
# This model obj or mtl files are NOT intended for commercial purposes.
|
||||
# Do not copy or sell in part or in full without explicit permission from original author
|
||||
# including accompanying textures, jpgs etc...
|
||||
# One or more textures bundled with this project have been created with images from Textures.com.
|
||||
# These images may not be redistributed by default. Please visit www.textures.com for more information.
|
||||
#
|
||||
# AUTHOR: PapaySailor Copyright 2020
|
||||
# WEB SITE: www.archipelagosim.com
|
||||
|
||||
newmtl Aluminum
|
||||
Ns 40.0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.1 0.1 0.1
|
||||
|
||||
newmtl Black
|
||||
Ns 517.690314
|
||||
Ka 0.235955 0.235955 0.235955
|
||||
Kd 0.000000 0.000000 0.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Chrome
|
||||
Ns 10
|
||||
Ka 0.05 0.05 0.1
|
||||
Kd 0.99 0.99 0.99
|
||||
Ks 1.0 1.0 1.0
|
||||
|
||||
newmtl DarkWood
|
||||
Ns 225.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.58 0.41 0.25
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd WoodPlanks.jpg
|
||||
|
||||
newmtl LightBlue
|
||||
Ns 440.461707
|
||||
Ka 0.3 0.3 0.3
|
||||
Kd 0.25 1.0 1.0
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 3
|
||||
map_Kd HullTexture.png
|
||||
|
||||
newmtl None
|
||||
Ns 500
|
||||
Ka 0.8 0.8 0.8
|
||||
Kd 0.8 0.8 0.8
|
||||
Ks 0.8 0.8 0.8
|
||||
d 1
|
||||
illum 2
|
||||
|
||||
newmtl White
|
||||
Ka 0.38 0.39 0.38
|
||||
Kd 0.9 0.9 0.9
|
||||
Ks 0.57 0.49 0.37
|
||||
Ke 0.0 0.0 0.0
|
||||
Ns 579.0
|
||||
|
||||
newmtl WindowShaded
|
||||
Ka 0.184744 0.184744 0.184744
|
||||
Kd 0.166368 0.218014 0.259048
|
||||
Ks 0.6283 0.5559 0.3661
|
||||
Ke 0.0 0.0 0.0
|
||||
Ns 427.451019
|
||||
Tr 0.2
|
||||
|
||||
newmtl Wood
|
||||
Ns 50
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 0.93 0.82 0.63
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd FineWood.jpg
|
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 3.1 MiB |
After Width: | Height: | Size: 3.2 MiB |
@@ -1,104 +0,0 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 16.12.2011 14:18:52
|
||||
|
||||
newmtl white
|
||||
Ns 53.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.6667 0.6667 0.6667
|
||||
Kd 0.6667 0.6667 0.6667
|
||||
Ks 0.1800 0.1800 0.1800
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_elements_black
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.0000 0.0000 0.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_glass
|
||||
Ns 60.0000
|
||||
Ni 7.0000
|
||||
d 0.4000
|
||||
Tr 0.6000
|
||||
Tf 0.4000 0.4000 0.4000
|
||||
illum 2
|
||||
Ka 0.1059 0.1569 0.1451
|
||||
Kd 0.1059 0.1569 0.1451
|
||||
Ks 0.6750 0.6750 0.6750
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_screw_hooks_bronze
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.2941 0.2157 0.0510
|
||||
Kd 0.2941 0.2157 0.0510
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_silver
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.3333 0.3333 0.3333
|
||||
Kd 0.3333 0.3333 0.3333
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_buffer
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.2700 0.2700 0.2700
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_buffer_diffuse.jpg
|
||||
map_Kd boat_buffer_diffuse.jpg
|
||||
|
||||
newmtl boat_roof_accessory
|
||||
Ns 15.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_roof_accessory_diffuse.jpg
|
||||
map_Kd boat_roof_accessory_diffuse.jpg
|
||||
|
||||
newmtl boat_body
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_body_diffuse.jpg
|
||||
map_Kd boat_body_diffuse.jpg
|
Before Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 166 KiB |
Before Width: | Height: | Size: 98 KiB |
Before Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 47 KiB |
@@ -1,154 +0,0 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 21.12.2011 10:51:13
|
||||
|
||||
newmtl 12218_tugboat_tube
|
||||
Ns 40.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.1800 0.1800 0.1800
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 12218_tugboat_tube_diffuse.jpg
|
||||
map_Kd 12218_tugboat_tube_diffuse.jpg
|
||||
|
||||
newmtl 12218_tugboat_cabine
|
||||
Ns 40.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.1800 0.1800 0.1800
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 12218_tugboat_cabine_diffuse.jpg
|
||||
map_Kd 12218_tugboat_cabine_diffuse.jpg
|
||||
|
||||
newmtl 12218_tugboat_boat
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.5400 0.5400 0.5400
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 12218_tugboat_boat_diffuse.jpg
|
||||
map_Kd 12218_tugboat_boat_diffuse.jpg
|
||||
|
||||
newmtl 12218_tugboat_blackpaint
|
||||
Ns 40.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.1333 0.1333 0.1333
|
||||
Kd 0.1333 0.1333 0.1333
|
||||
Ks 0.1725 0.1725 0.1725
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 12218_tugboat_yellowpaint
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.8196 0.6588 0.1725
|
||||
Kd 0.8196 0.6588 0.1725
|
||||
Ks 0.6471 0.6471 0.6471
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 12218_tugboat_crane
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.6314 0.0588 0.0588
|
||||
Kd 0.6314 0.0588 0.0588
|
||||
Ks 0.6471 0.6471 0.6471
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 12218_tugboat_orangepaint
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.8627 0.2549 0.1137
|
||||
Kd 0.8627 0.2549 0.1137
|
||||
Ks 0.6471 0.6471 0.6471
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 12218_tugboat_whitepaint
|
||||
Ns 60.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.8667 0.8667 0.8667
|
||||
Kd 0.8667 0.8667 0.8667
|
||||
Ks 0.7765 0.7765 0.7765
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 12218_tugboat_greypaint
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.3373 0.3412 0.3490
|
||||
Kd 0.3373 0.3412 0.3490
|
||||
Ks 0.6471 0.6471 0.6471
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 12218_tugboat_bronze
|
||||
Ns 75.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.5529 0.4275 0.0000
|
||||
Kd 0.5529 0.4275 0.0000
|
||||
Ks 0.6471 0.6471 0.6471
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 12218_tugboat_saferound
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.2700 0.2700 0.2700
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 12218_tugboat_saferound_diffuse.jpg
|
||||
map_Kd 12218_tugboat_saferound_diffuse.jpg
|
||||
|
||||
newmtl 12218_tugboat_dirtdark
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.1216 0.1059 0.0863
|
||||
Kd 0.1216 0.1059 0.0863
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
@@ -0,0 +1,55 @@
|
||||
# Blender MTL File: 'None'
|
||||
# Material Count: 5
|
||||
|
||||
newmtl mat_0_0
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.686275 0.686275 0.686275
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl mat_0_1
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
||||
|
||||
newmtl mat_0_2
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
||||
|
||||
newmtl mat_0_3
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.058824 0.058824 0.058824
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl mat_0_4
|
||||
Ns 1.000002
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd 001.JPG
|
17572
Projekte/battleship/converter/src/main/resources/Models/UX23/UX23.obj
Normal file
@@ -1,16 +0,0 @@
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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
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# File Created: 29.03.2012 14:25:39
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newmtl default
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Ns 35.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 1.0000 1.0000 1.0000
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Kd 1.0000 1.0000 1.0000
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Ks 0.5400 0.5400 0.5400
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Ke 0.0000 0.0000 0.0000
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map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
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map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
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Before Width: | Height: | Size: 168 KiB |
@@ -10,7 +10,6 @@ package pp.battleship.game.client;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Sound;
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@@ -54,13 +53,16 @@ class BattleState extends ClientState {
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@Override
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public void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
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playSound(msg);
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myTurn = msg.isMyTurn();
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logic.setInfoText(msg.getInfoTextKey());
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Shell shell = new Shell(msg.getShot());
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affectedMap(msg).add(shell);
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logic.playSound(Sound.SHELL_FLYING);
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logic.setState(new ShootingState(logic, shell, myTurn, msg));
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affectedMap(msg).add(msg.getShot());
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if (destroyedOpponentShip(msg))
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logic.getOpponentMap().add(msg.getDestroyedShip());
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if (msg.isGameOver()) {
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msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
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logic.setState(new GameOverState(logic));
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}
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}
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/**
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@@ -72,4 +74,29 @@ class BattleState extends ClientState {
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private ShipMap affectedMap(EffectMessage msg) {
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return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
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}
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/**
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* Checks if the opponent's ship was destroyed by the player's shot.
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*
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* @param msg the effect message received from the server
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* @return true if the shot destroyed an opponent's ship, false otherwise
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*/
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private boolean destroyedOpponentShip(EffectMessage msg) {
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return msg.getDestroyedShip() != null && msg.isOwnShot();
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}
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/**
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* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
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* or destruction of a ship.
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*
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* @param msg the effect message containing the result of the shot
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*/
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private void playSound(EffectMessage msg) {
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if (!msg.getShot().isHit())
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logic.playSound(Sound.SPLASH);
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else if (msg.getDestroyedShip() == null)
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logic.playSound(Sound.EXPLOSION);
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else
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logic.playSound(Sound.DESTROYED_SHIP);
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}
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}
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