Compare commits
32 Commits
b_wilkenin
...
b_schmidt_
Author | SHA1 | Date | |
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cb57187f98 | ||
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3ee095215a |
@@ -7,6 +7,9 @@ description = 'Battleship Client'
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||||
dependencies {
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||||
implementation project(":jme-common")
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||||
implementation project(":battleship:model")
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||||
implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
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||||
implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
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||||
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||||
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implementation libs.jme3.desktop
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||||
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||||
@@ -14,6 +17,8 @@ dependencies {
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||||
runtimeOnly libs.jme3.plugins
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||||
runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.testdata
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||||
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||||
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||||
}
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||||
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||||
application {
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||||
|
@@ -9,7 +9,7 @@
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#
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# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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map.opponent=maps/map2.json
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#map.opponent=maps/map2.json
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#
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# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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||||
|
@@ -1,66 +0,0 @@
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||||
{
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||||
"width": 10,
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||||
"height": 10,
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||||
"ships": [
|
||||
{
|
||||
"length": 4,
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||||
"x": 15,
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||||
"y": 5,
|
||||
"rot": "DOWN"
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||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 3,
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||||
"x": 2,
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||||
"y": 6,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 4,
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||||
"y": 8,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 2,
|
||||
"y": 4,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 2,
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||||
"x": 2,
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||||
"y": 1,
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||||
"rot": "DOWN"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 6,
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||||
"y": 2,
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||||
"rot": "RIGHT"
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||||
},
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||||
{
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||||
"length": 1,
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||||
"x": 8,
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||||
"y": 2,
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||||
"rot": "RIGHT"
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||||
},
|
||||
{
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||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
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||||
"rot": "RIGHT"
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||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
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||||
"y": 0,
|
||||
"rot": "RIGHT"
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||||
}
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||||
]
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||||
}
|
@@ -1,66 +0,0 @@
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||||
{
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||||
"width": 10,
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||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "DOWN"
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||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "DOWN"
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||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 2,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
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||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
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||||
}
|
@@ -1,66 +0,0 @@
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||||
{
|
||||
"width": 10,
|
||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -1,60 +0,0 @@
|
||||
{
|
||||
"width": 10,
|
||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 2,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -1,66 +0,0 @@
|
||||
{
|
||||
"width": 10,
|
||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 4,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 7,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 7,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 9,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -1,66 +0,0 @@
|
||||
{
|
||||
"width": 10,
|
||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 7,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 0,
|
||||
"y": 4,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 3,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -23,6 +23,7 @@ import com.simsilica.lemur.style.BaseStyles;
|
||||
import pp.battleship.client.gui.BattleAppState;
|
||||
import pp.battleship.client.gui.EditorAppState;
|
||||
import pp.battleship.client.gui.SeaAppState;
|
||||
import pp.battleship.client.GameMusic;
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.game.client.ServerConnection;
|
||||
@@ -268,6 +269,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
|
||||
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
|
||||
}
|
||||
|
||||
@@ -290,7 +292,6 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
stateManager.attach(gameMusic);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
|
@@ -1,10 +1,5 @@
|
||||
package pp.battleship.client;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
@@ -14,13 +9,25 @@ import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
public class GameMusic extends AbstractAppState{
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays music.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState {
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode music;
|
||||
private AudioNode battleMusic;
|
||||
private AudioNode menuMusicModern;
|
||||
private AudioNode menuMusicTraditional;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -30,18 +37,47 @@ public class GameMusic extends AbstractAppState{
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
* Checks enabled volume in preferences.
|
||||
*
|
||||
* @return {@code float} if a volumePreference is set, the volume is set to the Value in PREFERENCES,
|
||||
* {@code 0.25f} if no volumePreference is set in PREFERENCES, the Volume is set to a default of 0.25f
|
||||
*
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
|
||||
public static float volumePreference() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.25f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
else if (!isEnabled() && enabled) {
|
||||
if (menuMusicModern != null) menuMusicModern.play();
|
||||
} else if (isEnabled() && !enabled) {
|
||||
if (menuMusicModern != null) menuMusicModern.stop();
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the music.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
@@ -50,16 +86,17 @@ public class GameMusic extends AbstractAppState{
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
music = loadSound(app, "Sound/DasBootMenu.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
music.play();
|
||||
menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg");
|
||||
setVolume(volumePreference());
|
||||
menuMusicModern.setLooping(true);
|
||||
if (isEnabled() && menuMusicModern != null) {
|
||||
menuMusicModern.play();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
* Loads the music from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
@@ -79,33 +116,14 @@ public class GameMusic extends AbstractAppState{
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
* Sets the vol param to the level set in PREFERENCES
|
||||
*
|
||||
* @param vol Volume level of the music as indicated by the Volume control Slider
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
else if(!isEnabled() && enabled) {
|
||||
if (music != null) music.play();
|
||||
} else if (isEnabled() && !enabled) {
|
||||
if (music != null) music.stop();
|
||||
}
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
menuMusicModern.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
}
|
@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
private AudioNode shellFlyingSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -79,8 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||
shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -127,28 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
shipDestroyedSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the shell flying sound effect.
|
||||
*/
|
||||
public void shellFly() {
|
||||
if (isEnabled() && shellFlyingSound != null) {
|
||||
shellFlyingSound.playInstance();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a recieved {@code SoundEvent} and plays the according sound.
|
||||
*
|
||||
* @param event the Sound event to be processed
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case EXPLOSION -> explosion();
|
||||
case SPLASH -> splash();
|
||||
case DESTROYED_SHIP -> shipDestroyed();
|
||||
case SHELL_FLYING -> shellFly();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -11,13 +11,11 @@ import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.battleship.client.gui.VolumeControl;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
|
||||
import pp.battleship.client.GameMusic;
|
||||
import pp.battleship.client.VolumeSlider;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.prefs.Preferences;
|
||||
@@ -36,7 +34,7 @@ class Menu extends Dialog {
|
||||
private final BattleshipApp app;
|
||||
private final Button loadButton = new Button(lookup("menu.map.load"));
|
||||
private final Button saveButton = new Button(lookup("menu.map.save"));
|
||||
private final VolumeSlider slider;
|
||||
private final VolumeControl volumeSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
@@ -46,13 +44,16 @@ class Menu extends Dialog {
|
||||
public Menu(BattleshipApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
|
||||
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
addChild(slider);
|
||||
volumeSlider = new VolumeControl(app.getStateManager().getState(GameMusic.class));
|
||||
|
||||
addChild(volumeSlider);
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
@@ -74,6 +75,15 @@ class Menu extends Dialog {
|
||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the position of the volume control slider.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
volumeSlider.update();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@@ -149,13 +159,4 @@ class Menu extends Dialog {
|
||||
private void saveDialog() {
|
||||
fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the position of the volume control slider.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
slider.update();
|
||||
}
|
||||
}
|
||||
|
@@ -7,12 +7,12 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.battleship.server.BattleshipServer;
|
||||
import pp.battleship.client.server.BattleshipSelfhostServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
@@ -35,8 +35,7 @@ class NetworkDialog extends SimpleDialog {
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
// private final Button serverButton = new Button(lookup("client.server-star"));
|
||||
private final Button serverButton = new Button(lookup("client.server-start"));
|
||||
private static final Checkbox HOST = new Checkbox(lookup("server.host"));
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
@@ -60,6 +59,7 @@ class NetworkDialog extends SimpleDialog {
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
@@ -69,9 +69,6 @@ class NetworkDialog extends SimpleDialog {
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
|
||||
//Add the button to start the sever
|
||||
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -159,15 +156,15 @@ class NetworkDialog extends SimpleDialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
* Starts the server of the client in a new thread and catches connectivity issues.
|
||||
*/
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
private void startClientServer() {
|
||||
HOST.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
BattleshipServer.main(null);
|
||||
BattleshipSelfhostServer.main(null);
|
||||
} catch (Exception e) {
|
||||
serverButton.setEnabled(true);
|
||||
HOST.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
@@ -175,3 +172,4 @@ class NetworkDialog extends SimpleDialog {
|
||||
serverThread.start();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,24 +0,0 @@
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final GameMusic music;
|
||||
|
||||
private double vol;
|
||||
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
}
|
@@ -19,8 +19,8 @@ import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
|
@@ -1,284 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
|
||||
public class ParticleCreator {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
private final BattleshipApp app;
|
||||
|
||||
ParticleCreator(BattleshipApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a flame particle emitter.
|
||||
*
|
||||
* @return a configured flame particle emitter
|
||||
*/
|
||||
|
||||
ParticleEmitter createFlame(){
|
||||
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||
flame.setSelectRandomImage(true);
|
||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||
flame.setStartSize(0.1f);
|
||||
flame.setEndSize(0.5f);
|
||||
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
flame.setParticlesPerSec(0);
|
||||
flame.setGravity(0, -5, 0);
|
||||
flame.setLowLife(.4f);
|
||||
flame.setHighLife(.5f);
|
||||
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
||||
flame.getParticleInfluencer().setVelocityVariation(1f);
|
||||
flame.setImagesX(2);
|
||||
flame.setImagesY(2);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
flame.setMaterial(mat);
|
||||
|
||||
return flame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a flash particle emitter.
|
||||
*
|
||||
* @return a configured flash particle emitter
|
||||
*/
|
||||
ParticleEmitter createFlash() {
|
||||
ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
||||
flash.setSelectRandomImage(true);
|
||||
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
||||
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
flash.setStartSize(.1f);
|
||||
flash.setEndSize(0.5f);
|
||||
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||
flash.setParticlesPerSec(0);
|
||||
flash.setGravity(0, 0, 0);
|
||||
flash.setLowLife(.2f);
|
||||
flash.setHighLife(.2f);
|
||||
flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
|
||||
flash.getParticleInfluencer().setVelocityVariation(1);
|
||||
flash.setImagesX(2);
|
||||
flash.setImagesY(2);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
flash.setMaterial(mat);
|
||||
|
||||
return flash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a round spark particle emitter.
|
||||
*
|
||||
* @return a configured round spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createRoundSpark() {
|
||||
ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
||||
roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
||||
roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||
roundSpark.setStartSize(0.2f);
|
||||
roundSpark.setEndSize(0.8f);
|
||||
roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
roundSpark.setParticlesPerSec(0);
|
||||
roundSpark.setGravity(0, -.5f, 0);
|
||||
roundSpark.setLowLife(1.8f);
|
||||
roundSpark.setHighLife(2f);
|
||||
roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||
roundSpark.setImagesX(1);
|
||||
roundSpark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
roundSpark.setMaterial(mat);
|
||||
|
||||
return roundSpark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a spark particle emitter.
|
||||
*
|
||||
* @return a configured spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createSpark() {
|
||||
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
spark.setStartSize(.5f);
|
||||
spark.setEndSize(.5f);
|
||||
spark.setFacingVelocity(true);
|
||||
spark.setParticlesPerSec(0);
|
||||
spark.setGravity(0, 5, 0);
|
||||
spark.setLowLife(0.5f);
|
||||
spark.setHighLife(1.5f);
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 8, 0)); // y20
|
||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||
spark.setImagesX(1);
|
||||
spark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||
spark.setMaterial(mat);
|
||||
|
||||
return spark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a smoke trail particle emitter.
|
||||
*
|
||||
* @return a configured smoke trail particle emitter
|
||||
*/
|
||||
ParticleEmitter createSmokeTrail() {
|
||||
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
smokeTrail.setStartSize(.2f);
|
||||
smokeTrail.setEndSize(1f);
|
||||
smokeTrail.setFacingVelocity(true);
|
||||
smokeTrail.setParticlesPerSec(0);
|
||||
smokeTrail.setGravity(0, 1, 0);
|
||||
smokeTrail.setLowLife(.4f);
|
||||
smokeTrail.setHighLife(.5f);
|
||||
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
||||
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeTrail.setImagesX(1);
|
||||
smokeTrail.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||
smokeTrail.setMaterial(mat);
|
||||
|
||||
return smokeTrail;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a debris particle emitter.
|
||||
*
|
||||
* @return a configured debris particle emitter
|
||||
*/
|
||||
ParticleEmitter createDebris() {
|
||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||
debris.setSelectRandomImage(true);
|
||||
debris.setRandomAngle(true);
|
||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||
debris.setStartSize(.10f);
|
||||
debris.setEndSize(.15f);
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setGravity(0, 12f, 0);
|
||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
|
||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||
debris.setImagesX(3);
|
||||
debris.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||
debris.setMaterial(mat);
|
||||
|
||||
return debris;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a shockwave particle emitter.
|
||||
*
|
||||
* @return a configured shockwave particle emitter
|
||||
*/
|
||||
ParticleEmitter createShockwave() {
|
||||
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||
shockwave.setStartSize(0f);
|
||||
shockwave.setEndSize(3f);
|
||||
shockwave.setParticlesPerSec(0);
|
||||
shockwave.setGravity(0, 0, 0);
|
||||
shockwave.setLowLife(0.5f);
|
||||
shockwave.setHighLife(0.5f);
|
||||
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||
shockwave.setImagesX(1);
|
||||
shockwave.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||
shockwave.setMaterial(mat);
|
||||
|
||||
return shockwave;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a moving smoke emitter.
|
||||
*
|
||||
* @return a configured smoke emitter
|
||||
*/
|
||||
ParticleEmitter createMovingSmokeEmitter() {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a one-time water splash particle emitter.
|
||||
*
|
||||
* @return a configured one-time water splash particle emitter
|
||||
*/
|
||||
public ParticleEmitter createWaterSplash() {
|
||||
// Create a new particle emitter for the splash effect
|
||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||
|
||||
// Set the shape of the emitter, making particles emit from a point or small area
|
||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||
|
||||
// Start and end colors for water (blue, fading out)
|
||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||
|
||||
// Particle size: small at start, larger before fading out
|
||||
waterSplash.setStartSize(0.1f);
|
||||
waterSplash.setEndSize(0.3f);
|
||||
|
||||
// Particle lifespan (how long particles live)
|
||||
waterSplash.setLowLife(0.5f);
|
||||
waterSplash.setHighLife(1f);
|
||||
|
||||
// Gravity: Pull the water particles downwards
|
||||
waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
|
||||
|
||||
// Velocity: Give particles an initial burst upward (simulates splash)
|
||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
|
||||
|
||||
// Set how many particles are emitted per second (0 to emit all particles at once)
|
||||
waterSplash.setParticlesPerSec(0);
|
||||
|
||||
// Load a texture for the water splash (assuming a texture exists at this path)
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||
waterSplash.setMaterial(mat);
|
||||
|
||||
return waterSplash;
|
||||
}
|
||||
|
||||
}
|
@@ -8,9 +8,13 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
@@ -30,16 +34,16 @@ import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
* The {@code SeaSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the ships and shots on the sea map with the underlying data model.
|
||||
* representation of the ships and shots on the sea map with the underlying model.
|
||||
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String SMALL_SHIP_MODEL = "Models/SmallShip/SmallShip.j3o"; //NON-NLS
|
||||
private static final String U_BOAT_MODEL = "Models/WWII_ship_German_Type_II_U-boat_v2/WW2Uboat.j3o"; //NON-NLS
|
||||
private static final String TUG_BOAT_MODEL = "Models/TugBoat/TugBoat.j3o"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
|
||||
private static final String SMALL_BOAT_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o";
|
||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
@@ -50,8 +54,273 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
private final ParticleCreator particlecreator;
|
||||
private Shell shell;
|
||||
private Spatial shellModel;
|
||||
|
||||
private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris,
|
||||
shockwave;
|
||||
|
||||
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
/**
|
||||
* Creates a Flame texture with indefinite Lifetime
|
||||
* @return flame texture
|
||||
*/
|
||||
private ParticleEmitter createFlame(){
|
||||
flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||
flame.setSelectRandomImage(true);
|
||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||
flame.setStartSize(0.1f);
|
||||
flame.setEndSize(0.5f);
|
||||
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
flame.setParticlesPerSec(0);
|
||||
flame.setGravity(0, -5, 0);
|
||||
flame.setLowLife(.4f);
|
||||
flame.setHighLife(.5f);
|
||||
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
||||
flame.getParticleInfluencer().setVelocityVariation(1f);
|
||||
flame.setImagesX(2);
|
||||
flame.setImagesY(2);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
flame.setMaterial(mat);
|
||||
|
||||
return flame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Flash texture
|
||||
* @return flash texture
|
||||
*/
|
||||
private ParticleEmitter createFlash(){
|
||||
flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
||||
flash.setSelectRandomImage(true);
|
||||
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
||||
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
flash.setStartSize(.1f);
|
||||
flash.setEndSize(0.5f);
|
||||
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||
flash.setParticlesPerSec(0);
|
||||
flash.setGravity(0, 0, 0);
|
||||
flash.setLowLife(.2f);
|
||||
flash.setHighLife(.2f);
|
||||
flash.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 5f, 0));
|
||||
flash.getParticleInfluencer().setVelocityVariation(1);
|
||||
flash.setImagesX(2);
|
||||
flash.setImagesY(2);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
flash.setMaterial(mat);
|
||||
|
||||
return flash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates small spark particles, that dissipate into the air
|
||||
* @return spark texture
|
||||
*/
|
||||
private ParticleEmitter createRoundSpark(){
|
||||
roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
||||
roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
||||
roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||
roundspark.setStartSize(0.2f);
|
||||
roundspark.setEndSize(0.8f);
|
||||
roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
roundspark.setParticlesPerSec(0);
|
||||
roundspark.setGravity(0, -.5f, 0);
|
||||
roundspark.setLowLife(1.8f);
|
||||
roundspark.setHighLife(2f);
|
||||
roundspark.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
roundspark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||
roundspark.setImagesX(1);
|
||||
roundspark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
roundspark.setMaterial(mat);
|
||||
|
||||
return roundspark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates small, thin smoke trails that enhance the flying debris
|
||||
* @return crates a thin smoke trail texture
|
||||
*/
|
||||
private ParticleEmitter createSpark(){
|
||||
spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
spark.setStartSize(.5f);
|
||||
spark.setEndSize(.5f);
|
||||
spark.setFacingVelocity(true);
|
||||
spark.setParticlesPerSec(0);
|
||||
spark.setGravity(0, 5, 0);
|
||||
spark.setLowLife(1.1f);
|
||||
spark.setHighLife(1.5f);
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||
spark.setImagesX(1);
|
||||
spark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||
spark.setMaterial(mat);
|
||||
|
||||
return spark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dynamic smoke trail
|
||||
* @return smoke texture
|
||||
*/
|
||||
private ParticleEmitter createSmokeTrail(){
|
||||
smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||
smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
smoketrail.setStartSize(.2f);
|
||||
smoketrail.setEndSize(1f);
|
||||
|
||||
// smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
smoketrail.setFacingVelocity(true);
|
||||
smoketrail.setParticlesPerSec(0);
|
||||
smoketrail.setGravity(0, 1, 0);
|
||||
smoketrail.setLowLife(.4f);
|
||||
smoketrail.setHighLife(.5f);
|
||||
smoketrail.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 12, 0));
|
||||
smoketrail.getParticleInfluencer().setVelocityVariation(1);
|
||||
smoketrail.setImagesX(1);
|
||||
smoketrail.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||
smoketrail.setMaterial(mat);
|
||||
|
||||
return smoketrail;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates flying debris particles
|
||||
* @return debris texture
|
||||
*/
|
||||
private ParticleEmitter createDebris(){
|
||||
debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||
debris.setSelectRandomImage(true);
|
||||
debris.setRandomAngle(true);
|
||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||
debris.setStartSize(.10f);
|
||||
debris.setEndSize(.15f);
|
||||
|
||||
// debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setGravity(0, 12f, 0);
|
||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
|
||||
debris.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||
debris.setImagesX(3);
|
||||
debris.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||
debris.setMaterial(mat);
|
||||
|
||||
return debris;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an expanding circular shockwave
|
||||
* @return shockwave texture
|
||||
*/
|
||||
private ParticleEmitter createShockwave(){
|
||||
shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||
// shockwave.setRandomAngle(true);
|
||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||
|
||||
shockwave.setStartSize(0f);
|
||||
shockwave.setEndSize(3f);
|
||||
|
||||
shockwave.setParticlesPerSec(0);
|
||||
shockwave.setGravity(0, 0, 0);
|
||||
shockwave.setLowLife(0.5f);
|
||||
shockwave.setHighLife(0.5f);
|
||||
shockwave.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||
shockwave.setImagesX(1);
|
||||
shockwave.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||
shockwave.setMaterial(mat);
|
||||
|
||||
return shockwave;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an animated smoke column.
|
||||
* @return moving smoke texture
|
||||
*/
|
||||
private ParticleEmitter createMovingSmokeEmitter() {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||
|
||||
// Set the material for the emitter
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a small burst of bubbles.
|
||||
*
|
||||
* @return bubbling water texture.
|
||||
*/
|
||||
public ParticleEmitter createWaterSplash() {
|
||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||
|
||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||
|
||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||
|
||||
waterSplash.setStartSize(0.05f);
|
||||
waterSplash.setEndSize(0.1f);
|
||||
|
||||
waterSplash.setLowLife(0.5f);
|
||||
waterSplash.setHighLife(1f);
|
||||
|
||||
|
||||
waterSplash.setGravity(0, 0, 0); // No gravity to simulate a horizontal water splash
|
||||
|
||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(1f, 0f, 1f)); // Horizontal spread
|
||||
waterSplash.getParticleInfluencer().setVelocityVariation(1f); // Add randomness to splash
|
||||
waterSplash.setParticlesPerSec(0);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||
waterSplash.setMaterial(mat);
|
||||
|
||||
return waterSplash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
@@ -64,7 +333,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
this.particlecreator = new ParticleCreator(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@@ -81,45 +349,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a miss by representing it with a blue cylinder
|
||||
* and attaching a water splash effect to it.
|
||||
* @param shot the shot to be processed
|
||||
* @return a Spatial simulating a miss with water splash effect
|
||||
*/
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particlecreator.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the sinking animation and removal of ship if destroyed
|
||||
* @param ship the ship to be sunk
|
||||
*/
|
||||
private void sinkAndRemoveShip(Battleship ship) {
|
||||
Battleship dasIstGelebteTeamarbeit = ship;
|
||||
final Node shipNode = (Node) getSpatial(dasIstGelebteTeamarbeit);
|
||||
if (shipNode == null) return;
|
||||
|
||||
// Add sinking control to animate the sinking
|
||||
shipNode.addControl(new SinkControl(shipNode));
|
||||
|
||||
// Add particle effects
|
||||
ParticleEmitter bubbles = particlecreator.createWaterSplash();
|
||||
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(bubbles);
|
||||
bubbles.emitAllParticles();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
* contains the ship model as a child so that it moves with the ship.
|
||||
@@ -132,18 +361,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
|
||||
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = particlecreator.createFlame();
|
||||
ParticleEmitter flash = particlecreator.createFlash();
|
||||
ParticleEmitter spark = particlecreator.createSpark();
|
||||
ParticleEmitter roundSpark = particlecreator.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particlecreator.createSmokeTrail();
|
||||
ParticleEmitter debris = particlecreator.createDebris();
|
||||
ParticleEmitter shockwave = particlecreator.createShockwave();
|
||||
ParticleEmitter movingSmoke = particlecreator.createMovingSmokeEmitter();
|
||||
ParticleEmitter flame = createFlame();
|
||||
ParticleEmitter flash = createFlash();
|
||||
ParticleEmitter spark = createSpark();
|
||||
ParticleEmitter roundSpark = createRoundSpark();
|
||||
ParticleEmitter smokeTrail = createSmokeTrail();
|
||||
ParticleEmitter debris = createDebris();
|
||||
ParticleEmitter shockwave = createShockwave();
|
||||
ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
@@ -157,8 +388,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
// Set the local translation for the hit effect to the point of impact
|
||||
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
|
||||
// Attach the hitEffectNode to the shipNode so it moves with the ship
|
||||
shipNode.attachChild(hitEffectNode);
|
||||
@@ -172,14 +403,36 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
//Checks if ship is destroyed and triggers animation accordingly
|
||||
if (ship.isDestroyed()) {
|
||||
sinkAndRemoveShip(ship);
|
||||
// Add ShipSinkingControl to the shipNode
|
||||
ShipSinkingControl sinkingControl = new ShipSinkingControl(2f, 5f, -5f, 60f);
|
||||
shipNode.addControl(sinkingControl);
|
||||
sinkingControl.startSinking(); // Start the sinking process
|
||||
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a miss by representing it with a blue cylinder
|
||||
* and attaching a water splash effect to it.
|
||||
* @param shot the shot to be processed
|
||||
* @return a Spatial simulating a miss with water splash effect
|
||||
*/
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a cylinder geometry representing the specified shot.
|
||||
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
||||
@@ -234,15 +487,15 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
case 4:
|
||||
return createBattleship(ship);
|
||||
case 3:
|
||||
return createLargeship(ship);
|
||||
return createCV(ship);
|
||||
case 2:
|
||||
return createMediumship(ship);
|
||||
return createBattle(ship);
|
||||
case 1:
|
||||
return createSmallship(ship);
|
||||
return createSmallShip(ship);
|
||||
|
||||
default:
|
||||
return createBox(ship);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -285,7 +538,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* Creates a detailed 3D model to represent a "King George V" battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the "King George V" battleship
|
||||
* @return the spatial representing the "King George V" battleship.
|
||||
*/
|
||||
private Spatial createBattleship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
||||
@@ -297,8 +550,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createSmallship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP_MODEL);
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a small tugboat.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the small tugboat.
|
||||
*/
|
||||
private Spatial createSmallShip(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(SMALL_BOAT_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.0005f);
|
||||
@@ -307,21 +566,35 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createMediumship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(U_BOAT_MODEL);
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a U-Boat .
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the U-Boat.
|
||||
*/
|
||||
private Spatial createBattle(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
// model.move(0f, -0.05f, 0f);
|
||||
model.scale(0.27f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createLargeship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(TUG_BOAT_MODEL);
|
||||
/**
|
||||
* Creates a detailed 3D model to represent an aircraft carrier
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the aircraft carrier.
|
||||
*/
|
||||
private Spatial createCV(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.0004f);
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, 0.25f, 0f);
|
||||
model.scale(0.85f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
@@ -362,4 +635,5 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
model.addControl(new ShellControl(shell));
|
||||
return model;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -47,3 +47,4 @@ public class Shell2DControl extends AbstractControl {
|
||||
// No rendering-specific behavior required for this control
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -48,3 +48,4 @@ public class ShellControl extends AbstractControl {
|
||||
// No rendering-specific behavior required for this control
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,116 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
/**
|
||||
* Controls the burning, tilting, and sinking behavior of a battleship.
|
||||
* The ship will burn and tilt for a specified duration, then sink below the water surface.
|
||||
*/
|
||||
public class ShipSinkingControl extends AbstractControl {
|
||||
|
||||
private float elapsedTime = 0f;
|
||||
private final float burnTiltDuration;
|
||||
private final float sinkDuration;
|
||||
private final float sinkDepth;
|
||||
private final float tiltAngle;
|
||||
private final Vector3f initialPosition;
|
||||
private boolean sinkingStarted = false;
|
||||
|
||||
/**
|
||||
* Constructs a new ShipSinkingControl instance.
|
||||
*
|
||||
* @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
|
||||
* @param sinkDuration Time in seconds for the ship to fully sink
|
||||
* @param sinkDepth Depth below the water to sink the ship
|
||||
* @param tiltAngle Final tilt angle in degrees
|
||||
*/
|
||||
public ShipSinkingControl(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
|
||||
this.burnTiltDuration = burnTiltDuration;
|
||||
this.sinkDuration = sinkDuration;
|
||||
this.sinkDepth = sinkDepth;
|
||||
this.tiltAngle = tiltAngle;
|
||||
this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides controlUpdate in AbstractControl
|
||||
* regulates the burn and tilt timeframe
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (spatial == null) return;
|
||||
|
||||
elapsedTime += tpf;
|
||||
|
||||
if (elapsedTime < burnTiltDuration) {
|
||||
float progress = elapsedTime / burnTiltDuration;
|
||||
|
||||
float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
|
||||
Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
|
||||
spatial.setLocalRotation(tiltRotation);
|
||||
return;
|
||||
}
|
||||
|
||||
// Start sinking if it hasn't started yet
|
||||
if (!sinkingStarted) {
|
||||
sinkingStarted = true;
|
||||
// Save the initial position when sinking starts
|
||||
initialPosition.set(spatial.getLocalTranslation());
|
||||
|
||||
// Remove the hitEffectNode
|
||||
Node parentNode = (Node) spatial;
|
||||
Spatial hitEffects = parentNode.getChild("HitEffectNode");
|
||||
if (hitEffects != null) {
|
||||
parentNode.detachChild(hitEffects);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the progress of the sinking (0 to 1)
|
||||
float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
|
||||
|
||||
// Apply the tilt angle (remains constant during sinking)
|
||||
Quaternion tiltRotation = new Quaternion().fromAngles(-FastMath.DEG_TO_RAD * tiltAngle, 0, 0);
|
||||
spatial.setLocalRotation(tiltRotation);
|
||||
|
||||
// Sink the ship by interpolating the Y position
|
||||
float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
|
||||
spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
|
||||
|
||||
if (currentY <= sinkDepth) {
|
||||
Node parentNode = (Node) spatial.getParent();
|
||||
if (parentNode != null) {
|
||||
parentNode.detachChild(spatial);
|
||||
}
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering logic is needed for this control
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the sinking process for the ship.
|
||||
*/
|
||||
public void startSinking() {
|
||||
// Nothing to do here as the control update handles the timing and sequence
|
||||
}
|
||||
}
|
@@ -1,54 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
|
||||
/**
|
||||
* Control that handles the sinking effect for destroyed ships.
|
||||
* It will gradually move the ship downwards and then remove it from the scene.
|
||||
*/
|
||||
class SinkControl extends AbstractControl {
|
||||
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
||||
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
||||
private float elapsedTime = 0;
|
||||
|
||||
private final Node shipNode;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
|
||||
* @param shipNode the node to handeld
|
||||
*/
|
||||
public SinkControl(Node shipNode) {
|
||||
this.shipNode = shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updated the Map to sink the ship
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Update the sinking effect
|
||||
elapsedTime += tpf;
|
||||
|
||||
// Move the ship down over time
|
||||
Vector3f currentPos = shipNode.getLocalTranslation();
|
||||
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
|
||||
|
||||
// Check if sinking duration has passed
|
||||
if (elapsedTime >= SINK_DURATION) {
|
||||
// Remove the ship from the scene
|
||||
shipNode.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-related code needed
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,34 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.battleship.client.GameMusic;
|
||||
|
||||
|
||||
public class VolumeControl extends Slider {
|
||||
|
||||
private final GameMusic menuMusicModern;
|
||||
|
||||
private double vol;
|
||||
|
||||
public VolumeControl(GameMusic music) {
|
||||
super();
|
||||
this.menuMusicModern = music;
|
||||
vol = GameMusic.volumePreference();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the volume of the music to the appropriate level set by the User through the Volume control Slider
|
||||
*
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
menuMusicModern.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@@ -5,7 +5,7 @@
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.server;
|
||||
package pp.battleship.client.server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
@@ -18,8 +18,8 @@ import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
@@ -42,14 +42,14 @@ import java.util.logging.LogManager;
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName());
|
||||
private static final File CONFIG_FILE = new File("server.properties");
|
||||
|
||||
private final BattleshipConfig config = new BattleshipConfig();
|
||||
private Server myServer;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
@@ -64,16 +64,16 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleships server.
|
||||
* Starts the server.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new BattleshipServer().run();
|
||||
new BattleshipSelfhostServer().run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the server.
|
||||
*/
|
||||
BattleshipServer() {
|
||||
BattleshipSelfhostServer() {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
@@ -133,7 +133,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
if (message instanceof ClientMessage clientMessage)
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -179,5 +179,4 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
else
|
||||
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -5,14 +5,13 @@
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.server;
|
||||
package pp.battleship.client.server;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
|
||||
record ReceivedMessage(ClientMessage message, int from) {
|
||||
record ReceivedMessageSelfhost(ClientMessage message, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
message.accept(interpreter, from);
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 168 KiB After Width: | Height: | Size: 168 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 166 KiB |
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 54 KiB |
After Width: | Height: | Size: 9.3 KiB |
BIN
Projekte/battleship/client/src/main/resources/Models/CV/CV.j3o
Normal file
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 9.4 KiB |
After Width: | Height: | Size: 264 KiB |
BIN
Projekte/battleship/client/src/main/resources/Models/CV/_2.png
Normal file
After Width: | Height: | Size: 80 KiB |
BIN
Projekte/battleship/client/src/main/resources/Models/CV/_6.png
Normal file
After Width: | Height: | Size: 91 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 98 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
@@ -0,0 +1,180 @@
|
||||
newmtl Model001_Material001
|
||||
map_Kd Yorktown_paint6.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material002
|
||||
map_Kd diff_null_7.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material003
|
||||
map_Kd diff_null_14.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material004
|
||||
map_Kd diff_null_Color005.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material005
|
||||
map_Kd diff_null_8.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material006
|
||||
map_Kd diff_null_Color007.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material007
|
||||
map_Kd diff_null_17.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material008
|
||||
map_Kd diff_null_FrontColor.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material009
|
||||
map_Kd diff_null_BackColor.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material010
|
||||
map_Kd diff_null_4.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material011
|
||||
map_Kd Color_004.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material012
|
||||
map_Kd diff_null_Gray1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material013
|
||||
map_Kd diff_null_3.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material014
|
||||
map_Kd Metal_Rough.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material015
|
||||
map_Kd diff_null_12.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material016
|
||||
map_Kd diff_null_19.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material017
|
||||
map_Kd diff_null_Color003.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material018
|
||||
map_Kd diff_null_mat1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material019
|
||||
map_Kd diff_null_1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material020
|
||||
map_Kd diff_null_2.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material021
|
||||
map_Kd diff_null_Black1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material022
|
||||
map_Kd diff_null_Model001Materia.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material023
|
||||
map_Kd diff_null_Model001Mate1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material024
|
||||
map_Kd diff_null_13.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material025
|
||||
map_Kd _6.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material026
|
||||
map_Kd Metal_Aluminum_Anodized.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material027
|
||||
map_Kd diff_null_Color006.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material028
|
||||
map_Kd Blinds_Vertical_Stripe_Gray.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material029
|
||||
map_Kd diff_null_15.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material030
|
||||
map_Kd diff_null_Color002.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material031
|
||||
map_Kd Cladding_Siding_Tan.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material032
|
||||
map_Kd diff_null_Color008.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material033
|
||||
map_Kd diff_null_16.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material034
|
||||
map_Kd _2.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material035
|
||||
map_Kd Blinds_Roman_Hobbled_Blue.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material036
|
||||
map_Kd Blinds_Wood_White.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material037
|
||||
map_Kd Metal_Seamed.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material038
|
||||
map_Kd image_16.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material039
|
||||
map_Kd diff_null_9.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material040
|
||||
map_Kd image_15.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material041
|
||||
map_Kd _Blinds_Roman_Hobbled_Blue_1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material042
|
||||
map_Kd diff_null_10.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material043
|
||||
map_Kd diff_null_Material5.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material044
|
||||
map_Kd diff_null_Material1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material045
|
||||
map_Kd diff_null_11.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
After Width: | Height: | Size: 96 KiB |
After Width: | Height: | Size: 82 KiB |
BIN
Projekte/battleship/client/src/main/resources/Models/CV/prev.png
Normal file
After Width: | Height: | Size: 670 KiB |
Before Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 47 KiB |
BIN
Projekte/battleship/converter/12219_boat_v2_L2.j3o
Normal file
BIN
Projekte/battleship/converter/Battle.j3o
Normal file
BIN
Projekte/battleship/converter/CV.j3o
Normal file
BIN
Projekte/battleship/converter/KingGeorgeV.j3o
Normal file
@@ -41,10 +41,14 @@ public class ModelExporter extends SimpleApplication {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/SmallShip/12219_boat_v2_L2.obj", "SmallShip.j3o"); //NON-NLS
|
||||
export("Models/WWII_ship_German_Type_II_U-boat_v2/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "WW2Uboat.j3o"); //NON-NLS
|
||||
export("Models/TugBoat/12218_tugboat_v1_L2.obj", "TugBoat.j3o"); //NON-NLS
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "12219_boat_v2_L2.j3o");
|
||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||
export("Models/Shell/Shell/45.obj", "Shell.j3o");
|
||||
|
||||
|
||||
|
||||
stop();
|
||||
}
|
||||
|
||||
|