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revert-f24
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1
.gitignore
vendored
@@ -4,7 +4,6 @@ build
|
||||
|
||||
# VSC
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||||
bin
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.vscode
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||||
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# IntelliJ
|
||||
*.iml
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||||
|
@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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||||
<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
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singleton="false">
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||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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||||
<module name="Projekte.monopoly.client.main"/>
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||||
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
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||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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||||
<extension name="coverage">
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||||
<pattern>
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||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
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||||
<option name="ENABLED" value="true"/>
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||||
</pattern>
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||||
</extension>
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||||
<method v="2">
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<option name="Make" enabled="true"/>
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||||
</method>
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||||
</configuration>
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||||
</component>
|
@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
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nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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<module name="Projekte.monopoly.client.main"/>
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<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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<extension name="coverage">
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||||
<pattern>
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||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
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||||
<option name="ENABLED" value="true"/>
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true"/>
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</method>
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</configuration>
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</component>
|
@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
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nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
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<module name="Projekte.monopoly.server.main"/>
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="pp.monopoly.server.*"/>
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<option name="ENABLED" value="true"/>
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true"/>
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</method>
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</configuration>
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</component>
|
@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode shellFlyingSound;
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/**
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* Checks if sound is enabled in the preferences.
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@@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
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}
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/**
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@@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound.playInstance();
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}
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/**
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* Plays the shell flying sound effect.
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*/
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public void shellFly() {
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if (isEnabled() && shellFlyingSound != null) {
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shellFlyingSound.playInstance();
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}
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}
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/**
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* Handles a recieved {@code SoundEvent} and plays the according sound.
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*
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* @param event the Sound event to be processed
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*/
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@Override
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case SHELL_FLYING -> shellFly();
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}
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||||
}
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}
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|
@@ -7,22 +7,22 @@
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||||
package pp.battleship.client;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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||||
import com.simsilica.lemur.Button;
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||||
import com.simsilica.lemur.Checkbox;
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||||
import com.simsilica.lemur.Label;
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||||
import com.simsilica.lemur.style.ElementId;
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||||
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import pp.battleship.client.gui.VolumeSlider;
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||||
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import java.io.File;
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import java.io.IOException;
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||||
import java.util.prefs.Preferences;
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import static pp.battleship.Resources.lookup;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@@ -39,7 +39,7 @@ class Menu extends Dialog {
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private final VolumeSlider slider;
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/**
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* Constructs the Menu dialog for the Battleship application.+
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* Constructs the Menu dialog for the Battleship application.
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*
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* @param app the BattleshipApp instance
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*/
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||||
|
@@ -7,23 +7,24 @@
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||||
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||||
package pp.battleship.client;
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||||
import java.lang.System.Logger;
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||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
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||||
|
||||
import com.simsilica.lemur.Button;
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||||
import com.simsilica.lemur.Container;
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||||
import com.simsilica.lemur.Label;
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||||
import com.simsilica.lemur.TextField;
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||||
import com.simsilica.lemur.component.SpringGridLayout;
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||||
|
||||
import static pp.battleship.Resources.lookup;
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||||
import pp.battleship.server.BattleshipServer;
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||||
import pp.dialog.Dialog;
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||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
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||||
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||||
import java.lang.System.Logger;
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||||
import java.lang.System.Logger.Level;
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||||
import java.util.concurrent.ExecutionException;
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||||
import java.util.concurrent.Future;
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||||
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||||
import static pp.battleship.Resources.lookup;
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||||
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||||
/**
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||||
* Represents a dialog for setting up a network connection in the Battleship game.
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||||
* Allows users to specify the host and port for connecting to a game server.
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||||
@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
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||||
class NetworkDialog extends SimpleDialog {
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private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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||||
private static final String LOCALHOST = "localhost"; //NON-NLS
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private static final String DEFAULT_PORT = "42069"; //NON-NLS
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private static final String DEFAULT_PORT = "1234"; //NON-NLS
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private final NetworkSupport network;
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||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
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||||
|
@@ -14,9 +14,6 @@ import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
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||||
|
||||
/**
|
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* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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||||
*/
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public class GameMusic extends AbstractAppState{
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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||||
|
@@ -28,7 +28,7 @@ import pp.util.Position;
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||||
* and interaction between the model and the view.
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||||
*/
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||||
class MapView {
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||||
public static final float FIELD_SIZE = 40f;
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||||
private static final float FIELD_SIZE = 40f;
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||||
private static final float GRID_LINE_WIDTH = 2f;
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||||
private static final float BACKGROUND_DEPTH = -4f;
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||||
private static final float GRID_DEPTH = -1f;
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||||
|
@@ -7,23 +7,14 @@
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||||
|
||||
package pp.battleship.client.gui;
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||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
* It handles the rendering of ships and shots on the map view, updating the view
|
||||
@@ -131,24 +122,4 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns a Spatial representation of the given {@code Shell} object
|
||||
* for 2D visualization in the game. The shell is represented as a circle.
|
||||
*
|
||||
* @param shell The {@code Shell} object to be visualized.
|
||||
* @return A {@code Spatial} object representing the shell on the map.
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
final ColorRGBA color = ColorRGBA.Black;
|
||||
Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
|
||||
Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
|
||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
|
||||
mat.setColor("Color", color);
|
||||
ellipse.setMaterial(mat);
|
||||
ellipse.addControl(new Shell2DControl(view, shell));
|
||||
return ellipse;
|
||||
}
|
||||
}
|
||||
|
@@ -20,7 +20,6 @@ import com.jme3.scene.shape.Cylinder;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
@@ -40,7 +39,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
|
||||
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
@@ -354,25 +352,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns a 3D model representation of the given {@code Shell} object
|
||||
* for visualization in the game.
|
||||
*
|
||||
* @param shell The {@code Shell} object to be visualized.
|
||||
* @return A {@code Spatial} object representing the 3D model of the shell.
|
||||
*/
|
||||
@Override
|
||||
public Spatial visit(Shell shell) {
|
||||
final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
|
||||
model.setLocalScale(.05f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
Material mat = new Material(app.getAssetManager(), LIGHTING);
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
|
||||
mat.setReceivesShadows(true);
|
||||
model.setMaterial(mat);
|
||||
|
||||
model.addControl(new ShellControl(shell));
|
||||
return model;
|
||||
}
|
||||
}
|
||||
|
@@ -1,57 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* Controls the 2D representation of a {@code Shell} in the game, updating its position
|
||||
* based on the shell's current state in the game model. The {@code Shell2DControl} class
|
||||
* is responsible for translating the shell's 3D position to a 2D view position within
|
||||
* the game's map view.
|
||||
*/
|
||||
public class Shell2DControl extends AbstractControl {
|
||||
private final Shell shell;
|
||||
private final MapView view;
|
||||
|
||||
/**
|
||||
* Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
|
||||
*
|
||||
* @param view The {@code MapView} used to get information about the map to display.
|
||||
* @param shell The {@code Shell} being visualized.
|
||||
*/
|
||||
public Shell2DControl(MapView view, Shell shell){
|
||||
this.shell = shell;
|
||||
this.view = view;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the position of the shell's 2D representation based on the shell's current
|
||||
* 3D position in the game model. The position is mapped from model space to view space
|
||||
* coordinates and translated to the appropriate location within the {@code MapView}.
|
||||
*
|
||||
* @param tpf Time per frame, representing the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
Vector3f shellPos = shell.getPosition();
|
||||
Position viewPos = view.modelToView(shellPos.x, shellPos.z);
|
||||
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
}
|
||||
}
|
@@ -1,58 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.battleship.model.Shell;
|
||||
|
||||
import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
* Controls the 3D representation of a {@code Shell} in the game, updating its position
|
||||
* and rotation based on the shell's current state in the game model. The {@code ShellControl}
|
||||
* class ensures that the spatial associated with the shell is positioned and oriented correctly
|
||||
* within the world.
|
||||
*/
|
||||
public class ShellControl extends AbstractControl {
|
||||
private final Shell shell;
|
||||
|
||||
/**
|
||||
* Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
|
||||
*
|
||||
* @param shell The {@code Shell} being visualized and controlled.
|
||||
*/
|
||||
public ShellControl(Shell shell){
|
||||
super();
|
||||
this.shell = shell;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the 3D position and rotation of the shell based on its current state.
|
||||
* Converts map coordinates to world coordinates and applies the shell's orientation.
|
||||
*
|
||||
* @param tpf Time per frame, representing the elapsed time since the last update.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
Vector3f pos = shell.getPosition();
|
||||
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
|
||||
fixed.setY(pos.y);
|
||||
spatial.setLocalTranslation(fixed);
|
||||
spatial.setLocalRotation(shell.getRotation());
|
||||
spatial.rotate(PI/2,0,0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
}
|
||||
}
|
@@ -46,14 +46,6 @@ class SinkingControl extends AbstractControl {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-related code needed
|
||||
|
@@ -1,7 +1,6 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
|
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
Serializer.registerClass(MapMessage.class);
|
||||
Serializer.registerClass(ShootMessage.class);
|
||||
Serializer.registerClass(EffectMessage.class);
|
||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationFinishedMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 43 KiB |
@@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication {
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
|
||||
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
|
||||
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
|
||||
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
|
||||
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
|
||||
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
|
||||
|
||||
stop();
|
||||
}
|
||||
|
||||
|
@@ -7,11 +7,12 @@
|
||||
|
||||
package pp.battleship;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import pp.util.config.Config;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.TreeMap;
|
||||
|
||||
import pp.util.config.Config;
|
||||
import static java.lang.Math.max;
|
||||
|
||||
/**
|
||||
* Provides access to the configuration settings for the Battleship game.
|
||||
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
|
||||
* The default port number for the Battleship server.
|
||||
*/
|
||||
@Property("port")
|
||||
private int port = 12234;
|
||||
private int port = 1234;
|
||||
|
||||
/**
|
||||
* The width of the game map in terms of grid units.
|
||||
|
@@ -10,7 +10,6 @@ package pp.battleship.game.client;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
@@ -54,13 +53,16 @@ class BattleState extends ClientState {
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
Shell shell = new Shell(msg.getShot());
|
||||
affectedMap(msg).add(shell);
|
||||
logic.playSound(Sound.SHELL_FLYING);
|
||||
logic.setState(new ShootingState(logic, shell, myTurn, msg));
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -72,4 +74,29 @@ class BattleState extends ClientState {
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
}
|
||||
|
@@ -1,114 +0,0 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
/**
|
||||
* Represents the shooting state of the game where a shell is fired at the opponent.
|
||||
*/
|
||||
public class ShootingState extends ClientState {
|
||||
private float shootValue;
|
||||
private final static float SHELL_SPEED = 0.3f;
|
||||
private final Shell shell;
|
||||
private final boolean myTurn;
|
||||
private final EffectMessage msg;
|
||||
|
||||
/**
|
||||
* Constructs a shooting state with the specified game logic.
|
||||
*
|
||||
* @param logic the game logic
|
||||
* @param shell the shell being shot
|
||||
* @param myTurn indicates if it is the player's turn
|
||||
* @param msg the effect message associated with the shooting action
|
||||
*/
|
||||
public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) {
|
||||
super(logic);
|
||||
this.msg = msg;
|
||||
this.myTurn = myTurn;
|
||||
this.shell = shell;
|
||||
this.shootValue = 0;
|
||||
shell.move(shootValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean showBattle() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the shooting state by moving the shell based on the elapsed time.
|
||||
*
|
||||
* @param delta the time in seconds since the last update
|
||||
*/
|
||||
@Override
|
||||
void update(float delta) {
|
||||
super.update(delta);
|
||||
if (shootValue > 1) {
|
||||
endState();
|
||||
}
|
||||
else {
|
||||
shootValue += delta * SHELL_SPEED;
|
||||
shell.move(shootValue);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the shooting state and processes the effects of the shot.
|
||||
*/
|
||||
private void endState() {
|
||||
playSound(msg);
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
affectedMap(msg).remove(shell);
|
||||
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
for (Battleship ship : msg.getRemainingOpponentShips()) {
|
||||
logic.getOpponentMap().add(ship);
|
||||
}
|
||||
logic.setState(new GameOverState(logic));
|
||||
return;
|
||||
}
|
||||
logic.send(new AnimationFinishedMessage());
|
||||
logic.setState(new BattleState(logic, myTurn));
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if an opponent's ship was destroyed by the shot.
|
||||
*
|
||||
* @param msg the effect message containing the shot details
|
||||
* @return true if an opponent's ship was destroyed, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the affected map based on whether the shot was owned by the player or the opponent.
|
||||
*
|
||||
* @param msg the effect message containing shot details
|
||||
* @return the ShipMap that was affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
}
|
||||
}
|
@@ -8,8 +8,8 @@
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
@@ -39,7 +39,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private final ServerSender serverSender;
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
private Set<Player> waitPlayers = new HashSet<>();
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
@@ -136,6 +135,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
|
||||
/**
|
||||
* Handles the reception of a MapMessage.
|
||||
* Also tests if Map is in correct format
|
||||
*
|
||||
* @param msg the received MapMessage
|
||||
* @param from the ID of the sender client
|
||||
@@ -144,74 +144,59 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public void received(MapMessage msg, int from) {
|
||||
if (state != ServerState.SET_UP)
|
||||
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
|
||||
else {
|
||||
if (checkMap(msg.getShips())) {
|
||||
playerReady(getPlayerById(from), msg.getShips());
|
||||
}
|
||||
else {
|
||||
LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS
|
||||
send(players.get(from), new GameDetails(config));
|
||||
}
|
||||
|
||||
Player cp = getPlayerById(from);
|
||||
List<Battleship> ships = msg.getShips();
|
||||
|
||||
if (!validateShips(ships)) {
|
||||
LOGGER.log(Level.ERROR, "Invalid ship placement by player {0}", from);
|
||||
send(cp, null );
|
||||
return;
|
||||
}
|
||||
|
||||
playerReady(cp, ships);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a AnimationFinishedMessage.
|
||||
*
|
||||
* @param msg the received MapMessage
|
||||
* @param from the ID of the sender client
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationFinishedMessage msg, int from) {
|
||||
if (state != ServerState.ANIMATION) {
|
||||
LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state);
|
||||
}
|
||||
else {
|
||||
LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from));
|
||||
Player player = getPlayerById(from);
|
||||
if (!waitPlayers.add(player)) {
|
||||
LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS
|
||||
return;
|
||||
}
|
||||
if (waitPlayers.size() == 2) {
|
||||
waitPlayers = new HashSet<>();
|
||||
setState(ServerState.BATTLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates the placement of battleships on the map.
|
||||
* Ensures that:
|
||||
* <ul>
|
||||
* <li>The number of ships matches the configuration.</li>
|
||||
* <li>Ships are within the map's boundaries.</li>
|
||||
* <li>Ships do not overlap.</li>
|
||||
* </ul>
|
||||
*
|
||||
* @param ships the list of {@link Battleship} objects to validate
|
||||
* @return {@code true} if all ships are placed correctly; {@code false} otherwise
|
||||
* Validates a list of ships.
|
||||
* Validates the list, that no ships are out of bounds or overlap with each other
|
||||
*
|
||||
* @param ships list of ships to validate
|
||||
* @return {@code true} if all ships positions are valid, {@code false} otherwise
|
||||
*/
|
||||
private boolean checkMap(List<Battleship> ships) {
|
||||
int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum();
|
||||
if (numShips != ships.size()) return false;
|
||||
|
||||
List<IntPoint> occupied = new ArrayList<>();
|
||||
|
||||
for (Battleship battleship : ships) {
|
||||
int x = battleship.getX();
|
||||
int y = battleship.getY();
|
||||
for (int i = 0; i < battleship.getLength(); i++) {
|
||||
if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) {
|
||||
occupied.add(new IntPoint(x, y));
|
||||
x += battleship.getRot().dx();
|
||||
y += battleship.getRot().dy();
|
||||
private boolean validateShips(List<Battleship> ships) {
|
||||
Set<IntPoint> occupiedPoints = new HashSet<>();
|
||||
|
||||
for (Battleship ship : ships) {
|
||||
if (!isWithinBounds(ship)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) {
|
||||
for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) {
|
||||
IntPoint point = new IntPoint(x, y);
|
||||
if (!occupiedPoints.add(point)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Test if a ship is inside the map
|
||||
* @param ship the ship to validate
|
||||
* @return {@code true} if a ship is within bounds, {@code false} otherwise
|
||||
*/
|
||||
private boolean isWithinBounds(Battleship ship) {
|
||||
return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() &&
|
||||
ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handles the reception of a ShootMessage.
|
||||
@@ -223,11 +208,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else{
|
||||
setState(ServerState.ANIMATION);
|
||||
else
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -26,11 +26,6 @@ enum ServerState {
|
||||
*/
|
||||
BATTLE,
|
||||
|
||||
/**
|
||||
* The server is waiting for all clients to finish the shoot animation.
|
||||
*/
|
||||
ANIMATION,
|
||||
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
|
@@ -7,7 +7,6 @@
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
@@ -64,11 +63,6 @@ class Copycat implements ClientInterpreter {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationFinishedMessage msg, int from) {
|
||||
copiedMessage = msg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
@@ -1,7 +1,6 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
@@ -72,7 +71,6 @@ class RobotClient implements ServerInterpreter {
|
||||
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
||||
*/
|
||||
private void robotShot() {
|
||||
|
||||
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
||||
}
|
||||
|
||||
@@ -123,7 +121,6 @@ class RobotClient implements ServerInterpreter {
|
||||
@Override
|
||||
public void received(EffectMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
|
||||
connection.sendRobotMessage(new AnimationFinishedMessage());
|
||||
if (msg.isMyTurn())
|
||||
shoot();
|
||||
}
|
||||
|
@@ -1,24 +0,0 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a message indicating that an animation has finished on the client side.
|
||||
*/
|
||||
@Serializable
|
||||
public class AnimationFinishedMessage extends ClientMessage {
|
||||
public AnimationFinishedMessage() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor to process this message.
|
||||
*
|
||||
* @param interpreter the visitor to process this message
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
@@ -26,12 +26,4 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received AnimationFinishedMessage.
|
||||
*
|
||||
* @param msg the MapMessage to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(AnimationFinishedMessage msg, int from);
|
||||
}
|
||||
|
@@ -1,125 +0,0 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
/**
|
||||
* The {@code Shell} class represents a projectile fired by a ship in the Battleship game.
|
||||
* It models the position and rotation of the projectile and allows for its movement along
|
||||
* a Bezier curve.
|
||||
*/
|
||||
public class Shell implements Item {
|
||||
/**
|
||||
* Initial position of the shell
|
||||
*/
|
||||
private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3);
|
||||
/**
|
||||
* The overshot difference vector used to get a shallower flight path
|
||||
*/
|
||||
private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1);
|
||||
// Target shot position
|
||||
private final Vector3f shotPosition;
|
||||
// Position on top of shotPosition used for Bezier curve
|
||||
private final Vector3f overShotPosition;
|
||||
// Current position of the shell
|
||||
private Vector3f position;
|
||||
// Current rotation of the shell
|
||||
private final Quaternion rotation;
|
||||
|
||||
/**
|
||||
* Constructs a new {@code Shell} object using the given {@code Shot} target.
|
||||
* The initial position, target position, and overshot position are calculated.
|
||||
*
|
||||
* @param shot The target {@code Shot} object containing the destination coordinates.
|
||||
*/
|
||||
public Shell(Shot shot) {
|
||||
this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY());
|
||||
this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF);
|
||||
this.position = INIT_POS;
|
||||
this.rotation = new Quaternion();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current position of the shell.
|
||||
*
|
||||
* @return The current position as a {@code Vector3f}.
|
||||
*/
|
||||
public Vector3f getPosition() {
|
||||
return this.position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current rotation of the shell.
|
||||
*
|
||||
* @return The current rotation as a {@code Quaternion}.
|
||||
*/
|
||||
public Quaternion getRotation() {
|
||||
return this.rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the shell along a Bezier curve based on the given time factor {@code t}.
|
||||
* The position and rotation of the shell are updated.
|
||||
*
|
||||
* @param t The time factor between 0 and 1, representing the progress of the shell's flight.
|
||||
*/
|
||||
public void move(float t) {
|
||||
if (t > 1f) t = 1f;
|
||||
Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t);
|
||||
updateRotation(position, newPosition);
|
||||
this.position = newPosition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}.
|
||||
*
|
||||
* @param p1 The start position.
|
||||
* @param p2 The overshot position.
|
||||
* @param p3 The target position.
|
||||
* @param t The time factor for interpolation.
|
||||
* @return The interpolated position as a {@code Vector3f}.
|
||||
*/
|
||||
private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||
Vector3f inA = linInt(p1, p2, t);
|
||||
Vector3f inB = linInt(p2, p3, t);
|
||||
return linInt(inA, inB, t);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}.
|
||||
*
|
||||
* @param p1 The start position.
|
||||
* @param p2 The end position.
|
||||
* @param t The time factor for interpolation.
|
||||
* @return The interpolated position as a {@code Vector3f}.
|
||||
*/
|
||||
private Vector3f linInt(Vector3f p1, Vector3f p2, float t) {
|
||||
float x = p1.getX() + t * (p2.getX() - p1.getX());
|
||||
float y = p1.getY() + t * (p2.getY() - p1.getY());
|
||||
float z = p1.getZ() + t * (p2.getZ() - p1.getZ());
|
||||
return new Vector3f(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the rotation of the shell to face the new position along its flight path.
|
||||
*
|
||||
* @param oldPos The previous position of the shell.
|
||||
* @param newPos The new position of the shell.
|
||||
*/
|
||||
private void updateRotation(Vector3f oldPos, Vector3f newPos) {
|
||||
Vector3f direction = newPos.subtract(oldPos).normalize();
|
||||
if (direction.lengthSquared() > 0) {
|
||||
this.rotation.lookAt(direction, Vector3f.UNIT_Y);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
@@ -78,15 +78,6 @@ public class ShipMap {
|
||||
addItem(ship);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shot on the map and triggers an item addition event.
|
||||
*
|
||||
* @param shell the shell to be registered on the map
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shot on the map, updates the state of the affected ship (if any),
|
||||
* and triggers an item addition event.
|
||||
|
@@ -28,12 +28,4 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the result of visitung the Battleship element
|
||||
*/
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
@@ -25,10 +25,4 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
* @param shell the Shell element to visit
|
||||
*/
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
@@ -22,9 +22,5 @@ public enum Sound {
|
||||
/**
|
||||
* Sound of a ship being destroyed.
|
||||
*/
|
||||
DESTROYED_SHIP,
|
||||
/**
|
||||
* Sound of a shell flying
|
||||
*/
|
||||
SHELL_FLYING
|
||||
DESTROYED_SHIP
|
||||
}
|
||||
|
@@ -10,7 +10,7 @@
|
||||
# This file defines the configuration settings for the Battleship server.
|
||||
#
|
||||
# The port number on which the server will listen for incoming connections.
|
||||
port=42069
|
||||
port=1234
|
||||
#
|
||||
# The dimensions of the game map.
|
||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||
|
@@ -18,7 +18,6 @@ import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
@@ -116,7 +115,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
Serializer.registerClass(MapMessage.class);
|
||||
Serializer.registerClass(ShootMessage.class);
|
||||
Serializer.registerClass(EffectMessage.class);
|
||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
@@ -125,7 +123,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addMessageListener(this, AnimationFinishedMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
|
@@ -111,7 +111,7 @@ public class DialogManager {
|
||||
*
|
||||
* @param dialog the dialog to open
|
||||
*/
|
||||
public void open(Dialog dialog) {
|
||||
void open(Dialog dialog) {
|
||||
dialogStack.push(dialog);
|
||||
dialog.update();
|
||||
app.getGuiNode().attachChild(dialog);
|
||||
@@ -133,7 +133,7 @@ public class DialogManager {
|
||||
* @param dialog the dialog to close
|
||||
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
||||
*/
|
||||
public void close(Dialog dialog) {
|
||||
void close(Dialog dialog) {
|
||||
if (!isTop(dialog))
|
||||
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
||||
dialogStack.pop();
|
||||
|
@@ -1,10 +1,7 @@
|
||||
// Styling of Lemur components
|
||||
// For documentation, see:
|
||||
// For documentation, see
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||
|
||||
import com.jme3.math.ColorRGBA
|
||||
import com.simsilica.lemur.*
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.Button
|
||||
import com.simsilica.lemur.Button.ButtonAction
|
||||
import com.simsilica.lemur.Command
|
||||
@@ -13,21 +10,14 @@ import com.simsilica.lemur.Insets3f
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||
|
||||
def bgColor = color(1, 1, 1, 1)
|
||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||
def bgColor = color(0.25, 0.5, 0.5, 1)
|
||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||
def buttonBgColor = color(1, 1, 1, 1)
|
||||
def buttonBgColor = color(0, 0.75, 0.75, 1)
|
||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
|
||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
|
||||
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
|
||||
|
||||
|
||||
|
||||
|
||||
def gradient = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||
@@ -37,15 +27,7 @@ def gradient = TbtQuadBackgroundComponent.create(
|
||||
|
||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
//doubleGradient.color = color(0, 0, 0, 1)
|
||||
|
||||
def orangeBorder = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
|
||||
generateMips: false),
|
||||
1, 1, 1, 126, 126,
|
||||
1f, false)
|
||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
||||
generateMips: false)
|
||||
|
||||
selector("pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||
@@ -56,45 +38,18 @@ selector("label", "pp") {
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-Bold", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
color = buttonEnabledColor
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
selector("label-Text", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("card-label", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = ColorRGBA.Black
|
||||
}
|
||||
|
||||
selector("header", "pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = color(1, 0.5, 0, 1)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("container", "pp") {
|
||||
background = solidWhiteBackground.clone()
|
||||
background.setColor(bgColor)
|
||||
}
|
||||
|
||||
selector("toolbar") {
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
|
||||
|
||||
}
|
||||
|
||||
selector("slider", "pp") {
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
@@ -160,26 +115,19 @@ selector("title", "pp") {
|
||||
shadowOffset = vec3(2, -2, -1)
|
||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
generateMips: false)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
|
||||
selector("button", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
background = gradient.clone()
|
||||
color = buttonEnabledColor
|
||||
background.setColor(buttonBgColor)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
@@ -228,7 +176,6 @@ selector("slider.down.button", "pp") {
|
||||
|
||||
selector("checkbox", "pp") {
|
||||
color = buttonEnabledColor
|
||||
fontSize = 20
|
||||
}
|
||||
|
||||
selector("rollup", "pp") {
|
||||
@@ -245,96 +192,10 @@ selector("tabbedPanel.container", "pp") {
|
||||
}
|
||||
|
||||
selector("tab.button", "pp") {
|
||||
background = solidWhiteBackground.clone()
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
color = tabbuttonEnabledColor
|
||||
insets = new Insets3f(4, 2, 0, 2)
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
selector("settings-title", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("menu-button", "pp") {
|
||||
fontSize = 40 // Set font size
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
// Style for Selector text
|
||||
selector("selector.item.label") {
|
||||
color = color(0, 0, 0, 1) // Black text
|
||||
fontSize = 16 // Optional: Adjust the text size if needed
|
||||
textHAlignment = HAlignment.Left // Optional: Align text to the left
|
||||
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
|
||||
}
|
||||
// Style the popup container background
|
||||
selector("selector.popup") {
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
|
||||
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
|
||||
}
|
||||
|
||||
// Style the text of dropdown options
|
||||
selector("selector.item.label") {
|
||||
color = color(0, 0, 0, 1) // Black text
|
||||
fontSize = 16 // Optional: Adjust font size
|
||||
textHAlignment = HAlignment.Left // Align text to the left
|
||||
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
|
||||
}
|
||||
|
||||
// Style the hover state of dropdown options
|
||||
selector("selector.item.label", "hover") {
|
||||
color = color(1, 1, 1, 1) // White text when hovered
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
||||
}
|
||||
|
||||
|
||||
def enabledCommandToolbar = new Command<Button>() {
|
||||
void execute(Button source) {
|
||||
if (source.isEnabled()){
|
||||
source.setColor(ColorRGBA.White)
|
||||
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
|
||||
source.setBackground(orangeBackground);
|
||||
} else{
|
||||
source.setColor(ColorRGBA.White)
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
|
||||
source.setBackground(grayBackground);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def stdButtonCommandsToolbar = [
|
||||
(ButtonAction.Down) : [pressedCommand],
|
||||
(ButtonAction.Up) : [pressedCommand],
|
||||
(ButtonAction.Enabled) : [enabledCommandToolbar],
|
||||
(ButtonAction.Disabled): [enabledCommandToolbar]
|
||||
]
|
||||
|
||||
selector("button-toolbar", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommandsToolbar
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,28 +0,0 @@
|
||||
plugins {
|
||||
id 'buildlogic.jme-application-conventions'
|
||||
}
|
||||
|
||||
description = 'Monopoly Client'
|
||||
|
||||
dependencies {
|
||||
implementation project(":jme-common")
|
||||
implementation project(":monopoly:model")
|
||||
implementation project(":monopoly:server")
|
||||
|
||||
implementation 'com.simsilica:lemur-proto:1.13.0'
|
||||
implementation libs.jme3.desktop
|
||||
implementation libs.lemur
|
||||
implementation libs.lemurproto
|
||||
|
||||
implementation libs.selenium
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
runtimeOnly libs.jme3.jogg
|
||||
runtimeOnly libs.jme3.testdata
|
||||
}
|
||||
|
||||
application {
|
||||
mainClass = 'pp.monopoly.client.MonopolyApp'
|
||||
applicationName = 'monopoly'
|
||||
}
|
@@ -1,39 +0,0 @@
|
||||
########################################
|
||||
## Programming project code
|
||||
## UniBw M, 2022, 2023, 2024
|
||||
## www.unibw.de/inf2
|
||||
## (c) Mark Minas (mark.minas@unibw.de)
|
||||
########################################
|
||||
#
|
||||
# Monopoly client configuration
|
||||
#
|
||||
# The dimensions of the game map used in single mode.
|
||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||
map.width=10
|
||||
map.height=10
|
||||
#
|
||||
#
|
||||
# Screen settings
|
||||
#
|
||||
# Color of the text displayed at the top of the overlay.
|
||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
|
||||
overlay.top.color=1, 1, 1, 1
|
||||
#
|
||||
# Application settings configuration
|
||||
# Determines whether the settings window is shown at startup.
|
||||
settings.show=false
|
||||
#
|
||||
# Specifies the width of the application window in pixels.
|
||||
settings.resolution.width=1200
|
||||
#
|
||||
# Specifies the height of the application window in pixels.
|
||||
settings.resolution.height=800
|
||||
#
|
||||
# Determines whether the application runs in full-screen mode.
|
||||
settings.full-screen=false
|
||||
#
|
||||
# Enables or disables gamma correction to improve color accuracy.
|
||||
settings.use-gamma-correction=true
|
||||
#
|
||||
# Indicates whether the statistics window is displayed during gameplay.
|
||||
statistics.show=false
|
@@ -1,8 +0,0 @@
|
||||
handlers=java.util.logging.ConsoleHandler
|
||||
.level=INFO
|
||||
pp.level=FINE
|
||||
com.jme3.network.level=INFO
|
||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
|
||||
java.util.logging.ConsoleHandler.level=FINER
|
||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
|
||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
|
@@ -1,110 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
import pp.monopoly.client.MonopolyAppState;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* Represents the state responsible for managing the battle interface within the Battleship game.
|
||||
* This state handles the display and interaction of the battle map, including the opponent's map.
|
||||
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
|
||||
*/
|
||||
public class GameAppState extends MonopolyAppState {
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
|
||||
private static final float DEPTH = 0f;
|
||||
private static final float GAP = 20f;
|
||||
|
||||
/**
|
||||
* A listener for handling click events in the battle interface.
|
||||
* When a click is detected, it triggers the corresponding actions on the opponent's map.
|
||||
*/
|
||||
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
|
||||
|
||||
/**
|
||||
* The root node for all GUI components in the battle state.
|
||||
*/
|
||||
private final Node battleNode = new Node("Game"); //NON-NLS
|
||||
|
||||
/**
|
||||
* A view representing the opponent's map in the GUI.
|
||||
*/
|
||||
private TestWorld testWorld;
|
||||
|
||||
/**
|
||||
* Enables the battle state by initializing, laying out, and adding GUI components.
|
||||
* Attaches the components to the GUI node and registers input listeners.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
battleNode.detachAllChildren();
|
||||
initializeGuiComponents();
|
||||
layoutGuiComponents();
|
||||
addGuiComponents();
|
||||
getApp().getGuiNode().attachChild(battleNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the battle state by removing GUI components and unregistering input listeners.
|
||||
* Also handles cleanup of resources, such as the opponent's map view.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getGuiNode().detachChild(battleNode);
|
||||
getApp().getInputManager().removeListener(clickListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the GUI components used in the battle state.
|
||||
* Creates the opponent's map view and adds a grid overlay to it.
|
||||
*/
|
||||
private void initializeGuiComponents() {
|
||||
testWorld = new TestWorld(getApp());
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the initialized GUI components to the battle node.
|
||||
* Currently, it attaches the opponent's map view to the node.
|
||||
*/
|
||||
private void addGuiComponents() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lays out the GUI components within the window, positioning them appropriately.
|
||||
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
|
||||
*/
|
||||
private void layoutGuiComponents() {
|
||||
final AppSettings s = getApp().getContext().getSettings();
|
||||
final float windowWidth = s.getWidth();
|
||||
final float windowHeight = s.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
||||
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
||||
* for interacting with the opponent's map.
|
||||
*
|
||||
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
|
||||
*/
|
||||
private void click(boolean isPressed) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
testWorld.update(tpf);
|
||||
super.update(tpf);
|
||||
}
|
||||
}
|
@@ -1,122 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
/**
|
||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode music;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
music = loadSound(app, "Sound/background.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
music.play();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
|
||||
if (music != null) {
|
||||
if (enabled) {
|
||||
music.play();
|
||||
} else {
|
||||
music.stop();
|
||||
}
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume of music
|
||||
* @param vol the volume to which the music should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
}
|
@@ -1,242 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays sounds.
|
||||
*/
|
||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode passStartSound;
|
||||
private AudioNode eventCardSound;
|
||||
private AudioNode gulagSound;
|
||||
private AudioNode diceRollSound;
|
||||
private AudioNode moneyCollectSound;
|
||||
private AudioNode moneyLostSound;
|
||||
private AudioNode tradeAcceptedSound;
|
||||
private AudioNode tradeRejectedSound;
|
||||
private AudioNode winnerSound;
|
||||
private AudioNode looserSound;
|
||||
private AudioNode buttonSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
|
||||
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
|
||||
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
|
||||
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
|
||||
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
|
||||
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
|
||||
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
|
||||
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
|
||||
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
|
||||
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
|
||||
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the passStart sound effect.
|
||||
*/
|
||||
public void passStart() {
|
||||
if (isEnabled() && passStartSound != null)
|
||||
passStartSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the eventCard sound effect.
|
||||
*/
|
||||
public void eventCard() {
|
||||
if (isEnabled() && eventCardSound != null)
|
||||
eventCardSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the gulag sound effect.
|
||||
*/
|
||||
public void gulag() {
|
||||
if (isEnabled() && gulagSound != null)
|
||||
gulagSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the diceRoll sound effect.
|
||||
*/
|
||||
public void diceRoll() {
|
||||
if (isEnabled() && diceRollSound != null)
|
||||
diceRollSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the moneyCollect sound effect.
|
||||
*/
|
||||
public void moneyCollect() {
|
||||
if (isEnabled() && moneyCollectSound != null)
|
||||
moneyCollectSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the moneyLost sound effect.
|
||||
*/
|
||||
public void moneyLost() {
|
||||
if (isEnabled() && moneyLostSound != null)
|
||||
moneyLostSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the tradeAccepted sound effect.
|
||||
*/
|
||||
public void tradeAccepted() {
|
||||
if (isEnabled() && tradeAcceptedSound != null)
|
||||
tradeAcceptedSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the tradeRejected sound effect.
|
||||
*/
|
||||
public void tradeRejected() {
|
||||
if (isEnabled() && tradeRejectedSound != null)
|
||||
tradeRejectedSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the winner sound effect.
|
||||
*/
|
||||
public void winner() {
|
||||
if (isEnabled() && winnerSound != null)
|
||||
winnerSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the looser sound effect.
|
||||
*/
|
||||
public void looser() {
|
||||
if (isEnabled() && looserSound != null)
|
||||
looserSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the button sound effect.
|
||||
*/
|
||||
public void button() {
|
||||
if (isEnabled() && buttonSound != null)
|
||||
buttonSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Sets the volume of the sounds
|
||||
* @param vol the volume to which the sounds should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
passStartSound.setVolume(vol);
|
||||
eventCardSound.setVolume(vol);
|
||||
gulagSound.setVolume(vol);
|
||||
diceRollSound.setVolume(vol);
|
||||
moneyCollectSound.setVolume(vol);
|
||||
moneyLostSound.setVolume(vol);
|
||||
tradeAcceptedSound.setVolume(vol);
|
||||
tradeRejectedSound.setVolume(vol);
|
||||
winnerSound.setVolume(vol);
|
||||
looserSound.setVolume(vol);
|
||||
buttonSound.setVolume(vol);
|
||||
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case PASS_START -> passStart();
|
||||
case EVENT_CARD -> eventCard();
|
||||
case GULAG -> gulag();
|
||||
case DICE_ROLL -> diceRoll();
|
||||
case MONEY_COLLECTED -> moneyCollect();
|
||||
case MONEY_LOST -> moneyLost();
|
||||
case TRADE_ACCEPTED -> tradeAccepted();
|
||||
case TRADE_REJECTED -> tradeRejected();
|
||||
case WINNER -> winner();
|
||||
case LOSER -> looser();
|
||||
case BUTTON -> button();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,498 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
import pp.monopoly.client.gui.popups.*;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.StartMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* The main class for the Battleship client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the client configuration file, if one exists.
|
||||
*/
|
||||
private static final File CONFIG_FILE = new File("client.properties");
|
||||
|
||||
/**
|
||||
* Input mapping name for mouse clicks.
|
||||
*/
|
||||
public static final String CLICK = "CLICK";
|
||||
|
||||
/**
|
||||
* Input mapping name for the Escape key.
|
||||
*/
|
||||
private static final String ESC = "ESC";
|
||||
|
||||
/**
|
||||
* Manager for handling dialogs within the application.
|
||||
*/
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
|
||||
/**
|
||||
* The server connection instance, used for communicating with the game server.
|
||||
*/
|
||||
private final ServerConnection serverConnection;
|
||||
|
||||
/**
|
||||
* Instance of the {@link Draw} class for rendering graphics.
|
||||
*/
|
||||
private Draw draw;
|
||||
|
||||
/**
|
||||
* Text display at the top of the GUI for showing information to the user.
|
||||
*/
|
||||
private BitmapText topText;
|
||||
|
||||
/**
|
||||
* Executor service for handling asynchronous tasks within the application.
|
||||
*/
|
||||
private ExecutorService executor;
|
||||
|
||||
/**
|
||||
* Handler for managing the client's game logic.
|
||||
*/
|
||||
private final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Configuration settings for the Battleship client application.
|
||||
*/
|
||||
private final MonopolyAppConfig config;
|
||||
|
||||
/**
|
||||
* Listener for handling actions triggered by the Escape key.
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
//TODO temp for testing
|
||||
private EventCard eventCard;
|
||||
private BuildingPropertyCard buildingProperty;
|
||||
private FoodFieldCard foodField;
|
||||
private GateFieldCard gateField;
|
||||
private BuyCard buyCard;
|
||||
private LooserPopUp looserpopup;
|
||||
private boolean isBuyCardPopupOpen = false;
|
||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
||||
private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
|
||||
private TestWorld testWorld;
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleship application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
private MonopolyApp() {
|
||||
config = new MonopolyAppConfig();
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and configures application settings from the client configuration.
|
||||
*
|
||||
* @return A configured {@link AppSettings} object.
|
||||
*/
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
settings.setGammaCorrection(config.useGammaCorrection());
|
||||
return settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory method for creating a server connection based on the current
|
||||
* client configuration.
|
||||
*
|
||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
||||
*/
|
||||
private ServerConnection makeServerConnection() {
|
||||
return new NetworkSupport(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
||||
*
|
||||
* @return The {@link DialogManager} instance.
|
||||
*/
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the game logic handler for the client.
|
||||
*
|
||||
* @return The {@link ClientGameLogic} instance.
|
||||
*/
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current configuration settings for the Battleship client.
|
||||
*
|
||||
* @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application.
|
||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
setPauseOnLostFocus(false);
|
||||
draw = new Draw(assetManager);
|
||||
setupInput();
|
||||
setupStates();
|
||||
setupGui();
|
||||
new StartMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical user interface (GUI) for the application.
|
||||
*/
|
||||
private void setupGui() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
BaseStyles.loadGlassStyle();
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
topText = new BitmapText(normalFont);
|
||||
final int height = context.getSettings().getHeight();
|
||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
||||
topText.setColor(config.getTopColor());
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings and sets up listeners for user interactions.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
|
||||
//TODO tmp for testing
|
||||
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
|
||||
inputManager.addListener(BListener, "B");
|
||||
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
|
||||
inputManager.addListener(TListener, "T");
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleB(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
Dialog tmp = new SellHouse(this);
|
||||
tmp.open();
|
||||
}
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleT(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
testWorld = new TestWorld(this);
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
private void setupStates() {
|
||||
if (config.getShowStatistics()) {
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
||||
stateManager.attach(stats);
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new GameAppState());
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
logic.addListener(gameSound);
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
*
|
||||
* @param tpf Time per frame in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
|
||||
//TODO testing replace later
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
||||
*
|
||||
* @param isPressed Indicates whether the Escape key is pressed.
|
||||
*/
|
||||
public void escape(boolean isPressed) {
|
||||
if (!isPressed) return;
|
||||
if (dialogManager.showsDialog())
|
||||
dialogManager.escape();
|
||||
else
|
||||
new SettingsMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to connect
|
||||
*/
|
||||
public void connect() {
|
||||
serverConnection.connect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
public void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
public void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), d -> {
|
||||
getGameLogic().playSound(Sound.BUTTON); // Play sound
|
||||
yesAction.run(); // Execute the original yesAction
|
||||
})
|
||||
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void disconnect() {
|
||||
serverConnection.disconnect();
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
|
||||
return 0;
|
||||
}
|
||||
}
|
@@ -1,190 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
||||
|
||||
/**
|
||||
* Provides access to the Monopoly application configuration.
|
||||
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
|
||||
* particularly those related to screen settings and visual customization.
|
||||
* <p>
|
||||
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
||||
* to ensure proper functionality when reading from a properties file.
|
||||
* </p>
|
||||
*/
|
||||
public class MonopolyAppConfig extends MonopolyClientConfig {
|
||||
|
||||
/**
|
||||
* Converts a string value found in the properties file into an object of the specified type.
|
||||
* Extends the superclass method to support conversion to {@link ColorRGBA}.
|
||||
*
|
||||
* @param value the string value to be converted
|
||||
* @param targetType the target type into which the value string is converted
|
||||
* @return the converted object of the specified type
|
||||
*/
|
||||
@Override
|
||||
protected Object convertToType(String value, Class<?> targetType) {
|
||||
if (targetType == ColorRGBA.class)
|
||||
return makeColorRGBA(value);
|
||||
return super.convertToType(value, targetType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
|
||||
*
|
||||
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
|
||||
* @return a {@link ColorRGBA} object representing the color
|
||||
* @throws IllegalArgumentException if the input string is not in the expected format
|
||||
*/
|
||||
private static ColorRGBA makeColorRGBA(String value) {
|
||||
String[] split = value.split(",", -1);
|
||||
try {
|
||||
if (split.length == 4)
|
||||
return new ColorRGBA(Float.parseFloat(split[0]),
|
||||
Float.parseFloat(split[1]),
|
||||
Float.parseFloat(split[2]),
|
||||
Float.parseFloat(split[3]));
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
// deliberately left empty
|
||||
}
|
||||
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
|
||||
}
|
||||
|
||||
/**
|
||||
* The width of the game view resolution in pixels.
|
||||
*/
|
||||
@Property("settings.resolution.width") //NON-NLS
|
||||
private int resolutionWidth = 1200;
|
||||
|
||||
/**
|
||||
* The height of the game view resolution in pixels.
|
||||
*/
|
||||
@Property("settings.resolution.height") //NON-NLS
|
||||
private int resolutionHeight = 800;
|
||||
|
||||
/**
|
||||
* Specifies whether the game should start in full-screen mode.
|
||||
*/
|
||||
@Property("settings.full-screen") //NON-NLS
|
||||
private boolean fullScreen = false;
|
||||
|
||||
/**
|
||||
* Specifies whether gamma correction should be enabled.
|
||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||
* and sRGB images are linearized.
|
||||
* <p>
|
||||
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
|
||||
* </p>
|
||||
*/
|
||||
@Property("settings.use-gamma-correction") //NON-NLS
|
||||
private boolean useGammaCorrection = true;
|
||||
|
||||
/**
|
||||
* Specifies whether full resolution framebuffers should be used on Retina displays.
|
||||
* This setting is ignored on non-Retina platforms.
|
||||
*/
|
||||
@Property("settings.use-retina-framebuffer") //NON-NLS
|
||||
private boolean useRetinaFrameBuffer = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the settings window should be shown for configuring the game.
|
||||
*/
|
||||
@Property("settings.show") //NON-NLS
|
||||
private boolean showSettings = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||
*/
|
||||
@Property("statistics.show") //NON-NLS
|
||||
private boolean showStatistics = false;
|
||||
|
||||
/**
|
||||
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
|
||||
*/
|
||||
@Property("overlay.top.color") //NON-NLS
|
||||
private ColorRGBA topColor = ColorRGBA.White;
|
||||
|
||||
/**
|
||||
* Creates a default {@code MonopolyAppConfig} with predefined values.
|
||||
*/
|
||||
public MonopolyAppConfig() {
|
||||
// Default constructor
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the game view resolution in pixels.
|
||||
*
|
||||
* @return the width of the game view resolution in pixels
|
||||
*/
|
||||
public int getResolutionWidth() {
|
||||
return resolutionWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the game view resolution in pixels.
|
||||
*
|
||||
* @return the height of the game view resolution in pixels
|
||||
*/
|
||||
public int getResolutionHeight() {
|
||||
return resolutionHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the game should start in full-screen mode.
|
||||
*
|
||||
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
|
||||
*/
|
||||
public boolean fullScreen() {
|
||||
return fullScreen;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether gamma correction is enabled.
|
||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||
* and sRGB images are linearized.
|
||||
*
|
||||
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
|
||||
*/
|
||||
public boolean useGammaCorrection() {
|
||||
return useGammaCorrection;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether full resolution framebuffers should be used on Retina displays.
|
||||
* This setting is ignored on non-Retina platforms.
|
||||
*
|
||||
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
|
||||
*/
|
||||
public boolean useRetinaFrameBuffer() {
|
||||
return useRetinaFrameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the settings window should be shown for configuring the game.
|
||||
*
|
||||
* @return {@code true} if the settings window should be shown; {@code false} otherwise
|
||||
*/
|
||||
public boolean getShowSettings() {
|
||||
return showSettings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||
*
|
||||
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
|
||||
*/
|
||||
public boolean getShowStatistics() {
|
||||
return showStatistics;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
|
||||
*
|
||||
* @return the color of the top text during gameplay
|
||||
*/
|
||||
public ColorRGBA getTopColor() {
|
||||
return topColor;
|
||||
}
|
||||
}
|
@@ -1,84 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the Monopoly game.
|
||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||
*/
|
||||
public abstract class MonopolyAppState extends AbstractAppState {
|
||||
private MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Creates a new MonopolyAppState that is initially disabled.
|
||||
*/
|
||||
protected MonopolyAppState() {
|
||||
setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the state manager and application.
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param application The application instance
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
this.app = (MonopolyApp) application;
|
||||
if (isEnabled()) {
|
||||
enableState();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the MonopolyApp instance associated with this MonopolyAppState.
|
||||
*
|
||||
* @return The MonopolyApp instance.
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the client game logic handler.
|
||||
*
|
||||
* @return the client game logic handler
|
||||
*/
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return app.getGameLogic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of the MonopolyAppState.
|
||||
* If the new state is the same as the current state, the method returns.
|
||||
*
|
||||
* @param enabled The new enabled state.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
if (app != null) {
|
||||
if (enabled) {
|
||||
enableState();
|
||||
} else {
|
||||
disableState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the state is enabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void enableState();
|
||||
|
||||
/**
|
||||
* Called when the state is disabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void disableState();
|
||||
}
|
@@ -1,163 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||
private final MonopolyApp app;
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
*
|
||||
* @param app The Battleship application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the client connections Id
|
||||
* @return the client id
|
||||
*/
|
||||
public int getId() {
|
||||
if (client == null) return 0;
|
||||
return client.getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a connection to the game server.
|
||||
*
|
||||
* @return true if there is a connection to the game server, false otherwise.
|
||||
*/
|
||||
@Override
|
||||
public boolean isConnected() {
|
||||
return client != null && client.isConnected();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to join the game if there is no connection yet.
|
||||
* Opens a dialog for the user to enter the host and port information.
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null)
|
||||
new CreateGameMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the client connection.
|
||||
*/
|
||||
@Override
|
||||
public void disconnect() {
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the network connection.
|
||||
*
|
||||
* @param host The server's address.
|
||||
* @param port The server's port.
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
public void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
client.addClientStateListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a message is received from the server.
|
||||
*
|
||||
* @param client The client instance that received the message.
|
||||
* @param message The message received from the server.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client has successfully connected to the server.
|
||||
*
|
||||
* @param client The client that connected to the server.
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client is disconnected from the server.
|
||||
*
|
||||
* @param client The client that was disconnected.
|
||||
* @param disconnectInfo Information about the disconnection.
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
this.client = null;
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the specified message to the server.
|
||||
*
|
||||
* @param message The message to be sent to the server.
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
client.send(message);
|
||||
}
|
||||
}
|
@@ -1,74 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
*
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,174 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class BuildingAdminMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
private final Container mainContainer;
|
||||
private final Button backButton = new Button("Zurück");
|
||||
private final Button buildButton = new Button("Bauen");
|
||||
private final Button demolishButton = new Button("Abriss");
|
||||
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
|
||||
private final Button payMortgageButton = new Button("Hypothek bezahlen");
|
||||
private final Button overviewButton = new Button("Übersicht");
|
||||
|
||||
public BuildingAdminMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
|
||||
|
||||
// Add header
|
||||
mainContainer.addChild(createHeaderContainer());
|
||||
// Add content
|
||||
mainContainer.addChild(createContent());
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the header container.
|
||||
*
|
||||
* @return The header container.
|
||||
*/
|
||||
private Container createHeaderContainer() {
|
||||
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
|
||||
Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
|
||||
headerLabel.setFontSize(45);
|
||||
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
return headerContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main content container with columns for Overview, Build, and Mortgage.
|
||||
*
|
||||
* @return The content container.
|
||||
*/
|
||||
private Container createContent() {
|
||||
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
|
||||
|
||||
// Overview Column
|
||||
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
|
||||
|
||||
//Building Overview Button
|
||||
overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
overviewButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new PropertyOverviewMenu(app).open();
|
||||
}));
|
||||
overviewColumn.addChild(overviewButton);
|
||||
|
||||
// Back Button
|
||||
backButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
backButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
}));
|
||||
overviewColumn.addChild(backButton);
|
||||
|
||||
contentContainer.addChild(overviewColumn);
|
||||
|
||||
|
||||
// Build Column
|
||||
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
|
||||
|
||||
// Build Houses Button
|
||||
buildButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
buildButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
buildColumn.addChild(buildButton);
|
||||
|
||||
//Demolish Houses Button
|
||||
demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
demolishButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
buildColumn.addChild(demolishButton);
|
||||
|
||||
contentContainer.addChild(buildColumn);
|
||||
|
||||
|
||||
// Mortgage Column
|
||||
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
|
||||
|
||||
// Lend Mortgage Button
|
||||
takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
mortgageColumn.addChild(takeMortgageButton);
|
||||
|
||||
//Repay Mortgage Button
|
||||
payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
mortgageColumn.addChild(payMortgageButton);
|
||||
|
||||
contentContainer.addChild(mortgageColumn);
|
||||
|
||||
return contentContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the "Zurück" action.
|
||||
*/
|
||||
private void handleBack() {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
handleBack();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates if necessary
|
||||
}
|
||||
}
|
@@ -1,60 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
|
||||
/**
|
||||
* Steuert die Kamerabewegung in der Szene.
|
||||
*/
|
||||
public class CameraController {
|
||||
private final Camera camera;
|
||||
private final Vector3f center; // Fokuspunkt der Kamera
|
||||
private final float radius; // Radius der Kreisbewegung
|
||||
private final float height; // Höhe der Kamera über dem Spielfeld
|
||||
private final float speed; // Geschwindigkeit der Kamerabewegung
|
||||
private float angle; // Aktueller Winkel in der Kreisbewegung
|
||||
|
||||
/**
|
||||
* Konstruktor für den CameraController.
|
||||
*
|
||||
* @param camera Die Kamera, die gesteuert werden soll
|
||||
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
|
||||
* @param radius Der Radius der Kreisbewegung
|
||||
* @param height Die Höhe der Kamera über dem Fokuspunkt
|
||||
* @param speed Die Geschwindigkeit der Kamerabewegung
|
||||
*/
|
||||
public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
|
||||
this.camera = camera;
|
||||
this.center = center;
|
||||
this.radius = radius;
|
||||
this.height = height;
|
||||
this.speed = speed;
|
||||
this.angle = 0; // Starte bei Winkel 0
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition und -ausrichtung.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
camera.lookAt(center, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
public void setPosition(int fieldID) {
|
||||
camera.setLocation(fieldIdToVector(fieldID));
|
||||
}
|
||||
|
||||
public void setPosition(float x, float y) {
|
||||
camera.setLocation(new Vector3f(x,height,y));
|
||||
}
|
||||
|
||||
private Vector3f fieldIdToVector(int fieldID) {
|
||||
if (fieldID <= 10) return new Vector3f(30,height,0);
|
||||
if (fieldID <= 20) return new Vector3f(0, height, 30);
|
||||
if (fieldID <= 30) return new Vector3f(-30, height, 0);
|
||||
if (fieldID <= 40) return new Vector3f(0, height, -30);
|
||||
else throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
@@ -1,263 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.BaseAppState;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ChoosePartner extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Selector<String> playerSelector;
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button confirmButton = new Button("Bestätigen");
|
||||
private final Container mainContainer;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
private Geometry background;
|
||||
private TradeHandler tradeHandler;
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
/**
|
||||
* Constructs the ChoosePartner dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public ChoosePartner(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
|
||||
app.getGameLogic().send(new ViewAssetsRequest());
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
mainContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Add title with background
|
||||
Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
||||
headerLabel.setFontSize(40);
|
||||
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
|
||||
|
||||
// Dropdown for player selection
|
||||
mainContainer.addChild(createDropdown());
|
||||
|
||||
// Add buttons
|
||||
mainContainer.addChild(createButtonContainer());
|
||||
|
||||
addSelectionActionListener(playerSelector, this::onDropdownSelectionChanged);
|
||||
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
4
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dropdown menu for selecting a partner.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
VersionedList<String> playerOptions = new VersionedList<>();
|
||||
|
||||
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
playerOptions.add(player.getName() + " (ID: "+player.getId()+")");
|
||||
}
|
||||
}
|
||||
|
||||
playerSelector = new Selector<>(playerOptions, "glass");
|
||||
dropdownContainer.addChild(playerSelector);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200,200,3));
|
||||
playerSelector.setLocalTranslation(0,0,5);
|
||||
onDropdownSelectionChanged(playerOptions.get(0));
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the button container with cancel and confirm buttons.
|
||||
*
|
||||
* @return The button container.
|
||||
*/
|
||||
private Container createButtonContainer() {
|
||||
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
buttonContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
cancelButton.setFontSize(30);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
|
||||
// "Bestätigen" button
|
||||
lowerRightMenu = new Container();
|
||||
confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
confirmButton.setFontSize(30);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
new TradeMenu(app, tradeHandler).open();
|
||||
}));
|
||||
lowerRightMenu.addChild(confirmButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
|
||||
return buttonContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action for the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog periodically, called by the dialog manager.
|
||||
*
|
||||
* @param delta The time elapsed since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates (if needed) can be implemented here
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(playerSelector);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a custom action listener to the Selector.
|
||||
*/
|
||||
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {
|
||||
update(1);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
|
||||
int idEnd = selected.indexOf(")", idStart); // Find end of the ID
|
||||
String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
|
||||
int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
|
||||
|
||||
// Find the player by ID
|
||||
Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
|
||||
|
||||
if (selectedPlayer != null) {
|
||||
tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for a selection action listener.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,226 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.NetworkSupport;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
public class CreateGameMenu extends Dialog {
|
||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private final Button serverButton = new Button("Selber hosten");
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button joinButton = new Button("Beitreten");
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Constructs a new CreateGameMenu.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public CreateGameMenu(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
addChild(input);
|
||||
// "Abbrechen"-Button
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
new StartMenu(network.getApp()).open();
|
||||
}));
|
||||
addChild(cancelButton);
|
||||
|
||||
// "Selber hosten"-Button
|
||||
serverButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
network.getApp().getGameLogic().playSound(Sound.BUTTON);
|
||||
startServerInThread();
|
||||
} ));
|
||||
addChild(serverButton);
|
||||
|
||||
// "Beitreten"-Button
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
connect();
|
||||
}));
|
||||
addChild(joinButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
new LobbyMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(null);
|
||||
} catch (Exception e) {
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
});
|
||||
serverThread.start();
|
||||
try {
|
||||
Thread.sleep(2000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
connect();
|
||||
}
|
||||
}
|
@@ -1,124 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the ships and shots on the sea map with the underlying data model.
|
||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
*/
|
||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
/**
|
||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
||||
*
|
||||
* @param app the Battleship application
|
||||
* @param root the root node to which graphical elements will be attached
|
||||
* @param map the ship map containing the ships and shots
|
||||
*/
|
||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
||||
super(board, root);
|
||||
this.app = app;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Battleship} and creates a graphical representation of it.
|
||||
* The representation is either a 3D model or a simple box depending on the
|
||||
* type of battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the node containing the graphical representation of the battleship
|
||||
*/
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createBox(figure));
|
||||
// compute the center of the ship in world coordinates
|
||||
final float x = 1;
|
||||
final float z = 1;
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Figure figure) {
|
||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
* @param rot the rotation of the battleship
|
||||
* @return the rotation angle in radians
|
||||
*/
|
||||
private static float calculateRotationAngle(Rotation rot) {
|
||||
return switch (rot) {
|
||||
case RIGHT -> HALF_PI;
|
||||
case DOWN -> 0f;
|
||||
case LEFT -> -HALF_PI;
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
}
|
@@ -1,320 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.BaseAppState;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Insets3f;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
private Geometry circle;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
|
||||
private TextField playerInputField;
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
private String figure;
|
||||
|
||||
public LobbyMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
|
||||
title.setFontSize(40);
|
||||
|
||||
// Add a spacer between the title and the input field
|
||||
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
||||
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
// Add an input field (TextField)
|
||||
horizontalContainer.addChild(startingCapital);
|
||||
startingCapital.setPreferredWidth(100); // Set the width of the input field
|
||||
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
|
||||
|
||||
// Add a spacer after the input field
|
||||
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
||||
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1
|
||||
);
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
|
||||
// Dropdowns and Labels
|
||||
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
|
||||
dropdownContainer.setBackground(null);
|
||||
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
|
||||
// Player Input Field
|
||||
Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
playerInputContainer.addChild(new Label("Spieler:"));
|
||||
playerInputContainer.setBackground(null);
|
||||
|
||||
|
||||
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
|
||||
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
playerInputContainer.addChild(playerInputField);
|
||||
// Spacer (Center Circle Area)
|
||||
Label spacer = dropdownContainer.addChild(new Label(""));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
|
||||
|
||||
// Figur Dropdown
|
||||
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
figureDropdownContainer.addChild(new Label("Figur:"));
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
VersionedList<String> figures = new VersionedList<>();
|
||||
figures.add("Laptop");
|
||||
figures.add("Flugzeug");
|
||||
figures.add("Jägermeister");
|
||||
figures.add("Katze");
|
||||
figures.add("OOP");
|
||||
figures.add("Handyholster");
|
||||
|
||||
|
||||
|
||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
|
||||
figureDropdown.getSelectionModel().setSelection(0);
|
||||
figure = "Laptop";
|
||||
|
||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
||||
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
|
||||
buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
|
||||
buttonContainer.setBackground(null);
|
||||
// Lower-left container for "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
Button cancelButton = new Button("Beenden");
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
cancelButton.setFontSize(18); // Adjust font size
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.closeApp();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Bereit" button
|
||||
lowerRightMenu = new Container();
|
||||
Button readyButton = new Button("Bereit");
|
||||
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
readyButton.setFontSize(18); // Adjust font size
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
}));
|
||||
lowerRightMenu.addChild(readyButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
// Add a colored circle between the input field and the dropdown menu
|
||||
circle = createCircle(); // 50 is the diameter, Red is the color
|
||||
circle.setLocalTranslation(new Vector3f(
|
||||
(app.getCamera().getWidth()) / 2, // Center horizontally
|
||||
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
|
||||
2 // Ensure it's in front of the background but behind the dropdown
|
||||
));
|
||||
app.getGuiNode().attachChild(circle); // Attach to the GUI node
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
private Geometry createCircle() {
|
||||
|
||||
Sphere sphere = new Sphere(90,90,60.0f);
|
||||
Geometry circleGeometry = new Geometry("Circle", sphere);
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", idToColor()); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
|
||||
private ColorRGBA idToColor() {
|
||||
switch (app.getId()+1) {
|
||||
case 1: return PlayerColor.CYAN.getColor();
|
||||
case 2: return PlayerColor.YELLOW.getColor();
|
||||
case 3: return PlayerColor.RED.getColor();
|
||||
case 4: return PlayerColor.PINK.getColor();
|
||||
case 5: return PlayerColor.GREEN.getColor();
|
||||
case 6: return PlayerColor.PURPLE.getColor();
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schaltet den "Bereit"-Status um.
|
||||
*/
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a custom action listener to the Selector.
|
||||
*/
|
||||
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selected) {
|
||||
case "[0]":
|
||||
figure = "Laptop";
|
||||
break;
|
||||
case "[1]":
|
||||
figure = "Flugzeug";
|
||||
break;
|
||||
case "[2]":
|
||||
figure = "Jägermeister";
|
||||
break;
|
||||
case "[3]":
|
||||
figure = "Katze";
|
||||
break;
|
||||
case "[4]":
|
||||
figure = "OOP";
|
||||
break;
|
||||
case "[5]":
|
||||
figure = "Handyholster";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for a selection action listener.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
}
|
@@ -1,22 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
|
||||
*/
|
||||
public class ParticleEffectFactory {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
ParticleEffectFactory(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
}
|
@@ -1,244 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
|
||||
*/
|
||||
public class PropertyOverviewMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container mainContainer;
|
||||
private final Container displayContainer;
|
||||
private final Slider horizontalSlider;
|
||||
private final List<Container> cards;
|
||||
|
||||
/**
|
||||
* Constructs the PropertyOverviewMenu dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public PropertyOverviewMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Make the menu fullscreen
|
||||
Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
|
||||
|
||||
// Main container for the menu layout
|
||||
mainContainer = new Container();
|
||||
mainContainer.setPreferredSize(screenSize); // Make fullscreen
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
|
||||
|
||||
// Header label
|
||||
Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
|
||||
headerLabel.setFontSize(40);
|
||||
|
||||
// Central display container (to hold the "Gebäude" cards)
|
||||
displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
|
||||
displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
|
||||
displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
displayContainer.setLocalTranslation(0, 0, 11);
|
||||
|
||||
// Add some placeholder "Gebäude" cards to the display container
|
||||
cards = new ArrayList<>();
|
||||
populatePlayerProperties();
|
||||
|
||||
|
||||
// Initially add only visible cards to the displayContainer
|
||||
refreshVisibleCards(0);
|
||||
|
||||
// Horizontal slider for scrolling through cards
|
||||
horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
|
||||
horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
|
||||
horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
|
||||
horizontalSlider.addControl(new SliderValueChangeListener());
|
||||
|
||||
// Add the "Zurück" button at the bottom
|
||||
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
|
||||
backButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
backButton.addClickCommands(source -> this.close());
|
||||
|
||||
// Attach the main container to the GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
0,
|
||||
app.getCamera().getHeight(), // Align to the top
|
||||
10
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Fetches the player's properties and populates them into the cards list.
|
||||
*/
|
||||
private void populatePlayerProperties() {
|
||||
// Fetch the current player
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayers().get(0);
|
||||
|
||||
// Iterate through the player's properties
|
||||
for (PropertyField property : currentPlayer.getPropertyFields()) {
|
||||
if (property instanceof BuildingProperty) {
|
||||
BuildingProperty building = (BuildingProperty) property;
|
||||
cards.add(createBuildingCard(building));
|
||||
} else if (property instanceof FoodField) {
|
||||
FoodField foodField = (FoodField) property;
|
||||
cards.add(createFoodFieldCard(foodField));
|
||||
} else if (property instanceof GateField) {
|
||||
GateField gateField = (GateField) property;
|
||||
cards.add(createGateFieldCard(gateField));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for BuildingProperty with detailed rent and cost information.
|
||||
*/
|
||||
private Container createBuildingCard(BuildingProperty field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard
|
||||
card.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25);
|
||||
|
||||
// Add property details
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Grundstückswert: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Miete allein: €" + field.getAllRent().get(0), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Haus: €" + field.getAllRent().get(1), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 2 Häuser: €" + field.getAllRent().get(2), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 3 Häuser: €" + field.getAllRent().get(3), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 4 Häuser: €" + field.getAllRent().get(4), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: €" + field.getAllRent().get(5), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- 1 Haus kostet: €" + field.getHousePrice(), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Hypothek: €" + field.getHypo(), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for FoodField with dynamic pricing and rent details.
|
||||
*/
|
||||
private Container createFoodFieldCard(FoodField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.White); // Ensure readability on dark background
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
|
||||
propertyValuesContainer.addChild(new Label("Preis: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Wenn man Besitzer des", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label(field.getName() + " ist,", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("so ist die Miete", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Hypothek: €" + field.getHypo(), new ElementId("label-Text"))).setFontSize(14);
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for GateField with rent details for owning multiple gates.
|
||||
*/
|
||||
private Container createGateFieldCard(GateField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Preis: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("1 Bahnhof: €250", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhöfe: €500", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhöfe: €1000", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhöfe: €2000", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Hypothek: €" + field.getHypo(), new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the visible cards in the displayContainer based on the slider value.
|
||||
*
|
||||
* @param startIndex The starting index of the visible cards.
|
||||
*/
|
||||
private void refreshVisibleCards(int startIndex) {
|
||||
displayContainer.clearChildren(); // Remove all current children
|
||||
int maxVisible = 5; // Number of cards to display at once
|
||||
for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
|
||||
displayContainer.addChild(cards.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Custom listener for slider value changes.
|
||||
*/
|
||||
private class SliderValueChangeListener extends AbstractControl {
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Get the slider's current value and refresh visible cards
|
||||
int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
|
||||
refreshVisibleCards(sliderValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
// No rendering logic needed
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and detaches it from the GUI node.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,92 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
private final VolumeSlider musicSlider;
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
|
||||
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
|
||||
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
|
||||
|
||||
addChild(soundSlider);
|
||||
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
addChild(musicSlider);
|
||||
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,31 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param sound the Effects sound instance
|
||||
*/
|
||||
public SoundSlider(GameSound sound) {
|
||||
super();
|
||||
this.sound = sound;
|
||||
vol = GameSound.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
sound.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,126 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.connect(); // Perform the connection logic
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
// Create a container for the logo
|
||||
Container logoContainer = new Container();
|
||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||
logoContainer.setBackground(logoBackground);
|
||||
|
||||
// Set the size of the container to fit the logo
|
||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||
|
||||
// Position the container at the center of the screen
|
||||
logoContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - logoWidth / 2f,
|
||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
|
||||
// Create a container for the Unibw logo
|
||||
Container unibwContainer = new Container();
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
// Set the size of the container to fit the Unibw logo
|
||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
// Position the container slightly below the Monopoly logo
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - unibwWidth / 2f,
|
||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,130 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.BuyCard;
|
||||
import pp.monopoly.client.gui.popups.EventCard;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
|
||||
/**
|
||||
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
|
||||
* Die Kamera wird durch den CameraController gesteuert.
|
||||
*/
|
||||
public class TestWorld implements GameEventListener{
|
||||
|
||||
private final MonopolyApp app;
|
||||
private CameraController cameraController; // Steuert die Kamera
|
||||
private Toolbar toolbar;
|
||||
|
||||
/**
|
||||
* Konstruktor für TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
app.getGameLogic().addListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Szene und startet die Kamerabewegung.
|
||||
*/
|
||||
public void initializeScene() {
|
||||
app.getGuiNode().detachAllChildren(); // Entferne GUI
|
||||
app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
|
||||
|
||||
setSkyColor(); // Setze den Himmel auf hellblau
|
||||
createBoard(); // Erstelle das Spielfeld
|
||||
|
||||
// Erstelle den CameraController
|
||||
cameraController = new CameraController(
|
||||
app.getCamera(), // Die Kamera der App
|
||||
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
|
||||
4, // Radius des Kreises
|
||||
15, // Höhe der Kamera
|
||||
0 // Geschwindigkeit der Bewegung
|
||||
);
|
||||
|
||||
// Füge die Toolbar hinzu
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
|
||||
cameraController.setPosition(0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (cameraController != null) {
|
||||
cameraController.update(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||
*/
|
||||
private void setSkyColor() {
|
||||
app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstelle das Spielfeld.
|
||||
*/
|
||||
private void createBoard() {
|
||||
// Erstelle ein Quadrat
|
||||
Box box = new Box(10, 0.1f, 10); // Dünnes Quadrat für die Textur
|
||||
Geometry geom = new Geometry("Board", box);
|
||||
|
||||
// Setze das Material mit Textur
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("ColorMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
new EventCard(app, event.description()).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
System.err.println("Trigger ?");
|
||||
// if (event.desc() == "BuyCard") {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField){
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
|
||||
// }
|
||||
}
|
||||
}
|
@@ -1,269 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.notification.*;
|
||||
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private Container overviewContainer;
|
||||
private Container accountContainer;
|
||||
private PlayerHandler playerHandler;
|
||||
private Label imageLabel;
|
||||
private Label imageLabel2;
|
||||
private Button diceButton;
|
||||
private Button tradeButton;
|
||||
private Button propertyMenuButton;
|
||||
private Button endTurnButton;
|
||||
|
||||
private volatile boolean animatingDice = false;
|
||||
private volatile DiceRollEvent latestDiceRollEvent = null;
|
||||
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
app.getGameLogic().addListener(this);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
toolbarContainer = createToolbarContainer();
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
}
|
||||
|
||||
private Container createToolbarContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
|
||||
// Create account and overview containers
|
||||
accountContainer = container.addChild(new Container());
|
||||
overviewContainer = container.addChild(new Container());
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
|
||||
// Dice section
|
||||
container.addChild(createDiceSection());
|
||||
|
||||
// Action menu
|
||||
Container menuContainer = container.addChild(new Container());
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(createBackground());
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
private Container createDiceSection() {
|
||||
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
|
||||
diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
diceButton.setEnabled(false);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
return diceContainer;
|
||||
}
|
||||
|
||||
private Container createDiceDisplay() {
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
|
||||
|
||||
imageLabel = createDiceLabel("Pictures/dice/one.png");
|
||||
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
|
||||
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel));
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel2));
|
||||
|
||||
return horizontalContainer;
|
||||
}
|
||||
|
||||
private Label createDiceLabel(String iconPath) {
|
||||
Label label = new Label("");
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setIconSize(new Vector2f(100, 100));
|
||||
label.setIcon(icon);
|
||||
return label;
|
||||
}
|
||||
|
||||
private Container createDiceContainer(Label label) {
|
||||
Container container = new Container();
|
||||
container.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
container.addChild(label);
|
||||
return container;
|
||||
}
|
||||
|
||||
private Button createTradeButton() {
|
||||
tradeButton = new Button("Handeln", new ElementId("button-toolbar"));
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new ChoosePartner(app).open();
|
||||
}));
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
private Button createPropertyMenuButton() {
|
||||
propertyMenuButton = new Button("Grundstücke", new ElementId("button-toolbar"));
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
propertyMenuButton.setFontSize(30);
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
private Button createEndTurnButton() {
|
||||
endTurnButton = new Button("Zug beenden", new ElementId("button-toolbar"));
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}));
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
private QuadBackgroundComponent createBackground() {
|
||||
return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
|
||||
}
|
||||
|
||||
private void startDiceAnimation() {
|
||||
animatingDice = true;
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
animatingDice = false;
|
||||
if (latestDiceRollEvent != null) {
|
||||
showFinalDiceResult(latestDiceRollEvent);
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
System.err.println("Dice animation interrupted: " + e.getMessage());
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2500) { // Animation duration
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
|
||||
String rotatingImage1 = diceToString(currentFace[0]);
|
||||
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
|
||||
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, rotatingImage1);
|
||||
setDiceIcon(imageLabel2, rotatingImage2);
|
||||
});
|
||||
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
}
|
||||
}
|
||||
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(event.a()));
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
});
|
||||
}
|
||||
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1: return "Pictures/dice/one.png";
|
||||
case 2: return "Pictures/dice/two.png";
|
||||
case 3: return "Pictures/dice/three.png";
|
||||
case 4: return "Pictures/dice/four.png";
|
||||
case 5: return "Pictures/dice/five.png";
|
||||
case 6: return "Pictures/dice/six.png";
|
||||
default: throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(DiceRollEvent event) {
|
||||
latestDiceRollEvent = event;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-Bold")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-Text")
|
||||
));
|
||||
accountContainer.setBackground(createBackground());
|
||||
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
overviewContainer.addChild(new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
));
|
||||
}
|
||||
}
|
||||
overviewContainer.setBackground(createBackground());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
diceButton.setEnabled(enabled);
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(enabled);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,168 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar2 {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar2(MonopolyApp app, Geometry cube) {
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
100, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
initializeButtons();
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private void addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
}
|
||||
}
|
@@ -1,256 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import static java.lang.Math.min;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class TradeMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final TradeHandler tradeHandler;
|
||||
|
||||
private final Container mainContainer;
|
||||
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
|
||||
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
|
||||
private TextField leftSelectionsField, rightSelectionsField;
|
||||
private TextField leftCurrencyInput, rightCurrencyInput;
|
||||
|
||||
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
|
||||
|
||||
public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.tradeHandler = tradeHandler;
|
||||
|
||||
addBackgroundImage();
|
||||
|
||||
mainContainer = createMainContainer();
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
positionMainContainer();
|
||||
}
|
||||
|
||||
private Container createMainContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
container.setPreferredSize(new Vector3f(1200, 800, 0));
|
||||
container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
container.addChild(createHeader());
|
||||
container.addChild(createMainContent());
|
||||
return container;
|
||||
}
|
||||
|
||||
private Label createHeader() {
|
||||
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
|
||||
header.setFontSize(50);
|
||||
header.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
return header;
|
||||
}
|
||||
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
|
||||
mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
|
||||
mainContent.addChild(createMiddleSection());
|
||||
mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
|
||||
|
||||
Container buttons = mainContent.addChild(new Container(new SpringGridLayout()));
|
||||
Button cancel = new Button("Abbrechen");
|
||||
cancel.addClickCommands(s-> ifTopDialog( () -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
|
||||
Button trade = new Button("Handeln");
|
||||
trade.addClickCommands(s-> ifTopDialog( () -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
|
||||
buttons.addChild(cancel);
|
||||
buttons.addChild(trade);
|
||||
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
private Container createTradeColumn(String label, boolean isLeft) {
|
||||
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
|
||||
Label columnLabel = column.addChild(new Label(label));
|
||||
columnLabel.setFontSize(24);
|
||||
columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
column.addChild(new Label("Gebäude:"));
|
||||
Selector<String> buildingSelector = createPropertySelector(isLeft);
|
||||
column.addChild(buildingSelector);
|
||||
|
||||
column.addChild(new Label("Währung:"));
|
||||
TextField currencyInput = createCurrencyInput();
|
||||
column.addChild(currencyInput);
|
||||
|
||||
column.addChild(new Label("Sonderkarten:"));
|
||||
Selector<String> specialCardSelector = createSpecialCardSelector();
|
||||
styleSelector(specialCardSelector);
|
||||
column.addChild(specialCardSelector);
|
||||
|
||||
assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft);
|
||||
return column;
|
||||
}
|
||||
|
||||
private Selector<String> createPropertySelector(boolean isLeft) {
|
||||
VersionedList<String> properties = new VersionedList<>();
|
||||
for (PropertyField field : getPropertyFields(isLeft)) {
|
||||
properties.add(field.getName());
|
||||
}
|
||||
Selector<String> selector = new Selector<>(properties, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
private Selector<String> createSpecialCardSelector() {
|
||||
VersionedList<String> numbers = new VersionedList<>();
|
||||
for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()).getNumJailCard(); i++) {
|
||||
numbers.add(i+"");
|
||||
}
|
||||
Selector<String> selector = new Selector<>(numbers, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
|
||||
return app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId())
|
||||
.getProperties());
|
||||
}
|
||||
|
||||
private TextField createCurrencyInput() {
|
||||
TextField currencyInput = new TextField("");
|
||||
styleTextField(currencyInput);
|
||||
return currencyInput;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the middle section with selection fields and arrows.
|
||||
*
|
||||
* @return The middle section container.
|
||||
*/
|
||||
private Container createMiddleSection() {
|
||||
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
|
||||
// Add combined label for the top
|
||||
Label middleLabelTop = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
middleLabelTop.setFontSize(24);
|
||||
middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
// Add the left selection field (Quellobjekte)
|
||||
leftSelectionsField = middleSection.addChild(new TextField(""));
|
||||
leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
|
||||
// Add arrows
|
||||
Label arrows = middleSection.addChild(new Label("⇅"));
|
||||
arrows.setFontSize(40);
|
||||
|
||||
// Add the right selection field (Zielobjekte)
|
||||
rightSelectionsField = middleSection.addChild(new TextField(""));
|
||||
rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
|
||||
// Add combined label for the bottom
|
||||
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
middleLabelBottom.setFontSize(24);
|
||||
middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
// Spacer
|
||||
Label spacer = middleSection.addChild(new Label(""));
|
||||
spacer.setPreferredSize(new Vector3f(1, 50, 0));
|
||||
|
||||
return middleSection;
|
||||
}
|
||||
|
||||
|
||||
private TextField createSelectionsField(Container parent, boolean isLeft) {
|
||||
TextField field = new TextField("");
|
||||
field.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
parent.addChild(field);
|
||||
|
||||
return field;
|
||||
}
|
||||
|
||||
private Label createArrowLabel() {
|
||||
Label arrowLabel = new Label("⇅");
|
||||
arrowLabel.setFontSize(40);
|
||||
return arrowLabel;
|
||||
}
|
||||
|
||||
private void styleSelector(Selector<String> selector) {
|
||||
selector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
private void styleTextField(TextField textField) {
|
||||
textField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
|
||||
if (isLeft) {
|
||||
leftBuildingSelector = buildingSelector;
|
||||
leftSpecialCardSelector = specialCardSelector;
|
||||
leftCurrencyInput = currencyInput;
|
||||
} else {
|
||||
rightBuildingSelector = buildingSelector;
|
||||
rightSpecialCardSelector = specialCardSelector;
|
||||
rightCurrencyInput = currencyInput;
|
||||
}
|
||||
}
|
||||
|
||||
private void positionMainContainer() {
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6);
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,37 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
import pp.monopoly.client.GameMusic;
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameMusic music;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -1,504 +0,0 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.FillMode;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Panel;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.GuiControl;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.grid.GridModel;
|
||||
import com.simsilica.lemur.style.Attributes;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.style.StyleDefaults;
|
||||
import com.simsilica.lemur.style.Styles;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class GridPanel extends Panel {
|
||||
|
||||
public static final String ELEMENT_ID = "grid";
|
||||
|
||||
private GridModel<Panel> model;
|
||||
private VersionedReference<GridModel<Panel>> modelRef;
|
||||
private SpringGridLayout layout;
|
||||
private int visibleRows = 5;
|
||||
private int visibleColumns = 5;
|
||||
private int row = 0;
|
||||
private int column = 0;
|
||||
private Float alpha; // for setting to new children
|
||||
private Float[] columnwidths = null;
|
||||
private Float[] rowheight = null;
|
||||
private boolean widthsupdate = false;
|
||||
private HAlignment [] columnHalignement = null;
|
||||
|
||||
|
||||
|
||||
public GridPanel(GridModel<Panel> model ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), null);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, String style ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), style);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
|
||||
this(true, model, elementId, style);
|
||||
}
|
||||
|
||||
protected GridPanel(boolean applyStyles, GridModel<Panel> model,
|
||||
ElementId elementId, String style ) {
|
||||
super(false, elementId, style);
|
||||
|
||||
this.layout = new SpringGridLayout(Axis.Y, Axis.X,
|
||||
FillMode.ForcedEven,
|
||||
FillMode.ForcedEven);
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
if( applyStyles ) {
|
||||
Styles styles = GuiGlobals.getInstance().getStyles();
|
||||
styles.applyStyles(this, elementId, style);
|
||||
}
|
||||
|
||||
setModel(model);
|
||||
}
|
||||
// change the layout if necessary
|
||||
public void setLayout(SpringGridLayout lay) {
|
||||
this.layout = lay;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
this.modelRef = null;
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@StyleDefaults(ELEMENT_ID)
|
||||
public static void initializeDefaultStyles( Attributes attrs ) {
|
||||
}
|
||||
|
||||
public void setModel( GridModel<Panel> model ) {
|
||||
|
||||
if( this.model == model ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( this.model != null ) {
|
||||
// Clear the old panel
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
this.modelRef = null;
|
||||
}
|
||||
|
||||
this.model = model;
|
||||
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
}
|
||||
|
||||
public GridModel<Panel> getModel() {
|
||||
return model;
|
||||
}
|
||||
|
||||
public void setRow( int row ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public void setColumn( int column ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getColumn() {
|
||||
return column;
|
||||
}
|
||||
|
||||
public Panel getCell( int r, int c ) {
|
||||
r = r - row;
|
||||
c = c - column;
|
||||
if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
|
||||
return null;
|
||||
}
|
||||
return (Panel)layout.getChild(r, c);
|
||||
}
|
||||
|
||||
public void setLocation( int row, int column ) {
|
||||
if( this.row == row && this.column == column ) {
|
||||
return;
|
||||
}
|
||||
this.row = row;
|
||||
this.column = column;
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleSize( int rows, int columns ) {
|
||||
this.visibleRows = rows;
|
||||
this.visibleColumns = columns;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleRows( int rows ) {
|
||||
setVisibleSize(rows, visibleColumns);
|
||||
}
|
||||
|
||||
public int getVisibleRows() {
|
||||
return visibleRows;
|
||||
}
|
||||
|
||||
public void setVisibleColumns( int columns ) {
|
||||
setVisibleSize(visibleRows, columns);
|
||||
}
|
||||
|
||||
public int getVisibleColumns() {
|
||||
return visibleColumns;
|
||||
}
|
||||
|
||||
public void setAlpha( float alpha, boolean recursive ) {
|
||||
this.alpha = alpha;
|
||||
super.setAlpha(alpha, recursive);
|
||||
}
|
||||
|
||||
protected void refreshGrid() {
|
||||
widthsupdate = false;
|
||||
|
||||
if( model == null ) {
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
return;
|
||||
}
|
||||
|
||||
for( int r = row; r < row + visibleRows; r++ ) {
|
||||
for( int c = column; c < column + visibleColumns; c++ ) {
|
||||
Node existing = layout.getChild(r-row, c-column);
|
||||
if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
|
||||
// Out of bounds
|
||||
layout.addChild(null, r-row, c-column);
|
||||
} else {
|
||||
Panel child = model.getCell(r, c, (Panel)existing);
|
||||
|
||||
// we check if there is a size for either rowheight or columnwidth stored
|
||||
Float ytemp = null;
|
||||
Float xtemp = null;
|
||||
|
||||
if (columnwidths !=null) {
|
||||
if (columnwidths.length > c) {
|
||||
if (columnwidths[c] != null) xtemp = columnwidths[c];
|
||||
}
|
||||
}
|
||||
|
||||
if (rowheight != null) {
|
||||
if (rowheight.length > r) {
|
||||
if (rowheight[r] !=null) ytemp = rowheight[r];
|
||||
}
|
||||
}
|
||||
// and only if, we set the preferred size
|
||||
if (ytemp !=null || xtemp != null) {
|
||||
child.setPreferredSize(null);
|
||||
if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
|
||||
if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
|
||||
}
|
||||
|
||||
if (columnHalignement != null) {
|
||||
if (columnHalignement.length > c) {
|
||||
if (columnHalignement[c] != null) {
|
||||
// we only set the alignement for "text" elements attached to the listbox
|
||||
// for others e.g. progressbar etc. we should call the element and do the changes there
|
||||
if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof TextField)
|
||||
((TextField) child).setTextHAlignment(columnHalignement[c]);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
|
||||
if( child != existing ) {
|
||||
// Make sure new children pick up the alpha of the container
|
||||
if( alpha != null && alpha != 1 ) {
|
||||
child.setAlpha(alpha);
|
||||
}
|
||||
|
||||
layout.addChild(child, r-row, c-column);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLogicalState( float tpf ) {
|
||||
super.updateLogicalState(tpf);
|
||||
|
||||
if( modelRef.update() ) {
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
if (widthsupdate) refreshGrid();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getName() + "[elementId=" + getElementId() + "]";
|
||||
}
|
||||
|
||||
|
||||
public Float[] getColumnwidths() {
|
||||
return columnwidths;
|
||||
}
|
||||
|
||||
public Float[] getRowheights() {
|
||||
return rowheight;
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float rowheight, int rownumber_starting_with_0){
|
||||
// adds or replaces a columnwidth
|
||||
if (rownumber_starting_with_0 < 0) return;
|
||||
int size = rownumber_starting_with_0+1;
|
||||
if (this.rowheight != null) {
|
||||
size = Math.max(size, this.rowheight.length);
|
||||
}
|
||||
preparegridsizes(size,false);
|
||||
setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
|
||||
// adds or replaces a columnwidth
|
||||
if (columnnumber_starting_with_0 <0) return;
|
||||
int size = columnnumber_starting_with_0+1;
|
||||
if (this.columnwidths != null) {
|
||||
size = Math.max(size, this.columnwidths.length);
|
||||
}
|
||||
preparegridsizes(size,true);
|
||||
setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight (Float[] rowheights_or_null) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
setRowheight(rowheights_or_null,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths (Float[] columnwidths_or_null) {
|
||||
// replaces the given columnwidths and only keep the number of columns given
|
||||
setColumnwidths(columnwidths_or_null,true);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (rowheights_or_null != null) tmp = rowheights_or_null.length;
|
||||
if (preparegridsizes(tmp,false)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
|
||||
// replaces the given columnwidths_or_null and only keep the number of columns given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
|
||||
if (preparegridsizes(tmp,true)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
|
||||
// prepares and adjust the size of the field(s) that hold columnwidth or rowheights
|
||||
if (givenfieldsize == null) {
|
||||
if (width) { //either columns or rows will be set null
|
||||
columnwidths =null;
|
||||
} else {
|
||||
rowheight = null;
|
||||
}
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Panel x = (Panel) p;
|
||||
x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false; // no more activity needed
|
||||
} else {
|
||||
Float[] tmp;
|
||||
tmp = new Float[givenfieldsize];
|
||||
if (width) {
|
||||
if (columnwidths == null) {
|
||||
columnwidths = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:columnwidths) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
columnwidths = tmp; // we get what we have
|
||||
} else {
|
||||
if (rowheight == null) {
|
||||
rowheight = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:rowheight) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
rowheight = tmp; // we get what we have
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
|
||||
if (override || (size !=null)) {
|
||||
if (i_am_a_row) {
|
||||
rowheight[row_or_column] = size;
|
||||
} else {
|
||||
columnwidths[row_or_column] = size;
|
||||
}
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// public void setRowheight(Float rowheight_or_null){
|
||||
// if (rowheight_or_null<=0) return;
|
||||
// this.rowheight = rowheight_or_null;
|
||||
// widthsupdate = true;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void setHalignements(HAlignment[] hals) {
|
||||
setHalignements(hals,false);
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment[] hals, boolean overridestandard) {
|
||||
if (checkexistinghal(hals)) {
|
||||
int i =0;
|
||||
for (HAlignment z:hals) {
|
||||
setHalignementchecked(z,i,overridestandard);
|
||||
i++;
|
||||
if (i>=columnHalignement.length) return; // we ignore given HAlignement that is out of column bound
|
||||
}
|
||||
if (!overridestandard ) return;
|
||||
for (int u = i; u<columnHalignement.length;u++) {
|
||||
setHalignementchecked(null,u,overridestandard); // override existing HAlignements
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment hal, int column) {
|
||||
checkexistinghal(new HAlignment[]{HAlignment.Center});
|
||||
if (column < columnHalignement.length) setHalignementchecked(hal,column,true);
|
||||
}
|
||||
|
||||
private void setHalignementchecked(HAlignment hal, int column,boolean override) {
|
||||
if (override || (hal !=null)) {
|
||||
columnHalignement[column] = hal;
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean checkexistinghal(HAlignment[] givenfield) {
|
||||
// delete the given Halignements
|
||||
if (givenfield == null) {
|
||||
columnHalignement =null;
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Button x = (Button)((Panel) p);
|
||||
x.setTextHAlignment(HAlignment.Left); //standard HAlignement
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false;
|
||||
}
|
||||
// or prepare if we have no columnHalignement yet
|
||||
HAlignment[] tmp;
|
||||
if (columnHalignement == null) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
columnHalignement = tmp;
|
||||
} else {
|
||||
if (!(columnHalignement.length ==model.getColumnCount() )) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
int i = 0;
|
||||
for (HAlignment z:columnHalignement) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>=model.getColumnCount()) break;
|
||||
}
|
||||
columnHalignement = tmp;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public HAlignment[] getColumnHalignement() {
|
||||
return columnHalignement;
|
||||
}
|
||||
}
|
@@ -1,135 +0,0 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import java.util.AbstractList;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedObject;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class VersionedList<T> extends AbstractList<T>
|
||||
implements VersionedObject<List<T>> {
|
||||
private long version = 0;
|
||||
private List<T> list;
|
||||
|
||||
protected VersionedList(List<T> items, boolean copy ) {
|
||||
if( copy ) {
|
||||
list = new ArrayList<T>();
|
||||
list.addAll(items);
|
||||
} else {
|
||||
this.list = items;
|
||||
}
|
||||
}
|
||||
|
||||
public VersionedList() {
|
||||
this(new ArrayList<T>(), false);
|
||||
}
|
||||
|
||||
public VersionedList(List<T> items ) {
|
||||
this(items, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps a list in a VersionedList instead of copying it.
|
||||
* This is useful for cases where a VersionedList is required
|
||||
* but strict versioning is not, for example, passing a static list
|
||||
* to a ListBox. Changes to the wrapped list obviously don't
|
||||
* trigger version changes in the wrapper. Only changes through
|
||||
* the wrapper will increment the version.
|
||||
*/
|
||||
public static <T> VersionedList<T> wrap( List<T> list ) {
|
||||
return new VersionedList<T>(list, false);
|
||||
}
|
||||
|
||||
public void incrementVersion() { // changed this to public
|
||||
version++;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getVersion() {
|
||||
return version;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<T> getObject() {
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VersionedReference<List<T>> createReference() {
|
||||
return new VersionedReference<List<T>>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public T get( int i ) {
|
||||
return list.get(i);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return list.size();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T set( int i, T val ) {
|
||||
T result = list.set(i, val);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add( int i, T val ) {
|
||||
list.add(i, val);
|
||||
incrementVersion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T remove( int i ) {
|
||||
T result = list.remove(i);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -1,135 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
/**
|
||||
* TODO Kommentare fixen
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class BuildingPropertyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buildingPropertyContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 37;
|
||||
|
||||
public BuildingPropertyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buildingPropertyContainer = new Container();
|
||||
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
|
||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
buildingPropertyContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buildingPropertyContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,114 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class BuyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container buyCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
public BuyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();;
|
||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buyCardContainer = new Container();
|
||||
|
||||
|
||||
Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
|
||||
title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
title.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buyCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
System.err.println("Button does something?");
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
buyCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buyCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,116 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class ConfirmTrade extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container confirmTradeContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
public ConfirmTrade(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
//int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();;
|
||||
// BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
confirmTradeContainer = new Container();
|
||||
|
||||
|
||||
Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("label-Bold"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Spieler XXX möchte:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- XXX Gebäude", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- XXX EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- XXX Sonderkaten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- XXX Gebäude", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- XXX EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- XXX Sonderkaten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
|
||||
declineButton.setFontSize(32);
|
||||
declineButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
|
||||
negotiateButton.setFontSize(32);
|
||||
negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
confirmTradeContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(confirmTradeContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(confirmTradeContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,116 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class EventCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container eventCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
private final String description;
|
||||
|
||||
|
||||
public EventCard(MonopolyApp app, String description) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.description = description;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,140 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
|
||||
*/
|
||||
public class FoodFieldCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container foodFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
public FoodFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
|
||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
foodFieldContainer = new Container();
|
||||
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Zentriere das Menü
|
||||
foodFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(foodFieldContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
}
|
@@ -1,136 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class GateFieldCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container gateFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
|
||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
gateFieldContainer = new Container();
|
||||
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
gateFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(gateFieldContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,52 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class LooserPopUp extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public LooserPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
|
||||
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
|
||||
icon.setIconScale(1); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
|
||||
inputContainer.setLocalTranslation(300, 800, 0);
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -1,49 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2013-2013 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
|
||||
/**
|
||||
* Notified when the current selection changes.
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public interface SelectionListener {
|
||||
|
||||
public void selectionChanged( Spatial selection, Spatial previous );
|
||||
}
|
@@ -1,117 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class SellHouse extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container sellhouseContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
public SellHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
//int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();;
|
||||
// BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
sellhouseContainer = new Container();
|
||||
|
||||
|
||||
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
Container upContainer = sellhouseContainer.addChild(new Container());
|
||||
Container middleContainer = sellhouseContainer.addChild(new Container());
|
||||
Container downContainer = sellhouseContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Red));
|
||||
middleContainer.addChild(new Label("Dies ist ein Container", new ElementId("label-Text")));
|
||||
middleContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
middleContainer.addChild(new Label("Hier kann der Slider und die Checkbocen eingefügt werden", new ElementId("label-Text")));
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
//TODO
|
||||
}));
|
||||
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
sellhouseContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(sellhouseContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(sellhouseContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,51 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class WinnerPopUp extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param app The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public WinnerPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
|
||||
inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
|
||||
icon.setIconScale(1); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
|
||||
inputContainer.setLocalTranslation(300, 800, 0);
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 260 KiB |
Before Width: | Height: | Size: 260 KiB |
Before Width: | Height: | Size: 409 KiB |
Before Width: | Height: | Size: 857 KiB |
Before Width: | Height: | Size: 1.4 MiB |
Before Width: | Height: | Size: 169 KiB |
Before Width: | Height: | Size: 171 KiB |
Before Width: | Height: | Size: 183 KiB |
Before Width: | Height: | Size: 207 KiB |
Before Width: | Height: | Size: 105 KiB |
Before Width: | Height: | Size: 228 KiB |
Before Width: | Height: | Size: 105 KiB |
Before Width: | Height: | Size: 207 KiB |
Before Width: | Height: | Size: 169 KiB |
Before Width: | Height: | Size: 228 KiB |
Before Width: | Height: | Size: 183 KiB |