Compare commits
15 Commits
b_malkmus_
...
b_Mueller_
Author | SHA1 | Date | |
---|---|---|---|
|
e0bea47583 | ||
|
38979bdf86 | ||
|
68beedcf29 | ||
|
7d70e8bd13 | ||
|
0fd0555dea | ||
|
b962444506 | ||
|
c0a3e8b37a | ||
|
c8621e02c6 | ||
|
25d7884cad | ||
|
2192f6dbc3 | ||
|
2b8bfb82ba | ||
|
70ed981ea2 | ||
|
d5450df77c | ||
|
1f75f7bf30 | ||
|
1ac55a9570 |
BIN
Projekte/Alienship.j3o
Normal file
BIN
Projekte/Boje.j3o
Normal file
BIN
Projekte/KingGeorgeV.j3o
Normal file
BIN
Projekte/Marlow66.j3o
Normal file
BIN
Projekte/Models/Alienship.j3o
Normal file
BIN
Projekte/UX23.j3o
Normal file
@@ -9,8 +9,9 @@ dependencies {
|
|||||||
implementation project(":battleship:model")
|
implementation project(":battleship:model")
|
||||||
|
|
||||||
implementation libs.jme3.desktop
|
implementation libs.jme3.desktop
|
||||||
implementation 'com.simsilica:lemur:1.14.0'
|
implementation libs.jme3.effects
|
||||||
implementation 'com.simsilica:lemur-proto:1.10.0'
|
implementation project(path: ':battleship:server')
|
||||||
|
implementation project(path: ':battleship:server')
|
||||||
|
|
||||||
runtimeOnly libs.jme3.awt.dialogs
|
runtimeOnly libs.jme3.awt.dialogs
|
||||||
runtimeOnly libs.jme3.plugins
|
runtimeOnly libs.jme3.plugins
|
||||||
|
@@ -25,6 +25,7 @@ import pp.battleship.client.gui.EditorAppState;
|
|||||||
import pp.battleship.client.gui.SeaAppState;
|
import pp.battleship.client.gui.SeaAppState;
|
||||||
import pp.battleship.game.client.BattleshipClient;
|
import pp.battleship.game.client.BattleshipClient;
|
||||||
import pp.battleship.game.client.ClientGameLogic;
|
import pp.battleship.game.client.ClientGameLogic;
|
||||||
|
import pp.battleship.game.client.GameMusic;
|
||||||
import pp.battleship.game.client.ServerConnection;
|
import pp.battleship.game.client.ServerConnection;
|
||||||
import pp.battleship.game.singlemode.BattleshipClientConfig;
|
import pp.battleship.game.singlemode.BattleshipClientConfig;
|
||||||
import pp.battleship.game.singlemode.ServerConnectionMockup;
|
import pp.battleship.game.singlemode.ServerConnectionMockup;
|
||||||
@@ -265,13 +266,24 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
|||||||
flyCam.setEnabled(false);
|
flyCam.setEnabled(false);
|
||||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||||
|
atttachGameMusic();
|
||||||
|
|
||||||
attachGameSound();
|
attachGameSound();
|
||||||
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
|
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void atttachGameMusic() {
|
||||||
|
final GameMusic gameSound = new GameMusic();
|
||||||
|
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||||
|
stateManager.attach(gameSound);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Attaches the game sound state and sets its initial enabled state.
|
* Attaches the game sound state and sets its initial enabled state.
|
||||||
|
*
|
||||||
*/
|
*/
|
||||||
private void attachGameSound() {
|
private void attachGameSound() {
|
||||||
final GameSound gameSound = new GameSound();
|
final GameSound gameSound = new GameSound();
|
||||||
|
@@ -12,6 +12,8 @@ import com.jme3.app.state.AbstractAppState;
|
|||||||
import com.jme3.app.state.AppStateManager;
|
import com.jme3.app.state.AppStateManager;
|
||||||
import pp.battleship.game.client.ClientGameLogic;
|
import pp.battleship.game.client.ClientGameLogic;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Abstract class representing a state in the Battleship game.
|
* Abstract class representing a state in the Battleship game.
|
||||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||||
|
@@ -87,7 +87,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
|||||||
* @param name The name of the sound file.
|
* @param name The name of the sound file.
|
||||||
* @return The loaded AudioNode.
|
* @return The loaded AudioNode.
|
||||||
*/
|
*/
|
||||||
private AudioNode loadSound(Application app, String name) {
|
public AudioNode loadSound(Application app, String name) {
|
||||||
try {
|
try {
|
||||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||||
sound.setLooping(false);
|
sound.setLooping(false);
|
||||||
|
@@ -7,14 +7,11 @@
|
|||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.simsilica.lemur.Button;
|
import com.simsilica.lemur.Button;
|
||||||
import com.simsilica.lemur.Checkbox;
|
import com.simsilica.lemur.Checkbox;
|
||||||
import com.simsilica.lemur.Label;
|
import com.simsilica.lemur.Label;
|
||||||
import com.simsilica.lemur.RangedValueModel;
|
|
||||||
import com.simsilica.lemur.style.ElementId;
|
import com.simsilica.lemur.style.ElementId;
|
||||||
import com.simsilica.lemur.Slider;
|
import pp.battleship.game.client.GameMusic;
|
||||||
import pp.battleship.client.gui.VolumeSlider;
|
|
||||||
import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
||||||
import pp.dialog.StateCheckboxModel;
|
import pp.dialog.StateCheckboxModel;
|
||||||
import pp.dialog.TextInputDialog;
|
import pp.dialog.TextInputDialog;
|
||||||
@@ -34,42 +31,25 @@ import static pp.util.PreferencesUtils.getPreferences;
|
|||||||
class Menu extends Dialog {
|
class Menu extends Dialog {
|
||||||
private static final Preferences PREFERENCES = getPreferences(Menu.class);
|
private static final Preferences PREFERENCES = getPreferences(Menu.class);
|
||||||
private static final String LAST_PATH = "last.file.path";
|
private static final String LAST_PATH = "last.file.path";
|
||||||
|
|
||||||
|
// private final VolumeSlider slider;
|
||||||
private final BattleshipApp app;
|
private final BattleshipApp app;
|
||||||
private final Button loadButton = new Button(lookup("menu.map.load"));
|
private final Button loadButton = new Button(lookup("menu.map.load"));
|
||||||
private final Button saveButton = new Button(lookup("menu.map.save"));
|
private final Button saveButton = new Button(lookup("menu.map.save"));
|
||||||
private final VolumeSlider volumeSlider;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs the Menu dialog for the Battleship application.
|
* Constructs the Menu dialog for the Battleship application.
|
||||||
*
|
*
|
||||||
* @param app the BattleshipApp instance
|
* @param app the BattleshipApp instance
|
||||||
*/
|
*/
|
||||||
|
|
||||||
public Menu(BattleshipApp app) {
|
public Menu(BattleshipApp app) {
|
||||||
super(app.getDialogManager());
|
super(app.getDialogManager());
|
||||||
this.app = app;
|
this.app = app;
|
||||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||||
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||||
new StateCheckboxModel(app, GameSound.class)));
|
new StateCheckboxModel(app, GameSound.class)));
|
||||||
addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
|
// slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||||
|
|
||||||
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
|
||||||
|
|
||||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
|
||||||
|
|
||||||
volumeSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
|
||||||
|
|
||||||
addChild(volumeSlider);
|
|
||||||
|
|
||||||
addChild(loadButton)
|
|
||||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
|
||||||
addChild(saveButton);
|
|
||||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Füge den Slider zum GUI hinzu
|
|
||||||
addChild(volumeSlider);
|
|
||||||
|
|
||||||
addChild(loadButton)
|
addChild(loadButton)
|
||||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||||
addChild(saveButton)
|
addChild(saveButton)
|
||||||
@@ -79,6 +59,11 @@ class Menu extends Dialog {
|
|||||||
addChild(new Button(lookup("menu.quit")))
|
addChild(new Button(lookup("menu.quit")))
|
||||||
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||||
update();
|
update();
|
||||||
|
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||||
|
|
||||||
|
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||||
|
// addChild(slider);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -90,6 +75,14 @@ class Menu extends Dialog {
|
|||||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* @Override
|
||||||
|
public void update(float delta) {
|
||||||
|
slider.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* As an escape action, this method closes the menu if it is the top dialog.
|
* As an escape action, this method closes the menu if it is the top dialog.
|
||||||
*/
|
*/
|
||||||
@@ -165,6 +158,4 @@ class Menu extends Dialog {
|
|||||||
private void saveDialog() {
|
private void saveDialog() {
|
||||||
fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
|
fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -7,11 +7,11 @@
|
|||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
|
import com.simsilica.lemur.Button;
|
||||||
import com.simsilica.lemur.Container;
|
import com.simsilica.lemur.Container;
|
||||||
import com.simsilica.lemur.Label;
|
import com.simsilica.lemur.Label;
|
||||||
import com.simsilica.lemur.TextField;
|
import com.simsilica.lemur.TextField;
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
import com.simsilica.lemur.component.SpringGridLayout;
|
||||||
import com.simsilica.lemur.Button;
|
|
||||||
import pp.battleship.server.BattleshipServer;
|
import pp.battleship.server.BattleshipServer;
|
||||||
import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
||||||
import pp.dialog.DialogBuilder;
|
import pp.dialog.DialogBuilder;
|
||||||
@@ -35,10 +35,9 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
private final NetworkSupport network;
|
private final NetworkSupport network;
|
||||||
private final TextField host = new TextField(LOCALHOST);
|
private final TextField host = new TextField(LOCALHOST);
|
||||||
private final TextField port = new TextField(DEFAULT_PORT);
|
private final TextField port = new TextField(DEFAULT_PORT);
|
||||||
// private final Button serverButton = new Button(lookup("client.server-star"));
|
|
||||||
private final Button serverButton = new Button(lookup("client.server-start"));
|
|
||||||
private String hostname;
|
private String hostname;
|
||||||
private int portNumber;
|
private int portNumber;
|
||||||
|
private final Button serverButton = new Button(lookup("client.server-start"));
|
||||||
private Future<Object> connectionFuture;
|
private Future<Object> connectionFuture;
|
||||||
private Dialog progressDialog;
|
private Dialog progressDialog;
|
||||||
|
|
||||||
@@ -69,11 +68,11 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
.setOkClose(false)
|
.setOkClose(false)
|
||||||
.setNoClose(false)
|
.setNoClose(false)
|
||||||
.build(this);
|
.build(this);
|
||||||
|
|
||||||
//Add the button to start the sever
|
|
||||||
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
//Add the button to start the sever
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the action for the connect button in the connection dialog.
|
* Handles the action for the connect button in the connection dialog.
|
||||||
@@ -158,7 +157,6 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts the server in a separate thread.
|
* Starts the server in a separate thread.
|
||||||
*/
|
*/
|
||||||
@@ -175,4 +173,5 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
});
|
});
|
||||||
serverThread.start();
|
serverThread.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -125,10 +125,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
|||||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
*
|
|
||||||
* @param deltaTime
|
|
||||||
*/
|
|
||||||
public void update(float deltaTime) {
|
public void update(float deltaTime) {
|
||||||
if (shell != null) {
|
if (shell != null) {
|
||||||
shell.updatePosition(deltaTime);
|
shell.updatePosition(deltaTime);
|
||||||
@@ -136,8 +132,9 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void drawShell(Vector3f position) {
|
private void drawShell(Vector3f position){
|
||||||
// Methode zum Zeichnen des Geschosses auf der 2D-Karte TODO
|
//TODO implement
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -0,0 +1,285 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh.Type;
|
||||||
|
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import pp.battleship.client.BattleshipApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Factory class responsible for creating particle effects used in the game.
|
||||||
|
* This centralizes the creation of various types of particle emitters.
|
||||||
|
*/
|
||||||
|
public class ParticleEffectFactory {
|
||||||
|
private static final int COUNT_FACTOR = 1;
|
||||||
|
private static final float COUNT_FACTOR_F = 1f;
|
||||||
|
private static final boolean POINT_SPRITE = true;
|
||||||
|
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||||
|
|
||||||
|
private final BattleshipApp app;
|
||||||
|
|
||||||
|
ParticleEffectFactory(BattleshipApp app) {
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a flame particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured flame particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createFlame() {
|
||||||
|
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||||
|
flame.setSelectRandomImage(true);
|
||||||
|
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||||
|
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||||
|
flame.setStartSize(0.1f);
|
||||||
|
flame.setEndSize(0.5f);
|
||||||
|
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
flame.setParticlesPerSec(0);
|
||||||
|
flame.setGravity(0, -5, 0);
|
||||||
|
flame.setLowLife(.4f);
|
||||||
|
flame.setHighLife(.5f);
|
||||||
|
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
||||||
|
flame.getParticleInfluencer().setVelocityVariation(1f);
|
||||||
|
flame.setImagesX(2);
|
||||||
|
flame.setImagesY(2);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
flame.setMaterial(mat);
|
||||||
|
|
||||||
|
return flame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a flash particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured flash particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createFlash() {
|
||||||
|
ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
||||||
|
flash.setSelectRandomImage(true);
|
||||||
|
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
||||||
|
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
flash.setStartSize(.1f);
|
||||||
|
flash.setEndSize(0.5f);
|
||||||
|
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||||
|
flash.setParticlesPerSec(0);
|
||||||
|
flash.setGravity(0, 0, 0);
|
||||||
|
flash.setLowLife(.2f);
|
||||||
|
flash.setHighLife(.2f);
|
||||||
|
flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
|
||||||
|
flash.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
flash.setImagesX(2);
|
||||||
|
flash.setImagesY(2);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
flash.setMaterial(mat);
|
||||||
|
|
||||||
|
return flash;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a round spark particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured round spark particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createRoundSpark() {
|
||||||
|
ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
||||||
|
roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
||||||
|
roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||||
|
roundSpark.setStartSize(0.2f);
|
||||||
|
roundSpark.setEndSize(0.8f);
|
||||||
|
roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
roundSpark.setParticlesPerSec(0);
|
||||||
|
roundSpark.setGravity(0, -.5f, 0);
|
||||||
|
roundSpark.setLowLife(1.8f);
|
||||||
|
roundSpark.setHighLife(2f);
|
||||||
|
roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||||
|
roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||||
|
roundSpark.setImagesX(1);
|
||||||
|
roundSpark.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
roundSpark.setMaterial(mat);
|
||||||
|
|
||||||
|
return roundSpark;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a spark particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured spark particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createSpark() {
|
||||||
|
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||||
|
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
spark.setStartSize(.5f);
|
||||||
|
spark.setEndSize(.5f);
|
||||||
|
spark.setFacingVelocity(true);
|
||||||
|
spark.setParticlesPerSec(0);
|
||||||
|
spark.setGravity(0, 5, 0);
|
||||||
|
spark.setLowLife(1.1f);
|
||||||
|
spark.setHighLife(1.5f);
|
||||||
|
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||||
|
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
spark.setImagesX(1);
|
||||||
|
spark.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||||
|
spark.setMaterial(mat);
|
||||||
|
|
||||||
|
return spark;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a smoke trail particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured smoke trail particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createSmokeTrail() {
|
||||||
|
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||||
|
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
smokeTrail.setStartSize(.2f);
|
||||||
|
smokeTrail.setEndSize(1f);
|
||||||
|
smokeTrail.setFacingVelocity(true);
|
||||||
|
smokeTrail.setParticlesPerSec(0);
|
||||||
|
smokeTrail.setGravity(0, 1, 0);
|
||||||
|
smokeTrail.setLowLife(.4f);
|
||||||
|
smokeTrail.setHighLife(.5f);
|
||||||
|
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
||||||
|
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
smokeTrail.setImagesX(1);
|
||||||
|
smokeTrail.setImagesY(3);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||||
|
smokeTrail.setMaterial(mat);
|
||||||
|
|
||||||
|
return smokeTrail;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a debris particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured debris particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createDebris() {
|
||||||
|
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||||
|
debris.setSelectRandomImage(true);
|
||||||
|
debris.setRandomAngle(true);
|
||||||
|
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||||
|
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||||
|
debris.setStartSize(.10f);
|
||||||
|
debris.setEndSize(.15f);
|
||||||
|
debris.setParticlesPerSec(0);
|
||||||
|
debris.setGravity(0, 12f, 0);
|
||||||
|
debris.setLowLife(1.4f);
|
||||||
|
debris.setHighLife(1.5f);
|
||||||
|
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||||
|
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||||
|
debris.setImagesX(3);
|
||||||
|
debris.setImagesY(3);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||||
|
debris.setMaterial(mat);
|
||||||
|
|
||||||
|
return debris;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a shockwave particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured shockwave particle emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createShockwave() {
|
||||||
|
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||||
|
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||||
|
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||||
|
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||||
|
shockwave.setStartSize(0f);
|
||||||
|
shockwave.setEndSize(3f);
|
||||||
|
shockwave.setParticlesPerSec(0);
|
||||||
|
shockwave.setGravity(0, 0, 0);
|
||||||
|
shockwave.setLowLife(0.5f);
|
||||||
|
shockwave.setHighLife(0.5f);
|
||||||
|
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||||
|
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||||
|
shockwave.setImagesX(1);
|
||||||
|
shockwave.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||||
|
shockwave.setMaterial(mat);
|
||||||
|
|
||||||
|
return shockwave;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a moving smoke emitter.
|
||||||
|
*
|
||||||
|
* @return a configured smoke emitter
|
||||||
|
*/
|
||||||
|
ParticleEmitter createMovingSmokeEmitter() {
|
||||||
|
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||||
|
smokeEmitter.setGravity(0, 0, 0);
|
||||||
|
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
smokeEmitter.setLowLife(1);
|
||||||
|
smokeEmitter.setHighLife(1);
|
||||||
|
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||||
|
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||||
|
smokeEmitter.setMaterial(mat);
|
||||||
|
|
||||||
|
return smokeEmitter;
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* Creates a one-time water splash particle emitter.
|
||||||
|
*
|
||||||
|
* @return a configured one-time water splash particle emitter
|
||||||
|
*/
|
||||||
|
public ParticleEmitter createWaterSplash() {
|
||||||
|
// Create a new particle emitter for the splash effect
|
||||||
|
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||||
|
|
||||||
|
// Set the shape of the emitter, making particles emit from a point or small area
|
||||||
|
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||||
|
|
||||||
|
// Start and end colors for water (blue, fading out)
|
||||||
|
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||||
|
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||||
|
|
||||||
|
// Particle size: small at start, larger before fading out
|
||||||
|
waterSplash.setStartSize(0.1f);
|
||||||
|
waterSplash.setEndSize(0.3f);
|
||||||
|
|
||||||
|
// Particle lifespan (how long particles live)
|
||||||
|
waterSplash.setLowLife(0.5f);
|
||||||
|
waterSplash.setHighLife(1f);
|
||||||
|
|
||||||
|
// Gravity: Pull the water particles downwards
|
||||||
|
waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
|
||||||
|
|
||||||
|
// Velocity: Give particles an initial burst upward (simulates splash)
|
||||||
|
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||||
|
waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
|
||||||
|
|
||||||
|
// Set how many particles are emitted per second (0 to emit all particles at once)
|
||||||
|
waterSplash.setParticlesPerSec(0);
|
||||||
|
|
||||||
|
// Load a texture for the water splash (assuming a texture exists at this path)
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||||
|
waterSplash.setMaterial(mat);
|
||||||
|
|
||||||
|
return waterSplash;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
@@ -21,7 +22,6 @@ import pp.battleship.model.Battleship;
|
|||||||
import pp.battleship.model.Rotation;
|
import pp.battleship.model.Rotation;
|
||||||
import pp.battleship.model.ShipMap;
|
import pp.battleship.model.ShipMap;
|
||||||
import pp.battleship.model.Shot;
|
import pp.battleship.model.Shot;
|
||||||
|
|
||||||
import static java.util.Objects.requireNonNull;
|
import static java.util.Objects.requireNonNull;
|
||||||
import static pp.util.FloatMath.HALF_PI;
|
import static pp.util.FloatMath.HALF_PI;
|
||||||
import static pp.util.FloatMath.PI;
|
import static pp.util.FloatMath.PI;
|
||||||
@@ -32,13 +32,15 @@ import static pp.util.FloatMath.PI;
|
|||||||
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
||||||
* logic for the sea map.
|
* logic for the sea map.
|
||||||
*/
|
*/
|
||||||
//ANPASSEN!!!!
|
|
||||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
private static final String UX23 = "Models/UX23/UX23.j3o";
|
||||||
private static final String FLUGZEUGTRAEGER = "Models/Flugzeugträger_5er/Flugzeugträger.j3o";
|
private static final String BOJE = "Models/Boje/Boje.j3o";
|
||||||
private static final String KORVETTE = "Models/Korvette_3er/Korvette.j3o";
|
|
||||||
private static final String ZERSTOERER = "Models/Zerstörer_2er/Zerstörer.j3o";
|
private static final String ALIENSHIP = "Models/Alienship/Alienship.j3o";
|
||||||
|
private static final String MARLOW66 = "Models/Marlow66/Marlow66.j3o";
|
||||||
|
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
|
||||||
|
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
private static final String COLOR = "Color"; //NON-NLS
|
||||||
private static final String SHIP = "ship"; //NON-NLS
|
private static final String SHIP = "ship"; //NON-NLS
|
||||||
private static final String SHOT = "shot"; //NON-NLS
|
private static final String SHOT = "shot"; //NON-NLS
|
||||||
@@ -75,10 +77,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public Spatial visit(Shot shot) {
|
public Spatial visit(Shot shot) {
|
||||||
return shot.isHit() ? handleHit(shot) : createCylinder(shot);
|
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a hit by attaching its representation to the node that
|
* Handles a hit by attaching its representation to the node that
|
||||||
* contains the ship model as a child so that it moves with the ship.
|
* contains the ship model as a child so that it moves with the ship.
|
||||||
*
|
*
|
||||||
@@ -86,21 +88,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
* @return always null to prevent the representation from being attached
|
* @return always null to prevent the representation from being attached
|
||||||
* to the items node as well
|
* to the items node as well
|
||||||
*/
|
*/
|
||||||
private Spatial handleMiss(Shot shot) {
|
|
||||||
Node shotNode = new Node("ShotNode");
|
|
||||||
Geometry shotCylinder = createCylinder(shot);
|
|
||||||
shotNode.attachChild(shotCylinder);
|
|
||||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
|
||||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
|
||||||
shotNode.attachChild(waterSplash);
|
|
||||||
waterSplash.emitAllParticles();
|
|
||||||
|
|
||||||
return shotNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
* @param shot a hit
|
|
||||||
* @return always null to prevent the representation from being attached to the items node as well
|
|
||||||
*/
|
|
||||||
private Spatial handleHit(Shot shot) {
|
private Spatial handleHit(Shot shot) {
|
||||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||||
@@ -146,32 +133,19 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
shockwave.emitAllParticles();
|
shockwave.emitAllParticles();
|
||||||
flame.emitAllParticles();
|
flame.emitAllParticles();
|
||||||
roundSpark.emitAllParticles();
|
roundSpark.emitAllParticles();
|
||||||
|
|
||||||
//Checks if ship is destroyed and triggers animation accordingly
|
|
||||||
if (ship.isDestroyed()) {
|
|
||||||
sinkAndRemoveShip(ship);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
private Spatial handleMiss(Shot shot) {
|
||||||
|
Node shotNode = new Node("ShotNode");
|
||||||
|
Geometry shotCylinder = createCylinder(shot);
|
||||||
|
shotNode.attachChild(shotCylinder);
|
||||||
|
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||||
|
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||||
|
shotNode.attachChild(waterSplash);
|
||||||
|
waterSplash.emitAllParticles();
|
||||||
|
|
||||||
/**
|
return shotNode;
|
||||||
* Handles the sinking animation and removal of ship if destroyed
|
|
||||||
* @param ship the ship to be sunk
|
|
||||||
*/
|
|
||||||
private void sinkAndRemoveShip(Battleship ship) {
|
|
||||||
|
|
||||||
final Node shipNode = (Node) getSpatial(ship);
|
|
||||||
if (shipNode == null) return;
|
|
||||||
|
|
||||||
// Add sinking control to animate the sinking
|
|
||||||
shipNode.addControl(new SinkingControl(shipNode));
|
|
||||||
|
|
||||||
// Add particle effects
|
|
||||||
ParticleEmitter bubbles = particleFactory.createWaterSplash();
|
|
||||||
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
|
||||||
shipNode.attachChild(bubbles);
|
|
||||||
bubbles.emitAllParticles();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -224,14 +198,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing the battleship
|
* @return the spatial representing the battleship
|
||||||
*/
|
*/
|
||||||
//ANPASSEN!!!!!!
|
|
||||||
private Spatial createShip(Battleship ship) {
|
private Spatial createShip(Battleship ship) {
|
||||||
if( ship.getLength() == 4){ createBox(ship); return createBattleship(ship); }
|
switch (ship.getLength()) {
|
||||||
else if(ship.getLength()==5){createBox(ship);return createFlugzeugtraeger(ship); }
|
case 4: return createBattleship(ship);
|
||||||
else if(ship.getLength()==3){createBox(ship);return createKorvette(ship); }
|
case 3: return createMarlow66(ship);
|
||||||
else if(ship.getLength()==2){createBox(ship);return createZerstoerer(ship); }
|
case 2: return createUX23(ship);
|
||||||
else if(ship.getLength()==1){createBox(ship);return createZerstoerer(ship); }
|
case 1: return createAllienship(ship);
|
||||||
else throw new IllegalArgumentException("Deine Länge ist nicht definiert!");
|
default: return createBox(ship);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -276,42 +250,47 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing the "King George V" battleship
|
* @return the spatial representing the "King George V" battleship
|
||||||
*/
|
*/
|
||||||
//ANPASSEN!!!!
|
|
||||||
private Spatial createBattleship(Battleship ship) {
|
private Spatial createBattleship(Battleship ship) {
|
||||||
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
model.scale(1.48f);
|
model.scale(1.48f);
|
||||||
|
// model.scale(0.0007f);
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Spatial createFlugzeugtraeger(Battleship ship) {
|
private Spatial createAllienship(Battleship ship) {
|
||||||
final Spatial model = app.getAssetManager().loadModel(FLUGZEUGTRAEGER);
|
final Spatial model = app.getAssetManager().loadModel(ALIENSHIP);
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
model.scale(1.48f);
|
model.scale(0.10f);
|
||||||
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
return model;}
|
||||||
|
private Spatial createUX23(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(UX23);
|
||||||
|
|
||||||
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
|
// model.move(0f, -0.05f, 0f);
|
||||||
|
model.scale(0.89f);
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Spatial createKorvette(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(KORVETTE);
|
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
|
||||||
model.scale(1.48f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Spatial createZerstoerer(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(ZERSTOERER);
|
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
|
||||||
model.scale(1.48f);
|
private Spatial createMarlow66(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(MARLOW66);
|
||||||
|
|
||||||
|
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
|
model.move(0f, 0.25f, 0f);
|
||||||
|
model.scale(0.135f);
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
|
@@ -1,53 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Control that handles the sinking effect for destroyed ships.
|
|
||||||
* It will gradually move the ship downwards and then remove it from the scene.
|
|
||||||
*/
|
|
||||||
class SinkingControl extends AbstractControl {
|
|
||||||
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
|
||||||
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
|
||||||
private float elapsedTime = 0;
|
|
||||||
|
|
||||||
private final Node shipNode;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a {@code SinkingControl.java} object with the shipNode to be to be sunk
|
|
||||||
* @param shipNode the node to handeld
|
|
||||||
*/
|
|
||||||
public SinkingControl(Node shipNode) {
|
|
||||||
this.shipNode = shipNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updated the Map to sink the ship
|
|
||||||
*
|
|
||||||
* @param tpf time per frame
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
// Update the sinking effect
|
|
||||||
elapsedTime += tpf;
|
|
||||||
|
|
||||||
// Move the ship down over time
|
|
||||||
Vector3f currentPos = shipNode.getLocalTranslation();
|
|
||||||
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
|
|
||||||
|
|
||||||
// Check if sinking duration has passed
|
|
||||||
if (elapsedTime >= SINK_DURATION) {
|
|
||||||
// Remove the ship from the scene
|
|
||||||
shipNode.removeFromParent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
// No rendering-related code needed
|
|
||||||
}
|
|
||||||
}
|
|
@@ -1,29 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Slider;
|
|
||||||
import pp.battleship.client.GameMusic;
|
|
||||||
|
|
||||||
|
|
||||||
public class VolumeSlider extends Slider {
|
|
||||||
|
|
||||||
private final GameMusic piratenMusic;
|
|
||||||
|
|
||||||
private double vol;
|
|
||||||
|
|
||||||
public VolumeSlider(GameMusic music) {
|
|
||||||
super();
|
|
||||||
this.piratenMusic = music;
|
|
||||||
vol = GameMusic.volumePreference();
|
|
||||||
getModel().setPercent(vol);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
if (vol != getModel().getPercent()) {
|
|
||||||
vol = getModel().getPercent();
|
|
||||||
piratenMusic.setVolume( (float) vol);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
BIN
Projekte/battleship/client/src/main/resources/Effects/Debris.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/Smoke.png
Normal file
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 16 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flame.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/flash.png
Normal file
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 32 KiB |
BIN
Projekte/battleship/client/src/main/resources/Effects/spark.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 3.1 MiB |
After Width: | Height: | Size: 3.2 MiB |
@@ -41,14 +41,15 @@ public class ModelExporter extends SimpleApplication {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
|
||||||
export("Models/Flugzeugträger_5er/Flugzeugträger.obj", "Flugzeugträger.j3o");
|
export("Models/Alienship/Alienship.obj", "Alienship.j3o");//NON-NLS
|
||||||
export("Models/Korvette_3er/caravel.obj", "Korvette.j3o");
|
export("Models/Marlow66/Marlow66.obj", "Marlow66.j3o");//NON-NLS
|
||||||
export("Models/Zerstörer_2er/ShipV_LOW.obj", "Zerstörer.j3o");
|
export("Models/UX23/UX23.obj", "UX23.j3o");//NON-NLS
|
||||||
|
export("Models/Boje/Boje.obj", "Boje.j3o");//NON-NLS
|
||||||
|
|
||||||
stop();
|
stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Exports spatial into a file
|
* Exports spatial into a file
|
||||||
*
|
*
|
||||||
|
After Width: | Height: | Size: 78 KiB |
@@ -0,0 +1,11 @@
|
|||||||
|
# Blender MTL File: 'water ship.blend'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl Material
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
20188
Projekte/battleship/converter/src/main/resources/Models/Boje/Boje.obj
Normal file
@@ -1,112 +0,0 @@
|
|||||||
# Blender 4.2.2 LTS MTL File: 'None'
|
|
||||||
# www.blender.org
|
|
||||||
|
|
||||||
newmtl Main.002
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.490000 0.257495 0.132300
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.016
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.000000 0.000000 0.000000
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.017
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.190000 0.077615 0.017100
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.018
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.266600 0.466860 0.620000
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.019
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.990000 0.990000 0.990000
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.020
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.070000 0.062265 0.058100
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.021
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.160000 0.151680 0.147200
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.022
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.340000 0.164333 0.000000
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.023
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.940000 0.561180 0.206800
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Mat.1_1.002
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.320000 0.151520 0.060800
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl Sail.002
|
|
||||||
Ns 319.999939
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.070000 0.070000 0.070000
|
|
||||||
Ks 1.000000 1.000000 1.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
@@ -1,52 +0,0 @@
|
|||||||
# Blender 4.2.2 LTS MTL File: 'None'
|
|
||||||
# www.blender.org
|
|
||||||
|
|
||||||
newmtl DeckStuff.003
|
|
||||||
Ns 20.000006
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.184314 0.600000 0.792157
|
|
||||||
Ks 0.000000 0.000000 0.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 1
|
|
||||||
|
|
||||||
newmtl Hull.003
|
|
||||||
Ns 20.000006
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.701961 0.678431 0.019608
|
|
||||||
Ks 0.000000 0.000000 0.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 1
|
|
||||||
|
|
||||||
newmtl MastsRigging.003
|
|
||||||
Ns 20.000006
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.086275 0.768628 0.117647
|
|
||||||
Ks 0.000000 0.000000 0.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 1
|
|
||||||
|
|
||||||
newmtl Poopdeck.003
|
|
||||||
Ns 20.000006
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.976471 0.211765 0.211765
|
|
||||||
Ks 0.000000 0.000000 0.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 1
|
|
||||||
|
|
||||||
newmtl Sail.007
|
|
||||||
Ns 20.000006
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.588000 0.588000 0.588000
|
|
||||||
Ks 0.000000 0.000000 0.000000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.500000
|
|
||||||
d 1.000000
|
|
||||||
illum 1
|
|
Before Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 2.7 MiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 4.5 MiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 472 KiB |
Before Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 727 KiB |
Before Width: | Height: | Size: 4.1 MiB |
Before Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 1003 KiB |
Before Width: | Height: | Size: 415 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 8.4 KiB |
Before Width: | Height: | Size: 249 KiB |
Before Width: | Height: | Size: 658 KiB |
Before Width: | Height: | Size: 1.8 MiB |
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 4.8 MiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 755 KiB |
Before Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 472 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 1.9 MiB |
Before Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 260 KiB |
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 89 KiB |
@@ -0,0 +1,90 @@
|
|||||||
|
# Blender MTL File: 'Marlow66.blend'
|
||||||
|
# Material Count: 6
|
||||||
|
|
||||||
|
# DISCLOSURE:
|
||||||
|
# This model obj or mtl files are NOT intended for commercial purposes.
|
||||||
|
# Do not copy or sell in part or in full without explicit permission from original author
|
||||||
|
# including accompanying textures, jpgs etc...
|
||||||
|
# One or more textures bundled with this project have been created with images from Textures.com.
|
||||||
|
# These images may not be redistributed by default. Please visit www.textures.com for more information.
|
||||||
|
#
|
||||||
|
# AUTHOR: PapaySailor Copyright 2020
|
||||||
|
# WEB SITE: www.archipelagosim.com
|
||||||
|
|
||||||
|
newmtl Aluminum
|
||||||
|
Ns 40.0
|
||||||
|
Ka 0.2 0.2 0.2
|
||||||
|
Kd 0.8 0.8 0.8
|
||||||
|
Ks 0.1 0.1 0.1
|
||||||
|
|
||||||
|
newmtl Black
|
||||||
|
Ns 517.690314
|
||||||
|
Ka 0.235955 0.235955 0.235955
|
||||||
|
Kd 0.000000 0.000000 0.000000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 3
|
||||||
|
|
||||||
|
newmtl Chrome
|
||||||
|
Ns 10
|
||||||
|
Ka 0.05 0.05 0.1
|
||||||
|
Kd 0.99 0.99 0.99
|
||||||
|
Ks 1.0 1.0 1.0
|
||||||
|
|
||||||
|
newmtl DarkWood
|
||||||
|
Ns 225.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.58 0.41 0.25
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd WoodPlanks.jpg
|
||||||
|
|
||||||
|
newmtl LightBlue
|
||||||
|
Ns 440.461707
|
||||||
|
Ka 0.3 0.3 0.3
|
||||||
|
Kd 0.25 1.0 1.0
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 3
|
||||||
|
map_Kd HullTexture.png
|
||||||
|
|
||||||
|
newmtl None
|
||||||
|
Ns 500
|
||||||
|
Ka 0.8 0.8 0.8
|
||||||
|
Kd 0.8 0.8 0.8
|
||||||
|
Ks 0.8 0.8 0.8
|
||||||
|
d 1
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl White
|
||||||
|
Ka 0.38 0.39 0.38
|
||||||
|
Kd 0.9 0.9 0.9
|
||||||
|
Ks 0.57 0.49 0.37
|
||||||
|
Ke 0.0 0.0 0.0
|
||||||
|
Ns 579.0
|
||||||
|
|
||||||
|
newmtl WindowShaded
|
||||||
|
Ka 0.184744 0.184744 0.184744
|
||||||
|
Kd 0.166368 0.218014 0.259048
|
||||||
|
Ks 0.6283 0.5559 0.3661
|
||||||
|
Ke 0.0 0.0 0.0
|
||||||
|
Ns 427.451019
|
||||||
|
Tr 0.2
|
||||||
|
|
||||||
|
newmtl Wood
|
||||||
|
Ns 50
|
||||||
|
Ka 0.2 0.2 0.2
|
||||||
|
Kd 0.93 0.82 0.63
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd FineWood.jpg
|
After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 142 KiB |
After Width: | Height: | Size: 3.1 MiB |
After Width: | Height: | Size: 3.2 MiB |
@@ -0,0 +1,55 @@
|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 5
|
||||||
|
|
||||||
|
newmtl mat_0_0
|
||||||
|
Ns 1.000002
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.686275 0.686275 0.686275
|
||||||
|
Ks 1.000000 1.000000 1.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl mat_0_1
|
||||||
|
Ns 1.000002
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 1.000000 1.000000 1.000000
|
||||||
|
Ks 1.000000 1.000000 1.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd 001.JPG
|
||||||
|
|
||||||
|
newmtl mat_0_2
|
||||||
|
Ns 1.000002
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 1.000000 1.000000 1.000000
|
||||||
|
Ks 1.000000 1.000000 1.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd 001.JPG
|
||||||
|
|
||||||
|
newmtl mat_0_3
|
||||||
|
Ns 1.000002
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.058824 0.058824 0.058824
|
||||||
|
Ks 1.000000 1.000000 1.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl mat_0_4
|
||||||
|
Ns 1.000002
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 1.000000 1.000000 1.000000
|
||||||
|
Ks 1.000000 1.000000 1.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.450000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd 001.JPG
|
17572
Projekte/battleship/converter/src/main/resources/Models/UX23/UX23.obj
Normal file
@@ -1,32 +0,0 @@
|
|||||||
# Blender 4.2.2 LTS MTL File: 'None'
|
|
||||||
# www.blender.org
|
|
||||||
|
|
||||||
newmtl map_ShipV_001
|
|
||||||
Ns 224.999985
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.800000 0.144874 0.000708
|
|
||||||
Ks 0.500000 0.500000 0.500000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.450000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl map_ShipV_002
|
|
||||||
Ns 224.999985
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.800000 0.035888 0.004678
|
|
||||||
Ks 0.500000 0.500000 0.500000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.450000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
|
|
||||||
newmtl map_ShipV_003
|
|
||||||
Ns 224.999985
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.001405 0.006690 0.800000
|
|
||||||
Ks 0.500000 0.500000 0.500000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.450000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|