22 Commits

Author SHA1 Message Date
Simon Wilkening
1f4ebdb630 fixed incorrect splash effect 2024-10-18 17:15:57 +02:00
Simon Wilkening
1f5c8ba4a6 fixed bug of chrashing servers when shell hits a target 2024-10-18 17:09:50 +02:00
Simon Wilkening
0cdd345ab5 corrected minor error 2024-10-18 13:54:04 +02:00
Simon Wilkening
ba837d4016 shell sound 2024-10-18 13:21:29 +02:00
Simon Wilkening
28d9cb10e5 shell animation 2024-10-18 13:20:23 +02:00
Simon Wilkening
21553ec52e ships are finally sinking 2024-10-14 04:40:37 +02:00
Simon Wilkening
5f79e8e00c Added effect for not hitting ships 2024-10-14 04:25:55 +02:00
Simon Wilkening
03adf45167 Adjusted effects 2024-10-14 04:06:27 +02:00
Simon Wilkening
17c4fca078 Added effects for hits 2024-10-13 18:54:36 +02:00
Simon Wilkening
16620a0a3b Added map 7 and map 8 to compare 3D ship models 2024-10-13 14:18:25 +02:00
Simon Wilkening
2028d936e3 Server can now be started from client menu 2024-10-13 14:16:28 +02:00
Simon Wilkening
21fc46f9c5 Added background music for everything 2024-10-13 04:32:33 +02:00
Simon Wilkening
dc52cf4f32 Added boat model for 3x1 boats 2024-10-12 21:35:55 +02:00
Simon Wilkening
c339f3fc9d Added boat model for 2x1 boats 2024-10-12 21:16:13 +02:00
Simon Wilkening
de0b2a4054 Added boat model for 1x1 boats 2024-10-12 20:41:35 +02:00
Simon Wilkening
67e4c1e805 Added map6 with missing ship 2024-10-12 16:54:39 +02:00
Simon Wilkening
0a66d3cbfd Added map5 ignoring zoc 2024-10-12 16:50:25 +02:00
Simon Wilkening
30d129735c Added map3 with ship out of map
Added map4 with ship colliding each other
2024-10-12 16:31:15 +02:00
Simon Wilkening
5f91ce0947 Server site map loading validation 2024-10-12 16:27:38 +02:00
Simon Wilkening
fae747e504 Server site map loading validation 2024-10-12 15:55:30 +02:00
Simon Wilkening
64834e8bf1 Map generation fixed 2024-10-07 12:26:14 +02:00
Simon Wilkening
8f08e83358 Map generation fixed 2024-10-07 12:25:17 +02:00
97 changed files with 1118081 additions and 474553 deletions

2
.gitignore vendored
View File

@@ -24,5 +24,3 @@ out
.DS_Store .DS_Store
!Projekte/gradle/wrapper/gradle-wrapper.jar !Projekte/gradle/wrapper/gradle-wrapper.jar
45.j3o
KingGeorge.j3o

View File

@@ -73,7 +73,8 @@ Betriebssystem:
die Zeile: die Zeile:
`export JAVA_HOME="<Pfad zum entpackten Archiv>"` `export JAVA_HOME="<Pfad zum entpackten Archiv>"`
cd Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad.
Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad.
Zum Beispiel: Zum Beispiel:
`export JAVA_HOME="/home/user/jdk-20.0.2"` `export JAVA_HOME="/home/user/jdk-20.0.2"`

View File

@@ -7,15 +7,8 @@ description = 'Battleship Client'
dependencies { dependencies {
implementation project(":jme-common") implementation project(":jme-common")
implementation project(":battleship:model") implementation project(":battleship:model")
implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
implementation libs.jme3.desktop implementation libs.jme3.desktop
implementation project(path: ':battleship:server')
implementation project(path: ':battleship:server')
runtimeOnly libs.jme3.awt.dialogs runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins runtimeOnly libs.jme3.plugins

View File

@@ -9,7 +9,7 @@
# #
# Specifies the map used by the opponent in single mode. # Specifies the map used by the opponent in single mode.
# Single mode is activated if this property is set. # Single mode is activated if this property is set.
#map.opponent=maps/map2.json map.opponent=maps/map2.json
# #
# Specifies the map used by the player in single mode. # Specifies the map used by the player in single mode.
# The player must define their own map if this property is not set. # The player must define their own map if this property is not set.

View File

@@ -23,7 +23,7 @@
{ {
"length": 2, "length": 2,
"x": 4, "x": 4,
"y": 12, "y": 8,
"rot": "RIGHT" "rot": "RIGHT"
}, },
{ {

View File

@@ -4,7 +4,7 @@
"ships": [ "ships": [
{ {
"length": 4, "length": 4,
"x": 0, "x": 15,
"y": 5, "y": 5,
"rot": "DOWN" "rot": "DOWN"
}, },

View File

@@ -11,7 +11,7 @@
{ {
"length": 3, "length": 3,
"x": 0, "x": 0,
"y": 4, "y": 9,
"rot": "DOWN" "rot": "DOWN"
}, },
{ {
@@ -22,7 +22,7 @@
}, },
{ {
"length": 2, "length": 2,
"x": 4, "x": 0,
"y": 8, "y": 8,
"rot": "RIGHT" "rot": "RIGHT"
}, },

View File

@@ -0,0 +1,66 @@
{
"width": 10,
"height": 10,
"ships": [
{
"length": 4,
"x": 0,
"y": 5,
"rot": "DOWN"
},
{
"length": 3,
"x": 0,
"y": 9,
"rot": "DOWN"
},
{
"length": 3,
"x": 0,
"y": 6,
"rot": "RIGHT"
},
{
"length": 2,
"x": 4,
"y": 8,
"rot": "RIGHT"
},
{
"length": 2,
"x": 2,
"y": 4,
"rot": "DOWN"
},
{
"length": 2,
"x": 2,
"y": 1,
"rot": "DOWN"
},
{
"length": 1,
"x": 6,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 6,
"y": 0,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 0,
"rot": "RIGHT"
}
]
}

View File

@@ -0,0 +1,60 @@
{
"width": 10,
"height": 10,
"ships": [
{
"length": 3,
"x": 0,
"y": 9,
"rot": "DOWN"
},
{
"length": 3,
"x": 2,
"y": 6,
"rot": "RIGHT"
},
{
"length": 2,
"x": 4,
"y": 8,
"rot": "RIGHT"
},
{
"length": 2,
"x": 2,
"y": 4,
"rot": "DOWN"
},
{
"length": 2,
"x": 2,
"y": 1,
"rot": "DOWN"
},
{
"length": 1,
"x": 6,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 6,
"y": 0,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 0,
"rot": "RIGHT"
}
]
}

View File

@@ -0,0 +1,66 @@
{
"width": 10,
"height": 10,
"ships": [
{
"length": 4,
"x": 0,
"y": 9,
"rot": "RIGHT"
},
{
"length": 3,
"x": 4,
"y": 9,
"rot": "RIGHT"
},
{
"length": 3,
"x": 7,
"y": 9,
"rot": "RIGHT"
},
{
"length": 2,
"x": 0,
"y": 8,
"rot": "RIGHT"
},
{
"length": 2,
"x": 2,
"y": 8,
"rot": "RIGHT"
},
{
"length": 2,
"x": 4,
"y": 8,
"rot": "RIGHT"
},
{
"length": 1,
"x": 6,
"y": 8,
"rot": "RIGHT"
},
{
"length": 1,
"x": 7,
"y": 8,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 8,
"rot": "RIGHT"
},
{
"length": 1,
"x": 9,
"y": 8,
"rot": "RIGHT"
}
]
}

View File

@@ -0,0 +1,66 @@
{
"width": 10,
"height": 10,
"ships": [
{
"length": 4,
"x": 0,
"y": 9,
"rot": "RIGHT"
},
{
"length": 3,
"x": 0,
"y": 8,
"rot": "RIGHT"
},
{
"length": 3,
"x": 0,
"y": 7,
"rot": "RIGHT"
},
{
"length": 2,
"x": 0,
"y": 6,
"rot": "RIGHT"
},
{
"length": 2,
"x": 0,
"y": 5,
"rot": "RIGHT"
},
{
"length": 2,
"x": 0,
"y": 4,
"rot": "RIGHT"
},
{
"length": 1,
"x": 0,
"y": 3,
"rot": "RIGHT"
},
{
"length": 1,
"x": 0,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 0,
"y": 1,
"rot": "RIGHT"
},
{
"length": 1,
"x": 0,
"y": 0,
"rot": "RIGHT"
}
]
}

View File

@@ -7,15 +7,6 @@
package pp.battleship.client; package pp.battleship.client;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import com.jme3.app.DebugKeysAppState; import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState; import com.jme3.app.StatsAppState;
@@ -29,10 +20,7 @@ import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals; import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.style.BaseStyles; import com.simsilica.lemur.style.BaseStyles;
import static pp.battleship.Resources.lookup;
import pp.battleship.client.gui.BattleAppState; import pp.battleship.client.gui.BattleAppState;
import pp.battleship.client.gui.BgMusic;
import pp.battleship.client.gui.EditorAppState; import pp.battleship.client.gui.EditorAppState;
import pp.battleship.client.gui.SeaAppState; import pp.battleship.client.gui.SeaAppState;
import pp.battleship.game.client.BattleshipClient; import pp.battleship.game.client.BattleshipClient;
@@ -47,6 +35,17 @@ import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager; import pp.dialog.DialogManager;
import pp.graphics.Draw; import pp.graphics.Draw;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import static pp.battleship.Resources.lookup;
/** /**
* The main class for the Battleship client application. * The main class for the Battleship client application.
* It manages the initialization, input setup, GUI setup, and game states for the client. * It manages the initialization, input setup, GUI setup, and game states for the client.
@@ -268,8 +267,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
stateManager.detach(stateManager.getState(DebugKeysAppState.class)); stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound(); attachGameSound();
attachGameMusic();
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
attachBgMusic();
} }
/** /**
@@ -281,10 +280,14 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
gameSound.setEnabled(GameSound.enabledInPreferences()); gameSound.setEnabled(GameSound.enabledInPreferences());
stateManager.attach(gameSound); stateManager.attach(gameSound);
} }
private void attachBgMusic() {
final BgMusic gameSound = new BgMusic(); /**
gameSound.setEnabled(BgMusic.enabledInPreferences()); * Attaches the music state and sets its initial enabled state.
stateManager.attach(gameSound); */
private void attachGameMusic() {
final GameMusic gameMusic = new GameMusic();
gameMusic.setEnabled(GameMusic.enabledInPreferences());
stateManager.attach(gameMusic);
} }

View File

@@ -1,11 +1,6 @@
//////////////////////////////////////// package pp.battleship.client;
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.battleship.client.gui; import static pp.util.PreferencesUtils.getPreferences;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
@@ -19,14 +14,9 @@ import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData; import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode; import com.jme3.audio.AudioNode;
import static pp.util.PreferencesUtils.getPreferences; public class GameMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
/** private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
* An application state that plays sounds.
*/
public class BgMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(BgMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(BgMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS private static final String VOLUME_PREF = "volume"; //NON-NLS
@@ -41,10 +31,10 @@ public class BgMusic extends AbstractAppState{
return PREFERENCES.getBoolean(ENABLED_PREF, true); return PREFERENCES.getBoolean(ENABLED_PREF, true);
} }
/** /**
* Checks if sound is enabled in the preferences. * Checks if sound is enabled in the preferences.
* *
* @return //TODO *
*/ */
public static float volumeInPreferences() { public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
@@ -60,7 +50,7 @@ public class BgMusic extends AbstractAppState{
@Override @Override
public void initialize(AppStateManager stateManager, Application app) { public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app); super.initialize(stateManager, app);
music = loadSound(app, "Sound/Music/bgMusic.ogg"); music = loadSound(app, "Sound/DasBootMenu.ogg");
setVolume(volumeInPreferences()); setVolume(volumeInPreferences());
music.setLooping(true); music.setLooping(true);
if (isEnabled() && music != null) { if (isEnabled() && music != null) {
@@ -88,7 +78,7 @@ public class BgMusic extends AbstractAppState{
return null; return null;
} }
/** TODO /**
* Sets the enabled state of this AppState. * Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
* *

View File

@@ -7,10 +7,6 @@
package pp.battleship.client; package pp.battleship.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application; import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState; import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager; import com.jme3.app.state.AppStateManager;
@@ -18,9 +14,13 @@ import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException; import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData; import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode; import com.jme3.audio.AudioNode;
import pp.battleship.notification.GameEventListener; import pp.battleship.notification.GameEventListener;
import pp.battleship.notification.SoundEvent; import pp.battleship.notification.SoundEvent;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import static pp.util.PreferencesUtils.getPreferences; import static pp.util.PreferencesUtils.getPreferences;
/** /**
@@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private AudioNode splashSound; private AudioNode splashSound;
private AudioNode shipDestroyedSound; private AudioNode shipDestroyedSound;
private AudioNode explosionSound; private AudioNode explosionSound;
private AudioNode shellFlyingSound;
/** /**
* Checks if sound is enabled in the preferences. * Checks if sound is enabled in the preferences.
@@ -78,6 +79,8 @@ public class GameSound extends AbstractAppState implements GameEventListener {
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
} }
/** /**
@@ -124,12 +127,28 @@ public class GameSound extends AbstractAppState implements GameEventListener {
shipDestroyedSound.playInstance(); shipDestroyedSound.playInstance();
} }
/**
* Plays the shell flying sound effect.
*/
public void shellFly() {
if (isEnabled() && shellFlyingSound != null) {
shellFlyingSound.playInstance();
}
}
/**
* Handles a recieved {@code SoundEvent} and plays the according sound.
*
* @param event the Sound event to be processed
*/
@Override @Override
public void receivedEvent(SoundEvent event) { public void receivedEvent(SoundEvent event) {
switch (event.sound()) { switch (event.sound()) {
case EXPLOSION -> explosion(); case EXPLOSION -> explosion();
case SPLASH -> splash(); case SPLASH -> splash();
case DESTROYED_SHIP -> shipDestroyed(); case DESTROYED_SHIP -> shipDestroyed();
case SHELL_FLYING -> shellFly();
} }
} }
} }

View File

@@ -7,25 +7,24 @@
package pp.battleship.client; package pp.battleship.client;
import java.io.File;
import java.io.IOException;
import java.util.prefs.Preferences;
import com.simsilica.lemur.Button; import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox; import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Label; import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId; import com.simsilica.lemur.style.ElementId;
import static pp.battleship.Resources.lookup;
import pp.battleship.client.gui.BgMusic;
import pp.battleship.client.gui.VolumeSlider;
import pp.dialog.Dialog; import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel; import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog; import pp.dialog.TextInputDialog;
import pp.battleship.client.GameMusic;
import pp.battleship.client.VolumeSlider;
import java.io.File;
import java.io.IOException;
import java.util.prefs.Preferences;
import static pp.battleship.Resources.lookup;
import static pp.util.PreferencesUtils.getPreferences; import static pp.util.PreferencesUtils.getPreferences;
/** /**
* The Menu class represents the main menu in the Battleship game application. * The Menu class represents the main menu in the Battleship game application.
* It extends the Dialog class and provides functionalities for loading, saving, * It extends the Dialog class and provides functionalities for loading, saving,
@@ -47,13 +46,11 @@ class Menu extends Dialog {
public Menu(BattleshipApp app) { public Menu(BattleshipApp app) {
super(app.getDialogManager()); super(app.getDialogManager());
this.app = app; this.app = app;
slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class)); slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
// addChild(new Checkbox(lookup("menu.sound-enabled"),
// new StateCheckboxModel(app, GameSound.class)));
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class))); addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
addChild(slider); addChild(slider);
@@ -76,10 +73,6 @@ class Menu extends Dialog {
loadButton.setEnabled(app.getGameLogic().mayLoadMap()); loadButton.setEnabled(app.getGameLogic().mayLoadMap());
saveButton.setEnabled(app.getGameLogic().maySaveMap()); saveButton.setEnabled(app.getGameLogic().maySaveMap());
} }
@Override
public void update(float delta) {
slider.update();
}
/** /**
* As an escape action, this method closes the menu if it is the top dialog. * As an escape action, this method closes the menu if it is the top dialog.
@@ -156,4 +149,13 @@ class Menu extends Dialog {
private void saveDialog() { private void saveDialog() {
fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save")); fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
} }
/**
* Updates the position of the volume control slider.
*/
@Override
public void update(float delta) {
slider.update();
}
} }

View File

@@ -7,22 +7,22 @@
package pp.battleship.client; package pp.battleship.client;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.battleship.server.BattleshipServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException; import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future; import java.util.concurrent.Future;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import static pp.battleship.Resources.lookup; import static pp.battleship.Resources.lookup;
import pp.battleship.client.server.BattleshipSelfhostServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
/** /**
* Represents a dialog for setting up a network connection in the Battleship game. * Represents a dialog for setting up a network connection in the Battleship game.
@@ -35,7 +35,8 @@ class NetworkDialog extends SimpleDialog {
private final NetworkSupport network; private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST); private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT); private final TextField port = new TextField(DEFAULT_PORT);
private static final Checkbox HOST = new Checkbox(lookup("server.host")); // private final Button serverButton = new Button(lookup("client.server-star"));
private final Button serverButton = new Button(lookup("client.server-start"));
private String hostname; private String hostname;
private int portNumber; private int portNumber;
private Future<Object> connectionFuture; private Future<Object> connectionFuture;
@@ -59,7 +60,6 @@ class NetworkDialog extends SimpleDialog {
input.addChild(host, 1); input.addChild(host, 1);
input.addChild(new Label(lookup("port.number") + ": ")); input.addChild(new Label(lookup("port.number") + ": "));
input.addChild(port, 1); input.addChild(port, 1);
input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
DialogBuilder.simple(app.getDialogManager()) DialogBuilder.simple(app.getDialogManager())
.setTitle(lookup("server.dialog")) .setTitle(lookup("server.dialog"))
@@ -69,6 +69,9 @@ class NetworkDialog extends SimpleDialog {
.setOkClose(false) .setOkClose(false)
.setNoClose(false) .setNoClose(false)
.build(this); .build(this);
//Add the button to start the sever
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
} }
/** /**
@@ -156,15 +159,15 @@ class NetworkDialog extends SimpleDialog {
} }
/** /**
* Starts the server of the client in a new thread and catches connectivity issues. * Starts the server in a separate thread.
*/ */
private void startClientServer() { private void startServerInThread() {
HOST.setEnabled(false); serverButton.setEnabled(false);
Thread serverThread = new Thread(() -> { Thread serverThread = new Thread(() -> {
try { try {
BattleshipSelfhostServer.main(null); BattleshipServer.main(null);
} catch (Exception e) { } catch (Exception e) {
HOST.setEnabled(true); serverButton.setEnabled(true);
LOGGER.log(Level.ERROR, "Server could not be started", e); LOGGER.log(Level.ERROR, "Server could not be started", e);
network.getApp().errorDialog("Could not start server: " + e.getMessage()); network.getApp().errorDialog("Could not start server: " + e.getMessage());
} }

View File

@@ -1,17 +1,17 @@
package pp.battleship.client.gui; package pp.battleship.client;
import com.simsilica.lemur.Slider; import com.simsilica.lemur.Slider;
public class VolumeSlider extends Slider { public class VolumeSlider extends Slider {
private final BgMusic music; private final GameMusic music;
private double vol; private double vol;
public VolumeSlider(BgMusic music) { public VolumeSlider(GameMusic music) {
super(); super();
this.music = music; this.music = music;
vol = BgMusic.volumeInPreferences(); vol = GameMusic.volumeInPreferences();
getModel().setPercent(vol); getModel().setPercent(vol);
} }
@@ -21,5 +21,4 @@ public class VolumeSlider extends Slider {
music.setVolume( (float) vol); music.setVolume( (float) vol);
} }
} }
} }

View File

@@ -7,19 +7,19 @@
package pp.battleship.client.gui; package pp.battleship.client.gui;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.simsilica.lemur.Button; import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container; import com.simsilica.lemur.Container;
import pp.battleship.client.BattleshipAppState;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import static pp.battleship.Resources.lookup; import static pp.battleship.Resources.lookup;
import static pp.battleship.client.BattleshipApp.CLICK; import static pp.battleship.client.BattleshipApp.CLICK;
import pp.battleship.client.BattleshipAppState;
/** /**
* EditorState manages the editor mode in the Battleship game, * EditorState manages the editor mode in the Battleship game,

View File

@@ -16,7 +16,6 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial.CullHint; import com.jme3.scene.Spatial.CullHint;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import pp.battleship.client.BattleshipApp; import pp.battleship.client.BattleshipApp;
import pp.battleship.model.IntPoint; import pp.battleship.model.IntPoint;
import pp.battleship.model.ShipMap; import pp.battleship.model.ShipMap;

View File

@@ -8,7 +8,6 @@
package pp.battleship.client.gui; package pp.battleship.client.gui;
import com.jme3.material.Material; import com.jme3.material.Material;
import static com.jme3.material.Materials.UNSHADED;
import com.jme3.material.RenderState; import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendMode; import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
@@ -16,11 +15,12 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere;
import pp.battleship.model.Battleship; import pp.battleship.model.Battleship;
import pp.battleship.model.Shell; import pp.battleship.model.Shell;
import pp.battleship.model.Shot; import pp.battleship.model.Shot;
import pp.util.Position; import pp.util.Position;
import static com.jme3.material.Materials.UNSHADED;
/** /**
* Synchronizes the visual representation of the ship map with the game model. * Synchronizes the visual representation of the ship map with the game model.
@@ -116,8 +116,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
return shipNode; return shipNode;
} }
/** /**
* Creates a line geometry representing part of the ship's border. * Creates a line geometry representing part of the ship's border.
* *
@@ -131,7 +129,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
} }
/**
/**
* Creates and returns a Spatial representation of the given {@code Shell} object * Creates and returns a Spatial representation of the given {@code Shell} object
* for 2D visualization in the game. The shell is represented as a circle. * for 2D visualization in the game. The shell is represented as a circle.
* *

View File

@@ -10,11 +10,7 @@ import com.jme3.math.Vector3f;
import pp.battleship.client.BattleshipApp; import pp.battleship.client.BattleshipApp;
/** public class ParticleCreator {
* Factory class responsible for creating particle effects used in the game.
* This centralizes the creation of various types of particle emitters.
*/
public class ParticleEffectFactory {
private static final int COUNT_FACTOR = 1; private static final int COUNT_FACTOR = 1;
private static final float COUNT_FACTOR_F = 1f; private static final float COUNT_FACTOR_F = 1f;
private static final boolean POINT_SPRITE = true; private static final boolean POINT_SPRITE = true;
@@ -22,7 +18,7 @@ public class ParticleEffectFactory {
private final BattleshipApp app; private final BattleshipApp app;
ParticleEffectFactory(BattleshipApp app) { ParticleCreator(BattleshipApp app) {
this.app = app; this.app = app;
} }
@@ -31,7 +27,8 @@ public class ParticleEffectFactory {
* *
* @return a configured flame particle emitter * @return a configured flame particle emitter
*/ */
ParticleEmitter createFlame() {
ParticleEmitter createFlame(){
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
flame.setSelectRandomImage(true); flame.setSelectRandomImage(true);
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
@@ -126,9 +123,9 @@ public class ParticleEffectFactory {
spark.setFacingVelocity(true); spark.setFacingVelocity(true);
spark.setParticlesPerSec(0); spark.setParticlesPerSec(0);
spark.setGravity(0, 5, 0); spark.setGravity(0, 5, 0);
spark.setLowLife(1.1f); spark.setLowLife(0.5f);
spark.setHighLife(1.5f); spark.setHighLife(1.5f);
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 8, 0)); // y20
spark.getParticleInfluencer().setVelocityVariation(1); spark.getParticleInfluencer().setVelocityVariation(1);
spark.setImagesX(1); spark.setImagesX(1);
spark.setImagesY(1); spark.setImagesY(1);
@@ -184,7 +181,6 @@ public class ParticleEffectFactory {
debris.setGravity(0, 12f, 0); debris.setGravity(0, 12f, 0);
debris.setLowLife(1.4f); debris.setLowLife(1.4f);
debris.setHighLife(1.5f); debris.setHighLife(1.5f);
debris.setLocalTranslation(0, 2f, 0);
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
debris.getParticleInfluencer().setVelocityVariation(.60f); debris.getParticleInfluencer().setVelocityVariation(.60f);
debris.setImagesX(3); debris.setImagesX(3);
@@ -232,18 +228,23 @@ public class ParticleEffectFactory {
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
smokeEmitter.setGravity(0, 0, 0); smokeEmitter.setGravity(0, 0, 0);
smokeEmitter.getParticleInfluencer().setVelocityVariation(1); smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________
smokeEmitter.setLowLife(1); smokeEmitter.setLowLife(1);
smokeEmitter.setHighLife(1); smokeEmitter.setHighLife(1);
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
smokeEmitter.setImagesX(15); smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
smokeEmitter.setMaterial(mat); smokeEmitter.setMaterial(mat);
return smokeEmitter; return smokeEmitter;
} }
public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt
/**
* Creates a one-time water splash particle emitter.
*
* @return a configured one-time water splash particle emitter
*/
public ParticleEmitter createWaterSplash() {
// Create a new particle emitter for the splash effect // Create a new particle emitter for the splash effect
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);

View File

@@ -7,28 +7,24 @@
package pp.battleship.client.gui; package pp.battleship.client.gui;
import static java.util.Objects.requireNonNull;
import com.jme3.effect.ParticleEmitter; import com.jme3.effect.ParticleEmitter;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode; import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder; import com.jme3.scene.shape.Cylinder;
import pp.battleship.client.BattleshipApp; import pp.battleship.client.BattleshipApp;
import pp.battleship.model.Battleship; import pp.battleship.model.Battleship;
import pp.battleship.model.Rotation; import pp.battleship.model.Rotation;
import pp.battleship.model.Shell; import pp.battleship.model.Shell;
import pp.battleship.model.ShipMap; import pp.battleship.model.ShipMap;
import pp.battleship.model.Shot; import pp.battleship.model.Shot;
import static java.util.Objects.requireNonNull;
import static pp.util.FloatMath.HALF_PI; import static pp.util.FloatMath.HALF_PI;
import static pp.util.FloatMath.PI; import static pp.util.FloatMath.PI;
@@ -40,23 +36,21 @@ import static pp.util.FloatMath.PI;
*/ */
class SeaSynchronizer extends ShipMapSynchronizer { class SeaSynchronizer extends ShipMapSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS private static final String SMALL_SHIP_MODEL = "Models/SmallShip/SmallShip.j3o"; //NON-NLS
private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS private static final String U_BOAT_MODEL = "Models/WWII_ship_German_Type_II_U-boat_v2/WW2Uboat.j3o"; //NON-NLS
//private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS private static final String TUG_BOAT_MODEL = "Models/TugBoat/TugBoat.j3o"; //NON-NLS
private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private static final String COLOR = "Color"; //NON-NLS private static final String COLOR = "Color"; //NON-NLS
private static final String SHIP = "ship"; //NON-NLS private static final String SHIP = "ship"; //NON-NLS
private static final String SHOT = "shot"; //NON-NLS private static final String SHOT = "shot"; //NON-NLS
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private final ShipMap map; private final ShipMap map;
private final BattleshipApp app; private final BattleshipApp app;
private final ParticleEffectFactory particleFactory; private final ParticleCreator particlecreator;
/** /**
@@ -70,7 +64,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
super(app.getGameLogic().getOwnMap(), root); super(app.getGameLogic().getOwnMap(), root);
this.app = app; this.app = app;
this.map = map; this.map = map;
this.particleFactory = new ParticleEffectFactory(app); this.particlecreator = new ParticleCreator(app);
addExisting(); addExisting();
} }
@@ -86,27 +80,39 @@ class SeaSynchronizer extends ShipMapSynchronizer {
public Spatial visit(Shot shot) { public Spatial visit(Shot shot) {
return shot.isHit() ? handleHit(shot) : handleMiss(shot); return shot.isHit() ? handleHit(shot) : handleMiss(shot);
} }
/**
* Handles a miss by representing it with a blue cylinder
* and attaching a water splash effect to it.
* @param shot the shot to be processed
* @return a Spatial simulating a miss with water splash effect
*/
private Spatial handleMiss(Shot shot) { private Spatial handleMiss(Shot shot) {
Node shotNode = new Node("ShotNode"); Node shotNode = new Node("ShotNode");
Geometry shotCylinder = createCylinder(shot); Geometry shotCylinder = createCylinder(shot);
shotNode.attachChild(shotCylinder); shotNode.attachChild(shotCylinder);
ParticleEmitter waterSplash = particleFactory.createWaterSplash(); ParticleEmitter waterSplash = particlecreator.createWaterSplash();
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
shotNode.attachChild(waterSplash); shotNode.attachChild(waterSplash);
waterSplash.emitAllParticles(); waterSplash.emitAllParticles();
return shotNode; return shotNode;
} }
/**
* Handles the sinking animation and removal of ship if destroyed
* @param ship the ship to be sunk
*/
private void sinkAndRemoveShip(Battleship ship) { private void sinkAndRemoveShip(Battleship ship) {
Battleship wilkeningklaunichtmeinencode = ship; Battleship dasIstGelebteTeamarbeit = ship;
final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); final Node shipNode = (Node) getSpatial(dasIstGelebteTeamarbeit);
if (shipNode == null) return; if (shipNode == null) return;
// Add sinking control to animate the sinking // Add sinking control to animate the sinking
shipNode.addControl(new SinkingControl(shipNode)); shipNode.addControl(new SinkControl(shipNode));
// Add particle effects // Add particle effects
ParticleEmitter bubbles = particleFactory.createWaterSplash(); ParticleEmitter bubbles = particlecreator.createWaterSplash();
bubbles.setLocalTranslation(shipNode.getLocalTranslation()); bubbles.setLocalTranslation(shipNode.getLocalTranslation());
shipNode.attachChild(bubbles); shipNode.attachChild(bubbles);
bubbles.emitAllParticles(); bubbles.emitAllParticles();
@@ -126,17 +132,18 @@ class SeaSynchronizer extends ShipMapSynchronizer {
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
// Create a new node specifically for the hit effects
Node hitEffectNode = new Node("HitEffectNode"); Node hitEffectNode = new Node("HitEffectNode");
// Create particle effects // Create particle effects
ParticleEmitter flame = particleFactory.createFlame(); ParticleEmitter flame = particlecreator.createFlame();
ParticleEmitter flash = particleFactory.createFlash(); ParticleEmitter flash = particlecreator.createFlash();
ParticleEmitter spark = particleFactory.createSpark(); ParticleEmitter spark = particlecreator.createSpark();
ParticleEmitter roundSpark = particleFactory.createRoundSpark(); ParticleEmitter roundSpark = particlecreator.createRoundSpark();
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail(); ParticleEmitter smokeTrail = particlecreator.createSmokeTrail();
ParticleEmitter debris = particleFactory.createDebris(); ParticleEmitter debris = particlecreator.createDebris();
ParticleEmitter shockwave = particleFactory.createShockwave(); ParticleEmitter shockwave = particlecreator.createShockwave();
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter(); ParticleEmitter movingSmoke = particlecreator.createMovingSmokeEmitter();
// Attach all effects to the hitEffectNode // Attach all effects to the hitEffectNode
hitEffectNode.attachChild(flame); hitEffectNode.attachChild(flame);
@@ -150,8 +157,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
// Set the local translation for the hit effect to the point of impact // Set the local translation for the hit effect to the point of impact
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x, hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
0.5f, // Adjust as needed for height above the ship 0.5f, // Adjust as needed for height above the ship
shot.getX() + 0.5f - shipNode.getLocalTranslation().z); shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
// Attach the hitEffectNode to the shipNode so it moves with the ship // Attach the hitEffectNode to the shipNode so it moves with the ship
shipNode.attachChild(hitEffectNode); shipNode.attachChild(hitEffectNode);
@@ -165,12 +172,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
flame.emitAllParticles(); flame.emitAllParticles();
roundSpark.emitAllParticles(); roundSpark.emitAllParticles();
//Checks if ship is destroyed and triggers animation accordingly
if (ship.isDestroyed()) { if (ship.isDestroyed()) {
sinkAndRemoveShip(ship); sinkAndRemoveShip(ship);
} }
return null; return null;
} }
@@ -190,9 +196,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
geometry.setMaterial(createColoredMaterial(color)); geometry.setMaterial(createColoredMaterial(color));
geometry.rotate(HALF_PI, 0f, 0f); geometry.rotate(HALF_PI, 0f, 0f);
// compute the center of the shot in world coordinates
// compute the center of the shot in world coordinates, with an additional 2f height geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f);
return geometry; return geometry;
} }
@@ -225,21 +230,21 @@ class SeaSynchronizer extends ShipMapSynchronizer {
* @return the spatial representing the battleship * @return the spatial representing the battleship
*/ */
private Spatial createShip(Battleship ship) { private Spatial createShip(Battleship ship) {
if (ship.getLength() == 1) { switch (ship.getLength()) {
return createTie_Fighter(ship); case 4:
} else if (ship.getLength() == 2) { return createBattleship(ship);
return createWing(ship); case 3:
} else if (ship.getLength() == 3) { return createLargeship(ship);
return createTransporter(ship); case 2:
} else if (ship.getLength() == 4) { return createMediumship(ship);
return createBattleship(ship); case 1:
} else { return createSmallship(ship);
return createBox(ship); default:
return createBox(ship);
} }
} }
/** /**
* Creates a simple box to represent a battleship that is not of the "King George V" type. * Creates a simple box to represent a battleship that is not of the "King George V" type.
* *
@@ -277,7 +282,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
} }
/** /**
* Creates a detailed 3D model to represent all battleships. * Creates a detailed 3D model to represent a "King George V" battleship.
* *
* @param ship the battleship to be represented * @param ship the battleship to be represented
* @return the spatial representing the "King George V" battleship * @return the spatial representing the "King George V" battleship
@@ -285,92 +290,42 @@ class SeaSynchronizer extends ShipMapSynchronizer {
private Spatial createBattleship(Battleship ship) { private Spatial createBattleship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
// Berechne den Rotationswinkel model.scale(1.48f);
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
model.rotate(0f, rotationAngle, -HALF_PI);
model.scale(1.2f);
model.setShadowMode(ShadowMode.CastAndReceive);
// Bestimme die Verschiebung basierend auf der Rotation
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.subtract(0,0,1); // Nach hinten auf der Z-Achse, und um 2f nach oben
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.subtract(1,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
}
model.setLocalTranslation(translation);
return model;
}
private Spatial createTransporter(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(TRANSPORTER);
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f);
model.scale(0.008f);
model.setShadowMode(ShadowMode.CastAndReceive); model.setShadowMode(ShadowMode.CastAndReceive);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.subtract(0,0,1);
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.add(1,0,0);
}
model.setLocalTranslation(translation);
return model;
}
private Spatial createWing(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(WING);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
// Berechne den Rotationswinkel
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.rotate(0f, rotationAngle, 0f);
model.scale(0.0008f);
model.setShadowMode(ShadowMode.CastAndReceive);
// Bestimme die Verschiebung basierend auf der Rotation
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.add(0,0,0); // Nach hinten auf der Z-Achse, und um 2f nach oben
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.add(0,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
}
model.setLocalTranslation(translation);
return model;
}
private Spatial createTie_Fighter(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER);
model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.07f);
model.setShadowMode(ShadowMode.CastAndReceive);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
return model; return model;
} }
private Spatial createSmallship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP_MODEL);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.0005f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
private Spatial createMediumship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(U_BOAT_MODEL);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.27f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
private Spatial createLargeship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(TUG_BOAT_MODEL);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.0004f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/** /**
* Calculates the rotation angle for the specified rotation. * Calculates the rotation angle for the specified rotation.
@@ -386,6 +341,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
case UP -> PI; case UP -> PI;
}; };
} }
/** /**
* Creates and returns a 3D model representation of the given {@code Shell} object * Creates and returns a 3D model representation of the given {@code Shell} object
* for visualization in the game. * for visualization in the game.
@@ -406,5 +362,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
model.addControl(new ShellControl(shell)); model.addControl(new ShellControl(shell));
return model; return model;
} }
} }

View File

@@ -4,8 +4,8 @@ import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager; import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl; import com.jme3.scene.control.AbstractControl;
import pp.battleship.model.Shell; import pp.battleship.model.Shell;
import static pp.util.FloatMath.PI; import static pp.util.FloatMath.PI;
/** /**
@@ -36,7 +36,7 @@ public class ShellControl extends AbstractControl {
@Override @Override
protected void controlUpdate(float tpf) { protected void controlUpdate(float tpf) {
Vector3f pos = shell.getPosition(); Vector3f pos = shell.getPosition();
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f); Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
fixed.setY(pos.y); fixed.setY(pos.y);
spatial.setLocalTranslation(fixed); spatial.setLocalTranslation(fixed);
spatial.setLocalRotation(shell.getRotation()); spatial.setLocalRotation(shell.getRotation());

View File

@@ -1,20 +1,18 @@
package pp.battleship.client.gui; package pp.battleship.client.gui;
import com.jme3.math.FastMath; import com.jme3.scene.control.AbstractControl;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager; import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
/** /**
* Control that handles the sinking effect for destroyed ships. * Control that handles the sinking effect for destroyed ships.
* It will gradually move the ship downwards and then remove it from the scene. * It will gradually move the ship downwards and then remove it from the scene.
*/ */
class SinkingControl extends AbstractControl { class SinkControl extends AbstractControl {
private static final float SINK_DURATION = 2f; // Duration of the sinking animation private static final float SINK_DURATION = 5f; // Duration of the sinking animation
private static final float SINK_SPEED = 0.6f; // Speed at which the ship sinks private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
private float elapsedTime = 0; private float elapsedTime = 0;
private final Node shipNode; private final Node shipNode;
@@ -23,10 +21,10 @@ class SinkingControl extends AbstractControl {
* Constructs a {@code SinkingControl} object with the shipNode to be to be sunk * Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
* @param shipNode the node to handeld * @param shipNode the node to handeld
*/ */
public SinkingControl(Node shipNode) { public SinkControl(Node shipNode) {
this.shipNode = shipNode; this.shipNode = shipNode;
} }
float tiltAngle= 0;
/** /**
* Updated the Map to sink the ship * Updated the Map to sink the ship
* *
@@ -39,18 +37,13 @@ class SinkingControl extends AbstractControl {
// Move the ship down over time // Move the ship down over time
Vector3f currentPos = shipNode.getLocalTranslation(); Vector3f currentPos = shipNode.getLocalTranslation();
shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2); shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
// Check if sinking duration has passed // Check if sinking duration has passed
if (elapsedTime >= SINK_DURATION) { if (elapsedTime >= SINK_DURATION) {
// Remove the ship from the scene // Remove the ship from the scene
shipNode.removeFromParent(); shipNode.removeFromParent();
} }
// Apply the tilt angle and rotation during sinking
float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf;
float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking
Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0);
spatial.setLocalRotation(tiltRotation);
} }
@Override @Override
@@ -58,3 +51,4 @@ class SinkingControl extends AbstractControl {
// No rendering-related code needed // No rendering-related code needed
} }
} }

View File

@@ -1,140 +0,0 @@
package pp.battleship.client.gui;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
/**
* Controls the burning, tilting, and sinking behavior of a battleship.
* The ship will burn and tilt for a specified duration, then sink below the water surface.
*/
public class SinkingShip extends AbstractControl {
private float elapsedTime = 0.2f;
private final float burnTiltDuration;
private final float sinkDuration;
private final float sinkDepth;
private final float tiltAngle;
private final Vector3f initialPosition;
private boolean sinkingStarted = false;
/**
* Constructs a new ShipSinkingControl instance.
*
* @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
* @param sinkDuration Time in seconds for the ship to fully sink
* @param sinkDepth Depth below the water to sink the ship
* @param tiltAngle Final tilt angle in degrees
*/
public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
this.burnTiltDuration = burnTiltDuration;
this.sinkDuration = sinkDuration;
this.sinkDepth = sinkDepth;
this.tiltAngle = tiltAngle;
this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
}
/**
* Overrides controlUpdate in AbstractControl
* regulates the burn and tilt timeframe
* @param tpf time per frame (in seconds)
*/
@Override
protected void controlUpdate(float tpf) {
if (spatial == null) return;
elapsedTime += tpf;
if (elapsedTime < burnTiltDuration) {
float progress = elapsedTime / burnTiltDuration;
float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
spatial.setLocalRotation(tiltRotation);
return;
}
// Start sinking if it hasn't started yet
if (!sinkingStarted) {
sinkingStarted = true;
// Save the initial position when sinking starts
initialPosition.set(spatial.getLocalTranslation());
// Remove the hitEffectNode
Node parentNode = (Node) spatial;
Spatial hitEffects = parentNode.getChild("HitEffectNode");
if (hitEffects != null) {
parentNode.detachChild(hitEffects);
}
}
// Calculate the progress of the sinking (0 to 1)
float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
// Apply the tilt angle (remains constant during sinking)
float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress;
float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test)
Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle);
spatial.setLocalRotation(tiltRotation);
// Sink the ship by interpolating the Y position
float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
if (currentY <= sinkDepth) {
Node parentNode = (Node) spatial.getParent();
if (parentNode != null) {
parentNode.detachChild(spatial);
}
spatial.removeControl(this);
}
// public void checkAndTriggerExplosion() {
// // Prüfen, ob das sinkende Schiff den Boden erreicht hat
// if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) {
// // Explosion ausführen, wenn der Boden erreicht ist
// triggerExplosionAnimation();
//
// // Entfernen des Schiffs aus dem Elternknoten
// Node parentNode = (Node) spatial.getParent();
// if (parentNode != null) {
// parentNode.detachChild(spatial);
// }
//
// // Entfernen der Kontrolle vom Spatial
// spatial.removeControl(this);
// }
// }
//
// private void triggerExplosionAnimation() {
// // Code für die Explosion-Animation (alibi Methode)
// System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!");
// // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte
// }
}
/**
* This method is called during the rendering phase, but it does not perform any
* operations in this implementation as the control only influences the spatial's
* transformation, not its rendering process.
*
* @param rm the RenderManager rendering the controlled Spatial (not null)
* @param vp the ViewPort being rendered (not null)
*/
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// No rendering logic is needed for this control
}
/**
* Starts the sinking process for the ship.
*/
public void startSinking() {
// --> sinkingControl
}
}

View File

@@ -5,16 +5,7 @@
// (c) Mark Minas (mark.minas@unibw.de) // (c) Mark Minas (mark.minas@unibw.de)
//////////////////////////////////////// ////////////////////////////////////////
package pp.battleship.client.server; package pp.battleship.server;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
import com.jme3.network.ConnectionListener; import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection; import com.jme3.network.HostedConnection;
@@ -23,13 +14,12 @@ import com.jme3.network.MessageListener;
import com.jme3.network.Network; import com.jme3.network.Network;
import com.jme3.network.Server; import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer; import com.jme3.network.serializing.Serializer;
import pp.battleship.BattleshipConfig; import pp.battleship.BattleshipConfig;
import pp.battleship.game.server.Player; import pp.battleship.game.server.Player;
import pp.battleship.game.server.ServerGameLogic; import pp.battleship.game.server.ServerGameLogic;
import pp.battleship.game.server.ServerSender; import pp.battleship.game.server.ServerSender;
import pp.battleship.message.client.AnimationFinishedMessage;
import pp.battleship.message.client.ClientMessage; import pp.battleship.message.client.ClientMessage;
import pp.battleship.message.client.AnimationFinishedMessage;
import pp.battleship.message.client.MapMessage; import pp.battleship.message.client.MapMessage;
import pp.battleship.message.client.ShootMessage; import pp.battleship.message.client.ShootMessage;
import pp.battleship.message.server.EffectMessage; import pp.battleship.message.server.EffectMessage;
@@ -40,17 +30,26 @@ import pp.battleship.model.Battleship;
import pp.battleship.model.IntPoint; import pp.battleship.model.IntPoint;
import pp.battleship.model.Shot; import pp.battleship.model.Shot;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
/** /**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages * Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/ */
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName()); private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
private static final File CONFIG_FILE = new File("server.properties"); private static final File CONFIG_FILE = new File("server.properties");
private final BattleshipConfig config = new BattleshipConfig(); private final BattleshipConfig config = new BattleshipConfig();
private Server myServer; private Server myServer;
private final ServerGameLogic logic; private final ServerGameLogic logic;
private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>(); private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
static { static {
// Configure logging // Configure logging
@@ -68,13 +67,13 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
* Starts the Battleships server. * Starts the Battleships server.
*/ */
public static void main(String[] args) { public static void main(String[] args) {
new BattleshipSelfhostServer().run(); new BattleshipServer().run();
} }
/** /**
* Creates the server. * Creates the server.
*/ */
BattleshipSelfhostServer() { BattleshipServer() {
config.readFromIfExists(CONFIG_FILE); config.readFromIfExists(CONFIG_FILE);
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
logic = new ServerGameLogic(this, config); logic = new ServerGameLogic(this, config);
@@ -117,24 +116,24 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
Serializer.registerClass(MapMessage.class); Serializer.registerClass(MapMessage.class);
Serializer.registerClass(ShootMessage.class); Serializer.registerClass(ShootMessage.class);
Serializer.registerClass(EffectMessage.class); Serializer.registerClass(EffectMessage.class);
Serializer.registerClass(AnimationFinishedMessage.class);
Serializer.registerClass(Battleship.class); Serializer.registerClass(Battleship.class);
Serializer.registerClass(IntPoint.class); Serializer.registerClass(IntPoint.class);
Serializer.registerClass(Shot.class); Serializer.registerClass(Shot.class);
Serializer.registerClass(AnimationFinishedMessage.class);
} }
private void registerListeners() { private void registerListeners() {
myServer.addMessageListener(this, MapMessage.class); myServer.addMessageListener(this, MapMessage.class);
myServer.addMessageListener(this, ShootMessage.class); myServer.addMessageListener(this, ShootMessage.class);
myServer.addConnectionListener(this);
myServer.addMessageListener(this, AnimationFinishedMessage.class); myServer.addMessageListener(this, AnimationFinishedMessage.class);
myServer.addConnectionListener(this);
} }
@Override @Override
public void messageReceived(HostedConnection source, Message message) { public void messageReceived(HostedConnection source, Message message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
if (message instanceof ClientMessage clientMessage) if (message instanceof ClientMessage clientMessage)
pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId())); pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
} }
@Override @Override
@@ -181,3 +180,4 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
} }
} }

View File

@@ -5,13 +5,14 @@
// (c) Mark Minas (mark.minas@unibw.de) // (c) Mark Minas (mark.minas@unibw.de)
//////////////////////////////////////// ////////////////////////////////////////
package pp.battleship.client.server; package pp.battleship.server;
import pp.battleship.message.client.ClientInterpreter; import pp.battleship.message.client.ClientInterpreter;
import pp.battleship.message.client.ClientMessage; import pp.battleship.message.client.ClientMessage;
record ReceivedMessageSelfhost(ClientMessage message, int from) { record ReceivedMessage(ClientMessage message, int from) {
void process(ClientInterpreter interpreter) { void process(ClientInterpreter interpreter) {
message.accept(interpreter, from); message.accept(interpreter, from);
} }
} }

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@@ -0,0 +1,3 @@
based on:
https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html
License: Free Personal Use Only

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@@ -1,6 +1,6 @@
Material Water : Common/MatDefs/Light/Lighting.j3md { Material Water : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters { MaterialParameters {
Shininess : 6 Shininess : 64
DiffuseMap : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg DiffuseMap : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg
NormalMap : Repeat Textures/Terrain/Water/Water_002_NORM.jpg NormalMap : Repeat Textures/Terrain/Water/Water_002_NORM.jpg
SpecularMap : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg SpecularMap : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg

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@@ -1,2 +0,0 @@
[LocalizedFileNames]
Water_002_NORM.jpg=@Water_002_NORM,0

View File

@@ -1,9 +1,11 @@
package pp.battleship.exporter; ////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
import java.io.File; package pp.battleship.exporter;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.export.JmeExporter; import com.jme3.export.JmeExporter;
@@ -12,6 +14,11 @@ import com.jme3.scene.Spatial;
import com.jme3.system.JmeContext; import com.jme3.system.JmeContext;
import com.jme3.util.TangentBinormalGenerator; import com.jme3.util.TangentBinormalGenerator;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
/** /**
* This class transforms models into j3o format. * This class transforms models into j3o format.
*/ */
@@ -34,14 +41,10 @@ public class ModelExporter extends SimpleApplication {
*/ */
@Override @Override
public void simpleInitApp() { public void simpleInitApp() {
export("Models/45.obj", "45.j3o");//NON-NLS passt export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
//export("Models/.j3o"); export("Models/SmallShip/12219_boat_v2_L2.obj", "SmallShip.j3o"); //NON-NLS
// export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt export("Models/WWII_ship_German_Type_II_U-boat_v2/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "WW2Uboat.j3o"); //NON-NLS
// export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS export("Models/TugBoat/12218_tugboat_v1_L2.obj", "TugBoat.j3o"); //NON-NLS
// export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt
stop(); stop();
} }

View File

@@ -1,72 +0,0 @@
# Blender MTL File: 'SpaceShipDetailed.blend'
# Material Count: 7
newmtl Material.001
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Material.002
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Material.003
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Material.004
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Material.005
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Material.006
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Material.007
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

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@@ -0,0 +1,18 @@
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 16.03.2012 14:15:53
newmtl _King_George_V
Ns 60.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 1.0000 1.0000 1.0000
Kd 1.0000 1.0000 1.0000
Ks 0.4500 0.4500 0.4500
Ke 0.0000 0.0000 0.0000
map_Ka King_George_V.jpg
map_Kd King_George_V.jpg
map_bump King_George_V_bump.jpg
bump King_George_V_bump.jpg

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@@ -0,0 +1,3 @@
based on:
https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html
License: Free Personal Use Only

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@@ -0,0 +1,104 @@
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 16.12.2011 14:18:52
newmtl white
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illum 2
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Ks 0.1800 0.1800 0.1800
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newmtl boat_elements_black
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illum 2
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map_Kd boat_buffer_diffuse.jpg
newmtl boat_roof_accessory
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Ka 1.0000 1.0000 1.0000
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Ks 0.3600 0.3600 0.3600
Ke 0.0000 0.0000 0.0000
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map_Kd boat_roof_accessory_diffuse.jpg
newmtl boat_body
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Tf 1.0000 1.0000 1.0000
illum 2
Ka 1.0000 1.0000 1.0000
Kd 1.0000 1.0000 1.0000
Ks 0.3600 0.3600 0.3600
Ke 0.0000 0.0000 0.0000
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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 21.12.2011 10:51:13
newmtl 12218_tugboat_tube
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d 1.0000
Tr 0.0000
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illum 2
Ka 1.0000 1.0000 1.0000
Kd 1.0000 1.0000 1.0000
Ks 0.1800 0.1800 0.1800
Ke 0.0000 0.0000 0.0000
map_Ka 12218_tugboat_tube_diffuse.jpg
map_Kd 12218_tugboat_tube_diffuse.jpg
newmtl 12218_tugboat_cabine
Ns 40.0000
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d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 1.0000 1.0000 1.0000
Kd 1.0000 1.0000 1.0000
Ks 0.1800 0.1800 0.1800
Ke 0.0000 0.0000 0.0000
map_Ka 12218_tugboat_cabine_diffuse.jpg
map_Kd 12218_tugboat_cabine_diffuse.jpg
newmtl 12218_tugboat_boat
Ns 55.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 1.0000 1.0000 1.0000
Kd 1.0000 1.0000 1.0000
Ks 0.5400 0.5400 0.5400
Ke 0.0000 0.0000 0.0000
map_Ka 12218_tugboat_boat_diffuse.jpg
map_Kd 12218_tugboat_boat_diffuse.jpg
newmtl 12218_tugboat_blackpaint
Ns 40.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.1333 0.1333 0.1333
Kd 0.1333 0.1333 0.1333
Ks 0.1725 0.1725 0.1725
Ke 0.0000 0.0000 0.0000
newmtl 12218_tugboat_yellowpaint
Ns 55.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.8196 0.6588 0.1725
Kd 0.8196 0.6588 0.1725
Ks 0.6471 0.6471 0.6471
Ke 0.0000 0.0000 0.0000
newmtl 12218_tugboat_crane
Ns 55.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.6314 0.0588 0.0588
Kd 0.6314 0.0588 0.0588
Ks 0.6471 0.6471 0.6471
Ke 0.0000 0.0000 0.0000
newmtl 12218_tugboat_orangepaint
Ns 55.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.8627 0.2549 0.1137
Kd 0.8627 0.2549 0.1137
Ks 0.6471 0.6471 0.6471
Ke 0.0000 0.0000 0.0000
newmtl 12218_tugboat_whitepaint
Ns 60.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.8667 0.8667 0.8667
Kd 0.8667 0.8667 0.8667
Ks 0.7765 0.7765 0.7765
Ke 0.0000 0.0000 0.0000
newmtl 12218_tugboat_greypaint
Ns 55.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.3373 0.3412 0.3490
Kd 0.3373 0.3412 0.3490
Ks 0.6471 0.6471 0.6471
Ke 0.0000 0.0000 0.0000
newmtl 12218_tugboat_bronze
Ns 75.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.5529 0.4275 0.0000
Kd 0.5529 0.4275 0.0000
Ks 0.6471 0.6471 0.6471
Ke 0.0000 0.0000 0.0000
newmtl 12218_tugboat_saferound
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 1.0000 1.0000 1.0000
Kd 1.0000 1.0000 1.0000
Ks 0.2700 0.2700 0.2700
Ke 0.0000 0.0000 0.0000
map_Ka 12218_tugboat_saferound_diffuse.jpg
map_Kd 12218_tugboat_saferound_diffuse.jpg
newmtl 12218_tugboat_dirtdark
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.1216 0.1059 0.0863
Kd 0.1216 0.1059 0.0863
Ks 0.0000 0.0000 0.0000
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View File

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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 29.03.2012 14:25:39
newmtl default
Ns 35.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 1.0000 1.0000 1.0000
Kd 1.0000 1.0000 1.0000
Ks 0.5400 0.5400 0.5400
Ke 0.0000 0.0000 0.0000
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg

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@@ -1,48 +0,0 @@
# WaveFront *.mtl file (generated by CINEMA 4D)
newmtl small parts
Kd 0.50599998235703 0.53606665134430 0.55000001192093
Ks 1.00000000000000 1.00000000000000 1.00000000000000
Ns 100
illum 7
newmtl body . blue
Kd 0.08579999953508 0.18754999339581 0.33000001311302
Ks 1.00000000000000 1.00000000000000 1.00000000000000
Ns 100
illum 7
newmtl Mat
Ka 1.44000005722046 1.11624002456665 0.41760000586510
Kd 1.00000000000000 1.00000000000000 1.00000000000000
d 0
Tf 1.00000000000000 1.00000000000000 1.00000000000000
illum 7
newmtl Body
Kd 0.62400001287460 0.64219999313354 0.64999997615814
Ks 1.00000000000000 1.00000000000000 1.00000000000000
Ns 100
illum 7
newmtl body . Red .1
Kd 0.70999997854233 0.16329999268055 0.16329999268055
Ks 1.00000000000000 1.00000000000000 1.00000000000000
Ns 100
illum 7
newmtl Mat.1
Kd 0.00000000000000 0.00000000000000 0.00000000000000
Ks 0.72000002861023 0.72000002861023 0.72000002861023
Ns 100
d 0
Tf 0.60000002384186 0.60000002384186 0.60000002384186
Ni 1.517
illum 7
newmtl Body 2 Dark
Kd 0.20460000634193 0.21537999808788 0.21999999880791
Ks 1.00000000000000 1.00000000000000 1.00000000000000
Ns 100
illum 7

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@@ -7,8 +7,6 @@
package pp.battleship.game.client; package pp.battleship.game.client;
import java.lang.System.Logger.Level;
import pp.battleship.message.client.ShootMessage; import pp.battleship.message.client.ShootMessage;
import pp.battleship.message.server.EffectMessage; import pp.battleship.message.server.EffectMessage;
import pp.battleship.model.IntPoint; import pp.battleship.model.IntPoint;
@@ -16,6 +14,8 @@ import pp.battleship.model.Shell;
import pp.battleship.model.ShipMap; import pp.battleship.model.ShipMap;
import pp.battleship.notification.Sound; import pp.battleship.notification.Sound;
import java.lang.System.Logger.Level;
/** /**
* Represents the state of the client where players take turns to attack each other's ships. * Represents the state of the client where players take turns to attack each other's ships.
*/ */
@@ -72,11 +72,4 @@ class BattleState extends ClientState {
private ShipMap affectedMap(EffectMessage msg) { private ShipMap affectedMap(EffectMessage msg) {
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
} }
/**
* Checks if the opponent's ship was destroyed by the player's shot.
*
* @param msg the effect message received from the server
* @return true if the shot destroyed an opponent's ship, false otherwise
*/
} }

View File

@@ -7,13 +7,6 @@
package pp.battleship.game.server; package pp.battleship.game.server;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import pp.battleship.BattleshipConfig; import pp.battleship.BattleshipConfig;
import pp.battleship.message.client.AnimationFinishedMessage; import pp.battleship.message.client.AnimationFinishedMessage;
import pp.battleship.message.client.ClientInterpreter; import pp.battleship.message.client.ClientInterpreter;
@@ -26,6 +19,12 @@ import pp.battleship.message.server.StartBattleMessage;
import pp.battleship.model.Battleship; import pp.battleship.model.Battleship;
import pp.battleship.model.IntPoint; import pp.battleship.model.IntPoint;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
/** /**
* Controls the server-side game logic for Battleship. * Controls the server-side game logic for Battleship.
@@ -54,7 +53,7 @@ public class ServerGameLogic implements ClientInterpreter {
} }
/** /**
* Returns the state of the game. * Returns the state of the game.
*/ */
ServerState getState() { ServerState getState() {
return state; return state;
@@ -137,7 +136,7 @@ public class ServerGameLogic implements ClientInterpreter {
/** /**
* Handles the reception of a MapMessage. * Handles the reception of a MapMessage.
* Also tests valid ship placement on the Map. * Also tests if Map is in correct format
* *
* @param msg the received MapMessage * @param msg the received MapMessage
* @param from the ID of the sender client * @param from the ID of the sender client
@@ -146,17 +145,14 @@ public class ServerGameLogic implements ClientInterpreter {
public void received(MapMessage msg, int from) { public void received(MapMessage msg, int from) {
if (state != ServerState.SET_UP) if (state != ServerState.SET_UP)
LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
else {
if (checkMap(msg.getShips())) {
List<Battleship> ships = msg.getShips(); playerReady(getPlayerById(from), msg.getShips());
} else {
if (! mapTest(ships)){ LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS
LOGGER.log(Level.ERROR, "Geladene Karte von Spieler {0} enthält unzulässige Schiffe", from); send(players.get(from), new GameDetails(config));
send(getPlayerById(from),null); }
return;
} }
playerReady(getPlayerById(from), msg.getShips());
} }
/** /**
@@ -169,8 +165,11 @@ public class ServerGameLogic implements ClientInterpreter {
public void received(ShootMessage msg, int from) { public void received(ShootMessage msg, int from) {
if (state != ServerState.BATTLE) if (state != ServerState.BATTLE)
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
else else{
setState(ServerState.ANIMATION);
shoot(getPlayerById(from), msg.getPosition()); shoot(getPlayerById(from), msg.getPosition());
}
} }
/** /**
@@ -230,33 +229,17 @@ public class ServerGameLogic implements ClientInterpreter {
} }
} }
} }
//Aufgabe 8
private boolean isInBounds(Battleship ship){ /* Tests if any ship in the list occupies the space of another ship and marks occupied points in the Map.
return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() && * @param ships list of ships to validate
ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight(); * @return {@code true} if all ships positions are valid, {@code false} otherwise
}
private boolean mapTest(List<Battleship> ships) {
Set<IntPoint> belegt = new HashSet<>();
return ships.stream().allMatch(ship -> isInBounds(ship) &&
ship.getPositions().stream().allMatch(belegt::add));
}
/**
* Handles the reception of a AnimationFinishedMessage.
*
* @param msg the received MapMessage
* @param from the ID of the sender client
*/ */
@Override @Override
public void received(AnimationFinishedMessage msg, int from) { public void received(AnimationFinishedMessage msg, int from) {
if (state != ServerState.ANIMATION) { if (state != ServerState.ANIMATION) {
LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state); LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state);
} } else {
else {
LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from)); LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from));
Player player = getPlayerById(from); Player player = getPlayerById(from);
if (!waitPlayers.add(player)) { if (!waitPlayers.add(player)) {
@@ -269,8 +252,31 @@ public class ServerGameLogic implements ClientInterpreter {
} }
} }
} }
/* Tests if a given ship is positioned inside of Map constrains
* @param ship the ship to validate
* @return {@code true} if a ship is not violating constrains, {@code false} otherwise
*/
private boolean checkMap(List<Battleship> ships) {
int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum();
if (numShips != ships.size()) return false;
List<IntPoint> occupied = new ArrayList<>();
for (Battleship battleship : ships) {
int x = battleship.getX();
int y = battleship.getY();
for (int i = 0; i < battleship.getLength(); i++) {
if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) {
occupied.add(new IntPoint(x, y));
x += battleship.getRot().dx();
y += battleship.getRot().dy();
}
else return false;
}
}
return true;
}
} }

View File

@@ -26,13 +26,13 @@ enum ServerState {
*/ */
BATTLE, BATTLE,
/**
* The game has ended because all the ships of one player have been destroyed.
*/
GAME_OVER,
/** /**
* The server is waiting for all clients to finish the shoot animation. * The server is waiting for all clients to finish the shoot animation.
*/ */
ANIMATION ANIMATION,
/**
* The game has ended because all the ships of one player have been destroyed.
*/
GAME_OVER
} }

View File

@@ -64,6 +64,12 @@ class Copycat implements ClientInterpreter {
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList()); copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
} }
@Override
public void received(AnimationFinishedMessage msg, int from) {
copiedMessage = msg;
}
/** /**
* Creates a copy of the provided {@link Battleship}. * Creates a copy of the provided {@link Battleship}.
* *
@@ -73,10 +79,4 @@ class Copycat implements ClientInterpreter {
private static Battleship copy(Battleship ship) { private static Battleship copy(Battleship ship) {
return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot()); return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot());
} }
@Override
public void received(AnimationFinishedMessage msg, int from) {
copiedMessage = msg;
}
} }

View File

@@ -1,6 +1,7 @@
package pp.battleship.game.singlemode; package pp.battleship.game.singlemode;
import pp.battleship.game.client.BattleshipClient; import pp.battleship.game.client.BattleshipClient;
import pp.battleship.message.client.AnimationFinishedMessage;
import pp.battleship.message.client.MapMessage; import pp.battleship.message.client.MapMessage;
import pp.battleship.message.client.ShootMessage; import pp.battleship.message.client.ShootMessage;
import pp.battleship.message.server.EffectMessage; import pp.battleship.message.server.EffectMessage;
@@ -121,6 +122,7 @@ class RobotClient implements ServerInterpreter {
@Override @Override
public void received(EffectMessage msg) { public void received(EffectMessage msg) {
LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
connection.sendRobotMessage(new AnimationFinishedMessage());
if (msg.isMyTurn()) if (msg.isMyTurn())
shoot(); shoot();
} }

View File

@@ -22,4 +22,3 @@ public class AnimationFinishedMessage extends ClientMessage {
interpreter.received(this, from); interpreter.received(this, from);
} }
} }

View File

@@ -7,15 +7,14 @@
package pp.battleship.model; package pp.battleship.model;
import static java.lang.Math.max; import com.jme3.network.serializing.Serializable;
import static java.lang.Math.min;
import java.util.ArrayList;
import java.util.Collections; import java.util.Collections;
import java.util.HashSet; import java.util.HashSet;
import java.util.List;
import java.util.Set; import java.util.Set;
import com.jme3.network.serializing.Serializable; import static java.lang.Math.max;
import static java.lang.Math.min;
/** /**
* Represents a battleship in the game. A battleship is characterized by its length, position, * Represents a battleship in the game. A battleship is characterized by its length, position,
@@ -322,14 +321,4 @@ public class Battleship implements Item {
public void accept(VoidVisitor visitor) { public void accept(VoidVisitor visitor) {
visitor.visit(this); visitor.visit(this);
} }
public List<IntPoint> getPositions() {
List<IntPoint> positions = new ArrayList<>();
for (int x = getMinX(); x <= getMaxX(); x++) {
for (int y = getMinY(); y <= getMaxY(); y++) {
positions.add(new IntPoint(x, y));
}
}
return positions;
}
} }

View File

@@ -123,4 +123,3 @@ public class Shell implements Item {
visitor.visit(this); visitor.visit(this);
} }
} }

View File

@@ -7,16 +7,16 @@
package pp.battleship.model; package pp.battleship.model;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.stream.Stream;
import pp.battleship.notification.GameEvent; import pp.battleship.notification.GameEvent;
import pp.battleship.notification.GameEventBroker; import pp.battleship.notification.GameEventBroker;
import pp.battleship.notification.ItemAddedEvent; import pp.battleship.notification.ItemAddedEvent;
import pp.battleship.notification.ItemRemovedEvent; import pp.battleship.notification.ItemRemovedEvent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.stream.Stream;
/** /**
* Represents a rectangular map that holds ships and registers shots fired. * Represents a rectangular map that holds ships and registers shots fired.
* It also supports event notification for game state changes such as item addition or removal. * It also supports event notification for game state changes such as item addition or removal.
@@ -78,6 +78,15 @@ public class ShipMap {
addItem(ship); addItem(ship);
} }
/**
* Registers a shot on the map and triggers an item addition event.
*
* @param shell the shell to be registered on the map
*/
public void add(Shell shell) {
addItem(shell);
}
/** /**
* Registers a shot on the map, updates the state of the affected ship (if any), * Registers a shot on the map, updates the state of the affected ship (if any),
* and triggers an item addition event. * and triggers an item addition event.
@@ -249,8 +258,4 @@ public class ShipMap {
if (eventBroker != null) if (eventBroker != null)
eventBroker.notifyListeners(event); eventBroker.notifyListeners(event);
} }
public void add(Shell shell) {
addItem(shell);
}
} }

View File

@@ -37,4 +37,3 @@ public interface Visitor<T> {
*/ */
T visit(Shell shell); T visit(Shell shell);
} }

View File

@@ -32,4 +32,3 @@ public interface VoidVisitor {
*/ */
void visit(Shell shell); void visit(Shell shell);
} }

View File

@@ -24,7 +24,7 @@ public enum Sound {
*/ */
DESTROYED_SHIP, DESTROYED_SHIP,
/** /**
* Sound of flying Shell * Sound of a ship being destroyed.
*/ */
SHELL_FLYING SHELL_FLYING
} }

View File

@@ -25,12 +25,11 @@ button.cancel=Cancel
server.dialog=Server server.dialog=Server
host.name=Host host.name=Host
port.number=Port port.number=Port
server.host= Self-Host Game
wait.its.not.your.turn=Wait, it's not your turn!! wait.its.not.your.turn=Wait, it's not your turn!!
menu.quit=Quit game menu.quit=Quit game
menu.return-to-game=Return to game menu.return-to-game=Return to game
menu.sound-enabled=Sound switched on menu.sound-enabled=Sound switched on
menu.background-sound-enabled=Music switched on menu.background-sound-enabled=Background music switched on
menu.map.load=Load map from file... menu.map.load=Load map from file...
menu.map.save=Save map in file... menu.map.save=Save map in file...
label.file=File: label.file=File:
@@ -39,3 +38,4 @@ dialog.error=Error
dialog.question=Question dialog.question=Question
port.must.be.integer=Port must be an integer number port.must.be.integer=Port must be an integer number
map.doesnt.fit=The map doesn't fit to this game map.doesnt.fit=The map doesn't fit to this game
client.server-start=Start server

View File

@@ -25,12 +25,11 @@ button.cancel=Abbruch
server.dialog=Server server.dialog=Server
host.name=Host host.name=Host
port.number=Port port.number=Port
server.host= Spiel selbst hosten
wait.its.not.your.turn=Warte, Du bist nicht dran!! wait.its.not.your.turn=Warte, Du bist nicht dran!!
menu.quit=Spiel beenden menu.quit=Spiel beenden
menu.return-to-game=Zurück zum Spiel menu.return-to-game=Zurück zum Spiel
menu.sound-enabled=Sound eingeschaltet menu.sound-enabled=Sound eingeschaltet
menu.background-sound-enabled=Musik eingeschaltet menu.background-sound-enabled=Hintergrundmusik eingeschaltet
menu.map.load=Karte von Datei laden... menu.map.load=Karte von Datei laden...
menu.map.save=Karte in Datei speichern... menu.map.save=Karte in Datei speichern...
label.file=Datei: label.file=Datei:
@@ -39,4 +38,4 @@ dialog.error=Fehler
dialog.question=Frage dialog.question=Frage
port.must.be.integer=Der Port muss eine ganze Zahl sein port.must.be.integer=Der Port muss eine ganze Zahl sein
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
client.server-start=Server starten

View File

@@ -7,15 +7,6 @@
package pp.battleship.server; package pp.battleship.server;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
import com.jme3.network.ConnectionListener; import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection; import com.jme3.network.HostedConnection;
import com.jme3.network.Message; import com.jme3.network.Message;
@@ -23,7 +14,6 @@ import com.jme3.network.MessageListener;
import com.jme3.network.Network; import com.jme3.network.Network;
import com.jme3.network.Server; import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer; import com.jme3.network.serializing.Serializer;
import pp.battleship.BattleshipConfig; import pp.battleship.BattleshipConfig;
import pp.battleship.game.server.Player; import pp.battleship.game.server.Player;
import pp.battleship.game.server.ServerGameLogic; import pp.battleship.game.server.ServerGameLogic;
@@ -40,6 +30,15 @@ import pp.battleship.model.Battleship;
import pp.battleship.model.IntPoint; import pp.battleship.model.IntPoint;
import pp.battleship.model.Shot; import pp.battleship.model.Shot;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
/** /**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages * Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/ */
@@ -117,17 +116,17 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
Serializer.registerClass(MapMessage.class); Serializer.registerClass(MapMessage.class);
Serializer.registerClass(ShootMessage.class); Serializer.registerClass(ShootMessage.class);
Serializer.registerClass(EffectMessage.class); Serializer.registerClass(EffectMessage.class);
Serializer.registerClass(AnimationFinishedMessage.class);
Serializer.registerClass(Battleship.class); Serializer.registerClass(Battleship.class);
Serializer.registerClass(IntPoint.class); Serializer.registerClass(IntPoint.class);
Serializer.registerClass(Shot.class); Serializer.registerClass(Shot.class);
Serializer.registerClass(AnimationFinishedMessage.class);
} }
private void registerListeners() { private void registerListeners() {
myServer.addMessageListener(this, MapMessage.class); myServer.addMessageListener(this, MapMessage.class);
myServer.addMessageListener(this, ShootMessage.class); myServer.addMessageListener(this, ShootMessage.class);
myServer.addConnectionListener(this);
myServer.addMessageListener(this, AnimationFinishedMessage.class); myServer.addMessageListener(this, AnimationFinishedMessage.class);
myServer.addConnectionListener(this);
} }
@Override @Override

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@@ -19,6 +19,7 @@ dependencyResolutionManagement {
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme') library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme') library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme') library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
library('lemur', 'com.simsilica:lemur:1.16.0') library('lemur', 'com.simsilica:lemur:1.16.0')
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0') library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')