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b_schmelz_
...
b_schmidt_
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@@ -7,14 +7,18 @@ description = 'Battleship Client'
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dependencies {
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dependencies {
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implementation project(":jme-common")
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implementation project(":jme-common")
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implementation project(":battleship:model")
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implementation project(":battleship:model")
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implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
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implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
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implementation libs.jme3.desktop
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.testdata
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runtimeOnly libs.jme3.testdata
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}
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}
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application {
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application {
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@@ -22,8 +22,8 @@ import com.simsilica.lemur.GuiGlobals;
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import com.simsilica.lemur.style.BaseStyles;
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import com.simsilica.lemur.style.BaseStyles;
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import pp.battleship.client.gui.BattleAppState;
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import pp.battleship.client.gui.BattleAppState;
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import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.client.GameMusic;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.ServerConnection;
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import pp.battleship.game.client.ServerConnection;
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@@ -269,6 +269,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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attachGameSound();
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attachGameSound();
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attachGameMusic();
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attachGameMusic();
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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}
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}
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@@ -283,12 +284,12 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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}
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}
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/**
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/**
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* Attaches the background music state and sets its initial enabled state.
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* Attaches the music state and sets its initial enabled state.
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*/
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*/
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private void attachGameMusic() {
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private void attachGameMusic() {
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final GameMusic gameSound = new GameMusic();
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final GameMusic gameMusic = new GameMusic();
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gameSound.setEnabled(GameMusic.enabledInPreferences());
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gameMusic.setEnabled(GameMusic.enabledInPreferences());
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stateManager.attach(gameSound);
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stateManager.attach(gameMusic);
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}
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}
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/**
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/**
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@@ -1,10 +1,5 @@
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package pp.battleship.client.gui;
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package pp.battleship.client;
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import static pp.util.PreferencesUtils.getPreferences;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import com.jme3.app.Application;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AbstractAppState;
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@@ -14,16 +9,25 @@ import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioNode;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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/**
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* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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* An application state that plays music.
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*/
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*/
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public class GameMusic extends AbstractAppState{
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public class GameMusic extends AbstractAppState {
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private static final String VOLUME_PREF = "volume"; //NON-NLS
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private static final String VOLUME_PREF = "volume"; //NON-NLS
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private AudioNode music;
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private AudioNode battleMusic;
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private AudioNode menuMusicModern;
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private AudioNode menuMusicTraditional;
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/**
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/**
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* Checks if sound is enabled in the preferences.
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* Checks if sound is enabled in the preferences.
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@@ -33,18 +37,47 @@ public class GameMusic extends AbstractAppState{
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public static boolean enabledInPreferences() {
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public static boolean enabledInPreferences() {
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return PREFERENCES.getBoolean(ENABLED_PREF, true);
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return PREFERENCES.getBoolean(ENABLED_PREF, true);
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}
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}
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/**
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/**
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* Checks enabled volume in preferences.
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* Checks if sound is enabled in the preferences.
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*
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* @return {@code float} if a volumePreference is set, the volume is set to the Value in PREFERENCES,
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* {@code 0.25f} if no volumePreference is set in PREFERENCES, the Volume is set to a default of 0.25f
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*
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*
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* @return float to which the volume is set
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*/
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*/
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public static float volumeInPreferences() {
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return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
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public static float volumePreference() {
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return PREFERENCES.getFloat(VOLUME_PREF, 0.25f);
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}
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}
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/**
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/**
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* Initializes the sound effects for the game.
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* Toggles the game sound on or off.
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*/
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public void toggleSound() {
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setEnabled(!isEnabled());
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}
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/**
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* Sets the enabled state of this AppState.
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* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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*
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* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
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*/
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@Override
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public void setEnabled(boolean enabled) {
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if (isEnabled() == enabled) return;
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else if (!isEnabled() && enabled) {
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if (menuMusicModern != null) menuMusicModern.play();
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} else if (isEnabled() && !enabled) {
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if (menuMusicModern != null) menuMusicModern.stop();
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}
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super.setEnabled(enabled);
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LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
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PREFERENCES.putBoolean(ENABLED_PREF, enabled);
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}
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/**
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* Initializes the music.
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* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
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* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
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*
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*
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* @param stateManager The state manager
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* @param stateManager The state manager
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@@ -53,16 +86,17 @@ public class GameMusic extends AbstractAppState{
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@Override
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@Override
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public void initialize(AppStateManager stateManager, Application app) {
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public void initialize(AppStateManager stateManager, Application app) {
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super.initialize(stateManager, app);
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super.initialize(stateManager, app);
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music = loadSound(app, "Sound/background.ogg");
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menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg");
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setVolume(volumeInPreferences());
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setVolume(volumePreference());
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music.setLooping(true);
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menuMusicModern.setLooping(true);
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if (isEnabled() && music != null) {
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if (isEnabled() && menuMusicModern != null) {
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music.play();
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menuMusicModern.play();
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}
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}
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}
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}
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/**
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/**
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* Loads a sound from the specified file.
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* Loads the music from the specified file.
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*
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*
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* @param app The application
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* @param app The application
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* @param name The name of the sound file.
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* @param name The name of the sound file.
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@@ -82,41 +116,14 @@ public class GameMusic extends AbstractAppState{
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}
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}
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/**
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/**
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* Sets the enabled state of this AppState.
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* Sets the vol param to the level set in PREFERENCES
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* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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*
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* @param vol Volume level of the music as indicated by the Volume control Slider
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*
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*
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* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
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*/
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@Override
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public void setEnabled(boolean enabled) {
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if (isEnabled() == enabled) return;
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if (music != null) {
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if (enabled) {
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music.play();
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} else {
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music.stop();
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}
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}
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super.setEnabled(enabled);
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LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
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PREFERENCES.putBoolean(ENABLED_PREF, enabled);
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}
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/**
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* Toggles the game sound on or off.
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*/
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public void toggleSound() {
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setEnabled(!isEnabled());
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}
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/**
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* Sets the volume of music
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* @param vol the volume to which the music should be set
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*/
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*/
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public void setVolume(float vol){
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public void setVolume(float vol){
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music.setVolume(vol);
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menuMusicModern.setVolume(vol);
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PREFERENCES.putFloat(VOLUME_PREF, vol);
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PREFERENCES.putFloat(VOLUME_PREF, vol);
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}
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}
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}
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}
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@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode explosionSound;
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private AudioNode shellFlyingSound;
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/**
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/**
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* Checks if sound is enabled in the preferences.
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* Checks if sound is enabled in the preferences.
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@@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
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}
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}
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/**
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/**
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@@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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shipDestroyedSound.playInstance();
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shipDestroyedSound.playInstance();
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}
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}
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/**
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* Plays the shell flying sound effect.
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*/
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public void shellFly() {
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if (isEnabled() && shellFlyingSound != null) {
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shellFlyingSound.playInstance();
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}
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}
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/**
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* Handles a recieved {@code SoundEvent} and plays the according sound.
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*
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* @param event the Sound event to be processed
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*/
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|
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@Override
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@Override
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public void receivedEvent(SoundEvent event) {
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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switch (event.sound()) {
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case EXPLOSION -> explosion();
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case DESTROYED_SHIP -> shipDestroyed();
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case SHELL_FLYING -> shellFly();
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}
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}
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}
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}
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}
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}
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@@ -11,9 +11,7 @@ import com.simsilica.lemur.Button;
|
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Checkbox;
|
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Label;
|
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.style.ElementId;
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|
import pp.battleship.client.gui.VolumeControl;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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|
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import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
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import pp.dialog.StateCheckboxModel;
|
import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
|
import pp.dialog.TextInputDialog;
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@@ -36,7 +34,7 @@ class Menu extends Dialog {
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private final BattleshipApp app;
|
private final BattleshipApp app;
|
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private final Button loadButton = new Button(lookup("menu.map.load"));
|
private final Button loadButton = new Button(lookup("menu.map.load"));
|
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final Button saveButton = new Button(lookup("menu.map.save"));
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private final VolumeSlider slider;
|
private final VolumeControl volumeSlider;
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|
|
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/**
|
/**
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* Constructs the Menu dialog for the Battleship application.
|
* Constructs the Menu dialog for the Battleship application.
|
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@@ -46,19 +44,25 @@ class Menu extends Dialog {
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public Menu(BattleshipApp app) {
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public Menu(BattleshipApp app) {
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super(app.getDialogManager());
|
super(app.getDialogManager());
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this.app = app;
|
this.app = app;
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slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
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|
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addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
|
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|
|
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addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||||
|
|
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addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||||
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|
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addChild(slider);
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|
||||||
|
|
||||||
addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog));
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volumeSlider = new VolumeControl(app.getStateManager().getState(GameMusic.class));
|
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addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog));
|
|
||||||
addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close));
|
addChild(volumeSlider);
|
||||||
addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp));
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|
||||||
|
addChild(loadButton)
|
||||||
|
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||||
|
addChild(saveButton)
|
||||||
|
.addClickCommands(s -> ifTopDialog(this::saveDialog));
|
||||||
|
addChild(new Button(lookup("menu.return-to-game")))
|
||||||
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.addClickCommands(s -> ifTopDialog(this::close));
|
||||||
|
addChild(new Button(lookup("menu.quit")))
|
||||||
|
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||||
update();
|
update();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -71,11 +75,15 @@ class Menu extends Dialog {
|
|||||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the position of the volume control slider.
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void update(float delta) {
|
public void update(float delta) {
|
||||||
slider.update();
|
volumeSlider.update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* As an escape action, this method closes the menu if it is the top dialog.
|
* As an escape action, this method closes the menu if it is the top dialog.
|
||||||
*/
|
*/
|
||||||
|
@@ -7,13 +7,12 @@
|
|||||||
|
|
||||||
package pp.battleship.client;
|
package pp.battleship.client;
|
||||||
|
|
||||||
import com.simsilica.lemur.Button;
|
import com.simsilica.lemur.Checkbox;
|
||||||
import com.simsilica.lemur.Container;
|
import com.simsilica.lemur.Container;
|
||||||
import com.simsilica.lemur.Label;
|
import com.simsilica.lemur.Label;
|
||||||
import com.simsilica.lemur.TextField;
|
import com.simsilica.lemur.TextField;
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
import com.simsilica.lemur.component.SpringGridLayout;
|
||||||
|
import pp.battleship.client.server.BattleshipSelfhostServer;
|
||||||
import pp.battleship.server.BattleshipServer;
|
|
||||||
import pp.dialog.Dialog;
|
import pp.dialog.Dialog;
|
||||||
import pp.dialog.DialogBuilder;
|
import pp.dialog.DialogBuilder;
|
||||||
import pp.dialog.SimpleDialog;
|
import pp.dialog.SimpleDialog;
|
||||||
@@ -36,8 +35,7 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
private final NetworkSupport network;
|
private final NetworkSupport network;
|
||||||
private final TextField host = new TextField(LOCALHOST);
|
private final TextField host = new TextField(LOCALHOST);
|
||||||
private final TextField port = new TextField(DEFAULT_PORT);
|
private final TextField port = new TextField(DEFAULT_PORT);
|
||||||
// private final Button serverButton = new Button(lookup("client.server-star"));
|
private static final Checkbox HOST = new Checkbox(lookup("server.host"));
|
||||||
private final Button serverButton = new Button(lookup("client.server-start"));
|
|
||||||
private String hostname;
|
private String hostname;
|
||||||
private int portNumber;
|
private int portNumber;
|
||||||
private Future<Object> connectionFuture;
|
private Future<Object> connectionFuture;
|
||||||
@@ -61,6 +59,7 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
input.addChild(host, 1);
|
input.addChild(host, 1);
|
||||||
input.addChild(new Label(lookup("port.number") + ": "));
|
input.addChild(new Label(lookup("port.number") + ": "));
|
||||||
input.addChild(port, 1);
|
input.addChild(port, 1);
|
||||||
|
input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
|
||||||
|
|
||||||
DialogBuilder.simple(app.getDialogManager())
|
DialogBuilder.simple(app.getDialogManager())
|
||||||
.setTitle(lookup("server.dialog"))
|
.setTitle(lookup("server.dialog"))
|
||||||
@@ -70,9 +69,6 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
.setOkClose(false)
|
.setOkClose(false)
|
||||||
.setNoClose(false)
|
.setNoClose(false)
|
||||||
.build(this);
|
.build(this);
|
||||||
|
|
||||||
//Add the button to start the sever
|
|
||||||
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -160,15 +156,15 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts the server in a separate thread.
|
* Starts the server of the client in a new thread and catches connectivity issues.
|
||||||
*/
|
*/
|
||||||
private void startServerInThread() {
|
private void startClientServer() {
|
||||||
serverButton.setEnabled(false);
|
HOST.setEnabled(false);
|
||||||
Thread serverThread = new Thread(() -> {
|
Thread serverThread = new Thread(() -> {
|
||||||
try {
|
try {
|
||||||
BattleshipServer.main(null);
|
BattleshipSelfhostServer.main(null);
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
serverButton.setEnabled(true);
|
HOST.setEnabled(true);
|
||||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||||
}
|
}
|
||||||
@@ -176,3 +172,4 @@ class NetworkDialog extends SimpleDialog {
|
|||||||
serverThread.start();
|
serverThread.start();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -15,7 +15,6 @@ import com.jme3.scene.Geometry;
|
|||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
import com.jme3.scene.Spatial;
|
import com.jme3.scene.Spatial;
|
||||||
import com.jme3.scene.shape.Sphere;
|
import com.jme3.scene.shape.Sphere;
|
||||||
|
|
||||||
import pp.battleship.model.Battleship;
|
import pp.battleship.model.Battleship;
|
||||||
import pp.battleship.model.Shell;
|
import pp.battleship.model.Shell;
|
||||||
import pp.battleship.model.Shot;
|
import pp.battleship.model.Shot;
|
||||||
@@ -23,7 +22,6 @@ import pp.util.Position;
|
|||||||
|
|
||||||
import static com.jme3.material.Materials.UNSHADED;
|
import static com.jme3.material.Materials.UNSHADED;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Synchronizes the visual representation of the ship map with the game model.
|
* Synchronizes the visual representation of the ship map with the game model.
|
||||||
* It handles the rendering of ships and shots on the map view, updating the view
|
* It handles the rendering of ships and shots on the map view, updating the view
|
||||||
@@ -132,7 +130,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
|||||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates and returns a Spatial representation of the given {@code Shell} object
|
* Creates and returns a Spatial representation of the given {@code Shell} object
|
||||||
* for 2D visualization in the game. The shell is represented as a circle.
|
* for 2D visualization in the game. The shell is represented as a circle.
|
||||||
*
|
*
|
||||||
@@ -150,5 +148,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
|||||||
ellipse.setMaterial(mat);
|
ellipse.setMaterial(mat);
|
||||||
ellipse.addControl(new Shell2DControl(view, shell));
|
ellipse.addControl(new Shell2DControl(view, shell));
|
||||||
return ellipse;
|
return ellipse;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -1,285 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.effect.ParticleEmitter;
|
|
||||||
import com.jme3.effect.ParticleMesh.Type;
|
|
||||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.FastMath;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import pp.battleship.client.BattleshipApp;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Factory class responsible for creating particle effects used in the game.
|
|
||||||
* This centralizes the creation of various types of particle emitters.
|
|
||||||
*/
|
|
||||||
public class ParticleEffectFactory {
|
|
||||||
private static final int COUNT_FACTOR = 1;
|
|
||||||
private static final float COUNT_FACTOR_F = 1f;
|
|
||||||
private static final boolean POINT_SPRITE = true;
|
|
||||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
|
||||||
|
|
||||||
private final BattleshipApp app;
|
|
||||||
|
|
||||||
ParticleEffectFactory(BattleshipApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a flame particle emitter.
|
|
||||||
*
|
|
||||||
* @return a configured flame particle emitter
|
|
||||||
*/
|
|
||||||
ParticleEmitter createFlame() {
|
|
||||||
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
|
||||||
flame.setSelectRandomImage(true);
|
|
||||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
|
||||||
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
|
||||||
flame.setStartSize(0.1f);
|
|
||||||
flame.setEndSize(0.5f);
|
|
||||||
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
|
||||||
flame.setParticlesPerSec(0);
|
|
||||||
flame.setGravity(0, -5, 0);
|
|
||||||
flame.setLowLife(.4f);
|
|
||||||
flame.setHighLife(.5f);
|
|
||||||
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
|
||||||
flame.getParticleInfluencer().setVelocityVariation(1f);
|
|
||||||
flame.setImagesX(2);
|
|
||||||
flame.setImagesY(2);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
|
||||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
|
||||||
flame.setMaterial(mat);
|
|
||||||
|
|
||||||
return flame;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a flash particle emitter.
|
|
||||||
*
|
|
||||||
* @return a configured flash particle emitter
|
|
||||||
*/
|
|
||||||
ParticleEmitter createFlash() {
|
|
||||||
ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
|
||||||
flash.setSelectRandomImage(true);
|
|
||||||
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
|
||||||
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
|
||||||
flash.setStartSize(.1f);
|
|
||||||
flash.setEndSize(0.5f);
|
|
||||||
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
|
||||||
flash.setParticlesPerSec(0);
|
|
||||||
flash.setGravity(0, 0, 0);
|
|
||||||
flash.setLowLife(.2f);
|
|
||||||
flash.setHighLife(.2f);
|
|
||||||
flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
|
|
||||||
flash.getParticleInfluencer().setVelocityVariation(1);
|
|
||||||
flash.setImagesX(2);
|
|
||||||
flash.setImagesY(2);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
|
||||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
|
||||||
flash.setMaterial(mat);
|
|
||||||
|
|
||||||
return flash;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a round spark particle emitter.
|
|
||||||
*
|
|
||||||
* @return a configured round spark particle emitter
|
|
||||||
*/
|
|
||||||
ParticleEmitter createRoundSpark() {
|
|
||||||
ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
|
||||||
roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
|
||||||
roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
|
||||||
roundSpark.setStartSize(0.2f);
|
|
||||||
roundSpark.setEndSize(0.8f);
|
|
||||||
roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
|
||||||
roundSpark.setParticlesPerSec(0);
|
|
||||||
roundSpark.setGravity(0, -.5f, 0);
|
|
||||||
roundSpark.setLowLife(1.8f);
|
|
||||||
roundSpark.setHighLife(2f);
|
|
||||||
roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
|
||||||
roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
|
|
||||||
roundSpark.setImagesX(1);
|
|
||||||
roundSpark.setImagesY(1);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
|
||||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
|
||||||
roundSpark.setMaterial(mat);
|
|
||||||
|
|
||||||
return roundSpark;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a spark particle emitter.
|
|
||||||
*
|
|
||||||
* @return a configured spark particle emitter
|
|
||||||
*/
|
|
||||||
ParticleEmitter createSpark() {
|
|
||||||
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
|
||||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
|
||||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
|
||||||
spark.setStartSize(.5f);
|
|
||||||
spark.setEndSize(.5f);
|
|
||||||
spark.setFacingVelocity(true);
|
|
||||||
spark.setParticlesPerSec(0);
|
|
||||||
spark.setGravity(0, 5, 0);
|
|
||||||
spark.setLowLife(1.1f);
|
|
||||||
spark.setHighLife(1.5f);
|
|
||||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
|
||||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
|
||||||
spark.setImagesX(1);
|
|
||||||
spark.setImagesY(1);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
|
||||||
spark.setMaterial(mat);
|
|
||||||
|
|
||||||
return spark;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a smoke trail particle emitter.
|
|
||||||
*
|
|
||||||
* @return a configured smoke trail particle emitter
|
|
||||||
*/
|
|
||||||
ParticleEmitter createSmokeTrail() {
|
|
||||||
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
|
||||||
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
|
||||||
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
|
||||||
smokeTrail.setStartSize(.2f);
|
|
||||||
smokeTrail.setEndSize(1f);
|
|
||||||
smokeTrail.setFacingVelocity(true);
|
|
||||||
smokeTrail.setParticlesPerSec(0);
|
|
||||||
smokeTrail.setGravity(0, 1, 0);
|
|
||||||
smokeTrail.setLowLife(.4f);
|
|
||||||
smokeTrail.setHighLife(.5f);
|
|
||||||
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
|
||||||
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
|
||||||
smokeTrail.setImagesX(1);
|
|
||||||
smokeTrail.setImagesY(3);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
|
||||||
smokeTrail.setMaterial(mat);
|
|
||||||
|
|
||||||
return smokeTrail;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a debris particle emitter.
|
|
||||||
*
|
|
||||||
* @return a configured debris particle emitter
|
|
||||||
*/
|
|
||||||
ParticleEmitter createDebris() {
|
|
||||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
|
||||||
debris.setSelectRandomImage(true);
|
|
||||||
debris.setRandomAngle(true);
|
|
||||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
|
||||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
|
||||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
|
||||||
debris.setStartSize(.10f);
|
|
||||||
debris.setEndSize(.15f);
|
|
||||||
debris.setParticlesPerSec(0);
|
|
||||||
debris.setGravity(0, 12f, 0);
|
|
||||||
debris.setLowLife(1.4f);
|
|
||||||
debris.setHighLife(1.5f);
|
|
||||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
|
||||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
|
||||||
debris.setImagesX(3);
|
|
||||||
debris.setImagesY(3);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
|
||||||
debris.setMaterial(mat);
|
|
||||||
|
|
||||||
return debris;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a shockwave particle emitter.
|
|
||||||
*
|
|
||||||
* @return a configured shockwave particle emitter
|
|
||||||
*/
|
|
||||||
ParticleEmitter createShockwave() {
|
|
||||||
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
|
||||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
|
||||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
|
||||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
|
||||||
shockwave.setStartSize(0f);
|
|
||||||
shockwave.setEndSize(3f);
|
|
||||||
shockwave.setParticlesPerSec(0);
|
|
||||||
shockwave.setGravity(0, 0, 0);
|
|
||||||
shockwave.setLowLife(0.5f);
|
|
||||||
shockwave.setHighLife(0.5f);
|
|
||||||
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
|
||||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
|
||||||
shockwave.setImagesX(1);
|
|
||||||
shockwave.setImagesY(1);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
|
||||||
shockwave.setMaterial(mat);
|
|
||||||
|
|
||||||
return shockwave;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a moving smoke emitter.
|
|
||||||
*
|
|
||||||
* @return a configured smoke emitter
|
|
||||||
*/
|
|
||||||
ParticleEmitter createMovingSmokeEmitter() {
|
|
||||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
|
||||||
smokeEmitter.setGravity(0, 0, 0);
|
|
||||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
|
||||||
smokeEmitter.setLowLife(1);
|
|
||||||
smokeEmitter.setHighLife(1);
|
|
||||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
|
||||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
|
||||||
smokeEmitter.setMaterial(mat);
|
|
||||||
|
|
||||||
return smokeEmitter;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a one-time water splash particle emitter.
|
|
||||||
*
|
|
||||||
* @return a configured one-time water splash particle emitter
|
|
||||||
*/
|
|
||||||
public ParticleEmitter createWaterSplash() {
|
|
||||||
// Create a new particle emitter for the splash effect
|
|
||||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
|
||||||
|
|
||||||
// Set the shape of the emitter, making particles emit from a point or small area
|
|
||||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
|
||||||
|
|
||||||
// Start and end colors for water (blue, fading out)
|
|
||||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
|
||||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
|
||||||
|
|
||||||
// Particle size: small at start, larger before fading out
|
|
||||||
waterSplash.setStartSize(0.1f);
|
|
||||||
waterSplash.setEndSize(0.3f);
|
|
||||||
|
|
||||||
// Particle lifespan (how long particles live)
|
|
||||||
waterSplash.setLowLife(0.5f);
|
|
||||||
waterSplash.setHighLife(1f);
|
|
||||||
|
|
||||||
// Gravity: Pull the water particles downwards
|
|
||||||
waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
|
|
||||||
|
|
||||||
// Velocity: Give particles an initial burst upward (simulates splash)
|
|
||||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
|
||||||
waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
|
|
||||||
|
|
||||||
// Set how many particles are emitted per second (0 to emit all particles at once)
|
|
||||||
waterSplash.setParticlesPerSec(0);
|
|
||||||
|
|
||||||
// Load a texture for the water splash (assuming a texture exists at this path)
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
|
||||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
|
||||||
waterSplash.setMaterial(mat);
|
|
||||||
|
|
||||||
return waterSplash;
|
|
||||||
}
|
|
||||||
}
|
|
@@ -8,9 +8,13 @@
|
|||||||
package pp.battleship.client.gui;
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
import com.jme3.effect.ParticleEmitter;
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh.Type;
|
||||||
|
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||||
import com.jme3.material.Material;
|
import com.jme3.material.Material;
|
||||||
import com.jme3.material.RenderState.BlendMode;
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
import com.jme3.math.ColorRGBA;
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||||
import com.jme3.scene.Geometry;
|
import com.jme3.scene.Geometry;
|
||||||
import com.jme3.scene.Node;
|
import com.jme3.scene.Node;
|
||||||
@@ -30,16 +34,16 @@ import static pp.util.FloatMath.PI;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* The {@code SeaSynchronizer} class is responsible for synchronizing the graphical
|
* The {@code SeaSynchronizer} class is responsible for synchronizing the graphical
|
||||||
* representation of the ships and shots on the sea map with the underlying data model.
|
* representation of the ships and shots on the sea map with the underlying model.
|
||||||
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
||||||
* logic for the sea map.
|
* logic for the sea map.
|
||||||
*/
|
*/
|
||||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
|
||||||
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
|
private static final String SMALL_BOAT_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o";
|
||||||
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
|
||||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||||
|
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
||||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||||
private static final String COLOR = "Color"; //NON-NLS
|
private static final String COLOR = "Color"; //NON-NLS
|
||||||
private static final String SHIP = "ship"; //NON-NLS
|
private static final String SHIP = "ship"; //NON-NLS
|
||||||
@@ -50,7 +54,273 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
|
|
||||||
private final ShipMap map;
|
private final ShipMap map;
|
||||||
private final BattleshipApp app;
|
private final BattleshipApp app;
|
||||||
private final ParticleEffectFactory particleFactory;
|
private Shell shell;
|
||||||
|
private Spatial shellModel;
|
||||||
|
|
||||||
|
private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris,
|
||||||
|
shockwave;
|
||||||
|
|
||||||
|
|
||||||
|
private static final int COUNT_FACTOR = 1;
|
||||||
|
private static final float COUNT_FACTOR_F = 1f;
|
||||||
|
|
||||||
|
private static final boolean POINT_SPRITE = true;
|
||||||
|
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a Flame texture with indefinite Lifetime
|
||||||
|
* @return flame texture
|
||||||
|
*/
|
||||||
|
private ParticleEmitter createFlame(){
|
||||||
|
flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||||
|
flame.setSelectRandomImage(true);
|
||||||
|
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||||
|
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||||
|
flame.setStartSize(0.1f);
|
||||||
|
flame.setEndSize(0.5f);
|
||||||
|
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
flame.setParticlesPerSec(0);
|
||||||
|
flame.setGravity(0, -5, 0);
|
||||||
|
flame.setLowLife(.4f);
|
||||||
|
flame.setHighLife(.5f);
|
||||||
|
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
||||||
|
flame.getParticleInfluencer().setVelocityVariation(1f);
|
||||||
|
flame.setImagesX(2);
|
||||||
|
flame.setImagesY(2);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
flame.setMaterial(mat);
|
||||||
|
|
||||||
|
return flame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a Flash texture
|
||||||
|
* @return flash texture
|
||||||
|
*/
|
||||||
|
private ParticleEmitter createFlash(){
|
||||||
|
flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
||||||
|
flash.setSelectRandomImage(true);
|
||||||
|
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
||||||
|
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
flash.setStartSize(.1f);
|
||||||
|
flash.setEndSize(0.5f);
|
||||||
|
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||||
|
flash.setParticlesPerSec(0);
|
||||||
|
flash.setGravity(0, 0, 0);
|
||||||
|
flash.setLowLife(.2f);
|
||||||
|
flash.setHighLife(.2f);
|
||||||
|
flash.getParticleInfluencer()
|
||||||
|
.setInitialVelocity(new Vector3f(0, 5f, 0));
|
||||||
|
flash.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
flash.setImagesX(2);
|
||||||
|
flash.setImagesY(2);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
flash.setMaterial(mat);
|
||||||
|
|
||||||
|
return flash;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates small spark particles, that dissipate into the air
|
||||||
|
* @return spark texture
|
||||||
|
*/
|
||||||
|
private ParticleEmitter createRoundSpark(){
|
||||||
|
roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
||||||
|
roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
||||||
|
roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||||
|
roundspark.setStartSize(0.2f);
|
||||||
|
roundspark.setEndSize(0.8f);
|
||||||
|
roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
roundspark.setParticlesPerSec(0);
|
||||||
|
roundspark.setGravity(0, -.5f, 0);
|
||||||
|
roundspark.setLowLife(1.8f);
|
||||||
|
roundspark.setHighLife(2f);
|
||||||
|
roundspark.getParticleInfluencer()
|
||||||
|
.setInitialVelocity(new Vector3f(0, 3, 0));
|
||||||
|
roundspark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||||
|
roundspark.setImagesX(1);
|
||||||
|
roundspark.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||||
|
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||||
|
roundspark.setMaterial(mat);
|
||||||
|
|
||||||
|
return roundspark;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates small, thin smoke trails that enhance the flying debris
|
||||||
|
* @return crates a thin smoke trail texture
|
||||||
|
*/
|
||||||
|
private ParticleEmitter createSpark(){
|
||||||
|
spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||||
|
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
spark.setStartSize(.5f);
|
||||||
|
spark.setEndSize(.5f);
|
||||||
|
spark.setFacingVelocity(true);
|
||||||
|
spark.setParticlesPerSec(0);
|
||||||
|
spark.setGravity(0, 5, 0);
|
||||||
|
spark.setLowLife(1.1f);
|
||||||
|
spark.setHighLife(1.5f);
|
||||||
|
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||||
|
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
spark.setImagesX(1);
|
||||||
|
spark.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||||
|
spark.setMaterial(mat);
|
||||||
|
|
||||||
|
return spark;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a dynamic smoke trail
|
||||||
|
* @return smoke texture
|
||||||
|
*/
|
||||||
|
private ParticleEmitter createSmokeTrail(){
|
||||||
|
smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||||
|
smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||||
|
smoketrail.setStartSize(.2f);
|
||||||
|
smoketrail.setEndSize(1f);
|
||||||
|
|
||||||
|
// smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||||
|
smoketrail.setFacingVelocity(true);
|
||||||
|
smoketrail.setParticlesPerSec(0);
|
||||||
|
smoketrail.setGravity(0, 1, 0);
|
||||||
|
smoketrail.setLowLife(.4f);
|
||||||
|
smoketrail.setHighLife(.5f);
|
||||||
|
smoketrail.getParticleInfluencer()
|
||||||
|
.setInitialVelocity(new Vector3f(0, 12, 0));
|
||||||
|
smoketrail.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
smoketrail.setImagesX(1);
|
||||||
|
smoketrail.setImagesY(3);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||||
|
smoketrail.setMaterial(mat);
|
||||||
|
|
||||||
|
return smoketrail;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* creates flying debris particles
|
||||||
|
* @return debris texture
|
||||||
|
*/
|
||||||
|
private ParticleEmitter createDebris(){
|
||||||
|
debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||||
|
debris.setSelectRandomImage(true);
|
||||||
|
debris.setRandomAngle(true);
|
||||||
|
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||||
|
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||||
|
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||||
|
debris.setStartSize(.10f);
|
||||||
|
debris.setEndSize(.15f);
|
||||||
|
|
||||||
|
// debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||||
|
debris.setParticlesPerSec(0);
|
||||||
|
debris.setGravity(0, 12f, 0);
|
||||||
|
debris.setLowLife(1.4f);
|
||||||
|
debris.setHighLife(1.5f);
|
||||||
|
debris.getParticleInfluencer()
|
||||||
|
.setInitialVelocity(new Vector3f(0, 15, 0));
|
||||||
|
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||||
|
debris.setImagesX(3);
|
||||||
|
debris.setImagesY(3);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||||
|
debris.setMaterial(mat);
|
||||||
|
|
||||||
|
return debris;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates an expanding circular shockwave
|
||||||
|
* @return shockwave texture
|
||||||
|
*/
|
||||||
|
private ParticleEmitter createShockwave(){
|
||||||
|
shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||||
|
// shockwave.setRandomAngle(true);
|
||||||
|
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||||
|
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||||
|
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||||
|
|
||||||
|
shockwave.setStartSize(0f);
|
||||||
|
shockwave.setEndSize(3f);
|
||||||
|
|
||||||
|
shockwave.setParticlesPerSec(0);
|
||||||
|
shockwave.setGravity(0, 0, 0);
|
||||||
|
shockwave.setLowLife(0.5f);
|
||||||
|
shockwave.setHighLife(0.5f);
|
||||||
|
shockwave.getParticleInfluencer()
|
||||||
|
.setInitialVelocity(new Vector3f(0, 0, 0));
|
||||||
|
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||||
|
shockwave.setImagesX(1);
|
||||||
|
shockwave.setImagesY(1);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||||
|
shockwave.setMaterial(mat);
|
||||||
|
|
||||||
|
return shockwave;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates an animated smoke column.
|
||||||
|
* @return moving smoke texture
|
||||||
|
*/
|
||||||
|
private ParticleEmitter createMovingSmokeEmitter() {
|
||||||
|
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||||
|
smokeEmitter.setGravity(0, 0, 0);
|
||||||
|
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||||
|
smokeEmitter.setLowLife(1);
|
||||||
|
smokeEmitter.setHighLife(1);
|
||||||
|
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||||
|
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||||
|
|
||||||
|
// Set the material for the emitter
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||||
|
smokeEmitter.setMaterial(mat);
|
||||||
|
|
||||||
|
return smokeEmitter;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a small burst of bubbles.
|
||||||
|
*
|
||||||
|
* @return bubbling water texture.
|
||||||
|
*/
|
||||||
|
public ParticleEmitter createWaterSplash() {
|
||||||
|
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||||
|
|
||||||
|
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||||
|
|
||||||
|
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||||
|
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||||
|
|
||||||
|
waterSplash.setStartSize(0.05f);
|
||||||
|
waterSplash.setEndSize(0.1f);
|
||||||
|
|
||||||
|
waterSplash.setLowLife(0.5f);
|
||||||
|
waterSplash.setHighLife(1f);
|
||||||
|
|
||||||
|
|
||||||
|
waterSplash.setGravity(0, 0, 0); // No gravity to simulate a horizontal water splash
|
||||||
|
|
||||||
|
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(1f, 0f, 1f)); // Horizontal spread
|
||||||
|
waterSplash.getParticleInfluencer().setVelocityVariation(1f); // Add randomness to splash
|
||||||
|
waterSplash.setParticlesPerSec(0);
|
||||||
|
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||||
|
waterSplash.setMaterial(mat);
|
||||||
|
|
||||||
|
return waterSplash;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||||
@@ -63,7 +333,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
super(app.getGameLogic().getOwnMap(), root);
|
super(app.getGameLogic().getOwnMap(), root);
|
||||||
this.app = app;
|
this.app = app;
|
||||||
this.map = map;
|
this.map = map;
|
||||||
this.particleFactory = new ParticleEffectFactory(app);
|
|
||||||
addExisting();
|
addExisting();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -80,49 +349,13 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles a miss by representing it with a blue cylinder
|
|
||||||
* and attaching a water splash effect to it.
|
|
||||||
* @param shot the shot to be processed
|
|
||||||
* @return a Spatial simulating a miss with water splash effect
|
|
||||||
*/
|
|
||||||
private Spatial handleMiss(Shot shot) {
|
|
||||||
Node shotNode = new Node("ShotNode");
|
|
||||||
Geometry shotCylinder = createCylinder(shot);
|
|
||||||
shotNode.attachChild(shotCylinder);
|
|
||||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
|
||||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
|
||||||
shotNode.attachChild(waterSplash);
|
|
||||||
waterSplash.emitAllParticles();
|
|
||||||
|
|
||||||
return shotNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the sinking animation and removal of ship if destroyed
|
|
||||||
* @param ship the ship to be sunk
|
|
||||||
*/
|
|
||||||
private void sinkAndRemoveShip(Battleship ship) {
|
|
||||||
Battleship wilkeningklaunichtmeinencode = ship;
|
|
||||||
final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode);
|
|
||||||
if (shipNode == null) return;
|
|
||||||
|
|
||||||
// Add sinking control to animate the sinking
|
|
||||||
shipNode.addControl(new SinkingControl(shipNode));
|
|
||||||
|
|
||||||
// Add particle effects
|
|
||||||
ParticleEmitter bubbles = particleFactory.createWaterSplash();
|
|
||||||
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
|
||||||
shipNode.attachChild(bubbles);
|
|
||||||
bubbles.emitAllParticles();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles a hit by attaching its representation to the node that
|
* Handles a hit by attaching its representation to the node that
|
||||||
* contains the ship model as a child so that it moves with the ship.
|
* contains the ship model as a child so that it moves with the ship.
|
||||||
*
|
*
|
||||||
* @param shot a hit
|
* @param shot a hit
|
||||||
* @return always null to prevent the representation from being attached to the items node as well
|
* @return always null to prevent the representation from being attached
|
||||||
|
* to the items node as well
|
||||||
*/
|
*/
|
||||||
private Spatial handleHit(Shot shot) {
|
private Spatial handleHit(Shot shot) {
|
||||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||||
@@ -134,14 +367,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
Node hitEffectNode = new Node("HitEffectNode");
|
Node hitEffectNode = new Node("HitEffectNode");
|
||||||
|
|
||||||
// Create particle effects
|
// Create particle effects
|
||||||
ParticleEmitter flame = particleFactory.createFlame();
|
ParticleEmitter flame = createFlame();
|
||||||
ParticleEmitter flash = particleFactory.createFlash();
|
ParticleEmitter flash = createFlash();
|
||||||
ParticleEmitter spark = particleFactory.createSpark();
|
ParticleEmitter spark = createSpark();
|
||||||
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
ParticleEmitter roundSpark = createRoundSpark();
|
||||||
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
ParticleEmitter smokeTrail = createSmokeTrail();
|
||||||
ParticleEmitter debris = particleFactory.createDebris();
|
ParticleEmitter debris = createDebris();
|
||||||
ParticleEmitter shockwave = particleFactory.createShockwave();
|
ParticleEmitter shockwave = createShockwave();
|
||||||
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter
|
||||||
|
|
||||||
// Attach all effects to the hitEffectNode
|
// Attach all effects to the hitEffectNode
|
||||||
hitEffectNode.attachChild(flame);
|
hitEffectNode.attachChild(flame);
|
||||||
@@ -170,14 +403,36 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
flame.emitAllParticles();
|
flame.emitAllParticles();
|
||||||
roundSpark.emitAllParticles();
|
roundSpark.emitAllParticles();
|
||||||
|
|
||||||
//Checks if ship is destroyed and triggers animation accordingly
|
|
||||||
if (ship.isDestroyed()) {
|
if (ship.isDestroyed()) {
|
||||||
sinkAndRemoveShip(ship);
|
// Add ShipSinkingControl to the shipNode
|
||||||
|
ShipSinkingControl sinkingControl = new ShipSinkingControl(2f, 5f, -5f, 60f);
|
||||||
|
shipNode.addControl(sinkingControl);
|
||||||
|
sinkingControl.startSinking(); // Start the sinking process
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles a miss by representing it with a blue cylinder
|
||||||
|
* and attaching a water splash effect to it.
|
||||||
|
* @param shot the shot to be processed
|
||||||
|
* @return a Spatial simulating a miss with water splash effect
|
||||||
|
*/
|
||||||
|
private Spatial handleMiss(Shot shot) {
|
||||||
|
Node shotNode = new Node("ShotNode");
|
||||||
|
Geometry shotCylinder = createCylinder(shot);
|
||||||
|
shotNode.attachChild(shotCylinder);
|
||||||
|
ParticleEmitter waterSplash = createWaterSplash();
|
||||||
|
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||||
|
shotNode.attachChild(waterSplash);
|
||||||
|
waterSplash.emitAllParticles();
|
||||||
|
|
||||||
|
return shotNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a cylinder geometry representing the specified shot.
|
* Creates a cylinder geometry representing the specified shot.
|
||||||
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
||||||
@@ -229,11 +484,17 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
*/
|
*/
|
||||||
private Spatial createShip(Battleship ship) {
|
private Spatial createShip(Battleship ship) {
|
||||||
switch (ship.getLength()) {
|
switch (ship.getLength()) {
|
||||||
case 4: return createBattleship(ship);
|
case 4:
|
||||||
case 3: return createCV(ship);
|
return createBattleship(ship);
|
||||||
case 2: return createBattle(ship);
|
case 3:
|
||||||
case 1: return createSmallship(ship);
|
return createCV(ship);
|
||||||
default: return createBox(ship);
|
case 2:
|
||||||
|
return createBattle(ship);
|
||||||
|
case 1:
|
||||||
|
return createSmallShip(ship);
|
||||||
|
|
||||||
|
default:
|
||||||
|
return createBox(ship);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -277,27 +538,26 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
* Creates a detailed 3D model to represent a "King George V" battleship.
|
* Creates a detailed 3D model to represent a "King George V" battleship.
|
||||||
*
|
*
|
||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing the "King George V" battleship
|
* @return the spatial representing the "King George V" battleship.
|
||||||
*/
|
*/
|
||||||
private Spatial createBattleship(Battleship ship) {
|
private Spatial createBattleship(Battleship ship) {
|
||||||
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
model.scale(1.48f);
|
model.scale(1.48f);
|
||||||
// model.scale(0.0007f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a detailed 3D model to represent a small tug boat.
|
* Creates a detailed 3D model to represent a small tugboat.
|
||||||
*
|
*
|
||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing a small tug boat
|
* @return the spatial representing the small tugboat.
|
||||||
*/
|
*/
|
||||||
private Spatial createSmallship(Battleship ship) {
|
private Spatial createSmallShip(Battleship ship) {
|
||||||
final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL);
|
final Spatial model = app.getAssetManager().loadModel(SMALL_BOAT_MODEL);
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
model.scale(0.0005f);
|
model.scale(0.0005f);
|
||||||
@@ -307,10 +567,27 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a detailed 3D model to represent a "German WWII UBoat".
|
* Creates a detailed 3D model to represent a U-Boat .
|
||||||
*
|
*
|
||||||
* @param ship the battleship to be represented
|
* @param ship the battleship to be represented
|
||||||
* @return the spatial representing the "German WWII UBoat"
|
* @return the spatial representing the U-Boat.
|
||||||
|
*/
|
||||||
|
private Spatial createBattle(Battleship ship) {
|
||||||
|
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
||||||
|
|
||||||
|
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||||
|
// model.move(0f, -0.05f, 0f);
|
||||||
|
model.scale(0.27f);
|
||||||
|
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a detailed 3D model to represent an aircraft carrier
|
||||||
|
*
|
||||||
|
* @param ship the battleship to be represented
|
||||||
|
* @return the spatial representing the aircraft carrier.
|
||||||
*/
|
*/
|
||||||
private Spatial createCV(Battleship ship) {
|
private Spatial createCV(Battleship ship) {
|
||||||
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
|
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
|
||||||
@@ -323,23 +600,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a detailed 3D model to represent a battleship.
|
|
||||||
*
|
|
||||||
* @param ship the battleship to be represented
|
|
||||||
* @return the spatial representing a battleship
|
|
||||||
*/
|
|
||||||
private Spatial createBattle(Battleship ship) {
|
|
||||||
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
|
||||||
|
|
||||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
|
||||||
model.move(0f, -0.06f, 0f);
|
|
||||||
model.scale(0.27f);
|
|
||||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
|
||||||
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculates the rotation angle for the specified rotation.
|
* Calculates the rotation angle for the specified rotation.
|
||||||
*
|
*
|
||||||
@@ -375,4 +635,5 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
|||||||
model.addControl(new ShellControl(shell));
|
model.addControl(new ShellControl(shell));
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -42,16 +42,9 @@ public class Shell2DControl extends AbstractControl {
|
|||||||
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
@Override
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
// No rendering-specific behavior required for this control
|
// No rendering-specific behavior required for this control
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -43,16 +43,9 @@ public class ShellControl extends AbstractControl {
|
|||||||
spatial.rotate(PI/2,0,0);
|
spatial.rotate(PI/2,0,0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
@Override
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
// No rendering-specific behavior required for this control
|
// No rendering-specific behavior required for this control
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -0,0 +1,116 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Controls the burning, tilting, and sinking behavior of a battleship.
|
||||||
|
* The ship will burn and tilt for a specified duration, then sink below the water surface.
|
||||||
|
*/
|
||||||
|
public class ShipSinkingControl extends AbstractControl {
|
||||||
|
|
||||||
|
private float elapsedTime = 0f;
|
||||||
|
private final float burnTiltDuration;
|
||||||
|
private final float sinkDuration;
|
||||||
|
private final float sinkDepth;
|
||||||
|
private final float tiltAngle;
|
||||||
|
private final Vector3f initialPosition;
|
||||||
|
private boolean sinkingStarted = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new ShipSinkingControl instance.
|
||||||
|
*
|
||||||
|
* @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
|
||||||
|
* @param sinkDuration Time in seconds for the ship to fully sink
|
||||||
|
* @param sinkDepth Depth below the water to sink the ship
|
||||||
|
* @param tiltAngle Final tilt angle in degrees
|
||||||
|
*/
|
||||||
|
public ShipSinkingControl(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
|
||||||
|
this.burnTiltDuration = burnTiltDuration;
|
||||||
|
this.sinkDuration = sinkDuration;
|
||||||
|
this.sinkDepth = sinkDepth;
|
||||||
|
this.tiltAngle = tiltAngle;
|
||||||
|
this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Overrides controlUpdate in AbstractControl
|
||||||
|
* regulates the burn and tilt timeframe
|
||||||
|
* @param tpf time per frame (in seconds)
|
||||||
|
*/
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if (spatial == null) return;
|
||||||
|
|
||||||
|
elapsedTime += tpf;
|
||||||
|
|
||||||
|
if (elapsedTime < burnTiltDuration) {
|
||||||
|
float progress = elapsedTime / burnTiltDuration;
|
||||||
|
|
||||||
|
float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
|
||||||
|
Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
|
||||||
|
spatial.setLocalRotation(tiltRotation);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start sinking if it hasn't started yet
|
||||||
|
if (!sinkingStarted) {
|
||||||
|
sinkingStarted = true;
|
||||||
|
// Save the initial position when sinking starts
|
||||||
|
initialPosition.set(spatial.getLocalTranslation());
|
||||||
|
|
||||||
|
// Remove the hitEffectNode
|
||||||
|
Node parentNode = (Node) spatial;
|
||||||
|
Spatial hitEffects = parentNode.getChild("HitEffectNode");
|
||||||
|
if (hitEffects != null) {
|
||||||
|
parentNode.detachChild(hitEffects);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate the progress of the sinking (0 to 1)
|
||||||
|
float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
|
||||||
|
|
||||||
|
// Apply the tilt angle (remains constant during sinking)
|
||||||
|
Quaternion tiltRotation = new Quaternion().fromAngles(-FastMath.DEG_TO_RAD * tiltAngle, 0, 0);
|
||||||
|
spatial.setLocalRotation(tiltRotation);
|
||||||
|
|
||||||
|
// Sink the ship by interpolating the Y position
|
||||||
|
float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
|
||||||
|
spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
|
||||||
|
|
||||||
|
if (currentY <= sinkDepth) {
|
||||||
|
Node parentNode = (Node) spatial.getParent();
|
||||||
|
if (parentNode != null) {
|
||||||
|
parentNode.detachChild(spatial);
|
||||||
|
}
|
||||||
|
spatial.removeControl(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method is called during the rendering phase, but it does not perform any
|
||||||
|
* operations in this implementation as the control only influences the spatial's
|
||||||
|
* transformation, not its rendering process.
|
||||||
|
*
|
||||||
|
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||||
|
* @param vp the ViewPort being rendered (not null)
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
// No rendering logic is needed for this control
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the sinking process for the ship.
|
||||||
|
*/
|
||||||
|
public void startSinking() {
|
||||||
|
// Nothing to do here as the control update handles the timing and sequence
|
||||||
|
}
|
||||||
|
}
|
@@ -1,61 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.jme3.scene.control.AbstractControl;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.RenderManager;
|
|
||||||
import com.jme3.renderer.ViewPort;
|
|
||||||
import com.jme3.scene.Node;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Control that handles the sinking effect for destroyed ships.
|
|
||||||
* It will gradually move the ship downwards and then remove it from the scene.
|
|
||||||
*/
|
|
||||||
class SinkingControl extends AbstractControl {
|
|
||||||
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
|
||||||
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
|
||||||
private float elapsedTime = 0;
|
|
||||||
|
|
||||||
private final Node shipNode;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
|
|
||||||
* @param shipNode the node to handeld
|
|
||||||
*/
|
|
||||||
public SinkingControl(Node shipNode) {
|
|
||||||
this.shipNode = shipNode;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updated the Map to sink the ship
|
|
||||||
*
|
|
||||||
* @param tpf time per frame
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlUpdate(float tpf) {
|
|
||||||
// Update the sinking effect
|
|
||||||
elapsedTime += tpf;
|
|
||||||
|
|
||||||
// Move the ship down over time
|
|
||||||
Vector3f currentPos = shipNode.getLocalTranslation();
|
|
||||||
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
|
|
||||||
|
|
||||||
// Check if sinking duration has passed
|
|
||||||
if (elapsedTime >= SINK_DURATION) {
|
|
||||||
// Remove the ship from the scene
|
|
||||||
shipNode.removeFromParent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method is called during the rendering phase, but it does not perform any
|
|
||||||
* operations in this implementation as the control only influences the spatial's
|
|
||||||
* transformation, not its rendering process.
|
|
||||||
*
|
|
||||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
|
||||||
* @param vp the ViewPort being rendered (not null)
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
||||||
// No rendering-related code needed
|
|
||||||
}
|
|
||||||
}
|
|
@@ -0,0 +1,34 @@
|
|||||||
|
package pp.battleship.client.gui;
|
||||||
|
|
||||||
|
import com.simsilica.lemur.Slider;
|
||||||
|
import pp.battleship.client.GameMusic;
|
||||||
|
|
||||||
|
|
||||||
|
public class VolumeControl extends Slider {
|
||||||
|
|
||||||
|
private final GameMusic menuMusicModern;
|
||||||
|
|
||||||
|
private double vol;
|
||||||
|
|
||||||
|
public VolumeControl(GameMusic music) {
|
||||||
|
super();
|
||||||
|
this.menuMusicModern = music;
|
||||||
|
vol = GameMusic.volumePreference();
|
||||||
|
getModel().setPercent(vol);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the volume of the music to the appropriate level set by the User through the Volume control Slider
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
if (vol != getModel().getPercent()) {
|
||||||
|
vol = getModel().getPercent();
|
||||||
|
menuMusicModern.setVolume( (float) vol);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@@ -1,35 +0,0 @@
|
|||||||
package pp.battleship.client.gui;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Slider;
|
|
||||||
/**
|
|
||||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
|
||||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
|
||||||
* with the help of the Slider in the GUI
|
|
||||||
*/
|
|
||||||
public class VolumeSlider extends Slider {
|
|
||||||
|
|
||||||
private final GameMusic music;
|
|
||||||
private double vol;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs the Volume Slider for the Menu dialog
|
|
||||||
* @param music the music instance
|
|
||||||
*/
|
|
||||||
public VolumeSlider(GameMusic music) {
|
|
||||||
super();
|
|
||||||
this.music = music;
|
|
||||||
vol = GameMusic.volumeInPreferences();
|
|
||||||
getModel().setPercent(vol);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* when triggered it updates the volume to the value set with the slider
|
|
||||||
*/
|
|
||||||
public void update() {
|
|
||||||
if (vol != getModel().getPercent()) {
|
|
||||||
vol = getModel().getPercent();
|
|
||||||
music.setVolume( (float) vol);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@@ -5,7 +5,7 @@
|
|||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.battleship.server;
|
package pp.battleship.client.server;
|
||||||
|
|
||||||
import com.jme3.network.ConnectionListener;
|
import com.jme3.network.ConnectionListener;
|
||||||
import com.jme3.network.HostedConnection;
|
import com.jme3.network.HostedConnection;
|
||||||
@@ -42,14 +42,14 @@ import java.util.logging.LogManager;
|
|||||||
/**
|
/**
|
||||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||||
*/
|
*/
|
||||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName());
|
||||||
private static final File CONFIG_FILE = new File("server.properties");
|
private static final File CONFIG_FILE = new File("server.properties");
|
||||||
|
|
||||||
private final BattleshipConfig config = new BattleshipConfig();
|
private final BattleshipConfig config = new BattleshipConfig();
|
||||||
private Server myServer;
|
private Server myServer;
|
||||||
private final ServerGameLogic logic;
|
private final ServerGameLogic logic;
|
||||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>();
|
||||||
|
|
||||||
static {
|
static {
|
||||||
// Configure logging
|
// Configure logging
|
||||||
@@ -64,16 +64,16 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts the Battleships server.
|
* Starts the server.
|
||||||
*/
|
*/
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
new BattleshipServer().run();
|
new BattleshipSelfhostServer().run();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the server.
|
* Creates the server.
|
||||||
*/
|
*/
|
||||||
BattleshipServer() {
|
BattleshipSelfhostServer() {
|
||||||
config.readFromIfExists(CONFIG_FILE);
|
config.readFromIfExists(CONFIG_FILE);
|
||||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||||
logic = new ServerGameLogic(this, config);
|
logic = new ServerGameLogic(this, config);
|
||||||
@@ -133,7 +133,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
public void messageReceived(HostedConnection source, Message message) {
|
public void messageReceived(HostedConnection source, Message message) {
|
||||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||||
if (message instanceof ClientMessage clientMessage)
|
if (message instanceof ClientMessage clientMessage)
|
||||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId()));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
@@ -5,12 +5,12 @@
|
|||||||
// (c) Mark Minas (mark.minas@unibw.de)
|
// (c) Mark Minas (mark.minas@unibw.de)
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
|
|
||||||
package pp.battleship.server;
|
package pp.battleship.client.server;
|
||||||
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
|
|
||||||
record ReceivedMessage(ClientMessage message, int from) {
|
record ReceivedMessageSelfhost(ClientMessage message, int from) {
|
||||||
void process(ClientInterpreter interpreter) {
|
void process(ClientInterpreter interpreter) {
|
||||||
message.accept(interpreter, from);
|
message.accept(interpreter, from);
|
||||||
}
|
}
|
@@ -0,0 +1,16 @@
|
|||||||
|
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||||
|
# File Created: 29.03.2012 14:25:39
|
||||||
|
|
||||||
|
newmtl default
|
||||||
|
Ns 35.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 1.0000 1.0000 1.0000
|
||||||
|
Kd 1.0000 1.0000 1.0000
|
||||||
|
Ks 0.5400 0.5400 0.5400
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||||
|
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
@@ -0,0 +1,104 @@
|
|||||||
|
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||||
|
# File Created: 16.12.2011 14:18:52
|
||||||
|
|
||||||
|
newmtl white
|
||||||
|
Ns 53.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.6667 0.6667 0.6667
|
||||||
|
Kd 0.6667 0.6667 0.6667
|
||||||
|
Ks 0.1800 0.1800 0.1800
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_elements_black
|
||||||
|
Ns 55.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.0000 0.0000 0.0000
|
||||||
|
Kd 0.0000 0.0000 0.0000
|
||||||
|
Ks 0.3600 0.3600 0.3600
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_glass
|
||||||
|
Ns 60.0000
|
||||||
|
Ni 7.0000
|
||||||
|
d 0.4000
|
||||||
|
Tr 0.6000
|
||||||
|
Tf 0.4000 0.4000 0.4000
|
||||||
|
illum 2
|
||||||
|
Ka 0.1059 0.1569 0.1451
|
||||||
|
Kd 0.1059 0.1569 0.1451
|
||||||
|
Ks 0.6750 0.6750 0.6750
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_screw_hooks_bronze
|
||||||
|
Ns 80.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.2941 0.2157 0.0510
|
||||||
|
Kd 0.2941 0.2157 0.0510
|
||||||
|
Ks 0.7200 0.7200 0.7200
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_silver
|
||||||
|
Ns 80.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.3333 0.3333 0.3333
|
||||||
|
Kd 0.3333 0.3333 0.3333
|
||||||
|
Ks 0.7200 0.7200 0.7200
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl boat_buffer
|
||||||
|
Ns 10.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 1.0000 1.0000 1.0000
|
||||||
|
Kd 1.0000 1.0000 1.0000
|
||||||
|
Ks 0.2700 0.2700 0.2700
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka boat_buffer_diffuse.jpg
|
||||||
|
map_Kd boat_buffer_diffuse.jpg
|
||||||
|
|
||||||
|
newmtl boat_roof_accessory
|
||||||
|
Ns 15.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 1.0000 1.0000 1.0000
|
||||||
|
Kd 1.0000 1.0000 1.0000
|
||||||
|
Ks 0.3600 0.3600 0.3600
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka boat_roof_accessory_diffuse.jpg
|
||||||
|
map_Kd boat_roof_accessory_diffuse.jpg
|
||||||
|
|
||||||
|
newmtl boat_body
|
||||||
|
Ns 55.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 1.0000 1.0000 1.0000
|
||||||
|
Kd 1.0000 1.0000 1.0000
|
||||||
|
Ks 0.3600 0.3600 0.3600
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka boat_body_diffuse.jpg
|
||||||
|
map_Kd boat_body_diffuse.jpg
|
After Width: | Height: | Size: 78 B |
@@ -0,0 +1,180 @@
|
|||||||
|
newmtl Model001_Material001
|
||||||
|
map_Kd Yorktown_paint6.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material002
|
||||||
|
map_Kd diff_null_7.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material003
|
||||||
|
map_Kd diff_null_14.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material004
|
||||||
|
map_Kd diff_null_Color005.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material005
|
||||||
|
map_Kd diff_null_8.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material006
|
||||||
|
map_Kd diff_null_Color007.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material007
|
||||||
|
map_Kd diff_null_17.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material008
|
||||||
|
map_Kd diff_null_FrontColor.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material009
|
||||||
|
map_Kd diff_null_BackColor.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material010
|
||||||
|
map_Kd diff_null_4.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material011
|
||||||
|
map_Kd Color_004.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material012
|
||||||
|
map_Kd diff_null_Gray1.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material013
|
||||||
|
map_Kd diff_null_3.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material014
|
||||||
|
map_Kd Metal_Rough.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material015
|
||||||
|
map_Kd diff_null_12.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material016
|
||||||
|
map_Kd diff_null_19.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material017
|
||||||
|
map_Kd diff_null_Color003.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material018
|
||||||
|
map_Kd diff_null_mat1.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material019
|
||||||
|
map_Kd diff_null_1.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material020
|
||||||
|
map_Kd diff_null_2.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material021
|
||||||
|
map_Kd diff_null_Black1.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material022
|
||||||
|
map_Kd diff_null_Model001Materia.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material023
|
||||||
|
map_Kd diff_null_Model001Mate1.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material024
|
||||||
|
map_Kd diff_null_13.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material025
|
||||||
|
map_Kd _6.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material026
|
||||||
|
map_Kd Metal_Aluminum_Anodized.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material027
|
||||||
|
map_Kd diff_null_Color006.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material028
|
||||||
|
map_Kd Blinds_Vertical_Stripe_Gray.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material029
|
||||||
|
map_Kd diff_null_15.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material030
|
||||||
|
map_Kd diff_null_Color002.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material031
|
||||||
|
map_Kd Cladding_Siding_Tan.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material032
|
||||||
|
map_Kd diff_null_Color008.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material033
|
||||||
|
map_Kd diff_null_16.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material034
|
||||||
|
map_Kd _2.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material035
|
||||||
|
map_Kd Blinds_Roman_Hobbled_Blue.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material036
|
||||||
|
map_Kd Blinds_Wood_White.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material037
|
||||||
|
map_Kd Metal_Seamed.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material038
|
||||||
|
map_Kd image_16.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material039
|
||||||
|
map_Kd diff_null_9.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material040
|
||||||
|
map_Kd image_15.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material041
|
||||||
|
map_Kd _Blinds_Roman_Hobbled_Blue_1.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material042
|
||||||
|
map_Kd diff_null_10.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material043
|
||||||
|
map_Kd diff_null_Material5.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material044
|
||||||
|
map_Kd diff_null_Material1.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
||||||
|
newmtl Model001_Material045
|
||||||
|
map_Kd diff_null_11.png
|
||||||
|
map_bump bumpmap_flat.png
|
||||||
|
|
BIN
Projekte/battleship/converter/12219_boat_v2_L2.j3o
Normal file
BIN
Projekte/battleship/converter/Battle.j3o
Normal file
BIN
Projekte/battleship/converter/CV.j3o
Normal file
BIN
Projekte/battleship/converter/KingGeorgeV.j3o
Normal file
@@ -41,10 +41,13 @@ public class ModelExporter extends SimpleApplication {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
|
||||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
export("Models/BoatSmall/12219_boat_v2_L2.obj", "12219_boat_v2_L2.j3o");
|
||||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||||
|
export("Models/Shell/Shell/45.obj", "Shell.j3o");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
stop();
|
stop();
|
||||||
}
|
}
|
||||||
|
After Width: | Height: | Size: 78 B |
387991
Projekte/battleship/converter/src/main/resources/Models/Shell/Shell/45.obj
Normal file
After Width: | Height: | Size: 127 KiB |
After Width: | Height: | Size: 94 KiB |
After Width: | Height: | Size: 90 KiB |
After Width: | Height: | Size: 147 KiB |
After Width: | Height: | Size: 109 KiB |
After Width: | Height: | Size: 101 KiB |
After Width: | Height: | Size: 102 KiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 3.0 MiB |
After Width: | Height: | Size: 246 KiB |
After Width: | Height: | Size: 330 KiB |
@@ -10,8 +10,8 @@ package pp.battleship.game.client;
|
|||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.model.IntPoint;
|
import pp.battleship.model.IntPoint;
|
||||||
import pp.battleship.model.Shell;
|
|
||||||
import pp.battleship.model.ShipMap;
|
import pp.battleship.model.ShipMap;
|
||||||
|
import pp.battleship.model.Shell;
|
||||||
import pp.battleship.notification.Sound;
|
import pp.battleship.notification.Sound;
|
||||||
|
|
||||||
import java.lang.System.Logger.Level;
|
import java.lang.System.Logger.Level;
|
||||||
@@ -54,13 +54,13 @@ class BattleState extends ClientState {
|
|||||||
@Override
|
@Override
|
||||||
public void receivedEffect(EffectMessage msg) {
|
public void receivedEffect(EffectMessage msg) {
|
||||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||||
|
|
||||||
myTurn = msg.isMyTurn();
|
myTurn = msg.isMyTurn();
|
||||||
logic.setInfoText(msg.getInfoTextKey());
|
logic.setInfoText(msg.getInfoTextKey());
|
||||||
Shell shell = new Shell(msg.getShot());
|
Shell shell = new Shell(msg.getShot());
|
||||||
affectedMap(msg).add(shell);
|
affectedMap(msg).add(shell);
|
||||||
logic.playSound(Sound.SHELL_FLYING);
|
logic.playSound(Sound.SHELL_FLYING);
|
||||||
logic.setState(new ShootingState(logic, shell, myTurn, msg));
|
logic.setState(new ShootingState(logic, shell, myTurn, msg));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@@ -8,10 +8,10 @@
|
|||||||
package pp.battleship.game.server;
|
package pp.battleship.game.server;
|
||||||
|
|
||||||
import pp.battleship.BattleshipConfig;
|
import pp.battleship.BattleshipConfig;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
|
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.message.server.GameDetails;
|
import pp.battleship.message.server.GameDetails;
|
||||||
import pp.battleship.message.server.ServerMessage;
|
import pp.battleship.message.server.ServerMessage;
|
||||||
@@ -36,10 +36,10 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
private final BattleshipConfig config;
|
private final BattleshipConfig config;
|
||||||
private final List<Player> players = new ArrayList<>(2);
|
private final List<Player> players = new ArrayList<>(2);
|
||||||
private final Set<Player> readyPlayers = new HashSet<>();
|
private final Set<Player> readyPlayers = new HashSet<>();
|
||||||
|
private Set<Player> waitPlayers = new HashSet<>();
|
||||||
private final ServerSender serverSender;
|
private final ServerSender serverSender;
|
||||||
private Player activePlayer;
|
private Player activePlayer;
|
||||||
private ServerState state = ServerState.WAIT;
|
private ServerState state = ServerState.WAIT;
|
||||||
private Set<Player> waitPlayers = new HashSet<>();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||||
@@ -136,6 +136,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the reception of a MapMessage.
|
* Handles the reception of a MapMessage.
|
||||||
|
* Also tests valid ship placement on the Map.
|
||||||
*
|
*
|
||||||
* @param msg the received MapMessage
|
* @param msg the received MapMessage
|
||||||
* @param from the ID of the sender client
|
* @param from the ID of the sender client
|
||||||
@@ -153,8 +154,85 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
send(players.get(from), new GameDetails(config));
|
send(players.get(from), new GameDetails(config));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the reception of a ShootMessage.
|
||||||
|
*
|
||||||
|
* @param msg the received ShootMessage
|
||||||
|
* @param from the ID of the sender client
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void received(ShootMessage msg, int from) {
|
||||||
|
if (state != ServerState.BATTLE)
|
||||||
|
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||||
|
else{
|
||||||
|
setState(ServerState.ANIMATION);
|
||||||
|
shoot(getPlayerById(from), msg.getPosition());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Marks the player as ready and sets their ships.
|
||||||
|
* Transitions the state to PLAY if both players are ready.
|
||||||
|
*
|
||||||
|
* @param player the player who is ready
|
||||||
|
* @param ships the list of ships placed by the player
|
||||||
|
*/
|
||||||
|
void playerReady(Player player, List<Battleship> ships) {
|
||||||
|
if (!readyPlayers.add(player)) {
|
||||||
|
LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ships.forEach(player.getMap()::add);
|
||||||
|
if (readyPlayers.size() == 2) {
|
||||||
|
for (Player p : players)
|
||||||
|
send(p, new StartBattleMessage(p == activePlayer));
|
||||||
|
setState(ServerState.BATTLE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the shooting action by the player.
|
||||||
|
*
|
||||||
|
* @param p the player who shot
|
||||||
|
* @param pos the position of the shot
|
||||||
|
*/
|
||||||
|
void shoot(Player p, IntPoint pos) {
|
||||||
|
if (p != activePlayer) return;
|
||||||
|
|
||||||
|
final Player otherPlayer = getOpponent(activePlayer);
|
||||||
|
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
||||||
|
if (selectedShip == null) {
|
||||||
|
// shot missed
|
||||||
|
send(activePlayer, EffectMessage.miss(true, pos));
|
||||||
|
send(otherPlayer, EffectMessage.miss(false, pos));
|
||||||
|
activePlayer = otherPlayer;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// shot hit a ship
|
||||||
|
selectedShip.hit(pos);
|
||||||
|
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
||||||
|
// game is over
|
||||||
|
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
||||||
|
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||||
|
setState(ServerState.GAME_OVER);
|
||||||
|
}
|
||||||
|
else if (selectedShip.isDestroyed()) {
|
||||||
|
// ship has been destroyed, but game is not yet over
|
||||||
|
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
||||||
|
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// ship has been hit, but it hasn't been destroyed
|
||||||
|
send(activePlayer, EffectMessage.hit(true, pos));
|
||||||
|
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
/**
|
/**
|
||||||
* Handles the reception of a AnimationFinishedMessage.
|
* Handles the reception of a AnimationFinishedMessage.
|
||||||
*
|
*
|
||||||
@@ -212,79 +290,4 @@ public class ServerGameLogic implements ClientInterpreter {
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the reception of a ShootMessage.
|
|
||||||
*
|
|
||||||
* @param msg the received ShootMessage
|
|
||||||
* @param from the ID of the sender client
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
public void received(ShootMessage msg, int from) {
|
|
||||||
if (state != ServerState.BATTLE)
|
|
||||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
|
||||||
else{
|
|
||||||
setState(ServerState.ANIMATION);
|
|
||||||
shoot(getPlayerById(from), msg.getPosition());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Marks the player as ready and sets their ships.
|
|
||||||
* Transitions the state to PLAY if both players are ready.
|
|
||||||
*
|
|
||||||
* @param player the player who is ready
|
|
||||||
* @param ships the list of ships placed by the player
|
|
||||||
*/
|
|
||||||
void playerReady(Player player, List<Battleship> ships) {
|
|
||||||
if (!readyPlayers.add(player)) {
|
|
||||||
LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ships.forEach(player.getMap()::add);
|
|
||||||
if (readyPlayers.size() == 2) {
|
|
||||||
for (Player p : players)
|
|
||||||
send(p, new StartBattleMessage(p == activePlayer));
|
|
||||||
setState(ServerState.BATTLE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the shooting action by the player.
|
|
||||||
*
|
|
||||||
* @param p the player who shot
|
|
||||||
* @param pos the position of the shot
|
|
||||||
*/
|
|
||||||
void shoot(Player p, IntPoint pos) {
|
|
||||||
if (p != activePlayer) return;
|
|
||||||
final Player otherPlayer = getOpponent(activePlayer);
|
|
||||||
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
|
||||||
if (selectedShip == null) {
|
|
||||||
// shot missed
|
|
||||||
send(activePlayer, EffectMessage.miss(true, pos));
|
|
||||||
send(otherPlayer, EffectMessage.miss(false, pos));
|
|
||||||
activePlayer = otherPlayer;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// shot hit a ship
|
|
||||||
selectedShip.hit(pos);
|
|
||||||
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
|
||||||
// game is over
|
|
||||||
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
|
||||||
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
|
||||||
setState(ServerState.GAME_OVER);
|
|
||||||
}
|
|
||||||
else if (selectedShip.isDestroyed()) {
|
|
||||||
// ship has been destroyed, but game is not yet over
|
|
||||||
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
|
||||||
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// ship has been hit, but it hasn't been destroyed
|
|
||||||
send(activePlayer, EffectMessage.hit(true, pos));
|
|
||||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@@ -31,8 +31,9 @@ enum ServerState {
|
|||||||
*/
|
*/
|
||||||
ANIMATION,
|
ANIMATION,
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The game has ended because all the ships of one player have been destroyed.
|
* The game has ended because all the ships of one player have been destroyed.
|
||||||
*/
|
*/
|
||||||
GAME_OVER
|
GAME_OVER,
|
||||||
}
|
}
|
||||||
|
@@ -7,11 +7,11 @@
|
|||||||
|
|
||||||
package pp.battleship.game.singlemode;
|
package pp.battleship.game.singlemode;
|
||||||
|
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientInterpreter;
|
import pp.battleship.message.client.ClientInterpreter;
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
|
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||||
import pp.battleship.model.Battleship;
|
import pp.battleship.model.Battleship;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -69,6 +69,7 @@ class Copycat implements ClientInterpreter {
|
|||||||
copiedMessage = msg;
|
copiedMessage = msg;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a copy of the provided {@link Battleship}.
|
* Creates a copy of the provided {@link Battleship}.
|
||||||
*
|
*
|
||||||
@@ -78,4 +79,5 @@ class Copycat implements ClientInterpreter {
|
|||||||
private static Battleship copy(Battleship ship) {
|
private static Battleship copy(Battleship ship) {
|
||||||
return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot());
|
return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -1,9 +1,9 @@
|
|||||||
package pp.battleship.game.singlemode;
|
package pp.battleship.game.singlemode;
|
||||||
|
|
||||||
import pp.battleship.game.client.BattleshipClient;
|
import pp.battleship.game.client.BattleshipClient;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
|
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.message.server.GameDetails;
|
import pp.battleship.message.server.GameDetails;
|
||||||
import pp.battleship.message.server.ServerInterpreter;
|
import pp.battleship.message.server.ServerInterpreter;
|
||||||
@@ -72,7 +72,6 @@ class RobotClient implements ServerInterpreter {
|
|||||||
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
||||||
*/
|
*/
|
||||||
private void robotShot() {
|
private void robotShot() {
|
||||||
|
|
||||||
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -30,8 +30,8 @@ public interface ClientInterpreter {
|
|||||||
/**
|
/**
|
||||||
* Processes a received AnimationFinishedMessage.
|
* Processes a received AnimationFinishedMessage.
|
||||||
*
|
*
|
||||||
* @param msg the MapMessage to be processed
|
* @param animationFinishedMessage the MapMessage to be processed
|
||||||
* @param from the connection ID from which the message was received
|
* @param from the connection ID from which the message was received
|
||||||
*/
|
*/
|
||||||
void received(AnimationFinishedMessage msg, int from);
|
void received(AnimationFinishedMessage animationFinishedMessage, int from);
|
||||||
}
|
}
|
||||||
|
@@ -123,3 +123,4 @@ public class Shell implements Item {
|
|||||||
visitor.visit(this);
|
visitor.visit(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -78,15 +78,6 @@ public class ShipMap {
|
|||||||
addItem(ship);
|
addItem(ship);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Registers a shot on the map and triggers an item addition event.
|
|
||||||
*
|
|
||||||
* @param shell the shell to be registered on the map
|
|
||||||
*/
|
|
||||||
public void add(Shell shell) {
|
|
||||||
addItem(shell);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Registers a shot on the map, updates the state of the affected ship (if any),
|
* Registers a shot on the map, updates the state of the affected ship (if any),
|
||||||
* and triggers an item addition event.
|
* and triggers an item addition event.
|
||||||
@@ -100,6 +91,16 @@ public class ShipMap {
|
|||||||
addItem(shot);
|
addItem(shot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Registers a shot on the map and triggers an item addition event.
|
||||||
|
*
|
||||||
|
* @param shell the shell to be registered on the map
|
||||||
|
*/
|
||||||
|
public void add(Shell shell) {
|
||||||
|
addItem(shell);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Removes an item from the map and triggers an item removal event.
|
* Removes an item from the map and triggers an item removal event.
|
||||||
*
|
*
|
||||||
|
@@ -28,12 +28,14 @@ public interface Visitor<T> {
|
|||||||
* @return the result of visiting the Battleship element
|
* @return the result of visiting the Battleship element
|
||||||
*/
|
*/
|
||||||
T visit(Battleship ship);
|
T visit(Battleship ship);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Visits a Shell element
|
* Visits a Shell element
|
||||||
*
|
*
|
||||||
* @param shell the Shell element to visit
|
* @param shell the Shell element to visit
|
||||||
* @return the result of visitung the Battleship element
|
* @return the result of visitung the Battleship element
|
||||||
*/
|
*/
|
||||||
|
|
||||||
T visit(Shell shell);
|
T visit(Shell shell);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -27,8 +27,9 @@ public interface VoidVisitor {
|
|||||||
void visit(Battleship ship);
|
void visit(Battleship ship);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Visits a Shell element
|
* * Visits a Shell element
|
||||||
* @param shell the Shell element to visit
|
* @param shell the Shell element to visit
|
||||||
*/
|
*/
|
||||||
void visit(Shell shell);
|
void visit(Shell shell);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -27,4 +27,5 @@ public enum Sound {
|
|||||||
* Sound of a shell flying
|
* Sound of a shell flying
|
||||||
*/
|
*/
|
||||||
SHELL_FLYING
|
SHELL_FLYING
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@@ -25,11 +25,12 @@ button.cancel=Cancel
|
|||||||
server.dialog=Server
|
server.dialog=Server
|
||||||
host.name=Host
|
host.name=Host
|
||||||
port.number=Port
|
port.number=Port
|
||||||
|
server.host= Self-Host Game
|
||||||
wait.its.not.your.turn=Wait, it's not your turn!!
|
wait.its.not.your.turn=Wait, it's not your turn!!
|
||||||
menu.quit=Quit game
|
menu.quit=Quit game
|
||||||
menu.return-to-game=Return to game
|
menu.return-to-game=Return to game
|
||||||
menu.sound-enabled=Sound switched on
|
menu.sound-enabled=Sound switched on
|
||||||
menu.background-sound-enabled=Background music switched on
|
menu.background-sound-enabled=Music switched on
|
||||||
menu.map.load=Load map from file...
|
menu.map.load=Load map from file...
|
||||||
menu.map.save=Save map in file...
|
menu.map.save=Save map in file...
|
||||||
label.file=File:
|
label.file=File:
|
||||||
@@ -38,4 +39,3 @@ dialog.error=Error
|
|||||||
dialog.question=Question
|
dialog.question=Question
|
||||||
port.must.be.integer=Port must be an integer number
|
port.must.be.integer=Port must be an integer number
|
||||||
map.doesnt.fit=The map doesn't fit to this game
|
map.doesnt.fit=The map doesn't fit to this game
|
||||||
client.server-start=Start server
|
|
||||||
|
@@ -25,11 +25,12 @@ button.cancel=Abbruch
|
|||||||
server.dialog=Server
|
server.dialog=Server
|
||||||
host.name=Host
|
host.name=Host
|
||||||
port.number=Port
|
port.number=Port
|
||||||
|
server.host= Spiel selbst hosten
|
||||||
wait.its.not.your.turn=Warte, Du bist nicht dran!!
|
wait.its.not.your.turn=Warte, Du bist nicht dran!!
|
||||||
menu.quit=Spiel beenden
|
menu.quit=Spiel beenden
|
||||||
menu.return-to-game=Zurück zum Spiel
|
menu.return-to-game=Zurück zum Spiel
|
||||||
menu.sound-enabled=Sound eingeschaltet
|
menu.sound-enabled=Sound eingeschaltet
|
||||||
menu.background-sound-enabled=Hintergrundmusik eingeschaltet
|
menu.background-sound-enabled=Musik eingeschaltet
|
||||||
menu.map.load=Karte von Datei laden...
|
menu.map.load=Karte von Datei laden...
|
||||||
menu.map.save=Karte in Datei speichern...
|
menu.map.save=Karte in Datei speichern...
|
||||||
label.file=Datei:
|
label.file=Datei:
|
||||||
@@ -38,4 +39,3 @@ dialog.error=Fehler
|
|||||||
dialog.question=Frage
|
dialog.question=Frage
|
||||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
||||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
||||||
client.server-start=Server starten
|
|
||||||
|
@@ -18,10 +18,10 @@ import pp.battleship.BattleshipConfig;
|
|||||||
import pp.battleship.game.server.Player;
|
import pp.battleship.game.server.Player;
|
||||||
import pp.battleship.game.server.ServerGameLogic;
|
import pp.battleship.game.server.ServerGameLogic;
|
||||||
import pp.battleship.game.server.ServerSender;
|
import pp.battleship.game.server.ServerSender;
|
||||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
|
||||||
import pp.battleship.message.client.ClientMessage;
|
import pp.battleship.message.client.ClientMessage;
|
||||||
import pp.battleship.message.client.MapMessage;
|
import pp.battleship.message.client.MapMessage;
|
||||||
import pp.battleship.message.client.ShootMessage;
|
import pp.battleship.message.client.ShootMessage;
|
||||||
|
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||||
import pp.battleship.message.server.EffectMessage;
|
import pp.battleship.message.server.EffectMessage;
|
||||||
import pp.battleship.message.server.GameDetails;
|
import pp.battleship.message.server.GameDetails;
|
||||||
import pp.battleship.message.server.ServerMessage;
|
import pp.battleship.message.server.ServerMessage;
|
||||||
@@ -81,8 +81,9 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
|
|
||||||
public void run() {
|
public void run() {
|
||||||
startServer();
|
startServer();
|
||||||
while (true)
|
while (true) {
|
||||||
processNextMessage();
|
processNextMessage();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void startServer() {
|
private void startServer() {
|
||||||
@@ -120,6 +121,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
|||||||
Serializer.registerClass(Battleship.class);
|
Serializer.registerClass(Battleship.class);
|
||||||
Serializer.registerClass(IntPoint.class);
|
Serializer.registerClass(IntPoint.class);
|
||||||
Serializer.registerClass(Shot.class);
|
Serializer.registerClass(Shot.class);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void registerListeners() {
|
private void registerListeners() {
|
||||||
|
@@ -19,7 +19,6 @@ dependencyResolutionManagement {
|
|||||||
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
|
||||||
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
|
||||||
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
|
||||||
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
|
|
||||||
|
|
||||||
library('lemur', 'com.simsilica:lemur:1.16.0')
|
library('lemur', 'com.simsilica:lemur:1.16.0')
|
||||||
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
|
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
|
||||||
|