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	| Author | SHA1 | Date | |
|---|---|---|---|
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| @@ -18,10 +18,11 @@ import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.gui.GameMusic; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|   | ||||
| @@ -21,9 +21,11 @@ def sliderColor = color(0.6, 0.8, 0.8, 1) | ||||
| def sliderBgColor = color(0.5, 0.75, 0.75, 1) | ||||
| def gradientColor = color(0.5, 0.75, 0.85, 0.5) | ||||
| def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1) | ||||
| def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white | ||||
| def greyBackground = color(0.8, 0.8, 0.8, 1)  // Grey background color | ||||
| def redBorderColor = color(1, 0, 0, 1)        // Red border color | ||||
| def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1)) | ||||
| def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f)); | ||||
| def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f)); | ||||
| def lightGrey = color(0.6, 0.6, 0.6, 1.0) | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| @@ -246,7 +248,12 @@ selector("tab.button", "pp") { | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
| selector("settings-title", "pp") { | ||||
|     fontSize = 48 // Set font size | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background | ||||
|  | ||||
|     background = outerBackground | ||||
|     fontSize = 40 | ||||
|     insets = new Insets3f(3, 3, 3, 3) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  } | ||||
|   | ||||
| @@ -24,10 +24,10 @@ overlay.top.color=1, 1, 1, 1 | ||||
| settings.show=false | ||||
| # | ||||
| # Specifies the width of the application window in pixels. | ||||
| settings.resolution.width=1920 | ||||
| settings.resolution.width=1200 | ||||
| # | ||||
| # Specifies the height of the application window in pixels. | ||||
| settings.resolution.height=1080 | ||||
| settings.resolution.height=800 | ||||
| # | ||||
| # Determines whether the application runs in full-screen mode. | ||||
| settings.full-screen=false | ||||
|   | ||||
| @@ -34,7 +34,7 @@ public class GameMusic extends AbstractAppState{ | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|   | ||||
| @@ -30,6 +30,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|     private static final Logger LOGGER = System.getLogger(GameSound.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameSound.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode passStartSound; | ||||
|     private AudioNode eventCardSound; | ||||
| @@ -59,6 +60,15 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
| @@ -92,7 +102,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg"); | ||||
|         tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg"); | ||||
|         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); | ||||
|         looserSound = loadSound(app, "Sound/Effects/looser.ogg"); | ||||
|         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); | ||||
|         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); | ||||
|     } | ||||
|  | ||||
| @@ -193,21 +203,40 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         if (isEnabled() && buttonSound != null) | ||||
|             buttonSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Sets the volume of the sounds | ||||
|      * @param vol the volume to which the sounds should be set | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         passStartSound.setVolume(vol); | ||||
|         eventCardSound.setVolume(vol); | ||||
|         gulagSound.setVolume(vol); | ||||
|         diceRollSound.setVolume(vol); | ||||
|         moneyCollectSound.setVolume(vol); | ||||
|         moneyLostSound.setVolume(vol); | ||||
|         tradeAcceptedSound.setVolume(vol); | ||||
|         tradeRejectedSound.setVolume(vol); | ||||
|         winnerSound.setVolume(vol); | ||||
|         looserSound.setVolume(vol); | ||||
|         buttonSound.setVolume(vol); | ||||
|  | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case PASS_START -> passStart(); | ||||
|             case EVENT_CARD -> eventCard(); | ||||
|             case GULAG -> eventCard(); | ||||
|             case DICE_ROLL -> eventCard(); | ||||
|             case MONEY_COLLECTED -> eventCard(); | ||||
|             case MONEY_LOST -> eventCard(); | ||||
|             case TRADE_ACCEPTED -> eventCard(); | ||||
|             case TRADE_REJECTED -> eventCard(); | ||||
|             case WINNER -> eventCard(); | ||||
|             case LOSER -> eventCard(); | ||||
|             case BUTTON -> eventCard(); | ||||
|             case GULAG -> gulag(); | ||||
|             case DICE_ROLL -> diceRoll(); | ||||
|             case MONEY_COLLECTED -> moneyCollect(); | ||||
|             case MONEY_LOST -> moneyLost(); | ||||
|             case TRADE_ACCEPTED -> tradeAccepted(); | ||||
|             case TRADE_REJECTED -> tradeRejected(); | ||||
|             case WINNER -> winner(); | ||||
|             case LOSER -> looser(); | ||||
|             case BUTTON -> button(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,51 +0,0 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * The Menu class represents the main menu in the Battleship game application. | ||||
|  * It extends the Dialog class and provides functionalities for loading, saving, | ||||
|  * returning to the game, and quitting the application. | ||||
|  */ | ||||
| class Menu extends Dialog { | ||||
|     private static final Preferences PREFERENCES = getPreferences(Menu.class); | ||||
|     private static final String LAST_PATH = "last.file.path"; | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * | ||||
|      * @param app the BattleshipApp instance | ||||
|      */ | ||||
|     public Menu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state of the load and save buttons based on the game logic. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * As an escape action, this method closes the menu if it is the top dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -1,298 +1,446 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
|  | ||||
| import com.jme3.app.DebugKeysAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.app.StatsAppState; | ||||
| import com.jme3.font.BitmapFont; | ||||
| import com.jme3.font.BitmapText; | ||||
| import com.jme3.input.KeyInput; | ||||
| import com.jme3.input.MouseInput; | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.input.controls.KeyTrigger; | ||||
| import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.system.AppSettings; | ||||
| import com.simsilica.lemur.GuiGlobals; | ||||
| import com.simsilica.lemur.style.BaseStyles; | ||||
|  | ||||
| import pp.monopoly.game.client.MonopolyClient; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.client.gui.StartMenu; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.notification.ClientStateEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.InfoTextEvent; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.DialogManager; | ||||
| import pp.graphics.Draw; | ||||
| import pp.monopoly.client.gui.*; | ||||
| import pp.monopoly.client.gui.popups.*; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.game.client.MonopolyClient; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.model.card.DeckHelper; // TODO für den Import der Queue notwendig | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.InfoTextEvent; | ||||
| import pp.monopoly.server.MonopolyServer; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * The main class for the Battleship client application. | ||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||
|  */ | ||||
| public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener { | ||||
|  | ||||
|     private BitmapText topText; | ||||
|     private final ServerConnection serverConnection; | ||||
|     private final ClientGameLogic logic; | ||||
|     private final MonopolyAppConfig config; | ||||
|     private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed); | ||||
|     private final DialogManager dialogManager = new DialogManager(this); | ||||
|     private final ExecutorService executor = Executors.newCachedThreadPool(); | ||||
|     private final Draw draw; | ||||
|     private SettingsMenu settingsMenu; | ||||
|     private TestWorld testWorld; | ||||
|     private boolean isSettingsMenuOpen = false; | ||||
|     private boolean inputBlocked = false; | ||||
|     private MonopolyServer monopolyServer; | ||||
|     private NetworkSupport networkSupport; | ||||
|     private BoardManager boardManager = new BoardManager(); | ||||
|  | ||||
|     // TODO Temp später entfernen | ||||
|  | ||||
|  | ||||
|     private DeckHelper deckHelper = new DeckHelper(); //TODO für den Import der Queue notwendig | ||||
|  | ||||
|     private EventCard eventCard; | ||||
|     private BuildingPropertyCard buildingProperty; | ||||
|     private FoodFieldCard foodField; | ||||
|     private GateFieldCard gateField; | ||||
|     private BuyCard buyCard; | ||||
|     private boolean isBuyCardPopupOpen = false; | ||||
|     private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed); | ||||
|     /** | ||||
|      * Logger for logging messages within the application. | ||||
|      */ | ||||
|     private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName()); | ||||
|  | ||||
|     /** | ||||
|      * Path to the styles script for GUI elements. | ||||
|      */ | ||||
|     private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS | ||||
|     private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Path to the font resource used in the GUI. | ||||
|      */ | ||||
|     private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS | ||||
|     private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Path to the client configuration file, if one exists. | ||||
|      */ | ||||
|     private static final File CONFIG_FILE = new File("client.properties"); | ||||
|  | ||||
|     /** | ||||
|      * Input mapping name for mouse clicks. | ||||
|      */ | ||||
|     public static final String CLICK = "CLICK"; | ||||
|  | ||||
|     /** | ||||
|      * Input mapping name for the Escape key. | ||||
|      */ | ||||
|     private static final String ESC = "ESC"; | ||||
|  | ||||
|     /** | ||||
|      * Manager for handling dialogs within the application. | ||||
|      */ | ||||
|     private final DialogManager dialogManager = new DialogManager(this); | ||||
|  | ||||
|     /** | ||||
|      * The server connection instance, used for communicating with the game server. | ||||
|      */ | ||||
|     private final ServerConnection serverConnection; | ||||
|  | ||||
|     /** | ||||
|      * Instance of the {@link Draw} class for rendering graphics. | ||||
|      */ | ||||
|     private Draw draw; | ||||
|  | ||||
|     /** | ||||
|      * Text display at the top of the GUI for showing information to the user. | ||||
|      */ | ||||
|     private BitmapText topText; | ||||
|  | ||||
|     /** | ||||
|      * Executor service for handling asynchronous tasks within the application. | ||||
|      */ | ||||
|     private ExecutorService executor; | ||||
|  | ||||
|     /** | ||||
|      * Handler for managing the client's game logic. | ||||
|      */ | ||||
|     private final ClientGameLogic logic; | ||||
|  | ||||
|     /** | ||||
|      * Configuration settings for the Battleship client application. | ||||
|      */ | ||||
|     private final MonopolyAppConfig config; | ||||
|  | ||||
|     /** | ||||
|      * Listener for handling actions triggered by the Escape key. | ||||
|      */ | ||||
|     private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed); | ||||
|  | ||||
|     static { | ||||
|         // Configure logging | ||||
|         LogManager manager = LogManager.getLogManager(); | ||||
|         try { | ||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); | ||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.INFO, e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the Battleship application. | ||||
|      * | ||||
|      * @param args Command-line arguments for launching the application. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new MonopolyApp().start(); | ||||
|     } | ||||
|  | ||||
|     public MonopolyApp() { | ||||
|         this.draw = new Draw(assetManager); | ||||
|     /** | ||||
|      * Constructs a new {@code MonopolyApp} instance. | ||||
|      * Initializes the configuration, server connection, and game logic listeners. | ||||
|      */ | ||||
|     private MonopolyApp() { | ||||
|         config = new MonopolyAppConfig(); | ||||
|         networkSupport = new NetworkSupport(this); // Initialize NetworkSupport | ||||
|         serverConnection = networkSupport; | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         serverConnection = makeServerConnection(); | ||||
|         logic = new ClientGameLogic(serverConnection); | ||||
|         logic.addListener(this); | ||||
|         setShowSettings(config.getShowSettings()); | ||||
|         setSettings(makeSettings()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public MonopolyAppConfig getConfig() { | ||||
|         return config; | ||||
|     /** | ||||
|      * Creates and configures application settings from the client configuration. | ||||
|      * | ||||
|      * @return A configured {@link AppSettings} object. | ||||
|      */ | ||||
|     private AppSettings makeSettings() { | ||||
|         final AppSettings settings = new AppSettings(true); | ||||
|         settings.setTitle(lookup("monopoly.name")); | ||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); | ||||
|         settings.setFullscreen(config.fullScreen()); | ||||
|         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); | ||||
|         settings.setGammaCorrection(config.useGammaCorrection()); | ||||
|         return settings; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Factory method for creating a server connection based on the current | ||||
|      * client configuration. | ||||
|      * | ||||
|      * @return A {@link ServerConnection} instance, which could be a real or mock server. | ||||
|      */ | ||||
|     private ServerConnection makeServerConnection() { | ||||
|         return new NetworkSupport(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the dialog manager responsible for managing in-game dialogs. | ||||
|      * | ||||
|      * @return The {@link DialogManager} instance. | ||||
|      */ | ||||
|     public DialogManager getDialogManager() { | ||||
|         return dialogManager; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the game logic handler for the client. | ||||
|      * | ||||
|      * @return The {@link ClientGameLogic} instance. | ||||
|      */ | ||||
|     @Override | ||||
|     public ClientGameLogic getGameLogic() { | ||||
|         return logic; | ||||
|     } | ||||
|  | ||||
|     public BoardManager getBoardManager() { | ||||
|         return boardManager; | ||||
|     } | ||||
|  | ||||
|     // TODO analoge Implementierung zum Boardmamager zum Testen der EventCardPopups | ||||
|  | ||||
|     public DeckHelper getDeckHelper(){ | ||||
|         return deckHelper; | ||||
|     } | ||||
|  | ||||
|     public NetworkSupport getNetworkSupport() { | ||||
|         return networkSupport; | ||||
|     } | ||||
|  | ||||
|     private AppSettings makeSettings() { | ||||
|         final AppSettings settings = new AppSettings(true); | ||||
|         settings.setTitle("Monopoly Game"); | ||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); | ||||
|         settings.setFullscreen(config.fullScreen()); | ||||
|         return settings; | ||||
|     /** | ||||
|      * Returns the current configuration settings for the Battleship client. | ||||
|      * | ||||
|      * @return The {@link BattleshipClientConfig} instance. | ||||
|      */ | ||||
|     @Override | ||||
|     public MonopolyAppConfig getConfig() { | ||||
|         return config; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the application. | ||||
|      * Sets up input mappings, GUI, game states, and connects to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         GuiGlobals.initialize(this); | ||||
|         BaseStyles.loadStyleResources(STYLES_SCRIPT); | ||||
|         GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS | ||||
|         BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy"); | ||||
|         GuiGlobals.getInstance().getStyles(); | ||||
|         final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS | ||||
|  | ||||
|         setPauseOnLostFocus(false); | ||||
|         draw = new Draw(assetManager); | ||||
|         setupInput(); | ||||
|         setupStates(); | ||||
|         setupGui(); | ||||
|  | ||||
|         // Zeige das Startmenü | ||||
|         StartMenu.createStartMenu(this); | ||||
|         new StartMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the graphical user interface (GUI) for the application. | ||||
|      */ | ||||
|     private void setupGui() { | ||||
|         BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); | ||||
|         GuiGlobals.initialize(this); | ||||
|         BaseStyles.loadStyleResources(STYLES_SCRIPT); | ||||
|         BaseStyles.loadGlassStyle(); | ||||
|         GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS | ||||
|         final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS | ||||
|         topText = new BitmapText(normalFont); | ||||
|         topText.setLocalTranslation(10, settings.getHeight() - 10, 0); | ||||
|         final int height = context.getSettings().getHeight(); | ||||
|         topText.setLocalTranslation(10f, height - 10f, 0f); | ||||
|         topText.setColor(config.getTopColor()); | ||||
|         guiNode.attachChild(topText); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Configures input mappings and sets up listeners for user interactions. | ||||
|      */ | ||||
|     private void setupInput() { | ||||
|         inputManager.deleteMapping(INPUT_MAPPING_EXIT); | ||||
|         inputManager.setCursorVisible(true); | ||||
|         inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE)); | ||||
|         inputManager.addListener(escapeListener, "ESC"); | ||||
|  | ||||
|         inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B)); | ||||
|         inputManager.addListener(BListener, "B"); | ||||
|         inputManager.setCursorVisible(false); | ||||
|         inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE)); | ||||
|         inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | ||||
|         inputManager.addListener(escapeListener, ESC); | ||||
|     } | ||||
|  | ||||
|     private void handleEscape(boolean isPressed) { | ||||
|         if (isPressed) { | ||||
|             if (settingsMenu != null && isSettingsMenuOpen) { | ||||
|                 // Schließe das SettingsMenu | ||||
|                 System.out.println("Schließe SettingsMenu..."); | ||||
|                 settingsMenu.close(); | ||||
|                 settingsMenu = null; | ||||
|                 setSettingsMenuOpen(false); | ||||
|             } else { | ||||
|                 // Öffne das SettingsMenu | ||||
|                 System.out.println("Öffne SettingsMenu..."); | ||||
|                 settingsMenu = new SettingsMenu(this); | ||||
|                 settingsMenu.open(); | ||||
|                 setSettingsMenuOpen(true); | ||||
|             } | ||||
|     /** | ||||
|      * Initializes and attaches the necessary application states for the game. | ||||
|      */ | ||||
|     private void setupStates() { | ||||
|         if (config.getShowStatistics()) { | ||||
|             final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS | ||||
|             final StatsAppState stats = new StatsAppState(guiNode, normalFont); | ||||
|             stateManager.attach(stats); | ||||
|         } | ||||
|         flyCam.setEnabled(false); | ||||
|         stateManager.detach(stateManager.getState(StatsAppState.class)); | ||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|     } | ||||
|  | ||||
|     //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen | ||||
|     private void handleB(boolean isPressed) { | ||||
|         if (isPressed) { | ||||
|             if (eventCard != null && isBuyCardPopupOpen) { | ||||
|                 // Schließe das SettingsMenu | ||||
|                 System.out.println("Schließe BuyCardPopup..."); | ||||
|                 eventCard.close(); | ||||
|                 eventCard = null; | ||||
|                 setBuyCardPopupOpen(false); | ||||
|             } else { | ||||
|                 // Öffne das SettingsMenu | ||||
|                 System.out.println("Öffne BuyCardPopup..."); | ||||
|                 eventCard = new EventCard(this); | ||||
|                 eventCard.open(); | ||||
|                 setBuyCardPopupOpen(true); | ||||
|             } | ||||
|         } | ||||
|     /** | ||||
|      * Attaches the game sound state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameSound() { | ||||
|         final GameSound gameSound = new GameSound(); | ||||
|         logic.addListener(gameSound); | ||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     private void blockInputs() { | ||||
|         if (!inputBlocked) { | ||||
|             System.out.println("Blockiere Eingaben..."); | ||||
|             inputManager.setCursorVisible(true); // Cursor sichtbar machen | ||||
|             inputManager.clearMappings(); // Alle Mappings entfernen | ||||
|             inputBlocked = true; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void unblockInputs() { | ||||
|         if (inputBlocked) { | ||||
|             System.out.println("Aktiviere Eingaben..."); | ||||
|             setupInput(); // Standard-Eingaben neu registrieren | ||||
|             inputBlocked = false; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void setInfoText(String text) { | ||||
|         topText.setText(text); | ||||
|     /** | ||||
|      * Attaches the background music state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameMusic() { | ||||
|         final GameMusic gameSound = new GameMusic(); | ||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the application state every frame. | ||||
|      * This method is called once per frame during the game loop. | ||||
|      * | ||||
|      * @param tpf Time per frame in seconds. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(InfoTextEvent event) { | ||||
|         setInfoText(event.key()); | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         super.simpleUpdate(tpf); | ||||
|         dialogManager.update(tpf); | ||||
|         logic.update(tpf); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void stop(boolean waitFor) { | ||||
|         if (executor != null) executor.shutdownNow(); | ||||
|         serverConnection.disconnect(); | ||||
|         super.stop(waitFor); | ||||
|     } | ||||
|  | ||||
|     public DialogManager getDialogManager() { | ||||
|         return dialogManager; | ||||
|     /** | ||||
|      * Handles the Escape key action to either close the top dialog or show the main menu. | ||||
|      * | ||||
|      * @param isPressed Indicates whether the Escape key is pressed. | ||||
|      */ | ||||
|     public void escape(boolean isPressed) { | ||||
|         if (!isPressed) return; | ||||
|         if (dialogManager.showsDialog()) | ||||
|             dialogManager.escape(); | ||||
|         else | ||||
|             new SettingsMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the {@link Draw} instance used for rendering graphical elements in the game. | ||||
|      * | ||||
|      * @return The {@link Draw} instance. | ||||
|      */ | ||||
|     public Draw getDraw() { | ||||
|         return draw; | ||||
|     } | ||||
|  | ||||
|     public ExecutorService getExecutor() { | ||||
|         return executor; | ||||
|     } | ||||
|  | ||||
|     public void closeApp() { | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|     public void errorDialog(String errorMessage) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                 .setTitle("Fehler") | ||||
|                 .setText(errorMessage) | ||||
|                 .setOkButton("OK") | ||||
|                 .build() | ||||
|                 .open(); | ||||
|     } | ||||
|  | ||||
|     public void setSettingsMenuOpen(boolean isOpen) { | ||||
|         this.isSettingsMenuOpen = isOpen; | ||||
|     } | ||||
|  | ||||
|     // TODO später entfernen | ||||
|  | ||||
|     public void setBuyCardPopupOpen(boolean isOpen) { | ||||
|         this.isBuyCardPopupOpen = isOpen; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         if (testWorld != null) { | ||||
|             testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void startTestWorld() { | ||||
|         guiNode.detachAllChildren(); // Entferne GUI | ||||
|         testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld | ||||
|         testWorld.initializeScene(); // Initialisiere die Szene | ||||
|     } | ||||
|  | ||||
|     // TODO später entfernen | ||||
|  | ||||
|     public void startBuyCard() { | ||||
|     } | ||||
|  | ||||
|     public void returnToMenu() { | ||||
|         guiNode.detachAllChildren(); // Entferne die GUI | ||||
|         StartMenu.createStartMenu(this); // Zeige das Startmenü erneut | ||||
|     /** | ||||
|      * Tries to connect | ||||
|      */ | ||||
|     public void connect() { | ||||
|         serverConnection.connect(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Startet den Server in einem neuen Thread. | ||||
|      * Handles a request to close the application. | ||||
|      * If the request is initiated by pressing ESC, this parameter is true. | ||||
|      * | ||||
|      * @param esc If true, the request is due to the ESC key being pressed. | ||||
|      */ | ||||
|     public void startServer() { | ||||
|         new Thread(() -> { | ||||
|             try { | ||||
|                 MonopolyServer.main(new String[0]); // Startet den MonopolyServer | ||||
|             } catch (Exception e) { | ||||
|                 errorDialog("Fehler: Server konnte nicht gestartet werden."); | ||||
|             } | ||||
|         }).start(); | ||||
|     @Override | ||||
|     public void requestClose(boolean esc) { /* do nothing */ } | ||||
|  | ||||
|     /** | ||||
|      * Closes the application, displaying a confirmation dialog if the client is connected to a server. | ||||
|      */ | ||||
|     public void closeApp() { | ||||
|         if (serverConnection.isConnected()) | ||||
|             confirmDialog(lookup("confirm.leaving"), this::close); | ||||
|         else | ||||
|             close(); | ||||
|     } | ||||
|  | ||||
|     public MonopolyServer getMonopolyServer() { | ||||
|         return monopolyServer; | ||||
|     /** | ||||
|      * Closes the application, disconnecting from the server and stopping the application. | ||||
|      */ | ||||
|     private void close() { | ||||
|         serverConnection.disconnect(); | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|     public ServerConnection getServerConnection() { | ||||
|         return serverConnection; | ||||
|     /** | ||||
|      * Updates the informational text displayed in the GUI. | ||||
|      * | ||||
|      * @param text The information text to display. | ||||
|      */ | ||||
|     public void setInfoText(String text) { | ||||
|         LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS | ||||
|         topText.setText(text); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}. | ||||
|      * | ||||
|      * @param event The {@link InfoTextEvent} containing the key for the text to display. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(InfoTextEvent event) { | ||||
|         LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS | ||||
|         setInfoText(lookup(event.key())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles client state events to update the game states accordingly. | ||||
|      * | ||||
|      * @param event The {@link ClientStateEvent} representing the state change. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ClientStateEvent event) { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the executor service used for handling multithreaded tasks. | ||||
|      * | ||||
|      * @return The {@link ExecutorService} instance. | ||||
|      */ | ||||
|     public ExecutorService getExecutor() { | ||||
|         if (executor == null) | ||||
|             executor = Executors.newCachedThreadPool(); | ||||
|         return executor; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops the application, shutting down the executor service and halting execution. | ||||
|      * | ||||
|      * @param waitFor If true, waits for the application to stop before returning. | ||||
|      */ | ||||
|     @Override | ||||
|     public void stop(boolean waitFor) { | ||||
|         if (executor != null) executor.shutdownNow(); | ||||
|         super.stop(waitFor); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays a confirmation dialog with a specified question and action for the "Yes" button. | ||||
|      * | ||||
|      * @param question  The question to display in the dialog. | ||||
|      * @param yesAction The action to perform if "Yes" is selected. | ||||
|      */ | ||||
|     public void confirmDialog(String question, Runnable yesAction) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                      .setTitle(lookup("dialog.question")) | ||||
|                      .setText(question) | ||||
|                      .setOkButton(lookup("button.yes"), d -> { | ||||
|                         getGameLogic().playSound(Sound.BUTTON); // Play sound | ||||
|                         yesAction.run(); // Execute the original yesAction | ||||
|                     }) | ||||
|                      .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON)) | ||||
|                      .build() | ||||
|                      .open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays an error dialog with the specified error message. | ||||
|      * | ||||
|      * @param errorMessage The error message to display in the dialog. | ||||
|      */ | ||||
|     public void errorDialog(String errorMessage) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                      .setTitle(lookup("dialog.error")) | ||||
|                      .setText(errorMessage) | ||||
|                      .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON)) | ||||
|                      .build() | ||||
|                      .open(); | ||||
|     } | ||||
|  | ||||
|     public void disconnect() { | ||||
|         serverConnection.disconnect(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,146 +0,0 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
|  | ||||
| /** | ||||
|  * Represents a dialog for setting up a network connection in the Monopoly game. | ||||
|  * Allows users to specify the host and port for connecting to a game server. | ||||
|  */ | ||||
| class NetworkDialog extends SimpleDialog { | ||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; | ||||
|     private static final String DEFAULT_PORT = "42069"; | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
|     private Dialog progressDialog; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new NetworkDialog. | ||||
|      * | ||||
|      * @param network The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     NetworkDialog(NetworkSupport network) { | ||||
|         super(network.getApp().getDialogManager()); | ||||
|         this.network = network; | ||||
|         initializeDialog(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the dialog with input fields and connection buttons. | ||||
|      */ | ||||
|     private void initializeDialog() { | ||||
|         final MonopolyApp app = network.getApp(); | ||||
|         Container inputContainer = new Container(); | ||||
|  | ||||
|         // Titel und Eingabefelder für Host und Port | ||||
|         inputContainer.addChild(new Label("Server-Adresse")); | ||||
|         inputContainer.addChild(host); | ||||
|  | ||||
|         inputContainer.addChild(new Label("Port")); | ||||
|         inputContainer.addChild(port); | ||||
|  | ||||
|         Button connectButton = inputContainer.addChild(new Button("Verbinden")); | ||||
|         connectButton.addClickCommands(source -> connect()); | ||||
|  | ||||
|         Button cancelButton = inputContainer.addChild(new Button("Abbrechen")); | ||||
|         cancelButton.addClickCommands(source -> app.closeApp()); | ||||
|  | ||||
|         app.getGuiNode().attachChild(inputContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initiates the connection attempt based on the entered host and port. | ||||
|      */ | ||||
|     private void connect() { | ||||
|         LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port); | ||||
|         try { | ||||
|             hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText(); | ||||
|             portNumber = Integer.parseInt(port.getText()); | ||||
|             openProgressDialog(); | ||||
|             connectionFuture = network.getApp().getExecutor().submit(this::initNetwork); | ||||
|         } catch (NumberFormatException e) { | ||||
|             network.getApp().errorDialog("Port muss eine Zahl sein."); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens a progress dialog while connecting. | ||||
|      */ | ||||
|     private void openProgressDialog() { | ||||
|         progressDialog = DialogBuilder.simple(network.getApp().getDialogManager()) | ||||
|                                       .setText("Verbinde zum Server...") | ||||
|                                       .build(); | ||||
|         progressDialog.open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attempts to initialize the network connection. | ||||
|      * | ||||
|      * @throws RuntimeException If an error occurs when creating the client. | ||||
|      */ | ||||
|     private Object initNetwork() { | ||||
|         try { | ||||
|             network.initNetwork(hostname, portNumber); | ||||
|             return null; | ||||
|         } catch (Exception e) { | ||||
|             throw new RuntimeException(e); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the connection status and handles completion or failure. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if (connectionFuture != null && connectionFuture.isDone()) { | ||||
|             try { | ||||
|                 connectionFuture.get(); | ||||
|                 onSuccess(); | ||||
|             } catch (ExecutionException e) { | ||||
|                 onFailure(e.getCause()); | ||||
|             } catch (InterruptedException e) { | ||||
|                 LOGGER.log(Level.WARNING, "Connection interrupted.", e); | ||||
|                 Thread.currentThread().interrupt(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a successful connection to the game server. | ||||
|      */ | ||||
|     private void onSuccess() { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         this.close(); | ||||
|         network.getApp().setInfoText("Warte auf einen Gegner..."); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a failed connection attempt. | ||||
|      * | ||||
|      * @param e The cause of the failure. | ||||
|      */ | ||||
|     private void onFailure(Throwable e) { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen."); | ||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||
|     } | ||||
|      | ||||
| } | ||||
| @@ -1,8 +1,11 @@ | ||||
| package pp.monopoly.client; | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.network.Client; | ||||
| import com.jme3.network.ClientStateListener; | ||||
| @@ -10,12 +13,19 @@ import com.jme3.network.Message; | ||||
| import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
|  | ||||
| import pp.monopoly.client.gui.CreateGameMenu; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.message.client.ClientMessage; | ||||
| import pp.monopoly.message.server.ServerMessage; | ||||
|  | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * Manages the network connection for the Monopoly application. | ||||
|  * Manages the network connection for the Battleship application. | ||||
|  * Handles connecting to and disconnecting from the server, and sending messages. | ||||
|  */ | ||||
| public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection { | ||||
| @@ -24,28 +34,32 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe | ||||
|     private Client client; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a NetworkSupport instance for the Monopoly application. | ||||
|      * Constructs a NetworkSupport instance for the given Battleship application. | ||||
|      * | ||||
|      * @param app The Monopoly application instance. | ||||
|      * @param app The Battleship application instance. | ||||
|      */ | ||||
|     public NetworkSupport(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the Monopoly application instance. | ||||
|      * | ||||
|      * @return Monopoly application instance | ||||
|      * Return the client connections Id | ||||
|      * @return the client id | ||||
|      */ | ||||
|     MonopolyApp getApp() { | ||||
|         return app; | ||||
|     } | ||||
|  | ||||
|     public int getId() { | ||||
|         if (client == null) return 0; | ||||
|         return client.getId(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the Battleship application instance. | ||||
|      * | ||||
|      * @return Battleship application instance | ||||
|      */ | ||||
|     public MonopolyApp getApp() { | ||||
|         return app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if there is a connection to the game server. | ||||
|      * | ||||
| @@ -62,9 +76,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe | ||||
|      */ | ||||
|     @Override | ||||
|     public void connect() { | ||||
|         if (client == null) { | ||||
|             new NetworkDialog(this).open(); | ||||
|         } | ||||
|         if (client == null) | ||||
|             new CreateGameMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -75,7 +88,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe | ||||
|         if (client == null) return; | ||||
|         client.close(); | ||||
|         client = null; | ||||
|         LOGGER.log(Level.INFO, "Client connection closed."); | ||||
|         LOGGER.log(Level.INFO, "client closed"); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -86,9 +99,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe | ||||
|      * @throws IOException If an I/O error occurs when creating the client. | ||||
|      */ | ||||
|     public void initNetwork(String host, int port) throws IOException { | ||||
|         if (client != null) { | ||||
|             throw new IllegalStateException("Already connected to the game server."); | ||||
|         } | ||||
|         if (client != null) | ||||
|             throw new IllegalStateException("trying to join a game again"); | ||||
|         client = Network.connectToServer(host, port); | ||||
|         client.start(); | ||||
|         client.addMessageListener(this); | ||||
| @@ -103,10 +115,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe | ||||
|      */ | ||||
|     @Override | ||||
|     public void messageReceived(Client client, Message message) { | ||||
|         LOGGER.log(Level.INFO, "Message received from server: {0}", message); | ||||
|         if (message instanceof ServerMessage serverMessage) { | ||||
|         LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS | ||||
|         if (message instanceof ServerMessage serverMessage) | ||||
|             app.enqueue(() -> serverMessage.accept(app.getGameLogic())); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -116,7 +127,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe | ||||
|      */ | ||||
|     @Override | ||||
|     public void clientConnected(Client client) { | ||||
|         LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client); | ||||
|         LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -127,9 +138,13 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe | ||||
|      */ | ||||
|     @Override | ||||
|     public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) { | ||||
|         LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo); | ||||
|         LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS | ||||
|         if (this.client != client) | ||||
|             throw new IllegalArgumentException("parameter value must be client"); | ||||
|         LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS | ||||
|         this.client = null; | ||||
|         app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren.")); | ||||
|         disconnect(); | ||||
|         app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server"))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -139,47 +154,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe | ||||
|      */ | ||||
|     @Override | ||||
|     public void send(ClientMessage message) { | ||||
|         LOGGER.log(Level.INFO, "Sending message to server: {0}", message); | ||||
|         if (client == null) { | ||||
|             app.errorDialog("Verbindung zum Server verloren."); | ||||
|         } else { | ||||
|         LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS | ||||
|         if (client == null) | ||||
|             app.errorDialog(lookup("lost.connection.to.server")); | ||||
|         else | ||||
|             client.send(message); | ||||
|         } | ||||
|     } | ||||
|     public void startServerAndJoin() { | ||||
|         new Thread(() -> { | ||||
|             // Server starten | ||||
|             app.startServer(); | ||||
|              | ||||
|             // Warten, bis der Server tatsächlich betriebsbereit ist | ||||
|             int retries = 5; | ||||
|             while (retries > 0) { | ||||
|                 try { | ||||
|                     initNetwork("localhost", app.getConfig().getPort()); | ||||
|                     app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!")); | ||||
|                     return; // Verbindung erfolgreich | ||||
|                 } catch (IOException e) { | ||||
|                     retries--; | ||||
|                     try { | ||||
|                         Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen | ||||
|                     } catch (InterruptedException ex) { | ||||
|                         Thread.currentThread().interrupt(); | ||||
|                         break; // Abbrechen, wenn der Thread unterbrochen wird | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|              | ||||
|             // Wenn alle Versuche fehlschlagen | ||||
|             app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.")); | ||||
|         }).start(); | ||||
|     } | ||||
|      | ||||
|     public void connectToServer(String host, int port) { | ||||
|         try { | ||||
|             initNetwork(host, port); // Verbindung initialisieren | ||||
|             app.setInfoText("Erfolgreich mit Server verbunden!"); | ||||
|         } catch (IOException e) { | ||||
|             app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| } | ||||
|   | ||||
| @@ -1,151 +1,226 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.StartMenu; | ||||
|  | ||||
| import pp.monopoly.client.NetworkSupport; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.monopoly.server.MonopolyServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
|  | ||||
| /** | ||||
|  * CreateGameMenu class represents the menu for creating a new game. | ||||
|  * Represents a dialog for setting up a network connection in the Battleship game. | ||||
|  * Allows users to specify the host and port for connecting to a game server. | ||||
|  */ | ||||
| public class CreateGameMenu { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container menuContainer; | ||||
|     private Geometry background; | ||||
|     private Label serverStatusLabel; | ||||
|  | ||||
|     public CreateGameMenu(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|  | ||||
|         // Hintergrundbild laden und hinzufügen | ||||
|         addBackgroundImage(); | ||||
|  | ||||
|         // Hauptcontainer für das Menü | ||||
|         menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers | ||||
|  | ||||
|         // Titel | ||||
|         Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header"))); | ||||
|         title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")); | ||||
|         title.setFontSize(50); | ||||
|  | ||||
|  | ||||
|         // Eingabefelder-Container | ||||
|         Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); | ||||
|         inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit | ||||
|         inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand | ||||
|  | ||||
|         inputContainer.addChild(new Label("Server-Adresse:")); | ||||
|         TextField playerNameField = inputContainer.addChild(new TextField("localhost")); | ||||
|         playerNameField.setPreferredWidth(400); // Breite des Textfelds | ||||
|  | ||||
|         inputContainer.addChild(new Label("Port:")); | ||||
|         TextField serverAddressField = inputContainer.addChild(new TextField("42069")); | ||||
|         serverAddressField.setPreferredWidth(400); // Breite des Textfelds | ||||
|  | ||||
|         // Button-Container | ||||
|         Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         buttonContainer.setPreferredSize(new Vector3f(400, 50, 0)); | ||||
|         buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand | ||||
|  | ||||
|         // "Abbrechen"-Button | ||||
|         Button cancelButton = buttonContainer.addChild(new Button("Abbrechen")); | ||||
|         cancelButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         cancelButton.addClickCommands(source -> goBackToStartMenu()); | ||||
|  | ||||
|         // "Selber hosten"-Button | ||||
|         Button hostButton = buttonContainer.addChild(new Button("Selber hosten")); | ||||
|         hostButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin()); | ||||
|  | ||||
|         // "Beitreten"-Button | ||||
|         Button joinButton = buttonContainer.addChild(new Button("Beitreten")); | ||||
|         joinButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         joinButton.addClickCommands(source -> { | ||||
|             try { | ||||
|                 String host = playerNameField.getText().trim(); | ||||
|                 int port = Integer.parseInt(serverAddressField.getText().trim()); | ||||
|                 app.getNetworkSupport().connectToServer(host, port); | ||||
|          | ||||
|                 // LobbyMenu öffnen | ||||
|                 app.enqueue(() -> { | ||||
|                     app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen | ||||
|                     new LobbyMenu(app); // LobbyMenu erstellen | ||||
|                 }); | ||||
|             } catch (NumberFormatException e) { | ||||
|                 app.errorDialog("Port muss eine Zahl sein."); | ||||
|             } | ||||
|         }); | ||||
|  | ||||
|         // Serverstatus-Label | ||||
|         serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet")); | ||||
|         serverStatusLabel.setFontSize(24); | ||||
|  | ||||
|         // Zentrierung des Containers | ||||
|         menuContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, | ||||
|                 1  // Höhere Z-Ebene für den Vordergrund | ||||
|         ); | ||||
|         app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T)); | ||||
|         app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() { | ||||
|             @Override | ||||
|             public void onAction(String name, boolean isPressed, float tpf) { | ||||
|                 if (name.equals("OpenTestWorld") && isPressed) { | ||||
|                     app.startTestWorld(); // Öffnet die TestWorld | ||||
|                 } | ||||
|             } | ||||
|         }, "OpenTestWorld"); | ||||
|  | ||||
|         // TODO später entfernen | ||||
|  | ||||
|         app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B)); | ||||
|         app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() { | ||||
|             @Override | ||||
|             public void onAction(String name, boolean isPressed, float tpf) { | ||||
|                 if (name.equals("OpenBuyCard") && isPressed) { | ||||
|                     app.startBuyCard(); // Öffnet die TestWorld | ||||
|                 } | ||||
|             } | ||||
|         }, "OpenBuyCard"); | ||||
|  | ||||
|         app.getGuiNode().attachChild(menuContainer); | ||||
|     } | ||||
| public class CreateGameMenu extends Dialog { | ||||
|     private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     private final Button serverButton = new Button("Selber hosten"); | ||||
|     private final Button cancelButton = new Button("Abbrechen"); | ||||
|     private final Button joinButton = new Button("Beitreten"); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
|     private Dialog progressDialog; | ||||
|  | ||||
|     /** | ||||
|      * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu. | ||||
|      * Constructs a new CreateGameMenu. | ||||
|      * | ||||
|      * @param network The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     private void addBackgroundImage() { | ||||
|     public CreateGameMenu(NetworkSupport network) { | ||||
|         super(network.getApp().getDialogManager()); | ||||
|         this.network = network; | ||||
|         host.setSingleLine(true); | ||||
|         host.setPreferredWidth(400f); | ||||
|         port.setSingleLine(true); | ||||
|  | ||||
|         final MonopolyApp app = network.getApp(); | ||||
|  | ||||
|                 int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
|  | ||||
|         // Set up the background image | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         background = new Geometry("Background", quad); | ||||
|         Quad quad = new Quad(screenWidth, screenHeight); | ||||
|         Geometry background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Hintergrundebene | ||||
|  | ||||
|         background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
|  | ||||
|         addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS | ||||
|         final Container input = new Container(new SpringGridLayout()); | ||||
|         input.addChild(new Label(lookup("host.name") + ":  ")); | ||||
|         input.addChild(host, 1); | ||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||
|         input.addChild(port, 1); | ||||
|          | ||||
|         addChild(input); | ||||
|         // "Abbrechen"-Button | ||||
|         cancelButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             this.close(); | ||||
|             new StartMenu(network.getApp()).open(); | ||||
|         })); | ||||
|         addChild(cancelButton); | ||||
|  | ||||
|         // "Selber hosten"-Button | ||||
|         serverButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             network.getApp().getGameLogic().playSound(Sound.BUTTON); | ||||
|             startServerInThread(); | ||||
|         }   )); | ||||
|         addChild(serverButton); | ||||
|  | ||||
|         // "Beitreten"-Button | ||||
|         joinButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         joinButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             connect(); | ||||
|         })); | ||||
|         addChild(joinButton); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird. | ||||
|      * Handles the action for the connect button in the connection dialog. | ||||
|      * Tries to parse the port number and initiate connection to the server. | ||||
|      */ | ||||
|     private void goBackToStartMenu() { | ||||
|         app.getGuiNode().detachChild(menuContainer); | ||||
|         app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild | ||||
|         StartMenu.createStartMenu(app); | ||||
|     private void connect() { | ||||
|         LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS | ||||
|         try { | ||||
|             hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText(); | ||||
|             portNumber = Integer.parseInt(port.getText()); | ||||
|             openProgressDialog(); | ||||
|             connectionFuture = network.getApp().getExecutor().submit(this::initNetwork); | ||||
|         } | ||||
|         catch (NumberFormatException e) { | ||||
|             network.getApp().errorDialog(lookup("port.must.be.integer")); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dialog indicating that the connection is in progress. | ||||
|      */ | ||||
|     private void openProgressDialog() { | ||||
|         progressDialog = DialogBuilder.simple(network.getApp().getDialogManager()) | ||||
|                                       .setText(lookup("label.connecting")) | ||||
|                                       .build(); | ||||
|         progressDialog.open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Tries to initialize the network connection. | ||||
|      * | ||||
|      * @throws RuntimeException If an error occurs when creating the client. | ||||
|      */ | ||||
|     private Object initNetwork() { | ||||
|         try { | ||||
|             network.initNetwork(hostname, portNumber); | ||||
|             return null; | ||||
|         } | ||||
|         catch (Exception e) { | ||||
|             throw new RuntimeException(e); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(network.getApp()).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically | ||||
|      * updating this dialog. T | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if (connectionFuture != null && connectionFuture.isDone()) | ||||
|             try { | ||||
|                 connectionFuture.get(); | ||||
|                 success(); | ||||
|             } | ||||
|             catch (ExecutionException e) { | ||||
|                 failure(e.getCause()); | ||||
|             } | ||||
|             catch (InterruptedException e) { | ||||
|                 LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS | ||||
|                 Thread.currentThread().interrupt(); | ||||
|             } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a successful connection to the game server. | ||||
|      */ | ||||
|     private void success() { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         this.close(); | ||||
|         new LobbyMenu(network.getApp()).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a failed connection attempt. | ||||
|      * | ||||
|      * @param e The cause of the failure. | ||||
|      */ | ||||
|     private void failure(Throwable e) { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server in a separate thread. | ||||
|      */ | ||||
|     private void startServerInThread() { | ||||
|         serverButton.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 MonopolyServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 serverButton.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
|         }); | ||||
|         serverThread.start(); | ||||
|         try { | ||||
|             Thread.sleep(2000); | ||||
|         } catch (InterruptedException e) { | ||||
|             e.printStackTrace(); | ||||
|         } | ||||
|         connect(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -22,17 +22,15 @@ import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import pp.monopoly.message.client.PlayerReady; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.Set; | ||||
|  | ||||
| public class LobbyMenu { | ||||
| public class LobbyMenu extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container menuContainer; | ||||
| @@ -48,12 +46,13 @@ public class LobbyMenu { | ||||
|     private Selector<String> figureDropdown; | ||||
|  | ||||
|  | ||||
|     public LobbyMenu(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|         this.playerHandler = ClientGameLogic.getPlayerHandler(); // Initialize PlayerHandler | ||||
|     private TextField playerInputField = new TextField("Spieler 1"); | ||||
|     private TextField startingCapital = new TextField("15000"); | ||||
|     private String figure; | ||||
|  | ||||
|         int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID | ||||
|         assignPlayerColor(playerID); //set the Players Color | ||||
|     public LobbyMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         app.getGuiNode().detachAllChildren(); // Entfernt das CreateGameMenu (inklusive Hintergrund) | ||||
|  | ||||
| @@ -79,7 +78,7 @@ public class LobbyMenu { | ||||
|         spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer | ||||
|  | ||||
|         // Add an input field (TextField) | ||||
|         TextField startingCapital = horizontalContainer.addChild(new TextField("15 000")); | ||||
|         horizontalContainer.addChild(startingCapital); | ||||
|         startingCapital.setPreferredWidth(100); // Set the width of the input field | ||||
|         startingCapital.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|         startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field | ||||
| @@ -106,7 +105,6 @@ public class LobbyMenu { | ||||
|         playerInputContainer.setBackground(null); | ||||
|  | ||||
|  | ||||
|         TextField playerInputField = new TextField("Spieler 1"); | ||||
|         playerInputField.setPreferredSize(new Vector3f(100, 20, 0)); | ||||
|         playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); | ||||
|         playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); | ||||
| @@ -146,10 +144,13 @@ public class LobbyMenu { | ||||
|         buttonContainer.setBackground(null); | ||||
|         // Lower-left container for "Abbrechen" button | ||||
|         lowerLeftMenu = new Container(); | ||||
|         Button cancelButton = new Button("Abbrechen"); | ||||
|         Button cancelButton = new Button("Beenden"); | ||||
|         cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         cancelButton.setFontSize(18); // Adjust font size | ||||
|         cancelButton.addClickCommands(source -> goBackToCreateGame()); // Add functionality | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.closeApp(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         lowerLeftMenu.addChild(cancelButton); | ||||
|  | ||||
|         // Position the container near the bottom-left corner | ||||
| @@ -162,9 +163,10 @@ public class LobbyMenu { | ||||
|         readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         readyButton.setFontSize(18); // Adjust font size | ||||
|         readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style | ||||
|         readyButton.addClickCommands(source -> applyStartingCapital(playerID)); | ||||
|         readyButton.addClickCommands(source -> applyPlayerName(playerID)); | ||||
|         readyButton.addClickCommands(source -> applyFigure(playerID)); | ||||
|         readyButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             toggleReady(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         lowerRightMenu.addChild(readyButton); | ||||
|         //TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand | ||||
|  | ||||
| @@ -286,41 +288,13 @@ public class LobbyMenu { | ||||
|      * | ||||
|      * @param playerID the player's ID | ||||
|      */ | ||||
|     private void assignPlayerColor(int playerID) { | ||||
|         switch (playerID) { | ||||
|             case 0: | ||||
|                 playerColor = PlayerColor.RED.getColor(); | ||||
|                 break; | ||||
|             case 1: | ||||
|                 playerColor = PlayerColor.GREEN_LIGHT.getColor(); | ||||
|                 break; | ||||
|             case 2: | ||||
|                 playerColor = PlayerColor.BLUE.getColor(); | ||||
|                 break; | ||||
|             case 3: | ||||
|                 playerColor = PlayerColor.PINK.getColor(); | ||||
|                 break; | ||||
|             case 4: | ||||
|                 playerColor = PlayerColor.GREEN_DARK.getColor(); | ||||
|                 break; | ||||
|             case 5: | ||||
|                 playerColor = PlayerColor.YELLOW.getColor(); | ||||
|                 break; | ||||
|             default: | ||||
|                 playerColor = ColorRGBA.White; // Default color if ID is unknown | ||||
|         } | ||||
|     private void toggleReady() { | ||||
|         app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText()))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Geht zurück zum CreateGameMenu. | ||||
|      */ | ||||
|     private void goBackToCreateGame() { | ||||
|         app.getGuiNode().detachChild(menuContainer); | ||||
|         app.getGuiNode().detachChild(background); | ||||
|         app.getGuiNode().detachChild(circle); | ||||
|         app.getGuiNode().detachChild(lowerLeftMenu); | ||||
|         app.getGuiNode().detachChild(lowerRightMenu); | ||||
|         new CreateGameMenu(app); | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -364,27 +338,28 @@ public class LobbyMenu { | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(String selected) { | ||||
|         System.out.println("Selected: " + selected); | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         switch (selected) { | ||||
|             case "[0]": | ||||
|                 System.out.println("Laptop selected"); | ||||
|                 figure = "Laptop"; | ||||
|                 break; | ||||
|             case "[1]": | ||||
|                 System.out.println("Flugzeug selected"); | ||||
|                 figure = "Flugzeug"; | ||||
|                 break; | ||||
|             case "[2]": | ||||
|                 System.out.println("Jägermeister selected"); | ||||
|                 figure = "Jägermeister"; | ||||
|                 break; | ||||
|             case "[3]": | ||||
|                 System.out.println("Katze selected"); | ||||
|                 figure = "Katze"; | ||||
|                 break; | ||||
|             case "[4]": | ||||
|                 System.out.println("OOP selected"); | ||||
|                 figure = "OOP"; | ||||
|                 break; | ||||
|             case "[5]": | ||||
|                 System.out.println("Handyholster selected"); | ||||
|                 figure = "Handyholster"; | ||||
|                 break; | ||||
|             default: | ||||
|                 System.out.println("Unknown selection"); | ||||
|                 break;     | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -1,123 +1,92 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Slider; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import com.simsilica.lemur.ValueRenderer; | ||||
|  | ||||
| import com.simsilica.lemur.Selector; | ||||
| import pp.dialog.Dialog; | ||||
| import static pp.monopoly.Resources.lookup; | ||||
| import pp.monopoly.client.GameMusic; | ||||
| import pp.monopoly.client.GameSound; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann. | ||||
|  * The Menu class represents the main menu in the Battleship game application. | ||||
|  * It extends the Dialog class and provides functionalities for loading, saving, | ||||
|  * returning to the game, and quitting the application. | ||||
|  */ | ||||
| public class SettingsMenu extends Dialog { | ||||
|     private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class); | ||||
|     private static final String LAST_PATH = "last.file.path"; | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container settingsContainer; | ||||
|     private final Container backgroundContainer; | ||||
|     private final VolumeSlider musicSlider; | ||||
|     private final SoundSlider soundSlider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
|     public SettingsMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||
|         soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class)); | ||||
|         addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS | ||||
|         addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|         addChild(soundSlider); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|         addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class))); | ||||
|          | ||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS | ||||
|         addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class))); | ||||
|          | ||||
|         addChild(musicSlider); | ||||
|  | ||||
|         // Hauptcontainer für das Menü | ||||
|         settingsContainer = new Container(); | ||||
|         settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Titel | ||||
|         Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title"))); | ||||
|         settingsTitle.setFontSize(48); | ||||
|  | ||||
|         // Effekt-Sound: Slider und Checkbox | ||||
|         Container effectSoundContainer = settingsContainer.addChild(new Container()); | ||||
|         effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label"))); | ||||
|         effectSoundContainer.addChild(new Slider()); | ||||
|         effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true); | ||||
|         effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         // Hintergrundmusik: Slider und Checkbox | ||||
|         Container backgroundMusicContainer = settingsContainer.addChild(new Container()); | ||||
|         backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label"))); | ||||
|         backgroundMusicContainer.addChild(new Slider()); | ||||
|         backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true); | ||||
|         backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> app.stop()); | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         settingsContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2, | ||||
|             4 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 3 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(settingsContainer); | ||||
|         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close();  // Close the StartMenu dialog | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.closeApp(); | ||||
|         })); | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      * Updates the state of the load and save buttons based on the game logic. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe | ||||
|         app.getGuiNode().detachChild(settingsContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren | ||||
|         app.unblockInputs();                             // Eingaben wieder aktivieren | ||||
|         System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe | ||||
|     public void update() { | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         musicSlider.update(); | ||||
|         soundSlider.update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * As an escape action, this method closes the menu if it is the top dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,31 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
| import pp.monopoly.client.GameSound; | ||||
|  | ||||
| public class SoundSlider extends Slider { | ||||
|  | ||||
|     private final pp.monopoly.client.GameSound sound; | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param sound the Effects sound instance | ||||
|      */ | ||||
|     public SoundSlider(GameSound sound) { | ||||
|         super(); | ||||
|         this.sound = sound; | ||||
|         vol = GameSound.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * when triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             sound.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -1,4 +1,4 @@ | ||||
| package pp.monopoly.client; | ||||
| package pp.monopoly.client.gui; | ||||
| 
 | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| @@ -13,8 +13,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| 
 | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.gui.CreateGameMenu; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
| 
 | ||||
| /** | ||||
|  * Constructs the startup menu dialog for the Monopoly application. | ||||
| @@ -22,8 +22,6 @@ import pp.monopoly.client.gui.GameMenu; | ||||
|  */ | ||||
| public class StartMenu extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private Container logoContainer; | ||||
|     private Container unibwLogoContainer; | ||||
| 
 | ||||
|     /** | ||||
|      * Constructs the Startup Menu dialog for the Monopoly application. | ||||
| @@ -33,13 +31,7 @@ public class StartMenu extends Dialog { | ||||
|     public StartMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Creates and displays the Start Menu with buttons for starting the game, | ||||
|      * opening settings, and quitting the application. | ||||
|      */ | ||||
|     public static void createStartMenu(MonopolyApp app) { | ||||
|          | ||||
|         int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
| 
 | ||||
| @@ -53,9 +45,6 @@ public class StartMenu extends Dialog { | ||||
|         background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
| 
 | ||||
|         createMonopolyLogo(app); | ||||
|         createUnibwLogo(app); | ||||
| 
 | ||||
|         // Center container for title and play button | ||||
|         Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
| 
 | ||||
| @@ -64,7 +53,11 @@ public class StartMenu extends Dialog { | ||||
|         startButton.setFontSize(40); // Set the font size for the button text | ||||
|         startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally | ||||
| 
 | ||||
|         startButton.addClickCommands(source -> startGame(app)); | ||||
|         startButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close();  // Close the StartMenu dialog | ||||
|             app.connect(); // Perform the connection logic | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         centerMenu.addChild(startButton); | ||||
| 
 | ||||
|         // Position the center container in the middle of the screen | ||||
| @@ -73,34 +66,6 @@ public class StartMenu extends Dialog { | ||||
|                                                     0)); | ||||
|         app.getGuiNode().attachChild(centerMenu); | ||||
| 
 | ||||
|         // Lower-left container for "Spiel beenden" button | ||||
|         Container lowerLeftMenu = new Container(); | ||||
|         lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0)); | ||||
|         Button quitButton = new Button("Spiel beenden"); | ||||
|         quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height) | ||||
|         quitButton.setFontSize(18); | ||||
|         quitButton.addClickCommands(source -> quitGame()); | ||||
|         lowerLeftMenu.addChild(quitButton); | ||||
|         app.getGuiNode().attachChild(lowerLeftMenu); | ||||
| 
 | ||||
|         // Lower-right container for "Einstellungen" button | ||||
|         Container lowerRightMenu = new Container(); | ||||
|         lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0)); | ||||
|         Button settingsButton = new Button("Einstellungen"); | ||||
|         settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height) | ||||
|         settingsButton.setFontSize(18); // Increase the font size for the text | ||||
|         settingsButton.addClickCommands(source -> openSettings(app)); | ||||
|         lowerRightMenu.addChild(settingsButton); | ||||
|         app.getGuiNode().attachChild(lowerRightMenu); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Creates and positions the Monopoly logo container in the center of the screen. | ||||
|      */ | ||||
|     private static void createMonopolyLogo(MonopolyApp app) { | ||||
|         int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
| 
 | ||||
|         // Load the Monopoly logo as a texture | ||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png"); | ||||
| 
 | ||||
| @@ -123,14 +88,6 @@ public class StartMenu extends Dialog { | ||||
| 
 | ||||
|         // Attach the container to the GUI node | ||||
|         app.getGuiNode().attachChild(logoContainer); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Creates and positions the Unibw logo container in the center of the screen. | ||||
|      */ | ||||
|     private static void createUnibwLogo(MonopolyApp app) { | ||||
|         int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
| 
 | ||||
|         // Load the Unibw logo as a texture | ||||
|         Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png"); | ||||
| @@ -156,26 +113,14 @@ public class StartMenu extends Dialog { | ||||
|         app.getGuiNode().attachChild(unibwContainer); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Starts the game by transitioning to the CreateGameMenu. | ||||
|      */ | ||||
|     private static void startGame(MonopolyApp app) { | ||||
|         app.getGuiNode().detachAllChildren(); | ||||
|         new CreateGameMenu(app); | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Opens the settings menu. | ||||
|      */ | ||||
|     private static void openSettings(MonopolyApp app) { | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachAllChildren(); | ||||
|         new SettingsMenu(app); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Quits the game application. | ||||
|      */ | ||||
|     private static void quitGame() { | ||||
|         System.exit(0); | ||||
|         super.close(); | ||||
|     } | ||||
| } | ||||
| @@ -14,6 +14,7 @@ import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird. | ||||
| @@ -135,7 +136,10 @@ public class Toolbar extends Dialog { | ||||
|     private Button addDiceRollButton() { | ||||
|         Button diceButton = new Button("Würfeln"); | ||||
|         diceButton.setPreferredSize(new Vector3f(50, 20, 0)); | ||||
|         diceButton.addClickCommands(source -> rollDice()); | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             rollDice(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|         return diceButton; | ||||
|     } | ||||
| @@ -143,21 +147,30 @@ public class Toolbar extends Dialog { | ||||
|     private void addTradeMenuButton() { | ||||
|         Button diceButton = new Button("Handeln"); | ||||
|         diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         diceButton.addClickCommands(source -> rollDice()); | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             rollDice(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|     } | ||||
|  | ||||
|     private void addEndTurnButton() { | ||||
|         Button diceButton = new Button("Grundstücke"); | ||||
|         diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         diceButton.addClickCommands(source -> rollDice()); | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             rollDice(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|     } | ||||
|  | ||||
|     private void addPropertyMenuButton() { | ||||
|         Button diceButton = new Button("Zug beenden"); | ||||
|         diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         diceButton.addClickCommands(source -> rollDice()); | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             rollDice(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -0,0 +1,37 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| import pp.monopoly.client.GameMusic; | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|  * with the help of the Slider in the GUI  | ||||
|  */ | ||||
| public class VolumeSlider extends Slider { | ||||
|  | ||||
|     private final pp.monopoly.client.GameMusic music; | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param music the music instance | ||||
|      */ | ||||
|     public VolumeSlider(GameMusic music) { | ||||
|         super(); | ||||
|         this.music = music; | ||||
|         vol = GameMusic.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * when triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             music.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
|      | ||||
| } | ||||
| @@ -30,7 +30,7 @@ public class BuildingPropertyCard extends Dialog { | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index); | ||||
|         BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|   | ||||
| @@ -5,7 +5,9 @@ import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.*; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| @@ -119,4 +121,4 @@ public class BuyCard extends Dialog { | ||||
|         app.unblockInputs();                             // Eingaben wieder aktivieren | ||||
|         System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe | ||||
|     } | ||||
| } | ||||
| } | ||||
|   | ||||
| @@ -5,7 +5,6 @@ import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| @@ -30,7 +29,7 @@ public class FoodFieldCard extends Dialog { | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         FoodField field = (FoodField) app.getBoardManager().getFieldAtIndex(index); | ||||
|         FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|   | ||||
| @@ -28,7 +28,7 @@ public class GateFieldCard extends Dialog { | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         GateField field = (GateField) app.getBoardManager().getFieldAtIndex(index); | ||||
|         GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|   | ||||
| @@ -0,0 +1,52 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| public class LooserPopUp extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new NetworkDialog. | ||||
|      * | ||||
|      * @param network The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     public LooserPopUp(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         initializeDialog(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the dialog with input fields and connection buttons. | ||||
|      */ | ||||
|     private void initializeDialog() { | ||||
|         Container inputContainer = new Container(); | ||||
|  | ||||
|         // Titel und Eingabefelder für Host und Port | ||||
|         inputContainer.addChild(new Label("Schade, du hast leider verloren!")); | ||||
|         inputContainer.addChild(new Label("Die nächste Runde wird besser!")); | ||||
|  | ||||
|         Label imageLabel = new Label(""); | ||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen | ||||
|         icon.setIconScale(1); // Skalierung des Bildes | ||||
|         imageLabel.setIcon(icon); | ||||
|  | ||||
|         // Setze das Icon im Label | ||||
|         inputContainer.addChild(imageLabel); | ||||
|  | ||||
|         Button cancelButton = inputContainer.addChild(new Button("Spiel beenden")); | ||||
|         cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp)); | ||||
|          | ||||
|         inputContainer.setLocalTranslation(300, 800, 0); | ||||
|         app.getGuiNode().attachChild(inputContainer); | ||||
|  | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -1,8 +1,5 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.asset.TextureKey; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| @@ -37,20 +34,18 @@ public class WinnerPopUp extends Dialog { | ||||
|         inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!")); | ||||
|  | ||||
|         Label imageLabel = new Label(""); | ||||
|         TextureKey key = new TextureKey("Pictures/MonopolyWinner.png", true); | ||||
|         Texture texture = app.getAssetManager().loadTexture(key); | ||||
|         IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen | ||||
|         icon.setIconSize(new Vector2f(150f, 100f)); // Skalierung des Bildes | ||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen | ||||
|         icon.setIconScale(1); // Skalierung des Bildes | ||||
|         imageLabel.setIcon(icon); | ||||
|  | ||||
|         // Setze das Icon im Label | ||||
|  | ||||
|         inputContainer.addChild(imageLabel); | ||||
|  | ||||
|         Button cancelButton = inputContainer.addChild(new Button("Spiel beenden")); | ||||
|         cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp)); | ||||
|         inputContainer.setLocalTranslation(300, 500, 0); | ||||
|         attachChild(inputContainer); | ||||
|          | ||||
|         inputContainer.setLocalTranslation(300, 800, 0); | ||||
|         app.getGuiNode().attachChild(inputContainer); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
										
											Binary file not shown.
										
									
								
							| After Width: | Height: | Size: 260 KiB | 
| @@ -28,7 +28,7 @@ public class MonopolyConfig extends Config { | ||||
|      * The default port number for the Monopoly server. | ||||
|      */ | ||||
|     @Property("port") | ||||
|     private int port = 4321; | ||||
|     private int port = 42069; | ||||
|  | ||||
|     /** | ||||
|      * The width of the game map in terms of grid units. | ||||
|   | ||||
| @@ -5,7 +5,7 @@ import java.lang.System.Logger.Level; | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
|  | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.client.ClientMessage; | ||||
| import pp.monopoly.message.server.BuyPropertyResponse; | ||||
| import pp.monopoly.message.server.DiceResult; | ||||
| @@ -22,6 +22,7 @@ import pp.monopoly.message.server.TradeRequest; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.IntPoint; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.notification.ClientStateEvent; | ||||
| import pp.monopoly.notification.GameEvent; | ||||
| import pp.monopoly.notification.GameEventBroker; | ||||
| @@ -51,7 +52,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|     /** The current state of the client game logic. */ | ||||
|     private ClientState state = new LobbyState(this); | ||||
|  | ||||
|     private static PlayerHandler playerHandler; | ||||
|     private List<Player> players; | ||||
|  | ||||
|     private BoardManager boardManager = new BoardManager(); | ||||
|  | ||||
|     /** | ||||
|      * Constructs a ClientGameLogic with the specified sender object. | ||||
| @@ -62,6 +65,14 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         this.clientSender = clientSender; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Reutns the BoardManager | ||||
|      * @return the boardManager | ||||
|      */ | ||||
|     public BoardManager getBoardManager() { | ||||
|         return boardManager; | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Returns the current state of the game logic. | ||||
|      * | ||||
| @@ -83,8 +94,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         state.entry(); | ||||
|     } | ||||
|  | ||||
|     public static PlayerHandler getPlayerHandler() { | ||||
|         return playerHandler; | ||||
|     public List<Player> getPlayers() { | ||||
|         return players; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -128,11 +139,12 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|      * | ||||
|      * @param msg the message to be sent | ||||
|      */ | ||||
|     void send(ClientMessage msg) { | ||||
|     public void send(ClientMessage msg) { | ||||
|         if (clientSender == null) { | ||||
|             LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS | ||||
|         } else { | ||||
|             clientSender.send(msg); | ||||
|             System.out.println("Message gesendet"); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -243,7 +255,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(GameStart msg) { | ||||
|         playerHandler = msg.getPlayerHandler(); | ||||
|         players = msg.getPlayers(); | ||||
|         setInfoText("The game has started! Good luck!"); | ||||
|         setState(new WaitForTurnState(this)); | ||||
|     } | ||||
|   | ||||
| @@ -10,6 +10,8 @@ package pp.monopoly.game.server; | ||||
| import java.util.List; | ||||
| import java.util.Random; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.message.server.DiceResult; | ||||
| import pp.monopoly.model.FieldVisitor; | ||||
| import pp.monopoly.model.Figure; | ||||
| @@ -28,6 +30,7 @@ import pp.monopoly.model.fields.WacheField; | ||||
| /** | ||||
|  * Class representing a player | ||||
|  */ | ||||
| @Serializable | ||||
| public class Player implements FieldVisitor<Void>{ | ||||
|     private final int id; | ||||
|     private String name; | ||||
| @@ -40,6 +43,14 @@ public class Player implements FieldVisitor<Void>{ | ||||
|     private final PlayerHandler handler; | ||||
|     private PlayerState state = new LobbyState(); | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private Player(){ | ||||
|         id = 0; | ||||
|         handler = null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a player with the speciefied params | ||||
|      * @param id the id of the player | ||||
|   | ||||
| @@ -8,10 +8,13 @@ import java.util.List; | ||||
| import java.util.NoSuchElementException; | ||||
| import java.util.Set; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.model.LimitedLinkedList; | ||||
| /** | ||||
|  * A class for helping with player actions and managing thier turns | ||||
|  */ | ||||
| @Serializable | ||||
| public class PlayerHandler { | ||||
|     private List<Player> players = new LimitedLinkedList<>(6); | ||||
|     private Set<Player> readyPlayers = new HashSet<>(); | ||||
| @@ -19,6 +22,11 @@ public class PlayerHandler { | ||||
|     private Player hostPlayer; | ||||
|     private Player extra = null; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private PlayerHandler() {} | ||||
|  | ||||
|     /** | ||||
|      * Contructs a PlayerHandler | ||||
|      * @param logic the {@link ServerGameLogic} this PlayerHandler is a part of | ||||
|   | ||||
| @@ -204,7 +204,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|         if(playerHandler.allPlayersReady()) { | ||||
|             playerHandler.setStartBalance(startMoney); | ||||
|             for (Player p : playerHandler.getPlayers()) { | ||||
|                send(p, new GameStart(playerHandler));  | ||||
|                send(p, new GameStart(playerHandler.getPlayers()));  | ||||
|             } | ||||
|             playerHandler.randomOrder(); | ||||
|             send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0))); | ||||
|   | ||||
| @@ -1,11 +1,19 @@ | ||||
| package pp.monopoly.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a request from a player to buy a property. | ||||
|  */ | ||||
| @Serializable | ||||
| public class BuyPropertyRequest extends ClientMessage{ | ||||
|     private int propertyId; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private BuyPropertyRequest() { /* empty */ } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a BuyPropertyRequest with the specified property ID. | ||||
|      * | ||||
|   | ||||
| @@ -1,9 +1,18 @@ | ||||
| package pp.monopoly.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a message indicating the player wants to end their turn. | ||||
|  */ | ||||
| @Serializable | ||||
| public class EndTurn extends ClientMessage{ | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     public EndTurn() { /* empty */ } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(ClientInterpreter interpreter, int from) { | ||||
|         interpreter.received(this, from); | ||||
|   | ||||
| @@ -1,13 +1,21 @@ | ||||
| package pp.monopoly.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a message indicating the player is ready to play. | ||||
|  */ | ||||
| @Serializable | ||||
| public class PlayerReady extends ClientMessage { | ||||
|     private final boolean isReady; | ||||
|     private final String name; | ||||
|     private final String figure; | ||||
|     private final int startMoney; | ||||
|     private boolean isReady; | ||||
|     private String name; | ||||
|     private String figure; | ||||
|     private int startMoney; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private PlayerReady() { /* empty */ } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a PlayerReady message. | ||||
|   | ||||
| @@ -1,9 +1,18 @@ | ||||
| package pp.monopoly.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a message requesting to roll the dice. | ||||
|  */ | ||||
| @Serializable | ||||
| public class RollDice extends ClientMessage{ | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private RollDice() { /* empty */ } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(ClientInterpreter interpreter, int from) { | ||||
|         interpreter.received(this, from); | ||||
|   | ||||
| @@ -1,14 +1,21 @@ | ||||
| package pp.monopoly.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.model.TradeHandler; | ||||
|  | ||||
| /** | ||||
|  * Represents a trade Request message from one player to another. | ||||
|  */ | ||||
| @Serializable | ||||
| public class TradeOffer extends ClientMessage{ | ||||
|     private int receiverId; | ||||
|     private TradeHandler tradehandler; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private TradeOffer() { /* empty */ } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a TradeOffer with the specified details. | ||||
|   | ||||
| @@ -1,14 +1,22 @@ | ||||
| package pp.monopoly.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.model.TradeHandler; | ||||
|  | ||||
| /** | ||||
|  * Represents a response to a trade offer. | ||||
|  */ | ||||
| @Serializable | ||||
| public class TradeResponse extends ClientMessage{ | ||||
|     private int initiatorId; | ||||
|     private TradeHandler tradeHandler; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private TradeResponse() { /* empty */ } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a TradeResponse with the specified response details. | ||||
|      * | ||||
|   | ||||
| @@ -1,13 +1,21 @@ | ||||
| package pp.monopoly.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
|  | ||||
| /** | ||||
|  * Represents a request from a player to view their assets. | ||||
|  */ | ||||
| @Serializable | ||||
| public class ViewAssetsRequest extends ClientMessage{ | ||||
|  | ||||
|     private final Player player; | ||||
|     private Player player; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private ViewAssetsRequest() { /* empty */ } | ||||
|  | ||||
|     public ViewAssetsRequest(Player player) { | ||||
|         this.player = player; | ||||
|   | ||||
| @@ -1,12 +1,20 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents the server's response to a player's request to buy a property. | ||||
|  */ | ||||
| @Serializable | ||||
| public class BuyPropertyResponse extends ServerMessage{ | ||||
|     private final boolean successful; | ||||
|     private final String propertyName; | ||||
|     private final String reason; // Reason for failure, if any | ||||
|     private boolean successful; | ||||
|     private String propertyName; | ||||
|     private String reason; // Reason for failure, if any | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private BuyPropertyResponse() { /* empty */ } | ||||
|  | ||||
|     public BuyPropertyResponse(boolean successful, String propertyName, String reason) { | ||||
|         this.successful = successful; | ||||
|   | ||||
| @@ -2,10 +2,18 @@ package pp.monopoly.message.server; | ||||
|  | ||||
| import java.util.List; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| @Serializable | ||||
| public class DiceResult extends ServerMessage{ | ||||
|  | ||||
|     private List<Integer> rollResult; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private DiceResult() { /* empty */ } | ||||
|  | ||||
|     public DiceResult(List<Integer> rollResult) { | ||||
|         this.rollResult = rollResult; | ||||
|     } | ||||
|   | ||||
| @@ -1,7 +1,15 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| @Serializable | ||||
| public class EventDrawCard extends ServerMessage{ | ||||
|     private final String cardDescription; | ||||
|     private String cardDescription; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private EventDrawCard() { /* empty */ } | ||||
|  | ||||
|     public EventDrawCard(String cardDescription) { | ||||
|         this.cardDescription = cardDescription; | ||||
|   | ||||
| @@ -1,7 +1,15 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| @Serializable | ||||
| public class GameOver extends ServerMessage{ | ||||
|     private final boolean isWinner; | ||||
|     private boolean isWinner; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private GameOver() { /* empty */ } | ||||
|  | ||||
|     public GameOver(boolean isWinner) { | ||||
|         this.isWinner = isWinner; | ||||
|   | ||||
| @@ -1,17 +1,27 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import java.util.List; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
|  | ||||
| @Serializable | ||||
| public class GameStart extends ServerMessage{ | ||||
|  | ||||
|     private final PlayerHandler ph; | ||||
|     private List<Player> players; | ||||
|  | ||||
|     public GameStart(PlayerHandler ph) { | ||||
|         this.ph = ph; | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private GameStart() { /* empty */ } | ||||
|  | ||||
|     public GameStart(List<Player> players) { | ||||
|         this.players = players; | ||||
|     } | ||||
|  | ||||
|     public PlayerHandler getPlayerHandler() { | ||||
|         return ph; | ||||
|     public List<Player> getPlayers() { | ||||
|         return players; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|   | ||||
| @@ -1,8 +1,16 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| @Serializable | ||||
| public class JailEvent extends ServerMessage{ | ||||
|  | ||||
|     private final boolean goingToJail; | ||||
|     private boolean goingToJail; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private JailEvent() { /* empty */ } | ||||
|  | ||||
|     public JailEvent(boolean goingToJail) { | ||||
|         this.goingToJail = goingToJail; | ||||
|   | ||||
| @@ -1,10 +1,18 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
|  | ||||
| @Serializable | ||||
| public class NextPlayerTurn extends ServerMessage{ | ||||
|  | ||||
|     private final Player player; | ||||
|     private Player player; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private NextPlayerTurn() { /* empty */ } | ||||
|  | ||||
|     public NextPlayerTurn(Player player) { | ||||
|         this.player = player; | ||||
|   | ||||
| @@ -1,12 +1,20 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
|  | ||||
| @Serializable | ||||
| public class PlayerStatusUpdate extends ServerMessage{ | ||||
|  | ||||
|     private final String playerName; | ||||
|     private final String status; | ||||
|     private final PlayerColor color; | ||||
|     private String playerName; | ||||
|     private String status; | ||||
|     private PlayerColor color; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private PlayerStatusUpdate() { /* empty */ } | ||||
|  | ||||
|     public PlayerStatusUpdate(String playerName, String status, PlayerColor color) { | ||||
|         this.playerName = playerName; | ||||
|   | ||||
| @@ -1,8 +1,16 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| @Serializable | ||||
| public class TimeOutWarning extends ServerMessage{ | ||||
|  | ||||
|     private final int remainingTime; | ||||
|     private int remainingTime; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private TimeOutWarning() { /* empty */ } | ||||
|  | ||||
|     public TimeOutWarning(int remainingTime) { | ||||
|         this.remainingTime = remainingTime; | ||||
|   | ||||
| @@ -1,14 +1,22 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.model.TradeHandler; | ||||
|  | ||||
| /** | ||||
|  * Represents a response to a trade offer. | ||||
|  */ | ||||
| @Serializable | ||||
| public class TradeReply extends ServerMessage{ | ||||
|     private int initiatorId; | ||||
|     private TradeHandler tradeHandler; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private TradeReply() { /* empty */ } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a TradeResponse with the specified response details. | ||||
|      * | ||||
|   | ||||
| @@ -1,15 +1,23 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.model.TradeHandler; | ||||
|  | ||||
| /** | ||||
|  * Represents a trade Request message from one player to another. | ||||
|  */ | ||||
| @Serializable | ||||
| public class TradeRequest extends ServerMessage{ | ||||
|     private int receiverId; | ||||
|     private TradeHandler tradehandler; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private TradeRequest() { /* empty */ } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a TradeRequest with the specified details. | ||||
|      * | ||||
|   | ||||
| @@ -2,18 +2,26 @@ package pp.monopoly.message.server; | ||||
|  | ||||
| import java.util.List; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.PropertyField; | ||||
|  | ||||
| /** | ||||
|  * Represents a response containing the player's assets. | ||||
|  */ | ||||
| @Serializable | ||||
| public class ViewAssetsResponse extends ServerMessage{ | ||||
|  | ||||
|     private final List<PropertyField> properties; | ||||
|     private final BoardManager board; | ||||
|     private final int accountBalance; | ||||
|     private final int jailCards; | ||||
|     private List<PropertyField> properties; | ||||
|     private BoardManager board; | ||||
|     private int accountBalance; | ||||
|     private int jailCards; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private ViewAssetsResponse() { /* empty */ } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a ViewAssetsResponse with the specified properties and account balance. | ||||
|   | ||||
| @@ -4,9 +4,12 @@ import java.util.Collections; | ||||
| import java.util.HashSet; | ||||
| import java.util.Set; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import static java.lang.Math.min; | ||||
|  | ||||
| @Serializable | ||||
| public class Figure implements Item{ | ||||
|     private final String type; | ||||
|     private final int length; // The length of the Figure | ||||
|   | ||||
| @@ -2,14 +2,22 @@ package pp.monopoly.model; | ||||
|  | ||||
| import java.util.LinkedList; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * A LinkedList with a maximum size limit. | ||||
|  * | ||||
|  * @param <E> the type of elements held in this collection | ||||
|  */ | ||||
| @Serializable | ||||
| public class LimitedLinkedList<E> extends LinkedList<E> { | ||||
|  | ||||
|     private final int maxSize; | ||||
|     private int maxSize; | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization purposes. | ||||
|      */ | ||||
|     private LimitedLinkedList() {} | ||||
|  | ||||
|     /** | ||||
|      * Constructs a LimitedLinkedList with the specified maximum size. | ||||
|   | ||||
| @@ -26,11 +26,23 @@ import com.jme3.network.serializing.Serializer; | ||||
|  | ||||
| import pp.monopoly.MonopolyConfig; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import pp.monopoly.game.server.ServerGameLogic; | ||||
| import pp.monopoly.game.server.ServerSender; | ||||
| import pp.monopoly.message.client.BuyPropertyRequest; | ||||
| import pp.monopoly.message.client.ClientMessage; | ||||
| import pp.monopoly.message.client.EndTurn; | ||||
| import pp.monopoly.message.client.PlayerReady; | ||||
| import pp.monopoly.message.client.RollDice; | ||||
| import pp.monopoly.message.client.TradeOffer; | ||||
| import pp.monopoly.message.client.TradeResponse; | ||||
| import pp.monopoly.message.client.ViewAssetsRequest; | ||||
| import pp.monopoly.message.server.GameStart; | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
| import pp.monopoly.message.server.ServerMessage; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.IntPoint; | ||||
| import pp.monopoly.model.LimitedLinkedList; | ||||
|  | ||||
| /** | ||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||
| @@ -105,14 +117,35 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec | ||||
|  | ||||
|     private void initializeSerializables() { | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(BuyPropertyRequest.class); | ||||
|         Serializer.registerClass(EndTurn.class); | ||||
|         Serializer.registerClass(PlayerReady.class); | ||||
|         Serializer.registerClass(RollDice.class); | ||||
|         Serializer.registerClass(TradeOffer.class); | ||||
|         Serializer.registerClass(TradeResponse.class); | ||||
|         Serializer.registerClass(ViewAssetsRequest.class); | ||||
|         Serializer.registerClass(GameStart.class); | ||||
|         Serializer.registerClass(LimitedLinkedList.class); | ||||
|         Serializer.registerClass(NextPlayerTurn.class); | ||||
|         Serializer.registerClass(Player.class); | ||||
|         Serializer.registerClass(Figure.class); | ||||
|         Serializer.registerClass(PlayerHandler.class); | ||||
|     } | ||||
|  | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, BuyPropertyRequest.class); | ||||
|         myServer.addMessageListener(this, EndTurn.class); | ||||
|         myServer.addMessageListener(this, PlayerReady.class); | ||||
|         myServer.addMessageListener(this, RollDice.class); | ||||
|         myServer.addMessageListener(this, TradeOffer.class); | ||||
|         myServer.addMessageListener(this, TradeResponse.class); | ||||
|         myServer.addMessageListener(this, ViewAssetsRequest.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void messageReceived(HostedConnection source, Message message) { | ||||
|         System.out.println("Message recieved"); | ||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||
|         if (message instanceof ClientMessage clientMessage) | ||||
|             pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); | ||||
|   | ||||
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