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			reworkedGu
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 159927e52c | ||
|  | 8614faf940 | ||
|  | 4ba43602fa | ||
|  | b4e2beca3a | 
| @@ -0,0 +1,217 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetManager; | ||||
| import com.jme3.light.AmbientLight; | ||||
| import com.jme3.light.DirectionalLight; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.Camera; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
| import com.jme3.shadow.DirectionalLightShadowRenderer; | ||||
| import com.jme3.shadow.EdgeFilteringMode; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.jme3.util.SkyFactory; | ||||
| import com.jme3.util.TangentBinormalGenerator; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.client.gui.BobTheBuilder; | ||||
| import pp.monopoly.client.gui.Toolbar; | ||||
|  | ||||
| import static pp.util.FloatMath.PI; | ||||
| import static pp.util.FloatMath.TWO_PI; | ||||
| import static pp.util.FloatMath.cos; | ||||
| import static pp.util.FloatMath.sin; | ||||
| import static pp.util.FloatMath.sqrt; | ||||
|  | ||||
| /** | ||||
|  * Manages the rendering and visual aspects of the sea and sky in the Battleship game. | ||||
|  * This state is responsible for setting up and updating the sea, sky, and lighting | ||||
|  * conditions, and controls the camera to create a dynamic view of the game environment. | ||||
|  */ | ||||
| public class BoardAppState extends MonopolyAppState { | ||||
|     /** | ||||
|      * The path to the unshaded texture material. | ||||
|      */  | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The path to the sea texture material. | ||||
|      */ | ||||
|     private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The root node for all visual elements in this state. | ||||
|      */ | ||||
|     private final Node viewNode = new Node("view"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The node containing the scene elements, such as the sea surface. | ||||
|      */ | ||||
|     private final Node sceneNode = new Node("scene"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Synchronizes the buildings's visual representation with the game logic. | ||||
|      */ | ||||
|     private BobTheBuilder bobTheBuilder; | ||||
|  | ||||
|     /** | ||||
|      * The pop-up manager for displaying messages and notifications. | ||||
|      */ | ||||
|     private PopUpManager popUpManager;; | ||||
|  | ||||
|     /** | ||||
|      * Initializes the state by setting up the sky, lights, and other visual components. | ||||
|      * This method is called when the state is first attached to the state manager. | ||||
|      * | ||||
|      * @param stateManager the state manager | ||||
|      * @param application  the application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application application) { | ||||
|         super.initialize(stateManager, application); | ||||
|         popUpManager = new PopUpManager(getApp()); | ||||
|         viewNode.attachChild(sceneNode); | ||||
|         setupLights(); | ||||
|         setupSky(); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Enables the sea and sky state, setting up the scene and registering any necessary listeners. | ||||
|      * This method is called when the state is set to active. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void enableState() { | ||||
|         getApp().getRootNode().detachAllChildren(); | ||||
|         getApp().getGuiNode().detachAllChildren(); | ||||
|  | ||||
|         new Toolbar(getApp()).open(); | ||||
|         sceneNode.detachAllChildren(); | ||||
|         setupScene(); | ||||
|         if (bobTheBuilder == null) { | ||||
|             bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode()); | ||||
|             System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"); | ||||
|             getGameLogic().addListener(bobTheBuilder); | ||||
|         } | ||||
|         getApp().getRootNode().attachChild(viewNode); | ||||
|     } | ||||
|     //TODO remove this only for camera testing | ||||
|     private static final float ABOVE_SEA_LEVEL = 10f; | ||||
|     private static final float INCLINATION = 2.5f; | ||||
|     private float cameraAngle; | ||||
|  | ||||
|     /** | ||||
|      * Adjusts the camera position and orientation to create a circular motion around | ||||
|      * the center of the map. This provides a dynamic view of the sea and surrounding environment. | ||||
|      */ | ||||
|     private void adjustCamera() { | ||||
|         final Board board = getGameLogic().getBoard(); | ||||
|         final float mx = 0.5f * board.getWidth(); | ||||
|         final float my = 0.5f * board.getHeight(); | ||||
|         final float radius = 2f * sqrt(mx * mx + my + my); | ||||
|         final float cos = radius * cos(cameraAngle); | ||||
|         final float sin = radius * sin(cameraAngle); | ||||
|         final float x = mx - cos; | ||||
|         final float y = my - sin; | ||||
|         final Camera camera = getApp().getCamera(); | ||||
|         camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y)); | ||||
|         camera.lookAt(new Vector3f(0,0, 0), | ||||
|                                     Vector3f.UNIT_Y); | ||||
|         camera.update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. | ||||
|      * This method is called when the state is set to inactive. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void disableState() { | ||||
|         getApp().getRootNode().detachChild(viewNode); | ||||
|         if (bobTheBuilder != null) { | ||||
|             getGameLogic().removeListener(bobTheBuilder); | ||||
|             bobTheBuilder = null; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state each frame, moving the camera to simulate it circling around the map. | ||||
|      * | ||||
|      * @param tpf the time per frame (seconds) | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         super.update(tpf); | ||||
|         //TODO remove this only for camera testing | ||||
|         cameraAngle += TWO_PI * 0.05f * tpf; | ||||
|         adjustCamera(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the lighting for the scene, including directional and ambient lights. | ||||
|      * Also configures shadows to enhance the visual depth of the scene. | ||||
|      */ | ||||
|     private void setupLights() { | ||||
|         final AssetManager assetManager = getApp().getAssetManager(); | ||||
|         final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3); | ||||
|         shRend.setLambda(0.55f); | ||||
|         shRend.setShadowIntensity(0.6f); | ||||
|         shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear); | ||||
|         getApp().getViewPort().addProcessor(shRend); | ||||
|  | ||||
|         final DirectionalLight sun = new DirectionalLight(); | ||||
|         sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal()); | ||||
|         viewNode.addLight(sun); | ||||
|         shRend.setLight(sun); | ||||
|  | ||||
|         final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f)); | ||||
|         viewNode.addLight(ambientLight); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the sky in the scene using a skybox with textures for all six directions. | ||||
|      * This creates a realistic and immersive environment for the sea. | ||||
|      */ | ||||
|     private void setupSky() { | ||||
|         final AssetManager assetManager = getApp().getAssetManager(); | ||||
|         final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS | ||||
|         final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS | ||||
|         final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS | ||||
|         final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS | ||||
|         final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS | ||||
|         final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS | ||||
|         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); | ||||
|         // sky.rotate(0, PI, 0); | ||||
|         viewNode.attachChild(sky); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the sea surface in the scene. This includes creating the sea mesh, | ||||
|      * applying textures, and enabling shadows. | ||||
|      */ | ||||
|     private void setupScene() { | ||||
|         final Board board = getGameLogic().getBoard(); | ||||
|         final float x = board.getWidth(); | ||||
|         final float y = board.getHeight(); | ||||
|         final Box seaMesh = new Box(y, 0.1f, x); | ||||
|         final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS | ||||
|         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); | ||||
|         Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|         rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); | ||||
|         seaGeo.setLocalRotation(rotation); | ||||
|         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||
|         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); | ||||
|         seaMat.setTexture("DiffuseMap", texture); | ||||
|         seaGeo.setMaterial(seaMat); | ||||
|         seaGeo.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         TangentBinormalGenerator.generate(seaGeo); | ||||
|         sceneNode.attachChild(seaGeo); | ||||
|     } | ||||
| } | ||||
| @@ -285,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|         stateManager.attach(new GameAppState()); | ||||
|         stateManager.attach(new BoardAppState()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -405,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ClientStateEvent event) { | ||||
|         stateManager.getState(GameAppState.class).setEnabled(true); | ||||
|         stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -0,0 +1,97 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.util.Timer; | ||||
| import java.util.TimerTask; | ||||
|  | ||||
| import pp.monopoly.client.gui.popups.AcceptTrade; | ||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||
| import pp.monopoly.client.gui.popups.ConfirmTrade; | ||||
| import pp.monopoly.client.gui.popups.EventCardPopup; | ||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||
| import pp.monopoly.client.gui.popups.GateFieldCard; | ||||
| import pp.monopoly.client.gui.popups.Gulag; | ||||
| import pp.monopoly.client.gui.popups.GulagInfo; | ||||
| import pp.monopoly.client.gui.popups.LooserPopUp; | ||||
| import pp.monopoly.client.gui.popups.NoMoneyWarning; | ||||
| import pp.monopoly.client.gui.popups.ReceivedRent; | ||||
| import pp.monopoly.client.gui.popups.RejectTrade; | ||||
| import pp.monopoly.client.gui.popups.Rent; | ||||
| import pp.monopoly.client.gui.popups.TimeOut; | ||||
| import pp.monopoly.client.gui.popups.WinnerPopUp; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
| import pp.monopoly.notification.EventCardEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.PopUpEvent; | ||||
|  | ||||
| public class PopUpManager implements GameEventListener { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     public PopUpManager(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|         app.getGameLogic().addListener(this); | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     public void receivedEvent(PopUpEvent event) { | ||||
|         if (event.msg().equals("Buy")) { | ||||
|             Timer timer = new Timer(); | ||||
|             timer.schedule(new TimerTask() { | ||||
|                 @Override | ||||
|                 public void run() { | ||||
|                     app.enqueue(() -> { | ||||
|                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||
|                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); | ||||
|  | ||||
|                         if (fieldObject instanceof BuildingProperty) { | ||||
|                             new BuildingPropertyCard(app).open(); | ||||
|                         } else if (fieldObject instanceof GateField) { | ||||
|                             new GateFieldCard(app).open(); | ||||
|                         } else if (fieldObject instanceof FoodField) { | ||||
|                             new FoodFieldCard(app).open(); | ||||
|                         } | ||||
|                     }); | ||||
|                 } | ||||
|             }, 2500); | ||||
|         } else if (event.msg().equals("Winner")) { | ||||
|             new WinnerPopUp(app).open(); | ||||
|         } else if (event.msg().equals("Looser")) { | ||||
|             new LooserPopUp(app).open(); | ||||
|         } else if (event.msg().equals("timeout")) { | ||||
|             new TimeOut(app).open(); | ||||
|         } else if (event.msg().equals("tradeRequest")) { | ||||
|             new ConfirmTrade(app).open(); | ||||
|         } else if (event.msg().equals("goingToJail")) { | ||||
|             new Gulag(app).open(); | ||||
|         } else if (event.msg().equals("NoMoneyWarning")) { | ||||
|             new NoMoneyWarning(app).open(); | ||||
|         } else if(event.msg().equals("rent")) { | ||||
|             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } else if (event.msg().equals("jailtryagain")) { | ||||
|             new GulagInfo(app, 1).open(); | ||||
|         } else if (event.msg().equals("jailpay")) { | ||||
|             new GulagInfo(app, 3).open(); | ||||
|         } else if (event.msg().equals("tradepos")) { | ||||
|             new AcceptTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("tradeneg")) { | ||||
|             new RejectTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("ReceivedRent")) { | ||||
|             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(EventCardEvent event) { | ||||
|         Timer timer = new Timer(); | ||||
|         timer.schedule(new TimerTask() { | ||||
|             @Override | ||||
|             public void run() { | ||||
|                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); | ||||
|             } | ||||
|         }, 2500); | ||||
|     } | ||||
| } | ||||
| @@ -1,74 +0,0 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
|  | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.model.Visitor; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.ItemRemovedEvent; | ||||
| import pp.view.ModelViewSynchronizer; | ||||
|  | ||||
| /** | ||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. | ||||
|  * This class handles the addition and removal of items from the map, ensuring that changes in the model | ||||
|  * are accurately reflected in the view. | ||||
|  */ | ||||
| abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { | ||||
|     protected final Board board; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new BoardSynchronizer. | ||||
|      * | ||||
|      * @param board the game board to synchronize | ||||
|      * @param root  the root node to which the view representations of the board items are attached | ||||
|      */ | ||||
|     protected BoardSynchronizer(Board board, Node root) { | ||||
|         super(root); | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Translates a model item into its corresponding visual representation. | ||||
|      * | ||||
|      * @param item the item from the model to be translated | ||||
|      * @return the visual representation of the item as a {@link Spatial} | ||||
|      */ | ||||
|     @Override | ||||
|     protected Spatial translate(Item item) { | ||||
|         return item.accept(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the existing items from the board to the view during initialization. | ||||
|      */ | ||||
|     protected void addExisting() { | ||||
|         board.getItems().forEach(this::add); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is removed from the board. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been removed from the board | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemRemovedEvent event) { | ||||
|         if (board == event.getBoard()) { | ||||
|             delete(event.getItem()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is added to the board. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been added to the board | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemAddedEvent event) { | ||||
|         if (board == event.getBoard()) { | ||||
|             add(event.getItem()); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,159 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import static com.jme3.material.Materials.LIGHTING; | ||||
|  | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Hotel; | ||||
| import pp.monopoly.model.House; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| public class BobTheBuilder extends GameBoardSynchronizer { | ||||
|  | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String FIGURE = "figure"; //NON-NLS | ||||
|     private static final String HOUSE = "house"; //NON-NLS | ||||
|     private static final String HOTEL = "hotel"; //NON-NLS | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     public BobTheBuilder(MonopolyApp app, Node root) { | ||||
|         super(app.getGameLogic().getBoard(), root); | ||||
|         this.app = app; | ||||
|         addExisting(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(Figure figure) { | ||||
|         final Node node = new Node(FIGURE); | ||||
|         node.attachChild(createFigure(figure)); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(figure.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(figure.getRot().toQuaternion()); | ||||
|         // node.addControl(new FigureControl(figure)); | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(Hotel hotel) { | ||||
|         final Node node = new Node(HOTEL); | ||||
|         node.attachChild(createHotel(hotel)); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(hotel.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(hotel.getRot().toQuaternion()); | ||||
|  | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(House house) { | ||||
|         final Node node = new Node(HOUSE); | ||||
|         node.attachChild(createHouse(house)); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(house.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(house.getAlignment()); | ||||
|  | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|     private Spatial createFigure(Figure figure) { | ||||
|         // Lade das Modell | ||||
|         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); | ||||
|  | ||||
|         // Skaliere und positioniere das Modell | ||||
|         model.scale(0.5f); | ||||
|          | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     private Spatial createHotel(Hotel hotel) { | ||||
|         Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o"); | ||||
|         model.scale(0.2f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     private Spatial createHouse(House house) { | ||||
|         Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o"); | ||||
|         model.scale(0.5f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the geometry representing the battleship as a box | ||||
|      */ | ||||
|     private Spatial createBox(Item item) { | ||||
|         final Box box = new Box(3, | ||||
|                                 3f, | ||||
|                                 3); | ||||
|         final Geometry geometry = new Geometry(FIGURE, box); | ||||
|         geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue)); | ||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         geometry.setLocalTranslation(0, 2, 0); | ||||
|  | ||||
|         return geometry; | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Creates a new {@link Material} with the specified color. | ||||
|      * If the color includes transparency (i.e., alpha value less than 1), | ||||
|      * the material's render state is set to use alpha blending, allowing for | ||||
|      * semi-transparent rendering. | ||||
|      * | ||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value | ||||
|      *              of the color is less than 1, the material will support transparency. | ||||
|      * @return a {@link Material} instance configured with the specified color and, | ||||
|      * if necessary, alpha blending enabled. | ||||
|      */ | ||||
|     private Material createColoredMaterial(ColorRGBA color) { | ||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); | ||||
|         if (color.getAlpha() < 1f) | ||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         material.setColor(COLOR, color); | ||||
|         return material; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         board.removePlayers(); | ||||
|          | ||||
|         //TODO transition animation | ||||
|         for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) { | ||||
|             board.add(player.getFigure()); | ||||
|         } | ||||
|         for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) { | ||||
|             add(item); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -1,120 +1,87 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.model.Visitor; | ||||
| import pp.monopoly.notification.DiceRollEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.ItemRemovedEvent; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import static pp.util.FloatMath.HALF_PI; | ||||
| import static pp.util.FloatMath.PI; | ||||
| import pp.view.ModelViewSynchronizer; | ||||
|  | ||||
| /** | ||||
|  * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical | ||||
|  * representation of the Game board and figures with the underlying data model. | ||||
|  * It extends the {@link BoardSynchronizer} to provide specific synchronization | ||||
|  * logic for the Game board. | ||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. | ||||
|  * This class handles the addition and removal of items from the board, ensuring that changes in the model | ||||
|  * are accurately reflected in the view. | ||||
|  * <p> | ||||
|  * Subclasses are responsible for providing the specific implementation of how each item in the map | ||||
|  * is represented visually by implementing the {@link Visitor} interface. | ||||
|  * </p> | ||||
|  */ | ||||
| class GameBoardSynchronizer extends BoardSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String FIGURE = "figure"; //NON-NLS | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
| abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { | ||||
|     // The board that this synchronizer is responsible for | ||||
|     protected final Board board; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map. | ||||
|      * Constructs a new GameBoardSynchronizer. | ||||
|      * Initializes the synchronizer with the provided board and the root node for attaching view representations. | ||||
|      * | ||||
|      * @param app  the Monopoly application | ||||
|      * @param root the root node to which graphical elements will be attached | ||||
|      * @param map  the Game Board containing fields and figures | ||||
|      * @param map  the board to be synchronized | ||||
|      * @param root the root node to which the view representations of the board items are attached | ||||
|      */ | ||||
|     public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) { | ||||
|         super(board, root); | ||||
|         this.app = app; | ||||
|         addExisting(); | ||||
|     protected GameBoardSynchronizer(Board board, Node root) { | ||||
|         super(root); | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Visits a {@link Figure} and creates a graphical representation of it. | ||||
|      * The representation is a 3D model. | ||||
|      * Translates a model item into its corresponding visual representation. | ||||
|      * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface. | ||||
|      * | ||||
|      * @param figure the figure to be represented | ||||
|      * @return the node containing the graphical representation of the figure | ||||
|      * @param item the item from the model to be translated | ||||
|      * @return the visual representation of the item as a {@link Spatial} | ||||
|      */ | ||||
|     public Spatial visit(Figure figure) { | ||||
|         final Node node = new Node(FIGURE); | ||||
|         node.attachChild(createBox(figure)); | ||||
|         final float x = 1; | ||||
|         final float z = 1; | ||||
|         node.setLocalTranslation(x, 0f, z); | ||||
|         return node; | ||||
|     @Override | ||||
|     protected Spatial translate(Item item) { | ||||
|         return item.accept(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a representation of a figure | ||||
|      * | ||||
|      * @param figure the figure to be represented | ||||
|      * @return the geometry representing the figure | ||||
|      * Adds the existing items from the board to the view. | ||||
|      * This method should be called during initialization to ensure that all current items in the board | ||||
|      * are visually represented. | ||||
|      */ | ||||
|     private Spatial createBox(Figure figure) { | ||||
|         final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f, | ||||
|                                 0.3f, | ||||
|                                 0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f); | ||||
|         final Geometry geometry = new Geometry(FIGURE, box); | ||||
|         geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor())); | ||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); | ||||
|     protected void addExisting() { | ||||
|         board.getItems().forEach(this::add); | ||||
|     } | ||||
|  | ||||
|         return geometry; | ||||
|         /** | ||||
|      * Handles the event when an item is removed from the ship map. | ||||
|      * Removes the visual representation of the item from the view if it belongs to the synchronized ship map. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been removed from the ship map | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemRemovedEvent event) { | ||||
|         if (board == event.board()) | ||||
|             delete(event.item()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new {@link Material} with the specified color. | ||||
|      * If the color includes transparency (i.e., alpha value less than 1), | ||||
|      * the material's render state is set to use alpha blending, allowing for | ||||
|      * semi-transparent rendering. | ||||
|      * Handles the event when an item is added to the ship map. | ||||
|      * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map. | ||||
|      * | ||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value | ||||
|      *              of the color is less than 1, the material will support transparency. | ||||
|      * @return a {@link Material} instance configured with the specified color and, | ||||
|      * if necessary, alpha blending enabled. | ||||
|      * @param event the event indicating that an item has been added to the ship map | ||||
|      */ | ||||
|     private Material createColoredMaterial(ColorRGBA color) { | ||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); | ||||
|         if (color.getAlpha() < 1f) | ||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         material.setColor(COLOR, color); | ||||
|         return material; | ||||
|     @Override | ||||
|     public void receivedEvent(ItemAddedEvent event) { | ||||
|         if (board == event.board()){ | ||||
|             add(event.item()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
|      * | ||||
|      * @param rot the rotation of the battleship | ||||
|      * @return the rotation angle in radians | ||||
|      */ | ||||
|     private static float calculateRotationAngle(Rotation rot) { | ||||
|         return switch (rot) { | ||||
|             case RIGHT -> HALF_PI; | ||||
|             case DOWN -> 0f; | ||||
|             case LEFT -> -HALF_PI; | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,5 +1,9 @@ | ||||
| package pp.monopoly.game.client; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
|  | ||||
| /** | ||||
|  * Represents the active client state in the Monopoly game. | ||||
|  * Extends {@link ClientState}. | ||||
| @@ -15,4 +19,22 @@ public class ActiveState extends ClientState { | ||||
|     ActiveState(ClientGameLogic logic) { | ||||
|         super(logic); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     boolean isTurn() { | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     void recivedNextPlayerTurn(NextPlayerTurn msg) { | ||||
|         logic.getBoard().clear(); | ||||
|         for (Player player : logic.getPlayerHandler().getPlayers()) { | ||||
|             logic.getBoard().add(player.getFigure()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     void recivedViewAssetsResponse(ViewAssetsResponse msg) { | ||||
|          | ||||
|     } | ||||
| } | ||||
| @@ -5,8 +5,10 @@ import java.lang.System.Logger.Level; | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import pp.monopoly.message.client.ClientMessage; | ||||
| import pp.monopoly.message.server.BuildInfo; | ||||
| import pp.monopoly.message.server.BuyPropertyRequest; | ||||
| import pp.monopoly.message.server.DiceResult; | ||||
| import pp.monopoly.message.server.EventDrawCard; | ||||
| @@ -22,9 +24,11 @@ import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.message.server.TradeRequest; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.IntPoint; | ||||
| import pp.monopoly.model.Hotel; | ||||
| import pp.monopoly.model.House; | ||||
| import pp.monopoly.model.TradeHandler; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.notification.ClientStateEvent; | ||||
| import pp.monopoly.notification.DiceRollEvent; | ||||
| import pp.monopoly.notification.ButtonStatusEvent; | ||||
| @@ -33,6 +37,7 @@ import pp.monopoly.notification.GameEvent; | ||||
| import pp.monopoly.notification.GameEventBroker; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.InfoTextEvent; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.PopUpEvent; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.monopoly.notification.SoundEvent; | ||||
| @@ -54,7 +59,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|     private final List<GameEventListener> listeners = new ArrayList<>(); | ||||
|  | ||||
|     /** The game board representing the player's current state. */ | ||||
|     private Board board; | ||||
|     private Board board = new Board(10, 10, this); | ||||
|  | ||||
|     /** The current state of the client game logic. */ | ||||
|     private ClientState state = new LobbyState(this); | ||||
| @@ -121,15 +126,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         return tradeHandler; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the preview figure to the specified position. | ||||
|      * | ||||
|      * @param pos the new position for the preview figure | ||||
|      */ | ||||
|     public void movePreview(IntPoint pos) { | ||||
|         state.movePreview(pos); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the informational text to be displayed to the player. | ||||
|      * | ||||
| @@ -204,32 +200,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         state.update(delta); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the result of a dice roll. | ||||
|      * | ||||
|      * @param msg the message containing the dice roll result | ||||
|      */ | ||||
|     public boolean isTurn() { | ||||
|         return state.isTurn(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void received(DiceResult msg) { | ||||
|         playSound(Sound.DICE_ROLL); | ||||
|         notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles drawing an event card. | ||||
|      * | ||||
|      * @param msg the message containing the drawn card details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(EventDrawCard msg) { | ||||
|         notifyListeners(new EventCardEvent(msg.getCardDescription())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the game over message. | ||||
|      * | ||||
|      * @param msg the message containing game over details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(GameOver msg) { | ||||
|         if (msg.isWinner()) { | ||||
| @@ -241,23 +226,17 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the start of the game. | ||||
|      * | ||||
|      * @param msg the game start message | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(GameStart msg) { | ||||
|         playerHandler = msg.getPlayerHandler(); | ||||
|         setState(new WaitForTurnState(this)); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             board.add(player.getFigure()); | ||||
|         } | ||||
|         notifyListeners(new ButtonStatusEvent(false)); | ||||
|         notifyListeners(new UpdatePlayerView()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles jail-related events. | ||||
|      * | ||||
|      * @param msg the message containing jail event details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(JailEvent msg) { | ||||
|         if (msg.isGoingToJail()) { | ||||
| @@ -266,11 +245,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the status of a player. | ||||
|      * | ||||
|      * @param msg the message containing player status update details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(PlayerStatusUpdate msg) { | ||||
|         playerHandler = msg.getPlayerHandler(); | ||||
| @@ -278,31 +252,16 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         notifyListeners(new UpdatePlayerView()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles timeout warnings. | ||||
|      * | ||||
|      * @param msg the message containing timeout warning details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(TimeOutWarning msg) { | ||||
|         notifyListeners(new PopUpEvent("timeout", msg)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays the player's assets in response to a server query. | ||||
|      * | ||||
|      * @param msg the message containing the player's assets | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(ViewAssetsResponse msg) { | ||||
|         boardManager = msg.getboard(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles trade replies from other players. | ||||
|      * | ||||
|      * @param msg the message containing the trade reply | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(TradeReply msg) { | ||||
|         if (msg.isAccepted()) { | ||||
| @@ -314,24 +273,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles trade requests from other players. | ||||
|      * | ||||
|      * @param msg the message containing the trade request details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(TradeRequest msg) { | ||||
|         tradeHandler = msg.getTradeHandler(); | ||||
|         notifyListeners(new PopUpEvent("tradeRequest", msg)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the transition to the next player's turn. | ||||
|      * | ||||
|      * @param msg the message indicating it's the next player's turn | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(NextPlayerTurn msg) { | ||||
|         setState(new ActiveState(this)); | ||||
|         notifyListeners(new ButtonStatusEvent(true)); | ||||
|     } | ||||
|  | ||||
| @@ -357,4 +307,18 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|             notifyListeners(new PopUpEvent("ReceivedRent", msg)); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void received(BuildInfo msg) { | ||||
|         System.out.println("TRIGGER BUILD INFO"); | ||||
|         if (msg.isAdded()) { | ||||
|             BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())); | ||||
|             if (property.getHotel() == 1 ) { | ||||
|                 board.add(new Hotel(property.getId())); | ||||
|             } else { | ||||
|                 board.add(new House( property.getHouses(), property.getId())); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -11,7 +11,11 @@ import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import pp.monopoly.model.IntPoint; | ||||
| import pp.monopoly.message.server.GameStart; | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.PlayerStatusUpdate; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
|  | ||||
| /** | ||||
|  * Defines the behavior and state transitions for the client-side game logic in Monopoly. | ||||
| @@ -54,17 +58,39 @@ abstract class ClientState { | ||||
|      * | ||||
|      * @return true if the player's turn should be shown, false otherwise | ||||
|      */ | ||||
|     boolean showTurn() { | ||||
|     boolean isTurn() { | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the preview figure to the specified position on the game board. | ||||
|      * Starts the battle based on the server message. | ||||
|      * | ||||
|      * @param pos the new position for the preview figure | ||||
|      * @param msg the message indicating whose turn it is to shoot | ||||
|      */ | ||||
|     void movePreview(IntPoint pos) { | ||||
|         ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS | ||||
|     void receivedGameStart(GameStart msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updateds the view based on the new player status. | ||||
|      * | ||||
|      * @param msg the message containing the new player status | ||||
|      */ | ||||
|     void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|      | ||||
|  | ||||
|     void recivedNextPlayerTurn(NextPlayerTurn  msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     void recivedNotificationMessage(NotificationMessage  msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     void recivedViewAssetsResponse(ViewAssetsResponse  msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -1,5 +1,7 @@ | ||||
| package pp.monopoly.game.client; | ||||
|  | ||||
| import pp.monopoly.message.server.GameStart; | ||||
|  | ||||
| /** | ||||
|  * Represents the lobby state of the client in the Monopoly game. | ||||
|  * Extends {@link ClientState}. | ||||
| @@ -14,4 +16,9 @@ public class LobbyState extends ClientState { | ||||
|     LobbyState(ClientGameLogic logic) { | ||||
|         super(logic); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     void receivedGameStart(GameStart msg) { | ||||
|         logic.setState(new WaitForTurnState(logic)); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,5 +1,7 @@ | ||||
| package pp.monopoly.game.client; | ||||
|  | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
|  | ||||
| /** | ||||
|  * Represents the state where the client is waiting for their turn in the Monopoly game. | ||||
|  * Extends {@link ClientState}. | ||||
| @@ -14,4 +16,14 @@ public class WaitForTurnState extends ClientState { | ||||
|     WaitForTurnState(ClientGameLogic logic) { | ||||
|         super(logic); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     boolean isTurn() { | ||||
|         return true; | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     void recivedNextPlayerTurn(NextPlayerTurn msg) { | ||||
|         logic.setState(new ActiveState(logic)); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -7,6 +7,8 @@ import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import pp.monopoly.MonopolyConfig; | ||||
| import pp.monopoly.message.client.AlterProperty; | ||||
| import pp.monopoly.message.client.BuyPropertyResponse; | ||||
| @@ -18,6 +20,7 @@ import pp.monopoly.message.client.RollDice; | ||||
| import pp.monopoly.message.client.TradeOffer; | ||||
| import pp.monopoly.message.client.TradeResponse; | ||||
| import pp.monopoly.message.client.ViewAssetsRequest; | ||||
| import pp.monopoly.message.server.BuildInfo; | ||||
| import pp.monopoly.message.server.GameOver; | ||||
| import pp.monopoly.message.server.GameStart; | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
| @@ -95,6 +98,17 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sends a message to all players in the game. | ||||
|      * | ||||
|      * @param msg the ServerMessage to send | ||||
|      */ | ||||
|     void sendAll(ServerMessage msg) { | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             send(player, msg); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a new player to the game if the game is in the LOBBY state and the maximum | ||||
|      * player limit has not been reached. | ||||
| @@ -209,7 +223,9 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             String name = msg.getName(); | ||||
|             String truc = name.length() > 10 ? name.substring(0, 15) : name; | ||||
|             player.setName(truc); | ||||
|             player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure())); | ||||
|             Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure()); | ||||
|             player.setFigure(figure); | ||||
|             // board.addFigure(figure); | ||||
|             playerHandler.setPlayerReady(player, true);     | ||||
|             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); | ||||
|         } | ||||
| @@ -407,6 +423,8 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|                 if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) { | ||||
|                     field.build(); | ||||
|                     updateAllPlayers(); | ||||
|                     sendAll( new BuildInfo(field.getId(), true)); | ||||
|                     sender.pay(field.getHousePrice()); | ||||
|                 } | ||||
|             } | ||||
| @@ -414,11 +432,12 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|                 if (boardManager.canSell(field)) { | ||||
|                     field.sell(); | ||||
|                     updateAllPlayers(); | ||||
|                     sendAll( new BuildInfo(field.getId(), false)); | ||||
|                     sender.earnMoney(field.getHousePrice() / 2); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         updateAllPlayers(); | ||||
|     } | ||||
|  | ||||
| @@ -429,9 +448,9 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|         } else if (msg.getKeyword().equals("PayJail")) { | ||||
|             playerHandler.getPlayerById(from).payBail(); | ||||
|         } else if(msg.getKeyword().equals("hack")) { | ||||
|             for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|                 bp.build(); | ||||
|             } | ||||
|             // for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|             //     bp.build(); | ||||
|             // } | ||||
|             for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) { | ||||
|                 field.setOwner(playerHandler.getPlayerById(0)); | ||||
|                 playerHandler.getPlayerById(0).addProperty(field.getId()); | ||||
|   | ||||
| @@ -0,0 +1,34 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
|  | ||||
| @Serializable | ||||
| public class BuildInfo extends ServerMessage { | ||||
|  | ||||
|     private final int id; | ||||
|     private final boolean added; | ||||
|  | ||||
|     private BuildInfo() { | ||||
|         this(0, false); | ||||
|     } | ||||
|  | ||||
|     public BuildInfo(int id, boolean added) { | ||||
|         this.id = id; | ||||
|         this.added = added; | ||||
|     } | ||||
|  | ||||
|     public int getId() { | ||||
|         return id; | ||||
|     } | ||||
|  | ||||
|     public boolean isAdded() { | ||||
|         return added; | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     public void accept(ServerInterpreter interpreter) { | ||||
|         interpreter.received(this); | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -91,16 +91,23 @@ public interface ServerInterpreter { | ||||
|     void received(NextPlayerTurn msg); | ||||
|      | ||||
|     /** | ||||
|      * Handles a NextPlayerTurn message received from the server. | ||||
|      * Handles a BuyPropertyRequest message received from the server. | ||||
|      * | ||||
|      * @param msg the NextPlayerTurn message received | ||||
|      * @param msg the BuyPropertyRequest message received | ||||
|      */ | ||||
|     void received(BuyPropertyRequest msg); | ||||
|  | ||||
|     /** | ||||
|      * Handles a NextPlayerTurn message received from the server. | ||||
|      * Handles a NotificationMessage message received from the server. | ||||
|      * | ||||
|      * @param msg the NextPlayerTurn message received | ||||
|      * @param msg the NotificationMessage message received | ||||
|      */ | ||||
|     void received(NotificationMessage msg); | ||||
|  | ||||
|     /** | ||||
|      * Handles a BuildInfo message received from the server. | ||||
|      * | ||||
|      * @param msg the BuildInfo message received | ||||
|      */ | ||||
|     void received(BuildInfo msg); | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,3 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| @@ -66,7 +59,34 @@ public class Board { | ||||
|      */ | ||||
|     private void addItem(Item item) { | ||||
|         items.add(item); | ||||
|         notifyListeners((GameEvent) new ItemAddedEvent(item, null)); | ||||
|         notifyListeners(new ItemAddedEvent(this, item)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a figure to the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param figure the figure to be added to the map | ||||
|      */ | ||||
|     public void add(Figure figure) { | ||||
|         addItem(figure); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a house to the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param house the house to be added to the map | ||||
|      */ | ||||
|     public void add(House house) { | ||||
|         addItem(house); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a hotel to the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param hotel the hotel to be added to the map | ||||
|      */ | ||||
|     public void add(Hotel hotel) { | ||||
|         addItem(hotel); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -76,7 +96,11 @@ public class Board { | ||||
|      */ | ||||
|     public void remove(Item item) { | ||||
|         items.remove(item); | ||||
|         notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt | ||||
|         notifyListeners((GameEvent) new ItemRemovedEvent(this, item));  | ||||
|     } | ||||
|  | ||||
|     public void removePlayers() { | ||||
|         items.removeIf(item -> item instanceof Figure); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -96,6 +120,33 @@ public class Board { | ||||
|     private <T extends Item> Stream<T> getItems(Class<T> clazz) { | ||||
|         return items.stream().filter(clazz::isInstance).map(clazz::cast); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Returns a stream of all figures currently on the map. | ||||
|      *  | ||||
|      * @return a stream of all figures on the map | ||||
|      */ | ||||
|     public Stream<Figure> getFigures() { | ||||
|         return getItems(Figure.class); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a stream of all houses currently on the map. | ||||
|      *  | ||||
|      * @return a stream of all houses on the map | ||||
|      */ | ||||
|     public Stream<House> getHouses() { | ||||
|         return getItems(House.class); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a stream of all hotels currently on the map. | ||||
|      *  | ||||
|      * @return a stream of all hotels on the map | ||||
|      */ | ||||
|     public Stream<Hotel> getHotels() { | ||||
|         return getItems(Hotel.class); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns an unmodifiable list of all items currently on the map. | ||||
| @@ -124,28 +175,6 @@ public class Board { | ||||
|         return height; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Validates whether the specified position is within the map boundaries. | ||||
|      * | ||||
|      * @param pos the position to validate | ||||
|      * @return true if the position is within the map, false otherwise | ||||
|      */ | ||||
|     public boolean isValid(IntPosition pos) { | ||||
|         return isValid(pos.getX(), pos.getY()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if the specified coordinates are within the map boundaries. | ||||
|      * | ||||
|      * @param x the x-coordinate to validate | ||||
|      * @param y the y-coordinate to validate | ||||
|      * @return true if the coordinates are valid, false otherwise | ||||
|      */ | ||||
|     public boolean isValid(int x, int y) { | ||||
|         return x >= 0 && x < width && | ||||
|                y >= 0 && y < height; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a string representation of the map. | ||||
|      * | ||||
|   | ||||
| @@ -1,28 +1,22 @@ | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import static java.lang.Math.min; | ||||
| import java.util.Collections; | ||||
| import java.util.HashSet; | ||||
| import java.util.Set; | ||||
| import java.util.Random; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| @Serializable | ||||
| public class Figure implements Item{ | ||||
|     private final String type; | ||||
|     private final int length; // The length of the Figure | ||||
|     private int x;            // The x-coordinate of the Figure's position | ||||
|     private int y;            // The y-coordinate of the Figure's position | ||||
|     private Vector3f position; | ||||
|     private Rotation rot;     // The rotation of the Figure | ||||
|     private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization. Initializes a Figure with length 0, | ||||
|      * at position (0, 0), with a default rotation of RIGHT. | ||||
|      * at position (0, 0), with a default rotation of NORTH. | ||||
|      */ | ||||
|     private Figure() { | ||||
|         this(0, 0, 0, Rotation.RIGHT, "cube"); | ||||
|         this(null, Rotation.NORTH, ""); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -30,14 +24,12 @@ public class Figure implements Item{ | ||||
|      * | ||||
|      * @param length the length of the Figure | ||||
|      * @param x      the x-coordinate of the Figure's initial position | ||||
|      * @param y      the y-coordinate of the Figure's initial position | ||||
|      * @param z      the z-coordinate of the Figure's initial position | ||||
|      * @param rot    the rotation of the Figure | ||||
|      */ | ||||
|     public Figure(int length, int x, int y, Rotation rot, String type) { | ||||
|         this.x = x; | ||||
|         this.y = y; | ||||
|     public Figure(Vector3f position, Rotation rot, String type) { | ||||
|         this.position = calculateFieldPosition(0); | ||||
|         this.rot = rot; | ||||
|         this.length = length; | ||||
|         this.type = type; | ||||
|     } | ||||
|  | ||||
| @@ -46,8 +38,17 @@ public class Figure implements Item{ | ||||
|      * | ||||
|      * @return the x-coordinate of the Figure | ||||
|      */ | ||||
|     public int getX() { | ||||
|         return x; | ||||
|     public float getX() { | ||||
|         return position.getX(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the current z-coordinate of the Figure's position. | ||||
|      * | ||||
|      * @return the z-coordinate of the Figure | ||||
|      */ | ||||
|     public float getZ() { | ||||
|         return position.getZ(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -55,19 +56,17 @@ public class Figure implements Item{ | ||||
|      * | ||||
|      * @return the y-coordinate of the Figure | ||||
|      */ | ||||
|     public int getY() { | ||||
|         return y; | ||||
|     public float getY() { | ||||
|         return position.getY(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the Figure to the specified coordinates. | ||||
|      * Returns the current position of the Figure. | ||||
|      * | ||||
|      * @param x the new x-coordinate of the Figure's position | ||||
|      * @param y the new y-coordinate of the Figure's position | ||||
|      * @return the position of the Figure | ||||
|      */ | ||||
|     public void moveTo(int x, int y) { | ||||
|         this.x = x; | ||||
|         this.y = y; | ||||
|     public Vector3f getPos() { | ||||
|         return position; | ||||
|     } | ||||
|      | ||||
|     /** | ||||
| @@ -75,8 +74,8 @@ public class Figure implements Item{ | ||||
|      * | ||||
|      * @param pos the new position of the Figure | ||||
|      */ | ||||
|     public void moveTo(IntPosition pos) { | ||||
|         moveTo(pos.getX(), pos.getY()); | ||||
|     public void moveTo(Vector3f pos) { | ||||
|         position = pos; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -85,85 +84,62 @@ public class Figure implements Item{ | ||||
|      * @param fieldId the position to move to | ||||
|      */ | ||||
|     public void moveTo(int fieldId) { | ||||
|         moveTo(fieldIdToPosition(fieldId)); | ||||
|         moveTo(calculateFieldPosition(fieldId)); | ||||
|     } | ||||
|  | ||||
|     private IntPoint fieldIdToPosition(int fieldId) { | ||||
|         if (fieldId < 0 || fieldId > 39) { | ||||
|             throw new IllegalArgumentException("Invalid fieldId: " + fieldId); | ||||
|     private Vector3f calculateFieldPosition(int fieldID) { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|  | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -9.1f; baseZ = -9.1f; break; | ||||
|             case 1: baseX = -6.5f; baseZ = -9.1f; break; | ||||
|             case 2: baseX = -4.9f; baseZ = -9.1f; break; | ||||
|             case 3: baseX = -3.3f; baseZ = -9.1f; break; | ||||
|             case 4: baseX = -1.6f; baseZ = -9.1f; break; | ||||
|             case 5: baseX =  0.0f; baseZ = -9.1f; break; | ||||
|             case 6: baseX =  1.6f; baseZ = -9.1f; break; | ||||
|             case 7: baseX =  3.3f; baseZ = -9.1f; break; | ||||
|             case 8: baseX =  4.9f; baseZ = -9.1f; break; | ||||
|             case 9: baseX =  6.5f; baseZ = -9.1f; break; | ||||
|             case 10: baseX = 9.1f; baseZ = -9.1f; break;  | ||||
|             case 11: baseX = 9.1f; baseZ = -6.5f; break; | ||||
|             case 12: baseX = 9.1f; baseZ = -4.9f; break; | ||||
|             case 13: baseX = 9.1f; baseZ = -3.3f; break; | ||||
|             case 14: baseX = 9.1f; baseZ = -1.6f; break; | ||||
|             case 15: baseX = 9.1f; baseZ =  0.0f; break; | ||||
|             case 16: baseX = 9.1f; baseZ =  1.6f; break; | ||||
|             case 17: baseX = 9.1f; baseZ =  3.3f; break; | ||||
|             case 18: baseX = 9.1f; baseZ =  4.9f; break; | ||||
|             case 19: baseX = 9.1f; baseZ =  6.5f; break; | ||||
|             case 20: baseX = 9.1f; baseZ =  9.1f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  9.1f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  9.1f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  9.1f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  9.1f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  9.1f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 9.1f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 9.1f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 9.1f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 9.1f; break; | ||||
|             case 30: baseX = -9.1f; baseZ = 9.1f; break; | ||||
|             case 31: baseX = -9.1f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -9.1f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -9.1f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -9.1f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -9.1f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -9.1f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -9.1f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -9.1f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -9.1f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|  | ||||
|         // Determine which edge and position along the edge | ||||
|         if (fieldId <= 9) { | ||||
|             // Bottom edge: From (-10, -10) to (10, -10) | ||||
|             int x = -10 + fieldId * 2; | ||||
|             return new IntPoint(x, -10); | ||||
|         } else if (fieldId <= 19) { | ||||
|             // Right edge: From (10, -10) to (10, 10) | ||||
|             int y = -10 + (fieldId - 10) * 2; | ||||
|             return new IntPoint(10, y); | ||||
|         } else if (fieldId <= 29) { | ||||
|             // Top edge: From (10, 10) to (-10, 10) | ||||
|             int x = 10 - (fieldId - 20) * 2; | ||||
|             return new IntPoint(x, 10); | ||||
|         } else { | ||||
|             // Left edge: From (-10, 10) to (-10, -10) | ||||
|             int y = 10 - (fieldId - 30) * 2; | ||||
|             return new IntPoint(-10, y); | ||||
|         } | ||||
|     } | ||||
|         float xOffset = new Random().nextFloat(); | ||||
|         float zOffset = new Random().nextFloat(); | ||||
|  | ||||
|     private Rotation fieldIdToRotation(int fieldId) { | ||||
|         if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN; | ||||
|         else if (fieldId <= 20) return Rotation.LEFT; | ||||
|         else if (fieldId <= 30) return Rotation.UP; | ||||
|         else if (fieldId <= 39) return Rotation.RIGHT; | ||||
|         else throw new IllegalArgumentException(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the length of the Figure. | ||||
|      * | ||||
|      * @return the length of the Figure | ||||
|      */ | ||||
|     public int getLength() { | ||||
|         return length; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation. | ||||
|      * | ||||
|      * @return the minimum x-coordinate of the Figure | ||||
|      */ | ||||
|     public int getMinX() { | ||||
|         return x + min(0, (length - 1) * rot.dx()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation. | ||||
|      * | ||||
|      * @return the maximum x-coordinate of the Figure | ||||
|      */ | ||||
|     public int getMaxX() { | ||||
|         return x + max(0, (length - 1) * rot.dx()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation. | ||||
|      * | ||||
|      * @return the minimum y-coordinate of the Figure | ||||
|      */ | ||||
|     public int getMinY() { | ||||
|         return y + min(0, (length - 1) * rot.dy()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation. | ||||
|      * | ||||
|      * @return the maximum y-coordinate of the Figure | ||||
|      */ | ||||
|     public int getMaxY() { | ||||
|         return y + max(0, (length - 1) * rot.dy()); | ||||
|         //TODO adjust y pos | ||||
|         return new Vector3f(baseX + xOffset, 1, baseZ + zOffset); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -184,99 +160,6 @@ public class Figure implements Item{ | ||||
|         this.rot = rot; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates the Figure by 90 degrees clockwise. | ||||
|      */ | ||||
|     public void rotated() { | ||||
|         setRotation(rot.rotate()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attempts to hit the Figure at the specified position. | ||||
|      * If the position is part of the Figure, the hit is recorded. | ||||
|      * | ||||
|      * @param x the x-coordinate of the position to hit | ||||
|      * @param y the y-coordinate of the position to hit | ||||
|      * @return true if the position is part of the Figure, false otherwise | ||||
|      * @see #contains(int, int) | ||||
|      */ | ||||
|     public boolean hit(int x, int y) { | ||||
|         if (!contains(x, y)) | ||||
|             return false; | ||||
|         damaged.add(new IntPoint(x, y)); | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attempts to hit the Figure at the specified position. | ||||
|      * If the position is part of the Figure, the hit is recorded. | ||||
|      * This is a convenience method for {@linkplain #hit(int, int)}. | ||||
|      * | ||||
|      * @param position the position to hit | ||||
|      * @return true if the position is part of the Figure, false otherwise | ||||
|      */ | ||||
|     public boolean hit(IntPosition position) { | ||||
|         return hit(position.getX(), position.getY()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the positions of this Figure that have been hit. | ||||
|      * | ||||
|      * @return a set of positions that have been hit | ||||
|      * @see #hit(int, int) | ||||
|      */ | ||||
|     public Set<IntPoint> getDamaged() { | ||||
|         return Collections.unmodifiableSet(damaged); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks whether the specified position is covered by the Figure. This method does | ||||
|      * not record a hit, only checks coverage. | ||||
|      * This is a convenience method for {@linkplain #contains(int, int)}. | ||||
|      * | ||||
|      * @param pos the position to check | ||||
|      * @return true if the position is covered by the Figure, false otherwise | ||||
|      */ | ||||
|     public boolean contains(IntPosition pos) { | ||||
|         return contains(pos.getX(), pos.getY()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks whether the specified position is covered by the Figure. This method does | ||||
|      * not record a hit, only checks coverage. | ||||
|      * | ||||
|      * @param x the x-coordinate of the position to check | ||||
|      * @param y the y-coordinate of the position to check | ||||
|      * @return true if the position is covered by the Figure, false otherwise | ||||
|      */ | ||||
|     public boolean contains(int x, int y) { | ||||
|         return getMinX() <= x && x <= getMaxX() && | ||||
|                getMinY() <= y && y <= getMaxY(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Determines if the Figure has been completely destroyed. A Figure is considered | ||||
|      * destroyed if all of its positions have been hit. | ||||
|      * | ||||
|      * @return true if the Figure is destroyed, false otherwise | ||||
|      * @see #hit(int, int) | ||||
|      */ | ||||
|     public boolean isDestroyed() { | ||||
|         return damaged.size() == length; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks whether this Figure collides with another Figure. Two Figures collide | ||||
|      * if any of their occupied positions overlap. | ||||
|      * | ||||
|      * @param other the other Figure to check collision with | ||||
|      * @return true if the Figures collide, false otherwise | ||||
|      */ | ||||
|     public boolean collidesWith(Figure other) { | ||||
|         return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() && | ||||
|                other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a string representation of the Figure, including its length, position, | ||||
|      * and rotation. | ||||
| @@ -285,7 +168,7 @@ public class Figure implements Item{ | ||||
|      */ | ||||
|     @Override | ||||
|     public String toString() { | ||||
|         return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}';  //NON-NLS | ||||
|         return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}';  //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -0,0 +1,99 @@ | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| public class Hotel implements Item{ | ||||
|     /** | ||||
|      * The ID of the field the hotel is on. | ||||
|      */ | ||||
|     private final int fieldID; | ||||
|      | ||||
|     /** | ||||
|      * Creates a new hotel with fieldID 0. | ||||
|      */ | ||||
|     private Hotel() { | ||||
|         this.fieldID = 0; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new hotel on the given field. | ||||
|      * | ||||
|      * @param fieldID the ID of the field the hotel is on | ||||
|      */ | ||||
|     public Hotel(int fieldID) { | ||||
|         this.fieldID = fieldID; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public <T> T accept(Visitor<T> visitor) { | ||||
|         return visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the position of the building on the field. | ||||
|      * | ||||
|      * @return the position of the building on the field | ||||
|      */ | ||||
|     public Vector3f getPos() { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|      | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||
|             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||
|             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||
|             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||
|             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||
|             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||
|             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||
|             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||
|             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||
|             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||
|             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||
|             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||
|             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||
|             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||
|             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||
|             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||
|             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||
|             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||
|             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||
|             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||
|             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||
|             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||
|             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|      | ||||
|         return new Vector3f(baseX, 0, baseZ); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public Rotation getRot() { | ||||
|         // TODO | ||||
|         return Rotation.NORTH;         | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,130 @@ | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * A class representing a house in the Monopoly game. | ||||
|  */ | ||||
| @Serializable | ||||
| public class House implements Item{ | ||||
|     /** | ||||
|      * The stage of the house. | ||||
|      */ | ||||
|     private final int stage; | ||||
|     private final int fieldID; | ||||
|  | ||||
|     /** | ||||
|      * Creates a new house with stage 0. | ||||
|      */ | ||||
|     private House() { | ||||
|         this.stage = 0; | ||||
|         this.fieldID = 0; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new house with the given stage. | ||||
|      * | ||||
|      * @param stage the stage of the house | ||||
|      */ | ||||
|     public House(int stage, int fieldID) { | ||||
|         this.stage = stage; | ||||
|         this.fieldID = fieldID; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the stage of the house. | ||||
|      * | ||||
|      * @return the stage of the house | ||||
|      */ | ||||
|     public int getStage() { | ||||
|         return stage; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public <T> T accept(Visitor<T> visitor) { | ||||
|         return visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the position of the building on the field. | ||||
|      * | ||||
|      * @return the position of the building on the field | ||||
|      */ | ||||
|     public Vector3f getPos() { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|      | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||
|             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||
|             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||
|             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||
|             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||
|             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||
|             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||
|             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||
|             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||
|             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||
|             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||
|             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||
|             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||
|             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||
|             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||
|             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||
|             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||
|             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||
|             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||
|             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||
|             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||
|             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||
|             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|      | ||||
|         return new Vector3f(baseX, 0, baseZ); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public Rotation getRot() { | ||||
|         //TODO | ||||
|         return Rotation.NORTH; | ||||
|     } | ||||
|  | ||||
|     public Quaternion getAlignment() { | ||||
|         Quaternion rotation = new Quaternion(); | ||||
|         if (fieldID >= 1 && fieldID <= 10) { | ||||
|             rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|         } else if (fieldID >= 21 && fieldID <= 30) { | ||||
|             rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|         } else if (fieldID >= 31 && fieldID <= 39) { | ||||
|             rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); | ||||
|         } | ||||
|         return rotation; | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -7,6 +7,8 @@ | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| /** | ||||
|  * An interface representing any item on a board | ||||
|  * It extends the IntPosition interface to provide position information. | ||||
| @@ -28,4 +30,19 @@ public interface Item { | ||||
|      * @param visitor the visitor performing operations on the item | ||||
|      */ | ||||
|     void accept(VoidVisitor visitor); | ||||
|  | ||||
|     /** | ||||
|      * Returns the rotation of the item on the board. | ||||
|      * | ||||
|      * @return the rotation of the item on the board | ||||
|      */ | ||||
|     Rotation getRot(); | ||||
|  | ||||
|     /** | ||||
|      * Returns the position of the item on the board. | ||||
|      * | ||||
|      * @return the position of the item on the board | ||||
|      */ | ||||
|     Vector3f getPos(); | ||||
|      | ||||
| } | ||||
|   | ||||
| @@ -1,67 +1,108 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| /** | ||||
|  * Represents the rotation of a Item and provides functionality related to rotation. | ||||
|  */ | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import java.io.Serializable; | ||||
|  | ||||
| import static pp.util.FloatMath.PI; | ||||
| import static pp.util.FloatMath.TWO_PI; | ||||
|  | ||||
| /** | ||||
|  * Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions. | ||||
|  */ | ||||
| public enum Rotation implements Serializable { | ||||
|     /** | ||||
|      * Represents the item facing upwards. | ||||
|      * Represents the item facing north (positive Z-axis). | ||||
|      */ | ||||
|     UP, | ||||
|     NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)), | ||||
|     /** | ||||
|      * Represents the item facing rightwards. | ||||
|      * Represents the item facing south (negative Z-axis). | ||||
|      */ | ||||
|     RIGHT, | ||||
|     SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)), | ||||
|     /** | ||||
|      * Represents the item facing downwards. | ||||
|      * Represents the item facing west (negative X-axis). | ||||
|      */ | ||||
|     DOWN, | ||||
|     WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)), | ||||
|     /** | ||||
|      * Represents the item facing leftwards. | ||||
|      * Represents the item facing east (positive X-axis). | ||||
|      */ | ||||
|     LEFT; | ||||
|     EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y)); | ||||
|  | ||||
|     /** | ||||
|      * Gets the change in x-coordinate corresponding to this rotation. | ||||
|      * | ||||
|      * @return the change in x-coordinate | ||||
|      */ | ||||
|     public int dx() { | ||||
|         return switch (this) { | ||||
|             case UP, DOWN -> 0; | ||||
|             case RIGHT -> 1; | ||||
|             case LEFT -> -1; | ||||
|         }; | ||||
|     private final float radians; | ||||
|     private final Quaternion rotation; | ||||
|  | ||||
|     Rotation(float radians, Quaternion rotation) { | ||||
|         this.radians = radians; | ||||
|         this.rotation = rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the change in y-coordinate corresponding to this rotation. | ||||
|      * Gets the 3D rotation quaternion corresponding to this rotation. | ||||
|      * | ||||
|      * @return the change in y-coordinate | ||||
|      * @return the rotation as a {@link Quaternion}. | ||||
|      */ | ||||
|     public int dy() { | ||||
|         return switch (this) { | ||||
|             case UP -> 1; | ||||
|             case LEFT, RIGHT -> 0; | ||||
|             case DOWN -> -1; | ||||
|         }; | ||||
|     public Quaternion toQuaternion() { | ||||
|         return rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates the orientation clockwise and returns the next rotation. | ||||
|      * Gets the rotation in radians. | ||||
|      * | ||||
|      * @return the next rotation after rotating clockwise | ||||
|      * @return the rotation in radians. | ||||
|      */ | ||||
|     public Rotation rotate() { | ||||
|     public float radians() { | ||||
|         return radians; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation. | ||||
|      * | ||||
|      * @return the next rotation after rotating clockwise. | ||||
|      */ | ||||
|     public Rotation rotateClockwise() { | ||||
|         return values()[(ordinal() + 1) % values().length]; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation. | ||||
|      * | ||||
|      * @return the next rotation after rotating counterclockwise. | ||||
|      */ | ||||
|     public Rotation rotateCounterclockwise() { | ||||
|         return values()[(ordinal() - 1 + values().length) % values().length]; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates by the specified radians and returns the corresponding rotation. | ||||
|      * Valid radians are multiples of PI/2. | ||||
|      * | ||||
|      * @param radians the radians to rotate. Must be a multiple of PI/2. | ||||
|      * @return the resulting rotation. | ||||
|      * @throws IllegalArgumentException if the radians are not a multiple of PI/2. | ||||
|      */ | ||||
|     public Rotation rotateByRadians(float radians) { | ||||
|         if ((radians % (PI / 2)) != 0) { | ||||
|             throw new IllegalArgumentException("Radians must be a multiple of PI/2."); | ||||
|         } | ||||
|         int steps = (int) ((radians / (PI / 2)) % values().length); | ||||
|         if (steps < 0) { | ||||
|             steps += values().length; // Normalize negative steps. | ||||
|         } | ||||
|         return values()[(ordinal() + steps) % values().length]; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Finds the rotation closest to the specified radians value. | ||||
|      * | ||||
|      * @param radians the radians value. | ||||
|      * @return the nearest rotation. | ||||
|      */ | ||||
|     public static Rotation closestToRadians(float radians) { | ||||
|         float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI. | ||||
|         if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH; | ||||
|         if (normalized < 3 * PI / 4) return EAST; | ||||
|         if (normalized < 5 * PI / 4) return SOUTH; | ||||
|         return WEST; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,3 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| /** | ||||
| @@ -22,4 +15,20 @@ public interface Visitor<T> { | ||||
|      */ | ||||
|     T visit(Figure figure); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Hotel element. | ||||
|      * | ||||
|      * @param hotel the Hotel element to visit | ||||
|      * @return the result of visiting the hotel element | ||||
|      */ | ||||
|     T visit(Hotel hotel); | ||||
|  | ||||
|     /** | ||||
|      * Visits a house element. | ||||
|      * | ||||
|      * @param house the House element to visit | ||||
|      * @return the result of visiting the house element | ||||
|      */ | ||||
|     T visit(House figure); | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,3 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| /** | ||||
| @@ -19,4 +12,18 @@ public interface VoidVisitor { | ||||
|      */ | ||||
|     void visit(Figure figure); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Hotel element. | ||||
|      * | ||||
|      * @param hotel the Hotel element to visit | ||||
|      */ | ||||
|     void visit(Hotel hotel); | ||||
|  | ||||
|     /** | ||||
|      * Visits a House element. | ||||
|      * | ||||
|      * @param house the House element to visit | ||||
|      */ | ||||
|     void visit(House house); | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -6,36 +6,10 @@ import pp.monopoly.model.Item; | ||||
| /** | ||||
|  * Event that is triggered when an item is added to a board. | ||||
|  */ | ||||
| public class ItemAddedEvent { | ||||
|     private final Item item; | ||||
|     private final Board board; | ||||
| public record ItemAddedEvent(Board board, Item item) implements GameEvent { | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new ItemAddedEvent. | ||||
|      * | ||||
|      * @param item  the item that was added | ||||
|      * @param board the board to which the item was added | ||||
|      */ | ||||
|     public ItemAddedEvent(Item item, Board board) { | ||||
|         this.item = item; | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the item that was added. | ||||
|      * | ||||
|      * @return the added item | ||||
|      */ | ||||
|     public Item getItem() { | ||||
|         return item; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the board to which the item was added. | ||||
|      * | ||||
|      * @return the board | ||||
|      */ | ||||
|     public Board getBoard() { | ||||
|         return board; | ||||
|     @Override | ||||
|     public void notifyListener(GameEventListener listener) { | ||||
|         listener.receivedEvent(this); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,35 +1,15 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.notification; | ||||
|  | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Item; | ||||
|  | ||||
| /** | ||||
|  * Event when an item gets removed. | ||||
|  * | ||||
|  * Event that is triggered when an item is removed from a board. | ||||
|  */ | ||||
| public class ItemRemovedEvent { | ||||
|     private final Item item; | ||||
|     private final Board board; | ||||
| public record ItemRemovedEvent(Board board, Item item) implements GameEvent { | ||||
|  | ||||
|     public ItemRemovedEvent(Item item, Board board) { | ||||
|         this.item = item; | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     public Item getItem() { | ||||
|         return item; | ||||
|     } | ||||
|  | ||||
|     public Board getBoard() { | ||||
|         return board; | ||||
|     @Override | ||||
|     public void notifyListener(GameEventListener listener) { | ||||
|         listener.receivedEvent(this); | ||||
|     } | ||||
| } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -39,6 +39,7 @@ import pp.monopoly.message.client.RollDice; | ||||
| import pp.monopoly.message.client.TradeOffer; | ||||
| import pp.monopoly.message.client.TradeResponse; | ||||
| import pp.monopoly.message.client.ViewAssetsRequest; | ||||
| import pp.monopoly.message.server.BuildInfo; | ||||
| import pp.monopoly.message.server.BuyPropertyRequest; | ||||
| import pp.monopoly.message.server.DiceResult; | ||||
| import pp.monopoly.message.server.EventDrawCard; | ||||
| @@ -192,6 +193,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec | ||||
|         Serializer.registerClass(JailEvent.class); | ||||
|         Serializer.registerClass(AlterProperty.class); | ||||
|         Serializer.registerClass(GameOver.class); | ||||
|         Serializer.registerClass(BuildInfo.class); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
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