9 Commits

Author SHA1 Message Date
Filip Szepielewicz
f1d52c445b Tests bis T075 überarbeitet 2024-11-22 21:45:22 +01:00
Filip Szepielewicz
30e4298f88 Merge remote-tracking branch 'origin/Testhandbuch' into Testhandbuch 2024-11-17 20:38:30 +01:00
Filip Szepielewicz
7a9e84f49c Tests bis T071 erweitert 2024-11-17 20:06:47 +01:00
Filip Szepielewicz
7fce07ac19 Tests bis T070 erweitert 2024-11-17 20:00:05 +01:00
Johannes Schmelz
2496ad812a Merge branch 'main' into 'Testhandbuch'
# Conflicts:
#   Projekte/monopoly/model/src/test/java/pp/monopoly/Testhandbuch.java
2024-11-17 18:27:54 +00:00
Filip Szepielewicz
f4fb04d17e T001 - T037 überarbeitet 2024-11-15 19:46:26 +01:00
Filip Szepielewicz
1b4fee2853 T001 - T034 erster versuch 2024-11-15 08:42:56 +01:00
Filip Szepielewicz
b65f458302 T001 - T034 erster versuch 2024-11-15 08:42:11 +01:00
Filip Szepielewicz
c792a8b3fb T001 - T034 erster versuch 2024-11-14 21:58:47 +01:00
122 changed files with 1113 additions and 4657 deletions

1
.gitignore vendored
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@@ -4,7 +4,6 @@ build
# VSC # VSC
bin bin
.vscode
# IntelliJ # IntelliJ
*.iml *.iml

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@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
singleton="false">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

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@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

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@@ -1,17 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
<module name="Projekte.monopoly.server.main"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.server.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

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@@ -18,11 +18,10 @@ import com.simsilica.lemur.style.ElementId;
import static pp.battleship.Resources.lookup; import static pp.battleship.Resources.lookup;
import pp.battleship.client.gui.GameMusic; import pp.battleship.client.gui.GameMusic;
import pp.battleship.client.gui.VolumeSlider;
import pp.dialog.Dialog; import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel; import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog; import pp.dialog.TextInputDialog;
import pp.battleship.client.gui.VolumeSlider;
import static pp.util.PreferencesUtils.getPreferences; import static pp.util.PreferencesUtils.getPreferences;
/** /**

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@@ -7,23 +7,24 @@
package pp.battleship.client; package pp.battleship.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.simsilica.lemur.Button; import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container; import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label; import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField; import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout; import com.simsilica.lemur.component.SpringGridLayout;
import static pp.battleship.Resources.lookup;
import pp.battleship.server.BattleshipServer; import pp.battleship.server.BattleshipServer;
import pp.dialog.Dialog; import pp.dialog.Dialog;
import pp.dialog.DialogBuilder; import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog; import pp.dialog.SimpleDialog;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import static pp.battleship.Resources.lookup;
/** /**
* Represents a dialog for setting up a network connection in the Battleship game. * Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server. * Allows users to specify the host and port for connecting to a game server.
@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
class NetworkDialog extends SimpleDialog { class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS private static final String DEFAULT_PORT = "1234"; //NON-NLS
private final NetworkSupport network; private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST); private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT); private final TextField port = new TextField(DEFAULT_PORT);

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@@ -1,7 +1,6 @@
package pp.battleship.client.gui; package pp.battleship.client.gui;
import com.simsilica.lemur.Slider; import com.simsilica.lemur.Slider;
/** /**
* The VolumeSlider class represents the Volume Slider in the Menu. * The VolumeSlider class represents the Volume Slider in the Menu.
* It extends the Slider class and provides functionalities for setting the music volume, * It extends the Slider class and provides functionalities for setting the music volume,

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@@ -7,11 +7,12 @@
package pp.battleship; package pp.battleship;
import static java.lang.Math.max; import pp.util.config.Config;
import java.util.Map; import java.util.Map;
import java.util.TreeMap; import java.util.TreeMap;
import pp.util.config.Config; import static java.lang.Math.max;
/** /**
* Provides access to the configuration settings for the Battleship game. * Provides access to the configuration settings for the Battleship game.
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
* The default port number for the Battleship server. * The default port number for the Battleship server.
*/ */
@Property("port") @Property("port")
private int port = 12234; private int port = 1234;
/** /**
* The width of the game map in terms of grid units. * The width of the game map in terms of grid units.

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@@ -10,7 +10,7 @@
# This file defines the configuration settings for the Battleship server. # This file defines the configuration settings for the Battleship server.
# #
# The port number on which the server will listen for incoming connections. # The port number on which the server will listen for incoming connections.
port=42069 port=1234
# #
# The dimensions of the game map. # The dimensions of the game map.
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows. # 'map.width' defines the number of columns, and 'map.height' defines the number of rows.

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@@ -1,9 +1,6 @@
// Styling of Lemur components // Styling of Lemur components
// For documentation, see: // For documentation, see:
// For documentation, see:
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
import com.jme3.math.ColorRGBA
import com.simsilica.lemur.* import com.simsilica.lemur.*
import com.simsilica.lemur.component.QuadBackgroundComponent import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.Button import com.simsilica.lemur.Button
@@ -12,6 +9,7 @@ import com.simsilica.lemur.Command
import com.simsilica.lemur.HAlignment import com.simsilica.lemur.HAlignment
import com.simsilica.lemur.Insets3f import com.simsilica.lemur.Insets3f
import com.simsilica.lemur.component.QuadBackgroundComponent import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
def bgColor = color(1, 1, 1, 1) def bgColor = color(1, 1, 1, 1)
def buttonEnabledColor = color(0, 0, 0, 1) def buttonEnabledColor = color(0, 0, 0, 1)
@@ -19,27 +17,26 @@ def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
def buttonBgColor = color(1, 1, 1, 1) def buttonBgColor = color(1, 1, 1, 1)
def sliderColor = color(0.6, 0.8, 0.8, 1) def sliderColor = color(0.6, 0.8, 0.8, 1)
def sliderBgColor = color(0.5, 0.75, 0.75, 1) def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(1, 1, 1, 1) def gradientColor = color(0.5, 0.75, 0.85, 0.5)
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1) def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1)) def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f)); def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f)); def redBorderColor = color(1, 0, 0, 1) // Red border color
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
def gradient = TbtQuadBackgroundComponent.create( def gradient = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false), texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
1, 1, 1, 126, 126, 1f, false) generateMips: false),
1, 1, 1, 126, 126,
1f, false)
def doubleGradient = new QuadBackgroundComponent(gradientColor) def doubleGradient = new QuadBackgroundComponent(gradientColor)
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false) generateMips: false)
//doubleGradient.color = color(0, 0, 0, 1)
def orangeBorder = TbtQuadBackgroundComponent.create( def orangeBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
generateMips: false), generateMips: false),
1, 1, 1, 126, 126, 1, 1, 1, 126, 126,
1f, false) 1f, false)
@@ -54,44 +51,37 @@ selector("label", "pp") {
color = buttonEnabledColor color = buttonEnabledColor
} }
selector("label-Bold", "pp") {
insets = new Insets3f(2, 2, 2, 2)
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
fontSize = 30
color = buttonEnabledColor
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("label-Text", "pp") {
insets = new Insets3f(2, 2, 2, 2)
fontSize = 25
color = buttonEnabledColor
}
selector("header", "pp") { selector("header", "pp") {
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
insets = new Insets3f(2, 2, 2, 2) insets = new Insets3f(2, 2, 2, 2)
color = color(1, 0.5, 0, 1) color = color(1, 0.5, 0, 1)
textHAlignment = HAlignment.Center textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
} }
// Container Stil
selector("container", "pp") { selector("container", "pp") {
background = solidWhiteBackground.clone() background = solidWhiteBackground.clone()
background.setColor(bgColor) background.setColor(bgColor)
} }
selector("toolbar") { selector("toolbar") {
background = gradient.clone() // Set the grey background
background.setColor(bgColor) background = new QuadBackgroundComponent(greyBackground)
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
// Add a red border using a TbtQuadBackgroundComponent
def redBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
generateMips: false),
1, 1, 1, 1, 1,
1f, false)
redBorder.color = redBorderColor
background = greyBackground
// Optional: Set padding inside the toolbar
insets = new Insets3f(10, 10, 10, 10)
} }
selector("slider", "pp") { selector("slider", "pp") {
insets = new Insets3f(5, 10, 5, 10) // Abstand background = gradient.clone()
background = new QuadBackgroundComponent(sliderBgColor) background.setColor(bgColor)
} }
def pressedCommand = new Command<Button>() { def pressedCommand = new Command<Button>() {
@@ -112,6 +102,30 @@ def enabledCommand = new Command<Button>() {
} }
} }
def repeatCommand = new Command<Button>() {
private long startTime
private long lastClick
void execute(Button source) {
// Only do the repeating click while the mouse is
// over the button (and pressed of course)
if (source.isPressed() && source.isHighlightOn()) {
long elapsedTime = System.currentTimeMillis() - startTime
// After half a second pause, click 8 times a second
if (elapsedTime > 500 && elapsedTime > lastClick + 125) {
source.click()
// Try to quantize the last click time to prevent drift
lastClick = ((elapsedTime - 500) / 125) * 125 + 500
}
}
else {
startTime = System.currentTimeMillis()
lastClick = 0
}
}
}
def stdButtonCommands = [ def stdButtonCommands = [
(ButtonAction.Down) : [pressedCommand], (ButtonAction.Down) : [pressedCommand],
(ButtonAction.Up) : [pressedCommand], (ButtonAction.Up) : [pressedCommand],
@@ -132,8 +146,6 @@ selector("title", "pp") {
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false) generateMips: false)
insets = new Insets3f(2, 2, 2, 2) insets = new Insets3f(2, 2, 2, 2)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands buttonCommands = stdButtonCommands
} }
@@ -148,8 +160,6 @@ selector("button", "pp") {
// Use insets to create a margin/padding effect for the inner background // Use insets to create a margin/padding effect for the inner background
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands buttonCommands = stdButtonCommands
} }
@@ -223,47 +233,6 @@ selector("tab.button", "pp") {
buttonCommands = stdButtonCommands buttonCommands = stdButtonCommands
} }
selector("settings-title", "pp") { selector("settings-title", "pp") {
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border fontSize = 48 // Set font size
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
background = outerBackground
fontSize = 40
insets = new Insets3f(3, 3, 3, 3)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
} }
selector("menu-button", "pp") {
fontSize = 40 // Set font size
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
// Style for Selector text
selector("selector.item.label") {
color = color(0, 0, 0, 1) // Black text
fontSize = 16 // Optional: Adjust the text size if needed
textHAlignment = HAlignment.Left // Optional: Align text to the left
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
}
// Style the popup container background
selector("selector.popup") {
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
}
// Style the text of dropdown options
selector("selector.item.label") {
color = color(0, 0, 0, 1) // Black text
fontSize = 16 // Optional: Adjust font size
textHAlignment = HAlignment.Left // Align text to the left
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
}
// Style the hover state of dropdown options
selector("selector.item.label", "hover") {
color = color(1, 1, 1, 1) // White text when hovered
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
}

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@@ -9,12 +9,7 @@ dependencies {
implementation project(":monopoly:model") implementation project(":monopoly:model")
implementation project(":monopoly:server") implementation project(":monopoly:server")
implementation 'com.simsilica:lemur-proto:1.13.0'
implementation libs.jme3.desktop implementation libs.jme3.desktop
implementation libs.lemur
implementation libs.lemurproto
implementation libs.selenium
runtimeOnly libs.jme3.awt.dialogs runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins runtimeOnly libs.jme3.plugins

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@@ -5,13 +5,47 @@
## (c) Mark Minas (mark.minas@unibw.de) ## (c) Mark Minas (mark.minas@unibw.de)
######################################## ########################################
# #
# Monopoly client configuration # Battleship client configuration
#
# Specifies the map used by the opponent in single mode.
# Single mode is activated if this property is set.
#map.opponent=maps/map2.json
#
# Specifies the map used by the player in single mode.
# The player must define their own map if this property is not set.
map.own=maps/map1.json
#
# Coordinates of the shots fired by the RobotClient in the order listed.
# Example:
# 2, 0,\
# 2, 1,\
# 2, 2,\
# 2, 3
# defines four shots, namely at the coordinates
# (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
robot.targets=2, 0,\
2, 1,\
2, 2,\
2, 3
#
# Delay in milliseconds between each shot fired by the RobotClient.
robot.delay=500
# #
# The dimensions of the game map used in single mode. # The dimensions of the game map used in single mode.
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows. # 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
map.width=10 map.width=10
map.height=10 map.height=10
# #
# The number of ships of each length available in single mode.
# The value is a comma-separated list where each element corresponds to the number of ships
# with a specific length. For example:
# ship.nums=4, 3, 2, 1
# This configuration means:
# - 4 ships of length 1
# - 3 ships of length 2
# - 2 ships of length 3
# - 1 ship of length 4
ship.nums=4, 3, 2, 1
# #
# Screen settings # Screen settings
# #

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@@ -1,122 +0,0 @@
package pp.monopoly.client;
import static pp.util.PreferencesUtils.getPreferences;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
/**
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
*/
public class GameMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode music;
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise.
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
music = loadSound(app, "Sound/background.ogg");
setVolume(volumeInPreferences());
music.setLooping(true);
if (isEnabled() && music != null) {
music.play();
}
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
if (music != null) {
if (enabled) {
music.play();
} else {
music.stop();
}
}
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Toggles the game sound on or off.
*/
public void toggleSound() {
setEnabled(!isEnabled());
}
/**
* Sets the volume of music
* @param vol the volume to which the music should be set
*/
public void setVolume(float vol){
music.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
}

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@@ -1,8 +1,11 @@
package pp.monopoly.client; ////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
import java.lang.System.Logger; package pp.monopoly.client;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
@@ -11,34 +14,26 @@ import java.util.prefs.Preferences;
import com.jme3.app.Application; import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState; import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager; import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData; import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode; import com.jme3.audio.AudioNode;
import pp.monopoly.notification.GameEventListener; import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.SoundEvent; import pp.monopoly.notification.SoundEvent;
import static pp.util.PreferencesUtils.getPreferences; import static pp.util.PreferencesUtils.getPreferences;
/** /**
* An application state that plays sounds based on game events. * An application state that plays sounds.
*/ */
public class GameSound extends AbstractAppState implements GameEventListener { public class GameSound extends AbstractAppState implements GameEventListener {
private static final Logger LOGGER = System.getLogger(GameSound.class.getName()); private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameSound.class); private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode passStartSound; private AudioNode splashSound;
private AudioNode eventCardSound; private AudioNode shipDestroyedSound;
private AudioNode gulagSound; private AudioNode explosionSound;
private AudioNode diceRollSound;
private AudioNode moneyCollectSound;
private AudioNode moneyLostSound;
private AudioNode tradeAcceptedSound;
private AudioNode tradeRejectedSound;
private AudioNode winnerSound;
private AudioNode looserSound;
private AudioNode buttonSound;
/** /**
* Checks if sound is enabled in the preferences. * Checks if sound is enabled in the preferences.
@@ -56,17 +51,9 @@ public class GameSound extends AbstractAppState implements GameEventListener {
setEnabled(!isEnabled()); setEnabled(!isEnabled());
} }
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/** /**
* Sets the enabled state of this AppState. * Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
* *
* @param enabled {@code true} to enable the AppState, {@code false} to disable it. * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/ */
@@ -74,161 +61,69 @@ public class GameSound extends AbstractAppState implements GameEventListener {
public void setEnabled(boolean enabled) { public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return; if (isEnabled() == enabled) return;
super.setEnabled(enabled); super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled); PREFERENCES.putBoolean(ENABLED_PREF, enabled);
} }
/** /**
* Initializes the sound effects for the game and stores the application reference. * Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
* *
* @param stateManager The state manager * @param stateManager The state manager
* @param app The application instance * @param app The application
*/ */
@Override @Override
public void initialize(AppStateManager stateManager, Application app) { public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app); super.initialize(stateManager, app);
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
} }
/** /**
* Loads a sound from the specified file. * Loads a sound from the specified file.
* *
* @param app The application
* @param name The name of the sound file. * @param name The name of the sound file.
* @return The loaded AudioNode. * @return The loaded AudioNode.
*/ */
private AudioNode loadSound(String name) { private AudioNode loadSound(Application app, String name) {
try { try {
AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false); sound.setLooping(false);
sound.setPositional(false); sound.setPositional(false);
return sound; return sound;
} catch (Exception ex) { }
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex); LOGGER.log(Level.ERROR, ex.getMessage(), ex);
} }
return null; return null;
} }
/** /**
* Plays the passStart sound effect. * Plays the splash sound effect.
*/ */
public void passStart() { public void splash() {
if (isEnabled() && passStartSound != null) if (isEnabled() && splashSound != null)
passStartSound.playInstance(); splashSound.playInstance();
} }
/**
* Plays the eventCard sound effect.
*/
public void eventCard() {
if (isEnabled() && eventCardSound != null)
eventCardSound.playInstance();
}
/**
* Plays the gulag sound effect.
*/
public void gulag() {
if (isEnabled() && gulagSound != null)
gulagSound.playInstance();
}
/**
* Plays the diceRoll sound effect.
*/
public void diceRoll() {
if (isEnabled() && diceRollSound != null)
diceRollSound.playInstance();
}
/**
* Plays the moneyCollect sound effect.
*/
public void moneyCollect() {
if (isEnabled() && moneyCollectSound != null)
moneyCollectSound.playInstance();
}
/**
* Plays the moneyLost sound effect.
*/
public void moneyLost() {
if (isEnabled() && moneyLostSound != null)
moneyLostSound.playInstance();
}
/**
* Plays the tradeAccepted sound effect.
*/
public void tradeAccepted() {
if (isEnabled() && tradeAcceptedSound != null)
tradeAcceptedSound.playInstance();
}
/**
* Plays the tradeRejected sound effect.
*/
public void tradeRejected() {
if (isEnabled() && tradeRejectedSound != null)
tradeRejectedSound.playInstance();
}
/**
* Plays the winner sound effect.
*/
public void winner() {
if (isEnabled() && winnerSound != null)
winnerSound.playInstance();
}
/**
* Plays the looser sound effect.
*/
public void looser() {
if (isEnabled() && looserSound != null)
looserSound.playInstance();
}
/**
* Plays the button sound effect.
*/
public void button() {
if (isEnabled() && buttonSound != null)
buttonSound.playInstance();
}
/**
* Sets the volume of the sounds
* @param vol the volume to which the sounds should be set
*/
public void setVolume(float vol){
passStartSound.setVolume(vol);
eventCardSound.setVolume(vol);
gulagSound.setVolume(vol);
diceRollSound.setVolume(vol);
moneyCollectSound.setVolume(vol);
moneyLostSound.setVolume(vol);
tradeAcceptedSound.setVolume(vol);
tradeRejectedSound.setVolume(vol);
winnerSound.setVolume(vol);
looserSound.setVolume(vol);
buttonSound.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol); /**
* Plays the explosion sound effect.
*/
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
}
/**
* Plays sound effect when a ship has been destroyed.
*/
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
} }
@Override @Override
public void receivedEvent(SoundEvent event) { public void receivedEvent(SoundEvent event) {
switch (event.sound()) { switch (event.sound()) {
case PASS_START -> passStart();
case EVENT_CARD -> eventCard();
case GULAG -> gulag();
case DICE_ROLL -> diceRoll();
case MONEY_COLLECTED -> moneyCollect();
case MONEY_LOST -> moneyLost();
case TRADE_ACCEPTED -> tradeAccepted();
case TRADE_REJECTED -> tradeRejected();
case WINNER -> winner();
case LOSER -> looser();
case BUTTON -> button();
} }
} }
}//heloo }

View File

@@ -0,0 +1,51 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import java.util.prefs.Preferences;
import pp.dialog.Dialog;
import static pp.util.PreferencesUtils.getPreferences;
/**
* The Menu class represents the main menu in the Battleship game application.
* It extends the Dialog class and provides functionalities for loading, saving,
* returning to the game, and quitting the application.
*/
class Menu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(Menu.class);
private static final String LAST_PATH = "last.file.path";
private final MonopolyApp app;
/**
* Constructs the Menu dialog for the Battleship application.
*
* @param app the BattleshipApp instance
*/
public Menu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
}
/**
* Updates the state of the load and save buttons based on the game logic.
*/
@Override
public void update() {
}
/**
* As an escape action, this method closes the menu if it is the top dialog.
*/
@Override
public void escape() {
close();
}
}

View File

@@ -1,507 +1,235 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client; package pp.monopoly.client;
import com.jme3.app.DebugKeysAppState; import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState;
import com.jme3.font.BitmapFont; import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText; import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput; import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.jme3.texture.Texture;
import com.simsilica.lemur.GuiGlobals; import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Label; import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.BaseStyles; import com.simsilica.lemur.style.BaseStyles;
import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.StartMenu;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
import pp.monopoly.client.gui.popups.BuyCard;
import pp.monopoly.client.gui.popups.EventCard;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder; import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager; import pp.dialog.DialogManager;
import pp.graphics.Draw; import pp.graphics.Draw;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.server.MonopolyServer;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import static pp.monopoly.Resources.lookup;
/**
* The main class for the Battleship client application.
* It manages the initialization, input setup, GUI setup, and game states for the client.
*/
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener { public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
private BitmapText topText;
/** private final ServerConnection serverConnection;
* Logger for logging messages within the application. private final ClientGameLogic logic;
*/ private final MonopolyAppConfig config;
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName()); private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
private final DialogManager dialogManager = new DialogManager(this);
private final ExecutorService executor = Executors.newCachedThreadPool();
private final Draw draw;
private SettingsMenu settingsMenu;
private TestWorld testWorld;
private boolean isSettingsMenuOpen = false;
private boolean inputBlocked = false;
private MonopolyServer monopolyServer;
/** /**
* Path to the styles script for GUI elements. * Path to the styles script for GUI elements.
*/ */
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
/** /**
* Path to the font resource used in the GUI. * Path to the font resource used in the GUI.
*/ */
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
/**
* Path to the client configuration file, if one exists.
*/
private static final File CONFIG_FILE = new File("client.properties");
/**
* Input mapping name for mouse clicks.
*/
public static final String CLICK = "CLICK";
/**
* Input mapping name for the Escape key.
*/
private static final String ESC = "ESC";
/**
* Manager for handling dialogs within the application.
*/
private final DialogManager dialogManager = new DialogManager(this);
/**
* The server connection instance, used for communicating with the game server.
*/
private final ServerConnection serverConnection;
/**
* Instance of the {@link Draw} class for rendering graphics.
*/
private Draw draw;
/**
* Text display at the top of the GUI for showing information to the user.
*/
private BitmapText topText;
/**
* Executor service for handling asynchronous tasks within the application.
*/
private ExecutorService executor;
/**
* Handler for managing the client's game logic.
*/
private final ClientGameLogic logic;
/**
* Configuration settings for the Battleship client application.
*/
private final MonopolyAppConfig config;
/**
* Listener for handling actions triggered by the Escape key.
*/
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
//TODO temp for testing
private EventCard eventCard;
private BuildingPropertyCard buildingProperty;
private FoodFieldCard foodField;
private GateFieldCard gateField;
private BuyCard buyCard;
private boolean isBuyCardPopupOpen = false;
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
private TestWorld testWorld;
static {
// Configure logging
LogManager manager = LogManager.getLogManager();
try {
manager.readConfiguration(new FileInputStream("logging.properties"));
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
}
catch (IOException e) {
LOGGER.log(Level.INFO, e.getMessage());
}
}
/**
* Starts the Battleship application.
*
* @param args Command-line arguments for launching the application.
*/
public static void main(String[] args) { public static void main(String[] args) {
new MonopolyApp().start(); new MonopolyApp().start();
} }
/** public MonopolyApp() {
* Constructs a new {@code MonopolyApp} instance. this.draw = new Draw(assetManager);
* Initializes the configuration, server connection, and game logic listeners.
*/
private MonopolyApp() {
config = new MonopolyAppConfig(); config = new MonopolyAppConfig();
config.readFromIfExists(CONFIG_FILE); serverConnection = new NetworkSupport(this);
serverConnection = makeServerConnection();
logic = new ClientGameLogic(serverConnection); logic = new ClientGameLogic(serverConnection);
logic.addListener(this); logic.addListener(this);
setShowSettings(config.getShowSettings()); setShowSettings(config.getShowSettings());
setSettings(makeSettings()); setSettings(makeSettings());
} }
/**
* Creates and configures application settings from the client configuration.
*
* @return A configured {@link AppSettings} object.
*/
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("monopoly.name"));
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
settings.setGammaCorrection(config.useGammaCorrection());
return settings;
}
/**
* Factory method for creating a server connection based on the current
* client configuration.
*
* @return A {@link ServerConnection} instance, which could be a real or mock server.
*/
private ServerConnection makeServerConnection() {
return new NetworkSupport(this);
}
/**
* Returns the dialog manager responsible for managing in-game dialogs.
*
* @return The {@link DialogManager} instance.
*/
public DialogManager getDialogManager() {
return dialogManager;
}
/**
* Returns the game logic handler for the client.
*
* @return The {@link ClientGameLogic} instance.
*/
@Override
public ClientGameLogic getGameLogic() {
return logic;
}
/**
* Returns the current configuration settings for the Battleship client.
*
* @return The {@link BattleshipClientConfig} instance.
*/
@Override @Override
public MonopolyAppConfig getConfig() { public MonopolyAppConfig getConfig() {
return config; return config;
} }
/**
* Initializes the application.
* Sets up input mappings, GUI, game states, and connects to the server.
*/
@Override @Override
public void simpleInitApp() { public ClientGameLogic getGameLogic() {
setPauseOnLostFocus(false); return logic;
draw = new Draw(assetManager);
setupInput();
setupStates();
setupGui();
new StartMenu(this).open();
} }
/** private AppSettings makeSettings() {
* Sets up the graphical user interface (GUI) for the application. final AppSettings settings = new AppSettings(true);
*/ settings.setTitle("Monopoly Game");
private void setupGui() { settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
return settings;
}
@Override
public void simpleInitApp() {
GuiGlobals.initialize(this); GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT); BaseStyles.loadStyleResources(STYLES_SCRIPT);
BaseStyles.loadGlassStyle();
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
setupInput();
setupGui();
// Zeige das Startmenü
StartMenu.createStartMenu(this);
}
private void setupGui() {
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
topText = new BitmapText(normalFont); topText = new BitmapText(normalFont);
final int height = context.getSettings().getHeight(); topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
topText.setLocalTranslation(10f, height - 10f, 0f);
topText.setColor(config.getTopColor());
guiNode.attachChild(topText); guiNode.attachChild(topText);
} }
/**
* Configures input mappings and sets up listeners for user interactions.
*/
private void setupInput() { private void setupInput() {
inputManager.deleteMapping(INPUT_MAPPING_EXIT); inputManager.deleteMapping(INPUT_MAPPING_EXIT);
inputManager.setCursorVisible(false); inputManager.setCursorVisible(true);
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE)); inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(escapeListener, "ESC");
inputManager.addListener(escapeListener, ESC);
//TODO tmp for testing
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
inputManager.addListener(BListener, "B");
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(TListener, "T");
} }
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen void handleEscape(boolean isPressed) {
private void handleB(boolean isPressed) {
if (isPressed) { if (isPressed) {
Dialog tmp = new BuyCard(this); if (settingsMenu != null && isSettingsMenuOpen) {
if (eventCard != null && isBuyCardPopupOpen) {
// Schließe das SettingsMenu // Schließe das SettingsMenu
System.out.println("Schließe BuyCardPopup..."); System.out.println("Schließe SettingsMenu...");
eventCard.close(); settingsMenu.close();
eventCard = null; settingsMenu = null;
tmp.open(); setSettingsMenuOpen(false);
} else { } else {
// Öffne das SettingsMenu // Öffne das SettingsMenu
System.out.println("Öffne BuyCardPopup..."); System.out.println("Öffne SettingsMenu...");
eventCard = new EventCard(this); settingsMenu = new SettingsMenu(this);
eventCard.open(); settingsMenu.open();
dialogManager.close(tmp); setSettingsMenuOpen(true);
} }
} }
} }
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
private void handleT(boolean isPressed) {
if (isPressed) { private void blockInputs() {
testWorld = new TestWorld(this); if (!inputBlocked) {
testWorld.initializeScene(); System.out.println("Blockiere Eingaben...");
inputManager.setCursorVisible(true); // Cursor sichtbar machen
inputManager.clearMappings(); // Alle Mappings entfernen
inputBlocked = true;
} }
} }
public void unblockInputs() {
if (inputBlocked) {
/** System.out.println("Aktiviere Eingaben...");
* Initializes and attaches the necessary application states for the game. setupInput(); // Standard-Eingaben neu registrieren
*/ inputBlocked = false;
private void setupStates() {
if (config.getShowStatistics()) {
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
stateManager.attach(stats);
} }
flyCam.setEnabled(false);
stateManager.detach(stateManager.getState(StatsAppState.class));
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound();
attachGameMusic();
} }
/** public void setInfoText(String text) {
* Attaches the game sound state and sets its initial enabled state. topText.setText(text);
*/
private void attachGameSound() {
final GameSound gameSound = new GameSound();
logic.addListener(gameSound);
gameSound.setEnabled(GameSound.enabledInPreferences());
stateManager.attach(gameSound);
} }
/**
* Attaches the background music state and sets its initial enabled state.
*/
private void attachGameMusic() {
final GameMusic gameSound = new GameMusic();
gameSound.setEnabled(GameMusic.enabledInPreferences());
stateManager.attach(gameSound);
}
/**
* Updates the application state every frame.
* This method is called once per frame during the game loop.
*
* @param tpf Time per frame in seconds.
*/
@Override @Override
public void simpleUpdate(float tpf) { public void receivedEvent(InfoTextEvent event) {
super.simpleUpdate(tpf); setInfoText(event.key());
dialogManager.update(tpf);
logic.update(tpf);
//TODO testing replace later
if (testWorld != null) {
testWorld.update(tpf);
}
} }
/** @Override
* Handles the Escape key action to either close the top dialog or show the main menu. public void stop(boolean waitFor) {
* if (executor != null) executor.shutdownNow();
* @param isPressed Indicates whether the Escape key is pressed. serverConnection.disconnect();
*/ super.stop(waitFor);
public void escape(boolean isPressed) { }
if (!isPressed) return;
if (dialogManager.showsDialog()) public DialogManager getDialogManager() {
dialogManager.escape(); return dialogManager;
else
new SettingsMenu(this).open();
} }
/**
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
*
* @return The {@link Draw} instance.
*/
public Draw getDraw() { public Draw getDraw() {
return draw; return draw;
} }
/**
* Tries to connect
*/
public void connect() {
serverConnection.connect();
}
/**
* Handles a request to close the application.
* If the request is initiated by pressing ESC, this parameter is true.
*
* @param esc If true, the request is due to the ESC key being pressed.
*/
@Override
public void requestClose(boolean esc) { /* do nothing */ }
/**
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
*/
public void closeApp() {
if (serverConnection.isConnected())
confirmDialog(lookup("confirm.leaving"), this::close);
else
close();
}
/**
* Closes the application, disconnecting from the server and stopping the application.
*/
private void close() {
serverConnection.disconnect();
stop();
}
/**
* Updates the informational text displayed in the GUI.
*
* @param text The information text to display.
*/
public void setInfoText(String text) {
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
topText.setText(text);
}
/**
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
*
* @param event The {@link InfoTextEvent} containing the key for the text to display.
*/
@Override
public void receivedEvent(InfoTextEvent event) {
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
setInfoText(lookup(event.key()));
}
/**
* Handles client state events to update the game states accordingly.
*
* @param event The {@link ClientStateEvent} representing the state change.
*/
@Override
public void receivedEvent(ClientStateEvent event) {
}
/**
* Returns the executor service used for handling multithreaded tasks.
*
* @return The {@link ExecutorService} instance.
*/
public ExecutorService getExecutor() { public ExecutorService getExecutor() {
if (executor == null)
executor = Executors.newCachedThreadPool();
return executor; return executor;
} }
/** public void closeApp() {
* Stops the application, shutting down the executor service and halting execution. stop();
*
* @param waitFor If true, waits for the application to stop before returning.
*/
@Override
public void stop(boolean waitFor) {
if (executor != null) executor.shutdownNow();
super.stop(waitFor);
} }
/**
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
*
* @param question The question to display in the dialog.
* @param yesAction The action to perform if "Yes" is selected.
*/
public void confirmDialog(String question, Runnable yesAction) {
DialogBuilder.simple(dialogManager)
.setTitle(lookup("dialog.question"))
.setText(question)
.setOkButton(lookup("button.yes"), d -> {
getGameLogic().playSound(Sound.BUTTON); // Play sound
yesAction.run(); // Execute the original yesAction
})
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
.build()
.open();
}
/**
* Displays an error dialog with the specified error message.
*
* @param errorMessage The error message to display in the dialog.
*/
public void errorDialog(String errorMessage) { public void errorDialog(String errorMessage) {
DialogBuilder.simple(dialogManager) DialogBuilder.simple(dialogManager)
.setTitle(lookup("dialog.error")) .setTitle("Fehler")
.setText(errorMessage) .setText(errorMessage)
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON)) .setOkButton("OK")
.build() .build()
.open(); .open();
} }
public void disconnect() { public void setSettingsMenuOpen(boolean isOpen) {
serverConnection.disconnect(); this.isSettingsMenuOpen = isOpen;
}
@Override
public void simpleUpdate(float tpf) {
if (testWorld != null) {
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
}
}
public void startTestWorld() {
guiNode.detachAllChildren(); // Entferne GUI
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
testWorld.initializeScene(); // Initialisiere die Szene
}
public void returnToMenu() {
guiNode.detachAllChildren(); // Entferne die GUI
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
}
/**
* Startet den Server in einem neuen Thread.
*/
public void startServer() {
new Thread(() -> {
try {
monopolyServer = new MonopolyServer(); // Erstelle Serverinstanz
} catch (Exception e) {
e.printStackTrace();
}
}).start();
}
public MonopolyServer getMonopolyServer() {
return monopolyServer;
} }
} }

View File

@@ -0,0 +1,146 @@
package pp.monopoly.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
/**
* Represents a dialog for setting up a network connection in the Monopoly game.
* Allows users to specify the host and port for connecting to a game server.
*/
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost";
private static final String DEFAULT_PORT = "1234";
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);
private String hostname;
private int portNumber;
private Future<Object> connectionFuture;
private Dialog progressDialog;
/**
* Constructs a new NetworkDialog.
*
* @param network The NetworkSupport instance to be used for network operations.
*/
NetworkDialog(NetworkSupport network) {
super(network.getApp().getDialogManager());
this.network = network;
initializeDialog();
}
/**
* Initializes the dialog with input fields and connection buttons.
*/
private void initializeDialog() {
final MonopolyApp app = network.getApp();
Container inputContainer = new Container();
// Titel und Eingabefelder für Host und Port
inputContainer.addChild(new Label("Server-Adresse"));
inputContainer.addChild(host);
inputContainer.addChild(new Label("Port"));
inputContainer.addChild(port);
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
connectButton.addClickCommands(source -> connect());
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
cancelButton.addClickCommands(source -> app.closeApp());
app.getGuiNode().attachChild(inputContainer);
}
/**
* Initiates the connection attempt based on the entered host and port.
*/
private void connect() {
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
try {
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
portNumber = Integer.parseInt(port.getText());
openProgressDialog();
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
} catch (NumberFormatException e) {
network.getApp().errorDialog("Port muss eine Zahl sein.");
}
}
/**
* Opens a progress dialog while connecting.
*/
private void openProgressDialog() {
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
.setText("Verbinde zum Server...")
.build();
progressDialog.open();
}
/**
* Attempts to initialize the network connection.
*
* @throws RuntimeException If an error occurs when creating the client.
*/
private Object initNetwork() {
try {
network.initNetwork(hostname, portNumber);
return null;
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Updates the connection status and handles completion or failure.
*/
@Override
public void update(float delta) {
if (connectionFuture != null && connectionFuture.isDone()) {
try {
connectionFuture.get();
onSuccess();
} catch (ExecutionException e) {
onFailure(e.getCause());
} catch (InterruptedException e) {
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
Thread.currentThread().interrupt();
}
}
}
/**
* Handles a successful connection to the game server.
*/
private void onSuccess() {
connectionFuture = null;
progressDialog.close();
this.close();
network.getApp().setInfoText("Warte auf einen Gegner...");
}
/**
* Handles a failed connection attempt.
*
* @param e The cause of the failure.
*/
private void onFailure(Throwable e) {
connectionFuture = null;
progressDialog.close();
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
network.getApp().setInfoText(e.getLocalizedMessage());
}
}

View File

@@ -1,62 +1,43 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client; package pp.monopoly.client;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import com.jme3.network.Client; import com.jme3.network.Client;
import com.jme3.network.ClientStateListener; import com.jme3.network.ClientStateListener;
import com.jme3.network.Message; import com.jme3.network.Message;
import com.jme3.network.MessageListener; import com.jme3.network.MessageListener;
import com.jme3.network.Network; import com.jme3.network.Network;
import pp.monopoly.client.gui.CreateGameMenu;
import pp.monopoly.game.client.ServerConnection; import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.message.client.ClientMessage; import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage; import pp.monopoly.message.server.ServerMessage;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import static pp.monopoly.Resources.lookup;
/** /**
* Manages the network connection for the Battleship application. * Manages the network connection for the Monopoly application.
* Handles connecting to and disconnecting from the server, and sending messages. * Handles connecting to and disconnecting from the server, and sending messages.
*/ */
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection { class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName()); private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
private final MonopolyApp app; private final MonopolyApp app;
private Client client; private Client client;
/** /**
* Constructs a NetworkSupport instance for the given Battleship application. * Constructs a NetworkSupport instance for the Monopoly application.
* *
* @param app The Battleship application instance. * @param app The Monopoly application instance.
*/ */
public NetworkSupport(MonopolyApp app) { public NetworkSupport(MonopolyApp app) {
this.app = app; this.app = app;
} }
/** /**
* Return the client connections Id * Returns the Monopoly application instance.
* @return the client id
*/
public int getId() {
if (client == null) return 0;
return client.getId();
}
/**
* Returns the Battleship application instance.
* *
* @return Battleship application instance * @return Monopoly application instance
*/ */
public MonopolyApp getApp() { MonopolyApp getApp() {
return app; return app;
} }
@@ -76,8 +57,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/ */
@Override @Override
public void connect() { public void connect() {
if (client == null) if (client == null) {
new CreateGameMenu(this).open(); new NetworkDialog(this).open();
}
} }
/** /**
@@ -88,7 +70,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
if (client == null) return; if (client == null) return;
client.close(); client.close();
client = null; client = null;
LOGGER.log(Level.INFO, "client closed"); //NON-NLS LOGGER.log(Level.INFO, "Client connection closed.");
} }
/** /**
@@ -98,9 +80,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
* @param port The server's port. * @param port The server's port.
* @throws IOException If an I/O error occurs when creating the client. * @throws IOException If an I/O error occurs when creating the client.
*/ */
public void initNetwork(String host, int port) throws IOException { void initNetwork(String host, int port) throws IOException {
if (client != null) if (client != null) {
throw new IllegalStateException("trying to join a game again"); throw new IllegalStateException("Already connected to the game server.");
}
client = Network.connectToServer(host, port); client = Network.connectToServer(host, port);
client.start(); client.start();
client.addMessageListener(this); client.addMessageListener(this);
@@ -115,10 +98,11 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/ */
@Override @Override
public void messageReceived(Client client, Message message) { public void messageReceived(Client client, Message message) {
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS LOGGER.log(Level.INFO, "Message received from server: {0}", message);
if (message instanceof ServerMessage serverMessage) if (message instanceof ServerMessage serverMessage) {
app.enqueue(() -> serverMessage.accept(app.getGameLogic())); app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
} }
}
/** /**
* Called when the client has successfully connected to the server. * Called when the client has successfully connected to the server.
@@ -127,7 +111,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/ */
@Override @Override
public void clientConnected(Client client) { public void clientConnected(Client client) {
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
} }
/** /**
@@ -138,13 +122,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/ */
@Override @Override
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) { public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
if (this.client != client)
throw new IllegalArgumentException("parameter value must be client");
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
this.client = null; this.client = null;
disconnect(); app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
} }
/** /**
@@ -154,10 +134,11 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/ */
@Override @Override
public void send(ClientMessage message) { public void send(ClientMessage message) {
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
if (client == null) if (client == null) {
app.errorDialog(lookup("lost.connection.to.server")); app.errorDialog("Verbindung zum Server verloren.");
else } else {
client.send(message); client.send(message);
} }
}
} }

View File

@@ -1,4 +1,4 @@
package pp.monopoly.client.gui; package pp.monopoly.client;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
@@ -6,31 +6,26 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis; import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button; import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container; import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment; import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.component.QuadBackgroundComponent; import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout; import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.dialog.Dialog; import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp; import pp.monopoly.client.gui.CreateGameMenu;
import pp.monopoly.notification.Sound; import pp.monopoly.client.gui.SettingsMenu;
/** /**
* Constructs the startup menu dialog for the Monopoly application. * Constructs the startup menu dialog for the Monopoly application.
import pp.monopoly.client.gui.GameMenu; import pp.monopoly.client.gui.GameMenu;
*/ */
*/
public class StartMenu extends Dialog { public class StartMenu extends Dialog {
private final MonopolyApp app; private final MonopolyApp app;
private Container logoContainer;
private Container unibwLogoContainer;
/** /**
* Constructs the Startup Menu dialog for the Monopoly application.
* Constructs the Startup Menu dialog for the Monopoly application. * Constructs the Startup Menu dialog for the Monopoly application.
* *
* @param app the MonopolyApp instance * @param app the MonopolyApp instance
@@ -38,7 +33,13 @@ public class StartMenu extends Dialog {
public StartMenu(MonopolyApp app) { public StartMenu(MonopolyApp app) {
super(app.getDialogManager()); super(app.getDialogManager());
this.app = app; this.app = app;
}
/**
* Creates and displays the Start Menu with buttons for starting the game,
* opening settings, and quitting the application.
*/
public static void createStartMenu(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth(); int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight(); int screenHeight = app.getContext().getSettings().getHeight();
@@ -48,12 +49,13 @@ public class StartMenu extends Dialog {
Geometry background = new Geometry("Background", quad); Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage); backgroundMaterial.setTexture("ColorMap", backgroundImage);
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial); background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
app.getGuiNode().attachChild(background); app.getGuiNode().attachChild(background);
createMonopolyLogo(app);
createUnibwLogo(app);
// Center container for title and play button // Center container for title and play button
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X)); Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
@@ -62,11 +64,7 @@ public class StartMenu extends Dialog {
startButton.setFontSize(40); // Set the font size for the button text startButton.setFontSize(40); // Set the font size for the button text
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
startButton.addClickCommands(s -> ifTopDialog(() -> { startButton.addClickCommands(source -> startGame(app));
this.close(); // Close the StartMenu dialog
app.connect(); // Perform the connection logic
app.getGameLogic().playSound(Sound.BUTTON);
}));
centerMenu.addChild(startButton); centerMenu.addChild(startButton);
// Position the center container in the middle of the screen // Position the center container in the middle of the screen
@@ -75,6 +73,34 @@ public class StartMenu extends Dialog {
0)); 0));
app.getGuiNode().attachChild(centerMenu); app.getGuiNode().attachChild(centerMenu);
// Lower-left container for "Spiel beenden" button
Container lowerLeftMenu = new Container();
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
Button quitButton = new Button("Spiel beenden");
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
quitButton.setFontSize(18);
quitButton.addClickCommands(source -> quitGame());
lowerLeftMenu.addChild(quitButton);
app.getGuiNode().attachChild(lowerLeftMenu);
// Lower-right container for "Einstellungen" button
Container lowerRightMenu = new Container();
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
Button settingsButton = new Button("Einstellungen");
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
settingsButton.setFontSize(18); // Increase the font size for the text
settingsButton.addClickCommands(source -> openSettings(app));
lowerRightMenu.addChild(settingsButton);
app.getGuiNode().attachChild(lowerRightMenu);
}
/**
* Creates and positions the Monopoly logo container in the center of the screen.
*/
private static void createMonopolyLogo(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Load the Monopoly logo as a texture // Load the Monopoly logo as a texture
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png"); Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
@@ -97,6 +123,14 @@ public class StartMenu extends Dialog {
// Attach the container to the GUI node // Attach the container to the GUI node
app.getGuiNode().attachChild(logoContainer); app.getGuiNode().attachChild(logoContainer);
}
/**
* Creates and positions the Unibw logo container in the center of the screen.
*/
private static void createUnibwLogo(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Load the Unibw logo as a texture // Load the Unibw logo as a texture
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png"); Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
@@ -122,14 +156,26 @@ public class StartMenu extends Dialog {
app.getGuiNode().attachChild(unibwContainer); app.getGuiNode().attachChild(unibwContainer);
} }
@Override /**
public void escape() { * Starts the game by transitioning to the CreateGameMenu.
new SettingsMenu(app).open(); */
private static void startGame(MonopolyApp app) {
app.getGuiNode().detachAllChildren();
new CreateGameMenu(app);
} }
@Override /**
public void close() { * Opens the settings menu.
*/
private static void openSettings(MonopolyApp app) {
app.getGuiNode().detachAllChildren(); app.getGuiNode().detachAllChildren();
super.close(); new SettingsMenu(app);
}
/**
* Quits the game application.
*/
private static void quitGame() {
System.exit(0);
} }
} }

View File

@@ -3,10 +3,8 @@ package pp.monopoly.client.gui;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import pp.monopoly.model.Board; import pp.monopoly.model.Board;
import pp.monopoly.model.Item; import pp.monopoly.model.Item;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor; import pp.monopoly.model.Visitor;
import pp.monopoly.notification.GameEventListener; import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent; import pp.monopoly.notification.ItemAddedEvent;
@@ -26,14 +24,10 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
* *
* @param board the game board to synchronize * @param board the game board to synchronize
* @param root the root node to which the view representations of the board items are attached * @param root the root node to which the view representations of the board items are attached
* @param board the game board to synchronize
* @param root the root node to which the view representations of the board items are attached
*/ */
protected BoardSynchronizer(Board board, Node root) {
protected BoardSynchronizer(Board board, Node root) { protected BoardSynchronizer(Board board, Node root) {
super(root); super(root);
this.board = board; this.board = board;
this.board = board;
} }
/** /**
@@ -48,7 +42,6 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
} }
/** /**
* Adds the existing items from the board to the view during initialization.
* Adds the existing items from the board to the view during initialization. * Adds the existing items from the board to the view during initialization.
*/ */
protected void addExisting() { protected void addExisting() {
@@ -56,36 +49,26 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
} }
/** /**
* Handles the event when an item is removed from the board.
* Handles the event when an item is removed from the board. * Handles the event when an item is removed from the board.
* *
* @param event the event indicating that an item has been removed from the board * @param event the event indicating that an item has been removed from the board
* @param event the event indicating that an item has been removed from the board
*/ */
@Override @Override
public void receivedEvent(ItemRemovedEvent event) { public void receivedEvent(ItemRemovedEvent event) {
if (board == event.getBoard()) { if (board == event.getBoard()) {
delete(event.getItem()); delete(event.getItem());
} }
if (board == event.getBoard()) {
delete(event.getItem());
}
} }
/** /**
* Handles the event when an item is added to the board.
* Handles the event when an item is added to the board. * Handles the event when an item is added to the board.
* *
* @param event the event indicating that an item has been added to the board * @param event the event indicating that an item has been added to the board
* @param event the event indicating that an item has been added to the board
*/ */
@Override @Override
public void receivedEvent(ItemAddedEvent event) { public void receivedEvent(ItemAddedEvent event) {
if (board == event.getBoard()) { if (board == event.getBoard()) {
add(event.getItem()); add(event.getItem());
} }
if (board == event.getBoard()) {
add(event.getItem());
}
} }
} }

View File

@@ -1,60 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
/**
* Steuert die Kamerabewegung in der Szene.
*/
public class CameraController {
private final Camera camera;
private final Vector3f center; // Fokuspunkt der Kamera
private final float radius; // Radius der Kreisbewegung
private final float height; // Höhe der Kamera über dem Spielfeld
private final float speed; // Geschwindigkeit der Kamerabewegung
private float angle; // Aktueller Winkel in der Kreisbewegung
/**
* Konstruktor für den CameraController.
*
* @param camera Die Kamera, die gesteuert werden soll
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
* @param radius Der Radius der Kreisbewegung
* @param height Die Höhe der Kamera über dem Fokuspunkt
* @param speed Die Geschwindigkeit der Kamerabewegung
*/
public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
this.camera = camera;
this.center = center;
this.radius = radius;
this.height = height;
this.speed = speed;
this.angle = 0; // Starte bei Winkel 0
}
/**
* Aktualisiert die Kameraposition und -ausrichtung.
*
* @param tpf Zeit pro Frame
*/
public void update(float tpf) {
camera.lookAt(center, Vector3f.UNIT_Y);
}
public void setPosition(int fieldID) {
camera.setLocation(fieldIdToVector(fieldID));
}
public void setPosition(float x, float y) {
camera.setLocation(new Vector3f(x,height,y));
}
private Vector3f fieldIdToVector(int fieldID) {
if (fieldID <= 10) return new Vector3f(30,height,0);
if (fieldID <= 20) return new Vector3f(0, height, 30);
if (fieldID <= 30) return new Vector3f(-30, height, 0);
if (fieldID <= 40) return new Vector3f(0, height, -30);
else throw new IllegalArgumentException();
}
}

View File

@@ -1,64 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class ChoosePartner extends Dialog {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
public ChoosePartner(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
menuContainer.setBackground(translucentWhiteBackground);
// Create a smaller horizontal container for the label, input field, and spacers
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
horizontalContainer.setBackground(null);
Label title = horizontalContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
title.setFontSize(40);
}
/**
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
app.getGuiNode().attachChild(background);
}
}

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@@ -1,226 +0,0 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import static pp.monopoly.Resources.lookup;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.NetworkSupport;
import pp.monopoly.notification.Sound;
import pp.monopoly.server.MonopolyServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
/**
* Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server.
*/
public class CreateGameMenu extends Dialog {
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);
private final Button serverButton = new Button("Selber hosten");
private final Button cancelButton = new Button("Abbrechen");
private final Button joinButton = new Button("Beitreten");
private String hostname;
private int portNumber;
private Future<Object> connectionFuture;
private Dialog progressDialog;
/**
* Constructs a new CreateGameMenu.
*
* @param network The NetworkSupport instance to be used for network operations.
*/
public CreateGameMenu(NetworkSupport network) {
super(network.getApp().getDialogManager());
this.network = network;
host.setSingleLine(true);
host.setPreferredWidth(400f);
port.setSingleLine(true);
final MonopolyApp app = network.getApp();
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Set up the background image
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(screenWidth, screenHeight);
Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
app.getGuiNode().attachChild(background);
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
final Container input = new Container(new SpringGridLayout());
input.addChild(new Label(lookup("host.name") + ": "));
input.addChild(host, 1);
input.addChild(new Label(lookup("port.number") + ": "));
input.addChild(port, 1);
addChild(input);
// "Abbrechen"-Button
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
this.close();
new StartMenu(network.getApp()).open();
}));
addChild(cancelButton);
// "Selber hosten"-Button
serverButton.addClickCommands(s -> ifTopDialog( () -> {
network.getApp().getGameLogic().playSound(Sound.BUTTON);
startServerInThread();
} ));
addChild(serverButton);
// "Beitreten"-Button
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
joinButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
connect();
}));
addChild(joinButton);
}
/**
* Handles the action for the connect button in the connection dialog.
* Tries to parse the port number and initiate connection to the server.
*/
private void connect() {
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
try {
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
portNumber = Integer.parseInt(port.getText());
openProgressDialog();
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
}
catch (NumberFormatException e) {
network.getApp().errorDialog(lookup("port.must.be.integer"));
}
}
/**
* Creates a dialog indicating that the connection is in progress.
*/
private void openProgressDialog() {
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
.setText(lookup("label.connecting"))
.build();
progressDialog.open();
}
/**
* Tries to initialize the network connection.
*
* @throws RuntimeException If an error occurs when creating the client.
*/
private Object initNetwork() {
try {
network.initNetwork(hostname, portNumber);
return null;
}
catch (Exception e) {
throw new RuntimeException(e);
}
}
@Override
public void escape() {
new SettingsMenu(network.getApp()).open();
}
/**
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
* updating this dialog. T
*/
@Override
public void update(float delta) {
if (connectionFuture != null && connectionFuture.isDone())
try {
connectionFuture.get();
success();
}
catch (ExecutionException e) {
failure(e.getCause());
}
catch (InterruptedException e) {
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
Thread.currentThread().interrupt();
}
}
/**
* Handles a successful connection to the game server.
*/
private void success() {
connectionFuture = null;
progressDialog.close();
this.close();
new LobbyMenu(network.getApp()).open();
}
/**
* Handles a failed connection attempt.
*
* @param e The cause of the failure.
*/
private void failure(Throwable e) {
connectionFuture = null;
progressDialog.close();
network.getApp().errorDialog(lookup("server.connection.failed"));
network.getApp().setInfoText(e.getLocalizedMessage());
}
/**
* Starts the server in a separate thread.
*/
private void startServerInThread() {
serverButton.setEnabled(false);
Thread serverThread = new Thread(() -> {
try {
MonopolyServer.main(null);
} catch (Exception e) {
serverButton.setEnabled(true);
LOGGER.log(Level.ERROR, "Server could not be started", e);
network.getApp().errorDialog("Could not start server: " + e.getMessage());
}
});
serverThread.start();
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
connect();
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Rotation;
import static pp.util.FloatMath.HALF_PI;
import static pp.util.FloatMath.PI;
/**
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
* representation of the ships and shots on the sea map with the underlying data model.
* It extends the {@link BoardSynchronizer} to provide specific synchronization
* logic for the sea map.
*/
class GameBoardSynchronizer extends BoardSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private static final String COLOR = "Color"; //NON-NLS
private static final String FIGURE = "figure"; //NON-NLS
private final MonopolyApp app;
private final ParticleEffectFactory particleFactory;
/**
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
*
* @param app the Battleship application
* @param root the root node to which graphical elements will be attached
* @param map the ship map containing the ships and shots
*/
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
super(board, root);
this.app = app;
this.particleFactory = new ParticleEffectFactory(app);
addExisting();
}
/**
* Visits a {@link Battleship} and creates a graphical representation of it.
* The representation is either a 3D model or a simple box depending on the
* type of battleship.
*
* @param ship the battleship to be represented
* @return the node containing the graphical representation of the battleship
*/
public Spatial visit(Figure figure) {
final Node node = new Node(FIGURE);
node.attachChild(createBox(figure));
// compute the center of the ship in world coordinates
final float x = 1;
final float z = 1;
node.setLocalTranslation(x, 0f, z);
return node;
}
/**
* Creates a simple box to represent a battleship that is not of the "King George V" type.
*
* @param ship the battleship to be represented
* @return the geometry representing the battleship as a box
*/
private Spatial createBox(Figure figure) {
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
0.3f,
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
geometry.setShadowMode(ShadowMode.CastAndReceive);
return geometry;
}
/**
* Creates a new {@link Material} with the specified color.
* If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
*
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
*/
private Material createColoredMaterial(ColorRGBA color) {
final Material material = new Material(app.getAssetManager(), UNSHADED);
if (color.getAlpha() < 1f)
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.setColor(COLOR, color);
return material;
}
/**
* Calculates the rotation angle for the specified rotation.
*
* @param rot the rotation of the battleship
* @return the rotation angle in radians
*/
private static float calculateRotationAngle(Rotation rot) {
return switch (rot) {
case RIGHT -> HALF_PI;
case DOWN -> 0f;
case LEFT -> -HALF_PI;
case UP -> PI;
};
}
}

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package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

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package pp.monopoly.client.gui;
import com.jme3.app.Application;
import com.jme3.app.state.BaseAppState;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.scene.shape.Sphere;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.notification.Sound;
import java.util.Set;
public class LobbyMenu extends Dialog {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
private Geometry circle;
private Container lowerLeftMenu;
private Container lowerRightMenu;
private TextField playerInputField = new TextField("Spieler 1");
private TextField startingCapital = new TextField("15000");
private String figure;
public LobbyMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
menuContainer.setBackground(translucentWhiteBackground);
// Create a smaller horizontal container for the label, input field, and spacers
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
horizontalContainer.setBackground(null);
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
title.setFontSize(40);
// Add a spacer between the title and the input field
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
// Add an input field (TextField)
horizontalContainer.addChild(startingCapital);
startingCapital.setPreferredWidth(100); // Set the width of the input field
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
// Add a spacer after the input field
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1
);
app.getGuiNode().attachChild(menuContainer);
// Dropdowns and Labels
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
dropdownContainer.setBackground(null);
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
// Player Input Field
Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
playerInputContainer.addChild(new Label("Spieler:"));
playerInputContainer.setBackground(null);
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
playerInputContainer.addChild(playerInputField);
// Spacer (Center Circle Area)
Label spacer = dropdownContainer.addChild(new Label(""));
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
// Figur Dropdown
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
figureDropdownContainer.addChild(new Label("Figur:"));
figureDropdownContainer.setBackground(null);
VersionedList<String> figures = new VersionedList<>();
figures.add("Laptop");
figures.add("Flugzeug");
figures.add("Jägermeister");
figures.add("Katze");
figures.add("OOP");
figures.add("Handyholster");
Selector<String> figureDropdown = new Selector<>(figures, "glass");
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
figureDropdownContainer.addChild(figureDropdown);
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
buttonContainer.setBackground(null);
// Lower-left container for "Abbrechen" button
lowerLeftMenu = new Container();
Button cancelButton = new Button("Beenden");
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
cancelButton.setFontSize(18); // Adjust font size
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.closeApp();
app.getGameLogic().playSound(Sound.BUTTON);
}));
lowerLeftMenu.addChild(cancelButton);
// Position the container near the bottom-left corner
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
app.getGuiNode().attachChild(lowerLeftMenu);
// Lower-right container for "Bereit" button
lowerRightMenu = new Container();
Button readyButton = new Button("Bereit");
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
readyButton.setFontSize(18); // Adjust font size
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
readyButton.addClickCommands(s -> ifTopDialog(() -> {
toggleReady();
app.getGameLogic().playSound(Sound.BUTTON);
}));
lowerRightMenu.addChild(readyButton);
// Position the container near the bottom-right corner
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
app.getGuiNode().attachChild(lowerRightMenu);
// Add a colored circle between the input field and the dropdown menu
circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
circle.setLocalTranslation(new Vector3f(
(app.getCamera().getWidth()) / 2, // Center horizontally
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
2 // Ensure it's in front of the background but behind the dropdown
));
app.getGuiNode().attachChild(circle); // Attach to the GUI node
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getGuiNode().attachChild(menuContainer);
}
/**
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
app.getGuiNode().attachChild(background);
}
private Geometry createCircle(ColorRGBA color) {
Sphere sphere = new Sphere(90,90,60.0f);
Geometry circleGeometry = new Geometry("Circle", sphere);
// Create a material with a solid color
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", color); // Set the desired color
circleGeometry.setMaterial(material);
return circleGeometry;
}
/**
* Schaltet den "Bereit"-Status um.
*/
private void toggleReady() {
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Adds a custom action listener to the Selector.
*/
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
app.getStateManager().attach(new BaseAppState() {
@Override
public void update(float tpf) {
if (selectionRef.update()) {
String selected = selectionRef.get().toString();
System.out.println(selected);
listener.onSelectionChanged(selected);
}
}
@Override
protected void initialize(Application app) {
}
@Override
protected void cleanup(Application app) {
}
@Override
protected void onEnable() {
}
@Override
protected void onDisable() {
}
});
}
/**
* Callback for when the dropdown selection changes.
*/
private void onDropdownSelectionChanged(String selected) {
System.out.println("Selected: " + selected);
app.getGameLogic().playSound(Sound.BUTTON);
switch (selected) {
case "[0]":
figure = "Laptop";
break;
case "[1]":
figure = "Flugzeug";
break;
case "[2]":
figure = "Jägermeister";
break;
case "[3]":
figure = "Katze";
break;
case "[4]":
figure = "OOP";
break;
case "[5]":
figure = "Handyholster";
break;
default:
break;
}
}
/**
* Functional interface for a selection action listener.
*/
@FunctionalInterface
private interface SelectionActionListener<T> {
void onSelectionChanged(T selection);
}
}

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package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial.CullHint;
import com.jme3.scene.shape.Quad;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.Board;
/**
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
* This class handles the graphical representation of the board, including background setup and grid lines.
*/
class MapView {
private static final float FIELD_SIZE = 40f;
private static final float BACKGROUND_DEPTH = -4f;
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
private final MonopolyApp app;
private final Node mapNode = new Node("map");
private final Board board;
private final MapViewSynchronizer synchronizer;
/**
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
*
* @param board the board to visualize
* @param app the main application instance
*/
MapView(Board board, MonopolyApp app) {
this.board = board;
this.app = app;
this.synchronizer = new MapViewSynchronizer(this);
setupBackground();
app.getGameLogic().addListener(synchronizer);
}
/**
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
*/
void unregister() {
app.getGameLogic().removeListener(synchronizer);
}
/**
* Sets up the background of the map view using a quad geometry.
*/
private void setupBackground() {
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", BACKGROUND_COLOR);
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
background.setMaterial(mat);
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
background.setCullHint(CullHint.Never);
mapNode.attachChild(background);
}
/**
* Gets the root node containing all visual elements in this map view.
*
* @return the root node for the map view
*/
public Node getNode() {
return mapNode;
}
public Board getBoard() {
return board;
}
}

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package pp.monopoly.client.gui;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Figure;
/**
* Synchronizes the visual representation of the board with the game model.
* Handles updates for items on the board.
*/
class MapViewSynchronizer extends BoardSynchronizer {
private final MapView view;
/**
* Constructs a new MapViewSynchronizer for the given MapView.
*
* @param view the MapView to synchronize with the game model
*/
public MapViewSynchronizer(MapView view) {
super(view.getBoard(), view.getNode());
this.view = view;
addExisting();
}
/**
* Enables the state by performing initial setup, such as adding any items to the view.
*/
protected void enableState() {
// Platz für zusätzliche Initialisierungen
}
/**
* Disables the state by clearing the view.
*/
protected void disableState() {
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
}
public Spatial visit(Figure figure) {
return figure.accept(this);
}
}

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package pp.monopoly.client.gui;
import com.jme3.effect.ParticleMesh.Type;
import pp.monopoly.client.MonopolyApp;
/**
* Factory class responsible for creating particle effects used in the game.
* This centralizes the creation of various types of particle emitters.
*/
public class ParticleEffectFactory {
private static final int COUNT_FACTOR = 1;
private static final float COUNT_FACTOR_F = 1f;
private static final boolean POINT_SPRITE = true;
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
private final MonopolyApp app;
ParticleEffectFactory(MonopolyApp app) {
this.app = app;
}
}

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////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import java.util.prefs.Preferences;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import static pp.monopoly.Resources.lookup;
import pp.monopoly.client.GameMusic;
import pp.monopoly.client.GameSound;
import pp.monopoly.client.MonopolyApp;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.monopoly.notification.Sound;
import static pp.util.PreferencesUtils.getPreferences;
/**
* The Menu class represents the main menu in the Battleship game application.
* It extends the Dialog class and provides functionalities for loading, saving,
* returning to the game, and quitting the application.
*/
public class SettingsMenu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
private static final String LAST_PATH = "last.file.path";
private final MonopolyApp app;
private final VolumeSlider musicSlider;
private final SoundSlider soundSlider;
/**
* Constructs the Menu dialog for the Battleship application.
*
* @param app the MonopolyApp instance
*/
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
addChild(soundSlider);
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
addChild(musicSlider);
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
this.close(); // Close the StartMenu dialog
app.getGameLogic().playSound(Sound.BUTTON);
}));
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.closeApp();
}));
update();
}
/**
* Updates the state of the load and save buttons based on the game logic.
*/
@Override
public void update() {
}
@Override
public void update(float delta) {
musicSlider.update();
soundSlider.update();
}
/**
* As an escape action, this method closes the menu if it is the top dialog.
*/
@Override
public void escape() {
close();
}
}

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package pp.monopoly.client.gui;
import com.simsilica.lemur.Slider;
import pp.monopoly.client.GameSound;
public class SoundSlider extends Slider {
private final pp.monopoly.client.GameSound sound;
private double vol;
/**
* Constructs the Volume Slider for the Menu dialog
* @param sound the Effects sound instance
*/
public SoundSlider(GameSound sound) {
super();
this.sound = sound;
vol = GameSound.volumeInPreferences();
getModel().setPercent(vol);
}
/**
* when triggered it updates the volume to the value set with the slider
*/
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();
sound.setVolume( (float) vol);
}
}
}

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package pp.monopoly.client.gui;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
import pp.monopoly.client.MonopolyApp;
/**
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
* Die Kamera wird durch den CameraController gesteuert.
*/
public class TestWorld {
private final MonopolyApp app;
private CameraController cameraController; // Steuert die Kamera
/**
* Konstruktor für TestWorld.
*
* @param app Die Hauptanwendung (MonopolyApp)
*/
public TestWorld(MonopolyApp app) {
this.app = app;
}
/**
* Initialisiert die Szene und startet die Kamerabewegung.
*/
public void initializeScene() {
app.getGuiNode().detachAllChildren(); // Entferne GUI
app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
setSkyColor(); // Setze den Himmel auf hellblau
createBoard(); // Erstelle das Spielfeld
// Erstelle den CameraController
cameraController = new CameraController(
app.getCamera(), // Die Kamera der App
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
4, // Radius des Kreises
15, // Höhe der Kamera
0 // Geschwindigkeit der Bewegung
);
// Füge die Toolbar hinzu
new Toolbar(app).open();
cameraController.setPosition(0);
}
/**
* Aktualisiert die Kameraposition.
*
* @param tpf Zeit pro Frame
*/
public void update(float tpf) {
if (cameraController != null) {
cameraController.update(tpf);
}
}
/**
* Setzt die Hintergrundfarbe der Szene auf hellblau.
*/
private void setSkyColor() {
app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
}
/**
* Erstelle das Spielfeld.
*/
private void createBoard() {
// Erstelle ein Quadrat
Box box = new Box(10, 0.1f, 10); // Dünnes Quadrat für die Textur
Geometry geom = new Geometry("Board", box);
// Setze das Material mit Textur
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
mat.setTexture("ColorMap", texture);
geom.setMaterial(mat);
app.getRootNode().attachChild(geom);
}
}

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package pp.monopoly.client.gui;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
import com.jme3.system.JmeCanvasContext;
import com.jme3.system.AppSettings;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
public class TestWorldWithMenu extends SimpleApplication {
public static void createAndShowGUI() {
// Create JFrame
JFrame frame = new JFrame("Test World with Menu");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.setSize(800, 600);
// Create Menu Bar
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
JMenuItem exitItem = new JMenuItem(new AbstractAction("Exit") {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
fileMenu.add(exitItem);
menuBar.add(fileMenu);
frame.setJMenuBar(menuBar);
// Create Canvas for jMonkey
AppSettings settings = new AppSettings(true);
settings.setWidth(800);
settings.setHeight(600);
TestWorldWithMenu app = new TestWorldWithMenu();
app.setSettings(settings);
app.createCanvas(); // Create a canvas for embedding
JmeCanvasContext ctx = (JmeCanvasContext) app.getContext();
ctx.setSystemListener(app);
Canvas canvas = ctx.getCanvas();
canvas.setSize(800, 600);
// Add the canvas to JFrame
frame.add(canvas, BorderLayout.CENTER);
// Show the frame
frame.setVisible(true);
// Start the jMonkeyEngine application
app.startCanvas();
}
@Override
public void simpleInitApp() {
// Erstelle ein Quadrat
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
Geometry geom = new Geometry("Box", box);
// Setze das Material mit Textur
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = assetManager.loadTexture("Pictures/board.png"); // Replace with the path to your image
mat.setTexture("ColorMap", texture);
geom.setMaterial(mat);
// Füge das Quadrat zur Szene hinzu
rootNode.attachChild(geom);
// Setze die Kameraposition, um das Quadrat zu fokussieren
cam.setLocation(new Vector3f(0, 0, 3)); // Kamera auf der Z-Achse, nah am Quadrat
cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
}
}

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package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar extends Dialog {
private final MonopolyApp app;
private final Container toolbarContainer;
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
*/
public Toolbar(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
200, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
//initializeButtons();
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
Container accountContainer = toolbarContainer.addChild(new Container());
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Add a spacer between accountContainer and overviewContainer
Panel spacer = new Panel(); // Create an empty panel as a spacer
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
spacer.setBackground(null);
toolbarContainer.addChild(spacer);
// Menü-Container: Ein Container für Übersicht
Container overviewContainer = toolbarContainer.addChild(new Container());
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Menü-Container: Ein Container für Würfel
Container diceContainer = toolbarContainer.addChild(new Container());
diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y));
// Create a horizontal container to align leftContainer and rightContainer side by side
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Adjust size as needed
// Create the first container (leftContainer)
Container leftContainer = new Container();
leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
Label imageLabel = new Label("");
IconComponent icon = new IconComponent("Pictures/dice/one.png"); // Icon mit Textur erstellen
icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
imageLabel.setIcon(icon);
Label imageLabel2 = new Label("");
IconComponent icon2 = new IconComponent("Pictures/dice/two.png"); // Icon mit Textur erstellen
icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
imageLabel2.setIcon(icon2);
// Create the second container (rightContainer)
Container rightContainer = new Container();
rightContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
leftContainer.setBackground(null);
rightContainer.setBackground(null);
diceContainer.setBackground(null);
horizontalContainer.setBackground(null);
imageLabel.setTextVAlignment(VAlignment.Center);
imageLabel.setTextHAlignment(HAlignment.Center);
imageLabel2.setTextVAlignment(VAlignment.Center);
imageLabel2.setTextHAlignment(HAlignment.Center);
leftContainer.addChild(imageLabel);
rightContainer.addChild(imageLabel2);
// Add leftContainer and rightContainer to the horizontal container
horizontalContainer.addChild(leftContainer);
horizontalContainer.addChild(rightContainer);
// Add the horizontalContainer to the diceContainer (top section)
diceContainer.addChild(horizontalContainer);
// Add the Würfeln button directly below the horizontalContainer
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button
diceButton.addClickCommands(s -> ifTopDialog(() -> {
rollDice();
app.getGameLogic().playSound(Sound.BUTTON);
}));
diceContainer.addChild(diceButton);
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
Container menuContainer = toolbarContainer.addChild(new Container());
menuContainer.addChild(new Button("Handeln"));
menuContainer.addChild(new Button("Grundstücke"));
menuContainer.addChild(new Button("Zug beenden"));
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addTradeMenuButton(); // Bewegung nach vorne
addEndTurnButton(); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
/*private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}*/
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private Button addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
diceButton.addClickCommands(s -> ifTopDialog(() -> {
rollDice();
app.getGameLogic().playSound(Sound.BUTTON);
}));
toolbarContainer.addChild(diceButton);
return diceButton;
}
private void addTradeMenuButton() {
Button diceButton = new Button("Handeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(s -> {
rollDice();
app.getGameLogic().playSound(Sound.BUTTON);
this.close();
System.out.println("test");
new ChoosePartner(app).open();
});
toolbarContainer.addChild(diceButton);
}// TODO Funktion der Buttons Überarbeiten und prüfen
private void addEndTurnButton() {
Button diceButton = new Button("Grundstücke");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(s -> ifTopDialog(() -> {
rollDice();
app.getGameLogic().playSound(Sound.BUTTON);
}));
toolbarContainer.addChild(diceButton);
}
private void addPropertyMenuButton() {
Button diceButton = new Button("Zug beenden");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(s -> ifTopDialog(() -> {
rollDice();
app.getGameLogic().playSound(Sound.BUTTON);
}));
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
@Override
public void close() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
super.close();
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

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package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar2 {
private final MonopolyApp app;
private final Container toolbarContainer;
private final Geometry cube; // Referenz auf den Würfel
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar2(MonopolyApp app, Geometry cube) {
this.app = app;
this.cube = cube;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
100, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
initializeButtons();
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private void addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
}
/**
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
*
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
*/
private void moveCube(int step) {
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
Vector3f newPosition = calculatePosition(currentPosition);
cube.setLocalTranslation(newPosition);
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
/**
* Entfernt die Toolbar.
*/
public void remove() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
}
}

View File

@@ -1,37 +0,0 @@
package pp.monopoly.client.gui;
import com.simsilica.lemur.Slider;
import pp.monopoly.client.GameMusic;
/**
* The VolumeSlider class represents the Volume Slider in the Menu.
* It extends the Slider class and provides functionalities for setting the music volume,
* with the help of the Slider in the GUI
*/
public class VolumeSlider extends Slider {
private final pp.monopoly.client.GameMusic music;
private double vol;
/**
* Constructs the Volume Slider for the Menu dialog
* @param music the music instance
*/
public VolumeSlider(GameMusic music) {
super();
this.music = music;
vol = GameMusic.volumeInPreferences();
getModel().setPercent(vol);
}
/**
* when triggered it updates the volume to the value set with the slider
*/
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();
music.setVolume( (float) vol);
}
}
}

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@@ -1,135 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.model.fields.BuildingProperty;
/**
* TODO Kommentare fixen
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class BuildingPropertyCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container buildingPropertyContainer;
private final Container backgroundContainer;
private int index = 37;
public BuildingPropertyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
buildingPropertyContainer = new Container();
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
/*
// Beenden-Button
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
*/
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
buildingPropertyContainer.setLocalTranslation(
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(buildingPropertyContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
public void setIndex(int index) {
this.index = index;
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

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@@ -1,128 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class BuyCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container buyCardContainer;
private final Container backgroundContainer;
private int index = 37;
public BuyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
buyCardContainer = new Container();
buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
Container propertyValuesContainer = buyCardContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
buyCardContainer.setLocalTranslation(
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(buyCardContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,124 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
import pp.monopoly.model.card.DeckHelper;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class EventCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container eventCardContainer;
private final Container backgroundContainer;
public EventCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
Card card = new DeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
eventCardContainer = new Container();
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
// Titel
// Die Namen werden dynamisch dem BoardManager entnommen
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
// Beenden-Button
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> close());
// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
//buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
eventCardContainer.setLocalTranslation(
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(eventCardContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,139 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.model.fields.FoodField;
/**
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
*/
public class FoodFieldCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container foodFieldContainer;
private final Container backgroundContainer;
private int index = 12;
public FoodFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
foodFieldContainer = new Container();
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
// Text, der auf der Karte steht
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
/*
// Beenden-Button
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
*/
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
foodFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(foodFieldContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
public void setIndex(int index) {
this.index = index;
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,132 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.model.fields.GateField;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class GateFieldCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container gateFieldContainer;
private final Container backgroundContainer;
private int index = 5;
public GateFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
gateFieldContainer = new Container();
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
// Titel
// Die Namen werden dynamisch dem BoardManager entnommen
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
/*
// Beenden-Button
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
*/
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
gateFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(gateFieldContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
public void setIndex(int index) {
this.index = index;
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,52 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.IconComponent;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class LooserPopUp extends Dialog {
private final MonopolyApp app;
/**
* Constructs a new NetworkDialog.
*
* @param network The NetworkSupport instance to be used for network operations.
*/
public LooserPopUp(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
initializeDialog();
}
/**
* Initializes the dialog with input fields and connection buttons.
*/
private void initializeDialog() {
Container inputContainer = new Container();
// Titel und Eingabefelder für Host und Port
inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
Label imageLabel = new Label("");
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
icon.setIconScale(1); // Skalierung des Bildes
imageLabel.setIcon(icon);
// Setze das Icon im Label
inputContainer.addChild(imageLabel);
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
inputContainer.setLocalTranslation(300, 800, 0);
app.getGuiNode().attachChild(inputContainer);
}
}

View File

@@ -1,49 +0,0 @@
package pp.monopoly.client.gui.popups;
/*
* $Id$
*
* Copyright (c) 2013-2013 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import com.jme3.scene.Spatial;
/**
* Notified when the current selection changes.
*
* @author Paul Speed
*/
public interface SelectionListener {
public void selectionChanged( Spatial selection, Spatial previous );
}

View File

@@ -1,51 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.IconComponent;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class WinnerPopUp extends Dialog {
private final MonopolyApp app;
/**
* Constructs a new NetworkDialog.
*
* @param app The NetworkSupport instance to be used for network operations.
*/
public WinnerPopUp(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
initializeDialog();
}
/**
* Initializes the dialog with input fields and connection buttons.
*/
private void initializeDialog() {
Container inputContainer = new Container();
// Titel und Eingabefelder für Host und Port
inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
Label imageLabel = new Label("");
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
icon.setIconScale(1); // Skalierung des Bildes
imageLabel.setIcon(icon);
// Setze das Icon im Label
inputContainer.addChild(imageLabel);
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
inputContainer.setLocalTranslation(300, 800, 0);
app.getGuiNode().attachChild(inputContainer);
}
}

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@@ -34,13 +34,13 @@ public class MonopolyConfig extends Config {
* The width of the game map in terms of grid units. * The width of the game map in terms of grid units.
*/ */
@Property("map.width") @Property("map.width")
private int mapWidth = 12; private int mapWidth = 10;
/** /**
* The height of the game map in terms of grid units. * The height of the game map in terms of grid units.
*/ */
@Property("map.height") @Property("map.height")
private int mapHeight = 12; private int mapHeight = 10;
/** /**
* Creates an instance of {@code MonopolyConfig} with default settings. * Creates an instance of {@code MonopolyConfig} with default settings.

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class ActiveState extends ClientState{
ActiveState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -1,11 +1,19 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client; package pp.monopoly.game.client;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.ClientMessage; import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.BuyPropertyResponse; import pp.monopoly.message.server.BuyPropertyResponse;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.message.server.DiceResult;
@@ -13,7 +21,6 @@ import pp.monopoly.message.server.EventDrawCard;
import pp.monopoly.message.server.GameOver; import pp.monopoly.message.server.GameOver;
import pp.monopoly.message.server.GameStart; import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.JailEvent; import pp.monopoly.message.server.JailEvent;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.PlayerStatusUpdate; import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ServerInterpreter; import pp.monopoly.message.server.ServerInterpreter;
import pp.monopoly.message.server.TimeOutWarning; import pp.monopoly.message.server.TimeOutWarning;
@@ -22,7 +29,6 @@ import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse; import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.Board; import pp.monopoly.model.Board;
import pp.monopoly.model.IntPoint; import pp.monopoly.model.IntPoint;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.notification.ClientStateEvent; import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.GameEvent; import pp.monopoly.notification.GameEvent;
import pp.monopoly.notification.GameEventBroker; import pp.monopoly.notification.GameEventBroker;
@@ -31,30 +37,26 @@ import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound; import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent; import pp.monopoly.notification.SoundEvent;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.List;
/** /**
* Controls the client-side game logic for Monopoly. * Controls the client-side game logic for Monopoly.
* Handles interactions with the server and game state management on the client side. * Manages the player's placement, interactions with the map, and response to server messages.
*/ */
public class ClientGameLogic implements ServerInterpreter, GameEventBroker { public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** Logger for the client-side game logic. */
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName()); static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
/** The object responsible for sending messages to the server. */
private final ClientSender clientSender; private final ClientSender clientSender;
/** A list of listeners to receive game events. */
private final List<GameEventListener> listeners = new ArrayList<>(); private final List<GameEventListener> listeners = new ArrayList<>();
/** The game board representing the player's current state. */
private Board board; private Board board;
/** The current state of the client game logic. */ private ClientState state = new ClientState(this) {
private ClientState state = new LobbyState(this);
private List<Player> players; };
private BoardManager boardManager = new BoardManager();
/** /**
* Constructs a ClientGameLogic with the specified sender object. * Constructs a ClientGameLogic with the specified sender object.
@@ -65,18 +67,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
this.clientSender = clientSender; this.clientSender = clientSender;
} }
/**
* Reutns the BoardManager
* @return the boardManager
*/
public BoardManager getBoardManager() {
return boardManager;
}
/** /**
* Returns the current state of the game logic. * Returns the current state of the game logic.
*
* @return the current state
*/ */
ClientState getState() { ClientState getState() {
return state; return state;
@@ -94,14 +86,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.entry(); state.entry();
} }
public List<Player> getPlayers() {
return players;
}
/** /**
* Returns the player's game board. * Returns the player's own map.
* *
* @return the player's game board * @return the player's own map
*/ */
public Board getBoard() { public Board getBoard() {
return board; return board;
@@ -128,24 +116,32 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** /**
* Emits an event to play the specified sound. * Emits an event to play the specified sound.
* *
* @param sound the sound to be played * @param sound the sound to be played.
*/ */
public void playSound(Sound sound) { public void playSound(Sound sound) {
notifyListeners(new SoundEvent(sound)); notifyListeners(new SoundEvent(sound));
} }
/**
* Loads a map from the specified file.
*
* @param file the file to load the map from
* @throws IOException if an I/O error occurs
*/
public void loadMap(File file) throws IOException {
state.loadMap(file);
}
/** /**
* Sends a message to the server. * Sends a message to the server.
* *
* @param msg the message to be sent * @param msg the message to be sent
*/ */
public void send(ClientMessage msg) { void send(ClientMessage msg) {
if (clientSender == null) { if (clientSender == null)
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
} else { else
clientSender.send(msg); clientSender.send(msg);
System.out.println("Message gesendet");
}
} }
/** /**
@@ -177,13 +173,12 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
synchronized (this) { synchronized (this) {
copy = new ArrayList<>(listeners); copy = new ArrayList<>(listeners);
} }
for (GameEventListener listener : copy) { for (GameEventListener listener : copy)
event.notifyListener(listener); event.notifyListener(listener);
} }
}
/** /**
* Updates the game logic once per frame in the update loop. * Called once per frame by the update loop.
* *
* @param delta time in seconds since the last update call * @param delta time in seconds since the last update call
*/ */
@@ -191,11 +186,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.update(delta); state.update(delta);
} }
/**
* Handles the response for buying a property.
*
* @param msg the message containing the buy property response
*/
@Override @Override
public void received(BuyPropertyResponse msg) { public void received(BuyPropertyResponse msg) {
if (msg.isSuccessful()) { if (msg.isSuccessful()) {
@@ -206,65 +196,34 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
} }
} }
/**
* Handles the result of a dice roll.
*
* @param msg the message containing the dice roll result
*/
@Override @Override
public void received(DiceResult msg) { public void received(DiceResult msg) {
setInfoText("You rolled a " + msg.calcTotal() + "!"); setInfoText("You rolled a " + msg.calcTotal() + "!");
//Set the dice images
playSound(Sound.DICE_ROLL); playSound(Sound.DICE_ROLL);
} }
/**
* Handles drawing an event card.
*
* @param msg the message containing the drawn card details
*/
@Override @Override
public void received(EventDrawCard msg) { public void received(EventDrawCard msg) {
setInfoText("Event card drawn: " + msg.getCardDescription()); setInfoText("Event card drawn: " + msg.getCardDescription());
// Kartenlogik
playSound(Sound.EVENT_CARD); playSound(Sound.EVENT_CARD);
} }
/**
* Handles the game over message.
*
* @param msg the message containing game over details
*/
@Override @Override
public void received(GameOver msg) { public void received(GameOver msg) {
if (msg.isWinner()) { if (msg.isWinner()) {
setInfoText("Congratulations! You have won the game!"); setInfoText("Congratulations! You have won the game!");
//Winner popup
playSound(Sound.WINNER); playSound(Sound.WINNER);
} else { } else {
setInfoText("Game over. Better luck next time!"); setInfoText("Game over. Better luck next time!");
// Looser popup
playSound(Sound.LOSER); playSound(Sound.LOSER);
} }
} }
/**
* Handles the start of the game.
*
* @param msg the game start message
*/
@Override @Override
public void received(GameStart msg) { public void received(GameStart msg) {
players = msg.getPlayers();
setInfoText("The game has started! Good luck!"); setInfoText("The game has started! Good luck!");
setState(new WaitForTurnState(this));
} }
/**
* Handles jail-related events.
*
* @param msg the message containing jail event details
*/
@Override @Override
public void received(JailEvent msg) { public void received(JailEvent msg) {
if (msg.isGoingToJail()) { if (msg.isGoingToJail()) {
@@ -275,73 +234,27 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
} }
} }
/**
* Updates the status of a player.
*
* @param msg the message containing player status update details
*/
@Override @Override
public void received(PlayerStatusUpdate msg) { public void received(PlayerStatusUpdate msg) {
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus()); setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
} }
/**
* Handles timeout warnings.
*
* @param msg the message containing timeout warning details
*/
@Override @Override
public void received(TimeOutWarning msg) { public void received(TimeOutWarning msg) {
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left."); setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
} }
/**
* Displays the player's assets in response to a server query.
*
* @param msg the message containing the player's assets
*/
@Override @Override
public void received(ViewAssetsResponse msg) { public void received(ViewAssetsResponse msg) {
setInfoText("Your current assets are being displayed."); setInfoText("Your current assets are being displayed.");
} }
/**
* Handles trade replies from other players.
*
* @param msg the message containing the trade reply
*/
@Override @Override
public void received(TradeReply msg) { public void received(TradeReply msg) {
if (msg.getTradeHandler().getStatus()) {
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_ACCEPTED);
} else {
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_REJECTED);
}
} }
/**
* Handles trade requests from other players.
*
* @param msg the message containing the trade request details
*/
@Override @Override
public void received(TradeRequest msg) { public void received(TradeRequest msg) {
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
// playSound(Sound.TRADE_REQUEST); no sound effect
// notifyListeners();
} }
/**
* Handles the transition to the next player's turn.
*
* @param msg the message indicating it's the next player's turn
*/
@Override
public void received(NextPlayerTurn msg) {
setInfoText("It's your turn!");
setState(new ActiveState(this));
}
} }

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class LobbyState extends ClientState{
LobbyState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class WaitForTurnState extends ClientState{
WaitForTurnState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -10,12 +10,10 @@ package pp.monopoly.game.server;
import java.util.List; import java.util.List;
import java.util.Random; import java.util.Random;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.message.server.DiceResult;
import pp.monopoly.model.FieldVisitor; import pp.monopoly.model.FieldVisitor;
import pp.monopoly.model.Figure; import pp.monopoly.model.Figure;
import pp.monopoly.model.card.Card; import pp.monopoly.model.card.DeckHelper;
import pp.monopoly.model.fields.BuildingProperty; import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.EventField; import pp.monopoly.model.fields.EventField;
import pp.monopoly.model.fields.FineField; import pp.monopoly.model.fields.FineField;
@@ -30,11 +28,11 @@ import pp.monopoly.model.fields.WacheField;
/** /**
* Class representing a player * Class representing a player
*/ */
@Serializable
public class Player implements FieldVisitor<Void>{ public class Player implements FieldVisitor<Void>{
private final int id; private final int id;
private String name; private String name;
private int accountBalance = 15000; private PlayerColor color;
private int accountBalance = 0;
private Figure figure; private Figure figure;
private List<PropertyField> properties; private List<PropertyField> properties;
private int getOutOfJailCard; private int getOutOfJailCard;
@@ -43,14 +41,6 @@ public class Player implements FieldVisitor<Void>{
private final PlayerHandler handler; private final PlayerHandler handler;
private PlayerState state = new LobbyState(); private PlayerState state = new LobbyState();
/**
* Default constructor for serialization purposes.
*/
private Player(){
id = 0;
handler = null;
}
/** /**
* Constructs a player with the speciefied params * Constructs a player with the speciefied params
* @param id the id of the player * @param id the id of the player
@@ -73,38 +63,20 @@ public class Player implements FieldVisitor<Void>{
this.handler = handler; this.handler = handler;
} }
public void setFigure(Figure figure) {
this.figure = figure;
}
public PlayerColor getColor() {
switch ((id%6)+1) {
case 1: return PlayerColor.BLUE;
case 2: return PlayerColor.GREEN_DARK;
case 3: return PlayerColor.GREEN_LIGHT;
case 4: return PlayerColor.PINK;
case 5: return PlayerColor.RED;
case 6: return PlayerColor.YELLOW;
default:
return null;
}
}
/** /**
* Set the name of the Player * Set the name of the Player
* @param name the new name * @param name the new name
*/ */
public void setName(String name) { void setName(String name) {
this.name = name; this.name = name;
} }
/** /**
* Retuns the Playerhandler * Set the PlayerColor
* @return the Playerhandler * @param color the color to be set to
*/ */
public PlayerHandler getHandler() { void setColor(PlayerColor color) {
return handler; this.color = color;
} }
/** /**
@@ -122,21 +94,6 @@ public class Player implements FieldVisitor<Void>{
public int getFieldID() { public int getFieldID() {
return fieldID; return fieldID;
} }
void setActive() {
state = new ActiveState();
}
boolean finishTurn() {
if(canFinishTurn()) {
state = new WaitForTurnState();
return true;
}
else return false;
}
boolean canFinishTurn() {
return accountBalance >= 0;
}
/** /**
* Moves by the specified amount of steps * Moves by the specified amount of steps
@@ -158,11 +115,9 @@ public class Player implements FieldVisitor<Void>{
fieldID = fieldID%40; fieldID = fieldID%40;
earnMoney(2000); earnMoney(2000);
} }
figure.moveTo(fieldID);
return fieldID; return fieldID;
} }
/** /**
* Gets all the properties owned by this player * Gets all the properties owned by this player
* @return List of all properties owned by this player * @return List of all properties owned by this player
@@ -179,7 +134,6 @@ public class Player implements FieldVisitor<Void>{
public void buyProperty(PropertyField property) { public void buyProperty(PropertyField property) {
if (property.getOwner() == null && accountBalance >= property.getPrice()) { if (property.getOwner() == null && accountBalance >= property.getPrice()) {
properties.add(property); properties.add(property);
property.setOwner(this);
pay(property.getPrice()); pay(property.getPrice());
} }
} }
@@ -195,14 +149,6 @@ public class Player implements FieldVisitor<Void>{
} }
} }
/**
* Set the account Balance
* @param accountBalance the amount to be set to
*/
public void setAccountBalance(int accountBalance) {
this.accountBalance = accountBalance;
}
/** /**
* Gets this players current accountBalanece * Gets this players current accountBalanece
* @return the amount of money currently owned by this player * @return the amount of money currently owned by this player
@@ -318,8 +264,7 @@ public class Player implements FieldVisitor<Void>{
@Override @Override
public Void visit(EventField field) { public Void visit(EventField field) {
Card c = getHandler().getLogic().getDeckHelper().drawCard(); DeckHelper.drawCard();
getHandler().getLogic().getDeckHelper().visit(c, this);
return null; return null;
} }
@@ -362,26 +307,6 @@ public class Player implements FieldVisitor<Void>{
return count; return count;
} }
public int getNumHouses() {
int total = 0;
for (PropertyField field : properties) {
if (field.getClass() == BuildingProperty.class) {
total += ((BuildingProperty) field).getHouses();
}
}
return total;
}
public int getNumHotels() {
int total = 0;
for (PropertyField field : properties) {
if (field.getClass() == BuildingProperty.class) {
total += ((BuildingProperty) field).getHotel();
}
}
return total;
}
/** /**
* Inner class for dice functionality in the game. * Inner class for dice functionality in the game.
* Rolls random dice values. * Rolls random dice values.
@@ -515,19 +440,47 @@ public class Player implements FieldVisitor<Void>{
} }
} }
private class WaitForTurnState implements PlayerState {
private class BankruptState implements PlayerState {
@Override @Override
public DiceResult rollDice() { public DiceResult rollDice() {
throw new UnsupportedOperationException("not allowed"); // TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
} }
@Override @Override
public void payBail() { public void payBail() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
} }
@Override @Override
public void useJailCard() { public void useJailCard() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
}
}
private class WaitForTurnState implements PlayerState {
@Override
public DiceResult rollDice() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
}
@Override
public void payBail() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
}
@Override
public void useJailCard() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
} }
} }

View File

@@ -2,30 +2,17 @@ package pp.monopoly.game.server;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.Collection; import java.util.Collection;
import java.util.Collections;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.NoSuchElementException; import java.util.NoSuchElementException;
import java.util.Set; import java.util.Set;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.LimitedLinkedList;
/** /**
* A class for helping with player actions and managing thier turns * A class for helping with player actions and managing thier turns
*/ */
@Serializable
public class PlayerHandler { public class PlayerHandler {
private List<Player> players = new LimitedLinkedList<>(6); private List<Player> players = new LinkedList<>();
private Set<Player> readyPlayers = new HashSet<>(); private Set<Player> readyPlayers = new HashSet<>();
private ServerGameLogic logic; private ServerGameLogic logic;
private Player hostPlayer;
private Player extra = null;
/**
* Default constructor for serialization purposes.
*/
private PlayerHandler() {}
/** /**
* Contructs a PlayerHandler * Contructs a PlayerHandler
@@ -55,14 +42,6 @@ public class PlayerHandler {
players.addAll(players); players.addAll(players);
} }
/**
* Return the host player
* @return the host player
*/
public Player getHostPlayer() {
return hostPlayer;
}
/** /**
* Return the number of players * Return the number of players
* @return number of players in the game * @return number of players in the game
@@ -71,14 +50,6 @@ public class PlayerHandler {
return players.size(); return players.size();
} }
/**
* Retuns all players
* @return List of all players
*/
public List<Player> getPlayers() {
return players;
}
/** /**
* Chechs if all players are ready to start the game * Chechs if all players are ready to start the game
* @return {@code true} if all players are ready, otherwise {@code false} * @return {@code true} if all players are ready, otherwise {@code false}
@@ -114,9 +85,6 @@ public class PlayerHandler {
throw new IllegalArgumentException("Player already registered"); throw new IllegalArgumentException("Player already registered");
} }
players.add(player); players.add(player);
if(hostPlayer == null) {
hostPlayer = player;
}
} }
/** /**
@@ -140,13 +108,8 @@ public class PlayerHandler {
* Completes a player turn and return the next player * Completes a player turn and return the next player
* @return the next players who is active * @return the next players who is active
*/ */
public Player nextPlayer() { Player nextPlayer() {
Player tmp = players.get(0); Player tmp = players.get(0);
if (extra != null) {
tmp = extra;
extra = null;
return tmp;
}
players.remove(0); players.remove(0);
players.add(tmp); players.add(tmp);
return players.get(0); return players.get(0);
@@ -156,7 +119,7 @@ public class PlayerHandler {
* Returns the {@link ServerGameLogic} of this PlayerHandler * Returns the {@link ServerGameLogic} of this PlayerHandler
* @return the {@link ServerGameLogic} of this PlayerHandler * @return the {@link ServerGameLogic} of this PlayerHandler
*/ */
public ServerGameLogic getLogic() { ServerGameLogic getLogic() {
return logic; return logic;
} }
@@ -165,32 +128,10 @@ public class PlayerHandler {
* @param id the id to be searched for * @param id the id to be searched for
* @return the player with the required id * @return the player with the required id
*/ */
public Player getPlayerById(int id) { Player getPlayerById(int id) {
for (Player player : players) { for (Player player : players) {
if (player.getId() == id) return player; if (player.getId() == id) return player;
} }
throw new NoSuchElementException("Player mit id "+id+" existiert nicht"); throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
} }
/**
* Arranges the players turns in a random order.
* Shuffles the players and sets their state to WaitForNextTurn, the first one will be active
*/
void randomOrder() {
Collections.shuffle(players);
for (Player player : players) {
player.finishTurn();
}
players.get(0).setActive();
}
public void setStartBalance(int amount) {
for (Player player : players) {
player.setAccountBalance(amount);
}
}
public void extraTurn(Player player) {
if (players.contains(player)) extra = player;
}
} }

View File

@@ -1,30 +1,20 @@
package pp.monopoly.game.server; package pp.monopoly.game.server;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.*;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import pp.monopoly.MonopolyConfig; import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.message.client.ClientInterpreter; import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ServerMessage; import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Rotation;
import pp.monopoly.model.card.DeckHelper;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
/** /**
* Controls the server-side game logic for Monopoly. * Controls the server-side game logic for Monopoly.
@@ -36,11 +26,9 @@ public class ServerGameLogic implements ClientInterpreter {
private final MonopolyConfig config; private final MonopolyConfig config;
private final PlayerHandler playerHandler = new PlayerHandler(this); private final PlayerHandler playerHandler = new PlayerHandler(this);
private final ServerSender serverSender; private final ServerSender serverSender;
private ServerState state = ServerState.LOBBY; private ServerState state = ServerState.CREATEGAME;
private static final int MAX_PLAYERS = 6; private static final int MAX_PLAYERS = 6;
private BoardManager boardManager = new BoardManager(); private BoardManager boardManager = new BoardManager();
private final DeckHelper deckHelper = new DeckHelper();
private int startMoney;
/** /**
* Constructs a ServerGameLogic instance with the specified sender and configuration. * Constructs a ServerGameLogic instance with the specified sender and configuration.
@@ -132,7 +120,6 @@ public class ServerGameLogic implements ClientInterpreter {
playerHandler.addPlayer(player); playerHandler.addPlayer(player);
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId()); LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
return player; return player;
} }
@@ -171,12 +158,8 @@ public class ServerGameLogic implements ClientInterpreter {
public void received(EndTurn msg, int from) { public void received(EndTurn msg, int from) {
Player player = playerHandler.getPlayerById(from); Player player = playerHandler.getPlayerById(from);
if (player != null && state == ServerState.INGAME) { if (player != null && state == ServerState.INGAME) {
if (player.finishTurn()) {
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName()); LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
Player next = playerHandler.nextPlayer(); playerHandler.nextPlayer();
next.setActive();
send(next, new NextPlayerTurn(next));
}
} }
} }
@@ -189,26 +172,12 @@ public class ServerGameLogic implements ClientInterpreter {
@Override @Override
public void received(PlayerReady msg, int from) { public void received(PlayerReady msg, int from) {
Player player = playerHandler.getPlayerById(from); Player player = playerHandler.getPlayerById(from);
if(player == playerHandler.getHostPlayer()) {
startMoney = msg.getStartMoney();
}
if (player != null) { if (player != null) {
player.setName(msg.getName()); player.setName(msg.getName());
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure())); player.setColor(msg.getColor());
//TODO add figure to the map player.setName(msg.getName());
playerHandler.setPlayerReady(player, true);
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
} }
if(playerHandler.allPlayersReady()) {
playerHandler.setStartBalance(startMoney);
for (Player p : playerHandler.getPlayers()) {
send(p, new GameStart(playerHandler.getPlayers()));
}
playerHandler.randomOrder();
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
}
} }
/** /**
@@ -267,12 +236,11 @@ public class ServerGameLogic implements ClientInterpreter {
*/ */
@Override @Override
public void received(ViewAssetsRequest msg, int from) { public void received(ViewAssetsRequest msg, int from) {
Player sender = playerHandler.getPlayerById(from); Player player = playerHandler.getPlayerById(from);
Player player = msg.getPlayer(); if (player != null) {
if (sender != null && player != null) { LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", sender.getName());
send(sender, new ViewAssetsResponse(boardManager, player.getProperties(), player.getAccountBalance(), player.getNumJailCard())); send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
} }
} }
@@ -288,8 +256,4 @@ public class ServerGameLogic implements ClientInterpreter {
public Player getPlayerById(int id) { public Player getPlayerById(int id) {
return playerHandler.getPlayerById(id); return playerHandler.getPlayerById(id);
} }
public DeckHelper getDeckHelper() {
return deckHelper;
}
} }

View File

@@ -1,19 +1,11 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
/** /**
* Represents a request from a player to buy a property. * Represents a request from a player to buy a property.
*/ */
@Serializable
public class BuyPropertyRequest extends ClientMessage{ public class BuyPropertyRequest extends ClientMessage{
private int propertyId; private int propertyId;
/**
* Default constructor for serialization purposes.
*/
private BuyPropertyRequest() { /* empty */ }
/** /**
* Constructs a BuyPropertyRequest with the specified property ID. * Constructs a BuyPropertyRequest with the specified property ID.
* *

View File

@@ -1,18 +1,9 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
/** /**
* Represents a message indicating the player wants to end their turn. * Represents a message indicating the player wants to end their turn.
*/ */
@Serializable
public class EndTurn extends ClientMessage{ public class EndTurn extends ClientMessage{
/**
* Default constructor for serialization purposes.
*/
public EndTurn() { /* empty */ }
@Override @Override
public void accept(ClientInterpreter interpreter, int from) { public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from); interpreter.received(this, from);

View File

@@ -1,51 +1,49 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable; import pp.monopoly.game.server.PlayerColor;
/** /**
* Represents a message indicating the player is ready to play. * Represents a message indicating the player is ready to play.
*/ */
@Serializable public class PlayerReady extends ClientMessage{
public class PlayerReady extends ClientMessage {
private boolean isReady; private boolean isReady;
private String name; private String name;
private String figure; private PlayerColor color;
private int startMoney;
/**
* Default constructor for serialization purposes.
*/
private PlayerReady() { /* empty */ }
/** /**
* Constructs a PlayerReady message. * Constructs a PlayerReady message.
* *
* @param isReady true if the player is ready, false otherwise * @param isReady true if the player is ready, false otherwise
* @param name the name of the player
* @param color the color of the player (can be null)
*/ */
public PlayerReady(boolean isReady, String name, String figure, int startMoney) { public PlayerReady(boolean isReady) {
this.isReady = isReady; this.isReady = isReady;
this.name = name;
this.figure = figure;
this.startMoney = startMoney;
} }
/**
* Getter for the Name
* @return the Name
*/
public String getName() { public String getName() {
return name; return name;
} }
public String getFigure() { /**
return figure; * Getter for the Playercolor
* @return the Playercolor
*/
public PlayerColor getColor() {
return color;
} }
/**
* Checks if the player is ready.
*
* @return true if ready, false otherwise
*/
public boolean isReady() { public boolean isReady() {
return isReady; return isReady;
} }
public int getStartMoney() {
return startMoney;
}
@Override @Override
public void accept(ClientInterpreter interpreter, int from) { public void accept(ClientInterpreter interpreter, int from) {

View File

@@ -1,18 +1,9 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
/** /**
* Represents a message requesting to roll the dice. * Represents a message requesting to roll the dice.
*/ */
@Serializable
public class RollDice extends ClientMessage{ public class RollDice extends ClientMessage{
/**
* Default constructor for serialization purposes.
*/
private RollDice() { /* empty */ }
@Override @Override
public void accept(ClientInterpreter interpreter, int from) { public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from); interpreter.received(this, from);

View File

@@ -1,21 +1,14 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.TradeHandler; import pp.monopoly.model.TradeHandler;
/** /**
* Represents a trade Request message from one player to another. * Represents a trade Request message from one player to another.
*/ */
@Serializable
public class TradeOffer extends ClientMessage{ public class TradeOffer extends ClientMessage{
private int receiverId; private int receiverId;
private TradeHandler tradehandler; private TradeHandler tradehandler;
/**
* Default constructor for serialization purposes.
*/
private TradeOffer() { /* empty */ }
/** /**
* Constructs a TradeOffer with the specified details. * Constructs a TradeOffer with the specified details.

View File

@@ -1,22 +1,14 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.TradeHandler; import pp.monopoly.model.TradeHandler;
/** /**
* Represents a response to a trade offer. * Represents a response to a trade offer.
*/ */
@Serializable
public class TradeResponse extends ClientMessage{ public class TradeResponse extends ClientMessage{
private int initiatorId; private int initiatorId;
private TradeHandler tradeHandler; private TradeHandler tradeHandler;
/**
* Default constructor for serialization purposes.
*/
private TradeResponse() { /* empty */ }
/** /**
* Constructs a TradeResponse with the specified response details. * Constructs a TradeResponse with the specified response details.
* *

View File

@@ -1,33 +1,12 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
/** /**
* Represents a request from a player to view their assets. * Represents a request from a player to view their assets.
*/ */
@Serializable
public class ViewAssetsRequest extends ClientMessage{ public class ViewAssetsRequest extends ClientMessage{
private Player player;
/**
* Default constructor for serialization purposes.
*/
private ViewAssetsRequest() { /* empty */ }
public ViewAssetsRequest(Player player) {
this.player = player;
}
@Override @Override
public void accept(ClientInterpreter interpreter, int from) { public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from); interpreter.received(this, from);
} }
public Player getPlayer() {
return player;
}
} }

View File

@@ -1,20 +1,12 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
/** /**
* Represents the server's response to a player's request to buy a property. * Represents the server's response to a player's request to buy a property.
*/ */
@Serializable
public class BuyPropertyResponse extends ServerMessage{ public class BuyPropertyResponse extends ServerMessage{
private boolean successful; private final boolean successful;
private String propertyName; private final String propertyName;
private String reason; // Reason for failure, if any private final String reason; // Reason for failure, if any
/**
* Default constructor for serialization purposes.
*/
private BuyPropertyResponse() { /* empty */ }
public BuyPropertyResponse(boolean successful, String propertyName, String reason) { public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
this.successful = successful; this.successful = successful;

View File

@@ -2,18 +2,10 @@ package pp.monopoly.message.server;
import java.util.List; import java.util.List;
import com.jme3.network.serializing.Serializable;
@Serializable
public class DiceResult extends ServerMessage{ public class DiceResult extends ServerMessage{
private List<Integer> rollResult; private List<Integer> rollResult;
/**
* Default constructor for serialization purposes.
*/
private DiceResult() { /* empty */ }
public DiceResult(List<Integer> rollResult) { public DiceResult(List<Integer> rollResult) {
this.rollResult = rollResult; this.rollResult = rollResult;
} }

View File

@@ -1,15 +1,7 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class EventDrawCard extends ServerMessage{ public class EventDrawCard extends ServerMessage{
private String cardDescription; private final String cardDescription;
/**
* Default constructor for serialization purposes.
*/
private EventDrawCard() { /* empty */ }
public EventDrawCard(String cardDescription) { public EventDrawCard(String cardDescription) {
this.cardDescription = cardDescription; this.cardDescription = cardDescription;

View File

@@ -1,15 +1,7 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class GameOver extends ServerMessage{ public class GameOver extends ServerMessage{
private boolean isWinner; private final boolean isWinner;
/**
* Default constructor for serialization purposes.
*/
private GameOver() { /* empty */ }
public GameOver(boolean isWinner) { public GameOver(boolean isWinner) {
this.isWinner = isWinner; this.isWinner = isWinner;

View File

@@ -1,29 +1,7 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import java.util.List;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class GameStart extends ServerMessage{ public class GameStart extends ServerMessage{
private List<Player> players;
/**
* Default constructor for serialization purposes.
*/
private GameStart() { /* empty */ }
public GameStart(List<Player> players) {
this.players = players;
}
public List<Player> getPlayers() {
return players;
}
@Override @Override
public void accept(ServerInterpreter interpreter) { public void accept(ServerInterpreter interpreter) {
interpreter.received(this); interpreter.received(this);

View File

@@ -1,16 +1,8 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class JailEvent extends ServerMessage{ public class JailEvent extends ServerMessage{
private boolean goingToJail; private final boolean goingToJail;
/**
* Default constructor for serialization purposes.
*/
private JailEvent() { /* empty */ }
public JailEvent(boolean goingToJail) { public JailEvent(boolean goingToJail) {
this.goingToJail = goingToJail; this.goingToJail = goingToJail;

View File

@@ -1,36 +0,0 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class NextPlayerTurn extends ServerMessage{
private Player player;
/**
* Default constructor for serialization purposes.
*/
private NextPlayerTurn() { /* empty */ }
public NextPlayerTurn(Player player) {
this.player = player;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public Player getPlayer() {
return player;
}
}

View File

@@ -1,20 +1,12 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.PlayerColor; import pp.monopoly.game.server.PlayerColor;
@Serializable
public class PlayerStatusUpdate extends ServerMessage{ public class PlayerStatusUpdate extends ServerMessage{
private String playerName; private final String playerName;
private String status; private final String status;
private PlayerColor color; private final PlayerColor color;
/**
* Default constructor for serialization purposes.
*/
private PlayerStatusUpdate() { /* empty */ }
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) { public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
this.playerName = playerName; this.playerName = playerName;

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