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60 Commits
reworkedGu
...
e98e17f6d7
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After Width: | Height: | Size: 518 KiB |
@@ -0,0 +1,152 @@
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# Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend'
|
||||
# www.blender.org
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||||
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||||
newmtl Material
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
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d 1.000000
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illum 2
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map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png
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newmtl Material.002
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Ns 250.000000
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illum 2
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newmtl Material.008
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illum 2
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newmtl Material.010
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
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d 1.000000
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illum 2
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map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg
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newmtl Material.011
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Ns 250.000000
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illum 2
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map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png
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newmtl Material.012
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map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg
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newmtl Material.013
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illum 2
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newmtl Material.014
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illum 2
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map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png
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newmtl Material.015
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illum 2
|
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map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg
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newmtl Material.016
|
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Ns 250.000000
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illum 2
|
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newmtl Material.019
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|
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illum 2
|
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map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg
|
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|
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newmtl Material.022
|
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illum 2
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map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg
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|
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newmtl Material.023
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illum 2
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map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg
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newmtl Material.024
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Ks 0.500000 0.500000 0.500000
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illum 2
|
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map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg
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|
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newmtl Material.025
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|
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illum 2
|
@@ -0,0 +1,558 @@
|
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# Blender 4.2.2 LTS
|
||||
# www.blender.org
|
||||
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|
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 552 KiB |
After Width: | Height: | Size: 100 KiB |
@@ -3,6 +3,7 @@
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||
|
||||
import com.jme3.math.ColorRGBA
|
||||
import com.jme3.texture.Texture
|
||||
import com.simsilica.lemur.*
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.Button
|
||||
@@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment
|
||||
import com.simsilica.lemur.Insets3f
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||
import pp.monopoly.client.MonopolyApp
|
||||
import pp.monopoly.game.server.Player
|
||||
|
||||
def bgColor = color(1, 1, 1, 1)
|
||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||
@@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create(
|
||||
1f, false)
|
||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
||||
|
||||
|
||||
def createCustomBackground(app) {
|
||||
// Load the texture from the assets
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
|
||||
|
||||
// Create the TbtQuadBackgroundComponent
|
||||
def backgroundCustom = TbtQuadBackgroundComponent.create(
|
||||
texture, // The texture to use
|
||||
1, 1, 1, // Insets for the 9-patch behavior
|
||||
126, 126, // The size of the texture
|
||||
1f, // The scale factor
|
||||
false // No tiling
|
||||
)
|
||||
|
||||
return backgroundCustom
|
||||
}
|
||||
|
||||
selector("pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||
}
|
||||
@@ -69,7 +89,7 @@ selector("label-Bold", "pp") {
|
||||
selector("label-toolbar", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
fontSize = 25
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
@@ -81,6 +101,13 @@ selector("label-Text", "pp") {
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-player", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 20
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-account", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
@@ -198,7 +225,6 @@ selector("button", "pp") {
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
selector("slider", "pp") {
|
||||
@@ -325,22 +351,23 @@ selector("selector.item.label", "hover") {
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
||||
}
|
||||
|
||||
|
||||
def enabledCommandToolbar = new Command<Button>() {
|
||||
MonopolyApp app // Pass the app instance to access player details
|
||||
|
||||
void execute(Button source) {
|
||||
if (source.isEnabled()){
|
||||
source.setColor(ColorRGBA.White)
|
||||
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
|
||||
source.setBackground(orangeBackground);
|
||||
} else{
|
||||
source.setColor(ColorRGBA.White)
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
|
||||
// Get the current player's color
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
|
||||
|
||||
if (source.isEnabled()) {
|
||||
source.setColor(ColorRGBA.White);
|
||||
def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
|
||||
source.setBackground(playerBackground);
|
||||
} else {
|
||||
source.setColor(ColorRGBA.White);
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
|
||||
source.setBackground(grayBackground);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,3 +393,15 @@ selector("button-toolbar", "pp") {
|
||||
}
|
||||
|
||||
|
||||
selector("button-clear", "pp") { playerColor ->
|
||||
def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
|
||||
def playerGradientBackground = new QuadBackgroundComponent(validColor)
|
||||
|
||||
// Kein Hintergrundbild, komplett transparent
|
||||
playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
|
||||
|
||||
background = playerGradientBackground.clone() // Setze den Hintergrund
|
||||
insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
|
||||
textHAlignment = HAlignment.Center // Text-Zentrierung
|
||||
textVAlignment = VAlignment.Center // Text-Zentrierung
|
||||
}
|
||||
|
@@ -0,0 +1,241 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import com.jme3.util.TangentBinormalGenerator;
|
||||
|
||||
import pp.monopoly.client.gui.BobTheBuilder;
|
||||
import pp.monopoly.client.gui.Toolbar;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.client.gui.FigureControl;
|
||||
import static pp.util.FloatMath.TWO_PI;
|
||||
import static pp.util.FloatMath.cos;
|
||||
import static pp.util.FloatMath.sin;
|
||||
import static pp.util.FloatMath.sqrt;
|
||||
|
||||
/**
|
||||
* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
|
||||
* This state is responsible for setting up and updating the sea, sky, and lighting
|
||||
* conditions, and controls the camera to create a dynamic view of the game environment.
|
||||
*/
|
||||
public class BoardAppState extends MonopolyAppState {
|
||||
/**
|
||||
* The path to the unshaded texture material.
|
||||
*/
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
|
||||
/**
|
||||
* The path to the sea texture material.
|
||||
*/
|
||||
private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
|
||||
|
||||
/**
|
||||
* The root node for all visual elements in this state.
|
||||
*/
|
||||
private final Node viewNode = new Node("view"); //NON-NLS
|
||||
|
||||
/**
|
||||
* The node containing the scene elements, such as the sea surface.
|
||||
*/
|
||||
private final Node sceneNode = new Node("scene"); //NON-NLS
|
||||
|
||||
/**
|
||||
* Synchronizes the buildings's visual representation with the game logic.
|
||||
*/
|
||||
private BobTheBuilder bobTheBuilder;
|
||||
|
||||
/**
|
||||
* The pop-up manager for displaying messages and notifications.
|
||||
*/
|
||||
private PopUpManager popUpManager;;
|
||||
|
||||
private Vector3f currentTarget = new Vector3f(0f,0,0f);
|
||||
|
||||
/**
|
||||
* Initializes the state by setting up the sky, lights, and other visual components.
|
||||
* This method is called when the state is first attached to the state manager.
|
||||
*
|
||||
* @param stateManager the state manager
|
||||
* @param application the application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
popUpManager = new PopUpManager(getApp());
|
||||
viewNode.attachChild(sceneNode);
|
||||
setupLights();
|
||||
setupSky();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
|
||||
* This method is called when the state is set to active.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
getApp().getRootNode().detachAllChildren();
|
||||
getApp().getGuiNode().detachAllChildren();
|
||||
|
||||
new Toolbar(getApp()).open();
|
||||
sceneNode.detachAllChildren();
|
||||
setupScene();
|
||||
if (bobTheBuilder == null) {
|
||||
bobTheBuilder = new BobTheBuilder(getApp(), sceneNode);
|
||||
getGameLogic().addListener(bobTheBuilder);
|
||||
}
|
||||
getApp().getRootNode().attachChild(viewNode);
|
||||
}
|
||||
//TODO remove this only for camera testing
|
||||
private static final float ABOVE_SEA_LEVEL = 10f;
|
||||
private static final float INCLINATION = 2.5f;
|
||||
private float cameraAngle;
|
||||
|
||||
/**
|
||||
* Adjusts the camera position and orientation to create a circular motion around
|
||||
* the center of the map. This provides a dynamic view of the sea and surrounding environment.
|
||||
*/
|
||||
private void adjustCamera() {
|
||||
final Board board = getGameLogic().getBoard();
|
||||
final float mx = 0.5f * board.getWidth();
|
||||
final float my = 0.5f * board.getHeight();
|
||||
final float radius = 2f * sqrt(mx * mx + my + my);
|
||||
final float cos = radius * cos(cameraAngle);
|
||||
final float sin = radius * sin(cameraAngle);
|
||||
final float x = mx - cos;
|
||||
final float y = my - sin;
|
||||
final Camera camera = getApp().getCamera();
|
||||
camera.setLocation(new Vector3f(30,20,0));
|
||||
camera.lookAt(new Vector3f(getCurrentTarget()),
|
||||
Vector3f.UNIT_Y);
|
||||
camera.update();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
|
||||
* This method is called when the state is set to inactive.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getRootNode().detachChild(viewNode);
|
||||
if (bobTheBuilder != null) {
|
||||
getGameLogic().removeListener(bobTheBuilder);
|
||||
bobTheBuilder = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state each frame, moving the camera to simulate it circling around the map.
|
||||
*
|
||||
* @param tpf the time per frame (seconds)
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
super.update(tpf);
|
||||
//TODO remove this only for camera testing
|
||||
cameraAngle += TWO_PI * 0.05f * tpf;
|
||||
adjustCamera();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the lighting for the scene, including directional and ambient lights.
|
||||
* Also configures shadows to enhance the visual depth of the scene.
|
||||
*/
|
||||
private void setupLights() {
|
||||
final AssetManager assetManager = getApp().getAssetManager();
|
||||
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
|
||||
shRend.setLambda(0.55f);
|
||||
shRend.setShadowIntensity(0.6f);
|
||||
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
|
||||
getApp().getViewPort().addProcessor(shRend);
|
||||
|
||||
final DirectionalLight sun = new DirectionalLight();
|
||||
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
|
||||
viewNode.addLight(sun);
|
||||
shRend.setLight(sun);
|
||||
|
||||
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
|
||||
viewNode.addLight(ambientLight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the sky in the scene using a skybox with textures for all six directions.
|
||||
* This creates a realistic and immersive environment for the sea.
|
||||
*/
|
||||
private void setupSky() {
|
||||
final AssetManager assetManager = getApp().getAssetManager();
|
||||
final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS
|
||||
final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS
|
||||
final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS
|
||||
final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
|
||||
final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
|
||||
final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
|
||||
final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
|
||||
// sky.rotate(0, PI, 0);
|
||||
viewNode.attachChild(sky);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the sea surface in the scene. This includes creating the sea mesh,
|
||||
* applying textures, and enabling shadows.
|
||||
*/
|
||||
private void setupScene() {
|
||||
final Board board = getGameLogic().getBoard();
|
||||
final float x = board.getWidth();
|
||||
final float y = board.getHeight();
|
||||
final Box seaMesh = new Box(y, 0.1f, x);
|
||||
final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
|
||||
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
|
||||
Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
seaGeo.setLocalRotation(rotation);
|
||||
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
|
||||
seaMat.setTexture("DiffuseMap", texture);
|
||||
seaGeo.setMaterial(seaMat);
|
||||
seaGeo.setShadowMode(ShadowMode.CastAndReceive);
|
||||
TangentBinormalGenerator.generate(seaGeo);
|
||||
sceneNode.attachChild(createCardDeck());
|
||||
sceneNode.attachChild(seaGeo);
|
||||
}
|
||||
|
||||
private Node createCardDeck() {
|
||||
Node cardDeck = new Node("cardDeck");
|
||||
Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten_Deck.j3o");
|
||||
card.setLocalTranslation(5.5f, 0, 2.7f);
|
||||
card.setLocalScale(4.1f);
|
||||
card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y));
|
||||
|
||||
Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten_Deck.j3o");
|
||||
card2.setLocalTranslation(-1.4f, 0, -3.8f);
|
||||
card2.setLocalScale(4.1f);
|
||||
card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y));
|
||||
|
||||
cardDeck.attachChild(card);
|
||||
cardDeck.attachChild(card2);
|
||||
return cardDeck;
|
||||
}
|
||||
|
||||
public Vector3f getCurrentTarget(){
|
||||
return currentTarget;
|
||||
}
|
||||
}
|
@@ -1,99 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.scene.Node;
|
||||
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
|
||||
/**
|
||||
* Represents the state responsible for managing the battle interface within the Battleship game.
|
||||
* This state handles the display and interaction of the battle map, including the opponent's map.
|
||||
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
|
||||
*/
|
||||
public class GameAppState extends MonopolyAppState {
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
|
||||
|
||||
/**
|
||||
* A listener for handling click events in the battle interface.
|
||||
* When a click is detected, it triggers the corresponding actions on the opponent's map.
|
||||
*/
|
||||
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
|
||||
|
||||
/**
|
||||
* The root node for all GUI components in the battle state.
|
||||
*/
|
||||
private final Node battleNode = new Node("Game"); //NON-NLS
|
||||
|
||||
/**
|
||||
* A view representing the opponent's map in the GUI.
|
||||
*/
|
||||
private TestWorld testWorld;
|
||||
|
||||
/**
|
||||
* Enables the battle state by initializing, laying out, and adding GUI components.
|
||||
* Attaches the components to the GUI node and registers input listeners.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
LOGGER.log(Level.DEBUG, "Enabling game state");
|
||||
battleNode.detachAllChildren();
|
||||
initializeGuiComponents();
|
||||
addGuiComponents();
|
||||
getApp().getGuiNode().attachChild(battleNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the battle state by removing GUI components and unregistering input listeners.
|
||||
* Also handles cleanup of resources, such as the opponent's map view.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getGuiNode().detachChild(battleNode);
|
||||
getApp().getInputManager().removeListener(clickListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the GUI components used in the battle state.
|
||||
* Creates the opponent's map view and adds a grid overlay to it.
|
||||
*/
|
||||
private void initializeGuiComponents() {
|
||||
|
||||
// Initialisiere TestWorld mit Spielern
|
||||
testWorld = new TestWorld(getApp());
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds the initialized GUI components to the battle node.
|
||||
* Currently, it attaches the opponent's map view to the node.
|
||||
*/
|
||||
private void addGuiComponents() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
||||
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
||||
* for interacting with the opponent's map.
|
||||
*
|
||||
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
|
||||
*/
|
||||
private void click(boolean isPressed) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
super.update(tpf);
|
||||
}
|
||||
}
|
@@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
/**
|
||||
* Handles the background and secondary music in the game.
|
||||
* Allows playing, stopping, and toggling between background music and a secondary track.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState {
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; // NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; // NON-NLS
|
||||
|
||||
@@ -68,8 +67,9 @@ public class GameMusic extends AbstractAppState {
|
||||
|
||||
/**
|
||||
* Plays the main music.
|
||||
|
||||
*/
|
||||
private void playMainMusic() {
|
||||
public void playMainMusic() {
|
||||
if (!isEnabled()) {
|
||||
return; // Sound is disabled
|
||||
}
|
||||
@@ -92,11 +92,10 @@ public class GameMusic extends AbstractAppState {
|
||||
/**
|
||||
* Plays the secondary music and stops the main music.
|
||||
*
|
||||
* @param app The application instance
|
||||
* @param secondaryMusicFile The file path of the secondary audio file
|
||||
*/
|
||||
private void playSecondaryMusic() {
|
||||
if(!isEnabled()) {
|
||||
public void playSecondaryMusic() {
|
||||
if (!isEnabled()) {
|
||||
stopAllMusic();
|
||||
return;
|
||||
}
|
||||
if (isSecondaryMusicPlaying) {
|
||||
@@ -115,7 +114,7 @@ public class GameMusic extends AbstractAppState {
|
||||
/**
|
||||
* Stops the secondary music.
|
||||
*/
|
||||
private void stopSecondaryMusic() {
|
||||
public void stopSecondaryMusic() {
|
||||
if (secondaryMusic != null && isSecondaryMusicPlaying) {
|
||||
secondaryMusic.stop();
|
||||
isSecondaryMusicPlaying = false;
|
||||
@@ -127,17 +126,17 @@ public class GameMusic extends AbstractAppState {
|
||||
* If the secondary track is playing, it stops and resumes the background music.
|
||||
* If the background music is playing, it pauses and plays the secondary track.
|
||||
*
|
||||
* @param app The application instance
|
||||
* @param secondaryMusicFile The file path of the secondary audio file
|
||||
*/
|
||||
public void toggleMusic() {
|
||||
if(!isEnabled()) {
|
||||
if (!isEnabled()) {
|
||||
stopAllMusic();
|
||||
return;
|
||||
}
|
||||
if (isSecondaryMusicPlaying) {
|
||||
stopSecondaryMusic();
|
||||
playMainMusic();
|
||||
} else {
|
||||
stopMainMusic();
|
||||
playSecondaryMusic();
|
||||
}
|
||||
}
|
||||
@@ -153,6 +152,14 @@ public class GameMusic extends AbstractAppState {
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops all music (both main and secondary).
|
||||
*/
|
||||
public void stopAllMusic() {
|
||||
stopMainMusic();
|
||||
stopSecondaryMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or disables the sound system.
|
||||
* When disabled, all music stops.
|
||||
@@ -161,13 +168,14 @@ public class GameMusic extends AbstractAppState {
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
if (isEnabled() == enabled) return; // Avoid redundant operations
|
||||
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
|
||||
if (enabled) {
|
||||
playMainMusic();
|
||||
} else {
|
||||
stopMainMusic();
|
||||
stopSecondaryMusic();
|
||||
stopAllMusic();
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
|
@@ -120,6 +120,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
|
||||
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
|
||||
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -15,6 +15,9 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
import java.awt.Image;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
@@ -169,6 +172,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
try {
|
||||
settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))});
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, e.getMessage());
|
||||
}
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
@@ -285,7 +294,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new GameAppState());
|
||||
stateManager.attach(new BoardAppState());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -405,7 +414,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -0,0 +1,97 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
|
||||
public class PopUpManager implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
public PopUpManager(MonopolyApp app) {
|
||||
this.app = app;
|
||||
app.getGameLogic().addListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
}
|
@@ -1,74 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
*
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,142 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Hotel;
|
||||
import pp.monopoly.model.House;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
public class BobTheBuilder extends GameBoardSynchronizer {
|
||||
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
private static final String HOUSE = "house"; //NON-NLS
|
||||
private static final String HOTEL = "hotel"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
public BobTheBuilder(MonopolyApp app, Node root) {
|
||||
super(app.getGameLogic().getBoard(), root);
|
||||
this.app = app;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
Spatial spatial = createFigure(figure);
|
||||
node.attachChild(spatial);
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(figure.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(figure.getRot().toQuaternion());
|
||||
node.addControl(new FigureControl(node, figure, app));
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(Hotel hotel) {
|
||||
final Node node = new Node(HOTEL);
|
||||
node.attachChild(createHotel(hotel));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(hotel.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(hotel.getRot().toQuaternion());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(House house) {
|
||||
final Node node = new Node(HOUSE);
|
||||
node.attachChild(createHouse(house));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(house.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(house.getAlignment());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private Spatial createFigure(Figure figure) {
|
||||
// Lade das Modell
|
||||
Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.scale(0.5f);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createHotel(Hotel hotel) {
|
||||
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
|
||||
model.scale(0.2f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
|
||||
private Spatial createHouse(House house) {
|
||||
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
|
||||
model.scale(0.5f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Item item) {
|
||||
final Box box = new Box(3,
|
||||
3f,
|
||||
3);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
geometry.setLocalTranslation(0, 2, 0);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
}
|
||||
}
|
@@ -0,0 +1,145 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.LinkedList;
|
||||
import java.util.Queue;
|
||||
|
||||
|
||||
public class FigureControl extends AbstractControl implements GameEventListener {
|
||||
|
||||
private static final Logger LOGGER = System.getLogger(FigureControl.class.getName());
|
||||
private final Figure figure;
|
||||
private final Node spatial;
|
||||
private final MonopolyApp app;
|
||||
private Queue<Vector3f> path; // Path to follow
|
||||
private Vector3f currentTarget;
|
||||
private float animationTime = 0f; // Time elapsed for the current movement
|
||||
private final float durationPerField = 0.5f; // Time to move between fields
|
||||
private float delayTime = 3f; // Verzögerung in Sekunden
|
||||
private float delayElapsed = 0f; // Zeit, die seit dem Start der Verzögerung vergangen ist
|
||||
|
||||
|
||||
public FigureControl(Node spatial, Figure figure, MonopolyApp app) {
|
||||
super();
|
||||
this.figure = figure;
|
||||
this.spatial = spatial;
|
||||
this.app = app;
|
||||
this.path = new LinkedList<>();
|
||||
app.getGameLogic().addListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (delayTime > 0) {
|
||||
delayElapsed += tpf;
|
||||
if (delayElapsed < delayTime) {
|
||||
return; // Warte, bis die Verzögerung abgeschlossen ist
|
||||
}
|
||||
delayTime = 0; // Verzögerung abgeschlossen
|
||||
LOGGER.log(Level.DEBUG, "Delay completed. Starting animation...");
|
||||
}
|
||||
|
||||
if (currentTarget == null && !path.isEmpty()) {
|
||||
// Hole das nächste Ziel aus dem Pfad
|
||||
currentTarget = path.poll();
|
||||
animationTime = 0f;
|
||||
LOGGER.log(Level.DEBUG, "Next target: {0}", currentTarget);
|
||||
}
|
||||
|
||||
if (currentTarget != null) {
|
||||
animationTime += tpf;
|
||||
|
||||
Vector3f startPosition = spatial.getLocalTranslation();
|
||||
Vector3f interpolatedPosition = startPosition.interpolateLocal(
|
||||
currentTarget,
|
||||
animationTime / durationPerField
|
||||
);
|
||||
|
||||
// Hüpfeffekt hinzufügen
|
||||
float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField));
|
||||
interpolatedPosition.setY(hopHeight + 1);
|
||||
spatial.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
// Ziel erreicht
|
||||
if (animationTime >= durationPerField) {
|
||||
spatial.setLocalTranslation(currentTarget);
|
||||
figure.moveTo(currentTarget); // Synchronisiere die interne Position
|
||||
currentTarget = null; // Setze Ziel zurück
|
||||
|
||||
LOGGER.log(Level.DEBUG, "Target reached. Remaining path: {0}", path.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Beispiel: Berechnung des nächsten Feldes
|
||||
private int nextField() {
|
||||
int currentField = figure.getCurrentFieldID();
|
||||
return (currentField + 1) % 40; // Weiter zum nächsten Feld
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering logic required
|
||||
}
|
||||
|
||||
public void setPath(int startField, int endField) {
|
||||
LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField);
|
||||
path.clear();
|
||||
for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) {
|
||||
Vector3f position = figure.calculateFieldPosition(fieldId);
|
||||
LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position);
|
||||
path.add(position);
|
||||
}
|
||||
Vector3f finalPosition = figure.calculateFieldPosition(endField);
|
||||
path.add(finalPosition);
|
||||
LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition);
|
||||
|
||||
|
||||
LOGGER.log(Level.TRACE, "Path size: {0}", path.size());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event);
|
||||
|
||||
int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID();
|
||||
int currentField = figure.getCurrentFieldID();
|
||||
|
||||
if (currentField == newPos) {
|
||||
LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos);
|
||||
return;
|
||||
}
|
||||
|
||||
LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos);
|
||||
|
||||
|
||||
setPath(currentField, newPos);
|
||||
delayTime = 3f; // Verzögerung zurücksetzen
|
||||
delayElapsed = 0f; // Timer zurücksetzen
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
@@ -1,120 +1,87 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the Game board and figures with the underlying data model.
|
||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
||||
* logic for the Game board.
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the board, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
* <p>
|
||||
* Subclasses are responsible for providing the specific implementation of how each item in the map
|
||||
* is represented visually by implementing the {@link Visitor} interface.
|
||||
* </p>
|
||||
*/
|
||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
// The board that this synchronizer is responsible for
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
||||
* Constructs a new GameBoardSynchronizer.
|
||||
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
|
||||
*
|
||||
* @param app the Monopoly application
|
||||
* @param root the root node to which graphical elements will be attached
|
||||
* @param map the Game Board containing fields and figures
|
||||
* @param map the board to be synchronized
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
||||
super(board, root);
|
||||
this.app = app;
|
||||
addExisting();
|
||||
protected GameBoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Figure} and creates a graphical representation of it.
|
||||
* The representation is a 3D model.
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
|
||||
*
|
||||
* @param figure the figure to be represented
|
||||
* @return the node containing the graphical representation of the figure
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createBox(figure));
|
||||
final float x = 1;
|
||||
final float z = 1;
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
return node;
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a representation of a figure
|
||||
*
|
||||
* @param figure the figure to be represented
|
||||
* @return the geometry representing the figure
|
||||
* Adds the existing items from the board to the view.
|
||||
* This method should be called during initialization to ensure that all current items in the board
|
||||
* are visually represented.
|
||||
*/
|
||||
private Spatial createBox(Figure figure) {
|
||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
return geometry;
|
||||
/**
|
||||
* Handles the event when an item is removed from the ship map.
|
||||
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the ship map
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.board())
|
||||
delete(event.item());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
* Handles the event when an item is added to the ship map.
|
||||
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
* @param event the event indicating that an item has been added to the ship map
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.board()){
|
||||
add(event.item());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
* @param rot the rotation of the battleship
|
||||
* @return the rotation angle in radians
|
||||
*/
|
||||
private static float calculateRotationAngle(Rotation rot) {
|
||||
return switch (rot) {
|
||||
case RIGHT -> HALF_PI;
|
||||
case DOWN -> 0f;
|
||||
case LEFT -> -HALF_PI;
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@@ -2,38 +2,92 @@ package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Command;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ImageButton extends Button {
|
||||
|
||||
private final String file;
|
||||
private static MonopolyApp app;
|
||||
|
||||
public ImageButton( String s, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), style, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, style, file, app);
|
||||
}
|
||||
|
||||
protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
super(s, false, elementId, style);
|
||||
this.file = file;
|
||||
ImageButton.app = app;
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
|
||||
setBackground(new QuadBackgroundComponent(backgroundImage));
|
||||
private final MonopolyApp app;
|
||||
private final String functionality;
|
||||
private final PlayerColor playerColor;
|
||||
|
||||
public ImageButton(String functionality, MonopolyApp app) {
|
||||
super("", "button-clear");
|
||||
this.app = app;
|
||||
this.functionality = functionality;
|
||||
this.playerColor = Player.getColor(app.getId());
|
||||
|
||||
updateButtonAppearance(ButtonState.ENABLED);
|
||||
addButtonCommands();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the button's appearance based on its state.
|
||||
*
|
||||
* @param state the current button state
|
||||
*/
|
||||
private void updateButtonAppearance(ButtonState state) {
|
||||
setBackgroundTexture(state.name().toLowerCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds button commands for state-specific actions like hover, press, enable, and disable.
|
||||
*/
|
||||
private void addButtonCommands() {
|
||||
addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
|
||||
addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Hover, source -> {
|
||||
if (isEnabled()) {
|
||||
updateButtonAppearance(ButtonState.HOVER);
|
||||
}
|
||||
});
|
||||
addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Down, source -> {
|
||||
if (isEnabled()) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the background texture for the button based on the given state.
|
||||
*
|
||||
* @param state the button state (e.g., "enabled", "disabled", "hover")
|
||||
*/
|
||||
private void setBackgroundTexture(String state) {
|
||||
String texturePath = buildTexturePath(state);
|
||||
Texture texture = app.getAssetManager().loadTexture(texturePath);
|
||||
setBackground(new QuadBackgroundComponent(texture));
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the file path for the button texture.
|
||||
*
|
||||
* @param state the button state (e.g., "enabled", "disabled", "hover")
|
||||
* @return the full file path to the texture
|
||||
*/
|
||||
private String buildTexturePath(String state) {
|
||||
return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Button states for handling appearance transitions.
|
||||
*/
|
||||
private enum ButtonState {
|
||||
ENABLED, DISABLED, HOVER
|
||||
}
|
||||
|
||||
public void addClickCommands( Command<? super Button> command ) {
|
||||
super.addCommands(ButtonAction.Down, command);
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
|
||||
public void addClickCommands( Command<? super Button>... commands ) {
|
||||
super.addCommands(ButtonAction.Down, commands);
|
||||
}
|
||||
}
|
||||
|
@@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog {
|
||||
this.app = app;
|
||||
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
music.toggleMusic();
|
||||
|
||||
if (music != null && music.isEnabled()) {
|
||||
music.playSecondaryMusic();
|
||||
}
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
@@ -276,6 +277,12 @@ public class LobbyMenu extends Dialog {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the menu at regular intervals.
|
||||
* Checks if the dropdown selection has been updated and invokes the selection change handler.
|
||||
*
|
||||
* @param tpf Time per frame, in seconds, since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
@@ -283,10 +290,27 @@ public class LobbyMenu extends Dialog {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the current menu and transitions music playback.
|
||||
* Stops the secondary music (if playing) and resumes the main background music
|
||||
* if music is enabled in the preferences. Ensures smooth transitions in audio.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
if (music != null) {
|
||||
music.stopSecondaryMusic();
|
||||
if (music.isEnabled()) {
|
||||
music.playMainMusic();
|
||||
}
|
||||
}
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the selected figure based on the dropdown menu selection.
|
||||
*
|
||||
* @param selected the selected figure
|
||||
* @param selector the selected figure
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> selector) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
@@ -301,7 +325,6 @@ public class LobbyMenu extends Dialog {
|
||||
figure = selector.getSelectedItem();
|
||||
break;
|
||||
}
|
||||
System.out.println("FIGUR:::::"+figure);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog {
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
* Checkbox for toggling sound effects.
|
||||
*/
|
||||
private final Checkbox soundCheckbox;
|
||||
|
||||
/**
|
||||
* Checkbox for toggling background music.
|
||||
*/
|
||||
private final Checkbox musicCheckbox;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
@@ -65,11 +75,15 @@ public class SettingsMenu extends Dialog {
|
||||
|
||||
addChild(soundSlider);
|
||||
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
|
||||
addChild(soundCheckbox);
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
|
||||
musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
|
||||
musicCheckbox.addClickCommands(s -> toggleMusicPreference());
|
||||
addChild(musicCheckbox);
|
||||
|
||||
addChild(musicSlider);
|
||||
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
@@ -84,16 +98,42 @@ public class SettingsMenu extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
* Toggles the music preference based on the state of the musicCheckbox.
|
||||
* Enables or disables background music and starts playback if enabled.
|
||||
*/
|
||||
private void toggleMusicPreference() {
|
||||
boolean enabled = musicCheckbox.isChecked();
|
||||
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
|
||||
if (gameMusic != null) {
|
||||
gameMusic.setEnabled(enabled);
|
||||
if (enabled) {
|
||||
gameMusic.playMainMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the music checkbox to match the current preferences.
|
||||
* This ensures the checkbox reflects the actual enabled/disabled state of the music.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
|
||||
if (gameMusic != null) {
|
||||
musicCheckbox.setChecked(gameMusic.isEnabled());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates UI elements such as sliders and synchronizes the state of the settings menu.
|
||||
*
|
||||
* @param delta the time in seconds since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -1,565 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
|
||||
*/
|
||||
public class TestWorld implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private PlayerHandler playerHandler;
|
||||
private CameraController cameraController;
|
||||
private Toolbar toolbar;
|
||||
private List<String> existingHouses = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Konstruktor für die TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
app.getGameLogic().addListener(this);
|
||||
cameraController = new CameraController(app.getCamera());
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Szene mit Spielfeld und Figuren.
|
||||
*/
|
||||
public void initializeScene() {
|
||||
// Entferne bestehende Inhalte
|
||||
app.getGuiNode().detachAllChildren();
|
||||
app.getRootNode().detachAllChildren();
|
||||
|
||||
System.out.println("Szene initialisiert.");
|
||||
|
||||
//Füge Inhalte ein
|
||||
setSkyColor();
|
||||
createBoard();
|
||||
addLighting();
|
||||
createPlayerFigures();
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||
*/
|
||||
private void setSkyColor() {
|
||||
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
|
||||
*/
|
||||
private void createBoard() {
|
||||
try {
|
||||
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
||||
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("DiffuseMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
geom.setLocalTranslation(0, -0.1f, 0);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
geom.setLocalRotation(rotation);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private void addLighting() {
|
||||
// Direktionales Licht
|
||||
DirectionalLight sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
|
||||
app.getRootNode().addLight(sun);
|
||||
|
||||
// Umgebungslicht
|
||||
AmbientLight ambient = new AmbientLight();
|
||||
ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
|
||||
app.getRootNode().addLight(ambient);
|
||||
}
|
||||
|
||||
private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
|
||||
// Berechne die Rotation basierend auf der Feld-ID
|
||||
if (fieldID >= 0 && fieldID <= 9) {
|
||||
// Untere Seite (0-9)
|
||||
rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
|
||||
} else if (fieldID >= 10 && fieldID <= 19) {
|
||||
// Rechte Seite (10-19)
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
|
||||
} else if (fieldID >= 20 && fieldID <= 29) {
|
||||
// Obere Seite (20-29)
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
|
||||
} else if (fieldID >= 30 && fieldID <= 39) {
|
||||
// Linke Seite (30-39)
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
|
||||
}
|
||||
|
||||
// Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
|
||||
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
|
||||
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
|
||||
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
|
||||
rotation = rotation.multLocal(oppositeDirection);
|
||||
}
|
||||
|
||||
// Füge zusätzliche 90° nach links hinzu
|
||||
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
|
||||
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
|
||||
rotation = rotation.multLocal(leftTurn);
|
||||
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||
*/
|
||||
private void createPlayerFigures() {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
try {
|
||||
// Lade das Modell
|
||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.setLocalScale(0.5f);
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
model.setLocalTranslation(startPosition);
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
|
||||
model.setName("PlayerFigure_" + player.getId());
|
||||
|
||||
// Füge das Modell zur Szene hinzu
|
||||
app.getRootNode().attachChild(model);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
||||
float offset = 0.1f;
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
float xOffset = (playerIndex % 2) * offset;
|
||||
float zOffset = (playerIndex / 2) * offset;
|
||||
|
||||
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
||||
}
|
||||
|
||||
private void movePlayerFigure(Player player) {
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
String figureName = "PlayerFigure_" + player.getId();
|
||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||
|
||||
if (figure != null) {
|
||||
// Füge einen Delay hinzu (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
// Setze die Position
|
||||
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
figure.setLocalTranslation(targetPosition);
|
||||
|
||||
// Aktualisiere die Rotation basierend auf der Feld-ID
|
||||
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
});
|
||||
}
|
||||
}, 3000); // 3000 Millisekunden Delay
|
||||
} else {
|
||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||
}
|
||||
}
|
||||
|
||||
private int getFieldIDFromPosition(Vector3f position) {
|
||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
||||
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
||||
return fieldID;
|
||||
}
|
||||
}
|
||||
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
||||
*
|
||||
* @param startPosition Die Startposition der Figur.
|
||||
* @param targetPosition Die Zielposition der Figur.
|
||||
* @return Die Position der Ecke, die passiert werden muss.
|
||||
*/
|
||||
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
||||
// Ziel: Immer entlang der Spielfeldkante navigieren
|
||||
float deltaX = targetPosition.x - startPosition.x;
|
||||
float deltaZ = targetPosition.z - startPosition.z;
|
||||
|
||||
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
||||
if (deltaX != 0 && deltaZ != 0) {
|
||||
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
||||
// Bewegung entlang X zuerst
|
||||
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
||||
} else {
|
||||
// Bewegung entlang Z zuerst
|
||||
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
||||
}
|
||||
} else {
|
||||
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
||||
return targetPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
||||
List<Vector3f> pathPoints = new ArrayList<>();
|
||||
|
||||
// Bewegung im Uhrzeigersinn
|
||||
if (startFieldID < targetFieldID) {
|
||||
for (int i = startFieldID; i <= targetFieldID; i++) {
|
||||
// Füge Ecken hinzu, falls sie überschritten werden
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
||||
for (int i = startFieldID; i < 40; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i <= targetFieldID; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Füge das Ziel hinzu
|
||||
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
||||
|
||||
return pathPoints;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
||||
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
||||
.filter(p -> p.getFieldID() == fieldID)
|
||||
.toList();
|
||||
|
||||
for (int i = 0; i < playersOnField.size(); i++) {
|
||||
if (playersOnField.get(i).getId() == playerID) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
||||
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
||||
int[] currentSegment = {0};
|
||||
|
||||
app.enqueue(() -> {
|
||||
figure.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0.0f;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (currentSegment[0] >= pathPoints.size() - 1) {
|
||||
this.setEnabled(false); // Animation abgeschlossen
|
||||
return;
|
||||
}
|
||||
|
||||
elapsedTime += tpf;
|
||||
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
||||
|
||||
Vector3f start = pathPoints.get(currentSegment[0]);
|
||||
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
||||
|
||||
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
||||
figure.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
if (progress >= 1.0f) {
|
||||
elapsedTime = 0.0f;
|
||||
currentSegment[0]++;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Nicht benötigt
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateBuildingPosition(int fieldID) {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
return new Vector3f(baseX, 0, baseZ);
|
||||
}
|
||||
|
||||
private void updateHousesOnBoard() {
|
||||
app.enqueue(() -> {
|
||||
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
|
||||
|
||||
for (BuildingProperty property : propertiesWithBuildings) {
|
||||
int houseCount = property.getHouses();
|
||||
int hotelCount = property.getHotel();
|
||||
|
||||
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
|
||||
|
||||
if (existingHouses.contains(uniqueIdentifier)) continue;
|
||||
|
||||
try {
|
||||
String modelPath = hotelCount > 0
|
||||
? "models/Hotel/Hotel.j3o"
|
||||
: "models/Haus/" + houseCount + "Haus.j3o";
|
||||
|
||||
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
|
||||
buildingModel.setMaterial(mat);
|
||||
|
||||
buildingModel.setLocalScale(0.5f);
|
||||
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
|
||||
buildingModel.setLocalTranslation(position);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
if (property.getId() >= 1 && property.getId() <= 10) {
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 21 && property.getId() <= 30) {
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 31 && property.getId() <= 39) {
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
buildingModel.setLocalRotation(rotation);
|
||||
buildingModel.setName(uniqueIdentifier);
|
||||
app.getRootNode().attachChild(buildingModel);
|
||||
existingHouses.add(uniqueIdentifier);
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
movePlayerFigure(player);
|
||||
}
|
||||
updateHousesOnBoard();
|
||||
}
|
||||
}
|
@@ -1,8 +1,11 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.input.event.MouseButtonEvent;
|
||||
import com.jme3.input.event.MouseMotionEvent;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
@@ -13,8 +16,9 @@ import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.event.MouseEventControl;
|
||||
import com.simsilica.lemur.event.MouseListener;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.Bankrupt;
|
||||
@@ -30,88 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Represents the toolbar interface in the Monopoly application.
|
||||
* <p>
|
||||
* This class provides game controls, player information, and event handling
|
||||
* for actions such as dice rolling, trading, and ending turns.
|
||||
* Implements {@link GameEventListener} to respond to game events.
|
||||
* </p>
|
||||
* Provides game controls, player information, and event handling.
|
||||
*/
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Reference to the Monopoly application instance.
|
||||
*/
|
||||
/** The Monopoly application instance*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* The main container for the toolbar interface.
|
||||
*/
|
||||
/** The container representing the toolbar interface */
|
||||
private final Container toolbarContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying an overview of other players.
|
||||
*/
|
||||
/** The container representing the player overview information */
|
||||
private Container overviewContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying account-related information.
|
||||
*/
|
||||
/** The container representing the player account information */
|
||||
private Container accountContainer;
|
||||
|
||||
/**
|
||||
* Handles player-related data and actions.
|
||||
*/
|
||||
/** The player handler instance */
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
/**
|
||||
* Label for the first dice display.
|
||||
*/
|
||||
/** The label representing the left dice */
|
||||
private Label imageLabel;
|
||||
|
||||
/**
|
||||
* Label for the second dice display.
|
||||
*/
|
||||
/** The label representing the right dice */
|
||||
private Label imageLabel2;
|
||||
|
||||
|
||||
/**
|
||||
* Button for rolling the dice.
|
||||
*/
|
||||
private Button diceButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for initiating trades.
|
||||
*/
|
||||
/** The flag to check if the dice can be rolled */
|
||||
private boolean canRollDice = false;
|
||||
/** The trade button */
|
||||
private Button tradeButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for accessing the property menu.
|
||||
*/
|
||||
/** The property menu button */
|
||||
private Button propertyMenuButton;
|
||||
|
||||
/**
|
||||
* Button for ending the player's turn.
|
||||
*/
|
||||
/** The end turn button */
|
||||
private Button endTurnButton;
|
||||
|
||||
/**
|
||||
* Stores the most recent dice roll event.
|
||||
*/
|
||||
/** The latest incoming Dice Roll Event */
|
||||
private DiceRollEvent latestDiceRollEvent = null;
|
||||
|
||||
/**Indicates if the bankrupt PopUp has already been shown */
|
||||
/** The flag to check if the bankrupt pop up is already shown */
|
||||
private boolean bankruptPopUp = false;
|
||||
|
||||
/**
|
||||
* Constructs the toolbar for the Monopoly application.
|
||||
* <p>
|
||||
* Initializes the toolbar interface, adds event listeners, and sets up
|
||||
* the GUI elements such as dice, buttons, and player information displays.
|
||||
* </p>
|
||||
* Constructs a new {@code Toolbar} for the given {@code MonopolyApp}.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param app The {@code MonopolyApp} instance to create the toolbar for.
|
||||
*/
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
@@ -120,111 +77,187 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
app.getGameLogic().addListener(this);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
toolbarContainer = createToolbarContainer();
|
||||
toolbarContainer = setupToolbar();
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
private Container createToolbarContainer() {
|
||||
/**
|
||||
* Sets up the toolbar interface with the game controls, player information, and event handling.
|
||||
*
|
||||
* @return The container representing the toolbar interface.
|
||||
*/
|
||||
private Container setupToolbar() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
|
||||
Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
|
||||
background.setMargin(0, 0); // Removes any internal margin
|
||||
container.setBackground(background);
|
||||
|
||||
// Spielerfarbe abrufen
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
|
||||
|
||||
// Oberer Balken
|
||||
Container playerColorBar = new Container();
|
||||
playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
|
||||
playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBar);
|
||||
|
||||
// unterer Balken
|
||||
Container playerColorBarbot = new Container();
|
||||
playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
|
||||
playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBarbot);
|
||||
|
||||
|
||||
// Linker Balken
|
||||
Container leftBar = new Container();
|
||||
leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
leftBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
|
||||
app.getGuiNode().attachChild(leftBar);
|
||||
|
||||
// Rechter Balken
|
||||
Container rightBar = new Container();
|
||||
rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
rightBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
|
||||
app.getGuiNode().attachChild(rightBar);
|
||||
|
||||
// Übersicht und Konto
|
||||
accountContainer = container.addChild(new Container());
|
||||
overviewContainer = container.addChild(new Container());
|
||||
receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
|
||||
|
||||
// Würfel-Bereich
|
||||
container.addChild(createDiceSection());
|
||||
|
||||
// Aktionsmenü
|
||||
setupBorders(container);
|
||||
setupPlayerInfoSection(container);
|
||||
setupDiceSection(container);
|
||||
setupActionMenu(container);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the borders for the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupBorders(Container container) {
|
||||
addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
|
||||
addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
|
||||
addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left
|
||||
addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a border to the toolbar interface with the specified dimensions and color.
|
||||
*
|
||||
* @param x The x-coordinate of the border.
|
||||
* @param y The y-coordinate of the border.
|
||||
* @param width The width of the border.
|
||||
* @param height The height of the border.
|
||||
* @param color The color of the border.
|
||||
*/
|
||||
private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
|
||||
Container border = new Container();
|
||||
border.setPreferredSize(new Vector3f(width, height, 0));
|
||||
border.setBackground(new QuadBackgroundComponent(color));
|
||||
border.setLocalTranslation(x, y, 3);
|
||||
app.getGuiNode().attachChild(border);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the player information section of the toolbar interface.
|
||||
*
|
||||
* @param parentContainer The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupPlayerInfoSection(Container parentContainer) {
|
||||
Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
|
||||
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
|
||||
playerInfoSection.setBackground(background);
|
||||
|
||||
accountContainer = playerInfoSection.addChild(new Container());
|
||||
accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
|
||||
accountContainer.setBackground(null);
|
||||
|
||||
overviewContainer = playerInfoSection.addChild(new Container());
|
||||
overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
|
||||
overviewContainer.setBackground(null);
|
||||
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the dice section of the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupDiceSection(Container container) {
|
||||
Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the action menu of the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupActionMenu(Container container) {
|
||||
Container menuContainer = container.addChild(new Container());
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(null);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
|
||||
private Container createDiceSection() {
|
||||
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
|
||||
diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
diceButton.setEnabled(false);
|
||||
endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
return diceContainer;
|
||||
/**
|
||||
* Returns the color of the current player.
|
||||
*
|
||||
* @return The color of the current player.
|
||||
*/
|
||||
private ColorRGBA getCurrentPlayerColor() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
return Player.getColor(currentPlayer.getId()).getColor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dice display section of the toolbar interface.
|
||||
*
|
||||
* @return The container representing the dice display section.
|
||||
*/
|
||||
private Container createDiceDisplay() {
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel = createDiceLabel("Pictures/dice/one.png");
|
||||
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
|
||||
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel));
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel2));
|
||||
|
||||
// Add mouse event control for click handling
|
||||
MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
|
||||
@Override
|
||||
public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
|
||||
if (event.isPressed()) {
|
||||
handleDiceRoll();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
});
|
||||
|
||||
return horizontalContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dice label with the specified icon path.
|
||||
*
|
||||
* @param iconPath The path to the icon image.
|
||||
* @return The label representing the dice.
|
||||
*/
|
||||
private Label createDiceLabel(String iconPath) {
|
||||
Label label = new Label("");
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setIconSize(new Vector2f(100, 100));
|
||||
icon.setIconSize(new Vector2f(80, 80));
|
||||
label.setIcon(icon);
|
||||
return label;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dice container with the specified label.
|
||||
*
|
||||
* @param label The label representing the dice.
|
||||
* @return The container representing the dice.
|
||||
*/
|
||||
private Container createDiceContainer(Label label) {
|
||||
Container container = new Container();
|
||||
container.setBackground(null);
|
||||
@@ -233,77 +266,114 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
return container;
|
||||
}
|
||||
|
||||
private Button createTradeButton() {
|
||||
/**
|
||||
* Handles the dice roll event.
|
||||
*/
|
||||
private void handleDiceRoll() {
|
||||
ifTopDialog(() -> {
|
||||
if (!canRollDice) return;
|
||||
canRollDice = false;
|
||||
if (endTurnButton != null) endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
});
|
||||
}
|
||||
|
||||
tradeButton = new Button("", new ElementId("button-toolbar"));
|
||||
|
||||
private Button createTradeButton() {
|
||||
String iconPath = "icons/icon-handeln.png";
|
||||
// createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
|
||||
tradeButton = new ImageButton("generic", app);
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconTradePath = "icons/icon-handeln.png";
|
||||
IconComponent iconTrade = new IconComponent(iconTradePath);
|
||||
iconTrade.setHAlignment(HAlignment.Center);
|
||||
iconTrade.setVAlignment(VAlignment.Center);
|
||||
iconTrade.setIconSize(new Vector2f(100, 100));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(75 , 75));
|
||||
tradeButton.setIcon(icon);
|
||||
|
||||
tradeButton.setIcon(iconTrade);
|
||||
tradeButton.setFontSize(40);
|
||||
|
||||
// Add click behavior
|
||||
tradeButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
new ChoosePartner(app).open();
|
||||
}));
|
||||
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
|
||||
private Button createPropertyMenuButton() {
|
||||
propertyMenuButton = new Button("", new ElementId("button-toolbar"));
|
||||
|
||||
String iconPath = "icons/icon-gebaude.png";
|
||||
propertyMenuButton = new ImageButton("generic", app);
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconBuildingPath = "icons/icon-gebaude.png";
|
||||
IconComponent iconBuilding = new IconComponent(iconBuildingPath);
|
||||
iconBuilding.setHAlignment(HAlignment.Center);
|
||||
iconBuilding.setVAlignment(VAlignment.Center);
|
||||
iconBuilding.setIconSize(new Vector2f(75, 75));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(50 , 50));
|
||||
propertyMenuButton.setIcon(icon);
|
||||
|
||||
propertyMenuButton.setIcon(iconBuilding);
|
||||
propertyMenuButton.setFontSize(30);
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
private Button createEndTurnButton() {
|
||||
endTurnButton = new Button("", new ElementId("button-toolbar"));
|
||||
endTurnButton.setFontSize(28);
|
||||
// return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
|
||||
|
||||
String iconPath = "icons/icon-zugbeenden.png";
|
||||
endTurnButton = new ImageButton("generic", app);
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconEndTurnPath = "icons/icon-zugbeenden.png";
|
||||
IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
|
||||
iconEndTurn.setHAlignment(HAlignment.Center);
|
||||
iconEndTurn.setVAlignment(VAlignment.Center);
|
||||
iconEndTurn.setIconSize(new Vector2f(75, 75));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(50 , 50));
|
||||
endTurnButton.setIcon(icon);
|
||||
|
||||
endTurnButton.setIcon(iconEndTurn);
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}));
|
||||
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a background with the specified color.
|
||||
*
|
||||
* @param color The color of the background.
|
||||
* @return The background component.
|
||||
*/
|
||||
private QuadBackgroundComponent createButtonBackground(ColorRGBA color) {
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(color);
|
||||
Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png");
|
||||
if (gradient != null) background.setTexture(gradient);
|
||||
return background;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the end turn event.
|
||||
*/
|
||||
private void handleEndTurn() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the dice animation.
|
||||
*/
|
||||
private void startDiceAnimation() {
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
@@ -311,35 +381,42 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
showFinalDiceResult(latestDiceRollEvent);
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
System.err.println("Dice animation interrupted: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the dice roll by cycling through dice images.
|
||||
* Animates the dice roll.
|
||||
*
|
||||
* @param startTime The start time of the animation.
|
||||
* @throws InterruptedException If the animation is interrupted.
|
||||
*/
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
|
||||
while (System.currentTimeMillis() - startTime < 2000) {
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
|
||||
String rotatingImage1 = diceToString(currentFace[0]);
|
||||
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
|
||||
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, rotatingImage1);
|
||||
setDiceIcon(imageLabel2, rotatingImage2);
|
||||
});
|
||||
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
updateDiceIcons(currentFace[0]);
|
||||
Thread.sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the final dice result after animation.
|
||||
* Updates the dice icons with the specified face.
|
||||
*
|
||||
* @param event the dice roll event containing the result
|
||||
* @param face The face of the dice.
|
||||
*/
|
||||
private void updateDiceIcons(int face) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(face));
|
||||
setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the final dice result.
|
||||
*
|
||||
* @param event The dice roll event.
|
||||
*/
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
@@ -347,28 +424,39 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets the dice icon with the specified image path.
|
||||
*
|
||||
* @param label The label representing the dice.
|
||||
* @param imagePath The path to the icon image.
|
||||
*/
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
|
||||
icon.setIconSize(new Vector2f(80, 80));
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1: return "Pictures/dice/one.png";
|
||||
case 2: return "Pictures/dice/two.png";
|
||||
case 3: return "Pictures/dice/three.png";
|
||||
case 4: return "Pictures/dice/four.png";
|
||||
case 5: return "Pictures/dice/five.png";
|
||||
case 6: return "Pictures/dice/six.png";
|
||||
default: throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events by updating the dice display.
|
||||
* Converts the dice number to a string representation.
|
||||
*
|
||||
* @param i The dice number.
|
||||
* @return The string representation of the dice number.
|
||||
*/
|
||||
private String diceToString(int i) {
|
||||
return "Pictures/dice/" + switch (i) {
|
||||
case 1 -> "one";
|
||||
case 2 -> "two";
|
||||
case 3 -> "three";
|
||||
case 4 -> "four";
|
||||
case 5 -> "five";
|
||||
case 6 -> "six";
|
||||
default -> throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
} + ".png";
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events and updates the dice display.
|
||||
*
|
||||
* @param event the dice roll event containing dice values
|
||||
*/
|
||||
@@ -378,67 +466,76 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the player view with the latest account and overview data.
|
||||
* Updates the player view by refreshing the player information displayed on the toolbar.
|
||||
*
|
||||
* @param event the update event for the player view
|
||||
* @param event the update player view event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
System.out.println("Update Player View");
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the player view.
|
||||
*/
|
||||
private void refreshPlayerView() {
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.setBackground(null);
|
||||
addAccountDetails();
|
||||
addOverviewDetails();
|
||||
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
// Spielerfarbe abrufen
|
||||
ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
|
||||
|
||||
// Label für den Spieler erstellen
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
|
||||
// Farbe setzen
|
||||
playerLabel.setColor(playerColor);
|
||||
|
||||
// Label zum Container hinzufügen
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
accountContainer.setBackground(null);
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the enabled status of toolbar buttons based on the event.
|
||||
* Adds the account details to the player view.
|
||||
*/
|
||||
private void addAccountDetails() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the overview details to the player view.
|
||||
*/
|
||||
private void addOverviewDetails() {
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-player")
|
||||
|
||||
);
|
||||
playerLabel.setColor(Player.getColor(player.getId()).getColor());
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the status of toolbar buttons based on the provided button status event.
|
||||
* Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status.
|
||||
*
|
||||
* @param event the button status event
|
||||
* @param event the button status event indicating whether the buttons should be enabled
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
diceButton.setEnabled(enabled);
|
||||
canRollDice = enabled;
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the toolbar and detaches it from the GUI.
|
||||
* Closes the toolbar, detaching it from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -459,7 +556,7 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
refreshPlayerView();
|
||||
super.update();
|
||||
}
|
||||
}
|
||||
|
@@ -910,7 +910,6 @@
|
||||
}
|
||||
sliderhorsetup();
|
||||
adjustothercolumnmodel();
|
||||
// System.out.println("Columns available: " +availableColumns);
|
||||
}
|
||||
|
||||
@StyleAttribute(value="visibleColumns")
|
||||
@@ -923,7 +922,6 @@
|
||||
sliderhorsetup();
|
||||
grid.refreshGrid();
|
||||
refreshSelector();
|
||||
// System.out.println("Columns visble: " +grid.getVisibleColumns());
|
||||
}
|
||||
|
||||
// Column Operations
|
||||
|
@@ -66,7 +66,8 @@ public class Bankrupt extends Dialog {
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = bankruptContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+
|
||||
"Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
|
@@ -78,7 +78,6 @@ public class BuildingPropertyCard extends Dialog {
|
||||
Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
System.err.println("Button does something?");
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
@@ -95,14 +94,14 @@ public class BuildingPropertyCard extends Dialog {
|
||||
buildingPropertyContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
10
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
9
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buildingPropertyContainer);
|
||||
|
@@ -40,8 +40,8 @@ public class BuyHouse extends Dialog {
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** TextField to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference for tracking dropdown selection changes. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -77,7 +77,7 @@ public class BuyHouse extends Dialog {
|
||||
backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Title
|
||||
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
|
||||
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
@@ -145,7 +145,7 @@ public class BuyHouse extends Dialog {
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
@@ -162,8 +162,9 @@ public class BuyHouse extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label("");
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
|
@@ -69,7 +69,7 @@ public class EventCardPopup extends Dialog {
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
@@ -83,14 +83,14 @@ public class EventCardPopup extends Dialog {
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
10
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
9
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
|
@@ -45,8 +45,8 @@ public class RepayMortage extends Dialog {
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track property selections in the dropdown menu. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -82,7 +82,7 @@ public class RepayMortage extends Dialog {
|
||||
backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
|
||||
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
@@ -97,7 +97,7 @@ public class RepayMortage extends Dialog {
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
@@ -149,7 +149,7 @@ public class RepayMortage extends Dialog {
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
@@ -166,8 +166,9 @@ public class RepayMortage extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
|
@@ -45,8 +45,8 @@ public class SellHouse extends Dialog {
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -82,11 +82,11 @@ public class SellHouse extends Dialog {
|
||||
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
|
||||
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
//Unterteilung des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = sellhouseContainer.addChild(new Container());
|
||||
Container middleContainer = sellhouseContainer.addChild(new Container());
|
||||
Container downContainer = sellhouseContainer.addChild(new Container());
|
||||
@@ -119,13 +119,7 @@ public class SellHouse extends Dialog {
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("SellHouse");
|
||||
for (String string : selectedProperties) {
|
||||
System.out.println(string);
|
||||
}
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
System.out.println("ID des verkaufs: "+integer);
|
||||
}
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
@@ -155,7 +149,7 @@ public class SellHouse extends Dialog {
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
@@ -172,8 +166,9 @@ public class SellHouse extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label("");
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
|
@@ -46,8 +46,8 @@ public class TakeMortage extends Dialog {
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -83,7 +83,7 @@ public class TakeMortage extends Dialog {
|
||||
backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
|
||||
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
@@ -150,7 +150,7 @@ public class TakeMortage extends Dialog {
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
@@ -172,8 +172,9 @@ public class TakeMortage extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
|
After Width: | Height: | Size: 8.0 KiB |
After Width: | Height: | Size: 80 KiB |
After Width: | Height: | Size: 58 KiB |
After Width: | Height: | Size: 58 KiB |
After Width: | Height: | Size: 72 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 39 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 205 KiB |
After Width: | Height: | Size: 170 KiB |
After Width: | Height: | Size: 193 KiB |
After Width: | Height: | Size: 198 KiB |
After Width: | Height: | Size: 201 KiB |
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.9 MiB |
Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 132 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/kontobg.png
Normal file
After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 190 KiB |
BIN
Projekte/monopoly/client/src/main/resources/icons/Uniman.png
Normal file
After Width: | Height: | Size: 364 KiB |
After Width: | Height: | Size: 518 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 552 KiB |
After Width: | Height: | Size: 100 KiB |
@@ -1,5 +1,4 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
/**
|
||||
* Represents the active client state in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
@@ -15,4 +14,9 @@ public class ActiveState extends ClientState {
|
||||
ActiveState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
boolean isTurn() {
|
||||
return true;
|
||||
}
|
||||
}
|
@@ -4,9 +4,14 @@ import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuildInfo;
|
||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.EventDrawCard;
|
||||
@@ -22,9 +27,13 @@ import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Hotel;
|
||||
import pp.monopoly.model.House;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.ButtonStatusEvent;
|
||||
@@ -33,6 +42,7 @@ import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
@@ -54,7 +64,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
private final List<GameEventListener> listeners = new ArrayList<>();
|
||||
|
||||
/** The game board representing the player's current state. */
|
||||
private Board board;
|
||||
private Board board = new Board(10, 10, this);
|
||||
|
||||
/** The current state of the client game logic. */
|
||||
private ClientState state = new LobbyState(this);
|
||||
@@ -121,15 +131,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
return tradeHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position.
|
||||
*
|
||||
* @param pos the new position for the preview figure
|
||||
*/
|
||||
public void movePreview(IntPoint pos) {
|
||||
state.movePreview(pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the informational text to be displayed to the player.
|
||||
*
|
||||
@@ -204,32 +205,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.update(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the result of a dice roll.
|
||||
*
|
||||
* @param msg the message containing the dice roll result
|
||||
*/
|
||||
public boolean isTurn() {
|
||||
return state.isTurn();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
playSound(Sound.DICE_ROLL);
|
||||
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles drawing an event card.
|
||||
*
|
||||
* @param msg the message containing the drawn card details
|
||||
*/
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
notifyListeners(new EventCardEvent(msg.getCardDescription()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the game over message.
|
||||
*
|
||||
* @param msg the message containing game over details
|
||||
*/
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
if (msg.isWinner()) {
|
||||
@@ -241,23 +231,17 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the start of the game.
|
||||
*
|
||||
* @param msg the game start message
|
||||
*/
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
setState(new WaitForTurnState(this));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure(), player.getId()));
|
||||
}
|
||||
notifyListeners(new ButtonStatusEvent(false));
|
||||
notifyListeners(new UpdatePlayerView());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles jail-related events.
|
||||
*
|
||||
* @param msg the message containing jail event details
|
||||
*/
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
if (msg.isGoingToJail()) {
|
||||
@@ -266,43 +250,23 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the status of a player.
|
||||
*
|
||||
* @param msg the message containing player status update details
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
System.out.println("Update Player");
|
||||
LOGGER.log(Level.TRACE, "Update Player View triggerd with message: {0}", msg);
|
||||
notifyListeners(new UpdatePlayerView());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles timeout warnings.
|
||||
*
|
||||
* @param msg the message containing timeout warning details
|
||||
*/
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
notifyListeners(new PopUpEvent("timeout", msg));
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the player's assets in response to a server query.
|
||||
*
|
||||
* @param msg the message containing the player's assets
|
||||
*/
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
boardManager = msg.getboard();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles trade replies from other players.
|
||||
*
|
||||
* @param msg the message containing the trade reply
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
if (msg.isAccepted()) {
|
||||
@@ -314,24 +278,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles trade requests from other players.
|
||||
*
|
||||
* @param msg the message containing the trade request details
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
tradeHandler = msg.getTradeHandler();
|
||||
notifyListeners(new PopUpEvent("tradeRequest", msg));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the transition to the next player's turn.
|
||||
*
|
||||
* @param msg the message indicating it's the next player's turn
|
||||
*/
|
||||
@Override
|
||||
public void received(NextPlayerTurn msg) {
|
||||
setState(new ActiveState(this));
|
||||
notifyListeners(new ButtonStatusEvent(true));
|
||||
}
|
||||
|
||||
@@ -355,6 +310,32 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
} else if(msg.getKeyWord().equals("ReceivedRent")) {
|
||||
playSound(Sound.MONEY_COLLECTED);
|
||||
notifyListeners(new PopUpEvent("ReceivedRent", msg));
|
||||
} else if (msg.getKeyWord().equals("aussetzen")) {
|
||||
notifyListeners(new ButtonStatusEvent(false));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(BuildInfo msg) {
|
||||
if (msg.isAdded()) {
|
||||
BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
|
||||
if (property.getHotel() == 1 ) {
|
||||
|
||||
for(int i = 0; i < 4; i++) {
|
||||
board.remove(board.getHouse(msg.getId(), i+1));
|
||||
}
|
||||
|
||||
board.add(new Hotel(property.getId()));
|
||||
} else {
|
||||
board.add(new House( property.getHouses(), property.getId()));
|
||||
}
|
||||
} else {
|
||||
if( ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses() == 4 ) {
|
||||
board.remove(board.getHotel(msg.getId()));
|
||||
} else {
|
||||
board.remove(board.getHouse(msg.getId(), ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses()+1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -11,7 +11,11 @@ import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
|
||||
/**
|
||||
* Defines the behavior and state transitions for the client-side game logic in Monopoly.
|
||||
@@ -54,17 +58,39 @@ abstract class ClientState {
|
||||
*
|
||||
* @return true if the player's turn should be shown, false otherwise
|
||||
*/
|
||||
boolean showTurn() {
|
||||
boolean isTurn() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position on the game board.
|
||||
* Starts the battle based on the server message.
|
||||
*
|
||||
* @param pos the new position for the preview figure
|
||||
* @param msg the message indicating whose turn it is to shoot
|
||||
*/
|
||||
void movePreview(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
|
||||
void receivedGameStart(GameStart msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Updateds the view based on the new player status.
|
||||
*
|
||||
* @param msg the message containing the new player status
|
||||
*/
|
||||
void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
|
||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
void recivedNotificationMessage(NotificationMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -1,5 +1,7 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
|
||||
/**
|
||||
* Represents the lobby state of the client in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
@@ -14,4 +16,9 @@ public class LobbyState extends ClientState {
|
||||
LobbyState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
void receivedGameStart(GameStart msg) {
|
||||
logic.setState(new WaitForTurnState(logic));
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,7 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
|
||||
/**
|
||||
* Represents the state where the client is waiting for their turn in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
@@ -14,4 +16,14 @@ public class WaitForTurnState extends ClientState {
|
||||
WaitForTurnState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
boolean isTurn() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
||||
logic.setState(new ActiveState(logic));
|
||||
}
|
||||
}
|
||||
|
@@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
@@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
private final int id;
|
||||
private String name;
|
||||
private int accountBalance = 15000;
|
||||
private Figure figure;
|
||||
private String figure;
|
||||
private Set<Integer> properties = new HashSet<>();
|
||||
private int getOutOfJailCard;
|
||||
private int fieldID;
|
||||
@@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
public void setFigure(Figure figure) {
|
||||
/**
|
||||
* Set the figure of the player
|
||||
* @param figure the figure to be set
|
||||
*/
|
||||
public void setFigure(String figure) {
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
public Figure getFigure(){
|
||||
|
||||
/**
|
||||
* Returns the figure of the player
|
||||
* @return the figure of the player
|
||||
*/
|
||||
public String getFigure() {
|
||||
return figure;
|
||||
}
|
||||
|
||||
@@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
earnMoney(2000); // Passing GO gives money
|
||||
}
|
||||
fieldID = (fieldID + steps) % 40;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
return fieldID;
|
||||
@@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
public int setPosition(int position){
|
||||
if(position < 40 && position >= 0) {
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
@@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
earnMoney(2000);
|
||||
}
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
|
@@ -6,12 +6,14 @@ import com.jme3.math.ColorRGBA;
|
||||
* Enum representing six distinct colors for players in the game.
|
||||
*/
|
||||
public enum PlayerColor {
|
||||
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
|
||||
CYAN(new ColorRGBA(69 / 255f, 205 / 255f, 205 / 255f, 1), "Cyan"),
|
||||
YELLOW(new ColorRGBA(225 / 255f, 201 / 255f, 44 / 255f, 1), "Yellow"),
|
||||
RED(new ColorRGBA(255 / 255f, 33 / 255f, 33 / 255f, 1), "Red"),
|
||||
PINK(new ColorRGBA(196 / 255f, 73 / 255f, 240 / 255f, 1), "Pink"),
|
||||
GREEN(new ColorRGBA(61 / 255f, 227 / 255f, 58 / 255f, 1), "Green"),
|
||||
PURPLE(new ColorRGBA(60 / 255f, 74 / 255f, 223 / 255f, 1), "Purple");
|
||||
|
||||
|
||||
|
||||
private final ColorRGBA color;
|
||||
private final String colorName;
|
||||
|
@@ -3,10 +3,10 @@ package pp.monopoly.game.server;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
@@ -18,6 +18,7 @@ import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.message.server.BuildInfo;
|
||||
import pp.monopoly.message.server.GameOver;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
@@ -26,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
@@ -86,7 +85,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
* @param player the Player to whom the message is sent
|
||||
* @param msg the ServerMessage to send
|
||||
*/
|
||||
void send(Player player, ServerMessage msg) {
|
||||
public void send(Player player, ServerMessage msg) {
|
||||
if (player != null && msg != null) {
|
||||
serverSender.send(player.getId(), msg);
|
||||
LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName());
|
||||
@@ -95,6 +94,17 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to all players in the game.
|
||||
*
|
||||
* @param msg the ServerMessage to send
|
||||
*/
|
||||
void sendAll(ServerMessage msg) {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
send(player, msg);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||
* player limit has not been reached.
|
||||
@@ -158,7 +168,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.getFieldID()); // Assuming player position for property
|
||||
|
||||
player.buyProperty(property);
|
||||
System.out.println("Properties:" +player.getProperties().toString());
|
||||
LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
|
||||
}
|
||||
updateAllPlayers();
|
||||
@@ -209,7 +218,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
String name = msg.getName();
|
||||
String truc = name.length() > 10 ? name.substring(0, 15) : name;
|
||||
player.setName(truc);
|
||||
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
|
||||
player.setFigure(msg.getFigure());
|
||||
// board.addFigure(figure);
|
||||
playerHandler.setPlayerReady(player, true);
|
||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||
}
|
||||
@@ -311,25 +321,29 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the trade by transferring requested properties from the receiver
|
||||
* to the sender and offered properties from the sender to the receiver.
|
||||
* Executes a trade between two players, transferring properties and money as specified.
|
||||
*
|
||||
* @param sender the player initiating the trade
|
||||
* @param receiver the player receiving the trade offer
|
||||
* @param requestedProperties the properties requested by the receiver
|
||||
* @param offeredProperties the properties offered by the sender
|
||||
*/
|
||||
public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
|
||||
private void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
|
||||
// Transfer requested properties from receiver to sender
|
||||
for (PropertyField field : requestedProperties) {
|
||||
for (PropertyField field : offeredProperties) {
|
||||
receiver.removeProperty(field.getId());
|
||||
sender.addProperty(field.getId());
|
||||
field.setOwner(sender); // Update ownership
|
||||
System.out.printf("Property %s transferred from %s to %s.\n",
|
||||
LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",
|
||||
field.getName(), receiver.getName(), sender.getName());
|
||||
}
|
||||
|
||||
// Transfer offered properties from sender to receiver
|
||||
for (PropertyField field : offeredProperties) {
|
||||
for (PropertyField field : requestedProperties) {
|
||||
sender.removeProperty(field.getId());
|
||||
receiver.addProperty(field.getId());
|
||||
field.setOwner(receiver); // Update ownership
|
||||
System.out.printf("Property %s transferred from %s to %s.\n",
|
||||
LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",
|
||||
field.getName(), sender.getName(), receiver.getName());
|
||||
}
|
||||
}
|
||||
@@ -407,6 +421,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
|
||||
field.build();
|
||||
updateAllPlayers();
|
||||
sendAll( new BuildInfo(field.getId(), true));
|
||||
sender.pay(field.getHousePrice());
|
||||
}
|
||||
}
|
||||
@@ -414,11 +430,12 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
if (boardManager.canSell(field)) {
|
||||
field.sell();
|
||||
updateAllPlayers();
|
||||
sendAll( new BuildInfo(field.getId(), false));
|
||||
sender.earnMoney(field.getHousePrice() / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
@@ -429,16 +446,95 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
} else if (msg.getKeyword().equals("PayJail")) {
|
||||
playerHandler.getPlayerById(from).payBail();
|
||||
} else if(msg.getKeyword().equals("hack")) {
|
||||
for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
bp.build();
|
||||
}
|
||||
for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
|
||||
field.setOwner(playerHandler.getPlayerById(0));
|
||||
playerHandler.getPlayerById(0).addProperty(field.getId());
|
||||
}
|
||||
playerHandler.getPlayerById(0).earnMoney(20000);
|
||||
generatePredefinedGameState();
|
||||
}
|
||||
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
private void generatePredefinedGameState() {
|
||||
|
||||
if(playerHandler.getPlayerCount() < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
Player p1 = playerHandler.getPlayerById(0);
|
||||
Player p2 = playerHandler.getPlayerById(1);
|
||||
|
||||
// Reset properties and balances for a clean state
|
||||
p1.getProperties().clear();
|
||||
p2.getProperties().clear();
|
||||
boardManager.getBoard().forEach(field -> {
|
||||
if (field instanceof PropertyField) {
|
||||
((PropertyField) field).setOwner(null);
|
||||
}
|
||||
});
|
||||
|
||||
// Define properties to assign
|
||||
Set<Integer> p1Properties = Set.of(1, 3, 6, 8); // Gym, Sportplatz, Studium+, PhysikHörsaal
|
||||
Set<Integer> p2Properties = Set.of(21, 23, 24, 9); // Red set + Audimax
|
||||
|
||||
// Assign properties via AlterProperty
|
||||
assignProperties(p1, p1Properties);
|
||||
assignProperties(p2, p2Properties);
|
||||
|
||||
// Player 1 builds houses on Gym and Sportplatz
|
||||
// buildHouses(p1, Set.of(1, 3));
|
||||
|
||||
// Player 2 builds houses on the Red set
|
||||
// buildHouses(p2, Set.of(21, 23, 24));
|
||||
|
||||
// Set player balances
|
||||
p1.setAccountBalance(12325);
|
||||
p2.setAccountBalance(26750);
|
||||
|
||||
// Add Get Out of Jail cards
|
||||
p1.addJailCard();
|
||||
|
||||
// Set player positions
|
||||
p1.setPosition(6); // Near Studium+
|
||||
p2.setPosition(25); // Near Nordtor
|
||||
|
||||
LOGGER.log(Level.INFO, "Predefined game state generated.");
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns properties to a player using AlterProperty messages.
|
||||
*
|
||||
* @param player the player to assign properties to
|
||||
* @param properties the set of property IDs to assign
|
||||
*/
|
||||
private void assignProperties(Player player, Set<Integer> properties) {
|
||||
AlterProperty alterProperty = new AlterProperty("AssignProperties");
|
||||
alterProperty.setProperties(properties);
|
||||
|
||||
for (Integer propertyId : properties) {
|
||||
PropertyField field = (PropertyField) boardManager.getFieldAtIndex(propertyId);
|
||||
field.setOwner(player);
|
||||
player.addProperty(propertyId);
|
||||
}
|
||||
LOGGER.log(Level.DEBUG, "Properties assigned to player {0}: {1}", player.getName(), properties);
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds houses for a player on specific properties using AlterProperty messages.
|
||||
*
|
||||
* @param player the player building houses
|
||||
* @param properties the set of property IDs to build houses on
|
||||
*/
|
||||
private void buildHouses(Player player, Set<Integer> properties) {
|
||||
AlterProperty alterProperty = new AlterProperty("BuyHouse");
|
||||
alterProperty.setProperties(properties);
|
||||
|
||||
for (Integer propertyId : properties) {
|
||||
BuildingProperty field = (BuildingProperty) boardManager.getFieldAtIndex(propertyId);
|
||||
if (boardManager.canBuild(field) && player.getAccountBalance() >= field.getHousePrice()) {
|
||||
field.build();
|
||||
player.pay(field.getHousePrice());
|
||||
LOGGER.log(Level.DEBUG, "House built on property {0} for player {1}.", field.getName(), player.getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -28,7 +28,18 @@ public class TradeResponse extends ClientMessage{
|
||||
this.tradeHandler = tradeHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the trade was accepted.
|
||||
*
|
||||
* @return {@code true} if the trade was accepted, {@code false} otherwise
|
||||
*/
|
||||
public boolean isAccepted() { return status; }
|
||||
|
||||
/**
|
||||
* Returns the TradeHandler corresponding to the Trade.
|
||||
*
|
||||
* @return the TradeHandler corresponding to the Trade
|
||||
*/
|
||||
public TradeHandler getTradeHandler() {
|
||||
return tradeHandler;
|
||||
}
|
||||
|
@@ -0,0 +1,34 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
|
||||
@Serializable
|
||||
public class BuildInfo extends ServerMessage {
|
||||
|
||||
private final int id;
|
||||
private final boolean added;
|
||||
|
||||
private BuildInfo() {
|
||||
this(0, false);
|
||||
}
|
||||
|
||||
public BuildInfo(int id, boolean added) {
|
||||
this.id = id;
|
||||
this.added = added;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public boolean isAdded() {
|
||||
return added;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
}
|
@@ -91,16 +91,23 @@ public interface ServerInterpreter {
|
||||
void received(NextPlayerTurn msg);
|
||||
|
||||
/**
|
||||
* Handles a NextPlayerTurn message received from the server.
|
||||
* Handles a BuyPropertyRequest message received from the server.
|
||||
*
|
||||
* @param msg the NextPlayerTurn message received
|
||||
* @param msg the BuyPropertyRequest message received
|
||||
*/
|
||||
void received(BuyPropertyRequest msg);
|
||||
|
||||
/**
|
||||
* Handles a NextPlayerTurn message received from the server.
|
||||
* Handles a NotificationMessage message received from the server.
|
||||
*
|
||||
* @param msg the NextPlayerTurn message received
|
||||
* @param msg the NotificationMessage message received
|
||||
*/
|
||||
void received(NotificationMessage msg);
|
||||
|
||||
/**
|
||||
* Handles a BuildInfo message received from the server.
|
||||
*
|
||||
* @param msg the BuildInfo message received
|
||||
*/
|
||||
void received(BuildInfo msg);
|
||||
}
|
||||
|
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -66,7 +59,34 @@ public class Board {
|
||||
*/
|
||||
private void addItem(Item item) {
|
||||
items.add(item);
|
||||
notifyListeners((GameEvent) new ItemAddedEvent(item, null));
|
||||
notifyListeners(new ItemAddedEvent(this, item));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a figure to the map and triggers an item addition event.
|
||||
*
|
||||
* @param figure the figure to be added to the map
|
||||
*/
|
||||
public void add(Figure figure) {
|
||||
addItem(figure);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a house to the map and triggers an item addition event.
|
||||
*
|
||||
* @param house the house to be added to the map
|
||||
*/
|
||||
public void add(House house) {
|
||||
addItem(house);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a hotel to the map and triggers an item addition event.
|
||||
*
|
||||
* @param hotel the hotel to be added to the map
|
||||
*/
|
||||
public void add(Hotel hotel) {
|
||||
addItem(hotel);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -76,7 +96,11 @@ public class Board {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
|
||||
notifyListeners((GameEvent) new ItemRemovedEvent(this, item));
|
||||
}
|
||||
|
||||
public void removePlayers() {
|
||||
items.removeIf(item -> item instanceof Figure);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -96,6 +120,41 @@ public class Board {
|
||||
private <T extends Item> Stream<T> getItems(Class<T> clazz) {
|
||||
return items.stream().filter(clazz::isInstance).map(clazz::cast);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a stream of all figures currently on the map.
|
||||
*
|
||||
* @return a stream of all figures on the map
|
||||
*/
|
||||
public Stream<Figure> getFigures() {
|
||||
return getItems(Figure.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a stream of all houses currently on the map.
|
||||
*
|
||||
* @return a stream of all houses on the map
|
||||
*/
|
||||
public Stream<House> getHouses() {
|
||||
return getItems(House.class);
|
||||
}
|
||||
|
||||
public House getHouse(int fieldId, int stage) {
|
||||
return getHouses().filter(house -> house.getFieldID() == fieldId && house.getStage() == stage).findFirst().orElse(null);
|
||||
}
|
||||
|
||||
public Hotel getHotel(int fieldId) {
|
||||
return getHotels().filter(hotel -> hotel.getFieldID() == fieldId).findFirst().orElse(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a stream of all hotels currently on the map.
|
||||
*
|
||||
* @return a stream of all hotels on the map
|
||||
*/
|
||||
public Stream<Hotel> getHotels() {
|
||||
return getItems(Hotel.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an unmodifiable list of all items currently on the map.
|
||||
@@ -124,28 +183,6 @@ public class Board {
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates whether the specified position is within the map boundaries.
|
||||
*
|
||||
* @param pos the position to validate
|
||||
* @return true if the position is within the map, false otherwise
|
||||
*/
|
||||
public boolean isValid(IntPosition pos) {
|
||||
return isValid(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the specified coordinates are within the map boundaries.
|
||||
*
|
||||
* @param x the x-coordinate to validate
|
||||
* @param y the y-coordinate to validate
|
||||
* @return true if the coordinates are valid, false otherwise
|
||||
*/
|
||||
public boolean isValid(int x, int y) {
|
||||
return x >= 0 && x < width &&
|
||||
y >= 0 && y < height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the map.
|
||||
*
|
||||
|
@@ -1,28 +1,24 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import static java.lang.Math.min;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class Figure implements Item{
|
||||
|
||||
private final int id;
|
||||
private final String type;
|
||||
private final int length; // The length of the Figure
|
||||
private int x; // The x-coordinate of the Figure's position
|
||||
private int y; // The y-coordinate of the Figure's position
|
||||
private Vector3f position;
|
||||
private Rotation rot; // The rotation of the Figure
|
||||
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
|
||||
|
||||
/**
|
||||
* Default constructor for serialization. Initializes a Figure with length 0,
|
||||
* at position (0, 0), with a default rotation of RIGHT.
|
||||
* at position (0, 0), with a default rotation of NORTH.
|
||||
*/
|
||||
private Figure() {
|
||||
this(0, 0, 0, Rotation.RIGHT, "cube");
|
||||
this(null, Rotation.NORTH, "", 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -30,15 +26,22 @@ public class Figure implements Item{
|
||||
*
|
||||
* @param length the length of the Figure
|
||||
* @param x the x-coordinate of the Figure's initial position
|
||||
* @param y the y-coordinate of the Figure's initial position
|
||||
* @param z the z-coordinate of the Figure's initial position
|
||||
* @param rot the rotation of the Figure
|
||||
*/
|
||||
public Figure(int length, int x, int y, Rotation rot, String type) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
public Figure(Vector3f position, Rotation rot, String type, int id) {
|
||||
this.position = calculateFieldPosition(0);
|
||||
this.rot = rot;
|
||||
this.length = length;
|
||||
this.type = type;
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the id corresponding to the players id
|
||||
* @return the id of the figure
|
||||
*/
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -46,8 +49,17 @@ public class Figure implements Item{
|
||||
*
|
||||
* @return the x-coordinate of the Figure
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
public float getX() {
|
||||
return position.getX();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current z-coordinate of the Figure's position.
|
||||
*
|
||||
* @return the z-coordinate of the Figure
|
||||
*/
|
||||
public float getZ() {
|
||||
return position.getZ();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -55,19 +67,17 @@ public class Figure implements Item{
|
||||
*
|
||||
* @return the y-coordinate of the Figure
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
public float getY() {
|
||||
return position.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the Figure to the specified coordinates.
|
||||
* Returns the current position of the Figure.
|
||||
*
|
||||
* @param x the new x-coordinate of the Figure's position
|
||||
* @param y the new y-coordinate of the Figure's position
|
||||
* @return the position of the Figure
|
||||
*/
|
||||
public void moveTo(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
public Vector3f getPos() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -75,8 +85,8 @@ public class Figure implements Item{
|
||||
*
|
||||
* @param pos the new position of the Figure
|
||||
*/
|
||||
public void moveTo(IntPosition pos) {
|
||||
moveTo(pos.getX(), pos.getY());
|
||||
public void moveTo(Vector3f pos) {
|
||||
position = pos;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -85,85 +95,73 @@ public class Figure implements Item{
|
||||
* @param fieldId the position to move to
|
||||
*/
|
||||
public void moveTo(int fieldId) {
|
||||
moveTo(fieldIdToPosition(fieldId));
|
||||
moveTo(calculateFieldPosition(fieldId));
|
||||
}
|
||||
|
||||
private IntPoint fieldIdToPosition(int fieldId) {
|
||||
if (fieldId < 0 || fieldId > 39) {
|
||||
throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
|
||||
public Vector3f calculateFieldPosition(int fieldID) {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
// Determine which edge and position along the edge
|
||||
if (fieldId <= 9) {
|
||||
// Bottom edge: From (-10, -10) to (10, -10)
|
||||
int x = -10 + fieldId * 2;
|
||||
return new IntPoint(x, -10);
|
||||
} else if (fieldId <= 19) {
|
||||
// Right edge: From (10, -10) to (10, 10)
|
||||
int y = -10 + (fieldId - 10) * 2;
|
||||
return new IntPoint(10, y);
|
||||
} else if (fieldId <= 29) {
|
||||
// Top edge: From (10, 10) to (-10, 10)
|
||||
int x = 10 - (fieldId - 20) * 2;
|
||||
return new IntPoint(x, 10);
|
||||
} else {
|
||||
// Left edge: From (-10, 10) to (-10, -10)
|
||||
int y = 10 - (fieldId - 30) * 2;
|
||||
return new IntPoint(-10, y);
|
||||
float xOffset = new Random().nextFloat();
|
||||
float zOffset = new Random().nextFloat();
|
||||
|
||||
//TODO adjust y pos
|
||||
return new Vector3f(baseX , 0, baseZ );
|
||||
}
|
||||
|
||||
public int getCurrentFieldID() {
|
||||
Vector3f pos = getPos();
|
||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||
Vector3f fieldPosition = calculateFieldPosition(fieldID);
|
||||
if (pos.distance(fieldPosition) < 0.1f) { // Toleranz für Positionsvergleich
|
||||
return fieldID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Rotation fieldIdToRotation(int fieldId) {
|
||||
if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
|
||||
else if (fieldId <= 20) return Rotation.LEFT;
|
||||
else if (fieldId <= 30) return Rotation.UP;
|
||||
else if (fieldId <= 39) return Rotation.RIGHT;
|
||||
else throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the length of the Figure.
|
||||
*
|
||||
* @return the length of the Figure
|
||||
*/
|
||||
public int getLength() {
|
||||
return length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the minimum x-coordinate of the Figure
|
||||
*/
|
||||
public int getMinX() {
|
||||
return x + min(0, (length - 1) * rot.dx());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the maximum x-coordinate of the Figure
|
||||
*/
|
||||
public int getMaxX() {
|
||||
return x + max(0, (length - 1) * rot.dx());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the minimum y-coordinate of the Figure
|
||||
*/
|
||||
public int getMinY() {
|
||||
return y + min(0, (length - 1) * rot.dy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the maximum y-coordinate of the Figure
|
||||
*/
|
||||
public int getMaxY() {
|
||||
return y + max(0, (length - 1) * rot.dy());
|
||||
throw new IllegalStateException("Current field ID could not be determined from position: " + pos);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -184,99 +182,6 @@ public class Figure implements Item{
|
||||
this.rot = rot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the Figure by 90 degrees clockwise.
|
||||
*/
|
||||
public void rotated() {
|
||||
setRotation(rot.rotate());
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to hit the Figure at the specified position.
|
||||
* If the position is part of the Figure, the hit is recorded.
|
||||
*
|
||||
* @param x the x-coordinate of the position to hit
|
||||
* @param y the y-coordinate of the position to hit
|
||||
* @return true if the position is part of the Figure, false otherwise
|
||||
* @see #contains(int, int)
|
||||
*/
|
||||
public boolean hit(int x, int y) {
|
||||
if (!contains(x, y))
|
||||
return false;
|
||||
damaged.add(new IntPoint(x, y));
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to hit the Figure at the specified position.
|
||||
* If the position is part of the Figure, the hit is recorded.
|
||||
* This is a convenience method for {@linkplain #hit(int, int)}.
|
||||
*
|
||||
* @param position the position to hit
|
||||
* @return true if the position is part of the Figure, false otherwise
|
||||
*/
|
||||
public boolean hit(IntPosition position) {
|
||||
return hit(position.getX(), position.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the positions of this Figure that have been hit.
|
||||
*
|
||||
* @return a set of positions that have been hit
|
||||
* @see #hit(int, int)
|
||||
*/
|
||||
public Set<IntPoint> getDamaged() {
|
||||
return Collections.unmodifiableSet(damaged);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified position is covered by the Figure. This method does
|
||||
* not record a hit, only checks coverage.
|
||||
* This is a convenience method for {@linkplain #contains(int, int)}.
|
||||
*
|
||||
* @param pos the position to check
|
||||
* @return true if the position is covered by the Figure, false otherwise
|
||||
*/
|
||||
public boolean contains(IntPosition pos) {
|
||||
return contains(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified position is covered by the Figure. This method does
|
||||
* not record a hit, only checks coverage.
|
||||
*
|
||||
* @param x the x-coordinate of the position to check
|
||||
* @param y the y-coordinate of the position to check
|
||||
* @return true if the position is covered by the Figure, false otherwise
|
||||
*/
|
||||
public boolean contains(int x, int y) {
|
||||
return getMinX() <= x && x <= getMaxX() &&
|
||||
getMinY() <= y && y <= getMaxY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the Figure has been completely destroyed. A Figure is considered
|
||||
* destroyed if all of its positions have been hit.
|
||||
*
|
||||
* @return true if the Figure is destroyed, false otherwise
|
||||
* @see #hit(int, int)
|
||||
*/
|
||||
public boolean isDestroyed() {
|
||||
return damaged.size() == length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this Figure collides with another Figure. Two Figures collide
|
||||
* if any of their occupied positions overlap.
|
||||
*
|
||||
* @param other the other Figure to check collision with
|
||||
* @return true if the Figures collide, false otherwise
|
||||
*/
|
||||
public boolean collidesWith(Figure other) {
|
||||
return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
|
||||
other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the Figure, including its length, position,
|
||||
* and rotation.
|
||||
@@ -285,7 +190,7 @@ public class Figure implements Item{
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}'; //NON-NLS
|
||||
return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}'; //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -0,0 +1,108 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
public class Hotel implements Item{
|
||||
/**
|
||||
* The ID of the field the hotel is on.
|
||||
*/
|
||||
private final int fieldID;
|
||||
|
||||
/**
|
||||
* Creates a new hotel with fieldID 0.
|
||||
*/
|
||||
private Hotel() {
|
||||
this.fieldID = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new hotel on the given field.
|
||||
*
|
||||
* @param fieldID the ID of the field the hotel is on
|
||||
*/
|
||||
public Hotel(int fieldID) {
|
||||
this.fieldID = fieldID;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the position of the building on the field.
|
||||
*
|
||||
* @return the position of the building on the field
|
||||
*/
|
||||
public Vector3f getPos() {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
return new Vector3f(baseX, 0, baseZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Rotation getRot() {
|
||||
// TODO
|
||||
return Rotation.NORTH;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ID of the field the hotel is on.
|
||||
*
|
||||
* @return the ID of the field the hotel is on
|
||||
*/
|
||||
public int getFieldID() {
|
||||
return fieldID;
|
||||
}
|
||||
}
|
@@ -0,0 +1,139 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* A class representing a house in the Monopoly game.
|
||||
*/
|
||||
@Serializable
|
||||
public class House implements Item{
|
||||
/**
|
||||
* The stage of the house.
|
||||
*/
|
||||
private final int stage;
|
||||
private final int fieldID;
|
||||
|
||||
/**
|
||||
* Creates a new house with stage 0.
|
||||
*/
|
||||
private House() {
|
||||
this.stage = 0;
|
||||
this.fieldID = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the field ID of the house.
|
||||
*
|
||||
* @return the field ID of the house
|
||||
*/
|
||||
public int getFieldID() {
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new house with the given stage.
|
||||
*
|
||||
* @param stage the stage of the house
|
||||
*/
|
||||
public House(int stage, int fieldID) {
|
||||
this.stage = stage;
|
||||
this.fieldID = fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the stage of the house.
|
||||
*
|
||||
* @return the stage of the house
|
||||
*/
|
||||
public int getStage() {
|
||||
return stage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the position of the building on the field.
|
||||
*
|
||||
* @return the position of the building on the field
|
||||
*/
|
||||
public Vector3f getPos() {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
return new Vector3f(baseX, 0, baseZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Rotation getRot() {
|
||||
//TODO
|
||||
return Rotation.NORTH;
|
||||
}
|
||||
|
||||
public Quaternion getAlignment() {
|
||||
Quaternion rotation = new Quaternion();
|
||||
if (fieldID >= 1 && fieldID <= 10) {
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (fieldID >= 21 && fieldID <= 30) {
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (fieldID >= 31 && fieldID <= 39) {
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
||||
}
|
||||
return rotation;
|
||||
}
|
||||
|
||||
}
|
@@ -7,6 +7,8 @@
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
/**
|
||||
* An interface representing any item on a board
|
||||
* It extends the IntPosition interface to provide position information.
|
||||
@@ -28,4 +30,19 @@ public interface Item {
|
||||
* @param visitor the visitor performing operations on the item
|
||||
*/
|
||||
void accept(VoidVisitor visitor);
|
||||
|
||||
/**
|
||||
* Returns the rotation of the item on the board.
|
||||
*
|
||||
* @return the rotation of the item on the board
|
||||
*/
|
||||
Rotation getRot();
|
||||
|
||||
/**
|
||||
* Returns the position of the item on the board.
|
||||
*
|
||||
* @return the position of the item on the board
|
||||
*/
|
||||
Vector3f getPos();
|
||||
|
||||
}
|
||||
|
@@ -1,67 +1,108 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
/**
|
||||
* Represents the rotation of a Item and provides functionality related to rotation.
|
||||
*/
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
import static pp.util.FloatMath.PI;
|
||||
import static pp.util.FloatMath.TWO_PI;
|
||||
|
||||
/**
|
||||
* Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions.
|
||||
*/
|
||||
public enum Rotation implements Serializable {
|
||||
/**
|
||||
* Represents the item facing upwards.
|
||||
* Represents the item facing north (positive Z-axis).
|
||||
*/
|
||||
UP,
|
||||
NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)),
|
||||
/**
|
||||
* Represents the item facing rightwards.
|
||||
* Represents the item facing south (negative Z-axis).
|
||||
*/
|
||||
RIGHT,
|
||||
SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)),
|
||||
/**
|
||||
* Represents the item facing downwards.
|
||||
* Represents the item facing west (negative X-axis).
|
||||
*/
|
||||
DOWN,
|
||||
WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)),
|
||||
/**
|
||||
* Represents the item facing leftwards.
|
||||
* Represents the item facing east (positive X-axis).
|
||||
*/
|
||||
LEFT;
|
||||
EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y));
|
||||
|
||||
/**
|
||||
* Gets the change in x-coordinate corresponding to this rotation.
|
||||
*
|
||||
* @return the change in x-coordinate
|
||||
*/
|
||||
public int dx() {
|
||||
return switch (this) {
|
||||
case UP, DOWN -> 0;
|
||||
case RIGHT -> 1;
|
||||
case LEFT -> -1;
|
||||
};
|
||||
private final float radians;
|
||||
private final Quaternion rotation;
|
||||
|
||||
Rotation(float radians, Quaternion rotation) {
|
||||
this.radians = radians;
|
||||
this.rotation = rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the change in y-coordinate corresponding to this rotation.
|
||||
* Gets the 3D rotation quaternion corresponding to this rotation.
|
||||
*
|
||||
* @return the change in y-coordinate
|
||||
* @return the rotation as a {@link Quaternion}.
|
||||
*/
|
||||
public int dy() {
|
||||
return switch (this) {
|
||||
case UP -> 1;
|
||||
case LEFT, RIGHT -> 0;
|
||||
case DOWN -> -1;
|
||||
};
|
||||
public Quaternion toQuaternion() {
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the orientation clockwise and returns the next rotation.
|
||||
* Gets the rotation in radians.
|
||||
*
|
||||
* @return the next rotation after rotating clockwise
|
||||
* @return the rotation in radians.
|
||||
*/
|
||||
public Rotation rotate() {
|
||||
public float radians() {
|
||||
return radians;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation.
|
||||
*
|
||||
* @return the next rotation after rotating clockwise.
|
||||
*/
|
||||
public Rotation rotateClockwise() {
|
||||
return values()[(ordinal() + 1) % values().length];
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation.
|
||||
*
|
||||
* @return the next rotation after rotating counterclockwise.
|
||||
*/
|
||||
public Rotation rotateCounterclockwise() {
|
||||
return values()[(ordinal() - 1 + values().length) % values().length];
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates by the specified radians and returns the corresponding rotation.
|
||||
* Valid radians are multiples of PI/2.
|
||||
*
|
||||
* @param radians the radians to rotate. Must be a multiple of PI/2.
|
||||
* @return the resulting rotation.
|
||||
* @throws IllegalArgumentException if the radians are not a multiple of PI/2.
|
||||
*/
|
||||
public Rotation rotateByRadians(float radians) {
|
||||
if ((radians % (PI / 2)) != 0) {
|
||||
throw new IllegalArgumentException("Radians must be a multiple of PI/2.");
|
||||
}
|
||||
int steps = (int) ((radians / (PI / 2)) % values().length);
|
||||
if (steps < 0) {
|
||||
steps += values().length; // Normalize negative steps.
|
||||
}
|
||||
return values()[(ordinal() + steps) % values().length];
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the rotation closest to the specified radians value.
|
||||
*
|
||||
* @param radians the radians value.
|
||||
* @return the nearest rotation.
|
||||
*/
|
||||
public static Rotation closestToRadians(float radians) {
|
||||
float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI.
|
||||
if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH;
|
||||
if (normalized < 3 * PI / 4) return EAST;
|
||||
if (normalized < 5 * PI / 4) return SOUTH;
|
||||
return WEST;
|
||||
}
|
||||
}
|
||||
|
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
/**
|
||||
@@ -22,4 +15,20 @@ public interface Visitor<T> {
|
||||
*/
|
||||
T visit(Figure figure);
|
||||
|
||||
/**
|
||||
* Visits a Hotel element.
|
||||
*
|
||||
* @param hotel the Hotel element to visit
|
||||
* @return the result of visiting the hotel element
|
||||
*/
|
||||
T visit(Hotel hotel);
|
||||
|
||||
/**
|
||||
* Visits a house element.
|
||||
*
|
||||
* @param house the House element to visit
|
||||
* @return the result of visiting the house element
|
||||
*/
|
||||
T visit(House figure);
|
||||
|
||||
}
|
||||
|
@@ -1,10 +1,3 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
/**
|
||||
@@ -19,4 +12,18 @@ public interface VoidVisitor {
|
||||
*/
|
||||
void visit(Figure figure);
|
||||
|
||||
/**
|
||||
* Visits a Hotel element.
|
||||
*
|
||||
* @param hotel the Hotel element to visit
|
||||
*/
|
||||
void visit(Hotel hotel);
|
||||
|
||||
/**
|
||||
* Visits a House element.
|
||||
*
|
||||
* @param house the House element to visit
|
||||
*/
|
||||
void visit(House house);
|
||||
|
||||
}
|
||||
|
@@ -8,6 +8,7 @@ import java.util.Queue;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
|
||||
public class DeckHelper{
|
||||
|
||||
@@ -258,6 +259,7 @@ public class DeckHelper{
|
||||
|
||||
private void rueckstuferantrag(Player player) {
|
||||
player.getHandler().getLogic().received(new EndTurn(), player.getId());
|
||||
player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen"));
|
||||
}
|
||||
|
||||
private void hausfeierSturz(Player player) {
|
||||
@@ -272,6 +274,7 @@ public class DeckHelper{
|
||||
private void dienstreiseLourd(Player player) {
|
||||
player.pay(1000);
|
||||
player.getHandler().getLogic().received(new EndTurn(), player.getId());
|
||||
player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen"));
|
||||
}
|
||||
|
||||
private void blutspendenSonderurlaub(Player player) {
|
||||
@@ -296,6 +299,7 @@ public class DeckHelper{
|
||||
|
||||
private void partyEskaliert(Player player) {
|
||||
player.getHandler().getLogic().received(new EndTurn(), player.getId());
|
||||
player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen"));
|
||||
}
|
||||
|
||||
private void vpEinstandsparty(Player player) {
|
||||
@@ -308,6 +312,7 @@ public class DeckHelper{
|
||||
|
||||
private void bergmarsch(Player player) {
|
||||
player.getHandler().getLogic().received(new EndTurn(), player.getId());
|
||||
player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen"));
|
||||
}
|
||||
|
||||
private void jodelEispenis(Player player) {
|
||||
|
@@ -146,45 +146,47 @@ public class BoardManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a House can be sold on the given Property
|
||||
* Checks if a House or Hotel can be sold on the given Property.
|
||||
*
|
||||
* @param field the Property to check
|
||||
* @return true if a house can be sold on the property, false otherwise
|
||||
* @return true if a house or hotel can be sold on the property, false otherwise
|
||||
*/
|
||||
public boolean canSell(BuildingProperty field) {
|
||||
if (field == null) {
|
||||
return false; // Null check for safety
|
||||
}
|
||||
|
||||
|
||||
// Get the color group of the property
|
||||
FieldColor groupColor = field.getColor();
|
||||
|
||||
|
||||
// Get all properties of the same color group
|
||||
List<BuildingProperty> groupProperties = board.stream()
|
||||
.filter(f -> f instanceof BuildingProperty)
|
||||
.map(f -> (BuildingProperty) f)
|
||||
.filter(bp -> bp.getColor() == groupColor)
|
||||
.collect(Collectors.toList());
|
||||
|
||||
|
||||
// Check if the property has houses or a hotel to sell
|
||||
if (field.getHouses() == 0 && field.getHotel() == 0) {
|
||||
return false; // No houses or hotels to sell
|
||||
}
|
||||
|
||||
|
||||
// Ensure balanced selling: You cannot sell houses unevenly in the group
|
||||
int currentHouses = field.getHouses();
|
||||
int currentHotel = field.getHotel();
|
||||
|
||||
// If there is a hotel, selling is allowed only if all other properties have max houses
|
||||
|
||||
// If there is a hotel, ensure all other properties have max houses (4) before selling it
|
||||
if (currentHotel > 0) {
|
||||
return groupProperties.stream()
|
||||
.allMatch(bp -> bp.getHouses() == 4 || bp.equals(field));
|
||||
}
|
||||
|
||||
|
||||
// If there are houses, check that selling does not unbalance the group
|
||||
return groupProperties.stream()
|
||||
.allMatch(bp -> bp.getHouses() <= currentHouses);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen.
|
||||
* @return Liste von BuildingProperty-Feldern mit Gebäuden
|
||||
@@ -198,3 +200,10 @@ public class BoardManager {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* TODO:
|
||||
- Häuser beim bau eines Hotels entfernen
|
||||
- Alle texturen schwarz
|
||||
|
||||
*
|
||||
*/
|
||||
|
@@ -6,36 +6,10 @@ import pp.monopoly.model.Item;
|
||||
/**
|
||||
* Event that is triggered when an item is added to a board.
|
||||
*/
|
||||
public class ItemAddedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
public record ItemAddedEvent(Board board, Item item) implements GameEvent {
|
||||
|
||||
/**
|
||||
* Constructs a new ItemAddedEvent.
|
||||
*
|
||||
* @param item the item that was added
|
||||
* @param board the board to which the item was added
|
||||
*/
|
||||
public ItemAddedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the item that was added.
|
||||
*
|
||||
* @return the added item
|
||||
*/
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the board to which the item was added.
|
||||
*
|
||||
* @return the board
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
}
|
||||
|
@@ -1,35 +1,15 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event when an item gets removed.
|
||||
*
|
||||
* Event that is triggered when an item is removed from a board.
|
||||
*/
|
||||
public class ItemRemovedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
public record ItemRemovedEvent(Board board, Item item) implements GameEvent {
|
||||
|
||||
public ItemRemovedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@@ -90,7 +90,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange: Spieler initialisieren und Position setzen
|
||||
Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen
|
||||
Figure figure = mock(Figure.class); // Mock für die Spielfigur
|
||||
player.setFigure(figure); // Mock-Figur dem Spieler zuweisen
|
||||
|
||||
int initialFieldID = player.getFieldID(); // Startfeld
|
||||
DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4
|
||||
|
||||
@@ -106,7 +106,7 @@ public class ServerGameLogicTest {
|
||||
|
||||
// Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde
|
||||
assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist
|
||||
verify(figure).moveTo(expectedFieldID); // Sicherstellen, dass die Figur bewegt wurde
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -748,7 +748,6 @@ public class ServerGameLogicTest {
|
||||
|
||||
// Create a player with mocked handler
|
||||
Player player = new Player(1, "Spieler 1", handler);
|
||||
player.setFigure(figure); // Set the mocked figure
|
||||
// player.setPosition(5); // Set the initial position
|
||||
|
||||
// Stub handler.getLogic() to return mocked ServerGameLogic
|
||||
@@ -802,8 +801,6 @@ public class ServerGameLogicTest {
|
||||
|
||||
player.buyProperty(property);
|
||||
|
||||
System.out.println("Player Balance: " + player.getAccountBalance());
|
||||
System.out.println("Player Properties: " + player.getProperties());
|
||||
assertEquals(14000, player.getAccountBalance());
|
||||
assertTrue(player.getProperties().contains(property.getId()));
|
||||
}
|
||||
@@ -1028,7 +1025,11 @@ public class ServerGameLogicTest {
|
||||
|
||||
player.jail();
|
||||
|
||||
player.payBail();
|
||||
try {
|
||||
player.payBail();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
// Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen
|
||||
assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden
|
||||
@@ -1231,10 +1232,6 @@ public class ServerGameLogicTest {
|
||||
handler.addPlayer(player2);
|
||||
handler.addPlayer(player3);
|
||||
|
||||
player1.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
player2.setFigure(figure);
|
||||
player3.setFigure(figure);
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1263,7 +1260,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure);
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1290,7 +1287,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1316,7 +1313,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1346,7 +1343,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1370,7 +1367,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1395,7 +1392,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1422,7 +1419,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1449,7 +1446,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1484,7 +1481,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
player.setAccountBalance(1500); // Startguthaben
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1511,7 +1508,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1542,7 +1539,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1565,7 +1562,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
try {
|
||||
player.setPosition(10); // Starte auf Position 10
|
||||
} catch (Exception e) {
|
||||
@@ -1594,7 +1591,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1619,7 +1616,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1644,7 +1641,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1673,7 +1670,7 @@ public class ServerGameLogicTest {
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler 1 hinzufügen
|
||||
|
||||
|
||||
@@ -1698,7 +1695,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
player.setAccountBalance(1500); // Startsaldo setzen
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1725,7 +1722,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
player.setAccountBalance(1500); // Startsaldo setzen
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1753,7 +1750,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1780,7 +1777,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1806,7 +1803,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1833,7 +1830,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1860,7 +1857,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Startguthaben des Spielers
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
@@ -39,6 +39,7 @@ import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.message.server.BuildInfo;
|
||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.EventDrawCard;
|
||||
@@ -192,6 +193,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
|
||||
Serializer.registerClass(JailEvent.class);
|
||||
Serializer.registerClass(AlterProperty.class);
|
||||
Serializer.registerClass(GameOver.class);
|
||||
Serializer.registerClass(BuildInfo.class);
|
||||
}
|
||||
|
||||
/**
|
||||
|