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			63 Commits
		
	
	
		
			reworkedGu
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			7b82b20736
		
	
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| After Width: | Height: | Size: 518 KiB | 
| @@ -0,0 +1,152 @@ | |||||||
|  | # Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl Material | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png | ||||||
|  |  | ||||||
|  | newmtl Material.002 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.799099 0.004025 0.021219 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.008 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.215859 0.215861 0.215861 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.010 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg | ||||||
|  |  | ||||||
|  | newmtl Material.011 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png | ||||||
|  |  | ||||||
|  | newmtl Material.012 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg | ||||||
|  |  | ||||||
|  | newmtl Material.013 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.799099 0.004025 0.021219 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.014 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png | ||||||
|  |  | ||||||
|  | newmtl Material.015 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg | ||||||
|  |  | ||||||
|  | newmtl Material.016 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.799099 0.004025 0.021219 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  |  | ||||||
|  | newmtl Material.019 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg | ||||||
|  |  | ||||||
|  | newmtl Material.022 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg | ||||||
|  |  | ||||||
|  | newmtl Material.023 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg | ||||||
|  |  | ||||||
|  | newmtl Material.024 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg | ||||||
|  |  | ||||||
|  | newmtl Material.025 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Kd 0.215859 0.215861 0.215861 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.500000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
| @@ -0,0 +1,558 @@ | |||||||
|  | # Blender 4.2.2 LTS | ||||||
|  | # www.blender.org | ||||||
|  | mtllib Hotel.V.1.2.mtl | ||||||
|  | o Korridor | ||||||
|  | v 1.832325 0.743096 0.449194 | ||||||
|  | v 1.832325 0.295686 0.449194 | ||||||
|  | v 0.271347 0.743096 0.429009 | ||||||
|  | v 0.271347 0.295686 0.429009 | ||||||
|  | v 1.837850 0.743096 0.022004 | ||||||
|  | v 1.837850 0.295686 0.022004 | ||||||
|  | v 0.276871 0.743096 0.001818 | ||||||
|  | v 0.276871 0.295686 0.001818 | ||||||
|  | vn -0.0129 -0.0000 0.9999 | ||||||
|  | vn -0.9999 -0.0000 -0.0129 | ||||||
|  | vn 0.0129 -0.0000 -0.9999 | ||||||
|  | vn 0.9999 -0.0000 0.0129 | ||||||
|  | vn -0.0000 1.0000 -0.0000 | ||||||
|  | vn -0.0000 -1.0000 -0.0000 | ||||||
|  | vt 0.375000 0.000000 | ||||||
|  | vt 0.625000 0.000000 | ||||||
|  | vt 0.625000 0.250000 | ||||||
|  | vt 0.375000 0.250000 | ||||||
|  | vt 0.625000 0.500000 | ||||||
|  | vt 0.375000 0.500000 | ||||||
|  | vt 0.625000 0.750000 | ||||||
|  | vt 0.375000 0.750000 | ||||||
|  | vt 0.625000 1.000000 | ||||||
|  | vt 0.375000 1.000000 | ||||||
|  | vt 0.125000 0.500000 | ||||||
|  | vt 0.125000 0.750000 | ||||||
|  | vt 0.875000 0.500000 | ||||||
|  | vt 0.875000 0.750000 | ||||||
|  | s 0 | ||||||
|  | usemtl Material.008 | ||||||
|  | f 1/1/1 3/4/1 4/3/1 2/2/1 | ||||||
|  | f 3/4/2 7/6/2 8/5/2 4/3/2 | ||||||
|  | f 7/6/3 5/8/3 6/7/3 8/5/3 | ||||||
|  | f 5/8/4 1/10/4 2/9/4 6/7/4 | ||||||
|  | f 3/11/5 1/12/5 5/8/5 7/6/5 | ||||||
|  | f 8/5/6 6/7/6 2/14/6 4/13/6 | ||||||
|  | o Dach300.002 | ||||||
|  | v 2.503119 1.817345 1.102498 | ||||||
|  | v 2.142795 1.919807 1.102498 | ||||||
|  | v 2.503119 1.817345 -0.809905 | ||||||
|  | v 2.142795 1.919807 -0.809905 | ||||||
|  | v 1.831221 1.817345 1.102498 | ||||||
|  | v 2.138520 1.919807 1.102498 | ||||||
|  | v 1.831221 1.817345 -0.809905 | ||||||
|  | v 2.138520 1.919807 -0.809905 | ||||||
|  | vn 0.2735 0.9619 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 -1.0000 | ||||||
|  | vn -0.3163 0.9487 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 1.0000 | ||||||
|  | vn -0.0000 -1.0000 -0.0000 | ||||||
|  | vn -0.0000 1.0000 -0.0000 | ||||||
|  | vt 0.375000 0.000000 | ||||||
|  | vt 0.625000 0.000000 | ||||||
|  | vt 0.625000 0.250000 | ||||||
|  | vt 0.375000 0.250000 | ||||||
|  | vt 0.625000 0.500000 | ||||||
|  | vt 0.375000 0.500000 | ||||||
|  | vt 0.625000 0.750000 | ||||||
|  | vt 0.375000 0.750000 | ||||||
|  | vt 0.625000 1.000000 | ||||||
|  | vt 0.375000 1.000000 | ||||||
|  | vt 0.125000 0.500000 | ||||||
|  | vt 0.125000 0.750000 | ||||||
|  | vt 0.875000 0.500000 | ||||||
|  | vt 0.875000 0.750000 | ||||||
|  | s 0 | ||||||
|  | usemtl Material.002 | ||||||
|  | f 9/15/7 11/18/7 12/17/7 10/16/7 | ||||||
|  | f 11/18/8 15/20/8 16/19/8 12/17/8 | ||||||
|  | f 15/20/9 13/22/9 14/21/9 16/19/9 | ||||||
|  | f 13/22/10 9/24/10 10/23/10 14/21/10 | ||||||
|  | f 11/25/11 9/26/11 13/22/11 15/20/11 | ||||||
|  | f 16/19/12 14/21/12 10/28/12 12/27/12 | ||||||
|  | o neu1 | ||||||
|  | v 1.833977 0.294749 1.094962 | ||||||
|  | v 1.833977 1.817107 1.094962 | ||||||
|  | v 1.833977 0.294749 -0.825603 | ||||||
|  | v 1.833977 1.817107 -0.825603 | ||||||
|  | v 2.517500 0.294749 1.094962 | ||||||
|  | v 2.517500 1.817107 1.094962 | ||||||
|  | v 2.517500 0.294749 -0.825603 | ||||||
|  | v 2.517500 1.817107 -0.825603 | ||||||
|  | vn -1.0000 -0.0000 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 -1.0000 | ||||||
|  | vn 1.0000 -0.0000 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 1.0000 | ||||||
|  | vn -0.0000 -1.0000 -0.0000 | ||||||
|  | vn -0.0000 1.0000 -0.0000 | ||||||
|  | vt 0.375000 0.000000 | ||||||
|  | vt 0.625000 0.000000 | ||||||
|  | vt 0.625000 0.250000 | ||||||
|  | vt 0.375000 0.250000 | ||||||
|  | vt 0.625000 0.500000 | ||||||
|  | vt 0.375000 0.500000 | ||||||
|  | vt 0.625000 0.750000 | ||||||
|  | vt 0.375000 0.750000 | ||||||
|  | vt 0.625000 1.000000 | ||||||
|  | vt 0.375000 1.000000 | ||||||
|  | vt 0.125000 0.500000 | ||||||
|  | vt 0.125000 0.750000 | ||||||
|  | vt 0.875000 0.500000 | ||||||
|  | vt 0.875000 0.750000 | ||||||
|  | s 0 | ||||||
|  | usemtl Material | ||||||
|  | f 17/29/13 18/30/13 20/31/13 19/32/13 | ||||||
|  | f 19/32/14 20/31/14 24/33/14 23/34/14 | ||||||
|  | f 23/34/15 24/33/15 22/35/15 21/36/15 | ||||||
|  | f 21/36/16 22/35/16 18/37/16 17/38/16 | ||||||
|  | f 19/39/17 23/34/17 21/36/17 17/40/17 | ||||||
|  | f 24/33/18 20/41/18 18/42/18 22/35/18 | ||||||
|  | o Frontfassade | ||||||
|  | v 1.837487 0.305766 1.101834 | ||||||
|  | v 1.837487 1.807752 1.101834 | ||||||
|  | v 1.837487 0.305766 1.092930 | ||||||
|  | v 1.837487 1.807752 1.092930 | ||||||
|  | v 2.509542 0.305766 1.101834 | ||||||
|  | v 2.509542 1.807752 1.101834 | ||||||
|  | v 2.509542 0.305766 1.092930 | ||||||
|  | v 2.509542 1.807752 1.092930 | ||||||
|  | vn -1.0000 -0.0000 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 -1.0000 | ||||||
|  | vn 1.0000 -0.0000 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 1.0000 | ||||||
|  | vn -0.0000 -1.0000 -0.0000 | ||||||
|  | vn -0.0000 1.0000 -0.0000 | ||||||
|  | vt 0.375000 0.000000 | ||||||
|  | vt 0.625000 0.000000 | ||||||
|  | vt 0.625000 0.250000 | ||||||
|  | vt 0.375000 0.250000 | ||||||
|  | vt 0.625000 0.500000 | ||||||
|  | vt 0.375000 0.500000 | ||||||
|  | vt 0.625000 0.750000 | ||||||
|  | vt 0.375000 0.750000 | ||||||
|  | vt 0.625000 1.000000 | ||||||
|  | vt 0.375000 1.000000 | ||||||
|  | vt 0.125000 0.500000 | ||||||
|  | vt 0.125000 0.750000 | ||||||
|  | vt 0.875000 0.500000 | ||||||
|  | vt 0.875000 0.750000 | ||||||
|  | s 0 | ||||||
|  | usemtl Material.010 | ||||||
|  | f 25/43/19 26/44/19 28/45/19 27/46/19 | ||||||
|  | f 27/46/20 28/45/20 32/47/20 31/48/20 | ||||||
|  | f 31/48/21 32/47/21 30/49/21 29/50/21 | ||||||
|  | f 29/50/22 30/49/22 26/51/22 25/52/22 | ||||||
|  | f 27/53/23 31/48/23 29/50/23 25/54/23 | ||||||
|  | f 32/47/24 28/55/24 26/56/24 30/49/24 | ||||||
|  | o neu1.001 | ||||||
|  | v -2.645782 0.310702 1.102233 | ||||||
|  | v -2.645782 1.833060 1.102233 | ||||||
|  | v -2.645782 0.310702 -0.818333 | ||||||
|  | v -2.645782 1.833060 -0.818333 | ||||||
|  | v -1.962258 0.310702 1.102233 | ||||||
|  | v -1.962258 1.833060 1.102233 | ||||||
|  | v -1.962258 0.310702 -0.818333 | ||||||
|  | v -1.962258 1.833060 -0.818333 | ||||||
|  | vn -1.0000 -0.0000 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 -1.0000 | ||||||
|  | vn 1.0000 -0.0000 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 1.0000 | ||||||
|  | vn -0.0000 -1.0000 -0.0000 | ||||||
|  | vn -0.0000 1.0000 -0.0000 | ||||||
|  | vt 0.375000 0.000000 | ||||||
|  | vt 0.625000 0.000000 | ||||||
|  | vt 0.625000 0.250000 | ||||||
|  | vt 0.375000 0.250000 | ||||||
|  | vt 0.625000 0.500000 | ||||||
|  | vt 0.375000 0.500000 | ||||||
|  | vt 0.625000 0.750000 | ||||||
|  | vt 0.375000 0.750000 | ||||||
|  | vt 0.625000 1.000000 | ||||||
|  | vt 0.375000 1.000000 | ||||||
|  | vt 0.125000 0.500000 | ||||||
|  | vt 0.125000 0.750000 | ||||||
|  | vt 0.875000 0.500000 | ||||||
|  | vt 0.875000 0.750000 | ||||||
|  | s 0 | ||||||
|  | usemtl Material.011 | ||||||
|  | f 33/57/25 34/58/25 36/59/25 35/60/25 | ||||||
|  | f 35/60/26 36/59/26 40/61/26 39/62/26 | ||||||
|  | f 39/62/27 40/61/27 38/63/27 37/64/27 | ||||||
|  | f 37/64/28 38/63/28 34/65/28 33/66/28 | ||||||
|  | f 35/67/29 39/62/29 37/64/29 33/68/29 | ||||||
|  | f 40/61/30 36/69/30 34/70/30 38/63/30 | ||||||
|  | o Frontfassade.001 | ||||||
|  | v -2.642272 0.321718 1.109104 | ||||||
|  | v -2.642272 1.823704 1.109104 | ||||||
|  | v -2.642272 0.321718 1.100200 | ||||||
|  | v -2.642272 1.823704 1.100200 | ||||||
|  | v -1.970217 0.321718 1.109104 | ||||||
|  | v -1.970217 1.823704 1.109104 | ||||||
|  | v -1.970217 0.321718 1.100200 | ||||||
|  | v -1.970217 1.823704 1.100200 | ||||||
|  | vn -1.0000 -0.0000 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 -1.0000 | ||||||
|  | vn 1.0000 -0.0000 -0.0000 | ||||||
|  | vn -0.0000 -0.0000 1.0000 | ||||||
|  | vn -0.0000 -1.0000 -0.0000 | ||||||
|  | vn -0.0000 1.0000 -0.0000 | ||||||
|  | vt 0.375000 0.000000 | ||||||
|  | vt 0.625000 0.000000 | ||||||
|  | vt 0.625000 0.250000 | ||||||
|  | vt 0.375000 0.250000 | ||||||
|  | vt 0.625000 0.500000 | ||||||
|  | vt 0.375000 0.500000 | ||||||
|  | vt 0.625000 0.750000 | ||||||
|  | vt 0.375000 0.750000 | ||||||
|  | vt 0.625000 1.000000 | ||||||
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|  | vt 0.625000 1.000000 | ||||||
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|  | vt 0.375000 0.000000 | ||||||
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|  | vt 0.625000 0.500000 | ||||||
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|  | vt 0.625000 1.000000 | ||||||
|  | vt 0.375000 1.000000 | ||||||
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|  | vt 0.375000 0.000000 | ||||||
|  | vt 0.625000 0.000000 | ||||||
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|  | vt 0.625000 0.500000 | ||||||
|  | vt 0.375000 0.500000 | ||||||
|  | vt 0.625000 0.750000 | ||||||
|  | vt 0.375000 0.750000 | ||||||
|  | vt 0.625000 1.000000 | ||||||
|  | vt 0.375000 1.000000 | ||||||
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|  | f 113/197/85 115/200/85 116/199/85 114/198/85 | ||||||
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| After Width: | Height: | Size: 55 KiB | 
| After Width: | Height: | Size: 552 KiB | 
| After Width: | Height: | Size: 100 KiB | 
| @@ -3,6 +3,7 @@ | |||||||
| // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | ||||||
|  |  | ||||||
| import com.jme3.math.ColorRGBA | import com.jme3.math.ColorRGBA | ||||||
|  | import com.jme3.texture.Texture | ||||||
| import com.simsilica.lemur.* | import com.simsilica.lemur.* | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | import com.simsilica.lemur.component.QuadBackgroundComponent | ||||||
| import com.simsilica.lemur.Button | import com.simsilica.lemur.Button | ||||||
| @@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment | |||||||
| import com.simsilica.lemur.Insets3f | import com.simsilica.lemur.Insets3f | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | import com.simsilica.lemur.component.QuadBackgroundComponent | ||||||
| import com.simsilica.lemur.component.TbtQuadBackgroundComponent | import com.simsilica.lemur.component.TbtQuadBackgroundComponent | ||||||
|  | import pp.monopoly.client.MonopolyApp | ||||||
|  | import pp.monopoly.game.server.Player | ||||||
|  |  | ||||||
| def bgColor = color(1, 1, 1, 1) | def bgColor = color(1, 1, 1, 1) | ||||||
| def buttonEnabledColor = color(0, 0, 0, 1) | def buttonEnabledColor = color(0, 0, 0, 1) | ||||||
| @@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create( | |||||||
|         1f, false) |         1f, false) | ||||||
| orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | ||||||
|  |  | ||||||
|  |  | ||||||
|  | def createCustomBackground(app) { | ||||||
|  |     // Load the texture from the assets | ||||||
|  |     Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png") | ||||||
|  |  | ||||||
|  |     // Create the TbtQuadBackgroundComponent | ||||||
|  |     def backgroundCustom = TbtQuadBackgroundComponent.create( | ||||||
|  |             texture,          // The texture to use | ||||||
|  |             1, 1, 1,          // Insets for the 9-patch behavior | ||||||
|  |             126, 126,         // The size of the texture | ||||||
|  |             1f,               // The scale factor | ||||||
|  |             false             // No tiling | ||||||
|  |     ) | ||||||
|  |  | ||||||
|  |     return backgroundCustom | ||||||
|  | } | ||||||
|  |  | ||||||
| selector("pp") { | selector("pp") { | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") |     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") | ||||||
| } | } | ||||||
| @@ -69,7 +89,7 @@ selector("label-Bold", "pp") { | |||||||
| selector("label-toolbar", "pp") { | selector("label-toolbar", "pp") { | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |     insets = new Insets3f(2, 2, 2, 2) | ||||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") |     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||||
|     fontSize = 30 |     fontSize = 25 | ||||||
|     color = new ColorRGBA(ColorRGBA.White) |     color = new ColorRGBA(ColorRGBA.White) | ||||||
|     textHAlignment = HAlignment.Center |     textHAlignment = HAlignment.Center | ||||||
|     textVAlignment = VAlignment.Center |     textVAlignment = VAlignment.Center | ||||||
| @@ -81,6 +101,13 @@ selector("label-Text", "pp") { | |||||||
|     color = buttonEnabledColor |     color = buttonEnabledColor | ||||||
| } | } | ||||||
|  |  | ||||||
|  | selector("label-player", "pp") { | ||||||
|  |     insets = new Insets3f(2, 2, 2, 2) | ||||||
|  |     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||||
|  |     fontSize = 20 | ||||||
|  |     color = buttonEnabledColor | ||||||
|  | } | ||||||
|  |  | ||||||
| selector("label-account", "pp") { | selector("label-account", "pp") { | ||||||
|     insets = new Insets3f(2, 2, 2, 2) |     insets = new Insets3f(2, 2, 2, 2) | ||||||
|     fontSize = 25 |     fontSize = 25 | ||||||
| @@ -198,7 +225,6 @@ selector("button", "pp") { | |||||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness |     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness | ||||||
|     textHAlignment = HAlignment.Center |     textHAlignment = HAlignment.Center | ||||||
|     textVAlignment = VAlignment.Center |     textVAlignment = VAlignment.Center | ||||||
|     buttonCommands = stdButtonCommands |  | ||||||
| } | } | ||||||
|  |  | ||||||
| selector("slider", "pp") { | selector("slider", "pp") { | ||||||
| @@ -325,22 +351,23 @@ selector("selector.item.label", "hover") { | |||||||
|     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background |     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| def enabledCommandToolbar = new Command<Button>() { | def enabledCommandToolbar = new Command<Button>() { | ||||||
|  |     MonopolyApp app // Pass the app instance to access player details | ||||||
|  |  | ||||||
|     void execute(Button source) { |     void execute(Button source) { | ||||||
|         if (source.isEnabled()){ |         // Get the current player's color | ||||||
|             source.setColor(ColorRGBA.White) |         Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||||
|             def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background |         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); | ||||||
|             source.setBackground(orangeBackground); |  | ||||||
|         } else{ |         if (source.isEnabled()) { | ||||||
|             source.setColor(ColorRGBA.White) |             source.setColor(ColorRGBA.White); | ||||||
|             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background |             def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color | ||||||
|  |             source.setBackground(playerBackground); | ||||||
|  |         } else { | ||||||
|  |             source.setColor(ColorRGBA.White); | ||||||
|  |             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled | ||||||
|             source.setBackground(grayBackground); |             source.setBackground(grayBackground); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -366,3 +393,15 @@ selector("button-toolbar", "pp") { | |||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | selector("button-clear", "pp") { playerColor -> | ||||||
|  |     def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent | ||||||
|  |     def playerGradientBackground = new QuadBackgroundComponent(validColor) | ||||||
|  |  | ||||||
|  |     // Kein Hintergrundbild, komplett transparent | ||||||
|  |     playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha) | ||||||
|  |  | ||||||
|  |     background = playerGradientBackground.clone() // Setze den Hintergrund | ||||||
|  |     insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder | ||||||
|  |     textHAlignment = HAlignment.Center // Text-Zentrierung | ||||||
|  |     textVAlignment = VAlignment.Center // Text-Zentrierung | ||||||
|  | } | ||||||
|   | |||||||
| @@ -3,13 +3,15 @@ package pp.monopoly.client; | |||||||
| import com.jme3.app.Application; | import com.jme3.app.Application; | ||||||
| import com.jme3.app.state.AppStateManager; | import com.jme3.app.state.AppStateManager; | ||||||
| import com.jme3.asset.AssetManager; | import com.jme3.asset.AssetManager; | ||||||
|  | import com.jme3.effect.ParticleEmitter; | ||||||
|  | import com.jme3.effect.ParticleMesh; | ||||||
|  | import com.jme3.effect.shapes.EmitterSphereShape; | ||||||
| import com.jme3.light.AmbientLight; | import com.jme3.light.AmbientLight; | ||||||
| import com.jme3.light.DirectionalLight; | import com.jme3.light.DirectionalLight; | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.math.FastMath; | import com.jme3.math.FastMath; | ||||||
| import com.jme3.math.Quaternion; | import com.jme3.math.Quaternion; | ||||||
| import com.jme3.math.Vector2f; |  | ||||||
| import com.jme3.math.Vector3f; | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.renderer.Camera; | import com.jme3.renderer.Camera; | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
| @@ -22,11 +24,11 @@ import com.jme3.shadow.EdgeFilteringMode; | |||||||
| import com.jme3.texture.Texture; | import com.jme3.texture.Texture; | ||||||
| import com.jme3.util.SkyFactory; | import com.jme3.util.SkyFactory; | ||||||
| import com.jme3.util.TangentBinormalGenerator; | import com.jme3.util.TangentBinormalGenerator; | ||||||
| import pp.monopoly.model.Board; |  | ||||||
| import pp.monopoly.client.gui.BobTheBuilder; | import pp.monopoly.client.gui.BobTheBuilder; | ||||||
| import pp.monopoly.client.gui.Toolbar; | import pp.monopoly.client.gui.Toolbar; | ||||||
|  | import pp.monopoly.model.Board; | ||||||
| import static pp.util.FloatMath.PI; | import pp.monopoly.client.gui.FigureControl; | ||||||
| import static pp.util.FloatMath.TWO_PI; | import static pp.util.FloatMath.TWO_PI; | ||||||
| import static pp.util.FloatMath.cos; | import static pp.util.FloatMath.cos; | ||||||
| import static pp.util.FloatMath.sin; | import static pp.util.FloatMath.sin; | ||||||
| @@ -68,6 +70,8 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|      */ |      */ | ||||||
|     private PopUpManager popUpManager;; |     private PopUpManager popUpManager;; | ||||||
|  |  | ||||||
|  |     private Vector3f currentTarget = new Vector3f(0f,0,0f); | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Initializes the state by setting up the sky, lights, and other visual components. |      * Initializes the state by setting up the sky, lights, and other visual components. | ||||||
|      * This method is called when the state is first attached to the state manager. |      * This method is called when the state is first attached to the state manager. | ||||||
| @@ -97,8 +101,7 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|         sceneNode.detachAllChildren(); |         sceneNode.detachAllChildren(); | ||||||
|         setupScene(); |         setupScene(); | ||||||
|         if (bobTheBuilder == null) { |         if (bobTheBuilder == null) { | ||||||
|             bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode()); |             bobTheBuilder = new BobTheBuilder(getApp(), sceneNode); | ||||||
|             System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"); |  | ||||||
|             getGameLogic().addListener(bobTheBuilder); |             getGameLogic().addListener(bobTheBuilder); | ||||||
|         } |         } | ||||||
|         getApp().getRootNode().attachChild(viewNode); |         getApp().getRootNode().attachChild(viewNode); | ||||||
| @@ -122,12 +125,14 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|         final float x = mx - cos; |         final float x = mx - cos; | ||||||
|         final float y = my - sin; |         final float y = my - sin; | ||||||
|         final Camera camera = getApp().getCamera(); |         final Camera camera = getApp().getCamera(); | ||||||
|         camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y)); |         camera.setLocation(new Vector3f(30,20,0)); | ||||||
|         camera.lookAt(new Vector3f(0,0, 0), |         camera.lookAt(new Vector3f(getCurrentTarget()), | ||||||
|                                     Vector3f.UNIT_Y); |                                     Vector3f.UNIT_Y); | ||||||
|         camera.update(); |         camera.update(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |      | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. |      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. | ||||||
|      * This method is called when the state is set to inactive. |      * This method is called when the state is set to inactive. | ||||||
| @@ -181,12 +186,12 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|      */ |      */ | ||||||
|     private void setupSky() { |     private void setupSky() { | ||||||
|         final AssetManager assetManager = getApp().getAssetManager(); |         final AssetManager assetManager = getApp().getAssetManager(); | ||||||
|         final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS |         final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS | ||||||
|         final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS |         final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS | ||||||
|         final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS |         final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS | ||||||
|         final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS |         final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||||
|         final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS |         final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||||
|         final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS |         final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||||
|         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); |         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); | ||||||
|         // sky.rotate(0, PI, 0); |         // sky.rotate(0, PI, 0); | ||||||
|         viewNode.attachChild(sky); |         viewNode.attachChild(sky); | ||||||
| @@ -201,10 +206,10 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|         final float x = board.getWidth(); |         final float x = board.getWidth(); | ||||||
|         final float y = board.getHeight(); |         final float y = board.getHeight(); | ||||||
|         final Box seaMesh = new Box(y, 0.1f, x); |         final Box seaMesh = new Box(y, 0.1f, x); | ||||||
|         final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS |         final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS | ||||||
|         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); |         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); | ||||||
|         Quaternion rotation = new com.jme3.math.Quaternion(); |         Quaternion rotation = new Quaternion(); | ||||||
|         rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); |         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||||
|         seaGeo.setLocalRotation(rotation); |         seaGeo.setLocalRotation(rotation); | ||||||
|         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); |         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||||
|         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); |         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); | ||||||
| @@ -212,6 +217,61 @@ public class BoardAppState extends MonopolyAppState { | |||||||
|         seaGeo.setMaterial(seaMat); |         seaGeo.setMaterial(seaMat); | ||||||
|         seaGeo.setShadowMode(ShadowMode.CastAndReceive); |         seaGeo.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|         TangentBinormalGenerator.generate(seaGeo); |         TangentBinormalGenerator.generate(seaGeo); | ||||||
|  |      | ||||||
|  |         sceneNode.attachChild(createCardDeck()); | ||||||
|         sceneNode.attachChild(seaGeo); |         sceneNode.attachChild(seaGeo); | ||||||
|  |      | ||||||
|  |         // Schneefall hinzufügen | ||||||
|  |         addSnowEffect(sceneNode); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private Node createCardDeck() { | ||||||
|  |         Node cardDeck = new Node("cardDeck"); | ||||||
|  |         Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten_Deck.j3o"); | ||||||
|  |         card.setLocalTranslation(5.5f, 0, 2.7f); | ||||||
|  |         card.setLocalScale(4.1f); | ||||||
|  |         card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y)); | ||||||
|  |  | ||||||
|  |         Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten_Deck.j3o"); | ||||||
|  |         card2.setLocalTranslation(-1.4f, 0, -3.8f); | ||||||
|  |         card2.setLocalScale(4.1f); | ||||||
|  |         card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y)); | ||||||
|  |  | ||||||
|  |         cardDeck.attachChild(card); | ||||||
|  |         cardDeck.attachChild(card2); | ||||||
|  |         return cardDeck; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public Vector3f getCurrentTarget(){ | ||||||
|  |         return currentTarget; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private void addSnowEffect(Node parentNode) { | ||||||
|  |         // ParticleEmitter für Schnee | ||||||
|  |         ParticleEmitter snowEmitter = new ParticleEmitter("Snow", ParticleMesh.Type.Triangle, 5000); | ||||||
|  |         Material snowMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|  |         snowMat.setTexture("Texture", getApp().getAssetManager().loadTexture("Textures/snowflake.png")); // Schneeflocken-Textur | ||||||
|  |         snowEmitter.setMaterial(snowMat); | ||||||
|  |  | ||||||
|  |         // Eigenschaften für Schneepartikel | ||||||
|  |         snowEmitter.setImagesX(1); | ||||||
|  |         snowEmitter.setImagesY(1); | ||||||
|  |         snowEmitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0.5f)); // Weiß, halbtransparent | ||||||
|  |         snowEmitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Vollweiß | ||||||
|  |         snowEmitter.setStartSize(0.1f); | ||||||
|  |         snowEmitter.setEndSize(0.2f); | ||||||
|  |         snowEmitter.setGravity(0, 0.5f, 0); // Langsames Fallen | ||||||
|  |         snowEmitter.setLowLife(3f); | ||||||
|  |         snowEmitter.setHighLife(15f); | ||||||
|  |         snowEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -1, 0)); | ||||||
|  |         snowEmitter.getParticleInfluencer().setVelocityVariation(0.3f); | ||||||
|  |  | ||||||
|  |         // Spawn-Bereich für Schneeflocken definieren | ||||||
|  |         snowEmitter.setParticlesPerSec(200); | ||||||
|  |         snowEmitter.setLocalTranslation(0, 10, 0); | ||||||
|  |         snowEmitter.setShape(new EmitterSphereShape(new Vector3f(0, 0, 0), 15)); // Bereich von -15 bis 15 | ||||||
|  |  | ||||||
|  |         // Emitter zur Szene hinzufügen | ||||||
|  |         parentNode.attachChild(snowEmitter); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| @@ -1,99 +0,0 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
|  |  | ||||||
| package pp.monopoly.client; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
|  |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| import com.jme3.input.controls.ActionListener; |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.gui.TestWorld; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Represents the state responsible for managing the battle interface within the Battleship game. |  | ||||||
|  * This state handles the display and interaction of the battle map, including the opponent's map. |  | ||||||
|  * It manages GUI components, input events, and the layout of the interface when this state is enabled. |  | ||||||
|  */ |  | ||||||
| public class GameAppState extends MonopolyAppState { |  | ||||||
|     private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName()); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * A listener for handling click events in the battle interface. |  | ||||||
|      * When a click is detected, it triggers the corresponding actions on the opponent's map. |  | ||||||
|      */ |  | ||||||
|     private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed); |  | ||||||
|      |  | ||||||
|     /** |  | ||||||
|      * The root node for all GUI components in the battle state. |  | ||||||
|      */ |  | ||||||
|     private final Node battleNode = new Node("Game"); //NON-NLS |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * A view representing the opponent's map in the GUI. |  | ||||||
|      */ |  | ||||||
|     private TestWorld testWorld; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Enables the battle state by initializing, laying out, and adding GUI components. |  | ||||||
|      * Attaches the components to the GUI node and registers input listeners. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void enableState() { |  | ||||||
|         LOGGER.log(Level.DEBUG, "Enabling game state"); |  | ||||||
|         battleNode.detachAllChildren(); |  | ||||||
|         initializeGuiComponents(); |  | ||||||
|         addGuiComponents(); |  | ||||||
|         getApp().getGuiNode().attachChild(battleNode); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Disables the battle state by removing GUI components and unregistering input listeners. |  | ||||||
|      * Also handles cleanup of resources, such as the opponent's map view. |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void disableState() { |  | ||||||
|         getApp().getGuiNode().detachChild(battleNode); |  | ||||||
|         getApp().getInputManager().removeListener(clickListener); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initializes the GUI components used in the battle state. |  | ||||||
|      * Creates the opponent's map view and adds a grid overlay to it. |  | ||||||
|      */ |  | ||||||
|     private void initializeGuiComponents() { |  | ||||||
|  |  | ||||||
|         // Initialisiere TestWorld mit Spielern |  | ||||||
|         testWorld = new TestWorld(getApp()); |  | ||||||
|         testWorld.initializeScene(); |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Adds the initialized GUI components to the battle node. |  | ||||||
|      * Currently, it attaches the opponent's map view to the node. |  | ||||||
|      */ |  | ||||||
|     private void addGuiComponents() { |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Handles click events in the battle interface. If the event indicates a click (not a release), |  | ||||||
|      * it translates the cursor position to the model's coordinate system and triggers the game logic |  | ||||||
|      * for interacting with the opponent's map. |  | ||||||
|      * |  | ||||||
|      * @param isPressed whether the mouse button is currently pressed (true) or released (false) |  | ||||||
|      */ |  | ||||||
|     private void click(boolean isPressed) { |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void update(float tpf) { |  | ||||||
|         super.update(tpf); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException; | |||||||
| import com.jme3.asset.AssetNotFoundException; | import com.jme3.asset.AssetNotFoundException; | ||||||
| import com.jme3.audio.AudioData; | import com.jme3.audio.AudioData; | ||||||
| import com.jme3.audio.AudioNode; | import com.jme3.audio.AudioNode; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Handles the background and secondary music in the game. |  * Handles the background and secondary music in the game. | ||||||
|  * Allows playing, stopping, and toggling between background music and a secondary track. |  * Allows playing, stopping, and toggling between background music and a secondary track. | ||||||
|  */ |  */ | ||||||
| public class GameMusic extends AbstractAppState { | public class GameMusic extends AbstractAppState { | ||||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); |     private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName()); | ||||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); |     private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class); | ||||||
|     private static final String ENABLED_PREF = "enabled"; // NON-NLS |     private static final String ENABLED_PREF = "enabled"; // NON-NLS | ||||||
|     private static final String VOLUME_PREF = "volume"; // NON-NLS |     private static final String VOLUME_PREF = "volume"; // NON-NLS | ||||||
|  |  | ||||||
| @@ -68,8 +67,9 @@ public class GameMusic extends AbstractAppState { | |||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Plays the main music. |      * Plays the main music. | ||||||
|  |  | ||||||
|      */ |      */ | ||||||
|     private void playMainMusic() { |     public void playMainMusic() { | ||||||
|         if (!isEnabled()) { |         if (!isEnabled()) { | ||||||
|             return; // Sound is disabled |             return; // Sound is disabled | ||||||
|         } |         } | ||||||
| @@ -92,11 +92,10 @@ public class GameMusic extends AbstractAppState { | |||||||
|     /** |     /** | ||||||
|      * Plays the secondary music and stops the main music. |      * Plays the secondary music and stops the main music. | ||||||
|      * |      * | ||||||
|      * @param app                The application instance |  | ||||||
|      * @param secondaryMusicFile The file path of the secondary audio file |  | ||||||
|      */ |      */ | ||||||
|     private void playSecondaryMusic() { |     public void playSecondaryMusic() { | ||||||
|         if(!isEnabled()) { |         if (!isEnabled()) { | ||||||
|  |             stopAllMusic(); | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|         if (isSecondaryMusicPlaying) { |         if (isSecondaryMusicPlaying) { | ||||||
| @@ -115,7 +114,7 @@ public class GameMusic extends AbstractAppState { | |||||||
|     /** |     /** | ||||||
|      * Stops the secondary music. |      * Stops the secondary music. | ||||||
|      */ |      */ | ||||||
|     private void stopSecondaryMusic() { |     public void stopSecondaryMusic() { | ||||||
|         if (secondaryMusic != null && isSecondaryMusicPlaying) { |         if (secondaryMusic != null && isSecondaryMusicPlaying) { | ||||||
|             secondaryMusic.stop(); |             secondaryMusic.stop(); | ||||||
|             isSecondaryMusicPlaying = false; |             isSecondaryMusicPlaying = false; | ||||||
| @@ -127,17 +126,17 @@ public class GameMusic extends AbstractAppState { | |||||||
|      * If the secondary track is playing, it stops and resumes the background music. |      * If the secondary track is playing, it stops and resumes the background music. | ||||||
|      * If the background music is playing, it pauses and plays the secondary track. |      * If the background music is playing, it pauses and plays the secondary track. | ||||||
|      * |      * | ||||||
|      * @param app                The application instance |  | ||||||
|      * @param secondaryMusicFile The file path of the secondary audio file |  | ||||||
|      */ |      */ | ||||||
|     public void toggleMusic() { |     public void toggleMusic() { | ||||||
|         if(!isEnabled()) { |         if (!isEnabled()) { | ||||||
|  |             stopAllMusic(); | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|         if (isSecondaryMusicPlaying) { |         if (isSecondaryMusicPlaying) { | ||||||
|             stopSecondaryMusic(); |             stopSecondaryMusic(); | ||||||
|             playMainMusic(); |             playMainMusic(); | ||||||
|         } else { |         } else { | ||||||
|  |             stopMainMusic(); | ||||||
|             playSecondaryMusic(); |             playSecondaryMusic(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| @@ -153,6 +152,14 @@ public class GameMusic extends AbstractAppState { | |||||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); |         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Stops all music (both main and secondary). | ||||||
|  |      */ | ||||||
|  |     public void stopAllMusic() { | ||||||
|  |         stopMainMusic(); | ||||||
|  |         stopSecondaryMusic(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Enables or disables the sound system. |      * Enables or disables the sound system. | ||||||
|      * When disabled, all music stops. |      * When disabled, all music stops. | ||||||
| @@ -161,13 +168,14 @@ public class GameMusic extends AbstractAppState { | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void setEnabled(boolean enabled) { |     public void setEnabled(boolean enabled) { | ||||||
|         if (isEnabled() == enabled) return; |         if (isEnabled() == enabled) return; // Avoid redundant operations | ||||||
|  |  | ||||||
|  |         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||||
|  |  | ||||||
|         if (enabled) { |         if (enabled) { | ||||||
|             playMainMusic(); |             playMainMusic(); | ||||||
|         } else { |         } else { | ||||||
|             stopMainMusic(); |             stopAllMusic(); | ||||||
|             stopSecondaryMusic(); |  | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         super.setEnabled(enabled); |         super.setEnabled(enabled); | ||||||
|   | |||||||
| @@ -120,6 +120,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); |         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); | ||||||
|         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); |         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); | ||||||
|         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); |         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); | ||||||
|  |         setVolume(volumeInPreferences()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -15,6 +15,9 @@ import java.lang.System.Logger.Level; | |||||||
| import java.util.concurrent.ExecutorService; | import java.util.concurrent.ExecutorService; | ||||||
| import java.util.concurrent.Executors; | import java.util.concurrent.Executors; | ||||||
| import java.util.logging.LogManager; | import java.util.logging.LogManager; | ||||||
|  | import java.awt.Image; | ||||||
|  |  | ||||||
|  | import javax.imageio.ImageIO; | ||||||
|  |  | ||||||
| import com.jme3.app.DebugKeysAppState; | import com.jme3.app.DebugKeysAppState; | ||||||
| import com.jme3.app.SimpleApplication; | import com.jme3.app.SimpleApplication; | ||||||
| @@ -169,6 +172,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | |||||||
|     private AppSettings makeSettings() { |     private AppSettings makeSettings() { | ||||||
|         final AppSettings settings = new AppSettings(true); |         final AppSettings settings = new AppSettings(true); | ||||||
|         settings.setTitle(lookup("monopoly.name")); |         settings.setTitle(lookup("monopoly.name")); | ||||||
|  |         try { | ||||||
|  |             settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))}); | ||||||
|  |         } | ||||||
|  |         catch (IOException e) { | ||||||
|  |             LOGGER.log(Level.ERROR, e.getMessage()); | ||||||
|  |         } | ||||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); |         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); | ||||||
|         settings.setFullscreen(config.fullScreen()); |         settings.setFullscreen(config.fullScreen()); | ||||||
|         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); |         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); | ||||||
|   | |||||||
| @@ -106,6 +106,26 @@ public class MonopolyAppConfig extends MonopolyClientConfig { | |||||||
|     @Property("overlay.top.color") //NON-NLS |     @Property("overlay.top.color") //NON-NLS | ||||||
|     private ColorRGBA topColor = ColorRGBA.White; |     private ColorRGBA topColor = ColorRGBA.White; | ||||||
|  |  | ||||||
|  |     private ColorRGBA applyGammaCorrection(ColorRGBA color) { | ||||||
|  |         return new ColorRGBA( | ||||||
|  |             correctGamma(color.r), | ||||||
|  |             correctGamma(color.g), | ||||||
|  |             correctGamma(color.b), | ||||||
|  |             color.a // Alpha bleibt unverändert | ||||||
|  |         ); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     private float correctGamma(float channel) { | ||||||
|  |         // Formel: ((RGB / 255)^2.2) * 255 | ||||||
|  |         float normalized = channel / 255.0f; // RGB normalisieren (0-1) | ||||||
|  |         float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2 | ||||||
|  |         return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255 | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     private float correctGamma(float channel, float gamma) { | ||||||
|  |         return (float) Math.pow(channel, gamma); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a default {@code MonopolyAppConfig} with predefined values. |      * Creates a default {@code MonopolyAppConfig} with predefined values. | ||||||
|      */ |      */ | ||||||
|   | |||||||
| @@ -1,12 +1,11 @@ | |||||||
| package pp.monopoly.client.gui; | package pp.monopoly.client.gui; | ||||||
|  |  | ||||||
| import static com.jme3.material.Materials.LIGHTING; |  | ||||||
|  |  | ||||||
| import java.util.stream.Collectors; |  | ||||||
|  |  | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
| import com.jme3.material.RenderState.BlendMode; | import com.jme3.material.RenderState.BlendMode; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| @@ -14,7 +13,6 @@ import com.jme3.scene.Spatial; | |||||||
| import com.jme3.scene.shape.Box; | import com.jme3.scene.shape.Box; | ||||||
|  |  | ||||||
| import pp.monopoly.client.MonopolyApp; | import pp.monopoly.client.MonopolyApp; | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.model.Figure; | import pp.monopoly.model.Figure; | ||||||
| import pp.monopoly.model.Hotel; | import pp.monopoly.model.Hotel; | ||||||
| import pp.monopoly.model.House; | import pp.monopoly.model.House; | ||||||
| @@ -41,14 +39,17 @@ public class BobTheBuilder extends GameBoardSynchronizer { | |||||||
|     @Override |     @Override | ||||||
|     public Spatial visit(Figure figure) { |     public Spatial visit(Figure figure) { | ||||||
|         final Node node = new Node(FIGURE); |         final Node node = new Node(FIGURE); | ||||||
|         node.attachChild(createFigure(figure)); |         Spatial spatial = createFigure(figure); | ||||||
|  |         node.attachChild(spatial); | ||||||
|      |      | ||||||
|         // Setze die Position basierend auf der Feld-ID |         // Setze die Position basierend auf der Feld-ID | ||||||
|         node.setLocalTranslation(figure.getPos()); |         node.setLocalTranslation(figure.getPos()); | ||||||
|  |  | ||||||
|         // Setze die Rotation basierend auf der Feld-ID |         // Setze die Anfangsrotation auf 90 Grad nach links | ||||||
|         node.setLocalRotation(figure.getRot().toQuaternion()); |         Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||||
|         // node.addControl(new FigureControl(figure)); |         node.setLocalRotation(initialRotation); | ||||||
|  |  | ||||||
|  |         node.addControl(new  FigureControl(node, figure, app)); | ||||||
|         return node; |         return node; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -85,7 +86,7 @@ public class BobTheBuilder extends GameBoardSynchronizer { | |||||||
|     private Spatial createFigure(Figure figure) { |     private Spatial createFigure(Figure figure) { | ||||||
|         // Lade das Modell |         // Lade das Modell | ||||||
|         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); |         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); | ||||||
|  |          | ||||||
|         // Skaliere und positioniere das Modell |         // Skaliere und positioniere das Modell | ||||||
|         model.scale(0.5f); |         model.scale(0.5f); | ||||||
|          |          | ||||||
| @@ -143,17 +144,4 @@ public class BobTheBuilder extends GameBoardSynchronizer { | |||||||
|         material.setColor(COLOR, color); |         material.setColor(COLOR, color); | ||||||
|         return material; |         return material; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(UpdatePlayerView event) { |  | ||||||
|         board.removePlayers(); |  | ||||||
|          |  | ||||||
|         //TODO transition animation |  | ||||||
|         for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) { |  | ||||||
|             board.add(player.getFigure()); |  | ||||||
|         } |  | ||||||
|         for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) { |  | ||||||
|             add(item); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -0,0 +1,160 @@ | |||||||
|  | package pp.monopoly.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.math.FastMath; | ||||||
|  | import com.jme3.math.Quaternion; | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.renderer.RenderManager; | ||||||
|  | import com.jme3.renderer.ViewPort; | ||||||
|  | import com.jme3.scene.Node; | ||||||
|  | import com.jme3.scene.control.AbstractControl; | ||||||
|  |  | ||||||
|  | import pp.monopoly.client.MonopolyApp; | ||||||
|  | import pp.monopoly.game.client.ClientGameLogic; | ||||||
|  | import pp.monopoly.model.Figure; | ||||||
|  | import pp.monopoly.notification.GameEventListener; | ||||||
|  | import pp.monopoly.notification.UpdatePlayerView; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.LinkedList; | ||||||
|  | import java.util.Queue; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | public class FigureControl extends AbstractControl implements GameEventListener { | ||||||
|  |  | ||||||
|  |     private static final Logger LOGGER = System.getLogger(FigureControl.class.getName()); | ||||||
|  |     private final Figure figure; | ||||||
|  |     private final Node spatial; | ||||||
|  |     private final MonopolyApp app; | ||||||
|  |     private Queue<Vector3f> path; // Path to follow | ||||||
|  |     private Vector3f currentTarget; | ||||||
|  |     private float animationTime = 0f; // Time elapsed for the current movement | ||||||
|  |     private final float durationPerField = 0.5f; // Time to move between fields | ||||||
|  |     private float delayTime = 3f; // Verzögerung in Sekunden | ||||||
|  |     private float delayElapsed = 0f; // Zeit, die seit dem Start der Verzögerung vergangen ist | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     public FigureControl(Node spatial, Figure figure, MonopolyApp app) { | ||||||
|  |         super(); | ||||||
|  |         this.figure = figure; | ||||||
|  |         this.spatial = spatial; | ||||||
|  |         this.app = app; | ||||||
|  |         this.path = new LinkedList<>(); | ||||||
|  |         app.getGameLogic().addListener(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlUpdate(float tpf) { | ||||||
|  |         if (delayTime > 0) { | ||||||
|  |             delayElapsed += tpf; | ||||||
|  |             if (delayElapsed < delayTime) { | ||||||
|  |                 return; // Warte, bis die Verzögerung abgeschlossen ist | ||||||
|  |             } | ||||||
|  |             delayTime = 0; // Verzögerung abgeschlossen | ||||||
|  |             System.out.println("Delay completed. Starting animation..."); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         if (currentTarget == null && !path.isEmpty()) { | ||||||
|  |             // Hole das nächste Ziel aus dem Pfad | ||||||
|  |             currentTarget = path.poll(); | ||||||
|  |             animationTime = 0f; | ||||||
|  |  | ||||||
|  |             // Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30) | ||||||
|  |             int currentField = figure.getCurrentFieldID(); | ||||||
|  |             int nextField = nextField(currentField); | ||||||
|  |              | ||||||
|  |             if ((nextField(currentField) == 10) || | ||||||
|  |                 (nextField(currentField) ==  20) || | ||||||
|  |                 (nextField(currentField) ==  30) || | ||||||
|  |                 (nextField(currentField) ==  0)) { | ||||||
|  |                  | ||||||
|  |                 Quaternion rotation = spatial.getLocalRotation(); | ||||||
|  |                 Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||||
|  |                 spatial.setLocalRotation(rotation.mult(turnRight)); | ||||||
|  |                  | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             System.out.println("Next target: " + currentTarget); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         if (currentTarget != null) { | ||||||
|  |             animationTime += tpf; | ||||||
|  |  | ||||||
|  |             Vector3f startPosition = spatial.getLocalTranslation(); | ||||||
|  |             Vector3f interpolatedPosition = startPosition.interpolateLocal( | ||||||
|  |                 currentTarget, | ||||||
|  |                 animationTime / durationPerField | ||||||
|  |             ); | ||||||
|  |  | ||||||
|  |             // Hüpfeffekt hinzufügen | ||||||
|  |             float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField)); | ||||||
|  |             interpolatedPosition.setY(hopHeight ); | ||||||
|  |             spatial.setLocalTranslation(interpolatedPosition); | ||||||
|  |  | ||||||
|  |             // Ziel erreicht | ||||||
|  |             if (animationTime >= durationPerField) { | ||||||
|  |                 spatial.setLocalTranslation(currentTarget); | ||||||
|  |                 figure.moveTo(currentTarget); // Synchronisiere die interne Position | ||||||
|  |                 currentTarget = null; // Setze Ziel zurück | ||||||
|  |  | ||||||
|  |                 System.out.println("Target reached."); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     private int nextField(int currentField) { | ||||||
|  |         return (currentField + 1) % 40; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |      | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|  |         // No rendering logic required | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void setPath(int startField, int endField) { | ||||||
|  |         LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField); | ||||||
|  |         path.clear(); | ||||||
|  |         for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) { | ||||||
|  |             Vector3f position = figure.calculateFieldPosition(fieldId); | ||||||
|  |             LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position); | ||||||
|  |             path.add(position); | ||||||
|  |         } | ||||||
|  |         Vector3f finalPosition = figure.calculateFieldPosition(endField); | ||||||
|  |         path.add(finalPosition); | ||||||
|  |         LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition); | ||||||
|  |          | ||||||
|  |          | ||||||
|  |         LOGGER.log(Level.TRACE, "Path size: {0}", path.size()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void receivedEvent(UpdatePlayerView event) { | ||||||
|  |         LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event); | ||||||
|  |          | ||||||
|  |         int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID(); | ||||||
|  |         int currentField = figure.getCurrentFieldID(); | ||||||
|  |  | ||||||
|  |         if (currentField == newPos) { | ||||||
|  |             LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |         setPath(currentField, newPos); | ||||||
|  |         delayTime = 3f; // Verzögerung zurücksetzen | ||||||
|  |         delayElapsed = 0f; // Timer zurücksetzen | ||||||
|  |          | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |      | ||||||
|  |      | ||||||
|  |  | ||||||
|  |  | ||||||
|  |      | ||||||
|  | } | ||||||
| @@ -2,38 +2,92 @@ package pp.monopoly.client.gui; | |||||||
|  |  | ||||||
| import com.jme3.texture.Texture; | import com.jme3.texture.Texture; | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
|  | import com.simsilica.lemur.Command; | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||||
| import com.simsilica.lemur.style.ElementId; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.MonopolyApp; | import pp.monopoly.client.MonopolyApp; | ||||||
|  | import pp.monopoly.game.server.Player; | ||||||
|  | import pp.monopoly.game.server.PlayerColor; | ||||||
|  | import pp.monopoly.notification.Sound; | ||||||
|  |  | ||||||
| public class ImageButton extends Button { | public class ImageButton extends Button { | ||||||
|  |  | ||||||
|     private final String file; |     private final MonopolyApp app; | ||||||
|     private static MonopolyApp app; |     private final String functionality; | ||||||
|      |     private final PlayerColor playerColor; | ||||||
|     public ImageButton( String s, String file, MonopolyApp app ) { |  | ||||||
|         this(s, true, new ElementId(ELEMENT_ID), null, file, app); |     public ImageButton(String functionality, MonopolyApp app) { | ||||||
|     } |         super("", "button-clear"); | ||||||
|      |         this.app = app; | ||||||
|     public ImageButton( String s, String style, String file, MonopolyApp app ) { |         this.functionality = functionality; | ||||||
|         this(s, true, new ElementId(ELEMENT_ID), style, file, app); |         this.playerColor = Player.getColor(app.getId()); | ||||||
|     } |  | ||||||
|      |         updateButtonAppearance(ButtonState.ENABLED); | ||||||
|     public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) { |         addButtonCommands(); | ||||||
|         this(s, true, elementId, null, file, app); |  | ||||||
|     } |  | ||||||
|          |  | ||||||
|     public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) { |  | ||||||
|         this(s, true, elementId, style, file, app); |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) { |  | ||||||
|         super(s, false, elementId, style); |  | ||||||
|         this.file = file; |  | ||||||
|         ImageButton.app = app; |  | ||||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png"); |  | ||||||
|         setBackground(new QuadBackgroundComponent(backgroundImage)); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the button's appearance based on its state. | ||||||
|  |      * | ||||||
|  |      * @param state the current button state | ||||||
|  |      */ | ||||||
|  |     private void updateButtonAppearance(ButtonState state) { | ||||||
|  |         setBackgroundTexture(state.name().toLowerCase()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adds button commands for state-specific actions like hover, press, enable, and disable. | ||||||
|  |      */ | ||||||
|  |     private void addButtonCommands() { | ||||||
|  |         addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED)); | ||||||
|  |         addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED)); | ||||||
|  |         addCommands(ButtonAction.Hover, source -> { | ||||||
|  |             if (isEnabled()) { | ||||||
|  |                 updateButtonAppearance(ButtonState.HOVER); | ||||||
|  |             } | ||||||
|  |         }); | ||||||
|  |         addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); | ||||||
|  |         addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); | ||||||
|  |         addCommands(ButtonAction.Down, source -> { | ||||||
|  |             if (isEnabled()) { | ||||||
|  |                 app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|  |             } | ||||||
|  |         }); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sets the background texture for the button based on the given state. | ||||||
|  |      * | ||||||
|  |      * @param state the button state (e.g., "enabled", "disabled", "hover") | ||||||
|  |      */ | ||||||
|  |     private void setBackgroundTexture(String state) { | ||||||
|  |         String texturePath = buildTexturePath(state); | ||||||
|  |         Texture texture = app.getAssetManager().loadTexture(texturePath); | ||||||
|  |         setBackground(new QuadBackgroundComponent(texture)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Builds the file path for the button texture. | ||||||
|  |      * | ||||||
|  |      * @param state the button state (e.g., "enabled", "disabled", "hover") | ||||||
|  |      * @return the full file path to the texture | ||||||
|  |      */ | ||||||
|  |     private String buildTexturePath(String state) { | ||||||
|  |         return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Button states for handling appearance transitions. | ||||||
|  |      */ | ||||||
|  |     private enum ButtonState { | ||||||
|  |         ENABLED, DISABLED, HOVER | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void addClickCommands( Command<? super Button> command ) { | ||||||
|  |         super.addCommands(ButtonAction.Down, command); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @SuppressWarnings("unchecked") // because Java doesn't like var-arg generics | ||||||
|  |     public void addClickCommands( Command<? super Button>... commands ) { | ||||||
|  |         super.addCommands(ButtonAction.Down, commands); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog { | |||||||
|         this.app = app; |         this.app = app; | ||||||
|  |  | ||||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); |         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||||
|         music.toggleMusic(); |         if (music != null && music.isEnabled()) { | ||||||
|  |             music.playSecondaryMusic(); | ||||||
|  |         } | ||||||
|         playerInputField = new TextField("Spieler "+(app.getId()+1)); |         playerInputField = new TextField("Spieler "+(app.getId()+1)); | ||||||
|         // Hintergrundbild laden und hinzufügen |         // Hintergrundbild laden und hinzufügen | ||||||
|         addBackgroundImage(); |         addBackgroundImage(); | ||||||
| @@ -276,6 +277,12 @@ public class LobbyMenu extends Dialog { | |||||||
|         new SettingsMenu(app).open(); |         new SettingsMenu(app).open(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the menu at regular intervals. | ||||||
|  |      * Checks if the dropdown selection has been updated and invokes the selection change handler. | ||||||
|  |      * | ||||||
|  |      * @param tpf Time per frame, in seconds, since the last update. | ||||||
|  |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void update(float tpf) { |     public void update(float tpf) { | ||||||
|         if (selectionRef.update()) { |         if (selectionRef.update()) { | ||||||
| @@ -283,10 +290,27 @@ public class LobbyMenu extends Dialog { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Closes the current menu and transitions music playback. | ||||||
|  |      * Stops the secondary music (if playing) and resumes the main background music | ||||||
|  |      * if music is enabled in the preferences. Ensures smooth transitions in audio. | ||||||
|  |      */ | ||||||
|  |     @Override | ||||||
|  |     public void close() { | ||||||
|  |         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||||
|  |         if (music != null) { | ||||||
|  |             music.stopSecondaryMusic(); | ||||||
|  |             if (music.isEnabled()) { | ||||||
|  |                 music.playMainMusic(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         super.close(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the selected figure based on the dropdown menu selection. |      * Updates the selected figure based on the dropdown menu selection. | ||||||
|      * |      * | ||||||
|      * @param selected the selected figure |      * @param selector the selected figure | ||||||
|      */ |      */ | ||||||
|     private void onDropdownSelectionChanged(Selector<String> selector) { |     private void onDropdownSelectionChanged(Selector<String> selector) { | ||||||
|         app.getGameLogic().playSound(Sound.BUTTON); |         app.getGameLogic().playSound(Sound.BUTTON); | ||||||
| @@ -301,7 +325,6 @@ public class LobbyMenu extends Dialog { | |||||||
|             figure = selector.getSelectedItem(); |             figure = selector.getSelectedItem(); | ||||||
|                 break; |                 break; | ||||||
|         } |         } | ||||||
|         System.out.println("FIGUR:::::"+figure); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog { | |||||||
|     private final SoundSlider soundSlider; |     private final SoundSlider soundSlider; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs the Menu dialog for the Battleship application. |      * Checkbox for toggling sound effects. | ||||||
|  |      */ | ||||||
|  |     private final Checkbox soundCheckbox; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Checkbox for toggling background music. | ||||||
|  |      */ | ||||||
|  |     private final Checkbox musicCheckbox; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Constructs the Menu dialog for the Monopoly application. | ||||||
|      * |      * | ||||||
|      * @param app the MonopolyApp instance |      * @param app the MonopolyApp instance | ||||||
|      */ |      */ | ||||||
| @@ -65,11 +75,15 @@ public class SettingsMenu extends Dialog { | |||||||
|  |  | ||||||
|         addChild(soundSlider); |         addChild(soundSlider); | ||||||
|  |  | ||||||
|         addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class))); |         soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)); | ||||||
|          |         addChild(soundCheckbox); | ||||||
|  |  | ||||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS |         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS | ||||||
|         addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class))); |  | ||||||
|          |         musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)); | ||||||
|  |         musicCheckbox.addClickCommands(s -> toggleMusicPreference()); | ||||||
|  |         addChild(musicCheckbox); | ||||||
|  |  | ||||||
|         addChild(musicSlider); |         addChild(musicSlider); | ||||||
|  |  | ||||||
|         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { |         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||||
| @@ -84,16 +98,42 @@ public class SettingsMenu extends Dialog { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the state of the load and save buttons based on the game logic. |      * Toggles the music preference based on the state of the musicCheckbox. | ||||||
|  |      * Enables or disables background music and starts playback if enabled. | ||||||
|  |      */ | ||||||
|  |     private void toggleMusicPreference() { | ||||||
|  |         boolean enabled = musicCheckbox.isChecked(); | ||||||
|  |         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); | ||||||
|  |         if (gameMusic != null) { | ||||||
|  |             gameMusic.setEnabled(enabled); | ||||||
|  |             if (enabled) { | ||||||
|  |                 gameMusic.playMainMusic(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the state of the music checkbox to match the current preferences. | ||||||
|  |      * This ensures the checkbox reflects the actual enabled/disabled state of the music. | ||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void update() { |     public void update() { | ||||||
|  |         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); | ||||||
|  |         if (gameMusic != null) { | ||||||
|  |             musicCheckbox.setChecked(gameMusic.isEnabled()); | ||||||
|  |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates UI elements such as sliders and synchronizes the state of the settings menu. | ||||||
|  |      * | ||||||
|  |      * @param delta the time in seconds since the last update | ||||||
|  |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void update(float delta) { |     public void update(float delta) { | ||||||
|         musicSlider.update(); |         musicSlider.update(); | ||||||
|         soundSlider.update(); |         soundSlider.update(); | ||||||
|  |         update(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -65,7 +65,7 @@ public class StartMenu extends Dialog { | |||||||
|         app.getGuiNode().attachChild(centerMenu); |         app.getGuiNode().attachChild(centerMenu); | ||||||
|  |  | ||||||
|         // Load the Monopoly logo as a texture |         // Load the Monopoly logo as a texture | ||||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png"); |         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopolyw.png"); | ||||||
|  |  | ||||||
|         // Create a container for the logo |         // Create a container for the logo | ||||||
|         Container logoContainer = new Container(); |         Container logoContainer = new Container(); | ||||||
|   | |||||||
| @@ -1,565 +0,0 @@ | |||||||
| package pp.monopoly.client.gui; |  | ||||||
|  |  | ||||||
| import java.util.ArrayList; |  | ||||||
| import java.util.List; |  | ||||||
| import java.util.Timer; |  | ||||||
| import java.util.TimerTask; |  | ||||||
|  |  | ||||||
| import com.jme3.light.AmbientLight; |  | ||||||
| import com.jme3.light.DirectionalLight; |  | ||||||
| import com.jme3.material.Material; |  | ||||||
| import com.jme3.math.ColorRGBA; |  | ||||||
| import com.jme3.math.FastMath; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
| import com.jme3.texture.Texture; |  | ||||||
|  |  | ||||||
| import pp.monopoly.client.MonopolyApp; |  | ||||||
| import pp.monopoly.client.gui.popups.AcceptTrade; |  | ||||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; |  | ||||||
| import pp.monopoly.client.gui.popups.ConfirmTrade; |  | ||||||
| import pp.monopoly.client.gui.popups.EventCardPopup; |  | ||||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; |  | ||||||
| import pp.monopoly.client.gui.popups.GateFieldCard; |  | ||||||
| import pp.monopoly.client.gui.popups.Gulag; |  | ||||||
| import pp.monopoly.client.gui.popups.GulagInfo; |  | ||||||
| import pp.monopoly.client.gui.popups.LooserPopUp; |  | ||||||
| import pp.monopoly.client.gui.popups.NoMoneyWarning; |  | ||||||
| import pp.monopoly.client.gui.popups.ReceivedRent; |  | ||||||
| import pp.monopoly.client.gui.popups.RejectTrade; |  | ||||||
| import pp.monopoly.client.gui.popups.Rent; |  | ||||||
| import pp.monopoly.client.gui.popups.TimeOut; |  | ||||||
| import pp.monopoly.client.gui.popups.WinnerPopUp; |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.game.server.PlayerHandler; |  | ||||||
| import pp.monopoly.message.server.NotificationMessage; |  | ||||||
| import pp.monopoly.message.server.TradeReply; |  | ||||||
| import pp.monopoly.model.fields.BuildingProperty; |  | ||||||
| import pp.monopoly.model.fields.FoodField; |  | ||||||
| import pp.monopoly.model.fields.GateField; |  | ||||||
| import pp.monopoly.notification.EventCardEvent; |  | ||||||
| import pp.monopoly.notification.GameEventListener; |  | ||||||
| import pp.monopoly.notification.PopUpEvent; |  | ||||||
| import pp.monopoly.notification.UpdatePlayerView; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren. |  | ||||||
|  */ |  | ||||||
| public class TestWorld implements GameEventListener { |  | ||||||
|  |  | ||||||
|     private final MonopolyApp app; |  | ||||||
|     private PlayerHandler playerHandler; |  | ||||||
|     private CameraController cameraController; |  | ||||||
|     private Toolbar toolbar; |  | ||||||
|     private List<String> existingHouses = new ArrayList<>(); |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Konstruktor für die TestWorld. |  | ||||||
|      * |  | ||||||
|      * @param app     Die Hauptanwendung |  | ||||||
|      */ |  | ||||||
|     public TestWorld(MonopolyApp app) { |  | ||||||
|         this.app = app; |  | ||||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); |  | ||||||
|         app.getGameLogic().addListener(this); |  | ||||||
|         cameraController = new CameraController(app.getCamera()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Initialisiert die Szene mit Spielfeld und Figuren. |  | ||||||
|      */ |  | ||||||
|     public void initializeScene() { |  | ||||||
|         // Entferne bestehende Inhalte |  | ||||||
|         app.getGuiNode().detachAllChildren(); |  | ||||||
|         app.getRootNode().detachAllChildren(); |  | ||||||
|  |  | ||||||
|         System.out.println("Szene initialisiert."); |  | ||||||
|  |  | ||||||
|         //Füge Inhalte ein |  | ||||||
|         setSkyColor(); |  | ||||||
|         createBoard(); |  | ||||||
|         addLighting(); |  | ||||||
|         createPlayerFigures(); |  | ||||||
|         toolbar = new Toolbar(app); |  | ||||||
|         toolbar.open(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Setzt die Hintergrundfarbe der Szene auf hellblau. |  | ||||||
|      */ |  | ||||||
|     private void setSkyColor() { |  | ||||||
|         app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Erstellt das Spielfeld und fügt es zur Szene hinzu. |  | ||||||
|      */ |  | ||||||
|     private void createBoard() { |  | ||||||
|         try { |  | ||||||
|             com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10); |  | ||||||
|             com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box); |  | ||||||
|  |  | ||||||
|             Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); |  | ||||||
|             Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png"); |  | ||||||
|             mat.setTexture("DiffuseMap", texture); |  | ||||||
|             geom.setMaterial(mat); |  | ||||||
|  |  | ||||||
|             geom.setLocalTranslation(0, -0.1f, 0); |  | ||||||
|  |  | ||||||
|             com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); |  | ||||||
|             rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); |  | ||||||
|             geom.setLocalRotation(rotation); |  | ||||||
|  |  | ||||||
|             app.getRootNode().attachChild(geom); |  | ||||||
|         } catch (Exception e) { |  | ||||||
|             System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void addLighting() { |  | ||||||
|         // Direktionales Licht |  | ||||||
|         DirectionalLight sun = new DirectionalLight(); |  | ||||||
|         sun.setColor(ColorRGBA.White); |  | ||||||
|         sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal()); |  | ||||||
|         app.getRootNode().addLight(sun); |  | ||||||
|  |  | ||||||
|         // Umgebungslicht |  | ||||||
|         AmbientLight ambient = new AmbientLight(); |  | ||||||
|         ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f)); |  | ||||||
|         app.getRootNode().addLight(ambient); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private com.jme3.math.Quaternion calculateRotationForField(int fieldID) { |  | ||||||
|         com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); |  | ||||||
|      |  | ||||||
|         // Berechne die Rotation basierend auf der Feld-ID |  | ||||||
|         if (fieldID >= 0 && fieldID <= 9) { |  | ||||||
|             // Untere Seite (0-9) |  | ||||||
|             rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben |  | ||||||
|         } else if (fieldID >= 10 && fieldID <= 19) { |  | ||||||
|             // Rechte Seite (10-19) |  | ||||||
|             rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links |  | ||||||
|         } else if (fieldID >= 20 && fieldID <= 29) { |  | ||||||
|             // Obere Seite (20-29) |  | ||||||
|             rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten |  | ||||||
|         } else if (fieldID >= 30 && fieldID <= 39) { |  | ||||||
|             // Linke Seite (30-39) |  | ||||||
|             rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts |  | ||||||
|         } |  | ||||||
|      |  | ||||||
|         // Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung) |  | ||||||
|         if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) { |  | ||||||
|             com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion(); |  | ||||||
|             oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen |  | ||||||
|             rotation = rotation.multLocal(oppositeDirection); |  | ||||||
|         } |  | ||||||
|      |  | ||||||
|         // Füge zusätzliche 90° nach links hinzu |  | ||||||
|         com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion(); |  | ||||||
|         leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links |  | ||||||
|         rotation = rotation.multLocal(leftTurn); |  | ||||||
|      |  | ||||||
|         return rotation; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste. |  | ||||||
|      */ |  | ||||||
|     private void createPlayerFigures() { |  | ||||||
|         for (Player player : playerHandler.getPlayers()) { |  | ||||||
|             try { |  | ||||||
|                 // Lade das Modell |  | ||||||
|                 com.jme3.scene.Spatial model = app.getAssetManager().loadModel( |  | ||||||
|                         "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"); |  | ||||||
|      |  | ||||||
|                 // Skaliere und positioniere das Modell |  | ||||||
|                 model.setLocalScale(0.5f); |  | ||||||
|                 Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId()); |  | ||||||
|                 model.setLocalTranslation(startPosition); |  | ||||||
|      |  | ||||||
|                 // Setze die Rotation basierend auf der Feld-ID |  | ||||||
|                 model.setLocalRotation(calculateRotationForField(player.getFieldID())); |  | ||||||
|      |  | ||||||
|                 model.setName("PlayerFigure_" + player.getId()); |  | ||||||
|      |  | ||||||
|                 // Füge das Modell zur Szene hinzu |  | ||||||
|                 app.getRootNode().attachChild(model); |  | ||||||
|             } catch (Exception e) { |  | ||||||
|                 System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage()); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private Vector3f calculateFieldPosition(int fieldID, int playerIndex) { |  | ||||||
|         float offset = 0.1f; |  | ||||||
|         float baseX = 0.0f; |  | ||||||
|         float baseZ = 0.0f; |  | ||||||
|  |  | ||||||
|         switch (fieldID) { |  | ||||||
|             case 0: baseX = -9.1f; baseZ = -9.1f; break; |  | ||||||
|             case 1: baseX = -6.5f; baseZ = -9.1f; break; |  | ||||||
|             case 2: baseX = -4.9f; baseZ = -9.1f; break; |  | ||||||
|             case 3: baseX = -3.3f; baseZ = -9.1f; break; |  | ||||||
|             case 4: baseX = -1.6f; baseZ = -9.1f; break; |  | ||||||
|             case 5: baseX =  0.0f; baseZ = -9.1f; break; |  | ||||||
|             case 6: baseX =  1.6f; baseZ = -9.1f; break; |  | ||||||
|             case 7: baseX =  3.3f; baseZ = -9.1f; break; |  | ||||||
|             case 8: baseX =  4.9f; baseZ = -9.1f; break; |  | ||||||
|             case 9: baseX =  6.5f; baseZ = -9.1f; break; |  | ||||||
|             case 10: baseX = 9.1f; baseZ = -9.1f; break;  |  | ||||||
|             case 11: baseX = 9.1f; baseZ = -6.5f; break; |  | ||||||
|             case 12: baseX = 9.1f; baseZ = -4.9f; break; |  | ||||||
|             case 13: baseX = 9.1f; baseZ = -3.3f; break; |  | ||||||
|             case 14: baseX = 9.1f; baseZ = -1.6f; break; |  | ||||||
|             case 15: baseX = 9.1f; baseZ =  0.0f; break; |  | ||||||
|             case 16: baseX = 9.1f; baseZ =  1.6f; break; |  | ||||||
|             case 17: baseX = 9.1f; baseZ =  3.3f; break; |  | ||||||
|             case 18: baseX = 9.1f; baseZ =  4.9f; break; |  | ||||||
|             case 19: baseX = 9.1f; baseZ =  6.5f; break; |  | ||||||
|             case 20: baseX = 9.1f; baseZ =  9.1f; break; |  | ||||||
|             case 21: baseX = 6.5f; baseZ =  9.1f; break; |  | ||||||
|             case 22: baseX = 4.9f; baseZ =  9.1f; break; |  | ||||||
|             case 23: baseX = 3.3f; baseZ =  9.1f; break; |  | ||||||
|             case 24: baseX = 1.6f; baseZ =  9.1f; break; |  | ||||||
|             case 25: baseX = 0.0f; baseZ =  9.1f; break; |  | ||||||
|             case 26: baseX = -1.6f; baseZ = 9.1f; break; |  | ||||||
|             case 27: baseX = -3.3f; baseZ = 9.1f; break; |  | ||||||
|             case 28: baseX = -4.9f; baseZ = 9.1f; break; |  | ||||||
|             case 29: baseX = -6.5f; baseZ = 9.1f; break; |  | ||||||
|             case 30: baseX = -9.1f; baseZ = 9.1f; break; |  | ||||||
|             case 31: baseX = -9.1f; baseZ = 6.5f; break; |  | ||||||
|             case 32: baseX = -9.1f; baseZ = 4.9f; break; |  | ||||||
|             case 33: baseX = -9.1f; baseZ = 3.3f; break; |  | ||||||
|             case 34: baseX = -9.1f; baseZ = 1.6f; break; |  | ||||||
|             case 35: baseX = -9.1f; baseZ = 0.0f; break; |  | ||||||
|             case 36: baseX = -9.1f; baseZ = -1.6f; break; |  | ||||||
|             case 37: baseX = -9.1f; baseZ = -3.3f; break; |  | ||||||
|             case 38: baseX = -9.1f; baseZ = -4.9f; break; |  | ||||||
|             case 39: baseX = -9.1f; baseZ = -6.5f; break; |  | ||||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         float xOffset = (playerIndex % 2) * offset; |  | ||||||
|         float zOffset = (playerIndex / 2) * offset; |  | ||||||
|  |  | ||||||
|         return new Vector3f(baseX + xOffset, 0, baseZ + zOffset); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void movePlayerFigure(Player player) { |  | ||||||
|         int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId()); |  | ||||||
|         String figureName = "PlayerFigure_" + player.getId(); |  | ||||||
|         com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName); |  | ||||||
|      |  | ||||||
|         if (figure != null) { |  | ||||||
|             // Füge einen Delay hinzu (z.B. 3 Sekunden) |  | ||||||
|             Timer timer = new Timer(); |  | ||||||
|             timer.schedule(new TimerTask() { |  | ||||||
|                 @Override |  | ||||||
|                 public void run() { |  | ||||||
|                     app.enqueue(() -> { |  | ||||||
|                         // Setze die Position |  | ||||||
|                         Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId()); |  | ||||||
|                         figure.setLocalTranslation(targetPosition); |  | ||||||
|      |  | ||||||
|                         // Aktualisiere die Rotation basierend auf der Feld-ID |  | ||||||
|                         figure.setLocalRotation(calculateRotationForField(player.getFieldID())); |  | ||||||
|                     }); |  | ||||||
|                 } |  | ||||||
|             }, 3000); // 3000 Millisekunden Delay |  | ||||||
|         } else { |  | ||||||
|             System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden."); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private int getFieldIDFromPosition(Vector3f position) { |  | ||||||
|         for (int fieldID = 0; fieldID < 40; fieldID++) { |  | ||||||
|             Vector3f fieldPosition = calculateFieldPosition(fieldID, 0); |  | ||||||
|             if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung |  | ||||||
|                 return fieldID; |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Berechnet den Eckpunkt basierend auf Start- und Zielposition. |  | ||||||
|      * |  | ||||||
|      * @param startPosition Die Startposition der Figur. |  | ||||||
|      * @param targetPosition Die Zielposition der Figur. |  | ||||||
|      * @return Die Position der Ecke, die passiert werden muss. |  | ||||||
|      */ |  | ||||||
|     private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) { |  | ||||||
|         // Ziel: Immer entlang der Spielfeldkante navigieren |  | ||||||
|         float deltaX = targetPosition.x - startPosition.x; |  | ||||||
|         float deltaZ = targetPosition.z - startPosition.z; |  | ||||||
|      |  | ||||||
|         // Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll |  | ||||||
|         if (deltaX != 0 && deltaZ != 0) { |  | ||||||
|             if (Math.abs(deltaX) > Math.abs(deltaZ)) { |  | ||||||
|                 // Bewegung entlang X zuerst |  | ||||||
|                 return new Vector3f(targetPosition.x, 0, startPosition.z); |  | ||||||
|             } else { |  | ||||||
|                 // Bewegung entlang Z zuerst |  | ||||||
|                 return new Vector3f(startPosition.x, 0, targetPosition.z); |  | ||||||
|             } |  | ||||||
|         } else { |  | ||||||
|             // Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich) |  | ||||||
|             return targetPosition; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) { |  | ||||||
|         List<Vector3f> pathPoints = new ArrayList<>(); |  | ||||||
|      |  | ||||||
|         // Bewegung im Uhrzeigersinn |  | ||||||
|         if (startFieldID < targetFieldID) { |  | ||||||
|             for (int i = startFieldID; i <= targetFieldID; i++) { |  | ||||||
|                 // Füge Ecken hinzu, falls sie überschritten werden |  | ||||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { |  | ||||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         } else { |  | ||||||
|             // Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5) |  | ||||||
|             for (int i = startFieldID; i < 40; i++) { |  | ||||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { |  | ||||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|             for (int i = 0; i <= targetFieldID; i++) { |  | ||||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { |  | ||||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|      |  | ||||||
|         // Füge das Ziel hinzu |  | ||||||
|         pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex)); |  | ||||||
|      |  | ||||||
|         return pathPoints; |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private int calculatePlayerIndexOnField(int fieldID, int playerID) { |  | ||||||
|         List<Player> playersOnField = playerHandler.getPlayers().stream() |  | ||||||
|             .filter(p -> p.getFieldID() == fieldID) |  | ||||||
|             .toList(); |  | ||||||
|  |  | ||||||
|         for (int i = 0; i < playersOnField.size(); i++) { |  | ||||||
|             if (playersOnField.get(i).getId() == playerID) { |  | ||||||
|                 return i; |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         return 0; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) { |  | ||||||
|         float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment) |  | ||||||
|         int[] currentSegment = {0}; |  | ||||||
|      |  | ||||||
|         app.enqueue(() -> { |  | ||||||
|             figure.addControl(new AbstractControl() { |  | ||||||
|                 private float elapsedTime = 0.0f; |  | ||||||
|      |  | ||||||
|                 @Override |  | ||||||
|                 protected void controlUpdate(float tpf) { |  | ||||||
|                     if (currentSegment[0] >= pathPoints.size() - 1) { |  | ||||||
|                         this.setEnabled(false); // Animation abgeschlossen |  | ||||||
|                         return; |  | ||||||
|                     } |  | ||||||
|      |  | ||||||
|                     elapsedTime += tpf; |  | ||||||
|                     float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f); |  | ||||||
|      |  | ||||||
|                     Vector3f start = pathPoints.get(currentSegment[0]); |  | ||||||
|                     Vector3f end = pathPoints.get(currentSegment[0] + 1); |  | ||||||
|      |  | ||||||
|                     Vector3f interpolatedPosition = start.interpolateLocal(end, progress); |  | ||||||
|                     figure.setLocalTranslation(interpolatedPosition); |  | ||||||
|      |  | ||||||
|                     if (progress >= 1.0f) { |  | ||||||
|                         elapsedTime = 0.0f; |  | ||||||
|                         currentSegment[0]++; |  | ||||||
|                     } |  | ||||||
|                 } |  | ||||||
|      |  | ||||||
|                 @Override |  | ||||||
|                 protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|                     // Nicht benötigt |  | ||||||
|                 } |  | ||||||
|             }); |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(PopUpEvent event) { |  | ||||||
|         if (event.msg().equals("Buy")) { |  | ||||||
|             Timer timer = new Timer(); |  | ||||||
|             timer.schedule(new TimerTask() { |  | ||||||
|                 @Override |  | ||||||
|                 public void run() { |  | ||||||
|                     app.enqueue(() -> { |  | ||||||
|                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); |  | ||||||
|                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); |  | ||||||
|  |  | ||||||
|                         if (fieldObject instanceof BuildingProperty) { |  | ||||||
|                             new BuildingPropertyCard(app).open(); |  | ||||||
|                         } else if (fieldObject instanceof GateField) { |  | ||||||
|                             new GateFieldCard(app).open(); |  | ||||||
|                         } else if (fieldObject instanceof FoodField) { |  | ||||||
|                             new FoodFieldCard(app).open(); |  | ||||||
|                         } |  | ||||||
|                     }); |  | ||||||
|                 } |  | ||||||
|             }, 2500); |  | ||||||
|         } else if (event.msg().equals("Winner")) { |  | ||||||
|             new WinnerPopUp(app).open(); |  | ||||||
|         } else if (event.msg().equals("Looser")) { |  | ||||||
|             new LooserPopUp(app).open(); |  | ||||||
|         } else if (event.msg().equals("timeout")) { |  | ||||||
|             new TimeOut(app).open(); |  | ||||||
|         } else if (event.msg().equals("tradeRequest")) { |  | ||||||
|             new ConfirmTrade(app).open(); |  | ||||||
|         } else if (event.msg().equals("goingToJail")) { |  | ||||||
|             new Gulag(app).open(); |  | ||||||
|         } else if (event.msg().equals("NoMoneyWarning")) { |  | ||||||
|             new NoMoneyWarning(app).open(); |  | ||||||
|         } else if(event.msg().equals("rent")) { |  | ||||||
|             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); |  | ||||||
|         } else if (event.msg().equals("jailtryagain")) { |  | ||||||
|             new GulagInfo(app, 1).open(); |  | ||||||
|         } else if (event.msg().equals("jailpay")) { |  | ||||||
|             new GulagInfo(app, 3).open(); |  | ||||||
|         } else if (event.msg().equals("tradepos")) { |  | ||||||
|             new AcceptTrade(app, (TradeReply) event.message()).open(); |  | ||||||
|         } else if (event.msg().equals("tradeneg")) { |  | ||||||
|             new RejectTrade(app, (TradeReply) event.message()).open(); |  | ||||||
|         } else if (event.msg().equals("ReceivedRent")) { |  | ||||||
|             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private Vector3f calculateBuildingPosition(int fieldID) { |  | ||||||
|         float baseX = 0.0f; |  | ||||||
|         float baseZ = 0.0f; |  | ||||||
|      |  | ||||||
|         switch (fieldID) { |  | ||||||
|             case 0: baseX = -8.4f; baseZ = -7.7f; break; |  | ||||||
|             case 1: baseX = -6.3f; baseZ = -7.7f; break; |  | ||||||
|             case 2: baseX = -4.7f; baseZ = -7.7f; break; |  | ||||||
|             case 3: baseX = -3.1f; baseZ = -7.7f; break; |  | ||||||
|             case 4: baseX = -1.4f; baseZ = -7.7f; break; |  | ||||||
|             case 5: baseX =  0.2f; baseZ = -7.7f; break; |  | ||||||
|             case 6: baseX =  1.8f; baseZ = -7.7f; break; |  | ||||||
|             case 7: baseX =  3.5f; baseZ = -7.7f; break; |  | ||||||
|             case 8: baseX =  5.1f; baseZ = -7.7f; break; |  | ||||||
|             case 9: baseX =  6.7f; baseZ = -7.7f; break; |  | ||||||
|             case 10: baseX = 8.2f; baseZ = -7.7f; break; |  | ||||||
|             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt |  | ||||||
|             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt |  | ||||||
|             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt |  | ||||||
|             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt |  | ||||||
|             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt |  | ||||||
|             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt |  | ||||||
|             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt |  | ||||||
|             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt |  | ||||||
|             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt |  | ||||||
|             case 20: baseX = 8.2f; baseZ =  7.7f; break; |  | ||||||
|             case 21: baseX = 6.5f; baseZ =  7.7f; break; |  | ||||||
|             case 22: baseX = 4.9f; baseZ =  7.7f; break; |  | ||||||
|             case 23: baseX = 3.3f; baseZ =  7.7f; break; |  | ||||||
|             case 24: baseX = 1.6f; baseZ =  7.7f; break; |  | ||||||
|             case 25: baseX = 0.0f; baseZ =  7.7f; break; |  | ||||||
|             case 26: baseX = -1.6f; baseZ = 7.7f; break; |  | ||||||
|             case 27: baseX = -3.3f; baseZ = 7.7f; break; |  | ||||||
|             case 28: baseX = -4.9f; baseZ = 7.7f; break; |  | ||||||
|             case 29: baseX = -6.5f; baseZ = 7.7f; break; |  | ||||||
|             case 30: baseX = -7.2f; baseZ = 7.7f; break; |  | ||||||
|             case 31: baseX = -7.2f; baseZ = 6.5f; break; |  | ||||||
|             case 32: baseX = -7.2f; baseZ = 4.9f; break; |  | ||||||
|             case 33: baseX = -7.2f; baseZ = 3.3f; break; |  | ||||||
|             case 34: baseX = -7.2f; baseZ = 1.6f; break; |  | ||||||
|             case 35: baseX = -7.2f; baseZ = 0.0f; break; |  | ||||||
|             case 36: baseX = -7.2f; baseZ = -1.6f; break; |  | ||||||
|             case 37: baseX = -7.2f; baseZ = -3.3f; break; |  | ||||||
|             case 38: baseX = -7.2f; baseZ = -4.9f; break; |  | ||||||
|             case 39: baseX = -7.2f; baseZ = -6.5f; break; |  | ||||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); |  | ||||||
|         } |  | ||||||
|      |  | ||||||
|         return new Vector3f(baseX, 0, baseZ); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     private void updateHousesOnBoard() { |  | ||||||
|         app.enqueue(() -> { |  | ||||||
|             List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings(); |  | ||||||
|  |  | ||||||
|             for (BuildingProperty property : propertiesWithBuildings) { |  | ||||||
|                 int houseCount = property.getHouses(); |  | ||||||
|                 int hotelCount = property.getHotel(); |  | ||||||
|  |  | ||||||
|                 String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount); |  | ||||||
|  |  | ||||||
|                 if (existingHouses.contains(uniqueIdentifier)) continue; |  | ||||||
|  |  | ||||||
|                 try { |  | ||||||
|                     String modelPath = hotelCount > 0 |  | ||||||
|                             ? "models/Hotel/Hotel.j3o" |  | ||||||
|                             : "models/Haus/" + houseCount + "Haus.j3o"; |  | ||||||
|  |  | ||||||
|                     com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath); |  | ||||||
|  |  | ||||||
|                     Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); |  | ||||||
|                      |  | ||||||
|                     buildingModel.setMaterial(mat); |  | ||||||
|  |  | ||||||
|                     buildingModel.setLocalScale(0.5f); |  | ||||||
|                     Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0); |  | ||||||
|                     buildingModel.setLocalTranslation(position); |  | ||||||
|  |  | ||||||
|                     com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); |  | ||||||
|                     if (property.getId() >= 1 && property.getId() <= 10) { |  | ||||||
|                         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); |  | ||||||
|                     } else if (property.getId() >= 21 && property.getId() <= 30) { |  | ||||||
|                         rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); |  | ||||||
|                     } else if (property.getId() >= 31 && property.getId() <= 39) { |  | ||||||
|                         rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); |  | ||||||
|                     } |  | ||||||
|  |  | ||||||
|                     buildingModel.setLocalRotation(rotation); |  | ||||||
|                     buildingModel.setName(uniqueIdentifier); |  | ||||||
|                     app.getRootNode().attachChild(buildingModel); |  | ||||||
|                     existingHouses.add(uniqueIdentifier); |  | ||||||
|  |  | ||||||
|                 } catch (Exception e) { |  | ||||||
|                     System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage()); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(EventCardEvent event) { |  | ||||||
|         Timer timer = new Timer(); |  | ||||||
|         timer.schedule(new TimerTask() { |  | ||||||
|             @Override |  | ||||||
|             public void run() { |  | ||||||
|                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); |  | ||||||
|             } |  | ||||||
|         }, 2500); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     public void receivedEvent(UpdatePlayerView event) { |  | ||||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); |  | ||||||
|         for (Player player : playerHandler.getPlayers()) { |  | ||||||
|             movePlayerFigure(player); |  | ||||||
|         } |  | ||||||
|         updateHousesOnBoard(); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,8 +1,11 @@ | |||||||
| package pp.monopoly.client.gui; | package pp.monopoly.client.gui; | ||||||
|  |  | ||||||
|  | import com.jme3.input.event.MouseButtonEvent; | ||||||
|  | import com.jme3.input.event.MouseMotionEvent; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.math.Vector2f; | import com.jme3.math.Vector2f; | ||||||
| import com.jme3.math.Vector3f; | import com.jme3.math.Vector3f; | ||||||
|  | import com.jme3.scene.Spatial; | ||||||
| import com.jme3.texture.Texture; | import com.jme3.texture.Texture; | ||||||
| import com.simsilica.lemur.Axis; | import com.simsilica.lemur.Axis; | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| @@ -13,8 +16,9 @@ import com.simsilica.lemur.VAlignment; | |||||||
| import com.simsilica.lemur.component.IconComponent; | import com.simsilica.lemur.component.IconComponent; | ||||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; | import com.simsilica.lemur.component.SpringGridLayout; | ||||||
|  | import com.simsilica.lemur.event.MouseEventControl; | ||||||
|  | import com.simsilica.lemur.event.MouseListener; | ||||||
| import com.simsilica.lemur.style.ElementId; | import com.simsilica.lemur.style.ElementId; | ||||||
|  |  | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.monopoly.client.MonopolyApp; | import pp.monopoly.client.MonopolyApp; | ||||||
| import pp.monopoly.client.gui.popups.Bankrupt; | import pp.monopoly.client.gui.popups.Bankrupt; | ||||||
| @@ -30,88 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView; | |||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents the toolbar interface in the Monopoly application. |  * Represents the toolbar interface in the Monopoly application. | ||||||
|  * <p> |  * Provides game controls, player information, and event handling. | ||||||
|  * This class provides game controls, player information, and event handling |  | ||||||
|  * for actions such as dice rolling, trading, and ending turns. |  | ||||||
|  * Implements {@link GameEventListener} to respond to game events. |  | ||||||
|  * </p> |  | ||||||
|  */ |  */ | ||||||
| public class Toolbar extends Dialog implements GameEventListener { | public class Toolbar extends Dialog implements GameEventListener { | ||||||
|  |  | ||||||
|     /** |     /** The Monopoly application instance*/ | ||||||
|      * Reference to the Monopoly application instance. |  | ||||||
|      */ |  | ||||||
|     private final MonopolyApp app; |     private final MonopolyApp app; | ||||||
|  |     /** The container representing the toolbar interface */ | ||||||
|     /** |  | ||||||
|      * The main container for the toolbar interface. |  | ||||||
|      */ |  | ||||||
|     private final Container toolbarContainer; |     private final Container toolbarContainer; | ||||||
|  |     /** The container representing the player overview information */ | ||||||
|     /** |  | ||||||
|      * Container for displaying an overview of other players. |  | ||||||
|      */ |  | ||||||
|     private Container overviewContainer; |     private Container overviewContainer; | ||||||
|  |     /** The container representing the player account information */ | ||||||
|     /** |  | ||||||
|      * Container for displaying account-related information. |  | ||||||
|      */ |  | ||||||
|     private Container accountContainer; |     private Container accountContainer; | ||||||
|  |     /** The player handler instance */ | ||||||
|     /** |  | ||||||
|      * Handles player-related data and actions. |  | ||||||
|      */ |  | ||||||
|     private PlayerHandler playerHandler; |     private PlayerHandler playerHandler; | ||||||
|  |     /** The label representing the left dice */ | ||||||
|     /** |  | ||||||
|      * Label for the first dice display. |  | ||||||
|      */ |  | ||||||
|     private Label imageLabel; |     private Label imageLabel; | ||||||
|  |     /** The label representing the right dice */ | ||||||
|     /** |  | ||||||
|      * Label for the second dice display. |  | ||||||
|      */ |  | ||||||
|     private Label imageLabel2; |     private Label imageLabel2; | ||||||
|  |     /** The flag to check if the dice can be rolled */ | ||||||
|  |     private boolean canRollDice = false; | ||||||
|     /** |     /** The trade button */ | ||||||
|      * Button for rolling the dice. |  | ||||||
|      */ |  | ||||||
|     private Button diceButton; |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Button for initiating trades. |  | ||||||
|      */ |  | ||||||
|     private Button tradeButton; |     private Button tradeButton; | ||||||
|  |     /** The property menu button */ | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Button for accessing the property menu. |  | ||||||
|      */ |  | ||||||
|     private Button propertyMenuButton; |     private Button propertyMenuButton; | ||||||
|  |     /** The end turn button */ | ||||||
|     /** |  | ||||||
|      * Button for ending the player's turn. |  | ||||||
|      */ |  | ||||||
|     private Button endTurnButton; |     private Button endTurnButton; | ||||||
|  |     /** The latest incoming Dice Roll Event */ | ||||||
|     /** |  | ||||||
|      * Stores the most recent dice roll event. |  | ||||||
|      */ |  | ||||||
|     private DiceRollEvent latestDiceRollEvent = null; |     private DiceRollEvent latestDiceRollEvent = null; | ||||||
|  |     /** The flag to check if the bankrupt pop up is already shown */ | ||||||
|     /**Indicates if the bankrupt PopUp has already been shown */ |  | ||||||
|     private boolean bankruptPopUp = false; |     private boolean bankruptPopUp = false; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs the toolbar for the Monopoly application. |      * Constructs a new {@code Toolbar} for the given {@code MonopolyApp}. | ||||||
|      * <p> |  | ||||||
|      * Initializes the toolbar interface, adds event listeners, and sets up |  | ||||||
|      * the GUI elements such as dice, buttons, and player information displays. |  | ||||||
|      * </p> |  | ||||||
|      * |      * | ||||||
|      * @param app the Monopoly application instance |      * @param app The {@code MonopolyApp} instance to create the toolbar for. | ||||||
|      */ |      */ | ||||||
|     public Toolbar(MonopolyApp app) { |     public Toolbar(MonopolyApp app) { | ||||||
|         super(app.getDialogManager()); |         super(app.getDialogManager()); | ||||||
| @@ -120,111 +77,187 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|         app.getGameLogic().addListener(this); |         app.getGameLogic().addListener(this); | ||||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); |         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||||
|  |  | ||||||
|         toolbarContainer = createToolbarContainer(); |         toolbarContainer = setupToolbar(); | ||||||
|         app.getGuiNode().attachChild(toolbarContainer); |         app.getGuiNode().attachChild(toolbarContainer); | ||||||
|  |  | ||||||
|  |         endTurnButton.setEnabled(false); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private Container createToolbarContainer() { |     /** | ||||||
|  |      * Sets up the toolbar interface with the game controls, player information, and event handling. | ||||||
|  |      * | ||||||
|  |      * @return The container representing the toolbar interface. | ||||||
|  |      */ | ||||||
|  |     private Container setupToolbar() { | ||||||
|         Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); |         Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); | ||||||
|         container.setLocalTranslation(0, 200, 0); |         container.setLocalTranslation(0, 200, 0); | ||||||
|         container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); |         container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); | ||||||
|  |  | ||||||
|         Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png"); |         Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png"); | ||||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar); |         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar); | ||||||
|  |         background.setMargin(0, 0); // Removes any internal margin | ||||||
|         container.setBackground(background); |         container.setBackground(background); | ||||||
|      |  | ||||||
|         // Spielerfarbe abrufen |  | ||||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); |  | ||||||
|         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); |  | ||||||
|      |  | ||||||
|         // Oberer Balken |  | ||||||
|         Container playerColorBar = new Container(); |  | ||||||
|         playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens |  | ||||||
|         playerColorBar.setBackground(new QuadBackgroundComponent(playerColor)); |  | ||||||
|         playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar |  | ||||||
|         app.getGuiNode().attachChild(playerColorBar); |  | ||||||
|  |  | ||||||
|         // unterer Balken |         setupBorders(container); | ||||||
|         Container playerColorBarbot = new Container(); |         setupPlayerInfoSection(container); | ||||||
|         playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens |         setupDiceSection(container); | ||||||
|         playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor)); |         setupActionMenu(container); | ||||||
|         playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar |  | ||||||
|         app.getGuiNode().attachChild(playerColorBarbot); |         return container; | ||||||
|      |     } | ||||||
|      |  | ||||||
|         // Linker Balken |     /** | ||||||
|         Container leftBar = new Container(); |      * Sets up the borders for the toolbar interface. | ||||||
|         leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210 |      * | ||||||
|         leftBar.setBackground(new QuadBackgroundComponent(playerColor)); |      * @param container The container representing the toolbar interface. | ||||||
|         leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand |      */ | ||||||
|         app.getGuiNode().attachChild(leftBar); |     private void setupBorders(Container container) { | ||||||
|      |         addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top | ||||||
|         // Rechter Balken |         addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom | ||||||
|         Container rightBar = new Container(); |         addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left | ||||||
|         rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210 |         addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right | ||||||
|         rightBar.setBackground(new QuadBackgroundComponent(playerColor)); |     } | ||||||
|         rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand |  | ||||||
|         app.getGuiNode().attachChild(rightBar); |     /** | ||||||
|          |      * Adds a border to the toolbar interface with the specified dimensions and color. | ||||||
|         // Übersicht und Konto |      * | ||||||
|         accountContainer = container.addChild(new Container()); |      * @param x      The x-coordinate of the border. | ||||||
|         overviewContainer = container.addChild(new Container()); |      * @param y      The y-coordinate of the border. | ||||||
|         receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung |      * @param width  The width of the border. | ||||||
|      |      * @param height The height of the border. | ||||||
|         // Würfel-Bereich |      * @param color  The color of the border. | ||||||
|         container.addChild(createDiceSection()); |      */ | ||||||
|      |     private void addBorder(float x, float y, float width, float height, ColorRGBA color) { | ||||||
|         // Aktionsmenü |         Container border = new Container(); | ||||||
|  |         border.setPreferredSize(new Vector3f(width, height, 0)); | ||||||
|  |         border.setBackground(new QuadBackgroundComponent(color)); | ||||||
|  |         border.setLocalTranslation(x, y, 3); | ||||||
|  |         app.getGuiNode().attachChild(border); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sets up the player information section of the toolbar interface. | ||||||
|  |      * | ||||||
|  |      * @param parentContainer The container representing the toolbar interface. | ||||||
|  |      */ | ||||||
|  |     private void setupPlayerInfoSection(Container parentContainer) { | ||||||
|  |         Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||||
|  |         playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers | ||||||
|  |  | ||||||
|  |         Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png"); | ||||||
|  |         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture); | ||||||
|  |         playerInfoSection.setBackground(background); | ||||||
|  |  | ||||||
|  |         accountContainer = playerInfoSection.addChild(new Container()); | ||||||
|  |         accountContainer.setPreferredSize(new Vector3f(300, 300, 0)); | ||||||
|  |         accountContainer.setBackground(null); | ||||||
|  |  | ||||||
|  |         overviewContainer = playerInfoSection.addChild(new Container()); | ||||||
|  |         overviewContainer.setPreferredSize(new Vector3f(300, 300, 0)); | ||||||
|  |         overviewContainer.setBackground(null); | ||||||
|  |  | ||||||
|  |         refreshPlayerView(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sets up the dice section of the toolbar interface. | ||||||
|  |      * | ||||||
|  |      * @param container The container representing the toolbar interface. | ||||||
|  |      */ | ||||||
|  |     private void setupDiceSection(Container container) { | ||||||
|  |         Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||||
|  |         diceContainer.addChild(createDiceDisplay()); | ||||||
|  |         diceContainer.setBackground(null); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sets up the action menu of the toolbar interface. | ||||||
|  |      * | ||||||
|  |      * @param container The container representing the toolbar interface. | ||||||
|  |      */ | ||||||
|  |     private void setupActionMenu(Container container) { | ||||||
|         Container menuContainer = container.addChild(new Container()); |         Container menuContainer = container.addChild(new Container()); | ||||||
|         menuContainer.addChild(createTradeButton()); |         menuContainer.addChild(createTradeButton()); | ||||||
|         menuContainer.addChild(createPropertyMenuButton()); |         menuContainer.addChild(createPropertyMenuButton()); | ||||||
|         menuContainer.addChild(createEndTurnButton()); |         menuContainer.addChild(createEndTurnButton()); | ||||||
|         menuContainer.setBackground(null); |         menuContainer.setBackground(null); | ||||||
|      |  | ||||||
|         return container; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|     private Container createDiceSection() { |      * Returns the color of the current player. | ||||||
|         Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); |      * | ||||||
|         diceContainer.addChild(createDiceDisplay()); |      * @return The color of the current player. | ||||||
|         diceContainer.setBackground(null); |      */ | ||||||
|  |     private ColorRGBA getCurrentPlayerColor() { | ||||||
|         diceButton = new Button("Würfeln", new ElementId("button-toolbar")); |         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||||
|         diceButton.setPreferredSize(new Vector3f(200, 50, 0)); |         return Player.getColor(currentPlayer.getId()).getColor(); | ||||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { |  | ||||||
|             diceButton.setEnabled(false); |  | ||||||
|             endTurnButton.setEnabled(true); |  | ||||||
|             startDiceAnimation(); |  | ||||||
|             app.getGameLogic().send(new RollDice()); |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|         })); |  | ||||||
|         diceContainer.addChild(diceButton); |  | ||||||
|  |  | ||||||
|         return diceContainer; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates the dice display section of the toolbar interface. | ||||||
|  |      * | ||||||
|  |      * @return The container representing the dice display section. | ||||||
|  |      */ | ||||||
|     private Container createDiceDisplay() { |     private Container createDiceDisplay() { | ||||||
|         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); |         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||||
|         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); |         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); | ||||||
|         horizontalContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         imageLabel = createDiceLabel("Pictures/dice/one.png"); |         imageLabel = createDiceLabel("Pictures/dice/one.png"); | ||||||
|         imageLabel2 = createDiceLabel("Pictures/dice/two.png"); |         imageLabel2 = createDiceLabel("Pictures/dice/two.png"); | ||||||
|  |  | ||||||
|  |         horizontalContainer.setBackground(null); | ||||||
|  |  | ||||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel)); |         horizontalContainer.addChild(createDiceContainer(imageLabel)); | ||||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel2)); |         horizontalContainer.addChild(createDiceContainer(imageLabel2)); | ||||||
|  |  | ||||||
|  |             // Add mouse event control for click handling | ||||||
|  |         MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() { | ||||||
|  |             @Override | ||||||
|  |             public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) { | ||||||
|  |                 if (event.isPressed()) { | ||||||
|  |                     handleDiceRoll(); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             @Override | ||||||
|  |             public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||||
|  |                 // Do nothing | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             @Override | ||||||
|  |             public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||||
|  |                 // Do nothing | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             @Override | ||||||
|  |             public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||||
|  |                 // Do nothing | ||||||
|  |             } | ||||||
|  |         }); | ||||||
|  |  | ||||||
|         return horizontalContainer; |         return horizontalContainer; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a dice label with the specified icon path. | ||||||
|  |      * | ||||||
|  |      * @param iconPath The path to the icon image. | ||||||
|  |      * @return The label representing the dice. | ||||||
|  |      */ | ||||||
|     private Label createDiceLabel(String iconPath) { |     private Label createDiceLabel(String iconPath) { | ||||||
|         Label label = new Label(""); |         Label label = new Label(""); | ||||||
|         IconComponent icon = new IconComponent(iconPath); |         IconComponent icon = new IconComponent(iconPath); | ||||||
|         icon.setIconSize(new Vector2f(100, 100)); |         icon.setIconSize(new Vector2f(80, 80)); | ||||||
|         label.setIcon(icon); |         label.setIcon(icon); | ||||||
|         return label; |         return label; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a dice container with the specified label. | ||||||
|  |      * | ||||||
|  |      * @param label The label representing the dice. | ||||||
|  |      * @return The container representing the dice. | ||||||
|  |      */ | ||||||
|     private Container createDiceContainer(Label label) { |     private Container createDiceContainer(Label label) { | ||||||
|         Container container = new Container(); |         Container container = new Container(); | ||||||
|         container.setBackground(null); |         container.setBackground(null); | ||||||
| @@ -233,77 +266,114 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|         return container; |         return container; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private Button createTradeButton() { |     /** | ||||||
|  |      * Handles the dice roll event. | ||||||
|  |      */ | ||||||
|  |     private void handleDiceRoll() { | ||||||
|  |         ifTopDialog(() -> { | ||||||
|  |             if (!canRollDice) return; | ||||||
|  |             canRollDice = false; | ||||||
|  |             if (endTurnButton != null) endTurnButton.setEnabled(true); | ||||||
|  |             startDiceAnimation(); | ||||||
|  |             app.getGameLogic().send(new RollDice()); | ||||||
|  |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|  |         }); | ||||||
|  |     } | ||||||
|  |  | ||||||
|         tradeButton = new Button("", new ElementId("button-toolbar")); |  | ||||||
|  |     private Button createTradeButton() { | ||||||
|  |         String iconPath = "icons/icon-handeln.png"; | ||||||
|  |         // createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open()); | ||||||
|  |         tradeButton = new ImageButton("generic", app); | ||||||
|         tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); |         tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||||
|  |  | ||||||
|         String iconTradePath = "icons/icon-handeln.png"; |         IconComponent icon = new IconComponent(iconPath); | ||||||
|         IconComponent iconTrade = new IconComponent(iconTradePath); |         icon.setHAlignment(HAlignment.Center); | ||||||
|         iconTrade.setHAlignment(HAlignment.Center); |         icon.setVAlignment(VAlignment.Center); | ||||||
|         iconTrade.setVAlignment(VAlignment.Center); |         icon.setIconSize(new Vector2f(75 , 75)); | ||||||
|         iconTrade.setIconSize(new Vector2f(100, 100)); |         tradeButton.setIcon(icon); | ||||||
|  |  | ||||||
|         tradeButton.setIcon(iconTrade); |         tradeButton.addClickCommands(s -> ifTopDialog(() -> { | ||||||
|         tradeButton.setFontSize(40); |  | ||||||
|  |  | ||||||
|         // Add click behavior |  | ||||||
|         tradeButton.addClickCommands(source -> ifTopDialog(() -> { |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             new ChoosePartner(app).open(); |             new ChoosePartner(app).open(); | ||||||
|         })); |         })); | ||||||
|  |  | ||||||
|         return tradeButton; |         return tradeButton; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     private Button createPropertyMenuButton() { |     private Button createPropertyMenuButton() { | ||||||
|         propertyMenuButton = new Button("", new ElementId("button-toolbar")); |  | ||||||
|  |         String iconPath = "icons/icon-gebaude.png"; | ||||||
|  |         propertyMenuButton = new ImageButton("generic", app); | ||||||
|         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); |         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||||
|  |  | ||||||
|         String iconBuildingPath = "icons/icon-gebaude.png"; |         IconComponent icon = new IconComponent(iconPath); | ||||||
|         IconComponent iconBuilding = new IconComponent(iconBuildingPath); |         icon.setHAlignment(HAlignment.Center); | ||||||
|         iconBuilding.setHAlignment(HAlignment.Center); |         icon.setVAlignment(VAlignment.Center); | ||||||
|         iconBuilding.setVAlignment(VAlignment.Center); |         icon.setIconSize(new Vector2f(50 , 50)); | ||||||
|         iconBuilding.setIconSize(new Vector2f(75, 75)); |         propertyMenuButton.setIcon(icon); | ||||||
|  |  | ||||||
|         propertyMenuButton.setIcon(iconBuilding); |  | ||||||
|         propertyMenuButton.setFontSize(30); |  | ||||||
|         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { |         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |  | ||||||
|             new BuildingAdminMenu(app).open(); |             new BuildingAdminMenu(app).open(); | ||||||
|         })); |         })); | ||||||
|  |  | ||||||
|         return propertyMenuButton; |         return propertyMenuButton; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private Button createEndTurnButton() { |     private Button createEndTurnButton() { | ||||||
|         endTurnButton = new Button("", new ElementId("button-toolbar")); |         // return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn()); | ||||||
|         endTurnButton.setFontSize(28); |  | ||||||
|  |         String iconPath = "icons/icon-zugbeenden.png"; | ||||||
|  |         endTurnButton = new ImageButton("generic", app); | ||||||
|         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); |         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||||
|  |  | ||||||
|         String iconEndTurnPath = "icons/icon-zugbeenden.png"; |         IconComponent icon = new IconComponent(iconPath); | ||||||
|         IconComponent iconEndTurn = new IconComponent(iconEndTurnPath); |         icon.setHAlignment(HAlignment.Center); | ||||||
|         iconEndTurn.setHAlignment(HAlignment.Center); |         icon.setVAlignment(VAlignment.Center); | ||||||
|         iconEndTurn.setVAlignment(VAlignment.Center); |         icon.setIconSize(new Vector2f(50 , 50)); | ||||||
|         iconEndTurn.setIconSize(new Vector2f(75, 75)); |         endTurnButton.setIcon(icon); | ||||||
|  |  | ||||||
|         endTurnButton.setIcon(iconEndTurn); |  | ||||||
|         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { |         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |             app.getGameLogic().send(new EndTurn()); | ||||||
|             if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) { |             receivedEvent(new ButtonStatusEvent(false)); | ||||||
|                 new Bankrupt(app).open(); |  | ||||||
|                 bankruptPopUp = true; |  | ||||||
|             } else { |  | ||||||
|                 bankruptPopUp = false; |  | ||||||
|                 app.getGameLogic().send(new EndTurn()); |  | ||||||
|                 receivedEvent(new ButtonStatusEvent(false)); |  | ||||||
|             } |  | ||||||
|         })); |         })); | ||||||
|  |  | ||||||
|         return endTurnButton; |         return endTurnButton; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a background with the specified color. | ||||||
|  |      * | ||||||
|  |      * @param color The color of the background. | ||||||
|  |      * @return The background component. | ||||||
|  |      */ | ||||||
|  |     private QuadBackgroundComponent createButtonBackground(ColorRGBA color) { | ||||||
|  |         QuadBackgroundComponent background = new QuadBackgroundComponent(color); | ||||||
|  |         Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png"); | ||||||
|  |         if (gradient != null) background.setTexture(gradient); | ||||||
|  |         return background; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles the end turn event. | ||||||
|  |      */ | ||||||
|  |     private void handleEndTurn() { | ||||||
|  |         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||||
|  |         if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) { | ||||||
|  |             new Bankrupt(app).open(); | ||||||
|  |             bankruptPopUp = true; | ||||||
|  |         } else { | ||||||
|  |             bankruptPopUp = false; | ||||||
|  |             app.getGameLogic().send(new EndTurn()); | ||||||
|  |             receivedEvent(new ButtonStatusEvent(false)); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Starts the dice animation. | ||||||
|  |      */ | ||||||
|     private void startDiceAnimation() { |     private void startDiceAnimation() { | ||||||
|         long startTime = System.currentTimeMillis(); |         long startTime = System.currentTimeMillis(); | ||||||
|      |  | ||||||
|         new Thread(() -> { |         new Thread(() -> { | ||||||
|             try { |             try { | ||||||
|                 animateDice(startTime); |                 animateDice(startTime); | ||||||
| @@ -311,35 +381,42 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|                     showFinalDiceResult(latestDiceRollEvent); |                     showFinalDiceResult(latestDiceRollEvent); | ||||||
|                 } |                 } | ||||||
|             } catch (InterruptedException e) { |             } catch (InterruptedException e) { | ||||||
|                 System.err.println("Dice animation interrupted: " + e.getMessage()); |                 e.printStackTrace(); | ||||||
|             } |             } | ||||||
|         }).start(); |         }).start(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Animates the dice roll by cycling through dice images. |      * Animates the dice roll. | ||||||
|  |      * | ||||||
|  |      * @param startTime The start time of the animation. | ||||||
|  |      * @throws InterruptedException If the animation is interrupted. | ||||||
|      */ |      */ | ||||||
|     private void animateDice(long startTime) throws InterruptedException { |     private void animateDice(long startTime) throws InterruptedException { | ||||||
|         int[] currentFace = {1}; |         int[] currentFace = {1}; | ||||||
|         while (System.currentTimeMillis() - startTime < 2000) { // Animation duration |         while (System.currentTimeMillis() - startTime < 2000) { | ||||||
|             currentFace[0] = (currentFace[0] % 6) + 1; |             currentFace[0] = (currentFace[0] % 6) + 1; | ||||||
|      |             updateDiceIcons(currentFace[0]); | ||||||
|             String rotatingImage1 = diceToString(currentFace[0]); |             Thread.sleep(100); | ||||||
|             String rotatingImage2 = diceToString((currentFace[0] % 6) + 1); |  | ||||||
|      |  | ||||||
|             app.enqueue(() -> { |  | ||||||
|                 setDiceIcon(imageLabel, rotatingImage1); |  | ||||||
|                 setDiceIcon(imageLabel2, rotatingImage2); |  | ||||||
|             }); |  | ||||||
|      |  | ||||||
|             Thread.sleep(100); // Time between frame updates |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Displays the final dice result after animation. |      * Updates the dice icons with the specified face. | ||||||
|      * |      * | ||||||
|      * @param event the dice roll event containing the result |      * @param face The face of the dice. | ||||||
|  |      */ | ||||||
|  |     private void updateDiceIcons(int face) { | ||||||
|  |         app.enqueue(() -> { | ||||||
|  |             setDiceIcon(imageLabel, diceToString(face)); | ||||||
|  |             setDiceIcon(imageLabel2, diceToString((face % 6) + 1)); | ||||||
|  |         }); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Shows the final dice result. | ||||||
|  |      * | ||||||
|  |      * @param event The dice roll event. | ||||||
|      */ |      */ | ||||||
|     private void showFinalDiceResult(DiceRollEvent event) { |     private void showFinalDiceResult(DiceRollEvent event) { | ||||||
|         app.enqueue(() -> { |         app.enqueue(() -> { | ||||||
| @@ -347,28 +424,39 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|             setDiceIcon(imageLabel2, diceToString(event.b())); |             setDiceIcon(imageLabel2, diceToString(event.b())); | ||||||
|         }); |         }); | ||||||
|     } |     } | ||||||
|      |  | ||||||
|  |     /** | ||||||
|  |      * Sets the dice icon with the specified image path. | ||||||
|  |      * | ||||||
|  |      * @param label     The label representing the dice. | ||||||
|  |      * @param imagePath The path to the icon image. | ||||||
|  |      */ | ||||||
|     private void setDiceIcon(Label label, String imagePath) { |     private void setDiceIcon(Label label, String imagePath) { | ||||||
|         IconComponent icon = new IconComponent(imagePath); |         IconComponent icon = new IconComponent(imagePath); | ||||||
|         icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size |         icon.setIconSize(new Vector2f(80, 80)); | ||||||
|         label.setIcon(icon); |         label.setIcon(icon); | ||||||
|     } |     } | ||||||
|      |  | ||||||
|  |  | ||||||
|     private String diceToString(int i) { |  | ||||||
|         switch (i) { |  | ||||||
|             case 1: return "Pictures/dice/one.png"; |  | ||||||
|             case 2: return "Pictures/dice/two.png"; |  | ||||||
|             case 3: return "Pictures/dice/three.png"; |  | ||||||
|             case 4: return "Pictures/dice/four.png"; |  | ||||||
|             case 5: return "Pictures/dice/five.png"; |  | ||||||
|             case 6: return "Pictures/dice/six.png"; |  | ||||||
|             default: throw new IllegalArgumentException("Invalid dice number: " + i); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles dice roll events by updating the dice display. |      * Converts the dice number to a string representation. | ||||||
|  |      * | ||||||
|  |      * @param i The dice number. | ||||||
|  |      * @return The string representation of the dice number. | ||||||
|  |      */ | ||||||
|  |     private String diceToString(int i) { | ||||||
|  |         return "Pictures/dice/" + switch (i) { | ||||||
|  |             case 1 -> "one"; | ||||||
|  |             case 2 -> "two"; | ||||||
|  |             case 3 -> "three"; | ||||||
|  |             case 4 -> "four"; | ||||||
|  |             case 5 -> "five"; | ||||||
|  |             case 6 -> "six"; | ||||||
|  |             default -> throw new IllegalArgumentException("Invalid dice number: " + i); | ||||||
|  |         } + ".png"; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles dice roll events and updates the dice display. | ||||||
|      * |      * | ||||||
|      * @param event the dice roll event containing dice values |      * @param event the dice roll event containing dice values | ||||||
|      */ |      */ | ||||||
| @@ -378,67 +466,76 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the player view with the latest account and overview data. |      * Updates the player view by refreshing the player information displayed on the toolbar. | ||||||
|      * |      * | ||||||
|      * @param event the update event for the player view |      * @param event the update player view event | ||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(UpdatePlayerView event) { |     public void receivedEvent(UpdatePlayerView event) { | ||||||
|         playerHandler = app.getGameLogic().getPlayerHandler(); |         playerHandler = app.getGameLogic().getPlayerHandler(); | ||||||
|         System.out.println("Update Player View"); |         refreshPlayerView(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Refreshes the player view. | ||||||
|  |      */ | ||||||
|  |     private void refreshPlayerView() { | ||||||
|         accountContainer.clearChildren(); |         accountContainer.clearChildren(); | ||||||
|         overviewContainer.clearChildren(); |         overviewContainer.clearChildren(); | ||||||
|  |  | ||||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); |         addAccountDetails(); | ||||||
|         accountContainer.addChild(new Label( |         addOverviewDetails(); | ||||||
|                 playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR", |  | ||||||
|                 new ElementId("label-account") |  | ||||||
|         )); |  | ||||||
|         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); |  | ||||||
|         accountContainer.addChild(new Label( |  | ||||||
|                 playerHandler.getPlayerById(app.getId()).getNumJailCard() + "", |  | ||||||
|                 new ElementId("label-account") |  | ||||||
|         )); |  | ||||||
|         accountContainer.setBackground(null); |  | ||||||
|  |  | ||||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); |         accountContainer.setBackground(null); | ||||||
|         for (Player player : playerHandler.getPlayers()) { |  | ||||||
|             if (player.getId() != app.getId()) { |  | ||||||
|                 // Spielerfarbe abrufen |  | ||||||
|                 ColorRGBA playerColor = (Player.getColor(player.getId()).getColor()); |  | ||||||
|              |  | ||||||
|                 // Label für den Spieler erstellen |  | ||||||
|                 Label playerLabel = new Label( |  | ||||||
|                     player.getName() + ": " + player.getAccountBalance() + " EUR", |  | ||||||
|                     new ElementId("label-Text") |  | ||||||
|                 ); |  | ||||||
|              |  | ||||||
|                 // Farbe setzen |  | ||||||
|                 playerLabel.setColor(playerColor); |  | ||||||
|              |  | ||||||
|                 // Label zum Container hinzufügen |  | ||||||
|                 overviewContainer.addChild(playerLabel); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|         overviewContainer.setBackground(null); |         overviewContainer.setBackground(null); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the enabled status of toolbar buttons based on the event. |      * Adds the account details to the player view. | ||||||
|  |      */ | ||||||
|  |     private void addAccountDetails() { | ||||||
|  |         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||||
|  |         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); | ||||||
|  |         accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account"))); | ||||||
|  |         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); | ||||||
|  |         accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account"))); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adds the overview details to the player view. | ||||||
|  |      */ | ||||||
|  |     private void addOverviewDetails() { | ||||||
|  |         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); | ||||||
|  |         for (Player player : playerHandler.getPlayers()) { | ||||||
|  |             if (player.getId() != app.getId()) { | ||||||
|  |                 Label playerLabel = new Label( | ||||||
|  |                         player.getName() + ": " + player.getAccountBalance() + " EUR", | ||||||
|  |                         new ElementId("label-player") | ||||||
|  |  | ||||||
|  |                 ); | ||||||
|  |                 playerLabel.setColor(Player.getColor(player.getId()).getColor()); | ||||||
|  |                 overviewContainer.addChild(playerLabel); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Updates the status of toolbar buttons based on the provided button status event. | ||||||
|  |      * Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status. | ||||||
|      * |      * | ||||||
|      * @param event the button status event |      * @param event the button status event indicating whether the buttons should be enabled | ||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(ButtonStatusEvent event) { |     public void receivedEvent(ButtonStatusEvent event) { | ||||||
|         boolean enabled = event.buttonsEnabled(); |         boolean enabled = event.buttonsEnabled(); | ||||||
|         diceButton.setEnabled(enabled); |         canRollDice = enabled; | ||||||
|         tradeButton.setEnabled(enabled); |         tradeButton.setEnabled(enabled); | ||||||
|         propertyMenuButton.setEnabled(enabled); |         propertyMenuButton.setEnabled(enabled); | ||||||
|         endTurnButton.setEnabled(false); |         endTurnButton.setEnabled(false); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Closes the toolbar and detaches it from the GUI. |      * Closes the toolbar, detaching it from the GUI. | ||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void close() { |     public void close() { | ||||||
| @@ -459,7 +556,7 @@ public class Toolbar extends Dialog implements GameEventListener { | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void update() { |     public void update() { | ||||||
|         receivedEvent(new UpdatePlayerView()); |         refreshPlayerView(); | ||||||
|         super.update(); |         super.update(); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -910,7 +910,6 @@ | |||||||
|          } |          } | ||||||
|          sliderhorsetup(); |          sliderhorsetup(); | ||||||
|          adjustothercolumnmodel(); |          adjustothercolumnmodel(); | ||||||
|          //     System.out.println("Columns available: " +availableColumns); |  | ||||||
|      } |      } | ||||||
|   |   | ||||||
|      @StyleAttribute(value="visibleColumns") |      @StyleAttribute(value="visibleColumns") | ||||||
| @@ -923,7 +922,6 @@ | |||||||
|          sliderhorsetup(); |          sliderhorsetup(); | ||||||
|          grid.refreshGrid(); |          grid.refreshGrid(); | ||||||
|          refreshSelector(); |          refreshSelector(); | ||||||
|          //  System.out.println("Columns visble: " +grid.getVisibleColumns()); |  | ||||||
|      } |      } | ||||||
|   |   | ||||||
|      // Column Operations |      // Column Operations | ||||||
|   | |||||||
| @@ -66,7 +66,8 @@ public class Bankrupt extends Dialog { | |||||||
|  |  | ||||||
|         // Text, der im Popup steht |         // Text, der im Popup steht | ||||||
|         Container textContainer = bankruptContainer.addChild(new Container()); |         Container textContainer = bankruptContainer.addChild(new Container()); | ||||||
|         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text"))); |         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+ | ||||||
|  |         "Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text"))); | ||||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|  |  | ||||||
|         // Passt den textContainer an die Größe des bankruptContainers an |         // Passt den textContainer an die Größe des bankruptContainers an | ||||||
|   | |||||||
| @@ -78,7 +78,6 @@ public class BuildingPropertyCard extends Dialog { | |||||||
|         Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button"))); |         Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||||
|         quitButton.setFontSize(32); |         quitButton.setFontSize(32); | ||||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { |         quitButton.addClickCommands(s -> ifTopDialog( () -> { | ||||||
|             System.err.println("Button does something?"); |  | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|             close(); |             close(); | ||||||
|         })); |         })); | ||||||
| @@ -95,14 +94,14 @@ public class BuildingPropertyCard extends Dialog { | |||||||
|         buildingPropertyContainer.setLocalTranslation( |         buildingPropertyContainer.setLocalTranslation( | ||||||
|             (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2, |             (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2, | ||||||
|             (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2, |             (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2, | ||||||
|             8 |             16 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         // Zentriere das Popup |         // Zentriere das Popup | ||||||
|         backgroundContainer.setLocalTranslation( |         backgroundContainer.setLocalTranslation( | ||||||
|                 (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2, |                 (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2, | ||||||
|                 (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2, |                 (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2, | ||||||
|                 7 |                 15 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(buildingPropertyContainer); |         app.getGuiNode().attachChild(buildingPropertyContainer); | ||||||
|   | |||||||
| @@ -40,8 +40,8 @@ public class BuyHouse extends Dialog { | |||||||
|     /** Background container providing a border for the popup. */ |     /** Background container providing a border for the popup. */ | ||||||
|     private final Container backgroundContainer; |     private final Container backgroundContainer; | ||||||
|  |  | ||||||
|     /** TextField to display selected properties. */ |     /** Label to display selected properties. */ | ||||||
|     private TextField selectionDisplay; |     private Label selectionDisplay; | ||||||
|  |  | ||||||
|     /** Reference for tracking dropdown selection changes. */ |     /** Reference for tracking dropdown selection changes. */ | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |     private VersionedReference<Set<Integer>> selectionRef; | ||||||
| @@ -77,7 +77,7 @@ public class BuyHouse extends Dialog { | |||||||
|         backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0)); |         backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||||
|  |  | ||||||
|         // Title |         // Title | ||||||
|         Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold"))); |         Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold"))); | ||||||
|         title.setFontSize(48); |         title.setFontSize(48); | ||||||
|         title.setColor(ColorRGBA.Black); |         title.setColor(ColorRGBA.Black); | ||||||
|  |  | ||||||
| @@ -145,7 +145,7 @@ public class BuyHouse extends Dialog { | |||||||
|     private Container createPropertyDropdown() { |     private Container createPropertyDropdown() { | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); |         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); |         List<BuildingProperty> playerProperties = getPlayerProperties(); | ||||||
| @@ -162,8 +162,9 @@ public class BuyHouse extends Dialog { | |||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||||
|  |  | ||||||
|         // Initialize the selection display here |         // Initialize the selection display here | ||||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections |         selectionDisplay = new Label(""); | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||||
|  |         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||||
|  |  | ||||||
|         // Set initial selection |         // Set initial selection | ||||||
|   | |||||||
| @@ -69,7 +69,7 @@ public class EventCardPopup extends Dialog { | |||||||
|         Container propertyValuesContainer = eventCardContainer.addChild(new Container()); |         Container propertyValuesContainer = eventCardContainer.addChild(new Container()); | ||||||
|         propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text"))); |         propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text"))); | ||||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10)); |         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,0)); | ||||||
|  |  | ||||||
|         // Beenden-Button |         // Beenden-Button | ||||||
|         Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button"))); |         Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button"))); | ||||||
|   | |||||||
| @@ -81,14 +81,14 @@ public class Gulag extends Dialog { | |||||||
|         gulagContainer.setLocalTranslation( |         gulagContainer.setLocalTranslation( | ||||||
|             (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2, |             (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2, | ||||||
|             (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2, |             (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2, | ||||||
|             8 |             12 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         // Zentriere das Popup |         // Zentriere das Popup | ||||||
|         backgroundContainer.setLocalTranslation( |         backgroundContainer.setLocalTranslation( | ||||||
|                 (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2, |                 (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2, | ||||||
|                 (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2, |                 (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2, | ||||||
|                 7 |                 11 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         app.getGuiNode().attachChild(gulagContainer); |         app.getGuiNode().attachChild(gulagContainer); | ||||||
|   | |||||||
| @@ -95,14 +95,14 @@ public class GulagInfo extends Dialog { | |||||||
|         gulagInfoContainer.setLocalTranslation( |         gulagInfoContainer.setLocalTranslation( | ||||||
|             (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2, |             (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2, | ||||||
|             (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2, |             (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2, | ||||||
|             8 |             14 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         // Zentriere das Menü |         // Zentriere das Menü | ||||||
|         backgroundContainer.setLocalTranslation( |         backgroundContainer.setLocalTranslation( | ||||||
|                 (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2, |                 (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2, | ||||||
|                 (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2, |                 (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2, | ||||||
|                 7 |                 13 | ||||||
|         ); |         ); | ||||||
|  |  | ||||||
|         if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) { |         if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) { | ||||||
|   | |||||||
| @@ -45,8 +45,8 @@ public class RepayMortage extends Dialog { | |||||||
|     /** Background container providing a border for the popup. */ |     /** Background container providing a border for the popup. */ | ||||||
|     private final Container backgroundContainer; |     private final Container backgroundContainer; | ||||||
|  |  | ||||||
|     /** Text field to display selected properties. */ |     /** Label to display selected properties. */ | ||||||
|     private TextField selectionDisplay; |     private Label selectionDisplay; | ||||||
|  |  | ||||||
|     /** Reference to track property selections in the dropdown menu. */ |     /** Reference to track property selections in the dropdown menu. */ | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |     private VersionedReference<Set<Integer>> selectionRef; | ||||||
| @@ -82,7 +82,7 @@ public class RepayMortage extends Dialog { | |||||||
|         backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); |         backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||||
|  |  | ||||||
|         // Titel |         // Titel | ||||||
|         Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold"))); |         Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold"))); | ||||||
|         title.setFontSize(48); |         title.setFontSize(48); | ||||||
|         title.setColor(ColorRGBA.Black); |         title.setColor(ColorRGBA.Black); | ||||||
|  |  | ||||||
| @@ -97,7 +97,7 @@ public class RepayMortage extends Dialog { | |||||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); |         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|  |  | ||||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); |         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); | ||||||
|         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); |         middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||||
|  |  | ||||||
|         middleContainer.addChild(createPropertyDropdown()); |         middleContainer.addChild(createPropertyDropdown()); | ||||||
|  |  | ||||||
| @@ -149,7 +149,7 @@ public class RepayMortage extends Dialog { | |||||||
|     private Container createPropertyDropdown() { |     private Container createPropertyDropdown() { | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); |         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||||
|         List<PropertyField> playerProperties = getPlayerProperties(); |         List<PropertyField> playerProperties = getPlayerProperties(); | ||||||
| @@ -166,8 +166,9 @@ public class RepayMortage extends Dialog { | |||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||||
|  |  | ||||||
|         // Initialize the selection display here |         // Initialize the selection display here | ||||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections |         selectionDisplay = new Label(""); // Create TextField for displaying selections | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||||
|  |         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||||
|  |  | ||||||
|         // Set initial selection |         // Set initial selection | ||||||
|   | |||||||
| @@ -45,8 +45,8 @@ public class SellHouse extends Dialog { | |||||||
|     /** Background container providing a styled border around the main dialog. */ |     /** Background container providing a styled border around the main dialog. */ | ||||||
|     private final Container backgroundContainer; |     private final Container backgroundContainer; | ||||||
|  |  | ||||||
|     /** Text field to display selected properties. */ |     /** Label to display selected properties. */ | ||||||
|     private TextField selectionDisplay; |     private Label selectionDisplay; | ||||||
|  |  | ||||||
|     /** Reference to track selection changes in the property selector. */ |     /** Reference to track selection changes in the property selector. */ | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |     private VersionedReference<Set<Integer>> selectionRef; | ||||||
| @@ -82,11 +82,11 @@ public class SellHouse extends Dialog { | |||||||
|         backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0)); |         backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||||
|  |  | ||||||
|         // Titel |         // Titel | ||||||
|         Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold"))); |         Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold"))); | ||||||
|         title.setFontSize(48); |         title.setFontSize(48); | ||||||
|         title.setColor(ColorRGBA.Black); |         title.setColor(ColorRGBA.Black); | ||||||
|  |  | ||||||
|         //Unterteilund des sellHouseContainer in drei "Untercontainer" |         //Unterteilung des sellHouseContainer in drei "Untercontainer" | ||||||
|         Container upContainer = sellhouseContainer.addChild(new Container()); |         Container upContainer = sellhouseContainer.addChild(new Container()); | ||||||
|         Container middleContainer = sellhouseContainer.addChild(new Container()); |         Container middleContainer = sellhouseContainer.addChild(new Container()); | ||||||
|         Container downContainer = sellhouseContainer.addChild(new Container()); |         Container downContainer = sellhouseContainer.addChild(new Container()); | ||||||
| @@ -119,13 +119,7 @@ public class SellHouse extends Dialog { | |||||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { |         confirmButton.addClickCommands(s -> ifTopDialog( () -> { | ||||||
|             app.getGameLogic().playSound(Sound.BUTTON); |             app.getGameLogic().playSound(Sound.BUTTON); | ||||||
|             AlterProperty msg = new AlterProperty("SellHouse"); |             AlterProperty msg = new AlterProperty("SellHouse"); | ||||||
|             for (String string : selectedProperties) { |  | ||||||
|                 System.out.println(string); |  | ||||||
|             } |  | ||||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); |             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); | ||||||
|             for (Integer integer : msg.getProperties()) { |  | ||||||
|                 System.out.println("ID des verkaufs: "+integer); |  | ||||||
|             } |  | ||||||
|             app.getGameLogic().send(msg); |             app.getGameLogic().send(msg); | ||||||
|             close(); |             close(); | ||||||
|         })); |         })); | ||||||
| @@ -155,7 +149,7 @@ public class SellHouse extends Dialog { | |||||||
|     private Container createPropertyDropdown() { |     private Container createPropertyDropdown() { | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); |         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); |         List<BuildingProperty> playerProperties = getPlayerProperties(); | ||||||
| @@ -172,8 +166,9 @@ public class SellHouse extends Dialog { | |||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||||
|  |  | ||||||
|         // Initialize the selection display here |         // Initialize the selection display here | ||||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections |         selectionDisplay = new Label(""); | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||||
|  |         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||||
|          |          | ||||||
|         // Set initial selection |         // Set initial selection | ||||||
|   | |||||||
| @@ -46,8 +46,8 @@ public class TakeMortage extends Dialog { | |||||||
|     /** Background container providing a styled border around the main dialog. */ |     /** Background container providing a styled border around the main dialog. */ | ||||||
|     private final Container backgroundContainer; |     private final Container backgroundContainer; | ||||||
|  |  | ||||||
|     /** Text field to display selected properties. */ |     /** Label to display selected properties. */ | ||||||
|     private TextField selectionDisplay; |     private Label selectionDisplay; | ||||||
|  |  | ||||||
|     /** Reference to track selection changes in the property selector. */ |     /** Reference to track selection changes in the property selector. */ | ||||||
|     private VersionedReference<Set<Integer>> selectionRef; |     private VersionedReference<Set<Integer>> selectionRef; | ||||||
| @@ -83,7 +83,7 @@ public class TakeMortage extends Dialog { | |||||||
|         backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); |         backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||||
|  |  | ||||||
|         // Titel |         // Titel | ||||||
|         Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold"))); |         Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold"))); | ||||||
|         title.setFontSize(48); |         title.setFontSize(48); | ||||||
|         title.setColor(ColorRGBA.Black); |         title.setColor(ColorRGBA.Black); | ||||||
|  |  | ||||||
| @@ -150,7 +150,7 @@ public class TakeMortage extends Dialog { | |||||||
|     private Container createPropertyDropdown() { |     private Container createPropertyDropdown() { | ||||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); |         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); |         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); |         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||||
|  |  | ||||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); |         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||||
|         List<PropertyField> playerProperties = getPlayerProperties(); |         List<PropertyField> playerProperties = getPlayerProperties(); | ||||||
| @@ -172,8 +172,9 @@ public class TakeMortage extends Dialog { | |||||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); |         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||||
|  |  | ||||||
|         // Initialize the selection display here |         // Initialize the selection display here | ||||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections |         selectionDisplay = new Label(""); // Create TextField for displaying selections | ||||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); |         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||||
|  |         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container |         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||||
|  |  | ||||||
|         // Set initial selection |         // Set initial selection | ||||||
|   | |||||||
| After Width: | Height: | Size: 8.0 KiB | 
| After Width: | Height: | Size: 80 KiB | 
| After Width: | Height: | Size: 58 KiB | 
| After Width: | Height: | Size: 58 KiB | 
| After Width: | Height: | Size: 72 KiB | 
| After Width: | Height: | Size: 25 KiB | 
| After Width: | Height: | Size: 17 KiB | 
| After Width: | Height: | Size: 39 KiB | 
| After Width: | Height: | Size: 26 KiB | 
| After Width: | Height: | Size: 17 KiB | 
| After Width: | Height: | Size: 46 KiB | 
| After Width: | Height: | Size: 27 KiB | 
| After Width: | Height: | Size: 18 KiB | 
| After Width: | Height: | Size: 49 KiB | 
| After Width: | Height: | Size: 26 KiB | 
| After Width: | Height: | Size: 18 KiB | 
| After Width: | Height: | Size: 46 KiB | 
| After Width: | Height: | Size: 24 KiB | 
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 37 KiB | 
| After Width: | Height: | Size: 27 KiB | 
| After Width: | Height: | Size: 17 KiB | 
| After Width: | Height: | Size: 48 KiB | 
| After Width: | Height: | Size: 195 KiB | 
| After Width: | Height: | Size: 205 KiB | 
| After Width: | Height: | Size: 170 KiB | 
| After Width: | Height: | Size: 193 KiB | 
| After Width: | Height: | Size: 198 KiB | 
| After Width: | Height: | Size: 201 KiB | 
| Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.9 MiB | 
| Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 132 KiB | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/monopoly/client/src/main/resources/Pictures/kontobg.png
									
									
									
									
									
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						| After Width: | Height: | Size: 195 KiB | 
| After Width: | Height: | Size: 588 KiB | 
| After Width: | Height: | Size: 190 KiB | 
| After Width: | Height: | Size: 3.5 KiB | 
							
								
								
									
										
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								Projekte/monopoly/client/src/main/resources/icons/Uniman.png
									
									
									
									
									
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						| After Width: | Height: | Size: 364 KiB | 
| After Width: | Height: | Size: 518 KiB | 
| After Width: | Height: | Size: 55 KiB | 
| After Width: | Height: | Size: 552 KiB | 
| After Width: | Height: | Size: 100 KiB | 
| @@ -1,9 +1,4 @@ | |||||||
| package pp.monopoly.game.client; | package pp.monopoly.game.client; | ||||||
|  |  | ||||||
| import pp.monopoly.game.server.Player; |  | ||||||
| import pp.monopoly.message.server.NextPlayerTurn; |  | ||||||
| import pp.monopoly.message.server.ViewAssetsResponse; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Represents the active client state in the Monopoly game. |  * Represents the active client state in the Monopoly game. | ||||||
|  * Extends {@link ClientState}. |  * Extends {@link ClientState}. | ||||||
| @@ -24,17 +19,4 @@ public class ActiveState extends ClientState { | |||||||
|     boolean isTurn() { |     boolean isTurn() { | ||||||
|         return true; |         return true; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     void recivedNextPlayerTurn(NextPlayerTurn msg) { |  | ||||||
|         logic.getBoard().clear(); |  | ||||||
|         for (Player player : logic.getPlayerHandler().getPlayers()) { |  | ||||||
|             logic.getBoard().add(player.getFigure()); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     void recivedViewAssetsResponse(ViewAssetsResponse msg) { |  | ||||||
|          |  | ||||||
|     } |  | ||||||
| } | } | ||||||
| @@ -4,6 +4,9 @@ import java.lang.System.Logger; | |||||||
| import java.lang.System.Logger.Level; | import java.lang.System.Logger.Level; | ||||||
| import java.util.ArrayList; | import java.util.ArrayList; | ||||||
| import java.util.List; | import java.util.List; | ||||||
|  | import java.util.stream.Collectors; | ||||||
|  |  | ||||||
|  | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
| import pp.monopoly.game.server.Player; | import pp.monopoly.game.server.Player; | ||||||
| import pp.monopoly.game.server.PlayerHandler; | import pp.monopoly.game.server.PlayerHandler; | ||||||
| @@ -24,8 +27,10 @@ import pp.monopoly.message.server.TradeReply; | |||||||
| import pp.monopoly.message.server.TradeRequest; | import pp.monopoly.message.server.TradeRequest; | ||||||
| import pp.monopoly.message.server.ViewAssetsResponse; | import pp.monopoly.message.server.ViewAssetsResponse; | ||||||
| import pp.monopoly.model.Board; | import pp.monopoly.model.Board; | ||||||
|  | import pp.monopoly.model.Figure; | ||||||
| import pp.monopoly.model.Hotel; | import pp.monopoly.model.Hotel; | ||||||
| import pp.monopoly.model.House; | import pp.monopoly.model.House; | ||||||
|  | import pp.monopoly.model.Rotation; | ||||||
| import pp.monopoly.model.TradeHandler; | import pp.monopoly.model.TradeHandler; | ||||||
| import pp.monopoly.model.fields.BoardManager; | import pp.monopoly.model.fields.BoardManager; | ||||||
| import pp.monopoly.model.fields.BuildingProperty; | import pp.monopoly.model.fields.BuildingProperty; | ||||||
| @@ -231,7 +236,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         playerHandler = msg.getPlayerHandler(); |         playerHandler = msg.getPlayerHandler(); | ||||||
|         setState(new WaitForTurnState(this)); |         setState(new WaitForTurnState(this)); | ||||||
|         for (Player player : playerHandler.getPlayers()) { |         for (Player player : playerHandler.getPlayers()) { | ||||||
|             board.add(player.getFigure()); |             board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure(), player.getId())); | ||||||
|         } |         } | ||||||
|         notifyListeners(new ButtonStatusEvent(false)); |         notifyListeners(new ButtonStatusEvent(false)); | ||||||
|         notifyListeners(new UpdatePlayerView()); |         notifyListeners(new UpdatePlayerView()); | ||||||
| @@ -248,7 +253,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|     @Override |     @Override | ||||||
|     public void received(PlayerStatusUpdate msg) { |     public void received(PlayerStatusUpdate msg) { | ||||||
|         playerHandler = msg.getPlayerHandler(); |         playerHandler = msg.getPlayerHandler(); | ||||||
|         System.out.println("Update Player"); |         LOGGER.log(Level.TRACE, "Update Player View triggerd with message: {0}", msg); | ||||||
|         notifyListeners(new UpdatePlayerView()); |         notifyListeners(new UpdatePlayerView()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -305,19 +310,31 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | |||||||
|         } else if(msg.getKeyWord().equals("ReceivedRent")) { |         } else if(msg.getKeyWord().equals("ReceivedRent")) { | ||||||
|             playSound(Sound.MONEY_COLLECTED); |             playSound(Sound.MONEY_COLLECTED); | ||||||
|             notifyListeners(new PopUpEvent("ReceivedRent", msg)); |             notifyListeners(new PopUpEvent("ReceivedRent", msg)); | ||||||
|  |         } else if (msg.getKeyWord().equals("aussetzen")) { | ||||||
|  |             notifyListeners(new ButtonStatusEvent(false)); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |     @Override | ||||||
|     public void received(BuildInfo msg) { |     public void received(BuildInfo msg) { | ||||||
|         System.out.println("TRIGGER BUILD INFO"); |  | ||||||
|         if (msg.isAdded()) { |         if (msg.isAdded()) { | ||||||
|             BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())); |             BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())); | ||||||
|             if (property.getHotel() == 1 ) { |             if (property.getHotel() == 1 ) { | ||||||
|  |  | ||||||
|  |                 for(int i = 0; i < 4; i++) { | ||||||
|  |                     board.remove(board.getHouse(msg.getId(), i+1)); | ||||||
|  |                 } | ||||||
|  |                  | ||||||
|                 board.add(new Hotel(property.getId())); |                 board.add(new Hotel(property.getId())); | ||||||
|             } else { |             } else { | ||||||
|                 board.add(new House( property.getHouses(), property.getId())); |                 board.add(new House( property.getHouses(), property.getId())); | ||||||
|             } |             } | ||||||
|  |         } else { | ||||||
|  |             if( ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses() == 4 ) { | ||||||
|  |                 board.remove(board.getHotel(msg.getId())); | ||||||
|  |             } else { | ||||||
|  |                 board.remove(board.getHouse(msg.getId(), ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses()+1)); | ||||||
|  |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn; | |||||||
| import pp.monopoly.message.server.NotificationMessage; | import pp.monopoly.message.server.NotificationMessage; | ||||||
| import pp.monopoly.message.server.PlayerStatusUpdate; | import pp.monopoly.message.server.PlayerStatusUpdate; | ||||||
| import pp.monopoly.model.FieldVisitor; | import pp.monopoly.model.FieldVisitor; | ||||||
| import pp.monopoly.model.Figure; |  | ||||||
| import pp.monopoly.model.card.Card; | import pp.monopoly.model.card.Card; | ||||||
| import pp.monopoly.model.fields.BuildingProperty; | import pp.monopoly.model.fields.BuildingProperty; | ||||||
| import pp.monopoly.model.fields.EventField; | import pp.monopoly.model.fields.EventField; | ||||||
| @@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|     private final int id; |     private final int id; | ||||||
|     private String name; |     private String name; | ||||||
|     private int accountBalance = 15000; |     private int accountBalance = 15000; | ||||||
|     private Figure figure; |     private String figure; | ||||||
|     private Set<Integer> properties = new HashSet<>(); |     private Set<Integer> properties = new HashSet<>(); | ||||||
|     private int getOutOfJailCard; |     private int getOutOfJailCard; | ||||||
|     private int fieldID; |     private int fieldID; | ||||||
| @@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|         this.handler = handler; |         this.handler = handler; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public void setFigure(Figure figure) { |     /** | ||||||
|  |      * Set the figure of the player | ||||||
|  |      * @param figure the figure to be set | ||||||
|  |      */ | ||||||
|  |     public void setFigure(String figure) { | ||||||
|         this.figure = figure; |         this.figure = figure; | ||||||
|     } |     } | ||||||
|      |  | ||||||
|     public Figure getFigure(){ |     /** | ||||||
|  |      * Returns the figure of the player | ||||||
|  |      * @return the figure of the player | ||||||
|  |      */ | ||||||
|  |     public String getFigure() { | ||||||
|         return figure; |         return figure; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|             earnMoney(2000); // Passing GO gives money |             earnMoney(2000); // Passing GO gives money | ||||||
|         } |         } | ||||||
|         fieldID = (fieldID + steps) % 40; |         fieldID = (fieldID + steps) % 40; | ||||||
|         figure.moveTo(fieldID); |  | ||||||
|         handler.getLogic().send(this, new PlayerStatusUpdate(handler)); |         handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||||
|         handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); |         handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||||
|         return fieldID; |         return fieldID; | ||||||
| @@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|     public int setPosition(int position){ |     public int setPosition(int position){ | ||||||
|         if(position < 40 && position >= 0) { |         if(position < 40 && position >= 0) { | ||||||
|             fieldID = position; |             fieldID = position; | ||||||
|             figure.moveTo(fieldID); |  | ||||||
|             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); |             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||||
|             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); |             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||||
|         } |         } | ||||||
| @@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{ | |||||||
|                 earnMoney(2000); |                 earnMoney(2000); | ||||||
|             } |             } | ||||||
|             fieldID = position; |             fieldID = position; | ||||||
|             figure.moveTo(fieldID); |  | ||||||
|             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); |             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||||
|             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); |             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -6,12 +6,14 @@ import com.jme3.math.ColorRGBA; | |||||||
|  * Enum representing six distinct colors for players in the game. |  * Enum representing six distinct colors for players in the game. | ||||||
|  */ |  */ | ||||||
| public enum PlayerColor { | public enum PlayerColor { | ||||||
|     CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"), |     CYAN(new ColorRGBA(69 / 255f, 205 / 255f, 205 / 255f, 1), "Cyan"), | ||||||
|     YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"), |     YELLOW(new ColorRGBA(225 / 255f, 201 / 255f, 44 / 255f, 1), "Yellow"), | ||||||
|     RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"), |     RED(new ColorRGBA(255 / 255f, 33 / 255f, 33 / 255f, 1), "Red"), | ||||||
|     PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"), |     PINK(new ColorRGBA(196 / 255f, 73 / 255f, 240 / 255f, 1), "Pink"), | ||||||
|     GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"), |     GREEN(new ColorRGBA(61 / 255f, 227 / 255f, 58 / 255f, 1), "Green"), | ||||||
|     PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila"); |     PURPLE(new ColorRGBA(60 / 255f, 74 / 255f, 223 / 255f, 1), "Purple"); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     private final ColorRGBA color; |     private final ColorRGBA color; | ||||||
|     private final String colorName; |     private final String colorName; | ||||||
|   | |||||||
| @@ -3,11 +3,9 @@ package pp.monopoly.game.server; | |||||||
| import java.lang.System.Logger; | import java.lang.System.Logger; | ||||||
| import java.lang.System.Logger.Level; | import java.lang.System.Logger.Level; | ||||||
| import java.util.HashSet; | import java.util.HashSet; | ||||||
| import java.util.List; |  | ||||||
| import java.util.Set; | import java.util.Set; | ||||||
| import java.util.stream.Collectors; | import java.util.stream.Collectors; | ||||||
|  |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
|  |  | ||||||
| import pp.monopoly.MonopolyConfig; | import pp.monopoly.MonopolyConfig; | ||||||
| import pp.monopoly.message.client.AlterProperty; | import pp.monopoly.message.client.AlterProperty; | ||||||
| @@ -29,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage; | |||||||
| import pp.monopoly.message.server.TradeReply; | import pp.monopoly.message.server.TradeReply; | ||||||
| import pp.monopoly.message.server.TradeRequest; | import pp.monopoly.message.server.TradeRequest; | ||||||
| import pp.monopoly.message.server.ViewAssetsResponse; | import pp.monopoly.message.server.ViewAssetsResponse; | ||||||
| import pp.monopoly.model.Figure; |  | ||||||
| import pp.monopoly.model.Rotation; |  | ||||||
| import pp.monopoly.model.TradeHandler; | import pp.monopoly.model.TradeHandler; | ||||||
| import pp.monopoly.model.card.DeckHelper; | import pp.monopoly.model.card.DeckHelper; | ||||||
| import pp.monopoly.model.fields.BoardManager; | import pp.monopoly.model.fields.BoardManager; | ||||||
| @@ -89,7 +85,7 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|      * @param player the Player to whom the message is sent |      * @param player the Player to whom the message is sent | ||||||
|      * @param msg    the ServerMessage to send |      * @param msg    the ServerMessage to send | ||||||
|      */ |      */ | ||||||
|     void send(Player player, ServerMessage msg) { |     public void send(Player player, ServerMessage msg) { | ||||||
|         if (player != null && msg != null) { |         if (player != null && msg != null) { | ||||||
|             serverSender.send(player.getId(), msg); |             serverSender.send(player.getId(), msg); | ||||||
|             LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName()); |             LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName()); | ||||||
| @@ -172,7 +168,6 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.getFieldID()); // Assuming player position for property |             PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.getFieldID()); // Assuming player position for property | ||||||
|              |              | ||||||
|             player.buyProperty(property); |             player.buyProperty(property); | ||||||
|             System.out.println("Properties:" +player.getProperties().toString()); |  | ||||||
|             LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName()); |             LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName()); | ||||||
|         } |         } | ||||||
|         updateAllPlayers(); |         updateAllPlayers(); | ||||||
| @@ -223,8 +218,7 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|             String name = msg.getName(); |             String name = msg.getName(); | ||||||
|             String truc = name.length() > 10 ? name.substring(0, 15) : name; |             String truc = name.length() > 10 ? name.substring(0, 15) : name; | ||||||
|             player.setName(truc); |             player.setName(truc); | ||||||
|             Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure()); |             player.setFigure(msg.getFigure()); | ||||||
|             player.setFigure(figure); |  | ||||||
|             // board.addFigure(figure); |             // board.addFigure(figure); | ||||||
|             playerHandler.setPlayerReady(player, true);     |             playerHandler.setPlayerReady(player, true);     | ||||||
|             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); |             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); | ||||||
| @@ -327,25 +321,29 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Executes the trade by transferring requested properties from the receiver |      * Executes a trade between two players, transferring properties and money as specified. | ||||||
|      * to the sender and offered properties from the sender to the receiver. |      * | ||||||
|  |      * @param sender            the player initiating the trade | ||||||
|  |      * @param receiver          the player receiving the trade offer | ||||||
|  |      * @param requestedProperties the properties requested by the receiver | ||||||
|  |      * @param offeredProperties   the properties offered by the sender | ||||||
|      */ |      */ | ||||||
|     public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) { |     private void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) { | ||||||
|         // Transfer requested properties from receiver to sender |         // Transfer requested properties from receiver to sender | ||||||
|         for (PropertyField field : requestedProperties) { |         for (PropertyField field : offeredProperties) { | ||||||
|                 receiver.removeProperty(field.getId()); |                 receiver.removeProperty(field.getId()); | ||||||
|                 sender.addProperty(field.getId()); |                 sender.addProperty(field.getId()); | ||||||
|                 field.setOwner(sender); // Update ownership |                 field.setOwner(sender); // Update ownership | ||||||
|                 System.out.printf("Property %s transferred from %s to %s.\n",  |                 LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",  | ||||||
|                                 field.getName(), receiver.getName(), sender.getName()); |                                 field.getName(), receiver.getName(), sender.getName()); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         // Transfer offered properties from sender to receiver |         // Transfer offered properties from sender to receiver | ||||||
|         for (PropertyField field : offeredProperties) { |         for (PropertyField field : requestedProperties) { | ||||||
|                 sender.removeProperty(field.getId()); |                 sender.removeProperty(field.getId()); | ||||||
|                 receiver.addProperty(field.getId()); |                 receiver.addProperty(field.getId()); | ||||||
|                 field.setOwner(receiver); // Update ownership |                 field.setOwner(receiver); // Update ownership | ||||||
|                 System.out.printf("Property %s transferred from %s to %s.\n",  |                 LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",  | ||||||
|                                 field.getName(), sender.getName(), receiver.getName()); |                                 field.getName(), sender.getName(), receiver.getName()); | ||||||
|             } |             } | ||||||
|     } |     } | ||||||
| @@ -448,16 +446,95 @@ public class ServerGameLogic implements ClientInterpreter { | |||||||
|         } else if (msg.getKeyword().equals("PayJail")) { |         } else if (msg.getKeyword().equals("PayJail")) { | ||||||
|             playerHandler.getPlayerById(from).payBail(); |             playerHandler.getPlayerById(from).payBail(); | ||||||
|         } else if(msg.getKeyword().equals("hack")) { |         } else if(msg.getKeyword().equals("hack")) { | ||||||
|             // for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { |             generatePredefinedGameState(); | ||||||
|             //     bp.build(); |  | ||||||
|             // } |  | ||||||
|             for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) { |  | ||||||
|                 field.setOwner(playerHandler.getPlayerById(0)); |  | ||||||
|                 playerHandler.getPlayerById(0).addProperty(field.getId()); |  | ||||||
|             } |  | ||||||
|             playerHandler.getPlayerById(0).earnMoney(20000); |  | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         updateAllPlayers(); |         updateAllPlayers(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     private void generatePredefinedGameState() { | ||||||
|  |  | ||||||
|  |         if(playerHandler.getPlayerCount() < 2) { | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         Player p1 = playerHandler.getPlayerById(0); | ||||||
|  |         Player p2 = playerHandler.getPlayerById(1); | ||||||
|  |      | ||||||
|  |         // Reset properties and balances for a clean state | ||||||
|  |         p1.getProperties().clear(); | ||||||
|  |         p2.getProperties().clear(); | ||||||
|  |         boardManager.getBoard().forEach(field -> { | ||||||
|  |             if (field instanceof PropertyField) { | ||||||
|  |                 ((PropertyField) field).setOwner(null); | ||||||
|  |             } | ||||||
|  |         }); | ||||||
|  |      | ||||||
|  |         // Define properties to assign | ||||||
|  |         Set<Integer> p1Properties = Set.of(1, 3, 6, 8); // Gym, Sportplatz, Studium+, PhysikHörsaal | ||||||
|  |         Set<Integer> p2Properties = Set.of(21, 23, 24, 9); // Red set + Audimax | ||||||
|  |      | ||||||
|  |         // Assign properties via AlterProperty | ||||||
|  |         assignProperties(p1, p1Properties); | ||||||
|  |         assignProperties(p2, p2Properties); | ||||||
|  |      | ||||||
|  |         // Player 1 builds houses on Gym and Sportplatz | ||||||
|  |         // buildHouses(p1, Set.of(1, 3)); | ||||||
|  |      | ||||||
|  |         // Player 2 builds houses on the Red set | ||||||
|  |         // buildHouses(p2, Set.of(21, 23, 24)); | ||||||
|  |      | ||||||
|  |         // Set player balances | ||||||
|  |         p1.setAccountBalance(12325); | ||||||
|  |         p2.setAccountBalance(26750); | ||||||
|  |      | ||||||
|  |         // Add Get Out of Jail cards | ||||||
|  |         p1.addJailCard(); | ||||||
|  |      | ||||||
|  |         // Set player positions | ||||||
|  |         p1.setPosition(6); // Near Studium+ | ||||||
|  |         p2.setPosition(25); // Near Nordtor | ||||||
|  |      | ||||||
|  |         LOGGER.log(Level.INFO, "Predefined game state generated."); | ||||||
|  |         updateAllPlayers(); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     /** | ||||||
|  |      * Assigns properties to a player using AlterProperty messages. | ||||||
|  |      * | ||||||
|  |      * @param player     the player to assign properties to | ||||||
|  |      * @param properties the set of property IDs to assign | ||||||
|  |      */ | ||||||
|  |     private void assignProperties(Player player, Set<Integer> properties) { | ||||||
|  |         AlterProperty alterProperty = new AlterProperty("AssignProperties"); | ||||||
|  |         alterProperty.setProperties(properties); | ||||||
|  |      | ||||||
|  |         for (Integer propertyId : properties) { | ||||||
|  |             PropertyField field = (PropertyField) boardManager.getFieldAtIndex(propertyId); | ||||||
|  |             field.setOwner(player); | ||||||
|  |             player.addProperty(propertyId); | ||||||
|  |         } | ||||||
|  |         LOGGER.log(Level.DEBUG, "Properties assigned to player {0}: {1}", player.getName(), properties); | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     /** | ||||||
|  |      * Builds houses for a player on specific properties using AlterProperty messages. | ||||||
|  |      * | ||||||
|  |      * @param player     the player building houses | ||||||
|  |      * @param properties the set of property IDs to build houses on | ||||||
|  |      */ | ||||||
|  |     private void buildHouses(Player player, Set<Integer> properties) { | ||||||
|  |         AlterProperty alterProperty = new AlterProperty("BuyHouse"); | ||||||
|  |         alterProperty.setProperties(properties); | ||||||
|  |      | ||||||
|  |         for (Integer propertyId : properties) { | ||||||
|  |             BuildingProperty field = (BuildingProperty) boardManager.getFieldAtIndex(propertyId); | ||||||
|  |             if (boardManager.canBuild(field) && player.getAccountBalance() >= field.getHousePrice()) { | ||||||
|  |                 field.build(); | ||||||
|  |                 player.pay(field.getHousePrice()); | ||||||
|  |                 LOGGER.log(Level.DEBUG, "House built on property {0} for player {1}.", field.getName(), player.getName()); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |      | ||||||
| } | } | ||||||
|   | |||||||
| @@ -28,7 +28,18 @@ public class TradeResponse extends ClientMessage{ | |||||||
|         this.tradeHandler = tradeHandler; |         this.tradeHandler = tradeHandler; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns whether the trade was accepted. | ||||||
|  |      * | ||||||
|  |      * @return {@code true} if the trade was accepted, {@code false} otherwise | ||||||
|  |      */ | ||||||
|     public boolean isAccepted() { return status; } |     public boolean isAccepted() { return status; } | ||||||
|  |      | ||||||
|  |     /** | ||||||
|  |      * Returns the TradeHandler corresponding to the Trade. | ||||||
|  |      * | ||||||
|  |      * @return the TradeHandler corresponding to the Trade | ||||||
|  |      */ | ||||||
|     public TradeHandler getTradeHandler() { |     public TradeHandler getTradeHandler() { | ||||||
|         return tradeHandler; |         return tradeHandler; | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -139,6 +139,14 @@ public class Board { | |||||||
|         return getItems(House.class); |         return getItems(House.class); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     public House getHouse(int fieldId, int stage) { | ||||||
|  |         return getHouses().filter(house -> house.getFieldID() == fieldId && house.getStage() == stage).findFirst().orElse(null); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public Hotel getHotel(int fieldId) { | ||||||
|  |         return getHotels().filter(hotel -> hotel.getFieldID() == fieldId).findFirst().orElse(null); | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns a stream of all hotels currently on the map. |      * Returns a stream of all hotels currently on the map. | ||||||
|      *  |      *  | ||||||
|   | |||||||
| @@ -7,6 +7,8 @@ import com.jme3.network.serializing.Serializable; | |||||||
|  |  | ||||||
| @Serializable | @Serializable | ||||||
| public class Figure implements Item{ | public class Figure implements Item{ | ||||||
|  |  | ||||||
|  |     private final int id; | ||||||
|     private final String type; |     private final String type; | ||||||
|     private Vector3f position; |     private Vector3f position; | ||||||
|     private Rotation rot;     // The rotation of the Figure |     private Rotation rot;     // The rotation of the Figure | ||||||
| @@ -16,7 +18,7 @@ public class Figure implements Item{ | |||||||
|      * at position (0, 0), with a default rotation of NORTH. |      * at position (0, 0), with a default rotation of NORTH. | ||||||
|      */ |      */ | ||||||
|     private Figure() { |     private Figure() { | ||||||
|         this(null, Rotation.NORTH, ""); |         this(null, Rotation.NORTH, "", 0); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -27,10 +29,19 @@ public class Figure implements Item{ | |||||||
|      * @param z      the z-coordinate of the Figure's initial position |      * @param z      the z-coordinate of the Figure's initial position | ||||||
|      * @param rot    the rotation of the Figure |      * @param rot    the rotation of the Figure | ||||||
|      */ |      */ | ||||||
|     public Figure(Vector3f position, Rotation rot, String type) { |     public Figure(Vector3f position, Rotation rot, String type, int id) { | ||||||
|         this.position = calculateFieldPosition(0); |         this.position = calculateFieldPosition(0); | ||||||
|         this.rot = rot; |         this.rot = rot; | ||||||
|         this.type = type; |         this.type = type; | ||||||
|  |         this.id = id; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Return the id corresponding to the players id | ||||||
|  |      * @return the id of the figure | ||||||
|  |      */ | ||||||
|  |     public int getId() { | ||||||
|  |         return id; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -87,7 +98,7 @@ public class Figure implements Item{ | |||||||
|         moveTo(calculateFieldPosition(fieldId)); |         moveTo(calculateFieldPosition(fieldId)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     private Vector3f calculateFieldPosition(int fieldID) { |     public Vector3f calculateFieldPosition(int fieldID) { | ||||||
|         float baseX = 0.0f; |         float baseX = 0.0f; | ||||||
|         float baseZ = 0.0f; |         float baseZ = 0.0f; | ||||||
|  |  | ||||||
| @@ -139,7 +150,18 @@ public class Figure implements Item{ | |||||||
|         float zOffset = new Random().nextFloat(); |         float zOffset = new Random().nextFloat(); | ||||||
|  |  | ||||||
|         //TODO adjust y pos |         //TODO adjust y pos | ||||||
|         return new Vector3f(baseX + xOffset, 1, baseZ + zOffset); |         return new Vector3f(baseX , 0, baseZ ); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public int getCurrentFieldID() { | ||||||
|  |         Vector3f pos = getPos(); | ||||||
|  |         for (int fieldID = 0; fieldID < 40; fieldID++) { | ||||||
|  |             Vector3f fieldPosition = calculateFieldPosition(fieldID); | ||||||
|  |             if (pos.distance(fieldPosition) < 0.1f) { // Toleranz für Positionsvergleich | ||||||
|  |                 return fieldID; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         throw new IllegalStateException("Current field ID could not be determined from position: " + pos); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
| @@ -96,4 +96,13 @@ public class Hotel implements Item{ | |||||||
|         // TODO |         // TODO | ||||||
|         return Rotation.NORTH;         |         return Rotation.NORTH;         | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the ID of the field the hotel is on. | ||||||
|  |      * | ||||||
|  |      * @return the ID of the field the hotel is on | ||||||
|  |      */ | ||||||
|  |     public int getFieldID() { | ||||||
|  |         return fieldID; | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -24,6 +24,15 @@ public class House implements Item{ | |||||||
|         this.fieldID = 0; |         this.fieldID = 0; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the field ID of the house. | ||||||
|  |      * | ||||||
|  |      * @return the field ID of the house | ||||||
|  |      */ | ||||||
|  |     public int getFieldID() { | ||||||
|  |         return fieldID; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a new house with the given stage. |      * Creates a new house with the given stage. | ||||||
|      * |      * | ||||||
|   | |||||||
| @@ -8,6 +8,7 @@ import java.util.Queue; | |||||||
|  |  | ||||||
| import pp.monopoly.game.server.Player; | import pp.monopoly.game.server.Player; | ||||||
| import pp.monopoly.message.client.EndTurn; | import pp.monopoly.message.client.EndTurn; | ||||||
|  | import pp.monopoly.message.server.NotificationMessage; | ||||||
|  |  | ||||||
| public class DeckHelper{ | public class DeckHelper{ | ||||||
|  |  | ||||||
| @@ -258,6 +259,7 @@ public class DeckHelper{ | |||||||
|      |      | ||||||
|         private void rueckstuferantrag(Player player) { |         private void rueckstuferantrag(Player player) { | ||||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); |             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||||
|  |             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); | ||||||
|         } |         } | ||||||
|      |      | ||||||
|         private void hausfeierSturz(Player player) { |         private void hausfeierSturz(Player player) { | ||||||
| @@ -272,6 +274,7 @@ public class DeckHelper{ | |||||||
|         private void dienstreiseLourd(Player player) { |         private void dienstreiseLourd(Player player) { | ||||||
|             player.pay(1000); |             player.pay(1000); | ||||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); |             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||||
|  |             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); | ||||||
|         } |         } | ||||||
|      |      | ||||||
|         private void blutspendenSonderurlaub(Player player) { |         private void blutspendenSonderurlaub(Player player) { | ||||||
| @@ -296,6 +299,7 @@ public class DeckHelper{ | |||||||
|      |      | ||||||
|         private void partyEskaliert(Player player) { |         private void partyEskaliert(Player player) { | ||||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); |             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||||
|  |             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); | ||||||
|         } |         } | ||||||
|      |      | ||||||
|         private void vpEinstandsparty(Player player) { |         private void vpEinstandsparty(Player player) { | ||||||
| @@ -308,6 +312,7 @@ public class DeckHelper{ | |||||||
|      |      | ||||||
|         private void bergmarsch(Player player) { |         private void bergmarsch(Player player) { | ||||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); |             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||||
|  |             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); | ||||||
|         } |         } | ||||||
|      |      | ||||||
|         private void jodelEispenis(Player player) { |         private void jodelEispenis(Player player) { | ||||||
|   | |||||||
| @@ -146,45 +146,47 @@ public class BoardManager { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Checks if a House can be sold on the given Property |      * Checks if a House or Hotel can be sold on the given Property. | ||||||
|  |      * | ||||||
|      * @param field the Property to check |      * @param field the Property to check | ||||||
|      * @return true if a house can be sold on the property, false otherwise |      * @return true if a house or hotel can be sold on the property, false otherwise | ||||||
|      */ |      */ | ||||||
|     public boolean canSell(BuildingProperty field) { |     public boolean canSell(BuildingProperty field) { | ||||||
|         if (field == null) { |         if (field == null) { | ||||||
|             return false; // Null check for safety |             return false; // Null check for safety | ||||||
|         } |         } | ||||||
|      |  | ||||||
|         // Get the color group of the property |         // Get the color group of the property | ||||||
|         FieldColor groupColor = field.getColor(); |         FieldColor groupColor = field.getColor(); | ||||||
|      |  | ||||||
|         // Get all properties of the same color group |         // Get all properties of the same color group | ||||||
|         List<BuildingProperty> groupProperties = board.stream() |         List<BuildingProperty> groupProperties = board.stream() | ||||||
|                 .filter(f -> f instanceof BuildingProperty) |                 .filter(f -> f instanceof BuildingProperty) | ||||||
|                 .map(f -> (BuildingProperty) f) |                 .map(f -> (BuildingProperty) f) | ||||||
|                 .filter(bp -> bp.getColor() == groupColor) |                 .filter(bp -> bp.getColor() == groupColor) | ||||||
|                 .collect(Collectors.toList()); |                 .collect(Collectors.toList()); | ||||||
|      |  | ||||||
|         // Check if the property has houses or a hotel to sell |         // Check if the property has houses or a hotel to sell | ||||||
|         if (field.getHouses() == 0 && field.getHotel() == 0) { |         if (field.getHouses() == 0 && field.getHotel() == 0) { | ||||||
|             return false; // No houses or hotels to sell |             return false; // No houses or hotels to sell | ||||||
|         } |         } | ||||||
|      |  | ||||||
|         // Ensure balanced selling: You cannot sell houses unevenly in the group |         // Ensure balanced selling: You cannot sell houses unevenly in the group | ||||||
|         int currentHouses = field.getHouses(); |         int currentHouses = field.getHouses(); | ||||||
|         int currentHotel = field.getHotel(); |         int currentHotel = field.getHotel(); | ||||||
|      |  | ||||||
|         // If there is a hotel, selling is allowed only if all other properties have max houses |         // If there is a hotel, ensure all other properties have max houses (4) before selling it | ||||||
|         if (currentHotel > 0) { |         if (currentHotel > 0) { | ||||||
|             return groupProperties.stream() |             return groupProperties.stream() | ||||||
|                     .allMatch(bp -> bp.getHouses() == 4 || bp.equals(field)); |                     .allMatch(bp -> bp.getHouses() == 4 || bp.equals(field)); | ||||||
|         } |         } | ||||||
|      |  | ||||||
|         // If there are houses, check that selling does not unbalance the group |         // If there are houses, check that selling does not unbalance the group | ||||||
|         return groupProperties.stream() |         return groupProperties.stream() | ||||||
|                 .allMatch(bp -> bp.getHouses() <= currentHouses); |                 .allMatch(bp -> bp.getHouses() <= currentHouses); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen. |      * Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen. | ||||||
|      * @return Liste von BuildingProperty-Feldern mit Gebäuden |      * @return Liste von BuildingProperty-Feldern mit Gebäuden | ||||||
| @@ -198,3 +200,10 @@ public class BoardManager { | |||||||
|     } |     } | ||||||
|      |      | ||||||
| } | } | ||||||
|  |  | ||||||
|  | /* TODO: | ||||||
|  | - Häuser beim bau eines Hotels entfernen | ||||||
|  | - Alle texturen schwarz | ||||||
|  |  | ||||||
|  |  *  | ||||||
|  |  */ | ||||||
|   | |||||||
| @@ -90,7 +90,7 @@ public class ServerGameLogicTest { | |||||||
|         // Arrange: Spieler initialisieren und Position setzen |         // Arrange: Spieler initialisieren und Position setzen | ||||||
|         Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen |         Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen | ||||||
|         Figure figure = mock(Figure.class); // Mock für die Spielfigur |         Figure figure = mock(Figure.class); // Mock für die Spielfigur | ||||||
|         player.setFigure(figure); // Mock-Figur dem Spieler zuweisen |          | ||||||
|         int initialFieldID = player.getFieldID(); // Startfeld |         int initialFieldID = player.getFieldID(); // Startfeld | ||||||
|         DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4 |         DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4 | ||||||
|  |  | ||||||
| @@ -106,7 +106,7 @@ public class ServerGameLogicTest { | |||||||
|  |  | ||||||
|         // Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde |         // Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde | ||||||
|         assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist |         assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist | ||||||
|         verify(figure).moveTo(expectedFieldID); // Sicherstellen, dass die Figur bewegt wurde |          | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -748,7 +748,6 @@ public class ServerGameLogicTest { | |||||||
|  |  | ||||||
|         // Create a player with mocked handler |         // Create a player with mocked handler | ||||||
|         Player player = new Player(1, "Spieler 1", handler); |         Player player = new Player(1, "Spieler 1", handler); | ||||||
|         player.setFigure(figure); // Set the mocked figure |  | ||||||
|         // player.setPosition(5); // Set the initial position |         // player.setPosition(5); // Set the initial position | ||||||
|  |  | ||||||
|         // Stub handler.getLogic() to return mocked ServerGameLogic |         // Stub handler.getLogic() to return mocked ServerGameLogic | ||||||
| @@ -802,8 +801,6 @@ public class ServerGameLogicTest { | |||||||
|  |  | ||||||
|         player.buyProperty(property); |         player.buyProperty(property); | ||||||
|  |  | ||||||
|         System.out.println("Player Balance: " + player.getAccountBalance()); |  | ||||||
|         System.out.println("Player Properties: " + player.getProperties()); |  | ||||||
|         assertEquals(14000, player.getAccountBalance()); |         assertEquals(14000, player.getAccountBalance()); | ||||||
|         assertTrue(player.getProperties().contains(property.getId())); |         assertTrue(player.getProperties().contains(property.getId())); | ||||||
|     } |     } | ||||||
| @@ -1028,7 +1025,11 @@ public class ServerGameLogicTest { | |||||||
|  |  | ||||||
|         player.jail(); |         player.jail(); | ||||||
|  |  | ||||||
|         player.payBail(); |         try { | ||||||
|  |             player.payBail(); | ||||||
|  |         } catch (Exception e) { | ||||||
|  |             e.printStackTrace(); | ||||||
|  |         } | ||||||
|          |          | ||||||
|         // Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen |         // Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen | ||||||
|         assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden |         assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden | ||||||
| @@ -1231,10 +1232,6 @@ public class ServerGameLogicTest { | |||||||
|         handler.addPlayer(player2); |         handler.addPlayer(player2); | ||||||
|         handler.addPlayer(player3); |         handler.addPlayer(player3); | ||||||
|  |  | ||||||
|         player1.setFigure(figure); // Zuweisung einer Spielfigur |  | ||||||
|         player2.setFigure(figure); |  | ||||||
|         player3.setFigure(figure); |  | ||||||
|  |  | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1263,7 +1260,7 @@ public class ServerGameLogicTest { | |||||||
|         // Arrange |         // Arrange | ||||||
|         PlayerHandler handler = new PlayerHandler(null); |         PlayerHandler handler = new PlayerHandler(null); | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); |          | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1290,7 +1287,7 @@ public class ServerGameLogicTest { | |||||||
|         // Arrange |         // Arrange | ||||||
|         PlayerHandler handler = new PlayerHandler(null); |         PlayerHandler handler = new PlayerHandler(null); | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1316,7 +1313,7 @@ public class ServerGameLogicTest { | |||||||
|         // Arrange |         // Arrange | ||||||
|         PlayerHandler handler = new PlayerHandler(null); |         PlayerHandler handler = new PlayerHandler(null); | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1346,7 +1343,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
|         Card card = null; |         Card card = null; | ||||||
| @@ -1370,7 +1367,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1395,7 +1392,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1422,7 +1419,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1449,7 +1446,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1484,7 +1481,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         player.setAccountBalance(1500); // Startguthaben |         player.setAccountBalance(1500); // Startguthaben | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1511,7 +1508,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1542,7 +1539,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1565,7 +1562,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         try { |         try { | ||||||
|             player.setPosition(10); // Starte auf Position 10 |             player.setPosition(10); // Starte auf Position 10 | ||||||
|         } catch (Exception e) { |         } catch (Exception e) { | ||||||
| @@ -1594,7 +1591,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock |         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur |          | ||||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen |         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1619,7 +1616,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1644,7 +1641,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1673,7 +1670,7 @@ public class ServerGameLogicTest { | |||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|  |  | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         handler.addPlayer(player); // Spieler 1 hinzufügen |         handler.addPlayer(player); // Spieler 1 hinzufügen | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -1698,7 +1695,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         player.setAccountBalance(1500); // Startsaldo setzen |         player.setAccountBalance(1500); // Startsaldo setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1725,7 +1722,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         player.setAccountBalance(1500); // Startsaldo setzen |         player.setAccountBalance(1500); // Startsaldo setzen | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1753,7 +1750,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|  |  | ||||||
| @@ -1780,7 +1777,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos |         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1806,7 +1803,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos |         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1833,7 +1830,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos |         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
| @@ -1860,7 +1857,7 @@ public class ServerGameLogicTest { | |||||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic |         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben |         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||||
|         Player player = new Player(1, handler); |         Player player = new Player(1, handler); | ||||||
|         player.setFigure(figure); // Spielfigur setzen |          | ||||||
|         handler.addPlayer(player); // Spieler hinzufügen |         handler.addPlayer(player); // Spieler hinzufügen | ||||||
|         player.setAccountBalance(15000); // Startguthaben des Spielers |         player.setAccountBalance(15000); // Startguthaben des Spielers | ||||||
|         DeckHelper deckHelper = new DeckHelper(); |         DeckHelper deckHelper = new DeckHelper(); | ||||||
|   | |||||||