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			reworkedGu
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			b680d7bc58
		
	
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| After Width: | Height: | Size: 518 KiB | 
| @@ -0,0 +1,152 @@ | ||||
| # Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend' | ||||
| # www.blender.org | ||||
|  | ||||
| newmtl Material | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png | ||||
|  | ||||
| newmtl Material.002 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.799099 0.004025 0.021219 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.008 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.215859 0.215861 0.215861 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.010 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg | ||||
|  | ||||
| newmtl Material.011 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png | ||||
|  | ||||
| newmtl Material.012 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg | ||||
|  | ||||
| newmtl Material.013 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.799099 0.004025 0.021219 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.014 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png | ||||
|  | ||||
| newmtl Material.015 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg | ||||
|  | ||||
| newmtl Material.016 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.799099 0.004025 0.021219 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.019 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg | ||||
|  | ||||
| newmtl Material.022 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg | ||||
|  | ||||
| newmtl Material.023 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg | ||||
|  | ||||
| newmtl Material.024 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg | ||||
|  | ||||
| newmtl Material.025 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.215859 0.215861 0.215861 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| @@ -0,0 +1,558 @@ | ||||
| # Blender 4.2.2 LTS | ||||
| # www.blender.org | ||||
| mtllib Hotel.V.1.2.mtl | ||||
| o Korridor | ||||
| v 1.832325 0.743096 0.449194 | ||||
| v 1.832325 0.295686 0.449194 | ||||
| v 0.271347 0.743096 0.429009 | ||||
| v 0.271347 0.295686 0.429009 | ||||
| v 1.837850 0.743096 0.022004 | ||||
| v 1.837850 0.295686 0.022004 | ||||
| v 0.276871 0.743096 0.001818 | ||||
| v 0.276871 0.295686 0.001818 | ||||
| vn -0.0129 -0.0000 0.9999 | ||||
| vn -0.9999 -0.0000 -0.0129 | ||||
| vn 0.0129 -0.0000 -0.9999 | ||||
| vn 0.9999 -0.0000 0.0129 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.008 | ||||
| f 1/1/1 3/4/1 4/3/1 2/2/1 | ||||
| f 3/4/2 7/6/2 8/5/2 4/3/2 | ||||
| f 7/6/3 5/8/3 6/7/3 8/5/3 | ||||
| f 5/8/4 1/10/4 2/9/4 6/7/4 | ||||
| f 3/11/5 1/12/5 5/8/5 7/6/5 | ||||
| f 8/5/6 6/7/6 2/14/6 4/13/6 | ||||
| o Dach300.002 | ||||
| v 2.503119 1.817345 1.102498 | ||||
| v 2.142795 1.919807 1.102498 | ||||
| v 2.503119 1.817345 -0.809905 | ||||
| v 2.142795 1.919807 -0.809905 | ||||
| v 1.831221 1.817345 1.102498 | ||||
| v 2.138520 1.919807 1.102498 | ||||
| v 1.831221 1.817345 -0.809905 | ||||
| v 2.138520 1.919807 -0.809905 | ||||
| vn 0.2735 0.9619 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn -0.3163 0.9487 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.002 | ||||
| f 9/15/7 11/18/7 12/17/7 10/16/7 | ||||
| f 11/18/8 15/20/8 16/19/8 12/17/8 | ||||
| f 15/20/9 13/22/9 14/21/9 16/19/9 | ||||
| f 13/22/10 9/24/10 10/23/10 14/21/10 | ||||
| f 11/25/11 9/26/11 13/22/11 15/20/11 | ||||
| f 16/19/12 14/21/12 10/28/12 12/27/12 | ||||
| o neu1 | ||||
| v 1.833977 0.294749 1.094962 | ||||
| v 1.833977 1.817107 1.094962 | ||||
| v 1.833977 0.294749 -0.825603 | ||||
| v 1.833977 1.817107 -0.825603 | ||||
| v 2.517500 0.294749 1.094962 | ||||
| v 2.517500 1.817107 1.094962 | ||||
| v 2.517500 0.294749 -0.825603 | ||||
| v 2.517500 1.817107 -0.825603 | ||||
| vn -1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material | ||||
| f 17/29/13 18/30/13 20/31/13 19/32/13 | ||||
| f 19/32/14 20/31/14 24/33/14 23/34/14 | ||||
| f 23/34/15 24/33/15 22/35/15 21/36/15 | ||||
| f 21/36/16 22/35/16 18/37/16 17/38/16 | ||||
| f 19/39/17 23/34/17 21/36/17 17/40/17 | ||||
| f 24/33/18 20/41/18 18/42/18 22/35/18 | ||||
| o Frontfassade | ||||
| v 1.837487 0.305766 1.101834 | ||||
| v 1.837487 1.807752 1.101834 | ||||
| v 1.837487 0.305766 1.092930 | ||||
| v 1.837487 1.807752 1.092930 | ||||
| v 2.509542 0.305766 1.101834 | ||||
| v 2.509542 1.807752 1.101834 | ||||
| v 2.509542 0.305766 1.092930 | ||||
| v 2.509542 1.807752 1.092930 | ||||
| vn -1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.010 | ||||
| f 25/43/19 26/44/19 28/45/19 27/46/19 | ||||
| f 27/46/20 28/45/20 32/47/20 31/48/20 | ||||
| f 31/48/21 32/47/21 30/49/21 29/50/21 | ||||
| f 29/50/22 30/49/22 26/51/22 25/52/22 | ||||
| f 27/53/23 31/48/23 29/50/23 25/54/23 | ||||
| f 32/47/24 28/55/24 26/56/24 30/49/24 | ||||
| o neu1.001 | ||||
| v -2.645782 0.310702 1.102233 | ||||
| v -2.645782 1.833060 1.102233 | ||||
| v -2.645782 0.310702 -0.818333 | ||||
| v -2.645782 1.833060 -0.818333 | ||||
| v -1.962258 0.310702 1.102233 | ||||
| v -1.962258 1.833060 1.102233 | ||||
| v -1.962258 0.310702 -0.818333 | ||||
| v -1.962258 1.833060 -0.818333 | ||||
| vn -1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.011 | ||||
| f 33/57/25 34/58/25 36/59/25 35/60/25 | ||||
| f 35/60/26 36/59/26 40/61/26 39/62/26 | ||||
| f 39/62/27 40/61/27 38/63/27 37/64/27 | ||||
| f 37/64/28 38/63/28 34/65/28 33/66/28 | ||||
| f 35/67/29 39/62/29 37/64/29 33/68/29 | ||||
| f 40/61/30 36/69/30 34/70/30 38/63/30 | ||||
| o Frontfassade.001 | ||||
| v -2.642272 0.321718 1.109104 | ||||
| v -2.642272 1.823704 1.109104 | ||||
| v -2.642272 0.321718 1.100200 | ||||
| v -2.642272 1.823704 1.100200 | ||||
| v -1.970217 0.321718 1.109104 | ||||
| v -1.970217 1.823704 1.109104 | ||||
| v -1.970217 0.321718 1.100200 | ||||
| v -1.970217 1.823704 1.100200 | ||||
| vn -1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.012 | ||||
| f 41/71/31 42/72/31 44/73/31 43/74/31 | ||||
| f 43/74/32 44/73/32 48/75/32 47/76/32 | ||||
| f 47/76/33 48/75/33 46/77/33 45/78/33 | ||||
| f 45/78/34 46/77/34 42/79/34 41/80/34 | ||||
| f 43/81/35 47/76/35 45/78/35 41/82/35 | ||||
| f 48/75/36 44/83/36 42/84/36 46/77/36 | ||||
| o Dach300.001 | ||||
| v -1.976640 1.833298 1.092314 | ||||
| v -2.336963 1.935760 1.092314 | ||||
| v -1.976640 1.833298 -0.785180 | ||||
| v -2.336963 1.935760 -0.785180 | ||||
| v -2.648537 1.833298 1.092314 | ||||
| v -2.341239 1.935760 1.092314 | ||||
| v -2.648537 1.833298 -0.785180 | ||||
| v -2.341239 1.935760 -0.785180 | ||||
| vn 0.2735 0.9619 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn -0.3163 0.9487 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.013 | ||||
| f 49/85/37 51/88/37 52/87/37 50/86/37 | ||||
| f 51/88/38 55/90/38 56/89/38 52/87/38 | ||||
| f 55/90/39 53/92/39 54/91/39 56/89/39 | ||||
| f 53/92/40 49/94/40 50/93/40 54/91/40 | ||||
| f 51/95/41 49/96/41 53/92/41 55/90/41 | ||||
| f 56/89/42 54/91/42 50/98/42 52/97/42 | ||||
| o neu1.002 | ||||
| v -0.141720 0.277559 1.245076 | ||||
| v -0.141720 1.799917 1.245076 | ||||
| v -0.526580 0.277559 -0.636534 | ||||
| v -0.526580 1.799917 -0.636534 | ||||
| v 0.527939 0.277559 1.108105 | ||||
| v 0.527939 1.799917 1.108105 | ||||
| v 0.143079 0.277559 -0.773505 | ||||
| v 0.143079 1.799917 -0.773505 | ||||
| vn -0.9797 -0.0000 0.2004 | ||||
| vn -0.2004 -0.0000 -0.9797 | ||||
| vn 0.9797 -0.0000 -0.2004 | ||||
| vn 0.2004 -0.0000 0.9797 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.014 | ||||
| f 57/99/43 58/100/43 60/101/43 59/102/43 | ||||
| f 59/102/44 60/101/44 64/103/44 63/104/44 | ||||
| f 63/104/45 64/103/45 62/105/45 61/106/45 | ||||
| f 61/106/46 62/105/46 58/107/46 57/108/46 | ||||
| f 59/109/47 63/104/47 61/106/47 57/110/47 | ||||
| f 64/103/48 60/111/48 58/112/48 62/105/48 | ||||
| o Frontfassade.002 | ||||
| v -0.136904 0.288576 1.251104 | ||||
| v -0.136904 1.790561 1.251104 | ||||
| v -0.138688 0.288576 1.242381 | ||||
| v -0.138688 1.790561 1.242381 | ||||
| v 0.521519 0.288576 1.116432 | ||||
| v 0.521519 1.790561 1.116432 | ||||
| v 0.519735 0.288576 1.107709 | ||||
| v 0.519735 1.790561 1.107709 | ||||
| vn -0.9797 -0.0000 0.2004 | ||||
| vn -0.2004 -0.0000 -0.9797 | ||||
| vn 0.9797 -0.0000 -0.2004 | ||||
| vn 0.2004 -0.0000 0.9797 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.015 | ||||
| f 65/113/49 66/114/49 68/115/49 67/116/49 | ||||
| f 67/116/50 68/115/50 72/117/50 71/118/50 | ||||
| f 71/118/51 72/117/51 70/119/51 69/120/51 | ||||
| f 69/120/52 70/119/52 66/121/52 65/122/52 | ||||
| f 67/123/53 71/118/53 69/120/53 65/124/53 | ||||
| f 72/117/54 68/125/54 66/126/54 70/119/54 | ||||
| o Dach300.003 | ||||
| v 0.511862 1.800155 1.101269 | ||||
| v 0.158847 1.902617 1.173474 | ||||
| v 0.135633 1.800155 -0.738143 | ||||
| v -0.217382 1.902617 -0.665938 | ||||
| v -0.146407 1.800155 1.235910 | ||||
| v 0.154658 1.902617 1.174331 | ||||
| v -0.522636 1.800155 -0.603502 | ||||
| v -0.221571 1.902617 -0.665081 | ||||
| vn 0.2680 0.9619 -0.0548 | ||||
| vn -0.2004 -0.0000 -0.9797 | ||||
| vn -0.3099 0.9487 0.0634 | ||||
| vn 0.2004 -0.0000 0.9797 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.016 | ||||
| f 73/127/55 75/130/55 76/129/55 74/128/55 | ||||
| f 75/130/56 79/132/56 80/131/56 76/129/56 | ||||
| f 79/132/57 77/134/57 78/133/57 80/131/57 | ||||
| f 77/134/58 73/136/58 74/135/58 78/133/58 | ||||
| f 75/137/59 73/138/59 77/134/59 79/132/59 | ||||
| f 80/131/60 78/133/60 74/140/60 76/139/60 | ||||
| o Korridor.002 | ||||
| v 0.294809 0.748953 0.441551 | ||||
| v 0.294809 0.301543 0.441551 | ||||
| v 1.816918 0.748953 0.453486 | ||||
| v 1.816918 0.301543 0.453486 | ||||
| v 0.294640 0.748953 0.463026 | ||||
| v 0.294640 0.301543 0.463026 | ||||
| v 1.816749 0.748953 0.474962 | ||||
| v 1.816749 0.301543 0.474962 | ||||
| vn 0.0078 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 0.0078 | ||||
| vn -0.0078 -0.0000 1.0000 | ||||
| vn -1.0000 -0.0000 -0.0078 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.019 | ||||
| f 81/141/61 83/144/61 84/143/61 82/142/61 | ||||
| f 83/144/62 87/146/62 88/145/62 84/143/62 | ||||
| f 87/146/63 85/148/63 86/147/63 88/145/63 | ||||
| f 85/148/64 81/150/64 82/149/64 86/147/64 | ||||
| f 83/151/65 81/152/65 85/148/65 87/146/65 | ||||
| f 88/145/66 86/147/66 82/154/66 84/153/66 | ||||
| o Korridor.003 | ||||
| v 0.295923 0.753172 -0.007372 | ||||
| v 0.295923 0.305763 -0.007372 | ||||
| v 1.818032 0.753172 0.004563 | ||||
| v 1.818032 0.305763 0.004563 | ||||
| v 0.295755 0.753172 0.014104 | ||||
| v 0.295755 0.305763 0.014104 | ||||
| v 1.817863 0.753172 0.026039 | ||||
| v 1.817863 0.305763 0.026039 | ||||
| vn 0.0078 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 0.0078 | ||||
| vn -0.0078 -0.0000 1.0000 | ||||
| vn -1.0000 -0.0000 -0.0078 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.022 | ||||
| f 89/155/67 91/158/67 92/157/67 90/156/67 | ||||
| f 91/158/68 95/160/68 96/159/68 92/157/68 | ||||
| f 95/160/69 93/162/69 94/161/69 96/159/69 | ||||
| f 93/162/70 89/164/70 90/163/70 94/161/70 | ||||
| f 91/165/71 89/166/71 93/162/71 95/160/71 | ||||
| f 96/159/72 94/161/72 90/168/72 92/167/72 | ||||
| o Korridor.004 | ||||
| v -2.035452 0.753172 0.001578 | ||||
| v -2.035452 0.305763 0.001578 | ||||
| v -0.305429 0.753172 0.015144 | ||||
| v -0.305429 0.305763 0.015144 | ||||
| v -2.035621 0.753172 0.023054 | ||||
| v -2.035621 0.305763 0.023054 | ||||
| v -0.305598 0.753172 0.036620 | ||||
| v -0.305598 0.305763 0.036620 | ||||
| vn 0.0078 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 0.0078 | ||||
| vn -0.0078 -0.0000 1.0000 | ||||
| vn -1.0000 -0.0000 -0.0078 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.023 | ||||
| f 97/169/73 99/172/73 100/171/73 98/170/73 | ||||
| f 99/172/74 103/174/74 104/173/74 100/171/74 | ||||
| f 103/174/75 101/176/75 102/175/75 104/173/75 | ||||
| f 101/176/76 97/178/76 98/177/76 102/175/76 | ||||
| f 99/179/77 97/180/77 101/176/77 103/174/77 | ||||
| f 104/173/78 102/175/78 98/182/78 100/181/78 | ||||
| o Korridor.005 | ||||
| v -2.036718 0.748953 0.450501 | ||||
| v -2.036718 0.301543 0.450501 | ||||
| v -0.306695 0.748953 0.464067 | ||||
| v -0.306695 0.301543 0.464067 | ||||
| v -2.036887 0.748953 0.471977 | ||||
| v -2.036887 0.301543 0.471977 | ||||
| v -0.306864 0.748953 0.485542 | ||||
| v -0.306864 0.301543 0.485542 | ||||
| vn 0.0078 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 0.0078 | ||||
| vn -0.0078 -0.0000 1.0000 | ||||
| vn -1.0000 -0.0000 -0.0078 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.024 | ||||
| f 105/183/79 107/186/79 108/185/79 106/184/79 | ||||
| f 107/186/80 111/188/80 112/187/80 108/185/80 | ||||
| f 111/188/81 109/190/81 110/189/81 112/187/81 | ||||
| f 109/190/82 105/192/82 106/191/82 110/189/82 | ||||
| f 107/193/83 105/194/83 109/190/83 111/188/83 | ||||
| f 112/187/84 110/189/84 106/196/84 108/195/84 | ||||
| o Korridor.006 | ||||
| v -0.288805 0.743096 0.460344 | ||||
| v -0.288805 0.295686 0.460344 | ||||
| v -2.062986 0.743096 0.437401 | ||||
| v -2.062986 0.295686 0.437401 | ||||
| v -0.283281 0.743096 0.033143 | ||||
| v -0.283281 0.295686 0.033143 | ||||
| v -2.057462 0.743096 0.010200 | ||||
| v -2.057462 0.295686 0.010200 | ||||
| vn -0.0129 -0.0000 0.9999 | ||||
| vn -0.9999 -0.0000 -0.0129 | ||||
| vn 0.0129 -0.0000 -0.9999 | ||||
| vn 0.9999 -0.0000 0.0129 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.025 | ||||
| f 113/197/85 115/200/85 116/199/85 114/198/85 | ||||
| f 115/200/86 119/202/86 120/201/86 116/199/86 | ||||
| f 119/202/87 117/204/87 118/203/87 120/201/87 | ||||
| f 117/204/88 113/206/88 114/205/88 118/203/88 | ||||
| f 115/207/89 113/208/89 117/204/89 119/202/89 | ||||
| f 120/201/90 118/203/90 114/210/90 116/209/90 | ||||
| After Width: | Height: | Size: 55 KiB | 
| After Width: | Height: | Size: 552 KiB | 
| After Width: | Height: | Size: 100 KiB | 
| @@ -3,6 +3,7 @@ | ||||
| // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | ||||
|  | ||||
| import com.jme3.math.ColorRGBA | ||||
| import com.jme3.texture.Texture | ||||
| import com.simsilica.lemur.* | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.Button | ||||
| @@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment | ||||
| import com.simsilica.lemur.Insets3f | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.component.TbtQuadBackgroundComponent | ||||
| import pp.monopoly.client.MonopolyApp | ||||
| import pp.monopoly.game.server.Player | ||||
|  | ||||
| def bgColor = color(1, 1, 1, 1) | ||||
| def buttonEnabledColor = color(0, 0, 0, 1) | ||||
| @@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create( | ||||
|         1f, false) | ||||
| orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | ||||
|  | ||||
|  | ||||
| def createCustomBackground(app) { | ||||
|     // Load the texture from the assets | ||||
|     Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png") | ||||
|  | ||||
|     // Create the TbtQuadBackgroundComponent | ||||
|     def backgroundCustom = TbtQuadBackgroundComponent.create( | ||||
|             texture,          // The texture to use | ||||
|             1, 1, 1,          // Insets for the 9-patch behavior | ||||
|             126, 126,         // The size of the texture | ||||
|             1f,               // The scale factor | ||||
|             false             // No tiling | ||||
|     ) | ||||
|  | ||||
|     return backgroundCustom | ||||
| } | ||||
|  | ||||
| selector("pp") { | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") | ||||
| } | ||||
| @@ -69,7 +89,7 @@ selector("label-Bold", "pp") { | ||||
| selector("label-toolbar", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||
|     fontSize = 30 | ||||
|     fontSize = 25 | ||||
|     color = new ColorRGBA(ColorRGBA.White) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
| @@ -81,6 +101,13 @@ selector("label-Text", "pp") { | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("label-player", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||
|     fontSize = 20 | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("label-account", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     fontSize = 25 | ||||
| @@ -198,7 +225,6 @@ selector("button", "pp") { | ||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
| selector("slider", "pp") { | ||||
| @@ -325,22 +351,23 @@ selector("selector.item.label", "hover") { | ||||
|     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background | ||||
| } | ||||
|  | ||||
|  | ||||
| def enabledCommandToolbar = new Command<Button>() { | ||||
|     MonopolyApp app // Pass the app instance to access player details | ||||
|  | ||||
|     void execute(Button source) { | ||||
|         if (source.isEnabled()){ | ||||
|             source.setColor(ColorRGBA.White) | ||||
|             def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background | ||||
|             source.setBackground(orangeBackground); | ||||
|         } else{ | ||||
|             source.setColor(ColorRGBA.White) | ||||
|             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background | ||||
|         // Get the current player's color | ||||
|         Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||
|         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); | ||||
|  | ||||
|         if (source.isEnabled()) { | ||||
|             source.setColor(ColorRGBA.White); | ||||
|             def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color | ||||
|             source.setBackground(playerBackground); | ||||
|         } else { | ||||
|             source.setColor(ColorRGBA.White); | ||||
|             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled | ||||
|             source.setBackground(grayBackground); | ||||
|         } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -366,3 +393,15 @@ selector("button-toolbar", "pp") { | ||||
| } | ||||
|  | ||||
|  | ||||
| selector("button-clear", "pp") { playerColor -> | ||||
|     def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent | ||||
|     def playerGradientBackground = new QuadBackgroundComponent(validColor) | ||||
|  | ||||
|     // Kein Hintergrundbild, komplett transparent | ||||
|     playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha) | ||||
|  | ||||
|     background = playerGradientBackground.clone() // Setze den Hintergrund | ||||
|     insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder | ||||
|     textHAlignment = HAlignment.Center // Text-Zentrierung | ||||
|     textVAlignment = VAlignment.Center // Text-Zentrierung | ||||
| } | ||||
|   | ||||
| @@ -3,13 +3,15 @@ package pp.monopoly.client; | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetManager; | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.effect.ParticleMesh; | ||||
| import com.jme3.effect.shapes.EmitterSphereShape; | ||||
| import com.jme3.light.AmbientLight; | ||||
| import com.jme3.light.DirectionalLight; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.Camera; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| @@ -22,11 +24,11 @@ import com.jme3.shadow.EdgeFilteringMode; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.jme3.util.SkyFactory; | ||||
| import com.jme3.util.TangentBinormalGenerator; | ||||
| import pp.monopoly.model.Board; | ||||
|  | ||||
| import pp.monopoly.client.gui.BobTheBuilder; | ||||
| import pp.monopoly.client.gui.Toolbar; | ||||
|  | ||||
| import static pp.util.FloatMath.PI; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.client.gui.FigureControl; | ||||
| import static pp.util.FloatMath.TWO_PI; | ||||
| import static pp.util.FloatMath.cos; | ||||
| import static pp.util.FloatMath.sin; | ||||
| @@ -68,6 +70,8 @@ public class BoardAppState extends MonopolyAppState { | ||||
|      */ | ||||
|     private PopUpManager popUpManager;; | ||||
|  | ||||
|     private Vector3f currentTarget = new Vector3f(0f,0,0f); | ||||
|  | ||||
|     /** | ||||
|      * Initializes the state by setting up the sky, lights, and other visual components. | ||||
|      * This method is called when the state is first attached to the state manager. | ||||
| @@ -97,8 +101,7 @@ public class BoardAppState extends MonopolyAppState { | ||||
|         sceneNode.detachAllChildren(); | ||||
|         setupScene(); | ||||
|         if (bobTheBuilder == null) { | ||||
|             bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode()); | ||||
|             System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"); | ||||
|             bobTheBuilder = new BobTheBuilder(getApp(), sceneNode); | ||||
|             getGameLogic().addListener(bobTheBuilder); | ||||
|         } | ||||
|         getApp().getRootNode().attachChild(viewNode); | ||||
| @@ -122,12 +125,14 @@ public class BoardAppState extends MonopolyAppState { | ||||
|         final float x = mx - cos; | ||||
|         final float y = my - sin; | ||||
|         final Camera camera = getApp().getCamera(); | ||||
|         camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y)); | ||||
|         camera.lookAt(new Vector3f(0,0, 0), | ||||
|         camera.setLocation(new Vector3f(30,20,0)); | ||||
|         camera.lookAt(new Vector3f(getCurrentTarget()), | ||||
|                                     Vector3f.UNIT_Y); | ||||
|         camera.update(); | ||||
|     } | ||||
|  | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. | ||||
|      * This method is called when the state is set to inactive. | ||||
| @@ -181,12 +186,12 @@ public class BoardAppState extends MonopolyAppState { | ||||
|      */ | ||||
|     private void setupSky() { | ||||
|         final AssetManager assetManager = getApp().getAssetManager(); | ||||
|         final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS | ||||
|         final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS | ||||
|         final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS | ||||
|         final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS | ||||
|         final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS | ||||
|         final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS | ||||
|         final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS | ||||
|         final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS | ||||
|         final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS | ||||
|         final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); | ||||
|         // sky.rotate(0, PI, 0); | ||||
|         viewNode.attachChild(sky); | ||||
| @@ -201,10 +206,10 @@ public class BoardAppState extends MonopolyAppState { | ||||
|         final float x = board.getWidth(); | ||||
|         final float y = board.getHeight(); | ||||
|         final Box seaMesh = new Box(y, 0.1f, x); | ||||
|         final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS | ||||
|         final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS | ||||
|         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); | ||||
|         Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|         rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); | ||||
|         Quaternion rotation = new Quaternion(); | ||||
|         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|         seaGeo.setLocalRotation(rotation); | ||||
|         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||
|         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); | ||||
| @@ -212,6 +217,61 @@ public class BoardAppState extends MonopolyAppState { | ||||
|         seaGeo.setMaterial(seaMat); | ||||
|         seaGeo.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         TangentBinormalGenerator.generate(seaGeo); | ||||
|      | ||||
|         sceneNode.attachChild(createCardDeck()); | ||||
|         sceneNode.attachChild(seaGeo); | ||||
|      | ||||
|         // Schneefall hinzufügen | ||||
|         addSnowEffect(sceneNode); | ||||
|     } | ||||
|  | ||||
|     private Node createCardDeck() { | ||||
|         Node cardDeck = new Node("cardDeck"); | ||||
|         Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten_Deck.j3o"); | ||||
|         card.setLocalTranslation(5.5f, 0, 2.7f); | ||||
|         card.setLocalScale(4.1f); | ||||
|         card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y)); | ||||
|  | ||||
|         Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten_Deck.j3o"); | ||||
|         card2.setLocalTranslation(-1.4f, 0, -3.8f); | ||||
|         card2.setLocalScale(4.1f); | ||||
|         card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y)); | ||||
|  | ||||
|         cardDeck.attachChild(card); | ||||
|         cardDeck.attachChild(card2); | ||||
|         return cardDeck; | ||||
|     } | ||||
|  | ||||
|     public Vector3f getCurrentTarget(){ | ||||
|         return currentTarget; | ||||
|     } | ||||
|  | ||||
|     private void addSnowEffect(Node parentNode) { | ||||
|         // ParticleEmitter für Schnee | ||||
|         ParticleEmitter snowEmitter = new ParticleEmitter("Snow", ParticleMesh.Type.Triangle, 5000); | ||||
|         Material snowMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         snowMat.setTexture("Texture", getApp().getAssetManager().loadTexture("Textures/snowflake.png")); // Schneeflocken-Textur | ||||
|         snowEmitter.setMaterial(snowMat); | ||||
|  | ||||
|         // Eigenschaften für Schneepartikel | ||||
|         snowEmitter.setImagesX(1); | ||||
|         snowEmitter.setImagesY(1); | ||||
|         snowEmitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0.5f)); // Weiß, halbtransparent | ||||
|         snowEmitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Vollweiß | ||||
|         snowEmitter.setStartSize(0.1f); | ||||
|         snowEmitter.setEndSize(0.2f); | ||||
|         snowEmitter.setGravity(0, 0.5f, 0); // Langsames Fallen | ||||
|         snowEmitter.setLowLife(3f); | ||||
|         snowEmitter.setHighLife(15f); | ||||
|         snowEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -1, 0)); | ||||
|         snowEmitter.getParticleInfluencer().setVelocityVariation(0.3f); | ||||
|  | ||||
|         // Spawn-Bereich für Schneeflocken definieren | ||||
|         snowEmitter.setParticlesPerSec(200); | ||||
|         snowEmitter.setLocalTranslation(0, 10, 0); | ||||
|         snowEmitter.setShape(new EmitterSphereShape(new Vector3f(0, 0, 0), 15)); // Bereich von -15 bis 15 | ||||
|  | ||||
|         // Emitter zur Szene hinzufügen | ||||
|         parentNode.attachChild(snowEmitter); | ||||
|     } | ||||
| } | ||||
| @@ -1,99 +0,0 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
|  | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.scene.Node; | ||||
|  | ||||
| import pp.monopoly.client.gui.TestWorld; | ||||
|  | ||||
| /** | ||||
|  * Represents the state responsible for managing the battle interface within the Battleship game. | ||||
|  * This state handles the display and interaction of the battle map, including the opponent's map. | ||||
|  * It manages GUI components, input events, and the layout of the interface when this state is enabled. | ||||
|  */ | ||||
| public class GameAppState extends MonopolyAppState { | ||||
|     private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName()); | ||||
|  | ||||
|     /** | ||||
|      * A listener for handling click events in the battle interface. | ||||
|      * When a click is detected, it triggers the corresponding actions on the opponent's map. | ||||
|      */ | ||||
|     private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed); | ||||
|      | ||||
|     /** | ||||
|      * The root node for all GUI components in the battle state. | ||||
|      */ | ||||
|     private final Node battleNode = new Node("Game"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * A view representing the opponent's map in the GUI. | ||||
|      */ | ||||
|     private TestWorld testWorld; | ||||
|  | ||||
|     /** | ||||
|      * Enables the battle state by initializing, laying out, and adding GUI components. | ||||
|      * Attaches the components to the GUI node and registers input listeners. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void enableState() { | ||||
|         LOGGER.log(Level.DEBUG, "Enabling game state"); | ||||
|         battleNode.detachAllChildren(); | ||||
|         initializeGuiComponents(); | ||||
|         addGuiComponents(); | ||||
|         getApp().getGuiNode().attachChild(battleNode); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Disables the battle state by removing GUI components and unregistering input listeners. | ||||
|      * Also handles cleanup of resources, such as the opponent's map view. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void disableState() { | ||||
|         getApp().getGuiNode().detachChild(battleNode); | ||||
|         getApp().getInputManager().removeListener(clickListener); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the GUI components used in the battle state. | ||||
|      * Creates the opponent's map view and adds a grid overlay to it. | ||||
|      */ | ||||
|     private void initializeGuiComponents() { | ||||
|  | ||||
|         // Initialisiere TestWorld mit Spielern | ||||
|         testWorld = new TestWorld(getApp()); | ||||
|         testWorld.initializeScene(); | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Adds the initialized GUI components to the battle node. | ||||
|      * Currently, it attaches the opponent's map view to the node. | ||||
|      */ | ||||
|     private void addGuiComponents() { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles click events in the battle interface. If the event indicates a click (not a release), | ||||
|      * it translates the cursor position to the model's coordinate system and triggers the game logic | ||||
|      * for interacting with the opponent's map. | ||||
|      * | ||||
|      * @param isPressed whether the mouse button is currently pressed (true) or released (false) | ||||
|      */ | ||||
|     private void click(boolean isPressed) { | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         super.update(tpf); | ||||
|     } | ||||
| } | ||||
| @@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| /** | ||||
|  * Handles the background and secondary music in the game. | ||||
|  * Allows playing, stopping, and toggling between background music and a secondary track. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState { | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|     private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; // NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; // NON-NLS | ||||
|  | ||||
| @@ -68,8 +67,9 @@ public class GameMusic extends AbstractAppState { | ||||
|  | ||||
|     /** | ||||
|      * Plays the main music. | ||||
|  | ||||
|      */ | ||||
|     private void playMainMusic() { | ||||
|     public void playMainMusic() { | ||||
|         if (!isEnabled()) { | ||||
|             return; // Sound is disabled | ||||
|         } | ||||
| @@ -92,11 +92,10 @@ public class GameMusic extends AbstractAppState { | ||||
|     /** | ||||
|      * Plays the secondary music and stops the main music. | ||||
|      * | ||||
|      * @param app                The application instance | ||||
|      * @param secondaryMusicFile The file path of the secondary audio file | ||||
|      */ | ||||
|     private void playSecondaryMusic() { | ||||
|         if(!isEnabled()) { | ||||
|     public void playSecondaryMusic() { | ||||
|         if (!isEnabled()) { | ||||
|             stopAllMusic(); | ||||
|             return; | ||||
|         } | ||||
|         if (isSecondaryMusicPlaying) { | ||||
| @@ -115,7 +114,7 @@ public class GameMusic extends AbstractAppState { | ||||
|     /** | ||||
|      * Stops the secondary music. | ||||
|      */ | ||||
|     private void stopSecondaryMusic() { | ||||
|     public void stopSecondaryMusic() { | ||||
|         if (secondaryMusic != null && isSecondaryMusicPlaying) { | ||||
|             secondaryMusic.stop(); | ||||
|             isSecondaryMusicPlaying = false; | ||||
| @@ -127,17 +126,17 @@ public class GameMusic extends AbstractAppState { | ||||
|      * If the secondary track is playing, it stops and resumes the background music. | ||||
|      * If the background music is playing, it pauses and plays the secondary track. | ||||
|      * | ||||
|      * @param app                The application instance | ||||
|      * @param secondaryMusicFile The file path of the secondary audio file | ||||
|      */ | ||||
|     public void toggleMusic() { | ||||
|         if(!isEnabled()) { | ||||
|         if (!isEnabled()) { | ||||
|             stopAllMusic(); | ||||
|             return; | ||||
|         } | ||||
|         if (isSecondaryMusicPlaying) { | ||||
|             stopSecondaryMusic(); | ||||
|             playMainMusic(); | ||||
|         } else { | ||||
|             stopMainMusic(); | ||||
|             playSecondaryMusic(); | ||||
|         } | ||||
|     } | ||||
| @@ -153,6 +152,14 @@ public class GameMusic extends AbstractAppState { | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops all music (both main and secondary). | ||||
|      */ | ||||
|     public void stopAllMusic() { | ||||
|         stopMainMusic(); | ||||
|         stopSecondaryMusic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Enables or disables the sound system. | ||||
|      * When disabled, all music stops. | ||||
| @@ -161,13 +168,14 @@ public class GameMusic extends AbstractAppState { | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         if (isEnabled() == enabled) return; // Avoid redundant operations | ||||
|  | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|  | ||||
|         if (enabled) { | ||||
|             playMainMusic(); | ||||
|         } else { | ||||
|             stopMainMusic(); | ||||
|             stopSecondaryMusic(); | ||||
|             stopAllMusic(); | ||||
|         } | ||||
|  | ||||
|         super.setEnabled(enabled); | ||||
|   | ||||
| @@ -120,6 +120,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); | ||||
|         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); | ||||
|         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -15,6 +15,9 @@ import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
| import java.awt.Image; | ||||
|  | ||||
| import javax.imageio.ImageIO; | ||||
|  | ||||
| import com.jme3.app.DebugKeysAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| @@ -169,6 +172,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | ||||
|     private AppSettings makeSettings() { | ||||
|         final AppSettings settings = new AppSettings(true); | ||||
|         settings.setTitle(lookup("monopoly.name")); | ||||
|         try { | ||||
|             settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))}); | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.ERROR, e.getMessage()); | ||||
|         } | ||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); | ||||
|         settings.setFullscreen(config.fullScreen()); | ||||
|         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); | ||||
|   | ||||
| @@ -106,6 +106,26 @@ public class MonopolyAppConfig extends MonopolyClientConfig { | ||||
|     @Property("overlay.top.color") //NON-NLS | ||||
|     private ColorRGBA topColor = ColorRGBA.White; | ||||
|  | ||||
|     private ColorRGBA applyGammaCorrection(ColorRGBA color) { | ||||
|         return new ColorRGBA( | ||||
|             correctGamma(color.r), | ||||
|             correctGamma(color.g), | ||||
|             correctGamma(color.b), | ||||
|             color.a // Alpha bleibt unverändert | ||||
|         ); | ||||
|     } | ||||
|      | ||||
|     private float correctGamma(float channel) { | ||||
|         // Formel: ((RGB / 255)^2.2) * 255 | ||||
|         float normalized = channel / 255.0f; // RGB normalisieren (0-1) | ||||
|         float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2 | ||||
|         return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255 | ||||
|     } | ||||
|      | ||||
|     private float correctGamma(float channel, float gamma) { | ||||
|         return (float) Math.pow(channel, gamma); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a default {@code MonopolyAppConfig} with predefined values. | ||||
|      */ | ||||
|   | ||||
| @@ -1,12 +1,11 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import static com.jme3.material.Materials.LIGHTING; | ||||
|  | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| @@ -14,7 +13,6 @@ import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Hotel; | ||||
| import pp.monopoly.model.House; | ||||
| @@ -41,14 +39,17 @@ public class BobTheBuilder extends GameBoardSynchronizer { | ||||
|     @Override | ||||
|     public Spatial visit(Figure figure) { | ||||
|         final Node node = new Node(FIGURE); | ||||
|         node.attachChild(createFigure(figure)); | ||||
|         Spatial spatial = createFigure(figure); | ||||
|         node.attachChild(spatial); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(figure.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(figure.getRot().toQuaternion()); | ||||
|         // node.addControl(new FigureControl(figure)); | ||||
|         // Setze die Anfangsrotation auf 90 Grad nach links | ||||
|         Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|         node.setLocalRotation(initialRotation); | ||||
|  | ||||
|         node.addControl(new  FigureControl(node, figure, app)); | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
| @@ -143,17 +144,4 @@ public class BobTheBuilder extends GameBoardSynchronizer { | ||||
|         material.setColor(COLOR, color); | ||||
|         return material; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         board.removePlayers(); | ||||
|          | ||||
|         //TODO transition animation | ||||
|         for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) { | ||||
|             board.add(player.getFigure()); | ||||
|         } | ||||
|         for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) { | ||||
|             add(item); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,160 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.LinkedList; | ||||
| import java.util.Queue; | ||||
|  | ||||
|  | ||||
| public class FigureControl extends AbstractControl implements GameEventListener { | ||||
|  | ||||
|     private static final Logger LOGGER = System.getLogger(FigureControl.class.getName()); | ||||
|     private final Figure figure; | ||||
|     private final Node spatial; | ||||
|     private final MonopolyApp app; | ||||
|     private Queue<Vector3f> path; // Path to follow | ||||
|     private Vector3f currentTarget; | ||||
|     private float animationTime = 0f; // Time elapsed for the current movement | ||||
|     private final float durationPerField = 0.5f; // Time to move between fields | ||||
|     private float delayTime = 3f; // Verzögerung in Sekunden | ||||
|     private float delayElapsed = 0f; // Zeit, die seit dem Start der Verzögerung vergangen ist | ||||
|  | ||||
|  | ||||
|     public FigureControl(Node spatial, Figure figure, MonopolyApp app) { | ||||
|         super(); | ||||
|         this.figure = figure; | ||||
|         this.spatial = spatial; | ||||
|         this.app = app; | ||||
|         this.path = new LinkedList<>(); | ||||
|         app.getGameLogic().addListener(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         if (delayTime > 0) { | ||||
|             delayElapsed += tpf; | ||||
|             if (delayElapsed < delayTime) { | ||||
|                 return; // Warte, bis die Verzögerung abgeschlossen ist | ||||
|             } | ||||
|             delayTime = 0; // Verzögerung abgeschlossen | ||||
|             System.out.println("Delay completed. Starting animation..."); | ||||
|         } | ||||
|  | ||||
|         if (currentTarget == null && !path.isEmpty()) { | ||||
|             // Hole das nächste Ziel aus dem Pfad | ||||
|             currentTarget = path.poll(); | ||||
|             animationTime = 0f; | ||||
|  | ||||
|             // Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30) | ||||
|             int currentField = figure.getCurrentFieldID(); | ||||
|             int nextField = nextField(currentField); | ||||
|              | ||||
|             if ((nextField(currentField) == 10) || | ||||
|                 (nextField(currentField) ==  20) || | ||||
|                 (nextField(currentField) ==  30) || | ||||
|                 (nextField(currentField) ==  0)) { | ||||
|                  | ||||
|                 Quaternion rotation = spatial.getLocalRotation(); | ||||
|                 Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|                 spatial.setLocalRotation(rotation.mult(turnRight)); | ||||
|                  | ||||
|             } | ||||
|  | ||||
|             System.out.println("Next target: " + currentTarget); | ||||
|         } | ||||
|  | ||||
|         if (currentTarget != null) { | ||||
|             animationTime += tpf; | ||||
|  | ||||
|             Vector3f startPosition = spatial.getLocalTranslation(); | ||||
|             Vector3f interpolatedPosition = startPosition.interpolateLocal( | ||||
|                 currentTarget, | ||||
|                 animationTime / durationPerField | ||||
|             ); | ||||
|  | ||||
|             // Hüpfeffekt hinzufügen | ||||
|             float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField)); | ||||
|             interpolatedPosition.setY(hopHeight ); | ||||
|             spatial.setLocalTranslation(interpolatedPosition); | ||||
|  | ||||
|             // Ziel erreicht | ||||
|             if (animationTime >= durationPerField) { | ||||
|                 spatial.setLocalTranslation(currentTarget); | ||||
|                 figure.moveTo(currentTarget); // Synchronisiere die interne Position | ||||
|                 currentTarget = null; // Setze Ziel zurück | ||||
|  | ||||
|                 System.out.println("Target reached."); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     private int nextField(int currentField) { | ||||
|         return (currentField + 1) % 40; | ||||
|     } | ||||
|  | ||||
|      | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering logic required | ||||
|     } | ||||
|  | ||||
|     public void setPath(int startField, int endField) { | ||||
|         LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField); | ||||
|         path.clear(); | ||||
|         for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) { | ||||
|             Vector3f position = figure.calculateFieldPosition(fieldId); | ||||
|             LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position); | ||||
|             path.add(position); | ||||
|         } | ||||
|         Vector3f finalPosition = figure.calculateFieldPosition(endField); | ||||
|         path.add(finalPosition); | ||||
|         LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition); | ||||
|          | ||||
|          | ||||
|         LOGGER.log(Level.TRACE, "Path size: {0}", path.size()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event); | ||||
|          | ||||
|         int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID(); | ||||
|         int currentField = figure.getCurrentFieldID(); | ||||
|  | ||||
|         if (currentField == newPos) { | ||||
|             LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos); | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos); | ||||
|  | ||||
|  | ||||
|         setPath(currentField, newPos); | ||||
|         delayTime = 3f; // Verzögerung zurücksetzen | ||||
|         delayElapsed = 0f; // Timer zurücksetzen | ||||
|          | ||||
|     } | ||||
|      | ||||
|      | ||||
|      | ||||
|  | ||||
|  | ||||
|      | ||||
| } | ||||
| @@ -2,38 +2,92 @@ package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Command; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| public class ImageButton extends Button { | ||||
|  | ||||
|     private final String file; | ||||
|     private static MonopolyApp app; | ||||
|     private final MonopolyApp app; | ||||
|     private final String functionality; | ||||
|     private final PlayerColor playerColor; | ||||
|  | ||||
|     public ImageButton( String s, String file, MonopolyApp app ) { | ||||
|         this(s, true, new ElementId(ELEMENT_ID), null, file, app); | ||||
|     public ImageButton(String functionality, MonopolyApp app) { | ||||
|         super("", "button-clear"); | ||||
|         this.app = app; | ||||
|         this.functionality = functionality; | ||||
|         this.playerColor = Player.getColor(app.getId()); | ||||
|  | ||||
|         updateButtonAppearance(ButtonState.ENABLED); | ||||
|         addButtonCommands(); | ||||
|     } | ||||
|  | ||||
|     public ImageButton( String s, String style, String file, MonopolyApp app ) { | ||||
|         this(s, true, new ElementId(ELEMENT_ID), style, file, app); | ||||
|     /** | ||||
|      * Updates the button's appearance based on its state. | ||||
|      * | ||||
|      * @param state the current button state | ||||
|      */ | ||||
|     private void updateButtonAppearance(ButtonState state) { | ||||
|         setBackgroundTexture(state.name().toLowerCase()); | ||||
|     } | ||||
|  | ||||
|     public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) { | ||||
|         this(s, true, elementId, null, file, app); | ||||
|     /** | ||||
|      * Adds button commands for state-specific actions like hover, press, enable, and disable. | ||||
|      */ | ||||
|     private void addButtonCommands() { | ||||
|         addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED)); | ||||
|         addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED)); | ||||
|         addCommands(ButtonAction.Hover, source -> { | ||||
|             if (isEnabled()) { | ||||
|                 updateButtonAppearance(ButtonState.HOVER); | ||||
|             } | ||||
|         }); | ||||
|         addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); | ||||
|         addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); | ||||
|         addCommands(ButtonAction.Down, source -> { | ||||
|             if (isEnabled()) { | ||||
|                 app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             } | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) { | ||||
|         this(s, true, elementId, style, file, app); | ||||
|     /** | ||||
|      * Sets the background texture for the button based on the given state. | ||||
|      * | ||||
|      * @param state the button state (e.g., "enabled", "disabled", "hover") | ||||
|      */ | ||||
|     private void setBackgroundTexture(String state) { | ||||
|         String texturePath = buildTexturePath(state); | ||||
|         Texture texture = app.getAssetManager().loadTexture(texturePath); | ||||
|         setBackground(new QuadBackgroundComponent(texture)); | ||||
|     } | ||||
|  | ||||
|     protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) { | ||||
|         super(s, false, elementId, style); | ||||
|         this.file = file; | ||||
|         ImageButton.app = app; | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png"); | ||||
|         setBackground(new QuadBackgroundComponent(backgroundImage)); | ||||
|     /** | ||||
|      * Builds the file path for the button texture. | ||||
|      * | ||||
|      * @param state the button state (e.g., "enabled", "disabled", "hover") | ||||
|      * @return the full file path to the texture | ||||
|      */ | ||||
|     private String buildTexturePath(String state) { | ||||
|         return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Button states for handling appearance transitions. | ||||
|      */ | ||||
|     private enum ButtonState { | ||||
|         ENABLED, DISABLED, HOVER | ||||
|     } | ||||
|  | ||||
|     public void addClickCommands( Command<? super Button> command ) { | ||||
|         super.addCommands(ButtonAction.Down, command); | ||||
|     } | ||||
|  | ||||
|     @SuppressWarnings("unchecked") // because Java doesn't like var-arg generics | ||||
|     public void addClickCommands( Command<? super Button>... commands ) { | ||||
|         super.addCommands(ButtonAction.Down, commands); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog { | ||||
|         this.app = app; | ||||
|  | ||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||
|         music.toggleMusic(); | ||||
|  | ||||
|         if (music != null && music.isEnabled()) { | ||||
|             music.playSecondaryMusic(); | ||||
|         } | ||||
|         playerInputField = new TextField("Spieler "+(app.getId()+1)); | ||||
|         // Hintergrundbild laden und hinzufügen | ||||
|         addBackgroundImage(); | ||||
| @@ -153,6 +154,7 @@ public class LobbyMenu extends Dialog { | ||||
|         figures.add("Katze"); | ||||
|         figures.add("OOP"); | ||||
|         figures.add("Handyholster"); | ||||
|         figures.add("Panzer"); | ||||
|  | ||||
|          | ||||
|         figureDropdown = new Selector<>(figures, "glass"); | ||||
| @@ -276,6 +278,12 @@ public class LobbyMenu extends Dialog { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the menu at regular intervals. | ||||
|      * Checks if the dropdown selection has been updated and invokes the selection change handler. | ||||
|      * | ||||
|      * @param tpf Time per frame, in seconds, since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         if (selectionRef.update()) { | ||||
| @@ -283,10 +291,27 @@ public class LobbyMenu extends Dialog { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the current menu and transitions music playback. | ||||
|      * Stops the secondary music (if playing) and resumes the main background music | ||||
|      * if music is enabled in the preferences. Ensures smooth transitions in audio. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||
|         if (music != null) { | ||||
|             music.stopSecondaryMusic(); | ||||
|             if (music.isEnabled()) { | ||||
|                 music.playMainMusic(); | ||||
|             } | ||||
|         } | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the selected figure based on the dropdown menu selection. | ||||
|      * | ||||
|      * @param selected the selected figure | ||||
|      * @param selector the selected figure | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(Selector<String> selector) { | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
| @@ -301,7 +326,6 @@ public class LobbyMenu extends Dialog { | ||||
|             figure = selector.getSelectedItem(); | ||||
|                 break; | ||||
|         } | ||||
|         System.out.println("FIGUR:::::"+figure); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog { | ||||
|     private final SoundSlider soundSlider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * Checkbox for toggling sound effects. | ||||
|      */ | ||||
|     private final Checkbox soundCheckbox; | ||||
|  | ||||
|     /** | ||||
|      * Checkbox for toggling background music. | ||||
|      */ | ||||
|     private final Checkbox musicCheckbox; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Monopoly application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
| @@ -65,10 +75,14 @@ public class SettingsMenu extends Dialog { | ||||
|  | ||||
|         addChild(soundSlider); | ||||
|  | ||||
|         addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class))); | ||||
|         soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)); | ||||
|         addChild(soundCheckbox); | ||||
|  | ||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS | ||||
|         addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class))); | ||||
|  | ||||
|         musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)); | ||||
|         musicCheckbox.addClickCommands(s -> toggleMusicPreference()); | ||||
|         addChild(musicCheckbox); | ||||
|  | ||||
|         addChild(musicSlider); | ||||
|  | ||||
| @@ -84,16 +98,42 @@ public class SettingsMenu extends Dialog { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state of the load and save buttons based on the game logic. | ||||
|      * Toggles the music preference based on the state of the musicCheckbox. | ||||
|      * Enables or disables background music and starts playback if enabled. | ||||
|      */ | ||||
|     private void toggleMusicPreference() { | ||||
|         boolean enabled = musicCheckbox.isChecked(); | ||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); | ||||
|         if (gameMusic != null) { | ||||
|             gameMusic.setEnabled(enabled); | ||||
|             if (enabled) { | ||||
|                 gameMusic.playMainMusic(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state of the music checkbox to match the current preferences. | ||||
|      * This ensures the checkbox reflects the actual enabled/disabled state of the music. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); | ||||
|         if (gameMusic != null) { | ||||
|             musicCheckbox.setChecked(gameMusic.isEnabled()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates UI elements such as sliders and synchronizes the state of the settings menu. | ||||
|      * | ||||
|      * @param delta the time in seconds since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         musicSlider.update(); | ||||
|         soundSlider.update(); | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -65,7 +65,7 @@ public class StartMenu extends Dialog { | ||||
|         app.getGuiNode().attachChild(centerMenu); | ||||
|  | ||||
|         // Load the Monopoly logo as a texture | ||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png"); | ||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopolyw.png"); | ||||
|  | ||||
|         // Create a container for the logo | ||||
|         Container logoContainer = new Container(); | ||||
|   | ||||
| @@ -1,565 +0,0 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
| import java.util.Timer; | ||||
| import java.util.TimerTask; | ||||
|  | ||||
| import com.jme3.light.AmbientLight; | ||||
| import com.jme3.light.DirectionalLight; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import com.jme3.texture.Texture; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.popups.AcceptTrade; | ||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||
| import pp.monopoly.client.gui.popups.ConfirmTrade; | ||||
| import pp.monopoly.client.gui.popups.EventCardPopup; | ||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||
| import pp.monopoly.client.gui.popups.GateFieldCard; | ||||
| import pp.monopoly.client.gui.popups.Gulag; | ||||
| import pp.monopoly.client.gui.popups.GulagInfo; | ||||
| import pp.monopoly.client.gui.popups.LooserPopUp; | ||||
| import pp.monopoly.client.gui.popups.NoMoneyWarning; | ||||
| import pp.monopoly.client.gui.popups.ReceivedRent; | ||||
| import pp.monopoly.client.gui.popups.RejectTrade; | ||||
| import pp.monopoly.client.gui.popups.Rent; | ||||
| import pp.monopoly.client.gui.popups.TimeOut; | ||||
| import pp.monopoly.client.gui.popups.WinnerPopUp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
| import pp.monopoly.notification.EventCardEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.PopUpEvent; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| /** | ||||
|  * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren. | ||||
|  */ | ||||
| public class TestWorld implements GameEventListener { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private PlayerHandler playerHandler; | ||||
|     private CameraController cameraController; | ||||
|     private Toolbar toolbar; | ||||
|     private List<String> existingHouses = new ArrayList<>(); | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für die TestWorld. | ||||
|      * | ||||
|      * @param app     Die Hauptanwendung | ||||
|      */ | ||||
|     public TestWorld(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|         app.getGameLogic().addListener(this); | ||||
|         cameraController = new CameraController(app.getCamera()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initialisiert die Szene mit Spielfeld und Figuren. | ||||
|      */ | ||||
|     public void initializeScene() { | ||||
|         // Entferne bestehende Inhalte | ||||
|         app.getGuiNode().detachAllChildren(); | ||||
|         app.getRootNode().detachAllChildren(); | ||||
|  | ||||
|         System.out.println("Szene initialisiert."); | ||||
|  | ||||
|         //Füge Inhalte ein | ||||
|         setSkyColor(); | ||||
|         createBoard(); | ||||
|         addLighting(); | ||||
|         createPlayerFigures(); | ||||
|         toolbar = new Toolbar(app); | ||||
|         toolbar.open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Setzt die Hintergrundfarbe der Szene auf hellblau. | ||||
|      */ | ||||
|     private void setSkyColor() { | ||||
|         app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt das Spielfeld und fügt es zur Szene hinzu. | ||||
|      */ | ||||
|     private void createBoard() { | ||||
|         try { | ||||
|             com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10); | ||||
|             com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box); | ||||
|  | ||||
|             Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||
|             Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png"); | ||||
|             mat.setTexture("DiffuseMap", texture); | ||||
|             geom.setMaterial(mat); | ||||
|  | ||||
|             geom.setLocalTranslation(0, -0.1f, 0); | ||||
|  | ||||
|             com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|             rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); | ||||
|             geom.setLocalRotation(rotation); | ||||
|  | ||||
|             app.getRootNode().attachChild(geom); | ||||
|         } catch (Exception e) { | ||||
|             System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void addLighting() { | ||||
|         // Direktionales Licht | ||||
|         DirectionalLight sun = new DirectionalLight(); | ||||
|         sun.setColor(ColorRGBA.White); | ||||
|         sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal()); | ||||
|         app.getRootNode().addLight(sun); | ||||
|  | ||||
|         // Umgebungslicht | ||||
|         AmbientLight ambient = new AmbientLight(); | ||||
|         ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f)); | ||||
|         app.getRootNode().addLight(ambient); | ||||
|     } | ||||
|  | ||||
|     private com.jme3.math.Quaternion calculateRotationForField(int fieldID) { | ||||
|         com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|      | ||||
|         // Berechne die Rotation basierend auf der Feld-ID | ||||
|         if (fieldID >= 0 && fieldID <= 9) { | ||||
|             // Untere Seite (0-9) | ||||
|             rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben | ||||
|         } else if (fieldID >= 10 && fieldID <= 19) { | ||||
|             // Rechte Seite (10-19) | ||||
|             rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links | ||||
|         } else if (fieldID >= 20 && fieldID <= 29) { | ||||
|             // Obere Seite (20-29) | ||||
|             rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten | ||||
|         } else if (fieldID >= 30 && fieldID <= 39) { | ||||
|             // Linke Seite (30-39) | ||||
|             rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts | ||||
|         } | ||||
|      | ||||
|         // Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung) | ||||
|         if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) { | ||||
|             com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion(); | ||||
|             oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen | ||||
|             rotation = rotation.multLocal(oppositeDirection); | ||||
|         } | ||||
|      | ||||
|         // Füge zusätzliche 90° nach links hinzu | ||||
|         com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion(); | ||||
|         leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links | ||||
|         rotation = rotation.multLocal(leftTurn); | ||||
|      | ||||
|         return rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste. | ||||
|      */ | ||||
|     private void createPlayerFigures() { | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             try { | ||||
|                 // Lade das Modell | ||||
|                 com.jme3.scene.Spatial model = app.getAssetManager().loadModel( | ||||
|                         "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"); | ||||
|      | ||||
|                 // Skaliere und positioniere das Modell | ||||
|                 model.setLocalScale(0.5f); | ||||
|                 Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId()); | ||||
|                 model.setLocalTranslation(startPosition); | ||||
|      | ||||
|                 // Setze die Rotation basierend auf der Feld-ID | ||||
|                 model.setLocalRotation(calculateRotationForField(player.getFieldID())); | ||||
|      | ||||
|                 model.setName("PlayerFigure_" + player.getId()); | ||||
|      | ||||
|                 // Füge das Modell zur Szene hinzu | ||||
|                 app.getRootNode().attachChild(model); | ||||
|             } catch (Exception e) { | ||||
|                 System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage()); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private Vector3f calculateFieldPosition(int fieldID, int playerIndex) { | ||||
|         float offset = 0.1f; | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|  | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -9.1f; baseZ = -9.1f; break; | ||||
|             case 1: baseX = -6.5f; baseZ = -9.1f; break; | ||||
|             case 2: baseX = -4.9f; baseZ = -9.1f; break; | ||||
|             case 3: baseX = -3.3f; baseZ = -9.1f; break; | ||||
|             case 4: baseX = -1.6f; baseZ = -9.1f; break; | ||||
|             case 5: baseX =  0.0f; baseZ = -9.1f; break; | ||||
|             case 6: baseX =  1.6f; baseZ = -9.1f; break; | ||||
|             case 7: baseX =  3.3f; baseZ = -9.1f; break; | ||||
|             case 8: baseX =  4.9f; baseZ = -9.1f; break; | ||||
|             case 9: baseX =  6.5f; baseZ = -9.1f; break; | ||||
|             case 10: baseX = 9.1f; baseZ = -9.1f; break;  | ||||
|             case 11: baseX = 9.1f; baseZ = -6.5f; break; | ||||
|             case 12: baseX = 9.1f; baseZ = -4.9f; break; | ||||
|             case 13: baseX = 9.1f; baseZ = -3.3f; break; | ||||
|             case 14: baseX = 9.1f; baseZ = -1.6f; break; | ||||
|             case 15: baseX = 9.1f; baseZ =  0.0f; break; | ||||
|             case 16: baseX = 9.1f; baseZ =  1.6f; break; | ||||
|             case 17: baseX = 9.1f; baseZ =  3.3f; break; | ||||
|             case 18: baseX = 9.1f; baseZ =  4.9f; break; | ||||
|             case 19: baseX = 9.1f; baseZ =  6.5f; break; | ||||
|             case 20: baseX = 9.1f; baseZ =  9.1f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  9.1f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  9.1f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  9.1f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  9.1f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  9.1f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 9.1f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 9.1f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 9.1f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 9.1f; break; | ||||
|             case 30: baseX = -9.1f; baseZ = 9.1f; break; | ||||
|             case 31: baseX = -9.1f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -9.1f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -9.1f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -9.1f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -9.1f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -9.1f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -9.1f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -9.1f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -9.1f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|  | ||||
|         float xOffset = (playerIndex % 2) * offset; | ||||
|         float zOffset = (playerIndex / 2) * offset; | ||||
|  | ||||
|         return new Vector3f(baseX + xOffset, 0, baseZ + zOffset); | ||||
|     } | ||||
|  | ||||
|     private void movePlayerFigure(Player player) { | ||||
|         int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId()); | ||||
|         String figureName = "PlayerFigure_" + player.getId(); | ||||
|         com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName); | ||||
|      | ||||
|         if (figure != null) { | ||||
|             // Füge einen Delay hinzu (z.B. 3 Sekunden) | ||||
|             Timer timer = new Timer(); | ||||
|             timer.schedule(new TimerTask() { | ||||
|                 @Override | ||||
|                 public void run() { | ||||
|                     app.enqueue(() -> { | ||||
|                         // Setze die Position | ||||
|                         Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId()); | ||||
|                         figure.setLocalTranslation(targetPosition); | ||||
|      | ||||
|                         // Aktualisiere die Rotation basierend auf der Feld-ID | ||||
|                         figure.setLocalRotation(calculateRotationForField(player.getFieldID())); | ||||
|                     }); | ||||
|                 } | ||||
|             }, 3000); // 3000 Millisekunden Delay | ||||
|         } else { | ||||
|             System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden."); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private int getFieldIDFromPosition(Vector3f position) { | ||||
|         for (int fieldID = 0; fieldID < 40; fieldID++) { | ||||
|             Vector3f fieldPosition = calculateFieldPosition(fieldID, 0); | ||||
|             if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung | ||||
|                 return fieldID; | ||||
|             } | ||||
|         } | ||||
|         throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position); | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Berechnet den Eckpunkt basierend auf Start- und Zielposition. | ||||
|      * | ||||
|      * @param startPosition Die Startposition der Figur. | ||||
|      * @param targetPosition Die Zielposition der Figur. | ||||
|      * @return Die Position der Ecke, die passiert werden muss. | ||||
|      */ | ||||
|     private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) { | ||||
|         // Ziel: Immer entlang der Spielfeldkante navigieren | ||||
|         float deltaX = targetPosition.x - startPosition.x; | ||||
|         float deltaZ = targetPosition.z - startPosition.z; | ||||
|      | ||||
|         // Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll | ||||
|         if (deltaX != 0 && deltaZ != 0) { | ||||
|             if (Math.abs(deltaX) > Math.abs(deltaZ)) { | ||||
|                 // Bewegung entlang X zuerst | ||||
|                 return new Vector3f(targetPosition.x, 0, startPosition.z); | ||||
|             } else { | ||||
|                 // Bewegung entlang Z zuerst | ||||
|                 return new Vector3f(startPosition.x, 0, targetPosition.z); | ||||
|             } | ||||
|         } else { | ||||
|             // Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich) | ||||
|             return targetPosition; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) { | ||||
|         List<Vector3f> pathPoints = new ArrayList<>(); | ||||
|      | ||||
|         // Bewegung im Uhrzeigersinn | ||||
|         if (startFieldID < targetFieldID) { | ||||
|             for (int i = startFieldID; i <= targetFieldID; i++) { | ||||
|                 // Füge Ecken hinzu, falls sie überschritten werden | ||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||
|                 } | ||||
|             } | ||||
|         } else { | ||||
|             // Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5) | ||||
|             for (int i = startFieldID; i < 40; i++) { | ||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||
|                 } | ||||
|             } | ||||
|             for (int i = 0; i <= targetFieldID; i++) { | ||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|      | ||||
|         // Füge das Ziel hinzu | ||||
|         pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex)); | ||||
|      | ||||
|         return pathPoints; | ||||
|     } | ||||
|      | ||||
|  | ||||
|  | ||||
|     private int calculatePlayerIndexOnField(int fieldID, int playerID) { | ||||
|         List<Player> playersOnField = playerHandler.getPlayers().stream() | ||||
|             .filter(p -> p.getFieldID() == fieldID) | ||||
|             .toList(); | ||||
|  | ||||
|         for (int i = 0; i < playersOnField.size(); i++) { | ||||
|             if (playersOnField.get(i).getId() == playerID) { | ||||
|                 return i; | ||||
|             } | ||||
|         } | ||||
|         return 0; | ||||
|     } | ||||
|  | ||||
|     private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) { | ||||
|         float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment) | ||||
|         int[] currentSegment = {0}; | ||||
|      | ||||
|         app.enqueue(() -> { | ||||
|             figure.addControl(new AbstractControl() { | ||||
|                 private float elapsedTime = 0.0f; | ||||
|      | ||||
|                 @Override | ||||
|                 protected void controlUpdate(float tpf) { | ||||
|                     if (currentSegment[0] >= pathPoints.size() - 1) { | ||||
|                         this.setEnabled(false); // Animation abgeschlossen | ||||
|                         return; | ||||
|                     } | ||||
|      | ||||
|                     elapsedTime += tpf; | ||||
|                     float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f); | ||||
|      | ||||
|                     Vector3f start = pathPoints.get(currentSegment[0]); | ||||
|                     Vector3f end = pathPoints.get(currentSegment[0] + 1); | ||||
|      | ||||
|                     Vector3f interpolatedPosition = start.interpolateLocal(end, progress); | ||||
|                     figure.setLocalTranslation(interpolatedPosition); | ||||
|      | ||||
|                     if (progress >= 1.0f) { | ||||
|                         elapsedTime = 0.0f; | ||||
|                         currentSegment[0]++; | ||||
|                     } | ||||
|                 } | ||||
|      | ||||
|                 @Override | ||||
|                 protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|                     // Nicht benötigt | ||||
|                 } | ||||
|             }); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(PopUpEvent event) { | ||||
|         if (event.msg().equals("Buy")) { | ||||
|             Timer timer = new Timer(); | ||||
|             timer.schedule(new TimerTask() { | ||||
|                 @Override | ||||
|                 public void run() { | ||||
|                     app.enqueue(() -> { | ||||
|                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||
|                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); | ||||
|  | ||||
|                         if (fieldObject instanceof BuildingProperty) { | ||||
|                             new BuildingPropertyCard(app).open(); | ||||
|                         } else if (fieldObject instanceof GateField) { | ||||
|                             new GateFieldCard(app).open(); | ||||
|                         } else if (fieldObject instanceof FoodField) { | ||||
|                             new FoodFieldCard(app).open(); | ||||
|                         } | ||||
|                     }); | ||||
|                 } | ||||
|             }, 2500); | ||||
|         } else if (event.msg().equals("Winner")) { | ||||
|             new WinnerPopUp(app).open(); | ||||
|         } else if (event.msg().equals("Looser")) { | ||||
|             new LooserPopUp(app).open(); | ||||
|         } else if (event.msg().equals("timeout")) { | ||||
|             new TimeOut(app).open(); | ||||
|         } else if (event.msg().equals("tradeRequest")) { | ||||
|             new ConfirmTrade(app).open(); | ||||
|         } else if (event.msg().equals("goingToJail")) { | ||||
|             new Gulag(app).open(); | ||||
|         } else if (event.msg().equals("NoMoneyWarning")) { | ||||
|             new NoMoneyWarning(app).open(); | ||||
|         } else if(event.msg().equals("rent")) { | ||||
|             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } else if (event.msg().equals("jailtryagain")) { | ||||
|             new GulagInfo(app, 1).open(); | ||||
|         } else if (event.msg().equals("jailpay")) { | ||||
|             new GulagInfo(app, 3).open(); | ||||
|         } else if (event.msg().equals("tradepos")) { | ||||
|             new AcceptTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("tradeneg")) { | ||||
|             new RejectTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("ReceivedRent")) { | ||||
|             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private Vector3f calculateBuildingPosition(int fieldID) { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|      | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||
|             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||
|             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||
|             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||
|             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||
|             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||
|             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||
|             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||
|             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||
|             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||
|             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||
|             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||
|             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||
|             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||
|             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||
|             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||
|             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||
|             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||
|             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||
|             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||
|             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||
|             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||
|             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|      | ||||
|         return new Vector3f(baseX, 0, baseZ); | ||||
|     } | ||||
|  | ||||
|     private void updateHousesOnBoard() { | ||||
|         app.enqueue(() -> { | ||||
|             List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings(); | ||||
|  | ||||
|             for (BuildingProperty property : propertiesWithBuildings) { | ||||
|                 int houseCount = property.getHouses(); | ||||
|                 int hotelCount = property.getHotel(); | ||||
|  | ||||
|                 String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount); | ||||
|  | ||||
|                 if (existingHouses.contains(uniqueIdentifier)) continue; | ||||
|  | ||||
|                 try { | ||||
|                     String modelPath = hotelCount > 0 | ||||
|                             ? "models/Hotel/Hotel.j3o" | ||||
|                             : "models/Haus/" + houseCount + "Haus.j3o"; | ||||
|  | ||||
|                     com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath); | ||||
|  | ||||
|                     Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||
|                      | ||||
|                     buildingModel.setMaterial(mat); | ||||
|  | ||||
|                     buildingModel.setLocalScale(0.5f); | ||||
|                     Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0); | ||||
|                     buildingModel.setLocalTranslation(position); | ||||
|  | ||||
|                     com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|                     if (property.getId() >= 1 && property.getId() <= 10) { | ||||
|                         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|                     } else if (property.getId() >= 21 && property.getId() <= 30) { | ||||
|                         rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|                     } else if (property.getId() >= 31 && property.getId() <= 39) { | ||||
|                         rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); | ||||
|                     } | ||||
|  | ||||
|                     buildingModel.setLocalRotation(rotation); | ||||
|                     buildingModel.setName(uniqueIdentifier); | ||||
|                     app.getRootNode().attachChild(buildingModel); | ||||
|                     existingHouses.add(uniqueIdentifier); | ||||
|  | ||||
|                 } catch (Exception e) { | ||||
|                     System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage()); | ||||
|                 } | ||||
|             } | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(EventCardEvent event) { | ||||
|         Timer timer = new Timer(); | ||||
|         timer.schedule(new TimerTask() { | ||||
|             @Override | ||||
|             public void run() { | ||||
|                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); | ||||
|             } | ||||
|         }, 2500); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             movePlayerFigure(player); | ||||
|         } | ||||
|         updateHousesOnBoard(); | ||||
|     } | ||||
| } | ||||
| @@ -1,8 +1,11 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.input.event.MouseButtonEvent; | ||||
| import com.jme3.input.event.MouseMotionEvent; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| @@ -13,8 +16,9 @@ import com.simsilica.lemur.VAlignment; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.event.MouseEventControl; | ||||
| import com.simsilica.lemur.event.MouseListener; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.popups.Bankrupt; | ||||
| @@ -30,88 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| /** | ||||
|  * Represents the toolbar interface in the Monopoly application. | ||||
|  * <p> | ||||
|  * This class provides game controls, player information, and event handling | ||||
|  * for actions such as dice rolling, trading, and ending turns. | ||||
|  * Implements {@link GameEventListener} to respond to game events. | ||||
|  * </p> | ||||
|  * Provides game controls, player information, and event handling. | ||||
|  */ | ||||
| public class Toolbar extends Dialog implements GameEventListener { | ||||
|  | ||||
|     /** | ||||
|      * Reference to the Monopoly application instance. | ||||
|      */ | ||||
|     /** The Monopoly application instance*/ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * The main container for the toolbar interface. | ||||
|      */ | ||||
|     /** The container representing the toolbar interface */ | ||||
|     private final Container toolbarContainer; | ||||
|  | ||||
|     /** | ||||
|      * Container for displaying an overview of other players. | ||||
|      */ | ||||
|     /** The container representing the player overview information */ | ||||
|     private Container overviewContainer; | ||||
|  | ||||
|     /** | ||||
|      * Container for displaying account-related information. | ||||
|      */ | ||||
|     /** The container representing the player account information */ | ||||
|     private Container accountContainer; | ||||
|  | ||||
|     /** | ||||
|      * Handles player-related data and actions. | ||||
|      */ | ||||
|     /** The player handler instance */ | ||||
|     private PlayerHandler playerHandler; | ||||
|  | ||||
|     /** | ||||
|      * Label for the first dice display. | ||||
|      */ | ||||
|     /** The label representing the left dice */ | ||||
|     private Label imageLabel; | ||||
|  | ||||
|     /** | ||||
|      * Label for the second dice display. | ||||
|      */ | ||||
|     /** The label representing the right dice */ | ||||
|     private Label imageLabel2; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Button for rolling the dice. | ||||
|      */ | ||||
|     private Button diceButton; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Button for initiating trades. | ||||
|      */ | ||||
|     /** The flag to check if the dice can be rolled */ | ||||
|     private boolean canRollDice = false; | ||||
|     /** The trade button */ | ||||
|     private Button tradeButton; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Button for accessing the property menu. | ||||
|      */ | ||||
|     /** The property menu button */ | ||||
|     private Button propertyMenuButton; | ||||
|  | ||||
|     /** | ||||
|      * Button for ending the player's turn. | ||||
|      */ | ||||
|     /** The end turn button */ | ||||
|     private Button endTurnButton; | ||||
|  | ||||
|     /** | ||||
|      * Stores the most recent dice roll event. | ||||
|      */ | ||||
|     /** The latest incoming Dice Roll Event */ | ||||
|     private DiceRollEvent latestDiceRollEvent = null; | ||||
|  | ||||
|     /**Indicates if the bankrupt PopUp has already been shown */ | ||||
|     /** The flag to check if the bankrupt pop up is already shown */ | ||||
|     private boolean bankruptPopUp = false; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the toolbar for the Monopoly application. | ||||
|      * <p> | ||||
|      * Initializes the toolbar interface, adds event listeners, and sets up | ||||
|      * the GUI elements such as dice, buttons, and player information displays. | ||||
|      * </p> | ||||
|      * Constructs a new {@code Toolbar} for the given {@code MonopolyApp}. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      * @param app The {@code MonopolyApp} instance to create the toolbar for. | ||||
|      */ | ||||
|     public Toolbar(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
| @@ -120,111 +77,187 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|         app.getGameLogic().addListener(this); | ||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|  | ||||
|         toolbarContainer = createToolbarContainer(); | ||||
|         toolbarContainer = setupToolbar(); | ||||
|         app.getGuiNode().attachChild(toolbarContainer); | ||||
|  | ||||
|         endTurnButton.setEnabled(false); | ||||
|     } | ||||
|  | ||||
|     private Container createToolbarContainer() { | ||||
|     /** | ||||
|      * Sets up the toolbar interface with the game controls, player information, and event handling. | ||||
|      * | ||||
|      * @return The container representing the toolbar interface. | ||||
|      */ | ||||
|     private Container setupToolbar() { | ||||
|         Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); | ||||
|         container.setLocalTranslation(0, 200, 0); | ||||
|         container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); | ||||
|  | ||||
|         Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png"); | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar); | ||||
|         background.setMargin(0, 0); // Removes any internal margin | ||||
|         container.setBackground(background); | ||||
|  | ||||
|         // Spielerfarbe abrufen | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); | ||||
|         setupBorders(container); | ||||
|         setupPlayerInfoSection(container); | ||||
|         setupDiceSection(container); | ||||
|         setupActionMenu(container); | ||||
|  | ||||
|         // Oberer Balken | ||||
|         Container playerColorBar = new Container(); | ||||
|         playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens | ||||
|         playerColorBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||
|         playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar | ||||
|         app.getGuiNode().attachChild(playerColorBar); | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|         // unterer Balken | ||||
|         Container playerColorBarbot = new Container(); | ||||
|         playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens | ||||
|         playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor)); | ||||
|         playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar | ||||
|         app.getGuiNode().attachChild(playerColorBarbot); | ||||
|     /** | ||||
|      * Sets up the borders for the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupBorders(Container container) { | ||||
|         addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top | ||||
|         addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom | ||||
|         addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left | ||||
|         addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a border to the toolbar interface with the specified dimensions and color. | ||||
|      * | ||||
|      * @param x      The x-coordinate of the border. | ||||
|      * @param y      The y-coordinate of the border. | ||||
|      * @param width  The width of the border. | ||||
|      * @param height The height of the border. | ||||
|      * @param color  The color of the border. | ||||
|      */ | ||||
|     private void addBorder(float x, float y, float width, float height, ColorRGBA color) { | ||||
|         Container border = new Container(); | ||||
|         border.setPreferredSize(new Vector3f(width, height, 0)); | ||||
|         border.setBackground(new QuadBackgroundComponent(color)); | ||||
|         border.setLocalTranslation(x, y, 3); | ||||
|         app.getGuiNode().attachChild(border); | ||||
|     } | ||||
|  | ||||
|         // Linker Balken | ||||
|         Container leftBar = new Container(); | ||||
|         leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210 | ||||
|         leftBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||
|         leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand | ||||
|         app.getGuiNode().attachChild(leftBar); | ||||
|     /** | ||||
|      * Sets up the player information section of the toolbar interface. | ||||
|      * | ||||
|      * @param parentContainer The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupPlayerInfoSection(Container parentContainer) { | ||||
|         Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers | ||||
|  | ||||
|         // Rechter Balken | ||||
|         Container rightBar = new Container(); | ||||
|         rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210 | ||||
|         rightBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||
|         rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand | ||||
|         app.getGuiNode().attachChild(rightBar); | ||||
|         Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png"); | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture); | ||||
|         playerInfoSection.setBackground(background); | ||||
|  | ||||
|         // Übersicht und Konto | ||||
|         accountContainer = container.addChild(new Container()); | ||||
|         overviewContainer = container.addChild(new Container()); | ||||
|         receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung | ||||
|         accountContainer = playerInfoSection.addChild(new Container()); | ||||
|         accountContainer.setPreferredSize(new Vector3f(300, 300, 0)); | ||||
|         accountContainer.setBackground(null); | ||||
|  | ||||
|         // Würfel-Bereich | ||||
|         container.addChild(createDiceSection()); | ||||
|         overviewContainer = playerInfoSection.addChild(new Container()); | ||||
|         overviewContainer.setPreferredSize(new Vector3f(300, 300, 0)); | ||||
|         overviewContainer.setBackground(null); | ||||
|  | ||||
|         // Aktionsmenü | ||||
|         refreshPlayerView(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the dice section of the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupDiceSection(Container container) { | ||||
|         Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         diceContainer.addChild(createDiceDisplay()); | ||||
|         diceContainer.setBackground(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the action menu of the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupActionMenu(Container container) { | ||||
|         Container menuContainer = container.addChild(new Container()); | ||||
|         menuContainer.addChild(createTradeButton()); | ||||
|         menuContainer.addChild(createPropertyMenuButton()); | ||||
|         menuContainer.addChild(createEndTurnButton()); | ||||
|         menuContainer.setBackground(null); | ||||
|      | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     private Container createDiceSection() { | ||||
|         Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         diceContainer.addChild(createDiceDisplay()); | ||||
|         diceContainer.setBackground(null); | ||||
|  | ||||
|         diceButton = new Button("Würfeln", new ElementId("button-toolbar")); | ||||
|         diceButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             diceButton.setEnabled(false); | ||||
|             endTurnButton.setEnabled(true); | ||||
|             startDiceAnimation(); | ||||
|             app.getGameLogic().send(new RollDice()); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         diceContainer.addChild(diceButton); | ||||
|  | ||||
|         return diceContainer; | ||||
|     /** | ||||
|      * Returns the color of the current player. | ||||
|      * | ||||
|      * @return The color of the current player. | ||||
|      */ | ||||
|     private ColorRGBA getCurrentPlayerColor() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         return Player.getColor(currentPlayer.getId()).getColor(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the dice display section of the toolbar interface. | ||||
|      * | ||||
|      * @return The container representing the dice display section. | ||||
|      */ | ||||
|     private Container createDiceDisplay() { | ||||
|         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         imageLabel = createDiceLabel("Pictures/dice/one.png"); | ||||
|         imageLabel2 = createDiceLabel("Pictures/dice/two.png"); | ||||
|  | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel)); | ||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel2)); | ||||
|  | ||||
|             // Add mouse event control for click handling | ||||
|         MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() { | ||||
|             @Override | ||||
|             public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) { | ||||
|                 if (event.isPressed()) { | ||||
|                     handleDiceRoll(); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|         }); | ||||
|  | ||||
|         return horizontalContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dice label with the specified icon path. | ||||
|      * | ||||
|      * @param iconPath The path to the icon image. | ||||
|      * @return The label representing the dice. | ||||
|      */ | ||||
|     private Label createDiceLabel(String iconPath) { | ||||
|         Label label = new Label(""); | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setIconSize(new Vector2f(100, 100)); | ||||
|         icon.setIconSize(new Vector2f(80, 80)); | ||||
|         label.setIcon(icon); | ||||
|         return label; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dice container with the specified label. | ||||
|      * | ||||
|      * @param label The label representing the dice. | ||||
|      * @return The container representing the dice. | ||||
|      */ | ||||
|     private Container createDiceContainer(Label label) { | ||||
|         Container container = new Container(); | ||||
|         container.setBackground(null); | ||||
| @@ -233,63 +266,100 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|     private Button createTradeButton() { | ||||
|     /** | ||||
|      * Handles the dice roll event. | ||||
|      */ | ||||
|     private void handleDiceRoll() { | ||||
|         ifTopDialog(() -> { | ||||
|             if (!canRollDice) return; | ||||
|             canRollDice = false; | ||||
|             if (endTurnButton != null) endTurnButton.setEnabled(true); | ||||
|             startDiceAnimation(); | ||||
|             app.getGameLogic().send(new RollDice()); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|         tradeButton = new Button("", new ElementId("button-toolbar")); | ||||
|  | ||||
|     private Button createTradeButton() { | ||||
|         String iconPath = "icons/icon-handeln.png"; | ||||
|         // createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open()); | ||||
|         tradeButton = new ImageButton("generic", app); | ||||
|         tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         String iconTradePath = "icons/icon-handeln.png"; | ||||
|         IconComponent iconTrade = new IconComponent(iconTradePath); | ||||
|         iconTrade.setHAlignment(HAlignment.Center); | ||||
|         iconTrade.setVAlignment(VAlignment.Center); | ||||
|         iconTrade.setIconSize(new Vector2f(100, 100)); | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setHAlignment(HAlignment.Center); | ||||
|         icon.setVAlignment(VAlignment.Center); | ||||
|         icon.setIconSize(new Vector2f(75 , 75)); | ||||
|         tradeButton.setIcon(icon); | ||||
|  | ||||
|         tradeButton.setIcon(iconTrade); | ||||
|         tradeButton.setFontSize(40); | ||||
|  | ||||
|         // Add click behavior | ||||
|         tradeButton.addClickCommands(source -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         tradeButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             new ChoosePartner(app).open(); | ||||
|         })); | ||||
|  | ||||
|         return tradeButton; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     private Button createPropertyMenuButton() { | ||||
|         propertyMenuButton = new Button("", new ElementId("button-toolbar")); | ||||
|  | ||||
|         String iconPath = "icons/icon-gebaude.png"; | ||||
|         propertyMenuButton = new ImageButton("generic", app); | ||||
|         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         String iconBuildingPath = "icons/icon-gebaude.png"; | ||||
|         IconComponent iconBuilding = new IconComponent(iconBuildingPath); | ||||
|         iconBuilding.setHAlignment(HAlignment.Center); | ||||
|         iconBuilding.setVAlignment(VAlignment.Center); | ||||
|         iconBuilding.setIconSize(new Vector2f(75, 75)); | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setHAlignment(HAlignment.Center); | ||||
|         icon.setVAlignment(VAlignment.Center); | ||||
|         icon.setIconSize(new Vector2f(50 , 50)); | ||||
|         propertyMenuButton.setIcon(icon); | ||||
|  | ||||
|         propertyMenuButton.setIcon(iconBuilding); | ||||
|         propertyMenuButton.setFontSize(30); | ||||
|         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             new BuildingAdminMenu(app).open(); | ||||
|         })); | ||||
|  | ||||
|         return propertyMenuButton; | ||||
|     } | ||||
|  | ||||
|     private Button createEndTurnButton() { | ||||
|         endTurnButton = new Button("", new ElementId("button-toolbar")); | ||||
|         endTurnButton.setFontSize(28); | ||||
|         // return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn()); | ||||
|  | ||||
|         String iconPath = "icons/icon-zugbeenden.png"; | ||||
|         endTurnButton = new ImageButton("generic", app); | ||||
|         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         String iconEndTurnPath = "icons/icon-zugbeenden.png"; | ||||
|         IconComponent iconEndTurn = new IconComponent(iconEndTurnPath); | ||||
|         iconEndTurn.setHAlignment(HAlignment.Center); | ||||
|         iconEndTurn.setVAlignment(VAlignment.Center); | ||||
|         iconEndTurn.setIconSize(new Vector2f(75, 75)); | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setHAlignment(HAlignment.Center); | ||||
|         icon.setVAlignment(VAlignment.Center); | ||||
|         icon.setIconSize(new Vector2f(50 , 50)); | ||||
|         endTurnButton.setIcon(icon); | ||||
|  | ||||
|         endTurnButton.setIcon(iconEndTurn); | ||||
|         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) { | ||||
|             app.getGameLogic().send(new EndTurn()); | ||||
|             receivedEvent(new ButtonStatusEvent(false)); | ||||
|         })); | ||||
|  | ||||
|         return endTurnButton; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a background with the specified color. | ||||
|      * | ||||
|      * @param color The color of the background. | ||||
|      * @return The background component. | ||||
|      */ | ||||
|     private QuadBackgroundComponent createButtonBackground(ColorRGBA color) { | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(color); | ||||
|         Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png"); | ||||
|         if (gradient != null) background.setTexture(gradient); | ||||
|         return background; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the end turn event. | ||||
|      */ | ||||
|     private void handleEndTurn() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) { | ||||
|             new Bankrupt(app).open(); | ||||
|             bankruptPopUp = true; | ||||
|         } else { | ||||
| @@ -297,13 +367,13 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|             app.getGameLogic().send(new EndTurn()); | ||||
|             receivedEvent(new ButtonStatusEvent(false)); | ||||
|         } | ||||
|         })); | ||||
|         return endTurnButton; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the dice animation. | ||||
|      */ | ||||
|     private void startDiceAnimation() { | ||||
|         long startTime = System.currentTimeMillis(); | ||||
|      | ||||
|         new Thread(() -> { | ||||
|             try { | ||||
|                 animateDice(startTime); | ||||
| @@ -311,35 +381,42 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|                     showFinalDiceResult(latestDiceRollEvent); | ||||
|                 } | ||||
|             } catch (InterruptedException e) { | ||||
|                 System.err.println("Dice animation interrupted: " + e.getMessage()); | ||||
|                 e.printStackTrace(); | ||||
|             } | ||||
|         }).start(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Animates the dice roll by cycling through dice images. | ||||
|      * Animates the dice roll. | ||||
|      * | ||||
|      * @param startTime The start time of the animation. | ||||
|      * @throws InterruptedException If the animation is interrupted. | ||||
|      */ | ||||
|     private void animateDice(long startTime) throws InterruptedException { | ||||
|         int[] currentFace = {1}; | ||||
|         while (System.currentTimeMillis() - startTime < 2000) { // Animation duration | ||||
|         while (System.currentTimeMillis() - startTime < 2000) { | ||||
|             currentFace[0] = (currentFace[0] % 6) + 1; | ||||
|      | ||||
|             String rotatingImage1 = diceToString(currentFace[0]); | ||||
|             String rotatingImage2 = diceToString((currentFace[0] % 6) + 1); | ||||
|      | ||||
|             app.enqueue(() -> { | ||||
|                 setDiceIcon(imageLabel, rotatingImage1); | ||||
|                 setDiceIcon(imageLabel2, rotatingImage2); | ||||
|             }); | ||||
|      | ||||
|             Thread.sleep(100); // Time between frame updates | ||||
|             updateDiceIcons(currentFace[0]); | ||||
|             Thread.sleep(100); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays the final dice result after animation. | ||||
|      * Updates the dice icons with the specified face. | ||||
|      * | ||||
|      * @param event the dice roll event containing the result | ||||
|      * @param face The face of the dice. | ||||
|      */ | ||||
|     private void updateDiceIcons(int face) { | ||||
|         app.enqueue(() -> { | ||||
|             setDiceIcon(imageLabel, diceToString(face)); | ||||
|             setDiceIcon(imageLabel2, diceToString((face % 6) + 1)); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Shows the final dice result. | ||||
|      * | ||||
|      * @param event The dice roll event. | ||||
|      */ | ||||
|     private void showFinalDiceResult(DiceRollEvent event) { | ||||
|         app.enqueue(() -> { | ||||
| @@ -348,27 +425,38 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the dice icon with the specified image path. | ||||
|      * | ||||
|      * @param label     The label representing the dice. | ||||
|      * @param imagePath The path to the icon image. | ||||
|      */ | ||||
|     private void setDiceIcon(Label label, String imagePath) { | ||||
|         IconComponent icon = new IconComponent(imagePath); | ||||
|         icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size | ||||
|         icon.setIconSize(new Vector2f(80, 80)); | ||||
|         label.setIcon(icon); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Converts the dice number to a string representation. | ||||
|      * | ||||
|      * @param i The dice number. | ||||
|      * @return The string representation of the dice number. | ||||
|      */ | ||||
|     private String diceToString(int i) { | ||||
|         switch (i) { | ||||
|             case 1: return "Pictures/dice/one.png"; | ||||
|             case 2: return "Pictures/dice/two.png"; | ||||
|             case 3: return "Pictures/dice/three.png"; | ||||
|             case 4: return "Pictures/dice/four.png"; | ||||
|             case 5: return "Pictures/dice/five.png"; | ||||
|             case 6: return "Pictures/dice/six.png"; | ||||
|             default: throw new IllegalArgumentException("Invalid dice number: " + i); | ||||
|         } | ||||
|         return "Pictures/dice/" + switch (i) { | ||||
|             case 1 -> "one"; | ||||
|             case 2 -> "two"; | ||||
|             case 3 -> "three"; | ||||
|             case 4 -> "four"; | ||||
|             case 5 -> "five"; | ||||
|             case 6 -> "six"; | ||||
|             default -> throw new IllegalArgumentException("Invalid dice number: " + i); | ||||
|         } + ".png"; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles dice roll events by updating the dice display. | ||||
|      * Handles dice roll events and updates the dice display. | ||||
|      * | ||||
|      * @param event the dice roll event containing dice values | ||||
|      */ | ||||
| @@ -378,67 +466,76 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the player view with the latest account and overview data. | ||||
|      * Updates the player view by refreshing the player information displayed on the toolbar. | ||||
|      * | ||||
|      * @param event the update event for the player view | ||||
|      * @param event the update player view event | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|         System.out.println("Update Player View"); | ||||
|         refreshPlayerView(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Refreshes the player view. | ||||
|      */ | ||||
|     private void refreshPlayerView() { | ||||
|         accountContainer.clearChildren(); | ||||
|         overviewContainer.clearChildren(); | ||||
|  | ||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label( | ||||
|                 playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR", | ||||
|                 new ElementId("label-account") | ||||
|         )); | ||||
|         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label( | ||||
|                 playerHandler.getPlayerById(app.getId()).getNumJailCard() + "", | ||||
|                 new ElementId("label-account") | ||||
|         )); | ||||
|         addAccountDetails(); | ||||
|         addOverviewDetails(); | ||||
|  | ||||
|         accountContainer.setBackground(null); | ||||
|  | ||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             if (player.getId() != app.getId()) { | ||||
|                 // Spielerfarbe abrufen | ||||
|                 ColorRGBA playerColor = (Player.getColor(player.getId()).getColor()); | ||||
|              | ||||
|                 // Label für den Spieler erstellen | ||||
|                 Label playerLabel = new Label( | ||||
|                     player.getName() + ": " + player.getAccountBalance() + " EUR", | ||||
|                     new ElementId("label-Text") | ||||
|                 ); | ||||
|              | ||||
|                 // Farbe setzen | ||||
|                 playerLabel.setColor(playerColor); | ||||
|              | ||||
|                 // Label zum Container hinzufügen | ||||
|                 overviewContainer.addChild(playerLabel); | ||||
|             } | ||||
|         } | ||||
|         overviewContainer.setBackground(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the enabled status of toolbar buttons based on the event. | ||||
|      * Adds the account details to the player view. | ||||
|      */ | ||||
|     private void addAccountDetails() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account"))); | ||||
|         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account"))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the overview details to the player view. | ||||
|      */ | ||||
|     private void addOverviewDetails() { | ||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             if (player.getId() != app.getId()) { | ||||
|                 Label playerLabel = new Label( | ||||
|                         player.getName() + ": " + player.getAccountBalance() + " EUR", | ||||
|                         new ElementId("label-player") | ||||
|  | ||||
|                 ); | ||||
|                 playerLabel.setColor(Player.getColor(player.getId()).getColor()); | ||||
|                 overviewContainer.addChild(playerLabel); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the status of toolbar buttons based on the provided button status event. | ||||
|      * Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status. | ||||
|      * | ||||
|      * @param event the button status event | ||||
|      * @param event the button status event indicating whether the buttons should be enabled | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ButtonStatusEvent event) { | ||||
|         boolean enabled = event.buttonsEnabled(); | ||||
|         diceButton.setEnabled(enabled); | ||||
|         canRollDice = enabled; | ||||
|         tradeButton.setEnabled(enabled); | ||||
|         propertyMenuButton.setEnabled(enabled); | ||||
|         endTurnButton.setEnabled(false); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the toolbar and detaches it from the GUI. | ||||
|      * Closes the toolbar, detaching it from the GUI. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
| @@ -459,7 +556,7 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|         receivedEvent(new UpdatePlayerView()); | ||||
|         refreshPlayerView(); | ||||
|         super.update(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -910,7 +910,6 @@ | ||||
|          } | ||||
|          sliderhorsetup(); | ||||
|          adjustothercolumnmodel(); | ||||
|          //     System.out.println("Columns available: " +availableColumns); | ||||
|      } | ||||
|   | ||||
|      @StyleAttribute(value="visibleColumns") | ||||
| @@ -923,7 +922,6 @@ | ||||
|          sliderhorsetup(); | ||||
|          grid.refreshGrid(); | ||||
|          refreshSelector(); | ||||
|          //  System.out.println("Columns visble: " +grid.getVisibleColumns()); | ||||
|      } | ||||
|   | ||||
|      // Column Operations | ||||
|   | ||||
| @@ -66,7 +66,8 @@ public class Bankrupt extends Dialog { | ||||
|  | ||||
|         // Text, der im Popup steht | ||||
|         Container textContainer = bankruptContainer.addChild(new Container()); | ||||
|         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text"))); | ||||
|         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+ | ||||
|         "Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Passt den textContainer an die Größe des bankruptContainers an | ||||
|   | ||||
| @@ -78,7 +78,6 @@ public class BuildingPropertyCard extends Dialog { | ||||
|         Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             System.err.println("Button does something?"); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|   | ||||
| @@ -40,8 +40,8 @@ public class BuyHouse extends Dialog { | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** TextField to display selected properties. */ | ||||
|     private TextField selectionDisplay; | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference for tracking dropdown selection changes. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
| @@ -77,7 +77,7 @@ public class BuyHouse extends Dialog { | ||||
|         backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Title | ||||
|         Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold"))); | ||||
|         Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
| @@ -125,13 +125,13 @@ public class BuyHouse extends Dialog { | ||||
|         buyHouseContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2, | ||||
|                 9 | ||||
|                 8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2, | ||||
|                 8 | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(buyHouseContainer); | ||||
| @@ -145,7 +145,7 @@ public class BuyHouse extends Dialog { | ||||
|     private Container createPropertyDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); | ||||
| @@ -162,8 +162,9 @@ public class BuyHouse extends Dialog { | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||
|         selectionDisplay = new Label(""); | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|         // Set initial selection | ||||
|   | ||||
| @@ -69,7 +69,7 @@ public class EventCardPopup extends Dialog { | ||||
|         Container propertyValuesContainer = eventCardContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10)); | ||||
|         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,0)); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button"))); | ||||
| @@ -83,14 +83,14 @@ public class EventCardPopup extends Dialog { | ||||
|         eventCardContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2, | ||||
|             10 | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 9 | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(eventCardContainer); | ||||
|   | ||||
| @@ -45,8 +45,8 @@ public class RepayMortage extends Dialog { | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Text field to display selected properties. */ | ||||
|     private TextField selectionDisplay; | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track property selections in the dropdown menu. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
| @@ -82,7 +82,7 @@ public class RepayMortage extends Dialog { | ||||
|         backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold"))); | ||||
|         Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
| @@ -97,7 +97,7 @@ public class RepayMortage extends Dialog { | ||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); | ||||
|         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||
|         middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         middleContainer.addChild(createPropertyDropdown()); | ||||
|  | ||||
| @@ -128,14 +128,14 @@ public class RepayMortage extends Dialog { | ||||
|         repayMortageContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2, | ||||
|             9 | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 8 | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(repayMortageContainer); | ||||
| @@ -149,7 +149,7 @@ public class RepayMortage extends Dialog { | ||||
|     private Container createPropertyDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||
|         List<PropertyField> playerProperties = getPlayerProperties(); | ||||
| @@ -166,8 +166,9 @@ public class RepayMortage extends Dialog { | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|         // Set initial selection | ||||
|   | ||||
| @@ -45,8 +45,8 @@ public class SellHouse extends Dialog { | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Text field to display selected properties. */ | ||||
|     private TextField selectionDisplay; | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track selection changes in the property selector. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
| @@ -82,11 +82,11 @@ public class SellHouse extends Dialog { | ||||
|         backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold"))); | ||||
|         Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         //Unterteilund des sellHouseContainer in drei "Untercontainer" | ||||
|         //Unterteilung des sellHouseContainer in drei "Untercontainer" | ||||
|         Container upContainer = sellhouseContainer.addChild(new Container()); | ||||
|         Container middleContainer = sellhouseContainer.addChild(new Container()); | ||||
|         Container downContainer = sellhouseContainer.addChild(new Container()); | ||||
| @@ -119,13 +119,7 @@ public class SellHouse extends Dialog { | ||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             AlterProperty msg = new AlterProperty("SellHouse"); | ||||
|             for (String string : selectedProperties) { | ||||
|                 System.out.println(string); | ||||
|             } | ||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); | ||||
|             for (Integer integer : msg.getProperties()) { | ||||
|                 System.out.println("ID des verkaufs: "+integer); | ||||
|             } | ||||
|             app.getGameLogic().send(msg); | ||||
|             close(); | ||||
|         })); | ||||
| @@ -134,14 +128,14 @@ public class SellHouse extends Dialog { | ||||
|         sellhouseContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2, | ||||
|             9 | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 8 | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(sellhouseContainer); | ||||
| @@ -155,7 +149,7 @@ public class SellHouse extends Dialog { | ||||
|     private Container createPropertyDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); | ||||
| @@ -172,8 +166,9 @@ public class SellHouse extends Dialog { | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||
|         selectionDisplay = new Label(""); | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|          | ||||
|         // Set initial selection | ||||
|   | ||||
| @@ -46,8 +46,8 @@ public class TakeMortage extends Dialog { | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Text field to display selected properties. */ | ||||
|     private TextField selectionDisplay; | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track selection changes in the property selector. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
| @@ -83,7 +83,7 @@ public class TakeMortage extends Dialog { | ||||
|         backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold"))); | ||||
|         Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
| @@ -129,14 +129,14 @@ public class TakeMortage extends Dialog { | ||||
|         takeMortageContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2, | ||||
|             9 | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 8 | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(takeMortageContainer); | ||||
| @@ -150,7 +150,7 @@ public class TakeMortage extends Dialog { | ||||
|     private Container createPropertyDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||
|         List<PropertyField> playerProperties = getPlayerProperties(); | ||||
| @@ -172,8 +172,9 @@ public class TakeMortage extends Dialog { | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|         // Set initial selection | ||||
|   | ||||
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| @@ -1,9 +1,4 @@ | ||||
| package pp.monopoly.game.client; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
|  | ||||
| /** | ||||
|  * Represents the active client state in the Monopoly game. | ||||
|  * Extends {@link ClientState}. | ||||
| @@ -24,17 +19,4 @@ public class ActiveState extends ClientState { | ||||
|     boolean isTurn() { | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     void recivedNextPlayerTurn(NextPlayerTurn msg) { | ||||
|         logic.getBoard().clear(); | ||||
|         for (Player player : logic.getPlayerHandler().getPlayers()) { | ||||
|             logic.getBoard().add(player.getFigure()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     void recivedViewAssetsResponse(ViewAssetsResponse msg) { | ||||
|          | ||||
|     } | ||||
| } | ||||
| @@ -4,6 +4,9 @@ import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| @@ -24,8 +27,10 @@ import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.message.server.TradeRequest; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Hotel; | ||||
| import pp.monopoly.model.House; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import pp.monopoly.model.TradeHandler; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| @@ -231,7 +236,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         playerHandler = msg.getPlayerHandler(); | ||||
|         setState(new WaitForTurnState(this)); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             board.add(player.getFigure()); | ||||
|             board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure(), player.getId())); | ||||
|         } | ||||
|         notifyListeners(new ButtonStatusEvent(false)); | ||||
|         notifyListeners(new UpdatePlayerView()); | ||||
| @@ -248,7 +253,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|     @Override | ||||
|     public void received(PlayerStatusUpdate msg) { | ||||
|         playerHandler = msg.getPlayerHandler(); | ||||
|         System.out.println("Update Player"); | ||||
|         LOGGER.log(Level.TRACE, "Update Player View triggerd with message: {0}", msg); | ||||
|         notifyListeners(new UpdatePlayerView()); | ||||
|     } | ||||
|  | ||||
| @@ -305,19 +310,31 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         } else if(msg.getKeyWord().equals("ReceivedRent")) { | ||||
|             playSound(Sound.MONEY_COLLECTED); | ||||
|             notifyListeners(new PopUpEvent("ReceivedRent", msg)); | ||||
|         } else if (msg.getKeyWord().equals("aussetzen")) { | ||||
|             notifyListeners(new ButtonStatusEvent(false)); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void received(BuildInfo msg) { | ||||
|         System.out.println("TRIGGER BUILD INFO"); | ||||
|         if (msg.isAdded()) { | ||||
|             BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())); | ||||
|             if (property.getHotel() == 1 ) { | ||||
|  | ||||
|                 for(int i = 0; i < 4; i++) { | ||||
|                     board.remove(board.getHouse(msg.getId(), i+1)); | ||||
|                 } | ||||
|                  | ||||
|                 board.add(new Hotel(property.getId())); | ||||
|             } else { | ||||
|                 board.add(new House( property.getHouses(), property.getId())); | ||||
|             } | ||||
|         } else { | ||||
|             if( ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses() == 4 ) { | ||||
|                 board.remove(board.getHotel(msg.getId())); | ||||
|             } else { | ||||
|                 board.remove(board.getHouse(msg.getId(), ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses()+1)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.PlayerStatusUpdate; | ||||
| import pp.monopoly.model.FieldVisitor; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.card.Card; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.EventField; | ||||
| @@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{ | ||||
|     private final int id; | ||||
|     private String name; | ||||
|     private int accountBalance = 15000; | ||||
|     private Figure figure; | ||||
|     private String figure; | ||||
|     private Set<Integer> properties = new HashSet<>(); | ||||
|     private int getOutOfJailCard; | ||||
|     private int fieldID; | ||||
| @@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{ | ||||
|         this.handler = handler; | ||||
|     } | ||||
|  | ||||
|     public void setFigure(Figure figure) { | ||||
|     /** | ||||
|      * Set the figure of the player | ||||
|      * @param figure the figure to be set | ||||
|      */ | ||||
|     public void setFigure(String figure) { | ||||
|         this.figure = figure; | ||||
|     } | ||||
|  | ||||
|     public Figure getFigure(){ | ||||
|     /** | ||||
|      * Returns the figure of the player | ||||
|      * @return the figure of the player | ||||
|      */ | ||||
|     public String getFigure() { | ||||
|         return figure; | ||||
|     } | ||||
|  | ||||
| @@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{ | ||||
|             earnMoney(2000); // Passing GO gives money | ||||
|         } | ||||
|         fieldID = (fieldID + steps) % 40; | ||||
|         figure.moveTo(fieldID); | ||||
|         handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||
|         handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||
|         return fieldID; | ||||
| @@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{ | ||||
|     public int setPosition(int position){ | ||||
|         if(position < 40 && position >= 0) { | ||||
|             fieldID = position; | ||||
|             figure.moveTo(fieldID); | ||||
|             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||
|             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||
|         } | ||||
| @@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{ | ||||
|                 earnMoney(2000); | ||||
|             } | ||||
|             fieldID = position; | ||||
|             figure.moveTo(fieldID); | ||||
|             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||
|             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||
|         } | ||||
|   | ||||
| @@ -6,12 +6,14 @@ import com.jme3.math.ColorRGBA; | ||||
|  * Enum representing six distinct colors for players in the game. | ||||
|  */ | ||||
| public enum PlayerColor { | ||||
|     CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"), | ||||
|     YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"), | ||||
|     RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"), | ||||
|     PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"), | ||||
|     GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"), | ||||
|     PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila"); | ||||
|     CYAN(new ColorRGBA(69 / 255f, 205 / 255f, 205 / 255f, 1), "Cyan"), | ||||
|     YELLOW(new ColorRGBA(225 / 255f, 201 / 255f, 44 / 255f, 1), "Yellow"), | ||||
|     RED(new ColorRGBA(255 / 255f, 33 / 255f, 33 / 255f, 1), "Red"), | ||||
|     PINK(new ColorRGBA(196 / 255f, 73 / 255f, 240 / 255f, 1), "Pink"), | ||||
|     GREEN(new ColorRGBA(61 / 255f, 227 / 255f, 58 / 255f, 1), "Green"), | ||||
|     PURPLE(new ColorRGBA(60 / 255f, 74 / 255f, 223 / 255f, 1), "Purple"); | ||||
|  | ||||
|  | ||||
|  | ||||
|     private final ColorRGBA color; | ||||
|     private final String colorName; | ||||
|   | ||||
| @@ -3,11 +3,9 @@ package pp.monopoly.game.server; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import pp.monopoly.MonopolyConfig; | ||||
| import pp.monopoly.message.client.AlterProperty; | ||||
| @@ -29,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.message.server.TradeRequest; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import pp.monopoly.model.TradeHandler; | ||||
| import pp.monopoly.model.card.DeckHelper; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| @@ -89,7 +85,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|      * @param player the Player to whom the message is sent | ||||
|      * @param msg    the ServerMessage to send | ||||
|      */ | ||||
|     void send(Player player, ServerMessage msg) { | ||||
|     public void send(Player player, ServerMessage msg) { | ||||
|         if (player != null && msg != null) { | ||||
|             serverSender.send(player.getId(), msg); | ||||
|             LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName()); | ||||
| @@ -172,7 +168,6 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.getFieldID()); // Assuming player position for property | ||||
|              | ||||
|             player.buyProperty(property); | ||||
|             System.out.println("Properties:" +player.getProperties().toString()); | ||||
|             LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName()); | ||||
|         } | ||||
|         updateAllPlayers(); | ||||
| @@ -223,8 +218,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             String name = msg.getName(); | ||||
|             String truc = name.length() > 10 ? name.substring(0, 15) : name; | ||||
|             player.setName(truc); | ||||
|             Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure()); | ||||
|             player.setFigure(figure); | ||||
|             player.setFigure(msg.getFigure()); | ||||
|             // board.addFigure(figure); | ||||
|             playerHandler.setPlayerReady(player, true);     | ||||
|             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); | ||||
| @@ -327,25 +321,29 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Executes the trade by transferring requested properties from the receiver | ||||
|      * to the sender and offered properties from the sender to the receiver. | ||||
|      * Executes a trade between two players, transferring properties and money as specified. | ||||
|      * | ||||
|      * @param sender            the player initiating the trade | ||||
|      * @param receiver          the player receiving the trade offer | ||||
|      * @param requestedProperties the properties requested by the receiver | ||||
|      * @param offeredProperties   the properties offered by the sender | ||||
|      */ | ||||
|     public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) { | ||||
|     private void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) { | ||||
|         // Transfer requested properties from receiver to sender | ||||
|         for (PropertyField field : requestedProperties) { | ||||
|         for (PropertyField field : offeredProperties) { | ||||
|                 receiver.removeProperty(field.getId()); | ||||
|                 sender.addProperty(field.getId()); | ||||
|                 field.setOwner(sender); // Update ownership | ||||
|                 System.out.printf("Property %s transferred from %s to %s.\n",  | ||||
|                 LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",  | ||||
|                                 field.getName(), receiver.getName(), sender.getName()); | ||||
|         } | ||||
|  | ||||
|         // Transfer offered properties from sender to receiver | ||||
|         for (PropertyField field : offeredProperties) { | ||||
|         for (PropertyField field : requestedProperties) { | ||||
|                 sender.removeProperty(field.getId()); | ||||
|                 receiver.addProperty(field.getId()); | ||||
|                 field.setOwner(receiver); // Update ownership | ||||
|                 System.out.printf("Property %s transferred from %s to %s.\n",  | ||||
|                 LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",  | ||||
|                                 field.getName(), sender.getName(), receiver.getName()); | ||||
|             } | ||||
|     } | ||||
| @@ -448,16 +446,95 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|         } else if (msg.getKeyword().equals("PayJail")) { | ||||
|             playerHandler.getPlayerById(from).payBail(); | ||||
|         } else if(msg.getKeyword().equals("hack")) { | ||||
|             // for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|             //     bp.build(); | ||||
|             // } | ||||
|             for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) { | ||||
|                 field.setOwner(playerHandler.getPlayerById(0)); | ||||
|                 playerHandler.getPlayerById(0).addProperty(field.getId()); | ||||
|             } | ||||
|             playerHandler.getPlayerById(0).earnMoney(20000); | ||||
|             generatePredefinedGameState(); | ||||
|         } | ||||
|  | ||||
|         updateAllPlayers(); | ||||
|     } | ||||
|  | ||||
|     private void generatePredefinedGameState() { | ||||
|  | ||||
|         if(playerHandler.getPlayerCount() < 2) { | ||||
|             return; | ||||
|         } | ||||
|      | ||||
|         Player p1 = playerHandler.getPlayerById(0); | ||||
|         Player p2 = playerHandler.getPlayerById(1); | ||||
|      | ||||
|         // Reset properties and balances for a clean state | ||||
|         p1.getProperties().clear(); | ||||
|         p2.getProperties().clear(); | ||||
|         boardManager.getBoard().forEach(field -> { | ||||
|             if (field instanceof PropertyField) { | ||||
|                 ((PropertyField) field).setOwner(null); | ||||
|             } | ||||
|         }); | ||||
|      | ||||
|         // Define properties to assign | ||||
|         Set<Integer> p1Properties = Set.of(1, 3, 6, 8); // Gym, Sportplatz, Studium+, PhysikHörsaal | ||||
|         Set<Integer> p2Properties = Set.of(21, 23, 24, 9); // Red set + Audimax | ||||
|      | ||||
|         // Assign properties via AlterProperty | ||||
|         assignProperties(p1, p1Properties); | ||||
|         assignProperties(p2, p2Properties); | ||||
|      | ||||
|         // Player 1 builds houses on Gym and Sportplatz | ||||
|         // buildHouses(p1, Set.of(1, 3)); | ||||
|      | ||||
|         // Player 2 builds houses on the Red set | ||||
|         // buildHouses(p2, Set.of(21, 23, 24)); | ||||
|      | ||||
|         // Set player balances | ||||
|         p1.setAccountBalance(12325); | ||||
|         p2.setAccountBalance(26750); | ||||
|      | ||||
|         // Add Get Out of Jail cards | ||||
|         p1.addJailCard(); | ||||
|      | ||||
|         // Set player positions | ||||
|         p1.setPosition(6); // Near Studium+ | ||||
|         p2.setPosition(25); // Near Nordtor | ||||
|      | ||||
|         LOGGER.log(Level.INFO, "Predefined game state generated."); | ||||
|         updateAllPlayers(); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Assigns properties to a player using AlterProperty messages. | ||||
|      * | ||||
|      * @param player     the player to assign properties to | ||||
|      * @param properties the set of property IDs to assign | ||||
|      */ | ||||
|     private void assignProperties(Player player, Set<Integer> properties) { | ||||
|         AlterProperty alterProperty = new AlterProperty("AssignProperties"); | ||||
|         alterProperty.setProperties(properties); | ||||
|      | ||||
|         for (Integer propertyId : properties) { | ||||
|             PropertyField field = (PropertyField) boardManager.getFieldAtIndex(propertyId); | ||||
|             field.setOwner(player); | ||||
|             player.addProperty(propertyId); | ||||
|         } | ||||
|         LOGGER.log(Level.DEBUG, "Properties assigned to player {0}: {1}", player.getName(), properties); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Builds houses for a player on specific properties using AlterProperty messages. | ||||
|      * | ||||
|      * @param player     the player building houses | ||||
|      * @param properties the set of property IDs to build houses on | ||||
|      */ | ||||
|     private void buildHouses(Player player, Set<Integer> properties) { | ||||
|         AlterProperty alterProperty = new AlterProperty("BuyHouse"); | ||||
|         alterProperty.setProperties(properties); | ||||
|      | ||||
|         for (Integer propertyId : properties) { | ||||
|             BuildingProperty field = (BuildingProperty) boardManager.getFieldAtIndex(propertyId); | ||||
|             if (boardManager.canBuild(field) && player.getAccountBalance() >= field.getHousePrice()) { | ||||
|                 field.build(); | ||||
|                 player.pay(field.getHousePrice()); | ||||
|                 LOGGER.log(Level.DEBUG, "House built on property {0} for player {1}.", field.getName(), player.getName()); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|      | ||||
| } | ||||
|   | ||||
| @@ -28,7 +28,18 @@ public class TradeResponse extends ClientMessage{ | ||||
|         this.tradeHandler = tradeHandler; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the trade was accepted. | ||||
|      * | ||||
|      * @return {@code true} if the trade was accepted, {@code false} otherwise | ||||
|      */ | ||||
|     public boolean isAccepted() { return status; } | ||||
|      | ||||
|     /** | ||||
|      * Returns the TradeHandler corresponding to the Trade. | ||||
|      * | ||||
|      * @return the TradeHandler corresponding to the Trade | ||||
|      */ | ||||
|     public TradeHandler getTradeHandler() { | ||||
|         return tradeHandler; | ||||
|     } | ||||
|   | ||||
| @@ -139,6 +139,14 @@ public class Board { | ||||
|         return getItems(House.class); | ||||
|     } | ||||
|  | ||||
|     public House getHouse(int fieldId, int stage) { | ||||
|         return getHouses().filter(house -> house.getFieldID() == fieldId && house.getStage() == stage).findFirst().orElse(null); | ||||
|     } | ||||
|  | ||||
|     public Hotel getHotel(int fieldId) { | ||||
|         return getHotels().filter(hotel -> hotel.getFieldID() == fieldId).findFirst().orElse(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a stream of all hotels currently on the map. | ||||
|      *  | ||||
|   | ||||
| @@ -7,6 +7,8 @@ import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| @Serializable | ||||
| public class Figure implements Item{ | ||||
|  | ||||
|     private final int id; | ||||
|     private final String type; | ||||
|     private Vector3f position; | ||||
|     private Rotation rot;     // The rotation of the Figure | ||||
| @@ -16,7 +18,7 @@ public class Figure implements Item{ | ||||
|      * at position (0, 0), with a default rotation of NORTH. | ||||
|      */ | ||||
|     private Figure() { | ||||
|         this(null, Rotation.NORTH, ""); | ||||
|         this(null, Rotation.NORTH, "", 0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -27,10 +29,19 @@ public class Figure implements Item{ | ||||
|      * @param z      the z-coordinate of the Figure's initial position | ||||
|      * @param rot    the rotation of the Figure | ||||
|      */ | ||||
|     public Figure(Vector3f position, Rotation rot, String type) { | ||||
|     public Figure(Vector3f position, Rotation rot, String type, int id) { | ||||
|         this.position = calculateFieldPosition(0); | ||||
|         this.rot = rot; | ||||
|         this.type = type; | ||||
|         this.id = id; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Return the id corresponding to the players id | ||||
|      * @return the id of the figure | ||||
|      */ | ||||
|     public int getId() { | ||||
|         return id; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -87,7 +98,7 @@ public class Figure implements Item{ | ||||
|         moveTo(calculateFieldPosition(fieldId)); | ||||
|     } | ||||
|  | ||||
|     private Vector3f calculateFieldPosition(int fieldID) { | ||||
|     public Vector3f calculateFieldPosition(int fieldID) { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|  | ||||
| @@ -139,7 +150,18 @@ public class Figure implements Item{ | ||||
|         float zOffset = new Random().nextFloat(); | ||||
|  | ||||
|         //TODO adjust y pos | ||||
|         return new Vector3f(baseX + xOffset, 1, baseZ + zOffset); | ||||
|         return new Vector3f(baseX , 0, baseZ ); | ||||
|     } | ||||
|  | ||||
|     public int getCurrentFieldID() { | ||||
|         Vector3f pos = getPos(); | ||||
|         for (int fieldID = 0; fieldID < 40; fieldID++) { | ||||
|             Vector3f fieldPosition = calculateFieldPosition(fieldID); | ||||
|             if (pos.distance(fieldPosition) < 0.1f) { // Toleranz für Positionsvergleich | ||||
|                 return fieldID; | ||||
|             } | ||||
|         } | ||||
|         throw new IllegalStateException("Current field ID could not be determined from position: " + pos); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -96,4 +96,13 @@ public class Hotel implements Item{ | ||||
|         // TODO | ||||
|         return Rotation.NORTH;         | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the ID of the field the hotel is on. | ||||
|      * | ||||
|      * @return the ID of the field the hotel is on | ||||
|      */ | ||||
|     public int getFieldID() { | ||||
|         return fieldID; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -24,6 +24,15 @@ public class House implements Item{ | ||||
|         this.fieldID = 0; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the field ID of the house. | ||||
|      * | ||||
|      * @return the field ID of the house | ||||
|      */ | ||||
|     public int getFieldID() { | ||||
|         return fieldID; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new house with the given stage. | ||||
|      * | ||||
|   | ||||
| @@ -8,6 +8,7 @@ import java.util.Queue; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.client.EndTurn; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
|  | ||||
| public class DeckHelper{ | ||||
|  | ||||
| @@ -258,6 +259,7 @@ public class DeckHelper{ | ||||
|      | ||||
|         private void rueckstuferantrag(Player player) { | ||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||
|             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); | ||||
|         } | ||||
|      | ||||
|         private void hausfeierSturz(Player player) { | ||||
| @@ -272,6 +274,7 @@ public class DeckHelper{ | ||||
|         private void dienstreiseLourd(Player player) { | ||||
|             player.pay(1000); | ||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||
|             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); | ||||
|         } | ||||
|      | ||||
|         private void blutspendenSonderurlaub(Player player) { | ||||
| @@ -296,6 +299,7 @@ public class DeckHelper{ | ||||
|      | ||||
|         private void partyEskaliert(Player player) { | ||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||
|             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); | ||||
|         } | ||||
|      | ||||
|         private void vpEinstandsparty(Player player) { | ||||
| @@ -308,6 +312,7 @@ public class DeckHelper{ | ||||
|      | ||||
|         private void bergmarsch(Player player) { | ||||
|             player.getHandler().getLogic().received(new EndTurn(), player.getId()); | ||||
|             player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen")); | ||||
|         } | ||||
|      | ||||
|         private void jodelEispenis(Player player) { | ||||
|   | ||||
| @@ -146,9 +146,10 @@ public class BoardManager { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if a House can be sold on the given Property | ||||
|      * Checks if a House or Hotel can be sold on the given Property. | ||||
|      * | ||||
|      * @param field the Property to check | ||||
|      * @return true if a house can be sold on the property, false otherwise | ||||
|      * @return true if a house or hotel can be sold on the property, false otherwise | ||||
|      */ | ||||
|     public boolean canSell(BuildingProperty field) { | ||||
|         if (field == null) { | ||||
| @@ -174,7 +175,7 @@ public class BoardManager { | ||||
|         int currentHouses = field.getHouses(); | ||||
|         int currentHotel = field.getHotel(); | ||||
|  | ||||
|         // If there is a hotel, selling is allowed only if all other properties have max houses | ||||
|         // If there is a hotel, ensure all other properties have max houses (4) before selling it | ||||
|         if (currentHotel > 0) { | ||||
|             return groupProperties.stream() | ||||
|                     .allMatch(bp -> bp.getHouses() == 4 || bp.equals(field)); | ||||
| @@ -185,6 +186,7 @@ public class BoardManager { | ||||
|                 .allMatch(bp -> bp.getHouses() <= currentHouses); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen. | ||||
|      * @return Liste von BuildingProperty-Feldern mit Gebäuden | ||||
| @@ -198,3 +200,10 @@ public class BoardManager { | ||||
|     } | ||||
|      | ||||
| } | ||||
|  | ||||
| /* TODO: | ||||
| - Häuser beim bau eines Hotels entfernen | ||||
| - Alle texturen schwarz | ||||
|  | ||||
|  *  | ||||
|  */ | ||||
|   | ||||
| @@ -90,7 +90,7 @@ public class ServerGameLogicTest { | ||||
|         // Arrange: Spieler initialisieren und Position setzen | ||||
|         Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen | ||||
|         Figure figure = mock(Figure.class); // Mock für die Spielfigur | ||||
|         player.setFigure(figure); // Mock-Figur dem Spieler zuweisen | ||||
|          | ||||
|         int initialFieldID = player.getFieldID(); // Startfeld | ||||
|         DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4 | ||||
|  | ||||
| @@ -106,7 +106,7 @@ public class ServerGameLogicTest { | ||||
|  | ||||
|         // Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde | ||||
|         assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist | ||||
|         verify(figure).moveTo(expectedFieldID); // Sicherstellen, dass die Figur bewegt wurde | ||||
|          | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -748,7 +748,6 @@ public class ServerGameLogicTest { | ||||
|  | ||||
|         // Create a player with mocked handler | ||||
|         Player player = new Player(1, "Spieler 1", handler); | ||||
|         player.setFigure(figure); // Set the mocked figure | ||||
|         // player.setPosition(5); // Set the initial position | ||||
|  | ||||
|         // Stub handler.getLogic() to return mocked ServerGameLogic | ||||
| @@ -802,8 +801,6 @@ public class ServerGameLogicTest { | ||||
|  | ||||
|         player.buyProperty(property); | ||||
|  | ||||
|         System.out.println("Player Balance: " + player.getAccountBalance()); | ||||
|         System.out.println("Player Properties: " + player.getProperties()); | ||||
|         assertEquals(14000, player.getAccountBalance()); | ||||
|         assertTrue(player.getProperties().contains(property.getId())); | ||||
|     } | ||||
| @@ -1028,7 +1025,11 @@ public class ServerGameLogicTest { | ||||
|  | ||||
|         player.jail(); | ||||
|  | ||||
|         try { | ||||
|             player.payBail(); | ||||
|         } catch (Exception e) { | ||||
|             e.printStackTrace(); | ||||
|         } | ||||
|          | ||||
|         // Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen | ||||
|         assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden | ||||
| @@ -1231,10 +1232,6 @@ public class ServerGameLogicTest { | ||||
|         handler.addPlayer(player2); | ||||
|         handler.addPlayer(player3); | ||||
|  | ||||
|         player1.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|         player2.setFigure(figure); | ||||
|         player3.setFigure(figure); | ||||
|  | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
|         Card card = null; | ||||
| @@ -1263,7 +1260,7 @@ public class ServerGameLogicTest { | ||||
|         // Arrange | ||||
|         PlayerHandler handler = new PlayerHandler(null); | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); | ||||
|          | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
|         Card card = null; | ||||
| @@ -1290,7 +1287,7 @@ public class ServerGameLogicTest { | ||||
|         // Arrange | ||||
|         PlayerHandler handler = new PlayerHandler(null); | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
|         Card card = null; | ||||
| @@ -1316,7 +1313,7 @@ public class ServerGameLogicTest { | ||||
|         // Arrange | ||||
|         PlayerHandler handler = new PlayerHandler(null); | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
|         Card card = null; | ||||
| @@ -1346,7 +1343,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
|         Card card = null; | ||||
| @@ -1370,7 +1367,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1395,7 +1392,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1422,7 +1419,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1449,7 +1446,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1484,7 +1481,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         player.setAccountBalance(1500); // Startguthaben | ||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
| @@ -1511,7 +1508,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1542,7 +1539,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1565,7 +1562,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         try { | ||||
|             player.setPosition(10); // Starte auf Position 10 | ||||
|         } catch (Exception e) { | ||||
| @@ -1594,7 +1591,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Zuweisung einer Spielfigur | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler zur Liste hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1619,7 +1616,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1644,7 +1641,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1673,7 +1670,7 @@ public class ServerGameLogicTest { | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|  | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler 1 hinzufügen | ||||
|  | ||||
|  | ||||
| @@ -1698,7 +1695,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         player.setAccountBalance(1500); // Startsaldo setzen | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
| @@ -1725,7 +1722,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         player.setAccountBalance(1500); // Startsaldo setzen | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
| @@ -1753,7 +1750,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|  | ||||
| @@ -1780,7 +1777,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
| @@ -1806,7 +1803,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
| @@ -1833,7 +1830,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         player.setAccountBalance(15000); // Anfangsstand des Kontos | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
| @@ -1860,7 +1857,7 @@ public class ServerGameLogicTest { | ||||
|         ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic | ||||
|         PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben | ||||
|         Player player = new Player(1, handler); | ||||
|         player.setFigure(figure); // Spielfigur setzen | ||||
|          | ||||
|         handler.addPlayer(player); // Spieler hinzufügen | ||||
|         player.setAccountBalance(15000); // Startguthaben des Spielers | ||||
|         DeckHelper deckHelper = new DeckHelper(); | ||||
|   | ||||