Compare commits
	
		
			17 Commits
		
	
	
		
			dev/client
			...
			b_Bauer_Lu
		
	
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					93ade34282 | 
@@ -1,18 +1,17 @@
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		||||
<component name="ProjectRunConfigurationManager">
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		||||
    <configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application"
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		||||
                   singleton="false">
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		||||
        <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
 | 
			
		||||
        <module name="Projekte.battleship.client.main"/>
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		||||
        <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
 | 
			
		||||
        <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
 | 
			
		||||
        <extension name="coverage">
 | 
			
		||||
            <pattern>
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		||||
                <option name="PATTERN" value="pp.battleship.client.*"/>
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		||||
                <option name="ENABLED" value="true"/>
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		||||
            </pattern>
 | 
			
		||||
        </extension>
 | 
			
		||||
        <method v="2">
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		||||
            <option name="Make" enabled="true"/>
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		||||
        </method>
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		||||
    </configuration>
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		||||
  <configuration default="false" name="BattleshipApp (Mac)" type="Application" factoryName="Application" singleton="false">
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		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
 | 
			
		||||
    <module name="Projekte.battleship.client.main" />
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		||||
    <option name="VM_PARAMETERS" value="-XstartOnFirstThread" />
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		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
 | 
			
		||||
    <extension name="coverage">
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		||||
      <pattern>
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		||||
        <option name="PATTERN" value="pp.battleship.client.server.*" />
 | 
			
		||||
        <option name="ENABLED" value="true" />
 | 
			
		||||
      </pattern>
 | 
			
		||||
    </extension>
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		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true" />
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		||||
    </method>
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		||||
  </configuration>
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		||||
</component>
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		||||
@@ -1,18 +1,19 @@
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		||||
<component name="ProjectRunConfigurationManager">
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		||||
  <configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false"
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		||||
                 nameIsGenerated="true">
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		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp"/>
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		||||
    <module name="Projekte.battleship.client.main"/>
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		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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		||||
  <configuration default="false" name="BattleshipApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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		||||
    <option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
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		||||
    <option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
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		||||
    <option name="MAIN_CLASS_NAME" value="pp.battleship.client.BattleshipApp" />
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		||||
    <module name="Gruppe-01" />
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		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties" />
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		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
 | 
			
		||||
    <extension name="coverage">
 | 
			
		||||
      <pattern>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.*"/>
 | 
			
		||||
        <option name="ENABLED" value="true"/>
 | 
			
		||||
        <option name="PATTERN" value="pp.battleship.client.server.*" />
 | 
			
		||||
        <option name="ENABLED" value="true" />
 | 
			
		||||
      </pattern>
 | 
			
		||||
    </extension>
 | 
			
		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true"/>
 | 
			
		||||
      <option name="Make" enabled="true" />
 | 
			
		||||
    </method>
 | 
			
		||||
  </configuration>
 | 
			
		||||
</component>
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@@ -9,6 +9,7 @@ implementation project(":jme-common")
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    implementation project(":battleship:model")
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    implementation libs.jme3.desktop
 | 
			
		||||
    implementation libs.jme3.effects
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		||||
 | 
			
		||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
			
		||||
    runtimeOnly libs.jme3.plugins
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,66 @@
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{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
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    {
 | 
			
		||||
      "length": 4,
 | 
			
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      "x": 2,
 | 
			
		||||
      "y": 8,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 2,
 | 
			
		||||
      "y": 5,
 | 
			
		||||
      "rot": "DOWN"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 5,
 | 
			
		||||
      "y": 6,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 4,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,66 @@
 | 
			
		||||
{
 | 
			
		||||
  "width": 10,
 | 
			
		||||
  "height": 10,
 | 
			
		||||
  "ships": [
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 9,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 9,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 1,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 8,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 0,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 2,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 1,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 5,
 | 
			
		||||
      "y": 2,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 3,
 | 
			
		||||
      "x": 7,
 | 
			
		||||
      "y": 3,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "length": 4,
 | 
			
		||||
      "x": 6,
 | 
			
		||||
      "y": 4,
 | 
			
		||||
      "rot": "RIGHT"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,95 @@
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.audio.AudioData.DataType;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
import com.jme3.audio.AudioSource.Status;
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
public class BackgroundMusic {
 | 
			
		||||
 | 
			
		||||
    private static final String VOLUME_PREF = "volume";
 | 
			
		||||
    private static final String MUSIC_ENABLED_PREF = "musicEnabled";
 | 
			
		||||
    private Preferences prefs = Preferences.userNodeForPackage(BackgroundMusic.class);
 | 
			
		||||
 | 
			
		||||
    private final AudioNode backgroundMusic;
 | 
			
		||||
    private boolean musicEnabled;
 | 
			
		||||
    private float volume;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constuctor for the BackgroundMusic
 | 
			
		||||
     * @param app for synchronising and saving data with the application
 | 
			
		||||
     * @param musicFilePath the filepath for the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic(Application app, String musicFilePath) {
 | 
			
		||||
        this.volume = prefs.getFloat(VOLUME_PREF, 1.0f);
 | 
			
		||||
        this.musicEnabled = prefs.getBoolean(MUSIC_ENABLED_PREF, true);
 | 
			
		||||
 | 
			
		||||
        backgroundMusic = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
 | 
			
		||||
        backgroundMusic.setLooping(true);
 | 
			
		||||
        backgroundMusic.setPositional(false);
 | 
			
		||||
        backgroundMusic.setVolume(1.0f);
 | 
			
		||||
 | 
			
		||||
        if (musicEnabled) {
 | 
			
		||||
            play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the condition is met to play BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void play() {
 | 
			
		||||
        if (musicEnabled && (backgroundMusic.getStatus() == Status.Stopped || backgroundMusic.getStatus() == Status.Paused)) {
 | 
			
		||||
            backgroundMusic.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * function to stop the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void stop() {
 | 
			
		||||
        if (backgroundMusic.getStatus() == Status.Playing) {
 | 
			
		||||
            backgroundMusic.stop();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * function to toggle the Backgroundmusic also sets the volume to the previous session
 | 
			
		||||
     */
 | 
			
		||||
    public void toogleMusic() {
 | 
			
		||||
        this.musicEnabled = !this.musicEnabled;
 | 
			
		||||
        if (musicEnabled) {
 | 
			
		||||
            play();
 | 
			
		||||
        } else {
 | 
			
		||||
            stop();
 | 
			
		||||
        }
 | 
			
		||||
        prefs.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Setter for the Volume also safes the volume from the previous session
 | 
			
		||||
     * @param volume variable for the volume of the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float volume) {
 | 
			
		||||
        this.volume = volume;
 | 
			
		||||
        backgroundMusic.setVolume(volume);
 | 
			
		||||
        prefs.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Getter for Volume
 | 
			
		||||
     * @return a float value of the volume
 | 
			
		||||
     */
 | 
			
		||||
    public float getVolume() {
 | 
			
		||||
        return volume;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Getter for musicEnabled
 | 
			
		||||
     * @return if the music is enabled return true, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isMusicEnabled() {
 | 
			
		||||
        return musicEnabled;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -121,6 +121,10 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    private BackgroundMusic backgroundMusic;
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
@@ -141,6 +145,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new BattleshipApp().start();
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -225,6 +230,7 @@ public void simpleInitApp() {
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
        backgroundMusic = new BackgroundMusic(this, "Sound/Effects/BackgroundMusic/boss_battle_#2_metal_opening.wav");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -426,4 +432,12 @@ void errorDialog(String errorMessage) {
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Getter for the BackgroundMusic
 | 
			
		||||
     * @return the BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic getBackgroundMusic(){
 | 
			
		||||
        return backgroundMusic;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private AudioNode splashSound;
 | 
			
		||||
    private AudioNode shipDestroyedSound;
 | 
			
		||||
    private AudioNode explosionSound;
 | 
			
		||||
    private AudioNode missileLaunch;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
@@ -44,13 +45,6 @@ public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
@@ -78,6 +72,7 @@ public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
			
		||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
			
		||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
			
		||||
        missileLaunch = loadSound(app, "Sound/Effects/missileLaunch.wav");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -93,13 +88,19 @@ private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
        } catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the missile launch sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void missileLaunch() {
 | 
			
		||||
        missileLaunch.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the splash sound effect.
 | 
			
		||||
     */
 | 
			
		||||
@@ -124,12 +125,17 @@ public void shipDestroyed() {
 | 
			
		||||
            shipDestroyedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks the according case for the soundeffect
 | 
			
		||||
     * @param event the received event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case EXPLOSION -> explosion();
 | 
			
		||||
            case SPLASH -> splash();
 | 
			
		||||
            case DESTROYED_SHIP -> shipDestroyed();
 | 
			
		||||
            case MISSILE_LAUNCH -> missileLaunch();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -14,6 +14,10 @@
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.dialog.TextInputDialog;
 | 
			
		||||
import com.simsilica.lemur.DefaultRangedValueModel;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
@@ -33,6 +37,7 @@ class Menu extends Dialog {
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private final Button loadButton = new Button(lookup("menu.map.load"));
 | 
			
		||||
    private final Button saveButton = new Button(lookup("menu.map.save"));
 | 
			
		||||
    private final VersionedReference<Double> volumeRef;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
@@ -45,6 +50,20 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
			
		||||
                              new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
 | 
			
		||||
        Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
 | 
			
		||||
        musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
 | 
			
		||||
        musicToggle.addClickCommands(s -> toggleMusic());
 | 
			
		||||
 | 
			
		||||
        addChild(musicToggle);
 | 
			
		||||
 | 
			
		||||
        Slider volumeSlider = new Slider();
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.0 , 2.0, app.getBackgroundMusic().getVolume()));
 | 
			
		||||
        volumeSlider.setDelta(0.1);
 | 
			
		||||
        addChild(volumeSlider);
 | 
			
		||||
 | 
			
		||||
        volumeRef = volumeSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(loadButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
			
		||||
        addChild(saveButton)
 | 
			
		||||
@@ -56,6 +75,33 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the volume if there is a change and adjusts it accordingly.
 | 
			
		||||
     * @param tmp unused time parameter
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tmp){
 | 
			
		||||
        if(volumeRef.update()) {
 | 
			
		||||
            double newVolume = volumeRef.get();
 | 
			
		||||
            adjustVolume(newVolume);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adjusts the background music volume to the specified value.
 | 
			
		||||
     * @param newVolume the new volume level
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private void adjustVolume(double newVolume) {
 | 
			
		||||
        app.getBackgroundMusic().setVolume((float) newVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the background music on or off.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleMusic(){
 | 
			
		||||
        app.getBackgroundMusic().toogleMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -7,10 +7,9 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.battleship.client.server.BattleshipServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
@@ -37,6 +36,10 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
    private BattleshipServer battleshipServer;
 | 
			
		||||
    private boolean GUI = true;
 | 
			
		||||
    private Container menu;
 | 
			
		||||
    private boolean serverToggle = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
@@ -50,47 +53,127 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        final BattleshipApp app = network.getApp();
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        this.menu = new Container();
 | 
			
		||||
        menu();
 | 
			
		||||
        addChild(menu);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                     .setTitle(lookup("server.dialog"))
 | 
			
		||||
                     .setExtension(d -> d.addChild(input))
 | 
			
		||||
                     .setOkButton(lookup("button.connect"), d -> connect())
 | 
			
		||||
                     .setNoButton(lookup("button.cancel"), app::closeApp)
 | 
			
		||||
                     .setOkClose(false)
 | 
			
		||||
                     .setNoClose(false)
 | 
			
		||||
                     .build(this);
 | 
			
		||||
    /**
 | 
			
		||||
     * Main Menu creation
 | 
			
		||||
     */
 | 
			
		||||
    private void menu() {
 | 
			
		||||
 | 
			
		||||
        Button connectGame = new Button("Multiplayer");
 | 
			
		||||
        connectGame.addClickCommands(source -> serverConnectGUI());
 | 
			
		||||
        Checkbox serverHost = new Checkbox("Host own Game");
 | 
			
		||||
        serverHost.addClickCommands(source -> toggleServer());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        menu.addChild(serverHost);
 | 
			
		||||
        menu.addChild(connectGame);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logic for the ServerGUI
 | 
			
		||||
     */
 | 
			
		||||
    private void serverConnectGUI() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Hosting Server...");
 | 
			
		||||
 | 
			
		||||
        if (GUI) {
 | 
			
		||||
            host.setSingleLine(true);
 | 
			
		||||
            host.setPreferredWidth(400f);
 | 
			
		||||
            port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
            final BattleshipApp app = network.getApp();
 | 
			
		||||
            final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
 | 
			
		||||
            input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
            input.addChild(host, 1);
 | 
			
		||||
            input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
            input.addChild(port, 1);
 | 
			
		||||
 | 
			
		||||
            DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                    .setTitle(lookup("server.dialog"))
 | 
			
		||||
                    .setExtension(d -> d.addChild(input))
 | 
			
		||||
                    .setOkButton(lookup("button.connect"), d -> connect())
 | 
			
		||||
                    .setOkClose(false)
 | 
			
		||||
                    .build(this);
 | 
			
		||||
            GUI = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Connect to server if serverToggle is false hosts otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void connect(){
 | 
			
		||||
        if (serverToggle) {
 | 
			
		||||
            hostServer();
 | 
			
		||||
        } else {
 | 
			
		||||
            connectServer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
    private void connectServer() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the Server is running or starts the Server and handles Exceptions     *
 | 
			
		||||
     */
 | 
			
		||||
    private void hostServer() {
 | 
			
		||||
        if (battleshipServer == null) {
 | 
			
		||||
            startServer(); // Starts the server in a new thread
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(1000); // Wait for the server to start
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        // Proceed with connecting to the server
 | 
			
		||||
        connectServer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggle Method for Boolean
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleServer(){
 | 
			
		||||
        serverToggle = !serverToggle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Allows Client to Start a Server in a new Thread
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                // Initialize and run the server
 | 
			
		||||
                battleshipServer = new BattleshipServer();
 | 
			
		||||
                battleshipServer.run(Integer.parseInt(port.getText()));
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, e);
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
                .setText(lookup("label.connecting"))
 | 
			
		||||
                .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -103,8 +186,7 @@ private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -119,11 +201,9 @@ public void update(float delta) {
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
            } catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,155 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the visual effects for impact events such as hits and misses.
 | 
			
		||||
 */
 | 
			
		||||
public class ImpactEffectManager {
 | 
			
		||||
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ImpactEffectManager.class.getName());
 | 
			
		||||
 | 
			
		||||
    private Material particleMaterial;
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor to initialize the asset manager via the main application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The main application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ImpactEffectManager(BattleshipApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.assetManager = app.getAssetManager();
 | 
			
		||||
        this.particleMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Generates a visual effect for a hit at the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode The node where the effect should be attached.
 | 
			
		||||
     * @param shot           The details of the shot where the hit occurred.
 | 
			
		||||
     */
 | 
			
		||||
    public void triggerHitEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        ParticleEmitter hitEffect = createParticleEmitter("HitEffect", 50, ColorRGBA.Orange, ColorRGBA.Red, 0.45f, 0.1f, 1f, 2f);
 | 
			
		||||
 | 
			
		||||
        hitEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Hit effect created at position: {0}", hitEffect.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
//        hitEffect.emitAllParticles();
 | 
			
		||||
        hitEffect.addControl(new EffectCleanupControl(hitEffect));
 | 
			
		||||
 | 
			
		||||
        app.getRootNode().attachChild(hitEffect);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a visual effect for a missed shot at the specified location.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot The details of the missed shot.
 | 
			
		||||
     * @return The particle emitter representing the miss effect.
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter triggerMissEffect(Shot shot) {
 | 
			
		||||
        ParticleEmitter missEffect = createParticleEmitter("MissEffect", 50, ColorRGBA.Blue, ColorRGBA.Cyan, 0.3f, 0.05f, 0.5f, 1.5f);
 | 
			
		||||
        missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
        missEffect.addControl(new EffectCleanupControl(missEffect));
 | 
			
		||||
        return missEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Helper method to create a particle emitter with predefined parameters.
 | 
			
		||||
     *
 | 
			
		||||
     * @param name          The name of the particle emitter.
 | 
			
		||||
     * @param count         The number of particles to emit.
 | 
			
		||||
     * @param startColor    The initial color of the particles.
 | 
			
		||||
     * @param endColor      The final color of the particles.
 | 
			
		||||
     * @param startSize     The initial size of the particles.
 | 
			
		||||
     * @param endSize       The final size of the particles.
 | 
			
		||||
     * @param lowLife       The minimum lifetime of the particles.
 | 
			
		||||
     * @param highLife      The maximum lifetime of the particles.
 | 
			
		||||
     * @return The configured ParticleEmitter instance.
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createParticleEmitter(String name, int count, ColorRGBA startColor, ColorRGBA endColor, float startSize, float endSize, float lowLife, float highLife) {
 | 
			
		||||
        ParticleEmitter emitter = new ParticleEmitter(name, Type.Triangle, count);
 | 
			
		||||
        emitter.setNumParticles(0);
 | 
			
		||||
        emitter.setMaterial(particleMaterial);
 | 
			
		||||
        emitter.setImagesX(2);
 | 
			
		||||
        emitter.setImagesY(2);
 | 
			
		||||
        emitter.setStartColor(startColor);
 | 
			
		||||
        emitter.setEndColor(endColor);
 | 
			
		||||
        emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        emitter.setStartSize(startSize);
 | 
			
		||||
        emitter.setEndSize(endSize);
 | 
			
		||||
        emitter.setGravity(0, -0.5f, 0);
 | 
			
		||||
        emitter.setLowLife(lowLife);
 | 
			
		||||
        emitter.setHighLife(highLife);
 | 
			
		||||
        return emitter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Custom control class to handle the cleanup of particle effects once they are no longer visible.
 | 
			
		||||
     */
 | 
			
		||||
    private static class EffectCleanupControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
 | 
			
		||||
        private float currentTime = 0;
 | 
			
		||||
        private final float duration = 3.5f;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Constructor for managing cleanup of a standalone particle emitter.
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter The particle emitter to manage.
 | 
			
		||||
         */
 | 
			
		||||
        public EffectCleanupControl(ParticleEmitter emitter) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Removes the emitter when all particles are no longer visible.
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf Time per frame.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            currentTime += tpf;
 | 
			
		||||
            if (currentTime <= duration) {
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= 1f && currentTime <= 1.1) {
 | 
			
		||||
                //Start
 | 
			
		||||
                emitter.setNumParticles(50);
 | 
			
		||||
                emitter.setParticlesPerSec(50);
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= duration){
 | 
			
		||||
                emitter.setParticlesPerSec(0);
 | 
			
		||||
            }
 | 
			
		||||
            if (currentTime >= duration+1f) {
 | 
			
		||||
                //Ende
 | 
			
		||||
                spatial.removeFromParent();
 | 
			
		||||
                emitter.emitAllParticles();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * No custom rendering needed; particle behavior is handled in controlUpdate.
 | 
			
		||||
         * @param rm handles rendering, and ViewPort
 | 
			
		||||
         * @param vp defines the view where the scene is displayed.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
 | 
			
		||||
            // No rendering-specific behavior needed for this control.
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -12,8 +12,10 @@
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Synchronizes the visual representation of the ship map with the game model.
 | 
			
		||||
@@ -27,6 +29,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final float SHIP_DEPTH = 0f;
 | 
			
		||||
    private static final float INDENT = 4f;
 | 
			
		||||
 | 
			
		||||
    private static final float SHELL_DEPTH = 8f;
 | 
			
		||||
 | 
			
		||||
    // Colors used for different visual elements
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
 | 
			
		||||
    private static final ColorRGBA MISS_COLOR = ColorRGBA.Blue;
 | 
			
		||||
@@ -109,6 +113,24 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
        return shipNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a visual representation (Spatial) for the given shell, attaching a control for its behavior.
 | 
			
		||||
     * @param shell the shell to visit and visualize
 | 
			
		||||
     * @return the constructed shell node (Spatial)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
 | 
			
		||||
        final Node shellNode = new Node("shell");
 | 
			
		||||
        final Position startPosition = view.modelToView(shell.getCurrentPosition().x,shell.getCurrentPosition().z);
 | 
			
		||||
 | 
			
		||||
        shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(),startPosition.getY(), SHELL_DEPTH, 30, 30, ColorRGBA.Black));
 | 
			
		||||
 | 
			
		||||
        shellNode.addControl(new ShellControl(shell, this.view, shell.getLogic()));
 | 
			
		||||
        return shellNode;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a line geometry representing part of the ship's border.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -17,10 +17,7 @@
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.battleship.model.*;
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
@@ -34,7 +31,11 @@
 | 
			
		||||
 */
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
 | 
			
		||||
    private static final String DESTROYER = "Models/Destroyer/Destroyer.j3o";
 | 
			
		||||
    private static final String FERRY = "Models/Ferry/13922_Staten_Island_Ferry_V1_l1.obj";
 | 
			
		||||
    private static final String SMALL = "Models/Small/10634_SpeedBoat_v01_LOD3.obj";
 | 
			
		||||
    private static final String BOMB = "Models/Bomb/BombGBU.j3o";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
@@ -44,6 +45,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private ImpactEffectManager effectHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
@@ -56,6 +58,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
        super(app.getGameLogic().getOwnMap(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.map = map;
 | 
			
		||||
        effectHandler = new ImpactEffectManager(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -69,7 +72,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : createCylinder(shot);
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : effectHandler.triggerMissEffect(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -84,9 +87,8 @@ private Spatial handleHit(Shot shot) {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
 | 
			
		||||
        final Geometry representation = createCylinder(shot);
 | 
			
		||||
        representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
 | 
			
		||||
        shipNode.attachChild(representation);
 | 
			
		||||
        System.out.println(shot.getX() + " " + shot.getY());
 | 
			
		||||
        effectHandler.triggerHitEffect(shipNode, shot);
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
@@ -107,7 +109,7 @@ private Geometry createCylinder(Shot shot) {
 | 
			
		||||
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(color));
 | 
			
		||||
        geometry.rotate(HALF_PI, 0f, 0f);
 | 
			
		||||
        // compute the center of the shot in world coordinates
 | 
			
		||||
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
@@ -133,15 +135,42 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Spatial bombModel = app.getAssetManager().loadModel(BOMB);
 | 
			
		||||
 | 
			
		||||
        // Apply transformations to the bomb model (scale, rotate, etc. if needed)
 | 
			
		||||
        bombModel.scale(0.05f);
 | 
			
		||||
        bombModel.rotate(-HALF_PI, 0f, 0f);
 | 
			
		||||
 | 
			
		||||
        // Set the position of the bomb at the shell's current position
 | 
			
		||||
        bombModel.setLocalTranslation(shell.getCurrentPosition());
 | 
			
		||||
 | 
			
		||||
        // Add a control to animate the bomb's movement (similar to the previous cylinder animation)
 | 
			
		||||
        bombModel.addControl(new ShellControl(shell,shell.getLogic()));
 | 
			
		||||
 | 
			
		||||
        return bombModel;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the appropriate graphical representation of the specified battleship.
 | 
			
		||||
     * The representation is either a detailed model or a simple box based on the length of the ship.
 | 
			
		||||
     * The representation is a detailed model based on the length of the ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShip(Battleship ship) {
 | 
			
		||||
        return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
        // return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
        if (ship.getLength() == 4) {
 | 
			
		||||
            return createBattleship(ship);
 | 
			
		||||
        } else if (ship.getLength() == 3) {
 | 
			
		||||
            return createBigShip(ship);
 | 
			
		||||
        } else if (ship.getLength() == 2) {
 | 
			
		||||
            return createMediumShip(ship);
 | 
			
		||||
        } else if (ship.getLength() == 1) {
 | 
			
		||||
            return createSmallShip(ship);
 | 
			
		||||
        }
 | 
			
		||||
        return createBattleship(ship);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -196,6 +225,53 @@ private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Big Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Big Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBigShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(DESTROYER);
 | 
			
		||||
 | 
			
		||||
        model.move(0,0.4f,0);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.0001f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Medium Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Medium Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createMediumShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(FERRY);
 | 
			
		||||
 | 
			
		||||
        model.move(0,0.25f,0);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.00025f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "Small Ship"
 | 
			
		||||
     * @param ship The Battleship object with position and rotation info.
 | 
			
		||||
     * @return the spatial representing the "Small Ship" battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSmallShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SMALL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.0009f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,96 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the oscillating pitch motion of a battleship model in the game.
 | 
			
		||||
 * The ship oscillates to simulate a realistic movement on water, based on its orientation and length.
 | 
			
		||||
 */
 | 
			
		||||
class ShellControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private MapView view;
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
    private final EffectMessage msg;
 | 
			
		||||
    private boolean hasPlayedSound = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
     * The ship's orientation determines the axis of rotation, while its length influences
 | 
			
		||||
     * the cycle duration and amplitude of the oscillation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, ClientGameLogic clientGameLogic) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.logic = clientGameLogic;
 | 
			
		||||
        this.msg = shell.getMsg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes ShellControl with a shell, map view, and game logic.
 | 
			
		||||
     * @param shell the shell to be controlled
 | 
			
		||||
     * @param view the map view to display the shell
 | 
			
		||||
     * @param clientGameLogic the game logic instance
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, MapView view, ClientGameLogic clientGameLogic) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.view = view;
 | 
			
		||||
        this.logic = clientGameLogic;
 | 
			
		||||
        this.msg = shell.getMsg();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the ship's pitch oscillation each frame. The ship's pitch is adjusted
 | 
			
		||||
     * to create a continuous tilting motion, simulating the effect of waves.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds), used to calculate the new pitch angle
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
 | 
			
		||||
        if (spatial == null)
 | 
			
		||||
            return;
 | 
			
		||||
        if (shell.isFinished() && !hasPlayedSound) {
 | 
			
		||||
            if (!msg.getShot().isHit())
 | 
			
		||||
                logic.playSound(Sound.SPLASH);
 | 
			
		||||
            else if (msg.getDestroyedShip() == null)
 | 
			
		||||
                logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
            else
 | 
			
		||||
                logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
            hasPlayedSound = true;
 | 
			
		||||
        }
 | 
			
		||||
        if (view == null) {
 | 
			
		||||
            shell.updatePosition(tpf);
 | 
			
		||||
            spatial.setLocalTranslation(shell.getCurrentPosition());
 | 
			
		||||
        } else {
 | 
			
		||||
            shell.updatePosition(tpf);
 | 
			
		||||
            Position pos2d = view.modelToView(shell.getCurrentPosition().x - 0.3f, shell.getCurrentPosition().z - 0.3f);
 | 
			
		||||
            spatial.setLocalTranslation(pos2d.getY(), pos2d.getX(), 0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called during rendering, but no operations are needed as this control only affects spatial transformation.
 | 
			
		||||
     * @param rm the RenderManager rendering the spatial
 | 
			
		||||
     * @param vp the ViewPort being rendered
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering logic is needed for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -14,6 +14,10 @@
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.DEG_TO_RAD;
 | 
			
		||||
import static pp.util.FloatMath.TWO_PI;
 | 
			
		||||
import static pp.util.FloatMath.sin;
 | 
			
		||||
@@ -47,6 +51,14 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     * The current time within the oscillation cycle, used to calculate the ship's pitch angle.
 | 
			
		||||
     */
 | 
			
		||||
    private float time;
 | 
			
		||||
    /**
 | 
			
		||||
     * The current Ship
 | 
			
		||||
     */
 | 
			
		||||
    private final Battleship battleship;
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger for logging messages related to ShipControl operations.
 | 
			
		||||
     */
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
@@ -56,6 +68,7 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     * @param ship the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShipControl(Battleship ship) {
 | 
			
		||||
        battleship = ship;
 | 
			
		||||
        // Determine the axis of rotation based on the ship's orientation
 | 
			
		||||
        axis = switch (ship.getRot()) {
 | 
			
		||||
            case LEFT, RIGHT -> Vector3f.UNIT_X;
 | 
			
		||||
@@ -63,7 +76,7 @@ public ShipControl(Battleship ship) {
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // Set the cycle duration and amplitude based on the ship's length
 | 
			
		||||
        cycle = ship.getLength() * 2f;
 | 
			
		||||
        cycle = battleship.getLength() * 2f;
 | 
			
		||||
        amplitude = 5f * DEG_TO_RAD / ship.getLength();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -80,15 +93,21 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
 | 
			
		||||
        // Update the time within the oscillation cycle
 | 
			
		||||
        time = (time + tpf) % cycle;
 | 
			
		||||
        if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() <= -0.6f) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
        } else if (battleship.isDestroyed()) {
 | 
			
		||||
            spatial.move(0, -0.05f * tpf, 0);
 | 
			
		||||
        } else {
 | 
			
		||||
            // Update the time within the oscillation cycle
 | 
			
		||||
            time = (time + tpf) % cycle;
 | 
			
		||||
 | 
			
		||||
        // Calculate the current angle of the oscillation
 | 
			
		||||
        final float angle = amplitude * sin(time * TWO_PI / cycle);
 | 
			
		||||
            // Apply the pitch rotation to the spatial
 | 
			
		||||
            spatial.setLocalRotation(pitch);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Update the pitch Quaternion with the new angle
 | 
			
		||||
        pitch.fromAngleAxis(angle, axis);
 | 
			
		||||
 | 
			
		||||
        // Apply the pitch rotation to the spatial
 | 
			
		||||
        spatial.setLocalRotation(pitch);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,204 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.*;
 | 
			
		||||
import com.jme3.network.serializing.Serializer;
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.BlockingQueue;
 | 
			
		||||
import java.util.concurrent.LinkedBlockingQueue;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Server implementing the visitor pattern as MessageReceiver for ClientMessages
 | 
			
		||||
 */
 | 
			
		||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
 | 
			
		||||
    private static final File CONFIG_FILE = new File("server.properties");
 | 
			
		||||
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the server.
 | 
			
		||||
     */
 | 
			
		||||
    public BattleshipServer() {
 | 
			
		||||
        BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server on the given port and continuously processes incoming messages.
 | 
			
		||||
     * @param port the port to start the server on
 | 
			
		||||
     */
 | 
			
		||||
    public void run(int port) {
 | 
			
		||||
        startServer(port);
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes and starts the server on the specified port, handling exceptions if the server fails to start.
 | 
			
		||||
     * @param port the port to start the server on
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer(int port) {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
            myServer = Network.createServer(port);
 | 
			
		||||
            initializeSerializables();
 | 
			
		||||
            myServer.start();
 | 
			
		||||
            registerListeners();
 | 
			
		||||
            LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
 | 
			
		||||
            exit(1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and processes the next message from the queue, handling interruptions during the wait.
 | 
			
		||||
     */
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
            pendingMessages.take().process(logic);
 | 
			
		||||
        }
 | 
			
		||||
        catch (InterruptedException ex) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
 | 
			
		||||
            Thread.currentThread().interrupt();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes the next message from the queue, handling interruptions during message retrieval.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
        Serializer.registerClass(ShootMessage.class);
 | 
			
		||||
        Serializer.registerClass(EffectMessage.class);
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers message and connection listeners for the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles received messages, logging the source and adding client messages to the pending queue.
 | 
			
		||||
     * @param source the connection the message was received from
 | 
			
		||||
     * @param message the received message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
        if (message instanceof ClientMessage clientMessage)
 | 
			
		||||
            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a new connection by logging it and adding a new player to the game logic.
 | 
			
		||||
     * @param server the server receiving the connection
 | 
			
		||||
     * @param hostedConnection the newly added connection
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        logic.addPlayer(hostedConnection.getId());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the removal of a connection by logging it, checking if it belongs to an active player, and exiting if necessary.
 | 
			
		||||
     * @param server the server losing the connection
 | 
			
		||||
     * @param hostedConnection the removed connection
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        final Player player = logic.getPlayerById(hostedConnection.getId());
 | 
			
		||||
        if (player == null)
 | 
			
		||||
            LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
 | 
			
		||||
        else { //NON-NLS
 | 
			
		||||
            LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
 | 
			
		||||
            exit(0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes all client connections and terminates the server with the given exit value.
 | 
			
		||||
     * @param exitValue the exit code to terminate the application with
 | 
			
		||||
     */
 | 
			
		||||
    private void exit(int exitValue) { //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
			
		||||
        if (myServer != null)
 | 
			
		||||
            for (HostedConnection client : myServer.getConnections()) //NON-NLS
 | 
			
		||||
                if (client != null) client.close("Game over"); //NON-NLS
 | 
			
		||||
        System.exit(exitValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Send the specified message to the specified connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param id      the connection id
 | 
			
		||||
     * @param message the message
 | 
			
		||||
     */
 | 
			
		||||
    public void send(int id, ServerMessage message) {
 | 
			
		||||
        if (myServer == null || !myServer.isRunning()) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        final HostedConnection connection = myServer.getConnection(id);
 | 
			
		||||
        if (connection != null)
 | 
			
		||||
            connection.send(message);
 | 
			
		||||
        else
 | 
			
		||||
            LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,17 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
 | 
			
		||||
record ReceivedMessage(ClientMessage message, int from) {
 | 
			
		||||
    void process(ClientInterpreter interpreter) {
 | 
			
		||||
        message.accept(interpreter, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							
										
											
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												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
# Blender MTL File: 'untitletttd.blend'
 | 
			
		||||
# Material Count: 1
 | 
			
		||||
 | 
			
		||||
newmtl None
 | 
			
		||||
Ns 0
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.8 0.8 0.8
 | 
			
		||||
Ks 0.8 0.8 0.8
 | 
			
		||||
d 1
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -0,0 +1,73 @@
 | 
			
		||||
newmtl Battleship
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.00 0.00 0.00
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
map_Kd BattleshipC.jpg
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn1SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn2SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn3SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn4SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn5SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn6SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn7SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn8SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 360 KiB  | 
										
											Binary file not shown.
										
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 35 KiB  | 
@@ -0,0 +1,64 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 13.03.2012 15:35:28
 | 
			
		||||
 | 
			
		||||
newmtl metall
 | 
			
		||||
	Ns 31.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2431 0.2431 0.2431
 | 
			
		||||
	Kd 0.2431 0.2431 0.2431
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 13922_StatenIslandFerry
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
	map_Kd 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl metall2
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2118 0.2824 0.3451
 | 
			
		||||
	Kd 0.2118 0.2824 0.3451
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat
 | 
			
		||||
	Ns 34.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6588 0.3059 0.1294
 | 
			
		||||
	Kd 0.6588 0.3059 0.1294
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.9686 0.9686 0.9686
 | 
			
		||||
	Kd 0.9686 0.9686 0.9686
 | 
			
		||||
	Ks 0.0000 0.0000 0.0000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/statenislandferry-v1--603882.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 717 KiB  | 
@@ -0,0 +1,28 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 08.06.2011 15:26:00
 | 
			
		||||
 | 
			
		||||
newmtl _10634_SpeedBoat_v01_LOD310634_SpeedBoat_v01
 | 
			
		||||
	Ns 53.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.5882 0.5882 0.5882
 | 
			
		||||
	Kd 0.5882 0.5882 0.5882
 | 
			
		||||
	Ks 0.2000 0.2000 0.2000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 10634_SpeedBoat_v01.jpg
 | 
			
		||||
	map_Kd 10634_SpeedBoat_v01.jpg
 | 
			
		||||
 | 
			
		||||
newmtl glass
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 0.2000
 | 
			
		||||
	Tr 0.8000
 | 
			
		||||
	Tf 0.2000 0.2000 0.2000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.5882 0.5882 0.5882
 | 
			
		||||
	Kd 0.5882 0.5882 0.5882
 | 
			
		||||
	Ks 0.5000 0.5000 0.5000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/speedboat-v01--840133.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/KingGeorgeV.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Projekte/battleship/converter/KingGeorgeV.j3o
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -41,7 +41,7 @@ public static void main(String[] args) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Destroyer/10619_Battleship.obj", "Destroyer.j3o"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
# Blender MTL File: 'untitletttd.blend'
 | 
			
		||||
# Material Count: 1
 | 
			
		||||
 | 
			
		||||
newmtl None
 | 
			
		||||
Ns 0
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.8 0.8 0.8
 | 
			
		||||
Ks 0.8 0.8 0.8
 | 
			
		||||
d 1
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							@@ -0,0 +1,73 @@
 | 
			
		||||
newmtl Battleship
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.00 0.00 0.00
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
map_Kd BattleshipC.jpg
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn1SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn2SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn3SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn4SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn5SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn6SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn7SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn8SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 360 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 35 KiB  | 
@@ -0,0 +1,64 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 13.03.2012 15:35:28
 | 
			
		||||
 | 
			
		||||
newmtl metall
 | 
			
		||||
	Ns 31.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2431 0.2431 0.2431
 | 
			
		||||
	Kd 0.2431 0.2431 0.2431
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 13922_StatenIslandFerry
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
	map_Kd 13922_StatenIslandFerry_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl metall2
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2118 0.2824 0.3451
 | 
			
		||||
	Kd 0.2118 0.2824 0.3451
 | 
			
		||||
	Ks 0.5850 0.5850 0.5850
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat
 | 
			
		||||
	Ns 34.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6588 0.3059 0.1294
 | 
			
		||||
	Kd 0.6588 0.3059 0.1294
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.9686 0.9686 0.9686
 | 
			
		||||
	Kd 0.9686 0.9686 0.9686
 | 
			
		||||
	Ks 0.0000 0.0000 0.0000
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -7,9 +7,11 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
@@ -32,11 +34,19 @@ public BattleState(ClientGameLogic logic, boolean myTurn) {
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * displays the battle scene.
 | 
			
		||||
     * @return true to show the battle
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles clicking on the opponent's map. If it's the player's turn and the position is valid, a ShootMessage is sent.
 | 
			
		||||
     * @param pos the clicked position on the opponent's map
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clickOpponentMap(IntPoint pos) {
 | 
			
		||||
        if (!myTurn)
 | 
			
		||||
@@ -53,14 +63,15 @@ else if (logic.getOpponentMap().isValid(pos))
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.playSound(Sound.MISSILE_LAUNCH);
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        affectedMap(msg).add(new Shell(new Vector3f(0, 50, 0), new Vector3f(msg.getShot().getY() + 0.5f, -0.4f, msg.getShot().getX() + 0.5f), 1f,msg,logic));
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -84,19 +95,4 @@ private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,7 @@
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import static pp.battleship.model.Battleship.Status.INVALID_PREVIEW;
 | 
			
		||||
@@ -111,8 +112,7 @@ private void placeShip(IntPoint cursor) {
 | 
			
		||||
            harbor().remove(selectedInHarbor);
 | 
			
		||||
            preview = null;
 | 
			
		||||
            selectedInHarbor = null;
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
        } else {
 | 
			
		||||
            preview.setStatus(INVALID_PREVIEW);
 | 
			
		||||
            ownMap().add(preview);
 | 
			
		||||
        }
 | 
			
		||||
@@ -135,8 +135,7 @@ public void clickHarbor(IntPoint pos) {
 | 
			
		||||
            harbor().add(selectedInHarbor);
 | 
			
		||||
            preview = null;
 | 
			
		||||
            selectedInHarbor = null;
 | 
			
		||||
        }
 | 
			
		||||
        else if (shipAtCursor != null) {
 | 
			
		||||
        } else if (shipAtCursor != null) {
 | 
			
		||||
            selectedInHarbor = shipAtCursor;
 | 
			
		||||
            selectedInHarbor.setStatus(VALID_PREVIEW);
 | 
			
		||||
            harbor().remove(selectedInHarbor);
 | 
			
		||||
@@ -228,7 +227,7 @@ private ShipMap harbor() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     * Loads a map from the specified file. Also Checks if the map is valid
 | 
			
		||||
     *
 | 
			
		||||
     * @param file the file to load the map from
 | 
			
		||||
     * @throws IOException if the map cannot be loaded
 | 
			
		||||
@@ -238,6 +237,9 @@ public void loadMap(File file) throws IOException {
 | 
			
		||||
        final ShipMapDTO dto = ShipMapDTO.loadFrom(file);
 | 
			
		||||
        if (!dto.fits(logic.getDetails()))
 | 
			
		||||
            throw new IOException(lookup("map.doesnt.fit"));
 | 
			
		||||
        if(!validMap(dto)){
 | 
			
		||||
            throw new IOException(lookup("map.is.invalid"));
 | 
			
		||||
        }
 | 
			
		||||
        ownMap().clear();
 | 
			
		||||
        dto.getShips().forEach(ownMap()::add);
 | 
			
		||||
        harbor().clear();
 | 
			
		||||
@@ -264,4 +266,51 @@ public boolean mayLoadMap() {
 | 
			
		||||
    public boolean maySaveMap() {
 | 
			
		||||
        return harbor().getItems().isEmpty();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the map is valid in terms of overlapping and if the ship is within the boundries of the map
 | 
			
		||||
     * @param dto DataTransferObject is the loaded json file
 | 
			
		||||
     * @return returns true if the map is valid, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean validMap(ShipMapDTO dto) {
 | 
			
		||||
        return inBoundsClient(dto) && overLapClient(dto);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the Ships overlap on the map
 | 
			
		||||
     * @param dto DataTransferObject is the loaded json file
 | 
			
		||||
     * @return returns true if the ships arent overlapping, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean overLapClient(ShipMapDTO dto) {
 | 
			
		||||
        List<Battleship> battleshipList = dto.getShips();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < battleshipList.size(); i++) {
 | 
			
		||||
            Battleship ship1 = battleshipList.get(i);
 | 
			
		||||
            for (int j = i + 1; j < battleshipList.size(); j++) {
 | 
			
		||||
                Battleship ship2 = battleshipList.get(j);
 | 
			
		||||
                if (ship1.collidesWith(ship2)) {
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the Ship is in the map Boundries
 | 
			
		||||
     * @param dto DataTransferObject is the loaded json file
 | 
			
		||||
     * @return true if the ship is in the maps boundriess, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean inBoundsClient(ShipMapDTO dto) {
 | 
			
		||||
        int widht = dto.getWidth();
 | 
			
		||||
        int height = dto.getHeight();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < dto.getShips().size(); i++) {
 | 
			
		||||
            Battleship localShip = dto.getShips().get(i);
 | 
			
		||||
            if (!(localShip.getMaxX() < widht && localShip.getMaxY() < height && localShip.getMinY() >= 0 && localShip.getMinX() >= 0)) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -54,6 +54,7 @@ public ServerGameLogic(ServerSender serverSender, BattleshipConfig config) {
 | 
			
		||||
     * Returns the  state of the game.
 | 
			
		||||
     */
 | 
			
		||||
    ServerState getState() {
 | 
			
		||||
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -133,7 +134,7 @@ public Player addPlayer(int id) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a MapMessage.
 | 
			
		||||
     * Handles the reception of a MapMessage. Also Checks if the given map is valid or invalid
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the received MapMessage
 | 
			
		||||
     * @param from the ID of the sender client
 | 
			
		||||
@@ -142,10 +143,65 @@ public Player addPlayer(int id) {
 | 
			
		||||
    public void received(MapMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.SET_UP)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else if(!validMap(msg,from)){
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Map message not valid",state);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
            playerReady(getPlayerById(from), msg.getShips());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the map is Valid in terms of boundries and overlaps
 | 
			
		||||
     * *
 | 
			
		||||
     * @param msg the received MapMessage
 | 
			
		||||
     * @param id  the ID of the sender client
 | 
			
		||||
     * @return returns true if the map is valid, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean validMap(MapMessage msg, int id) {
 | 
			
		||||
        return inBounds(msg, id) && overLap(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the Ships overLap
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the received MapMessage
 | 
			
		||||
     * @return returns true if the ships arent overlapping, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean overLap(MapMessage msg) {
 | 
			
		||||
        List<Battleship> battleshipList = msg.getShips();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < battleshipList.size(); i++) {
 | 
			
		||||
            Battleship ship1 = battleshipList.get(i);
 | 
			
		||||
            for (int j = i + 1; j < battleshipList.size(); j++) {
 | 
			
		||||
                Battleship ship2 = battleshipList.get(j);
 | 
			
		||||
                if (ship1.collidesWith(ship2)) {
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the Ship is placed in Bounds with the Map
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the received MapMessage
 | 
			
		||||
     * @param id  the ID of the sender client
 | 
			
		||||
     * @return returns true if the ship is within the maps boundries, false otherwhise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean inBounds(MapMessage msg, int id) {
 | 
			
		||||
        int widht = getPlayerById(id).getMap().getWidth();
 | 
			
		||||
        int height = getPlayerById(id).getMap().getHeight();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < msg.getShips().size(); i++) {
 | 
			
		||||
            Battleship localShip = msg.getShips().get(i);
 | 
			
		||||
            if (!(localShip.getMaxX() < widht && localShip.getMaxY() < height && localShip.getMinY() >= 0 && localShip.getMinX() >= 0)) {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a ShootMessage.
 | 
			
		||||
     *
 | 
			
		||||
@@ -195,8 +251,7 @@ void shoot(Player p, IntPoint pos) {
 | 
			
		||||
            send(activePlayer, EffectMessage.miss(true, pos));
 | 
			
		||||
            send(otherPlayer, EffectMessage.miss(false, pos));
 | 
			
		||||
            activePlayer = otherPlayer;
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
        } else {
 | 
			
		||||
            // shot hit a ship
 | 
			
		||||
            selectedShip.hit(pos);
 | 
			
		||||
            if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
 | 
			
		||||
@@ -204,13 +259,11 @@ void shoot(Player p, IntPoint pos) {
 | 
			
		||||
                send(activePlayer, EffectMessage.won(pos, selectedShip));
 | 
			
		||||
                send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
 | 
			
		||||
                setState(ServerState.GAME_OVER);
 | 
			
		||||
            }
 | 
			
		||||
            else if (selectedShip.isDestroyed()) {
 | 
			
		||||
            } else if (selectedShip.isDestroyed()) {
 | 
			
		||||
                // ship has been destroyed, but game is not yet over
 | 
			
		||||
                send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
 | 
			
		||||
                send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
            } else {
 | 
			
		||||
                // ship has been hit, but it hasn't been destroyed
 | 
			
		||||
                send(activePlayer, EffectMessage.hit(true, pos));
 | 
			
		||||
                send(otherPlayer, EffectMessage.hit(false, pos));
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,103 @@
 | 
			
		||||
package pp.battleship.model;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.util.FloatMath;
 | 
			
		||||
 | 
			
		||||
public class Shell implements Item {
 | 
			
		||||
    private final Vector3f startPosition;  // Startposition des Geschosses
 | 
			
		||||
    private final Vector3f targetPosition; // Zielposition des Geschosses0
 | 
			
		||||
    private final Vector3f currentPosition; // Aktuelle Position des Geschosses
 | 
			
		||||
    private final float speed; // Geschwindigkeit des Geschosses
 | 
			
		||||
    private final EffectMessage msg;
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    private float progress;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes a Shell with start position, target position, speed, message, and game logic.
 | 
			
		||||
     * @param startPosition initial position of the shell
 | 
			
		||||
     * @param targetPosition target position of the shell
 | 
			
		||||
     * @param speed movement speed of the shell
 | 
			
		||||
     * @param msg effect message related to the shell
 | 
			
		||||
     * @param logic game logic instance
 | 
			
		||||
     */
 | 
			
		||||
    public Shell(Vector3f startPosition, Vector3f targetPosition, float speed, EffectMessage msg, ClientGameLogic logic) {
 | 
			
		||||
        this.startPosition = startPosition;
 | 
			
		||||
        this.targetPosition = targetPosition;
 | 
			
		||||
        this.currentPosition = new Vector3f(startPosition); // Initiale Position ist die Startposition
 | 
			
		||||
        this.speed = speed;
 | 
			
		||||
        this.msg = msg;
 | 
			
		||||
        this.logic = logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the shell's position based on elapsed time, using eased interpolation between start and target positions.
 | 
			
		||||
     * @param deltaTime time elapsed since last update
 | 
			
		||||
     */
 | 
			
		||||
    public void updatePosition(float deltaTime) {
 | 
			
		||||
        progress += deltaTime * speed;
 | 
			
		||||
        progress = FloatMath.clamp(progress, 0.0f, 1.0f);
 | 
			
		||||
 | 
			
		||||
        float t = FloatMath.easeInOutElastic(progress);
 | 
			
		||||
 | 
			
		||||
        // Interpoliere die Position zwischen Start- und Zielposition basierend auf dem Fortschritt
 | 
			
		||||
        currentPosition.y = FloatMath.extrapolateLinear(t, startPosition.y, targetPosition.y);
 | 
			
		||||
        currentPosition.x = FloatMath.extrapolateLinear(t, startPosition.x, targetPosition.x);
 | 
			
		||||
        currentPosition.z = FloatMath.extrapolateLinear(t, startPosition.z, targetPosition.z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for Current Position
 | 
			
		||||
     * @return current position
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3f getCurrentPosition() {
 | 
			
		||||
        return currentPosition;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * @param visitor the visitor performing operations on the item
 | 
			
		||||
     * @param <T> generic type
 | 
			
		||||
     * @return shell
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
        return visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visitor pattern
 | 
			
		||||
     * @param visitor the visitor to accept
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(VoidVisitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the isFinished boolean
 | 
			
		||||
     * @return true if progress lesser than 1, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isFinished() {
 | 
			
		||||
        return progress >= 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for EffectMessage
 | 
			
		||||
     * @return EffectMessage
 | 
			
		||||
     */
 | 
			
		||||
    public EffectMessage getMsg() {
 | 
			
		||||
        return msg;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for Client logic
 | 
			
		||||
     * @return Client logic
 | 
			
		||||
     */
 | 
			
		||||
    public ClientGameLogic getLogic() {
 | 
			
		||||
        return logic;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -10,6 +10,7 @@
 | 
			
		||||
import pp.battleship.notification.GameEvent;
 | 
			
		||||
import pp.battleship.notification.GameEventBroker;
 | 
			
		||||
import pp.battleship.notification.ItemAddedEvent;
 | 
			
		||||
import pp.battleship.notification.ItemRemovedEvent;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Collections;
 | 
			
		||||
@@ -77,6 +78,14 @@ public void add(Battleship ship) {
 | 
			
		||||
        addItem(ship);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell
 | 
			
		||||
     */
 | 
			
		||||
    public void add(Shell shell){
 | 
			
		||||
        addItem(shell);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers a shot on the map, updates the state of the affected ship (if any),
 | 
			
		||||
     * and triggers an item addition event.
 | 
			
		||||
@@ -97,7 +106,7 @@ public void add(Shot shot) {
 | 
			
		||||
     */
 | 
			
		||||
    public void remove(Item item) {
 | 
			
		||||
        items.remove(item);
 | 
			
		||||
        notifyListeners(new ItemAddedEvent(item, this));
 | 
			
		||||
        notifyListeners(new ItemRemovedEvent(item, this));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
 | 
			
		||||
     * @return the result of visiting the Battleship element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell element to visit
 | 
			
		||||
     * @return the result of visiting the Shell element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -25,4 +25,11 @@ public interface VoidVisitor {
 | 
			
		||||
     * @param ship the Battleship element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -73,6 +73,14 @@ public boolean fits(GameDetails details) {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getHeight() {
 | 
			
		||||
        return height;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getWidth() {
 | 
			
		||||
        return width;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the ships stored in this DTO.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -22,5 +22,9 @@ public enum Sound {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a ship being destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    DESTROYED_SHIP
 | 
			
		||||
    DESTROYED_SHIP,
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a fired Missile
 | 
			
		||||
     */
 | 
			
		||||
    MISSILE_LAUNCH
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -17,6 +17,7 @@ wait.for.opponent=Wait for your opponent!
 | 
			
		||||
confirm.leaving=Would you really like to leave the game?
 | 
			
		||||
you.lost.the.game=You lost the game!
 | 
			
		||||
you.won.the.game=You won the game!
 | 
			
		||||
menu.music.toggle=Musik
 | 
			
		||||
button.yes=Yes
 | 
			
		||||
button.no=No
 | 
			
		||||
button.ok=Ok
 | 
			
		||||
@@ -37,3 +38,4 @@ dialog.error=Error
 | 
			
		||||
dialog.question=Question
 | 
			
		||||
port.must.be.integer=Port must be an integer number
 | 
			
		||||
map.doesnt.fit=The map doesn't fit to this game
 | 
			
		||||
map.is.invalid=The Map is invalid
 | 
			
		||||
 
 | 
			
		||||
@@ -17,6 +17,7 @@ wait.for.opponent=Warte auf Deinen Gegner!
 | 
			
		||||
confirm.leaving=Willst Du wirklich das Spiel verlassen?
 | 
			
		||||
you.lost.the.game=Leider verloren!
 | 
			
		||||
you.won.the.game=Du hast gewonnen!
 | 
			
		||||
menu.music.toggle=Hintergrund Musik
 | 
			
		||||
button.yes=Ja
 | 
			
		||||
button.no=Nein
 | 
			
		||||
button.ok=Ok
 | 
			
		||||
@@ -28,7 +29,7 @@ port.number=Port
 | 
			
		||||
wait.its.not.your.turn=Warte, Du bist nicht dran!!
 | 
			
		||||
menu.quit=Spiel beenden
 | 
			
		||||
menu.return-to-game=Zurück zum Spiel
 | 
			
		||||
menu.sound-enabled=Sound eingeschaltet
 | 
			
		||||
menu.sound-enabled=Sound
 | 
			
		||||
menu.map.load=Karte von Datei laden...
 | 
			
		||||
menu.map.save=Karte in Datei speichern...
 | 
			
		||||
label.file=Datei:
 | 
			
		||||
@@ -37,3 +38,4 @@ dialog.error=Fehler
 | 
			
		||||
dialog.question=Frage
 | 
			
		||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
 | 
			
		||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
 | 
			
		||||
map.is.invalid=Diese Karte ist invalide
 | 
			
		||||
@@ -96,6 +96,51 @@ public static float extrapolateLinear(float scale, float startValue, float endVa
 | 
			
		||||
        return ((1f - scale) * startValue) + (scale * endValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Interpolates a value to range [0,1] after given easing function
 | 
			
		||||
     * https://easings.net/#easeInOutElastic
 | 
			
		||||
     * @param value the value to interpolate
 | 
			
		||||
     * @return A new value in range [0,1]
 | 
			
		||||
     */
 | 
			
		||||
    public static float easeInOutElastic(float value) {
 | 
			
		||||
        var c5 = (2 * Math.PI) / 4.5;
 | 
			
		||||
 | 
			
		||||
        return value == 0
 | 
			
		||||
                ? 0
 | 
			
		||||
                : (float) (value == 1
 | 
			
		||||
                ? 1
 | 
			
		||||
                : value < 0.5
 | 
			
		||||
                ? -(Math.pow(2, 20 * value - 10) * Math.sin((20 * value - 11.125) * c5)) / 2
 | 
			
		||||
                : (Math.pow(2, -20 * value + 10) * Math.sin((20 * value - 11.125) * c5)) / 2 + 1);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fancy effect for 2D Map animation
 | 
			
		||||
     * @param x Progress state of animation
 | 
			
		||||
     * @return new Value for animation
 | 
			
		||||
     */
 | 
			
		||||
    public static float easeOutBounce(float x) {
 | 
			
		||||
        float n1 = 7.5625f;
 | 
			
		||||
        float d1 = 2.75f;
 | 
			
		||||
 | 
			
		||||
        if (x < 1 / d1) {
 | 
			
		||||
            return n1 * x * x;
 | 
			
		||||
        } else if (x < 2 / d1) {
 | 
			
		||||
            return (float) (n1 * (x -= 1.5 / d1) * x + 0.75);
 | 
			
		||||
        } else if (x < 2.5 / d1) {
 | 
			
		||||
            return (float) (n1 * (x -= 2.25 / d1) * x + 0.9375);
 | 
			
		||||
        } else {
 | 
			
		||||
            return (float) (n1 * (x -= 2.625 / d1) * x + 0.984375);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static float easeInBounce(float x) {
 | 
			
		||||
        return 1 - easeOutBounce(1 - x);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the arc cosine of a value.<br>
 | 
			
		||||
     * Special cases:
 | 
			
		||||
 
 | 
			
		||||
@@ -19,7 +19,7 @@
 | 
			
		||||
 * Abstract base class for keeping the scene graph (=view) in sync with the model.
 | 
			
		||||
 */
 | 
			
		||||
public abstract class ModelViewSynchronizer<I> {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ModelViewSynchronizer.class.getName());
 | 
			
		||||
    protected static final Logger LOGGER = System.getLogger(ModelViewSynchronizer.class.getName());
 | 
			
		||||
    private final Node itemNode = new Node("items"); //NON-NLS
 | 
			
		||||
    private final Map<I, Spatial> itemMap = new HashMap<>();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -29,6 +29,8 @@
 | 
			
		||||
            library('mockito-core', 'org.mockito:mockito-core:3.+')
 | 
			
		||||
            library('groovy-jsr223', 'org.apache.groovy:groovy-jsr223:4.0.22')
 | 
			
		||||
            library('slf4j-nop', 'org.slf4j:slf4j-nop:2.0.13')
 | 
			
		||||
 | 
			
		||||
            library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user