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			b_Fleische
		
	
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					f759eddda1 | 
@@ -9,6 +9,7 @@ implementation project(":jme-common")
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    implementation project(":battleship:model")
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    implementation libs.jme3.desktop
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    implementation libs.jme3.effects
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    runtimeOnly libs.jme3.awt.dialogs
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    runtimeOnly libs.jme3.plugins
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@@ -9,7 +9,7 @@
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#
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# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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#map.opponent=maps/map2.json
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map.opponent=maps/map2.json
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#
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# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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@@ -23,10 +23,10 @@ map.own=maps/map1.json
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#   2, 3
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#  defines four shots, namely at the coordinates
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#  (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
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robot.targets=2, 0,\
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              2, 1,\
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              2, 2,\
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              2, 3
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robot.targets=2, 3,\
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              2, 4,\
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              2, 5,\
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              2, 8
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#
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# Delay in milliseconds between each shot fired by the RobotClient.
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robot.delay=500
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@@ -0,0 +1,242 @@
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package pp.battleship.client;
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import com.jme3.audio.AudioData.DataType;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource.Status;
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import pp.battleship.notification.Music;
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import pp.battleship.notification.MusicEvent;
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import pp.battleship.notification.GameEventListener;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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public class BackgroundMusic implements GameEventListener {
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    private static final String VOLUME_PREF = "volume";
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    private static final String MUSIC_ENABLED_PREF = "musicEnabled";
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    private static final Preferences PREFS = Preferences.userNodeForPackage(BackgroundMusic.class);
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    static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
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    private static final String MENU_MUSIC = "Music/MainMenu/Dark_Intro.ogg";
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    private static final String BATTLE_MUSIC = "Music/BattleTheme/boss_battle_#2_metal_loop.wav";
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    private static final String GAME_OVER_MUSIC_L = "Music/GameOver/Lose/Lose.ogg";
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    private static final String GAME_OVER_MUSIC_V = "Music/GameOver/Victory/Victory.wav";
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    private final AudioNode menuMusic;
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    private final AudioNode battleMusic;
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    private final AudioNode gameOverMusicL;
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    private final AudioNode gameOverMusicV;
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    private String lastNodePlayed;
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    private boolean musicEnabled;
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    private float volume;
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    private final BattleshipApp app;
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    /**
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     * Initializes and controls the BackgroundMusic
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     *
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     * @param app The main Application
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     */
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    public BackgroundMusic(BattleshipApp app) {
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        this.volume = PREFS.getFloat(VOLUME_PREF, 1.0f);
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        this.musicEnabled = PREFS.getBoolean(MUSIC_ENABLED_PREF, true);
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        this.app = app;
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        menuMusic = createAudioNode(MENU_MUSIC);
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        battleMusic = createAudioNode(BATTLE_MUSIC);
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        gameOverMusicL = createAudioNode(GAME_OVER_MUSIC_L);
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        gameOverMusicV = createAudioNode(GAME_OVER_MUSIC_V);
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        stop(battleMusic);
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        stop(gameOverMusicL);
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        stop(gameOverMusicV);
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        lastNodePlayed = menuMusic.getName();
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        if(musicEnabled) {
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            play(menuMusic);
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        }
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    }
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    /**
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     * This method will be used to create the audio node containing the music
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     *
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     * @param musicFilePath the file path to the music
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     * @return the created audio node
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     */
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    private AudioNode createAudioNode(String musicFilePath) {
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        AudioNode audioNode = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
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        audioNode.setVolume(volume * app.getMainVolumeControl().getMainVolume());
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        audioNode.setPositional(false);
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        audioNode.setLooping(true);
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        audioNode.setName(musicFilePath);
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        return audioNode;
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    }
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    /**
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     * sets the give audio node to play
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     *
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     * @param audioNode the audio node which should start to play
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     */
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    public void play(AudioNode audioNode) {
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        if (musicEnabled && (audioNode.getStatus() == Status.Stopped || audioNode.getStatus() == Status.Paused)) {
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            audioNode.play();
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            lastNodePlayed = audioNode.getName();
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        }
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    }
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    /**
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     * stops the given audio node from playing
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     *
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     * @param audioNode the audio node to be stopped
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     */
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    public void stop(AudioNode audioNode) {
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        if (audioNode.getStatus() == Status.Playing) {
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            audioNode.stop();
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        }
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    }
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    /**
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     * pauses the given audi node
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     *
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     * @param audioNode the audio node to be paused
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     */
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    public void pause(AudioNode audioNode) {
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        if (audioNode.getStatus() == Status.Playing) {
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            audioNode.pause();
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        }
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    }
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    /**
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     * Toggle Method to control the music to switch it on or off
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     */
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    public void toggleMusic() {
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        this.musicEnabled = !this.musicEnabled;
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        if (musicEnabled) {
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            switch (lastNodePlayed){
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                case MENU_MUSIC:
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                    play(menuMusic);
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                    break;
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                case BATTLE_MUSIC:
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                    play(battleMusic);
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                    break;
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                case GAME_OVER_MUSIC_L:
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                    play(gameOverMusicL);
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                    break;
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                case GAME_OVER_MUSIC_V:
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                    play(gameOverMusicV);
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                    break;
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            }
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        } else {
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            pause(menuMusic);
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            pause(battleMusic);
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            pause(gameOverMusicL);
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            pause(gameOverMusicV);
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        }
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        PREFS.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
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    }
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    /**
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     * this method is used when the main volume changes
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     */
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    public void setVolume(){
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        setVolume(PREFS.getFloat(VOLUME_PREF, 1.0f));
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    }
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    /**
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     * Method to set the volume for the music
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     *
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     * @param volume float to transfer the new volume
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     */
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    public void setVolume(float volume) {
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        this.volume = volume;
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        float mainVolume = app.getMainVolumeControl().getMainVolume();
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        menuMusic.setVolume(volume * mainVolume);
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        battleMusic.setVolume(volume * mainVolume);
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        gameOverMusicL.setVolume(volume * mainVolume);
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        gameOverMusicV.setVolume(volume * mainVolume);
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        PREFS.putFloat(VOLUME_PREF, volume);
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    }
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    /**
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     * This method retuns the volume
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     *
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     * @return the current volume as a float
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     */
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    public float getVolume() {
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        return volume;
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    }
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    /**
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     * Returns if music should be played or not
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     *
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     * @return boolean value in music should be played
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     */
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    public boolean isMusicEnabled() {
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        return musicEnabled;
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    }
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    /**
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     * changes the music to the specified music if it isn't already playing
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     *
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     * @param music the music to play
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     */
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    public void changeMusic(Music music) {
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        if(music == Music.MENU_THEME && !lastNodePlayed.equals(MENU_MUSIC)) {
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            LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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            stop(battleMusic);
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            stop(gameOverMusicL);
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            stop(gameOverMusicV);
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            play(menuMusic);
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            lastNodePlayed = menuMusic.getName();
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        } else if (music == Music.BATTLE_THEME && !lastNodePlayed.equals(BATTLE_MUSIC)) {
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            LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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            stop(menuMusic);
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            stop(gameOverMusicL);
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            stop(gameOverMusicV);
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            play(battleMusic);
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            lastNodePlayed = battleMusic.getName();
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        } else if (music == Music.GAME_OVER_THEME_L && !lastNodePlayed.equals(GAME_OVER_MUSIC_L)) {
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            LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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            stop(menuMusic);
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            stop(battleMusic);
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            stop(gameOverMusicV);
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            play(gameOverMusicL);
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            lastNodePlayed = gameOverMusicL.getName();
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        } else if (music == Music.GAME_OVER_THEME_V && !lastNodePlayed.equals(GAME_OVER_MUSIC_V)){
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            LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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            stop(menuMusic);
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            stop(battleMusic);
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            stop(gameOverMusicL);
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            play(gameOverMusicV);
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            lastNodePlayed = gameOverMusicV.getName();
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        }
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    }
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    /**
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     * the method which receives the Event
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     *
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     * @param music the received Event
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     */
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    @Override
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    public void receivedEvent (MusicEvent music){
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        LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
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        switch (music.music()){
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            case MENU_THEME:
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                changeMusic(Music.MENU_THEME);
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                break;
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            case BATTLE_THEME:
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                changeMusic(Music.BATTLE_THEME);
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                break;
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            case GAME_OVER_THEME_L:
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                changeMusic(Music.GAME_OVER_THEME_L);
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                break;
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            case GAME_OVER_THEME_V:
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                changeMusic(Music.GAME_OVER_THEME_V);
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                break;
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        }
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    }
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}
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@@ -122,6 +122,16 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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     */
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    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
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    /**
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     * The Object which handles the background music
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     */
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    private BackgroundMusic backgroundMusic;
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    /**
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     * The object that handles the main volume
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     */
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    private MainVolume mainVolume;
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    static {
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        // Configure logging
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        LogManager manager = LogManager.getLogManager();
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@@ -225,6 +235,10 @@ public void simpleInitApp() {
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        setupStates();
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        setupGui();
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        serverConnection.connect();
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        mainVolume = new MainVolume(this);
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        backgroundMusic = new BackgroundMusic(this);
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        logic.addListener(backgroundMusic);
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    }
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    /**
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@@ -426,4 +440,22 @@ void errorDialog(String errorMessage) {
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                     .build()
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                     .open();
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    }
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    /**
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     * this method returns the object which handles the background music
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     *
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     * @return BackgroundMusic
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     */
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    public BackgroundMusic getBackgroundMusic(){
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        return backgroundMusic;
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    }
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    /**
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     * this method returns the object which handles the main volume
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     *
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     * @return an object of MainVolume
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     */
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    public MainVolume getMainVolumeControl(){
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        return mainVolume;
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    }
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}
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@@ -14,6 +14,7 @@
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource;
 | 
			
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import pp.battleship.notification.GameEventListener;
 | 
			
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import pp.battleship.notification.SoundEvent;
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@@ -27,13 +28,19 @@
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 * An application state that plays sounds.
 | 
			
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 */
 | 
			
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public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
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    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String SOUND_VOLUME_PREF = "volume";
 | 
			
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 | 
			
		||||
    private float volume;
 | 
			
		||||
 | 
			
		||||
    private AudioNode splashSound;
 | 
			
		||||
    private AudioNode shipDestroyedSound;
 | 
			
		||||
    private AudioNode explosionSound;
 | 
			
		||||
    private AudioNode rocketSound;
 | 
			
		||||
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
@@ -75,9 +82,13 @@ public void setEnabled(boolean enabled) {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        this.app = (BattleshipApp) app;
 | 
			
		||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
			
		||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
			
		||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
			
		||||
        rocketSound = loadSound(app, "Sound/Effects/rocket.wav");
 | 
			
		||||
 | 
			
		||||
        volume = PREFERENCES.getFloat(SOUND_VOLUME_PREF, 1.0f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -124,12 +135,65 @@ public void shipDestroyed() {
 | 
			
		||||
            shipDestroyedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays sound effect when a rocket starts
 | 
			
		||||
     */
 | 
			
		||||
    public void rocket() {
 | 
			
		||||
        if (isEnabled() && rocketSound != null)
 | 
			
		||||
            rocketSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method sets the sound volume of the sounds
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume the volume to be set to
 | 
			
		||||
     */
 | 
			
		||||
    public void setSoundVolume(float volume) {
 | 
			
		||||
        float mainVolume = app.getMainVolumeControl().getMainVolume();
 | 
			
		||||
        float calculatedVolume = volume * mainVolume;
 | 
			
		||||
        shipDestroyedSound.setVolume(calculatedVolume);
 | 
			
		||||
        splashSound.setVolume(calculatedVolume);
 | 
			
		||||
        explosionSound.setVolume(calculatedVolume);
 | 
			
		||||
        this.volume = volume;
 | 
			
		||||
        PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method will be used if the main volume changes
 | 
			
		||||
     */
 | 
			
		||||
    public void setSoundVolume() {
 | 
			
		||||
        float mainVolume = app.getMainVolumeControl().getMainVolume();
 | 
			
		||||
        shipDestroyedSound.setVolume(volume * mainVolume);
 | 
			
		||||
        splashSound.setVolume(volume * mainVolume);
 | 
			
		||||
        explosionSound.setVolume(volume * mainVolume);
 | 
			
		||||
        rocketSound.setVolume(volume * mainVolume);
 | 
			
		||||
        PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method returns the sound
 | 
			
		||||
     *
 | 
			
		||||
     * @return
 | 
			
		||||
     */
 | 
			
		||||
    public float getVolume(){
 | 
			
		||||
        return volume;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case EXPLOSION -> explosion();
 | 
			
		||||
            case SPLASH -> splash();
 | 
			
		||||
            case DESTROYED_SHIP -> shipDestroyed();
 | 
			
		||||
            case EXPLOSION :
 | 
			
		||||
                explosion();
 | 
			
		||||
                break;
 | 
			
		||||
            case SPLASH :
 | 
			
		||||
                splash();
 | 
			
		||||
                break;
 | 
			
		||||
            case DESTROYED_SHIP:
 | 
			
		||||
                shipDestroyed();
 | 
			
		||||
                break;
 | 
			
		||||
            case ROCKET_FIRED:
 | 
			
		||||
                rocket();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,32 @@
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
public class MainVolume {
 | 
			
		||||
    private static final Preferences PREFS = Preferences.userNodeForPackage(MainVolume.class);
 | 
			
		||||
    private static final String MAIN_VOLUME_PREFS = "MainVolume";
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(MainVolume.class.getName());
 | 
			
		||||
 | 
			
		||||
    private float mainVolume;
 | 
			
		||||
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    public MainVolume(BattleshipApp app) {
 | 
			
		||||
        this.mainVolume = PREFS.getFloat(MAIN_VOLUME_PREFS, 1.0f);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setMainVolume(float mainVolume) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "setMainVolume: mainVolume = {0}", mainVolume);
 | 
			
		||||
        app.getBackgroundMusic().setVolume();
 | 
			
		||||
        app.getStateManager().getState(GameSound.class).setSoundVolume();
 | 
			
		||||
        this.mainVolume = mainVolume;
 | 
			
		||||
        PREFS.putFloat(MAIN_VOLUME_PREFS, mainVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float getMainVolume() {
 | 
			
		||||
        return mainVolume;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -9,7 +9,10 @@
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.DefaultRangedValueModel;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
@@ -34,6 +37,14 @@ class Menu extends Dialog {
 | 
			
		||||
    private final Button loadButton = new Button(lookup("menu.map.load"));
 | 
			
		||||
    private final Button saveButton = new Button(lookup("menu.map.save"));
 | 
			
		||||
 | 
			
		||||
    private static final double SLIDER_DELTA = 0.1;
 | 
			
		||||
    private static final double SLIDER_MIN_VALUE = 0.0;
 | 
			
		||||
    private static final double SLIDER_MAX_VALUE = 2.0;
 | 
			
		||||
 | 
			
		||||
    private final VersionedReference<Double> volumeRef;
 | 
			
		||||
    private final VersionedReference<Double> soundVolumeRef;
 | 
			
		||||
    private final VersionedReference<Double> mainVolumeRef;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
@@ -43,8 +54,28 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        addChild(new Label(lookup("menu.main.volume"), new ElementId("label")));
 | 
			
		||||
        Slider mainVolumeSlider = createSlider(app.getMainVolumeControl().getMainVolume());
 | 
			
		||||
        addChild(mainVolumeSlider);
 | 
			
		||||
        mainVolumeRef = mainVolumeSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(new Label(lookup("menu.sound.volume"), new ElementId("label")));
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
			
		||||
                              new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        Slider soundSlider = createSlider(app.getStateManager().getState(GameSound.class).getVolume());
 | 
			
		||||
        addChild(soundSlider);
 | 
			
		||||
        soundVolumeRef = soundSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(new Label(lookup("menu.volume"), new ElementId("label")));
 | 
			
		||||
        Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
 | 
			
		||||
        musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
 | 
			
		||||
        musicToggle.addClickCommands(s -> toggleMusic());
 | 
			
		||||
        addChild(musicToggle);
 | 
			
		||||
        Slider volumeSlider = createSlider(app.getBackgroundMusic().getVolume());
 | 
			
		||||
        addChild(volumeSlider);
 | 
			
		||||
        volumeRef = volumeSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(loadButton)
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
			
		||||
        addChild(saveButton)
 | 
			
		||||
@@ -56,6 +87,72 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method creates a slider to be used in the menu
 | 
			
		||||
     *
 | 
			
		||||
     * @param relativePosition the position of the regulator on the slider
 | 
			
		||||
     * @return the creates slider
 | 
			
		||||
     */
 | 
			
		||||
    private Slider createSlider(double relativePosition){
 | 
			
		||||
        Slider slider = new Slider();
 | 
			
		||||
        slider.setModel(new DefaultRangedValueModel(SLIDER_MIN_VALUE, SLIDER_MAX_VALUE, relativePosition));
 | 
			
		||||
        slider.setDelta(SLIDER_DELTA);
 | 
			
		||||
        return slider;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method is used update the volume when there is a change in the slider
 | 
			
		||||
     * @param tpf time per frame
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf){
 | 
			
		||||
        if(volumeRef.update()){
 | 
			
		||||
            double newVolume = volumeRef.get();
 | 
			
		||||
            adjustMusicVolume(newVolume);
 | 
			
		||||
        }
 | 
			
		||||
        else if (soundVolumeRef.update()) {
 | 
			
		||||
            double newSoundVolume = soundVolumeRef.get();
 | 
			
		||||
            adjustSoundVolume(newSoundVolume);
 | 
			
		||||
        } else if (mainVolumeRef.update()) {
 | 
			
		||||
            double newMainVolume = mainVolumeRef.get();
 | 
			
		||||
            adjustMainVolume(newMainVolume);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method adjusts the main volume
 | 
			
		||||
     *
 | 
			
		||||
     * @param newVolume the volume to be set as main volume
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustMainVolume(double newVolume) {
 | 
			
		||||
        app.getMainVolumeControl().setMainVolume((float) newVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method adjust the volume for the background music
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume is the double value of the volume
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustMusicVolume(double volume) {
 | 
			
		||||
        app.getBackgroundMusic().setVolume((float) volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method adjusts the volume for the sound
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume is a double value of the sound volume
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustSoundVolume(double volume) {
 | 
			
		||||
        app.getStateManager().getState(GameSound.class).setSoundVolume((float) volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method toggles the background music on and off
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleMusic() {
 | 
			
		||||
        app.getBackgroundMusic().toggleMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -7,10 +7,12 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.battleship.client.server.BattleshipServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
@@ -37,6 +39,7 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
    private boolean hostServer = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
@@ -50,12 +53,17 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        Checkbox serverHost = new Checkbox(lookup("host.own.server"));
 | 
			
		||||
        serverHost.setChecked(false);
 | 
			
		||||
        serverHost.addClickCommands(s -> toggleServerHost());
 | 
			
		||||
 | 
			
		||||
        final BattleshipApp app = network.getApp();
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        input.addChild(serverHost);
 | 
			
		||||
 | 
			
		||||
        DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                     .setTitle(lookup("server.dialog"))
 | 
			
		||||
@@ -71,7 +79,7 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
    private void connectServer() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
@@ -84,6 +92,41 @@ private void connect() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will start a server or just connect to one based on the boolean hostServer
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        if(hostServer){
 | 
			
		||||
            startServer();
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(1000);
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
            connectServer();
 | 
			
		||||
        } else {
 | 
			
		||||
            connectServer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method starts a server in a new thread
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try{
 | 
			
		||||
                BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
 | 
			
		||||
                battleshipServer.run();
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void toggleServerHost(){
 | 
			
		||||
        hostServer = !hostServer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,179 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class is used to handle the effects for impacts
 | 
			
		||||
 */
 | 
			
		||||
public class EffectHandler {
 | 
			
		||||
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(EffectHandler.class.getName());
 | 
			
		||||
 | 
			
		||||
    private Material particleMat;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the constructor is used to get the asset manager from the app
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the main application
 | 
			
		||||
     */
 | 
			
		||||
    public EffectHandler(Application app) {
 | 
			
		||||
        assetManager = app.getAssetManager();
 | 
			
		||||
        particleMat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a new HitEffect
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode the node of the ship
 | 
			
		||||
     * @param shot the shot which triggered the effect
 | 
			
		||||
     */
 | 
			
		||||
    public void createHitEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        createFieryEffect(battleshipNode,shot, "HitEffect", 30, 0.45f, 0.1f, -0.5f, 1f , 2f, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a new FireEffect
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode the node of the ship
 | 
			
		||||
     * @param shot the shot which triggered the effect
 | 
			
		||||
     */
 | 
			
		||||
    public void createFireEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        createFieryEffect(battleshipNode, shot, "FireEffect", 30, 0.1f, 0.05f, -0.9f, 1f , 2f, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a fiery type hit effect
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode the ship to which the effect should be attached
 | 
			
		||||
     * @param shot the shot that triggered the effect
 | 
			
		||||
     * @param name the name of the particle emitter
 | 
			
		||||
     * @param numOfParticle the overall numberOfParticles
 | 
			
		||||
     * @param startSize the start size of the particles
 | 
			
		||||
     * @param endSize the end size of the particles
 | 
			
		||||
     * @param gravity the gravity of the particles
 | 
			
		||||
     * @param lowLife the lowest lifetime of a particle
 | 
			
		||||
     * @param highLife the maximum lifetime of a particle
 | 
			
		||||
     * @param loop if the effect should be looped
 | 
			
		||||
     */
 | 
			
		||||
    public void createFieryEffect(Node battleshipNode, Shot shot, String name, int numOfParticle, float startSize, float endSize, float gravity,
 | 
			
		||||
                                    float lowLife, float highLife, boolean loop) {
 | 
			
		||||
        ParticleEmitter fieryEffect = new ParticleEmitter(name, Type.Triangle, numOfParticle);
 | 
			
		||||
        fieryEffect.setMaterial(particleMat);
 | 
			
		||||
        fieryEffect.setImagesX(2);
 | 
			
		||||
        fieryEffect.setImagesY(2);
 | 
			
		||||
        fieryEffect.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        fieryEffect.setEndColor(ColorRGBA.Red);
 | 
			
		||||
        fieryEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1,0));
 | 
			
		||||
        fieryEffect.setStartSize(startSize);
 | 
			
		||||
        fieryEffect.setEndSize(endSize);
 | 
			
		||||
        fieryEffect.setGravity(0, gravity, 0);
 | 
			
		||||
        fieryEffect.setLowLife(lowLife);
 | 
			
		||||
        fieryEffect.setHighLife(highLife);
 | 
			
		||||
 | 
			
		||||
        if(!loop) {
 | 
			
		||||
            fieryEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
 | 
			
		||||
            fieryEffect.setParticlesPerSec(0);
 | 
			
		||||
            fieryEffect.emitAllParticles();
 | 
			
		||||
        } else {
 | 
			
		||||
            fieryEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
 | 
			
		||||
            fieryEffect.getLocalTranslation().subtractLocal(battleshipNode.getLocalTranslation());
 | 
			
		||||
            fieryEffect.setParticlesPerSec(10);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        battleshipNode.attachChild(fieryEffect);
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Created {0} at {1}", name ,fieryEffect.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
        fieryEffect.addControl(new EffectControl(fieryEffect, battleshipNode));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to create a miss effect at a certain location
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter createMissEffect(Shot shot) {
 | 
			
		||||
        ParticleEmitter missEffect = new ParticleEmitter("MissEffect", Type.Triangle, 15);
 | 
			
		||||
        missEffect.setMaterial(particleMat);
 | 
			
		||||
        missEffect.setImagesX(2);
 | 
			
		||||
        missEffect.setImagesY(2);
 | 
			
		||||
        missEffect.setStartColor(ColorRGBA.Blue);  // Water color
 | 
			
		||||
        missEffect.setEndColor(ColorRGBA.Cyan);
 | 
			
		||||
        missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        missEffect.setStartSize(0.3f);
 | 
			
		||||
        missEffect.setEndSize(0.05f);
 | 
			
		||||
        missEffect.setGravity(0, -0.1f, 0);
 | 
			
		||||
        missEffect.setLowLife(0.5f);
 | 
			
		||||
        missEffect.setHighLife(1.5f);
 | 
			
		||||
        missEffect.setParticlesPerSec(0);
 | 
			
		||||
        missEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
 | 
			
		||||
        missEffect.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        missEffect.addControl(new EffectControl(missEffect));
 | 
			
		||||
 | 
			
		||||
        return missEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This inner class is used to control the effects
 | 
			
		||||
     */
 | 
			
		||||
    private static class EffectControl extends AbstractControl {
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
        private final Node parentNode;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * this constructor is used to when the effect should be attached to a specific node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter the Particle emitter to be controlled
 | 
			
		||||
         * @param parentNode the node to be attached
 | 
			
		||||
         */
 | 
			
		||||
        public EffectControl(ParticleEmitter emitter, Node parentNode) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = parentNode;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * This constructor is used when the effect shouldn't be attached to
 | 
			
		||||
         * a specific node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter the Particle emitter to be controlled
 | 
			
		||||
         */
 | 
			
		||||
        public EffectControl(ParticleEmitter emitter){
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * The method which checks if the Effect is not rendered anymore so it can be removed
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf time per frame (in seconds)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
 | 
			
		||||
                if (parentNode != null)
 | 
			
		||||
                    parentNode.detachChild(emitter);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
         * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -12,8 +12,11 @@
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Synchronizes the visual representation of the ship map with the game model.
 | 
			
		||||
@@ -26,6 +29,10 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final float SHOT_DEPTH = -2f;
 | 
			
		||||
    private static final float SHIP_DEPTH = 0f;
 | 
			
		||||
    private static final float INDENT = 4f;
 | 
			
		||||
    private static final float SHELL_DEPTH = 8f;
 | 
			
		||||
 | 
			
		||||
    private static final float SHELL_SIZE = 0.75f;
 | 
			
		||||
    private static final float SHELL_CENTERED_IN_MAP_GRID = 0.0625f;
 | 
			
		||||
 | 
			
		||||
    // Colors used for different visual elements
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
 | 
			
		||||
@@ -37,6 +44,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    // The MapView associated with this synchronizer
 | 
			
		||||
    private final MapView view;
 | 
			
		||||
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(MapViewSynchronizer.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new MapViewSynchronizer for the given MapView.
 | 
			
		||||
     * Initializes the synchronizer and adds existing elements from the model to the view.
 | 
			
		||||
@@ -58,6 +67,7 @@ public MapViewSynchronizer(MapView view) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "Visiting " + shot);
 | 
			
		||||
        // Convert the shot's model coordinates to view coordinates
 | 
			
		||||
        final Position p1 = view.modelToView(shot.getX(), shot.getY());
 | 
			
		||||
        final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
 | 
			
		||||
@@ -109,6 +119,27 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
        return shipNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method will create a representation of a shell in the map
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the node the representation is attached to
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
 | 
			
		||||
        final Node shellNode = new Node("shell");
 | 
			
		||||
        final Position p1 = view.modelToView(shell.getX(), shell.getY());
 | 
			
		||||
        final Position p2 = view.modelToView(shell.getX() + SHELL_SIZE, shell.getY() + SHELL_SIZE);
 | 
			
		||||
 | 
			
		||||
        final Position startPosition = view.modelToView(SHELL_CENTERED_IN_MAP_GRID, SHELL_CENTERED_IN_MAP_GRID);
 | 
			
		||||
 | 
			
		||||
        shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), SHELL_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.Black));
 | 
			
		||||
        shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
 | 
			
		||||
        shellNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
        return shellNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a line geometry representing part of the ship's border.
 | 
			
		||||
     *
 | 
			
		||||
@@ -120,6 +151,7 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
     * @return a Geometry representing the line
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "created ship line");
 | 
			
		||||
        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,19 +8,13 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.battleship.model.*;
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
@@ -34,13 +28,15 @@
 | 
			
		||||
 */
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
 | 
			
		||||
    private static final String UBOAT = "Models/UBoat/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj"; //NON-NLS
 | 
			
		||||
    private static final String BATTLE_SHIP_MODERN = "Models/BattleShipModern/Destroyer.j3o";
 | 
			
		||||
    private static final String BATTLE_SHIP_MODERN_TEXTURE = "Models/BattleShipModern/BattleshipC.jpg";
 | 
			
		||||
    private static final String PATROL_BOAT = "Models/PatrolBoat/12219_boat_v2_L2.obj";
 | 
			
		||||
    private static final String SHELL_ROCKET = "Models/Rocket/Rocket.obj";
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
    private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
 | 
			
		||||
    private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
 | 
			
		||||
    private static final String SHELL = "shell";
 | 
			
		||||
    private final EffectHandler effectHandler;
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
@@ -56,6 +52,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
        super(app.getGameLogic().getOwnMap(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.map = map;
 | 
			
		||||
        effectHandler = new EffectHandler(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -69,7 +66,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : createCylinder(shot);
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : effectHandler.createMissEffect(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -84,35 +81,12 @@ private Spatial handleHit(Shot shot) {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
 | 
			
		||||
        final Geometry representation = createCylinder(shot);
 | 
			
		||||
        representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
 | 
			
		||||
        shipNode.attachChild(representation);
 | 
			
		||||
        effectHandler.createHitEffect(shipNode, shot);
 | 
			
		||||
        effectHandler.createFireEffect(shipNode, shot);
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a cylinder geometry representing the specified shot.
 | 
			
		||||
     * The appearance of the cylinder depends on whether the shot is a hit or a miss.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot the shot to be represented
 | 
			
		||||
     * @return the geometry representing the shot
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createCylinder(Shot shot) {
 | 
			
		||||
        final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
 | 
			
		||||
        final float height = shot.isHit() ? 1.2f : 0.1f;
 | 
			
		||||
 | 
			
		||||
        final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHOT, cylinder);
 | 
			
		||||
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(color));
 | 
			
		||||
        geometry.rotate(HALF_PI, 0f, 0f);
 | 
			
		||||
        // compute the center of the shot in world coordinates
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Battleship} and creates a graphical representation of it.
 | 
			
		||||
     * The representation is either a 3D model or a simple box depending on the
 | 
			
		||||
@@ -133,6 +107,42 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a shell and creates a graphical representation
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the node containing the graphical representation
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell){
 | 
			
		||||
        final Node node = new Node(SHELL);
 | 
			
		||||
        node.attachChild(createRocket());
 | 
			
		||||
 | 
			
		||||
        final float x = shell.getY();
 | 
			
		||||
        final float z = shell.getX();
 | 
			
		||||
 | 
			
		||||
        node.setLocalTranslation(x + 0.5f, 10f, z + 0.5f);
 | 
			
		||||
        ShellControl shellControl = new ShellControl(shell, app);
 | 
			
		||||
        node.addControl(shellControl);
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates the spatial representation of a rocket
 | 
			
		||||
     *
 | 
			
		||||
     * @return a spatial the rocket
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createRocket() {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SHELL_ROCKET);
 | 
			
		||||
 | 
			
		||||
        model.rotate(PI, 0f, 0f);
 | 
			
		||||
        model.scale(0.002f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the appropriate graphical representation of the specified battleship.
 | 
			
		||||
     * The representation is either a detailed model or a simple box based on the length of the ship.
 | 
			
		||||
@@ -141,43 +151,13 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShip(Battleship ship) {
 | 
			
		||||
        return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Battleship ship) {
 | 
			
		||||
        final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHIP, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(BOX_COLOR));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
        return switch (ship.getLength()) {
 | 
			
		||||
            case 1 -> createPatrolBoat(ship);
 | 
			
		||||
            case 2 -> createModernBattleship(ship);
 | 
			
		||||
            case 3 -> createUBoat(ship);
 | 
			
		||||
            case 4 -> createBattleship(ship);
 | 
			
		||||
            default -> throw new IllegalArgumentException("Ship length must be between 1 and 4 units long");
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -196,6 +176,64 @@ private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a detailed 3D model to represent an UBoat
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the ship to be represented
 | 
			
		||||
     * @return the spatial representing the Uboat
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createUBoat(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(UBOAT);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.5f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, -0.3f, 0);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a detailed 3D model to represent the modern battleship
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the ship to be represented
 | 
			
		||||
     * @return the spatial representing the Modern Battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createModernBattleship(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(BATTLE_SHIP_MODERN);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(BATTLE_SHIP_MODERN_TEXTURE));
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.setQueueBucket(RenderQueue.Bucket.Opaque);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.08f);
 | 
			
		||||
        model.setLocalTranslation(0f, 0.2f, 0f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a detailed 3D model to represent the patrol boat
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the ship to be represented
 | 
			
		||||
     * @return the spatial representing the patrol boat
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createPatrolBoat(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.0005f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,65 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class controls a 3D representation of a shell
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControl extends AbstractControl {
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    private static final float MOVE_SPEED = 8.0f;
 | 
			
		||||
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ShellControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor to create a new ShellControl object
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell to be displayed
 | 
			
		||||
     * @param app the main application
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, BattleshipApp app) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method moves the representation towards it destination
 | 
			
		||||
     * and deletes it if it reaches its target
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        spatial.move(0, -MOVE_SPEED * tpf, 0);
 | 
			
		||||
        spatial.rotate(0f, 0.05f, 0f);
 | 
			
		||||
        //LOGGER.log(System.Logger.Level.DEBUG, "moved rocket {0}", spatial.getLocalTranslation().getY());
 | 
			
		||||
        if (spatial.getLocalTranslation().getY() <= 1.5){
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,63 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class controls a ShellMap element
 | 
			
		||||
 */
 | 
			
		||||
public class ShellMapControl extends AbstractControl {
 | 
			
		||||
    private final Position position;
 | 
			
		||||
    private final IntPoint pos;
 | 
			
		||||
    private static final Vector3f VECTOR = new Vector3f();
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * constructs a new ShellMapControl object
 | 
			
		||||
     *
 | 
			
		||||
     * @param position the position where the shell should move to on the map
 | 
			
		||||
     * @param app the main application
 | 
			
		||||
     * @param pos the position the then to render shot goes to
 | 
			
		||||
     */
 | 
			
		||||
    public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.pos = pos;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        VECTOR.set(new Vector3f(position.getX(), position.getY(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method moves the shell representation to its correct spot and removes it after
 | 
			
		||||
     * it arrived at its destination
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        spatial.move(VECTOR.mult(tpf));
 | 
			
		||||
        if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new AnimationEndMessage(pos));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -14,6 +14,9 @@
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.DEG_TO_RAD;
 | 
			
		||||
import static pp.util.FloatMath.TWO_PI;
 | 
			
		||||
import static pp.util.FloatMath.sin;
 | 
			
		||||
@@ -43,11 +46,28 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     */
 | 
			
		||||
    private final Quaternion pitch = new Quaternion();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the speed at which ships sink
 | 
			
		||||
     */
 | 
			
		||||
    private static final float SINKING_SPEED = -0.05f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the threshold when ships should be removed from the scene if they sink below the value
 | 
			
		||||
     */
 | 
			
		||||
    private static final float SHIP_SINKING_REMOVE_THRESHOLD = -0.6f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The current time within the oscillation cycle, used to calculate the ship's pitch angle.
 | 
			
		||||
     */
 | 
			
		||||
    private float time;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The ship to be controlled
 | 
			
		||||
     */
 | 
			
		||||
    private  final Battleship battleship;
 | 
			
		||||
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
     * The ship's orientation determines the axis of rotation, while its length influences
 | 
			
		||||
@@ -56,6 +76,8 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     * @param ship the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShipControl(Battleship ship) {
 | 
			
		||||
        battleship = ship;
 | 
			
		||||
 | 
			
		||||
        // Determine the axis of rotation based on the ship's orientation
 | 
			
		||||
        axis = switch (ship.getRot()) {
 | 
			
		||||
            case LEFT, RIGHT -> Vector3f.UNIT_X;
 | 
			
		||||
@@ -63,13 +85,14 @@ public ShipControl(Battleship ship) {
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // Set the cycle duration and amplitude based on the ship's length
 | 
			
		||||
        cycle = ship.getLength() * 2f;
 | 
			
		||||
        cycle = battleship.getLength() * 2f;
 | 
			
		||||
        amplitude = 5f * DEG_TO_RAD / ship.getLength();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the ship's pitch oscillation each frame. The ship's pitch is adjusted
 | 
			
		||||
     * to create a continuous tilting motion, simulating the effect of waves.
 | 
			
		||||
     * And lets the ship sink if it is destroyed and removes it from the scene when it has completely sunk
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds), used to calculate the new pitch angle
 | 
			
		||||
     */
 | 
			
		||||
@@ -78,17 +101,25 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
        // If spatial is null, do nothing
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
 | 
			
		||||
        // Update the time within the oscillation cycle
 | 
			
		||||
        time = (time + tpf) % cycle;
 | 
			
		||||
        if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() <= SHIP_SINKING_REMOVE_THRESHOLD) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
        } else if (battleship.isDestroyed()) {
 | 
			
		||||
            spatial.move(0, SINKING_SPEED * tpf, 0);
 | 
			
		||||
        } else {
 | 
			
		||||
            // Update the time within the oscillation cycle
 | 
			
		||||
            time = (time + tpf) % cycle;
 | 
			
		||||
 | 
			
		||||
        // Calculate the current angle of the oscillation
 | 
			
		||||
        final float angle = amplitude * sin(time * TWO_PI / cycle);
 | 
			
		||||
            // Calculate the current angle of the oscillation
 | 
			
		||||
            final float angle = amplitude * sin(time * TWO_PI / cycle);
 | 
			
		||||
 | 
			
		||||
        // Update the pitch Quaternion with the new angle
 | 
			
		||||
        pitch.fromAngleAxis(angle, axis);
 | 
			
		||||
            // Update the pitch Quaternion with the new angle
 | 
			
		||||
            pitch.fromAngleAxis(angle, axis);
 | 
			
		||||
 | 
			
		||||
            // Apply the pitch rotation to the spatial
 | 
			
		||||
            spatial.setLocalRotation(pitch);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Apply the pitch rotation to the spatial
 | 
			
		||||
        spatial.setLocalRotation(pitch);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,177 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.ConnectionListener;
 | 
			
		||||
import com.jme3.network.HostedConnection;
 | 
			
		||||
import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
import com.jme3.network.Server;
 | 
			
		||||
import com.jme3.network.serializing.Serializer;
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.BlockingQueue;
 | 
			
		||||
import java.util.concurrent.LinkedBlockingQueue;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Server implementing the visitor pattern as MessageReceiver for ClientMessages
 | 
			
		||||
 */
 | 
			
		||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
 | 
			
		||||
    private static final File CONFIG_FILE = new File("server.properties");
 | 
			
		||||
 | 
			
		||||
    private static int port;
 | 
			
		||||
 | 
			
		||||
    private final BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the server.
 | 
			
		||||
     */
 | 
			
		||||
    public BattleshipServer(int port) {
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        BattleshipServer.port = port;
 | 
			
		||||
        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void run() {
 | 
			
		||||
        startServer();
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
            myServer = Network.createServer(port);
 | 
			
		||||
            initializeSerializables();
 | 
			
		||||
            myServer.start();
 | 
			
		||||
            registerListeners();
 | 
			
		||||
            LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
 | 
			
		||||
            exit(1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
            pendingMessages.take().process(logic);
 | 
			
		||||
        }
 | 
			
		||||
        catch (InterruptedException ex) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
 | 
			
		||||
            Thread.currentThread().interrupt();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
        Serializer.registerClass(ShootMessage.class);
 | 
			
		||||
        Serializer.registerClass(EffectMessage.class);
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
        Serializer.registerClass(AnimationEndMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationStartMessage.class);
 | 
			
		||||
        Serializer.registerClass(SwitchBattleState.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationEndMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
        if (message instanceof ClientMessage clientMessage)
 | 
			
		||||
            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        logic.addPlayer(hostedConnection.getId());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        final Player player = logic.getPlayerById(hostedConnection.getId());
 | 
			
		||||
        if (player == null)
 | 
			
		||||
            LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
 | 
			
		||||
        else { //NON-NLS
 | 
			
		||||
            LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
 | 
			
		||||
            exit(0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void exit(int exitValue) { //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
			
		||||
        if (myServer != null)
 | 
			
		||||
            for (HostedConnection client : myServer.getConnections()) //NON-NLS
 | 
			
		||||
                if (client != null) client.close("Game over"); //NON-NLS
 | 
			
		||||
        System.exit(exitValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Send the specified message to the specified connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param id      the connection id
 | 
			
		||||
     * @param message the message
 | 
			
		||||
     */
 | 
			
		||||
    public void send(int id, ServerMessage message) {
 | 
			
		||||
        if (myServer == null || !myServer.isRunning()) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        final HostedConnection connection = myServer.getConnection(id);
 | 
			
		||||
        if (connection != null)
 | 
			
		||||
            connection.send(message);
 | 
			
		||||
        else
 | 
			
		||||
            LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,17 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
 | 
			
		||||
record ReceivedMessage(ClientMessage message, int from) {
 | 
			
		||||
    void process(ClientInterpreter interpreter) {
 | 
			
		||||
        message.accept(interpreter, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,73 @@
 | 
			
		||||
newmtl Battleship
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.00 0.00 0.00
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
map_Kd BattleshipC.jpg
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn1SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn2SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.00 0.00 0.00
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn3SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn4SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn5SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn6SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn7SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
newmtl blinn8SG
 | 
			
		||||
illum 4
 | 
			
		||||
Kd 0.50 0.50 0.50
 | 
			
		||||
Ka 0.00 0.00 0.00
 | 
			
		||||
Tf 1.00 1.00 1.00
 | 
			
		||||
Ni 1.00
 | 
			
		||||
Ks 0.50 0.50 0.50
 | 
			
		||||
Ns 256.00
 | 
			
		||||
| 
		 After Width: | Height: | Size: 360 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -0,0 +1,104 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 16.12.2011 14:18:52
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 53.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6667 0.6667 0.6667
 | 
			
		||||
	Kd 0.6667 0.6667 0.6667
 | 
			
		||||
	Ks 0.1800 0.1800 0.1800
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_elements_black
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0000 0.0000 0.0000
 | 
			
		||||
	Kd 0.0000 0.0000 0.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_glass
 | 
			
		||||
	Ns 60.0000
 | 
			
		||||
	Ni 7.0000
 | 
			
		||||
	d 0.4000
 | 
			
		||||
	Tr 0.6000
 | 
			
		||||
	Tf 0.4000 0.4000 0.4000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.1059 0.1569 0.1451
 | 
			
		||||
	Kd 0.1059 0.1569 0.1451
 | 
			
		||||
	Ks 0.6750 0.6750 0.6750
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_screw_hooks_bronze
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2941 0.2157 0.0510
 | 
			
		||||
	Kd 0.2941 0.2157 0.0510
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_silver
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.3333 0.3333 0.3333
 | 
			
		||||
	Kd 0.3333 0.3333 0.3333
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_buffer
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.2700 0.2700 0.2700
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_buffer_diffuse.jpg
 | 
			
		||||
	map_Kd boat_buffer_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_roof_accessory
 | 
			
		||||
	Ns 15.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_roof_accessory_diffuse.jpg
 | 
			
		||||
	map_Kd boat_roof_accessory_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_body
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_body_diffuse.jpg
 | 
			
		||||
	map_Kd boat_body_diffuse.jpg
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/boat-v2--225787.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
| 
		 After Width: | Height: | Size: 56 KiB  | 
| 
		 After Width: | Height: | Size: 166 KiB  | 
| 
		 After Width: | Height: | Size: 98 KiB  | 
@@ -0,0 +1,250 @@
 | 
			
		||||
# 
 | 
			
		||||
# Generated by Sweet Home 3D - ven. janv. 02 20:37:08 CET 2015
 | 
			
		||||
# http://www.sweethome3d.com/
 | 
			
		||||
# 
 | 
			
		||||
 | 
			
		||||
newmtl FrontColorNoCulling
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl ForegroundColor
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.48235294 0.5019608 0.5803922
 | 
			
		||||
Kd 0.48235294 0.5019608 0.5803922
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_5
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.47843137 0.49803922 0.5764706
 | 
			
		||||
Kd 0.47843137 0.49803922 0.5764706
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_10
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl FrontColorNoCulling_11
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl ForegroundColor_12
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Mesh_13
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.0 0.0 0.0
 | 
			
		||||
Kd 0.0 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_7_7
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.4
 | 
			
		||||
Kd 0.4 0.4 0.4
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_10_10
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_11_11
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl 12_12
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1_Cube_1_1_1_38
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_58
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.1882353 0.27058825 0.58431375
 | 
			
		||||
Kd 0.1882353 0.27058825 0.58431375
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_59
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.3137255 0.14901961 0.011764706
 | 
			
		||||
Kd 0.3137255 0.14901961 0.011764706
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl 1_1
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
d 0.48000002
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_1_1.png
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_2_2
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_4_4
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_5_5
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.8 0.8 0.0
 | 
			
		||||
Kd 0.8 0.8 0.0
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_6_6
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_10_10_Cylinder_10_10_73
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl 11_11
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1_Cube_1_1_1_76
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_1_1_Cube_1_1_1_76.png
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_2_2
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_3_3
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.0
 | 
			
		||||
Kd 0.4 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_4_4_Cylinder_4_4_79
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.0 0.0 0.0
 | 
			
		||||
Kd 0.0 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_5_5
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_5_5.png
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_6_6
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_6_6.png
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_1_1
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.4
 | 
			
		||||
Kd 0.4 0.4 0.4
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_5_5_Cube_1_5_5_86
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_6_6_Cube_1_6_6_87
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.0 0.0
 | 
			
		||||
Kd 0.8 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_7_7_Cylinder_7_7_88
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_8_8
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.6 0.0
 | 
			
		||||
Kd 0.4 0.6 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
| 
		 After Width: | Height: | Size: 210 KiB  | 
| 
		 After Width: | Height: | Size: 164 KiB  | 
| 
		 After Width: | Height: | Size: 289 KiB  | 
| 
		 After Width: | Height: | Size: 26 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/de/3d-model/aim-120d-missile-51025.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
							
								
								
									
										22889
									
								
								Projekte/battleship/client/src/main/resources/Models/Rocket/Rocket.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,16 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 29.03.2012 14:25:39
 | 
			
		||||
 | 
			
		||||
newmtl default
 | 
			
		||||
	Ns 35.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5400 0.5400 0.5400
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
| 
		 After Width: | Height: | Size: 168 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on
 | 
			
		||||
https://opengameart.org/content/boss-battle-2-symphonic-metal
 | 
			
		||||
License: CC0 (public domain)
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on
 | 
			
		||||
https://opengameart.org/content/game-over-instrumental
 | 
			
		||||
License: CC0 (public domain)
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on
 | 
			
		||||
https://opengameart.org/content/victory-fanfare-short
 | 
			
		||||
License: CC0 (public domain)
 | 
			
		||||
@@ -0,0 +1,3 @@
 | 
			
		||||
based on
 | 
			
		||||
https://opengameart.org/content/dark-intro
 | 
			
		||||
License: CC0 (public domain)
 | 
			
		||||
@@ -0,0 +1,108 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchBattleState;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
public class AnimationState extends ClientState {
 | 
			
		||||
    private boolean myTurn;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates an object of AnimationState
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the client logic
 | 
			
		||||
     * @param myTurn a boolean containing if it is the clients turn
 | 
			
		||||
     * @param position the position a shell should be created
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        logic.playMusic(Music.BATTLE_THEME);
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
        if(myTurn) {
 | 
			
		||||
            logic.getOpponentMap().add(new Shell(position));
 | 
			
		||||
        }else {
 | 
			
		||||
            logic.getOwnMap().add(new Shell(position));
 | 
			
		||||
            logic.playSound(Sound.ROCKET_FIRED);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method makes sure the client renders the correct view
 | 
			
		||||
     *
 | 
			
		||||
     * @return true
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports the effect of a shot based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the effect of the shot
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(System.Logger.Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        if (destroyedOpponentShip(msg)) {
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        }
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic, msg.isGameLost()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method is used to change the client to the battle state again
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message to process
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedSwitchBattleState(SwitchBattleState msg) {
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.isTurn()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot based on the message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return the map (either the opponent's or player's own map) that is affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -8,12 +8,9 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.AnimationStartMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state of the client where players take turns to attack each other's ships.
 | 
			
		||||
@@ -29,9 +26,15 @@ class BattleState extends ClientState {
 | 
			
		||||
     */
 | 
			
		||||
    public BattleState(ClientGameLogic logic, boolean myTurn) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        logic.playMusic(Music.BATTLE_THEME);
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method makes sure the client renders the correct view
 | 
			
		||||
     *
 | 
			
		||||
     * @return true
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
@@ -45,58 +48,8 @@ else if (logic.getOpponentMap().isValid(pos))
 | 
			
		||||
            logic.send(new ShootMessage(pos));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports the effect of a shot based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the effect of the shot
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot based on the message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return the map (either the opponent's or player's own map) that is affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    public void receivedAnimationStart(AnimationStartMessage msg){
 | 
			
		||||
        logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,10 +8,7 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
@@ -20,6 +17,8 @@
 | 
			
		||||
import pp.battleship.notification.GameEventBroker;
 | 
			
		||||
import pp.battleship.notification.GameEventListener;
 | 
			
		||||
import pp.battleship.notification.InfoTextEvent;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
import pp.battleship.notification.MusicEvent;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.battleship.notification.SoundEvent;
 | 
			
		||||
 | 
			
		||||
@@ -226,6 +225,26 @@ public void received(EffectMessage msg) {
 | 
			
		||||
        state.receivedEffect(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports that the client should start an animation
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationStartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
        state.receivedAnimationStart(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports that the client should move to the battle state
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the SwitchBattleState received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg) {
 | 
			
		||||
        state.receivedSwitchBattleState(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the player's own map, opponent's map, and harbor based on the game details.
 | 
			
		||||
     *
 | 
			
		||||
@@ -258,6 +277,15 @@ public void playSound(Sound sound) {
 | 
			
		||||
        notifyListeners(new SoundEvent(sound));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Emits an event to play the specified music
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the music to be played
 | 
			
		||||
     */
 | 
			
		||||
    public void playMusic(Music music) {
 | 
			
		||||
        notifyListeners(new MusicEvent(music));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
@@ -304,7 +332,7 @@ public void saveMap(File file) throws IOException {
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message to be sent
 | 
			
		||||
     */
 | 
			
		||||
    void send(ClientMessage msg) {
 | 
			
		||||
     public void send(ClientMessage msg) {
 | 
			
		||||
        if (clientSender == null)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
 
 | 
			
		||||
@@ -7,9 +7,7 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
@@ -165,6 +163,24 @@ void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports that the client should start an animation
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationStartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    void receivedAnimationStart(AnimationStartMessage msg){
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports that the client should move to the battle state
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the SwitchBattleState received
 | 
			
		||||
     */
 | 
			
		||||
    void receivedSwitchBattleState(SwitchBattleState msg){
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchBattleState not allowed in {0}", getName());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -16,8 +16,11 @@
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.Arrays;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import static pp.battleship.game.client.ClientGameLogic.LOGGER;
 | 
			
		||||
import static pp.battleship.model.Battleship.Status.INVALID_PREVIEW;
 | 
			
		||||
import static pp.battleship.model.Battleship.Status.NORMAL;
 | 
			
		||||
import static pp.battleship.model.Battleship.Status.VALID_PREVIEW;
 | 
			
		||||
@@ -56,7 +59,7 @@ public boolean showEditor() {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void movePreview(IntPoint pos) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "move preview to {0}", pos); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "move preview to {0}", pos); //NON-NLS
 | 
			
		||||
        if (preview == null || !ownMap().isValid(pos)) return;
 | 
			
		||||
        preview.moveTo(pos);
 | 
			
		||||
        setPreviewStatus(preview);
 | 
			
		||||
@@ -71,7 +74,7 @@ public void movePreview(IntPoint pos) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clickOwnMap(IntPoint pos) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "click at {0} in own map", pos); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "click at {0} in own map", pos); //NON-NLS
 | 
			
		||||
        if (!ownMap().isValid(pos)) return;
 | 
			
		||||
        if (preview == null)
 | 
			
		||||
            modifyShip(pos);
 | 
			
		||||
@@ -125,7 +128,7 @@ private void placeShip(IntPoint cursor) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clickHarbor(IntPoint pos) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "click at {0} in harbor", pos); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "click at {0} in harbor", pos); //NON-NLS
 | 
			
		||||
        if (!harbor().isValid(pos)) return;
 | 
			
		||||
        final Battleship shipAtCursor = harbor().findShipAt(pos);
 | 
			
		||||
        if (preview != null) {
 | 
			
		||||
@@ -152,7 +155,7 @@ else if (shipAtCursor != null) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void rotateShip() {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "pushed rotate"); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "pushed rotate"); //NON-NLS
 | 
			
		||||
        if (preview == null) return;
 | 
			
		||||
        preview.rotated();
 | 
			
		||||
        ownMap().remove(preview);
 | 
			
		||||
@@ -238,6 +241,9 @@ public void loadMap(File file) throws IOException {
 | 
			
		||||
        final ShipMapDTO dto = ShipMapDTO.loadFrom(file);
 | 
			
		||||
        if (!dto.fits(logic.getDetails()))
 | 
			
		||||
            throw new IOException(lookup("map.doesnt.fit"));
 | 
			
		||||
        else if (!checkMapToLoad(dto)) {
 | 
			
		||||
            throw new IOException(lookup("ships.dont.fit.the.map"));
 | 
			
		||||
        }
 | 
			
		||||
        ownMap().clear();
 | 
			
		||||
        dto.getShips().forEach(ownMap()::add);
 | 
			
		||||
        harbor().clear();
 | 
			
		||||
@@ -245,6 +251,40 @@ public void loadMap(File file) throws IOException {
 | 
			
		||||
        selectedInHarbor = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to check if the loaded map is correct
 | 
			
		||||
     *
 | 
			
		||||
     * @param dto the data transfer object to check
 | 
			
		||||
     * @return boolean if map is correct or not
 | 
			
		||||
     */
 | 
			
		||||
    private boolean checkMapToLoad(ShipMapDTO dto) {
 | 
			
		||||
        int mapWidth = dto.getWidth();
 | 
			
		||||
        int mapHeight = dto.getHeight();
 | 
			
		||||
 | 
			
		||||
        // check if ship is out of bounds
 | 
			
		||||
        for (int i = 0; i < dto.getShips().size(); i++) {
 | 
			
		||||
            Battleship battleship = dto.getShips().get(i);
 | 
			
		||||
            if (battleship.getMaxX() >= mapWidth || battleship.getMinX() < 0 || battleship.getMaxY() >= mapHeight || battleship.getMinY() < 0) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", battleship.toString());
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // check if ships overlap
 | 
			
		||||
        List<Battleship> ships = dto.getShips();
 | 
			
		||||
        for(Battleship ship:ships){
 | 
			
		||||
            for(Battleship compareShip:ships){
 | 
			
		||||
                if(!(ship==compareShip)){
 | 
			
		||||
                    if(ship.collidesWith(compareShip)){
 | 
			
		||||
                        return false;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the player's own map may be loaded from a file.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,8 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state of the client when the game is over.
 | 
			
		||||
 */
 | 
			
		||||
@@ -16,8 +18,13 @@ class GameOverState extends ClientState {
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the client game logic
 | 
			
		||||
     */
 | 
			
		||||
    GameOverState(ClientGameLogic logic) {
 | 
			
		||||
    GameOverState(ClientGameLogic logic, boolean lost) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        if (lost){
 | 
			
		||||
            logic.playMusic(Music.GAME_OVER_THEME_L);
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.playMusic(Music.GAME_OVER_THEME_V);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,7 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
@@ -38,4 +39,16 @@ public void receivedStartBattle(StartBattleMessage msg) {
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.isMyTurn()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will revert the client from wait state to editor state
 | 
			
		||||
     * in case a wrong map was submitted
 | 
			
		||||
     *
 | 
			
		||||
     * @param details the game details including map size and ships
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedGameDetails(GameDetails details){
 | 
			
		||||
        logic.setInfoText("invalid.map");
 | 
			
		||||
        logic.setState(new EditorState(logic));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,19 +8,21 @@
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.lang.reflect.Array;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Arrays;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
@@ -39,6 +41,9 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    private Player activePlayer;
 | 
			
		||||
    private ServerState state = ServerState.WAIT;
 | 
			
		||||
 | 
			
		||||
    private boolean player1AnimationReady = false;
 | 
			
		||||
    private boolean player2AnimationReady = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
			
		||||
     *
 | 
			
		||||
@@ -142,10 +147,47 @@ public Player addPlayer(int id) {
 | 
			
		||||
    public void received(MapMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.SET_UP)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else if (!checkMap(msg, from)) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "player submitted not allowed Map");
 | 
			
		||||
            send(getPlayerById(from), new GameDetails(config));
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
            playerReady(getPlayerById(from), msg.getShips());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns true if the map contains correct ship placement and is of the correct size
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the received MapMessage of the player
 | 
			
		||||
     * @param from the ID of the Player
 | 
			
		||||
     * @return a boolean based on if the transmitted map ist correct
 | 
			
		||||
     */
 | 
			
		||||
    private boolean checkMap(MapMessage msg, int from) {
 | 
			
		||||
        int mapWidth = getPlayerById(from).getMap().getWidth();
 | 
			
		||||
        int mapHeight = getPlayerById(from).getMap().getHeight();
 | 
			
		||||
 | 
			
		||||
        // check if ship is out of bounds
 | 
			
		||||
        for (Battleship battleship : msg.getShips()){
 | 
			
		||||
            if (battleship.getMaxX() >= mapWidth || battleship.getMinX() < 0 || battleship.getMaxY() >= mapHeight || battleship.getMinY() < 0) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", battleship.toString());
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // check if ships overlap
 | 
			
		||||
        List<Battleship> ships = msg.getShips();
 | 
			
		||||
        for(Battleship ship:ships){
 | 
			
		||||
            for(Battleship compareShip:ships){
 | 
			
		||||
                if(!(ship==compareShip)){
 | 
			
		||||
                    if(ship.collidesWith(compareShip)){
 | 
			
		||||
                        return false;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a ShootMessage.
 | 
			
		||||
     *
 | 
			
		||||
@@ -157,7 +199,40 @@ public void received(ShootMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.BATTLE)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
            for (Player player : players){
 | 
			
		||||
                send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
 | 
			
		||||
                setState(ServerState.ANIMATION_WAIT);
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a clients message that it is done with the animation
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationEndMessage to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEndMessage msg, int from){
 | 
			
		||||
        if(state != ServerState.ANIMATION_WAIT) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if(getPlayerById(from) == players.get(0)){
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
 | 
			
		||||
            player1AnimationReady = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        } else if (getPlayerById(from) == players.get(1)){
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
 | 
			
		||||
            player2AnimationReady = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        }
 | 
			
		||||
        if(player1AnimationReady && player2AnimationReady){
 | 
			
		||||
            setState(ServerState.BATTLE);
 | 
			
		||||
            for (Player player : players)
 | 
			
		||||
                send(player, new SwitchBattleState(player == activePlayer));
 | 
			
		||||
            player1AnimationReady = false;
 | 
			
		||||
            player2AnimationReady = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -181,39 +256,56 @@ void playerReady(Player player, List<Battleship> ships) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the shooting action by the player.
 | 
			
		||||
     * This method decides what effectMessage the client should get based on the shot made
 | 
			
		||||
     * and switches the active player if a shot was missed
 | 
			
		||||
     *
 | 
			
		||||
     * @param p   the player who shot
 | 
			
		||||
     * @param pos the position of the shot
 | 
			
		||||
     * @param p the player to be sent the message
 | 
			
		||||
     * @param position the position where the shot would hit in the 2d map model
 | 
			
		||||
     */
 | 
			
		||||
    void shoot(Player p, IntPoint pos) {
 | 
			
		||||
        if (p != activePlayer) return;
 | 
			
		||||
        final Player otherPlayer = getOpponent(activePlayer);
 | 
			
		||||
        final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
 | 
			
		||||
        if (selectedShip == null) {
 | 
			
		||||
            // shot missed
 | 
			
		||||
            send(activePlayer, EffectMessage.miss(true, pos));
 | 
			
		||||
            send(otherPlayer, EffectMessage.miss(false, pos));
 | 
			
		||||
            activePlayer = otherPlayer;
 | 
			
		||||
    void shoot(Player p, IntPoint position) {
 | 
			
		||||
        final Battleship selectedShip;
 | 
			
		||||
        if(p != activePlayer){
 | 
			
		||||
            selectedShip = p.getMap().findShipAt(position);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedShip = getOpponent(p).getMap().findShipAt(position);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            // shot hit a ship
 | 
			
		||||
            selectedShip.hit(pos);
 | 
			
		||||
            if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
 | 
			
		||||
                // game is over
 | 
			
		||||
                send(activePlayer, EffectMessage.won(pos, selectedShip));
 | 
			
		||||
                send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
 | 
			
		||||
                setState(ServerState.GAME_OVER);
 | 
			
		||||
        if (selectedShip == null) {
 | 
			
		||||
            if (p != activePlayer) {
 | 
			
		||||
                send(p, EffectMessage.miss(false, position));
 | 
			
		||||
            } else {
 | 
			
		||||
                send(activePlayer, EffectMessage.miss(true, position));
 | 
			
		||||
            }
 | 
			
		||||
            else if (selectedShip.isDestroyed()) {
 | 
			
		||||
                // ship has been destroyed, but game is not yet over
 | 
			
		||||
                send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
 | 
			
		||||
                send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
 | 
			
		||||
            if(player1AnimationReady && player2AnimationReady){
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "switched active player");
 | 
			
		||||
                if(p != activePlayer){
 | 
			
		||||
                    activePlayer = p;
 | 
			
		||||
                } else {
 | 
			
		||||
                    activePlayer = getOpponent(p);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                // ship has been hit, but it hasn't been destroyed
 | 
			
		||||
                send(activePlayer, EffectMessage.hit(true, pos));
 | 
			
		||||
                send(otherPlayer, EffectMessage.hit(false, pos));
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedShip.hit(position);
 | 
			
		||||
            if(getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()){
 | 
			
		||||
                if(p != activePlayer){
 | 
			
		||||
                    send(p, EffectMessage.lost(position, selectedShip, activePlayer.getMap().getRemainingShips()));
 | 
			
		||||
                } else {
 | 
			
		||||
                    send(activePlayer, EffectMessage.won(position, selectedShip));
 | 
			
		||||
                }
 | 
			
		||||
                if(player1AnimationReady && player2AnimationReady){
 | 
			
		||||
                    setState(ServerState.GAME_OVER);
 | 
			
		||||
                }
 | 
			
		||||
            } else if (selectedShip.isDestroyed()){
 | 
			
		||||
                if(p != activePlayer){
 | 
			
		||||
                    send(p, EffectMessage.shipDestroyed(false, position, selectedShip));
 | 
			
		||||
                } else {
 | 
			
		||||
                    send(activePlayer, EffectMessage.shipDestroyed(true, position, selectedShip));
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                if(p != activePlayer){
 | 
			
		||||
                    send(p, EffectMessage.hit(false, position));
 | 
			
		||||
                } else {
 | 
			
		||||
                    send(activePlayer, EffectMessage.hit(true, position));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -29,5 +29,10 @@ enum ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    GAME_OVER
 | 
			
		||||
    GAME_OVER,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server waits for all players to finish the animation
 | 
			
		||||
     */
 | 
			
		||||
    ANIMATION_WAIT
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,10 +7,7 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.client.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -63,6 +60,18 @@ public void received(MapMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a AnimationEndMessage
 | 
			
		||||
     * Creates a copy of the AnimationEndMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationEndMessage to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEndMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new AnimationEndMessage(msg.getPosition());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a copy of the provided {@link Battleship}.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -9,11 +9,7 @@
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
 | 
			
		||||
@@ -24,11 +20,13 @@
 | 
			
		||||
class InterpreterProxy implements ServerInterpreter {
 | 
			
		||||
    private final BattleshipClient playerClient;
 | 
			
		||||
 | 
			
		||||
    static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an InterpreterProxy with the specified BattleshipClient.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerClient the client to which the server messages are forwarded
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    InterpreterProxy(BattleshipClient playerClient) {
 | 
			
		||||
        this.playerClient = playerClient;
 | 
			
		||||
    }
 | 
			
		||||
@@ -82,6 +80,27 @@ public void received(EffectMessage msg) {
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Forwards the received AnimationStartMessage to the client's game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationStartMessage received from the server
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Forwards the received SwitchBattleState to the client's game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the SwitchBattleState received from the server
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg){
 | 
			
		||||
        LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,10 @@
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
import pp.util.RandomPositionIterator;
 | 
			
		||||
@@ -113,15 +111,35 @@ public void received(StartBattleMessage msg) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Receives an effect message, logs it, and updates the turn status.
 | 
			
		||||
     * If it is RobotClient's turn to shoot, schedules a shot using shoot();
 | 
			
		||||
     * Receives an effect message, logs it.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg The effect message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(EffectMessage msg) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
 | 
			
		||||
        if (msg.isMyTurn())
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Receives an AnimationStartMessage, and responds instantly with an AnimationEndMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationStartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
 | 
			
		||||
        connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Receives a SwitchBattleState, and shots if it is the robots turn
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the SwitchBattleState received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg){
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
 | 
			
		||||
        if (msg.isTurn())
 | 
			
		||||
            shoot();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,44 @@
 | 
			
		||||
package pp.battleship.message.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
@Serializable
 | 
			
		||||
public class AnimationEndMessage extends ClientMessage {
 | 
			
		||||
 | 
			
		||||
    private IntPoint position;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * used for serialization
 | 
			
		||||
     */
 | 
			
		||||
    private AnimationEndMessage(){ /* nothing */}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * constructs a new AnimationEndMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param position the position to be effected by the server
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationEndMessage(IntPoint position) {
 | 
			
		||||
        this.position = position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the position
 | 
			
		||||
     *
 | 
			
		||||
     * @return IntPoint position
 | 
			
		||||
     */
 | 
			
		||||
    public IntPoint getPosition() {
 | 
			
		||||
        return position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts Visitors to process this message
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to be used for processing
 | 
			
		||||
     * @param from        the connection ID of the sender
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
			
		||||
        interpreter.received(this, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(MapMessage msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received AnimationendMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationEndMessage to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(AnimationEndMessage msg, int from);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,64 @@
 | 
			
		||||
package pp.battleship.message.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
@Serializable
 | 
			
		||||
public class AnimationStartMessage extends ServerMessage {
 | 
			
		||||
    private IntPoint position;
 | 
			
		||||
    private boolean myTurn;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * used for serialization
 | 
			
		||||
     */
 | 
			
		||||
    private AnimationStartMessage(){ /* nothing */}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * constructs a new AnimationStartMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param position the Position a shell should affect
 | 
			
		||||
     * @param isTurn boolean containing if it is the clients turn or not
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationStartMessage(IntPoint position, boolean isTurn) {
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.myTurn = isTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the position
 | 
			
		||||
     *
 | 
			
		||||
     * @return IntPoint position
 | 
			
		||||
     */
 | 
			
		||||
    public IntPoint getPosition() {
 | 
			
		||||
        return position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for myTurn
 | 
			
		||||
     *
 | 
			
		||||
     * @return boolean myTurn
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isMyTurn() {
 | 
			
		||||
        return myTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts visitors to process this message
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to be used for processing
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ServerInterpreter interpreter) {
 | 
			
		||||
        interpreter.received(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * returns a string that gives context to the message
 | 
			
		||||
     *
 | 
			
		||||
     * @return String teh context
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String getInfoTextKey() {
 | 
			
		||||
        return (position + " to be animated");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -33,4 +33,18 @@ public interface ServerInterpreter {
 | 
			
		||||
     * @param msg the EffectMessage received
 | 
			
		||||
     */
 | 
			
		||||
    void received(EffectMessage msg);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles an AnimationStartMessage received from the server
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationStartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    void received(AnimationStartMessage msg);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * handles an SwitchBattleState received from the server
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the SwitchBattleState received
 | 
			
		||||
     */
 | 
			
		||||
    void received(SwitchBattleState msg);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,51 @@
 | 
			
		||||
package pp.battleship.message.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
@Serializable
 | 
			
		||||
public class SwitchBattleState extends ServerMessage {
 | 
			
		||||
    private boolean isTurn;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * used for serialization
 | 
			
		||||
     */
 | 
			
		||||
    private SwitchBattleState(){ /* nothing */}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * constructs a new SwitchBattleState message
 | 
			
		||||
     *
 | 
			
		||||
     * @param isTurn boolean containing if it is the clients turn
 | 
			
		||||
     */
 | 
			
		||||
    public SwitchBattleState(boolean isTurn) {
 | 
			
		||||
        this.isTurn = isTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for isTurn
 | 
			
		||||
     *
 | 
			
		||||
     * @return boolean isTurn
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isTurn() {
 | 
			
		||||
        return isTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * accept visitors the process this message
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to be used for processing
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ServerInterpreter interpreter) {
 | 
			
		||||
        interpreter.received(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * returns a string containing context for this method
 | 
			
		||||
     *
 | 
			
		||||
     * @return String containing context
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String getInfoTextKey() {
 | 
			
		||||
        return "";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,77 @@
 | 
			
		||||
package pp.battleship.model;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class represents a shell
 | 
			
		||||
 */
 | 
			
		||||
public class Shell implements Item {
 | 
			
		||||
    private int x;
 | 
			
		||||
    private int y;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * constructs a new shell object
 | 
			
		||||
     *
 | 
			
		||||
     * @param position the end position of the shell
 | 
			
		||||
     */
 | 
			
		||||
    public Shell(IntPoint position) {
 | 
			
		||||
        x = position.getX();
 | 
			
		||||
        y = position.getY();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the x coordinate
 | 
			
		||||
     *
 | 
			
		||||
     * @return int x coordinate
 | 
			
		||||
     */
 | 
			
		||||
    public int getX() {
 | 
			
		||||
        return x;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * getter for the y coordinate
 | 
			
		||||
     *
 | 
			
		||||
     * @return int y coordinate
 | 
			
		||||
     */
 | 
			
		||||
    public int getY() {
 | 
			
		||||
        return y;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * setter for x coordinate
 | 
			
		||||
     *
 | 
			
		||||
     * @param x the new value of x coordinate
 | 
			
		||||
     */
 | 
			
		||||
    public void setX(int x) {
 | 
			
		||||
        this.x = x;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * setter for y coordinate
 | 
			
		||||
     *
 | 
			
		||||
     * @param y the new value of y coordinate
 | 
			
		||||
     */
 | 
			
		||||
    public void setY(int y) {
 | 
			
		||||
        this.y = y;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor with a return value.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor the visitor to accept
 | 
			
		||||
     * @param <T>     the type of the return value
 | 
			
		||||
     * @return the result of the visitor's visit method
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
        return visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor without a return value.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor the visitor to accept
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(VoidVisitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -10,6 +10,7 @@
 | 
			
		||||
import pp.battleship.notification.GameEvent;
 | 
			
		||||
import pp.battleship.notification.GameEventBroker;
 | 
			
		||||
import pp.battleship.notification.ItemAddedEvent;
 | 
			
		||||
import pp.battleship.notification.ItemRemovedEvent;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Collections;
 | 
			
		||||
@@ -90,6 +91,15 @@ public void add(Shot shot) {
 | 
			
		||||
        addItem(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers a shell in the map and updates an item added event
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell to be registered
 | 
			
		||||
     */
 | 
			
		||||
    public void add(Shell shell){
 | 
			
		||||
        addItem(shell);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes an item from the map and triggers an item removal event.
 | 
			
		||||
     *
 | 
			
		||||
@@ -97,7 +107,7 @@ public void add(Shot shot) {
 | 
			
		||||
     */
 | 
			
		||||
    public void remove(Item item) {
 | 
			
		||||
        items.remove(item);
 | 
			
		||||
        notifyListeners(new ItemAddedEvent(item, this));
 | 
			
		||||
        notifyListeners(new ItemRemovedEvent(item, this));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
 | 
			
		||||
     * @return the result of visiting the Battleship element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the result of visiting the Shell element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -25,4 +25,11 @@ public interface VoidVisitor {
 | 
			
		||||
     * @param ship the Battleship element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -82,6 +82,20 @@ public List<Battleship> getShips() {
 | 
			
		||||
        return ships.stream().map(BattleshipDTO::toBattleship).toList();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method returns the width of the DTO.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the width of the DTO
 | 
			
		||||
     */
 | 
			
		||||
    public int getWidth() {return width;}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the height of the DTO.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the height of the DTO.
 | 
			
		||||
     */
 | 
			
		||||
    public int getHeight() {return height;}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Saves the current ShipMapDTO to a file in JSON format.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -45,4 +45,11 @@ default void receivedEvent(SoundEvent event) { /* do nothing */ }
 | 
			
		||||
     * @param event the received event
 | 
			
		||||
     */
 | 
			
		||||
    default void receivedEvent(ClientStateEvent event) { /* do nothing */ }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Indicates that the music should be changed
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the received Event
 | 
			
		||||
     */
 | 
			
		||||
    default void receivedEvent(MusicEvent event) { /* do nothing */ }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,23 @@
 | 
			
		||||
package pp.battleship.notification;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Enumeration representing different types of sounds used in the game.
 | 
			
		||||
 */
 | 
			
		||||
public enum Music {
 | 
			
		||||
    /**
 | 
			
		||||
     * Menu music
 | 
			
		||||
     */
 | 
			
		||||
    MENU_THEME,
 | 
			
		||||
    /**
 | 
			
		||||
     * Battle music
 | 
			
		||||
     */
 | 
			
		||||
    BATTLE_THEME,
 | 
			
		||||
    /**
 | 
			
		||||
     * Game over music for a loss
 | 
			
		||||
     */
 | 
			
		||||
    GAME_OVER_THEME_L,
 | 
			
		||||
    /**
 | 
			
		||||
     * Game over music for a victory
 | 
			
		||||
     */
 | 
			
		||||
    GAME_OVER_THEME_V,
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,19 @@
 | 
			
		||||
package pp.battleship.notification;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Event when the background music is to be changed
 | 
			
		||||
 *
 | 
			
		||||
 * @param music the music to be played
 | 
			
		||||
 */
 | 
			
		||||
public record MusicEvent(Music music) implements GameEvent {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Notifies the game event listener of this event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param listener the game event listener
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void notifyListener(GameEventListener listener) {
 | 
			
		||||
        listener.receivedEvent(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -22,5 +22,9 @@ public enum Sound {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a ship being destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    DESTROYED_SHIP
 | 
			
		||||
    DESTROYED_SHIP,
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a rocket
 | 
			
		||||
     */
 | 
			
		||||
    ROCKET_FIRED
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,18 +22,25 @@ button.no=No
 | 
			
		||||
button.ok=Ok
 | 
			
		||||
button.connect=Connect
 | 
			
		||||
button.cancel=Cancel
 | 
			
		||||
host.own.server=Host server
 | 
			
		||||
server.dialog=Server
 | 
			
		||||
host.name=Host
 | 
			
		||||
port.number=Port
 | 
			
		||||
wait.its.not.your.turn=Wait, it's not your turn!!
 | 
			
		||||
menu.quit=Quit game
 | 
			
		||||
menu.return-to-game=Return to game
 | 
			
		||||
menu.sound-enabled=Sound switched on
 | 
			
		||||
menu.sound-enabled=Toggle the sound
 | 
			
		||||
menu.main.volume= Main volume
 | 
			
		||||
menu.map.load=Load map from file...
 | 
			
		||||
menu.map.save=Save map in file...
 | 
			
		||||
menu.music.toggle=Toggle the music
 | 
			
		||||
invalid.map=Your submitted map was invalid
 | 
			
		||||
menu.volume=Music volume
 | 
			
		||||
menu.sound.volume=Sound volume
 | 
			
		||||
label.file=File:
 | 
			
		||||
label.connecting=Connecting...
 | 
			
		||||
dialog.error=Error
 | 
			
		||||
dialog.question=Question
 | 
			
		||||
port.must.be.integer=Port must be an integer number
 | 
			
		||||
map.doesnt.fit=The map doesn't fit to this game
 | 
			
		||||
ships.dont.fit.the.map=Ships are out of the Area
 | 
			
		||||
 
 | 
			
		||||
@@ -23,17 +23,24 @@ button.ok=Ok
 | 
			
		||||
button.connect=Verbinde
 | 
			
		||||
button.cancel=Abbruch
 | 
			
		||||
server.dialog=Server
 | 
			
		||||
host.own.server=Server starten
 | 
			
		||||
host.name=Host
 | 
			
		||||
port.number=Port
 | 
			
		||||
wait.its.not.your.turn=Warte, Du bist nicht dran!!
 | 
			
		||||
menu.quit=Spiel beenden
 | 
			
		||||
menu.return-to-game=Zurück zum Spiel
 | 
			
		||||
menu.sound-enabled=Sound eingeschaltet
 | 
			
		||||
menu.sound-enabled=An/Ausschalten des Sounds
 | 
			
		||||
menu.main.volume=Gesamt Lautst<73>rke
 | 
			
		||||
menu.map.load=Karte von Datei laden...
 | 
			
		||||
menu.map.save=Karte in Datei speichern...
 | 
			
		||||
menu.music.toggle=An/Ausschalten der Musik
 | 
			
		||||
invalid.map=Die angegebene Karte war ung<6E>ltig
 | 
			
		||||
menu.volume=Lautst<EFBFBD>rke der Musik
 | 
			
		||||
menu.sound.volume=Lautst<EFBFBD>rke des Sounds
 | 
			
		||||
label.file=Datei:
 | 
			
		||||
label.connecting=Verbindung wird aufgebaut...
 | 
			
		||||
dialog.error=Fehler
 | 
			
		||||
dialog.question=Frage
 | 
			
		||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
 | 
			
		||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
 | 
			
		||||
ships.dont.fit.the.map=Ein Schiff ist au<61>erhalb des Spielfelds plaziert
 | 
			
		||||
@@ -222,6 +222,7 @@ public void testClient() {
 | 
			
		||||
        assertEquals(p(1, 5), shootMsg.getPosition());
 | 
			
		||||
        clientLogic.received(EffectMessage.shipDestroyed(true, p(1, 5), new Battleship(2, 1, 5, DOWN)));
 | 
			
		||||
        assertEquals("its.your.turn", infoTexts.poll());
 | 
			
		||||
 | 
			
		||||
        ships = clientLogic.getOpponentMap().getShips().toList();
 | 
			
		||||
        assertEquals(1, ships.size());
 | 
			
		||||
        checkShip(ships.get(0), 2, 1, 5, DOWN, NORMAL);
 | 
			
		||||
@@ -234,6 +235,7 @@ public void testClient() {
 | 
			
		||||
        assertEquals("you.lost.the.game", infoTexts.poll());
 | 
			
		||||
        ships = clientLogic.getOpponentMap().getShips().toList();
 | 
			
		||||
        assertEquals(2, ships.size());
 | 
			
		||||
 | 
			
		||||
        checkShip(ships.get(0), 2, 1, 5, DOWN, NORMAL);
 | 
			
		||||
        checkShip(ships.get(1), 1, 1, 2, RIGHT, NORMAL);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -18,15 +18,14 @@
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
@@ -118,11 +117,15 @@ private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
        Serializer.registerClass(AnimationEndMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationStartMessage.class);
 | 
			
		||||
        Serializer.registerClass(SwitchBattleState.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationEndMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -36,6 +36,7 @@
 | 
			
		||||
selector("label", "pp") {
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("header", "pp") {
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,7 @@
 | 
			
		||||
            library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
 | 
			
		||||
            library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
 | 
			
		||||
            library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
 | 
			
		||||
            library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
 | 
			
		||||
 | 
			
		||||
            library('lemur', 'com.simsilica:lemur:1.16.0')
 | 
			
		||||
            library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
 | 
			
		||||
 
 | 
			
		||||