155 Commits

Author SHA1 Message Date
Johannes Schmelz
10e30d9bd9 Merge branch 'main' into 'gui'
# Conflicts:
#   Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/popups/EventCardPopup.java
2024-12-12 16:50:21 +00:00
Johannes Schmelz
5de76f3226 demo 2024-12-12 17:48:24 +01:00
Johannes Schmelz
e2db058fc7 java doc 2024-12-12 17:38:46 +01:00
Johannes Schmelz
7c79bb77e7 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-12 16:13:55 +01:00
Johannes Schmelz
444cf9db4e fixed names in Player Popups 2024-12-12 16:13:50 +01:00
Simon Wilkening
9e199d677e Bahnhöfe --> Tore 2024-12-10 13:46:35 +01:00
Johannes Schmelz
df4a81cbf2 disable snow 2024-12-10 11:23:49 +01:00
Johannes Schmelz
c635df9369 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-10 11:23:10 +01:00
Johannes Schmelz
c6ad605021 basic camera movement 2024-12-10 11:22:21 +01:00
Luca Puderbach
1e20a2ac6e Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-10 10:32:08 +01:00
Luca Puderbach
36a9a7addf Karten add 2024-12-10 10:29:51 +01:00
Johannes Schmelz
e1190cd4a2 cleanup 2024-12-10 10:23:33 +01:00
Johannes Schmelz
34ecd2277b cleanup 2024-12-10 10:19:59 +01:00
Johannes Schmelz
5959f36a21 new background 2024-12-10 10:14:06 +01:00
Simon Wilkening
1db2d9ebac Fixed "Spieler" in ...Trade-Popups 2024-12-10 08:27:23 +01:00
Yvonne Schmidt
54bac50a7e Merge remote-tracking branch 'origin/gui' into gui 2024-12-10 07:17:33 +01:00
Yvonne Schmidt
274ed2b25d added new background 2024-12-10 07:17:18 +01:00
Johannes Schmelz
371fa83319 remove deck cards 2024-12-10 06:15:13 +01:00
Simon Wilkening
c1faf91188 Fixed Containers for Buildings 2024-12-10 04:36:55 +01:00
Johannes Schmelz
617d707df8 fixed GateFieldPopUp 2024-12-10 04:07:30 +01:00
Johannes Schmelz
d18cea435c Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-10 03:56:01 +01:00
Johannes Schmelz
1543f0dcea more models 2024-12-10 03:55:57 +01:00
Johannes Schmelz
ae181e4eff more models 2024-12-10 03:55:44 +01:00
Johannes Schmelz
fa96324c15 mode models 2024-12-10 03:55:33 +01:00
Johannes Schmelz
9f559fe0d7 more models 2024-12-10 03:55:08 +01:00
Johannes Schmelz
cf6ee535b8 remove old textures 2024-12-10 03:54:56 +01:00
Johannes Schmelz
be89bf1a27 haus models 2024-12-10 03:54:29 +01:00
Yvonne Schmidt
6f2027c2fb added toolbar spacer 2024-12-10 03:45:08 +01:00
Yvonne Schmidt
6e99f17787 adjusted font 2024-12-10 03:40:04 +01:00
Yvonne Schmidt
b7e2e3213a Merge remote-tracking branch 'origin/gui' into gui 2024-12-10 03:27:59 +01:00
Yvonne Schmidt
3ea6452d6d fixed font 2024-12-10 03:27:36 +01:00
Luca Puderbach
fd3c141967 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-10 03:27:06 +01:00
Luca Puderbach
b3d2dfed08 Kamera Update T1 2024-12-10 03:26:55 +01:00
Simon Wilkening
5306208107 Containers PropertyCards 2024-12-10 03:22:26 +01:00
Yvonne Schmidt
2a7cbeed89 fixed bankrupt warning 2024-12-10 03:08:36 +01:00
Yvonne Schmidt
0a34751825 resized startmenu logos 2024-12-10 02:40:32 +01:00
Johannes Schmelz
996bc0118a Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-10 02:32:11 +01:00
Johannes Schmelz
bbcb12c131 working tank model 2024-12-10 02:32:07 +01:00
Yvonne Schmidt
1969afc58f Merge remote-tracking branch 'origin/gui' into gui 2024-12-10 02:24:41 +01:00
Yvonne Schmidt
ad0c432102 added greyed button 2024-12-10 02:24:29 +01:00
Johannes Schmelz
315739646c free cam 2024-12-10 01:12:56 +01:00
Luca Puderbach
330e788498 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-10 00:52:41 +01:00
Luca Puderbach
fc5a2809c8 Jägermeister 2024-12-10 00:52:30 +01:00
Luca Puderbach
0acb63adb6 Mac Blocker 2024-12-10 00:48:43 +01:00
Johannes Schmelz
b4c664927b Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-09 23:57:49 +01:00
Johannes Schmelz
ed27e0aaf1 popUp 2024-12-09 23:57:45 +01:00
Yvonne Schmidt
98f453d7f8 added javadoc 2024-12-09 22:38:02 +01:00
Yvonne Schmidt
8de7499c21 added spacer to toolbar 2024-12-09 22:16:53 +01:00
Johannes Schmelz
b680d7bc58 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-09 21:37:58 +01:00
Yvonne Schmidt
30559bf443 set all popups to same layer 2024-12-09 21:22:07 +01:00
Johannes Schmelz
8774c4246d added panzer 2024-12-09 21:10:57 +01:00
Luca Puderbach
7b82b20736 HoHoHo 2024-12-09 20:22:17 +01:00
Luca Puderbach
698937e77c Bayblade Mode activated 2024-12-09 19:53:47 +01:00
Yvonne Schmidt
7cbf000c44 readjusted popup layering 2024-12-09 17:57:00 +01:00
Johannes Schmelz
249110f83c Merge remote-tracking branch 'origin/gui' 2024-12-09 14:13:44 +01:00
Johannes Schmelz
e98e17f6d7 cleanup 2024-12-09 13:55:04 +01:00
Johannes Schmelz
e337303408 fixed offset 2024-12-09 13:37:30 +01:00
Johannes Schmelz
97619fe662 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-09 13:29:03 +01:00
Johannes Schmelz
246566a211 aussetzen 2024-12-09 13:28:59 +01:00
Luca Puderbach
96a78ee61b Animation Hinzugefügt 2024-12-09 08:17:07 +01:00
Yvonne Schmidt
c9e99ee9ff Merge remote-tracking branch 'origin/gui' into gui 2024-12-09 05:53:08 +01:00
Yvonne Schmidt
111f2b1283 rescaled dice 2024-12-09 05:52:52 +01:00
Johannes Schmelz
93386fa77a Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-09 05:32:16 +01:00
Johannes Schmelz
6cdf0eee53 disable buttons when having to pause one round 2024-12-09 05:32:11 +01:00
Yvonne Schmidt
b6803c562c recolored selection containers 2024-12-09 05:31:22 +01:00
Johannes Schmelz
38699ac07a added App icon 2024-12-09 05:23:52 +01:00
Luca Puderbach
f396ef52f2 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-09 05:15:14 +01:00
Luca Puderbach
73bf147817 uniman2 2024-12-09 05:15:10 +01:00
Yvonne Schmidt
80f9054add recolored selection containers 2024-12-09 04:56:28 +01:00
Luca Puderbach
b819e1ca9b Figurenbewegung 2024-12-09 04:19:00 +01:00
Luca Puderbach
c4955e0b57 uniman 2024-12-09 04:14:34 +01:00
Johannes Schmelz
008cb1ebe4 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-09 03:25:44 +01:00
Johannes Schmelz
723c934d73 added cards and changed camera 2024-12-09 03:25:39 +01:00
Yvonne Schmidt
4eac2e3312 adjusted sound effects 2024-12-09 02:58:56 +01:00
Yvonne Schmidt
fef881f42c Merge remote-tracking branch 'origin/gui' into gui 2024-12-09 02:46:03 +01:00
Yvonne Schmidt
eeaf29a646 resolved popup overlap 2024-12-09 02:45:46 +01:00
Johannes Schmelz
2eae0fce2a Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-09 02:31:45 +01:00
Johannes Schmelz
aa9e8ed3f0 add and remove houses and hotel models 2024-12-09 02:31:41 +01:00
Yvonne Schmidt
3e14a2674f resolved popup overlap 2024-12-09 02:30:45 +01:00
Luca Puderbach
815899fa8d Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-09 01:47:35 +01:00
Luca Puderbach
793e93ef24 Map Update 2024-12-09 01:47:29 +01:00
Dennis_Malkmus
43d0549e9e Hotel und Hauser Texturen hinzugefuegt. 2024-12-09 01:07:04 +01:00
Johannes Schmelz
170afe2718 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-08 21:36:08 +01:00
Johannes Schmelz
17220c228b load predefined game state 2024-12-08 21:36:03 +01:00
Yvonne Schmidt
0f1be83064 added generic buttons 2024-12-08 21:35:50 +01:00
Johannes Schmelz
e0ab09295d adjusted tests 2024-12-08 21:09:58 +01:00
Johannes Schmelz
758e9b8397 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-08 20:59:12 +01:00
Johannes Schmelz
b3fe289fbe ImageButtons in Toolbar 2024-12-08 20:59:08 +01:00
Luca Puderbach
42fefb2899 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-08 19:23:15 +01:00
Luca Puderbach
5da86117c8 Anpassung Farbe 2024-12-08 19:23:10 +01:00
Yvonne Schmidt
1376da3ba6 added documentation 2024-12-08 19:00:08 +01:00
Yvonne Schmidt
fb280101a5 Merge remote-tracking branch 'origin/gui' into gui 2024-12-08 18:40:48 +01:00
Yvonne Schmidt
844495ebbb modified toolbar 2024-12-08 18:40:28 +01:00
Johannes Schmelz
e14f6bbef7 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-08 18:38:15 +01:00
Johannes Schmelz
4839ddd497 clean up and doc 2024-12-08 18:38:06 +01:00
Yvonne Schmidt
b901323e2f added color changes for buttons 2024-12-08 18:30:18 +01:00
Yvonne Schmidt
640665fd29 fixed layering issue 2024-12-08 18:29:14 +01:00
Johannes Schmelz
ba8791d9fe update Toolbar view 2024-12-08 18:08:16 +01:00
Johannes Schmelz
f8fe0b9877 fixed property trade 2024-12-08 17:34:19 +01:00
Johannes Schmelz
48913356e3 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-08 16:05:39 +01:00
Johannes Schmelz
e498c6f179 refactor 2024-12-08 16:03:21 +01:00
Johannes Schmelz
31fe60807f spelling 2024-12-08 15:57:32 +01:00
Yvonne Schmidt
c758ba9735 corrected toolbar labels 2024-12-08 15:05:47 +01:00
Yvonne Schmidt
650dcb85db toolbar frame has playercolor 2024-12-08 14:53:41 +01:00
Luca Puderbach
6b110c81c8 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-08 04:57:09 +01:00
Luca Puderbach
93ef00870b update toolbar + background 2024-12-08 04:57:04 +01:00
Johannes Schmelz
645433610f added control for figures 2024-12-08 02:43:58 +01:00
Johannes Schmelz
10a5b6b4d4 cleanup 2024-12-08 02:39:05 +01:00
Johannes Schmelz
69fccefed9 file path updated 2024-12-08 02:23:21 +01:00
Johannes Schmelz
14aecdd929 changed images 2024-12-08 02:21:54 +01:00
Johannes Schmelz
48f18dd468 Merge branch 'reworkedGui' into 'gui'
Reworked gui and client states

See merge request progproj/gruppen-ht24/Gruppe-02!19
2024-12-08 01:19:34 +00:00
Johannes Schmelz
96fe09c6fa Reworked gui and client states 2024-12-08 01:19:34 +00:00
Johannes Schmelz
a686671c15 Merge branch 'reworkedGui' into 'main'
refactor Worlds and client States

See merge request progproj/gruppen-ht24/Gruppe-02!18
2024-12-08 01:18:35 +00:00
Johannes Schmelz
e102d22f14 refactor Worlds and client States 2024-12-08 01:18:35 +00:00
Luca Puderbach
14c68f55d9 ltl backgrounds 2024-12-08 01:16:26 +01:00
Yvonne Schmidt
392a81b2d8 fixed background music overlap 2024-12-07 18:29:41 +01:00
Yvonne Schmidt
944b6b674e replaced text displays with labels 2024-12-07 14:54:55 +01:00
Simon Wilkening
5f4c6be7b8 adjusted test in ReceivedRent 2024-12-06 17:04:00 +01:00
Johannes Schmelz
aca92cd7f1 clean up 2024-12-06 16:21:12 +01:00
Johannes Schmelz
b50b5e64d1 can only trade fields without buildings 2024-12-06 16:06:40 +01:00
Johannes Schmelz
551786bf30 fixed enabled pref in GameMusic 2024-12-06 15:56:42 +01:00
Simon Wilkening
2aca94100e adjusted test in ReceivedRent 2024-12-06 13:20:40 +01:00
Simon Wilkening
9e81fb8549 TopDialog in Propertyoverview eingefügt 2024-12-06 13:17:57 +01:00
Simon Wilkening
3c6e519e77 Rent/ReceivedRent text changed 2024-12-06 13:12:56 +01:00
Simon Wilkening
9be00ab848 renamed IgfPadubrin and Rent/ReceivedRent 2024-12-06 12:35:57 +01:00
Simon Wilkening
c2c22f9ae5 NoMoneywarning and TimeOut use Dialogmanager now 2024-12-06 11:57:20 +01:00
Johannes Schmelz
e65c2661f7 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-05 02:48:00 +01:00
Johannes Schmelz
88db193b5e choose your charakter 2024-12-05 02:47:55 +01:00
Yvonne Schmidt
38824895bb set new toolbar background 2024-12-05 02:05:47 +01:00
Johannes Schmelz
a78261594d ImageButton for new Button design 2024-12-05 01:43:01 +01:00
Yvonne Schmidt
646d301554 added toolbar icons 2024-12-05 01:16:06 +01:00
Johannes Schmelz
e49b22c022 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-04 18:51:19 +01:00
Luca Puderbach
8821602728 kamera 2024-12-04 16:44:26 +01:00
Luca Puderbach
eb19e290bb Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-12-04 16:39:37 +01:00
Luca Puderbach
b477077b9b Kamera Teil1 2024-12-04 16:39:32 +01:00
Yvonne Schmidt
02cfc1d21a fixed formating errors 2024-12-04 16:00:24 +01:00
Yvonne Schmidt
4c40b447a5 fixed formating errors 2024-12-04 12:16:04 +01:00
Yvonne Schmidt
eaff7b6c5d fixed formating error in RejectTrade 2024-12-04 01:52:30 +01:00
Yvonne Schmidt
9ee1b5b81b simplified representation of trade 2024-12-04 01:48:18 +01:00
Yvonne Schmidt
49b9972ade replaced textinput with dynamic label 2024-12-04 01:10:12 +01:00
Johannes Schmelz
aae003823d trigger money sounds 2024-12-03 12:34:56 +01:00
Johannes Schmelz
1369de865a can no longer build if already has hotel 2024-12-03 12:30:34 +01:00
Johannes Schmelz
8e3cf9c31e now allowed to roll dice after getting out of jail 2024-12-03 12:24:55 +01:00
Johannes Schmelz
bc31c61fb3 bigger hack 2024-12-03 12:24:25 +01:00
Johannes Schmelz
975e4a2737 gym card text 2024-12-03 12:16:03 +01:00
Johannes Schmelz
8d638158e4 fixed Miete popup 2024-12-03 12:15:00 +01:00
Johannes Schmelz
1f37eb9962 refactor PlayerColor
fixed default playermodel selection
2024-12-03 12:07:09 +01:00
Johannes Schmelz
09ea8a046e mortage house interaction 2024-12-03 11:37:36 +01:00
Johannes Schmelz
0acb23ab8b price settings 2024-12-03 01:09:00 +01:00
Johannes Schmelz
831974cb63 miete erhalten popup 2024-12-03 00:58:01 +01:00
Johannes Schmelz
031ac52670 foodfield rent calc 2024-12-03 00:40:43 +01:00
Johannes Schmelz
14ceb9dc67 fixed GateField rent 2024-12-03 00:39:36 +01:00
Johannes Schmelz
aa86c25e7c fixed sell house payment 2024-12-03 00:30:54 +01:00
Johannes Schmelz
cb0788e44c lock endTurnButton when player needs to roll dice 2024-12-03 00:29:27 +01:00
Luca Puderbach
30822e3f4d Java Docs 2024-12-02 09:02:41 +01:00
189 changed files with 5556 additions and 3101 deletions

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# Blender 4.2.2 LTS
# www.blender.org
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@@ -19,6 +19,8 @@ import java.util.Deque;
import static java.lang.Math.max;
import java.lang.System.Logger;
/**
* Manages dialog boxes within the application, handling their display, positioning, and focus.
*/
@@ -28,11 +30,15 @@ public class DialogManager {
*/
private final SimpleApplication app;
private final static Logger LOGGER = System.getLogger(DialogManager.class.getName());
/**
* A stack to keep track of the dialogs.
*/
private final Deque<Dialog> dialogStack = new ArrayDeque<>();
private final Deque<PopupDialog> popUpStack = new ArrayDeque<>();
/**
* Constructs a DialogManager for the specified application.
*
@@ -112,11 +118,45 @@ public class DialogManager {
* @param dialog the dialog to open
*/
public void open(Dialog dialog) {
if(dialog instanceof PopupDialog) {
popUpStack.push((PopupDialog) dialog);
processPopUps();
} else {
showDialog(dialog);
}
}
private void showDialog(Dialog dialog) {
dialogStack.push(dialog);
if(dialog instanceof PopupDialog) {
((PopupDialog)dialog).show();
}
dialog.update();
app.getGuiNode().attachChild(dialog);
}
private void processPopUps() {
if (popUpStack.isEmpty()) {
return; // Nothing to process
}
// Check if a popup dialog is already on top
if (dialogStack.peek() instanceof PopupDialog) {
LOGGER.log(Logger.Level.DEBUG, "Popup dialog already on top");
return; // Already a popup dialog on top
} else {
// Pop the next popup from the stack and validate before showing
PopupDialog popUp = popUpStack.pop();
showDialog( (Dialog) popUp);
}
}
/**
* Checks if the specified dialog is the topmost dialog in the dialog stack.
*
@@ -140,6 +180,8 @@ public class DialogManager {
if (!dialogStack.isEmpty())
dialogStack.peek().update();
app.getGuiNode().detachChild(dialog);
processPopUps();
}
/**
@@ -150,6 +192,11 @@ public class DialogManager {
dialogStack.peek().escape();
}
/**
* Updates all dialogs in the dialog stack.
*
* @param delta the time since the last update
*/
public void update(float delta) {
for (Dialog dialog : dialogStack)
dialog.update(delta);

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@@ -0,0 +1,10 @@
package pp.dialog;
/** An interface for tagging Dialogs as PopUps for handling in the DialogManager */
public interface PopupDialog {
/**
* Shows the popup.
*/
void show();
}

View File

@@ -3,6 +3,7 @@
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
import com.jme3.math.ColorRGBA
import com.jme3.texture.Texture
import com.simsilica.lemur.*
import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.Button
@@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment
import com.simsilica.lemur.Insets3f
import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
import pp.monopoly.client.MonopolyApp
import pp.monopoly.game.server.Player
def bgColor = color(1, 1, 1, 1)
def buttonEnabledColor = color(0, 0, 0, 1)
@@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create(
1f, false)
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
def createCustomBackground(app) {
// Load the texture from the assets
Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
// Create the TbtQuadBackgroundComponent
def backgroundCustom = TbtQuadBackgroundComponent.create(
texture, // The texture to use
1, 1, 1, // Insets for the 9-patch behavior
126, 126, // The size of the texture
1f, // The scale factor
false // No tiling
)
return backgroundCustom
}
selector("pp") {
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
}
@@ -69,7 +89,7 @@ selector("label-Bold", "pp") {
selector("label-toolbar", "pp") {
insets = new Insets3f(2, 2, 2, 2)
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
fontSize = 30
fontSize = 25
color = new ColorRGBA(ColorRGBA.White)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
@@ -81,6 +101,13 @@ selector("label-Text", "pp") {
color = buttonEnabledColor
}
selector("label-player", "pp") {
insets = new Insets3f(2, 2, 2, 2)
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
fontSize = 20
color = buttonEnabledColor
}
selector("label-account", "pp") {
insets = new Insets3f(2, 2, 2, 2)
fontSize = 25
@@ -198,7 +225,6 @@ selector("button", "pp") {
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
selector("slider", "pp") {
@@ -325,22 +351,23 @@ selector("selector.item.label", "hover") {
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
}
def enabledCommandToolbar = new Command<Button>() {
MonopolyApp app // Pass the app instance to access player details
void execute(Button source) {
if (source.isEnabled()){
source.setColor(ColorRGBA.White)
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
source.setBackground(orangeBackground);
} else{
source.setColor(ColorRGBA.White)
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
// Get the current player's color
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
if (source.isEnabled()) {
source.setColor(ColorRGBA.White);
def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
source.setBackground(playerBackground);
} else {
source.setColor(ColorRGBA.White);
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
source.setBackground(grayBackground);
}
}
}
@@ -366,3 +393,56 @@ selector("button-toolbar", "pp") {
}
selector("button-clear", "pp") { playerColor ->
def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
def playerGradientBackground = new QuadBackgroundComponent(validColor)
// Kein Hintergrundbild, komplett transparent
playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
background = playerGradientBackground.clone() // Setze den Hintergrund
insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
textHAlignment = HAlignment.Center // Text-Zentrierung
textVAlignment = VAlignment.Center // Text-Zentrierung
}
def enabledCommandToolbar2= new Command<Button>() {
void execute(Button source) {
if (source.isEnabled()){
source.setColor(ColorRGBA.White)
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
source.setBackground(orangeBackground);
} else{
source.setColor(ColorRGBA.White)
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
source.setBackground(grayBackground);
}
}
}
def stdButtonCommandsToolbar2 =[
(ButtonAction.Down) : [pressedCommand],
(ButtonAction.Up) : [pressedCommand],
(ButtonAction.Enabled) : [enabledCommandToolbar2],
(ButtonAction.Disabled): [enabledCommandToolbar2]
]
selector("button-toolbar2", "pp") {
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
// Apply the outer border as the main background
background = outerBackground
// Use insets to create a margin/padding effect for the inner background
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommandsToolbar2
}

View File

@@ -0,0 +1,362 @@
package pp.monopoly.client;
import com.jme3.app.Application;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetManager;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.effect.shapes.EmitterSphereShape;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.material.RenderState.FaceCullMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.texture.Texture;
import com.jme3.util.TangentBinormalGenerator;
import pp.monopoly.client.gui.BobTheBuilder;
import pp.monopoly.client.gui.CameraController;
import pp.monopoly.client.gui.CameraInputHandler;
import pp.monopoly.client.gui.Toolbar;
import pp.monopoly.model.Board;
/**
* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
* This state is responsible for setting up and updating the sea, sky, and lighting
* conditions, and controls the camera to create a dynamic view of the game environment.
*/
public class BoardAppState extends MonopolyAppState {
/**
* The path to the unshaded texture material.
*/
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
/**
* The path to the sea texture material.
*/
private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
/**
* The root node for all visual elements in this state.
*/
private final Node viewNode = new Node("view"); //NON-NLS
/**
* The node containing the scene elements, such as the sea surface.
*/
private final Node sceneNode = new Node("scene"); //NON-NLS
/**
* Synchronizes the buildings's visual representation with the game logic.
*/
private BobTheBuilder bobTheBuilder;
/**
* The pop-up manager for displaying messages and notifications.
*/
private PopUpManager popUpManager;
/**
* The camera controller for managing the camera's position and orientation.
*/
private CameraController cameraController;
/**
* The input handler for controlling the camera's movement and rotation.
*/
private CameraInputHandler cameraInputHandler;
/**
* Initializes the state by setting up the sky, lights, and other visual components.
* This method is called when the state is first attached to the state manager.
*
* @param stateManager the state manager
* @param application the application
*/
@Override
public void initialize(AppStateManager stateManager, Application application) {
super.initialize(stateManager, application);
// Initialisiere den CameraController zuerst
cameraController = new CameraController(getApp().getCamera(), getApp());
// Danach den CameraInputHandler mit dem initialisierten CameraController
cameraInputHandler = new CameraInputHandler(cameraController, getApp().getInputManager());
popUpManager = new PopUpManager(getApp());
viewNode.attachChild(sceneNode);
setupLights();
// setupSky();
getApp().getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
}
/**
* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
* This method is called when the state is set to active.
*/
@Override
protected void enableState() {
getApp().getRootNode().detachAllChildren();
getApp().getGuiNode().detachAllChildren();
getApp().getDialogManager().close(getApp().getDialogManager().getDialogStack().peek());
new Toolbar(getApp()).open();
sceneNode.detachAllChildren();
setupScene();
if (bobTheBuilder == null) {
bobTheBuilder = new BobTheBuilder(getApp(), sceneNode);
getGameLogic().addListener(bobTheBuilder);
}
getApp().getRootNode().attachChild(viewNode);
}
/**
* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
* This method is called when the state is set to inactive.
*/
@Override
protected void disableState() {
getApp().getRootNode().detachChild(viewNode);
if (bobTheBuilder != null) {
getGameLogic().removeListener(bobTheBuilder);
bobTheBuilder = null;
}
}
/**
* Sets up the lighting for the scene, including directional and ambient lights.
* Also configures shadows to enhance the visual depth of the scene.
*/
private void setupLights() {
final AssetManager assetManager = getApp().getAssetManager();
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
shRend.setLambda(0.55f);
shRend.setShadowIntensity(0.6f);
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
getApp().getViewPort().addProcessor(shRend);
final DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
viewNode.addLight(sun);
shRend.setLight(sun);
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
viewNode.addLight(ambientLight);
}
/**
* Sets up the sky in the scene using a skybox with textures for all six directions.
* This creates a realistic and immersive environment for the sea.
*/
private void setupSky() {
final AssetManager assetManager = getApp().getAssetManager();
// Create a cylinder for the sky
float radius = 500f; // Adjust radius as needed
float height = 200f; // Height of the cylinder
int radialSamples = 64; // Number of radial segments for smoothness
int axisSamples = 2; // No vertical divisions (flat vertical surface)
Cylinder skyCylinder = new Cylinder(axisSamples, radialSamples, radius, height, true);
// Create a geometry for the cylinder
Geometry skyGeometry = new Geometry("CylinderSky", skyCylinder);
// Load the cylindrical texture
Texture cylinderTexture = assetManager.loadTexture("Textures/CylinderMap.jpg");
// Create a material and apply the texture
Material skyMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
skyMaterial.setTexture("ColorMap", cylinderTexture);
skyMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render inside of the cylinder
// Assign material to the geometry
skyGeometry.setMaterial(skyMaterial);
skyGeometry.rotate(-FastMath.HALF_PI, 0, 0); // Rotate 90° along the Y-axis
// Position and attach the cylinder to the scene
skyGeometry.setQueueBucket(RenderQueue.Bucket.Sky); // Ensure it's rendered in the background
skyGeometry.setCullHint(Spatial.CullHint.Never); // Always render the sky
viewNode.attachChild(skyGeometry);
addCylinderCaps();
}
/**
* Adds top and bottom caps to the cylinder sky.
*/
private void addCylinderCaps() {
final AssetManager assetManager = getApp().getAssetManager();
float radius = 500f; // Match the cylinder's radius
float height = 225f; // Match the cylinder's height
int radialSamples = 64; // Match the cylinder's radial samples
// Bottom Cap
Cylinder bottomCap = new Cylinder(2, radialSamples, radius, 0.01f, true, false); // Thin bottom cap
Geometry bottomGeometry = new Geometry("BottomCap", bottomCap);
bottomGeometry.setLocalTranslation(0, -height / 2, 0); // Position at the bottom
bottomGeometry.rotate(FastMath.HALF_PI, 0, 0); // Rotate to make it horizontal
Material bottomMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
bottomMaterial.setTexture("ColorMap", assetManager.loadTexture("Textures/grass.jpg")); // Bottom texture
bottomMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render both sides
bottomGeometry.setMaterial(bottomMaterial);
bottomGeometry.setQueueBucket(RenderQueue.Bucket.Sky);
bottomGeometry.setCullHint(Spatial.CullHint.Never);
// Top Cap
Cylinder topCap = new Cylinder(2, radialSamples, radius, 0.01f, true, false); // Thin top cap
Geometry topGeometry = new Geometry("TopCap", topCap);
topGeometry.setLocalTranslation(0, height / 2, 0); // Position at the top
topGeometry.rotate(FastMath.HALF_PI, 0, 0); // Rotate to make it horizontal
Material topMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
topMaterial.setTexture("ColorMap", assetManager.loadTexture("Textures/Top.png")); // Top texture
topMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render both sides
topGeometry.setMaterial(topMaterial);
topGeometry.setQueueBucket(RenderQueue.Bucket.Sky);
topGeometry.setCullHint(Spatial.CullHint.Never);
// Attach caps to the view node
viewNode.attachChild(bottomGeometry);
viewNode.attachChild(topGeometry);
}
/**
* Sets up the sea surface in the scene. This includes creating the sea mesh,
* applying textures, and enabling shadows.
*/
private void setupScene() {
final Board board = getGameLogic().getBoard();
final float x = board.getWidth();
final float y = board.getHeight();
final Box seaMesh = new Box(y, 0.1f, x);
final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
Quaternion rotation = new Quaternion();
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
seaGeo.setLocalRotation(rotation);
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
Texture texture = getApp().getAssetManager().loadTexture(BoardTexture);
seaMat.setTexture("DiffuseMap", texture);
seaGeo.setMaterial(seaMat);
seaGeo.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(seaGeo);
sceneNode.attachChild(createCardDeck());
sceneNode.attachChild(seaGeo);
// Schneefall hinzufügen
addSnowEffect(sceneNode);
}
/**
* Creates a card deck with six event and six community cards.
* @return the node containing the card deck
*/
private Node createCardDeck() {
Node cardDeck = new Node("cardDeck");
// Ereigniskarten
Vector3f basePosition1 = new Vector3f(3.1f, 0.4f, 3.8f); // Basisposition für Ereigniskarten
float baseRotation1 = -60; // Basisrotation in Grad
for (int i = 0; i < 6; i++) {
Box box = new Box(1.2f, 0.05f, 1.8f); // Sehr flaches Rechteck
Geometry flatCard = new Geometry("Ereigniskarten_" + i, box);
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", getApp().getAssetManager().loadTexture("Textures/Ereigniskarten.png"));
flatCard.setMaterial(mat);
// Position und Rotation für die Karte
flatCard.setLocalTranslation(basePosition1.x, basePosition1.y - (i * 0.08f), basePosition1.z);
flatCard.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * (baseRotation1 - (i * 5)), Vector3f.UNIT_Y));
cardDeck.attachChild(flatCard);
}
// Gemeinschaftskarten
Vector3f basePosition2 = new Vector3f(-3.3f, 0.4f, -3.8f); // Basisposition für Gemeinschaftskarten
float baseRotation2 = -220; // Basisrotation in Grad
for (int i = 0; i < 6; i++) {
Box box = new Box(1.2f, 0.04f, 1.8f); // Sehr flaches Rechteck
Geometry flatCard = new Geometry("Gemeinschaftskarten_" + i, box);
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", getApp().getAssetManager().loadTexture("Textures/Gemeinschaftskarten.png"));
flatCard.setMaterial(mat);
// Position und Rotation für die Karte
flatCard.setLocalTranslation(basePosition2.x, basePosition2.y - (i * 0.08f), basePosition2.z);
flatCard.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * (baseRotation2 - (i * 5)), Vector3f.UNIT_Y));
cardDeck.attachChild(flatCard);
}
return cardDeck;
}
/**
* Adds a snow effect to the scene by creating a particle emitter with snowflakes.
* @param parentNode the parent node to attach the snow effect to
*/
private void addSnowEffect(Node parentNode) {
// ParticleEmitter für Schnee
ParticleEmitter snowEmitter = new ParticleEmitter("Snow", ParticleMesh.Type.Triangle, 5000);
Material snowMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
snowMat.setTexture("Texture", getApp().getAssetManager().loadTexture("Textures/snowflake.png")); // Schneeflocken-Textur
snowEmitter.setMaterial(snowMat);
// Eigenschaften für Schneepartikel
snowEmitter.setImagesX(1);
snowEmitter.setImagesY(1);
snowEmitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0.5f)); // Weiß, halbtransparent
snowEmitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Vollweiß
snowEmitter.setStartSize(0.1f);
snowEmitter.setEndSize(0.2f);
snowEmitter.setGravity(0, 0.5f, 0); // Langsames Fallen
snowEmitter.setLowLife(3f);
snowEmitter.setHighLife(15f);
snowEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -1, 0));
snowEmitter.getParticleInfluencer().setVelocityVariation(0.3f);
// Spawn-Bereich für Schneeflocken definieren
snowEmitter.setParticlesPerSec(200);
snowEmitter.setLocalTranslation(0, 10, 0);
snowEmitter.setShape(new EmitterSphereShape(new Vector3f(0, 0, 0), 15)); // Bereich von -15 bis 15
// Emitter zur Szene hinzufügen
parentNode.attachChild(snowEmitter);
}
/**
* Updates the state by moving the camera and updating the visual elements.
*
* @param tpf the time per frame
*/
@Override
public void update(float tpf) {
super.update(tpf);
cameraController.update(tpf);
}
}

View File

@@ -1,113 +0,0 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import java.lang.System.Logger;
import java.util.List;
import com.jme3.input.controls.ActionListener;
import com.jme3.scene.Node;
import com.jme3.system.AppSettings;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.game.server.Player;
/**
* Represents the state responsible for managing the battle interface within the Battleship game.
* This state handles the display and interaction of the battle map, including the opponent's map.
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
*/
public class GameAppState extends MonopolyAppState {
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
private static final float DEPTH = 0f;
private static final float GAP = 20f;
/**
* A listener for handling click events in the battle interface.
* When a click is detected, it triggers the corresponding actions on the opponent's map.
*/
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
/**
* The root node for all GUI components in the battle state.
*/
private final Node battleNode = new Node("Game"); //NON-NLS
/**
* A view representing the opponent's map in the GUI.
*/
private TestWorld testWorld;
/**
* Enables the battle state by initializing, laying out, and adding GUI components.
* Attaches the components to the GUI node and registers input listeners.
*/
@Override
protected void enableState() {
battleNode.detachAllChildren();
initializeGuiComponents();
layoutGuiComponents();
addGuiComponents();
getApp().getGuiNode().attachChild(battleNode);
}
/**
* Disables the battle state by removing GUI components and unregistering input listeners.
* Also handles cleanup of resources, such as the opponent's map view.
*/
@Override
protected void disableState() {
getApp().getGuiNode().detachChild(battleNode);
getApp().getInputManager().removeListener(clickListener);
}
/**
* Initializes the GUI components used in the battle state.
* Creates the opponent's map view and adds a grid overlay to it.
*/
private void initializeGuiComponents() {
// Initialisiere TestWorld mit Spielern
testWorld = new TestWorld(getApp());
testWorld.initializeScene();
}
/**
* Adds the initialized GUI components to the battle node.
* Currently, it attaches the opponent's map view to the node.
*/
private void addGuiComponents() {
}
/**
* Lays out the GUI components within the window, positioning them appropriately.
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
*/
private void layoutGuiComponents() {
final AppSettings s = getApp().getContext().getSettings();
final float windowWidth = s.getWidth();
final float windowHeight = s.getHeight();
}
/**
* Handles click events in the battle interface. If the event indicates a click (not a release),
* it translates the cursor position to the model's coordinate system and triggers the game logic
* for interacting with the opponent's map.
*
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
*/
private void click(boolean isPressed) {
}
@Override
public void update(float tpf) {
// testWorld.update(tpf);
super.update(tpf);
}
}

View File

@@ -13,51 +13,35 @@ import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
/**
* Handles the background music being played. Is able to start and stop the music. Set the Volume of the Audio.
* Handles the background and secondary music in the game.
* Allows playing, stopping, and toggling between background music and a secondary track.
*/
public class GameMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
public class GameMusic extends AbstractAppState {
private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
private static final String ENABLED_PREF = "enabled"; // NON-NLS
private static final String VOLUME_PREF = "volume"; // NON-NLS
private AudioNode music;
private AudioNode mainMusic;
private AudioNode secondaryMusic;
private boolean isMainMusicPlaying = false;
private boolean isSecondaryMusicPlaying = false;
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise.
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
* Initializes the GameMusic app state and loads the background music.
*
* @param stateManager The state manager
* @param app The application
* @param app The application instance
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
music = loadSound(app, "Sound/background.ogg");
mainMusic = loadSound(app, "Sound/background.ogg");
secondaryMusic = loadSound(app, "Sound/ChooseYourCharakter.ogg");
setVolume(volumeInPreferences());
music.setLooping(true);
if (isEnabled() && music != null) {
music.play();
if (isEnabled()) {
playMainMusic();
}
}
@@ -71,7 +55,7 @@ public class GameMusic extends AbstractAppState{
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setLooping(true);
sound.setPositional(false);
return sound;
}
@@ -82,41 +66,138 @@ public class GameMusic extends AbstractAppState{
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
* Plays the main music.
*/
public void playMainMusic() {
if (!isEnabled()) {
return; // Sound is disabled
}
if (mainMusic != null && !isMainMusicPlaying) {
mainMusic.play();
isMainMusicPlaying = true;
}
}
/**
* Stops the main music.
*/
private void stopMainMusic() {
if (mainMusic != null && isMainMusicPlaying) {
mainMusic.stop();
isMainMusicPlaying = false;
}
}
/**
* Plays the secondary music and stops the main music.
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
public void playSecondaryMusic() {
if (!isEnabled()) {
stopAllMusic();
return;
}
if (isSecondaryMusicPlaying) {
return; // Secondary music is already playing
}
stopMainMusic();
if (secondaryMusic != null) {
secondaryMusic.setVolume(volumeInPreferences());
secondaryMusic.play();
isSecondaryMusicPlaying = true;
}
}
/**
* Stops the secondary music.
*/
public void stopSecondaryMusic() {
if (secondaryMusic != null && isSecondaryMusicPlaying) {
secondaryMusic.stop();
isSecondaryMusicPlaying = false;
}
}
/**
* Toggles between the background music and the secondary track.
* If the secondary track is playing, it stops and resumes the background music.
* If the background music is playing, it pauses and plays the secondary track.
*
*/
public void toggleMusic() {
if (!isEnabled()) {
stopAllMusic();
return;
}
if (isSecondaryMusicPlaying) {
stopSecondaryMusic();
playMainMusic();
} else {
stopMainMusic();
playSecondaryMusic();
}
}
/**
* Sets the audio volume for both the main and secondary tracks.
*
* @param vol The volume level (0.0f to 1.0f)
*/
public void setVolume(float vol) {
if (mainMusic != null) mainMusic.setVolume(vol);
if (secondaryMusic != null) secondaryMusic.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
/**
* Stops all music (both main and secondary).
*/
public void stopAllMusic() {
stopMainMusic();
stopSecondaryMusic();
}
/**
* Enables or disables the sound system.
* When disabled, all music stops.
*
* @param enabled {@code true} to enable, {@code false} to disable
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
if (isEnabled() == enabled) return; // Avoid redundant operations
if (music != null) {
if (enabled) {
music.play();
} else {
music.stop();
}
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
if (enabled) {
playMainMusic();
} else {
stopAllMusic();
}
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); // NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Toggles the game sound on or off.
* Retrieves the current sound volume preference.
*
* @return The volume level (0.0f to 1.0f)
*/
public void toggleSound() {
setEnabled(!isEnabled());
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Sets the volume of music
* @param vol the volume to which the music should be set
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise
*/
public void setVolume(float vol){
music.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
}

View File

@@ -48,16 +48,27 @@ public class GameSound extends AbstractAppState implements GameEventListener {
*/
private static final String VOLUME_PREF = "volume"; //NON-NLS
/** The sound effect for passing the start field. */
private AudioNode passStartSound;
/** The sound effect for drawing an event card. */
private AudioNode eventCardSound;
/** The sound effect for going to the gulag. */
private AudioNode gulagSound;
/** The sound effect for rolling the dice. */
private AudioNode diceRollSound;
/** The sound effect for collecting money. */
private AudioNode moneyCollectSound;
/** The sound effect for losing money. */
private AudioNode moneyLostSound;
/** The sound effect for accepting a trade. */
private AudioNode tradeAcceptedSound;
/** The sound effect for rejecting a trade. */
private AudioNode tradeRejectedSound;
/** The sound effect for winning the game. */
private AudioNode winnerSound;
/** The sound effect for loosing the game. */
private AudioNode looserSound;
/** The sound effect for pressing a button. */
private AudioNode buttonSound;
/**
@@ -120,6 +131,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
setVolume(volumeInPreferences());
}
/**

View File

@@ -15,6 +15,9 @@ import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import java.awt.Image;
import javax.imageio.ImageIO;
import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication;
@@ -169,6 +172,19 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("monopoly.name"));
// Set the icon for the application window
// try {
// // Prüfen, ob das Betriebssystem ein Mac-System ist
// if (!System.getProperty("os.name").toLowerCase().contains("mac")) {
// settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))});
// } else {
// LOGGER.log(Level.INFO, "Icon setting skipped on macOS due to system restrictions.");
// }
// } catch (IOException e) {
// LOGGER.log(Level.ERROR, e.getMessage());
// }
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
@@ -280,12 +296,14 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
stateManager.attach(stats);
}
flyCam.setEnabled(false);
flyCam.setMoveSpeed(4f); // Setzt die Bewegungsgeschwindigkeit der Kamera (Standardwert ist 1f)
stateManager.detach(stateManager.getState(StatsAppState.class));
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound();
attachGameMusic();
stateManager.attach(new GameAppState());
stateManager.attach(new BoardAppState());
}
/**
@@ -405,7 +423,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*/
@Override
public void receivedEvent(ClientStateEvent event) {
stateManager.getState(GameAppState.class).setEnabled(true);
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
}
/**

View File

@@ -106,6 +106,26 @@ public class MonopolyAppConfig extends MonopolyClientConfig {
@Property("overlay.top.color") //NON-NLS
private ColorRGBA topColor = ColorRGBA.White;
private ColorRGBA applyGammaCorrection(ColorRGBA color) {
return new ColorRGBA(
correctGamma(color.r),
correctGamma(color.g),
correctGamma(color.b),
color.a // Alpha bleibt unverändert
);
}
private float correctGamma(float channel) {
// Formel: ((RGB / 255)^2.2) * 255
float normalized = channel / 255.0f; // RGB normalisieren (0-1)
float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2
return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255
}
private float correctGamma(float channel, float gamma) {
return (float) Math.pow(channel, gamma);
}
/**
* Creates a default {@code MonopolyAppConfig} with predefined values.
*/

View File

@@ -0,0 +1,120 @@
package pp.monopoly.client;
import java.util.Timer;
import java.util.TimerTask;
import pp.monopoly.client.gui.popups.AcceptTrade;
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
import pp.monopoly.client.gui.popups.ConfirmTrade;
import pp.monopoly.client.gui.popups.EventCardPopup;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.client.gui.popups.Gulag;
import pp.monopoly.client.gui.popups.GulagInfo;
import pp.monopoly.client.gui.popups.LooserPopUp;
import pp.monopoly.client.gui.popups.NoMoneyWarning;
import pp.monopoly.client.gui.popups.ReceivedRent;
import pp.monopoly.client.gui.popups.RejectTrade;
import pp.monopoly.client.gui.popups.Rent;
import pp.monopoly.client.gui.popups.TimeOut;
import pp.monopoly.client.gui.popups.WinnerPopUp;
import pp.monopoly.message.server.NotificationMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.PopUpEvent;
/**
* This class is responsible for managing the popups that are shown to the user.
* It listens for events that require a popup to be shown and then shows the
* appropriate popup.
*/
public class PopUpManager implements GameEventListener {
/** The MonopolyApp instance */
private final MonopolyApp app;
/**
* Constructor for the PopUpManager.
*
* @param app The MonopolyApp instance
*/
public PopUpManager(MonopolyApp app) {
this.app = app;
app.getGameLogic().addListener(this);
}
/**
* This method is called when a PopUpEvent is received.
* It checks the message of the event and shows the appropriate popup.
*
* @param event The PopUpEvent
*/
@Override
public void receivedEvent(PopUpEvent event) {
if (event.msg().equals("Buy")) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> {
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
if (fieldObject instanceof BuildingProperty) {
new BuildingPropertyCard(app).open();
} else if (fieldObject instanceof GateField) {
new GateFieldCard(app).open();
} else if (fieldObject instanceof FoodField) {
new FoodFieldCard(app).open();
}
});
}
}, 6000);
} else if (event.msg().equals("Winner")) {
new WinnerPopUp(app).open();
} else if (event.msg().equals("Looser")) {
new LooserPopUp(app).open();
} else if (event.msg().equals("timeout")) {
new TimeOut(app).open();
} else if (event.msg().equals("tradeRequest")) {
new ConfirmTrade(app).open();
} else if (event.msg().equals("goingToJail")) {
new Gulag(app).open();
} else if (event.msg().equals("NoMoneyWarning")) {
new NoMoneyWarning(app).open();
} else if(event.msg().equals("rent")) {
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
} else if (event.msg().equals("jailtryagain")) {
new GulagInfo(app, 1).open();
} else if (event.msg().equals("jailpay")) {
new GulagInfo(app, 3).open();
} else if (event.msg().equals("tradepos")) {
new AcceptTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("tradeneg")) {
new RejectTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("ReceivedRent")) {
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
}
}
/**
* This method is called when an EventCardEvent is received.
* It shows the EventCardPopup.
*
* @param event The EventCardEvent
*/
@Override
public void receivedEvent(EventCardEvent event) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
}
}, 2500);
}
}

View File

@@ -1,74 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Board;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.view.ModelViewSynchronizer;
/**
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
* This class handles the addition and removal of items from the map, ensuring that changes in the model
* are accurately reflected in the view.
*/
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
protected final Board board;
/**
* Constructs a new BoardSynchronizer.
*
* @param board the game board to synchronize
* @param root the root node to which the view representations of the board items are attached
*/
protected BoardSynchronizer(Board board, Node root) {
super(root);
this.board = board;
}
/**
* Translates a model item into its corresponding visual representation.
*
* @param item the item from the model to be translated
* @return the visual representation of the item as a {@link Spatial}
*/
@Override
protected Spatial translate(Item item) {
return item.accept(this);
}
/**
* Adds the existing items from the board to the view during initialization.
*/
protected void addExisting() {
board.getItems().forEach(this::add);
}
/**
* Handles the event when an item is removed from the board.
*
* @param event the event indicating that an item has been removed from the board
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.getBoard()) {
delete(event.getItem());
}
}
/**
* Handles the event when an item is added to the board.
*
* @param event the event indicating that an item has been added to the board
*/
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.getBoard()) {
add(event.getItem());
}
}
}

View File

@@ -0,0 +1,185 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Hotel;
import pp.monopoly.model.House;
import pp.monopoly.model.Item;
/**
* The {@code BobTheBuilder} class is responsible for synchronizing the graphical
* representation of the figures and buildings on the board with the underlying data model.
* It extends the {@link GameBoardSynchronizer} to provide specific synchronization
* logic for the board.
*/
public class BobTheBuilder extends GameBoardSynchronizer {
/** The String representing the path to the unshaded material*/
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
/** The String representing the color parameter in the material*/
private static final String COLOR = "Color"; //NON-NLS
/** The String representing the figure node*/
private static final String FIGURE = "figure"; //NON-NLS
/** The String representing the house node*/
private static final String HOUSE = "house"; //NON-NLS
/** The String representing the hotel node*/
private static final String HOTEL = "hotel"; //NON-NLS
/** The {@link MonopolyApp} instance*/
private final MonopolyApp app;
/**
* Creates a new {@code BobTheBuilder} instance with the specified {@link MonopolyApp} and root node.
*
* @param app the {@link MonopolyApp} instance
* @param root the root node of the scene graph
*/
public BobTheBuilder(MonopolyApp app, Node root) {
super(app.getGameLogic().getBoard(), root);
this.app = app;
addExisting();
}
@Override
public Spatial visit(Figure figure) {
final Node node = new Node(FIGURE);
Spatial spatial = createFigure(figure);
node.attachChild(spatial);
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(figure.getPos());
// Setze die Anfangsrotation auf 90 Grad nach links
Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
node.setLocalRotation(initialRotation);
node.addControl(new FigureControl(node, figure, app));
return node;
}
@Override
public Spatial visit(Hotel hotel) {
final Node node = new Node(HOTEL);
node.attachChild(createHotel(hotel));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(hotel.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(hotel.getRot().toQuaternion());
return node;
}
@Override
public Spatial visit(House house) {
final Node node = new Node(HOUSE);
node.attachChild(createHouse(house));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(house.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(house.getAlignment());
return node;
}
/**
* Creates a new spatial to represent the specified figure.
*
* @param figure the figure to be represented
* @return the geometry representing the figure
*/
private Spatial createFigure(Figure figure) {
Spatial model;
try {
// Lade das Modell
model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
// Skaliere und positioniere das Modell
model.scale(0.5f);
} catch (Exception e) {
model = createBox(figure);
}
return model;
}
/**
* Creates a new spatial to represent the specified hotel.
* @param hotel the hotel to be represented
* @return the geometry representing the hotel
*/
private Spatial createHotel(Hotel hotel) {
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
model.scale(0.2f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Creates a new spatial to represent the specified house.
* @param house the house to be represented
* @return the geometry representing the house
*/
private Spatial createHouse(House house) {
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
model.scale(0.5f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Creates a simple box to represent a battleship that is not of the "King George V" type.
*
* @param ship the battleship to be represented
* @return the geometry representing the battleship as a box
*/
private Spatial createBox(Item item) {
final Box box = new Box(3,
3f,
3);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
geometry.setShadowMode(ShadowMode.CastAndReceive);
geometry.setLocalTranslation(0, 2, 0);
return geometry;
}
/**
* Creates a new {@link Material} with the specified color.
* If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
*
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
*/
private Material createColoredMaterial(ColorRGBA color) {
final Material material = new Material(app.getAssetManager(), UNSHADED);
if (color.getAlpha() < 1f)
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.setColor(COLOR, color);
return material;
}
}

View File

@@ -191,9 +191,6 @@ public class BuildingAdminMenu extends Dialog {
app.getGuiNode().attachChild(background);
}
/**
* Closes the building administration menu and detaches its elements from the GUI.
*/
@Override
public void close() {
app.getGuiNode().detachChild(mainContainer);
@@ -201,21 +198,8 @@ public class BuildingAdminMenu extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Periodic updates for the menu, if required.
*
* @param delta Time since the last update in seconds.
*/
@Override
public void update(float delta) {
// Periodic updates if necessary
}
}

View File

@@ -3,64 +3,149 @@ package pp.monopoly.client.gui;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.UpdatePlayerView;
/**
* Controls the movement of the camera within the scene.
* Represents a camera controller for the Monopoly application.
*/
public class CameraController {
private final Camera camera;
private final float height = 25; // Height of the camera above the game board
public class CameraController implements GameEventListener{
/**
* Constructor for the CameraController.
*
* @param camera The camera to be controlled
* Enum representing the camera mode for the CameraController.
*/
public CameraController(Camera camera) {
public enum CameraMode {
FOCUS_CURRENT_PLAYER,
FOCUS_SELF,
FREECAM
}
/** The camera to control */
private final Camera camera;
/** The current camera mode */
private CameraMode currentMode;
/** The player handler instance */
private PlayerHandler playerHandler;
/** The {@link MonopolyApp} instance*/
private final MonopolyApp app;
/**
* Constructs a new CameraController instance.
* @param camera The camera to control
* @param app The MonopolyApp instance
*/
public CameraController(Camera camera, MonopolyApp app) {
this.camera = camera;
setPosition(0);
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
this.playerHandler = app.getGameLogic().getPlayerHandler();
this.app = app;
app.getGameLogic().addListener(this);
setMode(CameraMode.FOCUS_SELF); // Initialize the camera mode
}
/**
* Updates the camera's position and orientation.
*
* @param tpf Time per frame
* Sets the camera mode to the specified mode.
* @param mode The camera mode to set
*/
public void setMode(CameraMode mode) {
this.currentMode = mode;
}
/**
* Updates the camera behavior based on the current mode and the time-per-frame (tpf).
* <p>
* This method checks the current mode of the camera and updates its position or behavior accordingly.
* Supported modes include:
* <ul>
* <li>FOCUS_CURRENT_PLAYER: Updates the camera position to focus on the current player.</li>
* <li>FOCUS_SELF: Updates the camera position to focus on the self (the object controlled by the player).</li>
* <li>FREECAM: Leaves the camera position unchanged, allowing free movement.</li>
* </ul>
*
* @param tpf The time-per-frame value, typically provided by the game engine,
* which represents the elapsed time since the last frame.
*/
public void update(float tpf) {
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
switch (currentMode) {
case FOCUS_CURRENT_PLAYER:
updatePosition();
break;
case FOCUS_SELF:
updatePosition();
break;
case FREECAM:
break;
default:
break;
}
}
/**
* Sets the camera's position based on the field ID.
*
* @param fieldID The ID of the field to which the camera should move
* Updates the camera position depending on the current mode.
*/
public void setPosition(int fieldID) {
camera.setLocation(fieldIdToVector(fieldID));
public void updatePosition() {
Vector3f newPosition = getPos();
camera.setLocation(newPosition);
camera.lookAt(app.getGameLogic().getBoard().getFigure(app.getId()).getPos(), Vector3f.UNIT_Y);
camera.update();
}
/**
* Sets the camera's position using specific coordinates.
*
* @param x The X-coordinate of the new camera position
* @param y The Y-coordinate of the new camera position
* Returns the position for the camera depending on the current mode.
* @return The position for the camera
*/
public void setPosition(float x, float y) {
camera.setLocation(new Vector3f(x, height, y));
private Vector3f getPos() {
Vector3f pos = new Vector3f();
switch (currentMode) {
case FOCUS_CURRENT_PLAYER:
pos = app.getGameLogic().getBoard().getFigure(playerHandler.getPlayerById(0).getId()).getPos();
case FOCUS_SELF:
pos = app.getGameLogic().getBoard().getFigure(app.getId()).getPos();
case FREECAM:
break;
default:
break;
}
Vector3f offset = getOffset();
pos = new Vector3f(pos.getX() + offset.getX(), pos.getY() + offset.getY(), pos.getZ() + offset.getZ());
return pos;
}
/**
* Maps a field ID to its corresponding position in the game world.
*
* @param fieldID The ID of the field
* @return The position of the field as a {@link Vector3f}
* @throws IllegalArgumentException If the field ID is invalid
* Calculates the offset for the camera depending on the field the player is on.
* @return The offset for the camera
*/
private Vector3f fieldIdToVector(int fieldID) {
if (fieldID <= 10) return new Vector3f(30, height, 0);
if (fieldID <= 20) return new Vector3f(0, height, 30);
if (fieldID <= 30) return new Vector3f(-30, height, 0);
if (fieldID <= 40) return new Vector3f(0, height, -30);
else throw new IllegalArgumentException();
private Vector3f getOffset() {
Vector3f offset = new Vector3f();
int fieldId = playerHandler.getPlayerById( (currentMode == CameraMode.FOCUS_SELF ? app.getId() : playerHandler.getPlayerAtIndex(0).getId()) ).getFieldID();
// System.out.println();
if(fieldId < 10) {
offset = new Vector3f(0, 15, -20);
} else if(fieldId < 20) {
offset = new Vector3f(20 , 15, 0);
} else if(fieldId < 30) {
offset = new Vector3f(0, 15, 20 );
} else {
offset = new Vector3f(-20, 15, 0);
}
return offset;
}
}
@Override
public void receivedEvent(UpdatePlayerView event) {
playerHandler = app.getGameLogic().getPlayerHandler();
}
}

View File

@@ -0,0 +1,44 @@
package pp.monopoly.client.gui;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
/**
* Class to handle the input for the camera.
*/
public class CameraInputHandler {
/**The camera controller */
private CameraController cameraController;
/**
* Constructor for the CameraInputHandler.
* @param cameraController The camera controller.
* @param inputManager The input manager.
*/
public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
this.cameraController = cameraController;
// Tasten für die verschiedenen Kameramodi registrieren
inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1));
inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2));
inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3));
inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
}
/**
* ActionListener for the camera.
*/
private final ActionListener actionListener = (name, isPressed, tpf) -> {
if (!isPressed) return;
switch (name) {
case "FocusCurrentPlayer" -> cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
case "FocusSelf" -> cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
case "FreeCam" -> cameraController.setMode(CameraController.CameraMode.FREECAM);
}
};
}

View File

@@ -22,21 +22,34 @@ import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.notification.Sound;
/**
* Dialog for choosing a trade partner.
*/
public class ChoosePartner extends Dialog {
/** The {@link MonopolyApp} instance*/
private final MonopolyApp app;
/** Selector for selecting the player */
private Selector<String> playerSelector;
/** Button for cancel*/
private final Button cancelButton = new Button("Abbrechen");
/** Button for confirm*/
private final Button confirmButton = new Button("Bestätigen");
/** Main container for the UI components */
private final Container mainContainer;
/** Container for the lower left menu */
private Container lowerLeftMenu;
/** Container for the lower right menu */
private Container lowerRightMenu;
/** The background image */
private Geometry background;
/** The trade handler */
private TradeHandler tradeHandler;
private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
private String lastSelected = ""; // To keep track of the last selected value
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
/** Reference to track selector changes */
private VersionedReference<Set<Integer>> selectionRef;
/** The last selected value */
private String lastSelected = "";
/** The translucent white background */
private QuadBackgroundComponent translucentWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
/**
* Constructs the ChoosePartner dialog.
@@ -169,9 +182,6 @@ public class ChoosePartner extends Dialog {
app.getGuiNode().attachChild(background);
}
/**
* Handles the escape action for the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@@ -38,18 +38,31 @@ import pp.dialog.DialogBuilder;
* Allows users to specify the host and port for connecting to a game server.
*/
public class CreateGameMenu extends Dialog {
/** The Logger for this class */
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
/** A string represing the localhost default */
private static final String LOCALHOST = "localhost"; //NON-NLS
/** A string representing the default port number */
private static final String DEFAULT_PORT = "42069"; //NON-NLS
/** The NetworkSupport instance to be used for network operations */
private final NetworkSupport network;
/** The text field for the host name */
private final TextField host = new TextField(LOCALHOST);
/** The text field for the port number */
private final TextField port = new TextField(DEFAULT_PORT);
/** The button for starting the server */
private final Button serverButton = new Button("Selber hosten");
/** The button for canceling the connection */
private final Button cancelButton = new Button("Abbrechen");
/** The button for joining a game */
private final Button joinButton = new Button("Beitreten");
/** The hostname of the server */
private String hostname;
/** The port number of the server */
private int portNumber;
/** The future representing the connection to the server */
private Future<Object> connectionFuture;
/** The dialog for indicating that the connection is in progress */
private Dialog progressDialog;
/**

View File

@@ -0,0 +1,186 @@
package pp.monopoly.client.gui;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.Figure;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.UpdatePlayerView;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.LinkedList;
import java.util.Queue;
/**
* Control class for the figure objects.
*
* Handles the movement of the figure along a path.
*
*/
public class FigureControl extends AbstractControl implements GameEventListener {
/** The Logger for this class */
private static final Logger LOGGER = System.getLogger(FigureControl.class.getName());
/** The Figure object to control */
private final Figure figure;
/** The spatial object of the figure*/
private final Node spatial;
/** The MonopolyApp instance */
private final MonopolyApp app;
/** The path to follow */
private Queue<Vector3f> path;
/** The current target position */
private Vector3f currentTarget;
/** The time elapsed for the current movement */
private float animationTime = 0f;
/** The duration per field */
private final float durationPerField = 0.5f;
/** The delay time */
private float delayTime = 3f;
/** The delay elapsed time */
private float delayElapsed = 0f;
/**
* Constructor for the FigureControl class
* @param spatial The spatial object of the figure
* @param figure The figure object
* @param app The MonopolyApp object
*/
public FigureControl(Node spatial, Figure figure, MonopolyApp app) {
super();
this.figure = figure;
this.spatial = spatial;
this.app = app;
this.path = new LinkedList<>();
app.getGameLogic().addListener(this);
}
/**
* Updates the figure's movement along a path.
*
* Handles movement delays, rotates at specific fields (0, 10, 20, 30),
* and moves the figure with a hop effect toward the next target.
*
* @param tpf Time-per-frame since the last update.
*/
@Override
protected void controlUpdate(float tpf) {
if (delayTime > 0) {
delayElapsed += tpf;
if (delayElapsed < delayTime) {
return; // Warte, bis die Verzögerung abgeschlossen ist
}
delayTime = 0; // Verzögerung abgeschlossen
}
if (currentTarget == null && !path.isEmpty()) {
// Hole das nächste Ziel aus dem Pfad
currentTarget = path.poll();
animationTime = 0f;
// Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30)
int currentField = figure.getCurrentFieldID();
if ((nextField(currentField) == 10) ||
(nextField(currentField) == 20) ||
(nextField(currentField) == 30) ||
(nextField(currentField) == 0)) {
Quaternion rotation = spatial.getLocalRotation();
Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y);
spatial.setLocalRotation(rotation.mult(turnRight));
}
}
if (currentTarget != null) {
animationTime += tpf;
Vector3f startPosition = spatial.getLocalTranslation();
Vector3f interpolatedPosition = startPosition.interpolateLocal(
currentTarget,
animationTime / durationPerField
);
// Hüpfeffekt hinzufügen
float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField));
interpolatedPosition.setY(hopHeight );
spatial.setLocalTranslation(interpolatedPosition);
// Ziel erreicht
if (animationTime >= durationPerField) {
spatial.setLocalTranslation(currentTarget);
figure.moveTo(currentTarget); // Synchronisiere die interne Position
currentTarget = null; // Setze Ziel zurück
}
}
}
/**
* Calculate the next field on the board
* @param currentField The current field id
* @return The next field id
*/
private int nextField(int currentField) {
return (currentField + 1) % 40;
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// No rendering logic required
}
/**
* Set the path for the figure to follow
* @param startField The field the figure is currently on
* @param endField The field the figure should move to
*/
public void setPath(int startField, int endField) {
LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField);
path.clear();
for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) {
Vector3f position = figure.calculateFieldPosition(fieldId);
LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position);
path.add(position);
}
Vector3f finalPosition = figure.calculateFieldPosition(endField);
path.add(finalPosition);
LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition);
LOGGER.log(Level.TRACE, "Path size: {0}", path.size());
}
@Override
public void receivedEvent(UpdatePlayerView event) {
LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event);
int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID();
int currentField = figure.getCurrentFieldID();
if (currentField == newPos) {
LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos);
return;
}
LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos);
setPath(currentField, newPos);
delayTime = 3f; // Verzögerung zurücksetzen
delayElapsed = 0f; // Timer zurücksetzen
}
}

View File

@@ -1,122 +1,84 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Rotation;
import static pp.util.FloatMath.HALF_PI;
import static pp.util.FloatMath.PI;
import pp.view.ModelViewSynchronizer;
/**
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
* representation of the Game board and figures with the underlying data model.
* It extends the {@link BoardSynchronizer} to provide specific synchronization
* logic for the Game board.
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
* This class handles the addition and removal of items from the board, ensuring that changes in the model
* are accurately reflected in the view.
*
* Subclasses are responsible for providing the specific implementation of how each item in the map
* is represented visually by implementing the {@link Visitor} interface.
*
*/
class GameBoardSynchronizer extends BoardSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private static final String COLOR = "Color"; //NON-NLS
private static final String FIGURE = "figure"; //NON-NLS
private final MonopolyApp app;
private final ParticleEffectFactory particleFactory;
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
/** The board that this synchronizer is responsible for*/
protected final Board board;
/**
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
* Constructs a new GameBoardSynchronizer.
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
*
* @param app the Monopoly application
* @param root the root node to which graphical elements will be attached
* @param map the Game Board containing fields and figures
* @param map the board to be synchronized
* @param root the root node to which the view representations of the board items are attached
*/
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
super(board, root);
this.app = app;
this.particleFactory = new ParticleEffectFactory(app);
addExisting();
protected GameBoardSynchronizer(Board board, Node root) {
super(root);
this.board = board;
}
/**
* Visits a {@link Figure} and creates a graphical representation of it.
* The representation is a 3D model.
* Translates a model item into its corresponding visual representation.
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
*
* @param figure the figure to be represented
* @return the node containing the graphical representation of the figure
* @param item the item from the model to be translated
* @return the visual representation of the item as a {@link Spatial}
*/
public Spatial visit(Figure figure) {
final Node node = new Node(FIGURE);
node.attachChild(createBox(figure));
final float x = 1;
final float z = 1;
node.setLocalTranslation(x, 0f, z);
return node;
@Override
protected Spatial translate(Item item) {
return item.accept(this);
}
/**
* Creates a representation of a figure
*
* @param figure the figure to be represented
* @return the geometry representing the figure
* Adds the existing items from the board to the view.
* This method should be called during initialization to ensure that all current items in the board
* are visually represented.
*/
private Spatial createBox(Figure figure) {
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
0.3f,
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
geometry.setShadowMode(ShadowMode.CastAndReceive);
protected void addExisting() {
board.getItems().forEach(this::add);
}
return geometry;
/**
* Handles the event when an item is removed from the ship map.
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
*
* @param event the event indicating that an item has been removed from the ship map
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.board())
delete(event.item());
}
/**
* Creates a new {@link Material} with the specified color.
* If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
* Handles the event when an item is added to the ship map.
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
*
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
* @param event the event indicating that an item has been added to the ship map
*/
private Material createColoredMaterial(ColorRGBA color) {
final Material material = new Material(app.getAssetManager(), UNSHADED);
if (color.getAlpha() < 1f)
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.setColor(COLOR, color);
return material;
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.board()){
add(event.item());
}
}
/**
* Calculates the rotation angle for the specified rotation.
*
* @param rot the rotation of the battleship
* @return the rotation angle in radians
*/
private static float calculateRotationAngle(Rotation rot) {
return switch (rot) {
case RIGHT -> HALF_PI;
case DOWN -> 0f;
case LEFT -> -HALF_PI;
case UP -> PI;
};
}
}

View File

@@ -0,0 +1,107 @@
package pp.monopoly.client.gui;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Command;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.notification.Sound;
/**
* A custom button class that uses images for its appearance. The button's appearance changes based on its state (enabled,
*/
public class ImageButton extends Button {
/** The MonopolyApp instance */
private final MonopolyApp app;
/** The button's functionality (e.g., "end_turn", "roll_dice") */
private final String functionality;
/** The player's color */
private final PlayerColor playerColor;
/**
* Creates a new ImageButton with the given functionality and MonopolyApp instance.
*
* @param functionality the button's functionality (e.g., "end_turn", "roll_dice")
* @param app the MonopolyApp instance
*/
public ImageButton(String functionality, MonopolyApp app) {
super("", "button-clear");
this.app = app;
this.functionality = functionality;
this.playerColor = Player.getColor(app.getId());
updateButtonAppearance(ButtonState.ENABLED);
addButtonCommands();
}
/**
* Updates the button's appearance based on its state.
*
* @param state the current button state
*/
private void updateButtonAppearance(ButtonState state) {
setBackgroundTexture(state.name().toLowerCase());
}
/**
* Adds button commands for state-specific actions like hover, press, enable, and disable.
*/
private void addButtonCommands() {
addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
addCommands(ButtonAction.Hover, source -> {
if (isEnabled()) {
updateButtonAppearance(ButtonState.HOVER);
}
});
addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
addCommands(ButtonAction.Down, source -> {
if (isEnabled()) {
app.getGameLogic().playSound(Sound.BUTTON);
}
});
}
/**
* Sets the background texture for the button based on the given state.
*
* @param state the button state (e.g., "enabled", "disabled", "hover")
*/
private void setBackgroundTexture(String state) {
String texturePath = buildTexturePath(state);
Texture texture = app.getAssetManager().loadTexture(texturePath);
setBackground(new QuadBackgroundComponent(texture));
}
/**
* Builds the file path for the button texture.
*
* @param state the button state (e.g., "enabled", "disabled", "hover")
* @return the full file path to the texture
*/
private String buildTexturePath(String state) {
return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
}
/**
* Button states for handling appearance transitions.
*/
private enum ButtonState {
ENABLED, DISABLED, HOVER
}
@Override
public void addClickCommands( Command<? super Button> command ) {
super.addCommands(ButtonAction.Down, command);
}
@Override
@SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
public void addClickCommands( Command<? super Button>... commands ) {
super.addCommands(ButtonAction.Down, commands);
}
}

View File

@@ -1,7 +1,5 @@
package pp.monopoly.client.gui;
import com.jme3.app.Application;
import com.jme3.app.state.BaseAppState;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
@@ -24,8 +22,9 @@ import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.GameMusic;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.notification.Sound;
@@ -33,10 +32,10 @@ import java.util.Set;
/**
* Represents the lobby menu in the Monopoly application.
* <p>
*
* Provides functionality for player configuration, including input for starting capital,
* player name, and figure selection, as well as options to ready up or exit the game.
* </p>
*
*/
public class LobbyMenu extends Dialog {
@@ -67,6 +66,9 @@ public class LobbyMenu extends Dialog {
/** Selected player figure. */
private String figure;
private VersionedReference<Set<Integer>> selectionRef;
private Selector<String> figureDropdown;
/**
* Constructs the lobby menu for player configuration.
*
@@ -76,6 +78,10 @@ public class LobbyMenu extends Dialog {
super(app.getDialogManager());
this.app = app;
GameMusic music = app.getStateManager().getState(GameMusic.class);
if (music != null && music.isEnabled()) {
music.playSecondaryMusic();
}
playerInputField = new TextField("Spieler "+(app.getId()+1));
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
@@ -142,16 +148,16 @@ public class LobbyMenu extends Dialog {
figureDropdownContainer.setBackground(null);
VersionedList<String> figures = new VersionedList<>();
figures.add("Laptop");
figures.add("Computer");
figures.add("Flugzeug");
figures.add("Jägermeister");
figures.add("Katze");
figures.add("OOP");
figures.add("Handyholster");
figures.add("Panzer");
Selector<String> figureDropdown = new Selector<>(figures, "glass");
figureDropdown = new Selector<>(figures, "glass");
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
figureDropdownContainer.addChild(figureDropdown);
@@ -159,10 +165,12 @@ public class LobbyMenu extends Dialog {
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
dimens2.setX( dimens.getX() );
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
figureDropdown.getSelectionModel().setSelection(0);
figure = "Laptop";
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
// Create selection ref for updating
selectionRef = figureDropdown.getSelectionModel().createReference();
// Set default
figureDropdown.getSelectionModel().setSelection(0);
onDropdownSelectionChanged(figureDropdown);
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
@@ -190,6 +198,7 @@ public class LobbyMenu extends Dialog {
readyButton.setFontSize(18); // Adjust font size
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
readyButton.addClickCommands(s -> ifTopDialog(() -> {
music.toggleMusic();
toggleReady();
app.getGameLogic().playSound(Sound.BUTTON);
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
@@ -216,6 +225,7 @@ public class LobbyMenu extends Dialog {
1 // Höhere Z-Ebene für den Vordergrund
);
app.getGuiNode().attachChild(menuContainer);
}
@@ -247,31 +257,12 @@ public class LobbyMenu extends Dialog {
// Create a material with a solid color
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", idToColor()); // Set the desired color
material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color
circleGeometry.setMaterial(material);
return circleGeometry;
}
/**
* Maps the player's ID to a corresponding color.
*
* @return the color associated with the player's ID
*/
private ColorRGBA idToColor() {
switch (app.getId()+1) {
case 1: return PlayerColor.CYAN.getColor();
case 2: return PlayerColor.YELLOW.getColor();
case 3: return PlayerColor.RED.getColor();
case 4: return PlayerColor.PINK.getColor();
case 5: return PlayerColor.GREEN.getColor();
case 6: return PlayerColor.PURPLE.getColor();
default:
return null;
}
}
/**
* Toggles the player's ready state and sends the configuration to the server.
*/
@@ -279,81 +270,55 @@ public class LobbyMenu extends Dialog {
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Adds a custom action listener to a dropdown selector.
* Updates the menu at regular intervals.
* Checks if the dropdown selection has been updated and invokes the selection change handler.
*
* @param selector the selector to add the listener to
* @param listener the action to perform when a selection changes
* @param tpf Time per frame, in seconds, since the last update.
*/
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
@Override
public void update(float tpf) {
if (selectionRef.update()) {
onDropdownSelectionChanged(figureDropdown);
}
}
app.getStateManager().attach(new BaseAppState() {
@Override
public void update(float tpf) {
if (selectionRef.update()) {
String selected = selectionRef.get().toString();
listener.onSelectionChanged(selected);
}
@Override
public void close() {
GameMusic music = app.getStateManager().getState(GameMusic.class);
if (music != null) {
music.stopSecondaryMusic();
if (music.isEnabled()) {
music.playMainMusic();
}
@Override
protected void initialize(Application app) {
}
@Override
protected void cleanup(Application app) {
}
@Override
protected void onEnable() {
}
@Override
protected void onDisable() {
}
});
}
super.close();
}
/**
* Updates the selected figure based on the dropdown menu selection.
*
* @param selected the selected figure
* @param selector the selected figure
*/
private void onDropdownSelectionChanged(String selected) {
private void onDropdownSelectionChanged(Selector<String> selector) {
app.getGameLogic().playSound(Sound.BUTTON);
switch (selected) {
case "[0]":
figure = "Computer";
break;
case "[1]":
figure = "Flugzeug";
break;
case "[2]":
switch (selector.getSelectedItem()) {
case "Jägermeister":
figure = "Jaegermeister";
break;
case "[3]":
figure = "Katze";
break;
case "[4]":
figure = "OOP";
break;
case "[5]":
case "Handyholster":
figure = "Holster";
break;
default:
break;
figure = selector.getSelectedItem();
break;
}
System.out.println("FIGUR:::::"+figure);
}
/**

View File

@@ -1,22 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.effect.ParticleMesh.Type;
import pp.monopoly.client.MonopolyApp;
/**
* Factory class responsible for creating particle effects used in the game.
* This centralizes the creation of various types of particle emitters.
*/
public class ParticleEffectFactory {
private static final int COUNT_FACTOR = 1;
private static final float COUNT_FACTOR_F = 1f;
private static final boolean POINT_SPRITE = true;
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
private final MonopolyApp app;
ParticleEffectFactory(MonopolyApp app) {
this.app = app;
}
}

View File

@@ -17,8 +17,8 @@ import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.text.Collator;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
@@ -28,10 +28,15 @@ import java.util.stream.Collectors;
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
*/
public class PropertyOverviewMenu extends Dialog {
/** The MonopolyApp instance */
private final MonopolyApp app;
/** The main container for the menu layout */
private final Container mainContainer;
/** The container for displaying the "Gebäude" cards */
private final Container displayContainer;
/** The horizontal slider for scrolling through cards */
private final Slider horizontalSlider;
/** The list of cards to display */
private final List<Container> cards;
/**
@@ -78,7 +83,11 @@ public class PropertyOverviewMenu extends Dialog {
// Add the "Zurück" button at the bottom
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
backButton.setPreferredSize(new Vector3f(200, 60, 0));
backButton.addClickCommands(source -> this.close());
backButton.addClickCommands(source -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Attach the main container to the GUI node
app.getGuiNode().attachChild(mainContainer);
@@ -120,6 +129,9 @@ public class PropertyOverviewMenu extends Dialog {
/**
* Creates a card for BuildingProperty with detailed rent and cost information.
*
* @param field The BuildingProperty to create a card for.
* @return The created card container.
*/
private Container createBuildingCard(BuildingProperty field) {
Container card = new Container();
@@ -152,6 +164,9 @@ public class PropertyOverviewMenu extends Dialog {
/**
* Creates a card for FoodField with dynamic pricing and rent details.
*
* @param field The FoodField to create a card for.
* @return The created card container.
*/
private Container createFoodFieldCard(FoodField field) {
Container card = new Container();
@@ -184,6 +199,9 @@ public class PropertyOverviewMenu extends Dialog {
/**
* Creates a card for GateField with rent details for owning multiple gates.
*
* @param field The GateField to create a card for.
* @return The created card container.
*/
private Container createGateFieldCard(GateField field) {
Container card = new Container();
@@ -202,11 +220,11 @@ public class PropertyOverviewMenu extends Dialog {
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("2 Tore besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("3 Tore besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("4 Tore besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
@@ -256,9 +274,6 @@ public class PropertyOverviewMenu extends Dialog {
}
/**
* Closes the dialog and detaches it from the GUI node.
*/
@Override
public void close() {
app.getGuiNode().detachChild(mainContainer);

View File

@@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog {
private final SoundSlider soundSlider;
/**
* Constructs the Menu dialog for the Battleship application.
* Checkbox for toggling sound effects.
*/
private final Checkbox soundCheckbox;
/**
* Checkbox for toggling background music.
*/
private final Checkbox musicCheckbox;
/**
* Constructs the Menu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
@@ -65,11 +75,15 @@ public class SettingsMenu extends Dialog {
addChild(soundSlider);
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
addChild(soundCheckbox);
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
musicCheckbox.addClickCommands(s -> toggleMusicPreference());
addChild(musicCheckbox);
addChild(musicSlider);
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
@@ -84,21 +98,44 @@ public class SettingsMenu extends Dialog {
}
/**
* Updates the state of the load and save buttons based on the game logic.
* Toggles the music preference based on the state of the musicCheckbox.
* Enables or disables background music and starts playback if enabled.
*/
private void toggleMusicPreference() {
boolean enabled = musicCheckbox.isChecked();
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
if (gameMusic != null) {
gameMusic.setEnabled(enabled);
if (enabled) {
gameMusic.playMainMusic();
}
}
}
/**
* Updates the state of the music checkbox to match the current preferences.
* This ensures the checkbox reflects the actual enabled/disabled state of the music.
*/
@Override
public void update() {
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
if (gameMusic != null) {
musicCheckbox.setChecked(gameMusic.isEnabled());
}
}
/**
* Updates UI elements such as sliders and synchronizes the state of the settings menu.
*
* @param delta the time in seconds since the last update
*/
@Override
public void update(float delta) {
musicSlider.update();
soundSlider.update();
update();
}
/**
* As an escape action, this method closes the menu if it is the top dialog.
*/
@Override
public void escape() {
close();

View File

@@ -3,12 +3,15 @@ package pp.monopoly.client.gui;
import com.simsilica.lemur.Slider;
import pp.monopoly.client.GameSound;
/**
* A slider for the sound effects volume.
*/
public class SoundSlider extends Slider {
/**
* Manages sound effects for the game.
*/
private final pp.monopoly.client.GameSound sound;
private final GameSound sound;
/**
* Volume level for the game sounds.

View File

@@ -20,6 +20,9 @@ import pp.monopoly.notification.Sound;
* Constructs the startup menu dialog for the Monopoly application.
*/
public class StartMenu extends Dialog {
/**
* The Monopoly application instance.
*/
private final MonopolyApp app;
/**
@@ -65,7 +68,7 @@ public class StartMenu extends Dialog {
app.getGuiNode().attachChild(centerMenu);
// Load the Monopoly logo as a texture
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopolyw.png");
// Create a container for the logo
Container logoContainer = new Container();
@@ -91,8 +94,8 @@ public class StartMenu extends Dialog {
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
unibwContainer.setBackground(unibwBackground);
float unibwWidth = 512;
float unibwHeight = 128;
float unibwWidth = 662;
float unibwHeight = 180;
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
unibwContainer.setLocalTranslation(new Vector3f(
@@ -105,17 +108,11 @@ public class StartMenu extends Dialog {
app.getGuiNode().attachChild(unibwContainer);
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Closes the startup menu and detaches all GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachAllChildren();

View File

@@ -1,562 +0,0 @@
package pp.monopoly.client.gui;
import java.util.ArrayList;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import com.jme3.texture.Texture;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.popups.AcceptTrade;
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
import pp.monopoly.client.gui.popups.ConfirmTrade;
import pp.monopoly.client.gui.popups.EventCardPopup;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.client.gui.popups.Gulag;
import pp.monopoly.client.gui.popups.GulagInfo;
import pp.monopoly.client.gui.popups.LooserPopUp;
import pp.monopoly.client.gui.popups.NoMoneyWarning;
import pp.monopoly.client.gui.popups.RejectTrade;
import pp.monopoly.client.gui.popups.Rent;
import pp.monopoly.client.gui.popups.TimeOut;
import pp.monopoly.client.gui.popups.WinnerPopUp;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.message.server.NotificationMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.PopUpEvent;
import pp.monopoly.notification.UpdatePlayerView;
/**
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
*/
public class TestWorld implements GameEventListener {
private final MonopolyApp app;
private PlayerHandler playerHandler;
private CameraController cameraController;
private Toolbar toolbar;
private List<String> existingHouses = new ArrayList<>();
/**
* Konstruktor für die TestWorld.
*
* @param app Die Hauptanwendung
*/
public TestWorld(MonopolyApp app) {
this.app = app;
this.playerHandler = app.getGameLogic().getPlayerHandler();
app.getGameLogic().addListener(this);
cameraController = new CameraController(app.getCamera());
}
/**
* Initialisiert die Szene mit Spielfeld und Figuren.
*/
public void initializeScene() {
// Entferne bestehende Inhalte
app.getGuiNode().detachAllChildren();
app.getRootNode().detachAllChildren();
System.out.println("Szene initialisiert.");
//Füge Inhalte ein
setSkyColor();
createBoard();
addLighting();
createPlayerFigures();
toolbar = new Toolbar(app);
toolbar.open();
}
/**
* Setzt die Hintergrundfarbe der Szene auf hellblau.
*/
private void setSkyColor() {
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
}
/**
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
*/
private void createBoard() {
try {
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
mat.setTexture("DiffuseMap", texture);
geom.setMaterial(mat);
geom.setLocalTranslation(0, -0.1f, 0);
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
geom.setLocalRotation(rotation);
app.getRootNode().attachChild(geom);
} catch (Exception e) {
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
}
}
private void addLighting() {
// Direktionales Licht
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
app.getRootNode().addLight(sun);
// Umgebungslicht
AmbientLight ambient = new AmbientLight();
ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
app.getRootNode().addLight(ambient);
}
private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
// Berechne die Rotation basierend auf der Feld-ID
if (fieldID >= 0 && fieldID <= 9) {
// Untere Seite (0-9)
rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
} else if (fieldID >= 10 && fieldID <= 19) {
// Rechte Seite (10-19)
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
} else if (fieldID >= 20 && fieldID <= 29) {
// Obere Seite (20-29)
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
} else if (fieldID >= 30 && fieldID <= 39) {
// Linke Seite (30-39)
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
}
// Korrigiere die Richtung für die Quadranten 1019 und 3039 (gegenüberliegende Richtung)
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
rotation = rotation.multLocal(oppositeDirection);
}
// Füge zusätzliche 90° nach links hinzu
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
rotation = rotation.multLocal(leftTurn);
return rotation;
}
/**
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
*/
private void createPlayerFigures() {
for (Player player : playerHandler.getPlayers()) {
try {
// Lade das Modell
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
// Skaliere und positioniere das Modell
model.setLocalScale(0.5f);
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
model.setLocalTranslation(startPosition);
// Setze die Rotation basierend auf der Feld-ID
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
model.setName("PlayerFigure_" + player.getId());
// Füge das Modell zur Szene hinzu
app.getRootNode().attachChild(model);
} catch (Exception e) {
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
}
}
}
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
float offset = 0.1f;
float baseX = 0.0f;
float baseZ = 0.0f;
switch (fieldID) {
case 0: baseX = -9.1f; baseZ = -9.1f; break;
case 1: baseX = -6.5f; baseZ = -9.1f; break;
case 2: baseX = -4.9f; baseZ = -9.1f; break;
case 3: baseX = -3.3f; baseZ = -9.1f; break;
case 4: baseX = -1.6f; baseZ = -9.1f; break;
case 5: baseX = 0.0f; baseZ = -9.1f; break;
case 6: baseX = 1.6f; baseZ = -9.1f; break;
case 7: baseX = 3.3f; baseZ = -9.1f; break;
case 8: baseX = 4.9f; baseZ = -9.1f; break;
case 9: baseX = 6.5f; baseZ = -9.1f; break;
case 10: baseX = 9.1f; baseZ = -9.1f; break;
case 11: baseX = 9.1f; baseZ = -6.5f; break;
case 12: baseX = 9.1f; baseZ = -4.9f; break;
case 13: baseX = 9.1f; baseZ = -3.3f; break;
case 14: baseX = 9.1f; baseZ = -1.6f; break;
case 15: baseX = 9.1f; baseZ = 0.0f; break;
case 16: baseX = 9.1f; baseZ = 1.6f; break;
case 17: baseX = 9.1f; baseZ = 3.3f; break;
case 18: baseX = 9.1f; baseZ = 4.9f; break;
case 19: baseX = 9.1f; baseZ = 6.5f; break;
case 20: baseX = 9.1f; baseZ = 9.1f; break;
case 21: baseX = 6.5f; baseZ = 9.1f; break;
case 22: baseX = 4.9f; baseZ = 9.1f; break;
case 23: baseX = 3.3f; baseZ = 9.1f; break;
case 24: baseX = 1.6f; baseZ = 9.1f; break;
case 25: baseX = 0.0f; baseZ = 9.1f; break;
case 26: baseX = -1.6f; baseZ = 9.1f; break;
case 27: baseX = -3.3f; baseZ = 9.1f; break;
case 28: baseX = -4.9f; baseZ = 9.1f; break;
case 29: baseX = -6.5f; baseZ = 9.1f; break;
case 30: baseX = -9.1f; baseZ = 9.1f; break;
case 31: baseX = -9.1f; baseZ = 6.5f; break;
case 32: baseX = -9.1f; baseZ = 4.9f; break;
case 33: baseX = -9.1f; baseZ = 3.3f; break;
case 34: baseX = -9.1f; baseZ = 1.6f; break;
case 35: baseX = -9.1f; baseZ = 0.0f; break;
case 36: baseX = -9.1f; baseZ = -1.6f; break;
case 37: baseX = -9.1f; baseZ = -3.3f; break;
case 38: baseX = -9.1f; baseZ = -4.9f; break;
case 39: baseX = -9.1f; baseZ = -6.5f; break;
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
}
float xOffset = (playerIndex % 2) * offset;
float zOffset = (playerIndex / 2) * offset;
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
}
private void movePlayerFigure(Player player) {
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
String figureName = "PlayerFigure_" + player.getId();
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
if (figure != null) {
// Füge einen Delay hinzu (z.B. 3 Sekunden)
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> {
// Setze die Position
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
figure.setLocalTranslation(targetPosition);
// Aktualisiere die Rotation basierend auf der Feld-ID
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
});
}
}, 3000); // 3000 Millisekunden Delay
} else {
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
}
}
private int getFieldIDFromPosition(Vector3f position) {
for (int fieldID = 0; fieldID < 40; fieldID++) {
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
return fieldID;
}
}
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
}
/**
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
*
* @param startPosition Die Startposition der Figur.
* @param targetPosition Die Zielposition der Figur.
* @return Die Position der Ecke, die passiert werden muss.
*/
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
// Ziel: Immer entlang der Spielfeldkante navigieren
float deltaX = targetPosition.x - startPosition.x;
float deltaZ = targetPosition.z - startPosition.z;
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
if (deltaX != 0 && deltaZ != 0) {
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
// Bewegung entlang X zuerst
return new Vector3f(targetPosition.x, 0, startPosition.z);
} else {
// Bewegung entlang Z zuerst
return new Vector3f(startPosition.x, 0, targetPosition.z);
}
} else {
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
return targetPosition;
}
}
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
List<Vector3f> pathPoints = new ArrayList<>();
// Bewegung im Uhrzeigersinn
if (startFieldID < targetFieldID) {
for (int i = startFieldID; i <= targetFieldID; i++) {
// Füge Ecken hinzu, falls sie überschritten werden
if (i == 10 || i == 20 || i == 30 || i == 0) {
pathPoints.add(calculateFieldPosition(i, playerIndex));
}
}
} else {
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
for (int i = startFieldID; i < 40; i++) {
if (i == 10 || i == 20 || i == 30 || i == 0) {
pathPoints.add(calculateFieldPosition(i, playerIndex));
}
}
for (int i = 0; i <= targetFieldID; i++) {
if (i == 10 || i == 20 || i == 30 || i == 0) {
pathPoints.add(calculateFieldPosition(i, playerIndex));
}
}
}
// Füge das Ziel hinzu
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
return pathPoints;
}
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
List<Player> playersOnField = playerHandler.getPlayers().stream()
.filter(p -> p.getFieldID() == fieldID)
.toList();
for (int i = 0; i < playersOnField.size(); i++) {
if (playersOnField.get(i).getId() == playerID) {
return i;
}
}
return 0;
}
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
int[] currentSegment = {0};
app.enqueue(() -> {
figure.addControl(new AbstractControl() {
private float elapsedTime = 0.0f;
@Override
protected void controlUpdate(float tpf) {
if (currentSegment[0] >= pathPoints.size() - 1) {
this.setEnabled(false); // Animation abgeschlossen
return;
}
elapsedTime += tpf;
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
Vector3f start = pathPoints.get(currentSegment[0]);
Vector3f end = pathPoints.get(currentSegment[0] + 1);
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
figure.setLocalTranslation(interpolatedPosition);
if (progress >= 1.0f) {
elapsedTime = 0.0f;
currentSegment[0]++;
}
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// Nicht benötigt
}
});
});
}
@Override
public void receivedEvent(PopUpEvent event) {
if (event.msg().equals("Buy")) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> {
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
if (fieldObject instanceof BuildingProperty) {
new BuildingPropertyCard(app).open();
} else if (fieldObject instanceof GateField) {
new GateFieldCard(app).open();
} else if (fieldObject instanceof FoodField) {
new FoodFieldCard(app).open();
}
});
}
}, 2500);
} else if (event.msg().equals("Winner")) {
new WinnerPopUp(app).open();
} else if (event.msg().equals("Looser")) {
new LooserPopUp(app).open();
} else if (event.msg().equals("timeout")) {
new TimeOut(app).open();
} else if (event.msg().equals("tradeRequest")) {
new ConfirmTrade(app).open();
} else if (event.msg().equals("goingToJail")) {
new Gulag(app).open();
} else if (event.msg().equals("NoMoneyWarning")) {
new NoMoneyWarning(app).open();
} else if(event.msg().equals("rent")) {
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
} else if (event.msg().equals("jailtryagain")) {
new GulagInfo(app, 1).open();
} else if (event.msg().equals("jailpay")) {
new GulagInfo(app, 3).open();
} else if (event.msg().equals("tradepos")) {
new AcceptTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("tradeneg")) {
new RejectTrade(app, (TradeReply) event.message()).open();
}
}
private Vector3f calculateBuildingPosition(int fieldID) {
float baseX = 0.0f;
float baseZ = 0.0f;
switch (fieldID) {
case 0: baseX = -8.4f; baseZ = -7.7f; break;
case 1: baseX = -6.3f; baseZ = -7.7f; break;
case 2: baseX = -4.7f; baseZ = -7.7f; break;
case 3: baseX = -3.1f; baseZ = -7.7f; break;
case 4: baseX = -1.4f; baseZ = -7.7f; break;
case 5: baseX = 0.2f; baseZ = -7.7f; break;
case 6: baseX = 1.8f; baseZ = -7.7f; break;
case 7: baseX = 3.5f; baseZ = -7.7f; break;
case 8: baseX = 5.1f; baseZ = -7.7f; break;
case 9: baseX = 6.7f; baseZ = -7.7f; break;
case 10: baseX = 8.2f; baseZ = -7.7f; break;
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
case 20: baseX = 8.2f; baseZ = 7.7f; break;
case 21: baseX = 6.5f; baseZ = 7.7f; break;
case 22: baseX = 4.9f; baseZ = 7.7f; break;
case 23: baseX = 3.3f; baseZ = 7.7f; break;
case 24: baseX = 1.6f; baseZ = 7.7f; break;
case 25: baseX = 0.0f; baseZ = 7.7f; break;
case 26: baseX = -1.6f; baseZ = 7.7f; break;
case 27: baseX = -3.3f; baseZ = 7.7f; break;
case 28: baseX = -4.9f; baseZ = 7.7f; break;
case 29: baseX = -6.5f; baseZ = 7.7f; break;
case 30: baseX = -7.2f; baseZ = 7.7f; break;
case 31: baseX = -7.2f; baseZ = 6.5f; break;
case 32: baseX = -7.2f; baseZ = 4.9f; break;
case 33: baseX = -7.2f; baseZ = 3.3f; break;
case 34: baseX = -7.2f; baseZ = 1.6f; break;
case 35: baseX = -7.2f; baseZ = 0.0f; break;
case 36: baseX = -7.2f; baseZ = -1.6f; break;
case 37: baseX = -7.2f; baseZ = -3.3f; break;
case 38: baseX = -7.2f; baseZ = -4.9f; break;
case 39: baseX = -7.2f; baseZ = -6.5f; break;
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
}
return new Vector3f(baseX, 0, baseZ);
}
private void updateHousesOnBoard() {
app.enqueue(() -> {
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
for (BuildingProperty property : propertiesWithBuildings) {
int houseCount = property.getHouses();
int hotelCount = property.getHotel();
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
if (existingHouses.contains(uniqueIdentifier)) continue;
try {
String modelPath = hotelCount > 0
? "models/Hotel/Hotel.j3o"
: "models/Haus/" + houseCount + "Haus.j3o";
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
buildingModel.setMaterial(mat);
buildingModel.setLocalScale(0.5f);
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
buildingModel.setLocalTranslation(position);
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
if (property.getId() >= 1 && property.getId() <= 10) {
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
} else if (property.getId() >= 21 && property.getId() <= 30) {
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
} else if (property.getId() >= 31 && property.getId() <= 39) {
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
}
buildingModel.setLocalRotation(rotation);
buildingModel.setName(uniqueIdentifier);
app.getRootNode().attachChild(buildingModel);
existingHouses.add(uniqueIdentifier);
} catch (Exception e) {
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
}
}
});
}
@Override
public void receivedEvent(EventCardEvent event) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
}
}, 2500);
}
@Override
public void receivedEvent(UpdatePlayerView event) {
this.playerHandler = app.getGameLogic().getPlayerHandler();
for (Player player : playerHandler.getPlayers()) {
movePlayerFigure(player);
}
updateHousesOnBoard();
}
}

View File

@@ -1,17 +1,24 @@
package pp.monopoly.client.gui;
import com.jme3.input.event.MouseButtonEvent;
import com.jme3.input.event.MouseMotionEvent;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.event.MouseEventControl;
import com.simsilica.lemur.event.MouseListener;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.popups.Bankrupt;
@@ -27,92 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView;
/**
* Represents the toolbar interface in the Monopoly application.
* <p>
* This class provides game controls, player information, and event handling
* for actions such as dice rolling, trading, and ending turns.
* Implements {@link GameEventListener} to respond to game events.
* </p>
* Provides game controls, player information, and event handling.
*/
public class Toolbar extends Dialog implements GameEventListener {
/**
* Reference to the Monopoly application instance.
*/
/** The Monopoly application instance*/
private final MonopolyApp app;
/**
* The main container for the toolbar interface.
*/
/** The container representing the toolbar interface */
private final Container toolbarContainer;
/**
* Container for displaying an overview of other players.
*/
/** The container representing the player overview information */
private Container overviewContainer;
/**
* Container for displaying account-related information.
*/
/** The container representing the player account information */
private Container accountContainer;
/**
* Handles player-related data and actions.
*/
/** The player handler instance */
private PlayerHandler playerHandler;
/**
* Label for the first dice display.
*/
/** The label representing the left dice */
private Label imageLabel;
/**
* Label for the second dice display.
*/
/** The label representing the right dice */
private Label imageLabel2;
/**
* Button for rolling the dice.
*/
private Button diceButton;
/**
* Button for initiating trades.
*/
/** The flag to check if the dice can be rolled */
private boolean canRollDice = false;
/** The trade button */
private Button tradeButton;
/**
* Button for accessing the property menu.
*/
/** The property menu button */
private Button propertyMenuButton;
/**
* Button for ending the player's turn.
*/
/** The end turn button */
private Button endTurnButton;
/**
* Flag indicating if dice animation is ongoing.
*/
private volatile boolean animatingDice = false;
/**
* Stores the most recent dice roll event.
*/
private volatile DiceRollEvent latestDiceRollEvent = null;
/** The latest incoming Dice Roll Event */
private DiceRollEvent latestDiceRollEvent = null;
/** The flag to check if the bankrupt pop up is already shown */
private boolean bankruptPopUp = false;
/**
* Constructs the toolbar for the Monopoly application.
* <p>
* Initializes the toolbar interface, adds event listeners, and sets up
* the GUI elements such as dice, buttons, and player information displays.
* </p>
* Constructs a new {@code Toolbar} for the given {@code MonopolyApp}.
*
* @param app the Monopoly application instance
* @param app The {@code MonopolyApp} instance to create the toolbar for.
*/
public Toolbar(MonopolyApp app) {
super(app.getDialogManager());
@@ -121,108 +77,190 @@ public class Toolbar extends Dialog implements GameEventListener {
app.getGameLogic().addListener(this);
this.playerHandler = app.getGameLogic().getPlayerHandler();
toolbarContainer = createToolbarContainer();
toolbarContainer = setupToolbar();
app.getGuiNode().attachChild(toolbarContainer);
endTurnButton.setEnabled(false);
}
private Container createToolbarContainer() {
// Erstelle den Hauptcontainer
/**
* Sets up the toolbar interface with the game controls, player information, and event handling.
*
* @return The container representing the toolbar interface.
*/
private Container setupToolbar() {
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
container.setLocalTranslation(0, 200, 0);
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
// Spielerfarbe abrufen
Player currentPlayer = playerHandler.getPlayerById(app.getId());
ColorRGBA playerColor = currentPlayer.getColor().getColor();
// Oberer Balken
Container playerColorBar = new Container();
playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
app.getGuiNode().attachChild(playerColorBar);
// unterer Balken
Container playerColorBarbot = new Container();
playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
app.getGuiNode().attachChild(playerColorBarbot);
// Linker Balken
Container leftBar = new Container();
leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
leftBar.setBackground(new QuadBackgroundComponent(playerColor));
leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
app.getGuiNode().attachChild(leftBar);
// Rechter Balken
Container rightBar = new Container();
rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
rightBar.setBackground(new QuadBackgroundComponent(playerColor));
rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
app.getGuiNode().attachChild(rightBar);
// Übersicht und Konto
accountContainer = container.addChild(new Container());
overviewContainer = container.addChild(new Container());
receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
// Würfel-Bereich
container.addChild(createDiceSection());
// Aktionsmenü
Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
background.setMargin(0, 0); // Removes any internal margin
container.setBackground(background);
setupBorders(container);
setupSpacer(container);
setupPlayerInfoSection(container);
setupSpacer(container);
setupDiceSection(container);
setupActionMenu(container);
return container;
}
/**
* Sets up the borders for the toolbar interface.
*
* @param container The container representing the toolbar interface.
*/
private void setupBorders(Container container) {
addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left
addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right
}
/**
* Adds a border to the toolbar interface with the specified dimensions and color.
*
* @param x The x-coordinate of the border.
* @param y The y-coordinate of the border.
* @param width The width of the border.
* @param height The height of the border.
* @param color The color of the border.
*/
private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
Container border = new Container();
border.setPreferredSize(new Vector3f(width, height, 0));
border.setBackground(new QuadBackgroundComponent(color));
border.setLocalTranslation(x, y, 3);
app.getGuiNode().attachChild(border);
}
/**
* Adds a spacer to the specified container.
*
* @param container the container to which the spacer is added
*/
private void setupSpacer(Container container) {
Container spacer = container.addChild(new Container());
spacer.setPreferredSize(new Vector3f(20, 10, 0));
spacer.setBackground(null);
}
/**
* Sets up the player information section of the toolbar interface.
*
* @param parentContainer The container representing the toolbar interface.
*/
private void setupPlayerInfoSection(Container parentContainer) {
Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
playerInfoSection.setBackground(background);
accountContainer = playerInfoSection.addChild(new Container());
accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
accountContainer.setBackground(null);
overviewContainer = playerInfoSection.addChild(new Container());
overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
overviewContainer.setBackground(null);
refreshPlayerView();
}
/**
* Sets up the dice section of the toolbar interface.
*
* @param container The container representing the toolbar interface.
*/
private void setupDiceSection(Container container) {
Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
diceContainer.addChild(createDiceDisplay());
diceContainer.setBackground(null);
}
/**
* Sets up the action menu of the toolbar interface.
*
* @param container The container representing the toolbar interface.
*/
private void setupActionMenu(Container container) {
Container menuContainer = container.addChild(new Container());
menuContainer.addChild(createTradeButton());
menuContainer.addChild(createPropertyMenuButton());
menuContainer.addChild(createEndTurnButton());
menuContainer.setBackground(createBackground());
return container;
}
private Container createDiceSection() {
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
diceContainer.addChild(createDiceDisplay());
diceContainer.setBackground(null);
diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
diceButton.addClickCommands(s -> ifTopDialog(() -> {
diceButton.setEnabled(false);
startDiceAnimation();
app.getGameLogic().send(new RollDice());
app.getGameLogic().playSound(Sound.BUTTON);
}));
diceContainer.addChild(diceButton);
return diceContainer;
menuContainer.setBackground(null);
}
/**
* Creates the dice display section of the toolbar interface.
*
* @return The container representing the dice display section.
*/
private Container createDiceDisplay() {
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
horizontalContainer.setBackground(null);
imageLabel = createDiceLabel("Pictures/dice/one.png");
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
horizontalContainer.setBackground(null);
horizontalContainer.addChild(createDiceContainer(imageLabel));
horizontalContainer.addChild(createDiceContainer(imageLabel2));
// Add mouse event control for click handling
MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
@Override
public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
if (event.isPressed()) {
handleDiceRoll();
}
}
@Override
public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
// Do nothing
}
@Override
public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
// Do nothing
}
@Override
public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
// Do nothing
}
});
return horizontalContainer;
}
/**
* Creates a dice label with the specified icon path.
*
* @param iconPath The path to the icon image.
* @return The label representing the dice.
*/
private Label createDiceLabel(String iconPath) {
Label label = new Label("");
IconComponent icon = new IconComponent(iconPath);
icon.setIconSize(new Vector2f(100, 100));
icon.setIconSize(new Vector2f(80, 80));
label.setIcon(icon);
return label;
}
/**
* Creates a dice container with the specified label.
*
* @param label The label representing the dice.
* @return The container representing the dice.
*/
private Container createDiceContainer(Label label) {
Container container = new Container();
container.setBackground(null);
@@ -231,90 +269,158 @@ public class Toolbar extends Dialog implements GameEventListener {
return container;
}
private Button createTradeButton() {
tradeButton = new Button("Handeln", new ElementId("button-toolbar"));
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
/**
* Handles the dice roll event.
*/
private void handleDiceRoll() {
ifTopDialog(() -> {
if (!canRollDice) return;
canRollDice = false;
if (endTurnButton != null) endTurnButton.setEnabled(true);
startDiceAnimation();
app.getGameLogic().send(new RollDice());
app.getGameLogic().playSound(Sound.BUTTON);
});
}
/**
* Creates the trade button.
*
* @return The trade button.
*/
private Button createTradeButton() {
String iconPath = "icons/icon-handeln.png";
// createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
tradeButton = new ImageButton("generic", app);
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
IconComponent icon = new IconComponent(iconPath);
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
icon.setIconSize(new Vector2f(75 , 75));
tradeButton.setIcon(icon);
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
new ChoosePartner(app).open();
}));
return tradeButton;
}
/**
* Creates the property menu button.
*
* @return The property menu button.
*/
private Button createPropertyMenuButton() {
propertyMenuButton = new Button("Grundstücke", new ElementId("button-toolbar"));
String iconPath = "icons/icon-gebaude.png";
propertyMenuButton = new ImageButton("generic", app);
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
propertyMenuButton.setFontSize(30);
IconComponent icon = new IconComponent(iconPath);
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
icon.setIconSize(new Vector2f(50 , 50));
propertyMenuButton.setIcon(icon);
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new BuildingAdminMenu(app).open();
}));
return propertyMenuButton;
}
/**
* Creates the end turn button.
*
* @return The end turn button.
*/
private Button createEndTurnButton() {
endTurnButton = new Button("Zug beenden", new ElementId("button-toolbar"));
endTurnButton.setFontSize(28);
// return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
String iconPath = "icons/icon-zugbeenden.png";
endTurnButton = new ImageButton("generic", app);
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
IconComponent icon = new IconComponent(iconPath);
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
icon.setIconSize(new Vector2f(50 , 50));
endTurnButton.setIcon(icon);
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
new Bankrupt(app).open();
bankruptPopUp = true;
} else {
bankruptPopUp = false;
app.getGameLogic().send(new EndTurn());
receivedEvent(new ButtonStatusEvent(false));
}
handleEndTurn();
}));
return endTurnButton;
}
private QuadBackgroundComponent createBackground() {
return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
/**
* Handles the end turn event.
*/
private void handleEndTurn() {
Player currentPlayer = playerHandler.getPlayerById(app.getId());
if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
new Bankrupt(app).open();
bankruptPopUp = true;
} else {
bankruptPopUp = false;
app.getGameLogic().send(new EndTurn());
receivedEvent(new ButtonStatusEvent(false));
}
}
/**
* Starts the dice animation.
*/
private void startDiceAnimation() {
animatingDice = true;
long startTime = System.currentTimeMillis();
new Thread(() -> {
try {
animateDice(startTime);
animatingDice = false;
if (latestDiceRollEvent != null) {
showFinalDiceResult(latestDiceRollEvent);
}
} catch (InterruptedException e) {
System.err.println("Dice animation interrupted: " + e.getMessage());
e.printStackTrace();
}
}).start();
}
/**
* Animates the dice roll by cycling through dice images.
* Animates the dice roll.
*
* @param startTime The start time of the animation.
* @throws InterruptedException If the animation is interrupted.
*/
private void animateDice(long startTime) throws InterruptedException {
int[] currentFace = {1};
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
while (System.currentTimeMillis() - startTime < 2000) {
currentFace[0] = (currentFace[0] % 6) + 1;
String rotatingImage1 = diceToString(currentFace[0]);
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
app.enqueue(() -> {
setDiceIcon(imageLabel, rotatingImage1);
setDiceIcon(imageLabel2, rotatingImage2);
});
Thread.sleep(100); // Time between frame updates
updateDiceIcons(currentFace[0]);
Thread.sleep(100);
}
}
/**
* Displays the final dice result after animation.
* Updates the dice icons with the specified face.
*
* @param event the dice roll event containing the result
* @param face The face of the dice.
*/
private void updateDiceIcons(int face) {
app.enqueue(() -> {
setDiceIcon(imageLabel, diceToString(face));
setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
});
}
/**
* Shows the final dice result.
*
* @param event The dice roll event.
*/
private void showFinalDiceResult(DiceRollEvent event) {
app.enqueue(() -> {
@@ -322,28 +428,39 @@ public class Toolbar extends Dialog implements GameEventListener {
setDiceIcon(imageLabel2, diceToString(event.b()));
});
}
/**
* Sets the dice icon with the specified image path.
*
* @param label The label representing the dice.
* @param imagePath The path to the icon image.
*/
private void setDiceIcon(Label label, String imagePath) {
IconComponent icon = new IconComponent(imagePath);
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
icon.setIconSize(new Vector2f(80, 80));
label.setIcon(icon);
}
private String diceToString(int i) {
switch (i) {
case 1: return "Pictures/dice/one.png";
case 2: return "Pictures/dice/two.png";
case 3: return "Pictures/dice/three.png";
case 4: return "Pictures/dice/four.png";
case 5: return "Pictures/dice/five.png";
case 6: return "Pictures/dice/six.png";
default: throw new IllegalArgumentException("Invalid dice number: " + i);
}
}
/**
* Handles dice roll events by updating the dice display.
* Converts the dice number to a string representation.
*
* @param i The dice number.
* @return The string representation of the dice number.
*/
private String diceToString(int i) {
return "Pictures/dice/" + switch (i) {
case 1 -> "one";
case 2 -> "two";
case 3 -> "three";
case 4 -> "four";
case 5 -> "five";
case 6 -> "six";
default -> throw new IllegalArgumentException("Invalid dice number: " + i);
} + ".png";
}
/**
* Handles dice roll events and updates the dice display.
*
* @param event the dice roll event containing dice values
*/
@@ -353,77 +470,79 @@ public class Toolbar extends Dialog implements GameEventListener {
}
/**
* Updates the player view with the latest account and overview data.
* Updates the player view by refreshing the player information displayed on the toolbar.
*
* @param event the update event for the player view
* @param event the update player view event
*/
@Override
public void receivedEvent(UpdatePlayerView event) {
playerHandler = app.getGameLogic().getPlayerHandler();
System.out.println("Update Player View");
refreshPlayerView();
}
/**
* Refreshes the player view.
*/
private void refreshPlayerView() {
accountContainer.clearChildren();
overviewContainer.clearChildren();
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
accountContainer.addChild(new Label(
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
new ElementId("label-account")
));
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
accountContainer.addChild(new Label(
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
new ElementId("label-account")
));
accountContainer.setBackground(null);
addAccountDetails();
addOverviewDetails();
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
for (Player player : playerHandler.getPlayers()) {
if (player.getId() != app.getId()) {
// Spielerfarbe abrufen
ColorRGBA playerColor = (player.getColor().getColor());
// Label für den Spieler erstellen
Label playerLabel = new Label(
player.getName() + ": " + player.getAccountBalance() + " EUR",
new ElementId("label-Text")
);
// Farbe setzen
playerLabel.setColor(playerColor);
// Label zum Container hinzufügen
overviewContainer.addChild(playerLabel);
}
}
accountContainer.setBackground(null);
overviewContainer.setBackground(null);
}
/**
* Updates the enabled status of toolbar buttons based on the event.
* Adds the account details to the player view.
*/
private void addAccountDetails() {
Player currentPlayer = playerHandler.getPlayerById(app.getId());
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
}
/**
* Adds the overview details to the player view.
*/
private void addOverviewDetails() {
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
for (Player player : playerHandler.getPlayers()) {
if (player.getId() != app.getId()) {
Label playerLabel = new Label(
player.getName() + ": " + player.getAccountBalance() + " EUR",
new ElementId("label-player")
);
playerLabel.setColor(Player.getColor(player.getId()).getColor());
overviewContainer.addChild(playerLabel);
}
}
}
/**
* Updates the status of toolbar buttons based on the provided button status event.
* Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status.
*
* @param event the button status event
* @param event the button status event indicating whether the buttons should be enabled
*/
@Override
public void receivedEvent(ButtonStatusEvent event) {
boolean enabled = event.buttonsEnabled();
diceButton.setEnabled(enabled);
canRollDice = enabled;
tradeButton.setEnabled(enabled);
propertyMenuButton.setEnabled(enabled);
endTurnButton.setEnabled(enabled);
endTurnButton.setEnabled(false);
}
/**
* Closes the toolbar and detaches it from the GUI.
*/
@Override
public void close() {
app.getGuiNode().detachChild(toolbarContainer);
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
@@ -434,7 +553,7 @@ public class Toolbar extends Dialog implements GameEventListener {
*/
@Override
public void update() {
receivedEvent(new UpdatePlayerView());
refreshPlayerView();
super.update();
}
}

View File

@@ -1,168 +0,0 @@
package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar2 {
private final MonopolyApp app;
private final Container toolbarContainer;
private final Geometry cube; // Referenz auf den Würfel
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar2(MonopolyApp app, Geometry cube) {
this.app = app;
this.cube = cube;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
100, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
initializeButtons();
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private void addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
}
/**
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
*
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
*/
private void moveCube(int step) {
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
Vector3f newPosition = calculatePosition(currentPosition);
cube.setLocalTranslation(newPosition);
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
/**
* Entfernt die Toolbar.
*/
public void remove() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
}
}

View File

@@ -12,23 +12,28 @@ import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.text.DocumentModel;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
/**
* Represents the trade menu dialog in the Monopoly application.
* <p>
*
* Facilitates trade interactions between players, including selection of properties,
* currency, and special cards for offers and requests.
* </p>
*
*/
public class TradeMenu extends Dialog {
@@ -43,18 +48,26 @@ public class TradeMenu extends Dialog {
/** Background geometry for the menu. */
private Geometry background;
/** The building and card selector for the left column. */
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
/** The building and card selector for the right column. */
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
private TextField leftSelectionsField, rightSelectionsField;
/** The labels for displaying selected properties. */
private Label leftSelectionsLabel, rightSelectionsLabel;
/** The text fields for currency input. */
private TextField leftCurrencyInput, rightCurrencyInput;
/** References for tracking UI changes. */
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
private VersionedReference<DocumentModel> leftCurrencyRef, rightCurrencyRef;
/** References for tracking UI changes. */
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
/** The selected buildings for the trade. */
private Set<String> rightselBuildings = new HashSet<>();
/** The selected buildings for the trade. */
private Set<String> leftselBuildings = new HashSet<>();
/** The color for the trade menu background. */
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
/**
@@ -76,7 +89,11 @@ public class TradeMenu extends Dialog {
initializeReferences();
}
/** Creates the main container for the trade menu UI. */
/**
* Creates the main container for the trade menu.
* @return the created main container
*/
private Container createMainContainer() {
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
container.setPreferredSize(new Vector3f(1200, 800, 0));
@@ -86,7 +103,11 @@ public class TradeMenu extends Dialog {
container.addChild(createMainContent());
return container;
}
/** Creates the header label for the trade menu. */
/**
* Creates the header label for the trade menu.
* @return the created header label
*/
private Label createHeader() {
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
header.setFontSize(50);
@@ -94,7 +115,11 @@ public class TradeMenu extends Dialog {
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
return header;
}
/** Creates the main content section of the trade menu. */
/**
* Creates the main content for the trade menu.
* @return the created main content container
*/
private Container createMainContent() {
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
@@ -106,7 +131,9 @@ public class TradeMenu extends Dialog {
return mainContent;
}
/** Sets the trade data based on the current selections. */
/**
* Sets the trade values based on the user input.
*/
private void setTrades() {
String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
@@ -199,30 +226,62 @@ public class TradeMenu extends Dialog {
* @return an iterable of property fields
*/
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
return app.getGameLogic()
Set<PropertyField> building = app.getGameLogic()
.getBoardManager()
.getPropertyFields(app.getGameLogic()
.getPlayerHandler()
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
.getProperties());
.getProperties())
.stream()
.filter(p -> p instanceof BuildingProperty)
.map(p -> (BuildingProperty) p)
.filter(p -> p.getHouses() == 0)
.collect(Collectors.toSet());
Set<PropertyField> rest = app.getGameLogic()
.getBoardManager()
.getPropertyFields(app.getGameLogic()
.getPlayerHandler()
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
.getProperties())
.stream()
.filter(p -> !(p instanceof BuildingProperty))
.collect(Collectors.toSet());
List<PropertyField> combinedProperties = new ArrayList<>();
combinedProperties.addAll(building);
combinedProperties.addAll(rest);
combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList());
return combinedProperties;
}
/** Creates a text field for currency input. */
/**
* Creates a currency input field for the trade menu.
* @return the created currency input field
*/
private TextField createCurrencyInput() {
TextField currencyInput = new TextField("0");
styleTextField(currencyInput);
return currencyInput;
}
/** Creates the middle section containing buttons and summary fields. */
/**
* Creates the middle section of the trade menu.
* @return the created middle section container
*/
private Container createMiddleSection() {
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
Label middleLabelTop = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:"));
middleLabelTop.setFontSize(24);
middleLabelTop.setTextVAlignment(VAlignment.Center);
middleLabelTop.setTextHAlignment(HAlignment.Center);
middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
leftSelectionsField = middleSection.addChild(new TextField(""));
leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
leftSelectionsLabel = middleSection.addChild(new Label(""));
leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
Button cancel = new Button("Abbrechen");
@@ -242,22 +301,30 @@ public class TradeMenu extends Dialog {
buttons.addChild(cancel);
buttons.addChild(trade);
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:"));
middleLabelBottom.setFontSize(24);
middleLabelBottom.setTextVAlignment(VAlignment.Center);
middleLabelBottom.setTextHAlignment(HAlignment.Center);
middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
rightSelectionsField = middleSection.addChild(new TextField(""));
rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
rightSelectionsLabel = middleSection.addChild(new Label(""));
rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
return middleSection;
}
/** Styles the given selector with insets and background color. */
/**
* Styles the given selector with insets and background color.
* @param selector the selector to style
*/
private void styleSelector(Selector<String> selector) {
selector.setInsets(new Insets3f(5, 10, 5, 10));
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
}
/** Styles the given text field with insets and background color. */
/**
* Styles the given text field with insets and background color.
* @param textField the text field to style
*/
private void styleTextField(TextField textField) {
textField.setInsets(new Insets3f(5, 10, 5, 10));
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
@@ -284,7 +351,10 @@ public class TradeMenu extends Dialog {
rightCurrencyInput = currencyInput;
}
}
/** Positions the main container at the center of the screen. */
/**
* Positions the main container in the center of the screen.
*/
private void positionMainContainer() {
mainContainer.setLocalTranslation(
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
@@ -292,7 +362,10 @@ public class TradeMenu extends Dialog {
7
);
}
/** Adds a background image to the trade menu. */
/**
* Adds a background image to the trade menu.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
@@ -303,15 +376,14 @@ public class TradeMenu extends Dialog {
background.setLocalTranslation(0, 0, 6);
app.getGuiNode().attachChild(background);
}
/** Initializes references for tracking UI changes. */
private void initializeReferences() {
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
leftCurrencyRef = leftCurrencyInput.getDocumentModel().createReference();
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
}
/**
@@ -321,25 +393,23 @@ public class TradeMenu extends Dialog {
*/
@Override
public void update(float delta) {
if (leftBuildingRef.update() || leftCardRef.update() || leftCurrencyRef.update()) {
updateSelections(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector, true);
if (leftBuildingRef.update() || leftCardRef.update()) {
updateSelections(leftSelectionsLabel, leftBuildingSelector, true);
}
if (rightBuildingRef.update() || rightCardRef.update() || rightCurrencyRef.update()) {
updateSelections(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector, false);
if (rightBuildingRef.update() || rightCardRef.update()) {
updateSelections(rightSelectionsLabel, rightBuildingSelector, false);
}
}
/**
* Updates the displayed selections for properties, currency, and cards.
* Updates the displayed selections for properties.
*
* @param target the target text field to update
* @param target the target label to update
* @param building the building selector
* @param currency the currency input field
* @param card the special card selector
* @param isLeft true if updating the left column; false otherwise
*/
private void updateSelections(TextField target, Selector<String> building, TextField currency, Selector<String> card, boolean isLeft) {
private void updateSelections(Label target, Selector<String> building, boolean isLeft) {
StringBuilder buildingText = new StringBuilder();
if (isLeft) {
if (leftselBuildings.contains(building.getSelectedItem())) {
@@ -347,8 +417,8 @@ public class TradeMenu extends Dialog {
} else {
leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
}
for (String property : leftselBuildings) {
buildingText.append(property);
for (String property : leftselBuildings) {
buildingText.append(property).append(", ");
}
} else {
if (rightselBuildings.contains(building.getSelectedItem())) {
@@ -356,14 +426,12 @@ public class TradeMenu extends Dialog {
} else {
rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
}
for (String property : rightselBuildings) {
buildingText.append(property);
for (String property : rightselBuildings) {
buildingText.append(property).append(", ");
}
}
String currencyText = currency.getText() != null ? currency.getText().trim() : "";
String cardText = card.getSelectedItem() != null ? card.getSelectedItem() : "";
target.setText(String.join(" | ", buildingText, currencyText, cardText));
target.setText(buildingText.toString().replaceAll(", $", ""));
}
/** Opens the settings menu when the escape key is pressed. */

View File

@@ -10,7 +10,9 @@ import pp.monopoly.client.GameMusic;
*/
public class VolumeSlider extends Slider {
private final pp.monopoly.client.GameMusic music;
/** The GameMusic instance to handel */
private final GameMusic music;
/** The volume of the music */
private double vol;
/**

View File

@@ -910,7 +910,6 @@
}
sliderhorsetup();
adjustothercolumnmodel();
// System.out.println("Columns available: " +availableColumns);
}
@StyleAttribute(value="visibleColumns")
@@ -923,7 +922,6 @@
sliderhorsetup();
grid.refreshGrid();
refreshSelector();
// System.out.println("Columns visble: " +grid.getVisibleColumns());
}
// Column Operations

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@@ -12,33 +12,31 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.notification.Sound;
/**
* Represents a confirmation dialog that appears when a trade is accepted .
* <p>
* Displays a message to the user informing them that the trade they proposed has been accepted,
* along with a confirmation button to close the dialog.
* </p>
* Represents a confirmation dialog that appears when a trade is accepted.
* Displays a message to the user informing them that the trade was accepted.
*/
public class AcceptTrade extends Dialog {
public class AcceptTrade extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private final Geometry overlayBackground;
private Geometry overlayBackground;
/** Container for the warning message content. */
private final Container noMoneyWarningContainer;
private Container noMoneyWarningContainer;
/** Background container providing a border for the dialog. */
private final Container backgroundContainer;
private Container backgroundContainer;
/**
* Constructs the accept trade dialog.
* Constructs the AcceptTrade dialog.
*
* @param app the Monopoly application instance
* @param msg the trade reply message containing details about the trade
@@ -47,80 +45,99 @@ public class AcceptTrade extends Dialog {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Warnung
noMoneyWarningContainer = new Container();
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der im Popup steht
Container textContainer = noMoneyWarningContainer.addChild(new Container());
textContainer.addChild(new Label("Du hast Spieler"+ msg.getTradeHandler().getReceiver().getName() + "einen Handel vorgeschlagen", new ElementId("label-Text")));
textContainer.addChild(new Label("", new ElementId("label-Text")));
textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Passt den textContainer an die Größe des bankruptContainers an
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
// Beenden-Button
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Zentriere das Popup
noMoneyWarningContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(noMoneyWarningContainer);
// Initialize GUI elements
createOverlayBackground();
createBackgroundContainer();
createWarningContainer(msg);
}
/**
* Creates a semi-transparent background overlay for the dialog.
*
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Creates the background container for the dialog.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Creates the main warning container for the dialog.
*
* @param msg the trade reply message
*/
private void createWarningContainer(TradeReply msg) {
noMoneyWarningContainer = new Container();
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
noMoneyWarningContainer.setPreferredSize(new Vector3f(550, 250, 10));
float padding = 10;
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
// Title
Label title = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Message
Container textContainer = noMoneyWarningContainer.addChild(new Container());
textContainer.addChild(new Label("Du hast " + msg.getTradeHandler().getReceiver().getName() + " einen Handel vorgeschlagen.", new ElementId("label-Text")));
textContainer.addChild(new Label("", new ElementId("label-Text")));
textContainer.addChild(new Label("Der Handel wurde angenommen.", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
}
/**
* Centers the warning and background containers on the screen.
*/
private void centerContainers() {
float padding = 10;
// Center main container
noMoneyWarningContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
8
);
// Center background container with padding
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Displays the dialog by attaching it to the GUI through the DialogManager.
*/
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(noMoneyWarningContainer);
centerContainers();
}
/**
@@ -128,9 +145,9 @@ public class AcceptTrade extends Dialog {
*/
@Override
public void close() {
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(noMoneyWarningContainer);
super.close();
}
@@ -139,6 +156,6 @@ public class AcceptTrade extends Dialog {
*/
@Override
public void escape() {
close();
new SettingsMenu(app).open();
}
}
}

View File

@@ -12,24 +12,24 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
/**
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn.
*/
public class Bankrupt extends Dialog {
public class Bankrupt extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
private Geometry overlayBackground;
/** Main container for the bankruptcy warning content. */
private final Container bankruptContainer;
private Container bankruptContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
private Container backgroundContainer;
/**
* Constructs the bankruptcy warning popup.
@@ -40,93 +40,101 @@ public class Bankrupt extends Dialog {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Warnung
bankruptContainer = new Container();
bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
bankruptContainer.setPreferredSize(new Vector3f(550,250,10));
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der im Popup steht
Container textContainer = bankruptContainer.addChild(new Container());
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Passt den textContainer an die Größe des bankruptContainers an
textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0));
// Beenden-Button
Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> ifTopDialog(this::close));
// Zentriere das Popup
bankruptContainer.setLocalTranslation(
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(bankruptContainer);
// Initialize the components
createOverlayBackground();
createBackgroundContainer();
createBankruptContainer();
}
/**
* Creates a semi-transparent background overlay for the popup.
*
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Closes the menu and removes the GUI elements.
* Creates the background container for the popup.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Creates the main container for the bankruptcy warning content.
*/
private void createBankruptContainer() {
bankruptContainer = new Container();
bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
bankruptContainer.setPreferredSize(new Vector3f(550, 350, 10));
// Title
Label title = bankruptContainer.addChild(new Label("Vorsicht!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Text content
Container textContainer = bankruptContainer.addChild(new Container());
textContainer.addChild(new Label(
"Du hast einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du bankrott und verlierst das Spiel!\n"
+ "Dieses Pop-Up wird nicht erneut angezeigt!",
new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(this::close));
}
/**
* Centers the popup containers on the screen.
*/
private void centerContainers() {
float padding = 10;
// Center bankrupt container
bankruptContainer.setLocalTranslation(
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
8
);
// Center background container with padding
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(bankruptContainer);
centerContainers();
}
@Override
public void close() {
app.getGuiNode().detachChild(bankruptContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(bankruptContainer);
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();
}
}
}

View File

@@ -1,6 +1,7 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
@@ -8,6 +9,7 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.BuyPropertyResponse;
@@ -16,16 +18,15 @@ import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
/**
* BuildingPropertyCard creates the popup for field information
* BuildingPropertyCard creates a popup for displaying field information.
*/
public class BuildingPropertyCard extends Dialog {
/** Reference to the Monopoly application instance. */
public class BuildingPropertyCard extends Dialog implements PopupDialog {
/**The Monopoly application instance*/
private final MonopolyApp app;
/** Main container for the building property information. */
/**The main container for the popup*/
private final Container buildingPropertyContainer;
/** Background container providing a border for the property card. */
/**The background container for the popup*/
private final Container backgroundContainer;
/**
@@ -37,92 +38,122 @@ public class BuildingPropertyCard extends Dialog {
super(app.getDialogManager());
this.app = app;
//Generate the corresponding field
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
// Create the main container for the popup
buildingPropertyContainer = new Container();
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
addContentToContainer(buildingPropertyContainer, field);
buildingPropertyContainer.setPreferredSize(new Vector3f(360,460,1));
System.out.println(buildingPropertyContainer.getPreferredSize());
float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray
// Add padding to the background
float padding = 10f;
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
//Titel
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
settingsTitle.setFontSize(48);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
System.out.println(backgroundContainer.getPreferredSize());
// Position the containers
centerContainers(padding);
}
/**
* Adds the property details and buttons to the container.
*
* @param container the main container for the property card
* @param field the building property to display
*/
private void addContentToContainer(Container container, BuildingProperty field) {
// Title
Label title = container.addChild(new Label(field.getName(), new ElementId("label-Bold")));
title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
title.setFontSize(38);
// Property details
Container propertyValuesContainer = container.addChild(new Container());
propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 2 Häusern: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 3 Häusern: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 4 Häusern: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("1 Haus kostet: " + field.getHousePrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
// Add buttons
addButtons(container);
}
/**
* Adds the buttons for closing or buying the property.
*
* @param container the main container
*/
private void addButtons(Container container) {
// Quit button
Button quitButton = container.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog( () -> {
System.err.println("Button does something?");
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button")));
// Buy button
Button buyButton = container.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
buyButton.addClickCommands(s -> ifTopDialog( () -> {
buyButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
app.getGameLogic().send(new BuyPropertyResponse());
}));
}
// Zentriere das Popup
/**
* Centers the containers on the screen.
*
* @param padding the padding size
*/
private void centerContainers(float padding) {
// Center main container
buildingPropertyContainer.setLocalTranslation(
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
// Center background container with padding
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
7
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y + padding) / 2,
7
);
}
@Override
public void show() {
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(buildingPropertyContainer);
}
/**
* Closes the popup and removes the associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(buildingPropertyContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}
}

View File

@@ -7,7 +7,6 @@ import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
@@ -40,8 +39,8 @@ public class BuyHouse extends Dialog {
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** TextField to display selected properties. */
private TextField selectionDisplay;
/** Label to display selected properties. */
private Label selectionDisplay;
/** Reference for tracking dropdown selection changes. */
private VersionedReference<Set<Integer>> selectionRef;
@@ -77,7 +76,7 @@ public class BuyHouse extends Dialog {
backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
// Title
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
@@ -145,7 +144,7 @@ public class BuyHouse extends Dialog {
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
VersionedList<String> propertyOptions = new VersionedList<>();
List<BuildingProperty> playerProperties = getPlayerProperties();
@@ -162,8 +161,9 @@ public class BuyHouse extends Dialog {
selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here
selectionDisplay = new TextField(""); // Create TextField for displaying selections
selectionDisplay = new Label("");
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
// Set initial selection
@@ -227,9 +227,6 @@ public class BuyHouse extends Dialog {
this.cost.setText(cost+"");
}
/**
* Closes the popup and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(buyHouseContainer);
@@ -237,9 +234,6 @@ public class BuyHouse extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@@ -7,11 +7,11 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.TradeMenu;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
@@ -19,18 +19,18 @@ import pp.monopoly.notification.Sound;
/**
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
*/
public class ConfirmTrade extends Dialog {
public class ConfirmTrade extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the "Confirm Trade" popup UI. */
private final Container confirmTradeContainer;
private Container confirmTradeContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
private Container backgroundContainer;
/** The trade handler managing the details of the trade proposal. */
private TradeHandler tradeHandler;
private final TradeHandler tradeHandler;
/**
* Constructs the "Confirm Trade" popup.
@@ -40,54 +40,61 @@ public class ConfirmTrade extends Dialog {
public ConfirmTrade(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
tradeHandler = app.getGameLogic().getTradeHandler();
this.tradeHandler = app.getGameLogic().getTradeHandler();
// Create the background container
// Initialize components
createBackgroundContainer();
createConfirmTradeContainer();
}
/**
* Initializes the background container.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
attachChild(backgroundContainer);
}
/**
* Initializes the main confirm trade container and its UI components.
*/
private void createConfirmTradeContainer() {
confirmTradeContainer = new Container();
float padding = 10;
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title")));
// Title
Label title = confirmTradeContainer.addChild(new Label("Handel", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Build trade information strings
StringBuilder offeredProperties = new StringBuilder();
for (PropertyField field : tradeHandler.getOfferedProperties()) {
offeredProperties.append(field.getName());
offeredProperties.append(", ");
offeredProperties.append(field.getName()).append(", ");
}
StringBuilder requestedProperties = new StringBuilder();
for (PropertyField field : tradeHandler.getRequestedProperties()) {
requestedProperties.append(field.getName());
requestedProperties.append(", ");
requestedProperties.append(field.getName()).append(", ");
}
// Text, der auf der Karte steht
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
// Trade details
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Spieler " + tradeHandler.getSender().getName() + " möchte:", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label( tradeHandler.getSender().getName() + " möchte:", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkaten", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() + " Sonderkarten", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkaten", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + requestedProperties, new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getRequestedAmount() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getRequestedJailCards() + " Sonderkarten", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Ablehnen-Button
// Decline button
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
declineButton.setFontSize(32);
declineButton.addClickCommands(s -> ifTopDialog(() -> {
@@ -95,45 +102,50 @@ public class ConfirmTrade extends Dialog {
app.getGameLogic().send(new TradeResponse(false, tradeHandler));
close();
}));
// Verhandeln-Button
// Negotiate button
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
negotiateButton.setFontSize(32);
negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
negotiateButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
new TradeMenu(app, t).open();
}));
// Confirm-Button
// Confirm button
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new TradeResponse(true, tradeHandler));
close();
}));
}
// Zentriere das Menü
@Override
public void show() {
float padding = 10;
// Center and adjust sizes
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
confirmTradeContainer.setLocalTranslation(
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
8
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Menü
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach to GUI node
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(confirmTradeContainer);
}
/**
* Closes the popup and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(confirmTradeContainer);
@@ -141,9 +153,6 @@ public class ConfirmTrade extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@@ -12,27 +12,25 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering an EventCardField.
*/
public class EventCardPopup extends Dialog {
public class EventCardPopup extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
private Geometry overlayBackground;
/** Main container for the event card information. */
private final Container eventCardContainer;
private Container eventCardContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** The description of the event card. */
private final String description;
private Container backgroundContainer;
/**
* Constructs the EventCardPopup to display the details of a triggered event card.
@@ -43,94 +41,97 @@ public class EventCardPopup extends Dialog {
public EventCardPopup(MonopolyApp app, String description) {
super(app.getDialogManager());
this.app = app;
this.description = description;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Initialize the UI components
createOverlayBackground();
createBackgroundContainer();
createEventCardContainer(description);
}
// Create the background container
/**
* Initializes the semi-transparent background overlay.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Initializes the background container.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Initializes the main event card container and its UI components.
*
* @param description the description of the triggered event card
*/
private void createEventCardContainer(String description) {
eventCardContainer = new Container();
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
eventCardContainer.setPreferredSize(new Vector3f(550, 400, 10));
float padding = 10;
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
// Title
Label title = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Titel
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Event description
Container textContainer = eventCardContainer.addChild(new Container());
textContainer.addChild(new Label(description, new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(new Vector3f(300, 200, 0));
// Text, der auf der Karte steht
// Die Erklärungsfelder werden automatisch den descriptions der Message entnommen
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
// Beenden-Button
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> ifTopDialog( () -> {
// Confirm button
Button confirmButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
}
// Zentriere das Popup
@Override
public void show() {
float padding = 10;
// Adjust sizes and center elements
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
eventCardContainer.setLocalTranslation(
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
10
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
9
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach components to the GUI
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(eventCardContainer);
}
/**
* Creates a semi-transparent background overlay for the popup.
*
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(eventCardContainer);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(overlayBackground);
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();
}
}
}

View File

@@ -3,6 +3,7 @@ package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
@@ -12,27 +13,27 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.BuyPropertyResponse;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.notification.Sound;
/**
* FoodFieldCard creates the popup for field information
* FoodFieldCard creates the popup for field information.
*/
public class FoodFieldCard extends Dialog {
public class FoodFieldCard extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
private Geometry overlayBackground;
/** Main container for the food field information. */
private final Container foodFieldContainer;
private Container foodFieldContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
private Container backgroundContainer;
/**
* Constructs a FoodFieldCard popup displaying details about a food field.
@@ -43,108 +44,118 @@ public class FoodFieldCard extends Dialog {
super(app.getDialogManager());
this.app = app;
// Retrieve field information
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create UI elements
createOverlayBackground();
createBackgroundContainer();
createFoodFieldContainer(field);
}
/**
* Initializes the semi-transparent background overlay.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Initializes the background container.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Initializes the main food field container and its UI components.
*
* @param field the food field information to display
*/
private void createFoodFieldContainer(FoodField field) {
foodFieldContainer = new Container();
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
foodFieldContainer.setPreferredSize(new Vector3f(360,445,1));
float padding = 10;
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
settingsTitle.setFontSize(48);
settingsTitle.setColor(ColorRGBA.White);
// Title
Label title = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.White);
// Field details
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("Wenn man Besitzer des", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("Wenn man Besitzer beider", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
propertyValuesContainer.addChild(new Label("Miete: 40x Würfel-Augen,", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„wenn Besitzer eines ", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Restaurants.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Miete: 100x Würfel-Augen, ", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„wenn Besitzer eines ", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Restaurants.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
// Quit button
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog( () -> {
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
// Buy button
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
buyButton.addClickCommands(s -> ifTopDialog( () -> {
buyButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new BuyPropertyResponse());
close();
}));
}
// Zentriere das Popup
@Override
public void show() {
float padding = 10;
// Adjust sizes and center elements
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
foodFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
8
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach components to the GUI
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(foodFieldContainer);
}
/**
* Creates a semi-transparent background overlay for the popup.
*
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(foodFieldContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
close();
}
}

View File

@@ -1,16 +1,15 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.BuyPropertyResponse;
@@ -18,17 +17,17 @@ import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.Sound;
/**
* GateFieldCard creates the popup for field information
* GateFieldCard creates the popup for field information.
*/
public class GateFieldCard extends Dialog {
public class GateFieldCard extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the gate field information. */
private final Container gateFieldContainer;
private Container gateFieldContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
private Container backgroundContainer;
/**
* Constructs a GateFieldCard popup displaying details about a gate field.
@@ -39,105 +38,101 @@ public class GateFieldCard extends Dialog {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
// Generate the corresponding field
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Initialize UI elements
createBackgroundContainer();
createGateFieldContainer(field);
}
// Hauptcontainer für die Gebäudekarte
/**
* Initializes the background container.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Initializes the main gate field container and its UI components.
*
* @param field the gate field information to display
*/
private void createGateFieldContainer(GateField field) {
gateFieldContainer = new Container();
//TODO: Set the size of the container to the size of the screen @Simon
gateFieldContainer.setPreferredSize(new Vector3f(360,460,1));
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
// Title
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
// Field details
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 2 Tore", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("besitzt: 500 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 3 Tore", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("besitzt: 1000 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 4 Tore", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("besitzt: 2000 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
// Quit button
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog( () -> {
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
// Buy button
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
buyButton.addClickCommands(s -> ifTopDialog( () -> {
buyButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new BuyPropertyResponse());
close();
}));
}
@Override
public void show() {
float padding = 10;
// Zentriere das Popup
// Adjust sizes and center elements
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
gateFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach components to the GUI
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(gateFieldContainer);
}
/**
* Creates a semi-transparent background overlay for the popup.
*
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(gateFieldContainer); // Remove main container
app.getGuiNode().detachChild(backgroundContainer); // Remove background container
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@@ -11,31 +11,33 @@ import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
* <p>
*
* This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
* </p>
*
*/
public class Gulag extends Dialog {
public class Gulag extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
private Geometry overlayBackground;
/** Main container for the Gulag warning message. */
private final Container gulagContainer;
private Container gulagContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
private Container backgroundContainer;
/**
* Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field.
* Constructs the Gulag popup.
*
* @param app the Monopoly application instance
*/
@@ -43,90 +45,88 @@ public class Gulag extends Dialog {
super(app.getDialogManager());
this.app = app;
// Initialize UI elements
createOverlayBackground();
createBackgroundContainer();
createGulagContainer();
}
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
/**
* Creates the semi-transparent overlay background for the popup.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
// Create the background container
/**
* Creates the background container providing a border for the popup.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
// Hauptcontainer für die Warnung
/**
* Creates the main container for the Gulag warning message.
*/
private void createGulagContainer() {
gulagContainer = new Container();
gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
gulagContainer.setPreferredSize(new Vector3f(550,250,10));
gulagContainer.setPreferredSize(new Vector3f(550, 250, 10));
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
// Title
Label title = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Titel
Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Beenden-Button
Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> ifTopDialog(() -> {
// Confirmation Button
Button confirmButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
}
@Override
public void show() {
float padding = 10;
// Zentriere das Popup
// Adjust and position the containers
backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
gulagContainer.setLocalTranslation(
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2,
7
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach components to the GUI
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(gulagContainer);
}
/**
* Creates a semi-transparent overlay background for the popup.
*
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(gulagContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(gulagContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Handles the escape action to close the popup.
*/
@Override
public void escape() {
close();
}
}

View File

@@ -7,130 +7,147 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.NotificationAnswer;
import pp.monopoly.notification.Sound;
/**
* GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
* <p>
* This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
* </p>
*/
public class GulagInfo extends Dialog {
public class GulagInfo extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the Gulag information dialog. */
private final Container gulagInfoContainer;
private Container gulagInfoContainer;
/** Background container providing a styled border around the dialog. */
private final Container backgroundContainer;
private Container backgroundContainer;
/**
* Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
*
* @param app the Monopoly application instance
* @param app the Monopoly application instance
* @param trys the number of failed attempts to roll doubles for release
*/
public GulagInfo(MonopolyApp app, int trys) {
super(app.getDialogManager());
this.app = app;
// Create the background container
// Initialize UI components
createBackgroundContainer();
createGulagInfoContainer(trys);
}
/**
* Creates the background container providing a border for the dialog.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
// Hauptcontainer für das Bestätigungspopup
/**
* Creates the main container for the Gulag information dialog.
*
* @param trys the number of failed attempts to roll doubles for release
*/
private void createGulagInfoContainer(int trys) {
gulagInfoContainer = new Container();
gulagInfoContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title")));
// Title
Label title = gulagInfoContainer.addChild(new Label("Gulag", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Text, der auf der Karte steht
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
Container propertyValuesContainer = gulagInfoContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile
propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Text Description
Container textContainer = gulagInfoContainer.addChild(new Container());
textContainer.addChild(new Label("„Du sitzt im Gefängnis und kommst nicht raus ...", new ElementId("label-Text")));
textContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));
textContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
textContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
textContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));
textContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Action Buttons
addActionButtons(trys);
}
// Bezahlen-Button
/**
* Adds action buttons to the dialog.
*
* @param trys the number of failed attempts to roll doubles for release
*/
private void addActionButtons(int trys) {
// Bribe Button
Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button")));
payButton.setFontSize(32);
payButton.addClickCommands(s -> ifTopDialog( () -> {
payButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new NotificationAnswer("PayJail"));
close();
}));
// Ereigniskarte-Button
Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button")));
// Use Jail-Free Card Button
Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button-toolbar2")));
eventCardButton.setFontSize(32);
eventCardButton.addClickCommands(s -> ifTopDialog( () -> {
eventCardButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new NotificationAnswer("UseJailCard"));
close();
}));
// Schließen-Button
// Close Button
Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button")));
closeButton.setFontSize(32);
closeButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
closeButton.addClickCommands(s -> ifTopDialog(this::close));
// Zentriere das Menü
// Disable options based on conditions
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
eventCardButton.setEnabled(false);
}
if (trys == 3) {
closeButton.setEnabled(false);
}
}
@Override
public void show() {
float padding = 10;
// Adjust the background size
backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
// Center the dialog and background
gulagInfoContainer.setLocalTranslation(
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Menü
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2,
7
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y + padding) / 2,
7
);
if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
eventCardButton.setEnabled(false);
}
if(trys == 3) {
closeButton.setEnabled(false);
}
// Attach containers to the GUI
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(gulagInfoContainer);
}
/**
* Closes the GulagInfo popup and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(gulagInfoContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(gulagInfoContainer); // Remove dialog
app.getGuiNode().detachChild(backgroundContainer); // Remove background
super.close();
}
/**
* Handles the escape action to close the GulagInfo dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
close();
}
}

View File

@@ -18,9 +18,9 @@ import pp.monopoly.notification.Sound;
/**
* LooserPopUp is a dialog that appears when a player loses the game.
* <p>
*
* This popup provides a message of encouragement and an option to quit the game.
* </p>
*
*/
public class LooserPopUp extends Dialog {
/** Reference to the Monopoly application instance. */
@@ -123,9 +123,6 @@ public class LooserPopUp extends Dialog {
return overlay;
}
/**
* Closes the LooserPopUp dialog and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(LooserContainer); // Entferne das Menü
@@ -134,9 +131,6 @@ public class LooserPopUp extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();

View File

@@ -12,18 +12,14 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* NoMoneyWarning is a warning popup that appears when a player tries to perform
* an action they cannot afford due to insufficient funds, such as attempting
* to purchase a property or building.
* <p>
* This dialog notifies the player of their lack of funds and provides a single
* confirmation button to close the dialog.
* </p>
* NoMoneyWarning is a warning popup that informs the player they lack sufficient funds to proceed with an action.
*/
public class NoMoneyWarning extends Dialog {
public class NoMoneyWarning extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
@@ -45,63 +41,15 @@ public class NoMoneyWarning extends Dialog {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
backgroundContainer = createBackgroundContainer();
noMoneyWarningContainer = createNoMoneyWarningContainer();
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Warnung
noMoneyWarningContainer = new Container();
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
gateFieldTitle.setFontSize(38);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der im Popup steht
Container textContainer = noMoneyWarningContainer.addChild(new Container());
textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Passt den textContainer an die Größe des bankruptContainers an
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
// Beenden-Button
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> close());
// Zentriere das Popup
noMoneyWarningContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(noMoneyWarningContainer);
adjustPaddingAndCenter();
}
/**
* Creates a semi-transparent overlay background for the dialog.
* Creates the semi-transparent overlay background.
*
* @return The geometry representing the overlay background.
*/
@@ -109,7 +57,7 @@ public class NoMoneyWarning extends Dialog {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
@@ -117,21 +65,85 @@ public class NoMoneyWarning extends Dialog {
}
/**
* Closes the menu and removes the GUI elements.
* Creates the background container for the dialog.
*
* @return A styled container for the dialog background.
*/
@Override
public void close() {
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
private Container createBackgroundContainer() {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray
return container;
}
/**
* Handles the escape action to close the dialog.
* Creates the main container for the NoMoneyWarning dialog UI.
*
* @return The container for the dialog content.
*/
private Container createNoMoneyWarningContainer() {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
container.setPreferredSize(new Vector3f(550, 250, 10));
// Title
Label title = container.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
title.setFontSize(38);
title.setColor(ColorRGBA.Black);
// Warning message
Container textContainer = container.addChild(new Container());
textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
return container;
}
/**
* Adjusts the padding and centers the dialog on the screen.
*/
private void adjustPaddingAndCenter() {
float padding = 10;
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
noMoneyWarningContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(noMoneyWarningContainer);
}
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(noMoneyWarningContainer);
super.close();
}
@Override
public void escape() {
close();
}
}
}

View File

@@ -0,0 +1,148 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* ReceivedRent is a popup that informs a player about rent they have received.
*/
public class ReceivedRent extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private Geometry overlayBackground;
/** Main container for the rent information and action. */
private Container rentContainer;
/** Background container providing a border for the rent popup. */
private Container backgroundContainer;
/**
* Constructs the ReceivedRent popup displaying the rent amount and payer.
*
* @param app the Monopoly application instance
* @param playerName the name of the player who paid the rent
* @param amount the amount of rent received
*/
public ReceivedRent(MonopolyApp app, String playerName, int amount) {
super(app.getDialogManager());
this.app = app;
// Initialize GUI elements
createOverlayBackground();
createBackgroundContainer();
createRentContainer(playerName, amount);
}
/**
* Creates a semi-transparent overlay background.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Creates the background container with styling.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Creates the main rent container with title, text, and button.
*
* @param playerName the name of the player who paid the rent
* @param amount the rent amount
*/
private void createRentContainer(String playerName, int amount) {
rentContainer = new Container();
rentContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
rentContainer.setPreferredSize(new Vector3f(550, 250, 10));
// Title
Label title = rentContainer.addChild(new Label("Miete!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Rent message
Container textContainer = rentContainer.addChild(new Container());
textContainer.addChild(new Label(playerName + " zahlt dir " + amount + " EUR Miete",
new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = rentContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
}
/**
* Centers the rent and background containers on the screen.
*/
private void centerContainers() {
float padding = 10;
// Center rent container
rentContainer.setLocalTranslation(
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
8
);
// Center background container with padding
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(rentContainer);
centerContainers();
}
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(rentContainer);
super.close();
}
@Override
public void escape() {
close();
}
}

View File

@@ -12,19 +12,16 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.notification.Sound;
/**
* RejectTrade is a popup that appears when a trade proposal is rejected by another player
* in the Monopoly application.
* <p>
* Displays a message indicating that the proposed trade has been declined, along with
* details of the involved players and provides an option to close the popup.
* </p>
* RejectTrade is a popup that appears when a trade proposal is rejected by another player.
* Displays a message indicating the rejection and provides an option to close the popup.
*/
public class RejectTrade extends Dialog {
public class RejectTrade extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
@@ -32,12 +29,11 @@ public class RejectTrade extends Dialog {
private final Geometry overlayBackground;
/** Main container for the rejection message content. */
private final Container noMoneyWarningContainer;
private final Container rejectTradeContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/**
* Constructs the RejectTrade popup displaying the rejection of a trade proposal.
*
@@ -48,68 +44,15 @@ public class RejectTrade extends Dialog {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
backgroundContainer = createBackgroundContainer();
rejectTradeContainer = createRejectTradeContainer(msg);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Warnung
noMoneyWarningContainer = new Container();
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der im Popup steht
Container textContainer = noMoneyWarningContainer.addChild(new Container());
textContainer.addChild(new Label("Du hast Spieler"+ msg.getTradeHandler().getReceiver().getName() + "einen Handel vorgeschlagen", new ElementId("label-Text")));
textContainer.addChild(new Label("", new ElementId("label-Text")));
textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Passt den textContainer an die Größe des bankruptContainers an
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
// Beenden-Button
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Zentriere das Popup
noMoneyWarningContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(noMoneyWarningContainer);
adjustPaddingAndCenter();
}
/**
* Creates a semi-transparent background overlay for the popup.
* Creates the semi-transparent background overlay for the popup.
*
* @return the geometry of the overlay
*/
@@ -117,7 +60,7 @@ public class RejectTrade extends Dialog {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
@@ -125,21 +68,89 @@ public class RejectTrade extends Dialog {
}
/**
* Closes the menu and removes the GUI elements.
* Creates the background container for the dialog.
*
* @return A styled container for the dialog background.
*/
@Override
public void close() {
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
private Container createBackgroundContainer() {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
return container;
}
/**
* Handles the escape key action by closing the popup.
* Creates the main container for the RejectTrade dialog UI.
*
* @param msg the trade reply message containing details about the rejected trade
* @return The container for the rejection message and action button
*/
private Container createRejectTradeContainer(TradeReply msg) {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
container.setPreferredSize(new Vector3f(550, 250, 10));
// Title
Label title = container.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Rejection message
Container textContainer = container.addChild(new Container());
textContainer.addChild(new Label("Du hast " + msg.getTradeHandler().getReceiver().getName()
+ " einen Handel vorgeschlagen.", new ElementId("label-Text")));
textContainer.addChild(new Label("", new ElementId("label-Text")));
textContainer.addChild(new Label("Der Handel wurde abgelehnt.", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
return container;
}
/**
* Adjusts the padding and centers the dialog on the screen.
*/
private void adjustPaddingAndCenter() {
float padding = 10;
backgroundContainer.setPreferredSize(rejectTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
rejectTradeContainer.setLocalTranslation(
(app.getCamera().getWidth() - rejectTradeContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + rejectTradeContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(rejectTradeContainer);
}
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(rejectTradeContainer);
super.close();
}
@Override
public void escape() {
close();
}
}
}

View File

@@ -12,65 +12,58 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Rent is a popup that is triggered when a player lands on a property owned by another player
* and needs to pay rent in the Monopoly application.
* <p>
*
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
* </p>
*
*/
public class Rent extends Dialog {
public class Rent extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
/** Main container for the rent information and action. */
private final Container rentContainer;
/** Background container providing a border for the rent popup. */
private final Container backgroundContainer;
/**
* Constructs the Rent popup displaying the rent amount and recipient player.
* Constructs the Rent popup displaying the rent amount and recipient player's name.
*
* @param app the Monopoly application instance
* @param playerName the name of the player to whom the rent is owed
* @param amount the amount of rent to be paid
* @param playerName the name of the player to pay rent to
* @param amount the amount of rent to pay
*/
public Rent(MonopolyApp app, String playerName, int amount) {
super(app.getDialogManager());
this.app = app;
// Create the overlay
// Create the overlay and containers
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create and position the background container
backgroundContainer = createBackgroundContainer();
app.getGuiNode().attachChild(backgroundContainer);
// Create and position the rent container
rentContainer = createRentContainer(playerName, amount);
app.getGuiNode().attachChild(rentContainer);
// Center containers (positioning logic only, no GUI attachment)
centerContainers();
}
/**
* Creates a semi-transparent overlay background.
* Creates the semi-transparent overlay background for the popup.
*
* @return the overlay geometry
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
@@ -78,21 +71,21 @@ public class Rent extends Dialog {
}
/**
* Creates the background container with styling.
* Creates the background container for the rent popup.
*
* @return the styled background container
* @return the background container
*/
private Container createBackgroundContainer() {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
return container;
}
/**
* Creates the main rent container with title, text, and button.
* Creates the main container for the rent popup.
*
* @param playerName the name of the player to whom the rent is owed
* @param amount the rent amount
* @param playerName the name of the player to pay rent to
* @param amount the amount of rent to pay
* @return the rent container
*/
private Container createRentContainer(String playerName, int amount) {
@@ -100,25 +93,21 @@ public class Rent extends Dialog {
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
container.setPreferredSize(new Vector3f(550, 250, 10));
// Title
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Rent message
Container textContainer = container.addChild(new Container());
textContainer.addChild(new Label("Du musst Spieler " + playerName + " " + amount + " EUR Miete zahlen",
textContainer.addChild(new Label("Du musst " + amount + " EUR Miete an " + playerName + " zahlen",
new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
// Payment button
Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
payButton.setFontSize(32);
payButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
payButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
return container;
@@ -130,14 +119,12 @@ public class Rent extends Dialog {
private void centerContainers() {
float padding = 10;
// Center rent container
rentContainer.setLocalTranslation(
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
8
);
// Center background container with padding
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
@@ -146,22 +133,25 @@ public class Rent extends Dialog {
);
}
/**
* Closes the popup and removes GUI elements.
*/
@Override
public void show() {
// Attach components to GUI only when the dialog is displayed via DialogManager
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(rentContainer);
}
@Override
public void close() {
app.getGuiNode().detachChild(rentContainer);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(rentContainer);
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();
}
}

View File

@@ -7,7 +7,6 @@ import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
@@ -30,10 +29,10 @@ import java.util.stream.Collectors;
/**
* RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
* in the Building Administration Menu.
* <p>
*
* This popup allows the player to select mortgaged properties and repay their mortgages,
* showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
* </p>
*
*/
public class RepayMortage extends Dialog {
/** Reference to the Monopoly application instance. */
@@ -45,8 +44,8 @@ public class RepayMortage extends Dialog {
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** Text field to display selected properties. */
private TextField selectionDisplay;
/** Label to display selected properties. */
private Label selectionDisplay;
/** Reference to track property selections in the dropdown menu. */
private VersionedReference<Set<Integer>> selectionRef;
@@ -82,7 +81,7 @@ public class RepayMortage extends Dialog {
backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
@@ -97,7 +96,7 @@ public class RepayMortage extends Dialog {
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
middleContainer.addChild(createPropertyDropdown());
@@ -149,7 +148,7 @@ public class RepayMortage extends Dialog {
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
VersionedList<String> propertyOptions = new VersionedList<>();
List<PropertyField> playerProperties = getPlayerProperties();
@@ -166,8 +165,9 @@ public class RepayMortage extends Dialog {
selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here
selectionDisplay = new TextField(""); // Create TextField for displaying selections
selectionDisplay = new Label(""); // Create TextField for displaying selections
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
// Set initial selection
@@ -231,9 +231,6 @@ public class RepayMortage extends Dialog {
this.cost.setText(cost+"");
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(repayMortageContainer); // Entferne das Menü
@@ -241,9 +238,6 @@ public class RepayMortage extends Dialog {
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@@ -1,17 +1,12 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.ListBox;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
@@ -34,10 +29,10 @@ import java.util.stream.Collectors;
/**
* SellHouse is a popup that appears when a player clicks on the "Demolish" button
* in the BuildingAdminMenu.
* <p>
*
* This dialog allows players to select their properties and demolish houses or hotels
* for a partial refund of their purchase cost.
* </p>
*
*/
public class SellHouse extends Dialog {
/** Reference to the Monopoly application instance. */
@@ -49,8 +44,8 @@ public class SellHouse extends Dialog {
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/** Text field to display selected properties. */
private TextField selectionDisplay;
/** Label to display selected properties. */
private Label selectionDisplay;
/** Reference to track selection changes in the property selector. */
private VersionedReference<Set<Integer>> selectionRef;
@@ -86,11 +81,11 @@ public class SellHouse extends Dialog {
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
//Unterteilund des sellHouseContainer in drei "Untercontainer"
//Unterteilung des sellHouseContainer in drei "Untercontainer"
Container upContainer = sellhouseContainer.addChild(new Container());
Container middleContainer = sellhouseContainer.addChild(new Container());
Container downContainer = sellhouseContainer.addChild(new Container());
@@ -123,13 +118,7 @@ public class SellHouse extends Dialog {
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
AlterProperty msg = new AlterProperty("SellHouse");
for (String string : selectedProperties) {
System.out.println(string);
}
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
for (Integer integer : msg.getProperties()) {
System.out.println("ID des verkaufs: "+integer);
}
app.getGameLogic().send(msg);
close();
}));
@@ -159,7 +148,7 @@ public class SellHouse extends Dialog {
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
VersionedList<String> propertyOptions = new VersionedList<>();
List<BuildingProperty> playerProperties = getPlayerProperties();
@@ -176,8 +165,9 @@ public class SellHouse extends Dialog {
selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here
selectionDisplay = new TextField(""); // Create TextField for displaying selections
selectionDisplay = new Label("");
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
// Set initial selection
@@ -231,7 +221,7 @@ public class SellHouse extends Dialog {
int cost = 0;
for (String s : selectedProperties) {
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2;
}
String display = String.join(" | ", selectedProperties);
@@ -240,9 +230,6 @@ public class SellHouse extends Dialog {
this.cost.setText(cost+"");
}
/**
* Closes the dialog and removes GUI elements from the screen.
*/
@Override
public void close() {
app.getGuiNode().detachChild(sellhouseContainer); // Entferne das Menü
@@ -250,9 +237,6 @@ public class SellHouse extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@@ -7,7 +7,6 @@ import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
@@ -19,7 +18,7 @@ import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.AlterProperty;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
@@ -46,8 +45,8 @@ public class TakeMortage extends Dialog {
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/** Text field to display selected properties. */
private TextField selectionDisplay;
/** Label to display selected properties. */
private Label selectionDisplay;
/** Reference to track selection changes in the property selector. */
private VersionedReference<Set<Integer>> selectionRef;
@@ -83,7 +82,7 @@ public class TakeMortage extends Dialog {
backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
@@ -150,13 +149,18 @@ public class TakeMortage extends Dialog {
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
VersionedList<String> propertyOptions = new VersionedList<>();
List<PropertyField> playerProperties = getPlayerProperties();
// Populate the dropdown with property names
for (PropertyField property : playerProperties) {
if(property instanceof BuildingProperty) {
if (((BuildingProperty)property).getHouses()!=0) {
break;
}
}
propertyOptions.add(property.getName());
}
@@ -167,8 +171,9 @@ public class TakeMortage extends Dialog {
selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here
selectionDisplay = new TextField(""); // Create TextField for displaying selections
selectionDisplay = new Label(""); // Create TextField for displaying selections
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
// Set initial selection
@@ -235,9 +240,6 @@ public class TakeMortage extends Dialog {
this.cost.setText(cost+"");
}
/**
* Closes the dialog and removes GUI elements from the screen.
*/
@Override
public void close() {
app.getGuiNode().detachChild(takeMortageContainer); // Entferne das Menü
@@ -245,9 +247,6 @@ public class TakeMortage extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();

View File

@@ -14,7 +14,6 @@ import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
import static pp.monopoly.Resources.lookup;
/**
* TimeOut is a warning popup triggered when the connection to the server is interrupted.
@@ -78,7 +77,10 @@ public class TimeOut extends Dialog {
// Beenden-Button
Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> close());
quitButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Zentriere das Popup

View File

@@ -18,9 +18,9 @@ import pp.monopoly.notification.Sound;
/**
* WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
* <p>
*
* This popup congratulates the player for their victory and provides an option to quit the game.
* </p>
*
*/
public class WinnerPopUp extends Dialog {
/** Reference to the Monopoly application instance. */
@@ -121,9 +121,6 @@ public class WinnerPopUp extends Dialog {
return overlay;
}
/**
* Closes the WinnerPopUp dialog and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(WinnerContainer); // Entferne das Menü
@@ -132,9 +129,6 @@ public class WinnerPopUp extends Dialog {
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();

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