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After Width: | Height: | Size: 518 KiB |
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# Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend'
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# www.blender.org
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newmtl Material
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illum 2
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map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png
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newmtl Material.002
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illum 2
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map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg
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newmtl Material.011
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map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png
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newmtl Material.023
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map_Kd -o 0 0.6 0 -s 4.15 3.8 0 Hotel_texture1.jpeg
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newmtl Material.024
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illum 2
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map_Kd -o 0 0.6 0 -s 4.15 3.9 0 Hotel_texture1.jpeg
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newmtl Material.025
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illum 2
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@@ -0,0 +1,558 @@
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# Blender 4.2.2 LTS
|
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# www.blender.org
|
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|
||||
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|
||||
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|
||||
o Frontfassade.001
|
||||
v -2.642272 0.321718 1.109104
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
v -1.970217 1.823704 1.100200
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 43/81/35 47/76/35 45/78/35 41/82/35
|
||||
f 48/75/36 44/83/36 42/84/36 46/77/36
|
||||
o Dach300.001
|
||||
v -1.976640 1.833298 1.092314
|
||||
v -2.336963 1.935760 1.092314
|
||||
v -1.976640 1.833298 -0.785180
|
||||
v -2.336963 1.935760 -0.785180
|
||||
v -2.648537 1.833298 1.092314
|
||||
v -2.341239 1.935760 1.092314
|
||||
v -2.648537 1.833298 -0.785180
|
||||
v -2.341239 1.935760 -0.785180
|
||||
vn 0.2735 0.9619 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn -0.3163 0.9487 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
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|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.013
|
||||
f 49/85/37 51/88/37 52/87/37 50/86/37
|
||||
f 51/88/38 55/90/38 56/89/38 52/87/38
|
||||
f 55/90/39 53/92/39 54/91/39 56/89/39
|
||||
f 53/92/40 49/94/40 50/93/40 54/91/40
|
||||
f 51/95/41 49/96/41 53/92/41 55/90/41
|
||||
f 56/89/42 54/91/42 50/98/42 52/97/42
|
||||
o neu1.002
|
||||
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|
||||
v -0.141720 1.799917 1.245076
|
||||
v -0.526580 0.277559 -0.636534
|
||||
v -0.526580 1.799917 -0.636534
|
||||
v 0.527939 0.277559 1.108105
|
||||
v 0.527939 1.799917 1.108105
|
||||
v 0.143079 0.277559 -0.773505
|
||||
v 0.143079 1.799917 -0.773505
|
||||
vn -0.9797 -0.0000 0.2004
|
||||
vn -0.2004 -0.0000 -0.9797
|
||||
vn 0.9797 -0.0000 -0.2004
|
||||
vn 0.2004 -0.0000 0.9797
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.014
|
||||
f 57/99/43 58/100/43 60/101/43 59/102/43
|
||||
f 59/102/44 60/101/44 64/103/44 63/104/44
|
||||
f 63/104/45 64/103/45 62/105/45 61/106/45
|
||||
f 61/106/46 62/105/46 58/107/46 57/108/46
|
||||
f 59/109/47 63/104/47 61/106/47 57/110/47
|
||||
f 64/103/48 60/111/48 58/112/48 62/105/48
|
||||
o Frontfassade.002
|
||||
v -0.136904 0.288576 1.251104
|
||||
v -0.136904 1.790561 1.251104
|
||||
v -0.138688 0.288576 1.242381
|
||||
v -0.138688 1.790561 1.242381
|
||||
v 0.521519 0.288576 1.116432
|
||||
v 0.521519 1.790561 1.116432
|
||||
v 0.519735 0.288576 1.107709
|
||||
v 0.519735 1.790561 1.107709
|
||||
vn -0.9797 -0.0000 0.2004
|
||||
vn -0.2004 -0.0000 -0.9797
|
||||
vn 0.9797 -0.0000 -0.2004
|
||||
vn 0.2004 -0.0000 0.9797
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vt 0.375000 0.000000
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||||
vt 0.625000 0.000000
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||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
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||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
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|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.015
|
||||
f 65/113/49 66/114/49 68/115/49 67/116/49
|
||||
f 67/116/50 68/115/50 72/117/50 71/118/50
|
||||
f 71/118/51 72/117/51 70/119/51 69/120/51
|
||||
f 69/120/52 70/119/52 66/121/52 65/122/52
|
||||
f 67/123/53 71/118/53 69/120/53 65/124/53
|
||||
f 72/117/54 68/125/54 66/126/54 70/119/54
|
||||
o Dach300.003
|
||||
v 0.511862 1.800155 1.101269
|
||||
v 0.158847 1.902617 1.173474
|
||||
v 0.135633 1.800155 -0.738143
|
||||
v -0.217382 1.902617 -0.665938
|
||||
v -0.146407 1.800155 1.235910
|
||||
v 0.154658 1.902617 1.174331
|
||||
v -0.522636 1.800155 -0.603502
|
||||
v -0.221571 1.902617 -0.665081
|
||||
vn 0.2680 0.9619 -0.0548
|
||||
vn -0.2004 -0.0000 -0.9797
|
||||
vn -0.3099 0.9487 0.0634
|
||||
vn 0.2004 -0.0000 0.9797
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.016
|
||||
f 73/127/55 75/130/55 76/129/55 74/128/55
|
||||
f 75/130/56 79/132/56 80/131/56 76/129/56
|
||||
f 79/132/57 77/134/57 78/133/57 80/131/57
|
||||
f 77/134/58 73/136/58 74/135/58 78/133/58
|
||||
f 75/137/59 73/138/59 77/134/59 79/132/59
|
||||
f 80/131/60 78/133/60 74/140/60 76/139/60
|
||||
o Korridor.002
|
||||
v 0.294809 0.748953 0.441551
|
||||
v 0.294809 0.301543 0.441551
|
||||
v 1.816918 0.748953 0.453486
|
||||
v 1.816918 0.301543 0.453486
|
||||
v 0.294640 0.748953 0.463026
|
||||
v 0.294640 0.301543 0.463026
|
||||
v 1.816749 0.748953 0.474962
|
||||
v 1.816749 0.301543 0.474962
|
||||
vn 0.0078 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 0.0078
|
||||
vn -0.0078 -0.0000 1.0000
|
||||
vn -1.0000 -0.0000 -0.0078
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.019
|
||||
f 81/141/61 83/144/61 84/143/61 82/142/61
|
||||
f 83/144/62 87/146/62 88/145/62 84/143/62
|
||||
f 87/146/63 85/148/63 86/147/63 88/145/63
|
||||
f 85/148/64 81/150/64 82/149/64 86/147/64
|
||||
f 83/151/65 81/152/65 85/148/65 87/146/65
|
||||
f 88/145/66 86/147/66 82/154/66 84/153/66
|
||||
o Korridor.003
|
||||
v 0.295923 0.753172 -0.007372
|
||||
v 0.295923 0.305763 -0.007372
|
||||
v 1.818032 0.753172 0.004563
|
||||
v 1.818032 0.305763 0.004563
|
||||
v 0.295755 0.753172 0.014104
|
||||
v 0.295755 0.305763 0.014104
|
||||
v 1.817863 0.753172 0.026039
|
||||
v 1.817863 0.305763 0.026039
|
||||
vn 0.0078 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 0.0078
|
||||
vn -0.0078 -0.0000 1.0000
|
||||
vn -1.0000 -0.0000 -0.0078
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.022
|
||||
f 89/155/67 91/158/67 92/157/67 90/156/67
|
||||
f 91/158/68 95/160/68 96/159/68 92/157/68
|
||||
f 95/160/69 93/162/69 94/161/69 96/159/69
|
||||
f 93/162/70 89/164/70 90/163/70 94/161/70
|
||||
f 91/165/71 89/166/71 93/162/71 95/160/71
|
||||
f 96/159/72 94/161/72 90/168/72 92/167/72
|
||||
o Korridor.004
|
||||
v -2.035452 0.753172 0.001578
|
||||
v -2.035452 0.305763 0.001578
|
||||
v -0.305429 0.753172 0.015144
|
||||
v -0.305429 0.305763 0.015144
|
||||
v -2.035621 0.753172 0.023054
|
||||
v -2.035621 0.305763 0.023054
|
||||
v -0.305598 0.753172 0.036620
|
||||
v -0.305598 0.305763 0.036620
|
||||
vn 0.0078 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 0.0078
|
||||
vn -0.0078 -0.0000 1.0000
|
||||
vn -1.0000 -0.0000 -0.0078
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.023
|
||||
f 97/169/73 99/172/73 100/171/73 98/170/73
|
||||
f 99/172/74 103/174/74 104/173/74 100/171/74
|
||||
f 103/174/75 101/176/75 102/175/75 104/173/75
|
||||
f 101/176/76 97/178/76 98/177/76 102/175/76
|
||||
f 99/179/77 97/180/77 101/176/77 103/174/77
|
||||
f 104/173/78 102/175/78 98/182/78 100/181/78
|
||||
o Korridor.005
|
||||
v -2.036718 0.748953 0.450501
|
||||
v -2.036718 0.301543 0.450501
|
||||
v -0.306695 0.748953 0.464067
|
||||
v -0.306695 0.301543 0.464067
|
||||
v -2.036887 0.748953 0.471977
|
||||
v -2.036887 0.301543 0.471977
|
||||
v -0.306864 0.748953 0.485542
|
||||
v -0.306864 0.301543 0.485542
|
||||
vn 0.0078 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 0.0078
|
||||
vn -0.0078 -0.0000 1.0000
|
||||
vn -1.0000 -0.0000 -0.0078
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.024
|
||||
f 105/183/79 107/186/79 108/185/79 106/184/79
|
||||
f 107/186/80 111/188/80 112/187/80 108/185/80
|
||||
f 111/188/81 109/190/81 110/189/81 112/187/81
|
||||
f 109/190/82 105/192/82 106/191/82 110/189/82
|
||||
f 107/193/83 105/194/83 109/190/83 111/188/83
|
||||
f 112/187/84 110/189/84 106/196/84 108/195/84
|
||||
o Korridor.006
|
||||
v -0.288805 0.743096 0.460344
|
||||
v -0.288805 0.295686 0.460344
|
||||
v -2.062986 0.743096 0.437401
|
||||
v -2.062986 0.295686 0.437401
|
||||
v -0.283281 0.743096 0.033143
|
||||
v -0.283281 0.295686 0.033143
|
||||
v -2.057462 0.743096 0.010200
|
||||
v -2.057462 0.295686 0.010200
|
||||
vn -0.0129 -0.0000 0.9999
|
||||
vn -0.9999 -0.0000 -0.0129
|
||||
vn 0.0129 -0.0000 -0.9999
|
||||
vn 0.9999 -0.0000 0.0129
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
usemtl Material.025
|
||||
f 113/197/85 115/200/85 116/199/85 114/198/85
|
||||
f 115/200/86 119/202/86 120/201/86 116/199/86
|
||||
f 119/202/87 117/204/87 118/203/87 120/201/87
|
||||
f 117/204/88 113/206/88 114/205/88 118/203/88
|
||||
f 115/207/89 113/208/89 117/204/89 119/202/89
|
||||
f 120/201/90 118/203/90 114/210/90 116/209/90
|
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 552 KiB |
After Width: | Height: | Size: 100 KiB |
@@ -19,6 +19,8 @@ import java.util.Deque;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
|
||||
/**
|
||||
* Manages dialog boxes within the application, handling their display, positioning, and focus.
|
||||
*/
|
||||
@@ -28,11 +30,15 @@ public class DialogManager {
|
||||
*/
|
||||
private final SimpleApplication app;
|
||||
|
||||
|
||||
private final static Logger LOGGER = System.getLogger(DialogManager.class.getName());
|
||||
/**
|
||||
* A stack to keep track of the dialogs.
|
||||
*/
|
||||
private final Deque<Dialog> dialogStack = new ArrayDeque<>();
|
||||
|
||||
private final Deque<PopupDialog> popUpStack = new ArrayDeque<>();
|
||||
|
||||
/**
|
||||
* Constructs a DialogManager for the specified application.
|
||||
*
|
||||
@@ -112,11 +118,45 @@ public class DialogManager {
|
||||
* @param dialog the dialog to open
|
||||
*/
|
||||
public void open(Dialog dialog) {
|
||||
|
||||
if(dialog instanceof PopupDialog) {
|
||||
popUpStack.push((PopupDialog) dialog);
|
||||
processPopUps();
|
||||
} else {
|
||||
showDialog(dialog);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void showDialog(Dialog dialog) {
|
||||
dialogStack.push(dialog);
|
||||
if(dialog instanceof PopupDialog) {
|
||||
((PopupDialog)dialog).show();
|
||||
}
|
||||
dialog.update();
|
||||
app.getGuiNode().attachChild(dialog);
|
||||
}
|
||||
|
||||
private void processPopUps() {
|
||||
if (popUpStack.isEmpty()) {
|
||||
return; // Nothing to process
|
||||
}
|
||||
|
||||
// Check if a popup dialog is already on top
|
||||
if (dialogStack.peek() instanceof PopupDialog) {
|
||||
LOGGER.log(Logger.Level.DEBUG, "Popup dialog already on top");
|
||||
return; // Already a popup dialog on top
|
||||
} else {
|
||||
|
||||
// Pop the next popup from the stack and validate before showing
|
||||
PopupDialog popUp = popUpStack.pop();
|
||||
|
||||
showDialog( (Dialog) popUp);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks if the specified dialog is the topmost dialog in the dialog stack.
|
||||
*
|
||||
@@ -140,6 +180,8 @@ public class DialogManager {
|
||||
if (!dialogStack.isEmpty())
|
||||
dialogStack.peek().update();
|
||||
app.getGuiNode().detachChild(dialog);
|
||||
|
||||
processPopUps();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -150,6 +192,11 @@ public class DialogManager {
|
||||
dialogStack.peek().escape();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates all dialogs in the dialog stack.
|
||||
*
|
||||
* @param delta the time since the last update
|
||||
*/
|
||||
public void update(float delta) {
|
||||
for (Dialog dialog : dialogStack)
|
||||
dialog.update(delta);
|
||||
|
10
Projekte/jme-common/src/main/java/pp/dialog/PopupDialog.java
Normal file
@@ -0,0 +1,10 @@
|
||||
package pp.dialog;
|
||||
|
||||
/** An interface for tagging Dialogs as PopUps for handling in the DialogManager */
|
||||
public interface PopupDialog {
|
||||
|
||||
/**
|
||||
* Shows the popup.
|
||||
*/
|
||||
void show();
|
||||
}
|
@@ -3,6 +3,7 @@
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||
|
||||
import com.jme3.math.ColorRGBA
|
||||
import com.jme3.texture.Texture
|
||||
import com.simsilica.lemur.*
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.Button
|
||||
@@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment
|
||||
import com.simsilica.lemur.Insets3f
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||
import pp.monopoly.client.MonopolyApp
|
||||
import pp.monopoly.game.server.Player
|
||||
|
||||
def bgColor = color(1, 1, 1, 1)
|
||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||
@@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create(
|
||||
1f, false)
|
||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
||||
|
||||
|
||||
def createCustomBackground(app) {
|
||||
// Load the texture from the assets
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
|
||||
|
||||
// Create the TbtQuadBackgroundComponent
|
||||
def backgroundCustom = TbtQuadBackgroundComponent.create(
|
||||
texture, // The texture to use
|
||||
1, 1, 1, // Insets for the 9-patch behavior
|
||||
126, 126, // The size of the texture
|
||||
1f, // The scale factor
|
||||
false // No tiling
|
||||
)
|
||||
|
||||
return backgroundCustom
|
||||
}
|
||||
|
||||
selector("pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||
}
|
||||
@@ -69,7 +89,7 @@ selector("label-Bold", "pp") {
|
||||
selector("label-toolbar", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
fontSize = 25
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
@@ -81,6 +101,13 @@ selector("label-Text", "pp") {
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-player", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 20
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-account", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
@@ -198,7 +225,6 @@ selector("button", "pp") {
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
selector("slider", "pp") {
|
||||
@@ -325,22 +351,23 @@ selector("selector.item.label", "hover") {
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
||||
}
|
||||
|
||||
|
||||
def enabledCommandToolbar = new Command<Button>() {
|
||||
MonopolyApp app // Pass the app instance to access player details
|
||||
|
||||
void execute(Button source) {
|
||||
if (source.isEnabled()){
|
||||
source.setColor(ColorRGBA.White)
|
||||
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
|
||||
source.setBackground(orangeBackground);
|
||||
} else{
|
||||
source.setColor(ColorRGBA.White)
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
|
||||
// Get the current player's color
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
|
||||
|
||||
if (source.isEnabled()) {
|
||||
source.setColor(ColorRGBA.White);
|
||||
def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
|
||||
source.setBackground(playerBackground);
|
||||
} else {
|
||||
source.setColor(ColorRGBA.White);
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
|
||||
source.setBackground(grayBackground);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,3 +393,56 @@ selector("button-toolbar", "pp") {
|
||||
}
|
||||
|
||||
|
||||
selector("button-clear", "pp") { playerColor ->
|
||||
def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
|
||||
def playerGradientBackground = new QuadBackgroundComponent(validColor)
|
||||
|
||||
// Kein Hintergrundbild, komplett transparent
|
||||
playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
|
||||
|
||||
background = playerGradientBackground.clone() // Setze den Hintergrund
|
||||
insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
|
||||
textHAlignment = HAlignment.Center // Text-Zentrierung
|
||||
textVAlignment = VAlignment.Center // Text-Zentrierung
|
||||
}
|
||||
|
||||
|
||||
def enabledCommandToolbar2= new Command<Button>() {
|
||||
void execute(Button source) {
|
||||
if (source.isEnabled()){
|
||||
source.setColor(ColorRGBA.White)
|
||||
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
|
||||
source.setBackground(orangeBackground);
|
||||
} else{
|
||||
source.setColor(ColorRGBA.White)
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
|
||||
source.setBackground(grayBackground);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def stdButtonCommandsToolbar2 =[
|
||||
(ButtonAction.Down) : [pressedCommand],
|
||||
(ButtonAction.Up) : [pressedCommand],
|
||||
(ButtonAction.Enabled) : [enabledCommandToolbar2],
|
||||
(ButtonAction.Disabled): [enabledCommandToolbar2]
|
||||
]
|
||||
|
||||
selector("button-toolbar2", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommandsToolbar2
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,362 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh;
|
||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.FaceCullMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.util.TangentBinormalGenerator;
|
||||
|
||||
import pp.monopoly.client.gui.BobTheBuilder;
|
||||
import pp.monopoly.client.gui.CameraController;
|
||||
import pp.monopoly.client.gui.CameraInputHandler;
|
||||
import pp.monopoly.client.gui.Toolbar;
|
||||
import pp.monopoly.model.Board;
|
||||
|
||||
|
||||
/**
|
||||
* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
|
||||
* This state is responsible for setting up and updating the sea, sky, and lighting
|
||||
* conditions, and controls the camera to create a dynamic view of the game environment.
|
||||
*/
|
||||
public class BoardAppState extends MonopolyAppState {
|
||||
/**
|
||||
* The path to the unshaded texture material.
|
||||
*/
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
|
||||
/**
|
||||
* The path to the sea texture material.
|
||||
*/
|
||||
private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
|
||||
|
||||
/**
|
||||
* The root node for all visual elements in this state.
|
||||
*/
|
||||
private final Node viewNode = new Node("view"); //NON-NLS
|
||||
|
||||
/**
|
||||
* The node containing the scene elements, such as the sea surface.
|
||||
*/
|
||||
private final Node sceneNode = new Node("scene"); //NON-NLS
|
||||
|
||||
/**
|
||||
* Synchronizes the buildings's visual representation with the game logic.
|
||||
*/
|
||||
private BobTheBuilder bobTheBuilder;
|
||||
|
||||
/**
|
||||
* The pop-up manager for displaying messages and notifications.
|
||||
*/
|
||||
private PopUpManager popUpManager;
|
||||
|
||||
/**
|
||||
* The camera controller for managing the camera's position and orientation.
|
||||
*/
|
||||
private CameraController cameraController;
|
||||
|
||||
/**
|
||||
* The input handler for controlling the camera's movement and rotation.
|
||||
*/
|
||||
private CameraInputHandler cameraInputHandler;
|
||||
|
||||
|
||||
/**
|
||||
* Initializes the state by setting up the sky, lights, and other visual components.
|
||||
* This method is called when the state is first attached to the state manager.
|
||||
*
|
||||
* @param stateManager the state manager
|
||||
* @param application the application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
|
||||
// Initialisiere den CameraController zuerst
|
||||
cameraController = new CameraController(getApp().getCamera(), getApp());
|
||||
|
||||
// Danach den CameraInputHandler mit dem initialisierten CameraController
|
||||
cameraInputHandler = new CameraInputHandler(cameraController, getApp().getInputManager());
|
||||
|
||||
popUpManager = new PopUpManager(getApp());
|
||||
viewNode.attachChild(sceneNode);
|
||||
|
||||
setupLights();
|
||||
// setupSky();
|
||||
getApp().getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
|
||||
* This method is called when the state is set to active.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
getApp().getRootNode().detachAllChildren();
|
||||
getApp().getGuiNode().detachAllChildren();
|
||||
|
||||
getApp().getDialogManager().close(getApp().getDialogManager().getDialogStack().peek());
|
||||
|
||||
new Toolbar(getApp()).open();
|
||||
sceneNode.detachAllChildren();
|
||||
setupScene();
|
||||
if (bobTheBuilder == null) {
|
||||
bobTheBuilder = new BobTheBuilder(getApp(), sceneNode);
|
||||
getGameLogic().addListener(bobTheBuilder);
|
||||
}
|
||||
getApp().getRootNode().attachChild(viewNode);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
|
||||
* This method is called when the state is set to inactive.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getRootNode().detachChild(viewNode);
|
||||
if (bobTheBuilder != null) {
|
||||
getGameLogic().removeListener(bobTheBuilder);
|
||||
bobTheBuilder = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Sets up the lighting for the scene, including directional and ambient lights.
|
||||
* Also configures shadows to enhance the visual depth of the scene.
|
||||
*/
|
||||
private void setupLights() {
|
||||
final AssetManager assetManager = getApp().getAssetManager();
|
||||
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
|
||||
shRend.setLambda(0.55f);
|
||||
shRend.setShadowIntensity(0.6f);
|
||||
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
|
||||
getApp().getViewPort().addProcessor(shRend);
|
||||
|
||||
final DirectionalLight sun = new DirectionalLight();
|
||||
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
|
||||
viewNode.addLight(sun);
|
||||
shRend.setLight(sun);
|
||||
|
||||
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
|
||||
viewNode.addLight(ambientLight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the sky in the scene using a skybox with textures for all six directions.
|
||||
* This creates a realistic and immersive environment for the sea.
|
||||
*/
|
||||
private void setupSky() {
|
||||
final AssetManager assetManager = getApp().getAssetManager();
|
||||
|
||||
// Create a cylinder for the sky
|
||||
float radius = 500f; // Adjust radius as needed
|
||||
float height = 200f; // Height of the cylinder
|
||||
int radialSamples = 64; // Number of radial segments for smoothness
|
||||
int axisSamples = 2; // No vertical divisions (flat vertical surface)
|
||||
|
||||
Cylinder skyCylinder = new Cylinder(axisSamples, radialSamples, radius, height, true);
|
||||
|
||||
// Create a geometry for the cylinder
|
||||
Geometry skyGeometry = new Geometry("CylinderSky", skyCylinder);
|
||||
|
||||
// Load the cylindrical texture
|
||||
Texture cylinderTexture = assetManager.loadTexture("Textures/CylinderMap.jpg");
|
||||
|
||||
// Create a material and apply the texture
|
||||
Material skyMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
skyMaterial.setTexture("ColorMap", cylinderTexture);
|
||||
skyMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render inside of the cylinder
|
||||
|
||||
// Assign material to the geometry
|
||||
skyGeometry.setMaterial(skyMaterial);
|
||||
skyGeometry.rotate(-FastMath.HALF_PI, 0, 0); // Rotate 90° along the Y-axis
|
||||
|
||||
// Position and attach the cylinder to the scene
|
||||
skyGeometry.setQueueBucket(RenderQueue.Bucket.Sky); // Ensure it's rendered in the background
|
||||
skyGeometry.setCullHint(Spatial.CullHint.Never); // Always render the sky
|
||||
|
||||
viewNode.attachChild(skyGeometry);
|
||||
|
||||
addCylinderCaps();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds top and bottom caps to the cylinder sky.
|
||||
*/
|
||||
private void addCylinderCaps() {
|
||||
final AssetManager assetManager = getApp().getAssetManager();
|
||||
|
||||
float radius = 500f; // Match the cylinder's radius
|
||||
float height = 225f; // Match the cylinder's height
|
||||
int radialSamples = 64; // Match the cylinder's radial samples
|
||||
|
||||
// Bottom Cap
|
||||
Cylinder bottomCap = new Cylinder(2, radialSamples, radius, 0.01f, true, false); // Thin bottom cap
|
||||
Geometry bottomGeometry = new Geometry("BottomCap", bottomCap);
|
||||
bottomGeometry.setLocalTranslation(0, -height / 2, 0); // Position at the bottom
|
||||
bottomGeometry.rotate(FastMath.HALF_PI, 0, 0); // Rotate to make it horizontal
|
||||
Material bottomMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
bottomMaterial.setTexture("ColorMap", assetManager.loadTexture("Textures/grass.jpg")); // Bottom texture
|
||||
bottomMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render both sides
|
||||
bottomGeometry.setMaterial(bottomMaterial);
|
||||
bottomGeometry.setQueueBucket(RenderQueue.Bucket.Sky);
|
||||
bottomGeometry.setCullHint(Spatial.CullHint.Never);
|
||||
|
||||
// Top Cap
|
||||
Cylinder topCap = new Cylinder(2, radialSamples, radius, 0.01f, true, false); // Thin top cap
|
||||
Geometry topGeometry = new Geometry("TopCap", topCap);
|
||||
topGeometry.setLocalTranslation(0, height / 2, 0); // Position at the top
|
||||
topGeometry.rotate(FastMath.HALF_PI, 0, 0); // Rotate to make it horizontal
|
||||
Material topMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
topMaterial.setTexture("ColorMap", assetManager.loadTexture("Textures/Top.png")); // Top texture
|
||||
topMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render both sides
|
||||
topGeometry.setMaterial(topMaterial);
|
||||
topGeometry.setQueueBucket(RenderQueue.Bucket.Sky);
|
||||
topGeometry.setCullHint(Spatial.CullHint.Never);
|
||||
|
||||
// Attach caps to the view node
|
||||
viewNode.attachChild(bottomGeometry);
|
||||
viewNode.attachChild(topGeometry);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets up the sea surface in the scene. This includes creating the sea mesh,
|
||||
* applying textures, and enabling shadows.
|
||||
*/
|
||||
private void setupScene() {
|
||||
final Board board = getGameLogic().getBoard();
|
||||
final float x = board.getWidth();
|
||||
final float y = board.getHeight();
|
||||
final Box seaMesh = new Box(y, 0.1f, x);
|
||||
final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS
|
||||
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
|
||||
Quaternion rotation = new Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
seaGeo.setLocalRotation(rotation);
|
||||
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = getApp().getAssetManager().loadTexture(BoardTexture);
|
||||
seaMat.setTexture("DiffuseMap", texture);
|
||||
seaGeo.setMaterial(seaMat);
|
||||
seaGeo.setShadowMode(ShadowMode.CastAndReceive);
|
||||
TangentBinormalGenerator.generate(seaGeo);
|
||||
|
||||
sceneNode.attachChild(createCardDeck());
|
||||
sceneNode.attachChild(seaGeo);
|
||||
|
||||
// Schneefall hinzufügen
|
||||
addSnowEffect(sceneNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card deck with six event and six community cards.
|
||||
* @return the node containing the card deck
|
||||
*/
|
||||
private Node createCardDeck() {
|
||||
Node cardDeck = new Node("cardDeck");
|
||||
|
||||
// Ereigniskarten
|
||||
Vector3f basePosition1 = new Vector3f(3.1f, 0.4f, 3.8f); // Basisposition für Ereigniskarten
|
||||
float baseRotation1 = -60; // Basisrotation in Grad
|
||||
for (int i = 0; i < 6; i++) {
|
||||
Box box = new Box(1.2f, 0.05f, 1.8f); // Sehr flaches Rechteck
|
||||
Geometry flatCard = new Geometry("Ereigniskarten_" + i, box);
|
||||
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", getApp().getAssetManager().loadTexture("Textures/Ereigniskarten.png"));
|
||||
flatCard.setMaterial(mat);
|
||||
|
||||
// Position und Rotation für die Karte
|
||||
flatCard.setLocalTranslation(basePosition1.x, basePosition1.y - (i * 0.08f), basePosition1.z);
|
||||
flatCard.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * (baseRotation1 - (i * 5)), Vector3f.UNIT_Y));
|
||||
|
||||
cardDeck.attachChild(flatCard);
|
||||
}
|
||||
|
||||
// Gemeinschaftskarten
|
||||
Vector3f basePosition2 = new Vector3f(-3.3f, 0.4f, -3.8f); // Basisposition für Gemeinschaftskarten
|
||||
float baseRotation2 = -220; // Basisrotation in Grad
|
||||
for (int i = 0; i < 6; i++) {
|
||||
Box box = new Box(1.2f, 0.04f, 1.8f); // Sehr flaches Rechteck
|
||||
Geometry flatCard = new Geometry("Gemeinschaftskarten_" + i, box);
|
||||
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", getApp().getAssetManager().loadTexture("Textures/Gemeinschaftskarten.png"));
|
||||
flatCard.setMaterial(mat);
|
||||
|
||||
// Position und Rotation für die Karte
|
||||
flatCard.setLocalTranslation(basePosition2.x, basePosition2.y - (i * 0.08f), basePosition2.z);
|
||||
flatCard.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * (baseRotation2 - (i * 5)), Vector3f.UNIT_Y));
|
||||
|
||||
cardDeck.attachChild(flatCard);
|
||||
}
|
||||
|
||||
return cardDeck;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a snow effect to the scene by creating a particle emitter with snowflakes.
|
||||
* @param parentNode the parent node to attach the snow effect to
|
||||
*/
|
||||
private void addSnowEffect(Node parentNode) {
|
||||
// ParticleEmitter für Schnee
|
||||
ParticleEmitter snowEmitter = new ParticleEmitter("Snow", ParticleMesh.Type.Triangle, 5000);
|
||||
Material snowMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
snowMat.setTexture("Texture", getApp().getAssetManager().loadTexture("Textures/snowflake.png")); // Schneeflocken-Textur
|
||||
snowEmitter.setMaterial(snowMat);
|
||||
|
||||
// Eigenschaften für Schneepartikel
|
||||
snowEmitter.setImagesX(1);
|
||||
snowEmitter.setImagesY(1);
|
||||
snowEmitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0.5f)); // Weiß, halbtransparent
|
||||
snowEmitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Vollweiß
|
||||
snowEmitter.setStartSize(0.1f);
|
||||
snowEmitter.setEndSize(0.2f);
|
||||
snowEmitter.setGravity(0, 0.5f, 0); // Langsames Fallen
|
||||
snowEmitter.setLowLife(3f);
|
||||
snowEmitter.setHighLife(15f);
|
||||
snowEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -1, 0));
|
||||
snowEmitter.getParticleInfluencer().setVelocityVariation(0.3f);
|
||||
|
||||
// Spawn-Bereich für Schneeflocken definieren
|
||||
snowEmitter.setParticlesPerSec(200);
|
||||
snowEmitter.setLocalTranslation(0, 10, 0);
|
||||
snowEmitter.setShape(new EmitterSphereShape(new Vector3f(0, 0, 0), 15)); // Bereich von -15 bis 15
|
||||
|
||||
// Emitter zur Szene hinzufügen
|
||||
parentNode.attachChild(snowEmitter);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state by moving the camera and updating the visual elements.
|
||||
*
|
||||
* @param tpf the time per frame
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
super.update(tpf);
|
||||
cameraController.update(tpf);
|
||||
}
|
||||
|
||||
}
|
@@ -1,113 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
/**
|
||||
* Represents the state responsible for managing the battle interface within the Battleship game.
|
||||
* This state handles the display and interaction of the battle map, including the opponent's map.
|
||||
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
|
||||
*/
|
||||
public class GameAppState extends MonopolyAppState {
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
|
||||
private static final float DEPTH = 0f;
|
||||
private static final float GAP = 20f;
|
||||
|
||||
/**
|
||||
* A listener for handling click events in the battle interface.
|
||||
* When a click is detected, it triggers the corresponding actions on the opponent's map.
|
||||
*/
|
||||
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
|
||||
|
||||
/**
|
||||
* The root node for all GUI components in the battle state.
|
||||
*/
|
||||
private final Node battleNode = new Node("Game"); //NON-NLS
|
||||
|
||||
/**
|
||||
* A view representing the opponent's map in the GUI.
|
||||
*/
|
||||
private TestWorld testWorld;
|
||||
|
||||
/**
|
||||
* Enables the battle state by initializing, laying out, and adding GUI components.
|
||||
* Attaches the components to the GUI node and registers input listeners.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
battleNode.detachAllChildren();
|
||||
initializeGuiComponents();
|
||||
layoutGuiComponents();
|
||||
addGuiComponents();
|
||||
getApp().getGuiNode().attachChild(battleNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the battle state by removing GUI components and unregistering input listeners.
|
||||
* Also handles cleanup of resources, such as the opponent's map view.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getGuiNode().detachChild(battleNode);
|
||||
getApp().getInputManager().removeListener(clickListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the GUI components used in the battle state.
|
||||
* Creates the opponent's map view and adds a grid overlay to it.
|
||||
*/
|
||||
private void initializeGuiComponents() {
|
||||
|
||||
// Initialisiere TestWorld mit Spielern
|
||||
testWorld = new TestWorld(getApp());
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds the initialized GUI components to the battle node.
|
||||
* Currently, it attaches the opponent's map view to the node.
|
||||
*/
|
||||
private void addGuiComponents() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lays out the GUI components within the window, positioning them appropriately.
|
||||
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
|
||||
*/
|
||||
private void layoutGuiComponents() {
|
||||
final AppSettings s = getApp().getContext().getSettings();
|
||||
final float windowWidth = s.getWidth();
|
||||
final float windowHeight = s.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
||||
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
||||
* for interacting with the opponent's map.
|
||||
*
|
||||
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
|
||||
*/
|
||||
private void click(boolean isPressed) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
// testWorld.update(tpf);
|
||||
super.update(tpf);
|
||||
}
|
||||
}
|
@@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
/**
|
||||
* Handles the background and secondary music in the game.
|
||||
* Allows playing, stopping, and toggling between background music and a secondary track.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState {
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; // NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; // NON-NLS
|
||||
|
||||
@@ -68,8 +67,12 @@ public class GameMusic extends AbstractAppState {
|
||||
|
||||
/**
|
||||
* Plays the main music.
|
||||
|
||||
*/
|
||||
public void playMainMusic() {
|
||||
if (!isEnabled()) {
|
||||
return; // Sound is disabled
|
||||
}
|
||||
if (mainMusic != null && !isMainMusicPlaying) {
|
||||
mainMusic.play();
|
||||
isMainMusicPlaying = true;
|
||||
@@ -79,7 +82,7 @@ public class GameMusic extends AbstractAppState {
|
||||
/**
|
||||
* Stops the main music.
|
||||
*/
|
||||
public void stopMainMusic() {
|
||||
private void stopMainMusic() {
|
||||
if (mainMusic != null && isMainMusicPlaying) {
|
||||
mainMusic.stop();
|
||||
isMainMusicPlaying = false;
|
||||
@@ -89,10 +92,12 @@ public class GameMusic extends AbstractAppState {
|
||||
/**
|
||||
* Plays the secondary music and stops the main music.
|
||||
*
|
||||
* @param app The application instance
|
||||
* @param secondaryMusicFile The file path of the secondary audio file
|
||||
*/
|
||||
public void playSecondaryMusic() {
|
||||
if (!isEnabled()) {
|
||||
stopAllMusic();
|
||||
return;
|
||||
}
|
||||
if (isSecondaryMusicPlaying) {
|
||||
return; // Secondary music is already playing
|
||||
}
|
||||
@@ -121,14 +126,17 @@ public class GameMusic extends AbstractAppState {
|
||||
* If the secondary track is playing, it stops and resumes the background music.
|
||||
* If the background music is playing, it pauses and plays the secondary track.
|
||||
*
|
||||
* @param app The application instance
|
||||
* @param secondaryMusicFile The file path of the secondary audio file
|
||||
*/
|
||||
public void toggleMusic() {
|
||||
if (!isEnabled()) {
|
||||
stopAllMusic();
|
||||
return;
|
||||
}
|
||||
if (isSecondaryMusicPlaying) {
|
||||
stopSecondaryMusic();
|
||||
playMainMusic();
|
||||
} else {
|
||||
stopMainMusic();
|
||||
playSecondaryMusic();
|
||||
}
|
||||
}
|
||||
@@ -144,6 +152,14 @@ public class GameMusic extends AbstractAppState {
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops all music (both main and secondary).
|
||||
*/
|
||||
public void stopAllMusic() {
|
||||
stopMainMusic();
|
||||
stopSecondaryMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or disables the sound system.
|
||||
* When disabled, all music stops.
|
||||
@@ -152,13 +168,14 @@ public class GameMusic extends AbstractAppState {
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
if (isEnabled() == enabled) return; // Avoid redundant operations
|
||||
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
|
||||
if (enabled) {
|
||||
playMainMusic();
|
||||
} else {
|
||||
stopMainMusic();
|
||||
stopSecondaryMusic();
|
||||
stopAllMusic();
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
|
@@ -48,16 +48,27 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
*/
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
/** The sound effect for passing the start field. */
|
||||
private AudioNode passStartSound;
|
||||
/** The sound effect for drawing an event card. */
|
||||
private AudioNode eventCardSound;
|
||||
/** The sound effect for going to the gulag. */
|
||||
private AudioNode gulagSound;
|
||||
/** The sound effect for rolling the dice. */
|
||||
private AudioNode diceRollSound;
|
||||
/** The sound effect for collecting money. */
|
||||
private AudioNode moneyCollectSound;
|
||||
/** The sound effect for losing money. */
|
||||
private AudioNode moneyLostSound;
|
||||
/** The sound effect for accepting a trade. */
|
||||
private AudioNode tradeAcceptedSound;
|
||||
/** The sound effect for rejecting a trade. */
|
||||
private AudioNode tradeRejectedSound;
|
||||
/** The sound effect for winning the game. */
|
||||
private AudioNode winnerSound;
|
||||
/** The sound effect for loosing the game. */
|
||||
private AudioNode looserSound;
|
||||
/** The sound effect for pressing a button. */
|
||||
private AudioNode buttonSound;
|
||||
|
||||
/**
|
||||
@@ -120,6 +131,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
|
||||
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
|
||||
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -15,6 +15,9 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
import java.awt.Image;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
@@ -169,6 +172,19 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
|
||||
// Set the icon for the application window
|
||||
|
||||
// try {
|
||||
// // Prüfen, ob das Betriebssystem ein Mac-System ist
|
||||
// if (!System.getProperty("os.name").toLowerCase().contains("mac")) {
|
||||
// settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))});
|
||||
// } else {
|
||||
// LOGGER.log(Level.INFO, "Icon setting skipped on macOS due to system restrictions.");
|
||||
// }
|
||||
// } catch (IOException e) {
|
||||
// LOGGER.log(Level.ERROR, e.getMessage());
|
||||
// }
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
@@ -280,12 +296,14 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
stateManager.attach(stats);
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
flyCam.setMoveSpeed(4f); // Setzt die Bewegungsgeschwindigkeit der Kamera (Standardwert ist 1f)
|
||||
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new GameAppState());
|
||||
stateManager.attach(new BoardAppState());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -405,7 +423,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -106,6 +106,26 @@ public class MonopolyAppConfig extends MonopolyClientConfig {
|
||||
@Property("overlay.top.color") //NON-NLS
|
||||
private ColorRGBA topColor = ColorRGBA.White;
|
||||
|
||||
private ColorRGBA applyGammaCorrection(ColorRGBA color) {
|
||||
return new ColorRGBA(
|
||||
correctGamma(color.r),
|
||||
correctGamma(color.g),
|
||||
correctGamma(color.b),
|
||||
color.a // Alpha bleibt unverändert
|
||||
);
|
||||
}
|
||||
|
||||
private float correctGamma(float channel) {
|
||||
// Formel: ((RGB / 255)^2.2) * 255
|
||||
float normalized = channel / 255.0f; // RGB normalisieren (0-1)
|
||||
float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2
|
||||
return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255
|
||||
}
|
||||
|
||||
private float correctGamma(float channel, float gamma) {
|
||||
return (float) Math.pow(channel, gamma);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a default {@code MonopolyAppConfig} with predefined values.
|
||||
*/
|
||||
|
@@ -0,0 +1,120 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
|
||||
/**
|
||||
* This class is responsible for managing the popups that are shown to the user.
|
||||
* It listens for events that require a popup to be shown and then shows the
|
||||
* appropriate popup.
|
||||
*/
|
||||
public class PopUpManager implements GameEventListener {
|
||||
|
||||
/** The MonopolyApp instance */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructor for the PopUpManager.
|
||||
*
|
||||
* @param app The MonopolyApp instance
|
||||
*/
|
||||
public PopUpManager(MonopolyApp app) {
|
||||
this.app = app;
|
||||
app.getGameLogic().addListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when a PopUpEvent is received.
|
||||
* It checks the message of the event and shows the appropriate popup.
|
||||
*
|
||||
* @param event The PopUpEvent
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 6000);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when an EventCardEvent is received.
|
||||
* It shows the EventCardPopup.
|
||||
*
|
||||
* @param event The EventCardEvent
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
}
|
@@ -1,74 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
*
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,185 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Hotel;
|
||||
import pp.monopoly.model.House;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* The {@code BobTheBuilder} class is responsible for synchronizing the graphical
|
||||
* representation of the figures and buildings on the board with the underlying data model.
|
||||
* It extends the {@link GameBoardSynchronizer} to provide specific synchronization
|
||||
* logic for the board.
|
||||
*/
|
||||
public class BobTheBuilder extends GameBoardSynchronizer {
|
||||
|
||||
/** The String representing the path to the unshaded material*/
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
/** The String representing the color parameter in the material*/
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
/** The String representing the figure node*/
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
/** The String representing the house node*/
|
||||
private static final String HOUSE = "house"; //NON-NLS
|
||||
/** The String representing the hotel node*/
|
||||
private static final String HOTEL = "hotel"; //NON-NLS
|
||||
|
||||
/** The {@link MonopolyApp} instance*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Creates a new {@code BobTheBuilder} instance with the specified {@link MonopolyApp} and root node.
|
||||
*
|
||||
* @param app the {@link MonopolyApp} instance
|
||||
* @param root the root node of the scene graph
|
||||
*/
|
||||
public BobTheBuilder(MonopolyApp app, Node root) {
|
||||
super(app.getGameLogic().getBoard(), root);
|
||||
this.app = app;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
Spatial spatial = createFigure(figure);
|
||||
node.attachChild(spatial);
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(figure.getPos());
|
||||
|
||||
// Setze die Anfangsrotation auf 90 Grad nach links
|
||||
Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
node.setLocalRotation(initialRotation);
|
||||
|
||||
node.addControl(new FigureControl(node, figure, app));
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(Hotel hotel) {
|
||||
final Node node = new Node(HOTEL);
|
||||
node.attachChild(createHotel(hotel));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(hotel.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(hotel.getRot().toQuaternion());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(House house) {
|
||||
final Node node = new Node(HOUSE);
|
||||
node.attachChild(createHouse(house));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(house.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(house.getAlignment());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new spatial to represent the specified figure.
|
||||
*
|
||||
* @param figure the figure to be represented
|
||||
* @return the geometry representing the figure
|
||||
*/
|
||||
private Spatial createFigure(Figure figure) {
|
||||
Spatial model;
|
||||
|
||||
try {
|
||||
// Lade das Modell
|
||||
model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.scale(0.5f);
|
||||
} catch (Exception e) {
|
||||
model = createBox(figure);
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new spatial to represent the specified hotel.
|
||||
* @param hotel the hotel to be represented
|
||||
* @return the geometry representing the hotel
|
||||
*/
|
||||
private Spatial createHotel(Hotel hotel) {
|
||||
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
|
||||
model.scale(0.2f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new spatial to represent the specified house.
|
||||
* @param house the house to be represented
|
||||
* @return the geometry representing the house
|
||||
*/
|
||||
private Spatial createHouse(House house) {
|
||||
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
|
||||
model.scale(0.5f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Item item) {
|
||||
final Box box = new Box(3,
|
||||
3f,
|
||||
3);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
geometry.setLocalTranslation(0, 2, 0);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
}
|
||||
}
|
@@ -191,9 +191,6 @@ public class BuildingAdminMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the building administration menu and detaches its elements from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
@@ -201,21 +198,8 @@ public class BuildingAdminMenu extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Periodic updates for the menu, if required.
|
||||
*
|
||||
* @param delta Time since the last update in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates if necessary
|
||||
}
|
||||
}
|
||||
|
@@ -3,64 +3,149 @@ package pp.monopoly.client.gui;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Controls the movement of the camera within the scene.
|
||||
* Represents a camera controller for the Monopoly application.
|
||||
*/
|
||||
public class CameraController {
|
||||
private final Camera camera;
|
||||
private final float height = 25; // Height of the camera above the game board
|
||||
public class CameraController implements GameEventListener{
|
||||
|
||||
/**
|
||||
* Constructor for the CameraController.
|
||||
*
|
||||
* @param camera The camera to be controlled
|
||||
* Enum representing the camera mode for the CameraController.
|
||||
*/
|
||||
public CameraController(Camera camera) {
|
||||
public enum CameraMode {
|
||||
FOCUS_CURRENT_PLAYER,
|
||||
FOCUS_SELF,
|
||||
FREECAM
|
||||
}
|
||||
|
||||
/** The camera to control */
|
||||
private final Camera camera;
|
||||
/** The current camera mode */
|
||||
private CameraMode currentMode;
|
||||
/** The player handler instance */
|
||||
private PlayerHandler playerHandler;
|
||||
/** The {@link MonopolyApp} instance*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs a new CameraController instance.
|
||||
* @param camera The camera to control
|
||||
* @param app The MonopolyApp instance
|
||||
*/
|
||||
public CameraController(Camera camera, MonopolyApp app) {
|
||||
this.camera = camera;
|
||||
setPosition(0);
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
this.app = app;
|
||||
app.getGameLogic().addListener(this);
|
||||
setMode(CameraMode.FOCUS_SELF); // Initialize the camera mode
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the camera's position and orientation.
|
||||
*
|
||||
* @param tpf Time per frame
|
||||
* Sets the camera mode to the specified mode.
|
||||
* @param mode The camera mode to set
|
||||
*/
|
||||
public void setMode(CameraMode mode) {
|
||||
this.currentMode = mode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the camera behavior based on the current mode and the time-per-frame (tpf).
|
||||
* <p>
|
||||
* This method checks the current mode of the camera and updates its position or behavior accordingly.
|
||||
* Supported modes include:
|
||||
* <ul>
|
||||
* <li>FOCUS_CURRENT_PLAYER: Updates the camera position to focus on the current player.</li>
|
||||
* <li>FOCUS_SELF: Updates the camera position to focus on the self (the object controlled by the player).</li>
|
||||
* <li>FREECAM: Leaves the camera position unchanged, allowing free movement.</li>
|
||||
* </ul>
|
||||
*
|
||||
* @param tpf The time-per-frame value, typically provided by the game engine,
|
||||
* which represents the elapsed time since the last frame.
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
|
||||
switch (currentMode) {
|
||||
case FOCUS_CURRENT_PLAYER:
|
||||
updatePosition();
|
||||
break;
|
||||
case FOCUS_SELF:
|
||||
updatePosition();
|
||||
break;
|
||||
|
||||
case FREECAM:
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's position based on the field ID.
|
||||
*
|
||||
* @param fieldID The ID of the field to which the camera should move
|
||||
* Updates the camera position depending on the current mode.
|
||||
*/
|
||||
public void setPosition(int fieldID) {
|
||||
camera.setLocation(fieldIdToVector(fieldID));
|
||||
public void updatePosition() {
|
||||
Vector3f newPosition = getPos();
|
||||
camera.setLocation(newPosition);
|
||||
|
||||
camera.lookAt(app.getGameLogic().getBoard().getFigure(app.getId()).getPos(), Vector3f.UNIT_Y);
|
||||
camera.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's position using specific coordinates.
|
||||
*
|
||||
* @param x The X-coordinate of the new camera position
|
||||
* @param y The Y-coordinate of the new camera position
|
||||
* Returns the position for the camera depending on the current mode.
|
||||
* @return The position for the camera
|
||||
*/
|
||||
public void setPosition(float x, float y) {
|
||||
camera.setLocation(new Vector3f(x, height, y));
|
||||
private Vector3f getPos() {
|
||||
Vector3f pos = new Vector3f();
|
||||
switch (currentMode) {
|
||||
case FOCUS_CURRENT_PLAYER:
|
||||
pos = app.getGameLogic().getBoard().getFigure(playerHandler.getPlayerById(0).getId()).getPos();
|
||||
|
||||
case FOCUS_SELF:
|
||||
pos = app.getGameLogic().getBoard().getFigure(app.getId()).getPos();
|
||||
|
||||
case FREECAM:
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Vector3f offset = getOffset();
|
||||
pos = new Vector3f(pos.getX() + offset.getX(), pos.getY() + offset.getY(), pos.getZ() + offset.getZ());
|
||||
|
||||
return pos;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Maps a field ID to its corresponding position in the game world.
|
||||
*
|
||||
* @param fieldID The ID of the field
|
||||
* @return The position of the field as a {@link Vector3f}
|
||||
* @throws IllegalArgumentException If the field ID is invalid
|
||||
* Calculates the offset for the camera depending on the field the player is on.
|
||||
* @return The offset for the camera
|
||||
*/
|
||||
private Vector3f fieldIdToVector(int fieldID) {
|
||||
if (fieldID <= 10) return new Vector3f(30, height, 0);
|
||||
if (fieldID <= 20) return new Vector3f(0, height, 30);
|
||||
if (fieldID <= 30) return new Vector3f(-30, height, 0);
|
||||
if (fieldID <= 40) return new Vector3f(0, height, -30);
|
||||
else throw new IllegalArgumentException();
|
||||
private Vector3f getOffset() {
|
||||
Vector3f offset = new Vector3f();
|
||||
|
||||
int fieldId = playerHandler.getPlayerById( (currentMode == CameraMode.FOCUS_SELF ? app.getId() : playerHandler.getPlayerAtIndex(0).getId()) ).getFieldID();
|
||||
// System.out.println();
|
||||
if(fieldId < 10) {
|
||||
offset = new Vector3f(0, 15, -20);
|
||||
} else if(fieldId < 20) {
|
||||
offset = new Vector3f(20 , 15, 0);
|
||||
} else if(fieldId < 30) {
|
||||
offset = new Vector3f(0, 15, 20 );
|
||||
} else {
|
||||
offset = new Vector3f(-20, 15, 0);
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
}
|
||||
}
|
||||
|
@@ -1,60 +1,44 @@
|
||||
//package pp.monopoly.client.gui;
|
||||
//
|
||||
//import com.jme3.input.InputManager;
|
||||
//import com.jme3.input.KeyInput;
|
||||
//import com.jme3.input.controls.ActionListener;
|
||||
//import com.jme3.input.controls.KeyTrigger;
|
||||
//
|
||||
///**
|
||||
// * Handhabt die Eingaben für die Kamera.
|
||||
// */
|
||||
//public class CameraInputHandler {
|
||||
//
|
||||
// private CameraController cameraController; // Kamera-Controller
|
||||
//
|
||||
// /**
|
||||
// * Konstruktor für den CameraInputHandler.
|
||||
// *
|
||||
// * @param cameraController Der Kamera-Controller, der gesteuert werden soll.
|
||||
// * @param inputManager Der InputManager, um Eingaben zu registrieren.
|
||||
// */
|
||||
// public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
|
||||
// if (cameraController == null || inputManager == null) {
|
||||
// throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein");
|
||||
// }
|
||||
// this.cameraController = cameraController;
|
||||
//
|
||||
// // Mappings für Kamerasteuerung
|
||||
// inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1
|
||||
// inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2)); // Modus 2
|
||||
// inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3)); // Modus 3
|
||||
//
|
||||
// // Listener für die Kameramodi
|
||||
// inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * ActionListener für die Kamerasteuerung.
|
||||
// */
|
||||
// private final ActionListener actionListener = (name, isPressed, tpf) -> {
|
||||
// if (!isPressed) return;
|
||||
//
|
||||
// // Umschalten der Kamera-Modi basierend auf der Eingabe
|
||||
// switch (name) {
|
||||
// case "FocusCurrentPlayer" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
|
||||
// System.out.println("Kameramodus: Fokus auf aktuellen Spieler");
|
||||
// }
|
||||
// case "FocusSelf" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
|
||||
// System.out.println("Kameramodus: Fokus auf eigene Figur");
|
||||
// }
|
||||
// case "FreeCam" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FREECAM);
|
||||
// System.out.println("Kameramodus: Freie Kamera");
|
||||
// }
|
||||
// default -> System.err.println("Unbekannter Kameramodus: " + name);
|
||||
// }
|
||||
// };
|
||||
//}
|
||||
//
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.input.InputManager;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
|
||||
/**
|
||||
* Class to handle the input for the camera.
|
||||
*/
|
||||
public class CameraInputHandler {
|
||||
|
||||
/**The camera controller */
|
||||
private CameraController cameraController;
|
||||
|
||||
/**
|
||||
* Constructor for the CameraInputHandler.
|
||||
* @param cameraController The camera controller.
|
||||
* @param inputManager The input manager.
|
||||
*/
|
||||
public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
|
||||
this.cameraController = cameraController;
|
||||
|
||||
// Tasten für die verschiedenen Kameramodi registrieren
|
||||
inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1));
|
||||
inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2));
|
||||
inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3));
|
||||
|
||||
inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
|
||||
}
|
||||
|
||||
/**
|
||||
* ActionListener for the camera.
|
||||
*/
|
||||
private final ActionListener actionListener = (name, isPressed, tpf) -> {
|
||||
if (!isPressed) return;
|
||||
|
||||
switch (name) {
|
||||
case "FocusCurrentPlayer" -> cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
|
||||
case "FocusSelf" -> cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
|
||||
case "FreeCam" -> cameraController.setMode(CameraController.CameraMode.FREECAM);
|
||||
}
|
||||
};
|
||||
}
|
@@ -22,21 +22,34 @@ import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Dialog for choosing a trade partner.
|
||||
*/
|
||||
public class ChoosePartner extends Dialog {
|
||||
/** The {@link MonopolyApp} instance*/
|
||||
private final MonopolyApp app;
|
||||
/** Selector for selecting the player */
|
||||
private Selector<String> playerSelector;
|
||||
/** Button for cancel*/
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
/** Button for confirm*/
|
||||
private final Button confirmButton = new Button("Bestätigen");
|
||||
/** Main container for the UI components */
|
||||
private final Container mainContainer;
|
||||
/** Container for the lower left menu */
|
||||
private Container lowerLeftMenu;
|
||||
/** Container for the lower right menu */
|
||||
private Container lowerRightMenu;
|
||||
/** The background image */
|
||||
private Geometry background;
|
||||
/** The trade handler */
|
||||
private TradeHandler tradeHandler;
|
||||
private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
|
||||
private String lastSelected = ""; // To keep track of the last selected value
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
/** Reference to track selector changes */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
/** The last selected value */
|
||||
private String lastSelected = "";
|
||||
/** The translucent white background */
|
||||
private QuadBackgroundComponent translucentWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
/**
|
||||
* Constructs the ChoosePartner dialog.
|
||||
@@ -169,9 +182,6 @@ public class ChoosePartner extends Dialog {
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action for the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -38,18 +38,31 @@ import pp.dialog.DialogBuilder;
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
public class CreateGameMenu extends Dialog {
|
||||
/** The Logger for this class */
|
||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
||||
/** A string represing the localhost default */
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
/** A string representing the default port number */
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
/** The NetworkSupport instance to be used for network operations */
|
||||
private final NetworkSupport network;
|
||||
/** The text field for the host name */
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
/** The text field for the port number */
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
/** The button for starting the server */
|
||||
private final Button serverButton = new Button("Selber hosten");
|
||||
/** The button for canceling the connection */
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
/** The button for joining a game */
|
||||
private final Button joinButton = new Button("Beitreten");
|
||||
/** The hostname of the server */
|
||||
private String hostname;
|
||||
/** The port number of the server */
|
||||
private int portNumber;
|
||||
/** The future representing the connection to the server */
|
||||
private Future<Object> connectionFuture;
|
||||
/** The dialog for indicating that the connection is in progress */
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
|
@@ -0,0 +1,186 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.LinkedList;
|
||||
import java.util.Queue;
|
||||
|
||||
/**
|
||||
* Control class for the figure objects.
|
||||
*
|
||||
* Handles the movement of the figure along a path.
|
||||
*
|
||||
*/
|
||||
public class FigureControl extends AbstractControl implements GameEventListener {
|
||||
/** The Logger for this class */
|
||||
private static final Logger LOGGER = System.getLogger(FigureControl.class.getName());
|
||||
/** The Figure object to control */
|
||||
private final Figure figure;
|
||||
/** The spatial object of the figure*/
|
||||
private final Node spatial;
|
||||
/** The MonopolyApp instance */
|
||||
private final MonopolyApp app;
|
||||
/** The path to follow */
|
||||
private Queue<Vector3f> path;
|
||||
/** The current target position */
|
||||
private Vector3f currentTarget;
|
||||
/** The time elapsed for the current movement */
|
||||
private float animationTime = 0f;
|
||||
/** The duration per field */
|
||||
private final float durationPerField = 0.5f;
|
||||
/** The delay time */
|
||||
private float delayTime = 3f;
|
||||
/** The delay elapsed time */
|
||||
private float delayElapsed = 0f;
|
||||
|
||||
/**
|
||||
* Constructor for the FigureControl class
|
||||
* @param spatial The spatial object of the figure
|
||||
* @param figure The figure object
|
||||
* @param app The MonopolyApp object
|
||||
*/
|
||||
public FigureControl(Node spatial, Figure figure, MonopolyApp app) {
|
||||
super();
|
||||
this.figure = figure;
|
||||
this.spatial = spatial;
|
||||
this.app = app;
|
||||
this.path = new LinkedList<>();
|
||||
app.getGameLogic().addListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the figure's movement along a path.
|
||||
*
|
||||
* Handles movement delays, rotates at specific fields (0, 10, 20, 30),
|
||||
* and moves the figure with a hop effect toward the next target.
|
||||
*
|
||||
* @param tpf Time-per-frame since the last update.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (delayTime > 0) {
|
||||
delayElapsed += tpf;
|
||||
if (delayElapsed < delayTime) {
|
||||
return; // Warte, bis die Verzögerung abgeschlossen ist
|
||||
}
|
||||
delayTime = 0; // Verzögerung abgeschlossen
|
||||
|
||||
}
|
||||
|
||||
if (currentTarget == null && !path.isEmpty()) {
|
||||
// Hole das nächste Ziel aus dem Pfad
|
||||
currentTarget = path.poll();
|
||||
animationTime = 0f;
|
||||
|
||||
// Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30)
|
||||
int currentField = figure.getCurrentFieldID();
|
||||
|
||||
if ((nextField(currentField) == 10) ||
|
||||
(nextField(currentField) == 20) ||
|
||||
(nextField(currentField) == 30) ||
|
||||
(nextField(currentField) == 0)) {
|
||||
|
||||
Quaternion rotation = spatial.getLocalRotation();
|
||||
Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
spatial.setLocalRotation(rotation.mult(turnRight));
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (currentTarget != null) {
|
||||
animationTime += tpf;
|
||||
|
||||
Vector3f startPosition = spatial.getLocalTranslation();
|
||||
Vector3f interpolatedPosition = startPosition.interpolateLocal(
|
||||
currentTarget,
|
||||
animationTime / durationPerField
|
||||
);
|
||||
|
||||
// Hüpfeffekt hinzufügen
|
||||
float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField));
|
||||
interpolatedPosition.setY(hopHeight );
|
||||
spatial.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
// Ziel erreicht
|
||||
if (animationTime >= durationPerField) {
|
||||
spatial.setLocalTranslation(currentTarget);
|
||||
figure.moveTo(currentTarget); // Synchronisiere die interne Position
|
||||
currentTarget = null; // Setze Ziel zurück
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the next field on the board
|
||||
* @param currentField The current field id
|
||||
* @return The next field id
|
||||
*/
|
||||
private int nextField(int currentField) {
|
||||
return (currentField + 1) % 40;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering logic required
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the path for the figure to follow
|
||||
* @param startField The field the figure is currently on
|
||||
* @param endField The field the figure should move to
|
||||
*/
|
||||
public void setPath(int startField, int endField) {
|
||||
LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField);
|
||||
path.clear();
|
||||
for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) {
|
||||
Vector3f position = figure.calculateFieldPosition(fieldId);
|
||||
LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position);
|
||||
path.add(position);
|
||||
}
|
||||
Vector3f finalPosition = figure.calculateFieldPosition(endField);
|
||||
path.add(finalPosition);
|
||||
LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition);
|
||||
|
||||
|
||||
LOGGER.log(Level.TRACE, "Path size: {0}", path.size());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event);
|
||||
|
||||
int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID();
|
||||
int currentField = figure.getCurrentFieldID();
|
||||
|
||||
if (currentField == newPos) {
|
||||
LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos);
|
||||
return;
|
||||
}
|
||||
|
||||
LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos);
|
||||
|
||||
|
||||
setPath(currentField, newPos);
|
||||
delayTime = 3f; // Verzögerung zurücksetzen
|
||||
delayElapsed = 0f; // Timer zurücksetzen
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -1,122 +1,84 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the Game board and figures with the underlying data model.
|
||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
||||
* logic for the Game board.
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the board, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
*
|
||||
* Subclasses are responsible for providing the specific implementation of how each item in the map
|
||||
* is represented visually by implementing the {@link Visitor} interface.
|
||||
*
|
||||
*/
|
||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
/** The board that this synchronizer is responsible for*/
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
||||
* Constructs a new GameBoardSynchronizer.
|
||||
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
|
||||
*
|
||||
* @param app the Monopoly application
|
||||
* @param root the root node to which graphical elements will be attached
|
||||
* @param map the Game Board containing fields and figures
|
||||
* @param map the board to be synchronized
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
||||
super(board, root);
|
||||
this.app = app;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
protected GameBoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Figure} and creates a graphical representation of it.
|
||||
* The representation is a 3D model.
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
|
||||
*
|
||||
* @param figure the figure to be represented
|
||||
* @return the node containing the graphical representation of the figure
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createBox(figure));
|
||||
final float x = 1;
|
||||
final float z = 1;
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
return node;
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a representation of a figure
|
||||
*
|
||||
* @param figure the figure to be represented
|
||||
* @return the geometry representing the figure
|
||||
* Adds the existing items from the board to the view.
|
||||
* This method should be called during initialization to ensure that all current items in the board
|
||||
* are visually represented.
|
||||
*/
|
||||
private Spatial createBox(Figure figure) {
|
||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
return geometry;
|
||||
/**
|
||||
* Handles the event when an item is removed from the ship map.
|
||||
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the ship map
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.board())
|
||||
delete(event.item());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
* Handles the event when an item is added to the ship map.
|
||||
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
* @param event the event indicating that an item has been added to the ship map
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.board()){
|
||||
add(event.item());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
* @param rot the rotation of the battleship
|
||||
* @return the rotation angle in radians
|
||||
*/
|
||||
private static float calculateRotationAngle(Rotation rot) {
|
||||
return switch (rot) {
|
||||
case RIGHT -> HALF_PI;
|
||||
case DOWN -> 0f;
|
||||
case LEFT -> -HALF_PI;
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@@ -2,38 +2,106 @@ package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Command;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* A custom button class that uses images for its appearance. The button's appearance changes based on its state (enabled,
|
||||
*/
|
||||
public class ImageButton extends Button {
|
||||
|
||||
private final String file;
|
||||
private static MonopolyApp app;
|
||||
|
||||
public ImageButton( String s, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), style, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, style, file, app);
|
||||
}
|
||||
|
||||
protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
super(s, false, elementId, style);
|
||||
this.file = file;
|
||||
ImageButton.app = app;
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
|
||||
setBackground(new QuadBackgroundComponent(backgroundImage));
|
||||
/** The MonopolyApp instance */
|
||||
private final MonopolyApp app;
|
||||
/** The button's functionality (e.g., "end_turn", "roll_dice") */
|
||||
private final String functionality;
|
||||
/** The player's color */
|
||||
private final PlayerColor playerColor;
|
||||
|
||||
/**
|
||||
* Creates a new ImageButton with the given functionality and MonopolyApp instance.
|
||||
*
|
||||
* @param functionality the button's functionality (e.g., "end_turn", "roll_dice")
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public ImageButton(String functionality, MonopolyApp app) {
|
||||
super("", "button-clear");
|
||||
this.app = app;
|
||||
this.functionality = functionality;
|
||||
this.playerColor = Player.getColor(app.getId());
|
||||
|
||||
updateButtonAppearance(ButtonState.ENABLED);
|
||||
addButtonCommands();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the button's appearance based on its state.
|
||||
*
|
||||
* @param state the current button state
|
||||
*/
|
||||
private void updateButtonAppearance(ButtonState state) {
|
||||
setBackgroundTexture(state.name().toLowerCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds button commands for state-specific actions like hover, press, enable, and disable.
|
||||
*/
|
||||
private void addButtonCommands() {
|
||||
addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
|
||||
addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Hover, source -> {
|
||||
if (isEnabled()) {
|
||||
updateButtonAppearance(ButtonState.HOVER);
|
||||
}
|
||||
});
|
||||
addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Down, source -> {
|
||||
if (isEnabled()) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the background texture for the button based on the given state.
|
||||
*
|
||||
* @param state the button state (e.g., "enabled", "disabled", "hover")
|
||||
*/
|
||||
private void setBackgroundTexture(String state) {
|
||||
String texturePath = buildTexturePath(state);
|
||||
Texture texture = app.getAssetManager().loadTexture(texturePath);
|
||||
setBackground(new QuadBackgroundComponent(texture));
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the file path for the button texture.
|
||||
*
|
||||
* @param state the button state (e.g., "enabled", "disabled", "hover")
|
||||
* @return the full file path to the texture
|
||||
*/
|
||||
private String buildTexturePath(String state) {
|
||||
return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Button states for handling appearance transitions.
|
||||
*/
|
||||
private enum ButtonState {
|
||||
ENABLED, DISABLED, HOVER
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addClickCommands( Command<? super Button> command ) {
|
||||
super.addCommands(ButtonAction.Down, command);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
|
||||
public void addClickCommands( Command<? super Button>... commands ) {
|
||||
super.addCommands(ButtonAction.Down, commands);
|
||||
}
|
||||
}
|
||||
|
@@ -32,10 +32,10 @@ import java.util.Set;
|
||||
|
||||
/**
|
||||
* Represents the lobby menu in the Monopoly application.
|
||||
* <p>
|
||||
*
|
||||
* Provides functionality for player configuration, including input for starting capital,
|
||||
* player name, and figure selection, as well as options to ready up or exit the game.
|
||||
* </p>
|
||||
*
|
||||
*/
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
@@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog {
|
||||
this.app = app;
|
||||
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
music.toggleMusic();
|
||||
|
||||
if (music != null && music.isEnabled()) {
|
||||
music.playSecondaryMusic();
|
||||
}
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
@@ -153,6 +154,7 @@ public class LobbyMenu extends Dialog {
|
||||
figures.add("Katze");
|
||||
figures.add("OOP");
|
||||
figures.add("Handyholster");
|
||||
figures.add("Panzer");
|
||||
|
||||
|
||||
figureDropdown = new Selector<>(figures, "glass");
|
||||
@@ -268,14 +270,17 @@ public class LobbyMenu extends Dialog {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the menu at regular intervals.
|
||||
* Checks if the dropdown selection has been updated and invokes the selection change handler.
|
||||
*
|
||||
* @param tpf Time per frame, in seconds, since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
@@ -283,10 +288,22 @@ public class LobbyMenu extends Dialog {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
if (music != null) {
|
||||
music.stopSecondaryMusic();
|
||||
if (music.isEnabled()) {
|
||||
music.playMainMusic();
|
||||
}
|
||||
}
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the selected figure based on the dropdown menu selection.
|
||||
*
|
||||
* @param selected the selected figure
|
||||
* @param selector the selected figure
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> selector) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
|
@@ -1,22 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
|
||||
*/
|
||||
public class ParticleEffectFactory {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
ParticleEffectFactory(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
}
|
@@ -17,8 +17,8 @@ import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.text.Collator;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
@@ -28,10 +28,15 @@ import java.util.stream.Collectors;
|
||||
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
|
||||
*/
|
||||
public class PropertyOverviewMenu extends Dialog {
|
||||
/** The MonopolyApp instance */
|
||||
private final MonopolyApp app;
|
||||
/** The main container for the menu layout */
|
||||
private final Container mainContainer;
|
||||
/** The container for displaying the "Gebäude" cards */
|
||||
private final Container displayContainer;
|
||||
/** The horizontal slider for scrolling through cards */
|
||||
private final Slider horizontalSlider;
|
||||
/** The list of cards to display */
|
||||
private final List<Container> cards;
|
||||
|
||||
/**
|
||||
@@ -78,7 +83,11 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
// Add the "Zurück" button at the bottom
|
||||
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
|
||||
backButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
backButton.addClickCommands(source -> this.close());
|
||||
backButton.addClickCommands(source -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
|
||||
}));
|
||||
|
||||
// Attach the main container to the GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
@@ -120,6 +129,9 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
|
||||
/**
|
||||
* Creates a card for BuildingProperty with detailed rent and cost information.
|
||||
*
|
||||
* @param field The BuildingProperty to create a card for.
|
||||
* @return The created card container.
|
||||
*/
|
||||
private Container createBuildingCard(BuildingProperty field) {
|
||||
Container card = new Container();
|
||||
@@ -152,6 +164,9 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
|
||||
/**
|
||||
* Creates a card for FoodField with dynamic pricing and rent details.
|
||||
*
|
||||
* @param field The FoodField to create a card for.
|
||||
* @return The created card container.
|
||||
*/
|
||||
private Container createFoodFieldCard(FoodField field) {
|
||||
Container card = new Container();
|
||||
@@ -184,6 +199,9 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
|
||||
/**
|
||||
* Creates a card for GateField with rent details for owning multiple gates.
|
||||
*
|
||||
* @param field The GateField to create a card for.
|
||||
* @return The created card container.
|
||||
*/
|
||||
private Container createGateFieldCard(GateField field) {
|
||||
Container card = new Container();
|
||||
@@ -202,11 +220,11 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("2 Tore besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("3 Tore besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("4 Tore besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
|
||||
@@ -256,9 +274,6 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and detaches it from the GUI node.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
|
@@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog {
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
* Checkbox for toggling sound effects.
|
||||
*/
|
||||
private final Checkbox soundCheckbox;
|
||||
|
||||
/**
|
||||
* Checkbox for toggling background music.
|
||||
*/
|
||||
private final Checkbox musicCheckbox;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
@@ -65,11 +75,15 @@ public class SettingsMenu extends Dialog {
|
||||
|
||||
addChild(soundSlider);
|
||||
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
|
||||
addChild(soundCheckbox);
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
|
||||
musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
|
||||
musicCheckbox.addClickCommands(s -> toggleMusicPreference());
|
||||
addChild(musicCheckbox);
|
||||
|
||||
addChild(musicSlider);
|
||||
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
@@ -84,21 +98,44 @@ public class SettingsMenu extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
* Toggles the music preference based on the state of the musicCheckbox.
|
||||
* Enables or disables background music and starts playback if enabled.
|
||||
*/
|
||||
private void toggleMusicPreference() {
|
||||
boolean enabled = musicCheckbox.isChecked();
|
||||
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
|
||||
if (gameMusic != null) {
|
||||
gameMusic.setEnabled(enabled);
|
||||
if (enabled) {
|
||||
gameMusic.playMainMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the music checkbox to match the current preferences.
|
||||
* This ensures the checkbox reflects the actual enabled/disabled state of the music.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
|
||||
if (gameMusic != null) {
|
||||
musicCheckbox.setChecked(gameMusic.isEnabled());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates UI elements such as sliders and synchronizes the state of the settings menu.
|
||||
*
|
||||
* @param delta the time in seconds since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -3,12 +3,15 @@ package pp.monopoly.client.gui;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.monopoly.client.GameSound;
|
||||
|
||||
/**
|
||||
* A slider for the sound effects volume.
|
||||
*/
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
/**
|
||||
* Manages sound effects for the game.
|
||||
*/
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
private final GameSound sound;
|
||||
|
||||
/**
|
||||
* Volume level for the game sounds.
|
||||
|
@@ -20,6 +20,9 @@ import pp.monopoly.notification.Sound;
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
/**
|
||||
* The Monopoly application instance.
|
||||
*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
@@ -65,7 +68,7 @@ public class StartMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopolyw.png");
|
||||
|
||||
// Create a container for the logo
|
||||
Container logoContainer = new Container();
|
||||
@@ -91,8 +94,8 @@ public class StartMenu extends Dialog {
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
float unibwWidth = 512;
|
||||
float unibwHeight = 128;
|
||||
float unibwWidth = 662;
|
||||
float unibwHeight = 180;
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
@@ -105,17 +108,11 @@ public class StartMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the startup menu and detaches all GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
|
@@ -1,565 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
|
||||
*/
|
||||
public class TestWorld implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private PlayerHandler playerHandler;
|
||||
private CameraController cameraController;
|
||||
private Toolbar toolbar;
|
||||
private List<String> existingHouses = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Konstruktor für die TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
app.getGameLogic().addListener(this);
|
||||
cameraController = new CameraController(app.getCamera());
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Szene mit Spielfeld und Figuren.
|
||||
*/
|
||||
public void initializeScene() {
|
||||
// Entferne bestehende Inhalte
|
||||
app.getGuiNode().detachAllChildren();
|
||||
app.getRootNode().detachAllChildren();
|
||||
|
||||
System.out.println("Szene initialisiert.");
|
||||
|
||||
//Füge Inhalte ein
|
||||
setSkyColor();
|
||||
createBoard();
|
||||
addLighting();
|
||||
createPlayerFigures();
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||
*/
|
||||
private void setSkyColor() {
|
||||
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
|
||||
*/
|
||||
private void createBoard() {
|
||||
try {
|
||||
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
||||
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("DiffuseMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
geom.setLocalTranslation(0, -0.1f, 0);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
geom.setLocalRotation(rotation);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private void addLighting() {
|
||||
// Direktionales Licht
|
||||
DirectionalLight sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
|
||||
app.getRootNode().addLight(sun);
|
||||
|
||||
// Umgebungslicht
|
||||
AmbientLight ambient = new AmbientLight();
|
||||
ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
|
||||
app.getRootNode().addLight(ambient);
|
||||
}
|
||||
|
||||
private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
|
||||
// Berechne die Rotation basierend auf der Feld-ID
|
||||
if (fieldID >= 0 && fieldID <= 9) {
|
||||
// Untere Seite (0-9)
|
||||
rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
|
||||
} else if (fieldID >= 10 && fieldID <= 19) {
|
||||
// Rechte Seite (10-19)
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
|
||||
} else if (fieldID >= 20 && fieldID <= 29) {
|
||||
// Obere Seite (20-29)
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
|
||||
} else if (fieldID >= 30 && fieldID <= 39) {
|
||||
// Linke Seite (30-39)
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
|
||||
}
|
||||
|
||||
// Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
|
||||
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
|
||||
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
|
||||
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
|
||||
rotation = rotation.multLocal(oppositeDirection);
|
||||
}
|
||||
|
||||
// Füge zusätzliche 90° nach links hinzu
|
||||
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
|
||||
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
|
||||
rotation = rotation.multLocal(leftTurn);
|
||||
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||
*/
|
||||
private void createPlayerFigures() {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
try {
|
||||
// Lade das Modell
|
||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.setLocalScale(0.5f);
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
model.setLocalTranslation(startPosition);
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
|
||||
model.setName("PlayerFigure_" + player.getId());
|
||||
|
||||
// Füge das Modell zur Szene hinzu
|
||||
app.getRootNode().attachChild(model);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
||||
float offset = 0.1f;
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
float xOffset = (playerIndex % 2) * offset;
|
||||
float zOffset = (playerIndex / 2) * offset;
|
||||
|
||||
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
||||
}
|
||||
|
||||
private void movePlayerFigure(Player player) {
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
String figureName = "PlayerFigure_" + player.getId();
|
||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||
|
||||
if (figure != null) {
|
||||
// Füge einen Delay hinzu (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
// Setze die Position
|
||||
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
figure.setLocalTranslation(targetPosition);
|
||||
|
||||
// Aktualisiere die Rotation basierend auf der Feld-ID
|
||||
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
});
|
||||
}
|
||||
}, 3000); // 3000 Millisekunden Delay
|
||||
} else {
|
||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||
}
|
||||
}
|
||||
|
||||
private int getFieldIDFromPosition(Vector3f position) {
|
||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
||||
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
||||
return fieldID;
|
||||
}
|
||||
}
|
||||
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
||||
*
|
||||
* @param startPosition Die Startposition der Figur.
|
||||
* @param targetPosition Die Zielposition der Figur.
|
||||
* @return Die Position der Ecke, die passiert werden muss.
|
||||
*/
|
||||
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
||||
// Ziel: Immer entlang der Spielfeldkante navigieren
|
||||
float deltaX = targetPosition.x - startPosition.x;
|
||||
float deltaZ = targetPosition.z - startPosition.z;
|
||||
|
||||
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
||||
if (deltaX != 0 && deltaZ != 0) {
|
||||
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
||||
// Bewegung entlang X zuerst
|
||||
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
||||
} else {
|
||||
// Bewegung entlang Z zuerst
|
||||
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
||||
}
|
||||
} else {
|
||||
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
||||
return targetPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
||||
List<Vector3f> pathPoints = new ArrayList<>();
|
||||
|
||||
// Bewegung im Uhrzeigersinn
|
||||
if (startFieldID < targetFieldID) {
|
||||
for (int i = startFieldID; i <= targetFieldID; i++) {
|
||||
// Füge Ecken hinzu, falls sie überschritten werden
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
||||
for (int i = startFieldID; i < 40; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i <= targetFieldID; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Füge das Ziel hinzu
|
||||
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
||||
|
||||
return pathPoints;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
||||
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
||||
.filter(p -> p.getFieldID() == fieldID)
|
||||
.toList();
|
||||
|
||||
for (int i = 0; i < playersOnField.size(); i++) {
|
||||
if (playersOnField.get(i).getId() == playerID) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
||||
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
||||
int[] currentSegment = {0};
|
||||
|
||||
app.enqueue(() -> {
|
||||
figure.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0.0f;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (currentSegment[0] >= pathPoints.size() - 1) {
|
||||
this.setEnabled(false); // Animation abgeschlossen
|
||||
return;
|
||||
}
|
||||
|
||||
elapsedTime += tpf;
|
||||
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
||||
|
||||
Vector3f start = pathPoints.get(currentSegment[0]);
|
||||
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
||||
|
||||
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
||||
figure.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
if (progress >= 1.0f) {
|
||||
elapsedTime = 0.0f;
|
||||
currentSegment[0]++;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Nicht benötigt
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateBuildingPosition(int fieldID) {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
return new Vector3f(baseX, 0, baseZ);
|
||||
}
|
||||
|
||||
private void updateHousesOnBoard() {
|
||||
app.enqueue(() -> {
|
||||
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
|
||||
|
||||
for (BuildingProperty property : propertiesWithBuildings) {
|
||||
int houseCount = property.getHouses();
|
||||
int hotelCount = property.getHotel();
|
||||
|
||||
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
|
||||
|
||||
if (existingHouses.contains(uniqueIdentifier)) continue;
|
||||
|
||||
try {
|
||||
String modelPath = hotelCount > 0
|
||||
? "models/Hotel/Hotel.j3o"
|
||||
: "models/Haus/" + houseCount + "Haus.j3o";
|
||||
|
||||
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
|
||||
buildingModel.setMaterial(mat);
|
||||
|
||||
buildingModel.setLocalScale(0.5f);
|
||||
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
|
||||
buildingModel.setLocalTranslation(position);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
if (property.getId() >= 1 && property.getId() <= 10) {
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 21 && property.getId() <= 30) {
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 31 && property.getId() <= 39) {
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
buildingModel.setLocalRotation(rotation);
|
||||
buildingModel.setName(uniqueIdentifier);
|
||||
app.getRootNode().attachChild(buildingModel);
|
||||
existingHouses.add(uniqueIdentifier);
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
movePlayerFigure(player);
|
||||
}
|
||||
updateHousesOnBoard();
|
||||
}
|
||||
}
|
@@ -1,8 +1,11 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.input.event.MouseButtonEvent;
|
||||
import com.jme3.input.event.MouseMotionEvent;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
@@ -13,8 +16,9 @@ import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.event.MouseEventControl;
|
||||
import com.simsilica.lemur.event.MouseListener;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.Bankrupt;
|
||||
@@ -30,92 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Represents the toolbar interface in the Monopoly application.
|
||||
* <p>
|
||||
* This class provides game controls, player information, and event handling
|
||||
* for actions such as dice rolling, trading, and ending turns.
|
||||
* Implements {@link GameEventListener} to respond to game events.
|
||||
* </p>
|
||||
* Provides game controls, player information, and event handling.
|
||||
*/
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Reference to the Monopoly application instance.
|
||||
*/
|
||||
/** The Monopoly application instance*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* The main container for the toolbar interface.
|
||||
*/
|
||||
/** The container representing the toolbar interface */
|
||||
private final Container toolbarContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying an overview of other players.
|
||||
*/
|
||||
/** The container representing the player overview information */
|
||||
private Container overviewContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying account-related information.
|
||||
*/
|
||||
/** The container representing the player account information */
|
||||
private Container accountContainer;
|
||||
|
||||
/**
|
||||
* Handles player-related data and actions.
|
||||
*/
|
||||
/** The player handler instance */
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
/**
|
||||
* Label for the first dice display.
|
||||
*/
|
||||
/** The label representing the left dice */
|
||||
private Label imageLabel;
|
||||
|
||||
/**
|
||||
* Label for the second dice display.
|
||||
*/
|
||||
/** The label representing the right dice */
|
||||
private Label imageLabel2;
|
||||
|
||||
|
||||
/**
|
||||
* Button for rolling the dice.
|
||||
*/
|
||||
private Button diceButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for initiating trades.
|
||||
*/
|
||||
/** The flag to check if the dice can be rolled */
|
||||
private boolean canRollDice = false;
|
||||
/** The trade button */
|
||||
private Button tradeButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for accessing the property menu.
|
||||
*/
|
||||
/** The property menu button */
|
||||
private Button propertyMenuButton;
|
||||
|
||||
/**
|
||||
* Button for ending the player's turn.
|
||||
*/
|
||||
/** The end turn button */
|
||||
private Button endTurnButton;
|
||||
|
||||
/**
|
||||
* Flag indicating if dice animation is ongoing.
|
||||
*/
|
||||
private volatile boolean animatingDice = false;
|
||||
|
||||
/**
|
||||
* Stores the most recent dice roll event.
|
||||
*/
|
||||
private volatile DiceRollEvent latestDiceRollEvent = null;
|
||||
|
||||
/** The latest incoming Dice Roll Event */
|
||||
private DiceRollEvent latestDiceRollEvent = null;
|
||||
/** The flag to check if the bankrupt pop up is already shown */
|
||||
private boolean bankruptPopUp = false;
|
||||
|
||||
/**
|
||||
* Constructs the toolbar for the Monopoly application.
|
||||
* <p>
|
||||
* Initializes the toolbar interface, adds event listeners, and sets up
|
||||
* the GUI elements such as dice, buttons, and player information displays.
|
||||
* </p>
|
||||
* Constructs a new {@code Toolbar} for the given {@code MonopolyApp}.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param app The {@code MonopolyApp} instance to create the toolbar for.
|
||||
*/
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
@@ -124,111 +77,190 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
app.getGameLogic().addListener(this);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
toolbarContainer = createToolbarContainer();
|
||||
toolbarContainer = setupToolbar();
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
private Container createToolbarContainer() {
|
||||
/**
|
||||
* Sets up the toolbar interface with the game controls, player information, and event handling.
|
||||
*
|
||||
* @return The container representing the toolbar interface.
|
||||
*/
|
||||
private Container setupToolbar() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
|
||||
Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
|
||||
background.setMargin(0, 0); // Removes any internal margin
|
||||
container.setBackground(background);
|
||||
|
||||
// Spielerfarbe abrufen
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
|
||||
|
||||
// Oberer Balken
|
||||
Container playerColorBar = new Container();
|
||||
playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
|
||||
playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBar);
|
||||
|
||||
// unterer Balken
|
||||
Container playerColorBarbot = new Container();
|
||||
playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
|
||||
playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBarbot);
|
||||
|
||||
|
||||
// Linker Balken
|
||||
Container leftBar = new Container();
|
||||
leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
leftBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
|
||||
app.getGuiNode().attachChild(leftBar);
|
||||
|
||||
// Rechter Balken
|
||||
Container rightBar = new Container();
|
||||
rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
rightBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
|
||||
app.getGuiNode().attachChild(rightBar);
|
||||
|
||||
// Übersicht und Konto
|
||||
accountContainer = container.addChild(new Container());
|
||||
overviewContainer = container.addChild(new Container());
|
||||
receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
|
||||
|
||||
// Würfel-Bereich
|
||||
container.addChild(createDiceSection());
|
||||
|
||||
// Aktionsmenü
|
||||
setupBorders(container);
|
||||
setupSpacer(container);
|
||||
setupPlayerInfoSection(container);
|
||||
setupSpacer(container);
|
||||
setupDiceSection(container);
|
||||
setupActionMenu(container);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the borders for the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupBorders(Container container) {
|
||||
addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
|
||||
addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
|
||||
addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left
|
||||
addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a border to the toolbar interface with the specified dimensions and color.
|
||||
*
|
||||
* @param x The x-coordinate of the border.
|
||||
* @param y The y-coordinate of the border.
|
||||
* @param width The width of the border.
|
||||
* @param height The height of the border.
|
||||
* @param color The color of the border.
|
||||
*/
|
||||
private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
|
||||
Container border = new Container();
|
||||
border.setPreferredSize(new Vector3f(width, height, 0));
|
||||
border.setBackground(new QuadBackgroundComponent(color));
|
||||
border.setLocalTranslation(x, y, 3);
|
||||
app.getGuiNode().attachChild(border);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a spacer to the specified container.
|
||||
*
|
||||
* @param container the container to which the spacer is added
|
||||
*/
|
||||
private void setupSpacer(Container container) {
|
||||
Container spacer = container.addChild(new Container());
|
||||
spacer.setPreferredSize(new Vector3f(20, 10, 0));
|
||||
spacer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the player information section of the toolbar interface.
|
||||
*
|
||||
* @param parentContainer The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupPlayerInfoSection(Container parentContainer) {
|
||||
Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
|
||||
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
|
||||
playerInfoSection.setBackground(background);
|
||||
|
||||
accountContainer = playerInfoSection.addChild(new Container());
|
||||
accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
|
||||
accountContainer.setBackground(null);
|
||||
|
||||
overviewContainer = playerInfoSection.addChild(new Container());
|
||||
overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
|
||||
overviewContainer.setBackground(null);
|
||||
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the dice section of the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupDiceSection(Container container) {
|
||||
Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the action menu of the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupActionMenu(Container container) {
|
||||
Container menuContainer = container.addChild(new Container());
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(null);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
|
||||
private Container createDiceSection() {
|
||||
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
|
||||
diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
diceButton.setEnabled(false);
|
||||
endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
return diceContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dice display section of the toolbar interface.
|
||||
*
|
||||
* @return The container representing the dice display section.
|
||||
*/
|
||||
private Container createDiceDisplay() {
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel = createDiceLabel("Pictures/dice/one.png");
|
||||
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
|
||||
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel));
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel2));
|
||||
|
||||
// Add mouse event control for click handling
|
||||
MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
|
||||
@Override
|
||||
public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
|
||||
if (event.isPressed()) {
|
||||
handleDiceRoll();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
});
|
||||
|
||||
return horizontalContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dice label with the specified icon path.
|
||||
*
|
||||
* @param iconPath The path to the icon image.
|
||||
* @return The label representing the dice.
|
||||
*/
|
||||
private Label createDiceLabel(String iconPath) {
|
||||
Label label = new Label("");
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setIconSize(new Vector2f(100, 100));
|
||||
icon.setIconSize(new Vector2f(80, 80));
|
||||
label.setIcon(icon);
|
||||
return label;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dice container with the specified label.
|
||||
*
|
||||
* @param label The label representing the dice.
|
||||
* @return The container representing the dice.
|
||||
*/
|
||||
private Container createDiceContainer(Label label) {
|
||||
Container container = new Container();
|
||||
container.setBackground(null);
|
||||
@@ -237,119 +269,158 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
return container;
|
||||
}
|
||||
|
||||
private Button createTradeButton() {
|
||||
/**
|
||||
* Handles the dice roll event.
|
||||
*/
|
||||
private void handleDiceRoll() {
|
||||
ifTopDialog(() -> {
|
||||
if (!canRollDice) return;
|
||||
canRollDice = false;
|
||||
if (endTurnButton != null) endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
});
|
||||
}
|
||||
|
||||
tradeButton = new Button("", new ElementId("button-toolbar"));
|
||||
/**
|
||||
* Creates the trade button.
|
||||
*
|
||||
* @return The trade button.
|
||||
*/
|
||||
private Button createTradeButton() {
|
||||
String iconPath = "icons/icon-handeln.png";
|
||||
// createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
|
||||
tradeButton = new ImageButton("generic", app);
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconTradePath = "icons/icon-handeln.png";
|
||||
IconComponent iconTrade = new IconComponent(iconTradePath);
|
||||
iconTrade.setHAlignment(HAlignment.Center);
|
||||
iconTrade.setVAlignment(VAlignment.Center);
|
||||
iconTrade.setIconSize(new Vector2f(100, 100));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(75 , 75));
|
||||
tradeButton.setIcon(icon);
|
||||
|
||||
tradeButton.setIcon(iconTrade);
|
||||
tradeButton.setFontSize(40);
|
||||
|
||||
// Add click behavior
|
||||
tradeButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
new ChoosePartner(app).open();
|
||||
|
||||
}));
|
||||
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the property menu button.
|
||||
*
|
||||
* @return The property menu button.
|
||||
*/
|
||||
private Button createPropertyMenuButton() {
|
||||
propertyMenuButton = new Button("", new ElementId("button-toolbar"));
|
||||
|
||||
String iconPath = "icons/icon-gebaude.png";
|
||||
propertyMenuButton = new ImageButton("generic", app);
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconBuildingPath = "icons/icon-gebaude.png";
|
||||
IconComponent iconBuilding = new IconComponent(iconBuildingPath);
|
||||
iconBuilding.setHAlignment(HAlignment.Center);
|
||||
iconBuilding.setVAlignment(VAlignment.Center);
|
||||
iconBuilding.setIconSize(new Vector2f(75, 75));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(50 , 50));
|
||||
propertyMenuButton.setIcon(icon);
|
||||
|
||||
propertyMenuButton.setIcon(iconBuilding);
|
||||
propertyMenuButton.setFontSize(30);
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the end turn button.
|
||||
*
|
||||
* @return The end turn button.
|
||||
*/
|
||||
private Button createEndTurnButton() {
|
||||
endTurnButton = new Button("", new ElementId("button-toolbar"));
|
||||
endTurnButton.setFontSize(28);
|
||||
// return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
|
||||
|
||||
String iconPath = "icons/icon-zugbeenden.png";
|
||||
endTurnButton = new ImageButton("generic", app);
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconEndTurnPath = "icons/icon-zugbeenden.png";
|
||||
IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
|
||||
iconEndTurn.setHAlignment(HAlignment.Center);
|
||||
iconEndTurn.setVAlignment(VAlignment.Center);
|
||||
iconEndTurn.setIconSize(new Vector2f(75, 75));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(50 , 50));
|
||||
endTurnButton.setIcon(icon);
|
||||
|
||||
endTurnButton.setIcon(iconEndTurn);
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
handleEndTurn();
|
||||
}));
|
||||
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
private QuadBackgroundComponent createBackground() {
|
||||
return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
|
||||
|
||||
/**
|
||||
* Handles the end turn event.
|
||||
*/
|
||||
private void handleEndTurn() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the dice animation.
|
||||
*/
|
||||
private void startDiceAnimation() {
|
||||
animatingDice = true;
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
animatingDice = false;
|
||||
if (latestDiceRollEvent != null) {
|
||||
showFinalDiceResult(latestDiceRollEvent);
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
System.err.println("Dice animation interrupted: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the dice roll by cycling through dice images.
|
||||
* Animates the dice roll.
|
||||
*
|
||||
* @param startTime The start time of the animation.
|
||||
* @throws InterruptedException If the animation is interrupted.
|
||||
*/
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
|
||||
while (System.currentTimeMillis() - startTime < 2000) {
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
|
||||
String rotatingImage1 = diceToString(currentFace[0]);
|
||||
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
|
||||
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, rotatingImage1);
|
||||
setDiceIcon(imageLabel2, rotatingImage2);
|
||||
});
|
||||
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
updateDiceIcons(currentFace[0]);
|
||||
Thread.sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the final dice result after animation.
|
||||
* Updates the dice icons with the specified face.
|
||||
*
|
||||
* @param event the dice roll event containing the result
|
||||
* @param face The face of the dice.
|
||||
*/
|
||||
private void updateDiceIcons(int face) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(face));
|
||||
setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the final dice result.
|
||||
*
|
||||
* @param event The dice roll event.
|
||||
*/
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
@@ -357,28 +428,39 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets the dice icon with the specified image path.
|
||||
*
|
||||
* @param label The label representing the dice.
|
||||
* @param imagePath The path to the icon image.
|
||||
*/
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
|
||||
icon.setIconSize(new Vector2f(80, 80));
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1: return "Pictures/dice/one.png";
|
||||
case 2: return "Pictures/dice/two.png";
|
||||
case 3: return "Pictures/dice/three.png";
|
||||
case 4: return "Pictures/dice/four.png";
|
||||
case 5: return "Pictures/dice/five.png";
|
||||
case 6: return "Pictures/dice/six.png";
|
||||
default: throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events by updating the dice display.
|
||||
* Converts the dice number to a string representation.
|
||||
*
|
||||
* @param i The dice number.
|
||||
* @return The string representation of the dice number.
|
||||
*/
|
||||
private String diceToString(int i) {
|
||||
return "Pictures/dice/" + switch (i) {
|
||||
case 1 -> "one";
|
||||
case 2 -> "two";
|
||||
case 3 -> "three";
|
||||
case 4 -> "four";
|
||||
case 5 -> "five";
|
||||
case 6 -> "six";
|
||||
default -> throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
} + ".png";
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events and updates the dice display.
|
||||
*
|
||||
* @param event the dice roll event containing dice values
|
||||
*/
|
||||
@@ -388,77 +470,79 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the player view with the latest account and overview data.
|
||||
* Updates the player view by refreshing the player information displayed on the toolbar.
|
||||
*
|
||||
* @param event the update event for the player view
|
||||
* @param event the update player view event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
System.out.println("Update Player View");
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the player view.
|
||||
*/
|
||||
private void refreshPlayerView() {
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.setBackground(null);
|
||||
addAccountDetails();
|
||||
addOverviewDetails();
|
||||
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
// Spielerfarbe abrufen
|
||||
ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
|
||||
|
||||
// Label für den Spieler erstellen
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
|
||||
// Farbe setzen
|
||||
playerLabel.setColor(playerColor);
|
||||
|
||||
// Label zum Container hinzufügen
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
accountContainer.setBackground(null);
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the enabled status of toolbar buttons based on the event.
|
||||
* Adds the account details to the player view.
|
||||
*/
|
||||
private void addAccountDetails() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the overview details to the player view.
|
||||
*/
|
||||
private void addOverviewDetails() {
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-player")
|
||||
|
||||
);
|
||||
playerLabel.setColor(Player.getColor(player.getId()).getColor());
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the status of toolbar buttons based on the provided button status event.
|
||||
* Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status.
|
||||
*
|
||||
* @param event the button status event
|
||||
* @param event the button status event indicating whether the buttons should be enabled
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
diceButton.setEnabled(enabled);
|
||||
canRollDice = enabled;
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the toolbar and detaches it from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
@@ -469,7 +553,7 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
refreshPlayerView();
|
||||
super.update();
|
||||
}
|
||||
}
|
||||
|
@@ -1,168 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar2 {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar2(MonopolyApp app, Geometry cube) {
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
100, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
initializeButtons();
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private void addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
}
|
||||
}
|
@@ -12,24 +12,28 @@ import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.text.DocumentModel;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* Represents the trade menu dialog in the Monopoly application.
|
||||
* <p>
|
||||
*
|
||||
* Facilitates trade interactions between players, including selection of properties,
|
||||
* currency, and special cards for offers and requests.
|
||||
* </p>
|
||||
*
|
||||
*/
|
||||
public class TradeMenu extends Dialog {
|
||||
|
||||
@@ -44,18 +48,26 @@ public class TradeMenu extends Dialog {
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
/** The building and card selector for the left column. */
|
||||
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
|
||||
/** The building and card selector for the right column. */
|
||||
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
|
||||
/** The labels for displaying selected properties. */
|
||||
private Label leftSelectionsLabel, rightSelectionsLabel;
|
||||
/** The text fields for currency input. */
|
||||
private TextField leftCurrencyInput, rightCurrencyInput;
|
||||
|
||||
/** References for tracking UI changes. */
|
||||
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
|
||||
private VersionedReference<DocumentModel> leftCurrencyRef, rightCurrencyRef;
|
||||
/** References for tracking UI changes. */
|
||||
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
|
||||
|
||||
/** The selected buildings for the trade. */
|
||||
private Set<String> rightselBuildings = new HashSet<>();
|
||||
/** The selected buildings for the trade. */
|
||||
private Set<String> leftselBuildings = new HashSet<>();
|
||||
|
||||
/** The color for the trade menu background. */
|
||||
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
|
||||
|
||||
/**
|
||||
@@ -77,7 +89,11 @@ public class TradeMenu extends Dialog {
|
||||
|
||||
initializeReferences();
|
||||
}
|
||||
/** Creates the main container for the trade menu UI. */
|
||||
|
||||
/**
|
||||
* Creates the main container for the trade menu.
|
||||
* @return the created main container
|
||||
*/
|
||||
private Container createMainContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
container.setPreferredSize(new Vector3f(1200, 800, 0));
|
||||
@@ -87,7 +103,11 @@ public class TradeMenu extends Dialog {
|
||||
container.addChild(createMainContent());
|
||||
return container;
|
||||
}
|
||||
/** Creates the header label for the trade menu. */
|
||||
|
||||
/**
|
||||
* Creates the header label for the trade menu.
|
||||
* @return the created header label
|
||||
*/
|
||||
private Label createHeader() {
|
||||
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
|
||||
header.setFontSize(50);
|
||||
@@ -95,7 +115,11 @@ public class TradeMenu extends Dialog {
|
||||
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
return header;
|
||||
}
|
||||
/** Creates the main content section of the trade menu. */
|
||||
|
||||
/**
|
||||
* Creates the main content for the trade menu.
|
||||
* @return the created main content container
|
||||
*/
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
@@ -107,7 +131,9 @@ public class TradeMenu extends Dialog {
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
/** Sets the trade data based on the current selections. */
|
||||
/**
|
||||
* Sets the trade values based on the user input.
|
||||
*/
|
||||
private void setTrades() {
|
||||
String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
|
||||
String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
|
||||
@@ -200,20 +226,50 @@ public class TradeMenu extends Dialog {
|
||||
* @return an iterable of property fields
|
||||
*/
|
||||
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
|
||||
return app.getGameLogic()
|
||||
Set<PropertyField> building = app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
|
||||
.getProperties());
|
||||
.getProperties())
|
||||
.stream()
|
||||
.filter(p -> p instanceof BuildingProperty)
|
||||
.map(p -> (BuildingProperty) p)
|
||||
.filter(p -> p.getHouses() == 0)
|
||||
.collect(Collectors.toSet());
|
||||
|
||||
Set<PropertyField> rest = app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
|
||||
.getProperties())
|
||||
.stream()
|
||||
.filter(p -> !(p instanceof BuildingProperty))
|
||||
.collect(Collectors.toSet());
|
||||
|
||||
|
||||
List<PropertyField> combinedProperties = new ArrayList<>();
|
||||
combinedProperties.addAll(building);
|
||||
combinedProperties.addAll(rest);
|
||||
combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList());
|
||||
return combinedProperties;
|
||||
}
|
||||
/** Creates a text field for currency input. */
|
||||
|
||||
/**
|
||||
* Creates a currency input field for the trade menu.
|
||||
* @return the created currency input field
|
||||
*/
|
||||
private TextField createCurrencyInput() {
|
||||
TextField currencyInput = new TextField("0");
|
||||
styleTextField(currencyInput);
|
||||
return currencyInput;
|
||||
}
|
||||
/** Creates the middle section containing buttons and summary fields. */
|
||||
|
||||
/**
|
||||
* Creates the middle section of the trade menu.
|
||||
* @return the created middle section container
|
||||
*/
|
||||
private Container createMiddleSection() {
|
||||
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
@@ -256,13 +312,19 @@ public class TradeMenu extends Dialog {
|
||||
return middleSection;
|
||||
}
|
||||
|
||||
/** Styles the given selector with insets and background color. */
|
||||
/**
|
||||
* Styles the given selector with insets and background color.
|
||||
* @param selector the selector to style
|
||||
*/
|
||||
private void styleSelector(Selector<String> selector) {
|
||||
selector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
/** Styles the given text field with insets and background color. */
|
||||
/**
|
||||
* Styles the given text field with insets and background color.
|
||||
* @param textField the text field to style
|
||||
*/
|
||||
private void styleTextField(TextField textField) {
|
||||
textField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
@@ -289,7 +351,10 @@ public class TradeMenu extends Dialog {
|
||||
rightCurrencyInput = currencyInput;
|
||||
}
|
||||
}
|
||||
/** Positions the main container at the center of the screen. */
|
||||
|
||||
/**
|
||||
* Positions the main container in the center of the screen.
|
||||
*/
|
||||
private void positionMainContainer() {
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
@@ -297,7 +362,10 @@ public class TradeMenu extends Dialog {
|
||||
7
|
||||
);
|
||||
}
|
||||
/** Adds a background image to the trade menu. */
|
||||
|
||||
/**
|
||||
* Adds a background image to the trade menu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -308,15 +376,14 @@ public class TradeMenu extends Dialog {
|
||||
background.setLocalTranslation(0, 0, 6);
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/** Initializes references for tracking UI changes. */
|
||||
private void initializeReferences() {
|
||||
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
|
||||
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
|
||||
leftCurrencyRef = leftCurrencyInput.getDocumentModel().createReference();
|
||||
|
||||
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
|
||||
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
|
||||
rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -10,7 +10,9 @@ import pp.monopoly.client.GameMusic;
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameMusic music;
|
||||
/** The GameMusic instance to handel */
|
||||
private final GameMusic music;
|
||||
/** The volume of the music */
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
|
@@ -910,7 +910,6 @@
|
||||
}
|
||||
sliderhorsetup();
|
||||
adjustothercolumnmodel();
|
||||
// System.out.println("Columns available: " +availableColumns);
|
||||
}
|
||||
|
||||
@StyleAttribute(value="visibleColumns")
|
||||
@@ -923,7 +922,6 @@
|
||||
sliderhorsetup();
|
||||
grid.refreshGrid();
|
||||
refreshSelector();
|
||||
// System.out.println("Columns visble: " +grid.getVisibleColumns());
|
||||
}
|
||||
|
||||
// Column Operations
|
||||
|
@@ -12,33 +12,31 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Represents a confirmation dialog that appears when a trade is accepted .
|
||||
* <p>
|
||||
* Displays a message to the user informing them that the trade they proposed has been accepted,
|
||||
* along with a confirmation button to close the dialog.
|
||||
* </p>
|
||||
* Represents a confirmation dialog that appears when a trade is accepted.
|
||||
* Displays a message to the user informing them that the trade was accepted.
|
||||
*/
|
||||
public class AcceptTrade extends Dialog {
|
||||
public class AcceptTrade extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
private Geometry overlayBackground;
|
||||
|
||||
/** Container for the warning message content. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
private Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a border for the dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
private Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the accept trade dialog.
|
||||
* Constructs the AcceptTrade dialog.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param msg the trade reply message containing details about the trade
|
||||
@@ -47,80 +45,99 @@ public class AcceptTrade extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
// Initialize GUI elements
|
||||
createOverlayBackground();
|
||||
createBackgroundContainer();
|
||||
createWarningContainer(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the dialog.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
private void createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
overlayBackground = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
overlayBackground.setMaterial(material);
|
||||
overlayBackground.setLocalTranslation(0, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container for the dialog.
|
||||
*/
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main warning container for the dialog.
|
||||
*
|
||||
* @param msg the trade reply message
|
||||
*/
|
||||
private void createWarningContainer(TradeReply msg) {
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Title
|
||||
Label title = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Message
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast " + msg.getTradeHandler().getReceiver().getName() + " einen Handel vorgeschlagen.", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde angenommen.", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Confirmation button
|
||||
Button confirmButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers the warning and background containers on the screen.
|
||||
*/
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center main container
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dialog by attaching it to the GUI through the DialogManager.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -128,9 +145,9 @@ public class AcceptTrade extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@@ -139,6 +156,6 @@ public class AcceptTrade extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -12,24 +12,24 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn.
|
||||
*/
|
||||
public class Bankrupt extends Dialog {
|
||||
public class Bankrupt extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
private Geometry overlayBackground;
|
||||
|
||||
/** Main container for the bankruptcy warning content. */
|
||||
private final Container bankruptContainer;
|
||||
private Container bankruptContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
private Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the bankruptcy warning popup.
|
||||
@@ -40,93 +40,101 @@ public class Bankrupt extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
bankruptContainer = new Container();
|
||||
bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
bankruptContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = bankruptContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(this::close));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
bankruptContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(bankruptContainer);
|
||||
// Initialize the components
|
||||
createOverlayBackground();
|
||||
createBackgroundContainer();
|
||||
createBankruptContainer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
private void createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
overlayBackground = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
overlayBackground.setMaterial(material);
|
||||
overlayBackground.setLocalTranslation(0, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
* Creates the background container for the popup.
|
||||
*/
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main container for the bankruptcy warning content.
|
||||
*/
|
||||
private void createBankruptContainer() {
|
||||
bankruptContainer = new Container();
|
||||
bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
bankruptContainer.setPreferredSize(new Vector3f(550, 350, 10));
|
||||
|
||||
// Title
|
||||
Label title = bankruptContainer.addChild(new Label("Vorsicht!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text content
|
||||
Container textContainer = bankruptContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label(
|
||||
"Du hast einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du bankrott und verlierst das Spiel!\n"
|
||||
+ "Dieses Pop-Up wird nicht erneut angezeigt!",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Confirmation button
|
||||
Button confirmButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(source -> ifTopDialog(this::close));
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers the popup containers on the screen.
|
||||
*/
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center bankrupt container
|
||||
bankruptContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(bankruptContainer);
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(bankruptContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(bankruptContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,6 +1,7 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
@@ -8,6 +9,7 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
@@ -16,16 +18,15 @@ import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* BuildingPropertyCard creates the popup for field information
|
||||
* BuildingPropertyCard creates a popup for displaying field information.
|
||||
*/
|
||||
public class BuildingPropertyCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
public class BuildingPropertyCard extends Dialog implements PopupDialog {
|
||||
|
||||
/**The Monopoly application instance*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the building property information. */
|
||||
/**The main container for the popup*/
|
||||
private final Container buildingPropertyContainer;
|
||||
|
||||
/** Background container providing a border for the property card. */
|
||||
/**The background container for the popup*/
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
@@ -37,92 +38,122 @@ public class BuildingPropertyCard extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponding field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
// Create the main container for the popup
|
||||
buildingPropertyContainer = new Container();
|
||||
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
addContentToContainer(buildingPropertyContainer, field);
|
||||
buildingPropertyContainer.setPreferredSize(new Vector3f(360,460,1));
|
||||
System.out.println(buildingPropertyContainer.getPreferredSize());
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray
|
||||
|
||||
// Add padding to the background
|
||||
float padding = 10f;
|
||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
//Titel
|
||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
System.out.println(backgroundContainer.getPreferredSize());
|
||||
|
||||
// Position the containers
|
||||
centerContainers(padding);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the property details and buttons to the container.
|
||||
*
|
||||
* @param container the main container for the property card
|
||||
* @param field the building property to display
|
||||
*/
|
||||
private void addContentToContainer(Container container, BuildingProperty field) {
|
||||
// Title
|
||||
Label title = container.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
title.setFontSize(38);
|
||||
|
||||
// Property details
|
||||
Container propertyValuesContainer = container.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- mit 2 Häusern: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- mit 3 Häusern: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- mit 4 Häusern: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("1 Haus kostet: " + field.getHousePrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
// Add buttons
|
||||
addButtons(container);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the buttons for closing or buying the property.
|
||||
*
|
||||
* @param container the main container
|
||||
*/
|
||||
private void addButtons(Container container) {
|
||||
// Quit button
|
||||
Button quitButton = container.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
System.err.println("Button does something?");
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
|
||||
// Buy button
|
||||
Button buyButton = container.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
buyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
}));
|
||||
}
|
||||
|
||||
// Zentriere das Popup
|
||||
/**
|
||||
* Centers the containers on the screen.
|
||||
*
|
||||
* @param padding the padding size
|
||||
*/
|
||||
private void centerContainers(float padding) {
|
||||
// Center main container
|
||||
buildingPropertyContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
// Center background container with padding
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y + padding) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(buildingPropertyContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes the associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -7,7 +7,6 @@ import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
@@ -40,8 +39,8 @@ public class BuyHouse extends Dialog {
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** TextField to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference for tracking dropdown selection changes. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -77,7 +76,7 @@ public class BuyHouse extends Dialog {
|
||||
backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Title
|
||||
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
|
||||
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
@@ -145,7 +144,7 @@ public class BuyHouse extends Dialog {
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
@@ -162,8 +161,9 @@ public class BuyHouse extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label("");
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
@@ -227,9 +227,6 @@ public class BuyHouse extends Dialog {
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buyHouseContainer);
|
||||
@@ -237,9 +234,6 @@ public class BuyHouse extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -7,11 +7,11 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TradeMenu;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
@@ -19,18 +19,18 @@ import pp.monopoly.notification.Sound;
|
||||
/**
|
||||
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
|
||||
*/
|
||||
public class ConfirmTrade extends Dialog {
|
||||
public class ConfirmTrade extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the "Confirm Trade" popup UI. */
|
||||
private final Container confirmTradeContainer;
|
||||
private Container confirmTradeContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
private Container backgroundContainer;
|
||||
|
||||
/** The trade handler managing the details of the trade proposal. */
|
||||
private TradeHandler tradeHandler;
|
||||
private final TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Constructs the "Confirm Trade" popup.
|
||||
@@ -40,53 +40,61 @@ public class ConfirmTrade extends Dialog {
|
||||
public ConfirmTrade(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = app.getGameLogic().getTradeHandler();
|
||||
this.tradeHandler = app.getGameLogic().getTradeHandler();
|
||||
|
||||
// Create the background container
|
||||
// Initialize components
|
||||
createBackgroundContainer();
|
||||
createConfirmTradeContainer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the background container.
|
||||
*/
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
attachChild(backgroundContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the main confirm trade container and its UI components.
|
||||
*/
|
||||
private void createConfirmTradeContainer() {
|
||||
confirmTradeContainer = new Container();
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title")));
|
||||
// Title
|
||||
Label title = confirmTradeContainer.addChild(new Label("Handel", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Build trade information strings
|
||||
StringBuilder offeredProperties = new StringBuilder();
|
||||
for (PropertyField field : tradeHandler.getOfferedProperties()) {
|
||||
offeredProperties.append(field.getName());
|
||||
offeredProperties.append(", ");
|
||||
offeredProperties.append(field.getName()).append(", ");
|
||||
}
|
||||
|
||||
StringBuilder requestedProperties = new StringBuilder();
|
||||
for (PropertyField field : tradeHandler.getRequestedProperties()) {
|
||||
requestedProperties.append(field.getName());
|
||||
requestedProperties.append(", ");
|
||||
requestedProperties.append(field.getName()).append(", ");
|
||||
}
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Trade details
|
||||
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Spieler " + " " + tradeHandler.getSender().getName() + " " +" möchte:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label( tradeHandler.getSender().getName() + " möchte:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() + " Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + requestedProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getRequestedAmount() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getRequestedJailCards() + " Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Ablehnen-Button
|
||||
// Decline button
|
||||
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
|
||||
declineButton.setFontSize(32);
|
||||
declineButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
@@ -94,45 +102,50 @@ public class ConfirmTrade extends Dialog {
|
||||
app.getGameLogic().send(new TradeResponse(false, tradeHandler));
|
||||
close();
|
||||
}));
|
||||
// Verhandeln-Button
|
||||
|
||||
// Negotiate button
|
||||
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
|
||||
negotiateButton.setFontSize(32);
|
||||
negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
negotiateButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
|
||||
t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
|
||||
new TradeMenu(app, t).open();
|
||||
}));
|
||||
// Confirm-Button
|
||||
|
||||
// Confirm button
|
||||
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new TradeResponse(true, tradeHandler));
|
||||
close();
|
||||
}));
|
||||
}
|
||||
|
||||
// Zentriere das Menü
|
||||
@Override
|
||||
public void show() {
|
||||
float padding = 10;
|
||||
|
||||
// Center and adjust sizes
|
||||
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
confirmTradeContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Menü
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y + padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
// Attach to GUI node
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(confirmTradeContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(confirmTradeContainer);
|
||||
@@ -140,9 +153,6 @@ public class ConfirmTrade extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -12,27 +12,25 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
|
||||
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering an EventCardField.
|
||||
*/
|
||||
public class EventCardPopup extends Dialog {
|
||||
public class EventCardPopup extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
private Geometry overlayBackground;
|
||||
|
||||
/** Main container for the event card information. */
|
||||
private final Container eventCardContainer;
|
||||
private Container eventCardContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** The description of the event card. */
|
||||
private final String description;
|
||||
private Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the EventCardPopup to display the details of a triggered event card.
|
||||
@@ -43,94 +41,97 @@ public class EventCardPopup extends Dialog {
|
||||
public EventCardPopup(MonopolyApp app, String description) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.description = description;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
// Initialize the UI components
|
||||
createOverlayBackground();
|
||||
createBackgroundContainer();
|
||||
createEventCardContainer(description);
|
||||
}
|
||||
|
||||
// Create the background container
|
||||
/**
|
||||
* Initializes the semi-transparent background overlay.
|
||||
*/
|
||||
private void createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
overlayBackground = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlayBackground.setMaterial(material);
|
||||
overlayBackground.setLocalTranslation(0, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the background container.
|
||||
*/
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the main event card container and its UI components.
|
||||
*
|
||||
* @param description the description of the triggered event card
|
||||
*/
|
||||
private void createEventCardContainer(String description) {
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550, 400, 10));
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
// Title
|
||||
Label title = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
// Event description
|
||||
Container textContainer = eventCardContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label(description, new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Erklärungsfelder werden automatisch den descriptions der Message entnommen
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog( () -> {
|
||||
// Confirm button
|
||||
Button confirmButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
}
|
||||
|
||||
// Zentriere das Popup
|
||||
@Override
|
||||
public void show() {
|
||||
float padding = 10;
|
||||
|
||||
// Adjust sizes and center elements
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
10
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
9
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y + padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
// Attach components to the GUI
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(eventCardContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -3,6 +3,7 @@ package pp.monopoly.client.gui.popups;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
@@ -12,27 +13,27 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* FoodFieldCard creates the popup for field information
|
||||
* FoodFieldCard creates the popup for field information.
|
||||
*/
|
||||
public class FoodFieldCard extends Dialog {
|
||||
public class FoodFieldCard extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
private Geometry overlayBackground;
|
||||
|
||||
/** Main container for the food field information. */
|
||||
private final Container foodFieldContainer;
|
||||
private Container foodFieldContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
private Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a FoodFieldCard popup displaying details about a food field.
|
||||
@@ -43,108 +44,118 @@ public class FoodFieldCard extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Retrieve field information
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
// Create UI elements
|
||||
createOverlayBackground();
|
||||
createBackgroundContainer();
|
||||
createFoodFieldContainer(field);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the semi-transparent background overlay.
|
||||
*/
|
||||
private void createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
overlayBackground = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlayBackground.setMaterial(material);
|
||||
overlayBackground.setLocalTranslation(0, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the background container.
|
||||
*/
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the main food field container and its UI components.
|
||||
*
|
||||
* @param field the food field information to display
|
||||
*/
|
||||
private void createFoodFieldContainer(FoodField field) {
|
||||
foodFieldContainer = new Container();
|
||||
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
foodFieldContainer.setPreferredSize(new Vector3f(360,445,1));
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setFontSize(48);
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
// Title
|
||||
Label title = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.White);
|
||||
|
||||
// Field details
|
||||
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
propertyValuesContainer.addChild(new Label("„Miete: 40x Würfel-Augen,", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„wenn Besitzer eines ", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Restaurants.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Miete: 100x Würfel-Augen, ", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„wenn Besitzer eines ", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Restaurants.", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
// Quit button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
|
||||
// Buy button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
buyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
}
|
||||
|
||||
// Zentriere das Popup
|
||||
@Override
|
||||
public void show() {
|
||||
float padding = 10;
|
||||
|
||||
// Adjust sizes and center elements
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
foodFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y + padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
// Attach components to the GUI
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(foodFieldContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(foodFieldContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -1,16 +1,15 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
@@ -18,17 +17,17 @@ import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* GateFieldCard creates the popup for field information
|
||||
* GateFieldCard creates the popup for field information.
|
||||
*/
|
||||
public class GateFieldCard extends Dialog {
|
||||
public class GateFieldCard extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the gate field information. */
|
||||
private final Container gateFieldContainer;
|
||||
private Container gateFieldContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
private Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a GateFieldCard popup displaying details about a gate field.
|
||||
@@ -39,105 +38,101 @@ public class GateFieldCard extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
// Generate the corresponding field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
// Initialize UI elements
|
||||
createBackgroundContainer();
|
||||
createGateFieldContainer(field);
|
||||
}
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
/**
|
||||
* Initializes the background container.
|
||||
*/
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the main gate field container and its UI components.
|
||||
*
|
||||
* @param field the gate field information to display
|
||||
*/
|
||||
private void createGateFieldContainer(GateField field) {
|
||||
gateFieldContainer = new Container();
|
||||
//TODO: Set the size of the container to the size of the screen @Simon
|
||||
gateFieldContainer.setPreferredSize(new Vector3f(360,460,1));
|
||||
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
// Title
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
// Field details
|
||||
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 2 Tore", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 3 Tore", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 4 Tore", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
// Quit button
|
||||
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
|
||||
// Buy button
|
||||
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
buyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
float padding = 10;
|
||||
|
||||
// Zentriere das Popup
|
||||
// Adjust sizes and center elements
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
gateFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y + padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
// Attach components to the GUI
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(gateFieldContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Remove main container
|
||||
app.getGuiNode().detachChild(backgroundContainer); // Remove background container
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -11,31 +11,33 @@ import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
|
||||
* <p>
|
||||
*
|
||||
* This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
|
||||
* </p>
|
||||
*
|
||||
*/
|
||||
public class Gulag extends Dialog {
|
||||
public class Gulag extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
private Geometry overlayBackground;
|
||||
|
||||
/** Main container for the Gulag warning message. */
|
||||
private final Container gulagContainer;
|
||||
private Container gulagContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
private Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field.
|
||||
* Constructs the Gulag popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
@@ -43,90 +45,88 @@ public class Gulag extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Initialize UI elements
|
||||
createOverlayBackground();
|
||||
createBackgroundContainer();
|
||||
createGulagContainer();
|
||||
}
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
/**
|
||||
* Creates the semi-transparent overlay background for the popup.
|
||||
*/
|
||||
private void createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
overlayBackground = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlayBackground.setMaterial(material);
|
||||
overlayBackground.setLocalTranslation(0, 0, 0);
|
||||
}
|
||||
|
||||
// Create the background container
|
||||
/**
|
||||
* Creates the background container providing a border for the popup.
|
||||
*/
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
/**
|
||||
* Creates the main container for the Gulag warning message.
|
||||
*/
|
||||
private void createGulagContainer() {
|
||||
gulagContainer = new Container();
|
||||
gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
gulagContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
gulagContainer.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
// Title
|
||||
Label title = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
// Confirmation Button
|
||||
Button confirmButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
float padding = 10;
|
||||
|
||||
// Zentriere das Popup
|
||||
// Adjust and position the containers
|
||||
backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
gulagContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y + padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
// Attach components to the GUI
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(gulagContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gulagContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(gulagContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -7,130 +7,147 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
|
||||
* <p>
|
||||
* This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
|
||||
* </p>
|
||||
*/
|
||||
public class GulagInfo extends Dialog {
|
||||
public class GulagInfo extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the Gulag information dialog. */
|
||||
private final Container gulagInfoContainer;
|
||||
private Container gulagInfoContainer;
|
||||
|
||||
/** Background container providing a styled border around the dialog. */
|
||||
private final Container backgroundContainer;
|
||||
private Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param app the Monopoly application instance
|
||||
* @param trys the number of failed attempts to roll doubles for release
|
||||
*/
|
||||
public GulagInfo(MonopolyApp app, int trys) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
// Initialize UI components
|
||||
createBackgroundContainer();
|
||||
createGulagInfoContainer(trys);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container providing a border for the dialog.
|
||||
*/
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
}
|
||||
|
||||
// Hauptcontainer für das Bestätigungspopup
|
||||
/**
|
||||
* Creates the main container for the Gulag information dialog.
|
||||
*
|
||||
* @param trys the number of failed attempts to roll doubles for release
|
||||
*/
|
||||
private void createGulagInfoContainer(int trys) {
|
||||
gulagInfoContainer = new Container();
|
||||
gulagInfoContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
|
||||
backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title")));
|
||||
// Title
|
||||
Label title = gulagInfoContainer.addChild(new Label("Gulag", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
|
||||
Container propertyValuesContainer = gulagInfoContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
// Text Description
|
||||
Container textContainer = gulagInfoContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("„Du sitzt im Gefängnis und kommst nicht raus ...", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Action Buttons
|
||||
addActionButtons(trys);
|
||||
}
|
||||
|
||||
// Bezahlen-Button
|
||||
/**
|
||||
* Adds action buttons to the dialog.
|
||||
*
|
||||
* @param trys the number of failed attempts to roll doubles for release
|
||||
*/
|
||||
private void addActionButtons(int trys) {
|
||||
// Bribe Button
|
||||
Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
payButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new NotificationAnswer("PayJail"));
|
||||
close();
|
||||
}));
|
||||
// Ereigniskarte-Button
|
||||
Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button")));
|
||||
|
||||
// Use Jail-Free Card Button
|
||||
Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button-toolbar2")));
|
||||
eventCardButton.setFontSize(32);
|
||||
eventCardButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
eventCardButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new NotificationAnswer("UseJailCard"));
|
||||
close();
|
||||
}));
|
||||
// Schließen-Button
|
||||
|
||||
// Close Button
|
||||
Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button")));
|
||||
closeButton.setFontSize(32);
|
||||
closeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
closeButton.addClickCommands(s -> ifTopDialog(this::close));
|
||||
|
||||
// Zentriere das Menü
|
||||
// Disable options based on conditions
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
|
||||
eventCardButton.setEnabled(false);
|
||||
}
|
||||
if (trys == 3) {
|
||||
closeButton.setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
float padding = 10;
|
||||
|
||||
// Adjust the background size
|
||||
backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Center the dialog and background
|
||||
gulagInfoContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Menü
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y + padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
|
||||
eventCardButton.setEnabled(false);
|
||||
}
|
||||
|
||||
if(trys == 3) {
|
||||
closeButton.setEnabled(false);
|
||||
}
|
||||
|
||||
// Attach containers to the GUI
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(gulagInfoContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the GulagInfo popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gulagInfoContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(gulagInfoContainer); // Remove dialog
|
||||
app.getGuiNode().detachChild(backgroundContainer); // Remove background
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the GulagInfo dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
@@ -18,9 +18,9 @@ import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* LooserPopUp is a dialog that appears when a player loses the game.
|
||||
* <p>
|
||||
*
|
||||
* This popup provides a message of encouragement and an option to quit the game.
|
||||
* </p>
|
||||
*
|
||||
*/
|
||||
public class LooserPopUp extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
@@ -123,9 +123,6 @@ public class LooserPopUp extends Dialog {
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the LooserPopUp dialog and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(LooserContainer); // Entferne das Menü
|
||||
@@ -134,9 +131,6 @@ public class LooserPopUp extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -12,19 +12,14 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* NoMoneyWarning is a warning popup that appears when a player tries to perform
|
||||
* an action they cannot afford due to insufficient funds, such as attempting
|
||||
* to purchase a property or building.
|
||||
* <p>
|
||||
* This dialog notifies the player of their lack of funds and provides a single
|
||||
* confirmation button to close the dialog.
|
||||
* </p>
|
||||
* NoMoneyWarning is a warning popup that informs the player they lack sufficient funds to proceed with an action.
|
||||
*/
|
||||
public class NoMoneyWarning extends Dialog {
|
||||
public class NoMoneyWarning extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
@@ -46,66 +41,15 @@ public class NoMoneyWarning extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
noMoneyWarningContainer = createNoMoneyWarningContainer();
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(38);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Bestätigen-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
adjustPaddingAndCenter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background for the dialog.
|
||||
* Creates the semi-transparent overlay background.
|
||||
*
|
||||
* @return The geometry representing the overlay background.
|
||||
*/
|
||||
@@ -113,7 +57,7 @@ public class NoMoneyWarning extends Dialog {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
@@ -121,21 +65,85 @@ public class NoMoneyWarning extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
* Creates the background container for the dialog.
|
||||
*
|
||||
* @return A styled container for the dialog background.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
* Creates the main container for the NoMoneyWarning dialog UI.
|
||||
*
|
||||
* @return The container for the dialog content.
|
||||
*/
|
||||
private Container createNoMoneyWarningContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
|
||||
title.setFontSize(38);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Warning message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Confirmation button
|
||||
Button confirmButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the padding and centers the dialog on the screen.
|
||||
*/
|
||||
private void adjustPaddingAndCenter() {
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -12,115 +12,95 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent is a popup that is triggered when a player lands on a property owned by another player
|
||||
* and needs to pay rent in the Monopoly application.
|
||||
* <p>
|
||||
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
|
||||
* </p>
|
||||
* ReceivedRent is a popup that informs a player about rent they have received.
|
||||
*/
|
||||
public class ReceivedRent extends Dialog {
|
||||
public class ReceivedRent extends Dialog implements PopupDialog {
|
||||
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
private Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rent information and action. */
|
||||
private final Container rentContainer;
|
||||
private Container rentContainer;
|
||||
|
||||
/** Background container providing a border for the rent popup. */
|
||||
private final Container backgroundContainer;
|
||||
private Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player.
|
||||
* Constructs the ReceivedRent popup displaying the rent amount and payer.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the amount of rent to be paid
|
||||
* @param playerName the name of the player who paid the rent
|
||||
* @param amount the amount of rent received
|
||||
*/
|
||||
public ReceivedRent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the overlay
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create and position the background container
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Create and position the rent container
|
||||
rentContainer = createRentContainer(playerName, amount);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
|
||||
centerContainers();
|
||||
// Initialize GUI elements
|
||||
createOverlayBackground();
|
||||
createBackgroundContainer();
|
||||
createRentContainer(playerName, amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background.
|
||||
*
|
||||
* @return the overlay geometry
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
private void createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
overlayBackground = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
overlayBackground.setMaterial(material);
|
||||
overlayBackground.setLocalTranslation(0, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container with styling.
|
||||
*
|
||||
* @return the styled background container
|
||||
*/
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
return container;
|
||||
private void createBackgroundContainer() {
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main rent container with title, text, and button.
|
||||
*
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param playerName the name of the player who paid the rent
|
||||
* @param amount the rent amount
|
||||
* @return the rent container
|
||||
*/
|
||||
private Container createRentContainer(String playerName, int amount) {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
private void createRentContainer(String playerName, int amount) {
|
||||
rentContainer = new Container();
|
||||
rentContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
rentContainer.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
Label title = rentContainer.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du bekommst von Spieler " + " " + playerName + " " + amount + " EUR Miete",
|
||||
Container textContainer = rentContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label(playerName + " zahlt dir " + amount + " EUR Miete",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
textContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Payment button
|
||||
Button payButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
// Confirmation button
|
||||
Button confirmButton = rentContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -145,20 +125,22 @@ public class ReceivedRent extends Dialog {
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -12,19 +12,16 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* RejectTrade is a popup that appears when a trade proposal is rejected by another player
|
||||
* in the Monopoly application.
|
||||
* <p>
|
||||
* Displays a message indicating that the proposed trade has been declined, along with
|
||||
* details of the involved players and provides an option to close the popup.
|
||||
* </p>
|
||||
* RejectTrade is a popup that appears when a trade proposal is rejected by another player.
|
||||
* Displays a message indicating the rejection and provides an option to close the popup.
|
||||
*/
|
||||
public class RejectTrade extends Dialog {
|
||||
public class RejectTrade extends Dialog implements PopupDialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
@@ -32,12 +29,11 @@ public class RejectTrade extends Dialog {
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rejection message content. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
private final Container rejectTradeContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the RejectTrade popup displaying the rejection of a trade proposal.
|
||||
*
|
||||
@@ -48,68 +44,15 @@ public class RejectTrade extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
rejectTradeContainer = createRejectTradeContainer(msg);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
adjustPaddingAndCenter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
* Creates the semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
@@ -117,7 +60,7 @@ public class RejectTrade extends Dialog {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
@@ -125,21 +68,89 @@ public class RejectTrade extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
* Creates the background container for the dialog.
|
||||
*
|
||||
* @return A styled container for the dialog background.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
* Creates the main container for the RejectTrade dialog UI.
|
||||
*
|
||||
* @param msg the trade reply message containing details about the rejected trade
|
||||
* @return The container for the rejection message and action button
|
||||
*/
|
||||
private Container createRejectTradeContainer(TradeReply msg) {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rejection message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast " + msg.getTradeHandler().getReceiver().getName()
|
||||
+ " einen Handel vorgeschlagen.", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde abgelehnt.", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Confirmation button
|
||||
Button confirmButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjusts the padding and centers the dialog on the screen.
|
||||
*/
|
||||
private void adjustPaddingAndCenter() {
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(rejectTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
rejectTradeContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - rejectTradeContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + rejectTradeContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(rejectTradeContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(rejectTradeContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -12,65 +12,58 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.PopupDialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent is a popup that is triggered when a player lands on a property owned by another player
|
||||
* and needs to pay rent in the Monopoly application.
|
||||
* <p>
|
||||
*
|
||||
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
|
||||
* </p>
|
||||
*
|
||||
*/
|
||||
public class Rent extends Dialog {
|
||||
public class Rent extends Dialog implements PopupDialog {
|
||||
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rent information and action. */
|
||||
private final Container rentContainer;
|
||||
|
||||
/** Background container providing a border for the rent popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player.
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player's name.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the amount of rent to be paid
|
||||
* @param playerName the name of the player to pay rent to
|
||||
* @param amount the amount of rent to pay
|
||||
*/
|
||||
public Rent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the overlay
|
||||
// Create the overlay and containers
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create and position the background container
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Create and position the rent container
|
||||
rentContainer = createRentContainer(playerName, amount);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
|
||||
// Center containers (positioning logic only, no GUI attachment)
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background.
|
||||
* Creates the semi-transparent overlay background for the popup.
|
||||
*
|
||||
* @return the overlay geometry
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
@@ -78,21 +71,21 @@ public class Rent extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container with styling.
|
||||
* Creates the background container for the rent popup.
|
||||
*
|
||||
* @return the styled background container
|
||||
* @return the background container
|
||||
*/
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main rent container with title, text, and button.
|
||||
* Creates the main container for the rent popup.
|
||||
*
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the rent amount
|
||||
* @param playerName the name of the player to pay rent to
|
||||
* @param amount the amount of rent to pay
|
||||
* @return the rent container
|
||||
*/
|
||||
private Container createRentContainer(String playerName, int amount) {
|
||||
@@ -100,25 +93,21 @@ public class Rent extends Dialog {
|
||||
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du musst Spieler " + " " + playerName + " " + amount + " EUR Miete zahlen",
|
||||
textContainer.addChild(new Label("Du musst " + amount + " EUR Miete an " + playerName + " zahlen",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Payment button
|
||||
Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
|
||||
payButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
return container;
|
||||
@@ -130,14 +119,12 @@ public class Rent extends Dialog {
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center rent container
|
||||
rentContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
@@ -146,22 +133,25 @@ public class Rent extends Dialog {
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
// Attach components to GUI only when the dialog is displayed via DialogManager
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -7,7 +7,6 @@ import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
@@ -30,10 +29,10 @@ import java.util.stream.Collectors;
|
||||
/**
|
||||
* RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
|
||||
* in the Building Administration Menu.
|
||||
* <p>
|
||||
*
|
||||
* This popup allows the player to select mortgaged properties and repay their mortgages,
|
||||
* showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
|
||||
* </p>
|
||||
*
|
||||
*/
|
||||
public class RepayMortage extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
@@ -45,8 +44,8 @@ public class RepayMortage extends Dialog {
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track property selections in the dropdown menu. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -82,7 +81,7 @@ public class RepayMortage extends Dialog {
|
||||
backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
|
||||
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
@@ -97,7 +96,7 @@ public class RepayMortage extends Dialog {
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
@@ -149,7 +148,7 @@ public class RepayMortage extends Dialog {
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
@@ -166,8 +165,9 @@ public class RepayMortage extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
@@ -231,9 +231,6 @@ public class RepayMortage extends Dialog {
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(repayMortageContainer); // Entferne das Menü
|
||||
@@ -241,9 +238,6 @@ public class RepayMortage extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -1,17 +1,12 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.ListBox;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
@@ -34,10 +29,10 @@ import java.util.stream.Collectors;
|
||||
/**
|
||||
* SellHouse is a popup that appears when a player clicks on the "Demolish" button
|
||||
* in the BuildingAdminMenu.
|
||||
* <p>
|
||||
*
|
||||
* This dialog allows players to select their properties and demolish houses or hotels
|
||||
* for a partial refund of their purchase cost.
|
||||
* </p>
|
||||
*
|
||||
*/
|
||||
public class SellHouse extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
@@ -49,8 +44,8 @@ public class SellHouse extends Dialog {
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -86,11 +81,11 @@ public class SellHouse extends Dialog {
|
||||
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
|
||||
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
//Unterteilung des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = sellhouseContainer.addChild(new Container());
|
||||
Container middleContainer = sellhouseContainer.addChild(new Container());
|
||||
Container downContainer = sellhouseContainer.addChild(new Container());
|
||||
@@ -123,13 +118,7 @@ public class SellHouse extends Dialog {
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("SellHouse");
|
||||
for (String string : selectedProperties) {
|
||||
System.out.println(string);
|
||||
}
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
System.out.println("ID des verkaufs: "+integer);
|
||||
}
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
@@ -159,7 +148,7 @@ public class SellHouse extends Dialog {
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
@@ -176,8 +165,9 @@ public class SellHouse extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label("");
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
@@ -240,9 +230,6 @@ public class SellHouse extends Dialog {
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and removes GUI elements from the screen.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(sellhouseContainer); // Entferne das Menü
|
||||
@@ -250,9 +237,6 @@ public class SellHouse extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -7,7 +7,6 @@ import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
@@ -21,7 +20,6 @@ import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
@@ -47,8 +45,8 @@ public class TakeMortage extends Dialog {
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -84,7 +82,7 @@ public class TakeMortage extends Dialog {
|
||||
backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
|
||||
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
@@ -151,7 +149,7 @@ public class TakeMortage extends Dialog {
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
@@ -173,8 +171,9 @@ public class TakeMortage extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
@@ -241,9 +240,6 @@ public class TakeMortage extends Dialog {
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and removes GUI elements from the screen.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(takeMortageContainer); // Entferne das Menü
|
||||
@@ -251,9 +247,6 @@ public class TakeMortage extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -14,7 +14,6 @@ import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* TimeOut is a warning popup triggered when the connection to the server is interrupted.
|
||||
|
@@ -18,9 +18,9 @@ import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
|
||||
* <p>
|
||||
*
|
||||
* This popup congratulates the player for their victory and provides an option to quit the game.
|
||||
* </p>
|
||||
*
|
||||
*/
|
||||
public class WinnerPopUp extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
@@ -121,9 +121,6 @@ public class WinnerPopUp extends Dialog {
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the WinnerPopUp dialog and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(WinnerContainer); // Entferne das Menü
|
||||
@@ -132,9 +129,6 @@ public class WinnerPopUp extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
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BIN
Projekte/monopoly/client/src/main/resources/Pictures/kontobg.png
Normal file
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BIN
Projekte/monopoly/client/src/main/resources/Textures/Bot.jpg
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