12 Commits

Author SHA1 Message Date
Johannes Schmelz
159927e52c now able to add all nessecary models 2024-12-08 02:16:40 +01:00
Johannes Schmelz
8614faf940 show popups 2024-12-07 22:11:31 +01:00
Johannes Schmelz
4ba43602fa player now moves without animation 2024-12-07 21:58:26 +01:00
Johannes Schmelz
b4e2beca3a frist working version, TODO: trigger the render events 2024-12-07 01:13:17 +01:00
Simon Wilkening
5f4c6be7b8 adjusted test in ReceivedRent 2024-12-06 17:04:00 +01:00
Johannes Schmelz
aca92cd7f1 clean up 2024-12-06 16:21:12 +01:00
Johannes Schmelz
b50b5e64d1 can only trade fields without buildings 2024-12-06 16:06:40 +01:00
Johannes Schmelz
551786bf30 fixed enabled pref in GameMusic 2024-12-06 15:56:42 +01:00
Simon Wilkening
2aca94100e adjusted test in ReceivedRent 2024-12-06 13:20:40 +01:00
Simon Wilkening
9e81fb8549 TopDialog in Propertyoverview eingefügt 2024-12-06 13:17:57 +01:00
Simon Wilkening
3c6e519e77 Rent/ReceivedRent text changed 2024-12-06 13:12:56 +01:00
Simon Wilkening
9be00ab848 renamed IgfPadubrin and Rent/ReceivedRent 2024-12-06 12:35:57 +01:00
57 changed files with 1277 additions and 948 deletions

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@@ -0,0 +1,217 @@
package pp.monopoly.client;
import com.jme3.app.Application;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetManager;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.texture.Texture;
import com.jme3.util.SkyFactory;
import com.jme3.util.TangentBinormalGenerator;
import pp.monopoly.model.Board;
import pp.monopoly.client.gui.BobTheBuilder;
import pp.monopoly.client.gui.Toolbar;
import static pp.util.FloatMath.PI;
import static pp.util.FloatMath.TWO_PI;
import static pp.util.FloatMath.cos;
import static pp.util.FloatMath.sin;
import static pp.util.FloatMath.sqrt;
/**
* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
* This state is responsible for setting up and updating the sea, sky, and lighting
* conditions, and controls the camera to create a dynamic view of the game environment.
*/
public class BoardAppState extends MonopolyAppState {
/**
* The path to the unshaded texture material.
*/
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
/**
* The path to the sea texture material.
*/
private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
/**
* The root node for all visual elements in this state.
*/
private final Node viewNode = new Node("view"); //NON-NLS
/**
* The node containing the scene elements, such as the sea surface.
*/
private final Node sceneNode = new Node("scene"); //NON-NLS
/**
* Synchronizes the buildings's visual representation with the game logic.
*/
private BobTheBuilder bobTheBuilder;
/**
* The pop-up manager for displaying messages and notifications.
*/
private PopUpManager popUpManager;;
/**
* Initializes the state by setting up the sky, lights, and other visual components.
* This method is called when the state is first attached to the state manager.
*
* @param stateManager the state manager
* @param application the application
*/
@Override
public void initialize(AppStateManager stateManager, Application application) {
super.initialize(stateManager, application);
popUpManager = new PopUpManager(getApp());
viewNode.attachChild(sceneNode);
setupLights();
setupSky();
}
/**
* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
* This method is called when the state is set to active.
*/
@Override
protected void enableState() {
getApp().getRootNode().detachAllChildren();
getApp().getGuiNode().detachAllChildren();
new Toolbar(getApp()).open();
sceneNode.detachAllChildren();
setupScene();
if (bobTheBuilder == null) {
bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
getGameLogic().addListener(bobTheBuilder);
}
getApp().getRootNode().attachChild(viewNode);
}
//TODO remove this only for camera testing
private static final float ABOVE_SEA_LEVEL = 10f;
private static final float INCLINATION = 2.5f;
private float cameraAngle;
/**
* Adjusts the camera position and orientation to create a circular motion around
* the center of the map. This provides a dynamic view of the sea and surrounding environment.
*/
private void adjustCamera() {
final Board board = getGameLogic().getBoard();
final float mx = 0.5f * board.getWidth();
final float my = 0.5f * board.getHeight();
final float radius = 2f * sqrt(mx * mx + my + my);
final float cos = radius * cos(cameraAngle);
final float sin = radius * sin(cameraAngle);
final float x = mx - cos;
final float y = my - sin;
final Camera camera = getApp().getCamera();
camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
camera.lookAt(new Vector3f(0,0, 0),
Vector3f.UNIT_Y);
camera.update();
}
/**
* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
* This method is called when the state is set to inactive.
*/
@Override
protected void disableState() {
getApp().getRootNode().detachChild(viewNode);
if (bobTheBuilder != null) {
getGameLogic().removeListener(bobTheBuilder);
bobTheBuilder = null;
}
}
/**
* Updates the state each frame, moving the camera to simulate it circling around the map.
*
* @param tpf the time per frame (seconds)
*/
@Override
public void update(float tpf) {
super.update(tpf);
//TODO remove this only for camera testing
cameraAngle += TWO_PI * 0.05f * tpf;
adjustCamera();
}
/**
* Sets up the lighting for the scene, including directional and ambient lights.
* Also configures shadows to enhance the visual depth of the scene.
*/
private void setupLights() {
final AssetManager assetManager = getApp().getAssetManager();
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
shRend.setLambda(0.55f);
shRend.setShadowIntensity(0.6f);
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
getApp().getViewPort().addProcessor(shRend);
final DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
viewNode.addLight(sun);
shRend.setLight(sun);
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
viewNode.addLight(ambientLight);
}
/**
* Sets up the sky in the scene using a skybox with textures for all six directions.
* This creates a realistic and immersive environment for the sea.
*/
private void setupSky() {
final AssetManager assetManager = getApp().getAssetManager();
final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS
final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS
final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS
final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS
final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS
final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS
final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
// sky.rotate(0, PI, 0);
viewNode.attachChild(sky);
}
/**
* Sets up the sea surface in the scene. This includes creating the sea mesh,
* applying textures, and enabling shadows.
*/
private void setupScene() {
final Board board = getGameLogic().getBoard();
final float x = board.getWidth();
final float y = board.getHeight();
final Box seaMesh = new Box(y, 0.1f, x);
final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
Quaternion rotation = new com.jme3.math.Quaternion();
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
seaGeo.setLocalRotation(rotation);
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
seaMat.setTexture("DiffuseMap", texture);
seaGeo.setMaterial(seaMat);
seaGeo.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(seaGeo);
sceneNode.attachChild(seaGeo);
}
}

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@@ -8,14 +8,13 @@
package pp.monopoly.client;
import java.lang.System.Logger;
import java.util.List;
import java.lang.System.Logger.Level;
import com.jme3.input.controls.ActionListener;
import com.jme3.scene.Node;
import com.jme3.system.AppSettings;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.game.server.Player;
/**
* Represents the state responsible for managing the battle interface within the Battleship game.
@@ -24,8 +23,6 @@ import pp.monopoly.game.server.Player;
*/
public class GameAppState extends MonopolyAppState {
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
private static final float DEPTH = 0f;
private static final float GAP = 20f;
/**
* A listener for handling click events in the battle interface.
@@ -49,9 +46,9 @@ public class GameAppState extends MonopolyAppState {
*/
@Override
protected void enableState() {
LOGGER.log(Level.DEBUG, "Enabling game state");
battleNode.detachAllChildren();
initializeGuiComponents();
layoutGuiComponents();
addGuiComponents();
getApp().getGuiNode().attachChild(battleNode);
}
@@ -85,16 +82,6 @@ public class GameAppState extends MonopolyAppState {
private void addGuiComponents() {
}
/**
* Lays out the GUI components within the window, positioning them appropriately.
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
*/
private void layoutGuiComponents() {
final AppSettings s = getApp().getContext().getSettings();
final float windowWidth = s.getWidth();
final float windowHeight = s.getHeight();
}
/**
* Handles click events in the battle interface. If the event indicates a click (not a release),
* it translates the cursor position to the model's coordinate system and triggers the game logic
@@ -107,7 +94,6 @@ public class GameAppState extends MonopolyAppState {
@Override
public void update(float tpf) {
// testWorld.update(tpf);
super.update(tpf);
}
}

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@@ -69,7 +69,10 @@ public class GameMusic extends AbstractAppState {
/**
* Plays the main music.
*/
public void playMainMusic() {
private void playMainMusic() {
if (!isEnabled()) {
return; // Sound is disabled
}
if (mainMusic != null && !isMainMusicPlaying) {
mainMusic.play();
isMainMusicPlaying = true;
@@ -79,7 +82,7 @@ public class GameMusic extends AbstractAppState {
/**
* Stops the main music.
*/
public void stopMainMusic() {
private void stopMainMusic() {
if (mainMusic != null && isMainMusicPlaying) {
mainMusic.stop();
isMainMusicPlaying = false;
@@ -92,7 +95,10 @@ public class GameMusic extends AbstractAppState {
* @param app The application instance
* @param secondaryMusicFile The file path of the secondary audio file
*/
public void playSecondaryMusic() {
private void playSecondaryMusic() {
if(!isEnabled()) {
return;
}
if (isSecondaryMusicPlaying) {
return; // Secondary music is already playing
}
@@ -109,7 +115,7 @@ public class GameMusic extends AbstractAppState {
/**
* Stops the secondary music.
*/
public void stopSecondaryMusic() {
private void stopSecondaryMusic() {
if (secondaryMusic != null && isSecondaryMusicPlaying) {
secondaryMusic.stop();
isSecondaryMusicPlaying = false;
@@ -125,6 +131,9 @@ public class GameMusic extends AbstractAppState {
* @param secondaryMusicFile The file path of the secondary audio file
*/
public void toggleMusic() {
if(!isEnabled()) {
return;
}
if (isSecondaryMusicPlaying) {
stopSecondaryMusic();
playMainMusic();

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@@ -285,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
attachGameSound();
attachGameMusic();
stateManager.attach(new GameAppState());
stateManager.attach(new BoardAppState());
}
/**
@@ -405,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*/
@Override
public void receivedEvent(ClientStateEvent event) {
stateManager.getState(GameAppState.class).setEnabled(true);
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
}
/**

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@@ -0,0 +1,97 @@
package pp.monopoly.client;
import java.util.Timer;
import java.util.TimerTask;
import pp.monopoly.client.gui.popups.AcceptTrade;
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
import pp.monopoly.client.gui.popups.ConfirmTrade;
import pp.monopoly.client.gui.popups.EventCardPopup;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.client.gui.popups.Gulag;
import pp.monopoly.client.gui.popups.GulagInfo;
import pp.monopoly.client.gui.popups.LooserPopUp;
import pp.monopoly.client.gui.popups.NoMoneyWarning;
import pp.monopoly.client.gui.popups.ReceivedRent;
import pp.monopoly.client.gui.popups.RejectTrade;
import pp.monopoly.client.gui.popups.Rent;
import pp.monopoly.client.gui.popups.TimeOut;
import pp.monopoly.client.gui.popups.WinnerPopUp;
import pp.monopoly.message.server.NotificationMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.PopUpEvent;
public class PopUpManager implements GameEventListener {
private final MonopolyApp app;
public PopUpManager(MonopolyApp app) {
this.app = app;
app.getGameLogic().addListener(this);
}
@Override
public void receivedEvent(PopUpEvent event) {
if (event.msg().equals("Buy")) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> {
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
if (fieldObject instanceof BuildingProperty) {
new BuildingPropertyCard(app).open();
} else if (fieldObject instanceof GateField) {
new GateFieldCard(app).open();
} else if (fieldObject instanceof FoodField) {
new FoodFieldCard(app).open();
}
});
}
}, 2500);
} else if (event.msg().equals("Winner")) {
new WinnerPopUp(app).open();
} else if (event.msg().equals("Looser")) {
new LooserPopUp(app).open();
} else if (event.msg().equals("timeout")) {
new TimeOut(app).open();
} else if (event.msg().equals("tradeRequest")) {
new ConfirmTrade(app).open();
} else if (event.msg().equals("goingToJail")) {
new Gulag(app).open();
} else if (event.msg().equals("NoMoneyWarning")) {
new NoMoneyWarning(app).open();
} else if(event.msg().equals("rent")) {
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
} else if (event.msg().equals("jailtryagain")) {
new GulagInfo(app, 1).open();
} else if (event.msg().equals("jailpay")) {
new GulagInfo(app, 3).open();
} else if (event.msg().equals("tradepos")) {
new AcceptTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("tradeneg")) {
new RejectTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("ReceivedRent")) {
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
}
}
@Override
public void receivedEvent(EventCardEvent event) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
}
}, 2500);
}
}

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@@ -1,74 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Board;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.view.ModelViewSynchronizer;
/**
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
* This class handles the addition and removal of items from the map, ensuring that changes in the model
* are accurately reflected in the view.
*/
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
protected final Board board;
/**
* Constructs a new BoardSynchronizer.
*
* @param board the game board to synchronize
* @param root the root node to which the view representations of the board items are attached
*/
protected BoardSynchronizer(Board board, Node root) {
super(root);
this.board = board;
}
/**
* Translates a model item into its corresponding visual representation.
*
* @param item the item from the model to be translated
* @return the visual representation of the item as a {@link Spatial}
*/
@Override
protected Spatial translate(Item item) {
return item.accept(this);
}
/**
* Adds the existing items from the board to the view during initialization.
*/
protected void addExisting() {
board.getItems().forEach(this::add);
}
/**
* Handles the event when an item is removed from the board.
*
* @param event the event indicating that an item has been removed from the board
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.getBoard()) {
delete(event.getItem());
}
}
/**
* Handles the event when an item is added to the board.
*
* @param event the event indicating that an item has been added to the board
*/
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.getBoard()) {
add(event.getItem());
}
}
}

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@@ -0,0 +1,159 @@
package pp.monopoly.client.gui;
import static com.jme3.material.Materials.LIGHTING;
import java.util.stream.Collectors;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Hotel;
import pp.monopoly.model.House;
import pp.monopoly.model.Item;
import pp.monopoly.notification.UpdatePlayerView;
public class BobTheBuilder extends GameBoardSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String COLOR = "Color"; //NON-NLS
private static final String FIGURE = "figure"; //NON-NLS
private static final String HOUSE = "house"; //NON-NLS
private static final String HOTEL = "hotel"; //NON-NLS
private final MonopolyApp app;
public BobTheBuilder(MonopolyApp app, Node root) {
super(app.getGameLogic().getBoard(), root);
this.app = app;
addExisting();
}
@Override
public Spatial visit(Figure figure) {
final Node node = new Node(FIGURE);
node.attachChild(createFigure(figure));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(figure.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(figure.getRot().toQuaternion());
// node.addControl(new FigureControl(figure));
return node;
}
@Override
public Spatial visit(Hotel hotel) {
final Node node = new Node(HOTEL);
node.attachChild(createHotel(hotel));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(hotel.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(hotel.getRot().toQuaternion());
return node;
}
@Override
public Spatial visit(House house) {
final Node node = new Node(HOUSE);
node.attachChild(createHouse(house));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(house.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(house.getAlignment());
return node;
}
private Spatial createFigure(Figure figure) {
// Lade das Modell
Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
// Skaliere und positioniere das Modell
model.scale(0.5f);
return model;
}
private Spatial createHotel(Hotel hotel) {
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
model.scale(0.2f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
private Spatial createHouse(House house) {
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
model.scale(0.5f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Creates a simple box to represent a battleship that is not of the "King George V" type.
*
* @param ship the battleship to be represented
* @return the geometry representing the battleship as a box
*/
private Spatial createBox(Item item) {
final Box box = new Box(3,
3f,
3);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
geometry.setShadowMode(ShadowMode.CastAndReceive);
geometry.setLocalTranslation(0, 2, 0);
return geometry;
}
/**
* Creates a new {@link Material} with the specified color.
* If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
*
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
*/
private Material createColoredMaterial(ColorRGBA color) {
final Material material = new Material(app.getAssetManager(), UNSHADED);
if (color.getAlpha() < 1f)
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.setColor(COLOR, color);
return material;
}
@Override
public void receivedEvent(UpdatePlayerView event) {
board.removePlayers();
//TODO transition animation
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
board.add(player.getFigure());
}
for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
add(item);
}
}
}

View File

@@ -1,122 +1,87 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.monopoly.notification.UpdatePlayerView;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Rotation;
import static pp.util.FloatMath.HALF_PI;
import static pp.util.FloatMath.PI;
import pp.view.ModelViewSynchronizer;
/**
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
* representation of the Game board and figures with the underlying data model.
* It extends the {@link BoardSynchronizer} to provide specific synchronization
* logic for the Game board.
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
* This class handles the addition and removal of items from the board, ensuring that changes in the model
* are accurately reflected in the view.
* <p>
* Subclasses are responsible for providing the specific implementation of how each item in the map
* is represented visually by implementing the {@link Visitor} interface.
* </p>
*/
class GameBoardSynchronizer extends BoardSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private static final String COLOR = "Color"; //NON-NLS
private static final String FIGURE = "figure"; //NON-NLS
private final MonopolyApp app;
private final ParticleEffectFactory particleFactory;
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
// The board that this synchronizer is responsible for
protected final Board board;
/**
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
* Constructs a new GameBoardSynchronizer.
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
*
* @param app the Monopoly application
* @param root the root node to which graphical elements will be attached
* @param map the Game Board containing fields and figures
* @param map the board to be synchronized
* @param root the root node to which the view representations of the board items are attached
*/
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
super(board, root);
this.app = app;
this.particleFactory = new ParticleEffectFactory(app);
addExisting();
protected GameBoardSynchronizer(Board board, Node root) {
super(root);
this.board = board;
}
/**
* Visits a {@link Figure} and creates a graphical representation of it.
* The representation is a 3D model.
* Translates a model item into its corresponding visual representation.
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
*
* @param figure the figure to be represented
* @return the node containing the graphical representation of the figure
* @param item the item from the model to be translated
* @return the visual representation of the item as a {@link Spatial}
*/
public Spatial visit(Figure figure) {
final Node node = new Node(FIGURE);
node.attachChild(createBox(figure));
final float x = 1;
final float z = 1;
node.setLocalTranslation(x, 0f, z);
return node;
@Override
protected Spatial translate(Item item) {
return item.accept(this);
}
/**
* Creates a representation of a figure
*
* @param figure the figure to be represented
* @return the geometry representing the figure
* Adds the existing items from the board to the view.
* This method should be called during initialization to ensure that all current items in the board
* are visually represented.
*/
private Spatial createBox(Figure figure) {
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
0.3f,
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
geometry.setShadowMode(ShadowMode.CastAndReceive);
protected void addExisting() {
board.getItems().forEach(this::add);
}
return geometry;
/**
* Handles the event when an item is removed from the ship map.
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
*
* @param event the event indicating that an item has been removed from the ship map
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.board())
delete(event.item());
}
/**
* Creates a new {@link Material} with the specified color.
* If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
* Handles the event when an item is added to the ship map.
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
*
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
* @param event the event indicating that an item has been added to the ship map
*/
private Material createColoredMaterial(ColorRGBA color) {
final Material material = new Material(app.getAssetManager(), UNSHADED);
if (color.getAlpha() < 1f)
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.setColor(COLOR, color);
return material;
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.board()){
add(event.item());
}
}
/**
* Calculates the rotation angle for the specified rotation.
*
* @param rot the rotation of the battleship
* @return the rotation angle in radians
*/
private static float calculateRotationAngle(Rotation rot) {
return switch (rot) {
case RIGHT -> HALF_PI;
case DOWN -> 0f;
case LEFT -> -HALF_PI;
case UP -> PI;
};
}
}

View File

@@ -1,22 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.effect.ParticleMesh.Type;
import pp.monopoly.client.MonopolyApp;
/**
* Factory class responsible for creating particle effects used in the game.
* This centralizes the creation of various types of particle emitters.
*/
public class ParticleEffectFactory {
private static final int COUNT_FACTOR = 1;
private static final float COUNT_FACTOR_F = 1f;
private static final boolean POINT_SPRITE = true;
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
private final MonopolyApp app;
ParticleEffectFactory(MonopolyApp app) {
this.app = app;
}
}

View File

@@ -17,8 +17,8 @@ import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.text.Collator;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
@@ -78,7 +78,11 @@ public class PropertyOverviewMenu extends Dialog {
// Add the "Zurück" button at the bottom
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
backButton.setPreferredSize(new Vector3f(200, 60, 0));
backButton.addClickCommands(source -> this.close());
backButton.addClickCommands(source -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Attach the main container to the GUI node
app.getGuiNode().attachChild(mainContainer);

View File

@@ -96,16 +96,12 @@ public class Toolbar extends Dialog implements GameEventListener {
*/
private Button endTurnButton;
/**
* Flag indicating if dice animation is ongoing.
*/
private volatile boolean animatingDice = false;
/**
* Stores the most recent dice roll event.
*/
private volatile DiceRollEvent latestDiceRollEvent = null;
private DiceRollEvent latestDiceRollEvent = null;
/**Indicates if the bankrupt PopUp has already been shown */
private boolean bankruptPopUp = false;
/**
@@ -305,18 +301,12 @@ public class Toolbar extends Dialog implements GameEventListener {
return endTurnButton;
}
private QuadBackgroundComponent createBackground() {
return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
}
private void startDiceAnimation() {
animatingDice = true;
long startTime = System.currentTimeMillis();
new Thread(() -> {
try {
animateDice(startTime);
animatingDice = false;
if (latestDiceRollEvent != null) {
showFinalDiceResult(latestDiceRollEvent);
}

View File

@@ -1,168 +0,0 @@
package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar2 {
private final MonopolyApp app;
private final Container toolbarContainer;
private final Geometry cube; // Referenz auf den Würfel
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar2(MonopolyApp app, Geometry cube) {
this.app = app;
this.cube = cube;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
100, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
initializeButtons();
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private void addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
}
/**
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
*
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
*/
private void moveCube(int step) {
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
Vector3f newPosition = calculatePosition(currentPosition);
cube.setLocalTranslation(newPosition);
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
/**
* Entfernt die Toolbar.
*/
public void remove() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
}
}

View File

@@ -12,17 +12,21 @@ import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.text.DocumentModel;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
/**
* Represents the trade menu dialog in the Monopoly application.
@@ -50,7 +54,6 @@ public class TradeMenu extends Dialog {
private TextField leftCurrencyInput, rightCurrencyInput;
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
private VersionedReference<DocumentModel> leftCurrencyRef, rightCurrencyRef;
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
private Set<String> rightselBuildings = new HashSet<>();
@@ -200,12 +203,34 @@ public class TradeMenu extends Dialog {
* @return an iterable of property fields
*/
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
return app.getGameLogic()
Set<PropertyField> building = app.getGameLogic()
.getBoardManager()
.getPropertyFields(app.getGameLogic()
.getPlayerHandler()
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
.getProperties());
.getProperties())
.stream()
.filter(p -> p instanceof BuildingProperty)
.map(p -> (BuildingProperty) p)
.filter(p -> p.getHouses() == 0)
.collect(Collectors.toSet());
Set<PropertyField> rest = app.getGameLogic()
.getBoardManager()
.getPropertyFields(app.getGameLogic()
.getPlayerHandler()
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
.getProperties())
.stream()
.filter(p -> !(p instanceof BuildingProperty))
.collect(Collectors.toSet());
List<PropertyField> combinedProperties = new ArrayList<>();
combinedProperties.addAll(building);
combinedProperties.addAll(rest);
combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList());
return combinedProperties;
}
/** Creates a text field for currency input. */
private TextField createCurrencyInput() {
@@ -312,11 +337,9 @@ public class TradeMenu extends Dialog {
private void initializeReferences() {
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
leftCurrencyRef = leftCurrencyInput.getDocumentModel().createReference();
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
}
/**

View File

@@ -11,7 +11,6 @@ import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.TradeMenu;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;

View File

@@ -31,8 +31,6 @@ public class EventCardPopup extends Dialog {
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** The description of the event card. */
private final String description;
/**
* Constructs the EventCardPopup to display the details of a triggered event card.
@@ -43,7 +41,6 @@ public class EventCardPopup extends Dialog {
public EventCardPopup(MonopolyApp app, String description) {
super(app.getDialogManager());
this.app = app;
this.description = description;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();

View File

@@ -1,10 +1,6 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
@@ -109,22 +105,6 @@ public class GateFieldCard extends Dialog {
app.getGuiNode().attachChild(gateFieldContainer);
}
/**
* Creates a semi-transparent background overlay for the popup.
*
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Closes the popup and removes its associated GUI elements.
*/

View File

@@ -107,7 +107,7 @@ public class ReceivedRent extends Dialog {
// Rent message
Container textContainer = container.addChild(new Container());
textContainer.addChild(new Label("Du bekommst von Spieler " + " " + playerName + " " + amount + " EUR Miete",
textContainer.addChild(new Label(playerName+ " zahlt dir " + amount + " EUR Miete",
new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));

View File

@@ -107,7 +107,7 @@ public class Rent extends Dialog {
// Rent message
Container textContainer = container.addChild(new Container());
textContainer.addChild(new Label("Du musst Spieler " + " " + playerName + " " + amount + " EUR Miete zahlen",
textContainer.addChild(new Label("Du musst " + amount + " EUR Miete an " + playerName + " zahlen",
new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));

View File

@@ -1,17 +1,13 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.ListBox;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;

View File

@@ -21,7 +21,6 @@ import pp.monopoly.message.client.AlterProperty;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.util.HashSet;

View File

@@ -14,7 +14,6 @@ import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
import static pp.monopoly.Resources.lookup;
/**
* TimeOut is a warning popup triggered when the connection to the server is interrupted.

View File

@@ -1,5 +1,9 @@
package pp.monopoly.game.client;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.ViewAssetsResponse;
/**
* Represents the active client state in the Monopoly game.
* Extends {@link ClientState}.
@@ -15,4 +19,22 @@ public class ActiveState extends ClientState {
ActiveState(ClientGameLogic logic) {
super(logic);
}
@Override
boolean isTurn() {
return true;
}
@Override
void recivedNextPlayerTurn(NextPlayerTurn msg) {
logic.getBoard().clear();
for (Player player : logic.getPlayerHandler().getPlayers()) {
logic.getBoard().add(player.getFigure());
}
}
@Override
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
}
}

View File

@@ -5,8 +5,10 @@ import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.List;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.BuildInfo;
import pp.monopoly.message.server.BuyPropertyRequest;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard;
@@ -22,9 +24,11 @@ import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.Board;
import pp.monopoly.model.IntPoint;
import pp.monopoly.model.Hotel;
import pp.monopoly.model.House;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.ButtonStatusEvent;
@@ -33,6 +37,7 @@ import pp.monopoly.notification.GameEvent;
import pp.monopoly.notification.GameEventBroker;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.PopUpEvent;
import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent;
@@ -54,7 +59,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
private final List<GameEventListener> listeners = new ArrayList<>();
/** The game board representing the player's current state. */
private Board board;
private Board board = new Board(10, 10, this);
/** The current state of the client game logic. */
private ClientState state = new LobbyState(this);
@@ -121,15 +126,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
return tradeHandler;
}
/**
* Moves the preview figure to the specified position.
*
* @param pos the new position for the preview figure
*/
public void movePreview(IntPoint pos) {
state.movePreview(pos);
}
/**
* Sets the informational text to be displayed to the player.
*
@@ -204,32 +200,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.update(delta);
}
/**
* Handles the result of a dice roll.
*
* @param msg the message containing the dice roll result
*/
public boolean isTurn() {
return state.isTurn();
}
@Override
public void received(DiceResult msg) {
playSound(Sound.DICE_ROLL);
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
}
/**
* Handles drawing an event card.
*
* @param msg the message containing the drawn card details
*/
@Override
public void received(EventDrawCard msg) {
notifyListeners(new EventCardEvent(msg.getCardDescription()));
}
/**
* Handles the game over message.
*
* @param msg the message containing game over details
*/
@Override
public void received(GameOver msg) {
if (msg.isWinner()) {
@@ -241,23 +226,17 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
}
}
/**
* Handles the start of the game.
*
* @param msg the game start message
*/
@Override
public void received(GameStart msg) {
playerHandler = msg.getPlayerHandler();
setState(new WaitForTurnState(this));
for (Player player : playerHandler.getPlayers()) {
board.add(player.getFigure());
}
notifyListeners(new ButtonStatusEvent(false));
notifyListeners(new UpdatePlayerView());
}
/**
* Handles jail-related events.
*
* @param msg the message containing jail event details
*/
@Override
public void received(JailEvent msg) {
if (msg.isGoingToJail()) {
@@ -266,11 +245,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
}
}
/**
* Updates the status of a player.
*
* @param msg the message containing player status update details
*/
@Override
public void received(PlayerStatusUpdate msg) {
playerHandler = msg.getPlayerHandler();
@@ -278,31 +252,16 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
notifyListeners(new UpdatePlayerView());
}
/**
* Handles timeout warnings.
*
* @param msg the message containing timeout warning details
*/
@Override
public void received(TimeOutWarning msg) {
notifyListeners(new PopUpEvent("timeout", msg));
}
/**
* Displays the player's assets in response to a server query.
*
* @param msg the message containing the player's assets
*/
@Override
public void received(ViewAssetsResponse msg) {
boardManager = msg.getboard();
}
/**
* Handles trade replies from other players.
*
* @param msg the message containing the trade reply
*/
@Override
public void received(TradeReply msg) {
if (msg.isAccepted()) {
@@ -314,24 +273,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
}
}
/**
* Handles trade requests from other players.
*
* @param msg the message containing the trade request details
*/
@Override
public void received(TradeRequest msg) {
tradeHandler = msg.getTradeHandler();
notifyListeners(new PopUpEvent("tradeRequest", msg));
}
/**
* Handles the transition to the next player's turn.
*
* @param msg the message indicating it's the next player's turn
*/
@Override
public void received(NextPlayerTurn msg) {
setState(new ActiveState(this));
notifyListeners(new ButtonStatusEvent(true));
}
@@ -357,4 +307,18 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
notifyListeners(new PopUpEvent("ReceivedRent", msg));
}
}
@Override
public void received(BuildInfo msg) {
System.out.println("TRIGGER BUILD INFO");
if (msg.isAdded()) {
BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
if (property.getHotel() == 1 ) {
board.add(new Hotel(property.getId()));
} else {
board.add(new House( property.getHouses(), property.getId()));
}
}
}
}

View File

@@ -11,7 +11,11 @@ import java.io.File;
import java.io.IOException;
import java.lang.System.Logger.Level;
import pp.monopoly.model.IntPoint;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.NotificationMessage;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ViewAssetsResponse;
/**
* Defines the behavior and state transitions for the client-side game logic in Monopoly.
@@ -54,17 +58,39 @@ abstract class ClientState {
*
* @return true if the player's turn should be shown, false otherwise
*/
boolean showTurn() {
boolean isTurn() {
return false;
}
/**
* Moves the preview figure to the specified position on the game board.
* Starts the battle based on the server message.
*
* @param pos the new position for the preview figure
* @param msg the message indicating whose turn it is to shoot
*/
void movePreview(IntPoint pos) {
ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
void receivedGameStart(GameStart msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS
}
/**
* Updateds the view based on the new player status.
*
* @param msg the message containing the new player status
*/
void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS
}
void recivedNextPlayerTurn(NextPlayerTurn msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS
}
void recivedNotificationMessage(NotificationMessage msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS
}
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS
}
/**

View File

@@ -1,5 +1,7 @@
package pp.monopoly.game.client;
import pp.monopoly.message.server.GameStart;
/**
* Represents the lobby state of the client in the Monopoly game.
* Extends {@link ClientState}.
@@ -14,4 +16,9 @@ public class LobbyState extends ClientState {
LobbyState(ClientGameLogic logic) {
super(logic);
}
@Override
void receivedGameStart(GameStart msg) {
logic.setState(new WaitForTurnState(logic));
}
}

View File

@@ -1,5 +1,7 @@
package pp.monopoly.game.client;
import pp.monopoly.message.server.NextPlayerTurn;
/**
* Represents the state where the client is waiting for their turn in the Monopoly game.
* Extends {@link ClientState}.
@@ -14,4 +16,14 @@ public class WaitForTurnState extends ClientState {
WaitForTurnState(ClientGameLogic logic) {
super(logic);
}
@Override
boolean isTurn() {
return true;
}
@Override
void recivedNextPlayerTurn(NextPlayerTurn msg) {
logic.setState(new ActiveState(logic));
}
}

View File

@@ -246,7 +246,7 @@ public class Player implements FieldVisitor<Void>{
*/
public void sellProperty(PropertyField property) {
if (property.getOwner() == this) {
properties.remove(property);
properties.remove(property.getId());
property.setOwner(null);
}
}

View File

@@ -4,11 +4,11 @@ import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.HashSet;
import java.util.List;
import java.util.Properties;
import java.util.Set;
import java.util.stream.Collector;
import java.util.stream.Collectors;
import com.jme3.math.Vector3f;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.AlterProperty;
import pp.monopoly.message.client.BuyPropertyResponse;
@@ -20,6 +20,7 @@ import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.BuildInfo;
import pp.monopoly.message.server.GameOver;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.NextPlayerTurn;
@@ -97,6 +98,17 @@ public class ServerGameLogic implements ClientInterpreter {
}
}
/**
* Sends a message to all players in the game.
*
* @param msg the ServerMessage to send
*/
void sendAll(ServerMessage msg) {
for (Player player : playerHandler.getPlayers()) {
send(player, msg);
}
}
/**
* Adds a new player to the game if the game is in the LOBBY state and the maximum
* player limit has not been reached.
@@ -211,8 +223,9 @@ public class ServerGameLogic implements ClientInterpreter {
String name = msg.getName();
String truc = name.length() > 10 ? name.substring(0, 15) : name;
player.setName(truc);
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
//TODO add figure to the map
Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure());
player.setFigure(figure);
// board.addFigure(figure);
playerHandler.setPlayerReady(player, true);
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
}
@@ -410,6 +423,8 @@ public class ServerGameLogic implements ClientInterpreter {
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
field.build();
updateAllPlayers();
sendAll( new BuildInfo(field.getId(), true));
sender.pay(field.getHousePrice());
}
}
@@ -417,24 +432,24 @@ public class ServerGameLogic implements ClientInterpreter {
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
if (boardManager.canSell(field)) {
field.sell();
updateAllPlayers();
sendAll( new BuildInfo(field.getId(), false));
sender.earnMoney(field.getHousePrice() / 2);
}
}
}
updateAllPlayers();
}
@Override
public void received(NotificationAnswer msg, int from) {
if(msg.getA().equals("UseJailCard")) {
if(msg.getKeyword().equals("UseJailCard")) {
playerHandler.getPlayerById(from).useJailCard();
} else if (msg.getA().equals("PayJail")) {
} else if (msg.getKeyword().equals("PayJail")) {
playerHandler.getPlayerById(from).payBail();
} else if(msg.getA().equals("hack")) {
} else if(msg.getKeyword().equals("hack")) {
// for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
// bp.setOwner(playerHandler.getPlayerById(0));
// playerHandler.getPlayerById(0).addProperty(bp.getId());
// bp.build();
// }
for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
field.setOwner(playerHandler.getPlayerById(0));

View File

@@ -5,16 +5,16 @@ import com.jme3.network.serializing.Serializable;
@Serializable
public class NotificationAnswer extends ClientMessage{
private String A;
private String keyword;
private NotificationAnswer() {}
public NotificationAnswer(String A) {
this.A = A;
public NotificationAnswer(String keyword) {
this.keyword = keyword;
}
public String getA() {
return A;
public String getKeyword() {
return keyword;
}
@Override

View File

@@ -0,0 +1,34 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class BuildInfo extends ServerMessage {
private final int id;
private final boolean added;
private BuildInfo() {
this(0, false);
}
public BuildInfo(int id, boolean added) {
this.id = id;
this.added = added;
}
public int getId() {
return id;
}
public boolean isAdded() {
return added;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
}

View File

@@ -11,11 +11,4 @@ public class BuyPropertyRequest extends ServerMessage{
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -32,12 +32,6 @@ public class DiceResult extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public boolean isDoublets() {
return a == b;
}

View File

@@ -20,12 +20,6 @@ public class EventDrawCard extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public String getCardDescription() {
return cardDescription;
}

View File

@@ -24,10 +24,4 @@ public class GameOver extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -27,10 +27,4 @@ public class GameStart extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -25,10 +25,4 @@ public class JailEvent extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -15,10 +15,5 @@ public class NextPlayerTurn extends ServerMessage{
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -41,10 +41,4 @@ public class NotificationMessage extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -27,10 +27,4 @@ public class PlayerStatusUpdate extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -91,16 +91,23 @@ public interface ServerInterpreter {
void received(NextPlayerTurn msg);
/**
* Handles a NextPlayerTurn message received from the server.
* Handles a BuyPropertyRequest message received from the server.
*
* @param msg the NextPlayerTurn message received
* @param msg the BuyPropertyRequest message received
*/
void received(BuyPropertyRequest msg);
/**
* Handles a NextPlayerTurn message received from the server.
* Handles a NotificationMessage message received from the server.
*
* @param msg the NextPlayerTurn message received
* @param msg the NotificationMessage message received
*/
void received(NotificationMessage msg);
/**
* Handles a BuildInfo message received from the server.
*
* @param msg the BuildInfo message received
*/
void received(BuildInfo msg);
}

View File

@@ -28,12 +28,4 @@ public abstract class ServerMessage extends AbstractMessage {
* @param interpreter the visitor to be used for processing
*/
public abstract void accept(ServerInterpreter interpreter);
/**
* Gets the bundle key of the informational text to be shown at the client.
* This key is used to retrieve the appropriate localized text for display.
*
* @return the bundle key of the informational text
*/
public abstract String getInfoTextKey();
}

View File

@@ -25,10 +25,4 @@ public class TimeOutWarning extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -38,10 +38,4 @@ public class TradeReply extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -34,10 +34,4 @@ public class TradeRequest extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -32,13 +32,8 @@ public class ViewAssetsResponse extends ServerMessage{
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public BoardManager getboard() {
return board;
}
}

View File

@@ -1,10 +1,3 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
import java.util.ArrayList;
@@ -66,7 +59,34 @@ public class Board {
*/
private void addItem(Item item) {
items.add(item);
notifyListeners((GameEvent) new ItemAddedEvent(item, null));
notifyListeners(new ItemAddedEvent(this, item));
}
/**
* Adds a figure to the map and triggers an item addition event.
*
* @param figure the figure to be added to the map
*/
public void add(Figure figure) {
addItem(figure);
}
/**
* Adds a house to the map and triggers an item addition event.
*
* @param house the house to be added to the map
*/
public void add(House house) {
addItem(house);
}
/**
* Adds a hotel to the map and triggers an item addition event.
*
* @param hotel the hotel to be added to the map
*/
public void add(Hotel hotel) {
addItem(hotel);
}
/**
@@ -76,7 +96,11 @@ public class Board {
*/
public void remove(Item item) {
items.remove(item);
notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
notifyListeners((GameEvent) new ItemRemovedEvent(this, item));
}
public void removePlayers() {
items.removeIf(item -> item instanceof Figure);
}
/**
@@ -96,6 +120,33 @@ public class Board {
private <T extends Item> Stream<T> getItems(Class<T> clazz) {
return items.stream().filter(clazz::isInstance).map(clazz::cast);
}
/**
* Returns a stream of all figures currently on the map.
*
* @return a stream of all figures on the map
*/
public Stream<Figure> getFigures() {
return getItems(Figure.class);
}
/**
* Returns a stream of all houses currently on the map.
*
* @return a stream of all houses on the map
*/
public Stream<House> getHouses() {
return getItems(House.class);
}
/**
* Returns a stream of all hotels currently on the map.
*
* @return a stream of all hotels on the map
*/
public Stream<Hotel> getHotels() {
return getItems(Hotel.class);
}
/**
* Returns an unmodifiable list of all items currently on the map.
@@ -124,28 +175,6 @@ public class Board {
return height;
}
/**
* Validates whether the specified position is within the map boundaries.
*
* @param pos the position to validate
* @return true if the position is within the map, false otherwise
*/
public boolean isValid(IntPosition pos) {
return isValid(pos.getX(), pos.getY());
}
/**
* Checks if the specified coordinates are within the map boundaries.
*
* @param x the x-coordinate to validate
* @param y the y-coordinate to validate
* @return true if the coordinates are valid, false otherwise
*/
public boolean isValid(int x, int y) {
return x >= 0 && x < width &&
y >= 0 && y < height;
}
/**
* Returns a string representation of the map.
*

View File

@@ -1,28 +1,22 @@
package pp.monopoly.model;
import static java.lang.Math.max;
import static java.lang.Math.min;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import java.util.Random;
import com.jme3.math.Vector3f;
import com.jme3.network.serializing.Serializable;
@Serializable
public class Figure implements Item{
private final String type;
private final int length; // The length of the Figure
private int x; // The x-coordinate of the Figure's position
private int y; // The y-coordinate of the Figure's position
private Vector3f position;
private Rotation rot; // The rotation of the Figure
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
/**
* Default constructor for serialization. Initializes a Figure with length 0,
* at position (0, 0), with a default rotation of RIGHT.
* at position (0, 0), with a default rotation of NORTH.
*/
private Figure() {
this(0, 0, 0, Rotation.RIGHT, "cube");
this(null, Rotation.NORTH, "");
}
/**
@@ -30,14 +24,12 @@ public class Figure implements Item{
*
* @param length the length of the Figure
* @param x the x-coordinate of the Figure's initial position
* @param y the y-coordinate of the Figure's initial position
* @param z the z-coordinate of the Figure's initial position
* @param rot the rotation of the Figure
*/
public Figure(int length, int x, int y, Rotation rot, String type) {
this.x = x;
this.y = y;
public Figure(Vector3f position, Rotation rot, String type) {
this.position = calculateFieldPosition(0);
this.rot = rot;
this.length = length;
this.type = type;
}
@@ -46,8 +38,17 @@ public class Figure implements Item{
*
* @return the x-coordinate of the Figure
*/
public int getX() {
return x;
public float getX() {
return position.getX();
}
/**
* Returns the current z-coordinate of the Figure's position.
*
* @return the z-coordinate of the Figure
*/
public float getZ() {
return position.getZ();
}
/**
@@ -55,19 +56,17 @@ public class Figure implements Item{
*
* @return the y-coordinate of the Figure
*/
public int getY() {
return y;
public float getY() {
return position.getY();
}
/**
* Moves the Figure to the specified coordinates.
* Returns the current position of the Figure.
*
* @param x the new x-coordinate of the Figure's position
* @param y the new y-coordinate of the Figure's position
* @return the position of the Figure
*/
public void moveTo(int x, int y) {
this.x = x;
this.y = y;
public Vector3f getPos() {
return position;
}
/**
@@ -75,8 +74,8 @@ public class Figure implements Item{
*
* @param pos the new position of the Figure
*/
public void moveTo(IntPosition pos) {
moveTo(pos.getX(), pos.getY());
public void moveTo(Vector3f pos) {
position = pos;
}
/**
@@ -85,85 +84,62 @@ public class Figure implements Item{
* @param fieldId the position to move to
*/
public void moveTo(int fieldId) {
moveTo(fieldIdToPosition(fieldId));
moveTo(calculateFieldPosition(fieldId));
}
private IntPoint fieldIdToPosition(int fieldId) {
if (fieldId < 0 || fieldId > 39) {
throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
private Vector3f calculateFieldPosition(int fieldID) {
float baseX = 0.0f;
float baseZ = 0.0f;
switch (fieldID) {
case 0: baseX = -9.1f; baseZ = -9.1f; break;
case 1: baseX = -6.5f; baseZ = -9.1f; break;
case 2: baseX = -4.9f; baseZ = -9.1f; break;
case 3: baseX = -3.3f; baseZ = -9.1f; break;
case 4: baseX = -1.6f; baseZ = -9.1f; break;
case 5: baseX = 0.0f; baseZ = -9.1f; break;
case 6: baseX = 1.6f; baseZ = -9.1f; break;
case 7: baseX = 3.3f; baseZ = -9.1f; break;
case 8: baseX = 4.9f; baseZ = -9.1f; break;
case 9: baseX = 6.5f; baseZ = -9.1f; break;
case 10: baseX = 9.1f; baseZ = -9.1f; break;
case 11: baseX = 9.1f; baseZ = -6.5f; break;
case 12: baseX = 9.1f; baseZ = -4.9f; break;
case 13: baseX = 9.1f; baseZ = -3.3f; break;
case 14: baseX = 9.1f; baseZ = -1.6f; break;
case 15: baseX = 9.1f; baseZ = 0.0f; break;
case 16: baseX = 9.1f; baseZ = 1.6f; break;
case 17: baseX = 9.1f; baseZ = 3.3f; break;
case 18: baseX = 9.1f; baseZ = 4.9f; break;
case 19: baseX = 9.1f; baseZ = 6.5f; break;
case 20: baseX = 9.1f; baseZ = 9.1f; break;
case 21: baseX = 6.5f; baseZ = 9.1f; break;
case 22: baseX = 4.9f; baseZ = 9.1f; break;
case 23: baseX = 3.3f; baseZ = 9.1f; break;
case 24: baseX = 1.6f; baseZ = 9.1f; break;
case 25: baseX = 0.0f; baseZ = 9.1f; break;
case 26: baseX = -1.6f; baseZ = 9.1f; break;
case 27: baseX = -3.3f; baseZ = 9.1f; break;
case 28: baseX = -4.9f; baseZ = 9.1f; break;
case 29: baseX = -6.5f; baseZ = 9.1f; break;
case 30: baseX = -9.1f; baseZ = 9.1f; break;
case 31: baseX = -9.1f; baseZ = 6.5f; break;
case 32: baseX = -9.1f; baseZ = 4.9f; break;
case 33: baseX = -9.1f; baseZ = 3.3f; break;
case 34: baseX = -9.1f; baseZ = 1.6f; break;
case 35: baseX = -9.1f; baseZ = 0.0f; break;
case 36: baseX = -9.1f; baseZ = -1.6f; break;
case 37: baseX = -9.1f; baseZ = -3.3f; break;
case 38: baseX = -9.1f; baseZ = -4.9f; break;
case 39: baseX = -9.1f; baseZ = -6.5f; break;
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
}
// Determine which edge and position along the edge
if (fieldId <= 9) {
// Bottom edge: From (-10, -10) to (10, -10)
int x = -10 + fieldId * 2;
return new IntPoint(x, -10);
} else if (fieldId <= 19) {
// Right edge: From (10, -10) to (10, 10)
int y = -10 + (fieldId - 10) * 2;
return new IntPoint(10, y);
} else if (fieldId <= 29) {
// Top edge: From (10, 10) to (-10, 10)
int x = 10 - (fieldId - 20) * 2;
return new IntPoint(x, 10);
} else {
// Left edge: From (-10, 10) to (-10, -10)
int y = 10 - (fieldId - 30) * 2;
return new IntPoint(-10, y);
}
}
float xOffset = new Random().nextFloat();
float zOffset = new Random().nextFloat();
private Rotation fieldIdToRotation(int fieldId) {
if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
else if (fieldId <= 20) return Rotation.LEFT;
else if (fieldId <= 30) return Rotation.UP;
else if (fieldId <= 39) return Rotation.RIGHT;
else throw new IllegalArgumentException();
}
/**
* Returns the length of the Figure.
*
* @return the length of the Figure
*/
public int getLength() {
return length;
}
/**
* Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
*
* @return the minimum x-coordinate of the Figure
*/
public int getMinX() {
return x + min(0, (length - 1) * rot.dx());
}
/**
* Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
*
* @return the maximum x-coordinate of the Figure
*/
public int getMaxX() {
return x + max(0, (length - 1) * rot.dx());
}
/**
* Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
*
* @return the minimum y-coordinate of the Figure
*/
public int getMinY() {
return y + min(0, (length - 1) * rot.dy());
}
/**
* Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
*
* @return the maximum y-coordinate of the Figure
*/
public int getMaxY() {
return y + max(0, (length - 1) * rot.dy());
//TODO adjust y pos
return new Vector3f(baseX + xOffset, 1, baseZ + zOffset);
}
/**
@@ -184,99 +160,6 @@ public class Figure implements Item{
this.rot = rot;
}
/**
* Rotates the Figure by 90 degrees clockwise.
*/
public void rotated() {
setRotation(rot.rotate());
}
/**
* Attempts to hit the Figure at the specified position.
* If the position is part of the Figure, the hit is recorded.
*
* @param x the x-coordinate of the position to hit
* @param y the y-coordinate of the position to hit
* @return true if the position is part of the Figure, false otherwise
* @see #contains(int, int)
*/
public boolean hit(int x, int y) {
if (!contains(x, y))
return false;
damaged.add(new IntPoint(x, y));
return true;
}
/**
* Attempts to hit the Figure at the specified position.
* If the position is part of the Figure, the hit is recorded.
* This is a convenience method for {@linkplain #hit(int, int)}.
*
* @param position the position to hit
* @return true if the position is part of the Figure, false otherwise
*/
public boolean hit(IntPosition position) {
return hit(position.getX(), position.getY());
}
/**
* Returns the positions of this Figure that have been hit.
*
* @return a set of positions that have been hit
* @see #hit(int, int)
*/
public Set<IntPoint> getDamaged() {
return Collections.unmodifiableSet(damaged);
}
/**
* Checks whether the specified position is covered by the Figure. This method does
* not record a hit, only checks coverage.
* This is a convenience method for {@linkplain #contains(int, int)}.
*
* @param pos the position to check
* @return true if the position is covered by the Figure, false otherwise
*/
public boolean contains(IntPosition pos) {
return contains(pos.getX(), pos.getY());
}
/**
* Checks whether the specified position is covered by the Figure. This method does
* not record a hit, only checks coverage.
*
* @param x the x-coordinate of the position to check
* @param y the y-coordinate of the position to check
* @return true if the position is covered by the Figure, false otherwise
*/
public boolean contains(int x, int y) {
return getMinX() <= x && x <= getMaxX() &&
getMinY() <= y && y <= getMaxY();
}
/**
* Determines if the Figure has been completely destroyed. A Figure is considered
* destroyed if all of its positions have been hit.
*
* @return true if the Figure is destroyed, false otherwise
* @see #hit(int, int)
*/
public boolean isDestroyed() {
return damaged.size() == length;
}
/**
* Checks whether this Figure collides with another Figure. Two Figures collide
* if any of their occupied positions overlap.
*
* @param other the other Figure to check collision with
* @return true if the Figures collide, false otherwise
*/
public boolean collidesWith(Figure other) {
return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
}
/**
* Returns a string representation of the Figure, including its length, position,
* and rotation.
@@ -285,7 +168,7 @@ public class Figure implements Item{
*/
@Override
public String toString() {
return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}'; //NON-NLS
return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}'; //NON-NLS
}
/**

View File

@@ -0,0 +1,99 @@
package pp.monopoly.model;
import com.jme3.math.Vector3f;
public class Hotel implements Item{
/**
* The ID of the field the hotel is on.
*/
private final int fieldID;
/**
* Creates a new hotel with fieldID 0.
*/
private Hotel() {
this.fieldID = 0;
}
/**
* Creates a new hotel on the given field.
*
* @param fieldID the ID of the field the hotel is on
*/
public Hotel(int fieldID) {
this.fieldID = fieldID;
}
@Override
public <T> T accept(Visitor<T> visitor) {
return visitor.visit(this);
}
@Override
public void accept(VoidVisitor visitor) {
visitor.visit(this);
}
/**
* Returns the position of the building on the field.
*
* @return the position of the building on the field
*/
public Vector3f getPos() {
float baseX = 0.0f;
float baseZ = 0.0f;
switch (fieldID) {
case 0: baseX = -8.4f; baseZ = -7.7f; break;
case 1: baseX = -6.3f; baseZ = -7.7f; break;
case 2: baseX = -4.7f; baseZ = -7.7f; break;
case 3: baseX = -3.1f; baseZ = -7.7f; break;
case 4: baseX = -1.4f; baseZ = -7.7f; break;
case 5: baseX = 0.2f; baseZ = -7.7f; break;
case 6: baseX = 1.8f; baseZ = -7.7f; break;
case 7: baseX = 3.5f; baseZ = -7.7f; break;
case 8: baseX = 5.1f; baseZ = -7.7f; break;
case 9: baseX = 6.7f; baseZ = -7.7f; break;
case 10: baseX = 8.2f; baseZ = -7.7f; break;
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
case 20: baseX = 8.2f; baseZ = 7.7f; break;
case 21: baseX = 6.5f; baseZ = 7.7f; break;
case 22: baseX = 4.9f; baseZ = 7.7f; break;
case 23: baseX = 3.3f; baseZ = 7.7f; break;
case 24: baseX = 1.6f; baseZ = 7.7f; break;
case 25: baseX = 0.0f; baseZ = 7.7f; break;
case 26: baseX = -1.6f; baseZ = 7.7f; break;
case 27: baseX = -3.3f; baseZ = 7.7f; break;
case 28: baseX = -4.9f; baseZ = 7.7f; break;
case 29: baseX = -6.5f; baseZ = 7.7f; break;
case 30: baseX = -7.2f; baseZ = 7.7f; break;
case 31: baseX = -7.2f; baseZ = 6.5f; break;
case 32: baseX = -7.2f; baseZ = 4.9f; break;
case 33: baseX = -7.2f; baseZ = 3.3f; break;
case 34: baseX = -7.2f; baseZ = 1.6f; break;
case 35: baseX = -7.2f; baseZ = 0.0f; break;
case 36: baseX = -7.2f; baseZ = -1.6f; break;
case 37: baseX = -7.2f; baseZ = -3.3f; break;
case 38: baseX = -7.2f; baseZ = -4.9f; break;
case 39: baseX = -7.2f; baseZ = -6.5f; break;
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
}
return new Vector3f(baseX, 0, baseZ);
}
@Override
public Rotation getRot() {
// TODO
return Rotation.NORTH;
}
}

View File

@@ -0,0 +1,130 @@
package pp.monopoly.model;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.network.serializing.Serializable;
/**
* A class representing a house in the Monopoly game.
*/
@Serializable
public class House implements Item{
/**
* The stage of the house.
*/
private final int stage;
private final int fieldID;
/**
* Creates a new house with stage 0.
*/
private House() {
this.stage = 0;
this.fieldID = 0;
}
/**
* Creates a new house with the given stage.
*
* @param stage the stage of the house
*/
public House(int stage, int fieldID) {
this.stage = stage;
this.fieldID = fieldID;
}
/**
* Returns the stage of the house.
*
* @return the stage of the house
*/
public int getStage() {
return stage;
}
@Override
public <T> T accept(Visitor<T> visitor) {
return visitor.visit(this);
}
@Override
public void accept(VoidVisitor visitor) {
visitor.visit(this);
}
/**
* Returns the position of the building on the field.
*
* @return the position of the building on the field
*/
public Vector3f getPos() {
float baseX = 0.0f;
float baseZ = 0.0f;
switch (fieldID) {
case 0: baseX = -8.4f; baseZ = -7.7f; break;
case 1: baseX = -6.3f; baseZ = -7.7f; break;
case 2: baseX = -4.7f; baseZ = -7.7f; break;
case 3: baseX = -3.1f; baseZ = -7.7f; break;
case 4: baseX = -1.4f; baseZ = -7.7f; break;
case 5: baseX = 0.2f; baseZ = -7.7f; break;
case 6: baseX = 1.8f; baseZ = -7.7f; break;
case 7: baseX = 3.5f; baseZ = -7.7f; break;
case 8: baseX = 5.1f; baseZ = -7.7f; break;
case 9: baseX = 6.7f; baseZ = -7.7f; break;
case 10: baseX = 8.2f; baseZ = -7.7f; break;
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
case 20: baseX = 8.2f; baseZ = 7.7f; break;
case 21: baseX = 6.5f; baseZ = 7.7f; break;
case 22: baseX = 4.9f; baseZ = 7.7f; break;
case 23: baseX = 3.3f; baseZ = 7.7f; break;
case 24: baseX = 1.6f; baseZ = 7.7f; break;
case 25: baseX = 0.0f; baseZ = 7.7f; break;
case 26: baseX = -1.6f; baseZ = 7.7f; break;
case 27: baseX = -3.3f; baseZ = 7.7f; break;
case 28: baseX = -4.9f; baseZ = 7.7f; break;
case 29: baseX = -6.5f; baseZ = 7.7f; break;
case 30: baseX = -7.2f; baseZ = 7.7f; break;
case 31: baseX = -7.2f; baseZ = 6.5f; break;
case 32: baseX = -7.2f; baseZ = 4.9f; break;
case 33: baseX = -7.2f; baseZ = 3.3f; break;
case 34: baseX = -7.2f; baseZ = 1.6f; break;
case 35: baseX = -7.2f; baseZ = 0.0f; break;
case 36: baseX = -7.2f; baseZ = -1.6f; break;
case 37: baseX = -7.2f; baseZ = -3.3f; break;
case 38: baseX = -7.2f; baseZ = -4.9f; break;
case 39: baseX = -7.2f; baseZ = -6.5f; break;
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
}
return new Vector3f(baseX, 0, baseZ);
}
@Override
public Rotation getRot() {
//TODO
return Rotation.NORTH;
}
public Quaternion getAlignment() {
Quaternion rotation = new Quaternion();
if (fieldID >= 1 && fieldID <= 10) {
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
} else if (fieldID >= 21 && fieldID <= 30) {
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
} else if (fieldID >= 31 && fieldID <= 39) {
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
}
return rotation;
}
}

View File

@@ -7,6 +7,8 @@
package pp.monopoly.model;
import com.jme3.math.Vector3f;
/**
* An interface representing any item on a board
* It extends the IntPosition interface to provide position information.
@@ -28,4 +30,19 @@ public interface Item {
* @param visitor the visitor performing operations on the item
*/
void accept(VoidVisitor visitor);
/**
* Returns the rotation of the item on the board.
*
* @return the rotation of the item on the board
*/
Rotation getRot();
/**
* Returns the position of the item on the board.
*
* @return the position of the item on the board
*/
Vector3f getPos();
}

View File

@@ -1,67 +1,108 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import java.io.Serializable;
import static pp.util.FloatMath.PI;
import static pp.util.FloatMath.TWO_PI;
/**
* Represents the rotation of a Item and provides functionality related to rotation.
* Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions.
*/
public enum Rotation implements Serializable {
/**
* Represents the item facing upwards.
* Represents the item facing north (positive Z-axis).
*/
UP,
NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)),
/**
* Represents the item facing rightwards.
* Represents the item facing south (negative Z-axis).
*/
RIGHT,
SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)),
/**
* Represents the item facing downwards.
* Represents the item facing west (negative X-axis).
*/
DOWN,
WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)),
/**
* Represents the item facing leftwards.
* Represents the item facing east (positive X-axis).
*/
LEFT;
EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y));
/**
* Gets the change in x-coordinate corresponding to this rotation.
*
* @return the change in x-coordinate
*/
public int dx() {
return switch (this) {
case UP, DOWN -> 0;
case RIGHT -> 1;
case LEFT -> -1;
};
private final float radians;
private final Quaternion rotation;
Rotation(float radians, Quaternion rotation) {
this.radians = radians;
this.rotation = rotation;
}
/**
* Gets the change in y-coordinate corresponding to this rotation.
* Gets the 3D rotation quaternion corresponding to this rotation.
*
* @return the change in y-coordinate
* @return the rotation as a {@link Quaternion}.
*/
public int dy() {
return switch (this) {
case UP -> 1;
case LEFT, RIGHT -> 0;
case DOWN -> -1;
};
public Quaternion toQuaternion() {
return rotation;
}
/**
* Rotates the orientation clockwise and returns the next rotation.
* Gets the rotation in radians.
*
* @return the next rotation after rotating clockwise
* @return the rotation in radians.
*/
public Rotation rotate() {
public float radians() {
return radians;
}
/**
* Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation.
*
* @return the next rotation after rotating clockwise.
*/
public Rotation rotateClockwise() {
return values()[(ordinal() + 1) % values().length];
}
/**
* Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation.
*
* @return the next rotation after rotating counterclockwise.
*/
public Rotation rotateCounterclockwise() {
return values()[(ordinal() - 1 + values().length) % values().length];
}
/**
* Rotates by the specified radians and returns the corresponding rotation.
* Valid radians are multiples of PI/2.
*
* @param radians the radians to rotate. Must be a multiple of PI/2.
* @return the resulting rotation.
* @throws IllegalArgumentException if the radians are not a multiple of PI/2.
*/
public Rotation rotateByRadians(float radians) {
if ((radians % (PI / 2)) != 0) {
throw new IllegalArgumentException("Radians must be a multiple of PI/2.");
}
int steps = (int) ((radians / (PI / 2)) % values().length);
if (steps < 0) {
steps += values().length; // Normalize negative steps.
}
return values()[(ordinal() + steps) % values().length];
}
/**
* Finds the rotation closest to the specified radians value.
*
* @param radians the radians value.
* @return the nearest rotation.
*/
public static Rotation closestToRadians(float radians) {
float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI.
if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH;
if (normalized < 3 * PI / 4) return EAST;
if (normalized < 5 * PI / 4) return SOUTH;
return WEST;
}
}

View File

@@ -1,10 +1,3 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
/**
@@ -22,4 +15,20 @@ public interface Visitor<T> {
*/
T visit(Figure figure);
/**
* Visits a Hotel element.
*
* @param hotel the Hotel element to visit
* @return the result of visiting the hotel element
*/
T visit(Hotel hotel);
/**
* Visits a house element.
*
* @param house the House element to visit
* @return the result of visiting the house element
*/
T visit(House figure);
}

View File

@@ -1,10 +1,3 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model;
/**
@@ -19,4 +12,18 @@ public interface VoidVisitor {
*/
void visit(Figure figure);
/**
* Visits a Hotel element.
*
* @param hotel the Hotel element to visit
*/
void visit(Hotel hotel);
/**
* Visits a House element.
*
* @param house the House element to visit
*/
void visit(House house);
}

View File

@@ -22,7 +22,7 @@ public class DeckHelper{
cards.add(new Card("Du kommst aus dem Gulak frei!", "gulak-frei-2"));
cards.add(new Card("Du hast den Dienstführerschein bestanden. Ziehe vor bis Teststrecke.", "dienstfuehrerschein"));
cards.add(new Card("Malkmus läd zum Pubquiz ein. Rücke vor bis zum 20er.", "pubquiz"));
cards.add(new Card("Deine IGF-Daten sind verschwunden, statte Padubrin einen Besuch ab und gib ihm einen Jägermeister aus.", "namensschild-truppenkueche"));
cards.add(new Card("Deine IGF-Daten sind verschwunden. Statte Padubrin einen Besuch ab und gib ihm einen Jägermeister aus. Zahle 250 EUR", "IGF-Padubrin"));
cards.add(new Card("Du hast heute die Spendierhosen an und gibst eine Runde in der Unibar. Zahle jedem Spieler 400 EUR", "spendierhosen-unibar"));
cards.add(new Card("Du warst in der Prüfungsphase krank. Gehe 3 Felder zurück.", "pruefungsphase-krank"));
cards.add(new Card("Ziehe vor bis zum nächsten Monatsgehalt.", "naechstes-monatsgehalt"));
@@ -75,8 +75,8 @@ public class DeckHelper{
pubquiz(player);
break;
case "namensschild-truppenkueche":
namensschildTruppenkueche(player);
case "IGF-Padubrin":
igfPadubrin(player);
break;
case "spendierhosen-unibar":
@@ -204,8 +204,8 @@ public class DeckHelper{
player.setPositionWithMoney(39);
}
private void namensschildTruppenkueche(Player player) {
player.setPosition(24);
private void igfPadubrin(Player player) {
player.setPositionWithMoney(24);
player.pay(250);
}

View File

@@ -6,36 +6,10 @@ import pp.monopoly.model.Item;
/**
* Event that is triggered when an item is added to a board.
*/
public class ItemAddedEvent {
private final Item item;
private final Board board;
public record ItemAddedEvent(Board board, Item item) implements GameEvent {
/**
* Constructs a new ItemAddedEvent.
*
* @param item the item that was added
* @param board the board to which the item was added
*/
public ItemAddedEvent(Item item, Board board) {
this.item = item;
this.board = board;
}
/**
* Gets the item that was added.
*
* @return the added item
*/
public Item getItem() {
return item;
}
/**
* Gets the board to which the item was added.
*
* @return the board
*/
public Board getBoard() {
return board;
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

View File

@@ -1,35 +1,15 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
import pp.monopoly.model.Board;
import pp.monopoly.model.Item;
/**
* Event when an item gets removed.
*
* Event that is triggered when an item is removed from a board.
*/
public class ItemRemovedEvent {
private final Item item;
private final Board board;
public record ItemRemovedEvent(Board board, Item item) implements GameEvent {
public ItemRemovedEvent(Item item, Board board) {
this.item = item;
this.board = board;
}
public Item getItem() {
return item;
}
public Board getBoard() {
return board;
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

View File

@@ -39,6 +39,7 @@ import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.BuildInfo;
import pp.monopoly.message.server.BuyPropertyRequest;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard;
@@ -192,6 +193,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
Serializer.registerClass(JailEvent.class);
Serializer.registerClass(AlterProperty.class);
Serializer.registerClass(GameOver.class);
Serializer.registerClass(BuildInfo.class);
}
/**