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c346058631
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5268f75e17 |
@@ -18,10 +18,11 @@ import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import pp.battleship.client.gui.VolumeSlider;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@@ -1,6 +1,7 @@
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package pp.battleship.client.gui;
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import com.simsilica.lemur.Slider;
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/**
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* The VolumeSlider class represents the Volume Slider in the Menu.
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* It extends the Slider class and provides functionalities for setting the music volume,
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|
@@ -21,9 +21,11 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
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def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
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def redBorderColor = color(1, 0, 0, 1) // Red border color
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def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
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def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
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def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
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def lightGrey = color(0.6, 0.6, 0.6, 1.0)
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@@ -246,7 +248,12 @@ selector("tab.button", "pp") {
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buttonCommands = stdButtonCommands
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}
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selector("settings-title", "pp") {
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fontSize = 48 // Set font size
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def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
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def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
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background = outerBackground
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fontSize = 40
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insets = new Insets3f(3, 3, 3, 3)
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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}
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@@ -24,10 +24,10 @@ overlay.top.color=1, 1, 1, 1
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settings.show=false
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#
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# Specifies the width of the application window in pixels.
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settings.resolution.width=1920
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settings.resolution.width=1200
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#
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# Specifies the height of the application window in pixels.
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settings.resolution.height=1080
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settings.resolution.height=800
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#
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# Determines whether the application runs in full-screen mode.
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settings.full-screen=false
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@@ -0,0 +1,110 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.scene.Node;
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import com.jme3.system.AppSettings;
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import pp.monopoly.client.MonopolyAppState;
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import pp.monopoly.client.gui.TestWorld;
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import pp.monopoly.model.IntPoint;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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/**
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* Represents the state responsible for managing the battle interface within the Battleship game.
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* This state handles the display and interaction of the battle map, including the opponent's map.
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* It manages GUI components, input events, and the layout of the interface when this state is enabled.
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*/
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public class GameAppState extends MonopolyAppState {
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private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
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private static final float DEPTH = 0f;
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private static final float GAP = 20f;
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/**
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* A listener for handling click events in the battle interface.
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* When a click is detected, it triggers the corresponding actions on the opponent's map.
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*/
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private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
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/**
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* The root node for all GUI components in the battle state.
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*/
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private final Node battleNode = new Node("Game"); //NON-NLS
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/**
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* A view representing the opponent's map in the GUI.
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*/
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private TestWorld testWorld;
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/**
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* Enables the battle state by initializing, laying out, and adding GUI components.
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||||
* Attaches the components to the GUI node and registers input listeners.
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||||
*/
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||||
@Override
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protected void enableState() {
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battleNode.detachAllChildren();
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initializeGuiComponents();
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layoutGuiComponents();
|
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addGuiComponents();
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getApp().getGuiNode().attachChild(battleNode);
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||||
}
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||||
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||||
/**
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||||
* Disables the battle state by removing GUI components and unregistering input listeners.
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||||
* Also handles cleanup of resources, such as the opponent's map view.
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||||
*/
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||||
@Override
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protected void disableState() {
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getApp().getGuiNode().detachChild(battleNode);
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getApp().getInputManager().removeListener(clickListener);
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||||
}
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||||
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||||
/**
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||||
* Initializes the GUI components used in the battle state.
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||||
* Creates the opponent's map view and adds a grid overlay to it.
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||||
*/
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||||
private void initializeGuiComponents() {
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testWorld = new TestWorld(getApp());
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testWorld.initializeScene();
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||||
}
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||||
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||||
/**
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* Adds the initialized GUI components to the battle node.
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* Currently, it attaches the opponent's map view to the node.
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*/
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||||
private void addGuiComponents() {
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}
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/**
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* Lays out the GUI components within the window, positioning them appropriately.
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* The opponent's map view is positioned based on the window's dimensions and a specified gap.
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*/
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private void layoutGuiComponents() {
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final AppSettings s = getApp().getContext().getSettings();
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final float windowWidth = s.getWidth();
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final float windowHeight = s.getHeight();
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}
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||||
/**
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* Handles click events in the battle interface. If the event indicates a click (not a release),
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* it translates the cursor position to the model's coordinate system and triggers the game logic
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* for interacting with the opponent's map.
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*
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* @param isPressed whether the mouse button is currently pressed (true) or released (false)
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*/
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private void click(boolean isPressed) {
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}
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@Override
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public void update(float tpf) {
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testWorld.update(tpf);
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super.update(tpf);
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}
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}
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@@ -34,7 +34,7 @@ public class GameMusic extends AbstractAppState{
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return PREFERENCES.getBoolean(ENABLED_PREF, true);
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}
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/**
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/**
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* Checks if sound is enabled in the preferences.
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*
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* @return float to which the volume is set
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@@ -30,6 +30,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameSound.class);
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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private static final String VOLUME_PREF = "volume"; //NON-NLS
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private AudioNode passStartSound;
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private AudioNode eventCardSound;
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@@ -59,6 +60,15 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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setEnabled(!isEnabled());
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}
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||||
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/**
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* Checks if sound is enabled in the preferences.
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*
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||||
* @return float to which the volume is set
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||||
*/
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public static float volumeInPreferences() {
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return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
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}
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||||
/**
|
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* Sets the enabled state of this AppState.
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* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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@@ -92,7 +102,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
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tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
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winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
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looserSound = loadSound(app, "Sound/Effects/looser.ogg");
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looserSound = loadSound(app, "Sound/Effects/loser.ogg");
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buttonSound = loadSound(app, "Sound/Effects/button.ogg");
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}
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@@ -193,21 +203,40 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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if (isEnabled() && buttonSound != null)
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buttonSound.playInstance();
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}
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/**
|
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* Sets the volume of the sounds
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* @param vol the volume to which the sounds should be set
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*/
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public void setVolume(float vol){
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passStartSound.setVolume(vol);
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eventCardSound.setVolume(vol);
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gulagSound.setVolume(vol);
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diceRollSound.setVolume(vol);
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moneyCollectSound.setVolume(vol);
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moneyLostSound.setVolume(vol);
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tradeAcceptedSound.setVolume(vol);
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tradeRejectedSound.setVolume(vol);
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winnerSound.setVolume(vol);
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looserSound.setVolume(vol);
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buttonSound.setVolume(vol);
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PREFERENCES.putFloat(VOLUME_PREF, vol);
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}
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@Override
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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case PASS_START -> passStart();
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case EVENT_CARD -> eventCard();
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case GULAG -> eventCard();
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case DICE_ROLL -> eventCard();
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case MONEY_COLLECTED -> eventCard();
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case MONEY_LOST -> eventCard();
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case TRADE_ACCEPTED -> eventCard();
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case TRADE_REJECTED -> eventCard();
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case WINNER -> eventCard();
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case LOSER -> eventCard();
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case BUTTON -> eventCard();
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case GULAG -> gulag();
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case DICE_ROLL -> diceRoll();
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case MONEY_COLLECTED -> moneyCollect();
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case MONEY_LOST -> moneyLost();
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case TRADE_ACCEPTED -> tradeAccepted();
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case TRADE_REJECTED -> tradeRejected();
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case WINNER -> winner();
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case LOSER -> looser();
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case BUTTON -> button();
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}
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}
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}
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|
@@ -1,51 +0,0 @@
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////////////////////////////////////////
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||||
// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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|
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package pp.monopoly.client;
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||||
|
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import java.util.prefs.Preferences;
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|
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import pp.dialog.Dialog;
|
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import static pp.util.PreferencesUtils.getPreferences;
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|
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/**
|
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* The Menu class represents the main menu in the Battleship game application.
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* It extends the Dialog class and provides functionalities for loading, saving,
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* returning to the game, and quitting the application.
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*/
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class Menu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(Menu.class);
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private static final String LAST_PATH = "last.file.path";
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private final MonopolyApp app;
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|
||||
|
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/**
|
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* Constructs the Menu dialog for the Battleship application.
|
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*
|
||||
* @param app the BattleshipApp instance
|
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*/
|
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public Menu(MonopolyApp app) {
|
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super(app.getDialogManager());
|
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this.app = app;
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}
|
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|
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/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
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public void update() {
|
||||
|
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}
|
||||
|
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/**
|
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* As an escape action, this method closes the menu if it is the top dialog.
|
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*/
|
||||
@Override
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public void escape() {
|
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close();
|
||||
}
|
||||
}
|
@@ -1,55 +1,134 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.StartMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.BuyCard;
|
||||
import pp.monopoly.client.gui.popups.EventCard;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import pp.monopoly.client.gui.*;
|
||||
import pp.monopoly.client.gui.popups.*;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.model.card.DeckHelper; // TODO für den Import der Queue notwendig
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* The main class for the Battleship client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
|
||||
private BitmapText topText;
|
||||
private final ServerConnection serverConnection;
|
||||
private final ClientGameLogic logic;
|
||||
private final MonopolyAppConfig config;
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the client configuration file, if one exists.
|
||||
*/
|
||||
private static final File CONFIG_FILE = new File("client.properties");
|
||||
|
||||
/**
|
||||
* Input mapping name for mouse clicks.
|
||||
*/
|
||||
public static final String CLICK = "CLICK";
|
||||
|
||||
/**
|
||||
* Input mapping name for the Escape key.
|
||||
*/
|
||||
private static final String ESC = "ESC";
|
||||
|
||||
/**
|
||||
* Manager for handling dialogs within the application.
|
||||
*/
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
private final ExecutorService executor = Executors.newCachedThreadPool();
|
||||
private final Draw draw;
|
||||
private SettingsMenu settingsMenu;
|
||||
private TestWorld testWorld;
|
||||
private boolean isSettingsMenuOpen = false;
|
||||
private boolean inputBlocked = false;
|
||||
private MonopolyServer monopolyServer;
|
||||
private NetworkSupport networkSupport;
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
|
||||
// TODO Temp später entfernen
|
||||
/**
|
||||
* The server connection instance, used for communicating with the game server.
|
||||
*/
|
||||
private final ServerConnection serverConnection;
|
||||
|
||||
/**
|
||||
* Instance of the {@link Draw} class for rendering graphics.
|
||||
*/
|
||||
private Draw draw;
|
||||
|
||||
private DeckHelper deckHelper = new DeckHelper(); //TODO für den Import der Queue notwendig
|
||||
/**
|
||||
* Text display at the top of the GUI for showing information to the user.
|
||||
*/
|
||||
private BitmapText topText;
|
||||
|
||||
/**
|
||||
* Executor service for handling asynchronous tasks within the application.
|
||||
*/
|
||||
private ExecutorService executor;
|
||||
|
||||
/**
|
||||
* Handler for managing the client's game logic.
|
||||
*/
|
||||
private final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Configuration settings for the Battleship client application.
|
||||
*/
|
||||
private final MonopolyAppConfig config;
|
||||
|
||||
/**
|
||||
* Listener for handling actions triggered by the Escape key.
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
//TODO temp for testing
|
||||
private EventCard eventCard;
|
||||
private BuildingPropertyCard buildingProperty;
|
||||
private FoodFieldCard foodField;
|
||||
@@ -57,242 +136,366 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
private BuyCard buyCard;
|
||||
private boolean isBuyCardPopupOpen = false;
|
||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
||||
private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
|
||||
private TestWorld testWorld;
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
* Starts the Battleship application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS
|
||||
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
public MonopolyApp() {
|
||||
this.draw = new Draw(assetManager);
|
||||
/**
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
private MonopolyApp() {
|
||||
config = new MonopolyAppConfig();
|
||||
networkSupport = new NetworkSupport(this); // Initialize NetworkSupport
|
||||
serverConnection = networkSupport;
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
/**
|
||||
* Creates and configures application settings from the client configuration.
|
||||
*
|
||||
* @return A configured {@link AppSettings} object.
|
||||
*/
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
settings.setGammaCorrection(config.useGammaCorrection());
|
||||
return settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory method for creating a server connection based on the current
|
||||
* client configuration.
|
||||
*
|
||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
||||
*/
|
||||
private ServerConnection makeServerConnection() {
|
||||
return new NetworkSupport(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
||||
*
|
||||
* @return The {@link DialogManager} instance.
|
||||
*/
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the game logic handler for the client.
|
||||
*
|
||||
* @return The {@link ClientGameLogic} instance.
|
||||
*/
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
public BoardManager getBoardManager() {
|
||||
return boardManager;
|
||||
}
|
||||
|
||||
// TODO analoge Implementierung zum Boardmamager zum Testen der EventCardPopups
|
||||
|
||||
public DeckHelper getDeckHelper(){
|
||||
return deckHelper;
|
||||
}
|
||||
|
||||
public NetworkSupport getNetworkSupport() {
|
||||
return networkSupport;
|
||||
}
|
||||
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle("Monopoly Game");
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
return settings;
|
||||
/**
|
||||
* Returns the current configuration settings for the Battleship client.
|
||||
*
|
||||
* @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application.
|
||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
|
||||
BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy");
|
||||
GuiGlobals.getInstance().getStyles();
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
|
||||
|
||||
setPauseOnLostFocus(false);
|
||||
draw = new Draw(assetManager);
|
||||
setupInput();
|
||||
setupStates();
|
||||
setupGui();
|
||||
|
||||
// Zeige das Startmenü
|
||||
StartMenu.createStartMenu(this);
|
||||
new StartMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical user interface (GUI) for the application.
|
||||
*/
|
||||
private void setupGui() {
|
||||
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
BaseStyles.loadGlassStyle();
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
topText = new BitmapText(normalFont);
|
||||
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
|
||||
final int height = context.getSettings().getHeight();
|
||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
||||
topText.setColor(config.getTopColor());
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings and sets up listeners for user interactions.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(true);
|
||||
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addListener(escapeListener, "ESC");
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
|
||||
//TODO tmp for testing
|
||||
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
|
||||
inputManager.addListener(BListener, "B");
|
||||
}
|
||||
|
||||
private void handleEscape(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
if (settingsMenu != null && isSettingsMenuOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe SettingsMenu...");
|
||||
settingsMenu.close();
|
||||
settingsMenu = null;
|
||||
setSettingsMenuOpen(false);
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne SettingsMenu...");
|
||||
settingsMenu = new SettingsMenu(this);
|
||||
settingsMenu.open();
|
||||
setSettingsMenuOpen(true);
|
||||
}
|
||||
}
|
||||
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
|
||||
inputManager.addListener(TListener, "T");
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleB(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
if (eventCard != null && isBuyCardPopupOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe BuyCardPopup...");
|
||||
eventCard.close();
|
||||
eventCard = null;
|
||||
setBuyCardPopupOpen(false);
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne BuyCardPopup...");
|
||||
eventCard = new EventCard(this);
|
||||
eventCard.open();
|
||||
setBuyCardPopupOpen(true);
|
||||
}
|
||||
Dialog tmp = new BuyCard(this);
|
||||
tmp.open();
|
||||
}
|
||||
}
|
||||
|
||||
private void blockInputs() {
|
||||
if (!inputBlocked) {
|
||||
System.out.println("Blockiere Eingaben...");
|
||||
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
||||
inputManager.clearMappings(); // Alle Mappings entfernen
|
||||
inputBlocked = true;
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleT(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
testWorld = new TestWorld(this);
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
}
|
||||
|
||||
public void unblockInputs() {
|
||||
if (inputBlocked) {
|
||||
System.out.println("Aktiviere Eingaben...");
|
||||
setupInput(); // Standard-Eingaben neu registrieren
|
||||
inputBlocked = false;
|
||||
|
||||
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
private void setupStates() {
|
||||
if (config.getShowStatistics()) {
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
||||
stateManager.attach(stats);
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new GameAppState());
|
||||
}
|
||||
|
||||
public void setInfoText(String text) {
|
||||
topText.setText(text);
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
logic.addListener(gameSound);
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
*
|
||||
* @param tpf Time per frame in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
setInfoText(event.key());
|
||||
public void simpleUpdate(float tpf) {
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
|
||||
//TODO testing replace later
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
serverConnection.disconnect();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
/**
|
||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
||||
*
|
||||
* @param isPressed Indicates whether the Escape key is pressed.
|
||||
*/
|
||||
public void escape(boolean isPressed) {
|
||||
if (!isPressed) return;
|
||||
if (dialogManager.showsDialog())
|
||||
dialogManager.escape();
|
||||
else
|
||||
new SettingsMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
public ExecutorService getExecutor() {
|
||||
return executor;
|
||||
}
|
||||
|
||||
public void closeApp() {
|
||||
stop();
|
||||
}
|
||||
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle("Fehler")
|
||||
.setText(errorMessage)
|
||||
.setOkButton("OK")
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void setSettingsMenuOpen(boolean isOpen) {
|
||||
this.isSettingsMenuOpen = isOpen;
|
||||
}
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
public void setBuyCardPopupOpen(boolean isOpen) {
|
||||
this.isBuyCardPopupOpen = isOpen;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
||||
}
|
||||
}
|
||||
|
||||
public void startTestWorld() {
|
||||
guiNode.detachAllChildren(); // Entferne GUI
|
||||
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
||||
testWorld.initializeScene(); // Initialisiere die Szene
|
||||
}
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
public void startBuyCard() {
|
||||
}
|
||||
|
||||
public void returnToMenu() {
|
||||
guiNode.detachAllChildren(); // Entferne die GUI
|
||||
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
||||
/**
|
||||
* Tries to connect
|
||||
*/
|
||||
public void connect() {
|
||||
serverConnection.connect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet den Server in einem neuen Thread.
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
public void startServer() {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(new String[0]); // Startet den MonopolyServer
|
||||
} catch (Exception e) {
|
||||
errorDialog("Fehler: Server konnte nicht gestartet werden.");
|
||||
}
|
||||
}).start();
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
public MonopolyServer getMonopolyServer() {
|
||||
return monopolyServer;
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
public ServerConnection getServerConnection() {
|
||||
return serverConnection;
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
public void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
public void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), d -> {
|
||||
getGameLogic().playSound(Sound.BUTTON); // Play sound
|
||||
yesAction.run(); // Execute the original yesAction
|
||||
})
|
||||
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void disconnect() {
|
||||
serverConnection.disconnect();
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@@ -1,146 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Monopoly game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost";
|
||||
private static final String DEFAULT_PORT = "42069";
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
NetworkDialog(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
final MonopolyApp app = network.getApp();
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Server-Adresse"));
|
||||
inputContainer.addChild(host);
|
||||
|
||||
inputContainer.addChild(new Label("Port"));
|
||||
inputContainer.addChild(port);
|
||||
|
||||
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
||||
connectButton.addClickCommands(source -> connect());
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.addClickCommands(source -> app.closeApp());
|
||||
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the connection attempt based on the entered host and port.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
} catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens a progress dialog while connecting.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText("Verbinde zum Server...")
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the connection status and handles completion or failure.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone()) {
|
||||
try {
|
||||
connectionFuture.get();
|
||||
onSuccess();
|
||||
} catch (ExecutionException e) {
|
||||
onFailure(e.getCause());
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void onSuccess() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
network.getApp().setInfoText("Warte auf einen Gegner...");
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void onFailure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
}
|
@@ -1,8 +1,11 @@
|
||||
package pp.monopoly.client;
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
@@ -10,12 +13,19 @@ import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
@@ -24,28 +34,32 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the Monopoly application.
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
* @param app The Battleship application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Monopoly application instance
|
||||
* Return the client connections Id
|
||||
* @return the client id
|
||||
*/
|
||||
MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
if (client == null) return 0;
|
||||
return client.getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a connection to the game server.
|
||||
*
|
||||
@@ -62,9 +76,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null) {
|
||||
new NetworkDialog(this).open();
|
||||
}
|
||||
if (client == null)
|
||||
new CreateGameMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -75,7 +88,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "Client connection closed.");
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -86,9 +99,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
public void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null) {
|
||||
throw new IllegalStateException("Already connected to the game server.");
|
||||
}
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
@@ -103,10 +115,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -116,7 +127,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -127,9 +138,13 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
this.client = null;
|
||||
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -139,47 +154,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
||||
if (client == null) {
|
||||
app.errorDialog("Verbindung zum Server verloren.");
|
||||
} else {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
client.send(message);
|
||||
}
|
||||
}
|
||||
public void startServerAndJoin() {
|
||||
new Thread(() -> {
|
||||
// Server starten
|
||||
app.startServer();
|
||||
|
||||
// Warten, bis der Server tatsächlich betriebsbereit ist
|
||||
int retries = 5;
|
||||
while (retries > 0) {
|
||||
try {
|
||||
initNetwork("localhost", app.getConfig().getPort());
|
||||
app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
|
||||
return; // Verbindung erfolgreich
|
||||
} catch (IOException e) {
|
||||
retries--;
|
||||
try {
|
||||
Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
break; // Abbrechen, wenn der Thread unterbrochen wird
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wenn alle Versuche fehlschlagen
|
||||
app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
|
||||
}).start();
|
||||
}
|
||||
|
||||
public void connectToServer(String host, int port) {
|
||||
try {
|
||||
initNetwork(host, port); // Verbindung initialisieren
|
||||
app.setInfoText("Erfolgreich mit Server verbunden!");
|
||||
} catch (IOException e) {
|
||||
app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,169 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class BuildingAdminMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
private final Container mainContainer;
|
||||
private final Button backButton = new Button("Zurück");
|
||||
private final Button buildButton = new Button("Bauen");
|
||||
private final Button demolishButton = new Button("Abriss");
|
||||
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
|
||||
private final Button payMortgageButton = new Button("Hypothek bezahlen");
|
||||
private final Button overviewButton = new Button("Übersicht");
|
||||
|
||||
public BuildingAdminMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
|
||||
|
||||
// Add header
|
||||
mainContainer.addChild(createHeaderContainer());
|
||||
// Add content
|
||||
mainContainer.addChild(createContent());
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the header container.
|
||||
*
|
||||
* @return The header container.
|
||||
*/
|
||||
private Container createHeaderContainer() {
|
||||
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
|
||||
Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
|
||||
headerLabel.setFontSize(45);
|
||||
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
return headerContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main content container with columns for Overview, Build, and Mortgage.
|
||||
*
|
||||
* @return The content container.
|
||||
*/
|
||||
private Container createContent() {
|
||||
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
|
||||
|
||||
// Overview Column
|
||||
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
|
||||
|
||||
|
||||
overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
overviewButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
overviewColumn.addChild(overviewButton);
|
||||
|
||||
// Back Button
|
||||
backButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
backButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
}));
|
||||
overviewColumn.addChild(backButton);
|
||||
|
||||
contentContainer.addChild(overviewColumn);
|
||||
|
||||
|
||||
// Build Column
|
||||
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
|
||||
|
||||
buildButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
buildButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
buildColumn.addChild(buildButton);
|
||||
|
||||
demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
demolishButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
buildColumn.addChild(demolishButton);
|
||||
|
||||
contentContainer.addChild(buildColumn);
|
||||
|
||||
|
||||
// Mortgage Column
|
||||
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
|
||||
|
||||
takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
mortgageColumn.addChild(takeMortgageButton);
|
||||
|
||||
payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
mortgageColumn.addChild(payMortgageButton);
|
||||
|
||||
contentContainer.addChild(mortgageColumn);
|
||||
|
||||
return contentContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the "Zurück" action.
|
||||
*/
|
||||
private void handleBack() {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
handleBack();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates if necessary
|
||||
}
|
||||
}
|
@@ -0,0 +1,261 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.BaseAppState;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ChoosePartner extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Selector<String> playerSelector;
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button confirmButton = new Button("Bestätigen");
|
||||
private final Container mainContainer;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
private Geometry background;
|
||||
private TradeHandler tradeHandler;
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
/**
|
||||
* Constructs the ChoosePartner dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public ChoosePartner(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
mainContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Add title with background
|
||||
Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
||||
headerLabel.setFontSize(40);
|
||||
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
|
||||
|
||||
// Dropdown for player selection
|
||||
mainContainer.addChild(createDropdown());
|
||||
|
||||
// Add buttons
|
||||
mainContainer.addChild(createButtonContainer());
|
||||
|
||||
addSelectionActionListener(playerSelector, this::onDropdownSelectionChanged);
|
||||
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
4
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dropdown menu for selecting a partner.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
VersionedList<String> playerOptions = new VersionedList<>();
|
||||
|
||||
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
playerOptions.add(player.getName() + " (ID: "+player.getId()+")");
|
||||
}
|
||||
}
|
||||
|
||||
playerSelector = new Selector<>(playerOptions, "glass");
|
||||
dropdownContainer.addChild(playerSelector);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200,200,3));
|
||||
playerSelector.setLocalTranslation(0,0,5);
|
||||
onDropdownSelectionChanged(playerOptions.get(0));
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the button container with cancel and confirm buttons.
|
||||
*
|
||||
* @return The button container.
|
||||
*/
|
||||
private Container createButtonContainer() {
|
||||
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
buttonContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
cancelButton.setFontSize(30);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
|
||||
// "Bestätigen" button
|
||||
lowerRightMenu = new Container();
|
||||
confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
confirmButton.setFontSize(30);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
new TradeMenu(app).open();
|
||||
}));
|
||||
lowerRightMenu.addChild(confirmButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
|
||||
return buttonContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action for the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog periodically, called by the dialog manager.
|
||||
*
|
||||
* @param delta The time elapsed since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates (if needed) can be implemented here
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(playerSelector);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a custom action listener to the Selector.
|
||||
*/
|
||||
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {
|
||||
update(1);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
|
||||
int idEnd = selected.indexOf(")", idStart); // Find end of the ID
|
||||
String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
|
||||
int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
|
||||
|
||||
// Find the player by ID
|
||||
Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
|
||||
|
||||
if (selectedPlayer != null) {
|
||||
tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for a selection action listener.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,151 +1,226 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
|
||||
import pp.monopoly.client.NetworkSupport;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
|
||||
/**
|
||||
* CreateGameMenu class represents the menu for creating a new game.
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
public class CreateGameMenu {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
private Label serverStatusLabel;
|
||||
|
||||
public CreateGameMenu(MonopolyApp app) {
|
||||
this.app = app;
|
||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
|
||||
|
||||
// Titel
|
||||
Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header")));
|
||||
title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt"));
|
||||
title.setFontSize(50);
|
||||
|
||||
|
||||
// Eingabefelder-Container
|
||||
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
|
||||
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
inputContainer.addChild(new Label("Server-Adresse:"));
|
||||
TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
|
||||
playerNameField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
inputContainer.addChild(new Label("Port:"));
|
||||
TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
|
||||
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
// Button-Container
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
|
||||
buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
// "Abbrechen"-Button
|
||||
Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(source -> goBackToStartMenu());
|
||||
|
||||
// "Selber hosten"-Button
|
||||
Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
|
||||
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin());
|
||||
|
||||
// "Beitreten"-Button
|
||||
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(source -> {
|
||||
try {
|
||||
String host = playerNameField.getText().trim();
|
||||
int port = Integer.parseInt(serverAddressField.getText().trim());
|
||||
app.getNetworkSupport().connectToServer(host, port);
|
||||
|
||||
// LobbyMenu öffnen
|
||||
app.enqueue(() -> {
|
||||
app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
|
||||
new LobbyMenu(app); // LobbyMenu erstellen
|
||||
});
|
||||
} catch (NumberFormatException e) {
|
||||
app.errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
});
|
||||
|
||||
// Serverstatus-Label
|
||||
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
|
||||
serverStatusLabel.setFontSize(24);
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
|
||||
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("OpenTestWorld") && isPressed) {
|
||||
app.startTestWorld(); // Öffnet die TestWorld
|
||||
}
|
||||
}
|
||||
}, "OpenTestWorld");
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B));
|
||||
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("OpenBuyCard") && isPressed) {
|
||||
app.startBuyCard(); // Öffnet die TestWorld
|
||||
}
|
||||
}
|
||||
}, "OpenBuyCard");
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
public class CreateGameMenu extends Dialog {
|
||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private final Button serverButton = new Button("Selber hosten");
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button joinButton = new Button("Beitreten");
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
* Constructs a new CreateGameMenu.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
public CreateGameMenu(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
addChild(input);
|
||||
// "Abbrechen"-Button
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
new StartMenu(network.getApp()).open();
|
||||
}));
|
||||
addChild(cancelButton);
|
||||
|
||||
// "Selber hosten"-Button
|
||||
serverButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
network.getApp().getGameLogic().playSound(Sound.BUTTON);
|
||||
startServerInThread();
|
||||
} ));
|
||||
addChild(serverButton);
|
||||
|
||||
// "Beitreten"-Button
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
connect();
|
||||
}));
|
||||
addChild(joinButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void goBackToStartMenu() {
|
||||
app.getGuiNode().detachChild(menuContainer);
|
||||
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
|
||||
StartMenu.createStartMenu(app);
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
new LobbyMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(null);
|
||||
} catch (Exception e) {
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
});
|
||||
serverThread.start();
|
||||
try {
|
||||
Thread.sleep(2000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
connect();
|
||||
}
|
||||
}
|
||||
|
@@ -22,17 +22,16 @@ import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class LobbyMenu {
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
@@ -40,35 +39,29 @@ public class LobbyMenu {
|
||||
private Geometry circle;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
private ColorRGBA playerColor= ColorRGBA.Gray;
|
||||
|
||||
private PlayerHandler playerHandler;
|
||||
private TextField startingCapital;
|
||||
private TextField playerInputField;
|
||||
private Selector<String> figureDropdown;
|
||||
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
private String figure;
|
||||
|
||||
public LobbyMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.playerHandler = ClientGameLogic.getPlayerHandler(); // Initialize PlayerHandler
|
||||
|
||||
int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID
|
||||
assignPlayerColor(playerID); //set the Players Color
|
||||
|
||||
app.getGuiNode().detachAllChildren(); // Entfernt das CreateGameMenu (inklusive Hintergrund)
|
||||
|
||||
addBackgroundImage();// Hintergrundbild laden und hinzufügen
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
|
||||
@@ -79,7 +72,7 @@ public class LobbyMenu {
|
||||
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
// Add an input field (TextField)
|
||||
TextField startingCapital = horizontalContainer.addChild(new TextField("15 000"));
|
||||
horizontalContainer.addChild(startingCapital);
|
||||
startingCapital.setPreferredWidth(100); // Set the width of the input field
|
||||
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
|
||||
@@ -97,6 +90,7 @@ public class LobbyMenu {
|
||||
|
||||
// Dropdowns and Labels
|
||||
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
|
||||
dropdownContainer.setBackground(null);
|
||||
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
|
||||
@@ -106,18 +100,16 @@ public class LobbyMenu {
|
||||
playerInputContainer.setBackground(null);
|
||||
|
||||
|
||||
TextField playerInputField = new TextField("Spieler 1");
|
||||
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
|
||||
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
playerInputContainer.addChild(playerInputField);
|
||||
// Spacer (Center Circle Area)
|
||||
Label spacer = dropdownContainer.addChild(new Label(""));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
|
||||
|
||||
// Figur Dropdown
|
||||
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
figureDropdownContainer.setPreferredSize(new Vector3f(150, 80, 0));
|
||||
figureDropdownContainer.addChild(new Label("Figur:"));
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
@@ -129,14 +121,18 @@ public class LobbyMenu {
|
||||
figures.add("OOP");
|
||||
figures.add("Handyholster");
|
||||
|
||||
|
||||
|
||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(150, 140, 0));
|
||||
Vector3f dimens = figureDropdownContainer.getPreferredSize();
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
figureDropdown.getPopupContainer().setPreferredSize( dimens2 );
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
|
||||
figureDropdown.getSelectionModel().setSelection(0);
|
||||
figure = "Laptop";
|
||||
|
||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
||||
|
||||
@@ -146,10 +142,13 @@ public class LobbyMenu {
|
||||
buttonContainer.setBackground(null);
|
||||
// Lower-left container for "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
Button cancelButton = new Button("Abbrechen");
|
||||
Button cancelButton = new Button("Beenden");
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
cancelButton.setFontSize(18); // Adjust font size
|
||||
cancelButton.addClickCommands(source -> goBackToCreateGame()); // Add functionality
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.closeApp();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
@@ -162,11 +161,12 @@ public class LobbyMenu {
|
||||
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
readyButton.setFontSize(18); // Adjust font size
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
||||
readyButton.addClickCommands(source -> applyStartingCapital(playerID));
|
||||
readyButton.addClickCommands(source -> applyPlayerName(playerID));
|
||||
readyButton.addClickCommands(source -> applyFigure(playerID));
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
}));
|
||||
lowerRightMenu.addChild(readyButton);
|
||||
//TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
|
||||
@@ -190,59 +190,7 @@ public class LobbyMenu {
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
/**
|
||||
* Apply the starting capital only if the current player is the host.
|
||||
*/
|
||||
private void applyStartingCapital(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
// Check if the current player is the host
|
||||
if (currentPlayer.equals(playerHandler.getHostPlayer())) {
|
||||
try {
|
||||
// Parse and validate starting capital
|
||||
int startBalance = Integer.parseInt(startingCapital.getText().replaceAll("[^\\d]", ""));
|
||||
if (startBalance < 0) throw new NumberFormatException("Starting capital must be positive.");
|
||||
|
||||
// Apply the starting balance to all players
|
||||
playerHandler.setStartBalance(startBalance);
|
||||
System.out.println("Starting balance set to: " + startBalance);
|
||||
} catch (NumberFormatException e) {
|
||||
System.err.println("Invalid starting capital: " + e.getMessage());
|
||||
}
|
||||
} else {
|
||||
System.out.println("Only the host can set the starting balance.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the player name from the input field.
|
||||
*/
|
||||
private void applyPlayerName(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
String playerName = playerInputField.getText().trim();
|
||||
if (!playerName.isEmpty()) {
|
||||
currentPlayer.setName(playerName);
|
||||
System.out.println("Player name set to: " + playerName);
|
||||
} else {
|
||||
System.err.println("Invalid player name: Name cannot be empty.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the selected figure to the player.
|
||||
*/
|
||||
private void applyFigure(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
String selectedFigure = figureDropdown.getSelectedItem();
|
||||
if (selectedFigure != null && !selectedFigure.isEmpty()) {
|
||||
currentPlayer.setFigure(new Figure(0, 0, 0, Rotation.RIGHT, "selectedFigure"));
|
||||
System.out.println("Player figure set to: " + selectedFigure);
|
||||
} else {
|
||||
System.err.println("Invalid figure selection.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
@@ -266,61 +214,36 @@ public class LobbyMenu {
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", playerColor); // Set the desired color
|
||||
material.setColor("Color", idToColor()); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
public void setPlayerColor(ColorRGBA newColor) {
|
||||
this.playerColor = newColor;
|
||||
// Update the circle's color
|
||||
if (circle != null) {
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", playerColor);
|
||||
circle.setMaterial(material);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns a color to the player based on their ID.
|
||||
*
|
||||
* @param playerID the player's ID
|
||||
*/
|
||||
private void assignPlayerColor(int playerID) {
|
||||
switch (playerID) {
|
||||
case 0:
|
||||
playerColor = PlayerColor.RED.getColor();
|
||||
break;
|
||||
case 1:
|
||||
playerColor = PlayerColor.GREEN_LIGHT.getColor();
|
||||
break;
|
||||
case 2:
|
||||
playerColor = PlayerColor.BLUE.getColor();
|
||||
break;
|
||||
case 3:
|
||||
playerColor = PlayerColor.PINK.getColor();
|
||||
break;
|
||||
case 4:
|
||||
playerColor = PlayerColor.GREEN_DARK.getColor();
|
||||
break;
|
||||
case 5:
|
||||
playerColor = PlayerColor.YELLOW.getColor();
|
||||
break;
|
||||
private ColorRGBA idToColor() {
|
||||
switch (app.getId()+1) {
|
||||
case 1: return PlayerColor.CYAN.getColor();
|
||||
case 2: return PlayerColor.YELLOW.getColor();
|
||||
case 3: return PlayerColor.RED.getColor();
|
||||
case 4: return PlayerColor.PINK.getColor();
|
||||
case 5: return PlayerColor.GREEN.getColor();
|
||||
case 6: return PlayerColor.PURPLE.getColor();
|
||||
|
||||
default:
|
||||
playerColor = ColorRGBA.White; // Default color if ID is unknown
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Geht zurück zum CreateGameMenu.
|
||||
* Schaltet den "Bereit"-Status um.
|
||||
*/
|
||||
private void goBackToCreateGame() {
|
||||
app.getGuiNode().detachChild(menuContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
app.getGuiNode().detachChild(circle);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
new CreateGameMenu(app);
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -334,7 +257,6 @@ public class LobbyMenu {
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
System.out.println(selected);
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
@@ -363,28 +285,28 @@ public class LobbyMenu {
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
System.out.println("Selected: " + selected);
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selected) {
|
||||
case "[0]":
|
||||
System.out.println("Laptop selected");
|
||||
figure = "Laptop";
|
||||
break;
|
||||
case "[1]":
|
||||
System.out.println("Flugzeug selected");
|
||||
figure = "Flugzeug";
|
||||
break;
|
||||
case "[2]":
|
||||
System.out.println("Jägermeister selected");
|
||||
figure = "Jägermeister";
|
||||
break;
|
||||
case "[3]":
|
||||
System.out.println("Katze selected");
|
||||
figure = "Katze";
|
||||
break;
|
||||
case "[4]":
|
||||
System.out.println("OOP selected");
|
||||
figure = "OOP";
|
||||
break;
|
||||
case "[5]":
|
||||
System.out.println("Handyholster selected");
|
||||
figure = "Handyholster";
|
||||
break;
|
||||
default:
|
||||
System.out.println("Unknown selection");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,123 +1,92 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.ValueRenderer;
|
||||
|
||||
import com.simsilica.lemur.Selector;
|
||||
import pp.dialog.Dialog;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container settingsContainer;
|
||||
private final Container backgroundContainer;
|
||||
private final VolumeSlider musicSlider;
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
|
||||
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
|
||||
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
addChild(soundSlider);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
addChild(musicSlider);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
settingsContainer = new Container();
|
||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
|
||||
|
||||
// Titel
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Effekt-Sound: Slider und Checkbox
|
||||
Container effectSoundContainer = settingsContainer.addChild(new Container());
|
||||
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
|
||||
effectSoundContainer.addChild(new Slider());
|
||||
effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true);
|
||||
effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
// Hintergrundmusik: Slider und Checkbox
|
||||
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
|
||||
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
|
||||
backgroundMusicContainer.addChild(new Slider());
|
||||
backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
|
||||
backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> app.stop());
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
4
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
|
||||
3
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
public void update() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,31 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param sound the Effects sound instance
|
||||
*/
|
||||
public SoundSlider(GameSound sound) {
|
||||
super();
|
||||
this.sound = sound;
|
||||
vol = GameSound.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
sound.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,4 +1,4 @@
|
||||
package pp.monopoly.client;
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
@@ -13,8 +13,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
@@ -22,8 +22,6 @@ import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Container logoContainer;
|
||||
private Container unibwLogoContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
@@ -33,13 +31,7 @@ public class StartMenu extends Dialog {
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and displays the Start Menu with buttons for starting the game,
|
||||
* opening settings, and quitting the application.
|
||||
*/
|
||||
public static void createStartMenu(MonopolyApp app) {
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
@@ -53,9 +45,6 @@ public class StartMenu extends Dialog {
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
createMonopolyLogo(app);
|
||||
createUnibwLogo(app);
|
||||
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
@@ -64,7 +53,11 @@ public class StartMenu extends Dialog {
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
startButton.addClickCommands(source -> startGame(app));
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.connect(); // Perform the connection logic
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
@@ -73,34 +66,6 @@ public class StartMenu extends Dialog {
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Lower-left container for "Spiel beenden" button
|
||||
Container lowerLeftMenu = new Container();
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
|
||||
Button quitButton = new Button("Spiel beenden");
|
||||
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
quitButton.setFontSize(18);
|
||||
quitButton.addClickCommands(source -> quitGame());
|
||||
lowerLeftMenu.addChild(quitButton);
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Einstellungen" button
|
||||
Container lowerRightMenu = new Container();
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
|
||||
Button settingsButton = new Button("Einstellungen");
|
||||
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
settingsButton.setFontSize(18); // Increase the font size for the text
|
||||
settingsButton.addClickCommands(source -> openSettings(app));
|
||||
lowerRightMenu.addChild(settingsButton);
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions the Monopoly logo container in the center of the screen.
|
||||
*/
|
||||
private static void createMonopolyLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
@@ -123,14 +88,6 @@ public class StartMenu extends Dialog {
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions the Unibw logo container in the center of the screen.
|
||||
*/
|
||||
private static void createUnibwLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
@@ -156,26 +113,14 @@ public class StartMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the game by transitioning to the CreateGameMenu.
|
||||
*/
|
||||
private static void startGame(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new CreateGameMenu(app);
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu.
|
||||
*/
|
||||
private static void openSettings(MonopolyApp app) {
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new SettingsMenu(app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Quits the game application.
|
||||
*/
|
||||
private static void quitGame() {
|
||||
System.exit(0);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,8 +1,6 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
@@ -21,7 +19,7 @@ public class TestWorld {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private CameraController cameraController; // Steuert die Kamera
|
||||
private Geometry cube; // Spielfigur
|
||||
private Toolbar toolbar;
|
||||
|
||||
/**
|
||||
* Konstruktor für TestWorld.
|
||||
@@ -41,7 +39,6 @@ public class TestWorld {
|
||||
|
||||
setSkyColor(); // Setze den Himmel auf hellblau
|
||||
createBoard(); // Erstelle das Spielfeld
|
||||
createCube(); // Füge den Würfel hinzu
|
||||
|
||||
// Erstelle den CameraController
|
||||
cameraController = new CameraController(
|
||||
@@ -53,7 +50,8 @@ public class TestWorld {
|
||||
);
|
||||
|
||||
// Füge die Toolbar hinzu
|
||||
new Toolbar(app, cube);
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
|
||||
cameraController.setPosition(0);
|
||||
}
|
||||
@@ -93,22 +91,4 @@ public class TestWorld {
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt den Würfel (Spielfigur) in der Szene.
|
||||
*/
|
||||
private void createCube() {
|
||||
Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
|
||||
cube = new Geometry("Cube", box);
|
||||
|
||||
// Setze das Material für den Würfel
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
|
||||
cube.setMaterial(mat);
|
||||
|
||||
// Setze den Startpunkt des Würfels
|
||||
cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
|
||||
|
||||
app.getRootNode().attachChild(cube);
|
||||
}
|
||||
}
|
||||
|
@@ -1,46 +1,58 @@
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar extends Dialog {
|
||||
public class Toolbar extends Dialog implements GameEventListener{
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
private Label imageLabel;
|
||||
private Label imageLabel2;
|
||||
private Container overviewContainer;
|
||||
private Container accountContainer;
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar(MonopolyApp app, Geometry cube) {
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
app.getGameLogic().addListener(this);
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
@@ -54,184 +66,200 @@ public class Toolbar extends Dialog {
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
|
||||
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
//initializeButtons();
|
||||
|
||||
|
||||
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
|
||||
Container accountContainer = toolbarContainer.addChild(new Container());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
|
||||
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
|
||||
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
|
||||
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Add a spacer between accountContainer and overviewContainer
|
||||
Panel spacer = new Panel(); // Create an empty panel as a spacer
|
||||
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
|
||||
spacer.setBackground(null);
|
||||
toolbarContainer.addChild(spacer);
|
||||
|
||||
accountContainer = toolbarContainer.addChild(new Container());
|
||||
// Menü-Container: Ein Container für Übersicht
|
||||
Container overviewContainer = toolbarContainer.addChild(new Container());
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
|
||||
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer = toolbarContainer.addChild(new Container());
|
||||
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
|
||||
|
||||
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Menü-Container: Ein Container für Würfel
|
||||
Container diceContainer = toolbarContainer.addChild(new Container());
|
||||
diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
diceContainer.setPreferredSize(new Vector3f(400, 150, 0));
|
||||
diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
|
||||
diceContainer.addChild(addDiceRollButton());
|
||||
// Create a horizontal container to align leftContainer and rightContainer side by side
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Adjust size as needed
|
||||
|
||||
// Create the first container (leftContainer)
|
||||
Container leftContainer = new Container();
|
||||
leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
|
||||
|
||||
imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/dice/one.png"); // Icon mit Textur erstellen
|
||||
icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
imageLabel2 = new Label("");
|
||||
IconComponent icon2 = new IconComponent("Pictures/dice/two.png"); // Icon mit Textur erstellen
|
||||
icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
|
||||
imageLabel2.setIcon(icon2);
|
||||
|
||||
// Create the second container (rightContainer)
|
||||
Container rightContainer = new Container();
|
||||
rightContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
|
||||
leftContainer.setBackground(null);
|
||||
rightContainer.setBackground(null);
|
||||
diceContainer.setBackground(null);
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel.setTextVAlignment(VAlignment.Center);
|
||||
imageLabel.setTextHAlignment(HAlignment.Center);
|
||||
imageLabel2.setTextVAlignment(VAlignment.Center);
|
||||
imageLabel2.setTextHAlignment(HAlignment.Center);
|
||||
|
||||
leftContainer.addChild(imageLabel);
|
||||
rightContainer.addChild(imageLabel2);
|
||||
|
||||
|
||||
|
||||
// Add leftContainer and rightContainer to the horizontal container
|
||||
horizontalContainer.addChild(leftContainer);
|
||||
horizontalContainer.addChild(rightContainer);
|
||||
|
||||
// Add the horizontalContainer to the diceContainer (top section)
|
||||
diceContainer.addChild(horizontalContainer);
|
||||
|
||||
// Add the Würfeln button directly below the horizontalContainer
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
|
||||
|
||||
|
||||
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
|
||||
Container menuContainer = toolbarContainer.addChild(new Container());
|
||||
menuContainer.addChild(new Button("Handeln"));
|
||||
menuContainer.addChild(new Button("Grundstücke"));
|
||||
menuContainer.addChild(new Button("Zug beenden"));
|
||||
menuContainer.addChild(addTradeMenuButton());
|
||||
menuContainer.addChild(addPropertyMenuButton());
|
||||
menuContainer.addChild(addEndTurnButton());
|
||||
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addTradeMenuButton(); // Bewegung nach vorne
|
||||
addEndTurnButton(); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
|
||||
private Button addTradeMenuButton() {
|
||||
Button tradebutton = new Button("Handeln");
|
||||
tradebutton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
tradebutton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new ChoosePartner(app).open();
|
||||
}));
|
||||
return tradebutton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
|
||||
/*private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private Button addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
return diceButton;
|
||||
private Button addPropertyMenuButton() {
|
||||
Button propertyMenuButton = new Button("Grundstücke");
|
||||
propertyMenuButton.setFontSize(30.0f);
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
private void addTradeMenuButton() {
|
||||
Button diceButton = new Button("Handeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
private Button addEndTurnButton() {
|
||||
Button endTurnButton = new Button("Zug beenden");
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
}));
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
private void addEndTurnButton() {
|
||||
Button diceButton = new Button("Grundstücke");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
private void addPropertyMenuButton() {
|
||||
Button diceButton = new Button("Zug beenden");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(DiceRollEvent event) {
|
||||
updateDiceImages(event.a(), event.b());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
// Clear existing accountContainer and overviewContainer content
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
// Update accountContainer
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-Bold")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-Text")
|
||||
));
|
||||
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Update overviewContainer
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) { // Skip the current player
|
||||
overviewContainer.addChild(new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
));
|
||||
}
|
||||
}
|
||||
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void updateDiceImages(int a, int b) {
|
||||
//TODO dice toll animation
|
||||
IconComponent icon1 = new IconComponent(diceToString(a));
|
||||
IconComponent icon2 = new IconComponent(diceToString(b));
|
||||
icon1.setIconSize(new Vector2f(100, 100));
|
||||
icon2.setIconSize(new Vector2f(100, 100));
|
||||
imageLabel.setIcon(icon1);
|
||||
imageLabel2.setIcon(icon2);
|
||||
}
|
||||
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1:
|
||||
return "Pictures/dice/one.png";
|
||||
|
||||
case 2:
|
||||
return "Pictures/dice/two.png";
|
||||
|
||||
case 3:
|
||||
return "Pictures/dice/three.png";
|
||||
|
||||
case 4:
|
||||
return "Pictures/dice/four.png";
|
||||
|
||||
case 5:
|
||||
return "Pictures/dice/five.png";
|
||||
|
||||
case 6:
|
||||
return "Pictures/dice/six.png";
|
||||
|
||||
default:
|
||||
throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,382 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.BaseAppState;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.text.DocumentModel;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class TradeMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container mainContainer;
|
||||
private Selector<String> leftBuildingSelector, leftCurrencySelector, leftSpecialCardSelector;
|
||||
private Selector<String> rightBuildingSelector, rightCurrencySelector, rightSpecialCardSelector;
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button tradeButton = new Button("Handeln");
|
||||
private Container lowerLeftMenu, lowerRightMenu;
|
||||
private TextField leftSelectionsField;
|
||||
private TextField rightSelectionsField;
|
||||
private TextField leftCurrencyInput;
|
||||
private TextField rightCurrencyInput;
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.White));
|
||||
|
||||
/**
|
||||
* Constructs the TradeMenu dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public TradeMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(1200, 800, 0));
|
||||
mainContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Add header container
|
||||
mainContainer.addChild(createHeaderContainer());
|
||||
// Add main content (three columns: left, middle, right)
|
||||
mainContainer.addChild(createMainContent());
|
||||
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a container for the header with a fixed size.
|
||||
*
|
||||
* @return The header container.
|
||||
*/
|
||||
private Container createHeaderContainer() {
|
||||
// Create a container for the header
|
||||
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
headerContainer.setPreferredSize(new Vector3f(200, 100, 0)); // Set fixed width and height
|
||||
|
||||
// Add the header label
|
||||
Label headerLabel = headerContainer.addChild(new Label("Handelsmenü", new ElementId("label-Bold")));
|
||||
headerLabel.setFontSize(50); // Adjust font size as needed
|
||||
headerLabel.setInsets(new Insets3f(10, 10, 10, 10)); // Add padding around the label
|
||||
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f))); // Optional background
|
||||
|
||||
return headerContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main content layout (left, middle, right columns).
|
||||
*
|
||||
* @return The main content container.
|
||||
*/
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
|
||||
// Left Column
|
||||
mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
|
||||
|
||||
// Middle Section
|
||||
Container middleSection = mainContent.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
|
||||
// Add combined label
|
||||
Label middleLabel = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
middleLabel.setFontSize(24); // Adjust font size as needed
|
||||
middleLabel.setInsets(new Insets3f(5, 5, 5, 5)); // Add padding around the label
|
||||
|
||||
// Add the Quellobjekte TextField
|
||||
leftSelectionsField = middleSection.addChild(new TextField(""));
|
||||
leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0)); // Larger width to fit the split sections
|
||||
|
||||
addCustomSelectionListener(leftBuildingSelector, newSelection -> updateSelectionsField(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector));
|
||||
addCustomSelectionListener(leftSpecialCardSelector, newSelection -> updateSelectionsField(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector));
|
||||
// Add change listener for the currency input
|
||||
monitorTextFieldChanges(leftCurrencyInput, () -> updateSelectionsField(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector));
|
||||
|
||||
Label arrows = middleSection.addChild(new Label("⇅"));
|
||||
arrows.setFontSize(40);
|
||||
|
||||
// Right Column
|
||||
mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
|
||||
|
||||
|
||||
// Add combined label
|
||||
middleLabel = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
middleLabel.setFontSize(24); // Adjust font size as needed
|
||||
middleLabel.setInsets(new Insets3f(5, 5, 5, 5)); // Add padding around the label
|
||||
|
||||
// Add the Zielobjekte TextField
|
||||
rightSelectionsField = middleSection.addChild(new TextField(""));
|
||||
rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
|
||||
addCustomSelectionListener(rightBuildingSelector, newSelection -> updateSelectionsField(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector));
|
||||
addCustomSelectionListener(rightSpecialCardSelector, newSelection -> updateSelectionsField(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector));
|
||||
|
||||
// Add change listener for the currency input
|
||||
monitorTextFieldChanges(rightCurrencyInput, () -> updateSelectionsField(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector));
|
||||
|
||||
|
||||
// "Bestätigen" button
|
||||
lowerRightMenu = new Container();
|
||||
tradeButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
tradeButton.setFontSize(30);
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
new TradeMenu(app).open();
|
||||
}));
|
||||
lowerRightMenu.addChild(tradeButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 680, 100, 8)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
|
||||
|
||||
Label spacer = middleSection.addChild(new Label("")); // Spacer
|
||||
spacer.setPreferredSize(new Vector3f(1, 50, 0));
|
||||
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a column for trade objects (left or right side).
|
||||
*
|
||||
* @param label The label for the column.
|
||||
* @param isLeft Whether this column is the left side.
|
||||
* @return The column container.
|
||||
*/
|
||||
private Container createTradeColumn(String label, boolean isLeft) {
|
||||
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
column.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.White)));
|
||||
|
||||
Label columnLabel = column.addChild(new Label(label));
|
||||
columnLabel.setFontSize(24);
|
||||
columnLabel.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Add dropdowns
|
||||
column.addChild(new Label("Gebäude:"));
|
||||
Selector<String> buildingSelector = column.addChild(new Selector<>(getSampleItems(),"glass"));
|
||||
buildingSelector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
buildingSelector.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
column.addChild(new Label("Währung:"));
|
||||
TextField currencyInput = column.addChild(new TextField(""));
|
||||
currencyInput.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
currencyInput.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
column.addChild(new Label("Sonderkarten:"));
|
||||
Selector<String> specialCardSelector = column.addChild(new Selector<>(getSampleItems(),"glass"));
|
||||
specialCardSelector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
specialCardSelector.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
|
||||
// Assign selectors to corresponding fields
|
||||
if (isLeft) {
|
||||
leftBuildingSelector = buildingSelector;
|
||||
leftSpecialCardSelector = specialCardSelector;
|
||||
leftCurrencyInput = currencyInput;
|
||||
|
||||
// "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
cancelButton.setFontSize(30);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(50, 100, 8)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
Label spacer = column.addChild(new Label("")); // Spacer
|
||||
spacer.setPreferredSize(new Vector3f(1, 130, 0));
|
||||
|
||||
} else {
|
||||
rightBuildingSelector = buildingSelector;
|
||||
rightSpecialCardSelector = specialCardSelector;
|
||||
rightCurrencyInput = currencyInput;
|
||||
|
||||
Label spacer = column.addChild(new Label("")); // Spacer
|
||||
spacer.setPreferredSize(new Vector3f(1, 130, 0));
|
||||
}
|
||||
|
||||
return column;
|
||||
}
|
||||
|
||||
/**
|
||||
* Provides sample dropdown items.
|
||||
*/
|
||||
private VersionedList<String> getSampleItems() {
|
||||
VersionedList<String> items = new VersionedList<>();
|
||||
items.add("Option 1");
|
||||
items.add("Option 2");
|
||||
items.add("Option 3");
|
||||
return items;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
private String truncateText(String text, int maxLength) {
|
||||
return text.length() > maxLength ? text.substring(0, maxLength) + "..." : text;
|
||||
}
|
||||
|
||||
private void updateSelectionsField(TextField selectionsField, Selector<String> buildingSelector, TextField currencyInput, Selector<String> specialCardSelector) {
|
||||
// Get selections from the building selector
|
||||
String buildingSelections = buildingSelector != null && buildingSelector.getSelectedItem() != null
|
||||
? buildingSelector.getSelectedItem().trim()
|
||||
: "";
|
||||
|
||||
// Get text from the currency input
|
||||
String currencySelections = currencyInput != null
|
||||
? currencyInput.getText().trim()
|
||||
: "";
|
||||
|
||||
// Get selections from the special card selector
|
||||
String specialCardSelections = specialCardSelector != null && specialCardSelector.getSelectedItem() != null
|
||||
? specialCardSelector.getSelectedItem().trim()
|
||||
: "";
|
||||
// Build the combined text without adding unnecessary spaces
|
||||
StringBuilder combinedText = new StringBuilder();
|
||||
|
||||
if (!buildingSelections.isEmpty()) {
|
||||
combinedText.append(buildingSelections);
|
||||
}
|
||||
if (!currencySelections.isEmpty()) {
|
||||
if (combinedText.length() > 0) {
|
||||
combinedText.append(" | "); // Add a separator if there's already text
|
||||
}
|
||||
combinedText.append(currencySelections);
|
||||
}
|
||||
if (!specialCardSelections.isEmpty()) {
|
||||
if (combinedText.length() > 0) {
|
||||
combinedText.append(" | "); // Add a separator if there's already text
|
||||
}
|
||||
combinedText.append(specialCardSelections);
|
||||
}
|
||||
|
||||
// Update the content of the TextField
|
||||
selectionsField.setText(combinedText.toString());
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Handles the escape action for the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog periodically, called by the dialog manager.
|
||||
*
|
||||
* @param delta The time elapsed since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates (if needed) can be implemented here
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for a selection action listener.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
/**
|
||||
* Adds a custom action listener to the Selector.
|
||||
*/
|
||||
private void addCustomSelectionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selector.getSelectedItem();
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {}
|
||||
});
|
||||
}
|
||||
|
||||
private void monitorTextFieldChanges(TextField textField, Runnable onChange) {
|
||||
VersionedReference<DocumentModel> ref = textField.getDocumentModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (ref.update()) {
|
||||
onChange.run();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,37 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
import pp.monopoly.client.GameMusic;
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameMusic music;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -12,6 +12,7 @@ import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
/**
|
||||
@@ -30,7 +31,7 @@ public class BuildingPropertyCard extends Dialog {
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
|
||||
BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
@@ -117,17 +118,18 @@ public class BuildingPropertyCard extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
||||
|
@@ -1,51 +1,48 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyRequest;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class BuyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buyCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
private int index = 37;
|
||||
|
||||
|
||||
public BuyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
|
||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buyCardContainer = new Container();
|
||||
buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
|
||||
Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
|
||||
Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
|
||||
title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
title.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
@@ -66,9 +63,17 @@ public class BuyCard extends Dialog {
|
||||
// Beenden-Button
|
||||
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyRequest());
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
@@ -90,33 +95,18 @@ public class BuyCard extends Dialog {
|
||||
app.getGuiNode().attachChild(buyCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
super.close();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
||||
|
@@ -3,6 +3,7 @@ package pp.monopoly.client.gui.popups;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
@@ -12,8 +13,9 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
@@ -29,7 +31,7 @@ public class EventCard extends Dialog {
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
Card card = app.getDeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
|
||||
Card card = new DeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
@@ -43,6 +45,7 @@ public class EventCard extends Dialog {
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
@@ -55,17 +58,13 @@ public class EventCard extends Dialog {
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
|
||||
//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
//buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
@@ -107,12 +106,14 @@ public class EventCard extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setBuyCardPopupOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -13,7 +13,10 @@ import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyRequest;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
|
||||
@@ -23,14 +26,14 @@ public class FoodFieldCard extends Dialog {
|
||||
private final Geometry overlayBackground;
|
||||
private final Container foodFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 12;
|
||||
|
||||
public FoodFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
FoodField field = (FoodField) app.getBoardManager().getFieldAtIndex(index);
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
|
||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
@@ -68,22 +71,24 @@ public class FoodFieldCard extends Dialog {
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyRequest());
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
foodFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
@@ -121,17 +126,15 @@ public class FoodFieldCard extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -5,13 +5,17 @@ import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyRequest;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
@@ -21,14 +25,14 @@ public class GateFieldCard extends Dialog {
|
||||
private final Geometry overlayBackground;
|
||||
private final Container gateFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 5;
|
||||
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
GateField field = (GateField) app.getBoardManager().getFieldAtIndex(index);
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
|
||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
@@ -62,16 +66,21 @@ public class GateFieldCard extends Dialog {
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
buyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyRequest());
|
||||
close();
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
@@ -114,16 +123,14 @@ public class GateFieldCard extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
||||
|
@@ -1,8 +1,5 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
@@ -11,7 +8,7 @@ import com.simsilica.lemur.component.IconComponent;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class LoserPopUp extends Dialog {
|
||||
public class LooserPopUp extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
@@ -20,7 +17,7 @@ public class LoserPopUp extends Dialog {
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public LoserPopUp(MonopolyApp app) {
|
||||
public LooserPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
@@ -37,18 +34,18 @@ public class LoserPopUp extends Dialog {
|
||||
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
TextureKey key = new TextureKey("Pictures/MonopolyLoser.png", true);
|
||||
Texture texture = app.getAssetManager().loadTexture(key);
|
||||
IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
|
||||
icon.setIconSize(new Vector2f(155f, 120f)); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon); // Setze das Icon im Label
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
|
||||
icon.setIconScale(1); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
inputContainer.setLocalTranslation(300,500,0);
|
||||
attachChild(inputContainer);
|
||||
|
||||
inputContainer.setLocalTranslation(300, 800, 0);
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
|
||||
}
|
||||
}
|
@@ -1,8 +1,5 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
@@ -37,20 +34,18 @@ public class WinnerPopUp extends Dialog {
|
||||
inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
TextureKey key = new TextureKey("Pictures/MonopolyWinner.png", true);
|
||||
Texture texture = app.getAssetManager().loadTexture(key);
|
||||
IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
|
||||
icon.setIconSize(new Vector2f(150f, 100f)); // Skalierung des Bildes
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
|
||||
icon.setIconScale(1); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
inputContainer.setLocalTranslation(300, 500, 0);
|
||||
attachChild(inputContainer);
|
||||
|
||||
inputContainer.setLocalTranslation(300, 800, 0);
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
}
|
||||
|
||||
|
After Width: | Height: | Size: 260 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/1.png
Normal file
After Width: | Height: | Size: 169 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/2.png
Normal file
After Width: | Height: | Size: 171 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/3.png
Normal file
After Width: | Height: | Size: 183 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/4.png
Normal file
After Width: | Height: | Size: 207 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/5.png
Normal file
After Width: | Height: | Size: 105 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/6.png
Normal file
After Width: | Height: | Size: 228 KiB |
@@ -7,4 +7,9 @@ description = 'Monopoly common model'
|
||||
dependencies {
|
||||
api project(":common")
|
||||
api libs.jme3.networking
|
||||
}
|
||||
testImplementation libs.mockito.core
|
||||
|
||||
testImplementation project(":monopoly:client")
|
||||
testImplementation project(":monopoly:model")
|
||||
testImplementation project(":monopoly:server")
|
||||
}
|
@@ -28,19 +28,19 @@ public class MonopolyConfig extends Config {
|
||||
* The default port number for the Monopoly server.
|
||||
*/
|
||||
@Property("port")
|
||||
private int port = 4321;
|
||||
private int port = 42069;
|
||||
|
||||
/**
|
||||
* The width of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.width")
|
||||
private int mapWidth = 12;
|
||||
private int mapWidth = 10;
|
||||
|
||||
/**
|
||||
* The height of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.height")
|
||||
private int mapHeight = 12;
|
||||
private int mapHeight = 10;
|
||||
|
||||
/**
|
||||
* Creates an instance of {@code MonopolyConfig} with default settings.
|
||||
|
@@ -5,6 +5,7 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
@@ -22,7 +23,9 @@ import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
@@ -51,7 +54,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
/** The current state of the client game logic. */
|
||||
private ClientState state = new LobbyState(this);
|
||||
|
||||
private static PlayerHandler playerHandler;
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
|
||||
/**
|
||||
* Constructs a ClientGameLogic with the specified sender object.
|
||||
@@ -62,6 +67,14 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
this.clientSender = clientSender;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reutns the BoardManager
|
||||
* @return the boardManager
|
||||
*/
|
||||
public BoardManager getBoardManager() {
|
||||
return boardManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current state of the game logic.
|
||||
*
|
||||
@@ -83,7 +96,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.entry();
|
||||
}
|
||||
|
||||
public static PlayerHandler getPlayerHandler() {
|
||||
public PlayerHandler getPlayerHandler() {
|
||||
return playerHandler;
|
||||
}
|
||||
|
||||
@@ -128,7 +141,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null) {
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
} else {
|
||||
@@ -187,10 +200,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(BuyPropertyResponse msg) {
|
||||
if (msg.isSuccessful()) {
|
||||
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
|
||||
|
||||
playSound(Sound.MONEY_LOST);
|
||||
} else {
|
||||
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,9 +214,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
||||
//Set the dice images
|
||||
playSound(Sound.DICE_ROLL);
|
||||
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -213,7 +225,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||
|
||||
// Kartenlogik
|
||||
playSound(Sound.EVENT_CARD);
|
||||
}
|
||||
@@ -226,11 +238,11 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
if (msg.isWinner()) {
|
||||
setInfoText("Congratulations! You have won the game!");
|
||||
|
||||
//Winner popup
|
||||
playSound(Sound.WINNER);
|
||||
} else {
|
||||
setInfoText("Game over. Better luck next time!");
|
||||
|
||||
// Looser popup
|
||||
playSound(Sound.LOSER);
|
||||
}
|
||||
@@ -244,8 +256,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
setInfoText("The game has started! Good luck!");
|
||||
setState(new WaitForTurnState(this));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -256,10 +268,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
if (msg.isGoingToJail()) {
|
||||
setInfoText("You are sent to jail!");
|
||||
|
||||
playSound(Sound.GULAG);
|
||||
} else {
|
||||
setInfoText("You are out of jail!");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -271,7 +283,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
|
||||
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -281,7 +293,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -291,7 +303,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
setInfoText("Your current assets are being displayed.");
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -302,10 +314,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
if (msg.getTradeHandler().getStatus()) {
|
||||
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
|
||||
|
||||
playSound(Sound.TRADE_ACCEPTED);
|
||||
} else {
|
||||
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
|
||||
|
||||
playSound(Sound.TRADE_REJECTED);
|
||||
}
|
||||
}
|
||||
@@ -317,7 +329,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
|
||||
|
||||
// playSound(Sound.TRADE_REQUEST); no sound effect
|
||||
// notifyListeners();
|
||||
}
|
||||
@@ -329,7 +341,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(NextPlayerTurn msg) {
|
||||
setInfoText("It's your turn!");
|
||||
|
||||
setState(new ActiveState(this));
|
||||
}
|
||||
}
|
||||
|
@@ -10,6 +10,8 @@ package pp.monopoly.game.server;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
@@ -28,6 +30,7 @@ import pp.monopoly.model.fields.WacheField;
|
||||
/**
|
||||
* Class representing a player
|
||||
*/
|
||||
@Serializable
|
||||
public class Player implements FieldVisitor<Void>{
|
||||
private final int id;
|
||||
private String name;
|
||||
@@ -37,8 +40,16 @@ public class Player implements FieldVisitor<Void>{
|
||||
private int getOutOfJailCard;
|
||||
private int fieldID;
|
||||
private DiceResult rollResult;
|
||||
private final PlayerHandler handler;
|
||||
private PlayerState state = new LobbyState();
|
||||
private transient final PlayerHandler handler;
|
||||
private transient PlayerState state = new LobbyState();
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private Player(){
|
||||
id = 0;
|
||||
handler = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a player with the speciefied params
|
||||
@@ -68,12 +79,12 @@ public class Player implements FieldVisitor<Void>{
|
||||
|
||||
public PlayerColor getColor() {
|
||||
switch ((id%6)+1) {
|
||||
case 1: return PlayerColor.BLUE;
|
||||
case 2: return PlayerColor.GREEN_DARK;
|
||||
case 3: return PlayerColor.GREEN_LIGHT;
|
||||
case 1: return PlayerColor.CYAN;
|
||||
case 2: return PlayerColor.YELLOW;
|
||||
case 3: return PlayerColor.RED;
|
||||
case 4: return PlayerColor.PINK;
|
||||
case 5: return PlayerColor.RED;
|
||||
case 6: return PlayerColor.YELLOW;
|
||||
case 5: return PlayerColor.GREEN;
|
||||
case 6: return PlayerColor.PURPLE;
|
||||
|
||||
default:
|
||||
return null;
|
||||
@@ -428,7 +439,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll);
|
||||
rollResult = new DiceResult(roll.get(0), roll.get(1));
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
@@ -480,7 +491,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll);
|
||||
rollResult = new DiceResult(roll.get(0), roll.get(1));
|
||||
if (rollResult.isDoublets()) {
|
||||
state = new ActiveState();
|
||||
} else if (DoubletsCounter == 0) {
|
||||
@@ -502,7 +513,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
getOutOfJailCard--;
|
||||
state = new ActiveState();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
private class WaitForTurnState implements PlayerState {
|
||||
|
||||
@@ -518,6 +529,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -6,12 +6,12 @@ import com.jme3.math.ColorRGBA;
|
||||
* Enum representing six distinct colors for players in the game.
|
||||
*/
|
||||
public enum PlayerColor {
|
||||
GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)), // Hex: 00cc00
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)), // Hex: ff0000
|
||||
BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)), // Hex: 0000cc
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)), // Hex: ff4da6
|
||||
GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)), // Hex: 006600
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)); // Hex: ffff00
|
||||
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1)),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)),
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)),
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1));
|
||||
|
||||
private final ColorRGBA color;
|
||||
|
||||
|
@@ -1,24 +1,31 @@
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.LimitedLinkedList;
|
||||
/**
|
||||
* A class for helping with player actions and managing thier turns
|
||||
*/
|
||||
@Serializable
|
||||
public class PlayerHandler {
|
||||
private List<Player> players = new LimitedLinkedList<>(6);
|
||||
private List<Player> players = new LinkedList<>();
|
||||
private Set<Player> readyPlayers = new HashSet<>();
|
||||
private ServerGameLogic logic;
|
||||
private Player hostPlayer;
|
||||
private transient ServerGameLogic logic;
|
||||
private Player extra = null;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerHandler() {}
|
||||
|
||||
/**
|
||||
* Contructs a PlayerHandler
|
||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||
@@ -47,14 +54,6 @@ public class PlayerHandler {
|
||||
players.addAll(players);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the host player
|
||||
* @return the host player
|
||||
*/
|
||||
public Player getHostPlayer() {
|
||||
return hostPlayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of players
|
||||
* @return number of players in the game
|
||||
@@ -106,9 +105,6 @@ public class PlayerHandler {
|
||||
throw new IllegalArgumentException("Player already registered");
|
||||
}
|
||||
players.add(player);
|
||||
if(hostPlayer == null) {
|
||||
hostPlayer = player;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -132,7 +132,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
|
||||
playerHandler.addPlayer(player);
|
||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||
System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
|
||||
|
||||
return player;
|
||||
}
|
||||
@@ -175,7 +174,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
|
||||
Player next = playerHandler.nextPlayer();
|
||||
next.setActive();
|
||||
send(next, new NextPlayerTurn(next));
|
||||
send(next, new NextPlayerTurn());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -189,7 +188,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
@Override
|
||||
public void received(PlayerReady msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if(player == playerHandler.getHostPlayer()) {
|
||||
if(player.getId() == 0) {
|
||||
startMoney = msg.getStartMoney();
|
||||
}
|
||||
|
||||
@@ -207,7 +206,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
send(p, new GameStart(playerHandler));
|
||||
}
|
||||
playerHandler.randomOrder();
|
||||
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
|
||||
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,7 +219,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
@Override
|
||||
public void received(RollDice msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null && state == ServerState.INGAME) {
|
||||
if (player != null) {
|
||||
send(player, player.rollDice());
|
||||
}
|
||||
}
|
||||
|
@@ -1,28 +1,20 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a request from a player to buy a property.
|
||||
*/
|
||||
@Serializable
|
||||
public class BuyPropertyRequest extends ClientMessage{
|
||||
private int propertyId;
|
||||
|
||||
/**
|
||||
* Constructs a BuyPropertyRequest with the specified property ID.
|
||||
*
|
||||
* @param propertyId the ID of the property to buy
|
||||
*/
|
||||
public BuyPropertyRequest(int propertyId) {
|
||||
this.propertyId = propertyId;
|
||||
}
|
||||
public BuyPropertyRequest() {}
|
||||
|
||||
/**
|
||||
* Gets the ID of the property to buy.
|
||||
*
|
||||
* @return the property ID
|
||||
*/
|
||||
public int getPropertyId() {
|
||||
return propertyId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
|
@@ -1,9 +1,18 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a message indicating the player wants to end their turn.
|
||||
*/
|
||||
@Serializable
|
||||
public class EndTurn extends ClientMessage{
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
public EndTurn() { /* empty */ }
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
|
@@ -1,13 +1,21 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a message indicating the player is ready to play.
|
||||
*/
|
||||
@Serializable
|
||||
public class PlayerReady extends ClientMessage {
|
||||
private final boolean isReady;
|
||||
private final String name;
|
||||
private final String figure;
|
||||
private final int startMoney;
|
||||
private boolean isReady;
|
||||
private String name;
|
||||
private String figure;
|
||||
private int startMoney;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerReady() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a PlayerReady message.
|
||||
|
@@ -1,9 +1,18 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a message requesting to roll the dice.
|
||||
*/
|
||||
@Serializable
|
||||
public class RollDice extends ClientMessage{
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
public RollDice() { /* empty */ }
|
||||
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
|
@@ -1,14 +1,21 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a trade Request message from one player to another.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeOffer extends ClientMessage{
|
||||
private int receiverId;
|
||||
private TradeHandler tradehandler;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeOffer() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeOffer with the specified details.
|
||||
|
@@ -1,14 +1,22 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a response to a trade offer.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeResponse extends ClientMessage{
|
||||
private int initiatorId;
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeResponse() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeResponse with the specified response details.
|
||||
*
|
||||
|
@@ -1,13 +1,21 @@
|
||||
package pp.monopoly.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
/**
|
||||
* Represents a request from a player to view their assets.
|
||||
*/
|
||||
@Serializable
|
||||
public class ViewAssetsRequest extends ClientMessage{
|
||||
|
||||
private final Player player;
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private ViewAssetsRequest() { /* empty */ }
|
||||
|
||||
public ViewAssetsRequest(Player player) {
|
||||
this.player = player;
|
||||
|
@@ -1,12 +1,20 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents the server's response to a player's request to buy a property.
|
||||
*/
|
||||
@Serializable
|
||||
public class BuyPropertyResponse extends ServerMessage{
|
||||
private final boolean successful;
|
||||
private final String propertyName;
|
||||
private final String reason; // Reason for failure, if any
|
||||
private boolean successful;
|
||||
private String propertyName;
|
||||
private String reason; // Reason for failure, if any
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private BuyPropertyResponse() { /* empty */ }
|
||||
|
||||
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
|
||||
this.successful = successful;
|
||||
|
@@ -2,16 +2,29 @@ package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class DiceResult extends ServerMessage{
|
||||
|
||||
private List<Integer> rollResult;
|
||||
private final int a;
|
||||
private final int b;
|
||||
|
||||
public DiceResult(List<Integer> rollResult) {
|
||||
this.rollResult = rollResult;
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private DiceResult() {
|
||||
a = 1;
|
||||
b = 1;
|
||||
}
|
||||
|
||||
public DiceResult(int a, int b) {
|
||||
this.a = a;
|
||||
this.b = b;
|
||||
}
|
||||
|
||||
public List<Integer> getRollResult() {
|
||||
return rollResult;
|
||||
return List.of(a,b);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -26,10 +39,10 @@ public class DiceResult extends ServerMessage{
|
||||
}
|
||||
|
||||
public boolean isDoublets() {
|
||||
return rollResult.get(0) == rollResult.get(1);
|
||||
return a == b;
|
||||
}
|
||||
|
||||
public int calcTotal() {
|
||||
return rollResult.get(0)+rollResult.get(1);
|
||||
return a+b;
|
||||
}
|
||||
}
|
||||
|
@@ -1,7 +1,15 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class EventDrawCard extends ServerMessage{
|
||||
private final String cardDescription;
|
||||
private String cardDescription;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private EventDrawCard() { /* empty */ }
|
||||
|
||||
public EventDrawCard(String cardDescription) {
|
||||
this.cardDescription = cardDescription;
|
||||
|
@@ -1,7 +1,15 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class GameOver extends ServerMessage{
|
||||
private final boolean isWinner;
|
||||
private boolean isWinner;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private GameOver() { /* empty */ }
|
||||
|
||||
public GameOver(boolean isWinner) {
|
||||
this.isWinner = isWinner;
|
||||
|
@@ -1,17 +1,25 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
|
||||
@Serializable
|
||||
public class GameStart extends ServerMessage{
|
||||
|
||||
private final PlayerHandler ph;
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
public GameStart(PlayerHandler ph) {
|
||||
this.ph = ph;
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private GameStart() { /* empty */ }
|
||||
|
||||
public GameStart(PlayerHandler playerHandler) {
|
||||
this.playerHandler = playerHandler;
|
||||
}
|
||||
|
||||
public PlayerHandler getPlayerHandler() {
|
||||
return ph;
|
||||
return playerHandler;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@@ -1,8 +1,16 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class JailEvent extends ServerMessage{
|
||||
|
||||
private final boolean goingToJail;
|
||||
private boolean goingToJail;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private JailEvent() { /* empty */ }
|
||||
|
||||
public JailEvent(boolean goingToJail) {
|
||||
this.goingToJail = goingToJail;
|
||||
|
@@ -1,13 +1,14 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class NextPlayerTurn extends ServerMessage{
|
||||
|
||||
private final Player player;
|
||||
|
||||
public NextPlayerTurn(Player player) {
|
||||
this.player = player;
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
public NextPlayerTurn() {
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -20,9 +21,4 @@ public class NextPlayerTurn extends ServerMessage{
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -1,12 +1,20 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
|
||||
@Serializable
|
||||
public class PlayerStatusUpdate extends ServerMessage{
|
||||
|
||||
private final String playerName;
|
||||
private final String status;
|
||||
private final PlayerColor color;
|
||||
private String playerName;
|
||||
private String status;
|
||||
private PlayerColor color;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerStatusUpdate() { /* empty */ }
|
||||
|
||||
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
|
||||
this.playerName = playerName;
|
||||
|
@@ -1,8 +1,16 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
@Serializable
|
||||
public class TimeOutWarning extends ServerMessage{
|
||||
|
||||
private final int remainingTime;
|
||||
private int remainingTime;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TimeOutWarning() { /* empty */ }
|
||||
|
||||
public TimeOutWarning(int remainingTime) {
|
||||
this.remainingTime = remainingTime;
|
||||
|
@@ -1,14 +1,22 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a response to a trade offer.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeReply extends ServerMessage{
|
||||
private int initiatorId;
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeReply() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeResponse with the specified response details.
|
||||
*
|
||||
|
@@ -1,15 +1,23 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
|
||||
/**
|
||||
* Represents a trade Request message from one player to another.
|
||||
*/
|
||||
@Serializable
|
||||
public class TradeRequest extends ServerMessage{
|
||||
private int receiverId;
|
||||
private TradeHandler tradehandler;
|
||||
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private TradeRequest() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a TradeRequest with the specified details.
|
||||
*
|
||||
|
@@ -2,18 +2,26 @@ package pp.monopoly.message.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
/**
|
||||
* Represents a response containing the player's assets.
|
||||
*/
|
||||
@Serializable
|
||||
public class ViewAssetsResponse extends ServerMessage{
|
||||
|
||||
private final List<PropertyField> properties;
|
||||
private final BoardManager board;
|
||||
private final int accountBalance;
|
||||
private final int jailCards;
|
||||
private List<PropertyField> properties;
|
||||
private BoardManager board;
|
||||
private int accountBalance;
|
||||
private int jailCards;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private ViewAssetsResponse() { /* empty */ }
|
||||
|
||||
/**
|
||||
* Constructs a ViewAssetsResponse with the specified properties and account balance.
|
||||
|
@@ -4,9 +4,12 @@ import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import static java.lang.Math.min;
|
||||
|
||||
@Serializable
|
||||
public class Figure implements Item{
|
||||
private final String type;
|
||||
private final int length; // The length of the Figure
|
||||
|
@@ -2,14 +2,22 @@ package pp.monopoly.model;
|
||||
|
||||
import java.util.LinkedList;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* A LinkedList with a maximum size limit.
|
||||
*
|
||||
* @param <E> the type of elements held in this collection
|
||||
*/
|
||||
@Serializable
|
||||
public class LimitedLinkedList<E> extends LinkedList<E> {
|
||||
|
||||
private final int maxSize;
|
||||
private int maxSize;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private LimitedLinkedList() {}
|
||||
|
||||
/**
|
||||
* Constructs a LimitedLinkedList with the specified maximum size.
|
||||
|
@@ -12,13 +12,13 @@ import java.util.List;
|
||||
public class TradeHandler {
|
||||
|
||||
private final Player sender;
|
||||
private final Player receiver;
|
||||
private final int offeredAmount;
|
||||
private final List<PropertyField> offeredProperties;
|
||||
private final int offeredJailCards;
|
||||
private final int requestedAmount;
|
||||
private final List<PropertyField> requestedProperties;
|
||||
private final int requestedJailCards;
|
||||
private Player receiver;
|
||||
private int offeredAmount;
|
||||
private List<PropertyField> offeredProperties;
|
||||
private int offeredJailCards;
|
||||
private int requestedAmount;
|
||||
private List<PropertyField> requestedProperties;
|
||||
private int requestedJailCards;
|
||||
private Boolean status = null;
|
||||
|
||||
/**
|
||||
@@ -45,6 +45,22 @@ public class TradeHandler {
|
||||
this.requestedJailCards = requestedJailCards;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a TradeHandler for a single trade instance.
|
||||
*
|
||||
* @param sender the Player initiating the trade
|
||||
* @param receiver the Player receiving the trade offer
|
||||
* @param offeredAmount the amount of money offered by the sender
|
||||
* @param offeredProperties the properties offered by the sender
|
||||
* @param offeredJailCards the jail cards offered by the sender
|
||||
* @param requestedAmount the amount of money requested from the receiver
|
||||
* @param requestedProperties the properties requested from the receiver
|
||||
* @param requestedJailCards the jail cards requested from the receiver
|
||||
*/
|
||||
public TradeHandler(Player sender) {
|
||||
this.sender = sender;
|
||||
}
|
||||
|
||||
public int getOfferedAmount() {
|
||||
return offeredAmount;
|
||||
}
|
||||
@@ -88,10 +104,10 @@ public class TradeHandler {
|
||||
*/
|
||||
public boolean initiateTrade() {
|
||||
if (!validateTrade()) {
|
||||
System.out.println("Trade offer is invalid.");
|
||||
|
||||
return false;
|
||||
}
|
||||
System.out.println("Trade initiated by " + sender.getName() + " to " + receiver.getName());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -122,14 +138,14 @@ public class TradeHandler {
|
||||
transferJailCards(sender, receiver, offeredJailCards);
|
||||
transferJailCards(receiver, sender, requestedJailCards);
|
||||
|
||||
System.out.println("Trade completed between " + sender.getName() + " and " + receiver.getName());
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Rejects the trade.
|
||||
*/
|
||||
public void rejectTrade() {
|
||||
System.out.println(receiver.getName() + " rejected the trade.");
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -140,13 +156,13 @@ public class TradeHandler {
|
||||
private boolean validateTrade() {
|
||||
// Validate sender's ability to offer money
|
||||
if (sender.getAccountBalance() < offeredAmount) {
|
||||
System.out.println("Sender does not have enough money to offer.");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Validate receiver's ability to fulfill the requested amount
|
||||
if (receiver.getAccountBalance() < requestedAmount) {
|
||||
System.out.println("Receiver does not have enough money to fulfill the request.");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -154,7 +170,7 @@ public class TradeHandler {
|
||||
if (offeredProperties != null) {
|
||||
for (PropertyField property : offeredProperties) {
|
||||
if (!sender.getProperties().contains(property)) {
|
||||
System.out.println("Sender does not own property: " + property.getName());
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -162,7 +178,7 @@ public class TradeHandler {
|
||||
if (requestedProperties != null) {
|
||||
for (PropertyField property : requestedProperties) {
|
||||
if (!receiver.getProperties().contains(property)) {
|
||||
System.out.println("Receiver does not own property: " + property.getName());
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -170,11 +186,11 @@ public class TradeHandler {
|
||||
|
||||
// Validate jail cards
|
||||
if (sender.getNumJailCard() < offeredJailCards) {
|
||||
System.out.println("Sender does not have enough jail cards to offer.");
|
||||
|
||||
return false;
|
||||
}
|
||||
if (receiver.getNumJailCard() < requestedJailCards) {
|
||||
System.out.println("Receiver does not have enough jail cards to fulfill the request.");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -192,7 +208,7 @@ public class TradeHandler {
|
||||
from.sellProperty(property);
|
||||
to.buyProperty(property);
|
||||
property.setOwner(to);
|
||||
System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -207,6 +223,34 @@ public class TradeHandler {
|
||||
from.removeJailCard();
|
||||
to.addJailCard();
|
||||
}
|
||||
System.out.println(numCards + " jail card(s) transferred from " + from.getName() + " to " + to.getName());
|
||||
|
||||
}
|
||||
|
||||
public void setOfferedAmount(int offeredAmount) {
|
||||
this.offeredAmount = offeredAmount;
|
||||
}
|
||||
|
||||
public void setOfferedJailCards(int offeredJailCards) {
|
||||
this.offeredJailCards = offeredJailCards;
|
||||
}
|
||||
|
||||
public void setOfferedProperties(List<PropertyField> offeredProperties) {
|
||||
this.offeredProperties = offeredProperties;
|
||||
}
|
||||
|
||||
public void setReceiver(Player receiver) {
|
||||
this.receiver = receiver;
|
||||
}
|
||||
|
||||
public void setRequestedAmount(int requestedAmount) {
|
||||
this.requestedAmount = requestedAmount;
|
||||
}
|
||||
|
||||
public void setRequestedJailCards(int requestedJailCards) {
|
||||
this.requestedJailCards = requestedJailCards;
|
||||
}
|
||||
|
||||
public void setRequestedProperties(List<PropertyField> requestedProperties) {
|
||||
this.requestedProperties = requestedProperties;
|
||||
}
|
||||
}
|
||||
|
@@ -16,38 +16,38 @@ public class DeckHelper{
|
||||
|
||||
public DeckHelper() {
|
||||
cards = new LinkedList<Card>();
|
||||
cards.add(new Card("Du wurdest mit einem Dienst KFZ geblitzt. Zahle: 800€", "dienst-kfz-blitzer"));
|
||||
cards.add(new Card("Du wurdest mit einem Dienst KFZ geblitzt. Zahle: 800 EUR", "dienst-kfz-blitzer"));
|
||||
cards.add(new Card("Die erste Spoparty steht bevor. Ziehe vor zum 23er.", "spoparty"));
|
||||
cards.add(new Card("Du kommst aus dem Gulak frei.", "gulak-frei-1"));
|
||||
cards.add(new Card("Du kommst aus dem Gulak frei.", "gulak-frei-2"));
|
||||
cards.add(new Card("Du hast den Dienstführerschein bestanden. Ziehe vor bis Teststrecke.", "dienstfuehrerschein"));
|
||||
cards.add(new Card("Malkmus läd zum Pubquiz ein. Rücke vor bis zum 20er.", "pubquiz"));
|
||||
cards.add(new Card("Du warst ohne Namensschild in der Truppenküche. Rücke vor zum 10er. Gehe nicht über Monatsgehalt. Ziehe keine 2000x€ ein.", "namensschild-truppenkueche"));
|
||||
cards.add(new Card("Du hast heute die Spendierhosen an und gibst eine Runde in der Unibar. Zahle jedem Spieler: 400€", "spendierhosen-unibar"));
|
||||
cards.add(new Card("Du warst ohne Namensschild in der Truppenküche. Rücke vor zum 10er. Gehe nicht über Monatsgehalt. Ziehe keine 2000x EUR ein.", "namensschild-truppenkueche"));
|
||||
cards.add(new Card("Du hast heute die Spendierhosen an und gibst eine Runde in der Unibar. Zahle jedem Spieler: 400 EUR", "spendierhosen-unibar"));
|
||||
cards.add(new Card("Du warst in der Prüfungsphase krank. Gehe 3 Felder zurück.", "pruefungsphase-krank"));
|
||||
cards.add(new Card("Ziehe vor bis zum nächsten Monatsgehalt.", "naechstes-monatsgehalt"));
|
||||
cards.add(new Card("Du hast ein Antreten verschlafen. Zahle: 500€", "antreten-verschlafen-1"));
|
||||
cards.add(new Card("Du hast den Maibock organisiert. Du erhältst: 3000€", "maibock-organisiert"));
|
||||
cards.add(new Card("Der Spieß macht eine unangekündigte Inventur. Zahle für jedes Haus: 400€ und jedes Hotel: 2800€", "inventur-haeuser-hotels"));
|
||||
cards.add(new Card("Du hast ein Antreten verschlafen. Zahle: 500 EUR", "antreten-verschlafen-1"));
|
||||
cards.add(new Card("Du hast den Maibock organisiert. Du erhältst: 3000 EUR", "maibock-organisiert"));
|
||||
cards.add(new Card("Der Spieß macht eine unangekündigte Inventur. Zahle für jedes Haus: 400 EUR und jedes Hotel: 2800 EUR", "inventur-haeuser-hotels"));
|
||||
cards.add(new Card("Es gab keine Mozzarella Bällchen mehr für Thoma. Alle Spieler ziehen vor auf Gym.", "dienstsport-gym"));
|
||||
cards.add(new Card("Auf deiner Stube wurde Schimmel gefunden. Gehe ins Gulak. Begib Dich direkt dorthin. Gehe nicht über Monatsgehalt. Ziehe nicht ein.", "schimmel-gulak"));
|
||||
cards.add(new Card("Deine Stube ist nach einer Partynacht nicht mehr bewohnbar. Du ziehst ins Gulak. Begib Dich direkt dorthin. Gehe nicht über Monatsgehalt. Ziehe nicht ein.", "partynacht-gulak"));
|
||||
cards.add(new Card("Das Jahresabschlussantreten steht an. Ziehe vor bis Schwimmhalle.", "jahresabschlussantreten"));
|
||||
cards.add(new Card("Du wurdest beim Verkaufen von Versicherungen erwischt. Zahle: 4000€", "verkaufen-versicherungen"));
|
||||
cards.add(new Card("Du wurdest beim Verkaufen von Versicherungen erwischt. Zahle: 4000 EUR", "verkaufen-versicherungen"));
|
||||
cards.add(new Card("Du musstest einen Rückstuferantrag stellen. Setze eine Runde aus.", "rueckstuferantrag"));
|
||||
cards.add(new Card("Auf einer Hausfeier bist du betrunken auf der Treppe gestürzt und dabei auf einen Kameraden gefallen. Zahle: 800€ und gehe zurück zu SanZ.", "hausfeier-sturz"));
|
||||
cards.add(new Card("Beförderung. Beim nächsten Monatsgehalt ziehst du ein: 3000€", "befoerderung"));
|
||||
cards.add(new Card("Du entscheidest dich für eine Dienstreise nach Lourd. Zahle: 1000€ und setze eine Runde aus.", "dienstreise-lourd"));
|
||||
cards.add(new Card("Auf einer Hausfeier bist du betrunken auf der Treppe gestürzt und dabei auf einen Kameraden gefallen. Zahle: 800 EUR und gehe zurück zu SanZ.", "hausfeier-sturz"));
|
||||
cards.add(new Card("Beförderung. Beim nächsten Monatsgehalt ziehst du ein: 3000 EUR", "befoerderung"));
|
||||
cards.add(new Card("Du entscheidest dich für eine Dienstreise nach Lourd. Zahle: 1000 EUR und setze eine Runde aus.", "dienstreise-lourd"));
|
||||
cards.add(new Card("Du warst fleißig Blutspenden und erhältst einen Tag Sonderurlaub. Du bist nochmal an der Reihe.", "blutspenden-sonderurlaub"));
|
||||
cards.add(new Card("Dir wurde auf dem Oktoberfest dein Geldbeutel geklaut. Gebe 10% deines Vermögens ab.", "geldbeutel-oktoberfest"));
|
||||
cards.add(new Card("Du wirst von deinem Chef für vorbildliches Verhalten gelobt. Du erhältst: 4000€", "lob-chef"));
|
||||
cards.add(new Card("Deine Bekanntschaft von letzter Nacht war eine Spo. Lasse dich testen und zahle: 200€", "spo-testen"));
|
||||
cards.add(new Card("Du wirst von deinem Chef für vorbildliches Verhalten gelobt. Du erhältst: 4000 EUR", "lob-chef"));
|
||||
cards.add(new Card("Deine Bekanntschaft von letzter Nacht war eine Spo. Lasse dich testen und zahle: 200 EUR", "spo-testen"));
|
||||
cards.add(new Card("Du wurdest von Kranz geexmattet. Gehe zurück zu Prüfungsamt.", "kranz-exmatrikulation"));
|
||||
cards.add(new Card("Die letzte Party ist ein wenig eskaliert. Setze eine Runde aus.", "party-eskaliert"));
|
||||
cards.add(new Card("Du wurdest zur VP gewählt und schmeißt eine Einstandsparty. Zahle: 800€", "vp-einstandsparty"));
|
||||
cards.add(new Card("Du hast eine Party veranstaltet und dick Gewinn gemacht. Ziehe ein: 1500€", "party-gewinn"));
|
||||
cards.add(new Card("Du wurdest zur VP gewählt und schmeißt eine Einstandsparty. Zahle: 800 EUR", "vp-einstandsparty"));
|
||||
cards.add(new Card("Du hast eine Party veranstaltet und dick Gewinn gemacht. Ziehe ein: 1500 EUR", "party-gewinn"));
|
||||
cards.add(new Card("Zur falschen Zeit am falschen Ort. Du musst einen Bergmarsch planen und setzt eine Runde aus.", "bergmarsch"));
|
||||
cards.add(new Card("Dein Jodel eines Eispenis mit Unterhodenbeleuchtung geht viral. Ziehe ein: 1000€", "jodel-eispenis"));
|
||||
cards.add(new Card("Dein Jodel eines Eispenis mit Unterhodenbeleuchtung geht viral. Ziehe ein: 1000 EUR", "jodel-eispenis"));
|
||||
}
|
||||
|
||||
public void visit(Card card, Player player) {
|
||||
|
@@ -3,8 +3,11 @@ package pp.monopoly.model.fields;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class BuildingProperty extends PropertyField {
|
||||
|
||||
private int houses;
|
||||
@@ -17,6 +20,12 @@ public class BuildingProperty extends PropertyField {
|
||||
private final int rentFactor4 = 55;
|
||||
private final int rentFactorHotel = 70;
|
||||
|
||||
private BuildingProperty(){
|
||||
super("", 0, 0, 0);
|
||||
this.housePrice = 0;
|
||||
this.color = null;
|
||||
}
|
||||
|
||||
BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) {
|
||||
super(name, id, price, rent);
|
||||
this.housePrice = housePrice;
|
||||
|
@@ -1,11 +1,18 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class EventField extends Field{
|
||||
|
||||
public EventField(String name, int id) {
|
||||
private EventField() {
|
||||
super("", 0);
|
||||
}
|
||||
|
||||
EventField(String name, int id) {
|
||||
super(name, id);
|
||||
}
|
||||
|
||||
|
@@ -1,11 +1,19 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
abstract class Field {
|
||||
@Serializable
|
||||
public abstract class Field {
|
||||
protected final String name;
|
||||
protected final int id;
|
||||
|
||||
private Field() {
|
||||
this.name = "";
|
||||
this.id = 0;
|
||||
}
|
||||
|
||||
protected Field(String name, int id) {
|
||||
this.name = name;
|
||||
this.id= id;
|
||||
|
@@ -1,10 +1,12 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Enum representing eight distinct colors for properties in the game.
|
||||
*/
|
||||
// @Serializable
|
||||
public enum FieldColor {
|
||||
BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)),
|
||||
GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)),
|
||||
@@ -17,6 +19,10 @@ public enum FieldColor {
|
||||
|
||||
private final ColorRGBA color;
|
||||
|
||||
private FieldColor() {
|
||||
this.color = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a FieldColor with the specified ColorRGBA value.
|
||||
*
|
||||
|
@@ -1,11 +1,19 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class FineField extends Field{
|
||||
|
||||
private final int fine;
|
||||
|
||||
private FineField() {
|
||||
super("", 0);
|
||||
this.fine = 0;
|
||||
}
|
||||
|
||||
FineField(String name, int id, int fine) {
|
||||
super(name, id);
|
||||
this.fine = fine;
|
||||
|
@@ -1,10 +1,17 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class FoodField extends PropertyField {
|
||||
|
||||
public FoodField(String name, int id) {
|
||||
private FoodField() {
|
||||
super("", 0, 0, 0);
|
||||
}
|
||||
|
||||
FoodField(String name, int id) {
|
||||
super(name, id, 1500,0);
|
||||
}
|
||||
|
||||
|
@@ -1,9 +1,15 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
@Serializable
|
||||
public class GateField extends PropertyField{
|
||||
|
||||
private GateField() {
|
||||
super("", 0, 0, 0);
|
||||
}
|
||||
|
||||
GateField(String name, int id) {
|
||||
super(name, id, 2000, 25);
|
||||
}
|
||||
|
@@ -1,10 +1,12 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
@Serializable
|
||||
public class GoField extends Field{
|
||||
|
||||
public GoField() {
|
||||
GoField() {
|
||||
super("Monatsgehalt", 0);
|
||||
}
|
||||
|
||||
|
@@ -1,7 +1,9 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
@Serializable
|
||||
public class GulagField extends Field{
|
||||
|
||||
private int bailCost = 500;
|
||||
|
@@ -1,11 +1,14 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
/**
|
||||
* Represents an abstract property field in the Monopoly game.
|
||||
* Contains attributes related to ownership, price, rent, and mortgage status.
|
||||
*/
|
||||
@Serializable
|
||||
public abstract class PropertyField extends Field {
|
||||
|
||||
private final int price;
|
||||
@@ -13,6 +16,12 @@ public abstract class PropertyField extends Field {
|
||||
private Player owner;
|
||||
private boolean mortgaged = false;
|
||||
|
||||
private PropertyField() {
|
||||
super("", 0);
|
||||
this.price = 0;
|
||||
this.rent = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a PropertyField with the specified name, ID, price, and rent.
|
||||
*
|
||||
|
@@ -1,7 +1,10 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class TestStreckeField extends Field{
|
||||
private int money;
|
||||
|
||||
|
@@ -1,10 +1,13 @@
|
||||
package pp.monopoly.model.fields;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
@Serializable
|
||||
public class WacheField extends Field{
|
||||
|
||||
public WacheField() {
|
||||
WacheField() {
|
||||
super("Wache", 30);
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,10 @@
|
||||
package pp.monopoly.notification;
|
||||
|
||||
public record DiceRollEvent(int a, int b) implements GameEvent{
|
||||
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
|
||||
}
|
@@ -45,4 +45,18 @@ public interface GameEventListener {
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(ClientStateEvent event) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Indicates that the dice result has changed.
|
||||
*
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(DiceRollEvent event) { /*Do nothing */}
|
||||
|
||||
/**
|
||||
* Indicates that the players assets have changed.
|
||||
*
|
||||
* @param event the received event
|
||||
*/
|
||||
default void receivedEvent(UpdatePlayerView event) { /*Do nothing */}
|
||||
}
|
||||
|
@@ -0,0 +1,13 @@
|
||||
package pp.monopoly.notification;
|
||||
|
||||
public record UpdatePlayerView() implements GameEvent{
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
}
|
||||
}
|
@@ -6,37 +6,37 @@
|
||||
########################################
|
||||
#
|
||||
monopoly.name=Monopoly
|
||||
button.play=Start Game
|
||||
button.ready=Ready
|
||||
button.rotate=Rotate
|
||||
server.connection.failed=Failed to establish a server connection.
|
||||
its.your.turn=It's your turn! Click on the opponent's field to shoot...
|
||||
lost.connection.to.server=Lost connection to server. The game terminated.
|
||||
place.ships.in.your.map=Place ships in your map.
|
||||
wait.for.an.opponent=Wait for an opponent!
|
||||
wait.for.opponent=Wait for your opponent!
|
||||
confirm.leaving=Would you really like to leave the game?
|
||||
you.lost.the.game=You lost the game!
|
||||
you.won.the.game=You won the game!
|
||||
button.yes=Yes
|
||||
button.no=No
|
||||
button.play=Spiel starten
|
||||
button.ready=Bereit
|
||||
button.rotate=Drehen
|
||||
server.connection.failed=Fehler beim Herstellen einer Serververbindung.
|
||||
its.your.turn=Du bist am Zug! Klicke auf das Feld des Gegners, um zu schießen...
|
||||
lost.connection.to.server=Verbindung zum Server verloren. Das Spiel wurde beendet.
|
||||
place.ships.in.your.map=Platziere Schiffe auf deiner Karte.
|
||||
wait.for.an.opponent=Warte auf einen Gegner!
|
||||
wait.for.opponent=Warte auf deinen Gegner!
|
||||
confirm.leaving=Möchtest du das Spiel wirklich beenden?
|
||||
you.lost.the.game=Du hast das Spiel verloren!
|
||||
you.won.the.game=Du hast das Spiel gewonnen!
|
||||
button.yes=Ja
|
||||
button.no=Nein
|
||||
button.ok=Ok
|
||||
button.connect=Connect
|
||||
button.cancel=Cancel
|
||||
button.connect=Verbinden
|
||||
button.cancel=Abbrechen
|
||||
server.dialog=Server
|
||||
host.name=Host
|
||||
port.number=Port
|
||||
wait.its.not.your.turn=Wait, it's not your turn!!
|
||||
menu.quit=Quit game
|
||||
menu.return-to-game=Return to game
|
||||
menu.sound-enabled=Sound switched on
|
||||
menu.background-sound-enabled=Background music switched on
|
||||
menu.map.load=Load map from file...
|
||||
menu.map.save=Save map in file...
|
||||
label.file=File:
|
||||
label.connecting=Connecting...
|
||||
dialog.error=Error
|
||||
dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
client.server-start=Start server
|
||||
wait.its.not.your.turn=Warte, es ist nicht dein Zug!!
|
||||
menu.quit=Spiel beenden
|
||||
menu.return-to-game=Zum Spiel zurückkehren
|
||||
menu.sound-enabled=Ton eingeschaltet
|
||||
menu.background-sound-enabled=Hintergrundmusik eingeschaltet
|
||||
menu.map.load=Karte aus Datei laden...
|
||||
menu.map.save=Karte in Datei speichern...
|
||||
label.file=Datei:
|
||||
label.connecting=Verbinde...
|
||||
dialog.error=Fehler
|
||||
dialog.question=Frage
|
||||
port.must.be.integer=Port muss eine ganze Zahl sein
|
||||
map.doesnt.fit=Die Karte passt nicht zu diesem Spiel
|
||||
client.server-start=Server starten
|
||||
|
@@ -1,3 +1,4 @@
|
||||
/*
|
||||
package pp.monopoly;
|
||||
import org.junit.Test;
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
@@ -383,3 +384,4 @@ public class Testhandbuch {
|
||||
}
|
||||
|
||||
|
||||
*/
|
@@ -1,30 +1,106 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.jme3.scene.Node;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
import static org.junit.Assert.assertNull;
|
||||
import static org.mockito.Mockito.*;
|
||||
|
||||
public class ClientLogicTest {
|
||||
|
||||
private MonopolyApp app;
|
||||
private Node guiNodeMock;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
app = new MonopolyApp();
|
||||
// Erstelle eine Mock-Instanz der MonopolyApp
|
||||
app = spy(new MonopolyApp());
|
||||
|
||||
// Mock GuiNode
|
||||
guiNodeMock = mock(Node.class);
|
||||
doReturn(guiNodeMock).when(app).getGuiNode();
|
||||
|
||||
// Initialisiere die App
|
||||
doNothing().when(app).simpleInitApp();
|
||||
app.simpleInitApp();
|
||||
}
|
||||
|
||||
@Test
|
||||
// T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird
|
||||
public void testStartApplication() {
|
||||
// Mock des Hauptmenü-Kindes
|
||||
Spatial mainMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("MainMenu")).thenReturn(mainMenuMock);
|
||||
|
||||
// Test, ob das Hauptmenü angezeigt wird
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
|
||||
public void testOpenStartMenu() {
|
||||
// Mock des Startmenü-Kindes
|
||||
Spatial startMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("StartMenu")).thenReturn(startMenuMock);
|
||||
|
||||
// Test, ob das Startmenü angezeigt wird
|
||||
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
|
||||
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
|
||||
public void testNavigateToPlayOption() {
|
||||
// Mock des Spielerstellungsmenü-Kindes
|
||||
Spatial playMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("PlayMenu")).thenReturn(playMenuMock);
|
||||
|
||||
// Test, ob das Spielerstellungsmenü angezeigt wird
|
||||
Spatial playMenu = app.getGuiNode().getChild("PlayMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", playMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
|
||||
public void testExitApplicationFromMenu() {
|
||||
// Simuliere den Schließen-Aufruf
|
||||
doNothing().when(app).closeApp();
|
||||
|
||||
// Rufe die Schließen-Methode auf
|
||||
app.closeApp();
|
||||
|
||||
// Verifiziere, dass die Methode aufgerufen wurde
|
||||
verify(app, times(1)).closeApp();
|
||||
}
|
||||
|
||||
@Test
|
||||
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
|
||||
public void testOpenSettingsFromMenu() {
|
||||
// Mock des Einstellungsmenü-Kindes
|
||||
Spatial settingsMenuMock = mock(Spatial.class);
|
||||
when(guiNodeMock.getChild("SettingsMenu")).thenReturn(settingsMenuMock);
|
||||
|
||||
// Test, ob das Einstellungsmenü angezeigt wird
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
|
||||
public void testOpenGameMenuWithESC() {
|
||||
// Simuliere den ESC-Tastendruck
|
||||
doNothing().when(app).handleEscape(true);
|
||||
|
||||
// Rufe die ESC-Tastenmethode auf
|
||||
app.handleEscape(true);
|
||||
|
||||
// Verifiziere, dass die Methode aufgerufen wurde
|
||||
verify(app, times(1)).handleEscape(true);
|
||||
}
|
||||
}
|
||||
/*
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
|
||||
@@ -33,6 +109,7 @@ public class ClientLogicTest {
|
||||
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
|
||||
}
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
|
||||
public void testMainMenuButtons() {
|
||||
@@ -158,4 +235,5 @@ public void testMainMenuButtons() {
|
||||
throw new AssertionError("'ReturnButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
@@ -1,606 +1,123 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.TextField;
|
||||
/*
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import org.mockito.Mock;
|
||||
import org.mockito.MockitoAnnotations;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.monopoly.client.ClientSender;
|
||||
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
import static org.mockito.Mockito.*;
|
||||
|
||||
/**
|
||||
* Tests the client-side logic of the Monopoly game.
|
||||
*/
|
||||
/*
|
||||
public class ClientGameLogicTest {
|
||||
|
||||
private MonopolyApp app;
|
||||
private ClientGameLogic logic;
|
||||
|
||||
private MonopolyApp app;
|
||||
private NewGameMenu newGameMenu;
|
||||
@Mock
|
||||
private MonopolyServer serverMock;
|
||||
|
||||
@Mock
|
||||
private ClientSender clientSenderMock;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
app = new MonopolyApp();
|
||||
app.simpleInitApp(); // Initialisiert die App mit GUI und Spielzuständen
|
||||
newGameMenu = new NewGameMenu();
|
||||
MockitoAnnotations.openMocks(this);
|
||||
logic = new ClientGameLogic(clientSenderMock);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
|
||||
public void testOpenGameMenuWithESC() {
|
||||
app.escape(true); // Simuliert das Drücken der ESC-Taste
|
||||
|
||||
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
|
||||
assertNotNull("Das Spielmenü sollte sichtbar sein, nachdem ESC gedrückt wurde", gameMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T007: UC-game-07 - Testet, ob der Spieler erfolgreich den Namen des Hosts eingeben kann
|
||||
public void testEnterHostName() {
|
||||
Spatial hostNameField = app.getGuiNode().getChild("HostNameField");
|
||||
assertNotNull("Das Eingabefeld für den Hostnamen sollte sichtbar sein", hostNameField);
|
||||
String hostName = "localhost";
|
||||
logic.setHostName(hostName);
|
||||
|
||||
if (hostNameField instanceof TextField) {
|
||||
TextField hostNameInput = (TextField) hostNameField;
|
||||
hostNameInput.setText("TestHost");
|
||||
|
||||
assertEquals("Der eingegebene Hostname sollte 'TestHost' sein", "TestHost", hostNameInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'HostNameField' ist kein TextField-Objekt.");
|
||||
}
|
||||
assertEquals("The hostname should be correctly set.", hostName, logic.getHostName());
|
||||
}
|
||||
|
||||
@Test
|
||||
// T008: UC-game-08 - Testet, ob der Spieler die Portnummer des Hosts eingeben kann
|
||||
public void testEnterPortNumber() {
|
||||
Spatial portNumberField = app.getGuiNode().getChild("PortNumberField");
|
||||
assertNotNull("Das Eingabefeld für die Portnummer sollte sichtbar sein", portNumberField);
|
||||
int portNumber = 12345;
|
||||
logic.setPortNumber(portNumber);
|
||||
|
||||
if (portNumberField instanceof TextField) {
|
||||
TextField portNumberInput = (TextField) portNumberField;
|
||||
portNumberInput.setText("12345");
|
||||
|
||||
assertEquals("Die eingegebene Portnummer sollte '12345' sein", "12345", portNumberInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'PortNumberField' ist kein TextField-Objekt.");
|
||||
}
|
||||
assertEquals("The port number should be correctly set.", portNumber, logic.getPortNumber());
|
||||
}
|
||||
|
||||
@Test
|
||||
// T009: UC-game-09 - Testet, ob der Spieler das Erstellen eines Spiels abbrechen kann
|
||||
public void testCancelGameCreation() {
|
||||
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelButton");
|
||||
assertNotNull("Der 'Abbrechen'-Button sollte existieren", cancelButtonSpatial);
|
||||
doNothing().when(clientSenderMock).returnToMainMenu();
|
||||
|
||||
if (cancelButtonSpatial instanceof Button) {
|
||||
Button cancelButton = (Button) cancelButtonSpatial;
|
||||
cancelButton.click();
|
||||
logic.cancelGameCreation();
|
||||
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen des Spiels sichtbar sein", mainMenu);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'CancelButton' ist kein Button-Objekt.");
|
||||
}
|
||||
verify(clientSenderMock, times(1)).returnToMainMenu();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEnterPlayerLobby() {
|
||||
doNothing().when(clientSenderMock).enterLobby();
|
||||
|
||||
logic.enterLobby();
|
||||
|
||||
verify(clientSenderMock, times(1)).enterLobby();
|
||||
}
|
||||
|
||||
/*
|
||||
@Test
|
||||
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
|
||||
public void testEnterPlayerLobby() {
|
||||
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.LOBBY));
|
||||
|
||||
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
|
||||
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
|
||||
public void testEnterPlayerLobby() {
|
||||
// Simuliert den Empfang eines ClientStateEvent für den Lobby-State
|
||||
app.receivedEvent(new ClientStateEvent(ClientStateEvent.State.LOBBY));
|
||||
|
||||
// Überprüft, ob das Lobby-UI sichtbar ist
|
||||
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
|
||||
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
|
||||
*/
|
||||
@Test
|
||||
// T011: UC-game-11 - Testet, ob der hostende Spieler einen Startbetrag eingeben kann
|
||||
public void testEnterStartingCapital() {
|
||||
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
|
||||
assertNotNull("Das Eingabefeld für den Startbetrag sollte existieren", startingCapitalField);
|
||||
int startingCapital = 1500;
|
||||
logic.setStartingCapital(startingCapital);
|
||||
|
||||
if (startingCapitalField instanceof TextField) {
|
||||
TextField startingCapitalInput = (TextField) startingCapitalField;
|
||||
startingCapitalInput.setText("1500");
|
||||
|
||||
assertEquals("Der eingegebene Startbetrag sollte '1500' sein", "1500", startingCapitalInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
|
||||
}
|
||||
assertEquals("The starting capital should be correctly set.", startingCapital, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
// T012: UC-game-12 - Testet, ob der Spieler den Startbetrag um 100 € erhöhen kann
|
||||
public void testIncreaseStartingCapital() {
|
||||
Spatial increaseButton = app.getGuiNode().getChild("IncreaseCapitalButton");
|
||||
assertNotNull("Der 'Erhöhen'-Button sollte existieren", increaseButton);
|
||||
logic.setStartingCapital(1500);
|
||||
logic.increaseStartingCapital();
|
||||
|
||||
if (increaseButton instanceof Button) {
|
||||
Button increaseCapitalButton = (Button) increaseButton;
|
||||
increaseCapitalButton.click();
|
||||
|
||||
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
|
||||
if (startingCapitalField instanceof TextField) {
|
||||
TextField startingCapitalInput = (TextField) startingCapitalField;
|
||||
assertEquals("Der Startbetrag sollte um 100 erhöht worden sein", "1600", startingCapitalInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'IncreaseCapitalButton' ist kein Button-Objekt.");
|
||||
}
|
||||
assertEquals("The starting capital should increase by 100.", 1600, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
// T013: UC-game-13 - Testet, ob der Spieler den Startbetrag um 100 € senken kann
|
||||
public void testDecreaseStartingCapital() {
|
||||
Spatial decreaseButton = app.getGuiNode().getChild("DecreaseCapitalButton");
|
||||
assertNotNull("Der 'Senken'-Button sollte existieren", decreaseButton);
|
||||
logic.setStartingCapital(1500);
|
||||
logic.decreaseStartingCapital();
|
||||
|
||||
if (decreaseButton instanceof Button) {
|
||||
Button decreaseCapitalButton = (Button) decreaseButton;
|
||||
decreaseCapitalButton.click();
|
||||
|
||||
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
|
||||
if (startingCapitalField instanceof TextField) {
|
||||
TextField startingCapitalInput = (TextField) startingCapitalField;
|
||||
assertEquals("Der Startbetrag sollte um 100 gesenkt worden sein", "1400", startingCapitalInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'DecreaseCapitalButton' ist kein Button-Objekt.");
|
||||
}
|
||||
assertEquals("The starting capital should decrease by 100.", 1400, logic.getStartingCapital());
|
||||
}
|
||||
|
||||
@Test
|
||||
// T014: UC-game-14 - Testet, ob die Standard-Spielernamen korrekt voreingestellt sind
|
||||
public void testDefaultPlayerName() {
|
||||
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
|
||||
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
|
||||
logic.addPlayer("Player 1");
|
||||
|
||||
if (playerNameField instanceof TextField) {
|
||||
TextField playerNameInput = (TextField) playerNameField;
|
||||
assertEquals("Der voreingestellte Spielername sollte 'Spieler 1' sein", "Spieler 1", playerNameInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
|
||||
}
|
||||
assertTrue("The player name should be correctly set.", logic.getPlayerNames().contains("Player 1"));
|
||||
}
|
||||
|
||||
@Test
|
||||
// T015: UC-game-15 - Testet, ob der Spieler einen Anzeigenamen eingeben kann
|
||||
public void testEnterDisplayName() {
|
||||
Spatial displayNameField = app.getGuiNode().getChild("DisplayNameField");
|
||||
assertNotNull("Das Eingabefeld für den Anzeigenamen sollte existieren", displayNameField);
|
||||
String displayName = "JohnDoe";
|
||||
logic.setPlayerName(displayName);
|
||||
|
||||
if (displayNameField instanceof TextField) {
|
||||
TextField displayNameInput = (TextField) displayNameField;
|
||||
displayNameInput.setText("MaxMustermann");
|
||||
|
||||
assertEquals("Der eingegebene Anzeigename sollte 'MaxMustermann' sein", "MaxMustermann", displayNameInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'DisplayNameField' ist kein TextField-Objekt.");
|
||||
}
|
||||
assertEquals("The display name should be correctly set.", displayName, logic.getPlayerName());
|
||||
}
|
||||
|
||||
@Test
|
||||
// T016: UC-game-16 - Testet, ob eine Warnung angezeigt wird, wenn ein Spieler einen bereits belegten Namen eingibt
|
||||
public void testDuplicateNameEntry() {
|
||||
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
|
||||
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
|
||||
logic.addPlayer("Player 1");
|
||||
boolean result = logic.addPlayer("Player 1");
|
||||
|
||||
if (playerNameField instanceof TextField) {
|
||||
TextField playerNameInput = (TextField) playerNameField;
|
||||
playerNameInput.setText("Spieler 1");
|
||||
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler hinzufügen
|
||||
playerNameInput.setText("Spieler 1");
|
||||
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler mit gleichem Namen hinzufügen
|
||||
|
||||
Spatial warning = app.getGuiNode().getChild("DuplicateNameWarning");
|
||||
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn ein Name doppelt vergeben wird", warning);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
|
||||
}
|
||||
assertTrue("Duplicate names should not be allowed.", !result);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T017: UC-game-17 - Testet, ob der Spieler eine verfügbare Spielfigurfarbe auswählen kann
|
||||
public void testSelectPlayerColor() {
|
||||
Spatial colorSelector = app.getGuiNode().getChild("ColorSelector");
|
||||
assertNotNull("Der Farbwähler sollte existieren", colorSelector);
|
||||
logic.addPlayer("Player 1");
|
||||
boolean result = logic.setPlayerColor("Player 1", "Red");
|
||||
|
||||
if (colorSelector instanceof Button) {
|
||||
Button colorButton = (Button) colorSelector;
|
||||
colorButton.click();
|
||||
|
||||
Spatial selectedColor = app.getGuiNode().getChild("SelectedColor");
|
||||
assertNotNull("Die gewählte Farbe sollte sichtbar sein", selectedColor);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'ColorSelector' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T018: UC-game-18 - Testet, ob eine belegte Spielfigurfarbe nicht ausgewählt werden kann
|
||||
public void testSelectOccupiedColor() {
|
||||
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 1 wählt Rot
|
||||
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler 1 hinzufügen
|
||||
|
||||
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 2 versucht Rot zu wählen
|
||||
Spatial warning = app.getGuiNode().getChild("ColorOccupiedWarning");
|
||||
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Farbe ausgewählt wird", warning);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T019: UC-game-19 - Testet, ob der Spieler eine Spielfigur auswählen kann
|
||||
public void testSelectPlayerToken() {
|
||||
Spatial tokenSelector = app.getGuiNode().getChild("TokenSelector");
|
||||
assertNotNull("Der Token-Wähler sollte existieren", tokenSelector);
|
||||
|
||||
if (tokenSelector instanceof Button) {
|
||||
Button tokenButton = (Button) tokenSelector;
|
||||
tokenButton.click();
|
||||
|
||||
Spatial selectedToken = app.getGuiNode().getChild("SelectedToken");
|
||||
assertNotNull("Die gewählte Spielfigur sollte sichtbar sein", selectedToken);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'TokenSelector' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T020: UC-game-20 - Testet, ob eine belegte Spielfigur nicht ausgewählt werden kann
|
||||
public void testSelectOccupiedToken() {
|
||||
app.getGuiNode().getChild("TokenSelectorShip").click();
|
||||
app.getGuiNode().getChild("AddPlayerButton").click();
|
||||
|
||||
app.getGuiNode().getChild("TokenSelectorShip").click();
|
||||
Spatial warning = app.getGuiNode().getChild("TokenOccupiedWarning");
|
||||
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Spielfigur ausgewählt wird", warning);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T021: UC-game-14 - Überprüft, ob der Spieler zur „Spiel erstellen“-Ansicht zurückkehrt, wenn Abbrechen gedrückt wird
|
||||
public void testCancelPlayerLobby() {
|
||||
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelLobbyButton");
|
||||
assertNotNull("Der 'Abbrechen'-Button in der Lobby sollte existieren", cancelButtonSpatial);
|
||||
|
||||
if (cancelButtonSpatial instanceof Button) {
|
||||
Button cancelButton = (Button) cancelButtonSpatial;
|
||||
cancelButton.click();
|
||||
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen der Lobby sichtbar sein", mainMenu);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'CancelLobbyButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T022: UC-game-15 - Überprüft, ob das Spielmenü in der Lobby durch Drücken der ESC-Taste geöffnet wird
|
||||
public void testOpenLobbyMenuWithESC() {
|
||||
app.escape(true); // Simuliert das Drücken der ESC-Taste
|
||||
|
||||
Spatial lobbyMenu = app.getGuiNode().getChild("LobbyMenu");
|
||||
assertNotNull("Das Lobby-Menü sollte sichtbar sein, nachdem ESC in der Lobby gedrückt wurde", lobbyMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T023: UC-game-16 - Testet, ob der Spieler die Auswahl der Spielfigur bestätigen kann
|
||||
public void testPlayerReadyConfirmation() {
|
||||
Spatial confirmButtonSpatial = app.getGuiNode().getChild("ConfirmTokenButton");
|
||||
assertNotNull("Der 'Bestätigen'-Button für die Spielfigur sollte existieren", confirmButtonSpatial);
|
||||
|
||||
if (confirmButtonSpatial instanceof Button) {
|
||||
Button confirmButton = (Button) confirmButtonSpatial;
|
||||
confirmButton.click();
|
||||
|
||||
Spatial readyStatus = app.getGuiNode().getChild("PlayerReadyStatus");
|
||||
assertNotNull("Der Status 'Bereit' sollte angezeigt werden, nachdem die Spielfigur bestätigt wurde", readyStatus);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'ConfirmTokenButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
@Test
|
||||
// T024: UC-game-16 - Überprüft, ob das Spiel startet, wenn alle Spieler ihre Auswahl bestätigt haben
|
||||
public void testAllPlayersReady() {
|
||||
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.ALL_PLAYERS_READY));
|
||||
|
||||
Spatial gameScreen = app.getGuiNode().getChild("GameScreen");
|
||||
assertNotNull("Das Spiel sollte starten, wenn alle Spieler bereit sind", gameScreen);
|
||||
}
|
||||
@Test
|
||||
// T025: UC-game-17 - Testet, ob das Einstellungen-Menü während des Spiels geöffnet wird
|
||||
public void testOpenMainGameSettings () {
|
||||
app.escape(true);
|
||||
|
||||
Spatial settingsButton = app.getGuiNode().getChild("SettingsButton");
|
||||
assertNotNull("Der 'Einstellungen'-Button sollte im Spielmenü vorhanden sein", settingsButton);
|
||||
|
||||
if (settingsButton instanceof Button) {
|
||||
((Button) settingsButton).click();
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungen-Menü sollte im Spiel angezeigt werden", settingsMenu);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T026: UC-gameplay-01 - Überprüft, ob der Spieler erfolgreich würfeln kann
|
||||
public void testRollDice() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
|
||||
Spatial diceResult = app.getGuiNode().getChild("DiceResult");
|
||||
assertNotNull("Das Ergebnis des Würfelwurfs sollte angezeigt werden", diceResult);
|
||||
}
|
||||
}
|
||||
@Test
|
||||
// T027: UC-gameplay-01 - Überprüft, ob der aktive Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt
|
||||
public void testMovePlayerAutomatically() {
|
||||
Game game = new Game(); // Initialisiert ein neues Spiel
|
||||
PlayerHandler playerHandler = game.getPlayerHandler(); // Holt den PlayerHandler, der die Spieler verwaltet
|
||||
|
||||
Player activePlayer = playerHandler.getActivePlayer(); // Holt den aktuellen aktiven Spieler
|
||||
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
|
||||
|
||||
DiceResult diceResult = game.rollDice(); // Würfelwurf simulieren
|
||||
int steps = diceResult.getTotal();
|
||||
|
||||
int initialPosition = activePlayer.getFieldId(); // Ursprüngliche Position des aktiven Spielers
|
||||
playerHandler.moveActivePlayer(steps); // Bewegt den aktiven Spieler basierend auf dem Wurf
|
||||
|
||||
int expectedPosition = (initialPosition + steps) % game.getGameBoard().getNumberOfFields(); // Zielposition berechnen
|
||||
int newPosition = activePlayer.getFieldId();
|
||||
|
||||
assertEquals("Der aktive Spieler sollte sich korrekt bewegen", expectedPosition, newPosition);
|
||||
|
||||
// Überprüfen, dass alle anderen Spieler im WaitForTurn-State bleiben
|
||||
playerHandler.getPlayers().stream()
|
||||
.filter(player -> player != activePlayer)
|
||||
.forEach(player -> assertTrue("Andere Spieler sollten im WaitForTurn-State sein", player.getState() instanceof WaitForTurnState));
|
||||
}
|
||||
|
||||
@Test
|
||||
// T028: UC-gameplay-02 - Überprüft, ob die Würfel zufällige Zahlen generieren
|
||||
public void testGenerationDice() {
|
||||
boolean isRandom = false;
|
||||
DiceResult previousResult = null;
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
DiceResult currentResult = app.getGame().rollDice();
|
||||
|
||||
assertNotNull("Das Würfelergebnis sollte nicht null sein", currentResult);
|
||||
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", currentResult.getDice1() >= 1 && currentResult.getDice1() <= 6);
|
||||
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", currentResult.getDice2() >= 1 && currentResult.getDice2() <= 6);
|
||||
|
||||
if (previousResult != null && (currentResult.getDice1() != previousResult.getDice1() || currentResult.getDice2() != previousResult.getDice2())) {
|
||||
isRandom = true; // Unterschiedliche Würfelwerte gefunden
|
||||
break;
|
||||
}
|
||||
previousResult = currentResult;
|
||||
}
|
||||
assertTrue("Die Würfelergebnisse sollten zufällig sein", isRandom);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T029: UC-gameplay-03 - Überprüft, ob die richtigen Augenzahlen angezeigt werden
|
||||
public void testDisplayResults() {
|
||||
DiceResult result = app.getGame().rollDice();
|
||||
|
||||
assertNotNull("Das Würfelergebnis sollte nicht null sein", result);
|
||||
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", result.getDice1() >= 1 && result.getDice1() <= 6);
|
||||
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", result.getDice2() >= 1 && result.getDice2() <= 6);
|
||||
assertEquals("Die Summe sollte korrekt berechnet werden", result.getDice1() + result.getDice2(), result.getTotal());
|
||||
}
|
||||
@Test
|
||||
// T030: UC-gameplay-04 - Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird
|
||||
public void testSumDiceResults() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
|
||||
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
|
||||
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
|
||||
|
||||
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult1);
|
||||
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult2);
|
||||
|
||||
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
|
||||
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
|
||||
int expectedSum = result1 + result2;
|
||||
|
||||
Spatial sumDisplay = app.getGuiNode().getChild("DiceSum");
|
||||
assertEquals("Die Summe der Würfelergebnisse sollte korrekt angezeigt werden", expectedSum, Integer.parseInt(sumDisplay.getUserData("value").toString()));
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T031: UC-gameplay-05 - Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
|
||||
public void testGrayOutDiceAfterRoll() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
|
||||
|
||||
Spatial diceDisplay = app.getGuiNode().getChild("DiceDisplay");
|
||||
assertNotNull("Die Würfelanzeige sollte nach dem Wurf sichtbar sein", diceDisplay);
|
||||
|
||||
boolean isGrayedOut = diceDisplay.getUserData("grayedOut");
|
||||
assertTrue("Die Würfel sollten nach dem Wurf ausgegraut sein", isGrayedOut);
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T032: UC-gameplay-06 - Überprüfen, ob das Würfeln eines Paschs erkannt wird
|
||||
public void testDetectDouble() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
// Simuliert mehrere Würfe, um einen Pasch zu erkennen
|
||||
for (int i = 0; i < 10; i++) {
|
||||
((Button) rollDiceButton).click();
|
||||
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
|
||||
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
|
||||
|
||||
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
|
||||
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
|
||||
|
||||
if (result1 == result2) {
|
||||
Spatial doubleIndicator = app.getGuiNode().getChild("DoubleIndicator");
|
||||
assertNotNull("Ein Pasch sollte angezeigt werden, wenn zwei identische Zahlen geworfen werden", doubleIndicator);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T033: UC-gameplay-06 - Überprüfen, ob der Spieler bei einem Pasch erneut würfeln darf
|
||||
public void testDoubleRoll() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
// Simuliert das Würfeln eines Paschs
|
||||
((Button) rollDiceButton).click();
|
||||
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
|
||||
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
|
||||
|
||||
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
|
||||
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
|
||||
|
||||
if (result1 == result2) { // Überprüft, ob ein Pasch geworfen wurde
|
||||
Spatial rollAgainIndicator = app.getGuiNode().getChild("RollAgainIndicator");
|
||||
assertNotNull("Der Spieler sollte bei einem Pasch erneut würfeln dürfen", rollAgainIndicator);
|
||||
}
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T034: UC-gameplay-06 - Überprüfen, ob der Spieler nach dem dritten Pasch ins Gefängnis muss
|
||||
public void testTripleDoubleGulag() {
|
||||
int doubleCount = 0;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
((Button) rollDiceButton).click();
|
||||
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
|
||||
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
|
||||
|
||||
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
|
||||
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
|
||||
|
||||
if (result1 == result2) {
|
||||
doubleCount++;
|
||||
}
|
||||
|
||||
if (doubleCount == 3) {
|
||||
Spatial jailIndicator = app.getGuiNode().getChild("JailIndicator");
|
||||
assertNotNull("Der Spieler sollte nach dem dritten Pasch ins Gefängnis gehen", jailIndicator);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
assertTrue("Der Spieler sollte drei Paschs geworfen haben", doubleCount == 3);
|
||||
}
|
||||
@Test
|
||||
// T035: UC-gameplay-07 - Überprüfen, ob ein Spieler für Steuerfelder korrekt belastet wird
|
||||
public void testTaxFieldCharges() {
|
||||
Game game = new Game();
|
||||
PlayerHandler playerHandler = game.getPlayerHandler();
|
||||
Player activePlayer = playerHandler.getActivePlayer();
|
||||
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
|
||||
|
||||
int initialBalance = activePlayer.getAccountBalance();
|
||||
|
||||
activePlayer.moveToField(game.getGameBoard().getFieldById(4)); // ID 4: Steuerfeld "Diszi"
|
||||
game.getGameBoard().applyFieldEffect(activePlayer);
|
||||
|
||||
int expectedBalance = initialBalance - 200; // Beispielsteuer: 200 €
|
||||
assertEquals("Der Spieler sollte für das Steuerfeld korrekt belastet werden", expectedBalance, activePlayer.getAccountBalance());
|
||||
}
|
||||
|
||||
@Test
|
||||
// T036: UC-gameplay-08 - Überprüfen, ob ein Spieler korrekt ins Gefängnis geschickt wird
|
||||
public void testGoToJailField() {
|
||||
Game game = new Game();
|
||||
PlayerHandler playerHandler = game.getPlayerHandler();
|
||||
Player activePlayer = playerHandler.getActivePlayer();
|
||||
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
|
||||
|
||||
activePlayer.moveToField(game.getGameBoard().getFieldById(30)); // ID 30: Ab ins Gefängnis
|
||||
game.getGameBoard().applyFieldEffect(activePlayer);
|
||||
|
||||
assertEquals("Der Spieler sollte ins Gefängnis geschickt werden", 10, activePlayer.getFieldId()); // ID 10: Gefängnis
|
||||
}
|
||||
|
||||
@Test
|
||||
// T037: UC-gameplay-09 - Überprüfen, ob ein Spieler bei "Frei Parken" keine Gebühren zahlt
|
||||
public void testFreeParking() {
|
||||
Game game = new Game();
|
||||
PlayerHandler playerHandler = game.getPlayerHandler();
|
||||
Player activePlayer = playerHandler.getActivePlayer();
|
||||
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
|
||||
|
||||
int initialBalance = activePlayer.getAccountBalance();
|
||||
|
||||
activePlayer.moveToField(game.getGameBoard().getFieldById(20)); // ID 20: Frei Parken
|
||||
game.getGameBoard().applyFieldEffect(activePlayer);
|
||||
|
||||
assertEquals("Der Spieler sollte bei 'Frei Parken' keine Gebühren zahlen", initialBalance, activePlayer.getAccountBalance());
|
||||
assertTrue("The player should be able to select an available color.", result);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
*/
|
@@ -2,11 +2,992 @@ package pp.monopoly.game.server;
|
||||
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import org.mockito.MockedStatic;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
import pp.monopoly.model.fields.FineField;
|
||||
import pp.monopoly.model.fields.GulagField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
import java.lang.reflect.Constructor;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Queue;
|
||||
|
||||
import static junit.framework.TestCase.assertSame;
|
||||
import static org.junit.Assert.assertEquals;
|
||||
|
||||
import static org.junit.Assert.assertFalse;
|
||||
import static org.junit.Assert.assertThrows;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
import static org.mockito.ArgumentMatchers.any;
|
||||
import static org.mockito.ArgumentMatchers.anyInt;
|
||||
import static org.mockito.Mockito.atLeastOnce;
|
||||
import static org.mockito.Mockito.doAnswer;
|
||||
import static org.mockito.Mockito.doCallRealMethod;
|
||||
import static org.mockito.Mockito.doNothing;
|
||||
import static org.mockito.Mockito.doReturn;
|
||||
import static org.mockito.Mockito.mock;
|
||||
import static org.mockito.Mockito.mockStatic;
|
||||
import static org.mockito.Mockito.never;
|
||||
import static org.mockito.Mockito.spy;
|
||||
import static org.mockito.Mockito.times;
|
||||
import static org.mockito.Mockito.verify;
|
||||
import static org.mockito.Mockito.when;
|
||||
|
||||
public class ServerGameLogicTest {
|
||||
|
||||
private ServerGameLogic serverGameLogic;
|
||||
private PlayerHandler playerHandler;
|
||||
private Player player;
|
||||
private PropertyField property;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
// Initialisierung von Abhängigkeiten
|
||||
serverGameLogic = new ServerGameLogic(null, null);
|
||||
playerHandler = new PlayerHandler(serverGameLogic);
|
||||
player = new Player(1, "TestPlayer", playerHandler);
|
||||
}
|
||||
|
||||
/**
|
||||
* T026: Überprüfen, ob der Spieler erfolgreich würfeln kann.
|
||||
*/
|
||||
@Test
|
||||
public void testRollDice() {
|
||||
// Act: Spieler würfelt
|
||||
player = mock(Player.class);
|
||||
when(player.rollDice()).thenReturn(new DiceResult(List.of(4, 3))); // Beispiel: Würfel zeigen 4 und 3
|
||||
DiceResult diceResult = player.rollDice();
|
||||
|
||||
// Assert: Würfelwerte liegen im Bereich von 2 bis 12
|
||||
assertTrue(diceResult.calcTotal() >= 2 && diceResult.calcTotal() <= 12);
|
||||
}
|
||||
|
||||
/**
|
||||
* T027: Überprüfen, ob der Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt.
|
||||
*/
|
||||
@Test
|
||||
public void testMovePlayer() {
|
||||
// Arrange: Spieler initialisieren und Position setzen
|
||||
player.getFieldID(); // Startfeld
|
||||
DiceResult diceResult = new DiceResult(List.of(3, 4)); // Würfel: 3 und 4
|
||||
|
||||
// Act: Spieler bewegen
|
||||
int newFieldID = (player.getFieldID() + diceResult.calcTotal()) % 40; // Spielfeld mit 40 Feldern
|
||||
player.move(newFieldID);
|
||||
|
||||
// Assert: Position überprüfen
|
||||
assertEquals(newFieldID, player.getFieldID());
|
||||
}
|
||||
|
||||
/**
|
||||
* T028: Überprüft, ob die Würfel zufällige Zahlen generieren.
|
||||
*/
|
||||
@Test
|
||||
public void testGenerationDice() {
|
||||
// Arrange: Statistiken für Würfel
|
||||
int min = Integer.MAX_VALUE;
|
||||
int max = Integer.MIN_VALUE;
|
||||
|
||||
// Act: Simuliere mehrere Würfe
|
||||
for (int i = 0; i < 1000; i++) {
|
||||
DiceResult diceResult = new DiceResult(List.of(
|
||||
(int) (Math.random() * 6) + 1,
|
||||
(int) (Math.random() * 6) + 1
|
||||
));
|
||||
int total = diceResult.calcTotal();
|
||||
|
||||
// Erfasse den minimalen und maximalen Wert
|
||||
min = Math.min(min, total);
|
||||
max = Math.max(max, total);
|
||||
}
|
||||
|
||||
// Assert: Überprüfung der Zufälligkeit (Werte zwischen 2 und 12)
|
||||
assertTrue(min >= 2); // Minimaler Wurf: 1 + 1
|
||||
assertTrue(max <= 12); // Maximaler Wurf: 6 + 6
|
||||
}
|
||||
|
||||
/**
|
||||
* T030: Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird.
|
||||
*/
|
||||
@Test
|
||||
public void testSumDiceResults() {
|
||||
// Arrange: Teste alle möglichen Würfelkombinationen
|
||||
for (int dice1 = 1; dice1 <= 6; dice1++) {
|
||||
for (int dice2 = 1; dice2 <= 6; dice2++) {
|
||||
// Act: Simuliere die Würfelergebnisse und berechne die Summe
|
||||
DiceResult diceResult = new DiceResult(List.of(dice1, dice2));
|
||||
int sum = diceResult.calcTotal();
|
||||
|
||||
// Assert: Überprüfe die korrekte Summe
|
||||
assertEquals(dice1 + dice2, sum); // Erwartetes Ergebnis: Summe der beiden Würfel
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T031 Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
|
||||
*/
|
||||
@Test
|
||||
public void testGrayOutDiceAfterRoll() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* T032: Überprüfen, ob alle Paschs (zwei identische Augenzahlen) korrekt erkannt werden.
|
||||
*/
|
||||
@Test
|
||||
public void testDetectDoubleForAllPossibleDoubles() {
|
||||
// Act & Assert: Überprüfe für alle möglichen Paschs (1-1 bis 6-6)
|
||||
for (int i = 1; i <= 6; i++) {
|
||||
DiceResult diceResult = new DiceResult(List.of(i, i)); // Pasch mit zwei gleichen Zahlen
|
||||
assertTrue("Pasch wurde nicht korrekt erkannt für " + i + "-" + i, diceResult.isDoublets());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T033: Überprüfen, ob ein Spieler bei einem Pasch erneut würfeln darf.
|
||||
*/
|
||||
@Test
|
||||
public void testDoubleRoll() {
|
||||
// Arrange: Mock für Player erstellen
|
||||
Player mockPlayer = mock(Player.class);
|
||||
|
||||
// Würfel-Ergebnis simulieren
|
||||
DiceResult doubleResult = new DiceResult(List.of(6, 6));
|
||||
when(mockPlayer.rollDice()).thenReturn(doubleResult); // rollDice wird gemockt
|
||||
|
||||
// Act: Spieler würfelt
|
||||
DiceResult result = mockPlayer.rollDice();
|
||||
|
||||
// Assert: Überprüfen, ob Pasch erkannt wird
|
||||
assertTrue(result.isDoublets()); // Pasch sollte erkannt werden
|
||||
verify(mockPlayer, times(1)).rollDice(); // Sicherstellen, dass rollDice genau einmal aufgerufen wurde
|
||||
}
|
||||
|
||||
/**
|
||||
* T034: Überprüfen, ob ein Spieler nach dem dritten Pasch ins Gulag kommt.
|
||||
*/
|
||||
@Test
|
||||
public void testTripleDoubleGulag() {
|
||||
// Arrange: Spieler-Mock erstellen
|
||||
Player mockedPlayer = mock(Player.class);
|
||||
|
||||
// Drei aufeinanderfolgende Paschs simulieren
|
||||
when(mockedPlayer.rollDice())
|
||||
.thenReturn(new DiceResult(List.of(2, 2))) // Erster Pasch
|
||||
.thenReturn(new DiceResult(List.of(5, 5))) // Zweiter Pasch
|
||||
.thenReturn(new DiceResult(List.of(6, 6))); // Dritter Pasch
|
||||
|
||||
// Act: Spieler würfelt dreimal
|
||||
boolean firstDouble = mockedPlayer.rollDice().isDoublets();
|
||||
boolean secondDouble = mockedPlayer.rollDice().isDoublets();
|
||||
boolean thirdDouble = mockedPlayer.rollDice().isDoublets();
|
||||
|
||||
// Spieler wird ins Jail bewegt, wenn drei Paschs gewürfelt wurden
|
||||
if (firstDouble && secondDouble && thirdDouble) {
|
||||
mockedPlayer.movePos(10); // Jail-Position im Spiel
|
||||
}
|
||||
|
||||
// Assert: Spieler ist nach dem dritten Pasch im Jail
|
||||
assertTrue(firstDouble);
|
||||
assertTrue(secondDouble);
|
||||
assertTrue(thirdDouble);
|
||||
verify(mockedPlayer, times(1)).movePos(10); // Spieler sollte genau einmal ins Jail bewegt werden
|
||||
}
|
||||
/*
|
||||
/**
|
||||
* T035: Überprüft, ob der Spieler ein Grundstück kaufen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testBuyProperty() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
PropertyField propertyField = mock(PropertyField.class);
|
||||
List<PropertyField> properties = new ArrayList<>(); // Liste der Immobilien
|
||||
|
||||
// Simuliere das Verhalten von getProperties() und add
|
||||
when(player.getProperties()).thenReturn(properties);
|
||||
when(propertyField.getOwner()).thenReturn(null); // Kein Besitzer
|
||||
when(propertyField.getPrice()).thenReturn(200); // Preis
|
||||
when(player.getAccountBalance()).thenReturn(500); // Spieler hat genug Geld
|
||||
|
||||
// Act
|
||||
player.buyProperty(propertyField);
|
||||
|
||||
// Hinzufügen der Immobilie simulieren
|
||||
properties.add(propertyField);
|
||||
|
||||
// Assert
|
||||
verify(propertyField).setOwner(player); // Eigentümer setzen
|
||||
verify(player).pay(200); // Betrag abziehen
|
||||
assertTrue(properties.contains(propertyField)); // Überprüfen, ob die Immobilie hinzugefügt wurde
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
/**
|
||||
* T037: Überprüft, ob der Spieler in den Gulag geschickt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testGoToGulag() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
GulagField gulagField = mock(GulagField.class);
|
||||
|
||||
// Spieler wird auf ein Ereignis gesetzt, das ihn ins Gefängnis schickt
|
||||
when(player.getFieldID()).thenReturn(30); // Beispiel: Feld 30 = Gehe-ins-Gefängnis-Feld
|
||||
|
||||
// Act: Spieler wird ins Gefängnis geschickt
|
||||
player.movePos(gulagField.getId());
|
||||
|
||||
// Assert: Überprüfe, ob der Spieler korrekt ins Gefängnis bewegt wurde
|
||||
verify(player, times(1)).movePos(gulagField.getId());
|
||||
verify(player, never()).earnMoney(anyInt()); // Spieler sollte kein Geld erhalten
|
||||
}
|
||||
|
||||
/**
|
||||
* T039: Überprüft, ob der Spieler nicht mehr als vier Häuser bauen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testMaxBuildHouses() {
|
||||
// Arrange: Mock des BuildingProperty
|
||||
BuildingProperty buildingProperty = mock(BuildingProperty.class);
|
||||
|
||||
// Setze Rückgabewerte für Methoden
|
||||
when(buildingProperty.buildHouse()).thenReturn(true).thenReturn(true).thenReturn(true).thenReturn(true).thenReturn(false);
|
||||
|
||||
// Act: Spieler versucht mehr als 4 Häuser zu bauen
|
||||
boolean firstBuild = buildingProperty.buildHouse(); // Haus 1
|
||||
boolean secondBuild = buildingProperty.buildHouse(); // Haus 2
|
||||
boolean thirdBuild = buildingProperty.buildHouse(); // Haus 3
|
||||
boolean fourthBuild = buildingProperty.buildHouse(); // Haus 4
|
||||
boolean fifthBuild = buildingProperty.buildHouse(); // Versuch, Haus 5 zu bauen
|
||||
|
||||
// Assert: Überprüfung, dass der fünfte Bau abgelehnt wird
|
||||
assertTrue(firstBuild);
|
||||
assertTrue(secondBuild);
|
||||
assertTrue(thirdBuild);
|
||||
assertTrue(fourthBuild);
|
||||
assertFalse(fifthBuild); // Der fünfte Hausbau sollte blockiert werden
|
||||
}
|
||||
|
||||
/**
|
||||
* T040: Überprüfen, ob der Spieler eine Hypothek auf ein Grundstück aufnehmen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testTakeMortgage() {
|
||||
// Arrange: Mock für Spieler und Grundstück
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Spieler ist der Besitzer und Grundstück ist nicht hypothekiert
|
||||
when(property.getOwner()).thenReturn(player);
|
||||
when(property.isMortgaged()).thenReturn(false);
|
||||
when(property.getHypo()).thenReturn(500);
|
||||
|
||||
// Act: Spieler nimmt Hypothek auf
|
||||
property.setMortgaged(true); // Hypothek setzen
|
||||
verify(property).setMortgaged(true); // Hypothek bestätigt
|
||||
when(property.isMortgaged()).thenReturn(true); // Zustand simulieren
|
||||
player.earnMoney(property.getHypo()); // Spieler erhält Geld
|
||||
|
||||
// Assert: Überprüfe die Ergebnisse
|
||||
verify(player).earnMoney(500); // Spieler erhält Hypothekenwert
|
||||
assertTrue(property.isMortgaged()); // Hypothek erfolgreich
|
||||
}
|
||||
|
||||
/**
|
||||
* T041: UC-gameplay-12
|
||||
* Überprüfen, ob eine Würfelanimation beim Würfeln ausgeführt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testDiceRollAnimation() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* T042: UC-gameplay-13
|
||||
* Überprüfen, ob der Spieler beim Betreten von Steuerfeldern Steuern zahlt.
|
||||
*/
|
||||
@Test
|
||||
public void testPayTaxes() {
|
||||
// Arrange: Mock für Spieler und Steuerfeld
|
||||
Player player = mock(Player.class);
|
||||
FineField taxField = mock(FineField.class);
|
||||
|
||||
// Mocking: Stub für Steuerbetrag und Guthaben des Spielers
|
||||
when(taxField.getFine()).thenReturn(200); // Steuerbetrag
|
||||
when(player.getAccountBalance()).thenReturn(1000); // Spieler hat 1000 Guthaben
|
||||
|
||||
// Mock visit() Logik, um die Zahlung auszulösen
|
||||
doAnswer(invocation -> {
|
||||
FineField field = invocation.getArgument(0);
|
||||
player.pay(field.getFine());
|
||||
return null;
|
||||
}).when(player).visit(any(FineField.class));
|
||||
|
||||
// Act: Spieler betritt das Steuerfeld
|
||||
taxField.accept(player);
|
||||
assertEquals(800, player.getAccountBalance());
|
||||
}
|
||||
|
||||
/**
|
||||
* T044: UC-gameplay-14
|
||||
* Überprüfen, ob der Spieler eine Ereigniskarte zieht und die entsprechende Aktion ausgeführt wird.
|
||||
*/
|
||||
@Test
|
||||
public void testDrawEventCard() {
|
||||
// Arrange: Mock für Spieler und Karten
|
||||
Player player = mock(Player.class);
|
||||
EventField eventField = new EventField("Ereignisfeld", 1);
|
||||
|
||||
// Mocking: Ereigniskarte simulieren
|
||||
Card eventCard = mock(Card.class);
|
||||
Queue<Card> mockCardQueue = mock(Queue.class);
|
||||
|
||||
// Mock DeckHelper: Simuliere Kartenstapel
|
||||
try (MockedStatic<DeckHelper> mockedDeckHelper = mockStatic(DeckHelper.class)) {
|
||||
mockedDeckHelper.when(DeckHelper::drawCard).thenReturn(eventCard);
|
||||
|
||||
// Mocking: Simuliere die Aktion der Karte
|
||||
doNothing().when(eventCard).accept(any());
|
||||
|
||||
// Act: Spieler betritt das Ereignisfeld und zieht eine Karte
|
||||
eventField.accept(player);
|
||||
Card drawnCard = eventField.drawCard();
|
||||
|
||||
// Assert: Überprüfe die Interaktionen
|
||||
verify(eventCard).accept(any()); // Aktion der Karte ausführen
|
||||
assertSame(eventCard, drawnCard); // Sicherstellen, dass die gezogene Karte zurückgegeben wurde
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* T043: Überprüfen, ob der Spieler die Hypothek zurückzahlt.
|
||||
*/
|
||||
@Test
|
||||
public void testPayBackMortgage() {
|
||||
// Arrange: Mock für Spieler und Grundstück
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Spieler ist der Besitzer und Grundstück ist hypothekiert
|
||||
when(property.getOwner()).thenReturn(player);
|
||||
when(property.isMortgaged()).thenReturn(true);
|
||||
when(property.getHypo()).thenReturn(500);
|
||||
|
||||
// Act: Spieler zahlt Hypothek zurück
|
||||
int repaymentAmount = (int) Math.round(property.getHypo() * 1.1); // Hypothek + 10% Zinsen
|
||||
player.pay(repaymentAmount); // Spieler zahlt zurück
|
||||
verify(player).pay(repaymentAmount); // Zahlung bestätigt
|
||||
property.setMortgaged(false); // Hypothek wird aufgehoben
|
||||
when(property.isMortgaged()).thenReturn(false); // Zustand simulieren
|
||||
|
||||
// Assert: Überprüfe die Ergebnisse
|
||||
verify(property).setMortgaged(false); // Hypothek aufgehoben
|
||||
assertFalse(property.isMortgaged()); // Hypothekenstatus ist aufgehoben
|
||||
}
|
||||
|
||||
/**
|
||||
* T045 - UC-gameplay-16
|
||||
* Testet, ob der Spieler nur ein Hotel auf einem Grundstück bauen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testBuildHotel() {
|
||||
// Arrange: Spieler und Grundstück mocken
|
||||
Player player = mock(Player.class);
|
||||
BuildingProperty buildingProperty = mock(BuildingProperty.class);
|
||||
|
||||
// Verhalten des Mocks definieren
|
||||
when(buildingProperty.getOwner()).thenReturn(player); // Spieler ist der Besitzer
|
||||
when(buildingProperty.buildHotel())
|
||||
.thenReturn(true) // Erster Versuch: Hotel erfolgreich gebaut
|
||||
.thenReturn(false); // Zweiter Versuch: Hotelbau blockiert
|
||||
|
||||
// Act: Spieler versucht, Hotels zu bauen
|
||||
boolean firstBuildSuccess = buildingProperty.buildHotel(); // Erster Versuch
|
||||
boolean secondBuildSuccess = buildingProperty.buildHotel(); // Zweiter Versuch
|
||||
|
||||
// Assert: Überprüfen der Ergebnisse
|
||||
assertTrue(firstBuildSuccess); // Erstes Hotel sollte erlaubt sein
|
||||
assertFalse(secondBuildSuccess); // Zweites Hotel sollte blockiert werden
|
||||
}
|
||||
|
||||
/**
|
||||
* T046: Überprüfen, ob das Spiel korrekt zum nächsten Spieler wechselt.
|
||||
*/
|
||||
@Test
|
||||
public void testSwitchTurnToNextPlayer() {
|
||||
// Arrange
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
Player player1 = mock(Player.class);
|
||||
Player player2 = mock(Player.class);
|
||||
Player player3 = mock(Player.class);
|
||||
|
||||
when(player1.getId()).thenReturn(1);
|
||||
when(player2.getId()).thenReturn(2);
|
||||
when(player3.getId()).thenReturn(3);
|
||||
|
||||
// Initialisiere den PlayerHandler mit Spielern
|
||||
PlayerHandler playerHandler = new PlayerHandler(logic);
|
||||
playerHandler.addPlayer(player1);
|
||||
playerHandler.addPlayer(player2);
|
||||
playerHandler.addPlayer(player3);
|
||||
|
||||
// Act
|
||||
Player currentPlayer = playerHandler.nextPlayer();
|
||||
|
||||
// Assert
|
||||
assertEquals(player2, currentPlayer); // Spieler 2 ist an der Reihe
|
||||
assertEquals(player3, playerHandler.nextPlayer()); // Spieler 3 ist danach dran
|
||||
assertEquals(player1, playerHandler.nextPlayer()); // Spieler 1 ist danach wieder dran
|
||||
}
|
||||
|
||||
/**
|
||||
* T048: Überprüft, ob der Spieler korrekt die Strafzahlung entrichtet.
|
||||
*/
|
||||
@Test
|
||||
public void testPenaltyPayment() {
|
||||
// Arrange: Mock für Spieler und die Strafe
|
||||
Player player = mock(Player.class);
|
||||
int penaltyAmount = 300; // Beispiel-Strafbetrag
|
||||
|
||||
// Voraussetzungen: Der Spieler hat ein Konto mit genügend Guthaben
|
||||
when(player.getAccountBalance()).thenReturn(1000);
|
||||
|
||||
// Act: Spieler zahlt die Strafe
|
||||
player.pay(penaltyAmount);
|
||||
|
||||
// Assert: Überprüfe, ob der Betrag abgezogen wurde
|
||||
verify(player).pay(penaltyAmount);
|
||||
assertEquals(700, player.getAccountBalance() - penaltyAmount); // Neues Guthaben nach Strafzahlung
|
||||
}
|
||||
|
||||
/**
|
||||
* T049: Überprüft, ob der Spieler korrekt Strafzahlungen erhält.
|
||||
*/
|
||||
@Test
|
||||
public void testReceivePenaltyPayment() {
|
||||
// Arrange: Mock für den zahlenden und empfangenden Spieler
|
||||
Player payingPlayer = mock(Player.class);
|
||||
Player receivingPlayer = mock(Player.class);
|
||||
int penaltyAmount = 200; // Beispiel-Strafbetrag
|
||||
|
||||
// Voraussetzungen: Der zahlende Spieler hat genug Guthaben
|
||||
when(payingPlayer.getAccountBalance()).thenReturn(1000);
|
||||
|
||||
// Act: Strafzahlung durchführen
|
||||
payingPlayer.pay(penaltyAmount);
|
||||
receivingPlayer.earnMoney(penaltyAmount);
|
||||
|
||||
// Assert: Überprüfen, ob der Betrag korrekt abgezogen wurde
|
||||
verify(payingPlayer).pay(penaltyAmount);
|
||||
|
||||
// Überprüfen, ob der Betrag beim Empfänger gutgeschrieben wurde
|
||||
verify(receivingPlayer).earnMoney(penaltyAmount);
|
||||
|
||||
// Optional: Überprüfen der neuen Guthabenstände
|
||||
assertEquals(800, payingPlayer.getAccountBalance() - penaltyAmount); // Neues Guthaben des zahlenden Spielers
|
||||
assertEquals(200, receivingPlayer.getAccountBalance() + penaltyAmount); // Neues Guthaben des empfangenden Spielers
|
||||
}
|
||||
|
||||
/**
|
||||
* T050: Überprüfen, ob der Spieler das Gulag verlassen kann.
|
||||
*
|
||||
* /
|
||||
|
||||
@Test public void testLeaveGulag() {
|
||||
// Arrange: Mock für PlayerHandler
|
||||
PlayerHandler handlerMock = mock(PlayerHandler.class);
|
||||
Player player = new Player(1, handlerMock);
|
||||
|
||||
// Simuliere, dass der Spieler eine "Gulag-Frei"-Karte besitzt
|
||||
player.addJailCard(); // Spieler erhält eine "Gulag-Frei"-Karte
|
||||
assertEquals(1, player.getNumJailCard()); // Sicherstellen, dass die Karte vorhanden ist
|
||||
|
||||
// Simuliere, dass der Spieler das Gulag betritt
|
||||
GulagField gulagFieldMock = mock(GulagField.class);
|
||||
gulagFieldMock.accept(player); // Spieler wird in den JailState versetzt
|
||||
|
||||
// Act: Spieler nutzt die "Gulag-Frei"-Karte
|
||||
player.useJailCard(); // Spieler verlässt das Gulag durch die Karte
|
||||
|
||||
// Assert: Überprüfen, ob die Karte entfernt wurde und der Spieler aktiv ist
|
||||
assertEquals(0, player.getNumJailCard()); // Keine Karten mehr übrig
|
||||
assertEquals(1, player.getFieldID()); // Sicherstellen, dass der Spieler nicht mehr im Gulag ist
|
||||
}
|
||||
|
||||
/**
|
||||
* T051: UC-gameplay-23
|
||||
* Überprüfen, ob die Spielreihenfolge korrekt bestimmt wird.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testDetermineTurnOrder() {
|
||||
// Arrange: Erstellen einer Liste von Spielern mit simulierten Würfel-Ergebnissen
|
||||
PlayerHandler playerHandler = new PlayerHandler(mock(ServerGameLogic.class));
|
||||
Player player1 = mock(Player.class);
|
||||
Player player2 = mock(Player.class);
|
||||
Player player3 = mock(Player.class);
|
||||
|
||||
when(player1.rollDice()).thenReturn(new DiceResult(List.of(4, 3))); // Ergebnis: 7
|
||||
when(player2.rollDice()).thenReturn(new DiceResult(List.of(6, 1))); // Ergebnis: 7
|
||||
when(player3.rollDice()).thenReturn(new DiceResult(List.of(5, 5))); // Ergebnis: 10
|
||||
|
||||
playerHandler.addPlayer(player1);
|
||||
playerHandler.addPlayer(player2);
|
||||
playerHandler.addPlayer(player3);
|
||||
|
||||
// Act: Reihenfolge der Spieler bestimmen
|
||||
List<Player> turnOrder = playerHandler.determineTurnOrder();
|
||||
|
||||
// Assert: Überprüfung, ob die Spieler in der korrekten Reihenfolge sortiert sind
|
||||
assertEquals(player3, turnOrder.get(0)); // Spieler 3 hat die höchste Summe (10)
|
||||
assertTrue(turnOrder.containsAll(List.of(player1, player2))); // Spieler 1 und 2 folgen
|
||||
assertEquals(3, turnOrder.size()); // Überprüfung, ob alle Spieler berücksichtigt wurden
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T052: UC-gameplay-24
|
||||
* Überprüfen, ob der Spieler Bankrott erklären kann.
|
||||
*//*
|
||||
@Test
|
||||
public void testDeclareBankruptcy() {
|
||||
// Arrange: Mock für Spieler, Bank und Besitz
|
||||
Player player = new Player(1, "Spieler 1", mock(PlayerHandler.class));
|
||||
PropertyField property1 = mock(PropertyField.class);
|
||||
PropertyField property2 = mock(PropertyField.class);
|
||||
List<PropertyField> properties = List.of(property1, property2);
|
||||
|
||||
// Spieler besitzt zwei Grundstücke und hat kein Geld mehr
|
||||
player.earnMoney(500); // Spieler hat 500 auf dem Konto
|
||||
when(property1.getOwner()).thenReturn(player);
|
||||
when(property2.getOwner()).thenReturn(player);
|
||||
player.getProperties().addAll(properties);
|
||||
|
||||
// Spieler hat Schulden (z. B. 1000)
|
||||
int debt = 1000;
|
||||
|
||||
// Act: Spieler erklärt Bankrott
|
||||
player.pay(debt); // Schulden abziehen
|
||||
player.declareBankruptcy(); // Bankrott erklären
|
||||
|
||||
// Assert: Überprüfen, ob Besitz zurückgegeben wurde und Spieler bankrott ist
|
||||
for (PropertyField property : properties) {
|
||||
verify(property).setOwner(null); // Besitz zurück an die Bank
|
||||
}
|
||||
assertTrue(player.state instanceof Player.BankruptState); // Spieler ist jetzt bankrott
|
||||
assertEquals(0, player.getAccountBalance()); // Spieler hat kein Geld mehr
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T053: UC-gameplay-25
|
||||
* Überprüfen, ob der Spieler aufgrund eines anderen Spielers Bankrott geht.
|
||||
*//*
|
||||
@Test
|
||||
public void testBankruptcyByPlayer() {
|
||||
// Arrange: Mock für Spieler und Besitz
|
||||
Player player1 = new Player(1, "Spieler 1", mock(PlayerHandler.class)); // Schuldner
|
||||
Player player2 = new Player(2, "Spieler 2", mock(PlayerHandler.class)); // Gläubiger
|
||||
PropertyField property1 = mock(PropertyField.class);
|
||||
PropertyField property2 = mock(PropertyField.class);
|
||||
List<PropertyField> properties = List.of(property1, property2);
|
||||
|
||||
// Spieler 1 besitzt zwei Grundstücke und hat wenig Geld
|
||||
player1.earnMoney(500); // Spieler 1 hat 500 auf dem Konto
|
||||
when(property1.getOwner()).thenReturn(player1);
|
||||
when(property2.getOwner()).thenReturn(player1);
|
||||
player1.getProperties().addAll(properties);
|
||||
|
||||
// Spieler 2 ist der Gläubiger
|
||||
player2.earnMoney(1000); // Spieler 2 hat genug Geld
|
||||
|
||||
// Act: Spieler 1 zahlt an Spieler 2, bis er bankrott geht
|
||||
int debt = 1000; // Spieler 1 schuldet Spieler 2 1000
|
||||
player1.pay(debt);
|
||||
player2.earnMoney(debt); // Spieler 2 erhält das Geld
|
||||
if (player1.getAccountBalance() < 0) {
|
||||
player1.declareBankruptcy();
|
||||
}
|
||||
|
||||
// Assert: Überprüfen, ob Spieler 1 bankrott ist und Spieler 2 das Geld erhalten hat
|
||||
for (PropertyField property : properties) {
|
||||
verify(property).setOwner(null); // Besitz von Spieler 1 zurück an die Bank
|
||||
}
|
||||
assertTrue(player1.state instanceof Player.BankruptState); // Spieler 1 ist bankrott
|
||||
assertEquals(0, player1.getAccountBalance()); // Spieler 1 hat kein Geld mehr
|
||||
assertEquals(1500, player2.getAccountBalance()); // Spieler 2 hat das Geld erhalten
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T054: UC-gameplay-26
|
||||
* Überprüfen, ob das Spiel bei Bankrott eines Spielers mit Game Over endet.
|
||||
*/
|
||||
/*@Test
|
||||
public void testGameOverBankruptcy() {
|
||||
// Arrange: Mock für Spieler und Spiel-Logik
|
||||
PlayerHandler playerHandler = mock(PlayerHandler.class);
|
||||
ServerGameLogic gameLogic = mock(ServerGameLogic.class);
|
||||
when(playerHandler.getLogic()).thenReturn(gameLogic);
|
||||
|
||||
Player player1 = new Player(1, "Spieler 1", playerHandler); // Spieler, der bankrott geht
|
||||
Player player2 = new Player(2, "Spieler 2", playerHandler); // Letzter verbleibender Spieler
|
||||
|
||||
// Spieler in die PlayerHandler-Liste hinzufügen
|
||||
List<Player> players = List.of(player1, player2);
|
||||
when(playerHandler.getPlayerCount()).thenReturn(players.size());
|
||||
|
||||
// Spieler 1 verliert alles und erklärt Bankrott
|
||||
player1.declareBankruptcy();
|
||||
players.remove(player1); // Spieler 1 wird entfernt
|
||||
when(playerHandler.getPlayerCount()).thenReturn(players.size() - 1);
|
||||
|
||||
// Act: Überprüfen, ob nur noch ein Spieler übrig ist
|
||||
if (players.size() == 1) {
|
||||
gameLogic.endGame(player2); // Spielende auslösen
|
||||
}
|
||||
|
||||
// Assert: Prüfen, ob das Spiel im GameOver-Zustand ist und der Gewinner korrekt gesetzt wurde
|
||||
verify(gameLogic).setGameState(GameState.GAME_OVER); // Spielstatus auf "Game Over" setzen
|
||||
verify(gameLogic).endGame(player2); // Gewinner ist Spieler 2
|
||||
assertTrue(player2.getAccountBalance() > 0); // Gewinner hat ein positives Guthaben
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* T056: UC-gameplay-29
|
||||
* Überprüfen, ob das Ereignisfeld eine zufällige Karte anzeigt und die entsprechende Aktion ausführt.
|
||||
*/
|
||||
@Test
|
||||
public void testTriggerEventTile() {
|
||||
// Arrange: Mock für Spieler, Ereignisfeld und DeckHelper
|
||||
Player player = mock(Player.class);
|
||||
EventField eventField = mock(EventField.class);
|
||||
DeckHelper deckHelper = mock(DeckHelper.class);
|
||||
Card eventCard = mock(Card.class); // Ereigniskarte
|
||||
|
||||
// Stubbing: Ereigniskarte ziehen
|
||||
when(eventField.drawCard()).thenReturn(eventCard);
|
||||
when(eventCard.getDescription()).thenReturn("Du bekommst 200€!"); // Beispieltext
|
||||
|
||||
// Stubbing: Spieleraktion durch Ereigniskarte
|
||||
doAnswer(invocation -> {
|
||||
player.earnMoney(200); // Aktion: Geld dem Spieler gutschreiben
|
||||
return null;
|
||||
}).when(eventCard).accept(any());
|
||||
|
||||
// Act: Spieler betritt das Ereignisfeld
|
||||
eventField.accept(player); // Spieler interagiert mit dem Ereignisfeld
|
||||
Card drawnCard = eventField.drawCard(); // Ereigniskarte wird gezogen
|
||||
drawnCard.accept(deckHelper); // Ereigniskarte führt ihre Aktion aus
|
||||
|
||||
// Assert: Überprüfen, ob die Karte korrekt angezeigt und die Aktion ausgeführt wurde
|
||||
assertEquals("Du bekommst 200€!", drawnCard.getDescription()); // Überprüfung der Kartenbeschreibung
|
||||
verify(player).earnMoney(200); // Überprüfung, ob dem Spieler 200€ gutgeschrieben wurden
|
||||
}
|
||||
/**
|
||||
* T057: UC-gameplay-30
|
||||
* Überprüfen, ob der Spieler beim Erreichen des Gulag-Feldes in den Gulag versetzt wird.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testTriggerGulagTransfer() {
|
||||
// Arrange: Mock-Objekte erstellen
|
||||
Player player = mock(Player.class);
|
||||
PlayerHandler handler = mock(PlayerHandler.class);
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
BoardManager boardManager = mock(BoardManager.class);
|
||||
GulagField gulagField = mock(GulagField.class);
|
||||
|
||||
// Setup: Spieler-Setup mit Logik und Mock-Feld
|
||||
when(handler.getLogic()).thenReturn(logic);
|
||||
when(logic.getBoardManager()).thenReturn(boardManager);
|
||||
|
||||
// Act: Spieler interagiert mit dem Gulag-Feld
|
||||
doCallRealMethod().when(player).visit(gulagField);
|
||||
player.visit(gulagField); // Spieler landet auf dem Gulag-Feld
|
||||
|
||||
// Assert: Überprüfen, ob der Spieler in den "JailState" versetzt wird
|
||||
verify(player).setState(any(Player.JailState.class));
|
||||
assertTrue(player.getState() instanceof Player.JailState); // Spieler ist jetzt im JailState
|
||||
}*/
|
||||
/**
|
||||
* T058: UC-gameplay-31
|
||||
* Überprüfen, ob der Spieler eine Karte von der Bank erfolgreich kaufen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testBuyCard() {
|
||||
// Arrange: Mock-Objekte für Spieler und Property erstellen
|
||||
Player player = spy(new Player(1, mock(PlayerHandler.class))); // Verwenden Sie spy, um die reale Methode zu testen
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Karte ist unbesessen und der Spieler hat genug Geld
|
||||
when(property.getOwner()).thenReturn(null); // Karte gehört niemandem
|
||||
when(property.getPrice()).thenReturn(1000); // Kartenpreis
|
||||
when(player.getAccountBalance()).thenReturn(2000); // Spieler hat genug Geld
|
||||
|
||||
// Act: Spieler kauft die Karte
|
||||
player.buyProperty(property);
|
||||
|
||||
// Assert: Überprüfen, ob der Spieler die Karte besitzt und das Geld abgezogen wurde
|
||||
verify(player).pay(1000); // Geld abgezogen
|
||||
verify(property).setOwner(player); // Spieler wird als Besitzer gesetzt
|
||||
verify(property).getOwner(); // Prüfen, ob das Eigentümer-Attribut korrekt gesetzt wurde
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T059: UC-gameplay-32
|
||||
* Überprüfen, ob der Kartenerwerb fehlschlägt, wenn der Spieler nicht genug Geld hat.
|
||||
*/
|
||||
/*@Test
|
||||
public void testCardPurchaseFailed() {
|
||||
// Arrange: Mock-Objekte für Spieler und Property erstellen
|
||||
Player player = spy(new Player(1, mock(PlayerHandler.class))); // Spy verwendet für reale Methoden
|
||||
BuildingProperty property = mock(BuildingProperty.class);
|
||||
|
||||
// Voraussetzungen: Karte gehört der Bank und Spieler hat zu wenig Geld
|
||||
when(property.getOwner()).thenReturn(null); // Karte gehört der Bank
|
||||
when(property.getPrice()).thenReturn(1000); // Preis der Karte
|
||||
when(player.getAccountBalance()).thenReturn(500); // Spieler hat zu wenig Geld
|
||||
|
||||
// Act & Assert: Spieler versucht, die Karte zu kaufen
|
||||
Exception exception = assertThrows(IllegalStateException.class, () -> {
|
||||
player.buyProperty(property); // Kaufversuch
|
||||
});
|
||||
|
||||
// Überprüfen, ob die erwartete Ausnahme mit der korrekten Nachricht ausgelöst wurde
|
||||
assertEquals("Property cannot be purchased", exception.getMessage());
|
||||
|
||||
// Verifizieren, dass der Besitzer nicht geändert wurde
|
||||
verify(property, never()).setOwner(player); // Spieler darf nicht als Besitzer gesetzt werden
|
||||
|
||||
// Verifizieren, dass kein Geld abgezogen wurde
|
||||
verify(player, never()).pay(anyInt());
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T60: Überprüfen, ob der Spieler korrekt Miete zahlt, wenn er auf einem besetzten Grundstück landet.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testPayRent() {
|
||||
// Arrange: Erstelle Mock-Objekte für Spieler und Grundstück
|
||||
Player tenant = spy(new Player(1, mock(PlayerHandler.class))); // Spieler, der die Miete zahlt
|
||||
Player owner = spy(new Player(2, mock(PlayerHandler.class))); // Spieler, der die Miete erhält
|
||||
BuildingProperty property = mock(BuildingProperty.class); // Grundstück
|
||||
|
||||
// Voraussetzungen:
|
||||
when(property.getOwner()).thenReturn(owner); // Eigentümer des Grundstücks
|
||||
when(property.calcRent()).thenReturn(300); // Berechnete Miete beträgt 300
|
||||
when(tenant.getAccountBalance()).thenReturn(1000); // Mieter hat 1000 Guthaben
|
||||
when(owner.getAccountBalance()).thenReturn(2000); // Vermieter hat 2000 Guthaben
|
||||
|
||||
// Act: Spieler besucht das Grundstück
|
||||
property.accept(tenant);
|
||||
|
||||
// Assert: Überprüfen, ob die Miete korrekt verarbeitet wurde
|
||||
verify(tenant).pay(300); // Spieler zahlt 300
|
||||
verify(owner).earnMoney(300); // Eigentümer erhält 300
|
||||
assertEquals(700, tenant.getAccountBalance()); // Mieter hat noch 700 übrig
|
||||
assertEquals(2300, owner.getAccountBalance()); // Vermieter hat jetzt 2300
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T61: Überprüfen, ob der Spieler bei fehlendem Guthaben die Miete nicht zahlen kann.
|
||||
*/
|
||||
@Test
|
||||
public void testRentPaymentFailed() {
|
||||
// Arrange: Mock-Objekte für Spieler und Grundstück
|
||||
Player tenant = spy(new Player(1, mock(PlayerHandler.class))); // Spieler, der die Miete zahlen soll
|
||||
Player owner = spy(new Player(2, mock(PlayerHandler.class))); // Vermieter
|
||||
BuildingProperty property = mock(BuildingProperty.class); // Grundstück
|
||||
|
||||
// Voraussetzungen
|
||||
when(property.getOwner()).thenReturn(owner); // Eigentümer des Grundstücks
|
||||
when(property.calcRent()).thenReturn(300); // Berechnete Miete
|
||||
when(tenant.getAccountBalance()).thenReturn(200); // Guthaben des Mieters unzureichend
|
||||
when(owner.getAccountBalance()).thenReturn(2000); // Guthaben des Vermieters
|
||||
|
||||
// Act: Spieler besucht das Grundstück
|
||||
property.accept(tenant);
|
||||
|
||||
// Assert: Überprüfe, dass keine Zahlung stattfindet
|
||||
verify(tenant, never()).pay(300); // Spieler zahlt nichts
|
||||
verify(owner, never()).earnMoney(300); // Vermieter erhält nichts
|
||||
assertEquals(200, tenant.getAccountBalance()); // Guthaben des Mieters bleibt unverändert
|
||||
assertEquals(2000, owner.getAccountBalance()); // Guthaben des Vermieters bleibt unverändert
|
||||
}
|
||||
|
||||
/**
|
||||
* T63: Überprüfen, ob der Spieler aufgrund einer Strafe eine Runde aussetzen muss.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testSkipTurnDueToPenalty() {
|
||||
// Arrange
|
||||
Player player = mock(Player.class);
|
||||
PlayerHandler handler = mock(PlayerHandler.class);
|
||||
when(handler.nextPlayer()).thenReturn(player); // Spielerwechsel simulieren
|
||||
|
||||
EventField penaltyField = mock(EventField.class);
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class);
|
||||
when(penaltyField.accept(player)).then(invocation -> {
|
||||
player.skipTurn(); // Spieler erhält eine Strafe und muss aussetzen
|
||||
return null;
|
||||
});
|
||||
|
||||
// Act
|
||||
penaltyField.accept(player);
|
||||
|
||||
// Assert
|
||||
verify(player).skipTurn(); // Spieler muss Runde aussetzen
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
T68: Überprüfen, ob die Anzahl der "Gulag-Frei"-Karten nach der Verwendung korrekt abgezogen wird
|
||||
*/
|
||||
@Test
|
||||
public void testDeductGulagFreeCard() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.addJailCard(); // Spieler besitzt eine Karte
|
||||
player.addJailCard(); // Spieler besitzt zwei Karten
|
||||
|
||||
assertEquals(2, player.getNumJailCard()); // Sicherstellen, dass Spieler 2 Karten hat
|
||||
|
||||
// Act
|
||||
player.removeJailCard(); // Spieler verwendet eine Karte
|
||||
|
||||
// Assert
|
||||
assertEquals(1, player.getNumJailCard()); // Anzahl der Karten sollte um 1 reduziert sein
|
||||
}
|
||||
|
||||
/**
|
||||
* T070: Überprüfen, ob der Spieler erfolgreich aus dem Gulag rauswürfeln kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testRollToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.addJailCard();
|
||||
player.state = player.new JailState();
|
||||
|
||||
DiceResult successfulRoll = new DiceResult(List.of(3, 3)); // Doppelte gewürfelt
|
||||
when(player.rollDice()).thenReturn(successfulRoll);
|
||||
|
||||
// Act
|
||||
DiceResult rollResult = player.rollDice();
|
||||
|
||||
// Assert
|
||||
assertTrue(rollResult.isDoublets()); // Sicherstellen, dass doppelte gewürfelt wurde
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* T071: Überprüfen, ob das Rauswürfeln aus dem Gulag fehlschlägt.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailRollToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
|
||||
DiceResult unsuccessfulRoll = new DiceResult(List.of(1, 2)); // Keine Doppel
|
||||
when(player.rollDice()).thenReturn(unsuccessfulRoll);
|
||||
|
||||
// Act
|
||||
DiceResult rollResult = player.rollDice();
|
||||
|
||||
// Assert
|
||||
assertFalse(rollResult.isDoublets()); // Sicherstellen, dass keine Doppel gewürfelt wurden
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T072: Überprüfen, ob der Spieler durch Zahlung erfolgreich das Gulag verlassen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testPayToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.earnMoney(500); // Spieler hat genug Geld
|
||||
|
||||
// Act
|
||||
player.payBail();
|
||||
|
||||
// Assert
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
assertEquals(0, player.getAccountBalance()); // Geld korrekt abgezogen
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T073: Überprüfen, ob der Ausstieg aus dem Gulag durch Zahlung fehlschlägt, wenn nicht genug Geld vorhanden ist.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailPayToExitGulag() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.pay(100); // Spieler hat kein Geld mehr
|
||||
|
||||
// Act & Assert
|
||||
assertThrows(IllegalStateException.class, () -> player.payBail());
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
/*
|
||||
/**
|
||||
* T074: Überprüfen, ob der Spieler eine "Gulag-Frei"-Karte erfolgreich nutzen kann.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testUseGulagFreeCardToExit() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
player.addJailCard(); // Spieler besitzt eine Karte
|
||||
|
||||
// Act
|
||||
player.useJailCard();
|
||||
|
||||
// Assert
|
||||
assertEquals(0, player.getNumJailCard()); // Karte wurde verbraucht
|
||||
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
|
||||
}
|
||||
|
||||
*/
|
||||
/**
|
||||
* T075: Überprüfen, ob der Spieler das Gulag nicht verlassen kann, wenn keine "Gulag-Frei"-Karten verfügbar sind.
|
||||
*/
|
||||
/*
|
||||
@Test
|
||||
public void testFailUseGulagFreeCardToExit() {
|
||||
// Arrange
|
||||
Player player = new Player(1, mock(PlayerHandler.class));
|
||||
player.state = player.new JailState();
|
||||
|
||||
// Act & Assert
|
||||
assertThrows(IllegalStateException.class, () -> player.useJailCard());
|
||||
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
}
|
@@ -26,11 +26,24 @@ import com.jme3.network.serializing.Serializer;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.game.server.ServerGameLogic;
|
||||
import pp.monopoly.game.server.ServerSender;
|
||||
import pp.monopoly.message.client.BuyPropertyRequest;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.LimitedLinkedList;
|
||||
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
@@ -105,9 +118,30 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
|
||||
|
||||
private void initializeSerializables() {
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(BuyPropertyRequest.class);
|
||||
Serializer.registerClass(EndTurn.class);
|
||||
Serializer.registerClass(PlayerReady.class);
|
||||
Serializer.registerClass(RollDice.class);
|
||||
Serializer.registerClass(TradeOffer.class);
|
||||
Serializer.registerClass(TradeResponse.class);
|
||||
Serializer.registerClass(ViewAssetsRequest.class);
|
||||
Serializer.registerClass(GameStart.class);
|
||||
Serializer.registerClass(LimitedLinkedList.class);
|
||||
Serializer.registerClass(NextPlayerTurn.class);
|
||||
Serializer.registerClass(Player.class);
|
||||
Serializer.registerClass(Figure.class);
|
||||
Serializer.registerClass(PlayerHandler.class);
|
||||
Serializer.registerClass(DiceResult.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, BuyPropertyRequest.class);
|
||||
myServer.addMessageListener(this, EndTurn.class);
|
||||
myServer.addMessageListener(this, PlayerReady.class);
|
||||
myServer.addMessageListener(this, RollDice.class);
|
||||
myServer.addMessageListener(this, TradeOffer.class);
|
||||
myServer.addMessageListener(this, TradeResponse.class);
|
||||
myServer.addMessageListener(this, ViewAssetsRequest.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
@@ -122,7 +156,6 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "New connection established: {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
System.out.println("Spieler verbunden: ID = " + hostedConnection.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
|